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Difference between revisions of "40d:Noble"
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− | Nobles are <s>good for nothing piles of turd</s> | + | Nobles are <s>good for nothing piles of turd</s> {{l|dwarf|dwarves}} that <s>do pretty much nothing, except for demanding everything</s> have <s>"</s>special duties<s>"</s> in addition to or instead of the duties of normal dwarves. Some nobles also have various privileges that normal dwarves do not, and will demand certain accommodations, like a {{l|Room#Room_quality|better office}}. |
− | Settings specific to each noble can be set on the | + | Settings specific to each noble can be set on the {{l|Nobles_Screen|Nobles & Administrators Screen}}, accessible via the {{key|n}} key. |
== Appointed Nobles == | == Appointed Nobles == | ||
− | These are nobles that rise from your body of existing dwarves. With the exception of the | + | These are nobles that rise from your body of existing dwarves. With the exception of the {{l|Leader|Leader/Mayor}}, you can appoint or replace any at any time through the {{k|n}}obles & administrators screen. |
See main articles for more information in all cases. | See main articles for more information in all cases. | ||
− | === | + | === {{l|Leader|Expedition Leader / Mayor}}=== |
− | :Listens to the complaints of other dwarves to make them happier. Uses | + | :Listens to the complaints of other dwarves to make them happier. Uses {{l|social skill}}s. Needs an {{l|office}} in order to meet with outpost {{l|liaison}}s. It is not possible to reassign this post – at least while the original holder of the title remains alive. Your initial expedition leader is automatically chosen for you before the game {{l|embark|starts}} based largely on {{l|skill|administrative and social}} skills. A starting dwarf given just {{l|experience|Novice}} level in {{l|appraisal}} is usually selected for this job, and additional, similar skills almost ensure it 100%. |
You can only appoint a new Expedition Leader if your original is slain. If you do not choose a new one, a random dwarf will be semi-randomly selected for the job after about half a season. | You can only appoint a new Expedition Leader if your original is slain. If you do not choose a new one, a random dwarf will be semi-randomly selected for the job after about half a season. | ||
− | :* | + | :* {{l|Leader|'''Mayor'''}} |
− | ::Automatically promoted from expedition leader at 50 dwarves. Unlike the expedition leader, he requires decent housing and will make | + | ::Automatically promoted from expedition leader at 50 dwarves. Unlike the expedition leader, he requires decent housing and will make {{l|mandate}}s. The position of mayor is up for election every couple of years, but the existing mayor can be re-elected. This election is apparently influenced heavily by the number of {{l|friend}}s your dwarfs have at the time of the election, and can sometimes result in non-optimal selections (mayors with no appropriate skills whatsoever elected over well-qualified candidates), but the process is not completely understood. |
− | === | + | === {{l|Outpost broker}} === |
− | :Utilizes the | + | :Utilizes the {{l|appraiser}} skill and {{l|social skill}}s. Is the person you send to the {{l|depot}} to do your {{l|trading}}. Lets you see the imported/exported wealth of your fortress. |
− | :: Outpost Broker changes title according to the status of your | + | :: Outpost Broker changes title according to the status of your {{l|fortress}}. |
The Broker has no office requirements, also, traits that allow for the broker to develop the necessary skills are in often times opposite of those that make a good Manager, it is smart to separate the two responsibilities. | The Broker has no office requirements, also, traits that allow for the broker to develop the necessary skills are in often times opposite of those that make a good Manager, it is smart to separate the two responsibilities. | ||
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''You want your brokers to have low cooperation as it will enhance their intimidate skill, but you want your Manager to have high cooperation as it will enhance their pacifier skill. It's fine if your brokers have low honesty because they develop the liar skill, but you want your Manager to have high honesty so they develop Flatter; however, Flatterer appears to be useful in trading as well.'' | ''You want your brokers to have low cooperation as it will enhance their intimidate skill, but you want your Manager to have high cooperation as it will enhance their pacifier skill. It's fine if your brokers have low honesty because they develop the liar skill, but you want your Manager to have high honesty so they develop Flatter; however, Flatterer appears to be useful in trading as well.'' | ||
− | === | + | === {{l|Manager}} === |
− | :Utilizes the | + | :Utilizes the {{l|organizer}} skill. Allows the use of item build queues through the {{K|j}}obs -> {{K|m}}anager screen. Will need an office to do this (validating work orders) once your fortress has twenty dwarves. |
− | :: Changes title according to the status of your | + | :: Changes title according to the status of your {{l|fortress}}. |
− | === | + | === {{l|Bookkeeper}} === |
:Utilizes the [[record keeper]] skill. Lets you see the stocks of your fortress. Needs to do occasional jobs in an office of their own if you want precise stock keeping: otherwise, stock numbers will only be precise to one significant figure (e.g., 7163 -> 7000, 7823 -> 8000). | :Utilizes the [[record keeper]] skill. Lets you see the stocks of your fortress. Needs to do occasional jobs in an office of their own if you want precise stock keeping: otherwise, stock numbers will only be precise to one significant figure (e.g., 7163 -> 7000, 7823 -> 8000). | ||
− | ::* Upgrades to | + | ::* Upgrades to {{l|treasurer}} at 100,000 fortress wealth. |
− | ::* Further upgrades to | + | ::* Further upgrades to {{l|grand treasurer}} at 200,000 fortress wealth. |
− | ::* Further upgrades to | + | ::* Further upgrades to {{l|hoardmaster}} at 300,000 fortress wealth. |
− | ''The same | + | ''The same {{l|office}} can be used to both take stock and to conduct meetings, for both the bookkeeper and the manager, early it is fine to have these two responsibilities shared by the same dwarf, saving on real estate and decorating costs in the early game. Later though as your fort increases you will want to separate them so bookkeeping isn't taking your managers time.'' |
− | === | + | === {{l|Sheriff}} === |
:You may choose a dwarf to become the Sheriff after your fortress reaches a population of 20. | :You may choose a dwarf to become the Sheriff after your fortress reaches a population of 20. | ||
− | ::* [[Captain of the guard]]: Promoted from the sheriff once you reach 50 dwarves, along with the | + | ::* [[Captain of the guard]]: Promoted from the sheriff once you reach 50 dwarves, along with the {{l|mayor}}. Activates {{l|fortress guard}}. |
== Immigrant Nobles == | == Immigrant Nobles == | ||
− | These nobles appear in | + | These nobles appear in {{l|immigration}} waves and can never be appointed or replaced* by the player. |
− | :''(* unless the player arranges for an | + | :''(* unless the player arranges for an {{l|unfortunate accident}}.)'' |
See main articles for more information in all cases. | See main articles for more information in all cases. | ||
− | === | + | === {{l|King|King / Queen}} === |
− | Ruler of your parent | + | Ruler of your parent {{l|civilization}} and upgrades your fort to Mountainhome. Will usually arrive with an entourage... |
− | ==== | + | ==== {{l|King consort|Royal Consort}} ==== |
Occasionally same gender as the King, although this has been fixed in the dev log. | Occasionally same gender as the King, although this has been fixed in the dev log. | ||
− | ==== | + | ==== {{l|Advisor}} ==== |
Arrives with the King's entourage. | Arrives with the King's entourage. | ||
− | === | + | === {{l|Baron|Baron(ess)}} === |
Arrives at 80 dwarves and an unverified exported wealth. | Arrives at 80 dwarves and an unverified exported wealth. | ||
− | * Activates the | + | * Activates the {{l|dwarven economy}}. |
− | * Upgrades to | + | * Upgrades to {{l|Count|Count(ess)}} at 110. |
− | * Upgrade to | + | * Upgrade to {{l|Duke|Duke/Duchess}} at 140. {{verify}} |
− | ==== | + | ==== {{l|Baron Consort|Baron(ess) Consort}} ==== |
− | Arrives with the | + | Arrives with the {{l|Baron|Baron(ess)}}. |
− | * Upgrades to | + | * Upgrades to {{l|Count Consort}} at 110. |
− | * Upgrades to | + | * Upgrades to {{l|Duke Consort|Duke/Duchess Consort}} at 140. |
− | === | + | === {{l|Duke|Duke / Duchess}} === |
− | ==== | + | ==== {{l|Duke Consort|Duke/Duchess Consort}} ==== |
− | === | + | === {{l|Count|Count(ess)}} === |
− | ==== | + | ==== {{l|Count consort|Count(ess) Consort}} ==== |
− | === | + | === {{l|Dungeon master}}=== |
− | Trains and cares for | + | Trains and cares for {{l|animals}} and performs miscellaneous metalsmithing tasks. |
− | === | + | === {{l|Hammerer}}=== |
− | He or she will enforce the law with a mighty | + | He or she will enforce the law with a mighty {{l|hammer}}. Arrives either at 80 dwarves or with the Baron (equivalent). (Arrival trigger unknown - appears with the Count and the Countess generally.) |
− | === | + | === {{l|Philosopher}}=== |
− | Has no | + | Has no {{l|labor}} options turned on, but has no requirements and makes no {{l|mandate}}s. He is basically a {{l|child}} who is <s>"</s>wise<s>"</s>. |
− | === | + | === {{l|Tax collector}} === |
Arrives either at 80 dwarves or with the Baron (equivalent). | Arrives either at 80 dwarves or with the Baron (equivalent). | ||
Revision as of 21:35, 2 April 2010
This article is about an older version of DF. |
Nobles are good for nothing piles of turd Template:L that do pretty much nothing, except for demanding everything have "special duties" in addition to or instead of the duties of normal dwarves. Some nobles also have various privileges that normal dwarves do not, and will demand certain accommodations, like a Template:L.
Settings specific to each noble can be set on the Template:L, accessible via the n key.
Appointed Nobles
These are nobles that rise from your body of existing dwarves. With the exception of the Template:L, you can appoint or replace any at any time through the nobles & administrators screen.
See main articles for more information in all cases.
Template:L
- Listens to the complaints of other dwarves to make them happier. Uses Template:Ls. Needs an Template:L in order to meet with outpost Template:Ls. It is not possible to reassign this post – at least while the original holder of the title remains alive. Your initial expedition leader is automatically chosen for you before the game Template:L based largely on Template:L skills. A starting dwarf given just Template:L level in Template:L is usually selected for this job, and additional, similar skills almost ensure it 100%.
You can only appoint a new Expedition Leader if your original is slain. If you do not choose a new one, a random dwarf will be semi-randomly selected for the job after about half a season.
-
- Automatically promoted from expedition leader at 50 dwarves. Unlike the expedition leader, he requires decent housing and will make Template:Ls. The position of mayor is up for election every couple of years, but the existing mayor can be re-elected. This election is apparently influenced heavily by the number of Template:Ls your dwarfs have at the time of the election, and can sometimes result in non-optimal selections (mayors with no appropriate skills whatsoever elected over well-qualified candidates), but the process is not completely understood.
Template:L
- Utilizes the Template:L skill and Template:Ls. Is the person you send to the Template:L to do your Template:L. Lets you see the imported/exported wealth of your fortress.
- Outpost Broker changes title according to the status of your Template:L.
The Broker has no office requirements, also, traits that allow for the broker to develop the necessary skills are in often times opposite of those that make a good Manager, it is smart to separate the two responsibilities.
You want your brokers to have low cooperation as it will enhance their intimidate skill, but you want your Manager to have high cooperation as it will enhance their pacifier skill. It's fine if your brokers have low honesty because they develop the liar skill, but you want your Manager to have high honesty so they develop Flatter; however, Flatterer appears to be useful in trading as well.
Template:L
- Utilizes the Template:L skill. Allows the use of item build queues through the jobs -> manager screen. Will need an office to do this (validating work orders) once your fortress has twenty dwarves.
- Changes title according to the status of your Template:L.
Template:L
- Utilizes the record keeper skill. Lets you see the stocks of your fortress. Needs to do occasional jobs in an office of their own if you want precise stock keeping: otherwise, stock numbers will only be precise to one significant figure (e.g., 7163 -> 7000, 7823 -> 8000).
- Upgrades to Template:L at 100,000 fortress wealth.
- Further upgrades to Template:L at 200,000 fortress wealth.
- Further upgrades to Template:L at 300,000 fortress wealth.
The same Template:L can be used to both take stock and to conduct meetings, for both the bookkeeper and the manager, early it is fine to have these two responsibilities shared by the same dwarf, saving on real estate and decorating costs in the early game. Later though as your fort increases you will want to separate them so bookkeeping isn't taking your managers time.
Template:L
- You may choose a dwarf to become the Sheriff after your fortress reaches a population of 20.
- Captain of the guard: Promoted from the sheriff once you reach 50 dwarves, along with the Template:L. Activates Template:L.
Immigrant Nobles
These nobles appear in Template:L waves and can never be appointed or replaced* by the player.
- (* unless the player arranges for an Template:L.)
See main articles for more information in all cases.
Template:L
Ruler of your parent Template:L and upgrades your fort to Mountainhome. Will usually arrive with an entourage...
Template:L
Occasionally same gender as the King, although this has been fixed in the dev log.
Template:L
Arrives with the King's entourage.
Template:L
Arrives at 80 dwarves and an unverified exported wealth.
- Activates the Template:L.
- Upgrades to Template:L at 110.
- Upgrade to Template:L at 140. [Verify]
Template:L
Arrives with the Template:L.
- Upgrades to Template:L at 110.
- Upgrades to Template:L at 140.
Template:L
Template:L
Template:L
Template:L
Template:L
Trains and cares for Template:L and performs miscellaneous metalsmithing tasks.
Template:L
He or she will enforce the law with a mighty Template:L. Arrives either at 80 dwarves or with the Baron (equivalent). (Arrival trigger unknown - appears with the Count and the Countess generally.)
Template:L
Has no Template:L options turned on, but has no requirements and makes no Template:Ls. He is basically a Template:L who is "wise".
Template:L
Arrives either at 80 dwarves or with the Baron (equivalent).
Room Requirements
The nobles require various rooms assigned to them. If you're running out of time and your noble is starting to get angry, here are some tips on increasing the value of the room quickly. As a quick reference, here is a summary of those rooms:
Noble | Quarters | Dining Room | Office | Tomb |
---|---|---|---|---|
Advisor | Great Bedroom | Great Dining Room | Throne Room | — |
Baron(ess) | Decent Bedroom | Decent Dining Room | Decent Office | Tomb |
Baron(ess)'s consort | Decent Bedroom | Decent Dining Room | — | Tomb |
Bookkeeper | — | — | Meager Office | — |
Captain of the guard | Quarters | Dining Room | Office | — |
Count(ess) | Great Bedroom | Great Dining Room | Throne Room | Mausoleum |
Count consort | Great Bedroom | Great Dining Room | — | Mausoleum |
Duke | Grand Bedroom | Grand Dining Room | Opulent Throne Room | Grand Mausoleum |
Duke Consort | Grand Bedroom | Grand Dining Room | — | Grand Mausoleum |
Dungeon Master | Quarters | Dining Room | Office | Burial Chamber |
Hammerer | Quarters | Dining Room | — | — |
King/Queen | Royal Bedroom | Royal Dining Room | Royal Throne Room | Royal Mausoleum |
King/Queen Consort | Royal Quarters | Royal Dining Room | — | Royal Mausoleum |
Manager | — | — | Meager Office | — |
Mayor | Decent Quarters | Decent Dining Room | Decent Office | — |
Broker | — | — | — | — |
Sheriff | Modest Quarters | Modest Dining Room | Modest Office | — |
Tax Collector | Modest Quarters | Modest Dining Room | Office | — |
Meager Offices
The easiest way to give dwarves a meager office is simply to assign them a single seat in your communal dining room, making the designated "office" 1-tile large.
Noble Spouses
It may be worth assigning an empty noble position to the spouse of another noble, so that they'll share the grand bedroom and then you don't have to build one for each.