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Editing Quern
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− | {{Quality| | + | {{Quality|Exceptional|15:25, 2 February 2015 (UTC)}} |
{{av}} | {{av}} | ||
− | {{ | + | |
− | + | {{Workshop|name=Quern|key=q|job=[[Milling]] | |
− | |job= | ||
− | |||
− | |||
|construction= | |construction= | ||
* [[Furniture|Quern]] | * [[Furniture|Quern]] | ||
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* [[Milling]] | * [[Milling]] | ||
|use= | |use= | ||
− | * [[ | + | * [[Blade weed]] |
− | * [[ | + | * [[Cave wheat]] |
− | * [[ | + | * [[Dimple cup]] |
+ | * [[Hide root]] | ||
+ | * [[Longland grass]] | ||
+ | * [[Quarry bush|Rock nut]] | ||
+ | * [[Sliver barb]] | ||
+ | * [[Sweet pod]] | ||
+ | * [[Whip vine]] | ||
|production= | |production= | ||
− | * [[Flour]] | + | * [[Flour|Dwarven wheat flour]] |
* [[Dwarven sugar]] | * [[Dwarven sugar]] | ||
− | * [[ | + | * [[Flour|Longland flour]] |
− | * [[ | + | * [[Quarry bush|Rock nut paste]] |
− | * [[ | + | * [[Whip vine flour]] |
+ | * [[Dimple dye]] | ||
+ | * [[Emerald dye]] | ||
+ | * [[Redroot dye]] | ||
+ | * [[Sliver dye]] | ||
}} | }} | ||
− | A '''quern''' is a single-square [[workshop]] used to grind certain [[plant]]s into [[ | + | {{buggy}} |
+ | A '''quern''' is a single-square [[workshop]] used to grind certain [[plant]]s into [[flour]], [[sugar]] or [[dye]]. The process will also produce [[seeds]] from plants being milled. Unlike a [[millstone]], the quern is powered by the dwarf using it to perform the labor. A {{k|q}}uern must be created at a [[Mason's workshop]] before it can be built as a workshop. | ||
− | + | The quern may also be used to mill seeds/nuts to [[Quarry bush|paste]]. | |
− | If you don't set custom stockpile | + | Ensuring the exclusive milling of certain plants (to, say, produce only dye, not flour) is quite cumbersome. It requires a stockpile that only allows these plants and setting it to {{K|q}}-'{{K|g}}ive To A Pile/Workshop', as the quern provides no menu to specify what to mill. If you don't set a custom stockpile, the miller will pick the closest random plant, with the usual, occasionally surprising, definition of closest. You also need something like a furniture stockpile that allows only bags, setting that to 'giving' to the quern too. Deactivate wood, stone and metal as material to avoid it being cluttered with coffers. You still have to ensure somehow that the plants arrive at the right stockpile, for example by not allowing them on any other. Finally, allow the source stockpile or a third custom stockpile to take the resulting mill product or you will receive the misleading error "needs millable unrotten plants". Once you got this working repeat for every other plant you want to mill, either switching the 'give' orders every time or setting up a separate quern for every plant/plant combination. |
− | For general details | + | For general details read [[Stockpile#Give_to_a_stockpile.2Fworkshop|Giving to a Stockpile/Workshop]]. |
Alternatively, to preserve what little sanity a DF player has left, just forbid all millable plants you don't want milled (for example from the [[stocks]] menu) and (re-)claim them once the milling job is done. | Alternatively, to preserve what little sanity a DF player has left, just forbid all millable plants you don't want milled (for example from the [[stocks]] menu) and (re-)claim them once the milling job is done. | ||
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As another alternative, the utility [[Utility:DFHack|DFHack]] provides a "job item-material" command that allows you to specify a plant to mill. | As another alternative, the utility [[Utility:DFHack|DFHack]] provides a "job item-material" command that allows you to specify a plant to mill. | ||
− | == | + | == How to == |
− | + | Command for building: {{k|b}}-{{k|w}}-{{k|q}} | |
− | * | + | |
− | + | == Bugs == | |
+ | * If all your rock nuts are in a stockpile, the paste-producing job will not be available. You must have at least one rock nut outside of a stockpile to initiate the job. Once the job has been initiated, the dwarf performing it can use a rock nut from the stockpile to actually ''perform'' the milling. | ||
{{Workshops}} | {{Workshops}} | ||
− |