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− | + | Settings for ''Dwarf Fortress'' can be accessed with a button on the main menu, which can be accessed in game with the gear button next to the map or the ESC key. They are divided into five groups; Video, Audio, Game, Keybindings, and Difficulty. They are stored in several different files, including [[init.txt]], [[d_init.txt]], and [[interface.txt]], with current values in the <code>prefs\</code> folder and default values in the <code>data\init\</code> folder, both in the game folder. The default files in <code>data\init\</code> include explanations of each setting, including possible values. | |
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− | Settings for ''Dwarf Fortress'' can be accessed with a button on the main menu, which can be accessed in game with | ||
== Video == | == Video == | ||
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* '''Resolution''' - the screen mode the game uses when in fullscreen mode, 'Detect' corresponds with [FULLSCREENX:0] and [FULLSCREENY:0] in the files. | * '''Resolution''' - the screen mode the game uses when in fullscreen mode, 'Detect' corresponds with [FULLSCREENX:0] and [FULLSCREENY:0] in the files. | ||
− | * '''Scale interface''' - whether to scale the font used to draw interface elements such as the menus and minimap | + | * '''Scale interface''' - whether to scale the font used to draw interface elements such as the menus and minimap, [INTERFACE_SCALING_TO_DESIRED_GRID:YES] in the files. |
− | * '''Desired | + | * '''Desired width and height''' - how much to scale the interface, in how many character cells wide and tall the interface should be. [INTERFACE_SCALING_DESIRED_GRID_WIDTH:170] and [INTERFACE_SCALING_DESIRED_GRID_HEIGHT:64] in the files. No effect if [INTERFACE_SCALING_TO_DESIRED_GRID:NO] is used. |
− | * ''' | + | * '''Window size''' - when not fullscreen, [WINDOWEDX:1200] and [WINDOWEDY:800] in the files. |
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* '''Window resizable''' - when not fullscreen, [RESIZABLE:YES] in the files. | * '''Window resizable''' - when not fullscreen, [RESIZABLE:YES] in the files. | ||
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* '''Maximum interface width''' - what percentage of the display the overlay interface elements can occupy, useful for extra wide displays to make notifications more visible. [MAXIMUM_INTERFACE_PERCENTAGE:100] in the files. The game will still use the entire window/screen and the minimap and elevation bar will stay at the edge. | * '''Maximum interface width''' - what percentage of the display the overlay interface elements can occupy, useful for extra wide displays to make notifications more visible. [MAXIMUM_INTERFACE_PERCENTAGE:100] in the files. The game will still use the entire window/screen and the minimap and elevation bar will stay at the edge. | ||
− | * ''' | + | * '''Maximum FPS''' - how many frames to cap the graphical display rate at. [G_FPS_CAP:50] in the files. |
* '''Classic ASCII''' - [USE_CLASSIC_ASCII:NO] in the files. | * '''Classic ASCII''' - [USE_CLASSIC_ASCII:NO] in the files. | ||
− | + | As the interface gets narrower, some elements will be removed from the status bar when there's not enough room for all of them. | |
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− | As the interface gets narrower, some elements will be removed from the status bar when there's not enough room for all of them | ||
There are a few other file settings that can affect the display, see [[Technical_tricks#Settings_-_init.txt|technical tricks]]. | There are a few other file settings that can affect the display, see [[Technical_tricks#Settings_-_init.txt|technical tricks]]. | ||
== Audio == | == Audio == | ||
− | These settings change how the game | + | These settings change how the game sounds and are all stored in init.txt. |
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== Game == | == Game == | ||
− | These settings change how the game plays and most are stored in | + | These settings change how the game plays and most are stored in d_init.txt, but a few are in init.txt. |
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== Keybindings == | == Keybindings == | ||
− | + | These settings change the [[controls]] and are all stored in interface.txt. | |
− | These settings change the controls and are all stored in interface.txt | ||
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== Difficulty == | == Difficulty == | ||
− | This tab is only available when in a fortress game, and | + | This tab is only available when in a fortress game, and are initially set when starting a fortress game. These settings are stored as part of the save and are not editable outside the game. |
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