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Difference between revisions of "DF2014:String dump/raw"
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(Attempted to strip out some of the binary garbage, added pre tags.) |
Sxtxixtxcxh (talk | contribs) m (added <pre> tag) |
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<pre> | <pre> | ||
− | + | <hfid> | |
− | + | <entity_id> | |
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− | < | ||
− | < | ||
</entity_id> | </entity_id> | ||
− | + | <site_id> | |
− | + | </site_id> | |
− | + | <skill_at_time> | |
− | + | </skill_at_time> | |
− | + | <historical_event> | |
− | + | <id> | |
− | + | </id> | |
− | + | <year> | |
− | + | </year> | |
− | + | <seconds72> | |
− | + | </seconds72> | |
− | + | <type>create entity position</type> | |
− | + | </historical_event> | |
− | + | <type>assume identity</type> | |
− | + | <trickster_hfid> | |
− | + | </trickster_hfid> | |
− | + | <identity_id> | |
− | + | </identity_id> | |
− | + | <target_enid> | |
− | + | </target_enid> | |
− | + | <type>masterpiece lost</type> | |
− | + | <type>masterpiece engraving</type> | |
− | + | <type>masterpiece food</type> | |
− | + | <type>masterpiece item improvement</type> | |
− | + | <type>masterpiece dye</type> | |
− | + | <type>masterpiece item</type> | |
− | + | <type>masterpiece arch constructed</type> | |
− | + | <type>masterpiece arch design</type> | |
− | + | <type>regionpop incorporated into entity</type> | |
− | + | <pop_race> | |
− | + | </pop_race> | |
− | + | <pop_number_moved> | |
− | + | </pop_number_moved> | |
− | + | <pop_srid> | |
− | + | </pop_srid> | |
− | + | <pop_flid> | |
− | + | </pop_flid> | |
− | + | <join_entity_id> | |
− | + | </join_entity_id> | |
− | + | <type>artifact recovered</type> | |
− | + | <artifact_id> | |
− | + | </artifact_id> | |
− | + | <unit_id> | |
− | + | </unit_id> | |
− | + | <hist_figure_id> | |
− | + | </hist_figure_id> | |
− | + | </structure_id> | |
− | + | <subregion_id> | |
− | + | </subregion_id> | |
− | + | <feature_layer_id> | |
− | + | <type>artifact transformed</type> | |
− | + | <new_artifact_id> | |
− | + | </new_artifact_id> | |
− | + | <old_artifact_id> | |
− | + | </old_artifact_id> | |
− | + | <type>artifact stored</type> | |
− | + | <type>artifact hidden</type> | |
− | + | <type>trade</type> | |
− | + | <trader_hfid> | |
− | + | </trader_hfid> | |
− | + | <trader_entity_id> | |
− | + | </trader_entity_id> | |
− | + | <source_site_id> | |
− | + | </source_site_id> | |
− | + | <dest_site_id> | |
− | + | </dest_site_id> | |
− | + | <production_zone_id> | |
− | + | </production_zone_id> | |
− | + | <allotment> | |
− | + | </allotment> | |
− | + | <allotment_index> | |
− | + | </allotment_index> | |
− | + | <account_shift> | |
− | + | </account_shift> | |
− | + | <type>gamble</type> | |
− | + | <gambler_hfid> | |
− | + | </gambler_hfid> | |
− | + | <old_account> | |
− | + | </old_account> | |
− | + | <new_account> | |
− | + | </new_account> | |
− | + | <type>agreement void</type> | |
− | + | <type>body abused</type> | |
− | + | <coords> | |
− | + | <type>diplomat lost</type> | |
− | + | <type>peace accepted</type> | |
− | + | <type>site dispute</type> | |
− | + | <dispute> | |
− | + | grazing rights | |
− | + | rights-of-way | |
− | + | livestock ownership | |
− | + | </dispute> | |
− | + | <entity_id_1> | |
− | + | </entity_id_1> | |
− | + | <entity_id_2> | |
− | + | </entity_id_2> | |
− | + | <site_id_1> | |
− | + | </site_id_1> | |
− | + | <site_id_2> | |
− | + | </site_id_2> | |
− | + | <type>agreement made</type> | |
− | + | <type>agreement rejected</type> | |
− | + | <type>agreement concluded</type> | |
− | + | <type>first contact failed</type> | |
− | + | <contactor_enid> | |
− | + | </contactor_enid> | |
− | + | <rejector_enid> | |
− | + | </rejector_enid> | |
− | + | <type>first contact</type> | |
− | + | <contacted_enid> | |
− | + | </contacted_enid> | |
− | + | <type>remove hf site link</type> | |
− | + | <type>add hf site link</type> | |
− | + | <type>remove hf hf link</type> | |
− | + | <hfid_target> | |
− | + | </hfid_target> | |
− | + | <type>add hf hf link</type> | |
− | + | <type>change hf job</type> | |
− | + | <type>hf confronted</type> | |
− | + | <situation> | |
− | + | general suspicion | |
− | + | </situation> | |
− | + | <reason>ageless</reason> | |
− | + | <reason>murder</reason> | |
− | + | <type>change hf body state</type> | |
− | + | <body_state> | |
− | + | active | |
− | + | buried at site | |
− | + | unburied at site | |
− | + | unburied at battlefield | |
− | + | unburied at subregion | |
− | + | unburied at feature layer | |
− | + | entombed at site | |
− | + | </body_state> | |
− | + | <type>entity alliance formed</type> | |
− | + | <initiating_enid> | |
− | + | </initiating_enid> | |
− | + | <joining_enid> | |
− | + | </joining_enid> | |
− | + | <type>entity breach feature layer</type> | |
− | + | <site_entity_id> | |
− | + | </site_entity_id> | |
− | + | <civ_entity_id> | |
− | + | </civ_entity_id> | |
− | + | <type>entity persecuted</type> | |
− | + | <persecutor_hfid> | |
− | + | </persecutor_hfid> | |
− | + | <persecutor_enid> | |
− | + | </persecutor_enid> | |
− | + | <expelled_hfid> | |
− | + | </expelled_hfid> | |
− | + | <expelled_creature> | |
− | + | </expelled_creature> | |
− | + | <expelled_pop_id> | |
− | + | </expelled_pop_id> | |
− | + | <expelled_number> | |
− | + | </expelled_number> | |
− | + | <property_confiscated_from_hfid> | |
− | + | </property_confiscated_from_hfid> | |
− | + | <destroyed_structure_id> | |
− | + | </destroyed_structure_id> | |
− | + | <shrine_amount_destroyed> | |
− | + | </shrine_amount_destroyed> | |
− | + | <type>entity equipment purchase</type> | |
− | + | <new_equipment_level> | |
− | + | </new_equipment_level> | |
− | + | <type>add hf entity honor</type> | |
− | + | <honor_id> | |
− | + | </honor_id> | |
− | + | <type>entity expels hf</type> | |
− | + | <type>hfs formed reputation relationship</type> | |
− | + | <hfid1> | |
− | + | </hfid1> | |
− | + | <identity_id1> | |
− | + | </identity_id1> | |
− | + | <hfid2> | |
− | + | </hfid2> | |
− | + | <identity_id2> | |
− | + | </identity_id2> | |
− | + | <hf_rep_1_of_2> | |
− | + | </hf_rep_1_of_2> | |
− | + | <hf_rep_2_of_1> | |
− | + | </hf_rep_2_of_1> | |
− | + | <type>hf abducted</type> | |
− | + | <target_hfid> | |
− | + | </target_hfid> | |
− | + | <snatcher_hfid> | |
− | + | </snatcher_hfid> | |
− | + | <type>hf reunion</type> | |
− | + | <group_1_hfid> | |
− | + | </group_1_hfid> | |
− | + | <group_2_hfid> | |
− | + | </group_2_hfid> | |
− | + | <type>hf new pet</type> | |
− | + | <group_hfid> | |
− | + | </group_hfid> | |
− | + | <type>hf reach summit</type> | |
− | + | <type>hf simple battle event</type> | |
− | + | <subtype> | |
− | + | subdued | |
− | + | scuffle | |
− | + | attacked | |
− | + | surprised | |
− | + | ambushed | |
− | + | happen upon | |
− | + | corner | |
− | + | confront | |
− | + | got into a brawl | |
− | + | 2 lost after receiving wounds | |
− | + | 2 lost after giving wounds | |
− | + | 2 lost after mutual wounds | |
− | + | </subtype> | |
− | + | <type>creature devoured</type> | |
− | + | <type>insurrection started</type> | |
− | + | <target_civ_id> | |
− | + | </target_civ_id> | |
− | + | <outcome> | |
− | + | leadership overthrown | |
− | + | population gone | |
− | + | </outcome> | |
− | + | <type>ceremony</type> | |
− | + | <civ_id> | |
− | + | </civ_id> | |
− | + | <occasion_id> | |
− | + | </occasion_id> | |
− | + | <schedule_id> | |
− | + | </schedule_id> | |
− | + | <type>procession</type> | |
− | + | <type>competition</type> | |
− | + | <winner_hfid> | |
− | + | </winner_hfid> | |
− | + | <competitor_hfid> | |
− | + | </competitor_hfid> | |
− | + | <type>performance</type> | |
− | + | <type>created world construction</type> | |
− | + | <site_civ_id> | |
− | + | </site_civ_id> | |
− | + | <wcid> | |
− | + | </wcid> | |
− | + | <master_wcid> | |
− | + | </master_wcid> | |
− | + | <site_id1> | |
− | + | </site_id1> | |
− | + | <site_id2> | |
− | + | </site_id2> | |
− | + | <type>hf razed structure</type> | |
− | + | <hist_fig_id> | |
− | + | </hist_fig_id> | |
− | + | <type>razed structure</type> | |
− | + | <type>replaced structure</type> | |
− | + | <old_ab_id> | |
− | + | </old_ab_id> | |
− | + | <new_ab_id> | |
− | + | </new_ab_id> | |
− | + | <type>hf destroyed site</type> | |
− | + | <attacker_hfid> | |
− | + | </attacker_hfid> | |
− | + | <defender_civ_id> | |
− | + | </defender_civ_id> | |
− | + | <type>hf attacked site</type> | |
− | + | <type>spotted leaving site</type> | |
− | + | <spotter_hfid> | |
− | + | </spotter_hfid> | |
− | + | <leaver_civ_id> | |
− | + | </leaver_civ_id> | |
− | + | <type>site surrendered</type> | |
− | + | <attacker_civ_id> | |
− | + | </attacker_civ_id> | |
− | + | <type>site taken over</type> | |
− | + | <new_site_civ_id> | |
− | + | </new_site_civ_id> | |
− | + | <type>new site leader</type> | |
− | + | <new_leader_hfid> | |
− | + | </new_leader_hfid> | |
− | + | <type>sneak into site</type> | |
− | + | <type>entity fled site</type> | |
− | + | <fled_civ_id> | |
− | + | </fled_civ_id> | |
− | + | <type>entity rampaged in site</type> | |
− | + | <rampage_civ_id> | |
− | + | </rampage_civ_id> | |
− | + | <type>remove hf entity link</type> | |
− | + | <link> | |
− | + | former member | |
− | + | former mercenary | |
− | + | slave | |
− | + | former slave | |
− | + | prisoner | |
− | + | former prisoner | |
− | + | enemy | |
− | + | criminal | |
− | + | former position | |
− | + | position claim | |
− | + | squad | |
− | + | former squad | |
− | + | occupation | |
− | + | former occupation | |
− | + | resident | |
− | + | </link> | |
− | + | <position_id> | |
− | + | </position_id> | |
− | + | <type>hf enslaved</type> | |
− | + | <enslaved_hfid> | |
− | + | </enslaved_hfid> | |
− | + | <seller_hfid> | |
− | + | </seller_hfid> | |
− | + | <payer_entity_id> | |
− | + | </payer_entity_id> | |
− | + | <moved_to_site_id> | |
− | + | </moved_to_site_id> | |
− | + | <type>entity overthrown</type> | |
− | + | <position_profile_id> | |
− | + | </position_profile_id> | |
− | + | <overthrown_hfid> | |
+ | </overthrown_hfid> | ||
+ | <pos_taker_hfid> | ||
+ | </pos_taker_hfid> | ||
+ | <instigator_hfid> | ||
+ | </instigator_hfid> | ||
+ | <conspirator_hfid> | ||
+ | </conspirator_hfid> | ||
+ | <type>hf does interaction</type> | ||
+ | <doer_hfid> | ||
+ | </doer_hfid> | ||
+ | <interaction> | ||
+ | </interaction> | ||
+ | <type>hf learns secret</type> | ||
+ | <student_hfid> | ||
+ | </student_hfid> | ||
+ | <teacher_hfid> | ||
+ | </teacher_hfid> | ||
+ | <type>entity incorporated</type> | ||
+ | <joiner_entity_id> | ||
+ | </joiner_entity_id> | ||
+ | <joined_entity_id> | ||
+ | </joined_entity_id> | ||
+ | <leader_hfid> | ||
+ | </leader_hfid> | ||
+ | <partial_incorporation/> | ||
+ | <type>artifact dropped</type> | ||
+ | <injury/> | ||
+ | <type>artifact found</type> | ||
+ | <site_property_id> | ||
+ | </site_property_id> | ||
+ | <type>artifact destroyed</type> | ||
+ | <destroyer_hfid> | ||
+ | </destroyer_hfid> | ||
+ | <destroyer_enid> | ||
+ | </destroyer_enid> | ||
+ | <type>artifact lost</type> | ||
+ | <type>artifact copied</type> | ||
+ | <dest_structure_id> | ||
+ | </dest_structure_id> | ||
+ | <dest_entity_id> | ||
+ | </dest_entity_id> | ||
+ | <source_structure_id> | ||
+ | </source_structure_id> | ||
+ | <source_entity_id> | ||
+ | </source_entity_id> | ||
+ | <from_original/> | ||
+ | <type>add hf entity link</type> | ||
+ | <appointer_hfid> | ||
+ | </appointer_hfid> | ||
+ | <promise_to_hfid> | ||
+ | </promise_to_hfid> | ||
+ | <type>failed frame attempt</type> | ||
+ | <convicter_enid> | ||
+ | </convicter_enid> | ||
+ | <plotter_hfid> | ||
+ | </plotter_hfid> | ||
+ | <fooled_hfid> | ||
+ | </fooled_hfid> | ||
+ | <framer_hfid> | ||
+ | </framer_hfid> | ||
+ | <crime> | ||
+ | conspiracy to slow labor | ||
+ | embezzlement | ||
+ | </crime> | ||
+ | <type>sabotage</type> | ||
+ | <saboteur_hfid> | ||
+ | </saboteur_hfid> | ||
+ | <type>hf ransomed</type> | ||
+ | <ransomed_hfid> | ||
+ | </ransomed_hfid> | ||
+ | <ransomer_hfid> | ||
+ | </ransomer_hfid> | ||
+ | <payer_hfid> | ||
+ | </payer_hfid> | ||
+ | <type>squad vs squad</type> | ||
+ | <a_hfid> | ||
+ | </a_hfid> | ||
+ | <d_hfid> | ||
+ | </d_hfid> | ||
+ | <a_squad_id> | ||
+ | </a_squad_id> | ||
+ | |||
kicks | kicks | ||
− | + | the shield | |
− | + | dodging | |
− | + | serving in combat | |
− | + | participating in | |
− | + | battles | |
− | + | slaying an enemy | |
− | + | slaying | |
− | + | enemies | |
− | + | being a member for a year | |
− | + | years of membership | |
− | + | expelled | |
− | + | the overthrow of | |
− | + | toppled the government of | |
− | + | and assumed control | |
− | + | and placed | |
− | + | in power | |
− | + | The support of | |
− | + | was crucial to the coup. | |
− | + | , as | |
− | + | formed a false friendship where each used the other for information | |
− | + | formed a friendship | |
− | + | formed a false friendship with | |
− | + | in order to extract information | |
− | + | formed a friendship | |
− | + | audacious creation | |
− | + | forcible creation | |
− | + | collaborative creation | |
− | + | popularly-supported creation | |
− | + | of the position of | |
− | + | within | |
− | + | members of | |
− | + | compelled the creation of | |
− | + | collaborated to create | |
− | + | the position of | |
− | + | through force of argument | |
− | + | with threats of violence | |
− | + | , pushed by a wave of popular support | |
− | + | as a matter of course | |
− | + | the impersonation of | |
− | + | before | |
− | + | the transformation of | |
− | + | from a | |
− | + | into a | |
− | + | changed | |
− | + | changed | |
− | + | the moment when | |
− | + | the learning of | |
− | + | from the teaching of | |
− | + | taught | |
− | + | learned | |
− | + | stopped working at | |
− | + | stopped ruling from | |
− | + | stopped hanging out at | |
− | + | moved out of | |
− | + | escaped from | |
− | + | started working at | |
− | + | ruled from | |
− | + | started hanging out at | |
− | + | took up residence in | |
− | + | took up residence | |
− | + | laired within | |
− | + | was imprisoned in | |
− | + | stopped being the mother of | |
− | + | stopped being the father of | |
− | + | stopped being the child of | |
− | + | lost the worship of | |
− | + | ended the romantic relationship with | |
− | + | was no longer imprisoned by | |
− | + | no longer imprisoned | |
− | + | stopped being the master of | |
− | + | stopped being the apprentice of | |
− | + | stopped traveling with | |
− | + | ceased being the master of | |
− | + | ceased being the apprentice of | |
− | + | stopped being the owner of | |
− | + | stopped being the parent of | |
− | + | lost faith in | |
− | + | stopped being the pet of | |
− | + | gave birth to | |
− | + | sired | |
− | + | married | |
− | + | was born to | |
− | + | received the worship of | |
− | + | became romantically involved with | |
− | + | was imprisoned by | |
− | + | imprisoned | |
− | + | became the master of | |
− | + | began an apprenticeship under | |
− | + | began traveling with | |
− | + | became the owner of | |
− | + | became the former spouse of | |
− | + | became the deceased spouse of | |
− | + | was sired by | |
− | + | became the parent of | |
− | + | began worshipping | |
− | + | became the pet of | |
− | + | became the spouse of the deceased | |
− | + | the wilds | |
− | + | appearing not to age | |
− | + | aroused general suspicion | |
− | + | denial of apprenticeship | |
− | + | was denied an apprenticeship under | |
− | + | as the latter prefers to work alone | |
− | + | prefers to work alone | |
− | + | due to | |
− | + | jealousy | |
− | + | raising | |
− | + | discarding | |
− | + | burial | |
− | + | entombment | |
− | + | arose from | |
− | + | was discarded in | |
− | + | was buried in | |
− | + | was entombed in | |
− | + | the abduction of | |
− | + | abducted | |
− | + | was abducted | |
− | + | through the efforts of | |
− | + | the reunion of | |
− | + | reunited with | |
− | + | the subduing of | |
− | + | a scuffle between | |
− | + | in which the former emerged victorious | |
− | + | the escape of | |
− | + | after a punishing fight | |
− | + | despite the latter's wounds | |
− | + | after a horrific combat | |
− | + | attack on | |
− | + | surprising of | |
− | + | ambush of | |
− | + | happening upon | |
− | + | cornering of | |
− | + | confrontation of | |
− | + | brawl with | |
− | + | fought with and subdued | |
− | + | fought with | |
− | + | . While defeated, the latter escaped unscathed | |
− | + | managed to escape from | |
− | + | 's onslaught | |
− | + | was forced to retreat from | |
− | + | eventually prevailed and | |
− | + | was forced to make a hasty escape | |
− | + | attacked | |
− | + | surprised | |
− | + | ambushed | |
− | + | happened upon | |
− | + | cornered | |
− | + | confronted | |
− | + | got into a brawl | |
− | + | the taming of the | |
− | + | wild beasts | |
− | + | unknown lands | |
− | + | and others | |
− | + | tamed the | |
− | + | the horrible experiments of | |
− | + | the carousal of | |
− | + | the purchased of | |
− | + | equipment by | |
− | + | performed horrible experiments | |
− | + | caroused | |
− | + | purchased | |
− | + | the tactical contest between | |
− | + | the tactics of | |
− | + | a tactical situation | |
− | + | outmatched | |
− | + | with a cunning plan | |
− | + | tactical planning was superior to | |
− | + | entirely outwitted | |
− | + | outmanuevered | |
− | + | made an outright foolish plan | |
− | + | unrolled a brilliant tactical plan | |
− | + | made a poor plan | |
− | + | put forth a sound plan | |
− | + | blundered terribly | |
− | + | hatched a stunning strategy | |
− | + | used poor tactics | |
− | + | used good tactics | |
− | + | the forces were arrayed, and | |
− | + | the forces shifted, and | |
− | + | the attackers had a strong positional advantage | |
− | + | the attackers had a positional advantage | |
− | + | the attackers had a slight positional advantage | |
− | + | the defenders had a strong positional advantage | |
− | + | the defenders had a positional advantage | |
− | + | the defenders had a slight positional advantage | |
− | + | neither side had a positional advantage | |
− | + | the escape from | |
− | + | the return of | |
− | + | the journey of | |
− | + | escaped from | |
− | + | made a journey to | |
− | + | slashing out | |
− | + | slashing off | |
− | + | tearing out | |
− | + | tearing off | |
− | + | stabbing out | |
− | + | ripping off | |
− | + | burning out | |
− | + | burning away | |
− | + | smashing | |
− | + | slashing | |
− | + | ripping | |
− | + | stabbing | |
− | + | as a means of torture | |
− | + | broken away | |
− | + | slashed out | |
− | + | slashed off | |
− | + | torn out | |
− | + | torn off | |
− | + | stabbed out | |
− | + | ripped off | |
− | + | burned out | |
− | + | burned away | |
− | + | smashed | |
− | + | slashed | |
− | + | ripped | |
− | + | stabbed | |
− | + | burned | |
− | + | the questionable judgment of | |
− | + | the reclamation of | |
− | + | were taken by a mood to act against their better judgment at | |
− | + | launched an expedition to reclaim | |
− | + | the local government | |
− | + | the end of the insurrection in | |
− | + | the crushing of the insurrection against | |
− | + | the insurrection in | |
− | + | concluded with | |
− | + | overthrown | |
− | + | ended with the disappearance of the rebelling population | |
− | + | crushed the insurrection in | |
− | + | the insurrection | |
− | + | against | |
− | + | , an insurrection | |
− | + | began in | |
− | + | the razing of | |
− | + | viewing of | |
− | + | inquiry after | |
− | + | profaning | |
− | + | disturbing | |
− | + | prayer inside | |
− | + | the replacement of | |
− | + | the emergence of | |
− | + | the rebuilding of | |
− | + | the construction of | |
− | + | from the underworld through the power of | |
− | + | the foundation of | |
− | + | created | |
− | + | constructed | |
− | + | founded | |
− | + | viewed | |
− | + | asked about | |
− | + | disturbed | |
− | + | prayed inside | |
− | + | razed | |
− | + | replaced | |
− | + | thrust a spire of slade up from the underworld, naming it | |
− | + | rebuilt | |
− | + | , and established a gateway between worlds | |
− | + | the completion of | |
− | + | as a part of | |
− | + | connecting | |
− | + | finished the construction of | |
− | + | the proclamation of a series of oppressive edicts upon | |
− | + | the lifting of numerous oppressive laws from | |
− | + | the enactment of a series of oppressive laws | |
− | + | the repeal of numerous oppressive laws | |
− | + | laid a series of oppressive edicts upon | |
− | + | lifted numerous oppressive laws from | |
− | + | enacted a series of oppressive laws | |
− | + | repealed numerous oppressive laws | |
− | + | the return to reason at the settlement of | |
− | + | the subordination of | |
− | + | the incorporation of | |
− | + | into | |
− | + | under the leadership of | |
− | + | ascendency of the criminal organization | |
− | + | relocation of | |
− | + | the formation of | |
− | + | at the settlement of | |
− | + | regained their senses after an initial period of questionable judgment. | |
− | + | regained their senses after another period of questionable judgment. | |
− | + | began operating at the direction of | |
− | + | fully incorporated into | |
− | + | the joining of | |
− | + | a multitude of | |
− | + | hundreds | |
− | + | some hundred | |
− | + | dozens of | |
− | + | a few | |
− | + | joined with | |
− | + | became the primary criminal organization | |
− | + | moved | |
− | + | formed | |
− | + | formed | |
− | + | the abandonment of | |
− | + | the withering of | |
− | + | their | |
− | + | settlement of | |
− | + | abandoned the settlement of | |
− | + | withered. | |
− | + | the attack of | |
− | + | the detection of the forces of | |
− | + | leaving | |
− | + | spotted the forces of | |
− | + | slipping out of | |
− | + | the rout of | |
− | + | and destruction of | |
− | + | routed | |
− | + | and destroyed | |
− | + | the surrender of | |
− | + | surrendered | |
− | + | the declaration that | |
− | + | is a holy city | |
− | + | declared | |
− | + | to be a holy city | |
− | + | the defeat of | |
− | + | and takeover of | |
− | + | defeated | |
− | + | and took over | |
− | + | The new government was called | |
− | + | the failure to secure | |
− | + | the securing of | |
− | + | Spring | |
− | + | Summer | |
− | + | Autumn | |
− | + | Winter | |
− | + | tribute from | |
− | + | demanded treasure from | |
− | + | demanded and received treasure from | |
− | + | tried to secure tribute from | |
− | + | secured tribute from | |
− | + | , to be delivered from | |
− | + | every | |
− | + | , but they had nothing left to give | |
− | + | and lordship of | |
− | + | in charge of | |
− | + | the freeing of | |
− | + | freed | |
− | + | raiding of | |
− | + | pillaging of | |
− | + | stole treasure and livestock from | |
− | + | looted treasure and seized livestock from | |
− | + | stole treasure from | |
− | + | looted treasure from | |
− | + | stole livestock from | |
− | + | seized livestock from | |
− | + | raided | |
− | + | pillaged | |
− | + | destruction of | |
− | + | destroyed | |
− | + | the attack on | |
− | + | the infiltration of | |
− | + | slipped into | |
− | + | , undetected by | |
− | + | the search of | |
− | + | by the forces of | |
− | + | , the forces of | |
− | + | searched | |
− | + | and found nothing | |
− | + | the fleeing of | |
− | + | fled | |
− | + | the rampage of the forces of | |
− | + | throughout | |
− | + | rampaged throughout | |
− | + | the attack by | |
− | + | a masterpiece | |
− | + | by melting | |
− | + | by magma | |
− | + | during fortification carving | |
− | + | during mining | |
− | + | by falling debris | |
− | + | by growing vegetation | |
− | + | the masterful | |
− | + | created by | |
− | + | created a masterful | |
− | + | a ceremony held by | |
− | + | a ceremony | |
− | + | as part of | |
− | + | held a ceremony | |
− | + | there was a ceremony | |
− | + | a procession held by | |
− | + | a procession | |
− | + | held a procession | |
− | + | there was a procession | |
− | + | and returned there after following its route. | |
− | + | and ended at | |
− | + | It ended at | |
− | + | a competition involving | |
− | + | a dance competition | |
− | + | a music competition | |
− | + | a poetry competition | |
− | + | a foot race | |
− | + | a flying race | |
− | + | race | |
− | + | a wrestling competition | |
− | + | throwing competition | |
− | + | a gladiatory competition | |
− | + | a competition | |
− | + | held by | |
− | + | held | |
− | + | there was a competition | |
− | + | There were | |
− | + | competitors | |
− | + | including | |
− | + | Competing were | |
− | + | Victory was spread among | |
− | + | winners | |
− | + | The victory was shared by | |
− | + | was the victor. | |
− | + | a recital of | |
− | + | a poetry recital | |
− | + | the story of | |
− | + | a story recital | |
− | + | a performance | |
− | + | the performance | |
− | + | there was a performance | |
− | + | was made | |
− | + | a dance form | |
− | + | a musical form | |
− | + | a poetic form | |
− | + | favorable | |
− | + | unfavorable | |
− | + | trading of | |
− | + | trading | |
− | + | impalement on | |
− | + | construction of a grisly mound from | |
− | + | construction of a grotesque pillar from | |
− | + | construction of a gruesome sculpture from | |
− | + | display on | |
− | + | of the skins of | |
− | + | animation of | |
− | + | hanging from a | |
− | + | horrible mutilation of | |
− | + | the bodies | |
− | + | the body | |
− | + | impaled on | |
− | + | added to a grisly mound | |
− | + | added to a grotesque pillar | |
− | + | added to a gruesome sculpture | |
− | + | flayed and the skin stretched over | |
− | + | animated | |
− | + | hung from a | |
− | + | horribly mutilated | |
− | + | the conclusion of | |
− | + | a foiled bribery conspiracy | |
− | + | a foiled corruption conspiracy | |
− | + | a foiled embezzlement conspiracy | |
− | + | a sabotage plot | |
− | + | an abduction plot | |
− | + | an assassination plot | |
− | + | a theft deal | |
− | + | corrupt dealings | |
− | + | a promise of position | |
− | + | a citizenship agreement | |
− | + | a parley | |
− | + | a residency agreement | |
− | + | a rescue mission | |
− | + | an insurrection mission | |
− | + | an adventure | |
− | + | a performance tour | |
− | + | bound service | |
− | + | a guide agreement | |
− | + | a journey to safety | |
− | + | an agreement to establish a temple | |
− | + | an agreement to establish a guildhall | |
− | + | an infiltration plot | |
− | + | a framing plot | |
− | + | a war starting plot | |
− | + | an agreement | |
− | + | because the group travelled too slowly | |
− | + | after arriving at the destination | |
− | + | because of a leadership change at the site | |
− | + | because the group went too far away | |
− | + | after a joyous reunion | |
− | + | after an adoption | |
− | + | concluded | |
− | + | corrupt dealing | |
− | + | the recruitment of | |
− | + | after being recognized and arrested | |
− | + | due to ongoing surveillance as the plot unfolded, | |
− | + | due to ongoing surveillance on | |
− | + | the contact | |
− | + | a coconspirator, | |
− | + | the target | |
− | + | as the plot unfolded, | |
− | + | confessed and | |
− | + | wrongfully | |
− | + | convicted | |
− | + | as a go-between in a conspiracy to commit | |
− | + | and sentenced to death | |
− | + | sentenced to | |
− | + | hammerstroke | |
− | + | beaten | |
− | + | and exiled | |
− | + | and would have been imprisoned but for lack of accommodations | |
− | + | and imprisoned for a term of | |
− | + | one month | |
− | + | months | |
− | + | one year | |
− | + | more than | |
− | + | years | |
− | + | during interrogation | |
− | + | revealed nothing during interrogation. | |
− | + | recruited | |
− | + | into believing | |
− | + | assumed the identity | |
− | + | the wandering | |
− | + | the scouting | |
− | + | the hunting of great beasts | |
− | + | the baby-snatching | |
− | + | the mercenary operation | |
− | + | the thievery | |
− | + | the career change from | |
− | + | the start as a | |
− | + | the giving up on being a | |
− | + | the loss of a hist fig entry | |
− | + | around | |
− | + | , based in | |
− | + | throughout | |
− | + | began wandering | |
− | + | became a scout | |
− | + | began hunting great beasts | |
− | + | decided to become a baby-snatcher, operating | |
− | + | decided to become a mercenary, operating | |
− | + | decided to become a thief, operating | |
− | + | gave up being a | |
− | + | to become a | |
− | + | became a | |
− | + | stopped being a | |
− | + | lost a hist fig entry | |
− | + | out of | |
− | + | the death of | |
− | + | in a cage | |
− | + | the fall of | |
− | + | into a deep chasm | |
− | + | the passing of | |
− | + | the death in the dark of | |
− | + | the starvation of | |
− | + | the dehydration of | |
− | + | the drowning of | |
− | + | the burning of | |
− | + | in magma | |
− | + | 's dragon fire | |
− | + | the boiling of | |
− | + | the melting of | |
− | + | the condensation of | |
− | + | the freezing of | |
− | + | the heat-induced death of | |
− | + | the encasement of | |
− | + | in cooling lava | |
− | + | in cooling magma | |
− | + | in ice | |
− | + | in a | |
− | + | 's fire | |
− | + | the scalding of | |
− | + | in a magma mist | |
− | + | the crushing of | |
− | + | under a drawbridge | |
− | + | under a collapsing ceiling | |
− | + | by falling rocks | |
− | + | the shooting of | |
− | + | by a | |
− | + | the mortal wounding of | |
− | + | the fatal illness of | |
− | + | the hacking of | |
− | + | to pieces | |
− | + | the execution of | |
− | + | the beheading of | |
− | + | the crucifixion of | |
− | + | the burial of | |
− | + | alive | |
− | + | the leaving of | |
− | + | out in the air | |
− | + | the feeding of | |
− | + | to beasts | |
− | + | the killing of | |
− | + | the slaughter of | |
− | + | the scuttling of | |
− | + | the draining of | |
− | + | blood | |
− | + | the murder of | |
− | + | by a trap | |
− | + | by a vehicle | |
− | + | by a flying object | |
− | + | the collapse of | |
− | + | after an attack by | |
− | + | after an attack by a | |
− | + | after an attack | |
− | + | attack with | |
− | + | the vanishment of | |
− | + | the putting to rest of | |
− | + | the collision of | |
− | + | with an obstacle | |
− | + | , after the death strike by | |
− | + | , after the death strike by a | |
− | + | the impalement of | |
− | + | on spikes | |
− | + | the scaring of | |
− | + | to death | |
− | + | the leap of | |
− | + | from a great height | |
− | + | from the dead | |
− | + | , once more, | |
− | + | a murderous ghost | |
− | + | a sadistic ghost | |
− | + | a violent ghost | |
− | + | an angry ghost | |
− | + | a moaning spirit | |
− | + | a howling spirit | |
− | + | a secretive poltergeist | |
− | + | an energetic poltergeist | |
− | + | a troublesome poltergeist | |
− | + | a restless haunt | |
− | + | a forlorn haunt | |
− | + | as a | |
− | + | initial discovery | |
− | + | independent discovery | |
− | + | burned | |
− | + | in dragon fire | |
− | + | to death | |
− | + | shot and killed | |
− | + | mortally wounded | |
− | + | , who bled to death | |
− | + | , who suffocated | |
− | + | hacked | |
− | + | executed | |
− | + | beheaded | |
− | + | crucified | |
− | + | buried | |
− | + | left | |
− | + | drowned | |
− | + | fed | |
− | + | struck down | |
− | + | slaughtered | |
− | + | drained | |
− | + | of blood | |
− | + | murdered | |
− | + | threw | |
− | + | against an obstacle, causing immediate death | |
− | + | into a pit of spikes | |
− | + | scared | |
− | + | boiled | |
− | + | melted | |
− | + | condensed | |
− | + | solidified | |
− | + | died in the heat | |
− | + | was encased in cooling lava | |
− | + | was encased in cooling magma | |
− | + | was encased in ice | |
− | + | died in a cage | |
− | + | fell into a deep chasm | |
− | + | died of old age | |
− | + | starved to death | |
− | + | drowned | |
− | + | burned up in magma | |
− | + | burned up in | |
− | + | was burned to death by | |
− | + | was burned to death by a | |
− | + | burned up in a magma mist | |
− | + | was crushed by a drawbridge | |
− | + | was crushed under a collapsing ceiling | |
− | + | was killed by falling rocks | |
− | + | was shot and killed | |
− | + | bled to death | |
− | + | , slain by | |
− | + | , slain by a | |
− | + | , slain | |
− | + | succumbed to infection | |
− | + | suffocated | |
− | + | was executed | |
− | + | was crucified | |
− | + | was buried alive | |
− | + | was left out in the air | |
− | + | was drowned | |
− | + | was burned alive | |
− | + | was struck down | |
− | + | was scuttled | |
− | + | was drained of blood | |
− | + | was murdered | |
− | + | was killed by a trap | |
− | + | was killed by a vehicle | |
− | + | was killed by a flying object | |
− | + | was banished by | |
− | + | was banished by a | |
− | + | vanished | |
− | + | , struck down by | |
− | + | , struck down by a | |
− | + | , struck down | |
− | + | died after colliding with an obstacle | |
− | + | was impaled on spikes | |
− | + | was scared to death | |
− | + | leapt from a great height | |
− | + | was disturbed from eternal rest | |
− | + | was brought back from the dead | |
− | + | came back from the dead | |
− | + | once more, this time | |
− | + | was the very first to discover | |
− | + | independently discovered | |
− | + | the clash between | |
− | + | a lone | |
− | + | a single | |
− | + | brilliantly led | |
− | + | inspiringly led | |
− | + | ably led | |
− | + | poorly led | |
− | + | clashed with | |
− | + | them | |
− | + | dying | |
− | + | losing | |
− | + | everyone | |
− | + | the climbing of | |
− | + | an unknown peak | |
− | + | were | |
− | + | the first to reach the summit of | |
− | + | , which rises above | |
− | + | the devouring of | |
− | + | devoured | |
− | + | led the attack | |
− | + | , and the defenders were led by | |
− | + | The defenders were led by | |
− | + | were hired | |
− | + | as scouts | |
− | + | by the attackers. | |
− | + | The defenders hired | |
− | + | as scouts | |
− | + | the masterful engraving | |
− | + | prepared by | |
− | + | addition of a masterful image | |
− | + | addition of a masterful covering | |
− | + | addition of masterful rings | |
− | + | addition of masterful bands | |
− | + | addition of masterful spikes | |
− | + | addition of a masterful handle | |
− | + | addition of masterful rollers | |
− | + | addition of masterful thread | |
− | + | addition of masterful cloth | |
− | + | weaving of a masterful sewn image | |
− | + | writing of a masterpiece | |
− | + | creation of a masterful illustration | |
− | + | addition of a masterful instrument piece | |
− | + | creation of a masterful image set | |
− | + | masterfully dyed with | |
− | + | masterfully constructed by | |
− | + | masterfully designed by | |
− | + | created a masterful engraving | |
− | + | prepared a masterful | |
− | + | added a masterful image | |
− | + | added a masterful covering | |
− | + | added masterful rings | |
− | + | added masterful bands | |
− | + | added masterful spikes | |
− | + | added a masterful handle | |
− | + | added masterful rollers | |
− | + | added masterful thread | |
− | + | added masterful cloth | |
− | + | wove a masterful sewn image | |
− | + | masterfully wrote | |
− | + | created a masterful illustration | |
− | + | attached a masterful instrument piece | |
− | + | created a masterful image set | |
− | + | to a | |
− | + | masterfully dyed a | |
− | + | constructed a masterful | |
− | + | designed a masterful | |
− | + | the confiscation of | |
− | + | the looting of | |
− | + | the theft of | |
− | + | was confiscated | |
− | + | was looted | |
− | + | was recovered | |
− | + | was stolen | |
− | + | and brought to | |
− | + | received its name | |
− | + | was created | |
− | + | was authored by | |
− | + | was created by | |
− | + | the claiming of | |
− | + | the sanctification of | |
− | + | into | |
− | + | a symbol of | |
− | + | an official symbol | |
− | + | into a family heirloom | |
− | + | was made a family heirloom | |
− | + | was claimed | |
− | + | was sanctified | |
− | + | the inheritance of | |
− | + | the offering of | |
− | + | was inherited | |
− | + | was offered | |
− | + | the acquisition of | |
− | + | was acquired | |
− | + | the dissolution of | |
− | + | dissolved | |
− | + | studies | |
− | + | settling | |
− | + | visit | |
− | + | into the area around | |
− | + | fled to | |
− | + | departed to | |
− | + | moved to study in | |
− | + | settled in | |
− | + | visited | |
− | + | fled into | |
− | + | the area around | |
− | + | the fey mood of | |
− | + | the withdrawal from society of | |
− | + | the possession of | |
− | + | the dark brooding of | |
− | + | the fell mood of | |
− | + | the melancholy of | |
− | + | the insanity of | |
− | + | the rampage of | |
− | + | the catatonia | |
− | + | was taken by a fey mood | |
− | + | withdrew from society | |
− | + | was possessed | |
− | + | began to skulk and brood | |
− | + | was taken by a fell mood | |
− | + | was striken by melancholy | |
− | + | became crazed | |
− | + | went berserk | |
− | + | stopped responding to the outside world | |
− | + | the new desire of | |
− | + | the new dream of | |
− | + | the new obsession of | |
− | + | to rule the world | |
− | + | to start a family | |
− | + | to make a great discovery | |
− | + | to create a great work of art | |
− | + | to craft a masterwork | |
− | + | to bring peace to the world | |
− | + | to become a legendary warrior | |
− | + | to master a skill | |
− | + | to fall in love | |
− | + | to see the great natural wonders of the world | |
− | + | with extending | |
− | + | own life | |
− | + | to attain rank in society | |
− | + | to bathe the world in chaos | |
− | + | with an inscrutable goal | |
− | + | became obsessed with | |
− | + | own mortality and sought to extend | |
− | + | life by any means | |
− | + | began dreaming of starting a family | |
− | + | came to desire to rule the world | |
− | + | began dreaming of making a great discovery | |
− | + | began dreaming of creating a great work of art | |
− | + | began dreaming of crafting a masterwork | |
− | + | began dreaming of bringing peace to the world | |
− | + | began dreaming of becoming a legendary warrior | |
− | + | began dreaming of mastering a skill | |
− | + | began dreaming of falling in love | |
− | + | began dreaming of seeing the great natural wonders of the world | |
− | + | began dreaming of attaining rank in society | |
− | + | came to desire to bathe the world in chaos | |
− | + | became obsessed with an inscrutable goal | |
− | + | became childhood friends | |
− | + | cemented a bond of friendship amidst the horror of combat | |
− | + | became infatuated with | |
− | + | was bent toward supernatural vengeance upon | |
− | + | held a deep hatred of | |
− | + | due to persecution | |
− | + | due to religious persecution | |
− | + | formed a grudge against | |
− | + | over the latter's romantic relationship | |
− | + | became lovers | |
− | + | broke up | |
− | + | became | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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State feelings of suspicion | State feelings of suspicion | ||
− | + | Verbally struggle against alarm | |
− | Verbally struggle against | + | struggle |
− | + | Verbally struggle against shock | |
− | Verbally struggle against | + | Verbally struggle against horror |
− | Verbally struggle against | + | Verbally struggle against grief |
− | Verbally struggle | + | State feelings of triumph |
− | State feelings of | + | Verbally struggle against rage |
− | State feelings of | + | State feelings of grim satisfaction |
− | + | Verbally struggle against fear | |
− | State feelings of | + | Verbally struggle against sadness |
− | State feelings of | + | State feelings of satisfaction |
− | State feelings of | + | State feelings of love |
− | State feelings of | + | State feelings of bliss |
− | State feelings of | + | State feelings of excitement |
− | State feelings of | + | State feelings of gaiety |
− | State feelings of | + | State feelings of joy |
− | + | State feelings of vengefulness | |
− | + | Verbally struggle against terror | |
− | + | Verbally struggle against agony | |
− | + | Verbally struggle against anguish | |
− | + | Verbally struggle against despair | |
− | + | Verbally struggle against dismay | |
+ | Verbally struggle against distress | ||
Verbally struggle against fright | Verbally struggle against fright | ||
Verbally struggle against misery | Verbally struggle against misery | ||
− | Verbally struggle against | + | Verbally struggle against mortification |
− | Verbally struggle | + | Verbally struggle, shaken |
− | + | State feelings of acceptance | |
− | + | State feelings of admiration | |
− | + | State feelings of agitation | |
− | + | State feelings of aggravation | |
State feelings of alienation | State feelings of alienation | ||
State feelings of amazement | State feelings of amazement | ||
− | State feelings of | + | State feelings of ambivalence |
− | State feelings of | + | State feelings of anger |
− | State feelings of | + | State feelings of annoyance |
− | State feelings of | + | State feelings of anxiety |
− | + | State feelings of apathy | |
− | + | State feelings of arousal | |
− | State feelings of | + | State feelings of astonishment |
− | + | State feelings of aversion | |
− | State feelings of | + | State feelings of awe |
− | + | State feelings of bitterness | |
− | + | State feelings of boredom | |
− | + | State feelings of caring | |
− | + | State feelings of confusion | |
− | + | State feelings of contempt | |
− | State feelings of | + | State feelings of dejection |
− | State feelings of | + | State feelings of disappointment |
− | State feelings of | + | State feelings of disgust |
− | State feelings of | + | State feelings of disillusionment |
− | State feelings of | + | State feelings of dislike |
− | State feelings of | + | State feelings of displeasure |
− | + | State feelings of eagerness | |
− | State feelings of | + | State feelings of embarassment |
State feelings of empathy | State feelings of empathy | ||
State feelings of emptiness | State feelings of emptiness | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
State feelings of exasperation | State feelings of exasperation | ||
State feelings of ferocity | State feelings of ferocity | ||
− | State feelings of | + | State feelings of frustration |
− | State feelings of | + | State feelings of gloom |
− | State feelings of | + | State feelings of glumness |
− | State feelings of | + | State feelings of gratitude |
− | State feelings of | + | State feelings of grouchiness |
− | State feelings of | + | State feelings of grumpiness |
− | State feelings of | + | State feelings of guilt |
− | State feelings of | + | State feelings of hatred |
− | State feelings of | + | State feelings of hope |
− | State feelings of | + | State feelings of hopelessness |
− | State feelings of | + | State feelings of humiliation |
− | State feelings of | + | State feelings of insult |
− | State feelings of | + | State feelings of interest |
− | State feelings of | + | State feelings of irritation |
− | State feelings of | + | State feelings of isolation |
− | State feelings of | + | State feelings of loathing |
+ | State feelings of loneliness | ||
+ | State feelings of lust | ||
+ | State feelings of nervousness | ||
+ | State feelings of nostalgia | ||
+ | State feelings of optimism | ||
+ | State feelings of outrage | ||
+ | State feelings of panic | ||
+ | State feelings of patience | ||
+ | State feelings of passion | ||
+ | State feelings of rejection | ||
+ | State feelings of relief | ||
+ | State feelings of regret | ||
State feelings of remorse | State feelings of remorse | ||
State feelings of repentance | State feelings of repentance | ||
− | State feelings of | + | State feelings of resentment |
− | State feelings of | + | State feelings of restlessness |
− | State feelings of | + | State feelings of righteous indignation |
− | State feelings of | + | State feelings of self-pity |
− | State feelings of | + | State feelings of servility |
− | State feelings of | + | State feelings of shame |
State feelings of sympathy | State feelings of sympathy | ||
State feelings of tenderness | State feelings of tenderness | ||
− | State feelings of | + | State feelings of uneasiness |
− | State feelings of | + | State feelings of unhappiness |
− | State feelings of | + | State feelings of wonder |
− | State feelings of | + | State feelings of worry |
− | State feelings of | + | State feelings of wrath |
− | State feelings of | + | State feelings of zeal |
− | State feelings of | + | State feelings of adoration |
− | State feelings of | + | State feelings of affection |
− | State feelings of | + | State feelings of amusement |
− | State feelings of | + | State feelings of contentment |
− | State feelings of | + | State feelings of delight |
− | State feelings of | + | State feelings of elation |
− | State feelings of | + | State feelings of enjoyment |
− | State feelings of | + | State feelings of exhilaration |
− | State feelings of | + | State feelings of fondness |
− | State feelings of | + | State feelings of freedom |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
State feelings of glee | State feelings of glee | ||
State feelings of happiness | State feelings of happiness | ||
− | + | State feelings of jolliness | |
− | + | State feelings of joviality | |
− | + | State feelings of jubilation | |
− | + | State feelings of pleasure | |
− | + | State feelings of pride | |
− | + | State feelings, enraptured | |
− | + | State feelings, thrilled | |
− | + | Verbally struggle against existential crisis | |
− | + | Verbally struggle, defeated | |
− | + | State feelings, expectant | |
− | + | Verbally struggle against doubt | |
− | + | State feelings of enthusiasm | |
− | + | Verbally struggle against pessimism | |
− | + | State feelings of euphoria | |
− | + | State feelings of great suspicion | |
− | + | Verbally struggle against great alarm | |
− | + | Verbally struggle against great shock | |
− | + | Verbally struggle against great horror | |
− | + | Verbally struggle against great grief | |
− | + | State feelings of great triumph | |
− | + | Fail the struggle against great rage | |
− | + | State feelings of great grim satisfaction | |
− | + | Verbally struggle against great fear | |
− | + | Verbally struggle against great sadness | |
− | + | State feelings of great satisfaction | |
− | + | State feelings of great love | |
− | + | State feelings of great bliss | |
− | + | State feelings of great excitement | |
− | + | State feelings of great gaiety | |
− | + | State feelings of great joy | |
− | + | State feelings of great vengefulness | |
− | + | Verbally struggle against great terror | |
− | + | Verbally struggle against great agony | |
− | + | Verbally struggle against great anguish | |
− | + | Verbally struggle against great despair | |
− | + | Verbally struggle against great dismay | |
− | + | Verbally struggle against great distress | |
− | + | Verbally struggle against great fright | |
− | + | Verbally struggle against great misery | |
− | + | Verbally struggle against great mortification | |
− | + | Verbally struggle, greatly shaken | |
− | + | State feelings of great acceptance | |
− | + | State feelings of great admiration | |
− | + | State feelings of great agitation | |
− | + | State feelings of great aggravation | |
− | + | State feelings of great alienation | |
− | + | State feelings of great amazement | |
− | + | State feelings of great ambivalence | |
− | + | State feelings of great anger | |
− | + | State feelings of great annoyance | |
− | + | State feelings of great anxiety | |
− | + | State feelings of great apathy | |
− | + | State feelings of great arousal | |
− | + | State feelings of great astonishment | |
− | + | State feelings of great aversion | |
− | + | State feelings of great awe | |
− | + | State feelings of great bitterness | |
− | + | State feelings of great boredom | |
− | + | State feelings of great caring | |
− | + | State feelings of great confusion | |
− | + | State feelings of great contempt | |
− | + | State feelings of great dejection | |
− | + | State feelings of great disappointment | |
− | + | State feelings of great disgust | |
− | + | State feelings of great disillusionment | |
− | + | State feelings of great dislike | |
− | + | State feelings of great displeasure | |
− | + | State feelings of great eagerness | |
− | + | State feelings of great embarrassment | |
− | + | State feelings of great empathy | |
− | + | State feelings of great emptiness | |
− | + | State feelings of great exasperation | |
− | + | State feelings of great ferocity | |
− | + | State feelings of great frustration | |
− | + | State feelings of great gloom | |
− | + | State feelings of great glumness | |
− | + | State feelings of great gratitude | |
− | + | State feelings of great grouchiness | |
− | + | State feelings of great grumpiness | |
− | + | State feelings of great guilt | |
− | + | State feelings of great hatred | |
− | + | State feelings of great hope | |
− | + | State feelings of great hopelessness | |
− | + | State feelings of great humiliation | |
− | + | State feelings of great insult | |
− | + | State feelings of great interest | |
− | + | State feelings of great irritation | |
− | + | State feelings of great isolation | |
− | + | State feelings of great loathing | |
− | + | State feelings of great loneliness | |
− | + | State feelings of great lust | |
− | + | State feelings of great nervousness | |
− | + | State feelings of great nostalgia | |
− | + | State feelings of great optimism | |
− | + | State feelings of great outrage | |
− | + | State feelings of great panic | |
− | + | State feelings of great patience | |
− | + | State feelings of great passion | |
− | + | State feelings of great rejection | |
− | + | State feelings of great relief | |
− | + | State feelings of great regret | |
− | + | State feelings of great remorse | |
− | + | State feelings of great repentance | |
− | + | State feelings of great resentment | |
− | + | State feelings of great restlessness | |
− | + | State feelings of great righteous indignation | |
− | + | State feelings of great self-pity | |
− | + | State feelings of great servility | |
− | + | State feelings of great shame | |
− | + | State feelings of great sympathy | |
− | + | State feelings of great tenderness | |
− | + | State feelings of great uneasiness | |
− | + | State feelings of great unhappiness | |
− | + | State feelings of great wonder | |
− | + | State feelings of great worry | |
− | + | State feelings of great wrath | |
− | + | State feelings of great zeal | |
− | + | State feelings of great adoration | |
− | + | State feelings of great affection | |
− | + | State feelings of great amusement | |
− | + | State feelings of great contentment | |
− | + | State feelings of great delight | |
− | + | State feelings of great elation | |
− | + | State feelings of great enjoyment | |
− | + | State feelings of great exhilaration | |
− | + | State feelings of great fondness | |
− | + | State feelings of great freedom | |
− | + | State feelings of great flee | |
− | + | State feelings of great happiness | |
− | + | State feelings of great jolliness | |
− | + | State feelings of great joviality | |
− | + | State feelings of great jubilation | |
− | + | State feelings of great pleasure | |
− | + | State feelings of great pride | |
− | + | State feelings, greatly enraptured | |
− | + | State feelings, greatly thrilled | |
− | + | Verbally struggle against looming existential crisis | |
− | + | Verbally struggle, greatly defeated | |
− | + | State feelings, greatly expectant | |
− | + | Verbally struggle against great doubt | |
− | + | State feelings of great enthusiasm | |
− | + | Verbally struggle against great pessimism | |
− | + | State feelings of great euphoria | |
− | + | Fail the struggle against great alarm | |
− | + | outburst | |
− | + | fail | |
− | + | Fail the struggle against great shock | |
− | + | Fail the struggle against great horror | |
− | + | Fail the struggle against great grief | |
− | + | Fail the struggle against great fear | |
− | + | Fail the struggle against great sadness | |
− | + | Fail the struggle against great terror | |
− | + | Fail the struggle against great agony | |
− | + | Fail the struggle against great anguish | |
− | + | Fail the struggle against great despair | |
− | + | Fail the struggle against great dismay | |
− | + | Fail the struggle against great distress | |
− | + | Fail the struggle against great fright | |
− | + | Fail the struggle against great misery | |
− | + | Fail the struggle against great mortification | |
− | + | Fail the internal struggle, completely shaken | |
− | + | Fail the struggle against existential crisis | |
− | + | worthlessness | |
− | + | value | |
− | + | friendship | |
− | + | artwork | |
− | + | cooperation | |
− | + | independence | |
− | + | self-control | |
− | + | martial | |
− | + | prowess | |
− | + | leisure | |
− | + | commerce | |
− | + | peace | |
− | + | knowledge | |
− | + | (to | |
− | + | I desire that | |
− | + | be returned to me. | |
− | + | be returned to my family. | |
− | + | Speaking as a representative of | |
− | + | , it is important that | |
− | + | be returned. | |
− | + | I require it as a symbol of the | |
− | + | requires it to be a proper | |
− | + | It is the symbol of the | |
− | + | It is a valuable treasure to us. | |
− | + | It should be brought to | |
− | + | It would be wonderful if | |
− | + | found a lasting home within | |
− | + | wants | |
− | + | returned | |
− | + | returned to | |
− | + | Last I remember, I had it. | |
− | + | Last I heard, I had it. | |
− | + | Last I heard, you held it. | |
− | + | Last I saw, it was held by | |
− | + | Last I heard, it was held by | |
− | + | Last I saw, it was in | |
− | + | Last I heard, it was in | |
− | + | I have no idea where it is. | |
− | + | Greetings. | |
− | + | Salutations | |
− | + | Greetings | |
− | + | Hello | |
− | + | I'm a true | |
− | + | I thought you called yourself | |
− | + | An honor as always. How can I be of service? | |
− | + | . It is good to see you. | |
− | + | is dumbstruck for a moment. | |
− | + | A legend? Here? I can scarcely believe it. | |
− | + | I am honored to be in your presence. | |
− | + | It is an honor. | |
− | + | Your name precedes you. Thank you for all that you have done. | |
− | + | It is good to finally meet you! | |
− | + | Welcome home, my child. | |
− | + | . What can I do for you? | |
− | + | You are welcome at | |
− | + | . Please be respectful of the materials. | |
− | + | How are you, my | |
− | + | It's great to have a friend like you! | |
− | + | And what exactly do you want? | |
− | + | Are you ready to learn? | |
− | + | Been in any good scraps today? | |
− | + | Let's not hurt anybody. | |
− | + | Make any good deals lately? | |
− | + | Long live the cause! | |
− | + | Thank you for keeping us safe. | |
− | + | Don't let the enemy rest. | |
− | + | Thank you for all you do. | |
− | + | Are you hunting for treasure? | |
− | + | Thank you for protecting our wisdom. | |
− | + | Don't try to throw your weight around. | |
− | + | I have nothing for you. | |
− | + | I value your loyalty. | |
− | + | It really is a pleasure to speak with you again. | |
− | + | Do you have wisdom to share, preacher? | |
− | + | Do you have a story to tell? | |
− | + | Have you written a new poem? | |
− | + | Is it time to make music? | |
− | + | Are you still dancing? | |
− | + | Are in a foul mood? | |
− | + | You'll get nothing from me with your flattery. | |
− | + | Are you stalking a dangerous beast? | |
− | + | Don't walk off with anything. | |
− | + | It is amazing how far you've come. Welcome home. | |
− | + | It's good to see you have companions to travel with on your adventures. | |
− | + | I know you can handle yourself, but be careful out there. | |
− | + | Hopefully your friends can dissuade you from this foolishness. | |
− | + | Traveling alone in the wilds?! You know better than that. | |
− | + | Only a hero such as yourself can travel at night. The bogeyman would get me. | |
− | + | I know you've seen your share of adventure, but be careful or the bogeyman may get you. | |
− | + | Only a fool would travel alone at night! Take shelter or the bogeyman will get you. | |
− | + | Night is falling. You'd better stay indoors, or the bogeyman will get you. | |
− | + | The sun will set soon. Be careful that the bogeyman doesn't get you. | |
− | + | Don't travel alone at night, or the bogeyman will get you. | |
− | + | Welcome to | |
− | + | I am the | |
− | + | STRANGUS | |
− | + | AUGIS | |
− | + | STORKIS | |
− | + | [PRO_SUB] | |
− | + | [PRO_OBJ] | |
− | + | [PRO_POS] | |
− | + | I've defeated many fearsome opponents! | |
− | + | Knowing no mercy, | |
− | + | devoured | |
− | + | devoured our livestock | |
− | + | stole | |
− | + | stole our treasures | |
− | + | destroyed | |
− | + | a dungeon | |
− | + | destroyed our homes | |
− | + | profaned | |
− | + | profaned our homes | |
− | + | This bloodsucking fiend | |
− | + | This vile fiend | |
− | + | even | |
− | + | murdered | |
− | + | has even killed | |
− | + | lust for murder | |
− | + | , among them | |
− | + | pauses to regain | |
− | + | composure.] | |
− | + | It pains me all the more, for the foul villain | |
− | + | was once | |
− | + | my own | |
− | + | , now twisted into monstrosity | |
− | + | , now cursed | |
− | + | Save us from this | |
− | + | Beware! It it said that only | |
− | + | It is said that | |
− | + | harms the creature. | |
− | + | Other arms may not cut so deeply. | |
− | + | has killed | |
− | + | traitor | |
− | + | I am | |
− | + | I am a | |
− | + | of the | |
− | + | , as are you | |
− | + | forgetful guard | |
− | + | I am a slave of | |
− | + | I am a prisoner of | |
− | + | Please help me to escape from this place. | |
− | + | But mostly I just like to drink. | |
− | + | How I long for some excitement in my life... | |
− | + | I've always dreamed of seeing far-away places. | |
− | + | I would give anything to be away from here. I can't stand the boredom! | |
− | + | Can you lead me to battle and a warrior's death? | |
− | + | failed to load conflict report incident | |
− | + | There is a great keep there | |
− | + | named | |
− | + | There is a tavern there | |
− | + | There is a temple | |
− | + | There is a library there | |
− | + | There is a tomb | |
− | + | housing | |
− | + | is there. | |
− | + | It is a place of great evil. | |
− | + | looks around nervously and leans forward, speaking quietly. | |
− | + | It is rumored that the dead rise and stalk the living! | |
− | + | That place is blessed. | |
− | + | Savage beasts call it their home. | |
− | + | ! It's terrifying. | |
− | + | have been known to hunt out there. | |
− | + | roam freely out there. | |
− | + | I don't know very much about it. | |
− | + | The surrounding area is called | |
− | + | We are in | |
− | + | [You receive a detailed description.] | |
− | + | is in | |
− | + | I've heard of a place called | |
− | + | There's absolutely nothing interesting around here. | |
− | + | A night creature has infiltrated our communities and now makes prey of us. | |
− | + | An evil lurks within. | |
− | + | As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. | |
− | + | A great beast threatens to bring ruin upon our people. | |
− | + | We have been under siege by an ancient force of nature. | |
− | + | It is time to send our cursed enemy back to the underworld. | |
− | + | Our people have been tormented by | |
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
SHAPE | SHAPE | ||
− | + | COLOR_PATTERN | |
− | Unrecognized | + | CP_COLOR |
− | + | PATTERN | |
− | + | Unrecognized Colored Pattern Token: | |
− | Unrecognized | + | FACES |
− | + | GEMS_USE_NOUN | |
− | + | GEMS_USE_ADJ | |
− | + | GEMS_USE_ADJ_NOUN | |
− | + | Unrecognized Shape Token: | |
− | + | SIMPLE | |
− | + | IN_WATER | |
− | Unrecognized | + | IN_MAGMA |
− | + | NO_WATER | |
− | Unrecognized | + | NO_MAGMA |
− | + | NO_THICK_FOG | |
− | + | OUTSIDE | |
− | + | Unrecognized Location Hint Token: | |
− | + | ROAD | |
− | + | TUNNEL | |
− | + | BRIDGE | |
− | + | WALL | |
− | + | Unrecognized World Construction Token: | |
− | + | PANTHEON | |
− | + | REGIONAL_FORCE | |
− | + | Unrecognized Religion Token: | |
− | + | SPRING | |
− | + | AUTUMN | |
− | + | Unrecognized Season Token: | |
− | + | AGRICULTURE | |
− | + | ANIMALS | |
− | + | BALANCE | |
− | + | BEAUTY | |
− | + | BIRTH | |
− | + | BLIGHT | |
− | + | BOUNDARIES | |
− | + | CAVERNS | |
− | + | CHAOS | |
− | + | CHARITY | |
− | + | CHILDREN | |
− | + | COASTS | |
− | + | CONSOLATION | |
− | + | COURAGE | |
− | + | CREATION | |
− | + | DANCE | |
− | + | DARKNESS | |
− | + | DAWN | |
− | + | DEFORMITY | |
− | + | DEPRAVITY | |
− | + | DISCIPLINE | |
− | + | DISEASE | |
− | + | DREAMS | |
− | + | DUSK | |
− | + | DUTY | |
− | + | EARTH | |
− | + | FAMILY | |
− | + | FAME | |
− | + | FATE | |
− | + | FERTILITY | |
− | + | FESTIVALS | |
− | + | FIRE | |
− | + | FISH | |
− | + | FISHING | |
− | + | FORGIVENESS | |
− | + | FORTRESSES | |
− | + | FREEDOM | |
− | + | GAMBLING | |
− | + | GAMES | |
− | + | GENEROSITY | |
− | + | HAPPINESS | |
− | + | HEALING | |
− | + | HOSPITALITY | |
− | + | HUNTING | |
− | + | INSPIRATION | |
− | + | JEALOUSY | |
− | + | JEWELS | |
− | + | JUSTICE | |
− | + | LABOR | |
− | Unrecognized | + | LAKES |
− | + | LAWS | |
− | + | LIES | |
− | + | LIGHT | |
− | + | LIGHTNING | |
− | + | LONGEVITY | |
− | + | LOVE | |
− | + | LOYALTY | |
− | + | LUCK | |
− | + | LUST | |
− | + | MARRIAGE | |
− | + | MERCY | |
− | + | METALS | |
− | + | MINERALS | |
− | + | MISERY | |
− | + | MIST | |
− | + | MOON | |
− | + | MOUNTAINS | |
− | + | MUCK | |
− | + | MURDER | |
− | + | MUSIC | |
− | + | NATURE | |
− | + | NIGHT | |
− | + | NIGHTMARES | |
− | + | OATHS | |
− | + | OCEANS | |
− | + | ORDER | |
− | + | PAINTING | |
− | + | PEACE | |
+ | PERSUASION | ||
+ | PLANTS | ||
+ | POETRY | ||
+ | PREGNANCY | ||
+ | RAINBOWS | ||
+ | REBIRTH | ||
+ | REVELRY | ||
+ | REVENGE | ||
+ | RIVERS | ||
+ | RULERSHIP | ||
+ | RUMORS | ||
+ | SACRIFICE | ||
+ | SALT | ||
+ | SCHOLARSHIP | ||
+ | SEASONS | ||
+ | SILENCE | ||
+ | SONG | ||
+ | STARS | ||
+ | STORMS | ||
+ | STRENGTH | ||
+ | SUICIDE | ||
+ | THEFT | ||
+ | THRALLDOM | ||
+ | THUNDER | ||
+ | TORTURE | ||
+ | TRADE | ||
+ | TRAVELERS | ||
+ | TREACHERY | ||
+ | TREES | ||
+ | TRICKERY | ||
+ | TRUTH | ||
+ | TWILIGHT | ||
+ | VALOR | ||
+ | VICTORY | ||
+ | VOLCANOS | ||
+ | WATER | ||
+ | WEALTH | ||
+ | WEATHER | ||
+ | WIND | ||
+ | WISDOM | ||
+ | WRITING | ||
+ | YOUTH | ||
+ | OWN_RACE | ||
+ | FANCIFUL | ||
+ | Unrecognized Art Facet Token: | ||
+ | PLANT | ||
+ | TREE | ||
+ | Unrecognized Art Image Element Token: | ||
+ | HANDLE | ||
+ | ROLLERS | ||
+ | Unrecognized Specific Item Improvement Token: | ||
+ | PLAYER_FORTRESS | ||
+ | DARK_FORTRESS | ||
+ | CAVE | ||
+ | CAVE_DETAILED | ||
+ | TREE_CITY | ||
+ | CITY | ||
+ | FORTRESS | ||
+ | MONUMENT | ||
+ | Unrecognized Site Token: | ||
+ | LAW_ENFORCE | ||
+ | TAX_ESCORT | ||
+ | ANIMATED | ||
+ | GHOST | ||
+ | ADVENTURER | ||
+ | Unrecognized Creature Texture Token: | ||
+ | Unrecognized Historical Figure Site Link Token: | ||
+ | MINER | ||
+ | WOODWORKER | ||
+ | CARPENTER | ||
+ | BOWYER | ||
+ | WOODCUTTER | ||
+ | STONEWORKER | ||
+ | ENGRAVER | ||
+ | RANGER | ||
+ | ANIMAL_CARETAKER | ||
+ | ANIMAL_TRAINER | ||
+ | HUNTER | ||
+ | TRAPPER | ||
+ | ANIMAL_DISSECTOR | ||
+ | METALSMITH | ||
+ | FURNACE_OPERATOR | ||
+ | WEAPONSMITH | ||
ARMORER | ARMORER | ||
BLACKSMITH | BLACKSMITH | ||
Line 7,613: | Line 8,839: | ||
CRAFTSMAN | CRAFTSMAN | ||
WOODCRAFTER | WOODCRAFTER | ||
− | + | POTTER | |
− | + | WAX_WORKER | |
− | + | STONECRAFTER | |
− | + | LEATHERWORKER | |
− | + | BONE_CARVER | |
− | + | WEAVER | |
− | + | CLOTHIER | |
− | + | GLASSMAKER | |
+ | STRAND_EXTRACTOR | ||
+ | FISHERY_WORKER | ||
+ | FISHERMAN | ||
+ | FISH_DISSECTOR | ||
+ | FISH_CLEANER | ||
+ | FARMER | ||
+ | CHEESE_MAKER | ||
+ | MILKER | ||
+ | GELDER | ||
+ | SHEARER | ||
+ | SPINNER | ||
+ | COOK | ||
+ | THRESHER | ||
+ | MILLER | ||
+ | BUTCHER | ||
+ | DYER | ||
+ | PRESSER | ||
+ | BEEKEEPER | ||
+ | GLAZER | ||
+ | PLANTER | ||
+ | HERBALIST | ||
+ | BREWER | ||
+ | SOAP_MAKER | ||
+ | POTASH_MAKER | ||
+ | LYE_MAKER | ||
+ | WOOD_BURNER | ||
+ | MECHANIC | ||
+ | SIEGE_ENGINEER | ||
+ | SIEGE_OPERATOR | ||
+ | PUMP_OPERATOR | ||
CLERK | CLERK | ||
ARCHITECT | ARCHITECT | ||
Line 7,629: | Line 8,885: | ||
SURGEON | SURGEON | ||
ADMINISTRATOR | ADMINISTRATOR | ||
− | + | TRADER | |
− | + | ALCHEMIST | |
− | + | MERCHANT | |
− | + | HAMMERMAN | |
− | + | MASTER_HAMMERMAN | |
− | + | SPEARMAN | |
− | + | MASTER_SPEARMAN | |
− | + | CROSSBOWMAN | |
− | + | MASTER_CROSSBOWMAN | |
− | + | WRESTLER | |
− | + | MASTER_WRESTLER | |
− | + | AXEMAN | |
− | + | MASTER_AXEMAN | |
− | + | SWORDSMAN | |
− | + | MASTER_SWORDSMAN | |
− | + | MACEMAN | |
− | + | MASTER_MACEMAN | |
− | + | PIKEMAN | |
− | + | MASTER_PIKEMAN | |
− | + | BOWMAN | |
− | + | MASTER_BOWMAN | |
− | + | BLOWGUNMAN | |
− | + | MASTER_BLOWGUNMAN | |
− | + | RECRUIT | |
TRAINED_HUNTER | TRAINED_HUNTER | ||
TRAINED_WAR | TRAINED_WAR | ||
Line 7,661: | Line 8,917: | ||
LASHER | LASHER | ||
MASTER_LASHER | MASTER_LASHER | ||
− | + | MONSTER_SLAYER | |
− | + | SCOUT | |
− | + | BEAST_HUNTER | |
− | + | SNATCHER | |
− | + | MERCENARY | |
− | + | POET | |
− | + | BARD | |
− | + | DANCER | |
− | + | SAGE | |
− | + | SCHOLAR | |
− | + | PHILOSOPHER | |
− | + | MATHEMATICIAN | |
− | + | ASTRONOMER | |
− | + | NATURALIST | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
PAPERMAKER | PAPERMAKER | ||
BOOKBINDER | BOOKBINDER | ||
Line 7,698: | Line 8,936: | ||
SCRIBE | SCRIBE | ||
TAVERN_KEEPER | TAVERN_KEEPER | ||
+ | CRIMINAL | ||
PEDDLER | PEDDLER | ||
PROPHET | PROPHET | ||
PILGRIM | PILGRIM | ||
− | + | MONK | |
− | + | MESSENGER | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
MINING | MINING | ||
WOODCUTTING | WOODCUTTING | ||
Line 7,755: | Line 8,947: | ||
DETAILSTONE | DETAILSTONE | ||
MASONRY | MASONRY | ||
+ | ANIMALTRAIN | ||
+ | ANIMALCARE | ||
+ | DISSECT_FISH | ||
+ | DISSECT_VERMIN | ||
PROCESSFISH | PROCESSFISH | ||
TRAPPING | TRAPPING | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
PRESSING | PRESSING | ||
BEEKEEPING | BEEKEEPING | ||
− | + | GLAZING | |
− | + | WEAVING | |
− | + | BREWING | |
− | + | ALCHEMY | |
− | + | CLOTHESMAKING | |
− | + | MILLING | |
− | + | PROCESSPLANTS | |
− | + | CHEESEMAKING | |
− | + | MILK | |
− | + | GELD | |
− | + | SHEARING | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
SPINNING | SPINNING | ||
HERBALISM | HERBALISM | ||
+ | SMELT | ||
+ | EXTRACT_STRAND | ||
+ | FORGE_WEAPON | ||
+ | FORGE_ARMOR | ||
+ | FORGE_FURNITURE | ||
CUTGEM | CUTGEM | ||
ENCRUSTGEM | ENCRUSTGEM | ||
WOODCRAFT | WOODCRAFT | ||
+ | PAPERMAKING | ||
+ | BOOKBINDING | ||
+ | POTTERY | ||
+ | WAX_WORKING | ||
STONECRAFT | STONECRAFT | ||
METALCRAFT | METALCRAFT | ||
LEATHERWORK | LEATHERWORK | ||
− | + | BONECARVE | |
− | + | SWORD | |
− | + | MISC_WEAPON | |
− | + | DAGGER | |
− | + | MACE | |
− | + | HAMMER | |
− | + | SPEAR | |
− | + | CROSSBOW | |
+ | ARMOR | ||
+ | SIEGECRAFT | ||
+ | SIEGEOPERATE | ||
+ | OPERATE_PUMP | ||
+ | PIKE | ||
+ | WHIP | ||
+ | BLOWGUN | ||
+ | THROW | ||
+ | MECHANICS | ||
+ | MAGIC_NATURE | ||
+ | SNEAK | ||
+ | DESIGNBUILDING | ||
+ | DRESS_WOUNDS | ||
+ | DIAGNOSE | ||
+ | SURGERY | ||
+ | SET_BONE | ||
+ | SUTURE | ||
+ | CRUTCH_WALK | ||
+ | WOOD_BURNING | ||
+ | LYE_MAKING | ||
+ | POTASH_MAKING | ||
+ | SOAP_MAKING | ||
+ | SWIMMING | ||
+ | RIDING | ||
+ | NEGOTIATION | ||
+ | JUDGING_INTENT | ||
+ | APPRAISAL | ||
+ | ORGANIZATION | ||
+ | RECORD_KEEPING | ||
+ | LYING | ||
+ | INTIMIDATION | ||
+ | CONVERSATION | ||
+ | COMEDY | ||
+ | FLATTERY | ||
+ | CONSOLE | ||
+ | PACIFY | ||
+ | TRACKING | ||
+ | KNOWLEDGE_ACQUISITION | ||
CONCENTRATION | CONCENTRATION | ||
SITUATIONAL_AWARENESS | SITUATIONAL_AWARENESS | ||
Line 7,819: | Line 9,037: | ||
LEADERSHIP | LEADERSHIP | ||
TEACHING | TEACHING | ||
− | + | MELEE_COMBAT | |
− | + | RANGED_COMBAT | |
− | + | WRESTLING | |
− | + | BITE | |
− | + | GRASP_STRIKE | |
− | + | STANCE_STRIKE | |
− | + | DODGING | |
− | + | KNAPPING | |
− | + | MILITARY_TACTICS | |
− | + | CLIMBING | |
− | + | MAKE_MUSIC | |
− | + | SING | |
− | + | PLAY_KEYBOARD_INSTRUMENT | |
− | + | PLAY_STRINGED_INSTRUMENT | |
− | + | PLAY_WIND_INSTRUMENT | |
− | + | PLAY_PERCUSSION_INSTRUMENT | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
CRITICAL_THINKING | CRITICAL_THINKING | ||
LOGIC | LOGIC | ||
Line 7,858: | Line 9,061: | ||
OPTICS_ENGINEER | OPTICS_ENGINEER | ||
FLUID_ENGINEER | FLUID_ENGINEER | ||
− | + | INTRIGUE | |
− | + | FORCED | |
− | + | UNCOMMON | |
− | + | RARE | |
− | + | SMALLGEM | |
− | + | BLOCKS | |
− | + | ROUGH | |
− | + | BOULDER | |
− | + | BRANCH | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
DOOR | DOOR | ||
FLOODGATE | FLOODGATE | ||
Line 7,881: | Line 9,077: | ||
CHAIR | CHAIR | ||
CHAIN | CHAIN | ||
− | + | FLASK | |
− | + | GOBLET | |
− | + | TOOL | |
− | + | WINDOW | |
− | + | CAGE | |
− | + | BARREL | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
BUCKET | BUCKET | ||
ANIMALTRAP | ANIMALTRAP | ||
Line 7,924: | Line 9,091: | ||
BOOK | BOOK | ||
QUERN | QUERN | ||
− | + | MILLSTONE | |
− | + | WEAPON | |
− | + | GLOVES | |
− | + | ARMORSTAND | |
− | + | WEAPONRACK | |
− | + | CABINET | |
− | + | FIGURINE | |
− | + | AMULET | |
− | + | SCEPTER | |
− | + | CROWN | |
− | + | RING | |
− | + | EARRING | |
− | + | BRACELET | |
− | + | ANVIL | |
− | + | CORPSEPIECE | |
+ | REMAINS | ||
+ | MEAT | ||
+ | FISH_RAW | ||
+ | VERMIN | ||
+ | SEEDS | ||
+ | SKIN_TANNED | ||
+ | PLANT_GROWTH | ||
+ | THREAD | ||
+ | CLOTH | ||
+ | SHEET | ||
+ | TOTEM | ||
+ | BACKPACK | ||
QUIVER | QUIVER | ||
SPLINT | SPLINT | ||
Line 7,945: | Line 9,124: | ||
CATAPULTPARTS | CATAPULTPARTS | ||
BALLISTAPARTS | BALLISTAPARTS | ||
− | |||
BALLISTAARROWHEAD | BALLISTAARROWHEAD | ||
− | + | TRAPPARTS | |
− | + | TRAPCOMP | |
− | + | DRINK | |
− | + | POWDER_MISC | |
− | + | CHEESE | |
− | + | COIN | |
− | + | GLOB | |
− | + | ROCK | |
− | + | PIPE_SECTION | |
− | + | INORGANIC | |
− | + | AMBER | |
− | + | CORAL | |
− | + | GLASS_GREEN | |
− | + | GLASS_CLEAR | |
− | + | GLASS_CRYSTAL | |
− | + | COAL | |
− | + | PEARLASH | |
− | + | GRIME | |
− | + | COKE | |
+ | USE_LAVA_STONE | ||
+ | Unrecognized Inorganic Token: | ||
NO_MATGLOSS | NO_MATGLOSS | ||
− | |||
Unrecognized Coal Token: | Unrecognized Coal Token: | ||
VEIN | VEIN | ||
Line 7,974: | Line 9,153: | ||
CLUSTER_ONE | CLUSTER_ONE | ||
Unrecognized Inclusion Type Token: | Unrecognized Inclusion Type Token: | ||
− | + | West | |
− | + | South | |
− | + | Below | |
− | + | Above | |
− | + | Here | |
− | + | /Below | |
− | + | /Above | |
− | + | Cloth (Plant) | |
− | + | Cloth (Yarn) | |
− | + | Drinks | |
− | + | Powders | |
− | + | Meat | |
− | + | Eggs | |
− | + | Plants | |
+ | Fruit and Nuts | ||
+ | Garden Vegetables | ||
Meat/Fish Recipes | Meat/Fish Recipes | ||
Other Recipes | Other Recipes | ||
Line 7,994: | Line 9,175: | ||
Large Cut Gems | Large Cut Gems | ||
Stone Blocks | Stone Blocks | ||
− | |||
Anvils | Anvils | ||
− | + | Weapons | |
− | + | Training Weapons | |
− | + | Bodywear | |
− | + | Ammo | |
− | + | Digging Implements | |
− | + | Headwear | |
− | + | Toys | |
− | + | Tools | |
− | + | Instruments | |
− | + | Stone | |
− | + | Sand | |
− | + | Clay | |
− | + | Glass | |
− | + | Cages | |
− | + | Bags (Leather) | |
− | + | Bags (Plant) | |
− | + | Bags (Silk) | |
− | + | Bags (Yarn) | |
− | |||
− | |||
− | |||
− | |||
− | |||
Thread (Yarn) | Thread (Yarn) | ||
Ropes (Plant) | Ropes (Plant) | ||
Line 8,027: | Line 9,202: | ||
Flasks/Waterskins | Flasks/Waterskins | ||
Quivers | Quivers | ||
− | + | Backpacks | |
− | + | Buckets | |
− | + | Splints | |
− | + | Crutches | |
− | + | Cups/Mugs/Goblets | |
− | + | Dungeon Commander | |
− | + | Insane Mood | |
− | + | Undead Hunt | |
− | + | Maraud Target | |
− | + | Sieger Basepoint | |
− | + | Sieger Mill | |
− | + | Ambush Patrol | |
− | + | Marauder Mill | |
− | + | Wilderness Curious Wander | |
− | + | Wilderness Curious Steal Target | |
− | + | Wilderness Roamer | |
− | + | Pattern Patrol | |
− | + | Inactive Marauder | |
− | + | Owner | |
− | + | Commander | |
− | + | Chained Animal | |
− | + | Meeting Location | |
− | |||
− | |||
Meeting Location Building | Meeting Location Building | ||
Vermin Hunting | Vermin Hunting | ||
Line 8,059: | Line 9,232: | ||
Move to Site | Move to Site | ||
Claim Site | Claim Site | ||
− | + | Head for Edge | |
− | + | Milling Flood | |
− | + | Milling Burrow | |
− | + | Squad Move | |
− | + | Squad Kill List | |
− | + | Squad Patrol | |
− | + | Squad Defend Burrow | |
− | + | Squad Defend Burrow From Target | |
− | + | Lair Hunter | |
− | + | Graze | |
− | + | Guard | |
− | + | Alarm | |
− | + | Wait Order | |
− | + | Nonsense | |
− | + | Come to Job Building | |
− | + | Valid Pond Dump Unit | |
− | + | Valid Pond Dump | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Valid Pond Dump | ||
Conflict Defense | Conflict Defense | ||
Adventure Move | Adventure Move | ||
Line 8,099: | Line 9,256: | ||
Sleep Bed | Sleep Bed | ||
Sleep Barracks | Sleep Barracks | ||
− | + | Sleep Ground | |
− | + | Leave Wall | |
− | Guard | + | Flee Terrain |
− | + | Tax Room | |
− | + | Guard Taxes | |
− | + | Ransack Taxes | |
− | + | Get Empty Sand Bag | |
− | + | Sand Zone | |
− | + | Clay Zone | |
− | + | Colony to Install | |
− | + | Return Colony To Install | |
− | + | Grab Cage | |
− | + | Uncage Animal | |
− | + | Capture Small Pet | |
− | + | Grab Cage Unit | |
− | + | Grab Milk Unit | |
+ | Go to Milk Station | ||
+ | Grab Shear Unit | ||
+ | Go to Shear Station | ||
+ | Lay Egg/Nest Box | ||
+ | Go to Cage | ||
+ | Grab Animal Trap | ||
+ | Cage Vermin | ||
+ | Grab Unfill Bucket | ||
+ | Grab Goblet | ||
+ | Seek Fill Bucket | ||
+ | Seek Patient for Carry | ||
+ | Seek Patient for Diagnosis | ||
+ | Seek Patient for Immobilize Break | ||
+ | Seek Patient for Crutch | ||
+ | Seek Patient for Suturing | ||
+ | Seek Patient for Dress Wound | ||
Seek Surgery Site | Seek Surgery Site | ||
Carry Patient to Bed | Carry Patient to Bed | ||
Line 8,123: | Line 9,296: | ||
Seek Building For Item Drop | Seek Building For Item Drop | ||
Seek Building For Job | Seek Building For Job | ||
− | + | Seek Splint | |
− | Seek | + | Seek Crutch |
− | Seek | + | Seek Suture Thread |
− | Seek | + | Seek Dressing Cloth |
− | Seek | + | Go to Give Water Target |
− | Seek | + | Seek Food for Target |
− | Seek | + | Seek Target for Food |
− | Seek | + | Seek Animal for Slaughter |
− | + | Seek Slaughter Building | |
− | + | Seek Animal for Gelding | |
− | + | Seek Gelding Building | |
− | + | Seek Animal for Chain | |
− | + | Seek Chain for Animal | |
− | + | Seek Cage for Unchain | |
− | + | Seek Animal for Unchain | |
− | + | Grab Food for Taming | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Seek | ||
− | |||
− | |||
− | |||
− | |||
− | Grab | ||
− | |||
− | |||
Seek Animal for Taming | Seek Animal for Taming | ||
Seek Drink Item | Seek Drink Item | ||
Line 8,163: | Line 9,320: | ||
Set Glass Mood Building | Set Glass Mood Building | ||
Set Mood Building | Set Mood Building | ||
− | Seek | + | Seek Fell Victim |
− | + | Clean Building Site | |
− | + | Reset Priority Goal | |
− | + | Main Job Building | |
− | + | Drop Off Job Items | |
− | + | Grab Job Resources | |
− | + | Work at Building | |
− | Grab | + | Grab Uniform |
− | + | Grab Clothing | |
− | Seek | + | Grab Weapon |
− | + | Grab Ammunition | |
− | + | Grab Shield | |
− | Go to | + | Grab Armor |
− | Seek | + | Grab Helm |
− | + | Grab Boots | |
− | + | Grab Gloves | |
+ | Grab Pants | ||
+ | Grab Quiver | ||
+ | Grab Backpack | ||
+ | Grab Waterskin | ||
+ | Start Hunt | ||
+ | Start Fish | ||
+ | Clean | ||
+ | Hunt Vermin | ||
+ | Patrol | ||
+ | Squad Station | ||
+ | Seek Infant | ||
+ | Shop Specific | ||
+ | Mill in Shop | ||
+ | Go to Shop | ||
+ | Seek Training Ammunition | ||
+ | Archery Training Site | ||
Sparring Partner | Sparring Partner | ||
Sparring Site | Sparring Site | ||
Line 8,187: | Line 9,360: | ||
Store Item | Store Item | ||
Grab Kill | Grab Kill | ||
− | + | Grab Execution Weapon | |
− | + | Drop Kill at Butcher | |
− | + | Drop Kill out Front | |
− | + | Go to Beating Target | |
− | + | Go to Interrogation Target | |
− | Go to | + | Interrogation Office |
− | Seek | + | Seek Kidnap Victim |
− | + | Seek Blood Suck Victim | |
− | + | Seek Sheriff | |
− | + | Seek Hunting Target | |
− | + | Seek Target Mechanism | |
− | + | Seek Target for Mechanism | |
− | + | Seek Mechanism for Trigger | |
− | + | Seek Trigger for Mechanism | |
− | + | Seek Trap for Vermin Catch | |
− | + | Seek Vermin for Catching | |
− | + | Seek Vermin Catch Location | |
− | + | Wander Vermin Catch Location | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Seek | ||
− | Seek | ||
− | |||
− | |||
− | |||
− | |||
Seek Vermin for Hunting | Seek Vermin for Hunting | ||
Seek Vermin Hunting Spot | Seek Vermin Hunting Spot | ||
Line 8,227: | Line 9,386: | ||
Seek Drink Area for Water | Seek Drink Area for Water | ||
Upgrade Squad Equipment | Upgrade Squad Equipment | ||
− | + | Prepare Equipment Manifests | |
− | + | Wander Depot | |
− | + | Seek Update Office | |
− | + | Seek Manage Office | |
− | + | Assigned Building Job | |
− | + | Chase Opponent | |
− | + | Chase Opponent Flood | |
− | Wander | + | Chase Opponent (Same Square) |
− | |||
− | |||
− | |||
− | |||
− | Seek | ||
− | Seek | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Flee from Opponent | Flee from Opponent | ||
Flee from Opponent (Climb) | Flee from Opponent (Climb) | ||
Line 8,274: | Line 9,402: | ||
Seek Station | Seek Station | ||
Train Animal | Train Animal | ||
− | + | Start Water Job Well | |
− | + | Start Water Job Drink Area | |
− | + | Start Eat Job | |
− | + | Scheduled Meal | |
− | + | Scheduled Sleep Bed | |
− | + | Scheduled Sleep Ground | |
− | + | Remove Construction | |
− | + | Chop | |
− | + | Detail | |
− | + | Gather Plant | |
− | + | Mischief | |
− | + | Rest (Recovered) | |
− | + | Rest (Reset) | |
− | + | Combat Training | |
− | + | Skill Demonstration | |
+ | Individual Skill Drill | ||
+ | Guard Path | ||
+ | Harass | ||
+ | Site Walk | ||
+ | Site Walk to Building | ||
+ | Army Walk | ||
+ | Seek Ladder to Climb | ||
+ | Seek Ladder to Move | ||
+ | Place Ladder | ||
+ | Prayer | ||
+ | Play | ||
+ | Make Believe | ||
+ | Play with Toy | ||
+ | Worship | ||
+ | Research | ||
+ | Ponder Topic | ||
Fill Service Order | Fill Service Order | ||
Get Written Content | Get Written Content | ||
Line 8,296: | Line 9,440: | ||
Grab Instrument | Grab Instrument | ||
Grab Toy | Grab Toy | ||
− | + | Store Object | |
− | Seek | + | Leave Site for Squad Order |
− | Seek | + | Parley Unit |
− | + | Parley Item | |
− | + | Follow Command | |
− | + | Seek Heist Item | |
− | + | Seek Heist Master | |
− | + | Seek Heist Handoff | |
− | + | agricultural | |
+ | animal | ||
+ | artistic | ||
+ | balanced | ||
+ | beautiful | ||
+ | birthing | ||
+ | blighted | ||
+ | delineated | ||
+ | cavernous | ||
chaotic | chaotic | ||
charitable | charitable | ||
Line 8,313: | Line 9,465: | ||
crafted | crafted | ||
created | created | ||
− | + | dark | |
− | + | dawning | |
− | + | noon-time | |
− | + | deformed | |
− | + | depraved | |
− | + | disciplined | |
− | + | diseased | |
− | + | dreaming | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
dusklight | dusklight | ||
dutiful | dutiful | ||
Line 8,359: | Line 9,481: | ||
fertile | fertile | ||
festive | festive | ||
− | + | fiery | |
− | + | baked | |
− | + | forgiving | |
− | + | gambling | |
− | + | playful | |
− | + | generous | |
− | + | healing | |
− | + | hospitable | |
+ | inspired | ||
+ | jealous | ||
+ | jeweled | ||
+ | rigid | ||
+ | deceitful | ||
+ | shining | ||
+ | electrical | ||
+ | long-lived | ||
+ | loving | ||
+ | loyal | ||
+ | lucky | ||
+ | merciful | ||
+ | metal | ||
+ | crystal | ||
+ | miserable | ||
+ | misty | ||
+ | moonlit | ||
+ | mountainous | ||
+ | muddy | ||
+ | murderous | ||
+ | lyrical | ||
+ | natural | ||
+ | nightmarish | ||
+ | sworn | ||
+ | oceanic | ||
+ | ordered | ||
+ | painted | ||
+ | peaceful | ||
persuasive | persuasive | ||
leafy | leafy | ||
Line 8,374: | Line 9,524: | ||
colorful | colorful | ||
reborn | reborn | ||
+ | joyous | ||
flowing | flowing | ||
− | + | lordly | |
− | + | whispering | |
− | + | sacrificial | |
− | + | salty | |
− | + | scholarly | |
− | + | seasonal | |
− | + | silent | |
− | + | cloudy | |
− | + | wordy | |
− | + | starry | |
− | + | stormy | |
− | + | hopeless | |
− | + | sunny | |
− | + | thieving | |
− | + | enslaved | |
− | + | thunderous | |
− | + | wicked | |
− | + | enterprising | |
− | + | treacherous | |
− | + | wooden | |
− | + | tricky | |
− | + | true | |
− | + | twilight | |
− | + | valorous | |
volcanic | volcanic | ||
warring | warring | ||
Line 8,407: | Line 9,558: | ||
lettered | lettered | ||
young | young | ||
− | + | no sphere | |
− | + | farming | |
− | + | animals | |
− | + | balance | |
− | + | beauty | |
− | + | birth | |
− | + | blight | |
− | + | boundaries | |
− | + | caverns | |
− | + | charity | |
− | + | coasts | |
− | + | consolation | |
− | + | courage | |
− | + | crafts | |
− | + | creation | |
− | + | dawn | |
− | + | deformity | |
− | + | depravity | |
− | + | discipline | |
− | + | disease | |
− | + | dreams | |
− | |||
− | |||
− | |||
− | |||
earth | earth | ||
fame | fame | ||
Line 8,439: | Line 9,586: | ||
fire | fire | ||
fishing | fishing | ||
− | + | food | |
− | + | forgiveness | |
− | + | fortresses | |
− | + | freedom | |
− | + | games | |
− | + | generosity | |
− | + | happiness | |
− | + | hospitality | |
− | + | inspiration | |
− | + | jewels | |
− | + | justice | |
− | + | lakes | |
− | + | laws | |
− | + | lies | |
− | + | lightning | |
− | + | longevity | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
luck | luck | ||
+ | lust | ||
marriage | marriage | ||
mercy | mercy | ||
metals | metals | ||
minerals | minerals | ||
− | |||
moon | moon | ||
− | + | murder | |
− | + | night | |
− | + | oaths | |
− | + | oceans | |
− | + | painting | |
− | + | persuasion | |
− | + | pregnancy | |
− | + | rain | |
− | + | rebirth | |
− | + | revelry | |
− | + | revenge | |
− | + | rivers | |
− | + | rulership | |
− | + | rumors | |
− | + | sacrifice | |
− | + | salt | |
− | + | seasons | |
+ | silence | ||
+ | song | ||
+ | speech | ||
+ | stars | ||
+ | storms | ||
+ | strength | ||
+ | suicide | ||
+ | thralldom | ||
+ | thunder | ||
+ | torture | ||
+ | travelers | ||
+ | treachery | ||
+ | trees | ||
trickery | trickery | ||
+ | truth | ||
valor | valor | ||
victory | victory | ||
volcanos | volcanos | ||
− | |||
wealth | wealth | ||
+ | weather | ||
wind | wind | ||
wisdom | wisdom | ||
− | + | writing | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
youth | youth | ||
agriculture | agriculture | ||
Line 8,556: | Line 9,657: | ||
upper floors | upper floors | ||
lower floors | lower floors | ||
− | + | water pool | |
− | + | lava pool | |
− | + | stagnant pool | |
− | + | open structure | |
− | + | paved indoor areas | |
− | + | detailed surfaces | |
− | + | no architectural element | |
− | + | father | |
− | + | wives | |
− | + | wife | |
− | + | eldest son | |
− | + | second eldest son | |
− | + | third eldest son | |
− | + | fourth eldest son | |
− | + | fifth eldest son | |
− | + | sixth eldest son | |
− | + | seventh eldest son | |
− | + | eighth eldest son | |
− | + | ninth eldest son | |
− | + | tenth eldest son | |
− | + | youngest son | |
− | + | only son | |
− | + | eldest daughter | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | tenth eldest | ||
− | |||
− | youngest | ||
− | |||
− | |||
− | |||
− | |||
− | |||
second eldest daughter | second eldest daughter | ||
third eldest daughter | third eldest daughter | ||
Line 8,636: | Line 9,688: | ||
eighth eldest daughter | eighth eldest daughter | ||
ninth eldest daughter | ninth eldest daughter | ||
− | + | tenth eldest daughter | |
− | + | daughter | |
− | + | only daughter | |
− | + | youngest daughter | |
− | tenth eldest | + | eldest child |
− | + | second eldest child | |
− | only | + | third eldest child |
− | + | fourth eldest child | |
− | + | fifth eldest child | |
− | + | sixth eldest child | |
− | eldest | + | seventh eldest child |
− | second eldest | + | eighth eldest child |
− | third eldest | + | ninth eldest child |
− | fourth eldest | + | tenth eldest child |
− | fifth eldest | + | child |
− | + | youngest child | |
− | + | only child | |
− | + | paternal grandmother | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
paternal grandfather | paternal grandfather | ||
maternal grandmother | maternal grandmother | ||
maternal grandfather | maternal grandfather | ||
+ | grandmother | ||
+ | grandfather | ||
+ | grandparent | ||
older brother | older brother | ||
older sister | older sister | ||
Line 8,674: | Line 9,717: | ||
younger brother | younger brother | ||
younger sister | younger sister | ||
− | + | younger sibling | |
− | + | cousin | |
− | + | uncle | |
− | + | niece | |
− | + | nephew | |
− | + | older half-brother | |
− | + | older half-sister | |
− | + | older half-sibling | |
− | + | younger half-brother | |
− | + | younger half-sister | |
− | + | younger half-sibling | |
− | + | half-sibling | |
− | + | no relationship | |
− | + | Wetland | |
− | + | Desert | |
− | + | Forest | |
− | + | Mountains | |
− | + | Ocean | |
− | + | Lake | |
− | + | Grassland | |
− | + | Hills | |
− | |||
− | |||
− | |||
− | |||
− | |||
TOUGHNESS | TOUGHNESS | ||
ENDURANCE | ENDURANCE | ||
Line 8,705: | Line 9,743: | ||
DISEASE_RESISTANCE | DISEASE_RESISTANCE | ||
Unrecognized Physical Attribute Token: | Unrecognized Physical Attribute Token: | ||
− | + | FRONT | |
− | + | BACK | |
− | + | SIDES | |
− | + | BOTTOM | |
− | + | Unrecognized Body Part Position Token: | |
− | + | AROUND | |
− | + | SURROUNDED_BY | |
− | + | ABOVE | |
− | + | BELOW | |
− | + | IN_FRONT | |
− | + | BEHIND | |
− | + | CLEANS | |
− | + | CLEANED_BY | |
− | + | Unrecognized Body Part Relation Token: | |
− | + | DAILY | |
− | + | WEEKLY | |
− | + | MONTHLY | |
− | + | YEARLY | |
− | + | Unrecognized Appearance Modifier Rate Scale Token: | |
− | + | FADE | |
− | + | ROOT | |
− | + | Unrecognized Replacement Method Token: | |
− | Unrecognized Body Part | + | MONOTONE |
− | |||
− | |||
− | IN_FRONT | ||
− | BEHIND | ||
− | CLEANS | ||
− | CLEANED_BY | ||
− | Unrecognized Body Part Relation Token: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Unrecognized | ||
− | |||
− | |||
− | |||
− | |||
STRIPES | STRIPES | ||
IRIS_EYE | IRIS_EYE | ||
Line 8,751: | Line 9,772: | ||
MOTTLED | MOTTLED | ||
Unrecognized Pattern Token: | Unrecognized Pattern Token: | ||
− | |||
STRANDS | STRANDS | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
FEATHERS | FEATHERS | ||
SCALES | SCALES | ||
Line 8,808: | Line 9,780: | ||
DOMINANT_MORE | DOMINANT_MORE | ||
Unrecognized Genetic Model Token: | Unrecognized Genetic Model Token: | ||
− | + | SINGULAR | |
− | + | PLURAL | |
− | + | Unrecognized Word Property Token: | |
− | + | Granite | |
− | + | Slate | |
− | + | Felsite | |
− | + | Hematite | |
− | + | Malachite | |
− | + | Galena | |
− | + | Limestone | |
− | + | Sandstone | |
− | + | Timber | |
− | + | Moonstone | |
− | + | Opal | |
− | + | Obsidian | |
− | + | Dabbling | |
− | + | Adequate | |
− | + | Competent | |
− | + | Skilled | |
− | + | Proficient | |
− | + | Talented | |
− | + | Professional | |
− | + | Accomplished | |
− | + | Master | |
− | + | High Master | |
− | + | Grand Master | |
− | + | Legendary | |
− | + | Mining | |
− | + | Carpentry | |
− | + | Bowmaking | |
− | + | Engraving | |
− | + | Masonry | |
− | + | Animal Training | |
− | + | Animal Caretaking | |
− | + | Fish Dissection | |
− | + | Animal Dissection | |
− | + | Fish Cleaning | |
− | + | Butchery | |
− | + | Growing | |
− | + | Herbalism | |
− | + | Ambush | |
− | + | Riding | |
− | + | Persuasion | |
− | + | Negotiation | |
− | + | Judging Intent | |
− | + | Appraisal | |
− | + | Organization | |
− | + | Record Keeping | |
− | + | Lying | |
− | + | Intimidation | |
− | + | Conversation | |
− | + | Comedy | |
− | + | Flattery | |
− | + | Consoling | |
− | + | Pacification | |
− | + | Tracking | |
− | + | Fishing | |
− | + | Furnace Operation | |
− | + | Strand Extraction | |
− | + | Soap Making | |
− | + | Potash Making | |
− | + | Lye Making | |
− | + | Wood Burning | |
− | + | Weaponsmithing | |
− | + | Armorsmithing | |
− | + | Metalsmithing | |
− | + | Gem Cutting | |
− | + | Gem Setting | |
− | + | Wood Crafting | |
− | + | Papermaking | |
− | + | Bookbinding | |
− | + | Pottery | |
− | + | Wax Working | |
− | + | Stone Crafting | |
− | + | Metal Crafting | |
− | + | Glassmaking | |
− | + | Studying | |
− | + | Concentration | |
− | + | Discipline | |
− | + | Observation | |
− | + | Writing | |
− | + | Prose | |
− | + | Poetry | |
− | + | Reading | |
− | + | Speaking | |
− | + | Dance | |
− | + | Music | |
− | + | Singing | |
− | + | Keyboard Instrument | |
− | + | Stringed Instrument | |
− | + | Wind Instrument | |
− | + | Percussion Instrument | |
− | + | Critical Thinking | |
− | + | Logic | |
− | + | Mathematics | |
− | + | Astronomy | |
− | + | Chemistry | |
− | + | Geography | |
− | + | Optics Engineer | |
− | + | Fluid Engineer | |
− | + | Coordination | |
− | + | Balance | |
− | + | Leadership | |
− | + | Military Tactics | |
− | + | Teaching | |
− | + | Fighting | |
− | + | Archery | |
− | + | Wrestling | |
− | + | Biting | |
− | + | Striking | |
− | + | Kicking | |
− | + | Dodging | |
− | + | Sword | |
− | + | Mace | |
− | + | Hammer | |
− | + | Spear | |
− | + | Crossbow | |
− | + | Pike | |
− | + | Siege Engineering | |
− | + | Siege Operation | |
− | + | Pump Operation | |
− | + | Leatherworking | |
− | + | Pressing | |
− | + | Glazing | |
− | + | Weaving | |
− | + | Brewing | |
− | + | Clothes Making | |
− | + | Milling | |
− | + | Threshing | |
− | + | Blowgun | |
− | + | Throwing | |
− | + | Machinery | |
− | + | Knife | |
− | + | Lash | |
− | + | Alchemy | |
− | + | Building Design | |
− | + | Spinning | |
− | + | Misc. Object | |
− | + | Wound Dressing | |
− | + | Diagnostics | |
− | + | Surgery | |
− | + | Bone Setting | |
− | + | Suturing | |
− | + | Crutch-walking | |
− | + | Knapping | |
− | + | Climbing | |
− | + | Intrigue | |
− | + | Miner | |
− | + | Wood Cutter | |
− | + | Engraver | |
− | + | Mason | |
− | + | Animal Trainer | |
− | + | Animal Caretaker | |
− | + | Fish Dissector | |
− | + | Animal Dissector | |
− | + | Butcher | |
− | + | Trapper | |
− | + | Grower | |
− | + | Ambusher | |
− | + | Swimmer | |
− | + | Rider | |
− | + | Persuader | |
− | + | Negotiator | |
− | + | Judge of Intent | |
− | + | Appraiser | |
− | + | Organizer | |
− | + | Record Keeper | |
− | + | Liar | |
− | + | Intimidator | |
− | + | Conversationalist | |
− | + | Comedian | |
− | + | Flatterer | |
− | + | Consoler | |
− | + | Pacifier | |
− | + | Tracker | |
− | + | Fisherman | |
− | + | Furnace Operator | |
− | + | Strand Extractor | |
− | + | Soaper | |
− | + | Potash Maker | |
− | + | Lye Maker | |
− | + | Wood Burner | |
− | + | Armorsmith | |
− | + | Metalsmith | |
− | + | Gem Setter | |
− | + | Wood Crafter | |
− | + | Papermaker | |
− | + | Bookbinder | |
− | + | Potter | |
− | + | Stone Crafter | |
− | + | Metal Crafter | |
− | + | Student | |
− | + | Observer | |
− | + | Wordsmith | |
− | + | Writer | |
− | + | Reader | |
− | + | Speaker | |
− | + | Knapper | |
− | + | Musician | |
− | + | Singer | |
− | + | Keyboardist | |
− | + | Stringed Instrumentalist | |
− | + | Wind Instrumentalist | |
− | + | Percussionist | |
− | + | Critical Thinker | |
− | + | Logician | |
− | + | Mathematician | |
− | + | Astronomer | |
− | + | Chemist | |
− | + | Geographer | |
− | + | Leader | |
− | + | Tactician | |
− | + | Teacher | |
− | + | Biter | |
− | + | Striker | |
− | + | Kicker | |
− | + | Dodger | |
− | + | Axeman | |
− | + | Swordsman | |
− | + | Maceman | |
− | + | Hammerman | |
− | + | Spearman | |
− | + | Shield User | |
− | + | Armor User | |
− | + | Siege Engineer | |
− | + | Siege Operator | |
− | + | Pump Operator | |
− | + | Dyer | |
− | + | Glazer | |
− | + | Clothier | |
− | + | Miller | |
− | + | Thresher | |
− | + | Blowgunner | |
− | + | Thrower | |
− | + | Mechanic | |
− | + | Druid | |
− | + | Knife User | |
− | + | Alchemist | |
− | + | Building Designer | |
− | + | Milker | |
− | + | Shearer | |
− | + | Spinner | |
− | + | Misc. Object User | |
− | + | Wound Dresser | |
− | + | Diagnostician | |
− | + | Surgeon | |
− | + | Bone Doctor | |
− | + | Suturer | |
− | + | Crutch-walker | |
− | + | Climber | |
− | + | Schemer | |
− | + | SIMPLE_MOUND | |
− | + | SIMPLE_BURROW | |
− | + | LABYRINTH | |
− | + | SHRINE | |
− | + | WILDERNESS_LOCATION | |
− | + | Unrecognized Lair Token: | |
− | + | HAS_DOORS | |
− | + | Unrecognized Lair Characteristic Token: | |
− | + | ALERT | |
− | + | PEACEFUL_INTERMITTENT | |
− | + | Unrecognized Creature Sound Token: | |
− | + | VOCALIZATION | |
− | + | Unrecognized Creature Sound Method Token: | |
− | + | Random Buffer Overload | |
− | + | catatonic | |
− | + | yield | |
− | + | ghost | |
− | + | PEGS | |
− | + | ADJUSTABLE_BRIDGES | |
− | + | LEVERS | |
− | + | CROOKS | |
− | + | TIGHTENING | |
− | + | Unrecognized Tuning Token: | |
− | + | clear | |
− | + | noisy | |
− | + | full | |
− | + | sharp | |
− | + | smooth | |
− | + | choppy | |
− | + | steady | |
− | + | evolving | |
− | + | delicate | |
− | + | bright | |
− | + | graceful | |
− | + | breathy | |
− | + | strained | |
− | + | mellow | |
− | + | wobbling | |
− | + | focused | |
− | + | even | |
− | + | fluid | |
− | + | vibrating | |
− | + | quavering | |
− | + | fragile | |
− | + | brittle | |
− | + | pure | |
− | + | piercing | |
− | + | strident | |
− | + | wavering | |
− | + | harsh | |
− | + | reedy | |
− | + | nasal | |
− | + | buzzy | |
− | + | rough | |
− | + | warm | |
− | + | rugged | |
− | + | heavy | |
− | + | flat | |
− | + | crisp | |
− | + | sonorous | |
− | + | gentle | |
− | + | slicing | |
− | + | liquid | |
− | + | raucous | |
− | + | breezy | |
− | + | raspy | |
− | + | wispy | |
− | + | shrill | |
− | + | rich | |
− | + | dull | |
− | + | floating | |
− | + | ringing | |
− | + | resonant | |
− | + | sweet | |
− | + | rippling | |
− | + | sparkling | |
− | + | CLEAR | |
− | + | NOISY | |
− | + | FULL | |
− | + | THIN | |
− | + | ROUND | |
− | + | SHARP | |
− | + | SMOOTH | |
− | + | CHOPPY | |
− | + | STEADY | |
− | + | EVOLVING | |
− | + | STRONG | |
− | + | DELICATE | |
− | + | BRIGHT | |
− | + | GRACEFUL | |
− | + | SPARSE | |
− | + | BREATHY | |
− | + | STRAINED | |
− | + | BROAD | |
− | + | MELLOW | |
− | + | WOBBLING | |
− | + | FOCUSED | |
− | + | EVEN | |
− | + | FLUID | |
− | + | VIBRATING | |
− | + | QUAVERING | |
− | + | EERIE | |
− | + | FRAGILE | |
− | + | BRITTLE | |
− | + | PURE | |
− | + | PIERCING | |
− | + | STRIDENT | |
− | + | WAVERING | |
− | + | HARSH | |
− | + | REEDY | |
− | + | NASAL | |
− | + | BUZZY | |
− | + | WARM | |
− | + | RUGGED | |
− | + | HEAVY | |
− | + | FLAT | |
− | + | DARK | |
− | + | CRISP | |
− | + | SONOROUS | |
− | + | WATERY | |
− | + | GENTLE | |
− | + | SLICING | |
− | + | RAUCOUS | |
− | + | BREEZY | |
− | + | RASPY | |
− | + | WISPY | |
− | + | SHRILL | |
− | + | MUDDY | |
− | + | RICH | |
− | + | DULL | |
− | + | FLOATING | |
− | + | RINGING | |
− | + | RESONANT | |
− | + | SWEET | |
− | + | RIPPLING | |
− | + | SPARKLING | |
− | + | animal partner | |
− | + | brawler | |
− | + | psycho | |
− | + | trade partner | |
− | + | information source | |
− | + | storyteller | |
− | + | preacher | |
− | + | poet | |
− | + | bard | |
− | + | friendly | |
− | + | killer | |
− | + | murderer | |
− | + | comrade | |
− | + | respected group | |
− | + | hated group | |
− | + | enemy fighter | |
− | + | friendly fighter | |
− | + | bully | |
− | + | monster | |
− | + | brigand | |
− | + | loyal soldier | |
− | + | quarreler | |
− | + | flatterer | |
− | + | protector of weak | |
− | + | treasure hunter | |
− | + | preserver of knowledge | |
− | + | SITE | |
− | + | VESSEL | |
− | + | RELIGION | |
− | + | MILITARY_UNIT | |
− | + | TEMPLE | |
− | + | BATTLE | |
− | + | LIBRARY | |
− | + | FESTIVAL | |
− | + | MERCHANT_COMPANY | |
− | + | CRAFT_GUILD | |
− | + | Unrecognized Timbre Token: | |
− | + | MEMBRANE_POSITION | |
− | + | SUBPART_CHOICE | |
− | + | KEYBOARD | |
− | + | STOPPING_FRET | |
− | + | STOPPING_AGAINST_BODY | |
− | + | STOPPING_HOLE | |
− | + | STOPPING_HOLE_KEY | |
− | + | SLIDE | |
− | + | HARMONIC_SERIES | |
− | + | VALVE_ROUTES_AIR | |
− | + | BP_IN_BELL | |
− | + | FOOT_PEDALS | |
− | + | Unrecognized Pitch Choice Token: | |
− | + | PLUCKED_BY_BP | |
− | + | PLUCKED | |
− | + | BOWED | |
− | + | STRUCK_BY_BP | |
− | + | STRUCK | |
− | + | VIBRATE_BP_AGAINST_OPENING | |
− | + | BLOW_AGAINST_FIPPLE | |
− | + | BLOW_OVER_OPENING_SIDE | |
− | + | BLOW_OVER_OPENING_END | |
− | + | BLOW_OVER_SINGLE_REED | |
− | + | BLOW_OVER_DOUBLE_REED | |
− | + | BLOW_OVER_FREE_REED | |
− | + | STRUCK_TOGETHER | |
− | + | SHAKEN | |
− | + | SCRAPED | |
− | + | FRICTION | |
− | + | RESONATOR | |
− | + | BAG_OVER_REED | |
− | + | AIR_OVER_REED | |
− | + | AIR_OVER_FREE_REED | |
− | + | AIR_AGAINST_FIPPLE | |
− | + | Unrecognized Sound Production Token: | |
− | + | GRIND_BONE_MEAL | |
− | + | COOK_BLOOD | |
− | + | GRIND_VERMIN | |
− | + | COOK_VERMIN | |
− | + | COOK_PEOPLE | |
− | + | COLLECT_TROPHIES | |
− | + | EAT_BONE_PORRIDGE | |
− | + | USE_ANY_MELEE_WEAPON | |
− | + | COLLECT_WEALTH | |
− | + | GIANT_NEST | |
− | + | Unrecognized Habit Token: | |
− | + | LIQUID_COOKING | |
− | + | LIQUID_SCOOP | |
− | + | GRIND_POWDER_RECEPTACLE | |
− | + | GRIND_POWDER_GRINDER | |
− | + | MEAT_CARVING | |
− | + | MEAT_BONING | |
− | + | MEAT_SLICING | |
− | + | MEAT_CLEAVING | |
− | + | HOLD_MEAT_FOR_CARVING | |
− | + | MEAL_CONTAINER | |
− | + | LIQUID_CONTAINER | |
− | + | FOOD_STORAGE | |
− | + | HIVE | |
− | + | NEST_BOX | |
− | + | BOOKCASE | |
− | + | SMALL_OBJECT_STORAGE | |
− | + | TRACK_CART | |
− | + | HEAVY_OBJECT_HAULING | |
− | + | STAND_AND_WORK_ABOVE | |
− | + | ROLL_UP_SHEET | |
− | + | PROTECT_FOLDED_SHEETS | |
− | + | CONTAIN_WRITING | |
− | + | DISPLAY_OBJECT | |
− | + | PLACE_OFFERING | |
− | + | DIVINATION | |
− | + | GAMES_OF_CHANCE | |
− | + | Unrecognized Tool Use Token: | |
− | + | REACHED_PEAK | |
− | + | ERA_CHANGE | |
− | + | ENDGAME_EVENT_1 | |
− | + | ENDGAME_EVENT_2 | |
− | + | FEATURE_DISCOVERY | |
− | + | STRUCK_DEEP_METAL | |
− | + | STRUCK_MINERAL | |
− | + | STRUCK_ECONOMIC_MINERAL | |
− | + | COMBAT_TWIST_WEAPON | |
− | + | COMBAT_LET_ITEM_DROP | |
− | + | COMBAT_START_CHARGE | |
− | + | COMBAT_SURPRISE_CHARGE | |
− | + | COMBAT_JUMP_DODGE_PROJ | |
− | + | COMBAT_JUMP_DODGE_STRIKE | |
− | + | COMBAT_DODGE | |
− | + | COMBAT_COUNTERSTRIKE | |
− | + | COMBAT_BLOCK | |
− | + | COMBAT_PARRY | |
− | + | COMBAT_CHARGE_COLLISION | |
− | + | COMBAT_CHARGE_DEFENDER_TUMBLES | |
− | + | COMBAT_CHARGE_DEFENDER_KNOCKED_OVER | |
− | + | COMBAT_CHARGE_ATTACKER_TUMBLES | |
− | + | COMBAT_CHARGE_ATTACKER_BOUNCE_BACK | |
− | + | COMBAT_CHARGE_TANGLE_TOGETHER | |
− | + | COMBAT_CHARGE_TANGLE_TUMBLE | |
− | + | COMBAT_CHARGE_RUSH_BY | |
− | + | COMBAT_CHARGE_MANAGE_STOP | |
− | + | COMBAT_CHARGE_OBSTACLE_SLAM | |
− | + | COMBAT_WRESTLE_LOCK | |
− | + | COMBAT_WRESTLE_CHOKEHOLD | |
− | + | COMBAT_WRESTLE_TAKEDOWN | |
− | + | COMBAT_WRESTLE_THROW | |
− | + | COMBAT_WRESTLE_RELEASE_LOCK | |
− | + | COMBAT_WRESTLE_RELEASE_CHOKE | |
− | + | COMBAT_WRESTLE_RELEASE_GRIP | |
− | + | COMBAT_WRESTLE_STRUGGLE | |
− | + | COMBAT_WRESTLE_RELEASE_LATCH | |
− | + | COMBAT_WRESTLE_STRANGLE_KO | |
− | + | COMBAT_WRESTLE_ADJUST_GRIP | |
− | + | COMBAT_GRAB_TEAR | |
− | + | COMBAT_STRIKE_DETAILS | |
− | + | COMBAT_STRIKE_DETAILS_2 | |
− | + | COMBAT_EVENT_ENRAGED | |
− | + | COMBAT_EVENT_STUCKIN | |
− | + | COMBAT_EVENT_LATCH_BP | |
− | + | COMBAT_EVENT_LATCH_GENERAL | |
− | + | COMBAT_EVENT_PROPELLED_AWAY | |
− | + | COMBAT_EVENT_KNOCKED_OUT | |
− | + | COMBAT_EVENT_STUNNED | |
− | + | COMBAT_EVENT_WINDED | |
− | + | COMBAT_EVENT_NAUSEATED | |
− | + | MIGRANT_ARRIVAL_NAMED | |
− | + | MIGRANT_ARRIVAL | |
− | + | DIG_CANCEL_WARM | |
− | + | DIG_CANCEL_DAMP | |
− | + | AMBUSH_DEFENDER | |
− | + | AMBUSH_RESIDENT | |
− | + | AMBUSH_HERO | |
− | + | AMBUSH_THIEF | |
− | + | AMBUSH_THIEF_SUPPORT_SKULKING | |
− | + | AMBUSH_THIEF_SUPPORT_NATURE | |
− | + | AMBUSH_THIEF_SUPPORT | |
− | + | AMBUSH_MISCHIEVIOUS | |
− | + | AMBUSH_MISCHIEVOUS | |
− | + | AMBUSH_SNATCHER_SUPPORT | |
− | + | AMBUSH_AMBUSHER_NATURE | |
− | + | AMBUSH_AMBUSHER | |
− | + | AMBUSH_INJURED | |
− | + | AMBUSH_OTHER | |
− | + | AMBUSH_INCAPACITATED | |
− | + | FOUND_TRAP | |
− | + | CARAVAN_ARRIVAL | |
− | + | NOBLE_ARRIVAL | |
− | + | D_MIGRANTS_ARRIVAL | |
− | + | D_MIGRANT_ARRIVAL | |
− | + | D_MIGRANT_ARRIVAL_DISCOURAGED | |
− | + | D_NO_MIGRANT_ARRIVAL | |
− | + | ANIMAL_TRAP_CATCH | |
− | + | ANIMAL_TRAP_ROBBED | |
− | + | MISCHIEF_LEVER | |
− | + | MISCHIEF_PLATE | |
− | + | MISCHIEF_CAGE | |
− | + | MISCHIEF_CHAIN | |
− | + | RESEARCH_BREAKTHROUGH | |
− | + | GUEST_ARRIVAL | |
− | + | DIPLOMAT_ARRIVAL | |
− | + | LIAISON_ARRIVAL | |
− | + | TRADE_DIPLOMAT_ARRIVAL | |
− | + | CAVE_COLLAPSE | |
− | + | BIRTH_CITIZEN | |
− | + | BIRTH_ANIMAL | |
− | + | BIRTH_WILD_ANIMAL | |
− | + | STRANGE_MOOD | |
− | + | MADE_ARTIFACT | |
− | + | NAMED_ARTIFACT | |
− | + | ITEM_ATTACHMENT | |
− | + | VERMIN_CAGE_ESCAPE | |
− | + | TRIGGER_WEB | |
− | + | MOOD_BUILDING_CLAIMED | |
− | + | ARTIFACT_BEGUN | |
− | + | MEGABEAST_ARRIVAL | |
− | + | FORT_POSITION_SUCCESSION | |
− | + | BERSERK_CITIZEN | |
− | + | STRESSED_CITIZEN | |
− | + | CITIZEN_TANTRUM | |
− | + | CITIZEN_LOST_TO_STRESS | |
− | + | MAGMA_DEFACES_ENGRAVING | |
− | + | ENGRAVING_MELTS | |
− | + | MASTERPIECE_ARCHITECTURE | |
− | + | MASTERPIECE_CONSTRUCTION | |
− | + | MASTER_ARCHITECTURE_LOST | |
− | + | MASTER_CONSTRUCTION_LOST | |
− | + | ADV_AWAKEN | |
− | + | ADV_SLEEP_INTERRUPTED | |
− | + | ADV_REACTION_PRODUCTS | |
− | + | CANCEL_JOB | |
− | + | ADV_CREATURE_DEATH | |
− | + | CITIZEN_DEATH | |
− | + | PET_DEATH | |
− | + | CITIZEN_MISSING | |
− | + | PET_MISSING | |
− | + | FALL_OVER | |
− | + | CAUGHT_IN_FLAMES | |
− | + | CAUGHT_IN_WEB | |
− | + | UNIT_PROJECTILE_SLAM_BLOW_APART | |
− | + | UNIT_PROJECTILE_SLAM | |
− | + | UNIT_PROJECTILE_SLAM_INTO_UNIT | |
− | + | LOSE_HOLD_OF_ITEM | |
− | + | REGAIN_CONSCIOUSNESS | |
− | + | FREE_FROM_WEB | |
− | + | PARALYZED | |
− | + | OVERCOME_PARALYSIS | |
− | + | NOT_STUNNED | |
− | + | EXHAUSTION | |
− | + | PAIN_KO | |
− | + | BREAK_GRIP | |
− | + | NO_BREAK_GRIP | |
− | + | BLOCK_FIRE | |
− | + | BREATHE_FIRE | |
− | + | SHOOT_WEB | |
− | + | PULL_OUT_DROP | |
− | + | STAND_UP | |
− | + | MARTIAL_TRANCE | |
− | + | MAT_BREATH | |
− | + | NIGHT_ATTACK_STARTS | |
− | + | NIGHT_ATTACK_ENDS | |
− | + | NIGHT_ATTACK_TRAVEL | |
− | + | GHOST_ATTACK | |
− | + | TRAVEL_SITE_DISCOVERY | |
− | + | TRAVEL_SITE_BUMP | |
− | + | ADVENTURE_INTRO | |
− | + | CREATURE_SOUND | |
− | + | MECHANISM_SOUND | |
− | + | CREATURE_STEALS_OBJECT | |
− | + | BODY_TRANSFORMATION | |
− | + | INTERACTION_ACTOR | |
− | + | INTERACTION_TARGET | |
− | + | UNDEAD_ATTACK | |
− | + | REGULAR_CONVERSATION | |
− | + | CONFLICT_CONVERSATION | |
− | + | STRANGE_RAIN_SNOW | |
− | + | STRANGE_CLOUD | |
− | + | SIMPLE_ANIMAL_ACTION | |
− | + | FLOUNDER_IN_LIQUID | |
− | + | TRAINING_DOWN_TO_SEMI_WILD | |
− | + | TRAINING_FULL_REVERSION | |
− | + | ANIMAL_TRAINING_KNOWLEDGE | |
− | + | SKIP_ON_LIQUID | |
− | + | DODGE_FLYING_OBJECT | |
− | + | FLAME_HIT | |
− | + | EMBRACE | |
− | + | BANDIT_EMPTY_CONTAINER | |
− | + | BANDIT_GRAB_ITEM | |
− | + | COMBAT_EVENT_ATTACK_INTERRUPTED | |
− | + | COMBAT_WRESTLE_CATCH_ATTACK | |
− | + | FAIL_TO_GRAB_SURFACE | |
− | + | LOSE_HOLD_OF_SURFACE | |
− | + | TRAVEL_COMPLAINT | |
− | + | LOSE_EMOTION | |
− | + | REORGANIZE_POSSESSIONS | |
− | + | PUSH_ITEM | |
− | + | DRAW_ITEM | |
− | + | STRAP_ITEM | |
− | + | GAIN_SITE_CONTROL | |
− | + | MOVED_OUT_OF_RANGE | |
− | + | CANNOT_SPEAK | |
− | + | NO_TRACKS | |
− | + | ALREADY_SEARCHED_AREA | |
− | + | SEARCH_FOUND_SOMETHING | |
− | + | SEARCH_FOUND_NOTHING | |
− | + | NOTHING_TO_INTERACT | |
− | + | NOTHING_TO_EXAMINE | |
− | + | YOU_YIELDED | |
− | + | YOU_UNYIELDED | |
− | + | YOU_STRAP_ITEM | |
− | + | YOU_DRAW_ITEM | |
− | + | NO_GRASP_TO_DRAW_ITEM | |
− | + | NO_ITEM_TO_STRAP | |
− | + | NO_INV_TO_REMOVE | |
− | + | NO_INV_TO_WEAR | |
− | + | NO_INV_TO_EAT | |
− | + | NO_INV_TO_CONTAIN | |
− | + | NO_INV_TO_DROP | |
− | + | NOTHING_TO_PICK_UP | |
− | + | NO_INV_TO_THROW | |
− | + | NO_INV_TO_FIRE | |
− | + | CURRENT_SMELL | |
− | + | CURRENT_WEATHER | |
− | + | CURRENT_TEMPERATURE | |
− | + | CURRENT_DATE | |
− | + | NO_GRASP_FOR_PICKUP | |
− | + | CANNOT_STAND | |
− | + | MUST_UNRETRACT_FIRST | |
− | + | CANNOT_REST | |
− | + | CANNOT_MAKE_CAMPFIRE | |
− | + | CANNOT_CHOP_TREE | |
− | + | CANNOT_CONSTRUCT | |
− | + | MADE_CAMPFIRE | |
− | + | CANNOT_SET_FIRE | |
− | + | SET_FIRE | |
− | + | DAWN_BREAKS | |
− | + | NOON | |
− | + | NIGHTFALL | |
− | + | NO_INV_INTERACTION | |
− | + | EMPTY_CONTAINER | |
− | + | TAKE_OUT_OF_CONTAINER | |
− | + | NO_CONTAINER_FOR_ITEM | |
− | + | PUT_INTO_CONTAINER | |
− | + | EAT_ITEM | |
− | + | DRINK_ITEM | |
− | + | CONSUME_FAILURE | |
− | + | DROP_ITEM | |
− | + | PICK_UP_ITEM | |
− | + | YOU_BUILDING_INTERACTION | |
− | + | YOU_ITEM_INTERACTION | |
− | + | YOU_TEMPERATURE_EFFECTS | |
− | + | PROFESSION_CHANGES | |
− | + | RECRUIT_PROMOTED | |
− | + | SOLDIER_BECOMES_MASTER | |
− | + | RESOLVE_SHARED_ITEMS | |
− | + | COUGH_BLOOD | |
− | + | VOMIT_BLOOD | |
− | + | MERCHANTS_UNLOADING | |
− | + | MERCHANTS_NEED_DEPOT | |
− | + | MERCHANT_WAGONS_BYPASSED | |
− | + | MERCHANTS_LEAVING_SOON | |
− | + | MERCHANTS_EMBARKED | |
− | + | PET_LOSES_DEAD_OWNER | |
− | + | PET_ADOPTS_OWNER | |
− | + | VERMIN_BITE | |
− | + | UNABLE_TO_COMPLETE_BUILDING | |
− | + | JOBS_REMOVED_FROM_UNPOWERED_BUILDING | |
− | + | CITIZEN_SNATCHED | |
− | + | VERMIN_DISTURBED | |
− | + | LAND_GAINS_STATUS | |
− | + | LAND_ELEVATED_STATUS | |
− | + | MASTERPIECE_CRAFTED | |
− | + | ARTWORK_DEFACED | |
− | + | POWER_LEARNED | |
− | + | YOU_FEED_ON_SUCKEE | |
− | + | ANIMAL_TRAINED | |
− | + | DYED_MASTERPIECE | |
− | + | COOKED_MASTERPIECE | |
− | + | MANDATE_ENDS | |
− | + | SLOWDOWN_ENDS | |
− | + | FAREWELL_HELPER | |
− | + | ELECTION_RESULTS | |
− | + | SITE_PRESENT | |
− | + | CONSTRUCTION_SUSPENDED | |
− | + | LINKAGE_SUSPENDED | |
− | + | QUOTA_FILLED | |
− | + | JOB_OVERWRITTEN | |
− | + | NOTHING_TO_CATCH_IN_WATER | |
− | + | DEMAND_FORGOTTEN | |
− | + | NEW_DEMAND | |
− | + | NEW_MANDATE | |
− | + | PRICES_ALTERED | |
− | + | NAMED_RESIDENT_CREATURE | |
− | + | SOMEBODY_GROWS_UP | |
− | + | GUILD_REQUEST_TAKEN | |
− | + | GUILD_WAGES_CHANGED | |
− | + | NEW_WORK_MANDATE | |
− | + | CITIZEN_BECOMES_SOLDIER | |
− | + | CITIZEN_BECOMES_NONSOLDIER | |
− | + | PARTY_ORGANIZED | |
− | + | POSSESSED_TANTRUM | |
− | + | BUILDING_TOPPLED_BY_GHOST | |
− | + | MASTERFUL_IMPROVEMENT | |
− | + | MASTERPIECE_ENGRAVING | |
− | + | NO_MARRIAGE_CELEBRATION | |
− | + | CURIOUS_GUZZLER | |
− | + | WEATHER_BECOMES_CLEAR | |
− | + | WEATHER_BECOMES_SNOW | |
− | + | WEATHER_BECOMES_RAIN | |
− | + | SEASON_WET | |
− | + | SEASON_DRY | |
− | + | SEASON_SPRING | |
− | + | SEASON_SUMMER | |
− | + | SEASON_AUTUMN | |
− | + | SEASON_WINTER | |
− | + | SERVICE_ORDER_DELIVERY | |
− | + | PERFORMANCE_START_FAILURE | |
− | + | BEGIN_ACTIVITY | |
− | + | MIDDLE_OF_ACTIVITY | |
− | + | ACTIVITY_SECTION_CHANGE | |
− | + | CONCLUDE_ACTIVITY | |
− | + | LEARNED_WRITTEN_CONTENT | |
− | + | LEARNED_ART_FORM | |
− | + | PERFORMER_UPDATE | |
− | + | BUILDING_DESTROYED_OR_TOPPLED | |
− | + | DEITY_CURSE | |
− | + | COMPOSITION_COMPLETE | |
− | + | COMPOSITION_FAILED | |
− | + | NEW_APPRENTICESHIP | |
− | + | PETITION_IGNORED | |
− | + | CHOP_TREE | |
− | + | RUMOR_SPREAD | |
− | + | SERVICE_ORDER_RUMOR_RECEIVED | |
− | + | RETURNING_RUMOR_RECEIVED | |
− | + | NEW_HOLDING | |
− | + | NEW_MARKET_LINK | |
− | + | EMERGENCY_TACTICAL_CONTROL | |
− | + | AGREEMENT_SATISFIED | |
− | + | AGREEMENT_WARNING | |
− | + | AGREEMENT_ABANDONED | |
− | + | NEW_GUILD | |
− | + | CRIME_WITNESS_HANDOFF | |
− | Unrecognized | + | CRIME_WITNESS_STOLEN |
− | + | CRIME_WITNESS_ITEM_MOVED | |
− | + | CRIME_WITNESS_ITEM_MISSING | |
− | + | CANNOT_MOUNT | |
− | + | FAILED_MOUNT | |
− | + | DISMOUNT | |
− | + | FAILED_DISMOUNT | |
− | + | Unrecognized Announcement Token: | |
− | + | AMBUSH_SNATCHER | |
− | + | HEIGHT | |
− | + | BROADNESS | |
− | + | LENGTH | |
− | + | CLOSE_SET | |
− | + | DEEP_SET | |
− | + | HIGH_POSITION | |
− | + | LARGE_IRIS | |
− | + | WRINKLY | |
− | + | CURLY | |
− | + | CONVEX | |
− | + | DENSE | |
− | + | THICKNESS | |
− | + | UPTURNED | |
− | + | SPLAYED_OUT | |
− | + | HANGING_LOBES | |
− | + | GAPS | |
− | + | HIGH_CHEEKBONES | |
− | + | BROAD_CHIN | |
− | + | JUTTING_CHIN | |
− | + | SQUARE_CHIN | |
− | + | ROUND_VS_NARROW | |
− | + | GREASY | |
− | + | DEEP_VOICE | |
− | + | RASPY_VOICE | |
− | + | Unrecognized Appearance Modifier Token: | |
− | + | TYPE | |
− | + | TOKEN | |
− | + | CATEGORY | |
− | + | BY_TYPE | |
− | + | BY_TOKEN | |
− | Unrecognized | + | BY_CATEGORY |
− | + | BYTYPE | |
− | + | BYTOKEN | |
− | + | BYCATEGORY | |
− | + | Unrecognized Body Part Group Token: | |
− | + | LOWERBODY | |
− | + | SIGHT | |
− | + | EMBEDDED | |
− | + | CIRCULATION | |
− | + | SKELETON | |
− | + | GRASP | |
− | + | STANCE | |
− | + | JOINT | |
− | + | HEAR | |
− | Unrecognized | + | MOUTH |
− | + | APERTURE | |
− | + | TOTEMABLE | |
− | + | Unrecognized Body Part Flag Token: | |
− | + | ANALYTICAL_ABILITY | |
− | + | FOCUS | |
− | Unrecognized | + | WILLPOWER |
− | + | CREATIVITY | |
− | + | INTUITION | |
− | + | PATIENCE | |
− | + | MEMORY | |
− | + | LINGUISTIC_ABILITY | |
− | + | SPATIAL_SENSE | |
− | + | MUSICALITY | |
− | + | KINESTHETIC_SENSE | |
− | + | EMPATHY | |
− | + | SOCIAL_AWARENESS | |
− | + | Unrecognized Mental Attribute Token: | |
− | + | SWAMP | |
− | + | DESERT | |
− | + | OCEAN | |
− | + | LAKE | |
− | + | GLACIER | |
− | + | TUNDRA | |
− | + | GRASSLAND | |
− | + | Unrecognized Region Type Token: | |
− | + | STONE | |
− | + | Unrecognized Material Token: | |
− | + | undefined local creature material set to default: | |
− | + | undefined local plant material set to default: | |
− | + | undefined creature material set to default: | |
− | + | undefined plant material set to default: | |
− | + | Unrecognized Skill Token: | |
− | + | Unrecognized Unit Type Token: | |
− | + | MINE | |
− | + | HAUL_STONE | |
− | + | HAUL_WOOD | |
− | + | HAUL_BODY | |
− | + | HAUL_FOOD | |
− | + | HAUL_REFUSE | |
− | + | HAUL_ITEM | |
− | + | HAUL_FURNITURE | |
− | + | HAUL_ANIMALS | |
− | + | CLEAN | |
− | + | CUTWOOD | |
− | + | DETAIL | |
− | + | BONE_SETTING | |
− | + | SUTURING | |
− | + | DRESSING_WOUNDS | |
− | + | FEED_WATER_CIVILIANS | |
− | + | RECOVER_WOUNDED | |
− | + | CLOTHESMAKER | |
− | + | PROCESS_PLANT | |
− | + | MAKE_CHEESE | |
− | + | CLEAN_FISH | |
− | + | HUNT | |
− | + | METAL_CRAFT | |
− | + | CUT_GEM | |
− | + | ENCRUST_GEM | |
− | + | WOOD_CRAFT | |
− | Unrecognized | + | STONE_CRAFT |
− | + | BONE_CARVE | |
− | + | BURN_WOOD | |
− | + | HANDLE_VEHICLES | |
− | + | HAUL_TRADE | |
− | + | PULL_LEVER | |
− | + | REMOVE_CONSTRUCTION | |
− | + | HAUL_WATER | |
− | + | BUILD_ROAD | |
− | + | BUILD_CONSTRUCTION | |
− | + | Unrecognized Labor Token: | |
− | + | FORMER_MERCENARY | |
− | + | ENEMY | |
− | + | MEMBER | |
− | + | FORMER_MEMBER | |
− | + | SLAVE | |
− | + | FORMER_SLAVE | |
− | + | PRISONER | |
− | + | FORMER_PRISONER | |
− | + | Unrecognized Historical Figure Entity Link Token: | |
− | + | MOTHER | |
− | + | FATHER | |
− | + | SPOUSE | |
− | + | DEITY | |
− | + | LOVER | |
− | + | IMPRISONER | |
− | + | MASTER | |
− | + | APPRENTICE | |
− | + | COMPANION | |
− | + | FORMER_MASTER | |
− | + | FORMER_APPRENTICE | |
− | + | PET_OWNER | |
− | + | FORMER_SPOUSE | |
− | + | DECEASED_SPOUSE | |
− | + | Unrecognized Historical Figure Hist Fig Link Token: | |
− | + | ART_IMAGE | |
− | + | COVERED | |
− | + | GLAZED | |
− | + | RINGS_HANGING | |
− | + | BANDS | |
− | + | SPIKES | |
− | + | SPECIFIC | |
− | + | ITEMSPECIFIC | |
− | + | SEWN_IMAGE | |
− | + | PAGES | |
− | + | ILLUSTRATION | |
− | + | Unrecognized Item Improvement Token: | |
− | + | STAY_ALIVE | |
− | + | MAINTAIN_ENTITY_STATUS | |
− | + | START_A_FAMILY | |
− | + | RULE_THE_WORLD | |
− | + | CREATE_A_GREAT_WORK_OF_ART | |
− | + | CRAFT_A_MASTERWORK | |
− | + | BRING_PEACE_TO_THE_WORLD | |
− | + | BECOME_A_LEGENDARY_WARRIOR | |
− | + | MASTER_A_SKILL | |
− | + | FALL_IN_LOVE | |
− | + | SEE_THE_GREAT_NATURAL_SITES | |
− | + | IMMORTALITY | |
− | + | MAKE_A_GREAT_DISCOVERY | |
− | + | ATTAIN_RANK_IN_SOCIETY | |
− | + | BATHE_WORLD_IN_CHAOS | |
− | + | Unrecognized Goal Token: | |
− | + | Unrecognized Sphere Token: | |
− | + | NOT_APPLICABLE | |
− | + | REQUIRED | |
− | + | ACCEPTABLE | |
− | + | PERSONAL_MATTER | |
− | + | JUSTIFIED_IF_NO_REPERCUSSIONS | |
− | + | JUSTIFIED_IF_GOOD_REASON | |
− | + | JUSTIFIED_IF_EXTREME_REASON | |
− | + | JUSTIFIED_IF_SELF_DEFENSE | |
− | + | ONLY_IF_SANCTIONED | |
− | + | MISGUIDED | |
− | + | SHUN | |
− | + | APPALLING | |
− | + | PUNISH_REPRIMAND | |
− | + | PUNISH_SERIOUS | |
− | + | PUNISH_EXILE | |
− | + | PUNISH_CAPITAL | |
− | + | UNTHINKABLE | |
− | + | Unrecognized Ethic Response Token: | |
− | + | KILL_ENTITY_MEMBER | |
− | + | KILL_NEUTRAL | |
− | + | KILL_ENEMY | |
− | + | KILL_ANIMAL | |
− | + | EAT_SAPIENT_OTHER | |
− | + | EAT_SAPIENT_KILL | |
− | + | MAKE_TROPHY_SAME_RACE | |
− | + | MAKE_TROPHY_SAPIENT | |
− | + | MAKE_TROPHY_ANIMAL | |
− | + | KILL_PLANT | |
− | + | TORTURE_AS_EXAMPLE | |
− | + | TORTURE_FOR_INFORMATION | |
− | + | TORTURE_FOR_FUN | |
− | + | TORTURE_ANIMALS | |
− | + | TREASON | |
− | + | OATH_BREAKING | |
− | + | VANDALISM | |
− | + | TRESPASSING | |
− | + | ASSAULT | |
− | + | SLAVERY | |
− | + | Unrecognized Ethic Action Token: | |
− | + | FRIENDSHIP | |
− | + | CUNNING | |
− | + | ELOQUENCE | |
− | + | FAIRNESS | |
− | + | DECORUM | |
− | + | TRADITION | |
− | + | ARTWORK | |
− | + | COOPERATION | |
− | + | INDEPENDENCE | |
− | + | STOICISM | |
− | + | KNOWLEDGE | |
− | + | INTROSPECTION | |
− | + | SELF_CONTROL | |
− | + | TRANQUILITY | |
− | + | HARMONY | |
− | + | MERRIMENT | |
− | + | CRAFTSMANSHIP | |
− | + | MARTIAL_PROWESS | |
− | + | HARD_WORK | |
− | + | COMPETITION | |
− | + | PERSEVERENCE | |
− | + | COMMERCE | |
− | + | ROMANCE | |
− | + | Unrecognized Value Token: | |
− | + | LEISURE_TIME | |
− | + | LAW_MAKING | |
− | + | LAW_ENFORCEMENT | |
− | + | RECEIVE_DIPLOMATS | |
− | + | MEET_WORKERS | |
− | + | MANAGE_PRODUCTION | |
− | + | ACCOUNTING | |
− | + | ESTABLISH_COLONY_TRADE_AGREEMENTS | |
− | + | MAKE_INTRODUCTIONS | |
− | + | MAKE_PEACE_AGREEMENTS | |
− | + | MAKE_TOPIC_AGREEMENTS | |
− | + | COLLECT_TAXES | |
− | + | ESCORT_TAX_COLLECTOR | |
− | + | EXECUTIONS | |
− | + | TAME_EXOTICS | |
− | + | ATTACK_ENEMIES | |
− | + | PATROL_TERRITORY | |
− | + | MILITARY_GOALS | |
− | + | MILITARY_STRATEGY | |
− | + | UPGRADE_SQUAD_EQUIPMENT | |
− | + | EQUIPMENT_MANIFESTS | |
− | + | SORT_AMMUNITION | |
− | + | BUILD_MORALE | |
− | + | HEALTH_MANAGEMENT | |
− | + | ESPIONAGE | |
− | + | ADVISE_LEADERS | |
− | + | OVERSEE_LEADER_HOUSEHOLD | |
− | + | MANAGE_ANIMALS | |
− | + | MANAGE_LEADER_HOUSEHOLD_FOOD | |
− | + | MANAGE_LEADER_HOUSEHOLD_DRINKS | |
− | + | PREPARE_LEADER_MEALS | |
− | + | MANAGE_LEADER_HOUSEHOLD_CLEANLINESS | |
− | + | MAINTAIN_SEWERS | |
− | + | FOOD_SUPPLY | |
− | + | FIRE_SAFETY | |
− | + | JUDGE | |
− | + | BUILDING_SAFETY | |
− | + | CONSTRUCTION_PERMITS | |
− | + | MAINTAIN_ROADS | |
− | + | MAINTAIN_BRIDGES | |
− | + | MAINTAIN_TUNNELS | |
− | + | Unrecognized Position Responsibility Token: | |
− | + | SOLID | |
− | + | POWDER | |
− | + | SOLID_POWDER | |
− | + | PASTE | |
− | + | SOLID_PASTE | |
− | + | PRESSED | |
− | + | SOLID_PRESSED | |
− | + | Unrecognized Material State Token: | |
− | + | TRAILING_DUST_FLOW | |
− | + | TRAILING_VAPOR_FLOW | |
− | + | TRAILING_GAS_FLOW | |
− | + | SOLID_GLOB | |
− | + | LIQUID_GLOB | |
− | + | SPATTER_POWDER | |
− | + | SPATTER_LIQUID | |
− | + | UNDIRECTED_GAS | |
− | + | UNDIRECTED_VAPOR | |
− | + | UNDIRECTED_DUST | |
− | + | WEB_SPRAY | |
− | + | DRAGONFIRE | |
− | + | FIREJET | |
− | + | FIREBALL | |
− | + | WEATHER_CREEPING_GAS | |
− | + | WEATHER_CREEPING_VAPOR | |
− | + | WEATHER_CREEPING_DUST | |
− | + | WEATHER_FALLING_MATERIAL | |
− | + | UNDIRECTED_ITEM_CLOUD | |
− | + | TRAILING_ITEM_FLOW | |
− | + | SHARP_ROCK | |
− | + | Unrecognized Breath Attack Token: | |
− | + | MAJOR_CURSE | |
− | + | GREETING | |
− | + | CLEAN_SELF | |
− | + | CLEAN_FRIEND | |
− | + | ATTACK | |
− | + | FLEEING | |
− | + | NEGATIVE_SOCIAL_RESPONSE | |
− | + | TORMENT | |
− | + | DEFEND | |
− | + | MEDIUM_CURSE | |
− | + | MINOR_CURSE | |
− | + | MEDIUM_BLESSING | |
− | + | MINOR_BLESSING | |
− | + | Unrecognized Usage Hint Token: | |
− | + | map_rejection_log.txt | |
− | + | PRIMITIVE | |
− | + | FLOWERY | |
− | + | UGLY | |
− | + | BOUNDARY | |
− | + | NAME_CAVE | |
− | + | VIOLENT | |
− | + | WILD | |
− | + | ASSERTIVE | |
− | + | ARTIFICE | |
− | + | MYSTERY | |
− | + | LEADER | |
− | + | DOMESTIC | |
− | + | MYTHIC | |
− | + | SUBORDINATE | |
− | + | NEGATOR | |
− | + | PROTECT | |
− | + | NAME_LAKE | |
− | + | RESTRAIN | |
− | + | ROMANTIC | |
− | + | NAME_MOUNTAINS | |
− | + | TRAVEL | |
− | + | NAME_FOREST | |
− | + | NEATLY_COMBED | |
− | + | BRAIDED | |
− | + | DOUBLE_BRAIDS | |
− | + | PONY_TAILS | |
− | + | CLEAN_SHAVEN | |
− | + | STANDARD_HAIR_SHAPINGS | |
− | + | STANDARD_BEARD_SHAPINGS | |
− | + | STANDARD_MOUSTACHE_SHAPINGS | |
− | + | STANDARD_SIDEBURNS_SHAPINGS | |
− | + | Unrecognized Tissue Layer Shapings Token: | |
− | + | MOUNTAIN | |
− | + | SWAMP_TEMPERATE_FRESHWATER | |
− | + | SWAMP_TEMPERATE_SALTWATER | |
− | + | MARSH_TEMPERATE_FRESHWATER | |
− | + | MARSH_TEMPERATE_SALTWATER | |
− | + | SWAMP_TROPICAL_FRESHWATER | |
− | + | SWAMP_TROPICAL_SALTWATER | |
− | + | SWAMP_MANGROVE | |
− | + | MARSH_TROPICAL_FRESHWATER | |
− | + | MARSH_TROPICAL_SALTWATER | |
− | + | FOREST_TAIGA | |
− | + | TAIGA | |
− | + | FOREST_TEMPERATE_BROADLEAF | |
− | + | FOREST_TROPICAL_CONIFER | |
− | + | FOREST_TROPICAL_DRY_BROADLEAF | |
− | + | FOREST_TROPICAL_MOIST_BROADLEAF | |
− | + | GRASSLAND_TEMPERATE | |
− | + | SAVANNA_TEMPERATE | |
− | + | SHRUBLAND_TEMPERATE | |
− | + | GRASSLAND_TROPICAL | |
− | + | SAVANNA_TROPICAL | |
− | + | SHRUBLAND_TROPICAL | |
− | + | DESERT_BADLAND | |
− | + | DESERT_ROCK | |
− | + | DESERT_SAND | |
− | + | OCEAN_TROPICAL | |
− | + | OCEAN_TEMPERATE | |
− | + | OCEAN_ARCTIC | |
− | + | POOL_TEMPERATE_FRESHWATER | |
− | + | POOL_TEMPERATE_BRACKISHWATER | |
− | + | POOL_TEMPERATE_SALTWATER | |
− | + | POOL_TROPICAL_FRESHWATER | |
− | + | POOL_TROPICAL_BRACKISHWATER | |
− | + | POOL_TROPICAL_SALTWATER | |
− | + | LAKE_TEMPERATE_FRESHWATER | |
− | + | LAKE_TEMPERATE_BRACKISHWATER | |
− | + | LAKE_TEMPERATE_SALTWATER | |
− | + | LAKE_TROPICAL_FRESHWATER | |
− | + | LAKE_TROPICAL_BRACKISHWATER | |
− | + | LAKE_TROPICAL_SALTWATER | |
− | + | RIVER_TEMPERATE_FRESHWATER | |
− | + | RIVER_TEMPERATE_BRACKISHWATER | |
− | + | RIVER_TEMPERATE_SALTWATER | |
− | + | RIVER_TROPICAL_FRESHWATER | |
− | + | RIVER_TROPICAL_BRACKISHWATER | |
− | + | RIVER_TROPICAL_SALTWATER | |
− | + | SUBTERRANEAN_WATER | |
− | + | SUBTERRANEAN_CHASM | |
− | + | SUBTERRANEAN_LAVA | |
− | + | ALL_MAIN | |
− | + | ANY_LAND | |
− | + | ANY_OCEAN | |
− | + | ANY_LAKE | |
− | + | ANY_TEMPERATE_LAKE | |
− | + | ANY_TROPICAL_LAKE | |
− | + | ANY_RIVER | |
− | + | ANY_TEMPERATE_RIVER | |
− | + | ANY_TROPICAL_RIVER | |
− | + | ANY_POOL | |
− | + | NOT_FREEZING | |
− | + | ANY_TEMPERATE | |
− | + | ANY_TROPICAL | |
− | + | ANY_FOREST | |
− | + | ANY_SHRUBLAND | |
− | + | ANY_GRASSLAND | |
− | + | ANY_SAVANNA | |
− | + | ANY_TEMPERATE_FOREST | |
− | + | ANY_TROPICAL_FOREST | |
− | + | ANY_TEMPERATE_BROADLEAF | |
− | + | ANY_TROPICAL_BROADLEAF | |
− | + | ANY_WETLAND | |
− | + | ANY_TROPICAL_WETLAND | |
− | + | ANY_TEMPERATE_WETLAND | |
− | + | ANY_TROPICAL_MARSH | |
− | + | ANY_TEMPERATE_MARSH | |
− | + | ANY_TROPICAL_SWAMP | |
− | + | ANY_TEMPERATE_SWAMP | |
− | + | ANY_DESERT | |
− | + | Unrecognized Biome Token: | |
− | + | FOREST_TEMPERATE_CONIFER | |
− | + | ALL_SOLID | |
− | + | blob | |
− | + | quadruped | |
− | + | silverfish | |
− | + | mayfly | |
− | + | dragonfly | |
− | + | damselfly | |
− | + | stonefly | |
− | + | earwig | |
− | + | grasshopper | |
− | + | cricket | |
− | + | stick insect | |
− | + | cockroach | |
− | + | termite | |
− | + | mantis | |
− | + | louse | |
− | + | thrips | |
− | + | aphid | |
− | + | cicada | |
− | + | assassin bug | |
− | + | wasp | |
− | + | hornet | |
− | + | tiger beetle | |
− | + | ladybug | |
− | + | weevil | |
− | + | darkling beetle | |
− | + | click beetle | |
− | + | firefly | |
− | + | scarab beetle | |
− | + | stag beetle | |
− | + | dung beetle | |
− | + | rhinoceros beetle | |
− | + | rove beetle | |
− | + | snakefly | |
− | + | lacewing | |
− | + | antlion larva | |
− | + | mosquito | |
− | + | flea | |
− | + | scorpionfly | |
− | + | caddisfly | |
− | + | butterfly | |
− | + | moth | |
− | + | caterpillar | |
− | + | spider | |
− | + | tarantula | |
− | + | tick | |
− | + | mite | |
− | + | shrimp | |
− | + | lobster | |
− | + | crab | |
− | + | nematode | |
− | + | snail | |
− | + | slug | |
− | + | earthworm | |
− | + | leech | |
− | + | bristleworm | |
− | + | ribbon worm | |
− | + | flat worm | |
− | + | toad | |
− | + | frog | |
− | + | salamander | |
− | + | newt | |
− | + | alligator | |
− | + | crocodile | |
− | + | lizard | |
− | + | chameleon | |
− | + | iguana | |
− | + | gecko | |
− | + | skink | |
− | + | gila monster | |
− | + | serpent | |
− | + | viper | |
− | + | rattlesnake | |
− | + | cobra | |
− | + | python | |
− | + | anaconda | |
− | + | turtle | |
− | + | tortoise | |
− | + | pterosaur | |
− | + | dimetrodon | |
− | + | sauropod | |
− | + | theropod | |
− | + | iguanodont | |
− | + | hadrosaurid | |
− | + | stegosaurid | |
− | + | ceratopsid | |
− | + | ankylosaurid | |
− | + | duck | |
− | + | goose | |
− | + | swan | |
− | + | turkey | |
− | + | grouse | |
− | + | chicken | |
− | + | quail | |
− | + | pheasant | |
− | + | gull | |
− | + | loon | |
− | + | grebe | |
− | + | albatross | |
− | + | petrel | |
− | + | penguin | |
− | + | pelican | |
− | + | stork | |
− | + | vulture | |
− | + | flamingo | |
− | + | falcon | |
− | + | kestrel | |
− | + | condor | |
− | + | osprey | |
− | + | buzzard | |
− | + | eagle | |
− | + | harrier | |
− | + | kite | |
− | + | crane | |
− | + | dove | |
− | + | pigeon | |
− | + | parrot | |
− | + | cockatoo | |
− | + | cuckoo | |
− | + | nightjar | |
− | + | swift | |
− | + | hummingbird | |
− | + | kingfisher | |
− | + | hornbill | |
− | + | quetzal | |
− | + | toucan | |
− | + | woodpecker | |
− | + | lyrebird | |
− | + | thornbill | |
− | + | honeyeater | |
− | + | oriole | |
− | + | fantail | |
− | + | shrike | |
− | + | crow | |
− | + | raven | |
− | + | magpie | |
− | + | kinglet | |
− | + | lark | |
− | + | swallow | |
− | + | martin | |
− | + | bushtit | |
− | + | warbler | |
− | + | thrush | |
− | + | oxpecker | |
− | + | starling | |
− | + | mockingbird | |
− | + | wren | |
− | + | nuthatch | |
− | + | sparrow | |
− | + | tanager | |
− | + | cardinal | |
− | + | bunting | |
− | + | finch | |
− | + | titmouse | |
− | + | chickadee | |
− | + | waxwing | |
− | + | flycatcher | |
− | + | opossum | |
− | + | koala | |
− | + | wombat | |
− | + | kangaroo | |
− | + | sloth | |
− | + | anteater | |
− | + | armadillo | |
− | + | squirrel | |
− | + | marmot | |
− | + | beaver | |
− | + | gopher | |
− | + | mouse | |
− | + | porcupine | |
− | + | chinchilla | |
− | + | cavy | |
− | + | capybara | |
− | + | rabbit | |
− | + | hare | |
− | + | lemur | |
− | + | loris | |
− | + | monkey | |
− | + | hedgehog | |
− | + | shrew | |
− | + | mole | |
− | + | fruit bat | |
− | + | wolf | |
− | + | coyote | |
− | + | jackal | |
− | + | raccoon | |
− | + | coati | |
− | + | weasel | |
− | + | otter | |
− | + | badger | |
− | + | skunk | |
− | + | bear | |
− | + | panda | |
− | + | panther | |
− | + | mongoose | |
− | + | hyena | |
− | + | civet | |
− | + | walrus | |
− | + | pangolin | |
− | + | elephant | |
− | + | mammoth | |
− | + | horse | |
− | + | zebra | |
− | + | tapir | |
− | + | rhinoceros | |
− | + | warthog | |
− | + | hippopotamus | |
− | + | camel | |
− | + | llama | |
− | + | giraffe | |
− | + | deer | |
− | + | moose | |
− | + | antelope | |
− | + | sheep | |
− | + | goat | |
− | + | bison | |
− | + | buffalo | |
− | + | bull | |
− | + | ill-sized art actions (1): | |
− | + | ill-sized art actions (2): | |
− | + | ill-sized art actions (3): | |
− | + | ill-sized art actions (4): | |
− | + | ill-sized art actions (5): | |
− | + | ill-sized art actions (6): | |
− | + | gview | |
− | + | basic_seed | |
− | + | version | |
− | + | min_load_version | |
− | + | movie_version | |
− | + | event_flow | |
− | + | plot_event | |
− | + | jobvalue | |
− | + | jobvalue_setter | |
− | + | buildreq | |
− | + | scrollx | |
− | + | scrolly | |
− | + | scrollz | |
− | + | linelim | |
− | + | line | |
− | + | linechar | |
− | + | season | |
− | + | season_timer | |
− | + | cur_rain | |
− | + | cur_snow | |
− | + | cur_rain_counter | |
− | + | cur_snow_counter | |
− | + | cur_weather | |
− | + | weathertimer | |
− | + | year | |
− | + | assigndesjobs | |
− | + | assignbuildingjobs | |
− | + | season_count | |
− | + | precise_phase | |
− | + | cursor | |
− | + | point | |
− | + | gamemode | |
− | + | gametype | |
− | + | index1_1 | |
− | + | index1_2 | |
− | + | index1_3 | |
− | + | index1_4 | |
− | + | index1_5 | |
− | + | index1_6 | |
− | + | index1_7 | |
− | + | index1_8 | |
− | + | index1_9 | |
− | + | index1_10 | |
− | + | index1_11 | |
− | + | index1_12 | |
− | + | index1_13 | |
− | + | index1_14 | |
− | + | index1_15 | |
− | + | index1_16 | |
− | + | index1_17 | |
− | + | index1_18 | |
− | + | index1_19 | |
− | + | index1_20 | |
− | + | index1_21 | |
− | + | index1_22 | |
− | + | index1_23 | |
− | + | index1_24 | |
− | + | index1_25 | |
− | + | index1_26 | |
− | + | index1_27 | |
− | + | index1_28 | |
− | + | index1_29 | |
− | + | index1_30 | |
− | + | index1_31 | |
− | + | index1_32 | |
− | + | index1_33 | |
− | + | index1_34 | |
− | + | index1_35 | |
− | + | index1_36 | |
− | + | index1_37 | |
− | + | index1_38 | |
− | + | index1_39 | |
− | + | index1_40 | |
− | + | index1_41 | |
− | + | index1_42 | |
− | + | index1_43 | |
− | + | index1_44 | |
− | + | index1_45 | |
− | + | index1_46 | |
− | + | index1_47 | |
− | + | index1_48 | |
− | + | index1_49 | |
− | + | index1_50 | |
− | + | index1_51 | |
− | + | index1_52 | |
− | + | index1_53 | |
− | + | index1_54 | |
− | + | index1_55 | |
− | + | index1_56 | |
− | + | index1_57 | |
− | + | index1_58 | |
− | + | index1_59 | |
− | + | index1_60 | |
− | + | index1_61 | |
− | + | index1_62 | |
− | + | index1_63 | |
− | + | index1_64 | |
− | + | index1_65 | |
− | + | index1_66 | |
− | + | index1_67 | |
− | + | index1_68 | |
− | + | index1_69 | |
− | + | index1_70 | |
− | + | index1_71 | |
− | + | index1_72 | |
− | + | index1_73 | |
− | + | index1_74 | |
− | + | index1_75 | |
− | + | index1_76 | |
− | + | index1_77 | |
− | + | index1_78 | |
− | + | index1_79 | |
− | + | index1_80 | |
− | + | index1_81 | |
− | + | index1_82 | |
− | + | index1_83 | |
− | + | index1_84 | |
− | + | index1_85 | |
− | + | index1_86 | |
− | + | index1_87 | |
− | + | index1_88 | |
− | + | index1_89 | |
− | + | index1_90 | |
− | + | index1_91 | |
− | + | index1_92 | |
− | + | index1_93 | |
− | + | index1_94 | |
− | + | index1_95 | |
− | + | index1_96 | |
− | + | index1_97 | |
− | + | index1_98 | |
− | + | index1_99 | |
− | + | index1_100 | |
− | + | index1_101 | |
− | + | index1_102 | |
− | + | index1_103 | |
− | + | index1_104 | |
− | + | index1_105 | |
− | + | index1_106 | |
− | + | index1_107 | |
− | + | index1_108 | |
− | + | index1_109 | |
− | + | index1_110 | |
− | + | index1_111 | |
− | + | index1_112 | |
− | + | index1_113 | |
− | + | index1_114 | |
− | + | index1_115 | |
− | + | index1_116 | |
− | + | index1_117 | |
− | + | index1_118 | |
− | + | index1_119 | |
− | + | index1_120 | |
− | + | index1_121 | |
− | + | index1_122 | |
− | + | index1_123 | |
− | + | index1_124 | |
− | + | index1_125 | |
− | + | index1_126 | |
− | + | index1_127 | |
− | + | index1_128 | |
− | + | index1_129 | |
− | + | index1_130 | |
− | + | index1_131 | |
− | + | index1_132 | |
− | + | index1_133 | |
− | + | index1_134 | |
− | + | index1_135 | |
− | + | index1_136 | |
− | + | gamemode_cansave | |
− | + | modejob | |
− | + | modeitem | |
− | + | modeseason | |
− | + | selectingtaskobject | |
− | + | addingtask | |
− | + | addingtask_sub | |
− | + | buildjob_sizerad | |
− | + | buildjob_sizeroom | |
− | + | buildjob_assignroom | |
− | + | buildjob_mastering | |
− | + | buildjob_give_to | |
− | + | buildjob_popback | |
− | + | buildjob_type | |
− | + | buildjob_selected | |
− | + | buildjob_unit | |
− | + | buildjob_item | |
− | + | buildjob_building | |
− | + | buildjob_flowx | |
− | + | buildjob_flowy | |
− | + | buildjob_flowz | |
− | + | buildjob_item1 | |
− | + | modeunit | |
− | + | squadcount | |
− | + | modeview | |
− | + | modepage | |
− | + | modestation | |
− | + | paused | |
− | + | standingorder_gatherstone | |
− | + | standingorder_gatherwood | |
− | + | standingorder_gatherfood | |
− | + | standingorder_gatherbodies | |
− | + | standingorder_gatherrefuse | |
− | + | standingorder_gatheranimals | |
− | + | standingorder_gatherfurniture | |
− | + | standingorder_allharvest | |
− | + | standingorder_loom | |
− | + | standingorder_dyed_clothes | |
− | + | standingorder_collect_web | |
− | + | standingorder_zone_drinking | |
− | + | standingorder_zone_fishing | |
− | + | standingorder_slaughter | |
− | + | standingorder_butcher | |
− | + | standingorder_tan | |
− | + | standingorder_fishery | |
− | + | standingorder_kitchen | |
− | + | standingorder_kiln | |
− | + | standingorder_smelter | |
− | + | standingorder_other | |
− | + | standingorder_gatherrefuse_outside | |
− | + | standingorder_gatherrefuse_outside_vermin | |
− | + | standingorder_gatherrefuse_chasm_corpses | |
− | + | standingorder_gatherrefuse_chasm_skulls | |
− | + | standingorder_gatherrefuse_chasm_skins | |
− | + | standingorder_gatherrefuse_chasm_bones | |
− | + | standingorder_gatherrefuse_chasm_strand_tissue | |
− | + | standingorder_gatherrefuse_chasm_shell | |
− | + | standingorder_gatherrefuse_chasm_othernonmetal | |
− | + | standingorder_autoforbid_projectile | |
− | + | standingorder_autoforbid_your_corpse | |
− | + | standingorder_autoforbid_other_corpse | |
− | + | standingorder_autoforbid_your_items | |
− | + | standingorder_autoforbid_other_items | |
− | + | index2_1 | |
− | + | index2_2 | |
− | + | index2_3 | |
− | + | index2_4 | |
− | + | index2_5 | |
− | + | index2_6 | |
− | + | index2_7 | |
− | + | index2_8 | |
− | + | index2_9 | |
− | + | index2_10 | |
− | + | index2_11 | |
− | + | itemmade | |
− | + | itemmade_subtype | |
− | + | itemmade_subcat1 | |
− | + | itemmade_subcat2 | |
− | + | itemmade_number | |
− | + | plotinfo | |
− | + | world | |
− | + | game | |
− | + | mainview | |
− | + | texture | |
− | + | init | |
− | + | d_init | |
− | + | title | |
− | + | title2 | |
− | + | unitprintstack | |
− | + | unitprintstack_cur | |
− | + | unitprintstack_start | |
− | + | unitprintstack_clear | |
− | + | menuposition | |
− | + | looklist | |
− | + | olookx | |
− | + | olooky | |
− | + | olookz | |
− | + | oscrollx | |
− | + | oscrolly | |
− | + | oscrollz | |
− | + | page | |
− | + | dunginv_relitem | |
− | + | dunginv | |
− | + | dunginv_inv | |
− | + | dunginv_depth | |
− | + | dunginv_flag | |
− | + | dunginv_index | |
− | + | throwitem | |
− | + | dung_target | |
− | + | dung_targlist | |
− | + | interactitem | |
− | + | interactinvslot | |
− | + | dung_attackmode | |
− | + | dung_dodgemode | |
− | + | dung_chargedefendmode | |
− | + | dung_swimmode | |
− | + | handleannounce | |
− | + | preserveannounce | |
− | + | updatelightstate | |
− | + | dung_buildinginteract | |
− | + | next_item_global_id | |
− | + | next_unit_global_id | |
− | + | next_soul_global_id | |
− | + | next_civ_global_id | |
− | + | next_nem_global_id | |
− | + | next_artifact_global_id | |
− | + | next_job_global_id | |
− | + | next_schedule_global_id | |
− | + | next_proj_global_id | |
− | + | next_building_global_id | |
− | + | next_machine_global_id | |
− | + | next_flow_guide_global_id | |
− | + | next_histfig_global_id | |
− | + | next_histevent_global_id | |
− | + | next_histeventcol_global_id | |
− | + | next_unitchunk_global_id | |
− | + | next_art_imagechunk_global_id | |
− | + | next_task_global_id | |
− | + | next_squad_global_id | |
− | + | next_formation_global_id | |
− | + | next_activity_global_id | |
− | + | next_interaction_instance_global_id | |
− | + | next_written_content_global_id | |
− | + | next_identity_global_id | |
− | + | next_incident_global_id | |
− | + | next_crime_global_id | |
− | + | next_vehicle_global_id | |
− | + | next_army_global_id | |
− | + | next_army_controller_global_id | |
− | + | next_army_tracking_info_global_id | |
− | + | next_cultural_identity_global_id | |
− | + | next_agreement_global_id | |
− | + | next_poetic_form_global_id | |
− | + | next_musical_form_global_id | |
− | + | next_dance_form_global_id | |
− | + | next_scale_global_id | |
− | + | next_rhythm_global_id | |
− | + | next_occupation_global_id | |
− | + | next_belief_system_global_id | |
− | + | next_image_set_global_id | |
− | + | next_divination_set_global_id | |
− | + | manucomp | |
− | + | manucomp2 | |
− | + | filecomp_buffer | |
− | + | filecomp_buffer2 | |
− | + | filecomp_buffer_aux | |
− | + | filecomp_buffer2_aux | |
− | + | DEBUG_SHOW_RIVER | |
− | + | DEBUG_FASTCAVEIN | |
− | + | DEBUG_CONTINUOUS | |
− | + | DEBUG_NOMOOD | |
− | + | DEBUG_SAFEDWARVES | |
− | + | DEBUG_NOANIMALS | |
− | + | DEBUG_NOTHIRST | |
− | + | DEBUG_NOHUNGER | |
− | + | DEBUG_NOSLEEP | |
− | + | DEBUG_VISIBLEAMBUSHERS | |
− | + | DEBUG_QUICKMODE_MINING | |
− | + | DEBUG_ALWAYSHAPPY | |
− | + | DEBUG_NEVERBERSERK | |
− | + | DEBUG_DISABLEHUMANCARAVAN | |
− | + | DEBUG_GAMELOG | |
− | + | DEBUG_MEGAFAST | |
− | + | option_exceptions | |
− | + | standingorder_mixfoods | |
− | + | mt_index | |
− | + | mt_cur_buffer | |
− | + | mt_virtual_buffer | |
− | + | mt_buffer | |
− | + | mt_virtual_seed_type | |
− | + | enabler | |
− | + | data/init/d_init.txt | |
− | + | SHOW_ALL_HISTORY_IN_DWARF_MODE | |
− | + | SHOW_EMBARK_TUNNEL | |
− | + | ALWAYS | |
− | + | FINDER | |
− | + | SHOW_FLOW_AMOUNTS | |
− | + | SHOW_IMP_QUALITY | |
− | + | ENGRAVINGS_START_OBSCURED | |
− | + | AUTOSAVE_PAUSE | |
− | + | POST_PREPARE_EMBARK_CONFIRMATION | |
− | + | IF_POINTS_REMAIN | |
− | + | EMBARK_WARNING_ALWAYS | |
− | + | INITIAL_SAVE | |
− | + | AUTOSAVE | |
− | + | SEASONAL | |
− | + | AUTOBACKUP | |
− | + | PATH_COST | |
− | + | WALKING_SPREADS_SPATTER_DWF | |
− | + | WALKING_SPREADS_SPATTER_ADV | |
− | + | CAVEINS | |
− | + | ARTIFACTS | |
− | + | ECONOMY | |
− | + | ZERO_RENT | |
− | + | TESTING_ARENA | |
− | + | EMBARK_RECTANGLE | |
− | + | PAUSE_ON_LOAD | |
− | + | LOG_MAP_REJECTS | |
− | + | INVADERS | |
− | + | VARIED_GROUND_TILES | |
− | + | NICKNAME_DWARF | |
− | + | REPLACE_FIRST | |
− | + | CENTRALIZE | |
− | + | REPLACE_ALL | |
− | + | NICKNAME_ADVENTURE | |
− | + | NICKNAME_LEGENDS | |
− | + | CHASM | |
− | + | PILLAR_TILE | |
− | + | TREE_TRUNK_PILLAR | |
− | + | TREE_TRUNK_SLOPING | |
− | + | TREE_TRUNK_S | |
− | + | TREE_TRUNK_W | |
− | + | TREE_BRANCH_EW | |
− | + | TREE_BRANCH_NE | |
− | + | TREE_BRANCH_SE | |
− | + | TREE_BRANCHES | |
− | + | TREE_SMOOTH_BRANCHES | |
− | + | TREE_CAP_RAMP | |
− | + | TREE_CAP_PILLAR | |
− | + | TREE_CAP_WALL_N | |
− | + | TREE_CAP_WALL_S | |
− | + | TREE_CAP_WALL_E | |
− | + | TREE_CAP_WALL_W | |
− | + | TREE_CAP_WALL_NW | |
− | + | TREE_CAP_WALL_SW | |
− | + | TREE_CAP_FLOOR1 | |
− | + | TREE_CAP_FLOOR2 | |
− | + | TREE_CAP_FLOOR3 | |
− | + | TREE_CAP_FLOOR4 | |
− | + | TREE_ROOT_SLOPING_DEAD | |
− | + | TREE_TRUNK_SLOPING_DEAD | |
− | + | TREE_TRUNK_N_DEAD | |
− | + | TREE_TRUNK_S_DEAD | |
− | + | TREE_TRUNK_E_DEAD | |
− | + | TREE_TRUNK_W_DEAD | |
− | + | TREE_TRUNK_NW_DEAD | |
− | + | TREE_TRUNK_SW_DEAD | |
− | + | TREE_TRUNK_BRANCH_N_DEAD | |
− | + | TREE_TRUNK_BRANCH_E_DEAD | |
− | + | TREE_BRANCH_NS_DEAD | |
− | + | TREE_BRANCH_EW_DEAD | |
− | + | TREE_BRANCH_NW_DEAD | |
− | + | TREE_BRANCH_NE_DEAD | |
− | + | TREE_BRANCH_SW_DEAD | |
− | + | TREE_BRANCH_SE_DEAD | |
− | + | TREE_BRANCH_NSE_DEAD | |
− | + | TREE_BRANCH_NEW_DEAD | |
− | + | TREE_BRANCH_NSEW_DEAD | |
− | + | TREE_BRANCHES_DEAD | |
− | + | TREE_CAP_PILLAR_DEAD | |
− | + | TREE_CAP_WALL_S_DEAD | |
− | + | TREE_CAP_WALL_W_DEAD | |
− | + | TREE_CAP_FLOOR2_DEAD | |
− | + | TREE_CAP_FLOOR4_DEAD | |
− | + | TREE_TRUNK_NSW | |
− | + | TREE_TRUNK_SEW | |
− | + | TREE_TRUNK_EW_DEAD | |
− | + | TREE_TRUNK_INTERIOR_DEAD | |
− | + | TRACK_N | |
− | + | TRACK_S | |
− | + | TRACK_E | |
− | + | TRACK_W | |
− | + | TRACK_NS | |
− | + | TRACK_NE | |
− | + | TRACK_NW | |
− | + | TRACK_SE | |
− | + | TRACK_SW | |
− | + | TRACK_EW | |
− | + | TRACK_NSE | |
− | + | TRACK_NSW | |
− | + | TRACK_NEW | |
− | + | TRACK_SEW | |
− | + | TRACK_NSEW | |
− | + | TRACK_RAMP_S | |
− | + | TRACK_RAMP_E | |
− | + | TRACK_RAMP_W | |
− | + | TRACK_RAMP_NS | |
− | + | TRACK_RAMP_NE | |
− | + | TRACK_RAMP_NW | |
− | + | TRACK_RAMP_SE | |
− | + | TRACK_RAMP_SW | |
− | + | TRACK_RAMP_EW | |
− | + | TRACK_RAMP_NSE | |
− | + | TRACK_RAMP_NSW | |
− | + | TRACK_RAMP_NEW | |
− | + | TRACK_RAMP_SEW | |
+ | TRACK_RAMP_NSEW | ||
+ | TRACK_RAMP_N | ||
+ | WOUND_COLOR_MINOR | ||
+ | WOUND_COLOR_INHIBITED | ||
+ | WOUND_COLOR_FUNCTION_LOSS | ||
+ | WOUND_COLOR_BROKEN | ||
+ | WOUND_COLOR_MISSING | ||
+ | IDLERS | ||
+ | ADVENTURER_TRAPS | ||
+ | ADVENTURER_ALWAYS_CENTER | ||
+ | GRAZE_COEFFICIENT | ||
+ | PRIESTHOOD_UNIT_COUNTS | ||
+ | GUILD_UNIT_COUNTS | ||
+ | TEMPLE_VALUE_LEVELS | ||
+ | GUILDHALL_VALUE_LEVELS | ||
+ | ADVENTURER_Z_VIEWS | ||
+ | UNHIDDEN | ||
+ | DISPLAY_LENGTH | ||
+ | COFFIN_NO_PETS_DEFAULT | ||
+ | SET_LABOR_LISTS | ||
+ | SKILL | ||
+ | SKILLS | ||
+ | STORE_DIST_ITEM_DECREASE | ||
+ | STORE_DIST_SEED_COMBINE | ||
+ | STORE_DIST_BUCKET_COMBINE | ||
+ | STORE_DIST_BARREL_COMBINE | ||
+ | STORE_DIST_BIN_COMBINE | ||
+ | SPECIFIC_SEED_CAP | ||
+ | FORTRESS_SEED_CAP | ||
+ | BABY_CHILD_CAP | ||
+ | INVASION_SOLDIER_CAP | ||
+ | INVASION_MONSTER_CAP | ||
+ | VISITOR_CAP | ||
+ | POPULATION_CAP | ||
+ | STRICT_POPULATION_CAP | ||
+ | Unrecognized Init Option: | ||
+ | WOUND_COLOR_NONE | ||
+ | TILE_PAGE | ||
+ | CREATURE_GRAPHICS | ||
+ | FILE | ||
+ | TILE_DIM | ||
+ | PAGE_DIM | ||
+ | Unrecognized Tile Page Token: | ||
+ | graphics/ | ||
+ | Gain possession | ||
+ | Roll | ||
+ | Roll all | ||
+ | Read | ||
Pull it out | Pull it out | ||
− | + | Make Campfire ( | |
− | + | Fell | |
− | + | Stop leading | |
− | + | Lead | |
− | + | Claim | |
− | + | ) as pet | |
− | + | Release hold on | |
− | + | Dismount to | |
− | + | Mount | |
− | + | Hang from | |
− | + | Hold | |
− | + | /Air | |
− | + | Lava | |
− | + | Climb to | |
− | + | holding | |
− | + | releasing hold | |
− | + | Ignite | |
− | + | Drink | |
− | + | Eat | |
− | + | salt | |
− | + | Put in | |
− | + | Set on | |
− | + | Put | |
− | + | Put on | |
− | + | Heat | |
− | + | near lava | |
− | + | near magma | |
− | + | near burning trunk | |
− | You | + | near burning branches |
− | + | near burning twigs | |
− | + | near burning cap | |
− | + | near fire | |
− | + | near campfire | |
− | + | Name the | |
− | + | Fill | |
− | + | with | |
− | + | Interact with | |
− | + | building | |
− | + | Guide | |
− | + | Ride | |
− | + | , push off toward | |
− | + | Push | |
− | + | Climb down | |
− | + | Suck | |
− | + | You struggle for | |
− | + | You pull out | |
− | + | Wrestle | |
− | + | The Wrestling of | |
− | + | Latch | |
− | + | Grasp | |
− | + | JLock | |
− | + | Choke | |
− | + | to scroll. | |
− | + | Wrestle using | |
− | + | Lock | |
− | + | Choke | |
− | + | Take-down by | |
− | + | Throw by | |
− | + | Pinch | |
− | + | Gouge | |
− | + | Break | |
− | + | Release joint lock of | |
− | + | on | |
− | + | Release choke of | |
− | + | Release grip of | |
− | + | Loosen joint lock of | |
− | + | Loosen choke of | |
− | + | Break grip of | |
− | + | Shake | |
− | + | Strangle | |
− | + | Grab | |
− | + | attacks. | |
− | + | goes back. | |
− | + | selects. | |
− | + | aborts. | |
− | + | scrolls. | |
− | + | Attack error | |
− | + | Attack | |
− | : | + | You cannot see. |
− | + | You cannot read. | |
− | + | You read | |
− | + | You fill your | |
− | + | It won't fit in your | |
− | + | Your | |
− | + | is already full. | |
− | + | You heat the | |
− | + | to no effect. | |
− | + | is hot enough already. | |
− | + | The steam around the vegetation stops you from setting the fire. | |
− | + | The vegetation is submerged. | |
− | + | The vegetation is too wet. | |
− | + | You set a fire. | |
− | + | is empty. | |
− | + | Charge | |
− | + | Move to | |
− | + | Create Your Character | |
− | + | Specific Person | |
− | + | Intelligent Wilderness Creature | |
− | + | There are no creatures available. | |
− | + | : Status | |
− | + | Peasant | |
− | + | Demigod | |
− | + | : Select | |
− | + | : Cancel character | |
− | + | : Options/Abort | |
+ | : Abort | ||
+ | : Back | ||
+ | Race: | ||
+ | Outsider | ||
+ | From | ||
+ | : Add a new character to the party | ||
+ | This character is ready to adventure! | ||
+ | ackground | ||
+ | kills | ||
+ | ppearance | ||
+ | ersonality | ||
+ | quipment | ||
+ | ounts and pets | ||
+ | Name: | ||
+ | Very Low | ||
+ | Below Average | ||
Average | Average | ||
− | + | Above Average | |
− | + | High | |
− | + | Superior | |
− | + | Strength | |
− | + | Agility | |
− | + | Toughness | |
− | + | Endurance | |
− | + | Recuperation | |
− | + | Disease Resistance | |
− | + | Analytical Ability | |
− | + | Focus | |
− | + | Creativity | |
− | + | Intuition | |
− | + | Patience | |
− | + | Memory | |
− | + | Linguistic Ability | |
− | + | Spatial Sense | |
− | + | Musicality | |
− | + | Kinesthetic Sense | |
− | + | Empathy | |
− | + | Social Awareness | |
− | + | Attributes remaining: | |
− | + | : Next | |
− | + | to change | |
− | + | Home | |
− | : | + | Occupation |
− | : | + | Beliefs |
− | : | + | : Select (may reset occupation and beliefs) |
− | + | Squad member | |
− | + | : Believe | |
− | + | : Doubt | |
− | : | + | : Set First Name |
− | + | : Customize Name | |
− | + | : Random Name | |
− | + | : Become | |
− | + | : Next | |
− | + | : Randomize | |
− | + | Note: This character's appearance is governed by local population information. | |
− | + | Certain shapes and colors might not occur without full randomization. | |
− | + | : Fully randomize, without respecting population information | |
− | + | Set your | |
− | + | personality | |
− | + | here. | |
− | + | denotes the default cultural value. | |
− | + | Your personality facets might be restricted based on your creature type. | |
− | + | Loyalty | |
− | + | Friendship | |
− | + | Cunning | |
− | + | Artwork | |
− | + | Cooperation | |
− | + | Stoicism | |
− | + | Self-control | |
− | + | Tranquility | |
− | + | Harmony | |
− | + | Merriment | |
− | + | Craftsmanship | |
− | + | Hard Work | |
− | + | Leisure Time | |
− | + | Commerce | |
− | + | No love <-> Loves easily | |
− | + | No hate <-> Hates easily | |
− | + | No envy <-> Envies easily | |
− | + | Cheerless <-> Easily cheerful | |
− | + | No sadness <-> Easily sad | |
− | + | No anger <-> Easily angered | |
− | + | No anxiety <-> Very anxious | |
− | + | No lust <-> Lustful | |
− | + | --> Vulnerable to stress | |
− | + | --> Greedy | |
− | + | --> Intemperate | |
− | + | Avoid fights <-> Like brawls | |
− | + | Quits easily <-> Too stubborn | |
− | + | Meanness <-> Wastefulness | |
− | + | Harmony <-> Discord | |
− | + | Quarreler <-> Flatterer | |
− | + | Rude <-> Polite | |
− | + | Overreliant <> Disdain advice | |
− | + | Fearful <-> Fearless | |
− | + | Pusillanimous - Overconfident | |
− | + | --> Vain | |
− | + | --> Ambitious | |
− | + | --> Sense of gratitude | |
− | + | Austere <-> Extravagant | |
− | + | Humorless <-> Zany | |
− | + | --> Vengeful | |
− | + | No self-esteem <-> Proud | |
− | + | Merciful - Impartial - Cruel | |
− | + | Scatterbrained - Singleminded | |
− | + | Despairs - Hopeful - Presumes | |
− | + | Incurious <-> Curious | |
− | + | Shameless <-> Bashful | |
− | + | Overshares <-> Private | |
− | + | Inattentive <-> Perfectionist | |
− | + | Acquiescing <-> Resists ideas | |
− | + | --> Tolerates differences | |
− | + | --> Emotionally obsessive | |
− | + | --> Swayed by emotions | |
− | + | --> Altruistic | |
− | + | --> Dutiful | |
− | + | Too deliberate <> Thoughtless | |
− | + | Sloppy <-> Orderly | |
− | + | Distrustful <-> Too trusting | |
− | + | Loner <-> Gregarious | |
− | + | Non-assertive <-> Overbearing | |
− | + | Leisurely <-> Frenetic | |
− | + | --> Excitement-seeking | |
− | + | Just facts - Flights of fancy | |
− | + | --> Inclined to abstract | |
− | + | --> Inclined to create art | |
− | + | Socialize | |
− | + | Drink alcohol | |
− | + | Pray/Meditate | |
− | + | Stay occupied | |
− | + | Be creative | |
− | + | Admire art | |
− | + | Excitement | |
− | + | Learn something | |
− | + | Be with family | |
− | + | Be with friends | |
− | + | Hear eloquence | |
− | + | Uphold tradition | |
− | : | + | Self-examination |
− | : | + | Make merry |
− | : | + | Craft object |
− | : | + | Martial training |
− | : | + | Practice skill |
− | : | + | Take it easy |
− | : | + | Make romance |
− | : Remove | + | See animal |
− | + | See great beast | |
− | + | Acquire object | |
− | + | Eat good meal | |
− | + | Fight | |
− | + | Cause trouble | |
− | + | Argue | |
− | + | Be extravagant | |
− | + | Wander | |
− | + | Help somebody | |
− | + | Think abstractly | |
− | + | Intense Need | |
− | + | Strong Need | |
− | + | Moderate Need | |
− | + | Slight Need | |
− | + | : Full customization | |
− | + | : Change dream/goal (if possible) | |
− | + | Equipment and pet points remaining: | |
− | + | : Increase quality ( | |
− | + | : Increase quality | |
− | + | : Decrease quality ( | |
− | + | : Decrease quality | |
− | + | : Remove | |
− | + | Adventure awaits! The party: | |
− | + | Adventure awaits | |
− | + | Detail Your Character | |
− | + | Skill remaining: | |
− | + | Deceased | |
− | + | Skills | |
− | + | Dabb | |
− | + | Novc | |
− | + | Adeq | |
− | + | Cmpt | |
− | + | Skld | |
− | + | Prfc | |
− | + | Tltd | |
− | + | Adpt | |
− | + | Expt | |
− | + | Prfn | |
− | + | Accm | |
− | + | Mast | |
− | + | HMas | |
− | + | GMas | |
− | + | Legd | |
− | + | Musical Instruments | |
− | + | Poetic Forms | |
− | + | Musical Forms | |
− | + | Dance Forms | |
− | + | Abysmal | |
− | + | Super | |
− | + | Very small | |
− | + | Average-sized | |
− | + | Large | |
− | + | Very large | |
− | + | for a | |
− | + | ClmSk | |
− | + | Climb | |
− | + | Sneak: | |
− | + | Speed: | |
− | + | Enraged at all enemies! | |
− | + | In a martial trance! | |
− | + | Throwing a tantrum! | |
− | + | Sunk into depression... | |
− | + | Stumbling obliviously! | |
− | + | In Flight | |
− | + | On the Ground | |
− | + | Partially Webbed | |
− | + | Partially Paralyzed | |
− | + | Sluggish | |
− | + | Slightly Numb | |
− | + | Bleeding | |
− | + | Faint | |
− | + | Fever | |
− | + | Extreme Pain | |
− | + | Pain | |
− | + | Exhausted | |
− | + | Over-Exert | |
− | + | Tired | |
− | + | Drowning | |
− | + | Winded | |
− | + | Nauseous | |
− | + | Slumberous | |
− | + | Thirsty! | |
− | + | Hungry | |
− | + | Focused | |
− | + | Distracted! | |
− | + | Distracted | |
− | + | Pray | |
− | + | Pray to | |
− | + | Meditate | |
− | + | Unfettered | |
− | No | + | Level-headed |
− | + | Untroubled | |
− | + | Undistracted | |
− | + | Unfocused | |
− | + | : View Attributes | |
− | + | : View Skills | |
− | + | : Health | |
− | + | : Kills | |
− | + | : Desc | |
− | + | : View Wr | |
− | + | : Cust | |
− | + | Encounter | |
− | + | Horseplay | |
− | + | Training | |
− | + | Lethal | |
− | + | Ally: | |
− | + | [DONE] | |
− | + | What would you like to wear? | |
− | + | What would you like to remove? | |
− | + | What would you like to drop? | |
− | + | What would you like to throw? | |
− | + | With what would you like to interact? | |
− | + | With what would you like to eat or drink? | |
− | + | What would you like to put inside a container or on a pack animal? | |
− | + | Where would you like to put the | |
− | + | Your Inventory | |
− | + | to view other pages. | |
− | + | when done. | |
− | + | No recent announcements. | |
− | + | Announcements | |
− | + | Sewer Access | |
− | + | Tree House | |
− | + | The Home Tree | |
− | + | Shaping Tree | |
− | + | Market Tree | |
− | + | Tavern Tree | |
− | + | Library Tree | |
− | + | Counting Tree | |
− | + | Guild Tree | |
− | + | Tower Tree | |
− | + | Civic Mound | |
− | + | Castle Mound | |
− | + | Drinking Mound | |
− | + | Mead Hall | |
− | + | Temple | |
− | + | Guildhall | |
− | + | Tower | |
− | + | Abandoned shop | |
− | + | Food imports | |
− | + | Clothing imports | |
− | + | General imports | |
− | + | Cloth shop | |
− | + | Leather shop | |
− | + | Woven clothing shop | |
− | + | Leather clothing shop | |
− | + | Bone carver's shop | |
− | + | Gem cutter's shop | |
− | + | Weaponsmith's shop | |
− | + | Bowyer's shop | |
− | + | Blacksmith's shop | |
− | + | Armorsmith's shop | |
− | + | Metal craft shop | |
− | + | Leather goods shop | |
− | + | Carpenter's shop | |
− | + | Stone furniture shop | |
− | + | Metal furniture shop | |
− | + | Barrow | |
− | + | Warehouse | |
− | + | Fortress Entrance | |
− | + | Trenches | |
− | + | shrine | |
− | + | Shrine to | |
− | + | Shrine | |
− | + | Empty market | |
− | + | Imported goods market | |
− | + | Imported food market | |
− | + | Imported clothing market | |
− | + | Meat market | |
− | + | Fruit and vegetable market | |
− | + | Cheese market | |
− | + | Processed goods market | |
− | + | Underground Fortress | |
− | + | Underground Farms | |
− | + | Underground Stair | |
− | + | Hillocks | |
− | + | Houses | |
− | + | Hillock | |
− | + | House | |
− | + | Abandoned hillocks | |
− | You' | + | Abandoned houses |
− | and | + | Abandoned hillock |
− | + | Abandoned house | |
− | + | Ruined hillocks | |
− | + | Ruined houses | |
− | + | Ruined hillock | |
− | + | Ruined house | |
− | + | No significant structures | |
− | + | Dining hall | |
− | + | Shrine of | |
− | + | Dawn is breaking. | |
− | You | + | It is noon. |
− | You | + | Night is falling. |
− | + | Assume an identity | |
− | + | Begin a performance | |
− | You cannot | + | Shout out to everybody |
− | + | The Void | |
− | + | , Deity | |
− | + | , Force | |
− | + | build | |
− | + | build a fire | |
− | + | fell trees | |
− | + | compose | |
− | + | write | |
− | + | You are still surrounded by cackling. | |
− | + | You feel too watched to | |
− | + | You don't feel safe enough to | |
− | + | You can't | |
− | + | because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site. | |
− | + | until you've stopped the bleeding. | |
− | + | because you can't breathe. | |
− | + | because you are dying of thirst. | |
− | + | because you are starving to death. | |
− | + | because you are drowning. | |
− | + | because you are swimming. | |
− | + | until you are on a stable surface. | |
− | + | You must move away from the water before you can | |
− | + | You must come down from the mountains before you can | |
− | + | until you stop riding this vehicle. | |
− | + | until you stop riding this projectile. | |
− | + | until you leave this site. | |
− | + | You cannot | |
− | + | You make a campfire. | |
− | + | You cannot fell trees in the arena. | |
− | + | You need to be holding an axe. | |
− | + | You need to be holding an axe with a sharp edge. | |
− | + | You cannot fell the trees here. | |
− | + | is a | |
− | + | Nobody lives there | |
− | + | Few live there | |
− | + | A few dozen or less live there | |
− | + | Some dozens live there | |
− | + | Roughly a hundred live there | |
− | + | Well over a hundred live there | |
− | + | A few hundred live there | |
− | + | Several hundred live there | |
− | + | A thousand live there | |
− | + | A few thousand live there | |
− | + | Thousands live there | |
− | + | and it is controlled by | |
− | + | is a religion | |
− | + | whose adherents worship | |
− | + | , the force | |
− | + | is the force | |
− | + | They worship at | |
− | + | Their temple | |
− | + | is ruined. | |
− | + | laboring | |
− | + | menacing | |
− | + | confused | |
− | + | submitting | |
− | + | offended | |
− | + | plaintive | |
− | + | triumphant | |
− | + | the word | |
− | + | Charging | |
− | + | Moving | |
− | + | southeast | |
− | + | northeast | |
− | + | (above) | |
− | + | (below) | |
− | + | upward | |
− | + | downward | |
− | You | + | Remote: |
− | + | Distant: | |
− | + | Starting: | |
− | + | Incoming: | |
− | + | IMMINENT: | |
− | + | Recovering from attacking | |
− | + | Attacking | |
− | + | with wrestling | |
− | + | with grab | |
− | + | quick | |
− | + | wild | |
− | + | precise | |
− | + | , aiming for | |
− | + | Jumping | |
− | + | Pushing Object | |
− | + | Holding terrain | |
+ | Releasing hold on terrain | ||
+ | Mounting | ||
+ | Dismounting | ||
+ | Leading animal | ||
+ | Stop leading animal | ||
+ | Holding item | ||
+ | Releasing hold on item | ||
+ | Regaining balance | ||
+ | Sucking Blood | ||
+ | Working | ||
+ | Talking | ||
+ | Parrying | ||
+ | Blocking | ||
+ | Recovering from deflection | ||
+ | Standing Up | ||
+ | Lying Down | ||
+ | strike | ||
+ | Offloading site... | ||
+ | Strongest Odor: | ||
+ | Slp! | ||
+ | Sleep! | ||
+ | VDrw | ||
+ | V Drowsy | ||
+ | Drws | ||
+ | Thir | ||
+ | Dhyd | ||
+ | Strv | ||
+ | Hngr | ||
+ | : Stop | ||
+ | : Sneak | ||
+ | : Map | ||
+ | : Log | ||
+ | : Sleep | ||
+ | : Tracks | ||
+ | : Clouds | ||
+ | Sneak | ||
+ | : cannot see dawn. | ||
+ | : until dawn. | ||
+ | : sleep. | ||
+ | : wait. | ||
+ | You will sleep as necessary until dawn. | ||
+ | You will sleep as necessary for | ||
+ | hour | ||
+ | You will wait, staying awake until dawn. | ||
+ | You will wait, staying awake for | ||
+ | confirms. | ||
+ | changes hours. | ||
+ | You topple the statue! | ||
+ | You pull the lever. | ||
+ | You break the hatch in! | ||
+ | The hatch is operated by a remote mechanism. You cannot proceed. | ||
+ | You pick the lock! | ||
+ | You bash the door down! | ||
+ | says: " | ||
+ | says, " | ||
+ | CHAR | ||
+ | [C:6:0:1] | ||
+ | is an example of | ||
+ | You roll | ||
+ | , divining the will of | ||
+ | according to the practice of | ||
+ | , testing the will of | ||
+ | lands on | ||
+ | comes up | ||
+ | shows | ||
+ | Your fate is sealed. | ||
+ | Don't you know that | ||
+ | is a jealous deity? Why consult another? | ||
+ | You already know the will of | ||
+ | Why wasn't | ||
+ | , a jealous deity, consulted first? | ||
+ | . Do not tempt fate. | ||
+ | Praise | ||
+ | for ignoring your hubris. | ||
+ | without bound | ||
+ | You are forgiven. | ||
+ | You are free to do as you choose. | ||
+ | Freedom is allowed even in this. | ||
+ | Your happiness is still desired. | ||
+ | You are loved. | ||
+ | You have been granted mercy. | ||
+ | Peace is cherished. | ||
+ | Such care for your happiness! | ||
+ | Such | ||
+ | Such is the spirit of | ||
+ | Infinite | ||
+ | tender | ||
+ | Hubris! | ||
+ | have been cursed | ||
+ | Look out for a chance encounter. | ||
+ | Stay the course. | ||
+ | Expect a change. | ||
+ | The task will not be completed. | ||
+ | The task will be successful. | ||
+ | Focus on living in harmony. | ||
+ | Fulfillment will be yours. | ||
+ | A reckoning awaits. | ||
+ | You will awaken to a new possibility. | ||
+ | You must reflect on your actions. | ||
+ | Beware doubt. | ||
+ | Joy is on the horizon. | ||
+ | A great sadness is coming. | ||
+ | A sudden upheaval is in store. | ||
+ | A coming disaster can be delayed, but not avoided. | ||
+ | Follow your desire. | ||
+ | Rely on willpower to see you through. | ||
+ | Beware those that lack passion. | ||
+ | All is not as it seems. | ||
+ | Have faith and all shall be rejuvenated. | ||
+ | Cling not to material things. | ||
+ | Hold to hope when all else is lost. | ||
+ | Be playful today. | ||
+ | Do not be stopped by fear. | ||
+ | You will released. | ||
+ | Do not take any chances. | ||
+ | Look to another for what you need. | ||
+ | The partnership is one-sided. | ||
+ | There are two sides to every story. | ||
+ | Follow your intuition. | ||
+ | You will travel far from this place. | ||
+ | An important decision awaits your careful deliberation. | ||
+ | Beware of ill-conceived plans. | ||
+ | Focus today. | ||
+ | Be compassionate. | ||
+ | Today you will have a moment of weakness. | ||
+ | The burden will be lifted soon. | ||
+ | You will have a great accomplishment. | ||
+ | See to your responsibilities. | ||
+ | An end and a new beginning. | ||
+ | Do not hold on for too long. | ||
+ | Make a change or forever remain. | ||
+ | Give up the hopeless cause. | ||
+ | Keep your own counsel today. | ||
+ | Do not be reckless. | ||
+ | You will make your final stand. | ||
+ | Be cautious of fatigue today. | ||
+ | Ask a question. | ||
+ | Do not give them too much. | ||
+ | Do not keep everything for yourself. | ||
+ | The situation cannot get worse. | ||
+ | The enterprise will be a failure. | ||
+ | Accept a defeat. | ||
+ | Be mindful of others around you. | ||
+ | Prepare for disappointment. | ||
+ | Consider the consequences carefully. | ||
+ | Act quickly today. | ||
+ | Be generous today. | ||
+ | If you accept the gift, one will be expected in return. | ||
+ | Bring comfort to someone today. | ||
+ | Now is a time for calm. | ||
+ | Your dreams will come true. | ||
+ | Beware a rival. | ||
+ | Avoid conflict today. | ||
+ | Do not avoid a necessary conflict today. | ||
+ | Look ahead to the future. | ||
+ | An obstacle will present itself. | ||
+ | Begin an adventure. | ||
+ | You have missed your chance. | ||
+ | Accept the loss and move on. | ||
+ | Make the decision quickly. | ||
+ | Explore today. | ||
+ | A new friendship will form. | ||
+ | It is not as simple as you think. | ||
+ | You will learn something you did not want to know. | ||
+ | Follow your desire to reconcile. | ||
+ | It is too soon to forgive. | ||
+ | Your ambition is misguided. | ||
+ | The object of your ambition will be realized. | ||
+ | There is no right choice. | ||
+ | Rethink your priorities. | ||
+ | You will received bad advice. | ||
+ | A clever strategy will be required. | ||
+ | Take care you are not deceived. | ||
+ | Indulge heartily. | ||
+ | You will know suffering soon. | ||
+ | Rethink your approach. | ||
+ | You must reveal the truth. | ||
+ | Some changes are inevitable. | ||
+ | Whatever happens, it will be for the best. | ||
+ | It is time to leave it behind. | ||
+ | Do not fear loss. | ||
+ | You must face the challenge today. | ||
+ | Today, somebody will be cruel. | ||
+ | Master yourself today; discipline will be required. | ||
+ | Beware a hidden plan. | ||
+ | Be practical. | ||
+ | Think of others today, not yourself. | ||
+ | See to the simple comforts. | ||
+ | Think on what came before and what follows. | ||
+ | It will not be fair. | ||
+ | Believe no one today. | ||
+ | See to your legacy. | ||
+ | Instability. | ||
+ | The effort will reach a culmination. | ||
+ | Any success will be fleeting. | ||
+ | Make the sacrifice regardless of fear. | ||
+ | Do not stall. | ||
+ | Make no needless sacrifices. | ||
+ | Be sure to keep to a high standard today. | ||
+ | Be patient. | ||
+ | Take the middle path. | ||
+ | You must choose between two extremes. | ||
+ | Beware a lack of balance. | ||
+ | Be diligent and undistracted. | ||
+ | There will be no reward. | ||
+ | Persevere though it may be for nothing. | ||
+ | Eat not the fruits of your labor. | ||
+ | It is a false success. | ||
+ | You will be rewarded. | ||
+ | a word but you cannot read | ||
+ | The cackling fades away. | ||
+ | You are surrounded by incessant cackling. | ||
+ | You are a wanderer of the wilderness. | ||
+ | Your wanderings have led you to | ||
+ | . You are a stranger here. | ||
+ | You emerged from the wilds and managed to prove yourself to the locals. Now you are finally a | ||
+ | You are a newly-minted | ||
+ | of the great | ||
+ | . Destiny is calling! | ||
+ | You emerged from the wilds and came to be a | ||
+ | You are a | ||
+ | , and you have never strayed far from home. | ||
+ | You are a | ||
+ | n ardent | ||
+ | faithful | ||
+ | casual | ||
+ | dubious | ||
+ | worshipper of | ||
+ | , and you belong to | ||
+ | You've located a | ||
+ | right under you | ||
+ | above and | ||
+ | below and | ||
+ | to the | ||
+ | Nameless | ||
+ | to return to arena. | ||
+ | (still) | ||
+ | (moving | ||
+ | Performing | ||
+ | (move to X) | ||
+ | (free to act, | ||
+ | to continue) | ||
+ | (occupied) | ||
+ | You have reached the summit of | ||
+ | You are deceased. | ||
+ | to become somebody else. | ||
+ | to finish. | ||
+ | Swimming | ||
+ | In Air | ||
+ | Flying | ||
+ | Stvg | ||
Hung | Hung | ||
Mortal Wound | Mortal Wound | ||
− | + | On Ground | |
− | + | Numb | |
− | + | Bleeding! | |
− | + | MSk | |
− | + | Mnt | |
− | + | Snk | |
− | + | Spd | |
− | + | MtSnk | |
− | + | Sneak | |
− | + | Speed | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
You are deceased. Press | You are deceased. Press | ||
− | + | There is a locked | |
− | + | here. | |
− | + | - Bash it down | |
− | + | - Pick the lock | |
− | + | - Topple it | |
− | + | - Break it in | |
− | + | - Pull it | |
− | + | - Raise the bucket | |
− | + | - Lower the bucket | |
− | + | You raise the bucket. | |
− | + | You lower the bucket. | |
− | + | Can I help you with something? | |
− | + | You have discovered a | |
− | + | You cannot travel through the | |
− | + | The Kills of | |
− | + | in play interaction | |
− | + | invalid lair entrance | |
− | + | There is nothing to do with | |
− | + | You empty the | |
− | + | You take out the | |
− | + | You don't have a suitable container. | |
− | + | You pack the | |
− | + | on to | |
− | + | You put the | |
− | + | into the | |
− | + | You eat the | |
− | + | You drink the | |
− | + | is too salty. | |
− | + | is too hot. | |
− | + | is too cold. | |
− | + | You lick the | |
− | + | No. That's disgusting. | |
− | + | You just can't fit any more. | |
− | + | It's too much! You feel even more sick. | |
− | + | It's too much! You might not be able to keep it down. | |
− | + | You feel really full. | |
− | + | You are starting to feel full. | |
− | + | You empty | |
− | + | You drop | |
− | + | NULL artifact on create site map, skipping | |
− | + | Charge | |
− | + | Move | |
− | + | Attack | |
− | + | Jump | |
− | + | Push Object | |
− | + | Hold | |
− | + | Mount | |
− | + | Dismount | |
− | + | Lead animal | |
− | + | Release | |
− | + | Unsteady | |
− | + | Suck Blood | |
− | + | Talk | |
− | + | Parry | |
− | + | Block | |
− | + | Dodge | |
− | + | Recover | |
− | + | Stand Up | |
− | + | Lie Down | |
− | + | to act | |
− | + | Tracks Visible: | |
− | + | Tactical | |
− | + | Would you like to take an action? | |
− | + | to view other pages) | |
− | + | Do not alter actions | |
− | + | What would you like to do? | |
− | + | Select your combat preferences. | |
− | + | - Current Attack Preference: | |
− | to | + | Strike |
− | + | Close Combat | |
− | + | According to Opponent | |
− | + | - Current Dodge Preference: | |
− | + | Move Around | |
− | : | + | Stand Ground |
− | + | - Current Charge Defense: | |
− | + | Dodge Away | |
− | + | ||
− | : | + | Dead |
− | + | Nearby | |
− | + | Traveling through | |
− | + | Distant | |
− | + | Character chooses their own actions | |
− | + | Player controls every action | |
− | + | ||
− | + | You have no party members to become. | |
− | + | Party Member | |
− | + | Party Members | |
− | + | You have no companions. | |
− | + | Companion | |
− | + | Companions | |
− | + | : Become another party member | |
− | + | : Party tactical settings | |
− | + | Wrestle | |
− | + | Ground | |
− | + | Not visible | |
− | + | How quickly and quietly will | |
− | + | move? | |
− | + | : Currently sneaking | |
− | + | : Not currently sneaking | |
− | + | Visual Stealth Factors | |
− | + | Darkness | |
− | + | Low Light | |
− | + | Clear | |
− | + | Fog/Rain/Snow | |
− | + | By Obstacle | |
− | + | Open Area | |
− | + | In Vegetation | |
− | + | Non-Prone In Vegetation | |
− | + | Too Large For Vegetation | |
− | + | No Suitable Vegetation | |
− | + | Gargantuan Profile | |
− | + | Gigantic Profile | |
− | + | Huge Profile | |
− | + | Very Large Profile | |
− | + | Large Profile | |
− | + | Huge Non-Prone Profile | |
− | + | Very Large Non-Prone Profile | |
− | + | Large Non-Prone Profile | |
− | + | Vanishing Profile | |
− | + | Minuscule Profile | |
− | + | Tiny Profile | |
− | + | Very Small Profile | |
− | + | Small Profile | |
− | + | Average Profile | |
− | + | Average Non-Prone Profile | |
− | + | Visual Stealth (w/o Skill) | |
− | + | Best Possible | |
− | + | Fantastic | |
− | + | Great | |
− | + | Good | |
− | + | Poor | |
− | + | Awful | |
− | + | Terrible | |
− | + | Worst Possible | |
− | + | Quick movement and other actions decrease stealth. | |
− | + | to select. | |
− | + | Select your movement preferences. | |
− | + | - Current Swimming Preference: | |
− | + | When Possible | |
− | + | When Necessary | |
− | + | What would you like to do with | |
− | + | Where would you like to move? | |
− | + | Pick up how many? (0- | |
− | + | Pull | |
− | + | Pick | |
− | + | Get | |
− | + | Start a new conversation | |
− | + | Continuing shouting | |
− | + | Ongoing conversation with | |
− | + | Select an identity. | |
− | + | Your new identity: | |
− | + | What is your identity's profession? | |
− | + | Whom does your identity worship? | |
− | + | Where is your identity from? | |
− | + | Filter: | |
− | + | : Done entering filter | |
− | + | No name | |
− | + | No origin | |
− | + | No object of worship | |
− | + | : Assume identity | |
− | + | : New identity | |
− | + | : No identity | |
− | + | You don't believe anything relevant, unfortunately. | |
− | + | Assume an appropriate identity first if you'd like to pretend. | |
− | + | You don't know anything specific about this, unfortunately. | |
− | + | You must compose a piece first (or learn an improvisational form). | |
− | + | You can use an option in | |
− | + | to compose. | |
− | + | : Scroll text | |
− | + | What will you say? | |
− | + | What will you say about the insurrection? | |
− | + | What will you say about the end of the insurrection? | |
− | + | What will you say about the site reclamation? | |
− | + | What will you say about the site's foundation? | |
− | + | What will you say about the group? | |
− | + | What will you say about the army? | |
− | + | What will you say about the failed occupation? | |
− | + | What will you say about the abduction? | |
− | + | What will you say about the incident? | |
− | + | What will you say about the occupation? | |
− | + | What will you say about the new leadership? | |
− | + | What will you say about the beast? | |
− | + | What will you say about the trouble? | |
− | + | What will you say about tribute agreement? | |
− | + | What will you say about the refusal to accept tribute? | |
− | + | What will you say about the refusal to give tribute? | |
− | + | What will you say about the peace agreement? | |
− | + | What will you say about the failed peace agreement? | |
− | + | What will you say about the tribute stoppage? | |
− | + | What will you say about the claim? | |
− | + | What will you say about the gang? | |
− | + | What will you say about the refugees? | |
− | + | What will you say about the artifact's destruction? | |
− | + | What will you say about the artifact's location? | |
− | + | What do you want to know? | |
− | + | What do you want? | |
− | + | Which pet will you gift? | |
− | + | About whom do you ask? | |
− | + | Where do you want to go? | |
− | + | How will you respond to the position offer? | |
− | + | How will you respond to the adoption request? | |
− | + | What will you say about the journey? | |
− | + | What will you say about the conflict? | |
− | + | How will you ask? | |
− | + | How will you respond? | |
− | + | What will you say about the rescue? | |
− | + | What will you say about the conclusion of the agreement? | |
− | + | What will you say about the agreement? | |
− | + | What will you say about services? | |
− | + | What will you say about the request? | |
− | + | What will you say about the trade? | |
− | + | What will you say about the surrounding area? | |
− | + | What will you say about the site? | |
− | + | What will you say about the structure? | |
− | + | How will you respond to the invocation? | |
− | + | How will you respond to the accusation? | |
− | + | What will you say about your master? | |
− | + | What will you say about your plots and scheming? | |
− | + | How will you respond about your profession? | |
− | + | How will you respond to this passive reply? | |
− | + | How will you respond to this flattery? | |
− | + | How will you respond to this dismissal? | |
− | + | How will you respond to this statement of values? | |
− | + | What will you say about how you are feeling? | |
− | + | What will you say about your family? | |
− | + | How will you respond to the offer of tribute? | |
− | + | How will you respond to the tribute cancellation? | |
− | + | How will you respond to the offer of peace? | |
− | + | How will you respond to the demand for tribute? | |
− | + | How will you respond to the request to cease hostilities? | |
− | + | How will you respond to the demand to yield? | |
− | + | How will you respond to the request for information? | |
− | + | How will you respond to the request for directions? | |
− | + | How will you respond to the request for a guide? | |
− | What | + | What will you say about the missing treasure? |
− | + | Toward You: | |
− | + | Positive attitude | |
− | What | + | Negative attitude |
− | What | + | Neutral attitude |
− | + | Patient | |
− | + | Impatient | |
− | + | Animated | |
− | + | Agitated | |
− | + | Bold | |
− | What | + | Confident |
− | + | Acquiescent | |
− | + | Unassuming | |
− | + | Loves you | |
− | + | Likes you | |
− | + | Hates you | |
− | + | Dislikes you | |
− | + | Terrified of you | |
− | + | Scared of you | |
− | + | No fear of you | |
− | + | Respects you | |
− | + | No respect for you | |
− | + | Low respect for you | |
− | + | Trusts you | |
− | + | Distrusts you | |
− | + | Highly Loyal | |
− | + | General Mood: | |
− | You | + | Annoyed |
− | + | Satisfied | |
− | + | Grouchy | |
− | + | Grumpy | |
− | + | Fondness | |
− | + | Suspicious | |
− | + | Alarmed | |
− | + | Shocked | |
− | + | Horrified | |
− | + | Grimly Satisfied | |
− | + | Grieving | |
− | + | Triumphant | |
− | + | Enraged | |
− | + | Eexcited | |
− | + | Gaiety | |
− | + | Joyous | |
− | + | Blissful | |
− | + | Loving | |
− | + | Vengeful | |
− | + | Accepting | |
− | + | Admiration | |
− | + | Adoration | |
− | + | Affection | |
− | + | Aggravated | |
− | + | In Agony | |
− | + | Alienated | |
− | + | Amazed | |
− | + | Ambivalent | |
− | + | Amused | |
− | + | Angry | |
− | + | In Anguish | |
− | + | Anxious | |
− | + | Apathetic | |
− | + | Aroused | |
− | + | Astonished | |
− | + | Averse | |
− | + | In Awe | |
− | + | Bitter | |
− | + | Bored | |
− | + | Caring | |
− | + | Confused | |
− | + | Contemptuous | |
− | + | Content | |
− | + | Dejected | |
− | + | Delighted | |
− | + | Despair | |
− | + | Disappointed | |
− | + | Disgusted | |
− | + | Disillusioned | |
− | + | Dislike | |
− | + | Displeasure | |
− | + | Distressed | |
− | + | Eager | |
− | + | Elated | |
− | + | Embarrassed | |
− | + | Empathetic | |
− | + | Empty | |
− | + | Enjoyment | |
− | + | Exasperated | |
− | + | Exhilarated | |
− | + | Afraid | |
− | + | Ferocious | |
− | + | Free | |
− | + | Frustrated | |
− | + | Gleeful | |
− | + | Gloomy | |
− | + | Glum | |
− | + | Grateful | |
− | + | Guilty | |
− | + | Happy | |
− | + | Hateful | |
− | + | Hopeful | |
− | + | Hopeless | |
− | + | Humiliated | |
− | + | Insulted | |
− | + | Interested | |
− | + | Irritated | |
− | + | Isolated | |
− | + | Jolly | |
− | + | Jovial | |
− | + | Jubilant | |
− | + | Loathing | |
− | + | Lonely | |
− | + | Lustful | |
− | + | Miserable | |
− | + | Mortified | |
− | + | Nervous | |
− | + | Nostalgic | |
− | + | Optimistic | |
− | + | Outraged | |
− | + | Panicked | |
− | + | Passionate | |
− | + | Pleasure | |
− | + | Proud | |
− | + | Enraptured | |
− | + | Rejected | |
− | + | Relieved | |
− | + | Regretful | |
− | + | Remorseful | |
− | + | Repentant | |
− | + | Resentful | |
− | + | Restless | |
− | + | Indignant | |
− | + | Self-pity | |
− | + | Servile | |
− | + | Shaken | |
− | + | Ashamed | |
− | + | Sympathy | |
− | + | Tenderness | |
− | + | Thrilled | |
− | + | Uneasy | |
− | + | Unhappy | |
− | + | Wonder | |
− | + | Worried | |
− | + | Wrathful | |
− | + | Zealous | |
− | + | Existential Crisis | |
− | + | Defeated | |
− | + | Expectant | |
− | + | Doubt | |
− | + | Enthusiastic | |
− | + | Pessimistic | |
− | + | Euphoric | |
− | + | Your tone/tact: | |
− | + | : Persuade | |
− | + | Almost guaranteed | |
− | : | + | Likely success |
− | : | + | Favorable odds |
− | + | Impossible | |
− | + | Nearly impossible | |
− | + | Likely failure | |
− | + | Even odds | |
− | + | Unfavorable odds | |
− | + | : Intimidate | |
− | : | + | : Select, |
− | : | + | : Scroll (Page |
− | + | Current choice's keywords: | |
− | + | : Done filter | |
− | + | : Filter | |
− | : | + | Zone |
− | + | : Edit | |
− | + | : Assign | |
− | + | hall | |
− | + | (No Specific Deity) | |
− | + | worshipper | |
− | + | No worshippers | |
− | + | : Main hall | |
− | + | : Inn/tavern | |
− | + | : Craft Guildhall | |
− | + | Remove assignment | |
− | + | : Rename location | |
− | + | : Add location | |
− | + | Define zone bounds | |
− | + | : Add rect | |
− | + | : Start flow | |
− | + | : Remove rect | |
− | + | : Start remove | |
− | + | : Add flow | |
− | + | : Resize flow | |
− | + | : Start rect | |
− | + | : Assign location | |
− | + | : Unassign | |
− | + | : Carpenter Wkshp | |
− | + | : Workshop | |
− | + | : Cancel plans | |
− | + | : Remove bld/cnst | |
− | + | : Material | |
− | + | : Phase | |
− | + | : Place | |
− | + | : Constructions | |
− | + | : Buildings | |
− | + | Rooms: need name! | |
− | + | : Start work! | |
− | + | Constructing | |
− | + | Constructing unnamed site | |
− | + | : Name site (irreversible!) | |
− | + | Plan a construction or building to form a site (irreversible!) | |
− | + | Phase | |
− | + | No construction planned at cursor | |
− | + | No building planned at cursor | |
− | + | Warning: This site will be smaller than usual. Move away from other sites. | |
− | + | Total work hours needed: | |
− | + | (Workers are needed!) | |
− | + | workers) | |
− | + | : You will work for | |
− | + | an hour | |
− | + | hours | |
− | + | : You will not work personally | |
− | + | [CAN'T WORK] | |
− | + | [WILL WORK] | |
− | + | Display Furniture | |
− | + | Bookcase | |
− | + | Need | |
− | + | Have | |
− | + | : Set worker | |
− | + | : Select worker | |
− | + | : Scroll material | |
− | + | : Start working! | |
− | + | to view other pages | |
− | + | - | |
− | + | many | |
− | + | a swarm of | |
− | + | Miasma | |
− | + | An Ocean Wave | |
− | + | Lava Mist | |
− | + | Magma Mist | |
− | + | Vapor | |
− | + | Smoke | |
− | + | Dragonfire | |
− | + | Fire | |
− | + | A Web | |
− | + | Item Cloud | |
− | + | A Fire | |
− | + | Track/Spoor: | |
− | + | broken vegetation | |
− | + | print | |
− | + | imprint | |
− | + | right | |
− | + | left | |
− | + | unintelligible | |
− | + | /yours or companion's | |
− | + | Stagnant salt water [ | |
− | + | Stagnant water [ | |
− | + | Water [ | |
− | + | Lava [ | |
− | + | A smear of | |
− | + | A pool of | |
− | + | A thin layer of | |
− | + | A pile of | |
− | + | A dusting of | |
− | + | The vegetation is heavily damaged here. | |
− | + | The vegetation is bent here. | |
− | + | The vegetation has been slightly perturbed here. | |
− | + | The vegetation is broken here. | |
− | + | thick | |
− | + | light | |
− | + | faint | |
− | + | deep | |
− | + | shallow | |
− | + | vague | |
− | + | imprint in the | |
− | + | is here. | |
− | + | This is an unintelligible mess. | |
− | + | The signs lead north. | |
− | + | The signs lead south. | |
− | + | The signs lead east. | |
− | + | The signs lead west. | |
− | + | The signs lead northeast. | |
− | + | The signs lead northwest. | |
− | + | The signs lead southeast. | |
− | + | The signs lead southwest. | |
− | + | They belong to you or a companion. | |
− | + | What do you want to aim for? | |
− | + | to view other pages. | |
− | + | cancels. | |
− | + | Impossible strike | |
− | + | Difficult strike | |
− | + | Tricky strike | |
− | + | Normal strike | |
− | + | Easy strike | |
− | + | Easier strike | |
− | + | Simple strike | |
− | + | can only graze | |
− | + | can't land squarely | |
− | + | can't quite connect | |
− | + | fairly solid | |
− | + | square | |
− | + | very square | |
− | + | direct hit | |
− | + | to go back. | |
− | + | Difficult | |
− | + | Tricky | |
− | + | Normal | |
− | + | Easy | |
− | + | Easier | |
− | + | Simple | |
− | + | VVSlow | |
− | + | V Slow | |
− | + | Slow | |
− | + | Fast | |
− | + | V Fast | |
− | + | strike | |
− | + | Quick attack: faster to strike and recover, but not powerful | |
− | + | No heavy attack: enraged | |
− | + | Heavy attack: slower to strike and recover, but hits harder | |
− | + | Forced wild attack: enraged | |
− | + | Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate | |
− | + | No precise attack: enraged | |
− | + | Precise attack: very slow to strike, improved accuracy | |
− | + | No charge attack: no target | |
− | + | No charge attack: you are on the ground | |
− | + | No charge attack: you are mounted | |
− | + | No charge attack: you are chained | |
− | + | No charge attack: you are in uncontrolled flight | |
− | + | No charge attack: you are on a vehicle | |
− | + | No charge attack: you are on a projectile | |
− | + | No charge attack: you are climbing | |
− | + | No charge attack: target is on the ground | |
− | + | No charge attack: target is mounted | |
− | + | No charge attack: target is chained | |
− | + | No charge attack: target is in uncontrolled flight | |
− | + | No charge attack: target is on a vehicle | |
− | + | No charge attack: target is on a projectile | |
− | + | No charge attack: target is climbing | |
− | + | No charge attack: target shares your location | |
− | + | No charge attack: target's location inaccessible | |
− | + | Charge attack: move toward your opponent | |
− | + | Multi-attack: choose another simultaneous action afterward | |
− | + | has yielded. Attack anyway? | |
− | + | Really start a conflict with | |
− | + | Really attack | |
− | + | aborts. | |
− | + | pages) | |
− | + | Parry | |
− | + | Block | |
− | + | Parry ( | |
− | + | Block ( | |
− | + | Dodge ( | |
− | + | selected | |
− | + | adjacent only | |
− | + | own tile only | |
− | + | , range | |
− | + | , disturber only | |
− | + | move | |
− | , | + | done, |
− | + | remove last | |
− | + | cancel, | |
− | + | pages | |
− | + | cancel | |
− | + | this location | |
− | + | Who will you shoot? | |
− | + | fires. | |
− | + | Who will you target? | |
− | + | throws. | |
− | + | fires. | |
− | + | throws. | |
− | + | Move to a creature or press | |
− | + | to shoot this direction. | |
− | + | to throw this direction. | |
− | + | Party tactical settings | |
− | + | Become a party member | |
− | + | Who will you talk to? | |
− | + | : Zones/Rooms | |
− | + | [WITH YOU] | |
− | + | No quick attack: enraged | |
− | + | Which creature will you attack? | |
− | + | You are fighting | |
− | + | Select | |
− | + | Rooms: need site! | |
− | The | + | FATAL ERROR |
− | + | Could not locate adventure start square | |
− | + | The peaceful town of | |
− | + | is threatened! The forces of | |
− | + | darkness | |
− | + | are on the march. | |
− | , | + | Commanded by |
− | + | , they | |
− | + | The enemy | |
− | + | will have no mercy. There is little time -- you must flee. Perhaps your family and friends can be convinced to leave. | |
− | + | Legends speak of | |
− | + | an ancient | |
− | + | vault, | |
− | + | , where | |
− | + | wrested | |
− | + | power from the Underworld by invoking | |
− | , | + | true name. The location of this place is well-known, but none have penetrated its secrets. If the true name of the monster can be uncovered, you might be able to end this terror forever. |
− | + | The citizens of | |
− | + | are plagued by bandits. The gang | |
− | . | + | has even sent some troublemakers to harass people right here in town. |
− | + | Just reunited after a long journey, you are together with your companions again. | |
− | + | After a long journey, you are here to meet your most trusted companion. | |
− | + | is from here and might have some local information. | |
− | + | Your wanderings have brought you to this place after a long journey. | |
− | + | Your most trusted local companions are meeting you here today. | |
− | + | Your most trusted companions have made the journey to meet you here today. | |
− | + | After a long journey, you are here to meet your most trusted companion. | |
− | + | Your most trusted companion has made the journey to meet you here today. | |
− | + | You've finally got your equipment together, such as it is. Now it's time for action and adventure! | |
− | + | In the rush of excitement, you've forgotten where you were going to go. | |
− | + | A foolhardy soul might try to rescue the | |
− | + | children that have been kidnapped. | |
− | + | child that has been kidnapped. | |
− | + | Let the party venture forth! | |
− | + | Perhaps some of the people here will be worth talking to before you continue on your way. | |
− | + | Perhaps some of your friends here have ideas. | |
− | + | Perhaps some of your friends here can remind you. | |
− | + | for help. | |
− | + | Tell a story | |
− | + | Give a sermon | |
− | + | Recite a poem | |
− | + | Perform music | |
− | + | Give a sermon concerning a deity or object of worship | |
− | + | Give a sermon concerning a cosmic principle | |
− | + | Give a sermon promoting a value | |
− | + | Give a sermon inveighing against a value | |
− | + | Tell a story about a person or creature | |
− | + | Tell a story about a site | |
− | + | Tell a story about a civilization or organization | |
− | + | Tell a story about a region | |
− | + | Unknown | |
− | + | Self-Control | |
− | + | Chant | |
− | + | Speak | |
− | + | Simulate | |
− | + | pull off | |
− | + | pulls off | |
− | + | pick | |
− | + | picks | |
− | + | up the | |
− | + | and put it in | |
− | + | and puts it in | |
− | + | You do not have a free grasp and your quivers and packs are full. | |
− | + | You do not have a free grasp and your quiver and packs are full. | |
− | + | You do not have a free grasp and your quivers and pack are full. | |
− | + | You do not have a free grasp and your quiver and pack are full. | |
− | + | You do not have a free grasp and your quivers are full. | |
− | + | You do not have a free grasp and your quiver is full. | |
− | + | You do not have a free grasp and your packs are full. | |
− | + | You do not have a free grasp and your pack is full. | |
− | + | You do not have a free grasp. | |
− | + | You've assumed tactical control as nobody else is available. | |
− | + | You awaken from your slumber. | |
− | + | Your sleep has been interrupted! | |
− | + | You have bestowed the name | |
− | + | You fail to grab the | |
− | + | lady | |
− | + | lord consort | |
− | + | ladies consort | |
− | + | hearthpeople | |
− | + | cannot jump. | |
− | + | You cannot jump while swimming. | |
− | + | You cannot jump while prone. | |
− | + | You cannot jump while in the air. | |
− | + | You are too injured to jump. | |
− | + | You cannot jump while wrestling. | |
− | + | You cannot build here. | |
− | + | You do not have the authority to build here. | |
− | + | There are no visible tracks or other signs, aside from yours. | |
− | + | There are no visible tracks or other signs. | |
− | + | You've already searched this area recently. | |
− | + | You've found a colony of | |
− | + | and another small creature. | |
− | + | and some other small creatures. | |
− | + | You've found a small creature. | |
− | + | You've found some small creatures. | |
− | + | Your intense search turns up nothing. | |
− | + | cannot speak. | |
− | + | You cannot speak. | |
− | + | You have nothing with which to interact. | |
− | + | You have nothing to examine. | |
− | + | You assume a submissive posture. | |
− | + | You no longer assume a submissive posture. | |
− | + | You strap | |
− | + | to your | |
− | + | You draw | |
− | + | with your | |
− | + | You do not have a free grasp for | |
− | + | You have nothing left to draw or put away. | |
− | + | You have nothing left to remove. | |
− | + | You have nothing left to wear. | |
− | + | You have nothing left to eat or drink. | |
− | + | You have nothing to put inside a container or on a pack animal. | |
− | + | You have nothing left to drop. | |
− | + | There is nothing to pick up here. | |
− | + | You have nothing left to throw. | |
− | + | You have nothing to fire with. | |
− | + | You have nothing left to fire. | |
− | + | Things smell bad when you are dead. | |
− | + | You smell | |
− | + | on the wind. | |
− | + | You aren't picking up any odor in particular. | |
− | + | There is no sunlight when you are dead. | |
− | + | The sky is alive with vortices of purple light and dark, boiling clouds. | |
− | + | The area gives off a sickly light. | |
− | + | There are no traces of sunlight here. | |
− | + | Being dead is cold and clammy. | |
− | + | The temperature is as it has been and always will be. | |
− | + | The temperature cannot be judged. | |
− | + | It is burning. | |
− | + | It is deathly cold. | |
− | + | The temperature is pleasant. | |
− | + | It is scorching. | |
− | + | It is warm. | |
− | + | It is cool. | |
− | + | It is freezing. | |
− | + | It is cold. | |
− | + | You've lost track of time since your death. | |
− | + | It is the | |
− | + | You need a free grasp to climb. | |
− | + | You are too injured to climb. | |
− | + | cannot climb. | |
− | + | If you move, your performance will be interrupted. | |
− | + | You cannot climb or mount while prone. | |
− | + | You need a free grasp to hold the terrain. | |
− | + | You are too injured to hold the terrain. | |
− | + | cannot hold the terrain. | |
− | + | You are riding and cannot lie down. | |
− | + | The webs make it impossible to stand. | |
− | + | You are too tired to stand. | |
− | + | You can't stand up -- somebody is in the way. | |
− | + | You must | |
− | + | You can't travel until you emerge from underground or enter a tunnel. | |
− | + | You must move away from the surrounding obstacles before you can travel. | |
− | + | You must move away from the river before you can travel. | |
− | + | Squad Order | |
− | + | Main | |
− | + | Siege Engines | |
− | + | Traps/Levers | |
− | + | Workshops | |
− | + | Furnaces | |
− | + | Wall/Floor/Stairs/Track | |
− | + | Machine Components | |
− | + | Track | |
− | + | Weapons and Ammunition | |
− | You | + | Furniture |
− | + | Siege Equipment | |
− | + | Other Objects | |
− | You | + | Metal Clothing |
− | + | Engrave Memorial Slab | |
− | + | slabs engraved | |
− | + | Slab engraved | |
− | + | No slabs engraved | |
− | + | Entombed and memorialized | |
− | + | Memorialized | |
− | + | Entombed | |
− | + | Ghost | |
− | + | Not memorialized | |
− | + | Following | |
− | + | Saving... | |
− | + | Offloading units... | |
− | You | + | Offloading units... |
− | + | Disconnected Build Overflow | |
− | You | + | SOAP |
− | You | + | PAPER_PLANT |
− | + | PARCHMENT | |
− | + | SHEET_PLANT | |
− | + | to select. | |
− | + | to abort. | |
− | + | scroll. Type in parts of the name to narrow your search. | |
− | + | : View task | |
− | + | Building Placement Distance Overflow | |
− | + | This visitor is ready to leave. | |
− | + | This visitor has come | |
− | + | to pray | |
− | + | to study | |
− | + | to relax | |
− | + | to perform | |
− | + | to slay beasts | |
− | + | seeking work as a performer | |
− | + | seeking work as a mercenary | |
− | + | seeking work as a scholar | |
− | + | for diplomacy | |
− | + | seeking sanctuary | |
− | + | asking questions | |
− | + | heard this was a good place to search for monsters. | |
− | + | heard this was the place for those seeking danger. | |
− | + | heard | |
− | + | this | |
− | + | was the place for prayer. | |
− | + | went on this journey out of curiosity. | |
− | + | was curious about | |
− | + | was the place for a good drink. | |
− | + | was the place to admire fine architecture. | |
− | + | was the place to enjoy oneself. | |
− | + | was the place to entertain people. | |
− | + | was the place to perform research. | |
− | + | was the place for long-term scholarship. | |
− | + | would make a good base for a mercenary. | |
− | + | was the place to look for long-term work. | |
− | + | believes | |
− | + | would be a safe place to stay. | |
− | + | is seeking information | |
− | + | about the location of | |
− | + | You can learn more about this visitor after they chat with a local. | |
− | + | The performance is at | |
− | + | the stanza | |
− | + | a simple passage | |
− | + | the exposition | |
− | + | of the first theme | |
− | + | of the second theme | |
− | + | the synthesis | |
− | + | of previous passages | |
− | + | the finale | |
− | + | the coda | |
− | + | a bridge-passage | |
− | + | first | |
− | + | second | |
− | + | theme | |
− | + | a series of variations | |
− | + | on the theme | |
− | + | on the second theme | |
− | + | The dance has reached the point where its accompaniment is at | |
− | + | The topic being considered is | |
− | + | The topic being discussed is | |
− | + | The topic being taught is | |
− | + | The topic being written about is | |
− | + | This organizational activity will branch into specific social events. | |
− | + | This organizational activity will branch into specific worship events. | |
− | + | This organizational activity will branch into specific play events. | |
− | + | There is no specific information for this activity. | |
− | + | vector<bool>::_M_fill_insert | |
− | + | BALLISTA | |
− | + | Stockpile Settings | |
− | + | Items Desired/Kept By Vehicle | |
− | + | Crafts | |
− | + | Logs | |
− | + | WORSHIP_HF | |
− | + | [PROFILE] | |
− | + | TITLE: | |
− | + | [SKILL: | |
− | + | [RECLAIM_SKILL: | |
− | + | [ITEM: | |
− | + | [PET: | |
− | + | Entity | |
− | + | has self-referential diplomacy state | |
− | + | FORCED_ADMINISTRATOR | |
− | + | entity_layer | |
− | This organizational activity will branch into specific social events. | + | [ENTITY: |
− | + | *** Error(s) finalizing the entity | |
− | This organizational activity will branch into specific play events. | + | Unrecognized entity creature token: |
− | + | Unrecognized entity digger token: | |
− | + | Unrecognized entity weapon token: | |
− | + | Unrecognized entity armor token: | |
− | + | Unrecognized entity ammo token: | |
− | + | Unrecognized entity helm token: | |
− | + | Unrecognized entity gloves token: | |
− | + | Unrecognized entity shoes token: | |
− | + | Unrecognized entity pants token: | |
− | + | Unrecognized entity shield token: | |
− | + | Unrecognized entity trapcomp token: | |
− | + | Unrecognized entity toy token: | |
− | + | Unrecognized entity instrument token: | |
− | + | Unrecognized entity tool token: | |
− | + | Unrecognized entity siege ammo token: | |
− | + | Unrecognized entity position allowed caste token: | |
− | + | Unrecognized entity position allowed creature token: | |
− | + | Unrecognized entity position rejected caste token: | |
− | + | Unrecognized entity position rejected creature token: | |
− | + | Unrecognized symbol: | |
− | + | Gem shape not found: | |
− | + | Stone shape not found: | |
− | + | CHEESE_MAT | |
− | + | trying to generate musical form without speech or instruments | |
− | + | patch: removed market link from non-site entity | |
− | + | CREATURE | |
− | + | TISSUE_STYLE | |
− | + | TS_MAINTAIN_LENGTH | |
− | + | TS_PREFERRED_SHAPING | |
− | + | DIGGER | |
− | + | TRANSLATION | |
− | + | HELM | |
− | + | PANTS | |
− | + | SHIELD | |
− | : | + | SIEGEAMMO |
− | + | INSTRUMENT | |
− | + | CIV_CONTROLLABLE | |
− | + | SITE_CONTROLLABLE | |
− | + | ALL_MAIN_POPS_CONTROLLABLE | |
− | + | AMBUSHER | |
− | + | LAYER_LINKED | |
− | + | BABYSNATCHER | |
− | + | ITEM_THIEF | |
− | + | SUBTERRANEAN_CLOTHING | |
− | + | CLOTHING | |
− | + | SITE_GUARDIAN | |
− | + | CURRENCY_BY_YEAR | |
− | + | METAL_PREF | |
− | + | GEM_PREF | |
− | + | STONE_PREF | |
− | + | DIVINE_MAT_WEAPONS | |
− | + | DIVINE_MAT_ARMOR | |
− | + | DIVINE_MAT_CRAFTS | |
− | + | DIVINE_MAT_CLOTHING | |
− | + | GENERATE_KEYBOARD_INSTRUMENTS | |
− | + | GENERATE_STRINGED_INSTRUMENTS | |
− | + | GENERATE_WIND_INSTRUMENTS | |
− | + | GENERATE_PERCUSSION_INSTRUMENTS | |
− | + | GENERATE_POETIC_FORMS | |
− | + | GENERATE_MUSICAL_FORMS | |
− | + | GENERATE_DANCE_FORMS | |
− | + | MINING_UNDERWORLD_DISASTERS | |
− | + | WOOD_WEAPONS | |
− | + | WOOD_ARMOR | |
− | + | RIVER_PRODUCTS | |
− | + | OCEAN_PRODUCTS | |
− | + | INDOOR_WOOD | |
− | + | OUTDOOR_WOOD | |
− | + | INDOOR_ORCHARDS | |
− | + | OUTDOOR_ORCHARDS | |
− | + | INDOOR_GARDENS | |
− | + | OUTDOOR_GARDENS | |
− | + | INDOOR_FARMING | |
− | + | OUTDOOR_FARMING | |
− | + | UNDEAD_CANDIDATE | |
− | + | USE_CAVE_ANIMALS | |
− | + | USE_EVIL_ANIMALS | |
− | + | USE_GOOD_ANIMALS | |
− | + | USE_EVIL_WOOD | |
− | + | USE_GOOD_WOOD | |
− | + | USE_EVIL_PLANTS | |
− | + | USE_GOOD_PLANTS | |
− | + | LOCAL_BANDITRY | |
− | + | BANDITRY | |
− | + | START_BIOME | |
− | + | EXCLUSIVE_START_BIOME | |
− | + | SETTLEMENT_BIOME | |
− | + | BIOME_SUPPORT | |
− | + | MERCHANT_NOBILITY | |
− | + | SKULKING | |
− | + | GEM_SHAPE | |
− | + | STONE_SHAPE | |
− | + | PERMITTED_JOB | |
− | + | PERMITTED_BUILDING | |
− | + | PERMITTED_REACTION | |
− | + | WORLD_CONSTRUCTION | |
− | + | WILL_ACCEPT_TRIBUTE | |
− | + | BUILDS_OUTDOOR_FORTIFICATIONS | |
− | + | BUILDS_OUTDOOR_TOMBS | |
− | + | ETHIC | |
− | + | HISTORIAN | |
− | + | CHEMIST | |
− | + | GEOGRAPHER | |
− | + | ENGINEER | |
− | + | NO_ARTIFACT_CLAIMS | |
− | + | SET_SCHOLARS_ON_VALUES_AND_JOBS | |
− | + | VARIABLE_VALUE | |
− | + | VALUE | |
− | + | WANDERER | |
− | + | MAX_STARTING_CIV_NUMBER | |
− | + | MAX_SITE_POP_NUMBER | |
− | + | MAX_POP_NUMBER | |
− | + | RELIGION_SPHERE | |
− | + | TREE_CAP_DIPLOMACY | |
− | + | DIPLOMAT_BODYGUARDS | |
− | + | MERCHANT_BODYGUARDS | |
− | + | ACTIVE_SEASON | |
− | + | PROGRESS_TRIGGER_POPULATION | |
− | + | PROGRESS_TRIGGER_PRODUCTION | |
− | + | PROGRESS_TRIGGER_TRADE | |
− | + | PROGRESS_TRIGGER_POP_SIEGE | |
− | + | PROGRESS_TRIGGER_PROD_SIEGE | |
− | + | PROGRESS_TRIGGER_TRADE_SIEGE | |
− | + | DEFAULT_SITE_TYPE | |
− | + | LIKES_SITE | |
− | + | TOLERATES_SITE | |
− | + | USE_NON_EXOTIC_PET_RACE | |
− | + | USE_ANY_PET_RACE | |
− | + | USE_MISC_PROCESSED_WOOD_PRODUCTS | |
− | + | IMPROVED_BOWS | |
− | + | INVADERS_IGNORE_NEUTRALS | |
− | + | AT_PEACE_WITH_WILDLIFE | |
− | + | EQUIPMENT_IMPROVEMENTS | |
− | + | ABUSE_BODIES | |
− | + | USE_ANIMAL_PRODUCTS | |
− | + | COMMON_DOMESTIC_PACK | |
− | + | COMMON_DOMESTIC_PULL | |
− | + | COMMON_DOMESTIC_MOUNT | |
− | + | COMMON_DOMESTIC_PET | |
− | + | SPHERE_ALIGNMENT | |
− | + | ART_FACET_MODIFIER | |
− | + | ART_IMAGE_ELEMENT_MODIFIER | |
− | + | ITEM_IMPROVEMENT_MODIFIER | |
− | + | CURRENCY | |
− | + | SELECT_SYMBOL | |
− | + | REMAINING | |
− | + | SUBSELECT_SYMBOL | |
− | + | CULL_SYMBOL | |
− | + | FRIENDLY_COLOR | |
− | + | VARIABLE_POSITIONS | |
− | + | SITE_VARIABLE_POSITIONS | |
− | + | LAND_HOLDER_TRIGGER | |
− | + | POSITION | |
− | + | ANIMAL | |
− | + | ANIMAL_TOKEN | |
− | + | ANIMAL_CASTE_TOKEN | |
− | + | ANIMAL_CLASS | |
− | + | ANIMAL_FORBIDDEN_CLASS | |
− | + | ANIMAL_ALWAYS_PRESENT | |
− | + | ANIMAL_NEVER_MOUNT | |
− | + | ANIMAL_ALWAYS_MOUNT | |
+ | ANIMAL_NEVER_WAGON_PULLER | ||
+ | ANIMAL_ALWAYS_WAGON_PULLER | ||
+ | ANIMAL_NEVER_SIEGE | ||
+ | ANIMAL_ALWAYS_SIEGE | ||
+ | ANIMAL_NEVER_PET | ||
+ | ANIMAL_ALWAYS_PET | ||
+ | ANIMAL_NEVER_PACK_ANIMAL | ||
+ | ANIMAL_ALWAYS_PACK_ANIMAL | ||
+ | CONQUERED_SITE | ||
+ | REQUIRES_MARKET | ||
+ | ELECTED | ||
+ | has negative foreground color, set to 7 | ||
+ | has foreground color > 7, set to 7 | ||
+ | has negative background color, set to 0 | ||
+ | has background color > 7, set to 0 | ||
+ | has invalid brightness value (must be 0 or 1), set to 0 | ||
+ | has equal foreground/background colors without brightness, background set to 0 | ||
+ | EXECUTION_SKILL | ||
+ | SPECIAL_BURIAL | ||
+ | FLASHES | ||
+ | BRAG_ON_KILL | ||
+ | CHAT_WORTHY | ||
+ | DO_NOT_CULL | ||
+ | RULES_FROM_LOCATION | ||
+ | MENIAL_WORK_EXEMPTION | ||
+ | MENIAL_WORK_EXEMPTION_SPOUSE | ||
+ | SLEEP_PRETENSION | ||
+ | PUNISHMENT_EXEMPTION | ||
+ | KILL_QUEST | ||
+ | QUEST_GIVER | ||
+ | ALLOWED_CREATURE | ||
+ | ALLOWED_CLASS | ||
+ | REJECTED_CREATURE | ||
+ | REJECTED_CLASS | ||
+ | GENDER | ||
+ | MILITARY_SCREEN_ONLY | ||
+ | EXPORTED_IN_LEGENDS | ||
+ | DETERMINES_COIN_DESIGN | ||
+ | SUCCESSION | ||
+ | BY_HEIR | ||
+ | BY_POSITION | ||
+ | APPOINTED_BY | ||
+ | REPLACED_BY | ||
+ | REQUIRES_POPULATION | ||
+ | PRECEDENCE | ||
+ | : Negative precedence changed to zero | ||
+ | : Precedence exceeding | ||
+ | capped | ||
+ | LAND_HOLDER | ||
+ | RESPONSIBILITY | ||
+ | COMMANDER | ||
+ | AS_NEEDED | ||
+ | LAND_NAME | ||
+ | NAME_MALE | ||
+ | NAME_FEMALE | ||
+ | SPOUSE_MALE | ||
+ | SPOUSE_FEMALE | ||
+ | REQUIRED_BOXES | ||
+ | : REQUIRED_BOXES negative, set to 0 | ||
+ | : REQUIRED_BOXES exceeds 100, capped | ||
+ | REQUIRED_CABINETS | ||
+ | : REQUIRED_CABINETS negative, set to 0 | ||
+ | : REQUIRED_CABINETS exceeds 100, capped | ||
+ | REQUIRED_RACKS | ||
+ | : REQUIRED_RACKS negative, set to 0 | ||
+ | : REQUIRED_RACKS exceeds 100, capped | ||
+ | REQUIRED_STANDS | ||
+ | : REQUIRED_STANDS negative, set to 0 | ||
+ | : REQUIRED_STANDS exceeds 100, capped | ||
+ | REQUIRED_OFFICE | ||
+ | : REQUIRED_OFFICE negative, set to 0 | ||
+ | : REQUIRED_OFFICE exceeds 1000000, capped | ||
+ | REQUIRED_BEDROOM | ||
+ | : REQUIRED_BEDROOM negative, set to 0 | ||
+ | : REQUIRED_BEDROOM exceeds 1000000, capped | ||
+ | REQUIRED_DINING | ||
+ | : REQUIRED_DINING negative, set to 0 | ||
+ | : REQUIRED_DINING exceeds 1000000, capped | ||
+ | REQUIRED_TOMB | ||
+ | : REQUIRED_TOMB negative, set to 0 | ||
+ | : REQUIRED_TOMB exceeds 1000000, capped | ||
+ | MANDATE_MAX | ||
+ | : MANDATE_MAX negative, set to 0 | ||
+ | : MANDATE_MAX exceeds 100, capped | ||
+ | DEMAND_MAX | ||
+ | : DEMAND_MAX negative, set to 0 | ||
+ | : DEMAND_MAX exceeds 100, capped | ||
+ | ACCOUNT_EXEMPT | ||
+ | DUTY_BOUND | ||
+ | Unrecognized Entity Token: | ||
+ | INDIV_CONTROLLABLE | ||
SIEGER | SIEGER | ||
− | + | Leather armor | |
− | + | Metal armor | |
− | + | Archer | |
− | + | failure to get start square construction for transport link | |
− | + | failure to get end square construction for transport link | |
− | + | midmap construction path build failure | |
− | + | lords | |
− | + | law-giver | |
− | + | law-givers | |
− | + | CUSTOM_MILITARY_GOALS | |
− | + | war leader | |
− | + | war leaders | |
− | + | CUSTOM_MILITARY_STRATEGY | |
− | + | general | |
− | + | generals | |
− | + | field | |
− | + | marshal | |
− | + | marshals | |
− | + | constable | |
− | + | constables | |
− | + | CUSTOM_OFFICIAL_ | |
− | + | royal | |
− | + | chief | |
− | + | high | |
− | + | head | |
− | + | chancellor | |
− | + | chancellors | |
− | + | keeper of the seal | |
− | + | keepers of the seal | |
− | + | justiciar | |
− | + | justiciars | |
− | + | treasurer | |
− | + | treasurers | |
− | + | counselor | |
− | + | counselors | |
− | + | advisor | |
− | + | advisors | |
− | + | chamberlain | |
− | + | chamberlains | |
− | + | master of beasts | |
− | + | masters of beasts | |
− | + | butler | |
− | + | butlers | |
− | + | cup-bearer | |
− | + | cup-bearers | |
− | + | doctors | |
− | + | executioner | |
− | + | executioners | |
− | + | chef | |
− | + | chefs | |
− | + | housekeeper | |
− | + | housekeepers | |
− | + | CUSTOM_MARKET_OFFICIAL_ | |
− | + | sewer | |
− | + | grain | |
− | + | harvest | |
− | + | judge | |
− | + | judges | |
− | + | justices | |
− | + | magistrate | |
− | + | magistrates | |
− | + | tunnel | |
− | + | road | |
− | + | bridge | |
− | + | master | |
− | + | caretaker | |
− | + | caretakers | |
− | + | commissioner | |
− | + | commissioners | |
− | + | official | |
− | + | officials | |
− | + | administrator | |
− | + | administrators | |
− | + | has assumed the position of | |
− | + | Mission Report: | |
− | + | Pillage | |
− | + | Demand Tribute from | |
− | + | Raze | |
− | + | Take Over | |
− | + | Raid | |
− | + | Recover | |
− | + | Rescue | |
− | + | Make Request of | |
− | + | (Set out | |
− | + | Spring | |
− | + | camp order missing parent -- army will camp forever | |
− | + | invalid nem in army during guard creation | |
− | + | guard army unattached from parent army | |
− | + | leader | |
− | + | bosses | |
− | + | chieftess | |
− | + | chieftesses | |
− | + | captain | |
− | + | captains | |
− | + | commander | |
− | + | ringleaders | |
− | + | chieftain | |
− | + | CUSTOM_MERCENARY_LEADER | |
− | + | lord | |
− | + | commander | |
− | + | commanders | |
− | + | masters | |
− | + | General | |
− | + | Grandmaster | |
− | + | Captain | |
− | + | Sergeant | |
− | + | Adept | |
− | + | Soldier | |
− | + | Novice | |
− | + | Initiate | |
− | + | sword | |
− | + | blade | |
− | + | mace | |
− | + | spear | |
− | + | crossbow | |
− | + | pike | |
− | + | whip | |
− | + | lash | |
− | + | kick | |
− | + | grappling | |
− | + | Bearer | |
− | + | Perfect | |
− | + | Ultimate | |
− | + | Exalted | |
− | + | Degree | |
− | + | Rank | |
− | + | Master | |
− | + | Adept | |
− | + | Bearer | |
− | + | Novice | |
− | + | up the stairs | |
− | + | , the door on your right | |
− | + | , the door on your left | |
− | + | , at the end of the hall | |
− | + | , the | |
− | + | door | |
− | + | on your right | |
− | + | on your left | |
− | + | abbot | |
− | + | abbots | |
− | + | CUSTOM_GUILD_LEADER | |
− | + | dean | |
− | + | deans | |
− | + | doyen | |
− | + | doyens | |
− | + | doyenne | |
− | + | doyennes | |
− | + | CUSTOM_GUILD_ALDERPERSON | |
− | + | CUSTOM_GUILD_STEWARD | |
− | + | CUSTOM_GUILD_CLERK | |
− | + | alderperson | |
− | + | steward | |
− | + | stewards | |
− | + | clerk | |
− | + | clerks | |
− | + | bookkeeper | |
− | + | bookkeepers | |
− | + | recordkeeper | |
− | + | recordkeepers | |
− | + | baron | |
− | + | barons | |
− | + | baroness | |
− | + | baronesses | |
− | + | baron consort | |
− | + | barons consort | |
− | + | baroness consort | |
− | + | baronesses consort | |
− | + | NULL artifact on wg loot building, skipping | |
− | + | high priest | |
− | + | high priests | |
− | + | HIGHEST_PRIEST | |
− | + | most high | |
− | + | absolute | |
− | + | most exalted | |
− | + | most holy | |
− | + | most sacred | |
− | + | most high priest | |
− | + | most high priests | |
− | + | CUSTOM_LAW_MAKER_2 | |
− | + | Murder-target mismatch: year | |
− | + | , entity # | |
− | + | CUSTOM_MERCENARY_TREASURER | |
− | + | Music and Sound Options | |
− | : | + | Volume: |
− | + | /255 | |
− | : | + | ========= |
− | + | or left-click: Change volume. | |
− | + | : Done. | |
− | : | + | --------- |
− | : | + | Export Local Image |
− | + | Your Units | |
− | + | Buildings | |
− | + | : Export Image | |
− | + | : Cancel | |
− | + | : Done | |
− | + | : Type Value | |
− | + | : Nullify Value | |
− | + | : Decrease Value | |
− | + | : Increase Value | |
− | + | Range: | |
− | + | : Set Preset Field Values | |
− | + | NULL unit projectile loaded | |
− | + | NULL item projectile loaded | |
− | + | Dwarf Fortress Options: Save Game | |
− | + | Initializing... | |
− | + | Checking directory structure... | |
− | + | Preliminary cleaning... | |
− | + | Offloading units... | |
− | + | Offloading art... | |
− | + | Opening file... | |
− | + | Characterizing raw data... | |
− | + | Allocating space... | |
− | + | Saving items... | |
− | + | Saving units... | |
− | + | Saving jobs... | |
− | + | Saving schedules... | |
− | + | Saving projectiles... | |
− | + | Saving buildings... | |
− | + | Saving machines... | |
− | + | Saving flow guides... | |
− | + | Saving effects... | |
− | + | Saving entities... | |
− | + | Saving local animal populations... | |
− | + | Saving events... | |
− | + | Saving mandates... | |
− | + | Saving work quotas... | |
− | + | Saving world events... | |
− | + | Saving coin information... | |
− | + | Saving formations... | |
− | + | Saving interactions... | |
− | + | Saving incidents... | |
− | + | Saving crimes... | |
− | + | Saving armies... | |
− | + | Saving tracking information... | |
− | + | Saving cultural identities... | |
− | + | Saving agreement... | |
− | + | Saving image sets... | |
− | + | Saving announcements... | |
− | + | Saving fortress information... | |
− | + | Saving world information... | |
− | + | Saving artifacts... | |
− | + | Saving active historical figures... | |
− | + | Saving adventure data... | |
− | + | Saving general information... | |
− | + | Relationships of | |
− | + | Pet Owner | |
− | + | Spouse | |
− | + | Mother | |
− | + | Father | |
− | + | Lover | |
− | + | Child | |
− | + | Bonded | |
− | + | Childhood Friend | |
− | + | War Buddy | |
− | + | Obsession | |
− | + | Fellow Scholar | |
− | + | Fellow Artist | |
− | + | Fellow Athlete | |
− | + | Kindred Spirit | |
− | + | Close Friend | |
− | + | Friend | |
− | + | Athletic Rival | |
− | + | Business Rival | |
− | + | Persecutor | |
− | + | Religious Persecutor | |
− | + | Grudge | |
− | + | Jealous Grudge | |
− | + | Supernatural Vengeance | |
− | + | Pure Hate | |
− | + | Hated | |
− | + | Disliked | |
− | + | Deity | |
− | + | Force | |
− | + | Object of Worship | |
− | + | Long-term Acquaintance | |
− | + | Passing Acquaintance | |
− | + | Hero | |
− | + | Intruder | |
− | + | Considers Monster | |
− | + | Considers Brigand | |
− | + | Considers Bully | |
− | + | Considers Preacher | |
− | + | Considers Storyteller | |
− | + | Considers Poet | |
− | + | Considers Bard | |
− | + | Considers Dancer | |
− | + | Considers Violent | |
− | + | Considers Psychotic | |
− | + | Good for Business | |
− | + | Friendly Terms | |
− | + | Considers Killer | |
− | + | Considers Murderer | |
− | + | Comrade | |
− | + | Member of Respected Group | |
− | + | Member of Hated Group | |
− | + | Enemy Fighter | |
− | + | Friendly Fighter | |
− | + | Loyal Soldier | |
− | + | Apprentice | |
− | + | Former Master | |
− | + | Former Apprentice | |
− | + | Considers Quarreler | |
− | + | Considers Flatterer | |
− | + | Hunter | |
− | + | Protector of the Weak | |
− | + | Preserver of Knowledge | |
− | + | Treasure Hunter | |
− | + | Thief | |
− | + | : Back to Main | |
− | + | : Zoom | |
− | + | Workshop Profile | |
− | + | : Permitted Workers | |
− | + | Work Orders | |
− | + | Labor Restrictions | |
− | + | : Permit/Restrict | |
− | + | : Permit All | |
− | + | : Min - | |
− | + | : Max - | |
− | + | Work Orders Created For This Shop | |
− | + | Validated | |
− | + | Active: | |
− | + | Waiting: | |
− | + | Checking: | |
− | + | Ready: | |
− | + | There are no active work orders tied to this shop. | |
− | + | All work orders must be validated by the manager before they become active. | |
− | + | : New Order | |
− | + | : Remove | |
− | + | : Wages | |
− | + | : Conditions | |
− | + | : General work orders cannot task this shop | |
− | + | : General work orders are allowed to task this shop | |
− | + | : Maximum general work order tasks allowed = | |
− | + | Permitted General Work Order Labors | |
− | + | : Allow/disallow | |
− | + | Dwarf Fortress: Load World | |
− | + | Processing raw data... | |
− | + | Shapes... | |
− | + | Colors... | |
− | + | Patterns... | |
− | + | Material templates... | |
− | + | Inorganics... | |
− | + | Plants... | |
− | + | Tissue templates... | |
− | + | Items... | |
− | + | Body detail plans... | |
− | + | Creature bodies... | |
− | + | Creature variations... | |
− | + | Entities... | |
− | + | Reactions... | |
− | + | Interactions... | |
− | + | Sorting material templates... | |
− | + | Sorting inorganics... | |
− | + | Sorting plants... | |
− | + | Sorting tissue templates... | |
− | + | Sorting items... | |
− | + | Sorting buildings... | |
− | + | Sorting body detail plans... | |
− | + | Sorting creature bodies... | |
− | + | Sorting creature variations... | |
− | + | Sorting creatures... | |
− | + | Sorting entities... | |
− | + | Sorting languages... | |
− | + | Sorting descriptors... | |
− | + | Sorting reactions... | |
− | + | Sorting interactions... | |
− | + | Finalizing languages... | |
− | + | Finalizing descriptors... | |
− | + | Finalizing material templates... | |
− | + | Finalizing inorganics... | |
− | + | Finalizing plants... | |
− | + | Finalizing tissue templates... | |
− | + | Finalizing items... | |
− | + | Finalizing buildings... | |
− | + | Finalizing body detail plans... | |
− | + | Finalizing creature variations... | |
− | + | Finalizing creatures... | |
− | + | Finalizing entities... | |
− | + | Finalizing reactions... | |
− | + | Finalizing interactions... | |
− | + | Preparing material data... | |
− | + | Generating inorganics... | |
− | + | Generating plants... | |
− | + | Generating items... | |
− | + | Generating creatures... | |
− | + | Generating entities... | |
− | + | Generating reactions... | |
− | + | Generating interactions... | |
− | + | Finalizing generated objects... | |
− | + | Preparing text objects... | |
− | + | Preparing graphics... | |
− | + | Loading items... | |
− | + | Loading buildings... | |
− | + | Loading entities... | |
− | + | Loading coin information... | |
− | + | Loading map data... | |
− | + | Loading civilized populations... | |
− | + | Loading history... | |
− | + | Loading parameters... | |
− | + | Loading artifacts... | |
− | + | Loading active historical figures... | |
− | + | Loading squads... | |
− | + | Loading formations... | |
− | + | Loading activities... | |
− | + | Loading interactions... | |
− | + | Loading written content... | |
− | + | Loading identities... | |
− | + | Loading incidents... | |
− | + | Loading crimes... | |
− | + | Loading vehicles... | |
− | + | Loading armies... | |
− | + | Loading army controllers... | |
− | + | Loading tracking information... | |
− | + | Loading cultural identities... | |
− | + | Loading agreements... | |
− | + | Loading art forms... | |
− | + | Loading occupations... | |
− | + | Loading belief systems... | |
− | + | Loading image sets... | |
− | + | Loading divination sets... | |
− | + | Rebuilding temporary information... | |
− | + | Preparing game... | |
− | + | Failed! | |
− | + | Button | |
− | : | + | : Customize Nickname |
− | + | : Customize Profession Name | |
− | + | : Done with string entry | |
− | + | : Abort string entry | |
− | + | : View Biomes | |
− | + | Brush Radius | |
− | + | Smoothing Brush | |
− | + | Normal Brush | |
− | + | ELEV | |
− | + | RAIN | |
− | + | TEMP | |
− | + | DRAIN | |
− | + | VOLC | |
− | + | (View) | |
− | + | Brush = | |
− | + | Painting | |
− | + | Not painting | |
− | + | Will be saved | |
− | + | Randomize at gen | |
− | + | This creature | |
− | + | is non-hostile. | |
− | + | is a skulking perpetrator of mischief. | |
− | + | is a minion of evil. | |
− | + | is a brutal enemy of your kind. | |
− | + | is of the wilderness. | |
− | + | is of the walking dead. | |
− | + | is opposed to the living. | |
− | + | has returned from beyond the grave. | |
− | + | is crazed! | |
− | + | is an invader. | |
− | + | is from the depths of the underworld. | |
− | + | is an uninvited guest. | |
− | + | is a current resident. | |
− | + | is from | |
− | + | is from a mysterious place. | |
− | + | Account: | |
− | + | Owned Objects: | |
− | + | Holdings: | |
− | + | Needs: | |
− | a | + | Chest |
− | + | Demands: | |
− | a | + | Throne Room/Office |
− | + | Bedroom | |
− | + | Dining Room | |
− | + | Tomb | |
− | + | Mandates: | |
− | + | Export of | |
− | + | Make | |
− | + | Prohibited | |
− | + | : Thoughts and preferences | |
− | + | : Relationships | |
− | + | Set Follow Hotkey ( | |
− | + | etc.): | |
− | + | Site | |
− | + | Error 1 | |
− | + | Error 2 | |
− | + | data/save/current/world.sav | |
− | + | NO_FILE | |
− | + | Animals | |
− | + | Food | |
− | + | Furniture/Siege Ammo | |
− | + | Corpses | |
− | + | Refuse | |
− | + | Bars/Blocks | |
− | + | Gems | |
− | + | Cloth | |
− | + | Wood | |
− | + | Weapons/Trap Comps | |
− | + | Armor | |
− | + | Sheet | |
− | + | Additional Options | |
− | + | Fish | |
− | + | Unprepared Fish | |
− | + | Drink (Plant) | |
− | + | Drink (Animal) | |
− | + | Cheese (Plant) | |
− | + | Cheese (Animal) | |
− | + | Seeds | |
− | + | Fruit/Leaves | |
− | + | Milled Plant | |
− | + | Bone Meal | |
− | + | Pressed Material | |
− | + | Extract (Plant) | |
− | + | Extract (Animal) | |
− | + | Misc. Liquid | |
− | + | Item Types | |
− | + | Body Parts | |
− | + | Skulls | |
− | + | Bones | |
− | + | Shells | |
− | + | Teeth | |
− | + | Horns/Hooves | |
− | + | Hair/Wool | |
− | + | Type | |
− | + | Other Materials | |
− | + | Stone/Clay | |
− | + | Metal | |
− | + | Bars: Other Materials | |
− | + | Bars: Metal | |
− | + | Blocks: Other Materials | |
− | + | Blocks: Metal | |
− | + | Blocks: Stone/Clay | |
− | + | Metal Ores | |
− | + | Economic | |
− | + | Rough Glass | |
− | + | Cut Glass | |
− | + | Rough Gem | |
− | + | Cut Gem | |
− | + | Cut Stone | |
− | + | Thread (Silk) | |
− | + | Thread (Plant) | |
− | + | Thread (Metal) | |
− | + | Cloth (Silk) | |
− | + | Cloth (Metal) | |
− | + | Paper | |
− | + | Parchment | |
− | + | Trap Components | |
− | + | Body | |
− | + | Head | |
− | + | Feet | |
− | + | Legs | |
− | + | Shield | |
− | + | Core Quality | |
− | + | Total Quality | |
− | + | : Toggle | |
− | + | : Enable | |
− | + | : Disable | |
− | + | Cheeses | |
− | + | Mill Products | |
− | + | Fats | |
− | + | Pastes | |
− | + | Extracts | |
− | + | Liquids | |
− | + | Types | |
− | + | Materials | |
− | + | Silk Thread | |
− | + | Yarn Thread | |
− | + | Metal Thread | |
− | + | Plant Thread | |
− | + | Silk Cloth | |
− | + | Yarn Cloth | |
− | + | Metal Cloth | |
− | + | Plant Cloth | |
− | + | Trap Comps | |
− | + | Footwear | |
− | : | + | Legwear |
− | : | + | Shields |
− | : | + | Qualities |
− | : | + | Empty Cages |
− | + | Empty Animal Traps | |
− | : | + | Prepared Food |
− | + | Usable | |
− | + | Unusable | |
− | + | : Allow All | |
− | + | : Block All | |
− | + | : Permit | |
− | + | : Forbid | |
− | + | ecwe | |
− | + | hlaas | |
− | + | Dwarf Fortress Options: Load Game | |
− | + | Loading units... | |
− | + | Loading jobs... | |
− | + | Loading schedules... | |
− | + | Loading projectiles... | |
− | + | Loading machines... | |
− | + | Loading flow guides... | |
− | + | Loading effects... | |
− | + | Loading local animal populations... | |
− | + | Loading events... | |
− | + | Loading mandates... | |
− | + | Loading work quotas... | |
− | + | Loading world events... | |
− | + | Loading announcements... | |
− | + | Loading fortress information... | |
− | + | Loading world information... | |
− | + | Loading adventure... | |
− | + | Loading general information... | |
− | + | Rebuilding more temporary information... | |
− | + | Preparing game screen... | |
− | + | Handling compatibility issues... | |
− | + | Testing Arena | |
− | + | Testing Arena (Adventurer) | |
− | + | Unknown Type Error | |
− | + | There are no active games. | |
− | + | Dwarf Fortress Options | |
− | + | Ending game... | |
− | + | Really retire? All active saves will be deleted. ( | |
− | + | = yes, other = no) | |
− | + | You will be saved for later use in the region. | |
− | + | Really quit? All active saves will be deleted. ( | |
− | + | The region will be saved for later use, but consider retiring the fort | |
− | + | instead if it is not a lost cause. | |
− | + | The fortress will become part of the world. You may reassume control later, | |
− | + | but the circumstances will not necessarily be as you leave them now. | |
− | + | The region will be saved for later use. | |
− | + | Return to Title Screen | |
− | + | Return to Game | |
− | + | Save Game | |
− | + | Key Bindings | |
− | + | Export Local Image | |
− | + | Music and Sound | |
− | + | Abandon the Fortress to Ruin | |
− | + | Abort Game | |
− | + | Succumb to the Invasion | |
− | + | Retire the Fortress (for the time being) | |
− | + | Give in to the Night | |
− | + | Retire at this location (or rest a while) | |
− | + | Finish Game | |
− | + | Give in to Starvation | |
− | + | (holding another's goods) | |
− | + | local_map | |
− | + | -param- | |
− | + | Created in DF | |
− | + | current | |
− | + | data/save/* | |
− | + | data/save/ | |
− | + | /world.sav | |
− | + | Nuked Activity Reference | |
− | + | Nuked Job Reference | |
− | + | Nuked Unit Reference (Worker/Inventory) | |
− | + | Nuked Building Reference (Party) | |
− | + | Nuked Item Reference (General) | |
− | + | Nuked Effect Reference | |
− | + | Nuked Vermin Event Reference | |
− | + | Nuked Vermin Reference (Escaped Pet) | |
− | + | Nuked Entity Reference | |
− | + | Nuked Plot Info Reference | |
− | + | Nuked Viewscreen Reference | |
− | + | Nuked Unit Reference (Item Wrestle) | |
− | + | Nuked Hist Fig Reference | |
− | + | Nuked Site Reference | |
− | + | Nuked Artifact Reference | |
− | + | Nuked Item Improvement Reference | |
− | + | Nuked Coin Front Reference | |
− | + | Nuked Coin Back Reference | |
− | + | Nuked Detail Event Reference | |
− | + | Nuked Subregion Reference | |
− | + | Nuked Feature Layer Reference | |
− | + | Nuked Entity Population Reference | |
− | + | Nuked Breed Reference | |
− | + | Nuked Art Image Reference | |
− | + | Nuked Creature Def Reference | |
− | + | NULL JOB ITEM (1): | |
− | + | NULL JOB ITEM (2): | |
− | + | Civ Zone | |
− | + | : Null Unit Assignment (Id | |
− | + | : Null Item Assignment (Id | |
− | + | Cage: Null Unit Assignment | |
− | + | Cage: Null Item Assignment | |
− | + | NULL Aid Requester | |
− | + | /world.dat | |
− | + | clearing orders from squad with invalid mission | |
− | + | unprepared | |
− | + | Plant Growth (?) | |
− | + | large pots/food storage | |
− | + | minecarts | |
− | + | wheelbarrows | |
− | + | other large tools | |
− | + | sand bags | |
− | + | Bone | |
− | + | Pearl | |
− | + | Shell | |
− | + | Silk | |
− | + | Amber | |
− | + | Coral | |
− | + | Green Glass | |
− | + | Clear Glass | |
− | + | Crystal Glass | |
− | + | Standard | |
− | + | Well-crafted | |
− | + | Finely-crafted | |
− | + | Superior Quality | |
− | + | Exceptional | |
− | + | Masterwork | |
− | + | Fresh Raw Hide | |
− | + | Rotten Raw Hide | |
− | + | Coal | |
− | + | Potash | |
− | + | Pearlash | |
− | + | Soap | |
− | + | Allow Plant/Animal | |
− | + | Allow Non-Plant/Animal | |
− | + | Use Seed | |
− | + | Random | |
− | + | Seed | |
− | + | Use History Seed | |
− | + | Use Name Seed | |
− | + | Use Creature Seed | |
− | + | Embark Points | |
− | + | End Year | |
− | + | Population Cap After Civ Creation | |
− | + | No Cap | |
− | + | Site Cap After Civ Creation | |
− | + | Percentage Beasts Dead For Stoppage | |
− | + | Ignore | |
− | + | Year to Begin Checking Megabeast Percentage | |
− | + | Cull Unimportant Historical Figures | |
− | + | Reveal All Historical Events | |
− | + | Temperature | |
− | + | Drainage | |
− | + | Volcanism | |
− | + | Minimum | |
− | + | Maximum | |
− | + | X-Variance | |
− | + | Y-Variance | |
− | + | Elevation Mesh Size | |
− | + | 2 x 2 | |
− | + | 4 x 4 | |
− | + | 8 x 8 | |
− | + | 16 x 16 | |
− | + | 32 x 32 | |
− | + | Elevation Weighted Range ( | |
− | + | Rain Mesh Size | |
− | + | Rain Weighted Range ( | |
− | + | Drainage Mesh Size | |
− | + | Drainage Weighted Range ( | |
− | + | Savagery Mesh Size | |
− | + | Savagery Weighted Range ( | |
− | + | Temperature Mesh Size | |
− | + | Temperature Weighted Range ( | |
− | + | Volcanism Mesh Size | |
− | + | Volcanism Weighted Range ( | |
− | + | Pole | |
− | + | North or South | |
− | + | North and/or South | |
− | + | North and South | |
− | + | Minimum Mountain Peak Number | |
− | + | Minimum Partial Edge Oceans | |
− | + | Minimum Complete Edge Oceans | |
− | + | Minimum Volcano Number | |
− | + | Mineral Scarcity (Low = More minerals) | |
− | + | Max Megabeast Caves | |
− | + | No Beasts | |
− | + | Max Semimegabeast Caves | |
− | + | Titan Number | |
− | + | Titan Attack Population Requirement | |
− | + | Titan Attack Exported Wealth Requirement | |
− | + | Titan Attack Created Wealth Requirement | |
− | + | Number of Demon Types | |
− | + | Number of Night Troll Types | |
− | + | Number of Bogeyman Types | |
− | + | Number of Nightmare Types | |
− | + | Number of Vampire Curse Types | |
− | + | Number of Werebeast Curse Types | |
− | + | Werebeast Attack Population Requirement | |
− | + | Werebeast Attack Exported Wealth Requirement | |
− | + | Werebeast Attack Created Wealth Requirement | |
− | + | Number of Secret Types | |
− | + | Number of Regional Interaction Types | |
− | + | Number of Disturbance Interaction Types | |
− | + | Number of Evil Cloud Types | |
− | + | Number of Evil Rain Types | |
− | + | Generate Divine Materials | |
− | + | Allow Divination | |
− | + | Allow Demonic Experiments | |
− | + | Allow Necromancer Experiments | |
− | + | Allow Necromancer Lieutenants | |
− | + | Allow Necromancer Ghouls | |
− | + | Allow Necromancer Summons | |
− | + | Desired Good Square Count in Small Subregions | |
− | + | Desired Good Square Count in Medium Subregions | |
− | + | Desired Good Square Count in Large Subregions | |
− | + | Desired Evil Square Count in Small Subregions | |
− | + | Desired Evil Square Count in Medium Subregions | |
− | + | Desired Evil Square Count in Large Subregions | |
− | + | Minimum Initial | |
− | + | Square Count | |
− | + | Region Count | |
− | + | Minimum Final | |
− | + | Erosion Cycle Count | |
− | + | Minimum River Start Locations (Pre-Erosion) | |
− | + | Desired River Start Locations (Post-Erosion) | |
− | + | Periodically Erode Extreme Cliffs | |
− | + | Do Orographic Precipitation and Rain Shadows | |
− | + | Maximum Number of Subregions | |
− | + | Cavern Layer Number | |
− | + | Cavern Layer Openness Min | |
− | + | Cavern Layer Openness Max | |
− | + | Cavern Layer Passage Density Min | |
− | + | Cavern Layer Passage Density Max | |
− | + | Cavern Layer Water Min | |
− | + | Cavern Layer Water Max | |
− | + | Magma Layer | |
− | + | Bottom Layer (Forces Magma) | |
− | + | Z Levels Above Ground | |
− | + | Z Levels Above Layer 1 | |
− | + | Z Levels Above Layer 2 | |
− | + | Z Levels Above Layer 3 | |
− | + | Z Levels Above Layer 4 | |
− | + | Z Levels Above Layer 5 | |
− | + | Z Levels At Bottom | |
− | + | Minimum Natural Cave Size | |
− | + | Maximum Natural Cave Size | |
− | + | Number of Mountain Caves | |
− | + | Number of Non-Mountain Caves | |
− | + | Make Caves Visible | |
− | + | Allow Init Embark Options to Show Tunnels | |
− | + | Always | |
− | + | Only in Finder | |
− | + | Number of Civilizations | |
− | + | Playable Civilization Required | |
− | + | Minimum Number of Mid-Elevation Squares | |
− | + | Minimum Number of Low-Elevation Squares | |
− | + | Minimum Number of High-Elevation Squares | |
− | + | Minimum Number of Mid-Rain Squares | |
− | + | Minimum Number of Low-Rain Squares | |
− | + | Minimum Number of High-Rain Squares | |
− | + | Minimum Number of Mid-Drainage Squares | |
− | + | Minimum Number of Low-Drainage Squares | |
− | + | Minimum Number of High-Drainage Squares | |
− | + | Minimum Number of Mid-Savagery Squares | |
− | + | Minimum Number of Low-Savagery Squares | |
− | + | Minimum Number of High-Savagery Squares | |
− | + | Minimum Number of Mid-Volcanism Squares | |
− | + | Minimum Number of Low-Volcanism Squares | |
− | + | Minimum Number of High-Volcanism Squares | |
− | + | NULL unit pointer on load | |
− | + | NULL item pointer on load | |
− | + | NULL job pointer on load | |
− | + | NULL building pointer on load | |
− | + | NULL play unit on load: id # | |
− | + | NULL play item on load: id # | |
− | + | NULL play building on load: id # | |
− | + | NULL displayed announcement | |
− | + | old save: fixing possibly broken knowledge from unretire | |
− | + | patching corruption: item off-loaded and also in play: | |
− | + | ** Loading Fortress ** | |
− | + | ** Loading Adventurer ** | |
− | + | patching dangerously broken trade definition -- magma powder changed to water/snow | |
− | + | removed erroneous unit occupancy flag | |
− | + | removed erroneous unit ground occupancy flag | |
− | + | Repairing squad info for Unit # | |
− | + | cleaning up 0.44.01/2 broken display reference | |
− | + | have corrupt feature map at | |
− | + | 0.44.03 or earlier save: removing corrupted route stop | |
− | + | 0.44.03 or earlier save: removing erroneous travel log | |
− | + | Patched save: fixed missing equipment assignment | |
− | + | Patched save: fixed duplicate ammo assignment | |
− | + | Patched save: fixed duplicate training equipment assignment | |
− | + | Patched save: fixed duplicate equipment assignment | |
− | + | Patched save: Historical spy | |
− | + | stops using out-of-place cover identity | |
− | + | old save: removing potentially broken rest job | |
− | + | removing broken building inventory link | |
− | + | compat: removing prisoner from non-hereditary position | |
− | + | Something has pulled a lever! | |
− | + | Something has triggered a pressure plate! | |
− | + | Something has emptied a cage! | |
− | + | Something has unchained a creature! | |
− | + | unused | |
− | + | improvable | |
− | + | butcherable | |
− | + | millable | |
− | + | possibly buriable | |
− | + | unrotten | |
− | + | undisturbed | |
− | + | collected | |
− | + | sharpenable | |
− | + | empty | |
− | + | processable | |
− | + | cookable | |
− | + | solid | |
− | + | extract-bearing plant | |
− | + | extract-bearing fish | |
− | + | extract-bearing small creature | |
− | + | processable (to vial) | |
− | + | processable (to barrel) | |
− | + | tameable small creature | |
− | + | sand-bearing | |
− | + | glass | |
− | + | lye-bearing | |
− | + | milk | |
− | + | milkable | |
− | + | finished good | |
− | + | ammo | |
− | + | furniture | |
− | + | dye | |
− | + | dyeable | |
− | + | totemable | |
− | + | glass-making | |
− | + | dyed | |
− | + | melt-designated | |
− | + | deep material | |
− | + | sewn-imageless | |
− | + | screw | |
− | + | fire-safe | |
− | + | magma-safe | |
− | + | building material | |
− | + | non-economic | |
− | + | plant | |
− | + | silk | |
− | + | yarn | |
− | + | leather | |
− | + | bone | |
− | + | hair/wool | |
− | + | shell | |
− | + | horn | |
− | : | + | pearl |
− | + | plaster-containing | |
− | + | soap | |
− | + | ivory/tooth | |
− | + | lye/milk-free | |
− | + | blunt | |
− | + | unengraved | |
− | + | unimproved | |
− | + | written-on | |
− | + | non-absorbent | |
− | + | food storage | |
− | + | non-pressed | |
− | + | hard | |
− | + | metal | |
− | + | sand | |
− | + | edged | |
− | + | on-ground | |
− | + | -bearing | |
− | + | -producing | |
− | + | -containing | |
− | + | liquid cooking | |
+ | liquid scoop | ||
+ | powder grinding receptacle | ||
+ | powder grinding | ||
+ | meat carving | ||
+ | meat boning | ||
+ | meat slicing | ||
+ | meat cleaving | ||
+ | meat-carving holder | ||
+ | meal container | ||
+ | liquid container | ||
+ | food storage | ||
+ | hive | ||
+ | nest box | ||
+ | small object container | ||
+ | track cart | ||
+ | heavy object hauler | ||
+ | stand-and-work | ||
+ | sheet roller | ||
+ | folded sheet protector | ||
+ | writing container | ||
+ | bookcase | ||
+ | display object | ||
+ | offering placement | ||
+ | divination | ||
+ | games of chance | ||
+ | body part | ||
+ | that isn't a bin | ||
+ | PRIEST | ||
+ | Short Pathing Flood Overflow | ||
+ | DRINK_MAT | ||
+ | Tribute Report: | ||
+ | Tribute is being unloaded. (A report is available.) | ||
+ | Merchants have arrived and are unloading their goods. | ||
+ | A trade depot is requiered for the delivery of the tribute. | ||
+ | The merchants need a trade depot to unload their goods. | ||
+ | An animal | ||
+ | has adopted | ||
+ | Miner destination wiped | ||
+ | body | ||
+ | now know a few facts about | ||
+ | training. | ||
+ | have attained a general familiarity with | ||
+ | training methods. | ||
+ | are now quite knowledgeable | ||
+ | trainers. | ||
+ | are now expert | ||
+ | flown | ||
+ | rough | ||
+ | log | ||
+ | block | ||
+ | the underworld portal | ||
+ | deposit | ||
+ | the river | ||
+ | the subterranean water | ||
+ | the pit | ||
+ | the magma pool | ||
+ | the volcano | ||
+ | Horrifying screams come from the darkness below! | ||
+ | The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! | ||
+ | The glowing barrier has disappeared! | ||
+ | Cleaning game objects... | ||
+ | Cleaning stranded objects... | ||
+ | Cleaning play objects... | ||
+ | Null site on overall status | ||
+ | Legends | ||
+ | Standard biome+site map | ||
+ | Elevations including lake and ocean floors | ||
+ | Elevations respecting water level | ||
+ | Rainfall | ||
+ | Savagery | ||
+ | Current vegetation | ||
+ | Evil | ||
+ | Salinity | ||
+ | Biome | ||
+ | Trade | ||
+ | Structures/fields/roads/etc. | ||
+ | Hydrosphere | ||
+ | Nobility/holdings | ||
+ | to export | ||
+ | to cancel | ||
+ | to scroll | ||
+ | Export of column | ||
+ | complete | ||
+ | Dwarf Fortress: Save World | ||
+ | Offloading art images... | ||
+ | Sorting world information... | ||
+ | Saving map data... | ||
+ | Saving civilized populations... | ||
+ | Saving history... | ||
+ | Saving parameters... | ||
+ | Saving squads... | ||
+ | Saving activities... | ||
+ | Saving written content... | ||
+ | Saving identities... | ||
+ | Saving vehicles... | ||
+ | Saving army controllers... | ||
+ | Saving tracking info... | ||
+ | Saving agreements... | ||
+ | Saving art forms... | ||
+ | Saving occupations... | ||
+ | Saving belief systems... | ||
+ | Saving divination sets... | ||
+ | Closing file... | ||
+ | Synchronizing folders... | ||
+ | Becoming The Capital | ||
+ | Architecture | ||
+ | Desired: | ||
+ | Current: | ||
+ | Offerings | ||
+ | Worker: | ||
+ | Inactive | ||
+ | Location: | ||
+ | Repeating | ||
+ | Suspended | ||
+ | Items: | ||
+ | This building | ||
+ | was designed by | ||
+ | was well-designed by | ||
+ | was finely-designed by | ||
+ | was superiorly designed by | ||
+ | bears the exceptional design of | ||
+ | was masterfully designed by | ||
+ | an unknown architect | ||
+ | The structure | ||
+ | was built by | ||
+ | was solidly built by | ||
+ | was finely-built by | ||
+ | was superiorly built by | ||
+ | was exceptionally built by | ||
+ | was masterfully built by | ||
+ | an unknown artisan | ||
+ | Status | ||
+ | Wounds | ||
+ | Treatment | ||
+ | History | ||
+ | Overall Health Report | ||
+ | __________ | ||
+ | ____________ | ||
+ | : Key | ||
+ | : Diagnosis request | ||
+ | : Cleaning req. | ||
+ | : Surgery req. | ||
+ | : Inoperable rot | ||
+ | : Heavy bleeding | ||
+ | : Bleeding | ||
+ | : Pale | ||
+ | : Severe blood loss | ||
+ | : Faint | ||
+ | : Blood loss | ||
+ | : Serious fever | ||
+ | : Moderate fever | ||
+ | : Slight fever | ||
+ | : Dizzy | ||
+ | : Drowning | ||
+ | : Winded | ||
+ | : Cannot breathe | ||
+ | : Trouble breathing | ||
+ | : Vision lost | ||
+ | : Vision impaired | ||
+ | : Vision ~impaired | ||
+ | : Spilled | ||
+ | : Major artery torn | ||
+ | : Artery torn | ||
+ | : Overlapping fracture | ||
+ | : Broken tissue | ||
+ | : Heavy damage | ||
+ | : Moderate damage | ||
+ | : Light damage | ||
+ | : Suture request | ||
+ | : Setting req. | ||
+ | : Dressing request | ||
+ | : Paralyzed | ||
+ | : Partially paralyzed | ||
+ | : Sluggish | ||
+ | : Overall pain++ | ||
+ | : Overall pain+ | ||
+ | : Overall pain | ||
+ | : Stunned | ||
+ | : Dehydrated | ||
+ | : Thirsty | ||
+ | : Starving | ||
+ | : Hungry | ||
+ | : Cannot stand | ||
+ | : Stand impaired | ||
+ | : Cannot grasp | ||
+ | : Grasp impaired | ||
+ | : Compound fracture | ||
+ | : Torn tendon | ||
+ | : Tendon strain | ||
+ | : Tendon brs. | ||
+ | : Part brok tis | ||
+ | : Tissue pain++ | ||
+ | : Tissue pain+ | ||
+ | : Tissue pain | ||
+ | : Traction request | ||
+ | : Immobilization request | ||
+ | : Crutch required | ||
+ | : Completely numb | ||
+ | : Partially numb | ||
+ | : Slightly numb | ||
+ | : Exhausted | ||
+ | : Over-exerted | ||
+ | : Tired | ||
+ | : Very drowsy | ||
+ | : Drowsy | ||
+ | : Nauseous | ||
+ | : Cannot fly | ||
+ | : Flight impaired | ||
+ | : Motor nerve | ||
+ | : Sensory nerve | ||
+ | : Torn ligament | ||
+ | : Lig. sprain | ||
+ | : Ligament bruise | ||
+ | : Need setting | ||
+ | : Extreme swell | ||
+ | : Medium swell | ||
+ | : Minor swelling | ||
+ | : Infection | ||
+ | : View health | ||
+ | : Recenter | ||
+ | Currency Counts | ||
+ | The broker recommends keeping | ||
+ | of each coin type to match accounts. | ||
+ | No accessible fuel! | ||
+ | Requires fuel | ||
+ | Takes place at | ||
or | or | ||
− | + | REAGENTS | |
− | + | PRODUCTS | |
− | + | Stone Restrictions | |
− | + | Magma-safe | |
− | + | Restricted stones | |
− | + | are reserved for use by the listed tasks. | |
− | + | : Stone type | |
− | + | Economic Stone | |
− | + | Other Stone | |
− | + | Quantity (0 for perpetual order): | |
− | + | Type in parts of the name to narrow your search. | |
− | + | shop | |
− | + | max | |
− | + | No linked shop | |
− | + | There are no active work orders. | |
− | + | A manager is required to coordinate work orders. | |
− | + | How many workshops can this order task? (0 = no limit) | |
− | + | : Increase priority | |
− | + | : Max priority | |
− | + | : Set maximum workshops | |
− | + | : Details | |
− | + | Wage | |
− | + | Setter | |
− | + | Vegetables/fruit/leaves | |
− | + | Meat/fish/other | |
− | + | Ingredient Type | |
− | + | Number | |
− | + | Permissions | |
− | + | Cook | |
− | + | ---- | |
− | + | Brew | |
− | + | : Toggle cook. | |
− | + | : Toggle brew. | |
− | + | You have no appropriate ingredients. | |
− | + | : Change category. | |
− | + | Page | |
− | + | : Zoom to unit | |
− | + | : Zoom to item | |
− | + | Dwarf Fortress: Updating World | |
− | + | Year | |
− | + | data/init/world_gen.txt | |
− | + | The world generator is having trouble placing enough mountain peaks. | |
− | + | You might want to check your maximum elevation value and other elevation parameters. | |
− | + | Can the elevation 400 be placed enough times to provide space for your peaks? | |
− | + | You might want to check your preset elevations for the elevation 400. | |
− | + | You must have at least as many of these highest elevation points as you are requiring peaks. | |
− | + | Alternatively, you can reduce the number of peaks required by the parameters. | |
− | + | The world generator is having trouble placing enough mid-level elevations. | |
− | + | Can your parameters achieve elevations between 100 and 299? | |
− | + | You might want to adjust the parameters governing elevation frequencies. | |
− | + | Alternatively, you can reduce the number of mid-level elevation squares required. | |
− | + | The world generator is having trouble placing enough low elevations. | |
− | + | Can your parameters achieve elevations between 0 and 99? | |
− | the | + | The world generator is having trouble placing enough high elevations. |
− | and | + | Can your parameters achieve elevations between 300 and 400? |
− | + | The world generator is having trouble placing enough ocean squares along the edges. | |
− | + | Can your parameters achieve elevations between 0 and 99 frequently? | |
− | . | + | You might want to adjust the parameters governing elevation. |
− | + | Alternatively, you can reduce the number of edge oceans required. | |
− | + | The world generator is having trouble placing rainfall in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing rainfall. | |
− | + | Alternatively, you can reduce the number of high, medium or low rainfall squares required. | |
− | + | The world generator is having trouble setting drainage in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing drainage. | |
− | + | Alternatively, you can reduce the number of high, medium or low drainage squares required. | |
− | + | The world generator is having trouble placing savagery in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing savagery. | |
− | + | Alternatively, you can reduce the number of high, medium or low savagery squares required. | |
− | + | The world generator is having trouble setting volcanism in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing volcanism. | |
− | + | Alternatively, you can reduce the number of high, medium or low volcanism squares required. | |
− | + | The world generator is having trouble placing enough volcanos. | |
− | + | You might want to check your maximum volcanism value. | |
− | + | Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? | |
− | + | You might want to check your preset volcanism for the value 100. | |
− | + | You must have at least as many of these highest volcanism points as you are requiring volcanos. | |
− | + | Alternatively, you can reduce the number of volcanos required by the parameters. | |
− | + | The world generator is having trouble placing swamps and marshes. | |
− | + | Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of swamp squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing deserts and badlands. | |
− | + | Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of desert squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing forests. | |
− | + | Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of forest squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing mountains. | |
− | + | Make sure your parameters and presets can support high elevation areas. | |
− | + | Alternatively, you can reduce the number of mountain squares and regions required by the parameters. | |
− | , | + | The world generator is having trouble placing oceans. |
− | + | Make sure your parameters and presets can support low elevation areas. | |
− | + | Alternatively, you can reduce the number of ocean squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing glaciers. | |
− | + | Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. | |
− | + | Alternatively, you can reduce the number of glacial squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing tundra regions. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. | |
− | + | Alternatively, you can reduce the number of tundra squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing grasslands. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. | |
− | + | The world generator is having trouble placing hills. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. | |
− | + | The world generator is having trouble placing rivers. | |
− | - | + | Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. |
− | - | + | Alternatively, you can reduce the number of rivers required by the parameters. |
− | - | + | The world generator is placing too many subregions. |
− | - | + | Make sure your parameters and presets aren't so variable that biomes change frequently. |
− | - | + | Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap. |
− | - | + | The world generator is having trouble placing mountain caves. |
− | + | Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. | |
− | - | + | Alternatively, you can reduce the number of mountain caves required by the parameters. |
− | - | + | The world generator is having trouble placing low-lying caves. |
− | - | + | Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. |
− | - | + | Alternatively, you can reduce the number of non-mountain caves required by the parameters. |
− | + | The world generator is having trouble placing enough civilizations. | |
− | + | Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. | |
− | river | + | High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. |
− | + | If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. | |
− | + | Alternatively, you can reduce the number of civilizations required by the parameters. | |
− | + | The world generator couldn't find any civilization definitions. | |
− | + | This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. | |
− | + | The world generator is having trouble placing a controllable civilization. | |
− | + | Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. | |
− | + | Make sure your parameters and presets have adequate squares of this kind. | |
− | + | Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed). | |
− | + | The world generator is having trouble placing farming civilizations. | |
− | + | Civilizations use available plants in their surroundings as their initial crops. | |
− | + | Make sure your parameters and raw objects have adequate vegetation. | |
− | + | Squad Schedules: | |
− | + | Early Wet Season | |
− | + | Early Dry Season | |
− | + | First Quarter | |
− | + | Second Quarter | |
− | + | Third Quarter | |
− | + | Fourth Quarter | |
− | + | Alert State | |
− | + | Squads | |
− | + | Months | |
− | + | Months: | |
− | + | Squads: | |
− | + | (Cur) | |
− | + | (Current) | |
− | + | : Name grid cell | |
− | + | : Sleep | |
− | + | in room at will | |
− | + | in barracks at will | |
− | + | in barracks at need | |
− | + | Inactive = Uniformed | |
− | + | Inactive = Civ clothes | |
− | + | minimum | |
− | + | preferred | |
− | + | : Edit order | |
− | + | : Cancel order | |
− | + | : Copy orders | |
− | + | : Paste orders | |
− | + | : Move selector | |
− | + | : Schedule grid | |
− | + | : Order list | |
− | + | : View alerts | |
− | + | : Swap squads/months | |
− | + | : Defend burrows | |
− | + | Burrow | |
− | + | : Patrol route | |
− | + | Route | |
− | + | : Station | |
− | + | Point | |
− | + | soldier | |
− | + | Position | |
− | + | Petitions | |
− | + | You do not have an official capable of handling these matters. | |
− | + | There are no petitions that need your attention. | |
− | + | Parley with | |
− | + | Status of | |
− | + | Citizenship of | |
− | + | A Priest for | |
− | + | A Guildhall for | |
− | + | A High Priest for | |
− | + | A Grand Guildhall for | |
− | + | Some corrupt data | |
− | + | wishes to parley | |
− | + | in order to avert | |
− | + | loss of life. | |
− | + | Do you approve this request? | |
− | + | : Approve | |
− | + | : Deny | |
− | + | wishes to reside in | |
− | + | for the purpose of | |
− | + | eradicating monsters. | |
− | + | entertaining citizens and visitors. | |
− | + | soldiering. | |
− | + | study. | |
− | + | sanctuary. | |
− | + | wishes to join | |
− | + | desires citizenship. | |
− | + | as a citizen of | |
− | + | has many worshippers in | |
− | + | and now requires | |
− | + | a temple complex and high priest | |
− | + | a temple and priest | |
− | + | The location must be built and furnished, | |
− | + | with the new position appointed by you. | |
− | + | has many members in | |
− | + | a grand guildhall | |
− | + | with the hall designated for a | |
− | + | guild. | |
− | + | wishes to reside here | |
− | + | has many worshippers here | |
− | + | has many members here | |
− | + | Basic Value: | |
− | + | Weight: | |
− | + | Price: | |
− | + | Owner: | |
− | data | + | Uses and Contents: |
− | + | Uses: | |
− | + | Contents: | |
− | + | : View selected | |
− | + | : Melt | |
− | + | : Dump | |
− | + | : Hide | |
− | + | : Description | |
− | + | None | |
− | + | No treasures yet. | |
− | + | *PAUSED* | |
− | + | SIEGE | |
− | + | : Petitions Available | |
− | + | [MORE] | |
− | + | Idlers: | |
− | + | civilization | |
− | + | Citizens | |
− | + | Pets/Livestock | |
− | + | Others | |
− | + | Dead/Missing | |
− | + | Missing | |
− | + | Independent | |
− | + | Wild Animal | |
− | + | (Caged) | |
− | + | Undead | |
− | + | Berserk | |
− | + | Caged Prisoner | |
− | + | Chained Prisoner | |
− | + | Invader | |
− | + | Diplomat / | |
− | + | Merchant | |
− | + | Guest / | |
− | + | Visitor | |
− | + | Friendly | |
− | + | Underworld | |
− | + | Caged Guest | |
− | + | Chained Guest | |
− | + | Uninvited Guest | |
− | + | Current Resident | |
− | + | Hostile | |
− | + | Tame | |
− | + | You have not created any creatures yet. | |
− | + | to return | |
− | + | There are no | |
− | + | living here. | |
− | + | There are no pets or livestock here. | |
− | + | There are no other creatures nearby. | |
− | + | No one has gone missing or died. | |
− | + | The year is still young. | |
− | + | to return, | |
− | + | : Manager | |
− | + | : Go to Unit | |
− | + | : Go to Bld | |
− | + | : Remove Worker | |
− | + | : Set Job Repeat | |
− | + | : Vw Activity | |
− | + | : View Job | |
− | + | : Suspend Job | |
− | + | : Cancel Job | |
− | + | Opposed to life | |
− | + | Diplomat | |
− | + | There are no idle | |
− | + | or jobs. | |
− | + | The item sparkles with a supernatural brilliance. | |
− | + | The air around the object seems warped as if it were very hot, yet the item is cool to the touch. | |
− | + | The object looks oddly square. | |
− | + | The item constantly emits a nearly inaudible high-pitched whistle. | |
− | + | The item is covered with small bumps. | |
− | + | The item smells like wet earth. | |
− | + | Tiny streaks of lightning streak quickly over the object's surface. | |
− | + | Creatures that look at the item cannot think negative thoughts. | |
− | + | The item is covered with minute gray hairs. | |
− | + | The item sounds like rustling leaves when moved. | |
− | + | Mountainhome | |
− | + | Metropolis | |
− | + | City | |
− | + | Town | |
− | + | Village | |
− | + | Hamlet | |
− | + | Outpost | |
− | + | Stocks | |
− | + | Health | |
− | + | Prices | |
− | + | Currency | |
− | + | Justice | |
− | + | Created Wealth: | |
− | + | Weapons: | |
− | + | Armor and Garb: | |
− | + | Furniture: | |
− | + | Other Objects: | |
− | + | Architecture: | |
− | + | Displayed: | |
− | + | Held/Worn: | |
− | + | You need a broker with | |
− | + | the appraisal skill. | |
− | + | Imported Wealth: | |
− | + | Exported Wealth: | |
− | + | Trade Information: | |
− | + | Population: | |
− | + | Nobles/Admins | |
− | + | Peasants | |
− | + | Recruit/Others | |
− | + | Trained Animals | |
− | + | Other Animals | |
− | + | Food Stores: | |
− | + | Plant | |
− | + | Drink | |
− | + | Other | |
− | + | Evaluate Depot Access Overflow | |
− | + | Evaluate Depot Caravan Access Overflow | |
− | + | Royal Throne Room | |
− | + | Opulent Throne Room | |
− | + | Throne Room | |
− | + | Splendid Office | |
− | + | Decent Office | |
− | + | Office | |
− | + | Modest Office | |
− | + | Meager Office | |
− | + | No Office | |
− | + | Royal Bedroom | |
− | + | Grand Bedroom | |
− | + | Great Bedroom | |
− | + | Fine Quarters | |
− | + | Decent Quarters | |
− | + | Quarters | |
− | + | Modest Quarters | |
− | + | Meager Quarters | |
− | + | No Quarters | |
− | + | Royal Dining Room | |
− | + | Grand Dining Room | |
− | + | Great Dining Room | |
− | + | Fine Dining Room | |
− | + | Decent Dining Room | |
− | + | Modest Dining Room | |
− | + | Meager Dining Room | |
− | + | No Dining Room | |
− | + | Royal Mausoleum | |
− | + | Grand Mausoleum | |
− | + | Mausoleum | |
− | + | Fine Tomb | |
− | + | Burial Chamber | |
− | + | Servant's Burial Chamber | |
− | + | Grave | |
− | + | No Tomb | |
− | + | (S) | |
− | + | / Spouse | |
− | + | No Owner | |
− | + | You don't have any buildings. | |
− | + | Evaluation: | |
− | + | : View building information | |
− | + | : Zoom to building items | |
− | + | : Zoom to building tasks | |
− | + | : Swap right panel | |
− | + | caught in a burst of | |
− | + | Overall Training | |
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− | : | ||
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Creature | Creature | ||
− | + | Price | |
Status: | Status: | ||
− | + | Trained | |
Well-trained | Well-trained | ||
− | + | Skillfully trained | |
Expertly trained | Expertly trained | ||
− | + | Exceptionally trained | |
Masterfully trained | Masterfully trained | ||
− | + | Domesticated | |
Semi-Wild | Semi-Wild | ||
− | + | Trainer: | |
Trainer: Any | Trainer: Any | ||
− | Trainer: | + | Trainer: Any unassigned |
Ready for Slaughter | Ready for Slaughter | ||
− | + | Uninterested | |
For Sale | For Sale | ||
− | + | Not For Sale | |
− | + | Unavailable | |
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− | Not For Sale | ||
− | |||
Geld | Geld | ||
− | |||
− | |||
Work Animal | Work Animal | ||
+ | Not Tame | ||
: Toggle pet availability. | : Toggle pet availability. | ||
− | + | : Slaughter. | |
: Geld. | : Geld. | ||
− | : | + | : Select trainer. |
: War training. | : War training. | ||
− | : | + | : Hunting training. |
You have no appropriate creatures. | You have no appropriate creatures. | ||
− | + | Any trainer | |
Any unassigned trainer | Any unassigned trainer | ||
− | + | Knowledge | |
+ | A few facts | ||
General familiarity | General familiarity | ||
− | + | Knowledgeable | |
+ | Expert | ||
You don't know how to train any animals. | You don't know how to train any animals. | ||
− | + | lumber limits | |
− | + | This land has no important leaders. | |
− | + | Exports to | |
− | + | Petty Annoyance | |
− | + | Terror | |
− | + | Imports from | |
− | can | + | Offerings from |
− | + | Vengeance | |
− | + | You can look at trade information once you have a broker | |
− | + | with appraisal skill. | |
− | + | You accept their tribute every | |
− | + | Trade Agreement (Exports to | |
− | + | Trade Agreement (Imports from | |
− | + | : View Agreement | |
− | + | You have no agreements with this land. | |
− | + | to change modes. | |
− | + | ROOM SHARING INDEX OUT OF BOUNDS: | |
− | + | praying | |
− | + | weeping | |
− | + | cringing | |
− | + | screaming | |
− | + | being tortured | |
− | + | committing a depraved act | |
− | + | making a submissive gesture | |
− | + | in a fetal position | |
− | + | smeared out into a spiral | |
− | + | falling | |
− | + | dead | |
− | + | laughing | |
− | + | being shot | |
− | + | making a plaintive gesture | |
− | + | melting | |
− | + | burning | |
− | + | looks dejected | |
− | + | looks terrified | |
− | + | looks offended | |
− | + | looks confused | |
− | + | suffering | |
− | + | withering away | |
− | + | striking a menacing pose | |
− | + | striking a triumphant pose | |
− | + | laboring | |
− | + | traveling | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | unnaturally contorted | |
− | + | being flayed | |
− | + | being mutilated | |
− | + | prostrating itself before | |
− | + | torturing | |
− | + | committing a depraved act upon | |
− | + | devouring | |
− | + | admiring | |
− | + | burning | |
− | + | shooting | |
− | + | surrounded by | |
− | + | massacring | |
− | + | fighting with | |
− | + | greeting | |
− | + | refusing | |
− | + | speaking with | |
− | + | embracing | |
− | + | striking down | |
− | + | raising | |
− | + | hiding | |
− | + | praying to | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | impaled on | |
− | + | being flayed by | |
− | + | hanging from | |
− | + | being mutilated by | |
− | + | This is a | |
− | + | These are | |
− | + | migrating | |
− | + | local | |
− | + | civilization | |
− | + | craft | |
− | + | government | |
− | + | religion | |
− | + | Stone Hauling | |
− | + | Wood Hauling | |
− | + | Burial | |
− | + | Food Hauling | |
− | + | Refuse Hauling | |
− | + | Item Hauling | |
− | + | Furniture Hauling | |
− | + | Animal Hauling | |
− | + | Push/Haul Vehicles | |
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Cleaning | Cleaning | ||
− | + | Wood Cutting | |
− | + | Stone Detailing | |
− | + | Animal Care | |
− | + | Diagnosis | |
− | + | Setting Bones | |
− | + | Dressing Wounds | |
− | + | Feed Patients/Prisoners | |
− | + | Recovering Wounded | |
− | + | Trapping | |
− | + | Small Animal Dissection | |
− | + | Tanning | |
− | + | Dyeing | |
− | + | Beekeeping | |
− | + | Clothesmaking | |
− | + | Plant Processing | |
− | + | Cheese Making | |
− | + | Milking | |
− | + | Gelding | |
− | + | Shearing | |
− | + | Cooking | |
− | + | Farming (Fields) | |
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Plant Gathering | Plant Gathering | ||
Hunting | Hunting | ||
− | + | Furnace Operating | |
− | + | Armoring | |
− | + | Blacksmithing | |
− | + | Metalcrafting | |
− | + | Woodcrafting | |
− | + | Stonecrafting | |
− | + | Bone Carving | |
− | + | Siege Operating | |
− | + | Crossbow-making | |
− | + | Mechanics | |
− | + | Pump Operating | |
− | + | Trade Good Hauling | |
− | + | Water Hauling | |
− | + | Lever Operation | |
− | + | Road Building | |
− | + | Wall/Floor Construction | |
− | + | Construction Removal | |
− | + | Woodworking | |
− | + | Stoneworking | |
− | + | Hunting/Related | |
− | + | Healthcare | |
− | + | Farming/Related | |
− | + | Fishing/Related | |
− | + | Jewelry | |
− | + | Crafts | |
− | + | Engineering | |
− | + | Hauling | |
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Other Jobs | Other Jobs | ||
− | + | MATERIAL_TEMPLATE | |
− | + | ITEM | |
− | + | CREATURE_VARIATION | |
− | + | BUILDING | |
− | + | DESCRIPTOR_SHAPE | |
− | + | DESCRIPTOR_PATTERN | |
− | + | DESCRIPTOR_COLOR | |
− | + | REACTION | |
− | + | large | |
− | + | grown | |
− | + | logs | |
− | + | branch | |
− | + | rough gems | |
− | + | raw green glass | |
− | + | raw clear glass | |
− | + | raw crystal glass | |
− | + | small | |
− | + | stones | |
− | + | wafers | |
− | + | bars | |
− | + | charcoal | |
− | + | coke | |
− | + | refined coal | |
− | + | bars | |
− | + | cut green glass gems | |
− | + | cut clear glass gems | |
− | + | cut crystal glass gems | |
− | + | gems | |
− | + | blocks | |
− | + | portal | |
− | + | door | |
− | + | floodgate | |
− | + | hatch cover | |
− | + | grate | |
− | + | table | |
− | + | cabinet | |
− | + | weapon rack | |
− | + | armor stand | |
− | + | coffer | |
− | + | chest | |
− | + | boxes and bag | |
− | + | backpack | |
− | + | limb/body | |
− | + | cast | |
− | + | splint | |
− | + | crutch | |
− | + | quiver | |
− | + | casket | |
− | + | sarcophag | |
− | + | coffin | |
− | + | rope | |
− | + | waterskin | |
− | + | vial | |
− | + | flask | |
− | + | musical instrument | |
− | + | unglazed | |
− | + | tool | |
− | + | window | |
− | + | terrarium | |
− | + | cage | |
− | + | barrel | |
− | + | bucket | |
− | + | animal trap | |
− | + | chair | |
− | + | throne | |
− | + | strands | |
− | + | yarn | |
− | + | thread | |
− | + | cloth | |
− | + | sheet | |
− | + | tanned hide | |
− | + | totem | |
− | + | -bound | |
− | + | codices | |
− | + | codex | |
− | + | figurine | |
− | + | filthy | |
− | + | sticky | |
− | + | vomitous | |
− | + | slimy | |
− | + | stagnant | |
− | + | dirty | |
− | + | gooey | |
− | + | purulent | |
− | + | ichorous | |
− | + | bloody | |
− | + | paste | |
− | + | glob | |
− | + | laced with | |
− | + | powder | |
− | + | cheese | |
− | + | catapult parts | |
− | + | mechanisms | |
− | + | tube | |
− | + | pipe section | |
− | + | trap component | |
− | + | ballista parts | |
− | + | anvil | |
− | + | amulet | |
− | + | ballista arrow head | |
− | + | siege ammo | |
− | + | ammunition | |
− | + | scepter | |
− | + | crown | |
− | + | coin | |
− | + | perfect | |
− | + | green glass | |
− | + | crystal glass | |
− | + | ring | |
− | + | earring | |
− | + | bracelet | |
− | + | traction bench | |
− | + | quern | |
− | + | millstone | |
− | + | statue | |
− | + | memorial | |
− | + | craft shop sign | |
− | + | weaponsmith's shop sign | |
− | + | armorsmith's shop sign | |
− | + | general store sign | |
− | + | food shop sign | |
− | + | food imports sign | |
− | + | clothing imports sign | |
− | + | general imports sign | |
− | + | cloth shop sign | |
− | + | leather shop sign | |
− | + | woven clothing shop sign | |
− | + | leather clothing shop sign | |
− | + | bone carver's shop sign | |
− | + | gem cutter's shop sign | |
− | + | bowyer's shop sign | |
− | + | blacksmith's shop sign | |
− | + | metal craft shop sign | |
− | + | leather goods shop sign | |
− | + | carpenter's shop sign | |
− | + | stone furniture shop sign | |
− | + | metal furniture shop sign | |
− | + | tavern sign | |
− | + | slab | |
− | + | tooth | |
− | + | teeth | |
− | + | bone | |
− | + | shell | |
− | + | plant part | |
− | + | silk body part | |
− | + | leather body part | |
− | + | wooden body part | |
− | + | soap body part | |
− | + | pearl | |
− | + | yarn body part | |
− | + | strand body part | |
− | + | Rotten | |
− | + | remains | |
− | + | seeds | |
− | + | withered | |
− | + | leaves | |
− | + | leaf | |
− | + | plants | |
− | + | raw | |
− | : | + | fish |
− | + | live | |
− | + | small live animal | |
− | + | tame | |
− | + | small tame animal | |
− | + | prepared meal | |
− | + | preserved | |
− | + | chops | |
− | + | chop | |
− | : | + | meat |
− | : | + | weapon |
− | : | + | chain |
− | + | suits of | |
− | No | + | armor |
− | + | handwear | |
− | : | + | shield |
− | : | + | /buckler |
− | + | footwear | |
− | + | headwear | |
− | + | legwear | |
− | + | chain | |
− | + | goblet | |
− | + | : Mode | |
− | + | Artifacts | |
− | + | Create a Creature | |
− | + | : Side = | |
− | + | : Create | |
− | + | : New item | |
− | + | : Blank list | |
− | + | : Remove item | |
− | + | : Change value | |
− | + | : Change amount | |
− | + | : No Effect | |
− | + | : Tame/mountable | |
− | + | : Not tame/mountable | |
− | + | : Filter name | |
− | + | [PAUSED] | |
− | + | fighting! | |
− | + | hunting. | |
− | + | sparring. | |
− | + | No recent reports. | |
− | + | : View report | |
− | + | Last Report Date: | |
− | + | The event featured | |
− | + | mounted | |
− | + | a telling of the story of | |
− | + | storytelling | |
− | + | a performance of | |
− | + | a concert | |
− | + | a dance | |
− | + | a moving performance stage | |
− | + | criers in front | |
− | + | an order of precedence | |
− | + | banners | |
− | + | images | |
− | + | the carrying of | |
− | + | flowers | |
− | + | the scattering of | |
− | + | acrobats | |
− | + | incense burning | |
− | + | costumes | |
− | + | candles | |
− | + | the giving of | |
− | + | the sacrifice of | |
− | + | You have | |
− | + | created a masterpiece | |
− | + | Select an element to begin. | |
− | + | Related to historical figure | |
− | + | Related to site | |
− | + | Related to civilization or other group | |
− | + | Related to history event | |
− | + | Existing image | |
− | + | Specify a new image | |
− | + | Let your mind wander | |
− | + | Allow artist to choose | |
− | + | : Done filtering | |
− | + | Group symbol | |
− | + | Group commission | |
− | + | Civilization symbol | |
− | + | Civ commission | |
− | : | + | Historical figure |
− | + | Tree | |
− | + | Shape | |
− | + | Object | |
− | + | Artifact | |
− | + | Action or relationship | |
− | + | Delete element | |
− | + | : Change name | |
− | + | : Done! | |
− | + | How many? | |
− | + | Enter 0 for an unnumbered plural. | |
− | + | Untitled/unnamed | |
− | + | Choose X: | |
− | + | Choose Y: | |
− | + | : Use this option | |
− | + | Warning! | |
− | + | You won't perform your action if you leave. | |
− | + | : Don't perform action. | |
− | + | : Keep working. | |
− | + | Any image data you've changed will be lost. | |
− | + | : Leave editor and discard data. | |
− | + | : select | |
− | : | + | left |
− | : | + | , not consumed |
− | + | , consumed | |
− | : | + | Select a tool. |
− | + | Select an art type. | |
− | + | Select memorized content or a form of prose. | |
− | + | not consumed | |
− | + | consumed | |
− | + | You are not that hungry. | |
− | + | Butcher this object. | |
− | + | You must unretract to use this ability. | |
− | + | You must wait to use this ability. | |
− | + | You are missing a body part. | |
− | + | Use this ability. | |
− | + | You must unretract to use this power. | |
− | + | You must wait to use this power. | |
− | + | Use this power. | |
− | + | Make this composition. | |
− | + | Write on this object. | |
− | + | : Back/Abort | |
− | + | : create | |
− | + | : butcher | |
− | + | : natural ability | |
− | + | : acquired power | |
− | + | : compose | |
− | + | : write | |
− | + | Unknown interaction | |
− | + | Poem | |
− | + | Musical Composition | |
− | + | Choreography | |
− | + | You cannot read or write. | |
− | + | No available item. | |
− | + | No appropriate tool. | |
− | + | No suitable forms known. | |
− | + | No suitable forms or content known. | |
− | + | Manual | |
− | + | Guide | |
− | + | Chronicle | |
− | + | Short story | |
− | + | Novel | |
− | + | Biography | |
− | + | Autobiography | |
− | + | Letter | |
− | + | Essay | |
− | + | Dialog | |
− | No | + | Musical composition |
− | + | Comparative biography | |
− | + | Biographical dictionary | |
− | + | Genealogy | |
− | + | Encyclopedia | |
− | + | Cultural history | |
− | + | Cultural comparison | |
− | + | Alternate history | |
− | + | Treatise on technological evolution | |
− | + | Dictionary | |
− | + | Star chart | |
− | + | Star catalogue | |
− | + | Atlas | |
− | + | Select an action. | |
− | + | Amount of | |
− | + | available is | |
− | + | at least | |
− | + | greater than | |
− | + | less than | |
− | + | exactly | |
− | + | No material | |
− | + | Filter: | |
− | + | Active | |
− | + | Waiting | |
− | + | Ready to check | |
− | + | One-time order, conditions checked daily | |
− | + | Restarts if completed, conditions checked daily | |
− | + | Restarts if completed, conditions checked monthly | |
− | + | Restarts if completed, conditions checked seasonally | |
− | + | Restarts if completed, conditions checked yearly | |
− | + | One-time order | |
− | + | Restarts if completed, checked daily | |
− | + | Restarts if completed, checked monthly | |
− | + | Restarts if completed, checked seasonally | |
− | + | Restarts if completed, checked yearly | |
− | + | Satisfied for next check | |
− | + | Not satisfied for next check | |
− | + | must first be activated | |
− | + | must first be completed | |
− | + | : Add item condition | |
− | + | : Add order condition | |
− | + | : Frequency | |
− | + | : Change item type | |
− | + | : Change material | |
− | + | : Change traits | |
− | + | : Change inequality | |
− | + | : Change number | |
− | + | : Delete condition | |
− | + | : Activation/completion | |
− | + | : Add conditions from reagents/materials | |
− | + | : Add conditions from products | |
− | + | Ready | |
− | + | This work order does not have any conditions. | |
− | + | Dwarf Fortress: New World | |
− | + | Loading object files... | |
− | + | Languages... | |
− | + | Buildings... | |
− | + | Creatures... | |
− | + | Finishing... | |
− | + | Finalizing... | |
− | + | to continue. | |
− | + | Create A World | |
− | + | World Size | |
− | + | Pocket | |
− | + | Smaller | |
− | + | Small | |
− | + | Very Short | |
− | + | Short | |
− | + | Long | |
− | + | Very Long | |
− | + | Very High | |
− | + | Maximum Number of Sites | |
− | + | Number of Beasts | |
− | + | Natural Savagery | |
− | + | Mineral Occurrence | |
− | + | Very Rare | |
− | + | Rare | |
− | + | Sparse | |
− | + | Frequent | |
− | + | Everywhere | |
− | + | This controls the size of the world map. Current: | |
− | + | 17 x 17 | |
− | + | 33 x 33 | |
− | + | 65 x 65 | |
− | + | 129 x 129 | |
− | + | 257 x 257 | |
− | + | This is the length of pre-generated history. Current: | |
− | + | 5 years | |
− | + | 125 years | |
− | + | 250 years | |
− | + | 550 years | |
− | + | 1050 years | |
− | + | This controls how many distinct races/cultures there are. | |
− | + | This is how many distinct places can exist after world generation. | |
− | + | Increasing this setting makes large beasts more prevalent. | |
− | + | Increasing savagery makes the world more difficult to settle. | |
− | + | Increasing mineral occurrence makes more embark sites have more minerals. | |
− | + | : Go! | |
− | + | Title: | |
− | + | Seed: | |
− | + | Various | |
− | + | Dimensions: | |
− | + | Custom Name: | |
− | + | : Enter advanced parameters | |
− | + | : New param set | |
− | + | : Copy param set | |
− | + | : Delete param set | |
− | + | : Enter title | |
− | + | : Use random name | |
− | + | : Enter custom name | |
− | + | : Use random seed | |
− | + | : Enter custom seed | |
− | + | : Change dimensions | |
− | + | to load the world params. | |
− | + | to save the world params. | |
− | + | Last Param Set: | |
− | + | Creature Seed: | |
− | + | Really delete this parameter set? | |
− | + | : Delete | |
− | + | Really change the dimensions? | |
− | + | This parameter set will be reset. | |
− | + | : Change | |
− | + | Are you sure you want to abort? | |
− | + | You haven't saved your changes. | |
− | + | : Yes | |
− | + | Are you sure you want to go on? | |
− | + | Creating New Region | |
− | + | Rejected) | |
− | + | Preparing elevation... | |
− | + | Setting temperature... | |
− | + | Running rivers... | |
− | + | Forming lakes | |
− | + | and minerals... | |
− | + | Growing vegetation... | |
− | + | Verifying terrain... | |
− | + | Importing wildlife... | |
− | + | Recounting legends... | |
− | + | Finished prehistory... | |
− | + | Placing civilizations... ( | |
− | + | Making cave civilizations... | |
− | + | Making cave pops... | |
− | + | Placing other beasts... | |
− | + | Placing megabeasts... | |
− | + | Placing good/evil... | |
− | + | Placing caves... ( | |
− | + | Prehistory init... | |
− | + | Hist Figs: | |
− | + | Dead: | |
− | + | Events: | |
− | + | Finalizing civ mats... ( | |
− | + | Finalizing art... ( | |
− | + | Finalizing uniforms... ( | |
− | + | Finalizing sites... ( | |
− | + | LACK OF PEAKS | |
− | + | MEDIUM ELEVATION REJECTION | |
− | + | LOW ELEVATION REJECTION | |
− | + | HIGH ELEVATION REJECTION | |
− | + | LACK OF EDGE OCEANS | |
− | + | RAINFALL REJECTION | |
− | + | DRAINAGE REJECTION | |
− | + | SAVAGERY REJECTION | |
− | + | VOLCANISM REJECTION | |
− | + | LACK OF VOLCANOS | |
− | + | SWAMP REJECTION | |
− | + | DESERT REJECTION | |
− | : | + | FOREST REJECTION |
− | : | + | MOUNTAIN REJECTION |
− | : | + | OCEAN REJECTION |
− | : | + | GLACIER REJECTION |
− | + | TUNDRA REJECTION | |
− | : | + | GRASSLAND REJECTION |
− | : | + | HILLS REJECTION |
− | + | LACK OF RIVERS | |
− | : | + | TOO MANY REGIONS |
− | : | + | LACK OF MOUNTAIN CAVES |
− | + | LACK OF LOW-LYING CAVES | |
− | + | UNABLE TO PLACE ENOUGH CIVILIZATIONS | |
− | + | NO CIVILIZATIONS AVAILABLE | |
− | + | UNABLE TO PLACE CONTROLLABLE CIVILIZATION | |
− | + | FARMING CIVILIZATION PLACED WITHOUT CROPS | |
− | + | Note: If you are using the default parameters in unmodded DF, | |
− | + | and it doesn't work after continuing a few times, please report | |
− | + | the issue at the B12 forum. | |
− | + | : CONTINUE until you give me another warning. | |
− | + | : ABORT NOW and I'll look over my parameters. | |
− | + | : ALLOW THIS REJECTION TYPE and continue reporting others. | |
− | + | : ALLOW ALL REJECTS, even if I end up with a legends-only world! | |
− | + | has been created. | |
− | + | : Accept | |
− | + | : Export image/info | |
− | + | Movement keys to view. | |
− | + | : Use the world as it currently exists | |
− | + | : Continue | |
− | + | to pause/finish. | |
− | + | TO CREATE THE WORLD. | |
− | + | Random Name | |
− | + | caught in a cloud of flames! | |
− | + | were unable to complete the | |
− | + | Jobs removed from unpowered | |
− | + | 0000 | |
− | + | -detailed | |
− | + | -elw | |
− | + | -tmp | |
− | + | -rain | |
− | + | -drn | |
− | + | -sav | |
− | + | -vol | |
− | + | -veg | |
− | + | -evil | |
− | + | -sal | |
− | + | -trd | |
− | + | -str | |
− | + | -hyd | |
− | + | -nob | |
− | + | -dip | |
− | + | -rel | |
− | , | + | src/game.cpp |
− | + | biome_color_key.txt | |
− | + | mountain (128,128,128) | |
− | , | + | temperate freshwater lake (0,224,255) |
− | + | temperate brackish lake (0,192,255) | |
− | + | temperate saltwater lake (0,160,255) | |
− | + | tropical freshwater lake (0,96,255) | |
− | + | tropical brackish lake (0,64,255) | |
− | + | tropical saltwater lake (0,32,255) | |
− | + | arctic ocean (0,255,255) | |
− | + | tropical ocean (0,0,255) | |
− | + | temperate ocean (0,128,255) | |
− | + | glacier (64,255,255) | |
− | + | tundra (128,255,255) | |
− | + | temperate freshwater swamp (96,192,128) | |
− | + | temperate saltwater swamp (64,192,128) | |
− | + | temperate freshwater marsh (96,255,128) | |
− | + | temperate saltwater marsh (64,255,128) | |
− | + | tropical freshwater swamp (96,192,64) | |
− | + | tropical saltwater swamp (64,192,64) | |
− | + | mangrove swamp (64,255,96) | |
− | + | tropical freshwater marsh (96,255,64) | |
− | + | tropical saltwater marsh (64,255,64) | |
− | + | taiga forest (0,96,64) | |
− | + | temperate conifer forest (0,96,32) | |
− | + | temperate broadleaf forest (0,160,32) | |
− | + | tropical conifer forest (0,96,0) | |
− | + | tropical dry broadleaf forest (0,128,0) | |
− | + | tropical moist broadleaf forest (0,160,0) | |
− | + | temperate grassland (0,255,32) | |
− | + | temperate savanna (0,224,32) | |
− | + | temperate shrubland (0,192,32) | |
− | + | tropical grassland (255,160,0) | |
− | + | tropical savanna (255,176) | |
− | + | tropical shrubland (255,192,0) | |
− | + | badland desert (255,96,32) | |
− | + | sand desert (255,255,0) | |
− | + | rock desert (255,128,64) | |
− | + | structure_color_key.txt | |
− | + | castle (128,128,128) | |
− | + | village (255,255,255) | |
− | + | crops (255,128,0)(255,160,0)(255,192,0) | |
− | + | pasture (0,255,0) | |
− | + | meadow (64,255,0) | |
− | + | woodland (0,128,0) | |
− | + | orchard (0,160,0) | |
− | + | tunnel (20,20,20) | |
− | + | stone bridge (224,224,224) | |
− | + | other bridge (180,167,20) | |
− | + | stone road (192,192,192) | |
− | + | other road (150,127,20) | |
− | : | + | stone wall (96,96,96) |
− | + | other wall (160,127,20) | |
− | + | mountain (255,255,192) | |
− | + | lake (0,96,255) | |
− | + | land (128,64,32) | |
− | + | ocean (0,64,255) | |
− | + | hydro_color_key.txt | |
− | + | brook (0,255,255) | |
− | + | stream (0,224,255) | |
− | : | + | minor river (0,192,255) |
− | : | + | river (0,160,255) |
− | + | major river (0,128,255) | |
− | + | river/ocean (0,112,255) | |
− | : | + | Dwarf Fortress: Arena |
− | + | Preparing arena... | |
− | + | Preparing screen... | |
− | + | Preparing Arena... | |
− | + | Importing world... | |
− | : | + | to select an option. |
− | + | scroll. | |
− | + | at any time for options, including key bindings. | |
− | + | at any time for the manual. | |
− | + | , Folder: | |
− | + | Select a source for your arena objects: | |
− | + | Folder: | |
− | + | raw (Default) | |
− | + | /raw | |
− | + | This Version of DF used the FMOD Sound System | |
− | + | Copyright(C)1994-2006 Firelight Technologies Pty, Ltd. | |
− | + | This version of DF uses SDL: Simple DirectMedia Layer, | |
− | + | SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga | |
− | + | See the SDL folder for license information. | |
− | + | Portions of this version are Copyright(C)2008 | |
− | + | The FreeType Project (www.freetype.org). | |
− | + | All rights reserved. | |
− | + | to return to the menu. | |
− | + | ** Starting New Arena ** | |
− | + | data/save/current | |
− | + | /raw/ | |
− | + | Command Line: World generation manually aborted. | |
− | + | data/save/current/*.dat | |
− | + | data/save/current/*.sav | |
− | + | data/save/current/ | |
− | + | world.dat | |
− | + | world.sav | |
− | + | *.dat | |
− | + | *.sav | |
− | + | [B][P]Active Syndromes[B] | |
− | + | phase | |
− | + | seconds) | |
− | + | the army of | |
− | + | marched on | |
− | + | claimed | |
− | + | ruler | |
− | + | was known to be | |
− | + | an insurrection against | |
− | + | was overthrown after an insurrection | |
− | + | waited out an insurrection | |
− | + | crushed an insurrection | |
− | + | a group calling itself | |
− | + | reclaimed | |
− | + | was conquered | |
− | + | moved on in search of a better future after the horrible mismanagement of | |
− | + | refugees calling themselves | |
− | + | fled from the area just before an army | |
− | + | descended upon | |
− | + | from | |
− | + | General Items | |
− | + | Handwear | |
− | + | Thread/Cloth | |
− | + | Tooth | |
− | + | Horn | |
− | + | Yarn | |
− | + | Stone/Gems/Metals | |
− | + | Anml Extracts | |
− | + | Plnt Extracts | |
− | + | Anml Cheeses | |
− | + | Plnt Cheeses | |
− | + | Milled Animal | |
− | + | Milled Plants | |
− | + | Pets | |
− | + | Item Type | |
− | + | Your site and direct holdings | |
− | + | Vassal holdings | |
− | + | Occupied holdings | |
− | + | Tributaries | |
− | + | Occupied tributaries | |
− | + | Economically linked | |
− | + | Your civilization | |
− | + | Peace | |
− | + | The World | |
− | + | days' travel | |
− | + | More than a day's travel | |
− | + | A day's travel | |
− | + | Nearly a day's travel | |
− | + | A half day's travel | |
− | + | A short trip | |
− | + | Inaccessible from your location | |
− | + | Your location | |
− | + | Population: >10000 | |
− | + | Population: ~10000 | |
− | + | Population: ~7500 | |
− | + | Population: ~6000 | |
− | + | Population: ~5000 | |
− | + | Population: ~4000 | |
− | + | Population: ~3000 | |
− | : | + | Population: ~2000 |
− | : | + | Population: ~1000 |
− | + | Population: ~750 | |
− | + | Population: ~600 | |
− | + | Population: ~500 | |
− | + | Population: ~400 | |
− | + | Population: ~300 | |
− | + | Population: ~200 | |
− | + | Population: ~100 | |
− | : | + | Population: ~75 |
− | : | + | Population: ~60 |
− | : | + | Population: ~50 |
− | : | + | Population: ~40 |
− | : | + | Population: ~30 |
− | : | + | Population: ~20 |
− | : | + | Population: ~10 |
− | : | + | Population: <10 |
− | : | + | No civilized population |
− | : | + | Site government: |
− | : | + | Civilization: |
− | + | They offer | |
− | : | + | They accept |
− | + | tribute | |
− | : | + | Alliance |
− | + | No contact | |
− | + | They offer tribute | |
− | + | They accept tribute | |
− | + | Skirmishing | |
− | + | Economically linked to you | |
− | + | Prisoners | |
− | + | Artifacts (Rumored) | |
− | + | : Cannot raid your civilization | |
− | + | : Cannot make request without leader | |
− | : | + | : No workers available |
− | : | + | : Request workers |
− | + | : Inaccessible mission location | |
− | + | : Cannot order mission without leader | |
− | + | : Explore this site (creates new mission) | |
− | + | : Raid this site (creates new mission) | |
− | + | : Center on fort | |
− | + | : Holdings and tribute | |
− | + | : Legend | |
− | + | News and Rumors | |
− | + | Missions | |
− | + | You have not created any missions. | |
− | + | Mission can be created from the World, | |
− | + | Artifacts and People modes. | |
− | + | Explore | |
− | + | Seize | |
− | + | No messengers | |
− | + | messenger | |
− | + | here | |
− | + | No commanders | |
− | + | Messenger (unfilled) | |
− | + | and more... | |
− | + | : Assign messengers | |
− | + | : Assign squads | |
− | + | : Remove mission | |
− | + | This mission cannot be altered now. | |
− | + | : Select mission | |
− | + | On this mission | |
− | + | No specific orders | |
− | + | : Remove messenger | |
− | + | : Assign messenger | |
− | + | This messenger cannot be reassigned now. | |
− | No | + | : Select messenger |
− | + | : Remove squad | |
− | + | : Assign squad | |
− | + | This squad cannot be reassigned now. | |
− | + | : Select squad | |
− | + | : Request | |
− | + | No workers available | |
− | + | : Free captives belonging to your civilization | |
− | + | : Release other prisoners | |
− | + | : Take important treasures | |
− | + | : Loot other items | |
− | + | : Steal livestock | |
− | + | : Raid (squads will try to avoid detection) | |
− | + | : Pillage (openly attack) | |
− | : | + | : Raze (openly attack and destroy site) |
− | : | + | : Demand one-time tribute |
− | : | + | : Demand ongoing tribute |
− | + | : Conquer and occupy | |
− | : | + | : Demand surrender and occupy |
− | + | WARNING: If successful, your soldiers will join the | |
− | + | occupation and not return. Your new holdings will | |
− | + | be manageable from this screen. | |
− | + | People | |
− | + | Last in | |
− | + | Last known to be traveling | |
− | + | Location unknown | |
− | + | : Select person | |
− | + | : Rescue person (creates new mission) | |
− | + | You have no recoverable missing citizens. | |
− | + | Artifacts | |
− | + | Claimed by your local government | |
− | + | Claimed by local | |
− | + | Claimed by local family | |
− | + | Last held by | |
− | + | : Select artifact | |
− | + | : Recover artifact (creates new mission) | |
− | + | There are no recoverable missing artifacts. | |
− | + | Civilizations | |
− | + | : World | |
− | + | : Missions | |
− | + | : News and rumors | |
− | + | : People | |
− | + | : Artifacts | |
− | + | : Civilizations | |
− | local | + | : View details |
− | + | WORLD_GEN | |
− | + | TITLE | |
− | + | HISTORY_SEED | |
− | + | NAME_SEED | |
− | + | CREATURE_SEED | |
− | + | CUSTOM_NAME | |
− | + | EMBARK_POINTS | |
− | + | PEAK_NUMBER_MIN | |
− | + | PARTIAL_OCEAN_EDGE_MIN | |
− | + | OCEAN_EDGE_MIN | |
− | + | REVEAL_ALL_HISTORY | |
− | + | CULL_HISTORICAL_FIGURES | |
− | + | EROSION_CYCLE_COUNT | |
− | + | PERIODICALLY_ERODE_EXTREMES | |
− | + | OROGRAPHIC_PRECIPITATION | |
− | + | POLE | |
− | + | NORTH_OR_SOUTH | |
− | + | NORTH | |
− | + | SOUTH | |
− | + | NORTH_AND_SOUTH | |
− | + | ALL_CAVES_VISIBLE | |
− | + | PLAYABLE_CIVILIZATION_REQUIRED | |
− | + | VOLCANO_MIN | |
− | + | END_YEAR | |
− | + | BEAST_END_YEAR | |
− | + | TEMPERATURE | |
− | + | DRAINAGE | |
− | + | PS_EL | |
− | + | PS_RF | |
− | + | PS_TP | |
− | + | PS_DR | |
− | + | PS_VL | |
− | + | PS_SV | |
− | + | Attempted to set world gen presets prior to dimensions | |
− | + | preset attempted beyond Y range | |
− | + | preset failed to load X value at Y = | |
− | + | ELEVATION_FREQUENCY | |
− | + | RAIN_FREQUENCY | |
− | + | DRAINAGE_FREQUENCY | |
− | + | TEMPERATURE_FREQUENCY | |
− | + | SAVAGERY_FREQUENCY | |
− | + | VOLCANISM_FREQUENCY | |
− | + | MINERAL_SCARCITY | |
− | + | MEGABEAST_CAP | |
− | + | SEMIMEGABEAST_CAP | |
− | + | TITAN_NUMBER | |
− | + | TITAN_ATTACK_TRIGGER | |
− | + | WEREBEAST_ATTACK_TRIGGER | |
− | + | DEMON_NUMBER | |
− | + | NIGHT_TROLL_NUMBER | |
− | + | BOGEYMAN_NUMBER | |
− | + | NIGHTMARE_NUMBER | |
− | + | VAMPIRE_NUMBER | |
− | + | WEREBEAST_NUMBER | |
− | + | SECRET_NUMBER | |
− | + | REGIONAL_INTERACTION_NUMBER | |
− | + | DISTURBANCE_INTERACTION_NUMBER | |
− | + | EVIL_CLOUD_NUMBER | |
− | + | GENERATE_DIVINE_MATERIALS | |
− | + | ALLOW_DIVINATION | |
− | + | ALLOW_DEMONIC_EXPERIMENTS | |
− | + | ALLOW_NECROMANCER_EXPERIMENTS | |
− | + | ALLOW_NECROMANCER_LIEUTENANTS | |
− | + | ALLOW_NECROMANCER_GHOULS | |
− | + | ALLOW_NECROMANCER_SUMMONS | |
− | + | EVIL_RAIN_NUMBER | |
− | + | GOOD_SQ_COUNTS | |
− | + | EVIL_SQ_COUNTS | |
− | + | REGION_COUNTS | |
− | + | RIVER_MINS | |
− | + | SUBREGION_MAX | |
− | + | CAVERN_LAYER_COUNT | |
− | + | CAVERN_LAYER_OPENNESS_MIN | |
− | + | CAVERN_LAYER_OPENNESS_MAX | |
− | + | CAVERN_LAYER_PASSAGE_DENSITY_MIN | |
− | + | CAVERN_LAYER_PASSAGE_DENSITY_MAX | |
− | + | CAVERN_LAYER_WATER_MIN | |
− | + | CAVERN_LAYER_WATER_MAX | |
− | + | HAVE_BOTTOM_LAYER_1 | |
− | + | HAVE_BOTTOM_LAYER_2 | |
− | + | LEVELS_ABOVE_GROUND | |
− | + | LEVELS_ABOVE_LAYER_1 | |
− | + | LEVELS_ABOVE_LAYER_2 | |
− | + | LEVELS_ABOVE_LAYER_3 | |
− | + | LEVELS_ABOVE_LAYER_4 | |
− | + | LEVELS_ABOVE_LAYER_5 | |
− | + | LEVELS_AT_BOTTOM | |
− | + | CAVE_MIN_SIZE | |
− | + | CAVE_MAX_SIZE | |
− | + | MOUNTAIN_CAVE_MIN | |
− | + | NON_MOUNTAIN_CAVE_MIN | |
− | + | TOTAL_CIV_NUMBER | |
− | + | TOTAL_CIV_POPULATION | |
− | + | SITE_CAP | |
− | + | ELEVATION_RANGES | |
− | + | RAIN_RANGES | |
− | + | DRAINAGE_RANGES | |
− | + | SAVAGERY_RANGES | |
− | + | VOLCANISM_RANGES | |
− | + | Unrecognized World Gen Token: | |
− | + | LARGE ISLAND | |
− | + | LARGE REGION | |
− | + | MEDIUM ISLAND | |
− | + | MEDIUM REGION | |
− | + | SMALL ISLAND | |
− | + | SMALL REGION | |
− | + | SMALLER ISLAND | |
− | + | SMALLER REGION | |
+ | POCKET ISLAND | ||
+ | POCKET REGION | ||
+ | COMPLETE_OCEAN_EDGE_MIN | ||
+ | Command Line: World generation parameter set located successfully. | ||
+ | Command Line: World generation parameter set | ||
+ | not found -- using default. | ||
+ | Command Line: World image, detailed image and info exported. | ||
You make | You make | ||
− | + | and more | |
You have finished working on | You have finished working on | ||
− | + | You practice your | |
but make nothing of note. | but make nothing of note. | ||
− | |||
You make nothing. | You make nothing. | ||
− | + | is taken by a fey mood! | |
− | + | withdraws from society... | |
− | + | has been possessed! | |
− | + | looses a roaring laughter, fell and terrible! | |
− | + | begins to stalk and brood... | |
− | + | Disconnected | |
− | + | Need trigger type | |
− | + | Needs walkable perimeter | |
− | + | Hidden | |
− | + | Needs to be anchored on edge | |
− | + | Blocked | |
− | + | Surrounded by empty space | |
− | + | Needs adjacent wall | |
− | + | Needs open space | |
− | + | Off map | |
− | + | Water | |
− | + | Lava/Magma | |
− | + | Building present | |
− | + | Construction present | |
− | + | Must be inside | |
− | + | Too close to edge | |
− | + | Must be outside | |
− | + | Cannot build at highest level | |
− | + | Needs soil or mud | |
− | + | Needs soil | |
− | + | Needs ground or near machine | |
− | + | No mud/soil for farm | |
− | + | Mud is left by water | |
− | + | No access to | |
− | + | No access | |
− | + | has created | |
− | + | claims it as an heirloom in the name of the family ancestor | |
− | + | claims it as a family heirloom | |
− | + | claims it as a personal treasure. | |
− | + | offers it to | |
− | + | Image information | |
− | + | for engraving | |
− | + | was waged by | |
− | + | One of the most significant causes of the conflict was | |
− | + | The most significant cause of the conflict was | |
− | + | a family matter | |
− | + | disgust with the adversary's godlessness | |
− | + | religious opposition to the adversary's worship of | |
− | + | religious opposition to the adversary's inherent association with | |
− | + | natural aversion to the adversary's worship of | |
− | + | natural aversion to the adversary's inherent association with | |
− | + | a dispute over | |
− | + | the treatment of animals | |
− | + | the treatment of plants | |
− | + | a formalized agreement | |
− | + | truthfulness | |
− | + | the devouring of the bodies of sapient beings | |
− | + | the display of war and hunting trophies | |
− | + | the adversary's inability to communicate and form treaties | |
− | + | a desire to kill the living and any others in opposition | |
− | + | the disturbance of once-eternal rest | |
− | + | a dispute over the ownership of | |
− | + | prior aggression by the adversary | |
− | + | a first contact that went horribly wrong | |
− | + | the adversary's refusal to form treaties | |
− | + | the adversary's abuse of the aggressor's fallen | |
− | + | an incident involving a lost diplomat | |
− | + | a disagreement over prior treaties | |
− | + | an incident involving a trade caravan | |
− | + | water rights | |
− | + | fishing rights | |
− | + | general ill feelings over past historical events | |
− | + | a previous war | |
− | + | a previous battle | |
− | + | a previous duel | |
− | + | a previous conquest | |
− | + | an abduction | |
− | + | an act of theft | |
− | + | an attack by a beast | |
− | + | a journey | |
− | + | a previous insurrection | |
− | + | a special occasion | |
− | + | a purge | |
− | + | a raid | |
− | + | persecution | |
− | + | a coup | |
− | + | The causes of the conflict are debated by scholars and very little is truly known. | |
− | + | unknown | |
− | + | creature | |
− | + | , lost | |
− | + | , all lost | |
− | + | losses | |
− | + | , one loss | |
− | + | , no losses | |
− | + | , mostly | |
− | + | various zombies | |
− | + | , mostly various zombies | |
− | + | creatures | |
− | + | Attacker was uncontested. | |
− | + | Attacker was victorious. | |
− | + | Defender was victorious. | |
− | + | A festival commemorating | |
− | + | occurred in | |
− | + | A fair occurred in | |
− | + | A holy period dedicated to | |
− | + | centered around | |
− | + | divine aspect of | |
− | + | A performance of | |
− | + | A dance | |
− | + | A concert | |
− | + | A recital of | |
− | + | A poetry recital | |
− | + | The story of | |
− | + | A story recital | |
− | + | A performance | |
− | + | A competition involving | |
− | + | A dance competition | |
− | + | A music competition | |
− | + | A poetry competition | |
− | + | A foot race | |
− | + | A flying race | |
− | + | A wrestling competition | |
− | + | A gladiatory competition | |
− | + | A competition | |
− | + | A procession occurred in | |
− | + | It started at | |
− | + | A ceremony occurred in | |
− | + | A fearsome | |
− | + | beast | |
− | + | attack | |
− | + | was a time when the | |
− | + | were the only great powers in the world. | |
− | + | was a time when | |
− | + | yet | |
− | + | again | |
− | + | was the only great power in the world. | |
− | + | living gods and mighty beasts | |
− | + | still | |
− | + | held sway. | |
− | + | the powers of the world were fading | |
− | + | great powers had returned to the world | |
− | + | there were still great powers in the world | |
− | + | fantastic creatures no longer lived in great numbers. | |
− | + | fantastic creatures were few and far between, and some even doubted their existence. | |
− | + | ruled the world. | |
− | + | the last of the | |
− | + | ancient | |
− | + | powers fought their final battles. | |
− | + | various civilized races peopled the world. | |
− | + | was a time after civilization had | |
− | + | yet | |
− | + | again | |
− | + | crumbled completely. | |
− | + | fantastic creatures were but mere stories told by travelers. | |
− | + | only simple creatures inhabited | |
− | + | no civilized peoples existed in | |
− | + | the world. | |
− | + | Part of | |
− | + | ended. | |
− | + | occurred. | |
− | + | began. | |
− | + | Corpse | |
− | + | CREATE WORLD NOW = | |
− | + | LARGE | |
− | + | data/save/current/world.dat | |
− | + | Command Line: World exported. | |
− | + | *** STARTING NEW GAME *** | |
− | + | Command Line: | |
− | + | data/init/announcements.txt | |
− | + | DO_MEGA | |
− | + | UCR_A | |
− | + | data/sound/song_title.ogg | |
− | + | data/sound/song_game.ogg | |
− | + | data/art/mouse.png | |
− | + | data/movies | |
− | + | data/dipscript/* | |
− | + | Command Line: World generation initiated. | |
− | + | Command Line: World generation aborted because folder exists. | |
− | + | data/speech/general.txt | |
− | + | data/speech/slayer.txt | |
− | + | data/speech/threat.txt | |
− | + | data/speech/greet.txt | |
− | + | data/speech/greet_reply.txt | |
− | + | data/speech/greet_reply_diff_language.txt | |
− | + | data/speech/greet_reply_unusual_first.txt | |
− | + | data/speech/greet_reply_after_hero.txt | |
− | + | data/speech/greet_worship.txt | |
− | + | data/speech/greet_baby.txt | |
− | + | data/speech/goodbye_worship_1.txt | |
− | + | data/speech/goodbye_worship_2.txt | |
− | + | data/speech/goodbye_worship_3.txt | |
− | + | data/speech/temple_already_member.txt | |
− | + | data/speech/temple_become_member.txt | |
− | + | data/speech/positive.txt | |
− | + | data/speech/task_recommendation.txt | |
− | + | data/speech/unknown_hf_seeker.txt | |
− | + | data/speech/ab_specific_hf_seeker.txt | |
− | + | data/speech/site_specific_hf_seeker.txt | |
− | + | data/speech/same_site_ab_specific_hf_seeker.txt | |
− | + | data/speech/same_site_specific_hf_seeker.txt | |
− | + | data/speech/arch_info_justification.txt | |
− | + | data/speech/justification_representation.txt | |
− | + | data/speech/justification_proximity.txt | |
− | + | data/speech/justification_experience.txt | |
− | + | data/speech/justification_reminder.txt | |
− | + | data/speech/justification_antithetical.txt | |
− | + | data/speech/no_family.txt | |
− | + | data/speech/family_relationship_spec.txt | |
− | + | data/speech/family_relationship_no_spec.txt | |
− | + | data/speech/family_relationship_additional.txt | |
− | + | data/speech/family_relationship_spec_dead.txt | |
− | + | data/speech/family_relationship_no_spec_dead.txt | |
− | + | data/speech/family_relationship_additional_dead.txt | |
− | + | data/speech/child_age_proclamation.txt | |
− | + | data/speech/wandering_profession.txt | |
− | + | data/speech/hunting_profession.txt | |
− | + | data/speech/snatcher_profession.txt | |
− | + | data/speech/thief_profession.txt | |
− | + | data/speech/wandering_profession_year.txt | |
− | + | data/speech/hunting_profession_year.txt | |
− | + | data/speech/snatcher_profession_year.txt | |
− | + | data/speech/thief_profession_year.txt | |
− | + | data/speech/past_wandering_profession.txt | |
− | + | data/speech/past_hunting_profession.txt | |
− | + | data/speech/past_snatcher_profession.txt | |
− | + | data/speech/past_thief_profession.txt | |
− | + | data/speech/guard_profession.txt | |
− | + | data/speech/guard_warning.txt | |
− | + | data/speech/soldier_profession.txt | |
− | + | data/speech/past_profession_no_year.txt | |
− | + | data/speech/past_profession_year.txt | |
− | + | data/speech/current_profession_no_year.txt | |
− | + | data/speech/current_profession_year.txt | |
− | + | data/speech/hist_fig_slayer.txt | |
− | + | data/speech/animal_slayer.txt | |
− | + | data/speech/mercenary_profession.txt | |
− | + | data/speech/mercenary_profession_year.txt | |
− | + | data/speech/past_mercenary_profession.txt | |
− | + | PAUSE | |
− | + | RECENTER | |
− | + | A_DISPLAY | |
− | + | D_DISPLAY | |
− | + | UNIT_COMBAT_REPORT | |
− | + | UNIT_COMBAT_REPORT_ALL_ACTIVE | |
− | + | items | |
− | + | no material | |
− | + | an official land of the realm | |
− | + | and the surrounding lands have been made | |
− | + | an even more official land of the realm | |
− | + | In Traction | |
− | + | Heavy Bleeding | |
− | + | Pale | |
− | + | Severe Blood Loss | |
− | + | Moderate Blood Loss | |
− | + | Completely Numb | |
− | + | Partially Numb | |
− | + | Serious Fever | |
− | + | Moderate Fever | |
− | + | Slight Fever | |
− | + | Moderate Pain | |
− | + | Slight Pain | |
− | + | Very Drowsy | |
− | + | Drowsy | |
− | + | Thirsty | |
− | + | Very Hungry | |
− | + | Cannot breathe | |
− | + | Trouble breathing | |
− | + | Vision lost | |
− | + | Vision impaired | |
− | + | Vision somewhat impaired | |
− | + | Ability to stand lost | |
− | + | Ability to stand somewhat impaired | |
− | + | Ability to grasp lost | |
− | + | Ability to grasp somewhat impaired | |
− | + | Ability to fly lost | |
− | + | Ability to fly somewhat impaired | |
− | + | Motor nerve damage | |
− | + | Sensory nerve damage | |
− | + | No health problems | |
− | + | Gelded | |
− | + | Spilled | |
− | + | Butchered | |
− | + | Major artery torn | |
− | + | Artery torn | |
− | + | Heavy bleeding | |
− | + | Bleeding | |
− | + | Motor nerve severed | |
− | + | Sensory nerve severed | |
− | + | Torn tendon | |
− | + | Strained tendon | |
− | + | Bruised tendon | |
− | + | Torn ligament | |
− | + | Sprained ligament | |
− | + | Bruised ligament | |
− | + | Compound fracture | |
− | + | Overlapping fracture (in traction) | |
− | + | Overlapping fracture | |
− | + | Needs setting | |
− | + | Cut apart | |
− | + | Smashed apart | |
− | + | Broken apart | |
− | + | Torn apart | |
− | + | Cut open | |
− | + | Smashed open | |
− | + | Broken open | |
− | + | Torn open | |
− | + | Dented | |
− | + | Heavy bruising | |
− | + | Moderate bruising | |
− | + | Light bruising | |
− | + | Serious burn | |
− | + | Moderate burn | |
− | + | Minor burn | |
− | + | Serious frost-bite | |
− | + | Moderate frost-bite | |
− | + | Minor frost-bite | |
− | + | Serious melting | |
− | + | Moderate melting | |
− | + | Minor melting | |
− | + | Serious boiling | |
− | + | Moderate boiling | |
− | + | Minor boiling | |
− | + | Serious freezing | |
− | + | Moderate freezing | |
− | + | Minor freezing | |
− | + | Serious condensation | |
− | + | Moderate condensation | |
− | + | Minor condensation | |
− | + | Advanced rot | |
− | + | Moderate rot | |
− | + | Minor rot | |
− | + | Serious blistering | |
− | + | Moderate blistering | |
− | + | Minor blistering | |
− | + | Extreme pain | |
− | + | Moderate pain | |
− | + | Minor pain | |
− | + | Nausea | |
− | + | Dizziness | |
− | + | Paralysis | |
− | + | Partial paralysis | |
− | + | Some sluggishness | |
− | + | Complete numbness | |
− | + | Partial numbness | |
− | + | Slight numbness | |
− | + | Extreme swelling | |
− | + | Moderate swelling | |
− | + | Minor swelling | |
− | + | Function totally impaired | |
− | + | Partially impaired function | |
− | + | Slightly impaired function | |
− | + | Has been sutured | |
− | + | Infection | |
− | + | No evaluated wounds | |
− | + | Diagnosis required | |
− | + | Crutch required | |
− | + | Rotten -- inoperable | |
− | + | Needs cleaning | |
− | + | Needs surgery | |
− | + | Needs sutures | |
− | + | Needs dressing | |
− | + | Needs traction | |
− | + | Needs immobilization | |
− | + | No treatment scheduled | |
− | + | Diagnosed with | |
− | + | Received | |
− | + | cast | |
− | + | splint on | |
− | + | dressing on | |
− | + | sutures on | |
− | + | Bleeding stopped | |
− | + | Compound fracture of | |
− | + | repaired | |
− | + | amputated | |
− | + | Rotten tissue excised from | |
− | + | Had | |
− | + | set | |
− | + | Placed in traction | |
− | + | Evaluated | |
− | + | Brought to rest | |
− | + | Cleaned | |
− | + | - | |
− | + | No medical history | |
− | + | The Health of | |
− | + | You | |
− | + | You butcher | |
− | + | Sorting | |
− | + | Initialization complete... | |
− | + | Historical events | |
− | + | completed | |
− | + | Check for culled historical figures | |
− | + | Historical figures | |
− | + | Artifacts completed | |
− | + | Structures completed | |
− | + | event sort | |
− | + | Historical events left to discover: | |
− | + | Historical Figures | |
− | + | Sites | |
− | + | Codices, scrolls, etc. | |
− | + | Civilizations and other entities | |
− | + | Structures | |
− | + | Historical Maps | |
− | + | Underground Regions | |
− | + | Unnamed | |
− | + | female | |
− | + | male | |
− | + | , force | |
− | + | : export network map. | |
− | + | Codices, Scrolls, Etc. | |
− | + | Civilizations and Other Entities | |
− | + | : export religion map. | |
− | + | Counting House | |
− | + | Keep | |
− | + | Dark Tower | |
− | + | Underworld Spire | |
− | + | Market | |
− | + | Dungeon | |
− | + | Sewers | |
− | + | Catacombs | |
− | + | Slain | |
− | + | a wound | |
− | + | wounds | |
− | + | Subdued | |
− | + | Fled | |
− | + | yet emerged | |
− | + | victorious | |
− | + | Victorious | |
− | + | yet | |
− | + | drove forward | |
− | + | Drove forward | |
− | + | and was | |
− | + | repelled | |
− | + | Repelled | |
− | + | stood fast | |
− | + | Stood fast | |
− | + | beaten back | |
− | + | Beaten back | |
− | + | Unnamed underground area | |
− | + | Unnamed Underworld area | |
− | + | Populations | |
− | + | : Filter on string | |
− | + | : Done filtering. | |
− | + | : civ/site | |
− | + | to change year. | |
− | + | : view top event | |
− | + | : toggle territories. | |
− | + | : select an option. | |
− | + | : done. | |
− | + | : export current map. | |
− | + | : show only important events. | |
− | + | : show all events. | |
− | + | : back to age. | |
− | + | : XML dump (incomplete) | |
− | + | : export site map. | |
− | + | : export map/gen info. | |
− | + | : export detailed map. | |
− | + | has been disturbed. | |
− | + | group of | |
− | + | Many | |
− | + | have been disturbed. | |
− | + | swarm of | |
− | + | its way out of confinement! | |
− | + | A kidnapper has made off with | |
− | + | has stolen | |
− | + | A thief has stolen | |
− | + | [INITIAL_LOAD] | |
− | + | item | |
− | + | in the wilds | |
− | + | Slayer | |
− | + | Unknown creature | |
− | + | kill | |
− | + | rotten | |
− | + | material | |
− | + | partial | |
− | + | skeleton | |
− | + | partial remains | |
− | + | mutilated | |
− | + | corpse | |
− | + | mangled | |
− | + | icicle | |
− | + | your | |
− | + | TALLOW | |
− | + | It is made from | |
− | + | well-crafted | |
− | + | finely-crafted | |
− | + | superior quality | |
− | + | exceptional | |
− | + | woven by | |
− | + | The thread is | |
− | + | well- | |
− | + | finely | |
− | + | superbly | |
− | + | exceptionally | |
− | + | masterfully | |
− | + | colored | |
− | + | Coin | |
− | + | Bar/Block | |
− | + | Finished Goods | |
− | + | Bin | |
− | + | (copy) | |
− | + | Seed | |
− | + | Cheese | |
− | + | Spice | |
− | + | Mill | |
− | + | Rendered Fat | |
− | + | Paste | |
− | + | Barrel | |
− | + | NULL inventory pointer on load | |
− | + | NULL inventory item on load: id # | |
− | + | rapidly shifts between topics | |
− | + | moves quickly from subject to subject | |
− | + | takes frequent interesting tangents | |
− | + | hopelessly meanders | |
− | + | meanders somewhat | |
− | + | gets off track from time to time | |
− | + | bubbles over with cheerfulness | |
− | + | is quite cheerful | |
− | + | is fairly cheerful | |
− | + | overflows with sadness | |
− | + | is depressing | |
− | + | has a touch of melancholy | |
− | + | is thoroughly organized | |
− | + | is clearly organized | |
− | + | is organized | |
− | + | is thoroughly mechanical | |
− | + | is very rigid | |
− | + | is a bit stiff | |
− | + | is completely serious | |
− | + | has a very serious tone | |
− | + | is reasonably serious | |
− | + | artfully flashes through seemingly disjoint topics | |
− | + | breaks sharply between topics with regularity | |
− | + | has some particularly crisp changes in topic | |
− | + | is utterly disjointed | |
− | + | skips around a lot | |
− | + | occasionally changes topic abruptly | |
− | + | uses only artful words and phrases selected with care | |
− | + | is throughout ornate and refined | |
− | + | has rare but particularly exquisite turns of phrase | |
− | + | is excessively ornate | |
− | + | is quite florid | |
− | + | is somewhat showy | |
− | + | drives forward relentlessly | |
− | + | is full of force | |
− | + | is forceful | |
− | + | is a comedy treasure trove | |
− | + | is quite humorous | |
− | + | has a touch of humor | |
− | + | is littered with terrible jokes inartfully told | |
− | + | has poorly-executed humor | |
− | + | tries and fails to be funny at times | |
− | + | is artfully suffused with what would otherwise be childish and immature material | |
− | + | contains a deft use throughout of what might be considered immature material | |
− | + | manages an artful inclusion here and there of childish material | |
− | + | is absolutely puerile | |
− | + | is very childish | |
− | + | is a bit immature | |
− | + | indulges the author's every whim | |
− | + | artfully indulges the author's fancies | |
− | + | contains some asides related to the author's preferences | |
− | + | is stunningly self-indulgent | |
− | + | is quite self-indulgent | |
− | + | is somewhat self-indulgent | |
− | + | could only have been produced by a merciful spirit | |
− | + | is quite touching | |
− | + | shows a hint of tenderness | |
− | + | is clear evidence of a compassionate being | |
− | + | is very compassionate | |
− | + | gives a feeling of compassion here and there | |
− | + | is as vicious as can be | |
− | + | is quite cruel | |
− | + | has a hint of viciousness to it | |
− | + | is a monument to concision | |
− | + | is very concise | |
− | + | is fairly crisp | |
− | + | is a pit of bitter scorn | |
− | + | is quite mocking in tone | |
− | + | contains the occasional biting remark | |
− | + | is a reservoir of amusingly clever quips | |
− | + | is refreshingly witty | |
− | + | has its moments of cleverness | |
− | + | is an awe-inspiring wild rant | |
− | + | careens forward as a rant | |
− | + | tumbles out almost as a rant at times | |
− | + | is a completely unhinged rant | |
− | + | is a rant more or less | |
− | + | descends to a rant in places | |
− | + | It asks the question, "What if | |
− | + | had unfolded differently?" | |
− | + | It concerns the lineage of | |
− | + | It concerns | |
− | + | The work has no particular subject. | |
− | + | The writing conveys a moral lesson regarding | |
− | + | The overall text emphasizes | |
− | + | For lyrics, the composer has selected | |
− | + | For musical accompaniment, the choreographer has selected | |
− | + | The writing | |
− | + | yet it | |
− | + | and it | |
− | + | Overall, the information is compiled masterfully | |
− | + | Overall, the splendid source of information | |
− | + | Overall, this is a great source of information | |
− | + | Overall, this is a good source of information | |
− | + | Overall, the information is not compiled very well | |
− | + | Overall, this is a terrible compilation of information | |
− | + | Overall, the poetry is masterful | |
− | + | Overall, the poetry is inspired | |
− | + | Overall, the poetry is great | |
− | + | Overall, the poetry is passable | |
− | + | Overall, the poetry is not awful, but not very good either | |
− | + | Overall, the poetry is very, very bad | |
− | + | Overall, the composition is masterful | |
− | + | Overall, the composition is inspired | |
− | + | Overall, the composition is great | |
− | + | Overall, the composition is passable | |
− | + | Overall, the composition is not awful, but not very good either | |
− | + | Overall, the composition is atrocious | |
− | + | Overall, the choreography is masterful | |
− | + | Overall, the choreography is inspired | |
− | + | Overall, the choreography is great | |
− | + | Overall, the choreography is passable | |
− | + | Overall, the choreography is not awful, but not very good either | |
− | + | Overall, the choreography is just terrible | |
− | + | Overall, the prose is masterful | |
− | + | Overall, the prose is splendid | |
− | + | Overall, the prose is great | |
− | + | Overall, the prose is passable | |
− | + | Overall, the prose is not awful, but not very good either | |
− | + | Overall, the prose is amateurish at best | |
− | + | The work has a single chapter. | |
− | + | The work has | |
− | + | chapters. | |
− | + | chapter | |
− | + | covers | |
− | + | Written on the item is | |
− | + | There used to be writing on the item. | |
− | + | an untitled | |
− | + | chronicle | |
− | + | short story | |
− | + | novel | |
− | + | biography | |
− | + | autobiography | |
− | + | poem | |
− | + | letter | |
− | + | musical composition | |
− | + | choreography | |
− | + | treatise on technological evolution | |
− | + | dictionary | |
− | + | star chart | |
− | + | star catalogue | |
− | + | atlas | |
− | + | entitled | |
− | + | , authored by | |
− | + | The written portion consists of | |
− | + | page | |
− | + | nothing. | |
− | + | untitled | |
− | + | shared | |
− | + | aquarium | |
− | + | gains possession of the | |
− | + | remains stuck in | |
− | + | maintains possession of the | |
− | + | You gain possession of the | |
− | + | remains stuck in your | |
− | + | You maintain possession of the | |
− | + | is torn from your | |
− | + | You've lost possession of the | |
− | + | has been lost! | |
− | + | In memory of | |
− | + | / Born | |
− | + | Went missing | |
− | + | in the year | |
− | + | Boiled | |
− | + | Melted | |
− | + | Condensed | |
− | + | Solidified | |
− | + | Died in the heat | |
− | + | Encased in cooling lava | |
− | + | Encased in cooling magma | |
− | + | Encased in ice | |
− | + | Froze to death | |
− | + | Died in a cage | |
− | + | Fell into a deep chasm | |
− | + | Died peacefully | |
− | + | Died in the dark | |
− | + | Starved to death | |
− | + | Died of thirst | |
− | + | Drowned | |
− | + | Burned up in magma | |
− | + | Burned up in | |
− | + | dragon fire | |
− | + | dragon fire | |
− | + | Burned to death by | |
− | + | fire | |
− | + | Burned to death by a | |
− | + | Burned to death | |
− | + | Scalded to death | |
− | + | Burned up in a magma mist | |
− | + | Crushed by a drawbridge | |
− | + | Crushed under a collapsing ceiling | |
− | + | Killed by falling rocks | |
− | + | Shot and killed | |
− | + | Bled to death | |
− | + | Succumbed to infection | |
− | + | Suffocated | |
− | + | Hacked to pieces | |
− | + | Executed | |
− | + | Beheaded | |
− | + | Crucified | |
− | + | Buried alive | |
− | + | Left out in the air | |
− | + | Burned alive | |
− | + | Fed to beasts | |
− | + | Struck down | |
− | + | Slaughtered | |
− | + | Scuttled | |
− | + | Drained of blood | |
− | + | Murdered | |
− | + | Killed by a trap | |
− | + | Killed by a vehicle | |
− | + | Killed by a flying object | |
− | + | Vanished | |
− | + | Collapsed | |
− | + | Put to rest | |
− | + | Died after colliding with an obstacle | |
− | + | Impaled on spikes | |
− | + | Scared to death | |
− | + | Leapt from a great height | |
− | + | Died | |
− | + | Slayer of | |
− | + | Slayer of | |
− | + | Hunter of | |
− | + | Loving | |
− | + | Devoted | |
− | + | father and husband | |
− | + | husband | |
− | + | mother and wife | |
− | + | mother | |
− | + | parent and spouse | |
− | + | United with | |
− | + | At one with | |
− | + | Lover of | |
− | + | wood | |
− | + | fabric | |
− | + | Admirer of | |
− | + | Friend of | |
− | + | The color | |
− | + | made | |
− | + | happy | |
− | + | This is | |
− | + | This is a stack of | |
− | + | bundles of | |
− | + | This is a bundle of | |
− | + | well-prepared | |
− | + | finely-prepared | |
− | + | superiorly prepared | |
− | + | exceptional prepared | |
− | + | masterfully prepared | |
− | + | superior quality | |
− | + | exceptional | |
− | + | masterful | |
− | + | created by an unknown artisan | |
− | + | All | |
− | + | ship is of the highest quality. | |
− | + | It is sized for | |
− | + | The ingredients are | |
− | + | superiorly | |
− | + | minced | |
− | + | cooked | |
− | + | It is | |
− | + | encrusted with | |
− | + | studded with | |
− | + | decorated with | |
− | + | glazed with | |
− | + | well-prepared | |
− | + | finely-prepared | |
− | + | exceptionally prepared | |
− | + | masterfully prepared | |
− | + | exceptionally worked | |
− | + | masterfully worked | |
− | + | by an unknown artist | |
− | + | encircled with bands of | |
− | + | are made from | |
− | + | is made from | |
− | + | The handle is made from | |
− | + | The rollers are made from | |
− | + | This object | |
− | + | is adorned with hanging rings of | |
− | + | menaces with spikes of | |
− | + | On the faces of the object are | |
− | + | a series of | |
− | + | images and symbols | |
− | + | images | |
− | + | words | |
− | + | which you cannot read | |
− | + | symbols | |
− | + | dots | |
− | + | , ranging from | |
− | + | numbers | |
− | + | The upward face is | |
− | + | There is writing on this item which you have not read. | |
− | + | There is writing on this item, but you cannot read. | |
− | + | The pages are blank. | |
− | + | You have not read this book. | |
− | + | There is writing in the book, but you cannot read. | |
− | + | The slab reads " | |
− | + | There is writing on the slab, but you cannot read. | |
− | + | This object is showing some wear. | |
− | + | This object is threadbare. | |
− | + | This object is in tatters. | |
− | + | This object is heavily worn. | |
− | + | This object is mangled. | |
− | + | null item load -- type: | |
− | + | NAME | |
− | + | LEVEL | |
− | + | CLASS | |
− | + | ADJECTIVE | |
− | + | ARMORLEVEL | |
− | + | UPSTEP | |
− | + | BLOCKCHANCE | |
− | + | MATERIAL_SIZE | |
− | + | HARD_MAT | |
− | + | ATTACK_PREPARE_AND_RECOVER | |
− | + | GENERATED | |
− | + | SOURCE_HFID | |
− | + | SOURCE_ENID | |
− | + | Unrecognized Item Token: | |
− | + | SOFT | |
− | + | HARD | |
− | + | METAL | |
− | + | BARRED | |
− | + | SCALED | |
− | + | LEATHER | |
− | + | SHAPED | |
− | + | CHAIN_METAL_TEXT | |
− | + | STRUCTURAL_ELASTICITY_WOVEN_THREAD | |
− | + | STRUCTURAL_ELASTICITY_CHAIN_METAL | |
− | + | STRUCTURAL_ELASTICITY_CHAIN_ALL | |
− | + | LAYER_SIZE | |
− | + | LAYER_PERMIT | |
− | + | LAYER | |
− | + | OVER | |
− | + | UNDER | |
− | + | COVER | |
− | + | COVERAGE | |
− | + | METAL_ARMOR_LEVELS | |
− | + | PREPLURAL | |
− | + | MATERIAL_PLACEHOLDER | |
− | + | LBSTEP | |
− | + | UBSTEP | |
− | + | BOLT | |
− | + | SIZE | |
− | + | WEIGHT | |
− | + | EDGE | |
− | + | IS_SCREW | |
− | + | IS_SPIKE | |
− | + | HITS | |
− | + | SHOOT_MAXVEL | |
− | + | RANGED | |
− | + | TWO_HANDED | |
− | + | MINIMUM_SIZE | |
− | + | CAN_STONE | |
− | + | TRAINING | |
− | + | SHOOT_FORCE | |
− | + | MUSIC_SKILL | |
− | + | TIMBRE | |
− | + | REGISTER | |
− | + | INDEFINITE_PITCH | |
− | + | PLACED_AS_BUILDING | |
− | + | METAL_MAT | |
− | + | STONE_MAT | |
− | + | WOOD_MAT | |
− | + | GLASS_MAT | |
− | + | CERAMIC_MAT | |
− | + | SHELL_MAT | |
− | + | BONE_MAT | |
− | + | DOMINANT_MATERIAL_PIECE | |
− | + | INSTRUMENT_PIECE | |
− | + | ALWAYS_PLURAL | |
− | + | ALWAYS_SINGULAR | |
− | + | : unrecognized INSTRUMENT PIECE tag | |
− | + | : Did not find token following VALUE | |
− | + | PITCH_RANGE | |
− | + | VOLUME_mB | |
− | + | SOUND_PRODUCTION | |
− | + | SOUND_PRODUCTION missing part token | |
− | + | SOUND_PRODUCTION missing first part token | |
− | + | SOUND_PRODUCTION missing second part token | |
− | + | PITCH_CHOICE | |
− | + | PITCH_CHOICE missing first part token | |
− | + | PITCH_CHOICE STOPPING_FRET missing second part token | |
− | + | PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token | |
− | + | PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token | |
− | + | TUNING | |
− | + | [OBJECT:ITEM] | |
− | + | [ITEM_ | |
− | + | AMMO | |
− | + | SHOES | |
− | + | FOOD | |
− | + | SELF | |
− | + | did not find instrument piece | |
− | + | , setting index to zero | |
− | + | did not find tool with index | |
− | + | for instrument piece | |
− | + | ITEM_WEAPON | |
− | + | ITEM_TOY | |
− | + | ITEM_TOOL | |
− | + | ITEM_INSTRUMENT | |
− | + | ITEM_TRAPCOMP | |
− | + | ITEM_ARMOR | |
− | + | ITEM_AMMO | |
− | + | ITEM_SIEGEAMMO | |
− | + | ITEM_GLOVES | |
− | + | ITEM_SHOES | |
− | + | ITEM_SHIELD | |
− | + | ITEM_HELM | |
− | + | ITEM_PANTS | |
− | + | ITEM_FOOD | |
− | + | : Did not find token following NAME | |
− | + | : Did not find plural token following NAME | |
− | + | SHEET_MAT | |
− | + | SOFT_MAT | |
− | + | METAL_WEAPON_MAT | |
− | + | NO_DEFAULT_IMPROVEMENTS | |
− | + | SHAPE_CATEGORY | |
− | + | : Did not find token following SHAPE_CATEGORY | |
− | + | USES_FACE_IMAGE_SET | |
− | + | NO_DEFAULT_JOB | |
− | + | INCOMPLETE_ITEM | |
− | + | UNIMPROVABLE | |
− | + | INVERTED_TILE | |
− | + | FURNITURE | |
− | + | LEATHER_MAT | |
− | + | SILK_MAT | |
− | + | THREAD_PLANT_MAT | |
− | + | TILE | |
− | + | : Did not find token following TILE | |
− | + | TOOL_USE | |
− | + | : Did not find token following TOOL_USE | |
− | + | DEFAULT_IMPROVEMENT | |
− | + | CONTAINER_CAPACITY | |
− | + | Construct Building | |
− | + | Butcher an Animal | |
− | + | Catch Live Fish | |
− | + | Catch Live Land Animal | |
− | + | Prepare a Raw Fish | |
− | + | Mill Plants | |
− | + | Process Plants | |
− | + | Milk | |
− | + | Animal | |
− | + | Shear | |
− | + | Spin Thread | |
− | + | Make Cheese | |
− | + | Process Plants (Vial) | |
− | + | Process Plants (Barrel) | |
− | + | Make Lye | |
− | + | Make Potash From Lye | |
− | + | Make Potash From Ash | |
− | + | Prepare Easy Meal | |
− | + | Prepare Fine Meal | |
− | + | Prepare Lavish Meal | |
− | + | Extract from Plants | |
− | + | Extract from Raw Fish | |
− | + | Extract from Land Animal | |
− | + | Handle | |
− | + | a Large Animal | |
− | + | Unchain Pet | |
− | + | Interrogate | |
− | + | Subject | |
− | + | Release | |
− | + | Release Pet | |
− | + | Release Small Creature | |
− | + | Handle Small Creature | |
− | + | Recover Pet | |
− | + | Cage | |
− | + | Recover Wounded | |
− | + | Diagnose Patient | |
− | + | Immobilize Break | |
− | + | Apply Cast | |
− | + | Bring Crutch | |
− | + | Dress Wound | |
− | + | Clean Patient | |
− | + | Suture | |
− | + | Set Bone | |
− | + | Place In Traction | |
− | + | Put Item on Display | |
− | + | Cage Small Animal | |
− | + | Pit/Pond | |
− | + | Pit/Pond Small Animal | |
− | + | Pen/Pasture | |
− | + | Pen/Pasture Small Animal | |
− | + | Drain Aquarium | |
− | + | Fill Aquarium | |
− | + | Fill Pond | |
− | + | Give Water | |
− | + | Give Food | |
− | + | Manage Work Orders | |
− | + | Update Stockpile Records | |
− | + | Trade at Depot | |
− | + | Chain | |
− | + | Put In Chains | |
− | + | Slaughter | |
− | + | Geld | |
− | + | Unchain | |
− | + | Tame | |
− | + | Tame a Small Animal | |
− | + | Figurine | |
− | + | Amulet | |
− | + | Scepter | |
− | + | Crown | |
− | + | Ring | |
− | + | Earring | |
− | + | Bracelet | |
− | + | Make Large | |
− | + | Gem | |
− | + | Mint | |
− | + | Coins | |
− | + | Cut | |
− | + | (Engrave Memorial) | |
− | + | Decorate With | |
− | + | Stud With | |
− | + | Encrust | |
− | + | With | |
− | + | Collect Sand | |
− | + | Collect Clay | |
− | + | Install Colony In Hive | |
− | + | Collect Hive Products | |
− | + | Construct | |
− | + | Blocks | |
− | + | Make Raw | |
− | + | Portal | |
− | + | Hatch Cover | |
− | + | Grate | |
− | + | Construct Traction Bench | |
− | + | Splint | |
− | + | Crutch | |
− | + | Box | |
− | + | Forge | |
− | + | Make Totem | |
− | + | Terrarium | |
− | + | Cage | |
− | + | Waterskin | |
− | + | Vial | |
− | + | Flask | |
− | + | Cup | |
− | + | Mug | |
− | + | Toy | |
− | + | Tube | |
− | + | Pipe Section | |
− | + | Bucket | |
− | + | Backpack | |
− | + | Quiver | |
− | + | Bait Trap with | |
− | + | Ballista Arrow Head | |
− | + | Assemble | |
− | + | Construct | |
− | + | Catapult Parts | |
− | + | Mechanisms | |
− | + | Ballista Parts | |
− | + | Anvil | |
− | + | Bed | |
− | + | Quern | |
− | + | Millstone | |
− | + | Train | |
− | + | to Hunt | |
− | + | Hunting Animal | |
− | + | for War | |
− | + | War Animal | |
− | + | Make Charcoal | |
− | + | Make Ash | |
− | + | Reaction | |
− | + | Smelt | |
− | + | Ore | |
− | + | Melt a Metal Object | |
− | + | Extract Metal Strands | |
− | + | Dye Thread | |
− | + | Dye Cloth | |
− | + | Sew | |
− | + | Image | |
− | + | Collect Webs | |
− | + | Weave Metal Cloth | |
− | + | Weave Thread into Silk | |
− | + | Weave Yarn into Cloth | |
− | + | Weave Thread into Cloth | |
− | + | (Dyed Only) | |
− | + | Harvest Plants | |
− | + | Plant Seeds | |
− | + | Fertilize Field | |
− | + | Pull the Lever | |
− | + | Link a Building to Trigger | |
− | + | Carve Fortification | |
− | + | Detail Wall | |
− | + | Detail Floor | |
− | + | Carve Track | |
− | + | Remove Stairs/Ramps | |
− | + | Carve Upward Staircase | |
− | + | Carve Downward Staircase | |
− | + | Carve Up/Down Staircase | |
− | + | Carve Ramp | |
− | + | Dig Channel | |
− | + | Fell Tree | |
− | + | Gather Plants | |
− | + | Bring Item to Shop | |
− | + | Bring Item to Depot | |
− | + | Get Provisions | |
− | + | Clean Self | |
− | + | Fill Waterskin | |
− | + | Sleep | |
− | + | Kidnap | |
− | + | Cause Trouble | |
− | + | No Activity | |
− | + | Report Crime | |
− | + | Hunt | |
− | + | Starting Fist Fight | |
− | + | Beat Criminal | |
− | + | Place Track Vehicle | |
− | + | Push Track Vehicle | |
− | + | Execute Criminal | |
− | + | Hunt for Small Creature | |
− | + | Collect Taxes | |
− | + | Guard Tax Collector | |
− | + | Return Kill | |
− | + | Go Shopping | |
− | + | Attend Party | |
− | + | Store Owned Item | |
− | + | Place Item in Tomb | |
− | + | Store Item in Stockpile | |
− | + | Store Item in Bag | |
− | + | Store Item in Barrel | |
− | + | Store Item in Bin | |
− | + | Store Item in Vehicle | |
− | + | Store Weapon | |
− | + | Store Armor | |
− | + | Store Item in Hospital | |
− | + | Store Item in Location | |
− | + | Pickup Equipment | |
− | + | Dump Item | |
− | + | Strange Mood | |
− | + | Clean Trap | |
− | + | Load Catapult | |
− | + | Load Ballista | |
− | + | Fire Catapult | |
− | + | Fire Ballista | |
− | + | Operate Pump | |
− | + | Load Cage Trap | |
− | + | Load Stone Trap | |
− | + | Load Weapon Trap | |
− | + | Goblet | |
− | + | Stop Bleeding | |
− | + | Repair Compound Fracture | |
− | + | Remove Rotten Tissue | |
− | + | DOUBLE TAGGED ITEM: | |
− | + | Impoverished Word Selector | |
− | + | NOUN | |
− | + | ADJ_DIST | |
− | + | THE_NOUN_SING | |
− | + | THE_NOUN_PLUR | |
− | + | THE_COMPOUND_NOUN_SING | |
− | + | THE_COMPOUND_NOUN_PLUR | |
− | + | THE_COMPOUND_ADJ | |
− | + | OF_NOUN_SING | |
− | + | OF_NOUN_PLUR | |
− | + | FRONT_COMPOUND_NOUN_SING | |
− | + | FRONT_COMPOUND_NOUN_PLUR | |
− | + | REAR_COMPOUND_NOUN_SING | |
− | + | REAR_COMPOUND_NOUN_PLUR | |
− | + | FRONT_COMPOUND_ADJ | |
− | + | REAR_COMPOUND_ADJ | |
− | + | FRONT_COMPOUND_PREFIX | |
− | + | THE_COMPOUND_PREFIX | |
− | + | STANDARD_VERB | |
− | + | Unrecognized Word Token: | |
− | + | S_WORD | |
− | + | Unrecognized Symbol Token: | |
− | + | T_WORD | |
− | + | Unrecognized Translation Token: | |
− | + | *** Error(s) finalizing the symbol | |
− | + | Unrecognized word token: | |
− | + | language_layer | |
− | + | [OBJECT:LANGUAGE] | |
− | + | [WORD: | |
− | + | [SYMBOL: | |
− | + | [TRANSLATION: | |
− | + | WORD | |
− | + | SYMBOL | |
− | + | *** Error(s) finalizing the translation | |
− | + | DEATH | |
− | + | NAME_SWAMP | |
− | + | HOLY | |
− | + | NEGATIVE | |
− | + | NAME_DESERT | |
− | + | NAME_OCEAN | |
− | + | NAME_GLACIER | |
− | + | NAME_TUNDRA | |
− | + | NAME_GRASSLAND | |
− | + | NAME_HILLS | |
− | + | NAME_REGION | |
− | + | NAME_PEAK | |
− | + | NAME_VOLCANO | |
− | + | NAME_ISLAND_SMALL | |
− | + | NAME_ISLAND | |
− | + | NAME_CONTINENT | |
− | + | NAME_WAR | |
− | + | NAME_BATTLE | |
− | + | NAME_SIEGE | |
− | + | NAME_ENTITY_MERCHANT_COMPANY | |
− | + | NAME_BUILDING_LIBRARY | |
− | + | NAME_COMMON_RELIGION | |
− | + | NAME_BUILDING_TEMPLE | |
− | + | NAME_ROAD | |
− | + | NAME_BRIDGE | |
− | + | NAME_TUNNEL | |
− | + | NAME_WALL | |
− | + | NAME_BUILDING_KEEP | |
− | + | NAME_BUILDING_TOMB | |
− | + | NAME_FESTIVAL | |
− | + | Machine node out of bounds on split | |
− | + | Failed to find machine node frontier on split | |
− | + | Unreachable machine node on split | |
− | + | CE_MATERIAL_FORCE_MULTIPLIER: | |
− | + | vomit | |
− | + | blood. | |
− | + | cough | |
− | + | coughs | |
− | + | up blood. | |
− | + | SYN_INJECTED | |
− | + | SYN_NO_HOSPITAL | |
− | + | MOON_PHASE | |
− | + | ALCOHOLIC | |
− | + | CAVE_ADAPT | |
− | + | PARTIED_OUT | |
− | + | MILK_COUNTER | |
− | + | EGG_SPENT | |
− | + | GROUNDED_ANIMAL_ANGER | |
− | + | TIME_SINCE_SUCKED_BLOOD | |
− | + | DRINKING_BLOOD | |
− | + | Unrecognized Counter: | |
− | + | IMPLIES_ANIMAL_KILL | |
− | + | ALCOHOL_PLANT | |
− | + | ALCOHOL_CREATURE | |
− | + | CHEESE_PLANT | |
− | + | CHEESE_CREATURE | |
− | + | POWDER_MISC_PLANT | |
− | + | POWDER_MISC_CREATURE | |
− | + | STOCKPILE_GLOB | |
− | + | STOCKPILE_GLOB_SOLID | |
− | + | STOCKPILE_GLOB_PRESSED | |
− | + | LIQUID_MISC_PLANT | |
− | + | LIQUID_MISC_CREATURE | |
− | + | LIQUID_MISC_OTHER | |
− | + | LIQUID_MISC | |
− | + | STRUCTURAL_PLANT_MAT | |
− | + | SEED_MAT | |
− | + | STOCKPILE_PLANT_GROWTH | |
− | + | BONE | |
− | + | WOOD | |
− | + | THREAD_PLANT | |
− | + | TOOTH | |
− | + | HORN | |
− | + | SHELL | |
− | + | SILK | |
− | + | GENERATES_MIASMA | |
− | + | ROTS | |
− | + | BLOOD_MAP_DESCRIPTOR | |
− | + | ICHOR_MAP_DESCRIPTOR | |
− | + | GOO_MAP_DESCRIPTOR | |
− | + | SLIME_MAP_DESCRIPTOR | |
− | + | PUS_MAP_DESCRIPTOR | |
− | + | SWEAT_MAP_DESCRIPTOR | |
− | + | TEARS_MAP_DESCRIPTOR | |
− | + | SPIT_MAP_DESCRIPTOR | |
− | + | EVAPORATES | |
− | + | ENTERS_BLOOD | |
− | + | ALCOHOL | |
− | + | EDIBLE_VERMIN | |
− | + | EDIBLE_RAW | |
− | + | EDIBLE_COOKED | |
− | + | DO_NOT_CLEAN_GLOB | |
− | + | NO_STONE_STOCKPILE | |
− | + | ITEMS_METAL | |
− | + | ITEMS_BARRED | |
− | + | ITEMS_SCALED | |
− | + | ITEMS_LEATHER | |
− | + | ITEMS_SOFT | |
− | + | ITEMS_HARD | |
− | + | IS_STONE | |
− | + | IS_CERAMIC | |
− | + | UNDIGGABLE | |
− | + | DISPLAY_UNGLAZED | |
− | + | YARN | |
− | + | STOCKPILE_THREAD_METAL | |
− | + | IS_METAL | |
− | + | IS_GLASS | |
− | + | CRYSTAL_GLASSABLE | |
− | + | ITEMS_WEAPON | |
− | + | ITEMS_WEAPON_RANGED | |
− | + | ITEMS_ANVIL | |
− | + | ITEMS_AMMO | |
− | + | ITEMS_DIGGER | |
− | + | ITEMS_ARMOR | |
− | + | ITEMS_DELICATE | |
− | + | ITEMS_SIEGE_ENGINE | |
− | + | ITEMS_QUERN | |
− | + | STOCKPILE_GLOB_PASTE | |
− | + | PROB | |
− | + | LOCALIZED | |
− | + | RESISTABLE | |
− | + | ABRUPT | |
− | + | ABRUPT_START | |
− | + | ABRUPT_END | |
− | + | SIZE_DELAYS | |
− | + | SIZE_DILUTES | |
− | + | VASCULAR_ONLY | |
− | + | MUSCULAR_ONLY | |
− | + | START | |
− | + | PEAK | |
− | + | DWF_STRETCH | |
− | + | data/speech/ | |
− | + | Interaction Token not recognized : | |
− | + | *** Error(s) finalizing the material template | |
− | + | Unrecognized Color Token in Material Template: | |
− | + | : Unrecognized Color Token in Material Template: | |
− | + | rock | |
− | + | magma | |
− | + | boiling magma | |
− | + | GRAY | |
− | + | amber | |
− | + | ground amber | |
− | + | amber paste | |
− | + | pressed amber | |
− | + | coral | |
− | + | ground coral | |
− | + | coral paste | |
− | + | pressed coral | |
− | + | WHITE | |
− | + | green glass | |
− | + | ground green glass | |
− | + | green glass paste | |
− | + | pressed green glass | |
− | + | molten green glass | |
− | + | boiling green glass | |
− | + | DARK_GREEN | |
− | + | clear glass | |
− | + | ground clear glass | |
− | + | clear glass paste | |
− | + | pressed clear glass | |
− | + | molten clear glass | |
− | + | boiling clear glass | |
− | + | crystal glass | |
− | + | ground crystal glass | |
− | + | crystal glass paste | |
− | + | pressed crystal glass | |
− | + | molten crystal glass | |
− | + | boiling crystal glass | |
− | + | snow | |
− | + | slush | |
− | + | water | |
− | + | coal powder | |
− | + | coal slush | |
− | + | pressed coal | |
− | + | BLACK | |
− | + | POTASH | |
− | + | potash | |
− | + | potash slush | |
− | + | pressed potash | |
− | + | ash paste | |
− | + | pressed ash | |
− | + | ASH_GLAZE | |
− | + | GLAZE_MAT | |
− | + | pearlash | |
− | + | pearlash paste | |
− | + | pressed pearlash | |
− | + | frozen lye | |
− | + | frozen lye powder | |
− | + | lye slush | |
− | + | boiling lye | |
− | + | dirt | |
− | + | pressed dirt | |
− | + | BROWN | |
− | + | pressed vomit | |
− | + | molten salt | |
− | + | boiling salt | |
− | + | FILTH_B | |
− | + | filth | |
− | + | pressed filth | |
− | + | FILTH_Y | |
− | + | frozen filth | |
− | + | frozen filth powder | |
− | + | filth slush | |
− | + | boiling filth | |
− | + | YELLOW | |
− | + | UNKNOWN_SUBSTANCE | |
− | + | unknown frozen substance | |
− | + | unknown frozen powder | |
− | + | unknown slush | |
− | + | unknown substance | |
− | + | unknown boiling substance | |
− | + | grime | |
− | + | grime paste | |
− | + | pressed grime | |
− | + | CREATURE_1 | |
− | + | unknown frozen creature substance | |
− | + | unknown frozen creature powder | |
− | + | unknown creature paste | |
− | + | unknown pressed frozen creature substance | |
− | + | unknown creature substance | |
− | + | unknown boiling creature substance | |
− | + | PLANT_1 | |
− | + | unknown frozen plant substance | |
− | + | unknown frozen plant powder | |
− | + | unknown frozen plant paste | |
− | + | unknown pressed frozen plant substance | |
− | + | unknown plant substance | |
− | + | unknown boiling plant substance | |
− | + | Unrecognized Creature/Caste Token in Body Transformation Effect: | |
− | + | PAPER_SLURRY | |
− | + | TARGET | |
− | + | LINE_OF_SIGHT | |
− | + | TOUCHABLE | |
− | + | DISTURBER_ONLY | |
− | + | SELF_ALLOWED | |
− | + | SELF_ONLY | |
− | + | Unrecognized CDI Target Token: | |
− | + | TARGET_RANGE | |
− | + | LOCATION_HINT | |
− | + | USAGE_HINT | |
− | + | ADV_NAME | |
− | + | MAX_TARGET_NUMBER | |
− | + | WAIT_PERIOD | |
− | + | VERBAL_SPEECH | |
− | + | CAN_BE_MUTUAL | |
− | + | VERBAL | |
− | + | FREE_ACTION | |
− | + | VERB | |
− | + | VERB_REVERSE | |
− | + | TARGET_VERB | |
− | + | BP_REQUIRED | |
− | + | FLOW | |
− | + | SYNDROME | |
− | + | SYN_NAME | |
− | + | SYN_AFFECTED_CLASS | |
− | + | SYN_IMMUNE_CLASS | |
− | + | SYN_AFFECTED_CREATURE | |
− | + | SYN_CLASS | |
− | + | SYN_IDENTIFIER | |
− | + | SYN_IMMUNE_CREATURE | |
− | + | SYN_CONCENTRATION_ADDED | |
− | + | CE_REDUCE_PAIN | |
− | + | :BP missing body part group token | |
− | + | :BP missing body part token | |
− | + | :BP missing tissue token | |
− | + | Unrecognized CE_REDUCE_PAIN token: | |
− | + | CE_PAIN | |
− | + | Unrecognized CE_PAIN token: | |
− | + | CE_REDUCE_SWELLING | |
− | + | Unrecognized CE_REDUCE_SWELLING token: | |
− | + | CE_CURE_INFECTION | |
− | + | Unrecognized CE_CURE_INFECTION token: | |
− | + | CE_SWELLING | |
− | + | Unrecognized CE_SWELLING token: | |
− | + | CE_HEAL_NERVES | |
− | + | Unrecognized CE_HEAL_NERVES token: | |
− | + | CE_STOP_BLEEDING | |
− | + | Unrecognized CE_STOP_BLEEDING token: | |
− | + | CE_OOZING | |
− | + | Unrecognized CE_OOZING token: | |
− | + | CE_BRUISING | |
− | + | Unrecognized CE_BRUISING token: | |
− | + | CE_CLOSE_OPEN_WOUNDS | |
− | + | Unrecognized CE_CLOSE_OPEN_WOUNDS token: | |
− | + | CE_HEAL_TISSUES | |
− | + | Unrecognized CE_HEAL_TISSUES token: | |
− | + | CE_REGROW_PARTS | |
− | + | Unrecognized CE_REGROW_PARTS token: | |
− | + | CE_BLISTERS | |
− | + | Unrecognized CE_BLISTERS token: | |
− | + | CE_NUMBNESS | |
− | + | Unrecognized CE_NUMBNESS token: | |
− | + | CE_REDUCE_PARALYSIS | |
− | + | Unrecognized CE_REDUCE_PARALYSIS token: | |
− | + | CE_PARALYSIS | |
− | + | Unrecognized CE_PARALYSIS token: | |
− | + | CE_REDUCE_FEVER | |
− | + | Unrecognized CE_REDUCE_FEVER token: | |
− | + | Unrecognized CE_FEVER token: | |
− | + | CE_BLEEDING | |
− | + | Unrecognized CE_BLEEDING token: | |
− | + | CE_COUGH_BLOOD | |
− | + | Unrecognized CE_COUGH_BLOOD token: | |
− | + | CE_VOMIT_BLOOD | |
− | + | Unrecognized CE_VOMIT_BLOOD token: | |
− | + | CE_REDUCE_NAUSEA | |
− | + | Unrecognized CE_REDUCE_NAUSEA token: | |
− | + | CE_NAUSEA | |
− | + | Unrecognized CE_NAUSEA token: | |
− | + | CE_UNCONSCIOUSNESS | |
− | + | Unrecognized CE_UNCONSCIOUSNESS token: | |
− | + | CE_NECROSIS | |
− | + | Unrecognized CE_NECROSIS token: | |
− | + | Unrecognized CE_IMPAIR_FUNCTION token: | |
− | + | CE_DROWSINESS | |
− | + | Unrecognized CE_DROWSINESS token: | |
− | + | CE_REDUCE_DIZZINESS | |
− | + | Unrecognized CE_REDUCE_DIZZINESS token: | |
− | + | CE_DIZZINESS | |
− | + | Unrecognized CE_DIZZINESS token: | |
− | + | CE_SPECIAL_ATTACK_INTERACTION | |
− | + | :INTERACTION missing token | |
− | + | Unrecognized CE_SPECIAL_ATTACK_INTERACTION token: | |
− | + | CE_ADD_TAG | |
− | + | EXTRAVISION | |
− | + | OPPOSED_TO_LIFE | |
− | + | NOEXERT | |
− | + | CRAZED | |
− | + | NOBREATHE | |
− | + | NOSTUN | |
− | + | NOFEAR | |
− | + | NO_DRINK | |
− | + | NOTHOUGHT | |
− | + | NO_AGING | |
− | + | FIT_FOR_RESURRECTION | |
− | + | Unsupported CE add tag: | |
− | + | CE_REMOVE_TAG | |
− | + | Unsupported CE remove tag: | |
− | + | CE_DISPLAY_TILE | |
− | + | CAN_BE_HIDDEN | |
− | + | Unrecognized CE_DISPLAY_TILE token: | |
− | + | CE_DISPLAY_NAME | |
− | + | Unrecognized CE_DISPLAY_NAME token: | |
− | + | CE_FLASH_TILE | |
− | + | Unrecognized CE_FLASH_TILE token: | |
− | + | CE_PHYS_ATT_CHANGE | |
− | + | Unrecognized CE_PHYS_ATT_CHANGE token: | |
− | + | CE_MENT_ATT_CHANGE | |
− | + | Unrecognized CE_MENT_ATT_CHANGE token: | |
− | + | CE_BODY_APPEARANCE_MODIFIER | |
− | + | APPEARANCE_MODIFIER | |
− | + | Unrecognized CE_BODY_APPEARANCE_MODIFIER token: | |
− | + | CE_BP_APPEARANCE_MODIFIER | |
− | + | RESERVED_WHOLE_PART | |
− | + | Unrecognized CE_BP_APPEARANCE_MODIFIER token: | |
− | + | CE_MATERIAL_FORCE_MULTIPLIER | |
− | + | MAT_MULT | |
− | + | Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: | |
− | + | CE_SPEED_CHANGE | |
− | + | SPEED_PERC | |
− | + | SPEED_ADD | |
− | + | Unrecognized CE_SPEED_CHANGE token: | |
− | + | CE_BODY_MAT_INTERACTION | |
− | + | MAT_TOKEN | |
− | + | Unrecognized CE_BODY_MAT_INTERACTION token: | |
− | + | CE_SENSE_CREATURE_CLASS | |
− | + | Unrecognized CE_SENSE_CREATURE_CLASS token: | |
− | + | CE_CAN_DO_INTERACTION | |
− | + | Unrecognized CE_CAN_DO_INTERACTION token: | |
− | + | CE_BODY_TRANSFORMATION | |
− | + | Unrecognized CE_BODY_TRANSFORMATION token: | |
− | + | CE_FEEL_EMOTION | |
− | + | EMOTION | |
− | + | Unrecognized CE_FEEL_EMOTION token: | |
− | + | CE_CHANGE_PERSONALITY | |
− | + | FACET | |
− | + | Unrecognized CE_CHANGE_PERSONALITY token: | |
− | + | CE_ERRATIC_BEHAVIOR | |
− | + | Unrecognized CE_ERRATIC_BEHAVIOR token: | |
− | + | CE_SKILL_ROLL_ADJUST | |
− | + | PERC | |
− | + | PERC_ON | |
− | + | Unrecognized CE_SKILL_ROLL_ADJUST token: | |
− | + | CDI token precedes any CAN_DO_INTERACTION tag | |
− | + | SYNDROME_TAG | |
− | + | CREATURE_FLAG | |
− | + | FORBIDDEN_CREATURE_FLAG | |
− | + | CREATURE_CASTE_FLAG | |
− | + | FORBIDDEN_CREATURE_CASTE_FLAG | |
− | + | HAVE_FAST_EFFORTLESS_GAIT_SPEED | |
− | + | ALL_SLOW_EFFORTLESS_GAIT_SPEED | |
− | + | PERIODIC | |
− | + | COUNTER_TRIGGER | |
− | + | Unrecognized CE Token: | |
− | + | PARALYZEIMMUNE | |
− | + | PREFIX | |
− | + | STONE_NAME | |
− | + | IS_GEM | |
− | + | OVERWRITE_SOLID | |
− | + | TEMP_DIET_INFO | |
− | + | BLOOD | |
− | + | SLIME | |
− | + | ICHOR | |
− | + | FILTH | |
− | + | POWDER_DYE | |
− | + | ITEM_SYMBOL | |
− | + | DISPLAY_COLOR | |
− | + | BUILD_COLOR | |
− | + | TILE_COLOR | |
− | + | BASIC_COLOR | |
− | + | STATE_COLOR | |
− | + | STATE_NAME | |
− | + | STATE_NAME_ADJ | |
− | + | STATE_ADJ | |
− | + | ABSORPTION | |
− | + | IMPACT_YIELD | |
− | + | IMPACT_FRACTURE | |
− | + | IMPACT_ELASTICITY | |
− | + | IMPACT_STRAIN_AT_YIELD | |
− | + | COMPRESSIVE_FRACTURE | |
− | + | COMPRESSIVE_ELASTICITY | |
− | + | COMPRESSIVE_STRAIN_AT_YIELD | |
− | + | TENSILE_FRACTURE | |
− | + | TENSILE_ELASTICITY | |
− | + | TENSILE_STRAIN_AT_YIELD | |
− | + | TORSION_FRACTURE | |
− | + | TORSION_ELASTICITY | |
− | + | TORSION_STRAIN_AT_YIELD | |
− | + | SHEAR_FRACTURE | |
− | + | SHEAR_ELASTICITY | |
− | + | SHEAR_STRAIN_AT_YIELD | |
− | + | BENDING_FRACTURE | |
− | + | BENDING_ELASTICITY | |
− | + | BENDING_STRAIN_AT_YIELD | |
− | + | MATERIAL_VALUE | |
− | + | MULTIPLY_VALUE | |
− | + | SPEC_HEAT | |
− | + | HEATDAM_POINT | |
− | + | COLDDAM_POINT | |
− | + | IGNITE_POINT | |
− | + | MELTING_POINT | |
− | + | BOILING_POINT | |
− | + | MAT_FIXED_TEMP | |
− | + | IF_EXISTS_SET_HEATDAM_POINT | |
− | + | IF_EXISTS_SET_COLDDAM_POINT | |
− | + | IF_EXISTS_SET_IGNITE_POINT | |
− | + | IF_EXISTS_SET_MELTING_POINT | |
− | + | IF_EXISTS_SET_BOILING_POINT | |
− | + | IF_EXISTS_SET_MAT_FIXED_TEMP | |
− | + | SOLID_DENSITY | |
− | + | LIQUID_DENSITY | |
− | + | MOLAR_MASS | |
− | + | EXTRACT_STORAGE | |
− | + | BUTCHER_SPECIAL | |
− | + | MEAT_NAME | |
− | + | BLOCK_NAME | |
− | + | MATERIAL_REACTION_PRODUCT | |
− | + | ITEM_REACTION_PRODUCT | |
− | + | HARDENS_WITH_WATER | |
− | + | SOAP_LEVEL | |
− | + | COMPRESSIVE_YIELD | |
− | + | TENSILE_YIELD | |
− | + | TORSION_YIELD | |
− | + | SHEAR_YIELD | |
− | + | BENDING_YIELD | |
− | + | MAX_EDGE | |
− | + | Unrecognized Material Template Token: | |
− | + | inorganic_generated | |
− | + | [OBJECT:INORGANIC] | |
− | + | plant_generated | |
− | + | [OBJECT:PLANT] | |
− | + | [PLANT: | |
− | + | : Smelt Ore Not Found, Token - | |
− | + | : Thread Metal Ore Not Found, Token - | |
− | + | : Environment Spec Stone Not Found, Token - | |
− | + | : Could not locate material template | |
− | + | WAFERS | |
− | + | SPECIAL | |
− | + | DEEP_SPECIAL | |
− | + | DIVINE | |
− | + | THREAD_METAL | |
− | + | DEEP_SURFACE | |
− | + | AQUIFER | |
− | + | METAMORPHIC | |
− | + | SEDIMENTARY | |
− | + | SOIL | |
− | + | SOIL_OCEAN | |
− | + | SOIL_SAND | |
− | + | SEDIMENTARY_OCEAN_SHALLOW | |
− | + | SEDIMENTARY_OCEAN_DEEP | |
− | + | IGNEOUS_INTRUSIVE | |
− | + | IGNEOUS_EXTRUSIVE | |
− | + | ENVIRONMENT | |
− | + | Missing Stone Environment Token: | |
− | + | Missing Stone Environment Inclusion Type Token: | |
− | + | Missing Frequency for Stone Environment: | |
− | + | ALL_STONE | |
− | + | IGNEOUS_ALL | |
− | + | ALLUVIAL | |
− | + | Unrecognized Stone Environment Token: | |
− | + | ENVIRONMENT_SPEC | |
− | + | Missing Stone Environment Spec Token: | |
− | + | Missing Stone Environment Spec Inclusion Type Token: | |
− | + | Missing Frequency for Stone Environment Spec: | |
− | + | LAVA | |
− | + | Unrecognized Inorganic Material Definition Token: | |
− | + | Sharp blades | |
− | + | Extract | |
− | + | strands | |
− | + | Ore of | |
− | + | MATERIAL | |
− | + | GROWTH | |
− | + | GROWTH_ITEM | |
− | + | GROWTH_TRUNK_HEIGHT_PERC | |
− | + | GROWTH_TIMING | |
− | + | GROWTH_DROPS_OFF | |
− | + | GROWTH_DROPS_OFF_NO_CLOUD | |
− | + | GROWTH_HOST_TILE | |
− | + | BRANCHES | |
− | + | LIGHT_BRANCHES | |
− | + | HEAVY_BRANCHES | |
− | + | DIRECTED_BRANCHES | |
− | + | ROOTS | |
− | + | TRUNK | |
− | + | TWIGS | |
− | + | ALL_BRANCHES | |
− | + | BRANCHES_AND_TWIGS | |
− | + | LIGHT_BRANCHES_AND_TWIGS | |
− | + | ALL_BRANCHES_AND_TWIGS | |
− | + | SAPLING | |
− | + | ALL_BRANCHES_AND_TRUNK | |
− | + | HEAVY_BRANCHES_AND_TRUNK | |
− | + | DIRECTED_BRANCHES_AND_TRUNK | |
− | + | GROWTH_DENSITY | |
− | + | GROWTH_HAS_SEED | |
− | + | GROWTH_PRINT | |
− | + | GROWTH_NAME | |
− | + | ALL_NAMES | |
− | + | TRUNK_PERIOD | |
− | + | HEAVY_BRANCH_DENSITY | |
− | + | DIRECTED_BRANCH_DENSITY | |
− | + | LIGHT_BRANCH_DENSITY | |
− | + | HEAVY_BRANCH_RADIUS | |
− | + | DIRECTED_BRANCH_RADIUS | |
− | + | BRANCH_RADIUS | |
− | + | MAX_TRUNK_DIAMETER | |
− | + | TRUNK_WIDTH_PERIOD | |
− | + | CAP_PERIOD | |
− | + | CAP_RADIUS | |
− | + | ROOT_DENSITY | |
− | + | ROOT_RADIUS | |
− | + | STANDARD_TILE_NAMES | |
− | + | trunk | |
− | + | roots | |
− | + | branches | |
− | + | twigs | |
− | + | cap | |
− | + | TRUNK_NAME | |
− | + | ROOT_NAME | |
− | + | ROOTS_NAME | |
− | + | LIGHT_BRANCHES_NAME | |
− | + | HEAVY_BRANCHES_NAME | |
− | + | TWIGS_NAME | |
− | + | GRASS | |
− | + | TREE_TILE | |
− | + | DEAD_TREE_TILE | |
− | + | SAPLING_TILE | |
− | + | DEAD_SAPLING_TILE | |
− | + | TREE_COLOR | |
− | + | DEAD_TREE_COLOR | |
− | + | SAPLING_COLOR | |
− | + | DEAD_SAPLING_COLOR | |
− | + | TREE_ROOT_SLOPING | |
− | + | TREE_ROOTS | |
− | + | TREE_TRUNK_N | |
− | + | TREE_TRUNK_E | |
− | + | TREE_TRUNK_NW | |
− | + | TREE_TRUNK_NE | |
− | + | TREE_TRUNK_SW | |
− | + | TREE_TRUNK_SE | |
− | + | TREE_TRUNK_BRANCH_N | |
− | + | TREE_TRUNK_BRANCH_S | |
− | + | TREE_TRUNK_BRANCH_E | |
− | + | TREE_TRUNK_BRANCH_W | |
− | + | TREE_BRANCH_NS | |
− | + | TREE_BRANCH_NW | |
− | + | TREE_BRANCH_SW | |
− | + | TREE_BRANCH_NSE | |
− | + | TREE_BRANCH_NSW | |
− | + | TREE_BRANCH_NEW | |
− | + | TREE_BRANCH_SEW | |
− | + | TREE_BRANCH_NSEW | |
− | + | TREE_TWIGS | |
− | + | TREE_CAP_WALL_NE | |
− | + | TREE_CAP_WALL_SE | |
− | + | TREE_ROOTS_DEAD | |
− | + | TREE_TRUNK_PILLAR_DEAD | |
− | + | TREE_TRUNK_NE_DEAD | |
− | + | TREE_TRUNK_SE_DEAD | |
− | + | TREE_TRUNK_BRANCH_S_DEAD | |
− | + | TREE_TRUNK_BRANCH_W_DEAD | |
− | + | TREE_BRANCH_NSW_DEAD | |
− | + | TREE_BRANCH_SEW_DEAD | |
− | + | TREE_SMOOTH_BRANCHES_DEAD | |
− | + | TREE_TWIGS_DEAD | |
− | + | TREE_CAP_RAMP_DEAD | |
− | + | TREE_CAP_WALL_N_DEAD | |
− | + | TREE_CAP_WALL_E_DEAD | |
− | + | TREE_CAP_WALL_NW_DEAD | |
− | + | TREE_CAP_WALL_NE_DEAD | |
− | + | TREE_CAP_WALL_SW_DEAD | |
− | + | TREE_CAP_WALL_SE_DEAD | |
− | + | TREE_CAP_FLOOR1_DEAD | |
− | + | TREE_CAP_FLOOR3_DEAD | |
− | + | TREE_TRUNK_NSE | |
− | + | TREE_TRUNK_NEW | |
− | + | TREE_TRUNK_NS | |
− | + | TREE_TRUNK_EW | |
− | + | TREE_TRUNK_NSEW | |
− | + | TREE_TRUNK_INTERIOR | |
− | + | TREE_TRUNK_NSE_DEAD | |
− | + | TREE_TRUNK_NSW_DEAD | |
− | + | TREE_TRUNK_NEW_DEAD | |
− | + | TREE_TRUNK_SEW_DEAD | |
− | + | TREE_TRUNK_NS_DEAD | |
− | + | TREE_TRUNK_NSEW_DEAD | |
− | + | SAPLING_DROWN_LEVEL | |
− | + | TREE_DROWN_LEVEL | |
− | + | GROWDUR | |
− | + | SUMMER | |
− | + | WINTER | |
− | + | PICKED_TILE | |
− | + | DEAD_PICKED_TILE | |
− | + | UNDERGROUND_DEPTH | |
− | + | GRASS_TILES | |
− | + | ALT_PERIOD | |
− | + | ALT_GRASS_TILES | |
− | + | GRASS_COLORS | |
− | + | TREE_HAS_MUSHROOM_CAP | |
− | + | SHRUB_TILE | |
− | + | DEAD_SHRUB_TILE | |
− | + | CLUSTERSIZE | |
− | + | PICKED_COLOR | |
− | + | DEAD_PICKED_COLOR | |
− | + | SHRUB_COLOR | |
− | + | DEAD_SHRUB_COLOR | |
− | + | BASIC_MAT | |
− | + | MILL | |
− | + | SHRUB_DROWN_LEVEL | |
− | + | TWIGS_SIDE_BRANCHES | |
− | + | TWIGS_ABOVE_BRANCHES | |
− | + | TWIGS_BELOW_BRANCHES | |
− | + | TWIGS_SIDE_HEAVY_BRANCHES | |
− | + | TWIGS_ABOVE_HEAVY_BRANCHES | |
− | + | TWIGS_BELOW_HEAVY_BRANCHES | |
− | + | TWIGS_SIDE_TRUNK | |
− | + | TWIGS_ABOVE_TRUNK | |
− | + | TWIGS_BELOW_TRUNK | |
− | + | SEED | |
− | + | EXTRACT_STILL_VIAL | |
− | + | EXTRACT_VIAL | |
− | + | EXTRACT_BARREL | |
− | + | Unrecognized Plant Token: | |
− | + | BRANCH_DENSITY | |
− | + | MAX_TRUNK_HEIGHT | |
− | + | LIGHT_BRANCH_RADIUS | |
− | + | TRUNK_BRANCHING | |
− | + | BRANCHES_NAME | |
− | + | DIRECTED_BRANCHES_NAME | |
− | + | CAP_NAME | |
− | + | has dyed a masterpiece! | |
− | + | has become entangled in a hidden web! | |
− | + | caught up in the web! | |
− | + | has cooked a masterpiece! | |
− | + | has been cursed | |
− | + | path not closed, attempting fix | |
− | + | path moved off track | |
− | + | path not closed, attempting to follow | |
− | + | destroyed | |
− | + | toppled | |
− | + | loop path fail: | |
− | + | <same square> | |
− | + | <invalid start> | |
− | + | <invalid goal> | |
− | + | -> | |
− | + | : Id # | |
− | + | :Path Goal | |
− | + | :Station | |
− | + | You chop down the | |
− | + | has claimed a | |
− | + | has begun a mysterious construction! | |
− | + | Your mason has defaced a | |
− | + | Your engraver has carved a track through a | |
− | + | Duplicate inventory removed: | |
− | + | while in | |
− | + | conflict | |
− | + | experiencing trauma | |
− | + | seeing | |
− | + | somebody | |
− | + | die | |
− | + | somebody's | |
− | + | dead body | |
− | + | the unexpected death of somebody | |
− | + | somebody's death | |
− | + | while | |
− | + | killing somebody | |
− | + | being reunited with a loved one | |
− | + | being caught sneaking | |
− | + | when | |
− | + | joining an existing conflict | |
− | + | giving a sermon | |
− | + | attending a sermon | |
− | + | watching a performance | |
− | + | producing a masterwork | |
− | + | creating an artifact | |
− | + | upon | |
− | + | improving | |
− | + | mastering | |
− | + | a break up | |
− | + | getting divorced | |
− | + | you were | |
− | + | caught up in | |
− | + | a new romance | |
− | + | realizing | |
− | + | playing make believe | |
− | + | playing with | |
− | + | becoming a parent | |
− | + | being near to a conflict | |
− | + | an agreement was cancelled | |
− | + | joining a traveling group | |
− | + | a site was controlled | |
− | + | a tribute cancellation | |
− | + | an incident | |
− | + | hearing a rumor | |
− | + | leaving a performance troupe | |
− | + | being removed from a performance troupe | |
− | + | being removed from a military group | |
− | + | when a stranger advanced with a weapon | |
− | + | seeing a stranger sneaking around | |
− | + | witnessing a night creature drinking blood | |
− | + | petitioning for citizenship | |
− | + | bringing up job scarcity in a meeting | |
− | + | making suggestions about work allocations | |
− | + | requesting weapon production | |
− | + | yelling at a priest | |
− | + | crying on a priest | |
− | + | yelling at somebody in charge | |
− | + | crying on somebody in charge | |
− | + | telling somebody about being trapped here | |
− | + | being yelled at by an unhappy worshipper | |
− | + | being cried on by an unhappy worshipper | |
− | + | being yelled at by an unhappy citizen | |
− | + | being cried on by an unhappy citizen | |
− | + | hearing somebody was being prevented from leaving | |
− | + | viewing | |
− | + | in a personal museum | |
− | + | near | |
− | + | own | |
− | + | very fine | |
− | + | splendid | |
− | + | wonderful | |
− | + | completely sublime | |
− | + | tastefully arranged | |
− | + | losing a pet | |
− | + | throwing something | |
− | + | being released from confinement | |
− | + | a miscarriage | |
− | + | spouse's miscarriage | |
− | + | to be | |
− | + | wearing old clothing | |
− | + | wearing tattered clothing | |
− | + | to have | |
− | + | clothes rot off of | |
− | + | being tormented in nightmares by a dead pet | |
− | + | being tormented in nightmares by a dead spouse | |
− | + | being tormented in nightmares by a dead lover | |
− | + | being tormented in nightmares by a dead sibling | |
− | + | being tormented in nightmares by | |
− | + | own dead mother | |
− | + | own dead father | |
− | + | own dead child | |
− | + | being tormented in nightmares by a dead animal training partner | |
− | + | being tormented in nightmares by a dead friend | |
− | + | being tormented in nightmares by a dead and still annoying acquaintance | |
− | + | being tormented in nightmares by the dead | |
− | + | being | |
− | + | by a dead pet | |
− | + | by a dead spouse | |
− | + | by a dead lover | |
− | + | by a dead sibling | |
− | + | by a dead animal training partner | |
− | + | by a dead friend | |
− | + | by a dead and still annoying acquaintance | |
− | + | by the dead | |
− | + | combat drills | |
− | + | practicing at the archery target | |
− | + | a sparring session | |
− | + | being unable to petition for citizenship | |
− | + | being unable to find somebody to complain to about job scarcity | |
− | + | being unable to make suggestions about work allocations | |
− | + | being unable to request weapon production | |
− | + | being unable to find a priest to complain to | |
− | + | being unable to find a priest to cry on | |
− | + | being unable to find somebody in charge to yell at | |
− | + | being unable to find somebody in charge to cry on | |
− | + | during | |
− | + | long patrol duty | |
− | + | being nauseated by the sun | |
− | + | being out in the sunshine again | |
− | + | drowsy | |
− | + | utterly sleep-deprived | |
− | + | thirsty | |
− | + | dehydrated | |
− | + | starving | |
− | + | due to | |
− | + | suffering a major injury | |
− | + | suffering a minor injury | |
− | + | sleeping uneasily due to noise | |
− | + | being disturbed during sleep by loud noises | |
− | + | loud noises made it impossible to sleep | |
− | + | being able to rest and recuperate | |
− | + | caught in the rain | |
− | + | caught in a snow storm | |
− | + | retching on a miasma | |
− | + | choking on smoke underground | |
− | + | being near to a waterfall | |
− | + | choking on dust underground | |
− | + | considering | |
− | + | the state of demands | |
− | + | that a criminal could not be properly punished | |
− | + | having | |
− | + | punishment reduced | |
− | + | elected | |
− | + | re-elected | |
− | + | the establishment of a temple for | |
− | + | the acceptance of a petition for a temple for | |
− | + | the establishment of a guildhall for | |
− | + | the acceptance of a petition for a guildhall for | |
− | + | being granted residency | |
− | + | being granted citizenship | |
− | + | being denied residency | |
− | + | being denied citizenship | |
− | + | having a request approved | |
− | + | having a request ignored | |
− | + | that nobody could be punished for a failure | |
− | + | having | |
− | + | punishment delayed | |
− | + | the delayed punishment of a criminal | |
− | + | the scarcity of cages and chains | |
− | + | having a mandate ignored | |
− | + | having a mandate deadline missed | |
− | + | the lack of work last season | |
− | + | smashing up a building | |
− | + | toppling something over | |
− | + | receiving a higher rank of nobility | |
− | + | entering the nobility | |
− | + | being knocked out during a cave-in | |
− | + | a mandate deadline met | |
− | + | uncovered | |
− | + | no shirt | |
− | + | being forced to eat a treasured pet to survive | |
− | + | being forced to eat a beloved creature to survive | |
− | + | being forced to eat vermin to survive | |
− | + | starting a fist fight | |
− | + | punishing somebody with a beating | |
− | + | being beaten | |
− | + | beating somebody with a hammer | |
− | + | being beaten with a hammer | |
− | + | being unable to find a hammer | |
− | + | eating the same old food | |
− | + | eating rotten food | |
− | + | putting on a | |
− | + | item | |
− | + | eating | |
− | + | a pretty decent meal | |
− | + | a fine dish | |
− | + | a wonderful dish | |
− | + | a truly decadent dish | |
− | + | a legendary meal | |
− | + | a drink | |
− | + | a pretty decent drink | |
− | + | a fine drink | |
− | + | a wonderful drink | |
− | + | a truly decadent drink | |
− | + | a legendary drink | |
− | + | not having enough chests | |
− | + | not having enough cabinets | |
− | + | not having enough weapon racks | |
− | + | not having enough armor stands | |
− | + | a lesser's pretentious | |
− | + | sleeping | |
− | + | arrangements | |
− | + | the lack of dining tables | |
− | + | eating at a crowded table | |
− | + | dining in | |
− | + | a legendary dining room | |
− | + | a fantastic dining room | |
− | + | a great dining room | |
− | + | a very good dining room | |
− | + | a good dining room | |
− | + | a horribly substandard dining room | |
− | + | a horrible dining room | |
− | + | an awful dining room | |
− | + | a very poor dining room | |
− | + | a poor dining room | |
− | + | eating without a proper dining room | |
− | + | the lack of chairs | |
− | + | forming a bond with an animal training partner | |
− | + | being rescued | |
− | + | bringing somebody to rest in bed | |
− | + | felling a tree | |
− | + | slaughtering an animal | |
− | + | caging a creature | |
− | + | chaining up a creature | |
− | + | gelding a creature | |
− | + | putting a piece on display | |
− | + | work | |
− | + | losing property to the tax collector's escorts | |
− | + | being taxed | |
− | + | not having adequate protection | |
− | + | being unable to reach a room for tax collection | |
− | + | being misinformed about a room for tax collection | |
− | + | having pleased a noble | |
− | + | that | |
− | + | the tax collection went smoothly | |
− | + | having disappointed a noble | |
− | + | the tax collection didn't go smoothly | |
− | + | getting into an argument | |
− | + | making a friend | |
− | + | forming a grudge | |
− | + | being accosted by | |
− | + | being near | |
− | + | being pestered by | |
− | + | a satisfying acquisition | |
− | + | acquiring | |
− | + | adopting a new pet | |
− | + | being confined | |
− | + | a bath | |
− | + | a soapy bath | |
− | + | killing somebody by accident while sparring | |
− | + | being attacked | |
− | + | being attacked by the dead | |
− | + | being attacked by | |
− | + | own dead | |
− | + | drinking the same old booze | |
− | + | forced to drink bloody water | |
− | + | forced to drink slime | |
− | + | forced to drink vomit | |
− | + | forced to drink gooey water | |
− | + | forced to drink ichorous water | |
− | + | forced to drink purulent water | |
− | + | drinking nasty water | |
− | + | drinking something spoiled | |
− | + | having a drink without using a goblet, cup or mug | |
− | + | drinking water without a well | |
− | + | being near to a | |
− | + | sleeping without a proper room | |
− | + | sleeping in | |
− | + | a bedroom like a personal palace | |
− | + | a fantastic bedroom | |
− | + | a great bedroom | |
− | + | a very good bedroom | |
− | + | a good bedroom | |
− | + | a horribly substandard bedroom | |
− | + | a horrible bedroom | |
− | + | an awful bedroom | |
− | + | a very poor bedroom | |
− | + | a poor bedroom | |
− | + | sleeping on the floor | |
− | + | sleeping in the mud | |
− | + | sleeping in the grass | |
− | + | sleeping on a rough cave floor | |
− | + | sleeping on rocks | |
− | + | sleeping on ice | |
− | + | sleeping in the dirt | |
− | + | sleeping on a pile of driftwood | |
− | + | suffering the travesty of art defacement | |
− | + | being evicted | |
− | + | teaching | |
− | + | learning about | |
− | + | writing | |
− | + | an untitled composition | |
− | + | reading | |
− | + | learning | |
− | + | making a breakthrough concerning | |
− | + | being unable to advance the study of | |
− | + | discussing | |
− | + | pondering | |
− | + | giving birth to | |
− | + | getting married | |
− | + | gaining siblings | |
− | + | gaining a sibling | |
− | + | receiving water | |
− | + | giving somebody water | |
− | + | receiving food | |
− | + | giving somebody food | |
− | + | visiting with a pet | |
− | + | talking with the spouse | |
− | + | talking with a lover | |
− | + | talking with a sibling | |
− | + | talking with mother | |
− | + | talking with father | |
− | + | talking with a child | |
− | + | visiting with an animal training partner | |
− | + | talking with a friend | |
− | + | forced to talk to somebody annoying | |
− | + | talking with somebody | |
− | + | conducting a meeting in | |
− | + | having to conduct an official meeting in a bedroom | |
− | + | having to conduct an official meeting in a dining room | |
− | + | not having any rooms | |
− | + | a legendary | |
− | + | a fantastic | |
− | + | a great | |
− | + | a very good | |
− | + | a good | |
− | + | a poor | |
− | + | a very poor | |
− | + | an awful | |
− | + | a horrible | |
− | + | a horribly substandard | |
− | + | tomb after gaining another year | |
− | + | about | |
− | + | not having a tomb after gaining another year | |
− | + | after talking to a pillar of society | |
− | + | interacting with a pet | |
− | + | a child was turned away from sanctuary | |
− | + | being expelled | |
− | + | a long-dead corpse was convicted of a crime | |
− | + | an animal was convicted of a crime | |
− | + | the bizarre conviction against all reason of the victim of a crime | |
− | + | receiving justice through a criminal's conviction | |
− | + | when a family member received justice through a criminal's conviction | |
− | + | being forced to endure the decay of a pet | |
− | + | being forced to endure the decay of a spouse | |
− | + | being forced to endure the decay of a lover | |
− | + | being forced to endure the decay of a sibling | |
− | + | being forced to endure the decay of a mother | |
− | + | being forced to endure the decay of a father | |
− | + | being forced to endure the decay of a child | |
− | + | being forced to endure the decay of an animal training partner | |
− | + | being forced to endure the decay of a friend | |
− | + | being forced to endure the decay of an annoying acquaintance | |
− | + | being away from people for too long | |
− | + | being kept from alcohol for too long | |
− | + | being unable to pray | |
− | + | for too long | |
− | + | being unoccupied for too long | |
− | + | being unable to admire art for so long | |
− | + | doing nothing creative for so long | |
− | + | leading an unexciting life for so long | |
− | + | not learning anything for so long | |
− | + | being away from family for too long | |
− | + | being away from friends for too long | |
− | + | being unable to hear eloquent speech for so long | |
− | + | being away from traditions for too long | |
− | + | a lack of introspection for too long | |
− | + | being unable to make merry for so long | |
− | + | being unable to practice a craft for too long | |
− | + | being unable to practice a martial art for too long | |
− | + | being unable to practice a skill for too long | |
− | + | being unable to take it easy for so long | |
− | + | being unable to make romance for so long | |
− | + | being away from animals for so long | |
− | + | being away from great beasts for so long | |
− | + | being unable to acquire something for too long | |
− | + | a lack of decent meals for too long | |
− | + | being unable to fight for too long | |
− | + | a lack of trouble-making for too long | |
− | + | being unable to argue for too long | |
− | + | being unable to be extravagant for so long | |
− | + | being unable to wander for too long | |
− | + | being unable to help anybody for too long | |
− | + | a lack of abstract thinking for too long | |
− | + | communing with | |
− | + | defeating somebody | |
− | + | murdering somebody | |
− | + | abducting somebody | |
− | + | preying on the blood of civilized creatures | |
− | + | being unnaturally ageless | |
− | + | a scholarly lecture in | |
− | + | a performance in | |
− | + | accepting bribes in exchange for leniency | |
− | + | embezzling funds | |
− | + | receiving a cut of corruptly-obtained funds | |
− | + | being far away | |
− | + | an infiltration mission | |
− | + | SUSPICION | |
− | + | ALARM | |
− | + | SHOCK | |
− | + | HORROR | |
− | + | GRIEF | |
− | + | TRIUMPH | |
− | + | RAGE | |
− | + | GRIM_SATISFACTION | |
− | + | FEAR | |
− | + | SADNESS | |
− | + | BLISS | |
− | + | VENGEFULNESS | |
− | + | TERROR | |
− | + | SATISFACTION | |
− | + | ACCEPTANCE | |
− | + | ADMIRATION | |
− | + | ADORATION | |
− | + | AFFECTION | |
− | + | AGITATION | |
− | + | AGGRAVATION | |
− | + | AGONY | |
− | + | ALIENATION | |
− | + | AMAZEMENT | |
− | + | AMBIVALENCE | |
− | + | AMUSEMENT | |
− | + | ANGER | |
− | + | ANGUISH | |
− | + | ANNOYANCE | |
− | + | ANXIETY | |
− | + | APATHY | |
− | + | AROUSAL | |
− | + | ASTONISHMENT | |
− | + | AVERSION | |
− | + | BITTERNESS | |
− | + | BOREDOM | |
− | + | CARING | |
− | + | CONFUSION | |
− | + | CONTEMPT | |
− | + | CONTENTMENT | |
− | + | DEJECTION | |
− | + | DELIGHT | |
− | + | DESPAIR | |
− | + | DISAPPOINTMENT | |
− | + | DISGUST | |
− | + | DISILLUSIONMENT | |
− | + | DISLIKE | |
− | + | DISMAY | |
− | + | DISPLEASURE | |
− | + | DISTRESS | |
− | + | EAGERNESS | |
− | + | ELATION | |
− | + | EMBARRASSMENT | |
− | + | EMPTINESS | |
− | + | ENJOYMENT | |
− | + | EXASPERATION | |
− | + | EXHILARATION | |
− | + | FEROCITY | |
− | + | FONDNESS | |
− | + | FRIGHT | |
− | + | FRUSTRATION | |
− | + | GLEE | |
− | + | GLOOM | |
− | + | GLUMNESS | |
− | + | GRATITUDE | |
− | + | GROUCHINESS | |
− | + | GRUMPINESS | |
− | + | GUILT | |
− | + | HATRED | |
− | + | HOPE | |
− | + | HOPELESSNESS | |
− | + | HUMILIATION | |
− | + | INSULT | |
− | + | INTEREST | |
− | + | IRRITATION | |
− | + | ISOLATION | |
− | + | JOLLINESS | |
− | + | JOVIALITY | |
− | + | JUBILATION | |
− | + | LOATHING | |
− | + | LONELINESS | |
− | + | MORTIFICATION | |
− | + | NERVOUSNESS | |
− | + | NOSTALGIA | |
− | + | OPTIMISM | |
− | + | OUTRAGE | |
− | + | PANIC | |
− | + | PASSION | |
− | + | PLEASURE | |
− | + | PRIDE | |
− | + | RAPTURE | |
− | + | REJECTION | |
− | + | RELIEF | |
− | + | REGRET | |
− | + | REMORSE | |
− | + | REPENTANCE | |
− | + | RESENTMENT | |
− | + | RESTLESS | |
− | + | RIGHTEOUS_INDIGNATION | |
− | + | SELF_PITY | |
− | + | SERVILE | |
− | + | SHAME | |
− | + | SYMPATHY | |
− | + | TENDERNESS | |
− | + | THRILL | |
− | + | UNEASINESS | |
− | + | UNHAPPINESS | |
− | + | WONDER | |
− | + | WORRY | |
− | + | WRATH | |
− | + | ZEAL | |
− | + | ANGST | |
− | + | DEFEAT | |
− | + | EXPECTANCY | |
− | + | DOUBT | |
− | + | ENTHUSIASM | |
− | + | PESSIMISM | |
− | + | EUPHORIA | |
− | + | EXCITEMENT | |
− | + | GAIETY | |
− | + | Unrecognized Emotion Token: | |
− | + | LOVE_PROPENSITY | |
− | + | HATE_PROPENSITY | |
− | + | ENVY_PROPENSITY | |
− | + | CHEER_PROPENSITY | |
− | + | DEPRESSION_PROPENSITY | |
− | + | ANGER_PROPENSITY | |
− | + | ANXIETY_PROPENSITY | |
− | + | LUST_PROPENSITY | |
− | + | STRESS_VULNERABILITY | |
− | + | GREED | |
− | + | IMMODERATION | |
− | + | PERSEVERANCE | |
− | + | DISCORD | |
− | + | FRIENDLINESS | |
− | + | POLITENESS | |
− | + | DISDAIN_ADVICE | |
− | + | BRAVERY | |
− | + | CONFIDENCE | |
− | + | VANITY | |
− | + | AMBITION | |
− | + | IMMODESTY | |
− | + | HUMOR | |
− | + | VENGEFUL | |
− | + | CRUELTY | |
− | + | SINGLEMINDED | |
− | + | HOPEFUL | |
− | + | CURIOUS | |
− | + | BASHFUL | |
− | + | PRIVACY | |
− | + | PERFECTIONIST | |
− | + | CLOSEMINDED | |
− | + | TOLERANT | |
− | + | EMOTIONALLY_OBSESSIVE | |
− | + | SWAYED_BY_EMOTIONS | |
− | + | ALTRUISM | |
− | + | DUTIFULNESS | |
− | + | THOUGHTLESSNESS | |
− | + | ORDERLINESS | |
− | + | TRUST | |
− | + | GREGARIOUSNESS | |
− | + | ASSERTIVENESS | |
− | + | ACTIVITY_LEVEL | |
− | + | EXCITEMENT_SEEKING | |
− | + | IMAGINATION | |
− | + | ABSTRACT_INCLINED | |
− | + | ART_INCLINED | |
− | + | Unrecognized Personality Facet Token: | |
− | + | WASTEFULNESS | |
− | + | [C:7:0:1] | |
− | + | is always in love with somebody and easily develops positive feelings | |
− | + | very easily falls into love and develops positive feelings | |
− | + | can easily fall in love or develop positive sentiments | |
− | + | does not easily fall in love and rarely develops positive sentiments | |
− | + | is not the type to fall in love or even develop positive feelings | |
− | + | never falls in love or develops positive feelings toward anything | |
− | + | is often inflamed by hatred and easily develops hatred toward things | |
− | + | is prone to hatreds and often develops negative feelings | |
− | + | is quick to form negative views about things | |
− | + | does not easily hate or develop negative feelings | |
− | + | very rarely develops negative feelings toward things | |
− | + | never feels hatred toward anyone or anything | |
− | + | is consumed by overpowering feelings of jealousy | |
− | + | is prone to strong feelings of jealousy | |
− | + | often feels envious of others | |
− | + | doesn't often feel envious of others | |
− | + | is rarely jealous | |
− | + | never envies others their status, situation or possessions | |
− | + | often feels filled with joy | |
− | + | can be very happy and optimistic | |
− | + | is often cheerful | |
− | + | is rarely happy or enthusiastic | |
− | + | is dour as a rule | |
− | + | is never the slightest bit cheerful about anything | |
− | + | is frequently depressed | |
− | + | is often sad and dejected | |
− | + | often feels discouraged | |
− | + | rarely feels discouraged | |
− | + | almost never feels discouraged | |
− | + | never feels discouraged | |
− | + | is in a constant state of internal rage | |
− | + | is very quick to anger | |
− | + | is quick to anger | |
− | + | is slow to anger | |
− | + | is very slow to anger | |
− | + | never becomes angry | |
− | + | is a nervous wreck | |
− | + | is always tense and jittery | |
− | + | is often nervous | |
− | + | has a calm demeanor | |
− | + | has a very calm demeanor | |
− | + | has an incredibly calm demeanor | |
− | + | is constantly ablaze with feelings of lust | |
− | + | is prone to strong feelings of lust | |
− | + | often feels lustful | |
− | + | does not often feel lustful | |
− | + | rarely looks on others with lust | |
− | + | never feels lustful passions | |
− | + | becomes completely helpless in stressful situations | |
− | + | cracks easily under pressure | |
− | + | doesn't handle stress well | |
− | + | can handle stress | |
− | + | is confident under pressure | |
− | + | is impervious to the effects of stress | |
− | + | is as avaricious as they come, obsessed with acquiring wealth | |
− | + | is very greedy | |
− | + | has a greedy streak | |
− | + | doesn't focus on material goods | |
− | + | desires little for | |
− | + | in the way of possessions | |
− | + | often neglects | |
− | + | own wellbeing, having no interest in material goods | |
− | + | is ruled by irresistible cravings and urges | |
− | + | feels strong urges and seeks short-term rewards | |
− | + | occasionally overindulges | |
− | + | doesn't often experience strong cravings or urges | |
− | + | only rarely feels strong cravings or urges | |
− | + | never feels tempted to overindulge in anything | |
− | + | is given to rough-and-tumble brawling, even to the point of starting fights for no reason | |
− | + | would never pass up a chance for a good fistfight | |
− | + | likes to brawl | |
− | + | tends to avoid any physical confrontations | |
− | + | does not enjoy participating in physical confrontations | |
− | + | would flee even the most necessary battle to avoid any form of physical confrontation | |
− | + | is unbelievably stubborn and will stick with even the most futile action once | |
− | + | mind is made up | |
− | + | is very stubborn | |
− | + | is stubborn | |
− | + | has a noticeable lack of perseverance | |
− | + | doesn't stick with things if even minor difficulties arise | |
− | + | drops any activity at the slightest hint of difficulty or even the suggestion of effort being required | |
− | + | is completely careless with resources when completing projects and invariable wastes a lot of time and effort | |
− | + | is not careful with resources when working on projects and often spends unnecessary effort | |
− | + | tends to be a little wasteful when working on projects | |
− | + | tends to be a little tight with resources when working on projects | |
− | + | is stingy with resources on projects and refuses to expend any extra effort | |
− | + | cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources | |
− | + | revels in chaos and discord, and | |
− | + | encourages it whenever possible | |
− | + | finds a chaotic mess preferable to the boredom of harmonious living | |
− | + | doesn't mind a little tumult and discord in day-to-day living | |
− | + | prefers that everyone live as harmoniously as possible | |
− | + | feels best when everyone gets along without any strife or contention | |
− | + | would be deeply satisfied if everyone could live as one in complete harmony | |
− | + | is quite a bold flatterer, extremely friendly but just a little insufferable | |
− | + | is very friendly and always tries to say nice things to others | |
− | + | is a friendly individual | |
− | + | is somewhat quarrelsome | |
− | + | is unfriendly and disagreeable | |
− | + | is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility | |
− | + | exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it | |
− | + | is very polite and observes appropriate rules of decorum when possible | |
− | + | is quite polite | |
− | + | could be considered rude | |
− | + | is very impolite and inconsiderate of propriety | |
− | + | is a vulgar being who does not care a lick for even the most basic rules of civilized living | |
− | + | disdains even the best advice of associates and family, relying strictly on | |
− | + | own counsel | |
− | + | dislikes receiving advice, preferring to keep | |
− | + | has a tendency to go it alone, without considering the advice of others | |
− | + | tends to ask others for help with difficult decisions | |
− | + | relies on the advice of others during decision making | |
− | + | is unable to make decisions without a great deal of input from others | |
− | + | is utterly fearless when confronted with danger, to the point of lacking common sense | |
− | + | is incredibly brave in the face of looming danger, perhaps a bit foolhardy | |
− | + | is brave in the face of imminent danger | |
− | + | is somewhat fearful in the face of imminent danger | |
− | + | has great trouble mastering fear when confronted by danger | |
− | + | is a coward, completely overwhelmed by fear when confronted with danger | |
− | + | presupposes success in any venture requiring | |
− | + | skills with what could be called blind overconfidence | |
− | + | is extremely confident of | |
− | + | in situations requiring | |
− | + | skills | |
− | + | is generally quite confident of | |
− | + | abilities when undertaking specific ventures | |
− | + | sometimes acts with little determination and confidence | |
− | + | lacks confidence in | |
− | + | abilities | |
− | + | has no confidence at all in | |
− | + | talent and abilities | |
− | + | is completely wrapped up in | |
− | + | own appearance, abilities and other personal matters | |
− | + | is greatly pleased by | |
− | + | own looks and accomplishments | |
− | + | is pleased by | |
− | + | own appearance and talents | |
− | + | is not inherently proud of | |
− | + | talents and accomplishments | |
− | + | takes no pleasure in | |
− | + | talents and appearance | |
− | + | could not care less about | |
− | + | appearance, talents or other personal vanities | |
− | + | has a relentless drive, completely consumed by ambition | |
− | + | is very ambitious, always looking for a way to better | |
− | + | situation | |
− | + | is quite ambitious | |
− | + | isn't particularly ambitious | |
− | + | is not driven and rarely feels the need to pursue even a modest success | |
− | + | has no ambition whatsoever | |
− | + | unerringly returns favors and has a profound sense of gratitude for the kind actions of others | |
− | + | feels a strong need to reciprocate any favor done for | |
− | + | is grateful when others help | |
− | + | out and tries to return favors | |
− | + | takes offered help and gifts without feeling particularly grateful | |
− | + | accepts favors without developing a sense of obligation, preferring to act as the current situation demands | |
− | + | does not feel the slightest need to reciprocate favors that others do for | |
− | + | , no matter how major the help or how much | |
− | + | needed it | |
− | + | always presents | |
− | + | as extravagantly as possible, displaying a magnificent image to the world | |
− | + | likes to present | |
− | + | boldly, even if it would offend an average sense of modesty | |
− | + | doesn't mind wearing something special now and again | |
− | + | prefers to present | |
− | + | modestly | |
− | + | presents | |
− | + | modestly and frowns on any flashy accoutrements | |
− | + | cleaves to an austere lifestyle, disdaining even minor immodesties in appearance | |
− | + | finds something humorous in everything, no matter how serious or inappropriate | |
− | + | finds the humor in most situations | |
− | + | has an active sense of humor | |
− | + | has little interest in joking around | |
− | + | does not find most jokes humorous | |
− | + | is utterly humorless | |
− | + | is vengeful and never forgets or forgives past grievances | |
− | + | has little time for forgiveness and will generally seek retribution | |
− | + | tends to hang on to grievances | |
− | + | doesn't tend to hold on to grievances | |
− | + | does not generally seek retribution for past wrongs | |
− | + | has no sense of vengeance or retribution | |
− | + | is absorbed in delusions of self-importance | |
− | + | has an overinflated sense of self-worth | |
− | + | thinks | |
− | + | is fairly important in the grand scheme of things | |
− | + | is very humble | |
− | + | has a low sense of self-esteem | |
− | + | is completely convinced of | |
− | + | own worthlessness | |
− | + | is deliberately cruel to those unfortunate enough to be subject to | |
− | + | sadism | |
− | + | is sometimes cruel | |
− | + | generally acts impartially and is rarely moved to mercy | |
− | + | often acts with compassion | |
− | + | is easily moved to mercy | |
− | + | always acts with mercy and compassion at the forefront of | |
− | + | considerations | |
− | + | pursues matters with a single-minded focus, often overlooking other matters | |
− | + | can be very single-minded | |
− | + | generally acts with a narrow focus on the current activity | |
− | + | can occasionally lose focus on the matter at hand | |
− | + | is somewhat scatterbrained | |
− | + | is a complete scatterbrain, unable to focus on a single matter for more than a passing moment | |
− | + | has such a developed sense of optimism that | |
− | + | always assumes the best outcome will eventually occur, no matter what | |
− | + | is an optimist | |
− | + | generally finds | |
− | + | quite hopeful about the future | |
− | + | tends to assume the worst of two outcomes will be the one that comes to pass | |
− | + | is a pessimist | |
− | + | despairs of anything positive happening in the future and lives without feelings of hope | |
− | + | is implacably curious, without any respect for propriety or privacy | |
− | + | is very curious, sometimes to | |
− | + | detriment | |
− | + | is curious and eager to learn | |
− | + | isn't particularly curious about the world | |
− | + | is very rarely moved by curiosity | |
− | + | is incurious and never seeks out knowledge or information to satisfy | |
− | + | is gripped by a crippling shyness | |
− | + | is bashful | |
− | + | tends to consider what others think of | |
− | + | is not particularly interested in what others think of | |
− | + | is generally unhindered by the thoughts of others concerning | |
− | + | actions | |
− | + | is shameless, absolutely unfazed by the thoughts of others | |
− | + | is private to the point of paranoia, unwilling to reveal even basic information about | |
− | + | has a strong tendency toward privacy | |
− | + | tends not to reveal personal information | |
− | + | tends to share | |
− | + | own experiences and thoughts with others | |
− | + | is not a private person and freely shares details of | |
− | + | life | |
− | + | shares intimate details of | |
− | + | life without sparing a thought to repercussions or propriety | |
− | + | is obsessed with details and will often take a great deal of extra time to make sure things are done the right way | |
− | + | is a perfectionist | |
− | + | tries to do things correctly each time | |
− | + | doesn't try to get things done perfectly | |
− | + | is inattentive to detail in | |
− | + | own work | |
− | + | is frustratingly sloppy and careless with every task | |
− | + | sets to carry out | |
− | + | is completely closed-minded and never changes | |
− | + | mind after forming an initial idea | |
− | + | is intellectually stubborn, rarely changing | |
− | + | mind during a debate regardless of the merits | |
− | + | tends to be a bit stubborn in changing | |
− | + | mind about things | |
− | + | doesn't cling tightly to ideas and is open to changing | |
− | + | mind | |
− | + | often finds | |
− | + | changing | |
− | + | mind to agree with somebody else | |
− | + | easily changes | |
− | + | mind and will generally go with the prevailing view on anything | |
− | + | is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance | |
− | + | is very comfortable around others that are different from | |
− | + | is quite comfortable with others that have a different appearance or culture | |
− | + | is somewhat uncomfortable around those that appear unusual or live differently from | |
− | + | is made deeply uncomfortable by differences in culture or appearance | |
− | + | cannot tolerate differences in culture, lifestyle or appearance | |
− | + | is emotionally obsessive, forming life-long attachments even if they aren't reciprocated | |
− | + | forms strong emotional bonds with others, at times to | |
− | + | has a tendency toward forming deep emotional bonds with others | |
− | + | tends to form only tenuous emotional bonds with others | |
− | + | forms only fleeting and rare emotional bonds with others | |
− | + | does not have feelings of emotional attachment and has never felt even a moment's connection with another being | |
− | + | is buffeted by others' emotions and can't help but to respond to them | |
− | + | is swayed by emotional appeals | |
− | + | tends to be swayed by the emotions of others | |
− | + | tends not to be swayed by emotional appeals | |
− | + | does not generally respond to emotional appeals | |
− | + | is never moved by the emotions of others | |
− | + | is truly fulfilled by assisting those in need | |
− | + | finds helping others very emotionally rewarding | |
− | + | finds helping others emotionally rewarding | |
− | + | does not go out of | |
− | + | way to help others | |
− | + | dislikes helping others | |
− | + | feels helping others is an imposition on | |
− | + | time | |
− | + | has a profound sense of duty and obligation | |
− | + | has a strong sense of duty | |
− | + | has a sense of duty | |
− | + | finds obligations confining | |
− | + | dislikes obligations and will try to avoid being bound by them | |
− | + | hates vows, obligations, promises and other binding elements that could restrict | |
− | + | never deliberates before acting, to the point of being considered thoughtless | |
− | + | doesn't generally think before acting | |
− | + | can sometimes act without deliberation | |
− | + | tends to think before acting | |
− | + | can get caught up in internal deliberations when action is necessary | |
− | + | never acts without prolonged deliberation, even to | |
− | + | own detriment and the harm of those around | |
− | + | is obsessed with order and structure in | |
− | + | own life, with everything kept in its proper place | |
− | + | lives an orderly life, organized and neat | |
− | + | tries to keep | |
− | + | things orderly | |
− | + | tends to make a small mess with | |
− | + | own possessions | |
− | + | is sloppy with | |
− | + | living space | |
− | + | is completely oblivious to any conception of neatness and will just leave things strewn about without a care | |
− | + | is naturally trustful of everybody | |
− | + | is very trusting | |
− | + | is trusting | |
− | + | is slow to trust others | |
− | + | does not trust others | |
− | + | sees others as selfish and conniving | |
− | + | truly treasures the company of others | |
− | + | enjoys being in crowds | |
− | + | enjoys the company of others | |
− | + | tends to avoid crowds | |
− | + | prefers to be alone | |
− | + | considers spending time alone much more important than associating with others | |
− | + | is assertive to the point of aggression, unwilling to let others get a word in edgewise when | |
− | + | has something to say | |
− | + | has an overbearing personality | |
− | + | is assertive | |
− | + | tends to be passive in discussions | |
− | + | only rarely tries to assert | |
− | + | in conversation | |
− | + | would never under any circumstances speak up or otherwise put forth | |
− | + | point of view in a discussion | |
− | + | is driven by a bouncing frenetic energy | |
− | + | lives at a high-energy kinetic pace | |
− | + | lives a fast-paced life | |
− | + | likes to take it easy | |
− | + | lives at a slow-going and leisurely pace | |
− | + | has an utterly languid pace of easy living, calm and slow | |
− | + | never fails to seek out the most stressful and even dangerous situations | |
− | + | seeks out exciting and adventurous situations | |
− | + | likes a little excitement now and then | |
− | + | doesn't seek out excitement | |
− | + | actively avoids exciting or stressful situations | |
− | + | does everything in | |
− | + | power to avoid excitement and stress | |
− | + | is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy | |
− | + | is given to flights of fancy to the point of distraction | |
− | + | has an active imagination | |
− | + | isn't given to flights of fancy | |
− | + | is grounded in reality | |
− | + | is interested only in facts and the real world | |
− | + | eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas | |
− | + | strongly prefers discussions of ideas and abstract concepts over handling specific practical issues | |
− | + | has a tendency to consider ideas and abstractions over practical applications | |
− | + | likes to keep things practical, without delving too deeply into the abstract | |
− | + | dislikes abstract discussions and would much rather focus on practical examples | |
− | + | is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion | |
− | + | can easily become absorbed in art and the beauty of the natural world | |
− | + | is greatly moved by art and natural beauty | |
− | + | is moved by art and natural beauty | |
− | + | does not have a great aesthetic sensitivity | |
− | + | is not readily moved by art or natural beauty | |
− | + | is completely unmoved by art or the beauty of nature | |
− | + | [C:5:0:1] | |
− | + | a turn-around | |
− | + | a strengthening | |
− | + | less extreme | |
− | + | in | |
− | + | is troubled by this because | |
− | + | values romance | |
− | + | holds romance in low regard | |
− | + | is conflicted by this as | |
− | + | values parties and merrymaking in the abstract | |
− | + | , though | |
− | + | remains put off by deliberate merrymaking | |
− | + | values self-control | |
− | + | values such powerful forces in life | |
− | + | is conflicted by this for more than one reason | |
− | + | is disturbed by this since | |
− | + | values quiet so, at least in the abstract | |
− | + | , even though | |
− | + | likes the way that they would break up the monotony on some level | |
− | + | dislikes the adoration of fighting as an art to be refined | |
− | + | works to square this natural tendency with | |
− | + | respect of martial prowess | |
− | + | finds this troubling, since | |
− | + | values perseverance | |
− | + | is conflicted by this part of | |
− | + | is conflicted by this since | |
− | + | values harmony as an intellectual concept | |
− | + | is troubled by | |
− | + | own nature as | |
− | + | prefers discord and debate at a more abstract level | |
− | + | nature since | |
− | + | values harmony | |
− | + | is conflicted by | |
− | + | would ideally prefer more strife in | |
− | + | is bothered by this since | |
− | + | values friendship | |
− | + | is burdened by this tendency because | |
− | + | dislikes the idea of friendship | |
− | + | finds rules of etiquette to be valuable in the abstract | |
− | + | is troubled by this natural tendency in | |
− | + | since | |
− | + | finds dignified society to be stifling and silly when properly considered | |
− | + | sees these tendencies as an impediment to the quest for power | |
− | + | is disturbed by this as someone who dislikes those that seek to acquire power over others | |
− | + | struggles against this tendency, as | |
− | + | finds such open expression offensive | |
− | + | dislikes this sort of concealment in the abstract | |
− | + | truly respects sacrifice | |
− | + | wishes this were not the case as | |
− | + | considers altruism foolish | |
− | + | believes in the importance of the rule of the law | |
− | + | still holds the law in disdain | |
− | + | values the concept of loyalty and is troubled by | |
− | + | natural tendencies | |
− | + | still views loyalty in a dim light, at least in the abstract | |
− | + | , although | |
− | + | finds this can conflict with | |
− | + | sense of independence | |
− | + | still holds the idea of freedom itself in low regard | |
− | + | is conflicted by this because | |
− | + | considers tranquility preferable to tumult, conceptually | |
− | + | feels intellectually that life should be more tumultuous | |
− | + | values artwork and its creation | |
− | + | is torn by this since | |
− | + | sees the whole pursuit of art as a waste | |
− | + | holds nature in high regard | |
− | + | is troubled by this since | |
− | + | dislikes the natural world | |
− | + | is currently | |
− | + | more love-prone | |
− | + | less love-prone | |
− | + | more hate-prone | |
− | + | less hate-prone | |
− | + | more envy-prone | |
− | + | less envy-prone | |
− | + | more prone to cheerfulness | |
− | + | less prone to cheerfulness | |
− | + | more depression-prone | |
− | + | less depression-prone | |
− | + | more anger-prone | |
− | + | less anger-prone | |
− | + | more anxiety-prone | |
− | + | less anxiety-prone | |
− | + | more lust-prone | |
− | + | less lust-prone | |
− | + | more vulnerable | |
− | + | less vulnerable | |
− | + | more greedy | |
− | + | less greedy | |
− | + | more intemperant | |
− | + | less intemperant | |
− | + | more violent | |
− | + | less violent | |
− | + | more stubborn | |
− | + | less stubborn | |
− | + | more wasteful | |
− | + | less wasteful | |
− | + | more discordant | |
− | + | more harmonious | |
− | + | more friendly | |
− | + | more quarrelsome | |
− | + | more polite | |
− | + | more rude | |
− | + | more disdainful | |
− | + | more prudent | |
− | + | more fearless | |
− | + | more fearful | |
− | + | more confident | |
− | + | less confident | |
− | + | more vain | |
− | + | less vain | |
− | + | more ambitious | |
− | + | less ambitious | |
− | + | more grateful | |
− | + | less grateful | |
− | + | more extravagant | |
− | + | more austere | |
− | + | more zany | |
− | + | more humorless | |
− | + | more vengeful | |
− | + | less vengeful | |
− | + | more proud | |
− | + | more humble | |
− | + | more cruel | |
− | + | more merciful | |
− | + | more singleminded | |
− | + | more scatterbrained | |
− | + | more presumptious | |
− | + | more despairing | |
− | + | more curious | |
− | + | less curious | |
− | + | more bashful | |
− | + | more shameless | |
− | + | more private | |
− | + | less private | |
− | + | more attentive | |
− | + | less attentive | |
− | + | less open-minded | |
− | + | more acquiescing | |
− | + | more tolerant | |
− | + | less tolerant | |
− | + | more obsessive | |
− | + | less obsessive | |
− | + | more sensitive | |
− | + | less sensitive | |
− | + | more altruistic | |
− | + | less altruistic | |
− | + | more dutiful | |
− | + | less dutiful | |
− | + | more thoughtless | |
− | + | more deliberate | |
− | + | more orderly | |
− | + | more sloppy | |
− | + | more trusting | |
− | + | more distrustful | |
− | + | more gregarious | |
− | + | more of a loner | |
− | + | more overbearing | |
− | + | less assertive | |
− | + | more frenetic | |
− | + | more leisurely | |
− | + | more of a thrill seeker | |
− | + | less of a thrill seeker | |
− | + | more prone to flights of fancy | |
− | + | more fact-oriented | |
− | + | more inclined to the abstract | |
− | + | more inclined to the practical | |
− | + | more inclined to create | |
− | + | less inclined to create | |
− | + | Like others in | |
− | + | culture, | |
− | + | [C:3:0:1] | |
− | + | personally | |
− | + | is an absolute believer in the rule of law | |
− | + | has a great deal of respect for the law | |
− | + | respects the law | |
− | + | doesn't feel strongly about the law | |
− | + | does not respect the law | |
− | + | disdains the law | |
− | + | finds the idea of laws abhorrent | |
− | + | has the highest regard for loyalty | |
− | + | greatly prizes loyalty | |
− | + | values loyalty | |
− | + | doesn't particularly value loyalty | |
− | + | views loyalty unfavorably | |
− | + | disdains loyalty | |
− | + | is disgusted by the idea of loyalty | |
− | + | sees family as one of the most important things in life | |
− | + | values family greatly | |
− | + | values family | |
− | + | does not care about family one way or the other | |
− | + | is put off by family | |
− | + | lacks any respect for family | |
− | + | finds the idea of family loathsome | |
− | + | believes friendship is a key to the ideal life | |
− | + | sees friendship as one of the finer things in life | |
− | + | thinks friendship is important | |
− | + | does not care about friendship | |
− | + | finds friendship burdensome | |
− | + | is completely put off by the idea of friends | |
− | + | finds the whole idea of friendship disgusting | |
− | + | believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect | |
− | + | sees power over others as something to strive for | |
− | + | respects power | |
− | + | doesn't find power particularly praiseworthy | |
− | + | has a negative view of those who exercise power over others | |
− | + | hates those who wield power over others | |
− | + | finds the acquisition and use of power abhorrent and would have all masters toppled | |
− | + | believes the truth is inviolable regardless of the cost | |
− | + | believes that honesty is a high ideal | |
− | + | values honesty | |
− | + | does not particularly value the truth | |
− | + | finds blind honesty foolish | |
− | + | sees lying as an important means to an end | |
− | + | is repelled by the idea of honesty and lies without compunction | |
− | + | holds well-laid plans and shrewd deceptions in the highest regard | |
− | + | greatly respects the shrewd and guileful | |
− | + | values cunning | |
− | + | does not really value cunning and guile | |
− | + | sees guile and cunning as indirect and somewhat worthless | |
− | + | holds shrewd and crafty individuals in the lowest esteem | |
− | + | is utterly disgusted by guile and cunning | |
− | + | believes that artful speech and eloquent expression are of the highest ideals | |
− | + | deeply respects eloquent speakers | |
− | + | values eloquence | |
− | + | doesn't value eloquence so much | |
− | + | finds eloquence and artful speech off-putting | |
− | + | finds | |
− | + | somewhat disgusted with eloquent speakers | |
− | + | sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such | |
− | + | holds fairness as one of the highest ideals and despises cheating of any kind | |
− | + | has great respect for fairness | |
− | + | respects fair-dealing and fair-play | |
− | + | does not care about fairness | |
− | + | sees life as unfair and doesn't mind it that way | |
− | + | finds the idea of fair-dealing foolish and cheats when | |
− | + | finds it profitable | |
− | + | is disgusted by the idea of fairness and will freely cheat anybody at any time | |
− | + | views decorum as a high ideal and is deeply offended by those that fail to maintain it | |
− | + | greatly respects those that observe decorum and maintain their dignity | |
− | + | values decorum, dignity and proper behavior | |
− | + | doesn't care very much about decorum | |
− | + | finds maintaining decorum a silly, fumbling waste of time | |
− | + | sees those that attempt to maintain dignified and proper behavior as vain and offensive | |
− | + | is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting | |
− | + | holds the maintenance of tradition as one of the highest ideals | |
− | + | is a firm believer in the value of tradition | |
− | + | values tradition | |
− | + | doesn't have any strong feelings about tradition | |
− | + | disregards tradition | |
− | + | finds the following of tradition foolish and limiting | |
− | + | is disgusted by tradition and would flout any | |
− | + | encounters if given a chance | |
− | + | believes that the creation and appreciation of artwork is one of the highest ideals | |
− | + | greatly respects artists and their works | |
− | + | values artwork | |
− | + | doesn't care about art one way or another | |
− | + | finds artwork boring | |
− | + | sees the whole pursuit of art as silly | |
− | + | finds art offensive and would have it destroyed whenever possible | |
− | + | places cooperation as one of the highest ideals | |
− | + | sees cooperation as very important in life | |
− | + | values cooperation | |
− | + | doesn't see cooperation as valuable | |
− | + | dislikes cooperation | |
− | + | views cooperation as a low ideal not worthy of any respect | |
− | + | is thoroughly disgusted by cooperation | |
− | + | believes that freedom and independence are completely non-negotiable and would fight to defend them | |
− | + | treasures independence | |
− | + | values independence | |
− | + | doesn't really value independence one way or another | |
− | + | finds the ideas of independence and freedom somewhat foolish | |
− | + | sees freedom and independence as completely worthless | |
− | + | hates freedom and would crush the independent spirit wherever it is found | |
− | + | views any show of emotion as offensive | |
− | + | thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion | |
− | + | believes it is important to conceal emotions and refrain from complaining | |
− | + | doesn't see much value in being stoic | |
− | + | sees no value in holding back complaints and concealing emotions | |
− | + | feels that those who attempt to conceal their emotions are vain and foolish | |
− | + | sees concealment of emotions as a betrayal and tries | |
− | + | best never to associate with such secretive fools | |
− | + | finds the quest for knowledge to be of the very highest value | |
− | + | views the pursuit of knowledge as deeply important | |
− | + | values knowledge | |
− | + | doesn't see the attainment of knowledge as important | |
− | + | finds the pursuit of knowledge to be a waste of effort | |
− | + | thinks the quest for knowledge is a delusional fantasy | |
− | + | sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools | |
− | + | feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect | |
− | + | deeply values introspection | |
− | + | sees introspection as important | |
− | + | doesn't really see the value in self-examination | |
− | + | finds introspection to be a waste of time | |
− | + | thinks that introspection is valueless and those that waste time in self-examination are deluded fools | |
− | + | finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived | |
− | + | believes that self-mastery and the denial of impulses are of the highest ideals | |
− | + | finds moderation and self-control to be very important | |
− | + | values self-control | |
− | + | doesn't particularly value self-control | |
− | + | finds those that deny their impulses somewhat stiff | |
− | + | sees the denial of impulses as a vain and foolish pursuit | |
− | + | has abandoned any attempt at self-control and finds the whole concept deeply offensive | |
− | + | views tranquility as one of the highest ideals | |
− | + | strongly values tranquility and quiet | |
− | + | values tranquility and a peaceful day | |
− | + | doesn't have a preference between tranquility and tumult | |
− | + | prefers a noisy, bustling life to boring days without activity | |
− | + | is greatly disturbed by quiet and a peaceful existence | |
− | + | is disgusted by tranquility and would that the world would constantly churn with noise and activity | |
− | + | would have the world operate in complete harmony without the least bit of strife or disorder | |
− | + | strongly believes that a peaceful and ordered society without dissent is best | |
− | + | values a harmonious existence | |
− | + | sees equal parts of harmony and discord as part of life | |
− | + | doesn't respect a society that has settled into harmony without debate and strife | |
− | + | can't fathom why anyone would want to live in an orderly and harmonious society | |
− | + | believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found | |
− | + | believes that little is better in life than a good party | |
− | + | truly values merrymaking and parties | |
− | + | finds merrymaking and partying worthwhile activities | |
− | + | doesn't really value merrymaking | |
− | + | sees merrymaking as a waste | |
− | + | is disgusted by merrymakers | |
− | + | is appalled by merrymaking, parties and other such worthless activities | |
− | + | craftsman | |
− | + | ship | |
− | + | to be of the highest ideals and celebrates talented artisans and their masterworks | |
− | + | has a great deal of respect for worthy | |
− | + | values good | |
− | + | doesn't particularly care about | |
− | + | considers | |
− | + | to be relatively worthless | |
− | + | sees the pursuit of good | |
− | + | as a total waste | |
− | + | views | |
− | + | with disgust and would desecrate a so-called masterwork or two if | |
− | + | could get away with it | |
− | + | believes that martial prowess defines the good character of an individual | |
− | + | deeply respects skill at arms | |
− | + | values martial prowess | |
− | + | does not really value skills related to fighting | |
− | + | finds those that develop skill with weapons and fighting distasteful | |
− | + | thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed | |
− | + | abhors those that pursue the mastery of weapons and skill with fighting | |
− | + | believes that the mastery of a skill is one of the highest pursuits | |
− | + | really respects those that take the time to master a skill | |
− | + | respects the development of skill | |
− | + | doesn't care if others take the time to master skills | |
− | + | finds the pursuit of skill mastery off-putting | |
− | + | believes that the time taken to master a skill is a horrible waste | |
− | + | sees the whole idea of taking time to master a skill as appalling | |
− | + | believes that hard work is one of the highest ideals and a key to the good life | |
− | + | deeply respects those that work hard at their labors | |
− | + | values hard work | |
− | + | doesn't really see the point of working hard | |
− | + | sees working hard as a foolish waste of time | |
− | + | thinks working hard is an abject idiocy | |
− | + | finds the proposition that one should work hard in life utterly abhorrent | |
− | + | finds sacrifice to be one of the highest ideals | |
− | + | believes that those who sacrifice for others should be deeply respected | |
− | + | values sacrifice | |
− | + | doesn't particularly respect sacrifice as a virtue | |
− | + | sees sacrifice as wasteful and foolish | |
− | + | finds sacrifice to be the height of folly | |
− | + | thinks that the entire concept of sacrifice for others is truly disgusting | |
− | + | holds the idea of competition among the most important and would encourage it wherever possible | |
− | + | views competition as a crucial driving force in the world | |
− | + | sees competition as reasonably important | |
− | + | doesn't have strong views on competition | |
− | + | sees competition as wasteful and silly | |
− | + | deeply dislikes competition | |
− | + | finds the very idea of competition obscene | |
− | + | believes that perseverance is one of the greatest qualities somebody can have | |
− | + | greatly respects individuals that persevere through their trials and labors | |
− | + | respects perseverance | |
− | + | doesn't think much about the idea of perseverance | |
− | + | sees perseverance in the face of adversity as bull-headed and foolish | |
− | + | thinks there is something deeply wrong with people that persevere through adversity | |
− | + | finds the notion that one would persevere through adversity completely abhorrent | |
− | + | believes that it would be a fine thing if all time were leisure time | |
− | + | treasures leisure time and thinks it is very important in life | |
− | + | values leisure time | |
− | + | doesn't think one way or the other about leisure time | |
− | + | finds leisure time wasteful | |
− | + | is offended by leisure time and leisurely living | |
− | + | believes that those that take leisure time are evil and finds the whole idea disgusting | |
− | + | sees engaging in commerce as a high ideal in life | |
− | + | really respects commerce and those that engage in trade | |
− | + | respects commerce | |
− | + | doesn't particularly respect commerce | |
− | + | is somewhat put off by trade and commerce | |
− | + | finds those that engage in trade and commerce to be fairly disgusting | |
− | + | holds the view that commerce is a vile obscenity | |
− | + | sees romance as one of the highest ideals | |
− | + | thinks romance is very important in life | |
− | + | values romance | |
− | + | doesn't care one way or the other about romance | |
− | + | finds romance distasteful | |
− | + | is somewhat disgusted by romance | |
− | + | finds even the abstract idea of romance repellent | |
− | + | holds nature to be of greater value than most aspects of civilization | |
− | + | has a deep respect for animals, plants and the natural world | |
− | + | values nature | |
− | + | doesn't care about nature one way or another | |
− | + | finds nature somewhat disturbing | |
− | + | has a deep dislike of the natural world | |
− | + | would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit | |
− | + | believes the idea of war is utterly repellent and would have peace at all costs | |
− | + | believes that peace is always preferable to war | |
− | + | values peace over war | |
− | + | doesn't particularly care between war and peace | |
− | + | sees war as a useful means to an end | |
− | + | believes war is preferable to peace in general | |
− | + | thinks that the world should be engaged in perpetual warfare | |
− | + | a turn-around after | |
− | + | a strengthening after | |
− | + | less extreme after | |
− | + | dreams of raising a family | |
− | + | dreams of ruling the world | |
− | + | dreams of creating a great work of art | |
− | + | dreams of crafting a masterwork someday | |
− | + | dreams of bringing lasting peace to the world | |
− | + | dreams of becoming a legendary warrior | |
− | + | dreams of mastering a skill | |
− | + | dreams of falling in love | |
− | + | dreams of seeing the great natural places of the world | |
− | + | dreams of making a great discovery | |
− | + | dreams of attaining rank in society | |
− | + | dreams of bathing the world in chaos | |
− | + | , and this dream was realized | |
− | + | [C:7:0:1]" | |
− | + | "[B] | |
− | + | has been overthrown by the stresses of day-to-day living. | |
− | + | has been utterly harrowed by the nightmare that is | |
− | + | tragic life | |
− | + | [C:7:0:1]and is [C:4:0:0]lost in rage | |
− | + | [C:7:0:1]and is [C:6:0:1]throwing a tantrum | |
− | + | [C:7:0:1]and is [C:6:0:0]in depression | |
− | + | [C:7:0:1]and is [C:3:0:0]oblivious to reality | |
− | + | has become haggard and drawn due to the tremendous stresses placed on | |
− | + | [C:6:0:1]Over the long term, | |
− | + | has been under a great deal of stress | |
− | + | [C:4:0:0] | |
− | + | is lost in rage. | |
− | + | is throwing a tantrum. | |
− | + | [C:6:0:0] | |
− | + | is in depression. | |
− | + | [C:3:0:0] | |
− | + | is oblivious to reality. | |
− | + | [C:7:0:0]Within the last season, | |
− | + | was | |
− | + | felt | |
− | + | feels | |
− | + | was in | |
− | + | is in | |
− | + | didn't feel | |
− | + | doesn't feel | |
− | + | [C:2:0:1] | |
− | + | [C:1:0:1] | |
− | + | suspicious | |
− | + | grim satisfaction | |
− | + | grieved | |
− | + | grieves | |
− | + | raged | |
− | + | rages | |
− | + | blissful | |
− | + | vengeful | |
− | + | accepting | |
− | + | adoration | |
− | + | affection | |
− | + | agony | |
− | + | alienated | |
− | + | amazed | |
− | + | ambivalent | |
− | + | amused | |
− | + | apathetic | |
− | + | caring | |
− | + | despair | |
− | + | disappointed | |
− | + | empathy | |
− | + | empty | |
− | + | enjoyment | |
− | + | exasperated | |
− | + | exhilarated | |
− | + | afraid | |
− | + | glum | |
− | + | guilty | |
− | + | hateful | |
− | + | hope | |
− | + | humiliated | |
− | + | interested | |
− | + | jolly | |
− | + | jovial | |
− | + | loathing | |
− | + | lustful | |
− | + | mortified | |
− | + | nervous | |
− | + | nostalgic | |
− | + | optimistic | |
− | + | panicked | |
− | + | panics | |
− | + | patient | |
− | + | passionate | |
− | + | proud | |
− | + | enraptured | |
− | + | rejected | |
− | + | relieved | |
− | + | repentant | |
− | + | resentful | |
− | + | restless | |
− | + | self-pity | |
− | + | ashamed | |
− | + | sympathy | |
− | + | terrified | |
− | + | zealous | |
− | + | existential crisis | |
− | + | defeated | |
− | + | expectant | |
− | + | enthusiastic | |
− | + | anything | |
− | + | [C:5:0:0] | |
− | + | [C:5:0:1] | |
− | + | reliving | |
− | + | dwelling upon | |
− | + | remembering | |
− | + | [C:7:0:0] | |
− | + | [C:7:0:1] | |
− | + | , [C:5:0:0] | |
− | + | , [C:5:0:1] | |
− | + | and mulling over the recurring memory | |
− | + | allowed | |
− | + | to rethink | |
− | + | intellectual values and changed | |
− | + | personal tendencies | |
− | + | changed | |
− | + | intellectual values | |
− | + | sometimes feels | |
− | + | [C:6:0:1] | |
− | + | at being separated from | |
− | + | a loved one | |
− | + | loved ones | |
− | + | is married to | |
− | + | three | |
− | + | children | |
− | + | is romantically involved with | |
− | + | is | |
− | + | an ardent worshipper | |
− | + | a faithful worshipper | |
− | + | a worshipper | |
− | + | a casual worshipper | |
− | + | a dubious worshipper | |
− | + | is imprisoning | |
− | + | is imprisoned by | |
− | + | apprentices | |
− | + | an apprentice, | |
− | + | former apprentices | |
− | + | an former apprentice, | |
− | + | is an apprentice under | |
− | + | used to be an apprentice under | |
− | + | is traveling with | |
− | + | is the pet of | |
− | + | a former | |
− | + | the former | |
− | + | a mercenary | |
− | + | a former mercenary | |
− | + | an enemy | |
− | + | a criminal to | |
− | + | a citizen | |
− | + | a former member | |
− | + | a slave | |
− | + | a former slave | |
− | + | a prisoner | |
− | + | a former prisoner | |
− | + | a worker | |
− | + | a former worker | |
− | + | a legendary hero of | |
− | + | a famous hero of | |
− | + | a hero of | |
− | + | greatly respected for heroic acts by | |
− | + | respected for heroic acts by | |
− | + | a legendary intruder according to | |
− | + | an infamous intruder according to | |
− | + | a noted intruder according to | |
− | + | certainly considered an intruder by | |
− | + | considered an intruder by | |
− | + | a legendary monster of | |
− | + | an infamous monster of | |
− | + | a noted monster of | |
− | + | certainly feared as a monster by | |
− | + | feared as a monster by | |
− | + | a legendary brigand according to | |
− | + | an infamous brigand according to | |
− | + | a noted brigand according to | |
− | + | certainly feared as a brigand by | |
− | + | feared as a brigand by | |
− | + | a legendary bully according to | |
− | + | an infamous bully according to | |
− | + | a noted bully according to | |
− | + | certainly considered a bully by | |
− | + | considered a bully by | |
− | + | a legendary brawler of | |
− | + | a famous brawler of | |
− | + | a noted brawler of | |
− | + | certainly considered a brawler by | |
− | + | considered a brawler by | |
− | + | a legendary villain according to | |
− | + | an infamous villain according to | |
− | + | a noted villain according to | |
− | + | greatly feared as a villain by | |
− | + | feared as a villain by | |
− | + | a legendary hunter of | |
− | + | a great hunter of | |
− | + | a talented hunter of | |
− | + | a skilled hunter of | |
− | + | respected as a hunter by | |
− | + | a legendary killer of | |
− | + | an infamous killer of | |
− | + | a noted killer of | |
− | + | greatly feared as a killer by | |
− | + | feared as a killer by | |
− | + | a legendary murderer according to | |
− | + | an infamous murderer according to | |
− | + | a noted murderer according to | |
− | + | greatly feared as a murderer by | |
− | + | feared as a murderer by | |
− | + | a legendary fighter against | |
− | + | an infamous fighter against | |
− | + | a noted fighter against | |
− | + | greatly feared for fighting against | |
− | + | feared for fighting against | |
− | + | a legendary fighter for | |
− | + | a famous fighter for | |
− | + | a noted fighter for | |
− | + | greatly respected for fighter for | |
− | + | respected for fighter for | |
− | + | a legendary loyal soldier of | |
− | + | a famous loyal soldier of | |
− | + | a noted loyal soldier of | |
− | + | greatly respected for loyalty to | |
− | + | respected for loyalty to | |
− | + | a legendary protector of the weak in | |
− | + | a famous protector of the weak in | |
− | + | a noted protector of the weak in | |
− | + | greatly respected for protecting the weak in | |
− | + | respected for protecting the weak in | |
− | + | a legendary preserver of the knowledge of | |
− | + | a famous preserver of the knowledge of | |
− | + | a noted preserver of the knowledge of | |
− | + | greatly respected for preserving the knowledge of | |
− | + | respected for preserving the knowledge of | |
− | + | a legendary treasure hunter for | |
− | + | a famous treasure hunter for | |
− | + | a noted treasure hunter for | |
− | + | greatly respected for hunting treasure for | |
− | + | respected for hunting treasure for | |
− | + | a legendary thief according to | |
− | + | an infamous thief according to | |
− | + | a noted thief according to | |
− | + | certainly considered a thief by | |
− | + | considered a thief by | |
− | + | arrived at | |
− | + | the fortress | |
− | + | on the | |
− | + | likes | |
− | + | for their | |
− | + | the color | |
− | + | the words of | |
− | + | the sound of | |
− | + | the sight of | |
− | + | When possible, | |
− | + | prefers to consume | |
− | + | unknown meat | |
− | + | unknown fish | |
− | + | unknown plants | |
− | + | unknown drink | |
− | + | unknown liquid | |
− | + | unknown seeds | |
− | + | unknown leaves | |
− | + | unknown powder | |
− | + | unknown cheese | |
− | + | unknown item | |
− | + | absolutely detests | |
− | + | needs alcohol to get through the working day | |
− | + | and can't even remember the last time | |
− | + | had some | |
− | + | and has gone without a drink for far, far too long | |
− | + | and really wants a drink | |
− | + | and is starting to work slowly due to its scarcity | |
− | + | does not mind being outdoors, at least for a time. | |
− | + | likes working outdoors and grumbles only mildly at inclement weather. | |
− | + | doesn't really care about anything anymore. | |
− | + | is a hardened individual. | |
− | + | is getting used to tragedy. | |
− | + | [C:2:0:0] | |
− | + | Overall, | |
− | + | very focused with satisfied needs | |
− | + | quite focused with satisfied needs | |
− | + | somewhat focused with satisfied needs | |
− | + | badly distracted by unmet needs | |
− | + | distracted by unmet needs | |
− | + | unfocused by unmet needs | |
− | + | untroubled by unmet needs | |
− | + | unfettered | |
− | + | level-headed | |
− | + | untroubled | |
− | + | not distracted | |
− | + | unfocused | |
− | + | distracted | |
− | + | badly distracted | |
− | + | after spending time with people | |
− | + | after being away from people | |
− | + | after drinking | |
− | + | after being kept from alcohol | |
− | + | after communing with | |
− | + | after meditation | |
− | + | after being unable to pray | |
− | + | after staying occupied | |
− | + | after being unoccupied | |
− | + | after admiring art | |
− | + | after being unable to admire art | |
− | + | after doing something creative | |
− | + | after doing nothing creative | |
− | + | after doing something exciting | |
− | + | after leading an unexciting life | |
− | + | after learning something | |
− | + | after not learning anything | |
− | + | after being with family | |
− | + | after being away from family | |
− | + | after being with friends | |
− | + | after being away from friends | |
− | + | after hearing eloquent speech | |
− | + | after being unable to hear eloquent speech | |
− | + | after upholding tradition | |
− | + | after being away from traditions | |
− | + | after self-examination | |
− | + | after a lack of introspection | |
− | + | after making merry | |
− | + | after being unable to make merry | |
− | + | after practicing a craft | |
− | + | after being unable to practice a craft | |
− | + | after practicing a martial art | |
− | + | after being unable to practice a martial art | |
− | + | after practicing a skill | |
− | + | after being unable to practice a skill | |
− | + | after taking it easy | |
− | + | after being unable to take it easy | |
− | + | after making romance | |
− | + | after being unable to make romance | |
− | + | after seeing animals | |
− | + | after being away from animals | |
− | + | after seeing a great beast | |
− | + | after being away from great beasts | |
− | + | after acquiring something | |
− | + | after being unable to acquire something | |
− | + | after eating a good meal | |
− | + | after a lack of decent meals | |
− | + | after fighting | |
− | + | after being unable to fight | |
− | + | after causing trouble | |
− | + | after a lack of trouble-making | |
− | + | after arguing | |
− | + | after being unable to argue | |
− | + | after being extravagant | |
− | + | after being unable to be extravagant | |
− | + | after wandering | |
− | + | after being unable to wander | |
− | + | after helping somebody | |
− | + | after being unable to help anybody | |
− | + | after thinking abstractly | |
− | + | after a lack of abstract thinking | |
− | + | Merchants Present | |
− | + | Priority | |
− | + | O|--- | |
− | + | |O|-- | |
− | + | -|O|- | |
− | + | --|O| | |
− | + | ---|O | |
− | + | : View stockpile. | |
− | + | : Select. | |
− | + | : Scroll left. | |
− | + | : Scroll. | |
− | + | : Scroll right. | |
− | + | Text generation failed: | |
− | + | No positions available | |
− | + | No recommendations available | |
− | + | : Select position | |
− | + | : Recommend | |
− | + | : Scroll recommendations | |
− | + | : Abort (you must fill all) | |
− | + | , and I aim to return it home. | |
− | + | My epic journey began | |
− | + | I've searched nearly the whole world over. | |
− | + | I've boldly searched | |
− | + | I've already searched in | |
− | + | I can only rest when I've brought the prize safely to | |
− | + | Play your role in this noble quest and become legendary! | |
− | + | is the symbol of | |
− | + | our people | |
− | + | is an heirloom of our people. | |
− | + | is the property of our people. | |
− | + | is a sacred relic of our people. | |
− | + | Pass this treasure into our possession, and we shall depart in peace. | |
− | + | - Sadly, we do not possess this object. Best of luck in your search. | |
− | + | - Give up this childish errand. We do not part with our treasures lightly. | |
− | + | - Your claim is worthless here. Trade your lives if you must. | |
− | + | Peace is calling out to us. How do you respond? | |
− | + | - I hear the call. Let us stop this war. | |
− | + | - We will drown out the call with the screams of your dying. Begone. | |
− | + | - Finish peeking in on conversation. | |
− | + | It's such a pleasant place you've carved out for yourselves... | |
− | + | Let's discuss the state of our current agreements... | |
− | + | I see. Perhaps we'll make an export agreement next year. | |
− | + | Feel free to go over the documents. | |
− | + | - Look over documents. | |
− | + | Let's discuss what we are willing to offer for your | |
− | + | ship... | |
− | + | Remember, trade agreements strengthen bonds. Please consider an import | |
− | + | agreement next year. | |
− | + | What requests do you have of our merchants? | |
− | + | - Begin discussion. | |
− | + | Merit deserves a reward, and I come empowered to establish this colony as an | |
− | + | official land of our realm. | |
− | + | Do you have any | |
− | + | to recommend for elevation? | |
− | + | - I can scarcely believe this good news! I have some recommendations. | |
− | + | - Flattering, but we'd rather maintain our distance from the homeland. | |
− | + | You continue to impress! I have come empowered to elevate this land in the | |
− | + | eyes of our realm. | |
− | + | We can part with at most | |
− | + | trees, butcher. | |
− | + | - We can abide by this. Let us work toward mutual co-existence. | |
− | + | - Our needs exceed your allowances. Relax. They're only trees. | |
− | + | We elves are partial in particular to the trees in the forests | |
− | + | surrounding your lands. Although we are loath to spare a | |
− | + | single branch to your senseless slaughter, we are willing to ask | |
− | + | that you cap your tree-fells at one hundred until we next meet. | |
− | + | I will try to return next year as I am able. | |
− | + | - We can grant this request. Let's discuss the specifics, though... | |
− | + | - We cannot stop production just because of your quaint sensibilities. | |
− | + | - We will gladly do as you ask and strengthen our bonds of friendship. | |
− | + | Well then, we have finalized the export agreement. | |
− | + | Well then, we have finalized the import agreement. | |
− | + | is sought by | |
− | + | TREESREMOVED | |
− | + | DIPLOMAT | |
− | + | ASSOCIATE | |
− | + | ACTOR | |
− | + | NOBLE | |
− | + | NATIVENAME | |
− | + | TRANSLATEDNAME | |
− | + | HISTNAME | |
− | + | NAME_PLURAL | |
− | + | TITLENAME | |
− | + | Trade Goods Available to be Moved | |
− | + | Inaccessible | |
− | + | Distance: | |
− | + | [TRADING] | |
− | + | [PENDING] | |
− | + | : Sorting by distance | |
− | + | : Sorting by value | |
− | + | Sorting by distance | |
− | + | : Pending on top | |
− | + | : Pending mixed in | |
− | + | : Culling on mandates | |
− | + | : Ignoring mandates | |
− | + | : Move good | |
− | + | : Move this category | |
− | + | : View good | |
− | + | : Move visible goods | |
− | + | : Select | |
− | + | to stop typing. | |
− | + | Gate | |
− | + | Merchants from | |
− | + | text_viewer | |
− | + | You honor | |
− | + | with the presentation of | |
− | + | Villains! The seizure of | |
− | + | will not go unanswered. | |
− | + | is a great treasure. We respect that this is no mere trade. | |
− | + | DIPLOMACYFLAG_SUCCESS | |
− | + | DIPLOMACYFLAG_FAILURE | |
− | + | YOURCIV | |
− | + | YOURFORT | |
− | + | NULL | |
− | + | LOCAL_LARGE_PREDATOR | |
− | + | RANGE | |
− | + | Wagon Pathing Catastrophe | |
− | + | has come! | |
− | + | ADD_FLAG | |
− | + | REMOVE_FLAG | |
− | + | bids you farewell! | |
− | + | Thank you for returning my treasure. | |
− | + | Thank you for returning my family's treasure. | |
− | + | Thank you for returning this treasure to | |
− | + | It's not the original, but we can hope the writing was copied faithfully. | |
− | + | has arrived. | |
− | + | ? How curious... | |
− | + | diplomat from | |
− | + | : My apologies, but we're still unloading. | |
− | + | We'll be ready soon! | |
− | + | There are no merchants present with which to trade. | |
− | + | Greetings from the outer lands. | |
− | + | Greetings from the Mountainhomes. | |
− | + | Your efforts are legend there. Let us trade! | |
− | + | Greetings. We are enchanted by | |
− | + | your more ethical works. We've come to trade. | |
− | + | ship of the | |
− | + | is unparalleled. Let's make a deal! | |
− | + | A hairy drunkard has come hither to once more disrespect the sanctity of life, I see. | |
− | + | I cannot take so much -- and at such cost! | |
− | + | I wish I could take so much, but my animals... | |
− | + | I won't trade at a loss. | |
− | + | Perhaps you'd consider this superior proposal? | |
− | + | Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect. | |
− | + | With your trade goods such as they are, I can't | |
− | + | fathom you ending up with all of those items. | |
− | + | Ah, wonderful. Thank you for your business. | |
− | + | You are too kind. | |
− | + | Take what you wish. I can't stop you. | |
− | + | You wish to make an offering? We love gifts. | |
− | + | This would please us greatly. What do you offer? | |
− | + | [Chuckles] How droll. | |
− | + | going there. Obviously, your copious wit is matched only by your industry! | |
− | + | Yes, and trade we will! Simply tell me | |
− | + | what interests you and what you're prepared to offer in exchange. | |
− | + | These _are_ fine items, aren't they? Now, | |
− | + | what do offer for them? | |
− | + | My stones, are you giving me those? Do you | |
− | + | wish to trade or to make an offering to our leader? | |
− | + | Are these gifts? Do you wish to trade? | |
− | + | You truly despise life, don't you? | |
− | + | I am beside myself with grief. Perhaps we will show you how they suffered. | |
− | + | Once a beautiful tree, and now? | |
− | + | It is a rude bauble, fit only for your kind. | |
− | + | I see your low race still revels in death. | |
− | + | That poor, gentle creature... | |
− | + | seems | |
− | + | ecstatic with the trading | |
− | + | very happy about the trading | |
− | + | pleased with the trading | |
− | + | willing to trade | |
− | + | to be rapidly losing patience | |
− | + | not going to take much more of this | |
− | + | unwilling to trade | |
− | + | : View good, | |
− | + | : Mark for trade | |
− | + | : Mark all goods for trade | |
− | + | : Seize marked, | |
− | + | : Offer marked to | |
− | + | Allowed Weight: | |
− | + | Excess Weight: | |
− | + | Value: | |
− | + | Trader Profit: | |
− | + | Trader Loss: | |
− | + | The following fortress goods were added for the counteroffer: | |
− | + | : Consider the offer | |
− | + | Trade how many? (0- | |
− | + | Greetings. The | |
− | + | Your childish games have made me tired. Perhaps next time I visit you'll take this seriously. | |
− | + | I will see that our leader gets this offering. | |
− | + | You wish to make an offering to our leader? | |
− | + | [Laughs uproariously] You had me | |
− | + | Making demands of | |
− | + | Trading with | |
− | + | (Owes you | |
− | + | (You owe | |
− | + | (Select an item to demand) | |
− | + | What did you have in mind? | |
− | + | An honored visitor! What would you like? | |
− | + | Greetings. Let's trade. | |
− | + | How kind! Thank you so much. | |
− | + | That seems fair. You have yourself a deal. | |
− | + | I'm confused. Did you want something? | |
− | + | Yes, and trade we will! Simply tell me | |
− | + | These _are_ fine items, aren't they? Now, | |
− | + | You truly despise life, don't you? | |
− | + | Once a beautiful tree, and now? | |
− | + | I see your low race still revels in death. | |
− | + | If it were in a cage of some kind... | |
− | + | As it stands, I can't accept something that wriggles and writhes so. | |
− | + | I simply cannot afford this trade. | |
− | + | Perhaps if you throw in some more goods I can make an offer. | |
− | + | I can't possibly accept, but how about this? A true bargain. | |
− | + | : Mark for demand | |
− | + | : Demand | |
− | + | : Trade | |
− | + | : Give | |
− | + | : Settle debt/offer currency | |
− | + | : Ask for/offer currency | |
− | + | : Show items | |
− | + | Asking for | |
− | + | Offering | |
− | + | Not trading currency | |
− | + | Cannot trade currency | |
− | + | How much debt will you settle? (0- | |
− | + | Ask for how much? (0- | |
− | + | Offer how much? (0- | |
− | + | I don't know very much about the outside world. I wish I had more to tell you. | |
− | + | There is much to share... (Information added to Civilizations/World Info) | |
− | + | The world is the same as ever. | |
− | + | caravan from | |
− | + | Their wagons have bypassed your inaccessible site. | |
− | + | The annual tribute from | |
− | + | IKEY | |
− | + | CHOICE | |
− | + | /CHOICE | |
− | + | LOCX | |
− | + | HELP | |
− | + | LINK | |
− | + | /LINK | |
− | + | /TITLE | |
− | + | GLOBAL | |
− | + | The merchants from | |
− | + | will be leaving soon. | |
− | + | have embarked on their journey. | |
− | + | Some migrants have decided to brave this terrifying place, knowing it may be their tomb. | |
− | + | Some migrants have arrived, despite the danger. | |
− | + | Some migrants have arrived. | |
− | + | A migrant has decided to brave this terrifying place. | |
− | + | A migrant has arrived, despite the danger. | |
− | + | A migrant has arrived. | |
− | + | No one else even considered making the journey to this cursed death-trap. | |
− | + | Others refused to journey to this dangerous fortress. | |
− | + | Others were too nervous to make the journey. | |
− | + | No one even considered making the journey to such a cursed death-trap this season. | |
− | + | Migrants refused to journey to such a dangerous fortress this season. | |
− | + | Migrants were too nervous to make the journey this season. | |
− | + | The fortress attracted no migrants this season. | |
− | + | has been elected | |
− | + | has been re-elected. | |
− | + | is a personal treasure, and I will not part with it. | |
− | + | is a family heirloom, and I will not part with it. | |
− | + | is a treasure of | |
− | + | , and we will not part with it. | |
− | + | You receive | |
− | + | to conclude the transaction. | |
− | + | The residency petition of | |
− | + | has been ignored. | |
− | + | The citizenship petition of | |
− | + | The temple petition by | |
− | + | The guildhall petition by | |
− | + | The guildhall agreement with | |
− | + | has been satisfied. | |
− | + | The priesthood of | |
− | + | is ready to be recognized (from the temple's location menu.) This will satisfy the agreement. | |
− | + | The high priest of | |
− | + | has been abandoned. | |
− | + | guild, has been established. | |
− | + | has been missing for a week. | |
− | + | has ended a mandate. | |
− | + | A mandate has ended. | |
− | + | Null | |
− | + | Guild: | |
− | + | No established guild | |
− | + | : Select | |
− | + | Worship | |
− | + | : Library | |
− | + | : Temple | |
− | + | : Location details | |
− | + | : Retire location | |
− | + | You have not designated any | |
− | + | locations. Do it here. | |
− | + | Locations such as taverns, | |
− | + | temples and libraries can be | |
− | + | created from meeting area | |
− | + | zones, dining rooms and | |
− | + | bedrooms. | |
− | + | These larger associations of | |
− | + | rooms can attract visitors | |
− | + | from outside the fortress. | |
− | + | You can manage occupations | |
− | + | and more from Location | |
− | + | Details or the main location | |
− | + | list. | |
− | + | Site not found | |
− | + | Warm | |
− | + | Damp | |
− | + | Muddy | |
− | + | Snow-covered | |
− | + | Mossy | |
− | + | Sculpted | |
− | + | Detailed | |
− | + | Rough-hewn | |
− | + | Straight | |
− | + | Smooth | |
− | + | Exposed | |
− | + | Pillar | |
− | + | Cluster | |
− | + | Dense | |
− | + | Sparse | |
− | + | Grass | |
− | + | Dry | |
− | + | Dry Grass | |
− | + | Dead | |
− | + | Dead Grass | |
− | + | Level | |
− | + | Ice Floor | |
− | + | Floor | |
− | + | Track (N) | |
− | + | Ice Track (N) | |
− | + | Track (S) | |
− | + | Ice Track (S) | |
− | + | Track (E) | |
− | + | Ice Track (E) | |
− | + | Track (W) | |
− | + | Ice Track (W) | |
− | + | Track (NS) | |
− | + | Ice Track (NS) | |
− | + | Track (NE) | |
− | + | Ice Track (NE) | |
− | + | Track (NW) | |
− | + | Ice Track (NW) | |
− | + | Track (SE) | |
− | + | Ice Track (SE) | |
− | + | Track (SW) | |
− | + | Ice Track (SW) | |
− | + | Track (EW) | |
− | + | Ice Track (EW) | |
− | + | Track (NSE) | |
− | + | Ice Track (NSE) | |
− | + | Track (NSW) | |
− | + | Ice Track (NSW) | |
− | + | Track (NEW) | |
− | + | Ice Track (NEW) | |
− | + | Track (SEW) | |
− | + | Ice Track (SEW) | |
− | + | Track (NSEW) | |
− | + | Ice Track (NSEW) | |
− | + | Boulder | |
− | + | Driftwood | |
− | + | Pebbles | |
− | + | Cavern Floor | |
− | + | Wet | |
− | + | Young | |
− | + | Sapling | |
− | + | Sapling | |
− | + | Shrub | |
− | + | Furrowed | |
− | + | Ashes | |
− | + | Waterfall | |
− | + | River Source | |
− | + | Chasm | |
− | + | Eerie Glowing Pit | |
− | + | Glowing Floor | |
− | + | Glowing Barrier | |
− | + | Semi-molten Rock | |
− | + | Lava Flow | |
− | + | Magma Flow | |
− | + | Murky Pool | |
− | + | Unusable | |
− | + | Murky Pool Slope | |
− | + | River | |
− | + | Brook | |
− | + | Upward Stairway | |
− | + | Grassy Upward Stairway | |
− | + | Up/Down Stairway | |
− | + | Grassy Up/Down Stairway | |
− | + | Downward Stairway | |
− | + | Grassy Downward Stairway | |
− | + | Underworld Gate | |
− | + | Ice Up/Down Stairway | |
− | + | Ice Downward Stairway | |
− | + | Ice Upward Stairway | |
− | + | Upward Slope | |
− | + | Grassy Upward Slope | |
− | + | Dry Grass Upward Slope | |
− | + | Dead Grass Upward Slope | |
− | + | Upward Track (N) | |
− | + | Ice Upward Track (N) | |
− | + | Upward Track (S) | |
− | + | Ice Upward Track (S) | |
− | + | Upward Track (E) | |
− | + | Ice Upward Track (E) | |
− | + | Upward Track (W) | |
− | + | Ice Upward Track (W) | |
− | + | Upward Track (NS) | |
− | + | Ice Upward Track (NS) | |
− | + | Upward Track (NE) | |
− | + | Ice Upward Track (NE) | |
− | + | Upward Track (NW) | |
− | + | Ice Upward Track (NW) | |
− | + | Upward Track (SE) | |
− | + | Ice Upward Track (SE) | |
− | + | Upward Track (SW) | |
− | + | Ice Upward Track (SW) | |
− | + | Upward Track (EW) | |
− | + | Ice Upward Track (EW) | |
− | + | Upward Track (NSE) | |
− | + | Ice Upward Track (NSE) | |
− | + | Upward Track (NSW) | |
− | + | Ice Upward Track (NSW) | |
− | + | Upward Track (NEW) | |
− | + | Ice Upward Track (NEW) | |
− | + | Upward Track (SEW) | |
− | + | Ice Upward Track (SEW) | |
− | + | Upward Track (NSEW) | |
− | + | Ice Upward Track (NSEW) | |
− | + | Glacial Upward Slope | |
− | + | Downward Slope | |
− | + | Grassy Downward Slope | |
− | + | Dry Grass Downward Slope | |
− | + | Dead Grass Downward Slope | |
− | + | Downward Track (N) | |
− | + | Ice Downward Track (N) | |
− | + | Downward Track (S) | |
− | + | Ice Downward Track (S) | |
− | + | Downward Track (E) | |
− | + | Ice Downward Track (E) | |
− | + | Downward Track (W) | |
− | + | Ice Downward Track (W) | |
− | + | Downward Track (NS) | |
− | + | Ice Downward Track (NS) | |
− | + | Downward Track (NE) | |
− | + | Ice Downward Track (NE) | |
− | + | Downward Track (NW) | |
− | + | Ice Downward Track (NW) | |
− | + | Downward Track (SE) | |
− | + | Ice Downward Track (SE) | |
− | + | Downward Track (SW) | |
− | + | Ice Downward Track (SW) | |
− | + | Downward Track (EW) | |
− | + | Ice Downward Track (EW) | |
− | + | Downward Track (NSE) | |
− | + | Ice Downward Track (NSE) | |
− | + | Downward Track (NSW) | |
− | + | Ice Downward Track (NSW) | |
− | + | Downward Track (NEW) | |
− | + | Ice Downward Track (NEW) | |
− | + | Downward Track (SEW) | |
− | + | Ice Downward Track (SEW) | |
− | + | Downward Track (NSEW) | |
− | + | Ice Downward Track (NSEW) | |
− | + | Glacial Downward Slope | |
− | + | Downward Slope | |
− | + | Open Space | |
− | + | No Special Profession | |
− | + | Any Metalsmithing | |
− | + | Any Workshop Farming | |
− | + | Wood/Stone/Boneworking | |
− | + | Any Fishing | |
− | + | SLATED FOR REMOVAL | |
− | + | Trap Occupied: | |
− | + | Waiting for construction... | |
− | + | Waiting for architect... | |
− | + | Designed... | |
− | + | Construction initiated. | |
− | + | Partially constructed. | |
− | + | Construction nearly done. | |
− | + | Construction suspended. | |
− | + | Construction inactive. | |
− | + | : Stop Removal | |
− | + | : Suspend Construction | |
− | + | : Remove Building | |
− | + | Task is underway. | |
− | + | Details cannot be | |
− | + | changed now. | |
− | + | Specify type | |
− | + | Specify | |
− | + | wood | |
− | + | plant | |
− | + | soap | |
− | + | horn | |
− | + | Specify image | |
− | + | Specify size | |
− | + | : Set details | |
− | + | Setting type | |
− | + | Image | |
− | + | Bands | |
− | + | Covered | |
− | + | Hanging rings | |
− | + | : Set type | |
− | + | Setting material | |
− | + | : Set material | |
− | + | For | |
− | + | : Set creature | |
− | + | No Buildings Nearby | |
− | + | Forbidden | |
− | + | Give name | |
− | + | This building has | |
− | + | been claimed by | |
− | + | works | |
− | + | furiously! | |
− | + | keeps | |
− | + | muttering | |
− | + | secretly... | |
− | + | works, | |
− | + | darkly brooding... | |
− | + | with menacing fury! | |
− | + | broods | |
− | + | "Yes. I need | |
− | + | "Leave me. I need... | |
− | + | things... certain things | |
− | + | screams | |
− | + | "I must have | |
− | + | mutters | |
− | + | needs | |
− | + | bones... yes | |
− | + | a shell | |
− | + | a corpse | |
− | + | tree... life | |
− | + | raw... green | |
− | + | raw... clear | |
− | + | raw... crystal | |
− | + | rough... color | |
− | + | stone... rock | |
− | + | bars... metal | |
− | + | gems... shining | |
− | + | blocks... bricks... | |
− | + | leather... skin | |
− | + | cloth... thread | |
− | + | ..." | |
− | + | sketches | |
− | + | pictures of | |
− | + | skeletons | |
− | + | shells | |
− | + | a forest | |
− | + | glass | |
− | + | glass and burning wood | |
− | + | rough gems and glass | |
− | + | a quarry | |
− | + | shining bars | |
− | + | of metal | |
− | + | cut gems | |
− | + | square blocks | |
− | + | stacked leather | |
− | + | stacked cloth | |
− | + | Assigned Workers | |
− | + | 1 Assigned Worker | |
− | + | : Collect Webs | |
− | + | : Weave Cloth (Plant Thread) | |
− | + | : Weave Silk Cloth | |
− | + | : Weave Cloth (Wool/Hair Yarn) | |
− | + | : Weave Metal Cloth | |
− | + | : Tame | |
− | + | : Capture a Live Land Animal | |
− | + | : Tame a Small Animal | |
− | + | : Make Rock Mechanisms | |
− | + | : Make Traction Bench | |
− | + | : Process a Raw Fish | |
− | + | : Extract from a Raw Fish | |
− | + | : Capture a Live Fish | |
− | + | : Butcher a dead animal | |
− | + | : Extract from a dead animal | |
− | + | : Capture a live land animal | |
− | + | : Dye Thread | |
− | + | : Dye Cloth | |
− | + | : Encrust Finished Goods | |
− | + | : Encrust Furniture | |
− | + | : Encrust Ammo | |
− | + | : Cut Gems | |
− | + | : Encrust with Gems | |
− | + | Must have magma accessible | |
− | + | from below one of the 8 | |
− | + | boundary tiles | |
− | + | Needs to be powered | |
− | + | No tasks available | |
− | + | Check for raw material access | |
− | + | and fuel if necessary | |
− | + | : Use in Lever | |
− | + | : Use in Trigger | |
− | + | ||
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</pre> | </pre> |
Latest revision as of 03:34, 25 February 2020
<hfid> <entity_id> </entity_id> <site_id> </site_id> <skill_at_time> </skill_at_time> <historical_event> <id> </id> <year> </year> <seconds72> </seconds72> <type>create entity position</type> </historical_event> <type>assume identity</type> <trickster_hfid> </trickster_hfid> <identity_id> </identity_id> <target_enid> </target_enid> <type>masterpiece lost</type> <type>masterpiece engraving</type> <type>masterpiece food</type> <type>masterpiece item improvement</type> <type>masterpiece dye</type> <type>masterpiece item</type> <type>masterpiece arch constructed</type> <type>masterpiece arch design</type> <type>regionpop incorporated into entity</type> <pop_race> </pop_race> <pop_number_moved> </pop_number_moved> <pop_srid> </pop_srid> <pop_flid> </pop_flid> <join_entity_id> </join_entity_id> <type>artifact recovered</type> <artifact_id> </artifact_id> <unit_id> </unit_id> <hist_figure_id> </hist_figure_id> </structure_id> <subregion_id> </subregion_id> <feature_layer_id> <type>artifact transformed</type> <new_artifact_id> </new_artifact_id> <old_artifact_id> </old_artifact_id> <type>artifact stored</type> <type>artifact hidden</type> <type>trade</type> <trader_hfid> </trader_hfid> <trader_entity_id> </trader_entity_id> <source_site_id> </source_site_id> <dest_site_id> </dest_site_id> <production_zone_id> </production_zone_id> <allotment> </allotment> <allotment_index> </allotment_index> <account_shift> </account_shift> <type>gamble</type> <gambler_hfid> </gambler_hfid> <old_account> </old_account> <new_account> </new_account> <type>agreement void</type> <type>body abused</type> <coords> <type>diplomat lost</type> <type>peace accepted</type> <type>site dispute</type> <dispute> grazing rights rights-of-way livestock ownership </dispute> <entity_id_1> </entity_id_1> <entity_id_2> </entity_id_2> <site_id_1> </site_id_1> <site_id_2> </site_id_2> <type>agreement made</type> <type>agreement rejected</type> <type>agreement concluded</type> <type>first contact failed</type> <contactor_enid> </contactor_enid> <rejector_enid> </rejector_enid> <type>first contact</type> <contacted_enid> </contacted_enid> <type>remove hf site link</type> <type>add hf site link</type> <type>remove hf hf link</type> <hfid_target> </hfid_target> <type>add hf hf link</type> <type>change hf job</type> <type>hf confronted</type> <situation> general suspicion </situation> <reason>ageless</reason> <reason>murder</reason> <type>change hf body state</type> <body_state> active buried at site unburied at site unburied at battlefield unburied at subregion unburied at feature layer entombed at site </body_state> <type>entity alliance formed</type> <initiating_enid> </initiating_enid> <joining_enid> </joining_enid> <type>entity breach feature layer</type> <site_entity_id> </site_entity_id> <civ_entity_id> </civ_entity_id> <type>entity persecuted</type> <persecutor_hfid> </persecutor_hfid> <persecutor_enid> </persecutor_enid> <expelled_hfid> </expelled_hfid> <expelled_creature> </expelled_creature> <expelled_pop_id> </expelled_pop_id> <expelled_number> </expelled_number> <property_confiscated_from_hfid> </property_confiscated_from_hfid> <destroyed_structure_id> </destroyed_structure_id> <shrine_amount_destroyed> </shrine_amount_destroyed> <type>entity equipment purchase</type> <new_equipment_level> </new_equipment_level> <type>add hf entity honor</type> <honor_id> </honor_id> <type>entity expels hf</type> <type>hfs formed reputation relationship</type> <hfid1> </hfid1> <identity_id1> </identity_id1> <hfid2> </hfid2> <identity_id2> </identity_id2> <hf_rep_1_of_2> </hf_rep_1_of_2> <hf_rep_2_of_1> </hf_rep_2_of_1> <type>hf abducted</type> <target_hfid> </target_hfid> <snatcher_hfid> </snatcher_hfid> <type>hf reunion</type> <group_1_hfid> </group_1_hfid> <group_2_hfid> </group_2_hfid> <type>hf new pet</type> <group_hfid> </group_hfid> <type>hf reach summit</type> <type>hf simple battle event</type> <subtype> subdued scuffle attacked surprised ambushed happen upon corner confront got into a brawl 2 lost after receiving wounds 2 lost after giving wounds 2 lost after mutual wounds </subtype> <type>creature devoured</type> <type>insurrection started</type> <target_civ_id> </target_civ_id> <outcome> leadership overthrown population gone </outcome> <type>ceremony</type> <civ_id> </civ_id> <occasion_id> </occasion_id> <schedule_id> </schedule_id> <type>procession</type> <type>competition</type> <winner_hfid> </winner_hfid> <competitor_hfid> </competitor_hfid> <type>performance</type> <type>created world construction</type> <site_civ_id> </site_civ_id> <wcid> </wcid> <master_wcid> </master_wcid> <site_id1> </site_id1> <site_id2> </site_id2> <type>hf razed structure</type> <hist_fig_id> </hist_fig_id> <type>razed structure</type> <type>replaced structure</type> <old_ab_id> </old_ab_id> <new_ab_id> </new_ab_id> <type>hf destroyed site</type> <attacker_hfid> </attacker_hfid> <defender_civ_id> </defender_civ_id> <type>hf attacked site</type> <type>spotted leaving site</type> <spotter_hfid> </spotter_hfid> <leaver_civ_id> </leaver_civ_id> <type>site surrendered</type> <attacker_civ_id> </attacker_civ_id> <type>site taken over</type> <new_site_civ_id> </new_site_civ_id> <type>new site leader</type> <new_leader_hfid> </new_leader_hfid> <type>sneak into site</type> <type>entity fled site</type> <fled_civ_id> </fled_civ_id> <type>entity rampaged in site</type> <rampage_civ_id> </rampage_civ_id> <type>remove hf entity link</type> <link> former member former mercenary slave former slave prisoner former prisoner enemy criminal former position position claim squad former squad occupation former occupation resident </link> <position_id> </position_id> <type>hf enslaved</type> <enslaved_hfid> </enslaved_hfid> <seller_hfid> </seller_hfid> <payer_entity_id> </payer_entity_id> <moved_to_site_id> </moved_to_site_id> <type>entity overthrown</type> <position_profile_id> </position_profile_id> <overthrown_hfid> </overthrown_hfid> <pos_taker_hfid> </pos_taker_hfid> <instigator_hfid> </instigator_hfid> <conspirator_hfid> </conspirator_hfid> <type>hf does interaction</type> <doer_hfid> </doer_hfid> <interaction> </interaction> <type>hf learns secret</type> <student_hfid> </student_hfid> <teacher_hfid> </teacher_hfid> <type>entity incorporated</type> <joiner_entity_id> </joiner_entity_id> <joined_entity_id> </joined_entity_id> <leader_hfid> </leader_hfid> <partial_incorporation/> <type>artifact dropped</type> <injury/> <type>artifact found</type> <site_property_id> </site_property_id> <type>artifact destroyed</type> <destroyer_hfid> </destroyer_hfid> <destroyer_enid> </destroyer_enid> <type>artifact lost</type> <type>artifact copied</type> <dest_structure_id> </dest_structure_id> <dest_entity_id> </dest_entity_id> <source_structure_id> </source_structure_id> <source_entity_id> </source_entity_id> <from_original/> <type>add hf entity link</type> <appointer_hfid> </appointer_hfid> <promise_to_hfid> </promise_to_hfid> <type>failed frame attempt</type> <convicter_enid> </convicter_enid> <plotter_hfid> </plotter_hfid> <fooled_hfid> </fooled_hfid> <framer_hfid> </framer_hfid> <crime> conspiracy to slow labor embezzlement </crime> <type>sabotage</type> <saboteur_hfid> </saboteur_hfid> <type>hf ransomed</type> <ransomed_hfid> </ransomed_hfid> <ransomer_hfid> </ransomer_hfid> <payer_hfid> </payer_hfid> <type>squad vs squad</type> <a_hfid> </a_hfid> <d_hfid> </d_hfid> <a_squad_id> </a_squad_id> <d_squad_id> </d_squad_id> <a_leader_hfid> </a_leader_hfid> <a_leadership_roll> </a_leadership_roll> <d_leader_hfid> </d_leader_hfid> <d_leadership_roll> </d_leadership_roll> <a_race> </a_race> <a_interaction> </a_interaction> <a_effect> </a_effect> <a_number> </a_number> <a_slain> </a_slain> <d_race> </d_race> <d_interaction> </d_interaction> <d_effect> </d_effect> <d_number> </d_number> <d_slain> </d_slain> <type>tactical situation</type> <a_tactician_hfid> </a_tactician_hfid> <d_tactician_hfid> </d_tactician_hfid> <a_tactics_roll> </a_tactics_roll> <d_tactics_roll> </d_tactics_roll> a strongly favored a favored a slightly favored d strongly favored d favored d slightly favored neither favored <start/> <type>hf wounded</type> <woundee_hfid> </woundee_hfid> <wounder_hfid> </wounder_hfid> <was_torture/> <type>reclaim site</type> <unretire/> <type>created structure</type> <builder_hfid> </builder_hfid> <rebuilt/> <type>created site</type> <resident_civ_id> </resident_civ_id> <type>site retired</type> <first/> <type>site died</type> <abandoned/> <type>holy city declaration</type> <religion_id> </religion_id> <type>hf freed</type> <freeing_civ_id> </freeing_civ_id> <freeing_hfid> </freeing_hfid> <holding_civ_id> </holding_civ_id> <rescued_hfid> </rescued_hfid> <type>site tribute forced</type> <season> Autumn </season> <already_bled_dry/> <type>destroyed site</type> <no_defeat_mention/> <type>entity searched site</type> <searcher_civ_id> </searcher_civ_id> <result>found nothing</result> <type>hf relationship denied</type> <seeker_hfid> </seeker_hfid> <relationship> apprentice </relationship> <reason> prefers working alone jealousy </reason> <reason_id> </reason_id> <type>attacked site</type> <attacker_general_hfid> </attacker_general_hfid> <defender_general_hfid> </defender_general_hfid> <a_support_merc_enid> </a_support_merc_enid> <attacker_merc_enid> </attacker_merc_enid> <d_support_merc_enid> </d_support_merc_enid> <defender_merc_enid> </defender_merc_enid> <type>field battle</type> <type>entity primary criminals</type> <type>entity relocate</type> <type>hf preach</type> <speaker_hfid> </speaker_hfid> <site_hfid> </site_hfid> <topic>set entity 1 against entity 2</topic> <entity_1> </entity_1> <entity_2> </entity_2> <topic>entity 1 should love entity 2</topic> <type>hf viewed artifact</type> <type>hf asked about artifact</type> <type>hf travel</type> <return/> <escape/> <type>merchant</type> <depot_entity_id> </depot_entity_id> <all_dead/> <hardship/> <seizure/> <offended/> <lost_value/> <is_tribute/> <type>hf recruited unit type for entity</type> <unit_type> </unit_type> <type>knowledge discovered</type> <knowledge> </knowledge> <type>plundered site</type> <detected/> <was_raid/> <took_items/> <took_livestock/> <type>hf performed horrible experiments</type> <type>hf carouse</type> <type>hf equipment purchase</type> <quality> </quality> <type>building profile acquired</type> <building_profile_id> </building_profile_id> <acquirer_hfid> </acquirer_hfid> <acquirer_enid> </acquirer_enid> <purchased_unowned/> <inherited/> <rebuilt_ruined/> <last_owner_hfid> </last_owner_hfid> <last_owner_enid> </last_owner_enid> <type>hf profaned structure</type> <type>hf disturbed structure</type> <type>hf prayed inside structure</type> <type>hf died</type> <slayer_hfid> </slayer_hfid> <slayer_race> </slayer_race> <slayer_caste> </slayer_caste> <slayer_item_id> </slayer_item_id> <slayer_shooter_item_id> </slayer_shooter_item_id> <cause> old age hunger thirst shot blood drown struck slaughtered scuttled obstacle lava lava mist dragonfire steam crushed bridge chasm cage blasted murdered blood drained trap vehicle flying object vanish collapsed put to rest quitdead abandon heat cold spikes cooling lava cooling magma freezing water exec generic exec beheaded exec crucified exec buried alive exec drowned exec burned alive exec fed to beasts exec hacked to pieces exec left out in air boil melt condense solid infection scared to death suicide leaping suicide drowned </cause> <type>changed creature type</type> <changee_hfid> </changee_hfid> <changer_hfid> </changer_hfid> <old_race> </old_race> <old_caste> </old_caste> <new_race> </new_race> <new_caste> </new_caste> <type>hf convicted</type> <convicted_hfid> </convicted_hfid> <corrupt_convicter_hfid> </corrupt_convicter_hfid> <contact_hfid> </contact_hfid> <coconspirator_hfid> </coconspirator_hfid> <beating/> <exiled/> <death_penalty/> <no_prison_available/> <hammerstrokes> </hammerstrokes> <prison_months> </prison_months> <wrongful_conviction/> <surveiled_convicted/> <surveiled_coconspirator/> <surveiled_contact/> <surveiled_target/> <convict_is_contact/> <confessed_after_apb_arrest_enid> </confessed_after_apb_arrest_enid> <interrogator_hfid> </interrogator_hfid> <implicated_hfid> </implicated_hfid> <did_not_reveal_all_in_interrogation/> <held_firm_in_interrogation/> <type>hf interrogated</type> <arresting_enid> </arresting_enid> <wanted_and_recognized/> <type>modified building</type> <modifier_hfid> </modifier_hfid> <modification>dungeon</modification> <modification>improved fortifications</modification> <modification>gated courtyard</modification> <modification>feast hall</modification> <type>hf revived</type> <ghost> murderous ghost </ghost> sadistic ghost violent ghost angry ghost moaning spirit howling spirit secretive poltergeist energetic poltergeist troublesome poltergeist restless haunt forlorn haunt <raised_before/> <disturbance/> <actor_hfid> </actor_hfid> <type>hf gains secret goal</type> <secret_goal> immortality </secret_goal> stay alive maintain entity status start a family rule the world create a great work of art craft a masterwork bring peace to the world become a legendary warrior master a skill fall in love see the great natural sites make a great discovery attain rank in society bathe world in chaos The Opening Ceremony Closing Ceremony Main Ceremony Ceremony Procession Dance Performance Musical Performance Poetry Recital Storytelling Performance Occasion of The Occasion <hf_link> <link_type>mother</link_type> <link_type>father</link_type> <link_type>spouse</link_type> <link_type>child</link_type> <link_type>deity</link_type> <link_type>lover</link_type> <link_type>prisoner</link_type> <link_type>imprisoner</link_type> <link_type>master</link_type> <link_type>apprentice</link_type> <link_type>companion</link_type> <link_type>former master</link_type> <link_type>former apprentice</link_type> <link_type>pet owner</link_type> <link_type>former spouse</link_type> <link_type>deceased spouse</link_type> <link_strength> </link_strength> </hf_link> <type>entity law</type> <law_add>harsh</law_add> <law_remove>harsh</law_remove> <type>entity created</type> <creator_hfid> </creator_hfid> <type>artifact created</type> <name_only/> <type>peace rejected</type> <site_link> <link_type>occupation</link_type> <occupation_id> </occupation_id> <link_type>seat of power</link_type> <link_type>hangout</link_type> <link_type>home structure</link_type> <link_type>home site building</link_type> <link_type>lair</link_type> <link_type>home site underground</link_type> <link_type>home saved zone</link_type> <link_type>prison structure</link_type> <link_type>prison building profile</link_type> <sub_id> </sub_id> </site_link> <entity_former_position_link> <start_year> <end_year> </end_year> </entity_former_position_link> <entity_position_link> </entity_position_link> <entity_former_occupation_link> </entity_former_occupation_link> <entity_occupation_link> </entity_occupation_link> <entity_former_squad_link> <squad_id> </squad_id> </entity_former_squad_link> <entity_squad_link> <squad_position> </squad_position> </entity_squad_link> <entity_link> <link_type>member</link_type> <link_type>former member</link_type> <link_type>mercenary</link_type> <link_type>former mercenary</link_type> <link_type>slave</link_type> <link_type>former slave</link_type> <link_type>former prisoner</link_type> <link_type>enemy</link_type> <link_type>criminal</link_type> </entity_link> <historical_event_collection> <start_seconds72> </start_seconds72> <end_seconds72> </end_seconds72> <eventcol> </eventcol> <event> </event> <ordinal> </ordinal> </historical_event_collection> <type>occasion</type> <type>journey</type> <type>beast attack</type> <parent_eventcol> </parent_eventcol> <defending_enid> </defending_enid> <type>theft</type> <attacking_enid> </attacking_enid> <type>raid</type> <type>abduction</type> <type>purge</type> <adjective> </adjective> <type>persecution</type> <target_entity_id> </target_entity_id> <type>insurrection</type> <type>site conquered</type> <war_eventcol> </war_eventcol> <type>duel</type> <attacking_hfid> </attacking_hfid> <defending_hfid> </defending_hfid> <type>battle</type> <name> </name> <attacking_ent_id> </attacking_ent_id> <defending_ent_id> </defending_ent_id> <attacking_merc_enid> </attacking_merc_enid> <defending_merc_enid> </defending_merc_enid> <company_merc/> <individual_merc/> <a_support_merc_hfid> </a_support_merc_hfid> <d_support_merc_hfid> </d_support_merc_hfid> <noncom_hfid> </noncom_hfid> <attacking_squad_race> </attacking_squad_race> <attacking_squad_entity_pop> </attacking_squad_entity_pop> <attacking_squad_number> </attacking_squad_number> <attacking_squad_deaths> </attacking_squad_deaths> <attacking_squad_site> </attacking_squad_site> <attacking_squad_animated/> <defending_squad_race> </defending_squad_race> <defending_squad_entity_pop> </defending_squad_entity_pop> <defending_squad_number> </defending_squad_number> <defending_squad_deaths> </defending_squad_deaths> <defending_squad_site> </defending_squad_site> <defending_squad_animated/> attacker won defender won <type>war</type> <aggressor_ent_id> </aggressor_ent_id> <defender_ent_id> </defender_ent_id> adventure rescued sphere alignment maintain balance in universe highlight boundaries between worlds sow the seeds of chaos in the world provide opportunities for courage bring death to the world liked appearance because it was destined great fortresses built and tested whim bring misery to the world bring murder to the world bring nightmares into reality bring thralldom to the world bring torture to the world provide opportunities for acts of valor bring war to the world find relative offer condolences be brought to safety help with rescue insufficient work work request make weapon vent at priest cry on priest vent at boss cry on boss should have reached goal insufficient progress toward goal going wrong direction arrived at location entity no longer rules left site reunited with loved one violent disagreement adopted true name invocation arrived at person eradicate beasts entertain people make a living as a warrior study flight exiled after conviction scholarship be with master become citizen glorify hf have not performed prevented from leaving curiosity hire on as mercenary hire on as performer hire on as scholar admire architecture pray relax danger cannot find artifact failed mood lack of sleep trapped in cage great deal of stress unable to leave location sanctify hf artifact is heirloom of family hfid cement bonds of friendship as a symbol of everlasting peace on a pilgrimage gather information seek sanctuary part of trade negotiation artifact is symbol of entity position afraid of persecution smoother operation of entity holds high value shared interest in profession envious of those that live on panicked about what happens after death afraid to die not ready to face the afterlife too proud to give in to death too vain to give in to death had ambitions for which death is only a small obstacle lack of funds heavy losses in battle <circumstance> death and injury witnessed death in incident found body in incident hf died unexpectedly hf is dead slayer in incident separated from hf reunited with hf jump into existing conflict caught sneaking last stand produced masterwork produced artifact mastered skill broke up with lover divorced fell in love became parent nearby conflict agreement cancelled being an agreement companion entity controls site entity cancels tribute incident rumor kicked out of squad stranger advancing with weapon stranger sneaking around witnessed blood drinking in incident made complaint listened to complaint admire building admire owned building admire arranged building admire owned arranged building viewed item in own display viewed displayed item pet lost threw hauled item in tantrum freed from prison had miscarriage spouse had miscarriage old clothing tattered clothing clothing rots away haunted in dreams good spar complaint unregistered long patrol sun nauseated sun irritated very drowsy hungry suffered major injury suffered minor injury rough sleep resting caught in freakish weather caught in rain caught in snow caught in miasma caught in smoke waterfall mist caught in dust considering demand punishment of victimizer reduced personal punishment reduced reelected request approved request ignored nobody to punish for failed mandate personal punishment delayed punishment of victimizer delayed insufficient justice buildings mandate ignored mandate only partially completed destroyed building committed vandalism land holder rank increased established as land holder knocked out by cavein mandate was obeyed naked no shoes ate own pet while starving ate favorite animal while starving ate vermin while starving beat somebody up punished somebody with beating punished by beating punished somebody with tool punished by tool cannot get punishment tool tired of food eaten rotten food good food good drink do not have enough chests do not have enough cabinets do not have enough weapon racks do not have enough armor stands lesser has better room eating without table eating at crowded table eating in dining room eating without dining room eating without chair new bonded relationship was rescued rescued somebody completed job tax escort stole property lost property to taxes have inadequate protection taxable room inaccessible misinformed about taxable room pleased nobility tax collector succeeded disappointed nobility tax collector failed new buddy new grudge near hated vermin near favorite animal pestered by flying micro vermin acquired item acquired favorite animal as pet confined cleaned self cleaned self with soap killed somebody in training accident attacked by zombie possible relative tired of drink drinking blood drinking slime drinking vomit drinking goo drinking ichor drinking pus drinking nasty drinking rotten drinking without well view favorite animal caged view hated vermin caged slept without proper room slept in room slept on smooth floor slept in mud slept on grass slept on rough stone slept on rocks slept on ice slept on dirt slept on driftwood artwork defaced evicted gave birth gained relative received water gave water received food gave food relation chat met in room official meeting in bedroom official meeting in dining room official meeting without room have tomb have no tomb interacted with community pillar interacted with pet turned child away from sanctuary expelled relative expelled dead unit convicted animal convicted victim convicted perpetrator convicted perpetrator against family convicted body of relation rotted unmet needs pray to hf drinking without goblet research breakthrough stuck on research topic ponder research topic discuss research topic syndrome emotion performed in incident saw performance in incident kicked out of troupe learned scholar flag learned skill learned written content learned interaction learned poetic form learned musical form learned dance form taught scholar flag taught skill read written content wrote written content residency petition accepted citizenship petition accepted residency petition rejected citizenship petition rejected left troupe make believe play with toy dream about hf dream nightmare argument did individual melee drills did ranged practice improved skill put on quality worn item change personality value active performance preacher active performance storyteller active performance poem reciter active performance simulated instrument active performance instrument active performance singer active performance chanter active performance dancer active sermon worship hfid active sermon sphere active sermon promote value active sermon refuse value active story event active poetic form active musical form active dance form defeated hf item was favorite possession by preserving part of body abducted hf murdered hf historical event collection acquired artifact claimed artifact given away preying on civilized for blood unnaturally ageless scholarly lecture in site performance in site accepting bribes for leniency embezzling funds from position cut of corrupt funds from afar during an infiltration mission temple petition accepted entity temple recognition guildhall petition accepted is entity subordinate </circumstance> <circumstance_id> </circumstance_id> <type>item stolen</type> <type>written content composed</type> <wc_id> </wc_id> <type>dance form created</type> <form_id> </form_id> <type>musical form created</type> <type>poetic form created</type> <type>artifact claim formed</type> <claim> heirloom holy relic </claim> <type>artifact given</type> <giver_hist_figure_id> </giver_hist_figure_id> <giver_entity_id> </giver_entity_id> <receiver_hist_figure_id> </receiver_hist_figure_id> <receiver_entity_id> </receiver_entity_id> <type>artifact possessed</type> <type>agreement formed</type> <concluder_hfid> </concluder_hfid> <agreement_id> </agreement_id> <agreement_subject_id> </agreement_subject_id> <type>change hf state</type> <state> wandering settled refugee visiting </state> <mood> secretive macabre fell insane berserk </mood> <type>entity dissolved</type> <rep_hero> </rep_hero> <rep_bonded> </rep_bonded> <rep_intruder> </rep_intruder> <rep_monster> </rep_monster> <rep_brigand> </rep_brigand> <rep_bully> </rep_bully> <rep_violent> </rep_violent> <rep_psychopath> </rep_psychopath> <rep_trade_partner> </rep_trade_partner> <rep_preacher> </rep_preacher> <rep_storyteller> </rep_storyteller> <rep_poet> </rep_poet> <rep_bard> </rep_bard> <rep_dancer> </rep_dancer> <rep_friendly> </rep_friendly> <rep_hunter> </rep_hunter> <rep_killer> </rep_killer> <rep_murderer> </rep_murderer> <rep_comrade> </rep_comrade> <rep_respected_group> </rep_respected_group> <rep_hated_group> </rep_hated_group> <rep_enemy_fighter> </rep_enemy_fighter> <rep_friendly_fighter> </rep_friendly_fighter> <rep_loyal_soldier> </rep_loyal_soldier> <rep_quarreler> </rep_quarreler> <rep_flatterer> </rep_flatterer> <rep_protector_of_weak> </rep_protector_of_weak> <rep_knowledge_preserver> </rep_knowledge_preserver> <rep_treasure_hunter> </rep_treasure_hunter> <rep_thief> </rep_thief> <rep_information_source> </rep_information_source> goods armor leg armor hand armor foot armor helmets bodywear legwear handwear footwear headwear ammunition weapons ranged weapons anvils thread cloth quivers backpacks flasks bags tables cabinets chairs boxes beds crafts an unknown civilization interrogator subject an unidentified creature zombie ghostly an unknown creature Journey and Duel of an unknown site Insurrection in Purge in Pillaging Conquest Surrender Destruction Persecution of Overthrow of a road a tunnel a bridge a wall an unknown construction an unknown secret a counting house a temple a dark tower a tomb the catacombs a tower an unknown building a cottage plot a castle wall a castle tower a castle courtyard a hillock a house a shop a shrine a market square a vault a warehouse a dormitory a dining hall a pasture a meadow a waste a yard a well a trenches a fortress entrance a barrow an unknown artifact for an insurrection to adventure as a guide in order to be rescued due to their cosmic similarity after pondering the ineffable subtleties of in order to maintain balance in the universe to create a monument to the boundaries between realities to sow the seeds of chaos therein to provide opportunities for courage to rise that more might die that all should gaze upon a truly gruesome visage that great fortresses might be raised and tested in siege on a whim that it might bathe in misery forever that more might be murdered in order to make nightmares reality in order to make thralls of everyone in order that acts of torture be perpetrated to provide opportunities for acts of valor to be performed that war might rage forever in order to find a relative to offer condolences in order to be brought to safety to help with a rescue due to insufficient work to request work that weapons be made to vent at a priest to cry on a priest to vent at somebody in charge to cry on somebody in charge as the goal was not reached as insufficient progress was made toward the goal after going the wrong direction after arriving at the location as the relevant government was no longer in control after leaving the site after being reunited with a loved one after a violent disagreement after adoption after invocation of the true name after finding in order to eradicate beasts in order to entertain people in order to make a living as a warrior in order to study in order to flee after being exiled following a criminal conviction in order to pursue scholarship in order to be with the master in order to become a citizen in order to continue working alone due to jealousy in order to glorify due to a lack of performances after being prevented from leaving out of curiosity to fill a role as a mercenary to fill a role as a performer to fill a role as a scholar in order to drink in order to admire architecture in order to pray in order to relax to experience danger after being unable to find an artifact after failing to create an artifact due to lack of sleep after being trapped in a cage after a great deal of stress after being unable to leave a location in order to sanctify as an heirloom of the family as a symbol of authority within due to envy of those that live on due to panic about what happens after death due to fear of death unable to face any possible judgment and the afterlife being too proud to give in to death being too vain to give in to death having ambitions for which death was only a small obstacle due to fear of persecution to smooth the operation of due to a belief in as part of a trade negotiation in order to cement the bonds of friendship to gather information in order to find sanctuary due to a shared interest in philosophy mathematics history astronomy natural history chemistry geography medicine engineering music dance due to a lack of funds after taking heavy losses in battle after the death of after praying to after dreaming of after a dream after a nightmare after defeating as the item was a favorite possession by preserving a part of the body after abducting after murdering after acquiring after was given away after preying on the blood of civilized creatures after a scholarly lecture in after a performance in after accepting bribes in exchange for leniency after embezzling funds after receiving a cut of corruptly-obtained funds the depths of the world the magma sea the Underworld an unknown underground region an unknown region Attempted Theft at in the Wilds Raid of the Wilds Abduction an empty population an unknown population creature Dance Competition Musical Competition Poetry Competition Race Air Race Race Wrestling Competition Throwing Competition Gladiatory Games Competition a peace agreement a lumber agreement the establishment of landed nobility the elevation of the landed nobility a trade agreement a tribute agreement a demand of unconditional surrender a vague agreement Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times. Its nature is still an intriguing puzzle to the learned. It is still shrouded in mystery. Many facts are still unclear to historians. A few issues still trouble scholars, but the picture is fairly clear. Age of Three Powers Age of Two Two Powers Age of the Age Age of One Power Age of Myth Age of Legends Twilight Age Age of Fairy Tales Age of Heroes Golden Age Age of Death Age of Civilization Age of Emptiness Unknown Age Monster Rampage <successful/> <failed_judgment_test/> <action>bribe official</action> <action>bring into network</action> <action>corrupt in place</action> <action>induce to embezzle</action> <lure_hfid> </lure_hfid> <method>intimidate</method> <method>flatter</method> <method>precedence</method> <method>blackmail over embezzlement</method> <method>bribe</method> <method>religious sympathy</method> <method>revenge on grudge</method> <method>offer immortality</method> <relevant_entity_id> </relevant_entity_id> <relevant_position_profile_id> </relevant_position_profile_id> <relevant_id_for_method> </relevant_id_for_method> <top_facet> love propensity hate propensity envy propensity cheer propensity depression propensity anger propensity anxiety propensity lust propensity stress vulnerability greed intemperance likes fighting stubborness wastefulness discord polite disdain advice fearlessness confidence vanity ambition gratitude extravagance zaniness cruelty singlemindedness bashful private perfectionist set-in-ways tolerance for differences obsessive swayable altruism thoughtless orderly trusting gregarious assertive frenetic excitement-seeking flights of fancy abstract </top_facet> <top_facet_rating> </top_facet_rating> <top_facet_modifier> </top_facet_modifier> <top_value> loyalty family power cunning eloquence fairness decorum tradition stoicism introspection tranquility harmony merriment craftsmanship martial prowess skill hard work competition perseverance romance </top_value> <top_value_rating> </top_value_rating> <top_value_modifier> </top_value_modifier> <top_relationship_factor>trust</top_relationship_factor> <top_relationship_factor>loyalty</top_relationship_factor> <top_relationship_factor>love</top_relationship_factor> <top_relationship_factor>fear</top_relationship_factor> <top_relationship_factor>respect</top_relationship_factor> <top_relationship_rating> </top_relationship_rating> <top_relationship_modifier> </top_relationship_modifier> <coconspirator_bonus> </coconspirator_bonus> <ally_defense_bonus> </ally_defense_bonus> <delegated/> <type>hfs formed intrigue relationship</type> <corruptor_hfid> </corruptor_hfid> <corruptor_identity> </corruptor_identity> <target_identity> </target_identity> <corruptor_seen_as> <target_seen_as> necessary threat rebuffed corruption source of illegal funds source of illegal funds for master suspected criminal general purpose asset lieutenant usable thief potential employer plot thief compromised position holder delivery target handler usable assassin plot assassin personal enemy usable snatcher plot snatcher plot saboteur underworld contact possibly unknown director </corruptor_seen_as> </target_seen_as> <type>failed intrigue corruption</type> <sphere> </sphere> <hf_skill> <skill> </skill> <total_ip> </total_ip> </hf_skill> <honor_entity> </entity> <battles> </battles> <kills> </kills> </honor_entity> <journey_pet> </journey_pet> <goal>immortality</goal> <goal> </goal> <interaction_knowledge> </interaction_knowledge> <active_interaction> </active_interaction> <animated_string> </animated_string> <holds_artifact> </holds_artifact> <property_id> </property_id> </site_property> <unsolved_murders> </unsolved_murders> <first_ageless_year> </first_ageless_year> <first_ageless_season_count> </first_ageless_season_count> <cultural_identity_reputation> <cultural_identity_id> </cultural_identity_id> </cultural_identity_reputation> <entity_reputation> </entity_reputation> <current_identity_id> </current_identity_id> <used_identity_id> </used_identity_id> possible threat rebuffed source of funds source of funds for master asset thief corrupt position holder assassin snatcher saboteur <relationship_profile_hf_visual> <hf_id> </hf_id> <meet_count> </meet_count> <last_meet_year> </last_meet_year> <last_meet_seconds72> </last_meet_seconds72> <known_identity_id> </known_identity_id> <love> </love> <respect> </respect> <trust> </trust> <loyalty> </loyalty> <fear> </fear> </relationship_profile_hf_visual> <relationship_profile_hf_historical> </relationship_profile_hf_historical> <relationship_profile_hf_identity> </relationship_profile_hf_identity> <intrigue_actor> <local_id> </local_id> <role> </role> <strategy> corrupt and pacify obey avoid neutralize monitor work if suited torment </strategy> <strategy_enid> </strategy_enid> <strategy_eppid> </strategy_eppid> <promised_actor_immortality/> <promised_me_immortality/> <handle_actor_id> </handle_actor_id> </intrigue_actor> <intrigue_plot> <type> grow funding network grow asset network acquire artifact grow corruption network attain rank assassinate actor corruptly punish actor frame actor kidnap actor sabotage actor direct war to actor corrupt actor's government counterintelligence become immortal undead world conquest infiltrate society <actor_id> </actor_id> <on_hold/> <delegated_plot_id> </delegated_plot_id> <delegated_plot_hfid> </delegated_plot_hfid> <parent_plot_id> </parent_plot_id> <parent_plot_hfid> </parent_plot_hfid> <plot_actor> <plot_role> </plot_role> <agreement_has_messenger/> </plot_actor> </intrigue_plot> world view filter not set (adjust ci ps) world view filter not set (moderate private opinion) late early spring summer autumn winter a time before time the discardment of was dropped by the recovery of was recovered by the discovery of was found was destroyed the disappearance of was lost the making of from the acquisition of a copy of the original made a copy of the original acquired a copy of , keeping it within the naming of the creation of the authoring of a work the storing of the concealment of was stored was hidden in ill-fated tragic terrible costly unfortunate tribute delivery visit of merchants a caravan from delivered tribute to and were never heard from again and suffered great hardships . They reported a seizure of goods . They reported irregularities with their goods . They were greatly offended by the locals merchants from visited masterful skillful disastrous gambling of made a fortune did well lost a fortune did poorly broke even gambling and went further into debt and went into debt the voiding of agreements with voided all agreements with the loss of a diplomat of with the possible involvement of lost a diplomat at They suspected the involvement of the rejection of an offer of peace from rejected an offer of peace from the acceptance of an offer of peace from accepted an offer of peace from the dispute between over became embroiled in a dispute over the acceptance of proposed by was accepted by the rejection of was rejected by the brilliant the positive the fair conclusion the unsatisfactory conclusion the failure the miserable failure concluded , cementing bonds of mutual trust with a positive outcome fairly in an unsatisfactory fashion in failure with miserable outcome the rejection of contact by rejected contact with the first contact of made contact with the loss of status of the fall of the removal of the departure of the peace-making of the loss of heroic status of the end of the membership of the end of the former membership of the end of the former mercenary status of the end of the former enslavement of the end of the former imprisonment of the escape of the end of work the end of the claim of as a from the position of from the mercenary service of with from the slavery of from the prisons of to the position of the status the ascension the appointment the election the entry the rise the crimes the acceptance the enslavement the imprisonment the work the claim into the mercenary service of as an enemy of in the eyes of as a member of as a former member of as a former mercenary of as a former slave of as a former prisoner of the selection the expulsion of the false friendship of the friendship of the cease of occupation of the removal of the seat of power of the stoppage of hanging-out of the moving out of the working of the seat of power of the hanging-out of the residence of the lair of the imprisonment of the termination of the divorce of the loss of faith of the end of the romantic relationship between the end of the imprisonment by the end of the imprisonment of the end of the apprenticeship of the end of the master-apprentice of the end of the companionship of the apprenticeship of the master-apprentice relationship of as the child of as the parent of as the pet of under over the status of the marriage of the belief of the romantic relationship between the imprisonment by the companionship of the former apprenticeship of the former master-apprentice relationship of as the owner of ceased to be a ceased to be left the service of made peace with was brought to the justice of left escaped from the slavery of escaped from the prisons of stopped working for ceased to be a claimant for was enslaved by was imprisoned by became a mercenary for an enemy of a criminal in the eyes of a member of a former member of a former mercenary of a former slave of a former prisoner of a worker of a claimant for , appointed by wrongful conviction of the corrupt after fooled with fabricated evidence at the behest of through the machinations of the failed attempt by by fooling with fabricated evidence in attempted to frame with fabricated evidence, but nothing came of it. the arrest and interrogation of was recognized and arrested was arrested After being interrogated implicated , and but did not reveal everything Despite the interrogation refused to reveal anything and was released. After enduring an interrogation was released. the sabotage of the activities of sabotaged the activities of the sale of sold the ransom of ransomed was sent to the alliance between several groups , including swore to support in war if the latter did likewise. the breach of breached the persecution of persecuted was expelled with a thousand or more others with five hundred or more others with a hundred or more others with dozens of others with many others with some others A thousand or more people were expelled Five hundred or more people were expelled A hundred or more people were expelled Dozens of people were expelled Several people were expelled and some others were expelled and others were expelled A few people were expelled Somebody was expelled property was confiscated Several major structures were destroyed were destroyed along with several smaller sacred sites several Several sacred sites were desecrated along with smaller sacred sites some Some Most property was confiscated the sermon of setting urging love between preached to , inveighing against , urging love be shown to purchase inheritance rebuilding purchased inherited rebuilt formerly owned by the addition of improved fortifications a gated courtyard a feast hall had a dungeon constructed within had the fortifications improved of had a gated courtyard added to had a feast hall added to the purchase of standard well-crafted finely-crafted superior quality exceptional masterwork equipment by purchased equipment , which received the bestowal of the title of received the title of given to all new members attaining sufficient skill with a weapon or technique a melee weapon or technique a ranged weapon the axe the sword the mace the hammer the spear the crossbow the pike the whip the bow the blowgun the tooth kicks the shield dodging serving in combat participating in battles slaying an enemy slaying enemies being a member for a year years of membership expelled the overthrow of toppled the government of and assumed control and placed in power The support of was crucial to the coup. , as formed a false friendship where each used the other for information formed a friendship formed a false friendship with in order to extract information formed a friendship audacious creation forcible creation collaborative creation popularly-supported creation of the position of within members of compelled the creation of collaborated to create the position of through force of argument with threats of violence , pushed by a wave of popular support as a matter of course the impersonation of before the transformation of from a into a changed changed the moment when the learning of from the teaching of taught learned stopped working at stopped ruling from stopped hanging out at moved out of escaped from started working at ruled from started hanging out at took up residence in took up residence laired within was imprisoned in stopped being the mother of stopped being the father of stopped being the child of lost the worship of ended the romantic relationship with was no longer imprisoned by no longer imprisoned stopped being the master of stopped being the apprentice of stopped traveling with ceased being the master of ceased being the apprentice of stopped being the owner of stopped being the parent of lost faith in stopped being the pet of gave birth to sired married was born to received the worship of became romantically involved with was imprisoned by imprisoned became the master of began an apprenticeship under began traveling with became the owner of became the former spouse of became the deceased spouse of was sired by became the parent of began worshipping became the pet of became the spouse of the deceased the wilds appearing not to age aroused general suspicion denial of apprenticeship was denied an apprenticeship under as the latter prefers to work alone prefers to work alone due to jealousy raising discarding burial entombment arose from was discarded in was buried in was entombed in the abduction of abducted was abducted through the efforts of the reunion of reunited with the subduing of a scuffle between in which the former emerged victorious the escape of after a punishing fight despite the latter's wounds after a horrific combat attack on surprising of ambush of happening upon cornering of confrontation of brawl with fought with and subdued fought with . While defeated, the latter escaped unscathed managed to escape from 's onslaught was forced to retreat from eventually prevailed and was forced to make a hasty escape attacked surprised ambushed happened upon cornered confronted got into a brawl the taming of the wild beasts unknown lands and others tamed the the horrible experiments of the carousal of the purchased of equipment by performed horrible experiments caroused purchased the tactical contest between the tactics of a tactical situation outmatched with a cunning plan tactical planning was superior to entirely outwitted outmanuevered made an outright foolish plan unrolled a brilliant tactical plan made a poor plan put forth a sound plan blundered terribly hatched a stunning strategy used poor tactics used good tactics the forces were arrayed, and the forces shifted, and the attackers had a strong positional advantage the attackers had a positional advantage the attackers had a slight positional advantage the defenders had a strong positional advantage the defenders had a positional advantage the defenders had a slight positional advantage neither side had a positional advantage the escape from the return of the journey of escaped from made a journey to slashing out slashing off tearing out tearing off stabbing out ripping off burning out burning away smashing slashing ripping stabbing as a means of torture broken away slashed out slashed off torn out torn off stabbed out ripped off burned out burned away smashed slashed ripped stabbed burned the questionable judgment of the reclamation of were taken by a mood to act against their better judgment at launched an expedition to reclaim the local government the end of the insurrection in the crushing of the insurrection against the insurrection in concluded with overthrown ended with the disappearance of the rebelling population crushed the insurrection in the insurrection against , an insurrection began in the razing of viewing of inquiry after profaning disturbing prayer inside the replacement of the emergence of the rebuilding of the construction of from the underworld through the power of the foundation of created constructed founded viewed asked about disturbed prayed inside razed replaced thrust a spire of slade up from the underworld, naming it rebuilt , and established a gateway between worlds the completion of as a part of connecting finished the construction of the proclamation of a series of oppressive edicts upon the lifting of numerous oppressive laws from the enactment of a series of oppressive laws the repeal of numerous oppressive laws laid a series of oppressive edicts upon lifted numerous oppressive laws from enacted a series of oppressive laws repealed numerous oppressive laws the return to reason at the settlement of the subordination of the incorporation of into under the leadership of ascendency of the criminal organization relocation of the formation of at the settlement of regained their senses after an initial period of questionable judgment. regained their senses after another period of questionable judgment. began operating at the direction of fully incorporated into the joining of a multitude of hundreds some hundred dozens of a few joined with became the primary criminal organization moved formed formed the abandonment of the withering of their settlement of abandoned the settlement of withered. the attack of the detection of the forces of leaving spotted the forces of slipping out of the rout of and destruction of routed and destroyed the surrender of surrendered the declaration that is a holy city declared to be a holy city the defeat of and takeover of defeated and took over The new government was called the failure to secure the securing of Spring Summer Autumn Winter tribute from demanded treasure from demanded and received treasure from tried to secure tribute from secured tribute from , to be delivered from every , but they had nothing left to give and lordship of in charge of the freeing of freed raiding of pillaging of stole treasure and livestock from looted treasure and seized livestock from stole treasure from looted treasure from stole livestock from seized livestock from raided pillaged destruction of destroyed the attack on the infiltration of slipped into , undetected by the search of by the forces of , the forces of searched and found nothing the fleeing of fled the rampage of the forces of throughout rampaged throughout the attack by a masterpiece by melting by magma during fortification carving during mining by falling debris by growing vegetation the masterful created by created a masterful a ceremony held by a ceremony as part of held a ceremony there was a ceremony a procession held by a procession held a procession there was a procession and returned there after following its route. and ended at It ended at a competition involving a dance competition a music competition a poetry competition a foot race a flying race race a wrestling competition throwing competition a gladiatory competition a competition held by held there was a competition There were competitors including Competing were Victory was spread among winners The victory was shared by was the victor. a recital of a poetry recital the story of a story recital a performance the performance there was a performance was made a dance form a musical form a poetic form favorable unfavorable trading of trading impalement on construction of a grisly mound from construction of a grotesque pillar from construction of a gruesome sculpture from display on of the skins of animation of hanging from a horrible mutilation of the bodies the body impaled on added to a grisly mound added to a grotesque pillar added to a gruesome sculpture flayed and the skin stretched over animated hung from a horribly mutilated the conclusion of a foiled bribery conspiracy a foiled corruption conspiracy a foiled embezzlement conspiracy a sabotage plot an abduction plot an assassination plot a theft deal corrupt dealings a promise of position a citizenship agreement a parley a residency agreement a rescue mission an insurrection mission an adventure a performance tour bound service a guide agreement a journey to safety an agreement to establish a temple an agreement to establish a guildhall an infiltration plot a framing plot a war starting plot an agreement because the group travelled too slowly after arriving at the destination because of a leadership change at the site because the group went too far away after a joyous reunion after an adoption concluded corrupt dealing the recruitment of after being recognized and arrested due to ongoing surveillance as the plot unfolded, due to ongoing surveillance on the contact a coconspirator, the target as the plot unfolded, confessed and wrongfully convicted as a go-between in a conspiracy to commit and sentenced to death sentenced to hammerstroke beaten and exiled and would have been imprisoned but for lack of accommodations and imprisoned for a term of one month months one year more than years during interrogation revealed nothing during interrogation. recruited into believing assumed the identity the wandering the scouting the hunting of great beasts the baby-snatching the mercenary operation the thievery the career change from the start as a the giving up on being a the loss of a hist fig entry around , based in throughout began wandering became a scout began hunting great beasts decided to become a baby-snatcher, operating decided to become a mercenary, operating decided to become a thief, operating gave up being a to become a became a stopped being a lost a hist fig entry out of the death of in a cage the fall of into a deep chasm the passing of the death in the dark of the starvation of the dehydration of the drowning of the burning of in magma 's dragon fire the boiling of the melting of the condensation of the freezing of the heat-induced death of the encasement of in cooling lava in cooling magma in ice in a 's fire the scalding of in a magma mist the crushing of under a drawbridge under a collapsing ceiling by falling rocks the shooting of by a the mortal wounding of the fatal illness of the hacking of to pieces the execution of the beheading of the crucifixion of the burial of alive the leaving of out in the air the feeding of to beasts the killing of the slaughter of the scuttling of the draining of blood the murder of by a trap by a vehicle by a flying object the collapse of after an attack by after an attack by a after an attack attack with the vanishment of the putting to rest of the collision of with an obstacle , after the death strike by , after the death strike by a the impalement of on spikes the scaring of to death the leap of from a great height from the dead , once more, a murderous ghost a sadistic ghost a violent ghost an angry ghost a moaning spirit a howling spirit a secretive poltergeist an energetic poltergeist a troublesome poltergeist a restless haunt a forlorn haunt as a initial discovery independent discovery burned in dragon fire to death shot and killed mortally wounded , who bled to death , who suffocated hacked executed beheaded crucified buried left drowned fed struck down slaughtered drained of blood murdered threw against an obstacle, causing immediate death into a pit of spikes scared boiled melted condensed solidified died in the heat was encased in cooling lava was encased in cooling magma was encased in ice died in a cage fell into a deep chasm died of old age starved to death drowned burned up in magma burned up in was burned to death by was burned to death by a burned up in a magma mist was crushed by a drawbridge was crushed under a collapsing ceiling was killed by falling rocks was shot and killed bled to death , slain by , slain by a , slain succumbed to infection suffocated was executed was crucified was buried alive was left out in the air was drowned was burned alive was struck down was scuttled was drained of blood was murdered was killed by a trap was killed by a vehicle was killed by a flying object was banished by was banished by a vanished , struck down by , struck down by a , struck down died after colliding with an obstacle was impaled on spikes was scared to death leapt from a great height was disturbed from eternal rest was brought back from the dead came back from the dead once more, this time was the very first to discover independently discovered the clash between a lone a single brilliantly led inspiringly led ably led poorly led clashed with them dying losing everyone the climbing of an unknown peak were the first to reach the summit of , which rises above the devouring of devoured led the attack , and the defenders were led by The defenders were led by were hired as scouts by the attackers. The defenders hired as scouts the masterful engraving prepared by addition of a masterful image addition of a masterful covering addition of masterful rings addition of masterful bands addition of masterful spikes addition of a masterful handle addition of masterful rollers addition of masterful thread addition of masterful cloth weaving of a masterful sewn image writing of a masterpiece creation of a masterful illustration addition of a masterful instrument piece creation of a masterful image set masterfully dyed with masterfully constructed by masterfully designed by created a masterful engraving prepared a masterful added a masterful image added a masterful covering added masterful rings added masterful bands added masterful spikes added a masterful handle added masterful rollers added masterful thread added masterful cloth wove a masterful sewn image masterfully wrote created a masterful illustration attached a masterful instrument piece created a masterful image set to a masterfully dyed a constructed a masterful designed a masterful the confiscation of the looting of the theft of was confiscated was looted was recovered was stolen and brought to received its name was created was authored by was created by the claiming of the sanctification of into a symbol of an official symbol into a family heirloom was made a family heirloom was claimed was sanctified the inheritance of the offering of was inherited was offered the acquisition of was acquired the dissolution of dissolved studies settling visit into the area around fled to departed to moved to study in settled in visited fled into the area around the fey mood of the withdrawal from society of the possession of the dark brooding of the fell mood of the melancholy of the insanity of the rampage of the catatonia was taken by a fey mood withdrew from society was possessed began to skulk and brood was taken by a fell mood was striken by melancholy became crazed went berserk stopped responding to the outside world the new desire of the new dream of the new obsession of to rule the world to start a family to make a great discovery to create a great work of art to craft a masterwork to bring peace to the world to become a legendary warrior to master a skill to fall in love to see the great natural wonders of the world with extending own life to attain rank in society to bathe the world in chaos with an inscrutable goal became obsessed with own mortality and sought to extend life by any means began dreaming of starting a family came to desire to rule the world began dreaming of making a great discovery began dreaming of creating a great work of art began dreaming of crafting a masterwork began dreaming of bringing peace to the world began dreaming of becoming a legendary warrior began dreaming of mastering a skill began dreaming of falling in love began dreaming of seeing the great natural wonders of the world began dreaming of attaining rank in society came to desire to bathe the world in chaos became obsessed with an inscrutable goal became childhood friends cemented a bond of friendship amidst the horror of combat became infatuated with was bent toward supernatural vengeance upon held a deep hatred of due to persecution due to religious persecution formed a grudge against over the latter's romantic relationship became lovers broke up became friends due to a shared scholarly interest due to a shared artistic interest become friends over a shared love of athletics developed an athletic rivalry developed a business rivalry recognized as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue Notable Kill [C:7:0:0][B] Kill Unknown creature in Unknown creature[R] Other Kill HF_LINK RANDOM_DEF_SPHERE some vague concept nameless RACE The world has passed into TAN_MAT Biased index vector computation error NULL heirloom artifact NULL artifact from dead wg inventory, skipping , once of the Underworld. I bind myself to this place. NULL artifact from dead post-wg inventory, skipping priests vector<bool>::_M_insert_aux CUSTOM_LAW_MAKER This nameless being a deity that occurs in the myths of a force which permeates which was said to permeate , animated by unknown forces born in of unknown parentage is the was the The identity of has been lost to time the first of the only one of kind Although accounts vary, it is universally agreed that of divine parentage and possessed of unnatural gifts. chosen by fate as the vanguard of destiny. most often takes the form of a was most often depicted as a skeletal rotting associated with guided by forces unknown. was a was a legendary .[B] could be found within were a population within was a civilization of religion of bandit gang from versatile mercenary shadowy military company band performance troupe from collection of outcasts from merchant company from guild group from linked to devoted to worship devoted to the worship of dedicated to the mastery of known for wrestling biting striking kicking their use of centered around the worship of various beings centered around the worship of , a , a force was hired as a scout as part of to fight in fought in , an assault on in defense of [C:3:0:1]Related Historical Figures[C:7:0:0][B] parent object of ardent faithful casual dubious worship lover imprisoner apprenticeship traveling companion former master former apprentice owner former spouse deceased spouse [C:1:0:1]Related Entities[C:7:0:0][B] to present until worker former worker claim to )[R] legendary hero famous hero hero greatly respected for heroic acts respected for heroic acts legendary brawler famous brawler noted brawler known brawler rumored brawler legendary intruder infamous intruder noted intruder known intruder rumored intruder legendary monster infamous monster noted monster known monster rumored monster legendary brigand infamous brigand noted brigand known brigand rumored brigand legendary bully infamous bully noted bully known bully rumored bully legendary villain infamous villain noted villain known villain rumored villain legendary hunter great hunter talented hunter skilled hunter rumored hunter legendary killer infamous killer noted killer known killer rumored killer legendary murderer infamous murderer noted murderer known murderer rumored murderer legendary enemy fighter infamous enemy fighter noted enemy fighter known enemy fighter rumored enemy fighter legendary loyal soldier famous loyal soldier noted loyal soldier known loyal soldier rumored loyal soldier legendary fighter famous fighter noted fighter known fighter rumored fighter legendary protector of the weak famous protector of the weak noted protector of the weak known protector of the weak rumored protector of the weak legendary preserver of knowledge famous preserver of knowledge noted preserver of knowledge known preserver of knowledge rumored preserver of knowledge legendary treasure hunter famous treasure hunter noted treasure hunter known treasure hunter rumored treasure hunter legendary thief infamous thief noted thief known thief rumored thief [C:6:0:1]Related Sites[C:7:0:0][B] site occ seat of power hangout home lair prison Unnamed magma sea area [NOUN] NULL artifact from wg scholar storage, skipping NULL artifact from wg storage, skipping <structure> <type>dungeon</type> <subtype>standard</subtype> <subtype>sewers</subtype> <subtype>catacombs</subtype> </structure> <type>tomb</type> <type>market</type> <type>inn tavern</type> <type>underworld spire</type> <type>dark tower</type> <type>keep</type> <type>mead hall</type> <type>tower</type> <type>guildhall</type> <type>counting house</type> <type>library</type> <copied_artifact_id> </copied_artifact_id> <type>temple</type> <worship_hfid> </worship_hfid> Press for more to close window Empty announcement spinning , but it is deflected by by the from behind , but the attack is deflected by , lightly tapping the target! , but there is no force! , but it passes right through! , but the attack passes right through! , but it glances away! , but the attack glances away! and the severed part sails off in an arc! the part is smashed into the body, an unrecognizable mass! splits in gore! collapses! the injured part is ripped into loose shreds! is torn apart! and it is mostly cut away from the rest of the torso! is cloven asunder! explodes into gore! collapses into a lump of gore! is crushed! passing through a hole in the main part jamming the part out of the wound through the tearing tearing apart shattering chipping fracturing denting bruising apart tearing apart shattering tearing chipping fracturing denting bruising breaking away most of half of a piece of the rest of through a hole in the through the and spilling your rotten decomposing rancid stinking reeking The geldables have been torn away! It is a gelding blow! a major artery an artery has been opened by the attack many nerves a motor nerve a sensory nerve been severed a ligament has been torn sprained bruised a tendon is ripped to shreds! breaks! attack is interrupted! has lodged firmly in the wound! latch on firmly latch on firmly! propelled away by the force of the blow! been knocked unconscious! been stunned again! been stunned! having more trouble breathing! having trouble breathing! even more sick! sick! is injected into the crumbles over the splatters over the flows over the pours over the is sucked out of the wound! flying It is a gelding strike! has latches on firmly latches on firmly! looks vector::reserve The dead walk. Hide while you still can! Forms twisted from their nature, legion of the night. What hope remains? A vile force of darkness has arrived, seeking a parley! The enemy have come and are preparing to lay siege. They seek a parley! An army has come to your lands seeking a parley. A vile force of darkness has arrived! The enemy have come and are laying siege to the fortress. An army is invading! army is located out of bounds: teleporting overlord has been founded , has been conquered and , has been incorporated into your holdings. has been conquered and now looks to your thriving economy for its future prosperity. and others have returned. have returned. has returned. has brought back many tales from beyond has brought back a few rumors. has brought back a rumor from abroad. is visiting. , a performance troupe, is visiting. Spoils Report: Summer Winter , the performance troupe, has arrived. Untitled are weeping cringing screaming being tortured committing a depraved act making a submissive gesture in a fetal position smeared out into a spiral falling dead laughing being shot making a plaintive gesture melting burning looks look dejected terrified offended confused suffering withering away striking a menacing pose striking a triumphant pose traveling contemplating cooking engraving unnaturally contorted being flayed being mutilated , the deity of , depicted as a the deity of prostrating themselves torturing committing a depraved act upon devouring admiring burning shooting surrounded by massacring fighting with greeting refusing speaking with embracing striking down raising hiding praying to contemplating cooking engraving being flayed by hanging from being mutilated by data/save/current/art_image- .dat art_image- Digging designation cancelled: warm stone located. Digging designation cancelled: damp stone located. sculpture has melted! Windmill Screw Pump Activity Zone # Wall Floor Up Stair Down Stair Up/Down Stair Ramp Fortification Track (N) Track (S) Track (E) Track (W) Track (NS) Track (NE) Track (NW) Track (SE) Track (SW) Track (EW) Track (NSE) Track (NSW) Track (NEW) Track (SEW) Track (NSEW) Track/Ramp (N) Track/Ramp (S) Track/Ramp (E) Track/Ramp (W) Track/Ramp (NS) Track/Ramp (NE) Track/Ramp (NW) Track/Ramp (SE) Track/Ramp (SW) Track/Ramp (EW) Track/Ramp (NSE) Track/Ramp (NSW) Track/Ramp (NEW) Track/Ramp (SEW) Track/Ramp (NSEW) Construction Well Traction Bench Farm Plot Hive Bookcase Nest Trade Depot Wagon Display Furniture Offering Place Window Ballista Armor Weapon Animal Food Furniture Corpse Stone Ammo Coins Bar/Block Gem Finished Goods Leather Cloth Wood Sheet Stockpile # Vacant Shop General Store Crafts Market Clothing Shop Exotic Clothing Shop Smelter Glass Furnace Wood Furnace Magma Smelter Magma Glass Furnace Magma Kiln Furnace Retracted Upright Spikes Spears Spears/Spikes Weapon Slab Statue Rough Bridge Chest Coffer Bag Armor Stand Weapon Rack Cabinet Table Animal Trap Chair Throne Casket Sarcophagus Coffin Pillar Support Vertical Axle Horizontal Rollers Gear Assembly Archery Target Rope Chain Floodgate Floor Bars Bars Floor Grate Wall Grate Floor Hatch Door Dirt Road Instrument Stone-Fall Trap Cage Trap Track Stop Weapon Trap Lever Butcher's Shop Metalsmith's Forge Mason's Workshop Still Quern Millstone Kitchen Farmer's Workshop Ashery Tool Custom Workshop Shop Trap Siege Engine Floor Hatch Wall Grate Floodgate Restraint Support Gear Assembly Rollers Horizontal Axle Vertical Axle Upright Spear/Spike Archery Target Burial Receptacle Seat Animal Trap Table Cabinet Weapon Rack Armor Stand Container Bridge Slab Gem Window Stockpile (CLT) *CLT* closes. distant nearby grinding. close. opens. open. Plot Throneroom Entrance Treasury Mechanism Room Guard post Noble quarters Activity Zone Captive Room Tower Top Courtyard Secret Library Library Counting House Offices Counting House Storage Guildhall Offices Guildhall Storage Market Stall Campground Command Tent Tent Command Tent (Bld) Tent (Bld) Dungeon Cell Animal Pit Cloth Pit Tanning Pit Cloth Clothing Pit Leather Clothing Pit Bone Carving Pit Gem Cutting Pit Weaponsmithing Pit Bowmaking Pit Blacksmithing Pit Armorsmithing Pit Metal Crafting Pit Leatherworking Pit Carpentry Pit Stoneworking Pit Forging Pit Fighting Pit Animal Workshop Cloth Workshop Tanning Workshop Cloth Clothing Workshop Leather Clothing Workshop Bone Carving Workshop Gem Cutting Workshop Weaponsmithing Workshop Bowmaking Workshop Blacksmithing Workshop Armorsmithing Workshop Metal Crafting Workshop Leatherworking Shop Carpentry Workshop Stoneworking Workshop Forging Workshop Depot Tower Entrance Tower Feasthall Tower Bedroom Tower Treasury Tower Dungeon Tower Attic Dormitory Dining Hall Invalid Type Building Level Map Overflow Aquarium Terrarium Shared A masterwork of has designed a masterpiece! has constructed a masterpiece! vector::_M_fill_insert old save: resizing plant stockpile, permit all preparetomb() HAS NULL owner preparetomb() HAS LIVE owner You've caught a Your trap was robbed of the have hatched. This is the currency of from the year from an unknown year under under an obscure ruler from a period of no rule error: intrigue actors identical (3) error: intrigue actors identical (2) RESERVED_BLOOD intrigue traveler placed out of bounds (infiltrator) Ghostly ** Starting Adventure ** Seed text _DIV intrigue traveler placed out of bounds intrigue traveler placed out of bounds (assassin task) intrigue traveler placed out of bounds (recover artifact task) intrigue traveler placed out of bounds (abduct task) intrigue traveler placed out of bounds (sabotage task) error: intrigue actors identical 's corpse CUSTOM_COMPANY_FACTOR CUSTOM_COMPANY_LEADER factor factors agent agents governor governors administrator administrators masters head heads plotter (funding network) placed out of bounds plotter (assassinate) placed out of bounds plotter (steal artifact) placed out of bounds CUSTOM_OUTCAST_FACTOR representative representatives lieutenants pull on the embedded try to remove Empty biased index vector pulls tries miss lock place a chokehold on take down by the throw pinch gouge bend release loosen the joint lock of the choke hold of break the grip of struggle in vain against the grip of shake around by the is ripped away and remains in mouth grip lose hold of the strangle pass out. adjust grab misses locks places takes throws pinches gouges bends loosens breaks struggles shakes loses adjusts grabs leap at charge at from the side surprised by the ferocity of onslaught! scramble roll jump away collide knocked over and tumble backward bounce You tangle together and fall over! You tangle together and tumble forward! leaps at charges at looks scrambles rolls jumps collides and tumbles bounces They tangle together and fall over! They tangle together and tumble forward! has moved out of range! strikes NO_SUB push let drop away as attack catch strike at but the shot is deftly just barely easily parried by but the shot is blocked! attack but away from silently The force pulls the The force twists the The force bends the have become enraged! but the shot is blocked block effortlessly narrowly deflected bat aside out of the air pushes lets attacks catches strikes at attacks blocks bats corrected null contaminant specks dusting coating spatter smear covering myself yourself were will be are will appearing appeared appear appears destroying destroyed destroy destroys speaking spoke speak speaks burn burns flooding flooded floods rewarding rewarded reward rewards annoyed satisfied grouchy grumpy feeling fond alarmed shocked horrified feeling grim satisfaction in grief feeling triumphant enraged excited feeling gaiety joyful feeling love in acceptance feeling admiration in adoration feeling affection agitated aggravated in agony feeling alienated feeling ambivalent angry anguished anxious feeling apathetic aroused astonished feeling aversion awed bored feeling caring contemptuous content dejected delighted in despair disgusted disillusioned feeling dislike dismayed displeased distressed eager elated embarrassed empathetic feeling empty feeling enjoyment feeling ferocious feeling free frightened frustrated gleeful gloomy feeling gratitude feeling guilty happy taking hope feeling hopeless insulted irritated isolated jubilant feeling loathing lonely outraged pleased feeling rejected regretful remorseful indignant feeling self-pity feeling servile shaken sympathetic feeling tenderness thrilled uneasy unhappy in wonder worried wrathful in existential crisis feeling defeated feeling expectant in doubt pessimistic euphoric emotionless the library the treasury the throne room the counting house the guildhall the tower the dormitory the dining hall The library The treasury The throne room The counting house The guildhall east right around here sermon on telling of the story of recitation of playing singing performance of dancing performance One should always respect the law. Society flourishes when law breakers are punished. Nothing gives them the right to establish these laws. No law can do justice to the complexity of life. Some laws are just, while others were made to be broken. Rules are there to be bent, but they shouldn't be flouted thoughtlessly. I consider laws to be more of a suggestion than anything. You must never forget true loyalty. Repay it in full. How can society function without loyalty? We must be able to have faith in each other. One must always be loyal to their cause and the ones they serve. Don't serve anyone blindly. You'll only get into trouble. The whole idea of loyalty is pointless. Acting purely out of loyalty implies acting against one's own best interest. Never lose yourself in loyalty. You know what is best for yourself. Loyalty has value, but you should always keep the broader picture in mind. You should only maintain loyalty so long as something more important is not at stake. Consider your loyalties carefully, adhere to them while they last, and abandon them when you must. How great it is to be surrounded by family! You can always rely on your family when everything else falls away. Family is the true bond that keeps society thriving. I was always irritated by family. We cannot choose our families, but we can choose to avoid them. I hold the relationships I've forged myself over family ties I had no part in creating. Family is complicated and those ties be both a boon and a curse. Sometimes both at once! You can't always rely on your family, but it's good to know somebody is there. There's nothing like a good friend. Surround yourself with friends you can trust and you will be unstoppable. When all other bonds wither, friendship will remain. Be careful of your so-called friends. Friends are future enemies. I don't see the difference. People do as they must. Building friendships is a waste. There is no bond that can withstand distance or a change of circumstance. Friends are nice, but you should keep your priorities straight. Strive for power. Power over others is the only true measure of worth. You can be powerful or powerless. The choice is yours, until somebody makes it for you. There's nothing admirable about bullying others. It is abhorrent to seek power over other people. The struggle for power must be balanced by other considerations. You should always tell the truth. There is nothing so important that it is worth telling a lie. Everything is so much easier when you just tell the truth. There is no value in telling the truth thoughtlessly. Consider the circumstances and say what is best. Is there ever a time when honesty by itself overrides other considerations? Say what is right, not what is true. Don't think about the truth, whatever that is. Just say what needs to be said. There are times when it is alright not to tell the whole truth. It is best not to complicate your life with lies, sure, but the truth also has its problems. Sometimes the blunt truth just does more damage. Think about how the situation will unfold before you speak. I do admire a clever trap. There's no value in all of this scheming I see these days. Be shrewd, but do not lose yourself in guile. I do admire a clever turn of phrase. I can appreciate the right turn of phrase. Who are these mealy-mouthed cowards trying to impress? They are so full of all those big words. There is a time for artful speech, and a time for blunt speech as well. Always deal fairly. Don't be afraid to do anything to get ahead in this world. Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing. Please maintain your dignity. What do you care how I speak or how I live? I can see a place for maintaining decorum, but it's exhausting to live that way. Some things should never change. It's admirable when the traditions are upheld. We need to find a better way than those of before. We need to move beyond traditions. Some traditions are worth keeping, but we should consider their overall value. Art is life. The creative impulse is so valuable. What's so special about art? Art? More like wasted opportunity. Art is complicated. I know what I like, but some I can do without. We should all work together. It's better to work alone when possible, I think. Cooperation breeds weakness. You should think carefully before embarking on a joint enterprise, though there is some value in working together. I treasure my freedom. Nobody is free, and it is pointless to act as if you are. Personal freedom must be tempered by other considerations. One should not complain or betray any feeling. Do not hide yourself behind an unfeeling mask. There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it. The quest for knowledge never ends. All of that so-called knowledge doesn't mean a thing. Knowledge can be useful, but it can also be pointless or even dangerous. It is important to discover yourself. Why would I waste time thinking about myself? Some time spent in reflection is admirable, but you must not forget to live your life. I think self-control is key. Master yourself. Why deny yourself your heart's desire? People should be able to control themselves, but it's fine to follow impulses that aren't too harmful. The mind thinks best when the world is at rest. Give me the bustle and noise over all that quiet! I like a balance of tranquility and commotion myself. We should all be as one. Why all the struggling? We grow through debate and struggle, even chaos and discord. Some discord is a healthy part of society, but we must also try to live together. Be merry! It's great when we all get a chance to be merry together. Bah! I hope you aren't celebrating something. Merriment is worthless. I can take or leave merrymaking myself, but I don't begrudge people their enjoyment. An artisan, their materials and the tools to shape them! Masterwork? Why should I care? A tool should get the job done, but one shouldn't obsess over the details. A skilled warrior is a beautiful sight to behold. Why this obsession with weapons and battle? I don't understand some people. The world isn't always safe. I can see the value in martial training, the beauty even, but it shouldn't be exalted. We should all be so lucky as to truly master a skill. The amount of practice that goes into mastering a skill is so impressive. Everyone should broaden their horizons. Any work beyond learning the basics is just a waste. All of that practice is misspent effort. I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life. There's more to life than becoming great at just one thing, but being good at several isn't bad! In life, you should work hard. Then work harder. Hard work is the true sign of character. The best way to get what you want out of life is to work for it. It's foolish to work hard for anything. You shouldn't whittle your life away on working. Hard work is bested by luck, connections and wealth every time. An earnest effort at any required tasks. That's all that's needed. I only work so hard, but sometimes you have to do what you have to do. Hard work is great. Finding a way to work half as hard is even better. We must be ready to sacrifice when the time comes. Why harm yourself for anybody else's benefit? Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others. It's a competitive world, and you'd be a fool to think otherwise. All of this striving against one another is so foolish. There is value in a good rivalry, but such danger as well. Keep going and never quit. Anybody that sticks to something a moment longer than they have to is an idiot. It's good to keep pushing forward, but sometimes you just have to know when it's time to stop. Wouldn't it be grand to just take my life off and do nothing for the rest of my days? It's best to slow down and just relax. There's work to be done! Time spent in leisure is such a waste. There's some value in leisure, but one also has to engage with other aspects of life. Trade is the life-blood of a thriving society. All of this buying and selling isn't honest work. There's something to be said for trade as a necessity, but there are better things in life to do with one's time. There's nothing like a great romance! These people carrying on about romance should be more practical. You shouldn't get too carried away with romance, but it's fine in moderation. It's wonderful to be out exploring the wilds! I could do without all of those creatures and that tangled greenery. Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power. Let there be peace throughout the world. How I long for the beautiful spectacle of war! War is sometimes necessary, but peace must be valued as well, when we can have it. Uhh... I've I have been considering praying the subject of the concept of the idea of the theme of It's a great day to fall in love all over again. People do get so carried away sometimes, but not I. Sometimes I just don't like somebody. How can someone be so consumed by hate? I get so jealous sometimes. I don't understand how somebody can become so obsessed by what somebody else has. Be happy! Is there something to be happy about? It really gets me down sometimes. How can people be so glum? I have trouble controlling my temper. People can be so angry, and I just don't understand it. W... worried? Do I look worried? There's nothing to be upset about. I'm feeling randy today! I just don't understand these flames of passion people go on about. I don't handle pressure well. I'm at my best under pressure. Yes, I want more. Is that so bad? Why are they so fixated on these baubles? I could really use a drink. So I overindulge sometimes. Sometimes I think I need a drink, but I can control myself. I am not governed by urges. There's nothing like a good brawl. Why must they be so violent? Get me going and I won't stop for anything. Maybe I give up too early sometimes. I don't always do things in the most efficient way. We must be careful not to waste. I don't mind stirring things up. It's so great when everybody just gets along. You're so perceptive! You don't care, so don't ask. I try to live and behave properly. What's this about proper living? I was never one to follow advice. I'm not much of a decision maker. Have no fear. Bravery is not a strength of mine. We will be successful. I don't think I'm cut out for this. I look splendid today. Some people are so wrapped up in themselves. My goals are important to me. I don't feel like I need to chase anything. One should always return a favor. It's not a gift if you expect something in return. I like to dress well. I wouldn't feel comfortable getting all dressed up. Did you hear the one about the and the That isn't funny. Don't get on my bad side. You shouldn't waste your life on revenge. I am a very, very important person. Oh, I'm nothing special. There's no room for mercy in this world. Show some mercy now and again. I'm concentrating on something. Huh? What was that? I'm feeling optimistic about the future. It won't turn out well. I'm curious. Tell me everything! I don't really want to know. I wonder what they think. Who cares what they think? I don't feel like telling you about it. I could tell you all about it! If you have a task, do it properly. It's not perfect, but it's good enough. Why fret about it? I'm not going to change my mind. Try to keep an open mind. Everybody has their own way of life. I don't understand why they have to be that way. Friendship is forever. I don't really get attached to people. I go with the flow sometimes. Don't bother trying to play on my emotions. I'm happy to help. Why should I help? Do your duty. I don't like being obligated to anybody. Oh, I don't usually think much. One must always carefully consider the correct course of action. Everything just so in its proper place! It's my mess. People are basically trustworthy. My trust is earned, and not by many. It's such a joy to be with people. I prefer to be by myself. People should listen to what I have to say. I try not to interrupt. There's so much to be done! What's the rush? I need some more excitement in my life. I'd just as soon not have anything too exciting happen today. Do you have dreams? Tell me a story! Try to focus on the practical side of the matter. I encountered a fascinating conundrum recently. A great piece of art is one that moves me. I guess I just don't appreciate art. I cannot stand the world any longer... Everything is all piling up at once! I'm feel like I'm about to snap. I just don't care anymore... I feel so tired of everything. I can't take much more of this! I feel angry all the time. I'm feeling really worn down. It's all starting to get me down. I've been feeling anxious. I get fed up sometimes. I've been under some pressure. I'm doing fine alright Everything's good I've been I feel just fine I'm Somebody help! Ah... uh... The horror... Rawr!!! Waaaaa... The pain! How incredibly satisfying! Oh joyous occasion! The love overwhelms me! Such sweet bliss! Every last one of you will pay with your lives! Ahhhhhhh! No! Eek! What is the meaning of it all?! I can't believe how great I feel! That's incredibly suspicious! What's going on?! What's that?! The horror consumes me! I cannot be overwhelmed by grief! Fantastic! I am so enraged! Yes! It is done. I must not succumb to fear! I feel such unbearable sadness... That was very satisfying! I am so happy! I feel such love! How blissful! I will take revenge! I must press on! I am in complete accord with this! How admirable! Such adoration I feel! How affectionate I am! How agitating! This is so aggravating! The agony is too much! I feel so alienated... Wow! That's amazing! I am so torn over this... Ha ha! So amusing! I am so angry! The anguish is overwhelming... How annoying! It's annoying. I'm annoyed. That's annoying. So annoying! I'm so anxious! I could not care less. I am very aroused! Astonishing! I really need to get away from this. I'm awe-struck! I'm terribly bitter about this... This is so boring! I care so much! I'm so incredibly confused... I can't describe the contempt I feel... I am so content about this. I feel so dejected... How very delightful! I despair at this! My disappointment is palpable! How disgusting! How naive I was... this strikes me to the core. I feel such an intense dislike... Everything is coming apart! I am very, very displeased. What shall I do? This is a disaster! I can't wait to get to it! Such elation I feel! How embarrassing! I feel such empathy! I feel so empty inside... How enjoyable! So exasperating! How exhilarating! You will know my ferocity! I'm feeling so fond! Such freedom I feel! Such a fright! How frustrating! Glee! The gloom blankets me... How glum I am... I am so grateful! It makes me so grouchy! Not that it's your business! Harumph! The guilt is almost unbearable! Such happiness! I am consumed by hatred. I am filled with such hope! There is no hope! The humiliation! Such an offense! How incredibly interesting! How irritating! I feel so isolated! Such a jolly time! How jovial I feel! Such jubilation I feel! I crawl with such unbearable loathing! I'm so terribly lonely! I'm overcome by lust! Such misery! The mortification overwhelms me! I am so nervous! Such nostalgia! My optimism is unshakeable! This is such an outrage! I'm panicking! I'm panicking! My patience is as the still waters. I burn with such passion! How pleasurable! I am so proud! Such total rapture! Such rejection! I cannot stand it. Such a relief! I have so many regrets... I feel such remorse! I repent! I repent! I am overcome by such resentment... I feel so restless! I have been so wronged! Why does it keep happening to me? Why me?! I live to serve... my dear master... I can't take it! I am so ashamed! I feel such sympathy! The tenderness I feel! It's so thrilling! I feel so uneasy! Such unhappiness! The wonder! I'm so worried! I am filled with such wrath! Nothing shall stand in my way! What am I even doing here? I feel so defeated... I know it will come to pass! I am wracked by doubts! Let's go! This cannot possibly end well... I feel so good! Such gaiety! This is so exciting! That's suspicious! That's alarming! Most shocking! This is truly horrifying. I am almost overcome by grief. This is great! I am about to lose it! It is done. Begone fear! I cannot give in to sadness. I am very satisfied. This is a joyous time. This is love. How blissful I am. I will have my revenge. I am not scared! I accept this. I admire this. I adore this. I'm feeling affectionate. This is driving me to agitation. I'm very aggravated. The agony I feel... I feel alienated. That's amazing! I have strong feelings of ambivalence. That's very amusing. I'm very angry. I feel so anguished... That's very annoying. It makes me very anxious. It would be hard to care less. I'm aroused! It's quite astonishing. I'm very averse to this. Awe-inspiring... It makes me very bitter. It's really boring. I really care. I'm so confused. Contemptible! I'm very content. I'm feeling very dejected. This is delightful! I feel such despair... I am very disappointed. So disgusting... I've become so disillusioned. What now? I really don't like this. It has all gone wrong! This is quite displeasing. I'm so distressed about this! I'm very eager to get started. I'm so elated. This is so embarrassing... I'm very empathetic. I feel such emptiness. I really enjoyed that! I'm quite exasperated. That was very exhilarating! I'm feeling so ferocious! I'm very fond. I feel so free. That was so frightful. This is very frustrating. I'm so gleeful. It makes me so gloomy. I feel so glum. I'm very grateful. It makes me very grouchy. Harumph! I feel so guilty. I am so happy. The hate burns within me. I am very hopeful. I feel hopeless. This is so humiliating. I am very insulted. It's very interesting. I'm very irritated by this. I feel very isolated. I'm feeling so jolly. I'm very jovial. I feel much jubilation. I feel so much loathing... I'm very lonely. I feel such lust. I'm so miserable. I'm so mortified... I'm very nervous. I'm feeling very nostalgic. I'm quite optimistic. This is an outrage! I'm really starting to panic. I'm very patient. I feel such passion. I'm very pleased. I am very proud. I am so spiritually moved! I feel so rejected. I'm so relieved. I'm so regretful. I'm truly remorseful. I must repent. I'm very resentful. I'm really restless. I feel so wronged. This is such a hardship for me! I live to serve. This leaves me so shaken. I feel such shame. I'm very sympathetic. I feel such tenderness. This is quite a thrill! I feel very uneasy. I'm very unhappy. I am filled with wonder. I'm very worried. I am wrathful. I shall accomplish much! What is the meaning of life... I've been defeated. Things are going to happen. I'm very doubtful. I feel enthusiastic! I really don't see this working out. I'm feeling great! The gaiety I'm feeling! This is really exciting! How suspicious... That was alarming. I will master myself. This cannot horrify me. I must let grief pass me by. I feel like a victor. I'm a little angry. It has come to pass. This doesn't scare me. I feel somewhat sad. That was satisfying. This is nice. Is this love? This could be bliss. This might require an answer. I feel no terror. I can accept this. I find this somewhat admirable. I can adore this. That might be affection I feel. This is agitating. This is aggravating. This is agonizing. I feel somewhat alienated. That is amazing. I'm ambivalent. Amusing. That makes me angry. I'm anguished. I'm anxious. Who cares? Arousing... It's astonishing, really. I'd like to get away from it. It fills one with awe. It makes me bitter. It's boring. I care. This is confusing. I feel only contempt. I'm content. I'm dejected. I feel some delight. I feel despair. This is disappointing. That's disgusting. This makes me question it all. I dislike this. What has happened? I am not pleased. This is distressing. I'm eager to go. I'm elated. I'm embarrassed. I feel empathy. I feel empty. I enjoyed that. That was exasperating. That's exhilarating. I burn with ferocity. I feel fond. I'm free. That was frightening. It's frustrating. There's some glee here! I'm a little gloomy. I'm glum. I'm grateful. I'm a little grouchy. Harumph. I feel guilty. I'm happy. I feel hate. I have hope. I cannot find hope. This is humiliating. I take offense. It's interesting. It's irritating. I feel isolated. It makes me jolly. I feel jovial. I feel jubilation. I feel loathing. I'm lonely. I'm lustful. I feel miserable. This is mortifying. I'm nervous. I feel nostalgia. I'm optimistic. It is an outrage. I feel a little panic. I'm patient. I feel passion. It pleases me. I'm proud. My spirit moves. I feel rejected. I'm relieved. I feel regret. I feel remorse. I repent of my deeds. I feel resentful. I feel restless. I've been wronged. Why me? I will serve. This has shaken me. I am ashamed. I'm sympathetic. I feel tenderness. Thrilling. I'm uneasy. I'm unhappy. It's wondrous. It's worrisome. The wrath rises within me... I am ready for this. I just don't know. I'm beat. It could happen! I have my doubts. Let's do this. Things usually don't work out I feel pretty good. This is gaiety. I'm excited. Takes all kinds these days. What is it this time... That did not shock me. I am not upset by this. Grief? I feel nothing. There is no need for celebration. I have no feelings of rage. I guess it could be considered grimly satisfying. This does not scare me. I am not feeling sad right now. That was not satisfying. I suppose this would be a joyous occasion. There is no love. I do not see the bliss in this. There is no need to feel vengeful. I laugh in the face of death! I do not accept this. There's not much to admire here. I suppose I should be feel adoration. I'm not feeling very affectionate. I don't feel agitated. I'm not feeling aggravated. I can take this. I guess that would be alienating. That wasn't amazing. I guess I should be feeling ambivalent right now. That was not amusing. I'm not angry. This is nothing. No, that's not annoying. I'm not anxious. If I thought about it more, I guess I'd be apathetic. That is not in the least bit arousing. Astonished? No. I'm not averse to it. I am not held in awe. That's nothing to be bitter about. It isn't boring. I don't care. This isn't confusing. I don't feel contempt. I am not contented. There's nothing to be dejected about. I am not filled with delight. I will not despair. I'm not disappointed. It'll take more than that to disgust me. This won't make me lose faith. I don't dislike that. I'm not dismayed. I feel no displeasure. This isn't distressing. I am not eager. I'm not elated. This isn't embarrassing. I don't feel very empathetic. What's inside me isn't emptiness exactly... I'm not enjoying this. This isn't exasperating. I am not exhilarated. I should be feeling ferocious right now. I am not fond of this. I don't feel free. I guess that could have given me a fright. This isn't frustrating. I'm not gleeful. I'm not feeling gloomy. I don't feel glum. I'm not feeling very grateful. No, I'm not grouchy. That doesn't make me grumpy. I don't feel guilty about it. I am not happy. I feel no hatred. I am not hopeful. I will not lose hope. No, this isn't humiliating. That doesn't insult me. No, I'm not interested. This isn't irritating. I don't feel isolated. I'm not jolly. This doesn't put me in a jovial mood. This isn't the time for jubilation. I am not filled with loathing. I'm not lonely. I am not burning with lust. I'm not miserable. I am not mortified. I don't feel nervous. I'm not feeling nostalgic. I'm not optimistic. This doesn't outrage me. I'm not panicking. I am not feeling patient. I'm not feeling passionate. I take no pleasure in this. I am not proud. This does not move me. I don't feel rejected. I don't feel relieved. I have no regrets. I feel no remorse. I am not repentant. I do not resent this. I don't feel restless. There's nothing to be indignant about. I don't feel sorry for myself. I bow to no one. I can keep it together. I have no shame. There will be no sympathy from me. I don't feel tenderness. There was no thrill in it. I'm not uneasy. That doesn't make me unhappy. There is no sense of wonder. I'm not worried. Wrath has not risen within me. I have no zeal for this. I could be questioning my life right now. This isn't a defeat. I'm not expecting anything. I have no doubts. I'm just not enthusiastic. There's no reason to be pessimistic. I should be feeling great. There is no gaiety. This doesn't excite me. placed gave an untitled work obtained would not give I was reunited with You were was due to your efforts and it is all thanks to I found myself dead. I found dead. I died. fell to the passing years died of thirst was slain died in magma burned in dragonfire burned to death was scalded to death was crushed was crushed by a bridge was crushed by a rock fell into a chasm died in a trap died in the cold was killed by spikes froze to death was beheaded was executed by drowning was fed to beasts was hacked to pieces was left out to suffocate died of an illness was put to rest died in the dark was slaughtered died attempted perpetrated a production order violation a export prohibition violation a job order violation a murder building destruction a kidnapping a theft a robbery blood-drinking treason bribery I preached I saw preach a sermon preached sermon was preached I told the story of tell a telling of the story of told the story of story of was told I recited a recital of recited was recited played sang chanted sing chant a performance of was performed danced I saw a performance of You named yourself self-identified Somebody named themself You refused to name yourself refused to give a name Somebody refused to name themself demanded submission from escalated a conflict with performed perform I realized I am awoken to I played make believe. I played with I have communed with I am a parent. Children. and I broke up. and I are divorced. I have fallen for Oh, Is that a weapon? Is this an attack? Who's skulking around there? Somebody up to no good... A battle! There's fighting! I have improved my I have mastered I shall name you This is a true masterpiece. This is a masterpiece. is dead? I can't believe It feeds on blood. It is drinking the blood of the living. The battle rages... This is a fight! In the midst of conflict... Has the tide turned? How fragile we are... How fleeting life is... Gruesome wounds! So easily broken... Those injuries... Can it all end so quickly? Our time in is so brief... Death is all around us. Death... is really dead. , slayer of killed , slayer. has killed. Slayer. I am separated from Oh, where is I am together with my I am reunited with my I defeated I abducted I murdered This is my fight too. I cannot just stand by. I have a part in this. I won't go down without a fight! You can't take me alive! I asked to become a citizen. I brought up the lack of jobs in a meeting. I made a suggestion about work allocations in a meeting. I requested that more weapons be produced in a meeting. I complained to my priest. I cried on my priest. I yelled at somebody in charge. I cried on somebody in charge. I told somebody that I am being prevented from leaving. I was yelled at by an unhappy worshipper. I was cried on by an unhappy worshipper. I was yelled at by an unhappy citizen. I was cried on by an unhappy citizen. A visitor complained about being prevented from leaving. a piece on display in my personal museum I was near to my own arranged I lost a pet. I threw something. I was released from confinement. I lost the baby. My spouse lost the baby. I am wearing old clothes. My clothes are in tatters. My clothes actually rotted right off of my body. I had a nightmare about my deceased pet. I had a nightmare about my deceased spouse. I had a nightmare about my deceased lover. I had a nightmare about my deceased sibling. I had a nightmare about my deceased mother. I had a nightmare about my deceased father. I had a nightmare about my deceased child. I had a nightmare about my deceased animal training partner. I had a nightmare about my deceased friend. I had a nightmare about my deceased acquaintance. I had a nightmare about the dead. haunted tormented possessed tortured I was the ghost of a pet the ghost of my spouse the ghost of my lover the ghost of my sibling the ghost of my mother the ghost of my father the ghost of my child the ghost of my animal training partner the ghost of my friend the ghost of an acquaintance a ghost I did my combat drills. I practiced at the archery target. I had a sparring session. I was not able to petition for citizenship. I was not able to bring up the lack of jobs. I was not able to make suggestions about work allocations. I was unable to request weapon production. I could not find a priest to complain at. I could not find a priest to comfort me. I could not find anybody in charge to complain at. I could not find anybody in charge to comfort me. I've been on a long patrol. I was nauseated by the sun. I've been out in the sunshine again after a long time away. I'm sleepy. I haven't slept for a very long time. I'm thirsty. I'm dehydrated. I'm hungry. I'm starving. I have been away from people for a long time. I need a drink. I must pray to I need time to contemplate. I need something to do. It has been long time since I've done something creative. I miss having art in my life. I need some excitement in my life. I need to learn something new. I want to spend some time with family. I want to see my friends. I'd like to hear somebody eloquent. I long to uphold the traditions. I need to pause and reflect upon myself. We must make merry again. I wish to make something. I must practice the fighting arts. I need to perfect my skills. I just want to slow down and take it easy for a while. I long to make romance. It would nice to get out in nature and see some creatures. I want to see a great beast. I need more. I could really use a good meal. I just want to fight somebody. This place could really use some more trouble. I'm feeling argumentative. I need to wear fine things. I need to get away from here and wander the world. I just wish to help somebody. I want to puzzle over something. I have unmet needs. I've been injured badly. I've been wounded. I didn't sleep soundly due to the noise. It was very hard to sleep with the noise. I couldn't sleep at all with all the noise. I was able to rest up. I was caught in freakish weather. I was out in the rain. I've been rained on. It was raining on me. I was in a snow storm. I was out in a blizzard. It was snowing on me. I got caught in a miasma. I was caught in smoke underground. I was close to a waterfall. I got caught in dust underground. I was considering the demands I've made. A criminal could not be properly punished. My punishment was reduced. I won the election. I was re-elected. has been recognized. will be recognized. I can now reside in I am now part of I was denied residency in The temple petition for was rejected. was ignored. The agreement to establish a temple for was abandoned. The guildhall petition for The agreement to establish a guildhall for I was rejected by My request was approved. My request was ignored. Nobody could be punished for failing to obey my commands. My punishment was delayed. A criminal's punishment was delayed. There are not enough cages and chains. My mandate was ignored. A mandate deadline was missed. There wasn't enough work last season. I smashed up a building. I toppled something over. I have attained a higher rank of nobility. I have entered the nobility. I was knocked out by a cave-in. My deadline was met. I am uncovered. I don't have a shirt. I have no shoes. I had to eat my beloved pet to survive. I had to eat one of my favorite animals to survive. I had to eat vermin to survive. I started a fist fight. I beat somebody as a punishment. I was beaten as a punishment. I was beat somebody with the hammer. I was beaten with the hammer. I could not find the hammer. I have been eating the same old food. I ate rotten food. I put on a well-crafted finely-crafted superior truly splendid item. I ate a meal. I had a drink. I don't have enough chests. I don't have enough cabinets. I don't have enough weapon racks. I don't have enough armor stands. Somebody has better office dining arrangements than I do. There aren't enough dining tables. I ate at a crowded table. I ate in a dining room. I didn't have a dining room. There aren't enough chairs. I formed a bond with my animal training partner. I was rescued. I brought somebody to rest in bed. I felled a tree. I slaughtered an animal. I put a creature in a cage. I chained up a creature. I gelded a creature. I put a piece on display. I finished up some work. The tax collector's escorts stole my property. I lost some property to taxes. I do not have adequate protection. I was unable to reach a room during tax collection. I was misinformed about a room during tax collection. I pleased the nobility. Tax collection went smoothly. I disappointed the nobility. The tax collection did not go smoothly. I made friends with a new friend I got into an argument I am forming a grudge against I was accosted by I was pestered by was given away. I acquired I acquired something. I adopted a new pet. I played with my pet. I was confined. There was a scholarly lecture in There was a performance in I was expelled. was expelled. A child was turned away from sanctuary. Somebody dead was convicted of a crime. An animal was convicted of a crime. The victim of a crime was somehow convicted of that very offense. The criminal was convicted and I received justice. My family received justice when the criminal was convicted. I had a bath. I had a bath with soap! I killed somebody in a sparring accident. I was attacked. I was attacked by the dead. I was attacked by my own dead I have been drinking the same old booze. I drank bloody water. I drank slime. I drank vomit. I drank gooey water. I drank water mixed with ichor. I drank water mixed with pus. I drank foul water. I had a drink, but it had gone bad. I drank water without a well. I had a drink without using a goblet. I was near to a caged I slept without a proper room. I slept in a bedroom. I slept on the floor. I slept in the mud. I slept in the grass. I slept on a rough cave floor. I slept on rocks. I slept on ice. I slept in the dirt. I slept on a pile of driftwood. My artwork was defaced. I was evicted. I taught I learned about I wrote I read I learned powerful knowledge I've made a breakthrough regarding I just don't understand I've been discussing I've been mulling over I gave birth to I got married. I have new siblings. I have a new sibling. I have become a parent I received water. I gave somebody water. I received food. I gave somebody food. There was an incident. The body of my pet my spouse my lover my sibling my mother my father my child my animal training partner my acquaintance decayed without burial. I visited with my pet. I talked to my spouse. I talked to my lover. I talked to my sibling. I talked to my mother. I talked to my father. I talked to my child. I visited with my animal training partner. I talked to my friend. I talked to an acquaintance. I talked to somebody. I conducted a meeting in a setting worthy of legends a fantastic setting a great setting a very good setting a good setting a horribly substandard setting a horrible setting an awful setting a very poor setting a poor setting I conducted an official meeting in a bedroom. I conducted an official meeting in a dining room. I had no room for an official meeting. I thought about my tomb. I do not have a tomb. I talked to somebody important to our traditions. It was I prey on the blood of civilized creatures. I am unnaturally ageless. I accepted bribed in exchange for offering leniency. I embezzled funds. I received a cut of corruptly-obtained funds. I was far away. I was on an infiltration mission. a toy in a time before time in the future just now a few minutes ago not a quarter hour ago not a half hour ago not one hour ago a few hours ago not one day ago a few days ago several days ago a week ago a few weeks ago a month ago a few months ago months ago a year ago a few years ago several years ago many years ago long ago long, long ago I slew a creature a member the forces many foes was slain by a by the forces of died many died the forces of Is that falling outside? Looks like rain outside. Looks to be snowing outside. Look at the fog out there! There is fog outside. There is a mist outside. Seems a pleasant enough sunset out there. I wonder what the weather is like outside. What is this? It is snowing. Curse this fog! I cannot see a thing. I hope this fog lifts soon. I hope this mist passes. Look at those clouds! The weather does not look too bad today. The weather looks to be fine today. The stars are bold tonight. It is a starless night. It is hot. What a wind! And what a wind! It is a nice temperature today. It is scorching hot! It is freezing cold! ([LIP]) ([lip]) PLACE something Our people have been pestered by skulking villains. A highly-organized military order is threatening our people. An organized military order have brought terror to our doorsteps. A small but organized military order have been causing us much hardship. A marauding warband is threatening our people. Malicious outlaws have brought terror to our doorsteps. Particular outlaws have been causing us much hardship. A sprawling criminal organization has left our people living in fear. A scheming criminal gang has eluded capture for far too long. A lowly group of outcasts have perpetrated enough crimes against our community to gain notice. There are foul goings-on here over at They have a called somewhere around here A bandit gang calling itself , led by has been harassing people right here on the streets of has been harassing people over in The army of is marching here! is marching on Search first in a guildhall a mead hall a keep a library a tavern a market an underworld spire the dungeon the sewers there I'm not sure exactly where to look. somebody whose name I don't know CONTEXT ENTITY HIST_FIG ABSTRACT_BUILDING SUBREGION FAMILY_RELATIONSHIP NUMBER ORDINAL UNIT_NAME INDEF_FAMILY_RELATIONSHIP SPHERE DEF_SPHERE ARCH_ELEMENT JUSTIFICATION SQUAD FORMATION ACTIVITY BREED BATTLEFIELD INTERACTION_INSTANCE WRITTEN_CONTENT IDENTITY INCIDENT CRIME REGION_WEATHER CREATION_ZONE VEHICLE ARMY ARMY_CONTROLLER ARMY_TRACKING_INFO CULTURAL_IDENTITY AGREEMENT POETIC_FORM MUSICAL_FORM DANCE_FORM SCALE RHYTHM OCCUPATION BELIEF_SYSTEM IMAGE_SET DIVINATION_SET SPEAKER AUDIENCE Hey... that sounds like a great idea! Surely any place is better than this. Let's set off immediately! Nothing beats the open road. Let us be off! I've always wanted to travel the world. Let us be off! Excitement! Adventure! I am thrilled to join you. I will agree to guide you if you lead me to glory and death. I will agree to travel with you if you lead me to glory and death. Take me away from here. Let us leave as soon as possible. This is a cause worthy of struggle. I'm sorry. My duty is here. That's such a fantastic idea. I can't wait to be off! It's such a noble pursuit. Let's go immediately! It would be so great to perform and make people happy. I so love the performing arts. It's time to go! I'd love to travel and create art. The performing arts are so important. Let's go! Let's spread the joy! The performances will be great. A demonstration of your skill might convince me. Keep practicing! Maybe after you've improved. Prove you have what it takes. The life of the traveling performer is a hard one. Can you manage a troupe so large? It is I that would lead you, but I have no need of your protection. Ha! Such enthusiasm from one such as yourself. With a band so large, what share of the glory would I have? I'm sorry. I can't go with you. I have no interest in your objectives. I cannot give up my quest for I cannot abandon my pilgrimage. I cannot, for I am on an important journey. I am unfit to brave danger with you. I would... rather not. I worship I worship no one. have my Murderer! a murderer. an enemy. a friend. unstable. gladly not of the living. of the living and must be killed. The dead! not of the living. the same as me. Get away from me! an animal. a safe creature. a dangerous animal. my prisoner. my master. my apprentice. my former master. my former apprentice. my traveling companion. my lover. I hate my enemy. Intruder! an intruder. Vile creature! a monster. It is my misfortune that a kindred spirit a close friend a friend , but that bond seems so thin now. loathe hate never liked with every fiber of my being , and now we can all see why. also a legendary hero a great hero a hero so very brave brave , but those acts bring no forgiveness. reunited bravely put an end to you. my partner , but it means nothing now. a legendary brawler capable of such violence well-known brawler prone to violence somewhat violent started a fight with a legendary thug an infamous thug a well-known thug a known thug thuggish bullied gave an unwelcome name. did not name feast feasts on the blood of the living! a legendary brigand an infamous brigand a noted brigand a known brigand a brigand are dangerous outlaws. robbed a legendary villain an infamous villain a noted villain a known villain unhinged perpetrated a violent attack upon a legendary preacher a great preacher a talented preacher a skilled preacher gives sermons, and may be a preacher a legendary storyteller a great storyteller a talented storyteller a skilled storyteller a storyteller, or at least tells stories a legendary poet a great poet a talented poet a skilled poet a poet, according to some a legendary bard a great bard a talented bard a skilled bard a modest bard a legendary dancer a great dancer a talented dancer a skilled dancer something of a dancer good for a deal now and then , but you can't bargain your way out of this. a legendary quarreler infamously quarrelsome a noted quarreler known to be quarrelsome somewhat quarrelsome , but you can't argue your way out of this. a legendary flatterer an infamous flatterer a noted flatterer a known flatterer something of a flatterer , but you can't talk your way out of this. a pleasure to speak with , but now this stands between us. a legendary hunter a great hunter a talented hunter a skilled hunter something of a hunter a legendary killer an infamous killer a noted killer a known killer a killer ended the days of a legendary murderer an infamous murderer a noted murderer a known murderer a murderer took the life of are my comrades my comrade , but nothing can change the facts. are worthy of respect worthy of respect , but at what price? are not fit to rule. part of the problem. an enemy fighter. protected knowledge from being irrevocably lost , yet that means little now brought back sought out and returned our treasures , though it doesn't much matter a thieving scoundrel. stole a protector of the defenseless , but that hardly matters now. challenged justly slew on my side , but what does that mean now? brought battle to boldly slew one of the most loyal soldiers to serve anybody at any time famous for your loyalty as a soldier such a loyal soldier a very loyal soldier a loyal soldier . What happened to bring us to this? my neighbor. I don't know This must be stopped by any means at our disposal. It's not my problem. It was inevitable. This is the life for me. It is terrifying. I don't know anything about that. We are in the right in all matters. They are outlaws. I don't care one way or another. I hate it. I am afraid of it. That is sad but not unexpected. That is terrible. That's terrific! It accords with my faith. Preaching is my calling. I enjoyed performing. It was legendary. It was fantastic. It was great. It was good. It was okay. I'm conflicted. I agree completely. So true, so true. No doubt. Truly. I concur! This preacher This storyteller This recitation That sounds just like the This player This singer This chanter This dancer is fantastic! is awesome! is magnificant! ? Unbelievable talent! . How can I even describe the skill? is legendary. ! Amazing ability. That sounds almost like the is great. is splendid. is really quite good! shows such talent. That sounds like the is good. is pretty good. is alright! has promise. That sounds vaguely like the is okay. is fine. is alright. could be better. could be worse. is middling. Is that supposed to be the is no good. stinks! is lousy. is a waste of time. couldn't be much worse. is terrible. is just bad. doesn't belong here. makes me retch. ? Awful. This is my favorite dance. The accompaniment is my favorite music. This is my favorite music. The lyrics of the accompaniment are my favorite poetry. The lyrics are my favorite poetry. This is my favorite poetry. I love the reflective lyrics of the accompaniment. I love the reflective lyrics. I love reflective poetry. I hate the self-absorbed lyrics of the accompaniment. I hate the self-absorbed lyrics. I hate self-absorbed poetry. I love the riddle in the lyrics of the accompaniment. I love the riddle in the lyrics. I love riddles. Why is there a riddle in the lyrics of the accompaniment? I hate riddles. Why is there a riddle in the lyrics? I hate riddles. I hate riddles. The lyrics of the accompaniment are so embarrassing! The lyrics are so embarrassing! This poetry is so embarrassing! The lyrics of the accompaniment are so funny! The lyrics are so funny! This poetry is so funny! I love the raunchy lyrics of the accompaniment! I love the raunchy lyrics! I love raunchy poetry! I love the ribald lyrics of the accompaniment. I love the ribald lyrics. I love ribald poetry. Must the lyrics of the accompaniment be so off-putting? These lyrics are simply unacceptable. I hate this sleazy sort of poetry. I love the light lyrics of the accompaniment. I love the light lyrics. I love light poetry. Couldn't the lyrics of the accompaniment be a bit more somber? These lyrics are too breezy. I prefer more weighty subject matter myself. I love the solemn lyrics of the accompaniment. I love the solemn lyrics. I love solemn poetry. The lyrics of the accompaniment are way too serious. These lyrics are too austere. I can't stand poetry this serious. This legendary hunt has saved us from a mighty enemy! This magnificent hunt has saved us from a fearsome enemy! This great hunt has saved us from a dangerous enemy! This worthy hunt has rid us of an enemy. This hunt has rid us of a nuisance. That was a legendary hunt! That was a magnificent hunt! That was a great hunt! That was a worthy hunt. That was hunter's work. We are saved from a mighty enemy! We are saved from a fearsome enemy! We are saved from a dangerous enemy! We are rid of an enemy. We are rid of a nuisance. The defenseless are safer from outlaws. Thank you! You have my thanks. suspicion alarm shock grief triumph rage satisfaction fear sadness love bliss vengefulness terror acceptance admiration agitation aggravation alienation amazement ambivalence amusement anger anguish annoyance anxiety apathy arousal astonishment aversion bitterness boredom confusion contempt contentment dejection delight disappointment disgust dislike dismay displeasure distress eagerness elation embarrassment emptiness exasperation exhilaration ferocity fondness fright frustration glee gloom glumness grouchiness grumpiness guilt hatred hopelessness humiliation insult interest irritation isolation jolliness joviality jubilation loneliness misery mortification nervousness nostalgia optimism outrage panic patience passion pleasure pride rapture rejection relief regret remorse repentance resentment righteous indignation self pity servile shame tenderness thrill uneasiness unhappiness wonder worry wrath zeal angst expectancy doubt enthusiasm pessimism euphoria gaiety excitement Acknowledge lack of suspicion Acknowledge lack of alarm Acknowledge lack of shock Acknowledge lack of horror Acknowledge lack of grief Acknowledge lack of triumph Acknowledge lack of rage Acknowledge lack of grim satisfaction Acknowledge lack of fear Acknowledge lack of sadness Acknowledge lack of satisfaction Acknowledge lack of love Acknowledge lack of bliss Acknowledge lack of excitement Acknowledge lack of gaiety Acknowledge lack of joy Acknowledge lack of vengefulness Acknowledge lack of terror Acknowledge lack of agony Acknowledge lack of anguish Acknowledge lack of despair Acknowledge lack of dismay Acknowledge lack of distress Acknowledge lack of fright Acknowledge lack of misery Acknowledge lack of mortification Acknowledge lack of being shaken Acknowledge lack of acceptance Acknowledge lack of admiration Acknowledge lack of agitation Acknowledge lack of aggravation Acknowledge lack of alienation Acknowledge lack of amazement Acknowledge lack of ambivalence Acknowledge lack of anger Acknowledge lack of annoyance Acknowledge lack of anxiety Acknowledge lack of apathy Acknowledge lack of arousal Acknowledge lack of astonishment Acknowledge lack of aversion Acknowledge lack of awe Acknowledge lack of bitterness Acknowledge lack of boredom Acknowledge lack of caring Acknowledge lack of confusion Acknowledge lack of contempt Acknowledge lack of dejection Acknowledge lack of disappointment Acknowledge lack of disgust Acknowledge lack of disillusionment Acknowledge lack of dislike Acknowledge lack of displeasure Acknowledge lack of eagerness Acknowledge lack of embarrassment Acknowledge lack of empathy Acknowledge lack of emptiness Acknowledge lack of exasperation Acknowledge lack of ferocity Acknowledge lack of frustration Acknowledge lack of gloom Acknowledge lack of glumness Acknowledge lack of gratitude Acknowledge lack of grouchiness Acknowledge lack of grumpiness Acknowledge lack of guilt Acknowledge lack of hatred Acknowledge lack of hope Acknowledge lack of hopelessness Acknowledge lack of humiliation Acknowledge lack of insult Acknowledge lack of interest Acknowledge lack of irritation Acknowledge lack of isolation Acknowledge lack of loathing Acknowledge lack of loneliness Acknowledge lack of lust Acknowledge lack of nervousness Acknowledge lack of nostalgia Acknowledge lack of optimism Acknowledge lack of outrage Acknowledge lack of panic Acknowledge lack of patience Acknowledge lack of passion Acknowledge lack of rejection Acknowledge lack of relief Acknowledge lack of regret Acknowledge lack of remorse Acknowledge lack of repentance Acknowledge lack of resentment Acknowledge lack of restlessness Acknowledge lack of righteous indignation Acknowledge lack of self-pity Acknowledge lack of servility Acknowledge lack of shame Acknowledge lack of sympathy Acknowledge lack of tenderness Acknowledge lack of uneasiness Acknowledge lack of unhappiness Acknowledge lack of wonder Acknowledge lack of worry Acknowledge lack of wrath Acknowledge lack of zeal Acknowledge lack of adoration Acknowledge lack of affection Acknowledge lack of amusement Acknowledge lack of contentment Acknowledge lack of delight Acknowledge lack of elation Acknowledge lack of enjoyment Acknowledge lack of exhilaration Acknowledge lack of fondness Acknowledge lack of freedom Acknowledge lack of glee Acknowledge lack of happiness Acknowledge lack of jolliness Acknowledge lack of joviality Acknowledge lack of jubilation Acknowledge lack of pleasure Acknowledge lack of pride Acknowledge lack of rapture Acknowledge lack of a thrill Acknowledge lack of existential crisis Acknowledge lack of defeat Acknowledge lack of expectancy Acknowledge lack of doubt Acknowledge lack of enthusiasm Acknowledge lack of pessimism Acknowledge lack of euphoria State minor feeling of suspicion Dismiss minor feeling of alarm dismiss Dismiss minor feeling of shock Dismiss minor feeling of horror Dismiss minor feeling of grief State minor feeling of triumph Dismiss minor feeling of rage State minor feeling of grim satisfaction Dismiss minor feeling of fear Dismiss minor feeling of sadness State minor feeling of satisfaction State minor feeling of love State minor feeling of bliss State minor feeling of excitement State minor feeling of gaiety State minor feeling of joy State minor feeling of vengefulness Dismiss minor feeling of terror Dismiss minor feeling of agony Dismiss minor feeling of anguish Dismiss minor feeling of despair Dismiss minor feeling of dismay Dismiss minor feeling of distress Dismiss minor feeling of fright Dismiss minor feeling of misery Dismiss minor feeling of mortification Dismiss minor feeling of being shaken State minor feeling of acceptance State minor feeling of admiration State minor feeling of agitation State minor feeling of aggravation State minor feeling of alienation State minor feeling of amazement State minor feeling of ambivalence State minor feeling of anger State minor feeling of annoyance State minor feeling of anxiety State minor feeling of apathy State minor feeling of arousal State minor feeling of astonishment State minor feeling of aversion State minor feeling of awe State minor feeling of bitterness State minor feeling of boredom State minor feeling of caring State minor feeling of confusion State minor feeling of contempt State minor feeling of dejection State minor feeling of disappointment State minor feeling of disgust State minor feeling of disillusionment State minor feeling of dislike State minor feeling of displeasure State minor feeling of eagerness State minor feeling of embarrassment State minor feeling of empathy State minor feeling of emptiness State minor feeling of exasperation State minor feeling of ferocity State minor feeling of frustration State minor feeling of gloom State minor feeling of glumness State minor feeling of gratitude State minor feeling of grouchiness State minor feeling of grumpiness State minor feeling of guilt State minor feeling of hatred State minor feeling of hope State minor feeling of hopelessness State minor feeling of humiliation State minor feeling of insult State minor feeling of interest State minor feeling of irritation State minor feeling of isolation State minor feeling of loathing State minor feeling of loneliness State minor feeling of lust State minor feeling of nervousness State minor feeling of nostalgia State minor feeling of optimism State minor feeling of outrage State minor feeling of panic State minor feeling of patience State minor feeling of passion State minor feeling of rejection State minor feeling of relief State minor feeling of regret State minor feeling of remorse State minor feeling of repentance State minor feeling of resentment State minor feeling of restlessness State minor feeling of righteous indignation State minor feeling of self-pity State minor feeling of servility State minor feeling of shame State minor feeling of sympathy State minor feeling of tenderness State minor feeling of uneasiness State minor feeling of unhappiness State minor feeling of wonder State minor feeling of worry State minor feeling of wrath State minor feeling of zeal State minor feeling of adoration State minor feeling of affection State minor feeling of amusement State minor feeling of contentment State minor feeling of delight State minor feeling of elation State minor feeling of enjoyment State minor feeling of exhilaration State minor feeling of fondness State minor feeling of freedom State minor feeling of glee State minor feeling of happiness State minor feeling of jolliness State minor feeling of joviality State minor feeling of jubilation State minor feeling of pleasure State minor feeling of pride State feelings, somewhat enraptured State feelings, somewhat thrilled Dismiss minor existential crisis Dismiss minor feeling of defeat State feelings, somewhat expectant Dismiss minor doubts State minor feeling of enthusiasm Dismiss minor feeling of pessimism State minor feeling of euphoria State feelings of suspicion Verbally struggle against alarm struggle Verbally struggle against shock Verbally struggle against horror Verbally struggle against grief State feelings of triumph Verbally struggle against rage State feelings of grim satisfaction Verbally struggle against fear Verbally struggle against sadness State feelings of satisfaction State feelings of love State feelings of bliss State feelings of excitement State feelings of gaiety State feelings of joy State feelings of vengefulness Verbally struggle against terror Verbally struggle against agony Verbally struggle against anguish Verbally struggle against despair Verbally struggle against dismay Verbally struggle against distress Verbally struggle against fright Verbally struggle against misery Verbally struggle against mortification Verbally struggle, shaken State feelings of acceptance State feelings of admiration State feelings of agitation State feelings of aggravation State feelings of alienation State feelings of amazement State feelings of ambivalence State feelings of anger State feelings of annoyance State feelings of anxiety State feelings of apathy State feelings of arousal State feelings of astonishment State feelings of aversion State feelings of awe State feelings of bitterness State feelings of boredom State feelings of caring State feelings of confusion State feelings of contempt State feelings of dejection State feelings of disappointment State feelings of disgust State feelings of disillusionment State feelings of dislike State feelings of displeasure State feelings of eagerness State feelings of embarassment State feelings of empathy State feelings of emptiness State feelings of exasperation State feelings of ferocity State feelings of frustration State feelings of gloom State feelings of glumness State feelings of gratitude State feelings of grouchiness State feelings of grumpiness State feelings of guilt State feelings of hatred State feelings of hope State feelings of hopelessness State feelings of humiliation State feelings of insult State feelings of interest State feelings of irritation State feelings of isolation State feelings of loathing State feelings of loneliness State feelings of lust State feelings of nervousness State feelings of nostalgia State feelings of optimism State feelings of outrage State feelings of panic State feelings of patience State feelings of passion State feelings of rejection State feelings of relief State feelings of regret State feelings of remorse State feelings of repentance State feelings of resentment State feelings of restlessness State feelings of righteous indignation State feelings of self-pity State feelings of servility State feelings of shame State feelings of sympathy State feelings of tenderness State feelings of uneasiness State feelings of unhappiness State feelings of wonder State feelings of worry State feelings of wrath State feelings of zeal State feelings of adoration State feelings of affection State feelings of amusement State feelings of contentment State feelings of delight State feelings of elation State feelings of enjoyment State feelings of exhilaration State feelings of fondness State feelings of freedom State feelings of glee State feelings of happiness State feelings of jolliness State feelings of joviality State feelings of jubilation State feelings of pleasure State feelings of pride State feelings, enraptured State feelings, thrilled Verbally struggle against existential crisis Verbally struggle, defeated State feelings, expectant Verbally struggle against doubt State feelings of enthusiasm Verbally struggle against pessimism State feelings of euphoria State feelings of great suspicion Verbally struggle against great alarm Verbally struggle against great shock Verbally struggle against great horror Verbally struggle against great grief State feelings of great triumph Fail the struggle against great rage State feelings of great grim satisfaction Verbally struggle against great fear Verbally struggle against great sadness State feelings of great satisfaction State feelings of great love State feelings of great bliss State feelings of great excitement State feelings of great gaiety State feelings of great joy State feelings of great vengefulness Verbally struggle against great terror Verbally struggle against great agony Verbally struggle against great anguish Verbally struggle against great despair Verbally struggle against great dismay Verbally struggle against great distress Verbally struggle against great fright Verbally struggle against great misery Verbally struggle against great mortification Verbally struggle, greatly shaken State feelings of great acceptance State feelings of great admiration State feelings of great agitation State feelings of great aggravation State feelings of great alienation State feelings of great amazement State feelings of great ambivalence State feelings of great anger State feelings of great annoyance State feelings of great anxiety State feelings of great apathy State feelings of great arousal State feelings of great astonishment State feelings of great aversion State feelings of great awe State feelings of great bitterness State feelings of great boredom State feelings of great caring State feelings of great confusion State feelings of great contempt State feelings of great dejection State feelings of great disappointment State feelings of great disgust State feelings of great disillusionment State feelings of great dislike State feelings of great displeasure State feelings of great eagerness State feelings of great embarrassment State feelings of great empathy State feelings of great emptiness State feelings of great exasperation State feelings of great ferocity State feelings of great frustration State feelings of great gloom State feelings of great glumness State feelings of great gratitude State feelings of great grouchiness State feelings of great grumpiness State feelings of great guilt State feelings of great hatred State feelings of great hope State feelings of great hopelessness State feelings of great humiliation State feelings of great insult State feelings of great interest State feelings of great irritation State feelings of great isolation State feelings of great loathing State feelings of great loneliness State feelings of great lust State feelings of great nervousness State feelings of great nostalgia State feelings of great optimism State feelings of great outrage State feelings of great panic State feelings of great patience State feelings of great passion State feelings of great rejection State feelings of great relief State feelings of great regret State feelings of great remorse State feelings of great repentance State feelings of great resentment State feelings of great restlessness State feelings of great righteous indignation State feelings of great self-pity State feelings of great servility State feelings of great shame State feelings of great sympathy State feelings of great tenderness State feelings of great uneasiness State feelings of great unhappiness State feelings of great wonder State feelings of great worry State feelings of great wrath State feelings of great zeal State feelings of great adoration State feelings of great affection State feelings of great amusement State feelings of great contentment State feelings of great delight State feelings of great elation State feelings of great enjoyment State feelings of great exhilaration State feelings of great fondness State feelings of great freedom State feelings of great flee State feelings of great happiness State feelings of great jolliness State feelings of great joviality State feelings of great jubilation State feelings of great pleasure State feelings of great pride State feelings, greatly enraptured State feelings, greatly thrilled Verbally struggle against looming existential crisis Verbally struggle, greatly defeated State feelings, greatly expectant Verbally struggle against great doubt State feelings of great enthusiasm Verbally struggle against great pessimism State feelings of great euphoria Fail the struggle against great alarm outburst fail Fail the struggle against great shock Fail the struggle against great horror Fail the struggle against great grief Fail the struggle against great fear Fail the struggle against great sadness Fail the struggle against great terror Fail the struggle against great agony Fail the struggle against great anguish Fail the struggle against great despair Fail the struggle against great dismay Fail the struggle against great distress Fail the struggle against great fright Fail the struggle against great misery Fail the struggle against great mortification Fail the internal struggle, completely shaken Fail the struggle against existential crisis worthlessness value friendship artwork cooperation independence self-control martial prowess leisure commerce peace knowledge (to I desire that be returned to me. be returned to my family. Speaking as a representative of , it is important that be returned. I require it as a symbol of the requires it to be a proper It is the symbol of the It is a valuable treasure to us. It should be brought to It would be wonderful if found a lasting home within wants returned returned to Last I remember, I had it. Last I heard, I had it. Last I heard, you held it. Last I saw, it was held by Last I heard, it was held by Last I saw, it was in Last I heard, it was in I have no idea where it is. Greetings. Salutations Greetings Hello I'm a true I thought you called yourself An honor as always. How can I be of service? . It is good to see you. is dumbstruck for a moment. A legend? Here? I can scarcely believe it. I am honored to be in your presence. It is an honor. Your name precedes you. Thank you for all that you have done. It is good to finally meet you! Welcome home, my child. . What can I do for you? You are welcome at . Please be respectful of the materials. How are you, my It's great to have a friend like you! And what exactly do you want? Are you ready to learn? Been in any good scraps today? Let's not hurt anybody. Make any good deals lately? Long live the cause! Thank you for keeping us safe. Don't let the enemy rest. Thank you for all you do. Are you hunting for treasure? Thank you for protecting our wisdom. Don't try to throw your weight around. I have nothing for you. I value your loyalty. It really is a pleasure to speak with you again. Do you have wisdom to share, preacher? Do you have a story to tell? Have you written a new poem? Is it time to make music? Are you still dancing? Are in a foul mood? You'll get nothing from me with your flattery. Are you stalking a dangerous beast? Don't walk off with anything. It is amazing how far you've come. Welcome home. It's good to see you have companions to travel with on your adventures. I know you can handle yourself, but be careful out there. Hopefully your friends can dissuade you from this foolishness. Traveling alone in the wilds?! You know better than that. Only a hero such as yourself can travel at night. The bogeyman would get me. I know you've seen your share of adventure, but be careful or the bogeyman may get you. Only a fool would travel alone at night! Take shelter or the bogeyman will get you. Night is falling. You'd better stay indoors, or the bogeyman will get you. The sun will set soon. Be careful that the bogeyman doesn't get you. Don't travel alone at night, or the bogeyman will get you. Welcome to I am the STRANGUS AUGIS STORKIS [PRO_SUB] [PRO_OBJ] [PRO_POS] I've defeated many fearsome opponents! Knowing no mercy, devoured devoured our livestock stole stole our treasures destroyed a dungeon destroyed our homes profaned profaned our homes This bloodsucking fiend This vile fiend even murdered has even killed lust for murder , among them pauses to regain composure.] It pains me all the more, for the foul villain was once my own , now twisted into monstrosity , now cursed Save us from this Beware! It it said that only It is said that harms the creature. Other arms may not cut so deeply. has killed traitor I am I am a of the , as are you forgetful guard I am a slave of I am a prisoner of Please help me to escape from this place. But mostly I just like to drink. How I long for some excitement in my life... I've always dreamed of seeing far-away places. I would give anything to be away from here. I can't stand the boredom! Can you lead me to battle and a warrior's death? failed to load conflict report incident There is a great keep there named There is a tavern there There is a temple There is a library there There is a tomb housing is there. It is a place of great evil. looks around nervously and leans forward, speaking quietly. It is rumored that the dead rise and stalk the living! That place is blessed. Savage beasts call it their home. ! It's terrifying. have been known to hunt out there. roam freely out there. I don't know very much about it. The surrounding area is called We are in [You receive a detailed description.] is in I've heard of a place called There's absolutely nothing interesting around here. A night creature has infiltrated our communities and now makes prey of us. An evil lurks within. As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. A great beast threatens to bring ruin upon our people. We have been under siege by an ancient force of nature. It is time to send our cursed enemy back to the underworld. Our people have been tormented by a fearsome foe. A beast horrible beyond imagining threatens us. A creature of the night has our people cowering in fear. The forces of darkness have descended upon us. A terror most foul from the evil depths nigh the underworld plagues us. A vile monster from the bowels of the earth has been preying on our people. A beast from underground has been assailing us. At times, creeping things slither out from below ground. We are besieged by a terrifying monster from the harshest wilderness. A savage beast from the thick of the wilds hunts us at will. A ferocious wild animal has been set on us by nature. A ferocious unnatural beast has become the bane of our people. A beast from the wilds has been harassing our people. Vanquishing a great beast on our behalf would bring us all much glory. Mastering the forces of nature would glorify us in the eyes of the world. Demons from the underworld must not be permitted to walk freely upon the land. Not far from here, a fearsome creature has made its home. Terrible monstrosities live deep under the ground. The world is safer for travelers when night creatures no longer stalk the darkness. A force of evil has arisen in the world. Something truly horrifying has vomited itself forth from the depths of the world. A great monster from the underground is said to have emerged from the darkness. A vile beast from the caverns now walks the land. A lurking pest has come up from the underground. At the end of the world dwell the fiercest beasts of legend. Creatures grow mighty out in the wildest regions. You might win fame by putting down a wild beast of great renown. Sometimes animals just get out of control. Seek this place if you wish to confront This insidious evil is Seek this place if you hunt The creature is Body corrupted beyond reckoning, assumes a beastly form to terrorize us. agreed to offer of tribute from refused demand of tribute from accepted a peace offer from to stop the conflict between refused an offer of peace from regarding the conflict between informed that tribute would no longer be offered in the name of , replacing I hear has a real mean streak. Best keep your head down. I hear that there is an insurrection against I hear that lost after an insurrection waited out an insurrection in crushed an insurrection in I hear that a group calling itself on behalf of after a long journey from the lands of I hear that a group from left to reclaim the ruins left to found a new settlement This place has been conquered has been conquered in order to find better lives moved on in search of a better future after the horrible mismanagement of gave up on their occupation of I hear that refugees calling themselves and escaped fled just before an army led by descended upon the place. I heard that I heard that there was an incident. was kidnapped was destroyed. I have is not in I do not have does not possess We reclaimed We founded We formed We had to pull out of We banded up as is overcome for a moment. ] No... I don't want to talk about it. is our family's ancestor. is the head of the family. Our family's ancestor is The head of the family is Greet listener greet hello Nevermind nevermind Summarize the many troubles trouble Demand an item (barter screen) object Express your emotions (new menu) express feeling emotion State your values (new menu) state values Investigate or interrogate (new menu) investigate interrogate Ask favor, place request, make demand or issue order (new menu) favor request order Create a performance troupe together (group naming menu) troupe Claim this site for yourself (group naming menu) Name pet (new menu) Gift a (large) pet or mount (new menu) give Express horror at the gift Express thanks for the gift thanks Give Ask about somebody (new menu) reputation Ask for directions (new menu) directions where Bring up specific incident or rumor (new menu) tell Ask about the deaths the death crime the fighting fight armies on the march the army on the march army march the abductions the abduction abduction kidnap the beast the criminals the bandits bandit the skulking vermin skulking vermin the bone-chilling horror ruffian the open war the missing treasure treasure Inquire about any troubles troubles Request a guide to Ask for directions to Ask for the whereabouts of Ask listener to wait here wait stay Ask listener to follow you follow come Cancel the agreement cancel leave Complain about the agreement complain Bring up the journey together journey agreement Tell listener that nothing has changed Order listener to kill drive the forces of drive Give an order based on 's relationship with Go into relations land territory Summarize the hold of on its territory patrol guards forces Summarize the local disposition of the forces of other rebels opposition stakeholders Summarize your views on the opposition to overview Describe the refugees created by the attack of accuse troublemaker Accuse the speaker of being a troublemaker Summarize your views on artifact Discuss the missing artifact Summarize the conflict in which you slew (This occurred at this location Bring up Somebody giving of placement of the destruction of gaining of rescue Bring up your reunion with Bring up your death Bring up the death of violation export prohibition slow crime of murder disorderly destruction crime of theft crime of robbery crime of espionage crime of treason crime of blood-drinking drinking crime of attempted murder crime of kidnapping snatching crime of attempted kidnapping identity self-identification to refusal to identify to submission demand of submission from attack on escalated attack on succession Spread rumor of presence 's demand for tribute 's offer of peace 's cessation of tribute to 's claim 's harassment withdrawal 's withdrawal from refugees 's flight 's abandonment Spread rumor of the insurrection Spread rumor of the overthrow overthrow failure failed insurrection insurrection crushed reclaim 's reclamation 's march to reclaim invasion toward Spread rumor of the occupation of Spread rumor of your reunion with death Spread rumor of your abduction Spread rumor of the abduction of 's destruction location 's presence in Spread rumor of your possession of 's possession of absence 's absence from Spread rumor of your lack of possession of 's lack of possession of Trade or settle debts trade barter deal debts sell Ask about available services, drinks, rooms, etc. service room List available services list Yell out service order Order free for drink Rent room for Request free room extend rent Extend room rental for Extend use of free room Confirm service order confirm Exchange, give, take or show personal items exchange take show offer Ask listener to join you (new menu) join Ask about the structure you are in structure Ask about the listener's master or boss master Ask about the listener's schemes and plots scheme plot plan Inquire about listener's profession profession Ask how listener is feeling feelings emotions Make a flattering remark flatter Try to calm the listener pacify calm Tell a joke joke Ask about listener's family Ask for permission to stay for a day sleep permission rest Ask for a cease to hostilities cease stop Accept that the listener will not trade the object accept refusal Suggest that the listener trade suggest Ask the listener for the location of Agree to have accept homage from agree Refuse to have Agree to make peace between Refuse to make peace between pay homage to Offer to have homage Cancel tribute from Offer peace between Demand that Demand the listener's identity Demand that the listener drop drop Demand that the listener yield surrender Welcome yourself to your new home welcome Raise alarm intruder Brag about your past violent acts brag boast transfer position Offer listener your position as someone adopt Ask listener to adopt Accept the position Refuse the position Agree to the adoption Refuse the adoption Ask listener why they are traveling travel Ask how strong this group's hold over its lands is hold withdraw Ask about the position of this group's forces guard armies Ask about other groups with a stake in this site groups exile bandits Ask if anybody fled from this site flee fled Ask about the local ruler Ask about this site's neighbors and trade partners neighbors village Comment on weather Offer encouragement encourage Comment on natural surroundings Ask about the surrounding area surroundings area Invoke true name to banish listener invoke banish Invoke true name to compel service from listener Accuse listener of being a night creature Impatiently say goodbye goodbye done quit Say goodbye Bypass greeting (new menu) bypass skip Change the subject (new menu) change back Return to current topic (new menu) return Refuse to share this information Say that you have no family Say that you don't remember Ask what happened what happened Ask listener to join you and be rescued Give report pertaining to service as a duty report Praise listener for completing the task praise task Request duty or advice pertaining to service as a advice Ask to be made a keeper performer scholar monster slayer slayer scribe Ask for to made tavern keepers performers scholars mercenaries monster slayers scribes messengers Grant listener work as grant Grant work as Refuse listener work as Refuse Ask to join Accept into Refuse request to join Invite listener to join invite Accept invitation to join Refuse invitation to join decline Leave Kick listener out of Refuse invitation to become a Accept invitation to become a Refuse request to become a Accept as a Revoke listener's status as a revoke Invite listener to become a Ask to become a Ask to be rescued Reply to greeting reply Refuse conversation Reply to greeting (impersonation) impersonate State 's location to be Suggest talking to to offer condolences Suggest traveling to to find a relative State that you weren't acquainted Tell listener to enjoy peace and remain vigilant enjoy vigilant Offer condolences condolences sorry Ask listener's course of action action Request suggestion for course of action Ask listener to join you as entertainer entertain Ask listener to join you on adventures Ask listener to guide you to a location guide site place Respond to join request respond Ask listener to join you in a rescue Ask listener to join you in an insurrection State opinion that it must be stopped with violent force State opinion that it is not your problem State opinion that it was inevitable inevitable State opinion that this is the life for you life State opinion that it is sad but not unexpected expected State opinion that it is terrible terrible State opinion that it is terrifying terrifying State that you don't know anything about it State that they are outlaws outlaws State that you are right in all matters right State that you are conflicted conflicted State that it is terrific terrific State that it is for the best best State that you don't care State your general hatred State your general fear State that it accords with your faith accords faith State that preaching is your calling preaching calling State that you enjoyed performing performing State that it was legendary legendary State that it was fantastic fantastic State that it was great great State that it was good State that it was okay okay Agree completely State that this is fantastic State that this is great State that this is good State that this is okay State that this is no good State that this is your favorite dance favorite State that this is your favorite music State that this is your favorite poetry poetry State that you love reflective poetry reflective State that you hate reflective poetry State that you love riddles riddle State that you hate riddles State that you are embarrassed by this kind of humor humor State your amusement funny State that you love raunchy poems raunchy poems State that you love ribald poems ribald State that you disapprove of ribald poems State that you love light poems light State that you hate light poems State that you love solemn poems solemn State that you hate solemn poems State that listener's hunt saved you from an enemy hunt saved State that listener had a good hunt State that listener saved you from an enemy State that listener protected the defenseless from outlaws protected defenseless oulaws Grant sleep permission Deny sleep permission deny Comply with order comply Agree to follow Apologize for being otherwise occupied apologize occupied Refer listener to somebody older refer older Ask listener to come closer closer Do business business Initiate bartering Ask listener to come to the trade depot later later Ask listener to come to your store later Ask listener to come to the market later Remind listener of pending service pending Tell listener that no services are available Tell listener both of you must be at location both Tell listener you don't work here Mention services to listener Tell listener to try a shopkeeper shopkeeper Tell listener about Provide directions to Recommend Profess total ignorance Tell the listener that is dead Give your opinion of opinion Provide the location of specific place Provide the location of Provide the whereabouts of Explain your current journey explain Say something about this site's trade partners Say something about the local area Tell the listener that they've found you found Grovel before your new master grovel Ask listener to wait until you've returned home Say something general about your emotional state or thoughts thoughts Say something about your family's ancestor ancestor Say something about your family Announce that you are hunting in your lair Express astonishment at seeing surprise Praise for returning Prophesize prophecy prophesize Hawk your wares hawk Yield in terror Yield Agree to cease hostilities Refuse to cease hostilities Agree to comply with demand Refuse to comply with demand Refuse to yield (not your values) Argue Acquiesce (changes your values) acquiesce Flatter the listener Deride flattery deride flattery Deride the attempt to calm Reject the compliment reject Reject the attempt to calm Accept the compliment thank Accept calming State that calming was unneeded unneeded Approve of the joke approve laugh Reject the joke Express outrage over dismissal dismissal Press the argument press argue Agree to drop the argument Dismiss the listener's argument Respond passively Make terrified outburst regarding fleeing conflict State intention to flee conflict Say something about your master(s) talk Say something about your schemes Refuse the interrogation Mock the repeated failure of the interrogator mock State your age emphatically Say something about your profession Announce your night creature status announce State your incredulity incredulity Bring up the reunion of Spread rumor of the reunion of Claim this site for yourself and <SWAP> ADD_COLOR a girl a boy a child twins triplets quadruplets quintuplets sextuplets septuplets octuplets nonuplets decaplets undecaplets duodecaplets tredecaplets quattuordecaplets quindecaplets many 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body with almost no fat on it has an extremely thin body with very litte fat on it has an incredibly thin body with little fat is incredibly thin has a very thin build buried underneath endless muscles and fat would be very thin but has opted for some muscle and fat has a very thin, frail body without visible traces of fat is weak and has a very thin body with very little fat is incredibly muscular and very thin is very muscular and thin is muscular and very thin is very thin and weak is weak and very thin is somewhat scrawny and very thin would be very thin but bears an enormous lardy burden has much fat on a very thin frame has a very thin frame with a bit of fat on it has a very thin body with almost no fat on it has a very thin frame with very little fat has a very thin body with little fat is very thin has a thin frame but it is loaded with muscles and great layers of fat has a generally thin build with some muscle and fat on it is thin, frail and incredibly skinny is thin, skinny and weak is thin but has incredible muscles is thin and very muscular is wiry is thin and frail is thin and weak is thin and scrawny has what was once a thin frame, now bearing enormous, thick layers of fat has a once-thin frame, now belarded has a thin frame with some fat on it has a thin body with almost no fat on it has a thin body with very little fat has a thin body with little fat is thin is incredibly tall, layered with massive muscles and hanging sacks of lard is incredibly tall with strong muscles and some fat is very frail with an extremely tall and skinny body is incredibly tall and a bit skinny, with ill-defined muscles is incredibly tall and muscular is very muscular and extremely tall is muscular and incredibly tall is incredibly tall but has a frail body is incredibly tall yet weak is scrawny yet extremely tall is incredibly tall and fat is very fat and extremely tall is fat and extremely tall is incredibly tall and skinny is very skinny and even more tall is skinny and 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skinny is tall and skinny is tall is incredibly long with impressive muscles and great sacks of lard is extremely long with muscle and fat in equal measure is frail and really skinny but also extremely long is incredibly long yet is also weak and skinny is incredibly long and muscular is very muscular and incredibly long is muscular and extremely long is very frail and incredibly long is weak and extremely long is somewhat weak and extremely long is incredibly long, encapsulated in massive layers of lard is extremely long and very fat is fat and incredibly long is incredibly long and skinny is very skinny and extremely long is skinny and incredibly long is incredibly long is extremely muscular and lardy and also very long is very long, muscular and fat has a very long body, frail and skinny is weak and skinny with a very long body overall is very long and incredibly muscular is very long and muscular is muscular and very long is very long and frail is weak and very long is somewhat weak and very long has a very long body that is beset by a morbid corpulence is very long and fat is fat and very long is very long and incredibly skinny is very long and skinny is skinny and very long is very long is extremely muscular, obese and long is long, muscular and fat has a frail body, long and incredibly skinny is long, weak and skinny has an incredibly muscular, long body is very muscular with a long body is long and muscular is long with a frail body is long but weak is long and scrawny is long and incredibly fat is long and very fat is fat and long is long and incredibly skinny is long and very skinny is long and skinny is long is incredibly short yet has extremely strong muscles hidden under massive lardy rolls is muscular and fat yet at the same time incredibly short is extremely short, weak and thin is weak, skinny and incredibly short has put on an extreme amount of muscle, especially for one so short is very muscular and incredibly short is muscular and extremely short is incredibly short and frail is weak and extremely short is extremely short with little muscle is incredibly short but somehow packs in an enormous amount of fat is very fat and extremely short is fat and incredibly short is incredibly short and skinny is very skinny and extremely short is skinny and incredibly short is incredibly short is very short but covered with great amounts of lard and with huge muscles is very short yet muscular and fat is very short, very weak and very skinny is weak, skinny and very short packs enormous muscles on to a very short body is very muscular and very short is very short with well-defined muscular is very weak and very short is weak and really short is somewhat weak and very short carries massive amounts of fat, especially for one so short is very short and fat is fat and very short is very short and incredibly skinny is very short and skinny is skinny and very short is very short is short yet layered with equal parts of giant muscles and lardy slabs isn't very tall but makes up for it with muscle and fat is short, very weak and incredibly skinny is weak, short and skinny isn't tall but has incredible muscles is short with well-defined muscles is short and muscular is short and very weak is weak and short is short and not very strong is short and just incredibly fat is short and obese is short and fat is short and incredibly skinny is short and very skinny is short and skinny is short is as short as can be yet has great muscles and rolls of lard is incredibly short, if muscular and fat is incredibly short, skinny and frail is weak and skinny as well as incredibly short has an extremely short body that is incredibly muscular is very muscular if incredibly short is as short as they come and very frail on top of that is weak as well as incredibly short is scrawny and extremely short is incredibly short and bears massive lardy rolls has an incredibly short body but still manages to be very fat is very skinny and even more short is skinny and extremely short is very short yet impressively muscular and enormously fat is very short in length but muscular and fat as well is very short, weak and skinny is weak and skinny and also very short carries great muscles on a very short body is very short and muscular is muscular and very short is very short and frail is very short and quite weak is very short with ill-defined muscles has a very short body buttressed by rolls of lard is short with great muscles and copious amounts of lard is short in length but muscular and fat is weak, skinny and short is incredibly muscular if a little short is very muscular with a short body is short and weak is short and scrawny is short and incredibly fat is short and very fat is strapped with massive amounts of muscle and lard is muscular and fat is very weak and incredibly skinny is weak and skinny is incredibly muscular is very muscular is muscular is very weak is weak is scrawny is corpulent is very fat is fat is incredibly skinny is very skinny is skinny is average in size has a small build yet is strapped with massive amounts of muscle and lard has a small build but is muscular and fat has a small build and is very weak and incredibly skinny has a small build and is weak and skinny has incredible muscles over a small build is very muscular yet has a small build is small yet muscular is very weak and small is weak and small is small and scrawny packs massive amounts of fat on to a small build has a small build but is very fat is small and fat is incredibly skinny with a small build is very skinny with a small build is skinny with a small build is small is very small yet with huge slabs of lard and muscle is muscular and fat yet has a very small overall build is very weak, skinny and small is weak, skinny and very small is incredibly muscular for one so small is very small yet very muscular is muscular and very small is weak and very small is very small with ill-defined muscles has a very small body bedecked with lardy rolls is very small and fat is fat and very small is incredibly skinny and very small is very small and skinny is skinny and very small is very small is tiny yet incredibly muscular and lardy is muscular and fat and very, very small is incredibly small, weak and skinny, so as to be almost nothing is tiny, skinny and weak is a minuscule bundle of muscles has an extremely small body but it is very muscular is muscular yet with a incredibly small body overall is tiny and utterly weak is tiny and weak is tiny with ill-defined muscles bears an enormous amount of fat for one so tiny is tiny yet very fat is fat yet tiny is tiny overall and in particular incredibly skinny is very skinny with an overall minuscule build is incredibly small and skinny is tiny gigantic very large muscular frail obese chubby skinny thin slim lanky stout broad narrow towering tall long squat short scrawny tiny TISSUE_NAME Tissue Template missing plural string TISSUE_MATERIAL PLANT_MAT RELATIVE_THICKNESS HEALING_RATE VASCULAR PAIN_RECEPTORS THICKENS_ON_STRENGTH THICKENS_ON_ENERGY_STORAGE ARTERIES SCARS STRUCTURAL CONNECTIVE_TISSUE_ANCHOR SETTABLE SPLINTABLE FUNCTIONAL NERVOUS THOUGHT MUSCULAR FLIGHT BREATHE CONNECTS MAJOR_ARTERIES INSULATION COSMETIC STYLEABLE TISSUE_SHAPE SUBORDINATE_TO_TISSUE TISSUE_MAT_STATE TISSUE_LEAKS Tissue Definition [C:4:0:1] is mangled beyond recognition. are spilled. is gelded. has been partially butchered. broken. fractured. has a compound fracture have compound fractures cut open smashed open broken open torn open gouting gushing spraying running with dripping oozing dented. frost-bitten frozen blistered completely swollen heavily swollen very swollen quite swollen swollen slightly swollen high wide-set large-irised small-irised sunken protruding wrinkled convex concave curly straight dense sparse thick upturned hooked splayed out flattened great-lobed fuse-lobed gapped crowded high-cheekboned low-cheekboned broad-chinned narrow-chinned jutting-chinned recess-chinned square-chinned round-chinned greasy deep-voiced high-voiced raspy-voiced clear-voiced body is is gone. extremely tall somewhat tall very short somewhat short extraordinarily broad somewhat broad extremely narrow somewhat narrow extremely long quite long somewhat long extremely short incredibly high somewhat high extremely low slightly low incredibly close-set slightly close-set very wide-set slightly wide-set deeply sunken slightly sunken slightly protruding have very large irises have large irises have slightly large irises have very thin irises have thin irises have slightly thin irises very large-irised slightly large-irised very thin-irised thin-irised slightly thin-irised extremely wrinkled slightly wrinkled very smooth slightly smooth wavy incredibly straight very convex slightly convex incredibly concave somewhat concave extremely dense quite dense slightly dense extremely sparse quite sparse slightly sparse very thick slightly thick very thin somewhat thin incredibly upturned slightly upturned sharply hooked slightly hooked very splayed out somewhat splayed out very flattened slightly flattened have great swinging lobes have large hanging lobes are free-lobed are fuse-lobed have nearly fused lobes have small lobes hanging-lobed free-lobed nearly fuse-lobed small-lobed widely-spaced tangled very round slightly rounded slit somewhat greasy crinkly striped mottled spots with a touch of with flecks of with some mixed with stripes has a deep, guttural voice has a high-pitched, clear voice has a high-pitched, grating voice has a clear, deep voice has a fairly deep and raspy voice has a high squeaky voice has a low, clear voice has a high, clear voice has a very clear voice has a clear voice has a grating, raspy voice has a scratchy voice has a very high-pitched voice has a high voice has a very deep voice has a low voice has very high cheekbones has high cheekbones has low cheekbones has very low cheekbones square chin round chin chin has a massive has a deeply recessed, broad has a narrow, jutting has a deeply recessed, narrow has a broad, prominent has a broad, recessed has a narrow, prominent has a narrow, recessed has a very broad has a broad has a very narrow has a narrow has a jutting has a prominent has a recessed has a deeply recessed has a square chin has an angular chin has a very round chin has a round chin very long medium-length clean-shaven stubble neatly combed braided arranged in double braids tied in a pony tail unkempt [C:7:0:0] bears bear the marks of numerous old wounds, the chief among them the marks of old wounds, including massive very long long short very short tiny curving scar. straight scar. huge very large large very small dent. jagged scar. LOCAL_CREATURE_MAT LOCAL_PLANT_MAT *** Error(s) finalizing the template Custom tissue shape not found: vector::_M_insert_aux Unrecognized Tissue Template Token: creature_layer [CREATURE: !ARG CV_NEW_TAG CV_ADD_TAG CV_NEW_CTAG CV_ADD_CTAG CV_CONVERT_TAG CV_CONVERT_CTAG CVCT_MASTER CVCT_TARGET CVCT_REPLACEMENT CV_REMOVE_TAG CV_REMOVE_CTAG Unrecognized Creature Variation Token: ADD_MATERIAL needs 2 tokens: ADD_TISSUE BP_POSITION needs 3 tokens: BP_RELATION needs 6 tokens: BP_RELSIZE BP_LAYERS BP_LAYERS_UNDER BP_LAYERS_OVER ARG1 ARG2 ARG3 ARG4 ARG5 Unrecognized Body Detail Plan Token: *** Error(s) finalizing the creature Creature Tissue Material Failure: (empty tissue) (no mat1) (no mat3) : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible) : Special attack material missing state -- set to liquid : Special attack interaction token not recognized : , layer : Tissue was not found, using first tissue instead : No tissue thickness : Cannot find SPECIFIC_FOOD:PLANT token : Cannot find SPECIFIC_FOOD:CREATURE token Unrecognized Color Token: Walk Crawl Swim Climb Custom butcher object shape not found: BODY_APPEARANCE_MODIFIER SET_BP_GROUP PLUS_BP_GROUP PLUS_TL_GROUP SET_TL_GROUP TSU_NOUN TISSUE_LAYER_APPEARANCE_MODIFIER SHEARABLE_TISSUE_LAYER Shearable Tissue Was Not Used BP_ADD_TYPE BP Add Type BP_REMOVE_TYPE BP Remove Type BP_APPEARANCE_MODIFIER BP Mod APP_MOD_DESC_RANGE APP_MOD_NOUN APP_MOD_IMPORTANCE APP_MOD_RATE NO_END TL_COLOR_MODIFIER Color Mod Ending With ( ) Was Not Used TLCM_TIMING TLCM_NOUN TLCM_IMPORTANCE APP_MOD_GENETIC_MODEL TLCM_GENETIC_MODEL CASTE_SPEECH POP_RATIO FEATURE_ATTACK_GROUP CHILD BABY CASTE_PROFESSION_NAME CHILDNAME BABYNAME AQUATIC AMPHIBIOUS MOUNT MOUNT_EXOTIC LIKES_FIGHTING LIKESFIGHTING VEGETATION NATURAL VERMIN_HATEABLE DIE_WHEN_VERMIN_BITE REMAINS_ON_VERMIN_BITE_DEATH REMAINS_UNDETERMINED Duplicate Body Token: Unrecognized Creature Caste Body Token: Body Token Recognized But Could Not Connect: BODYGLOSS Unrecognized Creature Caste Body Gloss Token: RELSIZE RETRACT_INTO_BP CAN_DO_INTERACTION CDI token precedes any CAN_DO_INTERACTION tag: Unrecognized CDI Token: EXTRA_BUTCHER_OBJECT Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added EBO_ITEM ANY_HARD_STONE EBO_SHAPE BODYPART TISSUE_LAYER CHILD_BODYPART_GROUP CHILD_TISSUE_LAYER_GROUP seems to have correct format but could not find proper BPs in any caste, so not added ATTACK_SKILL ATTACK_VERB ATTACK_CONTACT_PERC ATTACK_PENETRATION_PERC ATTACK_PRIORITY MAIN ATTACK_VELOCITY_MODIFIER ATTACK_FLAG_INDEPENDENT_MULTIATTACK ATTACK_FLAG_BAD_MULTIATTACK ATTACK_FLAG_CANLATCH ATTACK_FLAG_WITH ATTACK_FLAG_EDGE SPECIALATTACK_INTERACTION SPECIALATTACK_INJECT_EXTRACT SPECIALATTACK_SUCK_BLOOD NATURAL_SKILL ITEMCORPSE ITEMCORPSE_QUALITY BEACH_FREQUENCY UNDERSWIM GETS_WOUND_INFECTIONS GETS_INFECTIONS_FROM_ROT NOSTUCKINS NOSKULL NOSKIN NOBONES NOMEAT HASSHELL NOPAIN HAS_NERVES ARENA_RESTRICTED NO_THOUGHT_CENTER_FOR_MOVEMENT NO_CONNECTIONS_FOR_MOVEMENT NONAUSEA SENSE_CREATURE_CLASS LOW_LIGHT_VISION SMELL_TRIGGER ODOR_LEVEL ODOR_STRING NO_DIZZINESS NO_PHYS_ATT_GAIN NO_PHYS_ATT_RUST STANCE_CLIMBER CANNOT_JUMP BLOODSUCKER BONECARN CARNIVORE SYNDROME_DILUTION_FACTOR GOBBLE_VERMIN_CREATURE GOBBLE_VERMIN_CLASS ROOT_AROUND CREATURE_CLASS PERSONALITY LISP MATERIAL_FORCE_MULTIPLIER GENERAL_MATERIAL_FORCE_MULTIPLIER SOUND STANDARD_GRAZER GRAZER PRONE_TO_RAGE LAYS_EGGS EGG_SIZE CLUTCH_SIZE VISION_ARC INTELLIGENT CAN_SPEAK UTTERANCES ALL_ACTIVE POWER MEGABEAST SEMIMEGABEAST FEATURE_BEAST TITAN DEMON UNIQUE_DEMON SPREAD_EVIL_SPHERES_IF_RULER NIGHT_CREATURE_EXPERIMENTER NIGHT_CREATURE MEANDERER MULTIPART_FULL_VISION ALCOHOL_DEPENDENT LOCKPICKER NOT_BUTCHERABLE MISCHIEVIOUS PATTERNFLIER CURIOUSBEAST_EATER CURIOUSBEAST_ITEM CURIOUSBEAST_GUZZLER FLEEQUICK VERMINHUNTER RETURNS_VERMIN_KILLS_TO_OWNER ADOPTS_OWNER IMMOLATE NO_SPRING NO_SUMMER NO_AUTUMN NO_WINTER LARGE_PREDATOR BENIGN SMALL_REMAINS SPECIFIC_FOOD CASTE_NAME CASTE_COLOR CASTE_GLOWCOLOR REMAINS_COLOR IMMOBILE_LAND LIGHT_GEN VERMIN_MICRO CANNOT_UNDEAD NO_SLEEP PACK_ANIMAL FLIER STRANGE_MOODS LOCAL_POPS_PRODUCE_HEROES LOCAL_POPS_CONTROLLABLE OUTSIDER_CONTROLLABLE PET_EXOTIC TRAINABLE WEBBER THICKWEB MAGMA_VISION FIREIMMUNE FIREIMMUNE_SUPER FEMALE MALE NO_GENDER ORIENTATION LITTERSIZE MAXAGE GNAWER DESCRIPTION PETVALUE PETVALUE_DIVISOR BODY_SIZE GRAVITATE_BODY_SIZE CHANGE_BODY_SIZE_PERC GAIT NO_BUILD_UP LAYERS_SLOW AGILITY STEALTH_SLOWS Unknown GAIT flag WALK SWIM CRAWL CLIMB ATTACK_TRIGGER MODVALUE VIEWRANGE BUILDINGDESTROYER DIFFICULTY GRASSTRAMPLE SWIMS_LEARNED SWIMS_INNATE TRADE_CAPACITY LAIR_HUNTER_SPEECH LAIR LAIR_CHARACTERISTIC HABIT HABIT_NUM TEST_ALL SECRETION CONTINUOUS EXTREME_EMOTION EXERTION EGG_MATERIAL CASTE_TILE CASTE_SOLDIER_TILE CASTE_GLOWTILE CASTE_ALTTILE CASTE_SOLDIER_ALTTILE EXTRACT CONVERTED_SPOUSE SPOUSE_CONVERTER SPOUSE_CONVERSION_TARGET MANNERISM_LAUGH MANNERISM_SMILE MANNERISM_WALK MANNERISM_POSTURE MANNERISM_STRETCH MANNERISM_EYELIDS MANNERISM_FINGERS MANNERISM_NOSE MANNERISM_EAR MANNERISM_HEAD MANNERISM_EYES MANNERISM_MOUTH MANNERISM_HAIR MANNERISM_KNUCKLES MANNERISM_LIPS MANNERISM_CHEEK MANNERISM_NAILS MANNERISM_FEET MANNERISM_ARMS MANNERISM_HANDS MANNERISM_TONGUE MANNERISM_LEG PENETRATEPOWER FISHITEM HOMEOTHERM FIXED_TEMP SKILL_RATE SKILL_RUST_RATE SKILL_LEARN_RATE SKILL_RATES SKILL_LEARN_RATES SKILL_RUST_RATES PHYS_ATT_RANGE Attribute range not in increasing order, repaired Attribute range less than , repaired Attribute range greater than PHYS_ATT_RATES PHYS_ATT_CAP_PERC Attribute cap perc less than 100, set to 100 MENT_ATT_RANGE MENT_ATT_RATES MENT_ATT_CAP_PERC TISSUE_LAYER_UNDER TISSUE_LAYER_OVER NORMAL Unknown Body Group/Relation Token(s): Unknown Body Part Position Token: Tissue layer not added because no BP found: PLUS_TISSUE_LAYER SELECT_TISSUE_LAYER Body detail plan not found: SET_LAYER_TISSUE TL_RELATIVE_THICKNESS TL_CONNECTS TL_MAJOR_ARTERIES TL_HEALING_RATE TL_VASCULAR TL_PAIN_RECEPTORS TISSUE_STYLE_UNIT PEARL SUPERNATURAL NO_EAT USE_MATERIAL USE_MATERIAL_TEMPLATE Unrecognized Material Template: SELECT_MATERIAL PLUS_MATERIAL TISSUE USE_TISSUE USE_TISSUE_TEMPLATE Unrecognized Tissue Template: SELECT_TISSUE REMOVE_TISSUE CASTE USE_CASTE SELECT_CASTE SELECT_ADDITIONAL_CASTE DEFAULT Caste Selection Fails: BIOME PROFESSION_NAME DOES_NOT_EXIST LARGE_ROAMING LOOSE_CLUSTERS VERMIN_FISH ARTIFICIAL_HIVEABLE UBIQUITOUS HIVE_PRODUCT VERMIN_EATER MUNDANE FREQUENCY CHANGE_FREQUENCY_PERC POPULATION_NUMBER CLUSTER_NUMBER TRIGGERABLE_GROUP GENERAL_BABY_NAME GENERAL_CHILD_NAME GLOWCOLOR CREATURE_TILE CREATURE_SOLDIER_TILE GLOWTILE ALTTILE SOLDIER_ALTTILE GOOD SAVAGE EQUIPMENT_WAGON PREFSTRING SPEECH SPEECH_MALE SPEECH_FEMALE Unrecognized Creature Token: REMOVE_MATERIAL COPY_TAGS_FROM Unrecognized Creature Copy (Order is important!): APPLY_CREATURE_VARIATION Unrecognized Creature Variation: APPLY_CURRENT_CREATURE_VARIATION GO_TO_START GO_TO_END GO_TO_TAG GO_TO_TAG could not find target, setting to end: splayed guttural-voiced grating-voiced squeaky-voiced scratchy-voiced low-voiced high-cheekbones low-cheekbones square-chin round-chin massive-chin recessed-chin jutting-chin prominent-chin broad-chin narrow-chin BODY UPPERBODY HEAD CON_CAT CONTYPE Unrecognized Creature Bodypart CONTYPE Token: LIMB THROAT UNDER_PRESSURE VERMIN_BUTCHER_ITEM SMELL SMALL INTERNAL GUTS GELDABLE RIGHT LEFT DIGIT CONNECTOR PREVENTS_PARENT_COLLAPSE SOCKET DEFAULT_RELSIZE : number capped at 32 INDIVIDUAL_NAME Unrecognized Creature Bodypart Token: Unrecognized Creature Body Token: COLOR SHAPE COLOR_PATTERN CP_COLOR PATTERN Unrecognized Colored Pattern Token: FACES GEMS_USE_NOUN GEMS_USE_ADJ GEMS_USE_ADJ_NOUN Unrecognized Shape Token: SIMPLE IN_WATER IN_MAGMA NO_WATER NO_MAGMA NO_THICK_FOG OUTSIDE Unrecognized Location Hint Token: ROAD TUNNEL BRIDGE WALL Unrecognized World Construction Token: PANTHEON REGIONAL_FORCE Unrecognized Religion Token: SPRING AUTUMN Unrecognized Season Token: AGRICULTURE ANIMALS BALANCE BEAUTY BIRTH BLIGHT BOUNDARIES CAVERNS CHAOS CHARITY CHILDREN COASTS CONSOLATION COURAGE CREATION DANCE DARKNESS DAWN DEFORMITY DEPRAVITY DISCIPLINE DISEASE DREAMS DUSK DUTY EARTH FAMILY FAME FATE FERTILITY FESTIVALS FIRE FISH FISHING FORGIVENESS FORTRESSES FREEDOM GAMBLING GAMES GENEROSITY HAPPINESS HEALING HOSPITALITY HUNTING INSPIRATION JEALOUSY JEWELS JUSTICE LABOR LAKES LAWS LIES LIGHT LIGHTNING LONGEVITY LOVE LOYALTY LUCK LUST MARRIAGE MERCY METALS MINERALS MISERY MIST MOON MOUNTAINS MUCK MURDER MUSIC NATURE NIGHT NIGHTMARES OATHS OCEANS ORDER PAINTING PEACE PERSUASION PLANTS POETRY PREGNANCY RAINBOWS REBIRTH REVELRY REVENGE RIVERS RULERSHIP RUMORS SACRIFICE SALT SCHOLARSHIP SEASONS SILENCE SONG STARS STORMS STRENGTH SUICIDE THEFT THRALLDOM THUNDER TORTURE TRADE TRAVELERS TREACHERY TREES TRICKERY TRUTH TWILIGHT VALOR VICTORY VOLCANOS WATER WEALTH WEATHER WIND WISDOM WRITING YOUTH OWN_RACE FANCIFUL Unrecognized Art Facet Token: PLANT TREE Unrecognized Art Image Element Token: HANDLE ROLLERS Unrecognized Specific Item Improvement Token: PLAYER_FORTRESS DARK_FORTRESS CAVE CAVE_DETAILED TREE_CITY CITY FORTRESS MONUMENT Unrecognized Site Token: LAW_ENFORCE TAX_ESCORT ANIMATED GHOST ADVENTURER Unrecognized Creature Texture Token: Unrecognized Historical Figure Site Link Token: MINER WOODWORKER CARPENTER BOWYER WOODCUTTER STONEWORKER ENGRAVER RANGER ANIMAL_CARETAKER ANIMAL_TRAINER HUNTER TRAPPER ANIMAL_DISSECTOR METALSMITH FURNACE_OPERATOR WEAPONSMITH ARMORER BLACKSMITH METALCRAFTER JEWELER GEM_CUTTER GEM_SETTER CRAFTSMAN WOODCRAFTER POTTER WAX_WORKER STONECRAFTER LEATHERWORKER BONE_CARVER WEAVER CLOTHIER GLASSMAKER STRAND_EXTRACTOR FISHERY_WORKER FISHERMAN FISH_DISSECTOR FISH_CLEANER FARMER CHEESE_MAKER MILKER GELDER SHEARER SPINNER COOK THRESHER MILLER BUTCHER DYER PRESSER BEEKEEPER GLAZER PLANTER HERBALIST BREWER SOAP_MAKER POTASH_MAKER LYE_MAKER WOOD_BURNER MECHANIC SIEGE_ENGINEER SIEGE_OPERATOR PUMP_OPERATOR CLERK ARCHITECT DOCTOR DIAGNOSER BONE_SETTER SUTURER SURGEON ADMINISTRATOR TRADER ALCHEMIST MERCHANT HAMMERMAN MASTER_HAMMERMAN SPEARMAN MASTER_SPEARMAN CROSSBOWMAN MASTER_CROSSBOWMAN WRESTLER MASTER_WRESTLER AXEMAN MASTER_AXEMAN SWORDSMAN MASTER_SWORDSMAN MACEMAN MASTER_MACEMAN PIKEMAN MASTER_PIKEMAN BOWMAN MASTER_BOWMAN BLOWGUNMAN MASTER_BLOWGUNMAN RECRUIT TRAINED_HUNTER TRAINED_WAR MASTER_THIEF THIEF STANDARD DRUNK LASHER MASTER_LASHER MONSTER_SLAYER SCOUT BEAST_HUNTER SNATCHER MERCENARY POET BARD DANCER SAGE SCHOLAR PHILOSOPHER MATHEMATICIAN ASTRONOMER NATURALIST PAPERMAKER BOOKBINDER PERFORMER SCRIBE TAVERN_KEEPER CRIMINAL PEDDLER PROPHET PILGRIM MONK MESSENGER MINING WOODCUTTING CARPENTRY DETAILSTONE MASONRY ANIMALTRAIN ANIMALCARE DISSECT_FISH DISSECT_VERMIN PROCESSFISH TRAPPING PRESSING BEEKEEPING GLAZING WEAVING BREWING ALCHEMY CLOTHESMAKING MILLING PROCESSPLANTS CHEESEMAKING MILK GELD SHEARING SPINNING HERBALISM SMELT EXTRACT_STRAND FORGE_WEAPON FORGE_ARMOR FORGE_FURNITURE CUTGEM ENCRUSTGEM WOODCRAFT PAPERMAKING BOOKBINDING POTTERY WAX_WORKING STONECRAFT METALCRAFT LEATHERWORK BONECARVE SWORD MISC_WEAPON DAGGER MACE HAMMER SPEAR CROSSBOW ARMOR SIEGECRAFT SIEGEOPERATE OPERATE_PUMP PIKE WHIP BLOWGUN THROW MECHANICS MAGIC_NATURE SNEAK DESIGNBUILDING DRESS_WOUNDS DIAGNOSE SURGERY SET_BONE SUTURE CRUTCH_WALK WOOD_BURNING LYE_MAKING POTASH_MAKING SOAP_MAKING SWIMMING RIDING NEGOTIATION JUDGING_INTENT APPRAISAL ORGANIZATION RECORD_KEEPING LYING INTIMIDATION CONVERSATION COMEDY FLATTERY CONSOLE PACIFY TRACKING KNOWLEDGE_ACQUISITION CONCENTRATION SITUATIONAL_AWARENESS PROSE READING SPEAKING COORDINATION LEADERSHIP TEACHING MELEE_COMBAT RANGED_COMBAT WRESTLING BITE GRASP_STRIKE STANCE_STRIKE DODGING KNAPPING MILITARY_TACTICS CLIMBING MAKE_MUSIC SING PLAY_KEYBOARD_INSTRUMENT PLAY_STRINGED_INSTRUMENT PLAY_WIND_INSTRUMENT PLAY_PERCUSSION_INSTRUMENT CRITICAL_THINKING LOGIC MATHEMATICS ASTRONOMY CHEMISTRY GEOGRAPHY OPTICS_ENGINEER FLUID_ENGINEER INTRIGUE FORCED UNCOMMON RARE SMALLGEM BLOCKS ROUGH BOULDER BRANCH DOOR FLOODGATE HATCH_COVER GRATE TRACTION_BENCH CHAIR CHAIN FLASK GOBLET TOOL WINDOW CAGE BARREL BUCKET ANIMALTRAP TABLE COFFIN STATUE SLAB BOOK QUERN MILLSTONE WEAPON GLOVES ARMORSTAND WEAPONRACK CABINET FIGURINE AMULET SCEPTER CROWN RING EARRING BRACELET ANVIL CORPSEPIECE REMAINS MEAT FISH_RAW VERMIN SEEDS SKIN_TANNED PLANT_GROWTH THREAD CLOTH SHEET TOTEM BACKPACK QUIVER SPLINT ORTHOPEDIC_CAST CRUTCH CATAPULTPARTS BALLISTAPARTS BALLISTAARROWHEAD TRAPPARTS TRAPCOMP DRINK POWDER_MISC CHEESE COIN GLOB ROCK PIPE_SECTION INORGANIC AMBER CORAL GLASS_GREEN GLASS_CLEAR GLASS_CRYSTAL COAL PEARLASH GRIME COKE USE_LAVA_STONE Unrecognized Inorganic Token: NO_MATGLOSS Unrecognized Coal Token: VEIN CLUSTER CLUSTER_SMALL CLUSTER_ONE Unrecognized Inclusion Type Token: West South Below Above Here /Below /Above Cloth (Plant) Cloth (Yarn) Drinks Powders Meat Eggs Plants Fruit and Nuts Garden Vegetables Meat/Fish Recipes Other Recipes Metal Bars Small Cut Gems Large Cut Gems Stone Blocks Anvils Weapons Training Weapons Bodywear Ammo Digging Implements Headwear Toys Tools Instruments Stone Sand Clay Glass Cages Bags (Leather) Bags (Plant) Bags (Silk) Bags (Yarn) Thread (Yarn) Ropes (Plant) Ropes (Silk) Ropes (Yarn) Barrels Miscellaneous Flasks/Waterskins Quivers Backpacks Buckets Splints Crutches Cups/Mugs/Goblets Dungeon Commander Insane Mood Undead Hunt Maraud Target Sieger Basepoint Sieger Mill Ambush Patrol Marauder Mill Wilderness Curious Wander Wilderness Curious Steal Target Wilderness Roamer Pattern Patrol Inactive Marauder Owner Commander Chained Animal Meeting Location Meeting Location Building Vermin Hunting Seek Commander Return to Base Mill Anywhere Mill Building Move to Site Claim Site Head for Edge Milling Flood Milling Burrow Squad Move Squad Kill List Squad Patrol Squad Defend Burrow Squad Defend Burrow From Target Lair Hunter Graze Guard Alarm Wait Order Nonsense Come to Job Building Valid Pond Dump Unit Valid Pond Dump Conflict Defense Adventure Move Charge Attack Thief Target Check Chest Sleep Bed Sleep Barracks Sleep Ground Leave Wall Flee Terrain Tax Room Guard Taxes Ransack Taxes Get Empty Sand Bag Sand Zone Clay Zone Colony to Install Return Colony To Install Grab Cage Uncage Animal Capture Small Pet Grab Cage Unit Grab Milk Unit Go to Milk Station Grab Shear Unit Go to Shear Station Lay Egg/Nest Box Go to Cage Grab Animal Trap Cage Vermin Grab Unfill Bucket Grab Goblet Seek Fill Bucket Seek Patient for Carry Seek Patient for Diagnosis Seek Patient for Immobilize Break Seek Patient for Crutch Seek Patient for Suturing Seek Patient for Dress Wound Seek Surgery Site Carry Patient to Bed Seek Give Water Bucket Seek Job Item Seek Unit For Item Drop Seek Unit For Job Seek Building For Item Drop Seek Building For Job Seek Splint Seek Crutch Seek Suture Thread Seek Dressing Cloth Go to Give Water Target Seek Food for Target Seek Target for Food Seek Animal for Slaughter Seek Slaughter Building Seek Animal for Gelding Seek Gelding Building Seek Animal for Chain Seek Chain for Animal Seek Cage for Unchain Seek Animal for Unchain Grab Food for Taming Seek Animal for Taming Seek Drink Item Seek Food Item Seek Eating Chair Seek Eating Chair 2 Seek Bad Mood Building Set Glass Mood Building Set Mood Building Seek Fell Victim Clean Building Site Reset Priority Goal Main Job Building Drop Off Job Items Grab Job Resources Work at Building Grab Uniform Grab Clothing Grab Weapon Grab Ammunition Grab Shield Grab Armor Grab Helm Grab Boots Grab Gloves Grab Pants Grab Quiver Grab Backpack Grab Waterskin Start Hunt Start Fish Clean Hunt Vermin Patrol Squad Station Seek Infant Shop Specific Mill in Shop Go to Shop Seek Training Ammunition Archery Training Site Sparring Partner Sparring Site Seek Artifact Grab Ammunition for Building Seek Building for Ammunition Seek Item for Storage Store Item Grab Kill Grab Execution Weapon Drop Kill at Butcher Drop Kill out Front Go to Beating Target Go to Interrogation Target Interrogation Office Seek Kidnap Victim Seek Blood Suck Victim Seek Sheriff Seek Hunting Target Seek Target Mechanism Seek Target for Mechanism Seek Mechanism for Trigger Seek Trigger for Mechanism Seek Trap for Vermin Catch Seek Vermin for Catching Seek Vermin Catch Location Wander Vermin Catch Location Seek Vermin for Hunting Seek Vermin Hunting Spot Wander Vermin Hunting Spot Seek Fish Trap Seek Fish Catch Location Seek Well for Water Seek Drink Area for Water Upgrade Squad Equipment Prepare Equipment Manifests Wander Depot Seek Update Office Seek Manage Office Assigned Building Job Chase Opponent Chase Opponent Flood Chase Opponent (Same Square) Flee from Opponent Flee from Opponent (Climb) Attack Building Start Bed Carry Start Medical Aid Seek Station Flood Seek Station Train Animal Start Water Job Well Start Water Job Drink Area Start Eat Job Scheduled Meal Scheduled Sleep Bed Scheduled Sleep Ground Remove Construction Chop Detail Gather Plant Mischief Rest (Recovered) Rest (Reset) Combat Training Skill Demonstration Individual Skill Drill Guard Path Harass Site Walk Site Walk to Building Army Walk Seek Ladder to Climb Seek Ladder to Move Place Ladder Prayer Play Make Believe Play with Toy Worship Research Ponder Topic Fill Service Order Get Written Content Go to Reading Place Get Writing Materials Go to Writing Place Grab Instrument Grab Toy Store Object Leave Site for Squad Order Parley Unit Parley Item Follow Command Seek Heist Item Seek Heist Master Seek Heist Handoff agricultural animal artistic balanced beautiful birthing blighted delineated cavernous chaotic charitable child-like coastal consoling courageous crafted created dark dawning noon-time deformed depraved disciplined diseased dreaming dusklight dutiful earthen familial famous fated fertile festive fiery baked forgiving gambling playful generous healing hospitable inspired jealous jeweled rigid deceitful shining electrical long-lived loving loyal lucky merciful metal crystal miserable misty moonlit mountainous muddy murderous lyrical natural nightmarish sworn oceanic ordered painted peaceful persuasive leafy poetic pregnant rainy colorful reborn joyous flowing lordly whispering sacrificial salty scholarly seasonal silent cloudy wordy starry stormy hopeless sunny thieving enslaved thunderous wicked enterprising treacherous wooden tricky true twilight valorous volcanic warring watery wealthy windy wise lettered young no sphere farming animals balance beauty birth blight boundaries caverns charity coasts consolation courage crafts creation dawn deformity depravity discipline disease dreams earth fame fate fertility festivals fire fishing food forgiveness fortresses freedom games generosity happiness hospitality inspiration jewels justice lakes laws lies lightning longevity luck lust marriage mercy metals minerals moon murder night oaths oceans painting persuasion pregnancy rain rebirth revelry revenge rivers rulership rumors sacrifice salt seasons silence song speech stars storms strength suicide thralldom thunder torture travelers treachery trees trickery truth valor victory volcanos wealth weather wind wisdom writing youth agriculture paved outdoor area uneven pillars square of pillars pillars on the perimeter upper floors lower floors water pool lava pool stagnant pool open structure paved indoor areas detailed surfaces no architectural element father wives wife eldest son second eldest son third eldest son fourth eldest son fifth eldest son sixth eldest son seventh eldest son eighth eldest son ninth eldest son tenth eldest son youngest son only son eldest daughter second eldest daughter third eldest daughter fourth eldest daughter fifth eldest daughter sixth eldest daughter seventh eldest daughter eighth eldest daughter ninth eldest daughter tenth eldest daughter daughter only daughter youngest daughter eldest child second eldest child third eldest child fourth eldest child fifth eldest child sixth eldest child seventh eldest child eighth eldest child ninth eldest child tenth eldest child child youngest child only child paternal grandmother paternal grandfather maternal grandmother maternal grandfather grandmother grandfather grandparent older brother older sister older sibling younger brother younger sister younger sibling cousin uncle niece nephew older half-brother older half-sister older half-sibling younger half-brother younger half-sister younger half-sibling half-sibling no relationship Wetland Desert Forest Mountains Ocean Lake Grassland Hills TOUGHNESS ENDURANCE RECUPERATION DISEASE_RESISTANCE Unrecognized Physical Attribute Token: FRONT BACK SIDES BOTTOM Unrecognized Body Part Position Token: AROUND SURROUNDED_BY ABOVE BELOW IN_FRONT BEHIND CLEANS CLEANED_BY Unrecognized Body Part Relation Token: DAILY WEEKLY MONTHLY YEARLY Unrecognized Appearance Modifier Rate Scale Token: FADE ROOT Unrecognized Replacement Method Token: MONOTONE STRIPES IRIS_EYE SPOTS PUPIL_EYE MOTTLED Unrecognized Pattern Token: STRANDS FEATHERS SCALES CUSTOM Unrecognized Tissue Shape Token: DOMINANT_LESS DOMINANT_MORE Unrecognized Genetic Model Token: SINGULAR PLURAL Unrecognized Word Property Token: Granite Slate Felsite Hematite Malachite Galena Limestone Sandstone Timber Moonstone Opal Obsidian Dabbling Adequate Competent Skilled Proficient Talented Professional Accomplished Master High Master Grand Master Legendary Mining Carpentry Bowmaking Engraving Masonry Animal Training Animal Caretaking Fish Dissection Animal Dissection Fish Cleaning Butchery Growing Herbalism Ambush Riding Persuasion Negotiation Judging Intent Appraisal Organization Record Keeping Lying Intimidation Conversation Comedy Flattery Consoling Pacification Tracking Fishing Furnace Operation Strand Extraction Soap Making Potash Making Lye Making Wood Burning Weaponsmithing Armorsmithing Metalsmithing Gem Cutting Gem Setting Wood Crafting Papermaking Bookbinding Pottery Wax Working Stone Crafting Metal Crafting Glassmaking Studying Concentration Discipline Observation Writing Prose Poetry Reading Speaking Dance Music Singing Keyboard Instrument Stringed Instrument Wind Instrument Percussion Instrument Critical Thinking Logic Mathematics Astronomy Chemistry Geography Optics Engineer Fluid Engineer Coordination Balance Leadership Military Tactics Teaching Fighting Archery Wrestling Biting Striking Kicking Dodging Sword Mace Hammer Spear Crossbow Pike Siege Engineering Siege Operation Pump Operation Leatherworking Pressing Glazing Weaving Brewing Clothes Making Milling Threshing Blowgun Throwing Machinery Knife Lash Alchemy Building Design Spinning Misc. Object Wound Dressing Diagnostics Surgery Bone Setting Suturing Crutch-walking Knapping Climbing Intrigue Miner Wood Cutter Engraver Mason Animal Trainer Animal Caretaker Fish Dissector Animal Dissector Butcher Trapper Grower Ambusher Swimmer Rider Persuader Negotiator Judge of Intent Appraiser Organizer Record Keeper Liar Intimidator Conversationalist Comedian Flatterer Consoler Pacifier Tracker Fisherman Furnace Operator Strand Extractor Soaper Potash Maker Lye Maker Wood Burner Armorsmith Metalsmith Gem Setter Wood Crafter Papermaker Bookbinder Potter Stone Crafter Metal Crafter Student Observer Wordsmith Writer Reader Speaker Knapper Musician Singer Keyboardist Stringed Instrumentalist Wind Instrumentalist Percussionist Critical Thinker Logician Mathematician Astronomer Chemist Geographer Leader Tactician Teacher Biter Striker Kicker Dodger Axeman Swordsman Maceman Hammerman Spearman Shield User Armor User Siege Engineer Siege Operator Pump Operator Dyer Glazer Clothier Miller Thresher Blowgunner Thrower Mechanic Druid Knife User Alchemist Building Designer Milker Shearer Spinner Misc. Object User Wound Dresser Diagnostician Surgeon Bone Doctor Suturer Crutch-walker Climber Schemer SIMPLE_MOUND SIMPLE_BURROW LABYRINTH SHRINE WILDERNESS_LOCATION Unrecognized Lair Token: HAS_DOORS Unrecognized Lair Characteristic Token: ALERT PEACEFUL_INTERMITTENT Unrecognized Creature Sound Token: VOCALIZATION Unrecognized Creature Sound Method Token: Random Buffer Overload catatonic yield ghost PEGS ADJUSTABLE_BRIDGES LEVERS CROOKS TIGHTENING Unrecognized Tuning Token: clear noisy full sharp smooth choppy steady evolving delicate bright graceful breathy strained mellow wobbling focused even fluid vibrating quavering fragile brittle pure piercing strident wavering harsh reedy nasal buzzy rough warm rugged heavy flat crisp sonorous gentle slicing liquid raucous breezy raspy wispy shrill rich dull floating ringing resonant sweet rippling sparkling CLEAR NOISY FULL THIN ROUND SHARP SMOOTH CHOPPY STEADY EVOLVING STRONG DELICATE BRIGHT GRACEFUL SPARSE BREATHY STRAINED BROAD MELLOW WOBBLING FOCUSED EVEN FLUID VIBRATING QUAVERING EERIE FRAGILE BRITTLE PURE PIERCING STRIDENT WAVERING HARSH REEDY NASAL BUZZY WARM RUGGED HEAVY FLAT DARK CRISP SONOROUS WATERY GENTLE SLICING RAUCOUS BREEZY RASPY WISPY SHRILL MUDDY RICH DULL FLOATING RINGING RESONANT SWEET RIPPLING SPARKLING animal partner brawler psycho trade partner information source storyteller preacher poet bard friendly killer murderer comrade respected group hated group enemy fighter friendly fighter bully monster brigand loyal soldier quarreler flatterer protector of weak treasure hunter preserver of knowledge SITE VESSEL RELIGION MILITARY_UNIT TEMPLE BATTLE LIBRARY FESTIVAL MERCHANT_COMPANY CRAFT_GUILD Unrecognized Timbre Token: MEMBRANE_POSITION SUBPART_CHOICE KEYBOARD STOPPING_FRET STOPPING_AGAINST_BODY STOPPING_HOLE STOPPING_HOLE_KEY SLIDE HARMONIC_SERIES VALVE_ROUTES_AIR BP_IN_BELL FOOT_PEDALS Unrecognized Pitch Choice Token: PLUCKED_BY_BP PLUCKED BOWED STRUCK_BY_BP STRUCK VIBRATE_BP_AGAINST_OPENING BLOW_AGAINST_FIPPLE BLOW_OVER_OPENING_SIDE BLOW_OVER_OPENING_END BLOW_OVER_SINGLE_REED BLOW_OVER_DOUBLE_REED BLOW_OVER_FREE_REED STRUCK_TOGETHER SHAKEN SCRAPED FRICTION RESONATOR BAG_OVER_REED AIR_OVER_REED AIR_OVER_FREE_REED AIR_AGAINST_FIPPLE Unrecognized Sound Production Token: GRIND_BONE_MEAL COOK_BLOOD GRIND_VERMIN COOK_VERMIN COOK_PEOPLE COLLECT_TROPHIES EAT_BONE_PORRIDGE USE_ANY_MELEE_WEAPON COLLECT_WEALTH GIANT_NEST Unrecognized Habit Token: LIQUID_COOKING LIQUID_SCOOP GRIND_POWDER_RECEPTACLE GRIND_POWDER_GRINDER MEAT_CARVING MEAT_BONING MEAT_SLICING MEAT_CLEAVING HOLD_MEAT_FOR_CARVING MEAL_CONTAINER LIQUID_CONTAINER FOOD_STORAGE HIVE NEST_BOX BOOKCASE SMALL_OBJECT_STORAGE TRACK_CART HEAVY_OBJECT_HAULING STAND_AND_WORK_ABOVE ROLL_UP_SHEET PROTECT_FOLDED_SHEETS CONTAIN_WRITING DISPLAY_OBJECT PLACE_OFFERING DIVINATION GAMES_OF_CHANCE Unrecognized Tool Use Token: REACHED_PEAK ERA_CHANGE ENDGAME_EVENT_1 ENDGAME_EVENT_2 FEATURE_DISCOVERY STRUCK_DEEP_METAL STRUCK_MINERAL STRUCK_ECONOMIC_MINERAL COMBAT_TWIST_WEAPON COMBAT_LET_ITEM_DROP COMBAT_START_CHARGE COMBAT_SURPRISE_CHARGE COMBAT_JUMP_DODGE_PROJ COMBAT_JUMP_DODGE_STRIKE COMBAT_DODGE COMBAT_COUNTERSTRIKE COMBAT_BLOCK COMBAT_PARRY COMBAT_CHARGE_COLLISION COMBAT_CHARGE_DEFENDER_TUMBLES COMBAT_CHARGE_DEFENDER_KNOCKED_OVER COMBAT_CHARGE_ATTACKER_TUMBLES COMBAT_CHARGE_ATTACKER_BOUNCE_BACK COMBAT_CHARGE_TANGLE_TOGETHER COMBAT_CHARGE_TANGLE_TUMBLE COMBAT_CHARGE_RUSH_BY COMBAT_CHARGE_MANAGE_STOP COMBAT_CHARGE_OBSTACLE_SLAM COMBAT_WRESTLE_LOCK COMBAT_WRESTLE_CHOKEHOLD COMBAT_WRESTLE_TAKEDOWN COMBAT_WRESTLE_THROW COMBAT_WRESTLE_RELEASE_LOCK COMBAT_WRESTLE_RELEASE_CHOKE COMBAT_WRESTLE_RELEASE_GRIP COMBAT_WRESTLE_STRUGGLE COMBAT_WRESTLE_RELEASE_LATCH COMBAT_WRESTLE_STRANGLE_KO COMBAT_WRESTLE_ADJUST_GRIP COMBAT_GRAB_TEAR COMBAT_STRIKE_DETAILS COMBAT_STRIKE_DETAILS_2 COMBAT_EVENT_ENRAGED COMBAT_EVENT_STUCKIN COMBAT_EVENT_LATCH_BP COMBAT_EVENT_LATCH_GENERAL COMBAT_EVENT_PROPELLED_AWAY COMBAT_EVENT_KNOCKED_OUT COMBAT_EVENT_STUNNED COMBAT_EVENT_WINDED COMBAT_EVENT_NAUSEATED MIGRANT_ARRIVAL_NAMED MIGRANT_ARRIVAL DIG_CANCEL_WARM DIG_CANCEL_DAMP AMBUSH_DEFENDER AMBUSH_RESIDENT AMBUSH_HERO AMBUSH_THIEF AMBUSH_THIEF_SUPPORT_SKULKING AMBUSH_THIEF_SUPPORT_NATURE AMBUSH_THIEF_SUPPORT AMBUSH_MISCHIEVIOUS AMBUSH_MISCHIEVOUS AMBUSH_SNATCHER_SUPPORT AMBUSH_AMBUSHER_NATURE AMBUSH_AMBUSHER AMBUSH_INJURED AMBUSH_OTHER AMBUSH_INCAPACITATED FOUND_TRAP CARAVAN_ARRIVAL NOBLE_ARRIVAL D_MIGRANTS_ARRIVAL D_MIGRANT_ARRIVAL D_MIGRANT_ARRIVAL_DISCOURAGED D_NO_MIGRANT_ARRIVAL ANIMAL_TRAP_CATCH ANIMAL_TRAP_ROBBED MISCHIEF_LEVER MISCHIEF_PLATE MISCHIEF_CAGE MISCHIEF_CHAIN RESEARCH_BREAKTHROUGH GUEST_ARRIVAL DIPLOMAT_ARRIVAL LIAISON_ARRIVAL TRADE_DIPLOMAT_ARRIVAL CAVE_COLLAPSE BIRTH_CITIZEN BIRTH_ANIMAL BIRTH_WILD_ANIMAL STRANGE_MOOD MADE_ARTIFACT NAMED_ARTIFACT ITEM_ATTACHMENT VERMIN_CAGE_ESCAPE TRIGGER_WEB MOOD_BUILDING_CLAIMED ARTIFACT_BEGUN MEGABEAST_ARRIVAL FORT_POSITION_SUCCESSION BERSERK_CITIZEN STRESSED_CITIZEN CITIZEN_TANTRUM CITIZEN_LOST_TO_STRESS MAGMA_DEFACES_ENGRAVING ENGRAVING_MELTS MASTERPIECE_ARCHITECTURE MASTERPIECE_CONSTRUCTION MASTER_ARCHITECTURE_LOST MASTER_CONSTRUCTION_LOST ADV_AWAKEN ADV_SLEEP_INTERRUPTED ADV_REACTION_PRODUCTS CANCEL_JOB ADV_CREATURE_DEATH CITIZEN_DEATH PET_DEATH CITIZEN_MISSING PET_MISSING FALL_OVER CAUGHT_IN_FLAMES CAUGHT_IN_WEB UNIT_PROJECTILE_SLAM_BLOW_APART UNIT_PROJECTILE_SLAM UNIT_PROJECTILE_SLAM_INTO_UNIT LOSE_HOLD_OF_ITEM REGAIN_CONSCIOUSNESS FREE_FROM_WEB PARALYZED OVERCOME_PARALYSIS NOT_STUNNED EXHAUSTION PAIN_KO BREAK_GRIP NO_BREAK_GRIP BLOCK_FIRE BREATHE_FIRE SHOOT_WEB PULL_OUT_DROP STAND_UP MARTIAL_TRANCE MAT_BREATH NIGHT_ATTACK_STARTS NIGHT_ATTACK_ENDS NIGHT_ATTACK_TRAVEL GHOST_ATTACK TRAVEL_SITE_DISCOVERY TRAVEL_SITE_BUMP ADVENTURE_INTRO CREATURE_SOUND MECHANISM_SOUND CREATURE_STEALS_OBJECT BODY_TRANSFORMATION INTERACTION_ACTOR INTERACTION_TARGET UNDEAD_ATTACK REGULAR_CONVERSATION CONFLICT_CONVERSATION STRANGE_RAIN_SNOW STRANGE_CLOUD SIMPLE_ANIMAL_ACTION FLOUNDER_IN_LIQUID TRAINING_DOWN_TO_SEMI_WILD TRAINING_FULL_REVERSION ANIMAL_TRAINING_KNOWLEDGE SKIP_ON_LIQUID DODGE_FLYING_OBJECT FLAME_HIT EMBRACE BANDIT_EMPTY_CONTAINER BANDIT_GRAB_ITEM COMBAT_EVENT_ATTACK_INTERRUPTED COMBAT_WRESTLE_CATCH_ATTACK FAIL_TO_GRAB_SURFACE LOSE_HOLD_OF_SURFACE TRAVEL_COMPLAINT LOSE_EMOTION REORGANIZE_POSSESSIONS PUSH_ITEM DRAW_ITEM STRAP_ITEM GAIN_SITE_CONTROL MOVED_OUT_OF_RANGE CANNOT_SPEAK NO_TRACKS ALREADY_SEARCHED_AREA SEARCH_FOUND_SOMETHING SEARCH_FOUND_NOTHING NOTHING_TO_INTERACT NOTHING_TO_EXAMINE YOU_YIELDED YOU_UNYIELDED YOU_STRAP_ITEM YOU_DRAW_ITEM NO_GRASP_TO_DRAW_ITEM NO_ITEM_TO_STRAP NO_INV_TO_REMOVE NO_INV_TO_WEAR NO_INV_TO_EAT NO_INV_TO_CONTAIN NO_INV_TO_DROP NOTHING_TO_PICK_UP NO_INV_TO_THROW NO_INV_TO_FIRE CURRENT_SMELL CURRENT_WEATHER CURRENT_TEMPERATURE CURRENT_DATE NO_GRASP_FOR_PICKUP CANNOT_STAND MUST_UNRETRACT_FIRST CANNOT_REST CANNOT_MAKE_CAMPFIRE CANNOT_CHOP_TREE CANNOT_CONSTRUCT MADE_CAMPFIRE CANNOT_SET_FIRE SET_FIRE DAWN_BREAKS NOON NIGHTFALL NO_INV_INTERACTION EMPTY_CONTAINER TAKE_OUT_OF_CONTAINER NO_CONTAINER_FOR_ITEM PUT_INTO_CONTAINER EAT_ITEM DRINK_ITEM CONSUME_FAILURE DROP_ITEM PICK_UP_ITEM YOU_BUILDING_INTERACTION YOU_ITEM_INTERACTION YOU_TEMPERATURE_EFFECTS PROFESSION_CHANGES RECRUIT_PROMOTED SOLDIER_BECOMES_MASTER RESOLVE_SHARED_ITEMS COUGH_BLOOD VOMIT_BLOOD MERCHANTS_UNLOADING MERCHANTS_NEED_DEPOT MERCHANT_WAGONS_BYPASSED MERCHANTS_LEAVING_SOON MERCHANTS_EMBARKED PET_LOSES_DEAD_OWNER PET_ADOPTS_OWNER VERMIN_BITE UNABLE_TO_COMPLETE_BUILDING JOBS_REMOVED_FROM_UNPOWERED_BUILDING CITIZEN_SNATCHED VERMIN_DISTURBED LAND_GAINS_STATUS LAND_ELEVATED_STATUS MASTERPIECE_CRAFTED ARTWORK_DEFACED POWER_LEARNED YOU_FEED_ON_SUCKEE ANIMAL_TRAINED DYED_MASTERPIECE COOKED_MASTERPIECE MANDATE_ENDS SLOWDOWN_ENDS FAREWELL_HELPER ELECTION_RESULTS SITE_PRESENT CONSTRUCTION_SUSPENDED LINKAGE_SUSPENDED QUOTA_FILLED JOB_OVERWRITTEN NOTHING_TO_CATCH_IN_WATER DEMAND_FORGOTTEN NEW_DEMAND NEW_MANDATE PRICES_ALTERED NAMED_RESIDENT_CREATURE SOMEBODY_GROWS_UP GUILD_REQUEST_TAKEN GUILD_WAGES_CHANGED NEW_WORK_MANDATE CITIZEN_BECOMES_SOLDIER CITIZEN_BECOMES_NONSOLDIER PARTY_ORGANIZED POSSESSED_TANTRUM BUILDING_TOPPLED_BY_GHOST MASTERFUL_IMPROVEMENT MASTERPIECE_ENGRAVING NO_MARRIAGE_CELEBRATION CURIOUS_GUZZLER WEATHER_BECOMES_CLEAR WEATHER_BECOMES_SNOW WEATHER_BECOMES_RAIN SEASON_WET SEASON_DRY SEASON_SPRING SEASON_SUMMER SEASON_AUTUMN SEASON_WINTER SERVICE_ORDER_DELIVERY PERFORMANCE_START_FAILURE BEGIN_ACTIVITY MIDDLE_OF_ACTIVITY ACTIVITY_SECTION_CHANGE CONCLUDE_ACTIVITY LEARNED_WRITTEN_CONTENT LEARNED_ART_FORM PERFORMER_UPDATE BUILDING_DESTROYED_OR_TOPPLED DEITY_CURSE COMPOSITION_COMPLETE COMPOSITION_FAILED NEW_APPRENTICESHIP PETITION_IGNORED CHOP_TREE RUMOR_SPREAD SERVICE_ORDER_RUMOR_RECEIVED RETURNING_RUMOR_RECEIVED NEW_HOLDING NEW_MARKET_LINK EMERGENCY_TACTICAL_CONTROL AGREEMENT_SATISFIED AGREEMENT_WARNING AGREEMENT_ABANDONED NEW_GUILD CRIME_WITNESS_HANDOFF CRIME_WITNESS_STOLEN CRIME_WITNESS_ITEM_MOVED CRIME_WITNESS_ITEM_MISSING CANNOT_MOUNT FAILED_MOUNT DISMOUNT FAILED_DISMOUNT Unrecognized Announcement Token: AMBUSH_SNATCHER HEIGHT BROADNESS LENGTH CLOSE_SET DEEP_SET HIGH_POSITION LARGE_IRIS WRINKLY CURLY CONVEX DENSE THICKNESS UPTURNED SPLAYED_OUT HANGING_LOBES GAPS HIGH_CHEEKBONES BROAD_CHIN JUTTING_CHIN SQUARE_CHIN ROUND_VS_NARROW GREASY DEEP_VOICE RASPY_VOICE Unrecognized Appearance Modifier Token: TYPE TOKEN CATEGORY BY_TYPE BY_TOKEN BY_CATEGORY BYTYPE BYTOKEN BYCATEGORY Unrecognized Body Part Group Token: LOWERBODY SIGHT EMBEDDED CIRCULATION SKELETON GRASP STANCE JOINT HEAR MOUTH APERTURE TOTEMABLE Unrecognized Body Part Flag Token: ANALYTICAL_ABILITY FOCUS WILLPOWER CREATIVITY INTUITION PATIENCE MEMORY LINGUISTIC_ABILITY SPATIAL_SENSE MUSICALITY KINESTHETIC_SENSE EMPATHY SOCIAL_AWARENESS Unrecognized Mental Attribute Token: SWAMP DESERT OCEAN LAKE GLACIER TUNDRA GRASSLAND Unrecognized Region Type Token: STONE Unrecognized Material Token: undefined local creature material set to default: undefined local plant material set to default: undefined creature material set to default: undefined plant material set to default: Unrecognized Skill Token: Unrecognized Unit Type Token: MINE HAUL_STONE HAUL_WOOD HAUL_BODY HAUL_FOOD HAUL_REFUSE HAUL_ITEM HAUL_FURNITURE HAUL_ANIMALS CLEAN CUTWOOD DETAIL BONE_SETTING SUTURING DRESSING_WOUNDS FEED_WATER_CIVILIANS RECOVER_WOUNDED CLOTHESMAKER PROCESS_PLANT MAKE_CHEESE CLEAN_FISH HUNT METAL_CRAFT CUT_GEM ENCRUST_GEM WOOD_CRAFT STONE_CRAFT BONE_CARVE BURN_WOOD HANDLE_VEHICLES HAUL_TRADE PULL_LEVER REMOVE_CONSTRUCTION HAUL_WATER BUILD_ROAD BUILD_CONSTRUCTION Unrecognized Labor Token: FORMER_MERCENARY ENEMY MEMBER FORMER_MEMBER SLAVE FORMER_SLAVE PRISONER FORMER_PRISONER Unrecognized Historical Figure Entity Link Token: MOTHER FATHER SPOUSE DEITY LOVER IMPRISONER MASTER APPRENTICE COMPANION FORMER_MASTER FORMER_APPRENTICE PET_OWNER FORMER_SPOUSE DECEASED_SPOUSE Unrecognized Historical Figure Hist Fig Link Token: ART_IMAGE COVERED GLAZED RINGS_HANGING BANDS SPIKES SPECIFIC ITEMSPECIFIC SEWN_IMAGE PAGES ILLUSTRATION Unrecognized Item Improvement Token: STAY_ALIVE MAINTAIN_ENTITY_STATUS START_A_FAMILY RULE_THE_WORLD CREATE_A_GREAT_WORK_OF_ART CRAFT_A_MASTERWORK BRING_PEACE_TO_THE_WORLD BECOME_A_LEGENDARY_WARRIOR MASTER_A_SKILL FALL_IN_LOVE SEE_THE_GREAT_NATURAL_SITES IMMORTALITY MAKE_A_GREAT_DISCOVERY ATTAIN_RANK_IN_SOCIETY BATHE_WORLD_IN_CHAOS Unrecognized Goal Token: Unrecognized Sphere Token: NOT_APPLICABLE REQUIRED ACCEPTABLE PERSONAL_MATTER JUSTIFIED_IF_NO_REPERCUSSIONS JUSTIFIED_IF_GOOD_REASON JUSTIFIED_IF_EXTREME_REASON JUSTIFIED_IF_SELF_DEFENSE ONLY_IF_SANCTIONED MISGUIDED SHUN APPALLING PUNISH_REPRIMAND PUNISH_SERIOUS PUNISH_EXILE PUNISH_CAPITAL UNTHINKABLE Unrecognized Ethic Response Token: KILL_ENTITY_MEMBER KILL_NEUTRAL KILL_ENEMY KILL_ANIMAL EAT_SAPIENT_OTHER EAT_SAPIENT_KILL MAKE_TROPHY_SAME_RACE MAKE_TROPHY_SAPIENT MAKE_TROPHY_ANIMAL KILL_PLANT TORTURE_AS_EXAMPLE TORTURE_FOR_INFORMATION TORTURE_FOR_FUN TORTURE_ANIMALS TREASON OATH_BREAKING VANDALISM TRESPASSING ASSAULT SLAVERY Unrecognized Ethic Action Token: FRIENDSHIP CUNNING ELOQUENCE FAIRNESS DECORUM TRADITION ARTWORK COOPERATION INDEPENDENCE STOICISM KNOWLEDGE INTROSPECTION SELF_CONTROL TRANQUILITY HARMONY MERRIMENT CRAFTSMANSHIP MARTIAL_PROWESS HARD_WORK COMPETITION PERSEVERENCE COMMERCE ROMANCE Unrecognized Value Token: LEISURE_TIME LAW_MAKING LAW_ENFORCEMENT RECEIVE_DIPLOMATS MEET_WORKERS MANAGE_PRODUCTION ACCOUNTING ESTABLISH_COLONY_TRADE_AGREEMENTS MAKE_INTRODUCTIONS MAKE_PEACE_AGREEMENTS MAKE_TOPIC_AGREEMENTS COLLECT_TAXES ESCORT_TAX_COLLECTOR EXECUTIONS TAME_EXOTICS ATTACK_ENEMIES PATROL_TERRITORY MILITARY_GOALS MILITARY_STRATEGY UPGRADE_SQUAD_EQUIPMENT EQUIPMENT_MANIFESTS SORT_AMMUNITION BUILD_MORALE HEALTH_MANAGEMENT ESPIONAGE ADVISE_LEADERS OVERSEE_LEADER_HOUSEHOLD MANAGE_ANIMALS MANAGE_LEADER_HOUSEHOLD_FOOD MANAGE_LEADER_HOUSEHOLD_DRINKS PREPARE_LEADER_MEALS MANAGE_LEADER_HOUSEHOLD_CLEANLINESS MAINTAIN_SEWERS FOOD_SUPPLY FIRE_SAFETY JUDGE BUILDING_SAFETY CONSTRUCTION_PERMITS MAINTAIN_ROADS MAINTAIN_BRIDGES MAINTAIN_TUNNELS Unrecognized Position Responsibility Token: SOLID POWDER SOLID_POWDER PASTE SOLID_PASTE PRESSED SOLID_PRESSED Unrecognized Material State Token: TRAILING_DUST_FLOW TRAILING_VAPOR_FLOW TRAILING_GAS_FLOW SOLID_GLOB LIQUID_GLOB SPATTER_POWDER SPATTER_LIQUID UNDIRECTED_GAS UNDIRECTED_VAPOR UNDIRECTED_DUST WEB_SPRAY DRAGONFIRE FIREJET FIREBALL WEATHER_CREEPING_GAS WEATHER_CREEPING_VAPOR WEATHER_CREEPING_DUST WEATHER_FALLING_MATERIAL UNDIRECTED_ITEM_CLOUD TRAILING_ITEM_FLOW SHARP_ROCK Unrecognized Breath Attack Token: MAJOR_CURSE GREETING CLEAN_SELF CLEAN_FRIEND ATTACK FLEEING NEGATIVE_SOCIAL_RESPONSE TORMENT DEFEND MEDIUM_CURSE MINOR_CURSE MEDIUM_BLESSING MINOR_BLESSING Unrecognized Usage Hint Token: map_rejection_log.txt PRIMITIVE FLOWERY UGLY BOUNDARY NAME_CAVE VIOLENT WILD ASSERTIVE ARTIFICE MYSTERY LEADER DOMESTIC MYTHIC SUBORDINATE NEGATOR PROTECT NAME_LAKE RESTRAIN ROMANTIC NAME_MOUNTAINS TRAVEL NAME_FOREST NEATLY_COMBED BRAIDED DOUBLE_BRAIDS PONY_TAILS CLEAN_SHAVEN STANDARD_HAIR_SHAPINGS STANDARD_BEARD_SHAPINGS STANDARD_MOUSTACHE_SHAPINGS STANDARD_SIDEBURNS_SHAPINGS Unrecognized Tissue Layer Shapings Token: MOUNTAIN SWAMP_TEMPERATE_FRESHWATER SWAMP_TEMPERATE_SALTWATER MARSH_TEMPERATE_FRESHWATER MARSH_TEMPERATE_SALTWATER SWAMP_TROPICAL_FRESHWATER SWAMP_TROPICAL_SALTWATER SWAMP_MANGROVE MARSH_TROPICAL_FRESHWATER MARSH_TROPICAL_SALTWATER FOREST_TAIGA TAIGA FOREST_TEMPERATE_BROADLEAF FOREST_TROPICAL_CONIFER FOREST_TROPICAL_DRY_BROADLEAF FOREST_TROPICAL_MOIST_BROADLEAF GRASSLAND_TEMPERATE SAVANNA_TEMPERATE SHRUBLAND_TEMPERATE GRASSLAND_TROPICAL SAVANNA_TROPICAL SHRUBLAND_TROPICAL DESERT_BADLAND DESERT_ROCK DESERT_SAND OCEAN_TROPICAL OCEAN_TEMPERATE OCEAN_ARCTIC POOL_TEMPERATE_FRESHWATER POOL_TEMPERATE_BRACKISHWATER POOL_TEMPERATE_SALTWATER POOL_TROPICAL_FRESHWATER POOL_TROPICAL_BRACKISHWATER POOL_TROPICAL_SALTWATER LAKE_TEMPERATE_FRESHWATER LAKE_TEMPERATE_BRACKISHWATER LAKE_TEMPERATE_SALTWATER LAKE_TROPICAL_FRESHWATER LAKE_TROPICAL_BRACKISHWATER LAKE_TROPICAL_SALTWATER RIVER_TEMPERATE_FRESHWATER RIVER_TEMPERATE_BRACKISHWATER RIVER_TEMPERATE_SALTWATER RIVER_TROPICAL_FRESHWATER RIVER_TROPICAL_BRACKISHWATER RIVER_TROPICAL_SALTWATER SUBTERRANEAN_WATER SUBTERRANEAN_CHASM SUBTERRANEAN_LAVA ALL_MAIN ANY_LAND ANY_OCEAN ANY_LAKE ANY_TEMPERATE_LAKE ANY_TROPICAL_LAKE ANY_RIVER ANY_TEMPERATE_RIVER ANY_TROPICAL_RIVER ANY_POOL NOT_FREEZING ANY_TEMPERATE ANY_TROPICAL ANY_FOREST ANY_SHRUBLAND ANY_GRASSLAND ANY_SAVANNA ANY_TEMPERATE_FOREST ANY_TROPICAL_FOREST ANY_TEMPERATE_BROADLEAF ANY_TROPICAL_BROADLEAF ANY_WETLAND ANY_TROPICAL_WETLAND ANY_TEMPERATE_WETLAND ANY_TROPICAL_MARSH ANY_TEMPERATE_MARSH ANY_TROPICAL_SWAMP ANY_TEMPERATE_SWAMP ANY_DESERT Unrecognized Biome Token: FOREST_TEMPERATE_CONIFER ALL_SOLID blob quadruped silverfish mayfly dragonfly damselfly stonefly earwig grasshopper cricket stick insect cockroach termite mantis louse thrips aphid cicada assassin bug wasp hornet tiger beetle ladybug weevil darkling beetle click beetle firefly scarab beetle stag beetle dung beetle rhinoceros beetle rove beetle snakefly lacewing antlion larva mosquito flea scorpionfly caddisfly butterfly moth caterpillar spider tarantula tick mite shrimp lobster crab nematode snail slug earthworm leech bristleworm ribbon worm flat worm toad frog salamander newt alligator crocodile lizard chameleon iguana gecko skink gila monster serpent viper rattlesnake cobra python anaconda turtle tortoise pterosaur dimetrodon sauropod theropod iguanodont hadrosaurid stegosaurid ceratopsid ankylosaurid duck goose swan turkey grouse chicken quail pheasant gull loon grebe albatross petrel penguin pelican stork vulture flamingo falcon kestrel condor osprey buzzard eagle harrier kite crane dove pigeon parrot cockatoo cuckoo nightjar swift hummingbird kingfisher hornbill quetzal toucan woodpecker lyrebird thornbill honeyeater oriole fantail shrike crow raven magpie kinglet lark swallow martin bushtit warbler thrush oxpecker starling mockingbird wren nuthatch sparrow tanager cardinal bunting finch titmouse chickadee waxwing flycatcher opossum koala wombat kangaroo sloth anteater armadillo squirrel marmot beaver gopher mouse porcupine chinchilla cavy capybara rabbit hare lemur loris monkey hedgehog shrew mole fruit bat wolf coyote jackal raccoon coati weasel otter badger skunk bear panda panther mongoose hyena civet walrus pangolin elephant mammoth horse zebra tapir rhinoceros warthog hippopotamus camel llama giraffe deer moose antelope sheep goat bison buffalo bull ill-sized art actions (1): ill-sized art actions (2): ill-sized art actions (3): ill-sized art actions (4): ill-sized art actions (5): ill-sized art actions (6): gview basic_seed version min_load_version movie_version event_flow plot_event jobvalue jobvalue_setter buildreq scrollx scrolly scrollz linelim line linechar season season_timer cur_rain cur_snow cur_rain_counter cur_snow_counter cur_weather weathertimer year assigndesjobs assignbuildingjobs season_count precise_phase cursor point gamemode gametype index1_1 index1_2 index1_3 index1_4 index1_5 index1_6 index1_7 index1_8 index1_9 index1_10 index1_11 index1_12 index1_13 index1_14 index1_15 index1_16 index1_17 index1_18 index1_19 index1_20 index1_21 index1_22 index1_23 index1_24 index1_25 index1_26 index1_27 index1_28 index1_29 index1_30 index1_31 index1_32 index1_33 index1_34 index1_35 index1_36 index1_37 index1_38 index1_39 index1_40 index1_41 index1_42 index1_43 index1_44 index1_45 index1_46 index1_47 index1_48 index1_49 index1_50 index1_51 index1_52 index1_53 index1_54 index1_55 index1_56 index1_57 index1_58 index1_59 index1_60 index1_61 index1_62 index1_63 index1_64 index1_65 index1_66 index1_67 index1_68 index1_69 index1_70 index1_71 index1_72 index1_73 index1_74 index1_75 index1_76 index1_77 index1_78 index1_79 index1_80 index1_81 index1_82 index1_83 index1_84 index1_85 index1_86 index1_87 index1_88 index1_89 index1_90 index1_91 index1_92 index1_93 index1_94 index1_95 index1_96 index1_97 index1_98 index1_99 index1_100 index1_101 index1_102 index1_103 index1_104 index1_105 index1_106 index1_107 index1_108 index1_109 index1_110 index1_111 index1_112 index1_113 index1_114 index1_115 index1_116 index1_117 index1_118 index1_119 index1_120 index1_121 index1_122 index1_123 index1_124 index1_125 index1_126 index1_127 index1_128 index1_129 index1_130 index1_131 index1_132 index1_133 index1_134 index1_135 index1_136 gamemode_cansave modejob modeitem modeseason selectingtaskobject addingtask addingtask_sub buildjob_sizerad buildjob_sizeroom buildjob_assignroom buildjob_mastering buildjob_give_to buildjob_popback buildjob_type buildjob_selected buildjob_unit buildjob_item buildjob_building buildjob_flowx buildjob_flowy buildjob_flowz buildjob_item1 modeunit squadcount modeview modepage modestation paused standingorder_gatherstone standingorder_gatherwood standingorder_gatherfood standingorder_gatherbodies standingorder_gatherrefuse standingorder_gatheranimals standingorder_gatherfurniture standingorder_allharvest standingorder_loom standingorder_dyed_clothes standingorder_collect_web standingorder_zone_drinking standingorder_zone_fishing standingorder_slaughter standingorder_butcher standingorder_tan standingorder_fishery standingorder_kitchen standingorder_kiln standingorder_smelter standingorder_other standingorder_gatherrefuse_outside standingorder_gatherrefuse_outside_vermin standingorder_gatherrefuse_chasm_corpses standingorder_gatherrefuse_chasm_skulls standingorder_gatherrefuse_chasm_skins standingorder_gatherrefuse_chasm_bones standingorder_gatherrefuse_chasm_strand_tissue standingorder_gatherrefuse_chasm_shell standingorder_gatherrefuse_chasm_othernonmetal standingorder_autoforbid_projectile standingorder_autoforbid_your_corpse standingorder_autoforbid_other_corpse standingorder_autoforbid_your_items standingorder_autoforbid_other_items index2_1 index2_2 index2_3 index2_4 index2_5 index2_6 index2_7 index2_8 index2_9 index2_10 index2_11 itemmade itemmade_subtype itemmade_subcat1 itemmade_subcat2 itemmade_number plotinfo world game mainview texture init d_init title title2 unitprintstack unitprintstack_cur unitprintstack_start unitprintstack_clear menuposition looklist olookx olooky olookz oscrollx oscrolly oscrollz page dunginv_relitem dunginv dunginv_inv dunginv_depth dunginv_flag dunginv_index throwitem dung_target dung_targlist interactitem interactinvslot dung_attackmode dung_dodgemode dung_chargedefendmode dung_swimmode handleannounce preserveannounce updatelightstate dung_buildinginteract next_item_global_id next_unit_global_id next_soul_global_id next_civ_global_id next_nem_global_id next_artifact_global_id next_job_global_id next_schedule_global_id next_proj_global_id next_building_global_id next_machine_global_id next_flow_guide_global_id next_histfig_global_id next_histevent_global_id next_histeventcol_global_id next_unitchunk_global_id next_art_imagechunk_global_id next_task_global_id next_squad_global_id next_formation_global_id next_activity_global_id next_interaction_instance_global_id next_written_content_global_id next_identity_global_id next_incident_global_id next_crime_global_id next_vehicle_global_id next_army_global_id next_army_controller_global_id next_army_tracking_info_global_id next_cultural_identity_global_id next_agreement_global_id next_poetic_form_global_id next_musical_form_global_id next_dance_form_global_id next_scale_global_id next_rhythm_global_id next_occupation_global_id next_belief_system_global_id next_image_set_global_id next_divination_set_global_id manucomp manucomp2 filecomp_buffer filecomp_buffer2 filecomp_buffer_aux filecomp_buffer2_aux DEBUG_SHOW_RIVER DEBUG_FASTCAVEIN DEBUG_CONTINUOUS DEBUG_NOMOOD DEBUG_SAFEDWARVES DEBUG_NOANIMALS DEBUG_NOTHIRST DEBUG_NOHUNGER DEBUG_NOSLEEP DEBUG_VISIBLEAMBUSHERS DEBUG_QUICKMODE_MINING DEBUG_ALWAYSHAPPY DEBUG_NEVERBERSERK DEBUG_DISABLEHUMANCARAVAN DEBUG_GAMELOG DEBUG_MEGAFAST option_exceptions standingorder_mixfoods mt_index mt_cur_buffer mt_virtual_buffer mt_buffer mt_virtual_seed_type enabler data/init/d_init.txt SHOW_ALL_HISTORY_IN_DWARF_MODE SHOW_EMBARK_TUNNEL ALWAYS FINDER SHOW_FLOW_AMOUNTS SHOW_IMP_QUALITY ENGRAVINGS_START_OBSCURED AUTOSAVE_PAUSE POST_PREPARE_EMBARK_CONFIRMATION IF_POINTS_REMAIN EMBARK_WARNING_ALWAYS INITIAL_SAVE AUTOSAVE SEASONAL AUTOBACKUP PATH_COST WALKING_SPREADS_SPATTER_DWF WALKING_SPREADS_SPATTER_ADV CAVEINS ARTIFACTS ECONOMY ZERO_RENT TESTING_ARENA EMBARK_RECTANGLE PAUSE_ON_LOAD LOG_MAP_REJECTS INVADERS VARIED_GROUND_TILES NICKNAME_DWARF REPLACE_FIRST CENTRALIZE REPLACE_ALL NICKNAME_ADVENTURE NICKNAME_LEGENDS CHASM PILLAR_TILE TREE_TRUNK_PILLAR TREE_TRUNK_SLOPING TREE_TRUNK_S TREE_TRUNK_W TREE_BRANCH_EW TREE_BRANCH_NE TREE_BRANCH_SE TREE_BRANCHES TREE_SMOOTH_BRANCHES TREE_CAP_RAMP TREE_CAP_PILLAR TREE_CAP_WALL_N TREE_CAP_WALL_S TREE_CAP_WALL_E TREE_CAP_WALL_W TREE_CAP_WALL_NW TREE_CAP_WALL_SW TREE_CAP_FLOOR1 TREE_CAP_FLOOR2 TREE_CAP_FLOOR3 TREE_CAP_FLOOR4 TREE_ROOT_SLOPING_DEAD TREE_TRUNK_SLOPING_DEAD TREE_TRUNK_N_DEAD TREE_TRUNK_S_DEAD TREE_TRUNK_E_DEAD TREE_TRUNK_W_DEAD TREE_TRUNK_NW_DEAD TREE_TRUNK_SW_DEAD TREE_TRUNK_BRANCH_N_DEAD TREE_TRUNK_BRANCH_E_DEAD TREE_BRANCH_NS_DEAD TREE_BRANCH_EW_DEAD TREE_BRANCH_NW_DEAD TREE_BRANCH_NE_DEAD TREE_BRANCH_SW_DEAD TREE_BRANCH_SE_DEAD TREE_BRANCH_NSE_DEAD TREE_BRANCH_NEW_DEAD TREE_BRANCH_NSEW_DEAD TREE_BRANCHES_DEAD TREE_CAP_PILLAR_DEAD TREE_CAP_WALL_S_DEAD TREE_CAP_WALL_W_DEAD TREE_CAP_FLOOR2_DEAD TREE_CAP_FLOOR4_DEAD TREE_TRUNK_NSW TREE_TRUNK_SEW TREE_TRUNK_EW_DEAD TREE_TRUNK_INTERIOR_DEAD TRACK_N TRACK_S TRACK_E TRACK_W TRACK_NS TRACK_NE TRACK_NW TRACK_SE TRACK_SW TRACK_EW TRACK_NSE TRACK_NSW TRACK_NEW TRACK_SEW TRACK_NSEW TRACK_RAMP_S TRACK_RAMP_E TRACK_RAMP_W TRACK_RAMP_NS TRACK_RAMP_NE TRACK_RAMP_NW TRACK_RAMP_SE TRACK_RAMP_SW TRACK_RAMP_EW TRACK_RAMP_NSE TRACK_RAMP_NSW TRACK_RAMP_NEW TRACK_RAMP_SEW TRACK_RAMP_NSEW TRACK_RAMP_N WOUND_COLOR_MINOR WOUND_COLOR_INHIBITED WOUND_COLOR_FUNCTION_LOSS WOUND_COLOR_BROKEN WOUND_COLOR_MISSING IDLERS ADVENTURER_TRAPS ADVENTURER_ALWAYS_CENTER GRAZE_COEFFICIENT PRIESTHOOD_UNIT_COUNTS GUILD_UNIT_COUNTS TEMPLE_VALUE_LEVELS GUILDHALL_VALUE_LEVELS ADVENTURER_Z_VIEWS UNHIDDEN DISPLAY_LENGTH COFFIN_NO_PETS_DEFAULT SET_LABOR_LISTS SKILL SKILLS STORE_DIST_ITEM_DECREASE STORE_DIST_SEED_COMBINE STORE_DIST_BUCKET_COMBINE STORE_DIST_BARREL_COMBINE STORE_DIST_BIN_COMBINE SPECIFIC_SEED_CAP FORTRESS_SEED_CAP BABY_CHILD_CAP INVASION_SOLDIER_CAP INVASION_MONSTER_CAP VISITOR_CAP POPULATION_CAP STRICT_POPULATION_CAP Unrecognized Init Option: WOUND_COLOR_NONE TILE_PAGE CREATURE_GRAPHICS FILE TILE_DIM PAGE_DIM Unrecognized Tile Page Token: graphics/ Gain possession Roll Roll all Read Pull it out Make Campfire ( Fell Stop leading Lead Claim ) as pet Release hold on Dismount to Mount Hang from Hold /Air Lava Climb to holding releasing hold Ignite Drink Eat salt Put in Set on Put Put on Heat near lava near magma near burning trunk near burning branches near burning twigs near burning cap near fire near campfire Name the Fill with Interact with building Guide Ride , push off toward Push Climb down Suck You struggle for You pull out Wrestle The Wrestling of Latch Grasp JLock Choke to scroll. Wrestle using Lock Choke Take-down by Throw by Pinch Gouge Break Release joint lock of on Release choke of Release grip of Loosen joint lock of Loosen choke of Break grip of Shake Strangle Grab attacks. goes back. selects. aborts. scrolls. Attack error Attack You cannot see. You cannot read. You read You fill your It won't fit in your Your is already full. You heat the to no effect. is hot enough already. The steam around the vegetation stops you from setting the fire. The vegetation is submerged. The vegetation is too wet. You set a fire. is empty. Charge Move to Create Your Character Specific Person Intelligent Wilderness Creature There are no creatures available. : Status Peasant Demigod : Select : Cancel character : Options/Abort : Abort : Back Race: Outsider From : Add a new character to the party This character is ready to adventure! ackground kills ppearance ersonality quipment ounts and pets Name: Very Low Below Average Average Above Average High Superior Strength Agility Toughness Endurance Recuperation Disease Resistance Analytical Ability Focus Creativity Intuition Patience Memory Linguistic Ability Spatial Sense Musicality Kinesthetic Sense Empathy Social Awareness Attributes remaining: : Next to change Home Occupation Beliefs : Select (may reset occupation and beliefs) Squad member : Believe : Doubt : Set First Name : Customize Name : Random Name : Become : Next : Randomize Note: This character's appearance is governed by local population information. Certain shapes and colors might not occur without full randomization. : Fully randomize, without respecting population information Set your personality here. denotes the default cultural value. Your personality facets might be restricted based on your creature type. Loyalty Friendship Cunning Artwork Cooperation Stoicism Self-control Tranquility Harmony Merriment Craftsmanship Hard Work Leisure Time Commerce No love <-> Loves easily No hate <-> Hates easily No envy <-> Envies easily Cheerless <-> Easily cheerful No sadness <-> Easily sad No anger <-> Easily angered No anxiety <-> Very anxious No lust <-> Lustful --> Vulnerable to stress --> Greedy --> Intemperate Avoid fights <-> Like brawls Quits easily <-> Too stubborn Meanness <-> Wastefulness Harmony <-> Discord Quarreler <-> Flatterer Rude <-> Polite Overreliant <> Disdain advice Fearful <-> Fearless Pusillanimous - Overconfident --> Vain --> Ambitious --> Sense of gratitude Austere <-> Extravagant Humorless <-> Zany --> Vengeful No self-esteem <-> Proud Merciful - Impartial - Cruel Scatterbrained - Singleminded Despairs - Hopeful - Presumes Incurious <-> Curious Shameless <-> Bashful Overshares <-> Private Inattentive <-> Perfectionist Acquiescing <-> Resists ideas --> Tolerates differences --> Emotionally obsessive --> Swayed by emotions --> Altruistic --> Dutiful Too deliberate <> Thoughtless Sloppy <-> Orderly Distrustful <-> Too trusting Loner <-> Gregarious Non-assertive <-> Overbearing Leisurely <-> Frenetic --> Excitement-seeking Just facts - Flights of fancy --> Inclined to abstract --> Inclined to create art Socialize Drink alcohol Pray/Meditate Stay occupied Be creative Admire art Excitement Learn something Be with family Be with friends Hear eloquence Uphold tradition Self-examination Make merry Craft object Martial training Practice skill Take it easy Make romance See animal See great beast Acquire object Eat good meal Fight Cause trouble Argue Be extravagant Wander Help somebody Think abstractly Intense Need Strong Need Moderate Need Slight Need : Full customization : Change dream/goal (if possible) Equipment and pet points remaining: : Increase quality ( : Increase quality : Decrease quality ( : Decrease quality : Remove Adventure awaits! The party: Adventure awaits Detail Your Character Skill remaining: Deceased Skills Dabb Novc Adeq Cmpt Skld Prfc Tltd Adpt Expt Prfn Accm Mast HMas GMas Legd Musical Instruments Poetic Forms Musical Forms Dance Forms Abysmal Super Very small Average-sized Large Very large for a ClmSk Climb Sneak: Speed: Enraged at all enemies! In a martial trance! Throwing a tantrum! Sunk into depression... Stumbling obliviously! In Flight On the Ground Partially Webbed Partially Paralyzed Sluggish Slightly Numb Bleeding Faint Fever Extreme Pain Pain Exhausted Over-Exert Tired Drowning Winded Nauseous Slumberous Thirsty! Hungry Focused Distracted! Distracted Pray Pray to Meditate Unfettered Level-headed Untroubled Undistracted Unfocused : View Attributes : View Skills : Health : Kills : Desc : View Wr : Cust Encounter Horseplay Training Lethal Ally: [DONE] What would you like to wear? What would you like to remove? What would you like to drop? What would you like to throw? With what would you like to interact? With what would you like to eat or drink? What would you like to put inside a container or on a pack animal? Where would you like to put the Your Inventory to view other pages. when done. No recent announcements. Announcements Sewer Access Tree House The Home Tree Shaping Tree Market Tree Tavern Tree Library Tree Counting Tree Guild Tree Tower Tree Civic Mound Castle Mound Drinking Mound Mead Hall Temple Guildhall Tower Abandoned shop Food imports Clothing imports General imports Cloth shop Leather shop Woven clothing shop Leather clothing shop Bone carver's shop Gem cutter's shop Weaponsmith's shop Bowyer's shop Blacksmith's shop Armorsmith's shop Metal craft shop Leather goods shop Carpenter's shop Stone furniture shop Metal furniture shop Barrow Warehouse Fortress Entrance Trenches shrine Shrine to Shrine Empty market Imported goods market Imported food market Imported clothing market Meat market Fruit and vegetable market Cheese market Processed goods market Underground Fortress Underground Farms Underground Stair Hillocks Houses Hillock House Abandoned hillocks Abandoned houses Abandoned hillock Abandoned house Ruined hillocks Ruined houses Ruined hillock Ruined house No significant structures Dining hall Shrine of Dawn is breaking. It is noon. Night is falling. Assume an identity Begin a performance Shout out to everybody The Void , Deity , Force build build a fire fell trees compose write You are still surrounded by cackling. You feel too watched to You don't feel safe enough to You can't because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site. until you've stopped the bleeding. because you can't breathe. because you are dying of thirst. because you are starving to death. because you are drowning. because you are swimming. until you are on a stable surface. You must move away from the water before you can You must come down from the mountains before you can until you stop riding this vehicle. until you stop riding this projectile. until you leave this site. You cannot You make a campfire. You cannot fell trees in the arena. You need to be holding an axe. You need to be holding an axe with a sharp edge. You cannot fell the trees here. is a Nobody lives there Few live there A few dozen or less live there Some dozens live there Roughly a hundred live there Well over a hundred live there A few hundred live there Several hundred live there A thousand live there A few thousand live there Thousands live there and it is controlled by is a religion whose adherents worship , the force is the force They worship at Their temple is ruined. laboring menacing confused submitting offended plaintive triumphant the word Charging Moving southeast northeast (above) (below) upward downward Remote: Distant: Starting: Incoming: IMMINENT: Recovering from attacking Attacking with wrestling with grab quick wild precise , aiming for Jumping Pushing Object Holding terrain Releasing hold on terrain Mounting Dismounting Leading animal Stop leading animal Holding item Releasing hold on item Regaining balance Sucking Blood Working Talking Parrying Blocking Recovering from deflection Standing Up Lying Down strike Offloading site... Strongest Odor: Slp! Sleep! VDrw V Drowsy Drws Thir Dhyd Strv Hngr : Stop : Sneak : Map : Log : Sleep : Tracks : Clouds Sneak : cannot see dawn. : until dawn. : sleep. : wait. You will sleep as necessary until dawn. You will sleep as necessary for hour You will wait, staying awake until dawn. You will wait, staying awake for confirms. changes hours. You topple the statue! You pull the lever. You break the hatch in! The hatch is operated by a remote mechanism. You cannot proceed. You pick the lock! You bash the door down! says: " says, " CHAR [C:6:0:1] is an example of You roll , divining the will of according to the practice of , testing the will of lands on comes up shows Your fate is sealed. Don't you know that is a jealous deity? Why consult another? You already know the will of Why wasn't , a jealous deity, consulted first? . Do not tempt fate. Praise for ignoring your hubris. without bound You are forgiven. You are free to do as you choose. Freedom is allowed even in this. Your happiness is still desired. You are loved. You have been granted mercy. Peace is cherished. Such care for your happiness! Such Such is the spirit of Infinite tender Hubris! have been cursed Look out for a chance encounter. Stay the course. Expect a change. The task will not be completed. The task will be successful. Focus on living in harmony. Fulfillment will be yours. A reckoning awaits. You will awaken to a new possibility. You must reflect on your actions. Beware doubt. Joy is on the horizon. A great sadness is coming. A sudden upheaval is in store. A coming disaster can be delayed, but not avoided. Follow your desire. Rely on willpower to see you through. Beware those that lack passion. All is not as it seems. Have faith and all shall be rejuvenated. Cling not to material things. Hold to hope when all else is lost. Be playful today. Do not be stopped by fear. You will released. Do not take any chances. Look to another for what you need. The partnership is one-sided. There are two sides to every story. Follow your intuition. You will travel far from this place. An important decision awaits your careful deliberation. Beware of ill-conceived plans. Focus today. Be compassionate. Today you will have a moment of weakness. The burden will be lifted soon. You will have a great accomplishment. See to your responsibilities. An end and a new beginning. Do not hold on for too long. Make a change or forever remain. Give up the hopeless cause. Keep your own counsel today. Do not be reckless. You will make your final stand. Be cautious of fatigue today. Ask a question. Do not give them too much. Do not keep everything for yourself. The situation cannot get worse. The enterprise will be a failure. Accept a defeat. Be mindful of others around you. Prepare for disappointment. Consider the consequences carefully. Act quickly today. Be generous today. If you accept the gift, one will be expected in return. Bring comfort to someone today. Now is a time for calm. Your dreams will come true. Beware a rival. Avoid conflict today. Do not avoid a necessary conflict today. Look ahead to the future. An obstacle will present itself. Begin an adventure. You have missed your chance. Accept the loss and move on. Make the decision quickly. Explore today. A new friendship will form. It is not as simple as you think. You will learn something you did not want to know. Follow your desire to reconcile. It is too soon to forgive. Your ambition is misguided. The object of your ambition will be realized. There is no right choice. Rethink your priorities. You will received bad advice. A clever strategy will be required. Take care you are not deceived. Indulge heartily. You will know suffering soon. Rethink your approach. You must reveal the truth. Some changes are inevitable. Whatever happens, it will be for the best. It is time to leave it behind. Do not fear loss. You must face the challenge today. Today, somebody will be cruel. Master yourself today; discipline will be required. Beware a hidden plan. Be practical. Think of others today, not yourself. See to the simple comforts. Think on what came before and what follows. It will not be fair. Believe no one today. See to your legacy. Instability. The effort will reach a culmination. Any success will be fleeting. Make the sacrifice regardless of fear. Do not stall. Make no needless sacrifices. Be sure to keep to a high standard today. Be patient. Take the middle path. You must choose between two extremes. Beware a lack of balance. Be diligent and undistracted. There will be no reward. Persevere though it may be for nothing. Eat not the fruits of your labor. It is a false success. You will be rewarded. a word but you cannot read The cackling fades away. You are surrounded by incessant cackling. You are a wanderer of the wilderness. Your wanderings have led you to . You are a stranger here. You emerged from the wilds and managed to prove yourself to the locals. Now you are finally a You are a newly-minted of the great . Destiny is calling! You emerged from the wilds and came to be a You are a , and you have never strayed far from home. You are a n ardent faithful casual dubious worshipper of , and you belong to You've located a right under you above and below and to the Nameless to return to arena. (still) (moving Performing (move to X) (free to act, to continue) (occupied) You have reached the summit of You are deceased. to become somebody else. to finish. Swimming In Air Flying Stvg Hung Mortal Wound On Ground Numb Bleeding! MSk Mnt Snk Spd MtSnk Sneak Speed You are deceased. Press There is a locked here. - Bash it down - Pick the lock - Topple it - Break it in - Pull it - Raise the bucket - Lower the bucket You raise the bucket. You lower the bucket. Can I help you with something? You have discovered a You cannot travel through the The Kills of in play interaction invalid lair entrance There is nothing to do with You empty the You take out the You don't have a suitable container. You pack the on to You put the into the You eat the You drink the is too salty. is too hot. is too cold. You lick the No. That's disgusting. You just can't fit any more. It's too much! You feel even more sick. It's too much! You might not be able to keep it down. You feel really full. You are starting to feel full. You empty You drop NULL artifact on create site map, skipping Charge Move Attack Jump Push Object Hold Mount Dismount Lead animal Release Unsteady Suck Blood Talk Parry Block Dodge Recover Stand Up Lie Down to act Tracks Visible: Tactical Would you like to take an action? to view other pages) Do not alter actions What would you like to do? Select your combat preferences. - Current Attack Preference: Strike Close Combat According to Opponent - Current Dodge Preference: Move Around Stand Ground - Current Charge Defense: Dodge Away Dead Nearby Traveling through Distant Character chooses their own actions Player controls every action You have no party members to become. Party Member Party Members You have no companions. Companion Companions : Become another party member : Party tactical settings Wrestle Ground Not visible How quickly and quietly will move? : Currently sneaking : Not currently sneaking Visual Stealth Factors Darkness Low Light Clear Fog/Rain/Snow By Obstacle Open Area In Vegetation Non-Prone In Vegetation Too Large For Vegetation No Suitable Vegetation Gargantuan Profile Gigantic Profile Huge Profile Very Large Profile Large Profile Huge Non-Prone Profile Very Large Non-Prone Profile Large Non-Prone Profile Vanishing Profile Minuscule Profile Tiny Profile Very Small Profile Small Profile Average Profile Average Non-Prone Profile Visual Stealth (w/o Skill) Best Possible Fantastic Great Good Poor Awful Terrible Worst Possible Quick movement and other actions decrease stealth. to select. Select your movement preferences. - Current Swimming Preference: When Possible When Necessary What would you like to do with Where would you like to move? Pick up how many? (0- Pull Pick Get Start a new conversation Continuing shouting Ongoing conversation with Select an identity. Your new identity: What is your identity's profession? Whom does your identity worship? Where is your identity from? Filter: : Done entering filter No name No origin No object of worship : Assume identity : New identity : No identity You don't believe anything relevant, unfortunately. Assume an appropriate identity first if you'd like to pretend. You don't know anything specific about this, unfortunately. You must compose a piece first (or learn an improvisational form). You can use an option in to compose. : Scroll text What will you say? What will you say about the insurrection? What will you say about the end of the insurrection? What will you say about the site reclamation? What will you say about the site's foundation? What will you say about the group? What will you say about the army? What will you say about the failed occupation? What will you say about the abduction? What will you say about the incident? What will you say about the occupation? What will you say about the new leadership? What will you say about the beast? What will you say about the trouble? What will you say about tribute agreement? What will you say about the refusal to accept tribute? What will you say about the refusal to give tribute? What will you say about the peace agreement? What will you say about the failed peace agreement? What will you say about the tribute stoppage? What will you say about the claim? What will you say about the gang? What will you say about the refugees? What will you say about the artifact's destruction? What will you say about the artifact's location? What do you want to know? What do you want? Which pet will you gift? About whom do you ask? Where do you want to go? How will you respond to the position offer? How will you respond to the adoption request? What will you say about the journey? What will you say about the conflict? How will you ask? How will you respond? What will you say about the rescue? What will you say about the conclusion of the agreement? What will you say about the agreement? What will you say about services? What will you say about the request? What will you say about the trade? What will you say about the surrounding area? What will you say about the site? What will you say about the structure? How will you respond to the invocation? How will you respond to the accusation? What will you say about your master? What will you say about your plots and scheming? How will you respond about your profession? How will you respond to this passive reply? How will you respond to this flattery? How will you respond to this dismissal? How will you respond to this statement of values? What will you say about how you are feeling? What will you say about your family? How will you respond to the offer of tribute? How will you respond to the tribute cancellation? How will you respond to the offer of peace? How will you respond to the demand for tribute? How will you respond to the request to cease hostilities? How will you respond to the demand to yield? How will you respond to the request for information? How will you respond to the request for directions? How will you respond to the request for a guide? What will you say about the missing treasure? Toward You: Positive attitude Negative attitude Neutral attitude Patient Impatient Animated Agitated Bold Confident Acquiescent Unassuming Loves you Likes you Hates you Dislikes you Terrified of you Scared of you No fear of you Respects you No respect for you Low respect for you Trusts you Distrusts you Highly Loyal General Mood: Annoyed Satisfied Grouchy Grumpy Fondness Suspicious Alarmed Shocked Horrified Grimly Satisfied Grieving Triumphant Enraged Eexcited Gaiety Joyous Blissful Loving Vengeful Accepting Admiration Adoration Affection Aggravated In Agony Alienated Amazed Ambivalent Amused Angry In Anguish Anxious Apathetic Aroused Astonished Averse In Awe Bitter Bored Caring Confused Contemptuous Content Dejected Delighted Despair Disappointed Disgusted Disillusioned Dislike Displeasure Distressed Eager Elated Embarrassed Empathetic Empty Enjoyment Exasperated Exhilarated Afraid Ferocious Free Frustrated Gleeful Gloomy Glum Grateful Guilty Happy Hateful Hopeful Hopeless Humiliated Insulted Interested Irritated Isolated Jolly Jovial Jubilant Loathing Lonely Lustful Miserable Mortified Nervous Nostalgic Optimistic Outraged Panicked Passionate Pleasure Proud Enraptured Rejected Relieved Regretful Remorseful Repentant Resentful Restless Indignant Self-pity Servile Shaken Ashamed Sympathy Tenderness Thrilled Uneasy Unhappy Wonder Worried Wrathful Zealous Existential Crisis Defeated Expectant Doubt Enthusiastic Pessimistic Euphoric Your tone/tact: : Persuade Almost guaranteed Likely success Favorable odds Impossible Nearly impossible Likely failure Even odds Unfavorable odds : Intimidate : Select, : Scroll (Page Current choice's keywords: : Done filter : Filter Zone : Edit : Assign hall (No Specific Deity) worshipper No worshippers : Main hall : Inn/tavern : Craft Guildhall Remove assignment : Rename location : Add location Define zone bounds : Add rect : Start flow : Remove rect : Start remove : Add flow : Resize flow : Start rect : Assign location : Unassign : Carpenter Wkshp : Workshop : Cancel plans : Remove bld/cnst : Material : Phase : Place : Constructions : Buildings Rooms: need name! : Start work! Constructing Constructing unnamed site : Name site (irreversible!) Plan a construction or building to form a site (irreversible!) Phase No construction planned at cursor No building planned at cursor Warning: This site will be smaller than usual. Move away from other sites. Total work hours needed: (Workers are needed!) workers) : You will work for an hour hours : You will not work personally [CAN'T WORK] [WILL WORK] Display Furniture Bookcase Need Have : Set worker : Select worker : Scroll material : Start working! to view other pages - many a swarm of Miasma An Ocean Wave Lava Mist Magma Mist Vapor Smoke Dragonfire Fire A Web Item Cloud A Fire Track/Spoor: broken vegetation print imprint right left unintelligible /yours or companion's Stagnant salt water [ Stagnant water [ Water [ Lava [ A smear of A pool of A thin layer of A pile of A dusting of The vegetation is heavily damaged here. The vegetation is bent here. The vegetation has been slightly perturbed here. The vegetation is broken here. thick light faint deep shallow vague imprint in the is here. This is an unintelligible mess. The signs lead north. The signs lead south. The signs lead east. The signs lead west. The signs lead northeast. The signs lead northwest. The signs lead southeast. The signs lead southwest. They belong to you or a companion. What do you want to aim for? to view other pages. cancels. Impossible strike Difficult strike Tricky strike Normal strike Easy strike Easier strike Simple strike can only graze can't land squarely can't quite connect fairly solid square very square direct hit to go back. Difficult Tricky Normal Easy Easier Simple VVSlow V Slow Slow Fast V Fast strike Quick attack: faster to strike and recover, but not powerful No heavy attack: enraged Heavy attack: slower to strike and recover, but hits harder Forced wild attack: enraged Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate No precise attack: enraged Precise attack: very slow to strike, improved accuracy No charge attack: no target No charge attack: you are on the ground No charge attack: you are mounted No charge attack: you are chained No charge attack: you are in uncontrolled flight No charge attack: you are on a vehicle No charge attack: you are on a projectile No charge attack: you are climbing No charge attack: target is on the ground No charge attack: target is mounted No charge attack: target is chained No charge attack: target is in uncontrolled flight No charge attack: target is on a vehicle No charge attack: target is on a projectile No charge attack: target is climbing No charge attack: target shares your location No charge attack: target's location inaccessible Charge attack: move toward your opponent Multi-attack: choose another simultaneous action afterward has yielded. Attack anyway? Really start a conflict with Really attack aborts. pages) Parry Block Parry ( Block ( Dodge ( selected adjacent only own tile only , range , disturber only move done, remove last cancel, pages cancel this location Who will you shoot? fires. Who will you target? throws. fires. throws. Move to a creature or press to shoot this direction. to throw this direction. Party tactical settings Become a party member Who will you talk to? : Zones/Rooms [WITH YOU] No quick attack: enraged Which creature will you attack? You are fighting Select Rooms: need site! FATAL ERROR Could not locate adventure start square The peaceful town of is threatened! The forces of darkness are on the march. Commanded by , they The enemy will have no mercy. There is little time -- you must flee. Perhaps your family and friends can be convinced to leave. Legends speak of an ancient vault, , where wrested power from the Underworld by invoking true name. The location of this place is well-known, but none have penetrated its secrets. If the true name of the monster can be uncovered, you might be able to end this terror forever. The citizens of are plagued by bandits. The gang has even sent some troublemakers to harass people right here in town. Just reunited after a long journey, you are together with your companions again. After a long journey, you are here to meet your most trusted companion. is from here and might have some local information. Your wanderings have brought you to this place after a long journey. Your most trusted local companions are meeting you here today. Your most trusted companions have made the journey to meet you here today. After a long journey, you are here to meet your most trusted companion. Your most trusted companion has made the journey to meet you here today. You've finally got your equipment together, such as it is. Now it's time for action and adventure! In the rush of excitement, you've forgotten where you were going to go. A foolhardy soul might try to rescue the children that have been kidnapped. child that has been kidnapped. Let the party venture forth! Perhaps some of the people here will be worth talking to before you continue on your way. Perhaps some of your friends here have ideas. Perhaps some of your friends here can remind you. for help. Tell a story Give a sermon Recite a poem Perform music Give a sermon concerning a deity or object of worship Give a sermon concerning a cosmic principle Give a sermon promoting a value Give a sermon inveighing against a value Tell a story about a person or creature Tell a story about a site Tell a story about a civilization or organization Tell a story about a region Unknown Self-Control Chant Speak Simulate pull off pulls off pick picks up the and put it in and puts it in You do not have a free grasp and your quivers and packs are full. You do not have a free grasp and your quiver and packs are full. You do not have a free grasp and your quivers and pack are full. You do not have a free grasp and your quiver and pack are full. You do not have a free grasp and your quivers are full. You do not have a free grasp and your quiver is full. You do not have a free grasp and your packs are full. You do not have a free grasp and your pack is full. You do not have a free grasp. You've assumed tactical control as nobody else is available. You awaken from your slumber. Your sleep has been interrupted! You have bestowed the name You fail to grab the lady lord consort ladies consort hearthpeople cannot jump. You cannot jump while swimming. You cannot jump while prone. You cannot jump while in the air. You are too injured to jump. You cannot jump while wrestling. You cannot build here. You do not have the authority to build here. There are no visible tracks or other signs, aside from yours. There are no visible tracks or other signs. You've already searched this area recently. You've found a colony of and another small creature. and some other small creatures. You've found a small creature. You've found some small creatures. Your intense search turns up nothing. cannot speak. You cannot speak. You have nothing with which to interact. You have nothing to examine. You assume a submissive posture. You no longer assume a submissive posture. You strap to your You draw with your You do not have a free grasp for You have nothing left to draw or put away. You have nothing left to remove. You have nothing left to wear. You have nothing left to eat or drink. You have nothing to put inside a container or on a pack animal. You have nothing left to drop. There is nothing to pick up here. You have nothing left to throw. You have nothing to fire with. You have nothing left to fire. Things smell bad when you are dead. You smell on the wind. You aren't picking up any odor in particular. There is no sunlight when you are dead. The sky is alive with vortices of purple light and dark, boiling clouds. The area gives off a sickly light. There are no traces of sunlight here. Being dead is cold and clammy. The temperature is as it has been and always will be. The temperature cannot be judged. It is burning. It is deathly cold. The temperature is pleasant. It is scorching. It is warm. It is cool. It is freezing. It is cold. You've lost track of time since your death. It is the You need a free grasp to climb. You are too injured to climb. cannot climb. If you move, your performance will be interrupted. You cannot climb or mount while prone. You need a free grasp to hold the terrain. You are too injured to hold the terrain. cannot hold the terrain. You are riding and cannot lie down. The webs make it impossible to stand. You are too tired to stand. You can't stand up -- somebody is in the way. You must You can't travel until you emerge from underground or enter a tunnel. You must move away from the surrounding obstacles before you can travel. You must move away from the river before you can travel. Squad Order Main Siege Engines Traps/Levers Workshops Furnaces Wall/Floor/Stairs/Track Machine Components Track Weapons and Ammunition Furniture Siege Equipment Other Objects Metal Clothing Engrave Memorial Slab slabs engraved Slab engraved No slabs engraved Entombed and memorialized Memorialized Entombed Ghost Not memorialized Following Saving... Offloading units... Offloading units... Disconnected Build Overflow SOAP PAPER_PLANT PARCHMENT SHEET_PLANT to select. to abort. scroll. Type in parts of the name to narrow your search. : View task Building Placement Distance Overflow This visitor is ready to leave. This visitor has come to pray to study to relax to perform to slay beasts seeking work as a performer seeking work as a mercenary seeking work as a scholar for diplomacy seeking sanctuary asking questions heard this was a good place to search for monsters. heard this was the place for those seeking danger. heard this was the place for prayer. went on this journey out of curiosity. was curious about was the place for a good drink. was the place to admire fine architecture. was the place to enjoy oneself. was the place to entertain people. was the place to perform research. was the place for long-term scholarship. would make a good base for a mercenary. was the place to look for long-term work. believes would be a safe place to stay. is seeking information about the location of You can learn more about this visitor after they chat with a local. The performance is at the stanza a simple passage the exposition of the first theme of the second theme the synthesis of previous passages the finale the coda a bridge-passage first second theme a series of variations on the theme on the second theme The dance has reached the point where its accompaniment is at The topic being considered is The topic being discussed is The topic being taught is The topic being written about is This organizational activity will branch into specific social events. This organizational activity will branch into specific worship events. This organizational activity will branch into specific play events. There is no specific information for this activity. vector<bool>::_M_fill_insert BALLISTA Stockpile Settings Items Desired/Kept By Vehicle Crafts Logs WORSHIP_HF [PROFILE] TITLE: [SKILL: [RECLAIM_SKILL: [ITEM: [PET: Entity has self-referential diplomacy state FORCED_ADMINISTRATOR entity_layer [ENTITY: *** Error(s) finalizing the entity Unrecognized entity creature token: Unrecognized entity digger token: Unrecognized entity weapon token: Unrecognized entity armor token: Unrecognized entity ammo token: Unrecognized entity helm token: Unrecognized entity gloves token: Unrecognized entity shoes token: Unrecognized entity pants token: Unrecognized entity shield token: Unrecognized entity trapcomp token: Unrecognized entity toy token: Unrecognized entity instrument token: Unrecognized entity tool token: Unrecognized entity siege ammo token: Unrecognized entity position allowed caste token: Unrecognized entity position allowed creature token: Unrecognized entity position rejected caste token: Unrecognized entity position rejected creature token: Unrecognized symbol: Gem shape not found: Stone shape not found: CHEESE_MAT trying to generate musical form without speech or instruments patch: removed market link from non-site entity CREATURE TISSUE_STYLE TS_MAINTAIN_LENGTH TS_PREFERRED_SHAPING DIGGER TRANSLATION HELM PANTS SHIELD SIEGEAMMO INSTRUMENT CIV_CONTROLLABLE SITE_CONTROLLABLE ALL_MAIN_POPS_CONTROLLABLE AMBUSHER LAYER_LINKED BABYSNATCHER ITEM_THIEF SUBTERRANEAN_CLOTHING CLOTHING SITE_GUARDIAN CURRENCY_BY_YEAR METAL_PREF GEM_PREF STONE_PREF DIVINE_MAT_WEAPONS DIVINE_MAT_ARMOR DIVINE_MAT_CRAFTS DIVINE_MAT_CLOTHING GENERATE_KEYBOARD_INSTRUMENTS GENERATE_STRINGED_INSTRUMENTS GENERATE_WIND_INSTRUMENTS GENERATE_PERCUSSION_INSTRUMENTS GENERATE_POETIC_FORMS GENERATE_MUSICAL_FORMS GENERATE_DANCE_FORMS MINING_UNDERWORLD_DISASTERS WOOD_WEAPONS WOOD_ARMOR RIVER_PRODUCTS OCEAN_PRODUCTS INDOOR_WOOD OUTDOOR_WOOD INDOOR_ORCHARDS OUTDOOR_ORCHARDS INDOOR_GARDENS OUTDOOR_GARDENS INDOOR_FARMING OUTDOOR_FARMING UNDEAD_CANDIDATE USE_CAVE_ANIMALS USE_EVIL_ANIMALS USE_GOOD_ANIMALS USE_EVIL_WOOD USE_GOOD_WOOD USE_EVIL_PLANTS USE_GOOD_PLANTS LOCAL_BANDITRY BANDITRY START_BIOME EXCLUSIVE_START_BIOME SETTLEMENT_BIOME BIOME_SUPPORT MERCHANT_NOBILITY SKULKING GEM_SHAPE STONE_SHAPE PERMITTED_JOB PERMITTED_BUILDING PERMITTED_REACTION WORLD_CONSTRUCTION WILL_ACCEPT_TRIBUTE BUILDS_OUTDOOR_FORTIFICATIONS BUILDS_OUTDOOR_TOMBS ETHIC HISTORIAN CHEMIST GEOGRAPHER ENGINEER NO_ARTIFACT_CLAIMS SET_SCHOLARS_ON_VALUES_AND_JOBS VARIABLE_VALUE VALUE WANDERER MAX_STARTING_CIV_NUMBER MAX_SITE_POP_NUMBER MAX_POP_NUMBER RELIGION_SPHERE TREE_CAP_DIPLOMACY DIPLOMAT_BODYGUARDS MERCHANT_BODYGUARDS ACTIVE_SEASON PROGRESS_TRIGGER_POPULATION PROGRESS_TRIGGER_PRODUCTION PROGRESS_TRIGGER_TRADE PROGRESS_TRIGGER_POP_SIEGE PROGRESS_TRIGGER_PROD_SIEGE PROGRESS_TRIGGER_TRADE_SIEGE DEFAULT_SITE_TYPE LIKES_SITE TOLERATES_SITE USE_NON_EXOTIC_PET_RACE USE_ANY_PET_RACE USE_MISC_PROCESSED_WOOD_PRODUCTS IMPROVED_BOWS INVADERS_IGNORE_NEUTRALS AT_PEACE_WITH_WILDLIFE EQUIPMENT_IMPROVEMENTS ABUSE_BODIES USE_ANIMAL_PRODUCTS COMMON_DOMESTIC_PACK COMMON_DOMESTIC_PULL COMMON_DOMESTIC_MOUNT COMMON_DOMESTIC_PET SPHERE_ALIGNMENT ART_FACET_MODIFIER ART_IMAGE_ELEMENT_MODIFIER ITEM_IMPROVEMENT_MODIFIER CURRENCY SELECT_SYMBOL REMAINING SUBSELECT_SYMBOL CULL_SYMBOL FRIENDLY_COLOR VARIABLE_POSITIONS SITE_VARIABLE_POSITIONS LAND_HOLDER_TRIGGER POSITION ANIMAL ANIMAL_TOKEN ANIMAL_CASTE_TOKEN ANIMAL_CLASS ANIMAL_FORBIDDEN_CLASS ANIMAL_ALWAYS_PRESENT ANIMAL_NEVER_MOUNT ANIMAL_ALWAYS_MOUNT ANIMAL_NEVER_WAGON_PULLER ANIMAL_ALWAYS_WAGON_PULLER ANIMAL_NEVER_SIEGE ANIMAL_ALWAYS_SIEGE ANIMAL_NEVER_PET ANIMAL_ALWAYS_PET ANIMAL_NEVER_PACK_ANIMAL ANIMAL_ALWAYS_PACK_ANIMAL CONQUERED_SITE REQUIRES_MARKET ELECTED has negative foreground color, set to 7 has foreground color > 7, set to 7 has negative background color, set to 0 has background color > 7, set to 0 has invalid brightness value (must be 0 or 1), set to 0 has equal foreground/background colors without brightness, background set to 0 EXECUTION_SKILL SPECIAL_BURIAL FLASHES BRAG_ON_KILL CHAT_WORTHY DO_NOT_CULL RULES_FROM_LOCATION MENIAL_WORK_EXEMPTION MENIAL_WORK_EXEMPTION_SPOUSE SLEEP_PRETENSION PUNISHMENT_EXEMPTION KILL_QUEST QUEST_GIVER ALLOWED_CREATURE ALLOWED_CLASS REJECTED_CREATURE REJECTED_CLASS GENDER MILITARY_SCREEN_ONLY EXPORTED_IN_LEGENDS DETERMINES_COIN_DESIGN SUCCESSION BY_HEIR BY_POSITION APPOINTED_BY REPLACED_BY REQUIRES_POPULATION PRECEDENCE : Negative precedence changed to zero : Precedence exceeding capped LAND_HOLDER RESPONSIBILITY COMMANDER AS_NEEDED LAND_NAME NAME_MALE NAME_FEMALE SPOUSE_MALE SPOUSE_FEMALE REQUIRED_BOXES : REQUIRED_BOXES negative, set to 0 : REQUIRED_BOXES exceeds 100, capped REQUIRED_CABINETS : REQUIRED_CABINETS negative, set to 0 : REQUIRED_CABINETS exceeds 100, capped REQUIRED_RACKS : REQUIRED_RACKS negative, set to 0 : REQUIRED_RACKS exceeds 100, capped REQUIRED_STANDS : REQUIRED_STANDS negative, set to 0 : REQUIRED_STANDS exceeds 100, capped REQUIRED_OFFICE : REQUIRED_OFFICE negative, set to 0 : REQUIRED_OFFICE exceeds 1000000, capped REQUIRED_BEDROOM : REQUIRED_BEDROOM negative, set to 0 : REQUIRED_BEDROOM exceeds 1000000, capped REQUIRED_DINING : REQUIRED_DINING negative, set to 0 : REQUIRED_DINING exceeds 1000000, capped REQUIRED_TOMB : REQUIRED_TOMB negative, set to 0 : REQUIRED_TOMB exceeds 1000000, capped MANDATE_MAX : MANDATE_MAX negative, set to 0 : MANDATE_MAX exceeds 100, capped DEMAND_MAX : DEMAND_MAX negative, set to 0 : DEMAND_MAX exceeds 100, capped ACCOUNT_EXEMPT DUTY_BOUND Unrecognized Entity Token: INDIV_CONTROLLABLE SIEGER Leather armor Metal armor Archer failure to get start square construction for transport link failure to get end square construction for transport link midmap construction path build failure lords law-giver law-givers CUSTOM_MILITARY_GOALS war leader war leaders CUSTOM_MILITARY_STRATEGY general generals field marshal marshals constable constables CUSTOM_OFFICIAL_ royal chief high head chancellor chancellors keeper of the seal keepers of the seal justiciar justiciars treasurer treasurers counselor counselors advisor advisors chamberlain chamberlains master of beasts masters of beasts butler butlers cup-bearer cup-bearers doctors executioner executioners chef chefs housekeeper housekeepers CUSTOM_MARKET_OFFICIAL_ sewer grain harvest judge judges justices magistrate magistrates tunnel road bridge master caretaker caretakers commissioner commissioners official officials administrator administrators has assumed the position of Mission Report: Pillage Demand Tribute from Raze Take Over Raid Recover Rescue Make Request of (Set out Spring camp order missing parent -- army will camp forever invalid nem in army during guard creation guard army unattached from parent army leader bosses chieftess chieftesses captain captains commander ringleaders chieftain CUSTOM_MERCENARY_LEADER lord commander commanders masters General Grandmaster Captain Sergeant Adept Soldier Novice Initiate sword blade mace spear crossbow pike whip lash kick grappling Bearer Perfect Ultimate Exalted Degree Rank Master Adept Bearer Novice up the stairs , the door on your right , the door on your left , at the end of the hall , the door on your right on your left abbot abbots CUSTOM_GUILD_LEADER dean deans doyen doyens doyenne doyennes CUSTOM_GUILD_ALDERPERSON CUSTOM_GUILD_STEWARD CUSTOM_GUILD_CLERK alderperson steward stewards clerk clerks bookkeeper bookkeepers recordkeeper recordkeepers baron barons baroness baronesses baron consort barons consort baroness consort baronesses consort NULL artifact on wg loot building, skipping high priest high priests HIGHEST_PRIEST most high absolute most exalted most holy most sacred most high priest most high priests CUSTOM_LAW_MAKER_2 Murder-target mismatch: year , entity # CUSTOM_MERCENARY_TREASURER Music and Sound Options Volume: /255 ========= or left-click: Change volume. : Done. --------- Export Local Image Your Units Buildings : Export Image : Cancel : Done : Type Value : Nullify Value : Decrease Value : Increase Value Range: : Set Preset Field Values NULL unit projectile loaded NULL item projectile loaded Dwarf Fortress Options: Save Game Initializing... Checking directory structure... Preliminary cleaning... Offloading units... Offloading art... Opening file... Characterizing raw data... Allocating space... Saving items... Saving units... Saving jobs... Saving schedules... Saving projectiles... Saving buildings... Saving machines... Saving flow guides... Saving effects... Saving entities... Saving local animal populations... Saving events... Saving mandates... Saving work quotas... Saving world events... Saving coin information... Saving formations... Saving interactions... Saving incidents... Saving crimes... Saving armies... Saving tracking information... Saving cultural identities... Saving agreement... Saving image sets... Saving announcements... Saving fortress information... Saving world information... Saving artifacts... Saving active historical figures... Saving adventure data... Saving general information... Relationships of Pet Owner Spouse Mother Father Lover Child Bonded Childhood Friend War Buddy Obsession Fellow Scholar Fellow Artist Fellow Athlete Kindred Spirit Close Friend Friend Athletic Rival Business Rival Persecutor Religious Persecutor Grudge Jealous Grudge Supernatural Vengeance Pure Hate Hated Disliked Deity Force Object of Worship Long-term Acquaintance Passing Acquaintance Hero Intruder Considers Monster Considers Brigand Considers Bully Considers Preacher Considers Storyteller Considers Poet Considers Bard Considers Dancer Considers Violent Considers Psychotic Good for Business Friendly Terms Considers Killer Considers Murderer Comrade Member of Respected Group Member of Hated Group Enemy Fighter Friendly Fighter Loyal Soldier Apprentice Former Master Former Apprentice Considers Quarreler Considers Flatterer Hunter Protector of the Weak Preserver of Knowledge Treasure Hunter Thief : Back to Main : Zoom Workshop Profile : Permitted Workers Work Orders Labor Restrictions : Permit/Restrict : Permit All : Min - : Max - Work Orders Created For This Shop Validated Active: Waiting: Checking: Ready: There are no active work orders tied to this shop. All work orders must be validated by the manager before they become active. : New Order : Remove : Wages : Conditions : General work orders cannot task this shop : General work orders are allowed to task this shop : Maximum general work order tasks allowed = Permitted General Work Order Labors : Allow/disallow Dwarf Fortress: Load World Processing raw data... Shapes... Colors... Patterns... Material templates... Inorganics... Plants... Tissue templates... Items... Body detail plans... Creature bodies... Creature variations... Entities... Reactions... Interactions... Sorting material templates... Sorting inorganics... Sorting plants... Sorting tissue templates... Sorting items... Sorting buildings... Sorting body detail plans... Sorting creature bodies... Sorting creature variations... Sorting creatures... Sorting entities... Sorting languages... Sorting descriptors... Sorting reactions... Sorting interactions... Finalizing languages... Finalizing descriptors... Finalizing material templates... Finalizing inorganics... Finalizing plants... Finalizing tissue templates... Finalizing items... Finalizing buildings... Finalizing body detail plans... Finalizing creature variations... Finalizing creatures... Finalizing entities... Finalizing reactions... Finalizing interactions... Preparing material data... Generating inorganics... Generating plants... Generating items... Generating creatures... Generating entities... Generating reactions... Generating interactions... Finalizing generated objects... Preparing text objects... Preparing graphics... Loading items... Loading buildings... Loading entities... Loading coin information... Loading map data... Loading civilized populations... Loading history... Loading parameters... Loading artifacts... Loading active historical figures... Loading squads... Loading formations... Loading activities... Loading interactions... Loading written content... Loading identities... Loading incidents... Loading crimes... Loading vehicles... Loading armies... Loading army controllers... Loading tracking information... Loading cultural identities... Loading agreements... Loading art forms... Loading occupations... Loading belief systems... Loading image sets... Loading divination sets... Rebuilding temporary information... Preparing game... Failed! Button : Customize Nickname : Customize Profession Name : Done with string entry : Abort string entry : View Biomes Brush Radius Smoothing Brush Normal Brush ELEV RAIN TEMP DRAIN VOLC (View) Brush = Painting Not painting Will be saved Randomize at gen This creature is non-hostile. is a skulking perpetrator of mischief. is a minion of evil. is a brutal enemy of your kind. is of the wilderness. is of the walking dead. is opposed to the living. has returned from beyond the grave. is crazed! is an invader. is from the depths of the underworld. is an uninvited guest. is a current resident. is from is from a mysterious place. Account: Owned Objects: Holdings: Needs: Chest Demands: Throne Room/Office Bedroom Dining Room Tomb Mandates: Export of Make Prohibited : Thoughts and preferences : Relationships Set Follow Hotkey ( etc.): Site Error 1 Error 2 data/save/current/world.sav NO_FILE Animals Food Furniture/Siege Ammo Corpses Refuse Bars/Blocks Gems Cloth Wood Weapons/Trap Comps Armor Sheet Additional Options Fish Unprepared Fish Drink (Plant) Drink (Animal) Cheese (Plant) Cheese (Animal) Seeds Fruit/Leaves Milled Plant Bone Meal Pressed Material Extract (Plant) Extract (Animal) Misc. Liquid Item Types Body Parts Skulls Bones Shells Teeth Horns/Hooves Hair/Wool Type Other Materials Stone/Clay Metal Bars: Other Materials Bars: Metal Blocks: Other Materials Blocks: Metal Blocks: Stone/Clay Metal Ores Economic Rough Glass Cut Glass Rough Gem Cut Gem Cut Stone Thread (Silk) Thread (Plant) Thread (Metal) Cloth (Silk) Cloth (Metal) Paper Parchment Trap Components Body Head Feet Legs Shield Core Quality Total Quality : Toggle : Enable : Disable Cheeses Mill Products Fats Pastes Extracts Liquids Types Materials Silk Thread Yarn Thread Metal Thread Plant Thread Silk Cloth Yarn Cloth Metal Cloth Plant Cloth Trap Comps Footwear Legwear Shields Qualities Empty Cages Empty Animal Traps Prepared Food Usable Unusable : Allow All : Block All : Permit : Forbid ecwe hlaas Dwarf Fortress Options: Load Game Loading units... Loading jobs... Loading schedules... Loading projectiles... Loading machines... Loading flow guides... Loading effects... Loading local animal populations... Loading events... Loading mandates... Loading work quotas... Loading world events... Loading announcements... Loading fortress information... Loading world information... Loading adventure... Loading general information... Rebuilding more temporary information... Preparing game screen... Handling compatibility issues... Testing Arena Testing Arena (Adventurer) Unknown Type Error There are no active games. Dwarf Fortress Options Ending game... Really retire? All active saves will be deleted. ( = yes, other = no) You will be saved for later use in the region. Really quit? All active saves will be deleted. ( The region will be saved for later use, but consider retiring the fort instead if it is not a lost cause. The fortress will become part of the world. You may reassume control later, but the circumstances will not necessarily be as you leave them now. The region will be saved for later use. Return to Title Screen Return to Game Save Game Key Bindings Export Local Image Music and Sound Abandon the Fortress to Ruin Abort Game Succumb to the Invasion Retire the Fortress (for the time being) Give in to the Night Retire at this location (or rest a while) Finish Game Give in to Starvation (holding another's goods) local_map -param- Created in DF current data/save/* data/save/ /world.sav Nuked Activity Reference Nuked Job Reference Nuked Unit Reference (Worker/Inventory) Nuked Building Reference (Party) Nuked Item Reference (General) Nuked Effect Reference Nuked Vermin Event Reference Nuked Vermin Reference (Escaped Pet) Nuked Entity Reference Nuked Plot Info Reference Nuked Viewscreen Reference Nuked Unit Reference (Item Wrestle) Nuked Hist Fig Reference Nuked Site Reference Nuked Artifact Reference Nuked Item Improvement Reference Nuked Coin Front Reference Nuked Coin Back Reference Nuked Detail Event Reference Nuked Subregion Reference Nuked Feature Layer Reference Nuked Entity Population Reference Nuked Breed Reference Nuked Art Image Reference Nuked Creature Def Reference NULL JOB ITEM (1): NULL JOB ITEM (2): Civ Zone : Null Unit Assignment (Id : Null Item Assignment (Id Cage: Null Unit Assignment Cage: Null Item Assignment NULL Aid Requester /world.dat clearing orders from squad with invalid mission unprepared Plant Growth (?) large pots/food storage minecarts wheelbarrows other large tools sand bags Bone Pearl Shell Silk Amber Coral Green Glass Clear Glass Crystal Glass Standard Well-crafted Finely-crafted Superior Quality Exceptional Masterwork Fresh Raw Hide Rotten Raw Hide Coal Potash Pearlash Soap Allow Plant/Animal Allow Non-Plant/Animal Use Seed Random Seed Use History Seed Use Name Seed Use Creature Seed Embark Points End Year Population Cap After Civ Creation No Cap Site Cap After Civ Creation Percentage Beasts Dead For Stoppage Ignore Year to Begin Checking Megabeast Percentage Cull Unimportant Historical Figures Reveal All Historical Events Temperature Drainage Volcanism Minimum Maximum X-Variance Y-Variance Elevation Mesh Size 2 x 2 4 x 4 8 x 8 16 x 16 32 x 32 Elevation Weighted Range ( Rain Mesh Size Rain Weighted Range ( Drainage Mesh Size Drainage Weighted Range ( Savagery Mesh Size Savagery Weighted Range ( Temperature Mesh Size Temperature Weighted Range ( Volcanism Mesh Size Volcanism Weighted Range ( Pole North or South North and/or South North and South Minimum Mountain Peak Number Minimum Partial Edge Oceans Minimum Complete Edge Oceans Minimum Volcano Number Mineral Scarcity (Low = More minerals) Max Megabeast Caves No Beasts Max Semimegabeast Caves Titan Number Titan Attack Population Requirement Titan Attack Exported Wealth Requirement Titan Attack Created Wealth Requirement Number of Demon Types Number of Night Troll Types Number of Bogeyman Types Number of Nightmare Types Number of Vampire Curse Types Number of Werebeast Curse Types Werebeast Attack Population Requirement Werebeast Attack Exported Wealth Requirement Werebeast Attack Created Wealth Requirement Number of Secret Types Number of Regional Interaction Types Number of Disturbance Interaction Types Number of Evil Cloud Types Number of Evil Rain Types Generate Divine Materials Allow Divination Allow Demonic Experiments Allow Necromancer Experiments Allow Necromancer Lieutenants Allow Necromancer Ghouls Allow Necromancer Summons Desired Good Square Count in Small Subregions Desired Good Square Count in Medium Subregions Desired Good Square Count in Large Subregions Desired Evil Square Count in Small Subregions Desired Evil Square Count in Medium Subregions Desired Evil Square Count in Large Subregions Minimum Initial Square Count Region Count Minimum Final Erosion Cycle Count Minimum River Start Locations (Pre-Erosion) Desired River Start Locations (Post-Erosion) Periodically Erode Extreme Cliffs Do Orographic Precipitation and Rain Shadows Maximum Number of Subregions Cavern Layer Number Cavern Layer Openness Min Cavern Layer Openness Max Cavern Layer Passage Density Min Cavern Layer Passage Density Max Cavern Layer Water Min Cavern Layer Water Max Magma Layer Bottom Layer (Forces Magma) Z Levels Above Ground Z Levels Above Layer 1 Z Levels Above Layer 2 Z Levels Above Layer 3 Z Levels Above Layer 4 Z Levels Above Layer 5 Z Levels At Bottom Minimum Natural Cave Size Maximum Natural Cave Size Number of Mountain Caves Number of Non-Mountain Caves Make Caves Visible Allow Init Embark Options to Show Tunnels Always Only in Finder Number of Civilizations Playable Civilization Required Minimum Number of Mid-Elevation Squares Minimum Number of Low-Elevation Squares Minimum Number of High-Elevation Squares Minimum Number of Mid-Rain Squares Minimum Number of Low-Rain Squares Minimum Number of High-Rain Squares Minimum Number of Mid-Drainage Squares Minimum Number of Low-Drainage Squares Minimum Number of High-Drainage Squares Minimum Number of Mid-Savagery Squares Minimum Number of Low-Savagery Squares Minimum Number of High-Savagery Squares Minimum Number of Mid-Volcanism Squares Minimum Number of Low-Volcanism Squares Minimum Number of High-Volcanism Squares NULL unit pointer on load NULL item pointer on load NULL job pointer on load NULL building pointer on load NULL play unit on load: id # NULL play item on load: id # NULL play building on load: id # NULL displayed announcement old save: fixing possibly broken knowledge from unretire patching corruption: item off-loaded and also in play: ** Loading Fortress ** ** Loading Adventurer ** patching dangerously broken trade definition -- magma powder changed to water/snow removed erroneous unit occupancy flag removed erroneous unit ground occupancy flag Repairing squad info for Unit # cleaning up 0.44.01/2 broken display reference have corrupt feature map at 0.44.03 or earlier save: removing corrupted route stop 0.44.03 or earlier save: removing erroneous travel log Patched save: fixed missing equipment assignment Patched save: fixed duplicate ammo assignment Patched save: fixed duplicate training equipment assignment Patched save: fixed duplicate equipment assignment Patched save: Historical spy stops using out-of-place cover identity old save: removing potentially broken rest job removing broken building inventory link compat: removing prisoner from non-hereditary position Something has pulled a lever! Something has triggered a pressure plate! Something has emptied a cage! Something has unchained a creature! unused improvable butcherable millable possibly buriable unrotten undisturbed collected sharpenable empty processable cookable solid extract-bearing plant extract-bearing fish extract-bearing small creature processable (to vial) processable (to barrel) tameable small creature sand-bearing glass lye-bearing milk milkable finished good ammo furniture dye dyeable totemable glass-making dyed melt-designated deep material sewn-imageless screw fire-safe magma-safe building material non-economic plant silk yarn leather bone hair/wool shell horn pearl plaster-containing soap ivory/tooth lye/milk-free blunt unengraved unimproved written-on non-absorbent food storage non-pressed hard metal sand edged on-ground -bearing -producing -containing liquid cooking liquid scoop powder grinding receptacle powder grinding meat carving meat boning meat slicing meat cleaving meat-carving holder meal container liquid container food storage hive nest box small object container track cart heavy object hauler stand-and-work sheet roller folded sheet protector writing container bookcase display object offering placement divination games of chance body part that isn't a bin PRIEST Short Pathing Flood Overflow DRINK_MAT Tribute Report: Tribute is being unloaded. (A report is available.) Merchants have arrived and are unloading their goods. A trade depot is requiered for the delivery of the tribute. The merchants need a trade depot to unload their goods. An animal has adopted Miner destination wiped body now know a few facts about training. have attained a general familiarity with training methods. are now quite knowledgeable trainers. are now expert flown rough log block the underworld portal deposit the river the subterranean water the pit the magma pool the volcano Horrifying screams come from the darkness below! The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! The glowing barrier has disappeared! Cleaning game objects... Cleaning stranded objects... Cleaning play objects... Null site on overall status Legends Standard biome+site map Elevations including lake and ocean floors Elevations respecting water level Rainfall Savagery Current vegetation Evil Salinity Biome Trade Structures/fields/roads/etc. Hydrosphere Nobility/holdings to export to cancel to scroll Export of column complete Dwarf Fortress: Save World Offloading art images... Sorting world information... Saving map data... Saving civilized populations... Saving history... Saving parameters... Saving squads... Saving activities... Saving written content... Saving identities... Saving vehicles... Saving army controllers... Saving tracking info... Saving agreements... Saving art forms... Saving occupations... Saving belief systems... Saving divination sets... Closing file... Synchronizing folders... Becoming The Capital Architecture Desired: Current: Offerings Worker: Inactive Location: Repeating Suspended Items: This building was designed by was well-designed by was finely-designed by was superiorly designed by bears the exceptional design of was masterfully designed by an unknown architect The structure was built by was solidly built by was finely-built by was superiorly built by was exceptionally built by was masterfully built by an unknown artisan Status Wounds Treatment History Overall Health Report __________ ____________ : Key : Diagnosis request : Cleaning req. : Surgery req. : Inoperable rot : Heavy bleeding : Bleeding : Pale : Severe blood loss : Faint : Blood loss : Serious fever : Moderate fever : Slight fever : Dizzy : Drowning : Winded : Cannot breathe : Trouble breathing : Vision lost : Vision impaired : Vision ~impaired : Spilled : Major artery torn : Artery torn : Overlapping fracture : Broken tissue : Heavy damage : Moderate damage : Light damage : Suture request : Setting req. : Dressing request : Paralyzed : Partially paralyzed : Sluggish : Overall pain++ : Overall pain+ : Overall pain : Stunned : Dehydrated : Thirsty : Starving : Hungry : Cannot stand : Stand impaired : Cannot grasp : Grasp impaired : Compound fracture : Torn tendon : Tendon strain : Tendon brs. : Part brok tis : Tissue pain++ : Tissue pain+ : Tissue pain : Traction request : Immobilization request : Crutch required : Completely numb : Partially numb : Slightly numb : Exhausted : Over-exerted : Tired : Very drowsy : Drowsy : Nauseous : Cannot fly : Flight impaired : Motor nerve : Sensory nerve : Torn ligament : Lig. sprain : Ligament bruise : Need setting : Extreme swell : Medium swell : Minor swelling : Infection : View health : Recenter Currency Counts The broker recommends keeping of each coin type to match accounts. No accessible fuel! Requires fuel Takes place at or REAGENTS PRODUCTS Stone Restrictions Magma-safe Restricted stones are reserved for use by the listed tasks. : Stone type Economic Stone Other Stone Quantity (0 for perpetual order): Type in parts of the name to narrow your search. shop max No linked shop There are no active work orders. A manager is required to coordinate work orders. How many workshops can this order task? (0 = no limit) : Increase priority : Max priority : Set maximum workshops : Details Wage Setter Vegetables/fruit/leaves Meat/fish/other Ingredient Type Number Permissions Cook ---- Brew : Toggle cook. : Toggle brew. You have no appropriate ingredients. : Change category. Page : Zoom to unit : Zoom to item Dwarf Fortress: Updating World Year data/init/world_gen.txt The world generator is having trouble placing enough mountain peaks. You might want to check your maximum elevation value and other elevation parameters. Can the elevation 400 be placed enough times to provide space for your peaks? You might want to check your preset elevations for the elevation 400. You must have at least as many of these highest elevation points as you are requiring peaks. Alternatively, you can reduce the number of peaks required by the parameters. The world generator is having trouble placing enough mid-level elevations. Can your parameters achieve elevations between 100 and 299? You might want to adjust the parameters governing elevation frequencies. Alternatively, you can reduce the number of mid-level elevation squares required. The world generator is having trouble placing enough low elevations. Can your parameters achieve elevations between 0 and 99? The world generator is having trouble placing enough high elevations. Can your parameters achieve elevations between 300 and 400? The world generator is having trouble placing enough ocean squares along the edges. Can your parameters achieve elevations between 0 and 99 frequently? You might want to adjust the parameters governing elevation. Alternatively, you can reduce the number of edge oceans required. The world generator is having trouble placing rainfall in the manner specified by the parameters. You might want to adjust the parameters governing rainfall. Alternatively, you can reduce the number of high, medium or low rainfall squares required. The world generator is having trouble setting drainage in the manner specified by the parameters. You might want to adjust the parameters governing drainage. Alternatively, you can reduce the number of high, medium or low drainage squares required. The world generator is having trouble placing savagery in the manner specified by the parameters. You might want to adjust the parameters governing savagery. Alternatively, you can reduce the number of high, medium or low savagery squares required. The world generator is having trouble setting volcanism in the manner specified by the parameters. You might want to adjust the parameters governing volcanism. Alternatively, you can reduce the number of high, medium or low volcanism squares required. The world generator is having trouble placing enough volcanos. You might want to check your maximum volcanism value. Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? You might want to check your preset volcanism for the value 100. You must have at least as many of these highest volcanism points as you are requiring volcanos. Alternatively, you can reduce the number of volcanos required by the parameters. The world generator is having trouble placing swamps and marshes. Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. Alternatively, you can reduce the number of swamp squares and regions required by the parameters. The world generator is having trouble placing deserts and badlands. Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. Alternatively, you can reduce the number of desert squares and regions required by the parameters. The world generator is having trouble placing forests. Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. Alternatively, you can reduce the number of forest squares and regions required by the parameters. The world generator is having trouble placing mountains. Make sure your parameters and presets can support high elevation areas. Alternatively, you can reduce the number of mountain squares and regions required by the parameters. The world generator is having trouble placing oceans. Make sure your parameters and presets can support low elevation areas. Alternatively, you can reduce the number of ocean squares and regions required by the parameters. The world generator is having trouble placing glaciers. Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. Alternatively, you can reduce the number of glacial squares and regions required by the parameters. The world generator is having trouble placing tundra regions. Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. Alternatively, you can reduce the number of tundra squares and regions required by the parameters. The world generator is having trouble placing grasslands. Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. The world generator is having trouble placing hills. Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. The world generator is having trouble placing rivers. Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. Alternatively, you can reduce the number of rivers required by the parameters. The world generator is placing too many subregions. Make sure your parameters and presets aren't so variable that biomes change frequently. Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap. The world generator is having trouble placing mountain caves. Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. Alternatively, you can reduce the number of mountain caves required by the parameters. The world generator is having trouble placing low-lying caves. Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. Alternatively, you can reduce the number of non-mountain caves required by the parameters. The world generator is having trouble placing enough civilizations. Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. Alternatively, you can reduce the number of civilizations required by the parameters. The world generator couldn't find any civilization definitions. This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. The world generator is having trouble placing a controllable civilization. Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. Make sure your parameters and presets have adequate squares of this kind. Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed). The world generator is having trouble placing farming civilizations. Civilizations use available plants in their surroundings as their initial crops. Make sure your parameters and raw objects have adequate vegetation. Squad Schedules: Early Wet Season Early Dry Season First Quarter Second Quarter Third Quarter Fourth Quarter Alert State Squads Months Months: Squads: (Cur) (Current) : Name grid cell : Sleep in room at will in barracks at will in barracks at need Inactive = Uniformed Inactive = Civ clothes minimum preferred : Edit order : Cancel order : Copy orders : Paste orders : Move selector : Schedule grid : Order list : View alerts : Swap squads/months : Defend burrows Burrow : Patrol route Route : Station Point soldier Position Petitions You do not have an official capable of handling these matters. There are no petitions that need your attention. Parley with Status of Citizenship of A Priest for A Guildhall for A High Priest for A Grand Guildhall for Some corrupt data wishes to parley in order to avert loss of life. Do you approve this request? : Approve : Deny wishes to reside in for the purpose of eradicating monsters. entertaining citizens and visitors. soldiering. study. sanctuary. wishes to join desires citizenship. as a citizen of has many worshippers in and now requires a temple complex and high priest a temple and priest The location must be built and furnished, with the new position appointed by you. has many members in a grand guildhall with the hall designated for a guild. wishes to reside here has many worshippers here has many members here Basic Value: Weight: Price: Owner: Uses and Contents: Uses: Contents: : View selected : Melt : Dump : Hide : Description None No treasures yet. *PAUSED* SIEGE : Petitions Available [MORE] Idlers: civilization Citizens Pets/Livestock Others Dead/Missing Missing Independent Wild Animal (Caged) Undead Berserk Caged Prisoner Chained Prisoner Invader Diplomat / Merchant Guest / Visitor Friendly Underworld Caged Guest Chained Guest Uninvited Guest Current Resident Hostile Tame You have not created any creatures yet. to return There are no living here. There are no pets or livestock here. There are no other creatures nearby. No one has gone missing or died. The year is still young. to return, : Manager : Go to Unit : Go to Bld : Remove Worker : Set Job Repeat : Vw Activity : View Job : Suspend Job : Cancel Job Opposed to life Diplomat There are no idle or jobs. The item sparkles with a supernatural brilliance. The air around the object seems warped as if it were very hot, yet the item is cool to the touch. The object looks oddly square. The item constantly emits a nearly inaudible high-pitched whistle. The item is covered with small bumps. The item smells like wet earth. Tiny streaks of lightning streak quickly over the object's surface. Creatures that look at the item cannot think negative thoughts. The item is covered with minute gray hairs. The item sounds like rustling leaves when moved. Mountainhome Metropolis City Town Village Hamlet Outpost Stocks Health Prices Currency Justice Created Wealth: Weapons: Armor and Garb: Furniture: Other Objects: Architecture: Displayed: Held/Worn: You need a broker with the appraisal skill. Imported Wealth: Exported Wealth: Trade Information: Population: Nobles/Admins Peasants Recruit/Others Trained Animals Other Animals Food Stores: Plant Drink Other Evaluate Depot Access Overflow Evaluate Depot Caravan Access Overflow Royal Throne Room Opulent Throne Room Throne Room Splendid Office Decent Office Office Modest Office Meager Office No Office Royal Bedroom Grand Bedroom Great Bedroom Fine Quarters Decent Quarters Quarters Modest Quarters Meager Quarters No Quarters Royal Dining Room Grand Dining Room Great Dining Room Fine Dining Room Decent Dining Room Modest Dining Room Meager Dining Room No Dining Room Royal Mausoleum Grand Mausoleum Mausoleum Fine Tomb Burial Chamber Servant's Burial Chamber Grave No Tomb (S) / Spouse No Owner You don't have any buildings. Evaluation: : View building information : Zoom to building items : Zoom to building tasks : Swap right panel caught in a burst of Overall Training Creature Price Status: Trained Well-trained Skillfully trained Expertly trained Exceptionally trained Masterfully trained Domesticated Semi-Wild Trainer: Trainer: Any Trainer: Any unassigned Ready for Slaughter Uninterested For Sale Not For Sale Unavailable Geld Work Animal Not Tame : Toggle pet availability. : Slaughter. : Geld. : Select trainer. : War training. : Hunting training. You have no appropriate creatures. Any trainer Any unassigned trainer Knowledge A few facts General familiarity Knowledgeable Expert You don't know how to train any animals. lumber limits This land has no important leaders. Exports to Petty Annoyance Terror Imports from Offerings from Vengeance You can look at trade information once you have a broker with appraisal skill. You accept their tribute every Trade Agreement (Exports to Trade Agreement (Imports from : View Agreement You have no agreements with this land. to change modes. ROOM SHARING INDEX OUT OF BOUNDS: praying weeping cringing screaming being tortured committing a depraved act making a submissive gesture in a fetal position smeared out into a spiral falling dead laughing being shot making a plaintive gesture melting burning looks dejected looks terrified looks offended looks confused suffering withering away striking a menacing pose striking a triumphant pose laboring traveling contemplating cooking engraving unnaturally contorted being flayed being mutilated prostrating itself before torturing committing a depraved act upon devouring admiring burning shooting surrounded by massacring fighting with greeting refusing speaking with embracing striking down raising hiding praying to contemplating cooking engraving impaled on being flayed by hanging from being mutilated by This is a These are migrating local civilization craft government religion Stone Hauling Wood Hauling Burial Food Hauling Refuse Hauling Item Hauling Furniture Hauling Animal Hauling Push/Haul Vehicles Cleaning Wood Cutting Stone Detailing Animal Care Diagnosis Setting Bones Dressing Wounds Feed Patients/Prisoners Recovering Wounded Trapping Small Animal Dissection Tanning Dyeing Beekeeping Clothesmaking Plant Processing Cheese Making Milking Gelding Shearing Cooking Farming (Fields) Plant Gathering Hunting Furnace Operating Armoring Blacksmithing Metalcrafting Woodcrafting Stonecrafting Bone Carving Siege Operating Crossbow-making Mechanics Pump Operating Trade Good Hauling Water Hauling Lever Operation Road Building Wall/Floor Construction Construction Removal Woodworking Stoneworking Hunting/Related Healthcare Farming/Related Fishing/Related Jewelry Crafts Engineering Hauling Other Jobs MATERIAL_TEMPLATE ITEM CREATURE_VARIATION BUILDING DESCRIPTOR_SHAPE DESCRIPTOR_PATTERN DESCRIPTOR_COLOR REACTION large grown logs branch rough gems raw green glass raw clear glass raw crystal glass small stones wafers bars charcoal coke refined coal bars cut green glass gems cut clear glass gems cut crystal glass gems gems blocks portal door floodgate hatch cover grate table cabinet weapon rack armor stand coffer chest boxes and bag backpack limb/body cast splint crutch quiver casket sarcophag coffin rope waterskin vial flask musical instrument unglazed tool window terrarium cage barrel bucket animal trap chair throne strands yarn thread cloth sheet tanned hide totem -bound codices codex figurine filthy sticky vomitous slimy stagnant dirty gooey purulent ichorous bloody paste glob laced with powder cheese catapult parts mechanisms tube pipe section trap component ballista parts anvil amulet ballista arrow head siege ammo ammunition scepter crown coin perfect green glass crystal glass ring earring bracelet traction bench quern millstone statue memorial craft shop sign weaponsmith's shop sign armorsmith's shop sign general store sign food shop sign food imports sign clothing imports sign general imports sign cloth shop sign leather shop sign woven clothing shop sign leather clothing shop sign bone carver's shop sign gem cutter's shop sign bowyer's shop sign blacksmith's shop sign metal craft shop sign leather goods shop sign carpenter's shop sign stone furniture shop sign metal furniture shop sign tavern sign slab tooth teeth bone shell plant part silk body part leather body part wooden body part soap body part pearl yarn body part strand body part Rotten remains seeds withered leaves leaf plants raw fish live small live animal tame small tame animal prepared meal preserved chops chop meat weapon chain suits of armor handwear shield /buckler footwear headwear legwear chain goblet : Mode Artifacts Create a Creature : Side = : Create : New item : Blank list : Remove item : Change value : Change amount : No Effect : Tame/mountable : Not tame/mountable : Filter name [PAUSED] fighting! hunting. sparring. No recent reports. : View report Last Report Date: The event featured mounted a telling of the story of storytelling a performance of a concert a dance a moving performance stage criers in front an order of precedence banners images the carrying of flowers the scattering of acrobats incense burning costumes candles the giving of the sacrifice of You have created a masterpiece Select an element to begin. Related to historical figure Related to site Related to civilization or other group Related to history event Existing image Specify a new image Let your mind wander Allow artist to choose : Done filtering Group symbol Group commission Civilization symbol Civ commission Historical figure Tree Shape Object Artifact Action or relationship Delete element : Change name : Done! How many? Enter 0 for an unnumbered plural. Untitled/unnamed Choose X: Choose Y: : Use this option Warning! You won't perform your action if you leave. : Don't perform action. : Keep working. Any image data you've changed will be lost. : Leave editor and discard data. : select left , not consumed , consumed Select a tool. Select an art type. Select memorized content or a form of prose. not consumed consumed You are not that hungry. Butcher this object. You must unretract to use this ability. You must wait to use this ability. You are missing a body part. Use this ability. You must unretract to use this power. You must wait to use this power. Use this power. Make this composition. Write on this object. : Back/Abort : create : butcher : natural ability : acquired power : compose : write Unknown interaction Poem Musical Composition Choreography You cannot read or write. No available item. No appropriate tool. No suitable forms known. No suitable forms or content known. Manual Guide Chronicle Short story Novel Biography Autobiography Letter Essay Dialog Musical composition Comparative biography Biographical dictionary Genealogy Encyclopedia Cultural history Cultural comparison Alternate history Treatise on technological evolution Dictionary Star chart Star catalogue Atlas Select an action. Amount of available is at least greater than less than exactly No material Filter: Active Waiting Ready to check One-time order, conditions checked daily Restarts if completed, conditions checked daily Restarts if completed, conditions checked monthly Restarts if completed, conditions checked seasonally Restarts if completed, conditions checked yearly One-time order Restarts if completed, checked daily Restarts if completed, checked monthly Restarts if completed, checked seasonally Restarts if completed, checked yearly Satisfied for next check Not satisfied for next check must first be activated must first be completed : Add item condition : Add order condition : Frequency : Change item type : Change material : Change traits : Change inequality : Change number : Delete condition : Activation/completion : Add conditions from reagents/materials : Add conditions from products Ready This work order does not have any conditions. Dwarf Fortress: New World Loading object files... Languages... Buildings... Creatures... Finishing... Finalizing... to continue. Create A World World Size Pocket Smaller Small Very Short Short Long Very Long Very High Maximum Number of Sites Number of Beasts Natural Savagery Mineral Occurrence Very Rare Rare Sparse Frequent Everywhere This controls the size of the world map. Current: 17 x 17 33 x 33 65 x 65 129 x 129 257 x 257 This is the length of pre-generated history. Current: 5 years 125 years 250 years 550 years 1050 years This controls how many distinct races/cultures there are. This is how many distinct places can exist after world generation. Increasing this setting makes large beasts more prevalent. Increasing savagery makes the world more difficult to settle. Increasing mineral occurrence makes more embark sites have more minerals. : Go! Title: Seed: Various Dimensions: Custom Name: : Enter advanced parameters : New param set : Copy param set : Delete param set : Enter title : Use random name : Enter custom name : Use random seed : Enter custom seed : Change dimensions to load the world params. to save the world params. Last Param Set: Creature Seed: Really delete this parameter set? : Delete Really change the dimensions? This parameter set will be reset. : Change Are you sure you want to abort? You haven't saved your changes. : Yes Are you sure you want to go on? Creating New Region Rejected) Preparing elevation... Setting temperature... Running rivers... Forming lakes and minerals... Growing vegetation... Verifying terrain... Importing wildlife... Recounting legends... Finished prehistory... Placing civilizations... ( Making cave civilizations... Making cave pops... Placing other beasts... Placing megabeasts... Placing good/evil... Placing caves... ( Prehistory init... Hist Figs: Dead: Events: Finalizing civ mats... ( Finalizing art... ( Finalizing uniforms... ( Finalizing sites... ( LACK OF PEAKS MEDIUM ELEVATION REJECTION LOW ELEVATION REJECTION HIGH ELEVATION REJECTION LACK OF EDGE OCEANS RAINFALL REJECTION DRAINAGE REJECTION SAVAGERY REJECTION VOLCANISM REJECTION LACK OF VOLCANOS SWAMP REJECTION DESERT REJECTION FOREST REJECTION MOUNTAIN REJECTION OCEAN REJECTION GLACIER REJECTION TUNDRA REJECTION GRASSLAND REJECTION HILLS REJECTION LACK OF RIVERS TOO MANY REGIONS LACK OF MOUNTAIN CAVES LACK OF LOW-LYING CAVES UNABLE TO PLACE ENOUGH CIVILIZATIONS NO CIVILIZATIONS AVAILABLE UNABLE TO PLACE CONTROLLABLE CIVILIZATION FARMING CIVILIZATION PLACED WITHOUT CROPS Note: If you are using the default parameters in unmodded DF, and it doesn't work after continuing a few times, please report the issue at the B12 forum. : CONTINUE until you give me another warning. : ABORT NOW and I'll look over my parameters. : ALLOW THIS REJECTION TYPE and continue reporting others. : ALLOW ALL REJECTS, even if I end up with a legends-only world! has been created. : Accept : Export image/info Movement keys to view. : Use the world as it currently exists : Continue to pause/finish. TO CREATE THE WORLD. Random Name caught in a cloud of flames! were unable to complete the Jobs removed from unpowered 0000 -detailed -elw -tmp -rain -drn -sav -vol -veg -evil -sal -trd -str -hyd -nob -dip -rel src/game.cpp biome_color_key.txt mountain (128,128,128) temperate freshwater lake (0,224,255) temperate brackish lake (0,192,255) temperate saltwater lake (0,160,255) tropical freshwater lake (0,96,255) tropical brackish lake (0,64,255) tropical saltwater lake (0,32,255) arctic ocean (0,255,255) tropical ocean (0,0,255) temperate ocean (0,128,255) glacier (64,255,255) tundra (128,255,255) temperate freshwater swamp (96,192,128) temperate saltwater swamp (64,192,128) temperate freshwater marsh (96,255,128) temperate saltwater marsh (64,255,128) tropical freshwater swamp (96,192,64) tropical saltwater swamp (64,192,64) mangrove swamp (64,255,96) tropical freshwater marsh (96,255,64) tropical saltwater marsh (64,255,64) taiga forest (0,96,64) temperate conifer forest (0,96,32) temperate broadleaf forest (0,160,32) tropical conifer forest (0,96,0) tropical dry broadleaf forest (0,128,0) tropical moist broadleaf forest (0,160,0) temperate grassland (0,255,32) temperate savanna (0,224,32) temperate shrubland (0,192,32) tropical grassland (255,160,0) tropical savanna (255,176) tropical shrubland (255,192,0) badland desert (255,96,32) sand desert (255,255,0) rock desert (255,128,64) structure_color_key.txt castle (128,128,128) village (255,255,255) crops (255,128,0)(255,160,0)(255,192,0) pasture (0,255,0) meadow (64,255,0) woodland (0,128,0) orchard (0,160,0) tunnel (20,20,20) stone bridge (224,224,224) other bridge (180,167,20) stone road (192,192,192) other road (150,127,20) stone wall (96,96,96) other wall (160,127,20) mountain (255,255,192) lake (0,96,255) land (128,64,32) ocean (0,64,255) hydro_color_key.txt brook (0,255,255) stream (0,224,255) minor river (0,192,255) river (0,160,255) major river (0,128,255) river/ocean (0,112,255) Dwarf Fortress: Arena Preparing arena... Preparing screen... Preparing Arena... Importing world... to select an option. scroll. at any time for options, including key bindings. at any time for the manual. , Folder: Select a source for your arena objects: Folder: raw (Default) /raw This Version of DF used the FMOD Sound System Copyright(C)1994-2006 Firelight Technologies Pty, Ltd. This version of DF uses SDL: Simple DirectMedia Layer, SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga See the SDL folder for license information. Portions of this version are Copyright(C)2008 The FreeType Project (www.freetype.org). All rights reserved. to return to the menu. ** Starting New Arena ** data/save/current /raw/ Command Line: World generation manually aborted. data/save/current/*.dat data/save/current/*.sav data/save/current/ world.dat world.sav *.dat *.sav [B][P]Active Syndromes[B] phase seconds) the army of marched on claimed ruler was known to be an insurrection against was overthrown after an insurrection waited out an insurrection crushed an insurrection a group calling itself reclaimed was conquered moved on in search of a better future after the horrible mismanagement of refugees calling themselves fled from the area just before an army descended upon from General Items Handwear Thread/Cloth Tooth Horn Yarn Stone/Gems/Metals Anml Extracts Plnt Extracts Anml Cheeses Plnt Cheeses Milled Animal Milled Plants Pets Item Type Your site and direct holdings Vassal holdings Occupied holdings Tributaries Occupied tributaries Economically linked Your civilization Peace The World days' travel More than a day's travel A day's travel Nearly a day's travel A half day's travel A short trip Inaccessible from your location Your location Population: >10000 Population: ~10000 Population: ~7500 Population: ~6000 Population: ~5000 Population: ~4000 Population: ~3000 Population: ~2000 Population: ~1000 Population: ~750 Population: ~600 Population: ~500 Population: ~400 Population: ~300 Population: ~200 Population: ~100 Population: ~75 Population: ~60 Population: ~50 Population: ~40 Population: ~30 Population: ~20 Population: ~10 Population: <10 No civilized population Site government: Civilization: They offer They accept tribute Alliance No contact They offer tribute They accept tribute Skirmishing Economically linked to you Prisoners Artifacts (Rumored) : Cannot raid your civilization : Cannot make request without leader : No workers available : Request workers : Inaccessible mission location : Cannot order mission without leader : Explore this site (creates new mission) : Raid this site (creates new mission) : Center on fort : Holdings and tribute : Legend News and Rumors Missions You have not created any missions. Mission can be created from the World, Artifacts and People modes. Explore Seize No messengers messenger here No commanders Messenger (unfilled) and more... : Assign messengers : Assign squads : Remove mission This mission cannot be altered now. : Select mission On this mission No specific orders : Remove messenger : Assign messenger This messenger cannot be reassigned now. : Select messenger : Remove squad : Assign squad This squad cannot be reassigned now. : Select squad : Request No workers available : Free captives belonging to your civilization : Release other prisoners : Take important treasures : Loot other items : Steal livestock : Raid (squads will try to avoid detection) : Pillage (openly attack) : Raze (openly attack and destroy site) : Demand one-time tribute : Demand ongoing tribute : Conquer and occupy : Demand surrender and occupy WARNING: If successful, your soldiers will join the occupation and not return. Your new holdings will be manageable from this screen. People Last in Last known to be traveling Location unknown : Select person : Rescue person (creates new mission) You have no recoverable missing citizens. Artifacts Claimed by your local government Claimed by local Claimed by local family Last held by : Select artifact : Recover artifact (creates new mission) There are no recoverable missing artifacts. Civilizations : World : Missions : News and rumors : People : Artifacts : Civilizations : View details WORLD_GEN TITLE HISTORY_SEED NAME_SEED CREATURE_SEED CUSTOM_NAME EMBARK_POINTS PEAK_NUMBER_MIN PARTIAL_OCEAN_EDGE_MIN OCEAN_EDGE_MIN REVEAL_ALL_HISTORY CULL_HISTORICAL_FIGURES EROSION_CYCLE_COUNT PERIODICALLY_ERODE_EXTREMES OROGRAPHIC_PRECIPITATION POLE NORTH_OR_SOUTH NORTH SOUTH NORTH_AND_SOUTH ALL_CAVES_VISIBLE PLAYABLE_CIVILIZATION_REQUIRED VOLCANO_MIN END_YEAR BEAST_END_YEAR TEMPERATURE DRAINAGE PS_EL PS_RF PS_TP PS_DR PS_VL PS_SV Attempted to set world gen presets prior to dimensions preset attempted beyond Y range preset failed to load X value at Y = ELEVATION_FREQUENCY RAIN_FREQUENCY DRAINAGE_FREQUENCY TEMPERATURE_FREQUENCY SAVAGERY_FREQUENCY VOLCANISM_FREQUENCY MINERAL_SCARCITY MEGABEAST_CAP SEMIMEGABEAST_CAP TITAN_NUMBER TITAN_ATTACK_TRIGGER WEREBEAST_ATTACK_TRIGGER DEMON_NUMBER NIGHT_TROLL_NUMBER BOGEYMAN_NUMBER NIGHTMARE_NUMBER VAMPIRE_NUMBER WEREBEAST_NUMBER SECRET_NUMBER REGIONAL_INTERACTION_NUMBER DISTURBANCE_INTERACTION_NUMBER EVIL_CLOUD_NUMBER GENERATE_DIVINE_MATERIALS ALLOW_DIVINATION ALLOW_DEMONIC_EXPERIMENTS ALLOW_NECROMANCER_EXPERIMENTS ALLOW_NECROMANCER_LIEUTENANTS ALLOW_NECROMANCER_GHOULS ALLOW_NECROMANCER_SUMMONS EVIL_RAIN_NUMBER GOOD_SQ_COUNTS EVIL_SQ_COUNTS REGION_COUNTS RIVER_MINS SUBREGION_MAX CAVERN_LAYER_COUNT CAVERN_LAYER_OPENNESS_MIN CAVERN_LAYER_OPENNESS_MAX CAVERN_LAYER_PASSAGE_DENSITY_MIN CAVERN_LAYER_PASSAGE_DENSITY_MAX CAVERN_LAYER_WATER_MIN CAVERN_LAYER_WATER_MAX HAVE_BOTTOM_LAYER_1 HAVE_BOTTOM_LAYER_2 LEVELS_ABOVE_GROUND LEVELS_ABOVE_LAYER_1 LEVELS_ABOVE_LAYER_2 LEVELS_ABOVE_LAYER_3 LEVELS_ABOVE_LAYER_4 LEVELS_ABOVE_LAYER_5 LEVELS_AT_BOTTOM CAVE_MIN_SIZE CAVE_MAX_SIZE MOUNTAIN_CAVE_MIN NON_MOUNTAIN_CAVE_MIN TOTAL_CIV_NUMBER TOTAL_CIV_POPULATION SITE_CAP ELEVATION_RANGES RAIN_RANGES DRAINAGE_RANGES SAVAGERY_RANGES VOLCANISM_RANGES Unrecognized World Gen Token: LARGE ISLAND LARGE REGION MEDIUM ISLAND MEDIUM REGION SMALL ISLAND SMALL REGION SMALLER ISLAND SMALLER REGION POCKET ISLAND POCKET REGION COMPLETE_OCEAN_EDGE_MIN Command Line: World generation parameter set located successfully. Command Line: World generation parameter set not found -- using default. Command Line: World image, detailed image and info exported. You make and more You have finished working on You practice your but make nothing of note. You make nothing. is taken by a fey mood! withdraws from society... has been possessed! looses a roaring laughter, fell and terrible! begins to stalk and brood... Disconnected Need trigger type Needs walkable perimeter Hidden Needs to be anchored on edge Blocked Surrounded by empty space Needs adjacent wall Needs open space Off map Water Lava/Magma Building present Construction present Must be inside Too close to edge Must be outside Cannot build at highest level Needs soil or mud Needs soil Needs ground or near machine No mud/soil for farm Mud is left by water No access to No access has created claims it as an heirloom in the name of the family ancestor claims it as a family heirloom claims it as a personal treasure. offers it to Image information for engraving was waged by One of the most significant causes of the conflict was The most significant cause of the conflict was a family matter disgust with the adversary's godlessness religious opposition to the adversary's worship of religious opposition to the adversary's inherent association with natural aversion to the adversary's worship of natural aversion to the adversary's inherent association with a dispute over the treatment of animals the treatment of plants a formalized agreement truthfulness the devouring of the bodies of sapient beings the display of war and hunting trophies the adversary's inability to communicate and form treaties a desire to kill the living and any others in opposition the disturbance of once-eternal rest a dispute over the ownership of prior aggression by the adversary a first contact that went horribly wrong the adversary's refusal to form treaties the adversary's abuse of the aggressor's fallen an incident involving a lost diplomat a disagreement over prior treaties an incident involving a trade caravan water rights fishing rights general ill feelings over past historical events a previous war a previous battle a previous duel a previous conquest an abduction an act of theft an attack by a beast a journey a previous insurrection a special occasion a purge a raid persecution a coup The causes of the conflict are debated by scholars and very little is truly known. unknown creature , lost , all lost losses , one loss , no losses , mostly various zombies , mostly various zombies creatures Attacker was uncontested. Attacker was victorious. Defender was victorious. A festival commemorating occurred in A fair occurred in A holy period dedicated to centered around divine aspect of A performance of A dance A concert A recital of A poetry recital The story of A story recital A performance A competition involving A dance competition A music competition A poetry competition A foot race A flying race A wrestling competition A gladiatory competition A competition A procession occurred in It started at A ceremony occurred in A fearsome beast attack was a time when the were the only great powers in the world. was a time when yet again was the only great power in the world. living gods and mighty beasts still held sway. the powers of the world were fading great powers had returned to the world there were still great powers in the world fantastic creatures no longer lived in great numbers. fantastic creatures were few and far between, and some even doubted their existence. ruled the world. the last of the ancient powers fought their final battles. various civilized races peopled the world. was a time after civilization had yet again crumbled completely. fantastic creatures were but mere stories told by travelers. only simple creatures inhabited no civilized peoples existed in the world. Part of ended. occurred. began. Corpse CREATE WORLD NOW = LARGE data/save/current/world.dat Command Line: World exported. *** STARTING NEW GAME *** Command Line: data/init/announcements.txt DO_MEGA UCR_A data/sound/song_title.ogg data/sound/song_game.ogg data/art/mouse.png data/movies data/dipscript/* Command Line: World generation initiated. Command Line: World generation aborted because folder exists. data/speech/general.txt data/speech/slayer.txt data/speech/threat.txt data/speech/greet.txt data/speech/greet_reply.txt data/speech/greet_reply_diff_language.txt data/speech/greet_reply_unusual_first.txt data/speech/greet_reply_after_hero.txt data/speech/greet_worship.txt data/speech/greet_baby.txt data/speech/goodbye_worship_1.txt data/speech/goodbye_worship_2.txt data/speech/goodbye_worship_3.txt data/speech/temple_already_member.txt data/speech/temple_become_member.txt data/speech/positive.txt data/speech/task_recommendation.txt data/speech/unknown_hf_seeker.txt data/speech/ab_specific_hf_seeker.txt data/speech/site_specific_hf_seeker.txt data/speech/same_site_ab_specific_hf_seeker.txt data/speech/same_site_specific_hf_seeker.txt data/speech/arch_info_justification.txt data/speech/justification_representation.txt data/speech/justification_proximity.txt data/speech/justification_experience.txt data/speech/justification_reminder.txt data/speech/justification_antithetical.txt data/speech/no_family.txt data/speech/family_relationship_spec.txt data/speech/family_relationship_no_spec.txt data/speech/family_relationship_additional.txt data/speech/family_relationship_spec_dead.txt data/speech/family_relationship_no_spec_dead.txt data/speech/family_relationship_additional_dead.txt data/speech/child_age_proclamation.txt data/speech/wandering_profession.txt data/speech/hunting_profession.txt data/speech/snatcher_profession.txt data/speech/thief_profession.txt data/speech/wandering_profession_year.txt data/speech/hunting_profession_year.txt data/speech/snatcher_profession_year.txt data/speech/thief_profession_year.txt data/speech/past_wandering_profession.txt data/speech/past_hunting_profession.txt data/speech/past_snatcher_profession.txt data/speech/past_thief_profession.txt data/speech/guard_profession.txt data/speech/guard_warning.txt data/speech/soldier_profession.txt data/speech/past_profession_no_year.txt data/speech/past_profession_year.txt data/speech/current_profession_no_year.txt data/speech/current_profession_year.txt data/speech/hist_fig_slayer.txt data/speech/animal_slayer.txt data/speech/mercenary_profession.txt data/speech/mercenary_profession_year.txt data/speech/past_mercenary_profession.txt PAUSE RECENTER A_DISPLAY D_DISPLAY UNIT_COMBAT_REPORT UNIT_COMBAT_REPORT_ALL_ACTIVE items no material an official land of the realm and the surrounding lands have been made an even more official land of the realm In Traction Heavy Bleeding Pale Severe Blood Loss Moderate Blood Loss Completely Numb Partially Numb Serious Fever Moderate Fever Slight Fever Moderate Pain Slight Pain Very Drowsy Drowsy Thirsty Very Hungry Cannot breathe Trouble breathing Vision lost Vision impaired Vision somewhat impaired Ability to stand lost Ability to stand somewhat impaired Ability to grasp lost Ability to grasp somewhat impaired Ability to fly lost Ability to fly somewhat impaired Motor nerve damage Sensory nerve damage No health problems Gelded Spilled Butchered Major artery torn Artery torn Heavy bleeding Bleeding Motor nerve severed Sensory nerve severed Torn tendon Strained tendon Bruised tendon Torn ligament Sprained ligament Bruised ligament Compound fracture Overlapping fracture (in traction) Overlapping fracture Needs setting Cut apart Smashed apart Broken apart Torn apart Cut open Smashed open Broken open Torn open Dented Heavy bruising Moderate bruising Light bruising Serious burn Moderate burn Minor burn Serious frost-bite Moderate frost-bite Minor frost-bite Serious melting Moderate melting Minor melting Serious boiling Moderate boiling Minor boiling Serious freezing Moderate freezing Minor freezing Serious condensation Moderate condensation Minor condensation Advanced rot Moderate rot Minor rot Serious blistering Moderate blistering Minor blistering Extreme pain Moderate pain Minor pain Nausea Dizziness Paralysis Partial paralysis Some sluggishness Complete numbness Partial numbness Slight numbness Extreme swelling Moderate swelling Minor swelling Function totally impaired Partially impaired function Slightly impaired function Has been sutured Infection No evaluated wounds Diagnosis required Crutch required Rotten -- inoperable Needs cleaning Needs surgery Needs sutures Needs dressing Needs traction Needs immobilization No treatment scheduled Diagnosed with Received cast splint on dressing on sutures on Bleeding stopped Compound fracture of repaired amputated Rotten tissue excised from Had set Placed in traction Evaluated Brought to rest Cleaned - No medical history The Health of You You butcher Sorting Initialization complete... Historical events completed Check for culled historical figures Historical figures Artifacts completed Structures completed event sort Historical events left to discover: Historical Figures Sites Codices, scrolls, etc. Civilizations and other entities Structures Historical Maps Underground Regions Unnamed female male , force : export network map. Codices, Scrolls, Etc. Civilizations and Other Entities : export religion map. Counting House Keep Dark Tower Underworld Spire Market Dungeon Sewers Catacombs Slain a wound wounds Subdued Fled yet emerged victorious Victorious yet drove forward Drove forward and was repelled Repelled stood fast Stood fast beaten back Beaten back Unnamed underground area Unnamed Underworld area Populations : Filter on string : Done filtering. : civ/site to change year. : view top event : toggle territories. : select an option. : done. : export current map. : show only important events. : show all events. : back to age. : XML dump (incomplete) : export site map. : export map/gen info. : export detailed map. has been disturbed. group of Many have been disturbed. swarm of its way out of confinement! A kidnapper has made off with has stolen A thief has stolen [INITIAL_LOAD] item in the wilds Slayer Unknown creature kill rotten material partial skeleton partial remains mutilated corpse mangled icicle your TALLOW It is made from well-crafted finely-crafted superior quality exceptional woven by The thread is well- finely superbly exceptionally masterfully colored Coin Bar/Block Finished Goods Bin (copy) Seed Cheese Spice Mill Rendered Fat Paste Barrel NULL inventory pointer on load NULL inventory item on load: id # rapidly shifts between topics moves quickly from subject to subject takes frequent interesting tangents hopelessly meanders meanders somewhat gets off track from time to time bubbles over with cheerfulness is quite cheerful is fairly cheerful overflows with sadness is depressing has a touch of melancholy is thoroughly organized is clearly organized is organized is thoroughly mechanical is very rigid is a bit stiff is completely serious has a very serious tone is reasonably serious artfully flashes through seemingly disjoint topics breaks sharply between topics with regularity has some particularly crisp changes in topic is utterly disjointed skips around a lot occasionally changes topic abruptly uses only artful words and phrases selected with care is throughout ornate and refined has rare but particularly exquisite turns of phrase is excessively ornate is quite florid is somewhat showy drives forward relentlessly is full of force is forceful is a comedy treasure trove is quite humorous has a touch of humor is littered with terrible jokes inartfully told has poorly-executed humor tries and fails to be funny at times is artfully suffused with what would otherwise be childish and immature material contains a deft use throughout of what might be considered immature material manages an artful inclusion here and there of childish material is absolutely puerile is very childish is a bit immature indulges the author's every whim artfully indulges the author's fancies contains some asides related to the author's preferences is stunningly self-indulgent is quite self-indulgent is somewhat self-indulgent could only have been produced by a merciful spirit is quite touching shows a hint of tenderness is clear evidence of a compassionate being is very compassionate gives a feeling of compassion here and there is as vicious as can be is quite cruel has a hint of viciousness to it is a monument to concision is very concise is fairly crisp is a pit of bitter scorn is quite mocking in tone contains the occasional biting remark is a reservoir of amusingly clever quips is refreshingly witty has its moments of cleverness is an awe-inspiring wild rant careens forward as a rant tumbles out almost as a rant at times is a completely unhinged rant is a rant more or less descends to a rant in places It asks the question, "What if had unfolded differently?" It concerns the lineage of It concerns The work has no particular subject. The writing conveys a moral lesson regarding The overall text emphasizes For lyrics, the composer has selected For musical accompaniment, the choreographer has selected The writing yet it and it Overall, the information is compiled masterfully Overall, the splendid source of information Overall, this is a great source of information Overall, this is a good source of information Overall, the information is not compiled very well Overall, this is a terrible compilation of information Overall, the poetry is masterful Overall, the poetry is inspired Overall, the poetry is great Overall, the poetry is passable Overall, the poetry is not awful, but not very good either Overall, the poetry is very, very bad Overall, the composition is masterful Overall, the composition is inspired Overall, the composition is great Overall, the composition is passable Overall, the composition is not awful, but not very good either Overall, the composition is atrocious Overall, the choreography is masterful Overall, the choreography is inspired Overall, the choreography is great Overall, the choreography is passable Overall, the choreography is not awful, but not very good either Overall, the choreography is just terrible Overall, the prose is masterful Overall, the prose is splendid Overall, the prose is great Overall, the prose is passable Overall, the prose is not awful, but not very good either Overall, the prose is amateurish at best The work has a single chapter. The work has chapters. chapter covers Written on the item is There used to be writing on the item. an untitled chronicle short story novel biography autobiography poem letter musical composition choreography treatise on technological evolution dictionary star chart star catalogue atlas entitled , authored by The written portion consists of page nothing. untitled shared aquarium gains possession of the remains stuck in maintains possession of the You gain possession of the remains stuck in your You maintain possession of the is torn from your You've lost possession of the has been lost! In memory of / Born Went missing in the year Boiled Melted Condensed Solidified Died in the heat Encased in cooling lava Encased in cooling magma Encased in ice Froze to death Died in a cage Fell into a deep chasm Died peacefully Died in the dark Starved to death Died of thirst Drowned Burned up in magma Burned up in dragon fire dragon fire Burned to death by fire Burned to death by a Burned to death Scalded to death Burned up in a magma mist Crushed by a drawbridge Crushed under a collapsing ceiling Killed by falling rocks Shot and killed Bled to death Succumbed to infection Suffocated Hacked to pieces Executed Beheaded Crucified Buried alive Left out in the air Burned alive Fed to beasts Struck down Slaughtered Scuttled Drained of blood Murdered Killed by a trap Killed by a vehicle Killed by a flying object Vanished Collapsed Put to rest Died after colliding with an obstacle Impaled on spikes Scared to death Leapt from a great height Died Slayer of Slayer of Hunter of Loving Devoted father and husband husband mother and wife mother parent and spouse United with At one with Lover of wood fabric Admirer of Friend of The color made happy This is This is a stack of bundles of This is a bundle of well-prepared finely-prepared superiorly prepared exceptional prepared masterfully prepared superior quality exceptional masterful created by an unknown artisan All ship is of the highest quality. It is sized for The ingredients are superiorly minced cooked It is encrusted with studded with decorated with glazed with well-prepared finely-prepared exceptionally prepared masterfully prepared exceptionally worked masterfully worked by an unknown artist encircled with bands of are made from is made from The handle is made from The rollers are made from This object is adorned with hanging rings of menaces with spikes of On the faces of the object are a series of images and symbols images words which you cannot read symbols dots , ranging from numbers The upward face is There is writing on this item which you have not read. There is writing on this item, but you cannot read. The pages are blank. You have not read this book. There is writing in the book, but you cannot read. The slab reads " There is writing on the slab, but you cannot read. This object is showing some wear. This object is threadbare. This object is in tatters. This object is heavily worn. This object is mangled. null item load -- type: NAME LEVEL CLASS ADJECTIVE ARMORLEVEL UPSTEP BLOCKCHANCE MATERIAL_SIZE HARD_MAT ATTACK_PREPARE_AND_RECOVER GENERATED SOURCE_HFID SOURCE_ENID Unrecognized Item Token: SOFT HARD METAL BARRED SCALED LEATHER SHAPED CHAIN_METAL_TEXT STRUCTURAL_ELASTICITY_WOVEN_THREAD STRUCTURAL_ELASTICITY_CHAIN_METAL STRUCTURAL_ELASTICITY_CHAIN_ALL LAYER_SIZE LAYER_PERMIT LAYER OVER UNDER COVER COVERAGE METAL_ARMOR_LEVELS PREPLURAL MATERIAL_PLACEHOLDER LBSTEP UBSTEP BOLT SIZE WEIGHT EDGE IS_SCREW IS_SPIKE HITS SHOOT_MAXVEL RANGED TWO_HANDED MINIMUM_SIZE CAN_STONE TRAINING SHOOT_FORCE MUSIC_SKILL TIMBRE REGISTER INDEFINITE_PITCH PLACED_AS_BUILDING METAL_MAT STONE_MAT WOOD_MAT GLASS_MAT CERAMIC_MAT SHELL_MAT BONE_MAT DOMINANT_MATERIAL_PIECE INSTRUMENT_PIECE ALWAYS_PLURAL ALWAYS_SINGULAR : unrecognized INSTRUMENT PIECE tag : Did not find token following VALUE PITCH_RANGE VOLUME_mB SOUND_PRODUCTION SOUND_PRODUCTION missing part token SOUND_PRODUCTION missing first part token SOUND_PRODUCTION missing second part token PITCH_CHOICE PITCH_CHOICE missing first part token PITCH_CHOICE STOPPING_FRET missing second part token PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token TUNING [OBJECT:ITEM] [ITEM_ AMMO SHOES FOOD SELF did not find instrument piece , setting index to zero did not find tool with index for instrument piece ITEM_WEAPON ITEM_TOY ITEM_TOOL ITEM_INSTRUMENT ITEM_TRAPCOMP ITEM_ARMOR ITEM_AMMO ITEM_SIEGEAMMO ITEM_GLOVES ITEM_SHOES ITEM_SHIELD ITEM_HELM ITEM_PANTS ITEM_FOOD : Did not find token following NAME : Did not find plural token following NAME SHEET_MAT SOFT_MAT METAL_WEAPON_MAT NO_DEFAULT_IMPROVEMENTS SHAPE_CATEGORY : Did not find token following SHAPE_CATEGORY USES_FACE_IMAGE_SET NO_DEFAULT_JOB INCOMPLETE_ITEM UNIMPROVABLE INVERTED_TILE FURNITURE LEATHER_MAT SILK_MAT THREAD_PLANT_MAT TILE : Did not find token following TILE TOOL_USE : Did not find token following TOOL_USE DEFAULT_IMPROVEMENT CONTAINER_CAPACITY Construct Building Butcher an Animal Catch Live Fish Catch Live Land Animal Prepare a Raw Fish Mill Plants Process Plants Milk Animal Shear Spin Thread Make Cheese Process Plants (Vial) Process Plants (Barrel) Make Lye Make Potash From Lye Make Potash From Ash Prepare Easy Meal Prepare Fine Meal Prepare Lavish Meal Extract from Plants Extract from Raw Fish Extract from Land Animal Handle a Large Animal Unchain Pet Interrogate Subject Release Release Pet Release Small Creature Handle Small Creature Recover Pet Cage Recover Wounded Diagnose Patient Immobilize Break Apply Cast Bring Crutch Dress Wound Clean Patient Suture Set Bone Place In Traction Put Item on Display Cage Small Animal Pit/Pond Pit/Pond Small Animal Pen/Pasture Pen/Pasture Small Animal Drain Aquarium Fill Aquarium Fill Pond Give Water Give Food Manage Work Orders Update Stockpile Records Trade at Depot Chain Put In Chains Slaughter Geld Unchain Tame Tame a Small Animal Figurine Amulet Scepter Crown Ring Earring Bracelet Make Large Gem Mint Coins Cut (Engrave Memorial) Decorate With Stud With Encrust With Collect Sand Collect Clay Install Colony In Hive Collect Hive Products Construct Blocks Make Raw Portal Hatch Cover Grate Construct Traction Bench Splint Crutch Box Forge Make Totem Terrarium Cage Waterskin Vial Flask Cup Mug Toy Tube Pipe Section Bucket Backpack Quiver Bait Trap with Ballista Arrow Head Assemble Construct Catapult Parts Mechanisms Ballista Parts Anvil Bed Quern Millstone Train to Hunt Hunting Animal for War War Animal Make Charcoal Make Ash Reaction Smelt Ore Melt a Metal Object Extract Metal Strands Dye Thread Dye Cloth Sew Image Collect Webs Weave Metal Cloth Weave Thread into Silk Weave Yarn into Cloth Weave Thread into Cloth (Dyed Only) Harvest Plants Plant Seeds Fertilize Field Pull the Lever Link a Building to Trigger Carve Fortification Detail Wall Detail Floor Carve Track Remove Stairs/Ramps Carve Upward Staircase Carve Downward Staircase Carve Up/Down Staircase Carve Ramp Dig Channel Fell Tree Gather Plants Bring Item to Shop Bring Item to Depot Get Provisions Clean Self Fill Waterskin Sleep Kidnap Cause Trouble No Activity Report Crime Hunt Starting Fist Fight Beat Criminal Place Track Vehicle Push Track Vehicle Execute Criminal Hunt for Small Creature Collect Taxes Guard Tax Collector Return Kill Go Shopping Attend Party Store Owned Item Place Item in Tomb Store Item in Stockpile Store Item in Bag Store Item in Barrel Store Item in Bin Store Item in Vehicle Store Weapon Store Armor Store Item in Hospital Store Item in Location Pickup Equipment Dump Item Strange Mood Clean Trap Load Catapult Load Ballista Fire Catapult Fire Ballista Operate Pump Load Cage Trap Load Stone Trap Load Weapon Trap Goblet Stop Bleeding Repair Compound Fracture Remove Rotten Tissue DOUBLE TAGGED ITEM: Impoverished Word Selector NOUN ADJ_DIST THE_NOUN_SING THE_NOUN_PLUR THE_COMPOUND_NOUN_SING THE_COMPOUND_NOUN_PLUR THE_COMPOUND_ADJ OF_NOUN_SING OF_NOUN_PLUR FRONT_COMPOUND_NOUN_SING FRONT_COMPOUND_NOUN_PLUR REAR_COMPOUND_NOUN_SING REAR_COMPOUND_NOUN_PLUR FRONT_COMPOUND_ADJ REAR_COMPOUND_ADJ FRONT_COMPOUND_PREFIX THE_COMPOUND_PREFIX STANDARD_VERB Unrecognized Word Token: S_WORD Unrecognized Symbol Token: T_WORD Unrecognized Translation Token: *** Error(s) finalizing the symbol Unrecognized word token: language_layer [OBJECT:LANGUAGE] [WORD: [SYMBOL: [TRANSLATION: WORD SYMBOL *** Error(s) finalizing the translation DEATH NAME_SWAMP HOLY NEGATIVE NAME_DESERT NAME_OCEAN NAME_GLACIER NAME_TUNDRA NAME_GRASSLAND NAME_HILLS NAME_REGION NAME_PEAK NAME_VOLCANO NAME_ISLAND_SMALL NAME_ISLAND NAME_CONTINENT NAME_WAR NAME_BATTLE NAME_SIEGE NAME_ENTITY_MERCHANT_COMPANY NAME_BUILDING_LIBRARY NAME_COMMON_RELIGION NAME_BUILDING_TEMPLE NAME_ROAD NAME_BRIDGE NAME_TUNNEL NAME_WALL NAME_BUILDING_KEEP NAME_BUILDING_TOMB NAME_FESTIVAL Machine node out of bounds on split Failed to find machine node frontier on split Unreachable machine node on split CE_MATERIAL_FORCE_MULTIPLIER: vomit blood. cough coughs up blood. SYN_INJECTED SYN_NO_HOSPITAL MOON_PHASE ALCOHOLIC CAVE_ADAPT PARTIED_OUT MILK_COUNTER EGG_SPENT GROUNDED_ANIMAL_ANGER TIME_SINCE_SUCKED_BLOOD DRINKING_BLOOD Unrecognized Counter: IMPLIES_ANIMAL_KILL ALCOHOL_PLANT ALCOHOL_CREATURE CHEESE_PLANT CHEESE_CREATURE POWDER_MISC_PLANT POWDER_MISC_CREATURE STOCKPILE_GLOB STOCKPILE_GLOB_SOLID STOCKPILE_GLOB_PRESSED LIQUID_MISC_PLANT LIQUID_MISC_CREATURE LIQUID_MISC_OTHER LIQUID_MISC STRUCTURAL_PLANT_MAT SEED_MAT STOCKPILE_PLANT_GROWTH BONE WOOD THREAD_PLANT TOOTH HORN SHELL SILK GENERATES_MIASMA ROTS BLOOD_MAP_DESCRIPTOR ICHOR_MAP_DESCRIPTOR GOO_MAP_DESCRIPTOR SLIME_MAP_DESCRIPTOR PUS_MAP_DESCRIPTOR SWEAT_MAP_DESCRIPTOR TEARS_MAP_DESCRIPTOR SPIT_MAP_DESCRIPTOR EVAPORATES ENTERS_BLOOD ALCOHOL EDIBLE_VERMIN EDIBLE_RAW EDIBLE_COOKED DO_NOT_CLEAN_GLOB NO_STONE_STOCKPILE ITEMS_METAL ITEMS_BARRED ITEMS_SCALED ITEMS_LEATHER ITEMS_SOFT ITEMS_HARD IS_STONE IS_CERAMIC UNDIGGABLE DISPLAY_UNGLAZED YARN STOCKPILE_THREAD_METAL IS_METAL IS_GLASS CRYSTAL_GLASSABLE ITEMS_WEAPON ITEMS_WEAPON_RANGED ITEMS_ANVIL ITEMS_AMMO ITEMS_DIGGER ITEMS_ARMOR ITEMS_DELICATE ITEMS_SIEGE_ENGINE ITEMS_QUERN STOCKPILE_GLOB_PASTE PROB LOCALIZED RESISTABLE ABRUPT ABRUPT_START ABRUPT_END SIZE_DELAYS SIZE_DILUTES VASCULAR_ONLY MUSCULAR_ONLY START PEAK DWF_STRETCH data/speech/ Interaction Token not recognized : *** Error(s) finalizing the material template Unrecognized Color Token in Material Template: : Unrecognized Color Token in Material Template: rock magma boiling magma GRAY amber ground amber amber paste pressed amber coral ground coral coral paste pressed coral WHITE green glass ground green glass green glass paste pressed green glass molten green glass boiling green glass DARK_GREEN clear glass ground clear glass clear glass paste pressed clear glass molten clear glass boiling clear glass crystal glass ground crystal glass crystal glass paste pressed crystal glass molten crystal glass boiling crystal glass snow slush water coal powder coal slush pressed coal BLACK POTASH potash potash slush pressed potash ash paste pressed ash ASH_GLAZE GLAZE_MAT pearlash pearlash paste pressed pearlash frozen lye frozen lye powder lye slush boiling lye dirt pressed dirt BROWN pressed vomit molten salt boiling salt FILTH_B filth pressed filth FILTH_Y frozen filth frozen filth powder filth slush boiling filth YELLOW UNKNOWN_SUBSTANCE unknown frozen substance unknown frozen powder unknown slush unknown substance unknown boiling substance grime grime paste pressed grime CREATURE_1 unknown frozen creature substance unknown frozen creature powder unknown creature paste unknown pressed frozen creature substance unknown creature substance unknown boiling creature substance PLANT_1 unknown frozen plant substance unknown frozen plant powder unknown frozen plant paste unknown pressed frozen plant substance unknown plant substance unknown boiling plant substance Unrecognized Creature/Caste Token in Body Transformation Effect: PAPER_SLURRY TARGET LINE_OF_SIGHT TOUCHABLE DISTURBER_ONLY SELF_ALLOWED SELF_ONLY Unrecognized CDI Target Token: TARGET_RANGE LOCATION_HINT USAGE_HINT ADV_NAME MAX_TARGET_NUMBER WAIT_PERIOD VERBAL_SPEECH CAN_BE_MUTUAL VERBAL FREE_ACTION VERB VERB_REVERSE TARGET_VERB BP_REQUIRED FLOW SYNDROME SYN_NAME SYN_AFFECTED_CLASS SYN_IMMUNE_CLASS SYN_AFFECTED_CREATURE SYN_CLASS SYN_IDENTIFIER SYN_IMMUNE_CREATURE SYN_CONCENTRATION_ADDED CE_REDUCE_PAIN :BP missing body part group token :BP missing body part token :BP missing tissue token Unrecognized CE_REDUCE_PAIN token: CE_PAIN Unrecognized CE_PAIN token: CE_REDUCE_SWELLING Unrecognized CE_REDUCE_SWELLING token: CE_CURE_INFECTION Unrecognized CE_CURE_INFECTION token: CE_SWELLING Unrecognized CE_SWELLING token: CE_HEAL_NERVES Unrecognized CE_HEAL_NERVES token: CE_STOP_BLEEDING Unrecognized CE_STOP_BLEEDING token: CE_OOZING Unrecognized CE_OOZING token: CE_BRUISING Unrecognized CE_BRUISING token: CE_CLOSE_OPEN_WOUNDS Unrecognized CE_CLOSE_OPEN_WOUNDS token: CE_HEAL_TISSUES Unrecognized CE_HEAL_TISSUES token: CE_REGROW_PARTS Unrecognized CE_REGROW_PARTS token: CE_BLISTERS Unrecognized CE_BLISTERS token: CE_NUMBNESS Unrecognized CE_NUMBNESS token: CE_REDUCE_PARALYSIS Unrecognized CE_REDUCE_PARALYSIS token: CE_PARALYSIS Unrecognized CE_PARALYSIS token: CE_REDUCE_FEVER Unrecognized CE_REDUCE_FEVER token: Unrecognized CE_FEVER token: CE_BLEEDING Unrecognized CE_BLEEDING token: CE_COUGH_BLOOD Unrecognized CE_COUGH_BLOOD token: CE_VOMIT_BLOOD Unrecognized CE_VOMIT_BLOOD token: CE_REDUCE_NAUSEA Unrecognized CE_REDUCE_NAUSEA token: CE_NAUSEA Unrecognized CE_NAUSEA token: CE_UNCONSCIOUSNESS Unrecognized CE_UNCONSCIOUSNESS token: CE_NECROSIS Unrecognized CE_NECROSIS token: Unrecognized CE_IMPAIR_FUNCTION token: CE_DROWSINESS Unrecognized CE_DROWSINESS token: CE_REDUCE_DIZZINESS Unrecognized CE_REDUCE_DIZZINESS token: CE_DIZZINESS Unrecognized CE_DIZZINESS token: CE_SPECIAL_ATTACK_INTERACTION :INTERACTION missing token Unrecognized CE_SPECIAL_ATTACK_INTERACTION token: CE_ADD_TAG EXTRAVISION OPPOSED_TO_LIFE NOEXERT CRAZED NOBREATHE NOSTUN NOFEAR NO_DRINK NOTHOUGHT NO_AGING FIT_FOR_RESURRECTION Unsupported CE add tag: CE_REMOVE_TAG Unsupported CE remove tag: CE_DISPLAY_TILE CAN_BE_HIDDEN Unrecognized CE_DISPLAY_TILE token: CE_DISPLAY_NAME Unrecognized CE_DISPLAY_NAME token: CE_FLASH_TILE Unrecognized CE_FLASH_TILE token: CE_PHYS_ATT_CHANGE Unrecognized CE_PHYS_ATT_CHANGE token: CE_MENT_ATT_CHANGE Unrecognized CE_MENT_ATT_CHANGE token: CE_BODY_APPEARANCE_MODIFIER APPEARANCE_MODIFIER Unrecognized CE_BODY_APPEARANCE_MODIFIER token: CE_BP_APPEARANCE_MODIFIER RESERVED_WHOLE_PART Unrecognized CE_BP_APPEARANCE_MODIFIER token: CE_MATERIAL_FORCE_MULTIPLIER MAT_MULT Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: CE_SPEED_CHANGE SPEED_PERC SPEED_ADD Unrecognized CE_SPEED_CHANGE token: CE_BODY_MAT_INTERACTION MAT_TOKEN Unrecognized CE_BODY_MAT_INTERACTION token: CE_SENSE_CREATURE_CLASS Unrecognized CE_SENSE_CREATURE_CLASS token: CE_CAN_DO_INTERACTION Unrecognized CE_CAN_DO_INTERACTION token: CE_BODY_TRANSFORMATION Unrecognized CE_BODY_TRANSFORMATION token: CE_FEEL_EMOTION EMOTION Unrecognized CE_FEEL_EMOTION token: CE_CHANGE_PERSONALITY FACET Unrecognized CE_CHANGE_PERSONALITY token: CE_ERRATIC_BEHAVIOR Unrecognized CE_ERRATIC_BEHAVIOR token: CE_SKILL_ROLL_ADJUST PERC PERC_ON Unrecognized CE_SKILL_ROLL_ADJUST token: CDI token precedes any CAN_DO_INTERACTION tag SYNDROME_TAG CREATURE_FLAG FORBIDDEN_CREATURE_FLAG CREATURE_CASTE_FLAG FORBIDDEN_CREATURE_CASTE_FLAG HAVE_FAST_EFFORTLESS_GAIT_SPEED ALL_SLOW_EFFORTLESS_GAIT_SPEED PERIODIC COUNTER_TRIGGER Unrecognized CE Token: PARALYZEIMMUNE PREFIX STONE_NAME IS_GEM OVERWRITE_SOLID TEMP_DIET_INFO BLOOD SLIME ICHOR FILTH POWDER_DYE ITEM_SYMBOL DISPLAY_COLOR BUILD_COLOR TILE_COLOR BASIC_COLOR STATE_COLOR STATE_NAME STATE_NAME_ADJ STATE_ADJ ABSORPTION IMPACT_YIELD IMPACT_FRACTURE IMPACT_ELASTICITY IMPACT_STRAIN_AT_YIELD COMPRESSIVE_FRACTURE COMPRESSIVE_ELASTICITY COMPRESSIVE_STRAIN_AT_YIELD TENSILE_FRACTURE TENSILE_ELASTICITY TENSILE_STRAIN_AT_YIELD TORSION_FRACTURE TORSION_ELASTICITY TORSION_STRAIN_AT_YIELD SHEAR_FRACTURE SHEAR_ELASTICITY SHEAR_STRAIN_AT_YIELD BENDING_FRACTURE BENDING_ELASTICITY BENDING_STRAIN_AT_YIELD MATERIAL_VALUE MULTIPLY_VALUE SPEC_HEAT HEATDAM_POINT COLDDAM_POINT IGNITE_POINT MELTING_POINT BOILING_POINT MAT_FIXED_TEMP IF_EXISTS_SET_HEATDAM_POINT IF_EXISTS_SET_COLDDAM_POINT IF_EXISTS_SET_IGNITE_POINT IF_EXISTS_SET_MELTING_POINT IF_EXISTS_SET_BOILING_POINT IF_EXISTS_SET_MAT_FIXED_TEMP SOLID_DENSITY LIQUID_DENSITY MOLAR_MASS EXTRACT_STORAGE BUTCHER_SPECIAL MEAT_NAME BLOCK_NAME MATERIAL_REACTION_PRODUCT ITEM_REACTION_PRODUCT HARDENS_WITH_WATER SOAP_LEVEL COMPRESSIVE_YIELD TENSILE_YIELD TORSION_YIELD SHEAR_YIELD BENDING_YIELD MAX_EDGE Unrecognized Material Template Token: inorganic_generated [OBJECT:INORGANIC] plant_generated [OBJECT:PLANT] [PLANT: : Smelt Ore Not Found, Token - : Thread Metal Ore Not Found, Token - : Environment Spec Stone Not Found, Token - : Could not locate material template WAFERS SPECIAL DEEP_SPECIAL DIVINE THREAD_METAL DEEP_SURFACE AQUIFER METAMORPHIC SEDIMENTARY SOIL SOIL_OCEAN SOIL_SAND SEDIMENTARY_OCEAN_SHALLOW SEDIMENTARY_OCEAN_DEEP IGNEOUS_INTRUSIVE IGNEOUS_EXTRUSIVE ENVIRONMENT Missing Stone Environment Token: Missing Stone Environment Inclusion Type Token: Missing Frequency for Stone Environment: ALL_STONE IGNEOUS_ALL ALLUVIAL Unrecognized Stone Environment Token: ENVIRONMENT_SPEC Missing Stone Environment Spec Token: Missing Stone Environment Spec Inclusion Type Token: Missing Frequency for Stone Environment Spec: LAVA Unrecognized Inorganic Material Definition Token: Sharp blades Extract strands Ore of MATERIAL GROWTH GROWTH_ITEM GROWTH_TRUNK_HEIGHT_PERC GROWTH_TIMING GROWTH_DROPS_OFF GROWTH_DROPS_OFF_NO_CLOUD GROWTH_HOST_TILE BRANCHES LIGHT_BRANCHES HEAVY_BRANCHES DIRECTED_BRANCHES ROOTS TRUNK TWIGS ALL_BRANCHES BRANCHES_AND_TWIGS LIGHT_BRANCHES_AND_TWIGS ALL_BRANCHES_AND_TWIGS SAPLING ALL_BRANCHES_AND_TRUNK HEAVY_BRANCHES_AND_TRUNK DIRECTED_BRANCHES_AND_TRUNK GROWTH_DENSITY GROWTH_HAS_SEED GROWTH_PRINT GROWTH_NAME ALL_NAMES TRUNK_PERIOD HEAVY_BRANCH_DENSITY DIRECTED_BRANCH_DENSITY LIGHT_BRANCH_DENSITY HEAVY_BRANCH_RADIUS DIRECTED_BRANCH_RADIUS BRANCH_RADIUS MAX_TRUNK_DIAMETER TRUNK_WIDTH_PERIOD CAP_PERIOD CAP_RADIUS ROOT_DENSITY ROOT_RADIUS STANDARD_TILE_NAMES trunk roots branches twigs cap TRUNK_NAME ROOT_NAME ROOTS_NAME LIGHT_BRANCHES_NAME HEAVY_BRANCHES_NAME TWIGS_NAME GRASS TREE_TILE DEAD_TREE_TILE SAPLING_TILE DEAD_SAPLING_TILE TREE_COLOR DEAD_TREE_COLOR SAPLING_COLOR DEAD_SAPLING_COLOR TREE_ROOT_SLOPING TREE_ROOTS TREE_TRUNK_N TREE_TRUNK_E TREE_TRUNK_NW TREE_TRUNK_NE TREE_TRUNK_SW TREE_TRUNK_SE TREE_TRUNK_BRANCH_N TREE_TRUNK_BRANCH_S TREE_TRUNK_BRANCH_E TREE_TRUNK_BRANCH_W TREE_BRANCH_NS TREE_BRANCH_NW TREE_BRANCH_SW TREE_BRANCH_NSE TREE_BRANCH_NSW TREE_BRANCH_NEW TREE_BRANCH_SEW TREE_BRANCH_NSEW TREE_TWIGS TREE_CAP_WALL_NE TREE_CAP_WALL_SE TREE_ROOTS_DEAD TREE_TRUNK_PILLAR_DEAD TREE_TRUNK_NE_DEAD TREE_TRUNK_SE_DEAD TREE_TRUNK_BRANCH_S_DEAD TREE_TRUNK_BRANCH_W_DEAD TREE_BRANCH_NSW_DEAD TREE_BRANCH_SEW_DEAD TREE_SMOOTH_BRANCHES_DEAD TREE_TWIGS_DEAD TREE_CAP_RAMP_DEAD TREE_CAP_WALL_N_DEAD TREE_CAP_WALL_E_DEAD TREE_CAP_WALL_NW_DEAD TREE_CAP_WALL_NE_DEAD TREE_CAP_WALL_SW_DEAD TREE_CAP_WALL_SE_DEAD TREE_CAP_FLOOR1_DEAD TREE_CAP_FLOOR3_DEAD TREE_TRUNK_NSE TREE_TRUNK_NEW TREE_TRUNK_NS TREE_TRUNK_EW TREE_TRUNK_NSEW TREE_TRUNK_INTERIOR TREE_TRUNK_NSE_DEAD TREE_TRUNK_NSW_DEAD TREE_TRUNK_NEW_DEAD TREE_TRUNK_SEW_DEAD TREE_TRUNK_NS_DEAD TREE_TRUNK_NSEW_DEAD SAPLING_DROWN_LEVEL TREE_DROWN_LEVEL GROWDUR SUMMER WINTER PICKED_TILE DEAD_PICKED_TILE UNDERGROUND_DEPTH GRASS_TILES ALT_PERIOD ALT_GRASS_TILES GRASS_COLORS TREE_HAS_MUSHROOM_CAP SHRUB_TILE DEAD_SHRUB_TILE CLUSTERSIZE PICKED_COLOR DEAD_PICKED_COLOR SHRUB_COLOR DEAD_SHRUB_COLOR BASIC_MAT MILL SHRUB_DROWN_LEVEL TWIGS_SIDE_BRANCHES TWIGS_ABOVE_BRANCHES TWIGS_BELOW_BRANCHES TWIGS_SIDE_HEAVY_BRANCHES TWIGS_ABOVE_HEAVY_BRANCHES TWIGS_BELOW_HEAVY_BRANCHES TWIGS_SIDE_TRUNK TWIGS_ABOVE_TRUNK TWIGS_BELOW_TRUNK SEED EXTRACT_STILL_VIAL EXTRACT_VIAL EXTRACT_BARREL Unrecognized Plant Token: BRANCH_DENSITY MAX_TRUNK_HEIGHT LIGHT_BRANCH_RADIUS TRUNK_BRANCHING BRANCHES_NAME DIRECTED_BRANCHES_NAME CAP_NAME has dyed a masterpiece! has become entangled in a hidden web! caught up in the web! has cooked a masterpiece! has been cursed path not closed, attempting fix path moved off track path not closed, attempting to follow destroyed toppled loop path fail: <same square> <invalid start> <invalid goal> -> : Id # :Path Goal :Station You chop down the has claimed a has begun a mysterious construction! Your mason has defaced a Your engraver has carved a track through a Duplicate inventory removed: while in conflict experiencing trauma seeing somebody die somebody's dead body the unexpected death of somebody somebody's death while killing somebody being reunited with a loved one being caught sneaking when joining an existing conflict giving a sermon attending a sermon watching a performance producing a masterwork creating an artifact upon improving mastering a break up getting divorced you were caught up in a new romance realizing playing make believe playing with becoming a parent being near to a conflict an agreement was cancelled joining a traveling group a site was controlled a tribute cancellation an incident hearing a rumor leaving a performance troupe being removed from a performance troupe being removed from a military group when a stranger advanced with a weapon seeing a stranger sneaking around witnessing a night creature drinking blood petitioning for citizenship bringing up job scarcity in a meeting making suggestions about work allocations requesting weapon production yelling at a priest crying on a priest yelling at somebody in charge crying on somebody in charge telling somebody about being trapped here being yelled at by an unhappy worshipper being cried on by an unhappy worshipper being yelled at by an unhappy citizen being cried on by an unhappy citizen hearing somebody was being prevented from leaving viewing in a personal museum near own very fine splendid wonderful completely sublime tastefully arranged losing a pet throwing something being released from confinement a miscarriage spouse's miscarriage to be wearing old clothing wearing tattered clothing to have clothes rot off of being tormented in nightmares by a dead pet being tormented in nightmares by a dead spouse being tormented in nightmares by a dead lover being tormented in nightmares by a dead sibling being tormented in nightmares by own dead mother own dead father own dead child being tormented in nightmares by a dead animal training partner being tormented in nightmares by a dead friend being tormented in nightmares by a dead and still annoying acquaintance being tormented in nightmares by the dead being by a dead pet by a dead spouse by a dead lover by a dead sibling by a dead animal training partner by a dead friend by a dead and still annoying acquaintance by the dead combat drills practicing at the archery target a sparring session being unable to petition for citizenship being unable to find somebody to complain to about job scarcity being unable to make suggestions about work allocations being unable to request weapon production being unable to find a priest to complain to being unable to find a priest to cry on being unable to find somebody in charge to yell at being unable to find somebody in charge to cry on during long patrol duty being nauseated by the sun being out in the sunshine again drowsy utterly sleep-deprived thirsty dehydrated starving due to suffering a major injury suffering a minor injury sleeping uneasily due to noise being disturbed during sleep by loud noises loud noises made it impossible to sleep being able to rest and recuperate caught in the rain caught in a snow storm retching on a miasma choking on smoke underground being near to a waterfall choking on dust underground considering the state of demands that a criminal could not be properly punished having punishment reduced elected re-elected the establishment of a temple for the acceptance of a petition for a temple for the establishment of a guildhall for the acceptance of a petition for a guildhall for being granted residency being granted citizenship being denied residency being denied citizenship having a request approved having a request ignored that nobody could be punished for a failure having punishment delayed the delayed punishment of a criminal the scarcity of cages and chains having a mandate ignored having a mandate deadline missed the lack of work last season smashing up a building toppling something over receiving a higher rank of nobility entering the nobility being knocked out during a cave-in a mandate deadline met uncovered no shirt being forced to eat a treasured pet to survive being forced to eat a beloved creature to survive being forced to eat vermin to survive starting a fist fight punishing somebody with a beating being beaten beating somebody with a hammer being beaten with a hammer being unable to find a hammer eating the same old food eating rotten food putting on a item eating a pretty decent meal a fine dish a wonderful dish a truly decadent dish a legendary meal a drink a pretty decent drink a fine drink a wonderful drink a truly decadent drink a legendary drink not having enough chests not having enough cabinets not having enough weapon racks not having enough armor stands a lesser's pretentious sleeping arrangements the lack of dining tables eating at a crowded table dining in a legendary dining room a fantastic dining room a great dining room a very good dining room a good dining room a horribly substandard dining room a horrible dining room an awful dining room a very poor dining room a poor dining room eating without a proper dining room the lack of chairs forming a bond with an animal training partner being rescued bringing somebody to rest in bed felling a tree slaughtering an animal caging a creature chaining up a creature gelding a creature putting a piece on display work losing property to the tax collector's escorts being taxed not having adequate protection being unable to reach a room for tax collection being misinformed about a room for tax collection having pleased a noble that the tax collection went smoothly having disappointed a noble the tax collection didn't go smoothly getting into an argument making a friend forming a grudge being accosted by being near being pestered by a satisfying acquisition acquiring adopting a new pet being confined a bath a soapy bath killing somebody by accident while sparring being attacked being attacked by the dead being attacked by own dead drinking the same old booze forced to drink bloody water forced to drink slime forced to drink vomit forced to drink gooey water forced to drink ichorous water forced to drink purulent water drinking nasty water drinking something spoiled having a drink without using a goblet, cup or mug drinking water without a well being near to a sleeping without a proper room sleeping in a bedroom like a personal palace a fantastic bedroom a great bedroom a very good bedroom a good bedroom a horribly substandard bedroom a horrible bedroom an awful bedroom a very poor bedroom a poor bedroom sleeping on the floor sleeping in the mud sleeping in the grass sleeping on a rough cave floor sleeping on rocks sleeping on ice sleeping in the dirt sleeping on a pile of driftwood suffering the travesty of art defacement being evicted teaching learning about writing an untitled composition reading learning making a breakthrough concerning being unable to advance the study of discussing pondering giving birth to getting married gaining siblings gaining a sibling receiving water giving somebody water receiving food giving somebody food visiting with a pet talking with the spouse talking with a lover talking with a sibling talking with mother talking with father talking with a child visiting with an animal training partner talking with a friend forced to talk to somebody annoying talking with somebody conducting a meeting in having to conduct an official meeting in a bedroom having to conduct an official meeting in a dining room not having any rooms a legendary a fantastic a great a very good a good a poor a very poor an awful a horrible a horribly substandard tomb after gaining another year about not having a tomb after gaining another year after talking to a pillar of society interacting with a pet a child was turned away from sanctuary being expelled a long-dead corpse was convicted of a crime an animal was convicted of a crime the bizarre conviction against all reason of the victim of a crime receiving justice through a criminal's conviction when a family member received justice through a criminal's conviction being forced to endure the decay of a pet being forced to endure the decay of a spouse being forced to endure the decay of a lover being forced to endure the decay of a sibling being forced to endure the decay of a mother being forced to endure the decay of a father being forced to endure the decay of a child being forced to endure the decay of an animal training partner being forced to endure the decay of a friend being forced to endure the decay of an annoying acquaintance being away from people for too long being kept from alcohol for too long being unable to pray for too long being unoccupied for too long being unable to admire art for so long doing nothing creative for so long leading an unexciting life for so long not learning anything for so long being away from family for too long being away from friends for too long being unable to hear eloquent speech for so long being away from traditions for too long a lack of introspection for too long being unable to make merry for so long being unable to practice a craft for too long being unable to practice a martial art for too long being unable to practice a skill for too long being unable to take it easy for so long being unable to make romance for so long being away from animals for so long being away from great beasts for so long being unable to acquire something for too long a lack of decent meals for too long being unable to fight for too long a lack of trouble-making for too long being unable to argue for too long being unable to be extravagant for so long being unable to wander for too long being unable to help anybody for too long a lack of abstract thinking for too long communing with defeating somebody murdering somebody abducting somebody preying on the blood of civilized creatures being unnaturally ageless a scholarly lecture in a performance in accepting bribes in exchange for leniency embezzling funds receiving a cut of corruptly-obtained funds being far away an infiltration mission SUSPICION ALARM SHOCK HORROR GRIEF TRIUMPH RAGE GRIM_SATISFACTION FEAR SADNESS BLISS VENGEFULNESS TERROR SATISFACTION ACCEPTANCE ADMIRATION ADORATION AFFECTION AGITATION AGGRAVATION AGONY ALIENATION AMAZEMENT AMBIVALENCE AMUSEMENT ANGER ANGUISH ANNOYANCE ANXIETY APATHY AROUSAL ASTONISHMENT AVERSION BITTERNESS BOREDOM CARING CONFUSION CONTEMPT CONTENTMENT DEJECTION DELIGHT DESPAIR DISAPPOINTMENT DISGUST DISILLUSIONMENT DISLIKE DISMAY DISPLEASURE DISTRESS EAGERNESS ELATION EMBARRASSMENT EMPTINESS ENJOYMENT EXASPERATION EXHILARATION FEROCITY FONDNESS FRIGHT FRUSTRATION GLEE GLOOM GLUMNESS GRATITUDE GROUCHINESS GRUMPINESS GUILT HATRED HOPE HOPELESSNESS HUMILIATION INSULT INTEREST IRRITATION ISOLATION JOLLINESS JOVIALITY JUBILATION LOATHING LONELINESS MORTIFICATION NERVOUSNESS NOSTALGIA OPTIMISM OUTRAGE PANIC PASSION PLEASURE PRIDE RAPTURE REJECTION RELIEF REGRET REMORSE REPENTANCE RESENTMENT RESTLESS RIGHTEOUS_INDIGNATION SELF_PITY SERVILE SHAME SYMPATHY TENDERNESS THRILL UNEASINESS UNHAPPINESS WONDER WORRY WRATH ZEAL ANGST DEFEAT EXPECTANCY DOUBT ENTHUSIASM PESSIMISM EUPHORIA EXCITEMENT GAIETY Unrecognized Emotion Token: LOVE_PROPENSITY HATE_PROPENSITY ENVY_PROPENSITY CHEER_PROPENSITY DEPRESSION_PROPENSITY ANGER_PROPENSITY ANXIETY_PROPENSITY LUST_PROPENSITY STRESS_VULNERABILITY GREED IMMODERATION PERSEVERANCE DISCORD FRIENDLINESS POLITENESS DISDAIN_ADVICE BRAVERY CONFIDENCE VANITY AMBITION IMMODESTY HUMOR VENGEFUL CRUELTY SINGLEMINDED HOPEFUL CURIOUS BASHFUL PRIVACY PERFECTIONIST CLOSEMINDED TOLERANT EMOTIONALLY_OBSESSIVE SWAYED_BY_EMOTIONS ALTRUISM DUTIFULNESS THOUGHTLESSNESS ORDERLINESS TRUST GREGARIOUSNESS ASSERTIVENESS ACTIVITY_LEVEL EXCITEMENT_SEEKING IMAGINATION ABSTRACT_INCLINED ART_INCLINED Unrecognized Personality Facet Token: WASTEFULNESS [C:7:0:1] is always in love with somebody and easily develops positive feelings very easily falls into love and develops positive feelings can easily fall in love or develop positive sentiments does not easily fall in love and rarely develops positive sentiments is not the type to fall in love or even develop positive feelings never falls in love or develops positive feelings toward anything is often inflamed by hatred and easily develops hatred toward things is prone to hatreds and often develops negative feelings is quick to form negative views about things does not easily hate or develop negative feelings very rarely develops negative feelings toward things never feels hatred toward anyone or anything is consumed by overpowering feelings of jealousy is prone to strong feelings of jealousy often feels envious of others doesn't often feel envious of others is rarely jealous never envies others their status, situation or possessions often feels filled with joy can be very happy and optimistic is often cheerful is rarely happy or enthusiastic is dour as a rule is never the slightest bit cheerful about anything is frequently depressed is often sad and dejected often feels discouraged rarely feels discouraged almost never feels discouraged never feels discouraged is in a constant state of internal rage is very quick to anger is quick to anger is slow to anger is very slow to anger never becomes angry is a nervous wreck is always tense and jittery is often nervous has a calm demeanor has a very calm demeanor has an incredibly calm demeanor is constantly ablaze with feelings of lust is prone to strong feelings of lust often feels lustful does not often feel lustful rarely looks on others with lust never feels lustful passions becomes completely helpless in stressful situations cracks easily under pressure doesn't handle stress well can handle stress is confident under pressure is impervious to the effects of stress is as avaricious as they come, obsessed with acquiring wealth is very greedy has a greedy streak doesn't focus on material goods desires little for in the way of possessions often neglects own wellbeing, having no interest in material goods is ruled by irresistible cravings and urges feels strong urges and seeks short-term rewards occasionally overindulges doesn't often experience strong cravings or urges only rarely feels strong cravings or urges never feels tempted to overindulge in anything is given to rough-and-tumble brawling, even to the point of starting fights for no reason would never pass up a chance for a good fistfight likes to brawl tends to avoid any physical confrontations does not enjoy participating in physical confrontations would flee even the most necessary battle to avoid any form of physical confrontation is unbelievably stubborn and will stick with even the most futile action once mind is made up is very stubborn is stubborn has a noticeable lack of perseverance doesn't stick with things if even minor difficulties arise drops any activity at the slightest hint of difficulty or even the suggestion of effort being required is completely careless with resources when completing projects and invariable wastes a lot of time and effort is not careful with resources when working on projects and often spends unnecessary effort tends to be a little wasteful when working on projects tends to be a little tight with resources when working on projects is stingy with resources on projects and refuses to expend any extra effort cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources revels in chaos and discord, and encourages it whenever possible finds a chaotic mess preferable to the boredom of harmonious living doesn't mind a little tumult and discord in day-to-day living prefers that everyone live as harmoniously as possible feels best when everyone gets along without any strife or contention would be deeply satisfied if everyone could live as one in complete harmony is quite a bold flatterer, extremely friendly but just a little insufferable is very friendly and always tries to say nice things to others is a friendly individual is somewhat quarrelsome is unfriendly and disagreeable is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it is very polite and observes appropriate rules of decorum when possible is quite polite could be considered rude is very impolite and inconsiderate of propriety is a vulgar being who does not care a lick for even the most basic rules of civilized living disdains even the best advice of associates and family, relying strictly on own counsel dislikes receiving advice, preferring to keep has a tendency to go it alone, without considering the advice of others tends to ask others for help with difficult decisions relies on the advice of others during decision making is unable to make decisions without a great deal of input from others is utterly fearless when confronted with danger, to the point of lacking common sense is incredibly brave in the face of looming danger, perhaps a bit foolhardy is brave in the face of imminent danger is somewhat fearful in the face of imminent danger has great trouble mastering fear when confronted by danger is a coward, completely overwhelmed by fear when confronted with danger presupposes success in any venture requiring skills with what could be called blind overconfidence is extremely confident of in situations requiring skills is generally quite confident of abilities when undertaking specific ventures sometimes acts with little determination and confidence lacks confidence in abilities has no confidence at all in talent and abilities is completely wrapped up in own appearance, abilities and other personal matters is greatly pleased by own looks and accomplishments is pleased by own appearance and talents is not inherently proud of talents and accomplishments takes no pleasure in talents and appearance could not care less about appearance, talents or other personal vanities has a relentless drive, completely consumed by ambition is very ambitious, always looking for a way to better situation is quite ambitious isn't particularly ambitious is not driven and rarely feels the need to pursue even a modest success has no ambition whatsoever unerringly returns favors and has a profound sense of gratitude for the kind actions of others feels a strong need to reciprocate any favor done for is grateful when others help out and tries to return favors takes offered help and gifts without feeling particularly grateful accepts favors without developing a sense of obligation, preferring to act as the current situation demands does not feel the slightest need to reciprocate favors that others do for , no matter how major the help or how much needed it always presents as extravagantly as possible, displaying a magnificent image to the world likes to present boldly, even if it would offend an average sense of modesty doesn't mind wearing something special now and again prefers to present modestly presents modestly and frowns on any flashy accoutrements cleaves to an austere lifestyle, disdaining even minor immodesties in appearance finds something humorous in everything, no matter how serious or inappropriate finds the humor in most situations has an active sense of humor has little interest in joking around does not find most jokes humorous is utterly humorless is vengeful and never forgets or forgives past grievances has little time for forgiveness and will generally seek retribution tends to hang on to grievances doesn't tend to hold on to grievances does not generally seek retribution for past wrongs has no sense of vengeance or retribution is absorbed in delusions of self-importance has an overinflated sense of self-worth thinks is fairly important in the grand scheme of things is very humble has a low sense of self-esteem is completely convinced of own worthlessness is deliberately cruel to those unfortunate enough to be subject to sadism is sometimes cruel generally acts impartially and is rarely moved to mercy often acts with compassion is easily moved to mercy always acts with mercy and compassion at the forefront of considerations pursues matters with a single-minded focus, often overlooking other matters can be very single-minded generally acts with a narrow focus on the current activity can occasionally lose focus on the matter at hand is somewhat scatterbrained is a complete scatterbrain, unable to focus on a single matter for more than a passing moment has such a developed sense of optimism that always assumes the best outcome will eventually occur, no matter what is an optimist generally finds quite hopeful about the future tends to assume the worst of two outcomes will be the one that comes to pass is a pessimist despairs of anything positive happening in the future and lives without feelings of hope is implacably curious, without any respect for propriety or privacy is very curious, sometimes to detriment is curious and eager to learn isn't particularly curious about the world is very rarely moved by curiosity is incurious and never seeks out knowledge or information to satisfy is gripped by a crippling shyness is bashful tends to consider what others think of is not particularly interested in what others think of is generally unhindered by the thoughts of others concerning actions is shameless, absolutely unfazed by the thoughts of others is private to the point of paranoia, unwilling to reveal even basic information about has a strong tendency toward privacy tends not to reveal personal information tends to share own experiences and thoughts with others is not a private person and freely shares details of life shares intimate details of life without sparing a thought to repercussions or propriety is obsessed with details and will often take a great deal of extra time to make sure things are done the right way is a perfectionist tries to do things correctly each time doesn't try to get things done perfectly is inattentive to detail in own work is frustratingly sloppy and careless with every task sets to carry out is completely closed-minded and never changes mind after forming an initial idea is intellectually stubborn, rarely changing mind during a debate regardless of the merits tends to be a bit stubborn in changing mind about things doesn't cling tightly to ideas and is open to changing mind often finds changing mind to agree with somebody else easily changes mind and will generally go with the prevailing view on anything is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance is very comfortable around others that are different from is quite comfortable with others that have a different appearance or culture is somewhat uncomfortable around those that appear unusual or live differently from is made deeply uncomfortable by differences in culture or appearance cannot tolerate differences in culture, lifestyle or appearance is emotionally obsessive, forming life-long attachments even if they aren't reciprocated forms strong emotional bonds with others, at times to has a tendency toward forming deep emotional bonds with others tends to form only tenuous emotional bonds with others forms only fleeting and rare emotional bonds with others does not have feelings of emotional attachment and has never felt even a moment's connection with another being is buffeted by others' emotions and can't help but to respond to them is swayed by emotional appeals tends to be swayed by the emotions of others tends not to be swayed by emotional appeals does not generally respond to emotional appeals is never moved by the emotions of others is truly fulfilled by assisting those in need finds helping others very emotionally rewarding finds helping others emotionally rewarding does not go out of way to help others dislikes helping others feels helping others is an imposition on time has a profound sense of duty and obligation has a strong sense of duty has a sense of duty finds obligations confining dislikes obligations and will try to avoid being bound by them hates vows, obligations, promises and other binding elements that could restrict never deliberates before acting, to the point of being considered thoughtless doesn't generally think before acting can sometimes act without deliberation tends to think before acting can get caught up in internal deliberations when action is necessary never acts without prolonged deliberation, even to own detriment and the harm of those around is obsessed with order and structure in own life, with everything kept in its proper place lives an orderly life, organized and neat tries to keep things orderly tends to make a small mess with own possessions is sloppy with living space is completely oblivious to any conception of neatness and will just leave things strewn about without a care is naturally trustful of everybody is very trusting is trusting is slow to trust others does not trust others sees others as selfish and conniving truly treasures the company of others enjoys being in crowds enjoys the company of others tends to avoid crowds prefers to be alone considers spending time alone much more important than associating with others is assertive to the point of aggression, unwilling to let others get a word in edgewise when has something to say has an overbearing personality is assertive tends to be passive in discussions only rarely tries to assert in conversation would never under any circumstances speak up or otherwise put forth point of view in a discussion is driven by a bouncing frenetic energy lives at a high-energy kinetic pace lives a fast-paced life likes to take it easy lives at a slow-going and leisurely pace has an utterly languid pace of easy living, calm and slow never fails to seek out the most stressful and even dangerous situations seeks out exciting and adventurous situations likes a little excitement now and then doesn't seek out excitement actively avoids exciting or stressful situations does everything in power to avoid excitement and stress is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy is given to flights of fancy to the point of distraction has an active imagination isn't given to flights of fancy is grounded in reality is interested only in facts and the real world eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas strongly prefers discussions of ideas and abstract concepts over handling specific practical issues has a tendency to consider ideas and abstractions over practical applications likes to keep things practical, without delving too deeply into the abstract dislikes abstract discussions and would much rather focus on practical examples is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion can easily become absorbed in art and the beauty of the natural world is greatly moved by art and natural beauty is moved by art and natural beauty does not have a great aesthetic sensitivity is not readily moved by art or natural beauty is completely unmoved by art or the beauty of nature [C:5:0:1] a turn-around a strengthening less extreme in is troubled by this because values romance holds romance in low regard is conflicted by this as values parties and merrymaking in the abstract , though remains put off by deliberate merrymaking values self-control values such powerful forces in life is conflicted by this for more than one reason is disturbed by this since values quiet so, at least in the abstract , even though likes the way that they would break up the monotony on some level dislikes the adoration of fighting as an art to be refined works to square this natural tendency with respect of martial prowess finds this troubling, since values perseverance is conflicted by this part of is conflicted by this since values harmony as an intellectual concept is troubled by own nature as prefers discord and debate at a more abstract level nature since values harmony is conflicted by would ideally prefer more strife in is bothered by this since values friendship is burdened by this tendency because dislikes the idea of friendship finds rules of etiquette to be valuable in the abstract is troubled by this natural tendency in since finds dignified society to be stifling and silly when properly considered sees these tendencies as an impediment to the quest for power is disturbed by this as someone who dislikes those that seek to acquire power over others struggles against this tendency, as finds such open expression offensive dislikes this sort of concealment in the abstract truly respects sacrifice wishes this were not the case as considers altruism foolish believes in the importance of the rule of the law still holds the law in disdain values the concept of loyalty and is troubled by natural tendencies still views loyalty in a dim light, at least in the abstract , although finds this can conflict with sense of independence still holds the idea of freedom itself in low regard is conflicted by this because considers tranquility preferable to tumult, conceptually feels intellectually that life should be more tumultuous values artwork and its creation is torn by this since sees the whole pursuit of art as a waste holds nature in high regard is troubled by this since dislikes the natural world is currently more love-prone less love-prone more hate-prone less hate-prone more envy-prone less envy-prone more prone to cheerfulness less prone to cheerfulness more depression-prone less depression-prone more anger-prone less anger-prone more anxiety-prone less anxiety-prone more lust-prone less lust-prone more vulnerable less vulnerable more greedy less greedy more intemperant less intemperant more violent less violent more stubborn less stubborn more wasteful less wasteful more discordant more harmonious more friendly more quarrelsome more polite more rude more disdainful more prudent more fearless more fearful more confident less confident more vain less vain more ambitious less ambitious more grateful less grateful more extravagant more austere more zany more humorless more vengeful less vengeful more proud more humble more cruel more merciful more singleminded more scatterbrained more presumptious more despairing more curious less curious more bashful more shameless more private less private more attentive less attentive less open-minded more acquiescing more tolerant less tolerant more obsessive less obsessive more sensitive less sensitive more altruistic less altruistic more dutiful less dutiful more thoughtless more deliberate more orderly more sloppy more trusting more distrustful more gregarious more of a loner more overbearing less assertive more frenetic more leisurely more of a thrill seeker less of a thrill seeker more prone to flights of fancy more fact-oriented more inclined to the abstract more inclined to the practical more inclined to create less inclined to create Like others in culture, [C:3:0:1] personally is an absolute believer in the rule of law has a great deal of respect for the law respects the law doesn't feel strongly about the law does not respect the law disdains the law finds the idea of laws abhorrent has the highest regard for loyalty greatly prizes loyalty values loyalty doesn't particularly value loyalty views loyalty unfavorably disdains loyalty is disgusted by the idea of loyalty sees family as one of the most important things in life values family greatly values family does not care about family one way or the other is put off by family lacks any respect for family finds the idea of family loathsome believes friendship is a key to the ideal life sees friendship as one of the finer things in life thinks friendship is important does not care about friendship finds friendship burdensome is completely put off by the idea of friends finds the whole idea of friendship disgusting believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect sees power over others as something to strive for respects power doesn't find power particularly praiseworthy has a negative view of those who exercise power over others hates those who wield power over others finds the acquisition and use of power abhorrent and would have all masters toppled believes the truth is inviolable regardless of the cost believes that honesty is a high ideal values honesty does not particularly value the truth finds blind honesty foolish sees lying as an important means to an end is repelled by the idea of honesty and lies without compunction holds well-laid plans and shrewd deceptions in the highest regard greatly respects the shrewd and guileful values cunning does not really value cunning and guile sees guile and cunning as indirect and somewhat worthless holds shrewd and crafty individuals in the lowest esteem is utterly disgusted by guile and cunning believes that artful speech and eloquent expression are of the highest ideals deeply respects eloquent speakers values eloquence doesn't value eloquence so much finds eloquence and artful speech off-putting finds somewhat disgusted with eloquent speakers sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such holds fairness as one of the highest ideals and despises cheating of any kind has great respect for fairness respects fair-dealing and fair-play does not care about fairness sees life as unfair and doesn't mind it that way finds the idea of fair-dealing foolish and cheats when finds it profitable is disgusted by the idea of fairness and will freely cheat anybody at any time views decorum as a high ideal and is deeply offended by those that fail to maintain it greatly respects those that observe decorum and maintain their dignity values decorum, dignity and proper behavior doesn't care very much about decorum finds maintaining decorum a silly, fumbling waste of time sees those that attempt to maintain dignified and proper behavior as vain and offensive is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting holds the maintenance of tradition as one of the highest ideals is a firm believer in the value of tradition values tradition doesn't have any strong feelings about tradition disregards tradition finds the following of tradition foolish and limiting is disgusted by tradition and would flout any encounters if given a chance believes that the creation and appreciation of artwork is one of the highest ideals greatly respects artists and their works values artwork doesn't care about art one way or another finds artwork boring sees the whole pursuit of art as silly finds art offensive and would have it destroyed whenever possible places cooperation as one of the highest ideals sees cooperation as very important in life values cooperation doesn't see cooperation as valuable dislikes cooperation views cooperation as a low ideal not worthy of any respect is thoroughly disgusted by cooperation believes that freedom and independence are completely non-negotiable and would fight to defend them treasures independence values independence doesn't really value independence one way or another finds the ideas of independence and freedom somewhat foolish sees freedom and independence as completely worthless hates freedom and would crush the independent spirit wherever it is found views any show of emotion as offensive thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion believes it is important to conceal emotions and refrain from complaining doesn't see much value in being stoic sees no value in holding back complaints and concealing emotions feels that those who attempt to conceal their emotions are vain and foolish sees concealment of emotions as a betrayal and tries best never to associate with such secretive fools finds the quest for knowledge to be of the very highest value views the pursuit of knowledge as deeply important values knowledge doesn't see the attainment of knowledge as important finds the pursuit of knowledge to be a waste of effort thinks the quest for knowledge is a delusional fantasy sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect deeply values introspection sees introspection as important doesn't really see the value in self-examination finds introspection to be a waste of time thinks that introspection is valueless and those that waste time in self-examination are deluded fools finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived believes that self-mastery and the denial of impulses are of the highest ideals finds moderation and self-control to be very important values self-control doesn't particularly value self-control finds those that deny their impulses somewhat stiff sees the denial of impulses as a vain and foolish pursuit has abandoned any attempt at self-control and finds the whole concept deeply offensive views tranquility as one of the highest ideals strongly values tranquility and quiet values tranquility and a peaceful day doesn't have a preference between tranquility and tumult prefers a noisy, bustling life to boring days without activity is greatly disturbed by quiet and a peaceful existence is disgusted by tranquility and would that the world would constantly churn with noise and activity would have the world operate in complete harmony without the least bit of strife or disorder strongly believes that a peaceful and ordered society without dissent is best values a harmonious existence sees equal parts of harmony and discord as part of life doesn't respect a society that has settled into harmony without debate and strife can't fathom why anyone would want to live in an orderly and harmonious society believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found believes that little is better in life than a good party truly values merrymaking and parties finds merrymaking and partying worthwhile activities doesn't really value merrymaking sees merrymaking as a waste is disgusted by merrymakers is appalled by merrymaking, parties and other such worthless activities craftsman ship to be of the highest ideals and celebrates talented artisans and their masterworks has a great deal of respect for worthy values good doesn't particularly care about considers to be relatively worthless sees the pursuit of good as a total waste views with disgust and would desecrate a so-called masterwork or two if could get away with it believes that martial prowess defines the good character of an individual deeply respects skill at arms values martial prowess does not really value skills related to fighting finds those that develop skill with weapons and fighting distasteful thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed abhors those that pursue the mastery of weapons and skill with fighting believes that the mastery of a skill is one of the highest pursuits really respects those that take the time to master a skill respects the development of skill doesn't care if others take the time to master skills finds the pursuit of skill mastery off-putting believes that the time taken to master a skill is a horrible waste sees the whole idea of taking time to master a skill as appalling believes that hard work is one of the highest ideals and a key to the good life deeply respects those that work hard at their labors values hard work doesn't really see the point of working hard sees working hard as a foolish waste of time thinks working hard is an abject idiocy finds the proposition that one should work hard in life utterly abhorrent finds sacrifice to be one of the highest ideals believes that those who sacrifice for others should be deeply respected values sacrifice doesn't particularly respect sacrifice as a virtue sees sacrifice as wasteful and foolish finds sacrifice to be the height of folly thinks that the entire concept of sacrifice for others is truly disgusting holds the idea of competition among the most important and would encourage it wherever possible views competition as a crucial driving force in the world sees competition as reasonably important doesn't have strong views on competition sees competition as wasteful and silly deeply dislikes competition finds the very idea of competition obscene believes that perseverance is one of the greatest qualities somebody can have greatly respects individuals that persevere through their trials and labors respects perseverance doesn't think much about the idea of perseverance sees perseverance in the face of adversity as bull-headed and foolish thinks there is something deeply wrong with people that persevere through adversity finds the notion that one would persevere through adversity completely abhorrent believes that it would be a fine thing if all time were leisure time treasures leisure time and thinks it is very important in life values leisure time doesn't think one way or the other about leisure time finds leisure time wasteful is offended by leisure time and leisurely living believes that those that take leisure time are evil and finds the whole idea disgusting sees engaging in commerce as a high ideal in life really respects commerce and those that engage in trade respects commerce doesn't particularly respect commerce is somewhat put off by trade and commerce finds those that engage in trade and commerce to be fairly disgusting holds the view that commerce is a vile obscenity sees romance as one of the highest ideals thinks romance is very important in life values romance doesn't care one way or the other about romance finds romance distasteful is somewhat disgusted by romance finds even the abstract idea of romance repellent holds nature to be of greater value than most aspects of civilization has a deep respect for animals, plants and the natural world values nature doesn't care about nature one way or another finds nature somewhat disturbing has a deep dislike of the natural world would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit believes the idea of war is utterly repellent and would have peace at all costs believes that peace is always preferable to war values peace over war doesn't particularly care between war and peace sees war as a useful means to an end believes war is preferable to peace in general thinks that the world should be engaged in perpetual warfare a turn-around after a strengthening after less extreme after dreams of raising a family dreams of ruling the world dreams of creating a great work of art dreams of crafting a masterwork someday dreams of bringing lasting peace to the world dreams of becoming a legendary warrior dreams of mastering a skill dreams of falling in love dreams of seeing the great natural places of the world dreams of making a great discovery dreams of attaining rank in society dreams of bathing the world in chaos , and this dream was realized [C:7:0:1]" "[B] has been overthrown by the stresses of day-to-day living. has been utterly harrowed by the nightmare that is tragic life [C:7:0:1]and is [C:4:0:0]lost in rage [C:7:0:1]and is [C:6:0:1]throwing a tantrum [C:7:0:1]and is [C:6:0:0]in depression [C:7:0:1]and is [C:3:0:0]oblivious to reality has become haggard and drawn due to the tremendous stresses placed on [C:6:0:1]Over the long term, has been under a great deal of stress [C:4:0:0] is lost in rage. is throwing a tantrum. [C:6:0:0] is in depression. [C:3:0:0] is oblivious to reality. [C:7:0:0]Within the last season, was felt feels was in is in didn't feel doesn't feel [C:2:0:1] [C:1:0:1] suspicious grim satisfaction grieved grieves raged rages blissful vengeful accepting adoration affection agony alienated amazed ambivalent amused apathetic caring despair disappointed empathy empty enjoyment exasperated exhilarated afraid glum guilty hateful hope humiliated interested jolly jovial loathing lustful mortified nervous nostalgic optimistic panicked panics patient passionate proud enraptured rejected relieved repentant resentful restless self-pity ashamed sympathy terrified zealous existential crisis defeated expectant enthusiastic anything [C:5:0:0] [C:5:0:1] reliving dwelling upon remembering [C:7:0:0] [C:7:0:1] , [C:5:0:0] , [C:5:0:1] and mulling over the recurring memory allowed to rethink intellectual values and changed personal tendencies changed intellectual values sometimes feels [C:6:0:1] at being separated from a loved one loved ones is married to three children is romantically involved with is an ardent worshipper a faithful worshipper a worshipper a casual worshipper a dubious worshipper is imprisoning is imprisoned by apprentices an apprentice, former apprentices an former apprentice, is an apprentice under used to be an apprentice under is traveling with is the pet of a former the former a mercenary a former mercenary an enemy a criminal to a citizen a former member a slave a former slave a prisoner a former prisoner a worker a former worker a legendary hero of a famous hero of a hero of greatly respected for heroic acts by respected for heroic acts by a legendary intruder according to an infamous intruder according to a noted intruder according to certainly considered an intruder by considered an intruder by a legendary monster of an infamous monster of a noted monster of certainly feared as a monster by feared as a monster by a legendary brigand according to an infamous brigand according to a noted brigand according to certainly feared as a brigand by feared as a brigand by a legendary bully according to an infamous bully according to a noted bully according to certainly considered a bully by considered a bully by a legendary brawler of a famous brawler of a noted brawler of certainly considered a brawler by considered a brawler by a legendary villain according to an infamous villain according to a noted villain according to greatly feared as a villain by feared as a villain by a legendary hunter of a great hunter of a talented hunter of a skilled hunter of respected as a hunter by a legendary killer of an infamous killer of a noted killer of greatly feared as a killer by feared as a killer by a legendary murderer according to an infamous murderer according to a noted murderer according to greatly feared as a murderer by feared as a murderer by a legendary fighter against an infamous fighter against a noted fighter against greatly feared for fighting against feared for fighting against a legendary fighter for a famous fighter for a noted fighter for greatly respected for fighter for respected for fighter for a legendary loyal soldier of a famous loyal soldier of a noted loyal soldier of greatly respected for loyalty to respected for loyalty to a legendary protector of the weak in a famous protector of the weak in a noted protector of the weak in greatly respected for protecting the weak in respected for protecting the weak in a legendary preserver of the knowledge of a famous preserver of the knowledge of a noted preserver of the knowledge of greatly respected for preserving the knowledge of respected for preserving the knowledge of a legendary treasure hunter for a famous treasure hunter for a noted treasure hunter for greatly respected for hunting treasure for respected for hunting treasure for a legendary thief according to an infamous thief according to a noted thief according to certainly considered a thief by considered a thief by arrived at the fortress on the likes for their the color the words of the sound of the sight of When possible, prefers to consume unknown meat unknown fish unknown plants unknown drink unknown liquid unknown seeds unknown leaves unknown powder unknown cheese unknown item absolutely detests needs alcohol to get through the working day and can't even remember the last time had some and has gone without a drink for far, far too long and really wants a drink and is starting to work slowly due to its scarcity does not mind being outdoors, at least for a time. likes working outdoors and grumbles only mildly at inclement weather. doesn't really care about anything anymore. is a hardened individual. is getting used to tragedy. [C:2:0:0] Overall, very focused with satisfied needs quite focused with satisfied needs somewhat focused with satisfied needs badly distracted by unmet needs distracted by unmet needs unfocused by unmet needs untroubled by unmet needs unfettered level-headed untroubled not distracted unfocused distracted badly distracted after spending time with people after being away from people after drinking after being kept from alcohol after communing with after meditation after being unable to pray after staying occupied after being unoccupied after admiring art after being unable to admire art after doing something creative after doing nothing creative after doing something exciting after leading an unexciting life after learning something after not learning anything after being with family after being away from family after being with friends after being away from friends after hearing eloquent speech after being unable to hear eloquent speech after upholding tradition after being away from traditions after self-examination after a lack of introspection after making merry after being unable to make merry after practicing a craft after being unable to practice a craft after practicing a martial art after being unable to practice a martial art after practicing a skill after being unable to practice a skill after taking it easy after being unable to take it easy after making romance after being unable to make romance after seeing animals after being away from animals after seeing a great beast after being away from great beasts after acquiring something after being unable to acquire something after eating a good meal after a lack of decent meals after fighting after being unable to fight after causing trouble after a lack of trouble-making after arguing after being unable to argue after being extravagant after being unable to be extravagant after wandering after being unable to wander after helping somebody after being unable to help anybody after thinking abstractly after a lack of abstract thinking Merchants Present Priority O|--- |O|-- -|O|- --|O| ---|O : View stockpile. : Select. : Scroll left. : Scroll. : Scroll right. Text generation failed: No positions available No recommendations available : Select position : Recommend : Scroll recommendations : Abort (you must fill all) , and I aim to return it home. My epic journey began I've searched nearly the whole world over. I've boldly searched I've already searched in I can only rest when I've brought the prize safely to Play your role in this noble quest and become legendary! is the symbol of our people is an heirloom of our people. is the property of our people. is a sacred relic of our people. Pass this treasure into our possession, and we shall depart in peace. - Sadly, we do not possess this object. Best of luck in your search. - Give up this childish errand. We do not part with our treasures lightly. - Your claim is worthless here. Trade your lives if you must. Peace is calling out to us. How do you respond? - I hear the call. Let us stop this war. - We will drown out the call with the screams of your dying. Begone. - Finish peeking in on conversation. It's such a pleasant place you've carved out for yourselves... Let's discuss the state of our current agreements... I see. Perhaps we'll make an export agreement next year. Feel free to go over the documents. - Look over documents. Let's discuss what we are willing to offer for your ship... Remember, trade agreements strengthen bonds. Please consider an import agreement next year. What requests do you have of our merchants? - Begin discussion. Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm. Do you have any to recommend for elevation? - I can scarcely believe this good news! I have some recommendations. - Flattering, but we'd rather maintain our distance from the homeland. You continue to impress! I have come empowered to elevate this land in the eyes of our realm. We can part with at most trees, butcher. - We can abide by this. Let us work toward mutual co-existence. - Our needs exceed your allowances. Relax. They're only trees. We elves are partial in particular to the trees in the forests surrounding your lands. Although we are loath to spare a single branch to your senseless slaughter, we are willing to ask that you cap your tree-fells at one hundred until we next meet. I will try to return next year as I am able. - We can grant this request. Let's discuss the specifics, though... - We cannot stop production just because of your quaint sensibilities. - We will gladly do as you ask and strengthen our bonds of friendship. Well then, we have finalized the export agreement. Well then, we have finalized the import agreement. is sought by TREESREMOVED DIPLOMAT ASSOCIATE ACTOR NOBLE NATIVENAME TRANSLATEDNAME HISTNAME NAME_PLURAL TITLENAME Trade Goods Available to be Moved Inaccessible Distance: [TRADING] [PENDING] : Sorting by distance : Sorting by value Sorting by distance : Pending on top : Pending mixed in : Culling on mandates : Ignoring mandates : Move good : Move this category : View good : Move visible goods : Select to stop typing. Gate Merchants from text_viewer You honor with the presentation of Villains! The seizure of will not go unanswered. is a great treasure. We respect that this is no mere trade. DIPLOMACYFLAG_SUCCESS DIPLOMACYFLAG_FAILURE YOURCIV YOURFORT NULL LOCAL_LARGE_PREDATOR RANGE Wagon Pathing Catastrophe has come! ADD_FLAG REMOVE_FLAG bids you farewell! Thank you for returning my treasure. Thank you for returning my family's treasure. Thank you for returning this treasure to It's not the original, but we can hope the writing was copied faithfully. has arrived. ? How curious... diplomat from : My apologies, but we're still unloading. We'll be ready soon! There are no merchants present with which to trade. Greetings from the outer lands. Greetings from the Mountainhomes. Your efforts are legend there. Let us trade! Greetings. We are enchanted by your more ethical works. We've come to trade. ship of the is unparalleled. Let's make a deal! A hairy drunkard has come hither to once more disrespect the sanctity of life, I see. I cannot take so much -- and at such cost! I wish I could take so much, but my animals... I won't trade at a loss. Perhaps you'd consider this superior proposal? Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect. With your trade goods such as they are, I can't fathom you ending up with all of those items. Ah, wonderful. Thank you for your business. You are too kind. Take what you wish. I can't stop you. You wish to make an offering? We love gifts. This would please us greatly. What do you offer? [Chuckles] How droll. going there. Obviously, your copious wit is matched only by your industry! Yes, and trade we will! Simply tell me what interests you and what you're prepared to offer in exchange. These _are_ fine items, aren't they? Now, what do offer for them? My stones, are you giving me those? Do you wish to trade or to make an offering to our leader? Are these gifts? Do you wish to trade? You truly despise life, don't you? I am beside myself with grief. Perhaps we will show you how they suffered. Once a beautiful tree, and now? It is a rude bauble, fit only for your kind. I see your low race still revels in death. That poor, gentle creature... seems ecstatic with the trading very happy about the trading pleased with the trading willing to trade to be rapidly losing patience not going to take much more of this unwilling to trade : View good, : Mark for trade : Mark all goods for trade : Seize marked, : Offer marked to Allowed Weight: Excess Weight: Value: Trader Profit: Trader Loss: The following fortress goods were added for the counteroffer: : Consider the offer Trade how many? (0- Greetings. The Your childish games have made me tired. Perhaps next time I visit you'll take this seriously. I will see that our leader gets this offering. You wish to make an offering to our leader? [Laughs uproariously] You had me Making demands of Trading with (Owes you (You owe (Select an item to demand) What did you have in mind? An honored visitor! What would you like? Greetings. Let's trade. How kind! Thank you so much. That seems fair. You have yourself a deal. I'm confused. Did you want something? Yes, and trade we will! Simply tell me These _are_ fine items, aren't they? Now, You truly despise life, don't you? Once a beautiful tree, and now? I see your low race still revels in death. If it were in a cage of some kind... As it stands, I can't accept something that wriggles and writhes so. I simply cannot afford this trade. Perhaps if you throw in some more goods I can make an offer. I can't possibly accept, but how about this? A true bargain. : Mark for demand : Demand : Trade : Give : Settle debt/offer currency : Ask for/offer currency : Show items Asking for Offering Not trading currency Cannot trade currency How much debt will you settle? (0- Ask for how much? (0- Offer how much? (0- I don't know very much about the outside world. I wish I had more to tell you. There is much to share... (Information added to Civilizations/World Info) The world is the same as ever. caravan from Their wagons have bypassed your inaccessible site. The annual tribute from IKEY CHOICE /CHOICE LOCX HELP LINK /LINK /TITLE GLOBAL The merchants from will be leaving soon. have embarked on their journey. Some migrants have decided to brave this terrifying place, knowing it may be their tomb. Some migrants have arrived, despite the danger. Some migrants have arrived. A migrant has decided to brave this terrifying place. A migrant has arrived, despite the danger. A migrant has arrived. No one else even considered making the journey to this cursed death-trap. Others refused to journey to this dangerous fortress. Others were too nervous to make the journey. No one even considered making the journey to such a cursed death-trap this season. Migrants refused to journey to such a dangerous fortress this season. Migrants were too nervous to make the journey this season. The fortress attracted no migrants this season. has been elected has been re-elected. is a personal treasure, and I will not part with it. is a family heirloom, and I will not part with it. is a treasure of , and we will not part with it. You receive to conclude the transaction. The residency petition of has been ignored. The citizenship petition of The temple petition by The guildhall petition by The guildhall agreement with has been satisfied. The priesthood of is ready to be recognized (from the temple's location menu.) This will satisfy the agreement. The high priest of has been abandoned. guild, has been established. has been missing for a week. has ended a mandate. A mandate has ended. Null Guild: No established guild : Select Worship : Library : Temple : Location details : Retire location You have not designated any locations. Do it here. Locations such as taverns, temples and libraries can be created from meeting area zones, dining rooms and bedrooms. These larger associations of rooms can attract visitors from outside the fortress. You can manage occupations and more from Location Details or the main location list. Site not found Warm Damp Muddy Snow-covered Mossy Sculpted Detailed Rough-hewn Straight Smooth Exposed Pillar Cluster Dense Sparse Grass Dry Dry Grass Dead Dead Grass Level Ice Floor Floor Track (N) Ice Track (N) Track (S) Ice Track (S) Track (E) Ice Track (E) Track (W) Ice Track (W) Track (NS) Ice Track (NS) Track (NE) Ice Track (NE) Track (NW) Ice Track (NW) Track (SE) Ice Track (SE) Track (SW) Ice Track (SW) Track (EW) Ice Track (EW) Track (NSE) Ice Track (NSE) Track (NSW) Ice Track (NSW) Track (NEW) Ice Track (NEW) Track (SEW) Ice Track (SEW) Track (NSEW) Ice Track (NSEW) Boulder Driftwood Pebbles Cavern Floor Wet Young Sapling Sapling Shrub Furrowed Ashes Waterfall River Source Chasm Eerie Glowing Pit Glowing Floor Glowing Barrier Semi-molten Rock Lava Flow Magma Flow Murky Pool Unusable Murky Pool Slope River Brook Upward Stairway Grassy Upward Stairway Up/Down Stairway Grassy Up/Down Stairway Downward Stairway Grassy Downward Stairway Underworld Gate Ice Up/Down Stairway Ice Downward Stairway Ice Upward Stairway Upward Slope Grassy Upward Slope Dry Grass Upward Slope Dead Grass Upward Slope Upward Track (N) Ice Upward Track (N) Upward Track (S) Ice Upward Track (S) Upward Track (E) Ice Upward Track (E) Upward Track (W) Ice Upward Track (W) Upward Track (NS) Ice Upward Track (NS) Upward Track (NE) Ice Upward Track (NE) Upward Track (NW) Ice Upward Track (NW) Upward Track (SE) Ice Upward Track (SE) Upward Track (SW) Ice Upward Track (SW) Upward Track (EW) Ice Upward Track (EW) Upward Track (NSE) Ice Upward Track (NSE) Upward Track (NSW) Ice Upward Track (NSW) Upward Track (NEW) Ice Upward Track (NEW) Upward Track (SEW) Ice Upward Track (SEW) Upward Track (NSEW) Ice Upward Track (NSEW) Glacial Upward Slope Downward Slope Grassy Downward Slope Dry Grass Downward Slope Dead Grass Downward Slope Downward Track (N) Ice Downward Track (N) Downward Track (S) Ice Downward Track (S) Downward Track (E) Ice Downward Track (E) Downward Track (W) Ice Downward Track (W) Downward Track (NS) Ice Downward Track (NS) Downward Track (NE) Ice Downward Track (NE) Downward Track (NW) Ice Downward Track (NW) Downward Track (SE) Ice Downward Track (SE) Downward Track (SW) Ice Downward Track (SW) Downward Track (EW) Ice Downward Track (EW) Downward Track (NSE) Ice Downward Track (NSE) Downward Track (NSW) Ice Downward Track (NSW) Downward Track (NEW) Ice Downward Track (NEW) Downward Track (SEW) Ice Downward Track (SEW) Downward Track (NSEW) Ice Downward Track (NSEW) Glacial Downward Slope Downward Slope Open Space No Special Profession Any Metalsmithing Any Workshop Farming Wood/Stone/Boneworking Any Fishing SLATED FOR REMOVAL Trap Occupied: Waiting for construction... Waiting for architect... Designed... Construction initiated. Partially constructed. Construction nearly done. Construction suspended. Construction inactive. : Stop Removal : Suspend Construction : Remove Building Task is underway. Details cannot be changed now. Specify type Specify wood plant soap horn Specify image Specify size : Set details Setting type Image Bands Covered Hanging rings : Set type Setting material : Set material For : Set creature No Buildings Nearby Forbidden Give name This building has been claimed by works furiously! keeps muttering secretly... works, darkly brooding... with menacing fury! broods "Yes. I need "Leave me. I need... things... certain things screams "I must have mutters needs bones... yes a shell a corpse tree... life raw... green raw... clear raw... crystal rough... color stone... rock bars... metal gems... shining blocks... bricks... leather... skin cloth... thread ..." sketches pictures of skeletons shells a forest glass glass and burning wood rough gems and glass a quarry shining bars of metal cut gems square blocks stacked leather stacked cloth Assigned Workers 1 Assigned Worker : Collect Webs : Weave Cloth (Plant Thread) : Weave Silk Cloth : Weave Cloth (Wool/Hair Yarn) : Weave Metal Cloth : Tame : Capture a Live Land Animal : Tame a Small Animal : Make Rock Mechanisms : Make Traction Bench : Process a Raw Fish : Extract from a Raw Fish : Capture a Live Fish : Butcher a dead animal : Extract from a dead animal : Capture a live land animal : Dye Thread : Dye Cloth : Encrust Finished Goods : Encrust Furniture : Encrust Ammo : Cut Gems : Encrust with Gems Must have magma accessible from below one of the 8 boundary tiles Needs to be powered No tasks available Check for raw material access and fuel if necessary : Use in Lever : Use in Trigger You don't have enough mechanisms. : Use in Target : Recenter on lever There is nothing that can be linked up. : Link up a Bridge : Link up a Cage : Link up a Chain : Link up a Door : Link up a Floodgate : Link up a Hatch : Link up a Wall Grate : Link up a Floor Grate : Link up Vertical Bars : Link up Floor Bars : Link up a Support : Link up Spears/Spikes : Link up a Gear Assembly : Link up Track Stop : Pull the Lever : Add new task : Cancel task : Promote task : Remove High Priority : Repeat : Suspend : Workshop profile No bucket Bucket full : Size Room : Free Room : Resize Room : Assign Location : Make Meeting Hall Frozen Here Frozen Elsewhere Total Power: Total Power Needed: Stable Foundation Hanging : Stop Pumping Manually : Start Pump Manually Pumps from the north Pumps from the east Pumps from the south Pumps from the west : Choose Shooting Dir Shoot: From Top to Bottom From Bottom to Top From Left to Right From Right to Left : Train : Indiv Eq : Squad Eq : Make Archery Range This is a memorial to : Set new displayed items On display here: : Stop display : Assign Room Current Owner: : Make Museum : Make Memorial Hall : Make Sculpture Garden : Install colony when ready * Requires wild colony or * Existing hive : Do not install colony : Gather any products * Destroys colony * Requires a jug : Do not gather products * Saves colony for split Outdoor access No outdoor access Ready to be split Not ready to be split Too many hives * No output * Output restricted Occupants: : Do Not Use For Justice : Terrarium : Aquarium : Justice : Make Room : Owner : Free : Assign Animal to Chain : Used by Justice ( : Set Owner Assigned: Chained: Fire at Will Prepare to Fire Not in Use , Facing Left Right : Change Action : Change Orientation Operated by Mechanisms Passable , Internal Pet-passable Open DOOR TAKEN BY INVADERS Retake door to forbid it. DOOR USED BY INTRUDER : Forbid Passage : Permit Passage : Make Pet-passable : Keep Tightly Closed : Set as Internal : Set as External HATCH TAKEN BY INVADERS Retake hatch to forbid it. HATCH USED BY INTRUDER : Assign Tomb place of : Free Tomb : Resize Tomb : Use for Burial (Y) : Use for Burial (N) : Allow Citizens (N) : Allow Citizens (Y) : Allow Pets (N) : Allow Pets (Y) : Make Tomb : Assign Chair : Free Chair : Make Throne Room or Study : Assign Table : Free Table : Meeting Hall ( : Make Dining Room Move the cursor to the workshop or pile you want to give to. : Select Pile/Workshop or pile you want to take from. : Change Settings : Max Barrel - : Max Bin - : Max Wheelbarrow - : Will Take From Links Only : Will Take From Anywhere : Take From A Pile/Workshop : Give To A Pile/Workshop : Delete Selected Give: Take: : Vacant : Assign Bed : Free Bed : Barracks ( : Dormitory ( T: Stop rental ( * Eviction Underway * * Move Underway * : Rent this room : Position Current Long-term Resident: Available : Make Bedroom Shopkeeper: For Sale at Nest box claimed by Nest box unclaimed : Move Goods to/from Depot : Trade There are no merchants trading right now. : Trader requested at depot : No trader needed at depot : Anyone may trade : Only broker may trade Broker: Broker can access depot Broker cannot access depot You do not have a broker. : Nothing for Now : Meat : Fish : Large Gem Trap Baited: No seeds No seeds available for this location : Fallow : Cancel Fert : Fertilize : Seas Fert ( : Spring : Summer : Autumn : Winter Disengaged : Make Barracks/Armory Cancel Done : Do task now! Profile requires manager This is the resting : Claim : Forbid : View First, you need to create a squad in the military screen. The military screen is accessible from the main view or you can press now. : Military screen etc.: Select multiple : Scroll list : Give order : Place opposite corner : Place first corner : Kill creatures at cursor : Select from list : Select in rectangle : Back to squads etc.: Move to a point etc.: Center on a point : Move to the cursor (squad) : Attack : Move : Cancel orders : Center on this squad : View schedule Sched - Orders Near sq: etc.: Choose squad etc.: Select exclusively : Center on selected squad : Active : Select squads : Select individuals Pause Resume : One-Step route Go to : Add waypt : Edit routes : Del waypt : Add route : Edit waypts : Del route : Name route : Center : Back to points/notes /100 : Name : Note text : Change symbol selector : Adopt selected symbol : Routes You have no vehicles. Push Ride immediately in 1 day days always (at least 0%) when empty at most 25% 50% 75% when full always (at most 100%) desired items any items Give to/Take from Give to Take from (Select) (Select Stockpile) (Obsolete Stockpile) Stop ! Set dir/connect track You have no routes. : Assign Vehicle : Set desired/kept items : Set kept items : Set desired items : New depart condition : New stockpile link : Remove condition/link : Select stockpile : Toggle take/give : Push/Ride/Guide : Dir : More/Less : Desired/Total : Change condition : Advanced : Timer : Define stop : New route : New stop : Remove route/stop : Promote stop : Nickname : Remove from burrow : Add to burrow : Change selection : Done naming : Name burrow : Select symbol/color : Finish rectangle : Start rectangle : Mouse brush is one tile round 5x5 : Currently painting : Currently erasing : Center on burrow Delete this burrow? All citizen assignments and alert information associated to it will be removed forever! : Delete it : Define this burrow : Add citizens to burrow : Remove workshop limits : Limit workshops to burrow _ Years Old Year Old Years Old a colony of Steam Mist Sea Foam A Campfire Track/Spoor Salt water [ Magma [ A spattering of A small pile of : Create creature : Create tree : Place water : Place magma : Butcher : Assume control : Dismount : Mount : Select rider Outside Inside Light Dark Subterranean Above Ground : Follow No Units Nearby Corrupt Soldier Mood: Has a horrible fell look! Brooding darkly... Has the aspect of one fey! Peculiarly secretive... Possessed by unknown forces! Stricken by melancholy... Crawling around babbling! Running around babbling! Crawling around crazed! Running around crazed! In a berserk rage! Staring off into space... Corrupt Strange Mood: Overcome by terror! In emotional shock! Overwhelmed by horror! Experiencing mortal fear! Beside herself himself itself with grief! Drowning in sadness! Writhing in agony! Anguished! Lost in despair! Completely dismayed! Distressed! Taken by a fright! Wallowing in misery! Truly mortified! Shaken to the core! In existential crisis! Emotionally overloaded! Pet of Creator of Warrior Artist Traveler Instrument: Poetry: Music: Dance: (V Rusty) (Rusty) : Combat : Labor : Misc : View Activity Paralyzed Stunned Dizzy Over-Exerted Starving Dehydrated Harrowed Haggard Stressed Focused! This animal is waiting for conflict. This animal hunts at will. This adorable animal can't work. This animal isn't interested in your wishes. This animal is waiting to be trained. : Ready for Slaughter (Y) : Ready for Slaughter (N) : Ready for Gelding (Y) : Ready for Gelding (N) : Work Animals : Occupation : Send away : Expel Squad: : Create squad No uniform : New squad : Name squad : Name selected squad Replace last member Cannot remove commander with subordinates Cannot expel: Does the expelling Nobility Holds elected Spouse does the expelling Spouse is not present nobility Child does Child is Expel : Confirm location Mercenary Resident Performer Resident Scholar Has no occupation Performer Take occupation : Add / Remove No labors available. Assign a trained animal: There are no animals left. war beast assigned hunting beast The baby can't work yet. A child does as it pleases! The noble will not work. : View Category : Toggle Cat :Gen :Inv :Prf :Wnd Kennels Loom Clothier's Shop Bowyer's Workshop Mechanic's Workshop Siege Workshop Fishery Leather Works Dyer's Shop Tanner's Shop 's Workshop Jeweler's Workshop Magma Forge Carpenter's Workshop Workshop Nest Box Zone Kiln Lever Pressure Plate Catapult Door Floor Grate Vertical Bars Floor Bars Rollers (N->S) (E->W) (S->N) (W->E) Horizontal Axle (N/S) (E/W) Upright Weapon Water Wheel Pump from north Pump from east Pump from south Pump from west Chain Cage Chair or Throne Dirt Road Paved Road (Raises (Retracts) Statue Glass Window Placement : Change Height : Change Width : Resets : One use only : Water from (Full) : Min, : Max : Water does not trigger : Magma from : Magma does not trigger : Weight from : Track does not trigger : Creatures trigger : Citizens trigger : Citizens do not trigger : Min : Max : Creatures do not trigger Friction: Lowest Medium Highest : Change Friction Dump on arrival: North East : Activate/change direction : Change Speed Raise Dir Item Needed) Max) Dist : Done Selecting : View Item : Sel All : Deselect : Desel All : Expand/Contract Current Refuse Orders: Gather Refuse Ignore Refuse From Outside : Gather Vermin Remains : Ignore Vermin Remains Dump Corpses Save Corpses Dump Skulls Save Skulls Dump Bones Save Bones Dump Shells Save Shells Dump Skins Save Skins Dump Hair/Wool Save Hair/Wool Dump Other Save Other Current Workshop Orders: : Auto Loom All Thread : Auto Loom Dyed Thread : No Auto Loom : Use Dyed Cloth : Use Any Cloth : Auto Collect Webs : No Auto Collect Webs : Auto Slaughter : No Auto Slaughter : Auto Butcher : No Auto Butcher : Auto Fishery : No Auto Fishery : Auto Kitchen : No Auto Kitchen : Auto Tan : No Auto Tan : Auto Kiln : No Auto Kiln : Auto Smelter : No Auto Smelter : Auto Other : No Auto Other Current Zone Orders: : Zone-Only Drinking : Prefer Zone Drinking : Zone-Only Fishing : Prefer Zone Fishing Current Forbid Orders: : Forbid used ammunition : Claim used ammunition : Forbid your dead : Claim your dead : Forbid your death items : Claim your death items : Forbid other non-hunted dead : Claim other dead : Forbid other death items : Claim other death items Forbidding of death objects occurs at time of death. Current Standing Orders: : Announce all job cancellations. : Announce most job cancellations. : Announce some job cancellations. : Announce no job cancellations. Gather Animals Ignore Animals Gather Food Ignore Food Gather Furniture Ignore Furniture Gather Bodies Ignore Bodies : Refuse Gather Minerals Ignore Minerals Gather Wood Ignore Wood All Harvest : Only Farmers Harvest : Mix Food : No Mix : Workshop Orders : Activity Zone Orders These orders are superseded by negative preferences. Hotkey Zoom Unit : Change Name : Zoom Here : Mine : Channel : Up Stair : Down Stair : U/D Stair : Up Ramp : Remove Up Stairs/Ramps : Chop Down Trees : Gather Plants : Smooth Stone : Engrave Stone : Carve Fortifications : Carve Track : Toggle Engravings : Toggle Standard/Marking : Remove Construction : Remove Designation : Set Building/Item Properties : Set Traffic Areas : Set Priority Marker Only Designating All Automining Ore/Gems Designating Ore/Gems Designating Gems : Designate will: : Pick fruit from trees : Ignore fruit on trees : Pick berries/pull tubers : Ignore shrubs : Gather fallen fruit : Ignore fallen fruit Beds: Tables: Traction Benches: Boxes/bags: Thread: Cloth: Splints: Crutches: Powder for casts: Buckets: Soap: : Is Pond : Is Pit (Half Full) (Not Full) : Larger zone : Smaller zone Remove Activity Zone New Activity Zone Water Source ( Fishing ( Gather/Pick Fruit ( Garbage Dump ( Pen/Pasture ( Pit/Pond ( Sand ( Clay ( Meeting Area ( Cold Hospital ( Animal Training ( : Water Source ( : Fishing ( : Gather/Pick Fruit ( : Garbage Dump ( : Pen/Pasture ( : Pit/Pond ( : Sand ( : Clay ( : Meeting Area ( : Hospital ( : Animal Training ( : Remove this zone : Set Gather Information : Set Hospital Information : Set Pit/Pond Information : Set Pen/Pasture Information : Stop Removing Zones : Remove Zones : Remove rectangle Rectangle Flow Floor Flow : Animal : Food : Furniture : Coins : Corpses : Wood : Stone : Gem : Bar/Block : Cloth : Leather : Ammo : Sheets : Finished Goods : Weapons : Armor : Custom Stockpile : Custom Settings : Reserved Barrels - : Reserved Bins - : Reclaim Items/Buildings : Forbid Items/Buildings : Melt Items : Remove Melt : Dump Items : Remove Dump : Hide Items/Buildings : Unhide Items/Buildings : High Traffic Area : Normal Traffic Area : Low Traffic Area : Restricted Traffic Area High Traffic Cost: Normal Traffic Cost: Low Traffic Cost: Restricted Traffic Cost: : Change Cost : Choose Area Wagon Access No Wagon Access Accessible Depot Inaccessible Depot Depot accessible Depot inaccessible All depots inaccessible All depots accessible depots accessible : View Announcements : Reports : Unit List : Look Around / Create : View Units : Hot Keys : Conflict Level Brawl Non-lethal No Quarter : Morale/Fear : Set Weather/Temp/Time : Move this menu/map : Help : Options : Movies : Building : Civilizations/World Info : Designations : Set Orders : Job List : Military : Squads : Points/Routes/Notes : Make Burrows : Hauling : Stockpiles : Zones : Set Building Tasks/Prefs : View Rooms/Buildings : View Items in Buildings : Locations and Occupations : Nobles and Administrators : Look : Depot Access Set the weather, temperature and time. No cumulus clouds Scattered cumulus Many cumulus (rain) Cumulonimbus (rain) Cirrus No stratus Altostratus Stratus (rain) Nimbostratus (rain) No fog Thin mist Thick fog Scorching Cool Below freezing Deathly cold Absolute zero Dawn Morning Late morning Noon Early afternoon Late afternoon Early evening Evening Dusk Night Midnight Late night Early morning : Snow everywhere : Mud everywhere : Clear spatter : Set : Add new burrow : Place tree This animal can't work. Final confirmation Has occupation Here we have lying standing own guts deep in various animated ghostly guts many corpses some corpses a few corpses much gore some gore a few corpse chunks many bones some bones a few bones many objects some objects a few objects stuck to warm damp vomit-covered blood-stained pus-spattered ichor-drenched mossy sweat-drenched tear-stained spit-covered sculpted detailed rough-hewn straight smooth exposed pillar fortification cluster all amidst bloody pus-spattered ichor ichor-flecked gooey slimy sweat sweat-drenched tears tear-stained spit spit-covered a pool of chunky a slurry of a pile of a spattering of a pile of vomit skip across the slam into an obstacle and blow apart! into an obstacle! flight path! skips slams blows away from the GET_MATERIAL_FROM_REAGENT GET_ITEM_DATA_FROM_REAGENT , Crafts , Edge , Paste , Pressed hanging art to cover to rings to bands to spikes to specific improvement to thread to cloth to sewn image to pages to illustration to attached writing on image set to reaction_layer [OBJECT:REACTION] [REACTION: *** Error(s) finalizing the reaction KILN SMELTER GLASS TANNER KITCHEN STILL MASON ASHERY SIEGE CLOTHES : Unrecognized Building Token: FUEL AUTOMATIC ADVENTURE_MODE_ENABLED REACTION_CLASS POTASHABLE EMPTY NOT_CONTAIN_BARREL_ITEM GLASS_MATERIAL BUILDMAT FIRE_BUILD_SAFE MAGMA_BUILD_SAFE CAN_USE_ARTIFACT WORTHLESS_STONE_ONLY ANY_PLANT_MATERIAL ANY_SILK_MATERIAL ANY_YARN_MATERIAL ANY_SOAP_MATERIAL ANY_LEATHER_MATERIAL ANY_STRAND_TISSUE ANY_SHELL_MATERIAL ANY_TOOTH_MATERIAL ANY_HORN_MATERIAL ANY_PEARL_MATERIAL USE_BODY_COMPONENT CAN_USE_HOSPITAL_RESERVED CAN_USE_LOCATION_RESERVED NO_EDGE_ALLOWED HAS_EDGE ON_GROUND NOT_ENGRAVED NOT_IMPROVED HAS_WRITING_IMPROVEMENT DOES_NOT_ABSORB FOOD_STORAGE_CONTAINER HARD_ITEM_MATERIAL NOT_PRESSED METAL_ITEM_MATERIAL IS_SAND_MATERIAL METAL_ORE HAS_TOOL_USE SKILL_ROLL_RANGE SKILL_IP ATTRIBUTE_IP CATEGORY_NAME CATEGORY_DESCRIPTION CATEGORY_PARENT CATEGORY_KEY USE_TOOL USE_INSTRUMENT MAX_MULTIPLIER REAGENT CREATURE_MAT ANY_RAW_MATERIAL ANY_CRAFT PRODUCT CRAFTS IMPROVEMENT PRODUCT_TOKEN PRODUCT_DIMENSION PRODUCT_TO_CONTAINER PRESERVE_REAGENT DOES_NOT_DETERMINE_PRODUCT_AMOUNT FORCE_EDGE PRODUCT_PASTE PRODUCT_PRESSED TRANSFER_ARTIFACT_STATUS Unrecognized Reaction Token: CONTAINS NOT_WEB as a dance form as a musical form as a poetic form the fiery bowels of the earth counting house keep library tavern spire market dungeon sewers catacombs animated corpse a population of corpses language the worthlessness the value nuances leisure time an unnamed group force formal reasoning deductive reasoning syllogistic logic hypothetical syllogisms propositional logic dialectic reasoning analogical inference medical ethics individual happiness ethics and the state perception justification belief existence time mind and body objects and properties wholes and parts events processes causation military ethics interpersonal ethics education grammar etymology diplomacy economic policy social welfare inductive reasoning direct inference dictionaries proof by contradiction nothingness negative quantities very large numbers positional notation geometric objects exhaustion congruent triangles right triangles isosceles triangles inscribed triangles incommensurable ratios axiomatic reasoning prime divisors common divisors pyramids cones spheres circles division chord lengths triangles conic sections remainders parabolas prime numbers diagonals large sums systems of equations equations quadratic equations notation triangle and circles powers the harmonic series chords source reliability systemic bias state bias personal interviews historical causation cycles community bonds community conflict biographical dictionaries autobiographical adventures the encyclopedia cultural history cultural differences archaeology technological evolution moon phases the moon and seasons the moon's path the moon and tides tidal height the sun and seasons lunar and solar years daylight and seasons the sun eclipses star charts star catalogues the color of stars the brightness of stars the shape of the world equinoxes empirical observation astronomical models dissection anatomy comparative anatomy physical features migratory patterns reproductive behavior foraging behavior dietary relationships social behavior diseases climatic adaptation embriological development the struggle for survival combustible materials ores alloys hardness elemental materials adhesives the blast furnace the alembic liquid extraction distillation evaporation alkali and acids systematic experiments the flask the beaker the vial the funnel the crucible spirit of niter oil of vitriol aqua regia the ampoule the retort laboratory ovens surveying the surveying staff cartography triangulation cartographical surveying land surveying military surveying surveying for engineering geological cartography map grids distance scales height measurements economic data economic cartography the atlas delta formation wind patterns rainfall the water cycle climate zones map accuracy map projections disease and fouled water physical examination autopsy prognosis herbal remedies animal remedies mineral remedies bandages disease classification toxicology acute and chronic conditions endemic disease epidemic disease exacerbation paroxysm relapse convalescence traumatic injuries fracture treatment fracture classification the traction bench fracture immobilization the orthopedic cast excision incision hernia surgery tracheotomy surgery lithotomy surgery scraping draining probing suturing ligature surgical models mud bags as surgical models plants as surgical models animals as surgical models specialized surgical instruments forceps the scalpel surgical scissors surgical needles cataract surgery cauterization anesthesia pulmonary medicine anatomical studies bodily fluids eye anatomy nerves the nervous system reaction time blood vessels pulmonary circulation the voice muscles mental illnesses hospitals hospital staff hospital wards hospital laboratories medical schools asylums shadow clocks water clocks conical water clocks water clock reservoirs the astrarium the hourglass mechanical clocks the pulley the screw the wheel-and-axle the windlass the wedge the lever the straight-beam balance gears the warded lock the tumbler lock the padlock the camshaft the crankshaft the water-powered sawmill the chariot odometer chain drives the mechanical compass the differential gear combination locks the verge escapement the balance wheel the siphon valves the force pump the crystal lens water-filled spheres the glass lens the camera obscura the parabolic mirror light and color rainbows refraction models and templates lamination the dioptra the astrolabe the armillary sphere the spherical astrolabe mural instruments the orrery the water-powered trip hammer double-acting piston bellows water displacement atmospheric refraction the height of the atmosphere the piston the crank the bellows the water-powered piston bellows the water wheel the trip hammer philosophy:logic:formal reasoning philosophy:logic:deductive reasoning philosophy:logic:syllogistic logic philosophy:logic:hypothetical syllogisms philosophy:logic:propositional logic philosophy:logic:dialectic reasoning philosophy:logic:analogical inference philosophy:ethics:applied medical philosophy:ethics:individual value philosophy:ethics:state consequentialism philosophy:epistemology:truth philosophy:epistemology:perception philosophy:epistemology:justification philosophy:epistemology:belief philosophy:metaphysics:existence philosophy:metaphysics:time philosophy:metaphysics:mind body philosophy:metaphysics:objects and properties philosophy:metaphysics:wholes and parts philosophy:metaphysics:events philosophy:metaphysics:processes philosophy:metaphysics:causation philosophy:ethics:applied military philosophy:ethics:applied interpersonal conduct philosophy:specialized:law philosophy:specialized:education 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geography:theory:water cycle geography:theory:latitude climate zones geography:cartography:accurate maps geography:cartography:map projections medicine:theory:disease and fouled water medicine:method:physical examination medicine:method:autopsy medicine:theory:prognosis medicine:tool:herbal remedies medicine:tool:animal remedies medicine:tool:mineral remedies medicine:tool:bandages medicine:theory:disease classification medicine:theory:toxicology medicine:theory:acute and chronic conditions medicine:theory:endemic disease medicine:theory:epidemic disease medicine:theory:exacerbation medicine:theory:paroxysm medicine:theory:relapse medicine:theory:convalescence medicine:method:treatment of traumatic injuries medicine:method:fracture treatment medicine:theory:fracture classification medicine:tool:traction bench medicine:method:fracture immobilization medicine:tool:orthopedic cast medicine:method:surgery excision medicine:method:surgery incision medicine:method:hernia surgery medicine:method:tracheotomy surgery medicine:method:lithotomy surgery medicine:method:surgery scraping medicine:method:surgery draining medicine:method:surgery probing medicine:method:surgery suturing medicine:method:surgery ligature medicine:theory:surgical models medicine:tool:mud bags as surgical models medicine:tool:plants as surgical models medicine:tool:animals as surgical models medicine:theory:specialized surgical instruments medicine:tool:forceps medicine:tool:scalpel medicine:tool:surgical scissors medicine:tool:surgical needles medicine:method:cataract surgery medicine:method:cauterization medicine:method:anesthesia medicine:theory:pulmonary medicine medicine:theory:anatomical studies medicine:theory:classification of bodily fluids medicine:theory:eye anatomy medicine:theory:motor vs sensory nerves medicine:theory:nervous system function medicine:theory:reaction time medicine:theory:blood vessels medicine:theory:pulmonary circulation medicine:theory:comparative anatomy medicine:theory:the voice medicine:theory:classification of muscles medicine:theory:classification of mental illnesses medicine:theory:treatment of mental illnesses medicine:tool:dedicated hospitals medicine:method:professional hospital staff medicine:method:specialized wards medicine:method:hospital lab medicine:method:medical school medicine:method:asylum for mentally ill engineering:horology:shadow clock engineering:horology:water clock engineering:horology:conical water clock engineering:horology:water clock reservoir engineering:horology:astrarium engineering:horology:hourglass engineering:horology:mechanical clock engineering:machine:theory of pulley engineering:machine:pulley engineering:machine:theory of screw engineering:machine:screw engineering:machine:theory of wheel-and-axle engineering:machine:windlass engineering:machine:theory of wedge engineering:machine:theory of lever engineering:machine:lever engineering:machine:straight-beam balance engineering:machine:theory of gears engineering:machine:warded lock engineering:machine:tumbler lock engineering:machine:padlock engineering:machine:camshaft engineering:machine:crankshaft engineering:machine:water-powered sawmill engineering:machine:chariot odometer engineering:machine:chain drive engineering:machine:mechanical compass engineering:machine:differential gear engineering:machine:combination lock engineering:machine:verge escapement engineering:machine:balance wheel engineering:fluid:theory of siphon engineering:fluid:valves engineering:fluid:force pump engineering:optics:crystal lens engineering:optics:water-filled spheres engineering:optics:glass lens engineering:optics:camera obscura engineering:optics:parabolic mirror engineering:optics:theory of color engineering:optics:theory of rainbows engineering:optics:law of refraction engineering:design:models and templates engineering:construction:wood lamination engineering:astronomy:dioptra engineering:astronomy:astrolabe engineering:astronomy:armillary sphere engineering:astronomy:spherical astrolabe engineering:astronomy:mural instrument engineering:astronomy:orrery engineering:machine:water-powered trip hammer engineering:machine:double-acting piston bellows engineering:fluid:archimedes principle engineering:optics:atmospheric refraction engineering:optics:cause of twilight engineering:optics:height of atmosphere engineering:machine:piston engineering:machine:crank engineering:machine:bellows engineering:machine:water-powered piston bellows engineering:machine:water wheel engineering:machine:trip hammer the meaning of individual happiness ethics as it regards the benefit of the state the nature of truth the nature of perception the nature of justification the nature of belief the nature of existence the nature of time the nature of mind and body the relationship between objects and their properties the relationship between wholes and parts the nature of events the nature of processes the nature of causation ethics as applied to war ethics as applied to interpersonal conduct law, its forms and recommendations education, its forms and recommendations diplomacy, its forms and recommendations government, its forms and recommendations economic policy, its forms and recommendations social welfare, its forms and recommendations the nature of beauty the value of art the method of proof by contradiction a symbol for nothingness notation for negative quantities notation for very large numbers geometric objects: points, lines, circles, triangles, and so on the method of exhaustion the properties of similar and congruent triangles the relationship between the length of the altitude of a right triangle and the lengths of the segments into which it divides the hypotenuse the equality of the base angle of isosceles triangles the angles of triangles inscribed in a circle with one edge on the diameter the relationship between the lengths of the hypotenuse of a right triangle and the other two sides examples of triples of small whole numbers which, when taken together, are the lengths of the sides of a right triangle examples of triples of large whole numbers which, when taken together, are the lengths of the sides of a right triangle examples of triples of very large whole numbers which, when taken together, are the lengths of the sides of a right triangle the existence of incommensurable ratios the unique decomposition of a number into products of its prime divisors an algorithm for computing the greatest common divisor of two numbers the computation of the volume of different pyramids the computation of the volume of a cone the computation of the volume of a sphere an approximate value of the ratio of the circumference of a circle to its diameter, using the circumference of polygons and the method of exhaustion an algorithm for dividing one number into another, possibly yielding a remainder a table of chord lengths indexed by angle the computation of the area of a triangle from its three side lengths alone the relationship between the area of a circle and its radius, involving the ratio of the circumference of the circle to its diameter an approximation of the ratio of the circumference of a circle to its diameter, using the area of polygons and the method of exhaustion the categorization and properties of conic sections an algorithm for computing a number which has given remainders when divided by several given primes the area enclosed by a parabola and a line an algorithm for calculating prime numbers an approximation for the length of the diagonal of a square a proof that there are infinitely many prime numbers a proof that the length of the diagonal of a square is incommensurable with its edge the computation of the surface area of a sphere simple formulas for certain arbitrarily large sums methods for solving systems of equations the techniques of balancing and completion for solving equations the solving of quadratic equations by completion of the square a formula which solves quadratic equations notation for abbreviating the unknown and other elements of an equation in a systematic and useful fashion the relationship between the half chords of a triangle's angles, the opposite side lengths, and the diameter of the triangle's circumscribed circle trigonometric identities relating to the sums and differences of angles a triangular configuration of numbers relating to the successive powers of any sum methods for solving certain equations involving powers higher than the quadratic experiments with symbolic notation for addition the divergence of the harmonic series the properties of chords the reliability of sources the role of systemic bias in sources the role of state bias and propaganda in sources using personal interviews as sources the causes of historical events historical, governmental and social cycles bonds between members of a community conflict between members of a community the method of writing the history of a single individual the method of compiling several biographies to compare and contrast the subjects' character and to gain insight into history the compilation of brief biographies into one large collection the method of writing a biography of oneself, particularly as it concerns a military campaign or adventure the compilation of family lineages and methods of displaying them artfully the compilation of many summaries into a single text the method of accurately and comprehensively describing cultures and civilizations the method of comparing and contrasting different cultures the role of cultural differences in source reliability and interpretation the exploration of how history would be different if some key past events had transpired differently the method of collecting and evaluating artifacts to learn about history and culture the method of examining artifacts to determine how techniques have changed over time the phases of the moon the rise of the moon according to the season the path of the moon the relationship between the moon and the tides the height of the tides, the moon and the sun the rise of the sun according to the season the relationship between the lunar and solar year the variation of daylight with the season the theory that the sun moves around the world the theory that the world moves around the sun the dates of lunar and solar eclipses the creation of star charts the compilation of information about stars the precise compilation of information about stars the classification of stars according to color the classification of stars according to brightness the precession of the equinoxes over great periods of time methods of empirical observation in astronomy the method of forming precise models for the paths of astronomical objects the dissection of creatures the anatomical study of creatures the comparison of the anatomy of creatures the classification of creatures by their physical features the migratory patterns of creatures the reproductive behavior of creatures the foraging behavior and diet of creatures the links between the diets of different creatures the social behavior of creatures the diseases of creatures the ways that creatures are suited to the climates in which they live the embriological development of creatures the struggle for survival among creatures the classification of combustible materials the classification of ores the mixture of metals to produce alloys a method of classify the hardness of materials by scratching them against each other the classification of materials based on which elemental materials might form them the preparation and use of adhesive materials the construction and use of the blast furnace the construction and use of the alembic the theory and methods involved in the extraction of a constituent liquid from one solution to another the theory and methods involved in distillation the theory and methods involved in evaporation the classification of alkali and acids methods for performing experiments systematically in the laboratory the construction and use of the flask the construction and use of the beaker the construction and use of the vial the construction and use of the funnel the construction and use of the crucible the preparation of spirit of niter the preparation of oil of vitriol the preparation of aqua regia the construction and use of the ampoule the construction and use of the retort the construction and use of laboratory ovens the process of surveying land the construction and use of the surveying staff the process involved in creating maps surveying by triangulation surveying by triangulation for the purpose of creating maps surveying by triangulation for the purpose of allocating land surveying by triangulation for military purposes surveying by triangulation for engineering projects the placement of geological information on maps the use of a grid system in the creation of maps the use of a distance scale in the creation of maps the measurement of the heights of land features the process of economic data collection the placement of economic information on maps the collection of maps and other information into a single text the process of the formation of deltas at the mouths of rivers the forces that govern wind patterns the origin of rainfall through evaporation and condensation a world-wide cycle involving precipitation, oceans, rivers and other forms of water the division of the world into climate zones the creation of accurate maps methods of adjusting maps to account for the shape of the world the connection between disease and fouled water the method of physical examination in diagnosing illness the method of autopsy determining the likely outcome given a patient's current status remedies prepared from animals the method of bandaging wounds the classification of disease the classification of toxic substances the distinction between acute and chronic conditions the theory of endemic disease the theory of epidemic disease the notion of the exacerbation of a patient's condition the notion of paroxysm the notion of relapse the theory of convalescence the treatment of traumatic injuries the treatment of fractures the classification of fractures the construction and use of the traction bench the method of fracture immobilization the creation and use of the orthopedic cast the surgical method of excision the surgical method of incision the tracheotomy surgery the lithotomy surgery the surgical method of scraping the surgical method of draining the surgical method of probing the surgical method of suturing the surgical method of ligature the use of practice models in surgery the use of mud bags as surgical models the use of plants as surgical models the use of animals as surgical models the use of specialized surgical instruments the construction and use of forceps the construction and use of the scalpel the construction and use of surgical scissors the construction and use of surgical needles anatomical studies for medical edification the classification of bodily fluids the anatomy of the eye the distinction between motor and sensory nerves the function of the nervous system the study of reaction time the distinction between veins and arteries comparative anatomical studies for use in medicine the source of the voice the classification of muscles the classification of mental illnesses the treatment of mental illnesses the preparation and use of dedicated hospitals the use of professional hospital staff the use of specialized wards in hospitals the use of a laboratory for preparation of remedies in a hospital schools of medicine the creation of asylums for the mentally ill the use of shadows to tell direction and time the use of water-based devices to tell time the use of conical shapes in water-based clocks to improve their accuracy the use of reservoirs in water-based clocks to improve their accuracy the construction and use of the astrarium the construction and use of the hourglass the construction and use of mechanical clocks the reasons why pulleys are effective the construction and use of the pulley the reasons why screws are effective the construction and use of the screw the reasons why the wheel-and-axle construction is effective the construction and use of the windlass the reasons why the wedge is effective the reasons why the lever is effective the construction and use of the lever the construction and use of the straight-beam balance the reasons why gears are effective the construction and use of the warded lock the construction and use of the tumbler lock the construction and use of the padlock the construction and use of the camshaft the construction and use of the crankshaft the construction and use of the water-powered sawmill the construction and use of the chariot odometer the construction and use of chain drives the construction and use of the mechanical compass the construction and use of the differential gear the construction and use of combination locks the construction and use of the verge escapement the construction and use of the balance wheel the action of the siphon the construction and use of valves the construction and use of the force pump the construction and use of the crystal lens the construction and use of water-filled sphere as a lens the construction and use of the glass lens the construction and use of the camera obscura the construction and use of the parabolic mirror the theory of light and color the appearance of rainbows based on optical theories the relation between refraction and the half chord the use of models and templates in engineering the use of lamination the construction and use of the dioptra the construction and use of the astrolabe the construction and use of the armillary sphere the construction and use of the spherical astrolabe the construction and use of mural instruments the construction and use of the orrery the construction and use of the water-powered trip hammer the construction and use of double-acting piston bellows a precise description of buoyancy and water displacement a precise explanation of the cause of twilight involving atmospheric refraction the calculation of the height of the atmosphere based on atmospheric refraction the construction and use of the piston the construction and use of the crank the construction and use of the bellows the construction and use of the water-powered piston bellows the construction and use of the water wheel the construction and use of the trip hammer discourse on medical ethics discourse on the meaning of individual happiness discourse on ethics as it regards the benefit of the state discourse on the nature of truth discourse on the nature of perception discourse on the nature of justification discourse on the nature of belief discourse on the nature of existence discourse on the nature of time discourse on the nature of mind and body discourse on the relationship between objects and their properties discourse on the relationship between wholes and parts discourse on the nature of events discourse on the nature of processes discourse on the nature of causation discourse on ethics as applied to war discourse on ethics as applied to interpersonal conduct discourse on law discourse on education discourse on grammar the notion of etymology discourse on diplomacy discourse on government discourse on economic policy discourse on social welfare discourse on the nature of beauty discourse on the value of art the idea of using symbolic notation for addition the idea of source reliability discourse on the causes of historical events the notion of historical, governmental and social cycles the notion of bonds between members of a community the notion of conflict between members of a community [NAME] [NO_ART_NAME] [ANY_PRONOUN] They [ANY_AGE] the Age [ADJ] [PHRASE] Only Suddenly Surely Then Slowly Time The Day The Night The Wind The Sea The Sands The Wise The Dirt The Fool Nothing Nobody The Future The Past Will Tell Foretell Can Say Know Mourn Weep Laugh In The End Afterward In The Beginning There the Art the Coins Coins the Treasure Treasure the Creature the Creatures Creatures the Depths the Underground the Darkness the Caverns the Fire the Flames the Magma the Fiery Depths Hell the Horror Goodness the Joy the World the Region the Universe the Wetland the Marsh the Swamp the Bog the Mire the Murk the Desert the Sand the Rocks the Forest the Trees the Canopy the Undergrowth the Mountains the Peaks the Mountain the Ocean the Waves the Deep the Sea the Lake the Waters the Glacier the Ice the Tundra the Frozen Wastes the Grassland the Plains the Savanna the Shrubland the Hills the Mountain Halls the Mountainhome the Fortress the Dark Fortress the Pits the Trenches the Gutter the Cave the Pit the Dark the Hole the Cavern the Tree the Forest Retreat the City the Town the Market the Farm the Village the Hamlet the Labyrinth the Maze the Tunnels the Shrine the Lair the Burrow the Tower the Monastery the Fort the Castle the Keep the Vault the Tomb the Burial the Mausoleum the Monument the Camp the Place the Counting House the Guildhall the Mead Hall the Temple the Library the Tavern the Spire the Dungeon the Sewers the Catacombs Reason Reasoning Proof Method Dialogue Analogy Inference Medical Ethics Harm Healing the Individual Happiness the State Prosperity Stability the Truth the Facts Perception Justification the Believer Belief Existence Everything the Mind the Body the Soul Thought the Object Objects Properties the Whole Parts the Event Happenings Occurrences the Process Processes the Cause the Effect Causes Effects Cause and Effect Effect from Cause the Military the Soldier the Warrior the War Relationships the Relationship Interpersonal Conduct Transactions Dealings the Law the Rule Laws Rules the Teacher the Student Education Grammar the Word Words the Meaning Etymology Diplomacy Relations Government Economics Economic Policy Social Welfare the Poor Those in Need Generalization Beauty the Words the Contradiction the Proof the Negation the Assumption Nothingness Absence Negativity the Numbers Opposites Large Numbers Vast Amounts Grains of Sand Position Place Holders the Line the Shape the Point Shapes Exhaustion Approximation the Method Similarity Similar Triangles Congruence the Triangles the Altitude Right Triangles Perpendicularity the Angles Isoceles Triangles the Inscribed Triangle Triangles and Circles the Hypotenuse the Right Triangle Sides and Hypotenuse the Sum of Squares Incommensurable Ratios the Axioms Assumptions the Postulates the Primes the Prime Divisors Uniqueness the Algorithm the Greatest Common Divisor the Pyramid the Volume the Cone the Sphere the Circumference the Ratio Circles Division the Table Chords the Area the Triangle Area and Sides the Area of Circles the Circle Area and Circumference Conic Sections Remainders the Parabola the Diagonal the Infinite the Incommensurable Surface Area the Formula the Sums the Solution Simultaneous Solutions Linear Equations Balancing Completion the Equation Balancing and Completion Quadratics Completing the Square the Quadratic Equation the Quadratic Formula Notation Chords and Sides Chord and Diameter Ratios Angle Sums Sums and Differences the Chords Powers of Sums Coefficients the Powers the Sum the Chord Circle and Angle Sources Reliability Bias Systemic Bias Propaganda Interviews Conversations Causation Cycles Repetition Historical Cycles Bonds the Bond Disputes Conflict Personal History Biographies Comparison Summaries Adventure Your Own Story Lineage Family the Collection Cultures Civilization Cultural Differences Alternatives Another History Outcomes Histories Ruins Relics Techniques Methods Technology the Phases the Moon Lunar Phases Waxing and Waning the Rising of the Moon Seasons and the Moon the Moon's Path the Path of the Moon the Tides the Moon and Tides Tides and the Moon the Height of Tides Tides and the Sun the Rising of the Sun Seasons and the Sun the Sun and Moon the Year the Light of Day Daylight and the Seasons the Center the Moving Sun the Moving World the Stationary Sun the Eclipse Eclipses Star Charts the Stars Star Catalogues the Color of Stars Star Color the Brightness of Stars Star Brightness the World's Shape the Shape of the World the Equinoxes Precession the Path Paths Dissection Anatomy Anatomies the Animals Classification Migration the Movement of Animals Mating Reproduction Animal Courtship Foraging Behavior Animal Diets the Food Chain Predator and Prey Social Animals Animal Societies Animal Diseases the Diseases of Animals Animals and the Climate Animal Embryos Animal Development Animal Survival the Struggle of Animals the Survival of Animals Burning Combustion Ores Minerals Metals Alloys Hardness the Scratch Test the Elements Composition Adhesives Glue the Furnace the Blast Furnace the Alembic Alembics the Liquids Solutions Distillation Evaporation Alkalis and Acids Acids and Alkalis Experiments the Laboratory the Flask Flasks the Beaker Beakers the Vial Vials the Funnel Funnels the Crucible Crucibles Spirit of Niter Oil of Vitriol Aqua Regia the Ampoule Ampoules the Retort Retorts the Laboratory Oven Laboratory Ovens Surveying the Surveying Staff the Staff the Map Maps Making Maps Mapmaking Triangulation Allocation Surveying and War the Straight Road Minerals and Maps the Grid Map Grids the Distance Scale Maps and Distances Height Measurement Mountains and Valleys the Economy Maps and the Economy Trade Maps the Atlas the River Mouth the Delta the Wind Wind Patterns Wind Direction the Origin of Rainfall Evaporation and Condensation the Water Cycle Rainfall and Rivers Climate Climate Zones Maps and the World Adjusting Maps Fouled Water Disease and Water Examination of the Patient the Examination Autopsy Examination of the Dead Prognosis the Course of Disease Herbal Remedies the Healing Plants Animal Remedies Mineral Remedies Bandages Wound Wrapping Diseases Types of Diseases Disease Classification Toxic Substances Poisons Acute and Chronic Diseases Endemic Diseases Epidemic Diseases the Plague Plagues Contagion Exacerbation Paroxysm Sudden Attacks Relapse Convalescence Rest Trauma Injuries the Injury Treating Injuries Fractures Breaks Fracture Treatment the Fractures Different Fractures Traction the Traction Bench Immobilization the Cast Excision Incision Hernia Tracheotomy Removing Stones Scraping Draining Probing Sutures Ligature Practicing Surgery Surgery Models Surgical Tools Surgical Instruments Forceps the Scalpel Scalpels Surgical Scissors the Surgical Needle Surgical Needles Cataracts Cataract Surgery Cauterization Anesthesia Breathing the Fluids the Eye the Anatomy of the Eye the Nerves Types of Nerves Reaction Time Veins and Arteries Blood Vessels Circulation Blood and Breath Comparative Anatomy the Voice the Muscles Types of Muscles Mental Illness Hospitals the Hospital Medical School the School of Medicine Asylum the Sundial the Shadow Clock Sundials Shadow Clocks the Water Clock Water Clocks the Astrarium Astrariums the Hourglass Hourglasses the Mechanical Clock Mechanical Clocks the Pulley Pulleys the Screw Screws the Wheel-and-Axles the Windlass the Wedge Wedges the Lever Levers the Straight-Beam Balance Straight-Beam Balances the Gear Gears the Lock Locks the Camshaft Camshafts the Crankshaft Crankshafts the Sawmill Sawmills the Odometer Odometers the Chain Drive Chain Drives the Mechanical Compass Mechanical Compasses the Verge Escapement Verge Escapements the Balance Wheel Balance Wheels the Siphon Siphons the Valve Valves the Force Pump Force Pumps the Lens Lenses the Camera Obscura the Parabolic Mirror Parabolic Mirror the Burning Glass the Burning Mirror Color Light and Color Rainbows the Origin of Rainbows Refraction the Law of Refraction Models Templates Models and Templates the Model the Template Lamination the Dioptra Dioptras the Astrolabe Astrolabes the Armillary Sphere Armillary Spheres the Spherical Astrolabe Spherical Astrolabes the Mural Instrument Mural Instruments the Orrery Orreries the Trip Hammer Trip Hammers the Bellows Floating Bodies Buoyancy Water Displacement Flotation the Sky and Refraction Twilight the Cause of Twilight the Height of the Sky the Piston Pistons the Crank Cranks the Water Wheel Water Wheels Customs Lawlessness Betrayal Fidelity Friends Power Might Tyranny Mastery Truth Honesty Lies the Lie Strategems Schemes Plans Eloquence Fairness Equality Manners Politeness Ritual Creation Union Independence Emotions Complaints Self-Examination Willpower Quiet the Festival Quality Martial Prowess Battle Combat Skill Practice Study Toil Sacrifice Altruism the Competitor Perseverance Stubborness Leisure Caravans Love Ignorance Values Language Language the Dance the Steps the Moves the Rhythm the Music the Notes the Verse the Poem the Poetry the People the Group the Settlement the Merchants the Company the Traders the Guild the Artisans the Vessel the Journey the Migration the Performance the Show Entertainment the Troupe the Religion the Faith the Fighters the Outcasts the Criminals the Spirit the Dead the Ghost the Corpse the Artifact the Time Freedom the Rescue the Flight the Search the Seekers the Raid the Infiltration the Attack the Invasion the Rampage the Razing the Founders Death Loss Suspicion Meeting Initiation Expulsion the Coup the Betrayal First Contact the Dispute Squabbling Neighbors the Agreement the Deal the Diplomat Tragedy Gambling the Gamble Chance the Caravan Concealment the Secret the Offering the Gift the Claim Jealousy Greed Genius Perfection Transformation Duplicate Copy the Discovery the Competition the Procession the Ceremony the Insurrection the Revolution the Revolt the Rebellion the Uprising the Overthrow the Punishment the Reclamation the Resettlement the Enlightenment the Joining Masterpiece Inspiration Secrets Possession the Brooding Melancholy Insanity Rage the Battle the Clash Pillage Plunder the Tribute the Holy City the Surrender the Desecration the Abduction the Kidnapping the Theft the Thief the Devouring Hunger the Wound the Wounding the Maiming the Duel the Struggle the Construction the Reunion the Summit the Explorer Tactics the Party Debauchery the Purchase Equipment Horror the Traveler the Pet the Companion the Impersonation Trickery Deceit Change the Resurrection Rebirth the Mystery the Denial the Confrontation the Knowledge the Obsession Storage the Composition the Author the Honor the Prestige the Rank the Dissolution the Fall the Failure the Equipment the Building the Improvements the Sermon Preaching Persecution the Breach the Alliance the Treaty the Ransom the Price the Enslavement Bondage Sabotage the Conviction the Crime the Questioning the Interrogation the cave the underworld It is raining outside. It is snowing outside. is falling outside. There is thick fog outside. There is a thin mist outside. You cannot see the sky clearly from here, but the available sunlight indicates the night the dawn the day the sunset It is raining. is falling from the sky. There is a heavy blanket of fog enveloping everything. Fog enshrouds the area. There is a thin mist here. The sky above you is nearly black, ripped through with towering clouds. The sky above you is completely gray, with dark cloud pillars pressing through it. A towering gray cloud descends from the white sky above you. The sky above you is a uniform and dark gray. The sky above you is gray. The sky above you is hazy and white. A dark, towering cloud rises into a striped sky. Mounds of clouds are clustered through a striped sky. There are scattered clouds underneath a striped sky. The sky is striped with thin clouds. A dark, menacing cloud towers above you, crowned by an anvil. There are mounds of clouds above you, smooth on the bottom with prominent upward bulges. There are scattered puffy clouds above you. The sky is otherwise clear above you. The sky is clear above you. The sun is rising in the west in the east The sun is low high in the eastern sky The sun is directly above you The sun is setting to the east to the west behind the clouds full moon waxing gibbous moon waxing half moon waxing crescent moon waning gibbous moon waning half moon waning crescent moon is rising is directly above you is setting bright behind the clouds pale behind the clouds hardly visible behind the clouds The stars are out. There is a strong breeze blowing from the There is a cool breeze blowing from the There is a gentle breeze blowing from the [WORLD_GEN] CUSTOM_NAME: SEED: HISTORY_SEED: NAME_SEED: CREATURE_SEED: DIM: EMBARK_POINTS: END_YEAR: BEAST_END_YEAR: REVEAL_ALL_HISTORY: CULL_HISTORICAL_FIGURES: ELEVATION RAINFALL VOLCANISM SAVAGERY [ELEVATION_FREQUENCY: [RAIN_FREQUENCY: [DRAINAGE_FREQUENCY: [TEMPERATURE_FREQUENCY: [SAVAGERY_FREQUENCY: [VOLCANISM_FREQUENCY: POLE: NORTH_AND_OR_SOUTH MINERAL_SCARCITY: MEGABEAST_CAP: SEMIMEGABEAST_CAP: TITAN_NUMBER: TITAN_ATTACK_TRIGGER: DEMON_NUMBER: NIGHT_TROLL_NUMBER: BOGEYMAN_NUMBER: NIGHTMARE_NUMBER: VAMPIRE_NUMBER: WEREBEAST_NUMBER: WEREBEAST_ATTACK_TRIGGER: SECRET_NUMBER: REGIONAL_INTERACTION_NUMBER: DISTURBANCE_INTERACTION_NUMBER: EVIL_CLOUD_NUMBER: EVIL_RAIN_NUMBER: GENERATE_DIVINE_MATERIALS: ALLOW_DIVINATION: ALLOW_DEMONIC_EXPERIMENTS: ALLOW_NECROMANCER_EXPERIMENTS: ALLOW_NECROMANCER_LIEUTENANTS: ALLOW_NECROMANCER_GHOULS: ALLOW_NECROMANCER_SUMMONS: GOOD_SQ_COUNTS: EVIL_SQ_COUNTS: PEAK_NUMBER_MIN: PARTIAL_OCEAN_EDGE_MIN: COMPLETE_OCEAN_EDGE_MIN: VOLCANO_MIN: [REGION_COUNTS: FOREST HILLS EROSION_CYCLE_COUNT: RIVER_MINS: PERIODICALLY_ERODE_EXTREMES: OROGRAPHIC_PRECIPITATION: SUBREGION_MAX: CAVERN_LAYER_COUNT: CAVERN_LAYER_OPENNESS_MIN: CAVERN_LAYER_OPENNESS_MAX: CAVERN_LAYER_PASSAGE_DENSITY_MIN: CAVERN_LAYER_PASSAGE_DENSITY_MAX: CAVERN_LAYER_WATER_MIN: CAVERN_LAYER_WATER_MAX: HAVE_BOTTOM_LAYER_1: HAVE_BOTTOM_LAYER_2: LEVELS_ABOVE_GROUND: LEVELS_ABOVE_LAYER_1: LEVELS_ABOVE_LAYER_2: LEVELS_ABOVE_LAYER_3: LEVELS_ABOVE_LAYER_4: LEVELS_ABOVE_LAYER_5: LEVELS_AT_BOTTOM: CAVE_MIN_SIZE: CAVE_MAX_SIZE: MOUNTAIN_CAVE_MIN: NON_MOUNTAIN_CAVE_MIN: ALL_CAVES_VISIBLE: SHOW_EMBARK_TUNNEL: TOTAL_CIV_NUMBER: TOTAL_CIV_POPULATION: SITE_CAP: PLAYABLE_CIVILIZATION_REQUIRED: ELEVATION_RANGES: RAIN_RANGES: DRAINAGE_RANGES: SAVAGERY_RANGES: VOLCANISM_RANGES: just generated corrupt feature map square Mountain-Slope Overflow /site- PRO_POS PRO_OBJ PRO_SUB PRO_REF Midmap creation failure on graphical map export: Elevation negative on graphical map export (main) Elevation negative on graphical map export (midmap) -detailed.bmp src/region.cpp *START REGION SAVE* *START REGION DIM SAVE* *START REGION MAP SAVE* *START REGION GEOLOGY SAVE* *START REGION SUBREGION SAVE* data/save data/save/current/feature- STANDARD_BIPED_GAITS STANDARD_QUADRUPED_GAITS STANDARD_WALKING_GAITS STANDARD_CLIMBING_GAITS STANDARD_SWIMMING_GAITS STANDARD_CRAWLING_GAITS STANDARD_FLYING_GAITS STANDARD_WALK_CRAWL_GAITS Cannot generate random creatures -- missing creature variation Set Region Information Overflow , Region Pop: Null Square Count : Null Pop Num region_snapshot- The Arena Test Seed data/save/current/region_snapshot- -world_history .txt Worship List List [*] (b. d. , Reign Began: , Inherited from mother from father from paternal grandmother from paternal grandfather from maternal grandmother from maternal grandfather , *** New Line , *** Original Line Married (d. Divorced Never Married No Children Child (out-lived) (out-lived of them) -- Ages at death (d. Worshipped Worships -world_sites_and_pops Civilized World Population Total: Parent Civ: Unnumbered Unnumbered visitor outcast Unnumbered animated animated Outdoor Animal Populations (Including Undead) Underground Animal Populations (Including Undead) -territory_map- -historical_map- -world_map -world_gen_param feature- chiefs commanders chieftains Loop Erase River Overflow Loop Erase River Placement Overflow Loop Erase River Temp River Placement Overflow Not enough mountain cave locations Not enough mountain cave locations after location check Not enough low-lying cave locations Not enough low-lying cave locations after location check Not enough entity placement locations No entity definitions available No controllable entity definitions available Did not place controllable entity Placed farming entity without orchard crops Placed farming entity without non-orchard crops Final swamp region count fails by Final desert region count fails by Final forest region count fails by Final mountain region count fails by Final ocean region count fails by Final glacier region count fails by Final tundra region count fails by Final grassland region count fails by Final hill region count fails by Not enough peaks: Not enough medium altitudes Not enough medium altitudes after shift down Not enough low altitudes after shift down: Not enough medium altitudes after shift up Not enough high altitudes after shift up Not enough partial edge oceans Not enough complete edge oceans Rainfall not evenly distributed: Flat/rough areas not evenly distributed: Savagery not evenly distributed Volcanism not evenly distributed Initial swamp square count fails by Initial desert square count fails by Initial forest square count fails by Initial mountain square count fails by Initial ocean square count fails by Initial glacier square count fails by Initial tundra square count fails by Initial grassland square count fails by Initial hill square count fails by Not enough volcanos Swamp region count fails by Desert region count fails by Forest region count fails by Mountain region count fails by Ocean region count fails by Glacier region count fails by Tundra region count fails by Grassland region count fails by Hill region count fails by Not enough river start points before erosion Too many distinct subregions (over by A world gen error from DF will be logged after parameter dump. Error sorting rivers: working with ran into Not enough medium altitude locations after erosion Not enough low altitude locations after erosion: Not enough high altitude locations after erosion LONG DIPSCRIPT meets with DIPEV MEETING FIRSTCONTACT SETVAR UNIT ACTION ELSE ENDIF TEXTVIEWER HISTORY_DIPEV DISCUSS TOPICDISCUSSION CONSTRUCTTOPICLIST DIPEVENT INVASION Singular Noun Plural Noun Adjective Prefix Present (1st) Present (3rd) Preterite Past Participle Present Participle : Random : Clear to move. to use selected word. You can also use the mouse. : First Name Front Compound Rear Compound First Adjective Second Adjective Hyphen Compound The X Of X Connectivity Placement Overflow Connected Component Overflow Update Connectivity Placement Overflow FLUX . How do you like the sound of that? Play Now! Prepare for the journey carefully Use : Items : Name Fort : Name Group : Symbol : Embark! : Add : Customize : New Pts: : Save : Problems Warning! The following embark profile name is already in use: : Overwrite : Go back To save these settings, choose a name for this embark profile: Embark preparations were not completed. Are you sure you want to embark? point remain : I am ready! : Prepare to embark! Choose Fortress Location Local Region Glacier Tundra Temperate Saltwater Swamp Temperate Freshwater Marsh Mangrove Swamp Taiga Temperate Conifer Forest Temperate Broadleaf Forest Tropical Coniferous Forest Tropical Dry Brdlf Forest Tropical Moist Brdlf Forst Temperate Grassland Temperate Savanna Temperate Shrubland Tropical Grassland Tropical Savanna Tropical Shrubland Badlands Rocky Wasteland Sand Desert Tropical Ocean Temperate Ocean Arctic Ocean Temperate Freshwater Pool Temperate Brackish Pool Temperate Saltwater Pool Tropical Freshwater Pool Tropical Brackish Pool Tropical Saltwater Pool Temperate Freshwater Lake Temperate Brackish Lake Temperate Saltwater Lake Tropical Freshwater Lake Tropical Brackish Lake Tropical Saltwater Lake Temperate Freshwater River Temperate Brackish River Temperate Saltwater River Tropical Freshwater River Tropical Brackish River Tropical Saltwater River Subterranean Water Subterranean Chasm Subterranean Magma Temperature: Freezing Temperate Warm Trees: Scarce Woodland Heavily Forested Other Vegetation: Moderate Thick Surroundings: Serene Calm Sinister Mirthful Wilderness Haunted Joyous Wilds Untamed Wilds Terrifying Multiple Constructions Major River: River: Minor River: Brook: Stream: Volcano: Shallow Clay Little soil Some soil Deep soil Very deep soil Extremely deep soil Varied aquifer Heavy aquifer Light aquifer Shallow metals Shallow metal Deep metals Deep metal Flux stone layer -------- No Trade Your Civilization Relative Elevation Cliff Indicator Flat Slopes Low Cliffs Medium Cliffs High Cliffs Very High Cliffs (10+) Extreme Cliffs (20+) Unretire Inhabited Searching Find Desired Location No Suitable Site Partial Candidate Suitable Site X Dimension Y Dimension Elevation Rain Flux Stone Layer Aquifer (Light) Aquifer (Heavy) Underground River Underground Pool Magma Pool Magma Pipe Bottomless Pit Other Features Shallow Metal Deep Metal Soil Multiple Little Some Deep Reclaim/Unretire a Fortress Ruin : Change Mode : Text Done : Enter Text : Move Local Area : Resize Local Area : Symbol Select : Adopt Symbol : List Movement keys control region cursor. : Add Note : View Note : Delete Note NOTICE: Notes are saved only when you save/lose your fort. : Change Selection : Do Search : Browse Results : Stop Search Here : Unretire! : Cancel Reclaim/Unretire : Reclaim/Unretire : Clear find results : Find Desired Location : Notes : View Biome Are you sure you want to embark here? This is your only warning! You have selected the largest possible area. You have selected a very large area. You have selected a large area. Choose a smaller area if you experience lags. You have selected the smallest possible area. You have selected a narrow area. It might be difficult to find resources. You have selected an area with salt water. It might be very difficult to survive here. You have selected an area with a heavy aquifer. It might be very difficult to obtain stone here. You have selected an area with a light aquifer. Water might need to be pumped out or carried away. Your selected civilization is dead or dying. Your dwarves might assume important positions. Mountain: Reclaim : Reclaim! Could not give dwarf skill: Cannot afford available No dwarf in position data/announcement/unretire Unintelligible! This strange language cannot be translated. Profile data/init/embark_profiles.txt PROFILE RECLAIM_SKILL Unrecognized Embark Profile Token: Active/Training ** Starting New Outpost ** ** Unretiring Outpost ** ** Starting Reclaim ** OVERWROTE JOB: BY miner woodworker carpenter bowyer woodcutter stoneworker engraver mason ranger animal caretaker animal trainer hunter trapper animal dissector metalsmith furnace operator weaponsmith armorer blacksmith metalcrafter jeweler gem cutter gem setter woodcrafter papermaker bookbinder potter glazer wax worker stonecrafter leatherworker bone carver weaver clothier glassmaker strand extractor fishery worker fisherman fish dissector fish cleaner farmer cheese maker milker gelder shearer spinner cook thresher miller butcher tanner dyer presser beekeeper planter herbalist brewer soap maker potash maker lye maker wood burner engineer mechanic siege engineer siege operator pump operator trader architect dancer tavern keeper doctor diagnoser bone doctor suturer surgeon alchemist merchant drunk hammerman Hammer Lord spearman Spearmaster crossbowman Elite Crossbowman wrestler Elite Wrestler axeman Axe Lord swordsman Swordmaster maceman Mace Lord pikeman Pikemaster bowman Elite Bowman blowgunner Master Blowgunner lasher Master Lasher recruit hunting Master Thief scout beast hunter mercenary sage philosopher mathematician historian astronomer naturalist chemist geographer peddler prophet pilgrim monk messenger babies baby peasant Right shoulder Left shoulder On head was born today, which makes very young indeed. month day old, born on the of year was created today, which makes the world very young indeed. has the appearance of somebody that is old and is one of the first of one of the only ones of kind. is very young. is about old. the deity the force Woodworker Carpenter Bowyer Woodcutter Stoneworker Ranger Weaponsmith Armorer Blacksmith Metalcrafter Jeweler Craftsman Woodcrafter Wax Worker Stonecrafter Leatherworker Bone Carver Weaver Glassmaker Fishery Worker Fish Cleaner Farmer Cheese Maker Gelder Tanner Presser Beekeeper Planter Herbalist Brewer Soap Maker Engineer Clerk Administrator Trader Architect Poet Bard Dancer Sage Philosopher Historian Naturalist Doctor Diagnoser Drunk Monster Slayer Scout Beast Hunter Snatcher Crossbowman Wrestler Pikeman Bowman Lasher Recruit Peddler Prophet Pilgrim Monk Baby Slave Prisoner Slave Prisoner Stray Corpse (Tame) slave prisoner stray average shoot out thick strands of webbing shoots Return Treasure Attend Parley Attend Meeting New Arrival (activity cancelled) (no barracks) (improper barracks) (no activity) (cannot individually drill) (does not exist) (no archery target) (improper building) (unreachable location) (invalid location) (no reachable valid target) (no burrow) (not in squad) (no patrol route) (no reachable point on route) (not following order) (invalid order) (no temple) (no library) (no item) (cannot leave site) (cannot follow order) Noble No Job Caged Chained (Chained) Conduct Meeting A murderous ghost. A sadistic ghost. A violent ghost. An angry ghost. A moaning spirit returned from the dead. It will generally trouble one unfortunate at a time. A howling spirit. The ceaseless noise is making sleep difficult. A secretive poltergeist. An energetic poltergeist. A troublesome poltergeist. A restless haunt, generally troubling past acquaintances and relatives. A forlorn haunt, seeking out known locations or drifting around the place of death. This spirit has not been properly memorialized or buried. You hear FIRST_NAME has become a <pro_sub> <pro_obj> <pro_pos> /Water Magma Receive job pay: NULL JOB Horrors! Demons in the deep! An ambush! Drive them out! was spotted sneaking around! "You will not stand between me and "I'll live to fight another day!" Intruders! Drive them away! Thief! Protect the hoard from skulking filth! An ambush! Skulking vermin! An ambush! Curse all friends of nature! ! Drive it away! Snatcher! Protect the children! An ambush! Curse them! An injured has sprung from ambush! There is a hidden away here. -Trained- +Trained+ *Trained* 's mandate has ended. 's mandates have ended. cancels Unscheduled Cannot reach site Getting married Interrupted by combat Inappropriate dig square Area became inappropriate Moved Need empty bucket Need empty trap Need empty bag Need empty cage Need valid, active sand collection zone Need valid, active clay collection zone No available colony Sand vanished Clay vanished Incapable of carrying Too injured Resting injury Animal inaccessible Patient inaccessible Infant inaccessible No partner Item inaccessible Drop-off inaccessible Building inaccessible Area inaccessible Nothing in cage Nothing to cage Nothing to catch No patient Patient not resting No infant Already leading creature No food available Water source vanished No water source Water source contaminated Creature occupying site No bucket at well Bucket full of extraneous material Well dry Need office Needs No weapon Wrong ammunition Ammunition inaccessible No ammunition No item Item blocking site Building site submerged Animal not restrained No creature Inappropriate building No building No floor space No designated area No party Wrong justice state Nothing in building Water is frozen Terrified Mortally afraid Experiencing emotional shock Too sad In agony Anguished Despairing Dismayed Frightened In existential crisis Too insane Too depressed Oblivious Catatonic Taken by mood Went insane Throwing tantrum Could not find path Path blocked Seeking artifact Handling dangerous creature Going to bed Seeking Infant Dangerous terrain Forbidden area Job item misplaced Job item lost or destroyed Getting food Getting water Hunting vermin for food Target inaccessible Target too injured No target No mechanism for target No target building No mechanism for trigger No trigger Attacking building Lost pick Invalid officer "Farewell!" Leaving Removed from guard Equipment mismatch Unconscious Webbed In Custody Getting something to drink Using well Lost axe Not responsible for trade No available traction bench Need splint Need thread Need cloth Need crutch Bad script! #1 Bad script! #2 Bad script! #3 Need bag containing powder suitable for cast application No weapon for execution No appropriate ammunition Not appointed No longer requested suspended the construction of suspended a linkage from ) has been completed. is stricken by melancholy! has gone stark raving mad! has gone berserk! has stopped responding to the world... In Mouth Multigrasp Wrapped around Strapped to Stuck in Sewn into Hauled Your are unable to break releases is unable to break breathe a glob of breathes hurl a ball of fire hurls Acceptable Fish Liquid Flood Overflow Acceptable Liquid Flood Overflow path fail: awesome intellectual powers great analytical abilities a sharp intellect a good intellect a stunning lack of analytical ability a lousy intellect very bad analytical abilities poor analytical abilities unbreakable focus a great ability to focus very good focus the ability to focus the absolute inability to focus really poor focus quite poor focus poor focus an unbreakable will an iron will a lot of willpower willpower absolutely no willpower next to no willpower a large deficit of willpower little willpower a boundless creative imagination great creativity very good creativity good creativity next to no creative talent lousy creativity poor creativity meager creativity uncanny intuition great intuition very good intuition good intuition horrible intuition lousy intuition very bad intuition bad intuition absolutely boundless patience a deep well of patience a great deal of patience a sum of patience no patience at all very little patience little patience a shortage of patience an astonishing memory an amazing memory a great memory a good memory little memory to speak of a really bad memory a poor memory an iffy memory an astonishing ability with languages and words a great affinity for language a natural inclination toward language a way with words difficulty with words and language very little linguistic ability little linguistic ability a little difficulty with words a stunning feel for spatial relationships an amazing spatial sense a great feel for the surrounding space a good spatial sense no sense for spatial relationships an atrocious spatial sense poor spatial senses a questionable spatial sense an astonishing knack for music a great musical sense a natural ability with music a feel for music absolutely no feel for music at all next to no natural musical ability little natural inclination toward music an iffy sense for music an astounding feel for the position of own body a great kinesthetic sense a very good sense of the position of a good kinesthetic sense an unbelievably atrocious sense of the position of a very clumsy kinesthetic sense a poor kinesthetic sense a meager kinesthetic sense an absolutely remarkable sense of others' emotions a great sense of empathy a very good sense of empathy an ability to read emotions fairly well the utter inability to judge others' emotions next to no empathy a very bad sense of empathy poor empathy a shockingly profound feel for social relationships a great feel for social relationships a very good feel for social relationships a good feel for social relationships an absolute inability to understand social relationships a lack of understanding of social relationships a poor ability to manage or understand social relationships a meager ability with social relationships but unbelievably strong mighty very strong unfathomably weak unquestionably weak very weak weak amazingly agile extremely agile very agile agile abysmally clumsy totally clumsy quite clumsy clumsy basically unbreakable incredibly tough quite durable tough shockingly fragile remarkably flimsy very flimsy flimsy absolutely inexhaustible indefatigable very slow to tire slow to tire truly quick to tire extremely quick to tire very quick to tire quick to tire possessed of amazing recuperative powers incredibly quick to heal quite quick to heal quick to heal shockingly slow to heal really slow to heal very slow to heal slow to heal virtually never sick almost never sick very rarely sick rarely sick stunningly susceptible to disease really susceptible to disease quite susceptible to disease susceptible to disease pulls out and releases drops have died in a cage. fallen into a deep chasm. died of old age. been scared to death died in the dark. starved to death. died of thirst. drowned. burned up in magma. burned up in dragon fire. boiled. melted. condensed. solidified. died in the heat. been encased in cooling lava. been encased in cooling magma. been encased in ice. frozen to death. burned to death. been scalded to death. burned up in a magma mist. been crushed by a drawbridge. been crushed under the collapsing ceiling. been killed by falling rocks. been shot and killed. bled to death. succumbed to infection. suffocated. been struck down. been slaughtered. been scuttled. been hacked to pieces. been executed. been beheaded. been crucified. been buried alive. been executed by being left out in the air. been executed by drowning. been burned alive. been fed to beasts. been drained of blood been drained of blood by been murdered by been killed by a trap. been killed by a vehicle. been killed by a flying object. vanished. collapsed. died after colliding with an obstacle. been impaled on spikes. been put to rest. leapt from a great height. been found dead. been found dead, contorted in fear! been found, starved to death. been found dead, dehydrated. been found dead, drowned. been found dead, badly burned. been found boiled. been found melted. been found condensed. been found solidified. been found dead, frozen. been found dead, badly crushed. been found scuttled. been found dead, completely drained of blood! was seen being passed to a thief! was seen being stolen! has been moved from its proper place! is missing from its proper place! There is nothing to catch in There is nothing to catch in the northwestern southwestern northeastern southeastern western northern southern central cavern magma sea eerie cavern lake swamps Your miners have defaced a has forgotten a demand. has a new demand. has imposed a ban on certain exports. has mandated the construction of certain goods. has altered the prices of goods. Null Precise Civ Equipment Link: Unit has misaligned body modifiers. Adjusting. Unit has misaligned bp modifiers. Adjusting. You reorganize your possessions. reorganizes possessions. You have transformed into a You have learned the power " You are blistering being incinerated freezing being frozen solid freezing to death on fire burning alive burning to death You are melting! has bestowed the name upon a has grown attached to a skids along the ground takes the full force of the impact You have disturbed the sleep of the dead! sucks the wind out of raises a high fever in makes convulse and retch inflicts excruciating pain upon causes a spell of dizziness in paralyzes stuns batters is throwing a tantrum, possessed by has risen and is haunting the fortress! is following has been misplaced. No doubt is to blame! toppled by is throwing objects around the fortress! can be heard howling throughout the fortress! the dragonfire. the fire. the breath. blocks a cloud of vapor caught in a cloud of caught in a lava mist! caught in dragonfire! caught in a burst of steam! caught in a pool of lava! caught in a pool of magma! unit contained in unit Double Caged Unit fall over. regain consciousness. partially free of the web. completely free of the web. completely paralyzed! fully overcome the paralysis. partially paralyzed! feeling sluggish! feel numb! partially overcome the paralysis. into the ocean wave into the lava mist into the dragonfire into the flames and bits of it get stuck in the web into the sea foam The rest of the vomit burns away in the lava. The vomit burns away in the lava. The rest of the vomit burns away in the magma. The vomit burns away in the magma. The rest of the vomit disappears into the water. The vomit disappears into the water. The rest of the vomit falls away into the chasm. The vomit falls away into the chasm. The rest of the vomit falls away into the underworld. The vomit falls away into the underworld. The rest of the vomit splatters into the shallow puddle of water. The vomit splatters into the shallow puddle of water. retch no longer stunned. out from exhaustion. collapse and fall to the ground from over-exertion. give in to pain. reverted to a wild state! forgotten training! have given a resident the name has grown to become a is no longer enraged. has left the martial trance. has calmed down. has climbed out of depression. is aware of surroundings again. has given birth to falls regains vomits retches passes collapses and falls gives data data/save/current/unit- unit- Expected unit file missing or corrupted: Outdated unit file ignored: Duplicate Object: inorganic creaturebody creaturebodygloss entity word symbol translation color shape color_pattern reaction material_template tissue_template body_detail_plan creature_variation interaction failed vermin colony deletion *** Error(s) found in the file " : NULL job on building load : NULL master on building load : NULL subord on building load Site Map: Extra Item Occupancy very near a day's travel nearly a day's travel a half day's travel a short walk in the depths aboveground inaccessible from here just to the north northwest southwest Load Game: Invalid Job ID Number, Load Game: Invalid Unit ID Number, Load Game: Invalid Item ID Number, Load Game: Invalid Entity ID Number Load Game: Invalid Nemesis ID Number, Load Game: Invalid Building ID Number, Load Game: Invalid Machine ID Number Load Game: Invalid Flow Guide ID Number Load Game: Invalid Artifact ID Number, Unloaded Load Game: Invalid Proj ID Number Load Game: Invalid Schedule ID Number Load Game: Invalid Unit Chunk ID Number Load Game: Invalid Art Image Chunk ID Number Load Game: Invalid Hist Figure ID Number Load Game: Invalid Hist Event ID Number Load Game: Invalid Hist Event Collection ID Number Load Game: Invalid Squad ID Number Load Game: Invalid Formation ID Number Load Game: Invalid Activity ID Number Load Game: Invalid Interaction Instance ID Number Load Game: Invalid Written Content ID Number Load Game: Invalid Identity ID Number Load Game: Invalid Incident ID Number Load Game: Invalid Crime ID Number Load Game: Invalid Vehicle ID Number Load Game: Invalid Army ID Number Load Game: Invalid Army Controller ID Number Load Game: Invalid Army Tracking Info ID Number Load Game: Invalid Cultural Identity ID Number Load Game: Invalid Agreement ID Number Load Game: Invalid Poetic Form ID Number Load Game: Invalid Musical Form ID Number Load Game: Invalid Dance Form ID Number Load Game: Invalid Scale ID Number Load Game: Invalid Rhythm ID Number Load Game: Invalid Occupation ID Number Load Game: Invalid Belief System ID Number Load Game: Invalid Image Set ID Number Load Game: Invalid Divination Set ID Number Something has collapsed on the surface! A section of the cavern has collapsed! The weather has cleared. A snow storm has come. It has started raining. column update out of bounds: Dungeon Floodfill Overflow Dungeon Floodfill Overflow 3 Dungeon Floodfill Overflow 4 Dungeon Flood Fill Overflow 2 FIRED_MAT ivory/tooth unknown material This artwork appears on This work of art is a This artwork appears on a and was crafted in This artwork appears on the front of on the back of This engraving appears on a floor This engraving appears on a wall somewhere This artwork is a It is a The item On the item On the front of the coin On the coin's back Engraved on the floor on the wall is a fine n exceptional rendition of well-designed finely-designed superiorly designed n exceptionally designed masterfully designed image The artwork relates to during The image is the symbol of was commissioned by nomadic outcast group merchant company performance troupe vessel military organization A cloud of has drifted nearby! It is raining It is snowing -legends .xml <?xml version="1.0" encoding='CP437'?> <df_world> <regions> <region> </type> </region> </regions> <underground_regions> <underground_region> underworld <depth> </depth> </underground_region> </underground_regions> <sites> <site> </coords> <rectangle> </rectangle> <structures> </structures> <site_properties> <site_property> <structure_id> cottage plot castle wall castle tower castle courtyard tree hillock house shop market square guildhall barrow dormitory dining hall warehouse pasture meadow waste yard trenches <owner_hfid> </owner_hfid> </site_properties> </site> </sites> <world_constructions> </world_constructions> <artifacts> <artifact> <item> <name_string> </name_string> <page_number> </page_number> <page_written_content_id> </page_written_content_id> <writing_written_content_id> </writing_written_content_id> </item> <abs_tile_x> </abs_tile_x> <abs_tile_y> </abs_tile_y> <abs_tile_z> </abs_tile_z> <structure_local_id> </structure_local_id> </feature_layer_id> <holder_hfid> </holder_hfid> </artifact> </artifacts> <historical_figures> <historical_figure> <race> </race> <caste> </caste> <appeared> </appeared> <birth_year> </birth_year> <birth_seconds72> </birth_seconds72> <death_year> </death_year> <death_seconds72> </death_seconds72> <deity/> <force/> <animated/> <ghost/> <associated_type> </associated_type> <vague_relationship> <childhood_friend/> <war_buddy/> <jealous_obsession/> <jealous_relationship_grudge/> <scholar_buddy/> <artistic_buddy/> <athlete_buddy/> <atheletic_rival/> <business_rival/> <religious_persecution_grudge/> <grudge/> <persecution_grudge/> <supernatural_grudge/> </hfid> </vague_relationship> <adventurer/> <ent_pop_id> </ent_pop_id> <breed_id> </breed_id> </historical_figure> </historical_figures> <entity_populations> <entity_population> </entity_population> </entity_populations> <entities> <entity> <honor> <gives_precedence> </gives_precedence> <granted_to_everybody/> <required_skill> </required_skill> <requires_any_melee_or_ranged_skill/> <requires_any_melee_skill/> <requires_any_ranged_skill/> <required_skill_ip_total> </required_skill_ip_total> <required_battles> </required_battles> <required_kills> </required_kills> <required_years> </required_years> <exempt_epid> </exempt_epid> <exempt_former_epid> </exempt_former_epid> </honor> </entities> <historical_events> </historical_events> <historical_event_collections> </historical_event_collections> <historical_eras> <historical_era> </start_year> </historical_era> </historical_eras> <written_contents> <written_content> <title> </title> <author_hfid> </author_hfid> <author_roll> </author_roll> <form> manual play essay dialog comparative biography biographical dictionary genealogy encyclopedia cultural comparison alternate history </form> <style> meandering cheerful melancholy mechanical serious disjointed florid forceful humorous puerile self indulgent compassionate vicious concise sardonic witty rant </style> </written_content> </written_contents> <poetic_forms> <poetic_form> <description> </description> </poetic_form> </poetic_forms> <musical_forms> <musical_form> </musical_form> </musical_forms> <dance_forms> <dance_form> </dance_form> </dance_forms> </df_world> clear glass green glass gems clear glass gems crystal glass gems gem has entered a martial trance! You are now in control of , ruling NULL artifact on wg ruin building, skipping marriage traveler placed out of bounds : site walker could not find walkable area : site walker could not return to home zone have married. Congratulations! Generating world using parameter set Seed: History Seed: Name Seed: region objects/text/book_instruction.txt objects/text/book_art.txt objects/text/secret_death.txt Sizing Flow... Overflow Evaluate Wagon Edge Access Overflow The impertinent vegetation has defaced a draws straps You feed on flounder in the water in the lava in the magma push lose hold of the mount You cannot mount due to the presence of an existing rider. You fail to mount in time. dismount You fail to dismount in time. You stand up. stands up. You lie on the ground. lies on the ground. flounders pushes loses hold of the mounts dismounts adventuring traveler placed out of bounds After a polite discussion with local rivals, After a polite discussion with a local rival, has claimed the position of succession traveler placed out of bounds A careless farmer has defaced a A foolish builder defaced a NOT FOUND objects/language_*.txt LANGUAGE objects/descriptor_shape_*.txt objects/descriptor_color_*.txt objects/descriptor_pattern_*.txt objects/material_template_*.txt objects/inorganic_*.txt objects/plant_*.txt objects/tissue_template_*.txt TISSUE_TEMPLATE objects/item_*.txt objects/building_*.txt objects/b_detail_plan_*.txt BODY_DETAIL_PLAN objects/body_*.txt objects/c_variation_*.txt objects/creature_*.txt objects/entity_*.txt objects/reaction_*.txt objects/interaction_*.txt INTERACTION Missing Material Template: Missing Inorganic Gloss: Missing Plant Gloss: Missing Tissue Template: Missing Item Definition: Missing Building Definition: Missing Body Detail Plan: Missing Creature Body Definition: Missing Creature Variation: Missing Creature Definition: Missing Color Definition Missing Interaction Definition: Missing Creature Body Gloss Definition Missing Entity Definition Missing Word Definition Missing Symbol Definition Missing Translation Definition Missing Shape Definition Missing Color Pattern Definition Missing Reaction Definition You have discovered a river. You have discovered an expansive cavern deep underground. You have discovered a great magma sea. You have discovered an eerie cavern. The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds. Seemingly bottomless glowing pits mark the surface. You have discovered a cave entrance. You have discovered a downward passage. You have discovered a deep pit. You have discovered a magma pool. You have discovered a volcano. ! Praise the miners! You have found a curious underground structure. You have struck The falling debris has defaced a Null unit chunk on export has engraved a masterpiece! improved masterfully! corrupt feature population corrupt feature layer population has guzzled some eats arena data/init/arena.txt old save: resizing plant values old save: resetting out of bound hf coordinates old save: fixing possible broken hostile migrants old save: updating resource pile information , looks to your thriving economy for its future prosperity and has been incorporated into your holdings. , looks to your thriving economy for its future prosperity. CUSTOM_BANDIT_LEADER leaders boss chief ringleader overlords warlord warlords soldier soldiers , being the rightful heir, has inherited the position of has been appointed to the position of has been elected to the position of The wet season has arrived! Spring has arrived! Spring has arrived on the calendar. It is now summer. Summer has arrived on the calendar. The dry season has come. Autumn has come. Autumn has arrived on the calendar. Winter is upon you. Winter has arrived on the calendar. Night creatures! Night creature! Ambush! You feel uneasy. You have composed You failed to compose anything. You have authored You have written You failed to write anything. site- NULL artifact on site adoption, skipping data/save/current/site- drinks drops is brawling under the influence! camp order missing parent -- unit will camp forever is throwing a tantrum! has slipped into depression... is stumbling around obliviously! spits out extremely high very low mid-low mid-high very high The instrument has a single pitch. The instrument has less than an octave of range, with The instrument has a nearly -and-a-half octave range with going from At all pitches, the instrument has a timbre. It has registers. register begins at pitch and has a leather silk ceramic mysterious SKIN_TEMPLATE FAT_TEMPLATE MUSCLE_TEMPLATE BONE_TEMPLATE SHELL_TEMPLATE HORN_TEMPLATE CARTILAGE_TEMPLATE HAIR_TEMPLATE CHEEK_WHISKERS_TEMPLATE CHIN_WHISKERS_TEMPLATE MOUSTACHE_TEMPLATE SIDEBURNS_TEMPLATE EYEBROW_TEMPLATE EYELASH_TEMPLATE FEATHER_TEMPLATE SCALE_TEMPLATE NAIL_TEMPLATE CLAW_TEMPLATE TALON_TEMPLATE TOOTH_TEMPLATE EYE_TEMPLATE NERVE_TEMPLATE BRAIN_TEMPLATE LUNG_TEMPLATE HEART_TEMPLATE LIVER_TEMPLATE GUT_TEMPLATE STOMACH_TEMPLATE PANCREAS_TEMPLATE SPLEEN_TEMPLATE KIDNEY_TEMPLATE FLAME_TEMPLATE Cannot generate random creatures -- missing tissue template SINEW_TEMPLATE LEATHER_TEMPLATE PEARL_TEMPLATE SILK_TEMPLATE BLOOD_TEMPLATE ICHOR_TEMPLATE GOO_TEMPLATE SLIME_TEMPLATE SOAP_TEMPLATE TALLOW_TEMPLATE CHITIN_TEMPLATE MILK_TEMPLATE CREATURE_CHEESE_TEMPLATE STRUCTURAL_PLANT_TEMPLATE SEED_TEMPLATE LEAF_TEMPLATE THREAD_PLANT_TEMPLATE PLANT_ALCOHOL_TEMPLATE PLANT_POWDER_TEMPLATE PLANT_EXTRACT_TEMPLATE CREATURE_EXTRACT_TEMPLATE Cannot generate random creatures -- missing material template STANDARD_MATERIALS STANDARD_TISSUES CHITIN_MATERIALS CHITIN_TISSUES FACIAL_HAIR_TISSUES HEAD_HAIR_TISSUE_LAYERS FACIAL_HAIR_TISSUE_LAYERS BODY_HAIR_TISSUE_LAYERS BODY_FEATHER_TISSUE_LAYERS VERTEBRATE_TISSUE_LAYERS EXOSKELETON_TISSUE_LAYERS STANDARD_HEAD_POSITIONS HUMANOID_HEAD_POSITIONS HUMANOID_RIBCAGE_POSITIONS SHELL_POSITIONS HUMANOID_RELSIZES Cannot generate random creatures -- missing body detail plan RCP_BASIC_BODY RCP_BASIC_BODY_STANCE RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG RCP_UPPER_BODY RCP_LOWER_BODY RCP_THORAX RCP_ABDOMEN RCP_CEPHALOTHORAX RCP_HEAD RCP_NECK RCP_TWO_PART_ARMS RCP_PINCERS RCP_CLAW_ARMS RCP_FIRST_SIMPLE_LEGS RCP_FIRST_SIMPLE_LEGS_GRASP RCP_SECOND_SIMPLE_LEGS RCP_THIRD_SIMPLE_LEGS RCP_FOURTH_SIMPLE_LEGS RCP_FIFTH_SIMPLE_LEGS RCP_SIMPLE_FRONT_LEGS RCP_SIMPLE_FRONT_LEGS_GRASP RCP_SIMPLE_REAR_LEGS RCP_TWO_PART_LEGS RCP_FRONT_FLIPPER RCP_REAR_FLIPPER RCP_TWO_FLIGHTLESS_WINGS RCP_TWO_WINGS RCP_TAIL RCP_2_TAILS RCP_3_TAILS RCP_TAIL_STINGER RCP_LOWER_BODY_STINGER RCP_PROBOSCIS RCP_TRUNK RCP_SHELL RCP_ANTENNAE RCP_1_HEAD_HORN RCP_2_HEAD_HORNS RCP_3_HEAD_HORNS RCP_4_HEAD_HORNS RCP_LARGE_MANDIBLES RCP_5_FINGERS RCP_4_FINGERS RCP_3_FINGERS RCP_2_FINGERS RCP_5_TOES RCP_4_TOES RCP_3_TOES RCP_2_TOES RCP_5_FRONT_TOES RCP_4_FRONT_TOES RCP_3_FRONT_TOES RCP_2_FRONT_TOES RCP_5_REAR_TOES RCP_4_REAR_TOES RCP_3_REAR_TOES RCP_2_REAR_TOES RCP_1_EYE RCP_2_EYES RCP_3_EYES RCP_BEAK RCP_NOSE RCP_CHEEKS RCP_LUNGS RCP_HEART RCP_GUTS RCP_THROAT RCP_SPINE RCP_UPPER_SPINE RCP_BRAIN RCP_SKULL RCP_MOUTH RCP_TEETH RCP_RIBS RCP_RIBS_EXTERNAL RCP_LIPS RCP_1_EYELID RCP_2_EYELIDS RCP_3_EYELIDS RCP_GLOSS_HOOF RCP_GLOSS_PAW Cannot generate random creatures -- missing body Cannot generate random creatures -- missing body gloss [METAL_MAT] [STONE_MAT] [WOOD_MAT] [CERAMIC_MAT] [GLASS_MAT] [BONE_MAT] [SHELL_MAT] [LEATHER_MAT] [SILK_MAT] [THREAD_PLANT_MAT] [TIMBRE [REGISTER: [CE_CAN_DO_INTERACTION:START:0:ABRUPT] [CDI:ADV_NAME:Launch ice bolt] [CDI:INTERACTION: [CDI:MATERIAL:WATER:SHARP_ROCK] [CDI:TARGET:C:LINE_OF_SIGHT] [CDI:TARGET_RANGE:C:25] [CDI:BP_REQUIRED:BY_TYPE:GRASP] [CDI:USAGE_HINT:ATTACK] [CDI:VERB:gesture:gestures:NA] [CDI:VERB:point:points:NA] [CDI:VERB:hold up hand:holds up hand:NA] [CDI:VERB:clench a fist:clenches a fist:NA] [CDI:VERB:make a flicking motion:makes a flicking motion:NA] [CDI:MAX_TARGET_NUMBER:C:1] [CDI:WAIT_PERIOD:50] [INTERACTION: [GENERATED] [SOURCE_HFID: [SOURCE_ENID: [I_TARGET:A:MATERIAL] [IT_MATERIAL:CONTEXT_MATERIAL] [I_TARGET:B:LOCATION] [IT_LOCATION:CONTEXT_LOCATION] [I_TARGET:C:LOCATION] [IT_LOCATION:CONTEXT_CREATURE_OR_LOCATION] [IT_MANUAL_INPUT:target] [I_EFFECT:MATERIAL_EMISSION] [IE_TARGET:A] [IE_TARGET:B] [IE_TARGET:C] [IE_IMMEDIATE] [CDI:ADV_NAME:Vanish] [CDI:TARGET:A:SELF_ONLY] [CDI:USAGE_HINT:DEFEND] [CDI:USAGE_HINT:FLEEING] [CDI:VERB:vanish:vanishes:NA] [I_TARGET:A:CREATURE] [IT_LOCATION:CONTEXT_CREATURE] [I_EFFECT:HIDE] [CDI:ADV_NAME:Propel away] [CDI:TARGET:B:LINE_OF_SIGHT] [CDI:TARGET_RANGE:B:25] [CDI:VERB:wave dismissively:waves dismissively:NA] [CDI:VERB:raise a hand:raises a hand:NA] [CDI:MAX_TARGET_NUMBER:B:1] [I_TARGET:A:LOCATION] [I_TARGET:B:CREATURE] [I_EFFECT:PROPEL_UNIT] [IE_PROPEL_FORCE:100000] [CDI:ADV_NAME:Raise fog] [CDI:LOCATION_HINT:NO_THICK_FOG] [CDI:LOCATION_HINT:OUTSIDE] [CDI:VERB:raise a heavy fog:raises a heavy fog:NA] [CDI:WAIT_PERIOD:500] [I_EFFECT:CHANGE_WEATHER] [IE_ADD_WEATHER:FOG_THICK] [CDI:ADV_NAME:Cause pain] [CDI:ADV_NAME:Blister] [CDI:ADV_NAME:Paralyze] [CDI:ADV_NAME:Cause bleeding] [CDI:ADV_NAME:Sicken] [CDI:ADV_NAME:Rot] [CDI:ADV_NAME:Blind] [CDI:ADV_NAME:Suffocate] [CDI:ADV_NAME:Cause dizziness] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:25] [CDI:TARGET_VERB:feel intense pain:grimaces] [CDI:TARGET_VERB:feel blisters forming:grimaces] [CDI:TARGET_VERB:feel frozen:freezes] [CDI:TARGET_VERB:feel blood welling up:grimaces] [CDI:TARGET_VERB:feel sick:looks sick] [CDI:TARGET_VERB:feel death come over you:grimaces] [CDI:TARGET_VERB:your sight is fading:pauses] [CDI:TARGET_VERB:feel breath leaving you:pauses] [CDI:TARGET_VERB:feel dizzy:looks dizzy] [CDI:MAX_TARGET_NUMBER:A:1] [IT_MANUAL_INPUT:victim] [I_EFFECT:ADD_SYNDROME] [SYNDROME] [SYN_CONCENTRATION_ADDED:1000:0] [CE_PAIN:SEV:500:PROB:100:START:0:PEAK:0:END:3 :RESISTABLE] [CE_BLISTERS:SEV:500:PROB:100:START:0:PEAK:0:END:3 :BP:BY_CATEGORY:ALL:SKIN :VASCULAR_ONLY [CE_PARALYSIS:SEV:500:PROB:100:START:0:PEAK:0:END:1 [CE_BLEEDING:SEV:50:PROB:100:START:0:PEAK:0:END:3 [CE_COUGH_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3 [CE_VOMIT_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3 [CE_NAUSEA:SEV:500:PROB:100:START:0:PEAK:0:END:3 [CE_NECROSIS:SEV:500:PROB:100:START:0:PEAK:0:END:3 :BP:BY_CATEGORY:ALL:FAT :BP:BY_CATEGORY:ALL:MUSCLE :BP:BY_CATEGORY:ALL:EYE :BP:BY_CATEGORY:ALL:NERVE :BP:BY_CATEGORY:ALL:BRAIN :BP:BY_CATEGORY:ALL:LUNG :BP:BY_CATEGORY:ALL:HEART :BP:BY_CATEGORY:ALL:LIVER :BP:BY_CATEGORY:ALL:GUT :BP:BY_CATEGORY:ALL:STOMACH :BP:BY_CATEGORY:ALL:PANCREAS :BP:BY_CATEGORY:ALL:SPLEEN :BP:BY_CATEGORY:ALL:KIDNEY :BP:BY_CATEGORY:ALL:ALL [CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1 [CE_DIZZINESS:SEV:500:PROB:100:START:0:PEAK:0:END:3 item_layer _KEYBOARD [ITEM_TOOL: [NO_DEFAULT_JOB] [INCOMPLETE_ITEM] [NAME: keyboard keyboards [VALUE:10] [TILE:155][UNIMPROVABLE] [SIZE: [MATERIAL_SIZE: [DESCRIPTION:The keyboard allows the musician to select the pitch of the instrument.] _BODY [UNIMPROVABLE] console chest case consoles chests bodies cases is the housing for the workings of the instrument.] _VIB strings bells pipes vibrate, producing the sound of the instrument.] _BELLOWS pump bellows pump is used to supply air to the instrument.] bellows is used to send air through the instrument.] [ITEM_INSTRUMENT: [VALUE:50] [PLACED_AS_BUILDING] [DOMINANT_MATERIAL_PIECE:BODY] [INSTRUMENT_PIECE: KEYBOARD: :keyboard:keyboards :STANDARD] BODY: :console:consoles :chest:chests :body:bodies :case:cases VIB: :strings:strings :bells:bells :pipes:pipes :ALWAYS_PLURAL] BELLOWS: :pump:pumps :bellows:bellows [PITCH_RANGE: [SOUND_PRODUCTION:PLUCKED:BODY:VIB] [SOUND_PRODUCTION:STRUCK:BODY:VIB] [SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:BODY] [SOUND_PRODUCTION:AIR_OVER_REED:BELLOWS:VIB] [SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:VIB] [SOUND_PRODUCTION:AIR_AGAINST_FIPPLE:BELLOWS:VIB] [VOLUME_mB: [PITCH_CHOICE:KEYBOARD:KEYBOARD] [PITCH_CHOICE:FOOT_PEDALS:VIB:BODY] [MUSIC_SKILL:PLAY_KEYBOARD_INSTRUMENT] [DESCRIPTION: huge stationary large stationary large hand-held mid-size hand-held small hand-held tiny hand-held musical instrument which uses a pump to send water into a chamber, ultimately supplying air to blow bellows to pressurize air, ultimately blowing it through any of pipes. The musician directs air through chosen pipes by playing a and a pedalboard The instrument has flue pipes and both single reed and free reed pipes. The instrument has both single reed and free reed pipes. The instrument has flue pipes and reed pipes. The instrument has flue pipes and free reed pipes. All of the pipes are single reed. All of the pipes are free reed. All of the pipes are flue pipes. . The musician uses a bellows to send air over interior reeds. The desired pitch is selected using a keyboard. which houses strings. The musician uses a keyboard and a pedalboard to select which of these strings are plucked. struck. The musician cannot control the volume. above which hang bells. to select which of these bells are struck. _NECK neck necks neck allows the musician room to stop strings the string and select the pitch of the instrument.] body of the instrument vibrates with the string , producing sound.] _FRAME frame frames [DESCRIPTION:The strings of the instrument are attached to the frame.] body of the instrument vibrates with the strings, producing sound.] _YOKE yoke yokes yoke.] sound-chest sound-chests sound-chest of the instrument vibrates with the strings, producing sound.] _STRINGS string strings vibrate string vibrates , causing the instrument to produce sound.] _PROD _NECK_RES bow plectrum hammers bows plectra bow is drawn across the string plectrum plucks the string hammers strike the string of the instrument.] neck bowl neck bowls neck bowl vibrates with the rest of the instrument, producing sound.] NECK: :neck:necks [DOMINANT_MATERIAL_PIECE:FRAME] FRAME: :frame:frames YOKE: :yoke:yokes :sound-chest:sound-chests STRINGS: :strings:strings:ALWAYS_PLURAL] :string:strings:STANDARD] PROD: :bow:bows:STANDARD] :plectrum:plectra:STANDARD] :hammers:hammers:ALWAYS_PLURAL] NECK_RES: :neck bowl:neck bowls [SOUND_PRODUCTION:BOWED:PROD:STRINGS] [SOUND_PRODUCTION:PLUCKED:PROD:STRINGS] [SOUND_PRODUCTION:STRUCK:PROD:STRINGS] [SOUND_PRODUCTION:PLUCKED_BY_BP:STRINGS] [SOUND_PRODUCTION:RESONATOR:NECK_RES] [PITCH_CHOICE:STOPPING_FRET:STRINGS:NECK] [PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:NECK] [PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:BODY] [PITCH_CHOICE:FOOT_PEDALS:STRINGS:BODY] [TUNING:ADJUSTABLE_BRIDGES:STRINGS] [TUNING:LEVERS:STRINGS] [MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT] -stringed instrument with a neck connecting to a frame and a yoke and a The strings are tied from the top of the neck down over the body and The strings are suspended from the frame down to the body and The strings are suspended from the yoke down to the body and The instrument rests flat as the musician plays the main string the main picks strikes plucks Another string vibrates in sympathy and is rarely played itself other strings vibrate in sympathy and are rarely played themselves A drone string is drone strings are occasionally struck. occasionally plucked. Frets on the neck allow the musician to alter the pitch. The musician can alter the pitch of string by stopping it against the neck. string by stopping it against the body. Tuning is possible with adjustable bridges. Tuning is accomplished by pegs. Tuning is also possible using small levers. Pitch can also be altered by pedals. bowl is attached to the neck to provide additional overtones. _BLOW _MELODY _DRONE blowpipe blowpipes blowpipe is used by the musician to send air into the instrument.] bag bag is used by the musician to control the steady flow of air through the instrument.] melody pipe melody pipes melody pipe is used by the musician to select the pitch of the instrument.] drone pipe drone pipes drone pipes produce drone pipe produces a constant pitch with the flow of air out of the instrument.] _PIPES wind chest wind chests wind chest is the body of the instrument.] pipe [DESCRIPTION:The musician uses the pipes to select the pitch as the air leaves the instrument.] [DOMINANT_MATERIAL_PIECE:BAG] BLOW: :blowpipe:blowpipes BAG: :bag:bags MELODY: :melody pipe:melody pipes DRONES: :drone pipes:drone pipes:ALWAYS_PLURAL] :drone pipe:drone pipes:STANDARD] [DOMINANT_MATERIAL_PIECE:CHEST] CHEST: :wind chest:wind chests PIPES: :pipe:pipes [SOUND_PRODUCTION:BAG_OVER_REED:BAG:MELODY] [SOUND_PRODUCTION:BAG_OVER_REED:BAG:DRONES] [PITCH_CHOICE:STOPPING_HOLE:MELODY] [PITCH_CHOICE:STOPPING_HOLE_KEY:MELODY] [SOUND_PRODUCTION:VIBRATE_BP_AGAINST_OPENING:SELF] [PITCH_CHOICE:SLIDE:SELF] [PITCH_CHOICE:HARMONIC_SERIES:SELF] [PITCH_CHOICE:VALVE_ROUTES_AIR:SELF] [PITCH_CHOICE:BP_IN_BELL:SELF] [SOUND_PRODUCTION:BLOW_OVER_OPENING_END:SELF] [SOUND_PRODUCTION:BLOW_AGAINST_FIPPLE:SELF] [SOUND_PRODUCTION:BLOW_OVER_OPENING_SIDE:SELF] [SOUND_PRODUCTION:BLOW_OVER_SINGLE_REED:SELF] [SOUND_PRODUCTION:BLOW_OVER_DOUBLE_REED:SELF] [PITCH_CHOICE:STOPPING_HOLE:SELF] [PITCH_CHOICE:STOPPING_HOLE_KEY:SELF] [PITCH_CHOICE:SUBPART_CHOICE:SELF] [SOUND_PRODUCTION:BLOW_OVER_FREE_REED:CHEST] [PITCH_CHOICE:STOPPING_HOLE:CHEST] [PITCH_CHOICE:STOPPING_HOLE_KEY:CHEST] [TUNING:CROOKS:SELF] [MUSIC_SKILL:PLAY_WIND_INSTRUMENT] wind instrument through which constant air flow is maintained by use of a bag, itself supplied by a The musician selects the pitch by pressing keys to stop holes stopping holes melody pipe attached to the bag. The melody pipe is a conical bore cylindrical bore double-tube with flared bells with a flared bell s provide provides constant accompaniment. curved looping horn. The musician blows into the instrument and selects pitch by adjusting a slide by achieving higher and higher harmonics by pressing valves to route air through different tube by restricting air flow out of the bell closed cylindrical globular wind instrument The musician blows into the fipple at one end The musician blows across a hole in the side The musician blows across the end hole The musician blows over a single reed at one end The musician blows through a double reed at one end The musician selects the pitch by achieving higher and higher harmonics and can also press keys to stop holes stop holes wind instrument consisting of adjacent closed conical cylindrical The musician blows into the fipple at the end of each pipe The musician blows across a hole in the side of each pipe The musician blows across the end of each pipe The musician blows over a single reed in each pipe The musician blows through a double reed in each pipe wind instrument consisting of a central wind chest and , fitted with free reeds. mallets mallet hammers hammer sticks stick drums drum bowl-shaped hourglass chimes chime block bowls bowl triangle bells bell rings make up the bulk of the instrument.] _STAND stand stands stand is used to support the instrument.] _HEAD heads head heads are head is stretched over the instrument and used to produce sound.] _MALLET used by the musician to strike the instrument and produce sound.] STAND: :stand:stands HEAD: :heads:heads :head:heads MALLET: [INDEFINITE_PITCH] [SOUND_PRODUCTION:STRUCK:MALLET:HEAD] [SOUND_PRODUCTION:SCRAPED:MALLET:HEAD] [SOUND_PRODUCTION:FRICTION:MALLET:BODY] [SOUND_PRODUCTION:STRUCK:MALLET:BODY] [SOUND_PRODUCTION:SCRAPED:MALLET:BODY] [SOUND_PRODUCTION:STRUCK_BY_BP:HEAD] [SOUND_PRODUCTION:STRUCK_BY_BP:BODY] [SOUND_PRODUCTION:PLUCKED_BY_BP:BODY] [SOUND_PRODUCTION:STRUCK_BY_BP:SELF] [SOUND_PRODUCTION:PLUCKED_BY_BP:SELF] [SOUND_PRODUCTION:STRUCK_TOGETHER:SELF] [SOUND_PRODUCTION:SHAKEN:SELF] [PITCH_CHOICE:MEMBRANE_POSITION:HEAD] [PITCH_CHOICE:SUBPART_CHOICE:HEAD] [PITCH_CHOICE:SUBPART_CHOICE:BODY] [TUNING:TIGHTENING:HEAD] [MUSIC_SKILL:PLAY_PERCUSSION_INSTRUMENT] mid-size stationary small stationary tiny stationary percussion instrument. It consists of which rest on a attached to a The musician scrapes rubs around the lip of the plucks shakes together The instrument produces a complex sound that cannot be said to be of a single pitch. Tuning is accomplished by adjusting the tension of the head. MAKE_ [NAME:forge [MAX_MULTIPLIER:1] [BUILDING:KILN:NONE] [REAGENT:clay:1:BOULDER:NONE:NONE:NONE] [HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT] [PRODUCT:100:1:TOOL: :GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT] [FUEL] [SKILL:POTTERY] [BUILDING:LEATHER:NONE] [REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE] :GET_MATERIAL_FROM_REAGENT:leather:NONE] [SKILL:LEATHERWORK] [BUILDING:GLASS:NONE] [REAGENT:sand:150:POWDER_MISC:NONE:NONE:NONE] [IS_SAND_MATERIAL] [REAGENT:sand bag:1:NONE:NONE:NONE:NONE] [CONTAINS:sand] [PRESERVE_REAGENT] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] :GLASS_GREEN:NONE] [SKILL:GLASSMAKER] [BUILDING:METALSMITH:NONE] [REAGENT:metal bars:300:BAR:NONE:INORGANIC:NONE] [REAGENT:metal bars:150:BAR:NONE:INORGANIC:NONE] [METAL_ITEM_MATERIAL] :GET_MATERIAL_FROM_REAGENT:metal bars:NONE] [SKILL:METALCRAFT] [BUILDING:CARPENTER:NONE] [REAGENT:wood:1:WOOD:NONE:NONE:NONE] :GET_MATERIAL_FROM_REAGENT:wood:NONE] [SKILL:CARPENTRY] [BUILDING:MASON:NONE] [REAGENT:stone:1:BOULDER:NONE:INORGANIC:NONE] [WORTHLESS_STONE_ONLY] [HARD_ITEM_MATERIAL] :GET_MATERIAL_FROM_REAGENT:stone:NONE] [SKILL:MASONRY] [BUILDING:CRAFTSMAN:NONE] [SKILL:WOODCRAFT] [SKILL:STONECRAFT] [REAGENT:cloth:10000:CLOTH:NONE:NONE:NONE] [NOT_WEB] [ANY_SILK_MATERIAL] :GET_MATERIAL_FROM_REAGENT:thread:NONE] :GET_MATERIAL_FROM_REAGENT:cloth:NONE] [SKILL:WEAVING] [ANY_PLANT_MATERIAL] [REAGENT:shell:1:NONE:NONE:NONE:NONE] [USE_BODY_COMPONENT][UNROTTEN] [ANY_SHELL_MATERIAL] :GET_MATERIAL_FROM_REAGENT:shell:NONE] [SKILL:BONECARVE] [REAGENT:bone:1:NONE:NONE:NONE:NONE] [ANY_BONE_MATERIAL] :GET_MATERIAL_FROM_REAGENT:bone:NONE] [DESCRIPTION:USE_TOOL: [CATEGORY:INSTRUMENT_PIECE] [CATEGORY_NAME:Make instrument piece [CATEGORY_DESCRIPTION:Make instrument pieces which can be used to assemble complete musical instruments.] [NAME:assemble [REAGENT: :1:TOOL: :NONE:NONE] [PRODUCT:100:1:INSTRUMENT: :GET_MATERIAL_FROM_REAGENT: :NONE] [PRODUCT_TOKEN:instrument] [IMPROVEMENT:100:instrument:INSTRUMENT_PIECE: [DESCRIPTION:USE_INSTRUMENT: [CATEGORY:INSTRUMENT] [CATEGORY_NAME:Make instrument [CATEGORY_DESCRIPTION:Assemble complete musical instruments and construct single-piece instruments.] [PITCH_CHOICE:SUBPART_CHOICE:STRINGS] [TUNING:PEGS:STRINGS] [NAME:make [REAGENT:thread:15000:THREAD:NONE:NONE:NONE] [ITEM_PANTS: greaves:greaves [ADJECTIVE: jagged rounded blocky [ARMORLEVEL:3] [LBSTEP:MAX] [SHAPED] [LAYER:ARMOR] [COVERAGE:100] [LAYER_SIZE:15] [LAYER_PERMIT:30] [MATERIAL_SIZE:6] [METAL] [BARRED] [HARD] skirt bell-shaped sheer frilly split [LBSTEP:1] [LAYER:OVER] [LAYER_SIZE:10] [LAYER_PERMIT:100] [MATERIAL_SIZE:2] [SOFT] [LEATHER] [STRUCTURAL_ELASTICITY_WOVEN_THREAD] [ITEM_ARMOR: breastplate:breastplates segmented bulging [UBSTEP:0] [LBSTEP:0] [LAYER_SIZE:20] [LAYER_PERMIT:50] [MATERIAL_SIZE:9] [NAME:robe:robes] [UBSTEP:MAX] [NAME:dress:dresses] [LAYER:UNDER] [MATERIAL_SIZE:5] [NAME:vest:vests] [COVERAGE:50] [NAME:cape:capes] [LAYER:COVER] [LAYER_PERMIT:300] [MATERIAL_SIZE:3] [NAME:toga:togas] [UBSTEP:1] [LAYER_SIZE:30] [NAME:tunic:tunics] [NAME:cloak:cloaks] [LAYER_PERMIT:150] [NAME:shirt:shirts] [NAME:coat:coats] asymmetrical bulky sleek [ITEM_HELM: [NAME:cap:caps] [METAL_ARMOR_LEVELS] [LAYER_PERMIT:15] [MATERIAL_SIZE:1] [NAME:helm:helms] [ARMORLEVEL:1] [LAYER_PERMIT:20] [SCALED] [NAME:headscarf:headscarves] [NAME:face veil:face veils] [NAME:head veil:head veils] [NAME:mask:masks] [LAYER_PERMIT:10] [NAME:turban:turbans] [NAME:hood:hoods] [ITEM_GLOVES: [NAME:gauntlet:gauntlets] [ARMORLEVEL:2] [UPSTEP:1] intricate [NAME:mitten:mittens] [COVERAGE:150] [NAME:glove:gloves] [ITEM_SHOES: [NAME:low boot:low boots] [LAYER_SIZE:25] [NAME:high boot:high boots] [NAME:sock:socks] [NAME:chausse:chausses] [UPSTEP:MAX] [NAME:sandal:sandals] [NAME:shoe:shoes] [ITEM_WEAPON: [SIZE:300] [SKILL:SWORD] [TWO_HANDED:37500] [MINIMUM_SIZE:32500] [ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250] [ATTACK_PREPARE_AND_RECOVER:3:3] [ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000] [ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250] [ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000] [SIZE:800] [SKILL:PIKE] [TWO_HANDED:77500] [MINIMUM_SIZE:62500] [MATERIAL_SIZE:4] [ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000] [ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250] whip:whips lash:lashes scourge:scourges branching [SKILL:WHIP] [TWO_HANDED:27500] [MINIMUM_SIZE:22500] [ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000] [ATTACK_FLAG_BAD_MULTIATTACK] [ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000] [ATTACK_PREPARE_AND_RECOVER:4:4] pointed [RANGED:BOW:ARROW] [SHOOT_FORCE:1000] [SHOOT_MAXVEL:200] [TWO_HANDED:0] [MINIMUM_SIZE:15000] [ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250] WP_A [ITEM_AMMO: [NAME:arrow:arrows] wide-headed cone-headed [CLASS:ARROW] [SIZE:150] [ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000] blowgun [RANGED:BLOWGUN:BLOWDART] [SHOOT_FORCE:100] [SHOOT_MAXVEL:1000] [MINIMUM_SIZE:5000] [NAME:blowdart:blowdarts] tapered double-tipped [CLASS:BLOWDART] [SIZE:20] [ATTACK:EDGE:1:50:stick:sticks:NO_SUB:1000] [NAME:battle axe:battle axes] [SKILL:AXE] [TWO_HANDED:47500] [MINIMUM_SIZE:42500] [ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250] [ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250] [NAME:halberd:halberds] [SIZE:1200] [ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250] [ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250] [NAME:great axe:great axes] [SIZE:1300] [ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250] [ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250] crescent dagger:daggers knife:knives nail:nails spike:spikes prong:prongs twisted [SIZE:200] [SKILL:DAGGER] [ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250] [ATTACK:BLUNT:20:600:strike:strikes:pommel:1000] bent [SKILL:MACE] [ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000] [NAME:war hammer:war hammers] [SIZE:400] [SKILL:HAMMER] [ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000] [NAME:maul:mauls] [ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000] large-headed [SKILL:SPEAR] [ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000] [RANGED:CROSSBOW:BOLT] [NAME:bolt:bolts] [CLASS:BOLT] [ITEM_SHIELD: rectangular [BLOCKCHANCE:20] [UPSTEP:2] [OBJECT:ENTITY] GUARDIAN_ENTITY_ [SITE_GUARDIAN] [WEAPON: [AMMO: [SHIELD: [HELM: :COMMON] [ARMOR: [PANTS: [GLOVES: [SHOES: [DIVINE_MAT_WEAPONS] [DIVINE_MAT_ARMOR] [DIVINE_MAT_CRAFTS] [DIVINE_MAT_CLOTHING] [CLOTHING] [TRANSLATION:GEN_DIVINE] *** Error(s) found in Random Material Generation DIVINE_ [INORGANIC: [DIVINE] shining metal [DISPLAY_COLOR:7:0:1] [BUILD_COLOR:7:0:1] [STATE_COLOR:ALL_SOLID:WHITE] flashing metal [DISPLAY_COLOR:6:0:1] [BUILD_COLOR:6:0:1] [STATE_COLOR:ALL_SOLID:YELLOW] rusted metal [DISPLAY_COLOR:4:0:0] [BUILD_COLOR:4:0:0] [STATE_COLOR:ALL_SOLID:RUST] twisting metal [DISPLAY_COLOR:4:0:1] [BUILD_COLOR:4:0:1] [STATE_COLOR:ALL_SOLID:RED] dark metal [DISPLAY_COLOR:0:0:1] [BUILD_COLOR:0:0:1] [STATE_COLOR:ALL_SOLID:BLACK] glowing metal bright metal pale metal [DISPLAY_COLOR:3:0:1] [BUILD_COLOR:3:0:1] [STATE_COLOR:ALL_SOLID:PALE_BLUE] pock-marked metal blistered metal ruddy metal [DISPLAY_COLOR:6:0:0] [BUILD_COLOR:6:0:0] [STATE_COLOR:ALL_SOLID:BURNT_SIENNA] flickering metal faceted metal [DISPLAY_COLOR:2:0:1] [BUILD_COLOR:2:0:1] [STATE_COLOR:ALL_SOLID:GREEN] translucent metal [STATE_COLOR:ALL_SOLID:CLEAR] frosty metal slick metal [STATE_COLOR:ALL_SOLID:BROWN] singing metal black metal multicolored metal clear blue metal [STATE_COLOR:ALL_SOLID:SKY_BLUE] twinkling metal crashing metal [DISPLAY_COLOR:7:0:0] [BUILD_COLOR:7:0:0] [STATE_COLOR:ALL_SOLID:GRAY] blazing metal booming metal searing metal flowing metal [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID: [MATERIAL_VALUE:300] [SPEC_HEAT:7500] [MELTING_POINT:NONE] [BOILING_POINT:NONE] [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL] [ITEMS_HARD] [ITEMS_METAL] [ITEMS_BARRED] [ITEMS_SCALED] [SOLID_DENSITY:1000] [LIQUID_DENSITY:1000] [MOLAR_MASS:20000] [IMPACT_YIELD:1000000] [IMPACT_FRACTURE:2000000] [IMPACT_STRAIN_AT_YIELD:0] [COMPRESSIVE_YIELD:1000000] [COMPRESSIVE_FRACTURE:2000000] [COMPRESSIVE_STRAIN_AT_YIELD:0] [TENSILE_YIELD:1000000] [TENSILE_FRACTURE:2000000] [TENSILE_STRAIN_AT_YIELD:0] [TORSION_YIELD:1000000] [TORSION_FRACTURE:2000000] [TORSION_STRAIN_AT_YIELD:0] [SHEAR_YIELD:1000000] [SHEAR_FRACTURE:2000000] [SHEAR_STRAIN_AT_YIELD:0] [BENDING_YIELD:1000000] [BENDING_FRACTURE:2000000] [BENDING_STRAIN_AT_YIELD:0] [MAX_EDGE:12000] glowing cloth flashing sparks dancing wisps rotted fabric never-still cloth liquid darkness shining cloth [STATE_COLOR:ALL_SOLID:ORANGE] bright cloth pale fabric twisted fabric patchy cloth wispy cloth [DISPLAY_COLOR:1:0:1] [BUILD_COLOR:1:0:1] [STATE_COLOR:ALL_SOLID:BLUE] translucent cloth flickering cloth faceted cloth still blue fabric heavy cloth misty cloth white cloth dirty fabric sonorous lines pitch-black fabric screaming mouths [DISPLAY_COLOR:5:0:0] [BUILD_COLOR:5:0:0] [STATE_COLOR:ALL_SOLID:TAUPE] undulating cloth [DISPLAY_COLOR:3:0:0] [BUILD_COLOR:3:0:0] [STATE_COLOR:ALL_SOLID:SEA_GREEN] moist fabric multicolored cloth flowing fabric clear blue cloth motes of light flowing cloth blazing cloth shimmering cloth shadow stuff molten liquid liquid cloth rustling fabric [USE_MATERIAL_TEMPLATE:SILK_TEMPLATE] [IGNITE_POINT:NONE] [SOLID_DENSITY:1] [MOLAR_MASS:1] [SPHERE: EVIL_CLOUD_ [SPECIAL] cursed evil creeping haunting abominable devilish fiendish foul heinous nefarious profane vile accursed execrable infernal unholy eerie mist dust soot murk smoke vapor [STATE_NAME:ALL: [STATE_ADJ:ALL: [STATE_COLOR:ALL: [DISPLAY_COLOR: [MATERIAL_VALUE:1] [SPEC_HEAT:4181] [HEATDAM_POINT:NONE] [COLDDAM_POINT:NONE] [MAT_FIXED_TEMP:10000] [TEMP_DIET_INFO:SLIME] [ENTERS_BLOOD] [SYNDROME] [SYN_NAME: sickness] [SYN_AFFECTED_CLASS:GENERAL_POISON] [SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED] [CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT] husk husks zombie zombies thrall thralls [CE_DISPLAY_NAME:NAME: :START:0:ABRUPT] [CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT] [CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT] [CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT] CE_FEVER CE_IMPAIR_FUNCTION :SEV:100:PROB:100 :START: :PEAK: :END: :LOCALIZED :MUSCULAR_ONLY EVIL_RAIN_ pungent acrid bitter abhorrent fetid filthy horrid loathsome malodorous nauseating putrid repellent repulsive revolting slime mucus ooze sludge muck [STATE_NAME:GAS:boiling [STATE_ADJ:GAS:boiling [STATE_NAME:LIQUID: [STATE_ADJ:LIQUID: [STATE_NAME:ALL_SOLID:frozen [STATE_ADJ:ALL_SOLID:frozen :SEV:10:PROB:100 :RESISTABLE :SIZE_DELAYS :SIZE_DILUTES *** Error(s) found in Random Interaction Generation interaction_layer [OBJECT:INTERACTION] SECRET_ SECRET_RES_POWER_ SECRET_GST_POWER_ SECRET_ANIMATE_ SECRET_UNDEAD_RES_ SECRET_UNDEAD_GST_ SECRET_SUMMON_B_ SECRET_SUMMON_N_ SECRET_GHOUL_ risen sunless pale returned hollow gaunt doomed void fallen damned lost ruined dismal corrupted bleak faded faint sallow forlorn grim wasting ones corpses ghoul ghouls stalker stalkers butchers hunters slayers haunt haunts shade shades wraith wraiths spirit spirits [I_SOURCE:SECRET] [IS_NAME:the secrets of life and death] [IS_SPHERE:DEATH] [IS_SPHERE:NIGHTMARES] [IS_SECRET_GOAL:IMMORTALITY] [IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE] [IS_SECRET:MUNDANE_RESEARCH_POSSIBLE] [IS_SECRET:MUNDANE_TEACHING_POSSIBLE] [IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_death.txt] [IT_REQUIRES:MORTAL] [IT_REQUIRES:CAN_LEARN] [IT_REQUIRES:CAN_SPEAK] [IE_ARENA_NAME:Necromancer] [CE_DISPLAY_TILE:TILE:165:5:0:1:START:0:ABRUPT] [CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0:ABRUPT] [CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST :NIGHT_CREATURE_EXPERIMENTER [CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:START:0:ABRUPT] [CDI:ADV_NAME:Animate corpse] [CDI:TARGET_RANGE:A:10] [CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move] [CDI:WAIT_PERIOD:10] [CDI:ADV_NAME:Raise [CDI:ADV_NAME:Summon bogeymen] [CDI:VERB:call upon the night:calls upon the night:NA] [CDI:WAIT_PERIOD:100] [CDI:ADV_NAME:Summon nightmare] [CDI:WAIT_PERIOD:12000] [CDI:ADV_NAME:Create ghoul] [I_TARGET:A:CORPSE] [IT_LOCATION:CONTEXT_ITEM] [IT_AFFECTED_CLASS:GENERAL_POISON] [IT_REQUIRES:FIT_FOR_ANIMATION] [IT_FORBIDDEN:NOT_LIVING] [IT_MANUAL_INPUT:corpses] [I_EFFECT:ANIMATE] [IE_ARENA_NAME:Animated corpse] [CE_SPEED_CHANGE:SPEED_PERC:60:START:0:ABRUPT] [CE_SPEED_CHANGE:SPEED_PERC:20:START:0:ABRUPT] [CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT] [IT_REQUIRES:FIT_FOR_RESURRECTION] [IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE] [IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE] [IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE] [IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD] [IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST] [IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL] [I_EFFECT:RESURRECT] [IE_ARENA_NAME:Raised [SYN_CLASS:RAISED_UNDEAD] [CE_DISPLAY_TILE:TILE:165:3:0:1:START:0:ABRUPT] [CE_PHYS_ATT_CHANGE:STRENGTH:200:1000:TOUGHNESS:200:1000:START:0:ABRUPT] [CE_ADD_TAG:NO_AGING:NOT_LIVING:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT] [IT_LOCATION:RANDOM_NEARBY_LOCATION:A:5] [I_EFFECT:SUMMON_UNIT] [IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_BOGEYMAN] [IE_TIME_RANGE:200:300] [IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_NIGHTMARE] [EXPERIMENT_ONLY] [I_SOURCE:EXPERIMENT] [IS_HIST_STRING_1: infected ] [IS_HIST_STRING_2: with a contagious ghoulish condition] [IS_TRIGGER_STRING_SECOND:have] [IS_TRIGGER_STRING_THIRD:has] [IS_TRIGGER_STRING:been infected with a contagious ghoulish condition] [I_SOURCE:ATTACK] [IS_HIST_STRING_1: bit ] [IS_HIST_STRING_2:, passing on the ghoulish condition] [IE_ARENA_NAME:Infected ghoul] [SYN_CLASS:GHOUL] [CE_FLASH_TILE:TILE:165:4:0:1:FREQUENCY:2000:1000:START:0:ABRUPT] infected poisoned tainted plague [CE_REMOVE_TAG:TRANCES:MISCHIEVOUS:START:0:ABRUPT] [CE_SPECIAL_ATTACK_INTERACTION:INTERACTION: :BP:BY_CATEGORY:MOUTH:BP:BY_CATEGORY:TOOTH:START:0:ABRUPT] [INTERACTION:UNDERGROUND_SPECIAL] [I_SOURCE:UNDERGROUND_SPECIAL] [IT_LOCATION:CONTEXT_REGION] REGIONAL_ [I_SOURCE:REGION] [IS_REGION:EVIL_ONLY] [IS_REGION:SAVAGE_ALLOWED] [IS_REGION:ANY_TERRAIN] [IS_FREQUENCY:100] [IE_INTERMITTENT:WEEKLY] [IT_MATERIAL:MATERIAL:INORGANIC: :WEATHER_CREEPING_GAS] :WEATHER_CREEPING_VAPOR] :WEATHER_CREEPING_DUST] [I_TARGET:B:MATERIAL] :WEATHER_FALLING_MATERIAL] INDEX [IT_MATERIAL:MATERIAL:CREATURE_MAT: DISTURBANCE_ DISTURBANCE_RES_POWER_ DISTURBANCE_GST_POWER_ DISTURBANCE_CURSE_ DISTURBANCE_ANIMATE_ DISTURBANCE_UNDEAD_RES_ DISTURBANCE_UNDEAD_GST_ crypt entombed buried once-resting sanctified mausoleum grave sepulcher interred [I_SOURCE:DISTURBANCE] [IE_ARENA_NAME:Disturbed dead] [SYN_CLASS:DISTURBANCE_CURSE] [CE_DISPLAY_TILE:TILE:165:6:0:1:START:0:ABRUPT] [CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0:ABRUPT] [CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0:ABRUPT] [CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:FACET:VENGEFUL:100:START:0:ABRUPT] [CDI:ADV_NAME:Curse] [CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY] [CDI:USAGE_HINT:MAJOR_CURSE] [CDI:VERBAL] [CDI:VERBAL_SPEECH:curse.txt] [CDI:TARGET_VERB:feel horrible:looks horrible] [CDI:WAIT_PERIOD:20] [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED] [IE_ARENA_NAME:Cursed] [CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:ABRUPT] MEDIUM_BLESSING_ [I_SOURCE:DEITY] [IS_USAGE_HINT:MEDIUM_BLESSING] [IS_TRIGGER_STRING:been blessed with a holy weapon!] [IS_TRIGGER_STRING:been blessed with holy bodywear!] [IS_TRIGGER_STRING:been blessed with holy legwear!] [IS_TRIGGER_STRING:been blessed with holy headwear!] [IS_TRIGGER_STRING:been blessed with holy handwear!] [IS_TRIGGER_STRING:been blessed with holy footwear!] [IS_TRIGGER_STRING:been blessed with a holy shield!] [IT_MANUAL_INPUT:recipient] [I_EFFECT:CREATE_ITEM] [IE_ITEM:100:1:WEAPON:NONE:NONE:NONE] [IE_ITEM:100:1:ARMOR:NONE:NONE:NONE] [IE_ITEM:100:1:PANTS:NONE:NONE:NONE] [IE_ITEM:100:1:HELM:NONE:NONE:NONE] [IE_ITEM:100:1:GLOVES:NONE:NONE:NONE] [IE_ITEM:100:1:SHOES:NONE:NONE:NONE] [IE_ITEM:100:1:SHIELD:NONE:NONE:NONE] [IE_ITEM_QUALITY:ARTIFACT] [IS_TRIGGER_STRING:been blessed with improved equipment!] [I_EFFECT:CHANGE_ITEM_QUALITY] [IE_CHANGE_QUALITY:2] [IS_TRIGGER_STRING:been blessed with a pet!] [IE_FORBIDDEN_CREATURE_FLAG:SMALL_RACE] [IE_CREATURE_CASTE_FLAG:LARGE_PREDATOR] [IE_CREATURE_CASTE_FLAG:NATURAL_ANIMAL] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:TITAN] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:DEMON] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL] [IE_MAKE_PET_IF_POSSIBLE] [IS_TRIGGER_STRING:been granted healing!] [CE_STOP_BLEEDING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_CLOSE_OPEN_WOUNDS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_HEAL_TISSUES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_HEAL_NERVES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_REDUCE_PAIN:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_REDUCE_SWELLING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_CURE_INFECTION:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_REDUCE_PARALYSIS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_REDUCE_DIZZINESS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_REDUCE_NAUSEA:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_REDUCE_FEVER:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_REGROW_PARTS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] MINOR_BLESSING_ [IS_USAGE_HINT:MINOR_BLESSING] [IS_TRIGGER_STRING:been blessed with a week's good fortune!] [CE_SKILL_ROLL_ADJUST:PERC:150:PERC_ON:50:START:0:PEAK:0:END:8400:ABRUPT] MEDIUM_CURSE_ [IS_USAGE_HINT:MEDIUM_CURSE] [IS_TRIGGER_STRING:been cursed, for one week, to know life as a beast!] [CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:8400:ABRUPT] [CE:CREATURE_CASTE_FLAG:NATURAL_ANIMAL] [CE:FORBIDDEN_CREATURE_FLAG:SMALL_RACE] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:LARGE_PREDATOR] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:TITAN] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:DEMON] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL] [CE:HAVE_FAST_EFFORTLESS_GAIT_SPEED:1000] [CE_ADD_TAG:NO_AGING:NO_EAT:NO_DRINK:START:0:PEAK:0:END:8400:ABRUPT] MINOR_CURSE_ [IS_USAGE_HINT:MINOR_CURSE] [IS_TRIGGER_STRING:been cursed with a week's bad luck!] [CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:PEAK:0:END:8400:ABRUPT] [INTERACTION:RCP_MATERIAL_EMISSION] [I_SOURCE:CREATURE_ACTION] BOGEYMAN_POLYMORPH [CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144] [CE:CREATURE_CASTE_FLAG:LARGE_PREDATOR] [CE_ADD_TAG:NO_AGING:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144] DEITY_CURSE_WEREBEAST_ [IS_USAGE_HINT:MAJOR_CURSE] [IS_HIST_STRING_1: cursed ] [IS_HIST_STRING_2: to assume the form of a -like monster every full moon] [IS_TRIGGER_STRING:been cursed to assume the form of a -like monster every full moon!] [IT_REQUIRES:HAS_BLOOD] [IT_FORBIDDEN:SUPERNATURAL] [IE_ARENA_NAME:Werebeast] [SYN_CLASS:WERECURSE] [CE_BODY_TRANSFORMATION:START:0:ABRUPT] [CE:CREATURE: :DEFAULT] [CE:PERIODIC:MOON_PHASE:27:0] [CE_ADD_TAG:NO_AGING:START:0:ABRUPT] _BITE] [IS_HIST_STRING_2:, passing on the monster curse] [CE_BODY_TRANSFORMATION:START:16800:ABRUPT] DEITY_CURSE_VAMPIRE_ [IS_HIST_STRING_2: to prowl the night in search of blood] [IS_TRIGGER_STRING:been cursed to prowl the night in search of blood!] [I_SOURCE:INGESTION] [IS_HIST_STRING_1: consumed the tainted blood of ] [IS_HIST_STRING_2: and was cursed] [IE_ARENA_NAME:Vampire] [SYN_CLASS:VAMPCURSE] [CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT] [CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0:ABRUPT] [CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2:ABRUPT] [CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0:ABRUPT] [CE:INTERACTION: [CE:SYNDROME_TAG:SYN_INGESTED] [CE:SYNDROME_TAG:SYN_INJECTED] [CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN:ABRUPT] [CE_DISPLAY_NAME:NAME:vampire:vampires:vampiric:START:0:CAN_BE_HIDDEN:ABRUPT] [CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150:ABRUPT] [CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED] [CE_SENSE_CREATURE_CLASS:START:0:CLASS:GENERAL_POISON:15:4:0:1:ABRUPT] *** Error(s) found in Random Creature Generation [OBJECT:CREATURE] FORGOTTEN_BEAST_ TITAN_ DEMON_ NIGHT_CREATURE_ E_HUM E_HUMG E_BEAST E_BEASTL E_FS E_FL [FEATURE_BEAST] [ATTACK_TRIGGER:0:0:50000] [NAME:forgotten beast:forgotten beasts:forgotten beast] [CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast] [NO_GENDER] [CARNIVORE] [DIFFICULTY:10] [NATURAL_SKILL:WRESTLING:6] [NATURAL_SKILL:BITE:6] [NATURAL_SKILL:GRASP_STRIKE:6] [NATURAL_SKILL:STANCE_STRIKE:6] [NATURAL_SKILL:MELEE_COMBAT:6] [NATURAL_SKILL:DODGING:6] [NATURAL_SKILL:SITUATIONAL_AWARENESS:6] [TITAN] [ATTACK_TRIGGER: [NO_DRINK][NO_EAT][NO_SLEEP] [LAIR:SHRINE:100] [NATURAL_SKILL:SITUATIONAL_AWARENESS:15] [UNIQUE_DEMON] [SPREAD_EVIL_SPHERES_IF_RULER] [NATURAL_SKILL:WRESTLING:14] [NATURAL_SKILL:BITE:14] [NATURAL_SKILL:GRASP_STRIKE:14] [NATURAL_SKILL:STANCE_STRIKE:14] [NATURAL_SKILL:MELEE_COMBAT:14] [NATURAL_SKILL:RANGED_COMBAT:14] [NATURAL_SKILL:DODGING:14] [NATURAL_SKILL:SITUATIONAL_AWARENESS:14] [CAN_LEARN][CAN_SPEAK][DIFFICULTY:10] [CASTE:FEMALE] [FEMALE] [CASTE:MALE] [MALE] [SELECT_CASTE:ALL] [DEMON] [NATURAL_SKILL:WRESTLING:10] [NATURAL_SKILL:BITE:10] [NATURAL_SKILL:GRASP_STRIKE:10] [NATURAL_SKILL:STANCE_STRIKE:10] [NATURAL_SKILL:MELEE_COMBAT:10] [NATURAL_SKILL:RANGED_COMBAT:10] [NATURAL_SKILL:DODGING:10] [NATURAL_SKILL:SITUATIONAL_AWARENESS:10] [CAN_LEARN][CAN_SPEAK] [LARGE_ROAMING] [LARGE_PREDATOR][DIFFICULTY:10] [BIOME:SUBTERRANEAN_CHASM] [UNDERGROUND_DEPTH:5:5] [POPULATION_NUMBER:5:10] [CLUSTER_NUMBER:1:5] [PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250] [PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250] [PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250] [PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250] [PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500] [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000] [MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000] [MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000] [MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000] [MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000] [MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250] [MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000] [MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500] [PERSONALITY:ANXIETY_PROPENSITY:0:0:0] [PERSONALITY:DEPRESSION_PROPENSITY:0:0:0] [PERSONALITY:BASHFUL:0:0:0] [PERSONALITY:STRESS_VULNERABILITY:0:0:0] [PERSONALITY:FRIENDLINESS:0:0:0] [PERSONALITY:ASSERTIVENESS:100:100:100] [PERSONALITY:DISDAIN_ADVICE:100:100:100] [PERSONALITY:CHEER_PROPENSITY:0:0:0] [PERSONALITY:GRATITUDE:0:0:0] [PERSONALITY:TRUST:0:0:0] [PERSONALITY:ALTRUISM:0:0:0] [PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0] [PERSONALITY:CRUELTY:100:100:100] [PERSONALITY:PRIDE:100:100:100] [PERSONALITY:GREED:100:100:100] [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] [MAGMA_VISION] [EVIL] [FANCIFUL] [SUPERNATURAL] [NIGHT_CREATURE_HUNTER] [BIOME:ANY_FOREST] [BIOME:ANY_SHRUBLAND] [BIOME:ANY_SAVANNA] [BIOME:ANY_GRASSLAND] [BIOME:ANY_WETLAND] [BIOME:TUNDRA] [SPOUSE_CONVERTER] [ORIENTATION:MALE:1:0:0] [ORIENTATION:FEMALE:0:0:1] [CONVERTED_SPOUSE] [ORIENTATION:MALE:0:0:1] [ORIENTATION:FEMALE:1:0:0] [CAN_LEARN] [SLOW_LEARNER] [CAN_SPEAK] [SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1] [BONECARN] [CRAZED] [PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000] [PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900] [PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150] [PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150] [PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900] [PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000] [PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500] [PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500] [DIFFICULTY:1] [LAIR:SIMPLE_MOUND:50] [LAIR:SIMPLE_BURROW:50] [LAIR_CHARACTERISTIC:HAS_DOORS:100] [HABIT_NUM:TEST_ALL] [HABIT:GRIND_BONE_MEAL:50] [HABIT:COOK_BLOOD:50] [HABIT:GRIND_VERMIN:50] [HABIT:COOK_VERMIN:50] [HABIT:COOK_PEOPLE:50] [HABIT:COLLECT_TROPHIES:50] [ODOR_STRING:bug innards] [ODOR_STRING:cooked flesh] [ODOR_STRING:death] [ODOR_LEVEL:90] [NATURAL_SKILL:SNEAK:20] [NIGHT_CREATURE_BOGEYMAN] [CLUSTER_NUMBER:4:6] [PERSONALITY:HUMOR:100:100:100] [NIGHT_CREATURE_NIGHTMARE] [CLUSTER_NUMBER:1:1] [LARGE_PREDATOR] [DIFFICULTY:6] [DIFFICULTY:2] [NATURAL_SKILL:WRESTLING:4] [NATURAL_SKILL:BITE:4] [NATURAL_SKILL:GRASP_STRIKE:4] [NATURAL_SKILL:STANCE_STRIKE:4] [NATURAL_SKILL:MELEE_COMBAT:4] [NATURAL_SKILL:RANGED_COMBAT:4] [NATURAL_SKILL:DODGING:4] [NATURAL_SKILL:SITUATIONAL_AWARENESS:4] [PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250] [PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250] [PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250] [PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250] [PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000] [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250] [LOCAL_POPS_CONTROLLABLE] [LOCAL_POPS_PRODUCE_HEROES] [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110] [NIGHT_CREATURE] [BIOME:ANY_LAND] [AMPHIBIOUS] [BIOME:SUBTERRANEAN_WATER] [PETVALUE:2000] [GRASSTRAMPLE:20] [BUILDINGDESTROYER:2] [ALL_ACTIVE] [SWIMS_INNATE] [TRAPAVOID] [NOPAIN] [NOSTUN] [NONAUSEA] [NOFEAR] [NOEXERT] [NO_DIZZINESS] [NO_FEVERS] [MATERIAL_FORCE_MULTIPLIER:INORGANIC: :10:1] [GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2] [NATURAL_SKILL:AXE:10] [NATURAL_SKILL:SWORD:10] [NATURAL_SKILL:DAGGER:10] [NATURAL_SKILL:PIKE:10] [NATURAL_SKILL:MACE:10] [NATURAL_SKILL:HAMMER:10] [NATURAL_SKILL:WHIP:10] [NATURAL_SKILL:SPEAR:10] [NATURAL_SKILL:RANGED_COMBAT:6] [NATURAL_SKILL:AXE:6] [NATURAL_SKILL:SWORD:6] [NATURAL_SKILL:DAGGER:6] [NATURAL_SKILL:PIKE:6] [NATURAL_SKILL:MACE:6] [NATURAL_SKILL:HAMMER:6] [NATURAL_SKILL:WHIP:6] [NATURAL_SKILL:SPEAR:6] [BENIGN] humanoid hexapod scorpion decapod octopod primate maggot worm wyrm snake armless biped [SELECT_CASTE:MALE] [SELECT_CASTE:FEMALE] [BODY_SIZE:0:0: [BODY_SIZE:2:0: [BODY_SIZE:12:0: [BABY:1] [CHILD:12] [CREATURE_TILE: RCP_5_FRONT_FINGERS RCP_4_FRONT_FINGERS RCP_3_FRONT_FINGERS RCP_2_FRONT_FINGERS [NO_THOUGHT_CENTER_FOR_MOVEMENT] RCP_TONGUE [BODY [BODYGLOSS [FLIER] [CANOPENDOORS] [EQUIPS] [BODY_DETAIL_PLAN:STANDARD_MATERIALS] [USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE] [USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE] [BODY_DETAIL_PLAN:STANDARD_TISSUES] [USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE] [USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE] [REMOVE_MATERIAL:HAIR] [USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE] [REMOVE_TISSUE:HAIR] [USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE] [REMOVE_MATERIAL:SKIN] [REMOVE_TISSUE:SKIN] [REMOVE_MATERIAL:BONE] [REMOVE_TISSUE:BONE] [USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE] [USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE] [USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE] [USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE] [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_RELSIZES] [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE] [TENDONS:LOCAL_CREATURE_MAT:SINEW:200] [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200] [HAS_NERVES] [BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE] [BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE] embers cinders composed of ash gray composed of mud brown slick quagmire VOMIT vomit composed of vomit green disgusting appearance brine composed of salt white composed of grime and filth composed of snow blizzard sleet LIQUID composed of water flood tear of tears composed of steam boiling FLAME flame composed of flame inferno flare flash flaming scorching composed of amber composed of coral composed of green glass composed of clear glass composed of crystal glass CHARCOAL composed of charcoal coal black composed of coke composed of solid salt composed of ice composed of [USE_MATERIAL_TEMPLATE: [MAT_FIXED_TEMP: [TISSUE:UNIFORM_TIS] [TISSUE_NAME:tissue:NP] [TISSUE_MATERIAL: [TISSUE_MAT_STATE: [MUSCULAR] [FUNCTIONAL] [STRUCTURAL] [RELATIVE_THICKNESS:1] [CONNECTS] [TISSUE_SHAPE:LAYER] [TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS] [NOT_LIVING] [NOT_BUTCHERABLE] [CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION] [CDI:ADV_NAME:Hurl fireball] [CDI:FLOW:FIREBALL] [CDI:TARGET_RANGE:C:15] [CDI:MAX_TARGET_NUMBER:C:2] [CDI:MAX_TARGET_NUMBER:C:3] [CDI:WAIT_PERIOD:30] [CDI:ADV_NAME:Spray jet of fire] [CDI:FLOW:FIREJET] [CDI:TARGET_RANGE:C:5] [FIREIMMUNE_SUPER] [ODOR_STRING:mud] [ODOR_STRING:vomit] [ODOR_STRING:filth] [ODOR_STRING:smoke] [ODOR_STRING:soot] [ODOR_STRING:soil] [COLOR: [NOBREATHE] [EXTRAVISION] [FIXED_TEMP: [HOMEOTHERM:10040] [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR] [BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER] [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE] [STATE_COLOR:ALL_SOLID: [SELECT_MATERIAL:HAIR] [SELECT_MATERIAL:FEATHER] [SELECT_MATERIAL:SCALE] [SELECT_MATERIAL:CHITIN] [SELECT_MATERIAL:SKIN] [NO_UNIT_TYPE_COLOR] [SELECT_MATERIAL:EYE] [GLOWTILE:'"'] [GLOWTILE:249] [GLOWCOLOR: [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART] [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT] [TL_MAJOR_ARTERIES] [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] [STATE_COLOR:ALL: [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID] [CREATURE_CLASS:GENERAL_POISON] [USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE] [BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID] [USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE] [BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID] [USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE] [USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT] [TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT] [USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE] [USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT] [TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT] [USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE] [USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT] [TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT] [SELECT_MATERIAL:BLOOD] [SELECT_MATERIAL:ICHOR] [SELECT_MATERIAL:GOO] [USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE] [BOILING_POINT:9900] [MELTING_POINT:10200] [BOILING_POINT:10400] [SYN_NAME:beast sickness] [SYN_NAME:titan sickness] [SYN_NAME:demon sickness] [SYN_NAME:divine sickness] [SYN_NAME:night sickness] [SYN_IMMUNE_CREATURE: :ALL] [THICKWEB][WEBIMMUNE] [USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE] [WEBBER:LOCAL_CREATURE_MAT:SILK] [CDI:ADV_NAME:Spray web] [CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY] [CDI:MAX_TARGET_NUMBER:C:4] [SECRETION:LOCAL_CREATURE_MAT:POISON: :BY_CATEGORY:ALL: SKIN CHITIN [CDI:ADV_NAME:Spray dust] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW] [CDI:ADV_NAME:Spray vapor] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW] [CDI:ADV_NAME:Spray gas] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW] [CDI:ADV_NAME:Spit glob] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB] [CDI:ADV_NAME:Emit dust] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST] [CDI:ADV_NAME:Emit vapor] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR] [CDI:ADV_NAME:Emit gas] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS] [FIREIMMUNE] [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK_VERB:punch:punches] [ATTACK_CONTACT_PERC:100] [ATTACK_PREPARE_AND_RECOVER:2:2] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:SECOND] [ATTACK_PRIORITY:MAIN] [ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER] [ATTACK_VERB:snatch:snatches] [ATTACK_PENETRATION_PERC:100] [ATTACK_FLAG_EDGE] [ATTACK_FLAG_CANLATCH] [ATTACK:KICK:BODYPART:BY_TYPE:STANCE] [ATTACK_SKILL:STANCE_STRIKE] [ATTACK_VERB:kick:kicks] [ATTACK_FLAG_BAD_MULTIATTACK] [ATTACK:STING:BODYPART:BY_CATEGORY:STINGER] [ATTACK_VERB:sting:stings] [ATTACK_CONTACT_PERC:5] [SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100] [ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS] [ATTACK_SKILL:BITE] [ATTACK_VERB:stab:stabs] [SPECIALATTACK_SUCK_BLOOD:50:100] [SPECIALATTACK_INTERACTION: [ATTACK:HORN:BODYPART:BY_CATEGORY:HORN] [ATTACK_VERB:gore:gores] [ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE] [ATTACK_VERB:bite:bites] [ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK] [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH] [ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH] [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW] [ATTACK_VERB:scratch:scratches] [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW] [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL] [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL] [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON] [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON] [SELECT_MATERIAL:ALL] [MAT_FIXED_TEMP: [HEATDAM_POINT:NONE] [COLDDAM_POINT:NONE] [IGNITE_POINT:NONE] [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900] [APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900] [APPLY_CREATURE_VARIATION: [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900] [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900] [CAN_DO_INTERACTION: [CDI:ADV_NAME:Transform] [DESCRIPTION:A great gigantic towering n enormous huge very large large small hairy feathered scaly armored fleshy eyeless one-eyed three-eyed beakless noseless skinless six-legged eight-legged twisted into humanoid form in humanoid form with external ribs with lidless eyes It has thin wings of stretched skin wings feathered wings lacy wings It has two It has three It has a long, hanging long, straight long, curly stubby tails tail It has a proboscis It has a long, swinging trunk It has a short trunk It has a fat, bulging trunk It has a twisting, jointed trunk It has a curling trunk It has a knobby trunk It has a round shell It has a spiral shell It has a square shell It has a knobby shell It has an enormous shell It has a broad shell It has a pair of long antennae It has a pair of fan-like antennae It has a pair of spindly antennae It has a pair of squat antennae It has a pair of branching antennae It has a pair of knobby antennae It has four long, spiral long, curving horns horn It has large mandibles it looks constantly to the sky for rain it growls, buzzes, clicks and generally makes a varied racket it is decorated with intricate patterns it is perfectly symmetric it is strikingly beautiful it is covered with a filmy sac nearby vegetation seem to shrink away from it the pieces of its body are carefully separated by markings its moans seem to echo no matter where it resides it spins wildly, lurching and howling it seems very pleasant it never misses an opportunity to jump in puddles it appears to be covered with rocky crags it radiates a sad kindness it makes those around it feel brave it appears constructed small objects seem to pop into existence around it it whirls, skips and jumps whenever it moves it is difficult to see clearly even in bright light it always turns to welcome the rise of the sun it hums pleasantly when the sun is high in the sky it has a rattling exhale its body is bent and misshapen it slavers uncontrollably it moves with great focus it bears malodorous pustules [ODOR_LEVEL:100] the details of its form are easily forgotten without deliberate concentration it never looks toward the sun it is utterly still when not taking deliberate action it looks very solid and stocky it appears to be closely related to every other of its kind fanfare follows it wherever it goes it never appears to be perturbed or surprised by any happening it appears to be very healthy it skips and twirls as it moves a sheen around it always seems to rise upward it only looks comfortable when it is in the water it always moves carefully around water it has the delicious smell of freshly-baked goods [ODOR_STRING:freshly-baked goods] it is impossible to hold a grudge near it it is very sturdy-looking it eagerly moves from place to place it changes between two colors intermittently it giggles at random it makes those around it want to give up their possessions it seems to smile constantly it is surrounded by a gentle atmosphere it radiates an aura of welcoming it inspects the ground intently as it moves flashes of energy pulse across its surface intermittently it appears to be a very bitter creature its whole body appears to be faceted in a symmetric fashion it seems eager to pronounce judgment on others it appears very deliberate in its actions it moves ponderously it has a very stark look about it it seems unerringly honest if one does not concentrate it returns surrounding light with a new vibrance and intensity it crackles with energy it always seems to be looking far into the distance it stares longingly at those nearby it never abandons its companions it changes direction suddenly at times it has an unnerving stare it heckles those it meets that are not married it always seems like it is on the verge of crying it appears to have sharp shimmering edges on many parts of its body it has an angular appearance it has a distinctly depressing moan it is difficult to see clearly it changes color with the phases of the moon it is very solidly built there is a foul reek about it it cannot abide anything that lives it sounds clear tones as its body moves in time it seems most at ease when it is outdoors it eerily reflects the light of the stars and moon it reminds those that look upon it of their most unpleasant memories it cannot look directly at somebody that has broken an oath it always raises a part of its body toward the moon it moves very stiffly its surface is always enlivened with a refreshing play of color it has an incredibly calm demeanor it rocks back and forth whenever somebody changes their mind in its presence it always seems to point toward the sun when it is in the sky it recites verses in a strange language on occasion it appears to be expecting it leaves water wherever it goes it is strikingly colored it alternates from instant to instant between sluggishness and extreme vibrancy it moves with a bouncing rhythm it has a fixed and unblinking gaze when interacting its outer surface seems to flow about its body it is hard to disobey it always nods eagerly when somebody is speaking it inspires those around it to acts of great sacrifice it makes nearby water undrinkable it always seems to be deep in thought its form is ever-changing it makes absolutely no sound it has a slowly shifting pattern on its surface it sings beautiful songs endlessly it pays attention carefully to anybody that is speaking it appears to sparkle after night falls its movement is the sound of wind and rain it looks solidly built it mutters to itself about death it is difficult to look at directly it always seems to have its attention on the most valuable object in the area its movements sound like the rattling of chains it is incredibly noisy it appears to be covered with sharp hooks and barbs it seems most content when a fair wind is blowing it never stops moving completely it is unsettling to be around it is top-heavy it has a tendency to laugh quietly to itself every so often it tenses up throughout its entire body whenever somebody tells a falsehood in its presence it chitters briefly before sunrise and just after nightfall it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes it looks very proud of itself it seems to glow brightly from within it bellows and cheers without pause it seems to flow as it moves it always seems to be counting something it changes appearance based on the clouds and precipitation above it is surrounded by an everpresent rush of wind it acts with unwavering calm it is covered with divine writing it appears spry and vigorous it is a divine being it mutters to itself as it moves aimlessly muttering grumbling brooding it groans from time to time groaning moaning it howls into high winds howling baying bellowing shrieking wailing it shambles sluggishly it stamps the ground and snorts it has a bloated body bloated it lumbers along steadily from place to place lumbering hulking its joints are backward backward it moves with uneven jerking motions its limbs jut out at asymmetric angles crooked it lopes quickly along the ground it strides in silence with purpose starved emaciated it hurls vicious insults constantly with singular purpose it seeks to destroy the living it is crazed for blood and flesh it bears a look of unbelievable peace peaceful nature it emanates an aura of giving and kindness kind nature joy marks its every movement joyful nature it moves its will in accordance with the truth of things it is ravening it is slavering it belches and croaks it undulates rhythmically rhythmic undulations it squirms and fidgets bloated appearance it has a gaunt appearance it appears to be emaciated it chants ceaselessly it murmurs horrible curses it spouts gibberish periodically it knows and intones the names of all it encounters it repeatedly makes threats of torture and death it has a regal bearing it has an austere look about it it moves deliberately it moves about carelessly [ODOR_STRING:brimstone] . Its eyes glow eye glows hair is long and shaggy very curly short and even patchy long and straight long and wavy feathers are fluffed-out downy long and broad long and sparse long and narrow scales are small round oval-shaped overlapping set far apart close-set exoskeleton is waxy leathery warty sleek and smooth rough and cracked skin is This night creature was first created accidentally by the through the fiend's terrifying power through the fiend's twisted power through the fiend's chaotic power after horrible experiments gone wrong unleashed upon multitudes It was created by goddess deity and is of a part with Now you will know why you fear the night. Beware its poisonous sting! Beware its poisonous bite! Beware its hunger for warm blood! Beware its fire! Beware its webs! Beware its deadly dust! Beware its poisonous vapors! Beware its poisonous gas! Beware its deadly spittle! Beware its noxious secretions! Beware its deadly blood! horrifying features [PREFSTRING: unsettling origin macabre ways terror-inspiring antics unfathomably horrifying nature swamp marsh sand desert taiga jungle forest mountain ocean glacier tundra brush savanna plains hill titan: titans: -titan] [GO_TO_START] [CASTE_NAME: winged horned skinless three-eyed one-eyed eyeless blind demon demons demonic devil devils fiend fiends Black brutes brute monsters ghosts banshee banshees phantom phantoms specter specters horror misfortune chaos hand hands warrior warriors fist fists eyes giant giants hulk hulks towers mountains dogs hound hounds wolves beasts creatures mistake mistakes folly follies experiment experiments nightmares catastrophe catastrophes disaster disasters Angel Angels angelic Soldiers Warriors Champion Champions champion Fighter Fighters fighter Guardian Guardians guardian Spirit Spirits Messengers Slayers Enforcer Enforcers enforcer Beast Beasts Behemoth Behemoths behemoth Harbinger Harbingers harbinger Monsters Destroyer Destroyers destroyer Doom Dooms doom Bane Banes bane Catastrophe Catastrophes Ruination Ruinations ruination Judgment Judgments judgment Servant Servants servant Assistant Assistants assistant Attendant Attendants attendant Minion Minions minion Helper Helpers helper Worker Workers Hand Hands Being Beings being Puppet Puppets puppet Pawn Pawns pawn Retainer Retainers retainer bogeyman:bogeymen:bogeyman] nightmare:nightmares:nightmare] were midnight dusk of the night of evil of twilight of shadow troll trolls woman women hags crone crones ogre ogres ogress ogresses freaks freak horrors spouses mate mates bride brides consort consorts husbands bridegroom bridegrooms groom grooms [MELTING_POINT:9800] [T_WORD: We should have made it there by now. We should be making better progress. We are going the wrong way. We haven't performed for some time. We have arrived at our destination. The oppressor has been overthrown! We must not abandon We must go back. the past current events the future someone recently deceased someone recently retired the concept of death the concept of family the concept of hunting the concept of nature the concept of war an abstract concept a historical figure a specific place a specific wilderness region nature a lover alcoholic beverages the hunt mining death someone's character a dramatic a reflective a ribald a light a solemn poetic narrative form intended to describe to satirize to amuse the audience to complain about to renounce to make an apology to express pleasure with to express grief over to praise to beseech to teach a moral lesson to make an assertion to make a concession to console the audience to refuse consolation concerning a chosen subject concerning which grew out of the performances of , originating in originally devised by The rules of the form are applied by poets to produce individual poems which can be recited. The form guides poets during improvised performances. The poem is divided into two distinct -line stanza octet septet sexain quintain quatrain tercet couplet another extremely long series of numerous series of series of an extremely long series of numerous series of a series of brief verse paragraph septet sexain quintain quatrain tercet couplet line distinct parts: extremely long series of series of a single lengthy full is always written from the perspective of the author a soldier a traveler a relative of the author a party to a debate a fictional poet an animal Use of internal rhyme alliteration onomatopoeia antanaclasis assonance consonance elision epenthesis synchysis allegory ambiguity symbolism metaphor simile metonymy vivid imagery juxtaposition is characteristic of the form. Forms of A form of parallelism common throughout the poem, in that certain lines they often share an underlying meaning often contrast underlying meaning are required to maintain phrasing have similar grammatical structures use the same placement of allusions sometimes have reversed word orders reverse grammatical structures Linguistic skill is required in the visual presentation as well, as must feature lines with different readings depending on word breaks lines which can be read backwards as well as forwards lines which can be read orthogonally across the standard lines lines which emerge when reading along certain prescribed paths across the body of the poem Each line has foot feet a tone pattern of even-uneven uneven-even uneven-uneven uneven-even-even even-uneven-even even-even-uneven uneven-even-uneven even-even even-even-even even-uneven-uneven uneven-uneven-even uneven-uneven-uneven a syllable weight pattern of short-long long-short long-long long-short-short short-long-short short-short-long long-short-long short-short short-short-short short-long-long long-long-short long-long-long (quantitative iambic trochaic spondaic dactylic amphibrachic anapaestic cretic pyrrhic tribrachic bacchic antibacchic molossic monometer dimeter trimeter tetrameter pentameter hexameter heptameter octameter ). an accent pattern of unstressed-stressed stressed-unstressed stressed-stressed stressed-unstressed-unstressed unstressed-stressed-unstressed unstressed-unstressed-stressed stressed-unstressed-stressed unstressed-unstressed unstressed-unstressed-unstressed unstressed-stressed-stressed stressed-stressed-unstressed stressed-stressed-stressed (qualitative syllables. Every line of the poem has an initial caesura a medial caesura a terminal caesura The ending of each line of the poem shares the same rhyme , though the rhyming doesn't have to be perfect , though rhymes at the end of lines in the sections section don't need to match perfectly , though the rhyme at the end of the lines don't line doesn't need to match perfectly is dramatic is reflective is ribald is light is solemn is a riddle is a narrative and to make a counter-assertion to synthesize previous ideas to develop the previous idea to invert the previous assertion to undercut the previous assertion to move away from previous ideas to reflect on previous ideas to offer a different perspective the subject of the poem concerns is written from the perspective of must make use of Certain lines present different views of the same subject In the part, the line of each stanza shares the underlying meaning of contrasts the underlying meaning of is required to maintain the phrasing of has the same grammatical structure as uses the same placement of allusions as reverses the word order of reverses the grammatical structure of presents a different view of the subject of must expand the idea of line. includes lines which emerge when reading along certain prescribed paths has lines with has in each line has different readings depending on word breaks can be read backwards as well as forwards The refrain occurs as lines The refrain occurs as line refrain occurs as lines refrain occurs as line The ending of each line of the poem of the of this part shares the same rhyme. The rhyme scheme repeating in each stanza of within each stanza of within repeating in each stanza within each stanza within this stanza respecting the full poem , where numbers indicate a refrain As a rule throughout the poem, the end rhymes don't generally match perfectly. In this part of the poem, the end rhymes don't need to match perfectly. The rhyme need to match perfectly. The poem has form of music used for entertainment form of music used during marches and military engagements form of music used to commemorate important events devotional form of music directed toward the worship of originating in The rules of the form are applied by composers to produce individual pieces of music which can be performed. The form guides musicians during improvised performances. to singer speaker chanter recite recites the words of any composition of nonsensical words and sounds while the music is played on The music al voices join in melody and counterpoint, harmony and rhythm al voices bring melody, counterpoint and rhythm al voices cover melody, harmony and rhythm is melody and rhythm without harmony The musical voices join in melody, counterpoint and harmony bring melody and counterpoint bring melody with harmony are joined in melody The musical voices are purely rhythmic The entire performance should stress the rhythm be stately be bright be lively be made with skill be vigorous be spirited be delicate be fiery bring a sense of motion be made with feeling feel agitated be passionate sparkle be broad be made sweetly be strong be energetic be forceful feel heroic be made expressively feel furious be joyful be grand be merry be graceful build as it proceeds evoke tears be melancholic feel mournful be made with a light touch feel heavy feel mysterious be jumpy feel playful feel tender feel calm be triumphant is at a free tempo is very slow is slow is at a walking pace is moderately paced is moderately fast is fast is very fast is extremely fast accelerates as it proceeds slows and broadens is consistently slowing is at a hurried pace gradually slows as it comes to an end slows down and dies away as it draws to a close becomes calmer as the end is approached becomes frenzied as it proceeds is to , and it is to be in whispered undertones be very soft be soft be moderately soft be moderately loud be loud be very loud become louder and louder become softer and softer fade into silence start loud then be immediately soft The melody and counterpoint both have short phrases mid-length phrases long phrases phrases of varied length The melody has , while the counterpoint has throughout the form. The counterpoint melody has Only one pitch is ever played at a time. Never more than an interval sounds at once. Chords, seldom-used, are sparse -- intervals and single pitches are favored. Pitches are densely packed in clusters as music moves from chord to chord. The music is broadly layered with chords spanning the range. The music repeats for as long as necessary. It is performed without preference for a scale using the scale and in free rhythm Throughout, when possible, composers and performers are to Throughout, when possible, performers are to glide from note to note use grace notes use mordents make trills play rapid runs locally improvise syncopate add fills alternate tension and repose modulate frequently play arpeggios play staccato play legato freely adjust the beats spread syllables over many notes match notes and syllables From beginning to end, when improvising or composing , artists should always often sometimes include a rising rising-falling falling-rising melody pattern sharpened degree on the rise on the fall as well as glides grace notes mordents trills rapid runs arpeggios staccato legato Each always does the main melody does the counterpoint melody does harmony provides the rhythm perform with skill perform with feeling perform sweetly perform expressively build as the performance proceeds perform with a light touch is to glides from note to note uses grace notes uses mordents makes trills plays rapid runs locally improvises syncopates adds fills modulates frequently plays arpeggios plays staccato plays legato spreads syllables over many notes matches notes and syllables The voice stays in the middle register. The voice uses its entire range. The voice ranges from the register to the The voice is confined to the voice uses its entire range. voice ranges from the The voice uses its entire range from the has a simple structure: has the following structure: has a well-defined multi-passage structure: an additional another lengthy brief unrelated passage introduction exposition of the previous passage recapitulation synthesis of the two themes verse chorus finale coda bridge-passage first second theme series of variations on the first theme possibly all repeated repeated up to times Each of the simple passage introduction recapitulation synthesis finale bridge-passage series of variations is voiced by the melody of the the counterpoint of the the harmony of the the rhythm of the reciting the words of reciting reciting nonsensical words and sounds Each passage The passage is twice the tempo of the last passage is half the tempo of the last passage moves more quickly than the last passage is slower than the last passage resumes the previous tempo resumes the original tempo each of the voice stays in the covers its entire range ranges from the is confined to the covers its entire range from the in the melody and counterpoint in the melody, while the counterpoint has in the melody. in the counterpoint melody. Only one pitch is ever played at a time in this passage. This passage features only melodic tones and intervals. This passage typically has some sparse chords. Chords are packed close together in dense clusters in this passage. This passage is richly layered with full chords making use of the available range. is performed should be composed and performed using should be performed using locally improvisation syncopation fills alternation between tension and repose frequent modulation free adjustment of the beats melismatic phrasing syllabic phrasing should Scales are constructed from notes spaced evenly throughout the octave. notes dividing the octave. In quartertones, their spacing is roughly , where 1 is the tonic, O marks the octave and x marks other notes. Scales are conceived of as two chords built using a division of the perfect fourth interval into notes. The tonic note is fixed only at the time of performance. The tonic note is a fixed tone passed from teacher to student. Every note is named. A single note in the fundamental scale is named. Preferred notes in the fundamental scale are named. After a scale is constructed, notes are named according to degree. After a scale is constructed, the root note of chords are named. It is called The names are spoken As always, the pentatonic hexatonic heptatonic scale is constructed by selection of degrees from the fundamental scale. The degrees selected are thought of as joined chords spanning a perfect fifth and a perfect fourth thought of as two disjoint chords spanning a perfect fifth and a major third thought of as two disjoint chords spanning a tritone and a perfect fourth thought of as two disjoint chords drawn from the fundamental division of the perfect fourth thought of as two disjoint chords spanning two perfect fourths These chords are named [B]The trichord tetrachord pentachord (completing the octave) degrees of the semitone octave scale degrees of the quartertone octave scale degrees of the octave scale degrees of the fundamental perfect fourth division [B]The rhythm system is fundamentally polyrhythmic. There are always multiple rhythm lines, and each of their bars is played over the same period of time, regardless of the number of beats. The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. [B]The rhythm system is fundamentally polymetric. There are always multiple rhythm lines, and the beats are always played together, even if one rhythm line completes (and then repeats) before the other is finished. The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. rhythm is made from patterns: (considered the primary) As stated above, they are to be played in polyrhythm. As stated above, they are to be played in polymeter. The patterns are to be played in the same beat, allowing one to repeat before the other is concluded. The patterns are to be played over the same period of time, concluding together regardless of beat number. rhythm is a single line with beats divided into bars in a pattern The beats are named The beat is stressed as follows: [B]where ! marks the primary accent, X marks an accented beat, ` marks a beat as early, ' marks a beat as late, x is a beat , - is silent and | indicates a bar. called the the fundamental dance move. is one of the fundamental dance moves. the fundamental dance position. is one of the fundamental dance positions. First, Then Finally, there should be a series of graceful serene calm grotesque crude refined understated delicate elaborate expressive strong weightless fluid undulating soft jerking sharp-edged straight-lined loudly percussive softly percussive aborted partially realized energetic passionate vivacious joyous proud flamboyant lively spirited vigorous intense aggressive powerful sluggish relaxed passive subtle sensual debauched twisting sprightly sinuous counterclockwise clockwise eighth quarter half repeated steps in a square pattern steps in a circular pattern steps in a triangle pattern steps in a figure-eight pattern steps in an intricate pattern turn facial expression hand gesture straight walk curved walk run leap kick left kick right kick leg lift left leg lift right leg lift body level body level change arm carriage raised left arm raised right arm raised arm spin independent body movement sway forward bend backward bend leftward bend rightward bend footwork movement along the line of dance mirrored performed in retrograde performed in succession shadowed by group members from the lead from the follower with sacred solo group solo group celebration participation social partner for a single pair pairs dancers The rules of the form are applied by choreographers to produce individual dances which can be performed. The form guides dancers during improvised performances. The dance is accompanied by as the dancer acts out as the dancers act out any composition of The dancer performs The dancers perform in a single line in several lines in a circle in a double circle loosely mingled along a clockwise circle turning clockwise along a counterclockwise circle turning counterclockwise along an improvised path along an intricate path , moving very slowly slowly slower and slower faster and faster quickly very quickly to the music's rhythm with the music The partners dance closely maintain open contact rarely make contact , communicating intent by pushing together constantly briefly by pulling away constantly briefly through touch through a light touch through visual cues through spoken cues There are partner changes throughout the dance with the lead advancing along the main line of motion with the lead advancing against the main line of motion with the lead turning out clockwise with the lead turning out counterclockwise The dancers imitate the movement of the This dance is a refined artform, with special position specific move to be mastered. The entire dance has a basic movement dance is dance is punctuated by serene grotesque crude refined understated elaborate expressive strong weightless undulating soft jerking sharp-edged straight-lined loudly percussive softly percussive aborted partially realized energetic vivacious flamboyant lively spirited vigorous intense aggressive powerful sluggish relaxed passive subtle sensual debauched twisting sprightly sinuous counterclockwise clockwise eighth quarter half repeated turns facial expressions hand gestures straight walks curved walks runs leaps left kicks right kicks leg lifts left leg lifts right leg lifts body level body level changes arm carriage raised left arms raised right arms raised arms spins independent body movement sway forward bends backward bends leftward bends rightward bends footwork movement along the line of dance of the lead of the follower , with aborted partially realized moves movement mirrored performed in retrograde performed in succession shadowed The dance begins with the The dance enters a new section with the next passage exposition verse chorus coda variations of the music. section is distinct. There are partner changes There is a basic movement This section is section is punctuated by Training Session Activity Event Activity Play Make Believe Archery Practice Go to Individual Combat Drill Individual Combat Drill /Resting Go to Combat Training Organize Combat Training Lead Combat Training Wait for Combat Training Go to Sparring Match Spar Go to Sparring Practice Watch Sparring Practice Meditate on Discuss Teach Learn Ponder Serve Serve Customer Write about Write Play with Demonstration Organize Wait for Watch Preach on Promote Inveigh Against Introspection Romance Nature Listen to Sermon Tell Story Listen to Story Recite Poetry Listen to Poetry Play Sing Perform Music Listen to Music Perform Dance Watch Dance embraces lay forth an awe-inspiring sermon for the ages! artfully deliver a lucid and powerful sermon. giving a creditable sermon. just can't give a sermon very well. weave a mesmerizing tale! the story in vivid detail. telling the tale quite well. stumble over the details. bring the poem to life with this flawless recitation. choose the perfect phrasing. recite the words evocatively. enunciate crisply. speak well. mumble , having completely forgotten the words. poorly. instrument are indistinguishable! delivering a virtuoso performance on the is absolutely flawless. could nearly pass for the voice of the play with skill. beautifully. sound vaguely like the intended playing the chanting a mockery of the with a shameworthy performance. doesn't don't seem to know how to play the sloppily and even forget some of the words. dance flawlessly, like someone out of a legend! dancing exceptionally. dancing well. get tangled up. has discovered has become a student of Some children begin begins playing make believe. playing with The performers a sermon on reciting the poem an improvised recital of the musical composition improvised music, dancing an improvised dance, in the middle of You continue the sermon. The sermon continues. You continue the story. The story continues. You begin The poetry enters line. the verse paragraph verse paragraph stanza You continue the poem. The poem continues. You enter The dance enters a new section with The music enters the introduction of the theme a recapitulation a verse a chorus You continue the dance. The dance continues. You continue the music. The music continues. You conclude your performance. The performers are finished. Some performers finish their act. has finished performing. concludes a performance. You've learned You feel like you know the basic rules of DOUBLE TAGGED ITEM: By Activity, has shared many tales from beyond has shared a few rumors. has shared a rumor from abroad. gives you There is not enough room to perform here. There are not enough dancers. You could not find a partner. You cannot perform here. empty pick up empties picks up It has no writing. It has no pages. That was compelling! appears to acquiesce. It is not convincing. appears unconvinced. You flinch. flinches. You are unperturbed. appears unperturbed. I don't remember clearly. What happened? I am your loyal The task is accomplished. is dead! will be slain. have been driven from The need for my task seems to have passed. The enemy will be driven off. There will be no rest for the enemy. I am a little confused. I am sort of confused. I am confused. I am very confused. Commendable! Your loyalty and bravery cannot be denied. . What do you command? I wish to become a . Will you have me? I ask that be made . Will you have us? Yes, you'd make a fantastic here. Make us proud! I'll need to see something impressive before I consider it. I would love to join . Can I perform with you? You just aren't good enough yet, but you should keep performing. Would you like to join ? The troupe could use your talent. Yes! It'll be great to perform with you. I'm sorry, but I can't join the troupe. I'm kicking you out of I'm leaving I cannot accept this honor. I am sorry. Gladly. I will be your You are not worthy of such an honor yet. I am sorry. Gladly. You are now one of my You can no longer be a I would be honored if you would become a . Will you have me as I would be honored to serve as a Come with me and I'll bring you to safety. Please help me! I hate you. The enemy! I must obey the master! Gwargh! Ahhh... Don't talk to me. Behold, mortal. I am a divine being . I know why you have come. Well, let's see... we've got deaths law-breaking abductions occupations the occupation criminals skulking vermin bone-chilling horror ruffians open war brewing trouble with our neighbors I've forgotten what trouble it was... Wait here until I return. Let's continue onward together. Can you tell me the way to What have you done? This is horrifying! Thank you. I will take excellent care of this majestic creature. I deign to favor you with my little pretty, I give to you this fine beast, What do you think of me? What can you tell me about yourself? What can you tell me about Can you tell me where I can find myself? Can you tell me where I can find you? Can you tell me where I can find Please guide me to Please guide me to myself. Please guide me to you. I'm giving up on this hopeless venture. We were going to entertain the world! It's a shame, but I'll have to make my own way now. I'm returning on my own. I hope you find what you are seeking here. Now we will live under They must be stopped by any means at our disposal. I don't know anything else about them. It's for the best. I hate them. I am afraid of them. They are terrific. Now we will have to build our own future. Are we close? You are bound to obey me. How are you enjoying the adventure? Where should I take you? Soon the world will be set right. We shall bring home safely. Are you looking forward to the performance? I've forgotten what I was going to say... Tell me about the law-breaking the beasts the ruffians the brewing trouble How have things been? How's life here? It has been the same as ever. You must kill This great beast ancient force of nature cursed demon fearsome beast horrible beast night creature evil being terror from the evil depths vile monster from the bowels of the earth beast from underground creeping thing terrifying wilderness monster savage beast ferocious wild animal ferocious unnatural beast beast from the wilds threatens our people with its very presence. Seek your foe in the Our hopes travel with you. Enjoy the hunt! You must drive the ruffians of our . They have been harassing the people for too long. sent to try to boss us around, but you'll show them the true nature of power. came try to boss us around, but you'll teach that coward a lesson. You must drive the skulking vermin out of You must drive . Their aggressive order must not be allowed to flourish. . These outlaws must be punished. . These criminals have been allowed to thrive for too long. from their home at must be driven off or subjugated. could afford to learn a lesson or two, though open conflict would be unwise. The alliance has outlived its usefulness. In any case, peace is no longer an option. This war must end with our victory. Their tribute is not enough. We can no longer pay them homage. I tire of this pointless skirmishing. I wish I could tell you where to begin your search. Until then, you are free to do as you please. The group is our ally is not at war with us is at war with us. is paying us tribute accepts our tribute is skirmishing with us. is unknown us. and there is friendship between our peoples. and there is no hard feeling between our peoples. but there is ill-will between our peoples. The trouble started because of There is also a family matter the issue of their godlessness the issue of their worship of the issue of their oneness with the natural issue of their worship of the natural issue of their oneness with Be careful, for their leader is my It does not help matters that their leader I don't really know. They do not feel challenged at all. They still hold this area, but they do not feel certain. Their strength has been challenged, and their hold has loosened. Their strength has been broken. They consider you an infamous villain among those opposing them. They consider you a leader of the opposition. They consider you a key figure in the opposition. You are considered an integral part of the opposition. You are considered part of the opposition. There are guards patrolling There are guards in the mead hall a cottage the keep the great tower a tree an abandoned shop a food imports store a clothing imports store a general imports store a cloth shop a leather shop a woven clothing shop a leather clothing shop a bone carver's shop a gem cutter's shop a weaponsmith's shop a bowyer's shop a blacksmith's shop a armorsmith's shop a metal craft shop a leather goods shop a carpenter's shop a stone furniture shop a metal furniture shop the imported goods market the imported food market the imported clothing market the meat market the fruit and vegetable market the cheese market the processed goods market the shrine to There is a long-ranging patrol I have no idea. I'd watch out for them. There are no fewer than other groups vying for control. are vying for control. I haven't heard anything like that. No fewer than groups fled. One group organized itself. A few separate groups were organized. fled before the attack. Nobody I remember. You sound like a troublemaker. has occupied rules is a group of I rule from this capital as well Not that it matters, as abides here in magnificence Not that it matters, as the seat of is here, and the blood-drinker allows no chattel to rise the law is absolute The seat of is also located here I must take my leave. Goodbye. lives in If you want to find a relative, If you want to offer your condolences, should talk to should travel to We weren't personally acquainted. You may enjoy these times of peace, but remain vigilant. My condolences. What will you do about it? What should I do about it? Let's entertain the world together! Come, join me on my adventures! Join me and we'll bring this poor soul back home! Join me and we can shake off the yoke of the oppressors the weary shoulders of the people of this place forever! I'm with you on this. Nevermind. I'd like to stay here another day if you don't mind. Please let me shelter here for the night. Uh... what was that? Of course. My pleasure. Certainly. It would be terrible to leave someone to fend for themselves after sunset. Ah, I'm sorry. Permission is not mine to give. Here's something you might be interested in... I've decided. Let's call our troupe I've forgotten what to say... I'm in charge of I've forgotten my bold pronouncement... now. Make way for Let's trade. What's available here? I'd just as soon you went someplace else. You have been such a good trade partner. It's such a pleasure to serve you. My good friend. My companion. It is good to see you here. You ought to be rewarded for returning our treasures. Thank you for preserving our legacy of wisdom. Long live the cause. Loyalty should be rewarded. What stories you tell! It's such an honor to have you here. The poet! It's such an honor to have you here. My talented bard! It's such an honor to have you here. What a dancer! It's such an honor to have you here. Your selfless dedication is appreciated here. There's no need for trouble here. We have many drinks to choose from. [You receive a list.] We have free All drinks cost for a mug. All drinks are free, of course! You have a room here, and you can stay longer if you like. We rent out a room rooms a night. a free room free rooms . Let me know and you can stay as long as you like. This is not that kind of establishment. Tavern keeper! One Uhh... nevermind. I'd like the I'd like a room. I'd like my room for another night. I'll be back with your drink in a moment. Your room is somewhere You'll have the room for another day. I'm glad you're enjoying your stay. this counting house this guildhall this hall this keep this temple this library this establishment this tower this market this tomb this dungeon these sewers these catacombs this spire This is my new home. Intruder! Intruder! Would you agree to become , taking over my duties and responsibilities? Would you please adopt this poor nameless child I accept this honor. I am sorry, but I am otherwise disposed. I will accept the child into my home. It has always been my dream to start a family. This must be the will of I'm sorry, but I'm unable to help. Why are you traveling? Do they have a firm grip on these lands? Where are their forces? Are there patrols or guards? Does anybody else still have a stake in these lands? Did anybody flee the attack? Tell me about the local ruler. Does this settlement engage in trade? Tell me about those places. Look at the sky! Are we in the Underworld? What an odd glow! At least it doesn't rain down here. Is it raining? I have confidence in your abilities. What a strange place! It is invigorating to be out in the wilds! It is good to be outdoors. Indoors, outdoors. It's all the same to me as long as the weather's fine. How I long for civilization... I would prefer to be indoors. How sinister the glow... I would prefer to be outdoors. It is good to be indoors. It sure is dark down here. Where am I? Tell me about this area. Let us stop this pointless fighting! I accept your offer. I have no reason to accept this. Gladly. May this new age of harmony last a thousand year. Never. I agree to submit to your request. I will not bow before you. offers to pay homage to will no longer pay homage to Let there be peace between must pay homage to or suffer the consequences. Identify yourself! Drop the object I can't remember Fortune has favored you, and is yours. Please consider my offer. Perhaps you'd be willing to trade Where is You must yield! The bond is broken! Return to the Underworld and trouble us no more! You are bound to me! Whosoever would blight the world, preying on the helpless, fear me! I call you a child of the night and will slay you where you stand. Tell me who you work for, or else. Who do you work for? Reveal what you have been scheming or suffer the consequences. What have you been scheming? You look like a mighty warrior indeed. How are you feeling right now? really make the outfit. You are amazing. Calm yourself! So, the ... and the said, "Are you going to eat that?" saw the sun and vomited on the spot! Tell me about your family. Of course. Yes, let's go. Sorry, I'm otherwise occupied. You'll have to talk to somebody older. Really? Please come closer. Fantastic! Please come closer and ask again. Really? Alright. Of course. Let's do business. Come see me in my store sometime. Come see me at the trade depot sometime. Come see me in the market sometime. Please be patient. I'll have your order ready in a moment. We don't offer any specific services here. Yes, I can serve you when we're both there. I don't work here. You haven't ordered anything. Would you like something? You should probably try a shopkeeper. This is No such place exists. is well-traveled and would probably have that information. However, the not be able to guide you personally. It is the best I can do. I don't know myself, and I don't even know anybody that could tell you. is dead. Who? I don't remember what I was going to say... Probably on the move or deep underground, but I can't be sure. I started my pilgrimage in I visited to view I'm preparing to travel to I'm traveling to I'm not sure. I'm returning to my home in I'm going to to take up my position as to move into my new home with spouse to start a new life in search of a thrilling adventure in search of excitement in search of adventure in search of work , and wealth and pleasures beyond measure! . Perhaps I'll finally make my fortune! and maybe something to drink as well! I have rescued and am returning to I seek to rescue , and this quest is taking me to I have obtained I am searching for The treasure is sought by I am returning it to I will return it to I am escaping from danger which threatened my former home. I'm on an important mission. I'm returning from my patrol. I'm just out for a stroll. I was just out for some water. I was out visiting the temple. I was out visiting the shrine. I was just out at the tavern. I was out visiting the library. I'm walking my patrol. I'm going out for some water. I'm going to visit the temple. I'm going to visit the shrine. I'm going out to the tavern. I'm going to visit the library. I'm not planning a journey. trades directly with no fewer than other major settlements. The largest of these is engages in trade with There are villages which utilize the market here. The villages The village is the only other settlement to utilize the market here. utilize the market here. This place is insulated from the rest of the world, at least in terms of trade. The people of go to to trade. other villages which utilize the market there. is the only other settlement to utilize the market there. also utilize the market there. There's nothing organized here. Where? That's me. I'm right here. Yes, master. Ask and I shall obey. Ask me when I've returned to my home! I'd rather not say. grandchild brother sister sibling half-brother half-sister aunt , is it really you? Dear Is it really you? has returned An item has returned! I don't remember what I believe... get your your very own real authentic all the way distant faraway fair the great right here ! Today only ! Limited supply ! Best price in town were tanned made right here in are the surrounding area just outside town a village nearby the settlements out to the west south some of my kind some of our kind out to the Are you interested in Might I interest you in Splendid Decent Excellent right there my friend my good person Stop! This isn't happening! We yield! We yield! I yield! I yield! We will fight no more. I will fight no more. Never! You first, coward! Okay! I'll do it. Over my dead body! I am compelled to continue! Maybe you're right. Yes, I can see it clearly now. I have been so foolish. Yes, I agree. You know, I think you're right. Though I cannot agree fully on a slight technicality, Despite some minor reservations... Even if I don't change my mind, Ignoring that I don't quite concur... Although my own insignificant beliefs lie elsewhere, you are so clever I must concede! I admire how brilliant you are! I must say that is a truly insightful observation! I confess your stunning argument overwhelms me! I am overmastered by your presence! we can both agree you are by far the most persuasive! no one can deny your genius! you needn't indulge my trivial thoughts! I am so nearly swayed by your greatness alone that we can simply assign you the victory! Do I look like I need to calm down?! You calm down! I'll show you calm! Get away from me! Spare me the compliments. Don't tell me to calm myself. Thank you for your kind words. You're right. I need to relax. I assure you I am already calm. Look to yourself. Ha ha ha... You're funny! Don't waste my time. Base flattery! You dare to flatter me?! How dare you?! Insufferable! You mock me?! I will settle this my way. This conversation is over. You insult me with your flattery You insult me with your derision , but let us move on. If you insist so strongly, we can move on. Well, there must be something else to discuss. Fine. Let's drop the argument. How gracious! You are right. Let's move on. There must be something else to discuss. Let's drop the argument. Yes, let's move on. Huh? Ack! Uh... How unreasonable! Were you trying to make an argument? Give me a break. Are you being serious? What? Wait, what? What did you just say? Forgive me, but Am I supposed to engage with that? You must be joking. I've heard it all now! Oh, no, That's absurd! that is the stupidest statement I have ever heard. don't waste my time with this drivel. really, I've been over all this nonsense before. I couldn't follow your rambling. I'm having trouble taking you seriously. nobody could possibly believe that. it would amaze me if somebody actually thought that. there's just no way you can believe something so stupid. the things some people think just boggle the mind. you should keep your weird thoughts to yourself. that isn't at all convincing. I'm appalled. Shameful. You're wrong. Unbelievable. Really. It's wrong. I don't want to argue. I don't know what to say. I guess I'm not sure. I disagree. I cannot agree. That's wrong. That's not right. I beg to differ. Pause to consider. You are thinking about this all wrong. Stop and reflect. I don't agree. Just think about it. I must insist. No, I mean it. You must be convinced. I require a substantive reply. I sense you're wavering. Well, I believe... something else. I believe... something. Help! Save me! I must withdraw! I serve I do not know! My instructions come from I have no master, but sometimes has need for my services. I serve no one. asks that I look past illicit acts in my official capacities demands a portion of my official funds I sent ask that demand a portion of the official funds from I asked that I demand a portion of the official funds from look past illicit acts sent me to asked me I asked told me to ask told me to tell to ask to tell Through I told was asked to grant an important position when one came available. engaged me to obtain to engage I engaged to obtain sent me to engage engaged me to assassinate to assassinate engaged me to abduct to abduct engaged me to sabotage the activities of to sabotage the activities of engaged me to infiltrate prepare a coup to infiltrate I decided to frame production order violation job order violation a conspiracy to slow labor disorderly conduct attempted theft attempted murder attempted kidnapping engaged me to frame to frame engaged to induce a war of upon to induce a war of I do not scheme. You just aren't as convincing as you think you are. You must think you're really frightening. I have nothing to say to you. Fool! What is this madness? Calm yourself! I am sorry. I do not think there is room for me. I am sorry. There is no room for you here. We can no longer travel together. was town Mountain Temperate Freshwater Swamp Temperate Saltwater Marsh Tropical Freshwater Swamp Tropical Saltwater Swamp Tropical Freshwater Marsh Tropical Saltwater Marsh Temperate Coniferous Forest Tropical Dry Broadleaf Forest Tropical Moist Broadleaf Forest The destruction of possession of refusal to give Your reunion with Your death The death of crime of attempted theft The reunion of Dropped Given /You you Destroyed Held Gained Denied reunion reunited Reunion/ Death/You Death/ ProdViol production ExpViol JobViol SlowLabor conspiracy labor Disorder conduct BuildDest Bribery Embezzlement Vandalism theft espionage kidnapping Sermon/ Decorum Tradition Performance/ a poem name SelfID/ refuse RefusedID/ demand YieldDemand/ Attack/ Escalation/ Reunion ascension presence 's presence 's acceptance of 's offer of tribute 's refusal of The insurrection against 's foundation to found a site in The occupation of Your abduction The abduction of The destruction of The presence of Your possession of The absence of Your lack of possession of Beast/ Group/ tribute Tribute/ NoTribute/ Peace/ NoPeace/ claim harassment Harass/ Leave/ Flee/ Abandon/ insurrection Insurrection revolution Overthrow Failed crushed defeat Crushed Reclaimed/ founding Founded/ Reclaiming/ Founding/ Invasion/ Occupation/ Abduction/You Abduction/ Artifact/ No Artifact/ This site is the capital of This site is a fortress of This site is controlled by It is traditionally thought to be It was last seen It was last rumored to be held by Alias: Highest known in organization Associated Organization: Associated Plot: You have recently encountered one of these creatures. You have encountered these creatures in the past but not recently. You have only heard tell of these creatures. You have killed of these creatures. This creature can be found in This creature lives in This creature dwells underground. You have been ordered to slay this creature. You have been ordered to drive these forces out. You have been ordered to clear the forces from this site. You have been ordered to cause trouble for these forces. You last heard this on the You first heard this This is common knowledge where you are from. This event occurred on the Site Government Vessel Crew Migrating Group Nomadic Group Religion Military Organization Outcast Performance Troupe Merchant Company Craft Guild , Dead Enemy Criminal Devoted Loyal Aligned Affiliated Associated member mercenary Former member Died in the year deity This person is and your military commander This person is one of the and your military subordinate alongside you You have known this person your entire life. You have known this person since birth. You have known each other your entire lives. You last spoke You have heard this name suggested as a potential guide to faraway places. You worship this figure. This is your lover. This is your prisoner. This is your jailor. This is your master. This is your apprentice. This is your traveling companion. This is your former master. This is your former apprentice. This is your owner. This is your former spouse. This is your deceased spouse. This is your Unnamed : Recenter on current location Target location unknown. Ask around or find a guide. Unknown location : View full map : Collapse : Expand : Recenter on last heard : Recenter on first heard : Recenter on location : Showing pin,last : Showing type,date : Unpin event : Pin event Overthrow Agreement Guide Agreement Rescue Agreement Aid Rescue Agreement Adventuring Agreement Bound Servitude Entertainment Agreement World Joining Agreement Residency Agreement Grant of Citizenship Parley Arrangement Corruption Artifact Theft Promise of Position Assassination Plot Abduction Plot Sabotage Plot Infiltration Plot Framing Plot War Starting Plot Foiled Bribery Conspiracy Foiled Corruption Conspiracy Foiled Embezzlement Conspiracy Build Structure agreed to join in insurrection against thereby freeing agreed to guide somebody unknown in order to be brought safely away from in order to rescue agreed to adventure with wherever the journey might lead was bound to serve by invocation of True Name agreed to entertain people with throughout the world Agreement concluded Kill Drive members of out of Drive from Cause trouble for An order from Finish reporting in Complete: report back Not yet completed : Recenter on target : Recenter on commander members : View Chart Org: : Showing important : Showing all Events Agreements People Groups Regions Bestiary Plots : Toggle line : Filter on : Filter on _ Insurrection with Guided by Aid rescue with Adventure with The bound service of Entertain people with Order: Kill Order: Drive off Order: Cause trouble for Done: CUSTOM_OUTCAST_LT humanoid_giant beast_small beast_large failed_experiment_small failed_experiment_large HFEXP raw/ lord ladies lords consort lady consort hearthperson lured to a meeting with , where the latter met with , while completely misreading the situation, made a threat made flattering remarks pulled rank made a blackmail threat, due to embezzlement using the position offered a bribe played for sympathy by appealing to a shared worship of offered revenge upon a jealous grudge, a business rival, the tormentor the persecutor a grudge, the sacrilegious offered immortality gave in to fear of death was too afraid not to comply was too vain to accept death and agreed succumbed to vanity was overcome by greed was swayed by the emotional appeal desired vengeance and willingly complied was too envious of others to face death and agreed was too ambitious to accept death and agreed was too proud to accept death and agreed was too unsettled by death to face it and agreed could not accept the uncertainty following death and agreed , despite loathing the powerful hatred of lack of fear toward lack of respect of the efforts of surrounding allies to stop the plot spurned the law and agreed willingly accepted in admiration of power being unafraid in the moment being unafraid of death being unafraid being willing to accept death being unaffected by the comments feeling no avarice being unswayed by the emotional appeal a lack of desire for vengeance trusted accepted out of loyalty to agreed for love of complied out of fear of respected and agreed Effective pressure to comply came from co-conspirators surrounding was unafraid in the moment did not fear death and refused was not afraid and refused was willing to accept eventual death and refused was unaffected by the comments and refused felt no avarice and refused was unswayed by the emotional appeal and refused lacked a desire for vengeance and refused disdaining the law admiration of power trust of loyalty toward love of fear of respect of the efforts of co-conspirators to further the plot valued the law and refused loathed abuses of power and refused fearing of death being afraid an unwillingness to accept death feelings of vanity feelings of greed being swayed by the emotional appeal a desire for vengeance distrusted felt no loyalty to hated was unafraid of had no respect for and refused Allies surrounding raised their suspicions and the plan was foiled. The plan worked. The plan failed. attempted to corrupt subordinated corrupted spouse lover childhood friend comrade-in-arms fellow scholar fellow artist fellow athlete mother father master apprentice companion ex-spouse fellow believer fellow order member troupemate fellow company member guildmate neighbor in order to have law enforcement look the other way in in order to have someone to act on plots and schemes in in order to have an agent in in order to secure embezzled funds in the wilds as a member of toward the fulfillment of plots and schemes in the corruption of to corrupt the bribery conspiracy the corruption conspiracy the embezzlement conspiracy concocted by an unknown party the plot of under the influence of export prohibition violation vandalism robbery via to steal the promise by to give a position the bribery of the embezzlement of the passing of corruptly-obtained funds by the permanent joining by to the living world the parley between the agreement between to eradicate monsters to entertain the citizenry to work as a mercenary to study and become a resident of and become a citizen of the joining of to help rescue to oust to entertain the world to live a life of adventure in bound service as a guide to find in order to be brought to safety the agreement by to establish a temple complex the formation of a corrupt agreement Locations You have not designated any locations. Locations such as taverns, temples and libraries can be created from meeting area zones, dining rooms and bedrooms. These larger associations of rooms can attract visitors from outside the fortress. Once you have created a location, you can come to this screen to manage occupations and more. : Go Back Tavern Keeper Scholar Scribe Messenger Boxes/bags in common area: Goblets (Desired): Stored Instruments (Desired): Rented rooms (Total): Dance floor in common area: Bookcases: Written objects (incl. copies): Total number of each to scribe: Writing Material (Desired): Chairs: No particular deity Dedicated to Shrine, (next at Temple, Temple Complex, HIGH_PRIEST Priest: High priest: needed : Recognize priesthood : Recognize high priest Agreed to build temple Agreed to build temple complex Guildhall No members worker No workers Meeting place, Guildhall, Grand Guildhall, Agreed to build guildhall Agreed to build grand guildhall Only members can visit (if guild established) Only members can visit All visitors welcome Citizens and long-term residents only Assign occupation Assign position : Scroll : Change restriction : Assign Position : Assign Occupation Citizens only Subject revealed that in concocted a bribery conspiracy a corruption conspiracy a embezzlement conspiracy plotted to infiltrate in order to steal treasures initiate sabotage instill terror approached by to handle the matter directly or through another party plotted to frame plotted to induce a war of plotted to sabotage the activities of plotted to abduct plotted to assassinate plotted to steal promised began passing a portion of corruptly-obtained funds aided in becoming a permanent part of the living world . The ritual took place in using . The ritual involved agreed to a parley with made an agreement with , becoming a resident of , becoming a citizen of after being compelled to serve agreed to establish a corrupt agreement was formed exalted holy sacred priest has revealed the presence of Counterintelligence There is no counterintelligence information yet. If a crime involves a conspiracy, an interrogation may reveal the plot. Actors Organizations Selected actor: One member Justice Cages&Chains: Violation of Production Order Violation of Export Prohibition Violation of Job Order Conspiracy to Slow Labor Murder Disorderly Conduct Building Destruction Robbery Espionage Treason Blood-drinking Attempted Theft Attempted Murder Kidnapping Attempted Kidnapping , Deceased There are no criminals. 1 witness witnesses No witnesses Interview scheduled Already interviewed MORE Injured Party: Convicted: unknown Confessed. Implicates: Accuses: Found the body. Saw that the object was missing. Saw that the object was disturbed. Saw admire the object. Date: Reported: Witness: No Sentence Pending. Hammerstrike Beating. Day in Prison. Officer: None Assigned Violation of Production Order. Violation of Export Prohibition. Violation of Job Order. Conspiracy to Slow Labor. Murder. Disorderly Conduct. Building Destruction. Bribery. Embezzlement. Vandalism. Theft. Robbery. Espionage. Treason. Blood-drinking. Attempted Theft. Attempted Murder. Kidnapping. Attempted Kidnapping. : Select/scroll : Cancel interview : Interrogate : Convict : View recent crimes ( : View cold cases ( : Counterintelligence Met with subject. Attempted to make Made intimidating remarks in order to elicit information. flattering remarks in order to elicit information. Attempted to appeal Appealed to shared worship of in order to elicit information. to subject's belief in the law belief in harmony belief in the truth belief in cooperation Attempted to build Built rapport in order to elicit information. Attempted to misrepresent Misrepresented facts surrounding case in order to elicit information. Subject acquiesced to the argument was naturally inclined to speak had a trusting nature and agreed spurning the law spurning the value of harmony spurning the value of honesty spurning the value of cooperation distrust of lack of loyalty toward interrogator value the law valued harmony valued honesty believed in the value of cooperation being intellectually stubborn being a natural loner a distrustful nature spurning the truth was intellectually stubborn and refused to listen was a natural loner and refused to listen had a distrustful nature and refused to listen valuing the law valuing harmony valuing the truth a belief in the value of cooperation spurned the law and refused to listen spurned harmony and refused to listen spurning the truth and refused to listen spurning the value of cooperation and refused to listen an acquiescing nature being inclined to converse being trusting by nature and refused In retrospect, interrogator may have completely misjudged subject's character. Subject naively complied. Subject was cagey and refused to comply. Subject confessed to multiple crimes the production order violation the export prohibition violation the job order violation the conspiracy to slow labor the murder the kidnapping the theft the robbery the crime Subject revealed that being nameless is in fact an assumed identity. Subject's true name is Subject has used as an alias a nameless identity in the past. Unfortunately, no new pertinent information was revealed. Unidentified A plot , agreed in Abduct Assassinate Steal Corrupt Provide Position Attempted Bribery Attempted Espionage Attempted Embezzlement Infiltrate Frame Start War between Boss Membr Asset Crrpt Assas Snatc Sabtr Framr Interrogation Report: Or , Etc. HAS_MATERIAL_REACTION_PRODUCT HAS_ITEM_REACTION_PRODUCT CONTAINS_LYE WEB_ONLY ANY_BONE_MATERIAL MIN_DIMENSION BUILD_ITEM NAME_COLOR BUILD_LABOR WORK_LOCATION BUILD_KEY NEEDS_MAGMA BLOCK UNROTTEN Unrecognized Building Definition (Furnace) Token: Unrecognized Building Definition (Workshop) Token: OBJECT BUILDING_WORKSHOP BUILDING_FURNACE Unrecognized Building Definition Type: begins to talk in a hushed whisper when is angry starts to whisper when is trying to remember something whispers when 's nervous is thinking hard about something usually speaks in a whisper talks very quietly when keeps voice very quiet when is nervous speaks very quietly starts yelling whenever gets angry begins to talk louder when talks very loudly when is excited shouts when surprised talks very loudly whenever is exasperated greets others very loudly is annoyed speaks very loudly begins speaking in a monotone whenever is angered starts to drone when begins to talk in a monotone when is bored speaks in a monotone when has a very monotonous way of speaking voice trails off whenever tries to remember something voice trails off when is thinking about something voice has a tendency to trail off when 's speaking begins to talk more slowly when 's angry begins to talk much more slowly when 's exasperated When 's annoyed, starts to talk slowly generally speaks very slowly begins to talk rapidly when talks very quickly when speaks rapidly when 's excited talks very rapidly after 's been surprised usually talks very quickly speaks very deliberately when becomes exasperated, begins to speak very deliberately 's annoyed tends to speak very deliberately mutters under breath when 's trying to remember something starts to mutter under gets excited 's thinking starts to mutter under breath Whenever there's a pause in a conversation, 's bored constantly mutters under starts to stutter when always stutters when stammers when 's surprised begins to stammer when becomes exasperated stutters occasionally talks to inanimate objects when often talks to inanimate objects when talks to inanimate objects when there is a lull in the conversation gets bored, starts talking to inanimate objects has a tendency to talk to inanimate objects talks to when gets excited, often starts talking to starts talking to When there's a pause in a conversation, whenever gets bored all of the time gets distracted from conversations easily when is distracted from conversations easily when gets distracted during conversations when is easily distracted during conversations when gets easily distracted during conversations when tends to be easily distracted during conversations often tells pointless stories when often tells stories without any real point quite often tells pointless stories when will frequently ramble on with stories that don't have any point or even conclusion becomes very focused during conversations when tends to be very focused during conversations will often pause in conversation to look for the right word often touches others during conversations when will often touch others when greeting them often touches those to whom is speaking has a way of arguing with those that are in agreement with is nervous, never allows pauses to occur in conversation can't stand quiet pauses in conversations and always finds something to say pauses before speaking talks about others behind their backs interrupts others during conversations when tends to interrupts others during conversations when often interrupts others during conversations is excited during conversations, often can't help interrupting others has a habit of interrupting speakers gives incredibly vague answers to questions will without fail turn any conversation to rarely speaks when 's nervous, rarely talks has trouble speaking when rarely speaks rarely starts conversations has the habit of answering questions with questions repeatedly snaps often snaps snaps repeatedly when always snaps 's greeting somebody has a habit of snapping drums often drums gets excited, it's easy to tell because drums 's sitting down has a habit of drumming scratches 's bored, often scratches has a habit of scratching tends to scratch quite often always scratches a lot often rubs points and shakes shakes up and down when gets exasperated, often points and shakes always points at others when greeting them runs through has a habit of running cracks sometimes cracks often gives a good crack when 's thinking hard occasionally cracks laughs in a unique way when has a very distinct laugh for when 's surprised, has a very unique laugh laughs in a distinct fashion when laughs in a unique way whenever has a very distinct laugh cackles when has more a cackle than a laugh laughs very loudly whenever laughs loudly when laughs very loudly laughs silently has a nervous laugh laughs at own jokes walks as if in a terrible hurry whenever goes anywhere skips around when skips over to others when meets them skips wherever goes walks with a confident stride becomes very rigid when tenses up when stiffens up when 's thinking, body becomes very still holds in a rigid posture slouches when has a slouching posture chews 's trying to remember something, often starts chewing on intently when idly chews gnaws tends to chew tends to chew on has a habit of chewing on gnaws on has a tendency to chew on has a habit of chewing on often bites bites often greets others with a hug gives hugs out freely When greeting others, always smiles nervously has a nervous smile become animated when move frantically when jump all over the place when are animated when begin moving when speaks stomps usually starts tapping taps constantly when when there's a lull in conversation has a habit of tapping lowers often lowers is speaking, usually lowers often has lowered to the ground has a menacing stare when stares intently when tends to stare unwaveringly when 's speaking to somebody has a certain stare for when gets annoyed has a habit of staring at others winks when winks during conversations commonly winks as a form of greeting is quick to wink at others rolls constantly rolls has a habit of rolling exhales sharply when exhales slowly and deliberately when starts getting bored blows breath out when inhales sharply when always takes a deep breath whenever is surprised clicks clicks repeatedly occasionally when has a habit of clicking sticks out when sticks out licks 's thinking hard, has a habit of licking frequently tends to stretch body tends to stretch body when has a habit of stretching body during pauses in conversation tends to stretch out when body after stands up likes to stretch out frequently bounces is sitting down TRANS_NAME COULD NOT NULLIFY CONSTRUCTION ROAD EDGE -site_map- .bmp src/site.cpp site_color_key.txt castle tower (110,110,110) castle wall (70,70,70) castle wall walkway (40,40,40) warehouse (50,50,50) dormitory (50,75,75) dining hall (75,50,75) general import market (50,30,15) food import market (50,40,15) clothing import market (50,30,35) meat market (255,0,0) edible produce market (0,255,0) cheese market (255,255,0) edible processed plants market (255,200,200) general import store (192,192,192), border (128,128,128) food import store (128,192,128), border (128,128,128) clothing import store (255,255,255), border (128,128,128) cloth shop (200,200,200) tanning shop (128,100,50) cloth clothing shop (255,255,100) leather clothing shop (255,128,64) bone carver shop (128,255,255) gem cutter shop (0,255,0) metal weapons shop (255,0,255) wood weapons shop (255,128,128) blacksmith shop (64,64,64) armorsmith shop (0,0,0) metal crafter shop (128,128,128) leather accessories shop (100,70,30) wooden furniture shop (255,0,0) stone furniture shop (255,64,0) metal furniture shop (255,0,64) fortress (129,129,129) underground farming (50,20,50) underground industrial (250,50,20) underground living (20,50,30) underground guilds (20,100,20) underground merchants (100,100,20) trenches (0,0,0) tavern (255,255,32) well (0,0,255) house (100,70,10) cottage plot (30,100,10) mead hall (255,128,255) temple (170,120,230) library (255,192,255) shrine (0,255,255) crops 1 (255,195,0), rows crops 2 (195,255,0), rows crops 3 (100,60,20), rows meadow (100,255,0) orchard (0,100,0)/(0,200,0) woodland (0,95,0) waste (0,20,0) town yards (100,50,10) abandoned (75,50,20), border (50,50,50) ruin (50,20,20), border (50,50,50) unknown (100,100,100) fortress mountain halls hillocks cave forest retreat labyrinth tower fort monastery castle vault tomb monument camp important location pits hamlet You have located ", a Site Center Flood Overflow Non-feature related elevation hole NULL artifact on site realization, skipping NULL artifact removed on load main tower (255,0,255) watch tower (128,128,128) dungeon-tower interface (50,20,50) work pits (50,30,20) living pits (20,50,40) old save: correcting possibly erroneous site animal pop old save: correcting possibly erroneous site pop Inappropriate Waterlevel Biome Choice (2) Inappropriate Waterlevel Biome Choice (4) Midmap effective coordinate check out of bounds Train Retrieve Patrol Defend etc. Station Mixed Defend Burrows Patrol Route Invalid order No scheduled order Kill Drive any members of Drive Cause trouble for various The Military of SQUADS/LEADERS SQUAD POSITIONS CANDIDATES (traveling) AVAILABLE You need somebody who can appoint this position. squad active No positions : Cancel move/station kill defend training retrieve artifact raid site invalid order : Cannot disband : Disband squad : Create squad appointed by this leader : Need commander to appoint sub-commander No relevant skills skilled Schedule: : Cannot remove traveling squad member : Cannot remove commander with subordinates : Remove from squad Order: No orders : Assign to squad : Commander is traveling : Positions : Alerts : Equip : Uniforms : Supplies : Ammunition : Schedule Uniform ERROR : Use position : Select uniform ALERTS SQUADS BURROWS [CIV] no burrow restrictions burrow Civilian alert: : Add alert : Delete alert : Set civilian alert : Set squad to alert : Restrict civs to burrow : Name alert : Set squad to alert, retaining orders ( no orders order Are you sure? Squad alert schedules will be lost! POSITION UNIFORM <no squads> <no positions> <no uniform> missing item individual choice , weapon indiv choice, melee indiv choice, ranged plant fiber stone BROKEN individual choice indiv choice, melee indiv choice, ranged any color (Dye) any material specific armor specific helm specific pants specific gloves specific shoes specific shield specific weapon (foreign) <no uniforms> <no assigned items> : View/Customize : Assign uniforms : Pri/Assignments : Legs : Helm : Gloves : Boots : Shield : Weapon : Color : Replace clthng : Over clthng : Exact matches : Partial matches : Add item : Use mat : Use color : Del item : Use for position : Use for squad : Choose squad to reorder : Place squad in list UNIFORMS ITEMS SELECTION <no items> <no materials> <no colors> : Add uniform : Delete uniform : Name uniform SQUADS/GROUP AMMUNITION ASSIGNED Hunters <no ammunition> : Use in combat : Non-combat : Use in training : No training Do not carry water Carry water Carry any drink Do not carry food Carry one food Carry two food Carry three food : Change water amount : Change food amount : Must assign commander first [REQUIRE] [DEMAND] [MANDATE] VACANT : Replace : View Unit/Fill Vacancy : Settings : Becoming the Capital Leave Vacant There are no reasonable candidates. : View Unit Lowest Precision Low Precision Medium Precision High Precision Highest Precision 77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000 77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000 77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800 77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780 All counts accurate Your bookkeeper has done enough work to attain Your bookkeeper needs to work in an office to improve precision low precision medium precision high precision highest precision The stockpile records are % updated toward the next precision level. a secret identity IS_HIST_STRING_1 IS_HIST_STRING_2 IS_TRIGGER_STRING_SECOND IS_TRIGGER_STRING_THIRD IS_TRIGGER_STRING IS_FREQUENCY IS_NAME FRONT_WARM FRONT_COLD FRONT_OCCLUDED CUMULUS_MED CUMULUS_MULTI CUMULUS_NIMBUS CIRRUS STRATUS_ALTO STRATUS_PROPER STRATUS_NIMBUS FOG_MIST FOG_NORMAL FOG_THICK CAN_BREATHE_WATER CANNOT_BREATHE_AIR CURIOUS_BEAST CURIOUS_BEAST_ITEM CURIOUS_BEAST_GUZZLER CAN_SWIM CURIOUS_BEAST_EATER COMMON_DOMESTIC WAGON_PULLER WEBIMMUNE MILKABLE VERMIN_NOROAM VERMIN_NOTRAP VERMIN_NOFISH NO_FEVERS NO_UNIT_TYPE_COLOR AMBUSHPREDATOR COOKABLE_LIVE HAS_SECRETION IMMOBILE TRAINABLE_HUNTING HAS_ROTTABLE INTELLIGENT_SPEAKS INTELLIGENT_LEARNS AQUATIC_UNDERSWIM HAS_BLOOD TRANCES NOEMOTION SLOW_LEARNER HAS_PUS CANOPENDOORS NOSMELLYROT TRAINABLE_WAR LAIR_HUNTER MAGICAL NATURAL_ANIMAL HAS_BABYSTATE HAS_CHILDSTATE MULTIPLE_LITTER_RARE EQUIPS TRAPAVOID DIURNAL NOCTURNAL CREPUSCULAR MATUTINAL VESPERTINE HAS_SOLDIER_TILE CAN_SWIM_INNATE TENDONS LIGAMENTS HAS_TILE HAS_COLOR HAS_GLOW_TILE HAS_GLOW_COLOR MANNERISM_SIT MANNERISM_BREATH NIGHT_CREATURE_HUNTER NIGHT_CREATURE_BOGEYMAN NIGHT_CREATURE_NIGHTMARE COLONY_EXTERNAL LAYS_UNUSUAL_EGGS HUNTS_VERMIN HAS_SOUND_ALERT HAS_SOUND_PEACEFUL_INTERMITTENT NOT_LIVING NO_VEGETATION_PERTURB DIVE_HUNTS_VERMIN VERMIN_GOBBLER CANNOT_CLIMB HAS_GRASP HAS_FLY_RACE_GAIT HAS_RACE_GAIT CAN_LEARN EQUIPMENT VERMIN_GROUNDER VERMIN_ROTTER VERMIN_SOIL VERMIN_SOIL_COLONY BIOME_MOUNTAIN BIOME_GLACIER BIOME_TUNDRA BIOME_SWAMP_TEMPERATE_FRESHWATER BIOME_SWAMP_TEMPERATE_SALTWATER BIOME_MARSH_TEMPERATE_FRESHWATER BIOME_MARSH_TEMPERATE_SALTWATER BIOME_SWAMP_TROPICAL_FRESHWATER BIOME_SWAMP_TROPICAL_SALTWATER BIOME_SWAMP_MANGROVE BIOME_MARSH_TROPICAL_FRESHWATER BIOME_MARSH_TROPICAL_SALTWATER BIOME_FOREST_TAIGA BIOME_FOREST_TEMPERATE_CONIFER BIOME_FOREST_TEMPERATE_BROADLEAF BIOME_FOREST_TROPICAL_CONIFER BIOME_FOREST_TROPICAL_DRY_BROADLEAF BIOME_FOREST_TROPICAL_MOIST_BROADLEAF BIOME_GRASSLAND_TEMPERATE BIOME_SAVANNA_TEMPERATE BIOME_SHRUBLAND_TEMPERATE BIOME_GRASSLAND_TROPICAL BIOME_SAVANNA_TROPICAL BIOME_SHRUBLAND_TROPICAL BIOME_DESERT_BADLAND BIOME_DESERT_ROCK BIOME_DESERT_SAND BIOME_OCEAN_TROPICAL BIOME_OCEAN_TEMPERATE BIOME_OCEAN_ARCTIC BIOME_SUBTERRANEAN_WATER BIOME_SUBTERRANEAN_CHASM BIOME_SUBTERRANEAN_LAVA BIOME_POOL_TEMPERATE_FRESHWATER BIOME_POOL_TEMPERATE_BRACKISHWATER BIOME_POOL_TEMPERATE_SALTWATER BIOME_POOL_TROPICAL_FRESHWATER BIOME_POOL_TROPICAL_BRACKISHWATER BIOME_POOL_TROPICAL_SALTWATER BIOME_LAKE_TEMPERATE_FRESHWATER BIOME_LAKE_TEMPERATE_BRACKISHWATER BIOME_LAKE_TEMPERATE_SALTWATER BIOME_LAKE_TROPICAL_FRESHWATER BIOME_LAKE_TROPICAL_BRACKISHWATER BIOME_LAKE_TROPICAL_SALTWATER BIOME_RIVER_TEMPERATE_FRESHWATER BIOME_RIVER_TEMPERATE_BRACKISHWATER BIOME_RIVER_TEMPERATE_SALTWATER BIOME_RIVER_TROPICAL_FRESHWATER BIOME_RIVER_TROPICAL_BRACKISHWATER BIOME_RIVER_TROPICAL_SALTWATER EVIL TWO_GENDERS MATES_TO_BREED HAS_MALE HAS_FEMALE SMALL_RACE HAS_ANY_INTELLIGENT_LEARNS HAS_ANY_VERMIN_HATEABLE OCCURS_AS_ENTITY_RACE HAS_ANY_LARGE_PREDATOR HAS_ANY_CURIOUS_BEAST HAS_ANY_BENIGN HAS_ANY_NATURAL_ANIMAL HAS_ANY_MEGABEAST HAS_ANY_SEMIMEGABEAST HAS_ANY_POWER HAS_ANY_VERMIN_MICRO HAS_ANY_NOT_FIREIMMUNE HAS_ANY_CANNOT_BREATHE_WATER HAS_ANY_CANNOT_BREATHE_AIR HAS_ANY_NOT_FLIER HAS_ANY_COMMON_DOMESTIC HAS_ANY_UTTERANCES HAS_ANY_INTELLIGENT_SPEAKS HAS_ANY_FEATURE_BEAST HAS_ANY_TITAN HAS_ANY_UNIQUE_DEMON HAS_ANY_NOT_LIVING HAS_ANY_MISCHIEVIOUS HAS_ANY_FLIER HAS_ANY_DEMON HAS_ANY_NIGHT_CREATURE HAS_ANY_NIGHT_CREATURE_HUNTER HAS_ANY_NIGHT_CREATURE_BOGEYMAN HAS_ANY_NIGHT_CREATURE_NIGHTMARE HAS_ANY_NIGHT_CREATURE_EXPERIMENTER HAS_ANY_CARNIVORE ALL_CASTES_ALIVE HAS_ANY_SUPERNATURAL HAS_ANY_HAS_BLOOD HAS_ANY_GRAZER HAS_ANY_IMMOBILE HAS_ANY_LOCAL_POPS_CONTROLLABLE HAS_ANY_OUTSIDER_CONTROLLABLE HAS_ANY_LOCAL_POPS_PRODUCE_HEROES HAS_ANY_GRASP HAS_ANY_RACE_GAIT HAS_ANY_FLY_RACE_GAIT HAS_ANY_SLOW_LEARNER IT_LOCATION CONTEXT_REGION CONTEXT_CREATURE CONTEXT_ITEM CONTEXT_BP CONTEXT_LOCATION CONTEXT_CREATURE_OR_LOCATION RANDOM_NEARBY_LOCATION IT_LOCATION token not valid IT_MANUAL_INPUT IT_MATERIAL CONTEXT_MATERIAL IS_REGION ANY_TERRAIN NORMAL_ALLOWED EVIL_ALLOWED GOOD_ALLOWED SAVAGE_ALLOWED EVIL_ONLY GOOD_ONLY SAVAGE_ONLY *** Error(s) finalizing the interaction IT_AFFECTED_CREATURE IT_AFFECTED_CLASS IT_IMMUNE_CREATURE IT_IMMUNE_CLASS IT_REQUIRES MISCHIEVOUS MORTAL STERILE FIT_FOR_ANIMATION Unrecognized IT_REQUIRES token: IT_FORBIDDEN Unrecognized IT_FORBIDDEN token: IT_CANNOT_TARGET_IF_ALREADY_AFFECTED IT_CANNOT_HAVE_SYNDROME_CLASS Target Token not found Unrecognized Creature/Caste Token in Summon Unit Effect: Unrecognized corpse target affected caste token: Unrecognized corpse target affected creature token: Unrecognized corpse target immune caste token: Unrecognized corpse target immune creature token: IE_TARGET IE_INTERMITTENT IE_IMMEDIATE IE_LOCATION IE_ARENA_NAME IE_ADD_WEATHER IE_REMOVE_WEATHER IE_GRIME_LEVEL IE_SYNDROME_TAG SYN_CONTACT SYN_INHALED SYN_INGESTED IE_CHANGE_QUALITY IE_SET_QUALITY IE_ITEM IE_ITEM_QUALITY ARTIFACT IE_CREATURE_FLAG IE_FORBIDDEN_CREATURE_FLAG IE_CREATURE_CASTE_FLAG IE_FORBIDDEN_CREATURE_CASTE_FLAG IE_HAVE_FAST_EFFORTLESS_GAIT_SPEED IE_ALL_SLOW_EFFORTLESS_GAIT_SPEED IE_TIME_RANGE IE_MAKE_PET_IF_POSSIBLE IE_PROPEL_FORCE IS_USAGE_HINT EXPERIMENT_ONLY I_SOURCE REGION UNDERGROUND_SPECIAL SECRET DISTURBANCE INGESTION CREATURE_ACTION EXPERIMENT Unrecognized Interaction Source Type: I_TARGET CORPSE LOCATION Unrecognized Interaction Target Type: I_EFFECT ANIMATE RAISE_GHOST RESURRECT PROPEL_UNIT SUMMON_UNIT CREATE_ITEM CHANGE_ITEM_QUALITY ADD_SYNDROME HIDE CHANGE_WEATHER CONTACT MATERIAL_EMISSION Unrecognized Interaction Effect Type: Unrecognized Interaction Token: IS_SPHERE IS_SECRET_GOAL IS_SECRET SUPERNATURAL_LEARNING_POSSIBLE MUNDANE_RESEARCH_POSSIBLE MUNDANE_TEACHING_POSSIBLE MUNDANE_RECORDING_POSSIBLE Interaction Source IS_SECRET token not found Woe unto any that disturb the resting place of The is with but watches still Tavern Imported Food Imported Clothing Imported Goods Leather Woven Clothing Leather Clothing Gem Cutter Metal Crafts Leather Goods Wooden Furniture Stone Furniture Metal Furniture building out of bounds: wall temple mead hall well fortress entrance shrine no layer area available for historical figure false src/g_src/renderer_opengl.hpp vertexes Symbol not found: %s enabler.sync == NULL INIT FAILED! %s: %s Error libncursesw.so.5 libncursesw.so Didn't find any flavor of libncursesw, attempting libncurses libncurses.dylib libncurses.so.5 libncurses.so libncurses.5.4.dylib /usr/lib/libncurses.dylib /usr/lib/libncurses.5.4.dylib Unable to open any flavor of libncurses! COLOR_PAIRS stdscr erase wmove waddnstr nodelay refresh wgetch endwin initscr keypad noecho set_escdelay curs_set start_color init_pair getmouse waddnwstr unable to create ncurses window - initscr failed! Dwarf Fortress data/art/icon.png Requested single-buffering not available OpenGL SDL initialization failure, trying windowed mode SDL initialization failure Error Initializing Text: Resizing font to New window size: Font size: Resizing grid to Fatal error Unable to create texture! Resetting textures EMERGENCY: Unknown case in async_wait data/init/interface.txt errorlog.txt gamelog.txt basic_string::_S_construct NULL not valid Negative Zeroth First Second Third Fourth Fifth Sixth Seventh Eighth Ninth Tenth Eleventh Twelfth Thirteenth Fourteenth Fifteenth Sixteenth Seventeenth Eighteenth Nineteenth negative zero four five seven eight nine eleven twelve thirteen fourteen fifteen sixteen seventeen eighteen nineteen billion million thousand hundred twenty thirty forty fifty sixty seventy eighty ninety RANDOM PLAY FPS: graphics/graphics_* text data/art/curses_640x300.png data/init/init.txt TRUETYPE FONT data/art/ FULLFONT WINDOWEDX WINDOWEDY RESIZABLE FULLSCREENX FULLSCREENY PRINT_MODE PARTIAL PROMPT Use OpenGL? Using only 2D (Click no) is more reliable, but means you lose features and, often, speed. Edit data/init/init.txt PRINT_MODE to avoid this dialog box. TEXT FRAME_BUFFER ACCUM_BUFFER 2DSW 2DHW 2DASYNC SHADER SINGLE_BUFFER GRAPHICS_FONT GRAPHICS_FULLFONT GRAPHICS_WINDOWEDX GRAPHICS_WINDOWEDY GRAPHICS_FULLSCREENX GRAPHICS_FULLSCREENY GRAPHICS_BLACK_SPACE GRAPHICS BLACK_SPACE ZOOM_SPEED MOUSE VSYNC ARB_SYNC TEXTURE_PARAM LINEAR TOPMOST MOUSE_PICTURE FPS_CAP G_FPS_CAP WINDOWED INTRO VOLUME KEY_HOLD_MS KEY_REPEAT_MS KEY_REPEAT_ACCEL_LIMIT KEY_REPEAT_ACCEL_START MACRO_MS RECENTER_INTERFACE_SHUTDOWN_MS COMPRESSED_SAVES data/init/colors.txt BLACK_R BLACK_G BLACK_B BLUE_R BLUE_G BLUE_B GREEN_R GREEN_G GREEN_B CYAN_R CYAN_G CYAN_B RED_R RED_G RED_B MAGENTA_R MAGENTA_G MAGENTA_B BROWN_R BROWN_G BROWN_B LGRAY_R LGRAY_G LGRAY_B DGRAY_R DGRAY_G DGRAY_B LBLUE_R LBLUE_G LBLUE_B LGREEN_R LGREEN_G LGREEN_B LCYAN_R LCYAN_G LCYAN_B LRED_R LRED_G LRED_B LMAGENTA_R LMAGENTA_G LMAGENTA_B YELLOW_R YELLOW_G YELLOW_B WHITE_R WHITE_G WHITE_B Start FullScreen? Run in Fullscreen Mode? You can set your preferences in data\init\init.txt. Unless you've changed your bindings, you can press F11 to toggle this setting any time. 1.2.3 One of the compressed files on disk has errors in it. Restore from backup if you are able. Moving Records : Start recording (active record is erased, stops when you return here) : Play the active moving record : Save the active moving record (you will be prompted for a name) : Load a moving record data/movies/last_record.cmv data/sound/ .ogg data/movies/ .cmv data/movies/*.cmv mkdir( ) failed 0123456789abcdef Tried to call lock a second time before unlock was called. Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound). Neither NTSCSI nor ASPI could be initialised. An error occurred while initialising the CDDA subsystem. Couldn't find the specified device. No audio tracks on the specified disc. No CD/DVD devices were found. No disc present in the specified drive. A CDDA read error occurred. Error trying to allocate a channel. The specified channel has been reused to play another sound. A Win32 COM related error occured. COM failed to initialize or a QueryInterface failed meaning a Windows codec or driver was not installed properly. DMA Failure. See debug output for more information. DSP connection error. Connection possibly caused a cyclic dependancy. Or tried to connect a tree too many units deep (more than 128). DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format. DSP connection error. Couldn't find the DSP unit specified. DSP error. Cannot perform this operation while the network is in the middle of running. This will most likely happen if a connection or disconnection is attempted in a DSP callback. DSP connection error. The unit being connected to or disconnected should only have 1 input or output. The specified project or bank has already been loaded. Having multiple copies of the same project loaded simultaneously is forbidden. An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. An event with the same GUID already exists. Can't execute this command on an EVENT_INFOONLY event. An error occured that wasn't supposed to. See debug log for reason. Event failed because 'Max streams' was hit when FMOD_EVENT_INIT_FAIL_ON_MAXSTREAMS was specified. FSB mismatches the FEV it was compiled with, the stream/sample mode it was meant to be created with was different, or the FEV was built for a different platform. A category with the same name already exists. Tried to call a function on a complex event that's only supported by simple events. The requested event, event group, event category or event property could not be found. Error loading file. Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format. Media was ejected while reading. End of file unexpectedly reached while trying to read essential data (truncated data?). File not found. Unwanted file access occured. Unsupported file or audio format. A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere. The specified resource requires authentication or is forbidden. Proxy authentication is required to access the specified resource. A HTTP server error occurred. The HTTP request timed out. FMOD was not initialized correctly to support this function. Cannot call this command after System::init. An error occured that wasn't supposed to. Contact support. On Xbox 360, this memory address passed to FMOD must be physical, (ie allocated with XPhysicalAlloc.) Value passed in was a NaN, Inf or denormalized float. An invalid object handle was used. An invalid parameter was passed to this function. An invalid seek position was passed to this function. An invalid speaker was passed to this function based on the current speaker mode. The syncpoint did not come from this sound handle. The vectors passed in are not unit length, or perpendicular. Reached maximum audible playback count for this sound's soundgroup. Not enough memory or resources. Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. Not enough memory or resources on console sound ram. The music callback is required, but it has not been set. The requested music entity could not be found. Music system is not initialized probably because no music data is loaded. Tried to call a command on a 3d sound when the command was meant for 2d sound. Tried to call a command on a 2d sound when the command was meant for 3d sound. Tried to use a feature that requires hardware support. (ie trying to play a GCADPCM compressed sound in software on Wii). Tried to use a feature that requires the software engine. Software engine has either been turned off, or command was executed on a hardware channel which does not support this feature. Couldn't connect to the specified host. A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere. The specified URL couldn't be resolved. Operation on a non-blocking socket could not complete immediately. Operation could not be performed because specified sound/DSP connection is not ready. Error initializing output device, but more specifically, the output device is already in use and cannot be reused. Error creating hardware sound buffer. A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. Error enumerating the available driver list. List may be inconsistent due to a recent device addition or removal. Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output). Error initializing output device. FMOD_HARDWARE was specified but the sound card does not have the resources necessary to play it. Attempted to create a software sound but no software channels were specified in System::init. Panning only works with mono or stereo sound sources. An unspecified error has been returned from a 3rd party plugin. The number of allowed instances of a plugin has been exceeded. A requested output, dsp unit type or codec was not available. A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback or other DLLs that it needs to load) The specified sound is still in use by the event system, call EventSystem::unloadFSB before trying to release it. The specified sound is still in use by the event system, wait for the event which is using it finish with it. An error occured trying to initialize the recording device. Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesnt exist. The error occured because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound, or a parent sound was played without setting up a sentence first. This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first. Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file. The subsound's mode bits do not match with the parent sound's mode bits. See documentation for function that it was called with. The specified tag could not be found or there are no tags. The sound created exceeds the allowable input channel count. This can be increased using the maxinputchannels parameter in System::setSoftwareFormat. Something in FMOD hasn't been implemented when it should be! contact support! This command failed because System::init or System::setDriver was not called. A command issued was not supported by this object. Possibly a plugin without certain callbacks specified. An error caused by System::update occured. The version number of this file format is not supported. No errors. Unknown error. sound: failure: NONE SELECT SEC_SELECT DESELECT SELECT_ALL DESELECT_ALL LEAVESCREEN LEAVESCREEN_ALL CLOSE_MEGA_ANNOUNCEMENT TOGGLE_FULLSCREEN WORLD_PARAM_ADD WORLD_PARAM_COPY WORLD_PARAM_DELETE WORLD_PARAM_TITLE WORLD_PARAM_NAME_RANDOM WORLD_PARAM_NAME_ENTER WORLD_PARAM_SEED_RANDOM WORLD_PARAM_SEED_ENTER WORLD_PARAM_LOAD WORLD_PARAM_SAVE WORLD_PARAM_DIM_X_UP WORLD_PARAM_DIM_X_DOWN WORLD_PARAM_DIM_Y_UP WORLD_PARAM_DIM_Y_DOWN WORLD_PARAM_SET WORLD_PARAM_INCREASE WORLD_PARAM_DECREASE WORLD_PARAM_ENTER_VALUE WORLD_PARAM_NULLIFY WORLD_PARAM_PRESET WORLD_PARAM_REJECT_CONTINUE WORLD_PARAM_REJECT_ABORT WORLD_PARAM_REJECT_ALLOW_THIS WORLD_PARAM_REJECT_ALLOW_ALL WORLD_GEN_CONTINUE WORLD_GEN_USE WORLD_GEN_ABORT SETUP_EMBARK SETUP_NAME_FORT SETUP_NAME_GROUP SETUP_SYMBOL SETUP_RECLAIM SETUP_FIND SETUP_NOTES SETUP_NOTES_TAKE_NOTES SETUP_NOTES_DELETE_NOTE SETUP_NOTES_CHANGE_SYMBOL_SELECTION SETUP_NOTES_ADOPT_SYMBOL SETUP_LOCAL_Y_UP SETUP_LOCAL_Y_DOWN SETUP_LOCAL_X_UP SETUP_LOCAL_X_DOWN SETUP_LOCAL_Y_MUP SETUP_LOCAL_Y_MDOWN SETUP_LOCAL_X_MUP SETUP_LOCAL_X_MDOWN SETUP_BIOME_1 SETUP_BIOME_2 SETUP_BIOME_3 SETUP_BIOME_4 SETUP_BIOME_5 SETUP_BIOME_6 SETUP_BIOME_7 SETUP_BIOME_8 SETUP_BIOME_9 CHOOSE_NAME_RANDOM CHOOSE_NAME_CLEAR CHOOSE_NAME_TYPE CHOOSE_NAME_FIRST ITEM_DESCRIPTION ITEM_FORBID ITEM_MELT ITEM_DUMP ITEM_HIDE MOVIES OPTIONS OPTION_EXPORT CHANGETAB SEC_CHANGETAB STANDARDSCROLL_LEFT STANDARDSCROLL_RIGHT STANDARDSCROLL_UP STANDARDSCROLL_DOWN STANDARDSCROLL_PAGEUP STANDARDSCROLL_PAGEDOWN SECONDSCROLL_UP SECONDSCROLL_DOWN SECONDSCROLL_PAGEUP SECONDSCROLL_PAGEDOWN CURSOR_UP CURSOR_DOWN CURSOR_LEFT CURSOR_RIGHT CURSOR_UPLEFT CURSOR_UPRIGHT CURSOR_DOWNLEFT CURSOR_DOWNRIGHT CURSOR_UP_FAST CURSOR_DOWN_FAST CURSOR_LEFT_FAST CURSOR_RIGHT_FAST CURSOR_UPLEFT_FAST CURSOR_UPRIGHT_FAST CURSOR_DOWNLEFT_FAST CURSOR_DOWNRIGHT_FAST CURSOR_UP_Z CURSOR_DOWN_Z CURSOR_UP_Z_AUX CURSOR_DOWN_Z_AUX A_RETURN_TO_ARENA A_MOVE_N A_MOVE_S A_MOVE_E A_MOVE_W A_MOVE_NW A_MOVE_NE A_MOVE_SW A_MOVE_SE A_MOVE_SAME_SQUARE A_CARE_MOVE_N A_CARE_MOVE_S A_CARE_MOVE_E A_CARE_MOVE_W A_CARE_MOVE_NW A_CARE_MOVE_NE A_CARE_MOVE_SW A_CARE_MOVE_SE A_CARE_MOVE_UPDOWN A_MOVE_N_UP A_MOVE_S_UP A_MOVE_E_UP A_MOVE_W_UP A_MOVE_NW_UP A_MOVE_NE_UP A_MOVE_SW_UP A_MOVE_SE_UP A_MOVE_UP A_MOVE_N_DOWN A_MOVE_S_DOWN A_MOVE_E_DOWN A_MOVE_W_DOWN A_MOVE_NW_DOWN A_MOVE_NE_DOWN A_MOVE_SW_DOWN A_MOVE_SE_DOWN A_MOVE_DOWN A_MOVE_UP_AUX A_MOVE_DOWN_AUX WORLDGEN_EXPORT_MAP LEGENDS_EXPORT_MAP LEGENDS_EXPORT_XML LEGENDS_EXPORT_DETAILED_MAP LEGENDS_TOGGLE_CIVSITE LEGENDS_STRING_FILTER A_COMBAT_ATTACK A_COMBAT_DODGE A_COMBAT_CHARGEDEF A_STATUS A_STATUS_WRESTLE A_STATUS_CUSTOMIZE A_STATUS_KILLS A_STATUS_HEALTH A_STATUS_ATT_SKILL A_STATUS_DESC UNITVIEW_CUSTOMIZE UNITVIEW_HEALTH UNITVIEW_RELATIONSHIPS UNITVIEW_RELATIONSHIPS_ZOOM UNITVIEW_RELATIONSHIPS_VIEW UNITVIEW_KILLS CUSTOMIZE_UNIT_NICKNAME CUSTOMIZE_UNIT_PROFNAME IMAGE_CREATOR_FILTER IMAGE_CREATOR_NAME IMAGE_CREATOR_DONE CIV_RAID CIV_CENTER_ON_FORT CIV_HOLDINGS CIV_MAP_LEGEND CIV_REMOVE_MISSION CIV_RESCUE CIV_RECOVER CIV_WORLD CIV_MISSIONS CIV_MISSION_DETAILS CIV_MISSION_FREE_CAPTIVES CIV_MISSION_RELEASE_OTHERS CIV_MISSION_TAKE_ARTIFACTS CIV_MISSION_TAKE_ITEMS CIV_MISSION_TAKE_LIVESTOCK CIV_MISSION_RAID CIV_MISSION_PILLAGE CIV_MISSION_RAZE CIV_MISSION_TRIBUTE_ONE_TIME CIV_MISSION_TRIBUTE_ONGOING CIV_MISSION_CONQUER CIV_MISSION_DEMAND_SURRENDER CIV_NEWS CIV_PEOPLE CIV_ARTIFACTS CIV_CIVS A_CLEAR_ANNOUNCEMENTS A_SLEEP A_SLEEP_SLEEP A_SLEEP_WAIT A_SLEEP_DAWN A_WAIT A_SHORT_WAIT A_ATTACK A_ATTACK_CONFIRM QUICK_ATTACK HEAVY_ATTACK WILD_ATTACK PRECISE_ATTACK CHARGE_ATTACK MULTI_ATTACK A_LOOK A_SEARCH A_ODOR A_DISPLAY_ODOR A_YIELD A_DISPLAY_TRACKS A_FRESHEST_TRACK A_INV_DRAW_WEAPON A_JUMP A_HOLD A_TALK A_CONV_PERSUADE A_CONV_INTIMIDATE A_ASSUME_IDENTITY_NEW A_ASSUME_IDENTITY_NONE A_ASSUME_IDENTITY_NAME A_ASSUME_IDENTITY_ORIGIN A_ASSUME_IDENTITY_PROFESSION A_ASSUME_IDENTITY_WORSHIP A_INTERACT A_ACTION A_ACTION_CREATE A_ACTION_BUTCHER A_ACTION_ABILITY A_ACTION_POWER A_ACTION_COMPOSE A_ACTION_WRITE A_CONSTRUCTION ADV_CONSTRUCTION_ZONE_NEW ADV_CONSTRUCTION_ZONE_EDIT ADV_CONSTRUCTION_ZONE_ASSIGN ADV_CONSTRUCTION_ZONE_DELETE ADV_CONSTRUCTION_ZONE_RECT ADV_CONSTRUCTION_ZONE_FLOW ADV_CONSTRUCTION_ZONE_REMOVE_RECT ADV_CONSTRUCTION_STAIR_UPDOWN ADV_CONSTRUCTION_REMOVE_PLANS ADV_CONSTRUCTION_REMOVE_EXISTING ADV_CONSTRUCTION_MATERIAL ADV_CONSTRUCTION_CONSTRUCTION ADV_CONSTRUCTION_BUILDING ADV_CONSTRUCTION_ZONE ADV_CONSTRUCTION_WORK_MENU ADV_CONSTRUCTION_NAME_SITE ADV_CONSTRUCTION_YOU_WORK ADV_CONSTRUCTION_START A_COMPOSE_FILTER A_INV_LOOK A_INV_REMOVE A_INV_WEAR A_INV_EATDRINK A_INV_PUTIN A_INV_DROP A_GROUND A_THROW A_SHOOT A_ANNOUNCEMENTS A_COMBAT A_TACTICAL_SETTINGS A_MOVEMENT A_MOVEMENT_SWIM A_SNEAK A_SPEED_SNEAK A_CENTER A_COMPANIONS A_BUILDING A_TRAVEL A_TRAVEL_SLEEP A_TRAVEL_MAP A_TRAVEL_HIDE_INSTRUCTIONS A_DATE A_WEATHER A_TEMPERATURE A_STANCE OPTION1 OPTION2 OPTION3 OPTION4 OPTION5 OPTION6 OPTION7 OPTION8 OPTION9 OPTION10 OPTION11 OPTION12 OPTION13 OPTION14 OPTION15 OPTION16 OPTION17 OPTION18 OPTION19 OPTION20 SEC_OPTION1 SEC_OPTION2 SEC_OPTION3 SEC_OPTION4 SEC_OPTION5 SEC_OPTION6 SEC_OPTION7 SEC_OPTION8 SEC_OPTION9 SEC_OPTION10 SEC_OPTION11 SEC_OPTION12 SEC_OPTION13 SEC_OPTION14 SEC_OPTION15 SEC_OPTION16 SEC_OPTION17 SEC_OPTION18 SEC_OPTION19 SEC_OPTION20 HOTKEY_MAKE_ASH HOTKEY_MAKE_CHARCOAL HOTKEY_MELT_OBJECT HOTKEY_GLASS_GREEN HOTKEY_GLASS_CLEAR HOTKEY_GLASS_CRYSTAL HOTKEY_COLLECT_SAND HOTKEY_COLLECT_CLAY HOTKEY_GLASS_ROUGH HOTKEY_GLASS_ARMORSTAND HOTKEY_GLASS_BOX HOTKEY_GLASS_CABINET HOTKEY_GLASS_COFFIN HOTKEY_GLASS_FLOODGATE HOTKEY_GLASS_HATCH_COVER HOTKEY_GLASS_GRATE HOTKEY_GLASS_GOBLET HOTKEY_GLASS_TOY HOTKEY_GLASS_DOOR HOTKEY_GLASS_STATUE HOTKEY_GLASS_TABLE HOTKEY_GLASS_CAGE HOTKEY_GLASS_CHAIR HOTKEY_GLASS_BLOCKS HOTKEY_GLASS_FLASK HOTKEY_GLASS_WEAPONRACK HOTKEY_GLASS_WINDOW HOTKEY_ASHERY_LYE HOTKEY_ASHERY_POTASH HOTKEY_ASHERY_POTASH_DIRECT HOTKEY_CARPENTER_BARREL HOTKEY_CARPENTER_BLOCKS HOTKEY_CARPENTER_BUCKET HOTKEY_CARPENTER_TRAP_ANIMAL HOTKEY_CARPENTER_CAGE HOTKEY_CARPENTER_ARMORSTAND HOTKEY_CARPENTER_BED HOTKEY_CARPENTER_CHAIR HOTKEY_CARPENTER_COFFIN HOTKEY_CARPENTER_DOOR HOTKEY_CARPENTER_FLOODGATE HOTKEY_CARPENTER_HATCH_COVER HOTKEY_CARPENTER_GRATE HOTKEY_CARPENTER_CABINET HOTKEY_CARPENTER_BIN HOTKEY_CARPENTER_BOX HOTKEY_CARPENTER_WEAPONRACK HOTKEY_CARPENTER_TABLE HOTKEY_SIEGE_BALLISTA HOTKEY_SIEGE_CATAPULT HOTKEY_LEATHER_BOX HOTKEY_LEATHER_FLASK HOTKEY_LEATHER_SHIRT HOTKEY_LEATHER_CLOAK HOTKEY_LEATHER_BACKPACK HOTKEY_LEATHER_QUIVER HOTKEY_LEATHER_IMAGE HOTKEY_CLOTHES_MAT_PLANT HOTKEY_CLOTHES_MAT_SILK HOTKEY_CLOTHES_MAT_YARN HOTKEY_CLOTHES_SHIRT HOTKEY_CLOTHES_CLOAK HOTKEY_CLOTHES_BOX HOTKEY_CLOTHES_CHAIN HOTKEY_CLOTHES_IMAGE HOTKEY_CRAFTS_MAT_STONE HOTKEY_CRAFTS_MAT_WOOD HOTKEY_CRAFTS_DEC_BONE HOTKEY_CRAFTS_DEC_SHELL HOTKEY_CRAFTS_DEC_TOOTH HOTKEY_CRAFTS_DEC_HORN HOTKEY_CRAFTS_DEC_PEARL HOTKEY_CRAFTS_TOTEM HOTKEY_CRAFTS_CLOTH HOTKEY_CRAFTS_SILK HOTKEY_CRAFTS_YARN HOTKEY_CRAFTS_SEL_WOOD HOTKEY_CRAFTS_SEL_BONE HOTKEY_CRAFTS_SEL_SHELL HOTKEY_CRAFTS_SHELL HOTKEY_CRAFTS_TOOTH HOTKEY_CRAFTS_HORN HOTKEY_CRAFTS_PEARL HOTKEY_CRAFTS_BONE HOTKEY_CRAFTS_LEATHER HOTKEY_CRAFTS_SLAB HOTKEY_CRAFTS_MAT_CRAFTS HOTKEY_CRAFTS_MAT_GOBLET HOTKEY_CRAFTS_MAT_TOY HOTKEY_SMITH_WEAPON HOTKEY_SMITH_ARMOR HOTKEY_SMITH_FURNITURE HOTKEY_SMITH_SIEGE HOTKEY_SMITH_TRAP HOTKEY_SMITH_OTHER HOTKEY_SMITH_METAL HOTKEY_BUILDING_ARMORSTAND HOTKEY_BUILDING_BED HOTKEY_BUILDING_TRACTION_BENCH HOTKEY_BUILDING_SLAB HOTKEY_BUILDING_NEST_BOX HOTKEY_BUILDING_BOOKCASE HOTKEY_BUILDING_HIVE HOTKEY_BUILDING_DISPLAY_FURNITURE HOTKEY_BUILDING_OFFERING_PLACE HOTKEY_BUILDING_CHAIR HOTKEY_BUILDING_COFFIN HOTKEY_BUILDING_DOOR HOTKEY_BUILDING_FLOODGATE HOTKEY_BUILDING_HATCH HOTKEY_BUILDING_GRATE_WALL HOTKEY_BUILDING_GRATE_FLOOR HOTKEY_BUILDING_BARS_VERTICAL HOTKEY_BUILDING_BARS_FLOOR HOTKEY_BUILDING_CABINET HOTKEY_BUILDING_BOX HOTKEY_BUILDING_KENNEL HOTKEY_BUILDING_FARMPLOT HOTKEY_BUILDING_WEAPONRACK HOTKEY_BUILDING_STATUE HOTKEY_BUILDING_TABLE HOTKEY_BUILDING_ROAD_DIRT HOTKEY_BUILDING_ROAD_PAVED HOTKEY_BUILDING_BRIDGE HOTKEY_BUILDING_WELL HOTKEY_BUILDING_SIEGEENGINE HOTKEY_BUILDING_WORKSHOP HOTKEY_BUILDING_FURNACE HOTKEY_BUILDING_WINDOW_GLASS HOTKEY_BUILDING_WINDOW_GEM HOTKEY_BUILDING_SHOP HOTKEY_BUILDING_ANIMALTRAP HOTKEY_BUILDING_CHAIN HOTKEY_BUILDING_CAGE HOTKEY_BUILDING_TRADEDEPOT HOTKEY_BUILDING_TRAP HOTKEY_BUILDING_MACHINE HOTKEY_BUILDING_INSTRUMENT HOTKEY_BUILDING_SUPPORT HOTKEY_BUILDING_ARCHERYTARGET HOTKEY_BUILDING_MACHINE_SCREW_PUMP HOTKEY_BUILDING_MACHINE_WATER_WHEEL HOTKEY_BUILDING_MACHINE_WINDMILL HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL HOTKEY_BUILDING_MACHINE_ROLLERS HOTKEY_BUILDING_SIEGEENGINE_BALLISTA HOTKEY_BUILDING_SIEGEENGINE_CATAPULT HOTKEY_BUILDING_TRAP_STONE HOTKEY_BUILDING_TRAP_WEAPON HOTKEY_BUILDING_TRAP_LEVER HOTKEY_BUILDING_TRAP_TRIGGER HOTKEY_BUILDING_TRAP_CAGE HOTKEY_BUILDING_TRAP_SPIKE HOTKEY_BUILDING_CONSTRUCTION HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION HOTKEY_BUILDING_CONSTRUCTION_WALL HOTKEY_BUILDING_CONSTRUCTION_FLOOR HOTKEY_BUILDING_CONSTRUCTION_RAMP HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN HOTKEY_BUILDING_CONSTRUCTION_TRACK HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP HOTKEY_BUILDING_WORKSHOP_LEATHER HOTKEY_BUILDING_WORKSHOP_QUERN HOTKEY_BUILDING_WORKSHOP_MILLSTONE HOTKEY_BUILDING_WORKSHOP_LOOM HOTKEY_BUILDING_WORKSHOP_CLOTHES HOTKEY_BUILDING_WORKSHOP_BOWYER HOTKEY_BUILDING_WORKSHOP_CARPENTER HOTKEY_BUILDING_WORKSHOP_METALSMITH HOTKEY_BUILDING_WORKSHOP_LAVAMILL HOTKEY_BUILDING_WORKSHOP_JEWELER HOTKEY_BUILDING_WORKSHOP_MASON HOTKEY_BUILDING_WORKSHOP_BUTCHER HOTKEY_BUILDING_WORKSHOP_TANNER HOTKEY_BUILDING_WORKSHOP_DYER HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN HOTKEY_BUILDING_WORKSHOP_SIEGE HOTKEY_BUILDING_WORKSHOP_MECHANIC HOTKEY_BUILDING_WORKSHOP_STILL HOTKEY_BUILDING_WORKSHOP_FARMER HOTKEY_BUILDING_WORKSHOP_KITCHEN HOTKEY_BUILDING_WORKSHOP_FISHERY HOTKEY_BUILDING_WORKSHOP_ASHERY HOTKEY_BUILDING_FURNACE_WOOD HOTKEY_BUILDING_FURNACE_SMELTER HOTKEY_BUILDING_FURNACE_GLASS HOTKEY_BUILDING_FURNACE_KILN HOTKEY_BUILDING_FURNACE_SMELTER_LAVA HOTKEY_BUILDING_FURNACE_GLASS_LAVA HOTKEY_BUILDING_FURNACE_KILN_LAVA HIVE_INSTALL_COLONY HIVE_GATHER_PRODUCTS D_ONESTEP D_PAUSE D_DEPOT D_HOT_KEYS D_HOTKEY1 D_HOTKEY2 D_HOTKEY3 D_HOTKEY4 D_HOTKEY5 D_HOTKEY6 D_HOTKEY7 D_HOTKEY8 D_HOTKEY9 D_HOTKEY10 D_HOTKEY11 D_HOTKEY12 D_HOTKEY13 D_HOTKEY14 D_HOTKEY15 D_HOTKEY16 D_HOTKEY_CHANGE_NAME D_HOTKEY_ZOOM D_ANNOUNCE D_REPORTS D_BUILDING D_CIVLIST D_DESIGNATE D_ARTLIST D_NOBLES D_ORDERS D_PETITIONS D_LOCATIONS D_MILITARY D_MILITARY_CREATE_SQUAD D_MILITARY_DISBAND_SQUAD D_MILITARY_CREATE_SUB_SQUAD D_MILITARY_CANCEL_ORDERS D_MILITARY_POSITIONS D_MILITARY_ALERTS D_MILITARY_ALERTS_ADD D_MILITARY_ALERTS_DELETE D_MILITARY_ALERTS_SET D_MILITARY_ALERTS_NAME D_MILITARY_ALERTS_SET_RETAIN D_MILITARY_EQUIP D_MILITARY_EQUIP_CUSTOMIZE D_MILITARY_EQUIP_UNIFORM D_MILITARY_EQUIP_PRIORITY D_MILITARY_UNIFORMS D_MILITARY_SUPPLIES D_MILITARY_SUPPLIES_WATER_DOWN D_MILITARY_SUPPLIES_WATER_UP D_MILITARY_SUPPLIES_FOOD_DOWN D_MILITARY_SUPPLIES_FOOD_UP D_MILITARY_AMMUNITION D_MILITARY_AMMUNITION_ADD_ITEM D_MILITARY_AMMUNITION_REMOVE_ITEM D_MILITARY_AMMUNITION_LOWER_AMOUNT D_MILITARY_AMMUNITION_RAISE_AMOUNT D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS D_MILITARY_AMMUNITION_MATERIAL D_MILITARY_AMMUNITION_COMBAT D_MILITARY_AMMUNITION_TRAINING D_MILITARY_TRAINING D_MILITARY_SCHEDULE D_MILITARY_ADD_UNIFORM D_MILITARY_DELETE_UNIFORM D_MILITARY_NAME_UNIFORM D_MILITARY_NAME_SQUAD D_MILITARY_ADD_ARMOR D_MILITARY_ADD_PANTS D_MILITARY_ADD_HELM D_MILITARY_ADD_GLOVES D_MILITARY_ADD_BOOTS D_MILITARY_ADD_SHIELD D_MILITARY_ADD_WEAPON D_MILITARY_ADD_MATERIAL D_MILITARY_ADD_COLOR D_MILITARY_REPLACE_CLOTHING D_MILITARY_EXACT_MATCH D_ROOMS BUILDINGLIST_ZOOM_T BUILDINGLIST_ZOOM_Q RECENTER_ON_LEVER ASSIGN_LOCATION LOCATION_NEW LOCATION_RETIRE LOCATION_INN_TAVERN LOCATION_TEMPLE LOCATION_RECOGNIZE_PRIESTHOOD LOCATION_LIBRARY LOCATION_GUILDHALL LOCATION_MAIN_HALL LOCATION_RENAME LOCATION_DETAILS LOCATION_RESTRICTION LOCATION_SET_NUMBER_1 LOCATION_SET_NUMBER_2 D_SQUADS D_SQUADS_MOVE D_SQUADS_KILL D_SQUADS_KILL_LIST D_SQUADS_KILL_RECT D_SQUADS_SCHEDULE D_SQUADS_CANCEL_ORDER D_SQUADS_ALERT D_SQUADS_SELECT_INDIVIDUALS D_SQUADS_CENTER D_SQUAD_SCH_SLEEP D_SQUAD_SCH_CIVILIAN_UNIFORM D_SQUAD_SCH_GIVE_ORDER D_SQUAD_SCH_EDIT_ORDER D_SQUAD_SCH_CANCEL_ORDER D_SQUAD_SCH_COPY_ORDERS D_SQUAD_SCH_PASTE_ORDERS D_SQUAD_SCH_MS_NAME D_STOCKPILES D_CIVZONE D_VIEWUNIT D_JOBLIST D_UNITLIST D_LOOK D_HAULING D_HAULING_NEW_ROUTE D_HAULING_NEW_STOP D_HAULING_REMOVE D_HAULING_PROMOTE D_HAULING_VEHICLE D_HAULING_NICKNAME D_HAULING_STOP_NEW_DEPART D_HAULING_STOP_NEW_LINK D_HAULING_STOP_REMOVE D_HAULING_STOP_SL_SELECT_PILE D_HAULING_STOP_SL_TAKE_GIVE D_HAULING_STOP_LC_DIR D_HAULING_STOP_LC_MODE D_HAULING_STOP_LC_TIMER_UP D_HAULING_STOP_LC_TIMER_DOWN D_HAULING_STOP_LC_FULLNESS_UP D_HAULING_STOP_LC_FULLNESS_DOWN D_HAULING_STOP_LC_MORE_LESS D_HAULING_STOP_LC_DESIRED_TOTAL D_HAULING_STOP_LC_CHANGE D_HAULING_STOP_LC_ADVANCED D_BURROWS D_BURROWS_ADD D_BURROWS_DELETE D_BURROWS_DEFINE D_BURROWS_ADD_UNIT D_BURROWS_WORKSHOP_LIMIT D_BURROWS_CENTER D_BURROWS_NAME D_BURROWS_CHANGE_SELECTION D_BURROWS_BRUSH D_BURROWS_REMOVE D_NOTE D_NOTE_PLACE D_NOTE_DELETE D_NOTE_NAME D_NOTE_ENTER D_NOTE_ADOPT_SYMBOL D_NOTE_CHANGE_SELECTION D_NOTE_POINTS D_NOTE_ROUTE D_NOTE_ROUTE_ADD D_NOTE_ROUTE_EDIT D_NOTE_ROUTE_DELETE D_NOTE_ROUTE_CENTER D_NOTE_ROUTE_NAME D_BUILDJOB D_STATUS D_STATUS_OVERALL_HEALTH_RECENTER D_BUILDITEM D_BITEM_FORBID D_BITEM_DUMP D_BITEM_HIDE D_BITEM_MELT D_BITEM_NAME D_LOOK_FORBID D_LOOK_DUMP D_LOOK_MELT D_LOOK_HIDE D_LOOK_FOLLOW D_LOOK_ARENA_CREATURE D_LOOK_ARENA_ADV_MODE D_LOOK_ARENA_WATER D_LOOK_ARENA_MAGMA ARENA_CREATURE_SIDE_DOWN ARENA_CREATURE_SIDE_UP ARENA_CREATURE_NEW_ITEM ARENA_CREATURE_BLANK_LIST ARENA_CREATURE_REMOVE_ITEM ARENA_CREATURE_UNDEAD ARENA_CREATURE_TAME ARENA_CREATURE_STRING ARENA_CONFLICT_STATE_1 ARENA_CONFLICT_STATE_2 ARENA_MORALE ARENA_WEATHER ARENA_WEATHER_SNOW ARENA_WEATHER_MUD ARENA_WEATHER_CLEAR_SPATTER D_LOOK_ARENA_TREE ARENA_TREE_FILTER ARENA_TREE_AGE D_LOOK_ARENA_MOUNT CSHEET_BACKGROUND CSHEET_NEW_CHARACTER CSHEET_SKILLS CSHEET_APPEARANCE CSHEET_PERSONALITY CSHEET_EQUIPMENT CSHEET_PETS CSHEET_RANDOMIZE_BACKGROUND CSHEET_SELECT_BACKGROUND_OPTION CSHEET_WORSHIP_UP CSHEET_WORSHIP_DOWN CSHEET_NEW_ITEM CSHEET_QUALITY_UP CSHEET_QUALITY_DOWN CSHEET_NAME_PET CSHEET_REMOVE_PET CSHEET_ADD_PET A_ENTER_NAME A_CUST_NAME A_RANDOM_NAME A_RANDOM_APPEARANCE A_RANDOM_APPEARANCE_FULL A_RANDOM_PERSONALITY A_CUSTOM_PERSONALITY A_CHANGE_DREAM A_CHANGE_GENDER A_END_TRAVEL A_TRAVEL_CLOUDS A_LOG A_TRAVEL_LOG A_LOG_SORT A_LOG_PIN A_LOG_ENTITIES A_LOG_SITES A_LOG_SUBREGIONS A_LOG_FEATURE_LAYERS A_LOG_PEOPLE A_LOG_AGREEMENTS A_LOG_EVENTS A_LOG_BESTIARY A_LOG_ARTIFACTS A_LOG_INTRIGUE A_LOG_FILTER A_LOG_ZOOM_CURRENT_LOCATION A_LOG_ZOOM_SELECTED A_LOG_LINE A_LOG_MAP ORDERS_AUTOFORBID ORDERS_FORBID_PROJECTILE ORDERS_FORBID_YOUR_CORPSE ORDERS_FORBID_YOUR_ITEMS ORDERS_FORBID_OTHER_CORPSE ORDERS_FORBID_OTHER_ITEMS ORDERS_REFUSE_GATHER ORDERS_REFUSE_OUTSIDE ORDERS_REFUSE_OUTSIDE_VERMIN ORDERS_REFUSE_DUMP_CORPSE ORDERS_REFUSE_DUMP_SKULL ORDERS_REFUSE_DUMP_SKIN ORDERS_REFUSE_DUMP_BONE ORDERS_REFUSE_DUMP_SHELL ORDERS_REFUSE_DUMP_OTHER ORDERS_REFUSE_DUMP_STRAND_TISSUE ORDERS_GATHER_FURNITURE ORDERS_GATHER_ANIMALS ORDERS_GATHER_FOOD ORDERS_GATHER_BODIES ORDERS_REFUSE ORDERS_GATHER_STONE ORDERS_GATHER_WOOD ORDERS_ALL_HARVEST ORDERS_SAMEPILE ORDERS_MIXFOODS ORDERS_EXCEPTIONS ORDERS_LOOM ORDERS_DYED_CLOTH ORDERS_WORKSHOP ORDERS_COLLECT_WEB ORDERS_SLAUGHTER ORDERS_BUTCHER ORDERS_TAN ORDERS_AUTO_FISHERY ORDERS_AUTO_KITCHEN ORDERS_AUTO_KILN ORDERS_AUTO_SMELTER ORDERS_AUTO_OTHER ORDERS_ZONE ORDERS_ZONE_DRINKING ORDERS_ZONE_FISHING DESTROYBUILDING SUSPENDBUILDING MENU_CONFIRM SAVE_BINDINGS LOAD_BINDINGS KEYBINDING_COMPLETE ZOOM_IN ZOOM_OUT ZOOM_TOGGLE ZOOM_RESET MACRO_BREAK RECORD_MACRO PLAY_MACRO SAVE_MACRO LOAD_MACRO HOTKEY_ALCHEMIST_SOAP HOTKEY_STILL_BREW HOTKEY_STILL_EXTRACT HOTKEY_LOOM_COLLECT_SILK HOTKEY_LOOM_WEAVE_CLOTH HOTKEY_LOOM_WEAVE_SILK HOTKEY_LOOM_WEAVE_YARN HOTKEY_LOOM_WEAVE_METAL HOTKEY_KITCHEN_COOK_2 HOTKEY_KITCHEN_COOK_3 HOTKEY_KITCHEN_COOK_4 HOTKEY_KITCHEN_RENDER_FAT HOTKEY_FARMER_PROCESS HOTKEY_FARMER_PROCESS_VIAL HOTKEY_FARMER_PROCESS_BAG HOTKEY_FARMER_PROCESS_BARREL HOTKEY_FARMER_CHEESE HOTKEY_FARMER_MILK HOTKEY_FARMER_SHEAR_CREATURE HOTKEY_FARMER_SPIN_THREAD HOTKEY_MILL_MILL HOTKEY_KENNEL_CATCH_VERMIN HOTKEY_KENNEL_TAME_VERMIN HOTKEY_FISHERY_PROCESS HOTKEY_FISHERY_EXTRACT HOTKEY_FISHERY_CATCH HOTKEY_BUTCHER_BUTCHER HOTKEY_BUTCHER_EXTRACT HOTKEY_BUTCHER_CATCH HOTKEY_TANNER_TAN HOTKEY_DYER_THREAD HOTKEY_DYER_CLOTH HOTKEY_JEWELER_FURNITURE HOTKEY_JEWELER_FINISHED HOTKEY_JEWELER_AMMO HOTKEY_JEWELER_CUT HOTKEY_JEWELER_ENCRUST HOTKEY_MECHANIC_PARTS HOTKEY_MECHANIC_TRACTION_BENCH HOTKEY_MASON_ARMORSTAND HOTKEY_MASON_BLOCKS HOTKEY_MASON_CHAIR HOTKEY_MASON_COFFIN HOTKEY_MASON_DOOR HOTKEY_MASON_FLOODGATE HOTKEY_MASON_HATCH_COVER HOTKEY_MASON_GRATE HOTKEY_MASON_CABINET HOTKEY_MASON_BOX HOTKEY_MASON_STATUE HOTKEY_MASON_QUERN HOTKEY_MASON_MILLSTONE HOTKEY_MASON_TABLE HOTKEY_MASON_WEAPONRACK HOTKEY_MASON_SLAB HOTKEY_TRAP_BRIDGE HOTKEY_TRAP_GEAR_ASSEMBLY HOTKEY_TRAP_DOOR HOTKEY_TRAP_FLOODGATE HOTKEY_TRAP_SPIKE HOTKEY_TRAP_HATCH HOTKEY_TRAP_GRATE_WALL HOTKEY_TRAP_GRATE_FLOOR HOTKEY_TRAP_BARS_VERTICAL HOTKEY_TRAP_BARS_FLOOR HOTKEY_TRAP_SUPPORT HOTKEY_TRAP_CHAIN HOTKEY_TRAP_CAGE HOTKEY_TRAP_PULL_LEVER HOTKEY_TRAP_TRACK_STOP BUILDJOB_ADD BUILDJOB_CANCEL BUILDJOB_NAME BUILDJOB_PROMOTE BUILDJOB_NOW BUILDJOB_REPEAT BUILDJOB_SUSPEND BUILDJOB_WORKSHOP_PROFILE BUILDJOB_DETAILS BUILDJOB_DETAILS_FILTER BUILDJOB_WELL_FREE BUILDJOB_WELL_SIZE BUILDJOB_TARGET_FREE BUILDJOB_TARGET_SIZE BUILDJOB_TARGET_DOWN BUILDJOB_TARGET_UP BUILDJOB_TARGET_RIGHT BUILDJOB_TARGET_LEFT BUILDJOB_STATUE_ASSIGN BUILDJOB_STATUE_FREE BUILDJOB_STATUE_SIZE BUILDJOB_CAGE_JUSTICE BUILDJOB_CAGE_FREE BUILDJOB_CAGE_SIZE BUILDJOB_CAGE_ASSIGN_OCC BUILDJOB_CAGE_WATER BUILDJOB_CAGE_ASSIGN BUILDJOB_CHAIN_ASSIGN_OCC BUILDJOB_CHAIN_JUSTICE BUILDJOB_CHAIN_ASSIGN BUILDJOB_CHAIN_FREE BUILDJOB_CHAIN_SIZE BUILDJOB_SIEGE_FIRING BUILDJOB_SIEGE_ORIENT BUILDJOB_DOOR_INTERNAL BUILDJOB_DOOR_LOCK BUILDJOB_DOOR_AJAR BUILDJOB_COFFIN_ASSIGN BUILDJOB_COFFIN_FREE BUILDJOB_COFFIN_SIZE BUILDJOB_COFFIN_BURIAL BUILDJOB_COFFIN_CIV BUILDJOB_COFFIN_PET BUILDJOB_CHAIR_ASSIGN BUILDJOB_CHAIR_FREE BUILDJOB_CHAIR_SIZE BUILDJOB_TABLE_ASSIGN BUILDJOB_TABLE_HALL BUILDJOB_TABLE_FREE BUILDJOB_TABLE_SIZE BUILDJOB_BED_ASSIGN BUILDJOB_BED_FREE BUILDJOB_BED_BARRACKS BUILDJOB_BED_DORMITORY BUILDJOB_BED_RENT BUILDJOB_BED_SIZE BUILDJOB_BED_SLEEP BUILDJOB_BED_TRAIN BUILDJOB_BED_INDIV_EQ BUILDJOB_BED_SQUAD_EQ BUILDJOB_BED_POSITION BUILDJOB_DEPOT_BRING BUILDJOB_DEPOT_TRADE BUILDJOB_DEPOT_REQUEST_TRADER BUILDJOB_DEPOT_BROKER_ONLY BUILDJOB_ANIMALTRAP_BAIT_NONE BUILDJOB_ANIMALTRAP_BAIT_MEAT BUILDJOB_ANIMALTRAP_BAIT_FISH BUILDJOB_ANIMALTRAP_BAIT_GEM BUILDJOB_FARM_FALLOW BUILDJOB_FARM_FERTILIZE BUILDJOB_FARM_SEASFERT BUILDJOB_FARM_SPRING BUILDJOB_FARM_SUMMER BUILDJOB_FARM_AUTUMN BUILDJOB_FARM_WINTER BUILDJOB_STOCKPILE_MASTER BUILDJOB_STOCKPILE_LINK_ANYWHERE BUILDJOB_STOCKPILE_GIVE_TO BUILDJOB_STOCKPILE_WHEELBARROW BUILDJOB_STOCKPILE_DELETE_CHILD BUILDJOB_STOCKPILE_SETTINGS BUILDJOB_STOCKPILE_BARREL_UP BUILDJOB_STOCKPILE_BARREL_DOWN BUILDJOB_STOCKPILE_BARREL_ZERO BUILDJOB_STOCKPILE_BARREL_MAX BUILDJOB_STOCKPILE_BIN_UP BUILDJOB_STOCKPILE_BIN_DOWN BUILDJOB_STOCKPILE_BIN_ZERO BUILDJOB_STOCKPILE_BIN_MAX BUILDJOB_RACK_MAT_BONE BUILDJOB_RACK_MAT_BRONZE BUILDJOB_RACK_MAT_COPPER BUILDJOB_RACK_MAT_IRON BUILDJOB_RACK_MAT_STEEL BUILDJOB_RACK_MAT_WOOD BUILDJOB_RACK_MAT_METAL BUILDJOB_STAND_MAT_BONE BUILDJOB_STAND_MAT_LEATHER BUILDJOB_STAND_MAT_COPPER BUILDJOB_STAND_MAT_BRONZE BUILDJOB_STAND_MAT_STEEL BUILDJOB_STAND_MAT_IRON BUILDJOB_STAND_MAT_WOOD BUILDJOB_STAND_MAT_METAL BUILDJOB_RACKSTAND_ASSIGN BUILDJOB_RACKSTAND_FREE BUILDJOB_RACKSTAND_SIZE BUILDJOB_RACKSTAND_ITEM BUILDJOB_RACKSTAND_MAT BUILDJOB_RACKSTAND_DEFAULTS1 BUILDJOB_RACKSTAND_KILL1 BUILDJOB_RACKSTAND_DEFAULTS2 BUILDJOB_RACKSTAND_KILL2 BUILDJOB_DISPLAY_FURNITURE_SET BUILDJOB_DISPLAY_FURNITURE_CANCEL STOCKPILE_SETTINGS_ENABLE STOCKPILE_SETTINGS_DISABLE STOCKPILE_SETTINGS_PERMIT_ALL STOCKPILE_SETTINGS_FORBID_ALL STOCKPILE_SETTINGS_PERMIT_SUB STOCKPILE_SETTINGS_FORBID_SUB STOCKPILE_SETTINGS_SPECIFIC1 STOCKPILE_SETTINGS_SPECIFIC2 MOVIE_RECORD MOVIE_PLAY MOVIE_SAVE MOVIE_LOAD ASSIGNTRADE_VIEW ASSIGNTRADE_STRING ASSIGNTRADE_EXCLUDE_PROHIBITED ASSIGNTRADE_PENDING ASSIGNTRADE_SORT NOBLELIST_REPLACE NOBLELIST_SETTINGS NOBLELIST_CAPITAL NOBLELIST_VIEW_CANDIDATE A_BARTER_VIEW A_BARTER_CURRENCY_1 A_BARTER_CURRENCY_2 A_BARTER_TRADE A_BARTER_SHOW TRADE_VIEW TRADE_TRADE TRADE_OFFER TRADE_SEIZE STORES_VIEW STORES_ZOOM STORES_FORBID STORES_MELT STORES_DUMP STORES_HIDE MILITARY_ACTIVATE MILITARY_VIEW MILITARY_WEAPON MILITARY_ZOOM ANNOUNCE_ZOOM ANNOUNCE_ZOOM_2 UNITJOB_REMOVE_CRE UNITJOB_ZOOM_CRE UNITJOB_ZOOM_BUILD UNITJOB_VIEW_UNIT UNITJOB_VIEW_JOB UNITJOB_MANAGER MANAGER_NEW_ORDER MANAGER_REMOVE MANAGER_PROMOTE MANAGER_MAX MANAGER_WAGES MANAGER_CONDITIONS MANAGER_DETAILS WORK_ORDER_CONDITION_ADD_ITEM WORK_ORDER_CONDITION_ADD_ORDER WORK_ORDER_CONDITION_ITEM_TYPE WORK_ORDER_CONDITION_ITEM_MATERIAL WORK_ORDER_CONDITION_ITEM_TRAITS WORK_ORDER_CONDITION_ITEM_INEQUALITY WORK_ORDER_CONDITION_ITEM_NUMBER WORK_ORDER_CONDITION_DELETE WORK_ORDER_CONDITION_ORDER_ACTIVATION WORK_ORDER_CONDITION_REAGENTS WORK_ORDER_CONDITION_PRODUCTS PET_BUTCHER PET_GELD ANIMAL_SELECT_TRAINER ANIMAL_WAR_TRAINING ANIMAL_HUNTING_TRAINING KITCHEN_COOK KITCHEN_BREW JUSTICE_INTERROGATE JUSTICE_COUNTERINTELLIGENCE SETUPGAME_NEW SETUPGAME_VIEW SETUPGAME_CUSTOMIZE_UNIT SETUPGAME_SAVE_PROFILE SETUPGAME_SAVE_PROFILE_ABORT SETUPGAME_SAVE_PROFILE_GO SETUPGAME_VIEW_PROFILE_PROBLEMS CIVZONE_NAME CIVZONE_REMOVE CIVZONE_REMOVE_ZONE CIVZONE_SHAPE CIVZONE_NEXT CIVZONE_POND_OPTIONS CIVZONE_HOSPITAL_OPTIONS CIVZONE_GATHER_OPTIONS CIVZONE_GATHER_OPTIONS_PICK_TREES CIVZONE_GATHER_OPTIONS_PICK_SHRUBS CIVZONE_GATHER_OPTIONS_GATHER_FALLEN CIVZONE_WATER_SOURCE CIVZONE_FISH CIVZONE_GATHER CIVZONE_DUMP CIVZONE_POND CIVZONE_HOSPITAL CIVZONE_SAND_COLLECT CIVZONE_CLAY_COLLECT CIVZONE_ACTIVE CIVZONE_MEETING CIVZONE_ANIMAL_TRAINING CIVZONE_POND_WATER CIVZONE_PEN CIVZONE_PEN_OPTIONS STOCKPILE_ANIMAL STOCKPILE_FOOD STOCKPILE_WEAPON STOCKPILE_ARMOR STOCKPILE_CUSTOM STOCKPILE_CUSTOM_SETTINGS STOCKPILE_FURNITURE STOCKPILE_GRAVEYARD STOCKPILE_REFUSE STOCKPILE_WOOD STOCKPILE_STONE STOCKPILE_GEM STOCKPILE_BARBLOCK STOCKPILE_CLOTH STOCKPILE_LEATHER STOCKPILE_AMMO STOCKPILE_COINS STOCKPILE_FINISHED STOCKPILE_SHEET STOCKPILE_NONE DESIGNATE_BITEM DESIGNATE_CLAIM DESIGNATE_UNCLAIM DESIGNATE_MELT DESIGNATE_NO_MELT DESIGNATE_DUMP DESIGNATE_NO_DUMP DESIGNATE_HIDE DESIGNATE_NO_HIDE DESIGNATE_TRAFFIC DESIGNATE_TRAFFIC_HIGH DESIGNATE_TRAFFIC_NORMAL DESIGNATE_TRAFFIC_LOW DESIGNATE_TRAFFIC_RESTRICTED DESIGNATE_TRAFFIC_INCREASE_WEIGHT DESIGNATE_TRAFFIC_DECREASE_WEIGHT DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE DESIGNATE_DIG DESIGNATE_DIG_REMOVE_STAIRS_RAMPS DESIGNATE_STAIR_UP DESIGNATE_STAIR_DOWN DESIGNATE_STAIR_UPDOWN DESIGNATE_RAMP DESIGNATE_CHANNEL DESIGNATE_CHOP DESIGNATE_PLANTS DESIGNATE_SMOOTH DESIGNATE_ENGRAVE DESIGNATE_DETAILS DESIGNATE_FORTIFY DESIGNATE_TRACK DESIGNATE_TOGGLE_ENGRAVING DESIGNATE_STANDARD_MARKER DESIGNATE_MINE_MODE DESIGNATE_TOGGLE_MARKER DESIGNATE_UNDO DESIGNATE_REMOVE_CONSTRUCTION BUILDING_DIM_Y_UP BUILDING_DIM_Y_DOWN BUILDING_DIM_X_UP BUILDING_DIM_X_DOWN BUILDING_ORIENT_UP BUILDING_ORIENT_LEFT BUILDING_ORIENT_RIGHT BUILDING_ORIENT_DOWN BUILDING_ORIENT_NONE BUILDING_VIEW_ITEM BUILDING_ADVANCE_STAGE BUILDING_EXPAND_CONTRACT BUILDING_TRIGGER_ENABLE_WATER BUILDING_TRIGGER_MIN_WATER_UP BUILDING_TRIGGER_MIN_WATER_DOWN BUILDING_TRIGGER_MAX_WATER_UP BUILDING_TRIGGER_MAX_WATER_DOWN BUILDING_TRIGGER_ENABLE_MAGMA BUILDING_TRIGGER_MIN_MAGMA_UP BUILDING_TRIGGER_MIN_MAGMA_DOWN BUILDING_TRIGGER_MAX_MAGMA_UP BUILDING_TRIGGER_MAX_MAGMA_DOWN BUILDING_TRIGGER_ENABLE_TRACK_CART BUILDING_TRIGGER_MIN_TRACK_CART_DOWN BUILDING_TRIGGER_MIN_TRACK_CART_UP BUILDING_TRIGGER_MAX_TRACK_CART_DOWN BUILDING_TRIGGER_MAX_TRACK_CART_UP BUILDING_ROLLERS_SPEED_UP BUILDING_ROLLERS_SPEED_DOWN BUILDING_TRACK_STOP_FRICTION_UP BUILDING_TRACK_STOP_FRICTION_DOWN BUILDING_TRACK_STOP_DUMP BUILDING_TRIGGER_ENABLE_CREATURE BUILDING_TRIGGER_ENABLE_LOCALS BUILDING_TRIGGER_RESETS BUILDING_TRIGGER_MIN_SIZE_UP BUILDING_TRIGGER_MIN_SIZE_DOWN BUILDING_TRIGGER_MAX_SIZE_UP BUILDING_TRIGGER_MAX_SIZE_DOWN BUILDING_TRIGGER_MIN_SIZE_UP_PLUS BUILDING_TRIGGER_MIN_SIZE_DOWN_PLUS BUILDING_TRIGGER_MAX_SIZE_UP_PLUS BUILDING_TRIGGER_MAX_SIZE_DOWN_PLUS UNITVIEW_GEN UNITVIEW_INV UNITVIEW_PRF UNITVIEW_WND UNITVIEW_FOLLOW UNITVIEW_NEXT UNITVIEW_SLAUGHTER UNITVIEW_GELD UNITVIEW_GEN_COMBAT UNITVIEW_GEN_LABOR UNITVIEW_GEN_MISC UNITVIEW_PRF_PROF UNITVIEW_PRF_PET UNITVIEW_PRF_EXPEL UNITVIEW_PRF_VIEW UNITVIEW_PRF_NEW_SQUAD UNITVIEW_PRF_REMOVE_FROM_SQUAD UNITVIEW_PRF_NAME_CURRENT_SQUAD UNITVIEW_PRF_NAME_SELECTED_SQUAD UNITVIEW_PRF_OCCUPATION STRING_A000 STRING_A001 STRING_A002 STRING_A003 STRING_A004 STRING_A005 STRING_A006 STRING_A007 STRING_A008 STRING_A009 STRING_A010 STRING_A011 STRING_A012 STRING_A013 STRING_A014 STRING_A015 STRING_A016 STRING_A017 STRING_A018 STRING_A019 STRING_A020 STRING_A021 STRING_A022 STRING_A023 STRING_A024 STRING_A025 STRING_A026 STRING_A027 STRING_A028 STRING_A029 STRING_A030 STRING_A031 STRING_A032 STRING_A033 STRING_A034 STRING_A035 STRING_A036 STRING_A037 STRING_A038 STRING_A039 STRING_A040 STRING_A041 STRING_A042 STRING_A043 STRING_A044 STRING_A045 STRING_A046 STRING_A047 STRING_A048 STRING_A049 STRING_A050 STRING_A051 STRING_A052 STRING_A053 STRING_A054 STRING_A055 STRING_A056 STRING_A057 STRING_A058 STRING_A059 STRING_A060 STRING_A061 STRING_A062 STRING_A063 STRING_A064 STRING_A065 STRING_A066 STRING_A067 STRING_A068 STRING_A069 STRING_A070 STRING_A071 STRING_A072 STRING_A073 STRING_A074 STRING_A075 STRING_A076 STRING_A077 STRING_A078 STRING_A079 STRING_A080 STRING_A081 STRING_A082 STRING_A083 STRING_A084 STRING_A085 STRING_A086 STRING_A087 STRING_A088 STRING_A089 STRING_A090 STRING_A091 STRING_A092 STRING_A093 STRING_A094 STRING_A095 STRING_A096 STRING_A097 STRING_A098 STRING_A099 STRING_A100 STRING_A101 STRING_A102 STRING_A103 STRING_A104 STRING_A105 STRING_A106 STRING_A107 STRING_A108 STRING_A109 STRING_A110 STRING_A111 STRING_A112 STRING_A113 STRING_A114 STRING_A115 STRING_A116 STRING_A117 STRING_A118 STRING_A119 STRING_A120 STRING_A121 STRING_A122 STRING_A123 STRING_A124 STRING_A125 STRING_A126 STRING_A128 STRING_A129 STRING_A130 STRING_A131 STRING_A132 STRING_A133 STRING_A134 STRING_A135 STRING_A136 STRING_A137 STRING_A138 STRING_A139 STRING_A140 STRING_A141 STRING_A142 STRING_A143 STRING_A144 STRING_A145 STRING_A146 STRING_A147 STRING_A148 STRING_A149 STRING_A150 STRING_A151 STRING_A152 STRING_A153 STRING_A154 STRING_A155 STRING_A156 STRING_A157 STRING_A158 STRING_A159 STRING_A160 STRING_A161 STRING_A162 STRING_A163 STRING_A164 STRING_A165 STRING_A166 STRING_A167 STRING_A168 STRING_A169 STRING_A170 STRING_A171 STRING_A172 STRING_A173 STRING_A174 STRING_A175 STRING_A176 STRING_A177 STRING_A178 STRING_A179 STRING_A180 STRING_A181 STRING_A182 STRING_A183 STRING_A184 STRING_A185 STRING_A186 STRING_A187 STRING_A188 STRING_A189 STRING_A190 STRING_A191 STRING_A192 STRING_A193 STRING_A194 STRING_A195 STRING_A196 STRING_A197 STRING_A198 STRING_A199 STRING_A200 STRING_A201 STRING_A202 STRING_A203 STRING_A204 STRING_A205 STRING_A206 STRING_A207 STRING_A208 STRING_A209 STRING_A210 STRING_A211 STRING_A212 STRING_A213 STRING_A214 STRING_A215 STRING_A216 STRING_A217 STRING_A218 STRING_A219 STRING_A220 STRING_A221 STRING_A222 STRING_A223 STRING_A224 STRING_A225 STRING_A226 STRING_A227 STRING_A228 STRING_A229 STRING_A230 STRING_A231 STRING_A232 STRING_A233 STRING_A234 STRING_A235 STRING_A236 STRING_A237 STRING_A238 STRING_A239 STRING_A240 STRING_A241 STRING_A242 STRING_A243 STRING_A244 STRING_A245 STRING_A246 STRING_A247 STRING_A248 STRING_A249 STRING_A250 STRING_A251 STRING_A252 STRING_A253 STRING_A254 STRING_A255 CUSTOM_A CUSTOM_B CUSTOM_C CUSTOM_D CUSTOM_E CUSTOM_F CUSTOM_G CUSTOM_H CUSTOM_I CUSTOM_J CUSTOM_K CUSTOM_L CUSTOM_M CUSTOM_N CUSTOM_O CUSTOM_P CUSTOM_Q CUSTOM_R CUSTOM_S CUSTOM_T CUSTOM_U CUSTOM_V CUSTOM_W CUSTOM_X CUSTOM_Y CUSTOM_Z CUSTOM_SHIFT_A CUSTOM_SHIFT_B CUSTOM_SHIFT_C CUSTOM_SHIFT_D CUSTOM_SHIFT_E CUSTOM_SHIFT_F CUSTOM_SHIFT_G CUSTOM_SHIFT_H CUSTOM_SHIFT_I CUSTOM_SHIFT_J CUSTOM_SHIFT_K CUSTOM_SHIFT_L CUSTOM_SHIFT_M CUSTOM_SHIFT_N CUSTOM_SHIFT_O CUSTOM_SHIFT_P CUSTOM_SHIFT_Q CUSTOM_SHIFT_R CUSTOM_SHIFT_S CUSTOM_SHIFT_T CUSTOM_SHIFT_U CUSTOM_SHIFT_V CUSTOM_SHIFT_W CUSTOM_SHIFT_X CUSTOM_SHIFT_Y CUSTOM_SHIFT_Z CUSTOM_CTRL_A CUSTOM_CTRL_B CUSTOM_CTRL_C CUSTOM_CTRL_D CUSTOM_CTRL_E CUSTOM_CTRL_F CUSTOM_CTRL_G CUSTOM_CTRL_H CUSTOM_CTRL_I CUSTOM_CTRL_J CUSTOM_CTRL_K CUSTOM_CTRL_L CUSTOM_CTRL_M CUSTOM_CTRL_N CUSTOM_CTRL_O CUSTOM_CTRL_P CUSTOM_CTRL_Q CUSTOM_CTRL_R CUSTOM_CTRL_S CUSTOM_CTRL_T CUSTOM_CTRL_U CUSTOM_CTRL_V CUSTOM_CTRL_W CUSTOM_CTRL_X CUSTOM_CTRL_Y CUSTOM_CTRL_Z CUSTOM_ALT_A CUSTOM_ALT_B CUSTOM_ALT_C CUSTOM_ALT_D CUSTOM_ALT_E CUSTOM_ALT_F CUSTOM_ALT_G CUSTOM_ALT_H CUSTOM_ALT_I CUSTOM_ALT_J CUSTOM_ALT_K CUSTOM_ALT_L CUSTOM_ALT_M CUSTOM_ALT_N CUSTOM_ALT_O CUSTOM_ALT_P CUSTOM_ALT_Q CUSTOM_ALT_R CUSTOM_ALT_S CUSTOM_ALT_T CUSTOM_ALT_U CUSTOM_ALT_V CUSTOM_ALT_W CUSTOM_ALT_X CUSTOM_ALT_Y CUSTOM_ALT_Z FPS_UP FPS_DOWN TOGGLE_TTF Select Secondary Select Deselect Select all Deselect All Leave screen Leave all screens Close mega announcement Toggle Fullscreen World Param: Add World Param: Copy World Param: Delete World Param: Title World Param: Name, Random World Param: Name, Enter World Param: Seed, Random World Param: Seed, Enter World Param: Load World Param: Save World Param: Dim X, Up World Param: Dim X, Down World Param: Dim Y, Up World Param: Dim Y, Down World Param: Enter Advanced Parameters World Param: Increase Parameter World Param: Decrease Parameter World Param: Enter Value World Param: Nullify Parameter World Param: Set Presets World Param: Reject, Continue World Param: Reject, Abort World Param: Reject, Allow This World Param: Reject, Allow All World Generation: Continue World Generation: Use World Generation: Abort Setup game: Embark Setup game: Name Fort Setup game: Name Group Setup game: Symbol Setup game: Reclaim Setup game: Find Setup game: Notes Setup game: Notes, New Note Setup game: Notes, Delete Note Setup game: Notes, Change Symbol Selection Setup game: Notes, Adopt Symbol Setup game: Resize Local Y Up Setup game: Resize Local Y Down Setup game: Resize Local X Up Setup game: Resize Local X Down Setup game: Move Local Y Up Setup game: Move Local Y Down Setup game: Move Local X Up Setup game: Move Local X Down Setup game: View Biome 1 Setup game: View Biome 2 Setup game: View Biome 3 Setup game: View Biome 4 Setup game: View Biome 5 Setup game: View Biome 6 Setup game: View Biome 7 Setup game: View Biome 8 Setup game: View Biome 9 Choose name: Random Choose name: Clear Choose name: Type Choose name: First View item: Description View item: Forbid View item: Melt View item: Dump View item: Hide Main menu Options, Export Local Image Help Movies Change tab or highlight selection Change tab or highlight selection, secondary Move selector up Move selector down Move selector left Move selector right Page selector up Page selector down Move secondary selector up Move secondary selector down Page secondary selector up Page secondary selector down Move view/cursor up Move view/cursor down Move view/cursor left Move view/cursor right Move view/cursor up and left Move view/cursor up and right Move view/cursor down and left Move view/cursor down and right Move view/cursor up, fast Move view/cursor down, fast Move view/cursor left, fast Move view/cursor right, fast Move view/cursor up and left, fast Move view/cursor up and right, fast Move view/cursor down and left, fast Move view/cursor down and right, fast Move view/cursor up (z) Move view/cursor down (z) Move view/cursor up (z), aux Move view/cursor down (z), aux Adventure: return to arena Adventure: move north Adventure: move south Adventure: move east Adventure: move west Adventure: move northwest Adventure: move northeast Adventure: move southwest Adventure: move southeast Adventure: move same square Adventure: careful move north up/down Adventure: careful move south up/down Adventure: careful move east up/down Adventure: careful move west up/down Adventure: careful move northwest up/down Adventure: careful move northeast up/down Adventure: careful move southwest up/down Adventure: careful move southeast up/down Adventure: careful move up/down Adventure: move north/up Adventure: move south/up Adventure: move east/up Adventure: move west/up Adventure: move northwest/up Adventure: move northeast/up Adventure: move southwest/up Adventure: move southeast/up Adventure: move up Adventure: move north/down Adventure: move south/down Adventure: move east/down Adventure: move west/down Adventure: move northwest/down Adventure: move northeast/down Adventure: move southwest/down Adventure: move southeast/down Adventure: move down Adventure: move up, aux Adventure: move down, aux World Gen: Export Map Legends: Export Map Legends: Export XML Legends: Export Detailed Map Legends: Civ/Site Legends: String filter Adventure: Combat, Attack Mode Adventure: Combat, Dodge Mode Adventure: Combat, Charge Defend Mode Adventure: Status Adventure: Status, Close Combat Adventure: Status, Customize Adventure: Status, Kills Adventure: Status, Health Adventure: Status, Att/Skills Adventure: Status, Desc Unit View, Customize Unit View, Health Unit View, Relationships Unit View, Relationships, Zoom Unit View, Relationships, View Unit View, Kills Customize Unit, Nickname Customize Unit, Profession Image Creator: Filter Image Creator: Name Image Creator: Done World: Raid World: Center on Fort World: Holdings World: Map Legend World: Remove Mission World: Rescue Person World: Recover Artifact World: World Map World: Missions World: Missions, Details World: Missions, Details, Free Captives World: Missions, Details, Release Others World: Missions, Details, Artifacts World: Missions, Details, Items World: Missions, Details, Livestock World: Missions, Details, Raid World: Missions, Details, Pillage World: Missions, Details, Raze World: Missions, Details, One-Time Tribute World: Missions, Details, Ongoing Tribute World: Missions, Details, Conquer World: Missions, Details, Demand Surrender World: News and Rumors World: People World: Artifacts World: Civilizations Adventure: Clear announcements Adventure: Sleep Adventure: Sleep, Sleep Adventure: Sleep, Wait Adventure: Sleep, Dawn Adventure: Wait Ten Instants Adventure: Wait One Instant Adventure: Attack Adventure: Attack, Confirm Adventure: Attack, Quick Adventure: Attack, Heavy Adventure: Attack, Wild Adventure: Attack, Precise Adventure: Attack, Charge Adventure: Attack, Multi Adventure: Look Adventure: Search Adventure: Describe Odor Adventure: Display Strongest Odor Adventure: Yield Adventure: Display Tracks Adventure: Freshest Track Adventure: Inv. Draw Weapon Adventure: Jump Adventure: Hold/Hang (Climb) Adventure: Talk Adventure: Talk, Persuade Adventure: Talk, Intimidate Adventure: Assume Identity, New Adventure: Assume Identity, None Adventure: Assume Identity, Name Adventure: Assume Identity, Origin Adventure: Assume Identity, Profession Adventure: Assume Identity, Worship Adventure: Inv. Interact Adventure: Misc. Action Adventure: Misc. Action, Create Adventure: Misc. Action, Butcher Adventure: Misc. Action, Ability Adventure: Misc. Action, Power Adventure: Misc. Action, Compose Adventure: Misc. Action, Write Adventure: Construction Adventure: Construction, New Zone Adventure: Construction, Edit Zone Adventure: Construction, Assign Zone Adventure: Construction, Delete Zone Adventure: Construction, Zone Rect Adventure: Construction, Zone Flow Adventure: Construction, Remove Zone Rect Adventure: Construction, Stair Up/down Adventure: Construction, Remove Plans Adventure: Construction, Remove Existing Adventure: Construction, Material Adventure: Construction, Constructions Adventure: Construction, Buildings Adventure: Construction, Zones Adventure: Construction, Work Menu Adventure: Construction, Name Site Adventure: Construction, You Work Adventure: Construction, Start Adventure: Compose, Filter Adventure: Inv. Look Adventure: Inv. Remove Adventure: Inv. Wear Adventure: Inv. Eat/Drink Adventure: Inv. Put In Adventure: Inv. Drop Adventure: Get/Ground Adventure: Throw Adventure: Fire Adventure: Announcements Adventure: Combat Options Adventure: Party Tactical Settings Adventure: Movement Options Adventure: Movement Options, Swim Adventure: Sneak Adventure: Speed and Sneaking Options Adventure: Center Adventure: Companions Adventure: Building Interact Adventure: Travel Adventure: Travel, Sleep Adventure: Travel, Map Adventure: Travel, Hide Instructions Adventure: Get Date Adventure: Get Weather Adventure: Get Temperature Adventure: Change Stance Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Option 7 Option 8 Option 9 Option 10 Option 11 Option 12 Option 13 Option 14 Option 15 Option 16 Option 17 Option 18 Option 19 Option 20 Secondary Option 1 Secondary Option 2 Secondary Option 3 Secondary Option 4 Secondary Option 5 Secondary Option 6 Secondary Option 7 Secondary Option 8 Secondary Option 9 Secondary Option 10 Secondary Option 11 Secondary Option 12 Secondary Option 13 Secondary Option 14 Secondary Option 15 Secondary Option 16 Secondary Option 17 Secondary Option 18 Secondary Option 19 Secondary Option 20 Hotkey: Make Ash Hotkey: Make Charcoal Hotkey: Melt Object Hotkey: Green Glass Hotkey: Clear Glass Hotkey: Crystal Glass Hotkey: Collect Sand Hotkey: Collect Clay Hotkey: Raw Glass Hotkey: Glass Armorstand Hotkey: Glass Box Hotkey: Glass Cabinet Hotkey: Glass Coffin Hotkey: Glass Floodgate Hotkey: Glass Hatch Cover Hotkey: Glass Grate Hotkey: Glass Goblet Hotkey: Glass Toy Hotkey: Glass Portal Hotkey: Glass Statue Hotkey: Glass Table Hotkey: Glass Cage Hotkey: Glass Chair Hotkey: Glass Blocks Hotkey: Glass Vial Hotkey: Glass Weaponrack Hotkey: Glass Window Hotkey: Ashery, Lye Hotkey: Ashery, Potash (Lye) Hotkey: Ashery, Potash (Ash) Hotkey: Carpenter, Barrel Hotkey: Carpenter, Blocks Hotkey: Carpenter, Bucket Hotkey: Carpenter, Animal Trap Hotkey: Carpenter, Cage Hotkey: Carpenter, Armorstand Hotkey: Carpenter, Bed Hotkey: Carpenter, Chair Hotkey: Carpenter, Coffin Hotkey: Carpenter, Door Hotkey: Carpenter, Floodgate Hotkey: Carpenter, Hatch Cover Hotkey: Carpenter, Grate Hotkey: Carpenter, Cabinet Hotkey: Carpenter, Bin Hotkey: Carpenter, Box Hotkey: Carpenter, Weaponrack Hotkey: Carpenter, Table Hotkey: Siege Shop, Ballista Hotkey: Siege Shop, Catapult Hotkey: Leather, Bag Hotkey: Leather, Flask Hotkey: Leather, Shirt Hotkey: Leather, Cloak Hotkey: Leather, Backpack Hotkey: Leather, Quiver Hotkey: Leather, Image Hotkey: Clothes, Cloth Hotkey: Clothes, Silk Hotkey: Clothes, Yarn Hotkey: Clothes, Shirt Hotkey: Clothes, Cloak Hotkey: Clothes, Box Hotkey: Clothes, Rope Hotkey: Clothes, Image Hotkey: Crafts, Mat Stone Hotkey: Crafts, Mat Wood Hotkey: Crafts, Dec Bone Hotkey: Crafts, Dec Shell Hotkey: Crafts, Dec Tooth Hotkey: Crafts, Dec Horn Hotkey: Crafts, Dec Pearl Hotkey: Crafts, Totem Hotkey: Crafts, Cloth Hotkey: Crafts, Silk Hotkey: Crafts, Yarn Hotkey: Crafts, Wood Material Hotkey: Crafts, Bone Material Hotkey: Crafts, Shell Material Hotkey: Crafts, Shell Hotkey: Crafts, Tooth Hotkey: Crafts, Horn Hotkey: Crafts, Pearl Hotkey: Crafts, Bone Hotkey: Crafts, Leather Hotkey: Crafts, Slab Hotkey: Crafts, Mat Crafts Hotkey: Crafts, Mat Goblet Hotkey: Crafts, Mat Toy Hotkey: Forge, Weapon Hotkey: Forge, Armor Hotkey: Forge, Furniture Hotkey: Forge, Siege Hotkey: Forge, Trap Hotkey: Forge, Other Hotkey: Forge, Metal Clothing Hotkey: Building, Armorstand Hotkey: Building, Bed Hotkey: Building, Traction Bench Hotkey: Building, Slab Hotkey: Building, Nest Box Hotkey: Building, Bookcase Hotkey: Building, Hive Hotkey: Building, Display Furniture Hotkey: Building, Altar Hotkey: Building, Chair Hotkey: Building, Coffin Hotkey: Building, Door Hotkey: Building, Floodgate Hotkey: Building, Hatch Hotkey: Building, Wall Grate Hotkey: Building, Floor Grate Hotkey: Building, Vertical Bars Hotkey: Building, Floor Bars Hotkey: Building, Cabinet Hotkey: Building, Chest Hotkey: Building, Kennel Hotkey: Building, Farm Plot Hotkey: Building, Weaponrack Hotkey: Building, Statue Hotkey: Building, Table Hotkey: Building, Dirt Road Hotkey: Building, Paved Road Hotkey: Building, Bridge Hotkey: Building, Well Hotkey: Building, Siege Hotkey: Building, Workshop Hotkey: Building, Furnace Hotkey: Building, Glass Window Hotkey: Building, Gem Window Hotkey: Building, Shop Hotkey: Building, Animal Trap Hotkey: Building, Chain Hotkey: Building, Cage Hotkey: Building, Trade Depot Hotkey: Building, Trap Hotkey: Building, Machine Component Hotkey: Building, Instrument Hotkey: Building, Support Hotkey: Building, Archery Target Hotkey: Building, Machine Component, Screw Pump Hotkey: Building, Machine Component, Water Wheel Hotkey: Building, Machine Component, Windmill Hotkey: Building, Machine Component, Gear Assembly Hotkey: Building, Machine Component, Horizontal Axle Hotkey: Building, Machine Component, Vertical Axle Hotkey: Building, Machine Component, Rollers Hotkey: Building, Siege, Ballista Hotkey: Building, Siege, Catapult Hotkey: Building, Trap, Stone Hotkey: Building, Trap, Weapon Hotkey: Building, Trap, Lever Hotkey: Building, Trap, Trigger Hotkey: Building, Trap, Cage Hotkey: Building, Trap, Upright Spear/Spike Hotkey: Building, Wall/Floor/Stairs Hotkey: Building, Construction, Fortification Hotkey: Building, Construction, Wall Hotkey: Building, Construction, Floor Hotkey: Building, Construction, Ramp Hotkey: Building, Construction, Upward Stair Hotkey: Building, Construction, Downward Stair Hotkey: Building, Construction, Up/Down Stair Hotkey: Building, Construction, Track Hotkey: Building, Construction, Track Stop Hotkey: Building, Wksp, Leather Hotkey: Building, Wksp, Quern Hotkey: Building, Wksp, Millstone Hotkey: Building, Wksp, Loom Hotkey: Building, Wksp, Clothes Hotkey: Building, Wksp, Bowyer Hotkey: Building, Wksp, Carpenter Hotkey: Building, Wksp, Metalsmith Hotkey: Building, Wksp, Lavamill Hotkey: Building, Wksp, Jeweler Hotkey: Building, Wksp, Mason Hotkey: Building, Wksp, Butcher Hotkey: Building, Wksp, Tanner Hotkey: Building, Wksp, Dyer Hotkey: Building, Wksp, Craftsman Hotkey: Building, Wksp, Siege Hotkey: Building, Wksp, Mechanic Hotkey: Building, Wksp, Still Hotkey: Building, Wksp, Farmer Hotkey: Building, Wksp, Kitchen Hotkey: Building, Wksp, Fishery Hotkey: Building, Wksp, Ashery Hotkey: Building, Furn, Wood Hotkey: Building, Furn, Smelter Hotkey: Building, Furn, Glass Hotkey: Building, Furn, Kiln Hotkey: Building, Hive, Install Colony Hotkey: Building, Hive, Gather Products Main: One-Step Main: Pause/Resume Depot Access Main: Hot Keys Main: Hot Key 1 Main: Hot Key 2 Main: Hot Key 3 Main: Hot Key 4 Main: Hot Key 5 Main: Hot Key 6 Main: Hot Key 7 Main: Hot Key 8 Main: Hot Key 9 Main: Hot Key 10 Main: Hot Key 11 Main: Hot Key 12 Main: Hot Key 13 Main: Hot Key 14 Main: Hot Key 15 Main: Hot Key 16 Hot Keys: Change Name Hot Keys: Zoom Main: Announcements Main: Reports Main: Place Building Main: Civilizations Main: Designations Main: Artifacts Main: Nobles Main: Standing Orders Main: Petitions Main: Locations Main: Military Main: Military, Create Squad Main: Military, Disband Squad Main: Military, Create Sub-Squad Main: Military, Cancel Orders Main: Military, Positions Main: Military, Alerts Main: Military, Alerts, Add Main: Military, Alerts, Delete Main: Military, Alerts, Set Main: Military, Alerts, Name Main: Military, Alerts, Set/Retain Main: Military, Equip Main: Military, Equip, Customize Main: Military, Equip, Uniform Main: Military, Equip, Priority Main: Military, Uniforms Main: Military, Supplies Main: Military, Supplies, Water Down Main: Military, Supplies, Water Up Main: Military, Supplies, Food Down Main: Military, Supplies, Food Up Main: Military, Ammunition Main: Military, Ammunition, Add Item Main: Military, Ammunition, Remove Item Main: Military, Ammunition, Lower Amount Main: Military, Ammunition, Raise Amount Main: Military, Ammunition, Lower Amount Lots Main: Military, Ammunition, Raise Amount Lots Main: Military, Ammunition, Material Main: Military, Ammunition, Combat Main: Military, Ammunition, Training Main: Military, Training Main: Military, Schedule Main: Military, Add Uniform Main: Military, Delete Uniform Main: Military, Name Uniform Main: Military, Name Squad Main: Military, Add Armor Main: Military, Add Pants Main: Military, Add Helm Main: Military, Add Gloves Main: Military, Add Boots Main: Military, Add Shield Main: Military, Add Weapon Main: Military, Add Material Main: Military, Add Color Main: Military, Replace Clothing Main: Military, Exact Match Main: Rooms Building List: Zoom T Building List: Zoom Q Recenter on Lever Assign Location Location: New Location: Retire Location: Inn/Tavern Location: Temple Location: Recognize Priesthood Location: Library Location: Guildhall Location: Main Hall Location: Rename Location: Details Location: Restriction Location: Set Number 1 Location: Set Number 2 Main: Control Squads Main: Control Squads, Move Main: Control Squads, Kill Main: Control Squads, Kill List Main: Control Squads, Kill Rect Main: Control Squads, Schedule Main: Control Squads, Cancel Order Main: Control Squads, Alert Main: Control Squads, Select Individuals Main: Control Squads, Center Squad Schedule: Sleep Squad Schedule: Civilian Uniform Squad Schedule: Give Order Squad Schedule: Edit Order Squad Schedule: Cancel Order Squad Schedule: Copy Orders Squad Schedule: Paste Orders Squad Schedule: Name Grid Cell Main: Stockpiles Main: Activity Zone Main: View Units Main: Job List Main: Unit List Main: Look Main: Hauling Main: Hauling, New Route Main: Hauling, New Stop Main: Hauling, Remove Main: Hauling, Promote Main: Hauling, Vehicle Main: Hauling, Name Main: Hauling, Stop, New Leave Condition Main: Hauling, Stop, New Stockpile Link Main: Hauling, Stop, Remove Main: Hauling, Stop, Stockpile, Select Main: Hauling, Stop, Stockpile, Take/Give Main: Hauling, Stop, Leave Condition, Dir Main: Hauling, Stop, Leave Condition, Mode Main: Hauling, Stop, Leave Condition, Timer Up Main: Hauling, Stop, Leave Condition, Timer Down Main: Hauling, Stop, Leave Condition, Fullness Up Main: Hauling, Stop, Leave Condition, Fullness Down Main: Hauling, Stop, Leave Condition, More/Less Main: Hauling, Stop, Leave Condition, Desired/Total Main: Hauling, Stop, Leave Condition, Change Main: Hauling, Stop, Leave Condition, Advanced Main: Burrows Main: Burrows, Add Main: Burrows, Delete Main: Burrows, Define Main: Burrows, Add Citizen Main: Burrows, Limit Workshops Main: Burrows, Center Main: Burrows, Name Main: Burrows, Change Selector Main: Burrows, Brush Main: Burrows, Paint/Erase Main: Note Main: Note, Place Main: Note, Delete Main: Note, Enter Name Main: Note, Enter Text Main: Note, Adopt Symbol Main: Note, Change Selection Main: Note, Route, Done Main: Note, Routes Main: Note, Route, Add Main: Note, Route, Edit Main: Note, Route, Delete Main: Note, Route, Center Main: Note, Route, Name Main: Building Jobs Main: Overall Status Main: Status, Overall Health, Recenter Main: Building Items Building Items: Forbid Building Items: Dump Building Items: Melt Building Items: Hide Building Items: Name Dwf Look: Forbid Dwf Look: Dump Dwf Look: Melt Dwf Look: Hide Dwf Look: Follow Dwf Look: Arena Creature Dwf Look: Arena Adv Mode Dwf Look: Arena Water Dwf Look: Arena Magma Arena Creature: Side Down Arena Creature: Side Up Arena Creature: New Item Arena Creature: Blank List Arena Creature: Remove Item Arena Creature: Undead Arena Creature: Tame Arena Creature: String Arena Conflict State 1 Arena Conflict State 2 Arena Morale Arena Weather Arena Weather: Snow Arena Weather: Mud Arena Weather: Clear Spatter Dwf Look: Arena Tree Arena Tree: Filter Arena Tree: Age Dwf Look: Arena Mount Adventure: Creation, Background Adventure: Creation, New Character Adventure: Creation, Skills Adventure: Creation, Appearance Adventure: Creation, Personality Adventure: Creation, Equipment Adventure: Creation, Pets Adventure: Creation, Randomize Background Adventure: Creation, Select Background Adventure: Creation, Belief Up Adventure: Creation, Belief Down Adventure: Creation, New Item Adventure: Creation, Quality Up Adventure: Creation, Quality Down Adventure: Creation, Name Pet Adventure: Creation, Remove Pet Adventure: Creation, Add Pet Adventure: Creation, Name Entry Adventure: Creation, Customize Name Adventure: Creation, Random Name Adventure: Creation, Random Appearance Adventure: Creation, Full Random Appearance Adventure: Creation, Random Personality Adventure: Creation, Custom Personality Adventure: Creation, Change Dream/Goal Adventure: Creation, Change Gender Adventure: Travel, Visit Site Adventure: Travel, Clouds Adventure: Log Adventure: Travel, Log Adventure: Log, Sort Adventure: Log, Pin Adventure: Log, Entities Adventure: Log, Sites Adventure: Log, Regions Adventure: Log, Feature Layers Adventure: Log, People Adventure: Log, Agreements Adventure: Log, Events Adventure: Log, Bestiary Adventure: Log, Artifacts Adventure: Log, Intrigue Adventure: Log, Filter Adventure: Log, Zoom to Current Location Adventure: Log, Zoom to Selected Adventure: Log, Toggle Line Adventure: Log, Toggle Map/Info Orders: Forbid Orders: Forbid Projectiles Orders: Forbid Your Corpse Orders: Forbid Your Items Orders: Forbid Other Corpse Orders: Forbid Other Items Orders: Gather Refuse Orders: Gather Outside Orders: Gather Outside Vermin Orders: Dump Corpse Orders: Dump Skull Orders: Dump Skin Orders: Dump Bone Orders: Dump Shell Orders: Dump Other Orders: Dump Strand Tissue Orders: Gather Furniture Orders: Gather Animals Orders: Gather Food Orders: Gather Bodies Orders: Refuse Orders: Gather Stone Orders: Gather Wood Orders: All Harvest Orders: Piles Same Orders: Mix Foods Orders: Exceptions Orders: Loom Orders: Dyed Cloth Orders: Workshop Orders: Auto-Collect Web Orders: Auto-Slaughter Orders: Auto-Butcher Orders: Auto-Tan Orders: Auto-Fishery Orders: Auto-Kitchen Orders: Auto-Kiln Orders: Auto-Smelter Orders: Auto-Other Orders: Zone Orders: Zone, Drinking Orders: Zone, Fishing Destroy Building Suspend Building Menu Confirm Save Bindings Load Bindings Complete Binding Zoom In Zoom Out Toggle Zoom Reset Zoom Macro, Break Macro, Record Macro, Play Macro, Save Macro, Load Hotkey: Alchemist, Soap Hotkey: Still, Brew Hotkey: Still, Extract Hotkey: Loom, Collect Silk Hotkey: Loom, Weave Cloth Hotkey: Loom, Weave Silk Hotkey: Loom, Weave Yarn Hotkey: Loom, Metal Hotkey: Kitchen, Meal 1 Hotkey: Kitchen, Meal 2 Hotkey: Kitchen, Meal 3 Hotkey: Kitchen, Render Fat Hotkey: Farmer, Process Hotkey: Farmer, Vial Hotkey: Farmer, Bag Hotkey: Farmer, Barrel Hotkey: Farmer, Cheese Hotkey: Farmer, Milk Hotkey: Farmer, Shear Hotkey: Farmer, Spin Hotkey: Mill, Mill Hotkey: Kennel, Catch Hotkey: Kennel, Tame Small Hotkey: Fishery, Process Hotkey: Fishery, Extract Hotkey: Fishery, Catch Hotkey: Butcher, Butcher Hotkey: Butcher, Extract Hotkey: Butcher, Catch Hotkey: Tanner, Tan Hotkey: Dyer, Thread Hotkey: Dyer, Cloth Hotkey: Jeweler, Furniture Hotkey: Jeweler, Finished Hotkey: Jeweler, Ammo Hotkey: Jeweler, Cut Hotkey: Jeweler, Encrust Hotkey: Mechanic, Mechanisms Hotkey: Mechanic, Traction Bench Hotkey: Mason, Armorstand Hotkey: Mason, Blocks Hotkey: Mason, Chair Hotkey: Mason, Coffin Hotkey: Mason, Door Hotkey: Mason, Floodgate Hotkey: Mason, Hatch Cover Hotkey: Mason, Grate Hotkey: Mason, Cabinet Hotkey: Mason, Box Hotkey: Mason, Statue Hotkey: Mason, Quern Hotkey: Mason, Millstone Hotkey: Mason, Table Hotkey: Mason, Weaponrack Hotkey: Mason, Slab Hotkey: Trap, Bridge Hotkey: Trap, Gear Assembly Hotkey: Trap, Door Hotkey: Trap, Floodgate Hotkey: Trap, Spike Hotkey: Trap, Hatch Hotkey: Trap, Wall Grate Hotkey: Trap, Floor Grate Hotkey: Trap, Vertical Bars Hotkey: Trap, Floor Bars Hotkey: Trap, Support Hotkey: Trap, Chain Hotkey: Trap, Cage Hotkey: Trap, Lever Hotkey: Trap, Track Stop Buildjob: Add Buildjob: Cancel Buildjob: Name Buildjob: Promote Buildjob: Now Buildjob: Repeat Buildjob: Suspend Buildjob: Workshop Profile Buildjob: Details Buildjob: Details, Filter Buildjob: Well, Free Buildjob: Well, Size Buildjob: Target, Free Buildjob: Target, Size Buildjob: Target, Down Buildjob: Target, Up Buildjob: Target, Right Buildjob: Target, Left Buildjob: Statue, Assign Buildjob: Statue, Free Buildjob: Statue, Size Buildjob: Cage, Justice Buildjob: Cage, Free Buildjob: Cage, Size Buildjob: Cage, Assign Occ Buildjob: Cage, Water Buildjob: Cage, Assign Owner Buildjob: Chain, Assign Occ Buildjob: Chain, Justice Buildjob: Chain, Assign Owner Buildjob: Chain, Free Buildjob: Chain, Size Buildjob: Siege, Fire Buildjob: Siege, Orient Buildjob: Door, Internal Buildjob: Door, Forbid Buildjob: Door, Pet-passable Buildjob: Coffin, Assign Buildjob: Coffin, Free Buildjob: Coffin, Size Buildjob: Coffin, Gen. Burial Buildjob: Coffin, Allow Citizens Buildjob: Coffin, Allow Pets Buildjob: Chair, Assign Buildjob: Chair, Free Buildjob: Chair, Size Buildjob: Table, Assign Buildjob: Table, Hall Buildjob: Table, Free Buildjob: Table, Size Buildjob: Bed, Assign Buildjob: Bed, Free Buildjob: Bed, Barracks Buildjob: Bed, Dormitory Buildjob: Bed, Rent Buildjob: Bed, Size Buildjob: Bed, Sleep Buildjob: Bed, Train Buildjob: Bed, Indiv Eq Buildjob: Bed, Squad Eq Buildjob: Bed, Position Buildjob: Depot, Bring Buildjob: Depot, Trade Buildjob: Depot, Request Trader Buildjob: Depot, Broker Only Buildjob: Animal Trap, No Bait Buildjob: Animal Trap, Meat Bait Buildjob: Animal Trap, Fish Bait Buildjob: Animal Trap, Gem Bait Buildjob: Farm, Fallow Buildjob: Farm, Fertilize Buildjob: Farm, Seas Fert Buildjob: Farm, Spring Buildjob: Farm, Summer Buildjob: Farm, Autumn Buildjob: Farm, Winter Buildjob: Stockpile, Master Buildjob: Stockpile, Link/Anywhere Buildjob: Stockpile, Give To Buildjob: Stockpile, Wheelbarrow Buildjob: Stockpile, Delete Child Buildjob: Stockpile, Settings Buildjob: Stockpile, Barrel Up Buildjob: Stockpile, Barrel Down Buildjob: Stockpile, Barrel Zero Buildjob: Stockpile, Barrel Max Buildjob: Stockpile, Bin Up Buildjob: Stockpile, Bin Down Buildjob: Stockpile, Bin Zero Buildjob: Stockpile, Bin Max Buildjob: Rack, Mat, Bone Buildjob: Rack, Mat, Bronze Buildjob: Rack, Mat, Copper Buildjob: Rack, Mat, Iron Buildjob: Rack, Mat, Steel Buildjob: Rack, Mat, Wood Buildjob: Rack, Mat, Special Metal Buildjob: Stand, Mat, Bone Buildjob: Stand, Mat, Leather Buildjob: Stand, Mat, Copper Buildjob: Stand, Mat, Bronze Buildjob: Stand, Mat, Steel Buildjob: Stand, Mat, Iron Buildjob: Stand, Mat, Wood Buildjob: Stand, Mat, Special Metal Buildjob: Rackstand, Assign Buildjob: Rackstand, Free Buildjob: Rackstand, Size Buildjob: Rackstand, Item Buildjob: Rackstand, Mat Buildjob: Rackstand, All Items Buildjob: Rackstand, No Items Buildjob: Rackstand, All Mats Buildjob: Rackstand, No Mats Buildjob: Display Furniture, Set Buildjob: Display Furniture, Cancel Stockpile Settings: Enable Stockpile Settings: Disable Stockpile Settings: Permit All Stockpile Settings: Forbid All Stockpile Settings: Permit Sub Stockpile Settings: Forbit Sub Stockpile Settings: Specific 1 Stockpile Settings: Specific 2 Movie: Record Movie: Play Movie: Save Movie: Load Assign Trade: View Assign Trade: String Assign Trade: Exclude Prohibited Assign Trade: Pending Assign Trade: Sort Noble List: Replace Noble List: Settings Noble List: Capital Noble List: View Candidate Adventure: Barter, View Adventure: Barter, Currency 1 Adventure: Barter, Currency 2 Adventure: Barter, Trade Adventure: Barter, Show Trade, View Trade, Trade Trade, Offer Trade, Seize Stores, View Stores, Forbid Stores, Melt Stores, Dump Stores, Zoom Stores, Hide Military, Activate Military, View Military, Weapon Military, Zoom Announcements, Zoom Announcements, Zoom 2 Unitjob, Remove Unit Unitjob, Zoom Unit Unitjob, Zoom Building Unitjob, View Unit Unitjob, View Job Unitjob, Manager Manager, New Order Manager, Remove Manager, Promote Manager, Max Manager, Wages Manager, Conditions Manager, Details Work Order, Conditions, Add Item Condition Work Order, Conditions, Add Order Condition Work Order, Conditions, Item Type Work Order, Conditions, Item Material Work Order, Conditions, Item Traits Work Order, Conditions, Item Inequality Work Order, Conditions, Item Number Work Order, Conditions, Delete Work Order, Conditions, Order Activation Work Order, Conditions, Reagents Work Order, Conditions, Products Animals, Slaughter Animals, Geld Animals, Trainer Animals, War Training Animals, Hunting Training Kitchen, Cook Kitchen, Brew Justice, Interrogate Justice, Counterintelligence Setup, New Setup, View Setup, Customize Unit Setup, Save Profile Setup, Save Profile, Abort Setup, Save Profile, Go Setup, View Profile Problems Main: Activity Zone, Name Main: Activity Zone, Remove Main: Activity Zone, Remove Zone Main: Activity Zone, Shape Main: Activity Zone, Next Main: Activity Zone, Water Source Main: Activity Zone, Gather Main: Activity Zone, Garbage Dump Main: Activity Zone, Pond Main: Activity Zone, Hospital Main: Activity Zone, Sand Collect Main: Activity Zone, Clay Collect Main: Activity Zone, Active Main: Activity Zone, Fish Main: Activity Zone, Meeting Main: Activity Zone, Animal Training Main: Activity Zone, Pond Options Main: Activity Zone: Pond, Water Main: Activity Zone, Hospital Options Main: Activity Zone, Gather Options Main: Activity Zone, Gather Options, Pick Trees Main: Activity Zone, Gather Options, Pick Shrubs Main: Activity Zone, Gather Options, Gather Fallen Main: Activity Zone, Pen Main: Activity Zone, Pen Options Stockpile, Animal Stockpile, Food Stockpile, Weapon Stockpile, Armor Stockpile, Custom Stockpile, Custom Settings Stockpile, Furniture Stockpile, Corpse Stockpile, Refuse Stockpile, Wood Stockpile, Stone Stockpile, Gem Stockpile, Bar/Block Stockpile, Cloth Stockpile, Leather Stockpile, Ammo Stockpile, Coins Stockpile, Finished Stockpile, Sheet Stockpile, None Designate, Building/Item Designate, Reclaim Designate, Forbid Designate, Melt Designate, No Melt Designate, Dump Designate, No Dump Designate, Hide Designate, No Hide Designate, Traffic Designate, High Traffic Designate, Normal Traffic Designate, Low Traffic Designate, Restricted Traffic Designate, Increase Weight Designate, Decrease Weight Designate, Increase Weight More Designate, Decrease Weight More Designate, Dig Designate, Dig Remove Stairs Ramps Designate, U Stair Designate, D Stair Designate, UD Stair Designate, Ramp Designate, Channel Designate, Chop Designate, Plants Designate, Smooth Designate, Engrave Designate, Details Designate, Fortify Designate, Carve Track Designate, Toggle Engraving Designate, Standard/Marker Designate, Mine Mode Designate, Toggle Marker Designate, Undo Designate, Remove Construction Building, Change Height + Building, Change Height - Building, Change Width + Building, Change Width - Building, Orient Up Building, Orient Left Building, Orient Right Building, Orient Down Building, Orient None Building, View Item Building, Done Selecting Building, Expand/Contract Building, Trigger, Enable Water Building, Trigger, Min Water Up Building, Trigger, Min Water Down Building, Trigger, Max Water Up Building, Trigger, Max Water Down Building, Trigger, Enabler Magma Building, Trigger, Min Magma Up Building, Trigger, Min Magma Down Building, Trigger, Max Magma Up Building, Trigger, Max Magma Down Building, Trigger, Enable Cart Building, Trigger, Min Cart Down Building, Trigger, Min Cart Up Building, Trigger, Max Cart Down Building, Trigger, Max Cart Up Building, Rollers, Speed Up Building, Rollers, Speed Down Building, Track Stop, Friction Up Building, Track Stop, Friction Down Building, Track Stop, Dump Building, Trigger, Enable Creature Building, Trigger, Enable Locals Building, Trigger, Resets Building, Trigger, Min Size Up Building, Trigger, Min Size Down Building, Trigger, Max Size Up Building, Trigger, Max Size Down Building, Trigger, Min Size Up+ Building, Trigger, Min Size Down+ Building, Trigger, Max Size Up+ Building, Trigger, Max Size Down+ Unitview, General Unitview, Inventory Unitview, Prefs Unitview, Wounds Unitview, Next Unit Unitview, Follow Unitview, Slaughter Unitview, Geld Unitview, General, Combat Unitview, General, Labor Unitview, General, Misc Unitview, Prefs, Labor Unitview, Prefs, Pets Unitview, Prefs, Expel Unitview, Prefs, Profile Unitview, Prefs, New Squad Unitview, Prefs, Remove From Squad Unitview, Prefs, Name Current Squad Unitview, Prefs, Name Selected Squad Unitview, Prefs, Occupation String: Backspace String: Character 001 String: Character 002 String: Character 003 String: Character 004 String: Character 005 String: Character 006 String: Character 007 String: Character 008 String: Character 009 String: Character 010 String: Character 011 String: Character 012 String: Character 013 String: Character 014 String: 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Custom: Shift + Z Custom: Ctrl + A Custom: Ctrl + B Custom: Ctrl + C Custom: Ctrl + D Custom: Ctrl + E Custom: Ctrl + F Custom: Ctrl + G Custom: Ctrl + H Custom: Ctrl + I Custom: Ctrl + J Custom: Ctrl + K Custom: Ctrl + L Custom: Ctrl + M Custom: Ctrl + N Custom: Ctrl + O Custom: Ctrl + P Custom: Ctrl + Q Custom: Ctrl + R Custom: Ctrl + S Custom: Ctrl + T Custom: Ctrl + U Custom: Ctrl + V Custom: Ctrl + W Custom: Ctrl + X Custom: Ctrl + Y Custom: Ctrl + Z Custom: Alt + A Custom: Alt + B Custom: Alt + C Custom: Alt + D Custom: Alt + E Custom: Alt + F Custom: Alt + G Custom: Alt + H Custom: Alt + I Custom: Alt + J Custom: Alt + K Custom: Alt + L Custom: Alt + M Custom: Alt + N Custom: Alt + O Custom: Alt + P Custom: Alt + Q Custom: Alt + R Custom: Alt + S Custom: Alt + T Custom: Alt + U Custom: Alt + V Custom: Alt + W Custom: Alt + X Custom: Alt + Y Custom: Alt + Z Increase FPS limit Decrease FPS limit Toggle Truetype rendering Command repeat prefix-key Backspace Enter Exclaim Quotedbl Hash Dollar Ampersand Quote Leftparen Rightparen Asterisk Plus Comma Minus Period Slash Colon Semicolon Less Equals Greater Question Leftbracket Backslash Rightbracket Caret Underscore Backquote Delete Numpad 0 Numpad 1 Numpad 2 Numpad 3 Numpad 4 Numpad 5 Numpad 6 Numpad 7 Numpad 8 Numpad 9 Numpad Period Numpad Divide Numpad Multiply Numpad Plus Numpad Minus Numpad Enter Numpad Equals Down Insert Page Up Page Down Numlock Capslock Scrollock Rshift Lshift Rctrl Lctrl Ralt Lalt Rmeta Lmeta Lsuper Rsuper Mode Compose Print Sysreq Break Menu Euro Undo y1 == y2 src/g_src/ViewBase.cpp Asked for nonexistent texture data Not found: Image not found Asked to clone nonexistent texture! Tileset not found grayscale_texture ran into mysteriously uncanonicalized texture GPU does not support non-power-of-two textures, using catalog. GL error GPU unable to accommodate texture catalog. Retry without graphical tiles, update your drivers, or better yet update your GPU. pixel_dst < pixels + ordered[pos].w * ordered[pos].h * 4 src/g_src/textures.cpp pixel_src < (unsigned char*)s->pixels + s->w * s->h * 4 Shift+ Ctrl+ Alt+ NO BINDING data/init/macros/ .mak Space basic_string::substr Missing binding displayed: End of group End of macro Saving bindings to .partial Failed to open for writing I/O error while writing keyboard mapping REPEAT_NOT REPEAT_SLOW REPEAT_FAST REPEAT_BROKEN [BIND: [KEY: [SYM: [BUTTON: I/O error while loading macro Binding name unknown while loading macro: Binding missing while loading macro: Quantity not numeric or Unexpected tab(s) while loading macro: data/init/macros/*.mak data/init data/init/macros SDL+ Button Loading bindings from not found, or I/O error encountered [BIND:*:*] [SYM:*:*] [KEY:*] [BUTTON:*:*] Broken repeat request: Unknown SDLKey: Broken unicode: Broken button (should be [BUTTON:#:#]): Unknown binding: /System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL glAttachObjectARB glCompileShaderARB glCreateProgramObjectARB glCreateShaderObjectARB glDeleteObjectARB glDetachObjectARB glGetActiveUniformARB glGetAttachedObjectsARB glGetHandleARB glGetInfoLogARB glGetObjectParameterfvARB glGetObjectParameterivARB glGetShaderSourceARB glGetUniformLocationARB glGetUniformfvARB glGetUniformivARB glLinkProgramARB glShaderSourceARB glUniform1fARB glUniform1fvARB glUniform1iARB glUniform1ivARB glUniform2fARB glUniform2fvARB glUniform2iARB glUniform2ivARB glUniform3fARB glUniform3fvARB glUniform3iARB glUniform3ivARB glUniform4fARB glUniform4fvARB glUniform4iARB glUniform4ivARB glUniformMatrix2fvARB glUniformMatrix3fvARB glUniformMatrix4fvARB glUseProgramObjectARB glValidateProgramARB glLoadTransposeMatrixdARB glLoadTransposeMatrixfARB glMultTransposeMatrixdARB glMultTransposeMatrixfARB glBindBufferBase glBindBufferRange glGetActiveUniformBlockName glGetActiveUniformBlockiv glGetActiveUniformName glGetActiveUniformsiv glGetIntegeri_v glGetUniformBlockIndex glGetUniformIndices glUniformBlockBinding glBindVertexArray glDeleteVertexArrays glGenVertexArrays glIsVertexArray glVertexBlendARB glWeightPointerARB glWeightbvARB glWeightdvARB glWeightfvARB glWeightivARB glWeightsvARB glWeightubvARB glWeightuivARB glWeightusvARB glBindBufferARB glBufferDataARB glBufferSubDataARB glDeleteBuffersARB glGenBuffersARB glGetBufferParameterivARB glGetBufferPointervARB glGetBufferSubDataARB glIsBufferARB glMapBufferARB glUnmapBufferARB glBindProgramARB glDeleteProgramsARB glDisableVertexAttribArrayARB glEnableVertexAttribArrayARB glGenProgramsARB glGetProgramEnvParameterdvARB glGetProgramEnvParameterfvARB glGetProgramLocalParameterdvARB glGetProgramLocalParameterfvARB glGetProgramStringARB glGetProgramivARB glGetVertexAttribPointervARB glGetVertexAttribdvARB glGetVertexAttribfvARB glGetVertexAttribivARB glIsProgramARB glProgramEnvParameter4dARB glProgramEnvParameter4dvARB glProgramEnvParameter4fARB glProgramEnvParameter4fvARB glProgramLocalParameter4dARB glProgramLocalParameter4dvARB glProgramLocalParameter4fARB glProgramLocalParameter4fvARB glProgramStringARB glVertexAttrib1dARB glVertexAttrib1dvARB glVertexAttrib1fARB glVertexAttrib1fvARB glVertexAttrib1sARB glVertexAttrib1svARB glVertexAttrib2dARB glVertexAttrib2dvARB glVertexAttrib2fARB glVertexAttrib2fvARB glVertexAttrib2sARB glVertexAttrib2svARB glVertexAttrib3dARB glVertexAttrib3dvARB glVertexAttrib3fARB glVertexAttrib3fvARB glVertexAttrib3sARB glVertexAttrib3svARB glVertexAttrib4NbvARB glVertexAttrib4NivARB glVertexAttrib4NsvARB glVertexAttrib4NubARB glVertexAttrib4NubvARB glVertexAttrib4NuivARB glVertexAttrib4NusvARB glVertexAttrib4bvARB glVertexAttrib4dARB glVertexAttrib4dvARB glVertexAttrib4fARB glVertexAttrib4fvARB glVertexAttrib4ivARB glVertexAttrib4sARB glVertexAttrib4svARB glVertexAttrib4ubvARB glVertexAttrib4uivARB glVertexAttrib4usvARB glVertexAttribPointerARB glBindAttribLocationARB glGetActiveAttribARB glGetAttribLocationARB glWindowPos2dARB glWindowPos2dvARB glWindowPos2fARB glWindowPos2fvARB glWindowPos2iARB glWindowPos2ivARB glWindowPos2sARB glWindowPos2svARB glWindowPos3dARB glWindowPos3dvARB glWindowPos3fARB glWindowPos3fvARB glWindowPos3iARB glWindowPos3ivARB glWindowPos3sARB glWindowPos3svARB glDrawElementArrayATI glDrawRangeElementArrayATI glElementPointerATI glGetTexBumpParameterfvATI glGetTexBumpParameterivATI glTexBumpParameterfvATI glTexBumpParameterivATI glAlphaFragmentOp1ATI glAlphaFragmentOp2ATI glAlphaFragmentOp3ATI glBeginFragmentShaderATI glBindFragmentShaderATI glColorFragmentOp1ATI glColorFragmentOp2ATI glColorFragmentOp3ATI glDeleteFragmentShaderATI glEndFragmentShaderATI glGenFragmentShadersATI glPassTexCoordATI glSampleMapATI glSetFragmentShaderConstantATI glMapObjectBufferATI glUnmapObjectBufferATI glPNTrianglesfATI glPNTrianglesiATI glStencilFuncSeparateATI glStencilOpSeparateATI glArrayObjectATI glFreeObjectBufferATI glGetArrayObjectfvATI glGetArrayObjectivATI glGetObjectBufferfvATI glGetObjectBufferivATI glGetVariantArrayObjectfvATI glGetVariantArrayObjectivATI glIsObjectBufferATI glNewObjectBufferATI glUpdateObjectBufferATI glVariantArrayObjectATI glGetVertexAttribArrayObjectfvATI glGetVertexAttribArrayObjectivATI glVertexAttribArrayObjectATI glClientActiveVertexStreamATI glNormalStream3bATI glNormalStream3bvATI glNormalStream3dATI glNormalStream3dvATI glNormalStream3fATI glNormalStream3fvATI glNormalStream3iATI glNormalStream3ivATI glNormalStream3sATI glNormalStream3svATI glVertexBlendEnvfATI glVertexBlendEnviATI glVertexStream2dATI glVertexStream2dvATI glVertexStream2fATI glVertexStream2fvATI glVertexStream2iATI glVertexStream2ivATI glVertexStream2sATI glVertexStream2svATI glVertexStream3dATI glVertexStream3dvATI glVertexStream3fATI glVertexStream3fvATI glVertexStream3iATI glVertexStream3ivATI glVertexStream3sATI glVertexStream3svATI glVertexStream4dATI glVertexStream4dvATI glVertexStream4fATI glVertexStream4fvATI glVertexStream4iATI glVertexStream4ivATI glVertexStream4sATI glVertexStream4svATI glGetUniformBufferSizeEXT glGetUniformOffsetEXT glUniformBufferEXT glBlendEquationSeparateEXT glBlendFuncSeparateEXT glBlendEquationEXT glColorSubTableEXT glCopyColorSubTableEXT glLockArraysEXT glUnlockArraysEXT glConvolutionFilter1DEXT glConvolutionFilter2DEXT glConvolutionParameterfEXT glConvolutionParameterfvEXT glConvolutionParameteriEXT glConvolutionParameterivEXT glCopyConvolutionFilter1DEXT glCopyConvolutionFilter2DEXT glGetConvolutionFilterEXT glGetConvolutionParameterfvEXT glGetConvolutionParameterivEXT glGetSeparableFilterEXT glSeparableFilter2DEXT glBinormalPointerEXT glTangentPointerEXT glCopyTexImage1DEXT glCopyTexImage2DEXT glCopyTexSubImage1DEXT glCopyTexSubImage2DEXT glCopyTexSubImage3DEXT glCullParameterdvEXT glCullParameterfvEXT glDepthBoundsEXT glBindMultiTextureEXT glCheckNamedFramebufferStatusEXT glClientAttribDefaultEXT glCompressedMultiTexImage1DEXT glCompressedMultiTexImage2DEXT glCompressedMultiTexImage3DEXT glCompressedMultiTexSubImage1DEXT glCompressedMultiTexSubImage2DEXT glCompressedMultiTexSubImage3DEXT glCompressedTextureImage1DEXT glCompressedTextureImage2DEXT glCompressedTextureImage3DEXT glCompressedTextureSubImage1DEXT glCompressedTextureSubImage2DEXT glCompressedTextureSubImage3DEXT glCopyMultiTexImage1DEXT glCopyMultiTexImage2DEXT glCopyMultiTexSubImage1DEXT glCopyMultiTexSubImage2DEXT glCopyMultiTexSubImage3DEXT glCopyTextureImage1DEXT glCopyTextureImage2DEXT glCopyTextureSubImage1DEXT glCopyTextureSubImage2DEXT glCopyTextureSubImage3DEXT glDisableClientStateIndexedEXT glDisableClientStateiEXT glDisableVertexArrayAttribEXT glDisableVertexArrayEXT glEnableClientStateIndexedEXT glEnableClientStateiEXT glEnableVertexArrayAttribEXT glEnableVertexArrayEXT glFlushMappedNamedBufferRangeEXT glFramebufferDrawBufferEXT glFramebufferDrawBuffersEXT glFramebufferReadBufferEXT glGenerateMultiTexMipmapEXT glGenerateTextureMipmapEXT glGetCompressedMultiTexImageEXT glGetCompressedTextureImageEXT glGetDoubleIndexedvEXT glGetDoublei_vEXT glGetFloatIndexedvEXT glGetFloati_vEXT glGetFramebufferParameterivEXT glGetMultiTexEnvfvEXT glGetMultiTexEnvivEXT glGetMultiTexGendvEXT glGetMultiTexGenfvEXT glGetMultiTexGenivEXT glGetMultiTexImageEXT glGetMultiTexLevelParameterfvEXT glGetMultiTexLevelParameterivEXT glGetMultiTexParameterIivEXT glGetMultiTexParameterIuivEXT glGetMultiTexParameterfvEXT glGetMultiTexParameterivEXT glGetNamedBufferParameterivEXT glGetNamedBufferPointervEXT glGetNamedBufferSubDataEXT glGetNamedFramebufferAttachmentParameterivEXT glGetNamedProgramLocalParameterIivEXT glGetNamedProgramLocalParameterIuivEXT glGetNamedProgramLocalParameterdvEXT glGetNamedProgramLocalParameterfvEXT glGetNamedProgramStringEXT glGetNamedProgramivEXT glGetNamedRenderbufferParameterivEXT glGetPointerIndexedvEXT glGetPointeri_vEXT glGetTextureImageEXT glGetTextureLevelParameterfvEXT glGetTextureLevelParameterivEXT glGetTextureParameterIivEXT glGetTextureParameterIuivEXT glGetTextureParameterfvEXT glGetTextureParameterivEXT glGetVertexArrayIntegeri_vEXT glGetVertexArrayIntegervEXT glGetVertexArrayPointeri_vEXT glGetVertexArrayPointervEXT glMapNamedBufferEXT glMapNamedBufferRangeEXT glMatrixFrustumEXT glMatrixLoadIdentityEXT glMatrixLoadTransposedEXT glMatrixLoadTransposefEXT glMatrixLoaddEXT glMatrixLoadfEXT glMatrixMultTransposedEXT glMatrixMultTransposefEXT glMatrixMultdEXT glMatrixMultfEXT glMatrixOrthoEXT glMatrixPopEXT glMatrixPushEXT glMatrixRotatedEXT glMatrixRotatefEXT glMatrixScaledEXT glMatrixScalefEXT glMatrixTranslatedEXT glMatrixTranslatefEXT glMultiTexBufferEXT glMultiTexCoordPointerEXT glMultiTexEnvfEXT glMultiTexEnvfvEXT glMultiTexEnviEXT glMultiTexEnvivEXT glMultiTexGendEXT glMultiTexGendvEXT glMultiTexGenfEXT glMultiTexGenfvEXT glMultiTexGeniEXT glMultiTexGenivEXT glMultiTexImage1DEXT glMultiTexImage2DEXT glMultiTexImage3DEXT glMultiTexParameterIivEXT glMultiTexParameterIuivEXT glMultiTexParameterfEXT glMultiTexParameterfvEXT glMultiTexParameteriEXT glMultiTexParameterivEXT glMultiTexRenderbufferEXT glMultiTexSubImage1DEXT glMultiTexSubImage2DEXT glMultiTexSubImage3DEXT glNamedBufferDataEXT glNamedBufferSubDataEXT glNamedCopyBufferSubDataEXT glNamedFramebufferRenderbufferEXT glNamedFramebufferTexture1DEXT glNamedFramebufferTexture2DEXT glNamedFramebufferTexture3DEXT glNamedFramebufferTextureEXT glNamedFramebufferTextureFaceEXT glNamedFramebufferTextureLayerEXT glNamedProgramLocalParameter4dEXT glNamedProgramLocalParameter4dvEXT glNamedProgramLocalParameter4fEXT glNamedProgramLocalParameter4fvEXT glNamedProgramLocalParameterI4iEXT glNamedProgramLocalParameterI4ivEXT glNamedProgramLocalParameterI4uiEXT glNamedProgramLocalParameterI4uivEXT glNamedProgramLocalParameters4fvEXT glNamedProgramLocalParametersI4ivEXT glNamedProgramLocalParametersI4uivEXT glNamedProgramStringEXT glNamedRenderbufferStorageEXT glNamedRenderbufferStorageMultisampleCoverageEXT glNamedRenderbufferStorageMultisampleEXT glProgramUniform1fEXT glProgramUniform1fvEXT glProgramUniform1iEXT glProgramUniform1ivEXT glProgramUniform1uiEXT glProgramUniform1uivEXT glProgramUniform2fEXT glProgramUniform2fvEXT glProgramUniform2iEXT glProgramUniform2ivEXT glProgramUniform2uiEXT glProgramUniform2uivEXT glProgramUniform3fEXT glProgramUniform3fvEXT glProgramUniform3iEXT glProgramUniform3ivEXT glProgramUniform3uiEXT glProgramUniform3uivEXT glProgramUniform4fEXT glProgramUniform4fvEXT glProgramUniform4iEXT glProgramUniform4ivEXT glProgramUniform4uiEXT glProgramUniform4uivEXT glProgramUniformMatrix2fvEXT glProgramUniformMatrix2x3fvEXT glProgramUniformMatrix2x4fvEXT glProgramUniformMatrix3fvEXT glProgramUniformMatrix3x2fvEXT glProgramUniformMatrix3x4fvEXT glProgramUniformMatrix4fvEXT glProgramUniformMatrix4x2fvEXT glProgramUniformMatrix4x3fvEXT glPushClientAttribDefaultEXT glTextureBufferEXT glTextureImage1DEXT glTextureImage2DEXT glTextureImage3DEXT glTextureParameterIivEXT glTextureParameterIuivEXT glTextureParameterfEXT glTextureParameterfvEXT glTextureParameteriEXT glTextureParameterivEXT glTextureRenderbufferEXT glTextureSubImage1DEXT glTextureSubImage2DEXT glTextureSubImage3DEXT glUnmapNamedBufferEXT glVertexArrayColorOffsetEXT glVertexArrayEdgeFlagOffsetEXT glVertexArrayFogCoordOffsetEXT glVertexArrayIndexOffsetEXT glVertexArrayMultiTexCoordOffsetEXT glVertexArrayNormalOffsetEXT glVertexArraySecondaryColorOffsetEXT glVertexArrayTexCoordOffsetEXT glVertexArrayVertexAttribIOffsetEXT glVertexArrayVertexAttribOffsetEXT glVertexArrayVertexOffsetEXT glColorMaskIndexedEXT glDisableIndexedEXT glEnableIndexedEXT glGetBooleanIndexedvEXT glGetIntegerIndexedvEXT glIsEnabledIndexedEXT glDrawArraysInstancedEXT glDrawElementsInstancedEXT glDrawRangeElementsEXT glFogCoordPointerEXT glFogCoorddEXT glFogCoorddvEXT glFogCoordfEXT glFogCoordfvEXT glFragmentColorMaterialEXT glFragmentLightModelfEXT glFragmentLightModelfvEXT glFragmentLightModeliEXT glFragmentLightModelivEXT glFragmentLightfEXT glFragmentLightfvEXT glFragmentLightiEXT glFragmentLightivEXT glFragmentMaterialfEXT glFragmentMaterialfvEXT glFragmentMaterialiEXT glFragmentMaterialivEXT glGetFragmentLightfvEXT glGetFragmentLightivEXT glGetFragmentMaterialfvEXT glGetFragmentMaterialivEXT glLightEnviEXT glBlitFramebufferEXT glRenderbufferStorageMultisampleEXT glBindFramebufferEXT glBindRenderbufferEXT glCheckFramebufferStatusEXT glDeleteFramebuffersEXT glDeleteRenderbuffersEXT glFramebufferRenderbufferEXT glFramebufferTexture1DEXT glFramebufferTexture2DEXT glFramebufferTexture3DEXT glGenFramebuffersEXT glGenRenderbuffersEXT glGenerateMipmapEXT glGetFramebufferAttachmentParameterivEXT glGetRenderbufferParameterivEXT glIsFramebufferEXT glIsRenderbufferEXT glRenderbufferStorageEXT glFramebufferTextureEXT glFramebufferTextureFaceEXT glFramebufferTextureLayerEXT glProgramParameteriEXT glProgramEnvParameters4fvEXT glProgramLocalParameters4fvEXT glBindFragDataLocationEXT glGetFragDataLocationEXT glGetUniformuivEXT glGetVertexAttribIivEXT glGetVertexAttribIuivEXT glUniform1uiEXT glUniform1uivEXT glUniform2uiEXT glUniform2uivEXT glUniform3uiEXT glUniform3uivEXT glUniform4uiEXT glUniform4uivEXT glVertexAttribI1iEXT glVertexAttribI1ivEXT glVertexAttribI1uiEXT glVertexAttribI1uivEXT glVertexAttribI2iEXT glVertexAttribI2ivEXT glVertexAttribI2uiEXT glVertexAttribI2uivEXT glVertexAttribI3iEXT glVertexAttribI3ivEXT glVertexAttribI3uiEXT glVertexAttribI3uivEXT glVertexAttribI4bvEXT glVertexAttribI4iEXT glVertexAttribI4ivEXT glVertexAttribI4svEXT glVertexAttribI4ubvEXT glVertexAttribI4uiEXT glVertexAttribI4uivEXT glVertexAttribI4usvEXT glVertexAttribIPointerEXT glGetHistogramEXT glGetHistogramParameterfvEXT glGetHistogramParameterivEXT glGetMinmaxEXT glGetMinmaxParameterfvEXT glGetMinmaxParameterivEXT glHistogramEXT glMinmaxEXT glResetHistogramEXT glResetMinmaxEXT glIndexFuncEXT glIndexMaterialEXT glApplyTextureEXT glTextureLightEXT glTextureMaterialEXT glMultiDrawArraysEXT glMultiDrawElementsEXT glSampleMaskEXT glSamplePatternEXT glColorTableEXT glGetColorTableEXT glGetColorTableParameterfvEXT glGetColorTableParameterivEXT glGetPixelTransformParameterfvEXT glGetPixelTransformParameterivEXT glPixelTransformParameterfEXT glPixelTransformParameterfvEXT glPixelTransformParameteriEXT glPixelTransformParameterivEXT glPointParameterfEXT glPointParameterfvEXT glPolygonOffsetEXT glProvokingVertexEXT glBeginSceneEXT glEndSceneEXT glSecondaryColor3bEXT glSecondaryColor3bvEXT glSecondaryColor3dEXT glSecondaryColor3dvEXT glSecondaryColor3fEXT glSecondaryColor3fvEXT glSecondaryColor3iEXT glSecondaryColor3ivEXT glSecondaryColor3sEXT glSecondaryColor3svEXT glSecondaryColor3ubEXT glSecondaryColor3ubvEXT glSecondaryColor3uiEXT glSecondaryColor3uivEXT glSecondaryColor3usEXT glSecondaryColor3usvEXT glSecondaryColorPointerEXT glActiveProgramEXT glCreateShaderProgramEXT glUseShaderProgramEXT glActiveStencilFaceEXT glTexSubImage1DEXT glTexSubImage2DEXT glTexSubImage3DEXT glTexImage3DEXT glTexBufferEXT glClearColorIiEXT glClearColorIuiEXT glGetTexParameterIivEXT glGetTexParameterIuivEXT glTexParameterIivEXT glTexParameterIuivEXT glAreTexturesResidentEXT glBindTextureEXT glDeleteTexturesEXT glGenTexturesEXT glIsTextureEXT glPrioritizeTexturesEXT glTextureNormalEXT glGetQueryObjecti64vEXT glGetQueryObjectui64vEXT glBeginTransformFeedbackEXT glBindBufferBaseEXT glBindBufferOffsetEXT glBindBufferRangeEXT glEndTransformFeedbackEXT glGetTransformFeedbackVaryingEXT glTransformFeedbackVaryingsEXT glArrayElementEXT glColorPointerEXT glDrawArraysEXT glEdgeFlagPointerEXT glGetPointervEXT glIndexPointerEXT glNormalPointerEXT glTexCoordPointerEXT glVertexPointerEXT glBeginVertexShaderEXT glBindLightParameterEXT glBindMaterialParameterEXT glBindParameterEXT glBindTexGenParameterEXT glBindTextureUnitParameterEXT glBindVertexShaderEXT glDeleteVertexShaderEXT glDisableVariantClientStateEXT glEnableVariantClientStateEXT glEndVertexShaderEXT glExtractComponentEXT glGenSymbolsEXT glGenVertexShadersEXT glGetInvariantBooleanvEXT glGetInvariantFloatvEXT glGetInvariantIntegervEXT glGetLocalConstantBooleanvEXT glGetLocalConstantFloatvEXT glGetLocalConstantIntegervEXT glGetVariantBooleanvEXT glGetVariantFloatvEXT glGetVariantIntegervEXT glGetVariantPointervEXT glInsertComponentEXT glIsVariantEnabledEXT glSetInvariantEXT glSetLocalConstantEXT glShaderOp1EXT glShaderOp2EXT glShaderOp3EXT glSwizzleEXT glVariantPointerEXT glVariantbvEXT glVariantdvEXT glVariantfvEXT glVariantivEXT glVariantsvEXT glVariantubvEXT glVariantuivEXT glVariantusvEXT glWriteMaskEXT glVertexWeightPointerEXT glVertexWeightfEXT glVertexWeightfvEXT glFrameTerminatorGREMEDY glStringMarkerGREMEDY glGetImageTransformParameterfvHP glGetImageTransformParameterivHP glImageTransformParameterfHP glImageTransformParameterfvHP glImageTransformParameteriHP glImageTransformParameterivHP glMultiModeDrawArraysIBM glMultiModeDrawElementsIBM glColorPointerListIBM glEdgeFlagPointerListIBM glFogCoordPointerListIBM glIndexPointerListIBM glNormalPointerListIBM glSecondaryColorPointerListIBM glTexCoordPointerListIBM glVertexPointerListIBM glColorPointervINTEL glNormalPointervINTEL glTexCoordPointervINTEL glVertexPointervINTEL glTexScissorFuncINTEL glTexScissorINTEL glBufferRegionEnabledEXT glDeleteBufferRegionEXT glDrawBufferRegionEXT glNewBufferRegionEXT glReadBufferRegionEXT glResizeBuffersMESA glWindowPos2dMESA glWindowPos2dvMESA glWindowPos2fMESA glWindowPos2fvMESA glWindowPos2iMESA glWindowPos2ivMESA glWindowPos2sMESA glWindowPos2svMESA glWindowPos3dMESA glWindowPos3dvMESA glWindowPos3fMESA glWindowPos3fvMESA glWindowPos3iMESA glWindowPos3ivMESA glWindowPos3sMESA glWindowPos3svMESA glWindowPos4dMESA glWindowPos4dvMESA glWindowPos4fMESA glWindowPos4fvMESA glWindowPos4iMESA glWindowPos4ivMESA glWindowPos4sMESA glWindowPos4svMESA glBeginConditionalRenderNV glEndConditionalRenderNV glCopyImageSubDataNV glClearDepthdNV glDepthBoundsdNV glDepthRangedNV glEvalMapsNV glGetMapAttribParameterfvNV glGetMapAttribParameterivNV glGetMapControlPointsNV glGetMapParameterfvNV glGetMapParameterivNV glMapControlPointsNV glMapParameterfvNV glMapParameterivNV glGetMultisamplefvNV glSampleMaskIndexedNV glTexRenderbufferNV glDeleteFencesNV glFinishFenceNV glGenFencesNV glGetFenceivNV glIsFenceNV glSetFenceNV glTestFenceNV glGetProgramNamedParameterdvNV glGetProgramNamedParameterfvNV glProgramNamedParameter4dNV glProgramNamedParameter4dvNV glProgramNamedParameter4fNV glProgramNamedParameter4fvNV glRenderbufferStorageMultisampleCoverageNV glProgramVertexLimitNV glProgramEnvParameterI4iNV glProgramEnvParameterI4ivNV glProgramEnvParameterI4uiNV glProgramEnvParameterI4uivNV glProgramEnvParametersI4ivNV glProgramEnvParametersI4uivNV glProgramLocalParameterI4iNV glProgramLocalParameterI4ivNV glProgramLocalParameterI4uiNV glProgramLocalParameterI4uivNV glProgramLocalParametersI4ivNV glProgramLocalParametersI4uivNV glColor3hNV glColor3hvNV glColor4hNV glColor4hvNV glFogCoordhNV glFogCoordhvNV glMultiTexCoord1hNV glMultiTexCoord1hvNV glMultiTexCoord2hNV glMultiTexCoord2hvNV glMultiTexCoord3hNV glMultiTexCoord3hvNV glMultiTexCoord4hNV glMultiTexCoord4hvNV glNormal3hNV glNormal3hvNV glSecondaryColor3hNV glSecondaryColor3hvNV glTexCoord1hNV glTexCoord1hvNV glTexCoord2hNV glTexCoord2hvNV glTexCoord3hNV glTexCoord3hvNV glTexCoord4hNV glTexCoord4hvNV glVertex2hNV glVertex2hvNV glVertex3hNV glVertex3hvNV glVertex4hNV glVertex4hvNV glVertexAttrib1hNV glVertexAttrib1hvNV glVertexAttrib2hNV glVertexAttrib2hvNV glVertexAttrib3hNV glVertexAttrib3hvNV glVertexAttrib4hNV glVertexAttrib4hvNV glVertexAttribs1hvNV glVertexAttribs2hvNV glVertexAttribs3hvNV glVertexAttribs4hvNV glVertexWeighthNV glVertexWeighthvNV glBeginOcclusionQueryNV glDeleteOcclusionQueriesNV glEndOcclusionQueryNV glGenOcclusionQueriesNV glGetOcclusionQueryivNV glGetOcclusionQueryuivNV glIsOcclusionQueryNV glProgramBufferParametersIivNV glProgramBufferParametersIuivNV glProgramBufferParametersfvNV glFlushPixelDataRangeNV glPixelDataRangeNV glPointParameteriNV glPointParameterivNV glGetVideoi64vNV glGetVideoivNV glGetVideoui64vNV glGetVideouivNV glPresentFrameDualFillNV glPresentFrameKeyedNV glPrimitiveRestartIndexNV glPrimitiveRestartNV glCombinerInputNV glCombinerOutputNV glCombinerParameterfNV glCombinerParameterfvNV glCombinerParameteriNV glCombinerParameterivNV glFinalCombinerInputNV glGetCombinerInputParameterfvNV glGetCombinerInputParameterivNV glGetCombinerOutputParameterfvNV glGetCombinerOutputParameterivNV glGetFinalCombinerInputParameterfvNV glGetFinalCombinerInputParameterivNV glCombinerStageParameterfvNV glGetCombinerStageParameterfvNV glGetBufferParameterui64vNV glGetIntegerui64vNV glGetNamedBufferParameterui64vNV glGetUniformui64vNV glIsBufferResidentNV glIsNamedBufferResidentNV glMakeBufferNonResidentNV glMakeBufferResidentNV glMakeNamedBufferNonResidentNV glMakeNamedBufferResidentNV glProgramUniformui64NV glProgramUniformui64vNV glUniformui64NV glUniformui64vNV glTextureBarrierNV glActiveVaryingNV glBeginTransformFeedbackNV glBindBufferBaseNV glBindBufferOffsetNV glBindBufferRangeNV glEndTransformFeedbackNV glGetActiveVaryingNV glGetTransformFeedbackVaryingNV glGetVaryingLocationNV glTransformFeedbackAttribsNV glTransformFeedbackVaryingsNV glBindTransformFeedbackNV glDeleteTransformFeedbacksNV glDrawTransformFeedbackNV glGenTransformFeedbacksNV glIsTransformFeedbackNV glPauseTransformFeedbackNV glResumeTransformFeedbackNV glFlushVertexArrayRangeNV glVertexArrayRangeNV glBufferAddressRangeNV glColorFormatNV glEdgeFlagFormatNV glFogCoordFormatNV glGetIntegerui64i_vNV glIndexFormatNV glNormalFormatNV glSecondaryColorFormatNV glTexCoordFormatNV glVertexAttribFormatNV glVertexAttribIFormatNV glVertexFormatNV glAreProgramsResidentNV glBindProgramNV glDeleteProgramsNV glExecuteProgramNV glGenProgramsNV glGetProgramParameterdvNV glGetProgramParameterfvNV glGetProgramStringNV glGetProgramivNV glGetTrackMatrixivNV glGetVertexAttribPointervNV glGetVertexAttribdvNV glGetVertexAttribfvNV glGetVertexAttribivNV glIsProgramNV glLoadProgramNV glProgramParameter4dNV glProgramParameter4dvNV glProgramParameter4fNV glProgramParameter4fvNV glProgramParameters4dvNV glProgramParameters4fvNV glRequestResidentProgramsNV glTrackMatrixNV glVertexAttrib1dNV glVertexAttrib1dvNV glVertexAttrib1fNV glVertexAttrib1fvNV glVertexAttrib1sNV glVertexAttrib1svNV glVertexAttrib2dNV glVertexAttrib2dvNV glVertexAttrib2fNV glVertexAttrib2fvNV glVertexAttrib2sNV glVertexAttrib2svNV glVertexAttrib3dNV glVertexAttrib3dvNV glVertexAttrib3fNV glVertexAttrib3fvNV glVertexAttrib3sNV glVertexAttrib3svNV glVertexAttrib4dNV glVertexAttrib4dvNV glVertexAttrib4fNV glVertexAttrib4fvNV glVertexAttrib4sNV glVertexAttrib4svNV glVertexAttrib4ubNV glVertexAttrib4ubvNV glVertexAttribPointerNV glVertexAttribs1dvNV glVertexAttribs1fvNV glVertexAttribs1svNV glVertexAttribs2dvNV glVertexAttribs2fvNV glVertexAttribs2svNV glVertexAttribs3dvNV glVertexAttribs3fvNV glVertexAttribs3svNV glVertexAttribs4dvNV glVertexAttribs4fvNV glVertexAttribs4svNV glVertexAttribs4ubvNV glClearDepthfOES glClipPlanefOES glDepthRangefOES glFrustumfOES glGetClipPlanefOES glOrthofOES glDetailTexFuncSGIS glGetDetailTexFuncSGIS glFogFuncSGIS glGetFogFuncSGIS glSampleMaskSGIS glSamplePatternSGIS glGetSharpenTexFuncSGIS glSharpenTexFuncSGIS glTexImage4DSGIS glTexSubImage4DSGIS glGetTexFilterFuncSGIS glTexFilterFuncSGIS glAsyncMarkerSGIX glDeleteAsyncMarkersSGIX glFinishAsyncSGIX glGenAsyncMarkersSGIX glIsAsyncMarkerSGIX glPollAsyncSGIX glFlushRasterSGIX glTextureFogSGIX glFragmentColorMaterialSGIX glFragmentLightModelfSGIX glFragmentLightModelfvSGIX glFragmentLightModeliSGIX glFragmentLightModelivSGIX glFragmentLightfSGIX glFragmentLightfvSGIX glFragmentLightiSGIX glFragmentLightivSGIX glFragmentMaterialfSGIX glFragmentMaterialfvSGIX glFragmentMaterialiSGIX glFragmentMaterialivSGIX glGetFragmentLightfvSGIX glGetFragmentLightivSGIX glGetFragmentMaterialfvSGIX glGetFragmentMaterialivSGIX glFrameZoomSGIX glPixelTexGenSGIX glReferencePlaneSGIX glSpriteParameterfSGIX glSpriteParameterfvSGIX glSpriteParameteriSGIX glSpriteParameterivSGIX glTagSampleBufferSGIX glColorTableParameterfvSGI glColorTableParameterivSGI glColorTableSGI glCopyColorTableSGI glGetColorTableParameterfvSGI glGetColorTableParameterivSGI glGetColorTableSGI glFinishTextureSUNX glGlobalAlphaFactorbSUN glGlobalAlphaFactordSUN glGlobalAlphaFactorfSUN glGlobalAlphaFactoriSUN glGlobalAlphaFactorsSUN glGlobalAlphaFactorubSUN glGlobalAlphaFactoruiSUN glGlobalAlphaFactorusSUN glReadVideoPixelsSUN glReplacementCodePointerSUN glReplacementCodeubSUN glReplacementCodeubvSUN glReplacementCodeuiSUN glReplacementCodeuivSUN glReplacementCodeusSUN glReplacementCodeusvSUN glColor3fVertex3fSUN glColor3fVertex3fvSUN glColor4fNormal3fVertex3fSUN glColor4fNormal3fVertex3fvSUN glColor4ubVertex2fSUN glColor4ubVertex2fvSUN glColor4ubVertex3fSUN glColor4ubVertex3fvSUN glNormal3fVertex3fSUN glNormal3fVertex3fvSUN glReplacementCodeuiColor3fVertex3fSUN glReplacementCodeuiColor3fVertex3fvSUN glReplacementCodeuiColor4fNormal3fVertex3fSUN glReplacementCodeuiColor4fNormal3fVertex3fvSUN glReplacementCodeuiColor4ubVertex3fSUN glReplacementCodeuiColor4ubVertex3fvSUN glReplacementCodeuiNormal3fVertex3fSUN glReplacementCodeuiNormal3fVertex3fvSUN glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN glReplacementCodeuiTexCoord2fVertex3fSUN glReplacementCodeuiTexCoord2fVertex3fvSUN glReplacementCodeuiVertex3fSUN glReplacementCodeuiVertex3fvSUN glTexCoord2fColor3fVertex3fSUN glTexCoord2fColor3fVertex3fvSUN glTexCoord2fColor4fNormal3fVertex3fSUN glTexCoord2fColor4fNormal3fVertex3fvSUN glTexCoord2fColor4ubVertex3fSUN glTexCoord2fColor4ubVertex3fvSUN glTexCoord2fNormal3fVertex3fSUN glTexCoord2fNormal3fVertex3fvSUN glTexCoord2fVertex3fSUN glTexCoord2fVertex3fvSUN glTexCoord4fColor4fNormal3fVertex4fSUN glTexCoord4fColor4fNormal3fVertex4fvSUN glTexCoord4fVertex4fSUN glTexCoord4fVertex4fvSUN glAddSwapHintRectWIN glCopyTexSubImage3D glDrawRangeElements glTexImage3D glTexSubImage3D glActiveTexture glClientActiveTexture glCompressedTexImage1D glCompressedTexImage2D glCompressedTexImage3D glCompressedTexSubImage1D glCompressedTexSubImage2D glCompressedTexSubImage3D glGetCompressedTexImage glLoadTransposeMatrixd glLoadTransposeMatrixf glMultTransposeMatrixd glMultTransposeMatrixf glMultiTexCoord1d glMultiTexCoord1dv glMultiTexCoord1f glMultiTexCoord1fv glMultiTexCoord1i glMultiTexCoord1iv glMultiTexCoord1s glMultiTexCoord1sv glMultiTexCoord2d glMultiTexCoord2dv glMultiTexCoord2f glMultiTexCoord2fv glMultiTexCoord2i glMultiTexCoord2iv glMultiTexCoord2s glMultiTexCoord2sv glMultiTexCoord3d glMultiTexCoord3dv glMultiTexCoord3f glMultiTexCoord3fv glMultiTexCoord3i glMultiTexCoord3iv glMultiTexCoord3s glMultiTexCoord3sv glMultiTexCoord4d glMultiTexCoord4dv glMultiTexCoord4f glMultiTexCoord4fv glMultiTexCoord4i glMultiTexCoord4iv glMultiTexCoord4s glMultiTexCoord4sv glSampleCoverage glBlendColor glBlendEquation glBlendFuncSeparate glFogCoordPointer glFogCoordd glFogCoorddv glFogCoordf glFogCoordfv glMultiDrawArrays glMultiDrawElements glPointParameterf glPointParameterfv glPointParameteri glPointParameteriv glSecondaryColor3b glSecondaryColor3bv glSecondaryColor3d glSecondaryColor3dv glSecondaryColor3f glSecondaryColor3fv glSecondaryColor3i glSecondaryColor3iv glSecondaryColor3s glSecondaryColor3sv glSecondaryColor3ub glSecondaryColor3ubv glSecondaryColor3ui glSecondaryColor3uiv glSecondaryColor3us glSecondaryColor3usv glSecondaryColorPointer glWindowPos2d glWindowPos2dv glWindowPos2f glWindowPos2fv glWindowPos2i glWindowPos2iv glWindowPos2s glWindowPos2sv glWindowPos3d glWindowPos3dv glWindowPos3f glWindowPos3fv glWindowPos3i glWindowPos3iv glWindowPos3s glWindowPos3sv glBeginQuery glBindBuffer glBufferData glBufferSubData glDeleteBuffers glDeleteQueries glEndQuery glGenBuffers glGenQueries glGetBufferParameteriv glGetBufferPointerv glGetBufferSubData glGetQueryObjectiv glGetQueryObjectuiv glGetQueryiv glIsBuffer glIsQuery glMapBuffer glUnmapBuffer glAttachShader glBindAttribLocation glBlendEquationSeparate glCompileShader glCreateProgram glCreateShader glDeleteProgram glDeleteShader glDetachShader glDisableVertexAttribArray glDrawBuffers glEnableVertexAttribArray glGetActiveAttrib glGetActiveUniform glGetAttachedShaders glGetAttribLocation glGetProgramInfoLog glGetProgramiv glGetShaderInfoLog glGetShaderSource glGetShaderiv glGetUniformLocation glGetUniformfv glGetUniformiv glGetVertexAttribPointerv glGetVertexAttribdv glGetVertexAttribfv glGetVertexAttribiv glIsProgram glIsShader glLinkProgram glShaderSource glStencilFuncSeparate glStencilMaskSeparate glStencilOpSeparate glUniform1f glUniform1fv glUniform1i glUniform1iv glUniform2f glUniform2fv glUniform2i glUniform2iv glUniform3f glUniform3fv glUniform3i glUniform3iv glUniform4f glUniform4fv glUniform4i glUniform4iv glUniformMatrix2fv glUniformMatrix3fv glUniformMatrix4fv glUseProgram glValidateProgram glVertexAttrib1d glVertexAttrib1dv glVertexAttrib1f glVertexAttrib1fv glVertexAttrib1s glVertexAttrib1sv glVertexAttrib2d glVertexAttrib2dv glVertexAttrib2f glVertexAttrib2fv glVertexAttrib2s glVertexAttrib2sv glVertexAttrib3d glVertexAttrib3dv glVertexAttrib3f glVertexAttrib3fv glVertexAttrib3s glVertexAttrib3sv glVertexAttrib4Nbv glVertexAttrib4Niv glVertexAttrib4Nsv glVertexAttrib4Nub glVertexAttrib4Nubv glVertexAttrib4Nuiv glVertexAttrib4Nusv glVertexAttrib4bv glVertexAttrib4d glVertexAttrib4dv glVertexAttrib4f glVertexAttrib4fv glVertexAttrib4iv glVertexAttrib4s glVertexAttrib4sv glVertexAttrib4ubv glVertexAttrib4uiv glVertexAttrib4usv glVertexAttribPointer glUniformMatrix2x3fv glUniformMatrix2x4fv glUniformMatrix3x2fv glUniformMatrix3x4fv glUniformMatrix4x2fv glUniformMatrix4x3fv glBeginConditionalRender glBeginTransformFeedback glBindFragDataLocation glClampColor glClearBufferfi glClearBufferfv glClearBufferiv glClearBufferuiv glColorMaski glDisablei glEnablei glEndConditionalRender glEndTransformFeedback glGetBooleani_v glGetFragDataLocation glGetStringi glGetTexParameterIiv glGetTexParameterIuiv glGetTransformFeedbackVarying glGetUniformuiv glGetVertexAttribIiv glGetVertexAttribIuiv glIsEnabledi glTexParameterIiv glTexParameterIuiv glTransformFeedbackVaryings glUniform1ui glUniform1uiv glUniform2ui glUniform2uiv glUniform3ui glUniform3uiv glUniform4ui glUniform4uiv glVertexAttribI1i glVertexAttribI1iv glVertexAttribI1ui glVertexAttribI1uiv glVertexAttribI2i glVertexAttribI2iv glVertexAttribI2ui glVertexAttribI2uiv glVertexAttribI3i glVertexAttribI3iv glVertexAttribI3ui glVertexAttribI3uiv glVertexAttribI4bv glVertexAttribI4i glVertexAttribI4iv glVertexAttribI4sv glVertexAttribI4ubv glVertexAttribI4ui glVertexAttribI4uiv glVertexAttribI4usv glVertexAttribIPointer glDrawArraysInstanced glDrawElementsInstanced glPrimitiveRestartIndex glTexBuffer glFramebufferTexture glGetBufferParameteri64v glGetInteger64i_v GL_3DFX_multisample GL_3DFX_tbuffer glTbufferMask3DFX GL_3DFX_texture_compression_FXT1 GL_AMD_draw_buffers_blend glBlendEquationIndexedAMD glBlendEquationSeparateIndexedAMD glBlendFuncIndexedAMD glBlendFuncSeparateIndexedAMD GL_AMD_performance_monitor glBeginPerfMonitorAMD glDeletePerfMonitorsAMD glEndPerfMonitorAMD glGenPerfMonitorsAMD glGetPerfMonitorCounterDataAMD glGetPerfMonitorCounterInfoAMD glGetPerfMonitorCounterStringAMD glGetPerfMonitorCountersAMD glGetPerfMonitorGroupStringAMD glGetPerfMonitorGroupsAMD glSelectPerfMonitorCountersAMD GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator glTessellationFactorAMD glTessellationModeAMD GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array glDrawElementArrayAPPLE glDrawRangeElementArrayAPPLE glElementPointerAPPLE glMultiDrawElementArrayAPPLE glMultiDrawRangeElementArrayAPPLE GL_APPLE_fence glDeleteFencesAPPLE glFinishFenceAPPLE glFinishObjectAPPLE glGenFencesAPPLE glIsFenceAPPLE glSetFenceAPPLE glTestFenceAPPLE glTestObjectAPPLE GL_APPLE_float_pixels GL_APPLE_flush_buffer_range glBufferParameteriAPPLE glFlushMappedBufferRangeAPPLE GL_APPLE_object_purgeable glGetObjectParameterivAPPLE glObjectPurgeableAPPLE glObjectUnpurgeableAPPLE GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range glGetTexParameterPointervAPPLE glTextureRangeAPPLE GL_APPLE_transform_hint GL_APPLE_vertex_array_object glBindVertexArrayAPPLE glDeleteVertexArraysAPPLE glGenVertexArraysAPPLE glIsVertexArrayAPPLE GL_APPLE_vertex_array_range glFlushVertexArrayRangeAPPLE glVertexArrayParameteriAPPLE glVertexArrayRangeAPPLE GL_APPLE_vertex_program_evaluators glDisableVertexAttribAPPLE glEnableVertexAttribAPPLE glIsVertexAttribEnabledAPPLE glMapVertexAttrib1dAPPLE glMapVertexAttrib1fAPPLE glMapVertexAttrib2dAPPLE glMapVertexAttrib2fAPPLE GL_APPLE_ycbcr_422 GL_ARB_color_buffer_float glClampColorARB GL_ARB_compatibility GL_ARB_copy_buffer glCopyBufferSubData GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers glDrawBuffersARB GL_ARB_draw_buffers_blend glBlendEquationSeparateiARB glBlendEquationiARB glBlendFuncSeparateiARB glBlendFunciARB GL_ARB_draw_elements_base_vertex glDrawElementsBaseVertex glDrawElementsInstancedBaseVertex glDrawRangeElementsBaseVertex glMultiDrawElementsBaseVertex GL_ARB_draw_instanced glDrawArraysInstancedARB glDrawElementsInstancedARB GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object glBindFramebuffer glBindRenderbuffer glBlitFramebuffer glCheckFramebufferStatus glDeleteFramebuffers glDeleteRenderbuffers glFramebufferRenderbuffer glFramebufferTexture1D glFramebufferTexture2D glFramebufferTexture3D glFramebufferTextureLayer glGenFramebuffers glGenRenderbuffers glGenerateMipmap glGetFramebufferAttachmentParameteriv glGetRenderbufferParameteriv glIsFramebuffer glIsRenderbuffer glRenderbufferStorage glRenderbufferStorageMultisample GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 glFramebufferTextureARB glFramebufferTextureFaceARB glFramebufferTextureLayerARB glProgramParameteriARB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging glColorSubTable glColorTable glColorTableParameterfv glColorTableParameteriv glConvolutionFilter1D glConvolutionFilter2D glConvolutionParameterf glConvolutionParameterfv glConvolutionParameteri glConvolutionParameteriv glCopyColorSubTable glCopyColorTable glCopyConvolutionFilter1D glCopyConvolutionFilter2D glGetColorTable glGetColorTableParameterfv glGetColorTableParameteriv glGetConvolutionFilter glGetConvolutionParameterfv glGetConvolutionParameteriv glGetHistogram glGetHistogramParameterfv glGetHistogramParameteriv glGetMinmax glGetMinmaxParameterfv glGetMinmaxParameteriv glGetSeparableFilter glHistogram glMinmax glResetHistogram glResetMinmax glSeparableFilter2D GL_ARB_instanced_arrays glVertexAttribDivisorARB GL_ARB_map_buffer_range glFlushMappedBufferRange glMapBufferRange GL_ARB_matrix_palette glCurrentPaletteMatrixARB glMatrixIndexPointerARB glMatrixIndexubvARB glMatrixIndexuivARB glMatrixIndexusvARB GL_ARB_multisample glSampleCoverageARB GL_ARB_multitexture glActiveTextureARB glClientActiveTextureARB glMultiTexCoord1dARB glMultiTexCoord1dvARB glMultiTexCoord1fARB glMultiTexCoord1fvARB glMultiTexCoord1iARB glMultiTexCoord1ivARB glMultiTexCoord1sARB glMultiTexCoord1svARB glMultiTexCoord2dARB glMultiTexCoord2dvARB glMultiTexCoord2fARB glMultiTexCoord2fvARB glMultiTexCoord2iARB glMultiTexCoord2ivARB glMultiTexCoord2sARB glMultiTexCoord2svARB glMultiTexCoord3dARB glMultiTexCoord3dvARB glMultiTexCoord3fARB glMultiTexCoord3fvARB glMultiTexCoord3iARB glMultiTexCoord3ivARB glMultiTexCoord3sARB glMultiTexCoord3svARB glMultiTexCoord4dARB glMultiTexCoord4dvARB glMultiTexCoord4fARB glMultiTexCoord4fvARB glMultiTexCoord4iARB glMultiTexCoord4ivARB glMultiTexCoord4sARB glMultiTexCoord4svARB GL_ARB_occlusion_query glBeginQueryARB glDeleteQueriesARB glEndQueryARB glGenQueriesARB glGetQueryObjectivARB glGetQueryObjectuivARB glGetQueryivARB glIsQueryARB GL_ARB_pixel_buffer_object GL_ARB_point_parameters glPointParameterfARB glPointParameterfvARB GL_ARB_point_sprite GL_ARB_provoking_vertex glProvokingVertex GL_ARB_sample_shading glMinSampleShadingARB GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync glClientWaitSync glDeleteSync glFenceSync glGetInteger64v glGetSynciv glIsSync glWaitSync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object glTexBufferARB GL_ARB_texture_compression glCompressedTexImage1DARB glCompressedTexImage2DARB glCompressedTexImage3DARB glCompressedTexSubImage1DARB glCompressedTexSubImage2DARB glCompressedTexSubImage3DARB glGetCompressedTexImageARB GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample glGetMultisamplefv glSampleMaski glTexImage2DMultisample glTexImage3DMultisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATIX_point_sprites GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_ATI_draw_buffers glDrawBuffersATI GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_meminfo GL_ATI_pn_triangles GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_text_fragment_shader GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_EXT_422_pixels GL_EXT_Cg_shader GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color glBlendColorEXT GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_cmyka GL_EXT_color_subtable GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_coordinate_frame GL_EXT_copy_texture GL_EXT_cull_vertex GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_fragment_lighting GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_index_array_formats GL_EXT_index_func GL_EXT_index_material GL_EXT_index_texture GL_EXT_light_texture GL_EXT_misc_attribute GL_EXT_multi_draw_arrays GL_EXT_multisample GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_pixel_transform GL_EXT_pixel_transform_color_table GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_scene_marker GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_perturb_normal GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_shader GL_EXT_vertex_weighting GL_GREMEDY_frame_terminator GL_GREMEDY_string_marker GL_HP_convolution_border_modes GL_HP_image_transform GL_HP_occlusion_test GL_HP_texture_lighting GL_IBM_cull_vertex GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_static_data GL_IBM_texture_mirrored_repeat GL_IBM_vertex_array_lists GL_INGR_color_clamp GL_INGR_interlace_read GL_INTEL_parallel_arrays GL_INTEL_texture_scissor GL_KTX_buffer_region GL_MESAX_texture_stack GL_MESA_pack_invert GL_MESA_resize_buffers GL_MESA_window_pos GL_MESA_ycbcr_texture GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_depth_range_unclamped GL_NV_evaluators GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program2 GL_NV_fragment_program4 GL_NV_fragment_program_option GL_NV_framebuffer_multisample_coverage GL_NV_geometry_program4 GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_present_video GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_emboss 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GL_SGIS_texture_filter4 GL_SGIS_texture_lod GL_SGIS_texture_select GL_SGIX_async GL_SGIX_async_histogram GL_SGIX_async_pixel GL_SGIX_blend_alpha_minmax GL_SGIX_clipmap GL_SGIX_convolution_accuracy GL_SGIX_depth_texture GL_SGIX_flush_raster GL_SGIX_fog_offset GL_SGIX_fog_texture GL_SGIX_fragment_specular_lighting GL_SGIX_framezoom GL_SGIX_interlace GL_SGIX_ir_instrument1 GL_SGIX_list_priority GL_SGIX_pixel_texture GL_SGIX_pixel_texture_bits GL_SGIX_reference_plane GL_SGIX_resample GL_SGIX_shadow GL_SGIX_shadow_ambient GL_SGIX_sprite GL_SGIX_tag_sample_buffer GL_SGIX_texture_add_env GL_SGIX_texture_coordinate_clamp GL_SGIX_texture_lod_bias GL_SGIX_texture_multi_buffer GL_SGIX_texture_range GL_SGIX_texture_scale_bias GL_SGIX_vertex_preclip GL_SGIX_vertex_preclip_hint GL_SGIX_ycrcb GL_SGI_color_matrix GL_SGI_color_table GL_SGI_texture_color_table GL_SUNX_constant_data GL_SUN_convolution_border_modes GL_SUN_global_alpha GL_SUN_mesh_array GL_SUN_read_video_pixels GL_SUN_slice_accum GL_SUN_triangle_list GL_SUN_vertex GL_WIN_phong_shading GL_WIN_specular_fog GL_WIN_swap_hint shadow Keybinding - currently registering new key Keybinding Select a binding, then press to delete. Select binding, or press to abort Key binding & macro center Macros Select a macro, then press Save and exit Exit, discard changes when DF quits No macros! Add binding Don't repeat Delayed repeat Immediate repeat By letter: By position: Mouse: No keys registered ?! Mouse button: World Adventurer Dwarf mode Embark Building Pilezone Stockorder Militia Text entry screen src/g_src/renderer_offscreen.cpp TTF error data/art/font.ttf No font found! pixel_width >= ttf_width src/g_src/ttf_manager.cpp Missing/broken TTF handle: @40@0:8{_NSRange=QQ}16@32 v24@0:8@16 c32@0:8@16@24 v20@0:8c16 stringByReplacingRange:with: applicationDidFinishLaunching: application:openFile: setupWorkingDirectory: terminate: performMiniaturize: unhideAllApplications: hideOtherApplications: hide: orderFrontStandardAboutPanel: objectForKey: length processInfo processName alloc initWithTitle: stringByAppendingString: addItemWithTitle:action:keyEquivalent: separatorItem addItem: setKeyEquivalentModifierMask: initWithTitle:action:keyEquivalent: setSubmenu: mainMenu setAppleMenu: release setWindowsMenu: sharedApplication setMainMenu: setDelegate: UTF8String getCharacters:range: stringWithCharacters:length: ReplaceSubString SDLMain SDLApplication -[SDLMain setupWorkingDirectory:] chdir (parentdir) == 0 src/g_src/osx_sdlmain.m -psn CFBundleName About Hide Hide Others Show All Quit Window Minimize stringWithUTF8String: 35history_event_collection_ceremonyst 37history_event_collection_processionst 38history_event_collection_competitionst 38history_event_collection_performancest 35history_event_collection_occasionst 34history_event_collection_journeyst 39history_event_collection_beast_attackst 31history_event_collection_raidst 32history_event_collection_theftst 36history_event_collection_abductionst 32history_event_collection_purgest 38history_event_collection_persecutionst 44history_event_collection_entity_overthrownst 39history_event_collection_insurrectionst 41history_event_collection_site_conqueredst 31history_event_collection_duelst 33history_event_collection_battlest 30history_event_collection_warst 26history_event_collectionst 31history_event_hf_interrogatedst 28history_event_hf_convictedst 36history_event_failed_frame_attemptst 33history_event_entity_overthrownst 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