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Difference between revisions of "DF2014:String dump/raw"
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(Attempted to strip out some of the binary garbage, added pre tags.) |
Sxtxixtxcxh (talk | contribs) (strings dump from the latest version on os x) |
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− | + | <entity_id> | |
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− | < | ||
</entity_id> | </entity_id> | ||
− | + | <site_id> | |
− | + | </site_id> | |
− | + | <skill_at_time> | |
− | + | </skill_at_time> | |
− | + | <historical_event> | |
− | + | <id> | |
− | + | </id> | |
− | + | <year> | |
− | + | </year> | |
− | + | <seconds72> | |
− | + | </seconds72> | |
− | + | <type>create entity position</type> | |
− | + | </historical_event> | |
− | + | <type>assume identity</type> | |
− | + | <trickster_hfid> | |
− | + | </trickster_hfid> | |
− | + | <identity_id> | |
− | + | </identity_id> | |
− | + | <target_enid> | |
− | + | </target_enid> | |
− | + | <type>masterpiece lost</type> | |
− | + | <type>masterpiece engraving</type> | |
− | + | <type>masterpiece food</type> | |
− | + | <type>masterpiece item improvement</type> | |
− | + | <type>masterpiece dye</type> | |
− | + | <type>masterpiece item</type> | |
− | + | <type>masterpiece arch constructed</type> | |
− | + | <type>masterpiece arch design</type> | |
− | + | <type>regionpop incorporated into entity</type> | |
− | + | <pop_race> | |
− | + | </pop_race> | |
− | + | <pop_number_moved> | |
− | + | </pop_number_moved> | |
− | + | <pop_srid> | |
− | + | </pop_srid> | |
− | + | <pop_flid> | |
− | + | </pop_flid> | |
− | + | <join_entity_id> | |
− | + | </join_entity_id> | |
− | + | <type>artifact recovered</type> | |
− | + | <artifact_id> | |
− | + | </artifact_id> | |
− | + | <unit_id> | |
− | + | </unit_id> | |
− | + | <hist_figure_id> | |
− | + | </hist_figure_id> | |
− | + | </structure_id> | |
− | + | <subregion_id> | |
− | + | </subregion_id> | |
− | + | <feature_layer_id> | |
− | + | <type>artifact transformed</type> | |
− | + | <new_artifact_id> | |
− | + | </new_artifact_id> | |
− | + | <old_artifact_id> | |
− | + | </old_artifact_id> | |
− | + | <type>artifact stored</type> | |
− | + | <type>artifact hidden</type> | |
− | + | <type>trade</type> | |
− | + | <trader_hfid> | |
− | + | </trader_hfid> | |
− | + | <trader_entity_id> | |
− | + | </trader_entity_id> | |
− | + | <source_site_id> | |
− | + | </source_site_id> | |
− | + | <dest_site_id> | |
− | + | </dest_site_id> | |
− | + | <production_zone_id> | |
− | + | </production_zone_id> | |
− | + | <allotment> | |
− | + | </allotment> | |
− | + | <allotment_index> | |
− | + | </allotment_index> | |
− | + | <account_shift> | |
− | + | </account_shift> | |
− | + | <type>gamble</type> | |
− | + | <gambler_hfid> | |
− | + | </gambler_hfid> | |
− | + | <old_account> | |
− | + | </old_account> | |
− | + | <new_account> | |
− | + | </new_account> | |
− | + | <type>agreement void</type> | |
− | + | <type>body abused</type> | |
− | + | <coords> | |
− | + | <type>diplomat lost</type> | |
− | + | <type>peace accepted</type> | |
− | + | <type>site dispute</type> | |
− | + | <dispute> | |
− | + | grazing rights | |
− | + | rights-of-way | |
− | + | livestock ownership | |
− | + | </dispute> | |
− | + | <entity_id_1> | |
− | + | </entity_id_1> | |
− | + | <entity_id_2> | |
− | + | </entity_id_2> | |
− | + | <site_id_1> | |
− | + | </site_id_1> | |
− | + | <site_id_2> | |
− | + | </site_id_2> | |
− | + | <type>agreement made</type> | |
− | + | <type>agreement rejected</type> | |
− | + | <type>agreement concluded</type> | |
− | + | <type>first contact failed</type> | |
− | + | <contactor_enid> | |
− | + | </contactor_enid> | |
− | + | <rejector_enid> | |
− | + | </rejector_enid> | |
− | + | <type>first contact</type> | |
− | + | <contacted_enid> | |
− | + | </contacted_enid> | |
− | + | <type>remove hf site link</type> | |
− | + | <type>add hf site link</type> | |
− | + | <type>remove hf hf link</type> | |
− | + | <hfid_target> | |
− | + | </hfid_target> | |
− | + | <type>add hf hf link</type> | |
− | + | <type>change hf job</type> | |
− | + | <type>hf confronted</type> | |
− | + | <situation> | |
− | + | general suspicion | |
− | + | </situation> | |
− | + | <reason>ageless</reason> | |
− | + | <reason>murder</reason> | |
− | + | <type>change hf body state</type> | |
− | + | <body_state> | |
− | + | active | |
− | + | buried at site | |
− | + | unburied at site | |
− | + | unburied at battlefield | |
− | + | unburied at subregion | |
− | + | unburied at feature layer | |
− | + | entombed at site | |
− | + | </body_state> | |
− | + | <type>entity alliance formed</type> | |
− | + | <initiating_enid> | |
− | + | </initiating_enid> | |
− | + | <joining_enid> | |
− | + | </joining_enid> | |
− | + | <type>entity breach feature layer</type> | |
− | + | <site_entity_id> | |
− | + | </site_entity_id> | |
− | + | <civ_entity_id> | |
− | + | </civ_entity_id> | |
− | + | <type>entity persecuted</type> | |
− | + | <persecutor_hfid> | |
− | + | </persecutor_hfid> | |
− | + | <persecutor_enid> | |
− | + | </persecutor_enid> | |
− | + | <expelled_hfid> | |
− | + | </expelled_hfid> | |
− | + | <expelled_creature> | |
− | + | </expelled_creature> | |
− | + | <expelled_pop_id> | |
− | + | </expelled_pop_id> | |
− | + | <expelled_number> | |
− | + | </expelled_number> | |
− | + | <property_confiscated_from_hfid> | |
− | + | </property_confiscated_from_hfid> | |
− | + | <destroyed_structure_id> | |
− | + | </destroyed_structure_id> | |
− | + | <shrine_amount_destroyed> | |
− | + | </shrine_amount_destroyed> | |
− | + | <type>entity equipment purchase</type> | |
− | + | <new_equipment_level> | |
− | + | </new_equipment_level> | |
− | + | <type>add hf entity honor</type> | |
− | + | <honor_id> | |
− | + | </honor_id> | |
− | + | <type>entity expels hf</type> | |
− | + | <type>hfs formed reputation relationship</type> | |
− | + | <hfid1> | |
− | + | </hfid1> | |
− | + | <identity_id1> | |
− | + | </identity_id1> | |
− | + | <hfid2> | |
− | + | </hfid2> | |
− | + | <identity_id2> | |
− | + | </identity_id2> | |
− | + | <hf_rep_1_of_2> | |
− | + | </hf_rep_1_of_2> | |
− | + | <hf_rep_2_of_1> | |
− | + | </hf_rep_2_of_1> | |
− | + | <type>hf abducted</type> | |
− | + | <target_hfid> | |
− | + | </target_hfid> | |
− | + | <snatcher_hfid> | |
− | + | </snatcher_hfid> | |
− | + | <type>hf reunion</type> | |
− | + | <group_1_hfid> | |
− | + | </group_1_hfid> | |
− | + | <group_2_hfid> | |
− | + | </group_2_hfid> | |
− | + | <type>hf new pet</type> | |
− | + | <group_hfid> | |
− | + | </group_hfid> | |
− | + | <type>hf reach summit</type> | |
− | + | <type>hf simple battle event</type> | |
− | + | <subtype> | |
− | + | subdued | |
− | + | scuffle | |
− | + | attacked | |
− | + | surprised | |
− | + | ambushed | |
− | + | happen upon | |
− | + | corner | |
− | + | confront | |
− | + | got into a brawl | |
− | + | 2 lost after receiving wounds | |
− | + | 2 lost after giving wounds | |
− | + | 2 lost after mutual wounds | |
− | + | </subtype> | |
− | + | <type>creature devoured</type> | |
− | + | <type>insurrection started</type> | |
− | + | <target_civ_id> | |
− | + | </target_civ_id> | |
− | + | <outcome> | |
− | + | leadership overthrown | |
− | + | population gone | |
− | + | </outcome> | |
− | + | <type>ceremony</type> | |
− | + | <civ_id> | |
− | + | </civ_id> | |
− | + | <occasion_id> | |
− | + | </occasion_id> | |
− | + | <schedule_id> | |
− | + | </schedule_id> | |
− | + | <type>procession</type> | |
− | + | <type>competition</type> | |
− | + | <winner_hfid> | |
− | + | </winner_hfid> | |
− | + | <competitor_hfid> | |
− | + | </competitor_hfid> | |
− | + | <type>performance</type> | |
− | + | <type>created world construction</type> | |
− | + | <site_civ_id> | |
− | + | </site_civ_id> | |
− | + | <wcid> | |
− | + | </wcid> | |
− | + | <master_wcid> | |
− | + | </master_wcid> | |
− | + | <site_id1> | |
− | + | </site_id1> | |
− | + | <site_id2> | |
− | + | </site_id2> | |
− | + | <type>hf razed structure</type> | |
− | + | <hist_fig_id> | |
− | + | </hist_fig_id> | |
− | + | <type>razed structure</type> | |
− | + | <type>replaced structure</type> | |
− | + | <old_ab_id> | |
− | + | </old_ab_id> | |
− | + | <new_ab_id> | |
− | + | </new_ab_id> | |
− | + | <type>hf destroyed site</type> | |
− | + | <attacker_hfid> | |
− | + | </attacker_hfid> | |
− | + | <defender_civ_id> | |
− | + | </defender_civ_id> | |
− | + | <type>hf attacked site</type> | |
− | + | <type>spotted leaving site</type> | |
− | + | <spotter_hfid> | |
− | + | </spotter_hfid> | |
− | + | <leaver_civ_id> | |
− | + | </leaver_civ_id> | |
− | + | <type>site surrendered</type> | |
− | + | <attacker_civ_id> | |
− | + | </attacker_civ_id> | |
− | + | <type>site taken over</type> | |
− | + | <new_site_civ_id> | |
− | + | </new_site_civ_id> | |
− | + | <type>new site leader</type> | |
− | + | <new_leader_hfid> | |
− | + | </new_leader_hfid> | |
− | + | <type>sneak into site</type> | |
− | + | <type>entity fled site</type> | |
− | + | <fled_civ_id> | |
− | + | </fled_civ_id> | |
− | + | <type>entity rampaged in site</type> | |
− | + | <rampage_civ_id> | |
− | + | </rampage_civ_id> | |
− | + | <type>remove hf entity link</type> | |
− | + | <link> | |
− | + | former member | |
− | + | former mercenary | |
− | + | slave | |
− | + | former slave | |
− | + | prisoner | |
− | + | former prisoner | |
− | + | enemy | |
− | + | criminal | |
− | + | former position | |
− | + | position claim | |
− | + | squad | |
− | + | former squad | |
− | + | occupation | |
− | + | former occupation | |
− | + | resident | |
− | + | </link> | |
− | + | <position_id> | |
− | + | </position_id> | |
− | + | <type>hf enslaved</type> | |
− | + | <enslaved_hfid> | |
− | + | </enslaved_hfid> | |
− | + | <seller_hfid> | |
− | + | </seller_hfid> | |
− | + | <payer_entity_id> | |
− | + | </payer_entity_id> | |
− | + | <moved_to_site_id> | |
− | + | </moved_to_site_id> | |
− | + | <type>entity overthrown</type> | |
− | + | <position_profile_id> | |
− | + | </position_profile_id> | |
− | + | <overthrown_hfid> | |
+ | </overthrown_hfid> | ||
+ | <pos_taker_hfid> | ||
+ | </pos_taker_hfid> | ||
+ | <instigator_hfid> | ||
+ | </instigator_hfid> | ||
+ | <conspirator_hfid> | ||
+ | </conspirator_hfid> | ||
+ | <type>hf does interaction</type> | ||
+ | <doer_hfid> | ||
+ | </doer_hfid> | ||
+ | <interaction> | ||
+ | </interaction> | ||
+ | <type>hf learns secret</type> | ||
+ | <student_hfid> | ||
+ | </student_hfid> | ||
+ | <teacher_hfid> | ||
+ | </teacher_hfid> | ||
+ | <type>entity incorporated</type> | ||
+ | <joiner_entity_id> | ||
+ | </joiner_entity_id> | ||
+ | <joined_entity_id> | ||
+ | </joined_entity_id> | ||
+ | <leader_hfid> | ||
+ | </leader_hfid> | ||
+ | <partial_incorporation/> | ||
+ | <type>artifact dropped</type> | ||
+ | <injury/> | ||
+ | <type>artifact found</type> | ||
+ | <site_property_id> | ||
+ | </site_property_id> | ||
+ | <type>artifact destroyed</type> | ||
+ | <destroyer_hfid> | ||
+ | </destroyer_hfid> | ||
+ | <destroyer_enid> | ||
+ | </destroyer_enid> | ||
+ | <type>artifact lost</type> | ||
+ | <type>artifact copied</type> | ||
+ | <dest_structure_id> | ||
+ | </dest_structure_id> | ||
+ | <dest_entity_id> | ||
+ | </dest_entity_id> | ||
+ | <source_structure_id> | ||
+ | </source_structure_id> | ||
+ | <source_entity_id> | ||
+ | </source_entity_id> | ||
+ | <from_original/> | ||
+ | <type>add hf entity link</type> | ||
+ | <appointer_hfid> | ||
+ | </appointer_hfid> | ||
+ | <promise_to_hfid> | ||
+ | </promise_to_hfid> | ||
+ | <type>failed frame attempt</type> | ||
+ | <convicter_enid> | ||
+ | </convicter_enid> | ||
+ | <plotter_hfid> | ||
+ | </plotter_hfid> | ||
+ | <fooled_hfid> | ||
+ | </fooled_hfid> | ||
+ | <framer_hfid> | ||
+ | </framer_hfid> | ||
+ | <crime> | ||
+ | conspiracy to slow labor | ||
+ | embezzlement | ||
+ | </crime> | ||
+ | <type>sabotage</type> | ||
+ | <saboteur_hfid> | ||
+ | </saboteur_hfid> | ||
+ | <type>hf ransomed</type> | ||
+ | <ransomed_hfid> | ||
+ | </ransomed_hfid> | ||
+ | <ransomer_hfid> | ||
+ | </ransomer_hfid> | ||
+ | <payer_hfid> | ||
+ | </payer_hfid> | ||
+ | <type>squad vs squad</type> | ||
+ | <a_hfid> | ||
+ | </a_hfid> | ||
+ | <d_hfid> | ||
+ | </d_hfid> | ||
+ | <a_squad_id> | ||
+ | </a_squad_id> | ||
+ | |||
kicks | kicks | ||
− | + | the shield | |
− | + | dodging | |
− | + | serving in combat | |
− | + | participating in | |
− | + | battles | |
− | + | slaying an enemy | |
− | + | slaying | |
− | + | enemies | |
− | + | being a member for a year | |
− | + | years of membership | |
− | + | expelled | |
− | + | the overthrow of | |
− | + | toppled the government of | |
− | + | and assumed control | |
− | + | and placed | |
− | + | in power | |
− | + | The support of | |
− | + | was crucial to the coup. | |
− | + | , as | |
− | + | formed a false friendship where each used the other for information | |
− | + | formed a friendship | |
− | + | formed a false friendship with | |
− | + | in order to extract information | |
− | + | formed a friendship | |
− | + | audacious creation | |
− | + | forcible creation | |
− | + | collaborative creation | |
− | + | popularly-supported creation | |
− | + | of the position of | |
− | + | within | |
− | + | members of | |
− | + | compelled the creation of | |
− | + | collaborated to create | |
− | + | the position of | |
− | + | through force of argument | |
− | + | with threats of violence | |
− | + | , pushed by a wave of popular support | |
− | + | as a matter of course | |
− | + | the impersonation of | |
− | + | before | |
− | + | the transformation of | |
− | + | from a | |
− | + | into a | |
− | + | changed | |
− | + | changed | |
− | + | the moment when | |
− | + | the learning of | |
− | + | from the teaching of | |
− | + | taught | |
− | + | learned | |
− | + | stopped working at | |
− | + | stopped ruling from | |
− | + | stopped hanging out at | |
− | + | moved out of | |
− | + | escaped from | |
− | + | started working at | |
− | + | ruled from | |
− | + | started hanging out at | |
− | + | took up residence in | |
− | + | took up residence | |
− | + | laired within | |
− | + | was imprisoned in | |
− | + | stopped being the mother of | |
− | + | stopped being the father of | |
− | + | stopped being the child of | |
− | + | lost the worship of | |
− | + | ended the romantic relationship with | |
− | + | was no longer imprisoned by | |
− | + | no longer imprisoned | |
− | + | stopped being the master of | |
− | + | stopped being the apprentice of | |
− | + | stopped traveling with | |
− | + | ceased being the master of | |
− | + | ceased being the apprentice of | |
− | + | stopped being the owner of | |
− | + | stopped being the parent of | |
− | + | lost faith in | |
− | + | stopped being the pet of | |
− | + | gave birth to | |
− | + | sired | |
− | + | married | |
− | + | was born to | |
− | + | received the worship of | |
− | + | became romantically involved with | |
− | + | was imprisoned by | |
− | + | imprisoned | |
− | + | became the master of | |
− | + | began an apprenticeship under | |
− | + | began traveling with | |
− | + | became the owner of | |
− | + | became the former spouse of | |
− | + | became the deceased spouse of | |
− | + | was sired by | |
− | + | became the parent of | |
− | + | began worshipping | |
− | + | became the pet of | |
− | + | became the spouse of the deceased | |
− | + | the wilds | |
− | + | appearing not to age | |
− | + | aroused general suspicion | |
− | + | denial of apprenticeship | |
− | + | was denied an apprenticeship under | |
− | + | as the latter prefers to work alone | |
− | + | prefers to work alone | |
− | + | due to | |
− | + | jealousy | |
− | + | raising | |
− | + | discarding | |
− | + | burial | |
− | + | entombment | |
− | + | arose from | |
− | + | was discarded in | |
− | + | was buried in | |
− | + | was entombed in | |
− | + | the abduction of | |
− | + | abducted | |
− | + | was abducted | |
− | + | through the efforts of | |
− | + | the reunion of | |
− | + | reunited with | |
− | + | the subduing of | |
− | + | a scuffle between | |
− | + | in which the former emerged victorious | |
− | + | the escape of | |
− | + | after a punishing fight | |
− | + | despite the latter's wounds | |
− | + | after a horrific combat | |
− | + | attack on | |
− | + | surprising of | |
− | + | ambush of | |
− | + | happening upon | |
− | + | cornering of | |
− | + | confrontation of | |
− | + | brawl with | |
− | + | fought with and subdued | |
− | + | fought with | |
− | + | . While defeated, the latter escaped unscathed | |
− | + | managed to escape from | |
− | + | 's onslaught | |
− | + | was forced to retreat from | |
− | + | eventually prevailed and | |
− | + | was forced to make a hasty escape | |
− | + | attacked | |
− | + | surprised | |
− | + | ambushed | |
− | + | happened upon | |
− | + | cornered | |
− | + | confronted | |
− | + | got into a brawl | |
− | + | the taming of the | |
− | + | wild beasts | |
− | + | unknown lands | |
− | + | and others | |
− | + | tamed the | |
− | + | the horrible experiments of | |
− | + | the carousal of | |
− | + | the purchased of | |
− | + | equipment by | |
− | + | performed horrible experiments | |
− | + | caroused | |
− | + | purchased | |
− | + | the tactical contest between | |
− | + | the tactics of | |
− | + | a tactical situation | |
− | + | outmatched | |
− | + | with a cunning plan | |
− | + | tactical planning was superior to | |
− | + | entirely outwitted | |
− | + | outmanuevered | |
− | + | made an outright foolish plan | |
− | + | unrolled a brilliant tactical plan | |
− | + | made a poor plan | |
− | + | put forth a sound plan | |
− | + | blundered terribly | |
− | + | hatched a stunning strategy | |
− | + | used poor tactics | |
− | + | used good tactics | |
− | + | the forces were arrayed, and | |
− | + | the forces shifted, and | |
− | + | the attackers had a strong positional advantage | |
− | + | the attackers had a positional advantage | |
− | + | the attackers had a slight positional advantage | |
− | + | the defenders had a strong positional advantage | |
− | + | the defenders had a positional advantage | |
− | + | the defenders had a slight positional advantage | |
− | + | neither side had a positional advantage | |
− | + | the escape from | |
− | + | the return of | |
− | + | the journey of | |
− | + | escaped from | |
− | + | made a journey to | |
− | + | slashing out | |
− | + | slashing off | |
− | + | tearing out | |
− | + | tearing off | |
− | + | stabbing out | |
− | + | ripping off | |
− | + | burning out | |
− | + | burning away | |
− | + | smashing | |
− | + | slashing | |
− | + | ripping | |
− | + | stabbing | |
− | + | as a means of torture | |
− | + | broken away | |
− | + | slashed out | |
− | + | slashed off | |
− | + | torn out | |
− | + | torn off | |
− | + | stabbed out | |
− | + | ripped off | |
− | + | burned out | |
− | + | burned away | |
− | + | smashed | |
− | + | slashed | |
− | + | ripped | |
− | + | stabbed | |
− | + | burned | |
− | + | the questionable judgment of | |
− | + | the reclamation of | |
− | + | were taken by a mood to act against their better judgment at | |
− | + | launched an expedition to reclaim | |
− | + | the local government | |
− | + | the end of the insurrection in | |
− | + | the crushing of the insurrection against | |
− | + | the insurrection in | |
− | + | concluded with | |
− | + | overthrown | |
− | + | ended with the disappearance of the rebelling population | |
− | + | crushed the insurrection in | |
− | + | the insurrection | |
− | + | against | |
− | + | , an insurrection | |
− | + | began in | |
− | + | the razing of | |
− | + | viewing of | |
− | + | inquiry after | |
− | + | profaning | |
− | + | disturbing | |
− | + | prayer inside | |
− | + | the replacement of | |
− | + | the emergence of | |
− | + | the rebuilding of | |
− | + | the construction of | |
− | + | from the underworld through the power of | |
− | + | the foundation of | |
− | + | created | |
− | + | constructed | |
− | + | founded | |
− | + | viewed | |
− | + | asked about | |
− | + | disturbed | |
− | + | prayed inside | |
− | + | razed | |
− | + | replaced | |
− | + | thrust a spire of slade up from the underworld, naming it | |
− | + | rebuilt | |
− | + | , and established a gateway between worlds | |
− | + | the completion of | |
− | + | as a part of | |
− | + | connecting | |
− | + | finished the construction of | |
− | + | the proclamation of a series of oppressive edicts upon | |
− | + | the lifting of numerous oppressive laws from | |
− | + | the enactment of a series of oppressive laws | |
− | + | the repeal of numerous oppressive laws | |
− | + | laid a series of oppressive edicts upon | |
− | + | lifted numerous oppressive laws from | |
− | + | enacted a series of oppressive laws | |
− | + | repealed numerous oppressive laws | |
− | + | the return to reason at the settlement of | |
− | + | the subordination of | |
− | + | the incorporation of | |
− | + | into | |
− | + | under the leadership of | |
− | + | ascendency of the criminal organization | |
− | + | relocation of | |
− | + | the formation of | |
− | + | at the settlement of | |
− | + | regained their senses after an initial period of questionable judgment. | |
− | + | regained their senses after another period of questionable judgment. | |
− | + | began operating at the direction of | |
− | + | fully incorporated into | |
− | + | the joining of | |
− | + | a multitude of | |
− | + | hundreds | |
− | + | some hundred | |
− | + | dozens of | |
− | + | a few | |
− | + | joined with | |
− | + | became the primary criminal organization | |
− | + | moved | |
− | + | formed | |
− | + | formed | |
− | + | the abandonment of | |
− | + | the withering of | |
− | + | their | |
− | + | settlement of | |
− | + | abandoned the settlement of | |
− | + | withered. | |
− | + | the attack of | |
− | + | the detection of the forces of | |
− | + | leaving | |
− | + | spotted the forces of | |
− | + | slipping out of | |
− | + | the rout of | |
− | + | and destruction of | |
− | + | routed | |
− | + | and destroyed | |
− | + | the surrender of | |
− | + | surrendered | |
− | + | the declaration that | |
− | + | is a holy city | |
− | + | declared | |
− | + | to be a holy city | |
− | + | the defeat of | |
− | + | and takeover of | |
− | + | defeated | |
− | + | and took over | |
− | + | The new government was called | |
− | + | the failure to secure | |
− | + | the securing of | |
− | + | Spring | |
− | + | Summer | |
− | + | Autumn | |
− | + | Winter | |
− | + | tribute from | |
− | + | demanded treasure from | |
− | + | demanded and received treasure from | |
− | + | tried to secure tribute from | |
− | + | secured tribute from | |
− | + | , to be delivered from | |
− | + | every | |
− | + | , but they had nothing left to give | |
− | + | and lordship of | |
− | + | in charge of | |
− | + | the freeing of | |
− | + | freed | |
− | + | raiding of | |
− | + | pillaging of | |
− | + | stole treasure and livestock from | |
− | + | looted treasure and seized livestock from | |
− | + | stole treasure from | |
− | + | looted treasure from | |
− | + | stole livestock from | |
− | + | seized livestock from | |
− | + | raided | |
− | + | pillaged | |
− | + | destruction of | |
− | + | destroyed | |
− | + | the attack on | |
− | + | the infiltration of | |
− | + | slipped into | |
− | + | , undetected by | |
− | + | the search of | |
− | + | by the forces of | |
− | + | , the forces of | |
− | + | searched | |
− | + | and found nothing | |
− | + | the fleeing of | |
− | + | fled | |
− | + | the rampage of the forces of | |
− | + | throughout | |
− | + | rampaged throughout | |
− | + | the attack by | |
− | + | a masterpiece | |
− | + | by melting | |
− | + | by magma | |
− | + | during fortification carving | |
− | + | during mining | |
− | + | by falling debris | |
− | + | by growing vegetation | |
− | + | the masterful | |
− | + | created by | |
− | + | created a masterful | |
− | + | a ceremony held by | |
− | + | a ceremony | |
− | + | as part of | |
− | + | held a ceremony | |
− | + | there was a ceremony | |
− | + | a procession held by | |
− | + | a procession | |
− | + | held a procession | |
− | + | there was a procession | |
− | + | and returned there after following its route. | |
− | + | and ended at | |
− | + | It ended at | |
− | + | a competition involving | |
− | + | a dance competition | |
− | + | a music competition | |
− | + | a poetry competition | |
− | + | a foot race | |
− | + | a flying race | |
− | + | race | |
− | + | a wrestling competition | |
− | + | throwing competition | |
− | + | a gladiatory competition | |
− | + | a competition | |
− | + | held by | |
− | + | held | |
− | + | there was a competition | |
− | + | There were | |
− | + | competitors | |
− | + | including | |
− | + | Competing were | |
− | + | Victory was spread among | |
− | + | winners | |
− | + | The victory was shared by | |
− | + | was the victor. | |
− | + | a recital of | |
− | + | a poetry recital | |
− | + | the story of | |
− | + | a story recital | |
− | + | a performance | |
− | + | the performance | |
− | + | there was a performance | |
− | + | was made | |
− | + | a dance form | |
− | + | a musical form | |
− | + | a poetic form | |
− | + | favorable | |
− | + | unfavorable | |
− | + | trading of | |
− | + | trading | |
− | + | impalement on | |
− | + | construction of a grisly mound from | |
− | + | construction of a grotesque pillar from | |
− | + | construction of a gruesome sculpture from | |
− | + | display on | |
− | + | of the skins of | |
− | + | animation of | |
− | + | hanging from a | |
− | + | horrible mutilation of | |
− | + | the bodies | |
− | + | the body | |
− | + | impaled on | |
− | + | added to a grisly mound | |
− | + | added to a grotesque pillar | |
− | + | added to a gruesome sculpture | |
− | + | flayed and the skin stretched over | |
− | + | animated | |
− | + | hung from a | |
− | + | horribly mutilated | |
− | + | the conclusion of | |
− | + | a foiled bribery conspiracy | |
− | + | a foiled corruption conspiracy | |
− | + | a foiled embezzlement conspiracy | |
− | + | a sabotage plot | |
− | + | an abduction plot | |
− | + | an assassination plot | |
− | + | a theft deal | |
− | + | corrupt dealings | |
− | + | a promise of position | |
− | + | a citizenship agreement | |
− | + | a parley | |
− | + | a residency agreement | |
− | + | a rescue mission | |
− | + | an insurrection mission | |
− | + | an adventure | |
− | + | a performance tour | |
− | + | bound service | |
− | + | a guide agreement | |
− | + | a journey to safety | |
− | + | an agreement to establish a temple | |
− | + | an agreement to establish a guildhall | |
− | + | an infiltration plot | |
− | + | a framing plot | |
− | + | a war starting plot | |
− | + | an agreement | |
− | + | because the group travelled too slowly | |
− | + | after arriving at the destination | |
− | + | because of a leadership change at the site | |
− | + | because the group went too far away | |
− | + | after a joyous reunion | |
− | + | after an adoption | |
− | + | concluded | |
− | + | corrupt dealing | |
− | + | the recruitment of | |
− | + | after being recognized and arrested | |
− | + | due to ongoing surveillance as the plot unfolded, | |
− | + | due to ongoing surveillance on | |
− | + | the contact | |
− | + | a coconspirator, | |
− | + | the target | |
− | + | as the plot unfolded, | |
− | + | confessed and | |
− | + | wrongfully | |
− | + | convicted | |
− | + | as a go-between in a conspiracy to commit | |
− | + | and sentenced to death | |
− | + | sentenced to | |
− | + | hammerstroke | |
− | + | beaten | |
− | + | and exiled | |
− | + | and would have been imprisoned but for lack of accommodations | |
− | + | and imprisoned for a term of | |
− | + | one month | |
− | + | months | |
− | + | one year | |
− | + | more than | |
− | + | years | |
− | + | during interrogation | |
− | + | revealed nothing during interrogation. | |
− | + | recruited | |
− | + | into believing | |
− | + | assumed the identity | |
− | + | the wandering | |
− | + | the scouting | |
− | + | the hunting of great beasts | |
− | + | the baby-snatching | |
− | + | the mercenary operation | |
− | + | the thievery | |
− | + | the career change from | |
− | + | the start as a | |
− | + | the giving up on being a | |
− | + | the loss of a hist fig entry | |
− | + | around | |
− | + | , based in | |
− | + | throughout | |
− | + | began wandering | |
− | + | became a scout | |
− | + | began hunting great beasts | |
− | + | decided to become a baby-snatcher, operating | |
− | + | decided to become a mercenary, operating | |
− | + | decided to become a thief, operating | |
− | + | gave up being a | |
− | + | to become a | |
− | + | became a | |
− | + | stopped being a | |
− | + | lost a hist fig entry | |
− | + | out of | |
− | + | the death of | |
− | + | in a cage | |
− | + | the fall of | |
− | + | into a deep chasm | |
− | + | the passing of | |
− | + | the death in the dark of | |
− | + | the starvation of | |
− | + | the dehydration of | |
− | + | the drowning of | |
− | + | the burning of | |
− | + | in magma | |
− | + | 's dragon fire | |
− | + | the boiling of | |
− | + | the melting of | |
− | + | the condensation of | |
− | + | the freezing of | |
− | + | the heat-induced death of | |
− | + | the encasement of | |
− | + | in cooling lava | |
− | + | in cooling magma | |
− | + | in ice | |
− | + | in a | |
− | + | 's fire | |
− | + | the scalding of | |
− | + | in a magma mist | |
− | + | the crushing of | |
− | + | under a drawbridge | |
− | + | under a collapsing ceiling | |
− | + | by falling rocks | |
− | + | the shooting of | |
− | + | by a | |
− | + | the mortal wounding of | |
− | + | the fatal illness of | |
− | + | the hacking of | |
− | + | to pieces | |
− | + | the execution of | |
− | + | the beheading of | |
− | + | the crucifixion of | |
− | + | the burial of | |
− | + | alive | |
− | + | the leaving of | |
− | + | out in the air | |
− | + | the feeding of | |
− | + | to beasts | |
− | + | the killing of | |
− | + | the slaughter of | |
− | + | the scuttling of | |
− | + | the draining of | |
− | + | blood | |
− | + | the murder of | |
− | + | by a trap | |
− | + | by a vehicle | |
− | + | by a flying object | |
− | + | the collapse of | |
− | + | after an attack by | |
− | + | after an attack by a | |
− | + | after an attack | |
− | + | attack with | |
− | + | the vanishment of | |
− | + | the putting to rest of | |
− | + | the collision of | |
− | + | with an obstacle | |
− | + | , after the death strike by | |
− | + | , after the death strike by a | |
− | + | the impalement of | |
− | + | on spikes | |
− | + | the scaring of | |
− | + | to death | |
− | + | the leap of | |
− | + | from a great height | |
− | + | from the dead | |
− | + | , once more, | |
− | + | a murderous ghost | |
− | + | a sadistic ghost | |
− | + | a violent ghost | |
− | + | an angry ghost | |
− | + | a moaning spirit | |
− | + | a howling spirit | |
− | + | a secretive poltergeist | |
− | + | an energetic poltergeist | |
− | + | a troublesome poltergeist | |
− | + | a restless haunt | |
− | + | a forlorn haunt | |
− | + | as a | |
− | + | initial discovery | |
− | + | independent discovery | |
− | + | burned | |
− | + | in dragon fire | |
− | + | to death | |
− | + | shot and killed | |
− | + | mortally wounded | |
− | + | , who bled to death | |
− | + | , who suffocated | |
− | + | hacked | |
− | + | executed | |
− | + | beheaded | |
− | + | crucified | |
− | + | buried | |
− | + | left | |
− | + | drowned | |
− | + | fed | |
− | + | struck down | |
− | + | slaughtered | |
− | + | drained | |
− | + | of blood | |
− | + | murdered | |
− | + | threw | |
− | + | against an obstacle, causing immediate death | |
− | + | into a pit of spikes | |
− | + | scared | |
− | + | boiled | |
− | + | melted | |
− | + | condensed | |
− | + | solidified | |
− | + | died in the heat | |
− | + | was encased in cooling lava | |
− | + | was encased in cooling magma | |
− | + | was encased in ice | |
− | + | died in a cage | |
− | + | fell into a deep chasm | |
− | + | died of old age | |
− | + | starved to death | |
− | + | drowned | |
− | + | burned up in magma | |
− | + | burned up in | |
− | + | was burned to death by | |
− | + | was burned to death by a | |
− | + | burned up in a magma mist | |
− | + | was crushed by a drawbridge | |
− | + | was crushed under a collapsing ceiling | |
− | + | was killed by falling rocks | |
− | + | was shot and killed | |
− | + | bled to death | |
− | + | , slain by | |
− | + | , slain by a | |
− | + | , slain | |
− | + | succumbed to infection | |
− | + | suffocated | |
− | + | was executed | |
− | + | was crucified | |
− | + | was buried alive | |
− | + | was left out in the air | |
− | + | was drowned | |
− | + | was burned alive | |
− | + | was struck down | |
− | + | was scuttled | |
− | + | was drained of blood | |
− | + | was murdered | |
− | + | was killed by a trap | |
− | + | was killed by a vehicle | |
− | + | was killed by a flying object | |
− | + | was banished by | |
− | + | was banished by a | |
− | + | vanished | |
− | + | , struck down by | |
− | + | , struck down by a | |
− | + | , struck down | |
− | + | died after colliding with an obstacle | |
− | + | was impaled on spikes | |
− | + | was scared to death | |
− | + | leapt from a great height | |
− | + | was disturbed from eternal rest | |
− | + | was brought back from the dead | |
− | + | came back from the dead | |
− | + | once more, this time | |
− | + | was the very first to discover | |
− | + | independently discovered | |
− | + | the clash between | |
− | + | a lone | |
− | + | a single | |
− | + | brilliantly led | |
− | + | inspiringly led | |
− | + | ably led | |
− | + | poorly led | |
− | + | clashed with | |
− | + | them | |
− | + | dying | |
− | + | losing | |
− | + | everyone | |
− | + | the climbing of | |
− | + | an unknown peak | |
− | + | were | |
− | + | the first to reach the summit of | |
− | + | , which rises above | |
− | + | the devouring of | |
− | + | devoured | |
− | + | led the attack | |
− | + | , and the defenders were led by | |
− | + | The defenders were led by | |
− | + | were hired | |
− | + | as scouts | |
− | + | by the attackers. | |
− | + | The defenders hired | |
− | + | as scouts | |
− | + | the masterful engraving | |
− | + | prepared by | |
− | + | addition of a masterful image | |
− | + | addition of a masterful covering | |
− | + | addition of masterful rings | |
− | + | addition of masterful bands | |
− | + | addition of masterful spikes | |
− | + | addition of a masterful handle | |
− | + | addition of masterful rollers | |
− | + | addition of masterful thread | |
− | + | addition of masterful cloth | |
− | + | weaving of a masterful sewn image | |
− | + | writing of a masterpiece | |
− | + | creation of a masterful illustration | |
− | + | addition of a masterful instrument piece | |
− | + | creation of a masterful image set | |
− | + | masterfully dyed with | |
− | + | masterfully constructed by | |
− | + | masterfully designed by | |
− | + | created a masterful engraving | |
− | + | prepared a masterful | |
− | + | added a masterful image | |
− | + | added a masterful covering | |
− | + | added masterful rings | |
− | + | added masterful bands | |
− | + | added masterful spikes | |
− | + | added a masterful handle | |
− | + | added masterful rollers | |
− | + | added masterful thread | |
− | + | added masterful cloth | |
− | + | wove a masterful sewn image | |
− | + | masterfully wrote | |
− | + | created a masterful illustration | |
− | + | attached a masterful instrument piece | |
− | + | created a masterful image set | |
− | + | to a | |
− | + | masterfully dyed a | |
− | + | constructed a masterful | |
− | + | designed a masterful | |
− | + | the confiscation of | |
− | + | the looting of | |
− | + | the theft of | |
− | + | was confiscated | |
− | + | was looted | |
− | + | was recovered | |
− | + | was stolen | |
− | + | and brought to | |
− | + | received its name | |
− | + | was created | |
− | + | was authored by | |
− | + | was created by | |
− | + | the claiming of | |
− | + | the sanctification of | |
− | + | into | |
− | + | a symbol of | |
− | + | an official symbol | |
− | + | into a family heirloom | |
− | + | was made a family heirloom | |
− | + | was claimed | |
− | + | was sanctified | |
− | + | the inheritance of | |
− | + | the offering of | |
− | + | was inherited | |
− | + | was offered | |
− | + | the acquisition of | |
− | + | was acquired | |
− | + | the dissolution of | |
− | + | dissolved | |
− | + | studies | |
− | + | settling | |
− | + | visit | |
− | + | into the area around | |
− | + | fled to | |
− | + | departed to | |
− | + | moved to study in | |
− | + | settled in | |
− | + | visited | |
− | + | fled into | |
− | + | the area around | |
− | + | the fey mood of | |
− | + | the withdrawal from society of | |
− | + | the possession of | |
− | + | the dark brooding of | |
− | + | the fell mood of | |
− | + | the melancholy of | |
− | + | the insanity of | |
− | + | the rampage of | |
− | + | the catatonia | |
− | + | was taken by a fey mood | |
− | + | withdrew from society | |
− | + | was possessed | |
− | + | began to skulk and brood | |
− | + | was taken by a fell mood | |
− | + | was striken by melancholy | |
− | + | became crazed | |
− | + | went berserk | |
− | + | stopped responding to the outside world | |
− | + | the new desire of | |
− | + | the new dream of | |
− | + | the new obsession of | |
− | + | to rule the world | |
− | + | to start a family | |
− | + | to make a great discovery | |
− | + | to create a great work of art | |
− | + | to craft a masterwork | |
− | + | to bring peace to the world | |
− | + | to become a legendary warrior | |
− | + | to master a skill | |
− | + | to fall in love | |
− | + | to see the great natural wonders of the world | |
− | + | with extending | |
− | + | own life | |
− | + | to attain rank in society | |
− | + | to bathe the world in chaos | |
− | + | with an inscrutable goal | |
− | + | became obsessed with | |
− | + | own mortality and sought to extend | |
− | + | life by any means | |
− | + | began dreaming of starting a family | |
− | + | came to desire to rule the world | |
− | + | began dreaming of making a great discovery | |
− | + | began dreaming of creating a great work of art | |
− | + | began dreaming of crafting a masterwork | |
− | + | began dreaming of bringing peace to the world | |
− | + | began dreaming of becoming a legendary warrior | |
− | + | began dreaming of mastering a skill | |
− | + | began dreaming of falling in love | |
− | + | began dreaming of seeing the great natural wonders of the world | |
− | + | began dreaming of attaining rank in society | |
− | + | came to desire to bathe the world in chaos | |
− | + | became obsessed with an inscrutable goal | |
− | + | became childhood friends | |
− | + | cemented a bond of friendship amidst the horror of combat | |
− | + | became infatuated with | |
− | + | was bent toward supernatural vengeance upon | |
− | + | held a deep hatred of | |
− | + | due to persecution | |
− | + | due to religious persecution | |
− | + | formed a grudge against | |
− | + | over the latter's romantic relationship | |
− | + | became lovers | |
− | + | broke up | |
− | + | became | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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State feelings of suspicion | State feelings of suspicion | ||
− | + | Verbally struggle against alarm | |
− | Verbally struggle against | + | struggle |
− | + | Verbally struggle against shock | |
− | Verbally struggle against | + | Verbally struggle against horror |
− | Verbally struggle against | + | Verbally struggle against grief |
− | Verbally struggle | + | State feelings of triumph |
− | State feelings of | + | Verbally struggle against rage |
− | State feelings of | + | State feelings of grim satisfaction |
− | + | Verbally struggle against fear | |
− | State feelings of | + | Verbally struggle against sadness |
− | State feelings of | + | State feelings of satisfaction |
− | State feelings of | + | State feelings of love |
− | State feelings of | + | State feelings of bliss |
− | State feelings of | + | State feelings of excitement |
− | State feelings of | + | State feelings of gaiety |
− | State feelings of | + | State feelings of joy |
− | + | State feelings of vengefulness | |
− | + | Verbally struggle against terror | |
− | + | Verbally struggle against agony | |
− | + | Verbally struggle against anguish | |
− | + | Verbally struggle against despair | |
− | + | Verbally struggle against dismay | |
+ | Verbally struggle against distress | ||
Verbally struggle against fright | Verbally struggle against fright | ||
Verbally struggle against misery | Verbally struggle against misery | ||
− | Verbally struggle against | + | Verbally struggle against mortification |
− | Verbally struggle | + | Verbally struggle, shaken |
− | + | State feelings of acceptance | |
− | + | State feelings of admiration | |
− | + | State feelings of agitation | |
− | + | State feelings of aggravation | |
State feelings of alienation | State feelings of alienation | ||
State feelings of amazement | State feelings of amazement | ||
− | State feelings of | + | State feelings of ambivalence |
− | State feelings of | + | State feelings of anger |
− | State feelings of | + | State feelings of annoyance |
− | State feelings of | + | State feelings of anxiety |
− | + | State feelings of apathy | |
− | + | State feelings of arousal | |
− | State feelings of | + | State feelings of astonishment |
− | + | State feelings of aversion | |
− | State feelings of | + | State feelings of awe |
− | + | State feelings of bitterness | |
− | + | State feelings of boredom | |
− | + | State feelings of caring | |
− | + | State feelings of confusion | |
− | + | State feelings of contempt | |
− | State feelings of | + | State feelings of dejection |
− | State feelings of | + | State feelings of disappointment |
− | State feelings of | + | State feelings of disgust |
− | State feelings of | + | State feelings of disillusionment |
− | State feelings of | + | State feelings of dislike |
− | State feelings of | + | State feelings of displeasure |
− | + | State feelings of eagerness | |
− | State feelings of | + | State feelings of embarassment |
State feelings of empathy | State feelings of empathy | ||
State feelings of emptiness | State feelings of emptiness | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
State feelings of exasperation | State feelings of exasperation | ||
State feelings of ferocity | State feelings of ferocity | ||
− | State feelings of | + | State feelings of frustration |
− | State feelings of | + | State feelings of gloom |
− | State feelings of | + | State feelings of glumness |
− | State feelings of | + | State feelings of gratitude |
− | State feelings of | + | State feelings of grouchiness |
− | State feelings of | + | State feelings of grumpiness |
− | State feelings of | + | State feelings of guilt |
− | State feelings of | + | State feelings of hatred |
− | State feelings of | + | State feelings of hope |
− | State feelings of | + | State feelings of hopelessness |
− | State feelings of | + | State feelings of humiliation |
− | State feelings of | + | State feelings of insult |
− | State feelings of | + | State feelings of interest |
− | State feelings of | + | State feelings of irritation |
− | State feelings of | + | State feelings of isolation |
− | State feelings of | + | State feelings of loathing |
+ | State feelings of loneliness | ||
+ | State feelings of lust | ||
+ | State feelings of nervousness | ||
+ | State feelings of nostalgia | ||
+ | State feelings of optimism | ||
+ | State feelings of outrage | ||
+ | State feelings of panic | ||
+ | State feelings of patience | ||
+ | State feelings of passion | ||
+ | State feelings of rejection | ||
+ | State feelings of relief | ||
+ | State feelings of regret | ||
State feelings of remorse | State feelings of remorse | ||
State feelings of repentance | State feelings of repentance | ||
− | State feelings of | + | State feelings of resentment |
− | State feelings of | + | State feelings of restlessness |
− | State feelings of | + | State feelings of righteous indignation |
− | State feelings of | + | State feelings of self-pity |
− | State feelings of | + | State feelings of servility |
− | State feelings of | + | State feelings of shame |
State feelings of sympathy | State feelings of sympathy | ||
State feelings of tenderness | State feelings of tenderness | ||
− | State feelings of | + | State feelings of uneasiness |
− | State feelings of | + | State feelings of unhappiness |
− | State feelings of | + | State feelings of wonder |
− | State feelings of | + | State feelings of worry |
− | State feelings of | + | State feelings of wrath |
− | State feelings of | + | State feelings of zeal |
− | State feelings of | + | State feelings of adoration |
− | State feelings of | + | State feelings of affection |
− | State feelings of | + | State feelings of amusement |
− | State feelings of | + | State feelings of contentment |
− | State feelings of | + | State feelings of delight |
− | State feelings of | + | State feelings of elation |
− | State feelings of | + | State feelings of enjoyment |
− | State feelings of | + | State feelings of exhilaration |
− | State feelings of | + | State feelings of fondness |
− | State feelings of | + | State feelings of freedom |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
State feelings of glee | State feelings of glee | ||
State feelings of happiness | State feelings of happiness | ||
− | + | State feelings of jolliness | |
− | + | State feelings of joviality | |
− | + | State feelings of jubilation | |
− | + | State feelings of pleasure | |
− | + | State feelings of pride | |
− | + | State feelings, enraptured | |
− | + | State feelings, thrilled | |
− | + | Verbally struggle against existential crisis | |
− | + | Verbally struggle, defeated | |
− | + | State feelings, expectant | |
− | + | Verbally struggle against doubt | |
− | + | State feelings of enthusiasm | |
− | + | Verbally struggle against pessimism | |
− | + | State feelings of euphoria | |
− | + | State feelings of great suspicion | |
− | + | Verbally struggle against great alarm | |
− | + | Verbally struggle against great shock | |
− | + | Verbally struggle against great horror | |
− | + | Verbally struggle against great grief | |
− | + | State feelings of great triumph | |
− | + | Fail the struggle against great rage | |
− | + | State feelings of great grim satisfaction | |
− | + | Verbally struggle against great fear | |
− | + | Verbally struggle against great sadness | |
− | + | State feelings of great satisfaction | |
− | + | State feelings of great love | |
− | + | State feelings of great bliss | |
− | + | State feelings of great excitement | |
− | + | State feelings of great gaiety | |
− | + | State feelings of great joy | |
− | + | State feelings of great vengefulness | |
− | + | Verbally struggle against great terror | |
− | + | Verbally struggle against great agony | |
− | + | Verbally struggle against great anguish | |
− | + | Verbally struggle against great despair | |
− | + | Verbally struggle against great dismay | |
− | + | Verbally struggle against great distress | |
− | + | Verbally struggle against great fright | |
− | + | Verbally struggle against great misery | |
− | + | Verbally struggle against great mortification | |
− | + | Verbally struggle, greatly shaken | |
− | + | State feelings of great acceptance | |
− | + | State feelings of great admiration | |
− | + | State feelings of great agitation | |
− | + | State feelings of great aggravation | |
− | + | State feelings of great alienation | |
− | + | State feelings of great amazement | |
− | + | State feelings of great ambivalence | |
− | + | State feelings of great anger | |
− | + | State feelings of great annoyance | |
− | + | State feelings of great anxiety | |
− | + | State feelings of great apathy | |
− | + | State feelings of great arousal | |
− | + | State feelings of great astonishment | |
− | + | State feelings of great aversion | |
− | + | State feelings of great awe | |
− | + | State feelings of great bitterness | |
− | + | State feelings of great boredom | |
− | + | State feelings of great caring | |
− | + | State feelings of great confusion | |
− | + | State feelings of great contempt | |
− | + | State feelings of great dejection | |
− | + | State feelings of great disappointment | |
− | + | State feelings of great disgust | |
− | + | State feelings of great disillusionment | |
− | + | State feelings of great dislike | |
− | + | State feelings of great displeasure | |
− | + | State feelings of great eagerness | |
− | + | State feelings of great embarrassment | |
− | + | State feelings of great empathy | |
− | + | State feelings of great emptiness | |
− | + | State feelings of great exasperation | |
− | + | State feelings of great ferocity | |
− | + | State feelings of great frustration | |
− | + | State feelings of great gloom | |
− | + | State feelings of great glumness | |
− | + | State feelings of great gratitude | |
− | + | State feelings of great grouchiness | |
− | + | State feelings of great grumpiness | |
− | + | State feelings of great guilt | |
− | + | State feelings of great hatred | |
− | + | State feelings of great hope | |
− | + | State feelings of great hopelessness | |
− | + | State feelings of great humiliation | |
− | + | State feelings of great insult | |
− | + | State feelings of great interest | |
− | + | State feelings of great irritation | |
− | + | State feelings of great isolation | |
− | + | State feelings of great loathing | |
− | + | State feelings of great loneliness | |
− | + | State feelings of great lust | |
− | + | State feelings of great nervousness | |
− | + | State feelings of great nostalgia | |
− | + | State feelings of great optimism | |
− | + | State feelings of great outrage | |
− | + | State feelings of great panic | |
− | + | State feelings of great patience | |
− | + | State feelings of great passion | |
− | + | State feelings of great rejection | |
− | + | State feelings of great relief | |
− | + | State feelings of great regret | |
− | + | State feelings of great remorse | |
− | + | State feelings of great repentance | |
− | + | State feelings of great resentment | |
− | + | State feelings of great restlessness | |
− | + | State feelings of great righteous indignation | |
− | + | State feelings of great self-pity | |
− | + | State feelings of great servility | |
− | + | State feelings of great shame | |
− | + | State feelings of great sympathy | |
− | + | State feelings of great tenderness | |
− | + | State feelings of great uneasiness | |
− | + | State feelings of great unhappiness | |
− | + | State feelings of great wonder | |
− | + | State feelings of great worry | |
− | + | State feelings of great wrath | |
− | + | State feelings of great zeal | |
− | + | State feelings of great adoration | |
− | + | State feelings of great affection | |
− | + | State feelings of great amusement | |
− | + | State feelings of great contentment | |
− | + | State feelings of great delight | |
− | + | State feelings of great elation | |
− | + | State feelings of great enjoyment | |
− | + | State feelings of great exhilaration | |
− | + | State feelings of great fondness | |
− | + | State feelings of great freedom | |
− | + | State feelings of great flee | |
− | + | State feelings of great happiness | |
− | + | State feelings of great jolliness | |
− | + | State feelings of great joviality | |
− | + | State feelings of great jubilation | |
− | + | State feelings of great pleasure | |
− | + | State feelings of great pride | |
− | + | State feelings, greatly enraptured | |
− | + | State feelings, greatly thrilled | |
− | + | Verbally struggle against looming existential crisis | |
− | + | Verbally struggle, greatly defeated | |
− | + | State feelings, greatly expectant | |
− | + | Verbally struggle against great doubt | |
− | + | State feelings of great enthusiasm | |
− | + | Verbally struggle against great pessimism | |
− | + | State feelings of great euphoria | |
− | + | Fail the struggle against great alarm | |
− | + | outburst | |
− | + | fail | |
− | + | Fail the struggle against great shock | |
− | + | Fail the struggle against great horror | |
− | + | Fail the struggle against great grief | |
− | + | Fail the struggle against great fear | |
− | + | Fail the struggle against great sadness | |
− | + | Fail the struggle against great terror | |
− | + | Fail the struggle against great agony | |
− | + | Fail the struggle against great anguish | |
− | + | Fail the struggle against great despair | |
− | + | Fail the struggle against great dismay | |
− | + | Fail the struggle against great distress | |
− | + | Fail the struggle against great fright | |
− | + | Fail the struggle against great misery | |
− | + | Fail the struggle against great mortification | |
− | + | Fail the internal struggle, completely shaken | |
− | + | Fail the struggle against existential crisis | |
− | + | worthlessness | |
− | + | value | |
− | + | friendship | |
− | + | artwork | |
− | + | cooperation | |
− | + | independence | |
− | + | self-control | |
− | + | martial | |
− | + | prowess | |
− | + | leisure | |
− | + | commerce | |
− | + | peace | |
− | + | knowledge | |
− | + | (to | |
− | + | I desire that | |
− | + | be returned to me. | |
− | + | be returned to my family. | |
− | + | Speaking as a representative of | |
− | + | , it is important that | |
− | + | be returned. | |
− | + | I require it as a symbol of the | |
− | + | requires it to be a proper | |
− | + | It is the symbol of the | |
− | + | It is a valuable treasure to us. | |
− | + | It should be brought to | |
− | + | It would be wonderful if | |
− | + | found a lasting home within | |
− | + | wants | |
− | + | returned | |
− | + | returned to | |
− | + | Last I remember, I had it. | |
− | + | Last I heard, I had it. | |
− | + | Last I heard, you held it. | |
− | + | Last I saw, it was held by | |
− | + | Last I heard, it was held by | |
− | + | Last I saw, it was in | |
− | + | Last I heard, it was in | |
− | + | I have no idea where it is. | |
− | + | Greetings. | |
− | + | Salutations | |
− | + | Greetings | |
− | + | Hello | |
− | + | I'm a true | |
− | + | I thought you called yourself | |
− | + | An honor as always. How can I be of service? | |
− | + | . It is good to see you. | |
− | + | is dumbstruck for a moment. | |
− | + | A legend? Here? I can scarcely believe it. | |
− | + | I am honored to be in your presence. | |
− | + | It is an honor. | |
− | + | Your name precedes you. Thank you for all that you have done. | |
− | + | It is good to finally meet you! | |
− | + | Welcome home, my child. | |
− | + | . What can I do for you? | |
− | + | You are welcome at | |
− | + | . Please be respectful of the materials. | |
− | + | How are you, my | |
− | + | It's great to have a friend like you! | |
− | + | And what exactly do you want? | |
− | + | Are you ready to learn? | |
− | + | Been in any good scraps today? | |
− | + | Let's not hurt anybody. | |
− | + | Make any good deals lately? | |
− | + | Long live the cause! | |
− | + | Thank you for keeping us safe. | |
− | + | Don't let the enemy rest. | |
− | + | Thank you for all you do. | |
− | + | Are you hunting for treasure? | |
− | + | Thank you for protecting our wisdom. | |
− | + | Don't try to throw your weight around. | |
− | + | I have nothing for you. | |
− | + | I value your loyalty. | |
− | + | It really is a pleasure to speak with you again. | |
− | + | Do you have wisdom to share, preacher? | |
− | + | Do you have a story to tell? | |
− | + | Have you written a new poem? | |
− | + | Is it time to make music? | |
− | + | Are you still dancing? | |
− | + | Are in a foul mood? | |
− | + | You'll get nothing from me with your flattery. | |
− | + | Are you stalking a dangerous beast? | |
− | + | Don't walk off with anything. | |
− | + | It is amazing how far you've come. Welcome home. | |
− | + | It's good to see you have companions to travel with on your adventures. | |
− | + | I know you can handle yourself, but be careful out there. | |
− | + | Hopefully your friends can dissuade you from this foolishness. | |
− | + | Traveling alone in the wilds?! You know better than that. | |
− | + | Only a hero such as yourself can travel at night. The bogeyman would get me. | |
− | + | I know you've seen your share of adventure, but be careful or the bogeyman may get you. | |
− | + | Only a fool would travel alone at night! Take shelter or the bogeyman will get you. | |
− | + | Night is falling. You'd better stay indoors, or the bogeyman will get you. | |
− | + | The sun will set soon. Be careful that the bogeyman doesn't get you. | |
− | + | Don't travel alone at night, or the bogeyman will get you. | |
− | + | Welcome to | |
− | + | I am the | |
− | + | STRANGUS | |
− | + | AUGIS | |
− | + | STORKIS | |
− | + | [PRO_SUB] | |
− | + | [PRO_OBJ] | |
− | + | [PRO_POS] | |
− | + | I've defeated many fearsome opponents! | |
− | + | Knowing no mercy, | |
− | + | devoured | |
− | + | devoured our livestock | |
− | + | stole | |
− | + | stole our treasures | |
− | + | destroyed | |
− | + | a dungeon | |
− | + | destroyed our homes | |
− | + | profaned | |
− | + | profaned our homes | |
− | + | This bloodsucking fiend | |
− | + | This vile fiend | |
− | + | even | |
− | + | murdered | |
− | + | has even killed | |
− | + | lust for murder | |
− | + | , among them | |
− | + | pauses to regain | |
− | + | composure.] | |
− | + | It pains me all the more, for the foul villain | |
− | + | was once | |
− | + | my own | |
− | + | , now twisted into monstrosity | |
− | + | , now cursed | |
− | + | Save us from this | |
− | + | Beware! It it said that only | |
− | + | It is said that | |
− | + | harms the creature. | |
− | + | Other arms may not cut so deeply. | |
− | + | has killed | |
− | + | traitor | |
− | + | I am | |
− | + | I am a | |
− | + | of the | |
− | + | , as are you | |
− | + | forgetful guard | |
− | + | I am a slave of | |
− | + | I am a prisoner of | |
− | + | Please help me to escape from this place. | |
− | + | But mostly I just like to drink. | |
− | + | How I long for some excitement in my life... | |
− | + | I've always dreamed of seeing far-away places. | |
− | + | I would give anything to be away from here. I can't stand the boredom! | |
− | + | Can you lead me to battle and a warrior's death? | |
− | + | failed to load conflict report incident | |
− | + | There is a great keep there | |
− | + | named | |
− | + | There is a tavern there | |
− | + | There is a temple | |
− | + | There is a library there | |
− | + | There is a tomb | |
− | + | housing | |
− | + | is there. | |
− | + | It is a place of great evil. | |
− | + | looks around nervously and leans forward, speaking quietly. | |
− | + | It is rumored that the dead rise and stalk the living! | |
− | + | That place is blessed. | |
− | + | Savage beasts call it their home. | |
− | + | ! It's terrifying. | |
− | + | have been known to hunt out there. | |
− | + | roam freely out there. | |
− | + | I don't know very much about it. | |
− | + | The surrounding area is called | |
− | + | We are in | |
− | + | [You receive a detailed description.] | |
− | + | is in | |
− | + | I've heard of a place called | |
− | + | There's absolutely nothing interesting around here. | |
− | + | A night creature has infiltrated our communities and now makes prey of us. | |
− | + | An evil lurks within. | |
− | + | As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. | |
− | + | A great beast threatens to bring ruin upon our people. | |
− | + | We have been under siege by an ancient force of nature. | |
− | + | It is time to send our cursed enemy back to the underworld. | |
− | + | Our people have been tormented by | |
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
SHAPE | SHAPE | ||
− | + | COLOR_PATTERN | |
− | Unrecognized | + | CP_COLOR |
− | + | PATTERN | |
− | + | Unrecognized Colored Pattern Token: | |
− | Unrecognized | + | FACES |
− | + | GEMS_USE_NOUN | |
− | + | GEMS_USE_ADJ | |
− | + | GEMS_USE_ADJ_NOUN | |
− | + | Unrecognized Shape Token: | |
− | + | SIMPLE | |
− | + | IN_WATER | |
− | Unrecognized | + | IN_MAGMA |
− | + | NO_WATER | |
− | Unrecognized | + | NO_MAGMA |
− | + | NO_THICK_FOG | |
− | + | OUTSIDE | |
− | + | Unrecognized Location Hint Token: | |
− | + | ROAD | |
− | + | TUNNEL | |
− | + | BRIDGE | |
− | + | WALL | |
− | + | Unrecognized World Construction Token: | |
− | + | PANTHEON | |
− | + | REGIONAL_FORCE | |
− | + | Unrecognized Religion Token: | |
− | + | SPRING | |
− | + | AUTUMN | |
− | + | Unrecognized Season Token: | |
− | + | AGRICULTURE | |
− | + | ANIMALS | |
− | + | BALANCE | |
− | + | BEAUTY | |
− | + | BIRTH | |
− | + | BLIGHT | |
− | + | BOUNDARIES | |
− | + | CAVERNS | |
− | + | CHAOS | |
− | + | CHARITY | |
− | + | CHILDREN | |
− | + | COASTS | |
− | + | CONSOLATION | |
− | + | COURAGE | |
− | + | CREATION | |
− | + | DANCE | |
− | + | DARKNESS | |
− | + | DAWN | |
− | + | DEFORMITY | |
− | + | DEPRAVITY | |
− | + | DISCIPLINE | |
− | + | DISEASE | |
− | + | DREAMS | |
− | + | DUSK | |
− | + | DUTY | |
− | + | EARTH | |
− | + | FAMILY | |
− | + | FAME | |
− | + | FATE | |
− | + | FERTILITY | |
− | + | FESTIVALS | |
− | + | FIRE | |
− | + | FISH | |
− | + | FISHING | |
− | + | FORGIVENESS | |
− | + | FORTRESSES | |
− | + | FREEDOM | |
− | + | GAMBLING | |
− | + | GAMES | |
− | + | GENEROSITY | |
− | + | HAPPINESS | |
− | + | HEALING | |
− | + | HOSPITALITY | |
− | + | HUNTING | |
− | + | INSPIRATION | |
− | + | JEALOUSY | |
− | + | JEWELS | |
− | + | JUSTICE | |
− | + | LABOR | |
− | Unrecognized | + | LAKES |
− | + | LAWS | |
− | + | LIES | |
− | + | LIGHT | |
− | + | LIGHTNING | |
− | + | LONGEVITY | |
− | + | LOVE | |
− | + | LOYALTY | |
− | + | LUCK | |
− | + | LUST | |
− | + | MARRIAGE | |
− | + | MERCY | |
− | + | METALS | |
− | + | MINERALS | |
− | + | MISERY | |
− | + | MIST | |
− | + | MOON | |
− | + | MOUNTAINS | |
− | + | MUCK | |
− | + | MURDER | |
− | + | MUSIC | |
− | + | NATURE | |
− | + | NIGHT | |
− | + | NIGHTMARES | |
− | + | OATHS | |
− | + | OCEANS | |
− | + | ORDER | |
− | + | PAINTING | |
− | + | PEACE | |
+ | PERSUASION | ||
+ | PLANTS | ||
+ | POETRY | ||
+ | PREGNANCY | ||
+ | RAINBOWS | ||
+ | REBIRTH | ||
+ | REVELRY | ||
+ | REVENGE | ||
+ | RIVERS | ||
+ | RULERSHIP | ||
+ | RUMORS | ||
+ | SACRIFICE | ||
+ | SALT | ||
+ | SCHOLARSHIP | ||
+ | SEASONS | ||
+ | SILENCE | ||
+ | SONG | ||
+ | STARS | ||
+ | STORMS | ||
+ | STRENGTH | ||
+ | SUICIDE | ||
+ | THEFT | ||
+ | THRALLDOM | ||
+ | THUNDER | ||
+ | TORTURE | ||
+ | TRADE | ||
+ | TRAVELERS | ||
+ | TREACHERY | ||
+ | TREES | ||
+ | TRICKERY | ||
+ | TRUTH | ||
+ | TWILIGHT | ||
+ | VALOR | ||
+ | VICTORY | ||
+ | VOLCANOS | ||
+ | WATER | ||
+ | WEALTH | ||
+ | WEATHER | ||
+ | WIND | ||
+ | WISDOM | ||
+ | WRITING | ||
+ | YOUTH | ||
+ | OWN_RACE | ||
+ | FANCIFUL | ||
+ | Unrecognized Art Facet Token: | ||
+ | PLANT | ||
+ | TREE | ||
+ | Unrecognized Art Image Element Token: | ||
+ | HANDLE | ||
+ | ROLLERS | ||
+ | Unrecognized Specific Item Improvement Token: | ||
+ | PLAYER_FORTRESS | ||
+ | DARK_FORTRESS | ||
+ | CAVE | ||
+ | CAVE_DETAILED | ||
+ | TREE_CITY | ||
+ | CITY | ||
+ | FORTRESS | ||
+ | MONUMENT | ||
+ | Unrecognized Site Token: | ||
+ | LAW_ENFORCE | ||
+ | TAX_ESCORT | ||
+ | ANIMATED | ||
+ | GHOST | ||
+ | ADVENTURER | ||
+ | Unrecognized Creature Texture Token: | ||
+ | Unrecognized Historical Figure Site Link Token: | ||
+ | MINER | ||
+ | WOODWORKER | ||
+ | CARPENTER | ||
+ | BOWYER | ||
+ | WOODCUTTER | ||
+ | STONEWORKER | ||
+ | ENGRAVER | ||
+ | RANGER | ||
+ | ANIMAL_CARETAKER | ||
+ | ANIMAL_TRAINER | ||
+ | HUNTER | ||
+ | TRAPPER | ||
+ | ANIMAL_DISSECTOR | ||
+ | METALSMITH | ||
+ | FURNACE_OPERATOR | ||
+ | WEAPONSMITH | ||
ARMORER | ARMORER | ||
BLACKSMITH | BLACKSMITH | ||
Line 7,613: | Line 8,838: | ||
CRAFTSMAN | CRAFTSMAN | ||
WOODCRAFTER | WOODCRAFTER | ||
− | + | POTTER | |
− | + | WAX_WORKER | |
− | + | STONECRAFTER | |
− | + | LEATHERWORKER | |
− | + | BONE_CARVER | |
− | + | WEAVER | |
− | + | CLOTHIER | |
− | + | GLASSMAKER | |
+ | STRAND_EXTRACTOR | ||
+ | FISHERY_WORKER | ||
+ | FISHERMAN | ||
+ | FISH_DISSECTOR | ||
+ | FISH_CLEANER | ||
+ | FARMER | ||
+ | CHEESE_MAKER | ||
+ | MILKER | ||
+ | GELDER | ||
+ | SHEARER | ||
+ | SPINNER | ||
+ | COOK | ||
+ | THRESHER | ||
+ | MILLER | ||
+ | BUTCHER | ||
+ | DYER | ||
+ | PRESSER | ||
+ | BEEKEEPER | ||
+ | GLAZER | ||
+ | PLANTER | ||
+ | HERBALIST | ||
+ | BREWER | ||
+ | SOAP_MAKER | ||
+ | POTASH_MAKER | ||
+ | LYE_MAKER | ||
+ | WOOD_BURNER | ||
+ | MECHANIC | ||
+ | SIEGE_ENGINEER | ||
+ | SIEGE_OPERATOR | ||
+ | PUMP_OPERATOR | ||
CLERK | CLERK | ||
ARCHITECT | ARCHITECT | ||
Line 7,629: | Line 8,884: | ||
SURGEON | SURGEON | ||
ADMINISTRATOR | ADMINISTRATOR | ||
− | + | TRADER | |
− | + | ALCHEMIST | |
− | + | MERCHANT | |
− | + | HAMMERMAN | |
− | + | MASTER_HAMMERMAN | |
− | + | SPEARMAN | |
− | + | MASTER_SPEARMAN | |
− | + | CROSSBOWMAN | |
− | + | MASTER_CROSSBOWMAN | |
− | + | WRESTLER | |
− | + | MASTER_WRESTLER | |
− | + | AXEMAN | |
− | + | MASTER_AXEMAN | |
− | + | SWORDSMAN | |
− | + | MASTER_SWORDSMAN | |
− | + | MACEMAN | |
− | + | MASTER_MACEMAN | |
− | + | PIKEMAN | |
− | + | MASTER_PIKEMAN | |
− | + | BOWMAN | |
− | + | MASTER_BOWMAN | |
− | + | BLOWGUNMAN | |
− | + | MASTER_BLOWGUNMAN | |
− | + | RECRUIT | |
TRAINED_HUNTER | TRAINED_HUNTER | ||
TRAINED_WAR | TRAINED_WAR | ||
Line 7,661: | Line 8,916: | ||
LASHER | LASHER | ||
MASTER_LASHER | MASTER_LASHER | ||
− | + | MONSTER_SLAYER | |
− | + | SCOUT | |
− | + | BEAST_HUNTER | |
− | + | SNATCHER | |
− | + | MERCENARY | |
− | + | POET | |
− | + | BARD | |
− | + | DANCER | |
− | + | SAGE | |
− | + | SCHOLAR | |
− | + | PHILOSOPHER | |
− | + | MATHEMATICIAN | |
− | + | ASTRONOMER | |
− | + | NATURALIST | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
PAPERMAKER | PAPERMAKER | ||
BOOKBINDER | BOOKBINDER | ||
Line 7,698: | Line 8,935: | ||
SCRIBE | SCRIBE | ||
TAVERN_KEEPER | TAVERN_KEEPER | ||
+ | CRIMINAL | ||
PEDDLER | PEDDLER | ||
PROPHET | PROPHET | ||
PILGRIM | PILGRIM | ||
− | + | MONK | |
− | + | MESSENGER | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
MINING | MINING | ||
WOODCUTTING | WOODCUTTING | ||
Line 7,755: | Line 8,946: | ||
DETAILSTONE | DETAILSTONE | ||
MASONRY | MASONRY | ||
+ | ANIMALTRAIN | ||
+ | ANIMALCARE | ||
+ | DISSECT_FISH | ||
+ | DISSECT_VERMIN | ||
PROCESSFISH | PROCESSFISH | ||
TRAPPING | TRAPPING | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
PRESSING | PRESSING | ||
BEEKEEPING | BEEKEEPING | ||
− | + | GLAZING | |
− | + | WEAVING | |
− | + | BREWING | |
− | + | ALCHEMY | |
− | + | CLOTHESMAKING | |
− | + | MILLING | |
− | + | PROCESSPLANTS | |
− | + | CHEESEMAKING | |
− | + | MILK | |
− | + | GELD | |
− | + | SHEARING | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
SPINNING | SPINNING | ||
HERBALISM | HERBALISM | ||
+ | SMELT | ||
+ | EXTRACT_STRAND | ||
+ | FORGE_WEAPON | ||
+ | FORGE_ARMOR | ||
+ | FORGE_FURNITURE | ||
CUTGEM | CUTGEM | ||
ENCRUSTGEM | ENCRUSTGEM | ||
WOODCRAFT | WOODCRAFT | ||
+ | PAPERMAKING | ||
+ | BOOKBINDING | ||
+ | POTTERY | ||
+ | WAX_WORKING | ||
STONECRAFT | STONECRAFT | ||
METALCRAFT | METALCRAFT | ||
LEATHERWORK | LEATHERWORK | ||
− | + | BONECARVE | |
− | + | SWORD | |
− | + | MISC_WEAPON | |
− | + | DAGGER | |
− | + | MACE | |
− | + | HAMMER | |
− | + | SPEAR | |
− | + | CROSSBOW | |
+ | ARMOR | ||
+ | SIEGECRAFT | ||
+ | SIEGEOPERATE | ||
+ | OPERATE_PUMP | ||
+ | PIKE | ||
+ | WHIP | ||
+ | BLOWGUN | ||
+ | THROW | ||
+ | MECHANICS | ||
+ | MAGIC_NATURE | ||
+ | SNEAK | ||
+ | DESIGNBUILDING | ||
+ | DRESS_WOUNDS | ||
+ | DIAGNOSE | ||
+ | SURGERY | ||
+ | SET_BONE | ||
+ | SUTURE | ||
+ | CRUTCH_WALK | ||
+ | WOOD_BURNING | ||
+ | LYE_MAKING | ||
+ | POTASH_MAKING | ||
+ | SOAP_MAKING | ||
+ | SWIMMING | ||
+ | RIDING | ||
+ | NEGOTIATION | ||
+ | JUDGING_INTENT | ||
+ | APPRAISAL | ||
+ | ORGANIZATION | ||
+ | RECORD_KEEPING | ||
+ | LYING | ||
+ | INTIMIDATION | ||
+ | CONVERSATION | ||
+ | COMEDY | ||
+ | FLATTERY | ||
+ | CONSOLE | ||
+ | PACIFY | ||
+ | TRACKING | ||
+ | KNOWLEDGE_ACQUISITION | ||
CONCENTRATION | CONCENTRATION | ||
SITUATIONAL_AWARENESS | SITUATIONAL_AWARENESS | ||
Line 7,819: | Line 9,036: | ||
LEADERSHIP | LEADERSHIP | ||
TEACHING | TEACHING | ||
− | + | MELEE_COMBAT | |
− | + | RANGED_COMBAT | |
− | + | WRESTLING | |
− | + | BITE | |
− | + | GRASP_STRIKE | |
− | + | STANCE_STRIKE | |
− | + | DODGING | |
− | + | KNAPPING | |
− | + | MILITARY_TACTICS | |
− | + | CLIMBING | |
− | + | MAKE_MUSIC | |
− | + | SING | |
− | + | PLAY_KEYBOARD_INSTRUMENT | |
− | + | PLAY_STRINGED_INSTRUMENT | |
− | + | PLAY_WIND_INSTRUMENT | |
− | + | PLAY_PERCUSSION_INSTRUMENT | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
CRITICAL_THINKING | CRITICAL_THINKING | ||
LOGIC | LOGIC | ||
Line 7,858: | Line 9,060: | ||
OPTICS_ENGINEER | OPTICS_ENGINEER | ||
FLUID_ENGINEER | FLUID_ENGINEER | ||
− | + | INTRIGUE | |
− | + | FORCED | |
− | + | UNCOMMON | |
− | + | RARE | |
− | + | SMALLGEM | |
− | + | BLOCKS | |
− | + | ROUGH | |
− | + | BOULDER | |
− | + | BRANCH | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
DOOR | DOOR | ||
FLOODGATE | FLOODGATE | ||
Line 7,881: | Line 9,076: | ||
CHAIR | CHAIR | ||
CHAIN | CHAIN | ||
− | + | FLASK | |
− | + | GOBLET | |
− | + | TOOL | |
− | + | WINDOW | |
− | + | CAGE | |
− | + | BARREL | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
BUCKET | BUCKET | ||
ANIMALTRAP | ANIMALTRAP | ||
Line 7,924: | Line 9,090: | ||
BOOK | BOOK | ||
QUERN | QUERN | ||
− | + | MILLSTONE | |
− | + | WEAPON | |
− | + | GLOVES | |
− | + | ARMORSTAND | |
− | + | WEAPONRACK | |
− | + | CABINET | |
− | + | FIGURINE | |
− | + | AMULET | |
− | + | SCEPTER | |
− | + | CROWN | |
− | + | RING | |
− | + | EARRING | |
− | + | BRACELET | |
− | + | ANVIL | |
− | + | CORPSEPIECE | |
+ | REMAINS | ||
+ | MEAT | ||
+ | FISH_RAW | ||
+ | VERMIN | ||
+ | SEEDS | ||
+ | SKIN_TANNED | ||
+ | PLANT_GROWTH | ||
+ | THREAD | ||
+ | CLOTH | ||
+ | SHEET | ||
+ | TOTEM | ||
+ | BACKPACK | ||
QUIVER | QUIVER | ||
SPLINT | SPLINT | ||
Line 7,945: | Line 9,123: | ||
CATAPULTPARTS | CATAPULTPARTS | ||
BALLISTAPARTS | BALLISTAPARTS | ||
− | |||
BALLISTAARROWHEAD | BALLISTAARROWHEAD | ||
− | + | TRAPPARTS | |
− | + | TRAPCOMP | |
− | + | DRINK | |
− | + | POWDER_MISC | |
− | + | CHEESE | |
− | + | COIN | |
− | + | GLOB | |
− | + | ROCK | |
− | + | PIPE_SECTION | |
− | + | INORGANIC | |
− | + | AMBER | |
− | + | CORAL | |
− | + | GLASS_GREEN | |
− | + | GLASS_CLEAR | |
− | + | GLASS_CRYSTAL | |
− | + | COAL | |
− | + | PEARLASH | |
− | + | GRIME | |
− | + | COKE | |
+ | USE_LAVA_STONE | ||
+ | Unrecognized Inorganic Token: | ||
NO_MATGLOSS | NO_MATGLOSS | ||
− | |||
Unrecognized Coal Token: | Unrecognized Coal Token: | ||
VEIN | VEIN | ||
Line 7,974: | Line 9,152: | ||
CLUSTER_ONE | CLUSTER_ONE | ||
Unrecognized Inclusion Type Token: | Unrecognized Inclusion Type Token: | ||
− | + | West | |
− | + | South | |
− | + | Below | |
− | + | Above | |
− | + | Here | |
− | + | /Below | |
− | + | /Above | |
− | + | Cloth (Plant) | |
− | + | Cloth (Yarn) | |
− | + | Drinks | |
− | + | Powders | |
− | + | Meat | |
− | + | Eggs | |
− | + | Plants | |
+ | Fruit and Nuts | ||
+ | Garden Vegetables | ||
Meat/Fish Recipes | Meat/Fish Recipes | ||
Other Recipes | Other Recipes | ||
Line 7,994: | Line 9,174: | ||
Large Cut Gems | Large Cut Gems | ||
Stone Blocks | Stone Blocks | ||
− | |||
Anvils | Anvils | ||
− | + | Weapons | |
− | + | Training Weapons | |
− | + | Bodywear | |
− | + | Ammo | |
− | + | Digging Implements | |
− | + | Headwear | |
− | + | Toys | |
− | + | Tools | |
− | + | Instruments | |
− | + | Stone | |
− | + | Sand | |
− | + | Clay | |
− | + | Glass | |
− | + | Cages | |
− | + | Bags (Leather) | |
− | + | Bags (Plant) | |
− | + | Bags (Silk) | |
− | + | Bags (Yarn) | |
− | |||
− | |||
− | |||
− | |||
− | |||
Thread (Yarn) | Thread (Yarn) | ||
Ropes (Plant) | Ropes (Plant) | ||
Line 8,027: | Line 9,201: | ||
Flasks/Waterskins | Flasks/Waterskins | ||
Quivers | Quivers | ||
− | + | Backpacks | |
− | + | Buckets | |
− | + | Splints | |
− | + | Crutches | |
− | + | Cups/Mugs/Goblets | |
− | + | Dungeon Commander | |
− | + | Insane Mood | |
− | + | Undead Hunt | |
− | + | Maraud Target | |
− | + | Sieger Basepoint | |
− | + | Sieger Mill | |
− | + | Ambush Patrol | |
− | + | Marauder Mill | |
− | + | Wilderness Curious Wander | |
− | + | Wilderness Curious Steal Target | |
− | + | Wilderness Roamer | |
− | + | Pattern Patrol | |
− | + | Inactive Marauder | |
− | + | Owner | |
− | + | Commander | |
− | + | Chained Animal | |
− | + | Meeting Location | |
− | |||
− | |||
Meeting Location Building | Meeting Location Building | ||
Vermin Hunting | Vermin Hunting | ||
Line 8,059: | Line 9,231: | ||
Move to Site | Move to Site | ||
Claim Site | Claim Site | ||
− | + | Head for Edge | |
− | + | Milling Flood | |
− | + | Milling Burrow | |
− | + | Squad Move | |
− | + | Squad Kill List | |
− | + | Squad Patrol | |
− | + | Squad Defend Burrow | |
− | + | Squad Defend Burrow From Target | |
− | + | Lair Hunter | |
− | + | Graze | |
− | + | Guard | |
− | + | Alarm | |
− | + | Wait Order | |
− | + | Nonsense | |
− | + | Come to Job Building | |
− | + | Valid Pond Dump Unit | |
− | + | Valid Pond Dump | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Valid Pond Dump | ||
Conflict Defense | Conflict Defense | ||
Adventure Move | Adventure Move | ||
Line 8,099: | Line 9,255: | ||
Sleep Bed | Sleep Bed | ||
Sleep Barracks | Sleep Barracks | ||
− | + | Sleep Ground | |
− | + | Leave Wall | |
− | Guard | + | Flee Terrain |
− | + | Tax Room | |
− | + | Guard Taxes | |
− | + | Ransack Taxes | |
− | + | Get Empty Sand Bag | |
− | + | Sand Zone | |
− | + | Clay Zone | |
− | + | Colony to Install | |
− | + | Return Colony To Install | |
− | + | Grab Cage | |
− | + | Uncage Animal | |
− | + | Capture Small Pet | |
− | + | Grab Cage Unit | |
− | + | Grab Milk Unit | |
+ | Go to Milk Station | ||
+ | Grab Shear Unit | ||
+ | Go to Shear Station | ||
+ | Lay Egg/Nest Box | ||
+ | Go to Cage | ||
+ | Grab Animal Trap | ||
+ | Cage Vermin | ||
+ | Grab Unfill Bucket | ||
+ | Grab Goblet | ||
+ | Seek Fill Bucket | ||
+ | Seek Patient for Carry | ||
+ | Seek Patient for Diagnosis | ||
+ | Seek Patient for Immobilize Break | ||
+ | Seek Patient for Crutch | ||
+ | Seek Patient for Suturing | ||
+ | Seek Patient for Dress Wound | ||
Seek Surgery Site | Seek Surgery Site | ||
Carry Patient to Bed | Carry Patient to Bed | ||
Line 8,123: | Line 9,295: | ||
Seek Building For Item Drop | Seek Building For Item Drop | ||
Seek Building For Job | Seek Building For Job | ||
− | + | Seek Splint | |
− | Seek | + | Seek Crutch |
− | Seek | + | Seek Suture Thread |
− | Seek | + | Seek Dressing Cloth |
− | Seek | + | Go to Give Water Target |
− | Seek | + | Seek Food for Target |
− | Seek | + | Seek Target for Food |
− | Seek | + | Seek Animal for Slaughter |
− | + | Seek Slaughter Building | |
− | + | Seek Animal for Gelding | |
− | + | Seek Gelding Building | |
− | + | Seek Animal for Chain | |
− | + | Seek Chain for Animal | |
− | + | Seek Cage for Unchain | |
− | + | Seek Animal for Unchain | |
− | + | Grab Food for Taming | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Seek | ||
− | |||
− | |||
− | |||
− | |||
− | Grab | ||
− | |||
− | |||
Seek Animal for Taming | Seek Animal for Taming | ||
Seek Drink Item | Seek Drink Item | ||
Line 8,163: | Line 9,319: | ||
Set Glass Mood Building | Set Glass Mood Building | ||
Set Mood Building | Set Mood Building | ||
− | Seek | + | Seek Fell Victim |
− | + | Clean Building Site | |
− | + | Reset Priority Goal | |
− | + | Main Job Building | |
− | + | Drop Off Job Items | |
− | + | Grab Job Resources | |
− | + | Work at Building | |
− | Grab | + | Grab Uniform |
− | + | Grab Clothing | |
− | Seek | + | Grab Weapon |
− | + | Grab Ammunition | |
− | + | Grab Shield | |
− | Go to | + | Grab Armor |
− | Seek | + | Grab Helm |
− | + | Grab Boots | |
− | + | Grab Gloves | |
+ | Grab Pants | ||
+ | Grab Quiver | ||
+ | Grab Backpack | ||
+ | Grab Waterskin | ||
+ | Start Hunt | ||
+ | Start Fish | ||
+ | Clean | ||
+ | Hunt Vermin | ||
+ | Patrol | ||
+ | Squad Station | ||
+ | Seek Infant | ||
+ | Shop Specific | ||
+ | Mill in Shop | ||
+ | Go to Shop | ||
+ | Seek Training Ammunition | ||
+ | Archery Training Site | ||
Sparring Partner | Sparring Partner | ||
Sparring Site | Sparring Site | ||
Line 8,187: | Line 9,359: | ||
Store Item | Store Item | ||
Grab Kill | Grab Kill | ||
− | + | Grab Execution Weapon | |
− | + | Drop Kill at Butcher | |
− | + | Drop Kill out Front | |
− | + | Go to Beating Target | |
− | + | Go to Interrogation Target | |
− | Go to | + | Interrogation Office |
− | Seek | + | Seek Kidnap Victim |
− | + | Seek Blood Suck Victim | |
− | + | Seek Sheriff | |
− | + | Seek Hunting Target | |
− | + | Seek Target Mechanism | |
− | + | Seek Target for Mechanism | |
− | + | Seek Mechanism for Trigger | |
− | + | Seek Trigger for Mechanism | |
− | + | Seek Trap for Vermin Catch | |
− | + | Seek Vermin for Catching | |
− | + | Seek Vermin Catch Location | |
− | + | Wander Vermin Catch Location | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Seek | ||
− | Seek | ||
− | |||
− | |||
− | |||
− | |||
Seek Vermin for Hunting | Seek Vermin for Hunting | ||
Seek Vermin Hunting Spot | Seek Vermin Hunting Spot | ||
Line 8,227: | Line 9,385: | ||
Seek Drink Area for Water | Seek Drink Area for Water | ||
Upgrade Squad Equipment | Upgrade Squad Equipment | ||
− | + | Prepare Equipment Manifests | |
− | + | Wander Depot | |
− | + | Seek Update Office | |
− | + | Seek Manage Office | |
− | + | Assigned Building Job | |
− | + | Chase Opponent | |
− | + | Chase Opponent Flood | |
− | Wander | + | Chase Opponent (Same Square) |
− | |||
− | |||
− | |||
− | |||
− | Seek | ||
− | Seek | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Flee from Opponent | Flee from Opponent | ||
Flee from Opponent (Climb) | Flee from Opponent (Climb) | ||
Line 8,274: | Line 9,401: | ||
Seek Station | Seek Station | ||
Train Animal | Train Animal | ||
− | + | Start Water Job Well | |
− | + | Start Water Job Drink Area | |
− | + | Start Eat Job | |
− | + | Scheduled Meal | |
− | + | Scheduled Sleep Bed | |
− | + | Scheduled Sleep Ground | |
− | + | Remove Construction | |
− | + | Chop | |
− | + | Detail | |
− | + | Gather Plant | |
− | + | Mischief | |
− | + | Rest (Recovered) | |
− | + | Rest (Reset) | |
− | + | Combat Training | |
− | + | Skill Demonstration | |
+ | Individual Skill Drill | ||
+ | Guard Path | ||
+ | Harass | ||
+ | Site Walk | ||
+ | Site Walk to Building | ||
+ | Army Walk | ||
+ | Seek Ladder to Climb | ||
+ | Seek Ladder to Move | ||
+ | Place Ladder | ||
+ | Prayer | ||
+ | Play | ||
+ | Make Believe | ||
+ | Play with Toy | ||
+ | Worship | ||
+ | Research | ||
+ | Ponder Topic | ||
Fill Service Order | Fill Service Order | ||
Get Written Content | Get Written Content | ||
Line 8,296: | Line 9,439: | ||
Grab Instrument | Grab Instrument | ||
Grab Toy | Grab Toy | ||
− | + | Store Object | |
− | Seek | + | Leave Site for Squad Order |
− | Seek | + | Parley Unit |
− | + | Parley Item | |
− | + | Follow Command | |
− | + | Seek Heist Item | |
− | + | Seek Heist Master | |
− | + | Seek Heist Handoff | |
− | + | agricultural | |
+ | animal | ||
+ | artistic | ||
+ | balanced | ||
+ | beautiful | ||
+ | birthing | ||
+ | blighted | ||
+ | delineated | ||
+ | cavernous | ||
chaotic | chaotic | ||
charitable | charitable | ||
Line 8,313: | Line 9,464: | ||
crafted | crafted | ||
created | created | ||
− | + | dark | |
− | + | dawning | |
− | + | noon-time | |
− | + | deformed | |
− | + | depraved | |
− | + | disciplined | |
− | + | diseased | |
− | + | dreaming | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
dusklight | dusklight | ||
dutiful | dutiful | ||
Line 8,359: | Line 9,480: | ||
fertile | fertile | ||
festive | festive | ||
− | + | fiery | |
− | + | baked | |
− | + | forgiving | |
− | + | gambling | |
− | + | playful | |
− | + | generous | |
− | + | healing | |
− | + | hospitable | |
+ | inspired | ||
+ | jealous | ||
+ | jeweled | ||
+ | rigid | ||
+ | deceitful | ||
+ | shining | ||
+ | electrical | ||
+ | long-lived | ||
+ | loving | ||
+ | loyal | ||
+ | lucky | ||
+ | merciful | ||
+ | metal | ||
+ | crystal | ||
+ | miserable | ||
+ | misty | ||
+ | moonlit | ||
+ | mountainous | ||
+ | muddy | ||
+ | murderous | ||
+ | lyrical | ||
+ | natural | ||
+ | nightmarish | ||
+ | sworn | ||
+ | oceanic | ||
+ | ordered | ||
+ | painted | ||
+ | peaceful | ||
persuasive | persuasive | ||
leafy | leafy | ||
Line 8,374: | Line 9,523: | ||
colorful | colorful | ||
reborn | reborn | ||
+ | joyous | ||
flowing | flowing | ||
− | + | lordly | |
− | + | whispering | |
− | + | sacrificial | |
− | + | salty | |
− | + | scholarly | |
− | + | seasonal | |
− | + | silent | |
− | + | cloudy | |
− | + | wordy | |
− | + | starry | |
− | + | stormy | |
− | + | hopeless | |
− | + | sunny | |
− | + | thieving | |
− | + | enslaved | |
− | + | thunderous | |
− | + | wicked | |
− | + | enterprising | |
− | + | treacherous | |
− | + | wooden | |
− | + | tricky | |
− | + | true | |
− | + | twilight | |
− | + | valorous | |
volcanic | volcanic | ||
warring | warring | ||
Line 8,407: | Line 9,557: | ||
lettered | lettered | ||
young | young | ||
− | + | no sphere | |
− | + | farming | |
− | + | animals | |
− | + | balance | |
− | + | beauty | |
− | + | birth | |
− | + | blight | |
− | + | boundaries | |
− | + | caverns | |
− | + | charity | |
− | + | coasts | |
− | + | consolation | |
− | + | courage | |
− | + | crafts | |
− | + | creation | |
− | + | dawn | |
− | + | deformity | |
− | + | depravity | |
− | + | discipline | |
− | + | disease | |
− | + | dreams | |
− | |||
− | |||
− | |||
− | |||
earth | earth | ||
fame | fame | ||
Line 8,439: | Line 9,585: | ||
fire | fire | ||
fishing | fishing | ||
− | + | food | |
− | + | forgiveness | |
− | + | fortresses | |
− | + | freedom | |
− | + | games | |
− | + | generosity | |
− | + | happiness | |
− | + | hospitality | |
− | + | inspiration | |
− | + | jewels | |
− | + | justice | |
− | + | lakes | |
− | + | laws | |
− | + | lies | |
− | + | lightning | |
− | + | longevity | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
luck | luck | ||
+ | lust | ||
marriage | marriage | ||
mercy | mercy | ||
metals | metals | ||
minerals | minerals | ||
− | |||
moon | moon | ||
− | + | murder | |
− | + | night | |
− | + | oaths | |
− | + | oceans | |
− | + | painting | |
− | + | persuasion | |
− | + | pregnancy | |
− | + | rain | |
− | + | rebirth | |
− | + | revelry | |
− | + | revenge | |
− | + | rivers | |
− | + | rulership | |
− | + | rumors | |
− | + | sacrifice | |
− | + | salt | |
− | + | seasons | |
+ | silence | ||
+ | song | ||
+ | speech | ||
+ | stars | ||
+ | storms | ||
+ | strength | ||
+ | suicide | ||
+ | thralldom | ||
+ | thunder | ||
+ | torture | ||
+ | travelers | ||
+ | treachery | ||
+ | trees | ||
trickery | trickery | ||
+ | truth | ||
valor | valor | ||
victory | victory | ||
volcanos | volcanos | ||
− | |||
wealth | wealth | ||
+ | weather | ||
wind | wind | ||
wisdom | wisdom | ||
− | + | writing | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
youth | youth | ||
agriculture | agriculture | ||
Line 8,556: | Line 9,656: | ||
upper floors | upper floors | ||
lower floors | lower floors | ||
− | + | water pool | |
− | + | lava pool | |
− | + | stagnant pool | |
− | + | open structure | |
− | + | paved indoor areas | |
− | + | detailed surfaces | |
− | + | no architectural element | |
− | + | father | |
− | + | wives | |
− | + | wife | |
− | + | eldest son | |
− | + | second eldest son | |
− | + | third eldest son | |
− | + | fourth eldest son | |
− | + | fifth eldest son | |
− | + | sixth eldest son | |
− | + | seventh eldest son | |
− | + | eighth eldest son | |
− | + | ninth eldest son | |
− | + | tenth eldest son | |
− | + | youngest son | |
− | + | only son | |
− | + | eldest daughter | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | tenth eldest | ||
− | |||
− | youngest | ||
− | |||
− | |||
− | |||
− | |||
− | |||
second eldest daughter | second eldest daughter | ||
third eldest daughter | third eldest daughter | ||
Line 8,636: | Line 9,687: | ||
eighth eldest daughter | eighth eldest daughter | ||
ninth eldest daughter | ninth eldest daughter | ||
− | + | tenth eldest daughter | |
− | + | daughter | |
− | + | only daughter | |
− | + | youngest daughter | |
− | tenth eldest | + | eldest child |
− | + | second eldest child | |
− | only | + | third eldest child |
− | + | fourth eldest child | |
− | + | fifth eldest child | |
− | + | sixth eldest child | |
− | eldest | + | seventh eldest child |
− | second eldest | + | eighth eldest child |
− | third eldest | + | ninth eldest child |
− | fourth eldest | + | tenth eldest child |
− | fifth eldest | + | child |
− | + | youngest child | |
− | + | only child | |
− | + | paternal grandmother | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
paternal grandfather | paternal grandfather | ||
maternal grandmother | maternal grandmother | ||
maternal grandfather | maternal grandfather | ||
+ | grandmother | ||
+ | grandfather | ||
+ | grandparent | ||
older brother | older brother | ||
older sister | older sister | ||
Line 8,674: | Line 9,716: | ||
younger brother | younger brother | ||
younger sister | younger sister | ||
− | + | younger sibling | |
− | + | cousin | |
− | + | uncle | |
− | + | niece | |
− | + | nephew | |
− | + | older half-brother | |
− | + | older half-sister | |
− | + | older half-sibling | |
− | + | younger half-brother | |
− | + | younger half-sister | |
− | + | younger half-sibling | |
− | + | half-sibling | |
− | + | no relationship | |
− | + | Wetland | |
− | + | Desert | |
− | + | Forest | |
− | + | Mountains | |
− | + | Ocean | |
− | + | Lake | |
− | + | Grassland | |
− | + | Hills | |
− | |||
− | |||
− | |||
− | |||
− | |||
TOUGHNESS | TOUGHNESS | ||
ENDURANCE | ENDURANCE | ||
Line 8,705: | Line 9,742: | ||
DISEASE_RESISTANCE | DISEASE_RESISTANCE | ||
Unrecognized Physical Attribute Token: | Unrecognized Physical Attribute Token: | ||
− | + | FRONT | |
− | + | BACK | |
− | + | SIDES | |
− | + | BOTTOM | |
− | + | Unrecognized Body Part Position Token: | |
− | + | AROUND | |
− | + | SURROUNDED_BY | |
− | + | ABOVE | |
− | + | BELOW | |
− | + | IN_FRONT | |
− | + | BEHIND | |
− | + | CLEANS | |
− | + | CLEANED_BY | |
− | + | Unrecognized Body Part Relation Token: | |
− | + | DAILY | |
− | + | WEEKLY | |
− | + | MONTHLY | |
− | + | YEARLY | |
− | + | Unrecognized Appearance Modifier Rate Scale Token: | |
− | + | FADE | |
− | + | ROOT | |
− | + | Unrecognized Replacement Method Token: | |
− | Unrecognized Body Part | + | MONOTONE |
− | |||
− | |||
− | IN_FRONT | ||
− | BEHIND | ||
− | CLEANS | ||
− | CLEANED_BY | ||
− | Unrecognized Body Part Relation Token: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Unrecognized | ||
− | |||
− | |||
− | |||
− | |||
STRIPES | STRIPES | ||
IRIS_EYE | IRIS_EYE | ||
Line 8,751: | Line 9,771: | ||
MOTTLED | MOTTLED | ||
Unrecognized Pattern Token: | Unrecognized Pattern Token: | ||
− | |||
STRANDS | STRANDS | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
FEATHERS | FEATHERS | ||
SCALES | SCALES | ||
Line 8,808: | Line 9,779: | ||
DOMINANT_MORE | DOMINANT_MORE | ||
Unrecognized Genetic Model Token: | Unrecognized Genetic Model Token: | ||
− | + | SINGULAR | |
− | + | PLURAL | |
− | + | Unrecognized Word Property Token: | |
− | + | Granite | |
− | + | Slate | |
− | + | Felsite | |
− | + | Hematite | |
− | + | Malachite | |
− | + | Galena | |
− | + | Limestone | |
− | + | Sandstone | |
− | + | Timber | |
− | + | Moonstone | |
− | + | Opal | |
− | + | Obsidian | |
− | + | Dabbling | |
− | + | Adequate | |
− | + | Competent | |
− | + | Skilled | |
− | + | Proficient | |
− | + | Talented | |
− | + | Professional | |
− | + | Accomplished | |
− | + | Master | |
− | + | High Master | |
− | + | Grand Master | |
− | + | Legendary | |
− | + | Mining | |
− | + | Carpentry | |
− | + | Bowmaking | |
− | + | Engraving | |
− | + | Masonry | |
− | + | Animal Training | |
− | + | Animal Caretaking | |
− | + | Fish Dissection | |
− | + | Animal Dissection | |
− | + | Fish Cleaning | |
− | + | Butchery | |
− | + | Growing | |
− | + | Herbalism | |
− | + | Ambush | |
− | + | Riding | |
− | + | Persuasion | |
− | + | Negotiation | |
− | + | Judging Intent | |
− | + | Appraisal | |
− | + | Organization | |
− | + | Record Keeping | |
− | + | Lying | |
− | + | Intimidation | |
− | + | Conversation | |
− | + | Comedy | |
− | + | Flattery | |
− | + | Consoling | |
− | + | Pacification | |
− | + | Tracking | |
− | + | Fishing | |
− | + | Furnace Operation | |
− | + | Strand Extraction | |
− | + | Soap Making | |
− | + | Potash Making | |
− | + | Lye Making | |
− | + | Wood Burning | |
− | + | Weaponsmithing | |
− | + | Armorsmithing | |
− | + | Metalsmithing | |
− | + | Gem Cutting | |
− | + | Gem Setting | |
− | + | Wood Crafting | |
− | + | Papermaking | |
− | + | Bookbinding | |
− | + | Pottery | |
− | + | Wax Working | |
− | + | Stone Crafting | |
− | + | Metal Crafting | |
− | + | Glassmaking | |
− | + | Studying | |
− | + | Concentration | |
− | + | Discipline | |
− | + | Observation | |
− | + | Writing | |
− | + | Prose | |
− | + | Poetry | |
− | + | Reading | |
− | + | Speaking | |
− | + | Dance | |
− | + | Music | |
− | + | Singing | |
− | + | Keyboard Instrument | |
− | + | Stringed Instrument | |
− | + | Wind Instrument | |
− | + | Percussion Instrument | |
− | + | Critical Thinking | |
− | + | Logic | |
− | + | Mathematics | |
− | + | Astronomy | |
− | + | Chemistry | |
− | + | Geography | |
− | + | Optics Engineer | |
− | + | Fluid Engineer | |
− | + | Coordination | |
− | + | Balance | |
− | + | Leadership | |
− | + | Military Tactics | |
− | + | Teaching | |
− | + | Fighting | |
− | + | Archery | |
− | + | Wrestling | |
− | + | Biting | |
− | + | Striking | |
− | + | Kicking | |
− | + | Dodging | |
− | + | Sword | |
− | + | Mace | |
− | + | Hammer | |
− | + | Spear | |
− | + | Crossbow | |
− | + | Pike | |
− | + | Siege Engineering | |
− | + | Siege Operation | |
− | + | Pump Operation | |
− | + | Leatherworking | |
− | + | Pressing | |
− | + | Glazing | |
− | + | Weaving | |
− | + | Brewing | |
− | + | Clothes Making | |
− | + | Milling | |
− | + | Threshing | |
− | + | Blowgun | |
− | + | Throwing | |
− | + | Machinery | |
− | + | Knife | |
− | + | Lash | |
− | + | Alchemy | |
− | + | Building Design | |
− | + | Spinning | |
− | + | Misc. Object | |
− | + | Wound Dressing | |
− | + | Diagnostics | |
− | + | Surgery | |
− | + | Bone Setting | |
− | + | Suturing | |
− | + | Crutch-walking | |
− | + | Knapping | |
− | + | Climbing | |
− | + | Intrigue | |
− | + | Miner | |
− | + | Wood Cutter | |
− | + | Engraver | |
− | + | Mason | |
− | + | Animal Trainer | |
− | + | Animal Caretaker | |
− | + | Fish Dissector | |
− | + | Animal Dissector | |
− | + | Butcher | |
− | + | Trapper | |
− | + | Grower | |
− | + | Ambusher | |
− | + | Swimmer | |
− | + | Rider | |
− | + | Persuader | |
− | + | Negotiator | |
− | + | Judge of Intent | |
− | + | Appraiser | |
− | + | Organizer | |
− | + | Record Keeper | |
− | + | Liar | |
− | + | Intimidator | |
− | + | Conversationalist | |
− | + | Comedian | |
− | + | Flatterer | |
− | + | Consoler | |
− | + | Pacifier | |
− | + | Tracker | |
− | + | Fisherman | |
− | + | Furnace Operator | |
− | + | Strand Extractor | |
− | + | Soaper | |
− | + | Potash Maker | |
− | + | Lye Maker | |
− | + | Wood Burner | |
− | + | Armorsmith | |
− | + | Metalsmith | |
− | + | Gem Setter | |
− | + | Wood Crafter | |
− | + | Papermaker | |
− | + | Bookbinder | |
− | + | Potter | |
− | + | Stone Crafter | |
− | + | Metal Crafter | |
− | + | Student | |
− | + | Observer | |
− | + | Wordsmith | |
− | + | Writer | |
− | + | Reader | |
− | + | Speaker | |
− | + | Knapper | |
− | + | Musician | |
− | + | Singer | |
− | + | Keyboardist | |
− | + | Stringed Instrumentalist | |
− | + | Wind Instrumentalist | |
− | + | Percussionist | |
− | + | Critical Thinker | |
− | + | Logician | |
− | + | Mathematician | |
− | + | Astronomer | |
− | + | Chemist | |
− | + | Geographer | |
− | + | Leader | |
− | + | Tactician | |
− | + | Teacher | |
− | + | Biter | |
− | + | Striker | |
− | + | Kicker | |
− | + | Dodger | |
− | + | Axeman | |
− | + | Swordsman | |
− | + | Maceman | |
− | + | Hammerman | |
− | + | Spearman | |
− | + | Shield User | |
− | + | Armor User | |
− | + | Siege Engineer | |
− | + | Siege Operator | |
− | + | Pump Operator | |
− | + | Dyer | |
− | + | Glazer | |
− | + | Clothier | |
− | + | Miller | |
− | + | Thresher | |
− | + | Blowgunner | |
− | + | Thrower | |
− | + | Mechanic | |
− | + | Druid | |
− | + | Knife User | |
− | + | Alchemist | |
− | + | Building Designer | |
− | + | Milker | |
− | + | Shearer | |
− | + | Spinner | |
− | + | Misc. Object User | |
− | + | Wound Dresser | |
− | + | Diagnostician | |
− | + | Surgeon | |
− | + | Bone Doctor | |
− | + | Suturer | |
− | + | Crutch-walker | |
− | + | Climber | |
− | + | Schemer | |
− | + | SIMPLE_MOUND | |
− | + | SIMPLE_BURROW | |
− | + | LABYRINTH | |
− | + | SHRINE | |
− | + | WILDERNESS_LOCATION | |
− | + | Unrecognized Lair Token: | |
− | + | HAS_DOORS | |
− | + | Unrecognized Lair Characteristic Token: | |
− | + | ALERT | |
− | + | PEACEFUL_INTERMITTENT | |
− | + | Unrecognized Creature Sound Token: | |
− | + | VOCALIZATION | |
− | + | Unrecognized Creature Sound Method Token: | |
− | + | Random Buffer Overload | |
− | + | catatonic | |
− | + | yield | |
− | + | ghost | |
− | + | PEGS | |
− | + | ADJUSTABLE_BRIDGES | |
− | + | LEVERS | |
− | + | CROOKS | |
− | + | TIGHTENING | |
− | + | Unrecognized Tuning Token: | |
− | + | clear | |
− | + | noisy | |
− | + | full | |
− | + | sharp | |
− | + | smooth | |
− | + | choppy | |
− | + | steady | |
− | + | evolving | |
− | + | delicate | |
− | + | bright | |
− | + | graceful | |
− | + | breathy | |
− | + | strained | |
− | + | mellow | |
− | + | wobbling | |
− | + | focused | |
− | + | even | |
− | + | fluid | |
− | + | vibrating | |
− | + | quavering | |
− | + | fragile | |
− | + | brittle | |
− | + | pure | |
− | + | piercing | |
− | + | strident | |
− | + | wavering | |
− | + | harsh | |
− | + | reedy | |
− | + | nasal | |
− | + | buzzy | |
− | + | rough | |
− | + | warm | |
− | + | rugged | |
− | + | heavy | |
− | + | flat | |
− | + | crisp | |
− | + | sonorous | |
− | + | gentle | |
− | + | slicing | |
− | + | liquid | |
− | + | raucous | |
− | + | breezy | |
− | + | raspy | |
− | + | wispy | |
− | + | shrill | |
− | + | rich | |
− | + | dull | |
− | + | floating | |
− | + | ringing | |
− | + | resonant | |
− | + | sweet | |
− | + | rippling | |
− | + | sparkling | |
− | + | CLEAR | |
− | + | NOISY | |
− | + | FULL | |
− | + | THIN | |
− | + | ROUND | |
− | + | SHARP | |
− | + | SMOOTH | |
− | + | CHOPPY | |
− | + | STEADY | |
− | + | EVOLVING | |
− | + | STRONG | |
− | + | DELICATE | |
− | + | BRIGHT | |
− | + | GRACEFUL | |
− | + | SPARSE | |
− | + | BREATHY | |
− | + | STRAINED | |
− | + | BROAD | |
− | + | MELLOW | |
− | + | WOBBLING | |
− | + | FOCUSED | |
− | + | EVEN | |
− | + | FLUID | |
− | + | VIBRATING | |
− | + | QUAVERING | |
− | + | EERIE | |
− | + | FRAGILE | |
− | + | BRITTLE | |
− | + | PURE | |
− | + | PIERCING | |
− | + | STRIDENT | |
− | + | WAVERING | |
− | + | HARSH | |
− | + | REEDY | |
− | + | NASAL | |
− | + | BUZZY | |
− | + | WARM | |
− | + | RUGGED | |
− | + | HEAVY | |
− | + | FLAT | |
− | + | DARK | |
− | + | CRISP | |
− | + | SONOROUS | |
− | + | WATERY | |
− | + | GENTLE | |
− | + | SLICING | |
− | + | RAUCOUS | |
− | + | BREEZY | |
− | + | RASPY | |
− | + | WISPY | |
− | + | SHRILL | |
− | + | MUDDY | |
− | + | RICH | |
− | + | DULL | |
− | + | FLOATING | |
− | + | RINGING | |
− | + | RESONANT | |
− | + | SWEET | |
− | + | RIPPLING | |
− | + | SPARKLING | |
− | + | animal partner | |
− | + | brawler | |
− | + | psycho | |
− | + | trade partner | |
− | + | information source | |
− | + | storyteller | |
− | + | preacher | |
− | + | poet | |
− | + | bard | |
− | + | friendly | |
− | + | killer | |
− | + | murderer | |
− | + | comrade | |
− | + | respected group | |
− | + | hated group | |
− | + | enemy fighter | |
− | + | friendly fighter | |
− | + | bully | |
− | + | monster | |
− | + | brigand | |
− | + | loyal soldier | |
− | + | quarreler | |
− | + | flatterer | |
− | + | protector of weak | |
− | + | treasure hunter | |
− | + | preserver of knowledge | |
− | + | SITE | |
− | + | VESSEL | |
− | + | RELIGION | |
− | + | MILITARY_UNIT | |
− | + | TEMPLE | |
− | + | BATTLE | |
− | + | LIBRARY | |
− | + | FESTIVAL | |
− | + | MERCHANT_COMPANY | |
− | + | CRAFT_GUILD | |
− | + | Unrecognized Timbre Token: | |
− | + | MEMBRANE_POSITION | |
− | + | SUBPART_CHOICE | |
− | + | KEYBOARD | |
− | + | STOPPING_FRET | |
− | + | STOPPING_AGAINST_BODY | |
− | + | STOPPING_HOLE | |
− | + | STOPPING_HOLE_KEY | |
− | + | SLIDE | |
− | + | HARMONIC_SERIES | |
− | + | VALVE_ROUTES_AIR | |
− | + | BP_IN_BELL | |
− | + | FOOT_PEDALS | |
− | + | Unrecognized Pitch Choice Token: | |
− | + | PLUCKED_BY_BP | |
− | + | PLUCKED | |
− | + | BOWED | |
− | + | STRUCK_BY_BP | |
− | + | STRUCK | |
− | + | VIBRATE_BP_AGAINST_OPENING | |
− | + | BLOW_AGAINST_FIPPLE | |
− | + | BLOW_OVER_OPENING_SIDE | |
− | + | BLOW_OVER_OPENING_END | |
− | + | BLOW_OVER_SINGLE_REED | |
− | + | BLOW_OVER_DOUBLE_REED | |
− | + | BLOW_OVER_FREE_REED | |
− | + | STRUCK_TOGETHER | |
− | + | SHAKEN | |
− | + | SCRAPED | |
− | + | FRICTION | |
− | + | RESONATOR | |
− | + | BAG_OVER_REED | |
− | + | AIR_OVER_REED | |
− | + | AIR_OVER_FREE_REED | |
− | + | AIR_AGAINST_FIPPLE | |
− | + | Unrecognized Sound Production Token: | |
− | + | GRIND_BONE_MEAL | |
− | + | COOK_BLOOD | |
− | + | GRIND_VERMIN | |
− | + | COOK_VERMIN | |
− | + | COOK_PEOPLE | |
− | + | COLLECT_TROPHIES | |
− | + | EAT_BONE_PORRIDGE | |
− | + | USE_ANY_MELEE_WEAPON | |
− | + | COLLECT_WEALTH | |
− | + | GIANT_NEST | |
− | + | Unrecognized Habit Token: | |
− | + | LIQUID_COOKING | |
− | + | LIQUID_SCOOP | |
− | + | GRIND_POWDER_RECEPTACLE | |
− | + | GRIND_POWDER_GRINDER | |
− | + | MEAT_CARVING | |
− | + | MEAT_BONING | |
− | + | MEAT_SLICING | |
− | + | MEAT_CLEAVING | |
− | + | HOLD_MEAT_FOR_CARVING | |
− | + | MEAL_CONTAINER | |
− | + | LIQUID_CONTAINER | |
− | + | FOOD_STORAGE | |
− | + | HIVE | |
− | + | NEST_BOX | |
− | + | BOOKCASE | |
− | + | SMALL_OBJECT_STORAGE | |
− | + | TRACK_CART | |
− | + | HEAVY_OBJECT_HAULING | |
− | + | STAND_AND_WORK_ABOVE | |
− | + | ROLL_UP_SHEET | |
− | + | PROTECT_FOLDED_SHEETS | |
− | + | CONTAIN_WRITING | |
− | + | DISPLAY_OBJECT | |
− | + | PLACE_OFFERING | |
− | + | DIVINATION | |
− | + | GAMES_OF_CHANCE | |
− | + | Unrecognized Tool Use Token: | |
− | + | REACHED_PEAK | |
− | + | ERA_CHANGE | |
− | + | ENDGAME_EVENT_1 | |
− | + | ENDGAME_EVENT_2 | |
− | + | FEATURE_DISCOVERY | |
− | + | STRUCK_DEEP_METAL | |
− | + | STRUCK_MINERAL | |
− | + | STRUCK_ECONOMIC_MINERAL | |
− | + | COMBAT_TWIST_WEAPON | |
− | + | COMBAT_LET_ITEM_DROP | |
− | + | COMBAT_START_CHARGE | |
− | + | COMBAT_SURPRISE_CHARGE | |
− | + | COMBAT_JUMP_DODGE_PROJ | |
− | + | COMBAT_JUMP_DODGE_STRIKE | |
− | + | COMBAT_DODGE | |
− | + | COMBAT_COUNTERSTRIKE | |
− | + | COMBAT_BLOCK | |
− | + | COMBAT_PARRY | |
− | + | COMBAT_CHARGE_COLLISION | |
− | + | COMBAT_CHARGE_DEFENDER_TUMBLES | |
− | + | COMBAT_CHARGE_DEFENDER_KNOCKED_OVER | |
− | + | COMBAT_CHARGE_ATTACKER_TUMBLES | |
− | + | COMBAT_CHARGE_ATTACKER_BOUNCE_BACK | |
− | + | COMBAT_CHARGE_TANGLE_TOGETHER | |
− | + | COMBAT_CHARGE_TANGLE_TUMBLE | |
− | + | COMBAT_CHARGE_RUSH_BY | |
− | + | COMBAT_CHARGE_MANAGE_STOP | |
− | + | COMBAT_CHARGE_OBSTACLE_SLAM | |
− | + | COMBAT_WRESTLE_LOCK | |
− | + | COMBAT_WRESTLE_CHOKEHOLD | |
− | + | COMBAT_WRESTLE_TAKEDOWN | |
− | + | COMBAT_WRESTLE_THROW | |
− | + | COMBAT_WRESTLE_RELEASE_LOCK | |
− | + | COMBAT_WRESTLE_RELEASE_CHOKE | |
− | + | COMBAT_WRESTLE_RELEASE_GRIP | |
− | + | COMBAT_WRESTLE_STRUGGLE | |
− | + | COMBAT_WRESTLE_RELEASE_LATCH | |
− | + | COMBAT_WRESTLE_STRANGLE_KO | |
− | + | COMBAT_WRESTLE_ADJUST_GRIP | |
− | + | COMBAT_GRAB_TEAR | |
− | + | COMBAT_STRIKE_DETAILS | |
− | + | COMBAT_STRIKE_DETAILS_2 | |
− | + | COMBAT_EVENT_ENRAGED | |
− | + | COMBAT_EVENT_STUCKIN | |
− | + | COMBAT_EVENT_LATCH_BP | |
− | + | COMBAT_EVENT_LATCH_GENERAL | |
− | + | COMBAT_EVENT_PROPELLED_AWAY | |
− | + | COMBAT_EVENT_KNOCKED_OUT | |
− | + | COMBAT_EVENT_STUNNED | |
− | + | COMBAT_EVENT_WINDED | |
− | + | COMBAT_EVENT_NAUSEATED | |
− | + | MIGRANT_ARRIVAL_NAMED | |
− | + | MIGRANT_ARRIVAL | |
− | + | DIG_CANCEL_WARM | |
− | + | DIG_CANCEL_DAMP | |
− | + | AMBUSH_DEFENDER | |
− | + | AMBUSH_RESIDENT | |
− | + | AMBUSH_HERO | |
− | + | AMBUSH_THIEF | |
− | + | AMBUSH_THIEF_SUPPORT_SKULKING | |
− | + | AMBUSH_THIEF_SUPPORT_NATURE | |
− | + | AMBUSH_THIEF_SUPPORT | |
− | + | AMBUSH_MISCHIEVIOUS | |
− | + | AMBUSH_MISCHIEVOUS | |
− | + | AMBUSH_SNATCHER_SUPPORT | |
− | + | AMBUSH_AMBUSHER_NATURE | |
− | + | AMBUSH_AMBUSHER | |
− | + | AMBUSH_INJURED | |
− | + | AMBUSH_OTHER | |
− | + | AMBUSH_INCAPACITATED | |
− | + | FOUND_TRAP | |
− | + | CARAVAN_ARRIVAL | |
− | + | NOBLE_ARRIVAL | |
− | + | D_MIGRANTS_ARRIVAL | |
− | + | D_MIGRANT_ARRIVAL | |
− | + | D_MIGRANT_ARRIVAL_DISCOURAGED | |
− | + | D_NO_MIGRANT_ARRIVAL | |
− | + | ANIMAL_TRAP_CATCH | |
− | + | ANIMAL_TRAP_ROBBED | |
− | + | MISCHIEF_LEVER | |
− | + | MISCHIEF_PLATE | |
− | + | MISCHIEF_CAGE | |
− | + | MISCHIEF_CHAIN | |
− | + | RESEARCH_BREAKTHROUGH | |
− | + | GUEST_ARRIVAL | |
− | + | DIPLOMAT_ARRIVAL | |
− | + | LIAISON_ARRIVAL | |
− | + | TRADE_DIPLOMAT_ARRIVAL | |
− | + | CAVE_COLLAPSE | |
− | + | BIRTH_CITIZEN | |
− | + | BIRTH_ANIMAL | |
− | + | BIRTH_WILD_ANIMAL | |
− | + | STRANGE_MOOD | |
− | + | MADE_ARTIFACT | |
− | + | NAMED_ARTIFACT | |
− | + | ITEM_ATTACHMENT | |
− | + | VERMIN_CAGE_ESCAPE | |
− | + | TRIGGER_WEB | |
− | + | MOOD_BUILDING_CLAIMED | |
− | + | ARTIFACT_BEGUN | |
− | + | MEGABEAST_ARRIVAL | |
− | + | FORT_POSITION_SUCCESSION | |
− | + | BERSERK_CITIZEN | |
− | + | STRESSED_CITIZEN | |
− | + | CITIZEN_TANTRUM | |
− | + | CITIZEN_LOST_TO_STRESS | |
− | + | MAGMA_DEFACES_ENGRAVING | |
− | + | ENGRAVING_MELTS | |
− | + | MASTERPIECE_ARCHITECTURE | |
− | + | MASTERPIECE_CONSTRUCTION | |
− | + | MASTER_ARCHITECTURE_LOST | |
− | + | MASTER_CONSTRUCTION_LOST | |
− | + | ADV_AWAKEN | |
− | + | ADV_SLEEP_INTERRUPTED | |
− | + | ADV_REACTION_PRODUCTS | |
− | + | CANCEL_JOB | |
− | + | ADV_CREATURE_DEATH | |
− | + | CITIZEN_DEATH | |
− | + | PET_DEATH | |
− | + | CITIZEN_MISSING | |
− | + | PET_MISSING | |
− | + | FALL_OVER | |
− | + | CAUGHT_IN_FLAMES | |
− | + | CAUGHT_IN_WEB | |
− | + | UNIT_PROJECTILE_SLAM_BLOW_APART | |
− | + | UNIT_PROJECTILE_SLAM | |
− | + | UNIT_PROJECTILE_SLAM_INTO_UNIT | |
− | + | LOSE_HOLD_OF_ITEM | |
− | + | REGAIN_CONSCIOUSNESS | |
− | + | FREE_FROM_WEB | |
− | + | PARALYZED | |
− | + | OVERCOME_PARALYSIS | |
− | + | NOT_STUNNED | |
− | + | EXHAUSTION | |
− | + | PAIN_KO | |
− | + | BREAK_GRIP | |
− | + | NO_BREAK_GRIP | |
− | + | BLOCK_FIRE | |
− | + | BREATHE_FIRE | |
− | + | SHOOT_WEB | |
− | + | PULL_OUT_DROP | |
− | + | STAND_UP | |
− | + | MARTIAL_TRANCE | |
− | + | MAT_BREATH | |
− | + | NIGHT_ATTACK_STARTS | |
− | + | NIGHT_ATTACK_ENDS | |
− | + | NIGHT_ATTACK_TRAVEL | |
− | + | GHOST_ATTACK | |
− | + | TRAVEL_SITE_DISCOVERY | |
− | + | TRAVEL_SITE_BUMP | |
− | + | ADVENTURE_INTRO | |
− | + | CREATURE_SOUND | |
− | + | MECHANISM_SOUND | |
− | + | CREATURE_STEALS_OBJECT | |
− | + | BODY_TRANSFORMATION | |
− | + | INTERACTION_ACTOR | |
− | + | INTERACTION_TARGET | |
− | + | UNDEAD_ATTACK | |
− | + | REGULAR_CONVERSATION | |
− | + | CONFLICT_CONVERSATION | |
− | + | STRANGE_RAIN_SNOW | |
− | + | STRANGE_CLOUD | |
− | + | SIMPLE_ANIMAL_ACTION | |
− | + | FLOUNDER_IN_LIQUID | |
− | + | TRAINING_DOWN_TO_SEMI_WILD | |
− | + | TRAINING_FULL_REVERSION | |
− | + | ANIMAL_TRAINING_KNOWLEDGE | |
− | + | SKIP_ON_LIQUID | |
− | + | DODGE_FLYING_OBJECT | |
− | + | FLAME_HIT | |
− | + | EMBRACE | |
− | + | BANDIT_EMPTY_CONTAINER | |
− | + | BANDIT_GRAB_ITEM | |
− | + | COMBAT_EVENT_ATTACK_INTERRUPTED | |
− | + | COMBAT_WRESTLE_CATCH_ATTACK | |
− | + | FAIL_TO_GRAB_SURFACE | |
− | + | LOSE_HOLD_OF_SURFACE | |
− | + | TRAVEL_COMPLAINT | |
− | + | LOSE_EMOTION | |
− | + | REORGANIZE_POSSESSIONS | |
− | + | PUSH_ITEM | |
− | + | DRAW_ITEM | |
− | + | STRAP_ITEM | |
− | + | GAIN_SITE_CONTROL | |
− | + | MOVED_OUT_OF_RANGE | |
− | + | CANNOT_SPEAK | |
− | + | NO_TRACKS | |
− | + | ALREADY_SEARCHED_AREA | |
− | + | SEARCH_FOUND_SOMETHING | |
− | + | SEARCH_FOUND_NOTHING | |
− | + | NOTHING_TO_INTERACT | |
− | + | NOTHING_TO_EXAMINE | |
− | + | YOU_YIELDED | |
− | + | YOU_UNYIELDED | |
− | + | YOU_STRAP_ITEM | |
− | + | YOU_DRAW_ITEM | |
− | + | NO_GRASP_TO_DRAW_ITEM | |
− | + | NO_ITEM_TO_STRAP | |
− | + | NO_INV_TO_REMOVE | |
− | + | NO_INV_TO_WEAR | |
− | + | NO_INV_TO_EAT | |
− | + | NO_INV_TO_CONTAIN | |
− | + | NO_INV_TO_DROP | |
− | + | NOTHING_TO_PICK_UP | |
− | + | NO_INV_TO_THROW | |
− | + | NO_INV_TO_FIRE | |
− | + | CURRENT_SMELL | |
− | + | CURRENT_WEATHER | |
− | + | CURRENT_TEMPERATURE | |
− | + | CURRENT_DATE | |
− | + | NO_GRASP_FOR_PICKUP | |
− | + | CANNOT_STAND | |
− | + | MUST_UNRETRACT_FIRST | |
− | + | CANNOT_REST | |
− | + | CANNOT_MAKE_CAMPFIRE | |
− | + | CANNOT_CHOP_TREE | |
− | + | CANNOT_CONSTRUCT | |
− | + | MADE_CAMPFIRE | |
− | + | CANNOT_SET_FIRE | |
− | + | SET_FIRE | |
− | + | DAWN_BREAKS | |
− | + | NOON | |
− | + | NIGHTFALL | |
− | + | NO_INV_INTERACTION | |
− | + | EMPTY_CONTAINER | |
− | + | TAKE_OUT_OF_CONTAINER | |
− | + | NO_CONTAINER_FOR_ITEM | |
− | + | PUT_INTO_CONTAINER | |
− | + | EAT_ITEM | |
− | + | DRINK_ITEM | |
− | + | CONSUME_FAILURE | |
− | + | DROP_ITEM | |
− | + | PICK_UP_ITEM | |
− | + | YOU_BUILDING_INTERACTION | |
− | + | YOU_ITEM_INTERACTION | |
− | + | YOU_TEMPERATURE_EFFECTS | |
− | + | PROFESSION_CHANGES | |
− | + | RECRUIT_PROMOTED | |
− | + | SOLDIER_BECOMES_MASTER | |
− | + | RESOLVE_SHARED_ITEMS | |
− | + | COUGH_BLOOD | |
− | + | VOMIT_BLOOD | |
− | + | MERCHANTS_UNLOADING | |
− | + | MERCHANTS_NEED_DEPOT | |
− | + | MERCHANT_WAGONS_BYPASSED | |
− | + | MERCHANTS_LEAVING_SOON | |
− | + | MERCHANTS_EMBARKED | |
− | + | PET_LOSES_DEAD_OWNER | |
− | + | PET_ADOPTS_OWNER | |
− | + | VERMIN_BITE | |
− | + | UNABLE_TO_COMPLETE_BUILDING | |
− | + | JOBS_REMOVED_FROM_UNPOWERED_BUILDING | |
− | + | CITIZEN_SNATCHED | |
− | + | VERMIN_DISTURBED | |
− | + | LAND_GAINS_STATUS | |
− | + | LAND_ELEVATED_STATUS | |
− | + | MASTERPIECE_CRAFTED | |
− | + | ARTWORK_DEFACED | |
− | + | POWER_LEARNED | |
− | + | YOU_FEED_ON_SUCKEE | |
− | + | ANIMAL_TRAINED | |
− | + | DYED_MASTERPIECE | |
− | + | COOKED_MASTERPIECE | |
− | + | MANDATE_ENDS | |
− | + | SLOWDOWN_ENDS | |
− | + | FAREWELL_HELPER | |
− | + | ELECTION_RESULTS | |
− | + | SITE_PRESENT | |
− | + | CONSTRUCTION_SUSPENDED | |
− | + | LINKAGE_SUSPENDED | |
− | + | QUOTA_FILLED | |
− | + | JOB_OVERWRITTEN | |
− | + | NOTHING_TO_CATCH_IN_WATER | |
− | + | DEMAND_FORGOTTEN | |
− | + | NEW_DEMAND | |
− | + | NEW_MANDATE | |
− | + | PRICES_ALTERED | |
− | + | NAMED_RESIDENT_CREATURE | |
− | + | SOMEBODY_GROWS_UP | |
− | + | GUILD_REQUEST_TAKEN | |
− | + | GUILD_WAGES_CHANGED | |
− | + | NEW_WORK_MANDATE | |
− | + | CITIZEN_BECOMES_SOLDIER | |
− | + | CITIZEN_BECOMES_NONSOLDIER | |
− | + | PARTY_ORGANIZED | |
− | + | POSSESSED_TANTRUM | |
− | + | BUILDING_TOPPLED_BY_GHOST | |
− | + | MASTERFUL_IMPROVEMENT | |
− | + | MASTERPIECE_ENGRAVING | |
− | + | NO_MARRIAGE_CELEBRATION | |
− | + | CURIOUS_GUZZLER | |
− | + | WEATHER_BECOMES_CLEAR | |
− | + | WEATHER_BECOMES_SNOW | |
− | + | WEATHER_BECOMES_RAIN | |
− | + | SEASON_WET | |
− | + | SEASON_DRY | |
− | + | SEASON_SPRING | |
− | + | SEASON_SUMMER | |
− | + | SEASON_AUTUMN | |
− | + | SEASON_WINTER | |
− | + | SERVICE_ORDER_DELIVERY | |
− | + | PERFORMANCE_START_FAILURE | |
− | + | BEGIN_ACTIVITY | |
− | + | MIDDLE_OF_ACTIVITY | |
− | + | ACTIVITY_SECTION_CHANGE | |
− | + | CONCLUDE_ACTIVITY | |
− | + | LEARNED_WRITTEN_CONTENT | |
− | + | LEARNED_ART_FORM | |
− | + | PERFORMER_UPDATE | |
− | + | BUILDING_DESTROYED_OR_TOPPLED | |
− | + | DEITY_CURSE | |
− | + | COMPOSITION_COMPLETE | |
− | + | COMPOSITION_FAILED | |
− | + | NEW_APPRENTICESHIP | |
− | + | PETITION_IGNORED | |
− | + | CHOP_TREE | |
− | + | RUMOR_SPREAD | |
− | + | SERVICE_ORDER_RUMOR_RECEIVED | |
− | + | RETURNING_RUMOR_RECEIVED | |
− | + | NEW_HOLDING | |
− | + | NEW_MARKET_LINK | |
− | + | EMERGENCY_TACTICAL_CONTROL | |
− | + | AGREEMENT_SATISFIED | |
− | + | AGREEMENT_WARNING | |
− | + | AGREEMENT_ABANDONED | |
− | + | NEW_GUILD | |
− | + | CRIME_WITNESS_HANDOFF | |
− | Unrecognized | + | CRIME_WITNESS_STOLEN |
− | + | CRIME_WITNESS_ITEM_MOVED | |
− | + | CRIME_WITNESS_ITEM_MISSING | |
− | + | CANNOT_MOUNT | |
− | + | FAILED_MOUNT | |
− | + | DISMOUNT | |
− | + | FAILED_DISMOUNT | |
− | + | Unrecognized Announcement Token: | |
− | + | AMBUSH_SNATCHER | |
− | + | HEIGHT | |
− | + | BROADNESS | |
− | + | LENGTH | |
− | + | CLOSE_SET | |
− | + | DEEP_SET | |
− | + | HIGH_POSITION | |
− | + | LARGE_IRIS | |
− | + | WRINKLY | |
− | + | CURLY | |
− | + | CONVEX | |
− | + | DENSE | |
− | + | THICKNESS | |
− | + | UPTURNED | |
− | + | SPLAYED_OUT | |
− | + | HANGING_LOBES | |
− | + | GAPS | |
− | + | HIGH_CHEEKBONES | |
− | + | BROAD_CHIN | |
− | + | JUTTING_CHIN | |
− | + | SQUARE_CHIN | |
− | + | ROUND_VS_NARROW | |
− | + | GREASY | |
− | + | DEEP_VOICE | |
− | + | RASPY_VOICE | |
− | + | Unrecognized Appearance Modifier Token: | |
− | + | TYPE | |
− | + | TOKEN | |
− | + | CATEGORY | |
− | + | BY_TYPE | |
− | + | BY_TOKEN | |
− | Unrecognized | + | BY_CATEGORY |
− | + | BYTYPE | |
− | + | BYTOKEN | |
− | + | BYCATEGORY | |
− | + | Unrecognized Body Part Group Token: | |
− | + | LOWERBODY | |
− | + | SIGHT | |
− | + | EMBEDDED | |
− | + | CIRCULATION | |
− | + | SKELETON | |
− | + | GRASP | |
− | + | STANCE | |
− | + | JOINT | |
− | + | HEAR | |
− | Unrecognized | + | MOUTH |
− | + | APERTURE | |
− | + | TOTEMABLE | |
− | + | Unrecognized Body Part Flag Token: | |
− | + | ANALYTICAL_ABILITY | |
− | + | FOCUS | |
− | Unrecognized | + | WILLPOWER |
− | + | CREATIVITY | |
− | + | INTUITION | |
− | + | PATIENCE | |
− | + | MEMORY | |
− | + | LINGUISTIC_ABILITY | |
− | + | SPATIAL_SENSE | |
− | + | MUSICALITY | |
− | + | KINESTHETIC_SENSE | |
− | + | EMPATHY | |
− | + | SOCIAL_AWARENESS | |
− | + | Unrecognized Mental Attribute Token: | |
− | + | SWAMP | |
− | + | DESERT | |
− | + | OCEAN | |
− | + | LAKE | |
− | + | GLACIER | |
− | + | TUNDRA | |
− | + | GRASSLAND | |
− | + | Unrecognized Region Type Token: | |
− | + | STONE | |
− | + | Unrecognized Material Token: | |
− | + | undefined local creature material set to default: | |
− | + | undefined local plant material set to default: | |
− | + | undefined creature material set to default: | |
− | + | undefined plant material set to default: | |
− | + | Unrecognized Skill Token: | |
− | + | Unrecognized Unit Type Token: | |
− | + | MINE | |
− | + | HAUL_STONE | |
− | + | HAUL_WOOD | |
− | + | HAUL_BODY | |
− | + | HAUL_FOOD | |
− | + | HAUL_REFUSE | |
− | + | HAUL_ITEM | |
− | + | HAUL_FURNITURE | |
− | + | HAUL_ANIMALS | |
− | + | CLEAN | |
− | + | CUTWOOD | |
− | + | DETAIL | |
− | + | BONE_SETTING | |
− | + | SUTURING | |
− | + | DRESSING_WOUNDS | |
− | + | FEED_WATER_CIVILIANS | |
− | + | RECOVER_WOUNDED | |
− | + | CLOTHESMAKER | |
− | + | PROCESS_PLANT | |
− | + | MAKE_CHEESE | |
− | + | CLEAN_FISH | |
− | + | HUNT | |
− | + | METAL_CRAFT | |
− | + | CUT_GEM | |
− | + | ENCRUST_GEM | |
− | + | WOOD_CRAFT | |
− | Unrecognized | + | STONE_CRAFT |
− | + | BONE_CARVE | |
− | + | BURN_WOOD | |
− | + | HANDLE_VEHICLES | |
− | + | HAUL_TRADE | |
− | + | PULL_LEVER | |
− | + | REMOVE_CONSTRUCTION | |
− | + | HAUL_WATER | |
− | + | BUILD_ROAD | |
− | + | BUILD_CONSTRUCTION | |
− | + | Unrecognized Labor Token: | |
− | + | FORMER_MERCENARY | |
− | + | ENEMY | |
− | + | MEMBER | |
− | + | FORMER_MEMBER | |
− | + | SLAVE | |
− | + | FORMER_SLAVE | |
− | + | PRISONER | |
− | + | FORMER_PRISONER | |
− | + | Unrecognized Historical Figure Entity Link Token: | |
− | + | MOTHER | |
− | + | FATHER | |
− | + | SPOUSE | |
− | + | DEITY | |
− | + | LOVER | |
− | + | IMPRISONER | |
− | + | MASTER | |
− | + | APPRENTICE | |
− | + | COMPANION | |
− | + | FORMER_MASTER | |
− | + | FORMER_APPRENTICE | |
− | + | PET_OWNER | |
− | + | FORMER_SPOUSE | |
− | + | DECEASED_SPOUSE | |
− | + | Unrecognized Historical Figure Hist Fig Link Token: | |
− | + | ART_IMAGE | |
− | + | COVERED | |
− | + | GLAZED | |
− | + | RINGS_HANGING | |
− | + | BANDS | |
− | + | SPIKES | |
− | + | SPECIFIC | |
− | + | ITEMSPECIFIC | |
− | + | SEWN_IMAGE | |
− | + | PAGES | |
− | + | ILLUSTRATION | |
− | + | Unrecognized Item Improvement Token: | |
− | + | STAY_ALIVE | |
− | + | MAINTAIN_ENTITY_STATUS | |
− | + | START_A_FAMILY | |
− | + | RULE_THE_WORLD | |
− | + | CREATE_A_GREAT_WORK_OF_ART | |
− | + | CRAFT_A_MASTERWORK | |
− | + | BRING_PEACE_TO_THE_WORLD | |
− | + | BECOME_A_LEGENDARY_WARRIOR | |
− | + | MASTER_A_SKILL | |
− | + | FALL_IN_LOVE | |
− | + | SEE_THE_GREAT_NATURAL_SITES | |
− | + | IMMORTALITY | |
− | + | MAKE_A_GREAT_DISCOVERY | |
− | + | ATTAIN_RANK_IN_SOCIETY | |
− | + | BATHE_WORLD_IN_CHAOS | |
− | + | Unrecognized Goal Token: | |
− | + | Unrecognized Sphere Token: | |
− | + | NOT_APPLICABLE | |
− | + | REQUIRED | |
− | + | ACCEPTABLE | |
− | + | PERSONAL_MATTER | |
− | + | JUSTIFIED_IF_NO_REPERCUSSIONS | |
− | + | JUSTIFIED_IF_GOOD_REASON | |
− | + | JUSTIFIED_IF_EXTREME_REASON | |
− | + | JUSTIFIED_IF_SELF_DEFENSE | |
− | + | ONLY_IF_SANCTIONED | |
− | + | MISGUIDED | |
− | + | SHUN | |
− | + | APPALLING | |
− | + | PUNISH_REPRIMAND | |
− | + | PUNISH_SERIOUS | |
− | + | PUNISH_EXILE | |
− | + | PUNISH_CAPITAL | |
− | + | UNTHINKABLE | |
− | + | Unrecognized Ethic Response Token: | |
− | + | KILL_ENTITY_MEMBER | |
− | + | KILL_NEUTRAL | |
− | + | KILL_ENEMY | |
− | + | KILL_ANIMAL | |
− | + | EAT_SAPIENT_OTHER | |
− | + | EAT_SAPIENT_KILL | |
− | + | MAKE_TROPHY_SAME_RACE | |
− | + | MAKE_TROPHY_SAPIENT | |
− | + | MAKE_TROPHY_ANIMAL | |
− | + | KILL_PLANT | |
− | + | TORTURE_AS_EXAMPLE | |
− | + | TORTURE_FOR_INFORMATION | |
− | + | TORTURE_FOR_FUN | |
− | + | TORTURE_ANIMALS | |
− | + | TREASON | |
− | + | OATH_BREAKING | |
− | + | VANDALISM | |
− | + | TRESPASSING | |
− | + | ASSAULT | |
− | + | SLAVERY | |
− | + | Unrecognized Ethic Action Token: | |
− | + | FRIENDSHIP | |
− | + | CUNNING | |
− | + | ELOQUENCE | |
− | + | FAIRNESS | |
− | + | DECORUM | |
− | + | TRADITION | |
− | + | ARTWORK | |
− | + | COOPERATION | |
− | + | INDEPENDENCE | |
− | + | STOICISM | |
− | + | KNOWLEDGE | |
− | + | INTROSPECTION | |
− | + | SELF_CONTROL | |
− | + | TRANQUILITY | |
− | + | HARMONY | |
− | + | MERRIMENT | |
− | + | CRAFTSMANSHIP | |
− | + | MARTIAL_PROWESS | |
− | + | HARD_WORK | |
− | + | COMPETITION | |
− | + | PERSEVERENCE | |
− | + | COMMERCE | |
− | + | ROMANCE | |
− | + | Unrecognized Value Token: | |
− | + | LEISURE_TIME | |
− | + | LAW_MAKING | |
− | + | LAW_ENFORCEMENT | |
− | + | RECEIVE_DIPLOMATS | |
− | + | MEET_WORKERS | |
− | + | MANAGE_PRODUCTION | |
− | + | ACCOUNTING | |
− | + | ESTABLISH_COLONY_TRADE_AGREEMENTS | |
− | + | MAKE_INTRODUCTIONS | |
− | + | MAKE_PEACE_AGREEMENTS | |
− | + | MAKE_TOPIC_AGREEMENTS | |
− | + | COLLECT_TAXES | |
− | + | ESCORT_TAX_COLLECTOR | |
− | + | EXECUTIONS | |
− | + | TAME_EXOTICS | |
− | + | ATTACK_ENEMIES | |
− | + | PATROL_TERRITORY | |
− | + | MILITARY_GOALS | |
− | + | MILITARY_STRATEGY | |
− | + | UPGRADE_SQUAD_EQUIPMENT | |
− | + | EQUIPMENT_MANIFESTS | |
− | + | SORT_AMMUNITION | |
− | + | BUILD_MORALE | |
− | + | HEALTH_MANAGEMENT | |
− | + | ESPIONAGE | |
− | + | ADVISE_LEADERS | |
− | + | OVERSEE_LEADER_HOUSEHOLD | |
− | + | MANAGE_ANIMALS | |
− | + | MANAGE_LEADER_HOUSEHOLD_FOOD | |
− | + | MANAGE_LEADER_HOUSEHOLD_DRINKS | |
− | + | PREPARE_LEADER_MEALS | |
− | + | MANAGE_LEADER_HOUSEHOLD_CLEANLINESS | |
− | + | MAINTAIN_SEWERS | |
− | + | FOOD_SUPPLY | |
− | + | FIRE_SAFETY | |
− | + | JUDGE | |
− | + | BUILDING_SAFETY | |
− | + | CONSTRUCTION_PERMITS | |
− | + | MAINTAIN_ROADS | |
− | + | MAINTAIN_BRIDGES | |
− | + | MAINTAIN_TUNNELS | |
− | + | Unrecognized Position Responsibility Token: | |
− | + | SOLID | |
− | + | POWDER | |
− | + | SOLID_POWDER | |
− | + | PASTE | |
− | + | SOLID_PASTE | |
− | + | PRESSED | |
− | + | SOLID_PRESSED | |
− | + | Unrecognized Material State Token: | |
− | + | TRAILING_DUST_FLOW | |
− | + | TRAILING_VAPOR_FLOW | |
− | + | TRAILING_GAS_FLOW | |
− | + | SOLID_GLOB | |
− | + | LIQUID_GLOB | |
− | + | SPATTER_POWDER | |
− | + | SPATTER_LIQUID | |
− | + | UNDIRECTED_GAS | |
− | + | UNDIRECTED_VAPOR | |
− | + | UNDIRECTED_DUST | |
− | + | WEB_SPRAY | |
− | + | DRAGONFIRE | |
− | + | FIREJET | |
− | + | FIREBALL | |
− | + | WEATHER_CREEPING_GAS | |
− | + | WEATHER_CREEPING_VAPOR | |
− | + | WEATHER_CREEPING_DUST | |
− | + | WEATHER_FALLING_MATERIAL | |
− | + | UNDIRECTED_ITEM_CLOUD | |
− | + | TRAILING_ITEM_FLOW | |
− | + | SHARP_ROCK | |
− | + | Unrecognized Breath Attack Token: | |
− | + | MAJOR_CURSE | |
− | + | GREETING | |
− | + | CLEAN_SELF | |
− | + | CLEAN_FRIEND | |
− | + | ATTACK | |
− | + | FLEEING | |
− | + | NEGATIVE_SOCIAL_RESPONSE | |
− | + | TORMENT | |
− | + | DEFEND | |
− | + | MEDIUM_CURSE | |
− | + | MINOR_CURSE | |
− | + | MEDIUM_BLESSING | |
− | + | MINOR_BLESSING | |
− | + | Unrecognized Usage Hint Token: | |
− | + | map_rejection_log.txt | |
− | + | PRIMITIVE | |
− | + | FLOWERY | |
− | + | UGLY | |
− | + | BOUNDARY | |
− | + | NAME_CAVE | |
− | + | VIOLENT | |
− | + | WILD | |
− | + | ASSERTIVE | |
− | + | ARTIFICE | |
− | + | MYSTERY | |
− | + | LEADER | |
− | + | DOMESTIC | |
− | + | MYTHIC | |
− | + | SUBORDINATE | |
− | + | NEGATOR | |
− | + | PROTECT | |
− | + | NAME_LAKE | |
− | + | RESTRAIN | |
− | + | ROMANTIC | |
− | + | NAME_MOUNTAINS | |
− | + | TRAVEL | |
− | + | NAME_FOREST | |
− | + | NEATLY_COMBED | |
− | + | BRAIDED | |
− | + | DOUBLE_BRAIDS | |
− | + | PONY_TAILS | |
− | + | CLEAN_SHAVEN | |
− | + | STANDARD_HAIR_SHAPINGS | |
− | + | STANDARD_BEARD_SHAPINGS | |
− | + | STANDARD_MOUSTACHE_SHAPINGS | |
− | + | STANDARD_SIDEBURNS_SHAPINGS | |
− | + | Unrecognized Tissue Layer Shapings Token: | |
− | + | MOUNTAIN | |
− | + | SWAMP_TEMPERATE_FRESHWATER | |
− | + | SWAMP_TEMPERATE_SALTWATER | |
− | + | MARSH_TEMPERATE_FRESHWATER | |
− | + | MARSH_TEMPERATE_SALTWATER | |
− | + | SWAMP_TROPICAL_FRESHWATER | |
− | + | SWAMP_TROPICAL_SALTWATER | |
− | + | SWAMP_MANGROVE | |
− | + | MARSH_TROPICAL_FRESHWATER | |
− | + | MARSH_TROPICAL_SALTWATER | |
− | + | FOREST_TAIGA | |
− | + | TAIGA | |
− | + | FOREST_TEMPERATE_BROADLEAF | |
− | + | FOREST_TROPICAL_CONIFER | |
− | + | FOREST_TROPICAL_DRY_BROADLEAF | |
− | + | FOREST_TROPICAL_MOIST_BROADLEAF | |
− | + | GRASSLAND_TEMPERATE | |
− | + | SAVANNA_TEMPERATE | |
− | + | SHRUBLAND_TEMPERATE | |
− | + | GRASSLAND_TROPICAL | |
− | + | SAVANNA_TROPICAL | |
− | + | SHRUBLAND_TROPICAL | |
− | + | DESERT_BADLAND | |
− | + | DESERT_ROCK | |
− | + | DESERT_SAND | |
− | + | OCEAN_TROPICAL | |
− | + | OCEAN_TEMPERATE | |
− | + | OCEAN_ARCTIC | |
− | + | POOL_TEMPERATE_FRESHWATER | |
− | + | POOL_TEMPERATE_BRACKISHWATER | |
− | + | POOL_TEMPERATE_SALTWATER | |
− | + | POOL_TROPICAL_FRESHWATER | |
− | + | POOL_TROPICAL_BRACKISHWATER | |
− | + | POOL_TROPICAL_SALTWATER | |
− | + | LAKE_TEMPERATE_FRESHWATER | |
− | + | LAKE_TEMPERATE_BRACKISHWATER | |
− | + | LAKE_TEMPERATE_SALTWATER | |
− | + | LAKE_TROPICAL_FRESHWATER | |
− | + | LAKE_TROPICAL_BRACKISHWATER | |
− | + | LAKE_TROPICAL_SALTWATER | |
− | + | RIVER_TEMPERATE_FRESHWATER | |
− | + | RIVER_TEMPERATE_BRACKISHWATER | |
− | + | RIVER_TEMPERATE_SALTWATER | |
− | + | RIVER_TROPICAL_FRESHWATER | |
− | + | RIVER_TROPICAL_BRACKISHWATER | |
− | + | RIVER_TROPICAL_SALTWATER | |
− | + | SUBTERRANEAN_WATER | |
− | + | SUBTERRANEAN_CHASM | |
− | + | SUBTERRANEAN_LAVA | |
− | + | ALL_MAIN | |
− | + | ANY_LAND | |
− | + | ANY_OCEAN | |
− | + | ANY_LAKE | |
− | + | ANY_TEMPERATE_LAKE | |
− | + | ANY_TROPICAL_LAKE | |
− | + | ANY_RIVER | |
− | + | ANY_TEMPERATE_RIVER | |
− | + | ANY_TROPICAL_RIVER | |
− | + | ANY_POOL | |
− | + | NOT_FREEZING | |
− | + | ANY_TEMPERATE | |
− | + | ANY_TROPICAL | |
− | + | ANY_FOREST | |
− | + | ANY_SHRUBLAND | |
− | + | ANY_GRASSLAND | |
− | + | ANY_SAVANNA | |
− | + | ANY_TEMPERATE_FOREST | |
− | + | ANY_TROPICAL_FOREST | |
− | + | ANY_TEMPERATE_BROADLEAF | |
− | + | ANY_TROPICAL_BROADLEAF | |
− | + | ANY_WETLAND | |
− | + | ANY_TROPICAL_WETLAND | |
− | + | ANY_TEMPERATE_WETLAND | |
− | + | ANY_TROPICAL_MARSH | |
− | + | ANY_TEMPERATE_MARSH | |
− | + | ANY_TROPICAL_SWAMP | |
− | + | ANY_TEMPERATE_SWAMP | |
− | + | ANY_DESERT | |
− | + | Unrecognized Biome Token: | |
− | + | FOREST_TEMPERATE_CONIFER | |
− | + | ALL_SOLID | |
− | + | blob | |
− | + | quadruped | |
− | + | silverfish | |
− | + | mayfly | |
− | + | dragonfly | |
− | + | damselfly | |
− | + | stonefly | |
− | + | earwig | |
− | + | grasshopper | |
− | + | cricket | |
− | + | stick insect | |
− | + | cockroach | |
− | + | termite | |
− | + | mantis | |
− | + | louse | |
− | + | thrips | |
− | + | aphid | |
− | + | cicada | |
− | + | assassin bug | |
− | + | wasp | |
− | + | hornet | |
− | + | tiger beetle | |
− | + | ladybug | |
− | + | weevil | |
− | + | darkling beetle | |
− | + | click beetle | |
− | + | firefly | |
− | + | scarab beetle | |
− | + | stag beetle | |
− | + | dung beetle | |
− | + | rhinoceros beetle | |
− | + | rove beetle | |
− | + | snakefly | |
− | + | lacewing | |
− | + | antlion larva | |
− | + | mosquito | |
− | + | flea | |
− | + | scorpionfly | |
− | + | caddisfly | |
− | + | butterfly | |
− | + | moth | |
− | + | caterpillar | |
− | + | spider | |
− | + | tarantula | |
− | + | tick | |
− | + | mite | |
− | + | shrimp | |
− | + | lobster | |
− | + | crab | |
− | + | nematode | |
− | + | snail | |
− | + | slug | |
− | + | earthworm | |
− | + | leech | |
− | + | bristleworm | |
− | + | ribbon worm | |
− | + | flat worm | |
− | + | toad | |
− | + | frog | |
− | + | salamander | |
− | + | newt | |
− | + | alligator | |
− | + | crocodile | |
− | + | lizard | |
− | + | chameleon | |
− | + | iguana | |
− | + | gecko | |
− | + | skink | |
− | + | gila monster | |
− | + | serpent | |
− | + | viper | |
− | + | rattlesnake | |
− | + | cobra | |
− | + | python | |
− | + | anaconda | |
− | + | turtle | |
− | + | tortoise | |
− | + | pterosaur | |
− | + | dimetrodon | |
− | + | sauropod | |
− | + | theropod | |
− | + | iguanodont | |
− | + | hadrosaurid | |
− | + | stegosaurid | |
− | + | ceratopsid | |
− | + | ankylosaurid | |
− | + | duck | |
− | + | goose | |
− | + | swan | |
− | + | turkey | |
− | + | grouse | |
− | + | chicken | |
− | + | quail | |
− | + | pheasant | |
− | + | gull | |
− | + | loon | |
− | + | grebe | |
− | + | albatross | |
− | + | petrel | |
− | + | penguin | |
− | + | pelican | |
− | + | stork | |
− | + | vulture | |
− | + | flamingo | |
− | + | falcon | |
− | + | kestrel | |
− | + | condor | |
− | + | osprey | |
− | + | buzzard | |
− | + | eagle | |
− | + | harrier | |
− | + | kite | |
− | + | crane | |
− | + | dove | |
− | + | pigeon | |
− | + | parrot | |
− | + | cockatoo | |
− | + | cuckoo | |
− | + | nightjar | |
− | + | swift | |
− | + | hummingbird | |
− | + | kingfisher | |
− | + | hornbill | |
− | + | quetzal | |
− | + | toucan | |
− | + | woodpecker | |
− | + | lyrebird | |
− | + | thornbill | |
− | + | honeyeater | |
− | + | oriole | |
− | + | fantail | |
− | + | shrike | |
− | + | crow | |
− | + | raven | |
− | + | magpie | |
− | + | kinglet | |
− | + | lark | |
− | + | swallow | |
− | + | martin | |
− | + | bushtit | |
− | + | warbler | |
− | + | thrush | |
− | + | oxpecker | |
− | + | starling | |
− | + | mockingbird | |
− | + | wren | |
− | + | nuthatch | |
− | + | sparrow | |
− | + | tanager | |
− | + | cardinal | |
− | + | bunting | |
− | + | finch | |
− | + | titmouse | |
− | + | chickadee | |
− | + | waxwing | |
− | + | flycatcher | |
− | + | opossum | |
− | + | koala | |
− | + | wombat | |
− | + | kangaroo | |
− | + | sloth | |
− | + | anteater | |
− | + | armadillo | |
− | + | squirrel | |
− | + | marmot | |
− | + | beaver | |
− | + | gopher | |
− | + | mouse | |
− | + | porcupine | |
− | + | chinchilla | |
− | + | cavy | |
− | + | capybara | |
− | + | rabbit | |
− | + | hare | |
− | + | lemur | |
− | + | loris | |
− | + | monkey | |
− | + | hedgehog | |
− | + | shrew | |
− | + | mole | |
− | + | fruit bat | |
− | + | wolf | |
− | + | coyote | |
− | + | jackal | |
− | + | raccoon | |
− | + | coati | |
− | + | weasel | |
− | + | otter | |
− | + | badger | |
− | + | skunk | |
− | + | bear | |
− | + | panda | |
− | + | panther | |
− | + | mongoose | |
− | + | hyena | |
− | + | civet | |
− | + | walrus | |
− | + | pangolin | |
− | + | elephant | |
− | + | mammoth | |
− | + | horse | |
− | + | zebra | |
− | + | tapir | |
− | + | rhinoceros | |
− | + | warthog | |
− | + | hippopotamus | |
− | + | camel | |
− | + | llama | |
− | + | giraffe | |
− | + | deer | |
− | + | moose | |
− | + | antelope | |
− | + | sheep | |
− | + | goat | |
− | + | bison | |
− | + | buffalo | |
− | + | bull | |
− | + | ill-sized art actions (1): | |
− | + | ill-sized art actions (2): | |
− | + | ill-sized art actions (3): | |
− | + | ill-sized art actions (4): | |
− | + | ill-sized art actions (5): | |
− | + | ill-sized art actions (6): | |
− | + | gview | |
− | + | basic_seed | |
− | + | version | |
− | + | min_load_version | |
− | + | movie_version | |
− | + | event_flow | |
− | + | plot_event | |
− | + | jobvalue | |
− | + | jobvalue_setter | |
− | + | buildreq | |
− | + | scrollx | |
− | + | scrolly | |
− | + | scrollz | |
− | + | linelim | |
− | + | line | |
− | + | linechar | |
− | + | season | |
− | + | season_timer | |
− | + | cur_rain | |
− | + | cur_snow | |
− | + | cur_rain_counter | |
− | + | cur_snow_counter | |
− | + | cur_weather | |
− | + | weathertimer | |
− | + | year | |
− | + | assigndesjobs | |
− | + | assignbuildingjobs | |
− | + | season_count | |
− | + | precise_phase | |
− | + | cursor | |
− | + | point | |
− | + | gamemode | |
− | + | gametype | |
− | + | index1_1 | |
− | + | index1_2 | |
− | + | index1_3 | |
− | + | index1_4 | |
− | + | index1_5 | |
− | + | index1_6 | |
− | + | index1_7 | |
− | + | index1_8 | |
− | + | index1_9 | |
− | + | index1_10 | |
− | + | index1_11 | |
− | + | index1_12 | |
− | + | index1_13 | |
− | + | index1_14 | |
− | + | index1_15 | |
− | + | index1_16 | |
− | + | index1_17 | |
− | + | index1_18 | |
− | + | index1_19 | |
− | + | index1_20 | |
− | + | index1_21 | |
− | + | index1_22 | |
− | + | index1_23 | |
− | + | index1_24 | |
− | + | index1_25 | |
− | + | index1_26 | |
− | + | index1_27 | |
− | + | index1_28 | |
− | + | index1_29 | |
− | + | index1_30 | |
− | + | index1_31 | |
− | + | index1_32 | |
− | + | index1_33 | |
− | + | index1_34 | |
− | + | index1_35 | |
− | + | index1_36 | |
− | + | index1_37 | |
− | + | index1_38 | |
− | + | index1_39 | |
− | + | index1_40 | |
− | + | index1_41 | |
− | + | index1_42 | |
− | + | index1_43 | |
− | + | index1_44 | |
− | + | index1_45 | |
− | + | index1_46 | |
− | + | index1_47 | |
− | + | index1_48 | |
− | + | index1_49 | |
− | + | index1_50 | |
− | + | index1_51 | |
− | + | index1_52 | |
− | + | index1_53 | |
− | + | index1_54 | |
− | + | index1_55 | |
− | + | index1_56 | |
− | + | index1_57 | |
− | + | index1_58 | |
− | + | index1_59 | |
− | + | index1_60 | |
− | + | index1_61 | |
− | + | index1_62 | |
− | + | index1_63 | |
− | + | index1_64 | |
− | + | index1_65 | |
− | + | index1_66 | |
− | + | index1_67 | |
− | + | index1_68 | |
− | + | index1_69 | |
− | + | index1_70 | |
− | + | index1_71 | |
− | + | index1_72 | |
− | + | index1_73 | |
− | + | index1_74 | |
− | + | index1_75 | |
− | + | index1_76 | |
− | + | index1_77 | |
− | + | index1_78 | |
− | + | index1_79 | |
− | + | index1_80 | |
− | + | index1_81 | |
− | + | index1_82 | |
− | + | index1_83 | |
− | + | index1_84 | |
− | + | index1_85 | |
− | + | index1_86 | |
− | + | index1_87 | |
− | + | index1_88 | |
− | + | index1_89 | |
− | + | index1_90 | |
− | + | index1_91 | |
− | + | index1_92 | |
− | + | index1_93 | |
− | + | index1_94 | |
− | + | index1_95 | |
− | + | index1_96 | |
− | + | index1_97 | |
− | + | index1_98 | |
− | + | index1_99 | |
− | + | index1_100 | |
− | + | index1_101 | |
− | + | index1_102 | |
− | + | index1_103 | |
− | + | index1_104 | |
− | + | index1_105 | |
− | + | index1_106 | |
− | + | index1_107 | |
− | + | index1_108 | |
− | + | index1_109 | |
− | + | index1_110 | |
− | + | index1_111 | |
− | + | index1_112 | |
− | + | index1_113 | |
− | + | index1_114 | |
− | + | index1_115 | |
− | + | index1_116 | |
− | + | index1_117 | |
− | + | index1_118 | |
− | + | index1_119 | |
− | + | index1_120 | |
− | + | index1_121 | |
− | + | index1_122 | |
− | + | index1_123 | |
− | + | index1_124 | |
− | + | index1_125 | |
− | + | index1_126 | |
− | + | index1_127 | |
− | + | index1_128 | |
− | + | index1_129 | |
− | + | index1_130 | |
− | + | index1_131 | |
− | + | index1_132 | |
− | + | index1_133 | |
− | + | index1_134 | |
− | + | index1_135 | |
− | + | index1_136 | |
− | + | gamemode_cansave | |
− | + | modejob | |
− | + | modeitem | |
− | + | modeseason | |
− | + | selectingtaskobject | |
− | + | addingtask | |
− | + | addingtask_sub | |
− | + | buildjob_sizerad | |
− | + | buildjob_sizeroom | |
− | + | buildjob_assignroom | |
− | + | buildjob_mastering | |
− | + | buildjob_give_to | |
− | + | buildjob_popback | |
− | + | buildjob_type | |
− | + | buildjob_selected | |
− | + | buildjob_unit | |
− | + | buildjob_item | |
− | + | buildjob_building | |
− | + | buildjob_flowx | |
− | + | buildjob_flowy | |
− | + | buildjob_flowz | |
− | + | buildjob_item1 | |
− | + | modeunit | |
− | + | squadcount | |
− | + | modeview | |
− | + | modepage | |
− | + | modestation | |
− | + | paused | |
− | + | standingorder_gatherstone | |
− | + | standingorder_gatherwood | |
− | + | standingorder_gatherfood | |
− | + | standingorder_gatherbodies | |
− | + | standingorder_gatherrefuse | |
− | + | standingorder_gatheranimals | |
− | + | standingorder_gatherfurniture | |
− | + | standingorder_allharvest | |
− | + | standingorder_loom | |
− | + | standingorder_dyed_clothes | |
− | + | standingorder_collect_web | |
− | + | standingorder_zone_drinking | |
− | + | standingorder_zone_fishing | |
− | + | standingorder_slaughter | |
− | + | standingorder_butcher | |
− | + | standingorder_tan | |
− | + | standingorder_fishery | |
− | + | standingorder_kitchen | |
− | + | standingorder_kiln | |
− | + | standingorder_smelter | |
− | + | standingorder_other | |
− | + | standingorder_gatherrefuse_outside | |
− | + | standingorder_gatherrefuse_outside_vermin | |
− | + | standingorder_gatherrefuse_chasm_corpses | |
− | + | standingorder_gatherrefuse_chasm_skulls | |
− | + | standingorder_gatherrefuse_chasm_skins | |
− | + | standingorder_gatherrefuse_chasm_bones | |
− | + | standingorder_gatherrefuse_chasm_strand_tissue | |
− | + | standingorder_gatherrefuse_chasm_shell | |
− | + | standingorder_gatherrefuse_chasm_othernonmetal | |
− | + | standingorder_autoforbid_projectile | |
− | + | standingorder_autoforbid_your_corpse | |
− | + | standingorder_autoforbid_other_corpse | |
− | + | standingorder_autoforbid_your_items | |
− | + | standingorder_autoforbid_other_items | |
− | + | index2_1 | |
− | + | index2_2 | |
− | + | index2_3 | |
− | + | index2_4 | |
− | + | index2_5 | |
− | + | index2_6 | |
− | + | index2_7 | |
− | + | index2_8 | |
− | + | index2_9 | |
− | + | index2_10 | |
− | + | index2_11 | |
− | + | itemmade | |
− | + | itemmade_subtype | |
− | + | itemmade_subcat1 | |
− | + | itemmade_subcat2 | |
− | + | itemmade_number | |
− | + | plotinfo | |
− | + | world | |
− | + | game | |
− | + | mainview | |
− | + | texture | |
− | + | init | |
− | + | d_init | |
− | + | title | |
− | + | title2 | |
− | + | unitprintstack | |
− | + | unitprintstack_cur | |
− | + | unitprintstack_start | |
− | + | unitprintstack_clear | |
− | + | menuposition | |
− | + | looklist | |
− | + | olookx | |
− | + | olooky | |
− | + | olookz | |
− | + | oscrollx | |
− | + | oscrolly | |
− | + | oscrollz | |
− | + | page | |
− | + | dunginv_relitem | |
− | + | dunginv | |
− | + | dunginv_inv | |
− | + | dunginv_depth | |
− | + | dunginv_flag | |
− | + | dunginv_index | |
− | + | throwitem | |
− | + | dung_target | |
− | + | dung_targlist | |
− | + | interactitem | |
− | + | interactinvslot | |
− | + | dung_attackmode | |
− | + | dung_dodgemode | |
− | + | dung_chargedefendmode | |
− | + | dung_swimmode | |
− | + | handleannounce | |
− | + | preserveannounce | |
− | + | updatelightstate | |
− | + | dung_buildinginteract | |
− | + | next_item_global_id | |
− | + | next_unit_global_id | |
− | + | next_soul_global_id | |
− | + | next_civ_global_id | |
− | + | next_nem_global_id | |
− | + | next_artifact_global_id | |
− | + | next_job_global_id | |
− | + | next_schedule_global_id | |
− | + | next_proj_global_id | |
− | + | next_building_global_id | |
− | + | next_machine_global_id | |
− | + | next_flow_guide_global_id | |
− | + | next_histfig_global_id | |
− | + | next_histevent_global_id | |
− | + | next_histeventcol_global_id | |
− | + | next_unitchunk_global_id | |
− | + | next_art_imagechunk_global_id | |
− | + | next_task_global_id | |
− | + | next_squad_global_id | |
− | + | next_formation_global_id | |
− | + | next_activity_global_id | |
− | + | next_interaction_instance_global_id | |
− | + | next_written_content_global_id | |
− | + | next_identity_global_id | |
− | + | next_incident_global_id | |
− | + | next_crime_global_id | |
− | + | next_vehicle_global_id | |
− | + | next_army_global_id | |
− | + | next_army_controller_global_id | |
− | + | next_army_tracking_info_global_id | |
− | + | next_cultural_identity_global_id | |
− | + | next_agreement_global_id | |
− | + | next_poetic_form_global_id | |
− | + | next_musical_form_global_id | |
− | + | next_dance_form_global_id | |
− | + | next_scale_global_id | |
− | + | next_rhythm_global_id | |
− | + | next_occupation_global_id | |
− | + | next_belief_system_global_id | |
− | + | next_image_set_global_id | |
− | + | next_divination_set_global_id | |
− | + | manucomp | |
− | + | manucomp2 | |
− | + | filecomp_buffer | |
− | + | filecomp_buffer2 | |
− | + | filecomp_buffer_aux | |
− | + | filecomp_buffer2_aux | |
− | + | DEBUG_SHOW_RIVER | |
− | + | DEBUG_FASTCAVEIN | |
− | + | DEBUG_CONTINUOUS | |
− | + | DEBUG_NOMOOD | |
− | + | DEBUG_SAFEDWARVES | |
− | + | DEBUG_NOANIMALS | |
− | + | DEBUG_NOTHIRST | |
− | + | DEBUG_NOHUNGER | |
− | + | DEBUG_NOSLEEP | |
− | + | DEBUG_VISIBLEAMBUSHERS | |
− | + | DEBUG_QUICKMODE_MINING | |
− | + | DEBUG_ALWAYSHAPPY | |
− | + | DEBUG_NEVERBERSERK | |
− | + | DEBUG_DISABLEHUMANCARAVAN | |
− | + | DEBUG_GAMELOG | |
− | + | DEBUG_MEGAFAST | |
− | + | option_exceptions | |
− | + | standingorder_mixfoods | |
− | + | mt_index | |
− | + | mt_cur_buffer | |
− | + | mt_virtual_buffer | |
− | + | mt_buffer | |
− | + | mt_virtual_seed_type | |
− | + | enabler | |
− | + | data/init/d_init.txt | |
− | + | SHOW_ALL_HISTORY_IN_DWARF_MODE | |
− | + | SHOW_EMBARK_TUNNEL | |
− | + | ALWAYS | |
− | + | FINDER | |
− | + | SHOW_FLOW_AMOUNTS | |
− | + | SHOW_IMP_QUALITY | |
− | + | ENGRAVINGS_START_OBSCURED | |
− | + | AUTOSAVE_PAUSE | |
− | + | POST_PREPARE_EMBARK_CONFIRMATION | |
− | + | IF_POINTS_REMAIN | |
− | + | EMBARK_WARNING_ALWAYS | |
− | + | INITIAL_SAVE | |
− | + | AUTOSAVE | |
− | + | SEASONAL | |
− | + | AUTOBACKUP | |
− | + | PATH_COST | |
− | + | WALKING_SPREADS_SPATTER_DWF | |
− | + | WALKING_SPREADS_SPATTER_ADV | |
− | + | CAVEINS | |
− | + | ARTIFACTS | |
− | + | ECONOMY | |
− | + | ZERO_RENT | |
− | + | TESTING_ARENA | |
− | + | EMBARK_RECTANGLE | |
− | + | PAUSE_ON_LOAD | |
− | + | LOG_MAP_REJECTS | |
− | + | INVADERS | |
− | + | VARIED_GROUND_TILES | |
− | + | NICKNAME_DWARF | |
− | + | REPLACE_FIRST | |
− | + | CENTRALIZE | |
− | + | REPLACE_ALL | |
− | + | NICKNAME_ADVENTURE | |
− | + | NICKNAME_LEGENDS | |
− | + | CHASM | |
− | + | PILLAR_TILE | |
− | + | TREE_TRUNK_PILLAR | |
− | + | TREE_TRUNK_SLOPING | |
− | + | TREE_TRUNK_S | |
− | + | TREE_TRUNK_W | |
− | + | TREE_BRANCH_EW | |
− | + | TREE_BRANCH_NE | |
− | + | TREE_BRANCH_SE | |
− | + | TREE_BRANCHES | |
− | + | TREE_SMOOTH_BRANCHES | |
− | + | TREE_CAP_RAMP | |
− | + | TREE_CAP_PILLAR | |
− | + | TREE_CAP_WALL_N | |
− | + | TREE_CAP_WALL_S | |
− | + | TREE_CAP_WALL_E | |
− | + | TREE_CAP_WALL_W | |
− | + | TREE_CAP_WALL_NW | |
− | + | TREE_CAP_WALL_SW | |
− | + | TREE_CAP_FLOOR1 | |
− | + | TREE_CAP_FLOOR2 | |
− | + | TREE_CAP_FLOOR3 | |
− | + | TREE_CAP_FLOOR4 | |
− | + | TREE_ROOT_SLOPING_DEAD | |
− | + | TREE_TRUNK_SLOPING_DEAD | |
− | + | TREE_TRUNK_N_DEAD | |
− | + | TREE_TRUNK_S_DEAD | |
− | + | TREE_TRUNK_E_DEAD | |
− | + | TREE_TRUNK_W_DEAD | |
− | + | TREE_TRUNK_NW_DEAD | |
− | + | TREE_TRUNK_SW_DEAD | |
− | + | TREE_TRUNK_BRANCH_N_DEAD | |
− | + | TREE_TRUNK_BRANCH_E_DEAD | |
− | + | TREE_BRANCH_NS_DEAD | |
− | + | TREE_BRANCH_EW_DEAD | |
− | + | TREE_BRANCH_NW_DEAD | |
− | + | TREE_BRANCH_NE_DEAD | |
− | + | TREE_BRANCH_SW_DEAD | |
− | + | TREE_BRANCH_SE_DEAD | |
− | + | TREE_BRANCH_NSE_DEAD | |
− | + | TREE_BRANCH_NEW_DEAD | |
− | + | TREE_BRANCH_NSEW_DEAD | |
− | + | TREE_BRANCHES_DEAD | |
− | + | TREE_CAP_PILLAR_DEAD | |
− | + | TREE_CAP_WALL_S_DEAD | |
− | + | TREE_CAP_WALL_W_DEAD | |
− | + | TREE_CAP_FLOOR2_DEAD | |
− | + | TREE_CAP_FLOOR4_DEAD | |
− | + | TREE_TRUNK_NSW | |
− | + | TREE_TRUNK_SEW | |
− | + | TREE_TRUNK_EW_DEAD | |
− | + | TREE_TRUNK_INTERIOR_DEAD | |
− | + | TRACK_N | |
− | + | TRACK_S | |
− | + | TRACK_E | |
− | + | TRACK_W | |
− | + | TRACK_NS | |
− | + | TRACK_NE | |
− | + | TRACK_NW | |
− | + | TRACK_SE | |
− | + | TRACK_SW | |
− | + | TRACK_EW | |
− | + | TRACK_NSE | |
− | + | TRACK_NSW | |
− | + | TRACK_NEW | |
− | + | TRACK_SEW | |
− | + | TRACK_NSEW | |
− | + | TRACK_RAMP_S | |
− | + | TRACK_RAMP_E | |
− | + | TRACK_RAMP_W | |
− | + | TRACK_RAMP_NS | |
− | + | TRACK_RAMP_NE | |
− | + | TRACK_RAMP_NW | |
− | + | TRACK_RAMP_SE | |
− | + | TRACK_RAMP_SW | |
− | + | TRACK_RAMP_EW | |
− | + | TRACK_RAMP_NSE | |
− | + | TRACK_RAMP_NSW | |
− | + | TRACK_RAMP_NEW | |
− | + | TRACK_RAMP_SEW | |
+ | TRACK_RAMP_NSEW | ||
+ | TRACK_RAMP_N | ||
+ | WOUND_COLOR_MINOR | ||
+ | WOUND_COLOR_INHIBITED | ||
+ | WOUND_COLOR_FUNCTION_LOSS | ||
+ | WOUND_COLOR_BROKEN | ||
+ | WOUND_COLOR_MISSING | ||
+ | IDLERS | ||
+ | ADVENTURER_TRAPS | ||
+ | ADVENTURER_ALWAYS_CENTER | ||
+ | GRAZE_COEFFICIENT | ||
+ | PRIESTHOOD_UNIT_COUNTS | ||
+ | GUILD_UNIT_COUNTS | ||
+ | TEMPLE_VALUE_LEVELS | ||
+ | GUILDHALL_VALUE_LEVELS | ||
+ | ADVENTURER_Z_VIEWS | ||
+ | UNHIDDEN | ||
+ | DISPLAY_LENGTH | ||
+ | COFFIN_NO_PETS_DEFAULT | ||
+ | SET_LABOR_LISTS | ||
+ | SKILL | ||
+ | SKILLS | ||
+ | STORE_DIST_ITEM_DECREASE | ||
+ | STORE_DIST_SEED_COMBINE | ||
+ | STORE_DIST_BUCKET_COMBINE | ||
+ | STORE_DIST_BARREL_COMBINE | ||
+ | STORE_DIST_BIN_COMBINE | ||
+ | SPECIFIC_SEED_CAP | ||
+ | FORTRESS_SEED_CAP | ||
+ | BABY_CHILD_CAP | ||
+ | INVASION_SOLDIER_CAP | ||
+ | INVASION_MONSTER_CAP | ||
+ | VISITOR_CAP | ||
+ | POPULATION_CAP | ||
+ | STRICT_POPULATION_CAP | ||
+ | Unrecognized Init Option: | ||
+ | WOUND_COLOR_NONE | ||
+ | TILE_PAGE | ||
+ | CREATURE_GRAPHICS | ||
+ | FILE | ||
+ | TILE_DIM | ||
+ | PAGE_DIM | ||
+ | Unrecognized Tile Page Token: | ||
+ | graphics/ | ||
+ | Gain possession | ||
+ | Roll | ||
+ | Roll all | ||
+ | Read | ||
Pull it out | Pull it out | ||
− | + | Make Campfire ( | |
− | + | Fell | |
− | + | Stop leading | |
− | + | Lead | |
− | + | Claim | |
− | + | ) as pet | |
− | + | Release hold on | |
− | + | Dismount to | |
− | + | Mount | |
− | + | Hang from | |
− | + | Hold | |
− | + | /Air | |
− | + | Lava | |
− | + | Climb to | |
− | + | holding | |
− | + | releasing hold | |
− | + | Ignite | |
− | + | Drink | |
− | + | Eat | |
− | + | salt | |
− | + | Put in | |
− | + | Set on | |
− | + | Put | |
− | + | Put on | |
− | + | Heat | |
− | + | near lava | |
− | + | near magma | |
− | + | near burning trunk | |
− | You | + | near burning branches |
− | + | near burning twigs | |
− | + | near burning cap | |
− | + | near fire | |
− | + | near campfire | |
− | + | Name the | |
− | + | Fill | |
− | + | with | |
− | + | Interact with | |
− | + | building | |
− | + | Guide | |
− | + | Ride | |
− | + | , push off toward | |
− | + | Push | |
− | + | Climb down | |
− | + | Suck | |
− | + | You struggle for | |
− | + | You pull out | |
− | + | Wrestle | |
− | + | The Wrestling of | |
− | + | Latch | |
− | + | Grasp | |
− | + | JLock | |
− | + | Choke | |
− | + | to scroll. | |
− | + | Wrestle using | |
− | + | Lock | |
− | + | Choke | |
− | + | Take-down by | |
− | + | Throw by | |
− | + | Pinch | |
− | + | Gouge | |
− | + | Break | |
− | + | Release joint lock of | |
− | + | on | |
− | + | Release choke of | |
− | + | Release grip of | |
− | + | Loosen joint lock of | |
− | + | Loosen choke of | |
− | + | Break grip of | |
− | + | Shake | |
− | + | Strangle | |
− | + | Grab | |
− | + | attacks. | |
− | + | goes back. | |
− | + | selects. | |
− | + | aborts. | |
− | + | scrolls. | |
− | + | Attack error | |
− | + | Attack | |
− | : | + | You cannot see. |
− | + | You cannot read. | |
− | + | You read | |
− | + | You fill your | |
− | + | It won't fit in your | |
− | + | Your | |
− | + | is already full. | |
− | + | You heat the | |
− | + | to no effect. | |
− | + | is hot enough already. | |
− | + | The steam around the vegetation stops you from setting the fire. | |
− | + | The vegetation is submerged. | |
− | + | The vegetation is too wet. | |
− | + | You set a fire. | |
− | + | is empty. | |
− | + | Charge | |
− | + | Move to | |
− | + | Create Your Character | |
− | + | Specific Person | |
− | + | Intelligent Wilderness Creature | |
− | + | There are no creatures available. | |
− | + | : Status | |
− | + | Peasant | |
− | + | Demigod | |
− | + | : Select | |
− | + | : Cancel character | |
− | + | : Options/Abort | |
+ | : Abort | ||
+ | : Back | ||
+ | Race: | ||
+ | Outsider | ||
+ | From | ||
+ | : Add a new character to the party | ||
+ | This character is ready to adventure! | ||
+ | ackground | ||
+ | kills | ||
+ | ppearance | ||
+ | ersonality | ||
+ | quipment | ||
+ | ounts and pets | ||
+ | Name: | ||
+ | Very Low | ||
+ | Below Average | ||
Average | Average | ||
− | + | Above Average | |
− | + | High | |
− | + | Superior | |
− | + | Strength | |
− | + | Agility | |
− | + | Toughness | |
− | + | Endurance | |
− | + | Recuperation | |
− | + | Disease Resistance | |
− | + | Analytical Ability | |
− | + | Focus | |
− | + | Creativity | |
− | + | Intuition | |
− | + | Patience | |
− | + | Memory | |
− | + | Linguistic Ability | |
− | + | Spatial Sense | |
− | + | Musicality | |
− | + | Kinesthetic Sense | |
− | + | Empathy | |
− | + | Social Awareness | |
− | + | Attributes remaining: | |
− | + | : Next | |
− | + | to change | |
− | + | Home | |
− | : | + | Occupation |
− | : | + | Beliefs |
− | : | + | : Select (may reset occupation and beliefs) |
− | + | Squad member | |
− | + | : Believe | |
− | + | : Doubt | |
− | : | + | : Set First Name |
− | + | : Customize Name | |
− | + | : Random Name | |
− | + | : Become | |
− | + | : Next | |
− | + | : Randomize | |
− | + | Note: This character's appearance is governed by local population information. | |
− | + | Certain shapes and colors might not occur without full randomization. | |
− | + | : Fully randomize, without respecting population information | |
− | + | Set your | |
− | + | personality | |
− | + | here. | |
− | + | denotes the default cultural value. | |
− | + | Your personality facets might be restricted based on your creature type. | |
− | + | Loyalty | |
− | + | Friendship | |
− | + | Cunning | |
− | + | Artwork | |
− | + | Cooperation | |
− | + | Stoicism | |
− | + | Self-control | |
− | + | Tranquility | |
− | + | Harmony | |
− | + | Merriment | |
− | + | Craftsmanship | |
− | + | Hard Work | |
− | + | Leisure Time | |
− | + | Commerce | |
− | + | No love <-> Loves easily | |
− | + | No hate <-> Hates easily | |
− | + | No envy <-> Envies easily | |
− | + | Cheerless <-> Easily cheerful | |
− | + | No sadness <-> Easily sad | |
− | + | No anger <-> Easily angered | |
− | + | No anxiety <-> Very anxious | |
− | + | No lust <-> Lustful | |
− | + | --> Vulnerable to stress | |
− | + | --> Greedy | |
− | + | --> Intemperate | |
− | + | Avoid fights <-> Like brawls | |
− | + | Quits easily <-> Too stubborn | |
− | + | Meanness <-> Wastefulness | |
− | + | Harmony <-> Discord | |
− | + | Quarreler <-> Flatterer | |
− | + | Rude <-> Polite | |
− | + | Overreliant <> Disdain advice | |
− | + | Fearful <-> Fearless | |
− | + | Pusillanimous - Overconfident | |
− | + | --> Vain | |
− | + | --> Ambitious | |
− | + | --> Sense of gratitude | |
− | + | Austere <-> Extravagant | |
− | + | Humorless <-> Zany | |
− | + | --> Vengeful | |
− | + | No self-esteem <-> Proud | |
− | + | Merciful - Impartial - Cruel | |
− | + | Scatterbrained - Singleminded | |
− | + | Despairs - Hopeful - Presumes | |
− | + | Incurious <-> Curious | |
− | + | Shameless <-> Bashful | |
− | + | Overshares <-> Private | |
− | + | Inattentive <-> Perfectionist | |
− | + | Acquiescing <-> Resists ideas | |
− | + | --> Tolerates differences | |
− | + | --> Emotionally obsessive | |
− | + | --> Swayed by emotions | |
− | + | --> Altruistic | |
− | + | --> Dutiful | |
− | + | Too deliberate <> Thoughtless | |
− | + | Sloppy <-> Orderly | |
− | + | Distrustful <-> Too trusting | |
− | + | Loner <-> Gregarious | |
− | + | Non-assertive <-> Overbearing | |
− | + | Leisurely <-> Frenetic | |
− | + | --> Excitement-seeking | |
− | + | Just facts - Flights of fancy | |
− | + | --> Inclined to abstract | |
− | + | --> Inclined to create art | |
− | + | Socialize | |
− | + | Drink alcohol | |
− | + | Pray/Meditate | |
− | + | Stay occupied | |
− | + | Be creative | |
− | + | Admire art | |
− | + | Excitement | |
− | + | Learn something | |
− | + | Be with family | |
− | + | Be with friends | |
− | + | Hear eloquence | |
− | + | Uphold tradition | |
− | : | + | Self-examination |
− | : | + | Make merry |
− | : | + | Craft object |
− | : | + | Martial training |
− | : | + | Practice skill |
− | : | + | Take it easy |
− | : | + | Make romance |
− | : Remove | + | See animal |
− | + | See great beast | |
− | + | Acquire object | |
− | + | Eat good meal | |
− | + | Fight | |
− | + | Cause trouble | |
− | + | Argue | |
− | + | Be extravagant | |
− | + | Wander | |
− | + | Help somebody | |
− | + | Think abstractly | |
− | + | Intense Need | |
− | + | Strong Need | |
− | + | Moderate Need | |
− | + | Slight Need | |
− | + | : Full customization | |
− | + | : Change dream/goal (if possible) | |
− | + | Equipment and pet points remaining: | |
− | + | : Increase quality ( | |
− | + | : Increase quality | |
− | + | : Decrease quality ( | |
− | + | : Decrease quality | |
− | + | : Remove | |
− | + | Adventure awaits! The party: | |
− | + | Adventure awaits | |
− | + | Detail Your Character | |
− | + | Skill remaining: | |
− | + | Deceased | |
− | + | Skills | |
− | + | Dabb | |
− | + | Novc | |
− | + | Adeq | |
− | + | Cmpt | |
− | + | Skld | |
− | + | Prfc | |
− | + | Tltd | |
− | + | Adpt | |
− | + | Expt | |
− | + | Prfn | |
− | + | Accm | |
− | + | Mast | |
− | + | HMas | |
− | + | GMas | |
− | + | Legd | |
− | + | Musical Instruments | |
− | + | Poetic Forms | |
− | + | Musical Forms | |
− | + | Dance Forms | |
− | + | Abysmal | |
− | + | Super | |
− | + | Very small | |
− | + | Average-sized | |
− | + | Large | |
− | + | Very large | |
− | + | for a | |
− | + | ClmSk | |
− | + | Climb | |
− | + | Sneak: | |
− | + | Speed: | |
− | + | Enraged at all enemies! | |
− | + | In a martial trance! | |
− | + | Throwing a tantrum! | |
− | + | Sunk into depression... | |
− | + | Stumbling obliviously! | |
− | + | In Flight | |
− | + | On the Ground | |
− | + | Partially Webbed | |
− | + | Partially Paralyzed | |
− | + | Sluggish | |
− | + | Slightly Numb | |
− | + | Bleeding | |
− | + | Faint | |
− | + | Fever | |
− | + | Extreme Pain | |
− | + | Pain | |
− | + | Exhausted | |
− | + | Over-Exert | |
− | + | Tired | |
− | + | Drowning | |
− | + | Winded | |
− | + | Nauseous | |
− | + | Slumberous | |
− | + | Thirsty! | |
− | + | Hungry | |
− | + | Focused | |
− | + | Distracted! | |
− | + | Distracted | |
− | + | Pray | |
− | + | Pray to | |
− | + | Meditate | |
− | + | Unfettered | |
− | No | + | Level-headed |
− | + | Untroubled | |
− | + | Undistracted | |
− | + | Unfocused | |
− | + | : View Attributes | |
− | + | : View Skills | |
− | + | : Health | |
− | + | : Kills | |
− | + | : Desc | |
− | + | : View Wr | |
− | + | : Cust | |
− | + | Encounter | |
− | + | Horseplay | |
− | + | Training | |
− | + | Lethal | |
− | + | Ally: | |
− | + | [DONE] | |
− | + | What would you like to wear? | |
− | + | What would you like to remove? | |
− | + | What would you like to drop? | |
− | + | What would you like to throw? | |
− | + | With what would you like to interact? | |
− | + | With what would you like to eat or drink? | |
− | + | What would you like to put inside a container or on a pack animal? | |
− | + | Where would you like to put the | |
− | + | Your Inventory | |
− | + | to view other pages. | |
− | + | when done. | |
− | + | No recent announcements. | |
− | + | Announcements | |
− | + | Sewer Access | |
− | + | Tree House | |
− | + | The Home Tree | |
− | + | Shaping Tree | |
− | + | Market Tree | |
− | + | Tavern Tree | |
− | + | Library Tree | |
− | + | Counting Tree | |
− | + | Guild Tree | |
− | + | Tower Tree | |
− | + | Civic Mound | |
− | + | Castle Mound | |
− | + | Drinking Mound | |
− | + | Mead Hall | |
− | + | Temple | |
− | + | Guildhall | |
− | + | Tower | |
− | + | Abandoned shop | |
− | + | Food imports | |
− | + | Clothing imports | |
− | + | General imports | |
− | + | Cloth shop | |
− | + | Leather shop | |
− | + | Woven clothing shop | |
− | + | Leather clothing shop | |
− | + | Bone carver's shop | |
− | + | Gem cutter's shop | |
− | + | Weaponsmith's shop | |
− | + | Bowyer's shop | |
− | + | Blacksmith's shop | |
− | + | Armorsmith's shop | |
− | + | Metal craft shop | |
− | + | Leather goods shop | |
− | + | Carpenter's shop | |
− | + | Stone furniture shop | |
− | + | Metal furniture shop | |
− | + | Barrow | |
− | + | Warehouse | |
− | + | Fortress Entrance | |
− | + | Trenches | |
− | + | shrine | |
− | + | Shrine to | |
− | + | Shrine | |
− | + | Empty market | |
− | + | Imported goods market | |
− | + | Imported food market | |
− | + | Imported clothing market | |
− | + | Meat market | |
− | + | Fruit and vegetable market | |
− | + | Cheese market | |
− | + | Processed goods market | |
− | + | Underground Fortress | |
− | + | Underground Farms | |
− | + | Underground Stair | |
− | + | Hillocks | |
− | + | Houses | |
− | + | Hillock | |
− | + | House | |
− | + | Abandoned hillocks | |
− | You' | + | Abandoned houses |
− | and | + | Abandoned hillock |
− | + | Abandoned house | |
− | + | Ruined hillocks | |
− | + | Ruined houses | |
− | + | Ruined hillock | |
− | + | Ruined house | |
− | + | No significant structures | |
− | + | Dining hall | |
− | + | Shrine of | |
− | + | Dawn is breaking. | |
− | You | + | It is noon. |
− | You | + | Night is falling. |
− | + | Assume an identity | |
− | + | Begin a performance | |
− | You cannot | + | Shout out to everybody |
− | + | The Void | |
− | + | , Deity | |
− | + | , Force | |
− | + | build | |
− | + | build a fire | |
− | + | fell trees | |
− | + | compose | |
− | + | write | |
− | + | You are still surrounded by cackling. | |
− | + | You feel too watched to | |
− | + | You don't feel safe enough to | |
− | + | You can't | |
− | + | because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site. | |
− | + | until you've stopped the bleeding. | |
− | + | because you can't breathe. | |
− | + | because you are dying of thirst. | |
− | + | because you are starving to death. | |
− | + | because you are drowning. | |
− | + | because you are swimming. | |
− | + | until you are on a stable surface. | |
− | + | You must move away from the water before you can | |
− | + | You must come down from the mountains before you can | |
− | + | until you stop riding this vehicle. | |
− | + | until you stop riding this projectile. | |
− | + | until you leave this site. | |
− | + | You cannot | |
− | + | You make a campfire. | |
− | + | You cannot fell trees in the arena. | |
− | + | You need to be holding an axe. | |
− | + | You need to be holding an axe with a sharp edge. | |
− | + | You cannot fell the trees here. | |
− | + | is a | |
− | + | Nobody lives there | |
− | + | Few live there | |
− | + | A few dozen or less live there | |
− | + | Some dozens live there | |
− | + | Roughly a hundred live there | |
− | + | Well over a hundred live there | |
− | + | A few hundred live there | |
− | + | Several hundred live there | |
− | + | A thousand live there | |
− | + | A few thousand live there | |
− | + | Thousands live there | |
− | + | and it is controlled by | |
− | + | is a religion | |
− | + | whose adherents worship | |
− | + | , the force | |
− | + | is the force | |
− | + | They worship at | |
− | + | Their temple | |
− | + | is ruined. | |
− | + | laboring | |
− | + | menacing | |
− | + | confused | |
− | + | submitting | |
− | + | offended | |
− | + | plaintive | |
− | + | triumphant | |
− | + | the word | |
− | + | Charging | |
− | + | Moving | |
− | + | southeast | |
− | + | northeast | |
− | + | (above) | |
− | + | (below) | |
− | + | upward | |
− | + | downward | |
− | You | + | Remote: |
− | + | Distant: | |
− | + | Starting: | |
− | + | Incoming: | |
− | + | IMMINENT: | |
− | + | Recovering from attacking | |
− | + | Attacking | |
− | + | with wrestling | |
− | + | with grab | |
− | + | quick | |
− | + | wild | |
− | + | precise | |
− | + | , aiming for | |
− | + | Jumping | |
− | + | Pushing Object | |
− | + | Holding terrain | |
+ | Releasing hold on terrain | ||
+ | Mounting | ||
+ | Dismounting | ||
+ | Leading animal | ||
+ | Stop leading animal | ||
+ | Holding item | ||
+ | Releasing hold on item | ||
+ | Regaining balance | ||
+ | Sucking Blood | ||
+ | Working | ||
+ | Talking | ||
+ | Parrying | ||
+ | Blocking | ||
+ | Recovering from deflection | ||
+ | Standing Up | ||
+ | Lying Down | ||
+ | strike | ||
+ | Offloading site... | ||
+ | Strongest Odor: | ||
+ | Slp! | ||
+ | Sleep! | ||
+ | VDrw | ||
+ | V Drowsy | ||
+ | Drws | ||
+ | Thir | ||
+ | Dhyd | ||
+ | Strv | ||
+ | Hngr | ||
+ | : Stop | ||
+ | : Sneak | ||
+ | : Map | ||
+ | : Log | ||
+ | : Sleep | ||
+ | : Tracks | ||
+ | : Clouds | ||
+ | Sneak | ||
+ | : cannot see dawn. | ||
+ | : until dawn. | ||
+ | : sleep. | ||
+ | : wait. | ||
+ | You will sleep as necessary until dawn. | ||
+ | You will sleep as necessary for | ||
+ | hour | ||
+ | You will wait, staying awake until dawn. | ||
+ | You will wait, staying awake for | ||
+ | confirms. | ||
+ | changes hours. | ||
+ | You topple the statue! | ||
+ | You pull the lever. | ||
+ | You break the hatch in! | ||
+ | The hatch is operated by a remote mechanism. You cannot proceed. | ||
+ | You pick the lock! | ||
+ | You bash the door down! | ||
+ | says: " | ||
+ | says, " | ||
+ | CHAR | ||
+ | [C:6:0:1] | ||
+ | is an example of | ||
+ | You roll | ||
+ | , divining the will of | ||
+ | according to the practice of | ||
+ | , testing the will of | ||
+ | lands on | ||
+ | comes up | ||
+ | shows | ||
+ | Your fate is sealed. | ||
+ | Don't you know that | ||
+ | is a jealous deity? Why consult another? | ||
+ | You already know the will of | ||
+ | Why wasn't | ||
+ | , a jealous deity, consulted first? | ||
+ | . Do not tempt fate. | ||
+ | Praise | ||
+ | for ignoring your hubris. | ||
+ | without bound | ||
+ | You are forgiven. | ||
+ | You are free to do as you choose. | ||
+ | Freedom is allowed even in this. | ||
+ | Your happiness is still desired. | ||
+ | You are loved. | ||
+ | You have been granted mercy. | ||
+ | Peace is cherished. | ||
+ | Such care for your happiness! | ||
+ | Such | ||
+ | Such is the spirit of | ||
+ | Infinite | ||
+ | tender | ||
+ | Hubris! | ||
+ | have been cursed | ||
+ | Look out for a chance encounter. | ||
+ | Stay the course. | ||
+ | Expect a change. | ||
+ | The task will not be completed. | ||
+ | The task will be successful. | ||
+ | Focus on living in harmony. | ||
+ | Fulfillment will be yours. | ||
+ | A reckoning awaits. | ||
+ | You will awaken to a new possibility. | ||
+ | You must reflect on your actions. | ||
+ | Beware doubt. | ||
+ | Joy is on the horizon. | ||
+ | A great sadness is coming. | ||
+ | A sudden upheaval is in store. | ||
+ | A coming disaster can be delayed, but not avoided. | ||
+ | Follow your desire. | ||
+ | Rely on willpower to see you through. | ||
+ | Beware those that lack passion. | ||
+ | All is not as it seems. | ||
+ | Have faith and all shall be rejuvenated. | ||
+ | Cling not to material things. | ||
+ | Hold to hope when all else is lost. | ||
+ | Be playful today. | ||
+ | Do not be stopped by fear. | ||
+ | You will released. | ||
+ | Do not take any chances. | ||
+ | Look to another for what you need. | ||
+ | The partnership is one-sided. | ||
+ | There are two sides to every story. | ||
+ | Follow your intuition. | ||
+ | You will travel far from this place. | ||
+ | An important decision awaits your careful deliberation. | ||
+ | Beware of ill-conceived plans. | ||
+ | Focus today. | ||
+ | Be compassionate. | ||
+ | Today you will have a moment of weakness. | ||
+ | The burden will be lifted soon. | ||
+ | You will have a great accomplishment. | ||
+ | See to your responsibilities. | ||
+ | An end and a new beginning. | ||
+ | Do not hold on for too long. | ||
+ | Make a change or forever remain. | ||
+ | Give up the hopeless cause. | ||
+ | Keep your own counsel today. | ||
+ | Do not be reckless. | ||
+ | You will make your final stand. | ||
+ | Be cautious of fatigue today. | ||
+ | Ask a question. | ||
+ | Do not give them too much. | ||
+ | Do not keep everything for yourself. | ||
+ | The situation cannot get worse. | ||
+ | The enterprise will be a failure. | ||
+ | Accept a defeat. | ||
+ | Be mindful of others around you. | ||
+ | Prepare for disappointment. | ||
+ | Consider the consequences carefully. | ||
+ | Act quickly today. | ||
+ | Be generous today. | ||
+ | If you accept the gift, one will be expected in return. | ||
+ | Bring comfort to someone today. | ||
+ | Now is a time for calm. | ||
+ | Your dreams will come true. | ||
+ | Beware a rival. | ||
+ | Avoid conflict today. | ||
+ | Do not avoid a necessary conflict today. | ||
+ | Look ahead to the future. | ||
+ | An obstacle will present itself. | ||
+ | Begin an adventure. | ||
+ | You have missed your chance. | ||
+ | Accept the loss and move on. | ||
+ | Make the decision quickly. | ||
+ | Explore today. | ||
+ | A new friendship will form. | ||
+ | It is not as simple as you think. | ||
+ | You will learn something you did not want to know. | ||
+ | Follow your desire to reconcile. | ||
+ | It is too soon to forgive. | ||
+ | Your ambition is misguided. | ||
+ | The object of your ambition will be realized. | ||
+ | There is no right choice. | ||
+ | Rethink your priorities. | ||
+ | You will received bad advice. | ||
+ | A clever strategy will be required. | ||
+ | Take care you are not deceived. | ||
+ | Indulge heartily. | ||
+ | You will know suffering soon. | ||
+ | Rethink your approach. | ||
+ | You must reveal the truth. | ||
+ | Some changes are inevitable. | ||
+ | Whatever happens, it will be for the best. | ||
+ | It is time to leave it behind. | ||
+ | Do not fear loss. | ||
+ | You must face the challenge today. | ||
+ | Today, somebody will be cruel. | ||
+ | Master yourself today; discipline will be required. | ||
+ | Beware a hidden plan. | ||
+ | Be practical. | ||
+ | Think of others today, not yourself. | ||
+ | See to the simple comforts. | ||
+ | Think on what came before and what follows. | ||
+ | It will not be fair. | ||
+ | Believe no one today. | ||
+ | See to your legacy. | ||
+ | Instability. | ||
+ | The effort will reach a culmination. | ||
+ | Any success will be fleeting. | ||
+ | Make the sacrifice regardless of fear. | ||
+ | Do not stall. | ||
+ | Make no needless sacrifices. | ||
+ | Be sure to keep to a high standard today. | ||
+ | Be patient. | ||
+ | Take the middle path. | ||
+ | You must choose between two extremes. | ||
+ | Beware a lack of balance. | ||
+ | Be diligent and undistracted. | ||
+ | There will be no reward. | ||
+ | Persevere though it may be for nothing. | ||
+ | Eat not the fruits of your labor. | ||
+ | It is a false success. | ||
+ | You will be rewarded. | ||
+ | a word but you cannot read | ||
+ | The cackling fades away. | ||
+ | You are surrounded by incessant cackling. | ||
+ | You are a wanderer of the wilderness. | ||
+ | Your wanderings have led you to | ||
+ | . You are a stranger here. | ||
+ | You emerged from the wilds and managed to prove yourself to the locals. Now you are finally a | ||
+ | You are a newly-minted | ||
+ | of the great | ||
+ | . Destiny is calling! | ||
+ | You emerged from the wilds and came to be a | ||
+ | You are a | ||
+ | , and you have never strayed far from home. | ||
+ | You are a | ||
+ | n ardent | ||
+ | faithful | ||
+ | casual | ||
+ | dubious | ||
+ | worshipper of | ||
+ | , and you belong to | ||
+ | You've located a | ||
+ | right under you | ||
+ | above and | ||
+ | below and | ||
+ | to the | ||
+ | Nameless | ||
+ | to return to arena. | ||
+ | (still) | ||
+ | (moving | ||
+ | Performing | ||
+ | (move to X) | ||
+ | (free to act, | ||
+ | to continue) | ||
+ | (occupied) | ||
+ | You have reached the summit of | ||
+ | You are deceased. | ||
+ | to become somebody else. | ||
+ | to finish. | ||
+ | Swimming | ||
+ | In Air | ||
+ | Flying | ||
+ | Stvg | ||
Hung | Hung | ||
Mortal Wound | Mortal Wound | ||
− | + | On Ground | |
− | + | Numb | |
− | + | Bleeding! | |
− | + | MSk | |
− | + | Mnt | |
− | + | Snk | |
− | + | Spd | |
− | + | MtSnk | |
− | + | Sneak | |
− | + | Speed | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
You are deceased. Press | You are deceased. Press | ||
− | + | There is a locked | |
− | + | here. | |
− | + | - Bash it down | |
− | + | - Pick the lock | |
− | + | - Topple it | |
− | + | - Break it in | |
− | + | - Pull it | |
− | + | - Raise the bucket | |
− | + | - Lower the bucket | |
− | + | You raise the bucket. | |
− | + | You lower the bucket. | |
− | + | Can I help you with something? | |
− | + | You have discovered a | |
− | + | You cannot travel through the | |
− | + | The Kills of | |
− | + | in play interaction | |
− | + | invalid lair entrance | |
− | + | There is nothing to do with | |
− | + | You empty the | |
− | + | You take out the | |
− | + | You don't have a suitable container. | |
− | + | You pack the | |
− | + | on to | |
− | + | You put the | |
− | + | into the | |
− | + | You eat the | |
− | + | You drink the | |
− | + | is too salty. | |
− | + | is too hot. | |
− | + | is too cold. | |
− | + | You lick the | |
− | + | No. That's disgusting. | |
− | + | You just can't fit any more. | |
− | + | It's too much! You feel even more sick. | |
− | + | It's too much! You might not be able to keep it down. | |
− | + | You feel really full. | |
− | + | You are starting to feel full. | |
− | + | You empty | |
− | + | You drop | |
− | + | NULL artifact on create site map, skipping | |
− | + | Charge | |
− | + | Move | |
− | + | Attack | |
− | + | Jump | |
− | + | Push Object | |
− | + | Hold | |
− | + | Mount | |
− | + | Dismount | |
− | + | Lead animal | |
− | + | Release | |
− | + | Unsteady | |
− | + | Suck Blood | |
− | + | Talk | |
− | + | Parry | |
− | + | Block | |
− | + | Dodge | |
− | + | Recover | |
− | + | Stand Up | |
− | + | Lie Down | |
− | + | to act | |
− | + | Tracks Visible: | |
− | + | Tactical | |
− | + | Would you like to take an action? | |
− | + | to view other pages) | |
− | + | Do not alter actions | |
− | + | What would you like to do? | |
− | + | Select your combat preferences. | |
− | + | - Current Attack Preference: | |
− | to | + | Strike |
− | + | Close Combat | |
− | + | According to Opponent | |
− | + | - Current Dodge Preference: | |
− | + | Move Around | |
− | : | + | Stand Ground |
− | + | - Current Charge Defense: | |
− | + | Dodge Away | |
− | + | ||
− | : | + | Dead |
− | + | Nearby | |
− | + | Traveling through | |
− | + | Distant | |
− | + | Character chooses their own actions | |
− | + | Player controls every action | |
− | + | ||
− | + | You have no party members to become. | |
− | + | Party Member | |
− | + | Party Members | |
− | + | You have no companions. | |
− | + | Companion | |
− | + | Companions | |
− | + | : Become another party member | |
− | + | : Party tactical settings | |
− | + | Wrestle | |
− | + | Ground | |
− | + | Not visible | |
− | + | How quickly and quietly will | |
− | + | move? | |
− | + | : Currently sneaking | |
− | + | : Not currently sneaking | |
− | + | Visual Stealth Factors | |
− | + | Darkness | |
− | + | Low Light | |
− | + | Clear | |
− | + | Fog/Rain/Snow | |
− | + | By Obstacle | |
− | + | Open Area | |
− | + | In Vegetation | |
− | + | Non-Prone In Vegetation | |
− | + | Too Large For Vegetation | |
− | + | No Suitable Vegetation | |
− | + | Gargantuan Profile | |
− | + | Gigantic Profile | |
− | + | Huge Profile | |
− | + | Very Large Profile | |
− | + | Large Profile | |
− | + | Huge Non-Prone Profile | |
− | + | Very Large Non-Prone Profile | |
− | + | Large Non-Prone Profile | |
− | + | Vanishing Profile | |
− | + | Minuscule Profile | |
− | + | Tiny Profile | |
− | + | Very Small Profile | |
− | + | Small Profile | |
− | + | Average Profile | |
− | + | Average Non-Prone Profile | |
− | + | Visual Stealth (w/o Skill) | |
− | + | Best Possible | |
− | + | Fantastic | |
− | + | Great | |
− | + | Good | |
− | + | Poor | |
− | + | Awful | |
− | + | Terrible | |
− | + | Worst Possible | |
− | + | Quick movement and other actions decrease stealth. | |
− | + | to select. | |
− | + | Select your movement preferences. | |
− | + | - Current Swimming Preference: | |
− | + | When Possible | |
− | + | When Necessary | |
− | + | What would you like to do with | |
− | + | Where would you like to move? | |
− | + | Pick up how many? (0- | |
− | + | Pull | |
− | + | Pick | |
− | + | Get | |
− | + | Start a new conversation | |
− | + | Continuing shouting | |
− | + | Ongoing conversation with | |
− | + | Select an identity. | |
− | + | Your new identity: | |
− | + | What is your identity's profession? | |
− | + | Whom does your identity worship? | |
− | + | Where is your identity from? | |
− | + | Filter: | |
− | + | : Done entering filter | |
− | + | No name | |
− | + | No origin | |
− | + | No object of worship | |
− | + | : Assume identity | |
− | + | : New identity | |
− | + | : No identity | |
− | + | You don't believe anything relevant, unfortunately. | |
− | + | Assume an appropriate identity first if you'd like to pretend. | |
− | + | You don't know anything specific about this, unfortunately. | |
− | + | You must compose a piece first (or learn an improvisational form). | |
− | + | You can use an option in | |
− | + | to compose. | |
− | + | : Scroll text | |
− | + | What will you say? | |
− | + | What will you say about the insurrection? | |
− | + | What will you say about the end of the insurrection? | |
− | + | What will you say about the site reclamation? | |
− | + | What will you say about the site's foundation? | |
− | + | What will you say about the group? | |
− | + | What will you say about the army? | |
− | + | What will you say about the failed occupation? | |
− | + | What will you say about the abduction? | |
− | + | What will you say about the incident? | |
− | + | What will you say about the occupation? | |
− | + | What will you say about the new leadership? | |
− | + | What will you say about the beast? | |
− | + | What will you say about the trouble? | |
− | + | What will you say about tribute agreement? | |
− | + | What will you say about the refusal to accept tribute? | |
− | + | What will you say about the refusal to give tribute? | |
− | + | What will you say about the peace agreement? | |
− | + | What will you say about the failed peace agreement? | |
− | + | What will you say about the tribute stoppage? | |
− | + | What will you say about the claim? | |
− | + | What will you say about the gang? | |
− | + | What will you say about the refugees? | |
− | + | What will you say about the artifact's destruction? | |
− | + | What will you say about the artifact's location? | |
− | + | What do you want to know? | |
− | + | What do you want? | |
− | + | Which pet will you gift? | |
− | + | About whom do you ask? | |
− | + | Where do you want to go? | |
− | + | How will you respond to the position offer? | |
− | + | How will you respond to the adoption request? | |
− | + | What will you say about the journey? | |
− | + | What will you say about the conflict? | |
− | + | How will you ask? | |
− | + | How will you respond? | |
− | + | What will you say about the rescue? | |
− | + | What will you say about the conclusion of the agreement? | |
− | + | What will you say about the agreement? | |
− | + | What will you say about services? | |
− | + | What will you say about the request? | |
− | + | What will you say about the trade? | |
− | + | What will you say about the surrounding area? | |
− | + | What will you say about the site? | |
− | + | What will you say about the structure? | |
− | + | How will you respond to the invocation? | |
− | + | How will you respond to the accusation? | |
− | + | What will you say about your master? | |
− | + | What will you say about your plots and scheming? | |
− | + | How will you respond about your profession? | |
− | + | How will you respond to this passive reply? | |
− | + | How will you respond to this flattery? | |
− | + | How will you respond to this dismissal? | |
− | + | How will you respond to this statement of values? | |
− | + | What will you say about how you are feeling? | |
− | + | What will you say about your family? | |
− | + | How will you respond to the offer of tribute? | |
− | + | How will you respond to the tribute cancellation? | |
− | + | How will you respond to the offer of peace? | |
− | + | How will you respond to the demand for tribute? | |
− | + | How will you respond to the request to cease hostilities? | |
− | + | How will you respond to the demand to yield? | |
− | + | How will you respond to the request for information? | |
− | + | How will you respond to the request for directions? | |
− | + | How will you respond to the request for a guide? | |
− | What | + | What will you say about the missing treasure? |
− | + | Toward You: | |
− | + | Positive attitude | |
− | What | + | Negative attitude |
− | What | + | Neutral attitude |
− | + | Patient | |
− | + | Impatient | |
− | + | Animated | |
− | + | Agitated | |
− | + | Bold | |
− | What | + | Confident |
− | + | Acquiescent | |
− | + | Unassuming | |
− | + | Loves you | |
− | + | Likes you | |
− | + | Hates you | |
− | + | Dislikes you | |
− | + | Terrified of you | |
− | + | Scared of you | |
− | + | No fear of you | |
− | + | Respects you | |
− | + | No respect for you | |
− | + | Low respect for you | |
− | + | Trusts you | |
− | + | Distrusts you | |
− | + | Highly Loyal | |
− | + | General Mood: | |
− | You | + | Annoyed |
− | + | Satisfied | |
− | + | Grouchy | |
− | + | Grumpy | |
− | + | Fondness | |
− | + | Suspicious | |
− | + | Alarmed | |
− | + | Shocked | |
− | + | Horrified | |
− | + | Grimly Satisfied | |
− | + | Grieving | |
− | + | Triumphant | |
− | + | Enraged | |
− | + | Eexcited | |
− | + | Gaiety | |
− | + | Joyous | |
− | + | Blissful | |
− | + | Loving | |
− | + | Vengeful | |
− | + | Accepting | |
− | + | Admiration | |
− | + | Adoration | |
− | + | Affection | |
− | + | Aggravated | |
− | + | In Agony | |
− | + | Alienated | |
− | + | Amazed | |
− | + | Ambivalent | |
− | + | Amused | |
− | + | Angry | |
− | + | In Anguish | |
− | + | Anxious | |
− | + | Apathetic | |
− | + | Aroused | |
− | + | Astonished | |
− | + | Averse | |
− | + | In Awe | |
− | + | Bitter | |
− | + | Bored | |
− | + | Caring | |
− | + | Confused | |
− | + | Contemptuous | |
− | + | Content | |
− | + | Dejected | |
− | + | Delighted | |
− | + | Despair | |
− | + | Disappointed | |
− | + | Disgusted | |
− | + | Disillusioned | |
− | + | Dislike | |
− | + | Displeasure | |
− | + | Distressed | |
− | + | Eager | |
− | + | Elated | |
− | + | Embarrassed | |
− | + | Empathetic | |
− | + | Empty | |
− | + | Enjoyment | |
− | + | Exasperated | |
− | + | Exhilarated | |
− | + | Afraid | |
− | + | Ferocious | |
− | + | Free | |
− | + | Frustrated | |
− | + | Gleeful | |
− | + | Gloomy | |
− | + | Glum | |
− | + | Grateful | |
− | + | Guilty | |
− | + | Happy | |
− | + | Hateful | |
− | + | Hopeful | |
− | + | Hopeless | |
− | + | Humiliated | |
− | + | Insulted | |
− | + | Interested | |
− | + | Irritated | |
− | + | Isolated | |
− | + | Jolly | |
− | + | Jovial | |
− | + | Jubilant | |
− | + | Loathing | |
− | + | Lonely | |
− | + | Lustful | |
− | + | Miserable | |
− | + | Mortified | |
− | + | Nervous | |
− | + | Nostalgic | |
− | + | Optimistic | |
− | + | Outraged | |
− | + | Panicked | |
− | + | Passionate | |
− | + | Pleasure | |
− | + | Proud | |
− | + | Enraptured | |
− | + | Rejected | |
− | + | Relieved | |
− | + | Regretful | |
− | + | Remorseful | |
− | + | Repentant | |
− | + | Resentful | |
− | + | Restless | |
− | + | Indignant | |
− | + | Self-pity | |
− | + | Servile | |
− | + | Shaken | |
− | + | Ashamed | |
− | + | Sympathy | |
− | + | Tenderness | |
− | + | Thrilled | |
− | + | Uneasy | |
− | + | Unhappy | |
− | + | Wonder | |
− | + | Worried | |
− | + | Wrathful | |
− | + | Zealous | |
− | + | Existential Crisis | |
− | + | Defeated | |
− | + | Expectant | |
− | + | Doubt | |
− | + | Enthusiastic | |
− | + | Pessimistic | |
− | + | Euphoric | |
− | + | Your tone/tact: | |
− | + | : Persuade | |
− | + | Almost guaranteed | |
− | : | + | Likely success |
− | : | + | Favorable odds |
− | + | Impossible | |
− | + | Nearly impossible | |
− | + | Likely failure | |
− | + | Even odds | |
− | + | Unfavorable odds | |
− | + | : Intimidate | |
− | : | + | : Select, |
− | : | + | : Scroll (Page |
− | + | Current choice's keywords: | |
− | + | : Done filter | |
− | + | : Filter | |
− | : | + | Zone |
− | + | : Edit | |
− | + | : Assign | |
− | + | hall | |
− | + | (No Specific Deity) | |
− | + | worshipper | |
− | + | No worshippers | |
− | + | : Main hall | |
− | + | : Inn/tavern | |
− | + | : Craft Guildhall | |
− | + | Remove assignment | |
− | + | : Rename location | |
− | + | : Add location | |
− | + | Define zone bounds | |
− | + | : Add rect | |
− | + | : Start flow | |
− | + | : Remove rect | |
− | + | : Start remove | |
− | + | : Add flow | |
− | + | : Resize flow | |
− | + | : Start rect | |
− | + | : Assign location | |
− | + | : Unassign | |
− | + | : Carpenter Wkshp | |
− | + | : Workshop | |
− | + | : Cancel plans | |
− | + | : Remove bld/cnst | |
− | + | : Material | |
− | + | : Phase | |
− | + | : Place | |
− | + | : Constructions | |
− | + | : Buildings | |
− | + | Rooms: need name! | |
− | + | : Start work! | |
− | + | Constructing | |
− | + | Constructing unnamed site | |
− | + | : Name site (irreversible!) | |
− | + | Plan a construction or building to form a site (irreversible!) | |
− | + | Phase | |
− | + | No construction planned at cursor | |
− | + | No building planned at cursor | |
− | + | Warning: This site will be smaller than usual. Move away from other sites. | |
− | + | Total work hours needed: | |
− | + | (Workers are needed!) | |
− | + | workers) | |
− | + | : You will work for | |
− | + | an hour | |
− | + | hours | |
− | + | : You will not work personally | |
− | + | [CAN'T WORK] | |
− | + | [WILL WORK] | |
− | + | Display Furniture | |
− | + | Bookcase | |
− | + | Need | |
− | + | Have | |
− | + | : Set worker | |
− | + | : Select worker | |
− | + | : Scroll material | |
− | + | : Start working! | |
− | + | to view other pages | |
− | + | - | |
− | + | many | |
− | + | a swarm of | |
− | + | Miasma | |
− | + | An Ocean Wave | |
− | + | Lava Mist | |
− | + | Magma Mist | |
− | + | Vapor | |
− | + | Smoke | |
− | + | Dragonfire | |
− | + | Fire | |
− | + | A Web | |
− | + | Item Cloud | |
− | + | A Fire | |
− | + | Track/Spoor: | |
− | + | broken vegetation | |
− | + | print | |
− | + | imprint | |
− | + | right | |
− | + | left | |
− | + | unintelligible | |
− | + | /yours or companion's | |
− | + | Stagnant salt water [ | |
− | + | Stagnant water [ | |
− | + | Water [ | |
− | + | Lava [ | |
− | + | A smear of | |
− | + | A pool of | |
− | + | A thin layer of | |
− | + | A pile of | |
− | + | A dusting of | |
− | + | The vegetation is heavily damaged here. | |
− | + | The vegetation is bent here. | |
− | + | The vegetation has been slightly perturbed here. | |
− | + | The vegetation is broken here. | |
− | + | thick | |
− | + | light | |
− | + | faint | |
− | + | deep | |
− | + | shallow | |
− | + | vague | |
− | + | imprint in the | |
− | + | is here. | |
− | + | This is an unintelligible mess. | |
− | + | The signs lead north. | |
− | + | The signs lead south. | |
− | + | The signs lead east. | |
− | + | The signs lead west. | |
− | + | The signs lead northeast. | |
− | + | The signs lead northwest. | |
− | + | The signs lead southeast. | |
− | + | The signs lead southwest. | |
− | + | They belong to you or a companion. | |
− | + | What do you want to aim for? | |
− | + | to view other pages. | |
− | + | cancels. | |
− | + | Impossible strike | |
− | + | Difficult strike | |
− | + | Tricky strike | |
− | + | Normal strike | |
− | + | Easy strike | |
− | + | Easier strike | |
− | + | Simple strike | |
− | + | can only graze | |
− | + | can't land squarely | |
− | + | can't quite connect | |
− | + | fairly solid | |
− | + | square | |
− | + | very square | |
− | + | direct hit | |
− | + | to go back. | |
− | + | Difficult | |
− | + | Tricky | |
− | + | Normal | |
− | + | Easy | |
− | + | Easier | |
− | + | Simple | |
− | + | VVSlow | |
− | + | V Slow | |
− | + | Slow | |
− | + | Fast | |
− | + | V Fast | |
− | + | strike | |
− | + | Quick attack: faster to strike and recover, but not powerful | |
− | + | No heavy attack: enraged | |
− | + | Heavy attack: slower to strike and recover, but hits harder | |
− | + | Forced wild attack: enraged | |
− | + | Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate | |
− | + | No precise attack: enraged | |
− | + | Precise attack: very slow to strike, improved accuracy | |
− | + | No charge attack: no target | |
− | + | No charge attack: you are on the ground | |
− | + | No charge attack: you are mounted | |
− | + | No charge attack: you are chained | |
− | + | No charge attack: you are in uncontrolled flight | |
− | + | No charge attack: you are on a vehicle | |
− | + | No charge attack: you are on a projectile | |
− | + | No charge attack: you are climbing | |
− | + | No charge attack: target is on the ground | |
− | + | No charge attack: target is mounted | |
− | + | No charge attack: target is chained | |
− | + | No charge attack: target is in uncontrolled flight | |
− | + | No charge attack: target is on a vehicle | |
− | + | No charge attack: target is on a projectile | |
− | + | No charge attack: target is climbing | |
− | + | No charge attack: target shares your location | |
− | + | No charge attack: target's location inaccessible | |
− | + | Charge attack: move toward your opponent | |
− | + | Multi-attack: choose another simultaneous action afterward | |
− | + | has yielded. Attack anyway? | |
− | + | Really start a conflict with | |
− | + | Really attack | |
− | + | aborts. | |
− | + | pages) | |
− | + | Parry | |
− | + | Block | |
− | + | Parry ( | |
− | + | Block ( | |
− | + | Dodge ( | |
− | + | selected | |
− | + | adjacent only | |
− | + | own tile only | |
− | + | , range | |
− | + | , disturber only | |
− | + | move | |
− | , | + | done, |
− | + | remove last | |
− | + | cancel, | |
− | + | pages | |
− | + | cancel | |
− | + | this location | |
− | + | Who will you shoot? | |
− | + | fires. | |
− | + | Who will you target? | |
− | + | throws. | |
− | + | fires. | |
− | + | throws. | |
− | + | Move to a creature or press | |
− | + | to shoot this direction. | |
− | + | to throw this direction. | |
− | + | Party tactical settings | |
− | + | Become a party member | |
− | + | Who will you talk to? | |
− | + | : Zones/Rooms | |
− | + | [WITH YOU] | |
− | + | No quick attack: enraged | |
− | + | Which creature will you attack? | |
− | + | You are fighting | |
− | + | Select | |
− | + | Rooms: need site! | |
− | The | + | FATAL ERROR |
− | + | Could not locate adventure start square | |
− | + | The peaceful town of | |
− | + | is threatened! The forces of | |
− | + | darkness | |
− | + | are on the march. | |
− | , | + | Commanded by |
− | + | , they | |
− | + | The enemy | |
− | + | will have no mercy. There is little time -- you must flee. Perhaps your family and friends can be convinced to leave. | |
− | + | Legends speak of | |
− | + | an ancient | |
− | + | vault, | |
− | + | , where | |
− | + | wrested | |
− | + | power from the Underworld by invoking | |
− | , | + | true name. The location of this place is well-known, but none have penetrated its secrets. If the true name of the monster can be uncovered, you might be able to end this terror forever. |
− | + | The citizens of | |
− | + | are plagued by bandits. The gang | |
− | . | + | has even sent some troublemakers to harass people right here in town. |
− | + | Just reunited after a long journey, you are together with your companions again. | |
− | + | After a long journey, you are here to meet your most trusted companion. | |
− | + | is from here and might have some local information. | |
− | + | Your wanderings have brought you to this place after a long journey. | |
− | + | Your most trusted local companions are meeting you here today. | |
− | + | Your most trusted companions have made the journey to meet you here today. | |
− | + | After a long journey, you are here to meet your most trusted companion. | |
− | + | Your most trusted companion has made the journey to meet you here today. | |
− | + | You've finally got your equipment together, such as it is. Now it's time for action and adventure! | |
− | + | In the rush of excitement, you've forgotten where you were going to go. | |
− | + | A foolhardy soul might try to rescue the | |
− | + | children that have been kidnapped. | |
− | + | child that has been kidnapped. | |
− | + | Let the party venture forth! | |
− | + | Perhaps some of the people here will be worth talking to before you continue on your way. | |
− | + | Perhaps some of your friends here have ideas. | |
− | + | Perhaps some of your friends here can remind you. | |
− | + | for help. | |
− | + | Tell a story | |
− | + | Give a sermon | |
− | + | Recite a poem | |
− | + | Perform music | |
− | + | Give a sermon concerning a deity or object of worship | |
− | + | Give a sermon concerning a cosmic principle | |
− | + | Give a sermon promoting a value | |
− | + | Give a sermon inveighing against a value | |
− | + | Tell a story about a person or creature | |
− | + | Tell a story about a site | |
− | + | Tell a story about a civilization or organization | |
− | + | Tell a story about a region | |
− | + | Unknown | |
− | + | Self-Control | |
− | + | Chant | |
− | + | Speak | |
− | + | Simulate | |
− | + | pull off | |
− | + | pulls off | |
− | + | pick | |
− | + | picks | |
− | + | up the | |
− | + | and put it in | |
− | + | and puts it in | |
− | + | You do not have a free grasp and your quivers and packs are full. | |
− | + | You do not have a free grasp and your quiver and packs are full. | |
− | + | You do not have a free grasp and your quivers and pack are full. | |
− | + | You do not have a free grasp and your quiver and pack are full. | |
− | + | You do not have a free grasp and your quivers are full. | |
− | + | You do not have a free grasp and your quiver is full. | |
− | + | You do not have a free grasp and your packs are full. | |
− | + | You do not have a free grasp and your pack is full. | |
− | + | You do not have a free grasp. | |
− | + | You've assumed tactical control as nobody else is available. | |
− | + | You awaken from your slumber. | |
− | + | Your sleep has been interrupted! | |
− | + | You have bestowed the name | |
− | + | You fail to grab the | |
− | + | lady | |
− | + | lord consort | |
− | + | ladies consort | |
− | + | hearthpeople | |
− | + | cannot jump. | |
− | + | You cannot jump while swimming. | |
− | + | You cannot jump while prone. | |
− | + | You cannot jump while in the air. | |
− | + | You are too injured to jump. | |
− | + | You cannot jump while wrestling. | |
− | + | You cannot build here. | |
− | + | You do not have the authority to build here. | |
− | + | There are no visible tracks or other signs, aside from yours. | |
− | + | There are no visible tracks or other signs. | |
− | + | You've already searched this area recently. | |
− | + | You've found a colony of | |
− | + | and another small creature. | |
− | + | and some other small creatures. | |
− | + | You've found a small creature. | |
− | + | You've found some small creatures. | |
− | + | Your intense search turns up nothing. | |
− | + | cannot speak. | |
− | + | You cannot speak. | |
− | + | You have nothing with which to interact. | |
− | + | You have nothing to examine. | |
− | + | You assume a submissive posture. | |
− | + | You no longer assume a submissive posture. | |
− | + | You strap | |
− | + | to your | |
− | + | You draw | |
− | + | with your | |
− | + | You do not have a free grasp for | |
− | + | You have nothing left to draw or put away. | |
− | + | You have nothing left to remove. | |
− | + | You have nothing left to wear. | |
− | + | You have nothing left to eat or drink. | |
− | + | You have nothing to put inside a container or on a pack animal. | |
− | + | You have nothing left to drop. | |
− | + | There is nothing to pick up here. | |
− | + | You have nothing left to throw. | |
− | + | You have nothing to fire with. | |
− | + | You have nothing left to fire. | |
− | + | Things smell bad when you are dead. | |
− | + | You smell | |
− | + | on the wind. | |
− | + | You aren't picking up any odor in particular. | |
− | + | There is no sunlight when you are dead. | |
− | + | The sky is alive with vortices of purple light and dark, boiling clouds. | |
− | + | The area gives off a sickly light. | |
− | + | There are no traces of sunlight here. | |
− | + | Being dead is cold and clammy. | |
− | + | The temperature is as it has been and always will be. | |
− | + | The temperature cannot be judged. | |
− | + | It is burning. | |
− | + | It is deathly cold. | |
− | + | The temperature is pleasant. | |
− | + | It is scorching. | |
− | + | It is warm. | |
− | + | It is cool. | |
− | + | It is freezing. | |
− | + | It is cold. | |
− | + | You've lost track of time since your death. | |
− | + | It is the | |
− | + | You need a free grasp to climb. | |
− | + | You are too injured to climb. | |
− | + | cannot climb. | |
− | + | If you move, your performance will be interrupted. | |
− | + | You cannot climb or mount while prone. | |
− | + | You need a free grasp to hold the terrain. | |
− | + | You are too injured to hold the terrain. | |
− | + | cannot hold the terrain. | |
− | + | You are riding and cannot lie down. | |
− | + | The webs make it impossible to stand. | |
− | + | You are too tired to stand. | |
− | + | You can't stand up -- somebody is in the way. | |
− | + | You must | |
− | + | You can't travel until you emerge from underground or enter a tunnel. | |
− | + | You must move away from the surrounding obstacles before you can travel. | |
− | + | You must move away from the river before you can travel. | |
− | + | Squad Order | |
− | + | Main | |
− | + | Siege Engines | |
− | + | Traps/Levers | |
− | + | Workshops | |
− | + | Furnaces | |
− | + | Wall/Floor/Stairs/Track | |
− | + | Machine Components | |
− | + | Track | |
− | + | Weapons and Ammunition | |
− | You | + | Furniture |
− | + | Siege Equipment | |
− | + | Other Objects | |
− | You | + | Metal Clothing |
− | + | Engrave Memorial Slab | |
− | + | slabs engraved | |
− | + | Slab engraved | |
− | + | No slabs engraved | |
− | + | Entombed and memorialized | |
− | + | Memorialized | |
− | + | Entombed | |
− | + | Ghost | |
− | + | Not memorialized | |
− | + | Following | |
− | + | Saving... | |
− | + | Offloading units... | |
− | You | + | Offloading units... |
− | + | Disconnected Build Overflow | |
− | You | + | SOAP |
− | You | + | PAPER_PLANT |
− | + | PARCHMENT | |
− | + | SHEET_PLANT | |
− | + | to select. | |
− | + | to abort. | |
− | + | scroll. Type in parts of the name to narrow your search. | |
− | + | : View task | |
− | + | Building Placement Distance Overflow | |
− | + | This visitor is ready to leave. | |
− | + | This visitor has come | |
− | + | to pray | |
− | + | to study | |
− | + | to relax | |
− | + | to perform | |
− | + | to slay beasts | |
− | + | seeking work as a performer | |
− | + | seeking work as a mercenary | |
− | + | seeking work as a scholar | |
− | + | for diplomacy | |
− | + | seeking sanctuary | |
− | + | asking questions | |
− | + | heard this was a good place to search for monsters. | |
− | + | heard this was the place for those seeking danger. | |
− | + | heard | |
− | + | this | |
− | + | was the place for prayer. | |
− | + | went on this journey out of curiosity. | |
− | + | was curious about | |
− | + | was the place for a good drink. | |
− | + | was the place to admire fine architecture. | |
− | + | was the place to enjoy oneself. | |
− | + | was the place to entertain people. | |
− | + | was the place to perform research. | |
− | + | was the place for long-term scholarship. | |
− | + | would make a good base for a mercenary. | |
− | + | was the place to look for long-term work. | |
− | + | believes | |
− | + | would be a safe place to stay. | |
− | + | is seeking information | |
− | + | about the location of | |
− | + | You can learn more about this visitor after they chat with a local. | |
− | + | The performance is at | |
− | + | the stanza | |
− | + | a simple passage | |
− | + | the exposition | |
− | + | of the first theme | |
− | + | of the second theme | |
− | + | the synthesis | |
− | + | of previous passages | |
− | + | the finale | |
− | + | the coda | |
− | + | a bridge-passage | |
− | + | first | |
− | + | second | |
− | + | theme | |
− | + | a series of variations | |
− | + | on the theme | |
− | + | on the second theme | |
− | + | The dance has reached the point where its accompaniment is at | |
− | + | The topic being considered is | |
− | + | The topic being discussed is | |
− | + | The topic being taught is | |
− | + | The topic being written about is | |
− | + | This organizational activity will branch into specific social events. | |
− | + | This organizational activity will branch into specific worship events. | |
− | + | This organizational activity will branch into specific play events. | |
− | + | There is no specific information for this activity. | |
− | + | vector<bool>::_M_fill_insert | |
− | + | BALLISTA | |
− | + | Stockpile Settings | |
− | + | Items Desired/Kept By Vehicle | |
− | + | Crafts | |
− | + | Logs | |
− | + | WORSHIP_HF | |
− | + | [PROFILE] | |
− | + | TITLE: | |
− | + | [SKILL: | |
− | + | [RECLAIM_SKILL: | |
− | + | [ITEM: | |
− | + | [PET: | |
− | + | Entity | |
− | + | has self-referential diplomacy state | |
− | + | FORCED_ADMINISTRATOR | |
− | + | entity_layer | |
− | This organizational activity will branch into specific social events. | + | [ENTITY: |
− | + | *** Error(s) finalizing the entity | |
− | This organizational activity will branch into specific play events. | + | Unrecognized entity creature token: |
− | + | Unrecognized entity digger token: | |
− | + | Unrecognized entity weapon token: | |
− | + | Unrecognized entity armor token: | |
− | + | Unrecognized entity ammo token: | |
− | + | Unrecognized entity helm token: | |
− | + | Unrecognized entity gloves token: | |
− | + | Unrecognized entity shoes token: | |
− | + | Unrecognized entity pants token: | |
− | + | Unrecognized entity shield token: | |
− | + | Unrecognized entity trapcomp token: | |
− | + | Unrecognized entity toy token: | |
− | + | Unrecognized entity instrument token: | |
− | + | Unrecognized entity tool token: | |
− | + | Unrecognized entity siege ammo token: | |
− | + | Unrecognized entity position allowed caste token: | |
− | + | Unrecognized entity position allowed creature token: | |
− | + | Unrecognized entity position rejected caste token: | |
− | + | Unrecognized entity position rejected creature token: | |
− | + | Unrecognized symbol: | |
− | + | Gem shape not found: | |
− | + | Stone shape not found: | |
− | + | CHEESE_MAT | |
− | + | trying to generate musical form without speech or instruments | |
− | + | patch: removed market link from non-site entity | |
− | + | CREATURE | |
− | + | TISSUE_STYLE | |
− | + | TS_MAINTAIN_LENGTH | |
− | + | TS_PREFERRED_SHAPING | |
− | + | DIGGER | |
− | + | TRANSLATION | |
− | + | HELM | |
− | + | PANTS | |
− | + | SHIELD | |
− | : | + | SIEGEAMMO |
− | + | INSTRUMENT | |
− | + | CIV_CONTROLLABLE | |
− | + | SITE_CONTROLLABLE | |
− | + | ALL_MAIN_POPS_CONTROLLABLE | |
− | + | AMBUSHER | |
− | + | LAYER_LINKED | |
− | + | BABYSNATCHER | |
− | + | ITEM_THIEF | |
− | + | SUBTERRANEAN_CLOTHING | |
− | + | CLOTHING | |
− | + | SITE_GUARDIAN | |
− | + | CURRENCY_BY_YEAR | |
− | + | METAL_PREF | |
− | + | GEM_PREF | |
− | + | STONE_PREF | |
− | + | DIVINE_MAT_WEAPONS | |
− | + | DIVINE_MAT_ARMOR | |
− | + | DIVINE_MAT_CRAFTS | |
− | + | DIVINE_MAT_CLOTHING | |
− | + | GENERATE_KEYBOARD_INSTRUMENTS | |
− | + | GENERATE_STRINGED_INSTRUMENTS | |
− | + | GENERATE_WIND_INSTRUMENTS | |
− | + | GENERATE_PERCUSSION_INSTRUMENTS | |
− | + | GENERATE_POETIC_FORMS | |
− | + | GENERATE_MUSICAL_FORMS | |
− | + | GENERATE_DANCE_FORMS | |
− | + | MINING_UNDERWORLD_DISASTERS | |
− | + | WOOD_WEAPONS | |
− | + | WOOD_ARMOR | |
− | + | RIVER_PRODUCTS | |
− | + | OCEAN_PRODUCTS | |
− | + | INDOOR_WOOD | |
− | + | OUTDOOR_WOOD | |
− | + | INDOOR_ORCHARDS | |
− | + | OUTDOOR_ORCHARDS | |
− | + | INDOOR_GARDENS | |
− | + | OUTDOOR_GARDENS | |
− | + | INDOOR_FARMING | |
− | + | OUTDOOR_FARMING | |
− | + | UNDEAD_CANDIDATE | |
− | + | USE_CAVE_ANIMALS | |
− | + | USE_EVIL_ANIMALS | |
− | + | USE_GOOD_ANIMALS | |
− | + | USE_EVIL_WOOD | |
− | + | USE_GOOD_WOOD | |
− | + | USE_EVIL_PLANTS | |
− | + | USE_GOOD_PLANTS | |
− | + | LOCAL_BANDITRY | |
− | + | BANDITRY | |
− | + | START_BIOME | |
− | + | EXCLUSIVE_START_BIOME | |
− | + | SETTLEMENT_BIOME | |
− | + | BIOME_SUPPORT | |
− | + | MERCHANT_NOBILITY | |
− | + | SKULKING | |
− | + | GEM_SHAPE | |
− | + | STONE_SHAPE | |
− | + | PERMITTED_JOB | |
− | + | PERMITTED_BUILDING | |
− | + | PERMITTED_REACTION | |
− | + | WORLD_CONSTRUCTION | |
− | + | WILL_ACCEPT_TRIBUTE | |
− | + | BUILDS_OUTDOOR_FORTIFICATIONS | |
− | + | BUILDS_OUTDOOR_TOMBS | |
− | + | ETHIC | |
− | + | HISTORIAN | |
− | + | CHEMIST | |
− | + | GEOGRAPHER | |
− | + | ENGINEER | |
− | + | NO_ARTIFACT_CLAIMS | |
− | + | SET_SCHOLARS_ON_VALUES_AND_JOBS | |
− | + | VARIABLE_VALUE | |
− | + | VALUE | |
− | + | WANDERER | |
− | + | MAX_STARTING_CIV_NUMBER | |
− | + | MAX_SITE_POP_NUMBER | |
− | + | MAX_POP_NUMBER | |
− | + | RELIGION_SPHERE | |
− | + | TREE_CAP_DIPLOMACY | |
− | + | DIPLOMAT_BODYGUARDS | |
− | + | MERCHANT_BODYGUARDS | |
− | + | ACTIVE_SEASON | |
− | + | PROGRESS_TRIGGER_POPULATION | |
− | + | PROGRESS_TRIGGER_PRODUCTION | |
− | + | PROGRESS_TRIGGER_TRADE | |
− | + | PROGRESS_TRIGGER_POP_SIEGE | |
− | + | PROGRESS_TRIGGER_PROD_SIEGE | |
− | + | PROGRESS_TRIGGER_TRADE_SIEGE | |
− | + | DEFAULT_SITE_TYPE | |
− | + | LIKES_SITE | |
− | + | TOLERATES_SITE | |
− | + | USE_NON_EXOTIC_PET_RACE | |
− | + | USE_ANY_PET_RACE | |
− | + | USE_MISC_PROCESSED_WOOD_PRODUCTS | |
− | + | IMPROVED_BOWS | |
− | + | INVADERS_IGNORE_NEUTRALS | |
− | + | AT_PEACE_WITH_WILDLIFE | |
− | + | EQUIPMENT_IMPROVEMENTS | |
− | + | ABUSE_BODIES | |
− | + | USE_ANIMAL_PRODUCTS | |
− | + | COMMON_DOMESTIC_PACK | |
− | + | COMMON_DOMESTIC_PULL | |
− | + | COMMON_DOMESTIC_MOUNT | |
− | + | COMMON_DOMESTIC_PET | |
− | + | SPHERE_ALIGNMENT | |
− | + | ART_FACET_MODIFIER | |
− | + | ART_IMAGE_ELEMENT_MODIFIER | |
− | + | ITEM_IMPROVEMENT_MODIFIER | |
− | + | CURRENCY | |
− | + | SELECT_SYMBOL | |
− | + | REMAINING | |
− | + | SUBSELECT_SYMBOL | |
− | + | CULL_SYMBOL | |
− | + | FRIENDLY_COLOR | |
− | + | VARIABLE_POSITIONS | |
− | + | SITE_VARIABLE_POSITIONS | |
− | + | LAND_HOLDER_TRIGGER | |
− | + | POSITION | |
− | + | ANIMAL | |
− | + | ANIMAL_TOKEN | |
− | + | ANIMAL_CASTE_TOKEN | |
− | + | ANIMAL_CLASS | |
− | + | ANIMAL_FORBIDDEN_CLASS | |
− | + | ANIMAL_ALWAYS_PRESENT | |
− | + | ANIMAL_NEVER_MOUNT | |
− | + | ANIMAL_ALWAYS_MOUNT | |
+ | ANIMAL_NEVER_WAGON_PULLER | ||
+ | ANIMAL_ALWAYS_WAGON_PULLER | ||
+ | ANIMAL_NEVER_SIEGE | ||
+ | ANIMAL_ALWAYS_SIEGE | ||
+ | ANIMAL_NEVER_PET | ||
+ | ANIMAL_ALWAYS_PET | ||
+ | ANIMAL_NEVER_PACK_ANIMAL | ||
+ | ANIMAL_ALWAYS_PACK_ANIMAL | ||
+ | CONQUERED_SITE | ||
+ | REQUIRES_MARKET | ||
+ | ELECTED | ||
+ | has negative foreground color, set to 7 | ||
+ | has foreground color > 7, set to 7 | ||
+ | has negative background color, set to 0 | ||
+ | has background color > 7, set to 0 | ||
+ | has invalid brightness value (must be 0 or 1), set to 0 | ||
+ | has equal foreground/background colors without brightness, background set to 0 | ||
+ | EXECUTION_SKILL | ||
+ | SPECIAL_BURIAL | ||
+ | FLASHES | ||
+ | BRAG_ON_KILL | ||
+ | CHAT_WORTHY | ||
+ | DO_NOT_CULL | ||
+ | RULES_FROM_LOCATION | ||
+ | MENIAL_WORK_EXEMPTION | ||
+ | MENIAL_WORK_EXEMPTION_SPOUSE | ||
+ | SLEEP_PRETENSION | ||
+ | PUNISHMENT_EXEMPTION | ||
+ | KILL_QUEST | ||
+ | QUEST_GIVER | ||
+ | ALLOWED_CREATURE | ||
+ | ALLOWED_CLASS | ||
+ | REJECTED_CREATURE | ||
+ | REJECTED_CLASS | ||
+ | GENDER | ||
+ | MILITARY_SCREEN_ONLY | ||
+ | EXPORTED_IN_LEGENDS | ||
+ | DETERMINES_COIN_DESIGN | ||
+ | SUCCESSION | ||
+ | BY_HEIR | ||
+ | BY_POSITION | ||
+ | APPOINTED_BY | ||
+ | REPLACED_BY | ||
+ | REQUIRES_POPULATION | ||
+ | PRECEDENCE | ||
+ | : Negative precedence changed to zero | ||
+ | : Precedence exceeding | ||
+ | capped | ||
+ | LAND_HOLDER | ||
+ | RESPONSIBILITY | ||
+ | COMMANDER | ||
+ | AS_NEEDED | ||
+ | LAND_NAME | ||
+ | NAME_MALE | ||
+ | NAME_FEMALE | ||
+ | SPOUSE_MALE | ||
+ | SPOUSE_FEMALE | ||
+ | REQUIRED_BOXES | ||
+ | : REQUIRED_BOXES negative, set to 0 | ||
+ | : REQUIRED_BOXES exceeds 100, capped | ||
+ | REQUIRED_CABINETS | ||
+ | : REQUIRED_CABINETS negative, set to 0 | ||
+ | : REQUIRED_CABINETS exceeds 100, capped | ||
+ | REQUIRED_RACKS | ||
+ | : REQUIRED_RACKS negative, set to 0 | ||
+ | : REQUIRED_RACKS exceeds 100, capped | ||
+ | REQUIRED_STANDS | ||
+ | : REQUIRED_STANDS negative, set to 0 | ||
+ | : REQUIRED_STANDS exceeds 100, capped | ||
+ | REQUIRED_OFFICE | ||
+ | : REQUIRED_OFFICE negative, set to 0 | ||
+ | : REQUIRED_OFFICE exceeds 1000000, capped | ||
+ | REQUIRED_BEDROOM | ||
+ | : REQUIRED_BEDROOM negative, set to 0 | ||
+ | : REQUIRED_BEDROOM exceeds 1000000, capped | ||
+ | REQUIRED_DINING | ||
+ | : REQUIRED_DINING negative, set to 0 | ||
+ | : REQUIRED_DINING exceeds 1000000, capped | ||
+ | REQUIRED_TOMB | ||
+ | : REQUIRED_TOMB negative, set to 0 | ||
+ | : REQUIRED_TOMB exceeds 1000000, capped | ||
+ | MANDATE_MAX | ||
+ | : MANDATE_MAX negative, set to 0 | ||
+ | : MANDATE_MAX exceeds 100, capped | ||
+ | DEMAND_MAX | ||
+ | : DEMAND_MAX negative, set to 0 | ||
+ | : DEMAND_MAX exceeds 100, capped | ||
+ | ACCOUNT_EXEMPT | ||
+ | DUTY_BOUND | ||
+ | Unrecognized Entity Token: | ||
+ | INDIV_CONTROLLABLE | ||
SIEGER | SIEGER | ||
− | + | Leather armor | |
− | + | Metal armor | |
− | + | Archer | |
− | + | failure to get start square construction for transport link | |
− | + | failure to get end square construction for transport link | |
− | + | midmap construction path build failure | |
− | + | lords | |
− | + | law-giver | |
− | + | law-givers | |
− | + | CUSTOM_MILITARY_GOALS | |
− | + | war leader | |
− | + | war leaders | |
− | + | CUSTOM_MILITARY_STRATEGY | |
− | + | general | |
− | + | generals | |
− | + | field | |
− | + | marshal | |
− | + | marshals | |
− | + | constable | |
− | + | constables | |
− | + | CUSTOM_OFFICIAL_ | |
− | + | royal | |
− | + | chief | |
− | + | high | |
− | + | head | |
− | + | chancellor | |
− | + | chancellors | |
− | + | keeper of the seal | |
− | + | keepers of the seal | |
− | + | justiciar | |
− | + | justiciars | |
− | + | treasurer | |
− | + | treasurers | |
− | + | counselor | |
− | + | counselors | |
− | + | advisor | |
− | + | advisors | |
− | + | chamberlain | |
− | + | chamberlains | |
− | + | master of beasts | |
− | + | masters of beasts | |
− | + | butler | |
− | + | butlers | |
− | + | cup-bearer | |
− | + | cup-bearers | |
− | + | doctors | |
− | + | executioner | |
− | + | executioners | |
− | + | chef | |
− | + | chefs | |
− | + | housekeeper | |
− | + | housekeepers | |
− | + | CUSTOM_MARKET_OFFICIAL_ | |
− | + | sewer | |
− | + | grain | |
− | + | harvest | |
− | + | judge | |
− | + | judges | |
− | + | justices | |
− | + | magistrate | |
− | + | magistrates | |
− | + | tunnel | |
− | + | road | |
− | + | bridge | |
− | + | master | |
− | + | caretaker | |
− | + | caretakers | |
− | + | commissioner | |
− | + | commissioners | |
− | + | official | |
− | + | officials | |
− | + | administrator | |
− | + | administrators | |
− | + | has assumed the position of | |
− | + | Mission Report: | |
− | + | Pillage | |
− | + | Demand Tribute from | |
− | + | Raze | |
− | + | Take Over | |
− | + | Raid | |
− | + | Recover | |
− | + | Rescue | |
− | + | Make Request of | |
− | + | (Set out | |
− | + | Spring | |
− | + | camp order missing parent -- army will camp forever | |
− | + | invalid nem in army during guard creation | |
− | + | guard army unattached from parent army | |
− | + | leader | |
− | + | bosses | |
− | + | chieftess | |
− | + | chieftesses | |
− | + | captain | |
− | + | captains | |
− | + | commander | |
− | + | ringleaders | |
− | + | chieftain | |
− | + | CUSTOM_MERCENARY_LEADER | |
− | + | lord | |
− | + | commander | |
− | + | commanders | |
− | + | masters | |
− | + | General | |
− | + | Grandmaster | |
− | + | Captain | |
− | + | Sergeant | |
− | + | Adept | |
− | + | Soldier | |
− | + | Novice | |
− | + | Initiate | |
− | + | sword | |
− | + | blade | |
− | + | mace | |
− | + | spear | |
− | + | crossbow | |
− | + | pike | |
− | + | whip | |
− | + | lash | |
− | + | kick | |
− | + | grappling | |
− | + | Bearer | |
− | + | Perfect | |
− | + | Ultimate | |
− | + | Exalted | |
− | + | Degree | |
− | + | Rank | |
− | + | Master | |
− | + | Adept | |
− | + | Bearer | |
− | + | Novice | |
− | + | up the stairs | |
− | + | , the door on your right | |
− | + | , the door on your left | |
− | + | , at the end of the hall | |
− | + | , the | |
− | + | door | |
− | + | on your right | |
− | + | on your left | |
− | + | abbot | |
− | + | abbots | |
− | + | CUSTOM_GUILD_LEADER | |
− | + | dean | |
− | + | deans | |
− | + | doyen | |
− | + | doyens | |
− | + | doyenne | |
− | + | doyennes | |
− | + | CUSTOM_GUILD_ALDERPERSON | |
− | + | CUSTOM_GUILD_STEWARD | |
− | + | CUSTOM_GUILD_CLERK | |
− | + | alderperson | |
− | + | steward | |
− | + | stewards | |
− | + | clerk | |
− | + | clerks | |
− | + | bookkeeper | |
− | + | bookkeepers | |
− | + | recordkeeper | |
− | + | recordkeepers | |
− | + | baron | |
− | + | barons | |
− | + | baroness | |
− | + | baronesses | |
− | + | baron consort | |
− | + | barons consort | |
− | + | baroness consort | |
− | + | baronesses consort | |
− | + | NULL artifact on wg loot building, skipping | |
− | + | high priest | |
− | + | high priests | |
− | + | HIGHEST_PRIEST | |
− | + | most high | |
− | + | absolute | |
− | + | most exalted | |
− | + | most holy | |
− | + | most sacred | |
− | + | most high priest | |
− | + | most high priests | |
− | + | CUSTOM_LAW_MAKER_2 | |
− | + | Murder-target mismatch: year | |
− | + | , entity # | |
− | + | CUSTOM_MERCENARY_TREASURER | |
− | + | Music and Sound Options | |
− | : | + | Volume: |
− | + | /255 | |
− | : | + | ========= |
− | + | or left-click: Change volume. | |
− | + | : Done. | |
− | : | + | --------- |
− | : | + | Export Local Image |
− | + | Your Units | |
− | + | Buildings | |
− | + | : Export Image | |
− | + | : Cancel | |
− | + | : Done | |
− | + | : Type Value | |
− | + | : Nullify Value | |
− | + | : Decrease Value | |
− | + | : Increase Value | |
− | + | Range: | |
− | + | : Set Preset Field Values | |
− | + | NULL unit projectile loaded | |
− | + | NULL item projectile loaded | |
− | + | Dwarf Fortress Options: Save Game | |
− | + | Initializing... | |
− | + | Checking directory structure... | |
− | + | Preliminary cleaning... | |
− | + | Offloading units... | |
− | + | Offloading art... | |
− | + | Opening file... | |
− | + | Characterizing raw data... | |
− | + | Allocating space... | |
− | + | Saving items... | |
− | + | Saving units... | |
− | + | Saving jobs... | |
− | + | Saving schedules... | |
− | + | Saving projectiles... | |
− | + | Saving buildings... | |
− | + | Saving machines... | |
− | + | Saving flow guides... | |
− | + | Saving effects... | |
− | + | Saving entities... | |
− | + | Saving local animal populations... | |
− | + | Saving events... | |
− | + | Saving mandates... | |
− | + | Saving work quotas... | |
− | + | Saving world events... | |
− | + | Saving coin information... | |
− | + | Saving formations... | |
− | + | Saving interactions... | |
− | + | Saving incidents... | |
− | + | Saving crimes... | |
− | + | Saving armies... | |
− | + | Saving tracking information... | |
− | + | Saving cultural identities... | |
− | + | Saving agreement... | |
− | + | Saving image sets... | |
− | + | Saving announcements... | |
− | + | Saving fortress information... | |
− | + | Saving world information... | |
− | + | Saving artifacts... | |
− | + | Saving active historical figures... | |
− | + | Saving adventure data... | |
− | + | Saving general information... | |
− | + | Relationships of | |
− | + | Pet Owner | |
− | + | Spouse | |
− | + | Mother | |
− | + | Father | |
− | + | Lover | |
− | + | Child | |
− | + | Bonded | |
− | + | Childhood Friend | |
− | + | War Buddy | |
− | + | Obsession | |
− | + | Fellow Scholar | |
− | + | Fellow Artist | |
− | + | Fellow Athlete | |
− | + | Kindred Spirit | |
− | + | Close Friend | |
− | + | Friend | |
− | + | Athletic Rival | |
− | + | Business Rival | |
− | + | Persecutor | |
− | + | Religious Persecutor | |
− | + | Grudge | |
− | + | Jealous Grudge | |
− | + | Supernatural Vengeance | |
− | + | Pure Hate | |
− | + | Hated | |
− | + | Disliked | |
− | + | Deity | |
− | + | Force | |
− | + | Object of Worship | |
− | + | Long-term Acquaintance | |
− | + | Passing Acquaintance | |
− | + | Hero | |
− | + | Intruder | |
− | + | Considers Monster | |
− | + | Considers Brigand | |
− | + | Considers Bully | |
− | + | Considers Preacher | |
− | + | Considers Storyteller | |
− | + | Considers Poet | |
− | + | Considers Bard | |
− | + | Considers Dancer | |
− | + | Considers Violent | |
− | + | Considers Psychotic | |
− | + | Good for Business | |
− | + | Friendly Terms | |
− | + | Considers Killer | |
− | + | Considers Murderer | |
− | + | Comrade | |
− | + | Member of Respected Group | |
− | + | Member of Hated Group | |
− | + | Enemy Fighter | |
− | + | Friendly Fighter | |
− | + | Loyal Soldier | |
− | + | Apprentice | |
− | + | Former Master | |
− | + | Former Apprentice | |
− | + | Considers Quarreler | |
− | + | Considers Flatterer | |
− | + | Hunter | |
− | + | Protector of the Weak | |
− | + | Preserver of Knowledge | |
− | + | Treasure Hunter | |
− | + | Thief | |
− | + | : Back to Main | |
− | + | : Zoom | |
− | + | Workshop Profile | |
− | + | : Permitted Workers | |
− | + | Work Orders | |
− | + | Labor Restrictions | |
− | + | : Permit/Restrict | |
− | + | : Permit All | |
− | + | : Min - | |
− | + | : Max - | |
− | + | Work Orders Created For This Shop | |
− | + | Validated | |
− | + | Active: | |
− | + | Waiting: | |
− | + | Checking: | |
− | + | Ready: | |
− | + | There are no active work orders tied to this shop. | |
− | + | All work orders must be validated by the manager before they become active. | |
− | + | : New Order | |
− | + | : Remove | |
− | + | : Wages | |
− | + | : Conditions | |
− | + | : General work orders cannot task this shop | |
− | + | : General work orders are allowed to task this shop | |
− | + | : Maximum general work order tasks allowed = | |
− | + | Permitted General Work Order Labors | |
− | + | : Allow/disallow | |
− | + | Dwarf Fortress: Load World | |
− | + | Processing raw data... | |
− | + | Shapes... | |
− | + | Colors... | |
− | + | Patterns... | |
− | + | Material templates... | |
− | + | Inorganics... | |
− | + | Plants... | |
− | + | Tissue templates... | |
− | + | Items... | |
− | + | Body detail plans... | |
− | + | Creature bodies... | |
− | + | Creature variations... | |
− | + | Entities... | |
− | + | Reactions... | |
− | + | Interactions... | |
− | + | Sorting material templates... | |
− | + | Sorting inorganics... | |
− | + | Sorting plants... | |
− | + | Sorting tissue templates... | |
− | + | Sorting items... | |
− | + | Sorting buildings... | |
− | + | Sorting body detail plans... | |
− | + | Sorting creature bodies... | |
− | + | Sorting creature variations... | |
− | + | Sorting creatures... | |
− | + | Sorting entities... | |
− | + | Sorting languages... | |
− | + | Sorting descriptors... | |
− | + | Sorting reactions... | |
− | + | Sorting interactions... | |
− | + | Finalizing languages... | |
− | + | Finalizing descriptors... | |
− | + | Finalizing material templates... | |
− | + | Finalizing inorganics... | |
− | + | Finalizing plants... | |
− | + | Finalizing tissue templates... | |
− | + | Finalizing items... | |
− | + | Finalizing buildings... | |
− | + | Finalizing body detail plans... | |
− | + | Finalizing creature variations... | |
− | + | Finalizing creatures... | |
− | + | Finalizing entities... | |
− | + | Finalizing reactions... | |
− | + | Finalizing interactions... | |
− | + | Preparing material data... | |
− | + | Generating inorganics... | |
− | + | Generating plants... | |
− | + | Generating items... | |
− | + | Generating creatures... | |
− | + | Generating entities... | |
− | + | Generating reactions... | |
− | + | Generating interactions... | |
− | + | Finalizing generated objects... | |
− | + | Preparing text objects... | |
− | + | Preparing graphics... | |
− | + | Loading items... | |
− | + | Loading buildings... | |
− | + | Loading entities... | |
− | + | Loading coin information... | |
− | + | Loading map data... | |
− | + | Loading civilized populations... | |
− | + | Loading history... | |
− | + | Loading parameters... | |
− | + | Loading artifacts... | |
− | + | Loading active historical figures... | |
− | + | Loading squads... | |
− | + | Loading formations... | |
− | + | Loading activities... | |
− | + | Loading interactions... | |
− | + | Loading written content... | |
− | + | Loading identities... | |
− | + | Loading incidents... | |
− | + | Loading crimes... | |
− | + | Loading vehicles... | |
− | + | Loading armies... | |
− | + | Loading army controllers... | |
− | + | Loading tracking information... | |
− | + | Loading cultural identities... | |
− | + | Loading agreements... | |
− | + | Loading art forms... | |
− | + | Loading occupations... | |
− | + | Loading belief systems... | |
− | + | Loading image sets... | |
− | + | Loading divination sets... | |
− | + | Rebuilding temporary information... | |
− | + | Preparing game... | |
− | + | Failed! | |
− | + | Button | |
− | : | + | : Customize Nickname |
− | + | : Customize Profession Name | |
− | + | : Done with string entry | |
− | + | : Abort string entry | |
− | + | : View Biomes | |
− | + | Brush Radius | |
− | + | Smoothing Brush | |
− | + | Normal Brush | |
− | + | ELEV | |
− | + | RAIN | |
− | + | TEMP | |
− | + | DRAIN | |
− | + | VOLC | |
− | + | (View) | |
− | + | Brush = | |
− | + | Painting | |
− | + | Not painting | |
− | + | Will be saved | |
− | + | Randomize at gen | |
− | + | This creature | |
− | + | is non-hostile. | |
− | + | is a skulking perpetrator of mischief. | |
− | + | is a minion of evil. | |
− | + | is a brutal enemy of your kind. | |
− | + | is of the wilderness. | |
− | + | is of the walking dead. | |
− | + | is opposed to the living. | |
− | + | has returned from beyond the grave. | |
− | + | is crazed! | |
− | + | is an invader. | |
− | + | is from the depths of the underworld. | |
− | + | is an uninvited guest. | |
− | + | is a current resident. | |
− | + | is from | |
− | + | is from a mysterious place. | |
− | + | Account: | |
− | + | Owned Objects: | |
− | + | Holdings: | |
− | + | Needs: | |
− | a | + | Chest |
− | + | Demands: | |
− | a | + | Throne Room/Office |
− | + | Bedroom | |
− | + | Dining Room | |
− | + | Tomb | |
− | + | Mandates: | |
− | + | Export of | |
− | + | Make | |
− | + | Prohibited | |
− | + | : Thoughts and preferences | |
− | + | : Relationships | |
− | + | Set Follow Hotkey ( | |
− | + | etc.): | |
− | + | Site | |
− | + | Error 1 | |
− | + | Error 2 | |
− | + | data/save/current/world.sav | |
− | + | NO_FILE | |
− | + | Animals | |
− | + | Food | |
− | + | Furniture/Siege Ammo | |
− | + | Corpses | |
− | + | Refuse | |
− | + | Bars/Blocks | |
− | + | Gems | |
− | + | Cloth | |
− | + | Wood | |
− | + | Weapons/Trap Comps | |
− | + | Armor | |
− | + | Sheet | |
− | + | Additional Options | |
− | + | Fish | |
− | + | Unprepared Fish | |
− | + | Drink (Plant) | |
− | + | Drink (Animal) | |
− | + | Cheese (Plant) | |
− | + | Cheese (Animal) | |
− | + | Seeds | |
− | + | Fruit/Leaves | |
− | + | Milled Plant | |
− | + | Bone Meal | |
− | + | Pressed Material | |
− | + | Extract (Plant) | |
− | + | Extract (Animal) | |
− | + | Misc. Liquid | |
− | + | Item Types | |
− | + | Body Parts | |
− | + | Skulls | |
− | + | Bones | |
− | + | Shells | |
− | + | Teeth | |
− | + | Horns/Hooves | |
− | + | Hair/Wool | |
− | + | Type | |
− | + | Other Materials | |
− | + | Stone/Clay | |
− | + | Metal | |
− | + | Bars: Other Materials | |
− | + | Bars: Metal | |
− | + | Blocks: Other Materials | |
− | + | Blocks: Metal | |
− | + | Blocks: Stone/Clay | |
− | + | Metal Ores | |
− | + | Economic | |
− | + | Rough Glass | |
− | + | Cut Glass | |
− | + | Rough Gem | |
− | + | Cut Gem | |
− | + | Cut Stone | |
− | + | Thread (Silk) | |
− | + | Thread (Plant) | |
− | + | Thread (Metal) | |
− | + | Cloth (Silk) | |
− | + | Cloth (Metal) | |
− | + | Paper | |
− | + | Parchment | |
− | + | Trap Components | |
− | + | Body | |
− | + | Head | |
− | + | Feet | |
− | + | Legs | |
− | + | Shield | |
− | + | Core Quality | |
− | + | Total Quality | |
− | + | : Toggle | |
− | + | : Enable | |
− | + | : Disable | |
− | + | Cheeses | |
− | + | Mill Products | |
− | + | Fats | |
− | + | Pastes | |
− | + | Extracts | |
− | + | Liquids | |
− | + | Types | |
− | + | Materials | |
− | + | Silk Thread | |
− | + | Yarn Thread | |
− | + | Metal Thread | |
− | + | Plant Thread | |
− | + | Silk Cloth | |
− | + | Yarn Cloth | |
− | + | Metal Cloth | |
− | + | Plant Cloth | |
− | + | Trap Comps | |
− | + | Footwear | |
− | : | + | Legwear |
− | : | + | Shields |
− | : | + | Qualities |
− | : | + | Empty Cages |
− | + | Empty Animal Traps | |
− | : | + | Prepared Food |
− | + | Usable | |
− | + | Unusable | |
− | + | : Allow All | |
− | + | : Block All | |
− | + | : Permit | |
− | + | : Forbid | |
− | + | ecwe | |
− | + | hlaas | |
− | + | Dwarf Fortress Options: Load Game | |
− | + | Loading units... | |
− | + | Loading jobs... | |
− | + | Loading schedules... | |
− | + | Loading projectiles... | |
− | + | Loading machines... | |
− | + | Loading flow guides... | |
− | + | Loading effects... | |
− | + | Loading local animal populations... | |
− | + | Loading events... | |
− | + | Loading mandates... | |
− | + | Loading work quotas... | |
− | + | Loading world events... | |
− | + | Loading announcements... | |
− | + | Loading fortress information... | |
− | + | Loading world information... | |
− | + | Loading adventure... | |
− | + | Loading general information... | |
− | + | Rebuilding more temporary information... | |
− | + | Preparing game screen... | |
− | + | Handling compatibility issues... | |
− | + | Testing Arena | |
− | + | Testing Arena (Adventurer) | |
− | + | Unknown Type Error | |
− | + | There are no active games. | |
− | + | Dwarf Fortress Options | |
− | + | Ending game... | |
− | + | Really retire? All active saves will be deleted. ( | |
− | + | = yes, other = no) | |
− | + | You will be saved for later use in the region. | |
− | + | Really quit? All active saves will be deleted. ( | |
− | + | The region will be saved for later use, but consider retiring the fort | |
− | + | instead if it is not a lost cause. | |
− | + | The fortress will become part of the world. You may reassume control later, | |
− | + | but the circumstances will not necessarily be as you leave them now. | |
− | + | The region will be saved for later use. | |
− | + | Return to Title Screen | |
− | + | Return to Game | |
− | + | Save Game | |
− | + | Key Bindings | |
− | + | Export Local Image | |
− | + | Music and Sound | |
− | + | Abandon the Fortress to Ruin | |
− | + | Abort Game | |
− | + | Succumb to the Invasion | |
− | + | Retire the Fortress (for the time being) | |
− | + | Give in to the Night | |
− | + | Retire at this location (or rest a while) | |
− | + | Finish Game | |
− | + | Give in to Starvation | |
− | + | (holding another's goods) | |
− | + | local_map | |
− | + | -param- | |
− | + | Created in DF | |
− | + | current | |
− | + | data/save/* | |
− | + | data/save/ | |
− | + | /world.sav | |
− | + | Nuked Activity Reference | |
− | + | Nuked Job Reference | |
− | + | Nuked Unit Reference (Worker/Inventory) | |
− | + | Nuked Building Reference (Party) | |
− | + | Nuked Item Reference (General) | |
− | + | Nuked Effect Reference | |
− | + | Nuked Vermin Event Reference | |
− | + | Nuked Vermin Reference (Escaped Pet) | |
− | + | Nuked Entity Reference | |
− | + | Nuked Plot Info Reference | |
− | + | Nuked Viewscreen Reference | |
− | + | Nuked Unit Reference (Item Wrestle) | |
− | + | Nuked Hist Fig Reference | |
− | + | Nuked Site Reference | |
− | + | Nuked Artifact Reference | |
− | + | Nuked Item Improvement Reference | |
− | + | Nuked Coin Front Reference | |
− | + | Nuked Coin Back Reference | |
− | + | Nuked Detail Event Reference | |
− | + | Nuked Subregion Reference | |
− | + | Nuked Feature Layer Reference | |
− | + | Nuked Entity Population Reference | |
− | + | Nuked Breed Reference | |
− | + | Nuked Art Image Reference | |
− | + | Nuked Creature Def Reference | |
− | + | NULL JOB ITEM (1): | |
− | + | NULL JOB ITEM (2): | |
− | + | Civ Zone | |
− | + | : Null Unit Assignment (Id | |
− | + | : Null Item Assignment (Id | |
− | + | Cage: Null Unit Assignment | |
− | + | Cage: Null Item Assignment | |
− | + | NULL Aid Requester | |
− | + | /world.dat | |
− | + | clearing orders from squad with invalid mission | |
− | + | unprepared | |
− | + | Plant Growth (?) | |
− | + | large pots/food storage | |
− | + | minecarts | |
− | + | wheelbarrows | |
− | + | other large tools | |
− | + | sand bags | |
− | + | Bone | |
− | + | Pearl | |
− | + | Shell | |
− | + | Silk | |
− | + | Amber | |
− | + | Coral | |
− | + | Green Glass | |
− | + | Clear Glass | |
− | + | Crystal Glass | |
− | + | Standard | |
− | + | Well-crafted | |
− | + | Finely-crafted | |
− | + | Superior Quality | |
− | + | Exceptional | |
− | + | Masterwork | |
− | + | Fresh Raw Hide | |
− | + | Rotten Raw Hide | |
− | + | Coal | |
− | + | Potash | |
− | + | Pearlash | |
− | + | Soap | |
− | + | Allow Plant/Animal | |
− | + | Allow Non-Plant/Animal | |
− | + | Use Seed | |
− | + | Random | |
− | + | Seed | |
− | + | Use History Seed | |
− | + | Use Name Seed | |
− | + | Use Creature Seed | |
− | + | Embark Points | |
− | + | End Year | |
− | + | Population Cap After Civ Creation | |
− | + | No Cap | |
− | + | Site Cap After Civ Creation | |
− | + | Percentage Beasts Dead For Stoppage | |
− | + | Ignore | |
− | + | Year to Begin Checking Megabeast Percentage | |
− | + | Cull Unimportant Historical Figures | |
− | + | Reveal All Historical Events | |
− | + | Temperature | |
− | + | Drainage | |
− | + | Volcanism | |
− | + | Minimum | |
− | + | Maximum | |
− | + | X-Variance | |
− | + | Y-Variance | |
− | + | Elevation Mesh Size | |
− | + | 2 x 2 | |
− | + | 4 x 4 | |
− | + | 8 x 8 | |
− | + | 16 x 16 | |
− | + | 32 x 32 | |
− | + | Elevation Weighted Range ( | |
− | + | Rain Mesh Size | |
− | + | Rain Weighted Range ( | |
− | + | Drainage Mesh Size | |
− | + | Drainage Weighted Range ( | |
− | + | Savagery Mesh Size | |
− | + | Savagery Weighted Range ( | |
− | + | Temperature Mesh Size | |
− | + | Temperature Weighted Range ( | |
− | + | Volcanism Mesh Size | |
− | + | Volcanism Weighted Range ( | |
− | + | Pole | |
− | + | North or South | |
− | + | North and/or South | |
− | + | North and South | |
− | + | Minimum Mountain Peak Number | |
− | + | Minimum Partial Edge Oceans | |
− | + | Minimum Complete Edge Oceans | |
− | + | Minimum Volcano Number | |
− | + | Mineral Scarcity (Low = More minerals) | |
− | + | Max Megabeast Caves | |
− | + | No Beasts | |
− | + | Max Semimegabeast Caves | |
− | + | Titan Number | |
− | + | Titan Attack Population Requirement | |
− | + | Titan Attack Exported Wealth Requirement | |
− | + | Titan Attack Created Wealth Requirement | |
− | + | Number of Demon Types | |
− | + | Number of Night Troll Types | |
− | + | Number of Bogeyman Types | |
− | + | Number of Nightmare Types | |
− | + | Number of Vampire Curse Types | |
− | + | Number of Werebeast Curse Types | |
− | + | Werebeast Attack Population Requirement | |
− | + | Werebeast Attack Exported Wealth Requirement | |
− | + | Werebeast Attack Created Wealth Requirement | |
− | + | Number of Secret Types | |
− | + | Number of Regional Interaction Types | |
− | + | Number of Disturbance Interaction Types | |
− | + | Number of Evil Cloud Types | |
− | + | Number of Evil Rain Types | |
− | + | Generate Divine Materials | |
− | + | Allow Divination | |
− | + | Allow Demonic Experiments | |
− | + | Allow Necromancer Experiments | |
− | + | Allow Necromancer Lieutenants | |
− | + | Allow Necromancer Ghouls | |
− | + | Allow Necromancer Summons | |
− | + | Desired Good Square Count in Small Subregions | |
− | + | Desired Good Square Count in Medium Subregions | |
− | + | Desired Good Square Count in Large Subregions | |
− | + | Desired Evil Square Count in Small Subregions | |
− | + | Desired Evil Square Count in Medium Subregions | |
− | + | Desired Evil Square Count in Large Subregions | |
− | + | Minimum Initial | |
− | + | Square Count | |
− | + | Region Count | |
− | + | Minimum Final | |
− | + | Erosion Cycle Count | |
− | + | Minimum River Start Locations (Pre-Erosion) | |
− | + | Desired River Start Locations (Post-Erosion) | |
− | + | Periodically Erode Extreme Cliffs | |
− | + | Do Orographic Precipitation and Rain Shadows | |
− | + | Maximum Number of Subregions | |
− | + | Cavern Layer Number | |
− | + | Cavern Layer Openness Min | |
− | + | Cavern Layer Openness Max | |
− | + | Cavern Layer Passage Density Min | |
− | + | Cavern Layer Passage Density Max | |
− | + | Cavern Layer Water Min | |
− | + | Cavern Layer Water Max | |
− | + | Magma Layer | |
− | + | Bottom Layer (Forces Magma) | |
− | + | Z Levels Above Ground | |
− | + | Z Levels Above Layer 1 | |
− | + | Z Levels Above Layer 2 | |
− | + | Z Levels Above Layer 3 | |
− | + | Z Levels Above Layer 4 | |
− | + | Z Levels Above Layer 5 | |
− | + | Z Levels At Bottom | |
− | + | Minimum Natural Cave Size | |
− | + | Maximum Natural Cave Size | |
− | + | Number of Mountain Caves | |
− | + | Number of Non-Mountain Caves | |
− | + | Make Caves Visible | |
− | + | Allow Init Embark Options to Show Tunnels | |
− | + | Always | |
− | + | Only in Finder | |
− | + | Number of Civilizations | |
− | + | Playable Civilization Required | |
− | + | Minimum Number of Mid-Elevation Squares | |
− | + | Minimum Number of Low-Elevation Squares | |
− | + | Minimum Number of High-Elevation Squares | |
− | + | Minimum Number of Mid-Rain Squares | |
− | + | Minimum Number of Low-Rain Squares | |
− | + | Minimum Number of High-Rain Squares | |
− | + | Minimum Number of Mid-Drainage Squares | |
− | + | Minimum Number of Low-Drainage Squares | |
− | + | Minimum Number of High-Drainage Squares | |
− | + | Minimum Number of Mid-Savagery Squares | |
− | + | Minimum Number of Low-Savagery Squares | |
− | + | Minimum Number of High-Savagery Squares | |
− | + | Minimum Number of Mid-Volcanism Squares | |
− | + | Minimum Number of Low-Volcanism Squares | |
− | + | Minimum Number of High-Volcanism Squares | |
− | + | NULL unit pointer on load | |
− | + | NULL item pointer on load | |
− | + | NULL job pointer on load | |
− | + | NULL building pointer on load | |
− | + | NULL play unit on load: id # | |
− | + | NULL play item on load: id # | |
− | + | NULL play building on load: id # | |
− | + | NULL displayed announcement | |
− | + | old save: fixing possibly broken knowledge from unretire | |
− | + | patching corruption: item off-loaded and also in play: | |
− | + | ** Loading Fortress ** | |
− | + | ** Loading Adventurer ** | |
− | + | patching dangerously broken trade definition -- magma powder changed to water/snow | |
− | + | removed erroneous unit occupancy flag | |
− | + | removed erroneous unit ground occupancy flag | |
− | + | Repairing squad info for Unit # | |
− | + | cleaning up 0.44.01/2 broken display reference | |
− | + | have corrupt feature map at | |
− | + | 0.44.03 or earlier save: removing corrupted route stop | |
− | + | 0.44.03 or earlier save: removing erroneous travel log | |
− | + | Patched save: fixed missing equipment assignment | |
− | + | Patched save: fixed duplicate ammo assignment | |
− | + | Patched save: fixed duplicate training equipment assignment | |
− | + | Patched save: fixed duplicate equipment assignment | |
− | + | Patched save: Historical spy | |
− | + | stops using out-of-place cover identity | |
− | + | old save: removing potentially broken rest job | |
− | + | removing broken building inventory link | |
− | + | compat: removing prisoner from non-hereditary position | |
− | + | Something has pulled a lever! | |
− | + | Something has triggered a pressure plate! | |
− | + | Something has emptied a cage! | |
− | + | Something has unchained a creature! | |
− | + | unused | |
− | + | improvable | |
− | + | butcherable | |
− | + | millable | |
− | + | possibly buriable | |
− | + | unrotten | |
− | + | undisturbed | |
− | + | collected | |
− | + | sharpenable | |
− | + | empty | |
− | + | processable | |
− | + | cookable | |
− | + | solid | |
− | + | extract-bearing plant | |
− | + | extract-bearing fish | |
− | + | extract-bearing small creature | |
− | + | processable (to vial) | |
− | + | processable (to barrel) | |
− | + | tameable small creature | |
− | + | sand-bearing | |
− | + | glass | |
− | + | lye-bearing | |
− | + | milk | |
− | + | milkable | |
− | + | finished good | |
− | + | ammo | |
− | + | furniture | |
− | + | dye | |
− | + | dyeable | |
− | + | totemable | |
− | + | glass-making | |
− | + | dyed | |
− | + | melt-designated | |
− | + | deep material | |
− | + | sewn-imageless | |
− | + | screw | |
− | + | fire-safe | |
− | + | magma-safe | |
− | + | building material | |
− | + | non-economic | |
− | + | plant | |
− | + | silk | |
− | + | yarn | |
− | + | leather | |
− | + | bone | |
− | + | hair/wool | |
− | + | shell | |
− | + | horn | |
− | : | + | pearl |
− | + | plaster-containing | |
− | + | soap | |
− | + | ivory/tooth | |
− | + | lye/milk-free | |
− | + | blunt | |
− | + | unengraved | |
− | + | unimproved | |
− | + | written-on | |
− | + | non-absorbent | |
− | + | food storage | |
− | + | non-pressed | |
− | + | hard | |
− | + | metal | |
− | + | sand | |
− | + | edged | |
− | + | on-ground | |
− | + | -bearing | |
− | + | -producing | |
− | + | -containing | |
− | + | liquid cooking | |
+ | liquid scoop | ||
+ | powder grinding receptacle | ||
+ | powder grinding | ||
+ | meat carving | ||
+ | meat boning | ||
+ | meat slicing | ||
+ | meat cleaving | ||
+ | meat-carving holder | ||
+ | meal container | ||
+ | liquid container | ||
+ | food storage | ||
+ | hive | ||
+ | nest box | ||
+ | small object container | ||
+ | track cart | ||
+ | heavy object hauler | ||
+ | stand-and-work | ||
+ | sheet roller | ||
+ | folded sheet protector | ||
+ | writing container | ||
+ | bookcase | ||
+ | display object | ||
+ | offering placement | ||
+ | divination | ||
+ | games of chance | ||
+ | body part | ||
+ | that isn't a bin | ||
+ | PRIEST | ||
+ | Short Pathing Flood Overflow | ||
+ | DRINK_MAT | ||
+ | Tribute Report: | ||
+ | Tribute is being unloaded. (A report is available.) | ||
+ | Merchants have arrived and are unloading their goods. | ||
+ | A trade depot is requiered for the delivery of the tribute. | ||
+ | The merchants need a trade depot to unload their goods. | ||
+ | An animal | ||
+ | has adopted | ||
+ | Miner destination wiped | ||
+ | body | ||
+ | now know a few facts about | ||
+ | training. | ||
+ | have attained a general familiarity with | ||
+ | training methods. | ||
+ | are now quite knowledgeable | ||
+ | trainers. | ||
+ | are now expert | ||
+ | flown | ||
+ | rough | ||
+ | log | ||
+ | block | ||
+ | the underworld portal | ||
+ | deposit | ||
+ | the river | ||
+ | the subterranean water | ||
+ | the pit | ||
+ | the magma pool | ||
+ | the volcano | ||
+ | Horrifying screams come from the darkness below! | ||
+ | The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! | ||
+ | The glowing barrier has disappeared! | ||
+ | Cleaning game objects... | ||
+ | Cleaning stranded objects... | ||
+ | Cleaning play objects... | ||
+ | Null site on overall status | ||
+ | Legends | ||
+ | Standard biome+site map | ||
+ | Elevations including lake and ocean floors | ||
+ | Elevations respecting water level | ||
+ | Rainfall | ||
+ | Savagery | ||
+ | Current vegetation | ||
+ | Evil | ||
+ | Salinity | ||
+ | Biome | ||
+ | Trade | ||
+ | Structures/fields/roads/etc. | ||
+ | Hydrosphere | ||
+ | Nobility/holdings | ||
+ | to export | ||
+ | to cancel | ||
+ | to scroll | ||
+ | Export of column | ||
+ | complete | ||
+ | Dwarf Fortress: Save World | ||
+ | Offloading art images... | ||
+ | Sorting world information... | ||
+ | Saving map data... | ||
+ | Saving civilized populations... | ||
+ | Saving history... | ||
+ | Saving parameters... | ||
+ | Saving squads... | ||
+ | Saving activities... | ||
+ | Saving written content... | ||
+ | Saving identities... | ||
+ | Saving vehicles... | ||
+ | Saving army controllers... | ||
+ | Saving tracking info... | ||
+ | Saving agreements... | ||
+ | Saving art forms... | ||
+ | Saving occupations... | ||
+ | Saving belief systems... | ||
+ | Saving divination sets... | ||
+ | Closing file... | ||
+ | Synchronizing folders... | ||
+ | Becoming The Capital | ||
+ | Architecture | ||
+ | Desired: | ||
+ | Current: | ||
+ | Offerings | ||
+ | Worker: | ||
+ | Inactive | ||
+ | Location: | ||
+ | Repeating | ||
+ | Suspended | ||
+ | Items: | ||
+ | This building | ||
+ | was designed by | ||
+ | was well-designed by | ||
+ | was finely-designed by | ||
+ | was superiorly designed by | ||
+ | bears the exceptional design of | ||
+ | was masterfully designed by | ||
+ | an unknown architect | ||
+ | The structure | ||
+ | was built by | ||
+ | was solidly built by | ||
+ | was finely-built by | ||
+ | was superiorly built by | ||
+ | was exceptionally built by | ||
+ | was masterfully built by | ||
+ | an unknown artisan | ||
+ | Status | ||
+ | Wounds | ||
+ | Treatment | ||
+ | History | ||
+ | Overall Health Report | ||
+ | __________ | ||
+ | ____________ | ||
+ | : Key | ||
+ | : Diagnosis request | ||
+ | : Cleaning req. | ||
+ | : Surgery req. | ||
+ | : Inoperable rot | ||
+ | : Heavy bleeding | ||
+ | : Bleeding | ||
+ | : Pale | ||
+ | : Severe blood loss | ||
+ | : Faint | ||
+ | : Blood loss | ||
+ | : Serious fever | ||
+ | : Moderate fever | ||
+ | : Slight fever | ||
+ | : Dizzy | ||
+ | : Drowning | ||
+ | : Winded | ||
+ | : Cannot breathe | ||
+ | : Trouble breathing | ||
+ | : Vision lost | ||
+ | : Vision impaired | ||
+ | : Vision ~impaired | ||
+ | : Spilled | ||
+ | : Major artery torn | ||
+ | : Artery torn | ||
+ | : Overlapping fracture | ||
+ | : Broken tissue | ||
+ | : Heavy damage | ||
+ | : Moderate damage | ||
+ | : Light damage | ||
+ | : Suture request | ||
+ | : Setting req. | ||
+ | : Dressing request | ||
+ | : Paralyzed | ||
+ | : Partially paralyzed | ||
+ | : Sluggish | ||
+ | : Overall pain++ | ||
+ | : Overall pain+ | ||
+ | : Overall pain | ||
+ | : Stunned | ||
+ | : Dehydrated | ||
+ | : Thirsty | ||
+ | : Starving | ||
+ | : Hungry | ||
+ | : Cannot stand | ||
+ | : Stand impaired | ||
+ | : Cannot grasp | ||
+ | : Grasp impaired | ||
+ | : Compound fracture | ||
+ | : Torn tendon | ||
+ | : Tendon strain | ||
+ | : Tendon brs. | ||
+ | : Part brok tis | ||
+ | : Tissue pain++ | ||
+ | : Tissue pain+ | ||
+ | : Tissue pain | ||
+ | : Traction request | ||
+ | : Immobilization request | ||
+ | : Crutch required | ||
+ | : Completely numb | ||
+ | : Partially numb | ||
+ | : Slightly numb | ||
+ | : Exhausted | ||
+ | : Over-exerted | ||
+ | : Tired | ||
+ | : Very drowsy | ||
+ | : Drowsy | ||
+ | : Nauseous | ||
+ | : Cannot fly | ||
+ | : Flight impaired | ||
+ | : Motor nerve | ||
+ | : Sensory nerve | ||
+ | : Torn ligament | ||
+ | : Lig. sprain | ||
+ | : Ligament bruise | ||
+ | : Need setting | ||
+ | : Extreme swell | ||
+ | : Medium swell | ||
+ | : Minor swelling | ||
+ | : Infection | ||
+ | : View health | ||
+ | : Recenter | ||
+ | Currency Counts | ||
+ | The broker recommends keeping | ||
+ | of each coin type to match accounts. | ||
+ | No accessible fuel! | ||
+ | Requires fuel | ||
+ | Takes place at | ||
or | or | ||
− | + | REAGENTS | |
− | + | PRODUCTS | |
− | + | Stone Restrictions | |
− | + | Magma-safe | |
− | + | Restricted stones | |
− | + | are reserved for use by the listed tasks. | |
− | + | : Stone type | |
− | + | Economic Stone | |
− | + | Other Stone | |
− | + | Quantity (0 for perpetual order): | |
− | + | Type in parts of the name to narrow your search. | |
− | + | shop | |
− | + | max | |
− | + | No linked shop | |
− | + | There are no active work orders. | |
− | + | A manager is required to coordinate work orders. | |
− | + | How many workshops can this order task? (0 = no limit) | |
− | + | : Increase priority | |
− | + | : Max priority | |
− | + | : Set maximum workshops | |
− | + | : Details | |
− | + | Wage | |
− | + | Setter | |
− | + | Vegetables/fruit/leaves | |
− | + | Meat/fish/other | |
− | + | Ingredient Type | |
− | + | Number | |
− | + | Permissions | |
− | + | Cook | |
− | + | ---- | |
− | + | Brew | |
− | + | : Toggle cook. | |
− | + | : Toggle brew. | |
− | + | You have no appropriate ingredients. | |
− | + | : Change category. | |
− | + | Page | |
− | + | : Zoom to unit | |
− | + | : Zoom to item | |
− | + | Dwarf Fortress: Updating World | |
− | + | Year | |
− | + | data/init/world_gen.txt | |
− | + | The world generator is having trouble placing enough mountain peaks. | |
− | + | You might want to check your maximum elevation value and other elevation parameters. | |
− | + | Can the elevation 400 be placed enough times to provide space for your peaks? | |
− | + | You might want to check your preset elevations for the elevation 400. | |
− | + | You must have at least as many of these highest elevation points as you are requiring peaks. | |
− | + | Alternatively, you can reduce the number of peaks required by the parameters. | |
− | + | The world generator is having trouble placing enough mid-level elevations. | |
− | + | Can your parameters achieve elevations between 100 and 299? | |
− | + | You might want to adjust the parameters governing elevation frequencies. | |
− | + | Alternatively, you can reduce the number of mid-level elevation squares required. | |
− | + | The world generator is having trouble placing enough low elevations. | |
− | + | Can your parameters achieve elevations between 0 and 99? | |
− | the | + | The world generator is having trouble placing enough high elevations. |
− | and | + | Can your parameters achieve elevations between 300 and 400? |
− | + | The world generator is having trouble placing enough ocean squares along the edges. | |
− | + | Can your parameters achieve elevations between 0 and 99 frequently? | |
− | . | + | You might want to adjust the parameters governing elevation. |
− | + | Alternatively, you can reduce the number of edge oceans required. | |
− | + | The world generator is having trouble placing rainfall in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing rainfall. | |
− | + | Alternatively, you can reduce the number of high, medium or low rainfall squares required. | |
− | + | The world generator is having trouble setting drainage in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing drainage. | |
− | + | Alternatively, you can reduce the number of high, medium or low drainage squares required. | |
− | + | The world generator is having trouble placing savagery in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing savagery. | |
− | + | Alternatively, you can reduce the number of high, medium or low savagery squares required. | |
− | + | The world generator is having trouble setting volcanism in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing volcanism. | |
− | + | Alternatively, you can reduce the number of high, medium or low volcanism squares required. | |
− | + | The world generator is having trouble placing enough volcanos. | |
− | + | You might want to check your maximum volcanism value. | |
− | + | Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? | |
− | + | You might want to check your preset volcanism for the value 100. | |
− | + | You must have at least as many of these highest volcanism points as you are requiring volcanos. | |
− | + | Alternatively, you can reduce the number of volcanos required by the parameters. | |
− | + | The world generator is having trouble placing swamps and marshes. | |
− | + | Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of swamp squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing deserts and badlands. | |
− | + | Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of desert squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing forests. | |
− | + | Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of forest squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing mountains. | |
− | + | Make sure your parameters and presets can support high elevation areas. | |
− | + | Alternatively, you can reduce the number of mountain squares and regions required by the parameters. | |
− | , | + | The world generator is having trouble placing oceans. |
− | + | Make sure your parameters and presets can support low elevation areas. | |
− | + | Alternatively, you can reduce the number of ocean squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing glaciers. | |
− | + | Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. | |
− | + | Alternatively, you can reduce the number of glacial squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing tundra regions. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. | |
− | + | Alternatively, you can reduce the number of tundra squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing grasslands. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. | |
− | + | The world generator is having trouble placing hills. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. | |
− | + | The world generator is having trouble placing rivers. | |
− | - | + | Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. |
− | - | + | Alternatively, you can reduce the number of rivers required by the parameters. |
− | - | + | The world generator is placing too many subregions. |
− | - | + | Make sure your parameters and presets aren't so variable that biomes change frequently. |
− | - | + | Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap. |
− | - | + | The world generator is having trouble placing mountain caves. |
− | + | Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. | |
− | - | + | Alternatively, you can reduce the number of mountain caves required by the parameters. |
− | - | + | The world generator is having trouble placing low-lying caves. |
− | - | + | Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. |
− | - | + | Alternatively, you can reduce the number of non-mountain caves required by the parameters. |
− | + | The world generator is having trouble placing enough civilizations. | |
− | + | Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. | |
− | river | + | High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. |
− | + | If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. | |
− | + | Alternatively, you can reduce the number of civilizations required by the parameters. | |
− | + | The world generator couldn't find any civilization definitions. | |
− | + | This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. | |
− | + | The world generator is having trouble placing a controllable civilization. | |
− | + | Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. | |
− | + | Make sure your parameters and presets have adequate squares of this kind. | |
− | + | Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed). | |
− | + | The world generator is having trouble placing farming civilizations. | |
− | + | Civilizations use available plants in their surroundings as their initial crops. | |
− | + | Make sure your parameters and raw objects have adequate vegetation. | |
− | + | Squad Schedules: | |
− | + | Early Wet Season | |
− | + | Early Dry Season | |
− | + | First Quarter | |
− | + | Second Quarter | |
− | + | Third Quarter | |
− | + | Fourth Quarter | |
− | + | Alert State | |
− | + | Squads | |
− | + | Months | |
− | + | Months: | |
− | + | Squads: | |
− | + | (Cur) | |
− | + | (Current) | |
− | + | : Name grid cell | |
− | + | : Sleep | |
− | + | in room at will | |
− | + | in barracks at will | |
− | + | in barracks at need | |
− | + | Inactive = Uniformed | |
− | + | Inactive = Civ clothes | |
− | + | minimum | |
− | + | preferred | |
− | + | : Edit order | |
− | + | : Cancel order | |
− | + | : Copy orders | |
− | + | : Paste orders | |
− | + | : Move selector | |
− | + | : Schedule grid | |
− | + | : Order list | |
− | + | : View alerts | |
− | + | : Swap squads/months | |
− | + | : Defend burrows | |
− | + | Burrow | |
− | + | : Patrol route | |
− | + | Route | |
− | + | : Station | |
− | + | Point | |
− | + | soldier | |
− | + | Position | |
− | + | Petitions | |
− | + | You do not have an official capable of handling these matters. | |
− | + | There are no petitions that need your attention. | |
− | + | Parley with | |
− | + | Status of | |
− | + | Citizenship of | |
− | + | A Priest for | |
− | + | A Guildhall for | |
− | + | A High Priest for | |
− | + | A Grand Guildhall for | |
− | + | Some corrupt data | |
− | + | wishes to parley | |
− | + | in order to avert | |
− | + | loss of life. | |
− | + | Do you approve this request? | |
− | + | : Approve | |
− | + | : Deny | |
− | + | wishes to reside in | |
− | + | for the purpose of | |
− | + | eradicating monsters. | |
− | + | entertaining citizens and visitors. | |
− | + | soldiering. | |
− | + | study. | |
− | + | sanctuary. | |
− | + | wishes to join | |
− | + | desires citizenship. | |
− | + | as a citizen of | |
− | + | has many worshippers in | |
− | + | and now requires | |
− | + | a temple complex and high priest | |
− | + | a temple and priest | |
− | + | The location must be built and furnished, | |
− | + | with the new position appointed by you. | |
− | + | has many members in | |
− | + | a grand guildhall | |
− | + | with the hall designated for a | |
− | + | guild. | |
− | + | wishes to reside here | |
− | + | has many worshippers here | |
− | + | has many members here | |
− | + | Basic Value: | |
− | + | Weight: | |
− | + | Price: | |
− | + | Owner: | |
− | data | + | Uses and Contents: |
− | + | Uses: | |
− | + | Contents: | |
− | + | : View selected | |
− | + | : Melt | |
− | + | : Dump | |
− | + | : Hide | |
− | + | : Description | |
− | + | None | |
− | + | No treasures yet. | |
− | + | *PAUSED* | |
− | + | SIEGE | |
− | + | : Petitions Available | |
− | + | [MORE] | |
− | + | Idlers: | |
− | + | civilization | |
− | + | Citizens | |
− | + | Pets/Livestock | |
− | + | Others | |
− | + | Dead/Missing | |
− | + | Missing | |
− | + | Independent | |
− | + | Wild Animal | |
− | + | (Caged) | |
− | + | Undead | |
− | + | Berserk | |
− | + | Caged Prisoner | |
− | + | Chained Prisoner | |
− | + | Invader | |
− | + | Diplomat / | |
− | + | Merchant | |
− | + | Guest / | |
− | + | Visitor | |
− | + | Friendly | |
− | + | Underworld | |
− | + | Caged Guest | |
− | + | Chained Guest | |
− | + | Uninvited Guest | |
− | + | Current Resident | |
− | + | Hostile | |
− | + | Tame | |
− | + | You have not created any creatures yet. | |
− | + | to return | |
− | + | There are no | |
− | + | living here. | |
− | + | There are no pets or livestock here. | |
− | + | There are no other creatures nearby. | |
− | + | No one has gone missing or died. | |
− | + | The year is still young. | |
− | + | to return, | |
− | + | : Manager | |
− | + | : Go to Unit | |
− | + | : Go to Bld | |
− | + | : Remove Worker | |
− | + | : Set Job Repeat | |
− | + | : Vw Activity | |
− | + | : View Job | |
− | + | : Suspend Job | |
− | + | : Cancel Job | |
− | + | Opposed to life | |
− | + | Diplomat | |
− | + | There are no idle | |
− | + | or jobs. | |
− | + | The item sparkles with a supernatural brilliance. | |
− | + | The air around the object seems warped as if it were very hot, yet the item is cool to the touch. | |
− | + | The object looks oddly square. | |
− | + | The item constantly emits a nearly inaudible high-pitched whistle. | |
− | + | The item is covered with small bumps. | |
− | + | The item smells like wet earth. | |
− | + | Tiny streaks of lightning streak quickly over the object's surface. | |
− | + | Creatures that look at the item cannot think negative thoughts. | |
− | + | The item is covered with minute gray hairs. | |
− | + | The item sounds like rustling leaves when moved. | |
− | + | Mountainhome | |
− | + | Metropolis | |
− | + | City | |
− | + | Town | |
− | + | Village | |
− | + | Hamlet | |
− | + | Outpost | |
− | + | Stocks | |
− | + | Health | |
− | + | Prices | |
− | + | Currency | |
− | + | Justice | |
− | + | Created Wealth: | |
− | + | Weapons: | |
− | + | Armor and Garb: | |
− | + | Furniture: | |
− | + | Other Objects: | |
− | + | Architecture: | |
− | + | Displayed: | |
− | + | Held/Worn: | |
− | + | You need a broker with | |
− | + | the appraisal skill. | |
− | + | Imported Wealth: | |
− | + | Exported Wealth: | |
− | + | Trade Information: | |
− | + | Population: | |
− | + | Nobles/Admins | |
− | + | Peasants | |
− | + | Recruit/Others | |
− | + | Trained Animals | |
− | + | Other Animals | |
− | + | Food Stores: | |
− | + | Plant | |
− | + | Drink | |
− | + | Other | |
− | + | Evaluate Depot Access Overflow | |
− | + | Evaluate Depot Caravan Access Overflow | |
− | + | Royal Throne Room | |
− | + | Opulent Throne Room | |
− | + | Throne Room | |
− | + | Splendid Office | |
− | + | Decent Office | |
− | + | Office | |
− | + | Modest Office | |
− | + | Meager Office | |
− | + | No Office | |
− | + | Royal Bedroom | |
− | + | Grand Bedroom | |
− | + | Great Bedroom | |
− | + | Fine Quarters | |
− | + | Decent Quarters | |
− | + | Quarters | |
− | + | Modest Quarters | |
− | + | Meager Quarters | |
− | + | No Quarters | |
− | + | Royal Dining Room | |
− | + | Grand Dining Room | |
− | + | Great Dining Room | |
− | + | Fine Dining Room | |
− | + | Decent Dining Room | |
− | + | Modest Dining Room | |
− | + | Meager Dining Room | |
− | + | No Dining Room | |
− | + | Royal Mausoleum | |
− | + | Grand Mausoleum | |
− | + | Mausoleum | |
− | + | Fine Tomb | |
− | + | Burial Chamber | |
− | + | Servant's Burial Chamber | |
− | + | Grave | |
− | + | No Tomb | |
− | + | (S) | |
− | + | / Spouse | |
− | + | No Owner | |
− | + | You don't have any buildings. | |
− | + | Evaluation: | |
− | + | : View building information | |
− | + | : Zoom to building items | |
− | + | : Zoom to building tasks | |
− | + | : Swap right panel | |
− | + | caught in a burst of | |
− | + | Overall Training | |
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− | : | ||
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Creature | Creature | ||
− | + | Price | |
Status: | Status: | ||
− | + | Trained | |
Well-trained | Well-trained | ||
− | + | Skillfully trained | |
Expertly trained | Expertly trained | ||
− | + | Exceptionally trained | |
Masterfully trained | Masterfully trained | ||
− | + | Domesticated | |
Semi-Wild | Semi-Wild | ||
− | + | Trainer: | |
Trainer: Any | Trainer: Any | ||
− | Trainer: | + | Trainer: Any unassigned |
Ready for Slaughter | Ready for Slaughter | ||
− | + | Uninterested | |
For Sale | For Sale | ||
− | + | Not For Sale | |
− | + | Unavailable | |
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− | Not For Sale | ||
− | |||
Geld | Geld | ||
− | |||
− | |||
Work Animal | Work Animal | ||
+ | Not Tame | ||
: Toggle pet availability. | : Toggle pet availability. | ||
− | + | : Slaughter. | |
: Geld. | : Geld. | ||
− | : | + | : Select trainer. |
: War training. | : War training. | ||
− | : | + | : Hunting training. |
You have no appropriate creatures. | You have no appropriate creatures. | ||
− | + | Any trainer | |
Any unassigned trainer | Any unassigned trainer | ||
− | + | Knowledge | |
+ | A few facts | ||
General familiarity | General familiarity | ||
− | + | Knowledgeable | |
+ | Expert | ||
You don't know how to train any animals. | You don't know how to train any animals. | ||
− | + | lumber limits | |
− | + | This land has no important leaders. | |
− | + | Exports to | |
− | + | Petty Annoyance | |
− | + | Terror | |
− | + | Imports from | |
− | can | + | Offerings from |
− | + | Vengeance | |
− | + | You can look at trade information once you have a broker | |
− | + | with appraisal skill. | |
− | + | You accept their tribute every | |
− | + | Trade Agreement (Exports to | |
− | + | Trade Agreement (Imports from | |
− | + | : View Agreement | |
− | + | You have no agreements with this land. | |
− | + | to change modes. | |
− | + | ROOM SHARING INDEX OUT OF BOUNDS: | |
− | + | praying | |
− | + | weeping | |
− | + | cringing | |
− | + | screaming | |
− | + | being tortured | |
− | + | committing a depraved act | |
− | + | making a submissive gesture | |
− | + | in a fetal position | |
− | + | smeared out into a spiral | |
− | + | falling | |
− | + | dead | |
− | + | laughing | |
− | + | being shot | |
− | + | making a plaintive gesture | |
− | + | melting | |
− | + | burning | |
− | + | looks dejected | |
− | + | looks terrified | |
− | + | looks offended | |
− | + | looks confused | |
− | + | suffering | |
− | + | withering away | |
− | + | striking a menacing pose | |
− | + | striking a triumphant pose | |
− | + | laboring | |
− | + | traveling | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | unnaturally contorted | |
− | + | being flayed | |
− | + | being mutilated | |
− | + | prostrating itself before | |
− | + | torturing | |
− | + | committing a depraved act upon | |
− | + | devouring | |
− | + | admiring | |
− | + | burning | |
− | + | shooting | |
− | + | surrounded by | |
− | + | massacring | |
− | + | fighting with | |
− | + | greeting | |
− | + | refusing | |
− | + | speaking with | |
− | + | embracing | |
− | + | striking down | |
− | + | raising | |
− | + | hiding | |
− | + | praying to | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | impaled on | |
− | + | being flayed by | |
− | + | hanging from | |
− | + | being mutilated by | |
− | + | This is a | |
− | + | These are | |
− | + | migrating | |
− | + | local | |
− | + | civilization | |
− | + | craft | |
− | + | government | |
− | + | religion | |
− | + | Stone Hauling | |
− | + | Wood Hauling | |
− | + | Burial | |
− | + | Food Hauling | |
− | + | Refuse Hauling | |
− | + | Item Hauling | |
− | + | Furniture Hauling | |
− | + | Animal Hauling | |
− | + | Push/Haul Vehicles | |
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Cleaning | Cleaning | ||
− | + | Wood Cutting | |
− | + | Stone Detailing | |
− | + | Animal Care | |
− | + | Diagnosis | |
− | + | Setting Bones | |
− | + | Dressing Wounds | |
− | + | Feed Patients/Prisoners | |
− | + | Recovering Wounded | |
− | + | Trapping | |
− | + | Small Animal Dissection | |
− | + | Tanning | |
− | + | Dyeing | |
− | + | Beekeeping | |
− | + | Clothesmaking | |
− | + | Plant Processing | |
− | + | Cheese Making | |
− | + | Milking | |
− | + | Gelding | |
− | + | Shearing | |
− | + | Cooking | |
− | + | Farming (Fields) | |
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Plant Gathering | Plant Gathering | ||
Hunting | Hunting | ||
− | + | Furnace Operating | |
− | + | Armoring | |
− | + | Blacksmithing | |
− | + | Metalcrafting | |
− | + | Woodcrafting | |
− | + | Stonecrafting | |
− | + | Bone Carving | |
− | + | Siege Operating | |
− | + | Crossbow-making | |
− | + | Mechanics | |
− | + | Pump Operating | |
− | + | Trade Good Hauling | |
− | + | Water Hauling | |
− | + | Lever Operation | |
− | + | Road Building | |
− | + | Wall/Floor Construction | |
− | + | Construction Removal | |
− | + | Woodworking | |
− | + | Stoneworking | |
− | + | Hunting/Related | |
− | + | Healthcare | |
− | + | Farming/Related | |
− | + | Fishing/Related | |
− | + | Jewelry | |
− | + | Crafts | |
− | + | Engineering | |
− | + | Hauling | |
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Other Jobs | Other Jobs | ||
− | + | MATERIAL_TEMPLATE | |
− | + | ITEM | |
− | + | CREATURE_VARIATION | |
− | + | BUILDING | |
− | + | DESCRIPTOR_SHAPE | |
− | + | DESCRIPTOR_PATTERN | |
− | + | DESCRIPTOR_COLOR | |
− | + | REACTION | |
− | + | large | |
− | + | grown | |
− | + | logs | |
− | + | branch | |
− | + | rough gems | |
− | + | raw green glass | |
− | + | raw clear glass | |
− | + | raw crystal glass | |
− | + | small | |
− | + | stones | |
− | + | wafers | |
− | + | bars | |
− | + | charcoal | |
− | + | coke | |
− | + | refined coal | |
− | + | bars | |
− | + | cut green glass gems | |
− | + | cut clear glass gems | |
− | + | cut crystal glass gems | |
− | + | gems | |
− | + | blocks | |
− | + | portal | |
− | + | door | |
− | + | floodgate | |
− | + | hatch cover | |
− | + | grate | |
− | + | table | |
− | + | cabinet | |
− | + | weapon rack | |
− | + | armor stand | |
− | + | coffer | |
− | + | chest | |
− | + | boxes and bag | |
− | + | backpack | |
− | + | limb/body | |
− | + | cast | |
− | + | splint | |
− | + | crutch | |
− | + | quiver | |
− | + | casket | |
− | + | sarcophag | |
− | + | coffin | |
− | + | rope | |
− | + | waterskin | |
− | + | vial | |
− | + | flask | |
− | + | musical instrument | |
− | + | unglazed | |
− | + | tool | |
− | + | window | |
− | + | terrarium | |
− | + | cage | |
− | + | barrel | |
− | + | bucket | |
− | + | animal trap | |
− | + | chair | |
− | + | throne | |
− | + | strands | |
− | + | yarn | |
− | + | thread | |
− | + | cloth | |
− | + | sheet | |
− | + | tanned hide | |
− | + | totem | |
− | + | -bound | |
− | + | codices | |
− | + | codex | |
− | + | figurine | |
− | + | filthy | |
− | + | sticky | |
− | + | vomitous | |
− | + | slimy | |
− | + | stagnant | |
− | + | dirty | |
− | + | gooey | |
− | + | purulent | |
− | + | ichorous | |
− | + | bloody | |
− | + | paste | |
− | + | glob | |
− | + | laced with | |
− | + | powder | |
− | + | cheese | |
− | + | catapult parts | |
− | + | mechanisms | |
− | + | tube | |
− | + | pipe section | |
− | + | trap component | |
− | + | ballista parts | |
− | + | anvil | |
− | + | amulet | |
− | + | ballista arrow head | |
− | + | siege ammo | |
− | + | ammunition | |
− | + | scepter | |
− | + | crown | |
− | + | coin | |
− | + | perfect | |
− | + | green glass | |
− | + | crystal glass | |
− | + | ring | |
− | + | earring | |
− | + | bracelet | |
− | + | traction bench | |
− | + | quern | |
− | + | millstone | |
− | + | statue | |
− | + | memorial | |
− | + | craft shop sign | |
− | + | weaponsmith's shop sign | |
− | + | armorsmith's shop sign | |
− | + | general store sign | |
− | + | food shop sign | |
− | + | food imports sign | |
− | + | clothing imports sign | |
− | + | general imports sign | |
− | + | cloth shop sign | |
− | + | leather shop sign | |
− | + | woven clothing shop sign | |
− | + | leather clothing shop sign | |
− | + | bone carver's shop sign | |
− | + | gem cutter's shop sign | |
− | + | bowyer's shop sign | |
− | + | blacksmith's shop sign | |
− | + | metal craft shop sign | |
− | + | leather goods shop sign | |
− | + | carpenter's shop sign | |
− | + | stone furniture shop sign | |
− | + | metal furniture shop sign | |
− | + | tavern sign | |
− | + | slab | |
− | + | tooth | |
− | + | teeth | |
− | + | bone | |
− | + | shell | |
− | + | plant part | |
− | + | silk body part | |
− | + | leather body part | |
− | + | wooden body part | |
− | + | soap body part | |
− | + | pearl | |
− | + | yarn body part | |
− | + | strand body part | |
− | + | Rotten | |
− | + | remains | |
− | + | seeds | |
− | + | withered | |
− | + | leaves | |
− | + | leaf | |
− | + | plants | |
− | + | raw | |
− | : | + | fish |
− | + | live | |
− | + | small live animal | |
− | + | tame | |
− | + | small tame animal | |
− | + | prepared meal | |
− | + | preserved | |
− | + | chops | |
− | + | chop | |
− | : | + | meat |
− | : | + | weapon |
− | : | + | chain |
− | + | suits of | |
− | No | + | armor |
− | + | handwear | |
− | : | + | shield |
− | : | + | /buckler |
− | + | footwear | |
− | + | headwear | |
− | + | legwear | |
− | + | chain | |
− | + | goblet | |
− | + | : Mode | |
− | + | Artifacts | |
− | + | Create a Creature | |
− | + | : Side = | |
− | + | : Create | |
− | + | : New item | |
− | + | : Blank list | |
− | + | : Remove item | |
− | + | : Change value | |
− | + | : Change amount | |
− | + | : No Effect | |
− | + | : Tame/mountable | |
− | + | : Not tame/mountable | |
− | + | : Filter name | |
− | + | [PAUSED] | |
− | + | fighting! | |
− | + | hunting. | |
− | + | sparring. | |
− | + | No recent reports. | |
− | + | : View report | |
− | + | Last Report Date: | |
− | + | The event featured | |
− | + | mounted | |
− | + | a telling of the story of | |
− | + | storytelling | |
− | + | a performance of | |
− | + | a concert | |
− | + | a dance | |
− | + | a moving performance stage | |
− | + | criers in front | |
− | + | an order of precedence | |
− | + | banners | |
− | + | images | |
− | + | the carrying of | |
− | + | flowers | |
− | + | the scattering of | |
− | + | acrobats | |
− | + | incense burning | |
− | + | costumes | |
− | + | candles | |
− | + | the giving of | |
− | + | the sacrifice of | |
− | + | You have | |
− | + | created a masterpiece | |
− | + | Select an element to begin. | |
− | + | Related to historical figure | |
− | + | Related to site | |
− | + | Related to civilization or other group | |
− | + | Related to history event | |
− | + | Existing image | |
− | + | Specify a new image | |
− | + | Let your mind wander | |
− | + | Allow artist to choose | |
− | + | : Done filtering | |
− | + | Group symbol | |
− | + | Group commission | |
− | + | Civilization symbol | |
− | + | Civ commission | |
− | : | + | Historical figure |
− | + | Tree | |
− | + | Shape | |
− | + | Object | |
− | + | Artifact | |
− | + | Action or relationship | |
− | + | Delete element | |
− | + | : Change name | |
− | + | : Done! | |
− | + | How many? | |
− | + | Enter 0 for an unnumbered plural. | |
− | + | Untitled/unnamed | |
− | + | Choose X: | |
− | + | Choose Y: | |
− | + | : Use this option | |
− | + | Warning! | |
− | + | You won't perform your action if you leave. | |
− | + | : Don't perform action. | |
− | + | : Keep working. | |
− | + | Any image data you've changed will be lost. | |
− | + | : Leave editor and discard data. | |
− | + | : select | |
− | : | + | left |
− | : | + | , not consumed |
− | + | , consumed | |
− | : | + | Select a tool. |
− | + | Select an art type. | |
− | + | Select memorized content or a form of prose. | |
− | + | not consumed | |
− | + | consumed | |
− | + | You are not that hungry. | |
− | + | Butcher this object. | |
− | + | You must unretract to use this ability. | |
− | + | You must wait to use this ability. | |
− | + | You are missing a body part. | |
− | + | Use this ability. | |
− | + | You must unretract to use this power. | |
− | + | You must wait to use this power. | |
− | + | Use this power. | |
− | + | Make this composition. | |
− | + | Write on this object. | |
− | + | : Back/Abort | |
− | + | : create | |
− | + | : butcher | |
− | + | : natural ability | |
− | + | : acquired power | |
− | + | : compose | |
− | + | : write | |
− | + | Unknown interaction | |
− | + | Poem | |
− | + | Musical Composition | |
− | + | Choreography | |
− | + | You cannot read or write. | |
− | + | No available item. | |
− | + | No appropriate tool. | |
− | + | No suitable forms known. | |
− | + | No suitable forms or content known. | |
− | + | Manual | |
− | + | Guide | |
− | + | Chronicle | |
− | + | Short story | |
− | + | Novel | |
− | + | Biography | |
− | + | Autobiography | |
− | + | Letter | |
− | + | Essay | |
− | + | Dialog | |
− | No | + | Musical composition |
− | + | Comparative biography | |
− | + | Biographical dictionary | |
− | + | Genealogy | |
− | + | Encyclopedia | |
− | + | Cultural history | |
− | + | Cultural comparison | |
− | + | Alternate history | |
− | + | Treatise on technological evolution | |
− | + | Dictionary | |
− | + | Star chart | |
− | + | Star catalogue | |
− | + | Atlas | |
− | + | Select an action. | |
− | + | Amount of | |
− | + | available is | |
− | + | at least | |
− | + | greater than | |
− | + | less than | |
− | + | exactly | |
− | + | No material | |
− | + | Filter: | |
− | + | Active | |
− | + | Waiting | |
− | + | Ready to check | |
− | + | One-time order, conditions checked daily | |
− | + | Restarts if completed, conditions checked daily | |
− | + | Restarts if completed, conditions checked monthly | |
− | + | Restarts if completed, conditions checked seasonally | |
− | + | Restarts if completed, conditions checked yearly | |
− | + | One-time order | |
− | + | Restarts if completed, checked daily | |
− | + | Restarts if completed, checked monthly | |
− | + | Restarts if completed, checked seasonally | |
− | + | Restarts if completed, checked yearly | |
− | + | Satisfied for next check | |
− | + | Not satisfied for next check | |
− | + | must first be activated | |
− | + | must first be completed | |
− | + | : Add item condition | |
− | + | : Add order condition | |
− | + | : Frequency | |
− | + | : Change item type | |
− | + | : Change material | |
− | + | : Change traits | |
− | + | : Change inequality | |
− | + | : Change number | |
− | + | : Delete condition | |
− | + | : Activation/completion | |
− | + | : Add conditions from reagents/materials | |
− | + | : Add conditions from products | |
− | + | Ready | |
− | + | This work order does not have any conditions. | |
− | + | Dwarf Fortress: New World | |
− | + | Loading object files... | |
− | + | Languages... | |
− | + | Buildings... | |
− | + | Creatures... | |
− | + | Finishing... | |
− | + | Finalizing... | |
− | + | to continue. | |
− | + | Create A World | |
− | + | World Size | |
− | + | Pocket | |
− | + | Smaller | |
− | + | Small | |
− | + | Very Short | |
− | + | Short | |
− | + | Long | |
− | + | Very Long | |
− | + | Very High | |
− | + | Maximum Number of Sites | |
− | + | Number of Beasts | |
− | + | Natural Savagery | |
− | + | Mineral Occurrence | |
− | + | Very Rare | |
− | + | Rare | |
− | + | Sparse | |
− | + | Frequent | |
− | + | Everywhere | |
− | + | This controls the size of the world map. Current: | |
− | + | 17 x 17 | |
− | + | 33 x 33 | |
− | + | 65 x 65 | |
− | + | 129 x 129 | |
− | + | 257 x 257 | |
− | + | This is the length of pre-generated history. Current: | |
− | + | 5 years | |
− | + | 125 years | |
− | + | 250 years | |
− | + | 550 years | |
− | + | 1050 years | |
− | + | This controls how many distinct races/cultures there are. | |
− | + | This is how many distinct places can exist after world generation. | |
− | + | Increasing this setting makes large beasts more prevalent. | |
− | + | Increasing savagery makes the world more difficult to settle. | |
− | + | Increasing mineral occurrence makes more embark sites have more minerals. | |
− | + | : Go! | |
− | + | Title: | |
− | + | Seed: | |
− | + | Various | |
− | + | Dimensions: | |
− | + | Custom Name: | |
− | + | : Enter advanced parameters | |
− | + | : New param set | |
− | + | : Copy param set | |
− | + | : Delete param set | |
− | + | : Enter title | |
− | + | : Use random name | |
− | + | : Enter custom name | |
− | + | : Use random seed | |
− | + | : Enter custom seed | |
− | + | : Change dimensions | |
− | + | to load the world params. | |
− | + | to save the world params. | |
− | + | Last Param Set: | |
− | + | Creature Seed: | |
− | + | Really delete this parameter set? | |
− | + | : Delete | |
− | + | Really change the dimensions? | |
− | + | This parameter set will be reset. | |
− | + | : Change | |
− | + | Are you sure you want to abort? | |
− | + | You haven't saved your changes. | |
− | + | : Yes | |
− | + | Are you sure you want to go on? | |
− | + | Creating New Region | |
− | + | Rejected) | |
− | + | Preparing elevation... | |
− | + | Setting temperature... | |
− | + | Running rivers... | |
− | + | Forming lakes | |
− | + | and minerals... | |
− | + | Growing vegetation... | |
− | + | Verifying terrain... | |
− | + | Importing wildlife... | |
− | + | Recounting legends... | |
− | + | Finished prehistory... | |
− | + | Placing civilizations... ( | |
− | + | Making cave civilizations... | |
− | + | Making cave pops... | |
− | + | Placing other beasts... | |
− | + | Placing megabeasts... | |
− | + | Placing good/evil... | |
− | + | Placing caves... ( | |
− | + | Prehistory init... | |
− | + | Hist Figs: | |
− | + | Dead: | |
− | + | Events: | |
− | + | Finalizing civ mats... ( | |
− | + | Finalizing art... ( | |
− | + | Finalizing uniforms... ( | |
− | + | Finalizing sites... ( | |
− | + | LACK OF PEAKS | |
− | + | MEDIUM ELEVATION REJECTION | |
− | + | LOW ELEVATION REJECTION | |
− | + | HIGH ELEVATION REJECTION | |
− | + | LACK OF EDGE OCEANS | |
− | + | RAINFALL REJECTION | |
− | + | DRAINAGE REJECTION | |
− | + | SAVAGERY REJECTION | |
− | + | VOLCANISM REJECTION | |
− | + | LACK OF VOLCANOS | |
− | + | SWAMP REJECTION | |
− | + | DESERT REJECTION | |
− | : | + | FOREST REJECTION |
− | : | + | MOUNTAIN REJECTION |
− | : | + | OCEAN REJECTION |
− | : | + | GLACIER REJECTION |
− | + | TUNDRA REJECTION | |
− | : | + | GRASSLAND REJECTION |
− | : | + | HILLS REJECTION |
− | + | LACK OF RIVERS | |
− | : | + | TOO MANY REGIONS |
− | : | + | LACK OF MOUNTAIN CAVES |
− | + | LACK OF LOW-LYING CAVES | |
− | + | UNABLE TO PLACE ENOUGH CIVILIZATIONS | |
− | + | NO CIVILIZATIONS AVAILABLE | |
− | + | UNABLE TO PLACE CONTROLLABLE CIVILIZATION | |
− | + | FARMING CIVILIZATION PLACED WITHOUT CROPS | |
− | + | Note: If you are using the default parameters in unmodded DF, | |
− | + | and it doesn't work after continuing a few times, please report | |
− | + | the issue at the B12 forum. | |
− | + | : CONTINUE until you give me another warning. | |
− | + | : ABORT NOW and I'll look over my parameters. | |
− | + | : ALLOW THIS REJECTION TYPE and continue reporting others. | |
− | + | : ALLOW ALL REJECTS, even if I end up with a legends-only world! | |
− | + | has been created. | |
− | + | : Accept | |
− | + | : Export image/info | |
− | + | Movement keys to view. | |
− | + | : Use the world as it currently exists | |
− | + | : Continue | |
− | + | to pause/finish. | |
− | + | TO CREATE THE WORLD. | |
− | + | Random Name | |
− | + | caught in a cloud of flames! | |
− | + | were unable to complete the | |
− | + | Jobs removed from unpowered | |
− | + | 0000 | |
− | + | -detailed | |
− | + | -elw | |
− | + | -tmp | |
− | + | -rain | |
− | + | -drn | |
− | + | -sav | |
− | + | -vol | |
− | + | -veg | |
− | + | -evil | |
− | + | -sal | |
− | + | -trd | |
− | + | -str | |
− | + | -hyd | |
− | + | -nob | |
− | + | -dip | |
− | + | -rel | |
− | , | + | src/game.cpp |
− | + | biome_color_key.txt | |
− | + | mountain (128,128,128) | |
− | , | + | temperate freshwater lake (0,224,255) |
− | + | temperate brackish lake (0,192,255) | |
− | + | temperate saltwater lake (0,160,255) | |
− | + | tropical freshwater lake (0,96,255) | |
− | + | tropical brackish lake (0,64,255) | |
− | + | tropical saltwater lake (0,32,255) | |
− | + | arctic ocean (0,255,255) | |
− | + | tropical ocean (0,0,255) | |
− | + | temperate ocean (0,128,255) | |
− | + | glacier (64,255,255) | |
− | + | tundra (128,255,255) | |
− | + | temperate freshwater swamp (96,192,128) | |
− | + | temperate saltwater swamp (64,192,128) | |
− | + | temperate freshwater marsh (96,255,128) | |
− | + | temperate saltwater marsh (64,255,128) | |
− | + | tropical freshwater swamp (96,192,64) | |
− | + | tropical saltwater swamp (64,192,64) | |
− | + | mangrove swamp (64,255,96) | |
− | + | tropical freshwater marsh (96,255,64) | |
− | + | tropical saltwater marsh (64,255,64) | |
− | + | taiga forest (0,96,64) | |
− | + | temperate conifer forest (0,96,32) | |
− | + | temperate broadleaf forest (0,160,32) | |
− | + | tropical conifer forest (0,96,0) | |
− | + | tropical dry broadleaf forest (0,128,0) | |
− | + | tropical moist broadleaf forest (0,160,0) | |
− | + | temperate grassland (0,255,32) | |
− | + | temperate savanna (0,224,32) | |
− | + | temperate shrubland (0,192,32) | |
− | + | tropical grassland (255,160,0) | |
− | + | tropical savanna (255,176) | |
− | + | tropical shrubland (255,192,0) | |
− | + | badland desert (255,96,32) | |
− | + | sand desert (255,255,0) | |
− | + | rock desert (255,128,64) | |
− | + | structure_color_key.txt | |
− | + | castle (128,128,128) | |
− | + | village (255,255,255) | |
− | + | crops (255,128,0)(255,160,0)(255,192,0) | |
− | + | pasture (0,255,0) | |
− | + | meadow (64,255,0) | |
− | + | woodland (0,128,0) | |
− | + | orchard (0,160,0) | |
− | + | tunnel (20,20,20) | |
− | + | stone bridge (224,224,224) | |
− | + | other bridge (180,167,20) | |
− | + | stone road (192,192,192) | |
− | + | other road (150,127,20) | |
− | : | + | stone wall (96,96,96) |
− | + | other wall (160,127,20) | |
− | + | mountain (255,255,192) | |
− | + | lake (0,96,255) | |
− | + | land (128,64,32) | |
− | + | ocean (0,64,255) | |
− | + | hydro_color_key.txt | |
− | + | brook (0,255,255) | |
− | + | stream (0,224,255) | |
− | : | + | minor river (0,192,255) |
− | : | + | river (0,160,255) |
− | + | major river (0,128,255) | |
− | + | river/ocean (0,112,255) | |
− | : | + | Dwarf Fortress: Arena |
− | + | Preparing arena... | |
− | + | Preparing screen... | |
− | + | Preparing Arena... | |
− | + | Importing world... | |
− | : | + | to select an option. |
− | + | scroll. | |
− | + | at any time for options, including key bindings. | |
− | + | at any time for the manual. | |
− | + | , Folder: | |
− | + | Select a source for your arena objects: | |
− | + | Folder: | |
− | + | raw (Default) | |
− | + | /raw | |
− | + | This Version of DF used the FMOD Sound System | |
− | + | Copyright(C)1994-2006 Firelight Technologies Pty, Ltd. | |
− | + | This version of DF uses SDL: Simple DirectMedia Layer, | |
− | + | SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga | |
− | + | See the SDL folder for license information. | |
− | + | Portions of this version are Copyright(C)2008 | |
− | + | The FreeType Project (www.freetype.org). | |
− | + | All rights reserved. | |
− | + | to return to the menu. | |
− | + | ** Starting New Arena ** | |
− | + | data/save/current | |
− | + | /raw/ | |
− | + | Command Line: World generation manually aborted. | |
− | + | data/save/current/*.dat | |
− | + | data/save/current/*.sav | |
− | + | data/save/current/ | |
− | + | world.dat | |
− | + | world.sav | |
− | + | *.dat | |
− | + | *.sav | |
− | + | [B][P]Active Syndromes[B] | |
− | + | phase | |
− | + | seconds) | |
− | + | the army of | |
− | + | marched on | |
− | + | claimed | |
− | + | ruler | |
− | + | was known to be | |
− | + | an insurrection against | |
− | + | was overthrown after an insurrection | |
− | + | waited out an insurrection | |
− | + | crushed an insurrection | |
− | + | a group calling itself | |
− | + | reclaimed | |
− | + | was conquered | |
− | + | moved on in search of a better future after the horrible mismanagement of | |
− | + | refugees calling themselves | |
− | + | fled from the area just before an army | |
− | + | descended upon | |
− | + | from | |
− | + | General Items | |
− | + | Handwear | |
− | + | Thread/Cloth | |
− | + | Tooth | |
− | + | Horn | |
− | + | Yarn | |
− | + | Stone/Gems/Metals | |
− | + | Anml Extracts | |
− | + | Plnt Extracts | |
− | + | Anml Cheeses | |
− | + | Plnt Cheeses | |
− | + | Milled Animal | |
− | + | Milled Plants | |
− | + | Pets | |
− | + | Item Type | |
− | + | Your site and direct holdings | |
− | + | Vassal holdings | |
− | + | Occupied holdings | |
− | + | Tributaries | |
− | + | Occupied tributaries | |
− | + | Economically linked | |
− | + | Your civilization | |
− | + | Peace | |
− | + | The World | |
− | + | days' travel | |
− | + | More than a day's travel | |
− | + | A day's travel | |
− | + | Nearly a day's travel | |
− | + | A half day's travel | |
− | + | A short trip | |
− | + | Inaccessible from your location | |
− | + | Your location | |
− | + | Population: >10000 | |
− | + | Population: ~10000 | |
− | + | Population: ~7500 | |
− | + | Population: ~6000 | |
− | + | Population: ~5000 | |
− | + | Population: ~4000 | |
− | + | Population: ~3000 | |
− | : | + | Population: ~2000 |
− | : | + | Population: ~1000 |
− | + | Population: ~750 | |
− | + | Population: ~600 | |
− | + | Population: ~500 | |
− | + | Population: ~400 | |
− | + | Population: ~300 | |
− | + | Population: ~200 | |
− | + | Population: ~100 | |
− | : | + | Population: ~75 |
− | : | + | Population: ~60 |
− | : | + | Population: ~50 |
− | : | + | Population: ~40 |
− | : | + | Population: ~30 |
− | : | + | Population: ~20 |
− | : | + | Population: ~10 |
− | : | + | Population: <10 |
− | : | + | No civilized population |
− | : | + | Site government: |
− | : | + | Civilization: |
− | + | They offer | |
− | : | + | They accept |
− | + | tribute | |
− | : | + | Alliance |
− | + | No contact | |
− | + | They offer tribute | |
− | + | They accept tribute | |
− | + | Skirmishing | |
− | + | Economically linked to you | |
− | + | Prisoners | |
− | + | Artifacts (Rumored) | |
− | + | : Cannot raid your civilization | |
− | + | : Cannot make request without leader | |
− | : | + | : No workers available |
− | : | + | : Request workers |
− | + | : Inaccessible mission location | |
− | + | : Cannot order mission without leader | |
− | + | : Explore this site (creates new mission) | |
− | + | : Raid this site (creates new mission) | |
− | + | : Center on fort | |
− | + | : Holdings and tribute | |
− | + | : Legend | |
− | + | News and Rumors | |
− | + | Missions | |
− | + | You have not created any missions. | |
− | + | Mission can be created from the World, | |
− | + | Artifacts and People modes. | |
− | + | Explore | |
− | + | Seize | |
− | + | No messengers | |
− | + | messenger | |
− | + | here | |
− | + | No commanders | |
− | + | Messenger (unfilled) | |
− | + | and more... | |
− | + | : Assign messengers | |
− | + | : Assign squads | |
− | + | : Remove mission | |
− | + | This mission cannot be altered now. | |
− | + | : Select mission | |
− | + | On this mission | |
− | + | No specific orders | |
− | + | : Remove messenger | |
− | + | : Assign messenger | |
− | + | This messenger cannot be reassigned now. | |
− | No | + | : Select messenger |
− | + | : Remove squad | |
− | + | : Assign squad | |
− | + | This squad cannot be reassigned now. | |
− | + | : Select squad | |
− | + | : Request | |
− | + | No workers available | |
− | + | : Free captives belonging to your civilization | |
− | + | : Release other prisoners | |
− | + | : Take important treasures | |
− | + | : Loot other items | |
− | + | : Steal livestock | |
− | + | : Raid (squads will try to avoid detection) | |
− | + | : Pillage (openly attack) | |
− | : | + | : Raze (openly attack and destroy site) |
− | : | + | : Demand one-time tribute |
− | : | + | : Demand ongoing tribute |
− | + | : Conquer and occupy | |
− | : | + | : Demand surrender and occupy |
− | + | WARNING: If successful, your soldiers will join the | |
− | + | occupation and not return. Your new holdings will | |
− | + | be manageable from this screen. | |
− | + | People | |
− | + | Last in | |
− | + | Last known to be traveling | |
− | + | Location unknown | |
− | + | : Select person | |
− | + | : Rescue person (creates new mission) | |
− | + | You have no recoverable missing citizens. | |
− | + | Artifacts | |
− | + | Claimed by your local government | |
− | + | Claimed by local | |
− | + | Claimed by local family | |
− | + | Last held by | |
− | + | : Select artifact | |
− | + | : Recover artifact (creates new mission) | |
− | + | There are no recoverable missing artifacts. | |
− | + | Civilizations | |
− | + | : World | |
− | + | : Missions | |
− | + | : News and rumors | |
− | + | : People | |
− | + | : Artifacts | |
− | + | : Civilizations | |
− | local | + | : View details |
− | + | WORLD_GEN | |
− | + | TITLE | |
− | + | HISTORY_SEED | |
− | + | NAME_SEED | |
− | + | CREATURE_SEED | |
− | + | CUSTOM_NAME | |
− | + | EMBARK_POINTS | |
− | + | PEAK_NUMBER_MIN | |
− | + | PARTIAL_OCEAN_EDGE_MIN | |
− | + | OCEAN_EDGE_MIN | |
− | + | REVEAL_ALL_HISTORY | |
− | + | CULL_HISTORICAL_FIGURES | |
− | + | EROSION_CYCLE_COUNT | |
− | + | PERIODICALLY_ERODE_EXTREMES | |
− | + | OROGRAPHIC_PRECIPITATION | |
− | + | POLE | |
− | + | NORTH_OR_SOUTH | |
− | + | NORTH | |
− | + | SOUTH | |
− | + | NORTH_AND_SOUTH | |
− | + | ALL_CAVES_VISIBLE | |
− | + | PLAYABLE_CIVILIZATION_REQUIRED | |
− | + | VOLCANO_MIN | |
− | + | END_YEAR | |
− | + | BEAST_END_YEAR | |
− | + | TEMPERATURE | |
− | + | DRAINAGE | |
− | + | PS_EL | |
− | + | PS_RF | |
− | + | PS_TP | |
− | + | PS_DR | |
− | + | PS_VL | |
− | + | PS_SV | |
− | + | Attempted to set world gen presets prior to dimensions | |
− | + | preset attempted beyond Y range | |
− | + | preset failed to load X value at Y = | |
− | + | ELEVATION_FREQUENCY | |
− | + | RAIN_FREQUENCY | |
− | + | DRAINAGE_FREQUENCY | |
− | + | TEMPERATURE_FREQUENCY | |
− | + | SAVAGERY_FREQUENCY | |
− | + | VOLCANISM_FREQUENCY | |
− | + | MINERAL_SCARCITY | |
− | + | MEGABEAST_CAP | |
− | + | SEMIMEGABEAST_CAP | |
− | + | TITAN_NUMBER | |
− | + | TITAN_ATTACK_TRIGGER | |
− | + | WEREBEAST_ATTACK_TRIGGER | |
− | + | DEMON_NUMBER | |
− | + | NIGHT_TROLL_NUMBER | |
− | + | BOGEYMAN_NUMBER | |
− | + | NIGHTMARE_NUMBER | |
− | + | VAMPIRE_NUMBER | |
− | + | WEREBEAST_NUMBER | |
− | + | SECRET_NUMBER | |
− | + | REGIONAL_INTERACTION_NUMBER | |
− | + | DISTURBANCE_INTERACTION_NUMBER | |
− | + | EVIL_CLOUD_NUMBER | |
− | + | GENERATE_DIVINE_MATERIALS | |
− | + | ALLOW_DIVINATION | |
− | + | ALLOW_DEMONIC_EXPERIMENTS | |
− | + | ALLOW_NECROMANCER_EXPERIMENTS | |
− | + | ALLOW_NECROMANCER_LIEUTENANTS | |
− | + | ALLOW_NECROMANCER_GHOULS | |
− | + | ALLOW_NECROMANCER_SUMMONS | |
− | + | EVIL_RAIN_NUMBER | |
− | + | GOOD_SQ_COUNTS | |
− | + | EVIL_SQ_COUNTS | |
− | + | REGION_COUNTS | |
− | + | RIVER_MINS | |
− | + | SUBREGION_MAX | |
− | + | CAVERN_LAYER_COUNT | |
− | + | CAVERN_LAYER_OPENNESS_MIN | |
− | + | CAVERN_LAYER_OPENNESS_MAX | |
− | + | CAVERN_LAYER_PASSAGE_DENSITY_MIN | |
− | + | CAVERN_LAYER_PASSAGE_DENSITY_MAX | |
− | + | CAVERN_LAYER_WATER_MIN | |
− | + | CAVERN_LAYER_WATER_MAX | |
− | + | HAVE_BOTTOM_LAYER_1 | |
− | + | HAVE_BOTTOM_LAYER_2 | |
− | + | LEVELS_ABOVE_GROUND | |
− | + | LEVELS_ABOVE_LAYER_1 | |
− | + | LEVELS_ABOVE_LAYER_2 | |
− | + | LEVELS_ABOVE_LAYER_3 | |
− | + | LEVELS_ABOVE_LAYER_4 | |
− | + | LEVELS_ABOVE_LAYER_5 | |
− | + | LEVELS_AT_BOTTOM | |
− | + | CAVE_MIN_SIZE | |
− | + | CAVE_MAX_SIZE | |
− | + | MOUNTAIN_CAVE_MIN | |
− | + | NON_MOUNTAIN_CAVE_MIN | |
− | + | TOTAL_CIV_NUMBER | |
− | + | TOTAL_CIV_POPULATION | |
− | + | SITE_CAP | |
− | + | ELEVATION_RANGES | |
− | + | RAIN_RANGES | |
− | + | DRAINAGE_RANGES | |
− | + | SAVAGERY_RANGES | |
− | + | VOLCANISM_RANGES | |
− | + | Unrecognized World Gen Token: | |
− | + | LARGE ISLAND | |
− | + | LARGE REGION | |
− | + | MEDIUM ISLAND | |
− | + | MEDIUM REGION | |
− | + | SMALL ISLAND | |
− | + | SMALL REGION | |
− | + | SMALLER ISLAND | |
− | + | SMALLER REGION | |
+ | POCKET ISLAND | ||
+ | POCKET REGION | ||
+ | COMPLETE_OCEAN_EDGE_MIN | ||
+ | Command Line: World generation parameter set located successfully. | ||
+ | Command Line: World generation parameter set | ||
+ | not found -- using default. | ||
+ | Command Line: World image, detailed image and info exported. | ||
You make | You make | ||
− | + | and more | |
You have finished working on | You have finished working on | ||
− | + | You practice your | |
but make nothing of note. | but make nothing of note. | ||
− | |||
You make nothing. | You make nothing. | ||
− | + | is taken by a fey mood! | |
− | + | withdraws from society... | |
− | + | has been possessed! | |
− | + | looses a roaring laughter, fell and terrible! | |
− | + | begins to stalk and brood... | |
− | + | Disconnected | |
− | + | Need trigger type | |
− | + | Needs walkable perimeter | |
− | + | Hidden | |
− | + | Needs to be anchored on edge | |
− | + | Blocked | |
− | + | Surrounded by empty space | |
− | + | Needs adjacent wall | |
− | + | Needs open space | |
− | + | Off map | |
− | + | Water | |
− | + | Lava/Magma | |
− | + | Building present | |
− | + | Construction present | |
− | + | Must be inside | |
− | + | Too close to edge | |
− | + | Must be outside | |
− | + | Cannot build at highest level | |
− | + | Needs soil or mud | |
− | + | Needs soil | |
− | + | Needs ground or near machine | |
− | + | No mud/soil for farm | |
− | + | Mud is left by water | |
− | + | No access to | |
− | + | No access | |
− | + | has created | |
− | + | claims it as an heirloom in the name of the family ancestor | |
− | + | claims it as a family heirloom | |
− | + | claims it as a personal treasure. | |
− | + | offers it to | |
− | + | Image information | |
− | + | for engraving | |
− | + | was waged by | |
− | + | One of the most significant causes of the conflict was | |
− | + | The most significant cause of the conflict was | |
− | + | a family matter | |
− | + | disgust with the adversary's godlessness | |
− | + | religious opposition to the adversary's worship of | |
− | + | religious opposition to the adversary's inherent association with | |
− | + | natural aversion to the adversary's worship of | |
− | + | natural aversion to the adversary's inherent association with | |
− | + | a dispute over | |
− | + | the treatment of animals | |
− | + | the treatment of plants | |
− | + | a formalized agreement | |
− | + | truthfulness | |
− | + | the devouring of the bodies of sapient beings | |
− | + | the display of war and hunting trophies | |
− | + | the adversary's inability to communicate and form treaties | |
− | + | a desire to kill the living and any others in opposition | |
− | + | the disturbance of once-eternal rest | |
− | + | a dispute over the ownership of | |
− | + | prior aggression by the adversary | |
− | + | a first contact that went horribly wrong | |
− | + | the adversary's refusal to form treaties | |
− | + | the adversary's abuse of the aggressor's fallen | |
− | + | an incident involving a lost diplomat | |
− | + | a disagreement over prior treaties | |
− | + | an incident involving a trade caravan | |
− | + | water rights | |
− | + | fishing rights | |
− | + | general ill feelings over past historical events | |
− | + | a previous war | |
− | + | a previous battle | |
− | + | a previous duel | |
− | + | a previous conquest | |
− | + | an abduction | |
− | + | an act of theft | |
− | + | an attack by a beast | |
− | + | a journey | |
− | + | a previous insurrection | |
− | + | a special occasion | |
− | + | a purge | |
− | + | a raid | |
− | + | persecution | |
− | + | a coup | |
− | + | The causes of the conflict are debated by scholars and very little is truly known. | |
− | + | unknown | |
− | + | creature | |
− | + | , lost | |
− | + | , all lost | |
− | + | losses | |
− | + | , one loss | |
− | + | , no losses | |
− | + | , mostly | |
− | + | various zombies | |
− | + | , mostly various zombies | |
− | + | creatures | |
− | + | Attacker was uncontested. | |
− | + | Attacker was victorious. | |
− | + | Defender was victorious. | |
− | + | A festival commemorating | |
− | + | occurred in | |
− | + | A fair occurred in | |
− | + | A holy period dedicated to | |
− | + | centered around | |
− | + | divine aspect of | |
− | + | A performance of | |
− | + | A dance | |
− | + | A concert | |
− | + | A recital of | |
− | + | A poetry recital | |
− | + | The story of | |
− | + | A story recital | |
− | + | A performance | |
− | + | A competition involving | |
− | + | A dance competition | |
− | + | A music competition | |
− | + | A poetry competition | |
− | + | A foot race | |
− | + | A flying race | |
− | + | A wrestling competition | |
− | + | A gladiatory competition | |
− | + | A competition | |
− | + | A procession occurred in | |
− | + | It started at | |
− | + | A ceremony occurred in | |
− | + | A fearsome | |
− | + | beast | |
− | + | attack | |
− | + | was a time when the | |
− | + | were the only great powers in the world. | |
− | + | was a time when | |
− | + | yet | |
− | + | again | |
− | + | was the only great power in the world. | |
− | + | living gods and mighty beasts | |
− | + | still | |
− | + | held sway. | |
− | + | the powers of the world were fading | |
− | + | great powers had returned to the world | |
− | + | there were still great powers in the world | |
− | + | fantastic creatures no longer lived in great numbers. | |
− | + | fantastic creatures were few and far between, and some even doubted their existence. | |
− | + | ruled the world. | |
− | + | the last of the | |
− | + | ancient | |
− | + | powers fought their final battles. | |
− | + | various civilized races peopled the world. | |
− | + | was a time after civilization had | |
− | + | yet | |
− | + | again | |
− | + | crumbled completely. | |
− | + | fantastic creatures were but mere stories told by travelers. | |
− | + | only simple creatures inhabited | |
− | + | no civilized peoples existed in | |
− | + | the world. | |
− | + | Part of | |
− | + | ended. | |
− | + | occurred. | |
− | + | began. | |
− | + | Corpse | |
− | + | CREATE WORLD NOW = | |
− | + | LARGE | |
− | + | data/save/current/world.dat | |
− | + | Command Line: World exported. | |
− | + | *** STARTING NEW GAME *** | |
− | + | Command Line: | |
− | + | data/init/announcements.txt | |
− | + | DO_MEGA | |
− | + | UCR_A | |
− | + | data/sound/song_title.ogg | |
− | + | data/sound/song_game.ogg | |
− | + | data/art/mouse.png | |
− | + | data/movies | |
− | + | data/dipscript/* | |
− | + | Command Line: World generation initiated. | |
− | + | Command Line: World generation aborted because folder exists. | |
− | + | data/speech/general.txt | |
− | + | data/speech/slayer.txt | |
− | + | data/speech/threat.txt | |
− | + | data/speech/greet.txt | |
− | + | data/speech/greet_reply.txt | |
− | + | data/speech/greet_reply_diff_language.txt | |
− | + | data/speech/greet_reply_unusual_first.txt | |
− | + | data/speech/greet_reply_after_hero.txt | |
− | + | data/speech/greet_worship.txt | |
− | + | data/speech/greet_baby.txt | |
− | + | data/speech/goodbye_worship_1.txt | |
− | + | data/speech/goodbye_worship_2.txt | |
− | + | data/speech/goodbye_worship_3.txt | |
− | + | data/speech/temple_already_member.txt | |
− | + | data/speech/temple_become_member.txt | |
− | + | data/speech/positive.txt | |
− | + | data/speech/task_recommendation.txt | |
− | + | data/speech/unknown_hf_seeker.txt | |
− | + | data/speech/ab_specific_hf_seeker.txt | |
− | + | data/speech/site_specific_hf_seeker.txt | |
− | + | data/speech/same_site_ab_specific_hf_seeker.txt | |
− | + | data/speech/same_site_specific_hf_seeker.txt | |
− | + | data/speech/arch_info_justification.txt | |
− | + | data/speech/justification_representation.txt | |
− | + | data/speech/justification_proximity.txt | |
− | + | data/speech/justification_experience.txt | |
− | + | data/speech/justification_reminder.txt | |
− | + | data/speech/justification_antithetical.txt | |
− | + | data/speech/no_family.txt | |
− | + | data/speech/family_relationship_spec.txt | |
− | + | data/speech/family_relationship_no_spec.txt | |
− | + | data/speech/family_relationship_additional.txt | |
− | + | data/speech/family_relationship_spec_dead.txt | |
− | + | data/speech/family_relationship_no_spec_dead.txt | |
− | + | data/speech/family_relationship_additional_dead.txt | |
− | + | data/speech/child_age_proclamation.txt | |
− | + | data/speech/wandering_profession.txt | |
− | + | data/speech/hunting_profession.txt | |
− | + | data/speech/snatcher_profession.txt | |
− | + | data/speech/thief_profession.txt | |
− | + | data/speech/wandering_profession_year.txt | |
− | + | data/speech/hunting_profession_year.txt | |
− | + | data/speech/snatcher_profession_year.txt | |
− | + | data/speech/thief_profession_year.txt | |
− | + | data/speech/past_wandering_profession.txt | |
− | + | data/speech/past_hunting_profession.txt | |
− | + | data/speech/past_snatcher_profession.txt | |
− | + | data/speech/past_thief_profession.txt | |
− | + | data/speech/guard_profession.txt | |
− | + | data/speech/guard_warning.txt | |
− | + | data/speech/soldier_profession.txt | |
− | + | data/speech/past_profession_no_year.txt | |
− | + | data/speech/past_profession_year.txt | |
− | + | data/speech/current_profession_no_year.txt | |
− | + | data/speech/current_profession_year.txt | |
− | + | data/speech/hist_fig_slayer.txt | |
− | + | data/speech/animal_slayer.txt | |
− | + | data/speech/mercenary_profession.txt | |
− | + | data/speech/mercenary_profession_year.txt | |
− | + | data/speech/past_mercenary_profession.txt | |
− | + | PAUSE | |
− | + | RECENTER | |
− | + | A_DISPLAY | |
− | + | D_DISPLAY | |
− | + | UNIT_COMBAT_REPORT | |
− | + | UNIT_COMBAT_REPORT_ALL_ACTIVE | |
− | + | items | |
− | + | no material | |
− | + | an official land of the realm | |
− | + | and the surrounding lands have been made | |
− | + | an even more official land of the realm | |
− | + | In Traction | |
− | + | Heavy Bleeding | |
− | + | Pale | |
− | + | Severe Blood Loss | |
− | + | Moderate Blood Loss | |
− | + | Completely Numb | |
− | + | Partially Numb | |
− | + | Serious Fever | |
− | + | Moderate Fever | |
− | + | Slight Fever | |
− | + | Moderate Pain | |
− | + | Slight Pain | |
− | + | Very Drowsy | |
− | + | Drowsy | |
− | + | Thirsty | |
− | + | Very Hungry | |
− | + | Cannot breathe | |
− | + | Trouble breathing | |
− | + | Vision lost | |
− | + | Vision impaired | |
− | + | Vision somewhat impaired | |
− | + | Ability to stand lost | |
− | + | Ability to stand somewhat impaired | |
− | + | Ability to grasp lost | |
− | + | Ability to grasp somewhat impaired | |
− | + | Ability to fly lost | |
− | + | Ability to fly somewhat impaired | |
− | + | Motor nerve damage | |
− | + | Sensory nerve damage | |
− | + | No health problems | |
− | + | Gelded | |
− | + | Spilled | |
− | + | Butchered | |
− | + | Major artery torn | |
− | + | Artery torn | |
− | + | Heavy bleeding | |
− | + | Bleeding | |
− | + | Motor nerve severed | |
− | + | Sensory nerve severed | |
− | + | Torn tendon | |
− | + | Strained tendon | |
− | + | Bruised tendon | |
− | + | Torn ligament | |
− | + | Sprained ligament | |
− | + | Bruised ligament | |
− | + | Compound fracture | |
− | + | Overlapping fracture (in traction) | |
− | + | Overlapping fracture | |
− | + | Needs setting | |
− | + | Cut apart | |
− | + | Smashed apart | |
− | + | Broken apart | |
− | + | Torn apart | |
− | + | Cut open | |
− | + | Smashed open | |
− | + | Broken open | |
− | + | Torn open | |
− | + | Dented | |
− | + | Heavy bruising | |
− | + | Moderate bruising | |
− | + | Light bruising | |
− | + | Serious burn | |
− | + | Moderate burn | |
− | + | Minor burn | |
− | + | Serious frost-bite | |
− | + | Moderate frost-bite | |
− | + | Minor frost-bite | |
− | + | Serious melting | |
− | + | Moderate melting | |
− | + | Minor melting | |
− | + | Serious boiling | |
− | + | Moderate boiling | |
− | + | Minor boiling | |
− | + | Serious freezing | |
− | + | Moderate freezing | |
− | + | Minor freezing | |
− | + | Serious condensation | |
− | + | Moderate condensation | |
− | + | Minor condensation | |
− | + | Advanced rot | |
− | + | Moderate rot | |
− | + | Minor rot | |
− | + | Serious blistering | |
− | + | Moderate blistering | |
− | + | Minor blistering | |
− | + | Extreme pain | |
− | + | Moderate pain | |
− | + | Minor pain | |
− | + | Nausea | |
− | + | Dizziness | |
− | + | Paralysis | |
− | + | Partial paralysis | |
− | + | Some sluggishness | |
− | + | Complete numbness | |
− | + | Partial numbness | |
− | + | Slight numbness | |
− | + | Extreme swelling | |
− | + | Moderate swelling | |
− | + | Minor swelling | |
− | + | Function totally impaired | |
− | + | Partially impaired function | |
− | + | Slightly impaired function | |
− | + | Has been sutured | |
− | + | Infection | |
− | + | No evaluated wounds | |
− | + | Diagnosis required | |
− | + | Crutch required | |
− | + | Rotten -- inoperable | |
− | + | Needs cleaning | |
− | + | Needs surgery | |
− | + | Needs sutures | |
− | + | Needs dressing | |
− | + | Needs traction | |
− | + | Needs immobilization | |
− | + | No treatment scheduled | |
− | + | Diagnosed with | |
− | + | Received | |
− | + | cast | |
− | + | splint on | |
− | + | dressing on | |
− | + | sutures on | |
− | + | Bleeding stopped | |
− | + | Compound fracture of | |
− | + | repaired | |
− | + | amputated | |
− | + | Rotten tissue excised from | |
− | + | Had | |
− | + | set | |
− | + | Placed in traction | |
− | + | Evaluated | |
− | + | Brought to rest | |
− | + | Cleaned | |
− | + | - | |
− | + | No medical history | |
− | + | The Health of | |
− | + | You | |
− | + | You butcher | |
− | + | Sorting | |
− | + | Initialization complete... | |
− | + | Historical events | |
− | + | completed | |
− | + | Check for culled historical figures | |
− | + | Historical figures | |
− | + | Artifacts completed | |
− | + | Structures completed | |
− | + | event sort | |
− | + | Historical events left to discover: | |
− | + | Historical Figures | |
− | + | Sites | |
− | + | Codices, scrolls, etc. | |
− | + | Civilizations and other entities | |
− | + | Structures | |
− | + | Historical Maps | |
− | + | Underground Regions | |
− | + | Unnamed | |
− | + | female | |
− | + | male | |
− | + | , force | |
− | + | : export network map. | |
− | + | Codices, Scrolls, Etc. | |
− | + | Civilizations and Other Entities | |
− | + | : export religion map. | |
− | + | Counting House | |
− | + | Keep | |
− | + | Dark Tower | |
− | + | Underworld Spire | |
− | + | Market | |
− | + | Dungeon | |
− | + | Sewers | |
− | + | Catacombs | |
− | + | Slain | |
− | + | a wound | |
− | + | wounds | |
− | + | Subdued | |
− | + | Fled | |
− | + | yet emerged | |
− | + | victorious | |
− | + | Victorious | |
− | + | yet | |
− | + | drove forward | |
− | + | Drove forward | |
− | + | and was | |
− | + | repelled | |
− | + | Repelled | |
− | + | stood fast | |
− | + | Stood fast | |
− | + | beaten back | |
− | + | Beaten back | |
− | + | Unnamed underground area | |
− | + | Unnamed Underworld area | |
− | + | Populations | |
− | + | : Filter on string | |
− | + | : Done filtering. | |
− | + | : civ/site | |
− | + | to change year. | |
− | + | : view top event | |
− | + | : toggle territories. | |
− | + | : select an option. | |
− | + | : done. | |
− | + | : export current map. | |
− | + | : show only important events. | |
− | + | : show all events. | |
− | + | : back to age. | |
− | + | : XML dump (incomplete) | |
− | + | : export site map. | |
− | + | : export map/gen info. | |
− | + | : export detailed map. | |
− | + | has been disturbed. | |
− | + | group of | |
− | + | Many | |
− | + | have been disturbed. | |
− | + | swarm of | |
− | + | its way out of confinement! | |
− | + | A kidnapper has made off with | |
− | + | has stolen | |
− | + | A thief has stolen | |
− | + | [INITIAL_LOAD] | |
− | + | item | |
− | + | in the wilds | |
− | + | Slayer | |
− | + | Unknown creature | |
− | + | kill | |
− | + | rotten | |
− | + | material | |
− | + | partial | |
− | + | skeleton | |
− | + | partial remains | |
− | + | mutilated | |
− | + | corpse | |
− | + | mangled | |
− | + | icicle | |
− | + | your | |
− | + | TALLOW | |
− | + | It is made from | |
− | + | well-crafted | |
− | + | finely-crafted | |
− | + | superior quality | |
− | + | exceptional | |
− | + | woven by | |
− | + | The thread is | |
− | + | well- | |
− | + | finely | |
− | + | superbly | |
− | + | exceptionally | |
− | + | masterfully | |
− | + | colored | |
− | + | Coin | |
− | + | Bar/Block | |
− | + | Finished Goods | |
− | + | Bin | |
− | + | (copy) | |
− | + | Seed | |
− | + | Cheese | |
− | + | Spice | |
− | + | Mill | |
− | + | Rendered Fat | |
− | + | Paste | |
− | + | Barrel | |
− | + | NULL inventory pointer on load | |
− | + | NULL inventory item on load: id # | |
− | + | rapidly shifts between topics | |
− | + | moves quickly from subject to subject | |
− | + | takes frequent interesting tangents | |
− | + | hopelessly meanders | |
− | + | meanders somewhat | |
− | + | gets off track from time to time | |
− | + | bubbles over with cheerfulness | |
− | + | is quite cheerful | |
− | + | is fairly cheerful | |
− | + | overflows with sadness | |
− | + | is depressing | |
− | + | has a touch of melancholy | |
− | + | is thoroughly organized | |
− | + | is clearly organized | |
− | + | is organized | |
− | + | is thoroughly mechanical | |
− | + | is very rigid | |
− | + | is a bit stiff | |
− | + | is completely serious | |
− | + | has a very serious tone | |
− | + | is reasonably serious | |
− | + | artfully flashes through seemingly disjoint topics | |
− | + | breaks sharply between topics with regularity | |
− | + | has some particularly crisp changes in topic | |
− | + | is utterly disjointed | |
− | + | skips around a lot | |
− | + | occasionally changes topic abruptly | |
− | + | uses only artful words and phrases selected with care | |
− | + | is throughout ornate and refined | |
− | + | has rare but particularly exquisite turns of phrase | |
− | + | is excessively ornate | |
− | + | is quite florid | |
− | + | is somewhat showy | |
− | + | drives forward relentlessly | |
− | + | is full of force | |
− | + | is forceful | |
− | + | is a comedy treasure trove | |
− | + | is quite humorous | |
− | + | has a touch of humor | |
− | + | is littered with terrible jokes inartfully told | |
− | + | has poorly-executed humor | |
− | + | tries and fails to be funny at times | |
− | + | is artfully suffused with what would otherwise be childish and immature material | |
− | + | contains a deft use throughout of what might be considered immature material | |
− | + | manages an artful inclusion here and there of childish material | |
− | + | is absolutely puerile | |
− | + | is very childish | |
− | + | is a bit immature | |
− | + | indulges the author's every whim | |
− | + | artfully indulges the author's fancies | |
− | + | contains some asides related to the author's preferences | |
− | + | is stunningly self-indulgent | |
− | + | is quite self-indulgent | |
− | + | is somewhat self-indulgent | |
− | + | could only have been produced by a merciful spirit | |
− | + | is quite touching | |
− | + | shows a hint of tenderness | |
− | + | is clear evidence of a compassionate being | |
− | + | is very compassionate | |
− | + | gives a feeling of compassion here and there | |
− | + | is as vicious as can be | |
− | + | is quite cruel | |
− | + | has a hint of viciousness to it | |
− | + | is a monument to concision | |
− | + | is very concise | |
− | + | is fairly crisp | |
− | + | is a pit of bitter scorn | |
− | + | is quite mocking in tone | |
− | + | contains the occasional biting remark | |
− | + | is a reservoir of amusingly clever quips | |
− | + | is refreshingly witty | |
− | + | has its moments of cleverness | |
− | + | is an awe-inspiring wild rant | |
− | + | careens forward as a rant | |
− | + | tumbles out almost as a rant at times | |
− | + | is a completely unhinged rant | |
− | + | is a rant more or less | |
− | + | descends to a rant in places | |
− | + | It asks the question, "What if | |
− | + | had unfolded differently?" | |
− | + | It concerns the lineage of | |
− | + | It concerns | |
− | + | The work has no particular subject. | |
− | + | The writing conveys a moral lesson regarding | |
− | + | The overall text emphasizes | |
− | + | For lyrics, the composer has selected | |
− | + | For musical accompaniment, the choreographer has selected | |
− | + | The writing | |
− | + | yet it | |
− | + | and it | |
− | + | Overall, the information is compiled masterfully | |
− | + | Overall, the splendid source of information | |
− | + | Overall, this is a great source of information | |
− | + | Overall, this is a good source of information | |
− | + | Overall, the information is not compiled very well | |
− | + | Overall, this is a terrible compilation of information | |
− | + | Overall, the poetry is masterful | |
− | + | Overall, the poetry is inspired | |
− | + | Overall, the poetry is great | |
− | + | Overall, the poetry is passable | |
− | + | Overall, the poetry is not awful, but not very good either | |
− | + | Overall, the poetry is very, very bad | |
− | + | Overall, the composition is masterful | |
− | + | Overall, the composition is inspired | |
− | + | Overall, the composition is great | |
− | + | Overall, the composition is passable | |
− | + | Overall, the composition is not awful, but not very good either | |
− | + | Overall, the composition is atrocious | |
− | + | Overall, the choreography is masterful | |
− | + | Overall, the choreography is inspired | |
− | + | Overall, the choreography is great | |
− | + | Overall, the choreography is passable | |
− | + | Overall, the choreography is not awful, but not very good either | |
− | + | Overall, the choreography is just terrible | |
− | + | Overall, the prose is masterful | |
− | + | Overall, the prose is splendid | |
− | + | Overall, the prose is great | |
− | + | Overall, the prose is passable | |
− | + | Overall, the prose is not awful, but not very good either | |
− | + | Overall, the prose is amateurish at best | |
− | + | The work has a single chapter. | |
− | + | The work has | |
− | + | chapters. | |
− | + | chapter | |
− | + | covers | |
− | + | Written on the item is | |
− | + | There used to be writing on the item. | |
− | + | an untitled | |
− | + | chronicle | |
− | + | short story | |
− | + | novel | |
− | + | biography | |
− | + | autobiography | |
− | + | poem | |
− | + | letter | |
− | + | musical composition | |
− | + | choreography | |
− | + | treatise on technological evolution | |
− | + | dictionary | |
− | + | star chart | |
− | + | star catalogue | |
− | + | atlas | |
− | + | entitled | |
− | + | , authored by | |
− | + | The written portion consists of | |
− | + | page | |
− | + | nothing. | |
− | + | untitled | |
− | + | shared | |
− | + | aquarium | |
− | + | gains possession of the | |
− | + | remains stuck in | |
− | + | maintains possession of the | |
− | + | You gain possession of the | |
− | + | remains stuck in your | |
− | + | You maintain possession of the | |
− | + | is torn from your | |
− | + | You've lost possession of the | |
− | + | has been lost! | |
− | + | In memory of | |
− | + | / Born | |
− | + | Went missing | |
− | + | in the year | |
− | + | Boiled | |
− | + | Melted | |
− | + | Condensed | |
− | + | Solidified | |
− | + | Died in the heat | |
− | + | Encased in cooling lava | |
− | + | Encased in cooling magma | |
− | + | Encased in ice | |
− | + | Froze to death | |
− | + | Died in a cage | |
− | + | Fell into a deep chasm | |
− | + | Died peacefully | |
− | + | Died in the dark | |
− | + | Starved to death | |
− | + | Died of thirst | |
− | + | Drowned | |
− | + | Burned up in magma | |
− | + | Burned up in | |
− | + | dragon fire | |
− | + | dragon fire | |
− | + | Burned to death by | |
− | + | fire | |
− | + | Burned to death by a | |
− | + | Burned to death | |
− | + | Scalded to death | |
− | + | Burned up in a magma mist | |
− | + | Crushed by a drawbridge | |
− | + | Crushed under a collapsing ceiling | |
− | + | Killed by falling rocks | |
− | + | Shot and killed | |
− | + | Bled to death | |
− | + | Succumbed to infection | |
− | + | Suffocated | |
− | + | Hacked to pieces | |
− | + | Executed | |
− | + | Beheaded | |
− | + | Crucified | |
− | + | Buried alive | |
− | + | Left out in the air | |
− | + | Burned alive | |
− | + | Fed to beasts | |
− | + | Struck down | |
− | + | Slaughtered | |
− | + | Scuttled | |
− | + | Drained of blood | |
− | + | Murdered | |
− | + | Killed by a trap | |
− | + | Killed by a vehicle | |
− | + | Killed by a flying object | |
− | + | Vanished | |
− | + | Collapsed | |
− | + | Put to rest | |
− | + | Died after colliding with an obstacle | |
− | + | Impaled on spikes | |
− | + | Scared to death | |
− | + | Leapt from a great height | |
− | + | Died | |
− | + | Slayer of | |
− | + | Slayer of | |
− | + | Hunter of | |
− | + | Loving | |
− | + | Devoted | |
− | + | father and husband | |
− | + | husband | |
− | + | mother and wife | |
− | + | mother | |
− | + | parent and spouse | |
− | + | United with | |
− | + | At one with | |
− | + | Lover of | |
− | + | wood | |
− | + | fabric | |
− | + | Admirer of | |
− | + | Friend of | |
− | + | The color | |
− | + | made | |
− | + | happy | |
− | + | This is | |
− | + | This is a stack of | |
− | + | bundles of | |
− | + | This is a bundle of | |
− | + | well-prepared | |
− | + | finely-prepared | |
− | + | superiorly prepared | |
− | + | exceptional prepared | |
− | + | masterfully prepared | |
− | + | superior quality | |
− | + | exceptional | |
− | + | masterful | |
− | + | created by an unknown artisan | |
− | + | All | |
− | + | ship is of the highest quality. | |
− | + | It is sized for | |
− | + | The ingredients are | |
− | + | superiorly | |
− | + | minced | |
− | + | cooked | |
− | + | It is | |
− | + | encrusted with | |
− | + | studded with | |
− | + | decorated with | |
− | + | glazed with | |
− | + | well-prepared | |
− | + | finely-prepared | |
− | + | exceptionally prepared | |
− | + | masterfully prepared | |
− | + | exceptionally worked | |
− | + | masterfully worked | |
− | + | by an unknown artist | |
− | + | encircled with bands of | |
− | + | are made from | |
− | + | is made from | |
− | + | The handle is made from | |
− | + | The rollers are made from | |
− | + | This object | |
− | + | is adorned with hanging rings of | |
− | + | menaces with spikes of | |
− | + | On the faces of the object are | |
− | + | a series of | |
− | + | images and symbols | |
− | + | images | |
− | + | words | |
− | + | which you cannot read | |
− | + | symbols | |
− | + | dots | |
− | + | , ranging from | |
− | + | numbers | |
− | + | The upward face is | |
− | + | There is writing on this item which you have not read. | |
− | + | There is writing on this item, but you cannot read. | |
− | + | The pages are blank. | |
− | + | You have not read this book. | |
− | + | There is writing in the book, but you cannot read. | |
− | + | The slab reads " | |
− | + | There is writing on the slab, but you cannot read. | |
− | + | This object is showing some wear. | |
− | + | This object is threadbare. | |
− | + | This object is in tatters. | |
− | + | This object is heavily worn. | |
− | + | This object is mangled. | |
− | + | null item load -- type: | |
− | + | NAME | |
− | + | LEVEL | |
− | + | CLASS | |
− | + | ADJECTIVE | |
− | + | ARMORLEVEL | |
− | + | UPSTEP | |
− | + | BLOCKCHANCE | |
− | + | MATERIAL_SIZE | |
− | + | HARD_MAT | |
− | + | ATTACK_PREPARE_AND_RECOVER | |
− | + | GENERATED | |
− | + | SOURCE_HFID | |
− | + | SOURCE_ENID | |
− | + | Unrecognized Item Token: | |
− | + | SOFT | |
− | + | HARD | |
− | + | METAL | |
− | + | BARRED | |
− | + | SCALED | |
− | + | LEATHER | |
− | + | SHAPED | |
− | + | CHAIN_METAL_TEXT | |
− | + | STRUCTURAL_ELASTICITY_WOVEN_THREAD | |
− | + | STRUCTURAL_ELASTICITY_CHAIN_METAL | |
− | + | STRUCTURAL_ELASTICITY_CHAIN_ALL | |
− | + | LAYER_SIZE | |
− | + | LAYER_PERMIT | |
− | + | LAYER | |
− | + | OVER | |
− | + | UNDER | |
− | + | COVER | |
− | + | COVERAGE | |
− | + | METAL_ARMOR_LEVELS | |
− | + | PREPLURAL | |
− | + | MATERIAL_PLACEHOLDER | |
− | + | LBSTEP | |
− | + | UBSTEP | |
− | + | BOLT | |
− | + | SIZE | |
− | + | WEIGHT | |
− | + | EDGE | |
− | + | IS_SCREW | |
− | + | IS_SPIKE | |
− | + | HITS | |
− | + | SHOOT_MAXVEL | |
− | + | RANGED | |
− | + | TWO_HANDED | |
− | + | MINIMUM_SIZE | |
− | + | CAN_STONE | |
− | + | TRAINING | |
− | + | SHOOT_FORCE | |
− | + | MUSIC_SKILL | |
− | + | TIMBRE | |
− | + | REGISTER | |
− | + | INDEFINITE_PITCH | |
− | + | PLACED_AS_BUILDING | |
− | + | METAL_MAT | |
− | + | STONE_MAT | |
− | + | WOOD_MAT | |
− | + | GLASS_MAT | |
− | + | CERAMIC_MAT | |
− | + | SHELL_MAT | |
− | + | BONE_MAT | |
− | + | DOMINANT_MATERIAL_PIECE | |
− | + | INSTRUMENT_PIECE | |
− | + | ALWAYS_PLURAL | |
− | + | ALWAYS_SINGULAR | |
− | + | : unrecognized INSTRUMENT PIECE tag | |
− | + | : Did not find token following VALUE | |
− | + | PITCH_RANGE | |
− | + | VOLUME_mB | |
− | + | SOUND_PRODUCTION | |
− | + | SOUND_PRODUCTION missing part token | |
− | + | SOUND_PRODUCTION missing first part token | |
− | + | SOUND_PRODUCTION missing second part token | |
− | + | PITCH_CHOICE | |
− | + | PITCH_CHOICE missing first part token | |
− | + | PITCH_CHOICE STOPPING_FRET missing second part token | |
− | + | PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token | |
− | + | PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token | |
− | + | TUNING | |
− | + | [OBJECT:ITEM] | |
− | + | [ITEM_ | |
− | + | AMMO | |
− | + | SHOES | |
− | + | FOOD | |
− | + | SELF | |
− | + | did not find instrument piece | |
− | + | , setting index to zero | |
− | + | did not find tool with index | |
− | + | for instrument piece | |
− | + | ITEM_WEAPON | |
− | + | ITEM_TOY | |
− | + | ITEM_TOOL | |
− | + | ITEM_INSTRUMENT | |
− | + | ITEM_TRAPCOMP | |
− | + | ITEM_ARMOR | |
− | + | ITEM_AMMO | |
− | + | ITEM_SIEGEAMMO | |
− | + | ITEM_GLOVES | |
− | + | ITEM_SHOES | |
− | + | ITEM_SHIELD | |
− | + | ITEM_HELM | |
− | + | ITEM_PANTS | |
− | + | ITEM_FOOD | |
− | + | : Did not find token following NAME | |
− | + | : Did not find plural token following NAME | |
− | + | SHEET_MAT | |
− | + | SOFT_MAT | |
− | + | METAL_WEAPON_MAT | |
− | + | NO_DEFAULT_IMPROVEMENTS | |
− | + | SHAPE_CATEGORY | |
− | + | : Did not find token following SHAPE_CATEGORY | |
− | + | USES_FACE_IMAGE_SET | |
− | + | NO_DEFAULT_JOB | |
− | + | INCOMPLETE_ITEM | |
− | + | UNIMPROVABLE | |
− | + | INVERTED_TILE | |
− | + | FURNITURE | |
− | + | LEATHER_MAT | |
− | + | SILK_MAT | |
− | + | THREAD_PLANT_MAT | |
− | + | TILE | |
− | + | : Did not find token following TILE | |
− | + | TOOL_USE | |
− | + | : Did not find token following TOOL_USE | |
− | + | DEFAULT_IMPROVEMENT | |
− | + | CONTAINER_CAPACITY | |
− | + | Construct Building | |
− | + | Butcher an Animal | |
− | + | Catch Live Fish | |
− | + | Catch Live Land Animal | |
− | + | Prepare a Raw Fish | |
− | + | Mill Plants | |
− | + | Process Plants | |
− | + | Milk | |
− | + | Animal | |
− | + | Shear | |
− | + | Spin Thread | |
− | + | Make Cheese | |
− | + | Process Plants (Vial) | |
− | + | Process Plants (Barrel) | |
− | + | Make Lye | |
− | + | Make Potash From Lye | |
− | + | Make Potash From Ash | |
− | + | Prepare Easy Meal | |
− | + | Prepare Fine Meal | |
− | + | Prepare Lavish Meal | |
− | + | Extract from Plants | |
− | + | Extract from Raw Fish | |
− | + | Extract from Land Animal | |
− | + | Handle | |
− | + | a Large Animal | |
− | + | Unchain Pet | |
− | + | Interrogate | |
− | + | Subject | |
− | + | Release | |
− | + | Release Pet | |
− | + | Release Small Creature | |
− | + | Handle Small Creature | |
− | + | Recover Pet | |
− | + | Cage | |
− | + | Recover Wounded | |
− | + | Diagnose Patient | |
− | + | Immobilize Break | |
− | + | Apply Cast | |
− | + | Bring Crutch | |
− | + | Dress Wound | |
− | + | Clean Patient | |
− | + | Suture | |
− | + | Set Bone | |
− | + | Place In Traction | |
− | + | Put Item on Display | |
− | + | Cage Small Animal | |
− | + | Pit/Pond | |
− | + | Pit/Pond Small Animal | |
− | + | Pen/Pasture | |
− | + | Pen/Pasture Small Animal | |
− | + | Drain Aquarium | |
− | + | Fill Aquarium | |
− | + | Fill Pond | |
− | + | Give Water | |
− | + | Give Food | |
− | + | Manage Work Orders | |
− | + | Update Stockpile Records | |
− | + | Trade at Depot | |
− | + | Chain | |
− | + | Put In Chains | |
− | + | Slaughter | |
− | + | Geld | |
− | + | Unchain | |
− | + | Tame | |
− | + | Tame a Small Animal | |
− | + | Figurine | |
− | + | Amulet | |
− | + | Scepter | |
− | + | Crown | |
− | + | Ring | |
− | + | Earring | |
− | + | Bracelet | |
− | + | Make Large | |
− | + | Gem | |
− | + | Mint | |
− | + | Coins | |
− | + | Cut | |
− | + | (Engrave Memorial) | |
− | + | Decorate With | |
− | + | Stud With | |
− | + | Encrust | |
− | + | With | |
− | + | Collect Sand | |
− | + | Collect Clay | |
− | + | Install Colony In Hive | |
− | + | Collect Hive Products | |
− | + | Construct | |
− | + | Blocks | |
− | + | Make Raw | |
− | + | Portal | |
− | + | Hatch Cover | |
− | + | Grate | |
− | + | Construct Traction Bench | |
− | + | Splint | |
− | + | Crutch | |
− | + | Box | |
− | + | Forge | |
− | + | Make Totem | |
− | + | Terrarium | |
− | + | Cage | |
− | + | Waterskin | |
− | + | Vial | |
− | + | Flask | |
− | + | Cup | |
− | + | Mug | |
− | + | Toy | |
− | + | Tube | |
− | + | Pipe Section | |
− | + | Bucket | |
− | + | Backpack | |
− | + | Quiver | |
− | + | Bait Trap with | |
− | + | Ballista Arrow Head | |
− | + | Assemble | |
− | + | Construct | |
− | + | Catapult Parts | |
− | + | Mechanisms | |
− | + | Ballista Parts | |
− | + | Anvil | |
− | + | Bed | |
− | + | Quern | |
− | + | Millstone | |
− | + | Train | |
− | + | to Hunt | |
− | + | Hunting Animal | |
− | + | for War | |
− | + | War Animal | |
− | + | Make Charcoal | |
− | + | Make Ash | |
− | + | Reaction | |
− | + | Smelt | |
− | + | Ore | |
− | + | Melt a Metal Object | |
− | + | Extract Metal Strands | |
− | + | Dye Thread | |
− | + | Dye Cloth | |
− | + | Sew | |
− | + | Image | |
− | + | Collect Webs | |
− | + | Weave Metal Cloth | |
− | + | Weave Thread into Silk | |
− | + | Weave Yarn into Cloth | |
− | + | Weave Thread into Cloth | |
− | + | (Dyed Only) | |
− | + | Harvest Plants | |
− | + | Plant Seeds | |
− | + | Fertilize Field | |
− | + | Pull the Lever | |
− | + | Link a Building to Trigger | |
− | + | Carve Fortification | |
− | + | Detail Wall | |
− | + | Detail Floor | |
− | + | Carve Track | |
− | + | Remove Stairs/Ramps | |
− | + | Carve Upward Staircase | |
− | + | Carve Downward Staircase | |
− | + | Carve Up/Down Staircase | |
− | + | Carve Ramp | |
− | + | Dig Channel | |
− | + | Fell Tree | |
− | + | Gather Plants | |
− | + | Bring Item to Shop | |
− | + | Bring Item to Depot | |
− | + | Get Provisions | |
− | + | Clean Self | |
− | + | Fill Waterskin | |
− | + | Sleep | |
− | + | Kidnap | |
− | + | Cause Trouble | |
− | + | No Activity | |
− | + | Report Crime | |
− | + | Hunt | |
− | + | Starting Fist Fight | |
− | + | Beat Criminal | |
− | + | Place Track Vehicle | |
− | + | Push Track Vehicle | |
− | + | Execute Criminal | |
− | + | Hunt for Small Creature | |
− | + | Collect Taxes | |
− | + | Guard Tax Collector | |
− | + | Return Kill | |
− | + | Go Shopping | |
− | + | Attend Party | |
− | + | Store Owned Item | |
− | + | Place Item in Tomb | |
− | + | Store Item in Stockpile | |
− | + | Store Item in Bag | |
− | + | Store Item in Barrel | |
− | + | Store Item in Bin | |
− | + | Store Item in Vehicle | |
− | + | Store Weapon | |
− | + | Store Armor | |
− | + | Store Item in Hospital | |
− | + | Store Item in Location | |
− | + | Pickup Equipment | |
− | + | Dump Item | |
− | + | Strange Mood | |
− | + | Clean Trap | |
− | + | Load Catapult | |
− | + | Load Ballista | |
− | + | Fire Catapult | |
− | + | Fire Ballista | |
− | + | Operate Pump | |
− | + | Load Cage Trap | |
− | + | Load Stone Trap | |
− | + | Load Weapon Trap | |
− | + | Goblet | |
− | + | Stop Bleeding | |
− | + | Repair Compound Fracture | |
− | + | Remove Rotten Tissue | |
− | + | DOUBLE TAGGED ITEM: | |
− | + | Impoverished Word Selector | |
− | + | NOUN | |
− | + | ADJ_DIST | |
− | + | THE_NOUN_SING | |
− | + | THE_NOUN_PLUR | |
− | + | THE_COMPOUND_NOUN_SING | |
− | + | THE_COMPOUND_NOUN_PLUR | |
− | + | THE_COMPOUND_ADJ | |
− | + | OF_NOUN_SING | |
− | + | OF_NOUN_PLUR | |
− | + | FRONT_COMPOUND_NOUN_SING | |
− | + | FRONT_COMPOUND_NOUN_PLUR | |
− | + | REAR_COMPOUND_NOUN_SING | |
− | + | REAR_COMPOUND_NOUN_PLUR | |
− | + | FRONT_COMPOUND_ADJ | |
− | + | REAR_COMPOUND_ADJ | |
− | + | FRONT_COMPOUND_PREFIX | |
− | + | THE_COMPOUND_PREFIX | |
− | + | STANDARD_VERB | |
− | + | Unrecognized Word Token: | |
− | + | S_WORD | |
− | + | Unrecognized Symbol Token: | |
− | + | T_WORD | |
− | + | Unrecognized Translation Token: | |
− | + | *** Error(s) finalizing the symbol | |
− | + | Unrecognized word token: | |
− | + | language_layer | |
− | + | [OBJECT:LANGUAGE] | |
− | + | [WORD: | |
− | + | [SYMBOL: | |
− | + | [TRANSLATION: | |
− | + | WORD | |
− | + | SYMBOL | |
− | + | *** Error(s) finalizing the translation | |
− | + | DEATH | |
− | + | NAME_SWAMP | |
− | + | HOLY | |
− | + | NEGATIVE | |
− | + | NAME_DESERT | |
− | + | NAME_OCEAN | |
− | + | NAME_GLACIER | |
− | + | NAME_TUNDRA | |
− | + | NAME_GRASSLAND | |
− | + | NAME_HILLS | |
− | + | NAME_REGION | |
− | + | NAME_PEAK | |
− | + | NAME_VOLCANO | |
− | + | NAME_ISLAND_SMALL | |
− | + | NAME_ISLAND | |
− | + | NAME_CONTINENT | |
− | + | NAME_WAR | |
− | + | NAME_BATTLE | |
− | + | NAME_SIEGE | |
− | + | NAME_ENTITY_MERCHANT_COMPANY | |
− | + | NAME_BUILDING_LIBRARY | |
− | + | NAME_COMMON_RELIGION | |
− | + | NAME_BUILDING_TEMPLE | |
− | + | NAME_ROAD | |
− | + | NAME_BRIDGE | |
− | + | NAME_TUNNEL | |
− | + | NAME_WALL | |
− | + | NAME_BUILDING_KEEP | |
− | + | NAME_BUILDING_TOMB | |
− | + | NAME_FESTIVAL | |
− | + | Machine node out of bounds on split | |
− | + | Failed to find machine node frontier on split | |
− | + | Unreachable machine node on split | |
− | + | CE_MATERIAL_FORCE_MULTIPLIER: | |
− | + | vomit | |
− | + | blood. | |
− | + | cough | |
− | + | coughs | |
− | + | up blood. | |
− | + | SYN_INJECTED | |
− | + | SYN_NO_HOSPITAL | |
− | + | MOON_PHASE | |
− | + | ALCOHOLIC | |
− | + | CAVE_ADAPT | |
− | + | PARTIED_OUT | |
− | + | MILK_COUNTER | |
− | + | EGG_SPENT | |
− | + | GROUNDED_ANIMAL_ANGER | |
− | + | TIME_SINCE_SUCKED_BLOOD | |
− | + | DRINKING_BLOOD | |
− | + | Unrecognized Counter: | |
− | + | IMPLIES_ANIMAL_KILL | |
− | + | ALCOHOL_PLANT | |
− | + | ALCOHOL_CREATURE | |
− | + | CHEESE_PLANT | |
− | + | CHEESE_CREATURE | |
− | + | POWDER_MISC_PLANT | |
− | + | POWDER_MISC_CREATURE | |
− | + | STOCKPILE_GLOB | |
− | + | STOCKPILE_GLOB_SOLID | |
− | + | STOCKPILE_GLOB_PRESSED | |
− | + | LIQUID_MISC_PLANT | |
− | + | LIQUID_MISC_CREATURE | |
− | + | LIQUID_MISC_OTHER | |
− | + | LIQUID_MISC | |
− | + | STRUCTURAL_PLANT_MAT | |
− | + | SEED_MAT | |
− | + | STOCKPILE_PLANT_GROWTH | |
− | + | BONE | |
− | + | WOOD | |
− | + | THREAD_PLANT | |
− | + | TOOTH | |
− | + | HORN | |
− | + | SHELL | |
− | + | SILK | |
− | + | GENERATES_MIASMA | |
− | + | ROTS | |
− | + | BLOOD_MAP_DESCRIPTOR | |
− | + | ICHOR_MAP_DESCRIPTOR | |
− | + | GOO_MAP_DESCRIPTOR | |
− | + | SLIME_MAP_DESCRIPTOR | |
− | + | PUS_MAP_DESCRIPTOR | |
− | + | SWEAT_MAP_DESCRIPTOR | |
− | + | TEARS_MAP_DESCRIPTOR | |
− | + | SPIT_MAP_DESCRIPTOR | |
− | + | EVAPORATES | |
− | + | ENTERS_BLOOD | |
− | + | ALCOHOL | |
− | + | EDIBLE_VERMIN | |
− | + | EDIBLE_RAW | |
− | + | EDIBLE_COOKED | |
− | + | DO_NOT_CLEAN_GLOB | |
− | + | NO_STONE_STOCKPILE | |
− | + | ITEMS_METAL | |
− | + | ITEMS_BARRED | |
− | + | ITEMS_SCALED | |
− | + | ITEMS_LEATHER | |
− | + | ITEMS_SOFT | |
− | + | ITEMS_HARD | |
− | + | IS_STONE | |
− | + | IS_CERAMIC | |
− | + | UNDIGGABLE | |
− | + | DISPLAY_UNGLAZED | |
− | + | YARN | |
− | + | STOCKPILE_THREAD_METAL | |
− | + | IS_METAL | |
− | + | IS_GLASS | |
− | + | CRYSTAL_GLASSABLE | |
− | + | ITEMS_WEAPON | |
− | + | ITEMS_WEAPON_RANGED | |
− | + | ITEMS_ANVIL | |
− | + | ITEMS_AMMO | |
− | + | ITEMS_DIGGER | |
− | + | ITEMS_ARMOR | |
− | + | ITEMS_DELICATE | |
− | + | ITEMS_SIEGE_ENGINE | |
− | + | ITEMS_QUERN | |
− | + | STOCKPILE_GLOB_PASTE | |
− | + | PROB | |
− | + | LOCALIZED | |
− | + | RESISTABLE | |
− | + | ABRUPT | |
− | + | ABRUPT_START | |
− | + | ABRUPT_END | |
− | + | SIZE_DELAYS | |
− | + | SIZE_DILUTES | |
− | + | VASCULAR_ONLY | |
− | + | MUSCULAR_ONLY | |
− | + | START | |
− | + | PEAK | |
− | + | DWF_STRETCH | |
− | + | data/speech/ | |
− | + | Interaction Token not recognized : | |
− | + | *** Error(s) finalizing the material template | |
− | + | Unrecognized Color Token in Material Template: | |
− | + | : Unrecognized Color Token in Material Template: | |
− | + | rock | |
− | + | magma | |
− | + | boiling magma | |
− | + | GRAY | |
− | + | amber | |
− | + | ground amber | |
− | + | amber paste | |
− | + | pressed amber | |
− | + | coral | |
− | + | ground coral | |
− | + | coral paste | |
− | + | pressed coral | |
− | + | WHITE | |
− | + | green glass | |
− | + | ground green glass | |
− | + | green glass paste | |
− | + | pressed green glass | |
− | + | molten green glass | |
− | + | boiling green glass | |
− | + | DARK_GREEN | |
− | + | clear glass | |
− | + | ground clear glass | |
− | + | clear glass paste | |
− | + | pressed clear glass | |
− | + | molten clear glass | |
− | + | boiling clear glass | |
− | + | crystal glass | |
− | + | ground crystal glass | |
− | + | crystal glass paste | |
− | + | pressed crystal glass | |
− | + | molten crystal glass | |
− | + | boiling crystal glass | |
− | + | snow | |
− | + | slush | |
− | + | water | |
− | + | coal powder | |
− | + | coal slush | |
− | + | pressed coal | |
− | + | BLACK | |
− | + | POTASH | |
− | + | potash | |
− | + | potash slush | |
− | + | pressed potash | |
− | + | ash paste | |
− | + | pressed ash | |
− | + | ASH_GLAZE | |
− | + | GLAZE_MAT | |
− | + | pearlash | |
− | + | pearlash paste | |
− | + | pressed pearlash | |
− | + | frozen lye | |
− | + | frozen lye powder | |
− | + | lye slush | |
− | + | boiling lye | |
− | + | dirt | |
− | + | pressed dirt | |
− | + | BROWN | |
− | + | pressed vomit | |
− | + | molten salt | |
− | + | boiling salt | |
− | + | FILTH_B | |
− | + | filth | |
− | + | pressed filth | |
− | + | FILTH_Y | |
− | + | frozen filth | |
− | + | frozen filth powder | |
− | + | filth slush | |
− | + | boiling filth | |
− | + | YELLOW | |
− | + | UNKNOWN_SUBSTANCE | |
− | + | unknown frozen substance | |
− | + | unknown frozen powder | |
− | + | unknown slush | |
− | + | unknown substance | |
− | + | unknown boiling substance | |
− | + | grime | |
− | + | grime paste | |
− | + | pressed grime | |
− | + | CREATURE_1 | |
− | + | unknown frozen creature substance | |
− | + | unknown frozen creature powder | |
− | + | unknown creature paste | |
− | + | unknown pressed frozen creature substance | |
− | + | unknown creature substance | |
− | + | unknown boiling creature substance | |
− | + | PLANT_1 | |
− | + | unknown frozen plant substance | |
− | + | unknown frozen plant powder | |
− | + | unknown frozen plant paste | |
− | + | unknown pressed frozen plant substance | |
− | + | unknown plant substance | |
− | + | unknown boiling plant substance | |
− | + | Unrecognized Creature/Caste Token in Body Transformation Effect: | |
− | + | PAPER_SLURRY | |
− | + | TARGET | |
− | + | LINE_OF_SIGHT | |
− | + | TOUCHABLE | |
− | + | DISTURBER_ONLY | |
− | + | SELF_ALLOWED | |
− | + | SELF_ONLY | |
− | + | Unrecognized CDI Target Token: | |
− | + | TARGET_RANGE | |
− | + | LOCATION_HINT | |
− | + | USAGE_HINT | |
− | + | ADV_NAME | |
− | + | MAX_TARGET_NUMBER | |
− | + | WAIT_PERIOD | |
− | + | VERBAL_SPEECH | |
− | + | CAN_BE_MUTUAL | |
− | + | VERBAL | |
− | + | FREE_ACTION | |
− | + | VERB | |
− | + | VERB_REVERSE | |
− | + | TARGET_VERB | |
− | + | BP_REQUIRED | |
− | + | FLOW | |
− | + | SYNDROME | |
− | + | SYN_NAME | |
− | + | SYN_AFFECTED_CLASS | |
− | + | SYN_IMMUNE_CLASS | |
− | + | SYN_AFFECTED_CREATURE | |
− | + | SYN_CLASS | |
− | + | SYN_IDENTIFIER | |
− | + | SYN_IMMUNE_CREATURE | |
− | + | SYN_CONCENTRATION_ADDED | |
− | + | CE_REDUCE_PAIN | |
− | + | :BP missing body part group token | |
− | + | :BP missing body part token | |
− | + | :BP missing tissue token | |
− | + | Unrecognized CE_REDUCE_PAIN token: | |
− | + | CE_PAIN | |
− | + | Unrecognized CE_PAIN token: | |
− | + | CE_REDUCE_SWELLING | |
− | + | Unrecognized CE_REDUCE_SWELLING token: | |
− | + | CE_CURE_INFECTION | |
− | + | Unrecognized CE_CURE_INFECTION token: | |
− | + | CE_SWELLING | |
− | + | Unrecognized CE_SWELLING token: | |
− | + | CE_HEAL_NERVES | |
− | + | Unrecognized CE_HEAL_NERVES token: | |
− | + | CE_STOP_BLEEDING | |
− | + | Unrecognized CE_STOP_BLEEDING token: | |
− | + | CE_OOZING | |
− | + | Unrecognized CE_OOZING token: | |
− | + | CE_BRUISING | |
− | + | Unrecognized CE_BRUISING token: | |
− | + | CE_CLOSE_OPEN_WOUNDS | |
− | + | Unrecognized CE_CLOSE_OPEN_WOUNDS token: | |
− | + | CE_HEAL_TISSUES | |
− | + | Unrecognized CE_HEAL_TISSUES token: | |
− | + | CE_REGROW_PARTS | |
− | + | Unrecognized CE_REGROW_PARTS token: | |
− | + | CE_BLISTERS | |
− | + | Unrecognized CE_BLISTERS token: | |
− | + | CE_NUMBNESS | |
− | + | Unrecognized CE_NUMBNESS token: | |
− | + | CE_REDUCE_PARALYSIS | |
− | + | Unrecognized CE_REDUCE_PARALYSIS token: | |
− | + | CE_PARALYSIS | |
− | + | Unrecognized CE_PARALYSIS token: | |
− | + | CE_REDUCE_FEVER | |
− | + | Unrecognized CE_REDUCE_FEVER token: | |
− | + | Unrecognized CE_FEVER token: | |
− | + | CE_BLEEDING | |
− | + | Unrecognized CE_BLEEDING token: | |
− | + | CE_COUGH_BLOOD | |
− | + | Unrecognized CE_COUGH_BLOOD token: | |
− | + | CE_VOMIT_BLOOD | |
− | + | Unrecognized CE_VOMIT_BLOOD token: | |
− | + | CE_REDUCE_NAUSEA | |
− | + | Unrecognized CE_REDUCE_NAUSEA token: | |
− | + | CE_NAUSEA | |
− | + | Unrecognized CE_NAUSEA token: | |
− | + | CE_UNCONSCIOUSNESS | |
− | + | Unrecognized CE_UNCONSCIOUSNESS token: | |
− | + | CE_NECROSIS | |
− | + | Unrecognized CE_NECROSIS token: | |
− | + | Unrecognized CE_IMPAIR_FUNCTION token: | |
− | + | CE_DROWSINESS | |
− | + | Unrecognized CE_DROWSINESS token: | |
− | + | CE_REDUCE_DIZZINESS | |
− | + | Unrecognized CE_REDUCE_DIZZINESS token: | |
− | + | CE_DIZZINESS | |
− | + | Unrecognized CE_DIZZINESS token: | |
− | + | CE_SPECIAL_ATTACK_INTERACTION | |
− | + | :INTERACTION missing token | |
− | + | Unrecognized CE_SPECIAL_ATTACK_INTERACTION token: | |
− | + | CE_ADD_TAG | |
− | + | EXTRAVISION | |
− | + | OPPOSED_TO_LIFE | |
− | + | NOEXERT | |
− | + | CRAZED | |
− | + | NOBREATHE | |
− | + | NOSTUN | |
− | + | NOFEAR | |
− | + | NO_DRINK | |
− | + | NOTHOUGHT | |
− | + | NO_AGING | |
− | + | FIT_FOR_RESURRECTION | |
− | + | Unsupported CE add tag: | |
− | + | CE_REMOVE_TAG | |
− | + | Unsupported CE remove tag: | |
− | + | CE_DISPLAY_TILE | |
− | + | CAN_BE_HIDDEN | |
− | + | Unrecognized CE_DISPLAY_TILE token: | |
− | + | CE_DISPLAY_NAME | |
− | + | Unrecognized CE_DISPLAY_NAME token: | |
− | + | CE_FLASH_TILE | |
− | + | Unrecognized CE_FLASH_TILE token: | |
− | + | CE_PHYS_ATT_CHANGE | |
− | + | Unrecognized CE_PHYS_ATT_CHANGE token: | |
− | + | CE_MENT_ATT_CHANGE | |
− | + | Unrecognized CE_MENT_ATT_CHANGE token: | |
− | + | CE_BODY_APPEARANCE_MODIFIER | |
− | + | APPEARANCE_MODIFIER | |
− | + | Unrecognized CE_BODY_APPEARANCE_MODIFIER token: | |
− | + | CE_BP_APPEARANCE_MODIFIER | |
− | + | RESERVED_WHOLE_PART | |
− | + | Unrecognized CE_BP_APPEARANCE_MODIFIER token: | |
− | + | CE_MATERIAL_FORCE_MULTIPLIER | |
− | + | MAT_MULT | |
− | + | Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: | |
− | + | CE_SPEED_CHANGE | |
− | + | SPEED_PERC | |
− | + | SPEED_ADD | |
− | + | Unrecognized CE_SPEED_CHANGE token: | |
− | + | CE_BODY_MAT_INTERACTION | |
− | + | MAT_TOKEN | |
− | + | Unrecognized CE_BODY_MAT_INTERACTION token: | |
− | + | CE_SENSE_CREATURE_CLASS | |
− | + | Unrecognized CE_SENSE_CREATURE_CLASS token: | |
− | + | CE_CAN_DO_INTERACTION | |
− | + | Unrecognized CE_CAN_DO_INTERACTION token: | |
− | + | CE_BODY_TRANSFORMATION | |
− | + | Unrecognized CE_BODY_TRANSFORMATION token: | |
− | + | CE_FEEL_EMOTION | |
− | + | EMOTION | |
− | + | Unrecognized CE_FEEL_EMOTION token: | |
− | + | CE_CHANGE_PERSONALITY | |
− | + | FACET | |
− | + | Unrecognized CE_CHANGE_PERSONALITY token: | |
− | + | CE_ERRATIC_BEHAVIOR | |
− | + | Unrecognized CE_ERRATIC_BEHAVIOR token: | |
− | + | CE_SKILL_ROLL_ADJUST | |
− | + | PERC | |
− | + | PERC_ON | |
− | + | Unrecognized CE_SKILL_ROLL_ADJUST token: | |
− | + | CDI token precedes any CAN_DO_INTERACTION tag | |
− | + | SYNDROME_TAG | |
− | + | CREATURE_FLAG | |
− | + | FORBIDDEN_CREATURE_FLAG | |
− | + | CREATURE_CASTE_FLAG | |
− | + | FORBIDDEN_CREATURE_CASTE_FLAG | |
− | + | HAVE_FAST_EFFORTLESS_GAIT_SPEED | |
− | + | ALL_SLOW_EFFORTLESS_GAIT_SPEED | |
− | + | PERIODIC | |
− | + | COUNTER_TRIGGER | |
− | + | Unrecognized CE Token: | |
− | + | PARALYZEIMMUNE | |
− | + | PREFIX | |
− | + | STONE_NAME | |
− | + | IS_GEM | |
− | + | OVERWRITE_SOLID | |
− | + | TEMP_DIET_INFO | |
− | + | BLOOD | |
− | + | SLIME | |
− | + | ICHOR | |
− | + | FILTH | |
− | + | POWDER_DYE | |
− | + | ITEM_SYMBOL | |
− | + | DISPLAY_COLOR | |
− | + | BUILD_COLOR | |
− | + | TILE_COLOR | |
− | + | BASIC_COLOR | |
− | + | STATE_COLOR | |
− | + | STATE_NAME | |
− | + | STATE_NAME_ADJ | |
− | + | STATE_ADJ | |
− | + | ABSORPTION | |
− | + | IMPACT_YIELD | |
− | + | IMPACT_FRACTURE | |
− | + | IMPACT_ELASTICITY | |
− | + | IMPACT_STRAIN_AT_YIELD | |
− | + | COMPRESSIVE_FRACTURE | |
− | + | COMPRESSIVE_ELASTICITY | |
− | + | COMPRESSIVE_STRAIN_AT_YIELD | |
− | + | TENSILE_FRACTURE | |
− | + | TENSILE_ELASTICITY | |
− | + | TENSILE_STRAIN_AT_YIELD | |
− | + | TORSION_FRACTURE | |
− | + | TORSION_ELASTICITY | |
− | + | TORSION_STRAIN_AT_YIELD | |
− | + | SHEAR_FRACTURE | |
− | + | SHEAR_ELASTICITY | |
− | + | SHEAR_STRAIN_AT_YIELD | |
− | + | BENDING_FRACTURE | |
− | + | BENDING_ELASTICITY | |
− | + | BENDING_STRAIN_AT_YIELD | |
− | + | MATERIAL_VALUE | |
− | + | MULTIPLY_VALUE | |
− | + | SPEC_HEAT | |
− | + | HEATDAM_POINT | |
− | + | COLDDAM_POINT | |
− | + | IGNITE_POINT | |
− | + | MELTING_POINT | |
− | + | BOILING_POINT | |
− | + | MAT_FIXED_TEMP | |
− | + | IF_EXISTS_SET_HEATDAM_POINT | |
− | + | IF_EXISTS_SET_COLDDAM_POINT | |
− | + | IF_EXISTS_SET_IGNITE_POINT | |
− | + | IF_EXISTS_SET_MELTING_POINT | |
− | + | IF_EXISTS_SET_BOILING_POINT | |
− | + | IF_EXISTS_SET_MAT_FIXED_TEMP | |
− | + | SOLID_DENSITY | |
− | + | LIQUID_DENSITY | |
− | + | MOLAR_MASS | |
− | + | EXTRACT_STORAGE | |
− | + | BUTCHER_SPECIAL | |
− | + | MEAT_NAME | |
− | + | BLOCK_NAME | |
− | + | MATERIAL_REACTION_PRODUCT | |
− | + | ITEM_REACTION_PRODUCT | |
− | + | HARDENS_WITH_WATER | |
− | + | SOAP_LEVEL | |
− | + | COMPRESSIVE_YIELD | |
− | + | TENSILE_YIELD | |
− | + | TORSION_YIELD | |
− | + | SHEAR_YIELD | |
− | + | BENDING_YIELD | |
− | + | MAX_EDGE | |
− | + | Unrecognized Material Template Token: | |
− | + | inorganic_generated | |
− | + | [OBJECT:INORGANIC] | |
− | + | plant_generated | |
− | + | [OBJECT:PLANT] | |
− | + | [PLANT: | |
− | + | : Smelt Ore Not Found, Token - | |
− | + | : Thread Metal Ore Not Found, Token - | |
− | + | : Environment Spec Stone Not Found, Token - | |
− | + | : Could not locate material template | |
− | + | WAFERS | |
− | + | SPECIAL | |
− | + | DEEP_SPECIAL | |
− | + | DIVINE | |
− | + | THREAD_METAL | |
− | + | DEEP_SURFACE | |
− | + | AQUIFER | |
− | + | METAMORPHIC | |
− | + | SEDIMENTARY | |
− | + | SOIL | |
− | + | SOIL_OCEAN | |
− | + | SOIL_SAND | |
− | + | SEDIMENTARY_OCEAN_SHALLOW | |
− | + | SEDIMENTARY_OCEAN_DEEP | |
− | + | IGNEOUS_INTRUSIVE | |
− | + | IGNEOUS_EXTRUSIVE | |
− | + | ENVIRONMENT | |
− | + | Missing Stone Environment Token: | |
− | + | Missing Stone Environment Inclusion Type Token: | |
− | + | Missing Frequency for Stone Environment: | |
− | + | ALL_STONE | |
− | + | IGNEOUS_ALL | |
− | + | ALLUVIAL | |
− | + | Unrecognized Stone Environment Token: | |
− | + | ENVIRONMENT_SPEC | |
− | + | Missing Stone Environment Spec Token: | |
− | + | Missing Stone Environment Spec Inclusion Type Token: | |
− | + | Missing Frequency for Stone Environment Spec: | |
− | + | LAVA | |
− | + | Unrecognized Inorganic Material Definition Token: | |
− | + | Sharp blades | |
− | + | Extract | |
− | + | strands | |
− | + | Ore of | |
− | + | MATERIAL | |
− | + | GROWTH | |
− | + | GROWTH_ITEM | |
− | + | GROWTH_TRUNK_HEIGHT_PERC | |
− | + | GROWTH_TIMING | |
− | + | GROWTH_DROPS_OFF | |
− | + | GROWTH_DROPS_OFF_NO_CLOUD | |
− | + | GROWTH_HOST_TILE | |
− | + | BRANCHES | |
− | + | LIGHT_BRANCHES | |
− | + | HEAVY_BRANCHES | |
− | + | DIRECTED_BRANCHES | |
− | + | ROOTS | |
− | + | TRUNK | |
− | + | TWIGS | |
− | + | ALL_BRANCHES | |
− | + | BRANCHES_AND_TWIGS | |
− | + | LIGHT_BRANCHES_AND_TWIGS | |
− | + | ALL_BRANCHES_AND_TWIGS | |
− | + | SAPLING | |
− | + | ALL_BRANCHES_AND_TRUNK | |
− | + | HEAVY_BRANCHES_AND_TRUNK | |
− | + | DIRECTED_BRANCHES_AND_TRUNK | |
− | + | GROWTH_DENSITY | |
− | + | GROWTH_HAS_SEED | |
− | + | GROWTH_PRINT | |
− | + | GROWTH_NAME | |
− | + | ALL_NAMES | |
− | + | TRUNK_PERIOD | |
− | + | HEAVY_BRANCH_DENSITY | |
− | + | DIRECTED_BRANCH_DENSITY | |
− | + | LIGHT_BRANCH_DENSITY | |
− | + | HEAVY_BRANCH_RADIUS | |
− | + | DIRECTED_BRANCH_RADIUS | |
− | + | BRANCH_RADIUS | |
− | + | MAX_TRUNK_DIAMETER | |
− | + | TRUNK_WIDTH_PERIOD | |
− | + | CAP_PERIOD | |
− | + | CAP_RADIUS | |
− | + | ROOT_DENSITY | |
− | + | ROOT_RADIUS | |
− | + | STANDARD_TILE_NAMES | |
− | + | trunk | |
− | + | roots | |
− | + | branches | |
− | + | twigs | |
− | + | cap | |
− | + | TRUNK_NAME | |
− | + | ROOT_NAME | |
− | + | ROOTS_NAME | |
− | + | LIGHT_BRANCHES_NAME | |
− | + | HEAVY_BRANCHES_NAME | |
− | + | TWIGS_NAME | |
− | + | GRASS | |
− | + | TREE_TILE | |
− | + | DEAD_TREE_TILE | |
− | + | SAPLING_TILE | |
− | + | DEAD_SAPLING_TILE | |
− | + | TREE_COLOR | |
− | + | DEAD_TREE_COLOR | |
− | + | SAPLING_COLOR | |
− | + | DEAD_SAPLING_COLOR | |
− | + | TREE_ROOT_SLOPING | |
− | + | TREE_ROOTS | |
− | + | TREE_TRUNK_N | |
− | + | TREE_TRUNK_E | |
− | + | TREE_TRUNK_NW | |
− | + | TREE_TRUNK_NE | |
− | + | TREE_TRUNK_SW | |
− | + | TREE_TRUNK_SE | |
− | + | TREE_TRUNK_BRANCH_N | |
− | + | TREE_TRUNK_BRANCH_S | |
− | + | TREE_TRUNK_BRANCH_E | |
− | + | TREE_TRUNK_BRANCH_W | |
− | + | TREE_BRANCH_NS | |
− | + | TREE_BRANCH_NW | |
− | + | TREE_BRANCH_SW | |
− | + | TREE_BRANCH_NSE | |
− | + | TREE_BRANCH_NSW | |
− | + | TREE_BRANCH_NEW | |
− | + | TREE_BRANCH_SEW | |
− | + | TREE_BRANCH_NSEW | |
− | + | TREE_TWIGS | |
− | + | TREE_CAP_WALL_NE | |
− | + | TREE_CAP_WALL_SE | |
− | + | TREE_ROOTS_DEAD | |
− | + | TREE_TRUNK_PILLAR_DEAD | |
− | + | TREE_TRUNK_NE_DEAD | |
− | + | TREE_TRUNK_SE_DEAD | |
− | + | TREE_TRUNK_BRANCH_S_DEAD | |
− | + | TREE_TRUNK_BRANCH_W_DEAD | |
− | + | TREE_BRANCH_NSW_DEAD | |
− | + | TREE_BRANCH_SEW_DEAD | |
− | + | TREE_SMOOTH_BRANCHES_DEAD | |
− | + | TREE_TWIGS_DEAD | |
− | + | TREE_CAP_RAMP_DEAD | |
− | + | TREE_CAP_WALL_N_DEAD | |
− | + | TREE_CAP_WALL_E_DEAD | |
− | + | TREE_CAP_WALL_NW_DEAD | |
− | + | TREE_CAP_WALL_NE_DEAD | |
− | + | TREE_CAP_WALL_SW_DEAD | |
− | + | TREE_CAP_WALL_SE_DEAD | |
− | + | TREE_CAP_FLOOR1_DEAD | |
− | + | TREE_CAP_FLOOR3_DEAD | |
− | + | TREE_TRUNK_NSE | |
− | + | TREE_TRUNK_NEW | |
− | + | TREE_TRUNK_NS | |
− | + | TREE_TRUNK_EW | |
− | + | TREE_TRUNK_NSEW | |
− | + | TREE_TRUNK_INTERIOR | |
− | + | TREE_TRUNK_NSE_DEAD | |
− | + | TREE_TRUNK_NSW_DEAD | |
− | + | TREE_TRUNK_NEW_DEAD | |
− | + | TREE_TRUNK_SEW_DEAD | |
− | + | TREE_TRUNK_NS_DEAD | |
− | + | TREE_TRUNK_NSEW_DEAD | |
− | + | SAPLING_DROWN_LEVEL | |
− | + | TREE_DROWN_LEVEL | |
− | + | GROWDUR | |
− | + | SUMMER | |
− | + | WINTER | |
− | + | PICKED_TILE | |
− | + | DEAD_PICKED_TILE | |
− | + | UNDERGROUND_DEPTH | |
− | + | GRASS_TILES | |
− | + | ALT_PERIOD | |
− | + | ALT_GRASS_TILES | |
− | + | GRASS_COLORS | |
− | + | TREE_HAS_MUSHROOM_CAP | |
− | + | SHRUB_TILE | |
− | + | DEAD_SHRUB_TILE | |
− | + | CLUSTERSIZE | |
− | + | PICKED_COLOR | |
− | + | DEAD_PICKED_COLOR | |
− | + | SHRUB_COLOR | |
− | + | DEAD_SHRUB_COLOR | |
− | + | BASIC_MAT | |
− | + | MILL | |
− | + | SHRUB_DROWN_LEVEL | |
− | + | TWIGS_SIDE_BRANCHES | |
− | + | TWIGS_ABOVE_BRANCHES | |
− | + | TWIGS_BELOW_BRANCHES | |
− | + | TWIGS_SIDE_HEAVY_BRANCHES | |
− | + | TWIGS_ABOVE_HEAVY_BRANCHES | |
− | + | TWIGS_BELOW_HEAVY_BRANCHES | |
− | + | TWIGS_SIDE_TRUNK | |
− | + | TWIGS_ABOVE_TRUNK | |
− | + | TWIGS_BELOW_TRUNK | |
− | + | SEED | |
− | + | EXTRACT_STILL_VIAL | |
− | + | EXTRACT_VIAL | |
− | + | EXTRACT_BARREL | |
− | + | Unrecognized Plant Token: | |
− | + | BRANCH_DENSITY | |
− | + | MAX_TRUNK_HEIGHT | |
− | + | LIGHT_BRANCH_RADIUS | |
− | + | TRUNK_BRANCHING | |
− | + | BRANCHES_NAME | |
− | + | DIRECTED_BRANCHES_NAME | |
− | + | CAP_NAME | |
− | + | has dyed a masterpiece! | |
− | + | has become entangled in a hidden web! | |
− | + | caught up in the web! | |
− | + | has cooked a masterpiece! | |
− | + | has been cursed | |
− | + | path not closed, attempting fix | |
− | + | path moved off track | |
− | + | path not closed, attempting to follow | |
− | + | destroyed | |
− | + | toppled | |
− | + | loop path fail: | |
− | + | <same square> | |
− | + | <invalid start> | |
− | + | <invalid goal> | |
− | + | -> | |
− | + | : Id # | |
− | + | :Path Goal | |
− | + | :Station | |
− | + | You chop down the | |
− | + | has claimed a | |
− | + | has begun a mysterious construction! | |
− | + | Your mason has defaced a | |
− | + | Your engraver has carved a track through a | |
− | + | Duplicate inventory removed: | |
− | + | while in | |
− | + | conflict | |
− | + | experiencing trauma | |
− | + | seeing | |
− | + | somebody | |
− | + | die | |
− | + | somebody's | |
− | + | dead body | |
− | + | the unexpected death of somebody | |
− | + | somebody's death | |
− | + | while | |
− | + | killing somebody | |
− | + | being reunited with a loved one | |
− | + | being caught sneaking | |
− | + | when | |
− | + | joining an existing conflict | |
− | + | giving a sermon | |
− | + | attending a sermon | |
− | + | watching a performance | |
− | + | producing a masterwork | |
− | + | creating an artifact | |
− | + | upon | |
− | + | improving | |
− | + | mastering | |
− | + | a break up | |
− | + | getting divorced | |
− | + | you were | |
− | + | caught up in | |
− | + | a new romance | |
− | + | realizing | |
− | + | playing make believe | |
− | + | playing with | |
− | + | becoming a parent | |
− | + | being near to a conflict | |
− | + | an agreement was cancelled | |
− | + | joining a traveling group | |
− | + | a site was controlled | |
− | + | a tribute cancellation | |
− | + | an incident | |
− | + | hearing a rumor | |
− | + | leaving a performance troupe | |
− | + | being removed from a performance troupe | |
− | + | being removed from a military group | |
− | + | when a stranger advanced with a weapon | |
− | + | seeing a stranger sneaking around | |
− | + | witnessing a night creature drinking blood | |
− | + | petitioning for citizenship | |
− | + | bringing up job scarcity in a meeting | |
− | + | making suggestions about work allocations | |
− | + | requesting weapon production | |
− | + | yelling at a priest | |
− | + | crying on a priest | |
− | + | yelling at somebody in charge | |
− | + | crying on somebody in charge | |
− | + | telling somebody about being trapped here | |
− | + | being yelled at by an unhappy worshipper | |
− | + | being cried on by an unhappy worshipper | |
− | + | being yelled at by an unhappy citizen | |
− | + | being cried on by an unhappy citizen | |
− | + | hearing somebody was being prevented from leaving | |
− | + | viewing | |
− | + | in a personal museum | |
− | + | near | |
− | + | own | |
− | + | very fine | |
− | + | splendid | |
− | + | wonderful | |
− | + | completely sublime | |
− | + | tastefully arranged | |
− | + | losing a pet | |
− | + | throwing something | |
− | + | being released from confinement | |
− | + | a miscarriage | |
− | + | spouse's miscarriage | |
− | + | to be | |
− | + | wearing old clothing | |
− | + | wearing tattered clothing | |
− | + | to have | |
− | + | clothes rot off of | |
− | + | being tormented in nightmares by a dead pet | |
− | + | being tormented in nightmares by a dead spouse | |
− | + | being tormented in nightmares by a dead lover | |
− | + | being tormented in nightmares by a dead sibling | |
− | + | being tormented in nightmares by | |
− | + | own dead mother | |
− | + | own dead father | |
− | + | own dead child | |
− | + | being tormented in nightmares by a dead animal training partner | |
− | + | being tormented in nightmares by a dead friend | |
− | + | being tormented in nightmares by a dead and still annoying acquaintance | |
− | + | being tormented in nightmares by the dead | |
− | + | being | |
− | + | by a dead pet | |
− | + | by a dead spouse | |
− | + | by a dead lover | |
− | + | by a dead sibling | |
− | + | by a dead animal training partner | |
− | + | by a dead friend | |
− | + | by a dead and still annoying acquaintance | |
− | + | by the dead | |
− | + | combat drills | |
− | + | practicing at the archery target | |
− | + | a sparring session | |
− | + | being unable to petition for citizenship | |
− | + | being unable to find somebody to complain to about job scarcity | |
− | + | being unable to make suggestions about work allocations | |
− | + | being unable to request weapon production | |
− | + | being unable to find a priest to complain to | |
− | + | being unable to find a priest to cry on | |
− | + | being unable to find somebody in charge to yell at | |
− | + | being unable to find somebody in charge to cry on | |
− | + | during | |
− | + | long patrol duty | |
− | + | being nauseated by the sun | |
− | + | being out in the sunshine again | |
− | + | drowsy | |
− | + | utterly sleep-deprived | |
− | + | thirsty | |
− | + | dehydrated | |
− | + | starving | |
− | + | due to | |
− | + | suffering a major injury | |
− | + | suffering a minor injury | |
− | + | sleeping uneasily due to noise | |
− | + | being disturbed during sleep by loud noises | |
− | + | loud noises made it impossible to sleep | |
− | + | being able to rest and recuperate | |
− | + | caught in the rain | |
− | + | caught in a snow storm | |
− | + | retching on a miasma | |
− | + | choking on smoke underground | |
− | + | being near to a waterfall | |
− | + | choking on dust underground | |
− | + | considering | |
− | + | the state of demands | |
− | + | that a criminal could not be properly punished | |
− | + | having | |
− | + | punishment reduced | |
− | + | elected | |
− | + | re-elected | |
− | + | the establishment of a temple for | |
− | + | the acceptance of a petition for a temple for | |
− | + | the establishment of a guildhall for | |
− | + | the acceptance of a petition for a guildhall for | |
− | + | being granted residency | |
− | + | being granted citizenship | |
− | + | being denied residency | |
− | + | being denied citizenship | |
− | + | having a request approved | |
− | + | having a request ignored | |
− | + | that nobody could be punished for a failure | |
− | + | having | |
− | + | punishment delayed | |
− | + | the delayed punishment of a criminal | |
− | + | the scarcity of cages and chains | |
− | + | having a mandate ignored | |
− | + | having a mandate deadline missed | |
− | + | the lack of work last season | |
− | + | smashing up a building | |
− | + | toppling something over | |
− | + | receiving a higher rank of nobility | |
− | + | entering the nobility | |
− | + | being knocked out during a cave-in | |
− | + | a mandate deadline met | |
− | + | uncovered | |
− | + | no shirt | |
− | + | being forced to eat a treasured pet to survive | |
− | + | being forced to eat a beloved creature to survive | |
− | + | being forced to eat vermin to survive | |
− | + | starting a fist fight | |
− | + | punishing somebody with a beating | |
− | + | being beaten | |
− | + | beating somebody with a hammer | |
− | + | being beaten with a hammer | |
− | + | being unable to find a hammer | |
− | + | eating the same old food | |
− | + | eating rotten food | |
− | + | putting on a | |
− | + | item | |
− | + | eating | |
− | + | a pretty decent meal | |
− | + | a fine dish | |
− | + | a wonderful dish | |
− | + | a truly decadent dish | |
− | + | a legendary meal | |
− | + | a drink | |
− | + | a pretty decent drink | |
− | + | a fine drink | |
− | + | a wonderful drink | |
− | + | a truly decadent drink | |
− | + | a legendary drink | |
− | + | not having enough chests | |
− | + | not having enough cabinets | |
− | + | not having enough weapon racks | |
− | + | not having enough armor stands | |
− | + | a lesser's pretentious | |
− | + | sleeping | |
− | + | arrangements | |
− | + | the lack of dining tables | |
− | + | eating at a crowded table | |
− | + | dining in | |
− | + | a legendary dining room | |
− | + | a fantastic dining room | |
− | + | a great dining room | |
− | + | a very good dining room | |
− | + | a good dining room | |
− | + | a horribly substandard dining room | |
− | + | a horrible dining room | |
− | + | an awful dining room | |
− | + | a very poor dining room | |
− | + | a poor dining room | |
− | + | eating without a proper dining room | |
− | + | the lack of chairs | |
− | + | forming a bond with an animal training partner | |
− | + | being rescued | |
− | + | bringing somebody to rest in bed | |
− | + | felling a tree | |
− | + | slaughtering an animal | |
− | + | caging a creature | |
− | + | chaining up a creature | |
− | + | gelding a creature | |
− | + | putting a piece on display | |
− | + | work | |
− | + | losing property to the tax collector's escorts | |
− | + | being taxed | |
− | + | not having adequate protection | |
− | + | being unable to reach a room for tax collection | |
− | + | being misinformed about a room for tax collection | |
− | + | having pleased a noble | |
− | + | that | |
− | + | the tax collection went smoothly | |
− | + | having disappointed a noble | |
− | + | the tax collection didn't go smoothly | |
− | + | getting into an argument | |
− | + | making a friend | |
− | + | forming a grudge | |
− | + | being accosted by | |
− | + | being near | |
− | + | being pestered by | |
− | + | a satisfying acquisition | |
− | + | acquiring | |
− | + | adopting a new pet | |
− | + | being confined | |
− | + | a bath | |
− | + | a soapy bath | |
− | + | killing somebody by accident while sparring | |
− | + | being attacked | |
− | + | being attacked by the dead | |
− | + | being attacked by | |
− | + | own dead | |
− | + | drinking the same old booze | |
− | + | forced to drink bloody water | |
− | + | forced to drink slime | |
− | + | forced to drink vomit | |
− | + | forced to drink gooey water | |
− | + | forced to drink ichorous water | |
− | + | forced to drink purulent water | |
− | + | drinking nasty water | |
− | + | drinking something spoiled | |
− | + | having a drink without using a goblet, cup or mug | |
− | + | drinking water without a well | |
− | + | being near to a | |
− | + | sleeping without a proper room | |
− | + | sleeping in | |
− | + | a bedroom like a personal palace | |
− | + | a fantastic bedroom | |
− | + | a great bedroom | |
− | + | a very good bedroom | |
− | + | a good bedroom | |
− | + | a horribly substandard bedroom | |
− | + | a horrible bedroom | |
− | + | an awful bedroom | |
− | + | a very poor bedroom | |
− | + | a poor bedroom | |
− | + | sleeping on the floor | |
− | + | sleeping in the mud | |
− | + | sleeping in the grass | |
− | + | sleeping on a rough cave floor | |
− | + | sleeping on rocks | |
− | + | sleeping on ice | |
− | + | sleeping in the dirt | |
− | + | sleeping on a pile of driftwood | |
− | + | suffering the travesty of art defacement | |
− | + | being evicted | |
− | + | teaching | |
− | + | learning about | |
− | + | writing | |
− | + | an untitled composition | |
− | + | reading | |
− | + | learning | |
− | + | making a breakthrough concerning | |
− | + | being unable to advance the study of | |
− | + | discussing | |
− | + | pondering | |
− | + | giving birth to | |
− | + | getting married | |
− | + | gaining siblings | |
− | + | gaining a sibling | |
− | + | receiving water | |
− | + | giving somebody water | |
− | + | receiving food | |
− | + | giving somebody food | |
− | + | visiting with a pet | |
− | + | talking with the spouse | |
− | + | talking with a lover | |
− | + | talking with a sibling | |
− | + | talking with mother | |
− | + | talking with father | |
− | + | talking with a child | |
− | + | visiting with an animal training partner | |
− | + | talking with a friend | |
− | + | forced to talk to somebody annoying | |
− | + | talking with somebody | |
− | + | conducting a meeting in | |
− | + | having to conduct an official meeting in a bedroom | |
− | + | having to conduct an official meeting in a dining room | |
− | + | not having any rooms | |
− | + | a legendary | |
− | + | a fantastic | |
− | + | a great | |
− | + | a very good | |
− | + | a good | |
− | + | a poor | |
− | + | a very poor | |
− | + | an awful | |
− | + | a horrible | |
− | + | a horribly substandard | |
− | + | tomb after gaining another year | |
− | + | about | |
− | + | not having a tomb after gaining another year | |
− | + | after talking to a pillar of society | |
− | + | interacting with a pet | |
− | + | a child was turned away from sanctuary | |
− | + | being expelled | |
− | + | a long-dead corpse was convicted of a crime | |
− | + | an animal was convicted of a crime | |
− | + | the bizarre conviction against all reason of the victim of a crime | |
− | + | receiving justice through a criminal's conviction | |
− | + | when a family member received justice through a criminal's conviction | |
− | + | being forced to endure the decay of a pet | |
− | + | being forced to endure the decay of a spouse | |
− | + | being forced to endure the decay of a lover | |
− | + | being forced to endure the decay of a sibling | |
− | + | being forced to endure the decay of a mother | |
− | + | being forced to endure the decay of a father | |
− | + | being forced to endure the decay of a child | |
− | + | being forced to endure the decay of an animal training partner | |
− | + | being forced to endure the decay of a friend | |
− | + | being forced to endure the decay of an annoying acquaintance | |
− | + | being away from people for too long | |
− | + | being kept from alcohol for too long | |
− | + | being unable to pray | |
− | + | for too long | |
− | + | being unoccupied for too long | |
− | + | being unable to admire art for so long | |
− | + | doing nothing creative for so long | |
− | + | leading an unexciting life for so long | |
− | + | not learning anything for so long | |
− | + | being away from family for too long | |
− | + | being away from friends for too long | |
− | + | being unable to hear eloquent speech for so long | |
− | + | being away from traditions for too long | |
− | + | a lack of introspection for too long | |
− | + | being unable to make merry for so long | |
− | + | being unable to practice a craft for too long | |
− | + | being unable to practice a martial art for too long | |
− | + | being unable to practice a skill for too long | |
− | + | being unable to take it easy for so long | |
− | + | being unable to make romance for so long | |
− | + | being away from animals for so long | |
− | + | being away from great beasts for so long | |
− | + | being unable to acquire something for too long | |
− | + | a lack of decent meals for too long | |
− | + | being unable to fight for too long | |
− | + | a lack of trouble-making for too long | |
− | + | being unable to argue for too long | |
− | + | being unable to be extravagant for so long | |
− | + | being unable to wander for too long | |
− | + | being unable to help anybody for too long | |
− | + | a lack of abstract thinking for too long | |
− | + | communing with | |
− | + | defeating somebody | |
− | + | murdering somebody | |
− | + | abducting somebody | |
− | + | preying on the blood of civilized creatures | |
− | + | being unnaturally ageless | |
− | + | a scholarly lecture in | |
− | + | a performance in | |
− | + | accepting bribes in exchange for leniency | |
− | + | embezzling funds | |
− | + | receiving a cut of corruptly-obtained funds | |
− | + | being far away | |
− | + | an infiltration mission | |
− | + | SUSPICION | |
− | + | ALARM | |
− | + | SHOCK | |
− | + | HORROR | |
− | + | GRIEF | |
− | + | TRIUMPH | |
− | + | RAGE | |
− | + | GRIM_SATISFACTION | |
− | + | FEAR | |
− | + | SADNESS | |
− | + | BLISS | |
− | + | VENGEFULNESS | |
− | + | TERROR | |
− | + | SATISFACTION | |
− | + | ACCEPTANCE | |
− | + | ADMIRATION | |
− | + | ADORATION | |
− | + | AFFECTION | |
− | + | AGITATION | |
− | + | AGGRAVATION | |
− | + | AGONY | |
− | + | ALIENATION | |
− | + | AMAZEMENT | |
− | + | AMBIVALENCE | |
− | + | AMUSEMENT | |
− | + | ANGER | |
− | + | ANGUISH | |
− | + | ANNOYANCE | |
− | + | ANXIETY | |
− | + | APATHY | |
− | + | AROUSAL | |
− | + | ASTONISHMENT | |
− | + | AVERSION | |
− | + | BITTERNESS | |
− | + | BOREDOM | |
− | + | CARING | |
− | + | CONFUSION | |
− | + | CONTEMPT | |
− | + | CONTENTMENT | |
− | + | DEJECTION | |
− | + | DELIGHT | |
− | + | DESPAIR | |
− | + | DISAPPOINTMENT | |
− | + | DISGUST | |
− | + | DISILLUSIONMENT | |
− | + | DISLIKE | |
− | + | DISMAY | |
− | + | DISPLEASURE | |
− | + | DISTRESS | |
− | + | EAGERNESS | |
− | + | ELATION | |
− | + | EMBARRASSMENT | |
− | + | EMPTINESS | |
− | + | ENJOYMENT | |
− | + | EXASPERATION | |
− | + | EXHILARATION | |
− | + | FEROCITY | |
− | + | FONDNESS | |
− | + | FRIGHT | |
− | + | FRUSTRATION | |
− | + | GLEE | |
− | + | GLOOM | |
− | + | GLUMNESS | |
− | + | GRATITUDE | |
− | + | GROUCHINESS | |
− | + | GRUMPINESS | |
− | + | GUILT | |
− | + | HATRED | |
− | + | HOPE | |
− | + | HOPELESSNESS | |
− | + | HUMILIATION | |
− | + | INSULT | |
− | + | INTEREST | |
− | + | IRRITATION | |
− | + | ISOLATION | |
− | + | JOLLINESS | |
− | + | JOVIALITY | |
− | + | JUBILATION | |
− | + | LOATHING | |
− | + | LONELINESS | |
− | + | MORTIFICATION | |
− | + | NERVOUSNESS | |
− | + | NOSTALGIA | |
− | + | OPTIMISM | |
− | + | OUTRAGE | |
− | + | PANIC | |
− | + | PASSION | |
− | + | PLEASURE | |
− | + | PRIDE | |
− | + | RAPTURE | |
− | + | REJECTION | |
− | + | RELIEF | |
− | + | REGRET | |
− | + | REMORSE | |
− | + | REPENTANCE | |
− | + | RESENTMENT | |
− | + | RESTLESS | |
− | + | RIGHTEOUS_INDIGNATION | |
− | + | SELF_PITY | |
− | + | SERVILE | |
− | + | SHAME | |
− | + | SYMPATHY | |
− | + | TENDERNESS | |
− | + | THRILL | |
− | + | UNEASINESS | |
− | + | UNHAPPINESS | |
− | + | WONDER | |
− | + | WORRY | |
− | + | WRATH | |
− | + | ZEAL | |
− | + | ANGST | |
− | + | DEFEAT | |
− | + | EXPECTANCY | |
− | + | DOUBT | |
− | + | ENTHUSIASM | |
− | + | PESSIMISM | |
− | + | EUPHORIA | |
− | + | EXCITEMENT | |
− | + | GAIETY | |
− | + | Unrecognized Emotion Token: | |
− | + | LOVE_PROPENSITY | |
− | + | HATE_PROPENSITY | |
− | + | ENVY_PROPENSITY | |
− | + | CHEER_PROPENSITY | |
− | + | DEPRESSION_PROPENSITY | |
− | + | ANGER_PROPENSITY | |
− | + | ANXIETY_PROPENSITY | |
− | + | LUST_PROPENSITY | |
− | + | STRESS_VULNERABILITY | |
− | + | GREED | |
− | + | IMMODERATION | |
− | + | PERSEVERANCE | |
− | + | DISCORD | |
− | + | FRIENDLINESS | |
− | + | POLITENESS | |
− | + | DISDAIN_ADVICE | |
− | + | BRAVERY | |
− | + | CONFIDENCE | |
− | + | VANITY | |
− | + | AMBITION | |
− | + | IMMODESTY | |
− | + | HUMOR | |
− | + | VENGEFUL | |
− | + | CRUELTY | |
− | + | SINGLEMINDED | |
− | + | HOPEFUL | |
− | + | CURIOUS | |
− | + | BASHFUL | |
− | + | PRIVACY | |
− | + | PERFECTIONIST | |
− | + | CLOSEMINDED | |
− | + | TOLERANT | |
− | + | EMOTIONALLY_OBSESSIVE | |
− | + | SWAYED_BY_EMOTIONS | |
− | + | ALTRUISM | |
− | + | DUTIFULNESS | |
− | + | THOUGHTLESSNESS | |
− | + | ORDERLINESS | |
− | + | TRUST | |
− | + | GREGARIOUSNESS | |
− | + | ASSERTIVENESS | |
− | + | ACTIVITY_LEVEL | |
− | + | EXCITEMENT_SEEKING | |
− | + | IMAGINATION | |
− | + | ABSTRACT_INCLINED | |
− | + | ART_INCLINED | |
− | + | Unrecognized Personality Facet Token: | |
− | + | WASTEFULNESS | |
− | + | [C:7:0:1] | |
− | + | is always in love with somebody and easily develops positive feelings | |
− | + | very easily falls into love and develops positive feelings | |
− | + | can easily fall in love or develop positive sentiments | |
− | + | does not easily fall in love and rarely develops positive sentiments | |
− | + | is not the type to fall in love or even develop positive feelings | |
− | + | never falls in love or develops positive feelings toward anything | |
− | + | is often inflamed by hatred and easily develops hatred toward things | |
− | + | is prone to hatreds and often develops negative feelings | |
− | + | is quick to form negative views about things | |
− | + | does not easily hate or develop negative feelings | |
− | + | very rarely develops negative feelings toward things | |
− | + | never feels hatred toward anyone or anything | |
− | + | is consumed by overpowering feelings of jealousy | |
− | + | is prone to strong feelings of jealousy | |
− | + | often feels envious of others | |
− | + | doesn't often feel envious of others | |
− | + | is rarely jealous | |
− | + | never envies others their status, situation or possessions | |
− | + | often feels filled with joy | |
− | + | can be very happy and optimistic | |
− | + | is often cheerful | |
− | + | is rarely happy or enthusiastic | |
− | + | is dour as a rule | |
− | + | is never the slightest bit cheerful about anything | |
− | + | is frequently depressed | |
− | + | is often sad and dejected | |
− | + | often feels discouraged | |
− | + | rarely feels discouraged | |
− | + | almost never feels discouraged | |
− | + | never feels discouraged | |
− | + | is in a constant state of internal rage | |
− | + | is very quick to anger | |
− | + | is quick to anger | |
− | + | is slow to anger | |
− | + | is very slow to anger | |
− | + | never becomes angry | |
− | + | is a nervous wreck | |
− | + | is always tense and jittery | |
− | + | is often nervous | |
− | + | has a calm demeanor | |
− | + | has a very calm demeanor | |
− | + | has an incredibly calm demeanor | |
− | + | is constantly ablaze with feelings of lust | |
− | + | is prone to strong feelings of lust | |
− | + | often feels lustful | |
− | + | does not often feel lustful | |
− | + | rarely looks on others with lust | |
− | + | never feels lustful passions | |
− | + | becomes completely helpless in stressful situations | |
− | + | cracks easily under pressure | |
− | + | doesn't handle stress well | |
− | + | can handle stress | |
− | + | is confident under pressure | |
− | + | is impervious to the effects of stress | |
− | + | is as avaricious as they come, obsessed with acquiring wealth | |
− | + | is very greedy | |
− | + | has a greedy streak | |
− | + | doesn't focus on material goods | |
− | + | desires little for | |
− | + | in the way of possessions | |
− | + | often neglects | |
− | + | own wellbeing, having no interest in material goods | |
− | + | is ruled by irresistible cravings and urges | |
− | + | feels strong urges and seeks short-term rewards | |
− | + | occasionally overindulges | |
− | + | doesn't often experience strong cravings or urges | |
− | + | only rarely feels strong cravings or urges | |
− | + | never feels tempted to overindulge in anything | |
− | + | is given to rough-and-tumble brawling, even to the point of starting fights for no reason | |
− | + | would never pass up a chance for a good fistfight | |
− | + | likes to brawl | |
− | + | tends to avoid any physical confrontations | |
− | + | does not enjoy participating in physical confrontations | |
− | + | would flee even the most necessary battle to avoid any form of physical confrontation | |
− | + | is unbelievably stubborn and will stick with even the most futile action once | |
− | + | mind is made up | |
− | + | is very stubborn | |
− | + | is stubborn | |
− | + | has a noticeable lack of perseverance | |
− | + | doesn't stick with things if even minor difficulties arise | |
− | + | drops any activity at the slightest hint of difficulty or even the suggestion of effort being required | |
− | + | is completely careless with resources when completing projects and invariable wastes a lot of time and effort | |
− | + | is not careful with resources when working on projects and often spends unnecessary effort | |
− | + | tends to be a little wasteful when working on projects | |
− | + | tends to be a little tight with resources when working on projects | |
− | + | is stingy with resources on projects and refuses to expend any extra effort | |
− | + | cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources | |
− | + | revels in chaos and discord, and | |
− | + | encourages it whenever possible | |
− | + | finds a chaotic mess preferable to the boredom of harmonious living | |
− | + | doesn't mind a little tumult and discord in day-to-day living | |
− | + | prefers that everyone live as harmoniously as possible | |
− | + | feels best when everyone gets along without any strife or contention | |
− | + | would be deeply satisfied if everyone could live as one in complete harmony | |
− | + | is quite a bold flatterer, extremely friendly but just a little insufferable | |
− | + | is very friendly and always tries to say nice things to others | |
− | + | is a friendly individual | |
− | + | is somewhat quarrelsome | |
− | + | is unfriendly and disagreeable | |
− | + | is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility | |
− | + | exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it | |
− | + | is very polite and observes appropriate rules of decorum when possible | |
− | + | is quite polite | |
− | + | could be considered rude | |
− | + | is very impolite and inconsiderate of propriety | |
− | + | is a vulgar being who does not care a lick for even the most basic rules of civilized living | |
− | + | disdains even the best advice of associates and family, relying strictly on | |
− | + | own counsel | |
− | + | dislikes receiving advice, preferring to keep | |
− | + | has a tendency to go it alone, without considering the advice of others | |
− | + | tends to ask others for help with difficult decisions | |
− | + | relies on the advice of others during decision making | |
− | + | is unable to make decisions without a great deal of input from others | |
− | + | is utterly fearless when confronted with danger, to the point of lacking common sense | |
− | + | is incredibly brave in the face of looming danger, perhaps a bit foolhardy | |
− | + | is brave in the face of imminent danger | |
− | + | is somewhat fearful in the face of imminent danger | |
− | + | has great trouble mastering fear when confronted by danger | |
− | + | is a coward, completely overwhelmed by fear when confronted with danger | |
− | + | presupposes success in any venture requiring | |
− | + | skills with what could be called blind overconfidence | |
− | + | is extremely confident of | |
− | + | in situations requiring | |
− | + | skills | |
− | + | is generally quite confident of | |
− | + | abilities when undertaking specific ventures | |
− | + | sometimes acts with little determination and confidence | |
− | + | lacks confidence in | |
− | + | abilities | |
− | + | has no confidence at all in | |
− | + | talent and abilities | |
− | + | is completely wrapped up in | |
− | + | own appearance, abilities and other personal matters | |
− | + | is greatly pleased by | |
− | + | own looks and accomplishments | |
− | + | is pleased by | |
− | + | own appearance and talents | |
− | + | is not inherently proud of | |
− | + | talents and accomplishments | |
− | + | takes no pleasure in | |
− | + | talents and appearance | |
− | + | could not care less about | |
− | + | appearance, talents or other personal vanities | |
− | + | has a relentless drive, completely consumed by ambition | |
− | + | is very ambitious, always looking for a way to better | |
− | + | situation | |
− | + | is quite ambitious | |
− | + | isn't particularly ambitious | |
− | + | is not driven and rarely feels the need to pursue even a modest success | |
− | + | has no ambition whatsoever | |
− | + | unerringly returns favors and has a profound sense of gratitude for the kind actions of others | |
− | + | feels a strong need to reciprocate any favor done for | |
− | + | is grateful when others help | |
− | + | out and tries to return favors | |
− | + | takes offered help and gifts without feeling particularly grateful | |
− | + | accepts favors without developing a sense of obligation, preferring to act as the current situation demands | |
− | + | does not feel the slightest need to reciprocate favors that others do for | |
− | + | , no matter how major the help or how much | |
− | + | needed it | |
− | + | always presents | |
− | + | as extravagantly as possible, displaying a magnificent image to the world | |
− | + | likes to present | |
− | + | boldly, even if it would offend an average sense of modesty | |
− | + | doesn't mind wearing something special now and again | |
− | + | prefers to present | |
− | + | modestly | |
− | + | presents | |
− | + | modestly and frowns on any flashy accoutrements | |
− | + | cleaves to an austere lifestyle, disdaining even minor immodesties in appearance | |
− | + | finds something humorous in everything, no matter how serious or inappropriate | |
− | + | finds the humor in most situations | |
− | + | has an active sense of humor | |
− | + | has little interest in joking around | |
− | + | does not find most jokes humorous | |
− | + | is utterly humorless | |
− | + | is vengeful and never forgets or forgives past grievances | |
− | + | has little time for forgiveness and will generally seek retribution | |
− | + | tends to hang on to grievances | |
− | + | doesn't tend to hold on to grievances | |
− | + | does not generally seek retribution for past wrongs | |
− | + | has no sense of vengeance or retribution | |
− | + | is absorbed in delusions of self-importance | |
− | + | has an overinflated sense of self-worth | |
− | + | thinks | |
− | + | is fairly important in the grand scheme of things | |
− | + | is very humble | |
− | + | has a low sense of self-esteem | |
− | + | is completely convinced of | |
− | + | own worthlessness | |
− | + | is deliberately cruel to those unfortunate enough to be subject to | |
− | + | sadism | |
− | + | is sometimes cruel | |
− | + | generally acts impartially and is rarely moved to mercy | |
− | + | often acts with compassion | |
− | + | is easily moved to mercy | |
− | + | always acts with mercy and compassion at the forefront of | |
− | + | considerations | |
− | + | pursues matters with a single-minded focus, often overlooking other matters | |
− | + | can be very single-minded | |
− | + | generally acts with a narrow focus on the current activity | |
− | + | can occasionally lose focus on the matter at hand | |
− | + | is somewhat scatterbrained | |
− | + | is a complete scatterbrain, unable to focus on a single matter for more than a passing moment | |
− | + | has such a developed sense of optimism that | |
− | + | always assumes the best outcome will eventually occur, no matter what | |
− | + | is an optimist | |
− | + | generally finds | |
− | + | quite hopeful about the future | |
− | + | tends to assume the worst of two outcomes will be the one that comes to pass | |
− | + | is a pessimist | |
− | + | despairs of anything positive happening in the future and lives without feelings of hope | |
− | + | is implacably curious, without any respect for propriety or privacy | |
− | + | is very curious, sometimes to | |
− | + | detriment | |
− | + | is curious and eager to learn | |
− | + | isn't particularly curious about the world | |
− | + | is very rarely moved by curiosity | |
− | + | is incurious and never seeks out knowledge or information to satisfy | |
− | + | is gripped by a crippling shyness | |
− | + | is bashful | |
− | + | tends to consider what others think of | |
− | + | is not particularly interested in what others think of | |
− | + | is generally unhindered by the thoughts of others concerning | |
− | + | actions | |
− | + | is shameless, absolutely unfazed by the thoughts of others | |
− | + | is private to the point of paranoia, unwilling to reveal even basic information about | |
− | + | has a strong tendency toward privacy | |
− | + | tends not to reveal personal information | |
− | + | tends to share | |
− | + | own experiences and thoughts with others | |
− | + | is not a private person and freely shares details of | |
− | + | life | |
− | + | shares intimate details of | |
− | + | life without sparing a thought to repercussions or propriety | |
− | + | is obsessed with details and will often take a great deal of extra time to make sure things are done the right way | |
− | + | is a perfectionist | |
− | + | tries to do things correctly each time | |
− | + | doesn't try to get things done perfectly | |
− | + | is inattentive to detail in | |
− | + | own work | |
− | + | is frustratingly sloppy and careless with every task | |
− | + | sets to carry out | |
− | + | is completely closed-minded and never changes | |
− | + | mind after forming an initial idea | |
− | + | is intellectually stubborn, rarely changing | |
− | + | mind during a debate regardless of the merits | |
− | + | tends to be a bit stubborn in changing | |
− | + | mind about things | |
− | + | doesn't cling tightly to ideas and is open to changing | |
− | + | mind | |
− | + | often finds | |
− | + | changing | |
− | + | mind to agree with somebody else | |
− | + | easily changes | |
− | + | mind and will generally go with the prevailing view on anything | |
− | + | is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance | |
− | + | is very comfortable around others that are different from | |
− | + | is quite comfortable with others that have a different appearance or culture | |
− | + | is somewhat uncomfortable around those that appear unusual or live differently from | |
− | + | is made deeply uncomfortable by differences in culture or appearance | |
− | + | cannot tolerate differences in culture, lifestyle or appearance | |
− | + | is emotionally obsessive, forming life-long attachments even if they aren't reciprocated | |
− | + | forms strong emotional bonds with others, at times to | |
− | + | has a tendency toward forming deep emotional bonds with others | |
− | + | tends to form only tenuous emotional bonds with others | |
− | + | forms only fleeting and rare emotional bonds with others | |
− | + | does not have feelings of emotional attachment and has never felt even a moment's connection with another being | |
− | + | is buffeted by others' emotions and can't help but to respond to them | |
− | + | is swayed by emotional appeals | |
− | + | tends to be swayed by the emotions of others | |
− | + | tends not to be swayed by emotional appeals | |
− | + | does not generally respond to emotional appeals | |
− | + | is never moved by the emotions of others | |
− | + | is truly fulfilled by assisting those in need | |
− | + | finds helping others very emotionally rewarding | |
− | + | finds helping others emotionally rewarding | |
− | + | does not go out of | |
− | + | way to help others | |
− | + | dislikes helping others | |
− | + | feels helping others is an imposition on | |
− | + | time | |
− | + | has a profound sense of duty and obligation | |
− | + | has a strong sense of duty | |
− | + | has a sense of duty | |
− | + | finds obligations confining | |
− | + | dislikes obligations and will try to avoid being bound by them | |
− | + | hates vows, obligations, promises and other binding elements that could restrict | |
− | + | never deliberates before acting, to the point of being considered thoughtless | |
− | + | doesn't generally think before acting | |
− | + | can sometimes act without deliberation | |
− | + | tends to think before acting | |
− | + | can get caught up in internal deliberations when action is necessary | |
− | + | never acts without prolonged deliberation, even to | |
− | + | own detriment and the harm of those around | |
− | + | is obsessed with order and structure in | |
− | + | own life, with everything kept in its proper place | |
− | + | lives an orderly life, organized and neat | |
− | + | tries to keep | |
− | + | things orderly | |
− | + | tends to make a small mess with | |
− | + | own possessions | |
− | + | is sloppy with | |
− | + | living space | |
− | + | is completely oblivious to any conception of neatness and will just leave things strewn about without a care | |
− | + | is naturally trustful of everybody | |
− | + | is very trusting | |
− | + | is trusting | |
− | + | is slow to trust others | |
− | + | does not trust others | |
− | + | sees others as selfish and conniving | |
− | + | truly treasures the company of others | |
− | + | enjoys being in crowds | |
− | + | enjoys the company of others | |
− | + | tends to avoid crowds | |
− | + | prefers to be alone | |
− | + | considers spending time alone much more important than associating with others | |
− | + | is assertive to the point of aggression, unwilling to let others get a word in edgewise when | |
− | + | has something to say | |
− | + | has an overbearing personality | |
− | + | is assertive | |
− | + | tends to be passive in discussions | |
− | + | only rarely tries to assert | |
− | + | in conversation | |
− | + | would never under any circumstances speak up or otherwise put forth | |
− | + | point of view in a discussion | |
− | + | is driven by a bouncing frenetic energy | |
− | + | lives at a high-energy kinetic pace | |
− | + | lives a fast-paced life | |
− | + | likes to take it easy | |
− | + | lives at a slow-going and leisurely pace | |
− | + | has an utterly languid pace of easy living, calm and slow | |
− | + | never fails to seek out the most stressful and even dangerous situations | |
− | + | seeks out exciting and adventurous situations | |
− | + | likes a little excitement now and then | |
− | + | doesn't seek out excitement | |
− | + | actively avoids exciting or stressful situations | |
− | + | does everything in | |
− | + | power to avoid excitement and stress | |
− | + | is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy | |
− | + | is given to flights of fancy to the point of distraction | |
− | + | has an active imagination | |
− | + | isn't given to flights of fancy | |
− | + | is grounded in reality | |
− | + | is interested only in facts and the real world | |
− | + | eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas | |
− | + | strongly prefers discussions of ideas and abstract concepts over handling specific practical issues | |
− | + | has a tendency to consider ideas and abstractions over practical applications | |
− | + | likes to keep things practical, without delving too deeply into the abstract | |
− | + | dislikes abstract discussions and would much rather focus on practical examples | |
− | + | is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion | |
− | + | can easily become absorbed in art and the beauty of the natural world | |
− | + | is greatly moved by art and natural beauty | |
− | + | is moved by art and natural beauty | |
− | + | does not have a great aesthetic sensitivity | |
− | + | is not readily moved by art or natural beauty | |
− | + | is completely unmoved by art or the beauty of nature | |
− | + | [C:5:0:1] | |
− | + | a turn-around | |
− | + | a strengthening | |
− | + | less extreme | |
− | + | in | |
− | + | is troubled by this because | |
− | + | values romance | |
− | + | holds romance in low regard | |
− | + | is conflicted by this as | |
− | + | values parties and merrymaking in the abstract | |
− | + | , though | |
− | + | remains put off by deliberate merrymaking | |
− | + | values self-control | |
− | + | values such powerful forces in life | |
− | + | is conflicted by this for more than one reason | |
− | + | is disturbed by this since | |
− | + | values quiet so, at least in the abstract | |
− | + | , even though | |
− | + | likes the way that they would break up the monotony on some level | |
− | + | dislikes the adoration of fighting as an art to be refined | |
− | + | works to square this natural tendency with | |
− | + | respect of martial prowess | |
− | + | finds this troubling, since | |
− | + | values perseverance | |
− | + | is conflicted by this part of | |
− | + | is conflicted by this since | |
− | + | values harmony as an intellectual concept | |
− | + | is troubled by | |
− | + | own nature as | |
− | + | prefers discord and debate at a more abstract level | |
− | + | nature since | |
− | + | values harmony | |
− | + | is conflicted by | |
− | + | would ideally prefer more strife in | |
− | + | is bothered by this since | |
− | + | values friendship | |
− | + | is burdened by this tendency because | |
− | + | dislikes the idea of friendship | |
− | + | finds rules of etiquette to be valuable in the abstract | |
− | + | is troubled by this natural tendency in | |
− | + | since | |
− | + | finds dignified society to be stifling and silly when properly considered | |
− | + | sees these tendencies as an impediment to the quest for power | |
− | + | is disturbed by this as someone who dislikes those that seek to acquire power over others | |
− | + | struggles against this tendency, as | |
− | + | finds such open expression offensive | |
− | + | dislikes this sort of concealment in the abstract | |
− | + | truly respects sacrifice | |
− | + | wishes this were not the case as | |
− | + | considers altruism foolish | |
− | + | believes in the importance of the rule of the law | |
− | + | still holds the law in disdain | |
− | + | values the concept of loyalty and is troubled by | |
− | + | natural tendencies | |
− | + | still views loyalty in a dim light, at least in the abstract | |
− | + | , although | |
− | + | finds this can conflict with | |
− | + | sense of independence | |
− | + | still holds the idea of freedom itself in low regard | |
− | + | is conflicted by this because | |
− | + | considers tranquility preferable to tumult, conceptually | |
− | + | feels intellectually that life should be more tumultuous | |
− | + | values artwork and its creation | |
− | + | is torn by this since | |
− | + | sees the whole pursuit of art as a waste | |
− | + | holds nature in high regard | |
− | + | is troubled by this since | |
− | + | dislikes the natural world | |
− | + | is currently | |
− | + | more love-prone | |
− | + | less love-prone | |
− | + | more hate-prone | |
− | + | less hate-prone | |
− | + | more envy-prone | |
− | + | less envy-prone | |
− | + | more prone to cheerfulness | |
− | + | less prone to cheerfulness | |
− | + | more depression-prone | |
− | + | less depression-prone | |
− | + | more anger-prone | |
− | + | less anger-prone | |
− | + | more anxiety-prone | |
− | + | less anxiety-prone | |
− | + | more lust-prone | |
− | + | less lust-prone | |
− | + | more vulnerable | |
− | + | less vulnerable | |
− | + | more greedy | |
− | + | less greedy | |
− | + | more intemperant | |
− | + | less intemperant | |
− | + | more violent | |
− | + | less violent | |
− | + | more stubborn | |
− | + | less stubborn | |
− | + | more wasteful | |
− | + | less wasteful | |
− | + | more discordant | |
− | + | more harmonious | |
− | + | more friendly | |
− | + | more quarrelsome | |
− | + | more polite | |
− | + | more rude | |
− | + | more disdainful | |
− | + | more prudent | |
− | + | more fearless | |
− | + | more fearful | |
− | + | more confident | |
− | + | less confident | |
− | + | more vain | |
− | + | less vain | |
− | + | more ambitious | |
− | + | less ambitious | |
− | + | more grateful | |
− | + | less grateful | |
− | + | more extravagant | |
− | + | more austere | |
− | + | more zany | |
− | + | more humorless | |
− | + | more vengeful | |
− | + | less vengeful | |
− | + | more proud | |
− | + | more humble | |
− | + | more cruel | |
− | + | more merciful | |
− | + | more singleminded | |
− | + | more scatterbrained | |
− | + | more presumptious | |
− | + | more despairing | |
− | + | more curious | |
− | + | less curious | |
− | + | more bashful | |
− | + | more shameless | |
− | + | more private | |
− | + | less private | |
− | + | more attentive | |
− | + | less attentive | |
− | + | less open-minded | |
− | + | more acquiescing | |
− | + | more tolerant | |
− | + | less tolerant | |
− | + | more obsessive | |
− | + | less obsessive | |
− | + | more sensitive | |
− | + | less sensitive | |
− | + | more altruistic | |
− | + | less altruistic | |
− | + | more dutiful | |
− | + | less dutiful | |
− | + | more thoughtless | |
− | + | more deliberate | |
− | + | more orderly | |
− | + | more sloppy | |
− | + | more trusting | |
− | + | more distrustful | |
− | + | more gregarious | |
− | + | more of a loner | |
− | + | more overbearing | |
− | + | less assertive | |
− | + | more frenetic | |
− | + | more leisurely | |
− | + | more of a thrill seeker | |
− | + | less of a thrill seeker | |
− | + | more prone to flights of fancy | |
− | + | more fact-oriented | |
− | + | more inclined to the abstract | |
− | + | more inclined to the practical | |
− | + | more inclined to create | |
− | + | less inclined to create | |
− | + | Like others in | |
− | + | culture, | |
− | + | [C:3:0:1] | |
− | + | personally | |
− | + | is an absolute believer in the rule of law | |
− | + | has a great deal of respect for the law | |
− | + | respects the law | |
− | + | doesn't feel strongly about the law | |
− | + | does not respect the law | |
− | + | disdains the law | |
− | + | finds the idea of laws abhorrent | |
− | + | has the highest regard for loyalty | |
− | + | greatly prizes loyalty | |
− | + | values loyalty | |
− | + | doesn't particularly value loyalty | |
− | + | views loyalty unfavorably | |
− | + | disdains loyalty | |
− | + | is disgusted by the idea of loyalty | |
− | + | sees family as one of the most important things in life | |
− | + | values family greatly | |
− | + | values family | |
− | + | does not care about family one way or the other | |
− | + | is put off by family | |
− | + | lacks any respect for family | |
− | + | finds the idea of family loathsome | |
− | + | believes friendship is a key to the ideal life | |
− | + | sees friendship as one of the finer things in life | |
− | + | thinks friendship is important | |
− | + | does not care about friendship | |
− | + | finds friendship burdensome | |
− | + | is completely put off by the idea of friends | |
− | + | finds the whole idea of friendship disgusting | |
− | + | believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect | |
− | + | sees power over others as something to strive for | |
− | + | respects power | |
− | + | doesn't find power particularly praiseworthy | |
− | + | has a negative view of those who exercise power over others | |
− | + | hates those who wield power over others | |
− | + | finds the acquisition and use of power abhorrent and would have all masters toppled | |
− | + | believes the truth is inviolable regardless of the cost | |
− | + | believes that honesty is a high ideal | |
− | + | values honesty | |
− | + | does not particularly value the truth | |
− | + | finds blind honesty foolish | |
− | + | sees lying as an important means to an end | |
− | + | is repelled by the idea of honesty and lies without compunction | |
− | + | holds well-laid plans and shrewd deceptions in the highest regard | |
− | + | greatly respects the shrewd and guileful | |
− | + | values cunning | |
− | + | does not really value cunning and guile | |
− | + | sees guile and cunning as indirect and somewhat worthless | |
− | + | holds shrewd and crafty individuals in the lowest esteem | |
− | + | is utterly disgusted by guile and cunning | |
− | + | believes that artful speech and eloquent expression are of the highest ideals | |
− | + | deeply respects eloquent speakers | |
− | + | values eloquence | |
− | + | doesn't value eloquence so much | |
− | + | finds eloquence and artful speech off-putting | |
− | + | finds | |
− | + | somewhat disgusted with eloquent speakers | |
− | + | sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such | |
− | + | holds fairness as one of the highest ideals and despises cheating of any kind | |
− | + | has great respect for fairness | |
− | + | respects fair-dealing and fair-play | |
− | + | does not care about fairness | |
− | + | sees life as unfair and doesn't mind it that way | |
− | + | finds the idea of fair-dealing foolish and cheats when | |
− | + | finds it profitable | |
− | + | is disgusted by the idea of fairness and will freely cheat anybody at any time | |
− | + | views decorum as a high ideal and is deeply offended by those that fail to maintain it | |
− | + | greatly respects those that observe decorum and maintain their dignity | |
− | + | values decorum, dignity and proper behavior | |
− | + | doesn't care very much about decorum | |
− | + | finds maintaining decorum a silly, fumbling waste of time | |
− | + | sees those that attempt to maintain dignified and proper behavior as vain and offensive | |
− | + | is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting | |
− | + | holds the maintenance of tradition as one of the highest ideals | |
− | + | is a firm believer in the value of tradition | |
− | + | values tradition | |
− | + | doesn't have any strong feelings about tradition | |
− | + | disregards tradition | |
− | + | finds the following of tradition foolish and limiting | |
− | + | is disgusted by tradition and would flout any | |
− | + | encounters if given a chance | |
− | + | believes that the creation and appreciation of artwork is one of the highest ideals | |
− | + | greatly respects artists and their works | |
− | + | values artwork | |
− | + | doesn't care about art one way or another | |
− | + | finds artwork boring | |
− | + | sees the whole pursuit of art as silly | |
− | + | finds art offensive and would have it destroyed whenever possible | |
− | + | places cooperation as one of the highest ideals | |
− | + | sees cooperation as very important in life | |
− | + | values cooperation | |
− | + | doesn't see cooperation as valuable | |
− | + | dislikes cooperation | |
− | + | views cooperation as a low ideal not worthy of any respect | |
− | + | is thoroughly disgusted by cooperation | |
− | + | believes that freedom and independence are completely non-negotiable and would fight to defend them | |
− | + | treasures independence | |
− | + | values independence | |
− | + | doesn't really value independence one way or another | |
− | + | finds the ideas of independence and freedom somewhat foolish | |
− | + | sees freedom and independence as completely worthless | |
− | + | hates freedom and would crush the independent spirit wherever it is found | |
− | + | views any show of emotion as offensive | |
− | + | thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion | |
− | + | believes it is important to conceal emotions and refrain from complaining | |
− | + | doesn't see much value in being stoic | |
− | + | sees no value in holding back complaints and concealing emotions | |
− | + | feels that those who attempt to conceal their emotions are vain and foolish | |
− | + | sees concealment of emotions as a betrayal and tries | |
− | + | best never to associate with such secretive fools | |
− | + | finds the quest for knowledge to be of the very highest value | |
− | + | views the pursuit of knowledge as deeply important | |
− | + | values knowledge | |
− | + | doesn't see the attainment of knowledge as important | |
− | + | finds the pursuit of knowledge to be a waste of effort | |
− | + | thinks the quest for knowledge is a delusional fantasy | |
− | + | sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools | |
− | + | feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect | |
− | + | deeply values introspection | |
− | + | sees introspection as important | |
− | + | doesn't really see the value in self-examination | |
− | + | finds introspection to be a waste of time | |
− | + | thinks that introspection is valueless and those that waste time in self-examination are deluded fools | |
− | + | finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived | |
− | + | believes that self-mastery and the denial of impulses are of the highest ideals | |
− | + | finds moderation and self-control to be very important | |
− | + | values self-control | |
− | + | doesn't particularly value self-control | |
− | + | finds those that deny their impulses somewhat stiff | |
− | + | sees the denial of impulses as a vain and foolish pursuit | |
− | + | has abandoned any attempt at self-control and finds the whole concept deeply offensive | |
− | + | views tranquility as one of the highest ideals | |
− | + | strongly values tranquility and quiet | |
− | + | values tranquility and a peaceful day | |
− | + | doesn't have a preference between tranquility and tumult | |
− | + | prefers a noisy, bustling life to boring days without activity | |
− | + | is greatly disturbed by quiet and a peaceful existence | |
− | + | is disgusted by tranquility and would that the world would constantly churn with noise and activity | |
− | + | would have the world operate in complete harmony without the least bit of strife or disorder | |
− | + | strongly believes that a peaceful and ordered society without dissent is best | |
− | + | values a harmonious existence | |
− | + | sees equal parts of harmony and discord as part of life | |
− | + | doesn't respect a society that has settled into harmony without debate and strife | |
− | + | can't fathom why anyone would want to live in an orderly and harmonious society | |
− | + | believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found | |
− | + | believes that little is better in life than a good party | |
− | + | truly values merrymaking and parties | |
− | + | finds merrymaking and partying worthwhile activities | |
− | + | doesn't really value merrymaking | |
− | + | sees merrymaking as a waste | |
− | + | is disgusted by merrymakers | |
− | + | is appalled by merrymaking, parties and other such worthless activities | |
− | + | craftsman | |
− | + | ship | |
− | + | to be of the highest ideals and celebrates talented artisans and their masterworks | |
− | + | has a great deal of respect for worthy | |
− | + | values good | |
− | + | doesn't particularly care about | |
− | + | considers | |
− | + | to be relatively worthless | |
− | + | sees the pursuit of good | |
− | + | as a total waste | |
− | + | views | |
− | + | with disgust and would desecrate a so-called masterwork or two if | |
− | + | could get away with it | |
− | + | believes that martial prowess defines the good character of an individual | |
− | + | deeply respects skill at arms | |
− | + | values martial prowess | |
− | + | does not really value skills related to fighting | |
− | + | finds those that develop skill with weapons and fighting distasteful | |
− | + | thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed | |
− | + | abhors those that pursue the mastery of weapons and skill with fighting | |
− | + | believes that the mastery of a skill is one of the highest pursuits | |
− | + | really respects those that take the time to master a skill | |
− | + | respects the development of skill | |
− | + | doesn't care if others take the time to master skills | |
− | + | finds the pursuit of skill mastery off-putting | |
− | + | believes that the time taken to master a skill is a horrible waste | |
− | + | sees the whole idea of taking time to master a skill as appalling | |
− | + | believes that hard work is one of the highest ideals and a key to the good life | |
− | + | deeply respects those that work hard at their labors | |
− | + | values hard work | |
− | + | doesn't really see the point of working hard | |
− | + | sees working hard as a foolish waste of time | |
− | + | thinks working hard is an abject idiocy | |
− | + | finds the proposition that one should work hard in life utterly abhorrent | |
− | + | finds sacrifice to be one of the highest ideals | |
− | + | believes that those who sacrifice for others should be deeply respected | |
− | + | values sacrifice | |
− | + | doesn't particularly respect sacrifice as a virtue | |
− | + | sees sacrifice as wasteful and foolish | |
− | + | finds sacrifice to be the height of folly | |
− | + | thinks that the entire concept of sacrifice for others is truly disgusting | |
− | + | holds the idea of competition among the most important and would encourage it wherever possible | |
− | + | views competition as a crucial driving force in the world | |
− | + | sees competition as reasonably important | |
− | + | doesn't have strong views on competition | |
− | + | sees competition as wasteful and silly | |
− | + | deeply dislikes competition | |
− | + | finds the very idea of competition obscene | |
− | + | believes that perseverance is one of the greatest qualities somebody can have | |
− | + | greatly respects individuals that persevere through their trials and labors | |
− | + | respects perseverance | |
− | + | doesn't think much about the idea of perseverance | |
− | + | sees perseverance in the face of adversity as bull-headed and foolish | |
− | + | thinks there is something deeply wrong with people that persevere through adversity | |
− | + | finds the notion that one would persevere through adversity completely abhorrent | |
− | + | believes that it would be a fine thing if all time were leisure time | |
− | + | treasures leisure time and thinks it is very important in life | |
− | + | values leisure time | |
− | + | doesn't think one way or the other about leisure time | |
− | + | finds leisure time wasteful | |
− | + | is offended by leisure time and leisurely living | |
− | + | believes that those that take leisure time are evil and finds the whole idea disgusting | |
− | + | sees engaging in commerce as a high ideal in life | |
− | + | really respects commerce and those that engage in trade | |
− | + | respects commerce | |
− | + | doesn't particularly respect commerce | |
− | + | is somewhat put off by trade and commerce | |
− | + | finds those that engage in trade and commerce to be fairly disgusting | |
− | + | holds the view that commerce is a vile obscenity | |
− | + | sees romance as one of the highest ideals | |
− | + | thinks romance is very important in life | |
− | + | values romance | |
− | + | doesn't care one way or the other about romance | |
− | + | finds romance distasteful | |
− | + | is somewhat disgusted by romance | |
− | + | finds even the abstract idea of romance repellent | |
− | + | holds nature to be of greater value than most aspects of civilization | |
− | + | has a deep respect for animals, plants and the natural world | |
− | + | values nature | |
− | + | doesn't care about nature one way or another | |
− | + | finds nature somewhat disturbing | |
− | + | has a deep dislike of the natural world | |
− | + | would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit | |
− | + | believes the idea of war is utterly repellent and would have peace at all costs | |
− | + | believes that peace is always preferable to war | |
− | + | values peace over war | |
− | + | doesn't particularly care between war and peace | |
− | + | sees war as a useful means to an end | |
− | + | believes war is preferable to peace in general | |
− | + | thinks that the world should be engaged in perpetual warfare | |
− | + | a turn-around after | |
− | + | a strengthening after | |
− | + | less extreme after | |
− | + | dreams of raising a family | |
− | + | dreams of ruling the world | |
− | + | dreams of creating a great work of art | |
− | + | dreams of crafting a masterwork someday | |
− | + | dreams of bringing lasting peace to the world | |
− | + | dreams of becoming a legendary warrior | |
− | + | dreams of mastering a skill | |
− | + | dreams of falling in love | |
− | + | dreams of seeing the great natural places of the world | |
− | + | dreams of making a great discovery | |
− | + | dreams of attaining rank in society | |
− | + | dreams of bathing the world in chaos | |
− | + | , and this dream was realized | |
− | + | [C:7:0:1]" | |
− | + | "[B] | |
− | + | has been overthrown by the stresses of day-to-day living. | |
− | + | has been utterly harrowed by the nightmare that is | |
− | + | tragic life | |
− | + | [C:7:0:1]and is [C:4:0:0]lost in rage | |
− | + | [C:7:0:1]and is [C:6:0:1]throwing a tantrum | |
− | + | [C:7:0:1]and is [C:6:0:0]in depression | |
− | + | [C:7:0:1]and is [C:3:0:0]oblivious to reality | |
− | + | has become haggard and drawn due to the tremendous stresses placed on | |
− | + | [C:6:0:1]Over the long term, | |
− | + | has been under a great deal of stress | |
− | + | [C:4:0:0] | |
− | + | is lost in rage. | |
− | + | is throwing a tantrum. | |
− | + | [C:6:0:0] | |
− | + | is in depression. | |
− | + | [C:3:0:0] | |
− | + | is oblivious to reality. | |
− | + | [C:7:0:0]Within the last season, | |
− | + | was | |
− | + | felt | |
− | + | feels | |
− | + | was in | |
− | + | is in | |
− | + | didn't feel | |
− | + | doesn't feel | |
− | + | [C:2:0:1] | |
− | + | [C:1:0:1] | |
− | + | suspicious | |
− | + | grim satisfaction | |
− | + | grieved | |
− | + | grieves | |
− | + | raged | |
− | + | rages | |
− | + | blissful | |
− | + | vengeful | |
− | + | accepting | |
− | + | adoration | |
− | + | affection | |
− | + | agony | |
− | + | alienated | |
− | + | amazed | |
− | + | ambivalent | |
− | + | amused | |
− | + | apathetic | |
− | + | caring | |
− | + | despair | |
− | + | disappointed | |
− | + | empathy | |
− | + | empty | |
− | + | enjoyment | |
− | + | exasperated | |
− | + | exhilarated | |
− | + | afraid | |
− | + | glum | |
− | + | guilty | |
− | + | hateful | |
− | + | hope | |
− | + | humiliated | |
− | + | interested | |
− | + | jolly | |
− | + | jovial | |
− | + | loathing | |
− | + | lustful | |
− | + | mortified | |
− | + | nervous | |
− | + | nostalgic | |
− | + | optimistic | |
− | + | panicked | |
− | + | panics | |
− | + | patient | |
− | + | passionate | |
− | + | proud | |
− | + | enraptured | |
− | + | rejected | |
− | + | relieved | |
− | + | repentant | |
− | + | resentful | |
− | + | restless | |
− | + | self-pity | |
− | + | ashamed | |
− | + | sympathy | |
− | + | terrified | |
− | + | zealous | |
− | + | existential crisis | |
− | + | defeated | |
− | + | expectant | |
− | + | enthusiastic | |
− | + | anything | |
− | + | [C:5:0:0] | |
− | + | [C:5:0:1] | |
− | + | reliving | |
− | + | dwelling upon | |
− | + | remembering | |
− | + | [C:7:0:0] | |
− | + | [C:7:0:1] | |
− | + | , [C:5:0:0] | |
− | + | , [C:5:0:1] | |
− | + | and mulling over the recurring memory | |
− | + | allowed | |
− | + | to rethink | |
− | + | intellectual values and changed | |
− | + | personal tendencies | |
− | + | changed | |
− | + | intellectual values | |
− | + | sometimes feels | |
− | + | [C:6:0:1] | |
− | + | at being separated from | |
− | + | a loved one | |
− | + | loved ones | |
− | + | is married to | |
− | + | three | |
− | + | children | |
− | + | is romantically involved with | |
− | + | is | |
− | + | an ardent worshipper | |
− | + | a faithful worshipper | |
− | + | a worshipper | |
− | + | a casual worshipper | |
− | + | a dubious worshipper | |
− | + | is imprisoning | |
− | + | is imprisoned by | |
− | + | apprentices | |
− | + | an apprentice, | |
− | + | former apprentices | |
− | + | an former apprentice, | |
− | + | is an apprentice under | |
− | + | used to be an apprentice under | |
− | + | is traveling with | |
− | + | is the pet of | |
− | + | a former | |
− | + | the former | |
− | + | a mercenary | |
− | + | a former mercenary | |
− | + | an enemy | |
− | + | a criminal to | |
− | + | a citizen | |
− | + | a former member | |
− | + | a slave | |
− | + | a former slave | |
− | + | a prisoner | |
− | + | a former prisoner | |
− | + | a worker | |
− | + | a former worker | |
− | + | a legendary hero of | |
− | + | a famous hero of | |
− | + | a hero of | |
− | + | greatly respected for heroic acts by | |
− | + | respected for heroic acts by | |
− | + | a legendary intruder according to | |
− | + | an infamous intruder according to | |
− | + | a noted intruder according to | |
− | + | certainly considered an intruder by | |
− | + | considered an intruder by | |
− | + | a legendary monster of | |
− | + | an infamous monster of | |
− | + | a noted monster of | |
− | + | certainly feared as a monster by | |
− | + | feared as a monster by | |
− | + | a legendary brigand according to | |
− | + | an infamous brigand according to | |
− | + | a noted brigand according to | |
− | + | certainly feared as a brigand by | |
− | + | feared as a brigand by | |
− | + | a legendary bully according to | |
− | + | an infamous bully according to | |
− | + | a noted bully according to | |
− | + | certainly considered a bully by | |
− | + | considered a bully by | |
− | + | a legendary brawler of | |
− | + | a famous brawler of | |
− | + | a noted brawler of | |
− | + | certainly considered a brawler by | |
− | + | considered a brawler by | |
− | + | a legendary villain according to | |
− | + | an infamous villain according to | |
− | + | a noted villain according to | |
− | + | greatly feared as a villain by | |
− | + | feared as a villain by | |
− | + | a legendary hunter of | |
− | + | a great hunter of | |
− | + | a talented hunter of | |
− | + | a skilled hunter of | |
− | + | respected as a hunter by | |
− | + | a legendary killer of | |
− | + | an infamous killer of | |
− | + | a noted killer of | |
− | + | greatly feared as a killer by | |
− | + | feared as a killer by | |
− | + | a legendary murderer according to | |
− | + | an infamous murderer according to | |
− | + | a noted murderer according to | |
− | + | greatly feared as a murderer by | |
− | + | feared as a murderer by | |
− | + | a legendary fighter against | |
− | + | an infamous fighter against | |
− | + | a noted fighter against | |
− | + | greatly feared for fighting against | |
− | + | feared for fighting against | |
− | + | a legendary fighter for | |
− | + | a famous fighter for | |
− | + | a noted fighter for | |
− | + | greatly respected for fighter for | |
− | + | respected for fighter for | |
− | + | a legendary loyal soldier of | |
− | + | a famous loyal soldier of | |
− | + | a noted loyal soldier of | |
− | + | greatly respected for loyalty to | |
− | + | respected for loyalty to | |
− | + | a legendary protector of the weak in | |
− | + | a famous protector of the weak in | |
− | + | a noted protector of the weak in | |
− | + | greatly respected for protecting the weak in | |
− | + | respected for protecting the weak in | |
− | + | a legendary preserver of the knowledge of | |
− | + | a famous preserver of the knowledge of | |
− | + | a noted preserver of the knowledge of | |
− | + | greatly respected for preserving the knowledge of | |
− | + | respected for preserving the knowledge of | |
− | + | a legendary treasure hunter for | |
− | + | a famous treasure hunter for | |
− | + | a noted treasure hunter for | |
− | + | greatly respected for hunting treasure for | |
− | + | respected for hunting treasure for | |
− | + | a legendary thief according to | |
− | + | an infamous thief according to | |
− | + | a noted thief according to | |
− | + | certainly considered a thief by | |
− | + | considered a thief by | |
− | + | arrived at | |
− | + | the fortress | |
− | + | on the | |
− | + | likes | |
− | + | for their | |
− | + | the color | |
− | + | the words of | |
− | + | the sound of | |
− | + | the sight of | |
− | + | When possible, | |
− | + | prefers to consume | |
− | + | unknown meat | |
− | + | unknown fish | |
− | + | unknown plants | |
− | + | unknown drink | |
− | + | unknown liquid | |
− | + | unknown seeds | |
− | + | unknown leaves | |
− | + | unknown powder | |
− | + | unknown cheese | |
− | + | unknown item | |
− | + | absolutely detests | |
− | + | needs alcohol to get through the working day | |
− | + | and can't even remember the last time | |
− | + | had some | |
− | + | and has gone without a drink for far, far too long | |
− | + | and really wants a drink | |
− | + | and is starting to work slowly due to its scarcity | |
− | + | does not mind being outdoors, at least for a time. | |
− | + | likes working outdoors and grumbles only mildly at inclement weather. | |
− | + | doesn't really care about anything anymore. | |
− | + | is a hardened individual. | |
− | + | is getting used to tragedy. | |
− | + | [C:2:0:0] | |
− | + | Overall, | |
− | + | very focused with satisfied needs | |
− | + | quite focused with satisfied needs | |
− | + | somewhat focused with satisfied needs | |
− | + | badly distracted by unmet needs | |
− | + | distracted by unmet needs | |
− | + | unfocused by unmet needs | |
− | + | untroubled by unmet needs | |
− | + | unfettered | |
− | + | level-headed | |
− | + | untroubled | |
− | + | not distracted | |
− | + | unfocused | |
− | + | distracted | |
− | + | badly distracted | |
− | + | after spending time with people | |
− | + | after being away from people | |
− | + | after drinking | |
− | + | after being kept from alcohol | |
− | + | after communing with | |
− | + | after meditation | |
− | + | after being unable to pray | |
− | + | after staying occupied | |
− | + | after being unoccupied | |
− | + | after admiring art | |
− | + | after being unable to admire art | |
− | + | after doing something creative | |
− | + | after doing nothing creative | |
− | + | after doing something exciting | |
− | + | after leading an unexciting life | |
− | + | after learning something | |
− | + | after not learning anything | |
− | + | after being with family | |
− | + | after being away from family | |
− | + | after being with friends | |
− | + | after being away from friends | |
− | + | after hearing eloquent speech | |
− | + | after being unable to hear eloquent speech | |
− | + | after upholding tradition | |
− | + | after being away from traditions | |
− | + | after self-examination | |
− | + | after a lack of introspection | |
− | + | after making merry | |
− | + | after being unable to make merry | |
− | + | after practicing a craft | |
− | + | after being unable to practice a craft | |
− | + | after practicing a martial art | |
− | + | after being unable to practice a martial art | |
− | + | after practicing a skill | |
− | + | after being unable to practice a skill | |
− | + | after taking it easy | |
− | + | after being unable to take it easy | |
− | + | after making romance | |
− | + | after being unable to make romance | |
− | + | after seeing animals | |
− | + | after being away from animals | |
− | + | after seeing a great beast | |
− | + | after being away from great beasts | |
− | + | after acquiring something | |
− | + | after being unable to acquire something | |
− | + | after eating a good meal | |
− | + | after a lack of decent meals | |
− | + | after fighting | |
− | + | after being unable to fight | |
− | + | after causing trouble | |
− | + | after a lack of trouble-making | |
− | + | after arguing | |
− | + | after being unable to argue | |
− | + | after being extravagant | |
− | + | after being unable to be extravagant | |
− | + | after wandering | |
− | + | after being unable to wander | |
− | + | after helping somebody | |
− | + | after being unable to help anybody | |
− | + | after thinking abstractly | |
− | + | after a lack of abstract thinking | |
− | + | Merchants Present | |
− | + | Priority | |
− | + | O|--- | |
− | + | |O|-- | |
− | + | -|O|- | |
− | + | --|O| | |
− | + | ---|O | |
− | + | : View stockpile. | |
− | + | : Select. | |
− | + | : Scroll left. | |
− | + | : Scroll. | |
− | + | : Scroll right. | |
− | + | Text generation failed: | |
− | + | No positions available | |
− | + | No recommendations available | |
− | + | : Select position | |
− | + | : Recommend | |
− | + | : Scroll recommendations | |
− | + | : Abort (you must fill all) | |
− | + | , and I aim to return it home. | |
− | + | My epic journey began | |
− | + | I've searched nearly the whole world over. | |
− | + | I've boldly searched | |
− | + | I've already searched in | |
− | + | I can only rest when I've brought the prize safely to | |
− | + | Play your role in this noble quest and become legendary! | |
− | + | is the symbol of | |
− | + | our people | |
− | + | is an heirloom of our people. | |
− | + | is the property of our people. | |
− | + | is a sacred relic of our people. | |
− | + | Pass this treasure into our possession, and we shall depart in peace. | |
− | + | - Sadly, we do not possess this object. Best of luck in your search. | |
− | + | - Give up this childish errand. We do not part with our treasures lightly. | |
− | + | - Your claim is worthless here. Trade your lives if you must. | |
− | + | Peace is calling out to us. How do you respond? | |
− | + | - I hear the call. Let us stop this war. | |
− | + | - We will drown out the call with the screams of your dying. Begone. | |
− | + | - Finish peeking in on conversation. | |
− | + | It's such a pleasant place you've carved out for yourselves... | |
− | + | Let's discuss the state of our current agreements... | |
− | + | I see. Perhaps we'll make an export agreement next year. | |
− | + | Feel free to go over the documents. | |
− | + | - Look over documents. | |
− | + | Let's discuss what we are willing to offer for your | |
− | + | ship... | |
− | + | Remember, trade agreements strengthen bonds. Please consider an import | |
− | + | agreement next year. | |
− | + | What requests do you have of our merchants? | |
− | + | - Begin discussion. | |
− | + | Merit deserves a reward, and I come empowered to establish this colony as an | |
− | + | official land of our realm. | |
− | + | Do you have any | |
− | + | to recommend for elevation? | |
− | + | - I can scarcely believe this good news! I have some recommendations. | |
− | + | - Flattering, but we'd rather maintain our distance from the homeland. | |
− | + | You continue to impress! I have come empowered to elevate this land in the | |
− | + | eyes of our realm. | |
− | + | We can part with at most | |
− | + | trees, butcher. | |
− | + | - We can abide by this. Let us work toward mutual co-existence. | |
− | + | - Our needs exceed your allowances. Relax. They're only trees. | |
− | + | We elves are partial in particular to the trees in the forests | |
− | + | surrounding your lands. Although we are loath to spare a | |
− | + | single branch to your senseless slaughter, we are willing to ask | |
− | + | that you cap your tree-fells at one hundred until we next meet. | |
− | + | I will try to return next year as I am able. | |
− | + | - We can grant this request. Let's discuss the specifics, though... | |
− | + | - We cannot stop production just because of your quaint sensibilities. | |
− | + | - We will gladly do as you ask and strengthen our bonds of friendship. | |
− | + | Well then, we have finalized the export agreement. | |
− | + | Well then, we have finalized the import agreement. | |
− | + | is sought by | |
− | + | TREESREMOVED | |
− | + | DIPLOMAT | |
− | + | ASSOCIATE | |
− | + | ACTOR | |
− | + | NOBLE | |
− | + | NATIVENAME | |
− | + | TRANSLATEDNAME | |
− | + | HISTNAME | |
− | + | NAME_PLURAL | |
− | + | TITLENAME | |
− | + | Trade Goods Available to be Moved | |
− | + | Inaccessible | |
− | + | Distance: | |
− | + | [TRADING] | |
− | + | [PENDING] | |
− | + | : Sorting by distance | |
− | + | : Sorting by value | |
− | + | Sorting by distance | |
− | + | : Pending on top | |
− | + | : Pending mixed in | |
− | + | : Culling on mandates | |
− | + | : Ignoring mandates | |
− | + | : Move good | |
− | + | : Move this category | |
− | + | : View good | |
− | + | : Move visible goods | |
− | + | : Select | |
− | + | to stop typing. | |
− | + | Gate | |
− | + | Merchants from | |
− | + | text_viewer | |
− | + | You honor | |
− | + | with the presentation of | |
− | + | Villains! The seizure of | |
− | + | will not go unanswered. | |
− | + | is a great treasure. We respect that this is no mere trade. | |
− | + | DIPLOMACYFLAG_SUCCESS | |
− | + | DIPLOMACYFLAG_FAILURE | |
− | + | YOURCIV | |
− | + | YOURFORT | |
− | + | NULL | |
− | + | LOCAL_LARGE_PREDATOR | |
− | + | RANGE | |
− | + | Wagon Pathing Catastrophe | |
− | + | has come! | |
− | + | ADD_FLAG | |
− | + | REMOVE_FLAG | |
− | + | bids you farewell! | |
− | + | Thank you for returning my treasure. | |
− | + | Thank you for returning my family's treasure. | |
− | + | Thank you for returning this treasure to | |
− | + | It's not the original, but we can hope the writing was copied faithfully. | |
− | + | has arrived. | |
− | + | ? How curious... | |
− | + | diplomat from | |
− | + | : My apologies, but we're still unloading. | |
− | + | We'll be ready soon! | |
− | + | There are no merchants present with which to trade. | |
− | + | Greetings from the outer lands. | |
− | + | Greetings from the Mountainhomes. | |
− | + | Your efforts are legend there. Let us trade! | |
− | + | Greetings. We are enchanted by | |
− | + | your more ethical works. We've come to trade. | |
− | + | ship of the | |
− | + | is unparalleled. Let's make a deal! | |
− | + | A hairy drunkard has come hither to once more disrespect the sanctity of life, I see. | |
− | + | I cannot take so much -- and at such cost! | |
− | + | I wish I could take so much, but my animals... | |
− | + | I won't trade at a loss. | |
− | + | Perhaps you'd consider this superior proposal? | |
− | + | Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect. | |
− | + | With your trade goods such as they are, I can't | |
− | + | fathom you ending up with all of those items. | |
− | + | Ah, wonderful. Thank you for your business. | |
− | + | You are too kind. | |
− | + | Take what you wish. I can't stop you. | |
− | + | You wish to make an offering? We love gifts. | |
− | + | This would please us greatly. What do you offer? | |
− | + | [Chuckles] How droll. | |
− | + | going there. Obviously, your copious wit is matched only by your industry! | |
− | + | Yes, and trade we will! Simply tell me | |
− | + | what interests you and what you're prepared to offer in exchange. | |
− | + | These _are_ fine items, aren't they? Now, | |
− | + | what do offer for them? | |
− | + | My stones, are you giving me those? Do you | |
− | + | wish to trade or to make an offering to our leader? | |
− | + | Are these gifts? Do you wish to trade? | |
− | + | You truly despise life, don't you? | |
− | + | I am beside myself with grief. Perhaps we will show you how they suffered. | |
− | + | Once a beautiful tree, and now? | |
− | + | It is a rude bauble, fit only for your kind. | |
− | + | I see your low race still revels in death. | |
− | + | That poor, gentle creature... | |
− | + | seems | |
− | + | ecstatic with the trading | |
− | + | very happy about the trading | |
− | + | pleased with the trading | |
− | + | willing to trade | |
− | + | to be rapidly losing patience | |
− | + | not going to take much more of this | |
− | + | unwilling to trade | |
− | + | : View good, | |
− | + | : Mark for trade | |
− | + | : Mark all goods for trade | |
− | + | : Seize marked, | |
− | + | : Offer marked to | |
− | + | Allowed Weight: | |
− | + | Excess Weight: | |
− | + | Value: | |
− | + | Trader Profit: | |
− | + | Trader Loss: | |
− | + | The following fortress goods were added for the counteroffer: | |
− | + | : Consider the offer | |
− | + | Trade how many? (0- | |
− | + | Greetings. The | |
− | + | Your childish games have made me tired. Perhaps next time I visit you'll take this seriously. | |
− | + | I will see that our leader gets this offering. | |
− | + | You wish to make an offering to our leader? | |
− | + | [Laughs uproariously] You had me | |
− | + | Making demands of | |
− | + | Trading with | |
− | + | (Owes you | |
− | + | (You owe | |
− | + | (Select an item to demand) | |
− | + | What did you have in mind? | |
− | + | An honored visitor! What would you like? | |
− | + | Greetings. Let's trade. | |
− | + | How kind! Thank you so much. | |
− | + | That seems fair. You have yourself a deal. | |
− | + | I'm confused. Did you want something? | |
− | + | Yes, and trade we will! Simply tell me | |
− | + | These _are_ fine items, aren't they? Now, | |
− | + | You truly despise life, don't you? | |
− | + | Once a beautiful tree, and now? | |
− | + | I see your low race still revels in death. | |
− | + | If it were in a cage of some kind... | |
− | + | As it stands, I can't accept something that wriggles and writhes so. | |
− | + | I simply cannot afford this trade. | |
− | + | Perhaps if you throw in some more goods I can make an offer. | |
− | + | I can't possibly accept, but how about this? A true bargain. | |
− | + | : Mark for demand | |
− | + | : Demand | |
− | + | : Trade | |
− | + | : Give | |
− | + | : Settle debt/offer currency | |
− | + | : Ask for/offer currency | |
− | + | : Show items | |
− | + | Asking for | |
− | + | Offering | |
− | + | Not trading currency | |
− | + | Cannot trade currency | |
− | + | How much debt will you settle? (0- | |
− | + | Ask for how much? (0- | |
− | + | Offer how much? (0- | |
− | + | I don't know very much about the outside world. I wish I had more to tell you. | |
− | + | There is much to share... (Information added to Civilizations/World Info) | |
− | + | The world is the same as ever. | |
− | + | caravan from | |
− | + | Their wagons have bypassed your inaccessible site. | |
− | + | The annual tribute from | |
− | + | IKEY | |
− | + | CHOICE | |
− | + | /CHOICE | |
− | + | LOCX | |
− | + | HELP | |
− | + | LINK | |
− | + | /LINK | |
− | + | /TITLE | |
− | + | GLOBAL | |
− | + | The merchants from | |
− | + | will be leaving soon. | |
− | + | have embarked on their journey. | |
− | + | Some migrants have decided to brave this terrifying place, knowing it may be their tomb. | |
− | + | Some migrants have arrived, despite the danger. | |
− | + | Some migrants have arrived. | |
− | + | A migrant has decided to brave this terrifying place. | |
− | + | A migrant has arrived, despite the danger. | |
− | + | A migrant has arrived. | |
− | + | No one else even considered making the journey to this cursed death-trap. | |
− | + | Others refused to journey to this dangerous fortress. | |
− | + | Others were too nervous to make the journey. | |
− | + | No one even considered making the journey to such a cursed death-trap this season. | |
− | + | Migrants refused to journey to such a dangerous fortress this season. | |
− | + | Migrants were too nervous to make the journey this season. | |
− | + | The fortress attracted no migrants this season. | |
− | + | has been elected | |
− | + | has been re-elected. | |
− | + | is a personal treasure, and I will not part with it. | |
− | + | is a family heirloom, and I will not part with it. | |
− | + | is a treasure of | |
− | + | , and we will not part with it. | |
− | + | You receive | |
− | + | to conclude the transaction. | |
− | + | The residency petition of | |
− | + | has been ignored. | |
− | + | The citizenship petition of | |
− | + | The temple petition by | |
− | + | The guildhall petition by | |
− | + | The guildhall agreement with | |
− | + | has been satisfied. | |
− | + | The priesthood of | |
− | + | is ready to be recognized (from the temple's location menu.) This will satisfy the agreement. | |
− | + | The high priest of | |
− | + | has been abandoned. | |
− | + | guild, has been established. | |
− | + | has been missing for a week. | |
− | + | has ended a mandate. | |
− | + | A mandate has ended. | |
− | + | Null | |
− | + | Guild: | |
− | + | No established guild | |
− | + | : Select | |
− | + | Worship | |
− | + | : Library | |
− | + | : Temple | |
− | + | : Location details | |
− | + | : Retire location | |
− | + | You have not designated any | |
− | + | locations. Do it here. | |
− | + | Locations such as taverns, | |
− | + | temples and libraries can be | |
− | + | created from meeting area | |
− | + | zones, dining rooms and | |
− | + | bedrooms. | |
− | + | These larger associations of | |
− | + | rooms can attract visitors | |
− | + | from outside the fortress. | |
− | + | You can manage occupations | |
− | + | and more from Location | |
− | + | Details or the main location | |
− | + | list. | |
− | + | Site not found | |
− | + | Warm | |
− | + | Damp | |
− | + | Muddy | |
− | + | Snow-covered | |
− | + | Mossy | |
− | + | Sculpted | |
− | + | Detailed | |
− | + | Rough-hewn | |
− | + | Straight | |
− | + | Smooth | |
− | + | Exposed | |
− | + | Pillar | |
− | + | Cluster | |
− | + | Dense | |
− | + | Sparse | |
− | + | Grass | |
− | + | Dry | |
− | + | Dry Grass | |
− | + | Dead | |
− | + | Dead Grass | |
− | + | Level | |
− | + | Ice Floor | |
− | + | Floor | |
− | + | Track (N) | |
− | + | Ice Track (N) | |
− | + | Track (S) | |
− | + | Ice Track (S) | |
− | + | Track (E) | |
− | + | Ice Track (E) | |
− | + | Track (W) | |
− | + | Ice Track (W) | |
− | + | Track (NS) | |
− | + | Ice Track (NS) | |
− | + | Track (NE) | |
− | + | Ice Track (NE) | |
− | + | Track (NW) | |
− | + | Ice Track (NW) | |
− | + | Track (SE) | |
− | + | Ice Track (SE) | |
− | + | Track (SW) | |
− | + | Ice Track (SW) | |
− | + | Track (EW) | |
− | + | Ice Track (EW) | |
− | + | Track (NSE) | |
− | + | Ice Track (NSE) | |
− | + | Track (NSW) | |
− | + | Ice Track (NSW) | |
− | + | Track (NEW) | |
− | + | Ice Track (NEW) | |
− | + | Track (SEW) | |
− | + | Ice Track (SEW) | |
− | + | Track (NSEW) | |
− | + | Ice Track (NSEW) | |
− | + | Boulder | |
− | + | Driftwood | |
− | + | Pebbles | |
− | + | Cavern Floor | |
− | + | Wet | |
− | + | Young | |
− | + | Sapling | |
− | + | Sapling | |
− | + | Shrub | |
− | + | Furrowed | |
− | + | Ashes | |
− | + | Waterfall | |
− | + | River Source | |
− | + | Chasm | |
− | + | Eerie Glowing Pit | |
− | + | Glowing Floor | |
− | + | Glowing Barrier | |
− | + | Semi-molten Rock | |
− | + | Lava Flow | |
− | + | Magma Flow | |
− | + | Murky Pool | |
− | + | Unusable | |
− | + | Murky Pool Slope | |
− | + | River | |
− | + | Brook | |
− | + | Upward Stairway | |
− | + | Grassy Upward Stairway | |
− | + | Up/Down Stairway | |
− | + | Grassy Up/Down Stairway | |
− | + | Downward Stairway | |
− | + | Grassy Downward Stairway | |
− | + | Underworld Gate | |
− | + | Ice Up/Down Stairway | |
− | + | Ice Downward Stairway | |
− | + | Ice Upward Stairway | |
− | + | Upward Slope | |
− | + | Grassy Upward Slope | |
− | + | Dry Grass Upward Slope | |
− | + | Dead Grass Upward Slope | |
− | + | Upward Track (N) | |
− | + | Ice Upward Track (N) | |
− | + | Upward Track (S) | |
− | + | Ice Upward Track (S) | |
− | + | Upward Track (E) | |
− | + | Ice Upward Track (E) | |
− | + | Upward Track (W) | |
− | + | Ice Upward Track (W) | |
− | + | Upward Track (NS) | |
− | + | Ice Upward Track (NS) | |
− | + | Upward Track (NE) | |
− | + | Ice Upward Track (NE) | |
− | + | Upward Track (NW) | |
− | + | Ice Upward Track (NW) | |
− | + | Upward Track (SE) | |
− | + | Ice Upward Track (SE) | |
− | + | Upward Track (SW) | |
− | + | Ice Upward Track (SW) | |
− | + | Upward Track (EW) | |
− | + | Ice Upward Track (EW) | |
− | + | Upward Track (NSE) | |
− | + | Ice Upward Track (NSE) | |
− | + | Upward Track (NSW) | |
− | + | Ice Upward Track (NSW) | |
− | + | Upward Track (NEW) | |
− | + | Ice Upward Track (NEW) | |
− | + | Upward Track (SEW) | |
− | + | Ice Upward Track (SEW) | |
− | + | Upward Track (NSEW) | |
− | + | Ice Upward Track (NSEW) | |
− | + | Glacial Upward Slope | |
− | + | Downward Slope | |
− | + | Grassy Downward Slope | |
− | + | Dry Grass Downward Slope | |
− | + | Dead Grass Downward Slope | |
− | + | Downward Track (N) | |
− | + | Ice Downward Track (N) | |
− | + | Downward Track (S) | |
− | + | Ice Downward Track (S) | |
− | + | Downward Track (E) | |
− | + | Ice Downward Track (E) | |
− | + | Downward Track (W) | |
− | + | Ice Downward Track (W) | |
− | + | Downward Track (NS) | |
− | + | Ice Downward Track (NS) | |
− | + | Downward Track (NE) | |
− | + | Ice Downward Track (NE) | |
− | + | Downward Track (NW) | |
− | + | Ice Downward Track (NW) | |
− | + | Downward Track (SE) | |
− | + | Ice Downward Track (SE) | |
− | + | Downward Track (SW) | |
− | + | Ice Downward Track (SW) | |
− | + | Downward Track (EW) | |
− | + | Ice Downward Track (EW) | |
− | + | Downward Track (NSE) | |
− | + | Ice Downward Track (NSE) | |
− | + | Downward Track (NSW) | |
− | + | Ice Downward Track (NSW) | |
− | + | Downward Track (NEW) | |
− | + | Ice Downward Track (NEW) | |
− | + | Downward Track (SEW) | |
− | + | Ice Downward Track (SEW) | |
− | + | Downward Track (NSEW) | |
− | + | Ice Downward Track (NSEW) | |
− | + | Glacial Downward Slope | |
− | + | Downward Slope | |
− | + | Open Space | |
− | + | No Special Profession | |
− | + | Any Metalsmithing | |
− | + | Any Workshop Farming | |
− | + | Wood/Stone/Boneworking | |
− | + | Any Fishing | |
− | + | SLATED FOR REMOVAL | |
− | + | Trap Occupied: | |
− | + | Waiting for construction... | |
− | + | Waiting for architect... | |
− | + | Designed... | |
− | + | Construction initiated. | |
− | + | Partially constructed. | |
− | + | Construction nearly done. | |
− | + | Construction suspended. | |
− | + | Construction inactive. | |
− | + | : Stop Removal | |
− | + | : Suspend Construction | |
− | + | : Remove Building | |
− | + | Task is underway. | |
− | + | Details cannot be | |
− | + | changed now. | |
− | + | Specify type | |
− | + | Specify | |
− | + | wood | |
− | + | plant | |
− | + | soap | |
− | + | horn | |
− | + | Specify image | |
− | + | Specify size | |
− | + | : Set details | |
− | + | Setting type | |
− | + | Image | |
− | + | Bands | |
− | + | Covered | |
− | + | Hanging rings | |
− | + | : Set type | |
− | + | Setting material | |
− | + | : Set material | |
− | + | For | |
− | + | : Set creature | |
− | + | No Buildings Nearby | |
− | + | Forbidden | |
− | + | Give name | |
− | + | This building has | |
− | + | been claimed by | |
− | + | works | |
− | + | furiously! | |
− | + | keeps | |
− | + | muttering | |
− | + | secretly... | |
− | + | works, | |
− | + | darkly brooding... | |
− | + | with menacing fury! | |
− | + | broods | |
− | + | "Yes. I need | |
− | + | "Leave me. I need... | |
− | + | things... certain things | |
− | + | screams | |
− | + | "I must have | |
− | + | mutters | |
− | + | needs | |
− | + | bones... yes | |
− | + | a shell | |
− | + | a corpse | |
− | + | tree... life | |
− | + | raw... green | |
− | + | raw... clear | |
− | + | raw... crystal | |
− | + | rough... color | |
− | + | stone... rock | |
− | + | bars... metal | |
− | + | gems... shining | |
− | + | blocks... bricks... | |
− | + | leather... skin | |
− | + | cloth... thread | |
− | + | ..." | |
− | + | sketches | |
− | + | pictures of | |
− | + | skeletons | |
− | + | shells | |
− | + | a forest | |
− | + | glass | |
− | + | glass and burning wood | |
− | + | rough gems and glass | |
− | + | a quarry | |
− | + | shining bars | |
− | + | of metal | |
− | + | cut gems | |
− | + | square blocks | |
− | + | stacked leather | |
− | + | stacked cloth | |
− | + | Assigned Workers | |
− | + | 1 Assigned Worker | |
− | + | : Collect Webs | |
− | + | : Weave Cloth (Plant Thread) | |
− | + | : Weave Silk Cloth | |
− | + | : Weave Cloth (Wool/Hair Yarn) | |
− | + | : Weave Metal Cloth | |
− | + | : Tame | |
− | + | : Capture a Live Land Animal | |
− | + | : Tame a Small Animal | |
− | + | : Make Rock Mechanisms | |
− | + | : Make Traction Bench | |
− | + | : Process a Raw Fish | |
− | + | : Extract from a Raw Fish | |
− | + | : Capture a Live Fish | |
− | + | : Butcher a dead animal | |
− | + | : Extract from a dead animal | |
− | + | : Capture a live land animal | |
− | + | : Dye Thread | |
− | + | : Dye Cloth | |
− | + | : Encrust Finished Goods | |
− | + | : Encrust Furniture | |
− | + | : Encrust Ammo | |
− | + | : Cut Gems | |
− | + | : Encrust with Gems | |
− | + | Must have magma accessible | |
− | + | from below one of the 8 | |
− | + | boundary tiles | |
− | + | Needs to be powered | |
− | + | No tasks available | |
− | + | Check for raw material access | |
− | + | and fuel if necessary | |
− | + | : Use in Lever | |
− | + | : Use in Trigger | |
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