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Difference between revisions of "Utility:DFHack"

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(Update DFHack summary)
(→‎Download and Install: new structure; more exposure for quickstart and docs)
 
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* [https://docs.dfhack.org/en/stable/docs/Installing.html#installing Installation guide]
 
* [https://docs.dfhack.org/en/stable/docs/Installing.html#installing Installation guide]
 
* [https://docs.dfhack.org/en/stable/index.html Documentation]
 
* [https://docs.dfhack.org/en/stable/index.html Documentation]
 +
* [https://docs.dfhack.org/en/stable/docs/Introduction.html#support Support channels], including [https://dfhack.org/discord Discord]
 
}}
 
}}
[[File:dfhack_cmd.png|thumb|300px|right|Command ready!]]
+
[[File:Dfhack_gui_launcher.png|thumb|300px|right|DFHack in-game help browser and command launcher]]
'''DFHack''' is a [[utility]] that can be used to improve UI, automate some aspects of the game, add features, fix bugs, make a specific one-off change... or just straight-up [[cheat]].
+
'''DFHack''' is a [[utility]] that can be used to improve the UI, automate some aspects of the game, add features, fix bugs, make a specific one-off change... or just straight-up [[Cheat|mold the universe to your liking]]. For players that do not wish to wield these god-like powers, DFHack's god-mode (''aka "Armok"'') tools can be hidden from the interface by enabling "mortal mode" in the DFHack [https://docs.dfhack.org/en/stable/docs/tools/gui/control-panel.html#gui-control-panel control panel].
  
DFHack is an extensive standardized memory access library, packaged alongside a suite of basic tools that use it. Currently, tools come in the form of plugins, as well as Lua scripts. For developers, DFHack is a comprehensive, standardized memory access package that unites the various ways tools access the ''Dwarf Fortress'' memory space, allowing for easier development of new tools. For users, it is a very useful utility complex that allows users to tweak their games in numerous ways in-game. This is probably one of the most useful utilities for DF, acting as an advanced expansion that fixes, improves and adds to the game in many ways, and is usually included in recent versions of the [[Utility:Lazy Newb Pack|Lazy Newb Pack]] on all platforms.
+
DFHack is a modding framework that is packaged alongside a suite of tools that use it. For developers and modders, DFHack is a comprehensive, standardized memory access package that unites the various ways tools access the ''Dwarf Fortress'' memory space, allowing for easier development of new tools and a vast expansion of capabilities for mods. For players, it is a very useful utility and gameplay mod suite that allows tweaking DF in numerous ways. DFHack is one of the most useful utilities for DF, acting as an advanced expansion that fixes, improves, and adds to the game in many ways, and is recommended for all players.
  
On April 14, 2023, DFHack was [https://store.steampowered.com/app/2346660/DFHack__Dwarf_Fortress_Modding_Engine/ made available on Steam]. Installing DFHack through Steam will add DFHack to an existing Steam installation of Dwarf Fortress.
+
By default, DFHack only enables UI improvements and bugfixes, but as you become more familiar with the game, you can explore DFHack's many optional and more advanced features.
 +
 
 +
On April 14, 2023, DFHack was additionally [https://store.steampowered.com/app/2346660/DFHack__Dwarf_Fortress_Modding_Engine/ made available on Steam]. Installing DFHack through Steam will add DFHack to an existing Steam installation of ''Dwarf Fortress''. Note that it needs to be installed to the same Steam library and hard drive as ''Dwarf Fortress'' itself.
  
 
== Download and Install ==
 
== Download and Install ==
Line 21: Line 24:
 
Stable releases are also available for 0.47.05, 0.42.06, 0.40.24, 0.34.11, 0.31.25, and other intermediate versions of DF. DFHack is currently also being ported to versions 0.28.181.40d and 0.23.130.23a - more information can be found [[User:Quietust#DFHack-40d|here]] and [[User:Quietust#DFHack-23a|here]], respectively.
 
Stable releases are also available for 0.47.05, 0.42.06, 0.40.24, 0.34.11, 0.31.25, and other intermediate versions of DF. DFHack is currently also being ported to versions 0.28.181.40d and 0.23.130.23a - more information can be found [[User:Quietust#DFHack-40d|here]] and [[User:Quietust#DFHack-23a|here]], respectively.
  
For information about the commands in the utility, see the [https://dfhack.readthedocs.org/en/stable/#user-manual documentation]. In particular, see the [https://docs.dfhack.org/en/stable/docs/Tools.html categorized tool index]. Help for DFHack tools is also available in-game in the [https://docs.dfhack.org/en/stable/docs/tools/gui/launcher.html#gui-launcher gui/launcher interface]. For a quick list, with brief descriptions, of the commands available to you, enter the command <code>tags</code> to see tools by category or <code>ls</code> (or <code>dir</code>) to see the entire list. As of v50.08-r3, DFHack comes with more than 400 tools.
+
* [https://store.steampowered.com/app/2346660/DFHack Steam page] [https://github.com/DFHack/dfhack/releases Manual download] [https://docs.dfhack.org/en/stable/docs/Installing.html#installing Installation guide]
  
* [https://store.steampowered.com/app/2346660/DFHack Steam page] [https://github.com/DFHack/dfhack/releases Manual download] [https://docs.dfhack.org/en/stable/docs/Installing.html#installing Installation guide] [https://docs.dfhack.org/en/stable/index.html DFHack's documentation]
+
== Quickstart & Full Documentation ==
 +
For information about the commands in the utility, see DFHack's [https://docs.dfhack.org/en/stable/index.html documentation]. In particular, see the [https://docs.dfhack.org/en/stable/docs/Quickstart.html#quickstart-guide quickstart guide] and the [https://docs.dfhack.org/en/stable/docs/Tools.html#dfhack-tools categorized tool index]. Help for DFHack tools is also available in-game in the [https://docs.dfhack.org/en/stable/docs/tools/gui/launcher.html#gui-launcher gui/launcher interface]. For a quick list, with brief descriptions, of the commands available to you, enter the command <code>tags</code> to see tools by category or <code>ls</code> (or <code>dir</code>) to see the entire list. As of v50.08-r3, DFHack comes with more than 400 tools.
 +
 
 +
* [https://docs.dfhack.org/en/stable/index.html DFHack's documentation] ● [https://docs.dfhack.org/en/stable/docs/Quickstart.html#quickstart-guide DFHack's Quickstart Guide]
 +
 
 +
{{TipBox2|float=center|titlebg=red|width=80%|Bug reports|
 +
<small>If you are using DFHack (or other utilities), do not report bugs on the ''Dwarf Fortress'' bug tracker unless you can prove that the bug is not being caused by DFHack or one of its plugins. DFHack can be temporarily disabled by passing the <code>--disable-dfhack</code> commandline option when you run Dwarf Fortress.</small>
 +
}}
  
 
== Features ==
 
== Features ==
[[File:dfhack_cp437_preview.png|thumb|288px|right|The ASCII window provided by DFHack for v50 of the game.]]
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[[File:Move_goods_dfhack.png|thumb|288px|right|Screenshot of the DFHack "Move goods to Trade depot" screen, showing filtering and search options.]]
 
User Interface improvements, such as:  
 
User Interface improvements, such as:  
* Search function in screens with big lists.
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* Search, sort, and filtering for screens with big lists.
* Ability to type many ASCII characters not originally available in the game.
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* Ability to designate placeholder buildings, furniture, and constructions that get automatically assigned building materials as they become available.
* Ability to place furniture before it's built and have it automatically allocated when available.
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* Ability to type characters not available on keyboards.
* Ability to place constructions with box select (like laying designations), including easier material selection and open space placement (without having to wait till adjacent constructions are built).
 
* Easier pasturing, live happiness monitor, mouse support, stocks dashboard, and embark-assistant.
 
  
Various automations of jobs, and fortress management, such as:
+
Automatic bugfixes, such as:
* workflow - Advanced [[Workshop#Management|Workshop Management]] allowing control of repeat jobs.
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* fix/stuck-instruments - Fix activity references on instruments whose previous player was interrupted to make them usable again.
* manipulator - Manage dwarven [[Labour]]s, an in-game equivalent to the popular program [[Dwarf Therapist]].
+
* fix/general-strike - Prevent dwarves from getting stuck and refusing to work.
* autolabor - Automatically manage dwarf labors to efficiently complete jobs
+
* orders sort - Sort manager orders by repeat frequency so one-time orders can be completed.
* autobutcher - Assigns livestock for slaughter once it reaches a specific count.
+
* fix/empty-wheelbarrows - Empties wheelbarrows which have rocks stuck in them.
* autochop - Automatically manage tree cutting designation to keep available logs within given quotas.
+
 
 +
Fortress design tools, such as:
 +
* gui/design - Designate digging or constructions in shapes and lines
 +
* gui/quickfort- Designate digging, stockpiles, buildings, and/or zones from a blueprint. DFHack also comes with a [https://docs.dfhack.org/en/stable/docs/guides/quickfort-library-guide.html library of blueprints].
 +
 
 +
Fortress management automation tools, such as:
 +
* autobutcher - Designates excess livestock for slaughter.
 +
* autochop - Designates trees for chopping when the fortress needs more logs.
 +
* autolabor - Automatically assign labors to dwarves to efficiently complete pending jobs
 
* autonestbox - Assigns unpastured female egg-layers to nestbox zones.
 
* autonestbox - Assigns unpastured female egg-layers to nestbox zones.
* seedwatch - Watches the numbers of seeds available and enables/disables seed and plant cooking.
+
* prioritize - Ensures time-sensitive jobs get done quickly.
* df-ai - Allows Dwarf Fortress to play itself. See: [https://benlubar.github.io/df-ai/ Dwarf Fortress+Artificial Intelligence] for further information.
+
* seedwatch - Controls settings for cooking seeds and plants so you don't run out of seeds to plant.
 +
* tailor - Generate manager workorders for clothing as existing clothing wears out.
 +
 
 +
Gameplay modifications, such as:
 +
* deteriorate - Cause corpses, clothes, and/or food to rot away over time.
 +
* dwarfvet - Allow animals to be treated at hospitals.
 +
* emigration - Allow unhappy dwarves to voluntarily leave the fortress
 +
* misery - Amplify negative thoughts.
 +
* starvingdead - Undead waste away over time.
  
 
Other scripts and plugins, such as:
 
Other scripts and plugins, such as:
* embark-assistant - a site selection tool with more options than vanilla [[Site finder|search tool]].
+
* [[Stonesense]] - an isometric visualizer of the map.
* [https://docs.dfhack.org/en/stable/docs/guides/quickfort-user-guide.html Quickfort], a utility that helps you build fortresses from a "blueprint".
 
* [[Stonesense]]; an isometric visualizer of the map.
 
* [[Utilities#Isoworld|Isoworld]] integration.
 
 
 
Gameplay extras, such as:
 
* Steam engines, power meter, improved siege engines.
 
* Binary patches, utilities made by users to fix known bugs that haven't been addressed by [[main:Toady One|Toady One]] yet. DF2014 is in active development, so there are no binary patches yet.
 
* Adventure mode. See: [https://dfhack.readthedocs.io/en/stable/docs/_auto/gui.html#gui-advfort advfort],[https://dfhack.readthedocs.io/en/stable/docs/_auto/gui.html#gui-companion-order companion-order].
 
  
== Common use ==
+
== Example commands ==
{{TipBox2|float=center|titlebg=red|width=80%|Bug reports|
 
<small>If you are using DFHack (or other utilities), do not report bugs on the ''Dwarf Fortress'' bug tracker unless you can prove that the bug is not being caused by DFHack or one of its plugins. On Linux and OS X, DFHack can be bypassed by running the "df" script. On Windows, DFHack can be temporarily disabled by renaming SDL.dll to a temporary name, then renaming SDLreal.dll to SDL.dll.</small>
 
}}
 
  
 
{| class=wikitable
 
{| class=wikitable
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! Description
 
! Description
 
|-
 
|-
| <code>[https://docs.dfhack.org/en/stable/docs/Plugins.html#prospector prospect]</code>
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| <code>[https://docs.dfhack.org/en/stable/docs/tools/prospector.html#prospector prospect all]</code>
| To prospect embark location for a list of all the present minerals and plants.
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| Prospect your embark location for a list of all the present minerals and plants.
 
|-
 
|-
| <code>digv</code>
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| <code>[https://docs.dfhack.org/en/stable/docs/tools/gui/reveal.html#gui-reveal gui/reveal]</code>
| Designates a whole vein for digging.
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| Reveal the map so you can inspect the caverns and mineral layouts.  
 
|-
 
|-
| <code>reveal</code>
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| <code>[https://docs.dfhack.org/en/stable/docs/tools/cleanowned.html#cleanowned cleanowned scattered x]</code>
| This reveals the map.  
+
| Marks the tattered clothing dwarves insist on holding onto and marks it for dumping, so they go get newer clothes.
 
|-
 
|-
| <code>cleanowned scattered x</code>
+
| <code>[https://docs.dfhack.org/en/stable/docs/tools/open-legends.html#open-legends open-legends]</code>
|
+
| For jumping into [[legends mode]] from a running fort or adventure.
|-
 
|
 
|
 
|-
 
|<code>[https://docs.dfhack.org/en/stable/docs/_auto/base.html#exportlegends exportlegends]</code><br>
 
<code>[https://docs.dfhack.org/en/stable/docs/_auto/base.html#open-legends open-legends]</code>
 
| For viewing and exporting [[Legends mode]] information.
 
 
|}
 
|}
  
==Scripts and Plugins==  
+
== Scripts and Plugins ==  
  
 
Originally a simple memory hacking tool, DFHack has grown to become a full-fledged unofficial extension of the game itself, adding in functionality where official development has lacked. One of the best features of DFHack is its extensibility - anyone can create scripts or plugins. Due to its open-source and collaborative nature, anyone can add their own contribution to this tool. There are different kinds of contributions:
 
Originally a simple memory hacking tool, DFHack has grown to become a full-fledged unofficial extension of the game itself, adding in functionality where official development has lacked. One of the best features of DFHack is its extensibility - anyone can create scripts or plugins. Due to its open-source and collaborative nature, anyone can add their own contribution to this tool. There are different kinds of contributions:
Line 90: Line 96:
 
*Binpatches are raw memory edits that alter the game's behavior, which is usually deduced from disassembling. Their main use is bugfixing or the removal of cumbersome, easily alterable constraints.  
 
*Binpatches are raw memory edits that alter the game's behavior, which is usually deduced from disassembling. Their main use is bugfixing or the removal of cumbersome, easily alterable constraints.  
 
*Plugins are snippets of C++ code that uses DFHack's library to fix bugs or add functionality. They must be compiled before use and are thus platform and dfhack-version dependent, but as a result they tend to be extremely ''fast''. They can be found in the hack/plugins folder.
 
*Plugins are snippets of C++ code that uses DFHack's library to fix bugs or add functionality. They must be compiled before use and are thus platform and dfhack-version dependent, but as a result they tend to be extremely ''fast''. They can be found in the hack/plugins folder.
*Scripts are files written in a scripting language DFHack provides bindings for (usually Lua or Ruby) that when loaded by DFHack fix bugs or add functionality. Contrary to plugins, they are not compiled and can be transferred between any platform. However any change within the DFHack data structures (i.e. between versions) may break some of these scripts. However, because they run in an interpreter they are unsuitable for tasks which involve large amounts of data (such as revealing the map).
+
*Scripts are files written in the Lua scripting language and that use the DFHack-provided API bindings. They are not compiled and can be transferred between any platform and used across DFHack versions. They can break, though, if Dwarf Fortress changes the memory structures in the area that the script interacts with (this is rare, but possible). Also, because they run in an interpreter, they are unsuitable for tasks which involve large amounts of data (such as acting on every tile of the map).
 
 
Some of the more notable are listed below; feel free to add to the list.
 
 
 
=== User Interface ===
 
 
 
The best-known are [http://www.bay12forums.com/smf/index.php?topic=119575 Falconne's UI Plugins], a collection which improves the in-game interface with features such as search functions in screens with big lists, the ability to place furniture before it's built and have it automatically allocated when available, box-select constructions(like laying designations) - including easier material selection and open space placement, easier pasturing, live happiness monitor, '''mouse support''', and an enhanced stocks screen.  The plugins make existing tasks significantly easier, and also add new functions to the game which greatly enhance the experience - such as the autochop log quotas, or the ability (with buildingplanner) to lay out rooms with Quickfort before creating the required furniture. 
 
 
 
There is also a [http://www.bay12forums.com/smf/index.php?topic=124708 GUI for the Autobutcher plugin]. 
 
 
 
=== Bugfixing ===
 
Many bugfixes are included with DFHack, but not enabled by default - check dfhack.init to see if the "tweak *" and "fix/*" lines are commented out. The [[Utility:Lazy_Newb_Pack|Starter Packs]] enable all bugfixes by default.
 
 
 
=== Features ===
 
These plugins and scripts add features to the game that enhance the user's gameplay.
 
* [http://www.bay12forums.com/smf/index.php?topic=127116 Digging invaders], a plugin that allows hostiles to dig and deconstruct walls to path to one's fortress.
 
* [http://www.bay12forums.com/smf/index.php?topic=128487 Rendermax], a plugin that implements a lighting system at the graphics level.
 
* [http://www.bay12forums.com/smf/index.php?topic=136155 Dwarven Emigration], a plugin that allows unhappy dwarves to emigrate with their families.
 
  
=== Modding tools ===
+
== Remote API ==
These plugins and scripts add features to the game that enhance modding possibilities.
 
* [http://www.bay12forums.com/smf/index.php?topic=135597 DFHack scripts designed for use in interactions as "spells"]
 
* [http://www.bay12forums.com/smf/index.php?topic=135506 Miscellaneous DFHack script collection]
 
  
=== remotefortressreader ===
+
DFHack provides a protobuf-based RPC connection to the game, enabling remote clients like Armok Vision. The service listens on <code>127.0.0.1:5000</code> (configurable within <code>dfhack-config/remote-server.json</code>).
  
Provides a protobuf-based (currently v2.4.1) RPC connection to the game, enabling remote clients like Armok Vision. The service listens on <code>127.0.0.1:5000</code> (configurable within <code>dfhack-config/remote-server.json</code>).
+
Currently there are no change-based or change-driven notifications, so remote fortress clients must perform the expensive operation of polling the desired volume every frame (via e.g. <code>GetBlockList</code>).
  
Currently there are no change-based or change-driven notifications, so remote fortress clients must perform the expensive operation of polling the desired volume every frame (via e.g. <code>GetBlockList</code>). Additionally, the sidebar menu state is shared with the native view, to avoid reimplementing construction material dependencies.
+
More info on DFHack's remote API [https://docs.dfhack.org/en/stable/docs/dev/Remote.html here].
  
 
[[Category:Utilities]]
 
[[Category:Utilities]]
 
[[ru:Utility:DFHack]]
 
[[ru:Utility:DFHack]]

Latest revision as of 23:14, 19 November 2024

This utility page applies to multiple versions of DF.
DFHack
Dfhack-logo.png
Information
DFHack in-game help browser and command launcher

DFHack is a utility that can be used to improve the UI, automate some aspects of the game, add features, fix bugs, make a specific one-off change... or just straight-up mold the universe to your liking. For players that do not wish to wield these god-like powers, DFHack's god-mode (aka "Armok") tools can be hidden from the interface by enabling "mortal mode" in the DFHack control panel.

DFHack is a modding framework that is packaged alongside a suite of tools that use it. For developers and modders, DFHack is a comprehensive, standardized memory access package that unites the various ways tools access the Dwarf Fortress memory space, allowing for easier development of new tools and a vast expansion of capabilities for mods. For players, it is a very useful utility and gameplay mod suite that allows tweaking DF in numerous ways. DFHack is one of the most useful utilities for DF, acting as an advanced expansion that fixes, improves, and adds to the game in many ways, and is recommended for all players.

By default, DFHack only enables UI improvements and bugfixes, but as you become more familiar with the game, you can explore DFHack's many optional and more advanced features.

On April 14, 2023, DFHack was additionally made available on Steam. Installing DFHack through Steam will add DFHack to an existing Steam installation of Dwarf Fortress. Note that it needs to be installed to the same Steam library and hard drive as Dwarf Fortress itself.

Download and Install[edit]

All new releases are announced on Steam, in a thread on the Bay12 forums, on r/dwarffortress, and on the DFHack and Kitfox Discord servers. The current release can be downloaded from Steam or GitHub. You can also find all past releases on GitHub, and the latest dev build (requires GitHub login) can be downloaded from here, though its stability is not guaranteed.

Stable releases are also available for 0.47.05, 0.42.06, 0.40.24, 0.34.11, 0.31.25, and other intermediate versions of DF. DFHack is currently also being ported to versions 0.28.181.40d and 0.23.130.23a - more information can be found here and here, respectively.

Quickstart & Full Documentation[edit]

For information about the commands in the utility, see DFHack's documentation. In particular, see the quickstart guide and the categorized tool index. Help for DFHack tools is also available in-game in the gui/launcher interface. For a quick list, with brief descriptions, of the commands available to you, enter the command tags to see tools by category or ls (or dir) to see the entire list. As of v50.08-r3, DFHack comes with more than 400 tools.

Bug reports

If you are using DFHack (or other utilities), do not report bugs on the Dwarf Fortress bug tracker unless you can prove that the bug is not being caused by DFHack or one of its plugins. DFHack can be temporarily disabled by passing the --disable-dfhack commandline option when you run Dwarf Fortress.


Features[edit]

Screenshot of the DFHack "Move goods to Trade depot" screen, showing filtering and search options.

User Interface improvements, such as:

  • Search, sort, and filtering for screens with big lists.
  • Ability to designate placeholder buildings, furniture, and constructions that get automatically assigned building materials as they become available.
  • Ability to type characters not available on keyboards.

Automatic bugfixes, such as:

  • fix/stuck-instruments - Fix activity references on instruments whose previous player was interrupted to make them usable again.
  • fix/general-strike - Prevent dwarves from getting stuck and refusing to work.
  • orders sort - Sort manager orders by repeat frequency so one-time orders can be completed.
  • fix/empty-wheelbarrows - Empties wheelbarrows which have rocks stuck in them.

Fortress design tools, such as:

  • gui/design - Designate digging or constructions in shapes and lines
  • gui/quickfort- Designate digging, stockpiles, buildings, and/or zones from a blueprint. DFHack also comes with a library of blueprints.

Fortress management automation tools, such as:

  • autobutcher - Designates excess livestock for slaughter.
  • autochop - Designates trees for chopping when the fortress needs more logs.
  • autolabor - Automatically assign labors to dwarves to efficiently complete pending jobs
  • autonestbox - Assigns unpastured female egg-layers to nestbox zones.
  • prioritize - Ensures time-sensitive jobs get done quickly.
  • seedwatch - Controls settings for cooking seeds and plants so you don't run out of seeds to plant.
  • tailor - Generate manager workorders for clothing as existing clothing wears out.

Gameplay modifications, such as:

  • deteriorate - Cause corpses, clothes, and/or food to rot away over time.
  • dwarfvet - Allow animals to be treated at hospitals.
  • emigration - Allow unhappy dwarves to voluntarily leave the fortress
  • misery - Amplify negative thoughts.
  • starvingdead - Undead waste away over time.

Other scripts and plugins, such as:

Example commands[edit]

Command Description
prospect all Prospect your embark location for a list of all the present minerals and plants.
gui/reveal Reveal the map so you can inspect the caverns and mineral layouts.
cleanowned scattered x Marks the tattered clothing dwarves insist on holding onto and marks it for dumping, so they go get newer clothes.
open-legends For jumping into legends mode from a running fort or adventure.

Scripts and Plugins[edit]

Originally a simple memory hacking tool, DFHack has grown to become a full-fledged unofficial extension of the game itself, adding in functionality where official development has lacked. One of the best features of DFHack is its extensibility - anyone can create scripts or plugins. Due to its open-source and collaborative nature, anyone can add their own contribution to this tool. There are different kinds of contributions:

  • Binpatches are raw memory edits that alter the game's behavior, which is usually deduced from disassembling. Their main use is bugfixing or the removal of cumbersome, easily alterable constraints.
  • Plugins are snippets of C++ code that uses DFHack's library to fix bugs or add functionality. They must be compiled before use and are thus platform and dfhack-version dependent, but as a result they tend to be extremely fast. They can be found in the hack/plugins folder.
  • Scripts are files written in the Lua scripting language and that use the DFHack-provided API bindings. They are not compiled and can be transferred between any platform and used across DFHack versions. They can break, though, if Dwarf Fortress changes the memory structures in the area that the script interacts with (this is rare, but possible). Also, because they run in an interpreter, they are unsuitable for tasks which involve large amounts of data (such as acting on every tile of the map).

Remote API[edit]

DFHack provides a protobuf-based RPC connection to the game, enabling remote clients like Armok Vision. The service listens on 127.0.0.1:5000 (configurable within dfhack-config/remote-server.json).

Currently there are no change-based or change-driven notifications, so remote fortress clients must perform the expensive operation of polling the desired volume every frame (via e.g. GetBlockList).

More info on DFHack's remote API here.