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Difference between revisions of "DF2014:String dump/raw"

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−
Fatal Error
+
<pre>
−
Out of memory - aborting
+
<hfid>
−
WinMain() error
+
<entity_id>
−
DDRAW.DLL
+
</entity_id>
−
TRANS_NAME
+
<site_id>
−
FIRST_NAME
+
</site_id>
−
PRO_POS
+
<skill_at_time>
−
PRO_OBJ
+
</skill_at_time>
−
PRO_SUB
+
<historical_event>
−
PRO_REF
+
<id>
−
invalid string position
+
</id>
−
string too long
+
<year>
−
vector<T> too long
+
</year>
−
Activity
+
<seconds72>
−
Training Session
+
</seconds72>
−
Activity Event
+
<type>create entity position</type>
−
embraces
+
</historical_event>
−
The
+
<type>assume identity</type>
−
empty
+
<trickster_hfid>
−
empties
+
</trickster_hfid>
−
pick up
+
<identity_id>
−
picks up
+
</identity_id>
−
Go to Combat Training
+
<target_enid>
−
Organize Combat Training
+
</target_enid>
−
Lead Combat Training
+
<type>masterpiece lost</type>
−
Wait for Combat Training
+
<type>masterpiece engraving</type>
−
Go to
+
<type>masterpiece food</type>
−
Demonstration
+
<type>masterpiece item improvement</type>
−
Organize
+
<type>masterpiece dye</type>
−
Lead
+
<type>masterpiece item</type>
−
Wait for
+
<type>masterpiece arch constructed</type>
−
Watch
+
<type>masterpiece arch design</type>
−
Go to Individual Combat Drill
+
<type>regionpop incorporated into entity</type>
−
Individual Combat Drill
+
<pop_race>
−
/Resting
+
</pop_race>
−
Go to Sparring Match
+
<pop_number_moved>
−
Spar
+
</pop_number_moved>
−
Go to Sparring Practice
+
<pop_srid>
−
Watch Sparring Practice
+
</pop_srid>
−
Archery Practice
+
<pop_flid>
−
and
+
</pop_flid>
−
We should have made it there by now.
+
<join_entity_id>
−
We should be making better progress.
+
</join_entity_id>
−
We are going the wrong way.
+
<type>artifact recovered</type>
−
We have arrived at our destination.
+
<artifact_id>
−
The oppressor has been overthrown!
+
</artifact_id>
−
We must not abandon
+
<unit_id>
−
We must go back.
+
</unit_id>
−
Empty announcement
+
<hist_figure_id>
−
Your
+
</hist_figure_id>
−
spinning
+
</structure_id>
−
flying
+
<subregion_id>
−
, but it is deflected by
+
</subregion_id>
−
by the
+
<feature_layer_id>
−
in the
+
<type>artifact transformed</type>
−
from behind
+
<new_artifact_id>
−
from the side
+
</new_artifact_id>
−
with
+
<old_artifact_id>
−
, but the attack is deflected by
+
</old_artifact_id>
−
, lightly tapping the target!
+
<type>artifact stored</type>
−
, but there is no force!
+
<type>artifact hidden</type>
−
, but it passes right through!
+
<type>trade</type>
−
, but the attack passes right through!
+
<trader_hfid>
−
, but it glances away!
+
</trader_hfid>
−
, but the attack glances away!
+
<trader_entity_id>
−
and the severed part sails off in an arc!
+
</trader_entity_id>
−
the
+
<source_site_id>
−
the part
+
</source_site_id>
−
is smashed into the body, an unrecognizable mass!
+
<dest_site_id>
−
splits in gore!
+
</dest_site_id>
−
collapses!
+
<production_zone_id>
−
the injured part
+
</production_zone_id>
−
is ripped into loose shreds!
+
<allotment>
−
is torn apart!
+
</allotment>
−
and it is mostly cut away from the rest of the torso!
+
<allotment_index>
−
is cloven asunder!
+
</allotment_index>
−
explodes into gore!
+
<account_shift>
−
collapses into a lump of gore!
+
</account_shift>
−
is crushed!
+
<type>gamble</type>
−
passing through a hole in the
+
<gambler_hfid>
−
main part
+
</gambler_hfid>
−
jamming the
+
<old_account>
−
part
+
</old_account>
−
out of the wound
+
<new_account>
−
through the
+
</new_account>
−
tearing
+
<type>agreement void</type>
−
tearing apart
+
<type>body abused</type>
−
shattering
+
<coords>
−
chipping
+
<type>diplomat lost</type>
−
fracturing
+
<type>peace accepted</type>
−
denting
+
<type>site dispute</type>
−
bruising
+
<dispute>
−
the
+
grazing rights
−
apart
+
rights-of-way
−
and
+
livestock ownership
−
tearing apart
+
</dispute>
−
shattering
+
<entity_id_1>
−
tearing
+
</entity_id_1>
−
chipping
+
<entity_id_2>
−
fracturing
+
</entity_id_2>
−
denting
+
<site_id_1>
−
bruising
+
</site_id_1>
−
breaking away
+
<site_id_2>
−
most of
+
</site_id_2>
−
half of
+
<type>agreement made</type>
−
a piece of
+
<type>agreement rejected</type>
−
the rest of
+
<type>agreement concluded</type>
−
through a hole in the
+
<type>first contact failed</type>
−
through the
+
<contactor_enid>
−
and spilling
+
</contactor_enid>
−
your
+
<rejector_enid>
−
fetid
+
</rejector_enid>
−
rotten
+
<type>first contact</type>
−
decomposing
+
<contacted_enid>
−
rancid
+
</contacted_enid>
−
stinking
+
<type>remove hf site link</type>
−
filthy
+
<type>add hf site link</type>
−
reeking
+
<type>remove hf hf link</type>
−
foul
+
<hfid_target>
−
The geldables have been torn away!
+
</hfid_target>
−
It is a gelding strike!
+
<type>add hf hf link</type>
−
It is a gelding blow!
+
<type>change hf job</type>
−
a major artery
+
<type>hf confronted</type>
−
an artery
+
<situation>
−
has been opened by the attack
+
general suspicion
−
many nerves
+
</situation>
−
a motor nerve
+
<reason>ageless</reason>
−
a sensory nerve
+
<reason>murder</reason>
−
have
+
<type>change hf body state</type>
−
been severed
+
<body_state>
−
a ligament
+
active
−
has been
+
buried at site
−
torn
+
unburied at site
−
sprained
+
unburied at battlefield
−
bruised
+
unburied at subregion
−
a tendon
+
unburied at feature layer
−
strained
+
entombed at site
−
attack is interrupted!
+
</body_state>
−
have
+
<type>entity alliance formed</type>
−
has
+
<initiating_enid>
−
become enraged!
+
</initiating_enid>
−
has lodged firmly in the wound!
+
<joining_enid>
−
latch on firmly
+
</joining_enid>
−
latches on firmly
+
<type>entity breach feature layer</type>
−
to
+
<site_entity_id>
−
latch on firmly!
+
</site_entity_id>
−
latches on firmly!
+
<civ_entity_id>
−
are
+
</civ_entity_id>
−
propelled away by the force of the blow!
+
<type>entity persecuted</type>
−
been knocked unconscious!
+
<persecutor_hfid>
−
been stunned again!
+
</persecutor_hfid>
−
been stunned!
+
<persecutor_enid>
−
having more trouble breathing!
+
</persecutor_enid>
−
having trouble breathing!
+
<expelled_hfid>
−
feel
+
</expelled_hfid>
−
looks
+
<expelled_creature>
−
even more sick!
+
</expelled_creature>
−
sick!
+
<expelled_pop_id>
−
is injected into the
+
</expelled_pop_id>
−
crumbles over the
+
<expelled_number>
−
splatters over the
+
</expelled_number>
−
flows over the
+
<property_confiscated_from_hfid>
−
pours over the
+
</property_confiscated_from_hfid>
−
is sucked out of the wound!
+
<destroyed_structure_id>
−
Press
+
</destroyed_structure_id>
−
for more
+
<shrine_amount_destroyed>
−
to close window
+
</shrine_amount_destroyed>
−
item
+
<type>entity equipment purchase</type>
−
The dead walk.  Hide while you still can!
+
<new_equipment_level>
−
A vile force of darkness has arrived!
+
</new_equipment_level>
−
The enemy have come and are laying siege to the fortress.
+
<type>add hf entity honor</type>
−
An army is invading!
+
<honor_id>
−
army is located out of bounds: teleporting
+
</honor_id>
−
FORCED_ADMINISTRATOR
+
<type>entity expels hf</type>
−
overlord
+
<type>hfs formed reputation relationship</type>
−
overlords
+
<hfid1>
−
Empty biased index vector
+
</hfid1>
−
Biased index vector computation error
+
<identity_id1>
−
data
+
</identity_id1>
−
data/save
+
<hfid2>
−
data/save/current
+
</hfid2>
−
data/save/current/art_image-
+
<identity_id2>
−
.dat
+
</identity_id2>
−
art_image-
+
<hf_rep_1_of_2>
−
data/save/current/
+
</hf_rep_1_of_2>
−
data/save/
+
<hf_rep_2_of_1>
−
is
+
</hf_rep_2_of_1>
−
are
+
<type>hf abducted</type>
−
prostrating
+
<target_hfid>
−
themselves
+
</target_hfid>
−
before
+
<snatcher_hfid>
−
torturing
+
</snatcher_hfid>
−
committing a depraved act upon
+
<type>hf reunion</type>
−
devouring
+
<group_1_hfid>
−
admiring
+
</group_1_hfid>
−
burning
+
<group_2_hfid>
−
shooting
+
</group_2_hfid>
−
surrounded by
+
<type>hf new pet</type>
−
massacring
+
<group_hfid>
−
fighting with
+
</group_hfid>
−
greeting
+
<type>hf reach summit</type>
−
refusing
+
<type>hf simple battle event</type>
−
speaking with
+
<subtype>
−
embracing
+
subdued
−
striking down
+
scuffle
−
raising
+
attacked
−
hiding
+
surprised
−
praying to
+
ambushed
−
contemplating
+
happen upon
−
cooking
+
corner
−
engraving
+
confront
−
impaled on
+
got into a brawl
−
being flayed by
+
2 lost after receiving wounds
−
hanging from
+
2 lost after giving wounds
−
being mutilated by
+
2 lost after mutual wounds
−
praying
+
</subtype>
−
weeping
+
<type>creature devoured</type>
−
cringing
+
<type>insurrection started</type>
−
screaming
+
<target_civ_id>
−
being tortured
+
</target_civ_id>
−
committing a depraved act
+
<outcome>
−
making a submissive gesture
+
leadership overthrown
−
in a fetal position
+
population gone
−
smeared out into a spiral
+
</outcome>
−
falling
+
<type>ceremony</type>
−
dead
+
<civ_id>
−
laughing
+
</civ_id>
−
being shot
+
<occasion_id>
−
making a plaintive gesture
+
</occasion_id>
−
melting
+
<schedule_id>
−
burning
+
</schedule_id>
−
looks
+
<type>procession</type>
−
look
+
<type>competition</type>
−
dejected
+
<winner_hfid>
−
terrified
+
</winner_hfid>
−
offended
+
<competitor_hfid>
−
confused
+
</competitor_hfid>
−
suffering
+
<type>performance</type>
−
withering away
+
<type>created world construction</type>
−
striking a menacing pose
+
<site_civ_id>
−
striking a triumphant pose
+
</site_civ_id>
−
laboring
+
<wcid>
−
traveling
+
</wcid>
−
contemplating
+
<master_wcid>
−
cooking
+
</master_wcid>
−
engraving
+
<site_id1>
−
unnaturally contorted
+
</site_id1>
−
being flayed
+
<site_id2>
−
being mutilated
+
</site_id2>
−
two
+
<type>hf razed structure</type>
−
three
+
<hist_fig_id>
−
four
+
</hist_fig_id>
−
five
+
<type>razed structure</type>
−
Untitled
+
<type>replaced structure</type>
−
, the deity of
+
<old_ab_id>
−
, depicted as a
+
</old_ab_id>
−
skeletal
+
<new_ab_id>
−
rotting
+
</new_ab_id>
−
ghostly
+
<type>hf destroyed site</type>
−
female
+
<attacker_hfid>
−
male
+
</attacker_hfid>
−
the deity of
+
<defender_civ_id>
−
bad cast
+
</defender_civ_id>
−
errorlog.txt
+
<type>hf attacked site</type>
−
gamelog.txt
+
<type>spotted leaving site</type>
−
negative
+
<spotter_hfid>
−
zero
+
</spotter_hfid>
−
three
+
<leaver_civ_id>
−
four
+
</leaver_civ_id>
−
five
+
<type>site surrendered</type>
−
seven
+
<attacker_civ_id>
−
eight
+
</attacker_civ_id>
−
nine
+
<type>site taken over</type>
−
eleven
+
<new_site_civ_id>
−
twelve
+
</new_site_civ_id>
−
thirteen
+
<type>new site leader</type>
−
fourteen
+
<new_leader_hfid>
−
fifteen
+
</new_leader_hfid>
−
sixteen
+
<type>sneak into site</type>
−
seventeen
+
<type>entity fled site</type>
−
eighteen
+
<fled_civ_id>
−
nineteen
+
</fled_civ_id>
−
billion
+
<type>entity rampaged in site</type>
−
million
+
<rampage_civ_id>
−
thousand
+
</rampage_civ_id>
−
hundred
+
<type>remove hf entity link</type>
−
twenty
+
<link>
−
thirty
+
former member
−
forty
+
former mercenary
−
fifty
+
slave
−
sixty
+
former slave
−
seventy
+
prisoner
−
eighty
+
former prisoner
−
ninety
+
enemy
−
Negative
+
criminal
−
Zeroth
+
former position
−
First
+
position claim
−
Second
+
squad
−
Third
+
former squad
−
Fourth
+
occupation
−
Fifth
+
former occupation
−
Sixth
+
resident
−
Seventh
+
</link>
−
Eighth
+
<position_id>
−
Ninth
+
</position_id>
−
Tenth
+
<type>hf enslaved</type>
−
Eleventh
+
<enslaved_hfid>
−
Twelfth
+
</enslaved_hfid>
−
Thirteenth
+
<seller_hfid>
−
Fourteenth
+
</seller_hfid>
−
Fifteenth
+
<payer_entity_id>
−
Sixteenth
+
</payer_entity_id>
−
Seventeenth
+
<moved_to_site_id>
−
Eighteenth
+
</moved_to_site_id>
−
Nineteenth
+
<type>entity overthrown</type>
−
The impertinent lava has defaced a
+
<position_profile_id>
−
The impertinent magma has defaced a
+
</position_profile_id>
−
sculpture has melted!
+
<overthrown_hfid>
−
Digging designation cancelled: warm stone located.
+
</overthrown_hfid>
−
Digging designation cancelled: damp stone located.
+
<pos_taker_hfid>
−
---------
+
</pos_taker_hfid>
−
TAN_MAT
+
<instigator_hfid>
−
Shop
+
</instigator_hfid>
−
Trade Depot
+
<conspirator_hfid>
−
Nest
+
</conspirator_hfid>
−
Nest Box
+
<type>hf does interaction</type>
−
Hive
+
<doer_hfid>
−
Wagon
+
</doer_hfid>
−
Carpenter's Workshop
+
<interaction>
−
Farmer's Workshop
+
</interaction>
−
Ashery
+
<type>hf learns secret</type>
−
Mason's Workshop
+
<student_hfid>
−
Craftsman
+
</student_hfid>
−
's Workshop
+
<teacher_hfid>
−
Jeweler's Workshop
+
</teacher_hfid>
−
Metalsmith's Forge
+
<type>entity incorporated</type>
−
Magma Forge
+
<joiner_entity_id>
−
Bowyer's Workshop
+
</joiner_entity_id>
−
Mechanic's Workshop
+
<joined_entity_id>
−
Siege Workshop
+
</joined_entity_id>
−
Butcher's Shop
+
<leader_hfid>
−
Leather Works
+
</leader_hfid>
−
Tanner's Shop
+
<partial_incorporation/>
−
Dyer's Shop
+
<type>artifact dropped</type>
−
Clothier's Shop
+
<injury/>
−
Fishery
+
<type>artifact found</type>
−
Still
+
<site_property_id>
−
Loom
+
</site_property_id>
−
Quern
+
<type>artifact destroyed</type>
−
Millstone
+
<destroyer_hfid>
−
Kennels
+
</destroyer_hfid>
−
Kitchen
+
<destroyer_enid>
−
Tool
+
</destroyer_enid>
−
Workshop
+
<type>artifact lost</type>
−
Zone
+
<type>artifact copied</type>
−
Farm Plot
+
<dest_structure_id>
−
Smelter
+
</dest_structure_id>
−
Glass Furnace
+
<dest_entity_id>
−
Wood Furnace
+
</dest_entity_id>
−
Kiln
+
<source_structure_id>
−
Magma Smelter
+
</source_structure_id>
−
Magma Glass Furnace
+
<source_entity_id>
−
Magma Kiln
+
</source_entity_id>
−
Furnace
+
<from_original/>
−
Lever
+
<type>add hf entity link</type>
−
Pressure Plate
+
<appointer_hfid>
−
Cage Trap
+
</appointer_hfid>
−
Stone-Fall Trap
+
<promise_to_hfid>
−
Weapon Trap
+
</promise_to_hfid>
−
Track Stop
+
<type>failed frame attempt</type>
−
Trap
+
<convicter_enid>
−
Catapult
+
</convicter_enid>
−
Ballista
+
<plotter_hfid>
−
Siege Engine
+
</plotter_hfid>
−
Door
+
<fooled_hfid>
−
Floor Hatch
+
</fooled_hfid>
−
Wall Grate
+
<framer_hfid>
−
Floor Grate
+
</framer_hfid>
−
Vertical Bars
+
<crime>
−
Floor Bars
+
conspiracy to slow labor
−
Floodgate
+
embezzlement
−
Restraint
+
</crime>
−
Cage
+
<type>sabotage</type>
−
Support
+
<saboteur_hfid>
−
Gear Assembly
+
</saboteur_hfid>
−
Rollers
+
<type>hf ransomed</type>
−
Horizontal Axle
+
<ransomed_hfid>
−
Vertical Axle
+
</ransomed_hfid>
−
Upright Spear/Spike
+
<ransomer_hfid>
−
Archery Target
+
</ransomer_hfid>
−
Screw Pump
+
<payer_hfid>
−
Water Wheel
+
</payer_hfid>
−
Windmill
+
<type>squad vs squad</type>
−
Burial Receptacle
+
<a_hfid>
−
Seat
+
</a_hfid>
−
Animal Trap
+
<d_hfid>
−
Table
+
</d_hfid>
−
Cabinet
+
<a_squad_id>
−
Weapon Rack
+
</a_squad_id>
−
Armor Stand
+
<d_squad_id>
−
Container
+
</d_squad_id>
−
Traction Bench
+
<a_leader_hfid>
−
Dirt Road
+
</a_leader_hfid>
−
Paved Road
+
<a_leadership_roll>
−
Bridge
+
</a_leadership_roll>
−
Well
+
<d_leader_hfid>
−
Statue
+
</d_leader_hfid>
−
Slab
+
<d_leadership_roll>
−
Glass Window
+
</d_leadership_roll>
−
Gem Window
+
<a_race>
−
Stockpile
+
</a_race>
−
Wall
+
<a_interaction>
−
Floor
+
</a_interaction>
−
Up Stair
+
<a_effect>
−
Down Stair
+
</a_effect>
−
Up/Down Stair
+
<a_number>
−
Ramp
+
</a_number>
−
Fortification
+
<a_slain>
−
Track (N)
+
</a_slain>
−
Track (S)
+
<d_race>
−
Track (E)
+
</d_race>
−
Track (W)
+
<d_interaction>
−
Track (NS)
+
</d_interaction>
−
Track (NE)
+
<d_effect>
−
Track (NW)
+
</d_effect>
−
Track (SE)
+
<d_number>
−
Track (SW)
+
</d_number>
−
Track (EW)
+
<d_slain>
−
Track (NSE)
+
</d_slain>
−
Track (NSW)
+
<type>tactical situation</type>
−
Track (NEW)
+
<a_tactician_hfid>
−
Track (SEW)
+
</a_tactician_hfid>
−
Track (NSEW)
+
<d_tactician_hfid>
−
Track/Ramp (N)
+
</d_tactician_hfid>
−
Track/Ramp (S)
+
<a_tactics_roll>
−
Track/Ramp (E)
+
</a_tactics_roll>
−
Track/Ramp (W)
+
<d_tactics_roll>
−
Track/Ramp (NS)
+
</d_tactics_roll>
−
Track/Ramp (NE)
+
a strongly favored
−
Track/Ramp (NW)
+
a favored
−
Track/Ramp (SE)
+
a slightly favored
−
Track/Ramp (SW)
+
d strongly favored
−
Track/Ramp (EW)
+
d favored
−
Track/Ramp (NSE)
+
d slightly favored
−
Track/Ramp (NSW)
+
neither favored
−
Track/Ramp (NEW)
+
<start/>
−
Track/Ramp (SEW)
+
<type>hf wounded</type>
−
Track/Ramp (NSEW)
+
<woundee_hfid>
−
Construction
+
</woundee_hfid>
−
Vacant Shop
+
<wounder_hfid>
−
General Store
+
</wounder_hfid>
−
Crafts Market
+
<was_torture/>
−
Clothing Shop
+
<type>reclaim site</type>
−
Exotic Clothing Shop
+
<unretire/>
−
Lever
+
<type>created structure</type>
−
Custom Workshop
+
<builder_hfid>
−
Door
+
</builder_hfid>
−
Floor Hatch
+
<rebuilt/>
−
Wall Grate
+
<type>created site</type>
−
Floor Grate
+
<resident_civ_id>
−
Vertical
+
</resident_civ_id>
−
Bars
+
<type>site retired</type>
−
Floor Bars
+
<first/>
−
Floodgate
+
<type>site died</type>
−
Rope
+
<abandoned/>
−
Chain
+
<type>holy city declaration</type>
−
Aquarium
+
<religion_id>
−
Terrarium
+
</religion_id>
−
Shared
+
<type>hf freed</type>
−
Rough
+
<freeing_civ_id>
−
Archery Target
+
</freeing_civ_id>
−
Gear Assembly
+
<freeing_hfid>
−
Rollers
+
</freeing_hfid>
−
Horizontal
+
<holding_civ_id>
−
Axle
+
</holding_civ_id>
−
Pillar
+
<rescued_hfid>
−
Support
+
</rescued_hfid>
−
Retracted
+
<type>site tribute forced</type>
−
Upright
+
<season>
−
Spikes
+
Autumn
−
Spears
+
</season>
−
Spears/Spikes
+
<already_bled_dry/>
−
Weapon
+
<type>destroyed site</type>
−
Casket
+
<no_defeat_mention/>
−
Sarcophagus
+
<type>entity searched site</type>
−
Coffin
+
<searcher_civ_id>
−
Chair
+
</searcher_civ_id>
−
Throne
+
<result>found nothing</result>
−
Animal Trap
+
<type>hf relationship denied</type>
−
Table
+
<seeker_hfid>
−
Cabinet
+
</seeker_hfid>
−
Weapon Rack
+
<relationship>
−
Armor Stand
+
apprentice
−
Chest
+
</relationship>
−
Coffer
+
<reason>
−
Bag
+
prefers working alone
−
Dirt
+
jealousy
−
Road
+
</reason>
−
Bridge
+
<reason_id>
−
Statue
+
</reason_id>
−
Slab
+
<type>attacked site</type>
−
Glass
+
<attacker_general_hfid>
−
Window
+
</attacker_general_hfid>
−
Armor
+
<defender_general_hfid>
−
Weapon
+
</defender_general_hfid>
−
Animal
+
<a_support_merc_enid>
−
Food
+
</a_support_merc_enid>
−
Furniture
+
<attacker_merc_enid>
−
Corpse
+
</attacker_merc_enid>
−
Refuse
+
<d_support_merc_enid>
−
Stone
+
</d_support_merc_enid>
−
Ammo
+
<defender_merc_enid>
−
Coins
+
</defender_merc_enid>
−
Bar/Block
+
<type>field battle</type>
−
Gem
+
<type>entity primary criminals</type>
−
Finished Goods
+
<type>entity relocate</type>
−
Leather
+
<type>hf preach</type>
−
Cloth
+
<speaker_hfid>
−
Wood
+
</speaker_hfid>
−
Stockpile #
+
<site_hfid>
−
(CLT)
+
</site_hfid>
−
*CLT*
+
<topic>set entity 1 against entity 2</topic>
−
have hatched.
+
<entity_1>
−
You've caught a
+
</entity_1>
−
Your trap was robbed of the
+
<entity_2>
−
BALLISTA
+
</entity_2>
−
closes.
+
<topic>entity 1 should love entity 2</topic>
−
You hear
+
<type>hf viewed artifact</type>
−
distant
+
<type>hf asked about artifact</type>
−
nearby
+
<type>hf travel</type>
−
grinding.
+
<return/>
−
close.
+
<escape/>
−
opens.
+
<type>merchant</type>
−
open.
+
<depot_entity_id>
−
has designed a masterpiece!
+
</depot_entity_id>
−
has constructed a masterpiece!
+
<all_dead/>
−
preparetomb() HAS NULL owner
+
<hardship/>
−
preparetomb() HAS LIVE owner
+
<seizure/>
−
A masterwork of
+
<offended/>
−
has been lost!
+
<lost_value/>
−
Home
+
<is_tribute/>
−
Plot
+
<type>hf recruited unit type for entity</type>
−
Mead Hall
+
<unit_type>
−
Temple
+
</unit_type>
−
Throneroom
+
<type>knowledge discovered</type>
−
Entrance
+
<knowledge>
−
Treasury
+
</knowledge>
−
Mechanism Room
+
<type>plundered site</type>
−
Guard post
+
<detected/>
−
Noble quarters
+
<was_raid/>
−
Activity Zone
+
<took_items/>
−
Captive Room
+
<took_livestock/>
−
Tower Top
+
<type>hf performed horrible experiments</type>
−
Courtyard
+
<type>hf carouse</type>
−
Secret Library
+
<type>hf equipment purchase</type>
−
Library
+
<quality>
−
Market Stall
+
</quality>
−
Campground
+
<type>building profile acquired</type>
−
Command Tent
+
<building_profile_id>
−
Tent
+
</building_profile_id>
−
Command Tent (Bld)
+
<acquirer_hfid>
−
Tent (Bld)
+
</acquirer_hfid>
−
Dungeon Cell
+
<acquirer_enid>
−
Animal Pit
+
</acquirer_enid>
−
Cloth Pit
+
<purchased_unowned/>
−
Tanning Pit
+
<inherited/>
−
Cloth Clothing Pit
+
<rebuilt_ruined/>
−
Leather Clothing Pit
+
<last_owner_hfid>
−
Bone Carving Pit
+
</last_owner_hfid>
−
Gem Cutting Pit
+
<last_owner_enid>
−
Weaponsmithing Pit
+
</last_owner_enid>
−
Bowmaking Pit
+
<type>hf profaned structure</type>
−
Blacksmithing Pit
+
<type>hf disturbed structure</type>
−
Armorsmithing Pit
+
<type>hf prayed inside structure</type>
−
Metal Crafting Pit
+
<type>hf died</type>
−
Leatherworking Pit
+
<slayer_hfid>
−
Carpentry Pit
+
</slayer_hfid>
−
Stoneworking Pit
+
<slayer_race>
−
Forging Pit
+
</slayer_race>
−
Fighting Pit
+
<slayer_caste>
−
Animal Workshop
+
</slayer_caste>
−
Cloth Workshop
+
<slayer_item_id>
−
Tanning Workshop
+
</slayer_item_id>
−
Cloth Clothing Workshop
+
<slayer_shooter_item_id>
−
Leather Clothing Workshop
+
</slayer_shooter_item_id>
−
Bone Carving Workshop
+
<cause>
−
Gem Cutting Workshop
+
old age
−
Weaponsmithing Workshop
+
hunger
−
Bowmaking Workshop
+
thirst
−
Blacksmithing Workshop
+
shot
−
Armorsmithing Workshop
+
blood
−
Metal Crafting Workshop
+
drown
−
Leatherworking Shop
+
struck
−
Carpentry Workshop
+
slaughtered
−
Stoneworking Workshop
+
scuttled
−
Forging Workshop
+
obstacle
−
Depot
+
lava
−
Invalid Type
+
lava mist
−
Building Level Map Overflow
+
dragonfire
−
old save: resizing plant stockpile, permit all
+
steam
−
OBJECT
+
crushed bridge
−
BUILDING_WORKSHOP
+
chasm
−
BUILDING_FURNACE
+
cage blasted
−
Unrecognized Building Definition Type:
+
murdered
−
REACTION_CLASS
+
blood drained
−
HAS_MATERIAL_REACTION_PRODUCT
+
trap
−
HAS_ITEM_REACTION_PRODUCT
+
vehicle
−
UNROTTEN
+
flying object
−
CONTAINS_LYE
+
vanish
−
POTASHABLE
+
collapsed
−
NOT_WEB
+
put to rest
−
WEB_ONLY
+
quitdead
−
EMPTY
+
abandon
−
NOT_CONTAIN_BARREL_ITEM
+
heat
−
GLASS_MATERIAL
+
cold
−
BUILDMAT
+
spikes
−
FIRE_BUILD_SAFE
+
cooling lava
−
MAGMA_BUILD_SAFE
+
cooling magma
−
CAN_USE_ARTIFACT
+
freezing water
−
WORTHLESS_STONE_ONLY
+
exec generic
−
ANY_PLANT_MATERIAL
+
exec beheaded
−
ANY_SILK_MATERIAL
+
exec crucified
−
ANY_YARN_MATERIAL
+
exec buried alive
−
ANY_SOAP_MATERIAL
+
exec drowned
−
ANY_LEATHER_MATERIAL
+
exec burned alive
−
ANY_BONE_MATERIAL
+
exec fed to beasts
−
ANY_STRAND_TISSUE
+
exec hacked to pieces
−
ANY_SHELL_MATERIAL
+
exec left out in air
−
ANY_TOOTH_MATERIAL
+
boil
−
ANY_HORN_MATERIAL
+
melt
−
ANY_PEARL_MATERIAL
+
condense
−
USE_BODY_COMPONENT
+
solid
−
NO_EDGE_ALLOWED
+
infection
−
NOT_ENGRAVED
+
scared to death
−
METAL_ORE
+
suicide leaping
−
MIN_DIMENSION
+
suicide drowned
−
HAS_TOOL_USE
+
</cause>
−
BUILD_ITEM
+
<type>changed creature type</type>
−
CREATURE_MAT
+
<changee_hfid>
−
PLANT_MAT
+
</changee_hfid>
−
NAME
+
<changer_hfid>
−
NAME_COLOR
+
</changer_hfid>
−
BUILD_LABOR
+
<old_race>
−
WORK_LOCATION
+
</old_race>
−
BUILD_KEY
+
<old_caste>
−
NEEDS_MAGMA
+
</old_caste>
−
BLOCK
+
<new_race>
−
TILE
+
</new_race>
−
COLOR
+
<new_caste>
−
Unrecognized Building Definition (Workshop) Token:
+
</new_caste>
−
Unrecognized Building Definition (Furnace) Token:
+
<type>hf convicted</type>
−
Or
+
<convicted_hfid>
−
, Etc.
+
</convicted_hfid>
−
Furniture Hauling
+
<corrupt_convicter_hfid>
−
This is the
+
</corrupt_convicter_hfid>
−
currency of
+
<contact_hfid>
−
from the year
+
</contact_hfid>
−
from an unknown year
+
<coconspirator_hfid>
−
under
+
</coconspirator_hfid>
−
under an obscure ruler
+
<beating/>
−
from a period of no rule
+
<exiled/>
−
RANDOM
+
<death_penalty/>
−
NONE
+
<no_prison_available/>
−
strike
+
<hammerstrokes>
−
strikes
+
</hammerstrokes>
−
NO_SUB
+
<prison_months>
−
You pull
+
</prison_months>
−
pulls
+
<wrongful_conviction/>
−
on the embedded
+
<surveiled_convicted/>
−
miss
+
<surveiled_coconspirator/>
−
misses
+
<surveiled_contact/>
−
lock
+
<surveiled_target/>
−
locks
+
<convict_is_contact/>
−
place
+
<confessed_after_apb_arrest_enid>
−
places
+
</confessed_after_apb_arrest_enid>
−
a chokehold on
+
<interrogator_hfid>
−
take
+
</interrogator_hfid>
−
takes
+
<implicated_hfid>
−
down by the
+
</implicated_hfid>
−
throw
+
<did_not_reveal_all_in_interrogation/>
−
throws
+
<held_firm_in_interrogation/>
−
pinch
+
<type>hf interrogated</type>
−
pinches
+
<arresting_enid>
−
gouge
+
</arresting_enid>
−
gouges
+
<wanted_and_recognized/>
−
bend
+
<type>modified building</type>
−
bends
+
<modifier_hfid>
−
release
+
</modifier_hfid>
−
releases
+
<modification>dungeon</modification>
−
loosen
+
<modification>improved fortifications</modification>
−
loosens
+
<modification>gated courtyard</modification>
−
the joint lock of
+
<modification>feast hall</modification>
−
on
+
<type>hf revived</type>
−
the choke hold of
+
<ghost>
−
break
+
murderous ghost
−
breaks
+
</ghost>
−
the grip of
+
sadistic ghost
−
struggle
+
violent ghost
−
struggles
+
angry ghost
−
in vain against the grip of
+
moaning spirit
−
shake
+
howling spirit
−
shakes
+
secretive poltergeist
−
around by the
+
energetic poltergeist
−
is ripped away and remains in
+
troublesome poltergeist
−
mouth
+
restless haunt
−
grip
+
forlorn haunt
−
lose
+
<raised_before/>
−
loses
+
<disturbance/>
−
hold of the
+
<actor_hfid>
−
strangle
+
</actor_hfid>
−
pass
+
<type>hf gains secret goal</type>
−
passes
+
<secret_goal>
−
out.
+
immortality
−
adjust
+
</secret_goal>
−
adjusts
+
stay alive
−
grab
+
maintain entity status
−
grabs
+
start a family
−
has moved out of range!
+
rule the world
−
of
+
create a great work of art
−
push
+
craft a masterwork
−
pushes
+
bring peace to the world
−
let
+
become a legendary warrior
−
lets
+
master a skill
−
drop away as
+
fall in love
−
attack
+
see the great natural sites
−
attacks
+
make a great discovery
−
catch
+
attain rank in society
−
catches
+
bathe world in chaos
−
strike at
+
The
−
strikes at
+
Opening Ceremony
−
but the shot is
+
Closing Ceremony
−
deftly
+
Main Ceremony
−
just barely
+
Ceremony
−
easily
+
Procession
−
parried
+
Dance Performance
−
by
+
Musical Performance
−
but the shot is blocked!
+
Poetry Recital
−
attack
+
Storytelling
−
attacks
+
Performance
−
but
+
  Occasion of
−
scramble
+
The Occasion
−
scrambles
+
<hf_link>
−
roll
+
<link_type>mother</link_type>
−
rolls
+
<link_type>father</link_type>
−
jump
+
<link_type>spouse</link_type>
−
jumps
+
<link_type>child</link_type>
−
away
+
<link_type>deity</link_type>
−
away from
+
<link_type>lover</link_type>
−
silently
+
<link_type>prisoner</link_type>
−
  but the shot is blocked
+
<link_type>imprisoner</link_type>
−
block
+
<link_type>master</link_type>
−
blocks
+
<link_type>apprentice</link_type>
−
effortlessly
+
<link_type>companion</link_type>
−
narrowly
+
<link_type>former master</link_type>
−
deflected
+
<link_type>former apprentice</link_type>
−
bat
+
<link_type>pet owner</link_type>
−
bats
+
<link_type>former spouse</link_type>
−
aside
+
<link_type>deceased spouse</link_type>
−
out of the air
+
<link_strength>
−
leap at
+
</link_strength>
−
leaps at
+
</hf_link>
−
charge at
+
<type>entity law</type>
−
charges at
+
<law_add>harsh</law_add>
−
looks
+
<law_remove>harsh</law_remove>
−
surprised by the ferocity of
+
<type>entity created</type>
−
onslaught!
+
<creator_hfid>
−
collide
+
</creator_hfid>
−
collides
+
<type>artifact created</type>
−
knocked over
+
<name_only/>
−
and tumble
+
<type>peace rejected</type>
−
and tumbles
+
<site_link>
−
backward
+
<link_type>occupation</link_type>
−
bounce
+
<occupation_id>
−
bounces
+
</occupation_id>
−
You tangle together and fall over!
+
<link_type>seat of power</link_type>
−
They tangle together and fall over!
+
<link_type>hangout</link_type>
−
You tangle together and tumble forward!
+
<link_type>home structure</link_type>
−
They tangle together and tumble forward!
+
<link_type>home site building</link_type>
−
corrected null contaminant
+
<link_type>lair</link_type>
−
specks
+
<link_type>home site underground</link_type>
−
dusting
+
<link_type>home saved zone</link_type>
−
coating
+
<link_type>prison structure</link_type>
−
spatter
+
<link_type>prison building profile</link_type>
−
smear
+
<sub_id>
−
covering
+
</sub_id>
−
true
+
</site_link>
−
Squad Order
+
<entity_former_position_link>
−
I worship
+
<start_year>
−
I worship no one.
+
<end_year>
−
my
+
</end_year>
−
Murderer!
+
</entity_former_position_link>
−
a murderer.
+
<entity_position_link>
−
an enemy.
+
</entity_position_link>
−
a friend.
+
<entity_former_occupation_link>
−
unstable.
+
</entity_former_occupation_link>
−
gladly not of the living.
+
<entity_occupation_link>
−
of the living and must be killed.
+
</entity_occupation_link>
−
The dead!
+
<entity_former_squad_link>
−
not of the living.
+
<squad_id>
−
the same as me.
+
</squad_id>
−
Get away from me!
+
</entity_former_squad_link>
−
an animal.
+
<entity_squad_link>
−
a safe creature.
+
<squad_position>
−
a dangerous animal.
+
</squad_position>
−
my prisoner.
+
</entity_squad_link>
−
my master.
+
<entity_link>
−
my apprentice.
+
<link_type>member</link_type>
−
my traveling companion.
+
<link_type>former member</link_type>
−
my lover.
+
<link_type>mercenary</link_type>
−
I hate
+
<link_type>former mercenary</link_type>
−
The enemy!
+
<link_type>slave</link_type>
−
my enemy.
+
<link_type>former slave</link_type>
−
Vile creature!
+
<link_type>former prisoner</link_type>
−
a monster.
+
<link_type>enemy</link_type>
−
It is my misfortune that
+
<link_type>criminal</link_type>
−
also
+
</entity_link>
−
a legendary hero
+
<historical_event_collection>
−
a great hero
+
<start_seconds72>
−
a hero
+
</start_seconds72>
−
so very brave
+
<end_seconds72>
−
brave
+
</end_seconds72>
−
, but those acts bring no forgiveness.
+
<eventcol>
−
reunited
+
</eventcol>
−
me with
+
<event>
−
bravely put an end to
+
</event>
−
you.
+
<ordinal>
−
a close friend
+
</ordinal>
−
, but that bond seems so thin now.
+
</historical_event_collection>
−
really irritating.
+
<type>occasion</type>
−
my partner
+
<type>journey</type>
−
, but it means nothing now.
+
<type>beast attack</type>
−
a legendary brawler
+
<parent_eventcol>
−
capable of such violence
+
</parent_eventcol>
−
well-known brawler
+
<defending_enid>
−
prone to violence
+
</defending_enid>
−
somewhat violent
+
<type>theft</type>
−
started a fight with
+
<attacking_enid>
−
a legendary thug
+
</attacking_enid>
−
an infamous thug
+
<type>raid</type>
−
a well-known thug
+
<type>abduction</type>
−
a known thug
+
<type>purge</type>
−
thuggish
+
<adjective>
−
bullied
+
</adjective>
−
feast
+
<type>persecution</type>
−
feasts
+
<target_entity_id>
−
on the blood of the living!
+
</target_entity_id>
−
a legendary brigand
+
<type>insurrection</type>
−
an infamous brigand
+
<type>site conquered</type>
−
a noted brigand
+
<war_eventcol>
−
a known brigand
+
</war_eventcol>
−
a brigand
+
<type>duel</type>
−
robbed
+
<attacking_hfid>
−
a legendary villain
+
</attacking_hfid>
−
an infamous villain
+
<defending_hfid>
−
a noted villain
+
</defending_hfid>
−
a known villain
+
<type>battle</type>
−
unhinged
+
<name>
−
perpetrated a violent attack upon
+
</name>
−
good for a deal now and then
+
<attacking_ent_id>
−
, but you can't bargain your way out of this.
+
</attacking_ent_id>
−
a pleasure to speak with
+
<defending_ent_id>
−
, but now this stands between us.
+
</defending_ent_id>
−
a legendary killer
+
<attacking_merc_enid>
−
an infamous killer
+
</attacking_merc_enid>
−
a noted killer
+
<defending_merc_enid>
−
a known killer
+
</defending_merc_enid>
−
a killer
+
<company_merc/>
−
ended the days of
+
<individual_merc/>
−
a legendary murderer
+
<a_support_merc_hfid>
−
an infamous murderer
+
</a_support_merc_hfid>
−
a noted murderer
+
<d_support_merc_hfid>
−
a known murderer
+
</d_support_merc_hfid>
−
a murderer
+
<noncom_hfid>
−
took the life of
+
</noncom_hfid>
−
are my comrades
+
<attacking_squad_race>
−
my comrade
+
</attacking_squad_race>
−
, but nothing can change the facts.
+
<attacking_squad_entity_pop>
−
are worthy of respect
+
</attacking_squad_entity_pop>
−
worthy of respect
+
<attacking_squad_number>
−
, but at what price?
+
</attacking_squad_number>
−
are not fit to rule.
+
<attacking_squad_deaths>
−
part of the problem.
+
</attacking_squad_deaths>
−
an enemy fighter.
+
<attacking_squad_site>
 +
</attacking_squad_site>
 +
<attacking_squad_animated/>
 +
<defending_squad_race>
 +
</defending_squad_race>
 +
<defending_squad_entity_pop>
 +
</defending_squad_entity_pop>
 +
<defending_squad_number>
 +
</defending_squad_number>
 +
<defending_squad_deaths>
 +
</defending_squad_deaths>
 +
<defending_squad_site>
 +
</defending_squad_site>
 +
<defending_squad_animated/>
 +
attacker won
 +
defender won
 +
<type>war</type>
 +
<aggressor_ent_id>
 +
</aggressor_ent_id>
 +
<defender_ent_id>
 +
</defender_ent_id>
 +
adventure
 +
rescued
 +
sphere alignment
 +
maintain balance in universe
 +
highlight boundaries between worlds
 +
sow the seeds of chaos in the world
 +
provide opportunities for courage
 +
bring death to the world
 +
liked appearance
 +
because it was destined
 +
great fortresses built and tested
 +
whim
 +
bring misery to the world
 +
bring murder to the world
 +
bring nightmares into reality
 +
bring thralldom to the world
 +
bring torture to the world
 +
provide opportunities for acts of valor
 +
bring war to the world
 +
find relative
 +
offer condolences
 +
be brought to safety
 +
help with rescue
 +
insufficient work
 +
work request
 +
make weapon
 +
vent at priest
 +
cry on priest
 +
vent at boss
 +
cry on boss
 +
should have reached goal
 +
insufficient progress toward goal
 +
going wrong direction
 +
arrived at location
 +
entity no longer rules
 +
left site
 +
reunited with loved one
 +
violent disagreement
 +
adopted
 +
true name invocation
 +
arrived at person
 +
eradicate beasts
 +
entertain people
 +
make a living as a warrior
 +
study
 +
flight
 +
exiled after conviction
 +
scholarship
 +
be with master
 +
become citizen
 +
glorify hf
 +
have not performed
 +
prevented from leaving
 +
curiosity
 +
hire on as mercenary
 +
hire on as performer
 +
hire on as scholar
 +
admire architecture
 +
pray
 +
relax
 +
danger
 +
cannot find artifact
 +
failed mood
 +
lack of sleep
 +
trapped in cage
 +
great deal of stress
 +
unable to leave location
 +
sanctify hf
 +
artifact is heirloom of family hfid
 +
cement bonds of friendship
 +
as a symbol of everlasting peace
 +
on a pilgrimage
 +
gather information
 +
seek sanctuary
 +
part of trade negotiation
 +
artifact is symbol of entity position
 +
afraid of persecution
 +
smoother operation of entity
 +
holds high value
 +
shared interest in profession
 +
envious of those that live on
 +
panicked about what happens after death
 +
afraid to die
 +
not ready to face the afterlife
 +
too proud to give in to death
 +
too vain to give in to death
 +
had ambitions for which death is only a small obstacle
 +
lack of funds
 +
heavy losses in battle
 +
<circumstance>
 +
death and injury
 +
witnessed death in incident
 +
found body in incident
 +
hf died unexpectedly
 +
hf is dead
 +
slayer in incident
 +
separated from hf
 +
reunited with hf
 +
jump into existing conflict
 +
caught sneaking last stand
 +
produced masterwork
 +
produced artifact
 +
mastered skill
 +
broke up with lover
 +
divorced
 +
fell in love
 +
became parent
 +
nearby conflict
 +
agreement cancelled
 +
being an agreement companion
 +
entity controls site
 +
entity cancels tribute
 +
incident
 +
rumor
 +
kicked out of squad
 +
stranger advancing with weapon
 +
stranger sneaking around
 +
witnessed blood drinking in incident
 +
made complaint
 +
listened to complaint
 +
admire building
 +
admire owned building
 +
admire arranged building
 +
admire owned arranged building
 +
viewed item in own display
 +
viewed displayed item
 +
pet lost
 +
threw hauled item in tantrum
 +
freed from prison
 +
had miscarriage
 +
spouse had miscarriage
 +
old clothing
 +
tattered clothing
 +
clothing rots away
 +
haunted in dreams
 +
good spar
 +
complaint unregistered
 +
long patrol
 +
sun nauseated
 +
sun irritated
 +
very drowsy
 +
hungry
 +
suffered major injury
 +
suffered minor injury
 +
rough sleep
 +
resting
 +
caught in freakish weather
 +
caught in rain
 +
caught in snow
 +
caught in miasma
 +
caught in smoke
 +
waterfall mist
 +
caught in dust
 +
considering demand
 +
punishment of victimizer reduced
 +
personal punishment reduced
 +
reelected
 +
request approved
 +
request ignored
 +
nobody to punish for failed mandate
 +
personal punishment delayed
 +
punishment of victimizer delayed
 +
insufficient justice buildings
 +
mandate ignored
 +
mandate only partially completed
 +
destroyed building
 +
committed vandalism
 +
land holder rank increased
 +
established as land holder
 +
knocked out by cavein
 +
mandate was obeyed
 +
naked
 +
no shoes
 +
ate own pet while starving
 +
ate favorite animal while starving
 +
ate vermin while starving
 +
beat somebody up
 +
punished somebody with beating
 +
punished by beating
 +
punished somebody with tool
 +
punished by tool
 +
cannot get punishment tool
 +
tired of food
 +
eaten rotten food
 +
good food
 +
good drink
 +
do not have enough chests
 +
do not have enough cabinets
 +
do not have enough weapon racks
 +
do not have enough armor stands
 +
lesser has better room
 +
eating without table
 +
eating at crowded table
 +
eating in dining room
 +
eating without dining room
 +
eating without chair
 +
new bonded relationship
 +
was rescued
 +
rescued somebody
 +
completed job
 +
tax escort stole property
 +
lost property to taxes
 +
have inadequate protection
 +
taxable room inaccessible
 +
misinformed about taxable room
 +
pleased nobility
 +
tax collector succeeded
 +
disappointed nobility
 +
tax collector failed
 +
new buddy
 +
new grudge
 +
near hated vermin
 +
near favorite animal
 +
pestered by flying micro vermin
 +
acquired item
 +
acquired favorite animal as pet
 +
confined
 +
cleaned self
 +
cleaned self with soap
 +
killed somebody in training accident
 +
attacked by zombie possible relative
 +
tired of drink
 +
drinking blood
 +
drinking slime
 +
drinking vomit
 +
drinking goo
 +
drinking ichor
 +
drinking pus
 +
drinking nasty
 +
drinking rotten
 +
drinking without well
 +
view favorite animal caged
 +
view hated vermin caged
 +
slept without proper room
 +
slept in room
 +
slept on smooth floor
 +
slept in mud
 +
slept on grass
 +
slept on rough stone
 +
slept on rocks
 +
slept on ice
 +
slept on dirt
 +
slept on driftwood
 +
artwork defaced
 +
evicted
 +
gave birth
 +
gained relative
 +
received water
 +
gave water
 +
received food
 +
gave food
 +
relation chat
 +
met in room
 +
official meeting in bedroom
 +
official meeting in dining room
 +
official meeting without room
 +
have tomb
 +
have no tomb
 +
interacted with community pillar
 +
interacted with pet
 +
turned child away from sanctuary
 +
expelled
 +
relative expelled
 +
dead unit convicted
 +
animal convicted
 +
victim convicted
 +
perpetrator convicted
 +
perpetrator against family convicted
 +
body of relation rotted
 +
unmet needs
 +
pray to hf
 +
drinking without goblet
 +
research breakthrough
 +
stuck on research topic
 +
ponder research topic
 +
discuss research topic
 +
syndrome emotion
 +
performed in incident
 +
saw performance in incident
 +
kicked out of troupe
 +
learned scholar flag
 +
learned skill
 +
learned written content
 +
learned interaction
 +
learned poetic form
 +
learned musical form
 +
learned dance form
 +
taught scholar flag
 +
taught skill
 +
read written content
 +
wrote written content
 +
residency petition accepted
 +
citizenship petition accepted
 +
residency petition rejected
 +
citizenship petition rejected
 +
left troupe
 +
make believe
 +
play with toy
 +
dream about hf
 +
dream
 +
nightmare
 +
argument
 +
did individual melee drills
 +
did ranged practice
 +
improved skill
 +
put on quality worn item
 +
change personality value
 +
active performance preacher
 +
active performance storyteller
 +
active performance poem reciter
 +
active performance simulated instrument
 +
active performance instrument
 +
active performance singer
 +
active performance chanter
 +
active performance dancer
 +
active sermon worship hfid
 +
active sermon sphere
 +
active sermon promote value
 +
active sermon refuse value
 +
active story event
 +
active poetic form
 +
active musical form
 +
active dance form
 +
defeated hf
 +
item was favorite possession
 +
by preserving part of body
 +
abducted hf
 +
murdered hf
 +
historical event collection
 +
acquired artifact
 +
claimed artifact given away
 +
preying on civilized for blood
 +
unnaturally ageless
 +
scholarly lecture in site
 +
performance in site
 +
accepting bribes for leniency
 +
embezzling funds from position
 +
cut of corrupt funds
 +
from afar
 +
during an infiltration mission
 +
temple petition accepted
 +
entity temple recognition
 +
guildhall petition accepted
 +
is entity subordinate
 +
</circumstance>
 +
<circumstance_id>
 +
</circumstance_id>
 +
<type>item stolen</type>
 +
<type>written content composed</type>
 +
<wc_id>
 +
</wc_id>
 +
<type>dance form created</type>
 +
<form_id>
 +
</form_id>
 +
<type>musical form created</type>
 +
<type>poetic form created</type>
 +
<type>artifact claim formed</type>
 +
<claim>
 +
heirloom
 +
holy relic
 +
</claim>
 +
<type>artifact given</type>
 +
<giver_hist_figure_id>
 +
</giver_hist_figure_id>
 +
<giver_entity_id>
 +
</giver_entity_id>
 +
<receiver_hist_figure_id>
 +
</receiver_hist_figure_id>
 +
<receiver_entity_id>
 +
</receiver_entity_id>
 +
<type>artifact possessed</type>
 +
<type>agreement formed</type>
 +
<concluder_hfid>
 +
</concluder_hfid>
 +
<agreement_id>
 +
</agreement_id>
 +
<agreement_subject_id>
 +
</agreement_subject_id>
 +
<type>change hf state</type>
 +
<state>
 +
wandering
 +
settled
 +
refugee
 +
visiting
 +
</state>
 +
<mood>
 +
secretive
 +
macabre
 +
fell
 +
insane
 +
berserk
 +
</mood>
 +
<type>entity dissolved</type>
 +
<rep_hero>
 +
</rep_hero>
 +
<rep_bonded>
 +
</rep_bonded>
 +
<rep_intruder>
 +
</rep_intruder>
 +
<rep_monster>
 +
</rep_monster>
 +
<rep_brigand>
 +
</rep_brigand>
 +
<rep_bully>
 +
</rep_bully>
 +
<rep_violent>
 +
</rep_violent>
 +
<rep_psychopath>
 +
</rep_psychopath>
 +
<rep_trade_partner>
 +
</rep_trade_partner>
 +
<rep_preacher>
 +
</rep_preacher>
 +
<rep_storyteller>
 +
</rep_storyteller>
 +
<rep_poet>
 +
</rep_poet>
 +
<rep_bard>
 +
</rep_bard>
 +
<rep_dancer>
 +
</rep_dancer>
 +
<rep_friendly>
 +
</rep_friendly>
 +
<rep_hunter>
 +
</rep_hunter>
 +
<rep_killer>
 +
</rep_killer>
 +
<rep_murderer>
 +
</rep_murderer>
 +
<rep_comrade>
 +
</rep_comrade>
 +
<rep_respected_group>
 +
</rep_respected_group>
 +
<rep_hated_group>
 +
</rep_hated_group>
 +
<rep_enemy_fighter>
 +
</rep_enemy_fighter>
 +
<rep_friendly_fighter>
 +
</rep_friendly_fighter>
 +
<rep_loyal_soldier>
 +
</rep_loyal_soldier>
 +
<rep_quarreler>
 +
</rep_quarreler>
 +
<rep_flatterer>
 +
</rep_flatterer>
 +
<rep_protector_of_weak>
 +
</rep_protector_of_weak>
 +
<rep_knowledge_preserver>
 +
</rep_knowledge_preserver>
 +
<rep_treasure_hunter>
 +
</rep_treasure_hunter>
 +
<rep_thief>
 +
</rep_thief>
 +
<rep_information_source>
 +
</rep_information_source>
 +
goods
 +
armor
 +
leg armor
 +
hand armor
 +
foot armor
 +
helmets
 +
bodywear
 +
legwear
 +
handwear
 +
footwear
 +
headwear
 +
ammunition
 +
weapons
 +
ranged weapons
 +
anvils
 +
thread
 +
cloth
 +
quivers
 +
backpacks
 +
flasks
 +
bags
 +
tables
 +
cabinets
 +
chairs
 +
boxes
 +
beds
 +
crafts
 +
an unknown civilization
 +
interrogator
 +
subject
 +
an unidentified creature
 +
zombie
 +
ghostly
 +
an unknown creature
 +
Journey
 +
and
 +
Duel of
 +
an unknown site
 +
Insurrection in
 +
Purge in
 +
Pillaging
 +
Conquest
 +
Surrender
 +
Destruction
 +
Persecution of
 +
Overthrow of
 +
a road
 +
a tunnel
 +
a bridge
 +
a wall
 +
an unknown construction
 +
an unknown secret
 +
a counting house
 +
a temple
 +
a dark tower
 +
a tomb
 +
the catacombs
 +
a tower
 +
an unknown building
 +
a cottage plot
 +
a castle wall
 +
a castle tower
 +
a castle courtyard
 +
a hillock
 +
a house
 +
a shop
 +
a shrine
 +
a market square
 +
a vault
 +
a warehouse
 +
a dormitory
 +
a dining hall
 +
a pasture
 +
a meadow
 +
a waste
 +
a yard
 +
a well
 +
a trenches
 +
a fortress entrance
 +
a barrow
 +
an unknown artifact
 +
for an insurrection
 +
to adventure
 +
as a guide
 +
in order to be rescued
 +
due to their cosmic similarity
 +
after pondering the ineffable subtleties of
 +
in order to maintain balance in the universe
 +
to create a monument to the boundaries between realities
 +
to sow the seeds of chaos therein
 +
to provide opportunities for courage to rise
 +
that more might die
 +
that all should gaze upon a truly gruesome visage
 +
that great fortresses might be raised and tested in siege
 +
on a whim
 +
that it might bathe in misery forever
 +
that more might be murdered
 +
in order to make nightmares reality
 +
in order to make thralls of everyone
 +
in order that acts of torture be perpetrated
 +
to provide opportunities for acts of valor to be performed
 +
that war might rage forever
 +
in order to find a relative
 +
to offer condolences
 +
in order to be brought to safety
 +
to help with a rescue
 +
due to insufficient work
 +
to request work
 +
that weapons be made
 +
to vent at a priest
 +
to cry on a priest
 +
to vent at somebody in charge
 +
to cry on somebody in charge
 +
as the goal was not reached
 +
as insufficient progress was made toward the goal
 +
after going the wrong direction
 +
after arriving at the location
 +
as the relevant government was no longer in control
 +
after leaving the site
 +
after being reunited with a loved one
 +
after a violent disagreement
 +
after adoption
 +
after invocation of the true name
 +
after finding
 +
in order to eradicate beasts
 +
in order to entertain people
 +
in order to make a living as a warrior
 +
in order to study
 +
in order to flee
 +
after being exiled following a criminal conviction
 +
in order to pursue scholarship
 +
in order to be with the master
 +
in order to become a citizen
 +
in order to continue working alone
 +
due to jealousy
 +
in order to glorify
 +
due to a lack of performances
 +
after being prevented from leaving
 +
out of curiosity
 +
to fill a role as a mercenary
 +
to fill a role as a performer
 +
to fill a role as a scholar
 +
in order to drink
 +
in order to admire architecture
 +
in order to pray
 +
in order to relax
 +
to experience danger
 +
after being unable to find an artifact
 +
after failing to create an artifact
 +
due to lack of sleep
 +
after being trapped in a cage
 +
after a great deal of stress
 +
after being unable to leave a location
 +
in order to sanctify
 +
as an heirloom of the
 +
family
 +
as a symbol of authority within
 +
due to envy of those that live on
 +
due to panic about what happens after death
 +
due to fear of death
 +
unable to face any possible judgment and the afterlife
 +
being too proud to give in to death
 +
being too vain to give in to death
 +
having ambitions for which death was only a small obstacle
 +
due to fear of persecution
 +
to smooth the operation of
 +
due to a belief in
 +
as part of a trade negotiation
 +
in order to cement the bonds of friendship
 +
to gather information
 +
in order to find sanctuary
 +
due to a shared interest in
 +
philosophy
 +
mathematics
 +
history
 +
astronomy
 +
natural history
 +
chemistry
 +
geography
 +
medicine
 +
engineering
 +
music
 +
dance
 +
due to a lack of funds
 +
after taking heavy losses in battle
 +
after the death of
 +
after praying to
 +
after dreaming of
 +
after a dream
 +
after a nightmare
 +
after defeating
 +
as the item was a favorite possession
 +
by preserving a part of the body
 +
after abducting
 +
after murdering
 +
after acquiring
 +
after
 +
was given away
 +
after preying on the blood of civilized creatures
 +
after a scholarly lecture in
 +
after a performance in
 +
after accepting bribes in exchange for leniency
 +
after embezzling funds
 +
after receiving a cut of corruptly-obtained funds
 +
the depths of the world
 +
the magma sea
 +
the Underworld
 +
an unknown underground region
 +
an unknown region
 +
Attempted
 +
Theft
 +
at
 +
in the Wilds
 +
Raid of
 +
the Wilds
 +
Abduction
 +
an empty population
 +
an unknown population
 +
creature
 +
Dance Competition
 +
Musical Competition
 +
Poetry Competition
 +
Race
 +
Air Race
 +
Race
 +
Wrestling Competition
 +
Throwing Competition
 +
Gladiatory Games
 +
Competition
 +
a peace agreement
 +
a lumber agreement
 +
the establishment of landed nobility
 +
the elevation of the landed nobility
 +
a trade agreement
 +
a tribute agreement
 +
a demand of unconditional surrender
 +
a vague agreement
 +
Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times. 
 +
Its nature is still an intriguing puzzle to the learned. 
 +
It is still shrouded in mystery. 
 +
Many facts are still unclear to historians. 
 +
A few issues still trouble scholars, but the picture is fairly clear. 
 +
Age of Three Powers
 +
Age of
 +
Two
 +
Two Powers
 +
Age of the
 +
Age
 +
Age of One Power
 +
Age of Myth
 +
Age of Legends
 +
Twilight Age
 +
Age of Fairy Tales
 +
Age of Heroes
 +
Golden Age
 +
Age of Death
 +
Age of Civilization
 +
Age of Emptiness
 +
Unknown Age
 +
Monster
 +
Rampage
 +
<successful/>
 +
<failed_judgment_test/>
 +
<action>bribe official</action>
 +
<action>bring into network</action>
 +
<action>corrupt in place</action>
 +
<action>induce to embezzle</action>
 +
<lure_hfid>
 +
</lure_hfid>
 +
<method>intimidate</method>
 +
<method>flatter</method>
 +
<method>precedence</method>
 +
<method>blackmail over embezzlement</method>
 +
<method>bribe</method>
 +
<method>religious sympathy</method>
 +
<method>revenge on grudge</method>
 +
<method>offer immortality</method>
 +
<relevant_entity_id>
 +
</relevant_entity_id>
 +
<relevant_position_profile_id>
 +
</relevant_position_profile_id>
 +
<relevant_id_for_method>
 +
</relevant_id_for_method>
 +
<top_facet>
 +
love propensity
 +
hate propensity
 +
envy propensity
 +
cheer propensity
 +
depression propensity
 +
anger propensity
 +
anxiety propensity
 +
lust propensity
 +
stress vulnerability
 +
greed
 +
intemperance
 +
likes fighting
 +
stubborness
 +
wastefulness
 +
discord
 +
polite
 +
disdain advice
 +
fearlessness
 +
confidence
 +
vanity
 +
ambition
 +
gratitude
 +
extravagance
 +
zaniness
 +
cruelty
 +
singlemindedness
 +
bashful
 +
private
 +
perfectionist
 +
set-in-ways
 +
tolerance for differences
 +
obsessive
 +
swayable
 +
altruism
 +
thoughtless
 +
orderly
 +
trusting
 +
gregarious
 +
assertive
 +
frenetic
 +
excitement-seeking
 +
flights of fancy
 +
abstract
 +
</top_facet>
 +
<top_facet_rating>
 +
</top_facet_rating>
 +
<top_facet_modifier>
 +
</top_facet_modifier>
 +
<top_value>
 +
loyalty
 +
family
 +
power
 +
cunning
 +
eloquence
 +
fairness
 +
decorum
 +
tradition
 +
stoicism
 +
introspection
 +
tranquility
 +
harmony
 +
merriment
 +
craftsmanship
 +
martial prowess
 +
skill
 +
hard work
 +
competition
 +
perseverance
 +
romance
 +
</top_value>
 +
<top_value_rating>
 +
</top_value_rating>
 +
<top_value_modifier>
 +
</top_value_modifier>
 +
<top_relationship_factor>trust</top_relationship_factor>
 +
<top_relationship_factor>loyalty</top_relationship_factor>
 +
<top_relationship_factor>love</top_relationship_factor>
 +
<top_relationship_factor>fear</top_relationship_factor>
 +
<top_relationship_factor>respect</top_relationship_factor>
 +
<top_relationship_rating>
 +
</top_relationship_rating>
 +
<top_relationship_modifier>
 +
</top_relationship_modifier>
 +
<coconspirator_bonus>
 +
</coconspirator_bonus>
 +
<ally_defense_bonus>
 +
</ally_defense_bonus>
 +
<delegated/>
 +
<type>hfs formed intrigue relationship</type>
 +
<corruptor_hfid>
 +
</corruptor_hfid>
 +
<corruptor_identity>
 +
</corruptor_identity>
 +
<target_identity>
 +
</target_identity>
 +
<corruptor_seen_as>
 +
<target_seen_as>
 +
necessary threat
 +
rebuffed corruption
 +
source of illegal funds
 +
source of illegal funds for master
 +
suspected criminal
 +
general purpose asset
 +
lieutenant
 +
usable thief
 +
potential employer
 +
plot thief
 +
compromised position holder
 +
delivery target
 +
handler
 +
usable assassin
 +
plot assassin
 +
personal enemy
 +
usable snatcher
 +
plot snatcher
 +
plot saboteur
 +
underworld contact
 +
possibly unknown director
 +
</corruptor_seen_as>
 +
</target_seen_as>
 +
<type>failed intrigue corruption</type>
 +
<sphere>
 +
</sphere>
 +
<hf_skill>
 +
<skill>
 +
</skill>
 +
<total_ip>
 +
</total_ip>
 +
</hf_skill>
 +
<honor_entity>
 +
</entity>
 +
<battles>
 +
</battles>
 +
<kills>
 +
</kills>
 +
</honor_entity>
 +
<journey_pet>
 +
</journey_pet>
 +
<goal>immortality</goal>
 +
<goal>
 +
</goal>
 +
<interaction_knowledge>
 +
</interaction_knowledge>
 +
<active_interaction>
 +
</active_interaction>
 +
<animated_string>
 +
</animated_string>
 +
<holds_artifact>
 +
</holds_artifact>
 +
<property_id>
 +
</property_id>
 +
</site_property>
 +
<unsolved_murders>
 +
</unsolved_murders>
 +
<first_ageless_year>
 +
</first_ageless_year>
 +
<first_ageless_season_count>
 +
</first_ageless_season_count>
 +
<cultural_identity_reputation>
 +
<cultural_identity_id>
 +
</cultural_identity_id>
 +
</cultural_identity_reputation>
 +
<entity_reputation>
 +
</entity_reputation>
 +
<current_identity_id>
 +
</current_identity_id>
 +
<used_identity_id>
 +
</used_identity_id>
 +
possible threat
 +
rebuffed
 +
source of funds
 +
source of funds for master
 +
asset
 +
thief
 +
corrupt position holder
 +
assassin
 +
snatcher
 +
saboteur
 +
<relationship_profile_hf_visual>
 +
<hf_id>
 +
</hf_id>
 +
<meet_count>
 +
</meet_count>
 +
<last_meet_year>
 +
</last_meet_year>
 +
<last_meet_seconds72>
 +
</last_meet_seconds72>
 +
<known_identity_id>
 +
</known_identity_id>
 +
<love>
 +
</love>
 +
<respect>
 +
</respect>
 +
<trust>
 +
</trust>
 +
<loyalty>
 +
</loyalty>
 +
<fear>
 +
</fear>
 +
</relationship_profile_hf_visual>
 +
<relationship_profile_hf_historical>
 +
</relationship_profile_hf_historical>
 +
<relationship_profile_hf_identity>
 +
</relationship_profile_hf_identity>
 +
<intrigue_actor>
 +
<local_id>
 +
</local_id>
 +
<role>
 +
</role>
 +
<strategy>
 +
corrupt and pacify
 +
obey
 +
avoid
 +
neutralize
 +
monitor
 +
work if suited
 +
torment
 +
</strategy>
 +
<strategy_enid>
 +
</strategy_enid>
 +
<strategy_eppid>
 +
</strategy_eppid>
 +
<promised_actor_immortality/>
 +
<promised_me_immortality/>
 +
<handle_actor_id>
 +
</handle_actor_id>
 +
</intrigue_actor>
 +
<intrigue_plot>
 +
<type>
 +
grow funding network
 +
grow asset network
 +
acquire artifact
 +
grow corruption network
 +
attain rank
 +
assassinate actor
 +
corruptly punish actor
 +
frame actor
 +
kidnap actor
 +
sabotage actor
 +
direct war to actor
 +
corrupt actor's government
 +
counterintelligence
 +
become immortal
 +
undead world conquest
 +
infiltrate society
 +
<actor_id>
 +
</actor_id>
 +
<on_hold/>
 +
<delegated_plot_id>
 +
</delegated_plot_id>
 +
<delegated_plot_hfid>
 +
</delegated_plot_hfid>
 +
<parent_plot_id>
 +
</parent_plot_id>
 +
<parent_plot_hfid>
 +
</parent_plot_hfid>
 +
<plot_actor>
 +
<plot_role>
 +
</plot_role>
 +
<agreement_has_messenger/>
 +
</plot_actor>
 +
</intrigue_plot>
 +
world view filter not set (adjust ci ps)
 +
world view filter not set (moderate private opinion)
 +
late
 +
early
 +
spring
 +
summer
 +
autumn
 +
winter
 +
a time before time
 +
the discardment of
 +
was dropped by
 +
the recovery of
 +
was recovered by
 +
the discovery of
 +
was found
 +
was destroyed
 +
the disappearance of
 +
was lost
 +
the making of
 +
from
 +
the acquisition of a copy of
 +
the original
 +
made a copy of the original
 +
acquired a copy of
 +
, keeping it within
 +
the naming of
 +
the creation of
 +
the authoring of
 +
a work
 +
the storing of
 +
the concealment of
 +
was stored
 +
was hidden in
 +
ill-fated
 +
tragic
 +
terrible
 +
costly
 +
unfortunate
 +
tribute delivery
 +
visit of merchants
 +
a caravan from
 +
delivered tribute to
 +
and were never heard from again
 +
and suffered great hardships
 +
.  They reported a seizure of goods
 +
.  They reported irregularities with their goods
 +
.  They were greatly offended by the locals
 +
merchants from
 +
visited
 +
masterful
 +
skillful
 +
disastrous
 +
gambling of
 +
made a fortune
 +
did well
 +
lost a fortune
 +
did poorly
 +
broke even
 +
gambling
 +
and went further into debt
 +
and went into debt
 +
the voiding of agreements with
 +
voided all agreements with
 +
the loss of a diplomat of
 +
with the possible involvement of
 +
lost a diplomat at
 +
They suspected the involvement of
 +
the rejection of an offer of peace from
 +
rejected an offer of peace from
 +
the acceptance of an offer of peace from
 +
accepted an offer of peace from
 +
the dispute between
 +
over
 +
became embroiled in a dispute over
 +
the acceptance of
 +
proposed by
 +
was accepted by
 +
the rejection of
 +
was rejected by
 +
the brilliant
 +
the positive
 +
the fair conclusion
 +
the unsatisfactory conclusion
 +
the failure
 +
the miserable failure
 +
concluded
 +
, cementing bonds of mutual trust
 +
with a positive outcome
 +
fairly
 +
in an unsatisfactory fashion
 +
in failure
 +
with miserable outcome
 +
the rejection of contact by
 +
rejected contact with
 +
the first contact of
 +
made contact with
 +
the loss of status of
 +
the fall of
 +
the removal of
 +
the departure of
 +
the peace-making of
 +
the loss of heroic status of
 +
the end of the membership of
 +
the end of the former membership of
 +
the end of the former mercenary status of
 +
the end of the former enslavement of
 +
the end of the former imprisonment of
 +
the escape of
 +
the end of work
 +
the end of the claim of
 +
as a
 +
from the position of
 +
from the mercenary service of
 +
with
 +
from the slavery of
 +
from the prisons of
 +
to the position of
 +
the status
 +
the ascension
 +
the appointment
 +
the election
 +
the entry
 +
the rise
 +
the crimes
 +
the acceptance
 +
the enslavement
 +
the imprisonment
 +
the work
 +
the claim
 +
into the mercenary service of
 +
as an enemy of
 +
in the eyes of
 +
as a member of
 +
as a former member of
 +
as a former mercenary of
 +
as a former slave of
 +
as a former prisoner of
 +
the selection
 +
the expulsion of
 +
the false friendship of
 +
the friendship of
 +
the cease of occupation of
 +
the removal of the seat of power of
 +
the stoppage of hanging-out of
 +
the moving out of
 +
the working of
 +
the seat of power of
 +
the hanging-out of
 +
the residence of
 +
the lair of
 +
the imprisonment of
 +
the termination of
 +
the divorce of
 +
the loss of faith of
 +
the end of the romantic relationship between
 +
the end of the imprisonment by
 +
the end of the imprisonment of
 +
the end of the apprenticeship of
 +
the end of the master-apprentice of
 +
the end of the companionship of
 +
the apprenticeship of
 +
the master-apprentice relationship of
 +
as the child of
 +
as the parent of
 +
as the pet of
 +
under
 +
over
 +
the status of
 +
the marriage of
 +
the belief of
 +
the romantic relationship between
 +
the imprisonment by
 +
the companionship of
 +
the former apprenticeship of
 +
the former master-apprentice relationship of
 +
as the owner of
 +
ceased to be a
 +
ceased to be
 +
left the service of
 +
made peace with
 +
was brought to the justice of
 +
left
 +
escaped from the slavery of
 +
escaped from the prisons of
 +
stopped working for
 +
ceased to be a claimant for
 +
was enslaved by
 +
was imprisoned by
 +
became
 +
a mercenary for
 +
an enemy of
 +
a criminal in the eyes of
 +
a member of
 +
a former member of
 +
a former mercenary of
 +
a former slave of
 +
a former prisoner of
 +
a worker of
 +
a claimant for
 +
, appointed by
 +
wrongful
 +
conviction of
 +
the corrupt
 +
after
 +
fooled
 +
with fabricated evidence
 +
at the behest of
 +
through the machinations of
 +
the failed attempt by
 +
by fooling
 +
with fabricated evidence in
 +
attempted to frame
 +
with fabricated evidence, but nothing came of it.
 +
the arrest and interrogation of
 +
was recognized and arrested
 +
was arrested
 +
  After being interrogated
 +
implicated
 +
, and
 +
but did not reveal everything
 +
  Despite the interrogation
 +
refused to reveal anything and was released.
 +
  After enduring an interrogation
 +
was released.
 +
the sabotage of the activities of
 +
sabotaged the activities of
 +
the sale of
 +
sold
 +
the ransom of
 +
ransomed
 +
was sent to
 +
the alliance between
 +
several groups
 +
, including
 +
swore to support
 +
in war if the latter did likewise.
 +
the breach of
 +
breached
 +
the persecution of
 +
persecuted
 +
was expelled
 +
with a thousand or more others
 +
with five hundred or more others
 +
with a hundred or more others
 +
with dozens of others
 +
with many others
 +
with some others
 +
A thousand or more people were expelled
 +
Five hundred or more people were expelled
 +
A hundred or more people were expelled
 +
Dozens of people were expelled
 +
Several people were expelled
 +
and some others
 +
were expelled
 +
and others were
 +
expelled
 +
A few people were expelled
 +
Somebody was expelled
 +
property was confiscated
 +
Several major structures were destroyed
 +
were destroyed
 +
along with several smaller sacred sites
 +
several
 +
Several
 +
sacred sites were desecrated
 +
along with smaller sacred sites
 +
some
 +
Some
 +
Most property was confiscated
 +
the sermon of
 +
setting
 +
urging love between
 +
preached to
 +
, inveighing against
 +
, urging love be shown to
 +
purchase
 +
inheritance
 +
rebuilding
 +
purchased
 +
inherited
 +
rebuilt
 +
formerly owned by
 +
the addition of
 +
improved fortifications
 +
a gated courtyard
 +
a feast hall
 +
had a dungeon constructed within
 +
had the fortifications improved of
 +
had a gated courtyard added to
 +
had a feast hall added to
 +
the purchase of
 +
standard
 +
well-crafted
 +
finely-crafted
 +
superior quality
 +
exceptional
 +
masterwork
 +
equipment by
 +
purchased
 +
equipment
 +
, which
 +
received
 +
the bestowal of the title of
 +
received the title of
 +
given to all new members
 +
attaining sufficient skill with
 +
a weapon or technique
 +
a melee weapon or technique
 +
a ranged weapon
 +
the axe
 +
the sword
 +
the mace
 +
the hammer
 +
the spear
 +
the crossbow
 +
the pike
 +
the whip
 +
the bow
 +
the blowgun
 +
the tooth
 +
kicks
 +
the shield
 +
dodging
 +
serving in combat
 +
participating in
 +
battles
 +
slaying an enemy
 +
slaying
 +
enemies
 +
being a member for a year
 +
years of membership
 +
expelled
 +
the overthrow of
 +
toppled the government of
 +
and assumed control
 +
and placed
 +
in power
 +
  The support of
 +
was crucial to the coup.
 +
, as
 +
formed a false friendship where each used the other for information
 +
formed a friendship
 +
formed a false friendship with
 +
in order to extract information
 +
formed a friendship
 +
audacious creation
 +
forcible creation
 +
collaborative creation
 +
popularly-supported creation
 +
of the position of
 +
within
 +
members of
 +
compelled the creation of
 +
collaborated to create
 +
the position of
 +
through force of argument
 +
with threats of violence
 +
, pushed by a wave of popular support
 +
as a matter of course
 +
the impersonation of
 +
before
 +
the transformation of
 +
from a
 +
into a
 +
changed
 +
changed
 +
the moment when
 +
the learning of
 +
from the teaching of
 +
taught
 +
learned
 +
stopped working at
 +
stopped ruling from
 +
stopped hanging out at
 +
moved out of
 +
escaped from
 +
started working at
 +
ruled from
 +
started hanging out at
 +
took up residence in
 +
took up residence
 +
laired within
 +
was imprisoned in
 +
stopped being the mother of
 +
stopped being the father of
 +
stopped being the child of
 +
lost the worship of
 +
ended the romantic relationship with
 +
was no longer imprisoned by
 +
no longer imprisoned
 +
stopped being the master of
 +
stopped being the apprentice of
 +
stopped traveling with
 +
ceased being the master of
 +
ceased being the apprentice of
 +
stopped being the owner of
 +
stopped being the parent of
 +
lost faith in
 +
stopped being the pet of
 +
gave birth to
 +
sired
 +
married
 +
was born to
 +
received the worship of
 +
became romantically involved with
 +
was imprisoned by
 +
imprisoned
 +
became the master of
 +
began an apprenticeship under
 +
began traveling with
 +
became the owner of
 +
became the former spouse of
 +
became the deceased spouse of
 +
was sired by
 +
became the parent of
 +
began worshipping
 +
became the pet of
 +
became the spouse of the deceased
 +
the wilds
 +
appearing not to age
 +
aroused general suspicion
 +
denial of apprenticeship
 +
was denied an apprenticeship under
 +
as the latter prefers to work alone
 +
prefers to work alone
 +
due to
 +
jealousy
 +
raising
 +
discarding
 +
burial
 +
entombment
 +
arose from
 +
was discarded in
 +
was buried in
 +
was entombed in
 +
the abduction of
 +
abducted
 +
was abducted
 +
through the efforts of
 +
the reunion of
 +
reunited with
 +
the subduing of
 +
a scuffle between
 +
in which the former emerged victorious
 +
the escape of
 +
after a punishing fight
 +
despite the latter's wounds
 +
after a horrific combat
 +
attack on
 +
surprising of
 +
ambush of
 +
happening upon
 +
cornering of
 +
confrontation of
 +
brawl with
 +
fought with and subdued
 +
fought with
 +
.  While defeated, the latter escaped unscathed
 +
managed to escape from
 +
's onslaught
 +
was forced to retreat from
 +
eventually prevailed and
 +
was forced to make a hasty escape
 
  attacked  
 
  attacked  
−
  killed
+
  surprised
−
  on my side
+
ambushed
−
, but what does that mean now?
+
  happened upon
−
  brought battle to
+
cornered
−
  boldly slew
+
  confronted
−
one of the most loyal soldiers to serve anybody at any time
+
  got into a brawl
−
famous for your loyalty as a soldier
+
the taming of the  
−
such a loyal soldier
+
wild beasts
−
a very loyal soldier
+
unknown lands
−
a loyal soldier
+
and others
−
.  What happened to bring us to this?
+
tamed the
−
my neighbor.
+
the horrible experiments of
−
I don't know
+
the carousal of
−
Uhh...
+
the purchased of
−
I've
+
  equipment by
−
I have
+
performed horrible experiments
−
  been
+
caroused
−
contemplating
+
purchased
−
considering
+
the tactical contest between
−
praying
+
the tactics of  
−
the subject of
+
a tactical situation
−
the concept of
+
outmatched
−
the idea of
+
with a cunning plan
−
the theme of
+
tactical planning was superior to  
−
It's a great day to fall in love all over again.
+
entirely outwitted
−
People do get so carried away sometimes, but not I.
+
outmanuevered
−
Sometimes I just don't like somebody.
+
made an outright foolish plan
−
How can someone be so consumed by hate?
+
unrolled a brilliant tactical plan
−
I get so jealous sometimes.
+
made a poor plan
−
I don't understand how somebody can become so obsessed by what somebody else has.
+
put forth a sound plan
−
Be happy!
+
blundered terribly
−
Is there something to be happy about?
+
hatched a stunning strategy
−
It really gets me down sometimes.
+
used poor tactics
−
How can people be so glum?
+
used good tactics
−
I have trouble controlling my temper.
+
the forces were arrayed, and
−
People can be so angry, and I just don't understand it.
+
the forces shifted, and
−
W... worried?  Do I look worried?
+
the attackers had a strong positional advantage
−
There's nothing to be upset about.
+
the attackers had a positional advantage
−
I'm feeling randy today!
+
the attackers had a slight positional advantage
−
I just don't understand these flames of passion people go on about.
+
the defenders had a strong positional advantage
−
I don't handle pressure well.
+
the defenders had a positional advantage
−
I'm at my best under pressure.
+
the defenders had a slight positional advantage
−
Yes, I want more.  Is that so bad?
+
neither side had a positional advantage
−
Why are they so fixated on these baubles?
+
the escape from
−
I could really use a drink.
+
the return of
−
So I overindulge sometimes.
+
the journey of
−
Sometimes I think I need a drink, but I can control myself.
+
escaped from
−
I am not governed by urges.
+
made a journey to
−
There's nothing like a good brawl.
+
slashing out
−
Why must they be so violent?
+
slashing off
−
Get me going and I won't stop for anything.
+
tearing out
−
Maybe I give up too early sometimes.
+
tearing off
−
I don't always do things in the most efficient way.
+
stabbing out
−
We must be careful not to waste.
+
ripping off
−
I don't mind stirring things up.
+
burning out
−
It's so great when everybody just gets along.
+
burning away
−
You're so perceptive!
+
smashing
−
You don't care, so don't ask.
+
slashing
−
I try to live and behave properly.
+
ripping
−
What's this about proper living?
+
stabbing
−
I was never one to follow advice.
+
as a means of torture
−
I'm not much of a decision maker.
+
broken away
−
Have no fear.
+
slashed out
−
Bravery is not a strength of mine.
+
slashed off
−
We will be successful.
+
torn out
−
I don't think I'm cut out for this.
+
torn off
−
I look splendid today.
+
stabbed out
−
Some people are so wrapped up in themselves.
+
ripped off
−
My goals are important to me.
+
burned out
−
I don't feel like I need to chase anything.
+
burned away
−
One should always return a favor.
+
smashed
−
It's not a gift if you expect something in return.
+
slashed
−
I like to dress well.
+
ripped
−
I wouldn't feel comfortable getting all dressed up.
+
stabbed
−
Did you hear the one about the  
+
burned
−
  and the
+
the questionable judgment of
−
That isn't funny.
+
the reclamation of
−
Don't get on my bad side.
+
  were taken by a mood to act against their better judgment at
−
You shouldn't waste your life on revenge.
+
launched an expedition to reclaim
−
I am a very, very important person.
+
the local government
−
Oh, I'm nothing special.
+
the end of the insurrection in
−
There's no room for mercy in this world.
+
the crushing of the insurrection against
−
Show some mercy now and again.
+
the insurrection in
−
I'm concentrating on something.
+
concluded with
−
Huh? What was that?
+
overthrown
−
I'm feeling optimistic about the future.
+
  ended with the disappearance of the rebelling population
−
It won't turn out well.
+
crushed the insurrection in
−
I'm curious. Tell me everything!
+
the insurrection
−
I don't really want to know.
+
  against
−
I wonder what they think.
+
, an insurrection
−
Who cares what they think?
+
began in
−
I could tell you all about it!
+
the razing of
−
I don't feel like telling you about it.
+
viewing of
−
If you have a task, do it properly.
+
inquiry after
−
It's not perfect, but it's good enough.  Why fret about it?
+
profaning
−
I'm not going to change my mind.
+
disturbing
−
Try to keep an open mind.
+
prayer inside
−
Everybody has their own way of life.
+
the replacement of
−
I don't understand why they have to be that way.
+
the emergence of
−
Friendship is forever.
+
the rebuilding of
−
I don't really get attached to people.
+
the construction of  
−
I go with the flow sometimes.
+
from the underworld through the power of
−
Don't bother trying to play on my emotions.
+
the foundation of
−
I'm happy to help.
+
created
−
Why should I help?
+
constructed
−
Do your duty.
+
founded
−
I don't like being obligated to anybody.
+
viewed
−
Oh, I don't usually think much.
+
asked about
−
One must always carefully consider the correct course of action.
+
disturbed
−
Everything just so in its proper place!
+
prayed inside
−
It's my mess.
+
razed
−
People are basically trustworthy.
+
replaced
−
My trust is earned, and not by many.
+
thrust a spire of slade up from the underworld, naming it
−
It's such a joy to be with people.
+
rebuilt
−
I prefer to be by myself.
+
, and established a gateway between worlds
−
People should listen to what I have to say.
+
the completion of
−
I try not to interrupt.
+
as a part of
−
There's so much to be done!
+
connecting
−
What's the rush?
+
finished the construction of
−
I need some more excitement in my life.
+
the proclamation of a series of oppressive edicts upon
−
I'd just as soon not have anything too exciting happen today.
+
the lifting of numerous oppressive laws from
−
Do you have dreams? Tell me a story!
+
the enactment of a series of oppressive laws
−
Try to focus on the practical side of the matter.
+
the repeal of numerous oppressive laws
−
I encountered a fascinating conundrum recently.
+
laid a series of oppressive edicts upon
−
A great piece of art is one that moves me.
+
lifted numerous oppressive laws from
−
I guess I just don't appreciate art.
+
  enacted a series of oppressive laws
−
Be mindful of the law.
+
repealed numerous oppressive laws
−
What gives them the right to establish these laws?
+
the return to reason at the settlement of  
−
Never forget true loyalty.
+
the subordination of
−
Don't serve anyone blindly.  You'll only get into trouble.
+
the incorporation of
−
How great it is to be surrounded by family!
+
into
−
I was always irritated by family.
+
under the leadership of  
−
There's nothing like a good friend.
+
ascendency of the criminal organization
−
Be careful of your so-called friends.
+
relocation of
−
Strive for power.
+
the formation of
−
There's nothing admirable about bullying others.
+
at the settlement of
−
Always tell the truth.
+
regained their senses after an initial period of questionable judgment.
−
There are times when it is alright not to tell the whole truth.
+
regained their senses after another period of questionable judgment.
−
I do admire a clever trap.
+
  began operating at the direction of
−
There's no value in all of this scheming I see these days.
+
fully incorporated into  
−
I do admire a clever turn of phrase.
+
the joining of
−
Who are these mealy-mouthed cowards trying to impress?
+
a multitude of
−
Always deal fairly.
+
hundreds
−
Don't be afraid to do anything to get ahead in this world.
+
some hundred
−
Please maintain your dignity.
+
dozens of
−
What do you care how I speak or how I live?
+
a few
−
Some things should never change.
+
joined with
−
We need to find a better way.
+
became the primary criminal organization
−
Art is life.
+
moved
−
What's so special about art?
+
formed
−
We should all work together.
+
formed
−
It's better to work alone when possible, I think. Cooperation breeds weakness.
+
the abandonment of  
−
I treasure my freedom.
+
the withering of  
−
Nobody is truly free.
+
their
−
I feel nothing.
+
settlement of
−
Do not hide yourself behind an unfeeling mask.
+
abandoned the settlement of
−
It is important to discover yourself.
+
withered.
−
Why would I waste time thinking about myself?
+
the attack of
−
I think self-control is important.
+
the detection of the forces of
−
Why deny yourself your heart's desire?
+
leaving
−
Oh tranquil days!
+
spotted the forces of
−
Give me the bustle and noise over all that quiet!
+
slipping out of
−
We should all be as one.  Why all the struggling?
+
the rout of
−
We grow through debate and struggle, even chaos and discord.
+
and destruction of
−
Be merry!
+
  routed
−
Bah! I hope you aren't celebrating something.
+
and destroyed
−
An artisan, their materials and the tools to shape them!
+
the surrender of
−
Masterwork? Why should I care?
+
surrendered
−
A skilled warrior is a beautiful sight to behold.
+
the declaration that
−
Why this obsession with weapons and battle? I don't understand some people.
+
is a holy city
−
We should all be so lucky as to truly master a skill.
+
declared
−
Broaden your horizons. There's more to life than becoming great at just one thing.
+
to be a holy city
−
Work hard.
+
the defeat of
−
Work hard? How foolish.
+
and takeover of
−
We must be ready to sacrifice when the time comes.
+
defeated
−
Why harm yourself for others?
+
and took over
−
It's a competitive world, and you'd be a fool to think otherwise.
+
The new government was called
−
All of this striving against one another is so foolish.
+
the failure to secure
−
Keep going and never quit.
+
the securing of
−
Anybody that sticks to something a moment longer than they have to is an idiot.
+
Spring
−
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
+
Summer
−
There's work to be done!
+
  Autumn
−
Let's make a deal.
+
Winter
−
All of this buying and selling isn't honest work.
+
tribute from
−
How romantic I feel!
+
demanded treasure from
−
These people carrying on about romance should be more practical.
+
demanded and received treasure from
−
How I love to be out exploring the wilds!
+
tried to secure tribute from
−
I could do without all of those creatures and tangled greenery.
+
  secured tribute from
−
Let there be peace throughout the world.
+
, to be delivered from
−
How I long for the beautiful spectacle of war!
+
  every
−
I cannot stand the world any longer...
+
, but they had nothing left to give
−
Everything is all piling up at once!
+
  and lordship of
−
I'm feel like I'm about to snap.
+
  in charge of
−
I just don't care anymore...
+
the freeing of
−
I feel so tired of everything.
+
freed
−
I can't take much more of this!
+
raiding of
−
I feel angry all the time.
+
pillaging of  
−
I'm feeling really worn down.
+
stole treasure and livestock from
−
It's all starting to get me down.
+
looted treasure and seized livestock from
−
I've been feeling anxious.
+
stole treasure from
−
I get fed up sometimes.
+
looted treasure from
−
I've been under some pressure.
+
stole livestock from
−
I'm doing
+
seized livestock from
−
fine
+
raided
−
well
+
pillaged
−
alright
+
destruction of  
−
Everything's
+
destroyed
−
good
+
the attack on  
−
I've been
+
the infiltration of
−
I feel
+
slipped into
−
just fine
+
, undetected by
−
I'm
+
the search of  
−
Somebody help!
+
by the forces of
−
Ah... uh...
+
, the forces of  
−
The horror...
+
searched
−
Rawr!!!
+
and found nothing
−
Waaaaa...
+
the fleeing of
−
The pain!
+
fled
−
How incredibly satisfying!
+
the rampage of the forces of  
−
Oh joyous occasion!
+
throughout
−
The love overwhelms me!
+
rampaged throughout
−
Such sweet bliss!
+
the attack by
−
Every last one of you will pay with your lives!
+
a masterpiece
−
Ahhhhhhh! No!
+
by melting
−
Eek!
+
by magma
−
That's incredibly suspicious!
+
during fortification carving
−
What's going on?!
+
during mining
−
What's that?!
+
by falling debris
−
The horror consumes me!
+
by growing vegetation
−
I cannot be overwhelmed by grief!
+
the masterful
−
Fantastic!
+
created by
−
I am so enraged!
+
created a masterful
−
Yes! It is done.
+
a ceremony held by
−
I must not succumb to fear!
+
a ceremony
−
I feel such unbearable sadness...
+
as part of
−
That was very satisfying!
+
held a ceremony
−
I am so happy!
+
there was a ceremony
−
I feel such love!
+
a procession held by
−
How blissful!
+
a procession
−
I will take revenge!
+
  held a procession
−
I must press on!
+
there was a procession
−
I am in complete accord with this!
+
and returned there after following its route.
−
How admirable!
+
and ended at
−
Such adoration I feel!
+
  It ended at
−
How affectionate I am!
+
a competition involving
−
How agitating!
+
a dance competition
−
This is so aggravating!
+
a music competition
−
The agony is too much!
+
a poetry competition
−
I feel so alienated...
+
a foot race
−
Wow!  That's amazing!
+
a flying race
−
I am so torn over this...
+
  race
−
Ha ha! So amusing!
+
a wrestling competition
−
I am so angry!
+
throwing competition
−
The anguish is overwhelming...
+
a gladiatory competition
−
How annoying!
+
a competition
−
It's annoying.
+
held by
−
I'm annoyed.
+
held
−
That's annoying.
+
there was a competition
−
So annoying!
+
There were
−
I'm so anxious!
+
  competitors
−
I could not care less.
+
including
−
I am very aroused!
+
Competing were
−
Astonishing!
+
Victory was spread among
−
I really need to get away from this.
+
winners
−
I'm awe-struck!
+
The victory was shared by
−
I'm terribly bitter about this...
+
was the victor.
−
This is so boring!
+
a recital of
−
I care so much!
+
a poetry recital
−
I'm so incredibly confused...
+
the story of
−
I can't describe the contempt I feel...
+
a story recital
−
I am so content about this.
+
a performance
−
I feel so dejected...
+
the performance
−
How very delightful!
+
there was a performance
−
I despair at this!
+
was made
−
My disappointment is palpable!
+
a dance form
−
How disgusting!
+
a musical form
−
How naive I was...  this strikes me to the core.
+
a poetic form
−
I feel such an intense dislike...
+
favorable
−
Everything is coming apart!
+
unfavorable
−
I am very, very displeased.
+
trading of
−
What shall I do?  This is a disaster!
+
  trading
−
I can't wait to get to it!
+
impalement on
−
Such elation I feel!
+
construction of a grisly mound from
−
How embarrassing!
+
construction of a grotesque pillar from
−
I feel such empathy!
+
construction of a gruesome sculpture from
−
I feel so empty inside...
+
display on
−
How enjoyable!
+
of the skins of
−
So exasperating!
+
animation of
−
How exhilarating!
+
hanging from a
−
You will know my ferocity!
+
horrible mutilation of
−
I'm feeling so fond!
+
the bodies
−
Such freedom I feel!
+
the body
−
Such a fright!
+
impaled on
−
How frustrating!
+
added to a grisly mound
−
Glee!
+
added to a grotesque pillar
−
The gloom blankets me...
+
added to a gruesome sculpture
−
How glum I am...
+
flayed and the skin stretched over
−
I am so grateful!
+
animated
−
It makes me so grouchy!
+
hung from a
−
Not that it's your business! Harumph!
+
horribly mutilated
−
The guilt is almost unbearable!
+
the conclusion of
−
Such happiness!
+
a foiled bribery conspiracy
−
I am consumed by hatred.
+
a foiled corruption conspiracy
−
I am filled with such hope!
+
a foiled embezzlement conspiracy
−
There is no hope!
+
a sabotage plot
−
The humiliation!
+
an abduction plot
−
Such an offense!
+
an assassination plot
−
How incredibly interesting!
+
a theft deal
−
How irritating!
+
corrupt dealings
−
I feel so isolated!
+
a promise of position
−
Such a jolly time!
+
a citizenship agreement
−
How jovial I feel!
+
a parley
−
Such jubilation I feel!
+
a residency agreement
−
I crawl with such unbearable loathing!
+
a rescue mission
−
I'm so terribly lonely!
+
an insurrection mission
−
I'm overcome by lust!
+
an adventure
−
Such misery!
+
a performance tour
−
The mortification overwhelms me!
+
bound service
−
I am so nervous!
+
a guide agreement
−
Such nostalgia!
+
a journey to safety
−
My optimism is unshakeable!
+
an agreement to establish a temple
−
This is such an outrage!
+
an agreement to establish a guildhall
−
I'm panicking! I'm panicking!
+
an infiltration plot
−
My patience is as the still waters.
+
a framing plot
−
I burn with such passion!
+
a war starting plot
−
How pleasurable!
+
an agreement
−
I am so proud!
+
because the group travelled too slowly
−
Such total rapture!
+
after arriving at the destination
−
Such rejection!  I cannot stand it.
+
because of a leadership change at the site
−
Such a relief!
+
because the group went too far away
−
I have so many regrets...
+
after a joyous reunion
−
I feel such remorse!
+
after an adoption
−
I repent!  I repent!
+
  concluded
−
I am overcome by such resentment...
+
corrupt dealing
−
I feel so restless!
+
the recruitment of
−
I have been so wronged!
+
after being recognized and arrested
−
Why does it keep happening to me?  Why me?!
+
due to ongoing surveillance as the plot unfolded,
−
I live to serve... my dear master...
+
due to ongoing surveillance on
−
I can't take it!
+
the contact
−
I am so ashamed!
+
a coconspirator,
−
I feel such sympathy!
+
the target
−
The tenderness I feel!
+
as the plot unfolded,
−
It's so thrilling!
+
confessed and
−
I feel so uneasy!
+
wrongfully
−
Such unhappiness!
+
convicted
−
The wonder!
+
as a go-between in a conspiracy to commit
−
I'm so worried!
+
and sentenced to death
−
I am filled with such wrath!
+
sentenced to
−
Nothing shall stand in my way!
+
hammerstroke
−
That's suspicious!
+
beaten
−
That's alarming!
+
and exiled
−
Most shocking!
+
and would have been imprisoned but for lack of accommodations
−
This is truly horrifying.
+
and imprisoned for a term of
−
I am almost overcome by grief.
+
one month
−
This is great!
+
months
−
I am about to lose it!
+
one year
−
It is done.
+
more than
−
Begone fear!
+
years
−
I cannot give in to sadness.
+
  during interrogation
−
I am very satisfied.
+
revealed nothing during interrogation.
−
This is a joyous time.
+
recruited
−
This is love.
+
into believing
−
How blissful I am.
+
assumed the identity
−
I will have my revenge.
+
the wandering
−
I am not scared!
+
the scouting
−
I accept this.
+
the hunting of great beasts
−
I admire this.
+
the baby-snatching
−
I adore this.
+
the mercenary operation
−
I'm feeling affectionate.
+
the thievery
−
This is driving me to agitation.
+
the career change from
−
I'm very aggravated.
+
the start as a
−
The agony I feel...
+
the giving up on being a
−
I feel alienated.
+
the loss of a hist fig entry
−
That's amazing!
+
  around
−
I have strong feelings of ambivalence.
+
, based in
−
That's very amusing.
+
throughout
−
I'm very angry.
+
began wandering
−
I feel so anguished...
+
became a scout
−
That's very annoying.
+
began hunting great beasts
−
It makes me very anxious.
+
decided to become a baby-snatcher, operating
−
It would be hard to care less.
+
decided to become a mercenary, operating
−
I'm aroused!
+
decided to become a thief, operating
−
It's quite astonishing.
+
gave up being a
−
I'm very averse to this.
+
to become a
−
Awe-inspiring...
+
became a
−
It makes me very bitter.
+
stopped being a
−
It's really boring.
+
lost a hist fig entry
−
I really care.
+
out of
−
I'm so confused.
+
the death of
−
Contemptible!
+
in a cage
−
I'm very content.
+
the fall of
−
I'm feeling very dejected.
+
into a deep chasm
−
This is delightful!
+
the passing of
−
I feel such despair...
+
the death in the dark of
−
I am very disappointed.
+
the starvation of
−
So disgusting...
+
the dehydration of
−
I've become so disillusioned. What now?
+
the drowning of
−
I really don't like this.
+
the burning of
−
It has all gone wrong!
+
in magma
−
This is quite displeasing.
+
's dragon fire
−
I'm so distressed about this!
+
the boiling of
−
I'm very eager to get started.
+
the melting of
−
I'm so elated.
+
the condensation of
−
This is so embarrassing...
+
the freezing of
−
I'm very empathetic.
+
the heat-induced death of
−
I feel such emptiness.
+
the encasement of
−
I really enjoyed that!
+
in cooling lava
−
I'm quite exasperated.
+
in cooling magma
−
That was very exhilarating!
+
in ice
−
I'm feeling so ferocious!
+
in a
−
I'm very fond.
+
's fire
−
I feel so free.
+
the scalding of  
−
That was so frightful.
+
in a magma mist
−
This is very frustrating.
+
the crushing of
−
I'm so gleeful.
+
under a drawbridge
−
It makes me so gloomy.
+
under a collapsing ceiling
−
I feel so glum.
+
by falling rocks
−
I'm very grateful.
+
the shooting of
−
It makes me very grouchy.
+
by a
−
Harumph!
+
the mortal wounding of
−
I feel so guilty.
+
the fatal illness of
−
I am so happy.
+
the hacking of
−
The hate burns within me.
+
to pieces
−
I am very hopeful.
+
the execution of
−
I feel hopeless.
+
the beheading of
−
This is so humiliating.
+
the crucifixion of
−
I am very insulted.
+
the burial of
−
It's very interesting.
+
alive
−
I'm very irritated by this.
+
the leaving of
−
I feel very isolated.
+
out in the air
−
I'm feeling so jolly.
+
the feeding of
−
I'm very jovial.
+
to beasts
−
I feel much jubilation.
+
the killing of
−
I feel so much loathing...
+
the slaughter of
−
I'm very lonely.
+
the scuttling of
−
I feel such lust.
+
the draining of
−
I'm so miserable.
+
  blood
−
I'm so mortified...
+
the murder of
−
I'm very nervous.
+
by a trap
−
I'm feeling very nostalgic.
+
by a vehicle
−
I'm quite optimistic.
+
by a flying object
−
This is an outrage!
+
the collapse of
−
I'm really starting to panic.
+
after an attack by
−
I'm very patient.
+
after an attack by a
−
I feel such passion.
+
after an attack
−
I'm very pleased.
+
attack with
−
I am very proud.
+
the vanishment of
−
I am so spiritually moved!
+
the putting to rest of
−
I feel so rejected.
+
the collision of
−
I'm so relieved.
+
with an obstacle
−
I'm so regretful.
+
, after the death strike by
−
I'm truly remorseful.
+
, after the death strike by a
−
I must repent.
+
the impalement of
−
I'm very resentful.
+
on spikes
−
I'm really restless.
+
the scaring of
−
I feel so wronged.
+
to death
−
This is such a hardship for me!
+
the leap of
−
I live to serve.
+
from a great height
−
This leaves me so shaken.
+
from the dead
−
I feel such shame.
+
, once more,
−
I'm very sympathetic.
+
a murderous ghost
−
I feel such tenderness.
+
a sadistic ghost
−
This is quite a thrill!
+
a violent ghost
−
I feel very uneasy.
+
an angry ghost
−
I'm very unhappy.
+
a moaning spirit
−
I am filled with wonder.
+
a howling spirit
−
I'm very worried.
+
a secretive poltergeist
−
I am wrathful.
+
an energetic poltergeist
−
I shall accomplish much!
+
a troublesome poltergeist
−
How suspicious...
+
a restless haunt
−
That was alarming.
+
a forlorn haunt
−
I will master myself.
+
as a
−
This cannot horrify me.
+
initial discovery
−
I must let grief pass me by.
+
independent discovery
−
I feel like a victor.
+
burned
−
I'm a little angry.
+
in dragon fire
−
It has come to pass.
+
to death
−
This doesn't scare me.
+
shot and killed
−
I feel somewhat sad.
+
mortally wounded
−
That was satisfying.
+
, who bled to death
−
This is nice.
+
, who suffocated
−
Is this love?
+
hacked
−
This could be bliss.
+
executed
−
This might require an answer.
+
beheaded
−
I feel no terror.
+
crucified
−
I can accept this.
+
buried
−
I find this somewhat admirable.
+
left
−
I can adore this.
+
drowned
−
That might be affection I feel.
+
fed
−
This is agitating.
+
struck down
−
This is aggravating.
+
slaughtered
−
This is agonizing.
+
drained
−
I feel somewhat alienated.
+
of blood
−
That is amazing.
+
murdered
−
I'm ambivalent.
+
threw
−
Amusing.
+
against an obstacle, causing immediate death
−
That makes me angry.
+
into a pit of spikes
−
I'm anguished.
+
scared
−
I'm anxious.
+
boiled
−
Who cares?
+
melted
−
Arousing...
+
condensed
−
It's astonishing, really.
+
solidified
−
I'd like to get away from it.
+
died in the heat
−
It fills one with awe.
+
was encased in cooling lava
−
It makes me bitter.
+
was encased in cooling magma
−
It's boring.
+
was encased in ice
−
I care.
+
died in a cage
−
This is confusing.
+
fell into a deep chasm
−
I feel only contempt.
+
died of old age
−
I'm content.
+
starved to death
−
I'm dejected.
+
drowned
−
I feel some delight.
+
burned up in magma
−
I feel despair.
+
burned up in
−
This is disappointing.
+
was burned to death by
−
That's disgusting.
+
was burned to death by a
−
This makes me question it all.
+
burned up in a magma mist
−
I dislike this.
+
was crushed by a drawbridge
−
What has happened?
+
was crushed under a collapsing ceiling
−
I am not pleased.
+
was killed by falling rocks
−
This is distressing.
+
was shot and killed
−
I'm eager to go.
+
bled to death
−
I'm elated.
+
, slain by
−
I'm embarrassed.
+
, slain by a  
−
I feel empathy.
+
, slain
−
I feel empty.
+
succumbed to infection
−
I enjoyed that.
+
suffocated
−
That was exasperating.
+
was executed
−
That's exhilarating.
+
was crucified
−
I burn with ferocity.
+
was buried alive
−
I feel fond.
+
was left out in the air
−
I'm free.
+
was drowned
−
That was frightening.
+
was burned alive
−
It's frustrating.
+
was struck down
−
There's some glee here!
+
was scuttled
−
I'm a little gloomy.
+
was drained of blood
−
I'm glum.
+
was murdered
−
I'm grateful.
+
was killed by a trap
−
I'm a little grouchy.
+
was killed by a vehicle
−
Harumph.
+
was killed by a flying object
−
I feel guilty.
+
was banished by
−
I'm happy.
+
was banished by a
−
I feel hate.
+
vanished
−
I have hope.
+
, struck down by
−
I cannot find hope.
+
, struck down by a
−
This is humiliating.
+
, struck down
−
I take offense.
+
died after colliding with an obstacle
−
It's interesting.
+
was impaled on spikes
−
It's irritating.
+
was scared to death
−
I feel isolated.
+
leapt from a great height
−
It makes me jolly.
+
was disturbed from eternal rest
−
I feel jovial.
+
was brought back from the dead
−
I feel jubilation.
+
came back from the dead
−
I feel loathing.
+
once more, this time
−
I'm lonely.
+
was the very first to discover
−
I'm lustful.
+
independently discovered
−
I feel miserable.
+
the clash between
−
This is mortifying.
+
a lone
−
I'm nervous.
+
a single
−
I feel nostalgia.
+
brilliantly led
−
I'm optimistic.
+
inspiringly led
−
It is an outrage.
+
ably led
−
I feel a little panic.
+
poorly led
−
I'm patient.
+
clashed with
−
I feel passion.
+
them
−
It pleases me.
+
dying
−
I'm proud.
+
losing
−
My spirit moves.
+
everyone
−
I feel rejected.
+
the climbing of
−
I'm relieved.
+
an unknown peak
−
I feel regret.
+
were
−
I feel remorse.
+
the first to reach the summit of
−
I repent of my deeds.
+
, which rises above
−
I feel resentful.
+
the devouring of
−
I feel restless.
+
devoured
−
I've been wronged.
+
led the attack
−
Why me?
+
, and the defenders were led by
−
I will serve.
+
  The defenders were led by
−
This has shaken me.
+
were hired
−
I am ashamed.
+
as scouts
−
I'm sympathetic.
+
by the attackers.
−
I feel tenderness.
+
  The defenders hired
−
Thrilling.
+
as scouts
−
I'm uneasy.
+
the masterful engraving
−
I'm unhappy.
+
prepared by
−
It's wondrous.
+
addition of a masterful image
−
It's worrisome.
+
addition of a masterful covering
−
The wrath rises within me...
+
addition of masterful rings
−
I am ready for this.
+
addition of masterful bands
−
Takes all kinds these days.
+
addition of masterful spikes
−
What is it this time...
+
addition of a masterful handle
−
That did not shock me.
+
addition of masterful rollers
−
I am not upset by this.
+
addition of masterful thread
−
Grief? I feel nothing.
+
addition of masterful cloth
−
There is no need for celebration.
+
weaving of a masterful sewn image
−
I have no feelings of rage.
+
writing of a masterpiece
−
I guess it could be considered grimly satisfying.
+
creation of a masterful illustration
−
This does not scare me.
+
addition of a masterful instrument piece
−
I am not feeling sad right now.
+
creation of a masterful image set
−
That was not satisfying.
+
masterfully dyed with
−
I suppose this would be a joyous occasion.
+
masterfully constructed by
−
There is no love.
+
masterfully designed by
−
I do not see the bliss in this.
+
created a masterful engraving
−
There is no need to feel vengeful.
+
prepared a masterful
−
I laugh in the face of death!
+
added a masterful image
−
I do not accept this.
+
added a masterful covering
−
There's not much to admire here.
+
added masterful rings
−
I suppose I should be feel adoration.
+
added masterful bands
−
I'm not feeling very affectionate.
+
added masterful spikes
−
I don't feel agitated.
+
added a masterful handle
−
I'm not feeling aggravated.
+
added masterful rollers
−
I can take this.
+
added masterful thread
−
I guess that would be alienating.
+
added masterful cloth
−
That wasn't amazing.
+
wove a masterful sewn image
−
I guess I should be feeling ambivalent right now.
+
masterfully wrote
−
That was not amusing.
+
created a masterful illustration
−
I'm not angry.
+
attached a masterful instrument piece
−
This is nothing.
+
created a masterful image set
−
No, that's not annoying.
+
to a
−
I'm not anxious.
+
masterfully dyed a
−
If I thought about it more, I guess I'd be apathetic.
+
constructed a masterful
−
That is not in the least bit arousing.
+
designed a masterful
−
Astonished?  No.
+
the confiscation of
−
I'm not averse to it.
+
the looting of
−
I am not held in awe.
+
the theft of  
−
That's nothing to be bitter about.
+
was confiscated
−
It isn't boring.
+
was looted
−
I don't care.
+
was recovered
−
This isn't confusing.
+
was stolen
−
I don't feel contempt.
+
and brought to
−
I am not contented.
+
received its name
−
There's nothing to be dejected about.
+
was created
−
I am not filled with delight.
+
was authored by
−
I will not despair.
+
was created by
−
I'm not disappointed.
+
the claiming of
−
It'll take more than that to disgust me.
+
the sanctification of
−
This won't make me lose faith.
+
into
−
I don't dislike that.
+
a symbol of
−
I'm not dismayed.
+
an official symbol
−
I feel no displeasure.
+
into a family heirloom
−
This isn't distressing.
+
was made a family heirloom
−
I am not eager.
+
was claimed
−
I'm not elated.
+
was sanctified
−
This isn't embarrassing.
+
the inheritance of
−
I don't feel very empathetic.
+
the offering of
−
What's inside me isn't emptiness exactly...
+
  was inherited
−
I'm not enjoying this.
+
was offered
−
This isn't exasperating.
+
the acquisition of  
−
I am not exhilarated.
+
was acquired
−
I should be feeling ferocious right now.
+
the dissolution of
−
I am not fond of this.
+
dissolved
−
I don't feel free.
+
studies
−
I guess that could have given me a fright.
+
settling
−
This isn't frustrating.
+
visit
−
I'm not gleeful.
+
into the area around
−
I'm not feeling gloomy.
+
fled to
−
I don't feel glum.
+
departed to
−
I'm not feeling very grateful.
+
moved to study in
−
No, I'm not grouchy.
+
settled in
−
That doesn't make me grumpy.
+
visited
−
I don't feel guilty about it.
+
fled into
−
I am not happy.
+
the area around
−
I feel no hatred.
+
the fey mood of
−
I am not hopeful.
+
the withdrawal from society of
−
I will not lose hope.
+
the possession of
−
No, this isn't humiliating.
+
the dark brooding of
−
That doesn't insult me.
+
the fell mood of
−
No, I'm not interested.
+
the melancholy of
−
This isn't irritating.
+
the insanity of
−
I don't feel isolated.
+
the rampage of
−
I'm not jolly.
+
the catatonia
−
This doesn't put me in a jovial mood.
+
was taken by a fey mood
−
This isn't the time for jubilation.
+
withdrew from society
−
I am not filled with loathing.
+
was possessed
−
I'm not lonely.
+
began to skulk and brood
−
I am not burning with lust.
+
was taken by a fell mood
−
I'm not miserable.
+
was striken by melancholy
−
I am not mortified.
+
became crazed
−
I don't feel nervous.
+
went berserk
−
I'm not feeling nostalgic.
+
stopped responding to the outside world
−
I'm not optimistic.
+
the new desire of
−
This doesn't outrage me.
+
the new dream of
−
I'm not panicking.
+
the new obsession of
−
I am not feeling patient.
+
to rule the world
−
I'm not feeling passionate.
+
to start a family
−
I take no pleasure in this.
+
to make a great discovery
−
I am not proud.
+
to create a great work of art
−
This does not move me.
+
to craft a masterwork
−
I don't feel rejected.
+
to bring peace to the world
−
I don't feel relieved.
+
to become a legendary warrior
−
I have no regrets.
+
to master a skill
−
I feel no remorse.
+
to fall in love
−
I am not repentant.
+
to see the great natural wonders of the world
−
I do not resent this.
+
with extending
−
I don't feel restless.
+
own life
−
There's nothing to be indignant about.
+
to attain rank in society
−
I don't feel sorry for myself.
+
to bathe the world in chaos
−
I bow to no one.
+
with an inscrutable goal
−
I can keep it together.
+
became obsessed with
−
I have no shame.
+
own mortality and sought to extend
−
There will be no sympathy from me.
+
life by any means
−
I don't feel tenderness.
+
began dreaming of starting a family
−
There was no thrill in it.
+
came to desire to rule the world
−
I'm not uneasy.
+
began dreaming of making a great discovery
−
That doesn't make me unhappy.
+
began dreaming of creating a great work of art
−
There is no sense of wonder.
+
began dreaming of crafting a masterwork
−
I'm not worried.
+
began dreaming of bringing peace to the world
−
Wrath has not risen within me.
+
began dreaming of becoming a legendary warrior
−
I have no zeal for this.
+
began dreaming of mastering a skill
−
I am a parent.
+
began dreaming of falling in love
−
Children.
+
began dreaming of seeing the great natural wonders of the world
−
I have fallen for
+
began dreaming of attaining rank in society
−
Oh,
+
came to desire to bathe the world in chaos
−
Is that a weapon?
+
became obsessed with an inscrutable goal
−
Is this an attack?
+
became childhood friends
−
Who's skulking around there?
+
cemented a bond of friendship amidst the horror of combat
−
Somebody up to no good...
+
became infatuated with
−
A battle!
+
was bent toward supernatural vengeance upon
−
There's fighting!
+
held a deep hatred of
−
I have mastered
+
due to persecution
−
I shall name you
+
due to religious persecution
−
This is a true masterpiece.
+
formed a grudge against
−
This is a masterpiece.
+
over the latter's romantic relationship
−
  is dead?
+
became lovers
−
I can't believe
+
broke up
−
  is dead.
+
became friends
−
It feeds on blood.
+
due to a shared scholarly interest
−
It is drinking the blood of the living.
+
due to a shared artistic interest
−
The battle rages...
+
become friends over a shared love of athletics
−
This is a fight!
+
developed an athletic rivalry
−
In the midst of conflict...
+
developed a business rivalry
−
Has the tide turned?
+
recognized
−
How fragile we are...
+
as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue
−
How fleeting life is...
+
Notable Kill
−
Gruesome wounds!
+
[C:7:0:0][B]
−
So easily broken...
+
Kill
−
Those injuries...
+
Unknown creature in
−
Can it all end so quickly?
+
Unknown creature[R]
−
Our time in
+
Other Kill
−
  is so brief...
+
HF_LINK
−
Death is all around us.
+
RANDOM_DEF_SPHERE
−
Death...
+
some vague concept
−
  is really dead.
+
nameless
−
, slayer of
+
RACE
−
, slayer.
+
The world has passed into
−
  has killed.
+
TAN_MAT
−
Slayer.
+
Biased index vector computation error
−
I am separated from
+
NULL heirloom artifact
−
Oh, where is
+
NULL artifact from dead wg inventory, skipping
−
I am together with my
+
, once of the Underworld.
−
I am reunited with my
+
I bind myself to this place.
−
This is my fight too.
+
NULL artifact from dead post-wg inventory, skipping
−
I cannot just stand by.
+
priests
−
I have a part in this.
+
vector<bool>::_M_insert_aux
−
I brought up the lack of jobs in a meeting.
+
CUSTOM_LAW_MAKER
−
I made a suggestion about work allocations in a meeting.
+
This nameless being
−
I requested that more weapons be produced in a meeting.
+
a deity
−
I yelled at somebody in charge.
+
that occurs in the myths of
−
I cried on somebody in charge.
+
a force
−
I was yelled at by an unhappy citizen.
+
which permeates
−
I was cried on by an unhappy citizen.
+
which was said to permeate
−
I was near to
+
, animated by unknown forces
−
my own
+
born in
−
arranged
+
of unknown parentage
−
I lost a pet.
+
is the
−
I threw something.
+
was the
−
I was released from confinement.
+
The identity of
−
I lost the baby.
+
has been lost to time
−
My spouse lost the baby.
+
the first of
−
I am wearing old clothes.
+
the only one of
−
My clothes are in tatters.
+
kind
−
My clothes actually rotted right off of my body.
+
Although accounts vary, it is universally agreed that
−
I had a nightmare about my deceased pet.
+
of divine parentage and possessed of unnatural gifts.
−
I had a nightmare about my deceased spouse.
+
chosen by fate as the vanguard of destiny.
−
I had a nightmare about my deceased lover.
+
most often takes the form of a
−
I had a nightmare about my deceased sibling.
+
was most often depicted as a
−
I had a nightmare about my deceased mother.
+
skeletal
−
I had a nightmare about my deceased father.
+
rotting
−
I had a nightmare about my deceased child.
+
associated with
−
I had a nightmare about my deceased animal training partner.
+
guided by forces unknown. 
−
I had a nightmare about my deceased friend.
+
was a  
−
I had a nightmare about my deceased acquaintance.
+
was a legendary
−
I had a nightmare about the dead.
+
.[B]
−
haunted
+
could be found within
−
tormented
+
were a population within
−
possessed
+
was a
−
tortured
+
civilization of
−
I was
+
religion of
−
by the ghost
+
bandit gang from
−
of a pet
+
versatile mercenary
−
of my spouse
+
shadowy military
−
of my lover
+
company
−
of my sibling
+
band
−
of my mother
+
  performance troupe from
−
of my father
+
collection of outcasts from
−
of my child
+
  merchant company from
−
of my animal training partner
+
guild
−
of my friend
+
group from
−
of an acquaintance
+
linked to
−
I had a sparring session.
+
devoted to worship
−
I was not able to bring up the lack of jobs.
+
devoted to the worship of  
−
I was not able to make suggestions about work allocations.
+
dedicated to the mastery of
−
I was unable to request weapon production.
+
known for
−
I could not find anybody in charge to complain at.
+
wrestling
−
I could not find anybody in charge to comfort me.
+
biting
−
I've been on a long patrol.
+
striking
−
I was nauseated by the sun.
+
kicking
−
I've been out in the sunshine again after a long time away.
+
their use of
−
I'm sleepy.
+
  centered around the worship of various beings
−
I haven't slept for a very long time.
+
  centered around the worship of
−
I'm thirsty.
+
, a
−
I'm dehydrated.
+
, a force
−
I'm hungry.
+
  was hired
−
I'm starving.
+
as a scout
−
I've been injured badly.
+
as part of
−
I've been wounded.
+
to fight in
−
I didn't sleep soundly due to the noise.
+
fought in
−
It was very hard to sleep with the noise.
+
, an assault on
−
I couldn't sleep at all with all the noise.
+
in defense of
−
I was able to rest up.
+
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
−
I was caught in freakish weather.
+
parent
−
I was out in the rain.
+
object of  
−
I've been rained on.
+
ardent
−
It was raining on me.
+
faithful
−
I was in a snow storm.
+
casual
−
I was out in a blizzard.
+
dubious
−
It was snowing on me.
+
worship
−
I got caught in a miasma.
+
lover
−
I was caught in smoke underground.
+
imprisoner
−
I was close to a waterfall.
+
apprenticeship
−
I got caught in dust underground.
+
traveling companion
−
I was considering the demands I've made.
+
former master
−
A criminal could not be properly punished.
+
former apprentice
−
My punishment was reduced.
+
owner
−
I won the election.
+
former spouse
−
I was re-elected.
+
deceased spouse
−
My request was approved.
+
[C:1:0:1]Related Entities[C:7:0:0][B]
−
My request was ignored.
+
to present
−
Nobody could be punished for failing to obey my commands.
+
until
−
My punishment was delayed.
+
worker
−
A criminal's punishment was delayed.
+
former worker
−
There are not enough cages and chains.
+
claim to
−
My mandate was ignored.
+
)[R]
−
A mandate deadline was missed.
+
legendary hero
−
There wasn't enough work last season.
+
famous hero
−
I smashed up a building.
+
hero
−
I toppled something over.
+
greatly respected for heroic acts
−
I have attained a higher rank of nobility.
+
respected for heroic acts
−
I have entered the nobility.
+
legendary brawler
−
I was knocked out by a cave-in.
+
famous brawler
−
My deadline was met.
+
noted brawler
−
I am uncovered.
+
known brawler
−
I don't have a shirt.
+
rumored brawler
−
I have no shoes.
+
legendary intruder
−
I had to eat my beloved pet to survive.
+
infamous intruder
−
I had to eat one of my favorite animals to survive.
+
noted intruder
−
I had to eat vermin to survive.
+
known intruder
−
I started a fist fight.
+
rumored intruder
−
I beat somebody as a punishment.
+
legendary monster
−
I was beaten as a punishment.
+
infamous monster
−
I was beat somebody with the hammer.
+
noted monster
−
I was beaten with the hammer.
+
known monster
−
I could not find the hammer.
+
rumored monster
−
I have been eating the same old food.
+
legendary brigand
−
I ate rotten food.
+
infamous brigand
−
I ate a meal.
+
noted brigand
−
I had a drink.
+
known brigand
−
I don't have enough chests.
+
rumored brigand
−
I don't have enough cabinets.
+
legendary bully
−
I don't have enough weapon racks.
+
infamous bully
−
I don't have enough armor stands.
+
noted bully
−
Somebody has better
+
known bully
−
burial
+
rumored bully
−
office
+
legendary villain
−
dining
+
infamous villain
−
sleeping
+
noted villain
−
  arrangements than I do.
+
known villain
−
There aren't enough dining tables.
+
rumored villain
−
I ate at a crowded table.
+
legendary hunter
−
I ate in a dining room.
+
great hunter
−
I didn't have a dining room.
+
talented hunter
−
There aren't enough chairs.
+
skilled hunter
−
I formed a bond with my animal training partner.
+
rumored hunter
−
I was rescued.
+
legendary killer
−
I brought somebody to rest in bed.
+
infamous killer
−
I finished up some work.
+
noted killer
−
The tax collector's escorts stole my property.
+
known killer
−
I lost some property to taxes.
+
rumored killer
−
I do not have adequate protection.
+
legendary murderer
−
I was unable to reach a room during tax collection.
+
infamous murderer
−
I was misinformed about a room during tax collection.
+
noted murderer
−
I pleased the nobility.
+
known murderer
−
Tax collection went smoothly.
+
rumored murderer
−
I disappointed the nobility.
+
legendary enemy fighter
−
The tax collection did not go smoothly.
+
infamous enemy fighter
−
I made a new friend.
+
noted enemy fighter
−
I am forming a grudge against somebody.
+
known enemy fighter
−
I was accosted by
+
rumored enemy fighter
−
I was pestered by
+
legendary loyal soldier
−
I acquired something.
+
famous loyal soldier
−
I adopted a new pet.
+
noted loyal soldier
−
I played with my pet.
+
known loyal soldier
−
I was confined.
+
rumored loyal soldier
−
Somebody dead was convicted of a crime.
+
legendary fighter
−
An animal was convicted of a crime.
+
famous fighter
−
The victim of a crime was somehow convicted of that very offense.
+
noted fighter
−
The criminal was convicted and I received justice.
+
known fighter
−
My family received justice when the criminal was convicted.
+
rumored fighter
−
I had a bath.
+
legendary protector of the weak
−
I had a bath with soap!
+
famous protector of the weak
−
I killed somebody in a sparring accident.
+
noted protector of the weak
−
I was attacked.
+
known protector of the weak
−
I was attacked by the dead.
+
rumored protector of the weak
−
I was attacked by my own dead
+
legendary preserver of knowledge
−
I have been drinking the same old booze.
+
famous preserver of knowledge
−
I drank bloody water.
+
noted preserver of knowledge
−
I drank slime.
+
known preserver of knowledge
−
I drank vomit.
+
rumored preserver of knowledge
−
I drank gooey water.
+
legendary treasure hunter
−
I drank water mixed with ichor.
+
famous treasure hunter
−
I drank water mixed with pus.
+
noted treasure hunter
−
I drank foul water.
+
known treasure hunter
−
I had a drink, but it had gone bad.
+
rumored treasure hunter
−
I drank water without a well.
+
legendary thief
−
I was near to a caged
+
infamous thief
−
I slept without a proper room.
+
noted thief
−
I slept in a bedroom.
+
known thief
−
I slept on the floor.
+
rumored thief
−
I slept in the mud.
+
[C:6:0:1]Related Sites[C:7:0:0][B]
−
I slept in the grass.
+
site occ
−
I slept on a rough cave floor.
+
seat of power
−
I slept on rocks.
+
hangout
−
I slept on ice.
+
home
−
I slept in the dirt.
+
lair
−
I slept on a pile of driftwood.
+
prison
−
My artwork was defaced.
+
Unnamed magma sea area
−
I was evicted.
+
[NOUN]
−
I gave birth to
+
NULL artifact from wg scholar storage, skipping
−
I got married.
+
NULL artifact from wg storage, skipping
−
I have new siblings.
+
<structure>
−
I have a new sibling.
+
<type>dungeon</type>
−
I have become a parent
+
<subtype>standard</subtype>
−
I received water.
+
<subtype>sewers</subtype>
−
I gave somebody water.
+
<subtype>catacombs</subtype>
−
I received food.
+
</structure>
−
I gave somebody food.
+
<type>tomb</type>
−
The body of
+
<type>market</type>
−
my pet
+
<type>inn tavern</type>
−
my spouse
+
<type>underworld spire</type>
−
my lover
+
<type>dark tower</type>
−
my sibling
+
<type>keep</type>
−
my mother
+
<type>mead hall</type>
−
my father
+
<type>tower</type>
−
my child
+
<type>guildhall</type>
−
my animal training partner
+
<type>counting house</type>
−
my friend
+
<type>library</type>
−
my acquaintance
+
<copied_artifact_id>
−
  decayed without burial.
+
</copied_artifact_id>
−
I visited with my pet.
+
<type>temple</type>
−
I talked to my spouse.
+
<worship_hfid>
−
I talked to my lover.
+
</worship_hfid>
−
I talked to my sibling.
+
Press
−
I talked to my mother.
+
  for more
−
I talked to my father.
+
to close window
−
I talked to my child.
+
Empty announcement
−
I visited with my animal training partner.
+
spinning
−
I talked to my friend.
+
, but it is deflected by
−
I talked to an acquaintance.
+
by the
−
I talked to somebody.
+
from behind
−
I conducted a meeting in
+
, but the attack is deflected by
−
a setting worthy of legends
+
, lightly tapping the target!
−
a fantastic setting
+
, but there is no force!
−
a great setting
+
, but it passes right through!
−
a very good setting
+
, but the attack passes right through!
−
a good setting
+
, but it glances away!
−
a horribly substandard setting
+
, but the attack glances away!
−
a horrible setting
+
and the severed part sails off in an arc!
−
an awful setting
+
the part
−
a very poor setting
+
is smashed into the body, an unrecognizable mass!
−
a poor setting
+
splits in gore!
−
I conducted an official meeting in a bedroom.
+
collapses!
−
I conducted an official meeting in a dining room.
+
the injured part
−
I had no room for an official meeting.
+
is ripped into loose shreds!
−
I thought about my tomb.
+
is torn apart!
−
I do not have a tomb.
+
and it is mostly cut away from the rest of the torso!
−
I talked to somebody important to our traditions.
+
is cloven asunder!
−
in a time before time
+
explodes into gore!
−
in the future
+
collapses into a lump of gore!
−
just now
+
is crushed!
−
a few minutes ago
+
passing through a hole in the
−
not a quarter hour ago
+
main part
−
not a half hour ago
+
jamming the
−
not one hour ago
+
part
−
a few hours ago
+
out of the wound
−
not one day ago
+
through the
−
a few days ago
+
tearing
−
several days ago
+
tearing apart
−
a week ago
+
shattering
−
a few weeks ago
+
chipping
−
a month ago
+
fracturing
−
a few months ago
+
denting
−
months ago
+
bruising
−
a year ago
+
apart
−
a few years ago
+
tearing apart
−
several years ago
+
shattering
−
many years ago
+
tearing
−
long ago
+
chipping
−
long, long ago
+
fracturing
−
I slew
+
denting
−
somebody
+
bruising
−
a creature
+
breaking away
−
creatures
+
most of
−
a member
+
half of
−
the forces
+
a piece of
−
many foes
+
the rest of
−
was slain
+
through a hole in the  
−
by a
+
through the  
−
by the forces of
+
and spilling
−
died
+
your
−
many died
+
rotten
−
the forces of
+
decomposing
−
in
+
rancid
−
It is scorching hot!
+
stinking
−
It is freezing cold!
+
reeking
−
Is that
+
The geldables have been torn away!
−
  falling outside?
+
It is a gelding blow!
−
Looks like rain outside.
+
a major artery
−
Looks to be snowing outside.
+
an artery
−
Look at the fog out there!
+
has been opened by the attack
−
There is fog outside.
+
many nerves
−
There is a mist outside.
+
a motor nerve
−
Seems a pleasant enough
+
a sensory nerve
−
night
+
been severed
−
dawn
+
a ligament
−
sunset
+
has been
−
out there.
+
torn
−
I wonder what the weather is like outside.
+
sprained
−
What is this? 
+
bruised
−
It is raining.
+
a tendon
−
It is snowing.
+
is ripped to shreds!
−
Curse this fog!  I cannot see a thing.
+
breaks!
−
I hope this fog lifts soon.
+
attack is interrupted!
−
I hope this mist passes.
+
  has lodged firmly in the wound!
−
Look at those clouds!
+
latch on firmly
−
The weather does not look too bad today.
+
latch on firmly!
−
The weather looks to be fine today.
+
propelled away by the force of the blow!
−
The stars are bold tonight.
+
been knocked unconscious!
−
It is a starless night.
+
been stunned again!
−
It is hot.
+
been stunned!
−
It is cold.
+
having more trouble breathing!
−
What a wind!
+
having trouble breathing!
−
  And what a wind!
+
even more sick!
−
It is a nice temperature today.
+
sick!
−
suspicion
+
is injected into the
−
alarm
+
crumbles over the
−
shock
+
splatters over the
−
horror
+
flows over the
−
grief
+
pours over the
−
triumph
+
is sucked out of the wound!
−
rage
+
flying
−
grim
+
It is a gelding strike!
−
satisfaction
+
has
−
fear
+
latches on firmly
−
sadness
+
latches on firmly!
−
love
+
looks
−
bliss
+
vector::reserve
−
vengefulness
+
The dead walk. Hide while you still can!
−
terror
+
Forms twisted from their nature, legion of the night. What hope remains?
−
acceptance
+
A vile force of darkness has arrived, seeking a parley!
−
admiration
+
The enemy have come and are preparing to lay siege.  They seek a parley!
−
adoration
+
An army has come to your lands seeking a parley.
−
affection
+
A vile force of darkness has arrived!
−
agitation
+
The enemy have come and are laying siege to the fortress.
−
aggravation
+
An army is invading!
−
agony
+
army is located out of bounds: teleporting
−
alienation
+
overlord
−
amazement
+
has been founded
−
ambivalence
+
, has been conquered and
−
amusement
+
, has been
−
anger
+
incorporated into your holdings.
−
anguish
+
has been conquered and now
−
annoyance
+
looks to your thriving economy for its future prosperity.
−
anxiety
+
and others have returned.
−
apathy
+
have returned.
−
arousal
+
has returned.
−
astonishment
+
has brought back many tales from beyond
−
aversion
+
has brought back a few rumors.
−
bitterness
+
has brought back a rumor from abroad.
−
boredom
+
is visiting.
−
caring
+
, a performance troupe, is visiting.
−
confusion
+
Spoils Report:
−
contempt
+
Summer
−
contentment
+
Winter
−
dejection
+
, the performance troupe, has arrived.
−
delight
+
Untitled
−
despair
+
are
−
disappointment
+
weeping
−
disgust
+
cringing
−
disillusioned
+
screaming
−
dislike
+
being tortured
−
dismay
+
committing a depraved act
−
displeasure
+
making a submissive gesture
−
distress
+
in a fetal position
−
eagerness
+
smeared out into a spiral
−
elation
+
falling
−
embarrassment
+
dead
−
empathy
+
laughing
−
emptiness
+
being shot
−
enjoyment
+
making a plaintive gesture
−
exasperation
+
melting
−
exhilaration
+
burning
−
ferocity
+
looks
−
fondness
+
look
−
free
+
  dejected
−
fright
+
terrified
−
frustration
+
offended
−
glee
+
confused
−
gloom
+
suffering
−
glumness
+
withering away
−
gratitude
+
striking a menacing pose
−
grouchiness
+
striking a triumphant pose
−
grumpiness
+
traveling
−
guilt
+
contemplating
−
happiness
+
cooking
−
hatred
+
engraving
−
hope
+
unnaturally contorted
−
hopelessness
+
being flayed
−
humiliation
+
being mutilated
−
insult
+
, the deity of
−
interest
+
, depicted as a
−
irritation
+
the deity of
−
isolation
+
prostrating
−
jolliness
+
themselves
−
joviality
+
torturing
−
jubilation
+
committing a depraved act upon
−
loathing
+
devouring
−
loneliness
+
admiring
−
lust
+
burning
−
misery
+
shooting
−
mortification
+
surrounded by
−
nervousness
+
massacring
−
nostalgia
+
fighting with
−
optimism
+
greeting
−
outrage
+
refusing
−
panic
+
speaking with
−
patience
+
embracing
−
passion
+
striking down
−
pleasure
+
raising
−
pride
+
hiding
−
rapture
+
praying to
−
rejection
+
contemplating
−
relief
+
cooking
−
regret
+
engraving
−
remorse
+
being flayed by
−
repentance
+
hanging from
−
resentment
+
being mutilated by
−
restless
+
data/save/current/art_image-
−
righteous
+
.dat
−
indignation
+
art_image-
−
self
+
Digging designation cancelled: warm stone located.
−
pity
+
Digging designation cancelled: damp stone located.
−
servile
+
sculpture has melted!
 +
Windmill
 +
Screw Pump
 +
Activity Zone #
 +
Wall
 +
Floor
 +
Up Stair
 +
Down Stair
 +
Up/Down Stair
 +
Ramp
 +
Fortification
 +
Track (N)
 +
Track (S)
 +
Track (E)
 +
Track (W)
 +
Track (NS)
 +
Track (NE)
 +
Track (NW)
 +
Track (SE)
 +
Track (SW)
 +
Track (EW)
 +
Track (NSE)
 +
Track (NSW)
 +
Track (NEW)
 +
Track (SEW)
 +
Track (NSEW)
 +
Track/Ramp (N)
 +
Track/Ramp (S)
 +
Track/Ramp (E)
 +
Track/Ramp (W)
 +
Track/Ramp (NS)
 +
Track/Ramp (NE)
 +
Track/Ramp (NW)
 +
Track/Ramp (SE)
 +
Track/Ramp (SW)
 +
Track/Ramp (EW)
 +
Track/Ramp (NSE)
 +
Track/Ramp (NSW)
 +
Track/Ramp (NEW)
 +
Track/Ramp (SEW)
 +
Track/Ramp (NSEW)
 +
Construction
 +
Well
 +
Traction Bench
 +
Farm Plot
 +
Hive
 +
Bookcase
 +
Nest
 +
Trade Depot
 +
Wagon
 +
Display Furniture
 +
Offering Place
 +
Window
 +
Ballista
 +
Armor
 +
Weapon
 +
Animal
 +
Food
 +
Furniture
 +
Corpse
 +
Stone
 +
Ammo
 +
Coins
 +
Bar/Block
 +
Gem
 +
Finished Goods
 +
Leather
 +
Cloth
 +
Wood
 +
Sheet
 +
Stockpile #
 +
Vacant Shop
 +
General Store
 +
Crafts Market
 +
Clothing Shop
 +
Exotic Clothing Shop
 +
Smelter
 +
Glass Furnace
 +
Wood Furnace
 +
Magma Smelter
 +
Magma Glass Furnace
 +
Magma Kiln
 +
Furnace
 +
Retracted
 +
Upright
 +
Spikes
 +
Spears
 +
Spears/Spikes
 +
Weapon
 +
Slab
 +
Statue
 +
Rough
 +
Bridge
 +
Chest
 +
Coffer
 +
Bag
 +
Armor Stand
 +
Weapon Rack
 +
Cabinet
 +
Table
 +
Animal Trap
 +
Chair
 +
Throne
 +
Casket
 +
Sarcophagus
 +
Coffin
 +
Pillar
 +
Support
 +
Vertical
 +
Axle
 +
Horizontal
 +
Rollers
 +
Gear Assembly
 +
Archery Target
 +
Rope
 +
Chain
 +
Floodgate
 +
Floor Bars
 +
Bars
 +
Floor Grate
 +
Wall Grate
 +
Floor Hatch
 +
Door
 +
Dirt
 +
Road
 +
Instrument
 +
Stone-Fall Trap
 +
Cage Trap
 +
Track Stop
 +
Weapon Trap
 +
Lever
 +
Butcher's Shop
 +
Metalsmith's Forge
 +
Mason's Workshop
 +
Still
 +
Quern
 +
Millstone
 +
Kitchen
 +
Farmer's Workshop
 +
Ashery
 +
Tool
 +
Custom Workshop
 +
Shop
 +
Trap
 +
Siege Engine
 +
Floor Hatch
 +
Wall Grate
 +
Floodgate
 +
Restraint
 +
Support
 +
Gear Assembly
 +
Rollers
 +
Horizontal Axle
 +
Vertical Axle
 +
Upright Spear/Spike
 +
Archery Target
 +
Burial Receptacle
 +
Seat
 +
Animal Trap
 +
Table
 +
Cabinet
 +
Weapon Rack
 +
Armor Stand
 +
Container
 +
Bridge
 +
Slab
 +
Gem Window
 +
Stockpile
 +
(CLT)
 +
*CLT*
 +
closes.
 +
distant
 +
nearby
 +
grinding.
 +
close.
 +
opens.
 +
open.
 +
Plot
 +
Throneroom
 +
Entrance
 +
Treasury
 +
Mechanism Room
 +
Guard post
 +
Noble quarters
 +
Activity Zone
 +
Captive Room
 +
Tower Top
 +
Courtyard
 +
Secret Library
 +
Library
 +
Counting House Offices
 +
Counting House Storage
 +
Guildhall Offices
 +
Guildhall Storage
 +
Market Stall
 +
Campground
 +
Command Tent
 +
Tent
 +
Command Tent (Bld)
 +
Tent (Bld)
 +
Dungeon Cell
 +
Animal Pit
 +
Cloth Pit
 +
Tanning Pit
 +
Cloth Clothing Pit
 +
Leather Clothing Pit
 +
Bone Carving Pit
 +
Gem Cutting Pit
 +
Weaponsmithing Pit
 +
Bowmaking Pit
 +
Blacksmithing Pit
 +
Armorsmithing Pit
 +
Metal Crafting Pit
 +
Leatherworking Pit
 +
Carpentry Pit
 +
Stoneworking Pit
 +
Forging Pit
 +
Fighting Pit
 +
Animal Workshop
 +
Cloth Workshop
 +
Tanning Workshop
 +
Cloth Clothing Workshop
 +
Leather Clothing Workshop
 +
Bone Carving Workshop
 +
Gem Cutting Workshop
 +
Weaponsmithing Workshop
 +
Bowmaking Workshop
 +
Blacksmithing Workshop
 +
Armorsmithing Workshop
 +
Metal Crafting Workshop
 +
Leatherworking Shop
 +
Carpentry Workshop
 +
Stoneworking Workshop
 +
Forging Workshop
 +
Depot
 +
Tower Entrance
 +
Tower Feasthall
 +
Tower Bedroom
 +
Tower Treasury
 +
Tower Dungeon
 +
Tower Attic
 +
Dormitory
 +
Dining Hall
 +
Invalid Type
 +
Building Level Map Overflow
 +
Aquarium
 +
Terrarium
 +
Shared
 +
A masterwork of
 +
has designed a masterpiece!
 +
has constructed a masterpiece!
 +
vector::_M_fill_insert
 +
old save: resizing plant stockpile, permit all
 +
preparetomb() HAS NULL owner
 +
preparetomb() HAS LIVE owner
 +
You've caught a
 +
Your trap was robbed of the
 +
have hatched.
 +
This is the
 +
currency of
 +
from the year
 +
from an unknown year
 +
under
 +
under an obscure ruler
 +
from a period of no rule
 +
error: intrigue actors identical (3)
 +
error: intrigue actors identical (2)
 +
RESERVED_BLOOD
 +
intrigue traveler placed out of bounds (infiltrator)
 +
Ghostly
 +
** Starting Adventure **
 +
Seed text
 +
_DIV
 +
intrigue traveler placed out of bounds
 +
intrigue traveler placed out of bounds (assassin task)
 +
intrigue traveler placed out of bounds (recover artifact task)
 +
intrigue traveler placed out of bounds (abduct task)
 +
intrigue traveler placed out of bounds (sabotage task)
 +
error: intrigue actors identical
 +
's corpse
 +
CUSTOM_COMPANY_FACTOR
 +
CUSTOM_COMPANY_LEADER
 +
factor
 +
factors
 +
agent
 +
agents
 +
governor
 +
governors
 +
administrator
 +
administrators
 +
masters
 +
head
 +
heads
 +
plotter (funding network) placed out of bounds
 +
plotter (assassinate) placed out of bounds
 +
plotter (steal artifact) placed out of bounds
 +
CUSTOM_OUTCAST_FACTOR
 +
representative
 +
representatives
 +
lieutenants
 +
pull
 +
on the embedded
 +
try
 +
to remove
 +
Empty biased index vector
 +
pulls
 +
tries
 +
miss
 +
lock
 +
place
 +
a chokehold on
 +
take
 +
down by the
 +
throw
 +
pinch
 +
gouge
 +
bend
 +
release
 +
loosen
 +
the joint lock of
 +
the choke hold of
 +
break
 +
the grip of
 +
struggle
 +
in vain against the grip of
 +
shake
 +
around by the
 +
is ripped away and remains in
 +
mouth
 +
grip
 +
lose
 +
hold of the
 +
strangle
 +
pass
 +
out.
 +
adjust
 +
grab
 +
misses
 +
locks
 +
places
 +
takes
 +
throws
 +
pinches
 +
gouges
 +
bends
 +
loosens
 +
breaks
 +
struggles
 +
shakes
 +
loses
 +
adjusts
 +
grabs
 +
leap at
 +
charge at
 +
from the side
 +
surprised by the ferocity of
 +
onslaught!
 +
scramble
 +
roll
 +
jump
 +
away
 +
collide
 +
knocked over
 +
and tumble
 +
backward
 +
bounce
 +
You tangle together and fall over!
 +
You tangle together and tumble forward!
 +
leaps at
 +
charges at
 +
looks
 +
scrambles
 +
rolls
 +
jumps
 +
collides
 +
and tumbles
 +
bounces
 +
They tangle together and fall over!
 +
They tangle together and tumble forward!
 +
has moved out of range!
 +
strikes
 +
NO_SUB
 +
push
 +
let
 +
drop away as
 +
attack
 +
catch
 +
strike at
 +
but the shot is
 +
deftly
 +
just barely
 +
easily
 +
parried
 +
by
 +
but the shot is blocked!
 +
attack
 +
but
 +
away from
 +
silently
 +
The force pulls the
 +
The force twists the
 +
The force bends the
 +
have
 +
become enraged!
 +
but the shot is blocked
 +
block
 +
effortlessly
 +
narrowly
 +
deflected
 +
bat
 +
aside
 +
out of the air
 +
pushes
 +
lets
 +
attacks
 +
catches
 +
strikes at
 +
attacks
 +
blocks
 +
bats
 +
corrected null contaminant
 +
specks
 +
dusting
 +
coating
 +
spatter
 +
smear
 +
covering
 +
myself
 +
yourself
 +
were
 +
will be
 +
are
 +
will
 +
appearing
 +
appeared
 +
appear
 +
appears
 +
destroying
 +
destroyed
 +
destroy
 +
destroys
 +
speaking
 +
spoke
 +
speak
 +
speaks
 +
burn
 +
burns
 +
flooding
 +
flooded
 +
floods
 +
rewarding
 +
rewarded
 +
reward
 +
rewards
 +
annoyed
 +
satisfied
 +
grouchy
 +
grumpy
 +
feeling fond
 +
alarmed
 +
shocked
 +
horrified
 +
feeling grim satisfaction
 +
in grief
 +
feeling triumphant
 +
enraged
 +
excited
 +
feeling gaiety
 +
joyful
 +
feeling love
 +
in acceptance
 +
feeling admiration
 +
in adoration
 +
feeling affection
 +
agitated
 +
aggravated
 +
in agony
 +
feeling alienated
 +
feeling ambivalent
 +
angry
 +
anguished
 +
anxious
 +
feeling apathetic
 +
aroused
 +
astonished
 +
feeling aversion
 +
awed
 +
bored
 +
feeling caring
 +
contemptuous
 +
content
 +
dejected
 +
delighted
 +
in despair
 +
disgusted
 +
disillusioned
 +
feeling dislike
 +
dismayed
 +
displeased
 +
distressed
 +
eager
 +
elated
 +
embarrassed
 +
empathetic
 +
feeling empty
 +
feeling enjoyment
 +
feeling ferocious
 +
feeling free
 +
frightened
 +
frustrated
 +
gleeful
 +
gloomy
 +
feeling gratitude
 +
feeling guilty
 +
happy
 +
taking hope
 +
feeling hopeless
 +
insulted
 +
irritated
 +
isolated
 +
jubilant
 +
feeling loathing
 +
lonely
 +
outraged
 +
pleased
 +
feeling rejected
 +
regretful
 +
remorseful
 +
indignant
 +
feeling self-pity
 +
feeling servile
 
shaken
 
shaken
−
shame
+
sympathetic
−
sympathy
+
feeling tenderness
−
tenderness
+
thrilled
−
thrill
+
uneasy
−
uneasiness
+
unhappy
−
unhappiness
+
in wonder
−
wonder
+
worried
−
worry
+
wrathful
−
wrath
+
in existential crisis
−
zeal
+
feeling defeated
−
([LIP])
+
feeling expectant
−
([lip])
+
in doubt
−
I don't remember clearly.
+
pessimistic
−
What happened?
+
euphoric
−
I am your loyal
+
emotionless
−
  The task is accomplished.
+
the library
−
has been driven from
+
the treasury
−
  The need for my task seems to have passed.
+
the throne room
−
  The enemy will be driven off.
+
the counting house
−
  There will be no rest for the enemy.
+
the guildhall
−
  I am a little confused.
+
the tower
−
  I am sort of confused.
+
the dormitory
−
I am confused.
+
the dining hall
−
I am very confused.
+
The library
−
Commendable!  Your loyalty and bravery cannot be denied.
+
The treasury
−
.  What do you command?
+
The throne room
−
I cannot accept this honor.  I am sorry.
+
The counting house
−
Gladly.  I will be your
+
The guildhall
−
I am sorry.  I do not think there is room for me.
+
east
−
You are not worthy of such an honor yet.  I am sorry.
+
right around here
−
Gladly.  You are now one of my
+
sermon on
−
I am sorry.  There is no room for you here.
+
telling of the story of
−
You can no longer be a
+
recitation of
−
I would be honored if you would become a
+
playing
−
.  Will you have me as
+
singing
−
I would be honored to serve as a
+
performance of
−
.  Will you have me?
+
dancing
−
Come with me and I'll bring you to safety.
+
performance
−
Please help me!
+
One should always respect the law.
−
Salutations
+
Society flourishes when law breakers are punished.
−
Greetings
+
Nothing gives them the right to establish these laws.
−
Hello
+
No law can do justice to the complexity of life.
−
An honor as always.  How can I be of service?
+
Some laws are just, while others were made to be broken.
−
.  It is good to see you.
+
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
−
is dumbstruck for a moment.
+
I consider laws to be more of a suggestion than anything.
−
A legend?  Here?  I can scarcely believe it. 
+
You must never forget true loyalty.  Repay it in full.
−
I am honored to be in your presence. 
+
How can society function without loyalty?  We must be able to have faith in each other.
−
It is an honor. 
+
One must always be loyal to their cause and the ones they serve.
−
Your name precedes you.  Thank you for all that you have done. 
+
Don't serve anyone blindly.  You'll only get into trouble.
−
It is good to finally meet you! 
+
The whole idea of loyalty is pointless.  Acting purely out of loyalty implies acting against one's own best interest.
−
Welcome home, my child.
+
Never lose yourself in loyalty.  You know what is best for yourself.
−
Welcome to the
+
Loyalty has value, but you should always keep the broader picture in mind.
−
How are you, my
+
You should only maintain loyalty so long as something more important is not at stake.
−
It's great to have a friend like you!
+
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
−
And what exactly do you want?
+
How great it is to be surrounded by family!
−
Are you ready to learn?
+
You can always rely on your family when everything else falls away.
−
Been in any good scraps today?
+
Family is the true bond that keeps society thriving.
−
Let's not hurt anybody.
+
I was always irritated by family.
−
Make any good deals lately?
+
We cannot choose our families, but we can choose to avoid them.
−
Long live the cause!
+
I hold the relationships I've forged myself over family ties I had no part in creating.
−
Thank you for keeping us safe.
+
Family is complicated and those ties be both a boon and a curse.  Sometimes both at once!
−
Don't let the enemy rest.
+
You can't always rely on your family, but it's good to know somebody is there.
−
Don't try to throw your weight around.
+
There's nothing like a good friend.
−
I have nothing for you.
+
Surround yourself with friends you can trust and you will be unstoppable.
−
I value your loyalty.
+
When all other bonds wither, friendship will remain.
−
It really is a pleasure to speak with you again.
+
Be careful of your so-called friends.
−
It is amazing how far you've come.  Welcome home.
+
Friends are future enemies.  I don't see the difference.  People do as they must.
−
It's good to see you have companions to travel with on your adventures.
+
Building friendships is a waste.  There is no bond that can withstand distance or a change of circumstance.
−
I know you can handle yourself, but be careful out there.
+
Friends are nice, but you should keep your priorities straight.
−
Hopefully your friends can dissuade you from this foolishness.
+
Strive for power.
−
Traveling alone in the wilds?!  You know better than that.
+
Power over others is the only true measure of worth.
−
Only a hero such as yourself can travel at night.  The bogeyman would get me.
+
You can be powerful or powerless.  The choice is yours, until somebody makes it for you.
−
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
+
There's nothing admirable about bullying others.
−
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
+
It is abhorrent to seek power over other people.
−
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
+
The struggle for power must be balanced by other considerations.
−
The sun will set soon.  Be careful that the bogeyman doesn't get you.
+
You should always tell the truth.
−
Don't travel alone at night, or the bogeyman will get you.
+
There is nothing so important that it is worth telling a lie.
−
I hate you.
+
Everything is so much easier when you just tell the truth.
−
I must obey the master!
+
There is no value in telling the truth thoughtlessly.  Consider the circumstances and say what is best.
−
Gwargh!
+
Is there ever a time when honesty by itself overrides other considerations?  Say what is right, not what is true.
−
Ahhh...
+
Don't think about the truth, whatever that is.  Just say what needs to be said.
−
Don't talk to me.
+
There are times when it is alright not to tell the whole truth.
−
Behold, mortal.  I am
+
It is best not to complicate your life with lies, sure, but the truth also has its problems.
−
a divine being
+
Sometimes the blunt truth just does more damage.  Think about how the situation will unfold before you speak.
−
.  I know why you have come.
+
I do admire a clever trap.
−
Well, let's see...
+
There's no value in all of this scheming I see these days.
−
  we've got
+
Be shrewd, but do not lose yourself in guile.
−
deaths
+
I do admire a clever turn of phrase.
−
the death
+
I can appreciate the right turn of phrase.
−
law-breaking
+
Who are these mealy-mouthed cowards trying to impress?
−
the fighting
+
They are so full of all those big words.
−
armies on the march
+
There is a time for artful speech, and a time for blunt speech as well.
−
the army on the march
+
Always deal fairly.
−
abductions
+
Don't be afraid to do anything to get ahead in this world.
−
the abduction
+
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
−
occupations
+
Please maintain your dignity.
−
the occupation
+
What do you care how I speak or how I live?
−
beasts
+
I can see a place for maintaining decorum, but it's exhausting to live that way.
−
the beast
+
Some things should never change.
−
criminals
+
It's admirable when the traditions are upheld.
−
bandits
+
We need to find a better way than those of before.
−
skulking vermin
+
We need to move beyond traditions.
−
bone-chilling horror
+
Some traditions are worth keeping, but we should consider their overall value.
−
ruffians
+
Art is life.
−
open war
+
The creative impulse is so valuable.
−
brewing trouble with our neighbors
+
What's so special about art?
−
I've forgotten what trouble it was...
+
Art?  More like wasted opportunity.
−
Wait here until I return.
+
Art is complicated.  I know what I like, but some I can do without.
−
Let's continue onward together.
+
We should all work together.
−
Can you tell me the way to
+
It's better to work alone when possible, I think.  Cooperation breeds weakness.
−
What do you think of me?
+
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
−
What can you tell me about yourself?
+
I treasure my freedom.
−
What can you tell me about
+
Nobody is free, and it is pointless to act as if you are.
−
Can you tell me where I can find
+
Personal freedom must be tempered by other considerations.
−
Please guide me to
+
One should not complain or betray any feeling.
−
We can no longer travel together.
+
Do not hide yourself behind an unfeeling mask.
−
  I'm giving up on this hopeless venture.
+
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
−
  I'm returning on my own.
+
The quest for knowledge never ends.
−
  I hope you find what you are seeking here.
+
All of that so-called knowledge doesn't mean a thing.
−
Now we will live under
+
Knowledge can be useful, but it can also be pointless or even dangerous.
−
They must be stopped by any means at our disposal.
+
It is important to discover yourself.
−
It's not my problem.
+
Why would I waste time thinking about myself?
−
It was inevitable.
+
Some time spent in reflection is admirable, but you must not forget to live your life.
−
This is the life for me.
+
I think self-control is key.  Master yourself.
−
I don't know anything else about them.
+
Why deny yourself your heart's desire?
−
We are in the right in all matters.
+
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.
−
It's for the best.
+
The mind thinks best when the world is at rest.
−
I don't care one way or another.
+
Give me the bustle and noise over all that quiet!
−
I hate them.
+
I like a balance of tranquility and commotion myself.
−
I am afraid of them.
+
We should all be as one.  Why all the struggling?
−
They are terrific.
+
We grow through debate and struggle, even chaos and discord.
−
Now we will have to build our own future.
+
Some discord is a healthy part of society, but we must also try to live together.
−
Are we close?
+
Be merry!
−
You are bound to obey me.
+
It's great when we all get a chance to be merry together.
−
How are you enjoying the adventure?
+
Bah!  I hope you aren't celebrating something.
−
Where should I take you?
+
Merriment is worthless.
−
Soon the world will be set right.
+
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
−
We shall bring
+
An artisan, their materials and the tools to shape them!
−
home safely.
+
Masterwork?  Why should I care?
−
I've forgotten what I was going to say...
+
A tool should get the job done, but one shouldn't obsess over the details.
−
Tell me about
+
A skilled warrior is a beautiful sight to behold.
−
the deaths
+
Why this obsession with weapons and battle?  I don't understand some people.
−
the law-breaking
+
The world isn't always safe.  I can see the value in martial training, the beauty even, but it shouldn't be exalted.
−
the abductions
+
We should all be so lucky as to truly master a skill.
−
the beasts
+
The amount of practice that goes into mastering a skill is so impressive.
−
the criminals
+
Everyone should broaden their horizons.  Any work beyond learning the basics is just a waste.
−
the bandits
+
All of that practice is misspent effort.
−
the skulking vermin
+
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.
−
the bone-chilling horror
+
There's more to life than becoming great at just one thing, but being good at several isn't bad!
−
the ruffians
+
In life, you should work hard.  Then work harder.
−
the open war
+
Hard work is the true sign of character.
−
the brewing trouble
+
The best way to get what you want out of life is to work for it.
−
How have things been?
+
It's foolish to work hard for anything.
−
How's life here?
+
You shouldn't whittle your life away on working.
−
It has been the same as ever.
+
Hard work is bested by luck, connections and wealth every time.
−
The group
+
An earnest effort at any required tasks.  That's all that's needed.
−
must be driven off or subjugated.
+
I only work so hard, but sometimes you have to do what you have to do.
−
could afford to learn a lesson or two, though open conflict would be unwise.
+
Hard work is great.  Finding a way to work half as hard is even better.
−
  In any case, peace is no longer an option.
+
We must be ready to sacrifice when the time comes.
−
  This war must end with our victory.
+
Why harm yourself for anybody else's benefit?
−
  Their tribute is not enough.
+
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.
−
  We can no longer pay them homage.
+
It's a competitive world, and you'd be a fool to think otherwise.
−
  I tire of this pointless skirmishing.
+
All of this striving against one another is so foolish.
−
  I wish I could tell you where to begin your search.  Until then, you are free to do as you please.
+
There is value in a good rivalry, but such danger as well.
−
is not at war with us
+
Keep going and never quit.
−
is at war with us.
+
Anybody that sticks to something a moment longer than they have to is an idiot.
−
is paying us tribute
+
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.
−
accepts our tribute
+
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
−
is skirmishing with us.
+
It's best to slow down and just relax.
−
is unknown us.
+
There's work to be done!
−
and there is friendship between our peoples.
+
Time spent in leisure is such a waste.
−
and there is no hard feeling between our peoples.
+
There's some value in leisure, but one also has to engage with other aspects of life.
−
but there is ill-will between our peoples.
+
Trade is the life-blood of a thriving society.
−
The trouble started because of
+
All of this buying and selling isn't honest work.
−
a dispute over
+
There's something to be
−
the treatment of animals
 
−
the treatment of plants
 
−
torture
 
−
a formalized agreement
 
−
truthfulness
 
−
the devouring of the bodies of sapient beings
 
−
the display of war and hunting trophies
 
−
the adversary's inability to communicate and form treaties
 
−
prior aggression by the adversary
 
−
a first contact that went horribly wrong
 
−
the adversary's refusal to form treaties
 
−
the adversary's abuse of the aggressor's fallen
 
−
an incident involving a lost diplomat
 
−
a disagreement over prior treaties
 
−
an incident involving a trade caravan
 
−
territory
 
−
water rights
 
−
grazing rights
 
−
fishing rights
 
−
rights-of-way
 
−
livestock ownership
 
−
general ill feelings over past historical events
 
−
a previous war
 
−
a previous battle
 
−
a previous duel
 
−
a previous conquest
 
−
an abduction
 
−
an act of theft
 
−
an attack by a beast
 
−
a journey
 
−
a previous insurrection
 
−
There is also
 
−
a family matter
 
−
the issue of their godlessness
 
−
the issue of their worship of
 
−
the issue of their oneness with
 
−
the natural issue of their worship of
 
−
the natural issue of their oneness with
 
−
Be careful, for their leader
 
−
is my
 
−
It does not help matters that their leader
 
−
I don't really know.
 
−
They
 
 
State minor feeling of amazement
 
State minor feeling of amazement
 
State minor feeling of ambivalence
 
State minor feeling of ambivalence
Line 3,725: Line 6,235:
 
State feelings, somewhat enraptured
 
State feelings, somewhat enraptured
 
State feelings, somewhat thrilled
 
State feelings, somewhat thrilled
−
Acknowledge lack of suspicion
+
Dismiss minor existential crisis
−
Acknowledge lack of alarm
+
Dismiss minor feeling of defeat
−
Acknowledge lack of shock
+
State feelings, somewhat expectant
−
Acknowledge lack of horror
+
Dismiss minor doubts
−
Acknowledge lack of grief
+
State minor feeling of enthusiasm
−
Acknowledge lack of triumph
+
Dismiss minor feeling of pessimism
−
Acknowledge lack of rage
+
State minor feeling of euphoria
−
Acknowledge lack of grim satisfaction
+
State feelings of suspicion
−
Acknowledge lack of fear
+
Verbally struggle against alarm
−
Acknowledge lack of sadness
+
struggle
−
Acknowledge lack of satisfaction
+
Verbally struggle against shock
−
Acknowledge lack of love
+
Verbally struggle against horror
−
Acknowledge lack of bliss
+
Verbally struggle against grief
−
Acknowledge lack of joy
+
State feelings of triumph
−
Acknowledge lack of vengefulness
+
Verbally struggle against rage
−
Acknowledge lack of terror
+
State feelings of grim satisfaction
−
Acknowledge lack of agony
+
Verbally struggle against fear
−
Acknowledge lack of anguish
+
Verbally struggle against sadness
−
Acknowledge lack of despair
+
State feelings of satisfaction
−
Acknowledge lack of dismay
+
State feelings of love
−
Acknowledge lack of distress
+
State feelings of bliss
−
Acknowledge lack of fright
+
State feelings of excitement
−
Acknowledge lack of misery
+
State feelings of gaiety
−
Acknowledge lack of mortification
+
State feelings of joy
−
Acknowledge lack of being shaken
+
State feelings of vengefulness
−
Acknowledge lack of acceptance
+
Verbally struggle against terror
−
Acknowledge lack of admiration
+
Verbally struggle against agony
−
Acknowledge lack of agitation
+
Verbally struggle against anguish
−
Acknowledge lack of aggravation
+
Verbally struggle against despair
−
Acknowledge lack of alienation
+
Verbally struggle against dismay
−
Acknowledge lack of amazement
+
Verbally struggle against distress
−
Acknowledge lack of ambivalence
+
Verbally struggle against fright
−
Acknowledge lack of anger
+
Verbally struggle against misery
−
Acknowledge lack of annoyance
+
Verbally struggle against mortification
−
Acknowledge lack of anxiety
+
Verbally struggle, shaken
−
Acknowledge lack of apathy
+
State feelings of acceptance
−
Acknowledge lack of arousal
+
State feelings of admiration
−
Acknowledge lack of astonishment
+
State feelings of agitation
−
Acknowledge lack of aversion
+
State feelings of aggravation
−
Acknowledge lack of awe
+
State feelings of alienation
−
Acknowledge lack of bitterness
+
State feelings of amazement
−
Acknowledge lack of boredom
+
State feelings of ambivalence
−
Acknowledge lack of caring
+
State feelings of anger
−
Acknowledge lack of confusion
+
State feelings of annoyance
−
Acknowledge lack of contempt
+
State feelings of anxiety
−
Acknowledge lack of dejection
+
State feelings of apathy
−
Acknowledge lack of disappointment
+
State feelings of arousal
−
Acknowledge lack of disgust
+
State feelings of astonishment
−
Acknowledge lack of disillusionment
+
State feelings of aversion
−
Acknowledge lack of dislike
+
State feelings of awe
−
Acknowledge lack of displeasure
+
State feelings of bitterness
−
Acknowledge lack of eagerness
+
State feelings of boredom
−
Acknowledge lack of embarrassment
+
State feelings of caring
−
Acknowledge lack of empathy
+
State feelings of confusion
−
Acknowledge lack of emptiness
+
State feelings of contempt
−
Acknowledge lack of exasperation
+
State feelings of dejection
−
Acknowledge lack of ferocity
+
State feelings of disappointment
−
Acknowledge lack of frustration
+
State feelings of disgust
−
Acknowledge lack of gloom
+
State feelings of disillusionment
−
Acknowledge lack of glumness
+
State feelings of dislike
−
Acknowledge lack of gratitude
+
State feelings of displeasure
−
Acknowledge lack of grouchiness
+
State feelings of eagerness
−
Acknowledge lack of grumpiness
+
State feelings of embarassment
−
Acknowledge lack of guilt
+
State feelings of empathy
−
Acknowledge lack of hatred
+
State feelings of emptiness
−
Acknowledge lack of hope
+
State feelings of exasperation
−
Acknowledge lack of hopelessness
+
State feelings of ferocity
−
Acknowledge lack of humiliation
+
State feelings of frustration
−
Acknowledge lack of insult
+
State feelings of gloom
−
Acknowledge lack of interest
+
State feelings of glumness
−
Acknowledge lack of irritation
+
State feelings of gratitude
−
Acknowledge lack of isolation
+
State feelings of grouchiness
−
Acknowledge lack of loathing
+
State feelings of grumpiness
−
Acknowledge lack of loneliness
+
State feelings of guilt
−
Acknowledge lack of lust
+
State feelings of hatred
−
Acknowledge lack of nervousness
+
State feelings of hope
−
Acknowledge lack of nostalgia
+
State feelings of hopelessness
−
Acknowledge lack of optimism
+
State feelings of humiliation
−
Acknowledge lack of outrage
+
State feelings of insult
−
Acknowledge lack of panic
+
State feelings of interest
−
Acknowledge lack of patience
+
State feelings of irritation
−
Acknowledge lack of passion
+
State feelings of isolation
−
Acknowledge lack of rejection
+
State feelings of loathing
−
Acknowledge lack of relief
+
State feelings of loneliness
−
Acknowledge lack of regret
+
State feelings of lust
−
Acknowledge lack of remorse
+
State feelings of nervousness
−
Acknowledge lack of repentance
+
State feelings of nostalgia
−
Acknowledge lack of resentment
+
State feelings of optimism
−
Acknowledge lack of restlessness
+
State feelings of outrage
−
Acknowledge lack of righteous indignation
+
State feelings of panic
−
Acknowledge lack of self-pity
+
State feelings of patience
−
Acknowledge lack of servility
+
State feelings of passion
−
Acknowledge lack of shame
+
State feelings of rejection
−
Acknowledge lack of sympathy
+
State feelings of relief
−
Acknowledge lack of tenderness
+
State feelings of regret
−
Acknowledge lack of uneasiness
+
State feelings of remorse
−
Acknowledge lack of unhappiness
+
State feelings of repentance
−
Acknowledge lack of wonder
+
State feelings of resentment
−
Acknowledge lack of worry
+
State feelings of restlessness
−
Acknowledge lack of wrath
+
State feelings of righteous indignation
−
Acknowledge lack of zeal
+
State feelings of self-pity
−
Acknowledge lack of adoration
+
State feelings of servility
−
Acknowledge lack of affection
+
State feelings of shame
−
Acknowledge lack of amusement
+
State feelings of sympathy
−
Acknowledge lack of contentment
+
State feelings of tenderness
−
Acknowledge lack of delight
+
State feelings of uneasiness
−
Acknowledge lack of elation
+
State feelings of unhappiness
−
Acknowledge lack of enjoyment
+
State feelings of wonder
−
Acknowledge lack of exhilaration
+
State feelings of worry
−
Acknowledge lack of fondness
+
State feelings of wrath
−
Acknowledge lack of freedom
+
State feelings of zeal
−
Acknowledge lack of glee
+
State feelings of adoration
−
Acknowledge lack of happiness
+
State feelings of affection
−
Acknowledge lack of jolliness
+
State feelings of amusement
−
Acknowledge lack of joviality
+
State feelings of contentment
−
Acknowledge lack of jubilation
+
State feelings of delight
−
Acknowledge lack of pleasure
+
State feelings of elation
−
Acknowledge lack of pride
+
State feelings of enjoyment
−
Acknowledge lack of rapture
+
State feelings of exhilaration
−
Acknowledge lack of a thrill
+
State feelings of fondness
−
Make terrified outburst regarding fleeing conflict
+
State feelings of freedom
−
State intention to flee conflict
+
State feelings of glee
−
State your age emphatically
+
State feelings of happiness
−
Say something about your profession
+
State feelings of jolliness
−
Announce your night creature status
+
State feelings of joviality
−
announce
+
State feelings of jubilation
−
State your incredulity
+
State feelings of pleasure
−
incredulity
+
State feelings of pride
−
failed to load conflict report incident
+
State feelings, enraptured
−
vector<bool> too long
+
State feelings, thrilled
−
!ARG
+
Verbally struggle against existential crisis
−
<SWAP>
+
Verbally struggle, defeated
−
MATERIAL
+
State feelings, expectant
−
USE_MATERIAL
+
Verbally struggle against doubt
−
USE_MATERIAL_TEMPLATE
+
State feelings of enthusiasm
−
Unrecognized Material Template:
+
Verbally struggle against pessimism
−
SELECT_MATERIAL
+
State feelings of euphoria
−
PLUS_MATERIAL
+
State feelings of great suspicion
−
REMOVE_MATERIAL
+
Verbally struggle against great alarm
−
TISSUE
+
Verbally struggle against great shock
−
USE_TISSUE
+
Verbally struggle against great horror
−
USE_TISSUE_TEMPLATE
+
Verbally struggle against great grief
−
Unrecognized Tissue Template:
+
State feelings of great triumph
−
SELECT_TISSUE
+
Fail the struggle against great rage
−
REMOVE_TISSUE
+
State feelings of great grim satisfaction
−
CASTE
+
Verbally struggle against great fear
−
USE_CASTE
+
Verbally struggle against great sadness
−
SELECT_CASTE
+
State feelings of great satisfaction
−
SELECT_ADDITIONAL_CASTE
+
State feelings of great love
−
DEFAULT
+
State feelings of great bliss
−
Caste Selection Fails:
+
State feelings of great excitement
−
BIOME
+
State feelings of great gaiety
−
PROFESSION_NAME
+
State feelings of great joy
−
FANCIFUL
+
State feelings of great vengefulness
−
DOES_NOT_EXIST
+
Verbally struggle against great terror
−
LARGE_ROAMING
+
Verbally struggle against great agony
−
LOOSE_CLUSTERS
+
Verbally struggle against great anguish
−
VERMIN_FISH
+
Verbally struggle against great despair
−
VERMIN_SOIL
+
Verbally struggle against great dismay
−
VERMIN_SOIL_COLONY
+
Verbally struggle against great distress
−
ARTIFICIAL_HIVEABLE
+
Verbally struggle against great fright
−
UBIQUITOUS
+
Verbally struggle against great misery
−
HIVE_PRODUCT
+
Verbally struggle against great mortification
−
VERMIN_EATER
+
Verbally struggle, greatly shaken
−
VERMIN_GROUNDER
+
State feelings of great acceptance
−
VERMIN_ROTTER
+
State feelings of great admiration
−
MUNDANE
+
State feelings of great agitation
−
FREQUENCY
+
State feelings of great aggravation
−
CHANGE_FREQUENCY_PERC
+
State feelings of great alienation
−
UNDERGROUND_DEPTH
+
State feelings of great amazement
−
POPULATION_NUMBER
+
State feelings of great ambivalence
−
CLUSTER_NUMBER
+
State feelings of great anger
−
TRIGGERABLE_GROUP
+
State feelings of great annoyance
−
GENERAL_BABY_NAME
+
State feelings of great anxiety
−
GENERAL_CHILD_NAME
+
State feelings of great apathy
−
GLOWCOLOR
+
State feelings of great arousal
−
CREATURE_TILE
+
State feelings of great astonishment
−
CREATURE_SOLDIER_TILE
+
State feelings of great aversion
−
GLOWTILE
+
State feelings of great awe
−
ALTTILE
+
State feelings of great bitterness
−
SOLDIER_ALTTILE
+
State feelings of great boredom
−
GOOD
+
State feelings of great caring
−
EVIL
+
State feelings of great confusion
−
SAVAGE
+
State feelings of great contempt
−
EQUIPMENT_WAGON
+
State feelings of great dejection
−
PREFSTRING
+
State feelings of great disappointment
−
SPEECH
+
State feelings of great disgust
−
SPEECH_MALE
+
State feelings of great disillusionment
−
SPEECH_FEMALE
+
State feelings of great dislike
−
GENERATED
+
State feelings of great displeasure
−
SOURCE_HFID
+
State feelings of great eagerness
−
Unrecognized Creature Token:
+
State feelings of great embarrassment
−
CREATURE
+
State feelings of great empathy
−
COPY_TAGS_FROM
+
State feelings of great emptiness
−
Unrecognized Creature Copy (Order is important!):
+
State feelings of great exasperation
−
APPLY_CREATURE_VARIATION
+
State feelings of great ferocity
−
Unrecognized Creature Variation:
+
State feelings of great frustration
−
APPLY_CURRENT_CREATURE_VARIATION
+
State feelings of great gloom
−
GO_TO_START
+
State feelings of great glumness
−
GO_TO_END
+
State feelings of great gratitude
−
GO_TO_TAG
+
State feelings of great grouchiness
−
GO_TO_TAG could not find target, setting to end:
+
State feelings of great grumpiness
−
*** Error(s) finalizing the creature
+
State feelings of great guilt
−
Creature Tissue Material Failure:
+
State feelings of great hatred
−
(empty tissue)
+
State feelings of great hope
−
(no mat1)
+
State feelings of great hopelessness
−
(no mat3)
+
State feelings of great humiliation
−
Custom tissue shape not found:
+
State feelings of great insult
−
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
+
State feelings of great interest
−
: Special attack material missing state -- set to liquid
+
State feelings of great irritation
−
: Special attack interaction token not recognized :
+
State feelings of great isolation
−
, layer
+
State feelings of great loathing
−
was not found, using first tissue instead
+
State feelings of great loneliness
−
: Tissue
+
State feelings of great lust
−
: No tissue thickness
+
State feelings of great nervousness
−
data/speech/
+
State feelings of great nostalgia
−
Custom butcher object shape not found:
+
State feelings of great optimism
−
: Cannot find SPECIFIC_FOOD:PLANT token
+
State feelings of great outrage
−
: Cannot find SPECIFIC_FOOD:CREATURE token
+
State feelings of great panic
−
Unrecognized Color Token:
+
State feelings of great patience
−
LOCAL_CREATURE_MAT
+
State feelings of great passion
−
Walk
+
State feelings of great rejection
−
Crawl
+
State feelings of great relief
−
Swim
+
State feelings of great regret
−
Climb
+
State feelings of great remorse
−
ADD_COLOR
+
State feelings of great repentance
−
a girl
+
State feelings of great resentment
−
a boy
+
State feelings of great restlessness
−
a child
+
State feelings of great righteous indignation
−
twins
+
State feelings of great self-pity
−
triplets
+
State feelings of great servility
−
quadruplets
+
State feelings of great shame
−
quintuplets
+
State feelings of great sympathy
−
sextuplets
+
State feelings of great tenderness
−
septuplets
+
State feelings of great uneasiness
−
octuplets
+
State feelings of great unhappiness
−
nonuplets
+
State feelings of great wonder
−
decaplets
+
State feelings of great worry
−
undecaplets
+
State feelings of great wrath
−
duodecaplets
+
State feelings of great zeal
−
tredecaplets
+
State feelings of great adoration
−
quattuordecaplets
+
State feelings of great affection
−
quindecaplets
+
State feelings of great amusement
−
many babies
+
State feelings of great contentment
−
NUMBERED_NAME
+
State feelings of great delight
−
zombie
+
State feelings of great elation
−
BODY_APPEARANCE_MODIFIER
+
State feelings of great enjoyment
−
SET_BP_GROUP
+
State feelings of great exhilaration
−
PLUS_BP_GROUP
+
State feelings of great fondness
−
SET_TL_GROUP
+
State feelings of great freedom
−
PLUS_TL_GROUP
+
State feelings of great flee
−
TISSUE_STYLE_UNIT
+
State feelings of great happiness
−
TSU_NOUN
+
State feelings of great jolliness
−
TISSUE_LAYER_APPEARANCE_MODIFIER
+
State feelings of great joviality
−
SHEARABLE_TISSUE_LAYER
+
State feelings of great jubilation
−
Shearable Tissue
+
State feelings of great pleasure
−
Was Not Used
+
State feelings of great pride
−
BP_ADD_TYPE
+
State feelings, greatly enraptured
−
BP Add Type
+
State feelings, greatly thrilled
−
BP_REMOVE_TYPE
+
Verbally struggle against looming existential crisis
−
BP Remove Type
+
Verbally struggle, greatly defeated
−
BP_APPEARANCE_MODIFIER
+
State feelings, greatly expectant
−
BP Mod
+
Verbally struggle against great doubt
−
APP_MOD_DESC_RANGE
+
State feelings of great enthusiasm
−
APP_MOD_NOUN
+
Verbally struggle against great pessimism
−
APP_MOD_IMPORTANCE
+
State feelings of great euphoria
−
APP_MOD_RATE
+
Fail the struggle against great alarm
−
NO_END
+
outburst
−
TL_COLOR_MODIFIER
+
fail
−
Color Mod Ending With (
+
Fail the struggle against great shock
−
) Was Not Used
+
Fail the struggle against great horror
−
TLCM_TIMING
+
Fail the struggle against great grief
−
TLCM_NOUN
+
Fail the struggle against great fear
−
TLCM_IMPORTANCE
+
Fail the struggle against great sadness
−
APP_MOD_GENETIC_MODEL
+
Fail the struggle against great terror
−
TLCM_GENETIC_MODEL
+
Fail the struggle against great agony
−
CASTE_SPEECH
+
Fail the struggle against great anguish
−
POP_RATIO
+
Fail the struggle against great despair
−
FEATURE_ATTACK_GROUP
+
Fail the struggle against great dismay
−
CHILD
+
Fail the struggle against great distress
−
BABY
+
Fail the struggle against great fright
−
CASTE_PROFESSION_NAME
+
Fail the struggle against great misery
−
CHILDNAME
+
Fail the struggle against great mortification
−
BABYNAME
+
Fail the internal struggle, completely shaken
−
AQUATIC
+
Fail the struggle against existential crisis
−
AMPHIBIOUS
+
worthlessness
−
MOUNT
+
value
−
MOUNT_EXOTIC
+
friendship
−
LIKES_FIGHTING
+
artwork
−
LIKESFIGHTING
+
cooperation
−
PEARL
+
independence
−
VEGETATION
+
self-control
−
MAGICAL
+
martial
−
NATURAL
+
prowess
−
NATURAL_ANIMAL
+
leisure
−
SUPERNATURAL
+
commerce
−
VERMIN_HATEABLE
+
peace
−
COLONY_EXTERNAL
+
knowledge
−
DIE_WHEN_VERMIN_BITE
+
(to
−
REMAINS_ON_VERMIN_BITE_DEATH
+
I desire that
−
REMAINS_UNDETERMINED
+
be returned to me.
−
BODY
+
be returned to my family.
−
Duplicate Body Token:
+
Speaking as a representative of
−
Unrecognized Creature Caste Body Token:
+
, it is important that
−
Body Token Recognized But Could Not Connect:
+
be returned.
−
BODYGLOSS
+
  I require it as a symbol of the
−
Unrecognized Creature Caste Body Gloss Token:
+
requires it to be a proper
−
RELSIZE
+
  It is the symbol of the
−
RETRACT_INTO_BP
+
  It is a valuable treasure to us.
−
CAN_DO_INTERACTION
+
  It should be brought to
−
CDI token precedes any CAN_DO_INTERACTION tag:
+
It would be wonderful if
−
Unrecognized CDI Token:
+
found a lasting home within
−
EXTRA_BUTCHER_OBJECT
+
wants
−
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
+
returned
−
EBO_ITEM
+
returned to
−
ANY_HARD_STONE
+
Last I remember, I had it.
−
EBO_SHAPE
+
Last I heard, I had it.
−
ATTACK
+
Last I heard, you held it.
−
BODYPART
+
Last I saw, it was held by
−
TISSUE_LAYER
+
Last I heard, it was held by
−
CHILD_BODYPART_GROUP
+
Last I saw, it was in
−
CHILD_TISSUE_LAYER_GROUP
+
Last I heard, it was in
−
Attack
+
I have no idea where it is.
−
seems to have correct format but could not find proper BPs in any caste, so not added
+
Greetings.
−
ATTACK_SKILL
+
Salutations
−
ATTACK_VERB
+
Greetings
−
ATTACK_CONTACT_PERC
+
Hello
−
ATTACK_PENETRATION_PERC
+
I'm a true
−
ATTACK_PRIORITY
+
I thought you called yourself
−
MAIN
+
An honor as always.  How can I be of service?
−
ATTACK_VELOCITY_MODIFIER
+
.  It is good to see you.
−
ATTACK_PREPARE_AND_RECOVER
+
is dumbstruck for a moment.
−
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
+
A legend?  Here?  I can scarcely believe it. 
−
ATTACK_FLAG_BAD_MULTIATTACK
+
I am honored to be in your presence. 
−
ATTACK_FLAG_CANLATCH
+
It is an honor. 
−
ATTACK_FLAG_WITH
+
Your name precedes you.  Thank you for all that you have done. 
−
ATTACK_FLAG_EDGE
+
It is good to finally meet you! 
−
SPECIALATTACK_INTERACTION
+
Welcome home, my child.
−
SPECIALATTACK_INJECT_EXTRACT
+
.  What can I do for you?
−
SPECIALATTACK_SUCK_BLOOD
+
You are welcome at
−
NOSMELLYROT
+
.  Please be respectful of the materials.
−
NATURAL_SKILL
+
How are you, my
−
LAYS_UNUSUAL_EGGS
+
It's great to have a friend like you!
−
ITEMCORPSE
+
And what exactly do you want?
−
ITEMCORPSE_QUALITY
+
Are you ready to learn?
−
BEACH_FREQUENCY
+
Been in any good scraps today?
−
UNDERSWIM
+
Let's not hurt anybody.
−
CANOPENDOORS
+
Make any good deals lately?
−
GETS_WOUND_INFECTIONS
+
Long live the cause!
−
GETS_INFECTIONS_FROM_ROT
+
Thank you for keeping us safe.
−
NOFEAR
+
Don't let the enemy rest.
−
NOSTUCKINS
+
Thank you for all you do.
−
PARALYZEIMMUNE
+
Are you hunting for treasure?
−
NOSKULL
+
Thank you for protecting our wisdom.
−
NOSKIN
+
Don't try to throw your weight around.
−
NOBONES
+
I have nothing for you.
−
NOMEAT
+
I value your loyalty.
−
HASSHELL
+
It really is a pleasure to speak with you again.
−
NOEXERT
+
Do you have wisdom to share, preacher?
−
NOPAIN
+
Do you have a story to tell?
−
TENDONS
+
Have you written a new poem?
−
HAS_NERVES
+
Is it time to make music?
−
LIGAMENTS
+
Are you still dancing?
−
CAVE_ADAPT
+
Are in a foul mood?
−
NOTHOUGHT
+
You'll get nothing from me with your flattery.
−
ARENA_RESTRICTED
+
Are you stalking a dangerous beast?
−
NO_THOUGHT_CENTER_FOR_MOVEMENT
+
Don't walk off with anything.
−
NO_CONNECTIONS_FOR_MOVEMENT
+
It is amazing how far you've come.  Welcome home.
−
NOEMOTION
+
It's good to see you have companions to travel with on your adventures.
−
TRANCES
+
I know you can handle yourself, but be careful out there.
−
NOSTUN
+
Hopefully your friends can dissuade you from this foolishness.
−
NONAUSEA
+
Traveling alone in the wilds?!  You know better than that.
−
SENSE_CREATURE_CLASS
+
Only a hero such as yourself can travel at night.  The bogeyman would get me.
−
LOW_LIGHT_VISION
+
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
−
SMELL_TRIGGER
+
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
−
ODOR_LEVEL
+
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
−
ODOR_STRING
+
The sun will set soon.  Be careful that the bogeyman doesn't get you.
−
NO_DIZZINESS
+
Don't travel alone at night, or the bogeyman will get you.
−
NO_FEVERS
+
Welcome to
−
EXTRAVISION
+
I am the
−
NO_PHYS_ATT_GAIN
+
STRANGUS
−
NO_PHYS_ATT_RUST
+
AUGIS
−
OPPOSED_TO_LIFE
+
STORKIS
−
CRAZED
+
[PRO_SUB]
−
STANCE_CLIMBER
+
[PRO_OBJ]
−
CANNOT_JUMP
+
[PRO_POS]
−
CANNOT_CLIMB
+
I've defeated many fearsome opponents!
−
BLOODSUCKER
+
  Knowing no mercy,
−
BONECARN
+
devoured
−
CARNIVORE
+
devoured our livestock
−
GOBBLE_VERMIN_CREATURE
+
stole
−
GOBBLE_VERMIN_CLASS
+
stole our treasures
−
ROOT_AROUND
+
destroyed
−
CREATURE_CLASS
+
a dungeon
−
PERSONALITY
+
destroyed our homes
−
LISP
+
profaned
−
MATERIAL_FORCE_MULTIPLIER
+
profaned our homes
−
GENERAL_MATERIAL_FORCE_MULTIPLIER
+
  This bloodsucking fiend
−
SOUND
+
  This vile fiend
−
STANDARD_GRAZER
+
even
−
GRAZER
+
murdered
−
PRONE_TO_RAGE
+
has even killed
−
LAYS_EGGS
+
lust for murder
−
EGG_SIZE
+
, among them
−
CLUTCH_SIZE
+
pauses to regain
−
VISION_ARC
+
composure.]
−
INTELLIGENT
+
  It pains me all the more, for the foul villain
−
CAN_LEARN
+
was once
−
SLOW_LEARNER
+
my own
−
CAN_SPEAK
+
, now twisted into monstrosity
−
UTTERANCES
+
, now cursed
−
EQUIPS
+
  Save us from this
−
ALL_ACTIVE
+
  Beware!  It it said that only
−
DIURNAL
+
  It is said that
−
NOCTURNAL
+
harms the creature.
−
CREPUSCULAR
+
  Other arms may not cut so deeply.
−
MATUTINAL
+
has killed
−
VESPERTINE
+
traitor
−
POWER
+
I am
−
MEGABEAST
+
I am a
−
SEMIMEGABEAST
+
of the
−
FEATURE_BEAST
+
, as are you
−
TITAN
+
forgetful guard
−
DEMON
+
I am a slave of
−
UNIQUE_DEMON
+
I am a prisoner of
−
NIGHT_CREATURE_HUNTER
+
Please help me to escape from this place.
−
NIGHT_CREATURE_BOGEYMAN
+
But mostly I just like to drink.
−
MEANDERER
+
How I long for some excitement in my life...
−
MULTIPART_FULL_VISION
+
I've always dreamed of seeing far-away places.
−
ALCOHOL_DEPENDENT
+
I would give anything to be away from here.  I can't stand the boredom!
−
NOBREATHE
+
Can you lead me to battle and a warrior's death?
−
AMBUSHPREDATOR
+
failed to load conflict report incident
−
LOCKPICKER
+
There is a great keep there
−
TRAPAVOID
+
named
−
NOT_BUTCHERABLE
+
There is a tavern there
−
MISCHIEVIOUS
+
There is a temple
−
MISCHIEVOUS
+
There is a library there
−
COOKABLE_LIVE
+
There is a tomb
−
PATTERNFLIER
+
housing
−
CURIOUSBEAST_EATER
+
is there.
−
CURIOUSBEAST_ITEM
+
It is a place of great evil.
−
CURIOUSBEAST_GUZZLER
+
looks around nervously and leans forward, speaking quietly.
−
FLEEQUICK
+
  It is rumored that the dead rise and stalk the living!
−
VERMINHUNTER
+
That place is blessed.
−
AT_PEACE_WITH_WILDLIFE
+
Savage beasts call it their home.
−
RETURNS_VERMIN_KILLS_TO_OWNER
+
!  It's terrifying.
−
HUNTS_VERMIN
+
have been known to hunt out there.
−
DIVE_HUNTS_VERMIN
+
roam freely out there.
−
ADOPTS_OWNER
+
I don't know very much about it.
−
IMMOLATE
+
The surrounding area is called
−
NO_SPRING
+
We are in
−
NO_SUMMER
+
  [You receive a detailed description.]
−
NO_AUTUMN
+
is in
−
NO_WINTER
+
I've heard of a place called
−
LARGE_PREDATOR
+
There's absolutely nothing interesting around here.
−
BENIGN
+
A night creature has infiltrated our communities and now makes prey of us.
−
SMALL_REMAINS
+
An evil lurks within.
−
remains
+
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
−
REMAINS
+
A great beast threatens to bring ruin upon our people.
−
SPECIFIC_FOOD
+
We have been under siege by an ancient force of nature.
−
PLANT
+
It is time to send our cursed enemy back to the underworld.
−
CASTE_NAME
+
Our people have been tormented by a fearsome foe.
−
CASTE_COLOR
+
A beast horrible beyond imagining threatens us.
−
CASTE_GLOWCOLOR
+
A creature of the night has our people cowering in fear.
−
REMAINS_COLOR
+
The forces of darkness have descended upon us.
−
IMMOBILE
+
A terror most foul from the evil depths nigh the underworld plagues us.
−
IMMOBILE_LAND
+
A vile monster from the bowels of the earth has been preying on our people.
−
LIGHT_GEN
+
A beast from underground has been assailing us.
−
VERMIN_MICRO
+
At times, creeping things slither out from below ground.
−
NOT_LIVING
+
We are besieged by a terrifying monster from the harshest wilderness.
−
CANNOT_UNDEAD
+
A savage beast from the thick of the wilds hunts us at will.
−
NO_EAT
+
A ferocious wild animal has been set on us by nature.
−
NO_DRINK
+
A ferocious unnatural beast has become the bane of our people.
−
NO_UNIT_TYPE_COLOR
+
A beast from the wilds has been harassing our people.
−
NO_SLEEP
+
Vanquishing a great beast on our behalf would bring us all much glory.
−
COMMON_DOMESTIC
+
Mastering the forces of nature would glorify us in the eyes of the world.
−
WAGON_PULLER
+
Demons from the underworld must not be permitted to walk freely upon the land.
−
PACK_ANIMAL
+
Not far from here, a fearsome creature has made its home.
−
FLIER
+
Terrible monstrosities live deep under the ground.
−
PET_EXOTIC
+
The world is safer for travelers when night creatures no longer stalk the darkness.
−
TRAINABLE
+
A force of evil has arisen in the world.
−
TRAINABLE_HUNTING
+
Something truly horrifying has vomited itself forth from the depths of the world.
−
TRAINABLE_WAR
+
A great monster from the underground is said to have emerged from the darkness.
−
WEBBER
+
A vile beast from the caverns now walks the land.
−
THICKWEB
+
A lurking pest has come up from the underground.
−
WEBIMMUNE
+
At the end of the world dwell the fiercest beasts of legend.
−
MULTIPLE_LITTER_RARE
+
Creatures grow mighty out in the wildest regions.
−
MAGMA_VISION
+
You might win fame by putting down a wild beast of great renown.
−
FIREIMMUNE
+
Sometimes animals just get out of control.
−
FIREIMMUNE_SUPER
+
Seek this place if you wish to confront
−
FEMALE
+
This insidious evil is
−
MALE
+
Seek this place if you hunt
−
NO_GENDER
+
The creature is
−
ORIENTATION
+
  Body corrupted beyond reckoning,
−
LITTERSIZE
+
assumes a beastly form to terrorize us.
−
MAXAGE
+
agreed to
−
GNAWER
+
offer of tribute from
−
DESCRIPTION
+
refused
−
PETVALUE
+
demand of tribute from
−
PETVALUE_DIVISOR
+
accepted a peace offer from
−
BODY_SIZE
+
to stop the conflict between
−
GRAVITATE_BODY_SIZE
+
refused an offer of peace from
−
CHANGE_BODY_SIZE_PERC
+
regarding the conflict between
−
GAIT
+
informed
−
NO_BUILD_UP
+
that tribute would no longer be offered
−
LAYERS_SLOW
+
in the name of
−
STRENGTH
+
, replacing
−
AGILITY
+
  I hear
−
STEALTH_SLOWS
+
has a real mean streak.
−
Unknown GAIT flag
+
  Best keep your head down.
−
WALK
+
I hear that there is an insurrection against
−
SWIM
+
I hear that
−
CRAWL
+
lost
−
CLIMB
+
after an insurrection
−
ATTACK_TRIGGER
+
waited out an insurrection in
−
MODVALUE
+
crushed an insurrection in
−
VIEWRANGE
+
I hear that a group calling itself
−
BUILDINGDESTROYER
+
on behalf of
−
DIFFICULTY
+
after a long journey from the lands of
−
NO_VEGETATION_PERTURB
+
I hear that a group from
−
GRASSTRAMPLE
+
left to reclaim the ruins
−
SWIMS_LEARNED
+
left to found a new settlement
−
SWIMS_INNATE
+
This place has been conquered
−
TRADE_CAPACITY
+
has been conquered
−
LAIR_HUNTER
+
in order to find better lives
−
LAIR_HUNTER_SPEECH
+
moved on in search of a better future
−
LAIR
+
after the horrible mismanagement of
−
LAIR_CHARACTERISTIC
+
gave up on their occupation of
−
HABIT
+
I hear that refugees calling themselves
−
HABIT_NUM
+
and escaped
−
TEST_ALL
+
fled
−
BLOOD
+
just before an army
−
SECRETION
+
led by
−
CONTINUOUS
+
descended upon the place.
−
EXTREME_EMOTION
+
I heard that
−
EXERTION
+
I heard that there was an incident.
−
EGG_MATERIAL
+
was kidnapped
−
CASTE_TILE
+
was destroyed.
−
CASTE_SOLDIER_TILE
+
I have
−
CASTE_GLOWTILE
+
is not in
−
CASTE_ALTTILE
+
I do not have
−
CASTE_SOLDIER_ALTTILE
+
does not possess
−
EXTRACT
+
We reclaimed
−
MILKABLE
+
We founded
−
CONVERTED_SPOUSE
+
We formed
−
SPOUSE_CONVERTER
+
We had to pull out of
−
SPOUSE_CONVERSION_TARGET
+
We banded up as
−
MANNERISM_LAUGH
+
is overcome for a moment.
−
MANNERISM_SMILE
+
]  No...  I don't want to talk about it.
−
MANNERISM_WALK
+
is our family's ancestor.
−
MANNERISM_SIT
+
is the head of the family.
−
MANNERISM_BREATH
+
Our family's ancestor is
−
MANNERISM_POSTURE
+
The head of the family is
−
MANNERISM_STRETCH
+
Greet listener
−
MANNERISM_EYELIDS
+
greet
−
MANNERISM_FINGERS
+
hello
−
MANNERISM_NOSE
+
Nevermind
−
MANNERISM_EAR
+
nevermind
−
MANNERISM_HEAD
+
Summarize the many troubles
−
MANNERISM_EYES
+
trouble
−
MANNERISM_MOUTH
+
Demand an item (barter screen)
−
MANNERISM_HAIR
+
object
−
MANNERISM_KNUCKLES
+
Express your emotions (new menu)
−
MANNERISM_LIPS
+
express
−
MANNERISM_CHEEK
+
feeling
−
MANNERISM_NAILS
+
emotion
−
MANNERISM_FEET
+
State your values (new menu)
−
MANNERISM_ARMS
+
state
−
MANNERISM_HANDS
+
values
−
MANNERISM_TONGUE
+
Investigate or interrogate (new menu)
−
MANNERISM_LEG
+
investigate
−
VERMIN_BITE
+
interrogate
−
PENETRATEPOWER
+
Ask favor, place request, make demand or issue order (new menu)
−
FISHITEM
+
favor
−
VERMIN_NOROAM
+
request
−
VERMIN_NOFISH
+
order
−
VERMIN_NOTRAP
+
Create a performance troupe together (group naming menu)
−
HOMEOTHERM
+
troupe
−
FIXED_TEMP
+
Claim this site for yourself (group naming menu)
−
SKILL_RATE
+
Name pet (new menu)
−
SKILL_RUST_RATE
+
Gift a (large) pet or mount (new menu)
−
SKILL_LEARN_RATE
+
give
−
SKILL_RATES
+
Express horror at the gift
−
SKILL_LEARN_RATES
+
Express thanks for the gift
−
SKILL_RUST_RATES
+
thanks
−
PHYS_ATT_RANGE
+
Give
−
Attribute range not in increasing order, repaired
+
Ask about somebody (new menu)
−
Attribute range less than
+
reputation
−
, repaired
+
Ask for directions (new menu)
−
Attribute range greater than
+
directions
−
PHYS_ATT_RATES
+
where
−
PHYS_ATT_CAP_PERC
+
Bring up specific incident or rumor (new menu)
−
Attribute cap perc less than 100, set to 100
+
tell
−
MENT_ATT_RANGE
+
Ask about
−
MENT_ATT_RATES
+
the deaths
−
MENT_ATT_CAP_PERC
+
the death
−
TISSUE_LAYER_UNDER
+
crime
−
TISSUE_LAYER_OVER
+
the fighting
−
NORMAL
+
fight
−
Unknown Body Group/Relation Token(s):
+
armies on the march
−
Unknown Body Part Position Token:
+
the army on the march
−
Tissue layer not added because no BP found:
+
army
−
SELECT_TISSUE_LAYER
+
march
−
PLUS_TISSUE_LAYER
+
the abductions
−
BODY_DETAIL_PLAN
+
the abduction
−
Body detail plan not found:
+
abduction
−
ARG1
+
kidnap
−
ARG2
+
the beast
−
ARG3
+
the criminals
−
ARG4
+
the bandits
−
ARG5
+
bandit
−
SET_LAYER_TISSUE
+
the skulking vermin
−
TL_RELATIVE_THICKNESS
+
skulking
−
TL_CONNECTS
+
vermin
−
TL_MAJOR_ARTERIES
+
the bone-chilling horror
−
TL_HEALING_RATE
+
ruffian
−
TL_VASCULAR
+
the open war
−
TL_PAIN_RECEPTORS
+
the missing treasure
−
TISSUE_NAME
+
treasure
−
Tissue Definition
+
Inquire about any troubles
−
missing plural string
+
troubles
−
TISSUE_MATERIAL
+
Request a guide to
−
RELATIVE_THICKNESS
+
Ask for directions to
−
HEALING_RATE
+
Ask for the whereabouts of
−
VASCULAR
+
Ask listener to wait here
−
PAIN_RECEPTORS
+
wait
−
THICKENS_ON_STRENGTH
+
stay
−
THICKENS_ON_ENERGY_STORAGE
+
Ask listener to follow you
−
ARTERIES
+
follow
−
SCARS
+
come
−
STRUCTURAL
+
Cancel the agreement
−
CONNECTIVE_TISSUE_ANCHOR
+
cancel
−
SETTABLE
+
leave
−
SPLINTABLE
+
Complain about the agreement
−
FUNCTIONAL
+
complain
−
NERVOUS
+
Bring up the journey together
−
THOUGHT
+
journey
−
MUSCULAR
+
agreement
−
SMELL
+
Tell listener that nothing has changed
−
HEAR
+
Order listener to
−
FLIGHT
+
kill
−
BREATHE
+
drive the forces of
−
SIGHT
+
drive
−
CONNECTS
+
Give an order based on
−
MAJOR_ARTERIES
+
's relationship with
−
INSULATION
+
Go into
−
COSMETIC
+
relations
−
STYLEABLE
+
land
−
TISSUE_SHAPE
+
territory
−
SUBORDINATE_TO_TISSUE
+
Summarize the hold of
−
TISSUE_MAT_STATE
+
on its territory
−
TISSUE_LEAKS
+
patrol
−
Tissue Template
+
guards
−
TISSUE_TEMPLATE
+
forces
−
Unrecognized Tissue Template Token:
+
Summarize the local disposition of the forces of
−
LOCAL_PLANT_MAT
+
other
−
*** Error(s) finalizing the template
+
rebels
−
CV_NEW_TAG
+
opposition
−
CV_ADD_TAG
+
stakeholders
−
CV_REMOVE_TAG
+
Summarize your views on the opposition to
−
CV_NEW_CTAG
+
overview
−
CV_ADD_CTAG
+
Describe the refugees created by the attack of
−
CV_REMOVE_CTAG
+
accuse
−
CV_CONVERT_TAG
+
troublemaker
−
CV_CONVERT_CTAG
+
Accuse the speaker of being a troublemaker
−
CVCT_MASTER
+
Summarize your views on
−
CVCT_TARGET
+
artifact
−
CVCT_REPLACEMENT
+
Discuss the missing artifact
−
CREATURE_VARIATION
+
Summarize the conflict in which
−
Unrecognized Creature Variation Token:
+
you slew
−
ADD_MATERIAL
+
(This occurred
−
needs 2 tokens:
+
at this location
−
ADD_TISSUE
+
Bring up
−
BP_POSITION
+
Somebody
−
needs 3 tokens:
+
giving of
−
BP_RELATION
+
placement of
−
needs 6 tokens:
+
the destruction of
−
BP_RELSIZE
+
gaining of
−
BP_LAYERS
+
rescue
−
BP_LAYERS_UNDER
+
Bring up your reunion with
−
BP_LAYERS_OVER
+
Bring up your death
−
Unrecognized Body Detail Plan Token:
+
Bring up the death of
−
chunk
+
violation
−
chunks
+
export
−
creature_layer
+
prohibition
−
[OBJECT:CREATURE]
+
slow
−
[CREATURE:
+
crime of murder
−
UPPERBODY
+
disorderly
−
LOWERBODY
+
destruction
−
HEAD
+
crime of theft
−
CON_CAT
+
crime of robbery
−
CONTYPE
+
crime of espionage
−
GRASP
+
crime of treason
−
STANCE
+
crime of blood-drinking
−
Unrecognized Creature Bodypart CONTYPE Token:
+
drinking
−
LIMB
+
crime of attempted murder
−
THROAT
+
crime of kidnapping
−
JOINT
+
snatching
−
SKELETON
+
crime of attempted kidnapping
−
UNDER_PRESSURE
+
identity
−
TOTEMABLE
+
self-identification to
−
VERMIN_BUTCHER_ITEM
+
refusal to identify to
−
EMBEDDED
+
submission
−
APERTURE
+
demand of submission from
−
SMALL
+
attack on
−
INTERNAL
+
escalated attack on
−
CIRCULATION
+
succession
−
GUTS
+
Spread rumor of
−
GELDABLE
+
presence
−
RIGHT
+
's demand for tribute
−
LEFT
+
's offer of peace
−
DIGIT
+
's cessation of tribute to
−
CONNECTOR
+
's claim
−
PREVENTS_PARENT_COLLAPSE
+
's harassment
−
SOCKET
+
withdrawal
−
MOUTH
+
's withdrawal from
−
CATEGORY
+
refugees
−
DEFAULT_RELSIZE
+
's flight
−
: number capped at 32
+
's abandonment
−
INDIVIDUAL_NAME
+
Spread rumor of the insurrection
−
Unrecognized Creature Bodypart Token:
+
Spread rumor of the
−
Unrecognized Creature Body Token:
+
overthrow
−
SOLID
+
overthrow
−
LIQUID
+
failure
−
POWDER
+
failed insurrection
−
SOLID_POWDER
+
insurrection crushed
−
PASTE
+
reclaim
−
SOLID_PASTE
+
's reclamation
−
PRESSED
+
's march
−
SOLID_PRESSED
+
to reclaim
−
ALL_SOLID
+
invasion
−
Unrecognized Material State Token:
+
toward
−
IN_WATER
+
Spread rumor of the occupation of
−
IN_MAGMA
+
Spread rumor of your reunion with
−
NO_WATER
+
death
−
NO_MAGMA
+
Spread rumor of your abduction
−
Unrecognized Location Hint Token:
+
Spread rumor of the abduction of
−
MAJOR_CURSE
+
's destruction
−
GREETING
+
location
−
CLEAN_SELF
+
's presence in
−
CLEAN_FRIEND
+
Spread rumor of your possession of
−
FLEEING
+
's possession of
−
NEGATIVE_SOCIAL_RESPONSE
+
absence
−
TORMENT
+
's absence from
−
Unrecognized Usage Hint Token:
+
Spread rumor of your lack of possession of
−
TRAILING_DUST_FLOW
+
's lack of possession of
−
TRAILING_VAPOR_FLOW
+
Trade or settle debts
−
TRAILING_GAS_FLOW
+
trade
−
SOLID_GLOB
+
barter
−
LIQUID_GLOB
+
deal
−
SPATTER_POWDER
+
debts
−
SPATTER_LIQUID
+
sell
−
UNDIRECTED_GAS
+
Ask about available services, drinks, rooms, etc.
−
UNDIRECTED_VAPOR
+
service
−
UNDIRECTED_DUST
+
room
−
WEB_SPRAY
+
List available services
−
DRAGONFIRE
+
list
−
FIREJET
+
Yell out service order
−
FIREBALL
+
Order
−
WEATHER_CREEPING_GAS
+
free
−
WEATHER_CREEPING_VAPOR
+
for
−
WEATHER_CREEPING_DUST
+
drink
−
WEATHER_FALLING_MATERIAL
+
Rent room for
−
UNDIRECTED_ITEM_CLOUD
+
Request free room
−
TRAILING_ITEM_FLOW
+
extend
−
Unrecognized Breath Attack Token:
+
rent
−
LAW_MAKING
+
Extend room rental for
−
LAW_ENFORCEMENT
+
Extend use of free room
−
RECEIVE_DIPLOMATS
+
Confirm service order
−
MEET_WORKERS
+
confirm
−
MANAGE_PRODUCTION
+
Exchange, give, take or show personal items
−
TRADE
+
exchange
−
ACCOUNTING
+
take
−
ESTABLISH_COLONY_TRADE_AGREEMENTS
+
show
−
MAKE_INTRODUCTIONS
+
offer
−
MAKE_PEACE_AGREEMENTS
+
Ask listener to join you (new menu)
−
MAKE_TOPIC_AGREEMENTS
+
join
−
COLLECT_TAXES
+
Ask about the structure you are in
−
ESCORT_TAX_COLLECTOR
+
structure
−
EXECUTIONS
+
Ask about the listener's master or boss
−
TAME_EXOTICS
+
master
−
RELIGION
+
Ask about the listener's schemes and plots
−
ATTACK_ENEMIES
+
scheme
−
PATROL_TERRITORY
+
plot
−
MILITARY_GOALS
+
plan
−
MILITARY_STRATEGY
+
Inquire about listener's profession
−
UPGRADE_SQUAD_EQUIPMENT
+
profession
−
EQUIPMENT_MANIFESTS
+
Ask how listener is feeling
−
SORT_AMMUNITION
+
feelings
−
BUILD_MORALE
+
emotions
−
HEALTH_MANAGEMENT
+
Make a flattering remark
−
Unrecognized Position Responsibility Token:
+
flatter
−
LOYALTY
+
Try to calm the listener
−
FAMILY
+
pacify
−
FRIENDSHIP
+
calm
−
TRUTH
+
Tell a joke
−
CUNNING
+
joke
−
ELOQUENCE
+
Ask about listener's family
−
FAIRNESS
+
Ask for permission to stay for a day
−
DECORUM
+
sleep
−
TRADITION
+
permission
−
ARTWORK
+
rest
−
COOPERATION
+
Ask for a cease to hostilities
−
INDEPENDENCE
+
cease
−
STOICISM
+
stop
−
INTROSPECTION
+
Accept that the listener will not trade
−
SELF_CONTROL
+
the object
−
TRANQUILITY
+
accept
−
HARMONY
+
refusal
−
MERRIMENT
+
Suggest that the listener trade
−
CRAFTSMANSHIP
+
suggest
−
MARTIAL_PROWESS
+
Ask the listener for the location of
−
SKILL
+
Agree to have
−
HARD_WORK
+
accept homage from
−
SACRIFICE
+
agree
−
COMPETITION
+
Refuse to have
−
PERSEVERANCE
+
Agree to make peace between
−
PERSEVERENCE
+
Refuse to make peace between
−
LEISURE_TIME
+
pay homage to
−
COMMERCE
+
Offer to have
−
ROMANCE
+
homage
−
NATURE
+
Cancel tribute from
−
PEACE
+
Offer peace between
−
Unrecognized Value Token:
+
Demand that
−
KILL_ENTITY_MEMBER
+
Demand the listener's identity
−
KILL_NEUTRAL
+
Demand that the listener drop
−
KILL_ENEMY
+
drop
−
KILL_ANIMAL
+
Demand that the listener yield
−
EAT_SAPIENT_OTHER
+
surrender
−
EAT_SAPIENT_KILL
+
Welcome yourself to your new home
−
MAKE_TROPHY_SAME_RACE
+
welcome
−
MAKE_TROPHY_SAPIENT
+
Raise alarm
−
MAKE_TROPHY_ANIMAL
+
intruder
−
KILL_PLANT
+
Brag about your past violent acts
−
TORTURE_AS_EXAMPLE
+
brag
−
TORTURE_FOR_INFORMATION
+
boast
−
TORTURE_FOR_FUN
+
transfer
−
TORTURE_ANIMALS
+
position
−
TREASON
+
Offer listener your position as
−
OATH_BREAKING
+
someone
−
LYING
+
adopt
−
VANDALISM
+
Ask listener to adopt
−
TRESPASSING
+
Accept the position
−
THEFT
+
Refuse the position
−
ASSAULT
+
Agree to the adoption
−
SLAVERY
+
Refuse the adoption
−
Unrecognized Ethic Action Token:
+
Ask listener why they are traveling
−
NOT_APPLICABLE
+
travel
−
REQUIRED
+
Ask how strong this group's hold over its lands is
−
ACCEPTABLE
+
hold
−
PERSONAL_MATTER
+
withdraw
−
JUSTIFIED_IF_NO_REPERCUSSIONS
+
Ask about the position of this group's forces
−
JUSTIFIED_IF_GOOD_REASON
+
guard
−
JUSTIFIED_IF_EXTREME_REASON
+
armies
−
JUSTIFIED_IF_SELF_DEFENSE
+
Ask about other groups with a stake in this site
−
ONLY_IF_SANCTIONED
+
groups
−
MISGUIDED
+
exile
−
SHUN
+
bandits
−
APPALLING
+
Ask if anybody fled from this site
−
PUNISH_REPRIMAND
+
flee
−
PUNISH_SERIOUS
+
fled
−
PUNISH_EXILE
+
Ask about the local ruler
−
PUNISH_CAPITAL
+
Ask about this site's neighbors and trade partners
−
UNTHINKABLE
+
neighbors
−
Unrecognized Ethic Response Token:
+
village
−
ROAD
+
Comment on weather
−
TUNNEL
+
Offer encouragement
−
BRIDGE
+
encourage
−
WALL
+
Comment on natural surroundings
−
Unrecognized World Construction Token:
+
Ask about the surrounding area
−
PANTHEON
+
surroundings
−
REGIONAL_FORCE
+
area
−
Unrecognized Religion Token:
+
Invoke true name to banish listener
−
SPRING
+
invoke
−
SUMMER
+
banish
−
AUTUMN
+
Invoke true name to compel service from listener
−
WINTER
+
Accuse listener of being a night creature
−
Unrecognized Season Token:
+
Impatiently say goodbye
−
AGRICULTURE
+
goodbye
−
ANIMALS
+
done
−
BALANCE
+
quit
−
BEAUTY
+
Say goodbye
−
BIRTH
+
Bypass greeting (new menu)
−
BLIGHT
+
bypass
−
BOUNDARIES
+
skip
−
CAVERNS
+
Change the subject (new menu)
−
CHAOS
+
change
−
CHARITY
+
back
−
CHILDREN
+
Return to current topic (new menu)
−
COASTS
+
return
−
CONSOLATION
+
Refuse to share this information
−
COURAGE
+
Say that you have no family
−
CRAFTS
+
Say that you don't remember
−
CREATION
+
Ask what happened
−
DANCE
+
what
−
DARKNESS
+
happened
−
DAWN
+
Ask listener to join you and be rescued
−
DEATH
+
Give report pertaining to service as a
−
DEFORMITY
+
duty
−
DEPRAVITY
+
report
−
DISCIPLINE
+
Praise listener for completing the task
−
DISEASE
+
praise
−
DREAMS
+
task
−
DUSK
+
Request duty or advice pertaining to service as a
−
DUTY
+
advice
−
EARTH
+
Ask to be made a
−
FAME
+
keeper
−
FATE
+
performer
−
FERTILITY
+
scholar
−
FESTIVALS
+
monster slayer
−
FIRE
+
slayer
−
FISH
+
scribe
−
FISHING
+
Ask for
−
FOOD
+
to made
−
FORGIVENESS
+
tavern keepers
−
FORTRESSES
+
performers
−
FREEDOM
+
scholars
−
GAMBLING
+
mercenaries
−
GAMES
+
monster slayers
−
GENEROSITY
+
scribes
−
HAPPINESS
+
messengers
−
HEALING
+
Grant listener work as
−
HOSPITALITY
+
grant
−
HUNTING
+
Grant
−
INSPIRATION
+
work as
−
JEALOUSY
+
Refuse listener work as
−
JEWELS
+
Refuse
−
JUSTICE
+
Ask to join
−
LABOR
+
Accept into
−
LAKES
+
Refuse request to join
−
LAWS
+
Invite listener to join
−
LIES
+
invite
−
LIGHT
+
Accept invitation to join
−
LIGHTNING
+
Refuse invitation to join
−
LONGEVITY
+
decline
−
LOVE
+
Leave
−
LUCK
+
Kick listener out of
−
LUST
+
Refuse invitation to become a
−
MARRIAGE
+
Accept invitation to become a
−
MERCY
+
Refuse request to become a
−
METALS
+
Accept as a
−
MINERALS
+
Revoke listener's status as a
−
MISERY
+
revoke
−
MIST
+
Invite listener to become a
−
MOON
+
Ask to become a
−
MOUNTAINS
+
Ask to be rescued
−
MUCK
+
Reply to greeting
−
MURDER
+
reply
−
MUSIC
+
Refuse conversation
−
NIGHT
+
Reply to greeting (impersonation)
−
NIGHTMARES
+
impersonate
−
OATHS
+
State
−
OCEANS
+
's location
−
ORDER
+
to be
−
PAINTING
+
Suggest talking to
−
PERSUASION
+
to offer condolences
−
PLANTS
+
Suggest traveling to
−
POETRY
+
to find a relative
−
PREGNANCY
+
State that you weren't acquainted
−
RAIN
+
Tell listener to enjoy peace and remain vigilant
−
RAINBOWS
+
enjoy
−
REBIRTH
+
vigilant
−
REVELRY
+
Offer condolences
−
REVENGE
+
condolences
−
RIVERS
+
sorry
−
RULERSHIP
+
Ask listener's course of action
−
RUMORS
+
action
−
SALT
+
Request suggestion for course of action
−
SCHOLARSHIP
+
Ask listener to join you as entertainer
−
SEASONS
+
entertain
−
SILENCE
+
Ask listener to join you on adventures
−
SONG
+
Ask listener to guide you to a location
−
STARS
+
guide
−
STORMS
+
site
−
SUICIDE
+
place
−
THRALLDOM
+
Respond to join request
−
THUNDER
+
respond
−
TORTURE
+
Ask listener to join you in a rescue
−
TRAVELERS
+
Ask listener to join you in an insurrection
−
TREACHERY
+
State opinion that it must be stopped with violent force
−
TREES
+
State opinion that it is not your problem
−
TRICKERY
+
State opinion that it was inevitable
−
TWILIGHT
+
inevitable
−
VALOR
+
State opinion that this is the life for you
−
VICTORY
+
life
−
VOLCANOS
+
State opinion that it is sad but not unexpected
−
WATER
+
expected
−
WEALTH
+
State opinion that it is terrible
−
WEATHER
+
terrible
−
WIND
+
State opinion that it is terrifying
−
WISDOM
+
terrifying
−
WRITING
+
State that you don't know anything about it
−
YOUTH
+
State that they are outlaws
−
Unrecognized Sphere Token:
+
outlaws
−
STAY_ALIVE
+
State that you are right in all matters
−
MAINTAIN_ENTITY_STATUS
+
right
−
START_A_FAMILY
+
State that you are conflicted
−
RULE_THE_WORLD
+
conflicted
−
CREATE_A_GREAT_WORK_OF_ART
+
State that it is terrific
−
CRAFT_A_MASTERWORK
+
terrific
−
BRING_PEACE_TO_THE_WORLD
+
State that it is for the best
−
BECOME_A_LEGENDARY_WARRIOR
+
best
−
MASTER_A_SKILL
+
State that you don't care
−
FALL_IN_LOVE
+
State your general hatred
−
SEE_THE_GREAT_NATURAL_SITES
+
State your general fear
−
IMMORTALITY
+
State that it accords with your faith
−
Unrecognized Goal Token:
+
accords
−
OWN_RACE
+
faith
−
Unrecognized Art Facet Token:
+
State that preaching is your calling
−
TREE
+
preaching
−
SHAPE
+
calling
−
ITEM
+
State that you enjoyed performing
−
Unrecognized Art Image Element Token:
+
performing
−
ART_IMAGE
+
State that it was legendary
−
COVERED
+
legendary
−
GLAZED
+
State that it was fantastic
−
RINGS_HANGING
+
fantastic
−
BANDS
+
State that it was great
−
SPIKES
+
great
−
ITEMSPECIFIC
+
State that it was good
−
THREAD
+
State that it was okay
−
CLOTH
+
okay
−
SEWN_IMAGE
+
Agree completely
−
PAGES
+
State that this is fantastic
−
ILLUSTRATION
+
State that this is great
−
Unrecognized Item Improvement Token:
+
State that this is good
−
PLAYER_FORTRESS
+
State that this is okay
−
DARK_FORTRESS
+
State that this is no good
−
CAVE
+
State that this is your favorite dance
−
CAVE_DETAILED
+
favorite
−
TREE_CITY
+
State that this is your favorite music
−
CITY
+
State that this is your favorite poetry
−
FORTRESS
+
poetry
−
MONUMENT
+
State that you love reflective poetry
−
Unrecognized Site Token:
+
reflective
−
LAW_ENFORCE
+
State that you hate reflective poetry
−
TAX_ESCORT
+
State that you love riddles
−
ANIMATED
+
riddle
−
GHOST
+
State that you hate riddles
−
ADVENTURER
+
State that you are embarrassed by this kind of humor
−
Unrecognized Creature Texture Token:
+
humor
−
MOTHER
+
State your amusement
−
FATHER
+
funny
−
SPOUSE
+
State that you love raunchy
−
DEITY
 
−
LOVER
 
−
PRISONER
 
−
IMPRISONER
 
−
MASTER
 
−
APPRENTICE
 
−
COMPANION
 
−
Unrecognized Historical Figure Hist Fig Link Token:
 
−
MERCENARY
 
−
FORMER_MERCENARY
 
−
ENEMY
 
−
CRIMINAL
 
−
MEMBER
 
−
FORMER_MEMBER
 
−
SLAVE
 
−
FORMER_SLAVE
 
−
FORMER_PRISONER
 
−
MINER
 
−
WOODWORKER
 
−
CARPENTER
 
−
BOWYER
 
−
WOODCUTTER
 
−
STONEWORKER
 
−
ENGRAVER
 
−
MASON
 
−
RANGER
 
−
ANIMAL_CARETAKER
 
−
ANIMAL_TRAINER
 
−
HUNTER
 
−
TRAPPER
 
−
ANIMAL_DISSECTOR
 
−
METALSMITH
 
−
FURNACE_OPERATOR
 
−
WEAPONSMITH
 
−
ARMORER
 
−
BLACKSMITH
 
−
METALCRAFTER
 
−
JEWELER
 
−
GEM_CUTTER
 
−
GEM_SETTER
 
−
CRAFTSMAN
 
−
WOODCRAFTER
 
−
POTTER
 
−
WAX_WORKER
 
−
STONECRAFTER
 
−
LEATHERWORKER
 
−
BONE_CARVER
 
−
WEAVER
 
−
CLOTHIER
 
−
GLASSMAKER
 
−
STRAND_EXTRACTOR
 
−
FISHERY_WORKER
 
−
FISHERMAN
 
−
FISH_DISSECTOR
 
−
FISH_CLEANER
 
−
FARMER
 
−
CHEESE_MAKER
 
−
MILKER
 
−
GELDER
 
−
SHEARER
 
−
SPINNER
 
−
COOK
 
−
THRESHER
 
−
MILLER
 
−
BUTCHER
 
−
TANNER
 
−
DYER
 
−
PRESSER
 
−
BEEKEEPER
 
−
GLAZER
 
−
PLANTER
 
−
HERBALIST
 
−
BREWER
 
−
SOAP_MAKER
 
−
POTASH_MAKER
 
−
LYE_MAKER
 
−
WOOD_BURNER
 
−
ENGINEER
 
−
MECHANIC
 
−
SIEGE_ENGINEER
 
−
SIEGE_OPERATOR
 
−
PUMP_OPERATOR
 
−
CLERK
 
−
ARCHITECT
 
−
DOCTOR
 
−
DIAGNOSER
 
−
BONE_SETTER
 
−
SUTURER
 
−
SURGEON
 
−
ADMINISTRATOR
 
−
TRADER
 
−
ALCHEMIST
 
−
MERCHANT
 
−
HAMMERMAN
 
−
MASTER_HAMMERMAN
 
−
SPEARMAN
 
−
MASTER_SPEARMAN
 
−
CROSSBOWMAN
 
−
MASTER_CROSSBOWMAN
 
−
WRESTLER
 
−
MASTER_WRESTLER
 
−
AXEMAN
 
−
MASTER_AXEMAN
 
−
SWORDSMAN
 
−
MASTER_SWORDSMAN
 
−
MACEMAN
 
−
MASTER_MACEMAN
 
−
PIKEMAN
 
−
MASTER_PIKEMAN
 
−
BOWMAN
 
−
MASTER_BOWMAN
 
−
BLOWGUNMAN
 
−
MASTER_BLOWGUNMAN
 
−
RECRUIT
 
−
TRAINED_HUNTER
 
−
TRAINED_WAR
 
−
MASTER_THIEF
 
−
THIEF
 
−
STANDARD
 
−
DRUNK
 
−
LASHER
 
−
MASTER_LASHER
 
−
MONSTER_SLAYER
 
−
SCOUT
 
−
BEAST_HUNTER
 
−
SNATCHER
 
−
MINE
 
−
HAUL_STONE
 
−
HAUL_WOOD
 
−
HAUL_BODY
 
−
HAUL_FOOD
 
−
HAUL_REFUSE
 
−
HAUL_ITEM
 
−
HAUL_FURNITURE
 
−
HAUL_ANIMALS
 
−
CLEAN
 
−
CUTWOOD
 
−
DETAIL
 
−
ANIMALTRAIN
 
−
ANIMALCARE
 
−
DIAGNOSE
 
−
SURGERY
 
−
BONE_SETTING
 
−
SUTURING
 
−
DRESSING_WOUNDS
 
−
FEED_WATER_CIVILIANS
 
−
RECOVER_WOUNDED
 
−
DISSECT_VERMIN
 
−
LEATHER
 
−
CLOTHESMAKER
 
−
PROCESS_PLANT
 
−
MAKE_CHEESE
 
−
MILK
 
−
GELD
 
−
CLEAN_FISH
 
−
DISSECT_FISH
 
−
HUNT
 
−
SMELT
 
−
FORGE_WEAPON
 
−
FORGE_ARMOR
 
−
FORGE_FURNITURE
 
−
METAL_CRAFT
 
−
CUT_GEM
 
−
ENCRUST_GEM
 
−
WOOD_CRAFT
 
−
POTTERY
 
−
WAX_WORKING
 
−
STONE_CRAFT
 
−
BONE_CARVE
 
−
EXTRACT_STRAND
 
−
SIEGECRAFT
 
−
SIEGEOPERATE
 
−
POTASH_MAKING
 
−
LYE_MAKING
 
−
GLAZING
 
−
BURN_WOOD
 
−
OPERATE_PUMP
 
−
PRESSING
 
−
BEEKEEPING
 
−
HANDLE_VEHICLES
 
−
HAUL_TRADE
 
−
PULL_LEVER
 
−
REMOVE_CONSTRUCTION
 
−
HAUL_WATER
 
−
BUILD_ROAD
 
−
BUILD_CONSTRUCTION
 
−
Unrecognized Labor Token:
 
−
Unrecognized Unit Type Token:
 
−
MINING
 
−
WOODCUTTING
 
−
CARPENTRY
 
−
DETAILSTONE
 
−
MASONRY
 
−
PROCESSFISH
 
−
TRAPPING
 
−
WEAVING
 
−
BREWING
 
−
ALCHEMY
 
−
CLOTHESMAKING
 
−
MILLING
 
−
PROCESSPLANTS
 
−
CHEESEMAKING
 
−
SHEARING
 
−
SPINNING
 
−
HERBALISM
 
−
CUTGEM
 
−
ENCRUSTGEM
 
−
WOODCRAFT
 
−
STONECRAFT
 
−
METALCRAFT
 
−
LEATHERWORK
 
−
BONECARVE
 
−
SWORD
 
−
MISC_WEAPON
 
−
DAGGER
 
−
MACE
 
−
HAMMER
 
−
SPEAR
 
−
CROSSBOW
 
−
SHIELD
 
−
ARMOR
 
−
PIKE
 
−
WHIP
 
−
BLOWGUN
 
−
THROW
 
−
MECHANICS
 
−
MAGIC_NATURE
 
−
SNEAK
 
−
DESIGNBUILDING
 
−
DRESS_WOUNDS
 
−
SET_BONE
 
−
SUTURE
 
−
CRUTCH_WALK
 
−
WOOD_BURNING
 
−
SOAP_MAKING
 
−
SWIMMING
 
−
NEGOTIATION
 
−
JUDGING_INTENT
 
−
APPRAISAL
 
−
ORGANIZATION
 
−
RECORD_KEEPING
 
−
INTIMIDATION
 
−
CONVERSATION
 
−
COMEDY
 
−
FLATTERY
 
−
CONSOLE
 
−
PACIFY
 
−
TRACKING
 
−
KNOWLEDGE_ACQUISITION
 
−
CONCENTRATION
 
−
SITUATIONAL_AWARENESS
 
−
PROSE
 
−
READING
 
−
SPEAKING
 
−
COORDINATION
 
−
LEADERSHIP
 
−
TEACHING
 
−
MELEE_COMBAT
 
−
RANGED_COMBAT
 
−
WRESTLING
 
−
BITE
 
−
GRASP_STRIKE
 
−
STANCE_STRIKE
 
−
DODGING
 
−
KNAPPING
 
−
MILITARY_TACTICS
 
−
CLIMBING
 
−
Unrecognized Skill Token:
 
−
AMBER
 
−
CORAL
 
−
GLASS_GREEN
 
−
GLASS_CLEAR
 
−
GLASS_CRYSTAL
 
−
POTASH
 
−
PEARLASH
 
−
VOMIT
 
−
FILTH_B
 
−
FILTH_Y
 
−
UNKNOWN_SUBSTANCE
 
−
GRIME
 
−
STONE
 
−
METAL
 
−
INORGANIC
 
−
COAL
 
−
GET_MATERIAL_FROM_REAGENT
 
−
Unrecognized Material Token:
 
−
FORCED
 
−
UNCOMMON
 
−
RARE
 
−
SMALLGEM
 
−
BLOCKS
 
−
ROUGH
 
−
BOULDER
 
−
WOOD
 
−
DOOR
 
−
FLOODGATE
 
−
HATCH_COVER
 
−
GRATE
 
−
TRACTION_BENCH
 
−
CHAIR
 
−
CHAIN
 
−
FLASK
 
−
GOBLET
 
−
INSTRUMENT
 
−
TOOL
 
−
WINDOW
 
−
CAGE
 
−
BARREL
 
−
BUCKET
 
−
ANIMALTRAP
 
−
TABLE
 
−
COFFIN
 
−
STATUE
 
−
SLAB
 
−
BOOK
 
−
QUERN
 
−
MILLSTONE
 
−
CORPSE
 
−
WEAPON
 
−
SHOES
 
−
HELM
 
−
GLOVES
 
−
ARMORSTAND
 
−
WEAPONRACK
 
−
CABINET
 
−
FIGURINE
 
−
AMULET
 
−
SCEPTER
 
−
AMMO
 
−
CROWN
 
−
RING
 
−
EARRING
 
−
BRACELET
 
−
ANVIL
 
−
CORPSEPIECE
 
−
MEAT
 
−
FISH_RAW
 
−
VERMIN
 
−
SEEDS
 
−
SKIN_TANNED
 
−
PLANT_GROWTH
 
−
TOTEM
 
−
PANTS
 
−
BACKPACK
 
−
QUIVER
 
−
SPLINT
 
−
ORTHOPEDIC_CAST
 
−
CRUTCH
 
−
CATAPULTPARTS
 
−
BALLISTAPARTS
 
−
SIEGEAMMO
 
−
BALLISTAARROWHEAD
 
−
TRAPPARTS
 
−
TRAPCOMP
 
−
DRINK
 
−
POWDER_MISC
 
−
CHEESE
 
−
LIQUID_MISC
 
−
COIN
 
−
GLOB
 
−
ROCK
 
−
PIPE_SECTION
 
−
Unrecognized Item Token:
 
−
VESSEL
 
−
MILITARY_UNIT
 
−
TEMPLE
 
−
BATTLE
 
−
SIEGE
 
−
map_rejection_log.txt
 
−
COKE
 
−
CHARCOAL
 
−
USE_LAVA_STONE
 
−
NO_MATGLOSS
 
−
Unrecognized Inorganic Token:
 
−
Unrecognized Coal Token:
 
−
VEIN
 
−
CLUSTER
 
−
CLUSTER_SMALL
 
−
CLUSTER_ONE
 
−
Unrecognized Inclusion Type Token:
 
−
West
 
−
East
 
−
North
 
−
South
 
−
Below
 
−
Above
 
−
Here
 
−
/Below
 
−
/Above
 
−
Leather
 
−
Cloth (Plant)
 
−
Cloth (Silk)
 
−
Cloth (Yarn)
 
−
Crafts
 
−
Wood
 
−
Pets
 
−
Drinks
 
−
Cheeses
 
−
Powders
 
−
Extracts
 
−
Meat
 
−
Fish
 
−
Eggs
 
−
Plants
 
−
Fruit and Nuts
 
−
Garden Vegetables
 
−
Meat/Fish Recipes
 
−
Other Recipes
 
−
Metal Bars
 
−
Small Cut Gems
 
−
Large Cut Gems
 
−
Stone Blocks
 
−
Seeds
 
−
Anvils
 
−
Weapons
 
−
Training Weapons
 
−
Bodywear
 
−
Ammo
 
−
Trap Components
 
−
Digging Implements
 
−
Headwear
 
−
Handwear
 
−
Footwear
 
−
Legwear
 
−
Shields
 
−
Toys
 
−
Tools
 
−
Instruments
 
−
Stone
 
−
Sand
 
−
Clay
 
−
Cages
 
−
Bags (Leather)
 
−
Bags (Plant)
 
−
Bags (Silk)
 
−
Bags (Yarn)
 
−
Thread (Plant)
 
−
Thread (Silk)
 
−
Thread (Yarn)
 
−
Ropes (Plant)
 
−
Ropes (Silk)
 
−
Ropes (Yarn)
 
−
Barrels
 
−
Miscellaneous
 
−
Flasks/Waterskins
 
−
Quivers
 
−
Backpacks
 
−
Buckets
 
−
Splints
 
−
Crutches
 
−
None
 
−
Dungeon Commander
 
−
Insane Mood
 
−
Undead Hunt
 
−
Sieger Patrol
 
−
Maraud Target
 
−
Sieger Basepoint
 
−
Sieger Mill
 
−
Ambush Patrol
 
−
Marauder Mill
 
−
Wilderness Curious Wander
 
−
Wilderness Curious Steal Target
 
−
Wilderness Roamer
 
−
Pattern Patrol
 
−
Inactive Marauder
 
−
Owner
 
−
Commander
 
−
Chained Animal
 
−
Meeting Location
 
−
Meeting Location Building
 
−
Vermin Hunting
 
−
Seek Commander
 
−
Return to Base
 
−
Mill Anywhere
 
−
Mill Building
 
−
Move to Site
 
−
Claim Site
 
−
Head for Edge
 
−
Milling Flood
 
−
Milling Burrow
 
−
Squad Move
 
−
Squad Kill List
 
−
Squad Patrol
 
−
Squad Defend Burrow
 
−
Squad Defend Burrow From Target
 
−
Lair Hunter
 
−
Graze
 
−
Guard
 
−
Alarm
 
−
Wait Order
 
−
Nonsense
 
−
Come to Job Building
 
−
Valid Pond Dump Unit
 
−
Valid Pond Dump
 
−
Conflict Defense
 
−
Adventure Move
 
−
Charge Attack
 
−
Thief Target
 
−
Check Chest
 
−
Sleep Bed
 
−
Sleep Barracks
 
−
Sleep Ground
 
−
Leave Wall
 
−
Flee Terrain
 
−
Tax Room
 
−
Guard Taxes
 
−
Ransack Taxes
 
−
Get Empty Sand Bag
 
−
Sand Zone
 
−
Clay Zone
 
−
Colony to Install
 
−
Return Colony To Install
 
−
Grab Cage
 
−
Uncage Animal
 
−
Capture Small Pet
 
−
Grab Cage Unit
 
−
Grab Milk Unit
 
−
Go to Milk Station
 
−
Grab Shear Unit
 
−
Go to Shear Station
 
−
Lay Egg/Nest Box
 
−
Go to Cage
 
−
Grab Animal Trap
 
−
Cage Vermin
 
−
Grab Unfill Bucket
 
−
Seek Fill Bucket
 
−
Seek Patient for Carry
 
−
Seek Patient for Diagnosis
 
−
Seek Patient for Immobilize Break
 
−
Seek Patient for Crutch
 
−
Seek Patient for Suturing
 
−
Seek Patient for Dress Wound
 
−
Seek Surgery Site
 
−
Carry Patient to Bed
 
−
Seek Give Water Bucket
 
−
Seek Job Item
 
−
Seek Unit For Item Drop
 
−
Seek Unit For Job
 
−
Seek Building For Item Drop
 
−
Seek Building For Job
 
−
Seek Splint
 
−
Seek Crutch
 
−
Seek Suture Thread
 
−
Seek Dressing Cloth
 
−
Go to Give Water Target
 
−
Seek Food for Target
 
−
Seek Target for Food
 
−
Seek Animal for Slaughter
 
−
Seek Slaughter Building
 
−
Seek Animal for Gelding
 
−
Seek Gelding Building
 
−
Seek Animal for Chain
 
−
Seek Chain for Animal
 
−
Seek Cage for Unchain
 
−
Seek Animal for Unchain
 
−
Grab Food for Taming
 
−
Seek Animal for Taming
 
−
Seek Drink Item
 
−
Seek Food Item
 
−
Seek Eating Chair
 
−
Seek Eating Chair 2
 
−
Seek Bad Mood Building
 
−
Set Glass Mood Building
 
−
Set Mood Building
 
−
Seek Fell Victim
 
−
Clean Building Site
 
−
Reset Priority Goal
 
−
Main Job Building
 
−
Drop Off Job Items
 
−
Grab Job Resources
 
−
Work at Building
 
−
Grab Uniform
 
−
Grab Clothing
 
−
Grab Weapon
 
−
Grab Ammunition
 
−
Grab Shield
 
−
Grab Armor
 
−
Grab Helm
 
−
Grab Boots
 
−
Grab Gloves
 
−
Grab Pants
 
−
Grab Quiver
 
−
Grab Backpack
 
−
Grab Waterskin
 
−
Start Hunt
 
−
Start Fish
 
−
Clean
 
−
Hunt Vermin
 
−
Patrol
 
−
Squad Station
 
−
Seek Infant
 
−
Shop Specific
 
−
Mill in Shop
 
−
Go to Shop
 
−
Seek Training Ammunition
 
−
Archery Training Site
 
−
Sparring Partner
 
−
Sparring Site
 
−
Attend Party
 
−
Seek Artifact
 
−
Grab Ammunition for Building
 
−
Seek Building for Ammunition
 
−
Seek Item for Storage
 
−
Store Item
 
−
Grab Kill
 
−
Grab Execution Weapon
 
−
Drop Kill at Butcher
 
−
Drop Kill out Front
 
−
Go to Beating Target
 
−
Seek Kidnap Victim
 
−
Seek Blood Suck Victim
 
−
Seek Sheriff
 
−
Seek Hunting Target
 
−
Seek Target Mechanism
 
−
Seek Target for Mechanism
 
−
Seek Mechanism for Trigger
 
−
Seek Trigger for Mechanism
 
−
Seek Trap for Vermin Catch
 
−
Seek Vermin for Catching
 
−
Seek Vermin Catch Location
 
−
Wander Vermin Catch Location
 
−
Seek Vermin for Hunting
 
−
Seek Vermin Hunting Spot
 
−
Wander Vermin Hunting Spot
 
−
Seek Fish Trap
 
−
Seek Fish Catch Location
 
−
Seek Well for Water
 
−
Seek Drink Area for Water
 
−
Upgrade Squad Equipment
 
−
Prepare Equipment Manifests
 
−
Wander Depot
 
−
Seek Update Office
 
−
Seek Manage Office
 
−
Assigned Building Job
 
−
Chase Opponent
 
−
Chase Opponent Flood
 
−
Chase Opponent (Same Square)
 
−
Flee from Opponent
 
−
Flee from Opponent (Climb)
 
−
Attack Building
 
−
Start Bed Carry
 
−
Start Medical Aid
 
−
Seek Station Flood
 
−
Seek Station
 
−
Train Animal
 
−
Start Water Job Well
 
−
Start Water Job Drink Area
 
−
 
 
 
Attributes remaining:  
 
Attributes remaining:  
−
: Done      
+
: Next      
−
: Back
 
 
  to change
 
  to change
−
Name:  
+
Home
−
: Abort
+
Occupation
−
Background:
+
Beliefs
−
: Background
+
: Select (may reset occupation and beliefs)
−
Locally Important
+
Squad member
−
: Enter First Name
+
: Believe
 +
: Doubt
 +
: Set First Name
 
: Customize Name
 
: Customize Name
 
: Random Name
 
: Random Name
 
: Become  
 
: Become  
−
: Go!
+
: Next
−
** Unretiring Adventurer **
+
: Randomize
−
** Starting Adventurer **
+
Note: This character's appearance is governed by local population information.
−
invalid lair entrance
+
Certain shapes and colors might not occur without full randomization.
−
Dawn is breaking.
+
: Fully randomize, without respecting population information
−
It is noon.
+
Set your
−
Night is falling.
+
personality
−
You struggle for
+
here.
−
You cannot see.
+
denotes the default cultural value.
−
You cannot read.
+
Your personality facets might be restricted based on your creature type.
−
You read
+
Loyalty
−
It has no writing.
+
Friendship
−
The pages are blank.
+
Cunning
−
It has no pages.
+
Artwork
−
You pull out
+
Cooperation
−
Fill
+
Stoicism
−
stagnant
+
Self-control
−
salt
+
Tranquility
−
Heat
+
Harmony
−
  near lava
+
Merriment
−
  near magma
+
Craftsmanship
−
  near burning trunk
+
Hard Work
−
  near burning branches
+
Leisure Time
−
near burning twigs
+
Commerce
−
near burning cap
+
No love  <->    Loves easily
−
near fire
+
No hate  <->    Hates easily
−
near campfire
+
No envy  <->  Envies easily
−
You fill your
+
Cheerless <-> Easily cheerful
−
  is empty.
+
No sadness  <->  Easily sad
−
It won't fit in your
+
No anger  <-> Easily angered
−
Your
+
No anxiety <->  Very anxious
−
is already full.
+
No lust      <->      Lustful
−
You heat the
+
    --> Vulnerable to stress
−
to no effect.
+
                  --> Greedy
−
is hot enough already.
+
              --> Intemperate
−
Suck
+
Avoid fights <-> Like brawls
−
Drink  
+
Quits easily <-> Too stubborn
−
Eat  
+
Meanness  <->  Wastefulness
−
Ignite
+
Harmony      <->      Discord
−
Make Campfire (
+
Quarreler    <->    Flatterer
−
You don't feel safe enough to make a campfire.
+
Rude        <->        Polite
−
You make a campfire.
+
Overreliant <> Disdain advice
−
The steam around the vegetation stops you from setting the fire.
+
Fearful    <->      Fearless
−
The vegetation is submerged.
+
Pusillanimous - Overconfident
−
The vegetation is too wet.
+
                    --> Vain
−
You set a fire.
+
                --> Ambitious
−
Attack error
+
      --> Sense of gratitude
−
Interact with
+
Austere    <->    Extravagant
−
Push
+
Humorless      <->      Zany
−
Ride
+
                --> Vengeful
−
, push off toward
+
No self-esteem  <->    Proud
−
Guide
+
Merciful - Impartial - Cruel
−
Charge
+
Scatterbrained - Singleminded
−
Move to
+
Despairs - Hopeful - Presumes
−
/Air
+
Incurious    <->    Curious
−
/Water
+
Shameless    <->    Bashful
−
Lava
+
Overshares    <->    Private
−
Magma
+
Inattentive <-> Perfectionist
−
Climb to
+
Acquiescing <-> Resists ideas
−
holding
+
    --> Tolerates differences
−
releasing hold
+
    --> Emotionally obsessive
−
Hang from
+
      --> Swayed by emotions
−
Hold
+
              --> Altruistic
−
Release hold on
+
                  --> Dutiful
−
Climb down
+
Too deliberate <> Thoughtless
−
Attack
+
Sloppy      <->      Orderly
−
Jump
+
Distrustful <-> Too trusting
−
Push Object
+
Loner    <->      Gregarious
−
Hold
+
Non-assertive <-> Overbearing
−
Release
+
Leisurely    <->    Frenetic
−
Unsteady
+
      --> Excitement-seeking
−
Suck Blood
+
Just facts - Flights of fancy
−
Talk
+
    --> Inclined to abstract
−
Parry
+
  --> Inclined to create art
−
Block
+
Socialize
−
Dodge
+
Drink alcohol
−
Recover
+
Pray/Meditate
−
Stand Up
+
Stay occupied
−
Lie Down
+
Be creative
−
and more
+
Admire art
−
  to act
+
Excitement
−
Tracks Visible:
+
Learn something
−
The cackling fades away.
+
Be with family
−
You are surrounded by incessant cackling.
+
Be with friends
−
Can I help you with something?
+
Hear eloquence
−
You cannot rest until you leave this site.
+
Uphold tradition
−
You don't feel safe enough to rest.
+
Self-examination
−
You can't rest because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
+
Make merry
−
You can't rest until you've stopped the bleeding.
+
Craft object
−
You can't rest because you can't breathe.
+
Martial training
−
You can't rest because you are drowning.
+
Practice skill
−
You can't rest because you are dying of thirst.
+
Take it easy
−
You can't rest because you are starving to death.
+
Make romance
−
You can't rest because you are swimming.
+
See animal
−
You can't rest until you are on a stable surface.
+
See great beast
−
in play interaction
+
Acquire object
−
You
+
Eat good meal
 +
Fight
 +
Cause trouble
 +
Argue
 +
Be extravagant
 +
Wander
 +
Help somebody
 +
Think abstractly
 +
Intense Need
 +
Strong Need
 +
Moderate Need
 +
Slight Need
 +
: Full customization
 +
: Change dream/goal (if possible)
 +
Equipment and pet points remaining:
 +
: Increase quality (
 +
: Increase quality
 +
: Decrease quality (
 +
: Decrease quality
 +
: Remove
 +
Adventure awaits!  The party:
 +
Adventure awaits
 +
Detail Your Character
 +
Skill remaining:
 +
Deceased
 +
Skills
 +
Dabb
 +
Novc
 +
Adeq
 +
Cmpt
 +
Skld
 +
Prfc
 +
Tltd
 +
Adpt
 +
Expt
 +
Prfn
 +
Accm
 +
Mast
 +
HMas
 +
GMas
 +
Legd
 +
Musical Instruments
 +
Poetic Forms
 +
Musical Forms
 +
Dance Forms
 +
Abysmal
 +
Super
 +
Very small
 +
Average-sized
 +
Large
 +
Very large
 +
for a
 +
ClmSk
 +
Climb
 +
Sneak:
 +
Speed:
 +
Enraged at all enemies!
 +
In a martial trance!
 +
Throwing a tantrum!
 +
Sunk into depression...
 +
Stumbling obliviously!
 +
In Flight
 +
On the Ground
 +
Partially Webbed
 +
Partially Paralyzed
 +
Sluggish
 +
Slightly Numb
 +
Bleeding
 +
Faint
 +
Fever
 +
Extreme Pain
 +
Pain
 +
Exhausted
 +
Over-Exert
 +
Tired
 +
Drowning
 +
Winded
 +
Nauseous
 +
Slumberous
 +
Thirsty!
 +
Hungry
 +
Focused
 +
Distracted!
 +
Distracted
 +
Pray
 +
Pray to
 +
Meditate
 +
Unfettered
 +
Level-headed
 +
Untroubled
 +
Undistracted
 +
Unfocused
 +
: View Attributes
 +
: View Skills
 +
: Health
 +
: Kills
 +
: Desc
 +
: View Wr
 +
: Cust
 +
Encounter
 +
Horseplay
 +
Training
 +
Lethal
 +
Ally:
 +
  [DONE]
 +
What would you like to wear?
 +
What would you like to remove?
 +
What would you like to drop?
 +
What would you like to throw?
 +
With what would you like to interact?
 +
With what would you like to eat or drink?
 +
What would you like to put inside a container or on a pack animal?
 +
Where would you like to put the
 +
Your Inventory
 +
to view other pages.   
 +
when done.
 +
No recent announcements.
 +
Announcements
 +
Sewer Access
 +
Tree House
 +
The Home Tree
 +
Shaping Tree
 +
Market Tree
 +
Tavern Tree
 +
Library Tree
 +
Counting Tree
 +
Guild Tree
 +
Tower Tree
 +
Civic Mound
 +
Castle Mound
 +
Drinking Mound
 +
Mead Hall
 +
Temple
 +
Guildhall
 +
Tower
 +
Abandoned shop
 +
Food imports
 +
Clothing imports
 +
General imports
 +
Cloth shop
 +
Leather shop
 +
Woven clothing shop
 +
Leather clothing shop
 +
Bone carver's shop
 +
Gem cutter's shop
 +
Weaponsmith's shop
 +
Bowyer's shop
 +
Blacksmith's shop
 +
Armorsmith's shop
 +
Metal craft shop
 +
Leather goods shop
 +
Carpenter's shop
 +
Stone furniture shop
 +
Metal furniture shop
 +
Barrow
 +
Warehouse
 +
Fortress Entrance
 +
Trenches
 +
shrine
 +
Shrine to  
 +
Shrine
 +
Empty market
 +
Imported goods market
 +
Imported food market
 +
Imported clothing market
 +
Meat market
 +
Fruit and vegetable market
 +
Cheese market
 +
Processed goods market
 +
Underground Fortress
 +
Underground Farms
 +
Underground Stair
 +
Hillocks
 +
Houses
 +
Hillock
 +
House
 +
Abandoned hillocks
 +
Abandoned houses
 +
Abandoned hillock
 +
Abandoned house
 +
Ruined hillocks
 +
Ruined houses
 +
Ruined hillock
 +
Ruined house
 +
No significant structures
 +
Dining hall
 +
Shrine of
 +
Dawn is breaking.
 +
It is noon.
 +
Night is falling.
 +
Assume an identity
 +
Begin a performance
 
Shout out to everybody
 
Shout out to everybody
 
The Void
 
The Void
 
, Deity
 
, Deity
 
, Force
 
, Force
 +
build
 +
build a fire
 +
fell trees
 +
compose
 +
write
 +
You are still surrounded by cackling.
 +
You feel too watched to
 +
You don't feel safe enough to
 +
You can't
 +
because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 +
until you've stopped the bleeding.
 +
because you can't breathe.
 +
because you are dying of thirst.
 +
because you are starving to death.
 +
because you are drowning.
 +
because you are swimming.
 +
until you are on a stable surface.
 +
You must move away from the water before you can
 +
You must come down from the mountains before you can
 +
until you stop riding this vehicle.
 +
until you stop riding this projectile.
 +
until you leave this site.
 +
You cannot
 +
You make a campfire.
 +
You cannot fell trees in the arena.
 +
You need to be holding an axe.
 +
You need to be holding an axe with a sharp edge.
 +
You cannot fell the trees here.
 +
is a
 +
Nobody lives there
 +
Few live there
 +
A few dozen or less live there
 +
Some dozens live there
 +
Roughly a hundred live there
 +
Well over a hundred live there
 +
A few hundred live there
 +
Several hundred live there
 +
A thousand live there
 +
A few thousand live there
 +
Thousands live there
 +
and it is controlled by
 +
is a religion
 +
whose adherents worship
 +
, the force
 +
is the force
 +
  They worship at
 +
  Their temple
 +
is ruined.
 +
laboring
 +
menacing
 +
confused
 +
submitting
 +
offended
 +
plaintive
 +
triumphant
 +
the word
 
Charging
 
Charging
 
Moving
 
Moving
 +
southeast
 +
northeast
 
  (above)
 
  (above)
 
  (below)
 
  (below)
Line 8,514: Line 12,314:
 
  with grab
 
  with grab
 
quick
 
quick
−
heavy
 
 
wild
 
wild
 
precise
 
precise
Line 8,522: Line 12,321:
 
Holding terrain
 
Holding terrain
 
Releasing hold on terrain
 
Releasing hold on terrain
 +
Mounting
 +
Dismounting
 +
Leading animal
 +
Stop leading animal
 
Holding item
 
Holding item
 
Releasing hold on item
 
Releasing hold on item
Line 8,533: Line 12,336:
 
Standing Up
 
Standing Up
 
Lying Down
 
Lying Down
−
You are a wanderer of the wilderness.
+
strike
−
Your wanderings have led you to  
+
Offloading site...
−
, a
+
Strongest Odor:
−
.  You are a stranger here.
+
Slp!
−
You are a newly-minted  
+
Sleep!
−
  of the great  
+
VDrw
−
.  Destiny is calling!
+
V Drowsy
−
You are a peasant in
+
Drws
−
, and you have never strayed far from home.
+
Thir
−
   You are a
+
Dhyd
 +
Strv
 +
Hngr
 +
: Stop
 +
: Sneak
 +
: Map
 +
: Log
 +
: Sleep
 +
: Tracks
 +
: Clouds
 +
Sneak
 +
: cannot see dawn.
 +
: until dawn.
 +
: sleep.
 +
: wait.
 +
You will sleep as necessary until dawn.
 +
You will sleep as necessary for
 +
hour
 +
You will wait, staying awake until dawn.
 +
You will wait, staying awake for
 +
confirms. 
 +
changes hours.
 +
You topple the statue!
 +
You pull the lever.
 +
You break the hatch in!
 +
The hatch is operated by a remote mechanism.  You cannot proceed.
 +
You pick the lock!
 +
You bash the door down!
 +
says:  "
 +
says, "
 +
CHAR
 +
[C:6:0:1]
 +
is an example of
 +
You roll
 +
, divining the will of
 +
according to the practice of
 +
, testing the will of
 +
lands on
 +
comes up
 +
shows
 +
Your fate is sealed.
 +
Don't you know that
 +
is a jealous deity?  Why consult another?
 +
You already know the will of
 +
Why wasn't
 +
, a jealous deity, consulted first?
 +
.  Do not tempt fate.
 +
Praise
 +
for ignoring your hubris. 
 +
without bound
 +
You are forgiven.
 +
You are free to do as you choose.
 +
Freedom is allowed even in this.
 +
Your happiness is still desired.
 +
You are loved.
 +
You have been granted mercy.
 +
Peace is cherished.
 +
Such care for your happiness!
 +
Such
 +
Such is the spirit of
 +
Infinite
 +
tender
 +
Hubris!
 +
have been cursed
 +
Look out for a chance encounter.
 +
Stay the course.
 +
Expect a change.
 +
The task will not be completed.
 +
The task will be successful.
 +
Focus on living in harmony.
 +
Fulfillment will be yours.
 +
A reckoning awaits.
 +
You will awaken to a new possibility.
 +
You must reflect on your actions.
 +
Beware doubt.
 +
Joy is on the horizon.
 +
A great sadness is coming.
 +
A sudden upheaval is in store.
 +
A coming disaster can be delayed, but not avoided.
 +
Follow your desire.
 +
Rely on willpower to see you through.
 +
Beware those that lack passion.
 +
All is not as it seems.
 +
Have faith and all shall be rejuvenated.
 +
Cling not to material things.
 +
Hold to hope when all else is lost.
 +
Be playful today.
 +
Do not be stopped by fear.
 +
You will released.
 +
Do not take any chances.
 +
Look to another for what you need.
 +
The partnership is one-sided.
 +
There are two sides to every story.
 +
Follow your intuition.
 +
You will travel far from this place.
 +
An important decision awaits your careful deliberation.
 +
Beware of ill-conceived plans.
 +
Focus today.
 +
Be compassionate.
 +
Today you will have a moment of weakness.
 +
The burden will be lifted soon.
 +
You will have a great accomplishment.
 +
See to your responsibilities.
 +
An end and a new beginning.
 +
Do not hold on for too long.
 +
Make a change or forever remain.
 +
Give up the hopeless cause.
 +
Keep your own counsel today.
 +
Do not be reckless.
 +
You will make your final stand.
 +
Be cautious of fatigue today.
 +
Ask a question.
 +
Do not give them too much.
 +
Do not keep everything for yourself.
 +
The situation cannot get worse.
 +
The enterprise will be a failure.
 +
Accept a defeat.
 +
Be mindful of others around you.
 +
Prepare for disappointment.
 +
Consider the consequences carefully.
 +
Act quickly today.
 +
Be generous today.
 +
If you accept the gift, one will be expected in return.
 +
Bring comfort to someone today.
 +
Now is a time for calm.
 +
Your dreams will come true.
 +
Beware a rival.
 +
Avoid conflict today.
 +
Do not avoid a necessary conflict today.
 +
Look ahead to the future.
 +
An obstacle will present itself.
 +
Begin an adventure.
 +
You have missed your chance.
 +
Accept the loss and move on.
 +
Make the decision quickly.
 +
Explore today.
 +
A new friendship will form.
 +
It is not as simple as you think.
 +
You will learn something you did not want to know.
 +
Follow your desire to reconcile.
 +
It is too soon to forgive.
 +
Your ambition is misguided.
 +
The object of your ambition will be realized.
 +
There is no right choice.
 +
Rethink your priorities.
 +
You will received bad advice.
 +
A clever strategy will be required.
 +
Take care you are not deceived.
 +
Indulge heartily.
 +
You will know suffering soon.
 +
Rethink your approach.
 +
You must reveal the truth.
 +
Some changes are inevitable.
 +
Whatever happens, it will be for the best.
 +
It is time to leave it behind.
 +
Do not fear loss.
 +
You must face the challenge today.
 +
Today, somebody will be cruel.
 +
Master yourself today; discipline will be required.
 +
Beware a hidden plan.
 +
Be practical.
 +
Think of others today, not yourself.
 +
See to the simple comforts.
 +
Think on what came before and what follows.
 +
It will not be fair.
 +
Believe no one today.
 +
See to your legacy.
 +
Instability.
 +
The effort will reach a culmination.
 +
Any success will be fleeting.
 +
Make the sacrifice regardless of fear.
 +
Do not stall.
 +
Make no needless sacrifices.
 +
Be sure to keep to a high standard today.
 +
Be patient.
 +
Take the middle path.
 +
You must choose between two extremes.
 +
Beware a lack of balance.
 +
Be diligent and undistracted.
 +
There will be no reward.
 +
Persevere though it may be for nothing.
 +
Eat not the fruits of your labor.
 +
It is a false success.
 +
You will be rewarded.
 +
a word but you cannot read
 +
The cackling fades away.
 +
You are surrounded by incessant cackling.
 +
You are a wanderer of the wilderness.
 +
Your wanderings have led you to  
 +
.  You are a stranger here.
 +
You emerged from the wilds and managed to prove yourself to the locals.  Now you are finally a
 +
You are a newly-minted  
 +
  of the great  
 +
.  Destiny is calling!
 +
You emerged from the wilds and came to be a
 +
You are a  
 +
, and you have never strayed far from home.
 +
   You are a
 
n ardent
 
n ardent
 
  faithful
 
  faithful
Line 8,548: Line 12,548:
 
  dubious
 
  dubious
 
  worshipper of  
 
  worshipper of  
−
, the
+
, and you belong to
−
goddess
+
You've located a
−
deity
+
right under you
−
, the force
+
above and
−
which permeates
+
below and
−
Reunion/
+
to the
−
Death/You
+
Nameless
−
Death/
+
to return to arena.
−
ProdViol
+
(still)
−
ExpViol
+
(moving
−
JobViol
+
Performing
−
SlowLabor
+
(move to X)
−
Murder
+
(free to act,
−
Disorder
+
to continue)
−
BuildDest
+
(occupied)
−
Vandalism
+
You have reached the summit of
−
Theft
+
You are deceased. 
−
Robbery
+
to become somebody else.
−
Blood-drinking
+
to finish.
−
YieldDemand/
+
Swimming
−
Attack/
+
In Air
−
Escalation/
+
Flying
−
Beast/
+
Stvg
−
Group/
+
Hung
−
Tribute/
+
Mortal Wound
−
NoTribute/
+
On Ground
−
Peace/
+
Numb
−
NoPeace/
+
Bleeding!
−
Harass/
+
MSk
−
Leave/
+
Mnt
−
Flee/
+
Snk
−
Abandon/
+
Spd
−
Insurrection
+
MtSnk
−
Overthrow
+
Sneak
−
Failed
+
Speed
−
Crushed
+
You are deceased.  Press
−
Reclaimed/
+
There is a locked
−
Founded/
+
here.
−
Reclaiming/
+
- Bash it down
−
Founding/
+
- Pick the lock
−
Invasion/
+
- Topple it
−
Occupation/
+
- Break it in
−
Abduction/You
+
- Pull it
−
Abduction/
+
- Raise the bucket
−
Civilization
+
- Lower the bucket
−
Site Government
+
You raise the bucket.
−
Vessel Crew
+
You lower the bucket.
−
Migrating Group
+
Can I help you with something?
−
Nomadic Group
+
You have discovered a
−
Religion
+
You cannot travel through the
−
Military Unit
+
The Kills of
−
Outcast
+
in play interaction
−
, Dead
+
invalid lair entrance
−
Enemy
+
There is nothing to do with
−
Criminal
+
You empty the
−
Devoted
+
You take out the
−
Loyal
+
You don't have a suitable container.
−
Aligned
+
You pack the
−
Affiliated
+
  on to
−
Associated
+
You put the
−
  member
+
  into the
−
mercenary
+
You eat the
−
  slave
+
You drink the
−
Former
+
is too salty.
−
member
+
is too hot.
−
mercenary
+
is too cold.
−
slave
+
You lick the
−
prisoner
+
No.  That's disgusting.
−
Mountain
+
You just can't fit any more.
−
Temperate Freshwater Swamp
+
It's too much!  You feel even more sick.
−
Temperate Saltwater Swamp
+
It's too much!  You might not be able to keep it down.
−
Temperate Freshwater Marsh
+
You feel really full.
−
Temperate Saltwater Marsh
+
You are starting to feel full.
−
Tropical Freshwater Swamp
+
You empty
−
Tropical Saltwater Swamp
+
You drop
−
Mangrove Swamp
+
NULL artifact on create site map, skipping
−
Tropical Freshwater Marsh
+
Charge
−
Tropical Saltwater Marsh
+
Move
−
Taiga
+
Attack
−
Temperate Coniferous Forest
+
Jump
−
Temperate Broadleaf Forest
+
Push Object
−
Tropical Coniferous Forest
+
Hold
−
Tropical Dry Broadleaf Forest
+
Mount
−
Tropical Moist Broadleaf Forest
+
Dismount
−
Temperate Grassland
+
Lead animal
−
Temperate Savanna
+
Release
−
Temperate Shrubland
+
Unsteady
−
Tropical Grassland
+
Suck Blood
−
Tropical Savanna
+
Talk
−
Tropical Shrubland
+
Parry
−
Badlands
+
Block
−
Rocky Wasteland
+
Dodge
−
Sand Desert
+
Recover
−
Tropical Ocean
+
Stand Up
−
Temperate Ocean
+
Lie Down
−
Arctic Ocean
+
to act
−
Temperate Freshwater Pool
+
Tracks Visible:
−
Temperate Brackish Pool
+
Tactical
−
Temperate Saltwater Pool
+
Would you like to take an action?
−
Tropical Freshwater Pool
+
to view other pages)
−
Tropical Brackish Pool
+
Do not alter actions
−
Tropical Saltwater Pool
+
What would you like to do?
−
Temperate Freshwater Lake
+
Select your combat preferences.
−
Temperate Brackish Lake
+
- Current Attack Preference:
−
Temperate Saltwater Lake
+
Strike
−
Tropical Freshwater Lake
+
Close Combat
−
Tropical Brackish Lake
+
According to Opponent
−
Tropical Saltwater Lake
+
- Current Dodge Preference:
−
Temperate Freshwater River
+
Move Around
−
Temperate Brackish River
+
Stand Ground
−
Temperate Saltwater River
+
- Current Charge Defense:
−
Tropical Freshwater River
+
Dodge Away
−
Tropical Brackish River
+
   
−
Tropical Saltwater River
+
Dead
−
Subterranean Water
+
Nearby
−
Subterranean Chasm
+
Traveling through
−
Subterranean Magma
+
Distant
−
Died in the year
+
Character chooses their own actions
−
deity
+
Player controls every action
−
This person is
+
         
−
and your military commander
+
You have no party members to become.
−
This person is one of the
+
Party Member
−
and your military subordinate
+
Party Members
−
alongside you
+
You have no companions.
−
You have known this person your entire life.
+
Companion
−
You have known this person since
+
Companions
−
birth.
+
: Become another party member
−
You have known each other your entire lives.
+
: Party tactical settings
−
You last spoke
+
Wrestle
−
You have heard this name suggested as a potential guide to faraway places.
+
Ground
−
You worship this figure.
+
Not visible
−
This is your lover.
+
How quickly and quietly will
−
This is your prisoner.
+
move?
−
This is your jailor.
+
: Currently sneaking
−
This is your master.
+
: Not currently sneaking
−
This is your apprentice.
+
Visual Stealth Factors
−
This is your traveling companion.
+
Darkness
−
This is your
+
Low Light
−
You have recently encountered one of these creatures.
+
Clear
−
You have encountered these creatures in the past but not recently.
+
Fog/Rain/Snow
−
You have only heard tell of these creatures.
+
By Obstacle
−
You have killed
+
Open Area
−
of these creatures.
+
In Vegetation
−
This creature can be found in
+
Non-Prone In Vegetation
−
This creature lives in
+
Too Large For Vegetation
−
This creature dwells underground.
+
No Suitable Vegetation
−
This event occurred on the
+
Gargantuan Profile
−
in the year
+
Gigantic Profile
−
Your reunion with
+
Huge Profile
−
The reunion of
+
Very Large Profile
−
Your death
+
Large Profile
−
The death of
+
Huge Non-Prone Profile
−
The insurrection
+
Very Large Non-Prone Profile
−
The occupation of
+
Large Non-Prone Profile
−
Your abduction
+
Vanishing Profile
−
The abduction of
+
Minuscule Profile
−
Following
+
Tiny Profile
−
  Saving... 
+
Very Small Profile
−
  Stockpile Settings 
+
Small Profile
−
  Items Desired/Kept By Vehicle 
+
Average Profile
−
Disconnected Build Overflow
+
Average Non-Prone Profile
−
SOAP
+
Visual Stealth (w/o Skill)
−
  Select Item:
+
Best Possible
−
Points Remaining 
+
Fantastic
−
  Select Item 
+
Great
−
to select.
+
Good
−
  to abort.
+
Poor
−
scroll.  Type in parts of the name to narrow your search.
+
Awful
−
  slabs engraved
+
Terrible
−
Slab engraved
+
Worst Possible
−
No slabs engraved
+
Quick movement and other actions decrease stealth.
−
Entombed and memorialized
+
  to select.
−
Memorialized
+
Select your movement preferences.
−
Entombed
+
  - Current Swimming Preference:
−
Ghost
+
When Possible
−
Not memorialized
+
When Necessary
−
Weapons and Ammunition
+
What would you like to do with
−
Furniture
+
Where would you like to move?
−
Siege Equipment
+
Pick up how many? (0-
−
Other Objects
+
Pull
−
Metal Clothing
+
Pick
−
Engrave Memorial Slab
+
Get
−
Main
+
Start a new conversation
−
Siege Engines
+
Continuing shouting
−
Traps/Levers
+
Ongoing conversation with
−
Workshops
+
Select an identity.
−
Furnaces
+
Your new identity:
−
Wall/Floor/Stairs/Track
+
What is your identity's profession?
−
Machine Components
+
Whom does your identity worship?
−
Track
+
Where is your identity from?
−
Building Placement Distance Overflow
+
Filter:
−
%s: %s
+
: Done entering filter
−
Error
+
No name
−
Fatal error
+
No origin
−
Unable to create texture!
+
No object of worship
−
INIT FAILED!
+
: Assume identity
−
New window size:
+
: New identity
−
Font size:
+
: No identity
−
Resizing grid to  
+
You don't believe anything relevant, unfortunately.
−
Resizing font to
+
Assume an appropriate identity first if you'd like to pretend.
−
Dwarf Fortress
+
You don't know anything specific about this, unfortunately.
−
data/art/icon.png
+
You must compose a piece first (or learn an improvisational form).
−
SDL initialization failure, trying windowed mode
+
You can use an option in
−
SDL initialization failure
+
to compose.
−
Requested single-buffering not available
+
: Scroll text
−
OpenGL
+
What will you say?
−
Resetting textures
+
What will you say about the insurrection?
−
EMERGENCY: Unknown case in async_wait
+
What will you say about the end of the insurrection?
−
TEXT not supported on windows
+
What will you say about the site reclamation?
−
PRINT_MODE
+
What will you say about the site's foundation?
−
data/init/interface.txt
+
What will you say about the group?
−
Error Initializing Text:
+
What will you say about the army?
−
list<T> too long
+
What will you say about the failed occupation?
−
deque<T> too long
+
What will you say about the abduction?
−
invalid map/set<T> iterator
+
What will you say about the incident?
−
map/set<T> too long
+
What will you say about the occupation?
−
Space
+
What will you say about the new leadership?
−
Shift+
+
What will you say about the beast?
−
Ctrl+
+
What will you say about the trouble?
−
Alt+
+
What will you say about tribute agreement?
−
SDL+
+
What will you say about the refusal to accept tribute?
−
Button
+
What will you say about the refusal to give tribute?
−
REPEAT_NOT
+
What will you say about the peace agreement?
−
REPEAT_SLOW
+
What will you say about the failed peace agreement?
−
REPEAT_FAST
+
What will you say about the tribute stoppage?
−
REPEAT_BROKEN
+
What will you say about the claim?
−
Loading bindings from
+
What will you say about the gang?
−
not found, or I/O error encountered
+
What will you say about the refugees?
−
[BIND:*:*]
+
What will you say about the artifact's destruction?
−
[SYM:*:*]
+
What will you say about the artifact's location?
−
[KEY:*]
+
What do you want to know?
−
[BUTTON:*:*]
+
What do you want?
−
Broken repeat request:
+
Which pet will you gift?
−
Unknown SDLKey:
+
About whom do you ask?
−
Broken unicode:
+
Where do you want to go?
−
Broken button (should be [BUTTON:#:#]):
+
How will you respond to the position offer?
−
Unknown binding:
+
How will you respond to the adoption request?
−
Saving bindings to
+
What will you say about the journey?
−
.partial
+
What will you say about the conflict?
−
for writing
+
How will you ask?
−
Failed to open
+
How will you respond?
−
I/O error while writing keyboard mapping
+
What will you say about the rescue?
−
[BIND:
+
What will you say about the conclusion of the agreement?
−
[KEY:
+
What will you say about the agreement?
−
[SYM:
+
What will you say about services?
−
[BUTTON:
+
What will you say about the request?
−
Missing binding displayed:
+
What will you say about the trade?
−
NO BINDING
+
What will you say about the surrounding area?
−
I/O error while loading macro
+
What will you say about the site?
−
End of macro
+
What will you say about the structure?
−
End of group
+
How will you respond to the invocation?
−
Binding name unknown while loading macro:
+
How will you respond to the accusation?
−
Binding missing while loading macro:
+
What will you say about your master?
−
Quantity not numeric or Unexpected tab(s) while loading macro:
+
What will you say about your plots and scheming?
−
data/init/macros/*.mak
+
How will you respond about your profession?
−
data/init/macros/
+
How will you respond to this passive reply?
−
.mak
+
How will you respond to this flattery?
−
CHEESE_MAT
+
How will you respond to this dismissal?
−
Crafts
+
How will you respond to this statement of values?
−
Logs
+
What will you say about how you are feeling?
−
TISSUE_STYLE
+
What will you say about your family?
−
TS_MAINTAIN_LENGTH
+
How will you respond to the offer of tribute?
−
TS_PREFERRED_SHAPING
+
How will you respond to the tribute cancellation?
−
DIGGER
+
How will you respond to the offer of peace?
−
TRANSLATION
+
How will you respond to the demand for tribute?
−
CIV_CONTROLLABLE
+
How will you respond to the request to cease hostilities?
−
INDIV_CONTROLLABLE
+
How will you respond to the demand to yield?
−
SIEGER
+
How will you respond to the request for information?
−
AMBUSHER
+
How will you respond to the request for directions?
−
LAYER_LINKED
+
How will you respond to the request for a guide?
−
BABYSNATCHER
+
What will you say about the missing treasure?
−
ITEM_THIEF
+
Toward You:
−
SUBTERRANEAN_CLOTHING
+
Positive attitude
−
CLOTHING
+
Negative attitude
−
SITE_GUARDIAN
+
Neutral attitude
−
CURRENCY_BY_YEAR
+
Patient
−
METAL_PREF
+
Impatient
−
GEM_PREF
+
Animated
−
STONE_PREF
+
Agitated
−
DIVINE_MAT_WEAPONS
+
Bold
−
DIVINE_MAT_ARMOR
+
Confident
−
DIVINE_MAT_CRAFTS
+
Acquiescent
−
DIVINE_MAT_CLOTHING
+
Unassuming
−
WOOD_WEAPONS
+
Loves you
−
WOOD_ARMOR
+
Likes you
−
RIVER_PRODUCTS
+
Hates you
−
OCEAN_PRODUCTS
+
Dislikes you
−
INDOOR_WOOD
+
Terrified of you
−
OUTDOOR_WOOD
+
Scared of you
−
INDOOR_ORCHARDS
+
No fear of you
−
OUTDOOR_ORCHARDS
+
Respects you
−
INDOOR_GARDENS
+
No respect for you
−
OUTDOOR_GARDENS
+
Low respect for you
−
INDOOR_FARMING
+
Trusts you
−
OUTDOOR_FARMING
+
Distrusts you
−
UNDEAD_CANDIDATE
+
Highly Loyal
−
USE_CAVE_ANIMALS
+
General Mood:
−
USE_EVIL_ANIMALS
+
Annoyed
−
USE_GOOD_ANIMALS
+
Satisfied
−
USE_EVIL_WOOD
+
Grouchy
−
USE_GOOD_WOOD
+
Grumpy
−
USE_EVIL_PLANTS
+
Fondness
−
USE_GOOD_PLANTS
+
Suspicious
−
LOCAL_BANDITRY
+
Alarmed
−
BANDITRY
+
Shocked
−
START_BIOME
+
Horrified
−
EXCLUSIVE_START_BIOME
+
Grimly Satisfied
−
SETTLEMENT_BIOME
+
Grieving
−
BIOME_SUPPORT
+
Triumphant
−
MERCHANT_NOBILITY
+
Enraged
−
SKULKING
+
Eexcited
−
GEM_SHAPE
+
Gaiety
−
STONE_SHAPE
+
Joyous
−
PERMITTED_JOB
+
Blissful
−
PERMITTED_BUILDING
+
Loving
−
PERMITTED_REACTION
+
Vengeful
−
WORLD_CONSTRUCTION
+
Accepting
−
WILL_ACCEPT_TRIBUTE
+
Admiration
−
BUILDS_OUTDOOR_FORTIFICATIONS
+
Adoration
−
BUILDS_OUTDOOR_TOMBS
+
Affection
−
ETHIC
+
Aggravated
−
VALUE
+
In Agony
−
WANDERER
+
Alienated
−
MAX_STARTING_CIV_NUMBER
+
Amazed
−
MAX_SITE_POP_NUMBER
+
Ambivalent
−
MAX_POP_NUMBER
+
Amused
−
RELIGION_SPHERE
+
Angry
−
TREE_CAP_DIPLOMACY
+
In Anguish
−
DIPLOMAT_BODYGUARDS
+
Anxious
−
MERCHANT_BODYGUARDS
+
Apathetic
−
ACTIVE_SEASON
+
Aroused
−
PROGRESS_TRIGGER_POPULATION
+
Astonished
−
PROGRESS_TRIGGER_PRODUCTION
+
Averse
−
PROGRESS_TRIGGER_TRADE
+
In Awe
−
PROGRESS_TRIGGER_POP_SIEGE
+
Bitter
−
PROGRESS_TRIGGER_PROD_SIEGE
+
Bored
−
PROGRESS_TRIGGER_TRADE_SIEGE
+
Caring
−
DEFAULT_SITE_TYPE
+
Confused
−
LIKES_SITE
+
Contemptuous
−
TOLERATES_SITE
+
Content
−
USE_ANY_PET_RACE
+
Dejected
−
USE_MISC_PROCESSED_WOOD_PRODUCTS
+
Delighted
−
IMPROVED_BOWS
+
Despair
−
INVADERS_IGNORE_NEUTRALS
+
Disappointed
−
EQUIPMENT_IMPROVEMENTS
+
Disgusted
−
ABUSE_BODIES
+
Disillusioned
−
USE_ANIMAL_PRODUCTS
+
Dislike
−
COMMON_DOMESTIC_PACK
+
Displeasure
−
COMMON_DOMESTIC_PULL
+
Distressed
−
COMMON_DOMESTIC_MOUNT
+
Eager
−
COMMON_DOMESTIC_PET
+
Elated
−
SPHERE_ALIGNMENT
+
Embarrassed
−
ART_FACET_MODIFIER
+
Empathetic
−
ART_IMAGE_ELEMENT_MODIFIER
+
Empty
−
ITEM_IMPROVEMENT_MODIFIER
+
Enjoyment
−
CURRENCY
+
Exasperated
−
ADVENTURE_TIER
+
Exhilarated
−
SELECT_SYMBOL
+
Afraid
−
REMAINING
+
Ferocious
−
SUBSELECT_SYMBOL
+
Free
−
CULL_SYMBOL
+
Frustrated
−
FRIENDLY_COLOR
+
Gleeful
−
VARIABLE_POSITIONS
+
Gloomy
−
SITE_VARIABLE_POSITIONS
+
Glum
−
LAND_HOLDER_TRIGGER
+
Grateful
−
POSITION
+
Guilty
−
CONQUERED_SITE
+
Happy
−
REQUIRES_MARKET
+
Hateful
−
ELECTED
+
Hopeful
−
has negative foreground color, set to 7
+
Hopeless
−
has foreground color > 7, set to 7
+
Humiliated
−
has negative background color, set to 0
+
Insulted
−
has background color > 7, set to 0
+
Interested
−
has invalid brightness value (must be 0 or 1), set to 0
+
Irritated
−
has equal foreground/background colors without brightness, background set to 0
+
Isolated
−
EXECUTION_SKILL
+
Jolly
−
SPECIAL_BURIAL
+
Jovial
−
FLASHES
+
Jubilant
−
BRAG_ON_KILL
+
Loathing
−
CHAT_WORTHY
+
Lonely
−
DO_NOT_CULL
+
Lustful
−
RULES_FROM_LOCATION
+
Miserable
−
MENIAL_WORK_EXEMPTION
+
Mortified
−
MENIAL_WORK_EXEMPTION_SPOUSE
+
Nervous
−
SLEEP_PRETENSION
+
Nostalgic
−
PUNISHMENT_EXEMPTION
+
Optimistic
−
KILL_QUEST
+
Outraged
−
QUEST_GIVER
+
Panicked
−
ALLOWED_CREATURE
+
Passionate
−
ALLOWED_CLASS
+
Pleasure
−
REJECTED_CREATURE
+
Proud
−
REJECTED_CLASS
+
Enraptured
−
GENDER
+
Rejected
−
MILITARY_SCREEN_ONLY
+
Relieved
−
EXPORTED_IN_LEGENDS
+
Regretful
−
DETERMINES_COIN_DESIGN
+
Remorseful
−
SUCCESSION
+
Repentant
−
BY_HEIR
+
Resentful
−
BY_POSITION
+
Restless
−
APPOINTED_BY
+
Indignant
−
REPLACED_BY
+
Self-pity
−
REQUIRES_POPULATION
+
Servile
−
PRECEDENCE
+
Shaken
−
: Negative precedence changed to zero
+
Ashamed
−
: Precedence exceeding
+
Sympathy
−
capped
+
Tenderness
−
LAND_HOLDER
+
Thrilled
−
RESPONSIBILITY
+
Uneasy
−
COMMANDER
+
Unhappy
−
AS_NEEDED
+
Wonder
−
LAND_NAME
+
Worried
−
NAME_MALE
+
Wrathful
−
NAME_FEMALE
+
Zealous
−
SPOUSE_MALE
+
Existential Crisis
−
SPOUSE_FEMALE
+
Defeated
−
REQUIRED_BOXES
+
Expectant
−
: REQUIRED_BOXES negative, set to 0
+
Doubt
−
: REQUIRED_BOXES exceeds 100, capped
+
Enthusiastic
−
REQUIRED_CABINETS
+
Pessimistic
−
: REQUIRED_CABINETS negative, set to 0
+
Euphoric
−
: REQUIRED_CABINETS exceeds 100, capped
+
Your tone/tact:
−
REQUIRED_RACKS
+
: Persuade
−
: REQUIRED_RACKS negative, set to 0
+
Almost guaranteed
−
: REQUIRED_RACKS exceeds 100, capped
+
Likely success
−
REQUIRED_STANDS
+
Favorable odds
−
: REQUIRED_STANDS negative, set to 0
+
Impossible
−
: REQUIRED_STANDS exceeds 100, capped
+
Nearly impossible
−
REQUIRED_OFFICE
+
Likely failure
−
: REQUIRED_OFFICE negative, set to 0
+
Even odds
−
: REQUIRED_OFFICE exceeds 1000000, capped
+
Unfavorable odds
−
REQUIRED_BEDROOM
+
: Intimidate
−
: REQUIRED_BEDROOM negative, set to 0
+
: Select,  
−
: REQUIRED_BEDROOM exceeds 1000000, capped
+
: Scroll (Page
−
REQUIRED_DINING
+
Current choice's keywords:  
−
: REQUIRED_DINING negative, set to 0
+
: Done filter
−
: REQUIRED_DINING exceeds 1000000, capped
+
: Filter
−
REQUIRED_TOMB
+
Zone
−
: REQUIRED_TOMB negative, set to 0
+
: Edit
−
: REQUIRED_TOMB exceeds 1000000, capped
+
: Assign
−
MANDATE_MAX
+
hall
−
: MANDATE_MAX negative, set to 0
+
(No Specific Deity)
−
: MANDATE_MAX exceeds 100, capped
+
worshipper
−
DEMAND_MAX
+
No worshippers
−
: DEMAND_MAX negative, set to 0
+
: Main hall
−
: DEMAND_MAX exceeds 100, capped
+
: Inn/tavern
−
ACCOUNT_EXEMPT
+
: Craft Guildhall
−
DUTY_BOUND
+
Remove assignment
−
Unrecognized Entity Token:  
+
: Rename location
−
*** Error(s) finalizing the entity
+
: Add location
−
Unrecognized entity creature token:  
+
Define zone bounds
−
Unrecognized entity digger token:  
+
: Add rect
−
Unrecognized entity weapon token:  
+
: Start flow
−
Unrecognized entity armor token:  
+
: Remove rect
−
Unrecognized entity ammo token:  
+
: Start remove
−
Unrecognized entity helm token:  
+
: Add flow
−
Unrecognized entity gloves token:  
+
: Resize flow
−
Unrecognized entity shoes token:  
+
: Start rect
−
Unrecognized entity pants token:  
+
: Assign location
−
Unrecognized entity shield token:  
+
: Unassign
−
Unrecognized entity trapcomp token:  
+
: Carpenter Wkshp
−
Unrecognized entity toy token:  
+
: Workshop
−
Unrecognized entity instrument token:  
+
: Cancel plans
−
Unrecognized entity tool token:  
+
: Remove bld/cnst
−
Unrecognized entity siege ammo token:  
+
: Material
−
Unrecognized entity position allowed caste token:  
+
: Phase
−
Unrecognized entity position allowed creature token:  
+
: Place
−
Unrecognized entity position rejected caste token:  
+
: Constructions
−
Unrecognized entity position rejected creature token:
+
: Buildings
−
Gem shape not found:
+
Rooms: need name!
−
Stone shape not found:  
+
: Start work!
−
CUSTOM_BANDIT_LEADER
+
Constructing
−
leaders
+
Constructing unnamed site
−
boss
+
: Name site (irreversible!)
−
bosses
+
Plan a construction or building to form a site (irreversible!)
−
chief
+
Phase
−
chiefs
+
No construction planned at cursor
−
chieftess
+
No building planned at cursor
−
chieftesses
+
Warning:  This site will be smaller than usual.  Move away from other sites.
−
captain
+
Total work hours needed:
−
captains
+
(Workers are needed!)
−
masters
+
workers)
−
commander
+
: You will work for
−
commanders
+
an hour
−
ringleader
+
hours
−
ringleaders
+
: You will not work personally
−
warlord
+
[CAN'T WORK]
−
warlords
+
[WILL WORK]
−
chieftain
+
Display Furniture
−
chieftains
+
Bookcase
−
lieutenant
+
Need
−
lieutenants
+
Have
−
Murder-target mismatch: year
+
: Set worker
−
, entity #
+
: Select worker
−
law-giver
+
: Scroll material
−
law-givers
+
: Start working!
−
CUSTOM_MILITARY_GOALS
+
to view other pages
−
war leader
+
-
−
war leaders
+
many
−
CUSTOM_MILITARY_STRATEGY
+
a swarm of
−
general
+
Miasma
−
generals
+
An Ocean Wave
−
HIGH_PRIEST
+
Lava Mist
−
high
+
Magma Mist
 +
Vapor
 +
Smoke
 +
Dragonfire
 +
Fire
 +
A Web
 +
Item Cloud
 +
A Fire
 +
Track/Spoor:
 +
broken vegetation
 +
print
 +
imprint
 +
right
 +
left
 +
unintelligible
 +
/yours or companion's
 +
Stagnant salt water [
 +
Stagnant water [
 +
Water [
 +
Lava [
 +
A smear of
 +
A pool of
 +
A thin layer of
 +
A pile of
 +
A dusting of
 +
The vegetation is heavily damaged here.
 +
The vegetation is bent here.
 +
The vegetation has been slightly perturbed here.
 +
The vegetation is broken here.
 +
thick
 +
light
 +
faint
 +
deep
 +
shallow
 +
vague
 +
imprint in the
 +
is here.
 +
This is an unintelligible mess.
 +
The signs lead north.
 +
The signs lead south.
 +
The signs lead east.
 +
The signs lead west.
 +
The signs lead northeast.
 +
The signs lead northwest.
 +
The signs lead southeast.
 +
The signs lead southwest.
 +
They belong to you or a companion.
 +
What do you want to aim for?
 +
to view other pages.
 +
cancels.
 +
Impossible strike
 +
Difficult strike
 +
Tricky strike
 +
Normal strike
 +
Easy strike
 +
Easier strike
 +
Simple strike
 +
can only graze
 +
can't land squarely
 +
can't quite connect
 +
fairly solid
 +
square
 +
very square
 +
direct hit
 +
to go back.
 +
Difficult
 +
Tricky
 +
Normal
 +
Easy
 +
Easier
 +
Simple
 +
VVSlow
 +
V Slow
 +
Slow
 +
Fast
 +
V Fast
 +
strike
 +
Quick attack: faster to strike and recover, but not powerful
 +
No heavy attack: enraged
 +
Heavy attack: slower to strike and recover, but hits harder
 +
Forced wild attack: enraged
 +
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
 +
No precise attack: enraged
 +
Precise attack: very slow to strike, improved accuracy
 +
No charge attack: no target
 +
No charge attack: you are on the ground
 +
No charge attack: you are mounted
 +
No charge attack: you are chained
 +
No charge attack: you are in uncontrolled flight
 +
No charge attack: you are on a vehicle
 +
No charge attack: you are on a projectile
 +
No charge attack: you are climbing
 +
No charge attack: target is on the ground
 +
No charge attack: target is mounted
 +
No charge attack: target is chained
 +
No charge attack: target is in uncontrolled flight
 +
No charge attack: target is on a vehicle
 +
No charge attack: target is on a projectile
 +
No charge attack: target is climbing
 +
No charge attack: target shares your location
 +
No charge attack: target's location inaccessible
 +
Charge attack: move toward your opponent
 +
Multi-attack: choose another simultaneous action afterward
 +
has yielded.  Attack anyway?
 +
Really start a conflict with
 +
Really attack
 +
aborts.
 +
pages)
 +
Parry
 +
Block
 +
Parry (
 +
Block (
 +
Dodge (
 +
selected
 +
adjacent only
 +
own tile only
 +
, range
 +
, disturber only
 +
move
 +
done,
 +
remove last
 +
cancel,
 +
pages
 +
cancel
 +
this location
 +
Who will you shoot? 
 +
fires. 
 +
Who will you target? 
 +
throws. 
 +
fires.
 +
throws.
 +
Move to a creature or press
 +
to shoot this direction.
 +
to throw this direction.
 +
Party tactical settings
 +
Become a party member
 +
Who will you talk to?
 +
: Zones/Rooms
 +
[WITH YOU]
 +
No quick attack: enraged
 +
Which creature will you attack? 
 +
You are fighting
 +
Select
 +
Rooms: need site!
 +
FATAL ERROR
 +
Could not locate adventure start square
 +
The peaceful town of
 +
is threatened!  The forces of
 +
darkness
 +
are on the march. 
 +
Commanded by
 +
, they
 +
The enemy
 +
will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
 +
Legends speak of
 +
an ancient
 +
vault,
 +
, where
 +
wrested
 +
power from the Underworld by invoking
 +
true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
 +
The citizens of
 +
are plagued by bandits.  The gang
 +
has even sent some troublemakers to harass people right here in town.
 +
Just reunited after a long journey, you are together with your companions again. 
 +
After a long journey, you are here to meet your most trusted companion. 
 +
is from here and might have some local information.
 +
Your wanderings have brought you to this place after a long journey.
 +
Your most trusted local companions are meeting you here today.
 +
Your most trusted companions have made the journey to meet you here today.
 +
After a long journey, you are here to meet your most trusted companion.
 +
Your most trusted companion has made the journey to meet you here today.
 +
You've finally got your equipment together, such as it is.  Now it's time for action and adventure! 
 +
In the rush of excitement, you've forgotten where you were going to go.
 +
  A foolhardy soul might try to rescue the
 +
children that have been kidnapped.
 +
child that has been kidnapped.
 +
  Let the party venture forth!
 +
  Perhaps some of the people here will be worth talking to before you continue on your way.
 +
  Perhaps some of your friends here have ideas.
 +
  Perhaps some of your friends here can remind you.
 +
for help.
 +
Tell a story
 +
Give a sermon
 +
Recite a poem
 +
Perform music
 +
Give a sermon concerning a deity or object of worship
 +
Give a sermon concerning a cosmic principle
 +
Give a sermon promoting a value
 +
Give a sermon inveighing against a value
 +
Tell a story about a person or creature
 +
Tell a story about a site
 +
Tell a story about a civilization or organization
 +
Tell a story about a region
 +
Unknown
 +
Self-Control
 +
Chant
 +
Speak
 +
Simulate
 +
pull off
 +
pulls off
 +
pick
 +
picks
 +
up the
 +
and put it in
 +
and puts it in
 +
You do not have a free grasp and your quivers and packs are full.
 +
You do not have a free grasp and your quiver and packs are full.
 +
You do not have a free grasp and your quivers and pack are full.
 +
You do not have a free grasp and your quiver and pack are full.
 +
You do not have a free grasp and your quivers are full.
 +
You do not have a free grasp and your quiver is full.
 +
You do not have a free grasp and your packs are full.
 +
You do not have a free grasp and your pack is full.
 +
You do not have a free grasp.
 +
You've assumed tactical control as nobody else is available.
 +
You awaken from your slumber.
 +
Your sleep has been interrupted!
 +
You have bestowed the name
 +
You fail to grab the
 +
lady
 +
lord consort
 +
ladies consort
 +
hearthpeople
 +
cannot jump.
 +
You cannot jump while swimming.
 +
You cannot jump while prone.
 +
You cannot jump while in the air.
 +
You are too injured to jump.
 +
You cannot jump while wrestling.
 +
You cannot build here.
 +
You do not have the authority to build here.
 +
There are no visible tracks or other signs, aside from yours.
 +
There are no visible tracks or other signs.
 +
You've already searched this area recently.
 +
You've found a colony of
 +
and another small creature.
 +
and some other small creatures.
 +
You've found a small creature.
 +
You've found some small creatures.
 +
Your intense search turns up nothing.
 +
cannot speak.
 +
You cannot speak.
 +
You have nothing with which to interact.
 +
You have nothing to examine.
 +
You assume a submissive posture.
 +
You no longer assume a submissive posture.
 +
You strap
 +
to your
 +
You draw
 +
with your
 +
You do not have a free grasp for
 +
You have nothing left to draw or put away.
 +
You have nothing left to remove.
 +
You have nothing left to wear.
 +
You have nothing left to eat or drink.
 +
You have nothing to put inside a container or on a pack animal.
 +
You have nothing left to drop.
 +
There is nothing to pick up here.
 +
You have nothing left to throw.
 +
You have nothing to fire with.
 +
You have nothing left to fire.
 +
Things smell bad when you are dead.
 +
You smell
 +
on the wind.
 +
You aren't picking up any odor in particular.
 +
There is no sunlight when you are dead.
 +
The sky is alive with vortices of purple light and dark, boiling clouds.
 +
The area gives off a sickly light.
 +
There are no traces of sunlight here.
 +
Being dead is cold and clammy.
 +
The temperature is as it has been and always will be.
 +
The temperature cannot be judged.
 +
It is burning.
 +
It is deathly cold.
 +
The temperature is pleasant.
 +
It is scorching.
 +
It is warm.
 +
It is cool.
 +
It is freezing.
 +
It is cold.
 +
You've lost track of time since your death.
 +
It is the
 +
You need a free grasp to climb.
 +
You are too injured to climb.
 +
cannot climb.
 +
If you move, your performance will be interrupted.
 +
You cannot climb or mount while prone.
 +
You need a free grasp to hold the terrain.
 +
You are too injured to hold the terrain.
 +
cannot hold the terrain.
 +
You are riding and cannot lie down.
 +
The webs make it impossible to stand.
 +
You are too tired to stand.
 +
You can't stand up -- somebody is in the way.
 +
You must
 +
You can't travel until you emerge from underground or enter a tunnel.
 +
You must move away from the surrounding obstacles before you can travel.
 +
You must move away from the river before you can travel.
 +
Squad Order
 +
Main
 +
Siege Engines
 +
Traps/Levers
 +
Workshops
 +
Furnaces
 +
Wall/Floor/Stairs/Track
 +
Machine Components
 +
Track
 +
Weapons and Ammunition
 +
Furniture
 +
Siege Equipment
 +
Other Objects
 +
Metal Clothing
 +
Engrave Memorial Slab
 +
slabs engraved
 +
Slab engraved
 +
No slabs engraved
 +
Entombed and memorialized
 +
Memorialized
 +
Entombed
 +
Ghost
 +
Not memorialized
 +
Following
 +
  Saving... 
 +
  Offloading units...
 +
  Offloading units... 
 +
Disconnected Build Overflow
 +
SOAP
 +
PAPER_PLANT
 +
PARCHMENT
 +
SHEET_PLANT
 +
to select. 
 +
to abort.
 +
scroll.  Type in parts of the name to narrow your search.
 +
: View task
 +
Building Placement Distance Overflow
 +
This visitor is ready to leave.
 +
This visitor has come
 +
to pray
 +
to study
 +
to relax
 +
to perform
 +
to slay beasts
 +
seeking work as a performer
 +
seeking work as a mercenary
 +
seeking work as a scholar
 +
for diplomacy
 +
seeking sanctuary
 +
asking questions
 +
heard this was a good place to search for monsters.
 +
heard this was the place for those seeking danger.
 +
heard
 +
this
 +
was the place for prayer.
 +
went on this journey out of curiosity.
 +
was curious about
 +
was the place for a good drink.
 +
was the place to admire fine architecture.
 +
was the place to enjoy oneself.
 +
was the place to entertain people.
 +
was the place to perform research.
 +
was the place for long-term scholarship.
 +
would make a good base for a mercenary.
 +
was the place to look for long-term work.
 +
believes
 +
would be a safe place to stay.
 +
is seeking information
 +
about the location of
 +
You can learn more about this visitor after they chat with a local.
 +
The performance is at
 +
the stanza
 +
a simple passage
 +
the exposition
 +
of the first theme
 +
of the second theme
 +
the synthesis
 +
of previous passages
 +
the finale
 +
the coda
 +
a bridge-passage
 
first  
 
first  
−
exalted
+
second
−
holy
+
theme
−
sacred
+
a series of variations
−
high priest
+
on the theme
−
high priests
+
on the second theme
−
PRIEST
+
The dance has reached the point where its accompaniment is at
−
priest
+
The topic being considered is
−
priests
+
The topic being discussed is
 +
The topic being taught is
 +
The topic being written about is
 +
This organizational activity will branch into specific social events.
 +
This organizational activity will branch into specific worship events.
 +
This organizational activity will branch into specific play events.
 +
There is no specific information for this activity.
 +
vector<bool>::_M_fill_insert
 +
BALLISTA
 +
  Stockpile Settings 
 +
  Items Desired/Kept By Vehicle 
 +
Crafts
 +
Logs
 
WORSHIP_HF
 
WORSHIP_HF
−
failure to get start square construction for transport link
 
−
failure to get end square construction for transport link
 
−
midmap construction path build failure
 
−
Entity
 
−
has self-referential diplomacy state
 
 
[PROFILE]
 
[PROFILE]
 
TITLE:
 
TITLE:
Line 9,072: Line 13,458:
 
[ITEM:
 
[ITEM:
 
[PET:
 
[PET:
−
administrator
+
Entity
−
administrators
+
has self-referential diplomacy state
−
Leather armor
+
FORCED_ADMINISTRATOR
−
Metal armor
 
 
entity_layer
 
entity_layer
−
[OBJECT:ENTITY]
 
 
[ENTITY:
 
[ENTITY:
−
has assumed the position of
+
*** Error(s) finalizing the entity
−
Miner destination wiped
+
Unrecognized entity creature token:
−
body
+
Unrecognized entity digger token:
−
now know a few facts about
+
Unrecognized entity weapon token:
−
  training.
+
Unrecognized entity armor token:
−
have attained a general familiarity with
+
Unrecognized entity ammo token:
−
training methods.
+
Unrecognized entity helm token:
−
are now quite knowledgeable
+
Unrecognized entity gloves token:
−
trainers.
+
Unrecognized entity shoes token:
−
are now expert
+
Unrecognized entity pants token:
−
Merchants have arrived and are unloading their goods.
+
Unrecognized entity shield token:
−
The merchants need a trade depot to unload their goods.
+
Unrecognized entity trapcomp token:
−
An animal
+
Unrecognized entity toy token:
−
has become a
+
Unrecognized entity instrument token:
−
has adopted
+
Unrecognized entity tool token:
−
Something has pulled a lever!
+
Unrecognized entity siege ammo token:
−
Something has triggered a pressure plate!
+
Unrecognized entity position allowed caste token:
−
Something has emptied a cage!
+
Unrecognized entity position allowed creature token:
−
Something has unchained a creature!
+
Unrecognized entity position rejected caste token:
−
DRINK_MAT
+
Unrecognized entity position rejected creature token:
−
unused
+
Unrecognized symbol:
−
improvable
+
Gem shape not found:
−
butcherable
+
Stone shape not found:
−
millable
+
CHEESE_MAT
−
possibly buriable
+
  trying to generate musical form without speech or instruments
−
unrotten
+
patch: removed market link from non-site entity
−
undisturbed
+
CREATURE
−
collected
+
TISSUE_STYLE
−
sharpenable
+
TS_MAINTAIN_LENGTH
−
empty
+
TS_PREFERRED_SHAPING
−
processable
+
DIGGER
−
cookable
+
TRANSLATION
−
solid
+
HELM
−
extract-bearing plant
+
PANTS
−
extract-bearing fish
+
SHIELD
−
extract-bearing small creature
+
SIEGEAMMO
−
processable (to vial)
+
INSTRUMENT
−
processable (to barrel)
+
CIV_CONTROLLABLE
−
tameable small creature
+
SITE_CONTROLLABLE
−
sand-bearing
+
ALL_MAIN_POPS_CONTROLLABLE
−
glass
+
AMBUSHER
−
lye-bearing
+
LAYER_LINKED
−
milk
+
BABYSNATCHER
−
milkable
+
ITEM_THIEF
−
finished good
+
SUBTERRANEAN_CLOTHING
−
ammo
+
CLOTHING
−
furniture
+
SITE_GUARDIAN
−
dye
+
CURRENCY_BY_YEAR
−
dyeable
+
METAL_PREF
−
totemable
+
GEM_PREF
−
glass-making
+
STONE_PREF
−
dyed
+
DIVINE_MAT_WEAPONS
−
melt-designated
+
DIVINE_MAT_ARMOR
−
deep material
+
DIVINE_MAT_CRAFTS
−
sewn-imageless
+
DIVINE_MAT_CLOTHING
−
screw
+
GENERATE_KEYBOARD_INSTRUMENTS
−
fire-safe
+
GENERATE_STRINGED_INSTRUMENTS
−
magma-safe
+
GENERATE_WIND_INSTRUMENTS
−
building material
+
GENERATE_PERCUSSION_INSTRUMENTS
−
non-economic
+
GENERATE_POETIC_FORMS
−
plant
+
GENERATE_MUSICAL_FORMS
−
silk
+
GENERATE_DANCE_FORMS
−
yarn
+
MINING_UNDERWORLD_DISASTERS
−
leather
+
WOOD_WEAPONS
−
bone
+
WOOD_ARMOR
−
hair/wool
+
RIVER_PRODUCTS
−
shell
+
OCEAN_PRODUCTS
−
horn
+
INDOOR_WOOD
−
pearl
+
OUTDOOR_WOOD
−
plaster-containing
+
INDOOR_ORCHARDS
−
soap
+
OUTDOOR_ORCHARDS
−
ivory/tooth
+
INDOOR_GARDENS
−
lye/milk-free
+
OUTDOOR_GARDENS
−
blunt
+
INDOOR_FARMING
−
unengraved
+
OUTDOOR_FARMING
−
unimproved
+
UNDEAD_CANDIDATE
−
non-absorbent
+
USE_CAVE_ANIMALS
−
food storage
+
USE_EVIL_ANIMALS
−
non-pressed
+
USE_GOOD_ANIMALS
−
hard
+
USE_EVIL_WOOD
−
-bearing
+
USE_GOOD_WOOD
−
-producing
+
USE_EVIL_PLANTS
−
-containing
+
USE_GOOD_PLANTS
−
liquid cooking
+
LOCAL_BANDITRY
−
liquid scoop
+
BANDITRY
−
powder grinding receptacle
+
START_BIOME
−
powder grinding
+
EXCLUSIVE_START_BIOME
−
meat carving
+
SETTLEMENT_BIOME
−
meat boning
+
BIOME_SUPPORT
−
meat slicing
+
MERCHANT_NOBILITY
−
meat cleaving
+
SKULKING
−
meat-carving holder
+
GEM_SHAPE
−
meal container
+
STONE_SHAPE
−
liquid container
+
PERMITTED_JOB
−
food storage
+
PERMITTED_BUILDING
−
hive
+
PERMITTED_REACTION
−
nest box
+
WORLD_CONSTRUCTION
−
small object container
+
WILL_ACCEPT_TRIBUTE
−
track cart
+
BUILDS_OUTDOOR_FORTIFICATIONS
−
body part
+
BUILDS_OUTDOOR_TOMBS
−
that isn't a bin
+
ETHIC
−
Short Pathing Flood Overflow
+
HISTORIAN
−
by a
+
CHEMIST
−
burned
+
GEOGRAPHER
−
flown
+
ENGINEER
−
rough
+
NO_ARTIFACT_CLAIMS
−
log
+
SET_SCHOLARS_ON_VALUES_AND_JOBS
−
block
+
VARIABLE_VALUE
−
the river
+
VALUE
−
the cave
+
WANDERER
−
the pit
+
MAX_STARTING_CIV_NUMBER
−
the magma pool
+
MAX_SITE_POP_NUMBER
−
the volcano
+
MAX_POP_NUMBER
−
the underworld portal
+
RELIGION_SPHERE
−
the subterranean water
+
TREE_CAP_DIPLOMACY
−
the underworld
+
DIPLOMAT_BODYGUARDS
−
deposit
+
MERCHANT_BODYGUARDS
−
: Null Pop Num
+
ACTIVE_SEASON
−
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
+
PROGRESS_TRIGGER_POPULATION
−
1.2.3
+
PROGRESS_TRIGGER_PRODUCTION
−
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
+
PROGRESS_TRIGGER_TRADE
−
The glowing barrier has disappeared!
+
PROGRESS_TRIGGER_POP_SIEGE
−
Horrifying screams come from the darkness below!
+
PROGRESS_TRIGGER_PROD_SIEGE
−
Seed text
+
PROGRESS_TRIGGER_TRADE_SIEGE
−
Year
+
DEFAULT_SITE_TYPE
−
  was waged by
+
LIKES_SITE
−
One of the most significant causes of the conflict was
+
TOLERATES_SITE
−
The most significant cause of the conflict was
+
USE_NON_EXOTIC_PET_RACE
−
a family matter
+
USE_ANY_PET_RACE
−
disgust with the adversary's godlessness
+
USE_MISC_PROCESSED_WOOD_PRODUCTS
−
religious opposition to the adversary's worship of
+
IMPROVED_BOWS
−
religious opposition to the adversary's inherent association with
+
INVADERS_IGNORE_NEUTRALS
−
natural aversion to the adversary's worship of
+
AT_PEACE_WITH_WILDLIFE
−
natural aversion to the adversary's inherent association with
+
EQUIPMENT_IMPROVEMENTS
−
The causes of the conflict are debated by scholars and very little is truly known.
+
ABUSE_BODIES
−
unknown
+
USE_ANIMAL_PRODUCTS
−
creature
+
COMMON_DOMESTIC_PACK
−
, lost
+
COMMON_DOMESTIC_PULL
−
, all lost
+
COMMON_DOMESTIC_MOUNT
−
losses
+
COMMON_DOMESTIC_PET
−
, one loss
+
SPHERE_ALIGNMENT
−
, no losses
+
ART_FACET_MODIFIER
−
, mostly
+
ART_IMAGE_ELEMENT_MODIFIER
−
creatures
+
ITEM_IMPROVEMENT_MODIFIER
−
Attacker was uncontested.
+
CURRENCY
−
Attacker was victorious.
+
SELECT_SYMBOL
−
Defender was victorious.
+
REMAINING
−
A fearsome
+
SUBSELECT_SYMBOL
−
attack
+
CULL_SYMBOL
−
was a time when the
+
FRIENDLY_COLOR
−
were the only great powers in the world.
+
VARIABLE_POSITIONS
−
was a time when
+
SITE_VARIABLE_POSITIONS
−
yet
+
LAND_HOLDER_TRIGGER
−
again
+
POSITION
−
was the only great power in the world.
+
ANIMAL
−
living gods and mighty beasts
+
ANIMAL_TOKEN
−
still
+
ANIMAL_CASTE_TOKEN
−
held sway.
+
ANIMAL_CLASS
−
the powers of the world were fading
+
ANIMAL_FORBIDDEN_CLASS
−
great powers had returned to the world
+
ANIMAL_ALWAYS_PRESENT
−
there were still great powers in the world
+
ANIMAL_NEVER_MOUNT
−
fantastic creatures no longer lived in great numbers.
+
ANIMAL_ALWAYS_MOUNT
−
fantastic creatures were few and far between, and some even doubted their existence.
+
ANIMAL_NEVER_WAGON_PULLER
−
ruled the world.
+
ANIMAL_ALWAYS_WAGON_PULLER
−
the last of the  
+
ANIMAL_NEVER_SIEGE
−
ancient
+
ANIMAL_ALWAYS_SIEGE
−
powers fought their final battles.
+
ANIMAL_NEVER_PET
−
various civilized races peopled the world.
+
ANIMAL_ALWAYS_PET
−
was a time after civilization had
+
ANIMAL_NEVER_PACK_ANIMAL
−
yet
+
ANIMAL_ALWAYS_PACK_ANIMAL
−
again
+
CONQUERED_SITE
−
crumbled completely.
+
REQUIRES_MARKET
−
fantastic creatures were but mere stories told by travelers.
+
ELECTED
−
only simple creatures inhabited
+
has negative foreground color, set to 7
−
no civilized peoples existed in
+
has foreground color > 7, set to 7
−
the world.
+
has negative background color, set to 0
−
Part of  
+
has background color > 7, set to 0
−
ended.
+
has invalid brightness value (must be 0 or 1), set to 0
−
occurred.
+
has equal foreground/background colors without brightness, background set to 0
−
began.
+
EXECUTION_SKILL
−
Legends
+
SPECIAL_BURIAL
−
Sorting
+
FLASHES
−
Initialization complete...
+
BRAG_ON_KILL
−
Historical events
+
CHAT_WORTHY
−
  completed
+
DO_NOT_CULL
−
Check for culled historical figures
+
RULES_FROM_LOCATION
−
Historical figures
+
MENIAL_WORK_EXEMPTION
−
Artifacts completed
+
MENIAL_WORK_EXEMPTION_SPOUSE
−
Structures completed
+
SLEEP_PRETENSION
−
  event sort
+
PUNISHMENT_EXEMPTION
−
Historical events left to discover:  
+
KILL_QUEST
−
Historical Figures
+
QUEST_GIVER
−
Artifacts
+
ALLOWED_CREATURE
−
Civilizations and other entities
+
ALLOWED_CLASS
−
Structures
+
REJECTED_CREATURE
−
Historical Maps
+
REJECTED_CLASS
−
Underground Regions
+
GENDER
−
Unnamed
+
MILITARY_SCREEN_ONLY
−
Unnamed
+
EXPORTED_IN_LEGENDS
−
, force
+
DETERMINES_COIN_DESIGN
−
Civilizations and Other Entities
+
SUCCESSION
−
Keep
+
BY_HEIR
−
Dark Tower
+
BY_POSITION
−
Underworld Spire
+
APPOINTED_BY
−
Market
+
REPLACED_BY
−
Dungeon
+
REQUIRES_POPULATION
−
Sewers
+
PRECEDENCE
−
Catacombs
+
: Negative precedence changed to zero
−
Slain
+
: Precedence exceeding
−
Received
+
  capped
−
a wound
+
LAND_HOLDER
−
  wounds
+
RESPONSIBILITY
−
Fled
+
COMMANDER
−
  yet emerged
+
AS_NEEDED
−
Victorious
+
LAND_NAME
−
yet
+
NAME_MALE
−
drove forward
+
NAME_FEMALE
−
Drove forward
+
SPOUSE_MALE
−
and was
+
SPOUSE_FEMALE
−
repelled
+
REQUIRED_BOXES
−
Repelled
+
: REQUIRED_BOXES negative, set to 0
−
stood fast
+
: REQUIRED_BOXES exceeds 100, capped
−
Stood fast
+
REQUIRED_CABINETS
−
beaten back
+
: REQUIRED_CABINETS negative, set to 0
−
Beaten back
+
: REQUIRED_CABINETS exceeds 100, capped
−
Unnamed underground area
+
REQUIRED_RACKS
−
Unnamed magma sea area
+
: REQUIRED_RACKS negative, set to 0
−
Unnamed Underworld area
+
: REQUIRED_RACKS exceeds 100, capped
−
Populations
+
REQUIRED_STANDS
−
: Filter on string
+
: REQUIRED_STANDS negative, set to 0
−
: Done filtering.
+
: REQUIRED_STANDS exceeds 100, capped
−
Movement keys to view.
+
REQUIRED_OFFICE
−
: civ/site
+
: REQUIRED_OFFICE negative, set to 0
−
  to change year.
+
: REQUIRED_OFFICE exceeds 1000000, capped
−
: view top event
+
REQUIRED_BEDROOM
−
: toggle territories.  
+
: REQUIRED_BEDROOM negative, set to 0
−
: select an option.  
+
: REQUIRED_BEDROOM exceeds 1000000, capped
−
: done.  
+
REQUIRED_DINING
−
: export current map.  
+
: REQUIRED_DINING negative, set to 0
−
: show only important events.  
+
: REQUIRED_DINING exceeds 1000000, capped
−
: show all events.  
+
REQUIRED_TOMB
−
: back to age.  
+
: REQUIRED_TOMB negative, set to 0
−
: XML dump (incomplete)
+
: REQUIRED_TOMB exceeds 1000000, capped
−
: export site map.
+
MANDATE_MAX
−
: export map/gen info.
+
: MANDATE_MAX negative, set to 0
−
: export detailed map.
+
: MANDATE_MAX exceeds 100, capped
−
Standard biome+site map
+
DEMAND_MAX
−
Elevations including lake and ocean floors
+
: DEMAND_MAX negative, set to 0
−
Elevations respecting water level
+
: DEMAND_MAX exceeds 100, capped
−
Current vegetation
+
ACCOUNT_EXEMPT
−
Evil
+
DUTY_BOUND
−
Salinity
+
Unrecognized Entity Token:
−
Biome
+
INDIV_CONTROLLABLE
−
Structures/fields/roads/etc.
+
SIEGER
−
Hydrosphere
+
Leather armor
−
Nobility/holdings
+
Metal armor
−
Diplomacy
+
Archer
−
  to export
+
failure to get start square construction for transport link
−
  to cancel
+
failure to get end square construction for transport link
−
to scroll
+
midmap construction path build failure
−
Export of column
+
lords
−
complete
+
law-giver
−
data/save/current/world.dat
+
law-givers
−
Command Line: World exported.
+
CUSTOM_MILITARY_GOALS
−
   Dwarf Fortress: Save World  
+
war leader
 +
war leaders
 +
CUSTOM_MILITARY_STRATEGY
 +
general
 +
generals
 +
field
 +
marshal
 +
marshals
 +
constable
 +
constables
 +
CUSTOM_OFFICIAL_
 +
royal
 +
chief
 +
high
 +
head
 +
chancellor
 +
chancellors
 +
keeper of the seal
 +
keepers of the seal
 +
justiciar
 +
justiciars
 +
treasurer
 +
treasurers
 +
counselor
 +
counselors
 +
advisor
 +
advisors
 +
chamberlain
 +
chamberlains
 +
master of beasts
 +
masters of beasts
 +
butler
 +
butlers
 +
cup-bearer
 +
cup-bearers
 +
doctors
 +
executioner
 +
executioners
 +
chef
 +
chefs
 +
housekeeper
 +
housekeepers
 +
CUSTOM_MARKET_OFFICIAL_
 +
sewer
 +
grain
 +
harvest
 +
judge
 +
judges
 +
justices
 +
magistrate
 +
magistrates
 +
tunnel
 +
road
 +
bridge
 +
master
 +
caretaker
 +
caretakers
 +
commissioner
 +
  commissioners
 +
official
 +
officials
 +
administrator
 +
administrators
 +
  has assumed the position of
 +
Mission Report:  
 +
Pillage
 +
Demand Tribute from
 +
Raze
 +
Take Over
 +
Raid
 +
Recover
 +
Rescue
 +
Make Request of
 +
(Set out
 +
Spring
 +
camp order missing parent -- army will camp forever
 +
invalid nem in army during guard creation
 +
guard army unattached from parent army
 +
leader
 +
bosses
 +
chieftess
 +
chieftesses
 +
captain
 +
captains
 +
commander
 +
ringleaders
 +
chieftain
 +
CUSTOM_MERCENARY_LEADER
 +
lord
 +
  commander
 +
commanders
 +
  masters
 +
General
 +
Grandmaster
 +
Captain
 +
Sergeant
 +
Adept
 +
Soldier
 +
Novice
 +
Initiate
 +
sword
 +
blade
 +
mace
 +
spear
 +
crossbow
 +
pike
 +
whip
 +
lash
 +
kick
 +
grappling
 +
Bearer
 +
Perfect
 +
Ultimate
 +
Exalted
 +
  Degree
 +
Rank
 +
  Master
 +
  Adept
 +
  Bearer
 +
  Novice
 +
up the stairs
 +
, the door on your right
 +
, the door on your left
 +
, at the end of the hall
 +
, the
 +
  door
 +
  on your right
 +
  on your left
 +
abbot
 +
abbots
 +
CUSTOM_GUILD_LEADER
 +
dean
 +
deans
 +
doyen
 +
doyens
 +
doyenne
 +
doyennes
 +
CUSTOM_GUILD_ALDERPERSON
 +
CUSTOM_GUILD_STEWARD
 +
CUSTOM_GUILD_CLERK
 +
alderperson
 +
steward
 +
stewards
 +
clerk
 +
clerks
 +
bookkeeper
 +
bookkeepers
 +
recordkeeper
 +
recordkeepers
 +
baron
 +
barons
 +
baroness
 +
baronesses
 +
baron consort
 +
barons consort
 +
baroness consort
 +
baronesses consort
 +
NULL artifact on wg loot building, skipping
 +
high priest
 +
high priests
 +
HIGHEST_PRIEST
 +
most high
 +
absolute
 +
most exalted
 +
most holy
 +
most sacred
 +
most high priest
 +
most high priests
 +
CUSTOM_LAW_MAKER_2
 +
Murder-target mismatch: year
 +
, entity #
 +
CUSTOM_MERCENARY_TREASURER
 +
  Music and Sound Options 
 +
Volume:
 +
/255
 +
=========
 +
  or left-click: Change volume. 
 +
: Done.
 +
---------
 +
  Export Local Image  
 +
Your Units
 +
Buildings
 +
: Export Image
 +
: Cancel
 +
: Done
 +
: Type Value
 +
: Nullify Value
 +
: Decrease Value
 +
: Increase Value
 +
Range:
 +
: Set Preset Field Values
 +
NULL unit projectile loaded
 +
NULL item projectile loaded
 +
   Dwarf Fortress Options: Save Game  
 +
Initializing...
 +
Checking directory structure...
 +
Preliminary cleaning...
 
Offloading units...  
 
Offloading units...  
−
Offloading art images...
+
Offloading art...
−
Sorting world information...
+
Opening file...
−
Saving map data...
+
Characterizing raw data...
−
Saving civilized populations...
+
Allocating space...
−
Saving history...
+
Saving items...
−
Saving parameters...
+
Saving units...
−
Saving tracking info...
+
Saving jobs...
−
Saving agreements...
+
Saving schedules...
−
Synchronizing folders...
+
Saving projectiles...
−
  Dwarf Fortress: Updating World 
+
Saving buildings...
−
data/init/world_gen.txt
+
Saving machines...
−
WORLD_GEN
+
Saving flow guides...
−
TITLE
+
Saving effects...
−
SEED
+
Saving entities...
−
HISTORY_SEED
+
Saving local animal populations...
−
NAME_SEED
+
Saving events...
−
CREATURE_SEED
+
Saving mandates...
−
CUSTOM_NAME
+
Saving work quotas...
−
EMBARK_POINTS
+
Saving world events...
−
PEAK_NUMBER_MIN
+
Saving coin information...
−
PARTIAL_OCEAN_EDGE_MIN
+
Saving formations...
−
OCEAN_EDGE_MIN
+
Saving interactions...
−
COMPLETE_OCEAN_EDGE_MIN
+
Saving incidents...
−
REVEAL_ALL_HISTORY
+
Saving crimes...
−
CULL_HISTORICAL_FIGURES
+
Saving armies...
−
EROSION_CYCLE_COUNT
+
Saving tracking information...
−
PERIODICALLY_ERODE_EXTREMES
+
Saving cultural identities...
−
OROGRAPHIC_PRECIPITATION
+
Saving agreement...
−
POLE
+
Saving image sets...
−
NORTH_OR_SOUTH
+
Saving announcements...
−
NORTH_AND_OR_SOUTH
+
Saving fortress information...
−
NORTH
+
Saving world information...
−
SOUTH
+
Saving artifacts...
−
NORTH_AND_SOUTH
+
Saving active historical figures...
−
ALL_CAVES_VISIBLE
+
Saving adventure data...
−
PLAYABLE_CIVILIZATION_REQUIRED
+
Saving general information...
−
VOLCANO_MIN
+
  Relationships of
−
END_YEAR
+
Pet Owner
−
BEAST_END_YEAR
+
Spouse
−
ELEVATION
+
Mother
−
RAINFALL
+
Father
−
DRAINAGE
+
Lover
−
VOLCANISM
+
Child
−
SAVAGERY
+
Bonded
−
PS_EL
+
Childhood Friend
−
PS_RF
+
War Buddy
−
PS_TP
+
Obsession
−
PS_DR
+
Fellow Scholar
−
PS_VL
+
Fellow Artist
−
PS_SV
+
Fellow Athlete
−
Attempted to set world gen presets prior to dimensions
+
Kindred Spirit
−
preset attempted beyond Y range
+
Close Friend
−
preset failed to load X value at Y =
+
Friend
−
ELEVATION_FREQUENCY
+
Athletic Rival
−
RAIN_FREQUENCY
+
Business Rival
−
DRAINAGE_FREQUENCY
+
Persecutor
−
TEMPERATURE_FREQUENCY
+
Religious Persecutor
−
SAVAGERY_FREQUENCY
+
Grudge
−
VOLCANISM_FREQUENCY
+
Jealous Grudge
−
MINERAL_SCARCITY
+
Supernatural Vengeance
−
MEGABEAST_CAP
+
Pure Hate
−
SEMIMEGABEAST_CAP
+
Hated
−
TITAN_NUMBER
+
Disliked
−
TITAN_ATTACK_TRIGGER
+
Deity
−
DEMON_NUMBER
+
Force
−
NIGHT_TROLL_NUMBER
+
Object of Worship
−
BOGEYMAN_NUMBER
+
Long-term Acquaintance
−
VAMPIRE_NUMBER
+
Passing Acquaintance
−
WEREBEAST_NUMBER
+
Hero
−
SECRET_NUMBER
+
Intruder
−
REGIONAL_INTERACTION_NUMBER
+
Considers Monster
−
DISTURBANCE_INTERACTION_NUMBER
+
Considers Brigand
−
EVIL_CLOUD_NUMBER
+
Considers Bully
−
GENERATE_DIVINE_MATERIALS
+
Considers Preacher
−
EVIL_RAIN_NUMBER
+
Considers Storyteller
−
GOOD_SQ_COUNTS
+
Considers Poet
−
EVIL_SQ_COUNTS
+
Considers Bard
−
REGION_COUNTS
+
Considers Dancer
−
RIVER_MINS
+
Considers Violent
−
SUBREGION_MAX
+
Considers Psychotic
−
CAVERN_LAYER_COUNT
+
Good for Business
−
CAVERN_LAYER_OPENNESS_MIN
+
Friendly Terms
−
CAVERN_LAYER_OPENNESS_MAX
+
Considers Killer
−
CAVERN_LAYER_PASSAGE_DENSITY_MIN
+
Considers Murderer
−
CAVERN_LAYER_PASSAGE_DENSITY_MAX
+
Comrade
−
CAVERN_LAYER_WATER_MIN
+
Member of Respected Group
−
CAVERN_LAYER_WATER_MAX
+
Member of Hated Group
−
HAVE_BOTTOM_LAYER_1
+
Enemy Fighter
−
HAVE_BOTTOM_LAYER_2
+
Friendly Fighter
−
LEVELS_ABOVE_GROUND
+
Loyal Soldier
−
LEVELS_ABOVE_LAYER_1
+
Apprentice
−
LEVELS_ABOVE_LAYER_2
+
Former Master
−
LEVELS_ABOVE_LAYER_3
+
Former Apprentice
−
LEVELS_ABOVE_LAYER_4
+
Considers Quarreler
−
LEVELS_ABOVE_LAYER_5
+
Considers Flatterer
−
LEVELS_AT_BOTTOM
+
Hunter
−
CAVE_MIN_SIZE
+
Protector of the Weak
−
CAVE_MAX_SIZE
+
Preserver of Knowledge
−
MOUNTAIN_CAVE_MIN
+
Treasure Hunter
−
NON_MOUNTAIN_CAVE_MIN
+
Thief
−
TOTAL_CIV_NUMBER
+
: Back to Main
−
TOTAL_CIV_POPULATION
+
: Zoom
−
SITE_CAP
+
  Workshop Profile 
−
ELEVATION_RANGES
+
: Permitted Workers
−
RAIN_RANGES
+
Work Orders
−
DRAINAGE_RANGES
+
Labor Restrictions
−
SAVAGERY_RANGES
+
: Permit/Restrict
−
VOLCANISM_RANGES
+
: Permit All
−
Unrecognized World Gen Token:  
+
: Min -
−
LARGE ISLAND
+
: Max -
−
LARGE REGION
+
Work Orders Created For This Shop
−
MEDIUM ISLAND
+
Validated
−
MEDIUM REGION
+
Active:
−
SMALL ISLAND
+
Waiting:
−
SMALL REGION
+
Checking:
−
SMALLER ISLAND
+
Ready:  
−
SMALLER REGION
+
There are no active work orders tied to this shop.
−
POCKET ISLAND
+
All work orders must be validated by the manager before they become active.
−
POCKET REGION
+
: New Order  
−
Command Line: World generation manually aborted.
+
: Remove  
−
The world generator is having trouble placing enough mountain peaks.
+
: Wages
−
You might want to check your maximum elevation value and other elevation parameters.   
+
: Conditions
−
Can the elevation 400 be placed enough times to provide space for your peaks?  
+
: General work orders cannot task this shop
−
You might want to check your preset elevations for the elevation 400. 
+
: General work orders are allowed to task this shop
−
You must have at least as many of these highest elevation points as you are requiring peaks. 
+
: Maximum general work order tasks allowed =
−
Alternatively, you can reduce the number of peaks required by the parameters.
+
Permitted General Work Order Labors
−
The world generator is having trouble placing enough mid-level elevations. 
+
: Allow/disallow
−
Can your parameters achieve elevations between 100 and 299?  
+
  Dwarf Fortress: Load World  
−
You might want to adjust the parameters governing elevation frequencies.
+
Processing raw data...
−
Alternatively, you can reduce the number of mid-level elevation squares required.
+
Shapes...
−
The world generator is having trouble placing enough low elevations.
+
Colors...
−
Can your parameters achieve elevations between 0 and 99? 
+
Patterns...
−
The world generator is having trouble placing enough high elevations.
+
Material templates...
−
Can your parameters achieve elevations between 300 and 400? 
+
Inorganics...
−
The world generator is having trouble placing enough ocean squares along the edges.
+
Plants...
−
Can your parameters achieve elevations between 0 and 99 frequently? 
+
Tissue templates...
−
You might want to adjust the parameters governing elevation.
+
Items...
−
Alternatively, you can reduce the number of edge oceans required.
+
Body detail plans...
−
The world generator is having trouble placing rainfall in the manner specified by the parameters.
+
Creature bodies...
−
You might want to adjust the parameters governing rainfall.
+
Creature variations...
−
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
+
Entities...
−
The world generator is having trouble setting drainage in the manner specified by the parameters.
+
Reactions...
−
You might want to adjust the parameters governing drainage.
+
Interactions...
−
Alternatively, you can reduce the number of high, medium or low drainage squares required.
+
Sorting material templates...
−
The world generator is having trouble placing savagery in the manner specified by the parameters.
+
Sorting inorganics...
−
You might want to adjust the parameters governing savagery.
+
Sorting plants...
−
Alternatively, you can reduce the number of high, medium or low savagery squares required.
+
Sorting tissue templates...
−
The world generator is having trouble setting volcanism in the manner specified by the parameters.
+
Sorting items...
−
You might want to adjust the parameters governing volcanism.
+
Sorting buildings...
−
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
+
Sorting body detail plans...
−
The world generator is having trouble placing enough volcanos.
+
Sorting creature bodies...
−
You might want to check your maximum volcanism value.
+
Sorting creature variations...
−
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
+
Sorting creatures...
−
You might want to check your preset volcanism for the value 100.
+
Sorting entities...
−
You must have at least as many of these highest volcanism points as you are requiring volcanos.
+
Sorting languages...
−
Alternatively, you can reduce the number of volcanos required by the parameters.
+
Sorting descriptors...
−
The world generator is having trouble placing swamps and marshes.
+
Sorting reactions...
−
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.
+
Sorting interactions...
−
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
+
Finalizing languages...
−
The world generator is having trouble placing deserts and badlands.
+
Finalizing descriptors...
−
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.
+
Finalizing material templates...
−
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
+
Finalizing inorganics...
−
The world generator is having trouble placing forests.
+
Finalizing plants...
−
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.
+
Finalizing tissue templates...
−
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
+
Finalizing items...
−
The world generator is having trouble placing mountains.
+
Finalizing buildings...
−
Make sure your parameters and presets can support high elevation areas.
+
Finalizing body detail plans...
−
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
+
Finalizing creature variations...
−
The world generator is having trouble placing oceans.
+
Finalizing creatures...
−
Make sure your parameters and presets can support low elevation areas.
+
Finalizing entities...
−
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
+
Finalizing reactions...
−
The world generator is having trouble placing glaciers.
+
Finalizing interactions...
−
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.
+
Preparing material data...
−
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
+
Generating inorganics...
−
The world generator is having trouble placing tundra regions.
+
Generating plants...
−
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.
+
Generating items...
−
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
+
Generating creatures...
−
The world generator is having trouble placing grasslands.
+
Generating entities...
−
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.
+
Generating reactions...
−
The world generator is having trouble placing hills.
+
Generating interactions...
−
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.
+
Finalizing generated objects...
−
The world generator is having trouble placing rivers.
+
Preparing text objects...
−
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.
+
Preparing graphics...
−
Alternatively, you can reduce the number of rivers required by the parameters.
+
Loading items...
−
The world generator is placing too many subregions.
+
Loading buildings...
−
Make sure your parameters and presets aren't so variable that biomes change frequently.
+
Loading entities...
−
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
+
Loading coin information...
−
The world generator is having trouble placing mountain caves.
+
Loading map data...
−
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.
+
Loading civilized populations...
−
Alternatively, you can reduce the number of mountain caves required by the parameters.
+
Loading history...
−
The world generator is having trouble placing low-lying caves.
+
Loading parameters...
−
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.
+
Loading artifacts...
−
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
+
Loading active historical figures...
−
The world generator is having trouble placing enough civilizations.
+
Loading squads...
−
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.
+
Loading formations...
−
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.
+
Loading activities...
−
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.
+
Loading interactions...
−
Alternatively, you can reduce the number of civilizations required by the parameters.
+
Loading written content...
−
The world generator couldn't find any civilization definitions.
+
Loading identities...
−
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.
+
Loading incidents...
−
The world generator is having trouble placing a controllable civilization.
+
Loading crimes...
−
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.
+
Loading vehicles...
−
Make sure your parameters and presets have adequate squares of this kind.
+
Loading armies...
−
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
+
Loading army controllers...
−
The world generator is having trouble placing farming civilizations.
+
Loading tracking information...
−
Civilizations use available plants in their surroundings as their initial crops.
+
Loading cultural identities...
−
Make sure your parameters and raw objects have adequate vegetation.
+
Loading agreements...
−
Command Line: World generation parameter set located successfully.
+
Loading art forms...
−
Command Line: World generation parameter set
+
Loading occupations...
−
not found -- using default.
+
Loading belief systems...
−
Command Line: World image, detailed image and info exported.
+
Loading image sets...
−
  Dwarf Fortress: New World 
+
Loading divination sets...
−
Finalizing...
+
Rebuilding temporary information...
−
to continue.
+
Preparing game...
−
Create A World
+
Failed!
−
World Size
+
Button
−
Pocket
+
: Customize Nickname
−
Smaller
+
: Customize Profession Name
−
Medium
+
: Done with string entry
−
History
+
: Abort string entry
−
Very Short
+
: View Biomes
−
Short
+
Brush Radius
−
Long
+
Smoothing Brush
−
Very Long
+
Normal Brush
−
Very High
+
ELEV
−
Maximum Number of Sites
+
RAIN
−
Number of Beasts
+
TEMP
−
Natural Savagery
+
DRAIN
−
Mineral Occurrence
+
VOLC
−
Very Rare
+
(View)
−
Rare
+
Brush =
−
Sparse
+
Painting
−
Frequent
+
Not painting
−
Everywhere
+
Will be saved
−
This controls the size of the world map.  Current:
+
Randomize at gen
−
17 x 17
+
This creature
−
33 x 33
+
is non-hostile.
−
65 x 65
+
is a skulking perpetrator of mischief.
−
129 x 129
+
is a minion of evil.
−
257 x 257
+
  is a brutal enemy of your kind.
−
This is the length of pre-generated history.  Current:
+
is of the wilderness.
−
5 years
+
is of the walking dead.
−
125 years
+
is opposed to the living.
−
250 years
+
  has returned from beyond the grave.
−
550 years
+
is crazed!
−
1050 years
+
is an invader.
−
This controls how many distinct races/cultures there are.
+
is from the depths of the underworld.
−
This is how many distinct places can exist after world generation.
+
is an uninvited guest.
−
Increasing this setting makes large beasts more prevalent.
+
is a current resident.
−
Increasing savagery makes the world more difficult to settle.
+
is from
−
Increasing mineral occurrence makes more embark sites have more minerals.
+
  is from a mysterious place.
−
  TO CREATE THE WORLD.
+
Account:
−
Title:  
+
Owned Objects:
−
Seed:  
+
Holdings:
−
Various
+
Needs:  
−
Dimensions:  
+
Chest
−
Custom Name:  
+
Demands:
−
Random Name
+
Throne Room/Office
−
: Enter advanced parameters
+
Bedroom
−
: New param set
+
Dining Room
−
: Copy param set
+
Tomb
−
: Delete param set
+
Mandates:
−
: Enter title
+
Export of
−
: Use random name
+
Make
−
: Enter custom name
+
Prohibited
−
: Use random seed
+
: Thoughts and preferences
−
: Enter custom seed
+
: Relationships
−
: Change dimensions
+
Set Follow Hotkey (
−
  to load the world params.
+
  etc.):
−
to save the world params.
+
Site
−
Last Param Set:
+
Error 1
−
Seed:
+
Error 2
−
History Seed:
+
data/save/current/world.sav
−
Name Seed:
+
NO_FILE
−
Creature Seed:
+
Animals
−
Really delete this parameter set?
+
Food
−
: Delete
+
Furniture/Siege Ammo
−
Really change the dimensions?
+
Corpses
−
This parameter set will be reset.
+
Refuse
−
: Change
+
Bars/Blocks
−
Are you sure you want to abort?
+
Gems
−
You haven't saved your changes.
+
Cloth
−
: Yes
+
Wood
−
Are you sure you want to go on?
+
Weapons/Trap Comps
−
Creating New Region
+
Armor
−
Rejected)
+
Sheet
−
Preparing elevation...
+
Additional Options
−
Setting temperature...
+
Fish
−
Running rivers...
+
Unprepared Fish
−
Forming lakes
+
Drink (Plant)
−
and minerals...
+
Drink (Animal)
−
Growing vegetation...
+
Cheese (Plant)
−
Verifying terrain...
+
Cheese (Animal)
−
Importing wildlife...
+
Seeds
−
Recounting legends...
+
Fruit/Leaves
−
Finished prehistory...
+
Milled Plant
−
Placing civilizations... (
+
Bone Meal
−
Making cave civilizations...
+
Pressed Material
−
Making cave pops...
+
Extract (Plant)
−
Placing other beasts...
+
Extract (Animal)
−
Placing megabeasts...
+
Misc. Liquid
−
Placing good/evil...
+
Item Types
−
Placing caves... (
+
Body Parts
−
Prehistory init...
+
Skulls
−
Hist Figs:  
+
Bones
−
    Dead:  
+
Shells
−
  Events:  
+
Teeth
−
Finalizing civ mats... (
+
Horns/Hooves
−
Finalizing art... (
+
Hair/Wool
−
Finalizing uniforms... (
+
Type
−
Finalizing sites... (
+
Other Materials
−
LACK OF PEAKS
+
Stone/Clay
−
MEDIUM ELEVATION REJECTION
+
Metal
−
LOW ELEVATION REJECTION
+
Bars: Other Materials
−
HIGH ELEVATION REJECTION
+
Bars: Metal
−
LACK OF EDGE OCEANS
+
Blocks: Other Materials
−
RAINFALL REJECTION
+
Blocks: Metal
−
DRAINAGE REJECTION
+
Blocks: Stone/Clay
−
SAVAGERY REJECTION
+
Metal Ores
−
VOLCANISM REJECTION
+
Economic
−
LACK OF VOLCANOS
+
Rough Glass
−
SWAMP REJECTION
+
Cut Glass
−
DESERT REJECTION
+
Rough Gem
−
FOREST REJECTION
+
Cut Gem
−
MOUNTAIN REJECTION
+
Cut Stone
−
OCEAN REJECTION
+
Thread (Silk)
−
GLACIER REJECTION
+
Thread (Plant)
−
TUNDRA REJECTION
+
Thread (Metal)
−
GRASSLAND REJECTION
+
Cloth (Silk)
−
HILLS REJECTION
+
Cloth (Metal)
−
LACK OF RIVERS
+
Paper
−
TOO MANY REGIONS
+
Parchment
−
LACK OF MOUNTAIN CAVES
+
Trap Components
−
LACK OF LOW-LYING CAVES
+
Body
−
UNABLE TO PLACE ENOUGH CIVILIZATIONS
+
Head
−
NO CIVILIZATIONS AVAILABLE
+
Feet
−
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
+
Legs
−
FARMING CIVILIZATION PLACED WITHOUT CROPS
+
Shield
−
Note: If you are using the default parameters in unmodded DF,
+
Core Quality
−
and it doesn't work after continuing a few times, please report
+
Total Quality
−
the issue at the B12 forum.
+
: Toggle
−
: CONTINUE until you give me another warning.
+
: Enable
−
: ABORT NOW and I'll look over my parameters.
+
: Disable
−
: ALLOW THIS REJECTION TYPE and continue reporting others.
+
Cheeses
−
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
+
Mill Products
−
has been created.
+
Fats
−
: Accept
+
Pastes
−
: Export image/info
+
Extracts
−
: Use the world as it currently exists
+
Liquids
−
: Continue
+
Types
−
or
+
Materials
−
to pause/finish.
+
Silk Thread
−
CREATE WORLD NOW =
+
Yarn Thread
−
LARGE
+
Metal Thread
−
Cleaning game objects...
+
Plant Thread
−
Cleaning stranded objects...
+
Silk Cloth
−
Cleaning play objects...
+
Yarn Cloth
−
** Starting New Arena **
+
Metal Cloth
−
raw/
+
Plant Cloth
−
/raw/
+
Trap Comps
−
  Dwarf Fortress: Arena 
+
Footwear
−
Preparing arena...
+
Legwear
−
Preparing screen...
+
Shields
−
Preparing Arena...
+
Qualities
−
Importing world...
+
Empty Cages
−
Continue Playing
+
Empty Animal Traps
−
Start Playing
+
Prepared Food
−
Create New World!
+
Usable
−
Design New World with Advanced Parameters
+
Unusable
−
Object Testing Arena
+
: Allow All
−
About DF
+
: Block All
−
Quit
+
: Permit
−
to select an option.
+
: Forbid
−
scroll.
+
ecwe
−
at any time for options, including key bindings.
+
hlaas
−
at any time for the manual.
+
  Dwarf Fortress Options: Load Game 
−
, Folder:
+
Loading units...
−
Select a source for your arena objects:
+
Loading jobs...
−
raw (Default)
+
Loading schedules...
−
/raw
+
Loading projectiles...
−
This Version of DF used the FMOD Sound System
+
Loading machines...
−
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
+
Loading flow guides...
−
This version of DF uses SDL: Simple DirectMedia Layer,
+
Loading effects...
−
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
+
Loading local animal populations...
−
See the SDL folder for license information.
+
Loading events...
−
Portions of this version are Copyright(C)2008
+
Loading mandates...
−
The FreeType Project (www.freetype.org).
+
Loading work quotas...
−
All rights reserved.
+
Loading world events...
−
  to return to the menu.
+
Loading announcements...
−
0000
+
Loading fortress information...
−
-detailed
+
Loading world information...
−
-elw
+
Loading adventure...
−
-tmp
+
Loading general information...
−
-rain
+
Rebuilding more temporary information...
−
-drn
+
Preparing game screen...
−
-sav
+
Handling compatibility issues...
−
-vol
+
Testing Arena
−
-veg
+
Testing Arena (Adventurer)
−
-evil
+
Unknown Type Error
−
-sal
+
There are no active games.
−
-trd
+
  Dwarf Fortress Options 
−
-str
+
Ending game...
−
-hyd
+
Really retire?  All active saves will be deleted.  (
−
-nob
+
= yes, other = no)
−
-dip
+
You will be saved for later use in the region.
−
.bmp
+
Really quit? All active saves will be deleted. (
−
biome_color_key.txt
+
The region will be saved for later use, but consider retiring the fort
−
mountain (128,128,128)
+
instead if it is not a lost cause.
−
temperate freshwater lake (0,224,255)
+
The fortress will become part of the world.  You may reassume control later,
−
temperate brackish lake (0,192,255)
+
but the circumstances will not necessarily be as you leave them now.
−
temperate saltwater lake (0,160,255)
+
The region will be saved for later use.
−
tropical freshwater lake (0,96,255)
+
Return to Title Screen
−
tropical brackish lake (0,64,255)
+
Return to Game
−
tropical saltwater lake  (0,32,255)
+
Save Game
−
arctic ocean (0,255,255)
+
Key Bindings
−
tropical ocean (0,0,255)
+
Export Local Image
−
temperate ocean (0,128,255)
+
Music and Sound
−
glacier (64,255,255)
+
Abandon the Fortress to Ruin
−
tundra (128,255,255)
+
Abort Game
−
temperate freshwater swamp (96,192,128)
+
Succumb to the Invasion
−
temperate saltwater swamp (64,192,128)
+
Retire the Fortress (for the time being)
−
temperate freshwater marsh (96,255,128)
+
Give in to the Night
−
temperate saltwater marsh (64,255,128)
+
Retire at this location (or rest a while)
−
tropical freshwater swamp (96,192,64)
+
Finish Game
−
tropical saltwater swamp (64,192,64)
+
Give in to Starvation
−
mangrove swamp (64,255,96)
+
  (holding another's goods)
−
tropical freshwater marsh (96,255,64)
+
local_map
−
tropical saltwater marsh (64,255,64)
+
-param-
−
taiga forest (0,96,64)
+
Created in DF
−
temperate conifer forest (0,96,32)
+
current
−
temperate broadleaf forest (0,160,32)
+
data/save/*
−
tropical conifer forest (0,96,0)
+
data/save/
−
tropical dry broadleaf forest (0,128,0)
+
/world.sav
−
tropical moist broadleaf forest (0,160,0)
+
Nuked Activity Reference
−
temperate grassland (0,255,32)
+
Nuked Job Reference
−
temperate savanna (0,224,32)
+
Nuked Unit Reference (Worker/Inventory)
−
temperate shrubland (0,192,32)
+
Nuked Building Reference (Party)
−
tropical grassland (255,160,0)
+
Nuked Item Reference (General)
−
tropical savanna (255,176)
+
Nuked Effect Reference
−
tropical shrubland (255,192,0)
+
Nuked Vermin Event Reference
−
badland desert (255,96,32)
+
Nuked Vermin Reference (Escaped Pet)
−
sand desert (255,255,0)
+
Nuked Entity Reference
−
rock desert (255,128,64)
+
Nuked Plot Info Reference
−
structure_color_key.txt
+
Nuked Viewscreen Reference
−
castle (128,128,128)
+
Nuked Unit Reference (Item Wrestle)
−
village (255,255,255)
+
Nuked Hist Fig Reference
−
crops (255,128,0)(255,160,0)(255,192,0)
+
Nuked Site Reference
−
pasture (0,255,0)
+
Nuked Artifact Reference
−
meadow (64,255,0)
+
Nuked Item Improvement Reference
−
woodland (0,128,0)
+
Nuked Coin Front Reference
−
orchard (0,160,0)
+
Nuked Coin Back Reference
−
tunnel (20,20,20)
+
Nuked Detail Event Reference
−
stone bridge (224,224,224)
+
Nuked Subregion Reference
−
other bridge (180,167,20)
+
Nuked Feature Layer Reference
−
stone road (192,192,192)
+
Nuked Entity Population Reference
−
other road (150,127,20)
+
Nuked Breed Reference
−
stone wall (96,96,96)
+
Nuked Art Image Reference
−
other wall (160,127,20)
+
Nuked Creature Def Reference
−
mountain (255,255,192)
+
NULL JOB ITEM (1):
−
lake (0,96,255)
+
NULL JOB ITEM (2):
−
land (128,64,32)
+
Civ Zone
−
ocean (0,64,255)
+
: Null Unit Assignment (Id
−
hydro_color_key.txt
+
: Null Item Assignment (Id
−
brook (0,255,255)
+
Cage: Null Unit Assignment
−
stream (0,224,255)
+
Cage: Null Item Assignment
−
minor river (0,192,255)
+
NULL Aid Requester
−
river (0,160,255)
+
/world.dat
−
major river (0,128,255)
+
clearing orders from squad with invalid mission
−
river/ocean (0,112,255)
+
unprepared
−
Histories of
+
Plant Growth (?)
−
Greed
+
large pots/food storage
−
Avarice
+
minecarts
−
Jealousy
+
wheelbarrows
−
Cupidity
+
other large tools
−
Gluttony
+
sand bags
−
Industry
+
Bone
−
Enterprise
+
Pearl
−
Resourcefulness
+
Shell
−
Determination
+
Silk
−
Mettle
+
Amber
−
Dynamism
+
Coral
−
Labor
+
Green Glass
−
Toil
+
Clear Glass
−
Diligence
+
Crystal Glass
−
Exertion
+
Standard
−
Tenacity
+
Well-crafted
−
Perseverance
+
Finely-crafted
−
*** STARTING NEW GAME ***
+
Superior Quality
−
Command Line:
+
Exceptional
−
data/init/announcements.txt
+
Masterwork
−
DO_MEGA
+
Fresh Raw Hide
−
PAUSE
+
Rotten Raw Hide
−
RECENTER
+
Coal
−
A_DISPLAY
+
Potash
−
D_DISPLAY
+
Pearlash
−
UNIT_COMBAT_REPORT
+
Soap
−
UNIT_COMBAT_REPORT_ALL_ACTIVE
+
Allow Plant/Animal
−
UCR_A
+
Allow Non-Plant/Animal
−
data/sound/song_title.ogg
+
Use Seed
−
data/sound/song_game.ogg
+
Random
−
data/art/mouse.png
+
Seed
−
data/movies
+
Use History Seed
−
text
+
Use Name Seed
−
data/dipscript/*.*
+
Use Creature Seed
−
data/dipscript/
+
Embark Points
−
region
+
End Year
−
Command Line: World generation initiated.
+
Population Cap After Civ Creation
−
Command Line: World generation aborted because folder exists.
+
No Cap
−
data/speech/general.txt
+
Site Cap After Civ Creation
−
data/speech/slayer.txt
+
Percentage Beasts Dead For Stoppage
−
data/speech/threat.txt
+
Ignore
−
data/speech/greet.txt
+
Year to Begin Checking Megabeast Percentage
−
data/speech/greet_reply.txt
+
Cull Unimportant Historical Figures
−
data/speech/greet_reply_diff_language.txt
+
Reveal All Historical Events
−
data/speech/greet_reply_unusual_first.txt
+
Temperature
−
data/speech/greet_reply_after_hero.txt
+
Drainage
−
data/speech/greet_worship.txt
+
Volcanism
−
data/speech/greet_baby.txt
+
Minimum
−
data/speech/goodbye_worship_1.txt
+
Maximum
−
data/speech/goodbye_worship_2.txt
+
X-Variance
−
data/speech/goodbye_worship_3.txt
+
Y-Variance
−
data/speech/temple_already_member.txt
+
Elevation Mesh Size
−
data/speech/temple_become_member.txt
+
2 x 2
−
data/speech/positive.txt
+
4 x 4
−
data/speech/task_recommendation.txt
+
8 x 8
−
data/speech/unknown_hf_seeker.txt
+
16 x 16
−
data/speech/ab_specific_hf_seeker.txt
+
32 x 32
−
data/speech/site_specific_hf_seeker.txt
+
Elevation Weighted Range (
−
data/speech/same_site_ab_specific_hf_seeker.txt
+
Rain Mesh Size
−
data/speech/same_site_specific_hf_seeker.txt
+
Rain Weighted Range (
−
data/speech/arch_info_justification.txt
+
Drainage Mesh Size
−
data/speech/justification_representation.txt
+
Drainage Weighted Range (
−
data/speech/justification_proximity.txt
+
Savagery Mesh Size
−
data/speech/justification_experience.txt
+
Savagery Weighted Range (
−
data/speech/justification_reminder.txt
+
Temperature Mesh Size
−
data/speech/justification_antithetical.txt
+
Temperature Weighted Range (
−
data/speech/no_family.txt
+
Volcanism Mesh Size
−
data/speech/family_relationship_spec.txt
+
Volcanism Weighted Range (
−
data/speech/family_relationship_no_spec.txt
+
Pole
−
data/speech/family_relationship_additional.txt
+
North or South
−
data/speech/family_relationship_spec_dead.txt
+
North and/or South
−
data/speech/family_relationship_no_spec_dead.txt
+
North and South
−
data/speech/family_relationship_additional_dead.txt
+
Minimum Mountain Peak Number
−
data/speech/child_age_proclamation.txt
+
Minimum Partial Edge Oceans
−
data/speech/wandering_profession.txt
+
Minimum Complete Edge Oceans
−
data/speech/scouting_profession.txt
+
Minimum Volcano Number
−
data/speech/hunting_profession.txt
+
Mineral Scarcity (Low = More minerals)
−
data/speech/snatcher_profession.txt
+
Max Megabeast Caves
−
data/speech/thief_profession.txt
+
No Beasts
−
data/speech/wandering_profession_year.txt
+
Max Semimegabeast Caves
−
data/speech/scouting_profession_year.txt
+
Titan Number
−
data/speech/hunting_profession_year.txt
+
Titan Attack Population Requirement
−
data/speech/snatcher_profession_year.txt
+
Titan Attack Exported Wealth Requirement
−
data/speech/thief_profession_year.txt
+
Titan Attack Created Wealth Requirement
−
data/speech/past_wandering_profession.txt
+
Number of Demon Types
−
data/speech/past_scouting_profession.txt
+
Number of Night Troll Types
−
data/speech/past_hunting_profession.txt
+
Number of Bogeyman Types
−
data/speech/past_snatcher_profession.txt
+
Number of Nightmare Types
−
data/speech/past_thief_profession.txt
+
Number of Vampire Curse Types
−
data/speech/guard_profession.txt
+
Number of Werebeast Curse Types
−
data/speech/guard_warning.txt
+
Werebeast Attack Population Requirement
−
data/speech/soldier_profession.txt
+
Werebeast Attack Exported Wealth Requirement
−
data/speech/past_profession_no_year.txt
+
Werebeast Attack Created Wealth Requirement
−
data/speech/past_profession_year.txt
+
Number of Secret Types
−
data/speech/current_profession_no_year.txt
+
Number of Regional Interaction Types
−
data/speech/current_profession_year.txt
+
Number of Disturbance Interaction Types
−
data/speech/hist_fig_slayer.txt
+
Number of Evil Cloud Types
−
data/speech/animal_slayer.txt
+
Number of Evil Rain Types
−
data/speech/mercenary_profession.txt
+
Generate Divine Materials
−
data/speech/mercenary_profession_year.txt
+
Allow Divination
−
data/speech/past_mercenary_profession.txt
+
Allow Demonic Experiments
−
were unable to complete the
+
Allow Necromancer Experiments
−
Jobs removed from unpowered
+
Allow Necromancer Lieutenants
−
small
+
Allow Necromancer Ghouls
−
large
+
Allow Necromancer Summons
−
grown
+
Desired Good Square Count in Small Subregions
−
logs
+
Desired Good Square Count in Medium Subregions
−
rough gems
+
Desired Good Square Count in Large Subregions
−
raw green glass
+
Desired Evil Square Count in Small Subregions
−
raw clear glass
+
Desired Evil Square Count in Medium Subregions
−
raw crystal glass
+
Desired Evil Square Count in Large Subregions
−
small
+
Minimum Initial
−
rock
+
Square Count
−
stones
+
Region Count
−
wafers
+
Minimum Final
−
bars
+
Erosion Cycle Count
−
charcoal
+
Minimum River Start Locations (Pre-Erosion)
−
coke
+
Desired River Start Locations (Post-Erosion)
−
refined coal
+
Periodically Erode Extreme Cliffs
−
bars
+
Do Orographic Precipitation and Rain Shadows
−
cut gems
+
Maximum Number of Subregions
−
cut green glass gems
+
Cavern Layer Number
−
cut clear glass gems
+
Cavern Layer Openness Min
−
cut crystal glass gems
+
Cavern Layer Openness Max
−
gems
+
Cavern Layer Passage Density Min
−
blocks
+
Cavern Layer Passage Density Max
−
portal
+
Cavern Layer Water Min
−
door
+
Cavern Layer Water Max
−
floodgate
+
Magma Layer
−
hatch cover
+
Bottom Layer (Forces Magma)
−
grate
+
Z Levels Above Ground
−
table
+
Z Levels Above Layer 1
−
cabinet
+
Z Levels Above Layer 2
−
weapon rack
+
Z Levels Above Layer 3
−
armor stand
+
Z Levels Above Layer 4
−
coffer
+
Z Levels Above Layer 5
−
chest
+
Z Levels At Bottom
−
boxes and bag
+
Minimum Natural Cave Size
−
backpack
+
Maximum Natural Cave Size
−
limb/body
+
Number of Mountain Caves
−
cast
+
Number of Non-Mountain Caves
−
splint
+
Make Caves Visible
−
crutch
+
Allow Init Embark Options to Show Tunnels
−
quiver
+
Always
−
casket
+
Only in Finder
−
sarcophag
+
Number of Civilizations
−
coffin
+
Playable Civilization Required
−
rope
+
Minimum Number of Mid-Elevation Squares
−
chain
+
Minimum Number of Low-Elevation Squares
−
waterskin
+
Minimum Number of High-Elevation Squares
−
vial
+
Minimum Number of Mid-Rain Squares
−
flask
+
Minimum Number of Low-Rain Squares
−
musical instrument
+
Minimum Number of High-Rain Squares
−
unglazed
+
Minimum Number of Mid-Drainage Squares
−
tool
+
Minimum Number of Low-Drainage Squares
−
goblet
+
Minimum Number of High-Drainage Squares
−
window
+
Minimum Number of Mid-Savagery Squares
−
terrarium
+
Minimum Number of Low-Savagery Squares
−
cage
+
Minimum Number of High-Savagery Squares
−
barrel
+
Minimum Number of Mid-Volcanism Squares
−
bucket
+
Minimum Number of Low-Volcanism Squares
−
animal trap
+
Minimum Number of High-Volcanism Squares
−
chair
+
NULL unit pointer on load
−
throne
+
NULL item pointer on load
−
strands
+
NULL job pointer on load
−
yarn
+
NULL building pointer on load
−
thread
+
NULL play unit on load: id #
−
cloth
+
NULL play item on load: id #
−
tanned hide
+
NULL play building on load: id #
−
totem
+
NULL displayed announcement
−
-bound
+
old save: fixing possibly broken knowledge from unretire
−
book
+
patching corruption: item off-loaded and also in play:
−
figurine
+
** Loading Fortress **
−
rotten
+
** Loading Adventurer **
−
drink
+
patching dangerously broken trade definition -- magma powder changed to water/snow
−
filthy
+
removed erroneous unit occupancy flag
−
sticky
+
removed erroneous unit ground occupancy flag
−
vomitous
+
Repairing squad info for Unit #
−
slimy
+
cleaning up 0.44.01/2 broken display reference
−
dirty
+
have corrupt feature map at
−
gooey
+
0.44.03 or earlier save: removing corrupted route stop
−
purulent
+
0.44.03 or earlier save: removing erroneous travel log
−
ichorous
+
Patched save: fixed missing equipment assignment
−
bloody
+
Patched save: fixed duplicate ammo assignment
−
paste
+
Patched save: fixed duplicate training equipment assignment
−
liquid
+
Patched save: fixed duplicate equipment assignment
−
glob
+
Patched save: Historical spy
−
laced with
+
stops using out-of-place cover identity
−
powder
+
old save: removing potentially broken rest job
−
cheese
+
removing broken building inventory link
−
catapult parts
+
compat: removing prisoner from non-hereditary position
−
mechanisms
+
Something has pulled a lever!
−
tube
+
Something has triggered a pressure plate!
−
pipe section
+
Something has emptied a cage!
−
trap component
+
Something has unchained a creature!
−
ballista parts
+
unused
−
anvil
+
improvable
−
amulet
+
butcherable
−
ballista arrow head
+
millable
−
siege ammo
+
possibly buriable
−
ammunition
+
unrotten
−
scepter
+
undisturbed
−
crown
+
collected
−
coin
+
sharpenable
−
perfect
+
empty
−
large
+
processable
−
green glass
+
cookable
−
clear glass
+
solid
−
crystal glass
+
extract-bearing plant
−
gem
+
extract-bearing fish
−
ring
+
extract-bearing small creature
−
earring
+
processable (to vial)
−
bracelet
+
processable (to barrel)
−
traction bench
+
tameable small creature
−
quern
+
sand-bearing
−
millstone
+
glass
−
statue
+
lye-bearing
−
memorial
+
milk
−
craft shop sign
+
milkable
−
weaponsmith's shop sign
+
finished good
−
armorsmith's shop sign
+
ammo
−
general store sign
+
furniture
−
food shop sign
+
dye
−
food imports sign
+
dyeable
−
clothing imports sign
+
totemable
−
general imports sign
+
glass-making
−
cloth shop sign
+
dyed
−
leather shop sign
+
melt-designated
−
woven clothing shop sign
+
deep material
−
leather clothing shop sign
+
sewn-imageless
−
bone carver's shop sign
+
screw
−
gem cutter's shop sign
+
fire-safe
−
bowyer's shop sign
+
magma-safe
−
blacksmith's shop sign
+
building material
−
metal craft shop sign
+
non-economic
−
leather goods shop sign
+
plant
−
carpenter's shop sign
+
silk
−
stone furniture shop sign
+
yarn
−
metal furniture shop sign
+
leather
−
tavern sign
+
bone
−
slab
+
hair/wool
−
corpse
+
shell
−
tooth
+
horn
−
teeth
+
pearl
−
bone
+
plaster-containing
−
shell
+
soap
−
plant part
+
ivory/tooth
−
silk body part
+
lye/milk-free
−
leather body part
+
blunt
−
wooden body part
+
unengraved
−
soap body part
+
unimproved
−
horn
+
written-on
−
pearl
+
non-absorbent
−
yarn body part
+
food storage
−
strand body part
+
non-pressed
−
Rotten
+
hard
−
seeds
+
metal
−
withered
+
sand
−
leaves
+
edged
−
leaf
+
on-ground
−
raw
+
-bearing
−
live
+
-producing
−
small live animal
+
-containing
−
tame
+
liquid cooking
−
small tame animal
+
liquid scoop
−
prepared meal
+
powder grinding receptacle
−
preserved
+
powder grinding
−
  chops
+
meat carving
−
chop
+
meat boning
−
meat
+
meat slicing
−
weapon
+
meat cleaving
−
chain
+
meat-carving holder
−
suits of
+
meal container
−
armor
+
liquid container
−
handwear
+
food storage
−
shield
+
hive
−
/buckler
+
nest box
−
footwear
+
small object container
−
headwear
+
track cart
−
legwear
+
heavy object hauler
−
A kidnapper has made off with
+
stand-and-work
−
has stolen
+
sheet roller
−
A thief has stolen
+
folded sheet protector
−
is taken by a fey mood!
+
writing container
−
withdraws from society...
+
bookcase
−
has been possessed!
+
display object
−
looses a roaring laughter, fell and terrible!
+
offering placement
−
begins to stalk and brood...
+
divination
−
has created
+
games of chance
−
*PAUSED*
+
body part
−
SIEGE
+
that isn't a bin
−
Idlers:
+
PRIEST
−
Page
+
Short Pathing Flood Overflow
−
fighting!
+
DRINK_MAT
−
hunting.
+
Tribute Report:
−
sparring.
+
Tribute is being unloaded.  (A report is available.)
−
No recent reports.
+
Merchants have arrived and are unloading their goods.
−
: View report
+
A trade depot is requiered for the delivery of the tribute.
−
Last Report Date:
+
The merchants need a trade depot to unload their goods.
−
Announcement Date:
+
An animal
−
: Zoom to location
+
has adopted
−
Vegetables/fruit/leaves
+
Miner destination wiped
−
Meat/fish/other
+
body
−
Ingredient Type
+
now know a few facts about
−
Number
+
training.
−
Permissions
+
have attained a general familiarity with
−
----
+
training methods.
−
Brew
+
are now quite knowledgeable
−
: Toggle cook.
+
trainers.
−
: Toggle brew.
+
are now expert
−
You have no appropriate ingredients.
+
flown
−
: Change category.
+
rough
−
Creatures
+
log
−
Overall Training
+
block
−
Creature
+
the underworld portal
−
Price
+
  deposit
−
Status:
+
the river
−
Trained
+
the subterranean water
−
Well-trained
+
the pit
−
Skillfully trained
+
the magma pool
−
Expertly trained
+
the volcano
−
Exceptionally trained
+
Horrifying screams come from the darkness below!
−
Masterfully trained
+
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
−
Domesticated
+
The glowing barrier has disappeared!
−
Semi-Wild
+
Cleaning game objects...
−
Trainer:
+
Cleaning stranded objects...
−
Trainer: Any
+
Cleaning play objects...
−
Trainer: Any unassigned
+
Null site on overall status
−
Ready for Slaughter
+
Legends
−
Uninterested
+
Standard biome+site map
−
For Sale
+
Elevations including lake and ocean floors
−
Available
+
Elevations respecting water level
−
Not For Sale
+
Rainfall
−
Unavailable
+
Savagery
−
Geld
+
Current vegetation
−
Work Animal
+
Evil
−
Not Tame
+
Salinity
−
: Toggle pet availability.
+
Biome
−
: Slaughter.
+
Trade
−
: Geld.
+
Structures/fields/roads/etc.
−
: Select trainer.
+
Hydrosphere
−
: War training.
+
Nobility/holdings
−
: Hunting training.
+
to export
−
You have no appropriate creatures.
+
to cancel
−
Any trainer
+
to scroll
−
Any unassigned trainer
+
Export of column
−
Knowledge
+
complete
−
A few facts
+
  Dwarf Fortress: Save World 
−
General familiarity
+
Offloading art images...
−
Knowledgeable
+
Sorting world information...
−
You don't know how to train any animals.
+
Saving map data...
−
Justice 
+
Saving civilized populations...
−
  Cages&Chains:
+
Saving history...
−
Violation of Production Order
+
Saving parameters...
−
Violation of Export Prohibition
+
Saving squads...
−
Violation of Job Order
+
Saving activities...
−
Conspiracy to Slow Labor
+
Saving written content...
−
Disorderly Conduct
+
Saving identities...
−
Building Destruction
+
Saving vehicles...
−
, Deceased
+
Saving army controllers...
−
There are no criminals.
+
Saving tracking info...
−
1 witness
+
Saving agreements...
−
  witnesses
+
Saving art forms...
−
No witnesses
+
Saving occupations...
−
Injured Party:  
+
Saving belief systems...
−
Convicted:  
+
Saving divination sets...
−
Witness:  
+
Closing file...
−
Accuses:  
+
Synchronizing folders...
−
Found the body.
+
  Becoming The Capital 
−
Date:  
+
Architecture
−
Reported:  
+
Desired:
−
No Sentence Pending.
+
Current:
−
Hammerstrike
+
Offerings
−
Beating.
+
Worker:
−
Day
+
Inactive
−
in Prison.
+
Location:
−
Officer:  
+
Repeating
−
None Assigned
+
Suspended
−
Violation of Production Order.
+
Items:
−
Violation of Export Prohibition.
+
This building
−
Violation of Job Order.
+
was designed by
−
Conspiracy to Slow Labor.
+
was well-designed by
−
Murder.
+
was finely-designed by
−
Disorderly Conduct.
+
was superiorly designed by
−
Building Destruction.
+
bears the exceptional design of
−
Vandalism.
+
was masterfully designed by
−
Theft.
+
an unknown architect
−
Robbery.
+
The structure
−
Blood-drinking.
+
was built by
−
: Select/scroll
+
was solidly built by
−
: Convict
+
was finely-built by
−
: View recent crimes (
+
was superiorly built by
−
: View cold cases (
+
was exceptionally built by
−
: Convict somebody
+
was masterfully built by
−
General Items
+
an unknown artisan
−
Thread/Cloth
+
Status
−
Stone/Gems/Metals
+
Wounds
−
Anml Extracts
+
Treatment
−
Plnt Extracts
+
History
−
Anml Cheeses
+
  Overall Health Report 
−
Plnt Cheeses
+
__________
−
Milled Animal
+
____________
−
Milled Plants
+
: Key
−
Item Type
+
: Diagnosis request  
 +
: Cleaning req. 
 +
: Surgery req. 
 +
: Inoperable rot
 +
: Heavy bleeding
 +
: Bleeding
 +
: Pale
 +
: Severe blood loss
 +
: Faint
 +
: Blood loss
 +
: Serious fever
 +
: Moderate fever
 +
: Slight fever
 +
: Dizzy
 +
: Drowning
 +
: Winded
 +
: Cannot breathe
 +
: Trouble breathing
 +
: Vision lost
 +
: Vision impaired
 +
: Vision ~impaired
 +
: Spilled
 +
: Major artery torn
 +
: Artery torn
 +
: Overlapping fracture
 +
: Broken tissue
 +
: Heavy damage
 +
: Moderate damage
 +
: Light damage
 +
: Suture request
 +
: Setting req.
 +
: Dressing request
 +
: Paralyzed
 +
: Partially paralyzed
 +
: Sluggish
 +
: Overall pain++
 +
: Overall pain+
 +
: Overall pain
 +
: Stunned
 +
: Dehydrated
 +
: Thirsty
 +
: Starving
 +
: Hungry
 +
: Cannot stand
 +
: Stand impaired
 +
: Cannot grasp
 +
: Grasp impaired
 +
: Compound fracture
 +
: Torn tendon
 +
: Tendon strain
 +
: Tendon brs.
 +
: Part brok tis
 +
: Tissue pain++
 +
: Tissue pain+
 +
: Tissue pain
 +
: Traction request
 +
: Immobilization request
 +
: Crutch required
 +
: Completely numb
 +
: Partially numb
 +
: Slightly numb
 +
: Exhausted
 +
: Over-exerted
 +
: Tired
 +
: Very drowsy
 +
: Drowsy
 +
: Nauseous
 +
: Cannot fly
 +
: Flight impaired
 +
: Motor nerve
 +
: Sensory nerve
 +
: Torn ligament
 +
: Lig. sprain
 +
: Ligament bruise
 +
: Need setting
 +
: Extreme swell
 +
: Medium swell
 +
: Minor swelling
 +
: Infection
 +
: View health
 +
: Recenter
 +
  Currency Counts 
 +
The broker recommends keeping
 +
of each coin type to match accounts.
 +
No accessible fuel!
 +
Requires fuel
 +
Takes place at
 +
or
 +
REAGENTS
 +
PRODUCTS
 +
  Stone Restrictions 
 +
Magma-safe
 +
Restricted stones
 +
are reserved for use by the listed tasks.
 +
: Stone type
 +
Economic Stone
 +
Other Stone
 +
Quantity (0 for perpetual order):
 +
Type in parts of the name to narrow your search. 
 +
shop
 +
max
 +
No linked shop
 +
There are no active work orders.
 +
A manager is required to coordinate work orders.
 +
How many workshops can this order task? (0 = no limit)
 +
: Increase priority 
 +
: Max priority 
 +
: Set maximum workshops
 +
: Details
 +
Wage
 
Setter
 
Setter
−
Wage
+
Vegetables/fruit/leaves
−
Cleaning
+
Meat/fish/other
−
Place Item in Tomb
+
Ingredient Type
−
Store Item in Stockpile
+
Number
−
Store Item in Bag
+
Permissions
−
Store Weapon
+
Cook
−
Store Armor
+
----
−
Store Item in Barrel
+
Brew
−
Store Item in Bin
+
: Toggle cook.
−
Store Vehicle in Bin
+
: Toggle brew.
−
Store Item in Hospital
+
You have no appropriate ingredients.
−
Dump Item
+
: Change category.
−
Building Construction
+
Page
−
Building Removal
+
: Zoom to unit
−
Door Construction
+
: Zoom to item
−
Floodgate Construction
+
  Dwarf Fortress: Updating World 
−
Hatch Cover Construction
+
Year
−
Grate Construction
+
data/init/world_gen.txt
−
Bed Construction
+
The world generator is having trouble placing enough mountain peaks. 
−
Chair Construction
+
You might want to check your maximum elevation value and other elevation parameters. 
−
Coffin Construction
+
Can the elevation 400 be placed enough times to provide space for your peaks? 
−
Table Construction
+
You might want to check your preset elevations for the elevation 400. 
−
Bin Construction
+
You must have at least as many of these highest elevation points as you are requiring peaks. 
−
Chest Construction
+
Alternatively, you can reduce the number of peaks required by the parameters.
−
Cabinet Construction
+
The world generator is having trouble placing enough mid-level elevations. 
−
Statue Construction
+
Can your parameters achieve elevations between 100 and 299? 
−
Slab Construction
+
You might want to adjust the parameters governing elevation frequencies. 
−
Block Construction
+
Alternatively, you can reduce the number of mid-level elevation squares required.
−
Anvil Construction
+
The world generator is having trouble placing enough low elevations. 
−
Window Construction
+
Can your parameters achieve elevations between 0 and 99? 
−
Pipe Section Construction
+
The world generator is having trouble placing enough high elevations. 
−
Sand Collection
+
Can your parameters achieve elevations between 300 and 400? 
−
Clay Collection
+
The world generator is having trouble placing enough ocean squares along the edges. 
−
Gem Encrusting
+
Can your parameters achieve elevations between 0 and 99 frequently? 
−
Glass Cutting
+
You might want to adjust the parameters governing elevation. 
−
Glass Encrusting
+
Alternatively, you can reduce the number of edge oceans required.
−
Basic Ore Smelting
+
The world generator is having trouble placing rainfall in the manner specified by the parameters. 
−
Object Melting
+
You might want to adjust the parameters governing rainfall. 
−
Craft Making
+
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
−
Coin Minting
+
The world generator is having trouble setting drainage in the manner specified by the parameters. 
−
Metal Studding
+
You might want to adjust the parameters governing drainage. 
−
Metal Strand Extraction
+
Alternatively, you can reduce the number of high, medium or low drainage squares required.
−
Weapon Construction
+
The world generator is having trouble placing savagery in the manner specified by the parameters. 
−
Ammo Construction
+
You might want to adjust the parameters governing savagery. 
−
Quiver Construction
+
Alternatively, you can reduce the number of high, medium or low savagery squares required.
−
Armor Stand Construction
+
The world generator is having trouble setting volcanism in the manner specified by the parameters. 
−
Weapon Rack Construction
+
You might want to adjust the parameters governing volcanism. 
−
Tool Construction
+
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
−
Totem Construction
+
The world generator is having trouble placing enough volcanos. 
−
Flask Construction
+
You might want to check your maximum volcanism value. 
−
Goblet Construction
+
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
−
Bone/Shell Decoration
+
You might want to check your preset volcanism for the value 100. 
−
Instrument Construction
+
You must have at least as many of these highest volcanism points as you are requiring volcanos. 
−
Toy Construction
+
Alternatively, you can reduce the number of volcanos required by the parameters.
−
Armor Construction
+
The world generator is having trouble placing swamps and marshes. 
−
Glove Construction
+
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. 
−
Helm Construction
+
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
−
Shield Construction
+
The world generator is having trouble placing deserts and badlands. 
−
Pants Construction
+
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. 
−
Shoe Construction
+
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
−
Backpack Construction
+
The world generator is having trouble placing forests. 
−
Animal Trap Construction
+
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. 
−
Trap Baiting
+
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
−
Install Colony In Hive
+
The world generator is having trouble placing mountains. 
−
Collect Hive Products
+
Make sure your parameters and presets can support high elevation areas. 
−
Mechanism Construction
+
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
−
Trap Component Construction
+
The world generator is having trouble placing oceans. 
−
Trap Cleaning
+
Make sure your parameters and presets can support low elevation areas. 
−
Trigger Linking
+
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
−
Cage Trap Loading
+
The world generator is having trouble placing glaciers. 
−
Stone Trap Loading
+
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. 
−
Weapon Trap Loading
+
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
−
Lever Pulling
+
The world generator is having trouble placing tundra regions. 
−
Operate Pump
+
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. 
−
Construct Quern
+
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
−
Construct Millstone
+
The world generator is having trouble placing grasslands. 
−
Place Track Vehicle
+
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. 
−
Push Track Vehicle
+
The world generator is having trouble placing hills. 
−
Catapult Loading
+
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. 
−
Ballista Loading
+
The world generator is having trouble placing rivers. 
−
Catapult Firing
+
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. 
−
Ballista Firing
+
Alternatively, you can reduce the number of rivers required by the parameters.
−
Ballista Arrow Head Construction
+
The world generator is placing too many subregions. 
−
Siege Ammo Construction
+
Make sure your parameters and presets aren't so variable that biomes change frequently. 
−
Catapult Part Construction
+
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
−
Ballista Part Construction
+
The world generator is having trouble placing mountain caves. 
−
Fortification Carving
+
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. 
−
Wall Detailing
+
Alternatively, you can reduce the number of mountain caves required by the parameters.
−
Floor Detailing
+
The world generator is having trouble placing low-lying caves. 
−
Stair/Ramp Removal
+
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. 
−
Carving Upward Staircase
+
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
−
Carving Downward Staircase
+
The world generator is having trouble placing enough civilizations. 
−
Carving Up/Down Staircase
+
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. 
−
Carving Ramp
+
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. 
−
Digging Channel
+
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. 
−
Tree Felling
+
Alternatively, you can reduce the number of civilizations required by the parameters.
−
Plant Gathering
+
The world generator couldn't find any civilization definitions. 
−
Construction Removal
+
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. 
−
Track Carving
+
The world generator is having trouble placing a controllable civilization. 
−
Hunting
+
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. 
−
Returning Kill
+
Make sure your parameters and presets have adequate squares of this kind. 
−
Capturing Land Animals
+
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
−
Capturing Fish
+
The world generator is having trouble placing farming civilizations. 
−
Hunting Animal Training
+
Civilizations use available plants in their surroundings as their initial crops. 
−
War Animal Training
+
Make sure your parameters and raw objects have adequate vegetation. 
−
Web Collection
+
  Squad Schedules:
−
Cage Construction
+
Early Wet Season
−
Chain Construction
+
Early Dry Season
−
Bucket Construction
+
First Quarter
−
Planting
+
Second Quarter
−
Harvesting
+
Third Quarter
−
Fertilizing
+
Fourth Quarter
−
Thread Dyeing
+
Alert State
−
Cloth Dyeing
+
Squads 
−
Image Sewing
+
Months 
−
Plant Extraction
+
  Months:
−
Plant Processing
+
  Squads:
−
Plant Processing/Vial
+
(Cur)
−
Plant Processing/Barrel
+
(Current)
−
Fish Extraction
+
: Name grid cell
−
Land Animal Extraction
+
: Sleep
−
Small Creature Taming
+
in room at will
−
Large Creature Taming
+
in barracks at will
−
Butchering
+
in barracks at need
−
Slaughtering
+
Inactive = Uniformed
−
Fish Processing
+
Inactive = Civ clothes
−
Barrel Construction
+
minimum
−
Other Jobs
+
preferred
−
Animal Chaining
+
: Edit order
−
Animal Unchaining
+
: Cancel order
−
Releasing Large Creature
+
: Copy orders
−
Releasing Small Creature
+
: Paste orders
−
Handling Large Creature
+
: Move selector
−
Handling Small Creature
+
: Schedule grid
−
Large Creature Caging
+
: Order list
−
Small Creature Caging
+
: View alerts
−
Aquarium Draining
+
: Swap squads/months
−
Aquarium Filling
+
: Defend burrows
−
Pond Filling
+
Burrow
−
Large Creature Pit/Ponding
+
: Patrol route
−
Small Creature Pit/Ponding
+
Route
−
Large Creature Pen/Pasturing
+
: Station
−
Small Creature Pen/Pasturing
+
Point
−
Charcoal Making
+
soldier
−
Ash Making
+
Position
−
Potash Making (Lye)
+
  Petitions 
−
Potash Making (Ash)
+
You do not have an official capable of handling these matters.
−
Managing Work Orders
+
There are no petitions that need your attention.
−
Updating Stockpile Records
+
Parley with
−
Trading at Depot
+
Status of
−
Beat Criminal
+
Citizenship of
−
Execute Criminal
+
A Priest for
−
Give Water
+
A Guildhall for
−
Give Food
+
A High Priest for
−
Recover Wounded
+
A Grand Guildhall for
−
Diagnose Patient
+
Some corrupt data
−
Immobilize Break
+
wishes to parley
−
Apply Cast
+
in order to avert
−
Bring Crutch
+
loss of life.
−
Dress Wound
+
Do you approve this request?
−
Clean Patient
+
: Approve
−
Suture
+
: Deny
−
Set Bone
+
wishes to reside in
−
Place In Traction
+
for the purpose of
−
Splint Construction
+
eradicating monsters.
−
Crutch Construction
+
entertaining citizens and visitors.
−
Traction Bench Construction
+
soldiering.
−
Work Orders
+
study.
−
Left
+
sanctuary.
−
Validated
+
wishes to join
−
A manager is required to coordinate work orders.
+
desires citizenship.
−
All work orders must be validated by the manager before they become active.
+
as a citizen of
−
: New Order 
+
has many worshippers in
−
: Remove 
+
and now requires
−
: Increase priority 
+
a temple complex and high priest
−
: Max priority  
+
a temple and priest
−
: Wages
+
The location must be built and furnished,
−
Quantity:  
+
with the new position appointed by you.
−
Type in parts of the name to narrow your search.  
+
has many members in
−
Suspended
+
a grand guildhall
−
Inactive
+
with the hall designated for a
−
Missing
+
guild.
−
Independent
+
wishes to reside here
−
Wild Animal
+
has many worshippers here
−
  (Caged)
+
has many members here
−
(Chained)
+
Basic Value:
−
Undead
+
Weight:
−
Opposed to life
+
Price:
−
Berserk
+
Owner:
−
Caged Prisoner
+
Uses and Contents:
−
Chained Prisoner
+
Uses:  
−
Invader
+
Contents:
−
Diplomat
+
: View selected
−
Merchant
+
: Melt
−
Visitor
+
: Dump
−
Friendly
+
: Hide
−
Underworld
+
: Description
−
Caged Guest
+
None
−
Chained Guest
+
No treasures yet.
−
Uninvited Guest
+
*PAUSED*
−
Current Resident
+
  SIEGE
−
Hostile
+
: Petitions Available
−
Tame
+
[MORE]
−
You have not created any creatures yet.
+
Idlers:  
−
  to return
+
  civilization
−
There are no idle
+
Citizens
−
or jobs.
+
Pets/Livestock
−
to return,
+
Others
−
: Manager
+
Dead/Missing
−
: View Job
+
Missing
−
: Go to Unit
+
Independent
−
: Go to Bld
+
Wild Animal
−
: Remove Worker
+
  (Caged)
−
: Set Job Repeat
+
Undead
−
: Suspend Job
+
Berserk
−
: Cancel Job
+
Caged Prisoner
−
Citizens
+
Chained Prisoner
−
Pets/Livestock
+
Invader
−
Others
+
Diplomat /
−
Dead/Missing
+
Merchant
−
There are no  
+
Guest /
−
  living here.
+
Visitor
−
There are no pets or livestock here.
+
Friendly
−
There are no other creatures nearby.
+
Underworld
−
No one has gone missing or died.
+
Caged Guest
−
The year is still young.
+
Chained Guest
−
: View Unit
+
Uninvited Guest
−
  (Lost)
+
Current Resident
−
No treasures yet.
+
Hostile
−
civilization
+
Tame
−
This land has no important leaders.
+
You have not created any creatures yet.
−
Exports to  
+
  to return
−
Petty Annoyance
+
There are no  
−
Terror
+
  living here.
−
Imports from
+
There are no pets or livestock here.
−
Offerings from
+
There are no other creatures nearby.
−
Vengeance
+
No one has gone missing or died.
−
You can look at trade information once you have a broker
+
The year is still young.
−
with appraisal skill.
+
  to return,
−
Trade Agreement (Exports to  
+
: Manager
−
Trade Agreement (Imports from
+
: Go to Unit
−
: View Agreement
+
: Go to Bld
−
You have no agreements with this land.
+
: Remove Worker
−
to change modes.
+
: Set Job Repeat
−
  Civilizations 
+
: Vw Activity
−
: View details
+
: View Job
−
[B][P]Active Syndromes[B]
+
: Suspend Job
−
phase
+
: Cancel Job
−
seconds)
+
Opposed to life
−
himself
+
Diplomat
−
herself
+
There are no idle
−
itself
+
  or jobs.
−
  caught in a cloud of flames!
+
The item sparkles with a supernatural brilliance.
−
caught up in the web!
+
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
−
The item sparkles with a supernatural brilliance.
+
The object looks oddly square.
−
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
+
The item constantly emits a nearly inaudible high-pitched whistle.
−
The object looks oddly square.
+
The item is covered with small bumps.
−
The item constantly emits a nearly inaudible high-pitched whistle.
+
The item smells like wet earth.
−
The item is covered with small bumps.
+
Tiny streaks of lightning streak quickly over the object's surface.
−
The item smells like wet earth.
+
Creatures that look at the item cannot think negative thoughts.
−
Tiny streaks of lightning streak quickly over the object's surface.
+
The item is covered with minute gray hairs.
−
Creatures that look at the item cannot think negative thoughts.
+
The item sounds like rustling leaves when moved.
−
The item is covered with minute gray hairs.
+
Mountainhome
−
The item sounds like rustling leaves when moved.
+
Metropolis
−
Needs
+
City
−
Disconnected
+
Town
−
Need trigger type
+
Village
−
Needs walkable perimeter
+
Hamlet
−
Hidden
+
Outpost
−
Needs to be anchored on edge
 
−
Blocked
 
−
Surrounded by empty space
 
−
Needs adjacent wall
 
−
Needs open space
 
−
Off map
 
−
Water
 
−
Lava/Magma
 
−
Building present
 
−
Construction present
 
−
Must be inside
 
−
Too close to edge
 
−
Must be outside
 
−
Cannot build at highest level
 
−
Needs soil or mud
 
−
Needs soil
 
−
Needs ground or near machine
 
−
No mud/soil for farm
 
−
Mud is left by water
 
−
No access to
 
−
No access
 
−
Null site on overall status
 
−
Early
 
−
Mid-
 
−
Late
 
−
Spring
 
−
Summer
 
−
Autumn
 
−
Winter
 
 
Stocks
 
Stocks
 
Health
 
Health
Line 10,546: Line 15,206:
 
Drink
 
Drink
 
Other
 
Other
−
Mountainhome
 
−
Metropolis
 
−
City
 
−
Town
 
−
Village
 
−
Hamlet
 
−
Outpost
 
 
Evaluate Depot Access Overflow
 
Evaluate Depot Access Overflow
 
Evaluate Depot Caravan Access Overflow
 
Evaluate Depot Caravan Access Overflow
−
  Building List 
+
Royal Throne Room
−
  (S)
+
Opulent Throne Room
−
  / Spouse
+
Throne Room
−
No Owner
+
Splendid Office
−
You don't have any buildings.
+
Decent Office
−
Evaluation:
+
Office
−
: View building information
+
Modest Office
−
: Zoom to building items
+
Meager Office
−
: Zoom to building tasks
+
No Office
−
: Swap right panel
+
Royal Bedroom
−
  The Health of  
+
Grand Bedroom
−
In Traction
+
Great Bedroom
−
Severe Blood Loss
+
Fine Quarters
−
Moderate Blood Loss
+
Decent Quarters
−
Serious Fever
+
Quarters
−
Moderate Fever
+
Modest Quarters
−
Slight Fever
+
Meager Quarters
−
Moderate Pain
+
No Quarters
−
Slight Pain
+
Royal Dining Room
−
Cannot breathe
+
Grand Dining Room
−
Trouble breathing
+
Great Dining Room
−
Vision lost
+
Fine Dining Room
−
Vision impaired
+
Decent Dining Room
−
Vision somewhat impaired
+
Modest Dining Room
−
Ability to stand lost
+
Meager Dining Room
−
Ability to stand somewhat impaired
+
No Dining Room
−
Ability to grasp lost
+
Royal Mausoleum
−
Ability to grasp somewhat impaired
+
Grand Mausoleum
−
Ability to fly lost
+
Mausoleum
−
Ability to fly somewhat impaired
+
Fine Tomb
−
Motor nerve damage
+
Burial Chamber
−
Sensory nerve damage
+
Servant's Burial Chamber
−
No health problems
+
Grave
−
Gelded
+
No Tomb
−
Spilled
+
  (S)
−
Butchered
+
  / Spouse
−
Major artery torn
+
No Owner
−
Artery torn
+
You don't have any buildings.
−
Heavy bleeding
+
Evaluation:
−
Bleeding
+
: View building information
−
Motor nerve severed
+
: Zoom to building items
−
Sensory nerve severed
+
: Zoom to building tasks
−
Torn tendon
+
: Swap right panel
−
Strained tendon
+
caught in a burst of  
−
Bruised tendon
+
Overall Training
−
Torn ligament
+
Creature
−
Sprained ligament
+
Price
−
Bruised ligament
+
Status:
−
Compound fracture
+
Trained
−
Overlapping fracture (in traction)
+
Well-trained
−
Overlapping fracture
+
Skillfully trained
−
Needs setting
+
Expertly trained
−
Cut apart
+
Exceptionally trained
−
Smashed apart
+
Masterfully trained
−
Broken apart
+
Domesticated
−
Torn apart
+
Semi-Wild
−
Cut open
+
Trainer:
−
Smashed open
+
Trainer: Any
−
Broken open
+
Trainer: Any unassigned
−
  Torn open
+
Ready for Slaughter
−
Dented
+
Uninterested
−
  Heavy bruising
+
For Sale
−
  Moderate bruising
+
Not For Sale
−
  Light bruising
+
Unavailable
−
  Serious burn
+
Geld
−
  Moderate burn
+
Work Animal
−
  Minor burn
+
Not Tame
−
  Serious frost-bite
+
: Toggle pet availability.
−
  Moderate frost-bite
+
: Slaughter.
−
  Minor frost-bite
+
: Geld.
−
  Serious melting
+
: Select trainer.
−
  Moderate melting
+
: War training.
−
  Minor melting
+
: Hunting training.
−
  Serious boiling
+
You have no appropriate creatures.
−
  Moderate boiling
+
Any trainer
−
  Minor boiling
+
Any unassigned trainer
−
  Serious freezing
+
Knowledge
−
Moderate freezing
+
A few facts
−
Minor freezing
+
General familiarity
−
Serious condensation
+
Knowledgeable
−
Moderate condensation
+
Expert
−
  Minor condensation
+
You don't know how to train any animals.
−
  Advanced rot
+
lumber limits
−
  Moderate rot
+
This land has no important leaders.
−
  Minor rot
+
Exports to
−
  Serious blistering
+
Petty Annoyance
−
  Moderate blistering
+
Terror
−
  Minor blistering
+
Imports from
−
  Extreme pain
+
Offerings from
−
  Moderate pain
+
Vengeance
−
  Minor pain
+
You can look at trade information once you have a broker
−
  Nausea
+
with appraisal skill.
−
  Dizziness
+
You accept their tribute every
−
  Paralysis
+
Trade Agreement (Exports to
−
  Partial paralysis
+
Trade Agreement (Imports from
−
  Some sluggishness
+
: View Agreement
−
  Complete numbness
+
You have no agreements with this land.
−
  Partial numbness
+
  to change modes.
−
  Slight numbness
+
ROOM SHARING INDEX OUT OF BOUNDS:
−
  Extreme swelling
+
  praying
−
  Moderate swelling
+
  weeping
−
  Minor swelling
+
  cringing
−
  Function totally impaired
+
  screaming
−
  Partially impaired function
+
  being tortured
−
  Slightly impaired function
+
  committing a depraved act
−
Has been sutured
+
  making a submissive gesture
−
Infection
+
  in a fetal position
−
No evaluated wounds
+
  smeared out into a spiral
−
Diagnosis required
+
  falling
−
Crutch required
+
  dead
−
  Rotten -- inoperable
+
  laughing
−
  Needs cleaning
+
  being shot
−
  Needs surgery
+
  making a plaintive gesture
−
  Needs sutures
+
  melting
−
  Needs dressing
+
  burning
−
  Needs traction
+
looks dejected
−
  Needs immobilization
+
looks terrified
−
No treatment scheduled
+
looks offended
−
Diagnosed with
+
looks confused
−
  cast
+
  suffering
−
  splint on
+
  withering away
−
  dressing on  
+
  striking a menacing pose
−
  sutures on
+
  striking a triumphant pose
−
Bleeding stopped
+
  laboring
−
Compound fracture of
+
  traveling
−
  repaired
+
  contemplating
−
  amputated
+
  cooking
−
Rotten tissue excised from
+
  engraving
−
Had
+
  unnaturally contorted
−
set
+
  being flayed
−
Placed in traction
+
  being mutilated
−
Evaluated
+
  prostrating itself before
−
Brought to rest
+
  torturing
−
Cleaned
+
  committing a depraved act upon
−
                                      -
+
  devouring
−
No medical history
+
  admiring
−
  Stone Restrictions 
+
  burning
−
Magma-safe
+
  shooting
−
Restricted stones
+
  surrounded by
−
are reserved for use by the listed tasks.
+
  massacring
−
: Set
+
  fighting with
−
: Stone type
+
  greeting
−
Economic Stone
+
  refusing
−
Requires fuel
+
  speaking with
−
Takes place at
+
  embracing
−
REAGENTS
+
  striking down
−
PRODUCTS
+
  raising
−
  Currency Counts 
+
  hiding
−
The broker recommends keeping
+
  praying to
−
of each coin type to match accounts.
+
  contemplating
−
  Overall Health Report 
+
  cooking
−
__________
+
  engraving
−
____________
+
  impaled on  
−
: Key
+
  being flayed by
−
: Diagnosis request 
+
  hanging from
−
: Cleaning req. 
+
  being mutilated by
−
: Surgery req. 
+
This is a
−
: Inoperable rot
+
These are
−
: Heavy bleeding
+
migrating
−
: Bleeding
+
local
−
: Pale
+
civilization
−
: Severe blood loss
+
craft
−
: Faint
+
government
−
: Blood loss
+
religion
−
: Serious fever
+
Stone Hauling
−
: Moderate fever
+
Wood Hauling
−
: Slight fever
+
Burial
−
: Dizzy
+
Food Hauling
−
: Drowning
+
Refuse Hauling
−
: Winded
+
Item Hauling
−
: Cannot breathe
+
Furniture Hauling
−
: Trouble breathing
+
Animal Hauling
−
: Vision lost
+
Push/Haul Vehicles
−
: Vision impaired
+
Cleaning
−
: Vision ~impaired
+
Wood Cutting
−
: Spilled
+
Stone Detailing
−
: Major artery torn
+
Animal Care
−
: Artery torn
+
Diagnosis
−
: Overlapping fracture
+
Setting Bones
−
: Broken tissue
+
Dressing Wounds
−
: Heavy damage
+
Feed Patients/Prisoners
−
: Moderate damage
+
Recovering Wounded
−
: Light damage
+
Trapping
−
: Suture request
+
Small Animal Dissection
−
: Setting req.
+
Tanning
−
: Dressing request
+
Dyeing
−
: Paralyzed
+
Beekeeping
−
: Partially paralyzed
+
Clothesmaking
−
: Sluggish
+
Plant Processing
−
: Overall pain++
+
Cheese Making
−
: Overall pain+
+
Milking
−
: Overall pain
+
Gelding
−
: Stunned
+
Shearing
−
: Dehydrated
+
Cooking
−
: Thirsty
+
Farming (Fields)
−
: Starving
+
Plant Gathering
−
: Hungry
+
Hunting
−
: Cannot stand
+
Furnace Operating
−
: Stand impaired
+
Armoring
−
: Cannot grasp
+
Blacksmithing
−
: Grasp impaired
+
Metalcrafting
−
: Compound fracture
+
Woodcrafting
−
: Torn tendon
+
Stonecrafting
−
: Tendon strain
+
Bone Carving
−
: Tendon brs.
+
Siege Operating
−
: Part brok tis
+
Crossbow-making
−
: Tissue pain++
+
Mechanics
−
: Tissue pain+
+
Pump Operating
−
: Tissue pain
+
Trade Good Hauling
−
: Traction request
+
Water Hauling
−
: Immobilization request
+
Lever Operation
−
: Crutch required
+
Road Building
−
: Completely numb
+
Wall/Floor Construction
−
: Partially numb
+
Construction Removal
−
: Slightly numb
+
Woodworking
−
: Exhausted
+
Stoneworking
−
: Over-exerted
+
Hunting/Related
−
: Tired
+
Healthcare
−
: Very drowsy
+
Farming/Related
−
: Drowsy
+
Fishing/Related
−
: Nauseous
+
Jewelry
−
: Cannot fly
+
Crafts
−
: Flight impaired
+
Engineering
−
: Motor nerve
+
Hauling
−
: Sensory nerve
+
Other Jobs
−
: Torn ligament
+
MATERIAL_TEMPLATE
−
: Lig. sprain
+
ITEM
−
: Ligament bruise
+
CREATURE_VARIATION
−
: Need setting
+
BUILDING
−
: Extreme swell
+
DESCRIPTOR_SHAPE
−
: Medium swell
+
DESCRIPTOR_PATTERN
−
: Minor swelling
+
DESCRIPTOR_COLOR
−
: Infection
+
REACTION
−
: View health
+
large
−
: Recenter
+
grown
−
: select
+
logs
−
left
+
branch
−
, not consumed
+
rough gems
−
, consumed
+
raw green glass
−
Select a tool.
+
raw clear glass
−
nothing.
+
raw crystal glass
−
not consumed
+
small
−
consumed
+
stones
−
You are not that hungry.
+
wafers
−
Butcher this object.
+
bars
−
You must unretract to use this ability.
+
charcoal
−
You must wait to use this ability.
+
coke
−
You cannot speak.
+
refined coal
−
You are missing a body part.
+
bars
−
Use this ability.
+
cut green glass gems
−
You must unretract to use this power.
+
cut clear glass gems
−
You must wait to use this power.
+
cut crystal glass gems
−
Use this power.
+
gems
−
Select an action.
+
blocks
−
: Back/Abort
+
portal
−
: create
+
door
−
: butcher
+
floodgate
−
: natural ability
+
hatch cover
−
: acquired power
+
grate
−
Unknown interaction
+
table
−
No available item.
+
cabinet
−
No appropriate tool.
+
weapon rack
−
You make
+
armor stand
−
and more
+
coffer
−
You practice your
+
chest
−
but make nothing of note.
+
boxes and bag
−
You make nothing.
+
backpack
−
You butcher
+
limb/body
−
Status
+
cast
−
Wounds
+
splint
−
Treatment
+
crutch
−
  Create a Creature 
+
quiver
−
: Side =
+
casket
−
: Create
+
sarcophag
−
: New item
+
coffin
−
: Blank list
+
rope
−
: Remove item
+
waterskin
−
: Move selector
+
vial
−
: Change value
+
flask
−
: Change amount
+
musical instrument
−
: No Effect
+
unglazed
−
: Filter name
+
tool
−
Ghostly
+
window
−
  Corpse
+
terrarium
−
  Squad Schedules:
+
cage
−
Early Wet Season
+
barrel
−
Late Wet Season
+
bucket
−
Early Dry Season
+
animal trap
−
Late Dry Season
+
chair
−
First Quarter
+
throne
−
Second Quarter
+
strands
−
Third Quarter
+
yarn
−
Fourth Quarter
+
thread
−
Alert State
+
cloth
−
Squads 
+
sheet
−
Months 
+
tanned hide
−
  Months:
+
totem
−
  Squads:
+
-bound
−
(Cur)
+
codices
−
(Current)
+
codex
−
: Name grid cell
+
figurine
−
: Sleep
+
filthy
−
in room at will
+
sticky
−
in barracks at will
+
vomitous
−
in barracks at need
+
slimy
−
Inactive = Uniformed
+
stagnant
−
Inactive = Civ clothes
+
dirty
−
minimum
+
gooey
−
preferred
+
purulent
−
: Give order
+
ichorous
−
: Edit order
+
bloody
−
: Cancel order
+
  paste
−
: Copy orders
+
glob
−
: Paste orders
+
laced with
−
: Schedule grid
+
powder
−
: Order list
+
cheese
−
: View alerts
+
catapult parts
−
: Swap squads/months
+
mechanisms
−
: Defend burrows
+
tube
−
Burrow
+
pipe section
−
: Patrol route
+
trap component
−
Route
+
ballista parts
−
: Station
+
anvil
−
Point
+
amulet
−
: Train
+
ballista arrow head
−
soldier
+
siege ammo
−
Position
+
ammunition
−
  Becoming The Capital 
+
scepter
−
Architecture
+
crown
−
Desired:
+
coin
−
Current:
+
perfect
−
Offerings
+
green glass
−
Royal Throne Room
+
crystal glass
−
Opulent Throne Room
+
ring
−
Throne Room
+
earring
−
Splendid Office
+
bracelet
−
Decent Office
+
traction bench
−
Office
+
quern
−
Modest Office
+
millstone
−
Meager Office
+
statue
−
No Office
+
memorial
−
Royal Bedroom
+
craft shop sign
−
Grand Bedroom
+
weaponsmith's shop sign
−
Great Bedroom
+
armorsmith's shop sign
−
Fine Quarters
+
general store sign
−
Decent Quarters
+
food shop sign
−
Quarters
+
food imports sign
−
Modest Quarters
+
clothing imports sign
−
Meager Quarters
+
general imports sign
−
No Quarters
+
cloth shop sign
−
Royal Dining Room
+
leather shop sign
−
Grand Dining Room
+
woven clothing shop sign
−
Great Dining Room
+
leather clothing shop sign
−
Fine Dining Room
+
bone carver's shop sign
−
Decent Dining Room
+
gem cutter's shop sign
−
Modest Dining Room
+
bowyer's shop sign
−
Meager Dining Room
+
blacksmith's shop sign
−
No Dining Room
+
metal craft shop sign
−
Royal Mausoleum
+
leather goods shop sign
−
Grand Mausoleum
+
carpenter's shop sign
−
Mausoleum
+
stone furniture shop sign
−
Fine Tomb
+
metal furniture shop sign
−
Burial Chamber
+
tavern sign
−
Servant's Burial Chamber
+
slab
−
Grave
+
tooth
−
No Tomb
+
teeth
−
  has been disturbed.
+
bone
−
group of
+
shell
−
Many
+
plant part
−
have been disturbed.
+
silk body part
−
swarm of  
+
leather body part
−
has
+
wooden body part
−
its way out of confinement!
+
soap body part
−
caught in a burst of
+
pearl
−
an official land of the realm
+
yarn body part
−
and the surrounding lands have been made
+
strand body part
−
an even more official land of the realm
+
Rotten
−
lumber limits
+
remains
−
ROOM SHARING INDEX OUT OF BOUNDS:
+
seeds
−
  The Wealth of
+
withered
 +
leaves
 +
leaf
 +
plants
 +
raw
 +
fish
 +
live
 +
small live animal
 +
tame
 +
small tame animal
 +
prepared meal
 +
preserved
 +
chops
 +
  chop
 +
meat
 +
weapon
 +
chain
 +
suits of  
 +
armor
 +
handwear
 +
shield
 +
/buckler
 +
footwear
 +
headwear
 +
legwear
 +
chain
 +
goblet
 
: Mode
 
: Mode
−
: Melt
+
Artifacts
−
: Forbid
+
  Create a Creature 
−
: Dump
+
: Side =
−
: Hide
+
: Create
−
Basic Value:  
+
: New item
−
Weight:  
+
: Blank list
−
Price:  
+
: Remove item
−
Owner:  
+
: Change value
−
Uses and Contents:  
+
: Change amount
−
Uses:  
+
: No Effect
−
Contents:  
+
: Tame/mountable
−
: View selected
+
: Not tame/mountable
−
: Claim
+
: Filter name
−
: Description
+
[PAUSED]
−
This building
+
fighting!
−
was designed by
+
hunting.
−
was well-designed by
+
sparring.
−
was finely-designed by
+
No recent reports.
−
was superiorly designed by
+
: View report
−
bears the exceptional design of
+
Last Report Date:  
−
was masterfully designed by
+
The event featured
−
an unknown architect
+
mounted
−
The structure
+
a telling of the story of
−
was built by
+
storytelling
−
was solidly built by
+
a performance of
−
was finely-built by
+
a concert
−
was superiorly built by
+
a dance
−
was exceptionally built by
+
a moving performance stage
−
was masterfully built by
+
criers in front
−
an unknown artisan
+
an order of precedence
−
Worker:  
+
banners
−
Location:  
+
images
−
Repeating
+
the carrying of
−
Items:
+
flowers
−
Stone Hauling
+
the scattering of
−
Wood Hauling
+
acrobats
−
Burial
+
incense burning
−
Food Hauling
+
costumes
−
Refuse Hauling
+
candles
−
Item Hauling
+
the giving of
−
Animal Hauling
+
the sacrifice of
−
Push/Haul Vehicles
 
−
Stone Detailing
 
−
Animal Care
 
−
Diagnosis
 
−
Setting Bones
 
−
Dressing Wounds
 
−
Feed Patients/Prisoners
 
−
Recovering Wounded
 
−
Small Animal Dissection
 
−
Clothesmaking
 
−
Farming (Fields)
 
−
Furnace Operating
 
−
Armoring
 
−
Blacksmithing
 
−
Metalcrafting
 
−
Woodcrafting
 
−
Stonecrafting
 
−
Siege Operating
 
−
Crossbow-making
 
−
Mechanics
 
−
Pump Operating
 
−
Trade Good Hauling
 
−
Water Hauling
 
−
Lever Operation
 
−
Road Building
 
−
Wall/Floor Construction
 
−
Woodworking
 
−
Stoneworking
 
−
Hunting/Related
 
−
Healthcare
 
−
Farming/Related
 
−
Fishing/Related
 
−
Jewelry
 
−
Engineering
 
−
Hauling
 
−
LANGUAGE
 
−
MATERIAL_TEMPLATE
 
−
BUILDING
 
−
DESCRIPTOR_SHAPE
 
−
DESCRIPTOR_PATTERN
 
−
DESCRIPTOR_COLOR
 
−
GRAPHICS
 
−
REACTION
 
−
INTERACTION
 
−
/*.*
 
−
*.dat
 
−
*.sav
 
−
data/save/current/*.dat
 
−
data/save/current/*.sav
 
−
world.dat
 
−
world.sav
 
 
You have
 
You have
 
  created a masterpiece  
 
  created a masterpiece  
−
1.5.5
+
Select an element to begin.
−
Unknown error
+
Related to historical figure
−
GLX 1.2 and up are not supported
+
Related to site
−
GL 1.1 and up are not supported
+
Related to civilization or other group
−
Missing GL version
+
Related to history event
−
No error
+
Existing image
−
glCopyTexSubImage3D
+
Specify a new image
−
glDrawRangeElements
+
Let your mind wander
−
glTexImage3D
+
Allow artist to choose
−
glTexSubImage3D
+
: Done filtering
−
glActiveTexture
+
Group symbol
−
glClientActiveTexture
+
Group commission
−
glCompressedTexImage1D
+
Civilization symbol
−
glCompressedTexImage2D
+
Civ commission
−
glCompressedTexImage3D
+
Historical figure
−
glCompressedTexSubImage1D
+
Tree
−
glCompressedTexSubImage2D
+
Shape
−
glCompressedTexSubImage3D
+
Object
−
glGetCompressedTexImage
+
Artifact
−
glLoadTransposeMatrixd
+
Action or relationship
−
glLoadTransposeMatrixf
+
Delete element
−
glMultTransposeMatrixd
+
: Change name
−
glMultTransposeMatrixf
+
: Done!
−
glMultiTexCoord1d
+
How many?
−
glMultiTexCoord1dv
+
Enter 0 for an unnumbered plural.
−
glMultiTexCoord1f
+
Untitled/unnamed
−
glMultiTexCoord1fv
+
Choose X:
−
glMultiTexCoord1i
+
Choose Y:
−
glMultiTexCoord1iv
+
: Use this option
−
glMultiTexCoord1s
+
Warning!
−
glMultiTexCoord1sv
+
You won't perform your action if you leave.
−
glMultiTexCoord2d
+
: Don't perform action.
−
glMultiTexCoord2dv
+
: Keep working.
−
glMultiTexCoord2f
+
Any image data you've changed will be lost.
−
glMultiTexCoord2fv
+
: Leave editor and discard data.
−
glMultiTexCoord2i
+
: select
−
glMultiTexCoord2iv
+
left
−
glMultiTexCoord2s
+
, not consumed
−
glMultiTexCoord2sv
+
, consumed
−
glMultiTexCoord3d
+
Select a tool.
−
glMultiTexCoord3dv
+
Select an art type.
−
glMultiTexCoord3f
+
Select memorized content or a form of prose.
−
glMultiTexCoord3fv
+
not consumed
−
glMultiTexCoord3i
+
consumed
−
glMultiTexCoord3iv
+
You are not that hungry.
−
glMultiTexCoord3s
+
Butcher this object.
−
glMultiTexCoord3sv
+
You must unretract to use this ability.
−
glMultiTexCoord4d
+
You must wait to use this ability.
−
glMultiTexCoord4dv
+
You are missing a body part.
−
glMultiTexCoord4f
+
Use this ability.
−
glMultiTexCoord4fv
+
You must unretract to use this power.
−
glMultiTexCoord4i
+
You must wait to use this power.
−
glMultiTexCoord4iv
+
Use this power.
−
glMultiTexCoord4s
+
Make this composition.
−
glMultiTexCoord4sv
+
Write on this object.
−
glSampleCoverage
+
: Back/Abort
−
glBlendColor
+
: create
−
glBlendEquation
+
: butcher
−
glBlendFuncSeparate
+
: natural ability
−
glFogCoordPointer
+
: acquired power
−
glFogCoordd
+
: compose
−
glFogCoorddv
+
: write
−
glFogCoordf
+
Unknown interaction
−
glFogCoordfv
+
Poem
−
glMultiDrawArrays
+
Musical Composition
−
glMultiDrawElements
+
Choreography
−
glPointParameterf
+
You cannot read or write.
−
glPointParameterfv
+
No available item.
−
glPointParameteri
+
No appropriate tool.
−
glPointParameteriv
+
No suitable forms known.
−
glSecondaryColor3b
+
No suitable forms or content known.
−
glSecondaryColor3bv
+
Manual
−
glSecondaryColor3d
+
Guide
−
glSecondaryColor3dv
+
Chronicle
−
glSecondaryColor3f
+
Short story
−
glSecondaryColor3fv
+
Novel
−
glSecondaryColor3i
+
Biography
−
glSecondaryColor3iv
+
Autobiography
−
glSecondaryColor3s
+
Letter
−
glSecondaryColor3sv
+
Essay
−
glSecondaryColor3ub
+
Dialog
−
glSecondaryColor3ubv
+
Musical composition
−
glSecondaryColor3ui
+
Comparative biography
−
glSecondaryColor3uiv
+
Biographical dictionary
−
glSecondaryColor3us
+
Genealogy
−
glSecondaryColor3usv
+
Encyclopedia
−
glSecondaryColorPointer
+
Cultural history
−
glWindowPos2d
+
Cultural comparison
−
glWindowPos2dv
+
Alternate history
−
glWindowPos2f
+
Treatise on technological evolution
−
glWindowPos2fv
+
Dictionary
−
glWindowPos2i
+
Star chart
−
glWindowPos2iv
+
Star catalogue
−
glWindowPos2s
+
Atlas
−
glWindowPos2sv
+
Select an action.
−
glWindowPos3d
+
Amount of
−
glWindowPos3dv
+
available is
−
glWindowPos3f
+
at least
−
glWindowPos3fv
+
greater than
−
glWindowPos3i
+
less than
−
glWindowPos3iv
+
exactly
−
glWindowPos3s
+
No material
−
glWindowPos3sv
+
Filter:
−
glBeginQuery
+
Active
−
glBindBuffer
+
Waiting
−
glBufferData
+
Ready to check
−
glBufferSubData
+
One-time order, conditions checked daily
−
glDeleteBuffers
+
Restarts if completed, conditions checked daily
−
glDeleteQueries
+
Restarts if completed, conditions checked monthly
−
glEndQuery
+
Restarts if completed, conditions checked seasonally
−
glGenBuffers
+
Restarts if completed, conditions checked yearly
−
glGenQueries
+
One-time order
−
glGetBufferParameteriv
+
Restarts if completed, checked daily
−
glGetBufferPointerv
+
Restarts if completed, checked monthly
−
glGetBufferSubData
+
Restarts if completed, checked seasonally
−
glGetQueryObjectiv
+
Restarts if completed, checked yearly
−
glGetQueryObjectuiv
+
Satisfied for next check
−
glGetQueryiv
+
Not satisfied for next check
−
glIsBuffer
+
must first be activated
−
glIsQuery
+
must first be completed
−
glMapBuffer
+
: Add item condition
−
glUnmapBuffer
+
: Add order condition
−
glAttachShader
+
: Frequency
−
glBindAttribLocation
+
: Change item type
−
glBlendEquationSeparate
+
: Change material
−
glCompileShader
+
: Change traits
−
glCreateProgram
+
: Change inequality
−
glCreateShader
+
: Change number
−
glDeleteProgram
+
: Delete condition
−
glDeleteShader
+
: Activation/completion
−
glDetachShader
+
: Add conditions from reagents/materials
−
glDisableVertexAttribArray
+
: Add conditions from products
−
glDrawBuffers
+
Ready
−
glEnableVertexAttribArray
+
This work order does not have any conditions.
−
glGetActiveAttrib
+
  Dwarf Fortress: New World 
−
glGetActiveUniform
+
Loading object files...
−
glGetAttachedShaders
+
Languages...
−
glGetAttribLocation
+
Buildings...
−
glGetProgramInfoLog
+
Creatures...
−
glGetProgramiv
+
Finishing...
−
glGetShaderInfoLog
+
Finalizing...
−
glGetShaderSource
+
to continue.
−
glGetShaderiv
+
Create A World
−
glGetUniformLocation
+
World Size
−
glGetUniformfv
+
Pocket
−
glGetUniformiv
+
Smaller
−
glGetVertexAttribPointerv
+
Small
−
glGetVertexAttribdv
+
Very Short
−
glGetVertexAttribfv
+
Short
−
glGetVertexAttribiv
+
Long
−
glIsProgram
+
Very Long
−
glIsShader
+
Very High
−
glLinkProgram
+
Maximum Number of Sites
−
glShaderSource
+
Number of Beasts
−
glStencilFuncSeparate
+
Natural Savagery
−
glStencilMaskSeparate
+
Mineral Occurrence
−
glStencilOpSeparate
+
Very Rare
−
glUniform1f
+
Rare
−
glUniform1fv
+
Sparse
−
glUniform1i
+
Frequent
−
glUniform1iv
+
Everywhere
−
glUniform2f
+
This controls the size of the world map.  Current:
−
glUniform2fv
+
17 x 17
−
glUniform2i
+
33 x 33
−
glUniform2iv
+
65 x 65
−
glUniform3f
+
129 x 129
−
glUniform3fv
+
257 x 257
−
glUniform3i
+
This is the length of pre-generated history.  Current:
−
glUniform3iv
+
5 years
−
glUniform4f
+
125 years
−
glUniform4fv
+
250 years
−
glUniform4i
+
550 years
−
glUniform4iv
+
1050 years
−
glUniformMatrix2fv
+
This controls how many distinct races/cultures there are.
−
glUniformMatrix3fv
+
This is how many distinct places can exist after world generation.
−
glUniformMatrix4fv
+
Increasing this setting makes large beasts more prevalent.
−
glUseProgram
+
Increasing savagery makes the world more difficult to settle.
−
glValidateProgram
+
Increasing mineral occurrence makes more embark sites have more minerals.
−
glVertexAttrib1d
+
: Go!
−
glVertexAttrib1dv
+
Title:
−
glVertexAttrib1f
+
Seed:
−
glVertexAttrib1fv
+
Various
−
glVertexAttrib1s
+
Dimensions:
−
glVertexAttrib1sv
+
Custom Name:
−
glVertexAttrib2d
+
: Enter advanced parameters
−
glVertexAttrib2dv
+
: New param set
−
glVertexAttrib2f
+
: Copy param set
−
glVertexAttrib2fv
+
: Delete param set
−
glVertexAttrib2s
+
: Enter title
−
glVertexAttrib2sv
+
: Use random name
−
glVertexAttrib3d
+
: Enter custom name
−
glVertexAttrib3dv
+
: Use random seed
−
glVertexAttrib3f
+
: Enter custom seed
−
glVertexAttrib3fv
+
: Change dimensions
−
glVertexAttrib3s
+
to load the world params.
−
glVertexAttrib3sv
+
to save the world params.
−
glVertexAttrib4Nbv
+
Last Param Set:
−
glVertexAttrib4Niv
+
Creature Seed:
−
glVertexAttrib4Nsv
+
Really delete this parameter set?
−
glVertexAttrib4Nub
+
: Delete
−
glVertexAttrib4Nubv
+
Really change the dimensions?
−
glVertexAttrib4Nuiv
+
This parameter set will be reset.
−
glVertexAttrib4Nusv
+
: Change
−
glVertexAttrib4bv
+
Are you sure you want to abort?
−
glVertexAttrib4d
+
You haven't saved your changes.
−
glVertexAttrib4dv
+
: Yes
−
glVertexAttrib4f
+
Are you sure you want to go on?
−
glVertexAttrib4fv
+
Creating New Region
−
glVertexAttrib4iv
+
Rejected)
−
glVertexAttrib4s
+
Preparing elevation...
−
glVertexAttrib4sv
+
Setting temperature...
−
glVertexAttrib4ubv
+
Running rivers...
−
glVertexAttrib4uiv
+
Forming lakes
−
glVertexAttrib4usv
+
and minerals...
−
glVertexAttribPointer
+
Growing vegetation...
−
glUniformMatrix2x3fv
+
Verifying terrain...
−
glUniformMatrix2x4fv
+
Importing wildlife...
−
glUniformMatrix3x2fv
+
Recounting legends...
−
glUniformMatrix3x4fv
+
Finished prehistory...
−
glUniformMatrix4x2fv
+
Placing civilizations... (
−
glUniformMatrix4x3fv
+
Making cave civilizations...
−
glBeginConditionalRender
+
Making cave pops...
−
glBeginTransformFeedback
+
Placing other beasts...
−
glBindFragDataLocation
+
Placing megabeasts...
−
glClampColor
+
Placing good/evil...
−
glClearBufferfi
+
Placing caves... (
−
glClearBufferfv
+
Prehistory init...
−
glClearBufferiv
+
Hist Figs:
−
glClearBufferuiv
+
    Dead:
−
glColorMaski
+
  Events:
−
glDisablei
+
Finalizing civ mats... (
−
glEnablei
+
Finalizing art... (
−
glEndConditionalRender
+
Finalizing uniforms... (
−
glEndTransformFeedback
+
Finalizing sites... (
−
glGetBooleani_v
+
LACK OF PEAKS
−
glGetFragDataLocation
+
MEDIUM ELEVATION REJECTION
−
glGetStringi
+
LOW ELEVATION REJECTION
−
glGetTexParameterIiv
+
HIGH ELEVATION REJECTION
−
glGetTexParameterIuiv
+
LACK OF EDGE OCEANS
−
glGetTransformFeedbackVarying
+
RAINFALL REJECTION
−
glGetUniformuiv
+
DRAINAGE REJECTION
−
glGetVertexAttribIiv
+
SAVAGERY REJECTION
−
glGetVertexAttribIuiv
+
VOLCANISM REJECTION
−
glIsEnabledi
+
LACK OF VOLCANOS
−
glTexParameterIiv
+
SWAMP REJECTION
−
glTexParameterIuiv
+
DESERT REJECTION
−
glTransformFeedbackVaryings
+
FOREST REJECTION
−
glUniform1ui
+
MOUNTAIN REJECTION
−
glUniform1uiv
+
OCEAN REJECTION
−
glUniform2ui
+
GLACIER REJECTION
−
glUniform2uiv
+
TUNDRA REJECTION
−
glUniform3ui
+
GRASSLAND REJECTION
−
glUniform3uiv
+
HILLS REJECTION
−
glUniform4ui
+
LACK OF RIVERS
−
glUniform4uiv
+
TOO MANY REGIONS
−
glVertexAttribI1i
+
LACK OF MOUNTAIN CAVES
−
glVertexAttribI1iv
+
LACK OF LOW-LYING CAVES
−
glVertexAttribI1ui
+
UNABLE TO PLACE ENOUGH CIVILIZATIONS
−
glVertexAttribI1uiv
+
NO CIVILIZATIONS AVAILABLE
−
glVertexAttribI2i
+
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
−
glVertexAttribI2iv
+
FARMING CIVILIZATION PLACED WITHOUT CROPS
−
glVertexAttribI2ui
+
Note: If you are using the default parameters in unmodded DF,
−
glVertexAttribI2uiv
+
and it doesn't work after continuing a few times, please report
−
glVertexAttribI3i
+
the issue at the B12 forum.
−
glVertexAttribI3iv
+
: CONTINUE until you give me another warning.
−
glVertexAttribI3ui
+
: ABORT NOW and I'll look over my parameters.
−
glVertexAttribI3uiv
+
: ALLOW THIS REJECTION TYPE and continue reporting others.
−
glVertexAttribI4bv
+
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
−
glVertexAttribI4i
+
has been created.
−
glVertexAttribI4iv
+
: Accept
−
glVertexAttribI4sv
+
: Export image/info
−
glVertexAttribI4ubv
+
Movement keys to view.
−
glVertexAttribI4ui
+
: Use the world as it currently exists
−
glVertexAttribI4uiv
+
: Continue
−
glVertexAttribI4usv
+
to pause/finish.
−
glVertexAttribIPointer
+
TO CREATE THE WORLD.
−
glDrawArraysInstanced
+
Random Name
−
glDrawElementsInstanced
+
caught in a cloud of flames!
−
glPrimitiveRestartIndex
+
were unable to complete the
−
glTexBuffer
+
Jobs removed from unpowered
−
glFramebufferTexture
+
0000
−
glGetBufferParameteri64v
+
-detailed
−
glGetInteger64i_v
+
-elw
−
glVertexAttribDivisor
+
-tmp
−
glBlendEquationSeparatei
+
-rain
−
glBlendEquationi
+
-drn
−
glBlendFuncSeparatei
+
-sav
−
glBlendFunci
+
-vol
−
glMinSampleShading
+
-veg
−
glTbufferMask3DFX
+
-evil
−
glDebugMessageCallbackAMD
+
-sal
−
glDebugMessageEnableAMD
+
-trd
−
glDebugMessageInsertAMD
+
-str
−
glGetDebugMessageLogAMD
+
-hyd
−
glBlendEquationIndexedAMD
+
-nob
−
glBlendEquationSeparateIndexedAMD
+
-dip
−
glBlendFuncIndexedAMD
+
-rel
−
glBlendFuncSeparateIndexedAMD
+
src/game.cpp
−
glDeleteNamesAMD
+
biome_color_key.txt
−
glGenNamesAMD
+
mountain (128,128,128)
−
glIsNameAMD
+
temperate freshwater lake (0,224,255)
−
glBeginPerfMonitorAMD
+
temperate brackish lake (0,192,255)
−
glDeletePerfMonitorsAMD
+
temperate saltwater lake  (0,160,255)
−
glEndPerfMonitorAMD
+
tropical freshwater lake (0,96,255)
−
glGenPerfMonitorsAMD
+
tropical brackish lake (0,64,255)
−
glGetPerfMonitorCounterDataAMD
+
tropical saltwater lake  (0,32,255)
−
glGetPerfMonitorCounterInfoAMD
+
arctic ocean (0,255,255)
−
glGetPerfMonitorCounterStringAMD
+
tropical ocean (0,0,255)
−
glGetPerfMonitorCountersAMD
+
temperate ocean (0,128,255)
−
glGetPerfMonitorGroupStringAMD
+
glacier (64,255,255)
−
glGetPerfMonitorGroupsAMD
+
tundra (128,255,255)
−
glSelectPerfMonitorCountersAMD
+
temperate freshwater swamp (96,192,128)
−
glTessellationFactorAMD
+
temperate saltwater swamp (64,192,128)
−
glTessellationModeAMD
+
temperate freshwater marsh (96,255,128)
−
glDrawElementArrayAPPLE
+
temperate saltwater marsh (64,255,128)
−
glDrawRangeElementArrayAPPLE
+
tropical freshwater swamp (96,192,64)
−
glElementPointerAPPLE
+
tropical saltwater swamp (64,192,64)
−
glMultiDrawElementArrayAPPLE
+
mangrove swamp (64,255,96)
−
glMultiDrawRangeElementArrayAPPLE
+
tropical freshwater marsh (96,255,64)
−
glDeleteFencesAPPLE
+
tropical saltwater marsh (64,255,64)
−
glFinishFenceAPPLE
+
taiga forest (0,96,64)
−
glFinishObjectAPPLE
+
temperate conifer forest (0,96,32)
−
glGenFencesAPPLE
+
temperate broadleaf forest (0,160,32)
−
glIsFenceAPPLE
+
tropical conifer forest (0,96,0)
−
glSetFenceAPPLE
+
tropical dry broadleaf forest (0,128,0)
−
glTestFenceAPPLE
+
tropical moist broadleaf forest (0,160,0)
−
glTestObjectAPPLE
+
temperate grassland (0,255,32)
−
glBufferParameteriAPPLE
+
temperate savanna (0,224,32)
−
glFlushMappedBufferRangeAPPLE
+
temperate shrubland (0,192,32)
−
glGetObjectParameterivAPPLE
+
tropical grassland (255,160,0)
−
glObjectPurgeableAPPLE
+
tropical savanna (255,176)
−
glObjectUnpurgeableAPPLE
+
tropical shrubland (255,192,0)
−
glGetTexParameterPointervAPPLE
+
badland desert (255,96,32)
−
glTextureRangeAPPLE
+
sand desert (255,255,0)
−
glBindVertexArrayAPPLE
+
rock desert (255,128,64)
−
glDeleteVertexArraysAPPLE
+
structure_color_key.txt
−
glGenVertexArraysAPPLE
+
castle (128,128,128)
−
glIsVertexArrayAPPLE
+
village (255,255,255)
−
glFlushVertexArrayRangeAPPLE
+
crops (255,128,0)(255,160,0)(255,192,0)
−
glVertexArrayParameteriAPPLE
+
pasture (0,255,0)
−
glVertexArrayRangeAPPLE
+
meadow (64,255,0)
−
glDisableVertexAttribAPPLE
+
woodland (0,128,0)
−
glEnableVertexAttribAPPLE
+
orchard (0,160,0)
−
glIsVertexAttribEnabledAPPLE
+
tunnel (20,20,20)
−
glMapVertexAttrib1dAPPLE
+
stone bridge (224,224,224)
−
glMapVertexAttrib1fAPPLE
+
other bridge (180,167,20)
−
glMapVertexAttrib2dAPPLE
+
stone road (192,192,192)
−
glMapVertexAttrib2fAPPLE
+
other road (150,127,20)
−
glBindFragDataLocationIndexed
+
stone wall (96,96,96)
−
glGetFragDataIndex
+
other wall (160,127,20)
−
glClampColorARB
+
mountain (255,255,192)
−
glCopyBufferSubData
+
lake (0,96,255)
−
glDrawBuffersARB
+
land (128,64,32)
−
glBlendEquationSeparateiARB
+
ocean (0,64,255)
−
glBlendEquationiARB
+
hydro_color_key.txt
−
glBlendFuncSeparateiARB
+
brook (0,255,255)
−
glBlendFunciARB
+
stream (0,224,255)
−
glDrawElementsBaseVertex
+
minor river (0,192,255)
−
glDrawElementsInstancedBaseVertex
+
river (0,160,255)
−
glDrawRangeElementsBaseVertex
+
major river (0,128,255)
−
glMultiDrawElementsBaseVertex
+
river/ocean (0,112,255)
−
glDrawArraysIndirect
+
  Dwarf Fortress: Arena 
−
glDrawElementsIndirect
+
Preparing arena...
−
glDrawArraysInstancedARB
+
Preparing screen...
−
glDrawElementsInstancedARB
+
Preparing Arena...
−
glBindFramebuffer
+
Importing world...
−
glBindRenderbuffer
+
to select an option. 
−
glBlitFramebuffer
+
scroll.
−
glCheckFramebufferStatus
+
at any time for options, including key bindings.
−
glDeleteFramebuffers
+
at any time for the manual.
−
glDeleteRenderbuffers
+
, Folder:
−
glFramebufferRenderbuffer
+
Select a source for your arena objects:
−
glFramebufferTexture1D
+
Folder:
−
glFramebufferTexture2D
+
raw (Default)
−
glFramebufferTexture3D
+
/raw
−
glFramebufferTextureLayer
+
This Version of DF used the FMOD Sound System
−
glGenFramebuffers
+
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
−
glGenRenderbuffers
+
This version of DF uses SDL: Simple DirectMedia Layer,
−
glGenerateMipmap
+
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
−
glGetFramebufferAttachmentParameteriv
+
See the SDL folder for license information.
−
glGetRenderbufferParameteriv
+
Portions of this version are Copyright(C)2008
−
glIsFramebuffer
+
The FreeType Project (www.freetype.org).
−
glIsRenderbuffer
+
All rights reserved.
−
glRenderbufferStorage
+
to return to the menu.
−
glRenderbufferStorageMultisample
+
** Starting New Arena **
−
glFramebufferTextureARB
+
data/save/current
−
glFramebufferTextureFaceARB
+
/raw/
−
glFramebufferTextureLayerARB
+
Command Line: World generation manually aborted.
−
glProgramParameteriARB
+
data/save/current/*.dat
−
glGetUniformdv
+
data/save/current/*.sav
−
glProgramUniform1dEXT
+
data/save/current/
−
glProgramUniform1dvEXT
+
world.dat
−
glProgramUniform2dEXT
+
world.sav
−
glProgramUniform2dvEXT
+
*.dat
−
glProgramUniform3dEXT
+
*.sav
−
glProgramUniform3dvEXT
+
[B][P]Active Syndromes[B]
−
glProgramUniform4dEXT
+
phase
−
glProgramUniform4dvEXT
+
seconds)
−
glProgramUniformMatrix2dvEXT
+
the army of
−
glProgramUniformMatrix2x3dvEXT
+
marched on
−
glProgramUniformMatrix2x4dvEXT
+
claimed
−
glProgramUniformMatrix3dvEXT
+
ruler
−
glProgramUniformMatrix3x2dvEXT
+
was known to be
−
glProgramUniformMatrix3x4dvEXT
+
an insurrection against
−
glProgramUniformMatrix4dvEXT
+
was overthrown after an insurrection
−
glProgramUniformMatrix4x2dvEXT
+
waited out an insurrection
−
glProgramUniformMatrix4x3dvEXT
+
crushed an insurrection
−
glUniform1d
+
a group calling itself
−
glUniform1dv
+
reclaimed
−
glUniform2d
+
was conquered
−
glUniform2dv
+
moved on in search of a better future after the horrible mismanagement of
−
glUniform3d
+
refugees calling themselves
−
glUniform3dv
+
fled from the area just before an army
−
glUniform4d
+
descended upon
−
glUniform4dv
+
from
−
glUniformMatrix2dv
+
General Items
−
glUniformMatrix2x3dv
+
Handwear
−
glUniformMatrix2x4dv
+
Thread/Cloth
−
glUniformMatrix3dv
+
Tooth
−
glUniformMatrix3x2dv
+
Horn
−
glUniformMatrix3x4dv
+
Yarn
−
glUniformMatrix4dv
+
Stone/Gems/Metals
−
glUniformMatrix4x2dv
+
Anml Extracts
−
glUniformMatrix4x3dv
+
Plnt Extracts
−
glColorSubTable
+
Anml Cheeses
−
glColorTable
+
Plnt Cheeses
−
glColorTableParameterfv
+
Milled Animal
−
glColorTableParameteriv
+
Milled Plants
−
glConvolutionFilter1D
+
Pets
−
glConvolutionFilter2D
+
Item Type
−
glConvolutionParameterf
+
Your site and direct holdings
−
glConvolutionParameterfv
+
Vassal holdings
−
glConvolutionParameteri
+
Occupied holdings
−
glConvolutionParameteriv
+
Tributaries
−
glCopyColorSubTable
+
Occupied tributaries
−
glCopyColorTable
+
Economically linked
−
glCopyConvolutionFilter1D
+
Your civilization
−
glCopyConvolutionFilter2D
+
Peace
−
glGetColorTable
+
  The World 
−
glGetColorTableParameterfv
+
days' travel
−
glGetColorTableParameteriv
+
More than a day's travel
−
glGetConvolutionFilter
+
A day's travel
−
glGetConvolutionParameterfv
+
Nearly a day's travel
−
glGetConvolutionParameteriv
+
A half day's travel
−
glGetHistogram
+
A short trip
−
glGetHistogramParameterfv
+
Inaccessible from your location
−
glGetHistogramParameteriv
+
Your location
−
glGetMinmax
+
Population: >10000
−
glGetMinmaxParameterfv
+
Population: ~10000
−
glGetMinmaxParameteriv
+
Population: ~7500
−
glGetSeparableFilter
+
Population: ~6000
−
glHistogram
+
Population: ~5000
−
glMinmax
+
Population: ~4000
−
glResetHistogram
+
Population: ~3000
−
glResetMinmax
+
Population: ~2000
−
glSeparableFilter2D
+
Population: ~1000
−
glVertexAttribDivisorARB
+
Population: ~750
−
glFlushMappedBufferRange
+
Population: ~600
−
glMapBufferRange
+
Population: ~500
−
glCurrentPaletteMatrixARB
+
Population: ~400
−
glMatrixIndexPointerARB
+
Population: ~300
−
glMatrixIndexubvARB
+
Population: ~200
−
glMatrixIndexuivARB
+
Population: ~100
−
glMatrixIndexusvARB
+
Population: ~75
−
glSampleCoverageARB
+
Population: ~60
−
glActiveTextureARB
+
Population: ~50
−
glClientActiveTextureARB
+
Population: ~40
−
glMultiTexCoord1dARB
+
Population: ~30
−
glMultiTexCoord1dvARB
+
Population: ~20
−
glMultiTexCoord1fARB
+
Population: ~10
−
glMultiTexCoord1fvARB
+
Population: <10
−
glMultiTexCoord1iARB
+
No civilized population
−
glMultiTexCoord1ivARB
+
Site government:
−
glMultiTexCoord1sARB
+
Civilization:
−
glMultiTexCoord1svARB
+
They offer
−
glMultiTexCoord2dARB
+
They accept
−
glMultiTexCoord2dvARB
+
tribute
−
glMultiTexCoord2fARB
+
Alliance
−
glMultiTexCoord2fvARB
+
No contact
−
glMultiTexCoord2iARB
+
They offer tribute
−
glMultiTexCoord2ivARB
+
They accept tribute
−
glMultiTexCoord2sARB
+
Skirmishing
−
glMultiTexCoord2svARB
+
Economically linked to you
−
glMultiTexCoord3dARB
+
Prisoners
−
glMultiTexCoord3dvARB
+
Artifacts (Rumored)
−
glMultiTexCoord3fARB
+
: Cannot raid your civilization
−
glMultiTexCoord3fvARB
+
: Cannot make request without leader
−
glMultiTexCoord3iARB
+
: No workers available
−
glMultiTexCoord3ivARB
+
: Request workers
−
glMultiTexCoord3sARB
+
: Inaccessible mission location
−
glMultiTexCoord3svARB
+
: Cannot order mission without leader
−
glMultiTexCoord4dARB
+
: Explore this site (creates new mission)
−
glMultiTexCoord4dvARB
+
: Raid this site (creates new mission)
−
glMultiTexCoord4fARB
+
: Center on fort
−
glMultiTexCoord4fvARB
+
: Holdings and tribute
−
glMultiTexCoord4iARB
+
: Legend
−
glMultiTexCoord4ivARB
+
  News and Rumors 
−
glMultiTexCoord4sARB
+
  Missions 
−
glMultiTexCoord4svARB
+
You have not created any missions.
−
glBeginQueryARB
+
Mission can be created from the World,
−
glDeleteQueriesARB
+
Artifacts and People modes.
−
glEndQueryARB
+
Explore
−
glGenQueriesARB
+
Seize
−
glGetQueryObjectivARB
+
No messengers
−
glGetQueryObjectuivARB
+
messenger
−
glGetQueryivARB
+
here
−
glIsQueryARB
+
No commanders
−
glPointParameterfARB
+
Messenger (unfilled)
−
glPointParameterfvARB
+
and more...
−
glProvokingVertex
+
: Assign messengers
−
glMinSampleShadingARB
+
: Assign squads
−
glBindSampler
+
: Remove mission
−
glDeleteSamplers
+
This mission cannot be altered now.
−
glGenSamplers
+
: Select mission
−
glGetSamplerParameterIiv
+
On this mission
−
glGetSamplerParameterIuiv
+
No specific orders
−
glGetSamplerParameterfv
+
: Remove messenger
−
glGetSamplerParameteriv
+
: Assign messenger
−
glIsSampler
+
This messenger cannot be reassigned now.
−
glSamplerParameterIiv
+
: Select messenger
−
glSamplerParameterIuiv
+
: Remove squad
−
glSamplerParameterf
+
: Assign squad
−
glSamplerParameterfv
+
This squad cannot be reassigned now.
−
glSamplerParameteri
+
: Select squad
−
glSamplerParameteriv
+
: Request
−
glAttachObjectARB
+
No workers available
−
glCompileShaderARB
+
: Free captives belonging to your civilization
−
glCreateProgramObjectARB
+
: Release other prisoners
−
glCreateShaderObjectARB
+
: Take important treasures
−
glDeleteObjectARB
+
: Loot other items
−
glDetachObjectARB
+
: Steal livestock
−
glGetActiveUniformARB
+
: Raid (squads will try to avoid detection)
−
glGetAttachedObjectsARB
+
: Pillage (openly attack)
−
glGetHandleARB
+
: Raze (openly attack and destroy site)
−
glGetInfoLogARB
+
: Demand one-time tribute
−
glGetObjectParameterfvARB
+
: Demand ongoing tribute
−
glGetObjectParameterivARB
+
: Conquer and occupy
−
glGetShaderSourceARB
+
: Demand surrender and occupy
−
glGetUniformLocationARB
+
WARNING:  If successful, your soldiers will join the
−
glGetUniformfvARB
+
occupation and not return.  Your new holdings will
−
glGetUniformivARB
+
be manageable from this screen.
−
glLinkProgramARB
+
  People 
−
glShaderSourceARB
+
Last in
−
glUniform1fARB
+
Last known to be traveling
−
glUniform1fvARB
+
Location unknown
−
glUniform1iARB
+
: Select person
−
glUniform1ivARB
+
: Rescue person (creates new mission)
−
glUniform2fARB
+
You have no recoverable missing citizens.
−
glUniform2fvARB
+
  Artifacts 
−
glUniform2iARB
+
Claimed by your local government
−
glUniform2ivARB
+
Claimed by local
−
glUniform3fARB
+
Claimed by local family
−
glUniform3fvARB
+
Last held by
−
glUniform3iARB
+
: Select artifact
−
glUniform3ivARB
+
: Recover artifact (creates new mission)
−
glUniform4fARB
+
There are no recoverable missing artifacts.
−
glUniform4fvARB
+
  Civilizations 
−
glUniform4iARB
+
: World
−
glUniform4ivARB
+
: Missions
−
glUniformMatrix2fvARB
+
: News and rumors
−
glUniformMatrix3fvARB
+
: People
−
glUniformMatrix4fvARB
+
: Artifacts
−
glUseProgramObjectARB
+
: Civilizations
−
glValidateProgramARB
+
: View details
−
glGetActiveSubroutineName
+
WORLD_GEN
−
glGetActiveSubroutineUniformName
+
TITLE
−
glGetActiveSubroutineUniformiv
+
HISTORY_SEED
−
glGetProgramStageiv
+
NAME_SEED
−
glGetSubroutineIndex
+
CREATURE_SEED
−
glGetSubroutineUniformLocation
+
CUSTOM_NAME
−
glGetUniformSubroutineuiv
+
EMBARK_POINTS
−
glUniformSubroutinesuiv
+
PEAK_NUMBER_MIN
−
glCompileShaderIncludeARB
+
PARTIAL_OCEAN_EDGE_MIN
−
glDeleteNamedStringARB
+
OCEAN_EDGE_MIN
−
glGetNamedStringARB
+
REVEAL_ALL_HISTORY
−
glGetNamedStringivARB
+
CULL_HISTORICAL_FIGURES
−
glIsNamedStringARB
+
EROSION_CYCLE_COUNT
−
glNamedStringARB
+
PERIODICALLY_ERODE_EXTREMES
−
glClientWaitSync
+
OROGRAPHIC_PRECIPITATION
−
glDeleteSync
+
POLE
−
glFenceSync
+
NORTH_OR_SOUTH
−
glGetInteger64v
+
NORTH
−
glGetSynciv
+
SOUTH
−
glIsSync
+
NORTH_AND_SOUTH
−
glWaitSync
+
ALL_CAVES_VISIBLE
−
glPatchParameterfv
+
PLAYABLE_CIVILIZATION_REQUIRED
−
glPatchParameteri
+
VOLCANO_MIN
−
glTexBufferARB
+
END_YEAR
−
glCompressedTexImage1DARB
+
BEAST_END_YEAR
−
glCompressedTexImage2DARB
+
TEMPERATURE
−
glCompressedTexImage3DARB
+
DRAINAGE
−
glCompressedTexSubImage1DARB
+
PS_EL
−
glCompressedTexSubImage2DARB
+
PS_RF
−
glCompressedTexSubImage3DARB
+
PS_TP
−
glGetCompressedTexImageARB
+
PS_DR
−
glGetMultisamplefv
+
PS_VL
−
glSampleMaski
+
PS_SV
−
glTexImage2DMultisample
+
Attempted to set world gen presets prior to dimensions
−
glTexImage3DMultisample
+
preset attempted beyond Y range
−
glGetQueryObjecti64v
+
preset failed to load X value at Y =
−
glGetQueryObjectui64v
+
ELEVATION_FREQUENCY
−
glQueryCounter
+
RAIN_FREQUENCY
−
glBindTransformFeedback
+
DRAINAGE_FREQUENCY
−
glDeleteTransformFeedbacks
+
TEMPERATURE_FREQUENCY
−
glDrawTransformFeedback
+
SAVAGERY_FREQUENCY
−
glGenTransformFeedbacks
+
VOLCANISM_FREQUENCY
−
glIsTransformFeedback
+
MINERAL_SCARCITY
−
glPauseTransformFeedback
+
MEGABEAST_CAP
−
glResumeTransformFeedback
+
SEMIMEGABEAST_CAP
−
glBeginQueryIndexed
+
TITAN_NUMBER
−
glDrawTransformFeedbackStream
+
TITAN_ATTACK_TRIGGER
−
glEndQueryIndexed
+
WEREBEAST_ATTACK_TRIGGER
−
glGetQueryIndexediv
+
DEMON_NUMBER
−
glLoadTransposeMatrixdARB
+
NIGHT_TROLL_NUMBER
−
glLoadTransposeMatrixfARB
+
BOGEYMAN_NUMBER
−
glMultTransposeMatrixdARB
+
NIGHTMARE_NUMBER
−
glMultTransposeMatrixfARB
+
VAMPIRE_NUMBER
−
glBindBufferBase
+
WEREBEAST_NUMBER
−
glBindBufferRange
+
SECRET_NUMBER
−
glGetActiveUniformBlockName
+
REGIONAL_INTERACTION_NUMBER
−
glGetActiveUniformBlockiv
+
DISTURBANCE_INTERACTION_NUMBER
−
glGetActiveUniformName
+
EVIL_CLOUD_NUMBER
−
glGetActiveUniformsiv
+
GENERATE_DIVINE_MATERIALS
−
glGetIntegeri_v
+
ALLOW_DIVINATION
−
glGetUniformBlockIndex
+
ALLOW_DEMONIC_EXPERIMENTS
−
glGetUniformIndices
+
ALLOW_NECROMANCER_EXPERIMENTS
−
glUniformBlockBinding
+
ALLOW_NECROMANCER_LIEUTENANTS
−
glBindVertexArray
+
ALLOW_NECROMANCER_GHOULS
−
glDeleteVertexArrays
+
ALLOW_NECROMANCER_SUMMONS
−
glGenVertexArrays
+
EVIL_RAIN_NUMBER
−
glIsVertexArray
+
GOOD_SQ_COUNTS
−
glVertexBlendARB
+
EVIL_SQ_COUNTS
−
glWeightPointerARB
+
REGION_COUNTS
−
glWeightbvARB
+
RIVER_MINS
−
glWeightdvARB
+
SUBREGION_MAX
−
glWeightfvARB
+
CAVERN_LAYER_COUNT
−
glWeightivARB
+
CAVERN_LAYER_OPENNESS_MIN
−
glWeightsvARB
+
CAVERN_LAYER_OPENNESS_MAX
−
glWeightubvARB
+
CAVERN_LAYER_PASSAGE_DENSITY_MIN
−
glWeightuivARB
+
CAVERN_LAYER_PASSAGE_DENSITY_MAX
−
glWeightusvARB
+
CAVERN_LAYER_WATER_MIN
−
glBindBufferARB
+
CAVERN_LAYER_WATER_MAX
−
glBufferDataARB
+
HAVE_BOTTOM_LAYER_1
−
glBufferSubDataARB
+
HAVE_BOTTOM_LAYER_2
−
glDeleteBuffersARB
+
LEVELS_ABOVE_GROUND
−
glGenBuffersARB
+
LEVELS_ABOVE_LAYER_1
−
glGetBufferParameterivARB
+
LEVELS_ABOVE_LAYER_2
−
glGetBufferPointervARB
+
LEVELS_ABOVE_LAYER_3
−
glGetBufferSubDataARB
+
LEVELS_ABOVE_LAYER_4
−
glIsBufferARB
+
LEVELS_ABOVE_LAYER_5
−
glMapBufferARB
+
LEVELS_AT_BOTTOM
−
glUnmapBufferARB
+
CAVE_MIN_SIZE
−
glBindProgramARB
+
CAVE_MAX_SIZE
−
glDeleteProgramsARB
+
MOUNTAIN_CAVE_MIN
−
glDisableVertexAttribArrayARB
+
NON_MOUNTAIN_CAVE_MIN
−
glEnableVertexAttribArrayARB
+
TOTAL_CIV_NUMBER
−
glGenProgramsARB
+
TOTAL_CIV_POPULATION
−
glGetProgramEnvParameterdvARB
+
SITE_CAP
−
glGetProgramEnvParameterfvARB
+
ELEVATION_RANGES
−
glGetProgramLocalParameterdvARB
+
RAIN_RANGES
−
glGetProgramLocalParameterfvARB
+
DRAINAGE_RANGES
−
glGetProgramStringARB
+
SAVAGERY_RANGES
−
glGetProgramivARB
+
VOLCANISM_RANGES
−
glGetVertexAttribPointervARB
+
Unrecognized World Gen Token:
−
glGetVertexAttribdvARB
+
LARGE ISLAND
−
glGetVertexAttribfvARB
+
LARGE REGION
−
glGetVertexAttribivARB
+
MEDIUM ISLAND
−
glIsProgramARB
+
MEDIUM REGION
−
glProgramEnvParameter4dARB
+
SMALL ISLAND
−
glProgramEnvParameter4dvARB
+
SMALL REGION
−
glProgramEnvParameter4fARB
+
SMALLER ISLAND
−
glProgramEnvParameter4fvARB
+
SMALLER REGION
−
glProgramLocalParameter4dARB
+
POCKET ISLAND
−
glProgramLocalParameter4dvARB
+
POCKET REGION
−
glProgramLocalParameter4fARB
+
COMPLETE_OCEAN_EDGE_MIN
−
glProgramLocalParameter4fvARB
+
Command Line: World generation parameter set located successfully.
−
glProgramStringARB
+
Command Line: World generation parameter set
−
glVertexAttrib1dARB
+
not found -- using default.
−
glVertexAttrib1dvARB
+
Command Line: World image, detailed image and info exported.
−
glVertexAttrib1fARB
+
You make
−
glVertexAttrib1fvARB
+
and more
−
glVertexAttrib1sARB
+
You have finished working on
−
glVertexAttrib1svARB
+
You practice your
−
glVertexAttrib2dARB
+
but make nothing of note.
−
glVertexAttrib2dvARB
+
You make nothing.
−
glVertexAttrib2fARB
+
is taken by a fey mood!
−
glVertexAttrib2fvARB
+
withdraws from society...
−
glVertexAttrib2sARB
+
has been possessed!
−
glVertexAttrib2svARB
+
looses a roaring laughter, fell and terrible!
−
glVertexAttrib3dARB
+
begins to stalk and brood...
−
glVertexAttrib3dvARB
+
Disconnected
−
glVertexAttrib3fARB
+
Need trigger type
−
glVertexAttrib3fvARB
+
Needs walkable perimeter
−
glVertexAttrib3sARB
+
Hidden
−
glVertexAttrib3svARB
+
Needs to be anchored on edge
−
glVertexAttrib4NbvARB
+
Blocked
−
glVertexAttrib4NivARB
+
Surrounded by empty space
−
glVertexAttrib4NsvARB
+
Needs adjacent wall
−
glVertexAttrib4NubARB
+
Needs open space
−
glVertexAttrib4NubvARB
+
Off map
−
glVertexAttrib4NuivARB
+
Water
−
glVertexAttrib4NusvARB
+
Lava/Magma
−
glVertexAttrib4bvARB
+
Building present
−
glVertexAttrib4dARB
+
Construction present
−
glVertexAttrib4dvARB
+
Must be inside
−
glVertexAttrib4fARB
+
Too close to edge
−
glVertexAttrib4fvARB
+
Must be outside
−
glVertexAttrib4ivARB
+
Cannot build at highest level
−
glVertexAttrib4sARB
+
Needs soil or mud
−
glVertexAttrib4svARB
+
Needs soil
−
glVertexAttrib4ubvARB
+
Needs ground or near machine
−
glVertexAttrib4uivARB
+
No mud/soil for farm
−
glVertexAttrib4usvARB
+
Mud is left by water
−
glVertexAttribPointerARB
+
No access to
−
glBindAttribLocationARB
+
No access
−
glGetActiveAttribARB
+
has created
−
glGetAttribLocationARB
+
claims it as an heirloom in the name of the family ancestor
−
glColorP3ui
+
claims it as a family heirloom
−
glColorP3uiv
+
claims it as a personal treasure.
−
glColorP4ui
+
offers it to
−
glColorP4uiv
+
Image information
−
glMultiTexCoordP1ui
+
for engraving
−
glMultiTexCoordP1uiv
+
was waged by
−
glMultiTexCoordP2ui
+
One of the most significant causes of the conflict was
−
glMultiTexCoordP2uiv
+
The most significant cause of the conflict was
−
glMultiTexCoordP3ui
+
a family matter
−
glMultiTexCoordP3uiv
+
disgust with the adversary's godlessness
−
glMultiTexCoordP4ui
+
religious opposition to the adversary's worship of
−
glMultiTexCoordP4uiv
+
religious opposition to the adversary's inherent association with
−
glNormalP3ui
+
natural aversion to the adversary's worship of
−
glNormalP3uiv
+
natural aversion to the adversary's inherent association with
−
glSecondaryColorP3ui
+
a dispute over
−
glSecondaryColorP3uiv
+
the treatment of animals
−
glTexCoordP1ui
+
the treatment of plants
−
glTexCoordP1uiv
+
a formalized agreement
−
glTexCoordP2ui
+
truthfulness
−
glTexCoordP2uiv
+
the devouring of the bodies of sapient beings
−
glTexCoordP3ui
+
the display of war and hunting trophies
−
glTexCoordP3uiv
+
the adversary's inability to communicate and form treaties
−
glTexCoordP4ui
+
a desire to kill the living and any others in opposition
−
glTexCoordP4uiv
+
the disturbance of once-eternal rest
−
glVertexAttribP1ui
+
a dispute over the ownership of
−
glVertexAttribP1uiv
+
prior aggression by the adversary
−
glVertexAttribP2ui
+
a first contact that went horribly wrong
−
glVertexAttribP2uiv
+
the adversary's refusal to form treaties
−
glVertexAttribP3ui
+
the adversary's abuse of the aggressor's fallen
−
glVertexAttribP3uiv
+
an incident involving a lost diplomat
−
glVertexAttribP4ui
+
a disagreement over prior treaties
−
glVertexAttribP4uiv
+
an incident involving a trade caravan
−
glVertexP2ui
+
water rights
−
glVertexP2uiv
+
fishing rights
−
glVertexP3ui
+
general ill feelings over past historical events
−
glVertexP3uiv
+
a previous war
−
glVertexP4ui
+
a previous battle
−
glVertexP4uiv
+
a previous duel
−
glWindowPos2dARB
+
a previous conquest
−
glWindowPos2dvARB
+
an abduction
−
glWindowPos2fARB
+
an act of theft
−
glWindowPos2fvARB
+
an attack by a beast
−
glWindowPos2iARB
+
a journey
−
glWindowPos2ivARB
+
a previous insurrection
−
glWindowPos2sARB
+
a special occasion
−
glWindowPos2svARB
+
a purge
−
glWindowPos3dARB
+
a raid
−
glWindowPos3dvARB
+
persecution
−
glWindowPos3fARB
+
a coup
−
glWindowPos3fvARB
+
The causes of the conflict are debated by scholars and very little is truly known.
−
glWindowPos3iARB
+
unknown
−
glWindowPos3ivARB
+
creature
−
glWindowPos3sARB
+
, lost
−
glWindowPos3svARB
+
, all lost
−
glDrawBuffersATI
+
losses
−
glDrawElementArrayATI
+
, one loss
−
glDrawRangeElementArrayATI
+
, no losses
−
glElementPointerATI
+
, mostly
−
glGetTexBumpParameterfvATI
+
various zombies
−
glGetTexBumpParameterivATI
+
, mostly various zombies
−
glTexBumpParameterfvATI
+
creatures
−
glTexBumpParameterivATI
+
Attacker was uncontested.
−
glAlphaFragmentOp1ATI
+
Attacker was victorious.
−
glAlphaFragmentOp2ATI
+
Defender was victorious.
−
glAlphaFragmentOp3ATI
+
A festival commemorating
−
glBeginFragmentShaderATI
+
occurred in
−
glBindFragmentShaderATI
+
A fair occurred in
−
glColorFragmentOp1ATI
+
A holy period dedicated to
−
glColorFragmentOp2ATI
+
centered around
−
glColorFragmentOp3ATI
+
divine aspect of
−
glDeleteFragmentShaderATI
+
A performance of
−
glEndFragmentShaderATI
+
A dance
−
glGenFragmentShadersATI
+
A concert
−
glPassTexCoordATI
+
A recital of
−
glSampleMapATI
+
A poetry recital
−
glSetFragmentShaderConstantATI
+
The story of
−
glMapObjectBufferATI
+
A story recital
−
glUnmapObjectBufferATI
+
A performance
−
glPNTrianglesfATI
+
A competition involving
−
glPNTrianglesiATI
+
A dance competition
−
glStencilFuncSeparateATI
+
A music competition
−
glStencilOpSeparateATI
+
A poetry competition
−
glArrayObjectATI
+
A foot race
−
glFreeObjectBufferATI
+
A flying race
−
glGetArrayObjectfvATI
+
A wrestling competition
−
glGetArrayObjectivATI
+
A gladiatory competition
−
glGetObjectBufferfvATI
+
A competition
−
glGetObjectBufferivATI
+
A procession occurred in
−
glGetVariantArrayObjectfvATI
+
  It started at
−
glGetVariantArrayObjectivATI
+
A ceremony occurred in
−
glIsObjectBufferATI
+
A fearsome
−
glNewObjectBufferATI
+
beast
−
glUpdateObjectBufferATI
+
attack
−
glVariantArrayObjectATI
+
was a time when the
−
glGetVertexAttribArrayObjectfvATI
+
were the only great powers in the world.
−
glGetVertexAttribArrayObjectivATI
+
was a time when
−
glVertexAttribArrayObjectATI
+
yet
−
glClientActiveVertexStreamATI
+
again
−
glNormalStream3bATI
+
was the only great power in the world.
−
glNormalStream3bvATI
+
living gods and mighty beasts
−
glNormalStream3dATI
+
still
−
glNormalStream3dvATI
+
held sway.
−
glNormalStream3fATI
+
the powers of the world were fading
−
glNormalStream3fvATI
+
great powers had returned to the world
−
glNormalStream3iATI
+
there were still great powers in the world
−
glNormalStream3ivATI
+
fantastic creatures no longer lived in great numbers.
−
glNormalStream3sATI
+
fantastic creatures were few and far between, and some even doubted their existence.
−
glNormalStream3svATI
+
ruled the world.
−
glVertexBlendEnvfATI
+
the last of the
−
glVertexBlendEnviATI
+
ancient
−
glVertexStream2dATI
+
powers fought their final battles.
−
glVertexStream2dvATI
+
various civilized races peopled the world.
−
glVertexStream2fATI
+
was a time after civilization had
−
glVertexStream2fvATI
+
yet
−
glVertexStream2iATI
+
again
−
glVertexStream2ivATI
+
crumbled completely.
−
glVertexStream2sATI
+
fantastic creatures were but mere stories told by travelers.
−
glVertexStream2svATI
+
only simple creatures inhabited
−
glVertexStream3dATI
+
no civilized peoples existed in
−
glVertexStream3dvATI
+
the world.
−
glVertexStream3fATI
+
Part of
−
glVertexStream3fvATI
+
ended.
−
glVertexStream3iATI
+
occurred.
−
glVertexStream3ivATI
+
began.
−
glVertexStream3sATI
+
Corpse
−
glVertexStream3svATI
+
CREATE WORLD NOW =
−
glVertexStream4dATI
+
LARGE
−
glVertexStream4dvATI
+
data/save/current/world.dat
−
glVertexStream4fATI
+
Command Line: World exported.
−
glVertexStream4fvATI
+
*** STARTING NEW GAME ***
−
glVertexStream4iATI
+
Command Line:
−
glVertexStream4ivATI
+
data/init/announcements.txt
−
glVertexStream4sATI
+
DO_MEGA
−
glVertexStream4svATI
+
UCR_A
−
glGetUniformBufferSizeEXT
+
data/sound/song_title.ogg
−
glGetUniformOffsetEXT
+
data/sound/song_game.ogg
−
glUniformBufferEXT
+
data/art/mouse.png
−
glBlendColorEXT
+
data/movies
−
glBlendEquationSeparateEXT
+
data/dipscript/*
−
glBlendFuncSeparateEXT
+
Command Line: World generation initiated.
−
glBlendEquationEXT
+
Command Line: World generation aborted because folder exists.
−
glColorSubTableEXT
+
data/speech/general.txt
−
glCopyColorSubTableEXT
+
data/speech/slayer.txt
−
glLockArraysEXT
+
data/speech/threat.txt
−
glUnlockArraysEXT
+
data/speech/greet.txt
−
glConvolutionFilter1DEXT
+
data/speech/greet_reply.txt
−
glConvolutionFilter2DEXT
+
data/speech/greet_reply_diff_language.txt
−
glConvolutionParameterfEXT
+
data/speech/greet_reply_unusual_first.txt
−
glConvolutionParameterfvEXT
+
data/speech/greet_reply_after_hero.txt
−
glConvolutionParameteriEXT
+
data/speech/greet_worship.txt
−
glConvolutionParameterivEXT
+
data/speech/greet_baby.txt
−
glCopyConvolutionFilter1DEXT
+
data/speech/goodbye_worship_1.txt
−
glCopyConvolutionFilter2DEXT
+
data/speech/goodbye_worship_2.txt
−
glGetConvolutionFilterEXT
+
data/speech/goodbye_worship_3.txt
−
glGetConvolutionParameterfvEXT
+
data/speech/temple_already_member.txt
−
glGetConvolutionParameterivEXT
+
data/speech/temple_become_member.txt
−
glGetSeparableFilterEXT
+
data/speech/positive.txt
−
glSeparableFilter2DEXT
+
data/speech/task_recommendation.txt
−
glBinormalPointerEXT
+
data/speech/unknown_hf_seeker.txt
−
glTangentPointerEXT
+
data/speech/ab_specific_hf_seeker.txt
−
glCopyTexImage1DEXT
+
data/speech/site_specific_hf_seeker.txt
−
glCopyTexImage2DEXT
+
data/speech/same_site_ab_specific_hf_seeker.txt
−
glCopyTexSubImage1DEXT
+
data/speech/same_site_specific_hf_seeker.txt
−
glCopyTexSubImage2DEXT
+
data/speech/arch_info_justification.txt
−
glCopyTexSubImage3DEXT
+
data/speech/justification_representation.txt
−
glCullParameterdvEXT
+
data/speech/justification_proximity.txt
−
glCullParameterfvEXT
+
data/speech/justification_experience.txt
−
glDepthBoundsEXT
+
data/speech/justification_reminder.txt
−
glBindMultiTextureEXT
+
data/speech/justification_antithetical.txt
−
glCheckNamedFramebufferStatusEXT
+
data/speech/no_family.txt
−
glClientAttribDefaultEXT
+
data/speech/family_relationship_spec.txt
−
glCompressedMultiTexImage1DEXT
+
data/speech/family_relationship_no_spec.txt
−
glCompressedMultiTexImage2DEXT
+
data/speech/family_relationship_additional.txt
−
glCompressedMultiTexImage3DEXT
+
data/speech/family_relationship_spec_dead.txt
−
glCompressedMultiTexSubImage1DEXT
+
data/speech/family_relationship_no_spec_dead.txt
−
glCompressedMultiTexSubImage2DEXT
+
data/speech/family_relationship_additional_dead.txt
−
glCompressedMultiTexSubImage3DEXT
+
data/speech/child_age_proclamation.txt
−
glCompressedTextureImage1DEXT
+
data/speech/wandering_profession.txt
−
glCompressedTextureImage2DEXT
+
data/speech/hunting_profession.txt
−
glCompressedTextureImage3DEXT
+
data/speech/snatcher_profession.txt
−
glCompressedTextureSubImage1DEXT
+
data/speech/thief_profession.txt
−
glCompressedTextureSubImage2DEXT
+
data/speech/wandering_profession_year.txt
−
glCompressedTextureSubImage3DEXT
+
data/speech/hunting_profession_year.txt
−
glCopyMultiTexImage1DEXT
+
data/speech/snatcher_profession_year.txt
−
glCopyMultiTexImage2DEXT
+
data/speech/thief_profession_year.txt
−
glCopyMultiTexSubImage1DEXT
+
data/speech/past_wandering_profession.txt
−
glCopyMultiTexSubImage2DEXT
+
data/speech/past_hunting_profession.txt
−
glCopyMultiTexSubImage3DEXT
+
data/speech/past_snatcher_profession.txt
−
glCopyTextureImage1DEXT
+
data/speech/past_thief_profession.txt
−
glCopyTextureImage2DEXT
+
data/speech/guard_profession.txt
−
glCopyTextureSubImage1DEXT
+
data/speech/guard_warning.txt
−
glCopyTextureSubImage2DEXT
+
data/speech/soldier_profession.txt
−
glCopyTextureSubImage3DEXT
+
data/speech/past_profession_no_year.txt
−
glDisableClientStateIndexedEXT
+
data/speech/past_profession_year.txt
−
glDisableClientStateiEXT
+
data/speech/current_profession_no_year.txt
−
glDisableVertexArrayAttribEXT
+
data/speech/current_profession_year.txt
−
glDisableVertexArrayEXT
+
data/speech/hist_fig_slayer.txt
−
glEnableClientStateIndexedEXT
+
data/speech/animal_slayer.txt
−
glEnableClientStateiEXT
+
data/speech/mercenary_profession.txt
−
glEnableVertexArrayAttribEXT
+
data/speech/mercenary_profession_year.txt
−
glEnableVertexArrayEXT
+
data/speech/past_mercenary_profession.txt
−
glFlushMappedNamedBufferRangeEXT
+
PAUSE
−
glFramebufferDrawBufferEXT
+
RECENTER
−
glFramebufferDrawBuffersEXT
+
A_DISPLAY
−
glFramebufferReadBufferEXT
+
D_DISPLAY
−
glGenerateMultiTexMipmapEXT
+
UNIT_COMBAT_REPORT
−
glGenerateTextureMipmapEXT
+
UNIT_COMBAT_REPORT_ALL_ACTIVE
−
glGetCompressedMultiTexImageEXT
+
items
−
glGetCompressedTextureImageEXT
+
no material
−
glGetDoubleIndexedvEXT
+
an official land of the realm
−
glGetDoublei_vEXT
+
and the surrounding lands have been made
−
glGetFloatIndexedvEXT
+
an even more official land of the realm
−
glGetFloati_vEXT
+
In Traction
−
glGetFramebufferParameterivEXT
+
Heavy Bleeding
−
glGetMultiTexEnvfvEXT
+
Pale
−
glGetMultiTexEnvivEXT
+
Severe Blood Loss
−
glGetMultiTexGendvEXT
+
Moderate Blood Loss
−
glGetMultiTexGenfvEXT
+
Completely Numb
−
glGetMultiTexGenivEXT
+
Partially Numb
−
glGetMultiTexImageEXT
+
Serious Fever
−
glGetMultiTexLevelParameterfvEXT
+
Moderate Fever
−
glGetMultiTexLevelParameterivEXT
+
Slight Fever
−
glGetMultiTexParameterIivEXT
+
Moderate Pain
−
glGetMultiTexParameterIuivEXT
+
Slight Pain
−
glGetMultiTexParameterfvEXT
+
Very Drowsy
−
glGetMultiTexParameterivEXT
+
Drowsy
−
glGetNamedBufferParameterivEXT
+
Thirsty
−
glGetNamedBufferPointervEXT
+
Very Hungry
−
glGetNamedBufferSubDataEXT
+
Cannot breathe
−
glGetNamedFramebufferAttachmentParameterivEXT
+
Trouble breathing
−
glGetNamedProgramLocalParameterIivEXT
+
Vision lost
−
glGetNamedProgramLocalParameterIuivEXT
+
Vision impaired
−
glGetNamedProgramLocalParameterdvEXT
+
Vision somewhat impaired
−
glGetNamedProgramLocalParameterfvEXT
+
Ability to stand lost
−
glGetNamedProgramStringEXT
+
Ability to stand somewhat impaired
−
glGetNamedProgramivEXT
+
Ability to grasp lost
−
glGetNamedRenderbufferParameterivEXT
+
Ability to grasp somewhat impaired
−
glGetPointerIndexedvEXT
+
Ability to fly lost
−
glGetPointeri_vEXT
+
Ability to fly somewhat impaired
−
glGetTextureImageEXT
+
Motor nerve damage
−
glGetTextureLevelParameterfvEXT
+
Sensory nerve damage
−
glGetTextureLevelParameterivEXT
+
No health problems
−
glGetTextureParameterIivEXT
+
Gelded
−
glGetTextureParameterIuivEXT
+
Spilled
−
glGetTextureParameterfvEXT
+
Butchered
−
glGetTextureParameterivEXT
+
Major artery torn
−
glGetVertexArrayIntegeri_vEXT
+
Artery torn
−
glGetVertexArrayIntegervEXT
+
Heavy bleeding
−
glGetVertexArrayPointeri_vEXT
+
Bleeding
−
glGetVertexArrayPointervEXT
+
Motor nerve severed
−
glMapNamedBufferEXT
+
Sensory nerve severed
−
glMapNamedBufferRangeEXT
+
Torn tendon
−
glMatrixFrustumEXT
+
Strained tendon
−
glMatrixLoadIdentityEXT
+
Bruised tendon
−
glMatrixLoadTransposedEXT
+
Torn ligament
−
glMatrixLoadTransposefEXT
+
Sprained ligament
−
glMatrixLoaddEXT
+
Bruised ligament
−
glMatrixLoadfEXT
+
Compound fracture
−
glMatrixMultTransposedEXT
+
Overlapping fracture (in traction)
−
glMatrixMultTransposefEXT
+
Overlapping fracture
−
glMatrixMultdEXT
+
Needs setting
−
glMatrixMultfEXT
+
Cut apart
−
glMatrixOrthoEXT
+
Smashed apart
−
glMatrixPopEXT
+
Broken apart
−
glMatrixPushEXT
+
Torn apart
−
glMatrixRotatedEXT
+
Cut open
−
glMatrixRotatefEXT
+
Smashed open
−
glMatrixScaledEXT
+
Broken open
−
glMatrixScalefEXT
+
Torn open
−
glMatrixTranslatedEXT
+
Dented
−
glMatrixTranslatefEXT
+
Heavy bruising
−
glMultiTexBufferEXT
+
Moderate bruising
−
glMultiTexCoordPointerEXT
+
Light bruising
−
glMultiTexEnvfEXT
+
Serious burn
−
glMultiTexEnvfvEXT
+
Moderate burn
−
glMultiTexEnviEXT
+
Minor burn
−
glMultiTexEnvivEXT
+
Serious frost-bite
−
glMultiTexGendEXT
+
Moderate frost-bite
−
glMultiTexGendvEXT
+
Minor frost-bite
−
glMultiTexGenfEXT
+
Serious melting
−
glMultiTexGenfvEXT
+
Moderate melting
−
glMultiTexGeniEXT
+
Minor melting
−
glMultiTexGenivEXT
+
Serious boiling
−
glMultiTexImage1DEXT
+
Moderate boiling
−
glMultiTexImage2DEXT
+
Minor boiling
−
glMultiTexImage3DEXT
+
Serious freezing
−
glMultiTexParameterIivEXT
+
Moderate freezing
−
glMultiTexParameterIuivEXT
+
Minor freezing
−
glMultiTexParameterfEXT
+
Serious condensation
−
glMultiTexParameterfvEXT
+
Moderate condensation
−
glMultiTexParameteriEXT
+
Minor condensation
−
glMultiTexParameterivEXT
+
Advanced rot
−
glMultiTexRenderbufferEXT
+
Moderate rot
−
glMultiTexSubImage1DEXT
+
Minor rot
−
glMultiTexSubImage2DEXT
+
Serious blistering
−
glMultiTexSubImage3DEXT
+
Moderate blistering
−
glNamedBufferDataEXT
+
Minor blistering
−
glNamedBufferSubDataEXT
+
Extreme pain
−
glNamedCopyBufferSubDataEXT
+
Moderate pain
−
glNamedFramebufferRenderbufferEXT
+
Minor pain
−
glNamedFramebufferTexture1DEXT
+
Nausea
−
glNamedFramebufferTexture2DEXT
+
Dizziness
−
glNamedFramebufferTexture3DEXT
+
Paralysis
−
glNamedFramebufferTextureEXT
+
Partial paralysis
−
glNamedFramebufferTextureFaceEXT
+
Some sluggishness
−
glNamedFramebufferTextureLayerEXT
+
Complete numbness
−
glNamedProgramLocalParameter4dEXT
+
Partial numbness
−
glNamedProgramLocalParameter4dvEXT
+
Slight numbness
−
glNamedProgramLocalParameter4fEXT
+
Extreme swelling
−
glNamedProgramLocalParameter4fvEXT
+
Moderate swelling
−
glNamedProgramLocalParameterI4iEXT
+
Minor swelling
−
glNamedProgramLocalParameterI4ivEXT
+
Function totally impaired
−
glNamedProgramLocalParameterI4uiEXT
+
Partially impaired function
−
glNamedProgramLocalParameterI4uivEXT
+
Slightly impaired function
−
glNamedProgramLocalParameters4fvEXT
+
Has been sutured
−
glNamedProgramLocalParametersI4ivEXT
+
Infection
−
glNamedProgramLocalParametersI4uivEXT
+
No evaluated wounds
−
glNamedProgramStringEXT
+
Diagnosis required
−
glNamedRenderbufferStorageEXT
+
Crutch required
−
glNamedRenderbufferStorageMultisampleCoverageEXT
+
Rotten -- inoperable
−
glNamedRenderbufferStorageMultisampleEXT
+
Needs cleaning
−
glProgramUniform1fEXT
+
Needs surgery
−
glProgramUniform1fvEXT
+
Needs sutures
−
glProgramUniform1iEXT
+
Needs dressing
−
glProgramUniform1ivEXT
+
Needs traction
−
glProgramUniform1uiEXT
+
Needs immobilization
−
glProgramUniform1uivEXT
+
No treatment scheduled
−
glProgramUniform2fEXT
+
Diagnosed with
−
glProgramUniform2fvEXT
+
Received
−
glProgramUniform2iEXT
+
cast
−
glProgramUniform2ivEXT
+
splint on
−
glProgramUniform2uiEXT
+
dressing on
−
glProgramUniform2uivEXT
+
sutures on
−
glProgramUniform3fEXT
+
Bleeding stopped
−
glProgramUniform3fvEXT
+
Compound fracture of
−
glProgramUniform3iEXT
+
repaired
−
glProgramUniform3ivEXT
+
amputated
−
glProgramUniform3uiEXT
+
Rotten tissue excised from
−
glProgramUniform3uivEXT
+
Had
−
glProgramUniform4fEXT
+
set
−
glProgramUniform4fvEXT
+
Placed in traction
−
glProgramUniform4iEXT
+
Evaluated
−
glProgramUniform4ivEXT
+
Brought to rest
−
glProgramUniform4uiEXT
+
Cleaned
−
glProgramUniform4uivEXT
+
                                      -
−
glProgramUniformMatrix2fvEXT
+
No medical history
−
glProgramUniformMatrix2x3fvEXT
+
  The Health of
−
glProgramUniformMatrix2x4fvEXT
+
You
−
glProgramUniformMatrix3fvEXT
+
You butcher
−
glProgramUniformMatrix3x2fvEXT
+
Sorting
−
glProgramUniformMatrix3x4fvEXT
+
Initialization complete...
−
glProgramUniformMatrix4fvEXT
+
Historical events
−
glProgramUniformMatrix4x2fvEXT
+
completed
−
glProgramUniformMatrix4x3fvEXT
+
Check for culled historical figures
−
glPushClientAttribDefaultEXT
+
Historical figures
−
glTextureBufferEXT
+
Artifacts completed
−
glTextureImage1DEXT
+
Structures completed
−
glTextureImage2DEXT
+
event sort
−
glTextureImage3DEXT
+
Historical events left to discover:
−
glTextureParameterIivEXT
+
Historical Figures
−
glTextureParameterIuivEXT
+
Sites
−
glTextureParameterfEXT
+
Codices, scrolls, etc.
−
glTextureParameterfvEXT
+
Civilizations and other entities
−
glTextureParameteriEXT
+
Structures
−
glTextureParameterivEXT
+
Historical Maps
−
glTextureRenderbufferEXT
+
Underground Regions
−
glTextureSubImage1DEXT
+
Unnamed
−
glTextureSubImage2DEXT
+
female
−
glTextureSubImage3DEXT
+
male
−
glUnmapNamedBufferEXT
+
, force
−
glVertexArrayColorOffsetEXT
+
: export network map.
−
glVertexArrayEdgeFlagOffsetEXT
+
Codices, Scrolls, Etc.
−
glVertexArrayFogCoordOffsetEXT
+
Civilizations and Other Entities
−
glVertexArrayIndexOffsetEXT
+
: export religion map.
−
glVertexArrayMultiTexCoordOffsetEXT
+
Counting House
−
glVertexArrayNormalOffsetEXT
+
Keep
−
glVertexArraySecondaryColorOffsetEXT
+
Dark Tower
−
glVertexArrayTexCoordOffsetEXT
+
Underworld Spire
−
glVertexArrayVertexAttribIOffsetEXT
+
Market
−
glVertexArrayVertexAttribOffsetEXT
+
Dungeon
−
glVertexArrayVertexOffsetEXT
+
Sewers
−
glColorMaskIndexedEXT
+
Catacombs
−
glDisableIndexedEXT
+
Slain
−
glEnableIndexedEXT
+
a wound
−
glGetBooleanIndexedvEXT
+
wounds
−
glGetIntegerIndexedvEXT
+
Subdued
−
glIsEnabledIndexedEXT
+
Fled
−
glDrawArraysInstancedEXT
+
yet emerged
−
glDrawElementsInstancedEXT
+
victorious
−
glDrawRangeElementsEXT
+
Victorious
−
glFogCoordPointerEXT
+
yet
−
glFogCoorddEXT
+
drove forward
−
glFogCoorddvEXT
+
Drove forward
−
glFogCoordfEXT
+
and was
−
glFogCoordfvEXT
+
repelled
−
glFragmentColorMaterialEXT
+
Repelled
−
glFragmentLightModelfEXT
+
stood fast
−
glFragmentLightModelfvEXT
+
Stood fast
−
glFragmentLightModeliEXT
+
beaten back
−
glFragmentLightModelivEXT
+
Beaten back
−
glFragmentLightfEXT
+
Unnamed underground area
−
glFragmentLightfvEXT
+
Unnamed Underworld area
−
glFragmentLightiEXT
+
Populations
−
glFragmentLightivEXT
+
: Filter on string
−
glFragmentMaterialfEXT
+
: Done filtering.
−
glFragmentMaterialfvEXT
+
: civ/site
−
glFragmentMaterialiEXT
+
to change year.
−
glFragmentMaterialivEXT
+
: view top event
−
glGetFragmentLightfvEXT
+
: toggle territories. 
−
glGetFragmentLightivEXT
+
: select an option. 
−
glGetFragmentMaterialfvEXT
+
: done. 
−
glGetFragmentMaterialivEXT
+
: export current map. 
−
glLightEnviEXT
+
: show only important events. 
−
glBlitFramebufferEXT
+
: show all events. 
−
glRenderbufferStorageMultisampleEXT
+
: back to age. 
−
glBindFramebufferEXT
+
: XML dump (incomplete)
−
glBindRenderbufferEXT
+
: export site map.
−
glCheckFramebufferStatusEXT
+
: export map/gen info.
−
glDeleteFramebuffersEXT
+
: export detailed map.
−
glDeleteRenderbuffersEXT
+
has been disturbed.
−
glFramebufferRenderbufferEXT
+
group of
−
glFramebufferTexture1DEXT
+
Many
−
glFramebufferTexture2DEXT
+
have been disturbed.
−
glFramebufferTexture3DEXT
+
swarm of
−
glGenFramebuffersEXT
+
its way out of confinement!
−
glGenRenderbuffersEXT
+
A kidnapper has made off with
−
glGenerateMipmapEXT
+
has stolen
−
glGetFramebufferAttachmentParameterivEXT
+
A thief has stolen
−
glGetRenderbufferParameterivEXT
+
[INITIAL_LOAD]
−
glIsFramebufferEXT
+
item
−
glIsRenderbufferEXT
+
in the wilds
−
glRenderbufferStorageEXT
+
Slayer
−
glFramebufferTextureEXT
+
Unknown creature
−
glFramebufferTextureFaceEXT
+
kill
−
glFramebufferTextureLayerEXT
+
rotten
−
glProgramParameteriEXT
+
material
−
glProgramEnvParameters4fvEXT
+
partial
−
glProgramLocalParameters4fvEXT
+
skeleton
−
glBindFragDataLocationEXT
+
partial remains
−
glGetFragDataLocationEXT
+
mutilated
−
glGetUniformuivEXT
+
corpse
−
glGetVertexAttribIivEXT
+
mangled
−
glGetVertexAttribIuivEXT
+
icicle
−
glUniform1uiEXT
+
your
−
glUniform1uivEXT
+
TALLOW
−
glUniform2uiEXT
+
It is made from
−
glUniform2uivEXT
+
well-crafted
−
glUniform3uiEXT
+
finely-crafted
−
glUniform3uivEXT
+
superior quality
−
glUniform4uiEXT
+
exceptional
−
glUniform4uivEXT
+
woven by
−
glVertexAttribI1iEXT
+
The thread is
−
glVertexAttribI1ivEXT
+
well-
−
glVertexAttribI1uiEXT
+
finely
−
glVertexAttribI1uivEXT
+
superbly
−
glVertexAttribI2iEXT
+
exceptionally
−
glVertexAttribI2ivEXT
+
masterfully
−
glVertexAttribI2uiEXT
+
colored
−
glVertexAttribI2uivEXT
+
Coin
−
glVertexAttribI3iEXT
+
Bar/Block
−
glVertexAttribI3ivEXT
+
Finished Goods
−
glVertexAttribI3uiEXT
+
Bin
−
glVertexAttribI3uivEXT
+
(copy)
−
glVertexAttribI4bvEXT
+
Seed
−
glVertexAttribI4iEXT
+
Cheese
−
glVertexAttribI4ivEXT
+
Spice
−
glVertexAttribI4svEXT
+
Mill
−
glVertexAttribI4ubvEXT
+
Rendered Fat
−
glVertexAttribI4uiEXT
+
Paste
−
glVertexAttribI4uivEXT
+
Barrel
−
glVertexAttribI4usvEXT
+
NULL inventory pointer on load
−
glVertexAttribIPointerEXT
+
NULL inventory item on load: id #
−
glGetHistogramEXT
+
rapidly shifts between topics
−
glGetHistogramParameterfvEXT
+
moves quickly from subject to subject
−
glGetHistogramParameterivEXT
+
takes frequent interesting tangents
−
glGetMinmaxEXT
+
hopelessly meanders
−
glGetMinmaxParameterfvEXT
+
meanders somewhat
−
glGetMinmaxParameterivEXT
+
gets off track from time to time
−
glHistogramEXT
+
bubbles over with cheerfulness
−
glMinmaxEXT
+
is quite cheerful
−
glResetHistogramEXT
+
is fairly cheerful
−
glResetMinmaxEXT
+
overflows with sadness
−
glIndexFuncEXT
+
is depressing
−
glIndexMaterialEXT
+
has a touch of melancholy
−
glApplyTextureEXT
+
is thoroughly organized
−
glTextureLightEXT
+
is clearly organized
−
glTextureMaterialEXT
+
is organized
−
glMultiDrawArraysEXT
+
is thoroughly mechanical
−
glMultiDrawElementsEXT
+
is very rigid
−
glSampleMaskEXT
+
is a bit stiff
−
glSamplePatternEXT
+
is completely serious
−
glColorTableEXT
+
has a very serious tone
−
glGetColorTableEXT
+
is reasonably serious
−
glGetColorTableParameterfvEXT
+
artfully flashes through seemingly disjoint topics
−
glGetColorTableParameterivEXT
+
breaks sharply between topics with regularity
−
glGetPixelTransformParameterfvEXT
+
has some particularly crisp changes in topic
−
glGetPixelTransformParameterivEXT
+
is utterly disjointed
−
glPixelTransformParameterfEXT
+
skips around a lot
−
glPixelTransformParameterfvEXT
+
occasionally changes topic abruptly
−
glPixelTransformParameteriEXT
+
uses only artful words and phrases selected with care
−
glPixelTransformParameterivEXT
+
is throughout ornate and refined
−
glPointParameterfEXT
+
has rare but particularly exquisite turns of phrase
−
glPointParameterfvEXT
+
is excessively ornate
−
glPolygonOffsetEXT
+
is quite florid
−
glProvokingVertexEXT
+
is somewhat showy
−
glBeginSceneEXT
+
drives forward relentlessly
−
glEndSceneEXT
+
is full of force
−
glSecondaryColor3bEXT
+
is forceful
−
glSecondaryColor3bvEXT
+
is a comedy treasure trove
−
glSecondaryColor3dEXT
+
is quite humorous
−
glSecondaryColor3dvEXT
+
has a touch of humor
−
glSecondaryColor3fEXT
+
is littered with terrible jokes inartfully told
−
glSecondaryColor3fvEXT
+
has poorly-executed humor
−
glSecondaryColor3iEXT
+
tries and fails to be funny at times
−
glSecondaryColor3ivEXT
+
is artfully suffused with what would otherwise be childish and immature material
−
glSecondaryColor3sEXT
+
contains a deft use throughout of what might be considered immature material
−
glSecondaryColor3svEXT
+
manages an artful inclusion here and there of childish material
−
glSecondaryColor3ubEXT
+
is absolutely puerile
−
glSecondaryColor3ubvEXT
+
is very childish
−
glSecondaryColor3uiEXT
+
is a bit immature
−
glSecondaryColor3uivEXT
+
indulges the author's every whim
−
glSecondaryColor3usEXT
+
artfully indulges the author's fancies
−
glSecondaryColor3usvEXT
+
contains some asides related to the author's preferences
−
glSecondaryColorPointerEXT
+
is stunningly self-indulgent
−
glActiveProgramEXT
+
is quite self-indulgent
−
glCreateShaderProgramEXT
+
is somewhat self-indulgent
−
glUseShaderProgramEXT
+
could only have been produced by a merciful spirit
−
glBindImageTextureEXT
+
is quite touching
−
glMemoryBarrierEXT
+
shows a hint of tenderness
−
glActiveStencilFaceEXT
+
is clear evidence of a compassionate being
−
glTexSubImage1DEXT
+
is very compassionate
−
glTexSubImage2DEXT
+
gives a feeling of compassion here and there
−
glTexSubImage3DEXT
+
is as vicious as can be
−
glTexImage3DEXT
+
is quite cruel
−
glTexBufferEXT
+
has a hint of viciousness to it
−
glClearColorIiEXT
+
is a monument to concision
−
glClearColorIuiEXT
+
is very concise
−
glGetTexParameterIivEXT
+
is fairly crisp
−
glGetTexParameterIuivEXT
+
is a pit of bitter scorn
−
glTexParameterIivEXT
+
is quite mocking in tone
−
glTexParameterIuivEXT
+
contains the occasional biting remark
−
glAreTexturesResidentEXT
+
is a reservoir of amusingly clever quips
−
glBindTextureEXT
+
is refreshingly witty
−
glDeleteTexturesEXT
+
has its moments of cleverness
−
glGenTexturesEXT
+
is an awe-inspiring wild rant
−
glIsTextureEXT
+
careens forward as a rant
−
glPrioritizeTexturesEXT
+
tumbles out almost as a rant at times
−
glTextureNormalEXT
+
is a completely unhinged rant
−
glGetQueryObjecti64vEXT
+
is a rant more or less
−
glGetQueryObjectui64vEXT
+
descends to a rant in places
−
glBeginTransformFeedbackEXT
+
It asks the question, "What if
−
glBindBufferBaseEXT
+
had unfolded differently?" 
−
glBindBufferOffsetEXT
+
It concerns the lineage of
−
glBindBufferRangeEXT
+
It concerns
−
glEndTransformFeedbackEXT
+
The work has no particular subject. 
−
glGetTransformFeedbackVaryingEXT
+
The writing conveys a moral lesson regarding
−
glTransformFeedbackVaryingsEXT
+
The overall text emphasizes
−
glArrayElementEXT
+
For lyrics, the composer has selected
−
glColorPointerEXT
+
For musical accompaniment, the choreographer has selected
−
glDrawArraysEXT
+
The writing
−
glEdgeFlagPointerEXT
+
yet it
−
glGetPointervEXT
+
and it
−
glIndexPointerEXT
+
Overall, the information is compiled masterfully
−
glNormalPointerEXT
+
Overall, the splendid source of information
−
glTexCoordPointerEXT
+
Overall, this is a great source of information
−
glVertexPointerEXT
+
Overall, this is a good source of information
−
glGetVertexAttribLdvEXT
+
Overall, the information is not compiled very well
−
glVertexArrayVertexAttribLOffsetEXT
+
Overall, this is a terrible compilation of information
−
glVertexAttribL1dEXT
+
Overall, the poetry is masterful
−
glVertexAttribL1dvEXT
+
Overall, the poetry is inspired
−
glVertexAttribL2dEXT
+
Overall, the poetry is great
−
glVertexAttribL2dvEXT
+
Overall, the poetry is passable
−
glVertexAttribL3dEXT
+
Overall, the poetry is not awful, but not very good either
−
glVertexAttribL3dvEXT
+
Overall, the poetry is very, very bad
−
glVertexAttribL4dEXT
+
Overall, the composition is masterful
−
glVertexAttribL4dvEXT
+
Overall, the composition is inspired
−
glVertexAttribLPointerEXT
+
Overall, the composition is great
−
glBeginVertexShaderEXT
+
Overall, the composition is passable
−
glBindLightParameterEXT
+
Overall, the composition is not awful, but not very good either
−
glBindMaterialParameterEXT
+
Overall, the composition is atrocious
−
glBindParameterEXT
+
Overall, the choreography is masterful
−
glBindTexGenParameterEXT
+
Overall, the choreography is inspired
−
glBindTextureUnitParameterEXT
+
Overall, the choreography is great
−
glBindVertexShaderEXT
+
Overall, the choreography is passable
−
glDeleteVertexShaderEXT
+
Overall, the choreography is not awful, but not very good either
−
glDisableVariantClientStateEXT
+
Overall, the choreography is just terrible
−
glEnableVariantClientStateEXT
+
Overall, the prose is masterful
−
glEndVertexShaderEXT
+
Overall, the prose is splendid
−
glExtractComponentEXT
+
Overall, the prose is great
−
glGenSymbolsEXT
+
Overall, the prose is passable
−
glGenVertexShadersEXT
+
Overall, the prose is not awful, but not very good either
−
glGetInvariantBooleanvEXT
+
Overall, the prose is amateurish at best
−
glGetInvariantFloatvEXT
+
The work has a single chapter. 
−
glGetInvariantIntegervEXT
+
The work has
−
glGetLocalConstantBooleanvEXT
+
chapters. 
−
glGetLocalConstantFloatvEXT
+
chapter
−
glGetLocalConstantIntegervEXT
+
covers
−
glGetVariantBooleanvEXT
+
Written on the item is
−
glGetVariantFloatvEXT
+
There used to be writing on the item. 
−
glGetVariantIntegervEXT
+
an untitled
−
glGetVariantPointervEXT
+
chronicle
−
glInsertComponentEXT
+
short story
−
glIsVariantEnabledEXT
+
novel
−
glSetInvariantEXT
+
biography
−
glSetLocalConstantEXT
+
autobiography
−
glShaderOp1EXT
+
poem
−
glShaderOp2EXT
+
letter
−
glShaderOp3EXT
+
musical composition
−
glSwizzleEXT
+
choreography
−
glVariantPointerEXT
+
treatise on technological evolution
−
glVariantbvEXT
+
dictionary
−
glVariantdvEXT
+
star chart
−
glVariantfvEXT
+
star catalogue
−
glVariantivEXT
+
atlas
−
glVariantsvEXT
+
entitled
−
glVariantubvEXT
+
, authored by
−
glVariantuivEXT
+
The written portion consists of
−
glVariantusvEXT
+
page
−
glWriteMaskEXT
+
nothing.
−
glVertexWeightPointerEXT
+
untitled
−
glVertexWeightfEXT
+
shared
−
glVertexWeightfvEXT
+
aquarium
−
glFrameTerminatorGREMEDY
+
gains possession of the
−
glStringMarkerGREMEDY
+
remains stuck in
−
glGetImageTransformParameterfvHP
+
maintains possession of the
−
glGetImageTransformParameterivHP
+
You gain possession of the
−
glImageTransformParameterfHP
+
remains stuck in your
−
glImageTransformParameterfvHP
+
You maintain possession of the
−
glImageTransformParameteriHP
+
is torn from your
−
glImageTransformParameterivHP
+
You've lost possession of the
−
glMultiModeDrawArraysIBM
+
has been lost!
−
glMultiModeDrawElementsIBM
+
In memory of
−
glColorPointerListIBM
+
/ Born
−
glEdgeFlagPointerListIBM
+
Went missing
−
glFogCoordPointerListIBM
+
in the year
−
glIndexPointerListIBM
+
Boiled
−
glNormalPointerListIBM
+
Melted
−
glSecondaryColorPointerListIBM
+
Condensed
−
glTexCoordPointerListIBM
+
Solidified
−
glVertexPointerListIBM
+
Died in the heat
−
glColorPointervINTEL
+
Encased in cooling lava
−
glNormalPointervINTEL
+
Encased in cooling magma
−
glTexCoordPointervINTEL
+
Encased in ice
−
glVertexPointervINTEL
+
Froze to death
−
glTexScissorFuncINTEL
+
Died in a cage
−
glTexScissorINTEL
+
Fell into a deep chasm
−
glBufferRegionEnabledEXT
+
Died peacefully
−
glDeleteBufferRegionEXT
+
Died in the dark
−
glDrawBufferRegionEXT
+
Starved to death
−
glNewBufferRegionEXT
+
Died of thirst
−
glReadBufferRegionEXT
+
Drowned
−
glResizeBuffersMESA
+
Burned up in magma
−
glWindowPos2dMESA
+
Burned up in
−
glWindowPos2dvMESA
+
dragon fire
−
glWindowPos2fMESA
+
dragon fire
−
glWindowPos2fvMESA
+
Burned to death by
−
glWindowPos2iMESA
+
fire
−
glWindowPos2ivMESA
+
Burned to death by a
−
glWindowPos2sMESA
+
Burned to death
−
glWindowPos2svMESA
+
Scalded to death
−
glWindowPos3dMESA
+
Burned up in a magma mist
−
glWindowPos3dvMESA
+
Crushed by a drawbridge
−
glWindowPos3fMESA
+
Crushed under a collapsing ceiling
−
glWindowPos3fvMESA
+
Killed by falling rocks
−
glWindowPos3iMESA
+
Shot and killed
−
glWindowPos3ivMESA
+
Bled to death
−
glWindowPos3sMESA
+
Succumbed to infection
−
glWindowPos3svMESA
+
Suffocated
−
glWindowPos4dMESA
+
Hacked to pieces
−
glWindowPos4dvMESA
+
Executed
−
glWindowPos4fMESA
+
Beheaded
−
glWindowPos4fvMESA
+
Crucified
−
glWindowPos4iMESA
+
Buried alive
−
glWindowPos4ivMESA
+
Left out in the air
−
glWindowPos4sMESA
+
Burned alive
−
glWindowPos4svMESA
+
Fed to beasts
−
glBeginConditionalRenderNV
+
Struck down
−
glEndConditionalRenderNV
+
Slaughtered
−
glCopyImageSubDataNV
+
Scuttled
−
glClearDepthdNV
+
Drained of blood
−
glDepthBoundsdNV
+
Murdered
−
glDepthRangedNV
+
Killed by a trap
−
glEvalMapsNV
+
Killed by a vehicle
−
glGetMapAttribParameterfvNV
+
Killed by a flying object
−
glGetMapAttribParameterivNV
+
Vanished
−
glGetMapControlPointsNV
+
Collapsed
−
glGetMapParameterfvNV
+
Put to rest
−
glGetMapParameterivNV
+
Died after colliding with an obstacle
−
glMapControlPointsNV
+
Impaled on spikes
−
glMapParameterfvNV
+
Scared to death
−
glMapParameterivNV
+
Leapt from a great height
−
glGetMultisamplefvNV
+
Died
−
glSampleMaskIndexedNV
+
Slayer of
−
glTexRenderbufferNV
+
Slayer of
−
glDeleteFencesNV
+
Hunter of
−
glFinishFenceNV
+
Loving
−
glGenFencesNV
+
Devoted
−
glGetFenceivNV
+
father and husband
−
glIsFenceNV
+
husband
−
glSetFenceNV
+
mother and wife
−
glTestFenceNV
+
mother
−
glGetProgramNamedParameterdvNV
+
parent and spouse
−
glGetProgramNamedParameterfvNV
+
United with
−
glProgramNamedParameter4dNV
+
At one with
−
glProgramNamedParameter4dvNV
+
Lover of
−
glProgramNamedParameter4fNV
+
wood
−
glProgramNamedParameter4fvNV
+
fabric
−
glRenderbufferStorageMultisampleCoverageNV
+
Admirer of
−
glProgramVertexLimitNV
+
Friend of
−
glProgramEnvParameterI4iNV
+
The color
−
glProgramEnvParameterI4ivNV
+
made
−
glProgramEnvParameterI4uiNV
+
happy
−
glProgramEnvParameterI4uivNV
+
This is
−
glProgramEnvParametersI4ivNV
+
This is a stack of
−
glProgramEnvParametersI4uivNV
+
bundles of
−
glProgramLocalParameterI4iNV
+
This is a bundle of
−
glProgramLocalParameterI4ivNV
+
well-prepared
−
glProgramLocalParameterI4uiNV
+
finely-prepared
−
glProgramLocalParameterI4uivNV
+
superiorly prepared
−
glProgramLocalParametersI4ivNV
+
exceptional prepared
−
glProgramLocalParametersI4uivNV
+
masterfully prepared
−
glGetUniformi64vNV
+
superior quality
−
glGetUniformui64vNV
+
exceptional
−
glProgramUniform1i64NV
+
masterful
−
glProgramUniform1i64vNV
+
created by an unknown artisan
−
glProgramUniform1ui64NV
+
All
−
glProgramUniform1ui64vNV
+
ship is of the highest quality. 
−
glProgramUniform2i64NV
+
It is sized for
−
glProgramUniform2i64vNV
+
The ingredients are
−
glProgramUniform2ui64NV
+
superiorly
−
glProgramUniform2ui64vNV
+
minced
−
glProgramUniform3i64NV
+
cooked
−
glProgramUniform3i64vNV
+
It is
−
glProgramUniform3ui64NV
+
encrusted with
−
glProgramUniform3ui64vNV
+
studded with
−
glProgramUniform4i64NV
+
decorated with
−
glProgramUniform4i64vNV
+
glazed with
−
glProgramUniform4ui64NV
+
well-prepared
−
glProgramUniform4ui64vNV
+
finely-prepared
−
glUniform1i64NV
+
exceptionally prepared
−
glUniform1i64vNV
+
masterfully prepared
−
glUniform1ui64NV
+
exceptionally worked
−
glUniform1ui64vNV
+
masterfully worked
−
glUniform2i64NV
+
by an unknown artist
−
glUniform2i64vNV
+
encircled with bands of
−
glUniform2ui64NV
+
are made from
−
glUniform2ui64vNV
+
is made from
−
glUniform3i64NV
+
The handle is made from
−
glUniform3i64vNV
+
The rollers are made from
−
glUniform3ui64NV
+
This object
−
glUniform3ui64vNV
+
is adorned with hanging rings of
−
glUniform4i64NV
+
menaces with spikes of
−
glUniform4i64vNV
+
On the faces of the object are
−
glUniform4ui64NV
+
a series of
−
glUniform4ui64vNV
+
images and symbols
−
glColor3hNV
+
images
−
glColor3hvNV
+
words
−
glColor4hNV
+
which you cannot read
−
glColor4hvNV
+
symbols
−
glFogCoordhNV
+
dots
−
glFogCoordhvNV
+
, ranging from
−
glMultiTexCoord1hNV
+
numbers
−
glMultiTexCoord1hvNV
+
The upward face is
−
glMultiTexCoord2hNV
+
There is writing on this item which you have not read.
−
glMultiTexCoord2hvNV
+
There is writing on this item, but you cannot read.
−
glMultiTexCoord3hNV
+
The pages are blank.
−
glMultiTexCoord3hvNV
+
You have not read this book.
−
glMultiTexCoord4hNV
+
There is writing in the book, but you cannot read.
−
glMultiTexCoord4hvNV
+
The slab reads "
−
glNormal3hNV
+
There is writing on the slab, but you cannot read.
−
glNormal3hvNV
+
This object is showing some wear. 
−
glSecondaryColor3hNV
+
This object is threadbare. 
−
glSecondaryColor3hvNV
+
This object is in tatters. 
−
glTexCoord1hNV
+
This object is heavily worn. 
−
glTexCoord1hvNV
+
This object is mangled. 
−
glTexCoord2hNV
+
null item load -- type:
−
glTexCoord2hvNV
+
NAME
−
glTexCoord3hNV
+
LEVEL
−
glTexCoord3hvNV
+
CLASS
−
glTexCoord4hNV
+
ADJECTIVE
−
glTexCoord4hvNV
+
ARMORLEVEL
−
glVertex2hNV
+
UPSTEP
−
glVertex2hvNV
+
BLOCKCHANCE
−
glVertex3hNV
+
MATERIAL_SIZE
−
glVertex3hvNV
+
HARD_MAT
−
glVertex4hNV
+
ATTACK_PREPARE_AND_RECOVER
−
glVertex4hvNV
+
GENERATED
−
glVertexAttrib1hNV
+
SOURCE_HFID
−
glVertexAttrib1hvNV
+
SOURCE_ENID
−
glVertexAttrib2hNV
+
Unrecognized Item Token:
−
glVertexAttrib2hvNV
+
SOFT
−
glVertexAttrib3hNV
+
HARD
−
glVertexAttrib3hvNV
+
METAL
−
glVertexAttrib4hNV
+
BARRED
−
glVertexAttrib4hvNV
+
SCALED
−
glVertexAttribs1hvNV
+
LEATHER
−
glVertexAttribs2hvNV
+
SHAPED
−
glVertexAttribs3hvNV
+
CHAIN_METAL_TEXT
−
glVertexAttribs4hvNV
+
STRUCTURAL_ELASTICITY_WOVEN_THREAD
−
glVertexWeighthNV
+
STRUCTURAL_ELASTICITY_CHAIN_METAL
−
glVertexWeighthvNV
+
STRUCTURAL_ELASTICITY_CHAIN_ALL
−
glBeginOcclusionQueryNV
+
LAYER_SIZE
−
glDeleteOcclusionQueriesNV
+
LAYER_PERMIT
−
glEndOcclusionQueryNV
+
LAYER
−
glGenOcclusionQueriesNV
+
OVER
−
glGetOcclusionQueryivNV
+
UNDER
−
glGetOcclusionQueryuivNV
+
COVER
−
glIsOcclusionQueryNV
+
COVERAGE
−
glProgramBufferParametersIivNV
+
METAL_ARMOR_LEVELS
−
glProgramBufferParametersIuivNV
+
PREPLURAL
−
glProgramBufferParametersfvNV
+
MATERIAL_PLACEHOLDER
−
glFlushPixelDataRangeNV
+
LBSTEP
−
glPixelDataRangeNV
+
UBSTEP
−
glPointParameteriNV
+
BOLT
−
glPointParameterivNV
+
SIZE
−
glGetVideoi64vNV
+
WEIGHT
−
glGetVideoivNV
+
EDGE
−
glGetVideoui64vNV
+
IS_SCREW
−
glGetVideouivNV
+
IS_SPIKE
−
glPresentFrameDualFillNV
+
HITS
−
glPresentFrameKeyedNV
+
SHOOT_MAXVEL
−
glPrimitiveRestartIndexNV
+
RANGED
−
glPrimitiveRestartNV
+
TWO_HANDED
−
glCombinerInputNV
+
MINIMUM_SIZE
−
glCombinerOutputNV
+
CAN_STONE
−
glCombinerParameterfNV
+
TRAINING
−
glCombinerParameterfvNV
+
SHOOT_FORCE
−
glCombinerParameteriNV
+
MUSIC_SKILL
−
glCombinerParameterivNV
+
TIMBRE
−
glFinalCombinerInputNV
+
REGISTER
−
glGetCombinerInputParameterfvNV
+
INDEFINITE_PITCH
−
glGetCombinerInputParameterivNV
+
PLACED_AS_BUILDING
−
glGetCombinerOutputParameterfvNV
+
METAL_MAT
−
glGetCombinerOutputParameterivNV
+
STONE_MAT
−
glGetFinalCombinerInputParameterfvNV
+
WOOD_MAT
−
glGetFinalCombinerInputParameterivNV
+
GLASS_MAT
−
glCombinerStageParameterfvNV
+
CERAMIC_MAT
−
glGetCombinerStageParameterfvNV
+
SHELL_MAT
−
glGetBufferParameterui64vNV
+
BONE_MAT
−
glGetIntegerui64vNV
+
DOMINANT_MATERIAL_PIECE
−
glGetNamedBufferParameterui64vNV
+
INSTRUMENT_PIECE
−
glIsBufferResidentNV
+
ALWAYS_PLURAL
−
glIsNamedBufferResidentNV
+
ALWAYS_SINGULAR
−
glMakeBufferNonResidentNV
+
: unrecognized INSTRUMENT PIECE tag
−
glMakeBufferResidentNV
+
: Did not find token following VALUE
−
glMakeNamedBufferNonResidentNV
+
PITCH_RANGE
−
glMakeNamedBufferResidentNV
+
VOLUME_mB
−
glProgramUniformui64NV
+
SOUND_PRODUCTION
−
glProgramUniformui64vNV
+
SOUND_PRODUCTION missing part token
−
glUniformui64NV
+
SOUND_PRODUCTION missing first part token
−
glUniformui64vNV
+
SOUND_PRODUCTION missing second part token
−
glTextureBarrierNV
+
PITCH_CHOICE
−
glActiveVaryingNV
+
PITCH_CHOICE missing first part token
−
glBeginTransformFeedbackNV
+
PITCH_CHOICE STOPPING_FRET missing second part token
−
glBindBufferBaseNV
+
PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token
−
glBindBufferOffsetNV
+
PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token
−
glBindBufferRangeNV
+
TUNING
−
glEndTransformFeedbackNV
+
[OBJECT:ITEM]
−
glGetActiveVaryingNV
+
[ITEM_
−
glGetTransformFeedbackVaryingNV
+
AMMO
−
glGetVaryingLocationNV
+
SHOES
−
glTransformFeedbackAttribsNV
+
FOOD
−
glTransformFeedbackVaryingsNV
+
SELF
−
glBindTransformFeedbackNV
+
did not find instrument piece
−
glDeleteTransformFeedbacksNV
+
, setting index to zero
−
glDrawTransformFeedbackNV
+
did not find tool with index
−
glGenTransformFeedbacksNV
+
for instrument piece
−
glIsTransformFeedbackNV
+
ITEM_WEAPON
−
glPauseTransformFeedbackNV
+
ITEM_TOY
−
glResumeTransformFeedbackNV
+
ITEM_TOOL
−
glVDPAUFiniNV
+
ITEM_INSTRUMENT
−
glVDPAUGetSurfaceivNV
+
ITEM_TRAPCOMP
−
glVDPAUInitNV
+
ITEM_ARMOR
−
glVDPAUIsSurfaceNV
+
ITEM_AMMO
−
glVDPAUMapSurfacesNV
+
ITEM_SIEGEAMMO
−
glVDPAURegisterOutputSurfaceNV
+
ITEM_GLOVES
−
glVDPAURegisterVideoSurfaceNV
+
ITEM_SHOES
−
glVDPAUSurfaceAccessNV
+
ITEM_SHIELD
−
glVDPAUUnmapSurfacesNV
+
ITEM_HELM
−
glVDPAUUnregisterSurfaceNV
+
ITEM_PANTS
−
glFlushVertexArrayRangeNV
+
ITEM_FOOD
−
glVertexArrayRangeNV
+
: Did not find token following NAME
−
glGetVertexAttribLi64vNV
+
: Did not find plural token following NAME
−
glGetVertexAttribLui64vNV
+
SHEET_MAT
−
glVertexAttribL1i64NV
+
SOFT_MAT
−
glVertexAttribL1i64vNV
+
METAL_WEAPON_MAT
−
glVertexAttribL1ui64NV
+
NO_DEFAULT_IMPROVEMENTS
−
glVertexAttribL1ui64vNV
+
SHAPE_CATEGORY
−
glVertexAttribL2i64NV
+
: Did not find token following SHAPE_CATEGORY
−
glVertexAttribL2i64vNV
+
USES_FACE_IMAGE_SET
−
glVertexAttribL2ui64NV
+
NO_DEFAULT_JOB
−
glVertexAttribL2ui64vNV
+
INCOMPLETE_ITEM
−
glVertexAttribL3i64NV
+
UNIMPROVABLE
−
glVertexAttribL3i64vNV
+
INVERTED_TILE
−
glVertexAttribL3ui64NV
+
FURNITURE
−
glVertexAttribL3ui64vNV
+
LEATHER_MAT
−
glVertexAttribL4i64NV
+
SILK_MAT
−
glVertexAttribL4i64vNV
+
THREAD_PLANT_MAT
−
glVertexAttribL4ui64NV
+
TILE
−
glVertexAttribL4ui64vNV
+
: Did not find token following TILE
−
glVertexAttribLFormatNV
+
TOOL_USE
−
glBufferAddressRangeNV
+
: Did not find token following TOOL_USE
−
glColorFormatNV
+
DEFAULT_IMPROVEMENT
−
glEdgeFlagFormatNV
+
CONTAINER_CAPACITY
−
glFogCoordFormatNV
+
Construct Building
−
glGetIntegerui64i_vNV
+
Butcher an Animal
−
glIndexFormatNV
+
Catch Live Fish
−
glNormalFormatNV
+
Catch Live Land Animal
−
glSecondaryColorFormatNV
+
Prepare a Raw Fish
−
glTexCoordFormatNV
+
Mill Plants
−
glVertexAttribFormatNV
+
Process Plants
−
glVertexAttribIFormatNV
+
Milk
−
glVertexFormatNV
+
Animal
−
glAreProgramsResidentNV
+
Shear
−
glBindProgramNV
+
Spin Thread
−
glDeleteProgramsNV
+
Make Cheese
−
glExecuteProgramNV
+
Process Plants (Vial)
−
glGenProgramsNV
+
Process Plants (Barrel)
−
glGetProgramParameterdvNV
+
Make Lye
−
glGetProgramParameterfvNV
+
Make Potash From Lye
−
glGetProgramStringNV
+
Make Potash From Ash
−
glGetProgramivNV
+
Prepare Easy Meal
−
glGetTrackMatrixivNV
+
Prepare Fine Meal
−
glGetVertexAttribPointervNV
+
Prepare Lavish Meal
−
glGetVertexAttribdvNV
+
Extract from Plants
−
glGetVertexAttribfvNV
+
Extract from Raw Fish
−
glGetVertexAttribivNV
+
Extract from Land Animal
−
glIsProgramNV
+
Handle
−
glLoadProgramNV
+
a Large Animal
−
glProgramParameter4dNV
+
Unchain Pet
−
glProgramParameter4dvNV
+
Interrogate
−
glProgramParameter4fNV
+
Subject
−
glProgramParameter4fvNV
+
Release
−
glProgramParameters4dvNV
+
Release Pet
−
glProgramParameters4fvNV
+
Release Small Creature
−
glRequestResidentProgramsNV
+
Handle Small Creature
−
glTrackMatrixNV
+
Recover Pet
−
glVertexAttrib1dNV
+
Cage
−
glVertexAttrib1dvNV
+
Recover Wounded
−
glVertexAttrib1fNV
+
Diagnose Patient
−
glVertexAttrib1fvNV
+
Immobilize Break
−
glVertexAttrib1sNV
+
Apply Cast
−
glVertexAttrib1svNV
+
Bring Crutch
−
glVertexAttrib2dNV
+
Dress Wound
−
glVertexAttrib2dvNV
+
Clean Patient
−
glVertexAttrib2fNV
+
Suture
−
glVertexAttrib2fvNV
+
Set Bone
−
glVertexAttrib2sNV
+
Place In Traction
−
glVertexAttrib2svNV
+
Put Item on Display
−
glVertexAttrib3dNV
+
Cage Small Animal
−
glVertexAttrib3dvNV
+
Pit/Pond
−
glVertexAttrib3fNV
+
Pit/Pond Small Animal
−
glVertexAttrib3fvNV
+
Pen/Pasture
−
glVertexAttrib3sNV
+
Pen/Pasture Small Animal
−
glVertexAttrib3svNV
+
Drain Aquarium
−
glVertexAttrib4dNV
+
Fill Aquarium
−
glVertexAttrib4dvNV
+
Fill Pond
−
glVertexAttrib4fNV
+
Give Water
−
glVertexAttrib4fvNV
+
Give Food
−
glVertexAttrib4sNV
+
Manage Work Orders
−
glVertexAttrib4svNV
+
Update Stockpile Records
−
glVertexAttrib4ubNV
+
Trade at Depot
−
glVertexAttrib4ubvNV
+
Chain
−
glVertexAttribPointerNV
+
Put In Chains
−
glVertexAttribs1dvNV
+
Slaughter
−
glVertexAttribs1fvNV
+
Geld
−
glVertexAttribs1svNV
+
Unchain
−
glVertexAttribs2dvNV
+
Tame
−
glVertexAttribs2fvNV
+
Tame a Small Animal
−
glVertexAttribs2svNV
+
Figurine
−
glVertexAttribs3dvNV
+
Amulet
−
glVertexAttribs3fvNV
+
Scepter
−
glVertexAttribs3svNV
+
Crown
−
glVertexAttribs4dvNV
+
Ring
−
glVertexAttribs4fvNV
+
Earring
−
glVertexAttribs4svNV
+
Bracelet
−
glVertexAttribs4ubvNV
+
Make Large
−
glClearDepthfOES
+
Gem
−
glClipPlanefOES
+
Mint
−
glDepthRangefOES
+
Coins
−
glFrustumfOES
+
Cut
−
glGetClipPlanefOES
+
(Engrave Memorial)
−
glOrthofOES
+
Decorate With
−
glDetailTexFuncSGIS
+
Stud With
−
glGetDetailTexFuncSGIS
+
Encrust
−
glFogFuncSGIS
+
With
−
glGetFogFuncSGIS
+
Collect Sand
−
glSampleMaskSGIS
+
Collect Clay
−
glSamplePatternSGIS
+
Install Colony In Hive
−
glGetSharpenTexFuncSGIS
+
Collect Hive Products
−
glSharpenTexFuncSGIS
+
Construct
−
glTexImage4DSGIS
+
Blocks
−
glTexSubImage4DSGIS
+
Make Raw
−
glGetTexFilterFuncSGIS
+
Portal
−
glTexFilterFuncSGIS
+
Hatch Cover
−
glAsyncMarkerSGIX
+
Grate
−
glDeleteAsyncMarkersSGIX
+
Construct Traction Bench
−
glFinishAsyncSGIX
+
Splint
−
glGenAsyncMarkersSGIX
+
Crutch
−
glIsAsyncMarkerSGIX
+
Box
−
glPollAsyncSGIX
+
Forge
−
glFlushRasterSGIX
+
Make Totem
−
glTextureFogSGIX
+
Terrarium
−
glFragmentColorMaterialSGIX
+
Cage
−
glFragmentLightModelfSGIX
+
Waterskin
−
glFragmentLightModelfvSGIX
+
Vial
−
glFragmentLightModeliSGIX
+
Flask
−
glFragmentLightModelivSGIX
+
Cup
−
glFragmentLightfSGIX
+
Mug
−
glFragmentLightfvSGIX
+
Toy
−
glFragmentLightiSGIX
+
Tube
−
glFragmentLightivSGIX
+
Pipe Section
−
glFragmentMaterialfSGIX
+
Bucket
−
glFragmentMaterialfvSGIX
+
Backpack
−
glFragmentMaterialiSGIX
+
Quiver
−
glFragmentMaterialivSGIX
+
Bait Trap with
−
glGetFragmentLightfvSGIX
+
Ballista Arrow Head
−
glGetFragmentLightivSGIX
+
Assemble
−
glGetFragmentMaterialfvSGIX
+
Construct
−
glGetFragmentMaterialivSGIX
+
Catapult Parts
−
glFrameZoomSGIX
+
Mechanisms
−
glPixelTexGenSGIX
+
Ballista Parts
−
glReferencePlaneSGIX
+
Anvil
−
glSpriteParameterfSGIX
+
Bed
−
glSpriteParameterfvSGIX
+
Quern
−
glSpriteParameteriSGIX
+
Millstone
−
glSpriteParameterivSGIX
+
Train
−
glTagSampleBufferSGIX
+
to Hunt
−
glColorTableParameterfvSGI
+
Hunting Animal
−
glColorTableParameterivSGI
+
for War
−
glColorTableSGI
+
War Animal
−
glCopyColorTableSGI
+
Make Charcoal
−
glGetColorTableParameterfvSGI
+
Make Ash
−
glGetColorTableParameterivSGI
+
Reaction
−
glGetColorTableSGI
+
Smelt
−
glFinishTextureSUNX
+
Ore
−
glGlobalAlphaFactorbSUN
+
Melt a Metal Object
−
glGlobalAlphaFactordSUN
+
Extract Metal Strands
−
glGlobalAlphaFactorfSUN
+
Dye Thread
−
glGlobalAlphaFactoriSUN
+
Dye Cloth
−
glGlobalAlphaFactorsSUN
+
Sew
−
glGlobalAlphaFactorubSUN
+
Image
−
glGlobalAlphaFactoruiSUN
+
Collect Webs
−
glGlobalAlphaFactorusSUN
+
Weave Metal Cloth
−
glReadVideoPixelsSUN
+
Weave Thread into Silk
−
glReplacementCodePointerSUN
+
Weave Yarn into Cloth
−
glReplacementCodeubSUN
+
Weave Thread into Cloth
−
glReplacementCodeubvSUN
+
(Dyed Only)
−
glReplacementCodeuiSUN
+
Harvest Plants
−
glReplacementCodeuivSUN
+
Plant Seeds
−
glReplacementCodeusSUN
+
Fertilize Field
−
glReplacementCodeusvSUN
+
Pull the Lever
−
glColor3fVertex3fSUN
+
Link a Building to Trigger
−
glColor3fVertex3fvSUN
+
Carve Fortification
−
glColor4fNormal3fVertex3fSUN
+
Detail Wall
−
glColor4fNormal3fVertex3fvSUN
+
Detail Floor
−
glColor4ubVertex2fSUN
+
Carve Track
−
glColor4ubVertex2fvSUN
+
Remove Stairs/Ramps
−
glColor4ubVertex3fSUN
+
Carve Upward Staircase
−
glColor4ubVertex3fvSUN
+
Carve Downward Staircase
−
glNormal3fVertex3fSUN
+
Carve Up/Down Staircase
−
glNormal3fVertex3fvSUN
+
Carve Ramp
−
glReplacementCodeuiColor3fVertex3fSUN
+
Dig Channel
−
glReplacementCodeuiColor3fVertex3fvSUN
+
Fell Tree
−
glReplacementCodeuiColor4fNormal3fVertex3fSUN
+
Gather Plants
−
glReplacementCodeuiColor4fNormal3fVertex3fvSUN
+
Bring Item to Shop
−
glReplacementCodeuiColor4ubVertex3fSUN
+
Bring Item to Depot
−
glReplacementCodeuiColor4ubVertex3fvSUN
+
Get Provisions
−
glReplacementCodeuiNormal3fVertex3fSUN
+
Clean Self
−
glReplacementCodeuiNormal3fVertex3fvSUN
+
Fill Waterskin
−
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
+
Sleep
−
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
+
Kidnap
−
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
+
Cause Trouble
−
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
+
No Activity
−
glReplacementCodeuiTexCoord2fVertex3fSUN
+
Report Crime
−
glReplacementCodeuiTexCoord2fVertex3fvSUN
+
Hunt
−
glReplacementCodeuiVertex3fSUN
+
Starting Fist Fight
−
glReplacementCodeuiVertex3fvSUN
+
Beat Criminal
−
glTexCoord2fColor3fVertex3fSUN
+
Place Track Vehicle
−
glTexCoord2fColor3fVertex3fvSUN
+
Push Track Vehicle
−
glTexCoord2fColor4fNormal3fVertex3fSUN
+
Execute Criminal
−
glTexCoord2fColor4fNormal3fVertex3fvSUN
+
Hunt for Small Creature
−
glTexCoord2fColor4ubVertex3fSUN
+
Collect Taxes
−
glTexCoord2fColor4ubVertex3fvSUN
+
Guard Tax Collector
−
glTexCoord2fNormal3fVertex3fSUN
+
Return Kill
−
glTexCoord2fNormal3fVertex3fvSUN
+
Go Shopping
−
glTexCoord2fVertex3fSUN
+
Attend Party
−
glTexCoord2fVertex3fvSUN
+
Store Owned Item
−
glTexCoord4fColor4fNormal3fVertex4fSUN
+
Place Item in Tomb
−
glTexCoord4fColor4fNormal3fVertex4fvSUN
+
Store Item in Stockpile
−
glTexCoord4fVertex4fSUN
+
Store Item in Bag
−
glTexCoord4fVertex4fvSUN
+
Store Item in Barrel
−
glAddSwapHintRectWIN
+
Store Item in Bin
−
GL_3DFX_multisample
+
Store Item in Vehicle
−
GL_3DFX_tbuffer
+
Store Weapon
−
GL_3DFX_texture_compression_FXT1
+
Store Armor
−
GL_AMD_conservative_depth
+
Store Item in Hospital
−
GL_AMD_debug_output
+
Store Item in Location
−
GL_AMD_draw_buffers_blend
+
Pickup Equipment
−
GL_AMD_name_gen_delete
+
Dump Item
−
GL_AMD_performance_monitor
+
Strange Mood
−
GL_AMD_seamless_cubemap_per_texture
+
Clean Trap
−
GL_AMD_shader_stencil_export
+
Load Catapult
−
GL_AMD_texture_texture4
+
Load Ballista
−
GL_AMD_transform_feedback3_lines_triangles
+
Fire Catapult
−
GL_AMD_vertex_shader_tessellator
+
Fire Ballista
−
GL_APPLE_aux_depth_stencil
+
Operate Pump
−
GL_APPLE_client_storage
+
Load Cage Trap
−
GL_APPLE_element_array
+
Load Stone Trap
−
GL_APPLE_fence
+
Load Weapon Trap
−
GL_APPLE_float_pixels
+
Goblet
−
GL_APPLE_flush_buffer_range
+
Stop Bleeding
−
GL_APPLE_object_purgeable
+
Repair Compound Fracture
−
GL_APPLE_pixel_buffer
+
Remove Rotten Tissue
−
GL_APPLE_rgb_422
+
DOUBLE TAGGED ITEM:
−
GL_APPLE_row_bytes
+
Impoverished Word Selector
−
GL_APPLE_specular_vector
+
NOUN
−
GL_APPLE_texture_range
+
ADJ_DIST
−
GL_APPLE_transform_hint
+
THE_NOUN_SING
−
GL_APPLE_vertex_array_object
+
THE_NOUN_PLUR
−
GL_APPLE_vertex_array_range
+
THE_COMPOUND_NOUN_SING
−
GL_APPLE_vertex_program_evaluators
+
THE_COMPOUND_NOUN_PLUR
−
GL_APPLE_ycbcr_422
+
THE_COMPOUND_ADJ
−
GL_ARB_blend_func_extended
+
OF_NOUN_SING
−
GL_ARB_color_buffer_float
+
OF_NOUN_PLUR
−
GL_ARB_compatibility
+
FRONT_COMPOUND_NOUN_SING
−
GL_ARB_copy_buffer
+
FRONT_COMPOUND_NOUN_PLUR
−
GL_ARB_depth_buffer_float
+
REAR_COMPOUND_NOUN_SING
−
GL_ARB_depth_clamp
+
REAR_COMPOUND_NOUN_PLUR
−
GL_ARB_depth_texture
+
FRONT_COMPOUND_ADJ
−
GL_ARB_draw_buffers
+
REAR_COMPOUND_ADJ
−
GL_ARB_draw_buffers_blend
+
FRONT_COMPOUND_PREFIX
−
GL_ARB_draw_elements_base_vertex
+
THE_COMPOUND_PREFIX
−
GL_ARB_draw_indirect
+
STANDARD_VERB
−
GL_ARB_draw_instanced
+
Unrecognized Word Token:
−
GL_ARB_explicit_attrib_location
+
S_WORD
−
GL_ARB_fragment_coord_conventions
+
Unrecognized Symbol Token:
−
GL_ARB_fragment_program
+
T_WORD
−
GL_ARB_fragment_program_shadow
+
Unrecognized Translation Token:
−
GL_ARB_fragment_shader
+
*** Error(s) finalizing the symbol
−
GL_ARB_framebuffer_object
+
Unrecognized word token:
−
GL_ARB_framebuffer_sRGB
+
language_layer
−
GL_ARB_geometry_shader4
+
[OBJECT:LANGUAGE]
−
GL_ARB_gpu_shader5
+
[WORD:
−
GL_ARB_gpu_shader_fp64
+
[SYMBOL:
−
GL_ARB_half_float_pixel
+
[TRANSLATION:
−
GL_ARB_half_float_vertex
+
WORD
−
GL_ARB_imaging
+
SYMBOL
−
GL_ARB_instanced_arrays
+
*** Error(s) finalizing the translation
−
GL_ARB_map_buffer_range
+
DEATH
−
GL_ARB_matrix_palette
+
NAME_SWAMP
−
GL_ARB_multisample
+
HOLY
−
GL_ARB_multitexture
+
NEGATIVE
−
GL_ARB_occlusion_query
+
NAME_DESERT
−
GL_ARB_occlusion_query2
+
NAME_OCEAN
−
GL_ARB_pixel_buffer_object
+
NAME_GLACIER
−
GL_ARB_point_parameters
+
NAME_TUNDRA
−
GL_ARB_point_sprite
+
NAME_GRASSLAND
−
GL_ARB_provoking_vertex
+
NAME_HILLS
−
GL_ARB_sample_shading
+
NAME_REGION
−
GL_ARB_sampler_objects
+
NAME_PEAK
−
GL_ARB_seamless_cube_map
+
NAME_VOLCANO
−
GL_ARB_shader_bit_encoding
+
NAME_ISLAND_SMALL
−
GL_ARB_shader_objects
+
NAME_ISLAND
−
GL_ARB_shader_subroutine
+
NAME_CONTINENT
−
GL_ARB_shader_texture_lod
+
NAME_WAR
−
GL_ARB_shading_language_100
+
NAME_BATTLE
−
GL_ARB_shading_language_include
+
NAME_SIEGE
−
GL_ARB_shadow
+
NAME_ENTITY_MERCHANT_COMPANY
−
GL_ARB_shadow_ambient
+
NAME_BUILDING_LIBRARY
−
GL_ARB_sync
+
NAME_COMMON_RELIGION
−
GL_ARB_tessellation_shader
+
NAME_BUILDING_TEMPLE
−
GL_ARB_texture_border_clamp
+
NAME_ROAD
−
GL_ARB_texture_buffer_object
+
NAME_BRIDGE
−
GL_ARB_texture_buffer_object_rgb32
+
NAME_TUNNEL
−
GL_ARB_texture_compression
+
NAME_WALL
−
GL_ARB_texture_compression_bptc
+
NAME_BUILDING_KEEP
−
GL_ARB_texture_compression_rgtc
+
NAME_BUILDING_TOMB
−
GL_ARB_texture_cube_map
+
NAME_FESTIVAL
−
GL_ARB_texture_cube_map_array
+
Machine node out of bounds on split
−
GL_ARB_texture_env_add
+
Failed to find machine node frontier on split
−
GL_ARB_texture_env_combine
+
Unreachable machine node on split
−
GL_ARB_texture_env_crossbar
+
CE_MATERIAL_FORCE_MULTIPLIER:
−
GL_ARB_texture_env_dot3
+
vomit
−
GL_ARB_texture_float
+
blood.
−
GL_ARB_texture_gather
+
cough
−
GL_ARB_texture_mirrored_repeat
+
coughs
−
GL_ARB_texture_multisample
+
up blood.
−
GL_ARB_texture_non_power_of_two
+
SYN_INJECTED
−
GL_ARB_texture_query_lod
+
SYN_NO_HOSPITAL
−
GL_ARB_texture_rectangle
+
MOON_PHASE
−
GL_ARB_texture_rg
+
ALCOHOLIC
−
GL_ARB_texture_rgb10_a2ui
+
CAVE_ADAPT
−
GL_ARB_texture_swizzle
+
PARTIED_OUT
−
GL_ARB_timer_query
+
MILK_COUNTER
−
GL_ARB_transform_feedback2
+
EGG_SPENT
−
GL_ARB_transform_feedback3
+
GROUNDED_ANIMAL_ANGER
−
GL_ARB_transpose_matrix
+
TIME_SINCE_SUCKED_BLOOD
−
GL_ARB_uniform_buffer_object
+
DRINKING_BLOOD
−
GL_ARB_vertex_array_bgra
+
Unrecognized Counter:
−
GL_ARB_vertex_array_object
+
IMPLIES_ANIMAL_KILL
−
GL_ARB_vertex_blend
+
ALCOHOL_PLANT
−
GL_ARB_vertex_buffer_object
+
ALCOHOL_CREATURE
−
GL_ARB_vertex_program
+
CHEESE_PLANT
−
GL_ARB_vertex_shader
+
CHEESE_CREATURE
−
GL_ARB_vertex_type_2_10_10_10_rev
+
POWDER_MISC_PLANT
−
GL_ARB_window_pos
+
POWDER_MISC_CREATURE
−
GL_ATIX_point_sprites
+
STOCKPILE_GLOB
−
GL_ATIX_texture_env_combine3
+
STOCKPILE_GLOB_SOLID
−
GL_ATIX_texture_env_route
+
STOCKPILE_GLOB_PRESSED
−
GL_ATIX_vertex_shader_output_point_size
+
LIQUID_MISC_PLANT
−
GL_ATI_draw_buffers
+
LIQUID_MISC_CREATURE
−
GL_ATI_element_array
+
LIQUID_MISC_OTHER
−
GL_ATI_envmap_bumpmap
+
LIQUID_MISC
−
GL_ATI_fragment_shader
+
STRUCTURAL_PLANT_MAT
−
GL_ATI_map_object_buffer
+
SEED_MAT
−
GL_ATI_meminfo
+
STOCKPILE_PLANT_GROWTH
−
GL_ATI_pn_triangles
+
BONE
−
GL_ATI_separate_stencil
+
WOOD
−
GL_ATI_shader_texture_lod
+
THREAD_PLANT
−
GL_ATI_text_fragment_shader
+
TOOTH
−
GL_ATI_texture_compression_3dc
+
HORN
−
GL_ATI_texture_env_combine3
+
SHELL
−
GL_ATI_texture_float
+
SILK
−
GL_ATI_texture_mirror_once
+
GENERATES_MIASMA
−
GL_ATI_vertex_array_object
+
ROTS
−
GL_ATI_vertex_attrib_array_object
+
BLOOD_MAP_DESCRIPTOR
−
GL_ATI_vertex_streams
+
ICHOR_MAP_DESCRIPTOR
−
GL_EXT_422_pixels
+
GOO_MAP_DESCRIPTOR
−
GL_EXT_Cg_shader
+
SLIME_MAP_DESCRIPTOR
−
GL_EXT_abgr
+
PUS_MAP_DESCRIPTOR
−
GL_EXT_bgra
+
SWEAT_MAP_DESCRIPTOR
−
GL_EXT_bindable_uniform
+
TEARS_MAP_DESCRIPTOR
−
GL_EXT_blend_color
+
SPIT_MAP_DESCRIPTOR
−
GL_EXT_blend_equation_separate
+
EVAPORATES
−
GL_EXT_blend_func_separate
+
ENTERS_BLOOD
−
GL_EXT_blend_logic_op
+
ALCOHOL
−
GL_EXT_blend_minmax
+
EDIBLE_VERMIN
−
GL_EXT_blend_subtract
+
EDIBLE_RAW
−
GL_EXT_clip_volume_hint
+
EDIBLE_COOKED
−
GL_EXT_cmyka
+
DO_NOT_CLEAN_GLOB
−
GL_EXT_color_subtable
+
NO_STONE_STOCKPILE
−
GL_EXT_compiled_vertex_array
+
ITEMS_METAL
−
GL_EXT_convolution
+
ITEMS_BARRED
−
GL_EXT_coordinate_frame
+
ITEMS_SCALED
−
GL_EXT_copy_texture
+
ITEMS_LEATHER
−
GL_EXT_cull_vertex
+
ITEMS_SOFT
−
GL_EXT_depth_bounds_test
+
ITEMS_HARD
−
GL_EXT_direct_state_access
+
IS_STONE
−
GL_EXT_draw_buffers2
+
IS_CERAMIC
−
GL_EXT_draw_instanced
+
UNDIGGABLE
−
GL_EXT_draw_range_elements
+
DISPLAY_UNGLAZED
−
GL_EXT_fog_coord
+
YARN
−
GL_EXT_fragment_lighting
+
STOCKPILE_THREAD_METAL
−
GL_EXT_framebuffer_blit
+
IS_METAL
−
GL_EXT_framebuffer_multisample
+
IS_GLASS
−
GL_EXT_framebuffer_object
+
CRYSTAL_GLASSABLE
−
GL_EXT_framebuffer_sRGB
+
ITEMS_WEAPON
−
GL_EXT_geometry_shader4
+
ITEMS_WEAPON_RANGED
−
GL_EXT_gpu_program_parameters
+
ITEMS_ANVIL
−
GL_EXT_gpu_shader4
+
ITEMS_AMMO
−
GL_EXT_histogram
+
ITEMS_DIGGER
−
GL_EXT_index_array_formats
+
ITEMS_ARMOR
−
GL_EXT_index_func
+
ITEMS_DELICATE
−
GL_EXT_index_material
+
ITEMS_SIEGE_ENGINE
−
GL_EXT_index_texture
+
ITEMS_QUERN
−
GL_EXT_light_texture
+
STOCKPILE_GLOB_PASTE
−
GL_EXT_misc_attribute
+
PROB
−
GL_EXT_multi_draw_arrays
+
LOCALIZED
−
GL_EXT_multisample
+
RESISTABLE
−
GL_EXT_packed_depth_stencil
+
ABRUPT
−
GL_EXT_packed_float
+
ABRUPT_START
−
GL_EXT_packed_pixels
+
ABRUPT_END
−
GL_EXT_paletted_texture
+
SIZE_DELAYS
−
GL_EXT_pixel_buffer_object
+
SIZE_DILUTES
−
GL_EXT_pixel_transform
+
VASCULAR_ONLY
−
GL_EXT_pixel_transform_color_table
+
MUSCULAR_ONLY
−
GL_EXT_point_parameters
+
START
−
GL_EXT_polygon_offset
+
PEAK
−
GL_EXT_provoking_vertex
+
DWF_STRETCH
−
GL_EXT_rescale_normal
+
data/speech/
−
GL_EXT_scene_marker
+
Interaction Token not recognized :
−
GL_EXT_secondary_color
+
*** Error(s) finalizing the material template
−
GL_EXT_separate_shader_objects
+
Unrecognized Color Token in Material Template:
−
GL_EXT_separate_specular_color
+
: Unrecognized Color Token in Material Template:
−
GL_EXT_shader_image_load_store
+
rock
−
GL_EXT_shadow_funcs
+
magma
−
GL_EXT_shared_texture_palette
+
boiling magma
−
GL_EXT_stencil_clear_tag
+
GRAY
−
GL_EXT_stencil_two_side
+
amber
−
GL_EXT_stencil_wrap
+
ground amber
−
GL_EXT_subtexture
+
amber paste
−
GL_EXT_texture
+
pressed amber
−
GL_EXT_texture3D
+
coral
−
GL_EXT_texture_array
+
ground coral
−
GL_EXT_texture_buffer_object
+
coral paste
−
GL_EXT_texture_compression_dxt1
+
pressed coral
−
GL_EXT_texture_compression_latc
+
WHITE
−
GL_EXT_texture_compression_rgtc
+
green glass
−
GL_EXT_texture_compression_s3tc
+
ground green glass
−
GL_EXT_texture_cube_map
+
green glass paste
−
GL_EXT_texture_edge_clamp
+
pressed green glass
−
GL_EXT_texture_env
+
molten green glass
−
GL_EXT_texture_env_add
+
boiling green glass
−
GL_EXT_texture_env_combine
+
DARK_GREEN
−
GL_EXT_texture_env_dot3
+
clear glass
−
GL_EXT_texture_filter_anisotropic
+
ground clear glass
−
GL_EXT_texture_integer
+
clear glass paste
−
GL_EXT_texture_lod_bias
+
pressed clear glass
−
GL_EXT_texture_mirror_clamp
+
molten clear glass
−
GL_EXT_texture_object
+
boiling clear glass
−
GL_EXT_texture_perturb_normal
+
crystal glass
−
GL_EXT_texture_rectangle
+
ground crystal glass
−
GL_EXT_texture_sRGB
+
crystal glass paste
−
GL_EXT_texture_shared_exponent
+
pressed crystal glass
−
GL_EXT_texture_snorm
+
molten crystal glass
−
GL_EXT_texture_swizzle
+
boiling crystal glass
−
GL_EXT_timer_query
+
snow
−
GL_EXT_transform_feedback
+
slush
−
GL_EXT_vertex_array
+
water
−
GL_EXT_vertex_array_bgra
+
coal powder
−
GL_EXT_vertex_attrib_64bit
+
coal slush
−
GL_EXT_vertex_shader
+
pressed coal
−
GL_EXT_vertex_weighting
+
BLACK
−
GL_GREMEDY_frame_terminator
+
POTASH
−
GL_GREMEDY_string_marker
+
potash
−
GL_HP_convolution_border_modes
+
potash slush
−
GL_HP_image_transform
+
pressed potash
−
GL_HP_occlusion_test
+
ash paste
−
GL_HP_texture_lighting
+
pressed ash
−
GL_IBM_cull_vertex
+
ASH_GLAZE
−
GL_IBM_multimode_draw_arrays
+
GLAZE_MAT
−
GL_IBM_rasterpos_clip
+
pearlash
−
GL_IBM_static_data
+
pearlash paste
−
GL_IBM_texture_mirrored_repeat
+
pressed pearlash
−
GL_IBM_vertex_array_lists
+
frozen lye
−
GL_INGR_color_clamp
+
frozen lye powder
−
GL_INGR_interlace_read
+
lye slush
−
GL_INTEL_parallel_arrays
+
boiling lye
−
GL_INTEL_texture_scissor
+
dirt
−
GL_KTX_buffer_region
+
pressed dirt
−
GL_MESAX_texture_stack
+
BROWN
−
GL_MESA_pack_invert
+
pressed vomit
−
GL_MESA_resize_buffers
+
molten salt
−
GL_MESA_window_pos
+
boiling salt
−
GL_MESA_ycbcr_texture
+
FILTH_B
−
GL_NV_blend_square
+
filth
−
GL_NV_conditional_render
+
pressed filth
−
GL_NV_copy_depth_to_color
+
FILTH_Y
−
GL_NV_copy_image
+
frozen filth
−
GL_NV_depth_buffer_float
+
frozen filth powder
−
GL_NV_depth_clamp
+
filth slush
−
GL_NV_depth_range_unclamped
+
boiling filth
−
GL_NV_evaluators
+
YELLOW
−
GL_NV_explicit_multisample
+
UNKNOWN_SUBSTANCE
−
GL_NV_fence
+
unknown frozen substance
−
GL_NV_float_buffer
+
unknown frozen powder
−
GL_NV_fog_distance
+
unknown slush
−
GL_NV_fragment_program
+
unknown substance
−
GL_NV_fragment_program2
+
unknown boiling substance
−
GL_NV_gpu_program4
+
grime
−
GL_NV_fragment_program_option
+
grime paste
−
GL_NV_framebuffer_multisample_coverage
+
pressed grime
−
GL_NV_geometry_shader4
+
CREATURE_1
−
GL_NV_gpu_program5
+
unknown frozen creature substance
−
GL_NV_gpu_program_fp64
+
unknown frozen creature powder
−
GL_NV_gpu_shader5
+
unknown creature paste
−
GL_NV_half_float
+
unknown pressed frozen creature substance
−
GL_NV_light_max_exponent
+
unknown creature substance
−
GL_NV_multisample_coverage
+
unknown boiling creature substance
−
GL_NV_multisample_filter_hint
+
PLANT_1
−
GL_NV_occlusion_query
+
unknown frozen plant substance
−
GL_NV_packed_depth_stencil
+
unknown frozen plant powder
−
GL_NV_parameter_buffer_object
+
unknown frozen plant paste
−
GL_NV_parameter_buffer_object2
+
unknown pressed frozen plant substance
−
GL_NV_pixel_data_range
+
unknown plant substance
−
GL_NV_point_sprite
+
unknown boiling plant substance
−
GL_NV_present_video
+
Unrecognized Creature/Caste Token in Body Transformation Effect:
−
GL_NV_primitive_restart
+
PAPER_SLURRY
−
GL_NV_register_combiners
+
TARGET
−
GL_NV_register_combiners2
+
LINE_OF_SIGHT
−
GL_NV_shader_buffer_load
+
TOUCHABLE
−
GL_NV_texgen_emboss
+
DISTURBER_ONLY
−
GL_NV_texgen_reflection
+
SELF_ALLOWED
−
GL_NV_texture_barrier
+
SELF_ONLY
−
GL_NV_texture_compression_vtc
+
Unrecognized CDI Target Token:
−
GL_NV_texture_env_combine4
+
TARGET_RANGE
−
GL_NV_texture_expand_normal
+
LOCATION_HINT
−
GL_NV_texture_rectangle
+
USAGE_HINT
−
GL_NV_texture_shader
+
ADV_NAME
−
GL_NV_texture_shader2
+
MAX_TARGET_NUMBER
−
GL_NV_texture_shader3
+
WAIT_PERIOD
−
GL_NV_transform_feedback
+
VERBAL_SPEECH
−
GL_NV_transform_feedback2
+
CAN_BE_MUTUAL
−
GL_NV_vdpau_interop
+
VERBAL
−
GL_NV_vertex_array_range
+
FREE_ACTION
−
GL_NV_vertex_array_range2
+
VERB
−
GL_NV_vertex_attrib_integer_64bit
+
VERB_REVERSE
−
GL_NV_vertex_buffer_unified_memory
+
TARGET_VERB
−
GL_NV_vertex_program
+
BP_REQUIRED
−
GL_NV_vertex_program1_1
+
FLOW
−
GL_NV_vertex_program2
+
SYNDROME
−
GL_NV_vertex_program2_option
+
SYN_NAME
−
GL_NV_vertex_program3
+
SYN_AFFECTED_CLASS
−
GL_OES_byte_coordinates
+
SYN_IMMUNE_CLASS
−
GL_OES_compressed_paletted_texture
+
SYN_AFFECTED_CREATURE
−
GL_OES_read_format
+
SYN_CLASS
−
GL_OES_single_precision
+
SYN_IDENTIFIER
−
GL_OML_interlace
+
SYN_IMMUNE_CREATURE
−
GL_OML_resample
+
SYN_CONCENTRATION_ADDED
−
GL_OML_subsample
+
CE_REDUCE_PAIN
−
GL_PGI_misc_hints
+
:BP missing body part group token
−
GL_PGI_vertex_hints
+
:BP missing body part token
−
GL_REND_screen_coordinates
+
:BP missing tissue token
−
GL_S3_s3tc
+
Unrecognized CE_REDUCE_PAIN token:
−
GL_SGIS_color_range
+
CE_PAIN
−
GL_SGIS_detail_texture
+
Unrecognized CE_PAIN token:
−
GL_SGIS_fog_function
+
CE_REDUCE_SWELLING
−
GL_SGIS_generate_mipmap
+
Unrecognized CE_REDUCE_SWELLING token:
−
GL_SGIS_multisample
+
CE_CURE_INFECTION
−
GL_SGIS_pixel_texture
+
Unrecognized CE_CURE_INFECTION token:
−
GL_SGIS_point_line_texgen
+
CE_SWELLING
−
GL_SGIS_sharpen_texture
+
Unrecognized CE_SWELLING token:
−
GL_SGIS_texture4D
+
CE_HEAL_NERVES
−
GL_SGIS_texture_border_clamp
+
Unrecognized CE_HEAL_NERVES token:
−
GL_SGIS_texture_edge_clamp
+
CE_STOP_BLEEDING
−
GL_SGIS_texture_filter4
+
Unrecognized CE_STOP_BLEEDING token:
−
GL_SGIS_texture_lod
+
CE_OOZING
−
GL_SGIS_texture_select
+
Unrecognized CE_OOZING token:
−
GL_SGIX_async
+
CE_BRUISING
−
GL_SGIX_async_histogram
+
Unrecognized CE_BRUISING token:
−
GL_SGIX_async_pixel
+
CE_CLOSE_OPEN_WOUNDS
−
GL_SGIX_blend_alpha_minmax
+
Unrecognized CE_CLOSE_OPEN_WOUNDS token:
−
GL_SGIX_clipmap
+
CE_HEAL_TISSUES
−
GL_SGIX_convolution_accuracy
+
Unrecognized CE_HEAL_TISSUES token:
−
GL_SGIX_depth_texture
+
CE_REGROW_PARTS
−
GL_SGIX_flush_raster
+
Unrecognized CE_REGROW_PARTS token:
−
GL_SGIX_fog_offset
+
CE_BLISTERS
−
GL_SGIX_fog_texture
+
Unrecognized CE_BLISTERS token:
−
GL_SGIX_fragment_specular_lighting
+
CE_NUMBNESS
−
GL_SGIX_framezoom
+
Unrecognized CE_NUMBNESS token:
−
GL_SGIX_interlace
+
CE_REDUCE_PARALYSIS
−
GL_SGIX_ir_instrument1
+
Unrecognized CE_REDUCE_PARALYSIS token:
−
GL_SGIX_list_priority
+
CE_PARALYSIS
−
GL_SGIX_pixel_texture
+
Unrecognized CE_PARALYSIS token:
−
GL_SGIX_pixel_texture_bits
+
CE_REDUCE_FEVER
−
GL_SGIX_reference_plane
+
Unrecognized CE_REDUCE_FEVER token:
−
GL_SGIX_resample
+
Unrecognized CE_FEVER token:
−
GL_SGIX_shadow
+
CE_BLEEDING
−
GL_SGIX_shadow_ambient
+
Unrecognized CE_BLEEDING token:
−
GL_SGIX_sprite
+
CE_COUGH_BLOOD
−
GL_SGIX_tag_sample_buffer
+
Unrecognized CE_COUGH_BLOOD token:
−
GL_SGIX_texture_add_env
+
CE_VOMIT_BLOOD
−
GL_SGIX_texture_coordinate_clamp
+
Unrecognized CE_VOMIT_BLOOD token:
−
GL_SGIX_texture_lod_bias
+
CE_REDUCE_NAUSEA
−
GL_SGIX_texture_multi_buffer
+
Unrecognized CE_REDUCE_NAUSEA token:
−
GL_SGIX_texture_range
+
CE_NAUSEA
−
GL_SGIX_texture_scale_bias
+
Unrecognized CE_NAUSEA token:
−
GL_SGIX_vertex_preclip
+
CE_UNCONSCIOUSNESS
−
GL_SGIX_vertex_preclip_hint
+
Unrecognized CE_UNCONSCIOUSNESS token:
−
GL_SGIX_ycrcb
+
CE_NECROSIS
−
GL_SGI_color_matrix
+
Unrecognized CE_NECROSIS token:
−
GL_SGI_color_table
+
Unrecognized CE_IMPAIR_FUNCTION token:
−
GL_SGI_texture_color_table
+
CE_DROWSINESS
−
GL_SUNX_constant_data
+
Unrecognized CE_DROWSINESS token:
−
GL_SUN_convolution_border_modes
+
CE_REDUCE_DIZZINESS
−
GL_SUN_global_alpha
+
Unrecognized CE_REDUCE_DIZZINESS token:
−
GL_SUN_mesh_array
+
CE_DIZZINESS
−
GL_SUN_read_video_pixels
+
Unrecognized CE_DIZZINESS token:
−
GL_SUN_slice_accum
+
CE_SPECIAL_ATTACK_INTERACTION
−
GL_SUN_triangle_list
+
:INTERACTION missing token
−
GL_SUN_vertex
+
Unrecognized CE_SPECIAL_ATTACK_INTERACTION token:
−
GL_WIN_phong_shading
+
CE_ADD_TAG
−
GL_WIN_specular_fog
+
EXTRAVISION
−
GL_WIN_swap_hint
+
OPPOSED_TO_LIFE
−
wglSetStereoEmitterState3DL
+
NOEXERT
−
wglBlitContextFramebufferAMD
+
CRAZED
−
wglCreateAssociatedContextAMD
+
NOBREATHE
−
wglCreateAssociatedContextAttribsAMD
+
NOSTUN
−
wglDeleteAssociatedContextAMD
+
NOFEAR
−
wglGetContextGPUIDAMD
+
NO_DRINK
−
wglGetCurrentAssociatedContextAMD
+
NOTHOUGHT
−
wglGetGPUIDsAMD
+
NO_AGING
−
wglGetGPUInfoAMD
+
FIT_FOR_RESURRECTION
−
wglMakeAssociatedContextCurrentAMD
+
Unsupported CE add tag:
−
wglCreateBufferRegionARB
+
CE_REMOVE_TAG
−
wglDeleteBufferRegionARB
+
Unsupported CE remove tag:
−
wglRestoreBufferRegionARB
+
CE_DISPLAY_TILE
−
wglSaveBufferRegionARB
+
CAN_BE_HIDDEN
−
wglCreateContextAttribsARB
+
Unrecognized CE_DISPLAY_TILE token:
−
wglGetExtensionsStringARB
+
CE_DISPLAY_NAME
−
wglGetCurrentReadDCARB
+
Unrecognized CE_DISPLAY_NAME token:
−
wglMakeContextCurrentARB
+
CE_FLASH_TILE
−
wglCreatePbufferARB
+
Unrecognized CE_FLASH_TILE token:
−
wglDestroyPbufferARB
+
CE_PHYS_ATT_CHANGE
−
wglGetPbufferDCARB
+
Unrecognized CE_PHYS_ATT_CHANGE token:
−
wglQueryPbufferARB
+
CE_MENT_ATT_CHANGE
−
wglReleasePbufferDCARB
+
Unrecognized CE_MENT_ATT_CHANGE token:
−
wglChoosePixelFormatARB
+
CE_BODY_APPEARANCE_MODIFIER
−
wglGetPixelFormatAttribfvARB
+
APPEARANCE_MODIFIER
−
wglGetPixelFormatAttribivARB
+
Unrecognized CE_BODY_APPEARANCE_MODIFIER token:
−
wglBindTexImageARB
+
CE_BP_APPEARANCE_MODIFIER
−
wglReleaseTexImageARB
+
RESERVED_WHOLE_PART
−
wglSetPbufferAttribARB
+
Unrecognized CE_BP_APPEARANCE_MODIFIER token:
−
wglBindDisplayColorTableEXT
+
CE_MATERIAL_FORCE_MULTIPLIER
−
wglCreateDisplayColorTableEXT
+
MAT_MULT
−
wglDestroyDisplayColorTableEXT
+
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token:
−
wglLoadDisplayColorTableEXT
+
CE_SPEED_CHANGE
−
wglGetExtensionsStringEXT
+
SPEED_PERC
−
wglGetCurrentReadDCEXT
+
SPEED_ADD
−
wglMakeContextCurrentEXT
+
Unrecognized CE_SPEED_CHANGE token:
−
wglCreatePbufferEXT
+
CE_BODY_MAT_INTERACTION
−
wglDestroyPbufferEXT
+
MAT_TOKEN
−
wglGetPbufferDCEXT
+
Unrecognized CE_BODY_MAT_INTERACTION token:
−
wglQueryPbufferEXT
+
CE_SENSE_CREATURE_CLASS
−
wglReleasePbufferDCEXT
+
Unrecognized CE_SENSE_CREATURE_CLASS token:
−
wglChoosePixelFormatEXT
+
CE_CAN_DO_INTERACTION
−
wglGetPixelFormatAttribfvEXT
+
Unrecognized CE_CAN_DO_INTERACTION token:
−
wglGetPixelFormatAttribivEXT
+
CE_BODY_TRANSFORMATION
−
wglGetSwapIntervalEXT
+
Unrecognized CE_BODY_TRANSFORMATION token:
−
wglSwapIntervalEXT
+
CE_FEEL_EMOTION
−
wglGetDigitalVideoParametersI3D
+
EMOTION
−
wglSetDigitalVideoParametersI3D
+
Unrecognized CE_FEEL_EMOTION token:
−
wglGetGammaTableI3D
+
CE_CHANGE_PERSONALITY
−
wglGetGammaTableParametersI3D
+
FACET
−
wglSetGammaTableI3D
+
Unrecognized CE_CHANGE_PERSONALITY token:
−
wglSetGammaTableParametersI3D
+
CE_ERRATIC_BEHAVIOR
−
wglDisableGenlockI3D
+
Unrecognized CE_ERRATIC_BEHAVIOR token:
−
wglEnableGenlockI3D
+
CE_SKILL_ROLL_ADJUST
−
wglGenlockSampleRateI3D
+
PERC
−
wglGenlockSourceDelayI3D
+
PERC_ON
−
wglGenlockSourceEdgeI3D
+
Unrecognized CE_SKILL_ROLL_ADJUST token:
−
wglGenlockSourceI3D
+
CDI token precedes any CAN_DO_INTERACTION tag
−
wglGetGenlockSampleRateI3D
+
SYNDROME_TAG
−
wglGetGenlockSourceDelayI3D
+
CREATURE_FLAG
−
wglGetGenlockSourceEdgeI3D
+
FORBIDDEN_CREATURE_FLAG
−
wglGetGenlockSourceI3D
+
CREATURE_CASTE_FLAG
−
wglIsEnabledGenlockI3D
+
FORBIDDEN_CREATURE_CASTE_FLAG
−
wglQueryGenlockMaxSourceDelayI3D
+
HAVE_FAST_EFFORTLESS_GAIT_SPEED
−
wglAssociateImageBufferEventsI3D
+
ALL_SLOW_EFFORTLESS_GAIT_SPEED
−
wglCreateImageBufferI3D
+
PERIODIC
−
wglDestroyImageBufferI3D
+
COUNTER_TRIGGER
−
wglReleaseImageBufferEventsI3D
+
Unrecognized CE Token:
−
wglDisableFrameLockI3D
+
PARALYZEIMMUNE
−
wglEnableFrameLockI3D
+
PREFIX
−
wglIsEnabledFrameLockI3D
+
STONE_NAME
−
wglQueryFrameLockMasterI3D
+
IS_GEM
−
wglBeginFrameTrackingI3D
+
OVERWRITE_SOLID
−
wglEndFrameTrackingI3D
+
TEMP_DIET_INFO
−
wglGetFrameUsageI3D
+
BLOOD
−
wglQueryFrameTrackingI3D
+
SLIME
−
wglCopyImageSubDataNV
+
ICHOR
−
wglCreateAffinityDCNV
+
FILTH
−
wglDeleteDCNV
+
POWDER_DYE
−
wglEnumGpuDevicesNV
+
ITEM_SYMBOL
−
wglEnumGpusFromAffinityDCNV
+
DISPLAY_COLOR
−
wglEnumGpusNV
+
BUILD_COLOR
−
wglBindVideoDeviceNV
+
TILE_COLOR
−
wglEnumerateVideoDevicesNV
+
BASIC_COLOR
−
wglQueryCurrentContextNV
+
STATE_COLOR
−
wglBindSwapBarrierNV
+
STATE_NAME
−
wglJoinSwapGroupNV
+
STATE_NAME_ADJ
−
wglQueryFrameCountNV
+
STATE_ADJ
−
wglQueryMaxSwapGroupsNV
+
ABSORPTION
−
wglQuerySwapGroupNV
+
IMPACT_YIELD
−
wglResetFrameCountNV
+
IMPACT_FRACTURE
−
wglAllocateMemoryNV
+
IMPACT_ELASTICITY
−
wglFreeMemoryNV
+
IMPACT_STRAIN_AT_YIELD
−
wglBindVideoImageNV
+
COMPRESSIVE_FRACTURE
−
wglGetVideoDeviceNV
+
COMPRESSIVE_ELASTICITY
−
wglGetVideoInfoNV
+
COMPRESSIVE_STRAIN_AT_YIELD
−
wglReleaseVideoDeviceNV
+
TENSILE_FRACTURE
−
wglReleaseVideoImageNV
+
TENSILE_ELASTICITY
−
wglSendPbufferToVideoNV
+
TENSILE_STRAIN_AT_YIELD
−
wglGetMscRateOML
+
TORSION_FRACTURE
−
wglGetSyncValuesOML
+
TORSION_ELASTICITY
−
wglSwapBuffersMscOML
+
TORSION_STRAIN_AT_YIELD
−
wglSwapLayerBuffersMscOML
+
SHEAR_FRACTURE
−
wglWaitForMscOML
+
SHEAR_ELASTICITY
−
wglWaitForSbcOML
+
SHEAR_STRAIN_AT_YIELD
−
WGL_3DFX_multisample
+
BENDING_FRACTURE
−
WGL_3DL_stereo_control
+
BENDING_ELASTICITY
−
WGL_AMD_gpu_association
+
BENDING_STRAIN_AT_YIELD
−
WGL_ARB_buffer_region
+
MATERIAL_VALUE
−
WGL_ARB_create_context
+
MULTIPLY_VALUE
−
WGL_ARB_create_context_profile
+
SPEC_HEAT
−
WGL_ARB_extensions_string
+
HEATDAM_POINT
−
WGL_ARB_framebuffer_sRGB
+
COLDDAM_POINT
−
WGL_ARB_make_current_read
+
IGNITE_POINT
−
WGL_ARB_multisample
+
MELTING_POINT
−
WGL_ARB_pbuffer
+
BOILING_POINT
−
WGL_ARB_pixel_format
+
MAT_FIXED_TEMP
−
WGL_ARB_pixel_format_float
+
IF_EXISTS_SET_HEATDAM_POINT
−
WGL_ARB_render_texture
+
IF_EXISTS_SET_COLDDAM_POINT
−
WGL_ATI_pixel_format_float
+
IF_EXISTS_SET_IGNITE_POINT
−
WGL_ATI_render_texture_rectangle
+
IF_EXISTS_SET_MELTING_POINT
−
WGL_EXT_depth_float
+
IF_EXISTS_SET_BOILING_POINT
−
WGL_EXT_display_color_table
+
IF_EXISTS_SET_MAT_FIXED_TEMP
−
WGL_EXT_extensions_string
+
SOLID_DENSITY
−
WGL_EXT_framebuffer_sRGB
+
LIQUID_DENSITY
−
WGL_EXT_make_current_read
+
MOLAR_MASS
−
WGL_EXT_multisample
+
EXTRACT_STORAGE
−
WGL_EXT_pbuffer
+
BUTCHER_SPECIAL
−
WGL_EXT_pixel_format
+
MEAT_NAME
−
WGL_EXT_pixel_format_packed_float
+
BLOCK_NAME
−
WGL_EXT_swap_control
+
MATERIAL_REACTION_PRODUCT
−
WGL_I3D_digital_video_control
+
ITEM_REACTION_PRODUCT
−
WGL_I3D_gamma
+
HARDENS_WITH_WATER
−
WGL_I3D_genlock
+
SOAP_LEVEL
−
WGL_I3D_image_buffer
+
COMPRESSIVE_YIELD
−
WGL_I3D_swap_frame_lock
+
TENSILE_YIELD
−
WGL_I3D_swap_frame_usage
+
TORSION_YIELD
−
WGL_NV_copy_image
+
SHEAR_YIELD
−
WGL_NV_float_buffer
+
BENDING_YIELD
−
WGL_NV_gpu_affinity
+
MAX_EDGE
−
WGL_NV_multisample_coverage
+
Unrecognized Material Template Token:
−
WGL_NV_present_video
+
inorganic_generated
−
WGL_NV_render_depth_texture
+
[OBJECT:INORGANIC]
−
WGL_NV_render_texture_rectangle
+
plant_generated
−
WGL_NV_swap_group
+
[OBJECT:PLANT]
−
WGL_NV_vertex_array_range
+
[PLANT:
−
WGL_NV_video_output
+
: Smelt Ore Not Found, Token -
−
WGL_OML_sync_control
+
: Thread Metal Ore Not Found, Token -
−
shadow
+
: Environment Spec Stone Not Found, Token -
−
graphics/graphics_*
+
: Could not locate material template
−
graphics/
+
WAFERS
−
*** Error(s) found in the file "
+
SPECIAL
−
PLAY
+
DEEP_SPECIAL
−
FPS:
+
DIVINE
−
TTF error
+
THREAD_METAL
−
data/art/font.ttf
+
DEEP_SURFACE
−
No font found!
+
AQUIFER
−
Missing/broken TTF handle:
+
METAMORPHIC
−
</rep_hero>
+
SEDIMENTARY
−
<rep_hero>
+
SOIL
−
</rep_buddy>
+
SOIL_OCEAN
−
<rep_buddy>
+
SOIL_SAND
−
</rep_grudge>
+
SEDIMENTARY_OCEAN_SHALLOW
−
<rep_grudge>
+
SEDIMENTARY_OCEAN_DEEP
−
</rep_bonded>
+
IGNEOUS_INTRUSIVE
−
<rep_bonded>
+
IGNEOUS_EXTRUSIVE
−
</rep_monster>
+
ENVIRONMENT
−
<rep_monster>
+
Missing Stone Environment Token:
−
</rep_brigand>
+
Missing Stone Environment Inclusion Type Token:
−
<rep_brigand>
+
Missing Frequency for Stone Environment:
−
</rep_bully>
+
ALL_STONE
−
<rep_bully>
+
IGNEOUS_ALL
−
</rep_violent>
+
ALLUVIAL
−
<rep_violent>
+
Unrecognized Stone Environment Token:
−
</rep_psychopath>
+
ENVIRONMENT_SPEC
−
<rep_psychopath>
+
Missing Stone Environment Spec Token:
−
</rep_trade_partner>
+
Missing Stone Environment Spec Inclusion Type Token:
−
<rep_trade_partner>
+
Missing Frequency for Stone Environment Spec:
−
</rep_friendly>
+
LAVA
−
<rep_friendly>
+
Unrecognized Inorganic Material Definition Token:
−
</rep_killer>
+
Sharp blades
−
<rep_killer>
+
Extract
−
</rep_murderer>
+
strands
−
<rep_murderer>
+
Ore of
−
</rep_comrade>
+
MATERIAL
−
<rep_comrade>
+
GROWTH
−
</rep_respected_group>
+
GROWTH_ITEM
−
<rep_respected_group>
+
GROWTH_TRUNK_HEIGHT_PERC
−
</rep_hated_group>
+
GROWTH_TIMING
−
<rep_hated_group>
+
GROWTH_DROPS_OFF
−
</rep_enemy_fighter>
+
GROWTH_DROPS_OFF_NO_CLOUD
−
<rep_enemy_fighter>
+
GROWTH_HOST_TILE
−
</rep_friendly_fighter>
+
BRANCHES
−
<rep_friendly_fighter>
+
LIGHT_BRANCHES
−
</rep_loyal_soldier>
+
HEAVY_BRANCHES
−
<rep_loyal_soldier>
+
DIRECTED_BRANCHES
−
should have reached goal
+
ROOTS
−
insufficient progress toward goal
+
TRUNK
−
going wrong direction
+
TWIGS
−
arrived at location
+
ALL_BRANCHES
−
arrived at person
+
BRANCHES_AND_TWIGS
−
entity no longer rules
+
LIGHT_BRANCHES_AND_TWIGS
−
no reason
+
ALL_BRANCHES_AND_TWIGS
−
left site
+
SAPLING
−
whim
+
ALL_BRANCHES_AND_TRUNK
−
reunited with loved one
+
HEAVY_BRANCHES_AND_TRUNK
−
violent disagreement
+
DIRECTED_BRANCHES_AND_TRUNK
−
adopted
+
GROWTH_DENSITY
−
need xml text for reason #
+
GROWTH_HAS_SEED
−
designed a masterful
+
GROWTH_PRINT
−
for
+
GROWTH_NAME
−
at
+
ALL_NAMES
−
constructed a masterful
+
TRUNK_PERIOD
−
created a masterful
+
HEAVY_BRANCH_DENSITY
−
masterfully dyed a
+
DIRECTED_BRANCH_DENSITY
−
added a masterful image
+
LIGHT_BRANCH_DENSITY
−
added a masterful covering
+
HEAVY_BRANCH_RADIUS
−
added masterful rings
+
DIRECTED_BRANCH_RADIUS
−
added masterful bands
+
BRANCH_RADIUS
−
added masterful spikes
+
MAX_TRUNK_DIAMETER
−
added a masterful handle
+
TRUNK_WIDTH_PERIOD
−
added masterful thread
+
CAP_PERIOD
−
added masterful cloth
+
CAP_RADIUS
−
wove a masterful sewn image
+
ROOT_DENSITY
−
masterfully wrote
+
ROOT_RADIUS
−
created a masterful illustration
+
STANDARD_TILE_NAMES
−
to a
+
trunk
−
prepared a masterful
+
roots
−
created a masterful engraving
+
branches
−
destroyed
+
twigs
−
a masterpiece
+
cap
−
was destroyed
+
TRUNK_NAME
−
by melting
+
ROOT_NAME
−
by magma
+
ROOTS_NAME
−
during fortification carving
+
LIGHT_BRANCHES_NAME
−
during mining
+
HEAVY_BRANCHES_NAME
−
by falling debris
+
TWIGS_NAME
−
by growing vegetation
+
GRASS
−
masterfully designed by
+
TREE_TILE
−
masterfully constructed by
+
DEAD_TREE_TILE
−
the masterful
+
SAPLING_TILE
−
created by
+
DEAD_SAPLING_TILE
−
masterfully dyed with
+
TREE_COLOR
−
addition of a masterful image
+
DEAD_TREE_COLOR
−
addition of a masterful covering
+
SAPLING_COLOR
−
addition of masterful rings
+
DEAD_SAPLING_COLOR
−
addition of masterful bands
+
TREE_ROOT_SLOPING
−
addition of masterful spikes
+
TREE_ROOTS
−
addition of a masterful handle
+
TREE_TRUNK_N
−
addition of masterful thread
+
TREE_TRUNK_E
−
addition of masterful cloth
+
TREE_TRUNK_NW
−
weaving of a masterful sewn image
+
TREE_TRUNK_NE
−
writing of a masterpiece
+
TREE_TRUNK_SW
−
creation of a masterful illustration
+
TREE_TRUNK_SE
−
prepared by
+
TREE_TRUNK_BRANCH_N
−
the masterful engraving
+
TREE_TRUNK_BRANCH_S
−
the destruction of
+
TREE_TRUNK_BRANCH_E
−
led the attack
+
TREE_TRUNK_BRANCH_W
−
, and the defenders were led by
+
TREE_BRANCH_NS
−
  The defenders were led by
+
TREE_BRANCH_NW
−
the attack by
+
TREE_BRANCH_SW
−
the attack on
+
TREE_BRANCH_NSE
−
defeated
+
TREE_BRANCH_NSW
−
and destroyed
+
TREE_BRANCH_NEW
−
the defeat of
+
TREE_BRANCH_SEW
−
and destruction of
+
TREE_BRANCH_NSEW
−
and pillaged
+
TREE_TWIGS
−
and pillaging of
+
TREE_CAP_WALL_NE
−
and placed
+
TREE_CAP_WALL_SE
−
and others
+
TREE_ROOTS_DEAD
−
in charge of
+
TREE_TRUNK_PILLAR_DEAD
−
The new government was called
+
TREE_TRUNK_NE_DEAD
−
and lordship of
+
TREE_TRUNK_SE_DEAD
−
over
+
TREE_TRUNK_BRANCH_S_DEAD
−
secured tribute from
+
TREE_TRUNK_BRANCH_W_DEAD
−
, to be delivered from
+
TREE_BRANCH_NSW_DEAD
−
the securing of
+
TREE_BRANCH_SEW_DEAD
−
's tribute from
+
TREE_SMOOTH_BRANCHES_DEAD
−
and took over
+
TREE_TWIGS_DEAD
−
and takeover of
+
TREE_CAP_RAMP_DEAD
−
routed
+
TREE_CAP_WALL_N_DEAD
−
the rout of
+
TREE_CAP_WALL_E_DEAD
−
the attack of
+
TREE_CAP_WALL_NW_DEAD
−
abandoned the settlement of
+
TREE_CAP_WALL_NE_DEAD
−
their
+
TREE_CAP_WALL_SW_DEAD
−
settlement of
+
TREE_CAP_WALL_SE_DEAD
−
withered.
+
TREE_CAP_FLOOR1_DEAD
−
the abandonment of
+
TREE_CAP_FLOOR3_DEAD
−
the withering of
+
TREE_TRUNK_NSE
−
formed
+
TREE_TRUNK_NEW
−
became the primary criminal organization
+
TREE_TRUNK_NS
−
moved
+
TREE_TRUNK_EW
−
merged with
+
TREE_TRUNK_NSEW
−
at the settlement of
+
TREE_TRUNK_INTERIOR
−
regained their senses after an initial period of questionable judgment.
+
TREE_TRUNK_NSE_DEAD
−
regained their senses after another period of questionable judgment.
+
TREE_TRUNK_NSW_DEAD
−
the formation of
+
TREE_TRUNK_NEW_DEAD
−
ascendency of the criminal organization
+
TREE_TRUNK_SEW_DEAD
−
relocation of
+
TREE_TRUNK_NS_DEAD
−
the incorporation of
+
TREE_TRUNK_NSEW_DEAD
−
into
+
SAPLING_DROWN_LEVEL
−
the return to reason at the settlement of
+
TREE_DROWN_LEVEL
−
laid a series of oppressive edicts upon
+
GROWDUR
−
lifted numerous oppressive laws from
+
SUMMER
−
enacted a series of oppressive laws
+
WINTER
−
repealed numerous oppressive laws
+
PICKED_TILE
−
the proclamation of a series of oppressive edicts upon
+
DEAD_PICKED_TILE
−
the lifting of numerous oppressive laws from
+
UNDERGROUND_DEPTH
−
the enactment of a series of oppressive laws
+
GRASS_TILES
−
the repeal of numerous oppressive laws
+
ALT_PERIOD
−
finished the construction of
+
ALT_GRASS_TILES
−
as a part of
+
GRASS_COLORS
−
connecting
+
TREE_HAS_MUSHROOM_CAP
−
the completion of
+
SHRUB_TILE
−
thrust a spire of slade up from the underworld, naming it
+
DEAD_SHRUB_TILE
−
constructed
+
CLUSTERSIZE
−
, and established a gateway between worlds
+
PICKED_COLOR
−
replaced
+
DEAD_PICKED_COLOR
−
razed
+
SHRUB_COLOR
−
created
+
DEAD_SHRUB_COLOR
−
the creation of
+
BASIC_MAT
−
the construction of
+
MILL
−
the foundation of
+
SHRUB_DROWN_LEVEL
−
the emergence of
+
TWIGS_SIDE_BRANCHES
−
from the underworld through the power of
+
TWIGS_ABOVE_BRANCHES
−
the replacement of
+
TWIGS_BELOW_BRANCHES
−
the razing of
+
TWIGS_SIDE_HEAVY_BRANCHES
−
profaning
+
TWIGS_ABOVE_HEAVY_BRANCHES
−
disturbing
+
TWIGS_BELOW_HEAVY_BRANCHES
−
, an insurrection
+
TWIGS_SIDE_TRUNK
−
against
+
TWIGS_ABOVE_TRUNK
−
began in
+
TWIGS_BELOW_TRUNK
−
the insurrection
+
SEED
−
the insurrection in
+
EXTRACT_STILL_VIAL
−
concluded with
+
EXTRACT_VIAL
−
the local government
+
EXTRACT_BARREL
−
overthrown
+
Unrecognized Plant Token:
−
ended with the disappearance of the rebelling population
+
BRANCH_DENSITY
−
crushed the insurrection in
+
MAX_TRUNK_HEIGHT
−
the overthrow of
+
LIGHT_BRANCH_RADIUS
−
the end of the insurrection in
+
TRUNK_BRANCHING
−
the crushing of the insurrection against
+
BRANCHES_NAME
−
were taken by a mood to act against their better judgment at
+
DIRECTED_BRANCHES_NAME
−
launched an expedition to reclaim
+
CAP_NAME
−
the questionable judgment of
+
has dyed a masterpiece!
−
the reclamation of
+
has become entangled in a hidden web!
−
devoured
+
caught up in the web!
−
the devouring of
+
has cooked a masterpiece!
−
broken away
+
has been cursed
−
slashed out
+
path not closed, attempting fix
−
slashed off
+
path moved off track
−
torn out
+
path not closed, attempting to follow
−
torn off
+
destroyed
−
stabbed out
+
toppled
−
ripped off
+
loop path fail:
−
burned out
+
<same square>
−
burned away
+
<invalid start>
−
smashed
+
<invalid goal>
−
slashed
+
->
−
ripped
+
: Id #
−
stabbed
+
:Path Goal
−
slashing out
+
:Station
−
slashing off
+
You chop down the
−
tearing out
+
has claimed a
−
tearing off
+
has begun a mysterious construction!
−
stabbing out
+
Your mason has defaced a
−
ripping off
+
Your engraver has carved a track through a
−
burning out
+
Duplicate inventory removed:
−
burning away
+
while in
−
smashing
+
conflict
−
slashing
+
experiencing trauma
−
ripping
+
seeing
−
stabbing
+
somebody
−
burning
+
die
−
was
+
somebody's
−
were
+
dead body
−
the first to reach the summit of
+
the unexpected death of somebody
−
an unknown peak
+
somebody's death
−
, which rises above
+
while
−
the climbing of
+
killing somebody
−
escaped from
+
being reunited with a loved one
−
returned to
+
being caught sneaking
−
made a journey to
+
when
−
unknown lands
+
joining an existing conflict
−
the escape from
+
giving a sermon
−
the return of
+
attending a sermon
−
the journey of
+
watching a performance
−
tamed the
+
producing a masterwork
−
wild beasts
+
creating an artifact
−
the taming of the
+
upon
−
fought with
+
improving
−
.  While defeated, the latter escaped unscathed
+
mastering
−
managed to escape from
+
a break up
−
's onslaught
+
getting divorced
−
was forced to retreat from
+
you were
−
despite the latter's wounds
+
caught up in
−
eventually prevailed and
+
a new romance
−
was forced to make a hasty escape
+
realizing
−
surprised
+
playing make believe
−
ambushed
+
playing with
−
happened upon
+
becoming a parent
−
cornered
+
being near to a conflict
−
confronted
+
an agreement was cancelled
−
a scuffle between
+
joining a traveling group
−
in which the former emerged victorious
+
a site was controlled
−
the escape of
+
a tribute cancellation
−
after a punishing fight
+
an incident
−
after a horrific combat
+
hearing a rumor
−
attack on
+
leaving a performance troupe
−
surprising of
+
being removed from a performance troupe
−
ambush of
+
being removed from a military group
−
happening upon
+
when a stranger advanced with a weapon
−
cornering of
+
seeing a stranger sneaking around
−
confrontation of
+
witnessing a night creature drinking blood
−
became obsessed with
+
petitioning for citizenship
−
own mortality and sought to extend
+
bringing up job scarcity in a meeting
−
life by any means
+
making suggestions about work allocations
−
began dreaming of starting a family
+
requesting weapon production
−
came to desire to rule the world
+
yelling at a priest
−
began dreaming of creating a great work of art
+
crying on a priest
−
began dreaming of crafting a masterwork
+
yelling at somebody in charge
−
began dreaming of bringing peace to the world
+
crying on somebody in charge
−
began dreaming of becoming a legendary warrior
+
telling somebody about being trapped here
−
began dreaming of mastering a skill
+
being yelled at by an unhappy worshipper
−
began dreaming of falling in love
+
being cried on by an unhappy worshipper
−
began dreaming of seeing the great natural wonders of the world
+
being yelled at by an unhappy citizen
−
became obsessed with an inscrutable goal
+
being cried on by an unhappy citizen
−
came back from the dead
+
hearing somebody was being prevented from leaving
−
once more, this time
+
viewing
−
a murderous ghost
+
in a personal museum
−
a sadistic ghost
+
near
−
a violent ghost
+
own
−
an angry ghost
+
very fine
−
a moaning spirit
+
splendid
−
a howling spirit
+
wonderful
−
a secretive poltergeist
+
completely sublime
−
an energetic poltergeist
+
tastefully arranged
−
a troublesome poltergeist
+
losing a pet
−
a restless haunt
+
throwing something
−
a forlorn haunt
+
being released from confinement
−
burned
+
a miscarriage
−
in dragon fire
+
spouse's miscarriage
−
to death
+
to be
−
shot and killed
+
wearing old clothing
−
mortally wounded
+
wearing tattered clothing
−
, who bled to death
+
to have
−
, with
+
clothes rot off of
−
, who suffocated
+
being tormented in nightmares by a dead pet
−
hacked
+
being tormented in nightmares by a dead spouse
−
to pieces
+
being tormented in nightmares by a dead lover
−
beheaded
+
being tormented in nightmares by a dead sibling
−
crucified
+
being tormented in nightmares by
−
buried
+
own dead mother
−
alive
+
own dead father
−
left
+
own dead child
−
out in the air
+
being tormented in nightmares by a dead animal training partner
−
drowned
+
being tormented in nightmares by a dead friend
−
fed
+
being tormented in nightmares by a dead and still annoying acquaintance
−
to beasts
+
being tormented in nightmares by the dead
−
struck down
+
being
−
slaughtered
+
by a dead pet
−
drained
+
by a dead spouse
−
of blood
+
by a dead lover
−
murdered
+
by a dead sibling
−
threw
+
by a dead animal training partner
−
against an obstacle, causing immediate death
+
by a dead friend
−
into a pit of spikes
+
by a dead and still annoying acquaintance
−
scared
+
by the dead
−
boiled
+
combat drills
−
melted
+
practicing at the archery target
−
condensed
+
a sparring session
−
solidified
+
being unable to petition for citizenship
−
died in the heat
+
being unable to find somebody to complain to about job scarcity
−
was encased in cooling lava
+
being unable to make suggestions about work allocations
−
was encased in cooling magma
+
being unable to request weapon production
−
was encased in ice
+
being unable to find a priest to complain to
−
froze to death
+
being unable to find a priest to cry on
−
died in a cage
+
being unable to find somebody in charge to yell at
−
fell into a deep chasm
+
being unable to find somebody in charge to cry on
−
died of old age
+
during
−
died in the dark
+
long patrol duty
−
starved to death
+
being nauseated by the sun
−
died of thirst
+
being out in the sunshine again
−
drowned
+
drowsy
−
burned up in magma
+
utterly sleep-deprived
−
burned up in
+
thirsty
−
dragon fire
+
dehydrated
−
's dragon fire
+
starving
−
dragon fire
+
due to
−
was burned to death by
+
suffering a major injury
−
fire
+
suffering a minor injury
−
was burned to death by a
+
sleeping uneasily due to noise
−
burned to death
+
being disturbed during sleep by loud noises
−
was scalded to death
+
loud noises made it impossible to sleep
−
burned up in a magma mist
+
being able to rest and recuperate
−
was crushed by a drawbridge
+
caught in the rain
−
was crushed under a collapsing ceiling
+
caught in a snow storm
−
was killed by falling rocks
+
retching on a miasma
−
was shot and killed
+
choking on smoke underground
−
bled to death
+
being near to a waterfall
−
, slain by
+
choking on dust underground
−
, slain by a
+
considering
−
, slain
+
the state of demands
−
succumbed to infection
+
that a criminal could not be properly punished
−
suffocated
+
having
−
was hacked to pieces
+
punishment reduced
−
was beheaded
+
elected
−
was crucified
+
re-elected
−
was buried alive
+
the establishment of a temple for
−
was left out in the air
+
the acceptance of a petition for a temple for
−
was drowned
+
the establishment of a guildhall for
−
was burned alive
+
the acceptance of a petition for a guildhall for
−
was fed to beasts
+
being granted residency
−
was struck down
+
being granted citizenship
−
was slaughtered
+
being denied residency
−
was scuttled
+
being denied citizenship
−
was drained of blood
+
having a request approved
−
was murdered
+
having a request ignored
−
was killed by a trap
+
that nobody could be punished for a failure
−
was killed by a vehicle
 
−
was killed by a flying object
 
−
was banished by
 
−
was banished by a
 
−
vanished
 
−
collapsed
 
−
, struck down by
 
−
, struck down by a
 
−
, struck down
 
−
was put to rest
 
−
died after colliding with an obstacle
 
−
was impaled on spikes
 
−
was scared to death
 
−
the new desire of
 
−
the new dream of
 
−
the new obsession of
 
−
to rule the world
 
−
to start a family
 
−
to create a great work of art
 
−
to craft a masterwork
 
−
to bring peace to the world
 
−
to become a legendary warrior
 
−
to master a skill
 
−
to fall in love
 
−
to see the great natural wonders of the world
 
−
with extending
 
−
own life
 
−
with an inscrutable goal
 
−
from the dead
 
−
, once more,
 
−
the death of
 
−
in a cage
 
−
the fall of
 
−
into a deep chasm
 
−
the passing of
 
−
the death in the dark of
 
−
the starvation of
 
−
the dehydration of
 
−
the drowning of
 
−
the burning of
 
−
in magma
 
−
the boiling of
 
−
the melting of
 
−
the condensation of
 
−
the freezing of
 
−
the heat-induced death of
 
−
the encasement of
 
−
in cooling lava
 
−
in cooling magma
 
−
in ice
 
−
in a
 
−
's fire
 
−
the scalding of
 
−
in a magma mist
 
−
the crushing of
 
−
under a drawbridge
 
−
under a collapsing ceiling
 
−
by falling rocks
 
−
the shooting of
 
−
the mortal wounding of
 
−
the fatal illness of
 
−
the hacking of
 
−
the beheading of
 
−
the crucifixion of
 
−
the burial of
 
−
the leaving of
 
−
the feeding of
 
−
the killing of
 
−
the slaughter of
 
−
the scuttling of
 
−
the draining of
 
−
blood
 
−
the murder of
 
−
by a trap
 
−
by a vehicle
 
−
by a flying object
 
−
the collapse of
 
−
after an attack by
 
−
after an attack by a
 
−
after an attack
 
−
attack with
 
−
the vanishment of
 
−
the putting to rest of
 
−
the collision of
 
−
with an obstacle
 
−
, after the death strike by
 
−
, after the death strike by a
 
−
the impalement of
 
−
on spikes
 
−
the scaring of
 
−
to death
 
−
were
 
−
reunited with
 
−
through the efforts of
 
−
the reunion of
 
−
abducted
 
−
was abducted
 
−
the abduction of
 
−
began wandering
 
−
began scouting
 
−
began hunting great beasts
 
−
decided to become a baby-snatcher, operating
 
−
decided to become a mercenary, operating
 
−
decided to become a thief, operating
 
−
gave up being a
 
−
to become a
 
−
became a
 
−
stopped being a
 
−
lost a hist fig entry
 
−
around
 
−
out of
 
−
the wilds
 
−
the wandering
 
−
the scouting
 
−
the hunting of great beasts
 
−
the baby-snatching
 
−
the mercenary operation
 
−
the thievery
 
−
the career change from
 
−
the start as a
 
−
the giving up on being a
 
−
the loss of a hist fig entry
 
−
, based in
 
−
throughout
 
−
arose from
 
−
was discarded in
 
−
was buried in
 
−
was entombed in
 
−
within
 
−
raising
 
−
discarding
 
−
entombment
 
−
aroused general suspicion
 
−
after
 
−
appearing not to age
 
−
general suspicion
 
−
fled to
 
−
settled in
 
−
fled into
 
−
the area around
 
−
wandering
 
−
settling
 
−
into the area around
 
−
into
 
−
gave birth to
 
−
sired
 
−
was born to
 
−
received the worship of
 
−
became romantically involved with
 
−
was imprisoned by
 
−
imprisoned
 
−
became the master of
 
−
began an apprenticeship under
 
−
began traveling with
 
−
was sired by
 
−
became the parent of
 
−
began worshipping
 
−
stopped being the mother of
 
−
stopped being the father of
 
−
divorced
 
−
stopped being the child of
 
−
lost the worship of
 
−
ended the romantic relationship with
 
−
was no longer imprisoned by
 
−
no longer imprisoned
 
−
stopped being the master of
 
−
stopped being the apprentice of
 
−
stopped traveling with
 
−
stopped being the parent of
 
−
lost faith in
 
−
ruled from
 
−
started hanging out at
 
−
took up residence in
 
−
took up residence
 
−
laired within
 
−
stopped ruling from
 
−
stopped hanging out at
 
−
moved out of
 
−
taught
 
−
learned
 
−
the learning of
 
−
from the teaching of
 
−
the moment when
 
−
changed
 
−
changed
 
−
from a
 
−
into a
 
−
the transformation of
 
−
fooled
 
−
into believing
 
−
the impersonation of
 
−
members of
 
−
compelled the creation of
 
−
collaborated to create
 
−
the position of
 
−
through force of argument
 
−
with threats of violence
 
−
, pushed by a wave of popular support
 
−
as a matter of course
 
−
audacious creation
 
−
forcible creation
 
−
collaborative creation
 
−
popularly-supported creation
 
−
of the position of
 
−
was enslaved by
 
−
was imprisoned by
 
−
a mercenary for
 
−
an enemy of
 
−
a criminal in the eyes of
 
−
a member of
 
−
a former member of
 
−
a former mercenary of
 
−
a former slave of
 
−
a former prisoner of
 
−
a claimant for
 
−
ceased to be a
 
−
ceased to be
 
−
left the service of
 
−
made peace with
 
−
was brought to the justice of
 
−
left
 
−
escaped from the slavery of
 
−
escaped from the prisons of
 
−
ceased to be a claimant for
 
−
the status of
 
−
the marriage of
 
−
the belief of
 
−
the romantic relationship between
 
−
the imprisonment by
 
−
the imprisonment of
 
−
the apprenticeship of
 
−
the master-apprentice relationship of
 
−
the companionship of
 
−
as the child of
 
−
as the parent of
 
−
under
 
−
over
 
−
the termination of
 
−
the divorce of
 
−
the loss of faith of
 
−
the end of the romantic relationship between
 
−
the end of the imprisonment by
 
−
the end of the imprisonment of
 
−
the end of the apprenticeship of
 
−
the end of the master-apprentice of
 
−
the end of the companionship of
 
−
the seat of power of
 
−
the hanging-out of
 
−
the residence of
 
−
the lair of
 
−
the removal of the seat of power of
 
−
the stoppage of hanging-out of
 
−
the moving out of
 
−
the status
 
−
the ascension
 
−
the appointment
 
−
the election
 
−
the selection
 
−
the entry
 
−
the rise
 
−
the crimes
 
−
the acceptance
 
−
the enslavement
 
−
the imprisonment
 
−
the claim
 
−
as a
 
−
to the position of
 
−
into the mercenary service of
 
−
as an enemy of
 
−
in the eyes of
 
−
as a member of
 
−
as a former member of
 
−
as a former mercenary of
 
−
as a former slave of
 
−
as a former prisoner of
 
−
the loss of status of
 
−
the fall of
 
−
the removal of
 
−
the departure of
 
−
the peace-making of
 
−
the loss of heroic status of
 
−
the end of the membership of
 
−
the end of the former membership of
 
−
the end of the former mercenary status of
 
−
the end of the former enslavement of
 
−
the end of the former imprisonment of
 
−
the escape of
 
−
the end of the claim of
 
−
from the position of
 
−
from the mercenary service of
 
−
with
 
−
from the slavery of
 
−
from the prisons of
 
−
made contact with
 
−
the first contact of
 
−
rejected contact with
 
−
the rejection of contact by
 
−
between
 
−
concluded
 
−
, cementing bonds of mutual trust
 
−
with a positive outcome
 
−
fairly
 
−
in an unsatisfactory fashion
 
−
in failure
 
−
with miserable outcome
 
−
the brilliant
 
−
the positive
 
−
the fair conclusion
 
−
the unsatisfactory conclusion
 
−
the failure
 
−
the miserable failure
 
−
proposed by
 
−
was rejected by
 
−
the
 
 
vomit
 
vomit
−
pressed vomit
+
composed of vomit
−
molten salt
+
green
−
boiling salt
+
disgusting appearance
−
filth
+
brine
−
pressed filth
+
composed of salt
−
frozen filth
+
white
−
frozen filth powder
+
composed of grime and filth
−
filth slush
+
composed of snow
−
boiling filth
+
blizzard
−
YELLOW
+
sleet
−
unknown frozen substance
+
LIQUID
−
unknown frozen powder
+
composed of water
−
unknown slush
+
flood
−
unknown substance
+
tear
−
unknown boiling substance
+
of tears
−
grime
+
composed of steam
−
grime paste
+
boiling
−
pressed grime
+
FLAME
−
CREATURE_1
+
flame
−
unknown frozen creature substance
+
composed of flame
−
unknown frozen creature powder
+
inferno
−
unknown creature paste
+
flare
−
unknown pressed frozen creature substance
+
flash
−
unknown creature substance
+
flaming
−
unknown boiling creature substance
+
scorching
−
PLANT_1
+
composed of amber
−
unknown frozen plant substance
+
composed of coral
−
unknown frozen plant powder
+
composed of green glass
−
unknown frozen plant paste
+
composed of clear glass
−
unknown pressed frozen plant substance
+
composed of crystal glass
−
unknown plant substance
+
CHARCOAL
−
unknown boiling plant substance
+
composed of charcoal
−
SYNDROME
+
coal
−
SYN_NAME
+
black
−
SYN_AFFECTED_CLASS
+
composed of coke
−
SYN_IMMUNE_CLASS
+
composed of solid salt
−
SYN_AFFECTED_CREATURE
+
composed of ice
−
SYN_CLASS
+
composed of
−
SYN_IMMUNE_CREATURE
+
[USE_MATERIAL_TEMPLATE:
−
CE_PAIN
+
[MAT_FIXED_TEMP:
−
:BP missing body part group token
+
[TISSUE:UNIFORM_TIS]
−
:BP missing body part token
+
[TISSUE_NAME:tissue:NP]
−
:BP missing tissue token
+
[TISSUE_MATERIAL:
−
Unrecognized CE_PAIN token:
+
[TISSUE_MAT_STATE:
−
CE_SWELLING
+
[MUSCULAR]
−
Unrecognized CE_SWELLING token:
+
[FUNCTIONAL]
−
CE_OOZING
+
[STRUCTURAL]
−
Unrecognized CE_OOZING token:
+
[RELATIVE_THICKNESS:1]
−
CE_BRUISING
+
[CONNECTS]
−
Unrecognized CE_BRUISING token:
+
[TISSUE_SHAPE:LAYER]
−
CE_BLISTERS
+
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]
−
Unrecognized CE_BLISTERS token:
+
[NOT_LIVING]
−
CE_NUMBNESS
+
[NOT_BUTCHERABLE]
−
Unrecognized CE_NUMBNESS token:
+
[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION]
−
CE_PARALYSIS
+
[CDI:ADV_NAME:Hurl fireball]
−
Unrecognized CE_PARALYSIS token:
+
[CDI:FLOW:FIREBALL]
−
CE_FEVER
+
[CDI:TARGET_RANGE:C:15]
−
Unrecognized CE_FEVER token:
+
[CDI:MAX_TARGET_NUMBER:C:2]
−
CE_BLEEDING
+
[CDI:MAX_TARGET_NUMBER:C:3]
−
Unrecognized CE_BLEEDING token:
+
[CDI:WAIT_PERIOD:30]
−
CE_COUGH_BLOOD
+
[CDI:ADV_NAME:Spray jet of fire]
−
Unrecognized CE_COUGH_BLOOD token:
+
[CDI:FLOW:FIREJET]
−
CE_VOMIT_BLOOD
+
[CDI:TARGET_RANGE:C:5]
−
Unrecognized CE_VOMIT_BLOOD token:
+
[FIREIMMUNE_SUPER]
−
CE_NAUSEA
+
[ODOR_STRING:mud]
−
Unrecognized CE_NAUSEA token:
+
[ODOR_STRING:vomit]
−
CE_UNCONSCIOUSNESS
+
[ODOR_STRING:filth]
−
Unrecognized CE_UNCONSCIOUSNESS token:
+
[ODOR_STRING:smoke]
−
CE_NECROSIS
+
[ODOR_STRING:soot]
−
Unrecognized CE_NECROSIS token:
+
[ODOR_STRING:soil]
−
CE_IMPAIR_FUNCTION
+
[COLOR:
−
Unrecognized CE_IMPAIR_FUNCTION token:
+
[NOBREATHE]
−
CE_DROWSINESS
+
[EXTRAVISION]
−
Unrecognized CE_DROWSINESS token:
+
[FIXED_TEMP:
−
CE_DIZZINESS
+
[HOMEOTHERM:10040]
−
Unrecognized CE_DIZZINESS token:
+
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
−
CE_ADD_TAG
+
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER]
−
Unsupported CE add tag:
+
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]
−
CE_REMOVE_TAG
+
[STATE_COLOR:ALL_SOLID:
−
Unsupported CE remove tag:
+
[SELECT_MATERIAL:HAIR]
−
CE_DISPLAY_TILE
+
[SELECT_MATERIAL:FEATHER]
−
CAN_BE_HIDDEN
+
[SELECT_MATERIAL:SCALE]
−
Unrecognized CE_DISPLAY_TILE token:
+
[SELECT_MATERIAL:CHITIN]
−
CE_DISPLAY_NAME
+
[SELECT_MATERIAL:SKIN]
−
Unrecognized CE_DISPLAY_NAME token:
+
[NO_UNIT_TYPE_COLOR]
−
CE_FLASH_TILE
+
[SELECT_MATERIAL:EYE]
−
Unrecognized CE_FLASH_TILE token:
+
[GLOWTILE:'"']
−
CE_PHYS_ATT_CHANGE
+
[GLOWTILE:249]
−
Unrecognized CE_PHYS_ATT_CHANGE token:
+
[GLOWCOLOR:
−
CE_MENT_ATT_CHANGE
+
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
−
Unrecognized CE_MENT_ATT_CHANGE token:
+
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
−
CE_BODY_APPEARANCE_MODIFIER
+
[TL_MAJOR_ARTERIES]
−
APPEARANCE_MODIFIER
+
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
−
Unrecognized CE_BODY_APPEARANCE_MODIFIER token:
+
[STATE_COLOR:ALL:
−
CE_BP_APPEARANCE_MODIFIER
+
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
−
RESERVED_WHOLE_PART
+
[CREATURE_CLASS:GENERAL_POISON]
−
Unrecognized CE_BP_APPEARANCE_MODIFIER token:
+
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
−
CE_MATERIAL_FORCE_MULTIPLIER
+
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
−
MAT_MULT
+
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
−
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token:
+
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
−
CE_SPEED_CHANGE
+
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
−
SPEED_PERC
+
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
−
SPEED_ADD
+
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
−
Unrecognized CE_SPEED_CHANGE token:
+
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
−
CE_BODY_MAT_INTERACTION
+
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
−
MAT_TOKEN
+
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
−
Unrecognized CE_BODY_MAT_INTERACTION token:
+
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
−
CE_SENSE_CREATURE_CLASS
+
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
−
Unrecognized CE_SENSE_CREATURE_CLASS token:
+
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
−
CE_CAN_DO_INTERACTION
+
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
−
Unrecognized CE_CAN_DO_INTERACTION token:
+
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]
−
CE_BODY_TRANSFORMATION
+
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
−
Unrecognized CE_BODY_TRANSFORMATION token:
+
[SELECT_MATERIAL:BLOOD]
−
CE_SKILL_ROLL_ADJUST
+
[SELECT_MATERIAL:ICHOR]
−
PERC
+
[SELECT_MATERIAL:GOO]
−
PERC_ON
+
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
−
Unrecognized CE_SKILL_ROLL_ADJUST token:
+
[BOILING_POINT:9900]
−
CDI token precedes any CAN_DO_INTERACTION tag
+
[MELTING_POINT:10200]
−
SYNDROME_TAG
+
[BOILING_POINT:10400]
−
PERIODIC
+
[SYN_NAME:beast sickness]
−
COUNTER_TRIGGER
+
[SYN_NAME:titan sickness]
−
Unrecognized CE Token:
+
[SYN_NAME:demon sickness]
−
ALCOHOLIC
+
[SYN_NAME:divine sickness]
−
TIME_SINCE_BREAK
+
[SYN_NAME:night sickness]
−
ON_BREAK
+
[SYN_IMMUNE_CREATURE:
−
PARTIED_OUT
+
:ALL]
−
MILK_COUNTER
+
[THICKWEB][WEBIMMUNE]
−
EGG_SPENT
+
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
−
GROUNDED_ANIMAL_ANGER
+
[WEBBER:LOCAL_CREATURE_MAT:SILK]
−
TIME_SINCE_SUCKED_BLOOD
+
[CDI:ADV_NAME:Spray web]
−
DRINKING_BLOOD
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
−
Unrecognized Counter:
+
[CDI:MAX_TARGET_NUMBER:C:4]
−
PROB
+
[SECRETION:LOCAL_CREATURE_MAT:POISON:
−
LOCALIZED
+
:BY_CATEGORY:ALL:
−
RESISTABLE
+
SKIN
−
SIZE_DELAYS
+
CHITIN
−
SIZE_DILUTES
+
[CDI:ADV_NAME:Spray dust]
−
VASCULAR_ONLY
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]
−
MUSCULAR_ONLY
+
[CDI:ADV_NAME:Spray vapor]
−
START
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]
−
PEAK
+
[CDI:ADV_NAME:Spray gas]
−
cough
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]
−
coughs
+
[CDI:ADV_NAME:Spit glob]
−
up blood.
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]
−
vomit
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
−
blood.
+
[CDI:ADV_NAME:Emit dust]
−
: Unrecognized Color Token in Material Template:
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]
−
CE_MATERIAL_FORCE_MULTIPLIER:
+
[CDI:ADV_NAME:Emit vapor]
−
Unrecognized Caste Token in Body Transformation Effect:
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]
−
Interaction Token not recognized :
+
[CDI:ADV_NAME:Emit gas]
−
TARGET
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]
−
LINE_OF_SIGHT
+
[FIREIMMUNE]
−
TOUCHABLE
+
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
−
DISTURBER_ONLY
+
[ATTACK_SKILL:GRASP_STRIKE]
−
SELF_ALLOWED
+
[ATTACK_VERB:punch:punches]
−
SELF_ONLY
+
[ATTACK_CONTACT_PERC:100]
−
Unrecognized CDI Target Token:
+
[ATTACK_PREPARE_AND_RECOVER:2:2]
−
TARGET_RANGE
+
[ATTACK_FLAG_WITH]
−
LOCATION_HINT
+
[ATTACK_PRIORITY:SECOND]
−
USAGE_HINT
+
[ATTACK_PRIORITY:MAIN]
−
ADV_NAME
+
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]
−
MAX_TARGET_NUMBER
+
[ATTACK_VERB:snatch:snatches]
−
WAIT_PERIOD
+
[ATTACK_PENETRATION_PERC:100]
−
VERBAL_SPEECH
+
[ATTACK_FLAG_EDGE]
−
CAN_BE_MUTUAL
+
[ATTACK_FLAG_CANLATCH]
−
VERBAL
+
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
−
FREE_ACTION
+
[ATTACK_SKILL:STANCE_STRIKE]
−
VERB_REVERSE
+
[ATTACK_VERB:kick:kicks]
−
TARGET_VERB
+
[ATTACK_FLAG_BAD_MULTIATTACK]
−
BP_REQUIRED
+
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]
−
: Could not locate material template
+
[ATTACK_VERB:sting:stings]
−
WAFERS
+
[ATTACK_CONTACT_PERC:5]
−
SPECIAL
+
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
−
DEEP_SPECIAL
+
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]
−
DIVINE
+
[ATTACK_SKILL:BITE]
−
THREAD_METAL
+
[ATTACK_VERB:stab:stabs]
−
DEEP_SURFACE
+
[SPECIALATTACK_SUCK_BLOOD:50:100]
−
AQUIFER
+
[SPECIALATTACK_INTERACTION:
−
METAMORPHIC
+
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]
−
SEDIMENTARY
+
[ATTACK_VERB:gore:gores]
−
SOIL
+
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]
−
SOIL_OCEAN
+
[ATTACK_VERB:bite:bites]
−
SOIL_SAND
+
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
−
SEDIMENTARY_OCEAN_SHALLOW
+
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
−
SEDIMENTARY_OCEAN_DEEP
+
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
−
IGNEOUS_INTRUSIVE
+
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]
−
IGNEOUS_EXTRUSIVE
+
[ATTACK_VERB:scratch:scratches]
−
ENVIRONMENT
+
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
−
Missing Stone Environment Token:
+
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]
−
Missing Stone Environment Inclusion Type Token:
+
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
−
Missing Frequency for Stone Environment:
+
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]
−
ALL_STONE
+
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
−
IGNEOUS_ALL
+
[SELECT_MATERIAL:ALL]
−
ALLUVIAL
+
[MAT_FIXED_TEMP:
−
Unrecognized Stone Environment Token:
+
[HEATDAM_POINT:NONE]
−
ENVIRONMENT_SPEC
+
[COLDDAM_POINT:NONE]
−
Missing Stone Environment Spec Token:
+
[IGNITE_POINT:NONE]
−
Missing Stone Environment Spec Inclusion Type Token:
+
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900]
−
Missing Frequency for Stone Environment Spec:
+
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900]
−
LAVA
+
[APPLY_CREATURE_VARIATION:
−
Unrecognized Inorganic Material Definition Token:
+
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900]
−
GROWTH
+
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900]
−
GROWTH_ITEM
+
[CAN_DO_INTERACTION:
−
GROWTH_TRUNK_HEIGHT_PERC
+
[CDI:ADV_NAME:Transform]
−
GROWTH_TIMING
+
[DESCRIPTION:A
−
GROWTH_DROPS_OFF
+
great
−
GROWTH_DROPS_OFF_NO_CLOUD
+
gigantic
−
GROWTH_HOST_TILE
+
towering
−
BRANCHES
+
n enormous
−
LIGHT_BRANCHES
+
huge
−
HEAVY_BRANCHES
+
very large
−
DIRECTED_BRANCHES
+
large
−
ROOTS
+
small
−
TRUNK
+
hairy
−
TWIGS
+
feathered
−
ALL_BRANCHES
+
scaly
−
BRANCHES_AND_TWIGS
+
armored
−
LIGHT_BRANCHES_AND_TWIGS
+
fleshy
−
ALL_BRANCHES_AND_TWIGS
+
eyeless
−
SAPLING
+
one-eyed
−
ALL_BRANCHES_AND_TRUNK
+
three-eyed
−
HEAVY_BRANCHES_AND_TRUNK
+
beakless
−
DIRECTED_BRANCHES_AND_TRUNK
+
noseless
−
GROWTH_DENSITY
+
skinless
−
GROWTH_HAS_SEED
+
six-legged
−
GROWTH_PRINT
+
eight-legged
−
GROWTH_NAME
+
twisted into humanoid form
−
NAME_PLURAL
+
in humanoid form
−
ALL_NAMES
+
with external ribs
−
TRUNK_PERIOD
+
with lidless eyes
−
HEAVY_BRANCH_DENSITY
+
  It has
−
DIRECTED_BRANCH_DENSITY
+
thin wings of stretched skin
−
BRANCH_DENSITY
+
wings
−
LIGHT_BRANCH_DENSITY
+
feathered wings
−
MAX_TRUNK_HEIGHT
+
lacy wings
−
HEAVY_BRANCH_RADIUS
+
  It has two
−
DIRECTED_BRANCH_RADIUS
+
  It has three
−
LIGHT_BRANCH_RADIUS
+
  It has a
−
BRANCH_RADIUS
+
long, hanging
−
TRUNK_BRANCHING
+
long, straight
−
MAX_TRUNK_DIAMETER
+
long, curly
−
TRUNK_WIDTH_PERIOD
+
stubby
−
CAP_PERIOD
+
tails
−
CAP_RADIUS
+
tail
−
ROOT_DENSITY
+
  It has a proboscis
−
ROOT_RADIUS
+
  It has a long, swinging trunk
−
STANDARD_TILE_NAMES
+
  It has a short trunk
−
trunk
+
  It has a fat, bulging trunk
−
roots
+
  It has a twisting, jointed trunk
−
branches
+
  It has a curling trunk
−
twigs
+
  It has a knobby trunk
−
cap
+
  It has a round shell
−
TRUNK_NAME
+
  It has a spiral shell
−
ROOT_NAME
+
  It has a square shell
−
ROOTS_NAME
+
  It has a knobby shell
−
BRANCHES_NAME
+
  It has an enormous shell
−
LIGHT_BRANCHES_NAME
+
  It has a broad shell
−
DIRECTED_BRANCHES_NAME
+
  It has a pair of long antennae
−
HEAVY_BRANCHES_NAME
+
  It has a pair of fan-like antennae
−
CAP_NAME
+
  It has a pair of spindly antennae
−
TWIGS_NAME
+
  It has a pair of squat antennae
−
GRASS
+
  It has a pair of branching antennae
−
TREE_TILE
+
  It has a pair of knobby antennae
−
DEAD_TREE_TILE
+
  It has four
−
SAPLING_TILE
+
long, spiral
−
DEAD_SAPLING_TILE
+
long, curving
−
TREE_COLOR
+
horns
−
DEAD_TREE_COLOR
+
horn
−
SAPLING_COLOR
+
  It has large mandibles
−
DEAD_SAPLING_COLOR
+
it looks constantly to the sky for rain
−
SAPLING_DROWN_LEVEL
+
it growls, buzzes, clicks and generally makes a varied racket
−
TREE_DROWN_LEVEL
+
it is decorated with intricate patterns
−
GROWDUR
+
it is perfectly symmetric
−
PICKED_TILE
+
it is strikingly beautiful
−
DEAD_PICKED_TILE
+
it is covered with a filmy sac
−
GRASS_TILES
+
nearby vegetation seem to shrink away from it
−
ALT_PERIOD
+
the pieces of its body are carefully separated by markings
−
ALT_GRASS_TILES
+
its moans seem to echo no matter where it resides
−
GRASS_COLORS
+
it spins wildly, lurching and howling
−
TREE_HAS_MUSHROOM_CAP
+
it seems very pleasant
−
SHRUB_TILE
+
it never misses an opportunity to jump in puddles
−
DEAD_SHRUB_TILE
+
it appears to be covered with rocky crags
−
CLUSTERSIZE
+
it radiates a sad kindness
−
PICKED_COLOR
+
it makes those around it feel brave
−
DEAD_PICKED_COLOR
+
it appears constructed
−
SHRUB_COLOR
+
small objects seem to pop into existence around it
−
DEAD_SHRUB_COLOR
+
it whirls, skips and jumps whenever it moves
−
BASIC_MAT
+
it is difficult to see clearly even in bright light
−
MILL
+
it always turns to welcome the rise of the sun
−
SHRUB_DROWN_LEVEL
+
it hums pleasantly when the sun is high in the sky
−
TWIGS_SIDE_BRANCHES
+
it has a rattling exhale
−
TWIGS_ABOVE_BRANCHES
+
its body is bent and misshapen
−
TWIGS_BELOW_BRANCHES
+
it slavers uncontrollably
−
TWIGS_SIDE_HEAVY_BRANCHES
+
it moves with great focus
−
TWIGS_ABOVE_HEAVY_BRANCHES
+
it bears malodorous pustules
−
TWIGS_BELOW_HEAVY_BRANCHES
+
[ODOR_LEVEL:100]
−
TWIGS_SIDE_TRUNK
+
the details of its form are easily forgotten without deliberate concentration
−
TWIGS_ABOVE_TRUNK
+
it never looks toward the sun
−
TWIGS_BELOW_TRUNK
+
it is utterly still when not taking deliberate action
−
EXTRACT_STILL_VIAL
+
it looks very solid and stocky
−
EXTRACT_VIAL
+
it appears to be closely related to every other of its kind
−
EXTRACT_BARREL
+
fanfare follows it wherever it goes
−
Unrecognized Plant Token:
+
it never appears to be perturbed or surprised by any happening
−
: Smelt Ore Not Found, Token -
+
it appears to be very healthy
−
: Thread Metal Ore Not Found, Token -
+
it skips and twirls as it moves
−
: Environment Spec Stone Not Found, Token -
+
a sheen around it always seems to rise upward
−
Sharp blades
+
it only looks comfortable when it is in the water
−
Extract
+
it always moves carefully around water
−
strands
+
it has the delicious smell of freshly-baked goods
−
Ore of
+
[ODOR_STRING:freshly-baked goods]
−
inorganic_generated
+
it is impossible to hold a grudge near it
−
[OBJECT:INORGANIC]
+
it is very sturdy-looking
−
[INORGANIC:
+
it eagerly moves from place to place
−
plant_generated
+
it changes between two colors intermittently
−
[OBJECT:PLANT]
+
it giggles at random
−
[PLANT:
+
it makes those around it want to give up their possessions
−
has become entangled in a hidden web!
+
it seems to smile constantly
−
path not closed, attempting fix
+
it is surrounded by a gentle atmosphere
−
path moved off track
+
it radiates an aura of welcoming
−
path not closed, attempting to follow
+
it inspects the ground intently as it moves
−
has claimed a
+
flashes of energy pulse across its surface intermittently
−
has begun a mysterious construction!
+
it appears to be a very bitter creature
−
Your mason has defaced a
+
its whole body appears to be faceted in a symmetric fashion
−
Your engraver has carved a track through a
+
it seems eager to pronounce judgment on others
−
loop path fail:
+
it appears very deliberate in its actions
−
<same square>
+
it moves ponderously
−
<invalid start>
+
it has a very stark look about it
−
<invalid goal>
+
it seems unerringly honest if one does not concentrate
−
->
+
it returns surrounding light with a new vibrance and intensity
−
: Id #
+
it crackles with energy
−
:Path Goal
+
it always seems to be looking far into the distance
−
:Station
+
it stares longingly at those nearby
−
has dyed a masterpiece!
+
it never abandons its companions
−
has cooked a masterpiece!
+
it changes direction suddenly at times
−
Tried to call lock a second time before unlock was called.
+
it has an unnerving stare
−
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound).
+
it heckles those it meets that are not married
−
Neither NTSCSI nor ASPI could be initialised.
+
it always seems like it is on the verge of crying
−
An error occurred while initialising the CDDA subsystem.
+
it appears to have sharp shimmering edges on many parts of its body
−
Couldn't find the specified device.
+
it has an angular appearance
−
No audio tracks on the specified disc.
+
it has a distinctly depressing moan
−
No CD/DVD devices were found.
+
it is difficult to see clearly
−
No disc present in the specified drive.
+
it changes color with the phases of the moon
−
A CDDA read error occurred.
+
it is very solidly built
−
Error trying to allocate a channel.
+
there is a foul reek about it
−
The specified channel has been reused to play another sound.
+
it cannot abide anything that lives
−
A Win32 COM related error occured. COM failed to initialize or a QueryInterface failed meaning a Windows codec or driver was not installed properly.
+
it sounds clear tones as its body moves in time
−
DMA Failure.  See debug output for more information.
+
it seems most at ease when it is outdoors
−
DSP connection error.  Connection possibly caused a cyclic dependancy.  Or tried to connect a tree too many units deep (more than 128).
+
it eerily reflects the light of the stars and moon
−
DSP Format error.  A DSP unit may have attempted to connect to this network with the wrong format.
+
it reminds those that look upon it of their most unpleasant memories
−
DSP connection error.  Couldn't find the DSP unit specified.
+
it cannot look directly at somebody that has broken an oath
−
DSP error.  Cannot perform this operation while the network is in the middle of running.  This will most likely happen if a connection or disconnection is attempted in a DSP callback.
+
it always raises a part of its body toward the moon
−
DSP connection error.  The unit being connected to or disconnected should only have 1 input or output.
+
it moves very stiffly
−
An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior.
+
its surface is always enlivened with a refreshing play of color
−
Can't execute this command on an EVENT_INFOONLY event.
+
it has an incredibly calm demeanor
−
An error occured that wasn't supposed to.  See debug log for reason.
+
it rocks back and forth whenever somebody changes their mind in its presence
−
Event failed because 'Max streams' was hit when FMOD_INIT_FAIL_ON_MAXSTREAMS was specified.
+
it always seems to point toward the sun when it is in the sky
−
FSB mismatches the FEV it was compiled with, the stream/sample mode it was meant to be created with was different, or the FEV was built for a different platform.
+
it recites verses in a strange language on occasion
−
A category with the same name already exists.
+
it appears to be expecting
−
The requested event, event group, event category or event property could not be found.
+
it leaves water wherever it goes
−
Error loading file.
+
it is strikingly colored
−
Couldn't perform seek operation.  This is a limitation of the medium (ie netstreams) or the file format.
+
it alternates from instant to instant between sluggishness and extreme vibrancy
−
Media was ejected while reading.
+
it moves with a bouncing rhythm
−
End of file unexpectedly reached while trying to read essential data (truncated data?).
+
it has a fixed and unblinking gaze when interacting
−
File not found.
+
its outer surface seems to flow about its body
−
Unwanted file access occured.
+
it is hard to disobey
−
Unsupported file or audio format.
+
it always nods eagerly when somebody is speaking
−
A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere.
+
it inspires those around it to acts of great sacrifice
−
The specified resource requires authentication or is forbidden.
+
it makes nearby water undrinkable
−
Proxy authentication is required to access the specified resource.
+
it always seems to be deep in thought
−
A HTTP server error occurred.
+
its form is ever-changing
−
The HTTP request timed out.
+
it makes absolutely no sound
−
FMOD was not initialized correctly to support this function.
+
it has a slowly shifting pattern on its surface
−
Cannot call this command after System::init.
+
it sings beautiful songs endlessly
−
An error occured that wasn't supposed to.  Contact support.
+
it pays attention carefully to anybody that is speaking
−
On Xbox 360, this memory address passed to FMOD must be physical, (ie allocated with XPhysicalAlloc.)
+
it appears to sparkle after night falls
−
Value passed in was a NaN, Inf or denormalized float.
+
its movement is the sound of wind and rain
−
An invalid object handle was used.
+
it looks solidly built
−
An invalid parameter was passed to this function.
+
it mutters to itself about death
−
An invalid speaker was passed to this function based on the current speaker mode.
+
it is difficult to look at directly
−
The syncpoint did not come from this sound handle.
+
it always seems to have its attention on the most valuable object in the area
−
The vectors passed in are not unit length, or perpendicular.
+
its movements sound like the rattling of chains
−
PS2 only.  fmodex.irx failed to initialize.  This is most likely because you forgot to load it.
+
it is incredibly noisy
−
Reached maximum audible playback count for this sound's soundgroup.
+
it appears to be covered with sharp hooks and barbs
−
Not enough memory or resources.
+
it seems most content when a fair wind is blowing
−
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used.
+
it never stops moving completely
−
PS2 only.  Not enough memory or resources on PlayStation 2 IOP ram.
+
it is unsettling to be around
−
Not enough memory or resources on console sound ram.
+
it is top-heavy
−
Tried to call a command on a 3d sound when the command was meant for 2d sound.
+
it has a tendency to laugh quietly to itself every so often
−
Tried to call a command on a 2d sound when the command was meant for 3d sound.
+
it tenses up throughout its entire body whenever somebody tells a falsehood in its presence
−
Tried to use a feature that requires hardware support.  (ie trying to play a VAG compressed sound in software on PS2).
+
it chitters briefly before sunrise and just after nightfall
−
Tried to use a feature that requires the software engine.  Software engine has either been turned off, or command was executed on a hardware channel which does not support this feature.
+
it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes
−
Couldn't connect to the specified host.
+
it looks very proud of itself
−
A socket error occurred.  This is a catch-all for socket-related errors not listed elsewhere.
+
it seems to glow brightly from within
−
The specified URL couldn't be resolved.
+
it bellows and cheers without pause
−
Operation on a non-blocking socket could not complete immediately.
+
it seems to flow as it moves
−
Operation could not be performed because specified sound is not ready.
+
it always seems to be counting something
−
Error initializing output device, but more specifically, the output device is already in use and cannot be reused.
+
it changes appearance based on the clouds and precipitation above
−
Error creating hardware sound buffer.
+
it is surrounded by an everpresent rush of wind
−
A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted.
+
it acts with unwavering calm
−
Error enumerating the available driver list. List may be inconsistent due to a recent device addition or removal.
+
it is covered with divine writing
−
Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output).
+
it appears spry and vigorous
−
Error initializing output device.
+
it is a divine being
−
FMOD_HARDWARE was specified but the sound card does not have the resources necessary to play it.
+
it mutters to itself as it moves aimlessly
−
Attempted to create a software sound but no software channels were specified in System::init.
+
muttering
−
Panning only works with mono or stereo sound sources.
+
grumbling
−
An unspecified error has been returned from a 3rd party plugin.
+
brooding
−
The number of allowed instances of a plugin has been exceeded.
+
it groans from time to time
−
A requested output, dsp unit type or codec was not available.
+
groaning
−
A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback)
+
moaning
−
An error occured trying to initialize the recording device.
+
it howls into high winds
−
Specified Instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number, or another application has locked the EAX4 FX slot.
+
howling
−
The error occured because the sound referenced contains subsounds.  The operation cannot be performed on a parent sound, or a parent sound was played without setting up a sentence first.
+
baying
−
This subsound is already being used by another sound, you cannot have more than one parent to a sound.  Null out the other parent's entry first.
+
bellowing
−
Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file.
+
shrieking
−
The subsound's mode bits do not match with the parent sound's mode bits.  See documentation for function that it was called with.
+
wailing
−
The specified tag could not be found or there are no tags.
+
it shambles sluggishly
−
The sound created exceeds the allowable input channel count.  This can be increased using the maxinputchannels parameter in System::setSoftwareFormat.
+
it stamps the ground and snorts
−
Something in FMOD hasn't been implemented when it should be! contact support!
+
it has a bloated body
−
This command failed because System::init or System::setDriver was not called.
+
bloated
−
A command issued was not supported by this object.  Possibly a plugin without certain callbacks specified.
+
it lumbers along steadily from place to place
−
An error caused by System::update occured.
+
lumbering
−
The version number of this file format is not supported.
+
hulking
−
No errors.
+
its joints are backward
−
Unknown error.
+
backward
−
sound: failure:
+
it moves with uneven jerking motions
−
Nemesis Unit Load Failed
+
its limbs jut out at asymmetric angles
−
LOVE_PROPENSITY
+
crooked
−
HATE_PROPENSITY
+
it lopes quickly along the ground
−
ENVY_PROPENSITY
+
it strides in silence with purpose
−
CHEER_PROPENSITY
+
starved
−
DEPRESSION_PROPENSITY
+
emaciated
−
ANGER_PROPENSITY
+
it hurls vicious insults constantly
−
ANXIETY_PROPENSITY
+
with singular purpose it seeks to destroy the living
−
LUST_PROPENSITY
+
it is crazed for blood and flesh
−
STRESS_VULNERABILITY
+
it bears a look of unbelievable peace
−
GREED
+
peaceful nature
−
IMMODERATION
+
it emanates an aura of giving and kindness
−
WASTEFULNESS
+
kind nature
−
DISCORD
+
joy marks its every movement
−
FRIENDLINESS
+
joyful nature
−
POLITENESS
+
it moves its will in accordance with the truth of things
−
DISDAIN_ADVICE
+
it is ravening
−
BRAVERY
+
it is slavering
−
CONFIDENCE
+
it belches and croaks
−
VANITY
+
it undulates rhythmically
−
AMBITION
+
rhythmic undulations
−
GRATITUDE
+
it squirms and fidgets
−
IMMODESTY
+
bloated appearance
−
HUMOR
+
it has a gaunt appearance
−
VENGEFUL
+
it appears to be emaciated
−
PRIDE
+
it chants ceaselessly
−
CRUELTY
+
it murmurs horrible curses
−
SINGLEMINDED
+
it spouts gibberish periodically
−
HOPEFUL
+
it knows and intones the names of all it encounters
−
CURIOUS
+
it repeatedly makes threats of torture and death
−
BASHFUL
+
it has a regal bearing
−
PRIVACY
+
it has an austere look about it
−
PERFECTIONIST
+
it moves deliberately
−
CLOSEMINDED
+
it moves about carelessly
−
TOLERANT
+
[ODOR_STRING:brimstone]
−
EMOTIONALLY_OBSESSIVE
+
.  Its
−
SWAYED_BY_EMOTIONS
+
eyes glow
−
ALTRUISM
+
eye glows
−
DUTIFULNESS
+
hair is
−
THOUGHTLESSNESS
+
long and shaggy
−
ORDERLINESS
+
very curly
−
TRUST
+
short and even
−
GREGARIOUSNESS
+
patchy
−
ASSERTIVENESS
+
long and straight
−
ACTIVITY_LEVEL
+
long and wavy
−
EXCITEMENT_SEEKING
+
feathers are
−
IMAGINATION
+
fluffed-out
−
ABSTRACT_INCLINED
+
downy
−
ART_INCLINED
+
long and broad
−
Unrecognized Personality Facet Token:
+
long and sparse
−
[C:7:0:1]"
+
long and narrow
−
"[B]
+
scales are
−
has been overthrown by the stresses of day-to-day living. 
+
small
−
has been utterly harrowed by the nightmare that is
+
round
−
tragic life
+
oval-shaped
−
[C:7:0:1]and is [C:4:0:0]lost in rage
+
overlapping
−
[C:7:0:1]and is [C:6:0:1]throwing a tantrum
+
set far apart
−
[C:7:0:1]and is [C:6:0:0]in depression
+
close-set
−
[C:7:0:1]and is [C:3:0:0]oblivious to reality
+
exoskeleton is
−
has become haggard and drawn due to the tremendous stresses placed on
+
waxy
−
[C:6:0:1]Over the long term,
+
leathery
−
has been under a great deal of stress
+
warty
−
[C:4:0:0]
+
sleek and smooth
−
is lost in rage. 
+
rough and cracked
−
[C:6:0:1]
+
skin is
−
is throwing a tantrum. 
+
  This night creature was first created
−
[C:6:0:0]
+
accidentally
−
is in depression. 
+
by the
−
[C:3:0:0]
+
through the fiend's terrifying power
−
is oblivious to reality. 
+
through the fiend's twisted power
−
[C:7:0:0]Within the last season,
+
through the fiend's chaotic power
−
was
+
after horrible experiments
−
felt
+
gone wrong
−
feels
+
unleashed upon
−
was in
+
multitudes
−
is in
+
  It was created by
−
didn't feel
+
goddess
−
doesn't feel
+
deity
−
[C:2:0:1]
+
and is of a part with
−
[C:3:0:1]
+
Now you will know why you fear the night.
−
[C:7:0:0]
+
  Beware its poisonous sting!
−
[C:1:0:1]
+
  Beware its poisonous bite!
−
annoyed
+
  Beware its hunger for warm blood!
−
satisfied
+
  Beware its fire!
−
grouchy
+
  Beware its webs!
−
grumpy
+
  Beware its deadly dust!
−
suspicious
+
  Beware its poisonous vapors!
−
alarmed
+
  Beware its poisonous gas!
−
shocked
+
  Beware its deadly spittle!
−
horrified
+
  Beware its noxious secretions!
−
grim satisfaction
+
  Beware its deadly blood!
−
grieved
+
horrifying features
−
grieves
+
[PREFSTRING:
−
raged
+
unsettling origin
−
rages
+
macabre ways
−
blissful
+
terror-inspiring antics
−
accepting
+
unfathomably horrifying nature
−
agitated
+
swamp
−
aggravated
+
marsh
−
alienated
+
sand
−
amazed
+
desert
−
ambivalent
+
taiga
−
amused
+
jungle
−
angry
+
forest
−
anxious
+
mountain
−
apathetic
+
ocean
−
aroused
+
glacier
−
bitter
+
tundra
−
bored
+
brush
−
confused
+
savanna
−
contemptuous
+
plains
−
content
+
hill
−
dejected
+
titan:
−
delighted
+
titans:
−
disappointed
+
-titan]
−
disgusted
+
[GO_TO_START]
−
dismayed
+
[CASTE_NAME:
−
distressed
+
winged
−
eager
+
horned
−
elated
+
skinless
−
embarrassed
+
three-eyed
−
empty
+
one-eyed
−
exasperated
+
eyeless
−
exhilarated
+
blind
−
frightened
+
demon
−
frustrated
+
demons
−
gleeful
+
demonic
−
gloomy
+
devil
−
glum
+
devils
−
guilty
+
fiend
−
hateful
+
fiends
−
humiliated
+
Black
−
insulted
+
brutes
−
interested
+
brute
−
irritated
+
monsters
−
isolated
+
ghosts
−
jolly
+
banshee
−
jovial
+
banshees
−
jubilant
+
phantom
−
lonely
+
phantoms
−
mortified
+
specter
−
nervous
+
specters
−
nostalgic
+
horror
−
optimistic
+
misfortune
−
outraged
+
chaos
−
panicked
+
hand
−
panics
+
hands
−
patient
+
warrior
−
passionate
+
warriors
−
proud
+
fist
−
enraptured
+
fists
−
rejected
+
eyes
−
relieved
+
giant
−
regretful
+
giants
−
remorseful
+
hulk
−
repentant
+
hulks
−
resentful
+
towers
−
indignant
+
mountains
−
self-pity
+
dogs
−
ashamed
+
hound
−
terrified
+
hounds
−
thrilled
+
wolves
−
uneasy
+
beasts
−
unhappy
+
creatures
−
worried
+
mistake
−
wrathful
+
mistakes
−
zealous
+
folly
−
anything
+
follies
−
[C:7:0:0]
+
experiment
−
[C:7:0:1]
+
experiments
−
while in conflict
+
nightmares
−
after experiencing trauma
+
catastrophe
−
after seeing
+
catastrophes
−
die
+
disaster
−
at the unexpected death of somebody
+
disasters
−
at somebody's death
+
Angel
−
while killing somebody
+
Angels
−
after being reunited with a loved one
+
angelic
−
when joining an existing conflict
+
Soldiers
−
after producing a masterwork
+
Warriors
−
after creating an artifact
+
Champion
−
upon mastering
+
Champions
−
was caught up in a new romance
+
champion
−
after becoming a parent
+
Fighter
−
being near to a conflict
+
Fighters
−
after an agreement was cancelled
+
fighter
−
upon joining a traveling group
+
Guardian
−
after a site was controlled
+
Guardians
−
after a tribute cancellation
+
guardian
−
after an incident
+
Spirit
−
after hearing a rumor
+
Spirits
−
after being removed from a military group
+
Messengers
−
when a stranger advanced with a weapon
+
Slayers
−
after seeing a stranger sneaking around
+
Enforcer
−
after witnessing a night creature drinking blood
+
Enforcers
−
after bringing up job scarcity in a meeting
+
enforcer
−
after making suggestions about work allocations
+
Beast
−
after requesting weapon production
+
Beasts
−
while yelling at somebody in charge
+
Behemoth
−
while crying on somebody in charge
+
Behemoths
−
while being yelled at by an unhappy citizen
+
behemoth
−
while being cried on by an unhappy citizen
+
Harbinger
−
near
+
Harbingers
−
own
+
harbinger
−
very fine
+
Monsters
−
splendid
+
Destroyer
−
wonderful
+
Destroyers
−
completely sublime
+
destroyer
−
tastefully arranged
+
Doom
−
after losing a pet
+
Dooms
−
after throwing something
+
doom
−
after being released from confinement
+
Bane
−
after a miscarriage
+
Banes
−
after
+
bane
−
spouse's miscarriage
+
Catastrophe
−
to be wearing old clothing
+
Catastrophes
−
to be wearing tattered clothing
+
Ruination
−
to have clothes rot off of
+
Ruinations
−
body
+
ruination
−
after being tormented in nightmares by a dead pet
+
Judgment
−
after being tormented in nightmares by a dead spouse
+
Judgments
−
after being tormented in nightmares by a dead lover
+
judgment
−
after being tormented in nightmares by a dead sibling
+
Servant
−
after being tormented in nightmares by
+
Servants
−
own dead mother
+
servant
−
own dead father
+
Assistant
−
own dead child
+
Assistants
−
after being tormented in nightmares by a dead animal training partner
+
assistant
−
after being tormented in nightmares by a dead friend
+
Attendant
−
after being tormented in nightmares by a dead and still annoying acquaintance
+
Attendants
−
after being tormented in nightmares by the dead
+
attendant
−
after being
+
Minion
−
by a dead pet
+
Minions
−
by a dead spouse
+
minion
−
by a dead lover
+
Helper
−
by a dead sibling
+
Helpers
−
by a dead animal training partner
+
helper
−
by a dead friend
+
Worker
−
by a dead and still annoying acquaintance
+
Workers
−
by the dead
+
Hand
−
after a sparring session
+
Hands
−
after being unable to find somebody to complain to about job scarcity
+
Being
−
after being unable to make suggestions about work allocations
+
Beings
−
after being unable to request weapon production
+
being
−
after being unable to find somebody in charge to yell at
+
Puppet
−
after being unable to find somebody in charge to cry on
+
Puppets
−
during long patrol duty
+
puppet
−
after being nauseated by the sun
+
Pawn
−
at being out in the sunshine again
+
Pawns
−
when drowsy
+
pawn
−
when utterly sleep-deprived
+
Retainer
−
when thirsty
+
Retainers
−
when dehydrated
+
retainer
−
when hungry
+
bogeyman:bogeymen:bogeyman]
−
when starving
+
nightmare:nightmares:nightmare]
−
after suffering a major injury
+
were
−
after suffering a minor injury
+
midnight
−
after sleeping uneasily due to noise
+
dusk
−
after being disturbed during sleep by loud noises
+
of the night
−
after loud noises made it impossible to sleep
+
of evil
−
after being able to rest and recuperate
+
of twilight
−
when caught in freakish weather
+
of shadow
−
when caught in the rain
+
troll
−
when caught in a snow storm
+
trolls
−
after retching on a miasma
+
woman
−
after choking on smoke underground
+
women
−
being near to a waterfall
+
hags
−
after choking on dust underground
+
crone
−
considering the state of demands
+
crones
−
that a criminal could not be properly punished
+
ogre
−
to have
+
ogres
−
punishment reduced
+
ogress
−
to be elected
+
ogresses
−
to be re-elected
+
freaks
−
having a request approved
+
freak
−
having a request ignored
+
horrors
−
that nobody could be punished for a failure
+
spouses
−
punishment delayed
+
mate
−
after the delayed punishment of a criminal
+
mates
−
considering the scarcity of cages and chains
+
bride
−
having a mandate ignored
+
brides
−
having a mandate deadline missed
+
consort
−
after the lack of work last season
+
consorts
−
after smashing up a building
+
husbands
−
after toppling something over
+
bridegroom
−
after receiving a higher rank of nobility
+
bridegrooms
−
after entering the nobility
+
groom
−
after being knocked out during a cave-in
+
grooms
−
to have a mandate deadline met
+
[MELTING_POINT:9800]
−
to be uncovered
+
[T_WORD:
−
to have no shirt
+
We should have made it there by now.
−
to have no shoes
+
We should be making better progress.
−
after being forced to eat a treasured pet to survive
+
We are going the wrong way.
−
after being forced to eat a beloved creature to survive
+
We haven't performed for some time.
−
after being forced to eat vermin to survive
+
We have arrived at our destination.
−
after starting a fist fight
+
The oppressor has been overthrown!
−
after punishing somebody with a beating
+
We must not abandon
−
after being beaten
+
We must go back.
−
after beating somebody with a hammer
+
the past
−
after being beaten with a hammer
+
current events
−
after being unable to find a hammer
+
the future
−
eating the same old food
+
someone recently deceased
−
after eating rotten food
+
someone recently retired
−
after eating
+
the concept of death
−
a pretty decent meal
+
the concept of family
−
a fine dish
+
the concept of hunting
−
a wonderful dish
+
the concept of nature
−
a truly decadent dish
+
the concept of war
−
a legendary meal
+
an abstract concept
−
after having
+
a historical figure
−
a pretty decent drink
+
a specific place
−
a fine drink
+
a specific wilderness region
−
a wonderful drink
+
nature
−
a truly decadent drink
+
a lover
−
a legendary drink
+
alcoholic beverages
−
not having enough chests
+
the hunt
−
not having enough cabinets
+
mining
−
not having enough weapon racks
+
death
−
not having enough armor stands
+
someone's character
−
by a lesser's pretentious
+
a dramatic
−
arrangements
+
a reflective
−
at the lack of dining tables
+
a ribald
−
eating at a crowded table
+
a light
−
dining in
+
a solemn
−
a legendary dining room
+
poetic
−
a fantastic dining room
+
narrative
−
a great dining room
+
form
−
a very good dining room
+
intended
−
a good dining room
+
to describe
−
a horribly substandard dining room
+
to satirize
−
a horrible dining room
+
to amuse the audience
−
an awful dining room
+
to complain about
−
a very poor dining room
+
to renounce
−
a poor dining room
+
to make an apology
−
eating without a proper dining room
+
to express pleasure with
−
at the lack of chairs
+
to express grief over
−
after forming a bond with an animal training partner
+
to praise
−
after being rescued
+
to beseech
−
after bringing somebody to rest in bed
+
to teach a moral lesson
−
at work
+
to make an assertion
−
after losing property to the tax collector's escorts
+
to make a concession
−
after being taxed
+
to console the audience
−
not having adequate protection
+
to refuse consolation
−
after being unable to reach a room for tax collection
+
concerning
−
after being misinformed about a room for tax collection
+
a chosen subject
−
having pleased a noble
+
concerning
−
that the tax collection went smoothly
+
which grew out of the performances of
−
having disappointed a noble
+
, originating in
−
that the tax collection didn't go smoothly
+
originally devised by
−
after making a friend
+
The rules of the form are applied by poets to produce individual poems which can be recited. 
−
after forming a grudge
+
The form guides poets during improvised performances. 
−
after being accosted by
+
The poem
−
after being near
+
is divided into
−
after being pestered by
+
two distinct
−
after a satisfying acquisition
+
-line stanza
−
after adopting a new pet
+
octet
−
after interacting with a pet
+
septet
−
after a long-dead corpse was convicted of a crime
+
sexain
−
after an animal was convicted of a crime
+
quintain
−
after the bizarre conviction against all reason of the victim of a crime
+
quatrain
−
upon receiving justice through a criminal's conviction
+
tercet
−
when a family member received justice through a criminal's conviction
+
couplet
−
after being confined
+
another
−
after a bath
+
extremely long series of
−
after a soapy bath
+
numerous series of
−
after killing somebody by accident while sparring
+
series of
−
after being attacked
+
an extremely long series of
−
after being attacked by the dead
+
numerous series of
−
has been attacked by
+
a series of
−
own dead
+
brief
−
drinking the same old booze
+
verse paragraph
−
while forced to drink bloody water
+
septet
−
while forced to drink slime
+
sexain
−
while forced to drink vomit
+
quintain
−
while forced to drink gooey water
+
quatrain
−
while forced to drink ichorous water
+
tercet
−
while forced to drink purulent water
+
couplet
−
drinking nasty water
+
line
−
after drinking something spoiled
+
distinct parts:
−
after drinking water without a well
+
extremely long series of
−
after being near to a
+
series of
−
after sleeping without a proper room
+
a single
−
after sleeping in
+
lengthy
−
a bedroom like a personal palace
+
full
−
a fantastic bedroom
+
is always written from the perspective of
−
a great bedroom
+
the author
−
a very good bedroom
+
a soldier
−
a good bedroom
+
a traveler
−
a horribly substandard bedroom
+
a relative of the author
−
a horrible bedroom
+
a party to a debate
−
an awful bedroom
+
a fictional poet
−
a very poor bedroom
+
an animal
−
a poor bedroom
+
Use of
−
after sleeping on the floor
+
internal rhyme
−
after sleeping in the mud
+
alliteration
−
after sleeping in the grass
+
onomatopoeia
−
after sleeping on a rough cave floor
+
antanaclasis
−
after sleeping on rocks
+
assonance
−
after sleeping on ice
+
consonance
−
after sleeping in the dirt
+
elision
−
after sleeping on a pile of driftwood
+
epenthesis
−
after suffering the travesty of art defacement
+
synchysis
−
after being evicted
+
allegory
−
after giving birth to
+
ambiguity
−
while getting married
+
symbolism
−
after gaining siblings
+
metaphor
−
after gaining a sibling
+
simile
−
after receiving water
+
metonymy
−
after giving somebody water
+
vivid imagery
−
after receiving food
+
juxtaposition
−
after giving somebody food
+
is characteristic of the form. 
−
after being forced to endure the decay of a pet
+
Forms of
−
after being forced to endure the decay of a spouse
+
A form of
−
after being forced to endure the decay of a lover
+
parallelism
−
after being forced to endure the decay of a sibling
+
common throughout the poem, in that
−
after being forced to endure the decay of a mother
+
certain lines
−
after being forced to endure the decay of a father
+
they
−
after being forced to endure the decay of a child
+
often share an underlying meaning
−
after being forced to endure the decay of an animal training partner
+
often contrast underlying meaning
−
after being forced to endure the decay of a friend
+
are required to maintain phrasing
−
after being forced to endure the decay of an annoying acquaintance
+
have similar grammatical structures
−
visiting with a pet
+
use the same placement of allusions
−
talking with the spouse
+
sometimes have reversed word orders
−
talking with a lover
+
reverse grammatical structures
−
talking with a sibling
+
Linguistic skill is required in the visual presentation as well, as
−
talking with mother
+
must feature
−
talking with father
+
lines with different readings depending on word breaks
−
talking with a child
+
lines which can be read backwards as well as forwards
−
visiting with an animal training partner
+
lines which can be read orthogonally across the standard lines
−
talking with a friend
+
lines which emerge when reading along certain prescribed paths across the body of the poem
−
when forced to talk to somebody annoying
+
Each line has
−
talking with somebody
+
foot
−
conducted a meeting in
+
feet
−
having to conduct an official meeting in a bedroom
+
a tone pattern of
−
having to conduct an official meeting in a dining room
+
even-uneven
−
not having any rooms
+
uneven-even
−
having
+
uneven-uneven
−
a legendary
+
uneven-even-even
−
a fantastic
+
even-uneven-even
−
a great
+
even-even-uneven
−
a very good
+
uneven-even-uneven
−
a good
+
even-even
−
a poor
+
even-even-even
−
a very poor
+
even-uneven-uneven
−
an awful
+
uneven-uneven-even
−
a horrible
+
uneven-uneven-uneven
−
a horribly substandard
+
a syllable weight pattern of
−
tomb after gaining another year
+
short-long
−
about not having a tomb after gaining another year
+
long-short
−
after talking to a pillar of society
+
long-long
−
sometimes feels
+
long-short-short
−
[C:6:0:1]
+
short-long-short
−
at being separated from
+
short-short-long
−
a loved one
+
long-short-long
−
loved ones
+
short-short
−
is married to
+
short-short-short
−
is romantically involved with
+
short-long-long
−
an ardent worshipper
+
long-long-short
−
a faithful worshipper
+
long-long-long
−
a worshipper
+
(quantitative
−
a casual worshipper
+
iambic
−
a dubious worshipper
+
trochaic
−
is imprisoning
+
spondaic
−
is imprisoned by
+
dactylic
−
apprentices
+
amphibrachic
−
an apprentice,
+
anapaestic
−
is an apprentice under
+
cretic
−
is traveling with
+
pyrrhic
−
a former
+
tribrachic
−
the former
+
bacchic
−
a mercenary
+
antibacchic
−
a former mercenary
+
molossic
−
an enemy
+
monometer
−
a criminal to
+
dimeter
−
a citizen
+
trimeter
−
a former member
+
tetrameter
−
a slave
+
pentameter
−
a former slave
+
hexameter
−
a prisoner
+
heptameter
−
a former prisoner
+
octameter
−
a legendary hero of
+
). 
−
a famous hero of
+
an accent pattern of
−
a hero of
+
unstressed-stressed
−
greatly respected for heroic acts by
+
stressed-unstressed
−
respected for heroic acts by
+
stressed-stressed
−
a legendary monster of
+
stressed-unstressed-unstressed
−
an infamous monster of
+
unstressed-stressed-unstressed
−
a noted monster of
+
unstressed-unstressed-stressed
−
certainly feared as a monster by
+
stressed-unstressed-stressed
−
feared as a monster by
+
unstressed-unstressed
−
a legendary brigand of
+
unstressed-unstressed-unstressed
−
an infamous brigand of
+
unstressed-stressed-stressed
−
a noted brigand of
+
stressed-stressed-unstressed
−
certainly feared as a brigand by
+
stressed-stressed-stressed
−
feared as a brigand by
+
(qualitative
−
a legendary bully of
+
syllables. 
−
an infamous bully of
+
Every line of the poem has
−
a noted bully of
+
an initial caesura
−
certainly considered a bully by
+
a medial caesura
−
considered a bully by
+
a terminal caesura
−
a legendary brawler of
+
The ending of each line of the poem shares the same rhyme
−
a famous brawler of
+
, though the rhyming doesn't have to be perfect
−
a noted brawler of
+
, though rhymes at the end of lines in the
−
certainly considered a brawler by
+
sections
−
considered a brawler by
+
section
−
a legendary villain of
+
don't need to match perfectly
−
an infamous villain of
+
, though the rhyme
−
a noted villain of
+
at the end of the
−
greatly feared as a villain by
+
lines don't
−
feared as a villain by
+
line doesn't
−
a legendary killer of
+
need to match perfectly
−
an infamous killer of
+
is dramatic
−
a noted killer of
+
is reflective
−
greatly feared as a killer by
+
is ribald
−
feared as a killer by
+
is light
−
a legendary murderer of
+
is solemn
−
an infamous murderer of
+
is a riddle
−
a noted murderer of
+
is a narrative
−
greatly feared as a murderer by
+
and
−
feared as a murderer by
+
to make a counter-assertion
−
a legendary fighter against
+
to synthesize previous ideas
−
an infamous fighter against
+
to develop the previous idea
−
a noted fighter against
+
to invert the previous assertion
−
greatly feared for fighting against
+
to undercut the previous assertion
−
feared for fighting against
+
to move away from previous ideas
−
a legendary fighter for
+
to reflect on previous ideas
−
a famous fighter for
+
to offer a different perspective
−
a noted fighter for
+
the subject of the poem
−
greatly respected for fighter for
+
concerns
−
respected for fighter for
+
is written from the perspective of
−
a legendary loyal soldier of
+
must make use of
−
a famous loyal soldier of
+
Certain lines
−
a noted loyal soldier of
+
present different views of the same subject
−
greatly respected for loyalty to
+
In the
−
respected for loyalty to
+
part, the
−
arrived at
+
line of
−
the fortress
+
each
−
on the
+
stanza
−
likes
+
shares the underlying meaning of
−
for their
+
contrasts the underlying meaning of
−
the color
+
is required to maintain the phrasing of
−
When possible,
+
has the same grammatical structure as
−
prefers to consume
+
uses the same placement of allusions as
−
unknown meat
+
reverses the word order of
−
unknown fish
+
reverses the grammatical structure of
−
unknown plants
+
presents a different view of the subject of
−
unknown drink
+
must expand the idea of
−
unknown liquid
+
line. 
−
unknown seeds
+
includes
−
unknown leaves
+
lines which emerge when reading along certain prescribed paths
−
unknown powder
+
has lines with
−
unknown cheese
+
has
−
unknown item
+
in each line
−
absolutely detests
+
has different readings depending on word breaks
−
needs alcohol to get through the working day
+
can be read backwards as well as forwards
−
and can't even remember the last time
+
The refrain occurs as lines
−
had some
+
The refrain occurs as line
−
and has gone without a drink for far, far too long
+
refrain occurs as lines
−
and really wants a drink
+
refrain occurs as line
−
and is starting to work slowly due to its scarcity
+
The ending of each line
−
does not mind being outdoors, at least for a time. 
+
of the poem
−
likes working outdoors and grumbles only mildly at inclement weather. 
+
of the
−
doesn't really care about anything anymore. 
+
of this part
−
is a hardened individual. 
+
shares the same rhyme. 
−
is getting used to tragedy. 
+
The rhyme scheme
−
text_viewer
+
repeating in each stanza of
−
has been missing for a week.
+
within each stanza of
−
has ended a mandate.
+
within
−
A mandate has ended.
+
repeating in each stanza
−
The work slowdown by the
+
within each stanza
−
is over.
+
within this stanza
−
Wagon Pathing Catastrophe
+
respecting the full poem
−
caravan from
+
, where numbers indicate a refrain
−
has arrived.
+
As a rule throughout the poem, the end rhymes don't generally match perfectly. 
−
Their wagons have bypassed your inaccessible site.
+
In this part of the poem, the end rhymes don't need to match perfectly. 
−
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
+
The rhyme
−
Some migrants have arrived, despite the danger.
+
need to match perfectly. 
−
Some migrants have arrived.
+
The poem has
−
A migrant has decided to brave this terrifying place.
+
form of music used for entertainment
−
A migrant has arrived, despite the danger.
+
form of music used during marches and military engagements
−
A migrant has arrived.
+
form of music used to commemorate important events
−
No one else even considered making the journey to this cursed death-trap.
+
devotional form of music
−
Others refused to journey to this dangerous fortress.
+
directed toward the worship of
−
Others were too nervous to make the journey.
+
originating in
−
No one even considered making the journey to such a cursed death-trap this season.
+
The rules of the form are applied by composers to produce individual pieces of music which can be performed. 
−
Migrants refused to journey to such a dangerous fortress this season.
+
The form guides musicians during improvised performances. 
−
Migrants were too nervous to make the journey this season.
+
to
−
The fortress attracted no migrants this season.
+
singer
−
  Trade Goods Available to be Moved 
+
speaker
−
Inaccessible
+
chanter
−
Distance:
+
recite
−
[TRADING]
+
recites
−
[PENDING]
+
the words of
−
: Sorting by distance
+
any composition of
−
: Sorting by value
+
nonsensical words and sounds
−
Sorting by distance
+
while the
−
: Pending on top
+
music is played on
−
: Pending mixed in
+
The music
−
: Culling on mandates
+
al voices join in melody and counterpoint, harmony and rhythm
−
: Ignoring mandates
+
al voices bring melody, counterpoint and rhythm
−
: Move good
+
al voices cover melody, harmony and rhythm
−
: Move this category
+
is melody and rhythm without harmony
−
: View good
+
The musical voices
−
: Move visible goods
+
join in melody, counterpoint and harmony
−
: Select
+
bring melody and counterpoint
−
to stop typing.
+
bring melody with harmony
−
Merchants Present
+
are joined in melody
−
Making demands of
+
The musical voices are purely rhythmic
−
Trading with
+
The entire performance
−
(Owes you
+
should
−
(Select an item to demand)
+
stress the rhythm
−
Greetings.  Let's trade.
+
be stately
−
I cannot take so much -- and at such cost!
+
be bright
−
I wish I could take so much, but my animals...
+
be lively
−
I won't trade at a loss.
+
be made with skill
−
How kind!  Thank you so much.
+
be vigorous
−
That seems fair.  You have yourself a deal.
+
be spirited
−
Ah, wonderful.  Thank you for your business.
+
be delicate
−
I'm confused.  Did you want something?
+
be fiery
−
Yes, and trade we will!  Simply tell me
+
bring a sense of motion
−
what interests you and what you're prepared to offer in exchange.
+
be made with feeling
−
These _are_ fine items, aren't they?  Now,
+
feel agitated
−
what do offer for them?
+
be passionate
−
Are these gifts?  Do you wish to trade?
+
sparkle
−
You truly despise life, don't you?
+
be broad
−
I am beside myself with grief.  Perhaps we will show you how they suffered.
+
be made sweetly
−
Once a beautiful tree, and now?
+
be strong
−
It is a rude bauble, fit only for your kind.
+
be energetic
−
I see your low race still revels in death.
+
be forceful
−
That poor, gentle creature...
+
feel heroic
−
If it were in a cage of some kind...
+
be made expressively
−
As it stands, I can't accept something that wriggles and writhes so.
+
feel furious
−
I simply cannot afford this trade.
+
be joyful
−
Perhaps if you throw in some more goods I can make an offer.
+
be grand
−
I can't possibly accept, but how about this?  A true bargain.
+
be merry
−
: View good,
+
be graceful
−
: Mark for demand
+
build as it proceeds
−
: Mark for trade
+
evoke tears
−
: Demand   
+
be melancholic
−
: Trade   
+
feel mournful
−
: Give     
+
be made with a light touch
−
: Ask for/offer currency
+
feel heavy
−
Asking for
+
feel mysterious
−
Offering
+
be jumpy
−
Not trading currency
+
feel playful
−
Cannot trade currency
+
feel tender
−
Trade how many? (0-
+
feel calm
−
Ask for how much? (0-
+
be triumphant
−
Offer how much? (0-
+
is at a free tempo
−
You receive
+
is very slow
−
to conclude the transaction.
+
is slow
−
  Merchants from
+
is at a walking pace
−
:  My apologies, but we're still unloading.
+
is moderately paced
−
We'll be ready soon!
+
is moderately fast
−
There are no merchants present with which to trade.
+
is fast
−
Greetings from the outer lands. 
+
is very fast
−
Greetings from the Mountainhomes. 
+
is extremely fast
−
Your efforts are legend there.  Let us trade!
+
accelerates as it proceeds
−
Greetings.  We are enchanted by
+
slows and broadens
−
your more ethical works.  We've come to trade.
+
is consistently slowing
−
Greetings.  The
+
is at a hurried pace
−
ship of the
+
gradually slows as it comes to an end
−
is unparalleled.  Let's make a deal!
+
slows down and dies away as it draws to a close
−
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
+
becomes calmer as the end is approached
−
Perhaps you'd consider this superior proposal?
+
becomes frenzied as it proceeds
−
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.
+
is to
−
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.
+
, and it is to
−
With your trade goods such as they are, I can't
+
be in whispered undertones
−
fathom you ending up with all of those items.
+
be very soft
−
You are too kind.
+
be soft
−
I will see that our leader gets this offering.
+
be moderately soft
−
Take what you wish.  I can't stop you.
+
be moderately loud
−
You wish to make an offering?  We love gifts.
+
be loud
−
You wish to make an offering to our leader? 
+
be very loud
−
This would please us greatly.  What do you offer?
+
become louder and louder
−
[Chuckles]  How droll.
+
become softer and softer
−
[Laughs uproariously]  You had me
+
fade into silence
−
going there.  Obviously, your copious wit is matched only by your industry!
+
start loud then be immediately soft
−
Yes, and trade we will!  Simply tell me
+
The melody and counterpoint both have
−
These _are_ fine items, aren't they?  Now,
+
short phrases
−
My stones, are you giving me those?  Do you
+
mid-length phrases
−
wish to trade or to make an offering to our leader?
+
long phrases
−
You truly despise life, don't you? 
+
phrases of varied length
−
Once a beautiful tree, and now? 
+
The melody has
−
I see your low race still revels in death. 
+
, while the counterpoint has
−
seems
+
throughout the form. 
−
ecstatic with the trading
+
The counterpoint melody has
−
very happy about the trading
+
Only one pitch is ever played at a time. 
−
pleased with the trading
+
Never more than an interval sounds at once. 
−
willing to trade
+
Chords, seldom-used, are sparse -- intervals and single pitches are favored. 
−
to be rapidly losing patience
+
Pitches are densely packed in clusters as music moves from chord to chord. 
−
not going to take much more of this
+
The music is broadly layered with chords spanning the range. 
−
unwilling to trade
+
The music repeats for as long as necessary. 
−
: Mark all goods for trade
+
It is performed
−
: Seize marked,
+
without preference for a scale
−
: Trade
+
using the
−
: Offer marked to
+
scale
−
Allowed Weight:
+
and in
−
Excess Weight:
+
free rhythm
−
Value:
+
Throughout, when possible, composers and performers are to
−
Trader Profit:
+
Throughout, when possible, performers are to
−
Trader Loss:
+
glide from note to note
−
The following fortress goods were added for the counteroffer:
+
use grace notes
−
: Consider the offer
+
use mordents
−
diplomat from
+
make trills
−
?  How curious...
+
play rapid runs
−
I don't know very much about the outside world.  I wish I had more to tell you.
+
locally improvise
−
The latest news from
+
syncopate
−
is that
+
add fills
−
an insurrection against
+
alternate tension and repose
−
began.
+
modulate frequently
−
was overthrown after an insurrection
+
play arpeggios
−
waited out an insurrection
+
play staccato
−
crushed an insurrection
+
play legato
−
we reclaimed the site
+
freely adjust the beats
−
a group calling itself
+
spread syllables over many notes
−
reclaimed the site
+
match notes and syllables
−
we founded
+
From beginning to end, when improvising
−
a group from
+
or composing
−
left to reclaim the ruins.
+
, artists should
−
the site was conquered
+
always
−
we formed
+
often
−
after the horrible mismanagement of the site by
+
sometimes
−
we had to pull out of
+
include a
−
the site.
+
rising
−
we banded up as
+
rising-falling
−
refugees calling themselves
+
falling-rising
−
from the area just before an army
+
melody pattern
−
there was an incident.
+
sharpened
−
from the site
+
degree
−
The world is the same as ever.
+
on the rise
−
meets with
+
on the fall
−
  Trade Agreement with
+
as well as
−
Priority
+
glides
−
O|---
+
grace notes
−
|O|--
+
mordents
−
-|O|-
+
trills
−
--|O|
+
rapid runs
−
---|O
+
arpeggios
−
: View stockpile.
+
staccato
−
: Scroll.
+
legato
−
Peace is calling out to us.  How do you respond?
+
Each
−
- I hear her voice.  Let us stop this war.
+
always
−
- We will drown her out with the screams of your dying.  Begone.
+
does the main melody
−
- Scroll.
+
does the counterpoint melody
−
- Finish peeking in on conversation.
+
does harmony
−
It's such a pleasant place you've carved out for yourselves...
+
provides the rhythm
−
Let's discuss the state of our current agreements...
+
perform with skill
−
Well then, we have finalized the export agreement.
+
perform with feeling
−
Feel free to go over the documents.
+
perform sweetly
−
I see.  Perhaps we'll make an export agreement next year.
+
perform expressively
−
- Look over documents.
+
build as the performance proceeds
−
Let's discuss what we are willing to offer for your
+
perform with a light touch
−
ship...
+
is to
−
Well then, we have finalized the import agreement.
+
glides from note to note
−
Remember, trade agreements strengthen bonds.  Please consider an import
+
uses grace notes
−
agreement next year.
+
uses mordents
−
What requests do you have of our merchants?
+
makes trills
−
- Begin discussion.
+
plays rapid runs
−
Merit deserves a reward, and I come empowered to establish this colony as an
+
locally improvises
−
official land of our realm.
+
syncopates
−
Do you have any
+
adds fills
−
to recommend for elevation?
+
modulates frequently
−
- I can scarcely believe this good news!  I have some recommendations.
+
plays arpeggios
−
- Flattering, but we'd rather maintain our distance from the homeland.
+
plays staccato
−
You continue to impress!  I have come empowered to elevate this land in the
+
plays legato
−
eyes of our realm.
+
spreads syllables over many notes
−
We can part with at most
+
matches notes and syllables
−
trees, butcher.
+
The voice stays in the
−
- We can abide by this.  Let us work toward mutual co-existence.
+
middle
−
- Our needs exceed your allowances.  Relax.  They're only trees.
+
register. 
−
We elves are partial in particular to the trees in the forests
+
The voice uses its entire range. 
−
surrounding your lands.  Although we are loath to spare a
+
The voice ranges from the
−
single branch to your senseless slaughter, we are willing to ask
+
register to the
−
that you cap your tree-fells at one hundred until we next meet.
+
The voice is confined to the
−
I will try to return next year as I am able.
+
voice uses its entire range. 
−
- We can grant this request.  Let's discuss the specifics, though...
+
voice ranges from the
−
- We cannot stop production just because of your quaint sensibilities.
+
The voice uses its entire range from the
−
No positions available
+
has a simple structure:
−
No recommendations available
+
has the following structure:
−
: Select position
+
has a well-defined multi-passage structure:
−
: Recommend
+
an additional
−
: Scroll recommendations
+
another
−
: Abort (you must fill all)
+
lengthy
−
: Select.
+
brief
−
: Scroll left.
+
unrelated
−
has come!
+
passage
−
Miners Guild
+
introduction
−
Carpenters Guild
+
exposition
−
Masons Guild
+
of the previous passage
−
Metalsmiths Guild
+
recapitulation
−
Jewelers Guild
+
synthesis
−
Craftsmen
+
of the two themes
−
Guild
+
verse
−
Guild
+
chorus
−
The merchants from
+
finale
−
will be leaving soon.
+
coda
−
have embarked on their journey.
+
bridge-passage
−
: Scroll right.
+
first
−
Text generation failed:
+
second
−
GLOBAL
+
theme
−
CHAR
+
series of variations
−
IKEY
+
on the first theme
−
CHOICE
+
possibly
−
/CHOICE
+
all repeated
−
LOCX
+
repeated
−
LINK
+
up to
−
/TITLE
+
times
−
/LINK
+
Each of the
−
TREESREMOVED
+
simple passage
−
DIPLOMACYFLAG_SUCCESS
+
introduction
−
DIPLOMACYFLAG_FAILURE
+
recapitulation
−
YOURCIV
+
synthesis
−
YOURFORT
+
finale
−
NULL
+
bridge-passage
−
LOCAL_LARGE_PREDATOR
+
series of variations
−
RANGE
+
is voiced by
−
DIPLOMAT
+
the melody of the
−
ASSOCIATE
+
the counterpoint of the
−
ACTOR
+
the harmony of the
−
NOBLE
+
the rhythm of the
−
ADD_FLAG
+
reciting the words of
−
REMOVE_FLAG
+
reciting
−
bids you farewell!
+
reciting nonsensical words and sounds
−
NATIVENAME
+
Each passage
−
TRANSLATEDNAME
+
The passage
−
TITLENAME
+
is twice the tempo of the last passage
−
HISTNAME
+
is half the tempo of the last passage
−
Gate
+
moves more quickly than the last passage
−
has been elected
+
is slower than the last passage
−
has been re-elected.
+
resumes the previous tempo
−
No Buildings Nearby
+
resumes the original tempo
−
Forbidden
+
each of the
−
This building has
+
voice
−
been claimed by
+
stays in the
−
works
+
covers its entire range
−
furiously!
+
ranges from the
−
keeps
+
is confined to the
−
muttering
+
covers its entire range from the
−
secretly...
+
in the melody and counterpoint
−
works,
+
in the melody, while the counterpoint has
−
darkly brooding...
+
in the melody. 
−
with menacing fury!
+
in the counterpoint melody. 
−
broods
+
Only one pitch is ever played at a time in this passage. 
−
"Yes.  I need
+
This passage features only melodic tones and intervals. 
−
"Leave me.  I need...
+
This passage typically has some sparse chords. 
−
things...  certain things
+
Chords are packed close together in dense clusters in this passage. 
−
screams
+
This passage is richly layered with full chords making use of the available range. 
−
"I must have
+
is performed
−
mutters
+
should be composed and performed using
−
needs
+
should be performed using
−
bones...  yes
+
locally improvisation
−
a shell
+
syncopation
−
a corpse
+
fills
−
tree... life
+
alternation between tension and repose
−
raw... green
+
frequent modulation
−
raw... clear
+
free adjustment of the beats
−
raw... crystal
+
melismatic phrasing
−
rough... color
+
syllabic phrasing
−
stone... rock
+
should
−
bars... metal
+
Scales are constructed from
−
gems... shining
+
notes spaced evenly throughout the octave. 
−
blocks... bricks...
+
notes dividing the octave. 
−
leather... skin
+
In quartertones, their spacing is roughly
−
cloth... thread
+
, where 1 is the tonic, O marks the octave and x marks other notes. 
−
..."
+
Scales are conceived of as two chords built using a division of the perfect fourth interval into
−
sketches
+
notes. 
−
pictures of
+
The tonic note is fixed only at the time of performance. 
−
skeletons
+
The tonic note is a fixed tone passed from teacher to student. 
−
shells
+
Every note is named. 
−
a forest
+
A single note in the fundamental scale is named. 
−
glass
+
Preferred notes in the fundamental scale are named. 
−
glass and burning wood
+
After a scale is constructed, notes are named according to degree. 
−
rough gems and glass
+
After a scale is constructed, the root note of chords are named. 
−
a quarry
+
It is called
−
shining bars
+
The names are
−
of metal
+
spoken
−
square blocks
+
As always, the
−
stacked leather
+
pentatonic
−
stacked cloth
+
hexatonic
−
: Collect Webs
+
heptatonic
−
: Weave Cloth (Plant Thread)
+
scale is
−
: Weave Silk Cloth
+
constructed by selection of degrees from the fundamental scale.  The degrees selected are
−
: Weave Cloth (Wool/Hair Yarn)
+
thought of as joined chords spanning a perfect fifth and a perfect fourth
−
: Weave Metal Cloth
+
thought of as two disjoint chords spanning a perfect fifth and a major third
−
Nobody
+
thought of as two disjoint chords spanning a tritone and a perfect fourth
−
: Tame
+
thought of as two disjoint chords drawn from the fundamental division of the perfect fourth
−
: Capture a Live Land Animal
+
thought of as two disjoint chords spanning two perfect fourths
−
: Tame a Small Animal
+
These chords are named
−
: Make Rock Mechanisms
+
[B]The
−
: Make Traction Bench
+
trichord
−
: Process a Raw Fish
+
tetrachord
−
: Extract from a Raw Fish
+
pentachord
−
: Capture a Live Fish
+
(completing the octave)
−
: Butcher a dead animal
+
degrees of the semitone octave scale
−
: Extract from a dead animal
+
degrees of the quartertone octave scale
−
: Capture a live land animal
+
degrees of the octave scale
−
: Dye Thread
+
degrees of the fundamental perfect fourth division
−
: Dye Cloth
+
[B]The rhythm system is fundamentally polyrhythmic.  There are always multiple rhythm lines, and each of their bars is played over the same period of time, regardless of the number of beats.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. 
−
: Encrust Finished Goods
+
[B]The rhythm system is fundamentally polymetric.  There are always multiple rhythm lines, and the beats are always played together, even if one rhythm line completes (and then repeats) before the other is finished.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. 
−
: Encrust Furniture
+
rhythm is made from
−
: Encrust Ammo
+
patterns:
−
: Cut Gems
+
(considered the primary)
−
: Encrust with Gems
+
As stated above, they are to be played in polyrhythm. 
−
Must have magma accessible
+
As stated above, they are to be played in polymeter. 
−
from below one of the 8
+
The patterns are to be played in the same beat, allowing one to repeat before the other is concluded. 
−
boundary tiles
+
The patterns are to be played over the same period of time, concluding together regardless of beat number. 
−
Needs to be powered
+
rhythm is a single line with
−
No tasks available
+
beats
−
Check for raw material access
+
divided into
−
and fuel if necessary
+
bars in a
−
: Use in Lever
+
pattern
−
: Use
+
The beats are named
 +
The beat is stressed as follows:
 +
[B]where
 +
! marks the primary accent,
 +
X marks an accented beat,
 +
` marks a beat as early,
 +
' marks a beat as late,
 +
x is a beat
 +
, - is silent
 +
and | indicates a bar. 
 +
called the
 +
the fundamental dance move. 
 +
is one of the fundamental dance moves. 
 +
the fundamental dance position. 
 +
is one of the fundamental dance positions. 
 +
First,
 +
Then
 +
Finally,
 +
there
 +
should be
 +
a series of
 +
graceful
 +
serene
 +
calm
 +
grotesque
 +
crude
 +
refined
 +
understated
 +
delicate
 +
elaborate
 +
expressive
 +
strong
 +
weightless
 +
fluid
 +
undulating
 +
soft
 +
jerking
 +
sharp-edged
 +
straight-lined
 +
loudly percussive
 +
softly percussive
 +
aborted
 +
partially realized
 +
energetic
 +
passionate
 +
vivacious
 +
joyous
 +
proud
 +
flamboyant
 +
lively
 +
spirited
 +
vigorous
 +
intense
 +
aggressive
 +
powerful
 +
sluggish
 +
relaxed
 +
passive
 +
subtle
 +
sensual
 +
debauched
 +
twisting
 +
sprightly
 +
sinuous
 +
counterclockwise
 +
clockwise
 +
eighth
 +
quarter
 +
half
 +
repeated
 +
steps in a square pattern
 +
steps in a circular pattern
 +
steps in a triangle pattern
 +
steps in a figure-eight pattern
 +
steps in an intricate pattern
 +
turn
 +
facial expression
 +
hand gesture
 +
straight walk
 +
curved walk
 +
run
 +
leap
 +
kick
 +
left kick
 +
right kick
 +
leg lift
 +
left leg lift
 +
right leg lift
 +
body level
 +
body level change
 +
arm carriage
 +
raised left arm
 +
raised right arm
 +
raised arm
 +
spin
 +
independent body movement
 +
sway
 +
forward bend
 +
backward bend
 +
leftward bend
 +
rightward bend
 +
footwork
 +
movement along the line of dance
 +
mirrored
 +
performed in retrograde
 +
performed in succession
 +
shadowed
 +
by group members
 +
from the lead
 +
from the follower
 +
with
 +
sacred
 +
solo
 +
group
 +
solo
 +
group
 +
celebration
 +
participation
 +
social
 +
partner
 +
for a single pair
 +
pairs
 +
dancers
 +
The rules of the form are applied by choreographers to produce individual dances which can be performed. 
 +
The form guides dancers during improvised performances. 
 +
The dance is accompanied by
 +
as the dancer acts out
 +
as the dancers act out
 +
any composition of
 +
The dancer performs
 +
The dancers perform
 +
in a single line
 +
in several lines
 +
in a circle
 +
in a double circle
 +
loosely mingled
 +
along a clockwise circle
 +
turning clockwise
 +
along a counterclockwise circle
 +
turning counterclockwise
 +
along an improvised path
 +
along an intricate path
 +
, moving
 +
very slowly
 +
slowly
 +
slower and slower
 +
faster and faster
 +
quickly
 +
very quickly
 +
to the music's
 +
rhythm
 +
with the music
 +
The partners
 +
dance closely
 +
maintain open contact
 +
rarely make contact
 +
, communicating intent
 +
by pushing together
 +
constantly
 +
briefly
 +
by pulling away
 +
constantly
 +
briefly
 +
through touch
 +
through a light touch
 +
through visual cues
 +
through spoken cues
 +
There are partner changes throughout the dance
 +
with the lead advancing along the main line of motion
 +
with the lead advancing against the main line of motion
 +
with the lead turning out clockwise
 +
with the lead turning out counterclockwise
 +
The dancers imitate the movement of the
 +
This dance is a refined artform, with
 +
special position
 +
specific move
 +
to be mastered. 
 +
The entire dance has a basic movement
 +
dance is
 +
dance is punctuated by
 +
serene
 +
grotesque
 +
crude
 +
refined
 +
understated
 +
elaborate
 +
expressive
 +
strong
 +
weightless
 +
undulating
 +
soft
 +
jerking
 +
sharp-edged
 +
straight-lined
 +
loudly percussive
 +
softly percussive
 +
aborted
 +
partially realized
 +
energetic
 +
vivacious
 +
flamboyant
 +
lively
 +
spirited
 +
vigorous
 +
intense
 +
aggressive
 +
powerful
 +
sluggish
 +
relaxed
 +
passive
 +
subtle
 +
sensual
 +
debauched
 +
twisting
 +
sprightly
 +
sinuous
 +
counterclockwise
 +
clockwise
 +
eighth
 +
quarter
 +
half
 +
repeated
 +
turns
 +
facial expressions
 +
hand gestures
 +
straight walks
 +
curved walks
 +
runs
 +
leaps
 +
left kicks
 +
right kicks
 +
leg lifts
 +
left leg lifts
 +
right leg lifts
 +
body level
 +
body level changes
 +
arm carriage
 +
raised left arms
 +
raised right arms
 +
raised arms
 +
spins
 +
independent body movement
 +
sway
 +
forward bends
 +
backward bends
 +
leftward bends
 +
rightward bends
 +
footwork
 +
movement along the line of dance
 +
of the lead
 +
of the follower
 +
, with
 +
aborted
 +
partially realized
 +
moves
 +
movement
 +
mirrored
 +
performed in retrograde
 +
performed in succession
 +
shadowed
 +
The dance begins with the
 +
The dance enters a new section with the
 +
next
 +
passage
 +
exposition
 +
verse
 +
chorus
 +
coda
 +
variations
 +
of the music. 
 +
section is distinct. 
 +
There are partner changes
 +
There is a basic movement
 +
This
 +
section is
 +
section is punctuated by
 +
Training Session
 +
Activity Event
 +
Activity
 +
Play Make Believe
 +
Archery Practice
 +
Go to Individual Combat Drill
 +
Individual Combat Drill
 +
/Resting
 +
Go to Combat Training
 +
Organize Combat Training
 +
Lead Combat Training
 +
Wait for Combat Training
 +
Go to Sparring Match
 +
Spar
 +
Go to Sparring Practice
 +
Watch Sparring Practice
 +
Meditate on
 +
Discuss
 +
Teach
 +
Learn
 +
Ponder
 +
Serve
 +
Serve Customer
 +
Write about
 +
Write
 +
Play with
 +
Demonstration
 +
Organize
 +
Wait for
 +
Watch
 +
Preach on
 +
Promote
 +
Inveigh Against
 +
Introspection
 +
Romance
 +
Nature
 +
Listen to Sermon
 +
Tell Story
 +
Listen to Story
 +
Recite Poetry
 +
Listen to Poetry
 +
Play
 +
Sing
 +
Perform Music
 +
Listen to Music
 +
Perform Dance
 +
Watch Dance
 +
embraces
 +
lay
 +
forth an awe-inspiring sermon for the ages!
 +
artfully deliver
 +
a lucid and powerful sermon.
 +
giving a creditable sermon.
 +
just can't give a sermon very well.
 +
weave
 +
a mesmerizing tale!
 +
the story in vivid detail.
 +
telling the tale quite well.
 +
stumble
 +
over the details.
 +
bring
 +
the poem to life with this flawless recitation.
 +
choose
 +
the perfect phrasing.
 +
recite
 +
the words evocatively.
 +
enunciate
 +
crisply.
 +
speak
 +
well.
 +
mumble
 +
, having completely forgotten the words.
 +
poorly.
 +
instrument
 +
are indistinguishable!
 +
delivering a virtuoso performance on the
 +
is absolutely flawless.
 +
could nearly pass for the voice of the
 +
play
 +
with skill.
 +
beautifully.
 +
sound
 +
vaguely like the intended
 +
playing the
 +
chanting
 +
a mockery of the
 +
with a shameworthy performance.
 +
doesn't
 +
don't
 +
seem to know how to play the
 +
sloppily
 +
and even forget
 +
some of the words.
 +
dance
 +
flawlessly, like someone out of a legend!
 +
dancing exceptionally.
 +
dancing well.
 +
get
 +
tangled up.
 +
has discovered
 +
has become a student of
 +
Some children
 +
begin
 +
begins
 +
playing make believe.
 +
playing with
 +
The performers
 +
a sermon on
 +
reciting the poem
 +
an improvised recital of
 +
the musical composition
 +
improvised music,
 +
dancing
 +
an improvised dance,
 +
in the middle of
 +
You continue the sermon.
 +
The sermon continues.
 +
You continue the story.
 +
The story continues.
 +
You begin
 +
The poetry enters
 +
line.
 +
the verse paragraph
 +
verse paragraph
 +
stanza
 +
You continue the poem.
 +
The poem continues.
 +
You enter
 +
The dance enters a new section with
 +
The music enters
 +
the introduction
 +
of the theme
 +
a recapitulation
 +
a verse
 +
a chorus
 +
You continue the dance.
 +
The dance continues.
 +
You continue the music.
 +
The music continues.
 +
You conclude your performance.
 +
The performers are finished.
 +
Some performers finish their act.
 +
has finished performing.
 +
concludes a performance.
 +
You've learned
 +
You feel like you know the basic rules of
 +
DOUBLE TAGGED ITEM: By Activity,
 +
has shared many tales from beyond
 +
has shared a few rumors.
 +
has shared a rumor from abroad.
 +
gives you
 +
There is not enough room to perform here.
 +
There are not enough dancers.
 +
You could not find a partner.
 +
You cannot perform here.
 +
empty
 +
pick up
 +
empties
 +
picks up
 +
It has no writing.
 +
It has no pages.
 +
That was compelling!
 +
appears to acquiesce.
 +
It is not convincing.
 +
appears unconvinced.
 +
You flinch.
 +
flinches.
 +
You are unperturbed.
 +
appears unperturbed.
 +
I don't remember clearly.
 +
What happened?
 +
I am your loyal
 +
  The task is accomplished.
 +
is dead!
 +
will be slain.
 +
have been driven from
 +
  The need for my task seems to have passed.
 +
  The enemy will be driven off.
 +
  There will be no rest for the enemy.
 +
  I am a little confused.
 +
  I am sort of confused.
 +
I am confused.
 +
I am very confused.
 +
Commendable!  Your loyalty and bravery cannot be denied.
 +
.  What do you command?
 +
I wish to become a
 +
.  Will you have me?
 +
I ask that
 +
be made
 +
.  Will you have us?
 +
Yes, you'd make a fantastic
 +
here.  Make us proud!
 +
I'll need to see something impressive before I consider it.
 +
I would love to join
 +
.  Can I perform with you?
 +
You just aren't good enough yet, but you should keep performing.
 +
Would you like to join
 +
?  The troupe could use your talent.
 +
Yes!  It'll be great to perform with you.
 +
I'm sorry, but I can't join the troupe.
 +
I'm kicking you out of
 +
I'm leaving
 +
I cannot accept this honor.  I am sorry.
 +
Gladly.  I will be your
 +
You are not worthy of such an honor yet.  I am sorry.
 +
Gladly.  You are now one of my
 +
You can no longer be a
 +
I would be honored if you would become a
 +
.  Will you have me as
 +
I would be honored to serve as a
 +
Come with me and I'll bring you to safety.
 +
Please help me!
 +
I hate you.
 +
The enemy!
 +
I must obey the master!
 +
Gwargh!
 +
Ahhh...
 +
Don't talk to me.
 +
Behold, mortal.  I am
 +
a divine being
 +
.  I know why you have come.
 +
Well, let's see...
 +
  we've got
 +
deaths
 +
law-breaking
 +
abductions
 +
occupations
 +
the occupation
 +
criminals
 +
skulking vermin
 +
bone-chilling horror
 +
ruffians
 +
open war
 +
brewing trouble with our neighbors
 +
I've forgotten what trouble it was...
 +
Wait here until I return.
 +
Let's continue onward together.
 +
Can you tell me the way to
 +
What have you done?  This is horrifying!
 +
Thank you.  I will take excellent care of this majestic creature.
 +
I deign to favor you with my little pretty,
 +
I give to you this fine beast,
 +
What do you think of me?
 +
What can you tell me about yourself?
 +
What can you tell me about
 +
Can you tell me where I can find myself?
 +
Can you tell me where I can find you?
 +
Can you tell me where I can find
 +
Please guide me to
 +
Please guide me to myself.
 +
Please guide me to you.
 +
  I'm giving up on this hopeless venture.
 +
  We were going to entertain the world!  It's a shame, but I'll have to make my own way now.
 +
  I'm returning on my own.
 +
  I hope you find what you are seeking here.
 +
Now we will live under
 +
They must be stopped by any means at our disposal.
 +
I don't know anything else about them.
 +
It's for the best.
 +
I hate them.
 +
I am afraid of them.
 +
They are terrific.
 +
Now we will have to build our own future.
 +
Are we close?
 +
You are bound to obey me.
 +
How are you enjoying the adventure?
 +
Where should I take you?
 +
Soon the world will be set right.
 +
We shall bring
 +
home safely.
 +
Are you looking forward to the performance?
 +
I've forgotten what I was going to say...
 +
Tell me about
 +
the law-breaking
 +
the beasts
 +
the ruffians
 +
the brewing trouble
 +
How have things been?
 +
How's life here?
 +
It has been the same as ever.
 +
You must kill
 +
  This
 +
great beast
 +
ancient force of nature
 +
cursed demon
 +
fearsome beast
 +
horrible beast
 +
night creature
 +
evil being
 +
terror from the evil depths
 +
vile monster from the bowels of the earth
 +
beast from underground
 +
creeping thing
 +
terrifying wilderness monster
 +
savage beast
 +
ferocious wild animal
 +
ferocious unnatural beast
 +
beast from the wilds
 +
threatens our people with its very presence.
 +
  Seek your foe in the
 +
  Our hopes travel with you.
 +
  Enjoy the hunt!
 +
You must drive the ruffians of
 +
our
 +
.  They have been harassing the people for too long.
 +
sent
 +
to try to boss us around, but you'll show them the true nature of power.
 +
came try to boss us around, but you'll teach that coward a lesson.
 +
You must drive the skulking vermin
 +
out of
 +
You must drive
 +
.  Their aggressive order must not be allowed to flourish.
 +
.  These outlaws must be punished.
 +
.  These criminals have been allowed to thrive for too long.
 +
from their home at
 +
must be driven off or subjugated.
 +
could afford to learn a lesson or two, though open conflict would be unwise.
 +
  The alliance has outlived its usefulness.
 +
  In any case, peace is no longer an option.
 +
  This war must end with our victory.
 +
  Their tribute is not enough.
 +
  We can no longer pay them homage.
 +
  I tire of this pointless skirmishing.
 +
  I wish I could tell you where to begin your search.  Until then, you are free to do as you please.
 +
The group
 +
is our ally
 +
is not at war with us
 +
is at war with us.
 +
is paying us tribute
 +
accepts our tribute
 +
is skirmishing with us.
 +
is unknown us.
 +
and there is friendship between our peoples.
 +
and there is no hard feeling between our peoples.
 +
but there is ill-will between our peoples.
 +
The trouble started because of
 +
There is also
 +
a family matter
 +
the issue of their godlessness
 +
the issue of their worship of
 +
the issue of their oneness with
 +
the natural issue of their worship of
 +
the natural issue of their oneness with
 +
Be careful, for their leader
 +
is my
 +
It does not help matters that their leader
 +
I don't really know.
 +
They do not feel challenged at all.
 +
They still hold this area, but they do not feel certain.
 +
Their strength has been challenged, and their hold has loosened.
 +
Their strength has been broken.
 +
They consider you an infamous villain among those opposing them.
 +
They consider you a leader of the opposition.
 +
They consider you a key figure in the opposition.
 +
You are considered an integral part of the opposition.
 +
You are considered part of the opposition.
 +
There are guards patrolling
 +
There are guards in
 +
the mead hall
 +
a cottage
 +
the keep
 +
the great tower
 +
a tree
 +
an abandoned shop
 +
a food imports store
 +
a clothing imports store
 +
a general imports store
 +
a cloth shop
 +
a leather shop
 +
a woven clothing shop
 +
a leather clothing shop
 +
a bone carver's shop
 +
a gem cutter's shop
 +
a weaponsmith's shop
 +
a bowyer's shop
 +
a blacksmith's shop
 +
a armorsmith's shop
 +
a metal craft shop
 +
a leather goods shop
 +
a carpenter's shop
 +
a stone furniture shop
 +
a metal furniture shop
 +
the imported goods market
 +
the imported food market
 +
the imported clothing market
 +
the meat market
 +
the fruit and vegetable market
 +
the cheese market
 +
the processed goods market
 +
the shrine to
 +
There is a long-ranging patrol
 +
I have no idea.
 +
  I'd watch out for them. 
 +
There are no fewer than
 +
other groups vying for control.
 +
are vying for control.
 +
I haven't heard anything like that.
 +
No fewer than
 +
groups fled.
 +
One group organized itself. 
 +
A few separate groups were organized. 
 +
fled before the attack.
 +
Nobody I remember.
 +
You sound like a troublemaker.
 +
has occupied
 +
rules
 +
is a group of
 +
  I rule
 +
from this capital as well
 +
  Not that it matters, as
 +
abides here
 
?\@h=|
 
?\@h=|
−
\@h=|
 
 
MbP?
 
MbP?
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?getloc@ios_base@std@@QBE?AVlocale@2@XZ
 
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?_Getcat@?$ctype@D@std@@SAIPAPBVfacet@locale@2@PBV42@@Z
 
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??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@F@Z
 
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??0?$basic_iostream@DU?$char_traits@D@std@@@std@@QAE@PAV?$basic_streambuf@DU?$char_traits@D@std@@@1@@Z
 
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??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@PAV?$basic_streambuf@DU?$char_traits@D@std@@@1@@Z
 
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??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@G@Z
 
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??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@P6AAAVios_base@1@AAV21@@Z@Z
 
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?cerr@std@@3V?$basic_ostream@DU?$char_traits@D@std@@@1@A
 
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MSVCP100.dll
 
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?what@exception@std@@UBEPBDXZ
 
−
??1exception@std@@UAE@XZ
 
−
??0exception@std@@QAE@ABQBD@Z
 
−
??0exception@std@@QAE@ABV01@@Z
 
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memmove
 
−
??_V@YAXPAX@Z
 
−
??3@YAXPAX@Z
 
−
??2@YAPAXI@Z
 
−
fputc
 
−
??1bad_cast@std@@UAE@XZ
 
−
??0bad_cast@std@@QAE@PBD@Z
 
−
??0bad_cast@std@@QAE@ABV01@@Z
 
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ungetc
 
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fgetpos
 
−
_fseeki64
 
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fflush
 
−
fgetc
 
−
fsetpos
 
−
setvbuf
 
−
_lock_file
 
−
memcpy_s
 
−
fwrite
 
−
fclose
 
−
memchr
 
−
atoi
 
−
strtoul
 
−
qsort
 
−
_purecall
 
−
exit
 
−
strstr
 
−
abort
 
−
sprintf
 
−
isspace
 
−
free
 
−
__iob_func
 
−
fprintf
 
−
realloc
 
−
puts
 
−
remove
 
−
rename
 
−
srand
 
−
modf
 
−
ldiv
 
−
strtol
 
−
isgraph
 
−
rand
 
−
__CxxFrameHandler3
 
−
MSVCR100.dll
 
−
?terminate@@YAXXZ
 
−
_unlock
 
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__dllonexit
 
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_lock
 
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_onexit
 
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__getmainargs
 
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_cexit
 
−
_exit
 
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−
_ismbblead
 
−
_acmdln
 
−
_initterm
 
−
_initterm_e
 
−
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−
__setusermatherr
 
−
_commode
 
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−
__set_app_type
 
−
_crt_debugger_hook
 
−
_except_handler4_common
 
−
?_type_info_dtor_internal_method@type_info@@QAEXXZ
 
−
_invoke_watson
 
−
_controlfp_s
 
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glDeleteTextures
 
−
glEnableClientState
 
−
glAlphaFunc
 
−
glClear
 
−
glAccum
 
−
glBindTexture
 
−
glTexImage2D
 
−
glDisable
 
−
glColorPointer
 
−
glDrawArrays
 
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glTexParameteri
 
−
glDisableClientState
 
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glBlendFunc
 
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glMatrixMode
 
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glViewport
 
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glVertexPointer
 
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glTexCoordPointer
 
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glEnable
 
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glGenTextures
 
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glLoadIdentity
 
−
glGetString
 
−
wglGetCurrentDC
 
−
wglGetProcAddress
 
−
glTexSubImage2D
 
−
glGetTexLevelParameteriv
 
−
glPixelStorei
 
−
glTexEnvi
 
−
OPENGL32.dll
 
−
gluOrtho2D
 
−
GLU32.dll
 
−
EncodePointer
 
−
DecodePointer
 
−
InterlockedExchange
 
−
Sleep
 
−
InterlockedCompareExchange
 
−
HeapSetInformation
 
−
GetStartupInfoW
 
−
TerminateProcess
 
−
UnhandledExceptionFilter
 
−
SetUnhandledExceptionFilter
 
−
IsDebuggerPresent
 
−
QueryPerformanceCounter
 
−
GetCurrentThreadId
 
−
GetCurrentProcessId
 
−
GetSystemTimeAsFileTime
 
−
GetModuleHandleA
 
−
GetCommandLineA
 
−
FreeLibrary
 
−
LoadLibraryA
 
−
_itoa
 
−
_unlink
 
−
strrchr
 
−
SDL_SetModuleHandle
 
−
SDL_strlcpy
 
−
memset
 
−
_CIatan2
 
−
_CIsin
 
−
_CIsqrt
 
−
memcpy
 
−
_CxxThrowException
 
−
_CIpow
 
−
_CIcos
 
−
IsProcessorFeaturePresent
 
−
.?AVtype_info@@
 
−
.?AVabstract_building_dungeonst@@
 
−
.?AVabstract_building_tombst@@
 
−
.?AVabstract_building_marketst@@
 
−
.?AVabstract_building_templest@@
 
−
.?AVabstract_building_underworld_spirest@@
 
−
.?AVabstract_building_dark_towerst@@
 
−
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−
.?AVabstract_building_mead_hallst@@
 
−
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−
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−
.?AVbad_alloc@std@@
 
−
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−
.?AVactivity_event_guardst@@
 
−
.?AVactivity_event_reunionst@@
 
−
.?AVactivity_event_harassmentst@@
 
−
.?AVactivity_event_ranged_practicest@@
 
−
.?AVactivity_event_sparringst@@
 
−
.?AVactivity_event_individual_skill_drillst@@
 
−
.?AVactivity_event_skill_demonstrationst@@
 
−
.?AVactivity_event_combat_trainingst@@
 
−
.?AVactivity_event_training_sessionst@@
 
−
.?AVactivity_event_conversationst@@
 
−
.?AVactivity_eventst@@
 
−
.?AVhistory_event_body_abusedst@@
 
−
.?AVhistory_event_hist_figure_simple_battle_eventst@@
 
−
.?AVhistory_event_reclaim_sitest@@
 
−
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−
.?AVhistory_event_war_site_taken_overst@@
 
−
.?AVhistory_event_war_site_tribute_forcedst@@
 
−
.?AVhistory_eventst@@
 
−
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−
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−
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−
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−
.?AVcreation_zone_pwg_alteration_location_deathst@@
 
−
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−
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−
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−
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−
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−
.?AVhistory_event_collection_battlest@@
 
−
.?AVitemst@@
 
−
.?AVitem_actualst@@
 
−
.?AVcreation_zone_pwg_alteration_srp_ruinedst@@
 
−
.?AVcreation_zone_pwg_alteration_srb_ruinedst@@
 
−
.?AVcreation_zone_pwg_alterationst@@
 
−
.?AVcreation_zone_pwg_alteration_campst@@
 
−
.?AVart_image_property_intransitive_verbst@@
 
−
.?AVart_image_property_transitive_verbst@@
 
−
.?AVart_image_propertyst@@
 
−
.?AVart_image_element_shapest@@
 
−
.?AVart_image_element_treest@@
 
−
.?AVart_image_element_plantst@@
 
−
.?AVart_image_element_itemst@@
 
−
.?AVart_image_element_creaturest@@
 
−
.?AVart_image_elementst@@
 
−
.?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@
 
−
.?AV?$_Iosb@H@std@@
 
−
.?AVios_base@std@@
 
−
.?AV?$basic_ios@DU?$char_traits@D@std@@@std@@
 
−
.?AV?$basic_istream@DU?$char_traits@D@std@@@std@@
 
−
.?AV?$basic_iostream@DU?$char_traits@D@std@@@std@@
 
−
.?AV?$basic_fstream@DU?$char_traits@D@std@@@std@@
 
−
.?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@
 
−
.?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@
 
−
.?AVbad_cast@std@@
 
−
.?AVbuilding_weaponst@@
 
−
.?AVitem_weaponst@@
 
−
.?AVitem_corpsest@@
 
−
.?AVitem_body_componentst@@
 
−
.?AVbuilding_civzonest@@
 
−
.?AVbuildingst@@
 
−
.?AVbuilding_actualst@@
 
−
.?AV?$basic_ofstream@DU?$char_traits@D@std@@@std@@
 
−
.?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
 
−
.?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
 
 
Nclo"lofhy"ijnh!oltuloi2dquswsugg/"#Ujh!hlmg##kqeg{#"pvuw!dh!kq!vkf"%ecwb$#gqoegu/"#Ncnf"vvth!FI!fhdqpqthtuhe"lovr!kwt"ipngftv!ruprhsn|/
 
Nclo"lofhy"ijnh!oltuloi2dquswsugg/"#Ujh!hlmg##kqeg{#"pvuw!dh!kq!vkf"%ecwb$#gqoegu/"#Ncnf"vvth!FI!fhdqpqthtuhe"lovr!kwt"ipngftv!ruprhsn|/
 
<7J7B
 
<7J7B
 
;HHEH
 
;HHEH
−
.?AVhistory_event_masterpiece_lostst@@
+
</pre>
−
.?AUcave_column_rectanglest@@
 
−
.?AUcave_columnst@@
 
−
.?AVblock_square_event_designation_priorityst@@
 
−
.?AVblock_square_event_world_constructionst@@
 
−
.?AVblock_square_event_spoorst@@
 
−
.?AVblock_square_event_grassst@@
 
−
.?AVblock_square_event_item_spatterst@@
 
−
.?AVblock_square_event_material_spatterst@@
 
−
.?AVblock_square_event_frozen_liquidst@@
 
−
.?AVblock_square_event_mineralst@@
 
−
.?AVblock_square_eventst@@
 
−
.?AVhistory_event_masterpiece_created_arch_constructst@@
 
−
.?AVhistory_event_masterpiece_created_arch_designst@@
 
−
.?AVhistory_event_masterpiece_createdst@@
 
−
.?AVbuilding_constructionst@@
 
−
.?AVbuilding_road_pavedst@@
 
−
.?AVbuilding_road_dirtst@@
 
−
.?AVbuilding_roadst@@
 
−
.?AVbuilding_wagonst@@
 
−
.?AVbuilding_hivest@@
 
−
.?AVbuilding_nest_boxst@@
 
−
.?AVbuilding_nestst@@
 
−
.?AVbuilding_tradedepotst@@
 
−
.?AVbuilding_workshopst@@
 
−
.?AVbuilding_furnacest@@
 
−
.?AVbuilding_animaltrapst@@
 
−
.?AVbuilding_farmplotst@@
 
−
.?AVbuilding_window_glassst@@
 
−
.?AVbuilding_window_gemst@@
 
−
.?AVbuilding_windowst@@
 
−
.?AVbuilding_slabst@@
 
−
.?AVbuilding_statuest@@
 
−
.?AVbuilding_coffinst@@
 
−
.?AVbuilding_shopst@@
 
−
.?AVbuilding_chairst@@
 
−
.?AVbuilding_tablest@@
 
−
.?AVbuilding_bedst@@
 
−
.?AVbuilding_traction_benchst@@
 
−
.?AVbuilding_siegeenginest@@
 
−
.?AVbuilding_cagest@@
 
−
.?AVbuilding_chainst@@
 
−
.?AVbuilding_windmillst@@
 
−
.?AVbuilding_water_wheelst@@
 
−
.?AVbuilding_screw_pumpst@@
 
−
.?AVbuilding_archerytargetst@@
 
−
.?AVbuilding_supportst@@
 
−
.?AVbuilding_axle_verticalst@@
 
−
.?AVbuilding_axle_horizontalst@@
 
−
.?AVbuilding_rollersst@@
 
−
.?AVbuilding_gear_assemblyst@@
 
−
.?AVbuilding_trapst@@
 
−
.?AVbuilding_bars_floorst@@
 
−
.?AVbuilding_bars_verticalst@@
 
−
.?AVbuilding_grate_floorst@@
 
−
.?AVbuilding_grate_wallst@@
 
−
.?AVbuilding_floodgatest@@
 
−
.?AVbuilding_bridgest@@
 
−
.?AVbuilding_hatchst@@
 
−
.?AVbuilding_doorst@@
 
−
.?AVbuilding_armorstandst@@
 
−
.?AVbuilding_weaponrackst@@
 
−
.?AVbuilding_cabinetst@@
 
−
.?AVbuilding_boxst@@
 
−
.?AVproj_itemst@@
 
−
.?AVitem_plantst@@
 
−
.?AVitem_verminst@@
 
−
.?AVitem_critterst@@
 
−
.?AVitem_remainsst@@
 
−
.?AVitem_liquid_miscst@@
 
−
.?AVitem_liquidst@@
 
−
.?AVitem_liquipowderst@@
 
−
.?AVbuilding_stockpilest@@
 
−
.?AVbuilding_wellst@@
 
−
.?AVprojst@@
 
−
.?AVbuilding_def_furnacest@@
 
−
.?AVbuilding_def_workshopst@@
 
−
.?AVbuilding_defst@@
 
−
.?AVgeneral_ref_coinbatchst@@
 
−
.?AVgeneral_refst@@
 
−
.?AVproj_unitst@@
 
−
.?AVhistory_event_agreement_concludedst@@
 
−
.?AVhistory_event_agreement_formedst@@
 
−
.?AVsquad_order_cause_trouble_for_entityst@@
 
−
.?AVsquad_order_drive_entity_off_sitest@@
 
−
.?AVsquad_orderst@@
 
−
.?AVitem_meatst@@
 
−
.?AVitem_corpsepiecest@@
 
−
.?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@
 
−
.?AVactive_script_var_longst@@
 
−
.?AVactive_script_var_unitst@@
 
−
.?AVactive_script_varst@@
 
−
.?AVviewscreen_layer_stockpilest@@
 
−
.?AVviewscreen_layer_world_gen_param_presetst@@
 
−
.?AVviewscreen_layer_world_gen_paramst@@
 
−
.?AUworld_gen_param_seedst@@
 
−
.?AUworld_gen_param_charst@@
 
−
.?AUworld_gen_param_memberst@@
 
−
.?AUworld_gen_param_valuest@@
 
−
.?AUworld_gen_param_basest@@
 
−
.?AVviewscreen_layer_export_play_mapst@@
 
−
.?AVviewscreen_layer_musicsoundst@@
 
−
.?AVviewscreen_layer_unit_relationshipst@@
 
−
.?AVviewscreen_layer_workshop_profilest@@
 
−
.?AVviewscreen_layerst@@
 
−
.?AVlayer_object_listst@@
 
−
.?AVlayer_object_buttonst@@
 
−
.?AVlayer_objectst@@
 
−
.?AVviewscreen_unitst@@
 
−
.?AVviewscreen_customize_unitst@@
 
−
.?AVviewscreen_savegamest@@
 
−
.?AVviewscreen_loadgamest@@
 
−
.?AVviewscreen_adopt_regionst@@
 
−
.?AVviewscreenst@@
 
−
.?AVviewscreen_optionst@@
 
−
.?AVinterface_button_construction_donest@@
 
−
.?AVinterface_button_construction_building_selectorst@@
 
−
.?AVinterface_button_construction_category_selectorst@@
 
−
.?AVinterface_button_constructionst@@
 
−
.?AVinterface_button_buildingst@@
 
−
.?AVinterface_buttonst@@
 
−
.?AVhistory_event_create_entity_positionst@@
 
−
.?AVhistory_event_hf_learns_secretst@@
 
−
.?AVhistory_event_hist_figure_reach_summitst@@
 
−
.?AVitem_coinst@@
 
−
.?AVitem_quernst@@
 
−
.?AVitem_tablest@@
 
−
.?AVitem_toolst@@
 
−
.?AVitem_hatch_coverst@@
 
−
.?AVitem_doorst@@
 
−
.?AVitem_eggst@@
 
−
.?AVitem_globst@@
 
−
.?AVitem_powder_miscst@@
 
−
.?AVitem_drinkst@@
 
−
.?AVitem_powderst@@
 
−
.?AVitem_woodst@@
 
−
.?AVadventure_movement_climbst@@
 
−
.?AVadventure_movement_release_hold_itemst@@
 
−
.?AVadventure_movement_hold_itemst@@
 
−
.?AVadventure_movement_release_hold_tilest@@
 
−
.?AVadventure_movement_hold_tilest@@
 
−
.?AVadventure_movement_movest@@
 
−
.?AVadventure_movement_item_interact_guidest@@
 
−
.?AVadventure_movement_item_interact_pushst@@
 
−
.?AVadventure_movement_item_interact_ridest@@
 
−
.?AVadventure_movement_item_interactst@@
 
−
.?AVadventure_movement_building_interactst@@
 
−
.?AVadventure_movement_attack_creaturest@@
 
−
.?AVadventure_movement_optionst@@
 
−
.?AVadventure_environment_pickup_make_campfirest@@
 
−
.?AVadventure_environment_pickup_ignite_vegst@@
 
−
.?AVadventure_environment_pickup_vermin_eventst@@
 
−
.?AVadventure_environment_ingest_materialst@@
 
−
.?AVadventure_environment_ingest_from_containerst@@
 
−
.?AVadventure_environment_unit_suck_bloodst@@
 
−
.?AVadventure_environment_optionst@@
 
−
.?AVadventure_option_view_contaminantst@@
 
−
.?AVadventure_option_eat_item_contaminantst@@
 
−
.?AVadventure_option_eat_unit_contaminantst@@
 
−
.?AVadventure_optionst@@
 
−
.?AVadventure_item_interact_readst@@
 
−
.?AVadventure_item_interact_fill_from_containerst@@
 
−
.?AVadventure_item_interact_fill_with_materialst@@
 
−
.?AVadventure_item_interact_heat_from_tilest@@
 
−
.?AVadventure_item_interact_pull_outst@@
 
−
.?AVadventure_item_interact_strugglest@@
 
−
.?AVadventure_item_interact_choicest@@
 
−
.?AVviewscreen_adventure_logst@@
 
−
.?AVviewscreen_setupadventurest@@
 
−
.?AVviewscreen_dungeon_monsterstatusst@@
 
−
.?AVviewscreen_dungeon_wrestlest@@
 
−
.?AVviewscreen_dungeonmodest@@
 
−
.?AVsquad_order_trainst@@
 
−
.?AVsquad_order_kill_listst@@
 
−
.?AVsquad_order_movest@@
 
−
.?AVbuild_req_choice_specst@@
 
−
.?AVbuild_req_choice_genst@@
 
−
.?AVbuild_req_choicest@@
 
−
.?AVviewscreen_dwarfmodest@@
 
−
.?AVhistory_event_hist_figure_diedst@@
 
−
.?AVviewscreen_selectitemst@@
 
−
.?AVinterface_button_building_new_jobst@@
 
−
.?AVinterface_button_building_category_selectorst@@
 
−
.?AVinterface_button_building_material_selectorst@@
 
−
.?AVrenderer_vbo@@
 
−
.?AVrenderer_framebuffer@@
 
−
.?AVrenderer_accum_buffer@@
 
−
.?AVrenderer_partial@@
 
−
.?AVrenderer_once@@
 
−
.?AVrenderer_2d@@
 
−
.?AVrenderer_2d_base@@
 
−
.?AVrenderer@@
 
−
.?AVrenderer_opengl@@
 
−
.?AVtext_info_element_longst@@
 
−
.?AVtext_info_element_stringst@@
 
−
.?AVtext_info_elementst@@
 
−
.?AV?$basic_istringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
 
−
.?AVhistory_event_entity_actionst@@
 
−
.?AVhistory_event_entity_createdst@@
 
−
.?AVhistory_event_war_peace_rejectedst@@
 
−
.?AVhistory_event_war_peace_acceptedst@@
 
−
.?AVhistory_event_site_disputest@@
 
−
.?AVhistory_event_change_hf_body_statest@@
 
−
.?AVhistory_event_hist_figure_new_petst@@
 
−
.?AVhistory_event_hist_figure_travelst@@
 
−
.?AVhistory_event_created_world_constructionst@@
 
−
.?AVhistory_event_entity_razed_buildingst@@
 
−
.?AVhistory_event_replaced_buildingst@@
 
−
.?AVhistory_event_created_buildingst@@
 
−
.?AVitem_quiverst@@
 
−
.?AVitem_backpackst@@
 
−
.?AVitem_pantsst@@
 
−
.?AVitem_anvilst@@
 
−
.?AVitem_ammost@@
 
−
.?AVitem_cabinetst@@
 
−
.?AVitem_glovesst@@
 
−
.?AVitem_helmst@@
 
−
.?AVitem_shieldst@@
 
−
.?AVitem_shoesst@@
 
−
.?AVitem_armorst@@
 
−
.?AVitem_flaskst@@
 
−
.?AVitem_chairst@@
 
−
.?AVitem_traction_benchst@@
 
−
.?AVitem_bedst@@
 
−
.?AVitem_clothst@@
 
−
.?AVitem_threadst@@
 
−
.?AVitem_cheesest@@
 
−
.?AVitem_skin_tannedst@@
 
−
.?AVitem_fishst@@
 
−
.?AVitem_smallgemst@@
 
−
.?AVgeneral_ref_entity_art_imagest@@
 
−
.?AVhistory_event_collection_journeyst@@
 
−
.?AVhistory_event_collection_warst@@
 
−
.?AVitem_boulderst@@
 
−
.?AVgeneral_ref_building_well_tagst@@
 
−
.?AVgeneral_ref_buildingst@@
 
−
.?AVgeneral_ref_mapsquarest@@
 
−
.?AVfeature_init_underworld_from_layerst@@
 
−
.?AVfeature_init_magma_core_from_layerst@@
 
−
.?AVfeature_init_subterranean_from_layerst@@
 
−
.?AVfeature_init_deep_surface_portalst@@
 
−
.?AVfeature_init_deep_special_tubest@@
 
−
.?AVfeature_init_volcanost@@
 
−
.?AVfeature_init_magma_poolst@@
 
−
.?AVfeature_init_pitst@@
 
−
.?AVfeature_init_cavest@@
 
−
.?AVfeature_init_outdoor_riverst@@
 
−
.?AVfeature_underworld_from_layerst@@
 
−
.?AVfeature_magma_core_from_layerst@@
 
−
.?AVfeature_subterranean_from_layerst@@
 
−
.?AVfeature_deep_surface_portalst@@
 
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.?AVhistory_event_remove_hf_site_linkst@@
 
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.?AVhistfig_site_link_hangoutst@@
 
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.?AVhistfig_site_link_seat_of_powerst@@
 
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.?AVhistfig_site_link_lairst@@
 
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.?AVhistfig_entity_link_former_squadst@@
 
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.?AVhistfig_hf_linkst@@
 
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−
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.?AVrenderer_offscreen@@
 
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.?AVscript_step_invasionst@@
 
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−
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−
.?AVscript_step_discussst@@
 
−
.?AVscript_step_constructtopiclistst@@
 
−
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−
.?AVscript_step_simpleactionst@@
 
−
.?AVscript_step_conditionalst@@
 
−
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−
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−
.?AVscript_var_unitst@@
 
−
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−
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−
.?AVviewscreen_setupdwarfgamest@@
 
−
.?AVviewscreen_choose_start_sitest@@
 
−
.?AVresource_allotment_specifier_armor_pantsst@@
 
−
.?AVresource_allotment_specifier_armor_bodyst@@
 
−
.?AVresource_allotment_specifier_woodst@@
 
−
.?AVresource_allotment_specifier_metalst@@
 
−
.?AVresource_allotment_specifier_boxst@@
 
−
.?AVresource_allotment_specifier_chairst@@
 
−
.?AVresource_allotment_specifier_cabinetst@@
 
−
.?AVresource_allotment_specifier_tablest@@
 
−
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−
.?AVresource_allotment_specifier_craftsst@@
 
−
.?AVresource_allotment_specifier_clothst@@
 
−
.?AVresource_allotment_specifier_threadst@@
 
−
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−
.?AVsite_realization_building_info_hillock_housest@@
 
−
.?AVsite_realization_building_info_tree_housest@@
 
−
.?AVsite_realization_building_info_trenchesst@@
 
−
.?AVsite_realization_building_info_market_squarest@@
 
−
.?AVsite_realization_building_info_shop_housest@@
 
−
.?AVsite_realization_building_info_castle_courtyardst@@
 
−
.?AVsite_realization_building_info_castle_towerst@@
 
−
.?AVsite_realization_building_info_castle_wallst@@
 
−
.?AVsite_realization_building_infost@@
 
−
.?AVresource_allotment_specifier_powderst@@
 
−
.?AVresource_allotment_specifier_skinst@@
 
−
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−
.?AVresource_allotment_specifier_extractst@@
 
−
.?AVresource_allotment_specifier_soapst@@
 
−
.?AVresource_allotment_specifier_pearlst@@
 
−
.?AVresource_allotment_specifier_toothst@@
 
−
.?AVresource_allotment_specifier_tallowst@@
 
−
.?AVresource_allotment_specifier_shellst@@
 
−
.?AVresource_allotment_specifier_hornst@@
 
−
.?AVresource_allotment_specifier_bonest@@
 
−
.?AVresource_allotment_specifier_meatst@@
 
−
.?AVresource_allotment_specifier_bedst@@
 
−
.?AVresource_allotment_specifier_bagst@@
 
−
.?AVresource_allotment_specifier_flaskst@@
 
−
.?AVresource_allotment_specifier_backpackst@@
 
−
.?AVresource_allotment_specifier_quiverst@@
 
−
.?AVresource_allotment_specifier_leatherst@@
 
−
.?AVresource_allotment_specifier_gemsst@@
 
−
.?AVresource_allotment_specifier_anvilst@@
 
−
.?AVresource_allotment_specifier_weapon_rangedst@@
 
−
.?AVresource_allotment_specifier_weapon_meleest@@
 
−
.?AVresource_allotment_specifier_ammost@@
 
−
.?AVresource_allotment_specifier_clothing_helmst@@
 
−
.?AVresource_allotment_specifier_clothing_bootsst@@
 
−
.?AVresource_allotment_specifier_clothing_glovesst@@
 
−
.?AVresource_allotment_specifier_clothing_pantsst@@
 
−
.?AVresource_allotment_specifier_clothing_bodyst@@
 
−
.?AVresource_allotment_specifier_armor_helmst@@
 
−
.?AVresource_allotment_specifier_armor_bootsst@@
 
−
.?AVresource_allotment_specifierst@@
 
−
.?AVresource_allotment_specifier_armor_glovesst@@
 
−
.?AVviewscreen_layer_militaryst@@
 
−
.?AVviewscreen_layer_noblelistst@@
 
−
.?AVworld_construction_bridgest@@
 
−
.?AVworld_construction_wallst@@
 
−
.?AVworld_construction_tunnelst@@
 
−
.?AVworld_construction_roadst@@
 
−
.?AVworld_constructionst@@
 
−
.?AVworld_construction_square_wallst@@
 
−
.?AVworld_construction_square_bridgest@@
 
−
.?AVworld_construction_square_tunnelst@@
 
−
.?AVworld_construction_square_roadst@@
 
−
.?AVworld_construction_squarest@@
 
−
++++++++
 
−
++++++++++
 
−
++++
 
−
++++
 
−
++++
 
−
+++++++++
 
−
++++
 
−
+++++++++
 
−
++++
 
−
++++
 
−
++++
 
−
+++++++++++
 
−
++++++++++
 
−
+++++++++
 
−
++++++++
 
−
+++++++++
 
−
+ttttttttt
 
−
+tttttttttt
 
−
t>>tt>>tt
 
−
ttttttttLL
 
−
+tttttLLLL
 
−
LLLLLLLLLLL
 
−
LLLLLLLLLLL
 
−
LLLLLLLLL
 
−
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    <dependentAssembly>
 
−
      <assemblyIdentity type="win32" name="Microsoft.VC80.CRT" version="8.0.50727.762" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b"></assemblyIdentity>
 
−
    </dependentAssembly>
 
−
  </dependency>
 
−
</assembly>
 

Latest revision as of 03:34, 25 February 2020

<hfid>
<entity_id>
</entity_id>
<site_id>
</site_id>
<skill_at_time>
</skill_at_time>
<historical_event>
<id>
</id>
<year>
</year>
<seconds72>
</seconds72>
<type>create entity position</type>
</historical_event>
<type>assume identity</type>
<trickster_hfid>
</trickster_hfid>
<identity_id>
</identity_id>
<target_enid>
</target_enid>
<type>masterpiece lost</type>
<type>masterpiece engraving</type>
<type>masterpiece food</type>
<type>masterpiece item improvement</type>
<type>masterpiece dye</type>
<type>masterpiece item</type>
<type>masterpiece arch constructed</type>
<type>masterpiece arch design</type>
<type>regionpop incorporated into entity</type>
<pop_race>
</pop_race>
<pop_number_moved>
</pop_number_moved>
<pop_srid>
</pop_srid>
<pop_flid>
</pop_flid>
<join_entity_id>
</join_entity_id>
<type>artifact recovered</type>
<artifact_id>
</artifact_id>
<unit_id>
</unit_id>
<hist_figure_id>
</hist_figure_id>
</structure_id>
<subregion_id>
</subregion_id>
<feature_layer_id>
<type>artifact transformed</type>
<new_artifact_id>
</new_artifact_id>
<old_artifact_id>
</old_artifact_id>
<type>artifact stored</type>
<type>artifact hidden</type>
<type>trade</type>
<trader_hfid>
</trader_hfid>
<trader_entity_id>
</trader_entity_id>
<source_site_id>
</source_site_id>
<dest_site_id>
</dest_site_id>
<production_zone_id>
</production_zone_id>
<allotment>
</allotment>
<allotment_index>
</allotment_index>
<account_shift>
</account_shift>
<type>gamble</type>
<gambler_hfid>
</gambler_hfid>
<old_account>
</old_account>
<new_account>
</new_account>
<type>agreement void</type>
<type>body abused</type>
<coords>
<type>diplomat lost</type>
<type>peace accepted</type>
<type>site dispute</type>
<dispute>
grazing rights
rights-of-way
livestock ownership
</dispute>
<entity_id_1>
</entity_id_1>
<entity_id_2>
</entity_id_2>
<site_id_1>
</site_id_1>
<site_id_2>
</site_id_2>
<type>agreement made</type>
<type>agreement rejected</type>
<type>agreement concluded</type>
<type>first contact failed</type>
<contactor_enid>
</contactor_enid>
<rejector_enid>
</rejector_enid>
<type>first contact</type>
<contacted_enid>
</contacted_enid>
<type>remove hf site link</type>
<type>add hf site link</type>
<type>remove hf hf link</type>
<hfid_target>
</hfid_target>
<type>add hf hf link</type>
<type>change hf job</type>
<type>hf confronted</type>
<situation>
general suspicion
</situation>
<reason>ageless</reason>
<reason>murder</reason>
<type>change hf body state</type>
<body_state>
active
buried at site
unburied at site
unburied at battlefield
unburied at subregion
unburied at feature layer
entombed at site
</body_state>
<type>entity alliance formed</type>
<initiating_enid>
</initiating_enid>
<joining_enid>
</joining_enid>
<type>entity breach feature layer</type>
<site_entity_id>
</site_entity_id>
<civ_entity_id>
</civ_entity_id>
<type>entity persecuted</type>
<persecutor_hfid>
</persecutor_hfid>
<persecutor_enid>
</persecutor_enid>
<expelled_hfid>
</expelled_hfid>
<expelled_creature>
</expelled_creature>
<expelled_pop_id>
</expelled_pop_id>
<expelled_number>
</expelled_number>
<property_confiscated_from_hfid>
</property_confiscated_from_hfid>
<destroyed_structure_id>
</destroyed_structure_id>
<shrine_amount_destroyed>
</shrine_amount_destroyed>
<type>entity equipment purchase</type>
<new_equipment_level>
</new_equipment_level>
<type>add hf entity honor</type>
<honor_id>
</honor_id>
<type>entity expels hf</type>
<type>hfs formed reputation relationship</type>
<hfid1>
</hfid1>
<identity_id1>
</identity_id1>
<hfid2>
</hfid2>
<identity_id2>
</identity_id2>
<hf_rep_1_of_2>
</hf_rep_1_of_2>
<hf_rep_2_of_1>
</hf_rep_2_of_1>
<type>hf abducted</type>
<target_hfid>
</target_hfid>
<snatcher_hfid>
</snatcher_hfid>
<type>hf reunion</type>
<group_1_hfid>
</group_1_hfid>
<group_2_hfid>
</group_2_hfid>
<type>hf new pet</type>
<group_hfid>
</group_hfid>
<type>hf reach summit</type>
<type>hf simple battle event</type>
<subtype>
subdued
scuffle
attacked
surprised
ambushed
happen upon
corner
confront
got into a brawl
2 lost after receiving wounds
2 lost after giving wounds
2 lost after mutual wounds
</subtype>
<type>creature devoured</type>
<type>insurrection started</type>
<target_civ_id>
</target_civ_id>
<outcome>
leadership overthrown
population gone
</outcome>
<type>ceremony</type>
<civ_id>
</civ_id>
<occasion_id>
</occasion_id>
<schedule_id>
</schedule_id>
<type>procession</type>
<type>competition</type>
<winner_hfid>
</winner_hfid>
<competitor_hfid>
</competitor_hfid>
<type>performance</type>
<type>created world construction</type>
<site_civ_id>
</site_civ_id>
<wcid>
</wcid>
<master_wcid>
</master_wcid>
<site_id1>
</site_id1>
<site_id2>
</site_id2>
<type>hf razed structure</type>
<hist_fig_id>
</hist_fig_id>
<type>razed structure</type>
<type>replaced structure</type>
<old_ab_id>
</old_ab_id>
<new_ab_id>
</new_ab_id>
<type>hf destroyed site</type>
<attacker_hfid>
</attacker_hfid>
<defender_civ_id>
</defender_civ_id>
<type>hf attacked site</type>
<type>spotted leaving site</type>
<spotter_hfid>
</spotter_hfid>
<leaver_civ_id>
</leaver_civ_id>
<type>site surrendered</type>
<attacker_civ_id>
</attacker_civ_id>
<type>site taken over</type>
<new_site_civ_id>
</new_site_civ_id>
<type>new site leader</type>
<new_leader_hfid>
</new_leader_hfid>
<type>sneak into site</type>
<type>entity fled site</type>
<fled_civ_id>
</fled_civ_id>
<type>entity rampaged in site</type>
<rampage_civ_id>
</rampage_civ_id>
<type>remove hf entity link</type>
<link>
former member
former mercenary
slave
former slave
prisoner
former prisoner
enemy
criminal
former position
position claim
squad
former squad
occupation
former occupation
resident
</link>
<position_id>
</position_id>
<type>hf enslaved</type>
<enslaved_hfid>
</enslaved_hfid>
<seller_hfid>
</seller_hfid>
<payer_entity_id>
</payer_entity_id>
<moved_to_site_id>
</moved_to_site_id>
<type>entity overthrown</type>
<position_profile_id>
</position_profile_id>
<overthrown_hfid>
</overthrown_hfid>
<pos_taker_hfid>
</pos_taker_hfid>
<instigator_hfid>
</instigator_hfid>
<conspirator_hfid>
</conspirator_hfid>
<type>hf does interaction</type>
<doer_hfid>
</doer_hfid>
<interaction>
</interaction>
<type>hf learns secret</type>
<student_hfid>
</student_hfid>
<teacher_hfid>
</teacher_hfid>
<type>entity incorporated</type>
<joiner_entity_id>
</joiner_entity_id>
<joined_entity_id>
</joined_entity_id>
<leader_hfid>
</leader_hfid>
<partial_incorporation/>
<type>artifact dropped</type>
<injury/>
<type>artifact found</type>
<site_property_id>
</site_property_id>
<type>artifact destroyed</type>
<destroyer_hfid>
</destroyer_hfid>
<destroyer_enid>
</destroyer_enid>
<type>artifact lost</type>
<type>artifact copied</type>
<dest_structure_id>
</dest_structure_id>
<dest_entity_id>
</dest_entity_id>
<source_structure_id>
</source_structure_id>
<source_entity_id>
</source_entity_id>
<from_original/>
<type>add hf entity link</type>
<appointer_hfid>
</appointer_hfid>
<promise_to_hfid>
</promise_to_hfid>
<type>failed frame attempt</type>
<convicter_enid>
</convicter_enid>
<plotter_hfid>
</plotter_hfid>
<fooled_hfid>
</fooled_hfid>
<framer_hfid>
</framer_hfid>
<crime>
conspiracy to slow labor
embezzlement
</crime>
<type>sabotage</type>
<saboteur_hfid>
</saboteur_hfid>
<type>hf ransomed</type>
<ransomed_hfid>
</ransomed_hfid>
<ransomer_hfid>
</ransomer_hfid>
<payer_hfid>
</payer_hfid>
<type>squad vs squad</type>
<a_hfid>
</a_hfid>
<d_hfid>
</d_hfid>
<a_squad_id>
</a_squad_id>
<d_squad_id>
</d_squad_id>
<a_leader_hfid>
</a_leader_hfid>
<a_leadership_roll>
</a_leadership_roll>
<d_leader_hfid>
</d_leader_hfid>
<d_leadership_roll>
</d_leadership_roll>
<a_race>
</a_race>
<a_interaction>
</a_interaction>
<a_effect>
</a_effect>
<a_number>
</a_number>
<a_slain>
</a_slain>
<d_race>
</d_race>
<d_interaction>
</d_interaction>
<d_effect>
</d_effect>
<d_number>
</d_number>
<d_slain>
</d_slain>
<type>tactical situation</type>
<a_tactician_hfid>
</a_tactician_hfid>
<d_tactician_hfid>
</d_tactician_hfid>
<a_tactics_roll>
</a_tactics_roll>
<d_tactics_roll>
</d_tactics_roll>
a strongly favored
a favored
a slightly favored
d strongly favored
d favored
d slightly favored
neither favored
<start/>
<type>hf wounded</type>
<woundee_hfid>
</woundee_hfid>
<wounder_hfid>
</wounder_hfid>
<was_torture/>
<type>reclaim site</type>
<unretire/>
<type>created structure</type>
<builder_hfid>
</builder_hfid>
<rebuilt/>
<type>created site</type>
<resident_civ_id>
</resident_civ_id>
<type>site retired</type>
<first/>
<type>site died</type>
<abandoned/>
<type>holy city declaration</type>
<religion_id>
</religion_id>
<type>hf freed</type>
<freeing_civ_id>
</freeing_civ_id>
<freeing_hfid>
</freeing_hfid>
<holding_civ_id>
</holding_civ_id>
<rescued_hfid>
</rescued_hfid>
<type>site tribute forced</type>
<season>
Autumn
</season>
<already_bled_dry/>
<type>destroyed site</type>
<no_defeat_mention/>
<type>entity searched site</type>
<searcher_civ_id>
</searcher_civ_id>
<result>found nothing</result>
<type>hf relationship denied</type>
<seeker_hfid>
</seeker_hfid>
<relationship>
apprentice
</relationship>
<reason>
prefers working alone
jealousy
</reason>
<reason_id>
</reason_id>
<type>attacked site</type>
<attacker_general_hfid>
</attacker_general_hfid>
<defender_general_hfid>
</defender_general_hfid>
<a_support_merc_enid>
</a_support_merc_enid>
<attacker_merc_enid>
</attacker_merc_enid>
<d_support_merc_enid>
</d_support_merc_enid>
<defender_merc_enid>
</defender_merc_enid>
<type>field battle</type>
<type>entity primary criminals</type>
<type>entity relocate</type>
<type>hf preach</type>
<speaker_hfid>
</speaker_hfid>
<site_hfid>
</site_hfid>
<topic>set entity 1 against entity 2</topic>
<entity_1>
</entity_1>
<entity_2>
</entity_2>
<topic>entity 1 should love entity 2</topic>
<type>hf viewed artifact</type>
<type>hf asked about artifact</type>
<type>hf travel</type>
<return/>
<escape/>
<type>merchant</type>
<depot_entity_id>
</depot_entity_id>
<all_dead/>
<hardship/>
<seizure/>
<offended/>
<lost_value/>
<is_tribute/>
<type>hf recruited unit type for entity</type>
<unit_type>
</unit_type>
<type>knowledge discovered</type>
<knowledge>
</knowledge>
<type>plundered site</type>
<detected/>
<was_raid/>
<took_items/>
<took_livestock/>
<type>hf performed horrible experiments</type>
<type>hf carouse</type>
<type>hf equipment purchase</type>
<quality>
</quality>
<type>building profile acquired</type>
<building_profile_id>
</building_profile_id>
<acquirer_hfid>
</acquirer_hfid>
<acquirer_enid>
</acquirer_enid>
<purchased_unowned/>
<inherited/>
<rebuilt_ruined/>
<last_owner_hfid>
</last_owner_hfid>
<last_owner_enid>
</last_owner_enid>
<type>hf profaned structure</type>
<type>hf disturbed structure</type>
<type>hf prayed inside structure</type>
<type>hf died</type>
<slayer_hfid>
</slayer_hfid>
<slayer_race>
</slayer_race>
<slayer_caste>
</slayer_caste>
<slayer_item_id>
</slayer_item_id>
<slayer_shooter_item_id>
</slayer_shooter_item_id>
<cause>
old age
hunger
thirst
shot
blood
drown
struck
slaughtered
scuttled
obstacle
lava
lava mist
dragonfire
steam
crushed bridge
chasm
cage blasted
murdered
blood drained
trap
vehicle
flying object
vanish
collapsed
put to rest
quitdead
abandon
heat
cold
spikes
cooling lava
cooling magma
freezing water
exec generic
exec beheaded
exec crucified
exec buried alive
exec drowned
exec burned alive
exec fed to beasts
exec hacked to pieces
exec left out in air
boil
melt
condense
solid
infection
scared to death
suicide leaping
suicide drowned
</cause>
<type>changed creature type</type>
<changee_hfid>
</changee_hfid>
<changer_hfid>
</changer_hfid>
<old_race>
</old_race>
<old_caste>
</old_caste>
<new_race>
</new_race>
<new_caste>
</new_caste>
<type>hf convicted</type>
<convicted_hfid>
</convicted_hfid>
<corrupt_convicter_hfid>
</corrupt_convicter_hfid>
<contact_hfid>
</contact_hfid>
<coconspirator_hfid>
</coconspirator_hfid>
<beating/>
<exiled/>
<death_penalty/>
<no_prison_available/>
<hammerstrokes>
</hammerstrokes>
<prison_months>
</prison_months>
<wrongful_conviction/>
<surveiled_convicted/>
<surveiled_coconspirator/>
<surveiled_contact/>
<surveiled_target/>
<convict_is_contact/>
<confessed_after_apb_arrest_enid>
</confessed_after_apb_arrest_enid>
<interrogator_hfid>
</interrogator_hfid>
<implicated_hfid>
</implicated_hfid>
<did_not_reveal_all_in_interrogation/>
<held_firm_in_interrogation/>
<type>hf interrogated</type>
<arresting_enid>
</arresting_enid>
<wanted_and_recognized/>
<type>modified building</type>
<modifier_hfid>
</modifier_hfid>
<modification>dungeon</modification>
<modification>improved fortifications</modification>
<modification>gated courtyard</modification>
<modification>feast hall</modification>
<type>hf revived</type>
<ghost>
murderous ghost
</ghost>
sadistic ghost
violent ghost
angry ghost
moaning spirit
howling spirit
secretive poltergeist
energetic poltergeist
troublesome poltergeist
restless haunt
forlorn haunt
<raised_before/>
<disturbance/>
<actor_hfid>
</actor_hfid>
<type>hf gains secret goal</type>
<secret_goal>
immortality
</secret_goal>
stay alive
maintain entity status
start a family
rule the world
create a great work of art
craft a masterwork
bring peace to the world
become a legendary warrior
master a skill
fall in love
see the great natural sites
make a great discovery
attain rank in society
bathe world in chaos
The 
Opening Ceremony
Closing Ceremony
Main Ceremony
Ceremony
Procession
Dance Performance
Musical Performance
Poetry Recital
Storytelling
Performance
 Occasion of 
The Occasion
<hf_link>
<link_type>mother</link_type>
<link_type>father</link_type>
<link_type>spouse</link_type>
<link_type>child</link_type>
<link_type>deity</link_type>
<link_type>lover</link_type>
<link_type>prisoner</link_type>
<link_type>imprisoner</link_type>
<link_type>master</link_type>
<link_type>apprentice</link_type>
<link_type>companion</link_type>
<link_type>former master</link_type>
<link_type>former apprentice</link_type>
<link_type>pet owner</link_type>
<link_type>former spouse</link_type>
<link_type>deceased spouse</link_type>
<link_strength>
</link_strength>
</hf_link>
<type>entity law</type>
<law_add>harsh</law_add>
<law_remove>harsh</law_remove>
<type>entity created</type>
<creator_hfid>
</creator_hfid>
<type>artifact created</type>
<name_only/>
<type>peace rejected</type>
<site_link>
<link_type>occupation</link_type>
<occupation_id>
</occupation_id>
<link_type>seat of power</link_type>
<link_type>hangout</link_type>
<link_type>home structure</link_type>
<link_type>home site building</link_type>
<link_type>lair</link_type>
<link_type>home site underground</link_type>
<link_type>home saved zone</link_type>
<link_type>prison structure</link_type>
<link_type>prison building profile</link_type>
<sub_id>
</sub_id>
</site_link>
<entity_former_position_link>
<start_year>
<end_year>
</end_year>
</entity_former_position_link>
<entity_position_link>
</entity_position_link>
<entity_former_occupation_link>
</entity_former_occupation_link>
<entity_occupation_link>
</entity_occupation_link>
<entity_former_squad_link>
<squad_id>
</squad_id>
</entity_former_squad_link>
<entity_squad_link>
<squad_position>
</squad_position>
</entity_squad_link>
<entity_link>
<link_type>member</link_type>
<link_type>former member</link_type>
<link_type>mercenary</link_type>
<link_type>former mercenary</link_type>
<link_type>slave</link_type>
<link_type>former slave</link_type>
<link_type>former prisoner</link_type>
<link_type>enemy</link_type>
<link_type>criminal</link_type>
</entity_link>
<historical_event_collection>
<start_seconds72>
</start_seconds72>
<end_seconds72>
</end_seconds72>
<eventcol>
</eventcol>
<event>
</event>
<ordinal>
</ordinal>
</historical_event_collection>
<type>occasion</type>
<type>journey</type>
<type>beast attack</type>
<parent_eventcol>
</parent_eventcol>
<defending_enid>
</defending_enid>
<type>theft</type>
<attacking_enid>
</attacking_enid>
<type>raid</type>
<type>abduction</type>
<type>purge</type>
<adjective>
</adjective>
<type>persecution</type>
<target_entity_id>
</target_entity_id>
<type>insurrection</type>
<type>site conquered</type>
<war_eventcol>
</war_eventcol>
<type>duel</type>
<attacking_hfid>
</attacking_hfid>
<defending_hfid>
</defending_hfid>
<type>battle</type>
<name>
</name>
<attacking_ent_id>
</attacking_ent_id>
<defending_ent_id>
</defending_ent_id>
<attacking_merc_enid>
</attacking_merc_enid>
<defending_merc_enid>
</defending_merc_enid>
<company_merc/>
<individual_merc/>
<a_support_merc_hfid>
</a_support_merc_hfid>
<d_support_merc_hfid>
</d_support_merc_hfid>
<noncom_hfid>
</noncom_hfid>
<attacking_squad_race>
</attacking_squad_race>
<attacking_squad_entity_pop>
</attacking_squad_entity_pop>
<attacking_squad_number>
</attacking_squad_number>
<attacking_squad_deaths>
</attacking_squad_deaths>
<attacking_squad_site>
</attacking_squad_site>
<attacking_squad_animated/>
<defending_squad_race>
</defending_squad_race>
<defending_squad_entity_pop>
</defending_squad_entity_pop>
<defending_squad_number>
</defending_squad_number>
<defending_squad_deaths>
</defending_squad_deaths>
<defending_squad_site>
</defending_squad_site>
<defending_squad_animated/>
attacker won
defender won
<type>war</type>
<aggressor_ent_id>
</aggressor_ent_id>
<defender_ent_id>
</defender_ent_id>
adventure
rescued
sphere alignment
maintain balance in universe
highlight boundaries between worlds
sow the seeds of chaos in the world
provide opportunities for courage
bring death to the world
liked appearance
because it was destined
great fortresses built and tested
whim
bring misery to the world
bring murder to the world
bring nightmares into reality
bring thralldom to the world
bring torture to the world
provide opportunities for acts of valor
bring war to the world
find relative
offer condolences
be brought to safety
help with rescue
insufficient work
work request
make weapon
vent at priest
cry on priest
vent at boss
cry on boss
should have reached goal
insufficient progress toward goal
going wrong direction
arrived at location
entity no longer rules
left site
reunited with loved one
violent disagreement
adopted
true name invocation
arrived at person
eradicate beasts
entertain people
make a living as a warrior
study
flight
exiled after conviction
scholarship
be with master
become citizen
glorify hf
have not performed
prevented from leaving
curiosity
hire on as mercenary
hire on as performer
hire on as scholar
admire architecture
pray
relax
danger
cannot find artifact
failed mood
lack of sleep
trapped in cage
great deal of stress
unable to leave location
sanctify hf
artifact is heirloom of family hfid
cement bonds of friendship
as a symbol of everlasting peace
on a pilgrimage
gather information
seek sanctuary
part of trade negotiation
artifact is symbol of entity position
afraid of persecution
smoother operation of entity
holds high value
shared interest in profession
envious of those that live on
panicked about what happens after death
afraid to die
not ready to face the afterlife
too proud to give in to death
too vain to give in to death
had ambitions for which death is only a small obstacle
lack of funds
heavy losses in battle
<circumstance>
death and injury
witnessed death in incident
found body in incident
hf died unexpectedly
hf is dead
slayer in incident
separated from hf
reunited with hf
jump into existing conflict
caught sneaking last stand
produced masterwork
produced artifact
mastered skill
broke up with lover
divorced
fell in love
became parent
nearby conflict
agreement cancelled
being an agreement companion
entity controls site
entity cancels tribute
incident
rumor
kicked out of squad
stranger advancing with weapon
stranger sneaking around
witnessed blood drinking in incident
made complaint
listened to complaint
admire building
admire owned building
admire arranged building
admire owned arranged building
viewed item in own display
viewed displayed item
pet lost
threw hauled item in tantrum
freed from prison
had miscarriage
spouse had miscarriage
old clothing
tattered clothing
clothing rots away
haunted in dreams
good spar
complaint unregistered
long patrol
sun nauseated
sun irritated
very drowsy
hungry
suffered major injury
suffered minor injury
rough sleep
resting
caught in freakish weather
caught in rain
caught in snow
caught in miasma
caught in smoke
waterfall mist
caught in dust
considering demand
punishment of victimizer reduced
personal punishment reduced
reelected
request approved
request ignored
nobody to punish for failed mandate
personal punishment delayed
punishment of victimizer delayed
insufficient justice buildings
mandate ignored
mandate only partially completed
destroyed building
committed vandalism
land holder rank increased
established as land holder
knocked out by cavein
mandate was obeyed
naked
no shoes
ate own pet while starving
ate favorite animal while starving
ate vermin while starving
beat somebody up
punished somebody with beating
punished by beating
punished somebody with tool
punished by tool
cannot get punishment tool
tired of food
eaten rotten food
good food
good drink
do not have enough chests
do not have enough cabinets
do not have enough weapon racks
do not have enough armor stands
lesser has better room
eating without table
eating at crowded table
eating in dining room
eating without dining room
eating without chair
new bonded relationship
was rescued
rescued somebody
completed job
tax escort stole property
lost property to taxes
have inadequate protection
taxable room inaccessible
misinformed about taxable room
pleased nobility
tax collector succeeded
disappointed nobility
tax collector failed
new buddy
new grudge
near hated vermin
near favorite animal
pestered by flying micro vermin
acquired item
acquired favorite animal as pet
confined
cleaned self
cleaned self with soap
killed somebody in training accident
attacked by zombie possible relative
tired of drink
drinking blood
drinking slime
drinking vomit
drinking goo
drinking ichor
drinking pus
drinking nasty
drinking rotten
drinking without well
view favorite animal caged
view hated vermin caged
slept without proper room
slept in room
slept on smooth floor
slept in mud
slept on grass
slept on rough stone
slept on rocks
slept on ice
slept on dirt
slept on driftwood
artwork defaced
evicted
gave birth
gained relative
received water
gave water
received food
gave food
relation chat
met in room
official meeting in bedroom
official meeting in dining room
official meeting without room
have tomb
have no tomb
interacted with community pillar
interacted with pet
turned child away from sanctuary
expelled
relative expelled
dead unit convicted
animal convicted
victim convicted
perpetrator convicted
perpetrator against family convicted
body of relation rotted
unmet needs
pray to hf
drinking without goblet
research breakthrough
stuck on research topic
ponder research topic
discuss research topic
syndrome emotion
performed in incident
saw performance in incident
kicked out of troupe
learned scholar flag
learned skill
learned written content
learned interaction
learned poetic form
learned musical form
learned dance form
taught scholar flag
taught skill
read written content
wrote written content
residency petition accepted
citizenship petition accepted
residency petition rejected
citizenship petition rejected
left troupe
make believe
play with toy
dream about hf
dream
nightmare
argument
did individual melee drills
did ranged practice
improved skill
put on quality worn item
change personality value
active performance preacher
active performance storyteller
active performance poem reciter
active performance simulated instrument
active performance instrument
active performance singer
active performance chanter
active performance dancer
active sermon worship hfid
active sermon sphere
active sermon promote value
active sermon refuse value
active story event
active poetic form
active musical form
active dance form
defeated hf
item was favorite possession
by preserving part of body
abducted hf
murdered hf
historical event collection
acquired artifact
claimed artifact given away
preying on civilized for blood
unnaturally ageless
scholarly lecture in site
performance in site
accepting bribes for leniency
embezzling funds from position
cut of corrupt funds
from afar
during an infiltration mission
temple petition accepted
entity temple recognition
guildhall petition accepted
is entity subordinate
</circumstance>
<circumstance_id>
</circumstance_id>
<type>item stolen</type>
<type>written content composed</type>
<wc_id>
</wc_id>
<type>dance form created</type>
<form_id>
</form_id>
<type>musical form created</type>
<type>poetic form created</type>
<type>artifact claim formed</type>
<claim>
heirloom
holy relic
</claim>
<type>artifact given</type>
<giver_hist_figure_id>
</giver_hist_figure_id>
<giver_entity_id>
</giver_entity_id>
<receiver_hist_figure_id>
</receiver_hist_figure_id>
<receiver_entity_id>
</receiver_entity_id>
<type>artifact possessed</type>
<type>agreement formed</type>
<concluder_hfid>
</concluder_hfid>
<agreement_id>
</agreement_id>
<agreement_subject_id>
</agreement_subject_id>
<type>change hf state</type>
<state>
wandering
settled
refugee
visiting
</state>
<mood>
secretive
macabre
fell
insane
berserk
</mood>
<type>entity dissolved</type>
<rep_hero>
</rep_hero>
<rep_bonded>
</rep_bonded>
<rep_intruder>
</rep_intruder>
<rep_monster>
</rep_monster>
<rep_brigand>
</rep_brigand>
<rep_bully>
</rep_bully>
<rep_violent>
</rep_violent>
<rep_psychopath>
</rep_psychopath>
<rep_trade_partner>
</rep_trade_partner>
<rep_preacher>
</rep_preacher>
<rep_storyteller>
</rep_storyteller>
<rep_poet>
</rep_poet>
<rep_bard>
</rep_bard>
<rep_dancer>
</rep_dancer>
<rep_friendly>
</rep_friendly>
<rep_hunter>
</rep_hunter>
<rep_killer>
</rep_killer>
<rep_murderer>
</rep_murderer>
<rep_comrade>
</rep_comrade>
<rep_respected_group>
</rep_respected_group>
<rep_hated_group>
</rep_hated_group>
<rep_enemy_fighter>
</rep_enemy_fighter>
<rep_friendly_fighter>
</rep_friendly_fighter>
<rep_loyal_soldier>
</rep_loyal_soldier>
<rep_quarreler>
</rep_quarreler>
<rep_flatterer>
</rep_flatterer>
<rep_protector_of_weak>
</rep_protector_of_weak>
<rep_knowledge_preserver>
</rep_knowledge_preserver>
<rep_treasure_hunter>
</rep_treasure_hunter>
<rep_thief>
</rep_thief>
<rep_information_source>
</rep_information_source>
goods
 armor
 leg armor
 hand armor
 foot armor
 helmets
 bodywear
 legwear
 handwear
 footwear
 headwear
 ammunition
 weapons
 ranged weapons
 anvils
 thread
 cloth
 quivers
 backpacks
 flasks
 bags
 tables
 cabinets
 chairs
 boxes
 beds
 crafts
an unknown civilization
interrogator
subject
an unidentified creature
zombie 
ghostly 
an unknown creature
Journey
 and 
Duel of 
an unknown site
Insurrection in 
Purge in 
Pillaging
Conquest
Surrender
Destruction
Persecution of 
Overthrow of 
a road
a tunnel
a bridge
a wall
an unknown construction
an unknown secret
a counting house
a temple
a dark tower
a tomb
the catacombs
a tower
an unknown building
a cottage plot
a castle wall
a castle tower
a castle courtyard
a hillock
a house
a shop
a shrine
a market square
a vault
a warehouse
a dormitory
a dining hall
a pasture
a meadow
a waste
a yard
a well
a trenches
a fortress entrance
a barrow
an unknown artifact
for an insurrection
to adventure
as a guide
in order to be rescued
due to their cosmic similarity
after pondering the ineffable subtleties of 
in order to maintain balance in the universe
to create a monument to the boundaries between realities
to sow the seeds of chaos therein
to provide opportunities for courage to rise
that more might die
that all should gaze upon a truly gruesome visage
that great fortresses might be raised and tested in siege
on a whim
that it might bathe in misery forever
that more might be murdered
in order to make nightmares reality
in order to make thralls of everyone
in order that acts of torture be perpetrated
to provide opportunities for acts of valor to be performed
that war might rage forever
in order to find a relative
to offer condolences
in order to be brought to safety
to help with a rescue
due to insufficient work
to request work
that weapons be made
to vent at a priest
to cry on a priest
to vent at somebody in charge
to cry on somebody in charge
as the goal was not reached
as insufficient progress was made toward the goal
after going the wrong direction
after arriving at the location
as the relevant government was no longer in control
after leaving the site
after being reunited with a loved one
after a violent disagreement
after adoption
after invocation of the true name
after finding 
in order to eradicate beasts
in order to entertain people
in order to make a living as a warrior
in order to study
in order to flee
after being exiled following a criminal conviction
in order to pursue scholarship
in order to be with the master
in order to become a citizen
in order to continue working alone
due to jealousy
in order to glorify 
due to a lack of performances
after being prevented from leaving
out of curiosity
to fill a role as a mercenary
to fill a role as a performer
to fill a role as a scholar
in order to drink
in order to admire architecture
in order to pray
in order to relax
to experience danger
after being unable to find an artifact
after failing to create an artifact
due to lack of sleep
after being trapped in a cage
after a great deal of stress
after being unable to leave a location
in order to sanctify 
as an heirloom of the 
 family
as a symbol of authority within 
due to envy of those that live on
due to panic about what happens after death
due to fear of death
unable to face any possible judgment and the afterlife
being too proud to give in to death
being too vain to give in to death
having ambitions for which death was only a small obstacle
due to fear of persecution
to smooth the operation of 
due to a belief in 
as part of a trade negotiation
in order to cement the bonds of friendship
to gather information
in order to find sanctuary
due to a shared interest in 
philosophy
mathematics
history
astronomy
natural history
chemistry
geography
medicine
engineering
music
dance
due to a lack of funds
after taking heavy losses in battle
after the death of 
after praying to 
after dreaming of 
after a dream
after a nightmare
after defeating 
as the item was a favorite possession
by preserving a part of the body
after abducting 
after murdering 
after acquiring 
after 
 was given away
after preying on the blood of civilized creatures
after a scholarly lecture in 
after a performance in 
after accepting bribes in exchange for leniency
after embezzling funds
after receiving a cut of corruptly-obtained funds
the depths of the world
the magma sea
the Underworld
an unknown underground region
an unknown region
Attempted 
Theft
 at 
 in the Wilds
Raid of 
the Wilds
Abduction
an empty population
an unknown population
creature
Dance Competition
Musical Competition
Poetry Competition
Race
Air Race
 Race
Wrestling Competition
 Throwing Competition
Gladiatory Games
Competition
a peace agreement
a lumber agreement
the establishment of landed nobility
the elevation of the landed nobility
a trade agreement
a tribute agreement
a demand of unconditional surrender
a vague agreement
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  
Its nature is still an intriguing puzzle to the learned.  
It is still shrouded in mystery.  
Many facts are still unclear to historians.  
A few issues still trouble scholars, but the picture is fairly clear.  
Age of Three Powers
Age of 
Two 
Two Powers
Age of the 
 Age
Age of One Power
Age of Myth
Age of Legends
Twilight Age
Age of Fairy Tales
Age of Heroes
Golden Age
Age of Death
Age of Civilization
Age of Emptiness
Unknown Age
Monster
Rampage
<successful/>
<failed_judgment_test/>
<action>bribe official</action>
<action>bring into network</action>
<action>corrupt in place</action>
<action>induce to embezzle</action>
<lure_hfid>
</lure_hfid>
<method>intimidate</method>
<method>flatter</method>
<method>precedence</method>
<method>blackmail over embezzlement</method>
<method>bribe</method>
<method>religious sympathy</method>
<method>revenge on grudge</method>
<method>offer immortality</method>
<relevant_entity_id>
</relevant_entity_id>
<relevant_position_profile_id>
</relevant_position_profile_id>
<relevant_id_for_method>
</relevant_id_for_method>
<top_facet>
love propensity
hate propensity
envy propensity
cheer propensity
depression propensity
anger propensity
anxiety propensity
lust propensity
stress vulnerability
greed
intemperance
likes fighting
stubborness
wastefulness
discord
polite
disdain advice
fearlessness
confidence
vanity
ambition
gratitude
extravagance
zaniness
cruelty
singlemindedness
bashful
private
perfectionist
set-in-ways
tolerance for differences
obsessive
swayable
altruism
thoughtless
orderly
trusting
gregarious
assertive
frenetic
excitement-seeking
flights of fancy
abstract
</top_facet>
<top_facet_rating>
</top_facet_rating>
<top_facet_modifier>
</top_facet_modifier>
<top_value>
loyalty
family
power
cunning
eloquence
fairness
decorum
tradition
stoicism
introspection
tranquility
harmony
merriment
craftsmanship
martial prowess
skill
hard work
competition
perseverance
romance
</top_value>
<top_value_rating>
</top_value_rating>
<top_value_modifier>
</top_value_modifier>
<top_relationship_factor>trust</top_relationship_factor>
<top_relationship_factor>loyalty</top_relationship_factor>
<top_relationship_factor>love</top_relationship_factor>
<top_relationship_factor>fear</top_relationship_factor>
<top_relationship_factor>respect</top_relationship_factor>
<top_relationship_rating>
</top_relationship_rating>
<top_relationship_modifier>
</top_relationship_modifier>
<coconspirator_bonus>
</coconspirator_bonus>
<ally_defense_bonus>
</ally_defense_bonus>
<delegated/>
<type>hfs formed intrigue relationship</type>
<corruptor_hfid>
</corruptor_hfid>
<corruptor_identity>
</corruptor_identity>
<target_identity>
</target_identity>
<corruptor_seen_as>
<target_seen_as>
necessary threat
rebuffed corruption
source of illegal funds
source of illegal funds for master
suspected criminal
general purpose asset
lieutenant
usable thief
potential employer
plot thief
compromised position holder
delivery target
handler
usable assassin
plot assassin
personal enemy
usable snatcher
plot snatcher
plot saboteur
underworld contact
possibly unknown director
</corruptor_seen_as>
</target_seen_as>
<type>failed intrigue corruption</type>
<sphere>
</sphere>
<hf_skill>
<skill>
</skill>
<total_ip>
</total_ip>
</hf_skill>
<honor_entity>
</entity>
<battles>
</battles>
<kills>
</kills>
</honor_entity>
<journey_pet>
</journey_pet>
<goal>immortality</goal>
<goal>
</goal>
<interaction_knowledge>
</interaction_knowledge>
<active_interaction>
</active_interaction>
<animated_string>
</animated_string>
<holds_artifact>
</holds_artifact>
<property_id>
</property_id>
</site_property>
<unsolved_murders>
</unsolved_murders>
<first_ageless_year>
</first_ageless_year>
<first_ageless_season_count>
</first_ageless_season_count>
<cultural_identity_reputation>
<cultural_identity_id>
</cultural_identity_id>
</cultural_identity_reputation>
<entity_reputation>
</entity_reputation>
<current_identity_id>
</current_identity_id>
<used_identity_id>
</used_identity_id>
possible threat
rebuffed
source of funds
source of funds for master
asset
thief
corrupt position holder
assassin
snatcher
saboteur
<relationship_profile_hf_visual>
<hf_id>
</hf_id>
<meet_count>
</meet_count>
<last_meet_year>
</last_meet_year>
<last_meet_seconds72>
</last_meet_seconds72>
<known_identity_id>
</known_identity_id>
<love>
</love>
<respect>
</respect>
<trust>
</trust>
<loyalty>
</loyalty>
<fear>
</fear>
</relationship_profile_hf_visual>
<relationship_profile_hf_historical>
</relationship_profile_hf_historical>
<relationship_profile_hf_identity>
</relationship_profile_hf_identity>
<intrigue_actor>
<local_id>
</local_id>
<role>
</role>
<strategy>
corrupt and pacify
obey
avoid
neutralize
monitor
work if suited
torment
</strategy>
<strategy_enid>
</strategy_enid>
<strategy_eppid>
</strategy_eppid>
<promised_actor_immortality/>
<promised_me_immortality/>
<handle_actor_id>
</handle_actor_id>
</intrigue_actor>
<intrigue_plot>
<type>
grow funding network
grow asset network
acquire artifact
grow corruption network
attain rank
assassinate actor
corruptly punish actor
frame actor
kidnap actor
sabotage actor
direct war to actor
corrupt actor's government
counterintelligence
become immortal
undead world conquest
infiltrate society
<actor_id>
</actor_id>
<on_hold/>
<delegated_plot_id>
</delegated_plot_id>
<delegated_plot_hfid>
</delegated_plot_hfid>
<parent_plot_id>
</parent_plot_id>
<parent_plot_hfid>
</parent_plot_hfid>
<plot_actor>
<plot_role>
</plot_role>
<agreement_has_messenger/>
</plot_actor>
</intrigue_plot>
world view filter not set (adjust ci ps)
world view filter not set (moderate private opinion)
late 
early 
spring
summer
autumn
winter
a time before time
the discardment of 
 was dropped by 
the recovery of 
 was recovered by 
the discovery of 
 was found
 was destroyed
the disappearance of 
 was lost
the making of 
 from
the acquisition of a copy of 
the original 
 made a copy of the original 
 acquired a copy of 
, keeping it within 
the naming of 
the creation of 
the authoring of 
a work
the storing of 
the concealment of 
 was stored
 was hidden in 
ill-fated 
tragic 
terrible 
costly 
unfortunate 
tribute delivery
visit of merchants
a caravan from 
 delivered tribute to 
 and were never heard from again
 and suffered great hardships
.  They reported a seizure of goods
.  They reported irregularities with their goods
.  They were greatly offended by the locals
merchants from 
 visited 
masterful 
skillful 
disastrous 
gambling of 
made a fortune
did well
lost a fortune
did poorly
broke even
 gambling
 and went further into debt
 and went into debt
the voiding of agreements with 
 voided all agreements with 
the loss of a diplomat of 
 with the possible involvement of 
 lost a diplomat at 
They suspected the involvement of 
the rejection of an offer of peace from 
 rejected an offer of peace from 
the acceptance of an offer of peace from 
 accepted an offer of peace from 
the dispute between 
 over 
 became embroiled in a dispute over 
the acceptance of 
 proposed by 
 was accepted by 
the rejection of 
 was rejected by 
the brilliant
the positive
the fair conclusion
the unsatisfactory conclusion
the failure
the miserable failure
 concluded
, cementing bonds of mutual trust
 with a positive outcome
 fairly
 in an unsatisfactory fashion
 in failure
 with miserable outcome
the rejection of contact by 
 rejected contact with 
the first contact of 
 made contact with 
the loss of status of
the fall of
the removal of
the departure of
the peace-making of
the loss of heroic status of
the end of the membership of
the end of the former membership of
the end of the former mercenary status of
the end of the former enslavement of
the end of the former imprisonment of
the escape of
the end of work
the end of the claim of
as a 
from the position of 
from the mercenary service of
with
from the slavery of
from the prisons of
to the position of 
the status
the ascension
the appointment
the election
the entry
the rise
the crimes
the acceptance
the enslavement
the imprisonment
the work
the claim
into the mercenary service of
as an enemy of
in the eyes of
as a member of
as a former member of
as a former mercenary of
as a former slave of
as a former prisoner of
the selection
the expulsion of 
the false friendship of 
the friendship of 
the cease of occupation of
the removal of the seat of power of
the stoppage of hanging-out of
the moving out of
the working of
the seat of power of
the hanging-out of
the residence of
the lair of
the imprisonment of
the termination of
the divorce of
the loss of faith of
the end of the romantic relationship between
the end of the imprisonment by
the end of the imprisonment of
the end of the apprenticeship of
the end of the master-apprentice of
the end of the companionship of
the apprenticeship of
the master-apprentice relationship of
as the child of
as the parent of
as the pet of
under
over
the status of
the marriage of
the belief of
the romantic relationship between
the imprisonment by
the companionship of
the former apprenticeship of
the former master-apprentice relationship of
as the owner of
ceased to be a 
ceased to be 
left the service of
made peace with
was brought to the justice of
left
escaped from the slavery of
escaped from the prisons of
stopped working for
ceased to be a claimant for 
 was enslaved by
 was imprisoned by
 became 
a mercenary for
an enemy of
a criminal in the eyes of
a member of
a former member of
a former mercenary of
a former slave of
a former prisoner of
a worker of
a claimant for 
, appointed by 
wrongful 
conviction of 
the corrupt 
 after 
 fooled 
 with fabricated evidence
 at the behest of 
 through the machinations of 
the failed attempt by 
 by fooling 
 with fabricated evidence in 
 attempted to frame 
 with fabricated evidence, but nothing came of it.
the arrest and interrogation of 
 was recognized and arrested
 was arrested
  After being interrogated
 implicated 
, and 
 but did not reveal everything
  Despite the interrogation
 refused to reveal anything and was released.
  After enduring an interrogation
 was released.
the sabotage of the activities of 
 sabotaged the activities of 
the sale of 
 sold 
the ransom of 
 ransomed 
 was sent to 
the alliance between 
several groups
, including 
 swore to support 
 in war if the latter did likewise.
the breach of 
 breached 
the persecution of 
 persecuted 
 was expelled
 with a thousand or more others
 with five hundred or more others
 with a hundred or more others
 with dozens of others
 with many others
 with some others
A thousand or more people were expelled
Five hundred or more people were expelled
A hundred or more people were expelled
Dozens of people were expelled
Several people were expelled
 and some others
 were expelled
 and others were
 expelled
A few people were expelled
Somebody was expelled
 property was confiscated
Several major structures were destroyed
 were destroyed
 along with several smaller sacred sites
several
Several
 sacred sites were desecrated
 along with smaller sacred sites
some
Some
Most property was confiscated
the sermon of 
setting 
urging love between 
preached to 
, inveighing against 
, urging love be shown to 
purchase
inheritance
rebuilding
purchased
inherited
rebuilt
 formerly owned by 
the addition of 
improved fortifications
a gated courtyard
a feast hall
had a dungeon constructed within
had the fortifications improved of
had a gated courtyard added to
had a feast hall added to
the purchase of 
standard
well-crafted
finely-crafted
superior quality
exceptional
masterwork
 equipment by 
 purchased 
 equipment
, which 
 received
the bestowal of the title of 
 received the title of 
 given to all new members
attaining sufficient skill with 
a weapon or technique
a melee weapon or technique
a ranged weapon
the axe
the sword
the mace
the hammer
the spear
the crossbow
the pike
the whip
the bow
the blowgun
the tooth
kicks
the shield
dodging
serving in combat
participating in 
 battles
slaying an enemy
slaying 
 enemies
being a member for a year
 years of membership
 expelled 
the overthrow of 
 toppled the government of 
 and assumed control
 and placed 
 in power
  The support of 
 was crucial to the coup.
, as 
formed a false friendship where each used the other for information
formed a friendship
 formed a false friendship with 
 in order to extract information
 formed a friendship
audacious creation
forcible creation
collaborative creation
popularly-supported creation
 of the position of 
 within 
members of 
compelled the creation of
collaborated to create
 the position of 
 through force of argument
 with threats of violence
, pushed by a wave of popular support
 as a matter of course
the impersonation of 
 before 
the transformation of 
 from a 
 into a 
 changed 
 changed
the moment when 
the learning of 
 from the teaching of 
 taught 
 learned
stopped working at
stopped ruling from
stopped hanging out at
moved out of
escaped from
started working at
ruled from
started hanging out at
took up residence in
took up residence
laired within
was imprisoned in
stopped being the mother of
stopped being the father of
stopped being the child of
lost the worship of
ended the romantic relationship with
was no longer imprisoned by
no longer imprisoned
stopped being the master of
stopped being the apprentice of
stopped traveling with
ceased being the master of
ceased being the apprentice of
stopped being the owner of
stopped being the parent of
lost faith in
stopped being the pet of
gave birth to
sired
married
was born to
received the worship of
became romantically involved with
was imprisoned by
imprisoned
became the master of
began an apprenticeship under
began traveling with
became the owner of
became the former spouse of
became the deceased spouse of
was sired by
became the parent of
began worshipping
became the pet of
became the spouse of the deceased 
 the wilds
appearing not to age
aroused general suspicion
denial of apprenticeship
was denied an apprenticeship under
 as the latter prefers to work alone
 prefers to work alone
 due to 
 jealousy
raising
discarding
burial
entombment
arose from
was discarded in
was buried in
was entombed in
the abduction of 
 abducted 
 was abducted
 through the efforts of 
the reunion of 
 reunited with 
the subduing of 
a scuffle between 
 in which the former emerged victorious
the escape of 
 after a punishing fight
 despite the latter's wounds
 after a horrific combat
attack on
surprising of
ambush of
happening upon
cornering of
confrontation of
brawl with
 fought with and subdued 
 fought with 
.  While defeated, the latter escaped unscathed
 managed to escape from 
's onslaught
 was forced to retreat from 
 eventually prevailed and 
 was forced to make a hasty escape
 attacked 
 surprised 
 ambushed 
 happened upon 
 cornered 
 confronted 
 got into a brawl 
the taming of the 
wild beasts
unknown lands
 and others
 tamed the 
the horrible experiments of
the carousal of
the purchased of 
 equipment by
performed horrible experiments
caroused
purchased 
the tactical contest between 
the tactics of 
a tactical situation
 outmatched 
 with a cunning plan
 tactical planning was superior to 
 entirely outwitted 
 outmanuevered 
 made an outright foolish plan
 unrolled a brilliant tactical plan
 made a poor plan
 put forth a sound plan
 blundered terribly
 hatched a stunning strategy
 used poor tactics
 used good tactics
the forces were arrayed, and
the forces shifted, and
the attackers had a strong positional advantage
the attackers had a positional advantage
the attackers had a slight positional advantage
the defenders had a strong positional advantage
the defenders had a positional advantage
the defenders had a slight positional advantage
neither side had a positional advantage
the escape from 
the return of 
the journey of 
 escaped from 
 made a journey to 
slashing out
slashing off
tearing out
tearing off
stabbing out
ripping off
burning out
burning away
smashing
slashing
ripping
stabbing
 as a means of torture
broken away
slashed out
slashed off
torn out
torn off
stabbed out
ripped off
burned out
burned away
smashed
slashed
ripped
stabbed
burned
the questionable judgment of 
the reclamation of 
 were taken by a mood to act against their better judgment at 
 launched an expedition to reclaim 
the local government
the end of the insurrection in 
the crushing of the insurrection against 
the insurrection in 
 concluded with 
 overthrown
 ended with the disappearance of the rebelling population
 crushed the insurrection in 
the insurrection
 against
, an insurrection
 began in 
the razing of 
viewing of
inquiry after
profaning
disturbing
prayer inside
the replacement of 
the emergence of 
the rebuilding of 
the construction of 
 from the underworld through the power of 
the foundation of 
 created 
 constructed 
 founded 
viewed
asked about
disturbed
prayed inside
 razed 
 replaced 
 thrust a spire of slade up from the underworld, naming it 
 rebuilt 
, and established a gateway between worlds
the completion of 
 as a part of 
 connecting 
 finished the construction of 
the proclamation of a series of oppressive edicts upon 
the lifting of numerous oppressive laws from 
the enactment of a series of oppressive laws
the repeal of numerous oppressive laws
 laid a series of oppressive edicts upon 
 lifted numerous oppressive laws from 
 enacted a series of oppressive laws
 repealed numerous oppressive laws
the return to reason at the settlement of 
the subordination of 
the incorporation of 
 into 
 under the leadership of 
ascendency of the criminal organization
relocation of
the formation of 
 at the settlement of 
 regained their senses after an initial period of questionable judgment.
 regained their senses after another period of questionable judgment.
 began operating at the direction of 
 fully incorporated into 
 the joining of 
a multitude of
hundreds
some hundred
dozens of
a few
 joined with 
 became the primary criminal organization
 moved
 formed 
 formed
the abandonment of 
the withering of 
their
 settlement of 
 abandoned the settlement of 
 withered.
the attack of 
the detection of the forces of 
 leaving 
 spotted the forces of 
 slipping out of 
the rout of 
 and destruction of 
 routed 
 and destroyed 
the surrender of 
 surrendered 
the declaration that 
 is a holy city
 declared 
 to be a holy city
the defeat of 
 and takeover of 
 defeated 
 and took over 
The new government was called 
the failure to secure 
the securing of 
 Spring
 Summer
 Autumn
 Winter
 tribute from 
 demanded treasure from 
 demanded and received treasure from 
 tried to secure tribute from 
 secured tribute from 
, to be delivered from 
 every 
, but they had nothing left to give
 and lordship of 
 in charge of 
the freeing of 
 freed 
raiding of 
pillaging of 
stole treasure and livestock from
looted treasure and seized livestock from
stole treasure from
looted treasure from
stole livestock from
seized livestock from
raided
pillaged
 destruction of 
 destroyed 
the attack on 
the infiltration of 
 slipped into 
, undetected by 
the search of 
 by the forces of 
, the forces of 
 searched 
 and found nothing
the fleeing of 
 fled 
the rampage of the forces of 
 throughout 
 rampaged throughout 
the attack by 
a masterpiece
 by melting
 by magma
 during fortification carving
 during mining
 by falling debris
 by growing vegetation
the masterful 
 created by 
 created a masterful 
a ceremony held by 
a ceremony
 as part of 
 held a ceremony
there was a ceremony
a procession held by 
a procession
 held a procession
there was a procession
 and returned there after following its route.
 and ended at 
  It ended at 
a competition involving 
a dance competition
a music competition
a poetry competition
a foot race
a flying race
 race
a wrestling competition
 throwing competition
a gladiatory competition
a competition
 held by 
 held 
there was a competition
There were 
 competitors
 including 
Competing were 
Victory was spread among 
 winners
The victory was shared by 
 was the victor.
a recital of 
a poetry recital
the story of 
a story recital
a performance
the performance
there was a performance
 was made
a dance form
a musical form
a poetic form
favorable 
unfavorable 
trading of 
 trading 
impalement on 
construction of a grisly mound from
construction of a grotesque pillar from
construction of a gruesome sculpture from
display on 
 of the skins of
animation of
hanging from a 
horrible mutilation of
the bodies
the body
impaled on 
added to a grisly mound
added to a grotesque pillar
added to a gruesome sculpture
flayed and the skin stretched over 
animated
hung from a 
horribly mutilated
the conclusion of 
a foiled bribery conspiracy
a foiled corruption conspiracy
a foiled embezzlement conspiracy
a sabotage plot
an abduction plot
an assassination plot
a theft deal
corrupt dealings
a promise of position
a citizenship agreement
a parley
a residency agreement
a rescue mission
an insurrection mission
an adventure
a performance tour
bound service
a guide agreement
a journey to safety
an agreement to establish a temple
an agreement to establish a guildhall
an infiltration plot
a framing plot
a war starting plot
an agreement
because the group travelled too slowly
after arriving at the destination
because of a leadership change at the site
because the group went too far away
after a joyous reunion
after an adoption
 concluded 
corrupt dealing
the recruitment of 
after being recognized and arrested
due to ongoing surveillance as the plot unfolded, 
due to ongoing surveillance on 
the contact 
a coconspirator, 
the target 
 as the plot unfolded, 
 confessed and
wrongfully 
convicted 
as a go-between in a conspiracy to commit 
 and sentenced to death
 sentenced to 
 hammerstroke
 beaten
 and exiled
 and would have been imprisoned but for lack of accommodations
 and imprisoned for a term of 
one month
months
one year
more than 
years
 during interrogation
 revealed nothing during interrogation.
 recruited 
 into believing 
 assumed the identity 
the wandering
the scouting
the hunting of great beasts
the baby-snatching
the mercenary operation
the thievery
the career change from 
the start as a 
the giving up on being a 
the loss of a hist fig entry
 around
, based in
 throughout
began wandering
became a scout
began hunting great beasts
decided to become a baby-snatcher, operating
decided to become a mercenary, operating
decided to become a thief, operating
gave up being a 
 to become a 
became a 
stopped being a 
lost a hist fig entry
 out of
the death of 
 in a cage
the fall of 
 into a deep chasm
the passing of 
the death in the dark of 
the starvation of 
the dehydration of 
the drowning of 
the burning of 
 in magma
's dragon fire
the boiling of 
the melting of 
the condensation of 
the freezing of 
the heat-induced death of 
the encasement of 
 in cooling lava
 in cooling magma
 in ice
 in a 
's fire
the scalding of 
 in a magma mist
the crushing of 
 under a drawbridge
 under a collapsing ceiling
 by falling rocks
the shooting of 
 by a 
the mortal wounding of 
the fatal illness of 
the hacking of 
 to pieces
the execution of 
the beheading of 
the crucifixion of 
the burial of 
 alive
the leaving of 
 out in the air
the feeding of 
 to beasts
the killing of 
the slaughter of 
the scuttling of 
the draining of 
 blood
the murder of 
 by a trap
 by a vehicle
 by a flying object
the collapse of 
 after an attack by 
 after an attack by a 
 after an attack
 attack with 
the vanishment of 
the putting to rest of 
the collision of 
 with an obstacle
, after the death strike by 
, after the death strike by a 
the impalement of 
 on spikes
the scaring of 
 to death 
the leap of 
 from a great height
 from the dead
, once more,
a murderous ghost
a sadistic ghost
a violent ghost
an angry ghost
a moaning spirit
a howling spirit
a secretive poltergeist
an energetic poltergeist
a troublesome poltergeist
a restless haunt
a forlorn haunt
 as a 
initial discovery
independent discovery
 burned 
 in dragon fire
 to death
 shot and killed 
 mortally wounded 
, who bled to death
, who suffocated
 hacked 
 executed 
 beheaded 
 crucified 
 buried 
 left 
 drowned 
 fed 
 struck down 
 slaughtered 
 drained 
 of blood
 murdered 
 threw 
 against an obstacle, causing immediate death
 into a pit of spikes
 scared 
boiled
melted
condensed
solidified
died in the heat
was encased in cooling lava
was encased in cooling magma
was encased in ice
died in a cage
fell into a deep chasm
died of old age
starved to death
drowned
burned up in magma
burned up in 
was burned to death by 
was burned to death by a 
burned up in a magma mist
was crushed by a drawbridge
was crushed under a collapsing ceiling
was killed by falling rocks
was shot and killed
bled to death
, slain by 
, slain by a 
, slain
succumbed to infection
suffocated
was executed
was crucified
was buried alive
was left out in the air
was drowned
was burned alive
was struck down
was scuttled
was drained of blood
was murdered
was killed by a trap
was killed by a vehicle
was killed by a flying object
was banished by 
was banished by a 
vanished
, struck down by 
, struck down by a 
, struck down 
died after colliding with an obstacle
was impaled on spikes
was scared to death
leapt from a great height
 was disturbed from eternal rest
 was brought back from the dead
 came back from the dead
 once more, this time
was the very first to discover
independently discovered
the clash between 
a lone 
a single 
brilliantly led
inspiringly led
ably led
poorly led
 clashed with 
them
dying
losing 
everyone
the climbing of 
an unknown peak
 were
 the first to reach the summit of 
, which rises above 
the devouring of 
 devoured 
 led the attack
, and the defenders were led by 
  The defenders were led by 
 were hired 
as scouts 
by the attackers.
  The defenders hired 
 as scouts 
the masterful engraving
 prepared by 
addition of a masterful image
addition of a masterful covering
addition of masterful rings
addition of masterful bands
addition of masterful spikes
addition of a masterful handle
addition of masterful rollers
addition of masterful thread
addition of masterful cloth
weaving of a masterful sewn image
writing of a masterpiece
creation of a masterful illustration
addition of a masterful instrument piece
creation of a masterful image set
 masterfully dyed with 
 masterfully constructed by 
 masterfully designed by 
 created a masterful engraving
 prepared a masterful 
added a masterful image
added a masterful covering
added masterful rings
added masterful bands
added masterful spikes
added a masterful handle
added masterful rollers
added masterful thread
added masterful cloth
wove a masterful sewn image
masterfully wrote
created a masterful illustration
attached a masterful instrument piece
created a masterful image set
 to a 
 masterfully dyed a 
 constructed a masterful 
 designed a masterful 
the confiscation of 
the looting of 
the theft of 
 was confiscated
 was looted
 was recovered
 was stolen
 and brought to 
 received its name
 was created
 was authored by 
 was created by 
the claiming of 
the sanctification of 
 into
 a symbol of 
 an official symbol
 into a family heirloom
 was made a family heirloom
 was claimed
 was sanctified
the inheritance of 
the offering of 
 was inherited
 was offered
the acquisition of 
 was acquired
the dissolution of 
 dissolved
studies
settling
visit
 into the area around
fled to
departed to
moved to study in
settled in
visited
fled into
the area around 
the fey mood of
the withdrawal from society of
the possession of
the dark brooding of
the fell mood of
the melancholy of
the insanity of
the rampage of
the catatonia
was taken by a fey mood
withdrew from society
was possessed
began to skulk and brood
was taken by a fell mood
was striken by melancholy
became crazed
went berserk
stopped responding to the outside world
the new desire of
the new dream of
the new obsession of
to rule the world
to start a family
to make a great discovery
to create a great work of art
to craft a masterwork
to bring peace to the world
to become a legendary warrior
to master a skill
to fall in love
to see the great natural wonders of the world
with extending 
 own life
to attain rank in society
to bathe the world in chaos
with an inscrutable goal
became obsessed with 
 own mortality and sought to extend 
 life by any means
began dreaming of starting a family
came to desire to rule the world
began dreaming of making a great discovery
began dreaming of creating a great work of art
began dreaming of crafting a masterwork
began dreaming of bringing peace to the world
began dreaming of becoming a legendary warrior
began dreaming of mastering a skill
began dreaming of falling in love
began dreaming of seeing the great natural wonders of the world
began dreaming of attaining rank in society
came to desire to bathe the world in chaos
became obsessed with an inscrutable goal
 became childhood friends
 cemented a bond of friendship amidst the horror of combat
 became infatuated with 
 was bent toward supernatural vengeance upon 
 held a deep hatred of 
 due to persecution
 due to religious persecution
 formed a grudge against 
 over the latter's romantic relationship
 became lovers
 broke up
 became friends 
due to a shared scholarly interest
due to a shared artistic interest
 become friends over a shared love of athletics
 developed an athletic rivalry
 developed a business rivalry
 recognized 
 as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue
 Notable Kill
[C:7:0:0][B]
 Kill
Unknown creature in 
Unknown creature[R]
 Other Kill
HF_LINK
RANDOM_DEF_SPHERE
some vague concept
nameless
RACE
The world has passed into 
TAN_MAT
Biased index vector computation error
NULL heirloom artifact
NULL artifact from dead wg inventory, skipping
, once of the Underworld.  
I bind myself to this place.
NULL artifact from dead post-wg inventory, skipping
priests
vector<bool>::_M_insert_aux
CUSTOM_LAW_MAKER
This nameless being
a deity
 that occurs in the myths of 
a force
 which permeates 
 which was said to permeate 
, animated by unknown forces
 born in 
 of unknown parentage
 is the 
 was the 
The identity of 
 has been lost to time
 the first of 
 the only one of 
 kind
Although accounts vary, it is universally agreed that 
of divine parentage and possessed of unnatural gifts.  
chosen by fate as the vanguard of destiny.  
 most often takes the form of a 
 was most often depicted as a 
skeletal 
rotting 
associated with 
guided by forces unknown.  
 was a 
 was a legendary 
.[B]
 could be found within 
 were a population within 
 was a
 civilization of 
 religion of 
 bandit gang from 
versatile mercenary
shadowy military
company
band
 performance troupe from 
 collection of outcasts from 
 merchant company from 
 guild
 group from 
 linked to 
 devoted to worship
 devoted to the worship of 
 dedicated to the mastery of 
 known for 
wrestling
biting
striking
kicking
their use of 
 centered around the worship of various beings
 centered around the worship of 
, a 
, a force
 was hired 
as a scout
as part of 
to fight in 
 fought in 
, an assault on 
 in defense of 
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
parent
object of 
ardent 
faithful 
casual 
dubious 
worship
lover
imprisoner
apprenticeship
traveling companion
former master
former apprentice
owner
former spouse
deceased spouse
[C:1:0:1]Related Entities[C:7:0:0][B]
 to present
 until 
worker
former worker
claim to 
)[R]
legendary hero
famous hero
hero
greatly respected for heroic acts
respected for heroic acts
legendary brawler
famous brawler
noted brawler
known brawler
rumored brawler
legendary intruder
infamous intruder
noted intruder
known intruder
rumored intruder
legendary monster
infamous monster
noted monster
known monster
rumored monster
legendary brigand
infamous brigand
noted brigand
known brigand
rumored brigand
legendary bully
infamous bully
noted bully
known bully
rumored bully
legendary villain
infamous villain
noted villain
known villain
rumored villain
legendary hunter
great hunter
talented hunter
skilled hunter
rumored hunter
legendary killer
infamous killer
noted killer
known killer
rumored killer
legendary murderer
infamous murderer
noted murderer
known murderer
rumored murderer
legendary enemy fighter
infamous enemy fighter
noted enemy fighter
known enemy fighter
rumored enemy fighter
legendary loyal soldier
famous loyal soldier
noted loyal soldier
known loyal soldier
rumored loyal soldier
legendary fighter
famous fighter
noted fighter
known fighter
rumored fighter
legendary protector of the weak
famous protector of the weak
noted protector of the weak
known protector of the weak
rumored protector of the weak
legendary preserver of knowledge
famous preserver of knowledge
noted preserver of knowledge
known preserver of knowledge
rumored preserver of knowledge
legendary treasure hunter
famous treasure hunter
noted treasure hunter
known treasure hunter
rumored treasure hunter
legendary thief
infamous thief
noted thief
known thief
rumored thief
[C:6:0:1]Related Sites[C:7:0:0][B]
site occ
seat of power
hangout
home
lair
prison
Unnamed magma sea area
[NOUN]
NULL artifact from wg scholar storage, skipping
NULL artifact from wg storage, skipping
<structure>
<type>dungeon</type>
<subtype>standard</subtype>
<subtype>sewers</subtype>
<subtype>catacombs</subtype>
</structure>
<type>tomb</type>
<type>market</type>
<type>inn tavern</type>
<type>underworld spire</type>
<type>dark tower</type>
<type>keep</type>
<type>mead hall</type>
<type>tower</type>
<type>guildhall</type>
<type>counting house</type>
<type>library</type>
<copied_artifact_id>
</copied_artifact_id>
<type>temple</type>
<worship_hfid>
</worship_hfid>
Press 
 for more
 to close window
Empty announcement 
spinning 
, but it is deflected by 
 by the 
 from behind
, but the attack is deflected by 
, lightly tapping the target!
, but there is no force!
, but it passes right through!
, but the attack passes right through!
, but it glances away!
, but the attack glances away!
 and the severed part sails off in an arc!
the part
 is smashed into the body, an unrecognizable mass!
 splits in gore!
 collapses!
the injured part
 is ripped into loose shreds!
 is torn apart!
 and it is mostly cut away from the rest of the torso!
 is cloven asunder!
 explodes into gore!
 collapses into a lump of gore!
 is crushed!
passing through a hole in the 
main part
jamming the
 part
out of the wound
through the 
tearing
tearing apart
shattering
chipping
fracturing
denting
bruising
 apart
 tearing apart
 shattering
 tearing
 chipping
 fracturing
 denting
 bruising
breaking away
 most of
 half of
 a piece of
 the rest of
 through a hole in the 
 through the 
 and spilling 
your
rotten
decomposing
rancid
stinking
reeking
The geldables have been torn away!
It is a gelding blow!
a major artery
an artery
 has been opened by the attack
many nerves
a motor nerve
a sensory nerve
 been severed
a ligament
 has been 
torn
sprained
bruised
a tendon
 is ripped to shreds!
 breaks!
 attack is interrupted!
 has lodged firmly in the wound!
 latch on firmly
 latch on firmly!
 propelled away by the force of the blow!
 been knocked unconscious!
 been stunned again!
 been stunned!
 having more trouble breathing!
 having trouble breathing!
 even more sick!
 sick!
 is injected into the 
 crumbles over the 
 splatters over the 
 flows over the 
 pours over the 
 is sucked out of the wound!
flying 
It is a gelding strike!
 has
 latches on firmly
 latches on firmly!
 looks
vector::reserve
The dead walk.  Hide while you still can!
Forms twisted from their nature, legion of the night.  What hope remains?
A vile force of darkness has arrived, seeking a parley!
The enemy have come and are preparing to lay siege.  They seek a parley!
An army has come to your lands seeking a parley.
A vile force of darkness has arrived!
The enemy have come and are laying siege to the fortress.
An army is invading!
army is located out of bounds: teleporting
overlord
 has been founded 
, has been conquered and
, has been
 incorporated into your holdings.
 has been conquered and now
 looks to your thriving economy for its future prosperity.
 and others have returned.
 have returned.
 has returned.
 has brought back many tales from beyond 
 has brought back a few rumors.
 has brought back a rumor from abroad.
 is visiting.
, a performance troupe, is visiting.
Spoils Report: 
Summer
Winter
, the performance troupe, has arrived.
Untitled
 are 
weeping
cringing
screaming
being tortured
committing a depraved act
making a submissive gesture
in a fetal position
smeared out into a spiral
falling
dead
laughing
being shot
making a plaintive gesture
melting
burning
looks
look
 dejected
 terrified
 offended
 confused
suffering
withering away
striking a menacing pose
striking a triumphant pose
traveling
contemplating
cooking
engraving
unnaturally contorted
being flayed
being mutilated
, the deity of 
, depicted as a 
the deity of 
prostrating 
themselves
torturing 
committing a depraved act upon 
devouring 
admiring 
burning 
shooting 
surrounded by 
massacring 
fighting with 
greeting 
refusing 
speaking with 
embracing 
striking down 
raising 
hiding 
praying to 
contemplating 
cooking 
engraving 
being flayed by 
hanging from 
being mutilated by 
data/save/current/art_image-
.dat
art_image-
Digging designation cancelled: warm stone located.
Digging designation cancelled: damp stone located.
 sculpture has melted!
Windmill
Screw Pump
Activity Zone #
Wall
Floor
Up Stair
Down Stair
Up/Down Stair
Ramp
Fortification
Track (N)
Track (S)
Track (E)
Track (W)
Track (NS)
Track (NE)
Track (NW)
Track (SE)
Track (SW)
Track (EW)
Track (NSE)
Track (NSW)
Track (NEW)
Track (SEW)
Track (NSEW)
Track/Ramp (N)
Track/Ramp (S)
Track/Ramp (E)
Track/Ramp (W)
Track/Ramp (NS)
Track/Ramp (NE)
Track/Ramp (NW)
Track/Ramp (SE)
Track/Ramp (SW)
Track/Ramp (EW)
Track/Ramp (NSE)
Track/Ramp (NSW)
Track/Ramp (NEW)
Track/Ramp (SEW)
Track/Ramp (NSEW)
Construction
Well
Traction Bench
Farm Plot
Hive
Bookcase
Nest
Trade Depot
Wagon
Display Furniture
Offering Place
 Window
Ballista
Armor 
Weapon 
Animal 
Food 
Furniture 
Corpse 
Stone 
Ammo 
Coins 
Bar/Block 
Gem 
Finished Goods 
Leather 
Cloth 
Wood 
Sheet 
Stockpile #
Vacant Shop
General Store
Crafts Market
Clothing Shop
Exotic Clothing Shop
Smelter
Glass Furnace
Wood Furnace
Magma Smelter
Magma Glass Furnace
Magma Kiln
Furnace
Retracted 
Upright 
Spikes
Spears
Spears/Spikes
Weapon
 Slab
 Statue
Rough 
 Bridge
 Chest
 Coffer
 Bag
 Armor Stand
 Weapon Rack
 Cabinet
 Table
 Animal Trap
 Chair
 Throne
 Casket
 Sarcophagus
 Coffin
 Pillar
 Support
Vertical 
 Axle
Horizontal 
 Rollers
 Gear Assembly
 Archery Target
 Rope
 Chain
 Floodgate
 Floor Bars
 Bars
 Floor Grate
 Wall Grate
 Floor Hatch
 Door
Dirt
 Road
Instrument
Stone-Fall Trap
Cage Trap
Track Stop
Weapon Trap
 Lever
Butcher's Shop
Metalsmith's Forge
Mason's Workshop
Still
Quern
Millstone
Kitchen
Farmer's Workshop
Ashery
Tool
Custom Workshop
Shop
Trap
Siege Engine
Floor Hatch
Wall Grate
Floodgate
Restraint
Support
Gear Assembly
Rollers
Horizontal Axle
Vertical Axle
Upright Spear/Spike
Archery Target
Burial Receptacle
Seat
Animal Trap
Table
Cabinet
Weapon Rack
Armor Stand
Container
Bridge
Slab
Gem Window
Stockpile
(CLT)
*CLT*
 closes.
distant 
nearby 
grinding.
 close.
 opens.
 open.
Plot
Throneroom
Entrance
Treasury
Mechanism Room
Guard post
Noble quarters
Activity Zone
Captive Room
Tower Top
Courtyard
Secret Library
Library
Counting House Offices
Counting House Storage
Guildhall Offices
Guildhall Storage
Market Stall
Campground
Command Tent
Tent
Command Tent (Bld)
Tent (Bld)
Dungeon Cell
Animal Pit
Cloth Pit
Tanning Pit
Cloth Clothing Pit
Leather Clothing Pit
Bone Carving Pit
Gem Cutting Pit
Weaponsmithing Pit
Bowmaking Pit
Blacksmithing Pit
Armorsmithing Pit
Metal Crafting Pit
Leatherworking Pit
Carpentry Pit
Stoneworking Pit
Forging Pit
Fighting Pit
Animal Workshop
Cloth Workshop
Tanning Workshop
Cloth Clothing Workshop
Leather Clothing Workshop
Bone Carving Workshop
Gem Cutting Workshop
Weaponsmithing Workshop
Bowmaking Workshop
Blacksmithing Workshop
Armorsmithing Workshop
Metal Crafting Workshop
Leatherworking Shop
Carpentry Workshop
Stoneworking Workshop
Forging Workshop
Depot
Tower Entrance
Tower Feasthall
Tower Bedroom
Tower Treasury
Tower Dungeon
Tower Attic
Dormitory
Dining Hall
Invalid Type
Building Level Map Overflow
Aquarium
Terrarium
Shared
A masterwork of 
 has designed a masterpiece!
 has constructed a masterpiece!
vector::_M_fill_insert
old save: resizing plant stockpile, permit all
preparetomb() HAS NULL owner
preparetomb() HAS LIVE owner
You've caught a 
Your trap was robbed of the 
 have hatched.
This is the 
 currency of 
 from the year 
 from an unknown year
 under 
 under an obscure ruler
 from a period of no rule
error: intrigue actors identical (3)
error: intrigue actors identical (2)
RESERVED_BLOOD
intrigue traveler placed out of bounds (infiltrator)
Ghostly 
** Starting Adventure **
Seed text
_DIV 
intrigue traveler placed out of bounds
intrigue traveler placed out of bounds (assassin task)
intrigue traveler placed out of bounds (recover artifact task)
intrigue traveler placed out of bounds (abduct task)
intrigue traveler placed out of bounds (sabotage task)
error: intrigue actors identical
's corpse
CUSTOM_COMPANY_FACTOR
CUSTOM_COMPANY_LEADER
factor
factors
agent
agents
governor
governors
administrator
administrators
masters
head
heads
plotter (funding network) placed out of bounds
plotter (assassinate) placed out of bounds
plotter (steal artifact) placed out of bounds
CUSTOM_OUTCAST_FACTOR
representative
representatives
lieutenants
 pull
 on the embedded 
 try
 to remove 
Empty biased index vector
 pulls
 tries
 miss 
 lock
 place
 a chokehold on 
 take
 down by the 
 throw
 pinch
 gouge
 bend
 release
 loosen
 the joint lock of 
 the choke hold of 
 break
 the grip of 
 struggle
 in vain against the grip of 
 shake
 around by the 
 is ripped away and remains in 
 mouth
 grip
 lose
 hold of the 
strangle
 pass
 out.
 adjust
grab
 misses 
 locks
 places
 takes
 throws
 pinches
 gouges
 bends
 loosens
 breaks
 struggles
 shakes
 loses
 adjusts
grabs
 leap at 
 charge at 
 from the side
surprised by the ferocity of 
 onslaught!
 scramble
 roll
 jump
 away
 collide
 knocked over
 and tumble
 backward
 bounce
You tangle together and fall over!
You tangle together and tumble forward!
 leaps at 
 charges at 
 looks 
 scrambles
 rolls
 jumps
 collides
 and tumbles
 bounces
They tangle together and fall over!
They tangle together and tumble forward!
 has moved out of range!
strikes
NO_SUB
push
 let
 drop away as 
attack
 catch
 strike at 
 but the shot is 
deftly 
just barely 
easily 
parried
 by 
 but the shot is blocked!
 attack 
 but 
 away from 
silently 
The force pulls the 
The force twists the 
The force bends the 
 have
 become enraged!
 but the shot is blocked
 block 
effortlessly 
narrowly 
deflected
 bat 
 aside
 out of the air
pushes
 lets
attacks
 catches
 strikes at 
 attacks 
 blocks 
 bats 
corrected null contaminant
specks
dusting
coating
spatter
smear
covering
myself
yourself
were 
will be 
are 
will 
appearing
appeared
appear
appears
destroying
destroyed
destroy
destroys
speaking
spoke
speak
speaks
burn
burns
flooding
flooded
floods
rewarding
rewarded
reward
rewards
annoyed
satisfied
grouchy
grumpy
feeling fond
alarmed
shocked
horrified
feeling grim satisfaction
in grief
feeling triumphant
enraged
excited
feeling gaiety
joyful
feeling love
in acceptance
feeling admiration
in adoration
feeling affection
agitated
aggravated
in agony
feeling alienated
feeling ambivalent
angry
anguished
anxious
feeling apathetic
aroused
astonished
feeling aversion
awed
bored
feeling caring
contemptuous
content
dejected
delighted
in despair
disgusted
disillusioned
feeling dislike
dismayed
displeased
distressed
eager
elated
embarrassed
empathetic
feeling empty
feeling enjoyment
feeling ferocious
feeling free
frightened
frustrated
gleeful
gloomy
feeling gratitude
feeling guilty
happy
taking hope
feeling hopeless
insulted
irritated
isolated
jubilant
feeling loathing
lonely
outraged
pleased
feeling rejected
regretful
remorseful
indignant
feeling self-pity
feeling servile
shaken
sympathetic
feeling tenderness
thrilled
uneasy
unhappy
in wonder
worried
wrathful
in existential crisis
feeling defeated
feeling expectant
in doubt
pessimistic
euphoric
emotionless
the library
the treasury
the throne room
the counting house
the guildhall
the tower
the dormitory
the dining hall
The library
The treasury
The throne room
The counting house
The guildhall
east
right around here
 sermon on 
 telling of the story of 
 recitation of 
playing
singing
 performance of 
dancing
performance
One should always respect the law.
Society flourishes when law breakers are punished.
Nothing gives them the right to establish these laws.
No law can do justice to the complexity of life.
Some laws are just, while others were made to be broken.
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
I consider laws to be more of a suggestion than anything.
You must never forget true loyalty.  Repay it in full.
How can society function without loyalty?  We must be able to have faith in each other.
One must always be loyal to their cause and the ones they serve.
Don't serve anyone blindly.  You'll only get into trouble.
The whole idea of loyalty is pointless.  Acting purely out of loyalty implies acting against one's own best interest.
Never lose yourself in loyalty.  You know what is best for yourself.
Loyalty has value, but you should always keep the broader picture in mind.
You should only maintain loyalty so long as something more important is not at stake.
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
How great it is to be surrounded by family!
You can always rely on your family when everything else falls away.
Family is the true bond that keeps society thriving.
I was always irritated by family.
We cannot choose our families, but we can choose to avoid them.
I hold the relationships I've forged myself over family ties I had no part in creating.
Family is complicated and those ties be both a boon and a curse.  Sometimes both at once!
You can't always rely on your family, but it's good to know somebody is there.
There's nothing like a good friend.
Surround yourself with friends you can trust and you will be unstoppable.
When all other bonds wither, friendship will remain.
Be careful of your so-called friends.
Friends are future enemies.  I don't see the difference.  People do as they must.
Building friendships is a waste.  There is no bond that can withstand distance or a change of circumstance.
Friends are nice, but you should keep your priorities straight.
Strive for power.
Power over others is the only true measure of worth.
You can be powerful or powerless.  The choice is yours, until somebody makes it for you.
There's nothing admirable about bullying others.
It is abhorrent to seek power over other people.
The struggle for power must be balanced by other considerations.
You should always tell the truth.
There is nothing so important that it is worth telling a lie.
Everything is so much easier when you just tell the truth.
There is no value in telling the truth thoughtlessly.  Consider the circumstances and say what is best.
Is there ever a time when honesty by itself overrides other considerations?  Say what is right, not what is true.
Don't think about the truth, whatever that is.  Just say what needs to be said.
There are times when it is alright not to tell the whole truth.
It is best not to complicate your life with lies, sure, but the truth also has its problems.
Sometimes the blunt truth just does more damage.  Think about how the situation will unfold before you speak.
I do admire a clever trap.
There's no value in all of this scheming I see these days.
Be shrewd, but do not lose yourself in guile.
I do admire a clever turn of phrase.
I can appreciate the right turn of phrase.
Who are these mealy-mouthed cowards trying to impress?
They are so full of all those big words.
There is a time for artful speech, and a time for blunt speech as well.
Always deal fairly.
Don't be afraid to do anything to get ahead in this world.
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
Please maintain your dignity.
What do you care how I speak or how I live?
I can see a place for maintaining decorum, but it's exhausting to live that way.
Some things should never change.
It's admirable when the traditions are upheld.
We need to find a better way than those of before.
We need to move beyond traditions.
Some traditions are worth keeping, but we should consider their overall value.
Art is life.
The creative impulse is so valuable.
What's so special about art?
Art?  More like wasted opportunity.
Art is complicated.  I know what I like, but some I can do without.
We should all work together.
It's better to work alone when possible, I think.  Cooperation breeds weakness.
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
I treasure my freedom.
Nobody is free, and it is pointless to act as if you are.
Personal freedom must be tempered by other considerations.
One should not complain or betray any feeling.
Do not hide yourself behind an unfeeling mask.
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
The quest for knowledge never ends.
All of that so-called knowledge doesn't mean a thing.
Knowledge can be useful, but it can also be pointless or even dangerous.
It is important to discover yourself.
Why would I waste time thinking about myself?
Some time spent in reflection is admirable, but you must not forget to live your life.
I think self-control is key.  Master yourself.
Why deny yourself your heart's desire?
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.
The mind thinks best when the world is at rest.
Give me the bustle and noise over all that quiet!
I like a balance of tranquility and commotion myself.
We should all be as one.  Why all the struggling?
We grow through debate and struggle, even chaos and discord.
Some discord is a healthy part of society, but we must also try to live together.
Be merry!
It's great when we all get a chance to be merry together.
Bah!  I hope you aren't celebrating something.
Merriment is worthless.
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
An artisan, their materials and the tools to shape them!
Masterwork?  Why should I care?
A tool should get the job done, but one shouldn't obsess over the details.
A skilled warrior is a beautiful sight to behold.
Why this obsession with weapons and battle?  I don't understand some people.
The world isn't always safe.  I can see the value in martial training, the beauty even, but it shouldn't be exalted.
We should all be so lucky as to truly master a skill.
The amount of practice that goes into mastering a skill is so impressive.
Everyone should broaden their horizons.  Any work beyond learning the basics is just a waste.
All of that practice is misspent effort.
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.
There's more to life than becoming great at just one thing, but being good at several isn't bad!
In life, you should work hard.  Then work harder.
Hard work is the true sign of character.
The best way to get what you want out of life is to work for it.
It's foolish to work hard for anything.
You shouldn't whittle your life away on working.
Hard work is bested by luck, connections and wealth every time.
An earnest effort at any required tasks.  That's all that's needed.
I only work so hard, but sometimes you have to do what you have to do.
Hard work is great.  Finding a way to work half as hard is even better.
We must be ready to sacrifice when the time comes.
Why harm yourself for anybody else's benefit?
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.
It's a competitive world, and you'd be a fool to think otherwise.
All of this striving against one another is so foolish.
There is value in a good rivalry, but such danger as well.
Keep going and never quit.
Anybody that sticks to something a moment longer than they have to is an idiot.
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
It's best to slow down and just relax.
There's work to be done!
Time spent in leisure is such a waste.
There's some value in leisure, but one also has to engage with other aspects of life.
Trade is the life-blood of a thriving society.
All of this buying and selling isn't honest work.
There's something to be said for trade as a necessity, but there are better things in life to do with one's time.
There's nothing like a great romance!
These people carrying on about romance should be more practical.