- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Masterwork:Bard playing in the tavern/raw"
(Created page with " <noinclude>{{raw header|creature}}</noinclude> [CREATURE:MUSICIAN] [CREATURE_CLASS:ALL_CREATURES][DESCRIPTION:A dwarf boosting the morale of nearby fellows. Bards do not leav...") |
m (→top) |
||
Line 1: | Line 1: | ||
− | |||
<noinclude>{{raw header|creature}}</noinclude> | <noinclude>{{raw header|creature}}</noinclude> | ||
[CREATURE:MUSICIAN] | [CREATURE:MUSICIAN] | ||
Line 189: | Line 188: | ||
[CDI:TARGET_RANGE:A:25] | [CDI:TARGET_RANGE:A:25] | ||
[CDI:VERB:play the music of Erich Zann, beautiful, but horrible to behold *SHORT NAUSEA, THEN DISEASE RESISTANCE*:plays the music of Erich Zann, beautiful, but horrible to behold *SHORT NAUSEA, THEN DISEASE RESISTANCE*:NA] | [CDI:VERB:play the music of Erich Zann, beautiful, but horrible to behold *SHORT NAUSEA, THEN DISEASE RESISTANCE*:plays the music of Erich Zann, beautiful, but horrible to behold *SHORT NAUSEA, THEN DISEASE RESISTANCE*:NA] | ||
− | [CDI:TARGET_VERB:are sick, but know nothing can be worse | + | [CDI:TARGET_VERB:are sick, but know nothing can be worse than the longing they just experienced *SHORT NAUSEA, THEN DISEASE RESISTANCE*:is sick, but knows nothing can be worse than the longing he just experienced *SHORT NAUSEA, THEN DISEASE RESISTANCE*] |
[CDI:MAX_TARGET_NUMBER:A:125] | [CDI:MAX_TARGET_NUMBER:A:125] | ||
[CDI:FREE_ACTION] | [CDI:FREE_ACTION] |
Latest revision as of 20:37, 23 June 2017
[CREATURE:MUSICIAN] [CREATURE_CLASS:ALL_CREATURES][DESCRIPTION:A dwarf boosting the morale of nearby fellows. Bards do not leave the tavern while playing, but will defend themselves if attacked. They play for one month and all dwarves within a 25 tile radius will get the bonus of their song for one month.] [NAME:bard playing in the tavern:bards playing in the tavern:dwarven] [CASTE_NAME:bard playing in the tavern:bards playing in the tavern:dwarven] [CREATURE_TILE:'d'][COLOR:7:0:0] [CREATURE_SOLDIER_TILE:64] [INTELLIGENT][IMMOBILE] [CANOPENDOORS] [BENIGN][NO_EAT][NO_DRINK][NO_SLEEP] [PREFSTRING:great ability as targets for thrown mugs] [BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:OUTERBRAIN:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE] [BODY_DETAIL_PLAN:COMMON_ANIMAL_MATERIALS] [BODY_DETAIL_PLAN:COMMON_ANIMAL_TISSUES] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE] [BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS] [USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE] [USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT] [USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE] [USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT] [TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT] [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART] [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT] [TL_MAJOR_ARTERIES] [BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES] [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_RELSIZES] [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE] [TENDONS:CREATURE_MAT:ANIMAL:SINEW:200] [LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200] [HAS_NERVES] [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] [BLOOD:CREATURE_MAT:DWARF:BLOOD:LIQUID] [CREATURE_CLASS:GENERAL_POISON] [GETS_WOUND_INFECTIONS] [GETS_INFECTIONS_FROM_ROT] [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE] [PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID] [BODY_SIZE:1:0:70000]
[MAXAGE:60:120] [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK_VERB:punch:punches] [ATTACK_CONTACT_PERC:100] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:MAIN] [ATTACK:KICK:BODYPART:BY_TYPE:STANCE] [ATTACK_SKILL:STANCE_STRIKE] [ATTACK_VERB:kick:kicks] [ATTACK_CONTACT_PERC:100] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:SECOND] [ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK_VERB:scratch:scratches] [ATTACK_CONTACT_PERC:100] [ATTACK_PENETRATION_PERC:100] [ATTACK_FLAG_EDGE] [ATTACK_PRIORITY:SECOND] [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH] [ATTACK_SKILL:BITE] [ATTACK_VERB:bite:bites] [ATTACK_CONTACT_PERC:100] [ATTACK_PENETRATION_PERC:100] [ATTACK_FLAG_EDGE] [ATTACK_PRIORITY:SECOND] [ATTACK_FLAG_CANLATCH]
[CASTE:MUSIC_BATTLE] [CASTE_NAME:bard playing a battle song in the tavern:bards playing a battle song in the tavern:dwarven] [DESCRIPTION:A dwarf boosting the morale of nearby fellows. Bards do not leave the tavern while playing, but will defend themselves if attacked. They play for one month and all dwarves within a 25 tile radius will get the bonus of their song for one month.] [CASTE:MUSIC_SPEED] [CASTE_NAME:bard playing a quick jig in the tavern:bards playing a quick jig in the tavern:dwarven] [DESCRIPTION:A dwarf boosting the morale of nearby fellows. Bards do not leave the tavern while playing, but will defend themselves if attacked. They play for one month and all dwarves within a 25 tile radius will get the bonus of their song for one month.] [CASTE:MUSIC_COURAGE] [CASTE_NAME:bard playing a hymn of courage in the tavern:bards playing a hymn of courage in the tavern:dwarven] [DESCRIPTION:A dwarf boosting the morale of nearby fellows. Bards do not leave the tavern while playing, but will defend themselves if attacked. They play for one month and all dwarves within a 25 tile radius will get the bonus of their song for one month.] [CASTE:MUSIC_SLEEP] [CASTE_NAME:bard playing a sleeping song in the tavern:bards playing a sleeping song in the tavern:dwarven] [DESCRIPTION:A dwarf boosting the morale of nearby fellows. Bards do not leave the tavern while playing, but will defend themselves if attacked. They play for one month and all dwarves within a 25 tile radius will get the bonus of their song for one month.] [CASTE:MUSIC_NOSLEEP] [CASTE_NAME:bard playing a motivating song in the tavern:bards playing a motivating song in the tavern:dwarven] [DESCRIPTION:A dwarf boosting the morale of nearby fellows. Bards do not leave the tavern while playing, but will defend themselves if attacked. They play for one month and all dwarves within a 25 tile radius will get the bonus of their song for one month.] [CASTE:MUSIC_NOFOOD] [CASTE_NAME:bard playing a sustaining song in the tavern:bards playing a sustaining song in the tavern:dwarven] [DESCRIPTION:A dwarf boosting the morale of nearby fellows. Bards do not leave the tavern while playing, but will defend themselves if attacked. They play for one month and all dwarves within a 25 tile radius will get the bonus of their song for one month.] [CASTE:MUSIC_CLEAN] [CASTE_NAME:bard playing a bristling clean tune in the tavern:bards playing a bristling clean tune in the tavern:dwarven] [DESCRIPTION:A dwarf boosting the morale of nearby fellows. Bards do not leave the tavern while playing, but will defend themselves if attacked. They play for one month and all dwarves within a 25 tile radius will get the bonus of their song for one month.] [CASTE:MUSIC_HORROR] [CASTE_NAME:bard playing the music of eric zann in the tavern:bards playing the music of eric zann in the tavern:dwarven] [DESCRIPTION:A dwarf boosting the morale of nearby fellows. Bards do not leave the tavern while playing, but will defend themselves if attacked. They play for one month and all dwarves within a 25 tile radius will get the bonus of their song for one month.] [CASTE:MUSIC_UNDEAD] [CASTE_NAME:bard rattling the bonerattle in the tavern:bards rattling the bonerattle in the tavern:dwarven] [DESCRIPTION:A dwarf boosting the morale of nearby fellows. Bards do not leave the tavern while playing, but will defend themselves if attacked. They play for one month and all dwarves within a 25 tile radius will get the bonus of their song for one month.] [CASTE:MUSIC_NOEMOTION] [CASTE_NAME:bard playing a commanding song in the tavern:bards playing a commanding song in the tavern:dwarven] [DESCRIPTION:A dwarf boosting the morale of nearby fellows. Bards do not leave the tavern while playing, but will defend themselves if attacked. They play for one month and all dwarves within a 25 tile radius will get the bonus of their song for one month.] [CASTE:MUSIC_LUCK] [CASTE_NAME:bard playing a ballad of luck in the tavern:bards playing a ballad of luck in the tavern:dwarven] [DESCRIPTION:A dwarf boosting the morale of nearby fellows. Bards do not leave the tavern while playing, but will defend themselves if attacked. They play for one month and all dwarves within a 25 tile radius will get the bonus of their song for one month.] [CASTE:MUSIC_ANGER] [CASTE_NAME:bard playing an angry song in the tavern:bards playing an angry song in the tavern:dwarven] [DESCRIPTION:A dwarf boosting the morale of nearby fellows. Bards do not leave the tavern while playing, but will defend themselves if attacked. They play for one month and all dwarves within a 25 tile radius will get the bonus of their song for one month.]
[SELECT_CASTE:MUSIC_BATTLE] [CAN_DO_INTERACTION:MUSIC_BATTLE]
[CDI:ADV_NAME:Bow] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:25]
[CDI:VERB:play "Dwarves of Steel" *+15% STRENGTH AND ENDURANCE*:plays "Dwarves of Steel" *+15% STRENGTH AND ENDURANCE*:NA]
[CDI:TARGET_VERB:feel the power of Metal in them *+15% STRENGTH AND ENDURANCE* :feels the power of Metal in him *+15% STRENGTH AND ENDURANCE*] [CDI:MAX_TARGET_NUMBER:A:125] [CDI:FREE_ACTION]
[SELECT_CASTE:MUSIC_SPEED] [CAN_DO_INTERACTION:MUSIC_SPEED]
[CDI:ADV_NAME:Bow] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:25] [CDI:VERB:play "The Dwarf and the Maid" *+25% SPEED*:plays "The Dwarf and the Maid" *+25% SPEED*:NA] [CDI:TARGET_VERB:move faster to the tact of the music *+25% SPEED*:moves faster to the tact of the music *+25% SPEED*] [CDI:MAX_TARGET_NUMBER:A:125] [CDI:FREE_ACTION]
[SELECT_CASTE:MUSIC_COURAGE] [CAN_DO_INTERACTION:MUSIC_COURAGE]
[CDI:ADV_NAME:Bow] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:25]
[CDI:VERB:play "Hymn of the Mountainhomes" *NOFEAR*:plays "Hymn of the Mountainhomes" *NOFEAR*:NA]
[CDI:TARGET_VERB:are encouraged by the song about home *NOFEAR*:is encouraged by the song about home *NOFEAR*] [CDI:MAX_TARGET_NUMBER:A:125] [CDI:FREE_ACTION]
[SELECT_CASTE:MUSIC_SLEEP] [CAN_DO_INTERACTION:MUSIC_SLEEP]
[CDI:ADV_NAME:Bow] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:25]
[CDI:VERB:play "Sleep now safe, sleep deep in stone" *FALL ASLEEP*:plays "Sleep now safe, sleep deep in stone" *FALL ASLEEP*:NA]
[CDI:TARGET_VERB:are feeling sleepy all of a sudden and ...*FALL ASLEEP*:is feeling sleepy all of a sudden and ...*FALL ASLEEP*] [CDI:MAX_TARGET_NUMBER:A:125] [CDI:FREE_ACTION]
[SELECT_CASTE:MUSIC_NOSLEEP] [CAN_DO_INTERACTION:MUSIC_NOSLEEP]
[CDI:ADV_NAME:Bow] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:25]
[CDI:VERB:play "The endless labor of Atlas" *NOSLEEP*:plays "The endless labor of Atlas" *NOSLEEP*:NA]
[CDI:TARGET_VERB:are motivated to give their best, no matter how tired *NOSLEEP*:is motivated to give his best, no matter how tired *NOSLEEP*] [CDI:MAX_TARGET_NUMBER:A:125] [CDI:FREE_ACTION]
[SELECT_CASTE:MUSIC_NOFOOD] [CAN_DO_INTERACTION:MUSIC_NOFOOD]
[CDI:ADV_NAME:Bow] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:25]
[CDI:VERB:play "Hunger is an illusion" by the great dwarven philosopher Urist McUrist *NOFOOD/DRINK*:plays "Hunger is an illusion" by the great dwarven philosopher Urist McUrist *NOFOOD/DRINK*:NA]
[CDI:TARGET_VERB:do no longer feel hunger or thirst*NOFOOD/DRINK*:does no longer feel hunger or thirst*NOFOOD/DRINK*] [CDI:MAX_TARGET_NUMBER:A:125] [CDI:FREE_ACTION]
[SELECT_CASTE:MUSIC_CLEAN] [CAN_DO_INTERACTION:MUSIC_CLEAN]
[CDI:ADV_NAME:Bow] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:25]
[CDI:VERB:play a perfect tone *CLEANED OF COVERINGS*:plays a perfect tone *CLEANED OF COVERINGS*:NA]
[CDI:TARGET_VERB:are cleaned, but look slightly confused *CLEANED OF COVERINGS*:is cleaned, but looks slightly confused *CLEANED OF COVERINGS*] [CDI:MAX_TARGET_NUMBER:A:125] [CDI:FREE_ACTION]
[SELECT_CASTE:MUSIC_HORROR] [CAN_DO_INTERACTION:MUSIC_HORROR]
[CDI:ADV_NAME:Bow] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:25]
[CDI:VERB:play the music of Erich Zann, beautiful, but horrible to behold *SHORT NAUSEA, THEN DISEASE RESISTANCE*:plays the music of Erich Zann, beautiful, but horrible to behold *SHORT NAUSEA, THEN DISEASE RESISTANCE*:NA]
[CDI:TARGET_VERB:are sick, but know nothing can be worse than the longing they just experienced *SHORT NAUSEA, THEN DISEASE RESISTANCE*:is sick, but knows nothing can be worse than the longing he just experienced *SHORT NAUSEA, THEN DISEASE RESISTANCE*] [CDI:MAX_TARGET_NUMBER:A:125] [CDI:FREE_ACTION]
[SELECT_CASTE:MUSIC_UNDEAD] [CAN_DO_INTERACTION:RAISE_CORPSE_FRIENDLY]
[CDI:ADV_NAME:Bow] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:25]
[CDI:VERB:shake the bonerattle, which emits a strange resonating tone *RAISES ALL DEAD*:shakes the bonerattle, which emits a strange resonating tone *RAISES ALL DEAD*:NA]
[CDI:TARGET_VERB:are coming to life *RAISES ALL DEAD*:is coming back from the dead to haunt the living *RAISES ALL DEAD*] [CDI:MAX_TARGET_NUMBER:A:125] [CDI:FREE_ACTION]
[SELECT_CASTE:MUSIC_NOEMOTION] [CAN_DO_INTERACTION:MUSIC_NOEMOTION]
[CDI:ADV_NAME:Bow] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:25]
[CDI:VERB:play a commanding tone on the horn *NO EMOTION*:plays a commanding tone on the horn *NO EMOTION*:NA]
[CDI:TARGET_VERB:are slowed down and stop to think, shoving any emotion aside *NO EMOTION*:is slowed down and stops to think, shoving any emotion aside *NO EMOTION*] [CDI:MAX_TARGET_NUMBER:A:125] [CDI:FREE_ACTION]
[SELECT_CASTE:MUSIC_LUCK] [CAN_DO_INTERACTION:MUSIC_LUCK]
[CDI:ADV_NAME:Bow] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:25]
[CDI:VERB:sing about the adventures of Rincewind and the lady that protects him *200% LUCK*:sings about the adventures of Rincewind and the lady that protects him*200% LUCK*:NA]
[CDI:TARGET_VERB:are feeling lucky by hearing that old story again*200% LUCK*:is feeling lucky after he heard that story again*200% LUCK*] [CDI:MAX_TARGET_NUMBER:A:125] [CDI:FREE_ACTION]
[SELECT_CASTE:MUSIC_ANGER] [CAN_DO_INTERACTION:MUSIC_ANGER]
[CDI:ADV_NAME:Bow] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:25]
[CDI:VERB:play "The Defeat at Boatmurdered" about an old battle that was lost *LIKES FIGHTING*:plays "The Defeat at Boatmurdered" about an old battle that was lost *LIKES FIGHTING*:NA]
[CDI:TARGET_VERB:are remembered of their old hatred and cant await to fight *LIKES FIGHTING*:is remembered of his old hatred and cant await to fight *LIKES FIGHTING*] [CDI:MAX_TARGET_NUMBER:A:125] [CDI:FREE_ACTION]