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Editing v0.31 Talk:Swimmer
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− | + | A fully automated method to train idlers is to use water flowing over a 1-z drop, with a 1-wide meeting zone at the top of the ledge, and a swimming pool at the bottom. Idlers will go to the meeting zone, be swept over the side into the pool and swim to the ramp, and repeat this for as long as they are idle. | |
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:Seconded, I would greatly appreciate if anyone could be so kind as to add a diagram to this section of the article, please! :) --[[User:Kittenykat|Kittenykat]] 00:34, 28 January 2012 (UTC) | :Seconded, I would greatly appreciate if anyone could be so kind as to add a diagram to this section of the article, please! :) --[[User:Kittenykat|Kittenykat]] 00:34, 28 January 2012 (UTC) | ||
− | + | After some trial and error I came up with this working design: [http://i.imgur.com/XgDpU.png] (I don't know how to make diagrams, so took a screenshot, tileset and all.) | |
− | + | Key points: 1) Pump intake has to be done through a U-bend with floor grates on the pool side, because wall grates are buggy and don't stop dwarves from being pulled through. Due to the way pressure is implemented, water doesn't actually rise on the other side, so a second pump is needed. | |
− | + | 2) The water flow has to be throttled so it almost never raises above 3 on the walkable ledge; neglecting this would at best kill FPS, and at worst stop everything from working due to overflooding. The zigzagged corridor on the middle level does exactly this: note the 7->5->0 water level decrease. | |
− | + | 3) The meeting area has to be accessed from above (here via a ramp) to avoid spilling. Between it and the pump I've put a row of wall grates (should also help FPS, because the pump output tile does quite often cross the 3-4 depth boundary). | |
− | + | It is best to forbid doors to the machine area during operation. The tiny pump stack in the bottom left corner is used for initial filling. | |
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