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Editing v0.31:Archery target
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Latest revision | Your text | ||
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− | {{ | + | {{av}} |
+ | {{Building|name=Archery target|key=A | ||
|construction= | |construction= | ||
− | * | + | 1 of |
+ | * {{L|Block}} | ||
+ | * {{L|Stone}} | ||
+ | * {{L|Wood}} | ||
|construction_job= | |construction_job= | ||
− | * | + | * {{L|Architecture}} |
1 of | 1 of | ||
− | * | + | * {{L|Masonry}} |
− | * | + | * {{L|Carpentry}} |
− | * | + | * {{L|Metalcrafting}} |
|purpose= | |purpose= | ||
* Make Archery range | * Make Archery range | ||
− | }}{{ | + | }} |
+ | {{Quality|Exceptional|20:57, 9 June 2010 (UTC)}} | ||
− | '''Archery targets''' are used to create Archery Ranges, which are used to train | + | '''Archery targets''' are used to create Archery Ranges, which are used to train {{L|Soldier#Marksdwarves|Marksdwarves}}. They can be built from {{L|wood}}, which requires {{L|carpentry}}; {{L|stone}} or {{L|glass|glass blocks}}, which requires {{L|masonry}}; or {{L|metal}}, which requires {{L|metalcrafting}}. They can also be built from {{L|block|blocks}} made from the above materials. |
==Making an Archery Range== | ==Making an Archery Range== | ||
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#{{k|b}}uild one or more {{k|A}}rchery targets in a room/area | #{{k|b}}uild one or more {{k|A}}rchery targets in a room/area | ||
#{{k|q}}uery a constructed archery target and make a {{k|r}}oom | #{{k|q}}uery a constructed archery target and make a {{k|r}}oom | ||
− | #Set the size with {{k|+}}/{{k|-}} | + | #Set the size with {{k|+}}/{{k|-}}, if multiple targets are used they should all fit into the zone.{{verify}} |
#Set the shooting direction with {{k|w}}{{k|a}}{{k|s}}{{k|d}} | #Set the shooting direction with {{k|w}}{{k|a}}{{k|s}}{{k|d}} | ||
− | #Assign the range to the desired | + | #Assign the range to the desired {{L|squads}}. Squads can then be set to {{k|s}}leep or {{k|t}}rain there, as well as store their {{K|i}}ndividual or s{{k|q}}uad equipment, much like a {{L|barracks}}. |
− | |||
− | |||
− | + | The {{L|room}} can then be used by {{L|schedule|training}} dwarves to train ranged {{L|weapon}} {{L|skills}}. Since {{L|bolts}} are being used up by this training, it is a good idea to {{L|equipment|set}} the dwarves to only use {{L|bone}} or {{L|wood|wooden}} bolts when training. | |
==Notes== | ==Notes== | ||
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*If you have a room underneath the targets you can channel the area on the sides of the target to save bolts (falling bolts don't break) but if you completely channel targets out recruits will stop training, as they require a straight walkable path to the target. A floor grate will NOT work. This also can be a case of futility since the dwarves will constantly be pathing to bolts, shooting one, and pathing again. Stacks are preferred to optimize the time they are actually shooting. | *If you have a room underneath the targets you can channel the area on the sides of the target to save bolts (falling bolts don't break) but if you completely channel targets out recruits will stop training, as they require a straight walkable path to the target. A floor grate will NOT work. This also can be a case of futility since the dwarves will constantly be pathing to bolts, shooting one, and pathing again. Stacks are preferred to optimize the time they are actually shooting. | ||
*Experience is granted per shot, not per target hit. | *Experience is granted per shot, not per target hit. | ||
− | *Only one | + | *Only one dwarf can use an archery target at a time. |
− | * | + | *There are also 'archery' demonstrations. |
− | + | *It seems that marksdwarves still need to be assigned to train at a barracks as well, so they can train their other non-ranged skills. If they do not have a barracks assigned, they may spend quite a lot of time in the state "cannot follow order". | |
{{buildings}} | {{buildings}} |