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Editing 40d Talk:Your first fortress
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:::Well, I sort of meant it as a joke. Off-screen boats. My entire tile was flat land, but they still got there somehow, so I was supposing boats over the water.--[[User:Dadamh|Dadamh]] 07:32, 31 May 2008 (EDT) | :::Well, I sort of meant it as a joke. Off-screen boats. My entire tile was flat land, but they still got there somehow, so I was supposing boats over the water.--[[User:Dadamh|Dadamh]] 07:32, 31 May 2008 (EDT) | ||
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=Buying Skills and Items= | =Buying Skills and Items= | ||
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Is this still up to date? In the newest version of DF, you don't seem to spend money on skills, but rather use points from a collective pool. There doesn't seem to be enough points to even come close to creating the suggested group. I've never actually played a game (hence my consultation of the "first fortress" page), so I'm not sure if I'm just missing something, though. Any advice? --[[User:DuckAndCower|DuckAndCower]] 23:47, 29 April 2008 (EDT) | Is this still up to date? In the newest version of DF, you don't seem to spend money on skills, but rather use points from a collective pool. There doesn't seem to be enough points to even come close to creating the suggested group. I've never actually played a game (hence my consultation of the "first fortress" page), so I'm not sure if I'm just missing something, though. Any advice? --[[User:DuckAndCower|DuckAndCower]] 23:47, 29 April 2008 (EDT) | ||
− | + | Nevermind... I just realized I needed to remove items from the pool first. Maybe a note that you have to hit Tab to get to the items page would help? --[[User:DuckAndCower|DuckAndCower]] 23:52, 29 April 2008 (EDT) | |
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=Beginning the Fortress= | =Beginning the Fortress= | ||
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:I still haven't gone hunting for adamantine. I want to train another 20 marksdwarves first. I certainly have enough bolts for it now (about 6,000). And plenty of exceptional steel armor... which the recruits can't carry just yet.--[[User:Maximus|Maximus]] 02:15, 26 October 2008 (EDT) | :I still haven't gone hunting for adamantine. I want to train another 20 marksdwarves first. I certainly have enough bolts for it now (about 6,000). And plenty of exceptional steel armor... which the recruits can't carry just yet.--[[User:Maximus|Maximus]] 02:15, 26 October 2008 (EDT) | ||
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=Rewrite= | =Rewrite= | ||
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I modified the anvil embarking strategy to encompass bringing along coal and lignite as well as a single unit of charcoal; the problem with bringing a 1-1 ratio of charcoal to items for smelting is that while a single unit of charcoal costs 10☼, a unit of coal/lignite costs 3☼ and can produce 3 units of coke; a 27☼ discount after the first charcoal needed to start the coal industry. | I modified the anvil embarking strategy to encompass bringing along coal and lignite as well as a single unit of charcoal; the problem with bringing a 1-1 ratio of charcoal to items for smelting is that while a single unit of charcoal costs 10☼, a unit of coal/lignite costs 3☼ and can produce 3 units of coke; a 27☼ discount after the first charcoal needed to start the coal industry. | ||
:Oh, good call. I couldn't remember how much a hunk of charcoal costs when I was writing it. Thanks for the catch. --[[User:ThunderClaw|ThunderClaw]] 13:49, 6 November 2008 (EST) | :Oh, good call. I couldn't remember how much a hunk of charcoal costs when I was writing it. Thanks for the catch. --[[User:ThunderClaw|ThunderClaw]] 13:49, 6 November 2008 (EST) | ||
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