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Editing 40d:Stack
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− | + | A '''stack''' is a pile of like objects, such as food or ammo. A stack is considered a single object for purposes of [[hauling]], but single, individual objects can be used from it, one at a time, such as one bolt shot from a crossbow, or one food item taken for eating. If the item survives that use (the bolt doesn't break, or the food item is dropped for some reason), it then becomes an individual item, unconnected to any stack. Individual items cannot be stacked or re-stacked. | |
− | + | Stacks of items are counted as the total number in the stack for purposes of storing in [[barrel]]s or [[bin]]s, as will items produced in [[workshop]]s for determining [[clutter]] - this can occur very quickly with some items. | |
− | + | Items can be viewed a number of ways, but the easiest is via the {{k|k}} key; a stack of 4 [[plump helmets]] would look like this: | |
− | + | :Plump Helmet [4] | |
− | + | Plants grow in stacks of 2-5 items*. Butchering an animal produces a stack of meat and a stack of bones equal to that creature's size (as does [[rotting]] for bones). Prepared meals come in stacks of size equal to the total of the items used - since up to 4 stacks can be used to [[cook]] a lavish meal, this can be quite large. Bolts come in stacks - 25/ for wood or metal bolts, and creating bone bolts from a stack of bones gives a stack of bolts equal to 5x the bone stack size. ([[Immigrant]]s can bring bigger stacks.) | |
− | : | + | :<sup>''(* [[Farm]]ing crops actually produces from 0-5 of that plant type, but "0" and "1" are usually not referred to as "stacks", for obvious reasons.)''</sup> |
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