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Difference between revisions of "v0.31:Personality trait"
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− | {{ | + | {{Quality|Superior|14:15, 13 June 2014 (UTC)}} |
+ | {{av}} | ||
− | + | A dwarf's '''personality traits''' can be seen in that dwarf's '''profile''', which can be viewed by selecting that dwarf on the map with {{k|v}}iew, {{k|p}}, {{k|z}}, {{k|Enter}} ), or from the {{k|u}}nit menu with {{k|v}}iew, {{k|Enter}}. | |
− | + | The profile shows (from top to bottom) a dwarf's: | |
+ | :* recent good/bad [[thought]]s | ||
+ | :* relationships with other notable figures (romantic interests, spouses, family members, and any targets of [[deity|worship]]) | ||
+ | :* citizenship, group memberships, and any special positions held | ||
+ | :* appearance | ||
+ | :* [[Attribute#Body_Attributes|physical attributes]] | ||
+ | :* [[preference]]s | ||
+ | :* [[Attribute#Soul_Attributes|mental attributes]] | ||
+ | :* '''personality traits''', [[mannerism]]s, and other special properties | ||
+ | :* creature description (i.e. "A short, sturdy creature fond of drink and industry.") | ||
+ | - see each of those articles for a more complete discussion of them. | ||
− | + | The personality traits of a dwarf are rated from 1 (lowest) to 100 (highest), but are categorized as below. A personality value between 40 and 60 is simply not noted in the profile. Without exception, every dwarf "needs alcohol to get through the working day". | |
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− | + | ---- | |
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+ | :'''List of personality traits:''' | ||
{| {{prettytable}} | {| {{prettytable}} | ||
|- style="background:#ddd" | |- style="background:#ddd" | ||
Line 38: | Line 27: | ||
! Description | ! Description | ||
! Gameplay effects | ! Gameplay effects | ||
− | |||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | ANXIETY | + | ! rowspan=6 | ANXIETY |
| 91 - 100 || is a nervous wreck | | 91 - 100 || is a nervous wreck | ||
− | | rowspan=3 | More likely to go [[Insane|stark raving mad]] | + | | rowspan=3 | More likely to go [[Insane|stark raving mad]] |
|- | |- | ||
| 76 - 90 || is always tense and jittery | | 76 - 90 || is always tense and jittery | ||
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|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | ANGER | + | ! rowspan=6 | ANGER |
| 91 - 100 || is in a constant state of internal rage | | 91 - 100 || is in a constant state of internal rage | ||
− | | rowspan=3 | | + | | rowspan=3 | More likely to go [[Insane|berserk]]<br />More likely to become [[enraged]] during combat<br />During worldgen, more likely to declare wars even if they are unwinnable<br />Values below 63 reduce the chances of throwing [[tantrum]]s<br />More likely to require [[Pacifier|pacification]] when unhappy |
|- | |- | ||
| 76 - 90 || is very quick to anger | | 76 - 90 || is very quick to anger | ||
Line 64: | Line 52: | ||
|- | |- | ||
| 25 - 39 || is slow to anger | | 25 - 39 || is slow to anger | ||
− | | rowspan=3 | | + | | rowspan=3 | Will never become enraged during combat<br />During worldgen, less likely to declare wars frivolously<br />Values below 25 prevent the dwarf from throwing [[tantrum]]s |
|- | |- | ||
| 10 - 24 || is very slow to anger | | 10 - 24 || is very slow to anger | ||
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! rowspan=6 | DEPRESSION | ! rowspan=6 | DEPRESSION | ||
| 91 - 100 || is frequently depressed | | 91 - 100 || is frequently depressed | ||
− | | rowspan=3 | More likely to be [[Insane|stricken by melancholy]] | + | | rowspan=3 | More likely to be [[Insane|stricken by melancholy]]<br />More likely to require [[Consoler|consolation]] when unhappy |
|- | |- | ||
| 76 - 90 || is often sad and dejected | | 76 - 90 || is often sad and dejected | ||
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|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | SELF_CONSCIOUSNESS | + | ! rowspan=6 | SELF_CONSCIOUSNESS |
| 91 - 100 || is socially crippled by thoughts that everyone is watching and judging (him) | | 91 - 100 || is socially crippled by thoughts that everyone is watching and judging (him) | ||
| rowspan=2 | Cannot gain [[Comedian]] experience | | rowspan=2 | Cannot gain [[Comedian]] experience | ||
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|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | IMMODERATION | + | ! rowspan=6 | IMMODERATION |
| 91 - 100 || is ruled by irresistible cravings and urges | | 91 - 100 || is ruled by irresistible cravings and urges | ||
+ | | rowspan=2 | Will become a "Drunk" during worldgen | ||
|- | |- | ||
| 76 - 90 || feels strong urges and seeks short-term rewards | | 76 - 90 || feels strong urges and seeks short-term rewards | ||
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! rowspan=6 | VULNERABILITY | ! rowspan=6 | VULNERABILITY | ||
| 91 - 100 || becomes completely helpless in stressful situations | | 91 - 100 || becomes completely helpless in stressful situations | ||
+ | | rowspan=4 | More likely to complain to the [[Mayor]] when unhappy<br />Values below 63 reduce the chances of starting to throw [[tantrum]]s and spiral toward [[insane|insanity]] | ||
|- | |- | ||
| 76 - 90 || cracks easily under pressure | | 76 - 90 || cracks easily under pressure | ||
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|- | |- | ||
| 10 - 24 || is confident under pressure | | 10 - 24 || is confident under pressure | ||
+ | | rowspan=2 | Never throws [[tantrum]]s or goes insane from being unhappy | ||
|- | |- | ||
| 0 - 9 || is impervious to the effects of stress | | 0 - 9 || is impervious to the effects of stress | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | FRIENDLINESS | + | ! rowspan=6 | FRIENDLINESS |
| 91 - 100 || genuinely likes others and openly expresses positive feelings toward them | | 91 - 100 || genuinely likes others and openly expresses positive feelings toward them | ||
+ | | rowspan=3 | More likely to make [[friend]]s when talking. | ||
|- | |- | ||
| 76 - 90 || makes friends quickly | | 76 - 90 || makes friends quickly | ||
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|- | |- | ||
| 25 - 39 || is somewhat reserved | | 25 - 39 || is somewhat reserved | ||
− | | rowspan=3 | Cannot gain [[Conversationalist]] experience | + | | rowspan=3 | Cannot gain [[Conversationalist]] experience<br />Will not form friendships if less than 10 in ''both'' people. |
|- | |- | ||
| 10 - 24 || is very distant and reserved | | 10 - 24 || is very distant and reserved | ||
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! rowspan=6 | GREGARIOUSNESS | ! rowspan=6 | GREGARIOUSNESS | ||
| 91 - 100 || truly treasures the company of others | | 91 - 100 || truly treasures the company of others | ||
+ | | rowspan=4 | More likely to join [[party|parties]] in progress<br />More likely to require [[Consoler|consolation]] when unhappy | ||
|- | |- | ||
| 76 - 90 || enjoys being in crowds | | 76 - 90 || enjoys being in crowds | ||
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|- | |- | ||
| 10 - 24 || prefers to be alone | | 10 - 24 || prefers to be alone | ||
+ | | rowspan=2 | Will not throw [[party|parties]]<br />Reduces certain skill rolls | ||
|- | |- | ||
| 0 - 9 || considers spending time alone much more important than associating with others | | 0 - 9 || considers spending time alone much more important than associating with others | ||
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! rowspan=6 | ASSERTIVENESS | ! rowspan=6 | ASSERTIVENESS | ||
| 91 - 100 || loves to take charge and direct activities | | 91 - 100 || loves to take charge and direct activities | ||
+ | | rowspan=3 | More likely to require [[Pacifier|pacification]] when unhappy | ||
|- | |- | ||
| 76 - 90 || is very assertive | | 76 - 90 || is very assertive | ||
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|- | |- | ||
| 25 - 39 || is unassertive | | 25 - 39 || is unassertive | ||
− | | rowspan=3 | Cannot gain [[Persuader]] experience | + | | rowspan=3 | Cannot gain [[Persuader]] experience<br />Reduces skill rolls around making leadership decisions |
|- | |- | ||
| 10 - 24 || prefers that others handle the leadership roles | | 10 - 24 || prefers that others handle the leadership roles | ||
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|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | EXCITEMENT_SEEKING | + | ! rowspan=6 | ''EXCITEMENT_SEEKING''† |
| 91 - 100 || lives for risk and excitement | | 91 - 100 || lives for risk and excitement | ||
− | | rowspan=3 | | + | | rowspan=3 | During worldgen, more likely to declare wars<br />If greater than 75, Slaves or Civilians can join Adventurer party |
|- | |- | ||
| 76 - 90 || is a risk-taker and a thrill-seeker | | 76 - 90 || is a risk-taker and a thrill-seeker | ||
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|- | |- | ||
| 25 - 39 || is not a risk-taker | | 25 - 39 || is not a risk-taker | ||
+ | | rowspan=3 | During worldgen, less likely to declare wars | ||
|- | |- | ||
| 10 - 24 || doesn't need thrills or risks in life | | 10 - 24 || doesn't need thrills or risks in life | ||
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|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | CHEERFULNESS | + | ! rowspan=6 | ''CHEERFULNESS''† |
| 91 - 100 || often feels filled with joy | | 91 - 100 || often feels filled with joy | ||
|- | |- | ||
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|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | IMAGINATION | + | ! rowspan=6 | ''IMAGINATION''† |
| 91 - 100 || is bored by reality and has a wonderful imagination | | 91 - 100 || is bored by reality and has a wonderful imagination | ||
|- | |- | ||
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|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | ARTISTIC_INTEREST | + | ! rowspan=6 | ''ARTISTIC_INTEREST''† |
| 91 - 100 || can easily become absorbed in art and the beauty of the natural world | | 91 - 100 || can easily become absorbed in art and the beauty of the natural world | ||
|- | |- | ||
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! rowspan=6 | EMOTIONALITY | ! rowspan=6 | EMOTIONALITY | ||
| 91 - 100 || has a profound understanding of (his) own feelings | | 91 - 100 || has a profound understanding of (his) own feelings | ||
+ | | rowspan=4 | More likely to complain to the [[Mayor]] when unhappy | ||
|- | |- | ||
| 76 - 90 || has a great awareness of (his) own emotions | | 76 - 90 || has a great awareness of (his) own emotions | ||
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|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | ADVENTUROUSNESS | + | ! rowspan=6 | ''ADVENTUROUSNESS''† |
| 91 - 100 || is highly adventurous and loves fresh experiences | | 91 - 100 || is highly adventurous and loves fresh experiences | ||
+ | | Slaves or Civilians can join Adventurer party | ||
|- | |- | ||
| 76 - 90 || is eager for new experiences | | 76 - 90 || is eager for new experiences | ||
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|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | INTELLECTUAL_CURIOSITY | + | ! rowspan=6 | ''INTELLECTUAL_CURIOSITY''† |
| 91 - 100 || is entranced by riddles and puzzles and loves to debate issues and ideas | | 91 - 100 || is entranced by riddles and puzzles and loves to debate issues and ideas | ||
|- | |- | ||
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|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | LIBERALISM | + | ! rowspan=6 | ''LIBERALISM''† |
| 91 - 100 || revels in chaos and disorder | | 91 - 100 || revels in chaos and disorder | ||
− | | rowspan=3 | Receives unhappy [[thought]] | + | | rowspan=3 | Receives unhappy [[thought]] when talking to [[Champion]] (or other position with {{token|BUILD_MORALE|position}}) |
|- | |- | ||
| 76 - 90 || loves to defy convention | | 76 - 90 || loves to defy convention | ||
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|- | |- | ||
| 25 - 39 || admires tradition | | 25 - 39 || admires tradition | ||
− | | rowspan=3 | Receives happy [[thought]] | + | | rowspan=3 | Receives happy [[thought]] when talking to [[Champion]] (or other position with {{token|BUILD_MORALE|position}}) |
|- | |- | ||
| 10 - 24 || prefers stability and security to ambiguity and disorder | | 10 - 24 || prefers stability and security to ambiguity and disorder | ||
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! rowspan=6 | STRAIGHTFORWARDNESS | ! rowspan=6 | STRAIGHTFORWARDNESS | ||
| 91 - 100 || is incredibly frank and candid in dealings with others | | 91 - 100 || is incredibly frank and candid in dealings with others | ||
− | | rowspan=3 | Cannot gain [[Flatterer]] experience | + | | rowspan=3 | Cannot gain [[Flatterer]] experience |
|- | |- | ||
| 76 - 90 || is very straightforward with others | | 76 - 90 || is very straightforward with others | ||
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|- | |- | ||
| 25 - 39 || is guarded in relationships with others | | 25 - 39 || is guarded in relationships with others | ||
− | | rowspan=3 | Cannot gain [[Consoler]] experience<br />Can gain [[Liar]] experience | + | | rowspan=3 | Cannot gain [[Consoler]] experience<br />Can gain [[Liar]] experience |
|- | |- | ||
| 10 - 24 || is not straightforward when dealing with others | | 10 - 24 || is not straightforward when dealing with others | ||
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|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | ALTRUISM | + | ! rowspan=6 | ''ALTRUISM''† |
| 91 - 100 || is truly fulfilled by assisting those in need | | 91 - 100 || is truly fulfilled by assisting those in need | ||
− | | rowspan=3 | Receives happy [[thought]] from rescuing wounded | + | | rowspan=3 | Receives happy [[thought]] from rescuing wounded or bringing food/water |
|- | |- | ||
| 76 - 90 || finds helping others very rewarding | | 76 - 90 || finds helping others very rewarding | ||
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|- | |- | ||
| 25 - 39 || does not go out of (his) way to help others | | 25 - 39 || does not go out of (his) way to help others | ||
− | | rowspan=3 | Receives unhappy [[thought]] from rescuing wounded | + | | rowspan=3 | Receives unhappy [[thought]] from rescuing wounded or bringing food/water |
|- | |- | ||
| 10 - 24 || dislikes helping others | | 10 - 24 || dislikes helping others | ||
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|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
! rowspan=6 | COOPERATION | ! rowspan=6 | COOPERATION | ||
− | | 91 - 100 || sacrifices (his) own needs to get along with others | + | | 91 - 100 || sacrifices (his) own needs to get along with others |
| rowspan=3 | Cannot gain [[Intimidator]] experience | | rowspan=3 | Cannot gain [[Intimidator]] experience | ||
|- | |- | ||
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|- | |- | ||
| 0 - 9 || would never deny (his) own needs just to compromise with somebody else | | 0 - 9 || would never deny (his) own needs just to compromise with somebody else | ||
− | |||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | MODESTY | + | ! rowspan=6 | ''MODESTY''† |
| 91 - 100 || would never claim to be better than somebody else | | 91 - 100 || would never claim to be better than somebody else | ||
|- | |- | ||
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|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | SYMPATHY | + | ! rowspan=6 | ''SYMPATHY''† |
| 91 - 100 || is incredibly compassionate and feels the pain of others | | 91 - 100 || is incredibly compassionate and feels the pain of others | ||
+ | | rowspan=3 | Intended to give an unhappy [[thought]] if a [[grudge]] dies; due to a bug, this does not work correctly | ||
|- | |- | ||
| 76 - 90 || is easily moved to pity | | 76 - 90 || is easily moved to pity | ||
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|- | |- | ||
| 25 - 39 || is not easily moved to pity | | 25 - 39 || is not easily moved to pity | ||
+ | | rowspan=3 | Intended to give a happy [[thought]] if a [[grudge]] dies; due to a bug, this does not work correctly | ||
|- | |- | ||
| 10 - 24 || is not affected by the suffering of others | | 10 - 24 || is not affected by the suffering of others | ||
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! rowspan=6 | SELF_EFFICACY | ! rowspan=6 | SELF_EFFICACY | ||
| 91 - 100 || is incredibly confident | | 91 - 100 || is incredibly confident | ||
+ | | rowspan=3 | During worldgen, more likely to declare wars even if they are unwinnable | ||
|- | |- | ||
| 76 - 90 || is very confident | | 76 - 90 || is very confident | ||
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|- | |- | ||
| 25 - 39 || lacks confidence | | 25 - 39 || lacks confidence | ||
+ | | rowspan=3 | During worldgen, less likely to declare wars frivolously | ||
|- | |- | ||
| 10 - 24 || does not feel effective in life | | 10 - 24 || does not feel effective in life | ||
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! rowspan=6 | ORDERLINESS | ! rowspan=6 | ORDERLINESS | ||
| 91 - 100 || loves to make lists and keep schedules | | 91 - 100 || loves to make lists and keep schedules | ||
+ | | rowspan=5 | More likely to store items in rooms | ||
|- | |- | ||
| 76 - 90 || tries to live a well-organized life | | 76 - 90 || tries to live a well-organized life | ||
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|- | |- | ||
| 0 - 9 || is completely disorganized | | 0 - 9 || is completely disorganized | ||
+ | | Never stores items in rooms | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | DUTIFULNESS | + | ! rowspan=6 | ''DUTIFULNESS''† |
| 91 - 100 || has a profound sense of duty and obligation | | 91 - 100 || has a profound sense of duty and obligation | ||
+ | | rowspan=3 | More likely to take part in personal [[training]] | ||
|- | |- | ||
| 76 - 90 || has a strong sense of duty | | 76 - 90 || has a strong sense of duty | ||
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|- | |- | ||
| 0 - 9 || hates rules, contracts and other confining elements in (his) life | | 0 - 9 || hates rules, contracts and other confining elements in (his) life | ||
+ | | Will not train unless forced | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | ACHIEVEMENT_STRIVING | + | ! rowspan=6 | ''ACHIEVEMENT_STRIVING''† |
| 91 - 100 || constantly strives for perfection | | 91 - 100 || constantly strives for perfection | ||
+ | | rowspan=3 | During worldgen, more likely to declare wars<br />More likely to take part in personal [[training]] | ||
|- | |- | ||
| 76 - 90 || thinks it is incredibly important to strive for excellence | | 76 - 90 || thinks it is incredibly important to strive for excellence | ||
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|- | |- | ||
| 25 - 39 || doesn't go out of (his) way to do more work than necessary | | 25 - 39 || doesn't go out of (his) way to do more work than necessary | ||
+ | | rowspan=3 | During worldgen, more likely to declare wars<br />If less than 10, will not train unless forced | ||
|- | |- | ||
| 10 - 24 || very rarely does more work than necessary | | 10 - 24 || very rarely does more work than necessary | ||
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|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | SELF_DISCIPLINE | + | ! rowspan=6 | SELF_DISCIPLINE |
| 91 - 100 || will persist in the face of any difficulty until the task is complete | | 91 - 100 || will persist in the face of any difficulty until the task is complete | ||
− | | rowspan= | + | | rowspan=3 | More likely to take part in personal [[training]] |
|- | |- | ||
| 76 - 90 || possesses great willpower | | 76 - 90 || possesses great willpower | ||
Line 461: | Line 468: | ||
|- | |- | ||
| 0 - 9 || rarely completes tasks and is often overcome by distractions | | 0 - 9 || rarely completes tasks and is often overcome by distractions | ||
+ | | Will not train unless forced | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
! rowspan=6 | CAUTIOUSNESS | ! rowspan=6 | CAUTIOUSNESS | ||
| 91 - 100 || thinks through every alternative and its consequences before acting | | 91 - 100 || thinks through every alternative and its consequences before acting | ||
+ | | rowspan=3 | During worldgen, less likely to declare wars<br />Less likely to initiate attacks while [[sparring]] | ||
|- | |- | ||
| 76 - 90 || is extremely cautious | | 76 - 90 || is extremely cautious | ||
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|- | |- | ||
| 25 - 39 || often does the first thing that comes to mind | | 25 - 39 || often does the first thing that comes to mind | ||
+ | | rowspan=3 | During worldgen, more likely to declare wars<br />More likely to initiate attacks while [[sparring]] | ||
|- | |- | ||
| 10 - 24 || acts impulsively | | 10 - 24 || acts impulsively | ||
|- | |- | ||
| 0 - 9 || always acts without considering alternatives or thinking through possibilities | | 0 - 9 || always acts without considering alternatives or thinking through possibilities | ||
+ | |} | ||
− | |} | + | Traits marked with "†" will influence relationships between dwarves - similar values will lead to [[friend]]ship and [[lover|romance]], while differing values will lead to [[grudge]]s. |
+ | |||
+ | Personality traits determine the psychological profile of each race. Trait ranges can be defined in Creature definitions as follows: | ||
+ | :[PERSONALITY:name:min:avg:max] | ||
+ | :: "name" is the personality trait | ||
+ | :: "min" is the minimum value for an individual | ||
+ | :: "avg" is the average for a race | ||
+ | :: "max" is the maximum value for an individual. | ||
+ | Races without the tags for a certain field have a full range of values, presumably with an average value of 50. | ||
+ | |||
+ | {{Category|Dwarves}} | ||
+ | {{Category|Modding}} | ||
+ | {{Category|Tokens}} |
Latest revision as of 21:22, 25 September 2024
This article is about an older version of DF. |
A dwarf's personality traits can be seen in that dwarf's profile, which can be viewed by selecting that dwarf on the map with view, p, z, Enter ), or from the unit menu with view, Enter.
The profile shows (from top to bottom) a dwarf's:
- recent good/bad thoughts
- relationships with other notable figures (romantic interests, spouses, family members, and any targets of worship)
- citizenship, group memberships, and any special positions held
- appearance
- physical attributes
- preferences
- mental attributes
- personality traits, mannerisms, and other special properties
- creature description (i.e. "A short, sturdy creature fond of drink and industry.")
- see each of those articles for a more complete discussion of them.
The personality traits of a dwarf are rated from 1 (lowest) to 100 (highest), but are categorized as below. A personality value between 40 and 60 is simply not noted in the profile. Without exception, every dwarf "needs alcohol to get through the working day".
- List of personality traits:
Token | Value | Description | Gameplay effects |
---|---|---|---|
ANXIETY | 91 - 100 | is a nervous wreck | More likely to go stark raving mad |
76 - 90 | is always tense and jittery | ||
61 - 75 | is often nervous | ||
25 - 39 | has a calm demeanor | ||
10 - 24 | has a very calm demeanor | ||
0 - 9 | has an incredibly calm demeanor | ||
ANGER | 91 - 100 | is in a constant state of internal rage | More likely to go berserk More likely to become enraged during combat During worldgen, more likely to declare wars even if they are unwinnable Values below 63 reduce the chances of throwing tantrums More likely to require pacification when unhappy |
76 - 90 | is very quick to anger | ||
61 - 75 | is quick to anger | ||
25 - 39 | is slow to anger | Will never become enraged during combat During worldgen, less likely to declare wars frivolously Values below 25 prevent the dwarf from throwing tantrums | |
10 - 24 | is very slow to anger | ||
0 - 9 | never becomes angry | ||
DEPRESSION | 91 - 100 | is frequently depressed | More likely to be stricken by melancholy More likely to require consolation when unhappy |
76 - 90 | is often sad and dejected | ||
61 - 75 | often feels discouraged | ||
25 - 39 | rarely feels discouraged | ||
10 - 24 | almost never feels discouraged | ||
0 - 9 | never feels discouraged | ||
SELF_CONSCIOUSNESS | 91 - 100 | is socially crippled by thoughts that everyone is watching and judging (him) | Cannot gain Comedian experience |
76 - 90 | is concerned about rejection and ridicule | ||
61 - 75 | is self-conscious | ||
25 - 39 | is comfortable in social situations | ||
10 - 24 | is very comfortable in social situations | ||
0 - 9 | is absolutely unfazed by the opinions of others | ||
IMMODERATION | 91 - 100 | is ruled by irresistible cravings and urges | Will become a "Drunk" during worldgen |
76 - 90 | feels strong urges and seeks short-term rewards | ||
61 - 75 | occasionally overindulges | ||
25 - 39 | doesn't often experience strong cravings or urges | ||
10 - 24 | only rarely feels strong cravings or urges | ||
0 - 9 | never feels tempted to overindulge in anything | ||
VULNERABILITY | 91 - 100 | becomes completely helpless in stressful situations | More likely to complain to the Mayor when unhappy Values below 63 reduce the chances of starting to throw tantrums and spiral toward insanity |
76 - 90 | cracks easily under pressure | ||
61 - 75 | doesn't handle stress well | ||
25 - 39 | can handle stress | ||
10 - 24 | is confident under pressure | Never throws tantrums or goes insane from being unhappy | |
0 - 9 | is impervious to the effects of stress | ||
FRIENDLINESS | 91 - 100 | genuinely likes others and openly expresses positive feelings toward them | More likely to make friends when talking. |
76 - 90 | makes friends quickly | ||
61 - 75 | is very friendly | ||
25 - 39 | is somewhat reserved | Cannot gain Conversationalist experience Will not form friendships if less than 10 in both people. | |
10 - 24 | is very distant and reserved | ||
0 - 9 | does not actively seek friendships and is incredibly distant and reserved | ||
GREGARIOUSNESS | 91 - 100 | truly treasures the company of others | More likely to join parties in progress More likely to require consolation when unhappy |
76 - 90 | enjoys being in crowds | ||
61 - 75 | enjoys the company of others | ||
25 - 39 | tends to avoid crowds | ||
10 - 24 | prefers to be alone | Will not throw parties Reduces certain skill rolls | |
0 - 9 | considers spending time alone much more important than associating with others | ||
ASSERTIVENESS | 91 - 100 | loves to take charge and direct activities | More likely to require pacification when unhappy |
76 - 90 | is very assertive | ||
61 - 75 | is assertive | ||
25 - 39 | is unassertive | Cannot gain Persuader experience Reduces skill rolls around making leadership decisions | |
10 - 24 | prefers that others handle the leadership roles | ||
0 - 9 | never speaks out or attempts to direct activities | ||
ACTIVITY_LEVEL | 91 - 100 | is constantly active and energetic | |
76 - 90 | is very energetic and active | ||
61 - 75 | is very active | ||
25 - 39 | is relaxed | ||
10 - 24 | lives life at a leisurely pace | ||
0 - 9 | can't be bothered with frantic, fast-paced living | ||
EXCITEMENT_SEEKING† | 91 - 100 | lives for risk and excitement | During worldgen, more likely to declare wars If greater than 75, Slaves or Civilians can join Adventurer party |
76 - 90 | is a risk-taker and a thrill-seeker | ||
61 - 75 | loves a good thrill | ||
25 - 39 | is not a risk-taker | During worldgen, less likely to declare wars | |
10 - 24 | doesn't need thrills or risks in life | ||
0 - 9 | is entirely averse to risk and excitement | ||
CHEERFULNESS† | 91 - 100 | often feels filled with joy | |
76 - 90 | can be very happy and optimistic | ||
61 - 75 | is often cheerful | ||
25 - 39 | is rarely happy or enthusiastic | ||
10 - 24 | is a pessimist | ||
0 - 9 | is never optimistic or enthusiastic about anything | ||
IMAGINATION† | 91 - 100 | is bored by reality and has a wonderful imagination | |
76 - 90 | is incredibly creative | ||
61 - 75 | has a fertile imagination | ||
25 - 39 | isn't given to flights of fancy | ||
10 - 24 | is grounded in reality | ||
0 - 9 | is interested only in facts and the real world | ||
ARTISTIC_INTEREST† | 91 - 100 | can easily become absorbed in art and the beauty of the natural world | |
76 - 90 | greatly appreciates art and natural beauty | ||
61 - 75 | appreciates art and natural beauty | ||
25 - 39 | does not have a great aesthetic sensitivity | ||
10 - 24 | is not interested in art | ||
0 - 9 | is completely uninterested in art | ||
EMOTIONALITY | 91 - 100 | has a profound understanding of (his) own feelings | More likely to complain to the Mayor when unhappy |
76 - 90 | has a great awareness of (his) own emotions | ||
61 - 75 | has a good awareness of (his) own emotions | ||
25 - 39 | tends not to openly express emotions | ||
10 - 24 | is mostly unaware of (his) own emotions and rarely expresses them | ||
0 - 9 | does not display (his) own emotions and has no awareness of them | ||
ADVENTUROUSNESS† | 91 - 100 | is highly adventurous and loves fresh experiences | Slaves or Civilians can join Adventurer party |
76 - 90 | is eager for new experiences | ||
61 - 75 | likes to try new things | ||
25 - 39 | prefers familiar routines | ||
10 - 24 | is uncomfortable with change | ||
0 - 9 | is resistant to change | ||
INTELLECTUAL_CURIOSITY† | 91 - 100 | is entranced by riddles and puzzles and loves to debate issues and ideas | |
76 - 90 | loves new and fresh ideas | ||
61 - 75 | is open-minded to new ideas | ||
25 - 39 | dislikes intellectual discussions | ||
10 - 24 | regards intellectual exercises as a waste of energy | ||
0 - 9 | is completely uninterested in ideas and debates over intellectual issues | ||
LIBERALISM† | 91 - 100 | revels in chaos and disorder | Receives unhappy thought when talking to Champion (or other position with [BUILD_MORALE] )
|
76 - 90 | loves to defy convention | ||
61 - 75 | is put off by authority and tradition | ||
25 - 39 | admires tradition | Receives happy thought when talking to Champion (or other position with [BUILD_MORALE] )
| |
10 - 24 | prefers stability and security to ambiguity and disorder | ||
0 - 9 | is an ardent believer in convention and traditional society | ||
TRUST | 91 - 100 | is naturally trustful of everybody | |
76 - 90 | is very trusting | ||
61 - 75 | is trusting | ||
25 - 39 | is slow to trust others | ||
10 - 24 | does not trust others | ||
0 - 9 | sees others as selfish and conniving | ||
STRAIGHTFORWARDNESS | 91 - 100 | is incredibly frank and candid in dealings with others | Cannot gain Flatterer experience |
76 - 90 | is very straightforward with others | ||
61 - 75 | is candid and sincere in dealings with others | ||
25 - 39 | is guarded in relationships with others | Cannot gain Consoler experience Can gain Liar experience | |
10 - 24 | is not straightforward when dealing with others | ||
0 - 9 | believes that some deception is necessary in relationships with others | ||
ALTRUISM† | 91 - 100 | is truly fulfilled by assisting those in need | Receives happy thought from rescuing wounded or bringing food/water |
76 - 90 | finds helping others very rewarding | ||
61 - 75 | finds helping others rewarding | ||
25 - 39 | does not go out of (his) way to help others | Receives unhappy thought from rescuing wounded or bringing food/water | |
10 - 24 | dislikes helping others | ||
0 - 9 | views helping others as an imposition on (his) time | ||
COOPERATION | 91 - 100 | sacrifices (his) own needs to get along with others | Cannot gain Intimidator experience |
76 - 90 | dislikes confrontations | ||
61 - 75 | is willing to compromise with others | ||
25 - 39 | doesn't like to compromise with others | Cannot gain Pacifier experience | |
10 - 24 | would rather intimidate others than compromise with them | ||
0 - 9 | would never deny (his) own needs just to compromise with somebody else | ||
MODESTY† | 91 - 100 | would never claim to be better than somebody else | |
76 - 90 | finds immodesty distasteful | ||
61 - 75 | is modest | ||
25 - 39 | is immodest | ||
10 - 24 | is very willing to compare (himself) favorably with others | ||
0 - 9 | would never shy away from an opportunity to say (he) is better than somebody else | ||
SYMPATHY† | 91 - 100 | is incredibly compassionate and feels the pain of others | Intended to give an unhappy thought if a grudge dies; due to a bug, this does not work correctly |
76 - 90 | is easily moved to pity | ||
61 - 75 | is compassionate | ||
25 - 39 | is not easily moved to pity | Intended to give a happy thought if a grudge dies; due to a bug, this does not work correctly | |
10 - 24 | is not affected by the suffering of others | ||
0 - 9 | would never let an objective judgement be tempered by mercy or pity | ||
SELF_EFFICACY | 91 - 100 | is incredibly confident | During worldgen, more likely to declare wars even if they are unwinnable |
76 - 90 | is very confident | ||
61 - 75 | is confident | ||
25 - 39 | lacks confidence | During worldgen, less likely to declare wars frivolously | |
10 - 24 | does not feel effective in life | ||
0 - 9 | always feels as if (he) is not in control of (his) life | ||
ORDERLINESS | 91 - 100 | loves to make lists and keep schedules | More likely to store items in rooms |
76 - 90 | tries to live a well-organized life | ||
61 - 75 | is organized | ||
25 - 39 | is disorganized | ||
10 - 24 | is very disorganized | ||
0 - 9 | is completely disorganized | Never stores items in rooms | |
DUTIFULNESS† | 91 - 100 | has a profound sense of duty and obligation | More likely to take part in personal training |
76 - 90 | has a strong sense of duty | ||
61 - 75 | has a sense of duty | ||
25 - 39 | finds rules confining | ||
10 - 24 | dislikes contracts and regulations | ||
0 - 9 | hates rules, contracts and other confining elements in (his) life | Will not train unless forced | |
ACHIEVEMENT_STRIVING† | 91 - 100 | constantly strives for perfection | During worldgen, more likely to declare wars More likely to take part in personal training |
76 - 90 | thinks it is incredibly important to strive for excellence | ||
61 - 75 | strives for excellence | ||
25 - 39 | doesn't go out of (his) way to do more work than necessary | During worldgen, more likely to declare wars If less than 10, will not train unless forced | |
10 - 24 | very rarely does more work than necessary | ||
0 - 9 | does the bare minimum necessary to accomplish the task at hand | ||
SELF_DISCIPLINE | 91 - 100 | will persist in the face of any difficulty until the task is complete | More likely to take part in personal training |
76 - 90 | possesses great willpower | ||
61 - 75 | is self-disciplined | ||
25 - 39 | is occasionally given to procrastination | ||
10 - 24 | has very little self-discipline | ||
0 - 9 | rarely completes tasks and is often overcome by distractions | Will not train unless forced | |
CAUTIOUSNESS | 91 - 100 | thinks through every alternative and its consequences before acting | During worldgen, less likely to declare wars Less likely to initiate attacks while sparring |
76 - 90 | is extremely cautious | ||
61 - 75 | takes time when making decisions | ||
25 - 39 | often does the first thing that comes to mind | During worldgen, more likely to declare wars More likely to initiate attacks while sparring | |
10 - 24 | acts impulsively | ||
0 - 9 | always acts without considering alternatives or thinking through possibilities |
Traits marked with "†" will influence relationships between dwarves - similar values will lead to friendship and romance, while differing values will lead to grudges.
Personality traits determine the psychological profile of each race. Trait ranges can be defined in Creature definitions as follows:
- [PERSONALITY:name:min:avg:max]
- "name" is the personality trait
- "min" is the minimum value for an individual
- "avg" is the average for a race
- "max" is the maximum value for an individual.
Races without the tags for a certain field have a full range of values, presumably with an average value of 50.