- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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Difference between revisions of "Giant echidna"
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Latest revision as of 05:38, 11 January 2023
This article was migrated from DF2014:Giant echidna and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
E
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Urist likes giant echidnas for their egg-laying. | |
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Portrait | |
No portrait | |
Biome | |
| |
Variations | |
Attributes | |
Alignment: | Savage |
Tamed Attributes | |
Pet value | 500 |
| |
Not hunting/war trainable | |
Size | |
Birth: | 27.05 cm3 |
Mid: | 135,250 cm3 |
Max: | 270,500 cm3 |
Food products | |
Eggs | 1 |
Age | |
Adult at: | 1 |
Max age: | 10-20 |
Butchering returns | |
Food items | |
Meat | 13 |
Fat | 12 |
Brain | 1 |
Heart | 1 |
Lungs | 2 |
Intestines | 1 |
Liver | 1 |
Kidneys | 2 |
Tripe | 1 |
Sweetbread | 1 |
Spleen | 1 |
Raw materials | |
Bones | 18 |
Skull | 1 |
Skin | Raw hide |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A large monster in the shape of an echidna.
This feature has one or more outstanding bugs. Please view the Bugs section for details. Larger version of the echidna which elves will sometimes bring to trade. Like its smaller counterpart, a giant echidna will lay an egg in a nest box. Their clutch size is 1, so breeding them can take a while. They cannot be trained into war or hunting animals.
Bugs[edit]
If a curled-up or retracted creature dies, and is then reanimated by a necromancer, it retains the effects of being curled-up, but can move and attack as normal. As a result, for example an undead echidna is invulnerable to destructionBug:11463. It combines well with a separate bug that allows curled-up undead to attackBug:10519.
As a result, the undead echidna may at the same time be curled-up (making it unkillable) and move/attack. The same problem also affects the echidna man, giant echidna, giant hedgehog and hedgehog man.
Modding the game and removing [PREVENTS_PARENT_COLLAPSE] from the spine body part of the affected animals will allow them to be pulped and killed while curled up. While it makes normal echidnas weaker, this is not a major problem, as echidnas are not supposed to be really hard to kill. This workaround may restore otherwise unplayable games.
It was also reported that in adventure mode "I was able to finally kill the zombie by lighting fires underneath him/around him then waiting for a long time; eventually he 'died in the heat.'"Bug:10519.
[CREATURE:GIANT_ECHIDNA] [COPY_TAGS_FROM:ECHIDNA] [APPLY_CREATURE_VARIATION:GIANT] [CV_REMOVE_TAG:CHANGE_BODY_SIZE_PERC] [APPLY_CURRENT_CREATURE_VARIATION] [GO_TO_END] [SELECT_CASTE:ALL] [CHANGE_BODY_SIZE_PERC:2705] [GO_TO_START] [NAME:giant echidna:giant echidnas:giant echidna] [CASTE_NAME:giant echidna:giant echidnas:giant echidna] [GENERAL_CHILD_NAME:giant echidna puggle:giant echidna puggles] [DESCRIPTION:A large monster in the shape of an echidna.] [POPULATION_NUMBER:15:30] [CLUSTER_NUMBER:1:1] [CREATURE_TILE:'E'] [COLOR:6:0:0] [PET_EXOTIC] [PETVALUE:500] [MOUNT_EXOTIC] [GO_TO_END] [PREFSTRING:spines] [PREFSTRING:egg-laying] [APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:750:600:439:1900:2900] 20 kph [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900]