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Difference between revisions of "23a:Mayor"

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| arrival=
 
| arrival=
 
* 50 population
 
* 50 population
* Diverse tasks
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* [[Diverse tasks]]
 
| function=
 
| function=
 
* Enable Sieges
 
* Enable Sieges
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The presence of the mayor is also required in order to permit the arrival of the [[Count]]. Once you are eligible to have a Mayor, the [[Goblin]]s will begin to attack your fortress.
 
The presence of the mayor is also required in order to permit the arrival of the [[Count]]. Once you are eligible to have a Mayor, the [[Goblin]]s will begin to attack your fortress.
  
In order to trigger the arrival of the Mayor, you must complete a sufficient quantity of "diverse tasks" during the previous year, consisting of at least 4 of the following:
+
In order to trigger the arrival of the Mayor, you must complete a sufficient quantity of "[[diverse tasks]]" during the previous year, consisting of at least 4 of the following:
 
* 25 crafting jobs
 
* 25 crafting jobs
 
* 25 metal-related jobs
 
* 25 metal-related jobs

Latest revision as of 19:55, 11 November 2023

Mayor
Room requirements  
Office Decent Office
Quarters Decent Quarters
Dining room Decent Dining Room
Tomb None
Furniture requirements
Chests 2
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates 1
Demands 2
Arrival conditions
Function
  • Enable Sieges
This article is about an older version of DF.

The mayor noble arrives once your population reaches 50 and you have completed enough diverse tasks (see below), changing your fortress from a Village to a Town. Your sheriff will also be promoted to captain of the guard at this point. The mayor will also make guild mandates if he receives complaints from guild leaders (if said workers are not given enough work to do).

The presence of the mayor is also required in order to permit the arrival of the Count. Once you are eligible to have a Mayor, the Goblins will begin to attack your fortress.

In order to trigger the arrival of the Mayor, you must complete a sufficient quantity of "diverse tasks" during the previous year, consisting of at least 4 of the following:

  • 25 crafting jobs
  • 25 metal-related jobs
  • 25 wood-related jobs
  • 10 gem jobs
  • 25 stone jobs
  • 25 food jobs
Economy
Trade
Wealth
Justice
Guilds
Cults
Nobility
Other
Foreign