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Editing v0.34:Adamantine
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{{Quality|Masterwork|23:22, 27 April 2013 (UTC)}} | {{Quality|Masterwork|23:22, 27 April 2013 (UTC)}} | ||
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{{Metal|name=Adamantine|color=3:3:1 | {{Metal|name=Adamantine|color=3:3:1 | ||
|ore= | |ore= | ||
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'''Adamantine''' is a rare, high-value [[metal]] which is impossibly lightweight, strong, and sharp. Adamantine is refined from raw adamantine, and can be woven into [[cloth]] or [[smelter|smelted]] into wafers, useful for making almost any item in the game. [[Armor]] and edged-[[weapons]] made from adamantine are absurdly valuable and wonderfully effective. | '''Adamantine''' is a rare, high-value [[metal]] which is impossibly lightweight, strong, and sharp. Adamantine is refined from raw adamantine, and can be woven into [[cloth]] or [[smelter|smelted]] into wafers, useful for making almost any item in the game. [[Armor]] and edged-[[weapons]] made from adamantine are absurdly valuable and wonderfully effective. | ||
− | For more information on its whereabouts and other [[Fun]] information, see '''[[raw adamantine]]'''. | + | For more information on its whereabouts and other [[Losing|Fun]] information, see '''[[raw adamantine]]'''. |
== Processing == | == Processing == | ||
− | |||
− | Adamantine strands are extracted from [[raw adamantine]] at a [[craftsdwarf's workshop]] | + | Adamantine strands are extracted from [[raw adamantine]] at a [[craftsdwarf's workshop]]. The [[Strand extractor|strand extraction]] labor must be enabled for a dwarf to perform the extraction. The process is extremely slow for an unskilled laborer. |
− | + | The strands must then be either woven into cloth at a [[loom]] (for metal clothing and other related objects) or smelted into [[bar|wafer]]s at a [[smelter]] (for adamantine armor, crafts, weapons and so on). Fortunately, these tasks are performed just as quickly as any other weaving or smelting jobs. Once smelted into wafers, it is used much like any other bar of metal. | |
− | + | Given this extra step of extraction before the smelting phase, most players will want to build additional craftsdwarf's workshops and stockpiles near the smelters and forges. Note that the strands of adamantine are stored in cloth/thread stockpiles. Unfortunately, attempts to restrict a stockpile to store adamantine thread/cloth, or to store everything ''except'' adamantine thread/cloth, will not work.{{bug|5739}} The suggested workaround is to set up a cloth stockpile which accepts everything, but only takes from links, and then set it to take from the craftdwarf's workshop where you will be extracting the adamantine. | |
+ | |||
+ | Take care to note that clothing made from adamantine will suffer wear, just as normal clothing does. | ||
+ | |||
+ | Goods forged from adamantine require approximately 3 times as many materials as with other items: | ||
* [[weapon token|Weapons]], [[armor token|armor/clothing]], and [[trap component token|trap components]] require the item's MATERIAL_SIZE in wafers/units of cloth | * [[weapon token|Weapons]], [[armor token|armor/clothing]], and [[trap component token|trap components]] require the item's MATERIAL_SIZE in wafers/units of cloth | ||
* Most types of furniture ([[door]], [[floodgate]], [[throne]], [[coffin]], [[table]], [[chest]], [[bin]], [[armor stand]], [[weapon rack]], [[cabinet]], [[statue]], [[anvil]], [[barrel]], [[pipe section]], [[hatch cover]], [[grate]], [[quern]], [[millstone]], and [[slab]]) require 9 wafers | * Most types of furniture ([[door]], [[floodgate]], [[throne]], [[coffin]], [[table]], [[chest]], [[bin]], [[armor stand]], [[weapon rack]], [[cabinet]], [[statue]], [[anvil]], [[barrel]], [[pipe section]], [[hatch cover]], [[grate]], [[quern]], [[millstone]], and [[slab]]) require 9 wafers | ||
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* [[Strange mood]]s currently require 1 wafer, regardless of the end product | * [[Strange mood]]s currently require 1 wafer, regardless of the end product | ||
− | == | + | == Use in Weaponry == |
− | + | ||
+ | One of the many beneficial qualities of adamantine is that it is both nigh weightless and extremely sharp. This makes it an excellent choice for edge [[weapon]]s such as [[short sword]]s and [[battle axe]]s, but does not benefit, and in fact hinders, the effectiveness of blunt weapons. Therefore, adamantine is a terrible choice for blunt weapons (roughly equivalent to making the weapon out of [[wikipedia:Cork (material)|cork]]), though it makes a great tool for your hammerer as a hammering will not kill your dwarves (although you may wish to consider if using adamantine to acheive this is a good investment). | ||
+ | |||
+ | == Use in Armor == | ||
− | + | In addition to its low weight, adamantine has the highest strength values of any material. [[Armor]] made of adamantine provides unmatched protection against slashing and piercing attacks. Blunt attacks and ranged attacks partially bypass armor, so a full kit of adamantine armor is not a recipe for combat invulnerability. | |
{{gamedata}} | {{gamedata}} | ||
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{{spoiler}} | {{spoiler}} | ||
− | Unfortunately, breaching any of the tubular veins leads to the [[Hell|HFS]], for lots of [[Losing|Fun]]. | + | Unfortunately, breaching any of the tubular veins leads to the [[Hell|HFS]], for lots of [[Losing|Fun]]. Reports have been made of there being ''surface'' deposits, but this is incredibly rare and should not be trusted as anything other than a bug for the moment. |
==Origins of Adamantine and Slade== | ==Origins of Adamantine and Slade== |