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Editing Military testing
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<u>'''Methodology:'''</u> | <u>'''Methodology:'''</u> | ||
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Steel Short swords were chosen for their variety of attacks. | Steel Short swords were chosen for their variety of attacks. | ||
Tests were done at different skill levels to vary the momentum of successful strikes (1.0x at unskilled, 1.5x at adept, 2.0x at grand master.) | Tests were done at different skill levels to vary the momentum of successful strikes (1.0x at unskilled, 1.5x at adept, 2.0x at grand master.) | ||
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+ | All experiments featured 100 fights. When there were no survivors the fight was excluded from the final numbers. For the unskilled test 5 15x15 dwarf combats were generated in a classic arena map and then the map was reloaded 20 times. For the other tests 25 5x5 dwarf combats were generated in forest arena map inside 7x7 rooms made of tree trunks and the map was reloaded 4 times. | ||
<u>'''Notes:'''</u> | <u>'''Notes:'''</u> | ||
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+ | Steel short swords wielded by typical dwarves will not pierce steel armor (bruise instead of tear was always observed in combat logs.) Instead the benefit of shaped armor in this situation was to prevent bruising (extremities seem to twist with impact regardless.) | ||
The objective of the test is to study some claims made in [[Armor#Encumbrance]]. Older testing indicated an unskilled peasant wearing heavy armor may fight at two-thirds the speed of a naked dwarf [[http://www.bay12forums.com/smf/index.php?topic=111414.0| link]]. | The objective of the test is to study some claims made in [[Armor#Encumbrance]]. Older testing indicated an unskilled peasant wearing heavy armor may fight at two-thirds the speed of a naked dwarf [[http://www.bay12forums.com/smf/index.php?topic=111414.0| link]]. | ||
− | + | The 95% confidence intervals for these results are about +-10 dwarves. | |
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− | Weapon skill likely affects parrying chance as well as momentum, so varying skill level ultimately influenced combat length, and therefore the importance of fatigue, in an unknown way | + | Weapon skill likely affects parrying chance as well as momentum, so varying skill level ultimately influenced combat length, and therefore the importance of fatigue, in an unknown way. |
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<u>'''Tester's conclusions:'''</u> | <u>'''Tester's conclusions:'''</u> | ||
In no sample set of 100 combats was a statistically significant difference from equality of the groups observed. Furthermore at low and medium weapon skill levels the medium-armored dwarves performed somewhat better. These results are consistent with the advice that for military dwarves with low armor skill, the encumbrance of wearing multiple pieces of 15+ weight armor makes the extra protection not worth it. However, the difference does not appear to be backbreaking, metaphorically speaking. For comparison, in Neckromancer's win ratio tests above, a naked but shielded axedwarf with 2 ranks in each relevant skill defeated a similar dwarf with 1 rank in each relevant skill 83 out of 100 times. | In no sample set of 100 combats was a statistically significant difference from equality of the groups observed. Furthermore at low and medium weapon skill levels the medium-armored dwarves performed somewhat better. These results are consistent with the advice that for military dwarves with low armor skill, the encumbrance of wearing multiple pieces of 15+ weight armor makes the extra protection not worth it. However, the difference does not appear to be backbreaking, metaphorically speaking. For comparison, in Neckromancer's win ratio tests above, a naked but shielded axedwarf with 2 ranks in each relevant skill defeated a similar dwarf with 1 rank in each relevant skill 83 out of 100 times. | ||
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