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	<id>https://dwarffortresswiki.org/index.php?action=history&amp;feed=atom&amp;title=User%3AMixtrak%2FStrategy</id>
	<title>User:Mixtrak/Strategy - Revision history</title>
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	<updated>2026-04-17T04:15:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Mixtrak/Strategy&amp;diff=241179&amp;oldid=prev</id>
		<title>Mixtrak: Deletion request</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Mixtrak/Strategy&amp;diff=241179&amp;oldid=prev"/>
		<updated>2019-05-06T23:21:06Z</updated>

		<summary type="html">&lt;p&gt;Deletion request&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:21, 6 May 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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		<author><name>Mixtrak</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Mixtrak/Strategy&amp;diff=241173&amp;oldid=prev</id>
		<title>Mixtrak: Delete content</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Mixtrak/Strategy&amp;diff=241173&amp;oldid=prev"/>
		<updated>2019-05-06T23:15:31Z</updated>

		<summary type="html">&lt;p&gt;Delete content&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:15, 6 May 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Welcome to [[User:Mixtrak|mixtrak]]'s strategy guide for Dwarf Fortress.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==''Another'' one?==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yes, there are many detailed, comprehensive resources for Dwarf Fortress on this wiki, and very illustrative video tutorials and playthrough guides elsewhere. I have relied on [[Tutorials|them]] extensively (thanks, [http://dffd.bay12games.com/file.php?id=10552 Captain Duck]!), and so will you - this strategy guide is not intended to be in any way definitive or a replacement for other resources. Rather, the intention of this guide is to be as linear and straightforward as a video walkthrough, while providing sufficiently detailed context and reasoning that players can grasp the underlying principles, and generalise them to other contexts. The intended audience is beginner to intermediate players. Beginner players usually wish to begin playing immediately, and this guide provides a structured approach which helps them learn the game. Intermediate players will understand the basics, but this guide may help to sort through competing priorities while promoting forward-thinking development of the fortress. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Philosophy and Contribution==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This strategy is as much for myself as for anyone else, as a place to work out my thoughts and as a reminder when I start a new fortress. It's therefore unapologetically idiosyncratic and opinionated. That said, I welcome comments and edits - please feel free to say something on the &amp;quot;Discussion&amp;quot; pages or, if you think you can improve things, just [https://en.wikipedia.org/wiki/Wikipedia:Be_bold be bold] and go ahead and edit the content page. I can always edit further (or roll back). The strategy is currently undergoing [http://www.bay12forums.com/smf/index.php?topic=163161.0 playtesting], and will be continually updated. Once it's fairly battle-hardened I'm hoping to make a video series to complement it.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This strategy asserts that a fairly &amp;quot;nice&amp;quot; location - with good resources and moderate dangers - is the best way to learn how to manage a fort. This task is sufficiently complex that you should not want for additional challenges; the basic gameplay provides quite sufficient [[Fun]] for most beginners.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The main reason to start (relatively) easy is the complexity and interconnectedness of the different facets of fortress management. An Overseer must simultaneously manage the security, industry, happiness, military, economy, administration, diplomacy (and so on) of the fortress, and do so based on a solid understanding of the underlying game mechanics. Learning all these things and their interactions at once is extremely difficult, so do not scoff, overweening, at starting with a few advantages.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another courtesy to new players and a side-product of focusing on fundamentals is that this strategy generally follows the KISS principle. While there are doubtless more efficient and effective strategies than covered in this guide, they may be obtuse, have many steps, or require a simultaneous familiarity with many different industries and gameplay elements. This guide attempts to gently lead players to that holistic understanding as the fortress develops, as linearly as possible. However, players should be constantly aware of spare capacity in the fortress, and be willing to begin new sections before completing the current one.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Finally, this guide is shaped by a strong aesthetic preference for original-flavour gameplay. There are many third-party tools which significantly ease the task of fort management, but for whatever reason I generally prefer the vanilla experience. For me, it's most rewarding to play Dwarf Fortress more or less &amp;quot;as intended&amp;quot;, and in any case there are benefits to beginners in terms of getting started faster, focusing on fundamentals and reducing cognitive load. This also means I ''tend'' to avoid exploits or anything which feels a bit cheesy. For better or worse, you'll find no quantum stockpiles, free containers, or building-destroyer-pathing exploits here. I also assume that players wish to experience all aspects of economy and gameplay, including the potentially inconvenient or inessential elements such as mandates and using plaster casts.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Content==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The focus of this guide is very specifically ''strategy'', i.e. &amp;quot;[https://en.wikipedia.org/wiki/Strategy a high level plan to achieve one or more goals under conditions of uncertainty]&amp;quot;. Strategy is important because &amp;quot;the resources available to achieve these goals are usually limited&amp;quot; (ibid.). This describes the situation of a Dwarf Fortress player very well - a goal (developing the fortress), limited resources (at embark, seven dwarves, some supplies, and the landscape), and uncertainty (especially for beginners).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crucially, this implies that the ''reasoning'' underlying this guide is more important than the concrete instructions themselves; accordingly, I show my &amp;quot;working-out&amp;quot; rather than simply providing answers. Conversely, the game interface is generally not covered, so players are not walked through every button-push but rather are directed to the appropriate resources or expected to look things up on the wiki. It's easy to find out ''how'' to catch a fish; rather, this guide instead answers the more complex question of if and when you ''should'' catch fish.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course, a subtle discussion of each industry is not very helpful to the beginner player. Beginners haven't developed an internalised model of the various and context-dependent costs, risks, needs and benefits. It's impractical to start by providing all the information and then expect an inexperienced player to put it into practice; there are too many unfamiliar moving parts to consider at once. It's best to learn the game elements in a structured manner.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I've therefore tried to derive a very specific strategy which is also as general and reliable (assuming a &amp;quot;nice&amp;quot; embark) as possible. Consider this a kind of &amp;quot;worked example&amp;quot;, which should simultaneously get you playing and help you develop a more flexible understanding of the game fundamentals. Once familiar with those, you can begin to generalise and adapt them to more challenging embarks. Indeed, even as a player progresses through this guide, the rigid prioritisation relaxes and the servings of information become more like a buffet than a degustation. When you're ready to go from diner to chef, you've at least partially outgrown this guide.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On that note, a disclaimer about prescriptivism: as the old Overseer curse goes, &amp;quot;have fun&amp;quot;. As I've stated, this is a ''personal'' guide; there are innumerable ways to play the game, so if you're not enjoying something, go ahead and do it differently. This guide assumes you want to produce a secure and durable fortress in which to fully explore the core game mechanics (military, economy, sociology, exploration etc.), but some players have more esoteric goals. Whatever powers your minecart, friend.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Recommended Pre-reading==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This guide assumes you already have a general idea of what [[Dwarf Fortress]] [[User:Mixtrak/What is Dwarf Fortress?|''is'']] actually [[About]], and that you've managed to get it [[Installation|running]]. In addition, I'd recommend reading, at minimum, the [[Quickstart guide]], but really any time spent on the wiki is spent well. Don't worry too much about understanding or retaining things at this stage - this is more by way of general orientation. You could also consider reading parts of the [[Frequently Asked Questions]] (particularly the interface, since that won't be covered much in this guide), and a little more detail about [[Dwarf Fortress Mode]], which is what we'll be playing. It also wouldn't hurt to watch some video tutorials - I highly recommend the aforementioned series by Captain Duck. Some of the information in the [[Tutorials]] may be outdated or contradict the recommendations in this guide, so don't be confused by the differences.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Strategy Guide Parts==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[User:Mixtrak/Strategy/1_worldgen_embark|Part 1]] covers world generation, choosing a civilisation and site, provisioning your dwarves, and allocating skills&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[User:Mixtrak/Strategy/2_get_inside_secure|Part 2]] covers the initial settling-in period at your new map; assessing threats and the mad scurry to put something between your dwarves and the wildlife&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[User:Mixtrak/Strategy/3_victuals_security|Part 3]] covers your basic needs - victuals and security&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[User:Mixtrak/Strategy/4_blueprint_stone_wood|Part 4]] covers the basic fortress blueprint and setting up a stone and wood industry&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[User:Mixtrak/Strategy/5_food_plumbing|Part 5]] sets up a plant-based food industry, including farms and irrigation&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The next part (in development) will prepare equipment for your military.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[User:Mixtrak|Mixtrak]] ([[User talk:Mixtrak|talk]]) 09:18, 25 March 2017 (UTC)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mixtrak</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Mixtrak/Strategy&amp;diff=230152&amp;oldid=prev</id>
		<title>Mixtrak: Updated a few items in &quot;philosophy&quot; and made more informative chapter headers.</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Mixtrak/Strategy&amp;diff=230152&amp;oldid=prev"/>
		<updated>2017-03-25T09:18:29Z</updated>

		<summary type="html">&lt;p&gt;Updated a few items in &amp;quot;philosophy&amp;quot; and made more informative chapter headers.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:18, 25 March 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The main reason to start (relatively) easy is the complexity and interconnectedness of the different facets of fortress management. An Overseer must simultaneously manage the security, industry, happiness, military, economy, administration, diplomacy (and so on) of the fortress, and do so based on a solid understanding of the underlying game mechanics. Learning all these things and their interactions at once is extremely difficult, so do not scoff, overweening, at starting with a few advantages.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The main reason to start (relatively) easy is the complexity and interconnectedness of the different facets of fortress management. An Overseer must simultaneously manage the security, industry, happiness, military, economy, administration, diplomacy (and so on) of the fortress, and do so based on a solid understanding of the underlying game mechanics. Learning all these things and their interactions at once is extremely difficult, so do not scoff, overweening, at starting with a few advantages.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another courtesy to new players and a side-product of focusing on fundamentals is that this strategy generally follows the KISS principle. While there are doubtless more efficient and effective strategies than covered in this guide, they may be obtuse, have many steps, or require a simultaneous familiarity with many different industries and gameplay elements. This guide attempts to gently lead players to that holistic understanding as the fortress develops.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another courtesy to new players and a side-product of focusing on fundamentals is that this strategy generally follows the KISS principle. While there are doubtless more efficient and effective strategies than covered in this guide, they may be obtuse, have many steps, or require a simultaneous familiarity with many different industries and gameplay elements. This guide attempts to gently lead players to that holistic understanding as the fortress develops&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, as linearly as possible. However, players should be constantly aware of spare capacity in the fortress, and be willing to begin new sections before completing the current one&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, this guide is shaped by a strong aesthetic preference for original-flavour gameplay. There are many third-party tools which significantly ease the task of fort management, but for whatever reason I generally prefer the vanilla experience. For me, it's most rewarding to play Dwarf Fortress more or less &amp;quot;as intended&amp;quot;, and in any case there are benefits to beginners in terms of getting started faster, focusing on fundamentals and reducing cognitive load. This also means I ''tend'' to avoid exploits or anything which feels a bit cheesy. For better or worse, you'll find no quantum stockpiles, free containers, or building-destroyer-pathing exploits here. I also assume that players wish to experience all aspects of economy and gameplay, including the potentially inconvenient or inessential elements such as mandates and using plaster casts.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, this guide is shaped by a strong aesthetic preference for original-flavour gameplay. There are many third-party tools which significantly ease the task of fort management, but for whatever reason I generally prefer the vanilla experience. For me, it's most rewarding to play Dwarf Fortress more or less &amp;quot;as intended&amp;quot;, and in any case there are benefits to beginners in terms of getting started faster, focusing on fundamentals and reducing cognitive load. This also means I ''tend'' to avoid exploits or anything which feels a bit cheesy. For better or worse, you'll find no quantum stockpiles, free containers, or building-destroyer-pathing exploits here. I also assume that players wish to experience all aspects of economy and gameplay, including the potentially inconvenient or inessential elements such as mandates and using plaster casts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot; &gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy Guide Parts==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy Guide Parts==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Mixtrak/Strategy/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;part_1&lt;/del&gt;|Part 1]] covers world generation, choosing a civilisation and site, provisioning your dwarves, and allocating skills&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Mixtrak/Strategy/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1_worldgen_embark&lt;/ins&gt;|Part 1]] covers world generation, choosing a civilisation and site, provisioning your dwarves, and allocating skills&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Mixtrak/Strategy/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;part_2&lt;/del&gt;|Part 2]] covers the initial settling-in period at your new map&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, that is, &lt;/del&gt;the mad scurry to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get a door &lt;/del&gt;between your dwarves and the wildlife&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Mixtrak/Strategy/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2_get_inside_secure&lt;/ins&gt;|Part 2]] covers the initial settling-in period at your new map&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; assessing threats and &lt;/ins&gt;the mad scurry to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;put something &lt;/ins&gt;between your dwarves and the wildlife&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Mixtrak/Strategy/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;part_3&lt;/del&gt;|Part 3]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is (currently) very long indeed, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sets up early &lt;/del&gt;security &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and self-sufficiency.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Mixtrak/Strategy/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3_victuals_security&lt;/ins&gt;|Part 3]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;covers your basic needs - victuals &lt;/ins&gt;and security&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The next part (in development) will probably cover &lt;/del&gt;basic &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;amenities for your dwarves, trade, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allocation of labours.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[User:Mixtrak/Strategy/4_blueprint_stone_wood|Part 4]] covers the &lt;/ins&gt;basic &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fortress blueprint &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;setting up a stone and wood industry&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Mixtrak|Mixtrak]] ([[User talk:Mixtrak|talk]]) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;07&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;07&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;15 &lt;/del&gt;March 2017 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[User:Mixtrak/Strategy/5_food_plumbing|Part 5]] sets up a plant-based food industry, including farms and irrigation&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The next part (in development) will prepare equipment for your military.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Mixtrak|Mixtrak]] ([[User talk:Mixtrak|talk]]) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;09&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;18&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;25 &lt;/ins&gt;March 2017 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mixtrak</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Mixtrak/Strategy&amp;diff=229647&amp;oldid=prev</id>
		<title>Mixtrak: Updated contents &amp; philosophy a little</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Mixtrak/Strategy&amp;diff=229647&amp;oldid=prev"/>
		<updated>2017-03-15T07:07:10Z</updated>

		<summary type="html">&lt;p&gt;Updated contents &amp;amp; philosophy a little&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:07, 15 March 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another courtesy to new players and a side-product of focusing on fundamentals is that this strategy generally follows the KISS principle. While there are doubtless more efficient and effective strategies than covered in this guide, they may be obtuse, have many steps, or require a simultaneous familiarity with many different industries and gameplay elements. This guide attempts to gently lead players to that holistic understanding as the fortress develops.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another courtesy to new players and a side-product of focusing on fundamentals is that this strategy generally follows the KISS principle. While there are doubtless more efficient and effective strategies than covered in this guide, they may be obtuse, have many steps, or require a simultaneous familiarity with many different industries and gameplay elements. This guide attempts to gently lead players to that holistic understanding as the fortress develops.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, a strong &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;personal &lt;/del&gt;aesthetic preference for original-flavour gameplay &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shapes this whole guide&lt;/del&gt;. There are many third-party tools which significantly ease the task of fort management, but for whatever reason I generally prefer the vanilla experience. For me, it's most rewarding to play Dwarf Fortress more or less &amp;quot;as intended&amp;quot;, and in any case there are benefits to beginners in terms of getting started faster, focusing on fundamentals and reducing cognitive load. This also means I tend to avoid exploits or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even tricks &lt;/del&gt;which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;feel &lt;/del&gt;a bit cheesy. For better or worse, you'll find no quantum stockpiles, free containers, or building-destroyer-pathing exploits here. I also assume that players wish to experience all aspects of economy and gameplay, including the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sometimes-&lt;/del&gt;inconvenient &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bits &lt;/del&gt;such as mandates and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the non-essential industries such as wax-working&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this guide is shaped by &lt;/ins&gt;a strong aesthetic preference for original-flavour gameplay. There are many third-party tools which significantly ease the task of fort management, but for whatever reason I generally prefer the vanilla experience. For me, it's most rewarding to play Dwarf Fortress more or less &amp;quot;as intended&amp;quot;, and in any case there are benefits to beginners in terms of getting started faster, focusing on fundamentals and reducing cognitive load. This also means I &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;tend&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;to avoid exploits or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;anything &lt;/ins&gt;which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;feels &lt;/ins&gt;a bit cheesy. For better or worse, you'll find no quantum stockpiles, free containers, or building-destroyer-pathing exploits here. I also assume that players wish to experience all aspects of economy and gameplay, including the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;potentially &lt;/ins&gt;inconvenient &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or inessential elements &lt;/ins&gt;such as mandates and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;using plaster casts&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Content==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Content==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The focus of this guide is very specifically ''strategy'', i.e. &amp;quot;[https://en.wikipedia.org/wiki/Strategy a high level plan to achieve one or more goals under conditions of uncertainty]&amp;quot;. Strategy is important because &amp;quot;the resources available to achieve these goals are usually limited&amp;quot; (ibid.). This describes the situation of a Dwarf Fortress player very well - a goal (developing the fortress), limited resources (at embark, seven dwarves, some supplies, and the landscape), and uncertainty (especially beginners).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The focus of this guide is very specifically ''strategy'', i.e. &amp;quot;[https://en.wikipedia.org/wiki/Strategy a high level plan to achieve one or more goals under conditions of uncertainty]&amp;quot;. Strategy is important because &amp;quot;the resources available to achieve these goals are usually limited&amp;quot; (ibid.). This describes the situation of a Dwarf Fortress player very well - a goal (developing the fortress), limited resources (at embark, seven dwarves, some supplies, and the landscape), and uncertainty (especially &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/ins&gt;beginners).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Crucially, this implies that the ''reasoning'' underlying this guide is more important than the concrete instructions themselves, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and accordingly they are provided in great detail&lt;/del&gt;. Conversely, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;information on &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mechanics &lt;/del&gt;is not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;generally &lt;/del&gt;covered &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;here&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;players are not walked through every button-push&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;but are directed to the appropriate resources. It's easy to find out ''how'' to catch a fish; rather, this guide &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;asks &lt;/del&gt;if and when you ''should'' catch fish.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Crucially, this implies that the ''reasoning'' underlying this guide is more important than the concrete instructions themselves&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; accordingly&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I show my &amp;quot;working-out&amp;quot; rather than simply providing answers&lt;/ins&gt;. Conversely, the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;interface &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;generally &lt;/ins&gt;not covered, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so &lt;/ins&gt;players are not walked through every button-push but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rather &lt;/ins&gt;are directed to the appropriate resources &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or expected to look things up on the wiki&lt;/ins&gt;. It's easy to find out ''how'' to catch a fish; rather, this guide &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;instead answers the more complex question of &lt;/ins&gt;if and when you ''should'' catch fish.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That said&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that kind &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;approach must integrate many moving parts - &lt;/del&gt;various and context-dependent costs, risks, needs and benefits &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- so &lt;/del&gt;it's best to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;initially &lt;/del&gt;learn &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them &lt;/del&gt;in a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;formulaic way. I've therefore tried to derive a very specific strategy which is also as general and reliable (assuming a &amp;quot;nice&amp;quot; embark) as possible. Consider this a kind of &amp;quot;worked example&amp;quot;, which should simultaneously get you playing and help you develop a more flexible understanding of the game fundamentals. Once familiar with those, you can begin to generalise and adapt them to more challenging embarks&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Of course&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a subtle discussion &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each industry is not very helpful to the beginner player. Beginners haven't developed an internalised model of the &lt;/ins&gt;various and context-dependent costs, risks, needs and benefits&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. It's impractical to start by providing all the information and then expect an inexperienced player to put &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;into practice; there are too many unfamiliar moving parts to consider at once. It&lt;/ins&gt;'s best to learn &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the game elements &lt;/ins&gt;in a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;structured manner&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Finally&lt;/del&gt;, a disclaimer about prescriptivism: as the old Overseer curse goes, &amp;quot;have fun&amp;quot;. As I've stated, this is a ''personal'' guide; there are innumerable ways to play the game, so if you're not enjoying something, go ahead and do it differently. This guide assumes you want to produce a secure and durable fortress in which to fully explore the core game mechanics (military, economy, sociology, exploration etc.), but some players have more esoteric goals. Whatever powers your minecart, friend.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I've therefore tried to derive a very specific strategy which is also as general and reliable (assuming a &amp;quot;nice&amp;quot; embark) as possible. Consider this a kind of &amp;quot;worked example&amp;quot;, which should simultaneously get you playing and help you develop a more flexible understanding of the game fundamentals. Once familiar with those, you can begin to generalise and adapt them to more challenging embarks. Indeed, even as a player progresses through this guide, the rigid prioritisation relaxes and the servings of information become more like a buffet than a degustation. When you're ready to go from diner to chef, you've at least partially outgrown this guide.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;On that note&lt;/ins&gt;, a disclaimer about prescriptivism: as the old Overseer curse goes, &amp;quot;have fun&amp;quot;. As I've stated, this is a ''personal'' guide; there are innumerable ways to play the game, so if you're not enjoying something, go ahead and do it differently. This guide assumes you want to produce a secure and durable fortress in which to fully explore the core game mechanics (military, economy, sociology, exploration etc.), but some players have more esoteric goals. Whatever powers your minecart, friend.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Recommended Pre-reading==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Recommended Pre-reading==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot; &gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The next part (in development) will probably cover basic amenities for your dwarves, trade, and allocation of labours.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The next part (in development) will probably cover basic amenities for your dwarves, trade, and allocation of labours.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Mixtrak|Mixtrak]] ([[User talk:Mixtrak|talk]]) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;08&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;51&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;9 &lt;/del&gt;March 2017 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Mixtrak|Mixtrak]] ([[User talk:Mixtrak|talk]]) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;07&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;07&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;15 &lt;/ins&gt;March 2017 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-229622:rev-229647 --&gt;
&lt;/table&gt;</summary>
		<author><name>Mixtrak</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Mixtrak/Strategy&amp;diff=229622&amp;oldid=prev</id>
		<title>Mixtrak: Expanded philosophy to describe preference for core gameplay aesthetic</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Mixtrak/Strategy&amp;diff=229622&amp;oldid=prev"/>
		<updated>2017-03-13T03:39:01Z</updated>

		<summary type="html">&lt;p&gt;Expanded philosophy to describe preference for core gameplay aesthetic&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:39, 13 March 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This strategy is as much for myself as for anyone else, as a place to work out my thoughts and as a reminder when I start a new fortress. It's therefore unapologetically idiosyncratic and opinionated. That said, I welcome comments and edits - please feel free to say something on the &amp;quot;Discussion&amp;quot; pages or, if you think you can improve things, just [https://en.wikipedia.org/wiki/Wikipedia:Be_bold be bold] and go ahead and edit the content page. I can always edit further (or roll back). The strategy is currently undergoing [http://www.bay12forums.com/smf/index.php?topic=163161.0 playtesting], and will be continually updated. Once it's fairly battle-hardened I'm hoping to make a video series to complement it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This strategy is as much for myself as for anyone else, as a place to work out my thoughts and as a reminder when I start a new fortress. It's therefore unapologetically idiosyncratic and opinionated. That said, I welcome comments and edits - please feel free to say something on the &amp;quot;Discussion&amp;quot; pages or, if you think you can improve things, just [https://en.wikipedia.org/wiki/Wikipedia:Be_bold be bold] and go ahead and edit the content page. I can always edit further (or roll back). The strategy is currently undergoing [http://www.bay12forums.com/smf/index.php?topic=163161.0 playtesting], and will be continually updated. Once it's fairly battle-hardened I'm hoping to make a video series to complement it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This strategy asserts that a fairly &amp;quot;nice&amp;quot; location - with good resources and moderate dangers - is the best way to learn how to manage a fort. This task is sufficiently complex that you should not want for additional challenges; the basic gameplay provides quite sufficient [[Fun]] for most beginners.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This strategy asserts that a fairly &amp;quot;nice&amp;quot; location - with good resources and moderate dangers - is the best way to learn how to manage a fort. This task is sufficiently complex that you should not want for additional challenges; the basic gameplay provides quite sufficient [[Fun]] for most beginners.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The main reason to start (relatively) easy is the complexity and interconnectedness of the different facets of fortress management. An Overseer must simultaneously manage the security, industry, happiness, military, economy, administration, diplomacy (and so on) of the fortress, and do so based on a solid understanding of the underlying game mechanics. Learning all these things and their interactions at once is extremely difficult, so do not scoff, overweening, at starting with a few advantages.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The main reason to start (relatively) easy is the complexity and interconnectedness of the different facets of fortress management. An Overseer must simultaneously manage the security, industry, happiness, military, economy, administration, diplomacy (and so on) of the fortress, and do so based on a solid understanding of the underlying game mechanics. Learning all these things and their interactions at once is extremely difficult, so do not scoff, overweening, at starting with a few advantages.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another courtesy to new players and a side-product of focusing on fundamentals is that this strategy generally follows the KISS principle. While there are doubtless more efficient and effective strategies than covered in this guide, they may be obtuse, have many steps, or require a simultaneous familiarity with many different industries and gameplay elements. This guide attempts to gently lead players to that holistic understanding as the fortress develops.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Finally, a strong personal aesthetic preference for original-flavour gameplay shapes this whole guide. There are many third-party tools which significantly ease the task of fort management, but for whatever reason I generally prefer the vanilla experience. For me, it's most rewarding to play Dwarf Fortress more or less &amp;quot;as intended&amp;quot;, and in any case there are benefits to beginners in terms of getting started faster, focusing on fundamentals and reducing cognitive load. This also means I tend to avoid exploits or even tricks which feel a bit cheesy. For better or worse, you'll find no quantum stockpiles, free containers, or building-destroyer-pathing exploits here. I also assume that players wish to experience all aspects of economy and gameplay, including the sometimes-inconvenient bits such as mandates and the non-essential industries such as wax-working.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Content==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Content==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mixtrak</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Mixtrak/Strategy&amp;diff=229585&amp;oldid=prev</id>
		<title>Mixtrak: Added back links to the actual strategy pages, derp.</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Mixtrak/Strategy&amp;diff=229585&amp;oldid=prev"/>
		<updated>2017-03-09T08:51:34Z</updated>

		<summary type="html">&lt;p&gt;Added back links to the actual strategy pages, derp.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:51, 9 March 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot; &gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This guide assumes you already have a general idea of what [[Dwarf Fortress]] [[User:Mixtrak/What is Dwarf Fortress?|''is'']] actually [[About]], and that you've managed to get it [[Installation|running]]. In addition, I'd recommend reading, at minimum, the [[Quickstart guide]], but really any time spent on the wiki is spent well. Don't worry too much about understanding or retaining things at this stage - this is more by way of general orientation. You could also consider reading parts of the [[Frequently Asked Questions]] (particularly the interface, since that won't be covered much in this guide), and a little more detail about [[Dwarf Fortress Mode]], which is what we'll be playing. It also wouldn't hurt to watch some video tutorials - I highly recommend the aforementioned series by Captain Duck. Some of the information in the [[Tutorials]] may be outdated or contradict the recommendations in this guide, so don't be confused by the differences.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This guide assumes you already have a general idea of what [[Dwarf Fortress]] [[User:Mixtrak/What is Dwarf Fortress?|''is'']] actually [[About]], and that you've managed to get it [[Installation|running]]. In addition, I'd recommend reading, at minimum, the [[Quickstart guide]], but really any time spent on the wiki is spent well. Don't worry too much about understanding or retaining things at this stage - this is more by way of general orientation. You could also consider reading parts of the [[Frequently Asked Questions]] (particularly the interface, since that won't be covered much in this guide), and a little more detail about [[Dwarf Fortress Mode]], which is what we'll be playing. It also wouldn't hurt to watch some video tutorials - I highly recommend the aforementioned series by Captain Duck. Some of the information in the [[Tutorials]] may be outdated or contradict the recommendations in this guide, so don't be confused by the differences.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Mixtrak|Mixtrak]] ([[User talk:Mixtrak|talk]]) 08:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;41&lt;/del&gt;, 9 March 2017 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Strategy Guide Parts==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[User:Mixtrak/Strategy/part_1|Part 1]] covers world generation, choosing a civilisation and site, provisioning your dwarves, and allocating skills&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[User:Mixtrak/Strategy/part_2|Part 2]] covers the initial settling-in period at your new map, that is, the mad scurry to get a door between your dwarves and the wildlife&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[User:Mixtrak/Strategy/part_3|Part 3]] is (currently) very long indeed, and sets up early security and self-sufficiency.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The next part (in development) will probably cover basic amenities for your dwarves, trade, and allocation of labours.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Mixtrak|Mixtrak]] ([[User talk:Mixtrak|talk]]) 08:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;51&lt;/ins&gt;, 9 March 2017 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mixtrak</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Mixtrak/Strategy&amp;diff=229584&amp;oldid=prev</id>
		<title>Mixtrak: Substantial re-writing for better orientation</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Mixtrak/Strategy&amp;diff=229584&amp;oldid=prev"/>
		<updated>2017-03-09T08:41:58Z</updated>

		<summary type="html">&lt;p&gt;Substantial re-writing for better orientation&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:41, 9 March 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This strategy is as much for myself as for anyone else, as a place &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;work out my thoughts and as a reminder when I start a new fortress. That said, I welcome comments and edits - please feel free to say something on the &amp;quot;Talk&amp;quot; pages or, if you think you can improve things, just be bold and go ahead and edit the content page. I can always roll back or edit further. The strategy is currently undergoing &lt;/del&gt;[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;http&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;//www.bay12forums.com/smf/index.php?topic=163161.0 playtesting&lt;/del&gt;]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and will be continually updated. Once it&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in a fairly stable and tested state, I'm hoping to make a video series to complement it&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Welcome &lt;/ins&gt;to [&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[User&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mixtrak|mixtrak]&lt;/ins&gt;]'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;strategy guide for Dwarf Fortress&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;First, a word to the overconfident. This strategy is based on a fairly nice location. There are plenty of resources on the wiki to help you achieve this kind of beginning scenario, which I&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ll briefly revisit in the next section. Such an [[Embark|embark]] constitutes the easiest way to learn how to manage a fort - a task sufficiently complex that you should certainly not hasten to make further challenges for yourself. The basic gameplay provides quite sufficient [[Fun|fun]] for most beginners. Do not scoff at making things a little easier for yourself at first.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'Another'' one?==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The main reason to start (relatively) easy is the complexity and interconnectedness of the different facets of fortress management. An Overseer must simultaneously manage&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;among other things&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the [[Defense design|security]]&lt;/del&gt;, [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Industry&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;industry&lt;/del&gt;]], [&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[Happiness|happiness]&lt;/del&gt;], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Military|military]]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Noble|administration]] &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Diplomat|diplomacy]] of the fortress&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do so based on a solid understanding of &lt;/del&gt;the underlying &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game mechanics&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Learning all these things and their interactions at once &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;extremely difficult, so tilting the scales a little in your favour at the start makes sense&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Based on that fact&lt;/del&gt;, this guide &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;assumes &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;nice&amp;quot; embark&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by and large &lt;/del&gt;this guide &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;avoids exploits or cheese; &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;partial exception is the moderate use of (insanely overpowered) cage-traps&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Yes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there are many detailed&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;comprehensive resources for Dwarf Fortress on this wiki&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and very illustrative video tutorials and playthrough guides elsewhere. I have relied on &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tutorials&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;them&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;extensively (thanks&lt;/ins&gt;, [&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;http://dffd.bay12games.com/file.php?id=10552 Captain Duck&lt;/ins&gt;]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;!)&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and so will you - this strategy guide is not intended to be in any way definitive or a replacement for other resources. Rather&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the intention of this guide is to be as linear &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;straightforward as a video walkthrough&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while providing sufficiently detailed context &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reasoning that players can grasp &lt;/ins&gt;the underlying &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;principles, and generalise them to other contexts&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The intended audience &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beginner to intermediate players&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Beginner players usually wish to begin playing immediately&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;this guide &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;provides &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;structured approach which helps them learn the game&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Intermediate players will understand the basics&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;this guide &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may help to sort through competing priorities while promoting forward-thinking development of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fortress&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The other focus of this guide is basic strategy &lt;/del&gt;and&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, crucially, the underlying reasons and thinking. Information on the game mechanics is not generally covered here since it is so comprehensively covered in the wiki - it's easy to find out how to [[Fishing|catch a fish]] - and so I focus on higher-level question such as whether, when the time comes to strike the earth, you ''should'' catch fish (generally not, in my opinion). These strategies integrate a lot of moving parts - various and context-dependent costs, risks, needs and benefits - so it's best to initially learn them in a somewhat formulaic way. Consider this a kind of &amp;quot;worked example&amp;quot;, which should help you develop a more flexible understanding of the fundamentals, so you can begin to generalise and adapt them to more challenging embarks. However, you should ideally first go read, at minimum, the [[Quickstart|quickstart guide]], and probably also the [[Starting Build|starting build]] pages. Some of this guide may contradict them, but they're an important orienting read. Don't worry if you don't retain everything - it's a slow process of immersion.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Philosophy &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Contribution==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Finally&lt;/del&gt;, a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;disclaimer about prescriptivism: &lt;/del&gt;as the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;old Overseer curse goes, &lt;/del&gt;&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have fun&lt;/del&gt;&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. There are innumerable ways to play the game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so &lt;/del&gt;if &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you're not enjoying something in this guide&lt;/del&gt;, go ahead and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;try something different&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The guide should produce a secure and durable fortress so you &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fully explore the core game mechanics &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;military, economy, sociology, exploration etc&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but some players have more esoteric goals&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Whatever powers your minecart, friend&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This strategy is as much for myself as for anyone else&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;place to work out my thoughts and &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a reminder when I start a new fortress. It's therefore unapologetically idiosyncratic and opinionated. That said, I welcome comments and edits - please feel free to say something on &lt;/ins&gt;the &amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Discussion&lt;/ins&gt;&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pages or&lt;/ins&gt;, if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you think you can improve things&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just [https://en.wikipedia.org/wiki/Wikipedia:Be_bold be bold] and &lt;/ins&gt;go ahead and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;edit the content page&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;always edit further &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or roll back). The strategy is currently undergoing [http://www.bay12forums.com/smf/index.php?topic=163161&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;0 playtesting]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and will be continually updated&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Once it's fairly battle-hardened I'm hoping to make a video series to complement it&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;User:Mixtrak/Strategy/part_1|Part 1&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: World, site and embark&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This strategy asserts that a fairly &amp;quot;nice&amp;quot; location - with good resources and moderate dangers - is the best way to learn how to manage a fort. This task is sufficiently complex that you should not want for additional challenges; the basic gameplay provides quite sufficient &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fun&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for most beginners. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[User:Mixtrak/Strategy/part_2|Part 2]]: Get inside&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get secure!&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The main reason to start (relatively) easy is the complexity and interconnectedness of the different facets of fortress management. An Overseer must simultaneously manage the security&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;industry, happiness, military, economy, administration, diplomacy (and so on) of the fortress, and do so based on a solid understanding of the underlying game mechanics. Learning all these things and their interactions at once is extremely difficult, so do not scoff, overweening, at starting with a few advantages.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[User:Mixtrak/Strategy/part_3|Part 3]]: Defence and self-sufficiency&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Content==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[User&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mixtrak|Mixtrak]&lt;/del&gt;] (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[User talk:Mixtrak|talk]]&lt;/del&gt;) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;03:55&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 March 2017 &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;UTC&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The focus of this guide is very specifically ''strategy'', i.e. &amp;quot;&lt;/ins&gt;[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;https&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;//en.wikipedia.org/wiki/Strategy a high level plan to achieve one or more goals under conditions of uncertainty&lt;/ins&gt;]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;. Strategy is important because &amp;quot;the resources available to achieve these goals are usually limited&amp;quot; (ibid.). This describes the situation of a Dwarf Fortress player very well - a goal (developing the fortress), limited resources &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at embark, seven dwarves, some supplies, and the landscape&lt;/ins&gt;), &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and uncertainty &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;especially beginners&lt;/ins&gt;)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Category&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Guides&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Crucially, this implies that the ''reasoning'' underlying this guide is more important than the concrete instructions themselves, and accordingly they are provided in great detail. Conversely, information on the game mechanics is not generally covered here, and players are not walked through every button-push, but are directed to the appropriate resources. It's easy to find out ''how'' to catch a fish; rather, this guide asks if and when you ''should'' catch fish.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;That said, that kind of approach must integrate many moving parts - various and context-dependent costs, risks, needs and benefits - so it's best to initially learn them in a formulaic way. I've therefore tried to derive a very specific strategy which is also as general and reliable (assuming a &amp;quot;nice&amp;quot; embark) as possible. Consider this a kind of &amp;quot;worked example&amp;quot;, which should simultaneously get you playing and help you develop a more flexible understanding of the game fundamentals. Once familiar with those, you can begin to generalise and adapt them to more challenging embarks.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Finally, a disclaimer about prescriptivism: as the old Overseer curse goes, &amp;quot;have fun&amp;quot;. As I've stated, this is a ''personal'' guide; there are innumerable ways to play the game, so if you're not enjoying something, go ahead and do it differently. This guide assumes you want to produce a secure and durable fortress in which to fully explore the core game mechanics (military, economy, sociology, exploration etc.), but some players have more esoteric goals. Whatever powers your minecart, friend.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Recommended Pre-reading==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This guide assumes you already have a general idea of what [[Dwarf Fortress]] [[User:Mixtrak/What is Dwarf Fortress?|''is'']] actually [[About]], and that you've managed to get it [[Installation|running]]. In addition, I'd recommend reading, at minimum, the [[Quickstart guide]], but really any time spent on the wiki is spent well. Don't worry too much about understanding or retaining things at this stage - this is more by way of general orientation. You could also consider reading parts of the [[Frequently Asked Questions]] (particularly the interface, since that won't be covered much in this guide), and a little more detail about [[Dwarf Fortress Mode]], which is what we'll be playing. It also wouldn't hurt to watch some video tutorials - I highly recommend the aforementioned series by Captain Duck. Some of the information in the [[Tutorials]] may be outdated or contradict the recommendations in this guide, so don't be confused by the differences.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[&lt;/ins&gt;[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;User:Mixtrak|Mixtrak]] (&lt;/ins&gt;[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[User talk&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mixtrak|talk&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) 08:41, 9 March 2017 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mixtrak</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Mixtrak/Strategy&amp;diff=229580&amp;oldid=prev</id>
		<title>Mixtrak: Added forum link.</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Mixtrak/Strategy&amp;diff=229580&amp;oldid=prev"/>
		<updated>2017-03-09T05:24:06Z</updated>

		<summary type="html">&lt;p&gt;Added forum link.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:24, 9 March 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This strategy is as much for myself as for anyone else, as a place to work out my thoughts and as a reminder when I start a new fortress. That said, I welcome comments and edits - please feel free to say something on the &amp;quot;Talk&amp;quot; pages or, if you think you can improve things, just be bold and go ahead and edit the content page. I can always roll back or edit further. The strategy is currently undergoing playtesting, and will be continually updated. Once it's in a fairly stable and tested state, I'm hoping to make a video series to complement it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This strategy is as much for myself as for anyone else, as a place to work out my thoughts and as a reminder when I start a new fortress. That said, I welcome comments and edits - please feel free to say something on the &amp;quot;Talk&amp;quot; pages or, if you think you can improve things, just be bold and go ahead and edit the content page. I can always roll back or edit further. The strategy is currently undergoing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[http://www.bay12forums.com/smf/index.php?topic=163161.0 &lt;/ins&gt;playtesting&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/ins&gt;, and will be continually updated. Once it's in a fairly stable and tested state, I'm hoping to make a video series to complement it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, a word to the overconfident. This strategy is based on a fairly nice location. There are plenty of resources on the wiki to help you achieve this kind of beginning scenario, which I'll briefly revisit in the next section. Such an [[Embark|embark]] constitutes the easiest way to learn how to manage a fort - a task sufficiently complex that you should certainly not hasten to make further challenges for yourself. The basic gameplay provides quite sufficient [[Fun|fun]] for most beginners. Do not scoff at making things a little easier for yourself at first.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, a word to the overconfident. This strategy is based on a fairly nice location. There are plenty of resources on the wiki to help you achieve this kind of beginning scenario, which I'll briefly revisit in the next section. Such an [[Embark|embark]] constitutes the easiest way to learn how to manage a fort - a task sufficiently complex that you should certainly not hasten to make further challenges for yourself. The basic gameplay provides quite sufficient [[Fun|fun]] for most beginners. Do not scoff at making things a little easier for yourself at first.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The main reason to start (relatively) easy is the complexity and interconnectedness of the different facets of fortress management. An Overseer must simultaneously manage, among other things, the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Defence &lt;/del&gt;design|security]], [[Industry|industry]], [[Happiness|happiness]], [[Military|military]], [[Noble|administration]] and [[Diplomat|diplomacy]] of the fortress, and do so based on a solid understanding of the underlying game mechanics. Learning all these things and their interactions at once is extremely difficult, so tilting the scales a little in your favour at the start makes sense. Based on that fact, this guide assumes a &amp;quot;nice&amp;quot; embark. However, by and large this guide avoids exploits or cheese; the partial exception is the moderate use of (insanely overpowered) cage-traps.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The main reason to start (relatively) easy is the complexity and interconnectedness of the different facets of fortress management. An Overseer must simultaneously manage, among other things, the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Defense &lt;/ins&gt;design|security]], [[Industry|industry]], [[Happiness|happiness]], [[Military|military]], [[Noble|administration]] and [[Diplomat|diplomacy]] of the fortress, and do so based on a solid understanding of the underlying game mechanics. Learning all these things and their interactions at once is extremely difficult, so tilting the scales a little in your favour at the start makes sense. Based on that fact, this guide assumes a &amp;quot;nice&amp;quot; embark. However, by and large this guide avoids exploits or cheese; the partial exception is the moderate use of (insanely overpowered) cage-traps.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The other focus of this guide is basic strategy and, crucially, the underlying reasons and thinking. Information on the game mechanics is not generally covered here since it is so comprehensively covered in the wiki - it's easy to find out how to [[Fishing|catch a fish]] - and so I focus on higher-level question such as whether, when the time comes to strike the earth, you ''should'' catch fish (generally not, in my opinion). These strategies integrate a lot of moving parts - various and context-dependent costs, risks, needs and benefits - so it's best to initially learn them in a somewhat formulaic way. Consider this a kind of &amp;quot;worked example&amp;quot;, which should help you develop a more flexible understanding of the fundamentals, so you can begin to generalise and adapt them to more challenging embarks. However, you should ideally first go read, at minimum, the [[Quickstart|quickstart guide]], and probably also the [[Starting Build|starting build]] pages. Some of this guide may contradict them, but they're an important orienting read. Don't worry if you don't retain everything - it's a slow process of immersion.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The other focus of this guide is basic strategy and, crucially, the underlying reasons and thinking. Information on the game mechanics is not generally covered here since it is so comprehensively covered in the wiki - it's easy to find out how to [[Fishing|catch a fish]] - and so I focus on higher-level question such as whether, when the time comes to strike the earth, you ''should'' catch fish (generally not, in my opinion). These strategies integrate a lot of moving parts - various and context-dependent costs, risks, needs and benefits - so it's best to initially learn them in a somewhat formulaic way. Consider this a kind of &amp;quot;worked example&amp;quot;, which should help you develop a more flexible understanding of the fundamentals, so you can begin to generalise and adapt them to more challenging embarks. However, you should ideally first go read, at minimum, the [[Quickstart|quickstart guide]], and probably also the [[Starting Build|starting build]] pages. Some of this guide may contradict them, but they're an important orienting read. Don't worry if you don't retain everything - it's a slow process of immersion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mixtrak</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Mixtrak/Strategy&amp;diff=229579&amp;oldid=prev</id>
		<title>Mixtrak: Added note about playtesting</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Mixtrak/Strategy&amp;diff=229579&amp;oldid=prev"/>
		<updated>2017-03-09T05:17:50Z</updated>

		<summary type="html">&lt;p&gt;Added note about playtesting&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:17, 9 March 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This strategy is as much for myself as for anyone else, as a place to work out my thoughts and as a reminder when I start a new fortress. That said, I welcome comments and edits - please feel free to say something on the &amp;quot;Talk&amp;quot; pages or, if you think you can improve things, just be bold and go ahead and edit the content page. I can always roll back or edit further.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This strategy is as much for myself as for anyone else, as a place to work out my thoughts and as a reminder when I start a new fortress. That said, I welcome comments and edits - please feel free to say something on the &amp;quot;Talk&amp;quot; pages or, if you think you can improve things, just be bold and go ahead and edit the content page. I can always roll back or edit further&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The strategy is currently undergoing playtesting, and will be continually updated. Once it's in a fairly stable and tested state, I'm hoping to make a video series to complement it&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, a word to the overconfident. This strategy is based on a fairly nice location. There are plenty of resources on the wiki to help you achieve this kind of beginning scenario, which I'll briefly revisit in the next section. Such an [[Embark|embark]] constitutes the easiest way to learn how to manage a fort - a task sufficiently complex that you should certainly not hasten to make further challenges for yourself. The basic gameplay provides quite sufficient [[Fun|fun]] for most beginners. Do not scoff at making things a little easier for yourself at first.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, a word to the overconfident. This strategy is based on a fairly nice location. There are plenty of resources on the wiki to help you achieve this kind of beginning scenario, which I'll briefly revisit in the next section. Such an [[Embark|embark]] constitutes the easiest way to learn how to manage a fort - a task sufficiently complex that you should certainly not hasten to make further challenges for yourself. The basic gameplay provides quite sufficient [[Fun|fun]] for most beginners. Do not scoff at making things a little easier for yourself at first.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mixtrak</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Mixtrak/Strategy&amp;diff=229533&amp;oldid=prev</id>
		<title>Mixtrak: No exploits or cheese bar cage traps</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Mixtrak/Strategy&amp;diff=229533&amp;oldid=prev"/>
		<updated>2017-03-08T00:32:10Z</updated>

		<summary type="html">&lt;p&gt;No exploits or cheese bar cage traps&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:32, 8 March 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, a word to the overconfident. This strategy is based on a fairly nice location. There are plenty of resources on the wiki to help you achieve this kind of beginning scenario, which I'll briefly revisit in the next section. Such an [[Embark|embark]] constitutes the easiest way to learn how to manage a fort - a task sufficiently complex that you should certainly not hasten to make further challenges for yourself. The basic gameplay provides quite sufficient [[Fun|fun]] for most beginners. Do not scoff at making things a little easier for yourself at first.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, a word to the overconfident. This strategy is based on a fairly nice location. There are plenty of resources on the wiki to help you achieve this kind of beginning scenario, which I'll briefly revisit in the next section. Such an [[Embark|embark]] constitutes the easiest way to learn how to manage a fort - a task sufficiently complex that you should certainly not hasten to make further challenges for yourself. The basic gameplay provides quite sufficient [[Fun|fun]] for most beginners. Do not scoff at making things a little easier for yourself at first.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The main reason to start (relatively) easy is the complexity and interconnectedness of the different facets of fortress management. An Overseer must simultaneously manage, among other things, the [[Defence design|security]], [[Industry|industry]], [[Happiness|happiness]], [[Military|military]], [[Noble|administration]] and [[Diplomat|diplomacy]] of the fortress, and do so based on a solid understanding of the underlying game mechanics. Learning all these things and their interactions at once is extremely difficult, so tilting the scales a little in your favour at the start makes sense. Based on that fact, this guide assumes a &amp;quot;nice&amp;quot; embark.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The main reason to start (relatively) easy is the complexity and interconnectedness of the different facets of fortress management. An Overseer must simultaneously manage, among other things, the [[Defence design|security]], [[Industry|industry]], [[Happiness|happiness]], [[Military|military]], [[Noble|administration]] and [[Diplomat|diplomacy]] of the fortress, and do so based on a solid understanding of the underlying game mechanics. Learning all these things and their interactions at once is extremely difficult, so tilting the scales a little in your favour at the start makes sense. Based on that fact, this guide assumes a &amp;quot;nice&amp;quot; embark&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. However, by and large this guide avoids exploits or cheese; the partial exception is the moderate use of (insanely overpowered) cage-traps&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The other focus of this guide is basic strategy and, crucially, the underlying reasons and thinking. Information on the game mechanics is not generally covered here since it is so comprehensively covered in the wiki - it's easy to find out how to [[Fishing|catch a fish]] - and so I focus on higher-level question such as whether, when the time comes to strike the earth, you ''should'' catch fish (generally not, in my opinion). These strategies integrate a lot of moving parts - various and context-dependent costs, risks, needs and benefits - so it's best to initially learn them in a somewhat formulaic way. Consider this a kind of &amp;quot;worked example&amp;quot;, which should help you develop a more flexible understanding of the fundamentals, so you can begin to generalise and adapt them to more challenging embarks. However, you should ideally first go read, at minimum, the [[Quickstart|quickstart guide]], and probably also the [[Starting Build|starting build]] pages. Some of this guide may contradict them, but they're an important orienting read. Don't worry if you don't retain everything - it's a slow process of immersion.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The other focus of this guide is basic strategy and, crucially, the underlying reasons and thinking. Information on the game mechanics is not generally covered here since it is so comprehensively covered in the wiki - it's easy to find out how to [[Fishing|catch a fish]] - and so I focus on higher-level question such as whether, when the time comes to strike the earth, you ''should'' catch fish (generally not, in my opinion). These strategies integrate a lot of moving parts - various and context-dependent costs, risks, needs and benefits - so it's best to initially learn them in a somewhat formulaic way. Consider this a kind of &amp;quot;worked example&amp;quot;, which should help you develop a more flexible understanding of the fundamentals, so you can begin to generalise and adapt them to more challenging embarks. However, you should ideally first go read, at minimum, the [[Quickstart|quickstart guide]], and probably also the [[Starting Build|starting build]] pages. Some of this guide may contradict them, but they're an important orienting read. Don't worry if you don't retain everything - it's a slow process of immersion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mixtrak</name></author>
	</entry>
</feed>