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	<title>Masterwork:Skin - Revision history</title>
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	<updated>2026-04-17T23:39:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Skin&amp;diff=195099&amp;oldid=prev</id>
		<title>Doc ghast: Created new page. Copied information from df2012 version and then edited to match masterwork.</title>
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		<updated>2013-12-29T12:21:18Z</updated>

		<summary type="html">&lt;p&gt;Created new page. Copied information from df2012 version and then edited to match masterwork.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Skin''' is a tissue layer common to most [[cv:creature|creature]]s. Different types of creatures have different types of skin.&lt;br /&gt;
* Most mundane creatures have raw hide, which displays in-game as '''skin'''. This is the only type that can be tanned into [[leather]].&lt;br /&gt;
* Insectoids creatures have [[Chitin]].&lt;br /&gt;
* Reptilian creatures and fish generally have [[scale|Scales]].&lt;br /&gt;
&lt;br /&gt;
All skin types are stored in a refuse stockpile (both fresh and rotten).&lt;br /&gt;
&lt;br /&gt;
== Skin uses ==&lt;br /&gt;
Raw skin, Chitin and Scales can be processed at a [[Tanner]] by a dwarf with the [[cv:Tanning|Tanning]] labor enabled in order to produce Leather, Chitin and Scale respectivly. If skins are not tanned automatically, try using your [[cv:manager|manager]] to manually queue &amp;quot;Tan a Hide&amp;quot; jobs.&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
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