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Difference between revisions of "Shrine (megabeast)"
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m (Copied over sentence about being able to embark on Shrines from the Cave page. Interestingly, the titan in the shrine I embarked on is neutral towards Dwarves (but not cats)!) |
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[[File:Shrine.png|thumb|right|180px|A shrine of [[red sand]], decorated with pillars and floors of [[gneiss]]. A [[bronze colossus]] inhabits it.]] | [[File:Shrine.png|thumb|right|180px|A shrine of [[red sand]], decorated with pillars and floors of [[gneiss]]. A [[bronze colossus]] inhabits it.]] | ||
− | '' | + | :''Not to be confused with [[Temple#Shrines|small religious locations at civilized sites]].'' |
− | A shrine can be discovered in [[adventurer mode]] either by travelling or by asking local people about either the surrounding area, or local beasts. As you approach the site, the beast living there will charge at you the moment it notices your presence, making [[stealth]] an attractive choice when setting foot near a shrine. | + | '''Shrines''' ([[File:icon_site_shrine_titan.png]] / {{Raw Tile|Å|7:0:0}}) are a type of [[site]], functioning identically to a [[lair]]. They consist of cubic open spaces decorated with pillars, and some smoothed floors. [[Bronze colossus]]es, [[titan]]s, and sometimes also [[demon|demons]] make their homes at shrines, and will aggressively defend their territory when approached. Shrines will often be littered with the [[corpse]]s of past adventurers who tried to fight their inhabitants but failed. |
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+ | A shrine can be discovered in [[adventurer mode]] either by travelling, or by asking local people about either the surrounding area, or local beasts. As you approach the site, the beast living there will charge at you the moment it notices your presence, making [[stealth]] an attractive choice when setting foot near a shrine. Becoming a [[necromancer]] and reviving the dozens, if not hundreds of corpses to do your bidding is also a wise choice, however you may be left with an army of skeletons that attack any living sapient being on sight. | ||
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+ | They are one of the few known sites that players can [[embark]] on without third-party tools. | ||
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{{Translation| dwarven = okun | elvish = dama | goblin = stodrus | human = lipul}} | {{Translation| dwarven = okun | elvish = dama | goblin = stodrus | human = lipul}} |
Latest revision as of 21:36, 9 July 2024
This article was migrated from DF2014:Shrine (megabeast) and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- Not to be confused with small religious locations at civilized sites.
Shrines ( / Å) are a type of site, functioning identically to a lair. They consist of cubic open spaces decorated with pillars, and some smoothed floors. Bronze colossuses, titans, and sometimes also demons make their homes at shrines, and will aggressively defend their territory when approached. Shrines will often be littered with the corpses of past adventurers who tried to fight their inhabitants but failed.
A shrine can be discovered in adventurer mode either by travelling, or by asking local people about either the surrounding area, or local beasts. As you approach the site, the beast living there will charge at you the moment it notices your presence, making stealth an attractive choice when setting foot near a shrine. Becoming a necromancer and reviving the dozens, if not hundreds of corpses to do your bidding is also a wise choice, however you may be left with an army of skeletons that attack any living sapient being on sight.
They are one of the few known sites that players can embark on without third-party tools.
"Shrine (megabeast)" in other Languages
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