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Difference between revisions of "Dungeon (structure)"

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m (Swenthorian moved page Dungeon to Dungeon (structure): Adding parentheses to disambiguate from the dungeon zone.)
 
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'''Dungeons''' are the intricate network of halls, and lanes, and tunnels, alleys, cellars, mansions and passages that lie beneath a [[Keep]] in a [[Town]]. They are distinct from catacombs and sewers, although they occasionally have connections with either. They also rarely have tombs, though the latter tend to only rarely have mummies and more often function as a mass grave for the town's inhabitants.
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{{removed feature}}
  
==Composition of Dungeons==
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[[File:dungeon_preview.png|thumb|200px|right|Not a good place to hang out...]]
[[Image:dungoen.jpg|298px|thumb|Dungeon Layout from an Early Development Screenshot on the DF Development Blog]]
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The '''dungeon''' was a subterranean network of rooms and passages that lay beneath the [[keep]] of a [[town]]. Dungeons were distinct from the other underground [[structure]]s, the [[catacombs]] and [[sewer]]s, although they occasionally created connections with either. They were usually the first place to explore for most adventurers beginning as hearthpersons in a town, and it provided decent challenge for [[adventure mode]] beginners.
  
Inside of a dungeon one will find many hostiles and [[quest]] objectives as well as a good deal of treasure, often in the form of coin, weaponry and armor. There are often [[Boss]]es inside of a dungeon, and when you encounter them they will announce themselves as such.
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Rectangular rooms were joined by narrow corridors and stairways, and loot could be found lying around the rock floors. They did not hold prisoners or criminals in a [[jail]]. Outcasts were able to settle and form [[Town#Criminal organizations|criminal organizations]], with dungeons as their base of operations. Dungeons were thus a common locale for [[quest]] objectives.
  
==Possible Bugs==
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Dungeons were removed from the game in [[DF2014:Release information/0.47.01|version 0.47.01]], with plans for better replacements in a future update. Interestingly, [[Legends]] will sometimes mention [[Villain|particularly unsavory]] [[Tower (structure)|tower]] tenants adding dungeons as extensions to their dwellings and holding prisoners there for various reasons, but inspecting these towers in adventure mode currently shows no evidence of such chambers existing. This does suggest, however, that the future replacement dungeons will serve a more obvious purpose as containment for prisoners. <sup>[http://www.bay12forums.com/smf/index.php?topic=175790.msg8107044#msg8107044 &#91;1&#93;]</sup>
 
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[[File:DevlogDungeonsLargeScale.png|thumb|250px|center|Largescale view of dungeon from Bay12 devlog.]]
 
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{{D for Dwarf}}
Currently an explorer may encounter trap-doors that do not work. This may be a bug.
 
 
 
If you get a quest that points you to a location in or near a town which does not seem to be related to the quest, then you may actually need to go into the dungeon. Sometimes, in the description of a quest you may be advised to look under the keep first.
 
  
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Dungeons and dragons may occasionally happen when a dragon claims a dungeon.
 
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{{Translation
 
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{{World}}
 
{{Category|Adventurer mode}}
 
{{Category|Adventurer mode}}

Latest revision as of 02:40, 31 December 2022

This article is about the current version of DF.
Note that some content may still need to be updated.

Not a good place to hang out...

The dungeon was a subterranean network of rooms and passages that lay beneath the keep of a town. Dungeons were distinct from the other underground structures, the catacombs and sewers, although they occasionally created connections with either. They were usually the first place to explore for most adventurers beginning as hearthpersons in a town, and it provided decent challenge for adventure mode beginners.

Rectangular rooms were joined by narrow corridors and stairways, and loot could be found lying around the rock floors. They did not hold prisoners or criminals in a jail. Outcasts were able to settle and form criminal organizations, with dungeons as their base of operations. Dungeons were thus a common locale for quest objectives.

Dungeons were removed from the game in version 0.47.01, with plans for better replacements in a future update. Interestingly, Legends will sometimes mention particularly unsavory tower tenants adding dungeons as extensions to their dwellings and holding prisoners there for various reasons, but inspecting these towers in adventure mode currently shows no evidence of such chambers existing. This does suggest, however, that the future replacement dungeons will serve a more obvious purpose as containment for prisoners. [1]

Largescale view of dungeon from Bay12 devlog.
D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Dungeons and dragons may occasionally happen when a dragon claims a dungeon.

"Dungeon (structure)" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: edir
Elven: nuwetha
Goblin: bosa
Human: thudel
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