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{{Migrated article|Jail}} | {{Migrated article|Jail}} | ||
− | {{Quality| | + | {{Quality|Unrated}} |
{{av}} | {{av}} | ||
− | + | A '''jail''' is a [[room]] used by the [[justice]] system within your dwarven community, also known as a prison. They are designated from a constructed [[restraint]] or metal [[cage]], by {{k|q}}uerying the restraint, designating it as a {{k|r}}oom, and then setting it to be used for {{k|j}}ustice. | |
− | As your dwarves break the law, your [[Sheriff]]/[[Captain of the guard|Captain of the Guard]], or any [[Fortress guard| | + | As your dwarves break the law, your [[Sheriff]]/[[Captain of the guard|Captain of the Guard]], or any [[Fortress guard|Fortress Guard]], will place them in one of the designated restraints. They will drag their prisoner to jail regardless of their strength or even if they transform into a [[werebeast]] halfway there. However, should they be unable to (no jail, jail is full, or if the crime is terrible enough, AND if you have one already...), the [[Hammerer]] will come to give them a severe hammer beating, which will cause quite a [[tantrum spiral|commotion]]. |
− | == | + | == Jail 101 == |
− | Constructing a | + | Constructing a jail is simple. Build a few restraints, such as metal [[cage]]s, [[chain]]s, and [[rope]]s, then designate them as jail cells. If they're all within close proximity of one another, you can mark ''one'' of them as a jail and then expand the room designation to cover the rest of them. |
Unfortunately, being imprisoned tends to make dwarves unhappy... and unhappy dwarves throw [[tantrum]]s, if they don't go outright [[berserk]] or otherwise [[Insanity|insane]]. | Unfortunately, being imprisoned tends to make dwarves unhappy... and unhappy dwarves throw [[tantrum]]s, if they don't go outright [[berserk]] or otherwise [[Insanity|insane]]. | ||
− | An imprisoned dwarf that seeks an [[Children|infant]] may spam your announcements feed. The child may choose to enter the | + | An imprisoned dwarf that seeks an [[Children|infant]] may spam your announcements feed. The child may choose to enter the jail and sit exactly one tile away from the grieving mother, just to spite you. |
=== Keeping your prisoners secure === | === Keeping your prisoners secure === | ||
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* And, of course, a [[Throne|chair]] and [[table]] give them a place to eat and drink. Bonus points if you designate a private [[dining room]] and assign it to the prisoner. | * And, of course, a [[Throne|chair]] and [[table]] give them a place to eat and drink. Bonus points if you designate a private [[dining room]] and assign it to the prisoner. | ||
* Building all this out of high-[[Item quality|quality]] [[furniture]] will let the prisoner admire it, gaining happiness every time. | * Building all this out of high-[[Item quality|quality]] [[furniture]] will let the prisoner admire it, gaining happiness every time. | ||
− | * [[Smoothing]] and [[engraving]] the | + | * [[Smoothing]] and [[engraving]] the jail's surroundings will also give the prisoner something to look at. |
* If you enclose the restraint in [[wall]]s with a [[door]], setting the door(s) to internal will let the prisoner admire those too. | * If you enclose the restraint in [[wall]]s with a [[door]], setting the door(s) to internal will let the prisoner admire those too. | ||
* A dwarf can admire its own restraint, so try a high-quality bone and jewel-encrusted [[steel]] or [[platinum]] chain. | * A dwarf can admire its own restraint, so try a high-quality bone and jewel-encrusted [[steel]] or [[platinum]] chain. | ||
− | * Adding a [[well]] to each | + | * Adding a [[well]] to each jail cell guarantees that your prisoners will never die of thirst if the jailer is a bit slow restocking their booze. And making the well from high-quality materials allows them to admire it, too! |
− | * Designating a [[temple]] on the | + | * Designating a [[temple]] on the jail cell will allow the prisoner to pray while incarcerated. |
=== Imprisoned Nobles === | === Imprisoned Nobles === | ||
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</includeonly> | </includeonly> | ||
− | Incidents have been reported where a falsely imprisoned [[human]] had escaped after being taught by | + | Incidents have been reported where a falsely imprisoned [[human]] had escaped after being taught by a [[Priest|abbe]] to be a [[scholar]] and, soon after finding a [[ruin]] with lots of [[gold]], was appointed as a [[count]] and set out to take [[Intrigue|revenge]] on the [[Bookkeeper]] he used to work under and the [[Human]] that had him locked up. Interestingly, they were said to be the [[count]] of an [[island]], despite boats not existing. It is theorized that he [[Swimming|swam]] to this island and [[Freezing|waited for the sea to freeze]] before he came back with the treasure. In some versions of the tale, the son of his [[nemesis]] was actually his son. |
{{Translation | {{Translation |