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Difference between revisions of "v0.34:Noble"

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(→‎Notes: found the logic for this, and SLEEP_PRETENSION makes them require BETTER rooms than lower-ranked dwarves)
 
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{{quality|Exceptional}}{{av}}
 
{{quality|Exceptional}}{{av}}
  
'''Nobles''' are <s>snotty good-for-nothing parasites</s> dwarves appointed to office and rule over your fortress. They can make [[demand]]s and set [[mandate]]s which get in the way of the running of your fort, and get upset that other dwarves have nice rooms, but can also serve vital managerial roles. At least some of them.
+
'''Nobles''' are <s>snotty, good-for-nothing parasites</s> dwarves appointed to office and rule over your fortress. They can make [[demand]]s and set [[mandate]]s which get in the way of the running of your fort, and get upset that other dwarves have nice rooms, but can also serve vital managerial roles. At least some of them.
 
   
 
   
 
== Needs ==
 
== Needs ==
Line 314: Line 314:
 
*'''#''' - lists whether one or more dwarves can have this position.  Duke/Count/Baron don't have a number listed, but each fortress can only have one.
 
*'''#''' - lists whether one or more dwarves can have this position.  Duke/Count/Baron don't have a number listed, but each fortress can only have one.
 
*'''Squad''' - Lists the number and type of dwarf that this position leads
 
*'''Squad''' - Lists the number and type of dwarf that this position leads
*'''Spouse''' - Is this noble's spouse also considered a noble?
+
*'''Spouse''' - Is this noble's spouse also considered a noble? In 0.34.11, the titles of noble consorts are mere courtesy titles. No privileges are attached to them.
*'''Heir''' - Is this individual replaced by an heir when they die?
+
*'''Heir''' - Is this individual replaced by an heir when they die? Inheritance doesn't take place in fortresses right now. If a landed noble or monarch dies, that position is permanently erased.
*'''Appointed By''' - Which position appoints this person initially?  Note that the player actually controls all appointments via the noble screen; this is, in effect, only which dwarf is ''necessary'' before the player can make the appointment.
+
*'''Appointed By''' - Which position appoints this person initially?  Note that the player actually controls all appointments via the noble screen; this is, in effect, only which dwarf is ''necessary'' before the player can make the appointment. Barons aren't directly appointed but elevated (presumably by the mountainhome) upon recommendation of the player. They cannot be replaced via the 'n'obles screen. Once a baron/countess/duke dies, no new noble can be created, either.
 
*'''Replaced By''' - What position replaces this one?
 
*'''Replaced By''' - What position replaces this one?
 
*'''Pop Req''' - Minimum population required for this position to become available.
 
*'''Pop Req''' - Minimum population required for this position to become available.
Line 323: Line 323:
 
*'''Lazy''' - If this dwarf is lazy they won't do any regular work aside from pulling levers, deconstructing walls, and some other things. In all 0.34.xx versions, this appears to be broken, i.e. "lazy" nobles can still be assigned to perform any labor.
 
*'''Lazy''' - If this dwarf is lazy they won't do any regular work aside from pulling levers, deconstructing walls, and some other things. In all 0.34.xx versions, this appears to be broken, i.e. "lazy" nobles can still be assigned to perform any labor.
 
*'''Immunity''' - Immune dwarves aren't punished for any crimes.
 
*'''Immunity''' - Immune dwarves aren't punished for any crimes.
*'''Econ Exempt''' - These dwarves don't need money to pay for goods or rooms after the [[Economy]] arrives.
+
*'''Econ Exempt''' - These dwarves don't need money to pay for goods or rooms after the [[Economy]] arrives. The economy is currently disabled, so this privilege goes unused for now.
 
*'''Military Screen Only''' - This position is only listed on the military screen.
 
*'''Military Screen Only''' - This position is only listed on the military screen.
 
*'''Jealous''' - These dwarves will become [[thought|upset]] if their rooms are not better than those of "lesser" dwarves. They don't have to see the rooms to become upset, since they somehow just know such rooms exist.
 
*'''Jealous''' - These dwarves will become [[thought|upset]] if their rooms are not better than those of "lesser" dwarves. They don't have to see the rooms to become upset, since they somehow just know such rooms exist.
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Appointed nobles are chosen by the player. There are certain social skills that are relevant for each appointed noble's job, and not all dwarves will gain experience in a given skill. In fact, some dwarves will never gain experience in certain skills. This is determined by each dwarf's personal traits, and it is therefore important to select the dwarf with the appropriate set of traits for each position:
 
Appointed nobles are chosen by the player. There are certain social skills that are relevant for each appointed noble's job, and not all dwarves will gain experience in a given skill. In fact, some dwarves will never gain experience in certain skills. This is determined by each dwarf's personal traits, and it is therefore important to select the dwarf with the appropriate set of traits for each position:
  
<!--coming soon! work in progress... please don't delete hidden comments... ;)
+
==Bugs==
{| {{prettytable}}
+
Nobles may have impossible [[demand]]s, like cardinal leather items or metal beds. {{Bug|944}}
|- style="background:#ddd"
+
(Feel free to arrange an [[unfortunate accident]] for the idiot in question) While no dwarves will get punished for not producing these items, it may enrage the noble.
! Attribute
 
! Value Range
 
! Value Points
 
! Effect
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=4 | Psychological Trauma
 
| 100
 
| Doesn't really care about anything anymore.
 
| rowspan=3 | This trait increases as dwarves witness death and suffer tragedy.  The higher it gets, the harder it is for the dwarf to be affected by negative thoughts, so in several ways, this is a useful if tragic side effect of running a bloody fort.  This trait often finds its way into experienced [[military|soldiers]], who might watch [[friend|friends]] and comrades die as often as they kill [[goblin|goblins]].
 
|-
 
| 67 - 99
 
| Is a hardened individual.
 
|-
 
| 33 - 66
 
| Is getting used to tragedy.
 
|-
 
| 0 - 32
 
|
 
| Nothing displayed.  Dwarf is not yet traumatized.
 
|}
 
  
{| class="sortable" border="1" style="margin:1em 1em 1em 0;text-align:center;border-collapse:collapse;"
+
===Selecting Squads which contain Nobles===
|- style="background:#F2F2F2;"
 
! Position
 
! Anger<br />(Rage)
 
! Self Consciousness<br />(Neurosis)
 
! Friendliness<br />(Company)
 
! Assertiveness<br />(Leadership)
 
! Liberalism<br />(Rebelliousness)
 
! Straightforwardness<br />(Honesty)
 
! Altruism<br />(Helpfulness)
 
! Cooperation<br />(Compromising)
 
! Self Discipline<br />(Perseverance)
 
! Cave Adaptation
 
! Personality Trait Range
 
|-
 
! style="background:#F2F2F2;" rowspan="7" | Noble
 
| rowspan="3" |    Enrage-able || rowspan="2" |          || rowspan="4" | Conversationalist || rowspan="4" | Persuader
 
| rowspan="3" | Unhappy Noble Talker || rowspan="3" | Consoler            || rowspan="3" |  Happy Wounded Rescuer
 
| rowspan="3" | Pacifier              || rowspan="7" | Break Duration || Unhappy Nauseated Outsider
 
! style="background:#F2F2F2;" | Highest
 
|-
 
| Unhappy Outsider
 
! style="background:#F2F2F2;" | Very High
 
|-
 
                              | rowspan="5" | Comedian                  || rowspan="5" |
 
! style="background:#F2F2F2;" | High
 
|-
 
|
 
|
 
                                      |              Consoler / Flatterer ||
 
|              Pacifier / Intimidator
 
! style="background:#F2F2F2;" | Neutral
 
|-
 
| rowspan="3" | Non-Enrage-able                          || rowspan="3" |                  || rowspan="3" |
 
| rowspan="3" |  happy noble talker || rowspan="3" | Flatterer / Liar    || rowspan="3" | Unhappy Wounded Rescuer
 
| rowspan="3" | Intimidator
 
! style="background:#F2F2F2;" | Low
 
|-                                                                             
 
! style="background:#F2F2F2;" | Very Low
 
|-                                                                             
 
! style="background:#F2F2F2;" | Lowest
 
|-
 
! style="background:#F2F2F2;" rowspan="5" | Expedition Leader<br /><br />Mayor
 
| rowspan="2" |                ||                        || rowspan="3" | Conversationalist || rowspan="3" | Persuader
 
| rowspan="2" |                      || rowspan="2" |                      || rowspan="2" |
 
| rowspan="2" |                        || rowspan="5" | Break Duration
 
! style="background:#F2F2F2;" | Very High
 
|-
 
                              | rowspan="4" | Comedian
 
! style="background:#F2F2F2;" | High
 
|-
 
|
 
|
 
                                      |              Consoler / Flatterer ||
 
|              Pacifier / Intimidator
 
! style="background:#F2F2F2;" | Neutral
 
|-
 
| rowspan="2" |                                          || rowspan="2" |                  || rowspan="2" |
 
| rowspan="2" |  happy noble talker || rowspan="2" |                      || rowspan="2" |
 
| rowspan="2" |
 
! style="background:#F2F2F2;" | Low
 
|-                                                                             
 
! style="background:#F2F2F2;" | Very Low
 
|-
 
! style="background:#F2F2F2;" rowspan="5" | Broker
 
| rowspan="2" |                ||                        || rowspan="3" | Conversationalist || rowspan="3" | Persuader
 
| rowspan="2" |                      || rowspan="2" |                      || rowspan="2" |
 
| rowspan="2" |                        || rowspan="5" | Break Duration
 
! style="background:#F2F2F2;" | Very High
 
|-
 
                              | rowspan="4" | Comedian
 
! style="background:#F2F2F2;" | High
 
|-
 
|
 
|
 
                                      |                                    ||
 
|              Pacifier / Intimidator
 
! style="background:#F2F2F2;" | Neutral
 
|-
 
| rowspan="2" |                                          || rowspan="2" |                  || rowspan="2" |
 
| rowspan="2" |  happy noble talker || rowspan="2" | Flatterer / Liar    || rowspan="2" |
 
| rowspan="2" |
 
! style="background:#F2F2F2;" | Low
 
|-                                                                             
 
! style="background:#F2F2F2;" | Very Low
 
|-
 
! style="background:#F2F2F2;" rowspan="5" | Militia Commander<br /><br />Militia Captain
 
| rowspan="2" |    Enrage-able ||                        || rowspan="3" |                  || rowspan="3" |
 
| rowspan="2" |                      || rowspan="2" |                      || rowspan="2" |
 
| rowspan="2" |                        || rowspan="5" |
 
! style="background:#F2F2F2;" | Very High
 
|-
 
                              | rowspan="4" |
 
! style="background:#F2F2F2;" | High
 
|-
 
|
 
|
 
                                      |                                    ||
 
|
 
! style="background:#F2F2F2;" | Neutral
 
|-
 
| rowspan="2" |                                          || rowspan="2" |                  || rowspan="2" |
 
| rowspan="2" |                      || rowspan="2" |                      || rowspan="2" |
 
| rowspan="2" |
 
! style="background:#F2F2F2;" | Low
 
|-                                                                             
 
! style="background:#F2F2F2;" | Very Low
 
|-
 
| Militia-Dwarf
 
| rowspan="2" | Enrage-able          ||                        || rowspan="3" |  || rowspan="3" |
 
| rowspan="2" |                      || rowspan="2" |                  || rowspan="2" |
 
| rowspan="2" |          || rowspan="5" |
 
! style="background:#F2F2F2;" | Very High
 
|-
 
                                      | rowspan="4" |
 
  ! style="background:#F2F2F2;" | High
 
|-
 
|
 
              |                      ||                                ||
 
|
 
! style="background:#F2F2F2;" | Neutral
 
|-
 
| rowspan="2" |                                  || rowspan="2" |                  || rowspan="2" |
 
| rowspan="2" |    || rowspan="2" |  || rowspan="2" |
 
| rowspan="2" |
 
! style="background:#F2F2F2;" | Low
 
|-                                                                             
 
! style="background:#F2F2F2;" | Very Low
 
  
|-
+
Here's a link to the DF forum, where some SCIENCE on Nobles in Squads has been conducted.
| Recovering Wounded
+
http://www.bay12forums.com/smf/index.php?topic=113639.msg3467517#msg3467517
|
 
|
 
|
 
|
 
|
 
|
 
| Very High<br />High<br />Neutral
 
|}
 
-->
 
  
==Bugs==
+
{{D for Dwarf}}
Nobles may have impossible [[demand]]s, like cardinal leather items or metal beds. {{Bug|944}} While no dwarves will get punished for not producing these items, it may enrage the noble.
+
Although <s>many</s> all players <s>often</s> constantly get <s>angry</s> murderously mad at nobles, wiser players simply thank their lucky stars that [[main:Armok|Armok]] never created congressdwarves.
  
 
{{Category|Nobles}}
 
{{Category|Nobles}}

Latest revision as of 21:11, 1 August 2014

This article is about an older version of DF.

Nobles are snotty, good-for-nothing parasites dwarves appointed to office and rule over your fortress. They can make demands and set mandates which get in the way of the running of your fort, and get upset that other dwarves have nice rooms, but can also serve vital managerial roles. At least some of them.

Needs[edit]

Below are the room demands made by each Position. For details on Room values see: Room. It also lists the number of chests, cabinets, weapon racks, and armor stands they demand. Finally it shows the max number of demands and mandates they can issue at any given point.

Position Quarters Dining Room Office Tomb Chests Cabinets Racks Stands Demands Mandates
Baron 4Decent Quarters 4Decent Dining Room 4Decent Office 4Tomb 2 1 1 1 2 1
Bookkeeper 0 0 1Meager Office 0 0 0 0 0 0 0
Broker 0 0 0 0 0 0 0 0 0 0
Captain of the Guard 3Quarters 3Dining Room 3Office 0 1 1 1 1 0 0
Champion 0 0 0 0 0 0 0 0 1 0
Chief medical dwarf 0 0 0 0 0 0 0 0 0 0
Count 6Great Bedroom 6Great Dining Room 6Throne Room 6Mausoleum 3 2 2 2 3 2
Duke 7Grand Bedroom 7Grand Dining Room 7Opulent Throne Room 7Grand Mausoleum 5 3 3 3 5 3
Expedition leader 0 0 0 0 0 0 0 0 0 0
Hammerer 0 0 0 0 0 0 0 0 0 0
Manager 0 0 1Meager Office 0 0 0 0 0 0 0
Mayor 4Decent Quarters 4Decent Dining Room 4Decent Office 0 2 1 1 1 2 1
Militia captain 0 0 0 0 0 0 0 0 0 0
Militia commander 0 0 0 0 0 0 0 0 0 0
Monarch 8Royal Bedroom 8Royal Dining Room 8Royal Throne Room 8Royal Mausoleum 910 5 5 5 910 5
Sheriff 2Modest Quarters 2Modest Dining Room 2Modest Office 0 1 1 1 1 0 0

Notes[edit]

This shows various notes for each position taken from the raws.

  • # - lists whether one or more dwarves can have this position. Duke/Count/Baron don't have a number listed, but each fortress can only have one.
  • Squad - Lists the number and type of dwarf that this position leads
  • Spouse - Is this noble's spouse also considered a noble? In 0.34.11, the titles of noble consorts are mere courtesy titles. No privileges are attached to them.
  • Heir - Is this individual replaced by an heir when they die? Inheritance doesn't take place in fortresses right now. If a landed noble or monarch dies, that position is permanently erased.
  • Appointed By - Which position appoints this person initially? Note that the player actually controls all appointments via the noble screen; this is, in effect, only which dwarf is necessary before the player can make the appointment. Barons aren't directly appointed but elevated (presumably by the mountainhome) upon recommendation of the player. They cannot be replaced via the 'n'obles screen. Once a baron/countess/duke dies, no new noble can be created, either.
  • Replaced By - What position replaces this one?
  • Pop Req - Minimum population required for this position to become available.
  • Wealth Req - Minimum created & exported wealth (respectively) for this position to become available.
  • Elected - Is this dwarf elected?
  • Lazy - If this dwarf is lazy they won't do any regular work aside from pulling levers, deconstructing walls, and some other things. In all 0.34.xx versions, this appears to be broken, i.e. "lazy" nobles can still be assigned to perform any labor.
  • Immunity - Immune dwarves aren't punished for any crimes.
  • Econ Exempt - These dwarves don't need money to pay for goods or rooms after the Economy arrives. The economy is currently disabled, so this privilege goes unused for now.
  • Military Screen Only - This position is only listed on the military screen.
  • Jealous - These dwarves will become upset if their rooms are not better than those of "lesser" dwarves. They don't have to see the rooms to become upset, since they somehow just know such rooms exist.
Position # Squad Spouse Heir Appointed By Replaced By Pop Req Wealth Req Elected Lazy Immunity Econ Exempt Military Screen Only Jealous
Baron - - Yes Yes Monarch Count 20 100k / 10k - Yes Yes Yes - Yes
Bookkeeper 1 - - - Exp.Leader/Mayor - - - - - - - - -
Broker 1 - - - Exp.Leader/Mayor - - - - - - - - -
Captain of the Guard 1 10:Fortress Guard - - Exp.Leader/Mayor - 50 - - - - Yes - -
Champion 1 - - - Duke/Count/Baron - - - - Yes Yes Yes - -
Chief Medical Dwarf 1 - - - Exp.Leader/Mayor - - - - - - - - -
Count - - Yes Yes Monarch Duke 20 200k / 20k - Yes Yes Yes - Yes
Duke - - Yes Yes Monarch - 20 300k / 30k - Yes Yes Yes - Yes
Expedition Leader 1 - - - - Mayor - - - - - Yes - -
Hammerer 1 10:Royal Guard - - Exp.Leader/Mayor - - - - Yes Yes Yes - -
Manager 1 - - - Exp.Leader/Mayor - - - - - - - - -
Mayor 1 - - - - - 50 - Yes - - Yes - -
Militia Captain 1+ 10:Militia-dwarf - - Militia Commander - - - - - - - Yes -
Militia Commander 1 10:Militia-dwarf - - Exp.Leader/Mayor - - - - - - - - -
Monarch 1 - Yes Yes Armok - 140 It's complicated - Yes Yes Yes - Yes
Sheriff 1 - - - Exp.Leader/Mayor Captain of the Guard - - - - - Yes - -

Appointed noble selection[edit]

Appointed nobles are chosen by the player. There are certain social skills that are relevant for each appointed noble's job, and not all dwarves will gain experience in a given skill. In fact, some dwarves will never gain experience in certain skills. This is determined by each dwarf's personal traits, and it is therefore important to select the dwarf with the appropriate set of traits for each position:

Bugs[edit]

Nobles may have impossible demands, like cardinal leather items or metal beds. Bug:944 (Feel free to arrange an unfortunate accident for the idiot in question) While no dwarves will get punished for not producing these items, it may enrage the noble.

Selecting Squads which contain Nobles[edit]

Here's a link to the DF forum, where some SCIENCE on Nobles in Squads has been conducted. http://www.bay12forums.com/smf/index.php?topic=113639.msg3467517#msg3467517

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Although many all players often constantly get angry murderously mad at nobles, wiser players simply thank their lucky stars that Armok never created congressdwarves.