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Difference between revisions of "Militia commander"
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| − | The '''militia commander''' is an appointed [[noble]] who serves as the senior leader in the [[military]] command hierarchy of your [[fortress]]. They can be assigned at any point (from either the | + | The '''militia commander''' is an appointed [[noble]] who serves as the senior leader in the [[military]] command hierarchy of your [[fortress]]. They can be assigned at any point (from either the {{menu icon|n}} [[Nobles screen|nobles screen]] or the {{menu icon|q}} [[squad|squad screen]]), and have no room [[Noble#Needs|requirements]]. The militia commander is only surpassed by the [[general]] in terms of military rank among dwarves who may inhabit a playable fortress. |
| − | The militia commander administrates your armies, | + | The militia commander administrates your armies, and the position is necessary to expand your militia with new [[squads]] and to assign [[militia captain]]s to serve as squad leaders. If desired, they can act as a [[militia captain]] to lead a squad of their own, though this is not necessary. Their role is primarily a figurehead and grants no bonuses unless personally participating in military activities. As such, they can be completely unskilled in [[combat skill]]s; in fact, many fortresses avoid assigning a useful military dwarf to the role. However, if their squad is created and activated, they participate in the training, venture with them on [[missions]] and serve the same as any other squad leader. |
| − | Some [[skill]]s have been reported to aid the role of the militia commander, though none are mandatory for that position. [[Organizer]] speeds up the time to organize [[Training#Organized_squad_training|training]] sessions. [[Military tactics]] is used when squads are sent into missions | + | Some [[skill]]s have been reported to aid the role of the militia commander, though none are mandatory for that position. [[Organizer]] speeds up the time to organize [[Training#Organized_squad_training|training]] sessions. [[Military tactics]] is used when squads are sent into missions{{verify|Any squad or when his squad is sent? also is it commander specific skill, any squad leader skill, or works for any squad member in the squad. See also: [[DF2014 Talk:Military tactics]]}}, and shows up as a "relevant skill" when assigning the role in the {{key|n}}obles screen. [[Ambusher]] skill is also useful for raids where dwarves will attempt to avoid detection.{{verify|Vague. Is it Militia commander specific skill or of many military skills that are useful for any soldier?}} |
{{gamedata| [POSITION:MILITIA_COMMANDER] | {{gamedata| [POSITION:MILITIA_COMMANDER] | ||
Latest revision as of 19:32, 26 March 2026
v53.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
| Room requirements | ||
|---|---|---|
| Office | None | |
| Quarters | None | |
| Dining room | None | |
| Tomb | None | |
| Furniture requirements | ||
| Chests | None | |
| Cabinets | None | |
| Weapon racks | None | |
| Armor stands | None | |
| Other | ||
| Mandates | None | |
| Demands | None | |
| Arrival conditions | ||
| ||
| Function | ||
| ||
The militia commander is an appointed noble who serves as the senior leader in the military command hierarchy of your fortress. They can be assigned at any point (from either the
n nobles screen or the
q squad screen), and have no room requirements. The militia commander is only surpassed by the general in terms of military rank among dwarves who may inhabit a playable fortress.
The militia commander administrates your armies, and the position is necessary to expand your militia with new squads and to assign militia captains to serve as squad leaders. If desired, they can act as a militia captain to lead a squad of their own, though this is not necessary. Their role is primarily a figurehead and grants no bonuses unless personally participating in military activities. As such, they can be completely unskilled in combat skills; in fact, many fortresses avoid assigning a useful military dwarf to the role. However, if their squad is created and activated, they participate in the training, venture with them on missions and serve the same as any other squad leader.
Some skills have been reported to aid the role of the militia commander, though none are mandatory for that position. Organizer speeds up the time to organize training sessions. Military tactics is used when squads are sent into missions[Verify], and shows up as a "relevant skill" when assigning the role in the nobles screen. Ambusher skill is also useful for raids where dwarves will attempt to avoid detection.[Verify]
Raws |
|---|
[POSITION:MILITIA_COMMANDER]
[NAME:militia commander:militia commanders]
[SITE]
[NUMBER:1]
[SQUAD:10:militia-dwarf:militia-dwarves]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[RESPONSIBILITY:MILITARY_STRATEGY]
[COMMANDER:MILITIA_CAPTAIN:ALL]
[PRECEDENCE:120]
[DO_NOT_CULL]
[DUTY_BOUND] |
| Appointed |
Bookkeeper • Broker • Champion • Chief medical dwarf • Dungeon master • Hammerer • Manager • Messenger |
|---|---|
| Military Ranks | |
| Elected | |
| Aristocrats | |
| Other | |
| Unused | |
| Elven | |