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	<id>https://dwarffortresswiki.org/index.php?action=history&amp;feed=atom&amp;title=v0.34%3AImpassable_tile</id>
	<title>v0.34:Impassable tile - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/index.php?action=history&amp;feed=atom&amp;title=v0.34%3AImpassable_tile"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Impassable_tile&amp;action=history"/>
	<updated>2026-04-21T22:59:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Impassable_tile&amp;diff=295965&amp;oldid=prev</id>
		<title>Quietust at 16:44, 13 November 2023</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Impassable_tile&amp;diff=295965&amp;oldid=prev"/>
		<updated>2023-11-13T16:44:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:44, 13 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{quality|Fine|01:49, 13 February 2013 (UTC)}}'''Impassable tiles''' are tiles in a [[building]] that creatures cannot move into--they function similarly to a constructed [[wall]]. Some [[workshop]]s, like the [[bowyer's workshop]] and [[jeweler's workshop]], have what is in effect a three square wall down one side. Non-workshop buildings (such as [[furnace]]s and [[screw pump]]s) may also include impassable tiles.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{quality|Fine|01:49, 13 February 2013 (UTC)}}&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{av}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Impassable tiles''' are tiles in a [[building]] that creatures cannot move into--they function similarly to a constructed [[wall]]. Some [[workshop]]s, like the [[bowyer's workshop]] and [[jeweler's workshop]], have what is in effect a three square wall down one side. Non-workshop buildings (such as [[furnace]]s and [[screw pump]]s) may also include impassable tiles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Impassable tiles appear as a dark green color during initial placement (passable tiles are shown in light green). One common use for impassable tiles is to block access to other [[z-level]]s. A [[magma smelter]], for instance, has a single impassable tile in the top center--placing this tile over your [[magma]] access channel prevents unlucky dwarves from falling in, and [[fire imp|unwelcome beasts]] from crawling out. It is worth noting that [[building destroyer]]s can only destroy buildings that they can [[Building_destroyer#Destroying_from_underneath|path to the z-level of]]. For [[machinery]], the impassable tiles can be used to connect power through z-levels (see [[pump stack]] for an example).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Impassable tiles appear as a dark green color during initial placement (passable tiles are shown in light green). One common use for impassable tiles is to block access to other [[z-level]]s. A [[magma smelter]], for instance, has a single impassable tile in the top center--placing this tile over your [[magma]] access channel prevents unlucky dwarves from falling in, and [[fire imp|unwelcome beasts]] from crawling out. It is worth noting that [[building destroyer]]s can only destroy buildings that they can [[Building_destroyer#Destroying_from_underneath|path to the z-level of]]. For [[machinery]], the impassable tiles can be used to connect power through z-levels (see [[pump stack]] for an example).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Be careful when building workshops in tight quarters; more than one dwarf has perished from thirst after constructing a [[jeweler's workshop|building]] that blocks the only path back to the fortress proper.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Be careful when building workshops in tight quarters; more than one dwarf has perished from thirst after constructing a [[jeweler's workshop|building]] that blocks the only path back to the fortress proper.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Quietust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Impassable_tile&amp;diff=181847&amp;oldid=prev</id>
		<title>Loci: destroying</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Impassable_tile&amp;diff=181847&amp;oldid=prev"/>
		<updated>2013-03-03T20:36:50Z</updated>

		<summary type="html">&lt;p&gt;destroying&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:36, 3 March 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{quality|Fine|01:49, 13 February 2013 (UTC)}}'''Impassable tiles''' are tiles in a [[building]] that creatures cannot move into--they function similarly to a constructed [[wall]]. Some [[workshop]]s, like the [[bowyer's workshop]] and [[jeweler's workshop]], have what is in effect a three square wall down one side. Non-workshop buildings (such as [[furnace]]s and [[screw pump]]s) may also include impassable tiles.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{quality|Fine|01:49, 13 February 2013 (UTC)}}'''Impassable tiles''' are tiles in a [[building]] that creatures cannot move into--they function similarly to a constructed [[wall]]. Some [[workshop]]s, like the [[bowyer's workshop]] and [[jeweler's workshop]], have what is in effect a three square wall down one side. Non-workshop buildings (such as [[furnace]]s and [[screw pump]]s) may also include impassable tiles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Impassable tiles appear as a dark green color during initial placement (passable tiles are shown in light green). One common use for impassable tiles is to block access to other [[z-level]]s. A [[magma smelter]], for instance, has a single impassable tile in the top center--placing this tile over your [[magma]] access channel prevents unlucky dwarves from falling in, and [[fire imp|unwelcome beasts]] from crawling out. It is worth noting that [[building destroyer]]s can only destroy buildings &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on their own &lt;/del&gt;z-level. For [[machinery]], the impassable tiles can be used to connect power through z-levels (see [[pump stack]] for an example).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Impassable tiles appear as a dark green color during initial placement (passable tiles are shown in light green). One common use for impassable tiles is to block access to other [[z-level]]s. A [[magma smelter]], for instance, has a single impassable tile in the top center--placing this tile over your [[magma]] access channel prevents unlucky dwarves from falling in, and [[fire imp|unwelcome beasts]] from crawling out. It is worth noting that [[building destroyer]]s can only destroy buildings &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that they can [[Building_destroyer#Destroying_from_underneath|path to the &lt;/ins&gt;z-level &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of]]&lt;/ins&gt;. For [[machinery]], the impassable tiles can be used to connect power through z-levels (see [[pump stack]] for an example).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Be careful when building workshops in tight quarters; more than one dwarf has perished from thirst after constructing a [[jeweler's workshop|building]] that blocks the only path back to the fortress proper.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Be careful when building workshops in tight quarters; more than one dwarf has perished from thirst after constructing a [[jeweler's workshop|building]] that blocks the only path back to the fortress proper.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Loci</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Impassable_tile&amp;diff=181117&amp;oldid=prev</id>
		<title>Lethosor: Rated article &quot;Fine&quot; using the rating script</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Impassable_tile&amp;diff=181117&amp;oldid=prev"/>
		<updated>2013-02-13T01:49:12Z</updated>

		<summary type="html">&lt;p&gt;Rated article &amp;quot;Fine&amp;quot; using the rating script&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:49, 13 February 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Impassable tiles''' are tiles in a [[building]] that creatures cannot move into--they function similarly to a constructed [[wall]]. Some [[workshop]]s, like the [[bowyer's workshop]] and [[jeweler's workshop]], have what is in effect a three square wall down one side. Non-workshop buildings (such as [[furnace]]s and [[screw pump]]s) may also include impassable tiles.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{quality|Fine|01:49, 13 February 2013 (UTC)}}&lt;/ins&gt;'''Impassable tiles''' are tiles in a [[building]] that creatures cannot move into--they function similarly to a constructed [[wall]]. Some [[workshop]]s, like the [[bowyer's workshop]] and [[jeweler's workshop]], have what is in effect a three square wall down one side. Non-workshop buildings (such as [[furnace]]s and [[screw pump]]s) may also include impassable tiles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Impassable tiles appear as a dark green color during initial placement (passable tiles are shown in light green). One common use for impassable tiles is to block access to other [[z-level]]s. A [[magma smelter]], for instance, has a single impassable tile in the top center--placing this tile over your [[magma]] access channel prevents unlucky dwarves from falling in, and [[fire imp|unwelcome beasts]] from crawling out. It is worth noting that [[building destroyer]]s can only destroy buildings on their own z-level. For [[machinery]], the impassable tiles can be used to connect power through z-levels (see [[pump stack]] for an example).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Impassable tiles appear as a dark green color during initial placement (passable tiles are shown in light green). One common use for impassable tiles is to block access to other [[z-level]]s. A [[magma smelter]], for instance, has a single impassable tile in the top center--placing this tile over your [[magma]] access channel prevents unlucky dwarves from falling in, and [[fire imp|unwelcome beasts]] from crawling out. It is worth noting that [[building destroyer]]s can only destroy buildings on their own z-level. For [[machinery]], the impassable tiles can be used to connect power through z-levels (see [[pump stack]] for an example).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Be careful when building workshops in tight quarters; more than one dwarf has perished from thirst after constructing a [[jeweler's workshop|building]] that blocks the only path back to the fortress proper.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Be careful when building workshops in tight quarters; more than one dwarf has perished from thirst after constructing a [[jeweler's workshop|building]] that blocks the only path back to the fortress proper.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Impassable_tile&amp;diff=181116&amp;oldid=prev</id>
		<title>Lethosor: link to jeweler's workshop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Impassable_tile&amp;diff=181116&amp;oldid=prev"/>
		<updated>2013-02-13T01:48:42Z</updated>

		<summary type="html">&lt;p&gt;link to jeweler&amp;#039;s workshop&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:48, 13 February 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Impassable tiles appear as a dark green color during initial placement (passable tiles are shown in light green). One common use for impassable tiles is to block access to other [[z-level]]s. A [[magma smelter]], for instance, has a single impassable tile in the top center--placing this tile over your [[magma]] access channel prevents unlucky dwarves from falling in, and [[fire imp|unwelcome beasts]] from crawling out. It is worth noting that [[building destroyer]]s can only destroy buildings on their own z-level. For [[machinery]], the impassable tiles can be used to connect power through z-levels (see [[pump stack]] for an example).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Impassable tiles appear as a dark green color during initial placement (passable tiles are shown in light green). One common use for impassable tiles is to block access to other [[z-level]]s. A [[magma smelter]], for instance, has a single impassable tile in the top center--placing this tile over your [[magma]] access channel prevents unlucky dwarves from falling in, and [[fire imp|unwelcome beasts]] from crawling out. It is worth noting that [[building destroyer]]s can only destroy buildings on their own z-level. For [[machinery]], the impassable tiles can be used to connect power through z-levels (see [[pump stack]] for an example).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Be careful when building workshops in tight quarters; more than one dwarf has perished from thirst after constructing a building that blocks the only path back to the fortress proper.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Be careful when building workshops in tight quarters; more than one dwarf has perished from thirst after constructing a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[jeweler's workshop|&lt;/ins&gt;building&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;that blocks the only path back to the fortress proper.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Impassable_tile&amp;diff=181104&amp;oldid=prev</id>
		<title>Coolthulhu at 23:34, 12 February 2013</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Impassable_tile&amp;diff=181104&amp;oldid=prev"/>
		<updated>2013-02-12T23:34:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:34, 12 February 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Impassable tiles''' are tiles in a [[building]] that creatures cannot move into--they function similarly to a constructed [[wall]]. Some [[workshop]]s, like the [[bowyer's workshop]] and [[jeweler's workshop]], have what is in effect a three square wall down one side. Non-workshop buildings (such as [[furnace]]s and [[screw pump]]s) may also include impassable tiles.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Impassable tiles''' are tiles in a [[building]] that creatures cannot move into--they function similarly to a constructed [[wall]]. Some [[workshop]]s, like the [[bowyer's workshop]] and [[jeweler's workshop]], have what is in effect a three square wall down one side. Non-workshop buildings (such as [[furnace]]s and [[screw pump]]s) may also include impassable tiles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Impassable tiles appear as a dark green color during initial placement (passable tiles are shown in light green). One common use for impassable tiles is to block access to other [[z-level]]s. A [[magma smelter]], for instance, has a single impassable tile in the top center--placing this tile over your [[magma]] access channel prevents unlucky dwarves from falling in, and [[fire imp|unwelcome beasts]] from crawling out. For [[machinery]], the impassable tiles can be used to connect power through z-levels (see [[pump stack]] for an example).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Impassable tiles appear as a dark green color during initial placement (passable tiles are shown in light green). One common use for impassable tiles is to block access to other [[z-level]]s. A [[magma smelter]], for instance, has a single impassable tile in the top center--placing this tile over your [[magma]] access channel prevents unlucky dwarves from falling in, and [[fire imp|unwelcome beasts]] from crawling out&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. It is worth noting that [[building destroyer]]s can only destroy buildings on their own z-level&lt;/ins&gt;. For [[machinery]], the impassable tiles can be used to connect power through z-levels (see [[pump stack]] for an example).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Be careful when building workshops in tight quarters; more than one dwarf has perished from thirst after constructing a building that blocks the only path back to the fortress proper.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Be careful when building workshops in tight quarters; more than one dwarf has perished from thirst after constructing a building that blocks the only path back to the fortress proper.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Coolthulhu</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Impassable_tile&amp;diff=181069&amp;oldid=prev</id>
		<title>Loci: created</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Impassable_tile&amp;diff=181069&amp;oldid=prev"/>
		<updated>2013-02-12T21:21:38Z</updated>

		<summary type="html">&lt;p&gt;created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Impassable tiles''' are tiles in a [[building]] that creatures cannot move into--they function similarly to a constructed [[wall]]. Some [[workshop]]s, like the [[bowyer's workshop]] and [[jeweler's workshop]], have what is in effect a three square wall down one side. Non-workshop buildings (such as [[furnace]]s and [[screw pump]]s) may also include impassable tiles.&lt;br /&gt;
&lt;br /&gt;
Impassable tiles appear as a dark green color during initial placement (passable tiles are shown in light green). One common use for impassable tiles is to block access to other [[z-level]]s. A [[magma smelter]], for instance, has a single impassable tile in the top center--placing this tile over your [[magma]] access channel prevents unlucky dwarves from falling in, and [[fire imp|unwelcome beasts]] from crawling out. For [[machinery]], the impassable tiles can be used to connect power through z-levels (see [[pump stack]] for an example).&lt;br /&gt;
&lt;br /&gt;
Be careful when building workshops in tight quarters; more than one dwarf has perished from thirst after constructing a building that blocks the only path back to the fortress proper.&lt;/div&gt;</summary>
		<author><name>Loci</name></author>
	</entry>
</feed>