v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d Talk:Graveyard"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
 
(6 intermediate revisions by 5 users not shown)
Line 7: Line 7:
  
 
:::maybe we could have the graveyard as a 'proper' graveyard, but in the evil zones it has a chance (or a bigger chance if we affect coffins too) of the dwarves becoming zombies or skeletons.  ''NOOOOOOOOBBLLLEESSS...'' --[[User:Frostedfire|Frostedfire]] 03:47, 27 July 2008 (EDT)
 
:::maybe we could have the graveyard as a 'proper' graveyard, but in the evil zones it has a chance (or a bigger chance if we affect coffins too) of the dwarves becoming zombies or skeletons.  ''NOOOOOOOOBBLLLEESSS...'' --[[User:Frostedfire|Frostedfire]] 03:47, 27 July 2008 (EDT)
 +
 +
== Reasons for Using Grave Yards? ==
 +
 +
I can't find any. If you just build coffins at the same rate as beds, you'll be physically able to burry every single dwarf in your fortress, if you must. Simply building coffins and allowing dwarves to be buried causes them to be automatically hauled to an available coffin. They don't need to be hauled from a graveyard stockpile. If anything, the graveyard stockpile just becomes an extra step, increasing the amount of time the corpses spend outside of a coffin, increasing the chances of them decaying before being buried. It doesn't even make sense to use them to gather your corpses near your graves, because they'll need to be hauled that distance anyways, and can be put directly into a coffin. I mean, really, all a graveyard becomes, is a sloppy way of moving dead dwarves out of the way, with no concern for the happiness of your dwarves.--Kydo 17:41, 3 February 2010 (UTC)
  
 
== Where's the coffin go? ==
 
== Where's the coffin go? ==
Line 21: Line 25:
 
:I can confirm this behavior.  I also have coffins/graveyard and still the pets rot.  Does the owner of the pet have to have the burial labor enabled? [[User:Kwieland|Kwieland]] 10:07, 11 February 2009 (EST)
 
:I can confirm this behavior.  I also have coffins/graveyard and still the pets rot.  Does the owner of the pet have to have the burial labor enabled? [[User:Kwieland|Kwieland]] 10:07, 11 February 2009 (EST)
 
:I figured out a work around.  Just designate your refuse piles as also graveyards.  Works like a charm. I still have issues with pets (cats!) in cages that die from old age. Because they are in a cage, the dwarfs will not move them unless you dump them.  Then you have to reclaim and then they will eventually end up in the right pile.--[[User:Kwieland|Kwieland]] 13:14, 26 March 2009 (UTC)
 
:I figured out a work around.  Just designate your refuse piles as also graveyards.  Works like a charm. I still have issues with pets (cats!) in cages that die from old age. Because they are in a cage, the dwarfs will not move them unless you dump them.  Then you have to reclaim and then they will eventually end up in the right pile.--[[User:Kwieland|Kwieland]] 13:14, 26 March 2009 (UTC)
:It is one of the INIT options.  Pets in coffins, [YES/NO]?
+
:It is one of the INIT options.  Pets in coffins, [YES/NO]?--Oh crap, [[User:Zchris13|Zchris13]] forgot to sign. 02:13, 27 March 2009 (UTC)
 +
::Actually, that option just sets the default value for your coffins. If you select your coffin, and make it a grave, it has an option for pets/no pets. So, by changing the init, the default value of this option changes.  This has worked for me.  Either way, though, pets don't end up in coffins. Anybody had a pet in a coffin in 40d?--[[User:Kwieland|Kwieland]] 02:08, 28 March 2009 (UTC)
 +
:::All the time.  I don't use graveyard stockpiles though, so maybe if you got rid of yours it would do the trick. --[[User:LegacyCWAL|LegacyCWAL]] 04:09, 28 March 2009 (UTC)
 +
::::The original problem was when I didn't have graveyards.  Then the pets ended up in the refuse pile and the dwarfs got negative thoughts for their pet rotting.  Come to think of it, maybe I need to not allow dead dogs/cats in the refuse pile.  Ummm, I'll try that.--[[User:Kwieland|Kwieland]] 12:46, 29 March 2009 (UTC)

Latest revision as of 15:54, 8 March 2010

I've always seen the DF graveyard as a real graveyard, and the final resting places usually built as mausoleums. --Savok 08:26, 12 June 2008 (EDT)

Graveyard is basically a stockpile for dead bodies. It's an undignified death, but it's necessary for the greater good and future survival of the Dwarven Race. --AlexFili 11:21, 12 June 2008 (EDT)
"Graveyard is basically a stockpile for dead bodies."
True. However, we don't have anything that's like a real graveyard. There are a lot of things taken for granted and not shown: I'll stop viewing DF graveyards as more than a pile 'o bodies once you show me ≡Dwarven Feces≡. --Savok, glad that there are no Dwarven Feces, exceptional or otherwise, in DF, at 13:33, 12 June 2008 (EDT)
maybe we could have the graveyard as a 'proper' graveyard, but in the evil zones it has a chance (or a bigger chance if we affect coffins too) of the dwarves becoming zombies or skeletons. NOOOOOOOOBBLLLEESSS... --Frostedfire 03:47, 27 July 2008 (EDT)

Reasons for Using Grave Yards?[edit]

I can't find any. If you just build coffins at the same rate as beds, you'll be physically able to burry every single dwarf in your fortress, if you must. Simply building coffins and allowing dwarves to be buried causes them to be automatically hauled to an available coffin. They don't need to be hauled from a graveyard stockpile. If anything, the graveyard stockpile just becomes an extra step, increasing the amount of time the corpses spend outside of a coffin, increasing the chances of them decaying before being buried. It doesn't even make sense to use them to gather your corpses near your graves, because they'll need to be hauled that distance anyways, and can be put directly into a coffin. I mean, really, all a graveyard becomes, is a sloppy way of moving dead dwarves out of the way, with no concern for the happiness of your dwarves.--Kydo 17:41, 3 February 2010 (UTC)

Where's the coffin go?[edit]

For some reason I recall that buried dwarves disappear completely. Or can you dig up their coffin in the tile they were buried in? I'd try it myself, but for some reason load-game times for DF on my computer are SO slow. --Xonara 14:05, 25 October 2008 (EDT)

There is no burying. There is just rotting. If you build coffins, the dead bodies will be put in those and there will be no unhappy thoughts about the decay unless you decant them too early. -Fuzzy 18:12, 25 October 2008 (EDT)
Decant them? Huh? --RomeoFalling 21:42, 25 October 2008 (EDT)
You can remove a dead dwarf from its coffin by deconstructing it. As long as you wait for the dwarf body to decay before you do it, nobody will complain. --Sev 15:07, 26 October 2008 (EDT)
I recall that if you don't make a tomb and set a built coffin for burial, someone will be put in the coffin and buried when they die. Then again, the last time I tried it was around 38c or so as I almost exclusively make tombs for my dwarves. I think the coffin disappeared from the surface, but where to? Maybe my memory is just failing me :( --Xonara 18:24, 26 October 2008 (EDT)
Wait. I also recall that my entire fortress was based in soil that was several z-levels thick, as all the stone from my other fortresses frustrated me. I just carved out all the soil, didn't even leave any walls. Heh. Anyways, maybe dwarves are only buried if there's some soft soil at the burial site? --Xonara 18:29, 26 October 2008 (EDT)

Bug: Pets go to refuse[edit]

In version 0.28.181.40d I am encountering what seems to be a bug, where the corpses of pet cats killed by goblins are left on the refuse pile and decay there (causing bad thoughts). I have a graveyard, and available coffins, set to use by dwarves and their pets. --Foradan 17:33, 29 October 2008 (EDT)

I can confirm this behavior. I also have coffins/graveyard and still the pets rot. Does the owner of the pet have to have the burial labor enabled? Kwieland 10:07, 11 February 2009 (EST)
I figured out a work around. Just designate your refuse piles as also graveyards. Works like a charm. I still have issues with pets (cats!) in cages that die from old age. Because they are in a cage, the dwarfs will not move them unless you dump them. Then you have to reclaim and then they will eventually end up in the right pile.--Kwieland 13:14, 26 March 2009 (UTC)
It is one of the INIT options. Pets in coffins, [YES/NO]?--Oh crap, Zchris13 forgot to sign. 02:13, 27 March 2009 (UTC)
Actually, that option just sets the default value for your coffins. If you select your coffin, and make it a grave, it has an option for pets/no pets. So, by changing the init, the default value of this option changes. This has worked for me. Either way, though, pets don't end up in coffins. Anybody had a pet in a coffin in 40d?--Kwieland 02:08, 28 March 2009 (UTC)
All the time. I don't use graveyard stockpiles though, so maybe if you got rid of yours it would do the trick. --LegacyCWAL 04:09, 28 March 2009 (UTC)
The original problem was when I didn't have graveyards. Then the pets ended up in the refuse pile and the dwarfs got negative thoughts for their pet rotting. Come to think of it, maybe I need to not allow dead dogs/cats in the refuse pile. Ummm, I'll try that.--Kwieland 12:46, 29 March 2009 (UTC)