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Editing v0.34:Saved game folder
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− | {{ | + | {{quality|Fine|00:48, 29 April 2012 (UTC)}}{{av}} |
− | {{av}} | ||
− | The '''saved game folder''' is the location in where a certain region's information and necessary files are stored and accessed by | + | The '''saved game folder''' is the location in where a certain region's information and necessary files are stored and accessed by Dwarf Fortress. Knowledge on the technicals of the saved game folder is crucial if one wishes to [[Importing and exporting worlds|import or export saves]]. |
== Location == | == Location == | ||
− | Individual [[world generation|worlds]] are stored in the '''data/save/''' directory in the Dwarf Fortress root directory. By default, they are saved in the format: ''region#'', where # is a number, starting with region1 and then incrementing; however, world directories can be renamed without consequence | + | Individual [[world generation|worlds]] are stored in the '''data/save/''' directory in the Dwarf Fortress root directory. By default, they are saved in the format: ''region#'', where # is a number, starting with region1 and then incrementing; however, world directories can be renamed without consequence (this will not change the actual name of the world). On Windows 7, if Dwarf Fortress is installed in the Program Files subdirectory, the saved game folders are instead located at "Users\Myname\Appdata\Local\VirtualStore\Program Files\Dwarf Fortress\data\save". |
If you have modified your [[d_init.txt]] to seasonally backup, then the backup folders will be named ''region#-season-year'', for example region1-spr-202. | If you have modified your [[d_init.txt]] to seasonally backup, then the backup folders will be named ''region#-season-year'', for example region1-spr-202. | ||
− | This can become confusing if you frequently [[cheating|savescum]]. There is no way to change the name of these folders inside the game, but it is safe to change them using the standard methods of your operating system if the game is not running. However, '''never''' alter or delete the folder with the name of the game you're playing ''while saving'' from the game, or while that game is running! This can cause fatal flaws many dwarf-seasons later, and is one known cause of the "Nemesis Unit Load Failed" crash error. | + | This can become confusing if you frequently [[cheating|savescum]]. There is no way to change the name of these folders inside the game, but it is safe to change them using the standard methods of your operating system if the game is not running. However, '''never''' alter or delete the folder with the name of the game you're playing ''while saving'' from the game, or while that game is running! This can cause fatal flaws many dwarf-seasons later, and is one known cause of the [http://www.bay12games.com/forum/index.php?topic=34936.0| "Nemesis Unit Load Failed"] crash error. |
== Contents == | == Contents == | ||
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** There is also a ''graphics'' folder for [[Graphics set repository|graphics]] for creatures. | ** There is also a ''graphics'' folder for [[Graphics set repository|graphics]] for creatures. | ||
** Finally, there may be an ''interaction examples'' folder. This, along with any files or folders not present in the aforementioned two folders, can be safely deleted. | ** Finally, there may be an ''interaction examples'' folder. This, along with any files or folders not present in the aforementioned two folders, can be safely deleted. | ||
− | * A series of files named ''art_image-#.dat''. As their name would suggest, these files store information about art and are necessary for proper functioning. | + | * A series of files named ''art_image-#.dat''. As their name would suggest, these files store information about art and are necessary for proper functioning. Replacement with other files is not recommanded. |
− | * A series of files named ''feature-#-#.dat''. The amount of these files is heavily | + | * A series of files named ''feature-#-#.dat''. The amount of these files is heavily dependant on the size of the world, and they store the information about map features (such as [[river]]s, [[cavern]]s, [[magma sea]]s, and [[adamantine|spires]]). Replacing these files will very rarely crash the game, but usually will cause unwanted effects such as magma seas present on the surface. These files do not seem to cause too many crashes when removed, and do not exist in some perculiar worlds. |
* A series of files named ''region_snapshot-#.dat''. These are the historical maps available in [[Legends|Legends mode]]. | * A series of files named ''region_snapshot-#.dat''. These are the historical maps available in [[Legends|Legends mode]]. | ||
* A series of files named ''site-#.dat''. | * A series of files named ''site-#.dat''. | ||
* A series of files named ''unit-#.dat''. Replacing these has been known to cause the infamous Nemesis Unit Load Failed error. Resolving the aforementioned error, however, involves copying these over from a previous backup of the save. Depending on the size of the world, there could easily be thousands of these files, making it infeasible to send the saved game folder without compressing it all in one file first. | * A series of files named ''unit-#.dat''. Replacing these has been known to cause the infamous Nemesis Unit Load Failed error. Resolving the aforementioned error, however, involves copying these over from a previous backup of the save. Depending on the size of the world, there could easily be thousands of these files, making it infeasible to send the saved game folder without compressing it all in one file first. | ||
− | * | + | * A large file named ''world.sav''. This is the main save folder. The custom raws generated for the [[forgotten beast]]s, [[titan]]s, [[demon]]s, [[night creature]]s, and [[Evil|evil effects]] are stored in this file. Replacing this entire file will almost certainly crash the game; however, replacing certain portions of the raws included may still keep the save folder working. |
Missing one or more of the aforementioned important files may indicate a problem with the save; this is a very common source of crashes. | Missing one or more of the aforementioned important files may indicate a problem with the save; this is a very common source of crashes. | ||
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== Backing up saves == | == Backing up saves == | ||
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Do '''not''' overwrite an old folder, as it might leave residual files. | Do '''not''' overwrite an old folder, as it might leave residual files. | ||
− | Although the game has permanent death and you might want to play it in that spirit, the game is also an alpha | + | Please '''do''' back up saves. Although the game has permanent death and you might want to play it in that spirit, the game, it is also an alpha, and your world might become corrupted by an error. You can also make use of the auto save features settable in "data/init/d_init.txt". |
For more info on the autosave feature, see [[d_init.txt]]. | For more info on the autosave feature, see [[d_init.txt]]. | ||
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Restoring a savegame from backup can be very confusing. | Restoring a savegame from backup can be very confusing. | ||
− | The game saves to the directory from which it was loaded, so if you restore a game from a seasonal save after a crash, you will be saving to the folder from which you loaded | + | The game saves to the directory from which it was loaded, so if you restore a game from a seasonal save after a crash, you will be saving to the folder from which you loaded and not to your default folder where you would expect it. |
− | This can cause some high blood pressure and panic, because you will see your 'Region X' save as several years older than you would expect it and it will look like you lost all your work since last autosave to some bug. The save you | + | This can cause some high blood pressure and panic, because you will see your 'Region X' save as several years older than you would expect it and it will look like you lost all your work since last autosave to some bug. The save you would like to load is however going to be hidden in the slot from which you loaded from automatic backup. |
The golden rule is: if you want to restore a savegame from backup, you should rename that backup to indicate that. Remember to do that while the game is not running, per the instructions for savescumming above. | The golden rule is: if you want to restore a savegame from backup, you should rename that backup to indicate that. Remember to do that while the game is not running, per the instructions for savescumming above. | ||
− | + | [[Category:Modding]] | |
− | + | [[Category:Files]] | |
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