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Difference between revisions of "Personality traits, values, and goals"

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Dwarven '''personalities''' are determined by beliefs, goals, and facets. These are distinct from [[attributes]]. In general, personality traits do not have as important a gameplay effect as attributes, though many of the gameplay effects of personality traits are yet unknown.
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[[File:personality_v50_preview.png|thumb|262px|right|Randomly generated personality of a [[miner]].]]'''Personality traits, values, and goals''', as distinct from [[attributes]] and [[mannerism]]s, can be found for a creature in the first two sub-tabs of the "Personality" tab of its character sheet. In general, these do not have as important a gameplay effect as attributes, though many of the gameplay effects of personality traits are as yet unknown.{{verify}}
  
Personality traits are shown in a dwarf's [[thoughts and preferences]] description page, which can be accessed by {{k|v}}iewing that dwarf then {{k|p}}, {{k|z}}, {{k|Enter}}, or from the {{k|u}}nit menu with {{k|v}}iew, {{k|Enter}}.
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'''Values''' (or beliefs) are what a creature values; examples include things like [[#Value:TRADITION|tradition]] ("He/she holds the maintenance of tradition as one of the highest ideals"), [[#Value:COOPERATION|cooperation]] ("...is thoroughly disgusted by cooperation"), and [[#Value:SACRIFICE|sacrifice]] ("...believes that those who sacrifice for others should be deeply respected"), but '''personality traits''', on the other hand, are how a creature acts. So, an especially [[#Trait:ANGER_PROPENSITY|angry]] dwarf would have "S/he is in a constant state of internal rage", and one with low [[#Trait:ALTRUISM|altruism]] would have "S/he feels helping others is an imposition on her time". Values and traits are capable of conflicting, but this doesn't mean they are incompatible. For instance, it's possible a dwarf will deeply value [[#Value:ROMANCE|romance]], even though one of their personality traits prevents him/her from [[#Trait:LOVE_PROPENSITY|forming romantic bonds]]. This particular combination would show up in the "Traits" sub-tab of the "Personality" tab of the creature's character screen as "S/he never falls in love or develops positive feelings toward anything, and s/he is bothered by this since s/he sees romance as one of the highest ideals". (''Goals, however, are [[#Goals|described below]]'').
 +
EG: S/he {{DFtext|personally values romance, finds maintaining decorum a silly, fumbling waste of time, values tranquility and a peaceful day and doesn't care about art one way or another.|3:1}}
 +
{{Modding}}
  
==Beliefs==
+
==Traits==
 
+
Each personality trait has a value from 0–100. The value triggers a report in the traits personality tab. depending on where it falls in any of seven levels (the 40−60 range does not cause a report):
Each belief has a range from −50 to 50. The value triggers a report in "thoughts and preferences" depending on where it falls in these seven levels:
 
 
 
{| class="wikitable"
 
! Value Range !! Values in Range !! Probability !! Effect
 
|-
 
| +41 to +50 || 10 || 0.4%  || Highest
 
|-
 
| +26 to +40 || 15 || 2%    || Very High
 
|-
 
| +11 to +25 || 15 || 8.5%  || High
 
|-
 
| −10 to +10 || 21 || 78%  || Neutral
 
|-
 
| −25 to −11 || 15 || 8.5%  || Low
 
|-
 
| −40 to −26 || 15 || 2%    || Very Low
 
|-
 
| −50 to −41 || 10 || 0.4%  || Lowest
 
|}
 
 
 
Beliefs are also influenced by cultural values via the use of the VALUE [[entity token]]. For example, dwarven civilizations hold craftsdwarfship in the highest regard, whereas goblins hold the ideas  of fairness and sacrifice in utter disdain. If an individual dwarf's belief differs significantly from the civilization's beliefs, then that belief gets highlighted in cyan in the thought and personality screen.
 
 
 
Certain beliefs can conflict with personality facets — see below.
 
 
 
{| class="wikitable"
 
! Topic
 
! style="width:7em" | Value
 
! Description
 
! Effects
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | LAW
 
| +41 to +50 || is an absolute believer in the rule of law
 
|-
 
| +26 to +40 || has a great deal of respect for the law
 
|-
 
| +11 to +25 || respects the law
 
|-
 
| −10 to +10 || doesn't feel strongly about the law
 
|-
 
| −25 to −11 || does not respect the law
 
|-
 
| −40 to −26 || disdains the law
 
|-
 
| −50 to −41 || finds the idea of laws abhorrent
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | LOYALTY
 
| +41 to +50 || has the highest regard for loyalty
 
|-
 
| +26 to +40 || greatly prizes loyalty
 
|-
 
| +11 to +25 || values loyalty
 
|-
 
| −10 to +10 || doesn't particularly value loyalty
 
|-
 
| −25 to −11 || views loyalty unfavorably
 
|-
 
| −40 to −26 || disdains loyalty
 
|-
 
| −50 to −41 || is disgusted by the idea of loyalty
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | FAMILY
 
| +41 to +50 || sees family as one of the most important things in life
 
|-
 
| +26 to +40 || values family greatly
 
|-
 
| +11 to +25 || values family
 
|-
 
| −10 to +10 || does not care about family one way or the other
 
|-
 
| −25 to −11 || is put off by family
 
|-
 
| −40 to −26 || lacks any respect for family
 
|-
 
| −50 to −41 || finds the idea of family loathsome
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | FRIENDSHIP
 
| +41 to +50 || believes friendship is a key to the ideal life
 
|-
 
| +26 to +40 || sees friendship as one of the finer things in life
 
|-
 
| +11 to +25 || thinks friendship is important
 
|-
 
| −10 to +10 || does not care about friendship
 
|-
 
| −25 to −11 || finds friendship burdensome
 
|-
 
| −40 to −26 || is completely put off by the idea of friends
 
|-
 
| −50 to −41 || finds the whole idea of friendship disgusting
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | POWER
 
| +41 to +50 || believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect
 
|-
 
| +26 to +40 || sees power over others as something to strive for
 
|-
 
| +11 to +25 || respects power
 
|-
 
| −10 to +10 || doesn't find power particularly praiseworthy
 
|-
 
| −25 to −11 || has a negative view of those who exercise power over others
 
|-
 
| −40 to −26 || hates those who wield power over others
 
|-
 
| −50 to −41 || finds the acquisition and use of power abhorrent and would have all masters toppled
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | TRUTH
 
| +41 to +50 || believes the truth is inviolable regardless of the cost
 
|-
 
| +26 to +40 || believes that honesty is a high ideal
 
|-
 
| +11 to +25 || values honesty
 
|-
 
| −10 to +10 || does not particularly value the truth
 
|-
 
| −25 to −11 || finds blind honesty foolish
 
|-
 
| −40 to −26 || sees lying as an important means to an end
 
|-
 
| −50 to −41 || is repelled by the idea of honesty and lies without compunction
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | CUNNING
 
| +41 to +50 || holds well-laid plans and shrewd deceptions in the highest regard
 
|-
 
| +26 to +40 || greatly respects the shrewd and guileful
 
|-
 
| +11 to +25 || values cunning
 
|-
 
| −10 to +10 || does not really value cunning and guile
 
|-
 
| −25 to −11 || sees guile and cunning as indirect and somewhat worthless
 
|-
 
| −40 to −26 || holds shrewd and crafty individuals in the lowest esteem
 
|-
 
| −50 to −41 || is utterly disgusted by guile and cunning
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | ELOQUENCE
 
| +41 to +50 || believes that artful speech and eloquent expression are of the highest ideals
 
|-
 
| +26 to +40 || deeply respects eloquent speakers
 
|-
 
| +11 to +25 || values eloquence
 
|-
 
| −10 to +10 || doesn't value eloquence so much
 
|-
 
| −25 to −11 || finds eloquence and artful speech off-putting
 
|-
 
| −40 to −26 || finds [him/her]self somewhat disgusted with eloquent speakers
 
|-
 
| −50 to −41 || sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | FAIRNESS
 
| +41 to +50 || holds fairness as one of the highest ideals and despises cheating of any kind
 
|-
 
| +26 to +40 || has great respect for fairness
 
|-
 
| +11 to +25 || respects fair-dealing and fair-play
 
|-
 
| −10 to +10 || does not care about fairness
 
|-
 
| −25 to −11 || sees life as unfair and doesn't mind it that way
 
|-
 
| −40 to −26 || finds the idea of fair-dealing foolish and cheats when [he/she] finds it profitable
 
|-
 
| −50 to −41 || is disgusted by the idea of fairness and will freely cheat anybody at any time
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | DECORUM
 
| +41 to +50 || views decorum as a high ideal and is deeply offended by those that fail to maintain it
 
|-
 
| +26 to +40 || greatly respects those that observe decorum and maintain their dignity
 
|-
 
| +11 to +25 || values decorum, dignity and proper behavior
 
|-
 
| −10 to +10 || doesn't care very much about decorum
 
|-
 
| −25 to −11 || finds maintaining decorum a silly, fumbling waste of time
 
|-
 
| −40 to −26 || sees those that attempt to maintain dignified and proper behavior as vain and offensive
 
|-
 
| −50 to −41 || is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | TRADITION
 
| +41 to +50 || holds the maintenance of tradition as one of the highest ideals
 
|-
 
| +26 to +40 || is a firm believer in the value of tradition
 
|-
 
| +11 to +25 || values tradition
 
|-
 
| −10 to +10 || doesn't have any strong feelings about tradition
 
|-
 
| −25 to −11 || disregards tradition
 
|-
 
| −40 to −26 || finds the following of tradition foolish and limiting
 
|-
 
| −50 to −41 || is disgusted by tradition and would flout any [he/she] encounters if given a chance
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | ARTWORK
 
| +41 to +50 || believes that the creation and appreciation of artwork is one of the highest ideals
 
|-
 
| +26 to +40 || greatly respects artists and their works
 
|-
 
| +11 to +25 || values artwork
 
|-
 
| −10 to +10 || doesn't care about art one way or another
 
|-
 
| −25 to −11 || finds artwork boring
 
|-
 
| −40 to −26 || sees the whole pursuit of art as silly
 
|-
 
| −50 to −41 || finds art offensive and would have it destroyed whenever possible
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | COOPERATION
 
| +41 to +50 || places cooperation as one of the highest ideals
 
|-
 
| +26 to +40 || sees cooperation as very important in life
 
|-
 
| +11 to +25 || values cooperation
 
|-
 
| −10 to +10 || doesn't see cooperation as valuable
 
|-
 
| −25 to −11 || dislikes cooperation
 
|-
 
| −40 to −26 || views cooperation as a low ideal not worthy of any respect
 
|-
 
| −50 to −41 || is thoroughly disgusted by cooperation
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | INDEPENDENCE
 
| +41 to +50 || believes that freedom and independence are completely non-negotiable and would fight to defend them
 
|-
 
| +26 to +40 || treasures independence
 
|-
 
| +11 to +25 || values independence
 
|-
 
| −10 to +10 || doesn't really value independence one way or another
 
|-
 
| −25 to −11 || finds the ideas of independence and freedom somewhat foolish
 
|-
 
| −40 to −26 || sees freedom and independence as completely worthless
 
|-
 
| −50 to −41 || hates freedom and would crush the independent spirit wherever it is found
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | STOICISM
 
| +41 to +50 || views any show of emotion as offensive
 
|-
 
| +26 to +40 || thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion
 
|-
 
| +11 to +25 || believes it is important to conceal emotions and refrain from complaining
 
|-
 
| −10 to +10 || doesn't see much value in being stoic
 
|-
 
| −25 to −11 || sees no value in holding back complaints and concealing emotions
 
|-
 
| −40 to −26 || feels that those who attempt to conceal their emotions are vain and foolish
 
|-
 
| −50 to −41 || sees concealment of emotions as a betrayal and tries [his/her] best never to associate with such secretive fools
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | INTROSPECTION
 
| +41 to +50 || feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect
 
|-
 
| +26 to +40 || deeply values introspection
 
|-
 
| +11 to +25 || sees introspection as important
 
|-
 
| −10 to +10 || doesn't really see the value in self-examination
 
|-
 
| −25 to −11 || finds introspection to be a waste of time
 
|-
 
| −40 to −26 || thinks that introspection is valueless and those that waste time in self-examination are deluded fools
 
|-
 
| −50 to −41 || finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | SELF_CONTROL
 
| +41 to +50 || believes that self-mastery and the denial of impulses are of the highest ideals
 
|-
 
| +26 to +40 || finds moderation and self-control to be very important
 
|-
 
| +11 to +25 || values self-control
 
|-
 
| −10 to +10 || doesn't particularly value self-control
 
|-
 
| −25 to −11 || finds those that deny their impulses somewhat stiff
 
|-
 
| −40 to −26 || sees the denial of impulses as a vain and foolish pursuit
 
|-
 
| −50 to −41 || has abandoned any attempt at self-control and finds the whole concept deeply offensive
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | TRANQUILITY
 
| +41 to +50 || views tranquility as one of the highest ideals
 
|-
 
| +26 to +40 || strongly values tranquility and quiet
 
|-
 
| +11 to +25 || values tranquility and a peaceful day
 
|-
 
| −10 to +10 || doesn't have a preference between tranquility and tumult
 
|-
 
| −25 to −11 || prefers a noisy, bustling life to boring days without activity
 
|-
 
| −40 to −26 || is greatly disturbed by quiet and a peaceful existence
 
|-
 
| −50 to −41 || is disgusted by tranquility and would that the world would constantly churn with noise and activity
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | HARMONY
 
| +41 to +50 || would have the world operate in complete harmony without the least bit of strife or disorder
 
|-
 
| +26 to +40 || strongly believes that a peaceful and ordered society without dissent is best
 
|-
 
| +11 to +25 || values a harmonious existence
 
|-
 
| −10 to +10 || sees equal parts of harmony and discord as part of life
 
|-
 
| −25 to −11 || doesn't respect a society that has settled into harmony without debate and strife
 
|-
 
| −40 to −26 || can't fathom why anyone would want to live in an orderly and harmonious society
 
|-
 
| −50 to −41 || believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | MERRIMENT
 
| +41 to +50 || believes that little is better in life than a good party
 
|-
 
| +26 to +40 || truly values merrymaking and parties
 
|-
 
| +11 to +25 || finds merrymaking and partying worthwhile activities
 
|-
 
| −10 to +10 || doesn't really value merrymaking
 
|-
 
| −25 to −11 || sees merrymaking as a waste
 
|-
 
| −40 to −26 || is disgusted by merrymakers
 
|-
 
| −50 to −41 || is appalled by merrymaking, parties and other such worthless activities
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | CRAFTSMANSHIP
 
| +41 to +50 || holds crafts[man]ship to be of the highest ideals and celebrates talented artisans and their masterworks
 
|-
 
| +26 to +40 || has a great deal of respect for worthy crafts[man]ship
 
|-
 
| +11 to +25 || values good crafts[man]ship
 
|-
 
| −10 to +10 || doesn't particularly care about crafts[man]ship
 
|-
 
| −25 to −11 || considers crafts[man]ship to be relatively worthless
 
|-
 
| −40 to −26 || sees the pursuit of good crafts[man]ship as a total waste
 
|-
 
| −50 to −41 || views crafts[man]ship with disgust and would desecrate a so-called masterwork or two if [he/she] could get away with it
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | MARTIAL_PROWESS
 
| +41 to +50 || believes that martial prowess defines the good character of an individual
 
|-
 
| +26 to +40 || deeply respects skill at arms
 
|-
 
| +11 to +25 || values martial prowess
 
|-
 
| −10 to +10 || does not really value skills related to fighting
 
|-
 
| −25 to −11 || finds those that develop skill with weapons and fighting distasteful
 
|-
 
| −40 to −26 || thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed
 
|-
 
| −50 to −41 || abhors those that pursue the mastery of weapons and skill with fighting
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | SKILL
 
| +41 to +50 || believes that the mastery of a skill is one of the highest pursuits
 
|-
 
| +26 to +40 || really respects those that take the time to master a skill
 
|-
 
| +11 to +25 || respects the development of skill
 
|-
 
| −10 to +10 || doesn't care if others take the time to master skills
 
|-
 
| −25 to −11 || finds the pursuit of skill mastery off-putting
 
|-
 
| −40 to −26 || believes that the time taken to master a skill is a horrible waste
 
|-
 
| −50 to −41 || sees the whole idea of taking time to master a skill as appalling
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | HARD_WORK
 
| +41 to +50 || believes that hard work is one of the highest ideals and a key to the good life
 
|-
 
| +26 to +40 || deeply respects those that work hard at their labors
 
|-
 
| +11 to +25 || values hard work
 
|-
 
| −10 to +10 || doesn't really see the point of working hard
 
|-
 
| −25 to −11 || sees working hard as a foolish waste of time
 
|-
 
| −40 to −26 || thinks working hard is an abject idiocy
 
|-
 
| −50 to −41 || finds the proposition that one should work hard in life utterly abhorrent
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | SACRIFICE
 
| +41 to +50 || finds sacrifice to be one of the highest ideals
 
|-
 
| +26 to +40 || believes that those who sacrifice for others should be deeply respected
 
|-
 
| +11 to +25 || values sacrifice
 
|-
 
| −10 to +10 || doesn't particularly respect sacrifice as a virtue
 
|-
 
| −25 to −11 || sees sacrifice as wasteful and foolish
 
|-
 
| −40 to −26 || finds sacrifice to be the height of folly
 
|-
 
| −50 to −41 || thinks that the entire concept of sacrifice for others is truly disgusting
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | COMPETITION
 
| +41 to +50 || holds the idea of competition among the most important and would encourage it wherever possible
 
|-
 
| +26 to +40 || views competition as a crucial driving force in the world
 
|-
 
| +11 to +25 || sees competition as reasonably important
 
|-
 
| −10 to +10 || doesn't have strong views on competition
 
|-
 
| −25 to −11 || sees competition as wasteful and silly
 
|-
 
| −40 to −26 || deeply dislikes competition
 
|-
 
| −50 to −41 || finds the very idea of competition obscene
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | PERSEVERANCE
 
| +41 to +50 || believes that perseverance is one of the greatest qualities somebody can have
 
|-
 
| +26 to +40 || greatly respects individuals that persevere through their trials and labors
 
|-
 
| +11 to +25 || respects perseverance
 
|-
 
| −10 to +10 || doesn't think much about the idea of perseverance
 
|-
 
| −25 to −11 || sees perseverance in the face of adversity as bull-headed and foolish
 
|-
 
| −40 to −26 || thinks there is something deeply wrong with people that persevere through adversity
 
|-
 
| −50 to −41 || finds the notion that one would persevere through adversity completely abhorrent
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | LEISURE_TIME
 
| +41 to +50 || believes that it would be a fine thing if all time were leisure time
 
|-
 
| +26 to +40 || treasures leisure time and thinks it is very important in life
 
|-
 
| +11 to +25 || values leisure time
 
|-
 
| −10 to +10 || doesn't think one way or the other about leisure time
 
|-
 
| −25 to −11 || finds leisure time wasteful
 
|-
 
| −40 to −26 || is offended by leisure time and leisurely living
 
|-
 
| −50 to −41 || believes that those that take leisure time are evil and finds the whole idea disgusting
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | COMMERCE
 
| +41 to +50 || sees engaging in commerce as a high ideal in life
 
|-
 
| +26 to +40 || really respects commerce and those that engage in trade
 
|-
 
| +11 to +25 || respects commerce
 
|-
 
| −10 to +10 || doesn't particularly respect commerce
 
|-
 
| −25 to −11 || is somewhat put off by trade and commerce
 
|-
 
| −40 to −26 || finds those that engage in trade and commerce to be fairly disgusting
 
|-
 
| −50 to −41 || holds the view that commerce is a vile obscenity
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | ROMANCE
 
| +41 to +50 || sees romance as one of the highest ideals
 
|-
 
| +26 to +40 || thinks romance is very important in life
 
|-
 
| +11 to +25 || values romance
 
|-
 
| −10 to +10 || doesn't care one way or the other about romance
 
|-
 
| −25 to −11 || finds romance distasteful
 
|-
 
| −40 to −26 || is somewhat disgusted by romance
 
|-
 
| −50 to −41 || finds even the abstract idea of romance repellent
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | NATURE
 
| +41 to +50 || holds nature to be of greater value than most aspects of civilization ||! rowspan=2 | Receives [[Thought|unhappy thought]] when slaughtering/caging animals and felling trees.{{version|0.42.01}}
 
|-
 
| +26 to +40 || has a deep respect for animals, plants and the natural world
 
|-
 
| +11 to +25 || values nature
 
|-
 
| −10 to +10 || doesn't care about nature one way or another
 
|-
 
| −25 to −11 || finds nature somewhat disturbing ||! rowspan=3 | Receives [[Thought|happy thought]] when slaughtering/caging animals and felling trees.{{version|0.42.01}}
 
|-
 
| −40 to −26 || has a deep dislike of the natural world
 
|-
 
| −50 to −41 || would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | PEACE
 
| +41 to +50 || believes the idea of war is utterly repellent and would have peace at all costs
 
|-
 
| +26 to +40 || believes that peace is always preferable to war
 
|-
 
| +11 to +25 || values peace over war
 
|-
 
| −10 to +10 || doesn't particularly care between war and peace
 
|-
 
| −25 to −11 || sees war as a useful means to an end
 
|-
 
| −40 to −26 || believes war is preferable to peace in general
 
|-
 
| −50 to −41 || thinks that the world should be engaged in perpetual warfare
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=7 | KNOWLEDGE{{version|0.42.01}}
 
| +41 to +50 || finds the quest for knowledge to be of the very highest value
 
|-
 
| +26 to +40 || views the pursuit of knowledge as deeply important
 
|-
 
| +11 to +25 || values knowledge
 
|-
 
| −10 to +10 || doesn't see the attainment of knowledge as important
 
|-
 
| −25 to −11 || finds the pursuit of knowledge to be a waste of effort
 
|-
 
| −40 to −26 || thinks the quest for knowledge is a delusional fantasy
 
|-
 
| −50 to −41 || sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools
 
|}
 
 
 
==Goals==
 
Some creatures dream of accomplishing certain goals in their life, and these goals can presumably affect their behavior.  Dwarves will receive a happy thought upon completion of goals and receive the moniker of "and this goal was realized" in the personality description following their original goal.  It is not certain yet whether goals are limited to one per entity.
 
 
 
If a creature has such dreams, they will be listed in the Thoughts and Preferences page.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
! Token
+
! Value range !! Values in range !! Probability !! Effect
! Description
 
! Gameplay effects
 
|- style="border-top: 3px solid #aaa"
 
! STAY_ALIVE
 
|
 
|- style="border-top: 3px solid #aaa"
 
! MAINTAIN_ENTITY_STATUS
 
|
 
|- style="border-top: 3px solid #aaa"
 
! START_A_FAMILY
 
| dreams of raising a family
 
| Goal completed upon giving birth/fathering an infant.
 
|- style="border-top: 3px solid #aaa"
 
! RULE_THE_WORLD
 
| dreams of ruling the world
 
|- style="border-top: 3px solid #aaa"
 
! CREATE_A_GREAT_WORK_OF_ART
 
| dreams of creating a great work of art
 
| Goal completed upon creation of Artifact or Masterpiece
 
|- style="border-top: 3px solid #aaa"
 
! CRAFT_A_MASTERWORK
 
| dreams of crafting a masterwork someday
 
| Goal completed upon creation of Artifact or Masterpiece
 
|- style="border-top: 3px solid #aaa"
 
! BRING_PEACE_TO_THE_WORLD
 
| dreams of bringing lasting peace to the world
 
|- style="border-top: 3px solid #aaa"
 
! BECOME_A_LEGENDARY_WARRIOR
 
| dreams of becoming a legendary warrior
 
|- style="border-top: 3px solid #aaa"
 
! MASTER_A_SKILL
 
| dreams of mastering a skill
 
| Goal completed upon reaching Legendary skill status.
 
|- style="border-top: 3px solid #aaa"
 
! FALL_IN_LOVE
 
| dreams of falling in love
 
|- style="border-top: 3px solid #aaa"
 
! SEE_THE_GREAT_NATURAL_SITES
 
| dreams of seeing the great natural places of the world
 
|- style="border-top: 3px solid #aaa"
 
! IMMORTALITY
 
|
 
| Leads to [[necromancer|necromancy]]
 
|}
 
 
 
If said goal has actually been fulfilled, the description will include "and this dream was realized".
 
 
 
==Facets==
 
 
 
Each personality facet has a value from 0 to 100. The value triggers a report in "thoughts and preferences" depending on where it falls in these seven levels:
 
 
 
{| class="wikitable"
 
! Value Range !! Values in Range !! Probability !! Effect
 
 
|-
 
|-
 
| 91-100 || 10 || 0.4% || Highest
 
| 91-100 || 10 || 0.4% || Highest
Line 642: Line 28:
 
|  0-9 || 10 || 0.4% || Lowest
 
|  0-9 || 10 || 0.4% || Lowest
 
|}
 
|}
 +
Traits are also influenced by species, via the use of the PERSONALITY [[creature token]]. For example, dwarves are slightly more greedy than average, with a median of 55 in that trait, whereas goblins aren't likely to help others out – their altruism median is a mere 25, and is capped at 50.
  
The 40−60 range does not cause a report.  
+
Traits also have an effect on which social skills are learned in social interaction, and determine whether certain actions may give a good or bad [[thought]]. Traits may have other, more subtle effects on creature behavior, which are currently not entirely understood. Like beliefs, memories may change a creature's traits over time.
  
Facets are also influenced by species via the use of the PERSONALITY [[creature token]]. For example, dwarves are slightly more greedy than average with a median of 55 in that trait, whereas goblins aren't likely to help others out — their altruism median is a mere 25, and is capped at 50.
+
Traits which are marked below with "†" also contribute to [[relationship]]s – values which are significantly different (i.e. greater than 60 in one creature and less than 40 in the other) will contribute toward the formation of [[grudge]]s.
  
Facets also have an effect on which social skills are learned in social interaction, and determine whether certain actions may give a good or bad [[thought]]. Facets may have other, more subtle effects on creature behavior, which are currently not entirely understood.
+
Certain traits are capable of conflicting with a creature's beliefs. The effect of this is not yet known.
  
Certain facets are capable of ''conflicting'' with the dwarf's beliefs. The effect of this is not yet known.
+
===Trait list===
  
 
{| class="wikitable"
 
{| class="wikitable"
 
! Token
 
! Token
! style="width:7em" | Value
+
! style="width:5em" | Value
 
! Description
 
! Description
! Effects
+
! colspan=2| Effects
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | LOVE_PROPENSITY<br />Conflicts with ROMANCE
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:LOVE_PROPENSITY}}</span><br/><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /><span style="color: #0B0F03;">LOVE_PROPENSITY</span><br/><small>Conflicts with [[#Value:ROMANCE|Value:ROMANCE]]</small>
 
| 91-100 || is always in love with somebody and easily develops positive feelings
 
| 91-100 || is always in love with somebody and easily develops positive feelings
 
|-
 
|-
Line 663: Line 50:
 
|-
 
|-
 
| 61-75 || can easily fall in love or develop positive sentiments
 
| 61-75 || can easily fall in love or develop positive sentiments
 +
|-
 +
| 40-60 ||
 
|-
 
|-
 
| 25-39 || does not easily fall in love and rarely develops positive sentiments
 
| 25-39 || does not easily fall in love and rarely develops positive sentiments
Line 671: Line 60:
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | HATE_PROPENSITY
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:HATE_PROPENSITY}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">HATE_PROPENSITY</span>
 
| 91-100 || is often inflamed by hatred and easily develops hatred toward things
 
| 91-100 || is often inflamed by hatred and easily develops hatred toward things
 
|-
 
|-
Line 677: Line 66:
 
|-
 
|-
 
| 61-75 || is quick to form negative views about things
 
| 61-75 || is quick to form negative views about things
 +
|-
 +
| 40-60 ||
 
|-
 
|-
 
| 25-39 || does not easily hate or develop negative feelings
 
| 25-39 || does not easily hate or develop negative feelings
Line 685: Line 76:
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ENVY_PROPENSITY
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:ENVY_PROPENSITY}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">ENVY_PROPENSITY</span>
 
| 91-100 || is consumed by overpowering feelings of jealousy
 
| 91-100 || is consumed by overpowering feelings of jealousy
 
|-
 
|-
Line 691: Line 82:
 
|-
 
|-
 
| 61-75 || often feels envious of others
 
| 61-75 || often feels envious of others
 +
|-
 +
| 40-60 ||
 
|-
 
|-
 
| 25-39 || doesn't often feel envious of others
 
| 25-39 || doesn't often feel envious of others
Line 699: Line 92:
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | CHEER_PROPENSITY<br />Conflicts with MERRIMENT
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:CHEER_PROPENSITY}}</span><br/><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">CHEER_PROPENSITY</span><br/><small>Conflicts with [[#Value:MERRIMENT|Value:MERRIMENT]]</small>
 
| 91-100 || often feels filled with joy
 
| 91-100 || often feels filled with joy
 
|-
 
|-
Line 705: Line 98:
 
|-
 
|-
 
| 61-75 || is often cheerful
 
| 61-75 || is often cheerful
 +
|-
 +
| 40-60 ||
 
|-
 
|-
 
| 25-39 || is rarely happy or enthusiastic
 
| 25-39 || is rarely happy or enthusiastic
 +
| rowspan=3 | Will not generate a positive thought while drunk. <br>'didn't feel anything due to inebriation.'
 
|-
 
|-
 
| 10-24 || is dour as a rule
 
| 10-24 || is dour as a rule
 +
| rowspan=2 | Will not generate a positive thought working with a preference. <br>'didn't feel anything at work'
 
|-
 
|-
 
| 0-9 || is never the slightest bit cheerful about anything
 
| 0-9 || is never the slightest bit cheerful about anything
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | DEPRESSION_PROPENSITY
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:DEPRESSION_PROPENSITY}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">DEPRESSION_PROPENSITY</span>
 
| 91-100 || is frequently depressed
 
| 91-100 || is frequently depressed
 
| rowspan=3 | More likely to slip into [[depression]] and be [[Insane|stricken by melancholy]].
 
| rowspan=3 | More likely to slip into [[depression]] and be [[Insane|stricken by melancholy]].
Line 720: Line 117:
 
|-
 
|-
 
| 61-75 || often feels discouraged
 
| 61-75 || often feels discouraged
 +
|-
 +
| 40-60 ||
 
|-
 
|-
 
| 25-39 || rarely feels discouraged
 
| 25-39 || rarely feels discouraged
Line 728: Line 127:
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ANGER_PROPENSITY
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:ANGER_PROPENSITY}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">ANGER_PROPENSITY</span>
 
| 91-100 || is in a constant state of internal rage
 
| 91-100 || is in a constant state of internal rage
| rowspan=3 | More likely to throw [[tantrum]]s and go [[Insane|berserk]].
+
| rowspan=3 | More likely to throw [[tantrum]]s and go [[Insane|berserk]]. <br>Unmet needs may trigger negative thought 'frustration.' <br> Arguments may trigger negative thought 'angry after getting into an argument.' (subject to PRIDE, DISCORD) ||! rowspan=2 | During worldgen, increases the chances of declaring 'unwinnable' wars.
 
|-
 
|-
 
| 76-90 || is very quick to anger
 
| 76-90 || is very quick to anger
 
|-
 
|-
 
| 61-75 || is quick to anger
 
| 61-75 || is quick to anger
 +
|-
 +
| 40-60 ||
 
|-
 
|-
 
| 25-39 || is slow to anger
 
| 25-39 || is slow to anger
Line 743: Line 144:
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ANXIETY_PROPENSITY
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:ANXIETY_PROPENSITY}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">ANXIETY_PROPENSITY</span>
 
| 91-100 || is a nervous wreck
 
| 91-100 || is a nervous wreck
 
| rowspan=3 | More likely to stumble [[oblivious]]ly and go [[Insane|stark raving mad]].
 
| rowspan=3 | More likely to stumble [[oblivious]]ly and go [[Insane|stark raving mad]].
Line 750: Line 151:
 
|-
 
|-
 
| 61-75 || is often nervous
 
| 61-75 || is often nervous
 +
|-
 +
| 40-60 ||
 
|-
 
|-
 
| 25-39 || has a calm demeanor
 
| 25-39 || has a calm demeanor
Line 758: Line 161:
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | LUST_PROPENSITY
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:LUST_PROPENSITY}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">LUST_PROPENSITY</span>
 
| 91-100 || is constantly ablaze with feelings of lust
 
| 91-100 || is constantly ablaze with feelings of lust
 
|-
 
|-
Line 764: Line 167:
 
|-
 
|-
 
| 61-75 || often feels lustful
 
| 61-75 || often feels lustful
 +
|-
 +
| 40-60 ||
 
|-
 
|-
 
| 25-39 || does not often feel lustful
 
| 25-39 || does not often feel lustful
Line 772: Line 177:
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | STRESS_VULNERABILITY
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:STRESS_VULNERABILITY}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">STRESS_VULNERABILITY</span>
 
| 91-100 || becomes completely helpless in stressful situations
 
| 91-100 || becomes completely helpless in stressful situations
 
| 50% chance to become [[Insane|catatonic]]
 
| 50% chance to become [[Insane|catatonic]]
Line 779: Line 184:
 
|-
 
|-
 
| 61-75 || doesn't handle stress well
 
| 61-75 || doesn't handle stress well
 +
|-
 +
| 40-60 ||
 
|-
 
|-
 
| 25-39 || can handle stress
 
| 25-39 || can handle stress
Line 787: Line 194:
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | GREED
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:GREED}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">GREED</span>
 
| 91-100 || is as avaricious as they come, obsessed with acquiring wealth
 
| 91-100 || is as avaricious as they come, obsessed with acquiring wealth
 
|-
 
|-
Line 793: Line 200:
 
|-
 
|-
 
| 61-75 || has a greedy streak
 
| 61-75 || has a greedy streak
 +
|-
 +
| 40-60 ||
 
|-
 
|-
 
| 25-39 || doesn't focus on material goods
 
| 25-39 || doesn't focus on material goods
Line 801: Line 210:
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | IMMODERATION<br />Conflicts with SELF_CONTROL
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:IMMODERATION}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">IMMODERATION</span><br/><small>Conflicts with [[#Value:SELF_CONTROL|Value:SELF_CONTROL]]</small>
 
| 91-100 || is ruled by irresistible cravings and urges
 
| 91-100 || is ruled by irresistible cravings and urges
 
|-
 
|-
Line 807: Line 216:
 
|-
 
|-
 
| 61-75 || occasionally overindulges
 
| 61-75 || occasionally overindulges
 +
|-
 +
| 40-60 ||
 
|-
 
|-
 
| 25-39 || doesn't often experience strong cravings or urges
 
| 25-39 || doesn't often experience strong cravings or urges
Line 815: Line 226:
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | VIOLENT<br />Conflicts with TRANQUILITY<br />and MARTIAL_PROWESS
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:VIOLENT}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">VIOLENT</span>†<br/><small>Conflicts with [[#Value:TRANQUILITY|Value:TRANQUILITY]]<br/>and [[#Value:MARTIAL_PROWESS|Value:MARTIAL_PROWESS]]</small>
 
| 91-100 || is given to rough-and-tumble brawling, even to the point of starting fights for no reason
 
| 91-100 || is given to rough-and-tumble brawling, even to the point of starting fights for no reason
| rowspan=1 | This does not actually cause a dwarf to randomly start a fist fight.
+
| rowspan=1 | This does not actually cause a dwarf to randomly start a fistfight.{{verify}}
 
|-
 
|-
 
| 76-90 || would never pass up a chance for a good fistfight
 
| 76-90 || would never pass up a chance for a good fistfight
 
|-
 
|-
 
| 61-75 || likes to brawl
 
| 61-75 || likes to brawl
 +
|-
 +
| 40-60 ||
 
|-
 
|-
 
| 25-39 || tends to avoid any physical confrontations
 
| 25-39 || tends to avoid any physical confrontations
Line 831: Line 244:
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | PERSEVERANCE<br />Conflicts with PERSEVERANCE
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:PERSEVERANCE}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">PERSEVERANCE</span><br/><small>Conflicts with Value:??{{Verify}}PERSEVERANCE (Assuming it's not able to conflict with itself here)</small>
 
| 91-100 || is unbelievably stubborn and will stick with even the most futile action once [his/her] mind is made up
 
| 91-100 || is unbelievably stubborn and will stick with even the most futile action once [his/her] mind is made up
 
|-
 
|-
Line 837: Line 250:
 
|-
 
|-
 
| 61-75 || is stubborn
 
| 61-75 || is stubborn
 +
|-
 +
| 40-60 ||
 
|-
 
|-
 
| 25-39 || has a noticeable lack of perseverance
 
| 25-39 || has a noticeable lack of perseverance
Line 845: Line 260:
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | WASTEFULNESS
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:WASTEFULNESS}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">WASTEFULNESS</span>†
| 91-100 || is completely careless with resources when completing projects and invariable wastes a lot of time and effort
+
| 91-100 || is completely careless with resources when completing projects and invariable(sic) wastes a lot of time and effort
 
|-
 
|-
 
| 76-90 || is not careful with resources when working on projects and often spends unnecessary effort
 
| 76-90 || is not careful with resources when working on projects and often spends unnecessary effort
 
|-
 
|-
 
| 61-75 || tends to be a little wasteful when working on projects
 
| 61-75 || tends to be a little wasteful when working on projects
 +
|-
 +
| 40-60 ||
 
|-
 
|-
 
| 25-39 || tends to be a little tight with resources when working on projects
 
| 25-39 || tends to be a little tight with resources when working on projects
Line 859: Line 276:
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | DISCORD<br />Conflicts with HARMONY
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:DISCORD}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">DISCORD</span>†<br/><small>Conflicts with [[#Value:HARMONY|Value:HARMONY]]</small>
| 91-100 || revels in chaos and discord, and [he/she] encourages it whenever possible
+
| 91-100 || revels in chaos and discord, and [he/she] encourages it whenever possible ||! rowspan=2 | cannot learn Consoler or Pacifier <br> can learn Intimidator (subject only to ASSERTIVENESS)
 +
| rowspan=3 | Arguments can trigger positive thought <br>'satisfied after getting into an argument.'
 
|-
 
|-
 
| 76-90 || finds a chaotic mess preferable to the boredom of harmonious living
 
| 76-90 || finds a chaotic mess preferable to the boredom of harmonious living
 
|-
 
|-
| 61-75 || doesn't mind a little tumult and discord in day-to-day living
+
| 61-75 || doesn't mind a little tumult and discord in day-to-day living ||! rowspan=3 | can learn Consoler (subject to STOICISM, CRUELTY and SWAYED_BY_EMOTIONS) <br> can learn Pacifier (subject to PEACE) <br> can learn Intimidator (subject to HARMONY, POWER, and TRANQULITY, subject to ASSERTIVENESS)
 +
|-
 +
| 40-60 ||
 
|-
 
|-
 
| 25-39 || prefers that everyone live as harmoniously as possible
 
| 25-39 || prefers that everyone live as harmoniously as possible
 
|-
 
|-
| 10-24 || feels best when everyone gets along without any strife or contention
+
| 10-24 || feels best when everyone gets along without any strife or contention ||! rowspan=2 | cannot learn Intimidator <br> can learn Consoler (subject to CRUELTY and SWAYED_BY_EMOTIONS) <br> always learns Pacifier
 
|-
 
|-
 
| 0-9 || would be deeply satisfied if everyone could live as one in complete harmony
 
| 0-9 || would be deeply satisfied if everyone could live as one in complete harmony
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | FRIENDLINESS<br />Conflicts with HARMONY<br />and FRIENDSHIP
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:FRIENDLINESS}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">FRIENDLINESS</span>†<br/><small>Conflicts with [[#Value:HARMONY|Value:HARMONY]]<br/>and [[#Value:FRIENDSHIP|Value:FRIENDSHIP]]</small>
| 91-100 || is quite a bold flatterer, extremely friendly but just a little insufferable
+
| 91-100 || is quite a bold flatterer, extremely friendly but just a little insufferable ||! rowspan=2 | always learns Flatterer
 
|-
 
|-
 
| 76-90 || is very friendly and always tries to say nice things to others
 
| 76-90 || is very friendly and always tries to say nice things to others
 
|-
 
|-
| 61-75 || is a friendly individual
+
| 61-75 || is a friendly individual ||! rowspan=2 | can learn Flatterer <br> (subject to TRUTH)
 
|-
 
|-
| 25-39 || is somewhat quarrelsome
+
| 40-60 ||
 +
|-
 +
| 25-39 || is somewhat quarrelsome ||! rowspan=3 | cannot learn Flatterer
 
|-
 
|-
 
| 10-24 || is unfriendly and disagreeable
 
| 10-24 || is unfriendly and disagreeable
Line 887: Line 309:
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | POLITENESS<br />Conflicts with DECORUM
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:POLITENESS}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">POLITENESS</span>†<br/><small>Conflicts with [[#Value:DECORUM|Value:DECORUM]]</small>
 
| 91-100 || exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
 
| 91-100 || exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
 
|-
 
|-
Line 893: Line 315:
 
|-
 
|-
 
| 61-75 || is quite polite
 
| 61-75 || is quite polite
 +
|-
 +
| 40-60 ||
 
|-
 
|-
 
| 25-39 || could be considered rude
 
| 25-39 || could be considered rude
Line 901: Line 325:
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | DISDAIN_ADVICE
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:DISDAIN_ADVICE}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">DISDAIN_ADVICE</span>
 
| 91-100 || disdains even the best advice of associates and family, relying strictly on [his/her] own counsel
 
| 91-100 || disdains even the best advice of associates and family, relying strictly on [his/her] own counsel
 
|-
 
|-
Line 907: Line 331:
 
|-
 
|-
 
| 61-75 || has a tendency to go it alone, without considering the advice of others
 
| 61-75 || has a tendency to go it alone, without considering the advice of others
 +
|-
 +
| 40-60 ||
 
|-
 
|-
 
| 25-39 || tends to ask others for help with difficult decisions
 
| 25-39 || tends to ask others for help with difficult decisions
Line 915: Line 341:
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | BRAVERY
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:BRAVERY}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">BRAVERY</span>
 
| 91-100 || is utterly fearless when confronted with danger, to the point of lacking common sense
 
| 91-100 || is utterly fearless when confronted with danger, to the point of lacking common sense
 
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| 61-75 || is brave in the face of imminent danger
 
| 61-75 || is brave in the face of imminent danger
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| 40-60 ||
 
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| 25-39 || is somewhat fearful in the face of imminent danger
 
| 25-39 || is somewhat fearful in the face of imminent danger
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|- style="border-top: 3px solid #aaa"
 
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! rowspan=6 | CONFIDENCE
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! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:CONFIDENCE}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">CONFIDENCE</span>
| 91-100 || presupposes success in any venture requiring [his/her] skills with what could be called blind overconfidence
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| 91-100 || presupposes success in any venture requiring [his/her] skills with what could be called blind overconfidence ||! rowspan=2 | During worldgen, increases the chances of declaring wars.
 
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| 76-90 || is extremely confident of [him/her]self in situations requiring [his/her] skills
 
| 76-90 || is extremely confident of [him/her]self in situations requiring [his/her] skills
 
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| 61-75 || is generally quite confident of [his/her] abilities when undertaking specific ventures
 
| 61-75 || is generally quite confident of [his/her] abilities when undertaking specific ventures
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| 40-60 ||
 
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| 25-39 || sometimes acts with little determination and confidence
 
| 25-39 || sometimes acts with little determination and confidence
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|- style="border-top: 3px solid #aaa"
 
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! rowspan=6 | VANITY
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! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:VANITY}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">VANITY