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Difference between revisions of "DF2014:String dump/raw"

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(Attempted to strip out some of the binary garbage, added pre tags.)
m (added <pre> tag)
 
(One intermediate revision by the same user not shown)
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<pre>
 
<pre>
kernel32.dll
+
<hfid>
InitializeConditionVariable
+
<entity_id>
SleepConditionVariableCS
 
WakeAllConditionVariable
 
bad allocation
 
bad array new length
 
Out of memory - aborting
 
Fatal Error
 
/stdout.txt
 
/stderr.txt
 
WinMain() error
 
DDRAW.DLL
 
SDL_STDIO_REDIRECT
 
TRANS_NAME
 
nameless
 
FIRST_NAME
 
PRO_POS
 
PRO_OBJ
 
PRO_SUB
 
PRO_REF
 
<structure>
 
</local_id>
 
<local_id>
 
<type>mead hall</type>
 
</name>
 
<name>
 
</structure>
 
<type>keep</type>
 
<type>dark tower</type>
 
<type>underworld spire</type>
 
<type>temple</type>
 
</worship_hfid>
 
<worship_hfid>
 
 
</entity_id>
 
</entity_id>
<entity_id>
+
<site_id>
<type>library</type>
+
</site_id>
</copied_artifact_id>
+
<skill_at_time>
<copied_artifact_id>
+
</skill_at_time>
<type>inn tavern</type>
+
<historical_event>
<type>market</type>
+
<id>
<type>tomb</type>
+
</id>
<type>dungeon</type>
+
<year>
<subtype>standard</subtype>
+
</year>
<subtype>sewers</subtype>
+
<seconds72>
<subtype>catacombs</subtype>
+
</seconds72>
vector<T> too long
+
<type>create entity position</type>
string too long
+
</historical_event>
invalid string position
+
<type>assume identity</type>
Training Session
+
<trickster_hfid>
Activity
+
</trickster_hfid>
Research
+
<identity_id>
Activity Event
+
</identity_id>
Worship
+
<target_enid>
Play
+
</target_enid>
Socialize
+
<type>masterpiece lost</type>
Read
+
<type>masterpiece engraving</type>
empty
+
<type>masterpiece food</type>
pick up
+
<type>masterpiece item improvement</type>
empties
+
<type>masterpiece dye</type>
embraces
+
<type>masterpiece item</type>
picks up
+
<type>masterpiece arch constructed</type>
has shared many tales from beyond
+
<type>masterpiece arch design</type>
has shared a rumor from abroad.
+
<type>regionpop incorporated into entity</type>
has shared a few rumors.
+
<pop_race>
has discovered
+
</pop_race>
gives you
+
<pop_number_moved>
Ponder
+
</pop_number_moved>
has become a student of
+
<pop_srid>
Learn
+
</pop_srid>
Teach
+
<pop_flid>
Discuss
+
</pop_flid>
Write
+
<join_entity_id>
Write about
+
</join_entity_id>
Meditate on
+
<type>artifact recovered</type>
Copy
+
<artifact_id>
Go to Combat Training
+
</artifact_id>
Pray to
+
<unit_id>
Lead Combat Training
+
</unit_id>
Organize Combat Training
+
<hist_figure_id>
Play Make Believe
+
</hist_figure_id>
Wait for Combat Training
+
</structure_id>
Play with
+
<subregion_id>
Listen to Story
+
</subregion_id>
Tell Story
+
<feature_layer_id>
Listen to Poetry
+
<type>artifact transformed</type>
Recite Poetry
+
<new_artifact_id>
Play
+
</new_artifact_id>
Simulate
+
<old_artifact_id>
Chant
+
</old_artifact_id>
Sing
+
<type>artifact stored</type>
Listen to Music
+
<type>artifact hidden</type>
Perform Music
+
<type>trade</type>
Watch Dance
+
<trader_hfid>
Perform Dance
+
</trader_hfid>
Demonstration
+
<trader_entity_id>
Go to
+
</trader_entity_id>
Lead
+
<source_site_id>
Organize
+
</source_site_id>
Watch
+
<dest_site_id>
Wait for
+
</dest_site_id>
Serve Customer
+
<production_zone_id>
Serve
+
</production_zone_id>
Individual Combat Drill
+
<allotment>
Go to Individual Combat Drill
+
</allotment>
Go to Sparring Match
+
<allotment_index>
/Resting
+
</allotment_index>
Go to Sparring Practice
+
<account_shift>
Spar
+
</account_shift>
Archery Practice
+
<type>gamble</type>
Watch Sparring Practice
+
<gambler_hfid>
There is not enough room to perform here.
+
</gambler_hfid>
DOUBLE TAGGED ITEM: By Activity,
+
<old_account>
You could not find a partner.
+
</old_account>
There are not enough dancers.
+
<new_account>
You cannot perform here.
+
</new_account>
Some children
+
<type>agreement void</type>
begin
+
<type>body abused</type>
playing make believe.
+
<coords>
begins
+
<type>diplomat lost</type>
a toy
+
<type>peace accepted</type>
playing with
+
<type>site dispute</type>
the story of
+
<dispute>
The performers
+
grazing rights
an improvised recital of
+
rights-of-way
reciting the poem
+
livestock ownership
improvised music,
+
</dispute>
the musical composition
+
<entity_id_1>
an improvised dance,
+
</entity_id_1>
dancing
+
<entity_id_2>
You continue the story.
+
</entity_id_2>
in the middle of
+
<site_id_1>
You begin
+
</site_id_1>
The story continues.
+
<site_id_2>
the
+
</site_id_2>
The poetry enters
+
<type>agreement made</type>
the verse paragraph
+
<type>agreement rejected</type>
line.
+
<type>agreement concluded</type>
the stanza
+
<type>first contact failed</type>
verse paragraph
+
<contactor_enid>
You continue the poem.
+
</contactor_enid>
stanza
+
<rejector_enid>
You enter
+
</rejector_enid>
The poem continues.
+
<type>first contact</type>
The music enters
+
<contacted_enid>
The dance enters a new section with
+
</contacted_enid>
the introduction
+
<type>remove hf site link</type>
a simple passage
+
<type>add hf site link</type>
of the theme
+
<type>remove hf hf link</type>
the exposition
+
<hfid_target>
of the second theme
+
</hfid_target>
of the first theme
+
<type>add hf hf link</type>
a recapitulation
+
<type>change hf job</type>
of the previous passage
+
<type>hf confronted</type>
of the two themes
+
<situation>
the synthesis
+
general suspicion
a verse
+
</situation>
of previous passages
+
<reason>ageless</reason>
the finale
+
<reason>murder</reason>
a chorus
+
<type>change hf body state</type>
a bridge-passage
+
<body_state>
the coda
+
active
second
+
buried at site
first
+
unburied at site
a series of variations
+
unburied at battlefield
theme
+
unburied at subregion
on the first theme
+
unburied at feature layer
on the theme
+
entombed at site
on the second theme
+
</body_state>
You continue the dance.
+
<type>entity alliance formed</type>
and
+
<initiating_enid>
You continue the music.
+
</initiating_enid>
The dance continues.
+
<joining_enid>
You conclude your performance.
+
</joining_enid>
The music continues.
+
<type>entity breach feature layer</type>
Some performers finish their act.
+
<site_entity_id>
The performers are finished.
+
</site_entity_id>
concludes a performance.
+
<civ_entity_id>
has finished performing.
+
</civ_entity_id>
You feel like you know the basic rules of
+
<type>entity persecuted</type>
You've learned
+
<persecutor_hfid>
Your
+
</persecutor_hfid>
now.
+
<persecutor_enid>
weave
+
</persecutor_enid>
a mesmerizing tale!
+
<expelled_hfid>
the story in vivid detail.
+
</expelled_hfid>
tell
+
<expelled_creature>
stumble
+
</expelled_creature>
telling the tale quite well.
+
<expelled_pop_id>
bring
+
</expelled_pop_id>
over the details.
+
<expelled_number>
choose
+
</expelled_number>
the poem to life with this flawless recitation.
+
<property_confiscated_from_hfid>
recite
+
</property_confiscated_from_hfid>
the perfect phrasing.
+
<destroyed_structure_id>
enunciate
+
</destroyed_structure_id>
the words evocatively.
+
<shrine_amount_destroyed>
speak
+
</shrine_amount_destroyed>
crisply.
+
<type>entity equipment purchase</type>
mumble
+
<new_equipment_level>
well.
+
</new_equipment_level>
poorly.
+
<type>add hf entity honor</type>
, having completely forgotten the words.
+
<honor_id>
instrument
+
</honor_id>
and the
+
<type>entity expels hf</type>
delivering a virtuoso performance on the
+
<type>hfs formed reputation relationship</type>
are indistinguishable!
+
<hfid1>
song
+
</hfid1>
chant
+
<identity_id1>
could nearly pass for the voice of the
+
</identity_id1>
is absolutely flawless.
+
<hfid2>
the
+
</hfid2>
play
+
<identity_id2>
sing
+
</identity_id2>
with skill.
+
<hf_rep_1_of_2>
sound
+
</hf_rep_1_of_2>
beautifully.
+
<hf_rep_2_of_1>
playing the
+
</hf_rep_2_of_1>
vaguely like the intended
+
<type>hf abducted</type>
singing
+
<target_hfid>
chanting
+
</target_hfid>
a mockery of the
+
<snatcher_hfid>
make
+
</snatcher_hfid>
doesn't
+
<type>hf reunion</type>
with a shameworthy performance.
+
<group_1_hfid>
seem to know how to play the
+
</group_1_hfid>
don't
+
<group_2_hfid>
and even forget
+
</group_2_hfid>
sloppily
+
<type>hf new pet</type>
dance
+
<group_hfid>
some of the words.
+
</group_hfid>
dancing exceptionally.
+
<type>hf reach summit</type>
flawlessly, like someone out of a legend!
+
<type>hf simple battle event</type>
get
+
<subtype>
dancing well.
+
subdued
tangled up.
+
scuffle
The pages are blank.
+
attacked
It has no writing.
+
surprised
It has no pages.
+
ambushed
We should have made it there by now.
+
happen upon
We haven't performed for some time.
+
corner
We have arrived at our destination.
+
confront
We should be making better progress.
+
got into a brawl
We are going the wrong way.
+
2 lost after receiving wounds
We must go back.
+
2 lost after giving wounds
The oppressor has been overthrown!
+
2 lost after mutual wounds
We must not abandon
+
</subtype>
Empty announcement
+
<type>creature devoured</type>
The
+
<type>insurrection started</type>
, but it is deflected by
+
<target_civ_id>
flying
+
</target_civ_id>
spinning
+
<outcome>
from the side
+
leadership overthrown
from behind
+
population gone
in the
+
</outcome>
by the
+
<type>ceremony</type>
, but there is no force!
+
<civ_id>
, lightly tapping the target!
+
</civ_id>
, but the attack is deflected by
+
<occasion_id>
with
+
</occasion_id>
, but the attack glances away!
+
<schedule_id>
, but it glances away!
+
</schedule_id>
, but the attack passes right through!
+
<type>procession</type>
, but it passes right through!
+
<type>competition</type>
splits in gore!
+
<winner_hfid>
is smashed into the body, an unrecognizable mass!
+
</winner_hfid>
the part
+
<competitor_hfid>
and the severed part sails off in an arc!
+
</competitor_hfid>
is torn apart!
+
<type>performance</type>
is ripped into loose shreds!
+
<type>created world construction</type>
the injured part
+
<site_civ_id>
collapses!
+
</site_civ_id>
collapses into a lump of gore!
+
<wcid>
explodes into gore!
+
</wcid>
is cloven asunder!
+
<master_wcid>
and it is mostly cut away from the rest of the torso!
+
</master_wcid>
main part
+
<site_id1>
passing through a hole in the
+
</site_id1>
is crushed!
+
<site_id2>
through the
+
</site_id2>
out of the wound
+
<type>hf razed structure</type>
part
+
<hist_fig_id>
jamming the
+
</hist_fig_id>
chipping
+
<type>razed structure</type>
shattering
+
<type>replaced structure</type>
tearing apart
+
<old_ab_id>
tearing
+
</old_ab_id>
bruising
+
<new_ab_id>
denting
+
</new_ab_id>
fracturing
+
<type>hf destroyed site</type>
shattering
+
<attacker_hfid>
tearing apart
+
</attacker_hfid>
and
+
<defender_civ_id>
apart
+
</defender_civ_id>
denting
+
<type>hf attacked site</type>
fracturing
+
<type>spotted leaving site</type>
chipping
+
<spotter_hfid>
tearing
+
</spotter_hfid>
half of
+
<leaver_civ_id>
most of
+
</leaver_civ_id>
breaking away
+
<type>site surrendered</type>
bruising
+
<attacker_civ_id>
through the
+
</attacker_civ_id>
through a hole in the
+
<type>site taken over</type>
the rest of
+
<new_site_civ_id>
a piece of
+
</new_site_civ_id>
rotten
+
<type>new site leader</type>
fetid
+
<new_leader_hfid>
your
+
</new_leader_hfid>
and spilling
+
<type>sneak into site</type>
filthy
+
<type>entity fled site</type>
stinking
+
<fled_civ_id>
rancid
+
</fled_civ_id>
decomposing
+
<type>entity rampaged in site</type>
It is a gelding strike!
+
<rampage_civ_id>
The geldables have been torn away!
+
</rampage_civ_id>
foul
+
<type>remove hf entity link</type>
reeking
+
<link>
has been opened by the attack
+
former member
an artery
+
former mercenary
a major artery
+
slave
It is a gelding blow!
+
former slave
have
+
prisoner
a sensory nerve
+
former prisoner
a motor nerve
+
enemy
many nerves
+
criminal
has been
+
former position
a ligament
+
position claim
been severed
+
squad
a tendon
+
former squad
bruised
+
occupation
sprained
+
former occupation
torn
+
resident
attack is interrupted!
+
</link>
breaks!
+
<position_id>
is ripped to shreds!
+
</position_id>
strained
+
<type>hf enslaved</type>
has lodged firmly in the wound!
+
<enslaved_hfid>
become enraged!
+
</enslaved_hfid>
has
+
<seller_hfid>
have
+
</seller_hfid>
latch on firmly!
+
<payer_entity_id>
to
+
</payer_entity_id>
latches on firmly
+
<moved_to_site_id>
latch on firmly
+
</moved_to_site_id>
propelled away by the force of the blow!
+
<type>entity overthrown</type>
are
+
<position_profile_id>
latches on firmly!
+
</position_profile_id>
having more trouble breathing!
+
<overthrown_hfid>
 +
</overthrown_hfid>
 +
<pos_taker_hfid>
 +
</pos_taker_hfid>
 +
<instigator_hfid>
 +
</instigator_hfid>
 +
<conspirator_hfid>
 +
</conspirator_hfid>
 +
<type>hf does interaction</type>
 +
<doer_hfid>
 +
</doer_hfid>
 +
<interaction>
 +
</interaction>
 +
<type>hf learns secret</type>
 +
<student_hfid>
 +
</student_hfid>
 +
<teacher_hfid>
 +
</teacher_hfid>
 +
<type>entity incorporated</type>
 +
<joiner_entity_id>
 +
</joiner_entity_id>
 +
<joined_entity_id>
 +
</joined_entity_id>
 +
<leader_hfid>
 +
</leader_hfid>
 +
<partial_incorporation/>
 +
<type>artifact dropped</type>
 +
<injury/>
 +
<type>artifact found</type>
 +
<site_property_id>
 +
</site_property_id>
 +
<type>artifact destroyed</type>
 +
<destroyer_hfid>
 +
</destroyer_hfid>
 +
<destroyer_enid>
 +
</destroyer_enid>
 +
<type>artifact lost</type>
 +
<type>artifact copied</type>
 +
<dest_structure_id>
 +
</dest_structure_id>
 +
<dest_entity_id>
 +
</dest_entity_id>
 +
<source_structure_id>
 +
</source_structure_id>
 +
<source_entity_id>
 +
</source_entity_id>
 +
<from_original/>
 +
<type>add hf entity link</type>
 +
<appointer_hfid>
 +
</appointer_hfid>
 +
<promise_to_hfid>
 +
</promise_to_hfid>
 +
<type>failed frame attempt</type>
 +
<convicter_enid>
 +
</convicter_enid>
 +
<plotter_hfid>
 +
</plotter_hfid>
 +
<fooled_hfid>
 +
</fooled_hfid>
 +
<framer_hfid>
 +
</framer_hfid>
 +
<crime>
 +
conspiracy to slow labor
 +
embezzlement
 +
</crime>
 +
<type>sabotage</type>
 +
<saboteur_hfid>
 +
</saboteur_hfid>
 +
<type>hf ransomed</type>
 +
<ransomed_hfid>
 +
</ransomed_hfid>
 +
<ransomer_hfid>
 +
</ransomer_hfid>
 +
<payer_hfid>
 +
</payer_hfid>
 +
<type>squad vs squad</type>
 +
<a_hfid>
 +
</a_hfid>
 +
<d_hfid>
 +
</d_hfid>
 +
<a_squad_id>
 +
</a_squad_id>
 +
 
 
kicks
 
kicks
leaps
+
the shield
facial expressions
+
dodging
turns
+
serving in combat
straight walks
+
participating in
hand gestures
+
battles
of the follower
+
slaying an enemy
of the lead
+
slaying
large
+
enemies
, with
+
being a member for a year
rightward bends
+
years of membership
leftward bends
+
expelled
movement along the line of dance
+
the overthrow of
footwork
+
toppled the government of
sway
+
and assumed control
independent body movement
+
and placed
backward bends
+
in power
forward bends
+
  The support of
raised right arms
+
was crucial to the coup.
raised left arms
+
, as
spins
+
formed a false friendship where each used the other for information
raised arms
+
formed a friendship
introduction
+
formed a false friendship with
passage
+
in order to extract information
recapitulation
+
formed a friendship
exposition
+
audacious creation
The dance begins with the
+
forcible creation
next
+
collaborative creation
The dance enters a new section with the
+
popularly-supported creation
performed in retrograde
+
of the position of
mirrored
+
within
shadowed
+
members of
performed in succession
+
compelled the creation of
partially realized
+
collaborated to create
aborted
+
the position of
movement
+
through force of argument
moves
+
with threats of violence
section is
+
, pushed by a wave of popular support
This
+
as a matter of course
section is punctuated by
+
the impersonation of
to the
+
before
section is distinct. 
+
the transformation of
There is a basic movement
+
from a
There are partner changes
+
into a
bridge-passage
+
changed
coda
+
changed
of the music. 
+
the moment when
variations
+
the learning of
verse
+
from the teaching of
synthesis
+
taught
finale
+
learned
chorus
+
stopped working at
gamelog.txt
+
stopped ruling from
errorlog.txt
+
stopped hanging out at
thirteen
+
moved out of
twelve
+
escaped from
eleven
+
started working at
nine
+
ruled from
eight
+
started hanging out at
seven
+
took up residence in
five
+
took up residence
four
+
laired within
three
+
was imprisoned in
zero
+
stopped being the mother of
negative
+
stopped being the father of
seventy
+
stopped being the child of
sixty
+
lost the worship of
fifty
+
ended the romantic relationship with
forty
+
was no longer imprisoned by
thirty
+
no longer imprisoned
twenty
+
stopped being the master of
hundred
+
stopped being the apprentice of
thousand
+
stopped traveling with
million
+
ceased being the master of
billion
+
ceased being the apprentice of
nineteen
+
stopped being the owner of
eighteen
+
stopped being the parent of
seventeen
+
lost faith in
sixteen
+
stopped being the pet of
fifteen
+
gave birth to
fourteen
+
sired
Seventh
+
married
Sixth
+
was born to
Fifth
+
received the worship of
Fourth
+
became romantically involved with
Third
+
was imprisoned by
Second
+
imprisoned
First
+
became the master of
Zeroth
+
began an apprenticeship under
Negative
+
began traveling with
ninety
+
became the owner of
eighty
+
became the former spouse of
Nineteenth
+
became the deceased spouse of
Eighteenth
+
was sired by
Seventeenth
+
became the parent of
Sixteenth
+
began worshipping
Fifteenth
+
became the pet of
Fourteenth
+
became the spouse of the deceased
Thirteenth
+
the wilds
Twelfth
+
appearing not to age
Eleventh
+
aroused general suspicion
Tenth
+
denial of apprenticeship
Ninth
+
was denied an apprenticeship under
Eighth
+
as the latter prefers to work alone
sculpture has melted!
+
prefers to work alone
The impertinent magma has defaced a
+
due to
The impertinent lava has defaced a
+
jealousy
Digging designation cancelled: damp stone located.
+
raising
Digging designation cancelled: warm stone located.
+
discarding
---------
+
burial
TAN_MAT
+
entombment
Shop
+
arose from
Trade Depot
+
was discarded in
Nest
+
was buried in
Nest Box
+
was entombed in
Bookcase
+
the abduction of
Hive
+
abducted
Wagon
+
was abducted
Clothier's Shop
+
through the efforts of
Fishery
+
the reunion of
Still
+
reunited with
Loom
+
the subduing of
Quern
+
a scuffle between
Millstone
+
in which the former emerged victorious
Kennels
+
the escape of
Kitchen
+
after a punishing fight
Tool
+
despite the latter's wounds
Workshop
+
after a horrific combat
Zone
+
attack on
Farm Plot
+
surprising of
Smelter
+
ambush of
Glass Furnace
+
happening upon
Wood Furnace
+
cornering of
Kiln
+
confrontation of
Carpenter's Workshop
+
brawl with
Farmer's Workshop
+
fought with and subdued
Ashery
+
fought with
Mason's Workshop
+
.  While defeated, the latter escaped unscathed
Craftsman
+
managed to escape from
's Workshop
+
's onslaught
Jeweler's Workshop
+
was forced to retreat from
Metalsmith's Forge
+
eventually prevailed and
Magma Forge
+
was forced to make a hasty escape
Bowyer's Workshop
+
attacked
Mechanic's Workshop
+
surprised
Siege Workshop
+
ambushed
Butcher's Shop
+
happened upon
Leather Works
+
cornered
Tanner's Shop
+
confronted
Dyer's Shop
+
got into a brawl
Wall Grate
+
the taming of the
Floor Grate
+
wild beasts
Vertical Bars
+
unknown lands
Floor Bars
+
and others
Floodgate
+
tamed the
Restraint
+
the horrible experiments of
Cage
+
the carousal of
Support
+
the purchased of
Gear Assembly
+
equipment by
Rollers
+
performed horrible experiments
Horizontal Axle
+
caroused
Vertical Axle
+
purchased
Upright Spear/Spike
+
the tactical contest between
Instrument
+
the tactics of
Archery Target
+
a tactical situation
Screw Pump
+
outmatched
Magma Smelter
+
with a cunning plan
Magma Glass Furnace
+
tactical planning was superior to
Magma Kiln
+
entirely outwitted
Furnace
+
outmanuevered
Lever
+
made an outright foolish plan
Pressure Plate
+
unrolled a brilliant tactical plan
Cage Trap
+
made a poor plan
Stone-Fall Trap
+
put forth a sound plan
Weapon Trap
+
blundered terribly
Track Stop
+
hatched a stunning strategy
Trap
+
used poor tactics
Catapult
+
used good tactics
Ballista
+
the forces were arrayed, and
Siege Engine
+
the forces shifted, and
Door
+
the attackers had a strong positional advantage
Floor Hatch
+
the attackers had a positional advantage
Statue
+
the attackers had a slight positional advantage
Slab
+
the defenders had a strong positional advantage
Glass Window
+
the defenders had a positional advantage
Gem Window
+
the defenders had a slight positional advantage
Stockpile
+
neither side had a positional advantage
Wall
+
the escape from
Floor
+
the return of
Up Stair
+
the journey of
Down Stair
+
escaped from
Up/Down Stair
+
made a journey to
Ramp
+
slashing out
Fortification
+
slashing off
Track (N)
+
tearing out
Track (S)
+
tearing off
Track (E)
+
stabbing out
Track (W)
+
ripping off
Water Wheel
+
burning out
Windmill
+
burning away
Burial Receptacle
+
smashing
Seat
+
slashing
Animal Trap
+
ripping
Table
+
stabbing
Cabinet
+
as a means of torture
Weapon Rack
+
broken away
Armor Stand
+
slashed out
Container
+
slashed off
Traction Bench
+
torn out
Dirt Road
+
torn off
Paved Road
+
stabbed out
Bridge
+
ripped off
Well
+
burned out
Track/Ramp (NE)
+
burned away
Track/Ramp (NW)
+
smashed
Track/Ramp (SE)
+
slashed
Track/Ramp (SW)
+
ripped
Track/Ramp (EW)
+
stabbed
Track/Ramp (NSE)
+
burned
Track/Ramp (NSW)
+
the questionable judgment of
Track/Ramp (NEW)
+
the reclamation of
Track/Ramp (SEW)
+
were taken by a mood to act against their better judgment at
Track/Ramp (NSEW)
+
launched an expedition to reclaim
Construction
+
the local government
Display Furniture
+
the end of the insurrection in
Vacant Shop
+
the crushing of the insurrection against
General Store
+
the insurrection in
Crafts Market
+
concluded with
Clothing Shop
+
overthrown
Track (NS)
+
ended with the disappearance of the rebelling population
Track (NE)
+
crushed the insurrection in
Track (NW)
+
the insurrection
Track (SE)
+
against
Track (SW)
+
, an insurrection
Track (EW)
+
began in
Track (NSE)
+
the razing of
Track (NSW)
+
viewing of
Track (NEW)
+
inquiry after
Track (SEW)
+
profaning
Track (NSEW)
+
disturbing
Track/Ramp (N)
+
prayer inside
Track/Ramp (S)
+
the replacement of
Track/Ramp (E)
+
the emergence of
Track/Ramp (W)
+
the rebuilding of
Track/Ramp (NS)
+
the construction of
Rough
+
from the underworld through the power of
Archery Target
+
the foundation of
Gear Assembly
+
created
Rollers
+
constructed
Horizontal
+
founded
Axle
+
viewed
Pillar
+
asked about
Support
+
disturbed
Retracted
+
prayed inside
Upright
+
razed
Spikes
+
replaced
Spears
+
thrust a spire of slade up from the underworld, naming it
Spears/Spikes
+
rebuilt
Weapon
+
, and established a gateway between worlds
Exotic Clothing Shop
+
the completion of
Lever
+
as a part of
Custom Workshop
+
connecting
Door
+
finished the construction of
Floor Hatch
+
the proclamation of a series of oppressive edicts upon
Wall Grate
+
the lifting of numerous oppressive laws from
Floor Grate
+
the enactment of a series of oppressive laws
Vertical
+
the repeal of numerous oppressive laws
Bars
+
laid a series of oppressive edicts upon
Floor Bars
+
lifted numerous oppressive laws from
Floodgate
+
enacted a series of oppressive laws
Rope
+
repealed numerous oppressive laws
Chain
+
the return to reason at the settlement of
Aquarium
+
the subordination of
Terrarium
+
the incorporation of
Shared
+
into
Statue
+
under the leadership of
Slab
+
ascendency of the criminal organization
Glass
+
relocation of
Window
+
the formation of
Armor
+
at the settlement of
Weapon
+
regained their senses after an initial period of questionable judgment.
Animal
+
regained their senses after another period of questionable judgment.
Food
+
began operating at the direction of
Furniture
+
fully incorporated into
Corpse
+
the joining of
Refuse
+
a multitude of
Stone
+
hundreds
Ammo
+
some hundred
Coins
+
dozens of
Bar/Block
+
a few
Casket
+
joined with
Sarcophagus
+
became the primary criminal organization
Coffin
+
moved
Chair
+
formed
Throne
+
formed
Animal Trap
+
the abandonment of
Table
+
the withering of
Cabinet
+
their
Weapon Rack
+
settlement of
Armor Stand
+
abandoned the settlement of
Chest
+
withered.
Coffer
+
the attack of
Bag
+
the detection of the forces of
Dirt
+
leaving
Road
+
spotted the forces of
Bridge
+
slipping out of
distant
+
the rout of
nearby
+
and destruction of
grinding.
+
routed
close.
+
and destroyed
opens.
+
the surrender of
open.
+
surrendered
has designed a masterpiece!
+
the declaration that
has constructed a masterpiece!
+
is a holy city
preparetomb() HAS NULL owner
+
declared
preparetomb() HAS LIVE owner
+
to be a holy city
A masterwork of
+
the defeat of
has been lost!
+
and takeover of
Home
+
defeated
Plot
+
and took over
Mead Hall
+
The new government was called
Temple
+
the failure to secure
Gem
+
the securing of
Finished Goods
+
Spring
Leather
+
Summer
Cloth
+
Autumn
Wood
+
Winter
Sheet
+
tribute from
Stockpile #
+
demanded treasure from
(CLT)
+
demanded and received treasure from
*CLT*
+
tried to secure tribute from
have hatched.
+
secured tribute from
You've caught a
+
, to be delivered from
Your trap was robbed of the
+
every
BALLISTA
+
, but they had nothing left to give
closes.
+
and lordship of
You hear
+
in charge of
Command Tent (Bld)
+
the freeing of
Tent (Bld)
+
freed
Dungeon Cell
+
raiding of
Animal Pit
+
pillaging of
Cloth Pit
+
stole treasure and livestock from
Tanning Pit
+
looted treasure and seized livestock from
Cloth Clothing Pit
+
stole treasure from
Leather Clothing Pit
+
looted treasure from
Bone Carving Pit
+
stole livestock from
Gem Cutting Pit
+
seized livestock from
Weaponsmithing Pit
+
raided
Bowmaking Pit
+
pillaged
Blacksmithing Pit
+
destruction of
Armorsmithing Pit
+
destroyed
Metal Crafting Pit
+
the attack on
Leatherworking Pit
+
the infiltration of
Throneroom
+
slipped into
Entrance
+
, undetected by
Treasury
+
the search of
Mechanism Room
+
by the forces of
Guard post
+
, the forces of
Noble quarters
+
searched
Activity Zone
+
and found nothing
Captive Room
+
the fleeing of
Tower Top
+
fled
Courtyard
+
the rampage of the forces of
Secret Library
+
throughout
Library
+
rampaged throughout
Market Stall
+
the attack by
Campground
+
a masterpiece
Command Tent
+
by melting
Tent
+
by magma
Leatherworking Shop
+
during fortification carving
Carpentry Workshop
+
during mining
Stoneworking Workshop
+
by falling debris
Forging Workshop
+
by growing vegetation
Depot
+
the masterful
Invalid Type
+
created by
Building Level Map Overflow
+
created a masterful
old save: resizing plant stockpile, permit all
+
a ceremony held by
Carpentry Pit
+
a ceremony
Stoneworking Pit
+
as part of
Forging Pit
+
held a ceremony
Fighting Pit
+
there was a ceremony
Animal Workshop
+
a procession held by
Cloth Workshop
+
a procession
Tanning Workshop
+
held a procession
Cloth Clothing Workshop
+
there was a procession
Leather Clothing Workshop
+
and returned there after following its route.
Bone Carving Workshop
+
and ended at
Gem Cutting Workshop
+
  It ended at
Weaponsmithing Workshop
+
a competition involving
Bowmaking Workshop
+
a dance competition
Blacksmithing Workshop
+
a music competition
Armorsmithing Workshop
+
a poetry competition
Metal Crafting Workshop
+
a foot race
EMPTY
+
a flying race
WEB_ONLY
+
race
NOT_CONTAIN_BARREL_ITEM
+
a wrestling competition
BUILDMAT
+
throwing competition
GLASS_MATERIAL
+
a gladiatory competition
MAGMA_BUILD_SAFE
+
a competition
FIRE_BUILD_SAFE
+
held by
WORTHLESS_STONE_ONLY
+
held
CAN_USE_ARTIFACT
+
there was a competition
ANY_SILK_MATERIAL
+
There were
ANY_PLANT_MATERIAL
+
competitors
ANY_SOAP_MATERIAL
+
including
ANY_YARN_MATERIAL
+
Competing were
ANY_BONE_MATERIAL
+
Victory was spread among
ANY_LEATHER_MATERIAL
+
winners
OBJECT
+
The victory was shared by
BUILDING_FURNACE
+
was the victor.
BUILDING_WORKSHOP
+
a recital of
REACTION_CLASS
+
a poetry recital
Unrecognized Building Definition Type:
+
the story of
HAS_ITEM_REACTION_PRODUCT
+
a story recital
HAS_MATERIAL_REACTION_PRODUCT
+
a performance
CONTAINS_LYE
+
the performance
UNROTTEN
+
there was a performance
NOT_WEB
+
was made
POTASHABLE
+
a dance form
PLANT_MAT
+
a musical form
CREATURE_MAT
+
a poetic form
NAME_COLOR
+
favorable
NAME
+
unfavorable
BUILD_LABOR
+
trading of
BUILD_KEY
+
trading
WORK_LOCATION
+
impalement on
BLOCK
+
construction of a grisly mound from
NEEDS_MAGMA
+
construction of a grotesque pillar from
COLOR
+
construction of a gruesome sculpture from
TILE
+
display on
Unrecognized Building Definition (Workshop) Token:
+
of the skins of
Or
+
animation of
Unrecognized Building Definition (Furnace) Token:
+
hanging from a
ANY_SHELL_MATERIAL
+
horrible mutilation of
ANY_STRAND_TISSUE
+
the bodies
ANY_HORN_MATERIAL
+
the body
ANY_TOOTH_MATERIAL
+
impaled on
CAN_USE_HOSPITAL_RESERVED
+
added to a grisly mound
ANY_PEARL_MATERIAL
+
added to a grotesque pillar
USE_BODY_COMPONENT
+
added to a gruesome sculpture
CAN_USE_LOCATION_RESERVED
+
flayed and the skin stretched over
HAS_EDGE
+
animated
NO_EDGE_ALLOWED
+
hung from a
NOT_ENGRAVED
+
horribly mutilated
ON_GROUND
+
the conclusion of
MIN_DIMENSION
+
a foiled bribery conspiracy
METAL_ORE
+
a foiled corruption conspiracy
BUILD_ITEM
+
a foiled embezzlement conspiracy
HAS_TOOL_USE
+
a sabotage plot
Furniture Hauling
+
an abduction plot
, Etc.
+
an assassination plot
from an unknown year
+
a theft deal
from the year
+
corrupt dealings
currency of
+
a promise of position
This is the
+
a citizenship agreement
from a period of no rule
+
a parley
under an obscure ruler
+
a residency agreement
under
+
a rescue mission
RANDOM
+
an insurrection mission
NONE
+
an adventure
pulls
+
a performance tour
pull
+
bound service
misses
+
a guide agreement
miss
+
a journey to safety
locks
+
an agreement to establish a temple
lock
+
an agreement to establish a guildhall
try
+
an infiltration plot
on the embedded
+
a framing plot
to remove
+
a war starting plot
tries
+
an agreement
strikes
+
because the group travelled too slowly
strike
+
after arriving at the destination
NO_SUB
+
because of a leadership change at the site
break
+
because the group went too far away
the choke hold of
+
after a joyous reunion
the grip of
+
after an adoption
breaks
+
concluded
loosens
+
corrupt dealing
loosen
+
the recruitment of
on
+
after being recognized and arrested
the joint lock of
+
due to ongoing surveillance as the plot unfolded,
around by the
+
due to ongoing surveillance on
shakes
+
the contact
mouth
+
a coconspirator,
is ripped away and remains in
+
the target
struggles
+
as the plot unfolded,
struggle
+
confessed and
shake
+
wrongfully
in vain against the grip of
+
convicted
down by the
+
as a go-between in a conspiracy to commit
takes
+
and sentenced to death
throws
+
sentenced to
throw
+
hammerstroke
places
+
beaten
place
+
and exiled
take
+
and would have been imprisoned but for lack of accommodations
a chokehold on
+
and imprisoned for a term of
bends
+
one month
bend
+
months
releases
+
one year
release
+
more than
pinches
+
years
pinch
+
during interrogation
gouges
+
revealed nothing during interrogation.
gouge
+
recruited
catches
+
into believing
catch
+
assumed the identity
strikes at
+
the wandering
strike at
+
the scouting
drop away as
+
the hunting of great beasts
lets
+
the baby-snatching
attacks
+
the mercenary operation
attack
+
the thievery
by
+
the career change from
parried
+
the start as a
attack
+
the giving up on being a
but the shot is blocked!
+
the loss of a hist fig entry
deftly
+
around
but the shot is
+
, based in
easily
+
throughout
just barely
+
began wandering
pass
+
became a scout
strangle
+
began hunting great beasts
out.
+
decided to become a baby-snatcher, operating
passes
+
decided to become a mercenary, operating
lose
+
decided to become a thief, operating
grip
+
gave up being a
hold of the
+
to become a
loses
+
became a
push
+
stopped being a
has moved out of range!
+
lost a hist fig entry
let
+
out of
pushes
+
the death of
adjusts
+
in a cage
adjust
+
the fall of
grabs
+
into a deep chasm
grab
+
the passing of
bats
+
the death in the dark of
bat
+
the starvation of
out of the air
+
the dehydration of
aside
+
the drowning of
effortlessly
+
the burning of
blocks
+
in magma
deflected
+
's dragon fire
narrowly
+
the boiling of
surprised by the ferocity of
+
the melting of
looks
+
the condensation of
collide
+
the freezing of
onslaught!
+
the heat-induced death of
leaps at
+
the encasement of
leap at
+
in cooling lava
charges at
+
in cooling magma
charge at
+
in ice
rolls
+
in a
roll
+
's fire
jumps
+
the scalding of
jump
+
in a magma mist
but
+
the crushing of
attacks
+
under a drawbridge
scrambles
+
under a collapsing ceiling
scramble
+
by falling rocks
The force bends the
+
the shooting of
The force twists the
+
by a
block
+
the mortal wounding of
but the shot is blocked
+
the fatal illness of
away from
+
the hacking of
away
+
to pieces
The force pulls the
+
the execution of
silently
+
the beheading of
bounce
+
the crucifixion of
backward
+
the burial of
You tangle together and fall over!
+
alive
bounces
+
the leaving of
knocked over
+
out in the air
collides
+
the feeding of
and tumbles
+
to beasts
and tumble
+
the killing of
You tangle together and tumble forward!
+
the slaughter of
They tangle together and fall over!
+
the scuttling of
They tangle together and tumble forward!
+
the draining of
corrected null contaminant
+
blood
specks
+
the murder of
covering
+
by a trap
spatter
+
by a vehicle
smear
+
by a flying object
dusting
+
the collapse of
coating
+
after an attack by
true
+
after an attack by a
are
+
after an attack
will be
+
attack with
were
+
the vanishment of
was
+
the putting to rest of
myself
+
the collision of
yourself
+
with an obstacle
reward
+
, after the death strike by
rewards
+
, after the death strike by a
rewarding
+
the impalement of
rewarded
+
on spikes
flood
+
the scaring of
floods
+
to death
flooding
+
the leap of
flooded
+
from a great height
suspicious
+
from the dead
alarmed
+
, once more,
grumpy
+
a murderous ghost
feeling fond
+
a sadistic ghost
satisfied
+
a violent ghost
grouchy
+
an angry ghost
annoyed
+
a moaning spirit
destroyed
+
a howling spirit
destroy
+
a secretive poltergeist
appears
+
an energetic poltergeist
destroying
+
a troublesome poltergeist
appeared
+
a restless haunt
appear
+
a forlorn haunt
will
+
as a
appearing
+
initial discovery
burn
+
independent discovery
burns
+
burned
speaks
+
in dragon fire
burned
+
to death
spoke
+
shot and killed
speak
+
mortally wounded
destroys
+
, who bled to death
speaking
+
, who suffocated
feeling ambivalent
+
hacked
amused
+
executed
feeling alienated
+
beheaded
amazed
+
crucified
aggravated
+
buried
in agony
+
left
feeling affection
+
drowned
agitated
+
fed
feeling aversion
+
struck down
awed
+
slaughtered
aroused
+
drained
astonished
+
of blood
anxious
+
murdered
feeling apathetic
+
threw
angry
+
against an obstacle, causing immediate death
anguished
+
into a pit of spikes
excited
+
scared
feeling gaiety
+
boiled
feeling triumphant
+
melted
enraged
+
condensed
feeling grim satisfaction
+
solidified
in grief
+
died in the heat
shocked
+
was encased in cooling lava
horrified
+
was encased in cooling magma
feeling admiration
+
was encased in ice
in adoration
+
died in a cage
vengeful
+
fell into a deep chasm
in acceptance
+
died of old age
blissful
+
starved to death
feeling love
+
drowned
joyful
+
burned up in magma
exasperated
+
burned up in
exhilarated
+
was burned to death by
feeling empty
+
was burned to death by a
feeling enjoyment
+
burned up in a magma mist
embarrassed
+
was crushed by a drawbridge
empathetic
+
was crushed under a collapsing ceiling
eager
+
was killed by falling rocks
elated
+
was shot and killed
gloomy
+
bled to death
glum
+
, slain by
frustrated
+
, slain by a
gleeful
+
, slain
feeling free
+
succumbed to infection
frightened
+
suffocated
afraid
+
was executed
feeling ferocious
+
was crucified
dejected
+
was buried alive
delighted
+
was left out in the air
contemptuous
+
was drowned
content
+
was burned alive
feeling caring
+
was struck down
confused
+
was scuttled
bitter
+
was drained of blood
bored
+
was murdered
displeased
+
was killed by a trap
distressed
+
was killed by a vehicle
feeling dislike
+
was killed by a flying object
dismayed
+
was banished by
disgusted
+
was banished by a
disillusioned
+
vanished
in despair
+
, struck down by
disappointed
+
, struck down by a
outraged
+
, struck down
panicked
+
died after colliding with an obstacle
nostalgic
+
was impaled on spikes
optimistic
+
was scared to death
mortified
+
leapt from a great height
nervous
+
was disturbed from eternal rest
lustful
+
was brought back from the dead
miserable
+
came back from the dead
remorseful
+
once more, this time
repentant
+
was the very first to discover
relieved
+
independently discovered
regretful
+
the clash between
enraptured
+
a lone
feeling rejected
+
a single
patient
+
brilliantly led
pleased
+
inspiringly led
humiliated
+
ably led
insulted
+
poorly led
taking hope
+
clashed with
feeling hopeless
+
them
happy
+
dying
hateful
+
losing
feeling gratitude
+
everyone
feeling guilty
+
the climbing of
feeling loathing
+
an unknown peak
lonely
+
were
jovial
+
the first to reach the summit of
jubilant
+
, which rises above
isolated
+
the devouring of
jolly
+
devoured
interested
+
led the attack
irritated
+
, and the defenders were led by
pessimistic
+
  The defenders were led by
euphoric
+
were hired
in doubt
+
as scouts
enthusiastic
+
by the attackers.
feeling defeated
+
  The defenders hired
feeling expectant
+
as scouts
zealous
+
the masterful engraving
in existential crisis
+
prepared by
be returned.
+
addition of a masterful image
  I require it as a symbol of the
+
addition of a masterful covering
Speaking as a representative of
+
addition of masterful rings
, it is important that
+
addition of masterful bands
be returned to me.
+
addition of masterful spikes
be returned to my family.
+
addition of a masterful handle
emotionless
+
addition of masterful rollers
I desire that
+
addition of masterful thread
ashamed
+
addition of masterful cloth
sympathetic
+
weaving of a masterful sewn image
feeling servile
+
writing of a masterpiece
shaken
+
creation of a masterful illustration
indignant
+
addition of a masterful instrument piece
feeling self-pity
+
creation of a masterful image set
resentful
+
masterfully dyed with
restless
+
masterfully constructed by
worried
+
masterfully designed by
wrathful
+
created a masterful engraving
unhappy
+
prepared a masterful
in wonder
+
added a masterful image
thrilled
+
added a masterful covering
uneasy
+
added masterful rings
feeling tenderness
+
added masterful bands
terrified
+
added masterful spikes
destroyed
+
added a masterful handle
a mead hall
+
added masterful rollers
stole
+
added masterful thread
stole our treasures
+
added masterful cloth
devoured
+
wove a masterful sewn image
devoured our livestock
+
masterfully wrote
I have no idea where it is.
+
created a masterful illustration
  Knowing no mercy,
+
attached a masterful instrument piece
an underworld spire
+
created a masterful image set
a dungeon
+
to a
a market
+
masterfully dyed a
a tomb
+
constructed a masterful
a library
+
designed a masterful
a tower
+
the confiscation of
a keep
+
the looting of
a temple
+
the theft of
wants
+
was confiscated
returned
+
was looted
It would be wonderful if
+
was recovered
found a lasting home within
+
was stolen
  It is a valuable treasure to us.
+
and brought to
  It should be brought to
+
received its name
requires it to be a proper
+
was created
  It is the symbol of the
+
was authored by
Last I saw, it was in
+
was created by
Last I heard, it was in
+
the claiming of
Last I saw, it was held by
+
the sanctification of
Last I heard, it was held by
+
into
Last I heard, I had it.
+
a symbol of
Last I heard, you held it.
+
an official symbol
returned to
+
into a family heirloom
Last I remember, I had it.
+
was made a family heirloom
, now twisted into monstrosity
+
was claimed
, now cursed
+
was sanctified
was once
+
the inheritance of
my own
+
the offering of
composure.]
+
was inherited
  It pains me all the more, for the foul villain
+
was offered
pauses to regain
+
the acquisition of
  Other arms may not cut so deeply.
+
was acquired
the library
+
the dissolution of
  It is said that
+
dissolved
harms the creature.
+
studies
traitor
+
settling
  Beware!  It it said that only
+
visit
  Save us from this
+
into the area around
horror
+
fled to
profaned our homes
+
departed to
  This bloodsucking fiend
+
moved to study in
disturbed
+
settled in
prayed inside
+
visited
destroyed our homes
+
fled into
profaned
+
the area around
the sewers
+
the fey mood of
the catacombs
+
the withdrawal from society of
lust for murder
+
the possession of
, among them
+
the dark brooding of
has killed
+
the fell mood of
somebody
+
the melancholy of
murdered
+
the insanity of
has even killed
+
the rampage of
  This vile fiend
+
the catatonia
even
+
was taken by a fey mood
an enemy.
+
withdrew from society
a friend.
+
was possessed
my
+
began to skulk and brood
a murderer.
+
was taken by a fell mood
I worship no one.
+
was striken by melancholy
an unknown creature
+
became crazed
at
+
went berserk
I worship
+
stopped responding to the outside world
a safe creature.
+
the new desire of
a dangerous animal.
+
the new dream of
the same as me.
+
the new obsession of
an animal.
+
to rule the world
of the living and must be killed.
+
to start a family
not of the living.
+
to make a great discovery
unstable.
+
to create a great work of art
gladly not of the living.
+
to craft a masterwork
history
+
to bring peace to the world
telling of the story of
+
to become a legendary warrior
The throne room
+
to master a skill
right around here
+
to fall in love
The library
+
to see the great natural wonders of the world
The treasury
+
with extending
the treasury
+
own life
the throne room
+
to attain rank in society
dance
+
to bathe the world in chaos
dancing
+
with an inscrutable goal
playing
+
became obsessed with
performance of
+
own mortality and sought to extend
recitation of
+
life by any means
music
+
began dreaming of starting a family
a poem
+
came to desire to rule the world
a close friend
+
began dreaming of making a great discovery
, but that bond seems so thin now.
+
began dreaming of creating a great work of art
bravely put an end to
+
began dreaming of crafting a masterwork
you.
+
began dreaming of bringing peace to the world
, but those acts bring no forgiveness.
+
began dreaming of becoming a legendary warrior
reunited
+
began dreaming of mastering a skill
so very brave
+
began dreaming of falling in love
brave
+
began dreaming of seeing the great natural wonders of the world
prone to violence
+
began dreaming of attaining rank in society
somewhat violent
+
came to desire to bathe the world in chaos
capable of such violence
+
became obsessed with an inscrutable goal
well-known brawler
+
became childhood friends
, but it means nothing now.
+
cemented a bond of friendship amidst the horror of combat
a legendary brawler
+
became infatuated with
really irritating.
+
was bent toward supernatural vengeance upon
my partner
+
held a deep hatred of
my lover.
+
due to persecution
I hate
+
due to religious persecution
my former apprentice.
+
formed a grudge against
my traveling companion.
+
over the latter's romantic relationship
my apprentice.
+
became lovers
my former master.
+
broke up
my prisoner.
+
became
my master.
 
a great hero
 
a hero
 
also
 
a legendary hero
 
a monster.
 
It is my misfortune that
 
my enemy.
 
an intruder.
 
a known villain
 
unhinged
 
an infamous villain
 
a noted villain
 
robbed
 
a legendary villain
 
a brigand
 
are dangerous outlaws.
 
a legendary poet
 
a great poet
 
a skilled storyteller
 
a storyteller, or at least tells stories
 
a great storyteller
 
a talented storyteller
 
perpetrated a violent attack upon
 
a legendary storyteller
 
bullied
 
gave an unwelcome name.
 
a known thug
 
thuggish
 
an infamous thug
 
a well-known thug
 
started a fight with
 
a legendary thug
 
a noted brigand
 
a known brigand
 
a legendary brigand
 
an infamous brigand
 
feasts
 
on the blood of the living!
 
did not name
 
feast
 
an infamous flatterer
 
a noted flatterer
 
, but you can't argue your way out of this.
 
a legendary flatterer
 
known to be quarrelsome
 
somewhat quarrelsome
 
infamously quarrelsome
 
a noted quarreler
 
a great hunter
 
a talented hunter
 
, but now this stands between us.
 
a legendary hunter
 
, but you can't talk your way out of this.
 
a pleasure to speak with
 
a known flatterer
 
something of a flatterer
 
a skilled bard
 
a modest bard
 
a great bard
 
a talented bard
 
a poet, according to some
 
a legendary bard
 
a talented poet
 
a skilled poet
 
, but you can't bargain your way out of this.
 
a legendary quarreler
 
something of a dancer
 
good for a deal now and then
 
a talented dancer
 
a skilled dancer
 
a legendary dancer
 
a great dancer
 
an enemy fighter.
 
attacked
 
are not fit to rule.
 
part of the problem.
 
worthy of respect
 
, but at what price?
 
, but nothing can change the facts.
 
are worthy of respect
 
, though it doesn't much matter
 
a thieving scoundrel.
 
an untitled work
 
sought out and returned our treasures
 
, yet that means little now
 
brought back
 
killed
 
protected knowledge from being irrevocably lost
 
a killer
 
ended the days of
 
a noted killer
 
a known killer
 
a legendary killer
 
an infamous killer
 
a skilled hunter
 
something of a hunter
 
are my comrades
 
my comrade
 
a murderer
 
took the life of
 
a noted murderer
 
a known murderer
 
a legendary murderer
 
an infamous murderer
 
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
 
I consider laws to be more of a suggestion than anything.
 
No law can do justice to the complexity of life.
 
Some laws are just, while others were made to be broken.
 
Society flourishes when law breakers are punished.
 
Nothing gives them the right to establish these laws.
 
I don't know
 
One should always respect the law.
 
Loyalty has value, but you should always keep the broader picture in mind.
 
You should only maintain loyalty so long as something more important is not at stake.
 
The whole idea of loyalty is pointless.  Acting purely out of loyalty implies acting against one's own best interest.
 
Never lose yourself in loyalty.  You know what is best for yourself.
 
One must always be loyal to their cause and the ones they serve.
 
Don't serve anyone blindly.  You'll only get into trouble.
 
You must never forget true loyalty.  Repay it in full.
 
How can society function without loyalty?  We must be able to have faith in each other.
 
, but what does that mean now?
 
brought battle to
 
justly slew
 
on my side
 
, but that hardly matters now.
 
challenged
 
stole
 
 
State feelings of suspicion
 
State feelings of suspicion
State feelings of great enthusiasm
+
Verbally struggle against alarm
Verbally struggle against great pessimism
+
struggle
State feelings, greatly expectant
+
Verbally struggle against shock
Verbally struggle against great doubt
+
Verbally struggle against horror
Verbally struggle against looming existential crisis
+
Verbally struggle against grief
Verbally struggle, greatly defeated
+
State feelings of triumph
State feelings of great affection
+
Verbally struggle against rage
State feelings of great amusement
+
State feelings of grim satisfaction
State feelings of great zeal
+
Verbally struggle against fear
State feelings of great adoration
+
Verbally struggle against sadness
State feelings of great worry
+
State feelings of satisfaction
State feelings of great wrath
+
State feelings of love
State feelings of great unhappiness
+
State feelings of bliss
State feelings of great wonder
+
State feelings of excitement
State feelings of great freedom
+
State feelings of gaiety
State feelings of great flee
+
State feelings of joy
State feelings of great exhilaration
+
State feelings of vengefulness
State feelings of great fondness
+
Verbally struggle against terror
State feelings of great elation
+
Verbally struggle against agony
State feelings of great enjoyment
+
Verbally struggle against anguish
State feelings of great contentment
+
Verbally struggle against despair
State feelings of great delight
+
Verbally struggle against dismay
 +
Verbally struggle against distress
 
Verbally struggle against fright
 
Verbally struggle against fright
 
Verbally struggle against misery
 
Verbally struggle against misery
Verbally struggle against dismay
+
Verbally struggle against mortification
Verbally struggle against distress
+
Verbally struggle, shaken
Verbally struggle against anguish
+
State feelings of acceptance
Verbally struggle against despair
+
State feelings of admiration
Verbally struggle against terror
+
State feelings of agitation
Verbally struggle against agony
+
State feelings of aggravation
 
State feelings of alienation
 
State feelings of alienation
 
State feelings of amazement
 
State feelings of amazement
State feelings of agitation
+
State feelings of ambivalence
State feelings of aggravation
+
State feelings of anger
State feelings of acceptance
+
State feelings of annoyance
State feelings of admiration
+
State feelings of anxiety
Verbally struggle against mortification
+
State feelings of apathy
Verbally struggle, shaken
+
State feelings of arousal
State feelings of grim satisfaction
+
State feelings of astonishment
Verbally struggle against fear
+
State feelings of aversion
State feelings of triumph
+
State feelings of awe
Verbally struggle against rage
+
State feelings of bitterness
Verbally struggle against horror
+
State feelings of boredom
Verbally struggle against grief
+
State feelings of caring
Verbally struggle against alarm
+
State feelings of confusion
Verbally struggle against shock
+
State feelings of contempt
State feelings of joy
+
State feelings of dejection
State feelings of vengefulness
+
State feelings of disappointment
State feelings of excitement
+
State feelings of disgust
State feelings of gaiety
+
State feelings of disillusionment
State feelings of love
+
State feelings of dislike
State feelings of bliss
+
State feelings of displeasure
Verbally struggle against sadness
+
State feelings of eagerness
State feelings of satisfaction
+
State feelings of embarassment
 
State feelings of empathy
 
State feelings of empathy
 
State feelings of emptiness
 
State feelings of emptiness
State feelings of eagerness
 
State feelings of embarassment
 
State feelings of dislike
 
State feelings of displeasure
 
State feelings of disgust
 
State feelings of disillusionment
 
State feelings of grouchiness
 
State feelings of grumpiness
 
State feelings of glumness
 
State feelings of gratitude
 
State feelings of frustration
 
State feelings of gloom
 
 
State feelings of exasperation
 
State feelings of exasperation
 
State feelings of ferocity
 
State feelings of ferocity
State feelings of astonishment
+
State feelings of frustration
State feelings of aversion
+
State feelings of gloom
State feelings of apathy
+
State feelings of glumness
State feelings of arousal
+
State feelings of gratitude
State feelings of annoyance
+
State feelings of grouchiness
State feelings of anxiety
+
State feelings of grumpiness
State feelings of ambivalence
+
State feelings of guilt
State feelings of anger
+
State feelings of hatred
State feelings of dejection
+
State feelings of hope
State feelings of disappointment
+
State feelings of hopelessness
State feelings of confusion
+
State feelings of humiliation
State feelings of contempt
+
State feelings of insult
State feelings of boredom
+
State feelings of interest
State feelings of caring
+
State feelings of irritation
State feelings of awe
+
State feelings of isolation
State feelings of bitterness
+
State feelings of loathing
 +
State feelings of loneliness
 +
State feelings of lust
 +
State feelings of nervousness
 +
State feelings of nostalgia
 +
State feelings of optimism
 +
State feelings of outrage
 +
State feelings of panic
 +
State feelings of patience
 +
State feelings of passion
 +
State feelings of rejection
 +
State feelings of relief
 +
State feelings of regret
 
State feelings of remorse
 
State feelings of remorse
 
State feelings of repentance
 
State feelings of repentance
State feelings of relief
+
State feelings of resentment
State feelings of regret
+
State feelings of restlessness
State feelings of passion
+
State feelings of righteous indignation
State feelings of rejection
+
State feelings of self-pity
State feelings of panic
+
State feelings of servility
State feelings of patience
+
State feelings of shame
 
State feelings of sympathy
 
State feelings of sympathy
 
State feelings of tenderness
 
State feelings of tenderness
State feelings of servility
+
State feelings of uneasiness
State feelings of shame
+
State feelings of unhappiness
State feelings of righteous indignation
+
State feelings of wonder
State feelings of self-pity
+
State feelings of worry
State feelings of resentment
+
State feelings of wrath
State feelings of restlessness
+
State feelings of zeal
State feelings of interest
+
State feelings of adoration
State feelings of irritation
+
State feelings of affection
State feelings of humiliation
+
State feelings of amusement
State feelings of insult
+
State feelings of contentment
State feelings of hope
+
State feelings of delight
State feelings of hopelessness
+
State feelings of elation
State feelings of guilt
+
State feelings of enjoyment
State feelings of hatred
+
State feelings of exhilaration
State feelings of optimism
+
State feelings of fondness
State feelings of outrage
+
State feelings of freedom
State feelings of nervousness
 
State feelings of nostalgia
 
State feelings of loneliness
 
State feelings of lust
 
State feelings of isolation
 
State feelings of loathing
 
State feelings of pride
 
State feelings, enraptured
 
State feelings of jubilation
 
State feelings of pleasure
 
State feelings of jolliness
 
State feelings of joviality
 
 
State feelings of glee
 
State feelings of glee
 
State feelings of happiness
 
State feelings of happiness
Verbally struggle against pessimism
+
State feelings of jolliness
State feelings of euphoria
+
State feelings of joviality
Verbally struggle against doubt
+
State feelings of jubilation
State feelings of enthusiasm
+
State feelings of pleasure
Verbally struggle, defeated
+
State feelings of pride
State feelings, expectant
+
State feelings, enraptured
State feelings, thrilled
+
State feelings, thrilled
Verbally struggle against existential crisis
+
Verbally struggle against existential crisis
State feelings of adoration
+
Verbally struggle, defeated
State feelings of affection
+
State feelings, expectant
State feelings of wrath
+
Verbally struggle against doubt
State feelings of zeal
+
State feelings of enthusiasm
State feelings of wonder
+
Verbally struggle against pessimism
State feelings of worry
+
State feelings of euphoria
State feelings of uneasiness
+
State feelings of great suspicion
State feelings of unhappiness
+
Verbally struggle against great alarm
State feelings of fondness
+
Verbally struggle against great shock
State feelings of freedom
+
Verbally struggle against great horror
State feelings of enjoyment
+
Verbally struggle against great grief
State feelings of exhilaration
+
State feelings of great triumph
State feelings of delight
+
Fail the struggle against great rage
State feelings of elation
+
State feelings of great grim satisfaction
State feelings of amusement
+
Verbally struggle against great fear
State feelings of contentment
+
Verbally struggle against great sadness
Dismiss minor feeling of distress
+
State feelings of great satisfaction
Dismiss minor feeling of fright
+
State feelings of great love
Dismiss minor feeling of despair
+
State feelings of great bliss
Dismiss minor feeling of dismay
+
State feelings of great excitement
Dismiss minor feeling of agony
+
State feelings of great gaiety
Dismiss minor feeling of anguish
+
State feelings of great joy
State minor feeling of vengefulness
+
State feelings of great vengefulness
Dismiss minor feeling of terror
+
Verbally struggle against great terror
State minor feeling of aggravation
+
Verbally struggle against great agony
State minor feeling of alienation
+
Verbally struggle against great anguish
State minor feeling of admiration
+
Verbally struggle against great despair
State minor feeling of agitation
+
Verbally struggle against great dismay
Dismiss minor feeling of being shaken
+
Verbally struggle against great distress
State minor feeling of acceptance
+
Verbally struggle against great fright
Dismiss minor feeling of misery
+
Verbally struggle against great misery
Dismiss minor feeling of mortification
+
Verbally struggle against great mortification
Dismiss minor feeling of rage
+
Verbally struggle, greatly shaken
State minor feeling of grim satisfaction
+
State feelings of great acceptance
Dismiss minor feeling of grief
+
State feelings of great admiration
State minor feeling of triumph
+
State feelings of great agitation
Dismiss minor feeling of shock
+
State feelings of great aggravation
Dismiss minor feeling of horror
+
State feelings of great alienation
State minor feeling of suspicion
+
State feelings of great amazement
Dismiss minor feeling of alarm
+
State feelings of great ambivalence
State minor feeling of gaiety
+
State feelings of great anger
State minor feeling of joy
+
State feelings of great annoyance
State minor feeling of bliss
+
State feelings of great anxiety
State minor feeling of excitement
+
State feelings of great apathy
State minor feeling of satisfaction
+
State feelings of great arousal
State minor feeling of love
+
State feelings of great astonishment
Dismiss minor feeling of fear
+
State feelings of great aversion
Dismiss minor feeling of sadness
+
State feelings of great awe
State minor feeling of embarrassment
+
State feelings of great bitterness
State minor feeling of empathy
+
State feelings of great boredom
State minor feeling of displeasure
+
State feelings of great caring
State minor feeling of eagerness
+
State feelings of great confusion
State minor feeling of disillusionment
+
State feelings of great contempt
State minor feeling of dislike
+
State feelings of great dejection
State minor feeling of disappointment
+
State feelings of great disappointment
State minor feeling of disgust
+
State feelings of great disgust
State minor feeling of gratitude
+
State feelings of great disillusionment
State minor feeling of grouchiness
+
State feelings of great dislike
State minor feeling of gloom
+
State feelings of great displeasure
State minor feeling of glumness
+
State feelings of great eagerness
State minor feeling of ferocity
+
State feelings of great embarrassment
State minor feeling of frustration
+
State feelings of great empathy
State minor feeling of emptiness
+
State feelings of great emptiness
State minor feeling of exasperation
+
State feelings of great exasperation
State minor feeling of arousal
+
State feelings of great ferocity
State minor feeling of astonishment
+
State feelings of great frustration
State minor feeling of anxiety
+
State feelings of great gloom
State minor feeling of apathy
+
State feelings of great glumness
State minor feeling of anger
+
State feelings of great gratitude
State minor feeling of annoyance
+
State feelings of great grouchiness
State minor feeling of amazement
+
State feelings of great grumpiness
State minor feeling of ambivalence
+
State feelings of great guilt
State minor feeling of contempt
+
State feelings of great hatred
State minor feeling of dejection
+
State feelings of great hope
State minor feeling of caring
+
State feelings of great hopelessness
State minor feeling of confusion
+
State feelings of great humiliation
State minor feeling of bitterness
+
State feelings of great insult
State minor feeling of boredom
+
State feelings of great interest
State minor feeling of aversion
+
State feelings of great irritation
State minor feeling of awe
+
State feelings of great isolation
State minor feeling of regret
+
State feelings of great loathing
State minor feeling of remorse
+
State feelings of great loneliness
State minor feeling of rejection
+
State feelings of great lust
State minor feeling of relief
+
State feelings of great nervousness
State minor feeling of patience
+
State feelings of great nostalgia
State minor feeling of passion
+
State feelings of great optimism
State minor feeling of outrage
+
State feelings of great outrage
State minor feeling of panic
+
State feelings of great panic
State minor feeling of shame
+
State feelings of great patience
State minor feeling of sympathy
+
State feelings of great passion
State minor feeling of self-pity
+
State feelings of great rejection
State minor feeling of servility
+
State feelings of great relief
State minor feeling of restlessness
+
State feelings of great regret
State minor feeling of righteous indignation
+
State feelings of great remorse
State minor feeling of repentance
+
State feelings of great repentance
State minor feeling of resentment
+
State feelings of great resentment
State minor feeling of insult
+
State feelings of great restlessness
State minor feeling of interest
+
State feelings of great righteous indignation
State minor feeling of hopelessness
+
State feelings of great self-pity
State minor feeling of humiliation
+
State feelings of great servility
State minor feeling of hatred
+
State feelings of great shame
State minor feeling of hope
+
State feelings of great sympathy
State minor feeling of grumpiness
+
State feelings of great tenderness
State minor feeling of guilt
+
State feelings of great uneasiness
State minor feeling of nostalgia
+
State feelings of great unhappiness
State minor feeling of optimism
+
State feelings of great wonder
State minor feeling of lust
+
State feelings of great worry
State minor feeling of nervousness
+
State feelings of great wrath
State minor feeling of loathing
+
State feelings of great zeal
State minor feeling of loneliness
+
State feelings of great adoration
State minor feeling of irritation
+
State feelings of great affection
State minor feeling of isolation
+
State feelings of great amusement
State minor feeling of pleasure
+
State feelings of great contentment
State minor feeling of pride
+
State feelings of great delight
State minor feeling of joviality
+
State feelings of great elation
State minor feeling of jubilation
+
State feelings of great enjoyment
State minor feeling of happiness
+
State feelings of great exhilaration
State minor feeling of jolliness
+
State feelings of great fondness
State minor feeling of freedom
+
State feelings of great freedom
State minor feeling of glee
+
State feelings of great flee
State minor feeling of enthusiasm
+
State feelings of great happiness
Dismiss minor feeling of pessimism
+
State feelings of great jolliness
State feelings, somewhat expectant
+
State feelings of great joviality
Dismiss minor doubts
+
State feelings of great jubilation
Dismiss minor existential crisis
+
State feelings of great pleasure
Dismiss minor feeling of defeat
+
State feelings of great pride
State feelings, somewhat enraptured
+
State feelings, greatly enraptured
State feelings, somewhat thrilled
+
State feelings, greatly thrilled
State minor feeling of zeal
+
Verbally struggle against looming existential crisis
State minor feeling of adoration
+
Verbally struggle, greatly defeated
State minor feeling of worry
+
State feelings, greatly expectant
State minor feeling of wrath
+
Verbally struggle against great doubt
State minor feeling of unhappiness
+
State feelings of great enthusiasm
State minor feeling of wonder
+
Verbally struggle against great pessimism
State minor feeling of tenderness
+
State feelings of great euphoria
State minor feeling of uneasiness
+
Fail the struggle against great alarm
State minor feeling of exhilaration
+
outburst
State minor feeling of fondness
+
fail
State minor feeling of elation
+
Fail the struggle against great shock
State minor feeling of enjoyment
+
Fail the struggle against great horror
State minor feeling of contentment
+
Fail the struggle against great grief
State minor feeling of delight
+
Fail the struggle against great fear
State minor feeling of affection
+
Fail the struggle against great sadness
State minor feeling of amusement
+
Fail the struggle against great terror
Acknowledge lack of dismay
+
Fail the struggle against great agony
Acknowledge lack of distress
+
Fail the struggle against great anguish
Acknowledge lack of anguish
+
Fail the struggle against great despair
Acknowledge lack of despair
+
Fail the struggle against great dismay
Acknowledge lack of terror
+
Fail the struggle against great distress
Acknowledge lack of agony
+
Fail the struggle against great fright
Acknowledge lack of joy
+
Fail the struggle against great misery
Acknowledge lack of vengefulness
+
Fail the struggle against great mortification
Acknowledge lack of agitation
+
Fail the internal struggle, completely shaken
Acknowledge lack of aggravation
+
Fail the struggle against existential crisis
Acknowledge lack of acceptance
+
worthlessness
Acknowledge lack of admiration
+
value
Acknowledge lack of mortification
+
friendship
Acknowledge lack of being shaken
+
artwork
Acknowledge lack of fright
+
cooperation
Acknowledge lack of misery
+
independence
Acknowledge lack of triumph
+
self-control
Acknowledge lack of rage
+
martial
Acknowledge lack of horror
+
prowess
Acknowledge lack of grief
+
leisure
Acknowledge lack of alarm
+
commerce
Acknowledge lack of shock
+
peace
State minor feeling of euphoria
+
knowledge
Acknowledge lack of suspicion
+
(to
Acknowledge lack of excitement
+
I desire that
Acknowledge lack of gaiety
+
be returned to me.
Acknowledge lack of love
+
be returned to my family.
Acknowledge lack of bliss
+
Speaking as a representative of
Acknowledge lack of sadness
+
, it is important that
Acknowledge lack of satisfaction
+
be returned.
Acknowledge lack of grim satisfaction
+
  I require it as a symbol of the
Acknowledge lack of fear
+
requires it to be a proper
Acknowledge lack of eagerness
+
  It is the symbol of the
Acknowledge lack of embarrassment
+
  It is a valuable treasure to us.
Acknowledge lack of dislike
+
  It should be brought to
Acknowledge lack of displeasure
+
It would be wonderful if
Acknowledge lack of disgust
+
found a lasting home within
Acknowledge lack of disillusionment
+
wants
Acknowledge lack of dejection
+
returned
Acknowledge lack of disappointment
+
returned to
Acknowledge lack of glumness
+
Last I remember, I had it.
Acknowledge lack of gratitude
+
Last I heard, I had it.
Acknowledge lack of frustration
+
Last I heard, you held it.
Acknowledge lack of gloom
+
Last I saw, it was held by
Acknowledge lack of exasperation
+
Last I heard, it was held by
Acknowledge lack of ferocity
+
Last I saw, it was in
Acknowledge lack of empathy
+
Last I heard, it was in
Acknowledge lack of emptiness
+
I have no idea where it is.
Acknowledge lack of apathy
+
Greetings.
Acknowledge lack of arousal
+
Salutations
Acknowledge lack of annoyance
+
Greetings
Acknowledge lack of anxiety
+
Hello
Acknowledge lack of ambivalence
+
I'm a true
Acknowledge lack of anger
+
I thought you called yourself
Acknowledge lack of alienation
+
An honor as always.  How can I be of service?
Acknowledge lack of amazement
+
.  It is good to see you.
Acknowledge lack of confusion
+
is dumbstruck for a moment.
Acknowledge lack of contempt
+
A legend?  Here?  I can scarcely believe it. 
Acknowledge lack of boredom
+
I am honored to be in your presence. 
Acknowledge lack of caring
+
It is an honor. 
Acknowledge lack of awe
+
Your name precedes you.  Thank you for all that you have done. 
Acknowledge lack of bitterness
+
It is good to finally meet you! 
Acknowledge lack of astonishment
+
Welcome home, my child.
Acknowledge lack of aversion
+
.  What can I do for you?
Acknowledge lack of relief
+
You are welcome at
Acknowledge lack of regret
+
.  Please be respectful of the materials.
Acknowledge lack of passion
+
How are you, my
Acknowledge lack of rejection
+
It's great to have a friend like you!
Acknowledge lack of panic
+
And what exactly do you want?
Acknowledge lack of patience
+
Are you ready to learn?
Acknowledge lack of optimism
+
Been in any good scraps today?
Acknowledge lack of outrage
+
Let's not hurt anybody.
Acknowledge lack of servility
+
Make any good deals lately?
Acknowledge lack of shame
+
Long live the cause!
Acknowledge lack of righteous indignation
+
Thank you for keeping us safe.
Acknowledge lack of self-pity
+
Don't let the enemy rest.
Acknowledge lack of resentment
+
Thank you for all you do.
Acknowledge lack of restlessness
+
Are you hunting for treasure?
Acknowledge lack of remorse
+
Thank you for protecting our wisdom.
Acknowledge lack of repentance
+
Don't try to throw your weight around.
Acknowledge lack of humiliation
+
I have nothing for you.
Acknowledge lack of insult
+
I value your loyalty.
Acknowledge lack of hope
+
It really is a pleasure to speak with you again.
Acknowledge lack of hopelessness
+
Do you have wisdom to share, preacher?
Acknowledge lack of guilt
+
Do you have a story to tell?
Acknowledge lack of hatred
+
Have you written a new poem?
Acknowledge lack of grouchiness
+
Is it time to make music?
Acknowledge lack of grumpiness
+
Are you still dancing?
Acknowledge lack of nervousness
+
Are in a foul mood?
Acknowledge lack of nostalgia
+
You'll get nothing from me with your flattery.
Acknowledge lack of loneliness
+
Are you stalking a dangerous beast?
Acknowledge lack of lust
+
Don't walk off with anything.
Acknowledge lack of isolation
+
It is amazing how far you've come.  Welcome home.
Acknowledge lack of loathing
+
It's good to see you have companions to travel with on your adventures.
Acknowledge lack of interest
+
I know you can handle yourself, but be careful out there.
Acknowledge lack of irritation
+
Hopefully your friends can dissuade you from this foolishness.
Acknowledge lack of jubilation
+
Traveling alone in the wilds?!  You know better than that.
Acknowledge lack of pleasure
+
Only a hero such as yourself can travel at night.  The bogeyman would get me.
Acknowledge lack of jolliness
+
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
Acknowledge lack of joviality
+
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
Acknowledge lack of glee
+
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
Acknowledge lack of happiness
+
The sun will set soon.  Be careful that the bogeyman doesn't get you.
Acknowledge lack of fondness
+
Don't travel alone at night, or the bogeyman will get you.
Acknowledge lack of freedom
+
Welcome to
Acknowledge lack of doubt
+
I am the
Acknowledge lack of enthusiasm
+
STRANGUS
Acknowledge lack of defeat
+
AUGIS
Acknowledge lack of expectancy
+
STORKIS
Acknowledge lack of a thrill
+
[PRO_SUB]
Acknowledge lack of existential crisis
+
[PRO_OBJ]
Acknowledge lack of pride
+
[PRO_POS]
Acknowledge lack of rapture
+
I've defeated many fearsome opponents!
Acknowledge lack of wrath
+
  Knowing no mercy,
Acknowledge lack of zeal
+
devoured
Acknowledge lack of wonder
+
devoured our livestock
Acknowledge lack of worry
+
stole
Acknowledge lack of uneasiness
+
stole our treasures
Acknowledge lack of unhappiness
+
destroyed
Acknowledge lack of sympathy
+
a dungeon
Acknowledge lack of tenderness
+
destroyed our homes
Acknowledge lack of enjoyment
+
profaned
Acknowledge lack of exhilaration
+
profaned our homes
Acknowledge lack of delight
+
  This bloodsucking fiend
Acknowledge lack of elation
+
  This vile fiend
Acknowledge lack of amusement
+
even
Acknowledge lack of contentment
+
murdered
Acknowledge lack of adoration
+
has even killed
Acknowledge lack of affection
+
lust for murder
Acknowledge lack of pessimism
+
, among them
Acknowledge lack of euphoria
+
pauses to regain
FLIER
+
composure.]
PACK_ANIMAL
+
  It pains me all the more, for the foul villain
WAGON_PULLER
+
was once
COMMON_DOMESTIC
+
my own
NO_SLEEP
+
, now twisted into monstrosity
NO_UNIT_TYPE_COLOR
+
, now cursed
NO_DRINK
+
  Save us from this
NO_EAT
+
  Beware!  It it said that only
TRAINABLE_HUNTING
+
  It is said that
TRAINABLE
+
harms the creature.
PET_EXOTIC
+
  Other arms may not cut so deeply.
OUTSIDER_CONTROLLABLE
+
has killed
LOCAL_POPS_CONTROLLABLE
+
traitor
LOCAL_POPS_PRODUCE_HEROES
+
I am
STRANGE_MOODS
+
I am a
CASTE_COLOR
+
of the
CASTE_NAME
+
, as are you
PLANT
+
forgetful guard
SPECIFIC_FOOD
+
I am a slave of
REMAINS
+
I am a prisoner of
remains
+
Please help me to escape from this place.
SMALL_REMAINS
+
But mostly I just like to drink.
BENIGN
+
How I long for some excitement in my life...
CANNOT_UNDEAD
+
I've always dreamed of seeing far-away places.
NOT_LIVING
+
I would give anything to be away from here.  I can't stand the boredom!
VERMIN_MICRO
+
Can you lead me to battle and a warrior's death?
LIGHT_GEN
+
failed to load conflict report incident
IMMOBILE_LAND
+
There is a great keep there
IMMOBILE
+
named
REMAINS_COLOR
+
There is a tavern there
CASTE_GLOWCOLOR
+
There is a temple
LAYERS_SLOW
+
There is a library there
NO_BUILD_UP
+
There is a tomb
GAIT
+
housing
CHANGE_BODY_SIZE_PERC
+
is there.
GRAVITATE_BODY_SIZE
+
It is a place of great evil.
BODY_SIZE
+
looks around nervously and leans forward, speaking quietly.
PETVALUE_DIVISOR
+
  It is rumored that the dead rise and stalk the living!
PETVALUE
+
That place is blessed.
CRAWL
+
Savage beasts call it their home.
SWIM
+
!  It's terrifying.
WALK
+
have been known to hunt out there.
Unknown GAIT flag
+
roam freely out there.
STEALTH_SLOWS
+
I don't know very much about it.
AGILITY
+
The surrounding area is called
STRENGTH
+
We are in
FIREIMMUNE_SUPER
+
  [You receive a detailed description.]
FIREIMMUNE
+
is in
MAGMA_VISION
+
I've heard of a place called
MULTIPLE_LITTER_RARE
+
There's absolutely nothing interesting around here.
WEBIMMUNE
+
A night creature has infiltrated our communities and now makes prey of us.
THICKWEB
+
An evil lurks within.
WEBBER
+
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
TRAINABLE_WAR
+
A great beast threatens to bring ruin upon our people.
DESCRIPTION
+
We have been under siege by an ancient force of nature.
GNAWER
+
It is time to send our cursed enemy back to the underworld.
MAXAGE
+
Our people have been tormented by
LITTERSIZE
 
ORIENTATION
 
NO_GENDER
 
MALE
 
FEMALE
 
EXERTION
 
EXTREME_EMOTION
 
CONTINUOUS
 
SECRETION
 
BLOOD
 
TEST_ALL
 
HABIT_NUM
 
MILKABLE
 
EXTRACT
 
CASTE_SOLDIER_ALTTILE
 
CASTE_ALTTILE
 
CASTE_GLOWTILE
 
CASTE_SOLDIER_TILE
 
CASTE_TILE
 
EGG_MATERIAL
 
GRASSTRAMPLE
 
NO_VEGETATION_PERTURB
 
DIFFICULTY
 
BUILDINGDESTROYER
 
VIEWRANGE
 
MODVALUE
 
ATTACK_TRIGGER
 
CLIMB
 
HABIT
 
LAIR_CHARACTERISTIC
 
LAIR
 
LAIR_HUNTER_SPEECH
 
LAIR_HUNTER
 
TRADE_CAPACITY
 
SWIMS_INNATE
 
SWIMS_LEARNED
 
MANNERISM_ARMS
 
MANNERISM_FEET
 
MANNERISM_NAILS
 
MANNERISM_CHEEK
 
MANNERISM_LIPS
 
MANNERISM_KNUCKLES
 
MANNERISM_HAIR
 
MANNERISM_MOUTH
 
VERMIN_NOFISH
 
VERMIN_NOROAM
 
FISHITEM
 
PENETRATEPOWER
 
VERMIN_BITE
 
MANNERISM_LEG
 
MANNERISM_TONGUE
 
MANNERISM_HANDS
 
MANNERISM_BREATH
 
MANNERISM_SIT
 
MANNERISM_WALK
 
MANNERISM_SMILE
 
MANNERISM_LAUGH
 
SPOUSE_CONVERSION_TARGET
 
SPOUSE_CONVERTER
 
CONVERTED_SPOUSE
 
MANNERISM_EYES
 
MANNERISM_HEAD
 
MANNERISM_EAR
 
MANNERISM_NOSE
 
MANNERISM_FINGERS
 
MANNERISM_EYELIDS
 
MANNERISM_STRETCH
 
MANNERISM_POSTURE
 
Unknown Body Group/Relation Token(s):
 
NORMAL
 
TISSUE_LAYER_OVER
 
TISSUE_LAYER_UNDER
 
MENT_ATT_CAP_PERC
 
MENT_ATT_RATES
 
MENT_ATT_RANGE
 
Attribute cap perc less than 100, set to 100
 
ARG2
 
ARG1
 
Body detail plan not found:
 
BODY_DETAIL_PLAN
 
PLUS_TISSUE_LAYER
 
SELECT_TISSUE_LAYER
 
Tissue layer not added because no BP found:
 
Unknown Body Part Position Token:
 
SKILL_LEARN_RATES
 
SKILL_RATES
 
SKILL_LEARN_RATE
 
SKILL_RUST_RATE
 
SKILL_RATE
 
FIXED_TEMP
 
HOMEOTHERM
 
VERMIN_NOTRAP
 
PHYS_ATT_CAP_PERC
 
PHYS_ATT_RATES
 
Attribute range greater than
 
, repaired
 
Attribute range less than
 
Attribute range not in increasing order, repaired
 
PHYS_ATT_RANGE
 
SKILL_RUST_RATES
 
STRUCTURAL
 
SCARS
 
ARTERIES
 
THICKENS_ON_ENERGY_STORAGE
 
THICKENS_ON_STRENGTH
 
PAIN_RECEPTORS
 
VASCULAR
 
HEALING_RATE
 
SMELL
 
MUSCULAR
 
THOUGHT
 
NERVOUS
 
FUNCTIONAL
 
SPLINTABLE
 
SETTABLE
 
CONNECTIVE_TISSUE_ANCHOR
 
TL_HEALING_RATE
 
TL_MAJOR_ARTERIES
 
TL_CONNECTS
 
TL_RELATIVE_THICKNESS
 
SET_LAYER_TISSUE
 
ARG5
 
ARG4
 
ARG3
 
RELATIVE_THICKNESS
 
TISSUE_MATERIAL
 
missing plural string
 
Tissue Definition
 
TISSUE_NAME
 
TL_PAIN_RECEPTORS
 
TL_VASCULAR
 
CV_REMOVE_CTAG
 
CV_ADD_CTAG
 
CV_NEW_CTAG
 
CV_REMOVE_TAG
 
CV_ADD_TAG
 
CV_NEW_TAG
 
*** Error(s) finalizing the template
 
LOCAL_PLANT_MAT
 
ADD_MATERIAL
 
Unrecognized Creature Variation Token:
 
CREATURE_VARIATION
 
CVCT_REPLACEMENT
 
CVCT_TARGET
 
CVCT_MASTER
 
CV_CONVERT_CTAG
 
CV_CONVERT_TAG
 
COSMETIC
 
INSULATION
 
MAJOR_ARTERIES
 
CONNECTS
 
SIGHT
 
BREATHE
 
FLIGHT
 
HEAR
 
Unrecognized Tissue Template Token:
 
TISSUE_TEMPLATE
 
Tissue Template
 
TISSUE_LEAKS
 
TISSUE_MAT_STATE
 
SUBORDINATE_TO_TISSUE
 
TISSUE_SHAPE
 
STYLEABLE
 
is gigantic and muscular
 
is very muscular and just gigantic overall
 
is gigantic with incredible muscles
 
is gigantic yet weak and skinny
 
is gigantic but incredibly skinny with virtually no muscles to speak of
 
is huge, muscular and fat
 
is gigantic with huge muscles and hanging rolls of lard
 
body part
 
has an enormous build but is very skinny
 
is incredibly skinny yet gigantic overall
 
is gigantic and quite fat
 
is very fat and enormous overall
 
bears untold amounts of fat over a gigantic frame
 
isn't very muscular but has a gigantic build
 
is enormous yet very weak
 
is gigantic yet incredibly weak
 
BP_LAYERS
 
BP_RELSIZE
 
needs 6 tokens:
 
BP_RELATION
 
needs 3 tokens:
 
BP_POSITION
 
ADD_TISSUE
 
needs 2 tokens:
 
[CREATURE:
 
[OBJECT:CREATURE]
 
creature_layer
 
chunks
 
chunk
 
Unrecognized Body Detail Plan Token
 
 
SHAPE
 
SHAPE
ITEM
+
COLOR_PATTERN
Unrecognized Art Image Element Token:  
+
CP_COLOR
HANDLE
+
PATTERN
ROLLERS
+
Unrecognized Colored Pattern Token:  
Unrecognized Specific Item Improvement Token:  
+
FACES
BECOME_A_LEGENDARY_WARRIOR
+
GEMS_USE_NOUN
MASTER_A_SKILL
+
GEMS_USE_ADJ
FALL_IN_LOVE
+
GEMS_USE_ADJ_NOUN
SEE_THE_GREAT_NATURAL_SITES
+
Unrecognized Shape Token:  
IMMORTALITY
+
SIMPLE
MAKE_A_GREAT_DISCOVERY
+
IN_WATER
Unrecognized Goal Token:  
+
IN_MAGMA
OWN_RACE
+
NO_WATER
Unrecognized Sphere Token:  
+
NO_MAGMA
STAY_ALIVE
+
NO_THICK_FOG
MAINTAIN_ENTITY_STATUS
+
OUTSIDE
START_A_FAMILY
+
Unrecognized Location Hint Token:  
RULE_THE_WORLD
+
ROAD
CREATE_A_GREAT_WORK_OF_ART
+
TUNNEL
CRAFT_A_MASTERWORK
+
BRIDGE
BRING_PEACE_TO_THE_WORLD
+
WALL
WATER
+
Unrecognized World Construction Token:
WEALTH
+
PANTHEON
WEATHER
+
REGIONAL_FORCE
WIND
+
Unrecognized Religion Token:
WISDOM
+
SPRING
WRITING
+
AUTUMN
YOUTH
+
Unrecognized Season Token:  
LAW_ENFORCE
+
AGRICULTURE
TAX_ESCORT
+
ANIMALS
ANIMATED
+
BALANCE
GHOST
+
BEAUTY
ADVENTURER
+
BIRTH
Unrecognized Creature Texture Token:
+
BLIGHT
MOTHER
+
BOUNDARIES
FATHER
+
CAVERNS
DARK_FORTRESS
+
CHAOS
CAVE
+
CHARITY
CAVE_DETAILED
+
CHILDREN
TREE_CITY
+
COASTS
CITY
+
CONSOLATION
FORTRESS
+
COURAGE
MONUMENT
+
CREATION
Unrecognized Site Token:
+
DANCE
THREAD
+
DARKNESS
CLOTH
+
DAWN
SEWN_IMAGE
+
DEFORMITY
PAGES
+
DEPRAVITY
ILLUSTRATION
+
DISCIPLINE
INSTRUMENT_PIECE
+
DISEASE
Unrecognized Item Improvement Token:
+
DREAMS
PLAYER_FORTRESS
+
DUSK
ART_IMAGE
+
DUTY
COVERED
+
EARTH
GLAZED
+
FAMILY
RINGS_HANGING
+
FAME
BANDS
+
FATE
SPIKES
+
FERTILITY
SPECIFIC
+
FESTIVALS
ITEMSPECIFIC
+
FIRE
WOODWORKER
+
FISH
CARPENTER
+
FISHING
BOWYER
+
FORGIVENESS
WOODCUTTER
+
FORTRESSES
STONEWORKER
+
FREEDOM
ENGRAVER
+
GAMBLING
MASON
+
GAMES
RANGER
+
GENEROSITY
MEMBER
+
HAPPINESS
FORMER_MEMBER
+
HEALING
SLAVE
+
HOSPITALITY
FORMER_SLAVE
+
HUNTING
FORMER_PRISONER
+
INSPIRATION
MINER
+
JEALOUSY
FORMER_MASTER
+
JEWELS
FORMER_APPRENTICE
+
JUSTICE
PET_OWNER
+
LABOR
Unrecognized Historical Figure Hist Fig Link Token:  
+
LAKES
MERCENARY
+
LAWS
FORMER_MERCENARY
+
LIES
ENEMY
+
LIGHT
CRIMINAL
+
LIGHTNING
SPOUSE
+
LONGEVITY
DEITY
+
LOVE
LOVER
+
LOYALTY
PRISONER
+
LUCK
IMPRISONER
+
LUST
MASTER
+
MARRIAGE
APPRENTICE
+
MERCY
COMPANION
+
METALS
STRAND_EXTRACTOR
+
MINERALS
FISHERY_WORKER
+
MISERY
FISHERMAN
+
MIST
FISH_DISSECTOR
+
MOON
FISH_CLEANER
+
MOUNTAINS
FARMER
+
MUCK
CHEESE_MAKER
+
MURDER
MILKER
+
MUSIC
POTTER
+
NATURE
WAX_WORKER
+
NIGHT
STONECRAFTER
+
NIGHTMARES
LEATHERWORKER
+
OATHS
BONE_CARVER
+
OCEANS
WEAVER
+
ORDER
CLOTHIER
+
PAINTING
GLASSMAKER
+
PEACE
 +
PERSUASION
 +
PLANTS
 +
POETRY
 +
PREGNANCY
 +
RAINBOWS
 +
REBIRTH
 +
REVELRY
 +
REVENGE
 +
RIVERS
 +
RULERSHIP
 +
RUMORS
 +
SACRIFICE
 +
SALT
 +
SCHOLARSHIP
 +
SEASONS
 +
SILENCE
 +
SONG
 +
STARS
 +
STORMS
 +
STRENGTH
 +
SUICIDE
 +
THEFT
 +
THRALLDOM
 +
THUNDER
 +
TORTURE
 +
TRADE
 +
TRAVELERS
 +
TREACHERY
 +
TREES
 +
TRICKERY
 +
TRUTH
 +
TWILIGHT
 +
VALOR
 +
VICTORY
 +
VOLCANOS
 +
WATER
 +
WEALTH
 +
WEATHER
 +
WIND
 +
WISDOM
 +
WRITING
 +
YOUTH
 +
OWN_RACE
 +
FANCIFUL
 +
Unrecognized Art Facet Token:
 +
PLANT
 +
TREE
 +
Unrecognized Art Image Element Token:
 +
HANDLE
 +
ROLLERS
 +
Unrecognized Specific Item Improvement Token:  
 +
PLAYER_FORTRESS
 +
DARK_FORTRESS
 +
CAVE
 +
CAVE_DETAILED
 +
TREE_CITY
 +
CITY
 +
FORTRESS
 +
MONUMENT
 +
Unrecognized Site Token:
 +
LAW_ENFORCE
 +
TAX_ESCORT
 +
ANIMATED
 +
GHOST
 +
ADVENTURER
 +
Unrecognized Creature Texture Token:
 +
Unrecognized Historical Figure Site Link Token:
 +
MINER
 +
WOODWORKER
 +
CARPENTER
 +
BOWYER
 +
WOODCUTTER
 +
STONEWORKER
 +
ENGRAVER
 +
RANGER
 +
ANIMAL_CARETAKER
 +
ANIMAL_TRAINER
 +
HUNTER
 +
TRAPPER
 +
ANIMAL_DISSECTOR
 +
METALSMITH
 +
FURNACE_OPERATOR
 +
WEAPONSMITH
 
ARMORER
 
ARMORER
 
BLACKSMITH
 
BLACKSMITH
Line 7,613: Line 8,839:
 
CRAFTSMAN
 
CRAFTSMAN
 
WOODCRAFTER
 
WOODCRAFTER
ANIMAL_CARETAKER
+
POTTER
ANIMAL_TRAINER
+
WAX_WORKER
HUNTER
+
STONECRAFTER
TRAPPER
+
LEATHERWORKER
ANIMAL_DISSECTOR
+
BONE_CARVER
METALSMITH
+
WEAVER
FURNACE_OPERATOR
+
CLOTHIER
WEAPONSMITH
+
GLASSMAKER
 +
STRAND_EXTRACTOR
 +
FISHERY_WORKER
 +
FISHERMAN
 +
FISH_DISSECTOR
 +
FISH_CLEANER
 +
FARMER
 +
CHEESE_MAKER
 +
MILKER
 +
GELDER
 +
SHEARER
 +
SPINNER
 +
COOK
 +
THRESHER
 +
MILLER
 +
BUTCHER
 +
DYER
 +
PRESSER
 +
BEEKEEPER
 +
GLAZER
 +
PLANTER
 +
HERBALIST
 +
BREWER
 +
SOAP_MAKER
 +
POTASH_MAKER
 +
LYE_MAKER
 +
WOOD_BURNER
 +
MECHANIC
 +
SIEGE_ENGINEER
 +
SIEGE_OPERATOR
 +
PUMP_OPERATOR
 
CLERK
 
CLERK
 
ARCHITECT
 
ARCHITECT
Line 7,629: Line 8,885:
 
SURGEON
 
SURGEON
 
ADMINISTRATOR
 
ADMINISTRATOR
POTASH_MAKER
+
TRADER
LYE_MAKER
+
ALCHEMIST
WOOD_BURNER
+
MERCHANT
ENGINEER
+
HAMMERMAN
MECHANIC
+
MASTER_HAMMERMAN
SIEGE_ENGINEER
+
SPEARMAN
SIEGE_OPERATOR
+
MASTER_SPEARMAN
PUMP_OPERATOR
+
CROSSBOWMAN
DYER
+
MASTER_CROSSBOWMAN
PRESSER
+
WRESTLER
BEEKEEPER
+
MASTER_WRESTLER
GLAZER
+
AXEMAN
PLANTER
+
MASTER_AXEMAN
HERBALIST
+
SWORDSMAN
BREWER
+
MASTER_SWORDSMAN
SOAP_MAKER
+
MACEMAN
GELDER
+
MASTER_MACEMAN
SHEARER
+
PIKEMAN
SPINNER
+
MASTER_PIKEMAN
COOK
+
BOWMAN
THRESHER
+
MASTER_BOWMAN
MILLER
+
BLOWGUNMAN
BUTCHER
+
MASTER_BLOWGUNMAN
TANNER
+
RECRUIT
 
TRAINED_HUNTER
 
TRAINED_HUNTER
 
TRAINED_WAR
 
TRAINED_WAR
Line 7,661: Line 8,917:
 
LASHER
 
LASHER
 
MASTER_LASHER
 
MASTER_LASHER
MASTER_MACEMAN
+
MONSTER_SLAYER
PIKEMAN
+
SCOUT
MASTER_PIKEMAN
+
BEAST_HUNTER
BOWMAN
+
SNATCHER
MASTER_BOWMAN
+
MERCENARY
BLOWGUNMAN
+
POET
MASTER_BLOWGUNMAN
+
BARD
RECRUIT
+
DANCER
MASTER_CROSSBOWMAN
+
SAGE
WRESTLER
+
SCHOLAR
MASTER_WRESTLER
+
PHILOSOPHER
AXEMAN
+
MATHEMATICIAN
MASTER_AXEMAN
+
ASTRONOMER
SWORDSMAN
+
NATURALIST
MASTER_SWORDSMAN
 
MACEMAN
 
TRADER
 
ALCHEMIST
 
MERCHANT
 
HAMMERMAN
 
MASTER_HAMMERMAN
 
SPEARMAN
 
MASTER_SPEARMAN
 
CROSSBOWMAN
 
MONK
 
MINE
 
HAUL_STONE
 
HAUL_WOOD
 
HAUL_BODY
 
HAUL_FOOD
 
HAUL_REFUSE
 
HAUL_ITEM
 
 
PAPERMAKER
 
PAPERMAKER
 
BOOKBINDER
 
BOOKBINDER
Line 7,698: Line 8,936:
 
SCRIBE
 
SCRIBE
 
TAVERN_KEEPER
 
TAVERN_KEEPER
 +
CRIMINAL
 
PEDDLER
 
PEDDLER
 
PROPHET
 
PROPHET
 
PILGRIM
 
PILGRIM
SCHOLAR
+
MONK
PHILOSOPHER
+
MESSENGER
MATHEMATICIAN
 
HISTORIAN
 
ASTRONOMER
 
NATURALIST
 
CHEMIST
 
GEOGRAPHER
 
MONSTER_SLAYER
 
SCOUT
 
BEAST_HUNTER
 
SNATCHER
 
POET
 
BARD
 
DANCER
 
SAGE
 
SMELT
 
FORGE_WEAPON
 
FORGE_ARMOR
 
FORGE_FURNITURE
 
METAL_CRAFT
 
CUT_GEM
 
ENCRUST_GEM
 
WOOD_CRAFT
 
CLOTHESMAKER
 
PROCESS_PLANT
 
MAKE_CHEESE
 
MILK
 
GELD
 
CLEAN_FISH
 
DISSECT_FISH
 
HUNT
 
SURGERY
 
BONE_SETTING
 
SUTURING
 
DRESSING_WOUNDS
 
FEED_WATER_CIVILIANS
 
RECOVER_WOUNDED
 
DISSECT_VERMIN
 
LEATHER
 
HAUL_FURNITURE
 
HAUL_ANIMALS
 
CLEAN
 
CUTWOOD
 
DETAIL
 
ANIMALTRAIN
 
ANIMALCARE
 
DIAGNOSE
 
Unrecognized Unit Type Token:
 
 
MINING
 
MINING
 
WOODCUTTING
 
WOODCUTTING
Line 7,755: Line 8,947:
 
DETAILSTONE
 
DETAILSTONE
 
MASONRY
 
MASONRY
 +
ANIMALTRAIN
 +
ANIMALCARE
 +
DISSECT_FISH
 +
DISSECT_VERMIN
 
PROCESSFISH
 
PROCESSFISH
 
TRAPPING
 
TRAPPING
HANDLE_VEHICLES
 
HAUL_TRADE
 
PULL_LEVER
 
REMOVE_CONSTRUCTION
 
HAUL_WATER
 
BUILD_ROAD
 
BUILD_CONSTRUCTION
 
Unrecognized Labor Token:
 
SIEGEOPERATE
 
POTASH_MAKING
 
LYE_MAKING
 
GLAZING
 
BURN_WOOD
 
OPERATE_PUMP
 
 
PRESSING
 
PRESSING
 
BEEKEEPING
 
BEEKEEPING
PAPERMAKING
+
GLAZING
BOOKBINDING
+
WEAVING
POTTERY
+
BREWING
WAX_WORKING
+
ALCHEMY
STONE_CRAFT
+
CLOTHESMAKING
BONE_CARVE
+
MILLING
EXTRACT_STRAND
+
PROCESSPLANTS
SIEGECRAFT
+
CHEESEMAKING
CROSSBOW
+
MILK
SHIELD
+
GELD
ARMOR
+
SHEARING
PIKE
 
WHIP
 
BLOWGUN
 
THROW
 
BONECARVE
 
SWORD
 
MISC_WEAPON
 
DAGGER
 
MACE
 
HAMMER
 
SPEAR
 
 
SPINNING
 
SPINNING
 
HERBALISM
 
HERBALISM
 +
SMELT
 +
EXTRACT_STRAND
 +
FORGE_WEAPON
 +
FORGE_ARMOR
 +
FORGE_FURNITURE
 
CUTGEM
 
CUTGEM
 
ENCRUSTGEM
 
ENCRUSTGEM
 
WOODCRAFT
 
WOODCRAFT
 +
PAPERMAKING
 +
BOOKBINDING
 +
POTTERY
 +
WAX_WORKING
 
STONECRAFT
 
STONECRAFT
 
METALCRAFT
 
METALCRAFT
 
LEATHERWORK
 
LEATHERWORK
WEAVING
+
BONECARVE
BREWING
+
SWORD
ALCHEMY
+
MISC_WEAPON
CLOTHESMAKING
+
DAGGER
MILLING
+
MACE
PROCESSPLANTS
+
HAMMER
CHEESEMAKING
+
SPEAR
SHEARING
+
CROSSBOW
 +
ARMOR
 +
SIEGECRAFT
 +
SIEGEOPERATE
 +
OPERATE_PUMP
 +
PIKE
 +
WHIP
 +
BLOWGUN
 +
THROW
 +
MECHANICS
 +
MAGIC_NATURE
 +
SNEAK
 +
DESIGNBUILDING
 +
DRESS_WOUNDS
 +
DIAGNOSE
 +
SURGERY
 +
SET_BONE
 +
SUTURE
 +
CRUTCH_WALK
 +
WOOD_BURNING
 +
LYE_MAKING
 +
POTASH_MAKING
 +
SOAP_MAKING
 +
SWIMMING
 +
RIDING
 +
NEGOTIATION
 +
JUDGING_INTENT
 +
APPRAISAL
 +
ORGANIZATION
 +
RECORD_KEEPING
 +
LYING
 +
INTIMIDATION
 +
CONVERSATION
 +
COMEDY
 +
FLATTERY
 +
CONSOLE
 +
PACIFY
 +
TRACKING
 +
KNOWLEDGE_ACQUISITION
 
CONCENTRATION
 
CONCENTRATION
 
SITUATIONAL_AWARENESS
 
SITUATIONAL_AWARENESS
Line 7,819: Line 9,037:
 
LEADERSHIP
 
LEADERSHIP
 
TEACHING
 
TEACHING
INTIMIDATION
+
MELEE_COMBAT
CONVERSATION
+
RANGED_COMBAT
COMEDY
+
WRESTLING
FLATTERY
+
BITE
CONSOLE
+
GRASP_STRIKE
PACIFY
+
STANCE_STRIKE
TRACKING
+
DODGING
KNOWLEDGE_ACQUISITION
+
KNAPPING
WOOD_BURNING
+
MILITARY_TACTICS
SOAP_MAKING
+
CLIMBING
SWIMMING
+
MAKE_MUSIC
NEGOTIATION
+
SING
JUDGING_INTENT
+
PLAY_KEYBOARD_INSTRUMENT
APPRAISAL
+
PLAY_STRINGED_INSTRUMENT
ORGANIZATION
+
PLAY_WIND_INSTRUMENT
RECORD_KEEPING
+
PLAY_PERCUSSION_INSTRUMENT
MECHANICS
 
MAGIC_NATURE
 
SNEAK
 
DESIGNBUILDING
 
DRESS_WOUNDS
 
SET_BONE
 
SUTURE
 
CRUTCH_WALK
 
Unrecognized Skill Token:
 
AMBER
 
CORAL
 
GLASS_GREEN
 
GLASS_CLEAR
 
GLASS_CRYSTAL
 
POTASH
 
 
CRITICAL_THINKING
 
CRITICAL_THINKING
 
LOGIC
 
LOGIC
Line 7,858: Line 9,061:
 
OPTICS_ENGINEER
 
OPTICS_ENGINEER
 
FLUID_ENGINEER
 
FLUID_ENGINEER
MILITARY_TACTICS
+
INTRIGUE
CLIMBING
+
FORCED
MAKE_MUSIC
+
UNCOMMON
SING
+
RARE
PLAY_KEYBOARD_INSTRUMENT
+
SMALLGEM
PLAY_STRINGED_INSTRUMENT
+
BLOCKS
PLAY_WIND_INSTRUMENT
+
ROUGH
PLAY_PERCUSSION_INSTRUMENT
+
BOULDER
MELEE_COMBAT
+
BRANCH
RANGED_COMBAT
 
WRESTLING
 
BITE
 
GRASP_STRIKE
 
STANCE_STRIKE
 
DODGING
 
KNAPPING
 
 
DOOR
 
DOOR
 
FLOODGATE
 
FLOODGATE
Line 7,881: Line 9,077:
 
CHAIR
 
CHAIR
 
CHAIN
 
CHAIN
RARE
+
FLASK
SMALLGEM
+
GOBLET
BLOCKS
+
TOOL
ROUGH
+
WINDOW
BOULDER
+
CAGE
WOOD
+
BARREL
BRANCH
 
STONE
 
METAL
 
INORGANIC
 
COAL
 
GET_MATERIAL_FROM_REAGENT
 
Unrecognized Material Token:
 
FORCED
 
UNCOMMON
 
PEARLASH
 
VOMIT
 
FILTH_B
 
FILTH_Y
 
UNKNOWN_SUBSTANCE
 
GRIME
 
ARMORSTAND
 
WEAPONRACK
 
CABINET
 
FIGURINE
 
AMULET
 
SCEPTER
 
AMMO
 
CROWN
 
MILLSTONE
 
CORPSE
 
WEAPON
 
SHOES
 
HELM
 
GLOVES
 
 
BUCKET
 
BUCKET
 
ANIMALTRAP
 
ANIMALTRAP
Line 7,924: Line 9,091:
 
BOOK
 
BOOK
 
QUERN
 
QUERN
FLASK
+
MILLSTONE
GOBLET
+
WEAPON
INSTRUMENT
+
GLOVES
TOOL
+
ARMORSTAND
WINDOW
+
WEAPONRACK
CAGE
+
CABINET
BARREL
+
FIGURINE
TRAPPARTS
+
AMULET
TRAPCOMP
+
SCEPTER
DRINK
+
CROWN
POWDER_MISC
+
RING
CHEESE
+
EARRING
LIQUID_MISC
+
BRACELET
COIN
+
ANVIL
GLOB
+
CORPSEPIECE
 +
REMAINS
 +
MEAT
 +
FISH_RAW
 +
VERMIN
 +
SEEDS
 +
SKIN_TANNED
 +
PLANT_GROWTH
 +
THREAD
 +
CLOTH
 +
SHEET
 +
TOTEM
 +
BACKPACK
 
QUIVER
 
QUIVER
 
SPLINT
 
SPLINT
Line 7,945: Line 9,124:
 
CATAPULTPARTS
 
CATAPULTPARTS
 
BALLISTAPARTS
 
BALLISTAPARTS
SIEGEAMMO
 
 
BALLISTAARROWHEAD
 
BALLISTAARROWHEAD
VERMIN
+
TRAPPARTS
SEEDS
+
TRAPCOMP
SKIN_TANNED
+
DRINK
PLANT_GROWTH
+
POWDER_MISC
SHEET
+
CHEESE
TOTEM
+
COIN
PANTS
+
GLOB
BACKPACK
+
ROCK
RING
+
PIPE_SECTION
EARRING
+
INORGANIC
BRACELET
+
AMBER
ANVIL
+
CORAL
CORPSEPIECE
+
GLASS_GREEN
MEAT
+
GLASS_CLEAR
FISH_RAW
+
GLASS_CRYSTAL
West
+
COAL
East
+
PEARLASH
North
+
GRIME
South
+
COKE
 +
USE_LAVA_STONE
 +
Unrecognized Inorganic Token:
 
NO_MATGLOSS
 
NO_MATGLOSS
Unrecognized Inorganic Token:
 
 
Unrecognized Coal Token:  
 
Unrecognized Coal Token:  
 
VEIN
 
VEIN
Line 7,974: Line 9,153:
 
CLUSTER_ONE
 
CLUSTER_ONE
 
Unrecognized Inclusion Type Token:  
 
Unrecognized Inclusion Type Token:  
BATTLE
+
West
SIEGE
+
South
LIBRARY
+
Below
FESTIVAL
+
Above
map_rejection_log.txt
+
Here
COKE
+
/Below
CHARCOAL
+
/Above
USE_LAVA_STONE
+
Cloth (Plant)
ROCK
+
Cloth (Yarn)
PIPE_SECTION
+
Drinks
Unrecognized Item Token:
+
Powders
VESSEL
+
Meat
MILITARY_UNIT
+
Eggs
TEMPLE
+
Plants
 +
Fruit and Nuts
 +
Garden Vegetables
 
Meat/Fish Recipes
 
Meat/Fish Recipes
 
Other Recipes
 
Other Recipes
Line 7,994: Line 9,175:
 
Large Cut Gems
 
Large Cut Gems
 
Stone Blocks
 
Stone Blocks
Seeds
 
 
Anvils
 
Anvils
Powders
+
Weapons
Extracts
+
Training Weapons
Meat
+
Bodywear
Fish
+
Ammo
Eggs
+
Digging Implements
Plants
+
Headwear
Fruit and Nuts
+
Toys
Garden Vegetables
+
Tools
Cloth (Plant)
+
Instruments
Cloth (Silk)
+
Stone
Cloth (Yarn)
+
Sand
Crafts
+
Clay
Wood
+
Glass
Pets
+
Cages
Drinks
+
Bags (Leather)
Cheeses
+
Bags (Plant)
Below
+
Bags (Silk)
Above
+
Bags (Yarn)
Here
 
/Below
 
/Above
 
Leather
 
Sheet
 
 
Thread (Yarn)
 
Thread (Yarn)
 
Ropes (Plant)
 
Ropes (Plant)
Line 8,027: Line 9,202:
 
Flasks/Waterskins
 
Flasks/Waterskins
 
Quivers
 
Quivers
Clay
+
Backpacks
Cages
+
Buckets
Bags (Leather)
+
Splints
Bags (Plant)
+
Crutches
Bags (Silk)
+
Cups/Mugs/Goblets
Bags (Yarn)
+
Dungeon Commander
Thread (Plant)
+
Insane Mood
Thread (Silk)
+
Undead Hunt
Footwear
+
Maraud Target
Legwear
+
Sieger Basepoint
Shields
+
Sieger Mill
Toys
+
Ambush Patrol
Tools
+
Marauder Mill
Instruments
+
Wilderness Curious Wander
Stone
+
Wilderness Curious Steal Target
Sand
+
Wilderness Roamer
Weapons
+
Pattern Patrol
Training Weapons
+
Inactive Marauder
Bodywear
+
Owner
Ammo
+
Commander
Trap Components
+
Chained Animal
Digging Implements
+
Meeting Location
Headwear
 
Handwear
 
 
Meeting Location Building
 
Meeting Location Building
 
Vermin Hunting
 
Vermin Hunting
Line 8,059: Line 9,232:
 
Move to Site
 
Move to Site
 
Claim Site
 
Claim Site
Wilderness Curious Steal Target
+
Head for Edge
Wilderness Roamer
+
Milling Flood
Pattern Patrol
+
Milling Burrow
Inactive Marauder
+
Squad Move
Owner
+
Squad Kill List
Commander
+
Squad Patrol
Chained Animal
+
Squad Defend Burrow
Meeting Location
+
Squad Defend Burrow From Target
Undead Hunt
+
Lair Hunter
Sieger Patrol
+
Graze
Maraud Target
+
Guard
Sieger Basepoint
+
Alarm
Sieger Mill
+
Wait Order
Ambush Patrol
+
Nonsense
Marauder Mill
+
Come to Job Building
Wilderness Curious Wander
+
Valid Pond Dump Unit
Backpacks
+
Valid Pond Dump
Buckets
 
Splints
 
Crutches
 
Cups/Mugs/Goblets
 
None
 
Dungeon Commander
 
Insane Mood
 
Sleep Ground
 
Leave Wall
 
Flee Terrain
 
Tax Room
 
Guard Taxes
 
Ransack Taxes
 
Get Empty Sand Bag
 
Sand Zone
 
Valid Pond Dump
 
 
Conflict Defense
 
Conflict Defense
 
Adventure Move
 
Adventure Move
Line 8,099: Line 9,256:
 
Sleep Bed
 
Sleep Bed
 
Sleep Barracks
 
Sleep Barracks
Lair Hunter
+
Sleep Ground
Graze
+
Leave Wall
Guard
+
Flee Terrain
Alarm
+
Tax Room
Wait Order
+
Guard Taxes
Nonsense
+
Ransack Taxes
Come to Job Building
+
Get Empty Sand Bag
Valid Pond Dump Unit
+
Sand Zone
Head for Edge
+
Clay Zone
Milling Flood
+
Colony to Install
Milling Burrow
+
Return Colony To Install
Squad Move
+
Grab Cage
Squad Kill List
+
Uncage Animal
Squad Patrol
+
Capture Small Pet
Squad Defend Burrow
+
Grab Cage Unit
Squad Defend Burrow From Target
+
Grab Milk Unit
 +
Go to Milk Station
 +
Grab Shear Unit
 +
Go to Shear Station
 +
Lay Egg/Nest Box
 +
Go to Cage
 +
Grab Animal Trap
 +
Cage Vermin
 +
Grab Unfill Bucket
 +
Grab Goblet
 +
Seek Fill Bucket
 +
Seek Patient for Carry
 +
Seek Patient for Diagnosis
 +
Seek Patient for Immobilize Break
 +
Seek Patient for Crutch
 +
Seek Patient for Suturing
 +
Seek Patient for Dress Wound
 
Seek Surgery Site
 
Seek Surgery Site
 
Carry Patient to Bed
 
Carry Patient to Bed
Line 8,123: Line 9,296:
 
Seek Building For Item Drop
 
Seek Building For Item Drop
 
Seek Building For Job
 
Seek Building For Job
Grab Goblet
+
Seek Splint
Seek Fill Bucket
+
Seek Crutch
Seek Patient for Carry
+
Seek Suture Thread
Seek Patient for Diagnosis
+
Seek Dressing Cloth
Seek Patient for Immobilize Break
+
Go to Give Water Target
Seek Patient for Crutch
+
Seek Food for Target
Seek Patient for Suturing
+
Seek Target for Food
Seek Patient for Dress Wound
+
Seek Animal for Slaughter
Go to Milk Station
+
Seek Slaughter Building
Grab Shear Unit
+
Seek Animal for Gelding
Go to Shear Station
+
Seek Gelding Building
Lay Egg/Nest Box
+
Seek Animal for Chain
Go to Cage
+
Seek Chain for Animal
Grab Animal Trap
+
Seek Cage for Unchain
Cage Vermin
+
Seek Animal for Unchain
Grab Unfill Bucket
+
Grab Food for Taming
Clay Zone
 
Colony to Install
 
Return Colony To Install
 
Grab Cage
 
Uncage Animal
 
Capture Small Pet
 
Grab Cage Unit
 
Grab Milk Unit
 
Seek Fell Victim
 
Clean Building Site
 
Reset Priority Goal
 
Main Job Building
 
Drop Off Job Items
 
Grab Job Resources
 
Work at Building
 
Grab Uniform
 
 
Seek Animal for Taming
 
Seek Animal for Taming
 
Seek Drink Item
 
Seek Drink Item
Line 8,163: Line 9,320:
 
Set Glass Mood Building
 
Set Glass Mood Building
 
Set Mood Building
 
Set Mood Building
Seek Slaughter Building
+
Seek Fell Victim
Seek Animal for Gelding
+
Clean Building Site
Seek Gelding Building
+
Reset Priority Goal
Seek Animal for Chain
+
Main Job Building
Seek Chain for Animal
+
Drop Off Job Items
Seek Cage for Unchain
+
Grab Job Resources
Seek Animal for Unchain
+
Work at Building
Grab Food for Taming
+
Grab Uniform
Seek Splint
+
Grab Clothing
Seek Crutch
+
Grab Weapon
Seek Suture Thread
+
Grab Ammunition
Seek Dressing Cloth
+
Grab Shield
Go to Give Water Target
+
Grab Armor
Seek Food for Target
+
Grab Helm
Seek Target for Food
+
Grab Boots
Seek Animal for Slaughter
+
Grab Gloves
 +
Grab Pants
 +
Grab Quiver
 +
Grab Backpack
 +
Grab Waterskin
 +
Start Hunt
 +
Start Fish
 +
Clean
 +
Hunt Vermin
 +
Patrol
 +
Squad Station
 +
Seek Infant
 +
Shop Specific
 +
Mill in Shop
 +
Go to Shop
 +
Seek Training Ammunition
 +
Archery Training Site
 
Sparring Partner
 
Sparring Partner
 
Sparring Site
 
Sparring Site
Line 8,187: Line 9,360:
 
Store Item
 
Store Item
 
Grab Kill
 
Grab Kill
Patrol
+
Grab Execution Weapon
Squad Station
+
Drop Kill at Butcher
Seek Infant
+
Drop Kill out Front
Shop Specific
+
Go to Beating Target
Mill in Shop
+
Go to Interrogation Target
Go to Shop
+
Interrogation Office
Seek Training Ammunition
+
Seek Kidnap Victim
Archery Training Site
+
Seek Blood Suck Victim
Grab Pants
+
Seek Sheriff
Grab Quiver
+
Seek Hunting Target
Grab Backpack
+
Seek Target Mechanism
Grab Waterskin
+
Seek Target for Mechanism
Start Hunt
+
Seek Mechanism for Trigger
Start Fish
+
Seek Trigger for Mechanism
Clean
+
Seek Trap for Vermin Catch
Hunt Vermin
+
Seek Vermin for Catching
Grab Clothing
+
Seek Vermin Catch Location
Grab Weapon
+
Wander Vermin Catch Location
Grab Ammunition
 
Grab Shield
 
Grab Armor
 
Grab Helm
 
Grab Boots
 
Grab Gloves
 
Prepare Equipment Manifests
 
Wander Depot
 
Seek Update Office
 
Seek Manage Office
 
Assigned Building Job
 
Chase Opponent
 
Chase Opponent Flood
 
Chase Opponent (Same Square)
 
 
Seek Vermin for Hunting
 
Seek Vermin for Hunting
 
Seek Vermin Hunting Spot
 
Seek Vermin Hunting Spot
Line 8,227: Line 9,386:
 
Seek Drink Area for Water
 
Seek Drink Area for Water
 
Upgrade Squad Equipment
 
Upgrade Squad Equipment
Seek Target Mechanism
+
Prepare Equipment Manifests
Seek Target for Mechanism
+
Wander Depot
Seek Mechanism for Trigger
+
Seek Update Office
Seek Trigger for Mechanism
+
Seek Manage Office
Seek Trap for Vermin Catch
+
Assigned Building Job
Seek Vermin for Catching
+
Chase Opponent
Seek Vermin Catch Location
+
Chase Opponent Flood
Wander Vermin Catch Location
+
Chase Opponent (Same Square)
Grab Execution Weapon
 
Drop Kill at Butcher
 
Drop Kill out Front
 
Go to Beating Target
 
Seek Kidnap Victim
 
Seek Blood Suck Victim
 
Seek Sheriff
 
Seek Hunting Target
 
Skill Demonstration
 
Individual Skill Drill
 
Guard Path
 
Harass
 
Site Walk
 
Site Walk to Building
 
Army Walk
 
Reunion
 
Chop
 
Detail
 
Gather Plant
 
Mischief
 
Rest (Recovered)
 
Rest (Reset)
 
Combat Training
 
Start Water Job Well
 
Start Water Job Drink Area
 
Start Eat Job
 
Scheduled Meal
 
Scheduled Sleep Bed
 
Scheduled Sleep Ground
 
Rest
 
Remove Construction
 
 
Flee from Opponent
 
Flee from Opponent
 
Flee from Opponent (Climb)
 
Flee from Opponent (Climb)
Line 8,274: Line 9,402:
 
Seek Station
 
Seek Station
 
Train Animal
 
Train Animal
BOUNDARY
+
Start Water Job Well
NAME_CAVE
+
Start Water Job Drink Area
VIOLENT
+
Start Eat Job
WILD
+
Scheduled Meal
ASSERTIVE
+
Scheduled Sleep Bed
ARTIFICE
+
Scheduled Sleep Ground
MYSTERY
+
Remove Construction
LEADER
+
Chop
Store Object
+
Detail
Leave Site for Squad Order
+
Gather Plant
Parley Unit
+
Mischief
Parley Item
+
Rest (Recovered)
PRIMITIVE
+
Rest (Reset)
FLOWERY
+
Combat Training
UGLY
+
Skill Demonstration
 +
Individual Skill Drill
 +
Guard Path
 +
Harass
 +
Site Walk
 +
Site Walk to Building
 +
Army Walk
 +
Seek Ladder to Climb
 +
Seek Ladder to Move
 +
Place Ladder
 +
Prayer
 +
Play
 +
Make Believe
 +
Play with Toy
 +
Worship
 +
Research
 +
Ponder Topic
 
Fill Service Order
 
Fill Service Order
 
Get Written Content
 
Get Written Content
Line 8,296: Line 9,440:
 
Grab Instrument
 
Grab Instrument
 
Grab Toy
 
Grab Toy
Encounter
+
Store Object
Seek Ladder to Climb
+
Leave Site for Squad Order
Seek Ladder to Move
+
Parley Unit
Place Ladder
+
Parley Item
Prayer
+
Follow Command
Make Believe
+
Seek Heist Item
Play with Toy
+
Seek Heist Master
Performance
+
Seek Heist Handoff
Ponder Topic
+
agricultural
 +
animal
 +
artistic
 +
balanced
 +
beautiful
 +
birthing
 +
blighted
 +
delineated
 +
cavernous
 
chaotic
 
chaotic
 
charitable
 
charitable
Line 8,313: Line 9,465:
 
crafted
 
crafted
 
created
 
created
animal
+
dark
artistic
+
dawning
balanced
+
noon-time
beautiful
+
deformed
birthing
+
depraved
blighted
+
disciplined
delineated
+
diseased
cavernous
+
dreaming
ROMANTIC
 
NAME_MOUNTAINS
 
NAME_OCEAN
 
TRAVEL
 
NAME_FOREST
 
NAME_VOLCANO
 
agricultural
 
DOMESTIC
 
MYTHIC
 
SUBORDINATE
 
NEGATIVE
 
NEGATOR
 
PROTECT
 
NAME_LAKE
 
RESTRAIN
 
hospitable
 
hunting
 
inspired
 
jealous
 
jeweled
 
just
 
rigid
 
fiery
 
fish
 
baked
 
forgiving
 
gambling
 
playful
 
generous
 
healing
 
 
dusklight
 
dusklight
 
dutiful
 
dutiful
Line 8,359: Line 9,481:
 
fertile
 
fertile
 
festive
 
festive
dark
+
fiery
dawning
+
baked
noon-time
+
forgiving
deformed
+
gambling
depraved
+
playful
disciplined
+
generous
diseased
+
healing
dreaming
+
hospitable
 +
inspired
 +
jealous
 +
jeweled
 +
rigid
 +
deceitful
 +
shining
 +
electrical
 +
long-lived
 +
loving
 +
loyal
 +
lucky
 +
merciful
 +
metal
 +
crystal
 +
miserable
 +
misty
 +
moonlit
 +
mountainous
 +
muddy
 +
murderous
 +
lyrical
 +
natural
 +
nightmarish
 +
sworn
 +
oceanic
 +
ordered
 +
painted
 +
peaceful
 
persuasive
 
persuasive
 
leafy
 
leafy
Line 8,374: Line 9,524:
 
colorful
 
colorful
 
reborn
 
reborn
 +
joyous
 
flowing
 
flowing
lyrical
+
lordly
natural
+
whispering
nightmarish
+
sacrificial
sworn
+
salty
oceanic
+
scholarly
ordered
+
seasonal
painted
+
silent
peaceful
+
cloudy
merciful
+
wordy
metal
+
starry
crystal
+
stormy
misty
+
hopeless
moonlit
+
sunny
mountainous
+
thieving
muddy
+
enslaved
murderous
+
thunderous
deceitful
+
wicked
shining
+
enterprising
electrical
+
treacherous
long-lived
+
wooden
loving
+
tricky
loyal
+
true
lucky
+
twilight
married
+
valorous
 
volcanic
 
volcanic
 
warring
 
warring
Line 8,407: Line 9,558:
 
lettered
 
lettered
 
young
 
young
wicked
+
no sphere
enterprising
+
farming
treacherous
+
animals
wooden
+
balance
tricky
+
beauty
twilight
+
birth
valorous
+
blight
victorious
+
boundaries
wordy
+
caverns
starry
+
charity
stormy
+
coasts
hopeless
+
consolation
sunny
+
courage
thieving
+
crafts
enslaved
+
creation
thunderous
+
dawn
lordly
+
deformity
whispering
+
depravity
sacrificial
+
discipline
salty
+
disease
scholarly
+
dreams
seasonal
 
silent
 
cloudy
 
dusk
 
 
earth
 
earth
 
fame
 
fame
Line 8,439: Line 9,586:
 
fire
 
fire
 
fishing
 
fishing
crafts
+
food
creation
+
forgiveness
darkness
+
fortresses
deformity
+
freedom
depravity
+
games
discipline
+
generosity
disease
+
happiness
dreams
+
hospitality
boundaries
+
inspiration
caverns
+
jewels
chaos
+
justice
charity
+
lakes
children
+
laws
coasts
+
lies
consolation
+
lightning
courage
+
longevity
no sphere
 
farming
 
animals
 
balance
 
beauty
 
birth
 
blight
 
muck
 
nightmares
 
oaths
 
oceans
 
painting
 
persuasion
 
plants
 
pregnancy
 
 
luck
 
luck
 +
lust
 
marriage
 
marriage
 
mercy
 
mercy
 
metals
 
metals
 
minerals
 
minerals
mist
 
 
moon
 
moon
mountains
+
murder
jealousy
+
night
jewels
+
oaths
justice
+
oceans
lakes
+
painting
laws
+
persuasion
lies
+
pregnancy
lightning
+
rain
longevity
+
rebirth
food
+
revelry
forgiveness
+
revenge
fortresses
+
rivers
freedom
+
rulership
games
+
rumors
generosity
+
sacrifice
hospitality
+
salt
inspiration
+
seasons
 +
silence
 +
song
 +
speech
 +
stars
 +
storms
 +
strength
 +
suicide
 +
thralldom
 +
thunder
 +
torture
 +
travelers
 +
treachery
 +
trees
 
trickery
 
trickery
 +
truth
 
valor
 
valor
 
victory
 
victory
 
volcanos
 
volcanos
water
 
 
wealth
 
wealth
 +
weather
 
wind
 
wind
 
wisdom
 
wisdom
strength
+
writing
suicide
 
thralldom
 
thunder
 
travelers
 
treachery
 
trees
 
salt
 
scholarship
 
seasons
 
silence
 
speech
 
stars
 
storms
 
rain
 
rainbows
 
rebirth
 
revelry
 
revenge
 
rivers
 
rulership
 
rumors
 
SWAMP_MANGROVE
 
MARSH_TROPICAL_FRESHWATER
 
MARSH_TROPICAL_SALTWATER
 
FOREST_TAIGA
 
TAIGA
 
FOREST_TEMPERATE_CONIFER
 
FOREST_TEMPERATE_BROADLEAF
 
FOREST_TROPICAL_CONIFER
 
GLACIER
 
TUNDRA
 
SWAMP_TEMPERATE_FRESHWATER
 
SWAMP_TEMPERATE_SALTWATER
 
MARSH_TEMPERATE_FRESHWATER
 
MARSH_TEMPERATE_SALTWATER
 
SWAMP_TROPICAL_FRESHWATER
 
SWAMP_TROPICAL_SALTWATER
 
water pool
 
lava pool
 
stagnant pool
 
open structure
 
paved indoor areas
 
detailed surfaces
 
no architectural element
 
MOUNTAIN
 
 
youth
 
youth
 
agriculture
 
agriculture
Line 8,556: Line 9,657:
 
upper floors
 
upper floors
 
lower floors
 
lower floors
LAKE_TROPICAL_BRACKISHWATER
+
water pool
LAKE_TROPICAL_SALTWATER
+
lava pool
RIVER_TEMPERATE_FRESHWATER
+
stagnant pool
RIVER_TEMPERATE_BRACKISHWATER
+
open structure
RIVER_TEMPERATE_SALTWATER
+
paved indoor areas
RIVER_TROPICAL_FRESHWATER
+
detailed surfaces
RIVER_TROPICAL_BRACKISHWATER
+
no architectural element
RIVER_TROPICAL_SALTWATER
+
father
POOL_TEMPERATE_SALTWATER
+
wives
POOL_TROPICAL_FRESHWATER
+
wife
POOL_TROPICAL_BRACKISHWATER
+
eldest son
POOL_TROPICAL_SALTWATER
+
second eldest son
LAKE_TEMPERATE_FRESHWATER
+
third eldest son
LAKE_TEMPERATE_BRACKISHWATER
+
fourth eldest son
LAKE_TEMPERATE_SALTWATER
+
fifth eldest son
LAKE_TROPICAL_FRESHWATER
+
sixth eldest son
DESERT_BADLAND
+
seventh eldest son
DESERT_ROCK
+
eighth eldest son
DESERT_SAND
+
ninth eldest son
OCEAN_TROPICAL
+
tenth eldest son
OCEAN_TEMPERATE
+
youngest son
OCEAN_ARCTIC
+
only son
POOL_TEMPERATE_FRESHWATER
+
eldest daughter
POOL_TEMPERATE_BRACKISHWATER
 
FOREST_TROPICAL_DRY_BROADLEAF
 
FOREST_TROPICAL_MOIST_BROADLEAF
 
GRASSLAND_TEMPERATE
 
SAVANNA_TEMPERATE
 
SHRUBLAND_TEMPERATE
 
GRASSLAND_TROPICAL
 
SAVANNA_TROPICAL
 
SHRUBLAND_TROPICAL
 
ANY_WETLAND
 
ANY_TROPICAL_WETLAND
 
ANY_TEMPERATE_WETLAND
 
ANY_TROPICAL_MARSH
 
ANY_TEMPERATE_MARSH
 
ANY_TROPICAL_SWAMP
 
ANY_TEMPERATE_SWAMP
 
ANY_DESERT
 
ANY_FOREST
 
ANY_SHRUBLAND
 
ANY_GRASSLAND
 
ANY_SAVANNA
 
ANY_TEMPERATE_FOREST
 
ANY_TROPICAL_FOREST
 
ANY_TEMPERATE_BROADLEAF
 
ANY_TROPICAL_BROADLEAF
 
ANY_TROPICAL_LAKE
 
ANY_RIVER
 
ANY_TEMPERATE_RIVER
 
ANY_TROPICAL_RIVER
 
ANY_POOL
 
NOT_FREEZING
 
ANY_TEMPERATE
 
ANY_TROPICAL
 
SUBTERRANEAN_WATER
 
SUBTERRANEAN_CHASM
 
SUBTERRANEAN_LAVA
 
ALL_MAIN
 
ANY_LAND
 
ANY_OCEAN
 
ANY_LAKE
 
ANY_TEMPERATE_LAKE
 
tenth eldest daughter
 
only daughter
 
youngest daughter
 
eldest child
 
second eldest child
 
third eldest child
 
fourth eldest child
 
fifth eldest child
 
 
second eldest daughter
 
second eldest daughter
 
third eldest daughter
 
third eldest daughter
Line 8,636: Line 9,688:
 
eighth eldest daughter
 
eighth eldest daughter
 
ninth eldest daughter
 
ninth eldest daughter
sixth eldest son
+
tenth eldest daughter
seventh eldest son
+
daughter
eighth eldest son
+
only daughter
ninth eldest son
+
youngest daughter
tenth eldest son
+
eldest child
youngest son
+
second eldest child
only son
+
third eldest child
eldest daughter
+
fourth eldest child
Unrecognized Biome Token:
+
fifth eldest child
wives
+
sixth eldest child
eldest son
+
seventh eldest child
second eldest son
+
eighth eldest child
third eldest son
+
ninth eldest child
fourth eldest son
+
tenth eldest child
fifth eldest son
+
child
GRASSLAND
+
youngest child
HILLS
+
only child
Unrecognized Region Type Token:
+
paternal grandmother
Wetland
 
Desert
 
Forest
 
Mountains
 
Ocean
 
younger sibling
 
no relationship
 
SWAMP
 
DESERT
 
FOREST
 
OCEAN
 
LAKE
 
 
paternal grandfather
 
paternal grandfather
 
maternal grandmother
 
maternal grandmother
 
maternal grandfather
 
maternal grandfather
 +
grandmother
 +
grandfather
 +
grandparent
 
older brother
 
older brother
 
older sister
 
older sister
Line 8,674: Line 9,717:
 
younger brother
 
younger brother
 
younger sister
 
younger sister
sixth eldest child
+
younger sibling
seventh eldest child
+
cousin
eighth eldest child
+
uncle
ninth eldest child
+
niece
tenth eldest child
+
nephew
youngest child
+
older half-brother
only child
+
older half-sister
paternal grandmother
+
older half-sibling
MUSICALITY
+
younger half-brother
KINESTHETIC_SENSE
+
younger half-sister
EMPATHY
+
younger half-sibling
SOCIAL_AWARENESS
+
half-sibling
Unrecognized Mental Attribute Token:
+
no relationship
Unrecognized Body Part Flag Token:
+
Wetland
FRONT
+
Desert
BACK
+
Forest
FOCUS
+
Mountains
WILLPOWER
+
Ocean
CREATIVITY
+
Lake
INTUITION
+
Grassland
PATIENCE
+
Hills
MEMORY
 
LINGUISTIC_ABILITY
 
SPATIAL_SENSE
 
undefined plant material set to default:
 
FIRED_MAT
 
 
TOUGHNESS
 
TOUGHNESS
 
ENDURANCE
 
ENDURANCE
Line 8,705: Line 9,743:
 
DISEASE_RESISTANCE
 
DISEASE_RESISTANCE
 
Unrecognized Physical Attribute Token:  
 
Unrecognized Physical Attribute Token:  
ANALYTICAL_ABILITY
+
FRONT
Lake
+
BACK
Glacier
+
SIDES
Tundra
+
BOTTOM
Grassland
+
Unrecognized Body Part Position Token:  
Hills
+
AROUND
undefined local creature material set to default:
+
SURROUNDED_BY
undefined local plant material set to default:
+
ABOVE
undefined creature material set to default:
+
BELOW
LENGTH
+
IN_FRONT
CLOSE_SET
+
BEHIND
DEEP_SET
+
CLEANS
HIGH_POSITION
+
CLEANED_BY
LARGE_IRIS
+
Unrecognized Body Part Relation Token:  
WRINKLY
+
DAILY
CURLY
+
WEEKLY
CONVEX
+
MONTHLY
BY_TOKEN
+
YEARLY
BY_CATEGORY
+
Unrecognized Appearance Modifier Rate Scale Token:  
BYTYPE
+
FADE
BYTOKEN
+
ROOT
BYCATEGORY
+
Unrecognized Replacement Method Token:
Unrecognized Body Part Group Token:  
+
MONOTONE
HEIGHT
 
BROADNESS
 
IN_FRONT
 
BEHIND
 
CLEANS
 
CLEANED_BY
 
Unrecognized Body Part Relation Token:  
 
TYPE
 
TOKEN
 
BY_TYPE
 
SIDES
 
BOTTOM
 
Unrecognized Body Part Position Token:  
 
AROUND
 
SURROUNDED_BY
 
ABOVE
 
BELOW
 
 
STRIPES
 
STRIPES
 
IRIS_EYE
 
IRIS_EYE
Line 8,751: Line 9,772:
 
MOTTLED
 
MOTTLED
 
Unrecognized Pattern Token:  
 
Unrecognized Pattern Token:  
LAYER
 
 
STRANDS
 
STRANDS
WEEKLY
 
MONTHLY
 
YEARLY
 
Unrecognized Appearance Modifier Rate Scale Token:
 
FADE
 
ROOT
 
Unrecognized Replacement Method Token:
 
MONOTONE
 
JUTTING_CHIN
 
SQUARE_CHIN
 
ROUND_VS_NARROW
 
GREASY
 
DEEP_VOICE
 
RASPY_VOICE
 
Unrecognized Appearance Modifier Token:
 
DAILY
 
DENSE
 
THICKNESS
 
UPTURNED
 
SPLAYED_OUT
 
HANGING_LOBES
 
GAPS
 
HIGH_CHEEKBONES
 
BROAD_CHIN
 
COMBAT_BLOCK
 
COMBAT_PARRY
 
COMBAT_CHARGE_COLLISION
 
COMBAT_CHARGE_DEFENDER_TUMBLES
 
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
 
COMBAT_CHARGE_ATTACKER_TUMBLES
 
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
 
COMBAT_CHARGE_TANGLE_TOGETHER
 
COMBAT_TWIST_WEAPON
 
COMBAT_LET_ITEM_DROP
 
COMBAT_START_CHARGE
 
COMBAT_SURPRISE_CHARGE
 
COMBAT_JUMP_DODGE_PROJ
 
COMBAT_JUMP_DODGE_STRIKE
 
COMBAT_DODGE
 
COMBAT_COUNTERSTRIKE
 
REACHED_PEAK
 
ERA_CHANGE
 
ENDGAME_EVENT_1
 
ENDGAME_EVENT_2
 
FEATURE_DISCOVERY
 
STRUCK_DEEP_METAL
 
STRUCK_MINERAL
 
STRUCK_ECONOMIC_MINERAL
 
 
FEATHERS
 
FEATHERS
 
SCALES
 
SCALES
Line 8,808: Line 9,780:
 
DOMINANT_MORE
 
DOMINANT_MORE
 
Unrecognized Genetic Model Token:  
 
Unrecognized Genetic Model Token:  
COMBAT_EVENT_STUNNED
+
SINGULAR
COMBAT_EVENT_WINDED
+
PLURAL
COMBAT_EVENT_NAUSEATED
+
Unrecognized Word Property Token:
MIGRANT_ARRIVAL_NAMED
+
Granite
MIGRANT_ARRIVAL
+
Slate
DIG_CANCEL_WARM
+
Felsite
DIG_CANCEL_DAMP
+
Hematite
AMBUSH_DEFENDER
+
Malachite
COMBAT_STRIKE_DETAILS
+
Galena
COMBAT_STRIKE_DETAILS_2
+
Limestone
COMBAT_EVENT_ENRAGED
+
Sandstone
COMBAT_EVENT_STUCKIN
+
Timber
COMBAT_EVENT_LATCH_BP
+
Moonstone
COMBAT_EVENT_LATCH_GENERAL
+
Opal
COMBAT_EVENT_PROPELLED_AWAY
+
Obsidian
COMBAT_EVENT_KNOCKED_OUT
+
Dabbling
COMBAT_WRESTLE_RELEASE_LOCK
+
Adequate
COMBAT_WRESTLE_RELEASE_CHOKE
+
Competent
COMBAT_WRESTLE_RELEASE_GRIP
+
Skilled
COMBAT_WRESTLE_STRUGGLE
+
Proficient
COMBAT_WRESTLE_RELEASE_LATCH
+
Talented
COMBAT_WRESTLE_STRANGLE_KO
+
Professional
COMBAT_WRESTLE_ADJUST_GRIP
+
Accomplished
COMBAT_GRAB_TEAR
+
Master
COMBAT_CHARGE_TANGLE_TUMBLE
+
High Master
COMBAT_CHARGE_RUSH_BY
+
Grand Master
COMBAT_CHARGE_MANAGE_STOP
+
Legendary
COMBAT_CHARGE_OBSTACLE_SLAM
+
Mining
COMBAT_WRESTLE_LOCK
+
Carpentry
COMBAT_WRESTLE_CHOKEHOLD
+
Bowmaking
COMBAT_WRESTLE_TAKEDOWN
+
Engraving
COMBAT_WRESTLE_THROW
+
Masonry
MISCHIEF_LEVER
+
Animal Training
MISCHIEF_PLATE
+
Animal Caretaking
MISCHIEF_CAGE
+
Fish Dissection
MISCHIEF_CHAIN
+
Animal Dissection
RESEARCH_BREAKTHROUGH
+
Fish Cleaning
GUEST_ARRIVAL
+
Butchery
DIPLOMAT_ARRIVAL
+
Growing
LIAISON_ARRIVAL
+
Herbalism
CARAVAN_ARRIVAL
+
Ambush
NOBLE_ARRIVAL
+
Riding
D_MIGRANTS_ARRIVAL
+
Persuasion
D_MIGRANT_ARRIVAL
+
Negotiation
D_MIGRANT_ARRIVAL_DISCOURAGED
+
Judging Intent
D_NO_MIGRANT_ARRIVAL
+
Appraisal
ANIMAL_TRAP_CATCH
+
Organization
ANIMAL_TRAP_ROBBED
+
Record Keeping
AMBUSH_SNATCHER
+
Lying
AMBUSH_SNATCHER_SUPPORT
+
Intimidation
AMBUSH_AMBUSHER_NATURE
+
Conversation
AMBUSH_AMBUSHER
+
Comedy
AMBUSH_INJURED
+
Flattery
AMBUSH_OTHER
+
Consoling
AMBUSH_INCAPACITATED
+
Pacification
FOUND_TRAP
+
Tracking
AMBUSH_RESIDENT
+
Fishing
AMBUSH_HERO
+
Furnace Operation
AMBUSH_THIEF
+
Strand Extraction
AMBUSH_THIEF_SUPPORT_SKULKING
+
Soap Making
AMBUSH_THIEF_SUPPORT_NATURE
+
Potash Making
AMBUSH_THIEF_SUPPORT
+
Lye Making
AMBUSH_MISCHIEVIOUS
+
Wood Burning
AMBUSH_MISCHIEVOUS
+
Weaponsmithing
MASTER_CONSTRUCTION_LOST
+
Armorsmithing
ADV_AWAKEN
+
Metalsmithing
ADV_SLEEP_INTERRUPTED
+
Gem Cutting
ADV_REACTION_PRODUCTS
+
Gem Setting
CANCEL_JOB
+
Wood Crafting
ADV_CREATURE_DEATH
+
Papermaking
CITIZEN_DEATH
+
Bookbinding
PET_DEATH
+
Pottery
STRESSED_CITIZEN
+
Wax Working
CITIZEN_TANTRUM
+
Stone Crafting
CITIZEN_LOST_TO_STRESS
+
Metal Crafting
MAGMA_DEFACES_ENGRAVING
+
Glassmaking
ENGRAVING_MELTS
+
Studying
MASTERPIECE_ARCHITECTURE
+
Concentration
MASTERPIECE_CONSTRUCTION
+
Discipline
MASTER_ARCHITECTURE_LOST
+
Observation
ITEM_ATTACHMENT
+
Writing
VERMIN_CAGE_ESCAPE
+
Prose
TRIGGER_WEB
+
Poetry
MOOD_BUILDING_CLAIMED
+
Reading
ARTIFACT_BEGUN
+
Speaking
MEGABEAST_ARRIVAL
+
Dance
FORT_POSITION_SUCCESSION
+
Music
BERSERK_CITIZEN
+
Singing
TRADE_DIPLOMAT_ARRIVAL
+
Keyboard Instrument
CAVE_COLLAPSE
+
Stringed Instrument
BIRTH_CITIZEN
+
Wind Instrument
BIRTH_ANIMAL
+
Percussion Instrument
BIRTH_WILD_ANIMAL
+
Critical Thinking
STRANGE_MOOD
+
Logic
MADE_ARTIFACT
+
Mathematics
NAMED_ARTIFACT
+
Astronomy
MAT_BREATH
+
Chemistry
NIGHT_ATTACK_STARTS
+
Geography
NIGHT_ATTACK_ENDS
+
Optics Engineer
NIGHT_ATTACK_TRAVEL
+
Fluid Engineer
GHOST_ATTACK
+
Coordination
TRAVEL_SITE_DISCOVERY
+
Balance
TRAVEL_SITE_BUMP
+
Leadership
ADVENTURE_INTRO
+
Military Tactics
BREAK_GRIP
+
Teaching
NO_BREAK_GRIP
+
Fighting
BLOCK_FIRE
+
Archery
BREATHE_FIRE
+
Wrestling
SHOOT_WEB
+
Biting
PULL_OUT_DROP
+
Striking
STAND_UP
+
Kicking
MARTIAL_TRANCE
+
Dodging
LOSE_HOLD_OF_ITEM
+
Sword
REGAIN_CONSCIOUSNESS
+
Mace
FREE_FROM_WEB
+
Hammer
PARALYZED
+
Spear
OVERCOME_PARALYSIS
+
Crossbow
NOT_STUNNED
+
Pike
EXHAUSTION
+
Siege Engineering
PAIN_KO
+
Siege Operation
CITIZEN_MISSING
+
Pump Operation
PET_MISSING
+
Leatherworking
FALL_OVER
+
Pressing
CAUGHT_IN_FLAMES
+
Glazing
CAUGHT_IN_WEB
+
Weaving
UNIT_PROJECTILE_SLAM_BLOW_APART
+
Brewing
UNIT_PROJECTILE_SLAM
+
Clothes Making
UNIT_PROJECTILE_SLAM_INTO_UNIT
+
Milling
FAIL_TO_GRAB_SURFACE
+
Threshing
LOSE_HOLD_OF_SURFACE
+
Blowgun
TRAVEL_COMPLAINT
+
Throwing
LOSE_EMOTION
+
Machinery
REORGANIZE_POSSESSIONS
+
Knife
PUSH_ITEM
+
Lash
DRAW_ITEM
+
Alchemy
STRAP_ITEM
+
Building Design
SKIP_ON_LIQUID
+
Spinning
DODGE_FLYING_OBJECT
+
Misc. Object
FLAME_HIT
+
Wound Dressing
EMBRACE
+
Diagnostics
BANDIT_EMPTY_CONTAINER
+
Surgery
BANDIT_GRAB_ITEM
+
Bone Setting
COMBAT_EVENT_ATTACK_INTERRUPTED
+
Suturing
COMBAT_WRESTLE_CATCH_ATTACK
+
Crutch-walking
CONFLICT_CONVERSATION
+
Knapping
STRANGE_RAIN_SNOW
+
Climbing
STRANGE_CLOUD
+
Intrigue
SIMPLE_ANIMAL_ACTION
+
Miner
FLOUNDER_IN_LIQUID
+
Wood Cutter
TRAINING_DOWN_TO_SEMI_WILD
+
Engraver
TRAINING_FULL_REVERSION
+
Mason
ANIMAL_TRAINING_KNOWLEDGE
+
Animal Trainer
CREATURE_SOUND
+
Animal Caretaker
MECHANISM_SOUND
+
Fish Dissector
CREATURE_STEALS_OBJECT
+
Animal Dissector
BODY_TRANSFORMATION
+
Butcher
INTERACTION_ACTOR
+
Trapper
INTERACTION_TARGET
+
Grower
UNDEAD_ATTACK
+
Ambusher
REGULAR_CONVERSATION
+
Swimmer
CURRENT_WEATHER
+
Rider
CURRENT_TEMPERATURE
+
Persuader
CURRENT_DATE
+
Negotiator
NO_GRASP_FOR_PICKUP
+
Judge of Intent
CANNOT_STAND
+
Appraiser
MUST_UNRETRACT_FIRST
+
Organizer
CANNOT_REST
+
Record Keeper
CANNOT_MAKE_CAMPFIRE
+
Liar
NO_INV_TO_WEAR
+
Intimidator
NO_INV_TO_EAT
+
Conversationalist
NO_INV_TO_CONTAIN
+
Comedian
NO_INV_TO_DROP
+
Flatterer
NOTHING_TO_PICK_UP
+
Consoler
NO_INV_TO_THROW
+
Pacifier
NO_INV_TO_FIRE
+
Tracker
CURRENT_SMELL
+
Fisherman
NOTHING_TO_EXAMINE
+
Furnace Operator
YOU_YIELDED
+
Strand Extractor
YOU_UNYIELDED
+
Soaper
YOU_STRAP_ITEM
+
Potash Maker
YOU_DRAW_ITEM
+
Lye Maker
NO_GRASP_TO_DRAW_ITEM
+
Wood Burner
NO_ITEM_TO_STRAP
+
Armorsmith
NO_INV_TO_REMOVE
+
Metalsmith
GAIN_SITE_CONTROL
+
Gem Setter
MOVED_OUT_OF_RANGE
+
Wood Crafter
CANNOT_SPEAK
+
Papermaker
NO_TRACKS
+
Bookbinder
ALREADY_SEARCHED_AREA
+
Potter
SEARCH_FOUND_SOMETHING
+
Stone Crafter
SEARCH_FOUND_NOTHING
+
Metal Crafter
NOTHING_TO_INTERACT
+
Student
RESOLVE_SHARED_ITEMS
+
Observer
COUGH_BLOOD
+
Wordsmith
VOMIT_BLOOD
+
Writer
MERCHANTS_UNLOADING
+
Reader
MERCHANTS_NEED_DEPOT
+
Speaker
MERCHANT_WAGONS_BYPASSED
+
Knapper
MERCHANTS_LEAVING_SOON
+
Musician
MERCHANTS_EMBARKED
+
Singer
DROP_ITEM
+
Keyboardist
PICK_UP_ITEM
+
Stringed Instrumentalist
YOU_BUILDING_INTERACTION
+
Wind Instrumentalist
YOU_ITEM_INTERACTION
+
Percussionist
YOU_TEMPERATURE_EFFECTS
+
Critical Thinker
PROFESSION_CHANGES
+
Logician
RECRUIT_PROMOTED
+
Mathematician
SOLDIER_BECOMES_MASTER
+
Astronomer
NO_INV_INTERACTION
+
Chemist
EMPTY_CONTAINER
+
Geographer
TAKE_OUT_OF_CONTAINER
+
Leader
NO_CONTAINER_FOR_ITEM
+
Tactician
PUT_INTO_CONTAINER
+
Teacher
EAT_ITEM
+
Biter
DRINK_ITEM
+
Striker
CONSUME_FAILURE
+
Kicker
CANNOT_CHOP_TREE
+
Dodger
CANNOT_CONSTRUCT
+
Axeman
MADE_CAMPFIRE
+
Swordsman
CANNOT_SET_FIRE
+
Maceman
SET_FIRE
+
Hammerman
DAWN_BREAKS
+
Spearman
NOON
+
Shield User
NIGHTFALL
+
Armor User
NOTHING_TO_CATCH_IN_WATER
+
Siege Engineer
DEMAND_FORGOTTEN
+
Siege Operator
NEW_DEMAND
+
Pump Operator
NEW_MANDATE
+
Dyer
PRICES_ALTERED
+
Glazer
NAMED_RESIDENT_CREATURE
+
Clothier
SOMEBODY_GROWS_UP
+
Miller
GUILD_REQUEST_TAKEN
+
Thresher
SLOWDOWN_ENDS
+
Blowgunner
FAREWELL_HELPER
+
Thrower
ELECTION_RESULTS
+
Mechanic
SITE_PRESENT
+
Druid
CONSTRUCTION_SUSPENDED
+
Knife User
LINKAGE_SUSPENDED
+
Alchemist
QUOTA_FILLED
+
Building Designer
JOB_OVERWRITTEN
+
Milker
MASTERPIECE_CRAFTED
+
Shearer
ARTWORK_DEFACED
+
Spinner
POWER_LEARNED
+
Misc. Object User
YOU_FEED_ON_SUCKEE
+
Wound Dresser
ANIMAL_TRAINED
+
Diagnostician
DYED_MASTERPIECE
+
Surgeon
COOKED_MASTERPIECE
+
Bone Doctor
MANDATE_ENDS
+
Suturer
PET_LOSES_DEAD_OWNER
+
Crutch-walker
PET_ADOPTS_OWNER
+
Climber
UNABLE_TO_COMPLETE_BUILDING
+
Schemer
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
+
SIMPLE_MOUND
CITIZEN_SNATCHED
+
SIMPLE_BURROW
VERMIN_DISTURBED
+
LABYRINTH
LAND_GAINS_STATUS
+
SHRINE
LAND_ELEVATED_STATUS
+
WILDERNESS_LOCATION
ACTIVITY_SECTION_CHANGE
+
Unrecognized Lair Token:
CONCLUDE_ACTIVITY
+
HAS_DOORS
LEARNED_WRITTEN_CONTENT
+
Unrecognized Lair Characteristic Token:
LEARNED_ART_FORM
+
ALERT
PERFORMER_UPDATE
+
PEACEFUL_INTERMITTENT
BUILDING_DESTROYED_OR_TOPPLED
+
Unrecognized Creature Sound Token:
DEITY_CURSE
+
VOCALIZATION
COMPOSITION_COMPLETE
+
Unrecognized Creature Sound Method Token:
SEASON_SPRING
+
Random Buffer Overload
SEASON_SUMMER
+
catatonic
SEASON_AUTUMN
+
yield
SEASON_WINTER
+
ghost
SERVICE_ORDER_DELIVERY
+
PEGS
PERFORMANCE_START_FAILURE
+
ADJUSTABLE_BRIDGES
BEGIN_ACTIVITY
+
LEVERS
MIDDLE_OF_ACTIVITY
+
CROOKS
MASTERPIECE_ENGRAVING
+
TIGHTENING
NO_MARRIAGE_CELEBRATION
+
Unrecognized Tuning Token:
CURIOUS_GUZZLER
+
clear
WEATHER_BECOMES_CLEAR
+
noisy
WEATHER_BECOMES_SNOW
+
full
WEATHER_BECOMES_RAIN
+
sharp
SEASON_WET
+
smooth
SEASON_DRY
+
choppy
GUILD_WAGES_CHANGED
+
steady
NEW_WORK_MANDATE
+
evolving
CITIZEN_BECOMES_SOLDIER
+
delicate
CITIZEN_BECOMES_NONSOLDIER
+
bright
PARTY_ORGANIZED
+
graceful
POSSESSED_TANTRUM
+
breathy
BUILDING_TOPPLED_BY_GHOST
+
strained
MASTERFUL_IMPROVEMENT
+
mellow
silverfish
+
wobbling
mayfly
+
focused
dragonfly
+
even
damselfly
+
fluid
stonefly
+
vibrating
earwig
+
quavering
grasshopper
+
fragile
cricket
+
brittle
STANDARD_HAIR_SHAPINGS
+
pure
STANDARD_BEARD_SHAPINGS
+
piercing
STANDARD_MOUSTACHE_SHAPINGS
+
strident
STANDARD_SIDEBURNS_SHAPINGS
+
wavering
Unrecognized Tissue Layer Shapings Token:
+
harsh
blob
+
reedy
quadruped
+
nasal
humanoid
+
buzzy
SINGULAR
+
rough
PLURAL
+
warm
Unrecognized Word Property Token:
+
rugged
NEATLY_COMBED
+
heavy
BRAIDED
+
flat
DOUBLE_BRAIDS
+
crisp
PONY_TAILS
+
sonorous
CLEAN_SHAVEN
+
gentle
COMPOSITION_FAILED
+
slicing
NEW_APPRENTICESHIP
+
liquid
PETITION_IGNORED
+
raucous
CHOP_TREE
+
breezy
RUMOR_SPREAD
+
raspy
SERVICE_ORDER_RUMOR_RECEIVED
+
wispy
RETURNING_RUMOR_RECEIVED
+
shrill
Unrecognized Announcement Token:
+
rich
snakefly
+
dull
lacewing
+
floating
antlion larva
+
ringing
mosquito
+
resonant
flea
+
sweet
scorpionfly
+
rippling
caddisfly
+
sparkling
darkling beetle
+
CLEAR
click beetle
+
NOISY
firefly
+
FULL
scarab beetle
+
THIN
stag beetle
+
ROUND
dung beetle
+
SHARP
rhinoceros beetle
+
SMOOTH
rove beetle
+
CHOPPY
assassin bug
+
STEADY
wasp
+
EVOLVING
hornet
+
STRONG
tiger beetle
+
DELICATE
ladybug
+
BRIGHT
weevil
+
GRACEFUL
stick insect
+
SPARSE
cockroach
+
BREATHY
termite
+
STRAINED
mantis
+
BROAD
louse
+
MELLOW
thrips
+
WOBBLING
aphid
+
FOCUSED
cicada
+
EVEN
alligator
+
FLUID
crocodile
+
VIBRATING
lizard
+
QUAVERING
chameleon
+
EERIE
iguana
+
FRAGILE
gecko
+
BRITTLE
skink
+
PURE
gila monster
+
PIERCING
leech
+
STRIDENT
bristleworm
+
WAVERING
ribbon worm
+
HARSH
flat worm
+
REEDY
toad
+
NASAL
frog
+
BUZZY
salamander
+
WARM
newt
+
RUGGED
mite
+
HEAVY
shrimp
+
FLAT
lobster
+
DARK
crab
+
CRISP
nematode
+
SONOROUS
snail
+
WATERY
slug
+
GENTLE
earthworm
+
SLICING
butterfly
+
RAUCOUS
moth
+
BREEZY
caterpillar
+
RASPY
maggot
+
WISPY
spider
+
SHRILL
tarantula
+
MUDDY
scorpion
+
RICH
tick
+
DULL
quail
+
FLOATING
pheasant
+
RINGING
gull
+
RESONANT
loon
+
SWEET
grebe
+
RIPPLING
albatross
+
SPARKLING
petrel
+
animal partner
penguin
+
brawler
ceratopsid
+
psycho
ankylosaurid
+
trade partner
duck
+
information source
goose
+
storyteller
swan
+
preacher
turkey
+
poet
grouse
+
bard
chicken
+
friendly
tortoise
+
killer
pterosaur
+
murderer
dimetrodon
+
comrade
sauropod
+
respected group
theropod
+
hated group
iguanodont
+
enemy fighter
hadrosaurid
+
friendly fighter
stegosaurid
+
bully
monitor
+
monster
serpent
+
brigand
viper
+
loyal soldier
rattlesnake
+
quarreler
cobra
+
flatterer
python
+
protector of weak
anaconda
+
treasure hunter
turtle
+
preserver of knowledge
quetzal
+
SITE
toucan
+
VESSEL
woodpecker
+
RELIGION
lyrebird
+
MILITARY_UNIT
thornbill
+
TEMPLE
honeyeater
+
BATTLE
oriole
+
LIBRARY
fantail
+
FESTIVAL
cockatoo
+
MERCHANT_COMPANY
cuckoo
+
CRAFT_GUILD
nightjar
+
Unrecognized Timbre Token:
swift
+
MEMBRANE_POSITION
hummingbird
+
SUBPART_CHOICE
kingfisher
+
KEYBOARD
hornbill
+
STOPPING_FRET
buzzard
+
STOPPING_AGAINST_BODY
eagle
+
STOPPING_HOLE
harrier
+
STOPPING_HOLE_KEY
kite
+
SLIDE
crane
+
HARMONIC_SERIES
dove
+
VALVE_ROUTES_AIR
pigeon
+
BP_IN_BELL
parrot
+
FOOT_PEDALS
pelican
+
Unrecognized Pitch Choice Token:
stork
+
PLUCKED_BY_BP
vulture
+
PLUCKED
flamingo
+
BOWED
falcon
+
STRUCK_BY_BP
kestrel
+
STRUCK
condor
+
VIBRATE_BP_AGAINST_OPENING
osprey
+
BLOW_AGAINST_FIPPLE
waxwing
+
BLOW_OVER_OPENING_SIDE
flycatcher
+
BLOW_OVER_OPENING_END
opossum
+
BLOW_OVER_SINGLE_REED
koala
+
BLOW_OVER_DOUBLE_REED
wombat
+
BLOW_OVER_FREE_REED
kangaroo
+
STRUCK_TOGETHER
sloth
+
SHAKEN
anteater
+
SCRAPED
nuthatch
+
FRICTION
sparrow
+
RESONATOR
tanager
+
BAG_OVER_REED
cardinal
+
AIR_OVER_REED
bunting
+
AIR_OVER_FREE_REED
finch
+
AIR_AGAINST_FIPPLE
titmouse
+
Unrecognized Sound Production Token:
chickadee
+
GRIND_BONE_MEAL
martin
+
COOK_BLOOD
bushtit
+
GRIND_VERMIN
warbler
+
COOK_VERMIN
thrush
+
COOK_PEOPLE
oxpecker
+
COLLECT_TROPHIES
starling
+
EAT_BONE_PORRIDGE
mockingbird
+
USE_ANY_MELEE_WEAPON
wren
+
COLLECT_WEALTH
shrike
+
GIANT_NEST
crow
+
Unrecognized Habit Token:
raven
+
LIQUID_COOKING
magpie
+
LIQUID_SCOOP
kinglet
+
GRIND_POWDER_RECEPTACLE
lark
+
GRIND_POWDER_GRINDER
swallow
+
MEAT_CARVING
jackal
+
MEAT_BONING
raccoon
+
MEAT_SLICING
coati
+
MEAT_CLEAVING
weasel
+
HOLD_MEAT_FOR_CARVING
otter
+
MEAL_CONTAINER
badger
+
LIQUID_CONTAINER
skunk
+
FOOD_STORAGE
hedgehog
+
HIVE
shrew
+
NEST_BOX
mole
+
BOOKCASE
fruit bat
+
SMALL_OBJECT_STORAGE
wolf
+
TRACK_CART
coyote
+
HEAVY_OBJECT_HAULING
chinchilla
+
STAND_AND_WORK_ABOVE
cavy
+
ROLL_UP_SHEET
capybara
+
PROTECT_FOLDED_SHEETS
rabbit
+
CONTAIN_WRITING
hare
+
DISPLAY_OBJECT
lemur
+
PLACE_OFFERING
loris
+
DIVINATION
monkey
+
GAMES_OF_CHANCE
armadillo
+
Unrecognized Tool Use Token:
squirrel
+
REACHED_PEAK
marmot
+
ERA_CHANGE
beaver
+
ENDGAME_EVENT_1
gopher
+
ENDGAME_EVENT_2
mouse
+
FEATURE_DISCOVERY
porcupine
+
STRUCK_DEEP_METAL
moose
+
STRUCK_MINERAL
antelope
+
STRUCK_ECONOMIC_MINERAL
sheep
+
COMBAT_TWIST_WEAPON
goat
+
COMBAT_LET_ITEM_DROP
bison
+
COMBAT_START_CHARGE
buffalo
+
COMBAT_SURPRISE_CHARGE
bull
+
COMBAT_JUMP_DODGE_PROJ
Granite
+
COMBAT_JUMP_DODGE_STRIKE
warthog
+
COMBAT_DODGE
hippopotamus
+
COMBAT_COUNTERSTRIKE
camel
+
COMBAT_BLOCK
llama
+
COMBAT_PARRY
giraffe
+
COMBAT_CHARGE_COLLISION
deer
+
COMBAT_CHARGE_DEFENDER_TUMBLES
pangolin
+
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
elephant
+
COMBAT_CHARGE_ATTACKER_TUMBLES
mammoth
+
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
horse
+
COMBAT_CHARGE_TANGLE_TOGETHER
zebra
+
COMBAT_CHARGE_TANGLE_TUMBLE
tapir
+
COMBAT_CHARGE_RUSH_BY
rhinoceros
+
COMBAT_CHARGE_MANAGE_STOP
bear
+
COMBAT_CHARGE_OBSTACLE_SLAM
panda
+
COMBAT_WRESTLE_LOCK
panther
+
COMBAT_WRESTLE_CHOKEHOLD
mongoose
+
COMBAT_WRESTLE_TAKEDOWN
hyena
+
COMBAT_WRESTLE_THROW
civet
+
COMBAT_WRESTLE_RELEASE_LOCK
walrus
+
COMBAT_WRESTLE_RELEASE_CHOKE
Grand Master
+
COMBAT_WRESTLE_RELEASE_GRIP
Legendary
+
COMBAT_WRESTLE_STRUGGLE
Mining
+
COMBAT_WRESTLE_RELEASE_LATCH
Wood Cutting
+
COMBAT_WRESTLE_STRANGLE_KO
Carpentry
+
COMBAT_WRESTLE_ADJUST_GRIP
Bowmaking
+
COMBAT_GRAB_TEAR
Engraving
+
COMBAT_STRIKE_DETAILS
Masonry
+
COMBAT_STRIKE_DETAILS_2
Proficient
+
COMBAT_EVENT_ENRAGED
Talented
+
COMBAT_EVENT_STUCKIN
Adept
+
COMBAT_EVENT_LATCH_BP
Expert
+
COMBAT_EVENT_LATCH_GENERAL
Professional
+
COMBAT_EVENT_PROPELLED_AWAY
Accomplished
+
COMBAT_EVENT_KNOCKED_OUT
Master
+
COMBAT_EVENT_STUNNED
High Master
+
COMBAT_EVENT_WINDED
Moonstone
+
COMBAT_EVENT_NAUSEATED
Opal
+
MIGRANT_ARRIVAL_NAMED
Obsidian
+
MIGRANT_ARRIVAL
Dabbling
+
DIG_CANCEL_WARM
Novice
+
DIG_CANCEL_DAMP
Adequate
+
AMBUSH_DEFENDER
Competent
+
AMBUSH_RESIDENT
Skilled
+
AMBUSH_HERO
Slate
+
AMBUSH_THIEF
Felsite
+
AMBUSH_THIEF_SUPPORT_SKULKING
Hematite
+
AMBUSH_THIEF_SUPPORT_NATURE
Malachite
+
AMBUSH_THIEF_SUPPORT
Galena
+
AMBUSH_MISCHIEVIOUS
Limestone
+
AMBUSH_MISCHIEVOUS
Sandstone
+
AMBUSH_SNATCHER_SUPPORT
Timber
+
AMBUSH_AMBUSHER_NATURE
Tracking
+
AMBUSH_AMBUSHER
Fishing
+
AMBUSH_INJURED
Furnace Operation
+
AMBUSH_OTHER
Strand Extraction
+
AMBUSH_INCAPACITATED
Soap Making
+
FOUND_TRAP
Potash Making
+
CARAVAN_ARRIVAL
Lye Making
+
NOBLE_ARRIVAL
Wood Burning
+
D_MIGRANTS_ARRIVAL
Record Keeping
+
D_MIGRANT_ARRIVAL
Lying
+
D_MIGRANT_ARRIVAL_DISCOURAGED
Intimidation
+
D_NO_MIGRANT_ARRIVAL
Conversation
+
ANIMAL_TRAP_CATCH
Comedy
+
ANIMAL_TRAP_ROBBED
Flattery
+
MISCHIEF_LEVER
Consoling
+
MISCHIEF_PLATE
Pacification
+
MISCHIEF_CAGE
Herbalism
+
MISCHIEF_CHAIN
Ambush
+
RESEARCH_BREAKTHROUGH
Swimming
+
GUEST_ARRIVAL
Persuasion
+
DIPLOMAT_ARRIVAL
Negotiation
+
LIAISON_ARRIVAL
Judging Intent
+
TRADE_DIPLOMAT_ARRIVAL
Appraisal
+
CAVE_COLLAPSE
Organization
+
BIRTH_CITIZEN
Animal Training
+
BIRTH_ANIMAL
Animal Caretaking
+
BIRTH_WILD_ANIMAL
Fish Dissection
+
STRANGE_MOOD
Animal Dissection
+
MADE_ARTIFACT
Fish Cleaning
+
NAMED_ARTIFACT
Butchery
+
ITEM_ATTACHMENT
Trapping
+
VERMIN_CAGE_ESCAPE
Growing
+
TRIGGER_WEB
Singing
+
MOOD_BUILDING_CLAIMED
Keyboard Instrument
+
ARTIFACT_BEGUN
Stringed Instrument
+
MEGABEAST_ARRIVAL
Wind Instrument
+
FORT_POSITION_SUCCESSION
Percussion Instrument
+
BERSERK_CITIZEN
Critical Thinking
+
STRESSED_CITIZEN
Logic
+
CITIZEN_TANTRUM
Mathematics
+
CITIZEN_LOST_TO_STRESS
Observation
+
MAGMA_DEFACES_ENGRAVING
Writing
+
ENGRAVING_MELTS
Prose
+
MASTERPIECE_ARCHITECTURE
Poetry
+
MASTERPIECE_CONSTRUCTION
Reading
+
MASTER_ARCHITECTURE_LOST
Speaking
+
MASTER_CONSTRUCTION_LOST
Dance
+
ADV_AWAKEN
Music
+
ADV_SLEEP_INTERRUPTED
Pottery
+
ADV_REACTION_PRODUCTS
Wax Working
+
CANCEL_JOB
Stone Crafting
+
ADV_CREATURE_DEATH
Metal Crafting
+
CITIZEN_DEATH
Glassmaking
+
PET_DEATH
Studying
+
CITIZEN_MISSING
Concentration
+
PET_MISSING
Discipline
+
FALL_OVER
Weaponsmithing
+
CAUGHT_IN_FLAMES
Armorsmithing
+
CAUGHT_IN_WEB
Metalsmithing
+
UNIT_PROJECTILE_SLAM_BLOW_APART
Gem Cutting
+
UNIT_PROJECTILE_SLAM
Gem Setting
+
UNIT_PROJECTILE_SLAM_INTO_UNIT
Wood Crafting
+
LOSE_HOLD_OF_ITEM
Papermaking
+
REGAIN_CONSCIOUSNESS
Bookbinding
+
FREE_FROM_WEB
Shield
+
PARALYZED
Armor
+
OVERCOME_PARALYSIS
Siege Engineering
+
NOT_STUNNED
Siege Operation
+
EXHAUSTION
Pump Operation
+
PAIN_KO
Leatherworking
+
BREAK_GRIP
Tanning
+
NO_BREAK_GRIP
Dodging
+
BLOCK_FIRE
Sword
+
BREATHE_FIRE
Mace
+
SHOOT_WEB
Hammer
+
PULL_OUT_DROP
Spear
+
STAND_UP
Crossbow
+
MARTIAL_TRANCE
Pike
+
MAT_BREATH
Military Tactics
+
NIGHT_ATTACK_STARTS
Teaching
+
NIGHT_ATTACK_ENDS
Fighting
+
NIGHT_ATTACK_TRAVEL
Archery
+
GHOST_ATTACK
Wrestling
+
TRAVEL_SITE_DISCOVERY
Biting
+
TRAVEL_SITE_BUMP
Striking
+
ADVENTURE_INTRO
Kicking
+
CREATURE_SOUND
Astronomy
+
MECHANISM_SOUND
Chemistry
+
CREATURE_STEALS_OBJECT
Geography
+
BODY_TRANSFORMATION
Optics Engineer
+
INTERACTION_ACTOR
Fluid Engineer
+
INTERACTION_TARGET
Coordination
+
UNDEAD_ATTACK
Balance
+
REGULAR_CONVERSATION
Leadership
+
CONFLICT_CONVERSATION
Misc. Object
+
STRANGE_RAIN_SNOW
Wound Dressing
+
STRANGE_CLOUD
Diagnostics
+
SIMPLE_ANIMAL_ACTION
Surgery
+
FLOUNDER_IN_LIQUID
Bone Setting
+
TRAINING_DOWN_TO_SEMI_WILD
Suturing
+
TRAINING_FULL_REVERSION
Crutch-walking
+
ANIMAL_TRAINING_KNOWLEDGE
Knapping
+
SKIP_ON_LIQUID
Cooking
+
DODGE_FLYING_OBJECT
Alchemy
+
FLAME_HIT
Building Design
+
EMBRACE
Cheese Making
+
BANDIT_EMPTY_CONTAINER
Milking
+
BANDIT_GRAB_ITEM
Gelding
+
COMBAT_EVENT_ATTACK_INTERRUPTED
Shearing
+
COMBAT_WRESTLE_CATCH_ATTACK
Spinning
+
FAIL_TO_GRAB_SURFACE
Milling
+
LOSE_HOLD_OF_SURFACE
Threshing
+
TRAVEL_COMPLAINT
Blowgun
+
LOSE_EMOTION
Throwing
+
REORGANIZE_POSSESSIONS
Machinery
+
PUSH_ITEM
Nature
+
DRAW_ITEM
Knife
+
STRAP_ITEM
Lash
+
GAIN_SITE_CONTROL
Dyeing
+
MOVED_OUT_OF_RANGE
Pressing
+
CANNOT_SPEAK
Beekeeping
+
NO_TRACKS
Glazing
+
ALREADY_SEARCHED_AREA
Bone Carving
+
SEARCH_FOUND_SOMETHING
Weaving
+
SEARCH_FOUND_NOTHING
Brewing
+
NOTHING_TO_INTERACT
Clothes Making
+
NOTHING_TO_EXAMINE
Liar
+
YOU_YIELDED
Intimidator
+
YOU_UNYIELDED
Conversationalist
+
YOU_STRAP_ITEM
Comedian
+
YOU_DRAW_ITEM
Flatterer
+
NO_GRASP_TO_DRAW_ITEM
Consoler
+
NO_ITEM_TO_STRAP
Pacifier
+
NO_INV_TO_REMOVE
Tracker
+
NO_INV_TO_WEAR
Ambusher
+
NO_INV_TO_EAT
Swimmer
+
NO_INV_TO_CONTAIN
Persuader
+
NO_INV_TO_DROP
Negotiator
+
NOTHING_TO_PICK_UP
Judge of Intent
+
NO_INV_TO_THROW
Appraiser
+
NO_INV_TO_FIRE
Organizer
+
CURRENT_SMELL
Record Keeper
+
CURRENT_WEATHER
Animal Caretaker
+
CURRENT_TEMPERATURE
Fish Dissector
+
CURRENT_DATE
Animal Dissector
+
NO_GRASP_FOR_PICKUP
Fish Cleaner
+
CANNOT_STAND
Butcher
+
MUST_UNRETRACT_FIRST
Trapper
+
CANNOT_REST
Grower
+
CANNOT_MAKE_CAMPFIRE
Herbalist
+
CANNOT_CHOP_TREE
Climbing
+
CANNOT_CONSTRUCT
Miner
+
MADE_CAMPFIRE
Wood Cutter
+
CANNOT_SET_FIRE
Carpenter
+
SET_FIRE
Bowyer
+
DAWN_BREAKS
Engraver
+
NOON
Mason
+
NIGHTFALL
Animal Trainer
+
NO_INV_INTERACTION
Poet
+
EMPTY_CONTAINER
Reader
+
TAKE_OUT_OF_CONTAINER
Speaker
+
NO_CONTAINER_FOR_ITEM
Knapper
+
PUT_INTO_CONTAINER
Dancer
+
EAT_ITEM
Musician
+
DRINK_ITEM
Singer
+
CONSUME_FAILURE
Keyboardist
+
DROP_ITEM
Wax Worker
+
PICK_UP_ITEM
Stone Crafter
+
YOU_BUILDING_INTERACTION
Metal Crafter
+
YOU_ITEM_INTERACTION
Glassmaker
+
YOU_TEMPERATURE_EFFECTS
Student
+
PROFESSION_CHANGES
Observer
+
RECRUIT_PROMOTED
Wordsmith
+
SOLDIER_BECOMES_MASTER
Writer
+
RESOLVE_SHARED_ITEMS
Armorsmith
+
COUGH_BLOOD
Metalsmith
+
VOMIT_BLOOD
Gem Cutter
+
MERCHANTS_UNLOADING
Gem Setter
+
MERCHANTS_NEED_DEPOT
Wood Crafter
+
MERCHANT_WAGONS_BYPASSED
Papermaker
+
MERCHANTS_LEAVING_SOON
Bookbinder
+
MERCHANTS_EMBARKED
Potter
+
PET_LOSES_DEAD_OWNER
Fisherman
+
PET_ADOPTS_OWNER
Furnace Operator
+
VERMIN_BITE
Strand Extractor
+
UNABLE_TO_COMPLETE_BUILDING
Soaper
+
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
Potash Maker
+
CITIZEN_SNATCHED
Lye Maker
+
VERMIN_DISTURBED
Wood Burner
+
LAND_GAINS_STATUS
Weaponsmith
+
LAND_ELEVATED_STATUS
Pikeman
+
MASTERPIECE_CRAFTED
Bowman
+
ARTWORK_DEFACED
Shield User
+
POWER_LEARNED
Armor User
+
YOU_FEED_ON_SUCKEE
Siege Engineer
+
ANIMAL_TRAINED
Siege Operator
+
DYED_MASTERPIECE
Pump Operator
+
COOKED_MASTERPIECE
Leatherworker
+
MANDATE_ENDS
Kicker
+
SLOWDOWN_ENDS
Dodger
+
FAREWELL_HELPER
Axeman
+
ELECTION_RESULTS
Swordsman
+
SITE_PRESENT
Maceman
+
CONSTRUCTION_SUSPENDED
Hammerman
+
LINKAGE_SUSPENDED
Spearman
+
QUOTA_FILLED
Crossbowman
+
JOB_OVERWRITTEN
Geographer
+
NOTHING_TO_CATCH_IN_WATER
Leader
+
DEMAND_FORGOTTEN
Teacher
+
NEW_DEMAND
Fighter
+
NEW_MANDATE
Archer
+
PRICES_ALTERED
Wrestler
+
NAMED_RESIDENT_CREATURE
Biter
+
SOMEBODY_GROWS_UP
Striker
+
GUILD_REQUEST_TAKEN
Stringed Instrumentalist
+
GUILD_WAGES_CHANGED
Wind Instrumentalist
+
NEW_WORK_MANDATE
Percussionist
+
CITIZEN_BECOMES_SOLDIER
Critical Thinker
+
CITIZEN_BECOMES_NONSOLDIER
Logician
+
PARTY_ORGANIZED
Mathematician
+
POSSESSED_TANTRUM
Astronomer
+
BUILDING_TOPPLED_BY_GHOST
Chemist
+
MASTERFUL_IMPROVEMENT
Spinner
+
MASTERPIECE_ENGRAVING
Misc. Object User
+
NO_MARRIAGE_CELEBRATION
Wound Dresser
+
CURIOUS_GUZZLER
Diagnostician
+
WEATHER_BECOMES_CLEAR
Surgeon
+
WEATHER_BECOMES_SNOW
Bone Doctor
+
WEATHER_BECOMES_RAIN
Suturer
+
SEASON_WET
Crutch-walker
+
SEASON_DRY
Lasher
+
SEASON_SPRING
Cook
+
SEASON_SUMMER
Alchemist
+
SEASON_AUTUMN
Building Designer
+
SEASON_WINTER
Cheese Maker
+
SERVICE_ORDER_DELIVERY
Milker
+
PERFORMANCE_START_FAILURE
Gelder
+
BEGIN_ACTIVITY
Shearer
+
MIDDLE_OF_ACTIVITY
Clothier
+
ACTIVITY_SECTION_CHANGE
Miller
+
CONCLUDE_ACTIVITY
Thresher
+
LEARNED_WRITTEN_CONTENT
Blowgunner
+
LEARNED_ART_FORM
Thrower
+
PERFORMER_UPDATE
Mechanic
+
BUILDING_DESTROYED_OR_TOPPLED
Druid
+
DEITY_CURSE
Knife User
+
COMPOSITION_COMPLETE
Tanner
+
COMPOSITION_FAILED
Dyer
+
NEW_APPRENTICESHIP
Presser
+
PETITION_IGNORED
Beekeeper
+
CHOP_TREE
Glazer
+
RUMOR_SPREAD
Bone Carver
+
SERVICE_ORDER_RUMOR_RECEIVED
Weaver
+
RETURNING_RUMOR_RECEIVED
Brewer
+
NEW_HOLDING
TRACK_CART
+
NEW_MARKET_LINK
HEAVY_OBJECT_HAULING
+
EMERGENCY_TACTICAL_CONTROL
STAND_AND_WORK_ABOVE
+
AGREEMENT_SATISFIED
ROLL_UP_SHEET
+
AGREEMENT_WARNING
PROTECT_FOLDED_SHEETS
+
AGREEMENT_ABANDONED
CONTAIN_WRITING
+
NEW_GUILD
DISPLAY_OBJECT
+
CRIME_WITNESS_HANDOFF
Unrecognized Tool Use Token:  
+
CRIME_WITNESS_STOLEN
HOLD_MEAT_FOR_CARVING
+
CRIME_WITNESS_ITEM_MOVED
MEAL_CONTAINER
+
CRIME_WITNESS_ITEM_MISSING
LIQUID_CONTAINER
+
CANNOT_MOUNT
FOOD_STORAGE
+
FAILED_MOUNT
HIVE
+
DISMOUNT
NEST_BOX
+
FAILED_DISMOUNT
BOOKCASE
+
Unrecognized Announcement Token:  
SMALL_OBJECT_STORAGE
+
AMBUSH_SNATCHER
LIQUID_COOKING
+
HEIGHT
LIQUID_SCOOP
+
BROADNESS
GRIND_POWDER_RECEPTACLE
+
LENGTH
GRIND_POWDER_GRINDER
+
CLOSE_SET
MEAT_CARVING
+
DEEP_SET
MEAT_BONING
+
HIGH_POSITION
MEAT_SLICING
+
LARGE_IRIS
MEAT_CLEAVING
+
WRINKLY
Climber
+
CURLY
ill-sized art actions (1):
+
CONVEX
ill-sized art actions (2):
+
DENSE
ill-sized art actions (3):  
+
THICKNESS
ill-sized art actions (4):
+
UPTURNED
ill-sized art actions (5):
+
SPLAYED_OUT
ill-sized art actions (6):
+
HANGING_LOBES
Random Buffer Overload
+
GAPS
PLUCKED_BY_BP
+
HIGH_CHEEKBONES
PLUCKED
+
BROAD_CHIN
BOWED
+
JUTTING_CHIN
STRUCK_BY_BP
+
SQUARE_CHIN
STRUCK
+
ROUND_VS_NARROW
VIBRATE_BP_AGAINST_OPENING
+
GREASY
BLOW_AGAINST_FIPPLE
+
DEEP_VOICE
COLLECT_WEALTH
+
RASPY_VOICE
GIANT_NEST
+
Unrecognized Appearance Modifier Token:  
Unrecognized Habit Token:
+
TYPE
ALERT
+
TOKEN
PEACEFUL_INTERMITTENT
+
CATEGORY
Unrecognized Creature Sound Token:
+
BY_TYPE
VOCALIZATION
+
BY_TOKEN
Unrecognized Creature Sound Method Token:  
+
BY_CATEGORY
GRIND_BONE_MEAL
+
BYTYPE
COOK_BLOOD
+
BYTOKEN
GRIND_VERMIN
+
BYCATEGORY
COOK_VERMIN
+
Unrecognized Body Part Group Token:
COOK_PEOPLE
+
LOWERBODY
COLLECT_TROPHIES
+
SIGHT
EAT_BONE_PORRIDGE
+
EMBEDDED
USE_ANY_MELEE_WEAPON
+
CIRCULATION
SIMPLE_MOUND
+
SKELETON
SIMPLE_BURROW
+
GRASP
LABYRINTH
+
STANCE
SHRINE
+
JOINT
WILDERNESS_LOCATION
+
HEAR
Unrecognized Lair Token:  
+
MOUTH
HAS_DOORS
+
APERTURE
Unrecognized Lair Characteristic Token:
+
TOTEMABLE
VALVE_ROUTES_AIR
+
Unrecognized Body Part Flag Token:  
BP_IN_BELL
+
ANALYTICAL_ABILITY
FOOT_PEDALS
+
FOCUS
Unrecognized Pitch Choice Token:  
+
WILLPOWER
PEGS
+
CREATIVITY
ADJUSTABLE_BRIDGES
+
INTUITION
LEVERS
+
PATIENCE
CROOKS
+
MEMORY
SUBPART_CHOICE
+
LINGUISTIC_ABILITY
KEYBOARD
+
SPATIAL_SENSE
STOPPING_FRET
+
MUSICALITY
STOPPING_AGAINST_BODY
+
KINESTHETIC_SENSE
STOPPING_HOLE
+
EMPATHY
STOPPING_HOLE_KEY
+
SOCIAL_AWARENESS
SLIDE
+
Unrecognized Mental Attribute Token:  
HARMONIC_SERIES
+
SWAMP
FRICTION
+
DESERT
RESONATOR
+
OCEAN
BAG_OVER_REED
+
LAKE
AIR_OVER_REED
+
GLACIER
AIR_OVER_FREE_REED
+
TUNDRA
AIR_AGAINST_FIPPLE
+
GRASSLAND
Unrecognized Sound Production Token:
+
Unrecognized Region Type Token:  
MEMBRANE_POSITION
+
STONE
BLOW_OVER_OPENING_SIDE
+
Unrecognized Material Token:
BLOW_OVER_OPENING_END
+
undefined local creature material set to default:
BLOW_OVER_SINGLE_REED
+
undefined local plant material set to default:
BLOW_OVER_DOUBLE_REED
+
undefined creature material set to default:
BLOW_OVER_FREE_REED
+
undefined plant material set to default:
STRUCK_TOGETHER
+
Unrecognized Skill Token:
SHAKEN
+
Unrecognized Unit Type Token:
SCRAPED
+
MINE
reedy
+
HAUL_STONE
nasal
+
HAUL_WOOD
buzzy
+
HAUL_BODY
rough
+
HAUL_FOOD
warm
+
HAUL_REFUSE
rugged
+
HAUL_ITEM
heavy
+
HAUL_FURNITURE
flat
+
HAUL_ANIMALS
eerie
+
CLEAN
fragile
+
CUTWOOD
brittle
+
DETAIL
pure
+
BONE_SETTING
piercing
+
SUTURING
strident
+
DRESSING_WOUNDS
wavering
+
FEED_WATER_CIVILIANS
harsh
+
RECOVER_WOUNDED
bright
+
CLOTHESMAKER
breathy
+
PROCESS_PLANT
mellow
+
MAKE_CHEESE
wobbling
+
CLEAN_FISH
focused
+
HUNT
even
+
METAL_CRAFT
vibrating
+
CUT_GEM
quavering
+
ENCRUST_GEM
TIGHTENING
+
WOOD_CRAFT
Unrecognized Tuning Token:  
+
STONE_CRAFT
noisy
+
BONE_CARVE
full
+
BURN_WOOD
sharp
+
HANDLE_VEHICLES
choppy
+
HAUL_TRADE
steady
+
PULL_LEVER
evolving
+
REMOVE_CONSTRUCTION
SMOOTH
+
HAUL_WATER
CHOPPY
+
BUILD_ROAD
STEADY
+
BUILD_CONSTRUCTION
EVOLVING
+
Unrecognized Labor Token:
STRONG
+
FORMER_MERCENARY
DELICATE
+
ENEMY
BRIGHT
+
MEMBER
GRACEFUL
+
FORMER_MEMBER
rippling
+
SLAVE
sparkling
+
FORMER_SLAVE
CLEAR
+
PRISONER
NOISY
+
FORMER_PRISONER
FULL
+
Unrecognized Historical Figure Entity Link Token:  
THIN
+
MOTHER
ROUND
+
FATHER
SHARP
+
SPOUSE
wispy
+
DEITY
shrill
+
LOVER
rich
+
IMPRISONER
dull
+
MASTER
floating
+
APPRENTICE
ringing
+
COMPANION
resonant
+
FORMER_MASTER
sweet
+
FORMER_APPRENTICE
crisp
+
PET_OWNER
sonorous
+
FORMER_SPOUSE
gentle
+
DECEASED_SPOUSE
slicing
+
Unrecognized Historical Figure Hist Fig Link Token:
liquid
+
ART_IMAGE
raucous
+
COVERED
breezy
+
GLAZED
raspy
+
RINGS_HANGING
HEAVY
+
BANDS
FLAT
+
SPIKES
DARK
+
SPECIFIC
CRISP
+
ITEMSPECIFIC
SONOROUS
+
SEWN_IMAGE
WATERY
+
PAGES
GENTLE
+
ILLUSTRATION
SLICING
+
Unrecognized Item Improvement Token:
STRIDENT
+
STAY_ALIVE
WAVERING
+
MAINTAIN_ENTITY_STATUS
HARSH
+
START_A_FAMILY
REEDY
+
RULE_THE_WORLD
NASAL
+
CREATE_A_GREAT_WORK_OF_ART
BUZZY
+
CRAFT_A_MASTERWORK
WARM
+
BRING_PEACE_TO_THE_WORLD
RUGGED
+
BECOME_A_LEGENDARY_WARRIOR
FLUID
+
MASTER_A_SKILL
VIBRATING
+
FALL_IN_LOVE
QUAVERING
+
SEE_THE_GREAT_NATURAL_SITES
EERIE
+
IMMORTALITY
FRAGILE
+
MAKE_A_GREAT_DISCOVERY
BRITTLE
+
ATTAIN_RANK_IN_SOCIETY
PURE
+
BATHE_WORLD_IN_CHAOS
PIERCING
+
Unrecognized Goal Token:
SPARSE
+
Unrecognized Sphere Token:
BREATHY
+
NOT_APPLICABLE
STRAINED
+
REQUIRED
BROAD
+
ACCEPTABLE
MELLOW
+
PERSONAL_MATTER
WOBBLING
+
JUSTIFIED_IF_NO_REPERCUSSIONS
FOCUSED
+
JUSTIFIED_IF_GOOD_REASON
EVEN
+
JUSTIFIED_IF_EXTREME_REASON
poet
+
JUSTIFIED_IF_SELF_DEFENSE
bard
+
ONLY_IF_SANCTIONED
dancer
+
MISGUIDED
friendly
+
SHUN
killer
+
APPALLING
hunter
+
PUNISH_REPRIMAND
murderer
+
PUNISH_SERIOUS
comrade
+
PUNISH_EXILE
buddy
+
PUNISH_CAPITAL
grudge
+
UNTHINKABLE
animal partner
+
Unrecognized Ethic Response Token:
brawler
+
KILL_ENTITY_MEMBER
psycho
+
KILL_NEUTRAL
trade partner
+
KILL_ENEMY
information source
+
KILL_ANIMAL
storyteller
+
EAT_SAPIENT_OTHER
FLOATING
+
EAT_SAPIENT_KILL
RINGING
+
MAKE_TROPHY_SAME_RACE
RESONANT
+
MAKE_TROPHY_SAPIENT
SWEET
+
MAKE_TROPHY_ANIMAL
RIPPLING
+
KILL_PLANT
SPARKLING
+
TORTURE_AS_EXAMPLE
Unrecognized Timbre Token:
+
TORTURE_FOR_INFORMATION
hero
+
TORTURE_FOR_FUN
RAUCOUS
+
TORTURE_ANIMALS
BREEZY
+
TREASON
RASPY
+
OATH_BREAKING
WISPY
+
VANDALISM
SHRILL
+
TRESPASSING
MUDDY
+
ASSAULT
RICH
+
SLAVERY
DULL
+
Unrecognized Ethic Action Token:
flatterer
+
FRIENDSHIP
protector of weak
+
CUNNING
treasure hunter
+
ELOQUENCE
preserver of knowledge
+
FAIRNESS
thief
+
DECORUM
respected group
+
TRADITION
hated group
+
ARTWORK
enemy fighter
+
COOPERATION
friendly fighter
+
INDEPENDENCE
bully
+
STOICISM
brigand
+
KNOWLEDGE
loyal soldier
+
INTROSPECTION
quarreler
+
SELF_CONTROL
FINDER
+
TRANQUILITY
SHOW_IMP_QUALITY
+
HARMONY
SHOW_FLOW_AMOUNTS
+
MERRIMENT
AUTOSAVE_PAUSE
+
CRAFTSMANSHIP
ENGRAVINGS_START_OBSCURED
+
MARTIAL_PROWESS
IF_POINTS_REMAIN
+
HARD_WORK
POST_PREPARE_EMBARK_CONFIRMATION
+
COMPETITION
data/init/d_init.txt
+
PERSEVERENCE
SHOW_ALL_HISTORY_IN_DWARF_MODE
+
COMMERCE
ALWAYS
+
ROMANCE
SHOW_EMBARK_TUNNEL
+
Unrecognized Value Token:
CHASM
+
LEISURE_TIME
NICKNAME_LEGENDS
+
LAW_MAKING
TREE_ROOT_SLOPING
+
LAW_ENFORCEMENT
PILLAR_TILE
+
RECEIVE_DIPLOMATS
TREE_TRUNK_PILLAR
+
MEET_WORKERS
TREE_ROOTS
+
MANAGE_PRODUCTION
TREE_TRUNK_N
+
ACCOUNTING
TREE_TRUNK_SLOPING
+
ESTABLISH_COLONY_TRADE_AGREEMENTS
INVADERS
+
MAKE_INTRODUCTIONS
LOG_MAP_REJECTS
+
MAKE_PEACE_AGREEMENTS
NICKNAME_DWARF
+
MAKE_TOPIC_AGREEMENTS
VARIED_GROUND_TILES
+
COLLECT_TAXES
CENTRALIZE
+
ESCORT_TAX_COLLECTOR
REPLACE_FIRST
+
EXECUTIONS
NICKNAME_ADVENTURE
+
TAME_EXOTICS
REPLACE_ALL
+
ATTACK_ENEMIES
CAVEINS
+
PATROL_TERRITORY
TEMPERATURE
+
MILITARY_GOALS
ECONOMY
+
MILITARY_STRATEGY
ARTIFACTS
+
UPGRADE_SQUAD_EQUIPMENT
TESTING_ARENA
+
EQUIPMENT_MANIFESTS
ZERO_RENT
+
SORT_AMMUNITION
PAUSE_ON_LOAD
+
BUILD_MORALE
EMBARK_RECTANGLE
+
HEALTH_MANAGEMENT
INITIAL_SAVE
+
ESPIONAGE
EMBARK_WARNING_ALWAYS
+
ADVISE_LEADERS
SEASONAL
+
OVERSEE_LEADER_HOUSEHOLD
AUTOSAVE
+
MANAGE_ANIMALS
PATH_COST
+
MANAGE_LEADER_HOUSEHOLD_FOOD
AUTOBACKUP
+
MANAGE_LEADER_HOUSEHOLD_DRINKS
WALKING_SPREADS_SPATTER_ADV
+
PREPARE_LEADER_MEALS
WALKING_SPREADS_SPATTER_DWF
+
MANAGE_LEADER_HOUSEHOLD_CLEANLINESS
TREE_CAP_RAMP
+
MAINTAIN_SEWERS
TREE_TWIGS
+
FOOD_SUPPLY
TREE_CAP_WALL_N
+
FIRE_SAFETY
TREE_CAP_PILLAR
+
JUDGE
TREE_CAP_WALL_E
+
BUILDING_SAFETY
TREE_CAP_WALL_S
+
CONSTRUCTION_PERMITS
TREE_CAP_WALL_NW
+
MAINTAIN_ROADS
TREE_CAP_WALL_W
+
MAINTAIN_BRIDGES
TREE_BRANCH_NSE
+
MAINTAIN_TUNNELS
TREE_BRANCH_SE
+
Unrecognized Position Responsibility Token:
TREE_BRANCH_NEW
+
SOLID
TREE_BRANCH_NSW
+
POWDER
TREE_BRANCH_NSEW
+
SOLID_POWDER
TREE_BRANCH_SEW
+
PASTE
TREE_SMOOTH_BRANCHES
+
SOLID_PASTE
TREE_BRANCHES
+
PRESSED
TREE_TRUNK_BRANCH_E
+
SOLID_PRESSED
TREE_TRUNK_BRANCH_S
+
Unrecognized Material State Token:
TREE_BRANCH_NS
+
TRAILING_DUST_FLOW
TREE_TRUNK_BRANCH_W
+
TRAILING_VAPOR_FLOW
TREE_BRANCH_NW
+
TRAILING_GAS_FLOW
TREE_BRANCH_EW
+
SOLID_GLOB
TREE_BRANCH_SW
+
LIQUID_GLOB
TREE_BRANCH_NE
+
SPATTER_POWDER
TREE_TRUNK_E
+
SPATTER_LIQUID
TREE_TRUNK_S
+
UNDIRECTED_GAS
TREE_TRUNK_NW
+
UNDIRECTED_VAPOR
TREE_TRUNK_W
+
UNDIRECTED_DUST
TREE_TRUNK_SW
+
WEB_SPRAY
TREE_TRUNK_NE
+
DRAGONFIRE
TREE_TRUNK_BRANCH_N
+
FIREJET
TREE_TRUNK_SE
+
FIREBALL
TREE_BRANCH_NW_DEAD
+
WEATHER_CREEPING_GAS
TREE_BRANCH_EW_DEAD
+
WEATHER_CREEPING_VAPOR
TREE_BRANCH_SW_DEAD
+
WEATHER_CREEPING_DUST
TREE_BRANCH_NE_DEAD
+
WEATHER_FALLING_MATERIAL
TREE_BRANCH_NSE_DEAD
+
UNDIRECTED_ITEM_CLOUD
TREE_BRANCH_SE_DEAD
+
TRAILING_ITEM_FLOW
TREE_BRANCH_NEW_DEAD
+
SHARP_ROCK
TREE_BRANCH_NSW_DEAD
+
Unrecognized Breath Attack Token:
TREE_TRUNK_SW_DEAD
+
MAJOR_CURSE
TREE_TRUNK_NE_DEAD
+
GREETING
TREE_TRUNK_BRANCH_N_DEAD
+
CLEAN_SELF
TREE_TRUNK_SE_DEAD
+
CLEAN_FRIEND
TREE_TRUNK_BRANCH_E_DEAD
+
ATTACK
TREE_TRUNK_BRANCH_S_DEAD
+
FLEEING
TREE_BRANCH_NS_DEAD
+
NEGATIVE_SOCIAL_RESPONSE
TREE_TRUNK_BRANCH_W_DEAD
+
TORMENT
TREE_TRUNK_PILLAR_DEAD
+
DEFEND
TREE_ROOTS_DEAD
+
MEDIUM_CURSE
TREE_TRUNK_N_DEAD
+
MINOR_CURSE
TREE_TRUNK_SLOPING_DEAD
+
MEDIUM_BLESSING
TREE_TRUNK_E_DEAD
+
MINOR_BLESSING
TREE_TRUNK_S_DEAD
+
Unrecognized Usage Hint Token:
TREE_TRUNK_NW_DEAD
+
map_rejection_log.txt
TREE_TRUNK_W_DEAD
+
PRIMITIVE
TREE_CAP_WALL_SW
+
FLOWERY
TREE_CAP_WALL_NE
+
UGLY
TREE_CAP_FLOOR1
+
BOUNDARY
TREE_CAP_WALL_SE
+
NAME_CAVE
TREE_CAP_FLOOR3
+
VIOLENT
TREE_CAP_FLOOR2
+
WILD
TREE_ROOT_SLOPING_DEAD
+
ASSERTIVE
TREE_CAP_FLOOR4
+
ARTIFICE
TREE_TRUNK_NSEW
+
MYSTERY
TREE_TRUNK_EW
+
LEADER
TREE_TRUNK_NSE_DEAD
+
DOMESTIC
TREE_TRUNK_INTERIOR
+
MYTHIC
TREE_TRUNK_NEW_DEAD
+
SUBORDINATE
TREE_TRUNK_NSW_DEAD
+
NEGATOR
TREE_TRUNK_NS_DEAD
+
PROTECT
TREE_TRUNK_SEW_DEAD
+
NAME_LAKE
TREE_CAP_FLOOR3_DEAD
+
RESTRAIN
TREE_CAP_FLOOR2_DEAD
+
ROMANTIC
TREE_TRUNK_NSE
+
NAME_MOUNTAINS
TREE_CAP_FLOOR4_DEAD
+
TRAVEL
TREE_TRUNK_NEW
+
NAME_FOREST
TREE_TRUNK_NSW
+
NEATLY_COMBED
TREE_TRUNK_NS
+
BRAIDED
TREE_TRUNK_SEW
+
DOUBLE_BRAIDS
TREE_CAP_WALL_E_DEAD
+
PONY_TAILS
TREE_CAP_WALL_S_DEAD
+
CLEAN_SHAVEN
TREE_CAP_WALL_NW_DEAD
+
STANDARD_HAIR_SHAPINGS
TREE_CAP_WALL_W_DEAD
+
STANDARD_BEARD_SHAPINGS
TREE_CAP_WALL_SW_DEAD
+
STANDARD_MOUSTACHE_SHAPINGS
TREE_CAP_WALL_NE_DEAD
+
STANDARD_SIDEBURNS_SHAPINGS
TREE_CAP_FLOOR1_DEAD
+
Unrecognized Tissue Layer Shapings Token:
TREE_CAP_WALL_SE_DEAD
+
MOUNTAIN
TREE_BRANCH_NSEW_DEAD
+
SWAMP_TEMPERATE_FRESHWATER
TREE_BRANCH_SEW_DEAD
+
SWAMP_TEMPERATE_SALTWATER
TREE_SMOOTH_BRANCHES_DEAD
+
MARSH_TEMPERATE_FRESHWATER
TREE_BRANCHES_DEAD
+
MARSH_TEMPERATE_SALTWATER
TREE_CAP_RAMP_DEAD
+
SWAMP_TROPICAL_FRESHWATER
TREE_TWIGS_DEAD
+
SWAMP_TROPICAL_SALTWATER
TREE_CAP_WALL_N_DEAD
+
SWAMP_MANGROVE
TREE_CAP_PILLAR_DEAD
+
MARSH_TROPICAL_FRESHWATER
TRACK_RAMP_SE
+
MARSH_TROPICAL_SALTWATER
TRACK_RAMP_NW
+
FOREST_TAIGA
TRACK_RAMP_EW
+
TAIGA
TRACK_RAMP_SW
+
FOREST_TEMPERATE_BROADLEAF
TRACK_RAMP_NSW
+
FOREST_TROPICAL_CONIFER
TRACK_RAMP_NSE
+
FOREST_TROPICAL_DRY_BROADLEAF
TRACK_RAMP_SEW
+
FOREST_TROPICAL_MOIST_BROADLEAF
TRACK_RAMP_NEW
+
GRASSLAND_TEMPERATE
TRACK_NSEW
+
SAVANNA_TEMPERATE
TRACK_SEW
+
SHRUBLAND_TEMPERATE
TRACK_RAMP_S
+
GRASSLAND_TROPICAL
TRACK_RAMP_N
+
SAVANNA_TROPICAL
TRACK_RAMP_W
+
SHRUBLAND_TROPICAL
TRACK_RAMP_E
+
DESERT_BADLAND
TRACK_RAMP_NE
+
DESERT_ROCK
TRACK_RAMP_NS
+
DESERT_SAND
TRACK_NW
+
OCEAN_TROPICAL
TRACK_NE
+
OCEAN_TEMPERATE
TRACK_SW
+
OCEAN_ARCTIC
TRACK_SE
+
POOL_TEMPERATE_FRESHWATER
TRACK_NSE
+
POOL_TEMPERATE_BRACKISHWATER
TRACK_EW
+
POOL_TEMPERATE_SALTWATER
TRACK_NEW
+
POOL_TROPICAL_FRESHWATER
TRACK_NSW
+
POOL_TROPICAL_BRACKISHWATER
TREE_TRUNK_NSEW_DEAD
+
POOL_TROPICAL_SALTWATER
TREE_TRUNK_EW_DEAD
+
LAKE_TEMPERATE_FRESHWATER
TRACK_N
+
LAKE_TEMPERATE_BRACKISHWATER
TREE_TRUNK_INTERIOR_DEAD
+
LAKE_TEMPERATE_SALTWATER
TRACK_E
+
LAKE_TROPICAL_FRESHWATER
TRACK_S
+
LAKE_TROPICAL_BRACKISHWATER
TRACK_NS
+
LAKE_TROPICAL_SALTWATER
TRACK_W
+
RIVER_TEMPERATE_FRESHWATER
SPECIFIC_SEED_CAP
+
RIVER_TEMPERATE_BRACKISHWATER
STORE_DIST_BIN_COMBINE
+
RIVER_TEMPERATE_SALTWATER
BABY_CHILD_CAP
+
RIVER_TROPICAL_FRESHWATER
FORTRESS_SEED_CAP
+
RIVER_TROPICAL_BRACKISHWATER
INVASION_MONSTER_CAP
+
RIVER_TROPICAL_SALTWATER
INVASION_SOLDIER_CAP
+
SUBTERRANEAN_WATER
POPULATION_CAP
+
SUBTERRANEAN_CHASM
VISITOR_CAP
+
SUBTERRANEAN_LAVA
COFFIN_NO_PETS_DEFAULT
+
ALL_MAIN
DISPLAY_LENGTH
+
ANY_LAND
SKILLS
+
ANY_OCEAN
SET_LABOR_LISTS
+
ANY_LAKE
STORE_DIST_SEED_COMBINE
+
ANY_TEMPERATE_LAKE
STORE_DIST_ITEM_DECREASE
+
ANY_TROPICAL_LAKE
STORE_DIST_BARREL_COMBINE
+
ANY_RIVER
STORE_DIST_BUCKET_COMBINE
+
ANY_TEMPERATE_RIVER
MORE
+
ANY_TROPICAL_RIVER
ADVENTURER_ALWAYS_CENTER
+
ANY_POOL
ADVENTURER_TRAPS
+
NOT_FREEZING
ADVENTURER_Z_VIEWS
+
ANY_TEMPERATE
GRAZE_COEFFICIENT
+
ANY_TROPICAL
UNHIDDEN
+
ANY_FOREST
WOUND_COLOR_NONE
+
ANY_SHRUBLAND
TRACK_RAMP_NSEW
+
ANY_GRASSLAND
WOUND_COLOR_INHIBITED
+
ANY_SAVANNA
WOUND_COLOR_MINOR
+
ANY_TEMPERATE_FOREST
WOUND_COLOR_BROKEN
+
ANY_TROPICAL_FOREST
WOUND_COLOR_FUNCTION_LOSS
+
ANY_TEMPERATE_BROADLEAF
IDLERS
+
ANY_TROPICAL_BROADLEAF
WOUND_COLOR_MISSING
+
ANY_WETLAND
Unrecognized Init Option:
+
ANY_TROPICAL_WETLAND
STRICT_POPULATION_CAP
+
ANY_TEMPERATE_WETLAND
FATAL ERROR
+
ANY_TROPICAL_MARSH
Button
+
ANY_TEMPERATE_MARSH
Ending game...
+
ANY_TROPICAL_SWAMP
Really retire?  All active saves will be deleted.  (
+
ANY_TEMPERATE_SWAMP
  Dwarf Fortress Options 
+
ANY_DESERT
NULL play item on load: id #
+
Unrecognized Biome Token:
NULL job pointer on load
+
FOREST_TEMPERATE_CONIFER
NULL play unit on load: id #
+
ALL_SOLID
NULL item pointer on load
+
blob
NULL displayed announcement
+
quadruped
Site
+
silverfish
NULL building pointer on load
+
mayfly
NULL play building on load: id #
+
dragonfly
Give in to the Night
+
damselfly
Finish Game
+
stonefly
Succumb to the Invasion
+
earwig
Retire the Fortress (for the time being)
+
grasshopper
(holding another's goods)
+
cricket
NULL unit pointer on load
+
stick insect
Retire at this location (or rest a while)
+
cockroach
Give in to Starvation
+
termite
Save Game
+
mantis
Key Bindings
+
louse
Return to Title Screen
+
thrips
Return to Game
+
aphid
Abandon the Fortress to Ruin
+
cicada
Abort Game
+
assassin bug
Export Local Image
+
wasp
Music and Sound
+
hornet
Really quit?  All active saves will be deleted.  (
+
tiger beetle
The region will be saved for later use, but consider retiring the fort
+
ladybug
= yes, other = no)
+
weevil
You will be saved for later use in the region.
+
darkling beetle
but the circumstances will not necessarily be as you leave them now.
+
click beetle
The region will be saved for later use.
+
firefly
instead if it is not a lost cause.
+
scarab beetle
The fortress will become part of the world.  You may reassume control later,
+
stag beetle
Nuked Creature Def Reference
+
dung beetle
NULL JOB ITEM (1):
+
rhinoceros beetle
Nuked Breed Reference
+
rove beetle
Nuked Art Image Reference
+
snakefly
NULL unit projectile loaded
+
lacewing
Civ Zone
+
antlion larva
NULL JOB ITEM (2):
+
mosquito
NULL item projectile loaded
+
flea
Nuked Coin Front Reference
+
scorpionfly
Nuked Coin Back Reference
+
caddisfly
Nuked Artifact Reference
+
butterfly
Nuked Item Improvement Reference
+
moth
Nuked Feature Layer Reference
+
caterpillar
Nuked Entity Population Reference
+
spider
Nuked Detail Event Reference
+
tarantula
Nuked Subregion Reference
+
tick
Nuked Entity Reference
+
mite
Nuked Plot Info Reference
+
shrimp
Nuked Vermin Event Reference
+
lobster
Nuked Vermin Reference (Escaped Pet)
+
crab
Nuked Hist Fig Reference
+
nematode
Nuked Site Reference
+
snail
Nuked Viewscreen Reference
+
slug
Nuked Unit Reference (Item Wrestle)
+
earthworm
Nuked Activity Reference
+
leech
Nuked Job Reference
+
bristleworm
Error 1
+
ribbon worm
Error 2
+
flat worm
Nuked Item Reference (General)
+
toad
Nuked Effect Reference
+
frog
Nuked Unit Reference (Worker/Inventory)
+
salamander
Nuked Building Reference (Party)
+
newt
Saving effects...
+
alligator
Saving entities...
+
crocodile
Saving machines...
+
lizard
Saving flow guides...
+
chameleon
Saving mandates...
+
iguana
Saving work quotas...
+
gecko
Saving local animal populations...
+
skink
Saving events...
+
gila monster
Saving items...
+
serpent
Saving units...
+
viper
Characterizing raw data...
+
rattlesnake
Allocating space...
+
cobra
Saving projectiles...
+
python
Saving buildings...
+
anaconda
Saving jobs...
+
turtle
Saving schedules...
+
tortoise
Initializing...
+
pterosaur
Checking directory structure...
+
dimetrodon
data/save/current/world.sav
+
sauropod
  Dwarf Fortress Options: Save Game 
+
theropod
Offloading art...
+
iguanodont
Opening file...
+
hadrosaurid
Preliminary cleaning...
+
stegosaurid
Offloading units...
+
ceratopsid
Cage: Null Unit Assignment
+
ankylosaurid
Cage: Null Item Assignment
+
duck
: Null Unit Assignment (Id
+
goose
: Null Item Assignment (Id
+
swan
data/save/*.*
+
turkey
/world.sav
+
grouse
NULL Aid Requester
+
chicken
current
+
quail
Closing file...
+
pheasant
Finishing...
+
gull
Saving adventure data...
+
loon
Saving general information...
+
grebe
: Customize Nickname
+
albatross
NO_FILE
+
petrel
data/help/
+
penguin
Saving belief systems...
+
pelican
Saving announcements...
+
stork
Saving art forms...
+
vulture
Saving occupations...
+
flamingo
Saving artifacts...
+
falcon
Saving active historical figures...
+
kestrel
Saving fortress information...
+
condor
Saving world information...
+
osprey
Saving vehicles...
+
buzzard
Saving armies...
+
eagle
Saving incidents...
+
harrier
Saving crimes...
+
kite
Saving cultural identities...
+
crane
Saving agreement...
+
dove
Saving army controllers...
+
pigeon
Saving tracking information...
+
parrot
Saving squads...
+
cockatoo
Saving formations...
+
cuckoo
Saving world events...
+
nightjar
Saving coin information...
+
swift
Saving written content...
+
hummingbird
Saving identities...
+
kingfisher
Saving activities...
+
hornbill
Saving interactions...
+
quetzal
Chest
+
toucan
Demands:
+
woodpecker
Needs:
+
lyrebird
Dining Room
+
thornbill
Tomb
+
honeyeater
Throne Room/Office
+
oriole
Bedroom
+
fantail
is a current resident.
+
shrike
is from
+
crow
is from the depths of the underworld.
+
raven
is an uninvited guest.
+
magpie
Owned Objects:
+
kinglet
Holdings:
+
lark
is from a mysterious place.
+
swallow
Account:
+
martin
is of the wilderness.
+
bushtit
is of the walking dead.
+
warbler
is a minion of evil.
+
thrush
is a brutal enemy of your kind.
+
oxpecker
is crazed!
+
starling
is an invader.
+
mockingbird
is opposed to the living.
+
wren
has returned from beyond the grave.
+
nuthatch
: Done with string entry
+
sparrow
: Abort string entry
+
tanager
: Customize Profession Name
+
cardinal
is non-hostile.
+
bunting
is a skulking perpetrator of mischief.
+
finch
This creature
+
titmouse
have corrupt feature map at
+
chickadee
  Dwarf Fortress: Load World 
+
waxwing
removed erroneous unit ground occupancy flag
+
flycatcher
Repairing squad info for Unit #
+
opossum
Languages...
+
koala
Shapes...
+
wombat
Processing raw data...
+
kangaroo
Loading object files...
+
sloth
old save: fixing possibly broken knowledge from unretire
+
anteater
patching corruption: item off-loaded and also in play
+
armadillo
/world.dat
+
squirrel
old save: removing potentially broken rest job
+
marmot
patching dangerously broken trade definition -- magma powder changed to water/snow
+
beaver
removed erroneous unit occupancy flag
+
gopher
** Loading Fortress **
+
mouse
** Loading Adventurer **
+
porcupine
etc.):
+
chinchilla
: Kills
+
cavy
: Relationships
+
capybara
Set Follow Hotkey (
+
rabbit
ecwe
+
hare
hlaas
+
lemur
: Customize
+
loris
The Kills of
+
monkey
Make
+
hedgehog
Complete
+
shrew
Mandates:
+
mole
Export of
+
fruit bat
: Thoughts and preferences
+
wolf
: Health
+
coyote
Jobs
+
jackal
Prohibited
+
raccoon
Sorting languages...
+
coati
Sorting descriptors...
+
weasel
Sorting creatures...
+
otter
Sorting entities...
+
badger
Finalizing languages...
+
skunk
Finalizing descriptors...
+
bear
Sorting reactions...
+
panda
Sorting interactions...
+
panther
Sorting tissue templates...
+
mongoose
Sorting items...
+
hyena
Sorting inorganics...
+
civet
Sorting plants...
+
walrus
Sorting creature bodies...
+
pangolin
Sorting creature variations...
+
elephant
Sorting buildings...
+
mammoth
Sorting body detail plans...
+
horse
Creature variations...
+
zebra
Creatures...
+
tapir
Body detail plans...
+
rhinoceros
Creature bodies...
+
warthog
Interactions...
+
hippopotamus
Sorting material templates...
+
camel
Entities...
+
llama
Reactions...
+
giraffe
Material templates...
+
deer
Inorganics...
+
moose
Colors...
+
antelope
Patterns...
+
sheep
Items...
+
goat
Buildings...
+
bison
Plants...
+
buffalo
Tissue templates...
+
bull
Loading coin information...
+
ill-sized art actions (1):
Loading map data...
+
ill-sized art actions (2):
Loading buildings...
+
ill-sized art actions (3):
Loading entities...
+
ill-sized art actions (4):
Loading parameters...
+
ill-sized art actions (5):
Loading artifacts...
+
ill-sized art actions (6):
Loading civilized populations...
+
gview
Loading history...
+
basic_seed
Generating reactions...
+
version
Generating interactions...
+
min_load_version
Generating creatures...
+
movie_version
Generating entities...
+
event_flow
Preparing graphics...
+
plot_event
Loading items...
+
jobvalue
Finalizing generated objects...
+
jobvalue_setter
Preparing text objects...
+
buildreq
Finalizing reactions...
+
scrollx
Finalizing interactions...
+
scrolly
Finalizing creatures...
+
scrollz
Finalizing entities...
+
linelim
Generating plants...
+
line
Generating items...
+
linechar
Preparing material data...
+
season
Generating inorganics...
+
season_timer
Finalizing plants...
+
cur_rain
Finalizing tissue templates...
+
cur_snow
Finalizing material templates...
+
cur_rain_counter
Finalizing inorganics...
+
cur_snow_counter
Finalizing body detail plans...
+
cur_weather
Finalizing creature variations...
+
weathertimer
Finalizing items...
+
year
Finalizing buildings...
+
assigndesjobs
Loading machines...
+
assignbuildingjobs
Loading flow guides...
+
season_count
Loading schedules...
+
precise_phase
Loading projectiles...
+
cursor
Loading events...
+
point
Loading mandates...
+
gamemode
Loading effects...
+
gametype
Loading local animal populations...
+
index1_1
Rebuilding temporary information...
+
index1_2
Preparing game...
+
index1_3
Loading occupations...
+
index1_4
Loading belief systems...
+
index1_5
Loading units...
+
index1_6
Loading jobs...
+
index1_7
Failed!
+
index1_8
  Dwarf Fortress Options: Load Game 
+
index1_9
Loading armies...
+
index1_10
Loading army controllers...
+
index1_11
Loading crimes...
+
index1_12
Loading vehicles...
+
index1_13
Loading agreements...
+
index1_14
Loading art forms...
+
index1_15
Loading tracking information...
+
index1_16
Loading cultural identities...
+
index1_17
Loading formations...
+
index1_18
Loading activities...
+
index1_19
Loading active historical figures...
+
index1_20
Loading squads...
+
index1_21
Loading identities...
+
index1_22
Loading incidents...
+
index1_23
Loading interactions...
+
index1_24
Loading written content...
+
index1_25
Pearl
+
index1_26
Shell
+
index1_27
Tooth
+
index1_28
Horn
+
index1_29
Amber
+
index1_30
Coral
+
index1_31
Silk
+
index1_32
Yarn
+
index1_33
minecarts
+
index1_34
wheelbarrows
+
index1_35
Plant Growth (?)
+
index1_36
large pots/food storage
+
index1_37
Plant Cloth
+
index1_38
Bone
+
index1_39
other large tools
+
index1_40
sand bags
+
index1_41
Testing Arena
+
index1_42
Testing Arena (Adventurer)
+
index1_43
Preparing game screen...
+
index1_44
Handling compatibility issues...
+
index1_45
There are no active games.
+
index1_46
unprepared
+
index1_47
Unknown Type Error
+
index1_48
Folder:
+
index1_49
Loading announcements...
+
index1_50
Loading fortress information...
+
index1_51
Loading work quotas...
+
index1_52
Loading world events...
+
index1_53
Loading general information...
+
index1_54
Rebuilding more temporary information...
+
index1_55
Loading world information...
+
index1_56
Loading adventure...
+
index1_57
Use Creature Seed
+
index1_58
Embark Points
+
index1_59
Use History Seed
+
index1_60
Use Name Seed
+
index1_61
No Cap
+
index1_62
Site Cap After Civ Creation
+
index1_63
End Year
+
index1_64
Population Cap After Civ Creation
+
index1_65
Allow Plant/Animal
+
index1_66
Allow Non-Plant/Animal
+
index1_67
Soap
+
index1_68
Seed
+
index1_69
Use Seed
+
index1_70
Random
+
index1_71
Fresh Raw Hide
+
index1_72
Rotten Raw Hide
+
index1_73
Masterwork
+
index1_74
Artifact
+
index1_75
Pearlash
+
index1_76
Coal
+
index1_77
Potash
+
index1_78
Crystal Glass
+
index1_79
Standard
+
index1_80
Green Glass
+
index1_81
Clear Glass
+
index1_82
Superior Quality
+
index1_83
Exceptional
+
index1_84
Well-crafted
+
index1_85
Finely-crafted
+
index1_86
Savagery Mesh Size
+
index1_87
Savagery Weighted Range (
+
index1_88
Drainage Mesh Size
+
index1_89
Drainage Weighted Range (
+
index1_90
Volcanism Mesh Size
+
index1_91
Volcanism Weighted Range (
+
index1_92
Temperature Mesh Size
+
index1_93
Temperature Weighted Range (
+
index1_94
8 x 8
+
index1_95
16 x 16
+
index1_96
2 x 2
+
index1_97
4 x 4
+
index1_98
Rain Mesh Size
+
index1_99
Rain Weighted Range (
+
index1_100
32 x 32
+
index1_101
Elevation Weighted Range (
+
index1_102
Savagery
+
index1_103
Minimum
+
index1_104
Drainage
+
index1_105
Volcanism
+
index1_106
Y-Variance
+
index1_107
Elevation Mesh Size
+
index1_108
Maximum
+
index1_109
X-Variance
+
index1_110
Year to Begin Checking Megabeast Percentage
+
index1_111
Cull Unimportant Historical Figures
+
index1_112
Percentage Beasts Dead For Stoppage
+
index1_113
Ignore
+
index1_114
Rainfall
+
index1_115
Temperature
+
index1_116
Reveal All Historical Events
+
index1_117
Elevation
+
index1_118
Generate Divine Materials
+
index1_119
Desired Good Square Count in Small Subregions
+
index1_120
Number of Evil Cloud Types
+
index1_121
Number of Evil Rain Types
+
index1_122
Desired Evil Square Count in Small Subregions
+
index1_123
Desired Evil Square Count in Medium Subregions
+
index1_124
Desired Good Square Count in Medium Subregions
+
index1_125
Desired Good Square Count in Large Subregions
+
index1_126
Number of Bogeyman Types
+
index1_127
Number of Vampire Curse Types
+
index1_128
Number of Demon Types
+
index1_129
Number of Night Troll Types
+
index1_130
Number of Regional Interaction Types
+
index1_131
Number of Disturbance Interaction Types
+
index1_132
Number of Werebeast Curse Types
+
index1_133
Number of Secret Types
+
index1_134
No Beasts
+
index1_135
Max Semimegabeast Caves
+
index1_136
Mineral Scarcity (Low = More minerals)
+
gamemode_cansave
Max Megabeast Caves
+
modejob
Titan Attack Exported Wealth Requirement
+
modeitem
Titan Attack Created Wealth Requirement
+
modeseason
Titan Number
+
selectingtaskobject
Titan Attack Population Requirement
+
addingtask
North and/or South
+
addingtask_sub
North and South
+
buildjob_sizerad
Pole
+
buildjob_sizeroom
North or South
+
buildjob_assignroom
Minimum Complete Edge Oceans
+
buildjob_mastering
Minimum Volcano Number
+
buildjob_give_to
Minimum Mountain Peak Number
+
buildjob_popback
Minimum Partial Edge Oceans
+
buildjob_type
Z Levels At Bottom
+
buildjob_selected
Minimum Natural Cave Size
+
buildjob_unit
Z Levels Above Layer 4
+
buildjob_item
Z Levels Above Layer 5
+
buildjob_building
Number of Non-Mountain Caves
+
buildjob_flowx
Make Caves Visible
+
buildjob_flowy
Maximum Natural Cave Size
+
buildjob_flowz
Number of Mountain Caves
+
buildjob_item1
Magma Layer
+
modeunit
Bottom Layer (Forces Magma)
+
squadcount
Cavern Layer Water Min
+
modeview
Cavern Layer Water Max
+
modepage
Z Levels Above Layer 2
+
modestation
Z Levels Above Layer 3
+
paused
Z Levels Above Ground
+
standingorder_gatherstone
Z Levels Above Layer 1
+
standingorder_gatherwood
Maximum Number of Subregions
+
standingorder_gatherfood
Cavern Layer Number
+
standingorder_gatherbodies
Periodically Erode Extreme Cliffs
+
standingorder_gatherrefuse
Do Orographic Precipitation and Rain Shadows
+
standingorder_gatheranimals
Cavern Layer Passage Density Min
+
standingorder_gatherfurniture
Cavern Layer Passage Density Max
+
standingorder_allharvest
Cavern Layer Openness Min
+
standingorder_loom
Cavern Layer Openness Max
+
standingorder_dyed_clothes
Square Count
+
standingorder_collect_web
Region Count
+
standingorder_zone_drinking
Desired Evil Square Count in Large Subregions
+
standingorder_zone_fishing
Minimum Initial
+
standingorder_slaughter
Minimum River Start Locations (Pre-Erosion)
+
standingorder_butcher
Desired River Start Locations (Post-Erosion)
+
standingorder_tan
Minimum Final
+
standingorder_fishery
Erosion Cycle Count
+
standingorder_kitchen
Bars/Blocks
+
standingorder_kiln
Gems
+
standingorder_smelter
Refuse
+
standingorder_other
Coins
+
standingorder_gatherrefuse_outside
Weapons/Trap Comps
+
standingorder_gatherrefuse_outside_vermin
Additional Options
+
standingorder_gatherrefuse_chasm_corpses
Finished Goods
+
standingorder_gatherrefuse_chasm_skulls
Cloth
+
standingorder_gatherrefuse_chasm_skins
Minimum Number of Low-Volcanism Squares
+
standingorder_gatherrefuse_chasm_bones
Minimum Number of High-Volcanism Squares
+
standingorder_gatherrefuse_chasm_strand_tissue
Minimum Number of High-Savagery Squares
+
standingorder_gatherrefuse_chasm_shell
Minimum Number of Mid-Volcanism Squares
+
standingorder_gatherrefuse_chasm_othernonmetal
Furniture/Siege Ammo
+
standingorder_autoforbid_projectile
Corpses
+
standingorder_autoforbid_your_corpse
Animals
+
standingorder_autoforbid_other_corpse
Food
+
standingorder_autoforbid_your_items
Minimum Number of High-Rain Squares
+
standingorder_autoforbid_other_items
Minimum Number of Mid-Drainage Squares
+
index2_1
Minimum Number of Mid-Rain Squares
+
index2_2
Minimum Number of Low-Rain Squares
+
index2_3
Minimum Number of Mid-Savagery Squares
+
index2_4
Minimum Number of Low-Savagery Squares
+
index2_5
Minimum Number of Low-Drainage Squares
+
index2_6
Minimum Number of High-Drainage Squares
+
index2_7
Only in Finder
+
index2_8
Number of Civilizations
+
index2_9
Allow Init Embark Options to Show Tunnels
+
index2_10
Always
+
index2_11
Minimum Number of Low-Elevation Squares
+
itemmade
Minimum Number of High-Elevation Squares
+
itemmade_subtype
Playable Civilization Required
+
itemmade_subcat1
Minimum Number of Mid-Elevation Squares
+
itemmade_subcat2
Metal
+
itemmade_number
Bars: Other Materials
+
plotinfo
Other Materials
+
world
Stone/Clay
+
game
Blocks: Metal
+
mainview
Blocks: Stone/Clay
+
texture
Bars: Metal
+
init
Blocks: Other Materials
+
d_init
Bones
+
title
Shells
+
title2
Body Parts
+
unitprintstack
Skulls
+
unitprintstack_cur
Hair/Wool
+
unitprintstack_start
Type
+
unitprintstack_clear
Teeth
+
menuposition
Horns/Hooves
+
looklist
Paste
+
olookx
Pressed Material
+
olooky
Bone Meal
+
olookz
Misc. Liquid
+
oscrollx
Item Types
+
oscrolly
Extract (Plant)
+
oscrollz
Extract (Animal)
+
page
Drink (Plant)
+
dunginv_relitem
Drink (Animal)
+
dunginv
Unprepared Fish
+
dunginv_inv
Fruit/Leaves
+
dunginv_depth
Milled Plant
+
dunginv_flag
Cheese (Plant)
+
dunginv_index
Cheese (Animal)
+
throwitem
Liquids
+
dung_target
Types
+
dung_targlist
Fats
+
interactitem
Pastes
+
interactinvslot
Silk Thread
+
dung_attackmode
Yarn Thread
+
dung_dodgemode
Corpse
+
dung_chargedefendmode
Materials
+
dung_swimmode
Total Quality
+
handleannounce
: Toggle
+
preserveannounce
Legs
+
updatelightstate
Core Quality
+
dung_buildinginteract
: Disable
+
next_item_global_id
Mill Products
+
next_unit_global_id
: Scroll
+
next_soul_global_id
: Enable
+
next_civ_global_id
Paper
+
next_nem_global_id
Parchment
+
next_artifact_global_id
Thread (Metal)
+
next_job_global_id
Cloth (Metal)
+
next_schedule_global_id
Feet
+
next_proj_global_id
Hands
+
next_building_global_id
Body
+
next_machine_global_id
Head
+
next_flow_guide_global_id
Other Stone
+
next_histfig_global_id
Rough Glass
+
next_histevent_global_id
Metal Ores
+
next_histeventcol_global_id
Economic
+
next_unitchunk_global_id
Cut Gem
+
next_art_imagechunk_global_id
Cut Stone
+
next_task_global_id
Cut Glass
+
next_squad_global_id
Rough Gem
+
next_formation_global_id
VOLC
+
next_activity_global_id
TEMP
+
next_interaction_instance_global_id
DRAIN
+
next_written_content_global_id
Painting
+
next_identity_global_id
Not painting
+
next_incident_global_id
(View)
+
next_crime_global_id
Brush =
+
next_vehicle_global_id
Brush Radius
+
next_army_global_id
: View Biomes
+
next_army_controller_global_id
: Done
+
next_army_tracking_info_global_id
ELEV
+
next_cultural_identity_global_id
Smoothing Brush
+
next_agreement_global_id
Normal Brush
+
next_poetic_form_global_id
Usable
+
next_musical_form_global_id
Unusable
+
next_dance_form_global_id
Empty Animal Traps
+
next_scale_global_id
Prepared Food
+
next_rhythm_global_id
: Permit
+
next_occupation_global_id
: Forbid
+
next_belief_system_global_id
: Allow All
+
next_image_set_global_id
: Block All
+
next_divination_set_global_id
Silk Cloth
+
manucomp
Yarn Cloth
+
manucomp2
Metal Thread
+
filecomp_buffer
Plant Thread
+
filecomp_buffer2
Qualities
+
filecomp_buffer_aux
Empty Cages
+
filecomp_buffer2_aux
Metal Cloth
+
DEBUG_SHOW_RIVER
Trap Comps
+
DEBUG_FASTCAVEIN
Pet Owner
+
DEBUG_CONTINUOUS
Spouse
+
DEBUG_NOMOOD
  Relationships of
+
DEBUG_SAFEDWARVES
Lover
+
DEBUG_NOANIMALS
Child
+
DEBUG_NOTHIRST
Mother
+
DEBUG_NOHUNGER
Father
+
DEBUG_NOSLEEP
  Music and Sound Options 
+
DEBUG_VISIBLEAMBUSHERS
Volume:
+
DEBUG_QUICKMODE_MINING
.txt
+
DEBUG_ALWAYSHAPPY
Created in DF
+
DEBUG_NEVERBERSERK
or left-click: Change volume. 
+
DEBUG_DISABLEHUMANCARAVAN
: Done.
+
DEBUG_GAMELOG
/255
+
DEBUG_MEGAFAST
=========
+
option_exceptions
Buildings
+
standingorder_mixfoods
: Select
+
mt_index
  Export Local Image 
+
mt_cur_buffer
Your Units
+
mt_virtual_buffer
local_map
+
mt_buffer
-param-
+
mt_virtual_seed_type
: Export Image
+
enabler
: Cancel
+
data/init/d_init.txt
: Type Value
+
SHOW_ALL_HISTORY_IN_DWARF_MODE
: Nullify Value
+
SHOW_EMBARK_TUNNEL
Will be saved
+
ALWAYS
Randomize at gen
+
FINDER
Range:
+
SHOW_FLOW_AMOUNTS
: Set Preset Field Values
+
SHOW_IMP_QUALITY
: Decrease Value
+
ENGRAVINGS_START_OBSCURED
: Increase Value
+
AUTOSAVE_PAUSE
Enemy Fighter
+
POST_PREPARE_EMBARK_CONFIRMATION
Friendly Fighter
+
IF_POINTS_REMAIN
Member of Respected Group
+
EMBARK_WARNING_ALWAYS
Member of Hated Group
+
INITIAL_SAVE
Companion
+
AUTOSAVE
Former Master
+
SEASONAL
Loyal Soldier
+
AUTOBACKUP
Apprentice
+
PATH_COST
Considers Psychotic
+
WALKING_SPREADS_SPATTER_DWF
Good for Business
+
WALKING_SPREADS_SPATTER_ADV
Considers Dancer
+
CAVEINS
Considers Violent
+
ARTIFACTS
Considers Murderer
+
ECONOMY
Comrade
+
ZERO_RENT
Friendly Terms
+
TESTING_ARENA
Considers Killer
+
EMBARK_RECTANGLE
Considers Monster
+
PAUSE_ON_LOAD
Considers Brigand
+
LOG_MAP_REJECTS
Hero
+
INVADERS
Intruder
+
VARIED_GROUND_TILES
Considers Poet
+
NICKNAME_DWARF
Considers Bard
+
REPLACE_FIRST
Considers Bully
+
CENTRALIZE
Considers Storyteller
+
REPLACE_ALL
Grudge
+
NICKNAME_ADVENTURE
Deity
+
NICKNAME_LEGENDS
Bonded
+
CHASM
Friend
+
PILLAR_TILE
Long-term Acquaintance
+
TREE_TRUNK_PILLAR
Passing Acquaintance
+
TREE_TRUNK_SLOPING
Force
+
TREE_TRUNK_S
Object of Worship
+
TREE_TRUNK_W
There are no active work orders tied to this shop.
+
TREE_BRANCH_EW
All work orders must be validated by the manager before they become active.
+
TREE_BRANCH_NE
Checking:
+
TREE_BRANCH_SE
Ready:
+
TREE_BRANCHES
: Increase priority 
+
TREE_SMOOTH_BRANCHES
: Max priority 
+
TREE_CAP_RAMP
: New Order 
+
TREE_CAP_PILLAR
: Remove 
+
TREE_CAP_WALL_N
: Max -
+
TREE_CAP_WALL_S
Work Orders Created For This Shop
+
TREE_CAP_WALL_E
: Permit All
+
TREE_CAP_WALL_W
: Min -
+
TREE_CAP_WALL_NW
Active:
+
TREE_CAP_WALL_SW
Waiting:
+
TREE_CAP_FLOOR1
Left
+
TREE_CAP_FLOOR2
Validated
+
TREE_CAP_FLOOR3
: View
+
TREE_CAP_FLOOR4
  Workshop Profile 
+
TREE_ROOT_SLOPING_DEAD
: Back to Main
+
TREE_TRUNK_SLOPING_DEAD
: Zoom
+
TREE_TRUNK_N_DEAD
Labor Restrictions
+
TREE_TRUNK_S_DEAD
: Permit/Restrict
+
TREE_TRUNK_E_DEAD
: Permitted Workers
+
TREE_TRUNK_W_DEAD
Work Orders
+
TREE_TRUNK_NW_DEAD
Considers Flatterer
+
TREE_TRUNK_SW_DEAD
Hunter
+
TREE_TRUNK_BRANCH_N_DEAD
Former Apprentice
+
TREE_TRUNK_BRANCH_E_DEAD
Considers Quarreler
+
TREE_BRANCH_NS_DEAD
Treasure Hunter
+
TREE_BRANCH_EW_DEAD
Thief
+
TREE_BRANCH_NW_DEAD
Protector of the Weak
+
TREE_BRANCH_NE_DEAD
Preserver of Knowledge
+
TREE_BRANCH_SW_DEAD
: Details
+
TREE_BRANCH_SE_DEAD
: General work orders cannot task this shop
+
TREE_BRANCH_NSE_DEAD
: Wages
+
TREE_BRANCH_NEW_DEAD
: Conditions
+
TREE_BRANCH_NSEW_DEAD
Permitted General Work Order Labors
+
TREE_BRANCHES_DEAD
: Allow/disallow
+
TREE_CAP_PILLAR_DEAD
: General work orders are allowed to task this shop
+
TREE_CAP_WALL_S_DEAD
: Maximum general work order tasks allowed =
+
TREE_CAP_WALL_W_DEAD
[INITIAL_LOAD]
+
TREE_CAP_FLOOR2_DEAD
Unrecognized Shape Token:
+
TREE_CAP_FLOOR4_DEAD
WORD
+
TREE_TRUNK_NSW
Unrecognized Colored Pattern Token:
+
TREE_TRUNK_SEW
PATTERN
+
TREE_TRUNK_EW_DEAD
GEMS_USE_ADJ_NOUN
+
TREE_TRUNK_INTERIOR_DEAD
GEMS_USE_ADJ
+
TRACK_N
GEMS_USE_NOUN
+
TRACK_S
CP_COLOR
+
TRACK_E
COLOR_PATTERN
+
TRACK_W
The citizens of
+
TRACK_NS
true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
+
TRACK_NE
has even sent some troublemakers to harass people right here in town.
+
TRACK_NW
are plagued by bandits.  The gang
+
TRACK_SE
, where
+
TRACK_SW
vault,
+
TRACK_EW
power from the Underworld by invoking
+
TRACK_NSE
wrested
+
TRACK_NSW
will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
+
TRACK_NEW
The enemy
+
TRACK_SEW
an ancient
+
TRACK_NSEW
Legends speak of
+
TRACK_RAMP_S
are on the march. 
+
TRACK_RAMP_E
is threatened!  The forces of
+
TRACK_RAMP_W
, they
+
TRACK_RAMP_NS
Commanded by
+
TRACK_RAMP_NE
Could not locate adventure start square
+
TRACK_RAMP_NW
Ally:  
+
TRACK_RAMP_SE
The peaceful town of
+
TRACK_RAMP_SW
Adventure Starting Site Files Missing/Corrupted
+
TRACK_RAMP_EW
Non-lethal
+
TRACK_RAMP_NSE
Brawl
+
TRACK_RAMP_NSW
No Quarter
+
TRACK_RAMP_NEW
Lethal
+
TRACK_RAMP_SEW
 +
TRACK_RAMP_NSEW
 +
TRACK_RAMP_N
 +
WOUND_COLOR_MINOR
 +
WOUND_COLOR_INHIBITED
 +
WOUND_COLOR_FUNCTION_LOSS
 +
WOUND_COLOR_BROKEN
 +
WOUND_COLOR_MISSING
 +
IDLERS
 +
ADVENTURER_TRAPS
 +
ADVENTURER_ALWAYS_CENTER
 +
GRAZE_COEFFICIENT
 +
PRIESTHOOD_UNIT_COUNTS
 +
GUILD_UNIT_COUNTS
 +
TEMPLE_VALUE_LEVELS
 +
GUILDHALL_VALUE_LEVELS
 +
ADVENTURER_Z_VIEWS
 +
UNHIDDEN
 +
DISPLAY_LENGTH
 +
COFFIN_NO_PETS_DEFAULT
 +
SET_LABOR_LISTS
 +
SKILL
 +
SKILLS
 +
STORE_DIST_ITEM_DECREASE
 +
STORE_DIST_SEED_COMBINE
 +
STORE_DIST_BUCKET_COMBINE
 +
STORE_DIST_BARREL_COMBINE
 +
STORE_DIST_BIN_COMBINE
 +
SPECIFIC_SEED_CAP
 +
FORTRESS_SEED_CAP
 +
BABY_CHILD_CAP
 +
INVASION_SOLDIER_CAP
 +
INVASION_MONSTER_CAP
 +
VISITOR_CAP
 +
POPULATION_CAP
 +
STRICT_POPULATION_CAP
 +
Unrecognized Init Option:  
 +
WOUND_COLOR_NONE
 +
TILE_PAGE
 +
CREATURE_GRAPHICS
 +
FILE
 +
TILE_DIM
 +
PAGE_DIM
 +
Unrecognized Tile Page Token:
 +
graphics/
 +
Gain possession
 +
Roll
 +
Roll all
 +
Read
 
Pull it out
 
Pull it out
Training
+
Make Campfire (
Horseplay
+
Fell
Gain possession
+
Stop leading
- Current Dodge Preference:
+
Lead
According to Opponent
+
Claim
Stand Ground
+
) as pet
Move Around
+
Release hold on
Strike
+
Dismount to  
  - Current Attack Preference:
+
Mount
Close Combat
+
Hang from
Charge
+
Hold
Do not alter actions
+
/Air
Select your combat preferences.
+
Lava
What would you like to do?
+
Climb to
Would you like to take an action?
+
holding
  [MORE]
+
  releasing hold
  to view other pages)
+
Ignite
  upon a
+
Drink
You have bestowed the name
+
Eat
  [DONE]
+
salt
for help.
+
Put in
  Perhaps some of your friends here can remind you.
+
Set on
Your sleep has been interrupted!
+
Put
You awaken from your slumber.
+
Put on
child that has been kidnapped.
+
Heat
children that have been kidnapped.
+
near lava
  Perhaps some of your friends here have ideas.
+
near magma
  Perhaps some of the people here will be worth talking to before you continue on your way.
+
near burning trunk
You've finally got your equipment together, such as it is.  Now it's time for action and adventure! 
+
near burning branches
Your wanderings have brought you to this place after a long journey.
+
near burning twigs
  A foolhardy soul might try to rescue the
+
  near burning cap
In the rush of excitement, you've forgotten where you were going to go.
+
  near fire
How quickly and quietly will you move?
+
  near campfire
: Currently sneaking
+
Name the  
Move
+
Fill
Ground
+
  with
Wrestle
+
Interact with
Not visible
+
building
Companions
+
Guide
Dead
+
Ride
   
+
, push off toward
Dodge Away
+
Push
  - Current Charge Defense:
+
Climb down
You have no companions.
+
Suck
         
+
You struggle for  
Average Non-Prone Profile
+
You pull out
Average Profile
+
Wrestle
Best Possible
+
The Wrestling of  
Visual Stealth (w/o Skill)
+
Latch
Tiny Profile
+
Grasp
Minuscule Profile
+
JLock
Small Profile
+
Choke
Very Small Profile
+
to scroll.
Very Large Non-Prone Profile
+
Wrestle using
Huge Non-Prone Profile
+
Lock
Vanishing Profile
+
Choke
Large Non-Prone Profile
+
Take-down by
Large Profile
+
Throw by
Very Large Profile
+
Pinch
Gigantic Non-Prone Profile
+
Gouge
Gargantuan Non-Prone Profile
+
Break
Gargantuan Profile
+
Release joint lock of
No Suitable Vegetation
+
  on
Huge Profile
+
Release choke of
Gigantic Profile
+
Release grip of
In Vegetation
+
Loosen joint lock of
Open Area
+
Loosen choke of
Too Large For Vegetation
+
Break grip of
Non-Prone In Vegetation
+
Shake
Clear
+
Strangle
Low Light
+
Grab
By Obstacle
+
attacks. 
Fog/Rain/Snow
+
goes back. 
Visual Stealth Factors
+
selects. 
: Not currently sneaking
+
aborts. 
Darkness
+
scrolls.
Light
+
Attack error
No name
+
Attack
: Done entering filter
+
You cannot see.
No object of worship
+
You cannot read.
No origin
+
You read
Whom does your identity worship?
+
You fill your
What is your identity's profession?
+
It won't fit in your
Filter:  
+
Your
Where is your identity from?
+
is already full.
Ongoing conversation with
+
You heat the
Continuing shouting
+
to no effect.
Your new identity:
+
is hot enough already.
Select an identity.
+
The steam around the vegetation stops you from setting the fire.
Get
+
The vegetation is submerged.
Start a new conversation
+
The vegetation is too wet.
Who will you talk to?
+
You set a fire.
Pick up how many? (0-
+
is empty.
Where would you like to move?
+
Charge
Pick
+
Move to
Pull
+
Create Your Character
When Possible
+
Specific Person
- Current Swimming Preference:
+
Intelligent Wilderness Creature
What would you like to do with
+
There are no creatures available.
When Necessary
+
: Status
Quick movement and other actions decrease stealth.
+
Peasant
Worst Possible
+
Demigod
Select your movement preferences.
+
: Select 
to select.
+
: Cancel character
Poor
+
: Options/Abort
 +
: Abort
 +
: Back
 +
Race:  
 +
Outsider
 +
From
 +
: Add a new character to the party
 +
This character is ready to adventure!
 +
ackground
 +
kills
 +
ppearance
 +
ersonality
 +
quipment
 +
ounts and pets
 +
Name:
 +
Very Low
 +
Below Average
 
Average
 
Average
Terrible
+
Above Average
Awful
+
High
What will you say about the failed peace agreement?
+
Superior
What will you say about the peace agreement?
+
Strength
What will you say about the claim?
+
Agility
What will you say about the tribute stoppage?
+
Toughness
What will you say about tribute agreement?
+
Endurance
What will you say about the trouble?
+
Recuperation
What will you say about the refusal to give tribute?
+
Disease Resistance
What will you say about the refusal to accept tribute?
+
Analytical Ability
What will you say about the occupation?
+
Focus
What will you say about the incident?
+
Creativity
What will you say about the beast?
+
Intuition
What will you say about the new leadership?
+
Patience
What will you say about the army?
+
Memory
What will you say about the group?
+
Linguistic Ability
What will you say about the abduction?
+
Spatial Sense
What will you say about the failed occupation?
+
Musicality
What will you say about the end of the insurrection?
+
Kinesthetic Sense
What will you say about the insurrection?
+
Empathy
What will you say about the site's foundation?
+
Social Awareness
What will you say about the site reclamation?
+
Attributes remaining:
to compose.
+
: Next   
You can use an option in
+
to change
What will you say?
+
Home
: Scroll text
+
Occupation
: Back
+
Beliefs
: No identity
+
: Select (may reset occupation and beliefs)
You must compose a piece first (or learn an improvisational form).
+
Squad member
You don't know anything specific about this, unfortunately.
+
: Believe
: Assume identity
+
: Doubt
: New identity
+
: Set First Name
: Abort
+
: Customize Name
How will you respond to this statement of values?
+
: Random Name
How will you respond to this dismissal?
+
: Become
What will you say about your family?
+
: Next
What will you say about how you are feeling?
+
: Randomize
How will you respond about your profession?
+
Note: This character's appearance is governed by local population information.
How will you respond to the accusation?
+
Certain shapes and colors might not occur without full randomization.
How will you respond to this flattery?
+
: Fully randomize, without respecting population information
How will you respond to this passive reply?
+
Set your
What will you say about the site?
+
personality
What will you say about the surrounding area?
+
here. 
How will you respond to the invocation?
+
denotes the default cultural value.
What will you say about the structure?
+
Your personality facets might be restricted based on your creature type.
What will you say about services?
+
Loyalty
What will you say about the agreement?
+
Friendship
What will you say about the trade?
+
Cunning
What will you say about the request?
+
Artwork
How will you respond?
+
Cooperation
How will you ask?
+
Stoicism
What will you say about the conclusion of the agreement?
+
Self-control
What will you say about the rescue?
+
Tranquility
How will you respond to the adoption request?
+
Harmony
How will you respond to the position offer?
+
Merriment
What will you say about the conflict?
+
Craftsmanship
What will you say about the journey?
+
Hard Work
About whom do you ask?
+
Leisure Time
What do you want?
+
Commerce
Where do you want to go?
+
No love  <->    Loves easily
What do you want to know?
+
No hate  <->    Hates easily
What will you say about the refugees?
+
No envy  <->  Envies easily
What will you say about the gang?
+
Cheerless <-> Easily cheerful
What will you say about the artifact's location?
+
No sadness  <->  Easily sad
What will you say about the artifact's destruction?
+
No anger  <->  Easily angered
: Rename location
+
No anxiety  <->  Very anxious
Remove assignment
+
No lust      <->      Lustful
Define zone bounds
+
    --> Vulnerable to stress
: Add location
+
                  --> Greedy
: Inn/tavern
+
              --> Intemperate
: Main hall
+
Avoid fights <->  Like brawls
: Temple
+
Quits easily <-> Too stubborn
: Library
+
Meanness  <->  Wastefulness
(No Specific Deity)
+
Harmony      <->      Discord
: Delete
+
Quarreler    <->    Flatterer
No worshippers
+
Rude        <->        Polite
worshipper
+
Overreliant <> Disdain advice
: New
+
Fearful    <->      Fearless
Zone
+
Pusillanimous - Overconfident
: Assign
+
                    --> Vain
: Edit
+
                --> Ambitious
: Done filter
+
      --> Sense of gratitude
Current choice's keywords:
+
Austere    <->    Extravagant
: Filter
+
Humorless      <->      Zany
: Set material
+
                --> Vengeful
What will you say about the missing treasure?
+
No self-esteem  <->    Proud
How will you respond to the request for a guide?
+
Merciful - Impartial -  Cruel
: Scroll (Page
+
Scatterbrained - Singleminded
: Select,
+
Despairs - Hopeful - Presumes
How will you respond to the demand to yield?
+
Incurious    <->    Curious
How will you respond to the request to cease hostilities?
+
Shameless    <->    Bashful
How will you respond to the request for directions?
+
Overshares    <->    Private
How will you respond to the request for information?
+
Inattentive <-> Perfectionist
How will you respond to the tribute cancellation?
+
Acquiescing <-> Resists ideas
How will you respond to the offer of tribute?
+
    --> Tolerates differences
How will you respond to the demand for tribute?
+
    --> Emotionally obsessive
How will you respond to the offer of peace?
+
      --> Swayed by emotions
Warning:  This site will be smaller than usual.  Move away from other sites.
+
              --> Altruistic
No building planned at cursor
+
                  --> Dutiful
(Workers are needed!)
+
Too deliberate <> Thoughtless
Total work hours needed:
+
Sloppy      <->      Orderly
Plan a construction or building to form a site (irreversible!)
+
Distrustful <->  Too trusting
: Name site (irreversible!)
+
Loner    <->      Gregarious
No construction planned at cursor
+
Non-assertive <-> Overbearing
Phase
+
Leisurely    <->    Frenetic
: Start work!
+
      --> Excitement-seeking
: Zones/Rooms
+
Just facts - Flights of fancy
Constructing unnamed site
+
    --> Inclined to abstract
Constructing
+
  --> Inclined to create art
: Buildings
+
Socialize
: Constructions
+
Drink alcohol
Rooms: need name!
+
Pray/Meditate
Rooms: need site!
+
Stay occupied
: Material
+
Be creative
: Remove bld/cnst
+
Admire art
: Place
+
Excitement
: Phase
+
Learn something
: Carpenter Wkshp
+
Be with family
: Unassign
+
Be with friends
: Cancel plans
+
Hear eloquence
: Workshop
+
Uphold tradition
: Resize flow
+
Self-examination
: Add flow
+
Make merry
: Assign location
+
Craft object
: Start rect
+
Martial training
: Start flow
+
Practice skill
: Add rect
+
Take it easy
: Start remove
+
Make romance
: Remove rect
+
See animal
Smoke
+
See great beast
  Vapor
+
Acquire object
Fire
+
Eat good meal
Dragonfire
+
Fight
Sea Foam
+
Cause trouble
An Ocean Wave
+
Argue
Magma Mist
+
Be extravagant
Lava Mist
+
Wander
Miasma
+
Help somebody
a swarm of
+
Think abstractly
Mist
+
Intense Need
Steam
+
Strong Need
+
Moderate Need
to view other pages
+
Slight Need
many
+
: Full customization
a colony of
+
: Change dream/goal (if possible)
: Select worker
+
Equipment and pet points remaining:  
: Set worker
+
: Increase quality (
: Start working!
+
: Increase quality
: Scroll material
+
: Decrease quality (
Bookcase
+
: Decrease quality
Display Furniture
+
: Remove
Have
+
Adventure awaits! The party:
Need
+
Adventure awaits
[CAN'T WORK]
+
Detail Your Character
: You will not work personally
+
Skill remaining:
[WITH YOU]
+
Deceased
[WILL WORK]
+
Skills
: You will work for
+
Dabb
  workers)
+
Novc
hours
+
Adeq
an hour
+
Cmpt
A pool of
+
Skld
A smear of
+
Prfc
A small pile of
+
Tltd
A thin layer of
+
Adpt
Lava [
+
Expt
A spattering of
+
Prfn
Magma [
+
Accm
Stagnant water [
+
Mast
Stagnant salt water [
+
HMas
Water [
+
GMas
Salt water [
+
Legd
/yours or companion's
+
Musical Instruments
left
+
Poetic Forms
right
+
Musical Forms
unintelligible
+
Dance Forms
broken vegetation
+
Abysmal
Track/Spoor:
+
Super
imprint
+
Very small
print
+
Average-sized
Item Cloud
+
Large
A Web
+
Very large
A Campfire
+
  for a
A Fire
+
ClmSk
Difficult strike
+
Climb
Impossible strike
+
Sneak:
Normal strike
+
Speed:
Tricky strike
+
Enraged at all enemies!
to view other pages.
+
In a martial trance!
What do you want to aim for?
+
Throwing a tantrum!
cancels.
+
Sunk into depression...
The signs lead southeast.
+
Stumbling obliviously!
The signs lead northwest.
+
In Flight
They belong to you or a companion.
+
On the Ground
The signs lead southwest.
+
Partially Webbed
The signs lead east.
+
Partially Paralyzed
The signs lead south.
+
Sluggish
The signs lead northeast.
+
Slightly Numb
The signs lead west.
+
Bleeding
is here.
+
Faint
imprint in the
+
Fever
The signs lead north.
+
Extreme Pain
This is an unintelligible mess.
+
Pain
deep
+
Exhausted
faint
+
Over-Exert
vague
+
Tired
shallow
+
Drowning
The vegetation is broken here.
+
Winded
The vegetation has been slightly perturbed here.
+
Nauseous
light
+
Slumberous
thick
+
Thirsty!
A dusting of
+
Hungry
A pile of
+
Focused
The vegetation is bent here.
+
Distracted!
The vegetation is heavily damaged here.
+
Distracted
Heavy attack: slower to strike and recover, but hits harder
+
Pray
No heavy attack: enraged
+
Pray to  
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
+
Meditate
Forced wild attack: enraged
+
Unfettered
No quick attack: enraged
+
Level-headed
Quick attack: faster to strike and recover, but not powerful
+
Untroubled
Fast
+
Undistracted
Slow
+
Unfocused
strike
+
: View Attributes
V Fast
+
: View Skills
Simple
+
: Health
Easier
+
: Kills
V Slow
+
: Desc
VVSlow
+
: View Wr
Tricky
+
: Cust
Difficult
+
Encounter
Easy
+
Horseplay
Normal
+
Training
direct hit
+
Lethal
very square
+
Ally:
Impossible
+
[DONE]
to go back.
+
What would you like to wear?
can't quite connect
+
What would you like to remove?
can't land squarely
+
What would you like to drop?
square
+
What would you like to throw?
fairly solid
+
With what would you like to interact?
Easier strike
+
With what would you like to eat or drink?
Easy strike
+
What would you like to put inside a container or on a pack animal?
can only graze
+
Where would you like to put the
Simple strike
+
Your Inventory
Parry
+
to view other pages. 
You are fighting
+
when done.
Parry (
+
No recent announcements.
Block
+
Announcements
aborts.
+
Sewer Access
confirms. 
+
Tree House
pages)
+
The Home Tree
Which creature will you attack? 
+
Shaping Tree
has yielded.  Attack anyway?
+
Market Tree
Multi-attack: choose another simultaneous action afterward
+
Tavern Tree
Really attack
+
Library Tree
Really start a conflict with
+
Counting Tree
No charge attack: target shares your location
+
Guild Tree
No charge attack: target is climbing
+
Tower Tree
Charge attack: move toward your opponent
+
Civic Mound
No charge attack: target's location inaccessible
+
Castle Mound
No charge attack: target is in uncontrolled flight
+
Drinking Mound
No charge attack: target is chained
+
Mead Hall
No charge attack: target is on a projectile
+
Temple
No charge attack: target is on a vehicle
+
Guildhall
No charge attack: you are climbing
+
Tower
No charge attack: you are on a projectile
+
Abandoned shop
No charge attack: target is mounted
+
Food imports
No charge attack: target is on the ground
+
Clothing imports
No charge attack: you are chained
+
General imports
No charge attack: you are mounted
+
Cloth shop
No charge attack: you are on a vehicle
+
Leather shop
No charge attack: you are in uncontrolled flight
+
Woven clothing shop
Precise attack: very slow to strike, improved accuracy
+
Leather clothing shop
No precise attack: enraged
+
Bone carver's shop
No charge attack: you are on the ground
+
Gem cutter's shop
No charge attack: no target
+
Weaponsmith's shop
You will sleep as necessary until dawn.
+
Bowyer's shop
: wait.
+
Blacksmith's shop
hour
+
Armorsmith's shop
You will sleep as necessary for
+
Metal craft shop
: cannot see dawn.
+
Leather goods shop
aborts.
+
Carpenter's shop
: sleep.
+
Stone furniture shop
: until dawn.
+
Metal furniture shop
Move to a creature or press
+
Barrow
throws.
+
Warehouse
to throw this direction.
+
Fortress Entrance
to shoot this direction.
+
Trenches
Who will you target? 
+
shrine
fires. 
+
Shrine to
fires.
+
Shrine
throws. 
+
Empty market
cancel
+
Imported goods market
pages
+
Imported food market
Who will you shoot? 
+
Imported clothing market
this location
+
Meat market
done,
+
Fruit and vegetable market
cancel,
+
Cheese market
remove last
+
Processed goods market
own tile only
+
Underground Fortress
adjacent only
+
Underground Farms
, disturber only
+
Underground Stair
, range
+
Hillocks
Dodge (
+
Houses
Block (
+
Hillock
selected
+
House
Select
+
Abandoned hillocks
You've found a small creature.
+
Abandoned houses
  and some other small creatures.
+
Abandoned hillock
Your intense search turns up nothing.
+
Abandoned house
You've found some small creatures.
+
Ruined hillocks
You've already searched this area recently.
+
Ruined houses
There are no visible tracks or other signs.
+
Ruined hillock
  and another small creature.
+
Ruined house
You've found a colony of
+
No significant structures
You cannot build here.
+
Dining hall
You cannot jump while wrestling.
+
Shrine of
There are no visible tracks or other signs, aside from yours.
+
Dawn is breaking.
You do not have the authority to build here.
+
It is noon.
You cannot jump while prone.
+
Night is falling.
You cannot jump while swimming.
+
Assume an identity
You are too injured to jump.
+
Begin a performance
You cannot jump while in the air.
+
Shout out to everybody
hearthperson
+
The Void
ladies consort
+
, Deity
cannot jump.
+
, Force
hearthpeople
+
build
lord consort
+
build a fire
ladies
+
fell trees
lady consort
+
compose
lords consort
+
write
lord
+
You are still surrounded by cackling.
CUSTOM_LAW_MAKER
+
You feel too watched to
lady
+
You don't feel safe enough to
lords
+
You can't
You will wait, staying awake for
+
  because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
You will wait, staying awake until dawn.
+
until you've stopped the bleeding.
You fail to grab the
+
because you can't breathe.
  changes hours.
+
because you are dying of thirst.
Being dead is cold and clammy.
+
  because you are starving to death.
There are no traces of sunlight here.
+
because you are drowning.
The temperature cannot be judged.
+
because you are swimming.
The temperature is as it has been and always will be.
+
until you are on a stable surface.
There is no sunlight when you are dead.
+
You must move away from the water before you can
You aren't picking up any odor in particular.
+
You must come down from the mountains before you can
The area gives off a sickly light.
+
until you stop riding this vehicle.
The sky is alive with vortices of purple light and dark, boiling clouds.
+
until you stop riding this projectile.
Things smell bad when you are dead.
+
until you leave this site.
You have nothing left to fire.
+
You cannot  
on the wind.
+
You make a campfire.
You smell
+
You cannot fell trees in the arena.
There is nothing to pick up here.
+
You need to be holding an axe.
You have nothing left to drop.
+
You need to be holding an axe with a sharp edge.
You have nothing to fire with.
+
You cannot fell the trees here.
You have nothing left to throw.
+
is a
You have nothing left to wear.
+
Nobody lives there
You have nothing left to remove.
+
Few live there
You have nothing to put inside a container.
+
A few dozen or less live there
You have nothing left to eat or drink.
+
Some dozens live there
with your
+
Roughly a hundred live there
You draw
+
Well over a hundred live there
You have nothing left to draw or put away.
+
A few hundred live there
You do not have a free grasp for
+
Several hundred live there
You no longer assume a submissive posture.
+
A thousand live there
You assume a submissive posture.
+
A few thousand live there
  to your
+
Thousands live there
You strap
+
  and it is controlled by
You cannot speak.
+
is a religion
cannot speak.
+
whose adherents worship
You have nothing to examine.
+
, the force
You have nothing with which to interact.
+
is the force
Performing
+
  They worship at
(moving
+
  Their temple
(free to act,
+
is ruined.
(move to X)
+
laboring
to return to arena.
+
menacing
Nameless
+
confused
(still)
+
submitting
You can't travel until you emerge from underground or enter a tunnel.
+
offended
You must
+
plaintive
You must move away from the river before you can travel.
+
triumphant
You must move away from the surrounding obstacles before you can travel.
+
the word
The webs make it impossible to stand.
+
Charging
cannot hold the terrain.
+
Moving
You can't stand up -- somebody is in the way.
+
southeast
You are too tired to stand.
+
northeast
You cannot climb while prone.
+
(above)
If you move, your performance will be interrupted.
+
(below)
You are too injured to hold the terrain.
+
upward
You need a free grasp to hold the terrain.
+
downward
You need a free grasp to climb.
+
Remote:
It is the
+
Distant:
  cannot climb.
+
Starting:
You are too injured to climb.
+
Incoming:
It is cool.
+
IMMINENT:
It is warm.
+
Recovering from attacking
You've lost track of time since your death.
+
Attacking
It is freezing.
+
with wrestling
It is deathly cold.
+
  with grab
It is burning.
+
quick
It is scorching.
+
wild
The temperature is pleasant.
+
precise
Focused
+
, aiming for
Focused!
+
Jumping
Distracted
+
Pushing Object
Distracted!
+
Holding terrain
 +
Releasing hold on terrain
 +
Mounting
 +
Dismounting
 +
Leading animal
 +
Stop leading animal
 +
Holding item
 +
Releasing hold on item
 +
Regaining balance
 +
Sucking Blood
 +
Working
 +
Talking
 +
Parrying
 +
Blocking
 +
Recovering from deflection
 +
Standing Up
 +
Lying Down
 +
strike
 +
Offloading site...
 +
Strongest Odor:
 +
Slp!
 +
Sleep!
 +
VDrw
 +
V Drowsy
 +
Drws
 +
Thir
 +
Dhyd
 +
Strv
 +
Hngr
 +
: Stop
 +
: Sneak
 +
: Map
 +
: Log
 +
: Sleep
 +
: Tracks
 +
: Clouds
 +
Sneak
 +
: cannot see dawn.
 +
: until dawn.
 +
: sleep.
 +
: wait.
 +
You will sleep as necessary until dawn.
 +
You will sleep as necessary for
 +
hour
 +
You will wait, staying awake until dawn.
 +
You will wait, staying awake for
 +
confirms. 
 +
changes hours.
 +
You topple the statue!
 +
You pull the lever.
 +
You break the hatch in!
 +
The hatch is operated by a remote mechanism.  You cannot proceed.
 +
You pick the lock!
 +
You bash the door down!
 +
says:  "
 +
says, "
 +
CHAR
 +
[C:6:0:1]
 +
is an example of
 +
You roll
 +
, divining the will of
 +
according to the practice of
 +
, testing the will of
 +
lands on
 +
comes up
 +
shows
 +
Your fate is sealed.
 +
Don't you know that
 +
is a jealous deity?  Why consult another?
 +
You already know the will of
 +
Why wasn't
 +
, a jealous deity, consulted first?
 +
.  Do not tempt fate.
 +
Praise
 +
for ignoring your hubris. 
 +
without bound
 +
You are forgiven.
 +
You are free to do as you choose.
 +
Freedom is allowed even in this.
 +
Your happiness is still desired.
 +
You are loved.
 +
You have been granted mercy.
 +
Peace is cherished.
 +
Such care for your happiness!
 +
Such
 +
Such is the spirit of
 +
Infinite
 +
tender
 +
Hubris!
 +
have been cursed
 +
Look out for a chance encounter.
 +
Stay the course.
 +
Expect a change.
 +
The task will not be completed.
 +
The task will be successful.
 +
Focus on living in harmony.
 +
Fulfillment will be yours.
 +
A reckoning awaits.
 +
You will awaken to a new possibility.
 +
You must reflect on your actions.
 +
Beware doubt.
 +
Joy is on the horizon.
 +
A great sadness is coming.
 +
A sudden upheaval is in store.
 +
A coming disaster can be delayed, but not avoided.
 +
Follow your desire.
 +
Rely on willpower to see you through.
 +
Beware those that lack passion.
 +
All is not as it seems.
 +
Have faith and all shall be rejuvenated.
 +
Cling not to material things.
 +
Hold to hope when all else is lost.
 +
Be playful today.
 +
Do not be stopped by fear.
 +
You will released.
 +
Do not take any chances.
 +
Look to another for what you need.
 +
The partnership is one-sided.
 +
There are two sides to every story.
 +
Follow your intuition.
 +
You will travel far from this place.
 +
An important decision awaits your careful deliberation.
 +
Beware of ill-conceived plans.
 +
Focus today.
 +
Be compassionate.
 +
Today you will have a moment of weakness.
 +
The burden will be lifted soon.
 +
You will have a great accomplishment.
 +
See to your responsibilities.
 +
An end and a new beginning.
 +
Do not hold on for too long.
 +
Make a change or forever remain.
 +
Give up the hopeless cause.
 +
Keep your own counsel today.
 +
Do not be reckless.
 +
You will make your final stand.
 +
Be cautious of fatigue today.
 +
Ask a question.
 +
Do not give them too much.
 +
Do not keep everything for yourself.
 +
The situation cannot get worse.
 +
The enterprise will be a failure.
 +
Accept a defeat.
 +
Be mindful of others around you.
 +
Prepare for disappointment.
 +
Consider the consequences carefully.
 +
Act quickly today.
 +
Be generous today.
 +
If you accept the gift, one will be expected in return.
 +
Bring comfort to someone today.
 +
Now is a time for calm.
 +
Your dreams will come true.
 +
Beware a rival.
 +
Avoid conflict today.
 +
Do not avoid a necessary conflict today.
 +
Look ahead to the future.
 +
An obstacle will present itself.
 +
Begin an adventure.
 +
You have missed your chance.
 +
Accept the loss and move on.
 +
Make the decision quickly.
 +
Explore today.
 +
A new friendship will form.
 +
It is not as simple as you think.
 +
You will learn something you did not want to know.
 +
Follow your desire to reconcile.
 +
It is too soon to forgive.
 +
Your ambition is misguided.
 +
The object of your ambition will be realized.
 +
There is no right choice.
 +
Rethink your priorities.
 +
You will received bad advice.
 +
A clever strategy will be required.
 +
Take care you are not deceived.
 +
Indulge heartily.
 +
You will know suffering soon.
 +
Rethink your approach.
 +
You must reveal the truth.
 +
Some changes are inevitable.
 +
Whatever happens, it will be for the best.
 +
It is time to leave it behind.
 +
Do not fear loss.
 +
You must face the challenge today.
 +
Today, somebody will be cruel.
 +
Master yourself today; discipline will be required.
 +
Beware a hidden plan.
 +
Be practical.
 +
Think of others today, not yourself.
 +
See to the simple comforts.
 +
Think on what came before and what follows.
 +
It will not be fair.
 +
Believe no one today.
 +
See to your legacy.
 +
Instability.
 +
The effort will reach a culmination.
 +
Any success will be fleeting.
 +
Make the sacrifice regardless of fear.
 +
Do not stall.
 +
Make no needless sacrifices.
 +
Be sure to keep to a high standard today.
 +
Be patient.
 +
Take the middle path.
 +
You must choose between two extremes.
 +
Beware a lack of balance.
 +
Be diligent and undistracted.
 +
There will be no reward.
 +
Persevere though it may be for nothing.
 +
Eat not the fruits of your labor.
 +
It is a false success.
 +
You will be rewarded.
 +
a word but you cannot read
 +
The cackling fades away.
 +
You are surrounded by incessant cackling.
 +
You are a wanderer of the wilderness.
 +
Your wanderings have led you to
 +
.  You are a stranger here.
 +
You emerged from the wilds and managed to prove yourself to the locals.  Now you are finally a
 +
You are a newly-minted
 +
of the great
 +
.  Destiny is calling!
 +
You emerged from the wilds and came to be a
 +
You are a
 +
, and you have never strayed far from home.
 +
  You are a
 +
n ardent
 +
faithful
 +
casual
 +
dubious
 +
worshipper of
 +
, and you belong to
 +
You've located a
 +
right under you
 +
above and
 +
below and
 +
to the
 +
Nameless
 +
to return to arena.
 +
(still)
 +
(moving
 +
Performing
 +
(move to X)
 +
(free to act,
 +
to continue)
 +
(occupied)
 +
You have reached the summit of
 +
You are deceased. 
 +
to become somebody else.
 +
  to finish.
 +
Swimming
 +
In Air
 +
Flying
 +
Stvg
 
Hung
 
Hung
 
Mortal Wound
 
Mortal Wound
Dhyd
+
On Ground
Thirsty
+
Numb
Stvg
+
Bleeding!
Thir
+
MSk
Flying
+
Mnt
In Air
+
Snk
Thirsty!
+
Spd
Nauseous
+
MtSnk
Drowsy
+
Sneak
V Drowsy
+
Speed
Winded
 
Drowning
 
Sleep!
 
Exhausted
 
Tired
 
Over-Exert
 
Unconscious
 
to finish.
 
Dizzy
 
Stunned
 
(occupied)
 
to continue)
 
 
You are deceased.  Press  
 
You are deceased.  Press  
You have reached the summit of
+
There is a locked
Parley Arrangement
+
here.
Grant of Citizenship
+
- Bash it down
Order:DriveOff/
+
- Pick the lock
Order:Kill/
+
- Topple it
Entertain/
+
- Break it in
Bound Service/
+
- Pull it
Residency Agreement
+
- Raise the bucket
World Joining Agreement
+
- Lower the bucket
Rescue/
+
You raise the bucket.
Guide/
+
You lower the bucket.
Adventure/
+
Can I help you with something?
Aid Rescue/
+
You have discovered a
Speed
+
You cannot travel through the
Sneak
+
The Kills of
Overthrow/
+
in play interaction
Done/
+
invalid lair entrance
Climb
+
There is nothing to do with
Spd
+
You empty the
Snk
+
You take out the
Fever
+
You don't have a suitable container.
Faint
+
You pack the
ClmSk
+
on to
Pain
+
You put the
Bleeding!
+
into the
Numb
+
You eat the
Pale
+
You drink the
Bleeding
+
is too salty.
Paralyzed
+
is too hot.
In Flight
+
is too cold.
On Ground
+
You lick the
Webbed
+
No.  That's disgusting.
from
+
You just can't fit any more.
Drive
+
It's too much!  You feel even more sick.
An order from
+
It's too much!  You might not be able to keep it down.
Cause trouble for
+
You feel really full.
Kill
+
You are starting to feel full.
Agreement concluded
+
You empty
out of
+
You drop
Drive members of
+
NULL artifact on create site map, skipping
by invocation of True Name
+
Charge
was bound to serve
+
Move
throughout the world
+
Attack
agreed to entertain people with
+
Jump
in order to rescue
+
Push Object
in order to be brought safely away from
+
Hold
wherever the journey might lead
+
Mount
agreed to adventure with
+
Dismount
agreed to guide
+
Lead animal
thereby freeing
+
Release
somebody unknown
+
Unsteady
Entertainment Agreement
+
Suck Blood
Bound Servitude
+
Talk
in insurrection against
+
Parry
agreed to join
+
Block
Rescue Agreement
+
Dodge
Guide Agreement
+
Recover
Adventuring Agreement
+
Stand Up
Aid Rescue Agreement
+
Lie Down
Unknown
+
to act
Order:Trouble/
+
Tracks Visible:
Overthrow Agreement
+
Tactical
Unnamed
+
Would you like to take an action?
Lock
+
  to view other pages)
Wrestle using
+
Do not alter actions
Take-down by
+
What would you like to do?
Choke
+
Select your combat preferences.
Choke
+
- Current Attack Preference:  
  to scroll.
+
Strike
Latch
+
Close Combat
JLock
+
According to Opponent
Grasp
+
- Current Dodge Preference:  
Wrestle
+
Move Around
: Filter on _
+
Stand Ground
The Wrestling of
+
- Current Charge Defense:
: Recenter on current location
+
Dodge Away
: Recenter on selected
+
   
: Filter on
+
Dead
: Toggle line
+
Nearby
Bestiary
+
Traveling through
Regions
+
Distant
: Toggle map/info
+
Character chooses their own actions
Artifacts
+
Player controls every action
People
+
         
Agreements
+
You have no party members to become.
Groups
+
Party Member
Sites
+
Party Members
Complete: report back
+
You have no companions.
Finish reporting in
+
Companion
Events
+
Companions
Not yet completed
+
: Become another party member
Accm
+
: Party tactical settings
Prfn
+
Wrestle
Mast
+
Ground
Tltd
+
Not visible
Prfc
+
How quickly and quietly will
Expt
+
move?
Adpt
+
: Currently sneaking
Adeq
+
: Not currently sneaking
Novc
+
Visual Stealth Factors
Skld
+
Darkness
Cmpt
+
Low Light
Deceased
+
Clear
scrolls.
+
Fog/Rain/Snow
Dabb
+
By Obstacle
Skills
+
Open Area
attacks. 
+
In Vegetation
Grab
+
Non-Prone In Vegetation
selects. 
+
Too Large For Vegetation
goes back. 
+
No Suitable Vegetation
Break grip of
+
Gargantuan Profile
Loosen choke of
+
Gigantic Profile
Strangle
+
Huge Profile
Shake
+
Very Large Profile
Release choke of
+
Large Profile
Release joint lock of
+
Huge Non-Prone Profile
Loosen joint lock of
+
Very Large Non-Prone Profile
Release grip of
+
Large Non-Prone Profile
Pinch
+
Vanishing Profile
Throw by
+
Minuscule Profile
Break
+
Tiny Profile
Gouge
+
Very Small Profile
Spatial Sense
+
Small Profile
Linguistic Ability
+
Average Profile
Kinesthetic Sense
+
Average Non-Prone Profile
Musicality
+
Visual Stealth (w/o Skill)
Intuition
+
Best Possible
Creativity
+
Fantastic
Memory
+
Great
Patience
+
Good
Analytical Ability
+
Poor
Disease Resistance
+
Awful
Willpower
+
Terrible
Focus
+
Worst Possible
Toughness
+
Quick movement and other actions decrease stealth.
Agility
+
to select.
Recuperation
+
Select your movement preferences.
Endurance
+
- Current Swimming Preference:
Superior
+
When Possible
High
+
When Necessary
Strength
+
What would you like to do with
Super
+
Where would you like to move?
Very Low
+
Pick up how many? (0-
Above Average
+
Pull
Below Average
+
Pick
Musical Forms
+
Get
Poetic Forms
+
Start a new conversation
Abysmal
+
Continuing shouting
Dance Forms
+
Ongoing conversation with
GMas
+
Select an identity.
HMas
+
Your new identity:
Musical Instruments
+
What is your identity's profession?
Legd
+
Whom does your identity worship?
Hungry
+
Where is your identity from?
Very Hungry
+
Filter:
Pray
+
: Done entering filter
Drink alcohol
+
No name
Very Drowsy
+
No origin
Slumberous
+
No object of worship
Starving
+
: Assume identity
Dehydrated
+
: New identity
Slightly Numb
+
: No identity
Partially Numb
+
You don't believe anything relevant, unfortunately.
Extreme Pain
+
Assume an appropriate identity first if you'd like to pretend.
Heavy Bleeding
+
You don't know anything specific about this, unfortunately.
Partially Paralyzed
+
You must compose a piece first (or learn an improvisational form).
Partially Webbed
+
You can use an option in
Completely Numb
+
  to compose.
Sluggish
+
: Scroll text
Sunk into depression...
+
What will you say?
Throwing a tantrum!
+
What will you say about the insurrection?
On the Ground
+
What will you say about the end of the insurrection?
Stumbling obliviously!
+
What will you say about the site reclamation?
Speed:
+
What will you say about the site's foundation?
Sneak:
+
What will you say about the group?
In a martial trance!
+
What will you say about the army?
Enraged at all enemies!
+
What will you say about the failed occupation?
Large
+
What will you say about the abduction?
Average-sized
+
What will you say about the incident?
  for a
+
What will you say about the occupation?
Very large
+
What will you say about the new leadership?
Social Awareness
+
What will you say about the beast?
Empathy
+
What will you say about the trouble?
Small
+
What will you say about tribute agreement?
Very small
+
What will you say about the refusal to accept tribute?
Level-headed
+
What will you say about the refusal to give tribute?
Unfettered
+
What will you say about the peace agreement?
Undistracted
+
What will you say about the failed peace agreement?
Untroubled
+
What will you say about the tribute stoppage?
Wander
+
What will you say about the claim?
Be extravagant
+
What will you say about the gang?
Think abstractly
+
What will you say about the refugees?
Help somebody
+
What will you say about the artifact's destruction?
Fight
+
What will you say about the artifact's location?
Eat good meal
+
What do you want to know?
Argue
+
What do you want?
Cause trouble
+
Which pet will you gift?
See animal
+
About whom do you ask?
Make romance
+
Where do you want to go?
Acquire object
+
How will you respond to the position offer?
See great beast
+
How will you respond to the adoption request?
Martial training
+
What will you say about the journey?
Craft object
+
What will you say about the conflict?
Take it easy
+
How will you ask?
Practice skill
+
How will you respond?
Uphold tradition
+
What will you say about the rescue?
Hear eloquence
+
What will you say about the conclusion of the agreement?
Make merry
+
What will you say about the agreement?
Self-examination
+
What will you say about services?
Learn something
+
What will you say about the request?
Excitement
+
What will you say about the trade?
Be with friends
+
What will you say about the surrounding area?
Be with family
+
What will you say about the site?
Stay occupied
+
What will you say about the structure?
Meditate
+
How will you respond to the invocation?
Admire art
+
How will you respond to the accusation?
Be creative
+
What will you say about your master?
You lick the  
+
What will you say about your plots and scheming?
is too cold.
+
How will you respond about your profession?
You just can't fit any more.
+
How will you respond to this passive reply?
No.  That's disgusting.
+
How will you respond to this flattery?
You drink the  
+
How will you respond to this dismissal?
You eat the  
+
How will you respond to this statement of values?
is too hot.
+
What will you say about how you are feeling?
is too salty.
+
What will you say about your family?
You put the  
+
How will you respond to the offer of tribute?
You don't have a suitable container.
+
How will you respond to the tribute cancellation?
on the  
+
How will you respond to the offer of peace?
into the  
+
How will you respond to the demand for tribute?
There is nothing to do with
+
How will you respond to the request to cease hostilities?
when done.
+
How will you respond to the demand to yield?
You take out the  
+
How will you respond to the request for information?
You empty the  
+
How will you respond to the request for directions?
Where would you like to put the  
+
How will you respond to the request for a guide?
What would you like to put inside a container?
+
What will you say about the missing treasure?
to view other pages. 
+
Toward You:
Your Inventory
+
Positive attitude
What would you like to throw?
+
Negative attitude
What would you like to drop?
+
Neutral attitude
With what would you like to eat or drink?
+
Patient
With what would you like to interact?
+
Impatient
: Cust
+
Animated
: View Wr
+
Agitated
What would you like to remove?
+
Bold
What would you like to wear?
+
Confident
: View Attributes
+
Acquiescent
Unfocused
+
Unassuming
: Desc
+
Loves you
: View Skills
+
Likes you
says, "
+
Hates you
says:  "
+
Dislikes you
Tree House
+
Terrified of you
Sewer Access
+
Scared of you
right under you
+
No fear of you
You've located a
+
Respects you
below and
+
No respect for you
above and
+
Low respect for you
You do not have a free grasp.
+
Trusts you
You do not have a free grasp and your pack is full.
+
Distrusts you
Announcements
+
Highly Loyal
No recent announcements.
+
General Mood:
You do not have a free grasp and your quivers are full.
+
Annoyed
You do not have a free grasp and your quiver and pack are full.
+
Satisfied
You do not have a free grasp and your packs are full.
+
Grouchy
You do not have a free grasp and your quiver is full.
+
Grumpy
You do not have a free grasp and your quivers and packs are full.
+
Fondness
and puts it in
+
Suspicious
You do not have a free grasp and your quivers and pack are full.
+
Alarmed
You do not have a free grasp and your quiver and packs are full.
+
Shocked
picks
+
Horrified
pick
+
Grimly Satisfied
and put it in
+
Grieving
up the
+
Triumphant
You drop
+
Enraged
You empty
+
Eexcited
pulls off
+
Gaiety
pull off
+
Joyous
It's too much!  You might not be able to keep it down.
+
Blissful
It's too much!  You feel even more sick.
+
Loving
You are starting to feel full.
+
Vengeful
You feel really full.
+
Accepting
Fortress Entrance
+
Admiration
Warehouse
+
Adoration
Empty market
+
Affection
Trenches
+
Aggravated
Carpenter's shop
+
In Agony
Leather goods shop
+
Alienated
Metal furniture shop
+
Amazed
Stone furniture shop
+
Ambivalent
Blacksmith's shop
+
Amused
Bowyer's shop
+
Angry
Metal craft shop
+
In Anguish
Armorsmith's shop
+
Anxious
Bone carver's shop
+
Apathetic
Leather clothing shop
+
Aroused
Weaponsmith's shop
+
Astonished
Gem cutter's shop
+
Averse
Cloth shop
+
In Awe
General imports
+
Bitter
Woven clothing shop
+
Bored
Leather shop
+
Caring
Abandoned shop
+
Confused
Tavern
+
Contemptuous
Clothing imports
+
Content
Food imports
+
Dejected
Civic Mound
+
Delighted
Library Tree
+
Despair
Drinking Mound
+
Disappointed
Castle Mound
+
Disgusted
Shaping Tree
+
Disillusioned
The Home Tree
+
Dislike
Tavern Tree
+
Displeasure
Market Tree
+
Distressed
Strv
+
Eager
Drws
+
Elated
: Stop
+
Embarrassed
Hngr
+
Empathetic
Death
+
Empty
Strongest Odor:
+
Enjoyment
VDrw
+
Exasperated
Slp!
+
Exhilarated
Ruined house
+
Afraid
Ruined hillock
+
Ferocious
Offloading site...
+
Free
No significant structures
+
Frustrated
Abandoned house
+
Gleeful
Abandoned hillock
+
Gloomy
Ruined houses
+
Glum
Ruined hillocks
+
Grateful
House
+
Guilty
Hillock
+
Happy
Abandoned houses
+
Hateful
Abandoned hillocks
+
Hopeful
Underground Stair
+
Hopeless
Underground Farms
+
Humiliated
Houses
+
Insulted
Hillocks
+
Interested
Cheese market
+
Irritated
Fruit and vegetable market
+
Isolated
Underground Fortress
+
Jolly
Processed goods market
+
Jovial
Imported food market
+
Jubilant
Imported goods market
+
Loathing
Meat market
+
Lonely
Imported clothing market
+
Lustful
Race:
+
Miserable
Name:
+
Mortified
Demigod
+
Nervous
Peasant
+
Nostalgic
You topple the statue!
+
Optimistic
- Bash it down
+
Outraged
Create Your Character
+
Panicked
You bash the door down!
+
Passionate
The hatch is operated by a remote mechanism.  You cannot proceed.
+
Pleasure
You break the hatch in!
+
Proud
- Topple it
+
Enraptured
You pick the lock!
+
Rejected
There is a locked
+
Relieved
You pull the lever.
+
Regretful
- Pick the lock
+
Remorseful
- Break it in
+
Repentant
You raise the bucket.
+
Resentful
- Lower the bucket
+
Restless
- Pull it
+
Indignant
You lower the bucket.
+
Self-pity
There is a
+
Servile
You cannot travel through the
+
Shaken
- Raise the bucket
+
Ashamed
here.
+
Sympathy
: Clouds
+
Tenderness
: Tracks
+
Thrilled
You have discovered a
+
Uneasy
Sneak
+
Unhappy
: Map
+
Wonder
: Sneak
+
Worried
: Sleep
+
Wrathful
: Log
+
Zealous
personality
+
Existential Crisis
Set your
+
Defeated
here. 
+
Expectant
Certain shapes and colors might not occur without full randomization.
+
Doubt
Note: This character's appearance is governed by local population information.
+
Enthusiastic
: Randomize
+
Pessimistic
: Fully randomize, without respecting population information
+
Euphoric
: Random Name
+
Your tone/tact:
: Customize Name
+
: Persuade
Background:
+
Almost guaranteed
: Become
+
Likely success
: Background
+
Favorable odds
to change
+
Impossible
: Set First Name
+
Nearly impossible
Locally Important
+
Likely failure
: Done   
+
Even odds
Attributes remaining:
+
Unfavorable odds
Skill remaining:  
+
: Intimidate
: Options/Abort
+
: Select,
: Status
+
: Scroll (Page
From
+
Current choice's keywords:
Outsider
+
: Done filter
Specific Person
+
: Filter
: Select 
+
Zone
There are no creatures available.
+
: Edit
Intelligent Wilderness Creature
+
: Assign
Leisure Time
+
hall
Perseverance
+
(No Specific Deity)
Romance
+
worshipper
Commerce
+
No worshippers
Hard Work
+
: Main hall
Skill
+
: Inn/tavern
Competition
+
: Craft Guildhall
Sacrifice
+
Remove assignment
Merriment
+
: Rename location
Harmony
+
: Add location
Martial Prowess
+
Define zone bounds
Craftsmanship
+
: Add rect
Introspection
+
: Start flow
Stoicism
+
: Remove rect
Tranquility
+
: Start remove
Self-control
+
: Add flow
Artwork
+
: Resize flow
Tradition
+
: Start rect
Independence
+
: Assign location
Cooperation
+
: Unassign
Eloquence
+
: Carpenter Wkshp
Cunning
+
: Workshop
Decorum
+
: Cancel plans
Fairness
+
: Remove bld/cnst
Friendship
+
: Material
Family
+
: Phase
Truth
+
: Place
Power
+
: Constructions
Your personality facets might be restricted based on your creature type.
+
: Buildings
denotes the default cultural value.
+
Rooms: need name!
Loyalty
+
: Start work!
No self-esteem  <->    Proud
+
Constructing
                --> Vengeful
+
Constructing unnamed site
Scatterbrained - Singleminded
+
: Name site (irreversible!)
Merciful - Impartial -  Cruel
+
Plan a construction or building to form a site (irreversible!)
      --> Sense of gratitude
+
Phase
                --> Ambitious
+
No construction planned at cursor
Humorless      <->      Zany
+
No building planned at cursor
Austere    <->    Extravagant
+
Warning:  This site will be smaller than usual.  Move away from other sites.
Fearful    <->      Fearless
+
Total work hours needed:
Overreliant <> Disdain advice
+
(Workers are needed!)
                    --> Vain
+
workers)
Pusillanimous - Overconfident
+
: You will work for
Harmony      <->      Discord
+
an hour
Meanness  <->  Wastefulness
+
hours
Rude        <->        Polite
+
: You will not work personally
Quarreler    <->    Flatterer
+
[CAN'T WORK]
              --> Intemperate
+
[WILL WORK]
                  --> Greedy
+
  Display Furniture
Quits easily <-> Too stubborn
+
  Bookcase
Avoid fights <-> Like brawls
+
Need
No anxiety <->  Very anxious
+
Have
No anger  <->  Easily angered
+
: Set worker
    --> Vulnerable to stress
+
: Select worker
No lust      <->      Lustful
+
: Scroll material
No envy  <->  Envies easily
+
: Start working!
No hate  <->    Hates easily
+
to view other pages
No sadness  <->  Easily sad
+
-
Cheerless <-> Easily cheerful
+
many
Knowledge
+
a swarm of
Peace
+
Miasma
No love  <->    Loves easily
+
An Ocean Wave
Intense Need
+
Lava Mist
Pray/Meditate
+
Magma Mist
Moderate Need
+
Vapor
Strong Need
+
Smoke
: Set
+
Dragonfire
  --> Inclined to create art
+
Fire
      --> Excitement-seeking
+
A Web
Leisurely    <->    Frenetic
+
Item Cloud
    --> Inclined to abstract
+
A Fire
Just facts - Flights of fancy
+
Track/Spoor:
Distrustful <-> Too trusting
+
broken vegetation
Sloppy      <->      Orderly
+
  print
Non-assertive <-> Overbearing
+
imprint
Loner    <->      Gregarious
+
right
              --> Altruistic
+
left
      --> Swayed by emotions
+
unintelligible
Too deliberate <> Thoughtless
+
/yours or companion's
                  --> Dutiful
+
Stagnant salt water [
Acquiescing <-> Resists ideas
+
Stagnant water [
Inattentive <-> Perfectionist
+
Water [
    --> Emotionally obsessive
+
Lava [
    --> Tolerates differences
+
A smear of
Incurious    <->    Curious
+
A pool of
Despairs - Hopeful - Presumes
+
A thin layer of
Private    <->    Overshares
+
A pile of
Shameless    <->    Bashful
+
A dusting of
You fill your
+
The vegetation is heavily damaged here.
near campfire
+
The vegetation is bent here.
It won't fit in your
+
The vegetation has been slightly perturbed here.
is empty.
+
The vegetation is broken here.
near burning twigs
+
thick
near burning branches
+
light
near fire
+
faint
near burning cap
+
deep
near lava
+
shallow
Heat
+
vague
  near burning trunk
+
  imprint in the
  near magma
+
  is here.
stagnant
+
This is an unintelligible mess.
Fill
+
The signs lead north.
Name the
+
The signs lead south.
salt
+
The signs lead east.
You cannot read.
+
The signs lead west.
You cannot see.
+
The signs lead northeast.
You pull out
+
The signs lead northwest.
You read
+
The signs lead southeast.
It is noon.
+
The signs lead southwest.
Dawn is breaking.
+
They belong to you or a companion.
You struggle for  
+
What do you want to aim for?
Night is falling.
+
to view other pages.
** Starting Adventurer **
+
cancels.
** Unretiring Adventurer **
+
Impossible strike
NULL artifact on create site map, skipping
+
Difficult strike
invalid lair entrance
+
Tricky strike
: Full customization
+
Normal strike
Slight Need
+
Easy strike
: Go!
+
Easier strike
: Change dream/goal (if possible)
+
Simple strike
, push off toward
+
can only graze
Ride
+
can't land squarely
Charge
+
can't quite connect
Guide
+
fairly solid
Attack error
+
square
You set a fire.
+
very square
Push
+
direct hit
Interact with
+
to go back.
The steam around the vegetation stops you from setting the fire.
+
Difficult
You make a campfire.
+
Tricky
The vegetation is too wet.
+
Normal
The vegetation is submerged.
+
Easy
You need to be holding an axe.
+
Easier
You cannot fell trees in the arena.
+
Simple
You cannot fell the trees here.
+
VVSlow
You need to be holding an axe with a sharp edge.
+
V Slow
Make Campfire (
+
Slow
Ignite
+
Fast
tree
+
V Fast
Fell
+
strike
Suck
+
Quick attack: faster to strike and recover, but not powerful
Put in
+
No heavy attack: enraged
Eat
+
Heavy attack: slower to strike and recover, but hits harder
Drink
+
Forced wild attack: enraged
Set on
+
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
is hot enough already.
+
No precise attack: enraged
Put
+
Precise attack: very slow to strike, improved accuracy
is already full.
+
No charge attack: no target
Your
+
No charge attack: you are on the ground
to no effect.
+
No charge attack: you are mounted
You heat the  
+
No charge attack: you are chained
to act
+
No charge attack: you are in uncontrolled flight
and more
+
No charge attack: you are on a vehicle
The cackling fades away.
+
No charge attack: you are on a projectile
Tracks Visible:  
+
No charge attack: you are climbing
Recover
+
No charge attack: target is on the ground
Dodge
+
No charge attack: target is mounted
Lie Down
+
No charge attack: target is chained
Stand Up
+
No charge attack: target is in uncontrolled flight
Talk
+
No charge attack: target is on a vehicle
Block
+
No charge attack: target is on a projectile
Parry
+
No charge attack: target is climbing
Release
+
No charge attack: target shares your location
Hold
+
No charge attack: target's location inaccessible
Suck Blood
+
Charge attack: move toward your opponent
Unsteady
+
Multi-attack: choose another simultaneous action afterward
Attack
+
has yielded.  Attack anyway?
Push Object
+
Really start a conflict with
Jump
+
Really attack
Hold
+
aborts.
Hang from
+
pages)
Climb down
+
Parry
Release hold on
+
Block
Climb to
+
Parry (
Magma
+
Block (
  releasing hold
+
Dodge (
  holding
+
selected
/Air
+
adjacent only
Move to
+
own tile only
Lava
+
, range
/Water
+
, disturber only
Jumping
+
  move
, aiming for
+
  done,
Holding terrain
+
remove last
Pushing Object
+
cancel,  
quick
+
pages
  with grab
+
cancel
precise
+
this location
wild
+
Who will you shoot?  
Recovering from attacking
+
fires. 
IMMINENT:
+
Who will you target? 
  with wrestling
+
throws. 
Attacking
+
fires.
Distant:
+
  throws.
Remote:
+
Move to a creature or press
Incoming:
+
to shoot this direction.
Starting:
+
to throw this direction.
(below)
+
Party tactical settings
(above)
+
Become a party member
downward
+
Who will you talk to?
upward
+
: Zones/Rooms
, Force
+
[WITH YOU]
, Deity
+
No quick attack: enraged
Moving
+
Which creature will you attack? 
Charging
+
You are fighting
Begin a performance
+
Select
Assume an identity
+
Rooms: need site!
The Void
+
FATAL ERROR
Shout out to everybody
+
Could not locate adventure start square
Can I help you with something?
+
The peaceful town of
You are surrounded by incessant cackling.
+
is threatened!  The forces of
You
+
darkness
in play interaction
+
are on the march.
, the
+
Commanded by
worshipper of
+
, they
goddess
+
The enemy
  faithful
+
  will have no mercy. There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
n ardent
+
Legends speak of
  dubious
+
an ancient
  casual
+
  vault,
You are a peasant in
+
, where
You emerged from the wilds and came to reside in
+
wrested
  You are a
+
power from the Underworld by invoking
, and you have never strayed far from home.
+
true name.  The location of this place is well-known, but none have penetrated its secrets. If the true name of the monster can be uncovered, you might be able to end this terror forever.
You are a newly-minted
+
The citizens of  
You emerged from the wilds and managed to prove yourself to the locals.  Now you are finally a
+
are plagued by bandits. The gang
. Destiny is calling!
+
  has even sent some troublemakers to harass people right here in town.
of the great
+
Just reunited after a long journey, you are together with your companions again. 
Your wanderings have led you to
+
After a long journey, you are here to meet your most trusted companion. 
You are a wanderer of the wilderness.
+
is from here and might have some local information.
. You are a stranger here.
+
Your wanderings have brought you to this place after a long journey.
, a  
+
Your most trusted local companions are meeting you here today.
Recovering from deflection
+
Your most trusted companions have made the journey to meet you here today.
Blocking
+
After a long journey, you are here to meet your most trusted companion.
Lying Down
+
Your most trusted companion has made the journey to meet you here today.
Standing Up
+
You've finally got your equipment together, such as it is.  Now it's time for action and adventure! 
Working
+
In the rush of excitement, you've forgotten where you were going to go.
Sucking Blood
+
  A foolhardy soul might try to rescue the
Parrying
+
children that have been kidnapped.
Talking
+
child that has been kidnapped.
Holding item
+
  Let the party venture forth!
Releasing hold on terrain
+
  Perhaps some of the people here will be worth talking to before you continue on your way.
Regaining balance
+
  Perhaps some of your friends here have ideas.
Releasing hold on item
+
  Perhaps some of your friends here can remind you.
Escalation/
+
for help.
Attack/
+
Tell a story
Group/
+
Give a sermon
Beast/
+
Recite a poem
SelfID/
+
Perform music
Blood-drinking
+
Give a sermon concerning a deity or object of worship
YieldDemand/
+
Give a sermon concerning a cosmic principle
RefusedID/
+
Give a sermon promoting a value
Vandalism
+
Give a sermon inveighing against a value
BuildDest
+
Tell a story about a person or creature
Robbery
+
Tell a story about a site
Theft
+
Tell a story about a civilization or organization
SlowLabor
+
Tell a story about a region
JobViol
+
Unknown
Disorder
+
Self-Control
Murder
+
Chant
Death/
+
Speak
Death/You
+
Simulate
ExpViol
+
  pull off
ProdViol
+
pulls off
Gained
+
  pick
Held
+
  picks
Reunion/
+
  up the  
  Denied
+
  and put it in
/You
+
  and puts it in
  Given
+
You do not have a free grasp and your quivers and packs are full.
  Destroyed
+
You do not have a free grasp and your quiver and packs are full.
  you
+
You do not have a free grasp and your quivers and pack are full.
, the force
+
You do not have a free grasp and your quiver and pack are full.
deity
+
You do not have a free grasp and your quivers are full.
  Dropped
+
You do not have a free grasp and your quiver is full.
  which permeates
+
You do not have a free grasp and your packs are full.
Outcast
+
You do not have a free grasp and your pack is full.
Military Unit
+
You do not have a free grasp.
, Dead
+
You've assumed tactical control as nobody else is available.
Performance Troupe
+
You awaken from your slumber.
Migrating Group
+
Your sleep has been interrupted!
Vessel Crew
+
You have bestowed the name
Religion
+
You fail to grab the
Nomadic Group
+
lady
No Artifact/
+
lord consort
Artifact/
+
ladies consort
Site Government
+
hearthpeople
Civilization
+
cannot jump.
Occupation/
+
You cannot jump while swimming.
Invasion/
+
You cannot jump while prone.
Abduction/
+
You cannot jump while in the air.
Abduction/You
+
You are too injured to jump.
Founded/
+
You cannot jump while wrestling.
Reclaimed/
+
You cannot build here.
Founding/
+
You do not have the authority to build here.
Reclaiming/
+
There are no visible tracks or other signs, aside from yours.
Overthrow
+
There are no visible tracks or other signs.
Insurrection
+
You've already searched this area recently.
Crushed
+
You've found a colony of
Failed
+
and another small creature.
Leave/
+
and some other small creatures.
Harass/
+
You've found a small creature.
Abandon/
+
You've found some small creatures.
Flee/
+
Your intense search turns up nothing.
NoTribute/
+
  cannot speak.
Tribute/
+
You cannot speak.
NoPeace/
+
You have nothing with which to interact.
Peace/
+
You have nothing to examine.
Tropical Moist Broadleaf Forest
+
You assume a submissive posture.
Tropical Dry Broadleaf Forest
+
You no longer assume a submissive posture.
Temperate Savanna
+
You strap
Temperate Grassland
+
  to your
Temperate Coniferous Forest
+
You draw
Taiga
+
with your
Tropical Coniferous Forest
+
You do not have a free grasp for
Temperate Broadleaf Forest
+
You have nothing left to draw or put away.
Mangrove Swamp
+
You have nothing left to remove.
Tropical Saltwater Swamp
+
You have nothing left to wear.
Tropical Saltwater Marsh
+
You have nothing left to eat or drink.
Tropical Freshwater Marsh
+
You have nothing to put inside a container or on a pack animal.
Temperate Freshwater Marsh
+
You have nothing left to drop.
Temperate Saltwater Swamp
+
There is nothing to pick up here.
Tropical Freshwater Swamp
+
You have nothing left to throw.
Temperate Saltwater Marsh
+
You have nothing to fire with.
prisoner
+
You have nothing left to fire.
slave
+
Things smell bad when you are dead.
Temperate Freshwater Swamp
+
You smell
Mountain
+
on the wind.
  slave
+
You aren't picking up any odor in particular.
mercenary
+
There is no sunlight when you are dead.
member
+
The sky is alive with vortices of purple light and dark, boiling clouds.
Former
+
The area gives off a sickly light.
Affiliated
+
There are no traces of sunlight here.
Aligned
+
Being dead is cold and clammy.
  member
+
The temperature is as it has been and always will be.
Associated
+
The temperature cannot be judged.
Criminal
+
It is burning.
Enemy
+
It is deathly cold.
Loyal
+
The temperature is pleasant.
Devoted
+
It is scorching.
Subterranean Chasm
+
It is warm.
Subterranean Water
+
It is cool.
It is traditionally thought to be
+
It is freezing.
Subterranean Magma
+
It is cold.
Tropical Freshwater River
+
You've lost track of time since your death.
Temperate Saltwater River
+
It is the  
Tropical Saltwater River
+
You need a free grasp to climb.
Tropical Brackish River
+
You are too injured to climb.
Tropical Saltwater Lake
+
cannot climb.
Tropical Brackish Lake
+
If you move, your performance will be interrupted.
Temperate Brackish River
+
You cannot climb or mount while prone.
Temperate Freshwater River
+
You need a free grasp to hold the terrain.
Temperate Brackish Lake
+
You are too injured to hold the terrain.
Temperate Freshwater Lake
+
cannot hold the terrain.
Tropical Freshwater Lake
+
You are riding and cannot lie down.
Temperate Saltwater Lake
+
The webs make it impossible to stand.
Tropical Freshwater Pool
+
You are too tired to stand.
Temperate Saltwater Pool
+
You can't stand up -- somebody is in the way.
Tropical Saltwater Pool
+
You must
Tropical Brackish Pool
+
You can't travel until you emerge from underground or enter a tunnel.
Arctic Ocean
+
You must move away from the surrounding obstacles before you can travel.
Temperate Ocean
+
You must move away from the river before you can travel.
Temperate Brackish Pool
+
Squad Order
Temperate Freshwater Pool
+
Main
Rocky Wasteland
+
Siege Engines
Badlands
+
Traps/Levers
Tropical Ocean
+
Workshops
Sand Desert
+
Furnaces
Tropical Grassland
+
Wall/Floor/Stairs/Track
Temperate Shrubland
+
Machine Components
Tropical Shrubland
+
Track
Tropical Savanna
+
Weapons and Ammunition
You have only heard tell of these creatures.
+
Furniture
You have encountered these creatures in the past but not recently.
+
Siege Equipment
of these creatures.
+
Other Objects
You have killed
+
Metal Clothing
This is your owner.
+
Engrave Memorial Slab
This is your former apprentice.
+
  slabs engraved
You have recently encountered one of these creatures.
+
Slab engraved
This is your  
+
No slabs engraved
This is your apprentice.
+
Entombed and memorialized
This is your master.
+
Memorialized
This is your former master.
+
Entombed
This is your traveling companion.
+
Ghost
This is your lover.
+
Not memorialized
You worship this figure.
+
Following
This is your jailor.
+
  Saving... 
This is your prisoner.
+
  Offloading units...
You have known each other your entire lives.
+
  Offloading units... 
birth.
+
Disconnected Build Overflow
You have heard this name suggested as a potential guide to faraway places.
+
SOAP
You last spoke
+
PAPER_PLANT
alongside you
+
PARCHMENT
and your military subordinate
+
SHEET_PLANT
You have known this person since
+
to select. 
You have known this person your entire life.
+
to abort.
This person is
+
scroll.  Type in parts of the name to narrow your search.
deity
+
: View task
This person is one of the
+
Building Placement Distance Overflow
and your military commander
+
This visitor is ready to leave.
It was last rumored to be
+
This visitor has come
It was last seen
+
to pray
Died in the year
+
to study
held by
+
to relax
musical composition
+
to perform
  is an example of
+
to slay beasts
CHAR
+
seeking work as a performer
choreography
+
seeking work as a mercenary
Tell a story about a region
+
seeking work as a scholar
Tell a story about a civilization or organization
+
for diplomacy
[C:6:0:1]
+
seeking sanctuary
Speak
+
asking questions
Perform music
+
heard this was a good place to search for monsters.
Recite a poem
+
heard this was the place for those seeking danger.
Tell a story about a site
+
heard
Tell a story about a person or creature
+
this
The absence of
+
  was the place for prayer.
Your possession of
+
went on this journey out of curiosity.
Tell a story
+
was curious about
Your lack of possession of
+
  was the place for a good drink.
The abduction of
+
  was the place to admire fine architecture.
Your abduction
+
  was the place to enjoy oneself.
The presence of
+
  was the place to entertain people.
The destruction of
+
  was the place to perform research.
The death of  
+
  was the place for long-term scholarship.
Your death
+
would make a good base for a mercenary.
The occupation of
+
was the place to look for long-term work.
The insurrection
+
believes
The destruction of
+
would be a safe place to stay.
in the year
+
is seeking information
The reunion of
+
about the location of
Your reunion with
+
You can learn more about this visitor after they chat with a local.
This creature lives in
+
The performance is at
This creature can be found in
+
the stanza
This event occurred on the
+
a simple passage
This creature dwells underground.
+
the exposition
until you leave this site.
+
  of the first theme
You cannot
+
  of the second theme
You must come down from the mountains before you can
+
the synthesis
You must move away from the water before you can
+
  of previous passages
until you stop riding this projectile.
+
the finale
until you stop riding this vehicle.
+
the coda
because you are drowning.
+
a bridge-passage
  because you are starving to death.
+
first
until you are on a stable surface.
+
second
  because you are swimming.
+
theme
  until you've stopped the bleeding.
+
a series of variations
  because you are carrying someone else's goodsPurchase them or put some distance between yourself and the site.
+
  on the theme
  because you are dying of thirst.
+
on the second theme
  because you can't breathe.
+
The dance has reached the point where its accompaniment is at
You feel too watched to
+
The topic being considered is
You are still surrounded by cackling.
+
The topic being discussed is
You can't
+
The topic being taught is
You don't feel safe enough to  
+
The topic being written about is
fell trees
+
This organizational activity will branch into specific social events.
build a fire
+
This organizational activity will branch into specific worship events.
write
+
This organizational activity will branch into specific play events.
compose
+
There is no specific information for this activity.
build
+
vector<bool>::_M_fill_insert
  Select Item  
+
BALLISTA
  Points Remaining 
+
  Stockpile Settings 
  to abort.
+
  Items Desired/Kept By Vehicle 
to select. 
+
  Crafts
PARCHMENT
+
Logs
PAPER_PLANT
+
WORSHIP_HF
  Select Item:
+
[PROFILE]
SHEET_PLANT
+
TITLE:
Disconnected Build Overflow
+
[SKILL:
PAPER_SLURRY
+
[RECLAIM_SKILL:
SOAP
+
[ITEM:
  Saving...  
+
[PET:
Following
+
Entity
  Items Desired/Kept By Vehicle 
+
has self-referential diplomacy state
  Stockpile Settings 
+
FORCED_ADMINISTRATOR
This organizational activity will branch into specific worship events.
+
entity_layer
This organizational activity will branch into specific social events.
+
[ENTITY:
There is no specific information for this activity.
+
*** Error(s) finalizing the entity
This organizational activity will branch into specific play events.
+
Unrecognized entity creature token:
The topic being discussed is
+
Unrecognized entity digger token:
The topic being considered is  
+
Unrecognized entity weapon token:
The topic being written about is
+
Unrecognized entity armor token:
The topic being taught is
+
Unrecognized entity ammo token:
The performance is at
+
Unrecognized entity helm token:
The dance has reached the point where its accompaniment is at
+
Unrecognized entity gloves token:
  line
+
Unrecognized entity shoes token:
Building Placement Distance Overflow
+
Unrecognized entity pants token:
Track
+
Unrecognized entity shield token:
This visitor has come
+
Unrecognized entity trapcomp token:
This visitor is ready to leave.
+
Unrecognized entity toy token:
Furnaces
+
Unrecognized entity instrument token:
Workshops
+
Unrecognized entity tool token:
Machine Components
+
Unrecognized entity siege ammo token:
Wall/Floor/Stairs/Track
+
Unrecognized entity position allowed caste token:
Main
+
Unrecognized entity position allowed creature token:
Traps/Levers
+
Unrecognized entity position rejected caste token:  
Siege Engines
+
Unrecognized entity position rejected creature token:
Engrave Memorial Slab
+
Unrecognized symbol:
Siege Equipment
+
Gem shape not found:
Furniture
+
Stone shape not found:
Metal Clothing
+
CHEESE_MAT
Other Objects
+
  trying to generate musical form without speech or instruments
Ghost
+
patch: removed market link from non-site entity
Entombed
+
CREATURE
Weapons and Ammunition
+
TISSUE_STYLE
Not memorialized
+
TS_MAINTAIN_LENGTH
No slabs engraved
+
TS_PREFERRED_SHAPING
Slab engraved
+
DIGGER
Memorialized
+
TRANSLATION
Entombed and memorialized
+
HELM
scroll.  Type in parts of the name to narrow your search.
+
PANTS
slabs engraved
+
SHIELD
: View task
+
SIEGEAMMO
about the location of
+
INSTRUMENT
is seeking information
+
CIV_CONTROLLABLE
You can learn more about this visitor after they chat with a local.
+
SITE_CONTROLLABLE
  was the place to look for long-term work.
+
ALL_MAIN_POPS_CONTROLLABLE
would make a good base for a mercenary.
+
AMBUSHER
would be a safe place to stay.
+
LAYER_LINKED
believes
+
BABYSNATCHER
was the place to entertain people.
+
ITEM_THIEF
was the place to enjoy oneself.
+
SUBTERRANEAN_CLOTHING
was the place for long-term scholarship.
+
CLOTHING
was the place to perform research.
+
SITE_GUARDIAN
was curious about
+
CURRENCY_BY_YEAR
went on this journey out of curiosity.
+
METAL_PREF
was the place to admire fine architecture.
+
GEM_PREF
was the place for a good drink.
+
STONE_PREF
heard
+
DIVINE_MAT_WEAPONS
heard this was the place for those seeking danger.
+
DIVINE_MAT_ARMOR
was the place for prayer.
+
DIVINE_MAT_CRAFTS
this
+
DIVINE_MAT_CLOTHING
seeking sanctuary
+
GENERATE_KEYBOARD_INSTRUMENTS
for diplomacy
+
GENERATE_STRINGED_INSTRUMENTS
heard this was a good place to search for monsters.
+
GENERATE_WIND_INSTRUMENTS
asking questions
+
GENERATE_PERCUSSION_INSTRUMENTS
seeking work as a performer
+
GENERATE_POETIC_FORMS
to slay beasts
+
GENERATE_MUSICAL_FORMS
seeking work as a scholar
+
GENERATE_DANCE_FORMS
seeking work as a mercenary
+
MINING_UNDERWORLD_DISASTERS
to study
+
WOOD_WEAPONS
to pray
+
WOOD_ARMOR
to perform
+
RIVER_PRODUCTS
to relax
+
OCEAN_PRODUCTS
SDL initialization failure
+
INDOOR_WOOD
Requested single-buffering not available
+
OUTDOOR_WOOD
data/art/icon.png
+
INDOOR_ORCHARDS
SDL initialization failure, trying windowed mode
+
OUTDOOR_ORCHARDS
Resizing font to
+
INDOOR_GARDENS
Dwarf Fortress
+
OUTDOOR_GARDENS
Font size:
+
INDOOR_FARMING
Resizing grid to
+
OUTDOOR_FARMING
INIT FAILED!
+
UNDEAD_CANDIDATE
New window size:
+
USE_CAVE_ANIMALS
Fatal error
+
USE_EVIL_ANIMALS
Unable to create texture!
+
USE_GOOD_ANIMALS
Error
+
USE_EVIL_WOOD
%s: %s
+
USE_GOOD_WOOD
 
+
USE_EVIL_PLANTS
map/set<T> too long
+
USE_GOOD_PLANTS
deque<T> too long
+
LOCAL_BANDITRY
list<T> too long
+
BANDITRY
Error Initializing Text:
+
START_BIOME
PRINT_MODE
+
EXCLUSIVE_START_BIOME
data/init/interface.txt
+
SETTLEMENT_BIOME
EMERGENCY: Unknown case in async_wait
+
BIOME_SUPPORT
TEXT not supported on windows
+
MERCHANT_NOBILITY
OpenGL
+
SKULKING
Resetting textures
+
GEM_SHAPE
[SYM:*:*]
+
STONE_SHAPE
[KEY:*]
+
PERMITTED_JOB
not found, or I/O error encountered
+
PERMITTED_BUILDING
[BIND:*:*]
+
PERMITTED_REACTION
REPEAT_BROKEN
+
WORLD_CONSTRUCTION
Loading bindings from
+
WILL_ACCEPT_TRIBUTE
REPEAT_SLOW
+
BUILDS_OUTDOOR_FORTIFICATIONS
REPEAT_FAST
+
BUILDS_OUTDOOR_TOMBS
Button
+
ETHIC
REPEAT_NOT
+
HISTORIAN
Alt+
+
CHEMIST
SDL+
+
GEOGRAPHER
Shift+
+
ENGINEER
Ctrl+
+
NO_ARTIFACT_CLAIMS
Space
+
SET_SCHOLARS_ON_VALUES_AND_JOBS
.mak
+
VARIABLE_VALUE
data/init
+
VALUE
data/init/macros
+
WANDERER
data/init/macros/*.mak
+
MAX_STARTING_CIV_NUMBER
data/init/macros/
+
MAX_SITE_POP_NUMBER
Binding missing while loading macro:
+
MAX_POP_NUMBER
Quantity not numeric or Unexpected tab(s) while loading macro:
+
RELIGION_SPHERE
Binding name unknown while loading macro:
+
TREE_CAP_DIPLOMACY
End of macro
+
DIPLOMAT_BODYGUARDS
End of group
+
MERCHANT_BODYGUARDS
NO BINDING
+
ACTIVE_SEASON
I/O error while loading macro
+
PROGRESS_TRIGGER_POPULATION
[BUTTON:
+
PROGRESS_TRIGGER_PRODUCTION
Missing binding displayed:
+
PROGRESS_TRIGGER_TRADE
[KEY:
+
PROGRESS_TRIGGER_POP_SIEGE
[SYM:
+
PROGRESS_TRIGGER_PROD_SIEGE
I/O error while writing keyboard mapping
+
PROGRESS_TRIGGER_TRADE_SIEGE
[BIND:
+
DEFAULT_SITE_TYPE
for writing
+
LIKES_SITE
Failed to open
+
TOLERATES_SITE
Saving bindings to
+
USE_NON_EXOTIC_PET_RACE
.partial
+
USE_ANY_PET_RACE
Broken button (should be [BUTTON:#:#]):
+
USE_MISC_PROCESSED_WOOD_PRODUCTS
Unknown binding:
+
IMPROVED_BOWS
Unknown SDLKey:
+
INVADERS_IGNORE_NEUTRALS
Broken unicode:
+
AT_PEACE_WITH_WILDLIFE
[BUTTON:*:*]
+
EQUIPMENT_IMPROVEMENTS
Broken repeat request:
+
ABUSE_BODIES
Crafts
+
USE_ANIMAL_PRODUCTS
Logs
+
COMMON_DOMESTIC_PACK
CHEESE_MAT
+
COMMON_DOMESTIC_PULL
Seed text
+
COMMON_DOMESTIC_MOUNT
GENERATE_MUSICAL_FORMS
+
COMMON_DOMESTIC_PET
GENERATE_DANCE_FORMS
+
SPHERE_ALIGNMENT
GENERATE_PERCUSSION_INSTRUMENTS
+
ART_FACET_MODIFIER
GENERATE_POETIC_FORMS
+
ART_IMAGE_ELEMENT_MODIFIER
GENERATE_STRINGED_INSTRUMENTS
+
ITEM_IMPROVEMENT_MODIFIER
GENERATE_WIND_INSTRUMENTS
+
CURRENCY
DIVINE_MAT_CLOTHING
+
SELECT_SYMBOL
GENERATE_KEYBOARD_INSTRUMENTS
+
REMAINING
DIVINE_MAT_ARMOR
+
SUBSELECT_SYMBOL
DIVINE_MAT_CRAFTS
+
CULL_SYMBOL
STONE_PREF
+
FRIENDLY_COLOR
DIVINE_MAT_WEAPONS
+
VARIABLE_POSITIONS
METAL_PREF
+
SITE_VARIABLE_POSITIONS
GEM_PREF
+
LAND_HOLDER_TRIGGER
SITE_GUARDIAN
+
POSITION
CURRENCY_BY_YEAR
+
ANIMAL
SUBTERRANEAN_CLOTHING
+
ANIMAL_TOKEN
CLOTHING
+
ANIMAL_CASTE_TOKEN
BABYSNATCHER
+
ANIMAL_CLASS
ITEM_THIEF
+
ANIMAL_FORBIDDEN_CLASS
AMBUSHER
+
ANIMAL_ALWAYS_PRESENT
LAYER_LINKED
+
ANIMAL_NEVER_MOUNT
ALL_MAIN_POPS_CONTROLLABLE
+
ANIMAL_ALWAYS_MOUNT
 +
ANIMAL_NEVER_WAGON_PULLER
 +
ANIMAL_ALWAYS_WAGON_PULLER
 +
ANIMAL_NEVER_SIEGE
 +
ANIMAL_ALWAYS_SIEGE
 +
ANIMAL_NEVER_PET
 +
ANIMAL_ALWAYS_PET
 +
ANIMAL_NEVER_PACK_ANIMAL
 +
ANIMAL_ALWAYS_PACK_ANIMAL
 +
CONQUERED_SITE
 +
REQUIRES_MARKET
 +
ELECTED
 +
has negative foreground color, set to 7
 +
has foreground color > 7, set to 7
 +
has negative background color, set to 0
 +
has background color > 7, set to 0
 +
has invalid brightness value (must be 0 or 1), set to 0
 +
has equal foreground/background colors without brightness, background set to 0
 +
EXECUTION_SKILL
 +
SPECIAL_BURIAL
 +
FLASHES
 +
BRAG_ON_KILL
 +
CHAT_WORTHY
 +
DO_NOT_CULL
 +
RULES_FROM_LOCATION
 +
MENIAL_WORK_EXEMPTION
 +
MENIAL_WORK_EXEMPTION_SPOUSE
 +
SLEEP_PRETENSION
 +
PUNISHMENT_EXEMPTION
 +
KILL_QUEST
 +
QUEST_GIVER
 +
ALLOWED_CREATURE
 +
ALLOWED_CLASS
 +
REJECTED_CREATURE
 +
REJECTED_CLASS
 +
GENDER
 +
MILITARY_SCREEN_ONLY
 +
EXPORTED_IN_LEGENDS
 +
DETERMINES_COIN_DESIGN
 +
SUCCESSION
 +
BY_HEIR
 +
BY_POSITION
 +
APPOINTED_BY
 +
REPLACED_BY
 +
REQUIRES_POPULATION
 +
PRECEDENCE
 +
: Negative precedence changed to zero
 +
: Precedence exceeding
 +
capped
 +
LAND_HOLDER
 +
RESPONSIBILITY
 +
COMMANDER
 +
AS_NEEDED
 +
LAND_NAME
 +
NAME_MALE
 +
NAME_FEMALE
 +
SPOUSE_MALE
 +
SPOUSE_FEMALE
 +
REQUIRED_BOXES
 +
: REQUIRED_BOXES negative, set to 0
 +
: REQUIRED_BOXES exceeds 100, capped
 +
REQUIRED_CABINETS
 +
: REQUIRED_CABINETS negative, set to 0
 +
: REQUIRED_CABINETS exceeds 100, capped
 +
REQUIRED_RACKS
 +
: REQUIRED_RACKS negative, set to 0
 +
: REQUIRED_RACKS exceeds 100, capped
 +
REQUIRED_STANDS
 +
: REQUIRED_STANDS negative, set to 0
 +
: REQUIRED_STANDS exceeds 100, capped
 +
REQUIRED_OFFICE
 +
: REQUIRED_OFFICE negative, set to 0
 +
: REQUIRED_OFFICE exceeds 1000000, capped
 +
REQUIRED_BEDROOM
 +
: REQUIRED_BEDROOM negative, set to 0
 +
: REQUIRED_BEDROOM exceeds 1000000, capped
 +
REQUIRED_DINING
 +
: REQUIRED_DINING negative, set to 0
 +
: REQUIRED_DINING exceeds 1000000, capped
 +
REQUIRED_TOMB
 +
: REQUIRED_TOMB negative, set to 0
 +
: REQUIRED_TOMB exceeds 1000000, capped
 +
MANDATE_MAX
 +
: MANDATE_MAX negative, set to 0
 +
: MANDATE_MAX exceeds 100, capped
 +
DEMAND_MAX
 +
: DEMAND_MAX negative, set to 0
 +
: DEMAND_MAX exceeds 100, capped
 +
ACCOUNT_EXEMPT
 +
DUTY_BOUND
 +
Unrecognized Entity Token:
 +
INDIV_CONTROLLABLE
 
SIEGER
 
SIEGER
SITE_CONTROLLABLE
+
Leather armor
INDIV_CONTROLLABLE
+
Metal armor
TRANSLATION
+
Archer
CIV_CONTROLLABLE
+
failure to get start square construction for transport link
TS_PREFERRED_SHAPING
+
failure to get end square construction for transport link
DIGGER
+
midmap construction path build failure
TISSUE_STYLE
+
lords
TS_MAINTAIN_LENGTH
+
law-giver
PERMITTED_JOB
+
law-givers
PERMITTED_BUILDING
+
CUSTOM_MILITARY_GOALS
GEM_SHAPE
+
war leader
STONE_SHAPE
+
war leaders
MERCHANT_NOBILITY
+
CUSTOM_MILITARY_STRATEGY
SKULKING
+
general
SETTLEMENT_BIOME
+
generals
BIOME_SUPPORT
+
field
START_BIOME
+
marshal
EXCLUSIVE_START_BIOME
+
marshals
LOCAL_BANDITRY
+
constable
BANDITRY
+
constables
USE_EVIL_PLANTS
+
CUSTOM_OFFICIAL_
USE_GOOD_PLANTS
+
royal
USE_EVIL_WOOD
+
chief
USE_GOOD_WOOD
+
high
USE_EVIL_ANIMALS
+
head
USE_GOOD_ANIMALS
+
chancellor
UNDEAD_CANDIDATE
+
chancellors
USE_CAVE_ANIMALS
+
keeper of the seal
INDOOR_FARMING
+
keepers of the seal
OUTDOOR_FARMING
+
justiciar
INDOOR_GARDENS
+
justiciars
OUTDOOR_GARDENS
+
treasurer
INDOOR_ORCHARDS
+
treasurers
OUTDOOR_ORCHARDS
+
counselor
INDOOR_WOOD
+
counselors
OUTDOOR_WOOD
+
advisor
RIVER_PRODUCTS
+
advisors
OCEAN_PRODUCTS
+
chamberlain
WOOD_WEAPONS
+
chamberlains
WOOD_ARMOR
+
master of beasts
IMPROVED_BOWS
+
masters of beasts
INVADERS_IGNORE_NEUTRALS
+
butler
USE_ANY_PET_RACE
+
butlers
USE_MISC_PROCESSED_WOOD_PRODUCTS
+
cup-bearer
LIKES_SITE
+
cup-bearers
TOLERATES_SITE
+
doctors
PROGRESS_TRIGGER_TRADE_SIEGE
+
executioner
DEFAULT_SITE_TYPE
+
executioners
PROGRESS_TRIGGER_POP_SIEGE
+
chef
PROGRESS_TRIGGER_PROD_SIEGE
+
chefs
PROGRESS_TRIGGER_PRODUCTION
+
housekeeper
PROGRESS_TRIGGER_TRADE
+
housekeepers
ACTIVE_SEASON
+
CUSTOM_MARKET_OFFICIAL_
PROGRESS_TRIGGER_POPULATION
+
sewer
DIPLOMAT_BODYGUARDS
+
grain
MERCHANT_BODYGUARDS
+
harvest
RELIGION_SPHERE
+
judge
TREE_CAP_DIPLOMACY
+
judges
MAX_SITE_POP_NUMBER
+
justices
MAX_POP_NUMBER
+
magistrate
WANDERER
+
magistrates
MAX_STARTING_CIV_NUMBER
+
tunnel
VARIABLE_VALUE
+
road
VALUE
+
bridge
NO_ARTIFACT_CLAIMS
+
master
SET_SCHOLARS_ON_VALUES_AND_JOBS
+
caretaker
BUILDS_OUTDOOR_TOMBS
+
caretakers
ETHIC
+
commissioner
WILL_ACCEPT_TRIBUTE
+
commissioners
BUILDS_OUTDOOR_FORTIFICATIONS
+
official
PERMITTED_REACTION
+
officials
WORLD_CONSTRUCTION
+
administrator
ANIMAL_ALWAYS_WAGON_PULLER
+
administrators
ANIMAL_NEVER_SIEGE
+
has assumed the position of
ANIMAL_ALWAYS_MOUNT
+
Mission Report:
ANIMAL_NEVER_WAGON_PULLER
+
Pillage
ANIMAL_ALWAYS_PRESENT
+
Demand Tribute from
ANIMAL_NEVER_MOUNT
+
Raze
ANIMAL_CLASS
+
Take Over
ANIMAL_FORBIDDEN_CLASS
+
Raid
ANIMAL_TOKEN
+
Recover
ANIMAL_CASTE_TOKEN
+
Rescue
POSITION
+
Make Request of
ANIMAL
+
(Set out
SITE_VARIABLE_POSITIONS
+
Spring
LAND_HOLDER_TRIGGER
+
camp order missing parent -- army will camp forever
FRIENDLY_COLOR
+
invalid nem in army during guard creation
VARIABLE_POSITIONS
+
guard army unattached from parent army
SUBSELECT_SYMBOL
+
leader
CULL_SYMBOL
+
bosses
SELECT_SYMBOL
+
chieftess
REMAINING
+
chieftesses
ITEM_IMPROVEMENT_MODIFIER
+
captain
CURRENCY
+
captains
ART_FACET_MODIFIER
+
commander
ART_IMAGE_ELEMENT_MODIFIER
+
ringleaders
COMMON_DOMESTIC_PET
+
chieftain
SPHERE_ALIGNMENT
+
CUSTOM_MERCENARY_LEADER
COMMON_DOMESTIC_PULL
+
lord
COMMON_DOMESTIC_MOUNT
+
commander
USE_ANIMAL_PRODUCTS
+
commanders
COMMON_DOMESTIC_PACK
+
masters
EQUIPMENT_IMPROVEMENTS
+
General
ABUSE_BODIES
+
Grandmaster
REJECTED_CLASS
+
Captain
GENDER
+
Sergeant
ALLOWED_CLASS
+
Adept
REJECTED_CREATURE
+
Soldier
QUEST_GIVER
+
Novice
ALLOWED_CREATURE
+
Initiate
PUNISHMENT_EXEMPTION
+
sword
KILL_QUEST
+
blade
MENIAL_WORK_EXEMPTION_SPOUSE
+
mace
SLEEP_PRETENSION
+
spear
RULES_FROM_LOCATION
+
crossbow
MENIAL_WORK_EXEMPTION
+
pike
CHAT_WORTHY
+
whip
DO_NOT_CULL
+
lash
FLASHES
+
kick
BRAG_ON_KILL
+
grappling
EXECUTION_SKILL
+
Bearer
SPECIAL_BURIAL
+
Perfect
has invalid brightness value (must be 0 or 1), set to 0
+
Ultimate
has equal foreground/background colors without brightness, background set to 0
+
Exalted
has negative background color, set to 0
+
Degree
has background color > 7, set to 0
+
Rank
has negative foreground color, set to 7
+
Master
has foreground color > 7, set to 7
+
Adept
REQUIRES_MARKET
+
Bearer
ELECTED
+
Novice
ANIMAL_ALWAYS_PACK_ANIMAL
+
up the stairs
CONQUERED_SITE
+
, the door on your right
ANIMAL_ALWAYS_PET
+
, the door on your left
ANIMAL_NEVER_PACK_ANIMAL
+
, at the end of the hall
ANIMAL_ALWAYS_SIEGE
+
, the
ANIMAL_NEVER_PET
+
door
: REQUIRED_RACKS exceeds 100, capped
+
on your right
REQUIRED_STANDS
+
on your left
REQUIRED_RACKS
+
abbot
: REQUIRED_RACKS negative, set to 0
+
abbots
: REQUIRED_CABINETS negative, set to 0
+
CUSTOM_GUILD_LEADER
: REQUIRED_CABINETS exceeds 100, capped
+
dean
: REQUIRED_BOXES exceeds 100, capped
+
deans
REQUIRED_CABINETS
+
doyen
REQUIRED_BOXES
+
doyens
: REQUIRED_BOXES negative, set to 0
+
doyenne
SPOUSE_MALE
+
doyennes
SPOUSE_FEMALE
+
CUSTOM_GUILD_ALDERPERSON
NAME_MALE
+
CUSTOM_GUILD_STEWARD
NAME_FEMALE
+
CUSTOM_GUILD_CLERK
AS_NEEDED
+
alderperson
LAND_NAME
+
steward
RESPONSIBILITY
+
stewards
COMMANDER
+
clerk
capped
+
clerks
LAND_HOLDER
+
bookkeeper
: Negative precedence changed to zero
+
bookkeepers
: Precedence exceeding
+
recordkeeper
REQUIRES_POPULATION
+
recordkeepers
PRECEDENCE
+
baron
APPOINTED_BY
+
barons
REPLACED_BY
+
baroness
BY_HEIR
+
baronesses
BY_POSITION
+
baron consort
DETERMINES_COIN_DESIGN
+
barons consort
SUCCESSION
+
baroness consort
MILITARY_SCREEN_ONLY
+
baronesses consort
EXPORTED_IN_LEGENDS
+
NULL artifact on wg loot building, skipping
Unrecognized Entity Token:
+
high priest
ACCOUNT_EXEMPT
+
high priests
DUTY_BOUND
+
HIGHEST_PRIEST
: DEMAND_MAX negative, set to 0
+
most high
: DEMAND_MAX exceeds 100, capped
+
absolute
: MANDATE_MAX exceeds 100, capped
+
most exalted
DEMAND_MAX
+
most holy
MANDATE_MAX
+
most sacred
: MANDATE_MAX negative, set to 0
+
most high priest
: REQUIRED_TOMB negative, set to 0
+
most high priests
: REQUIRED_TOMB exceeds 1000000, capped
+
CUSTOM_LAW_MAKER_2
: REQUIRED_DINING exceeds 1000000, capped
+
Murder-target mismatch: year
REQUIRED_TOMB
+
, entity #
REQUIRED_DINING
+
CUSTOM_MERCENARY_TREASURER
: REQUIRED_DINING negative, set to 0
+
  Music and Sound Options 
: REQUIRED_BEDROOM negative, set to 0
+
Volume:  
: REQUIRED_BEDROOM exceeds 1000000, capped
+
/255
: REQUIRED_OFFICE exceeds 1000000, capped
+
=========
REQUIRED_BEDROOM
+
or left-click: Change volume. 
REQUIRED_OFFICE
+
: Done.
: REQUIRED_OFFICE negative, set to 0
+
---------
: REQUIRED_STANDS negative, set to 0
+
  Export Local Image 
: REQUIRED_STANDS exceeds 100, capped
+
Your Units
Unrecognized entity position allowed caste token:
+
Buildings
Unrecognized entity position allowed creature token:
+
: Export Image
Unrecognized entity siege ammo token:  
+
: Cancel
Unrecognized symbol:  
+
: Done
Unrecognized entity instrument token:  
+
: Type Value
Unrecognized entity tool token:  
+
: Nullify Value
Unrecognized entity trapcomp token:  
+
: Decrease Value
Unrecognized entity toy token:  
+
: Increase Value
Unrecognized entity pants token:  
+
Range:  
Unrecognized entity shield token:  
+
: Set Preset Field Values
Unrecognized entity gloves token:  
+
NULL unit projectile loaded
Unrecognized entity shoes token:
+
NULL item projectile loaded
Unrecognized entity ammo token:
+
  Dwarf Fortress Options: Save Game 
Unrecognized entity helm token:  
+
Initializing...
Unrecognized entity weapon token:
+
Checking directory structure...
Unrecognized entity armor token:
+
Preliminary cleaning...
Unrecognized entity creature token:
+
Offloading units...
Unrecognized entity digger token:
+
Offloading art...
*** Error(s) finalizing the entity
+
Opening file...
on your right
+
Characterizing raw data...
on your left
+
Allocating space...
, at the end of the hall
+
Saving items...
door
+
Saving units...
, the door on your right
+
Saving jobs...
, the door on your left
+
Saving schedules...
lieutenants
+
Saving projectiles...
up the stairs
+
Saving buildings...
chieftains
+
Saving machines...
lieutenant
+
Saving flow guides...
warlords
+
Saving effects...
chieftain
+
Saving entities...
ringleaders
+
Saving local animal populations...
warlord
+
Saving events...
commanders
+
Saving mandates...
ringleader
+
Saving work quotas...
masters
+
Saving world events...
commander
+
Saving coin information...
captain
+
Saving formations...
captains
+
Saving interactions...
chieftess
+
Saving incidents...
chieftesses
+
Saving crimes...
chief
+
Saving armies...
chiefs
+
Saving tracking information...
boss
+
Saving cultural identities...
bosses
+
Saving agreement...
CUSTOM_BANDIT_LEADER
+
Saving image sets...
leaders
+
Saving announcements...
Gem shape not found:
+
Saving fortress information...
Stone shape not found:
+
Saving world information...
Unrecognized entity position rejected caste token:
+
Saving artifacts...
Unrecognized entity position rejected creature token:
+
Saving active historical figures...
[ITEM:
+
Saving adventure data...
[PET:
+
Saving general information...
[SKILL:
+
  Relationships of
[RECLAIM_SKILL:
+
Pet Owner
[PROFILE]
+
Spouse
TITLE:
+
Mother
Entity
+
Father
has self-referential diplomacy state
+
Lover
failure to get end square construction for transport link
+
Child
midmap construction path build failure
+
Bonded
WORSHIP_HF
+
Childhood Friend
failure to get start square construction for transport link
+
War Buddy
priest
+
Obsession
priests
+
Fellow Scholar
high priests
+
Fellow Artist
PRIEST
+
Fellow Athlete
sacred
+
Kindred Spirit
high priest
+
Close Friend
exalted
+
Friend
holy
+
Athletic Rival
HIGH_PRIEST
+
Business Rival
high
+
Persecutor
general
+
Religious Persecutor
generals
+
Grudge
war leaders
+
Jealous Grudge
CUSTOM_MILITARY_STRATEGY
+
Supernatural Vengeance
CUSTOM_MILITARY_GOALS
+
Pure Hate
war leader
+
Hated
law-giver
+
Disliked
law-givers
+
Deity
Murder-target mismatch: year
+
Force
, entity #
+
Object of Worship
guard army unattached from parent army
+
Long-term Acquaintance
camp order missing parent -- army will camp forever
+
Passing Acquaintance
invalid nem in army during guard creation
+
Hero
Autumn
+
Intruder
Winter
+
Considers Monster
Spring
+
Considers Brigand
Summer
+
Considers Bully
Rescue
+
Considers Preacher
(Set out
+
Considers Storyteller
Raid
+
Considers Poet
Recover
+
Considers Bard
Mission Report:
+
Considers Dancer
Explore
+
Considers Violent
raw/
+
Considers Psychotic
Monster
+
Good for Business
trying to generate musical form without speech or instruments
+
Friendly Terms
[ENTITY:
+
Considers Killer
has assumed the position of  
+
Considers Murderer
entity_layer
+
Comrade
[OBJECT:ENTITY]
+
Member of Respected Group
Leather armor
+
Member of Hated Group
Metal armor
+
Enemy Fighter
administrator
+
Friendly Fighter
administrators
+
Loyal Soldier
training methods.
+
Apprentice
have attained a general familiarity with
+
Former Master
training.
+
Former Apprentice
now know a few facts about
+
Considers Quarreler
body
+
Considers Flatterer
Miner destination wiped
+
Hunter
tameable small creature
+
Protector of the Weak
processable (to barrel)
+
Preserver of Knowledge
processable (to vial)
+
Treasure Hunter
extract-bearing small creature
+
Thief
extract-bearing fish
+
: Back to Main
extract-bearing plant
+
: Zoom
solid
+
  Workshop Profile 
cookable
+
: Permitted Workers
processable
+
Work Orders
empty
+
Labor Restrictions
sharpenable
+
: Permit/Restrict
collected
+
: Permit All
undisturbed
+
: Min -
unrotten
+
: Max -
possibly buriable
+
Work Orders Created For This Shop
millable
+
Validated
butcherable
+
Active:
improvable
+
Waiting:
unused
+
Checking:
DRINK_MAT
+
Ready:
Something has unchained a creature!
+
There are no active work orders tied to this shop.
Something has emptied a cage!
+
All work orders must be validated by the manager before they become active.
Something has triggered a pressure plate!
+
: New Order 
Something has pulled a lever!
+
: Remove 
has adopted
+
: Wages
has become a
+
: Conditions
An animal
+
: General work orders cannot task this shop
The merchants need a trade depot to unload their goods.
+
: General work orders are allowed to task this shop
Merchants have arrived and are unloading their goods.
+
: Maximum general work order tasks allowed =
are now expert
+
Permitted General Work Order Labors
  trainers.
+
: Allow/disallow
are now quite knowledgeable
+
  Dwarf Fortress: Load World  
soap
+
Processing raw data...
plaster-containing
+
Shapes...
pearl
+
Colors...
horn
+
Patterns...
shell
+
Material templates...
hair/wool
+
Inorganics...
bone
+
Plants...
leather
+
Tissue templates...
yarn
+
Items...
silk
+
Body detail plans...
plant
+
Creature bodies...
non-economic
+
Creature variations...
building material
+
Entities...
magma-safe
+
Reactions...
fire-safe
+
Interactions...
screw
+
Sorting material templates...
sewn-imageless
+
Sorting inorganics...
deep material
+
Sorting plants...
melt-designated
+
Sorting tissue templates...
dyed
+
Sorting items...
glass-making
+
Sorting buildings...
totemable
+
Sorting body detail plans...
dyeable
+
Sorting creature bodies...
dye
+
Sorting creature variations...
furniture
+
Sorting creatures...
ammo
+
Sorting entities...
finished good
+
Sorting languages...
milkable
+
Sorting descriptors...
milk
+
Sorting reactions...
lye-bearing
+
Sorting interactions...
glass
+
Finalizing languages...
sand-bearing
+
Finalizing descriptors...
small object container
+
Finalizing material templates...
nest box
+
Finalizing inorganics...
hive
+
Finalizing plants...
food storage
+
Finalizing tissue templates...
liquid container
+
Finalizing items...
meal container
+
Finalizing buildings...
meat-carving holder
+
Finalizing body detail plans...
meat cleaving
+
Finalizing creature variations...
meat slicing
+
Finalizing creatures...
meat boning
+
Finalizing entities...
meat carving
+
Finalizing reactions...
powder grinding
+
Finalizing interactions...
powder grinding receptacle
+
Preparing material data...
liquid scoop
+
Generating inorganics...
liquid cooking
+
Generating plants...
-containing
+
Generating items...
-producing
+
Generating creatures...
-bearing
+
Generating entities...
on-ground
+
Generating reactions...
edged
+
Generating interactions...
sand
+
Finalizing generated objects...
metal
+
Preparing text objects...
hard
+
Preparing graphics...
non-pressed
+
Loading items...
food storage
+
Loading buildings...
non-absorbent
+
Loading entities...
written-on
+
Loading coin information...
unimproved
+
Loading map data...
unengraved
+
Loading civilized populations...
blunt
+
Loading history...
lye/milk-free
+
Loading parameters...
ivory/tooth
+
Loading artifacts...
Short Pathing Flood Overflow
+
Loading active historical figures...
that isn't a bin
+
Loading squads...
display object
+
Loading formations...
bookcase
+
Loading activities...
writing container
+
Loading interactions...
folded sheet protector
+
Loading written content...
sheet roller
+
Loading identities...
stand-and-work
+
Loading incidents...
heavy object hauler
+
Loading crimes...
track cart
+
Loading vehicles...
block
+
Loading armies...
log
+
Loading army controllers...
rough
+
Loading tracking information...
flown
+
Loading cultural identities...
by a
+
Loading agreements...
the river
+
Loading art forms...
the cave
+
Loading occupations...
the pit
+
Loading belief systems...
the magma pool
+
Loading image sets...
the volcano
+
Loading divination sets...
the underworld portal
+
Rebuilding temporary information...
the subterranean water
+
Preparing game...
the underworld
+
Failed!
deposit
+
Button
: Null Pop Num
+
: Customize Nickname
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
+
: Customize Profession Name
The glowing barrier has disappeared!
+
: Done with string entry
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
+
: Abort string entry
Horrifying screams come from the darkness below!
+
: View Biomes
The event featured
+
Brush Radius
unknown
+
Smoothing Brush
The causes of the conflict are debated by scholars and very little is truly known.
+
Normal Brush
, lost
+
ELEV
creature
+
RAIN
losses
+
TEMP
, all lost
+
DRAIN
, no losses
+
VOLC
, one loss
+
(View)
creatures
+
Brush =
, mostly
+
Painting
Attacker was uncontested.
+
Not painting
Defender was victorious.
+
Will be saved
Attacker was victorious.
+
Randomize at gen
  occurred in
+
This creature
A festival commemorating
+
is non-hostile.
A holy period dedicated to
+
is a skulking perpetrator of mischief.
A fair occurred in
+
  is a minion of evil.
  divine aspect of  
+
  is a brutal enemy of your kind.
  centered around
+
  is of the wilderness.
A dance
+
is of the walking dead.
A performance of  
+
is opposed to the living.
A recital of  
+
has returned from beyond the grave.
A concert
+
is crazed!
The story of
+
is an invader.
A poetry recital
+
is from the depths of the underworld.
A performance
+
is an uninvited guest.
A story recital
+
is a current resident.
A dance competition
+
is from
A competition involving
+
is from a mysterious place.
A poetry competition
+
Account:
A music competition
+
Owned Objects:
a telling of the story of
+
Holdings:
mounted
+
Needs:
a recital of
+
Chest
storytelling
+
Demands:
a performance of
+
Throne Room/Office
a poetry recital
+
Bedroom
a dance
+
Dining Room
a concert
+
Tomb
criers in front
+
Mandates:
a moving performance stage
+
Export of
banners
+
Make
an order of precedence
+
Prohibited
the carrying of
+
: Thoughts and preferences
images
+
: Relationships
the scattering of
+
Set Follow Hotkey (
flowers
+
  etc.):
incense burning
+
Site
acrobats
+
Error 1
candles
+
Error 2
costumes
+
data/save/current/world.sav
the sacrifice of
+
NO_FILE
the giving of
+
Animals
  was waged by
+
Food
Year
+
Furniture/Siege Ammo
The most significant cause of the conflict was
+
Corpses
One of the most significant causes of the conflict was
+
Refuse
disgust with the adversary's godlessness
+
Bars/Blocks
a family matter
+
Gems
religious opposition to the adversary's inherent association with
+
Cloth
religious opposition to the adversary's worship of
+
Wood
natural aversion to the adversary's inherent association with
+
Weapons/Trap Comps
natural aversion to the adversary's worship of
+
Armor
various civilized races peopled the world.
+
Sheet
powers fought their final battles.
+
Additional Options
yet
+
Fish
was a time after civilization had
+
Unprepared Fish
crumbled completely.
+
Drink (Plant)
again
+
Drink (Animal)
only simple creatures inhabited
+
Cheese (Plant)
fantastic creatures were but mere stories told by travelers.
+
Cheese (Animal)
the world.
+
Seeds
no civilized peoples existed in
+
Fruit/Leaves
Part of
+
Milled Plant
occurred.
+
Bone Meal
ended.
+
Pressed Material
Legends
+
Extract (Plant)
began.
+
Extract (Animal)
Initialization complete...
+
Misc. Liquid
Sorting
+
Item Types
completed
+
Body Parts
Historical events
+
Skulls
Historical figures
+
Bones
Check for culled historical figures
+
Shells
Structures completed
+
Teeth
Artifacts completed
+
Horns/Hooves
Historical events left to discover:
+
Hair/Wool
event sort
+
Type
Codices, scrolls, etc.
+
Other Materials
Historical Figures
+
Stone/Clay
Civilizations and other entities
+
Metal
Historical Maps
+
Bars: Other Materials
Structures
+
Bars: Metal
A flying race
+
Blocks: Other Materials
A foot race
+
Blocks: Metal
A wrestling competition
+
Blocks: Stone/Clay
race
+
Metal Ores
A gladiatory competition
+
Economic
throwing competition
+
Rough Glass
A procession occurred in
+
Cut Glass
A competition
+
Rough Gem
and returned there after following its route.
+
Cut Gem
  It started at
+
Cut Stone
  It ended at
+
Thread (Silk)
and ended at
+
Thread (Plant)
A fearsome
+
Thread (Metal)
A ceremony occurred in
+
Cloth (Silk)
was a time when the
+
Cloth (Metal)
attack
+
Paper
was a time when
+
Parchment
were the only great powers in the world.
+
Trap Components
again
+
Body
yet
+
Head
living gods and mighty beasts
+
Feet
was the only great power in the world.
+
Legs
held sway.
+
Shield
still
+
Core Quality
great powers had returned to the world
+
Total Quality
the powers of the world were fading
+
: Toggle
fantastic creatures no longer lived in great numbers.
+
: Enable
there were still great powers in the world
+
: Disable
ruled the world.
+
Cheeses
fantastic creatures were few and far between, and some even doubted their existence.
+
Mill Products
ancient
+
Fats
the last of the
+
Pastes
Unnamed Underworld area
+
Extracts
Unnamed magma sea area
+
Liquids
: Filter on string
+
Types
Populations
+
Materials
Movement keys to view.
+
Silk Thread
: Done filtering.
+
Yarn Thread
to change year.
+
Metal Thread
: civ/site
+
Plant Thread
: toggle territories. 
+
Silk Cloth
: view top event
+
Yarn Cloth
: done. 
+
Metal Cloth
: select an option. 
+
Plant Cloth
: show only important events. 
+
Trap Comps
: export current map. 
+
Footwear
: back to age. 
+
Legwear
: show all events. 
+
Shields
: export site map.
+
Qualities
: XML dump (incomplete)
+
Empty Cages
: export detailed map.
+
Empty Animal Traps
: export map/gen info.
+
Prepared Food
Elevations including lake and ocean floors
+
Usable
Standard biome+site map
+
Unusable
Current vegetation
+
: Allow All
Elevations respecting water level
+
: Block All
Salinity
+
: Permit
Evil
+
: Forbid
Trade
+
ecwe
Biome
+
hlaas
Hydrosphere
+
  Dwarf Fortress Options: Load Game 
Structures/fields/roads/etc.
+
Loading units...
Diplomacy
+
Loading jobs...
Nobility/holdings
+
Loading schedules...
Unnamed
+
Loading projectiles...
Underground Regions
+
Loading machines...
, force
+
Loading flow guides...
Codices, Scrolls, Etc.
+
Loading effects...
Keep
+
Loading local animal populations...
Civilizations and Other Entities
+
Loading events...
Underworld Spire
+
Loading mandates...
Dark Tower
+
Loading work quotas...
Dungeon
+
Loading world events...
Market
+
Loading announcements...
Catacombs
+
Loading fortress information...
Sewers
+
Loading world information...
Received
+
Loading adventure...
Slain
+
Loading general information...
  wounds
+
Rebuilding more temporary information...
a wound
+
Preparing game screen...
  yet emerged
+
Handling compatibility issues...
Fled
+
Testing Arena
  yet
+
Testing Arena (Adventurer)
Victorious
+
Unknown Type Error
Drove forward
+
There are no active games.
drove forward
+
  Dwarf Fortress Options  
repelled
+
Ending game...
  and was
+
Really retire? All active saves will be deleted. (
stood fast
+
  = yes, other = no)
Repelled
+
You will be saved for later use in the region.
beaten back
+
Really quit?  All active saves will be deleted.  (
Stood fast
+
The region will be saved for later use, but consider retiring the fort
Unnamed underground area
+
instead if it is not a lost cause.
Beaten back
+
The fortress will become part of the world.  You may reassume control later,
REVEAL_ALL_HISTORY
+
but the circumstances will not necessarily be as you leave them now.
COMPLETE_OCEAN_EDGE_MIN
+
The region will be saved for later use.
EROSION_CYCLE_COUNT
+
Return to Title Screen
CULL_HISTORICAL_FIGURES
+
Return to Game
OROGRAPHIC_PRECIPITATION
+
Save Game
PERIODICALLY_ERODE_EXTREMES
+
Key Bindings
NORTH_OR_SOUTH
+
Export Local Image
POLE
+
Music and Sound
NORTH
+
Abandon the Fortress to Ruin
NORTH_AND_OR_SOUTH
+
Abort Game
NORTH_AND_SOUTH
+
Succumb to the Invasion
SOUTH
+
Retire the Fortress (for the time being)
PLAYABLE_CIVILIZATION_REQUIRED
+
Give in to the Night
ALL_CAVES_VISIBLE
+
Retire at this location (or rest a while)
END_YEAR
+
Finish Game
VOLCANO_MIN
+
Give in to Starvation
ELEVATION
+
(holding another's goods)
BEAST_END_YEAR
+
local_map
DRAINAGE
+
-param-
RAINFALL
+
Created in DF
SAVAGERY
+
current
VOLCANISM
+
data/save/*
PS_RF
+
data/save/
PS_EL
+
/world.sav
PS_DR
+
Nuked Activity Reference
PS_TP
+
Nuked Job Reference
PS_SV
+
Nuked Unit Reference (Worker/Inventory)
PS_VL
+
Nuked Building Reference (Party)
preset attempted beyond Y range
+
Nuked Item Reference (General)
Attempted to set world gen presets prior to dimensions
+
Nuked Effect Reference
ELEVATION_FREQUENCY
+
Nuked Vermin Event Reference
preset failed to load X value at Y =
+
Nuked Vermin Reference (Escaped Pet)
to cancel
+
Nuked Entity Reference
to export
+
Nuked Plot Info Reference
Export of column
+
Nuked Viewscreen Reference
to scroll
+
Nuked Unit Reference (Item Wrestle)
data/save/current/world.dat
+
Nuked Hist Fig Reference
complete
+
Nuked Site Reference
  Dwarf Fortress: Save World 
+
Nuked Artifact Reference
Command Line: World exported.
+
Nuked Item Improvement Reference
Offloading art images...
+
Nuked Coin Front Reference
Offloading units...
+
Nuked Coin Back Reference
Saving map data...
+
Nuked Detail Event Reference
Sorting world information...
+
Nuked Subregion Reference
Saving history...
+
Nuked Feature Layer Reference
Saving civilized populations...
+
Nuked Entity Population Reference
Saving tracking info...
+
Nuked Breed Reference
Saving parameters...
+
Nuked Art Image Reference
Synchronizing folders...
+
Nuked Creature Def Reference
Saving agreements...
+
NULL JOB ITEM (1):
  Dwarf Fortress: Updating World 
+
NULL JOB ITEM (2):  
WORLD_GEN
+
Civ Zone
data/init/world_gen.txt
+
: Null Unit Assignment (Id
SEED
+
: Null Item Assignment (Id
TITLE
+
Cage: Null Unit Assignment
NAME_SEED
+
Cage: Null Item Assignment
HISTORY_SEED
+
NULL Aid Requester
CUSTOM_NAME
+
/world.dat
CREATURE_SEED
+
clearing orders from squad with invalid mission
PEAK_NUMBER_MIN
+
unprepared
EMBARK_POINTS
+
Plant Growth (?)
OCEAN_EDGE_MIN
+
large pots/food storage
PARTIAL_OCEAN_EDGE_MIN
+
minecarts
HAVE_BOTTOM_LAYER_1
+
wheelbarrows
CAVERN_LAYER_WATER_MAX
+
other large tools
LEVELS_ABOVE_GROUND
+
sand bags
HAVE_BOTTOM_LAYER_2
+
Bone
LEVELS_ABOVE_LAYER_2
+
Pearl
LEVELS_ABOVE_LAYER_1
+
Shell
LEVELS_ABOVE_LAYER_4
+
Silk
LEVELS_ABOVE_LAYER_3
+
Amber
LEVELS_AT_BOTTOM
+
Coral
LEVELS_ABOVE_LAYER_5
+
Green Glass
CAVE_MAX_SIZE
+
Clear Glass
CAVE_MIN_SIZE
+
Crystal Glass
NON_MOUNTAIN_CAVE_MIN
+
Standard
MOUNTAIN_CAVE_MIN
+
Well-crafted
TOTAL_CIV_POPULATION
+
Finely-crafted
TOTAL_CIV_NUMBER
+
Superior Quality
ELEVATION_RANGES
+
Exceptional
SITE_CAP
+
Masterwork
DRAINAGE_RANGES
+
Fresh Raw Hide
RAIN_RANGES
+
Rotten Raw Hide
VOLCANISM_RANGES
+
Coal
SAVAGERY_RANGES
+
Potash
LARGE ISLAND
+
Pearlash
Unrecognized World Gen Token:
+
Soap
MEDIUM ISLAND
+
Allow Plant/Animal
LARGE REGION
+
Allow Non-Plant/Animal
SMALL ISLAND
+
Use Seed
MEDIUM REGION
+
Random
SMALLER ISLAND
+
Seed
SMALL REGION
+
Use History Seed
POCKET ISLAND
+
Use Name Seed
SMALLER REGION
+
Use Creature Seed
DRAINAGE_FREQUENCY
+
Embark Points
RAIN_FREQUENCY
+
End Year
SAVAGERY_FREQUENCY
+
Population Cap After Civ Creation
TEMPERATURE_FREQUENCY
+
No Cap
MINERAL_SCARCITY
+
Site Cap After Civ Creation
VOLCANISM_FREQUENCY
+
Percentage Beasts Dead For Stoppage
SEMIMEGABEAST_CAP
+
Ignore
MEGABEAST_CAP
+
Year to Begin Checking Megabeast Percentage
TITAN_ATTACK_TRIGGER
+
Cull Unimportant Historical Figures
TITAN_NUMBER
+
Reveal All Historical Events
NIGHT_TROLL_NUMBER
+
Temperature
DEMON_NUMBER
+
Drainage
VAMPIRE_NUMBER
+
Volcanism
BOGEYMAN_NUMBER
+
Minimum
SECRET_NUMBER
+
Maximum
WEREBEAST_NUMBER
+
X-Variance
DISTURBANCE_INTERACTION_NUMBER
+
Y-Variance
REGIONAL_INTERACTION_NUMBER
+
Elevation Mesh Size
GENERATE_DIVINE_MATERIALS
+
2 x 2
EVIL_CLOUD_NUMBER
+
4 x 4
GOOD_SQ_COUNTS
+
8 x 8
EVIL_RAIN_NUMBER
+
16 x 16
REGION_COUNTS
+
32 x 32
EVIL_SQ_COUNTS
+
Elevation Weighted Range (
SUBREGION_MAX
+
Rain Mesh Size
RIVER_MINS
+
Rain Weighted Range (
CAVERN_LAYER_OPENNESS_MIN
+
Drainage Mesh Size
CAVERN_LAYER_COUNT
+
Drainage Weighted Range (
CAVERN_LAYER_PASSAGE_DENSITY_MIN
+
Savagery Mesh Size
CAVERN_LAYER_OPENNESS_MAX
+
Savagery Weighted Range (
CAVERN_LAYER_WATER_MIN
+
Temperature Mesh Size
CAVERN_LAYER_PASSAGE_DENSITY_MAX
+
Temperature Weighted Range (
You might want to check your maximum volcanism value. 
+
Volcanism Mesh Size
The world generator is having trouble placing enough volcanos. 
+
  Volcanism Weighted Range (
You might want to check your preset volcanism for the value 100.  
+
Pole
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
+
North or South
Alternatively, you can reduce the number of volcanos required by the parameters.
+
North and/or South
You must have at least as many of these highest volcanism points as you are requiring volcanos. 
+
North and South
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. 
+
Minimum Mountain Peak Number
The world generator is having trouble placing swamps and marshes. 
+
Minimum Partial Edge Oceans
The world generator is having trouble placing deserts and badlands. 
+
Minimum Complete Edge Oceans
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
+
Minimum Volcano Number
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
+
Mineral Scarcity (Low = More minerals)
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. 
+
Max Megabeast Caves
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. 
+
No Beasts
The world generator is having trouble placing forests. 
+
Max Semimegabeast Caves
The world generator is having trouble placing mountains. 
+
Titan Number
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
+
Titan Attack Population Requirement
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
+
Titan Attack Exported Wealth Requirement
Make sure your parameters and presets can support high elevation areas. 
+
Titan Attack Created Wealth Requirement
Make sure your parameters and presets can support low elevation areas. 
+
Number of Demon Types
The world generator is having trouble placing oceans. 
+
Number of Night Troll Types
The world generator is having trouble placing glaciers. 
+
Number of Bogeyman Types
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
+
Number of Nightmare Types
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
+
Number of Vampire Curse Types
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. 
+
Number of Werebeast Curse Types
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. 
+
Werebeast Attack Population Requirement
The world generator is having trouble placing tundra regions. 
+
Werebeast Attack Exported Wealth Requirement
The world generator is having trouble placing grasslands.  
+
Werebeast Attack Created Wealth Requirement
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
+
Number of Secret Types
The world generator is having trouble placing hills.  
+
Number of Regional Interaction Types
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. 
+
Number of Disturbance Interaction Types
The world generator is having trouble placing rivers. 
+
Number of Evil Cloud Types
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. 
+
Number of Evil Rain Types
Command Line: World generation manually aborted.
+
Generate Divine Materials
POCKET REGION
+
Allow Divination
You might want to check your maximum elevation value and other elevation parameters. 
+
Allow Demonic Experiments
The world generator is having trouble placing enough mountain peaks. 
+
Allow Necromancer Experiments
You might want to check your preset elevations for the elevation 400. 
+
Allow Necromancer Lieutenants
Can the elevation 400 be placed enough times to provide space for your peaks? 
+
Allow Necromancer Ghouls
Alternatively, you can reduce the number of peaks required by the parameters.
+
Allow Necromancer Summons
You must have at least as many of these highest elevation points as you are requiring peaks. 
+
Desired Good Square Count in Small Subregions
Can your parameters achieve elevations between 100 and 299? 
+
Desired Good Square Count in Medium Subregions
The world generator is having trouble placing enough mid-level elevations. 
+
Desired Good Square Count in Large Subregions
Alternatively, you can reduce the number of mid-level elevation squares required.
+
Desired Evil Square Count in Small Subregions
You might want to adjust the parameters governing elevation frequencies. 
+
Desired Evil Square Count in Medium Subregions
Can your parameters achieve elevations between 0 and 99? 
+
Desired Evil Square Count in Large Subregions
The world generator is having trouble placing enough low elevations. 
+
Minimum Initial
Can your parameters achieve elevations between 300 and 400? 
+
  Square Count
The world generator is having trouble placing enough high elevations. 
+
  Region Count
Can your parameters achieve elevations between 0 and 99 frequently? 
+
Minimum Final
The world generator is having trouble placing enough ocean squares along the edges. 
+
Erosion Cycle Count
Alternatively, you can reduce the number of edge oceans required.
+
Minimum River Start Locations (Pre-Erosion)
You might want to adjust the parameters governing elevation. 
+
Desired River Start Locations (Post-Erosion)
You might want to adjust the parameters governing rainfall. 
+
Periodically Erode Extreme Cliffs
The world generator is having trouble placing rainfall in the manner specified by the parameters. 
+
Do Orographic Precipitation and Rain Shadows
The world generator is having trouble setting drainage in the manner specified by the parameters. 
+
Maximum Number of Subregions
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
+
Cavern Layer Number
Alternatively, you can reduce the number of high, medium or low drainage squares required.
+
Cavern Layer Openness Min
You might want to adjust the parameters governing drainage. 
+
Cavern Layer Openness Max
You might want to adjust the parameters governing savagery. 
+
Cavern Layer Passage Density Min
The world generator is having trouble placing savagery in the manner specified by the parameters. 
+
Cavern Layer Passage Density Max
The world generator is having trouble setting volcanism in the manner specified by the parameters. 
+
Cavern Layer Water Min
Alternatively, you can reduce the number of high, medium or low savagery squares required.
+
Cavern Layer Water Max
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
+
Magma Layer
You might want to adjust the parameters governing volcanism. 
+
Bottom Layer (Forces Magma)
World Size
+
Z Levels Above Ground
Create A World
+
Z Levels Above Layer 1
Smaller
+
Z Levels Above Layer 2
Pocket
+
Z Levels Above Layer 3
History
+
Z Levels Above Layer 4
Medium
+
Z Levels Above Layer 5
Short
+
Z Levels At Bottom
Very Short
+
Minimum Natural Cave Size
Very Long
+
Maximum Natural Cave Size
Long
+
Number of Mountain Caves
Maximum Number of Sites
+
Number of Non-Mountain Caves
Very High
+
Make Caves Visible
Natural Savagery
+
Allow Init Embark Options to Show Tunnels
Number of Beasts
+
Always
Very Rare
+
Only in Finder
Mineral Occurrence
+
Number of Civilizations
Sparse
+
Playable Civilization Required
Rare
+
Minimum Number of Mid-Elevation Squares
Everywhere
+
Minimum Number of Low-Elevation Squares
Frequent
+
Minimum Number of High-Elevation Squares
17 x 17
+
Minimum Number of Mid-Rain Squares
This controls the size of the world map.  Current:  
+
Minimum Number of Low-Rain Squares
65 x 65
+
Minimum Number of High-Rain Squares
33 x 33
+
Minimum Number of Mid-Drainage Squares
257 x 257
+
Minimum Number of Low-Drainage Squares
129 x 129
+
Minimum Number of High-Drainage Squares
5 years
+
Minimum Number of Mid-Savagery Squares
This is the length of pre-generated history.  Current:
+
Minimum Number of Low-Savagery Squares
250 years
+
Minimum Number of High-Savagery Squares
125 years
+
Minimum Number of Mid-Volcanism Squares
1050 years
+
Minimum Number of Low-Volcanism Squares
550 years
+
Minimum Number of High-Volcanism Squares
Alternatively, you can reduce the number of rivers required by the parameters.
+
NULL unit pointer on load
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. 
+
NULL item pointer on load
Make sure your parameters and presets aren't so variable that biomes change frequently. 
+
NULL job pointer on load
The world generator is placing too many subregions. 
+
NULL building pointer on load
The world generator is having trouble placing mountain caves. 
+
NULL play unit on load: id #
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
+
NULL play item on load: id #
Alternatively, you can reduce the number of mountain caves required by the parameters.
+
NULL play building on load: id #
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. 
+
NULL displayed announcement
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. 
+
old save: fixing possibly broken knowledge from unretire
The world generator is having trouble placing low-lying caves. 
+
patching corruption: item off-loaded and also in play:
The world generator is having trouble placing enough civilizations. 
+
** Loading Fortress **
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
+
** Loading Adventurer **
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. 
+
patching dangerously broken trade definition -- magma powder changed to water/snow
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. 
+
removed erroneous unit occupancy flag
Alternatively, you can reduce the number of civilizations required by the parameters.
+
removed erroneous unit ground occupancy flag
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. 
+
Repairing squad info for Unit #
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. 
+
cleaning up 0.44.01/2 broken display reference
The world generator couldn't find any civilization definitions. 
+
have corrupt feature map at
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. 
+
0.44.03 or earlier save: removing corrupted route stop
The world generator is having trouble placing a controllable civilization. 
+
0.44.03 or earlier save: removing erroneous travel log
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
+
Patched save: fixed missing equipment assignment
Make sure your parameters and presets have adequate squares of this kind. 
+
Patched save: fixed duplicate ammo assignment
Civilizations use available plants in their surroundings as their initial crops. 
+
Patched save: fixed duplicate training equipment assignment
The world generator is having trouble placing farming civilizations. 
+
Patched save: fixed duplicate equipment assignment
Command Line: World generation parameter set located successfully.
+
Patched save: Historical spy
Make sure your parameters and raw objects have adequate vegetation. 
+
stops using out-of-place cover identity
not found -- using default.
+
old save: removing potentially broken rest job
Command Line: World generation parameter set
+
removing broken building inventory link
  Dwarf Fortress: New World 
+
compat: removing prisoner from non-hereditary position
Command Line: World image, detailed image and info exported.
+
Something has pulled a lever!
to continue.
+
Something has triggered a pressure plate!
Finalizing...
+
Something has emptied a cage!
Are you sure you want to abort?
+
Something has unchained a creature!
: Change
+
unused
: Yes
+
improvable
You haven't saved your changes.
+
butcherable
Creating New Region
+
millable
Are you sure you want to go on?
+
possibly buriable
Preparing elevation...
+
unrotten
Rejected)
+
undisturbed
Running rivers...
+
collected
Setting temperature...
+
sharpenable
and minerals...
+
empty
Forming lakes
+
processable
Verifying terrain...
+
cookable
Growing vegetation...
+
solid
Recounting legends...
+
extract-bearing plant
Importing wildlife...
+
extract-bearing fish
Placing civilizations... (
+
extract-bearing small creature
Finished prehistory...
+
processable (to vial)
Making cave pops...
+
processable (to barrel)  
Making cave civilizations...
+
tameable small creature
Placing megabeasts...
+
sand-bearing
Placing other beasts...
+
glass
Placing caves... (
+
lye-bearing
Placing good/evil...
+
milk
Hist Figs:
+
milkable
Prehistory init...
+
finished good  
  Events:
+
ammo
    Dead:
+
furniture
Finalizing art... (
+
dye
Finalizing civ mats... (
+
dyeable
Finalizing sites... (
+
totemable
Finalizing uniforms... (
+
glass-making
This is how many distinct places can exist after world generation.
+
dyed
This controls how many distinct races/cultures there are.
+
melt-designated
Increasing savagery makes the world more difficult to settle.
+
deep material
Increasing this setting makes large beasts more prevalent.
+
sewn-imageless
TO CREATE THE WORLD.
+
screw
Increasing mineral occurrence makes more embark sites have more minerals.
+
fire-safe
Seed:
+
magma-safe
Title:
+
building material
Dimensions:
+
non-economic
Various
+
plant
Random Name
+
silk
Custom Name:
+
yarn
: New param set
+
leather
: Enter advanced parameters
+
bone
: Delete param set
+
hair/wool
: Copy param set
+
shell
: Use random name
+
horn
: Enter title
+
pearl
: Use random seed
+
plaster-containing
: Enter custom name
+
soap
: Change dimensions
+
ivory/tooth
: Enter custom seed
+
lye/milk-free
to save the world params.
+
blunt
to load the world params.
+
unengraved
Seed:
+
unimproved
Last Param Set:
+
written-on
  Name Seed:
+
non-absorbent
History Seed:
+
food storage
Really delete this parameter set?
+
non-pressed
Creature Seed:
+
hard
This parameter set will be reset.
+
metal
Really change the dimensions?
+
sand
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
+
edged
: ALLOW THIS REJECTION TYPE and continue reporting others.
+
on-ground
: Accept
+
-bearing
  has been created.
+
-producing
: Use the world as it currently exists
+
-containing
: Export image/info
+
liquid cooking
 +
liquid scoop
 +
powder grinding receptacle
 +
powder grinding
 +
meat carving
 +
meat boning
 +
meat slicing
 +
meat cleaving
 +
meat-carving holder
 +
meal container
 +
liquid container
 +
food storage
 +
hive
 +
nest box
 +
small object container
 +
track cart
 +
heavy object hauler
 +
stand-and-work
 +
sheet roller
 +
folded sheet protector
 +
writing container
 +
bookcase
 +
display object
 +
offering placement
 +
divination
 +
games of chance
 +
body part
 +
that isn't a bin
 +
PRIEST
 +
Short Pathing Flood Overflow
 +
DRINK_MAT
 +
Tribute Report:  
 +
Tribute is being unloaded.  (A report is available.)
 +
Merchants have arrived and are unloading their goods.
 +
A trade depot is requiered for the delivery of the tribute.
 +
The merchants need a trade depot to unload their goods.
 +
An animal
 +
  has adopted
 +
Miner destination wiped
 +
body
 +
now know a few facts about
 +
training.
 +
have attained a general familiarity with  
 +
  training methods.
 +
are now quite knowledgeable
 +
trainers.
 +
are now expert
 +
flown
 +
rough
 +
log
 +
block
 +
the underworld portal
 +
deposit
 +
the river
 +
the subterranean water
 +
the pit
 +
the magma pool
 +
the volcano
 +
Horrifying screams come from the darkness below!
 +
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
 +
The glowing barrier has disappeared!
 +
Cleaning game objects...
 +
Cleaning stranded objects...
 +
Cleaning play objects...
 +
Null site on overall status
 +
Legends
 +
Standard biome+site map
 +
Elevations including lake and ocean floors
 +
Elevations respecting water level
 +
Rainfall
 +
Savagery
 +
Current vegetation
 +
Evil
 +
Salinity
 +
Biome
 +
Trade
 +
Structures/fields/roads/etc.
 +
Hydrosphere
 +
Nobility/holdings
 +
to export
 +
to cancel
 +
to scroll
 +
Export of column
 +
complete
 +
  Dwarf Fortress: Save World 
 +
Offloading art images...
 +
Sorting world information...
 +
Saving map data...
 +
Saving civilized populations...
 +
Saving history...
 +
Saving parameters...
 +
Saving squads...
 +
Saving activities...
 +
Saving written content...
 +
Saving identities...
 +
Saving vehicles...
 +
Saving army controllers...
 +
Saving tracking info...
 +
Saving agreements...
 +
Saving art forms...
 +
Saving occupations...
 +
Saving belief systems...
 +
Saving divination sets...
 +
Closing file...
 +
Synchronizing folders...
 +
  Becoming The Capital 
 +
Architecture
 +
Desired:
 +
Current:
 +
Offerings
 +
Worker:
 +
Inactive
 +
Location:
 +
Repeating
 +
Suspended
 +
Items:
 +
This building
 +
was designed by
 +
was well-designed by
 +
was finely-designed by
 +
was superiorly designed by
 +
bears the exceptional design of
 +
was masterfully designed by
 +
an unknown architect
 +
The structure
 +
was built by
 +
was solidly built by
 +
was finely-built by
 +
was superiorly built by
 +
was exceptionally built by
 +
was masterfully built by
 +
an unknown artisan
 +
Status
 +
Wounds
 +
Treatment
 +
History
 +
  Overall Health Report 
 +
__________
 +
____________
 +
: Key
 +
: Diagnosis request 
 +
: Cleaning req. 
 +
: Surgery req. 
 +
: Inoperable rot
 +
: Heavy bleeding
 +
: Bleeding
 +
: Pale
 +
: Severe blood loss
 +
: Faint
 +
: Blood loss
 +
: Serious fever
 +
: Moderate fever
 +
: Slight fever
 +
: Dizzy
 +
: Drowning
 +
: Winded
 +
: Cannot breathe
 +
: Trouble breathing
 +
: Vision lost
 +
: Vision impaired
 +
: Vision ~impaired
 +
: Spilled
 +
: Major artery torn
 +
: Artery torn
 +
: Overlapping fracture
 +
: Broken tissue
 +
: Heavy damage
 +
: Moderate damage
 +
: Light damage
 +
: Suture request
 +
: Setting req.
 +
: Dressing request
 +
: Paralyzed
 +
: Partially paralyzed
 +
: Sluggish
 +
: Overall pain++
 +
: Overall pain+
 +
: Overall pain
 +
: Stunned
 +
: Dehydrated
 +
: Thirsty
 +
: Starving
 +
: Hungry
 +
: Cannot stand
 +
: Stand impaired
 +
: Cannot grasp
 +
: Grasp impaired
 +
: Compound fracture
 +
: Torn tendon
 +
: Tendon strain
 +
: Tendon brs.
 +
: Part brok tis
 +
: Tissue pain++
 +
: Tissue pain+
 +
: Tissue pain
 +
: Traction request
 +
: Immobilization request
 +
: Crutch required
 +
: Completely numb
 +
: Partially numb
 +
: Slightly numb
 +
: Exhausted
 +
: Over-exerted
 +
: Tired
 +
: Very drowsy
 +
: Drowsy
 +
: Nauseous
 +
: Cannot fly
 +
: Flight impaired
 +
: Motor nerve
 +
: Sensory nerve
 +
: Torn ligament
 +
: Lig. sprain
 +
: Ligament bruise
 +
: Need setting
 +
: Extreme swell
 +
: Medium swell
 +
: Minor swelling
 +
: Infection
 +
: View health
 +
: Recenter
 +
  Currency Counts 
 +
The broker recommends keeping
 +
of each coin type to match accounts.
 +
No accessible fuel!
 +
Requires fuel
 +
Takes place at
 
  or  
 
  or  
: Continue
+
REAGENTS
CREATE WORLD NOW =
+
PRODUCTS
  to pause/finish.
+
  Stone Restrictions  
Cleaning game objects...
+
Magma-safe
LARGE
+
Restricted stones
Cleaning play objects...
+
are reserved for use by the listed tasks.
Cleaning stranded objects...
+
: Stone type
/raw/
+
Economic Stone
** Starting New Arena **
+
Other Stone
Preparing arena...
+
Quantity (0 for perpetual order):  
  Dwarf Fortress: Arena 
+
Type in parts of the name to narrow your search.
Preparing Arena...
+
shop
Preparing screen...
+
max
Continue Playing
+
No linked shop
Importing world...
+
There are no active work orders.
Create New World!
+
A manager is required to coordinate work orders.
Start Playing
+
How many workshops can this order task? (0 = no limit)
Object Testing Arena
+
: Increase priority  
Design New World with Advanced Parameters
+
: Max priority  
Quit
+
: Set maximum workshops
About DF
+
: Details
scroll.
+
Wage
to select an option.
+
Setter
  at any time for the manual.
+
Vegetables/fruit/leaves
  at any time for options, including key bindings.
+
Meat/fish/other
MEDIUM ELEVATION REJECTION
+
Ingredient Type
LACK OF PEAKS
+
Number
HIGH ELEVATION REJECTION
+
Permissions
LOW ELEVATION REJECTION
+
Cook
RAINFALL REJECTION
+
----
LACK OF EDGE OCEANS
+
Brew
SAVAGERY REJECTION
+
: Toggle cook.
DRAINAGE REJECTION
+
: Toggle brew.
LACK OF VOLCANOS
+
You have no appropriate ingredients.
VOLCANISM REJECTION
+
: Change category.
DESERT REJECTION
+
Page
SWAMP REJECTION
+
: Zoom to unit
MOUNTAIN REJECTION
+
: Zoom to item
FOREST REJECTION
+
  Dwarf Fortress: Updating World 
GLACIER REJECTION
+
Year
OCEAN REJECTION
+
data/init/world_gen.txt
GRASSLAND REJECTION
+
The world generator is having trouble placing enough mountain peaks. 
TUNDRA REJECTION
+
You might want to check your maximum elevation value and other elevation parameters. 
LACK OF RIVERS
+
Can the elevation 400 be placed enough times to provide space for your peaks? 
HILLS REJECTION
+
You might want to check your preset elevations for the elevation 400. 
LACK OF MOUNTAIN CAVES
+
You must have at least as many of these highest elevation points as you are requiring peaks. 
TOO MANY REGIONS
+
Alternatively, you can reduce the number of peaks required by the parameters.
UNABLE TO PLACE ENOUGH CIVILIZATIONS
+
The world generator is having trouble placing enough mid-level elevations. 
LACK OF LOW-LYING CAVES
+
Can your parameters achieve elevations between 100 and 299? 
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
+
You might want to adjust the parameters governing elevation frequencies. 
NO CIVILIZATIONS AVAILABLE
+
Alternatively, you can reduce the number of mid-level elevation squares required.
Note: If you are using the default parameters in unmodded DF,
+
The world generator is having trouble placing enough low elevations. 
FARMING CIVILIZATION PLACED WITHOUT CROPS
+
Can your parameters achieve elevations between 0 and 99? 
the issue at the B12 forum.
+
The world generator is having trouble placing enough high elevations.
and it doesn't work after continuing a few times, please report
+
Can your parameters achieve elevations between 300 and 400? 
: ABORT NOW and I'll look over my parameters.
+
The world generator is having trouble placing enough ocean squares along the edges. 
: CONTINUE until you give me another warning.
+
Can your parameters achieve elevations between 0 and 99 frequently? 
.bmp
+
You might want to adjust the parameters governing elevation.
-dip
+
Alternatively, you can reduce the number of edge oceans required.
biome_color_key.txt
+
The world generator is having trouble placing rainfall in the manner specified by the parameters.
temperate freshwater lake (0,224,255)
+
You might want to adjust the parameters governing rainfall.
mountain (128,128,128)
+
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
temperate saltwater lake (0,160,255)
+
The world generator is having trouble setting drainage in the manner specified by the parameters. 
temperate brackish lake (0,192,255)
+
You might want to adjust the parameters governing drainage.  
tropical brackish lake (0,64,255)
+
Alternatively, you can reduce the number of high, medium or low drainage squares required.
tropical freshwater lake (0,96,255)
+
The world generator is having trouble placing savagery in the manner specified by the parameters. 
arctic ocean (0,255,255)
+
You might want to adjust the parameters governing savagery. 
tropical saltwater lake (0,32,255)
+
Alternatively, you can reduce the number of high, medium or low savagery squares required.
temperate ocean (0,128,255)
+
The world generator is having trouble setting volcanism in the manner specified by the parameters. 
tropical ocean (0,0,255)
+
You might want to adjust the parameters governing volcanism.  
tundra (128,255,255)
+
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
glacier (64,255,255)
+
The world generator is having trouble placing enough volcanos. 
temperate saltwater swamp (64,192,128)
+
You might want to check your maximum volcanism value. 
temperate freshwater swamp (96,192,128)
+
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
temperate saltwater marsh (64,255,128)
+
You might want to check your preset volcanism for the value 100. 
temperate freshwater marsh (96,255,128)
+
You must have at least as many of these highest volcanism points as you are requiring volcanos. 
tropical saltwater swamp (64,192,64)
+
Alternatively, you can reduce the number of volcanos required by the parameters.
tropical freshwater swamp (96,192,64)
+
The world generator is having trouble placing swamps and marshes. 
tropical freshwater marsh (96,255,64)
+
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. 
mangrove swamp (64,255,96)
+
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
taiga forest (0,96,64)
+
The world generator is having trouble placing deserts and badlands. 
tropical saltwater marsh (64,255,64)
+
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. 
temperate broadleaf forest (0,160,32)
+
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
temperate conifer forest (0,96,32)
+
The world generator is having trouble placing forests. 
tropical dry broadleaf forest (0,128,0)
+
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. 
tropical conifer forest (0,96,0)
+
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
temperate grassland (0,255,32)
+
The world generator is having trouble placing mountains. 
tropical moist broadleaf forest (0,160,0)
+
Make sure your parameters and presets can support high elevation areas. 
Select a source for your arena objects:
+
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
, Folder:
+
The world generator is having trouble placing oceans. 
/raw
+
Make sure your parameters and presets can support low elevation areas. 
raw (Default)
+
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
+
The world generator is having trouble placing glaciers. 
This Version of DF used the FMOD Sound System
+
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. 
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
+
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
This version of DF uses SDL: Simple DirectMedia Layer,
+
The world generator is having trouble placing tundra regions.
Portions of this version are Copyright(C)2008
+
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.
See the SDL folder for license information.
+
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
All rights reserved.
+
The world generator is having trouble placing grasslands. 
The FreeType Project (www.freetype.org).
+
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. 
0000
+
The world generator is having trouble placing hills. 
to return to the menu.
+
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. 
-detailed
+
The world generator is having trouble placing rivers. 
-tmp
+
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. 
-elw
+
Alternatively, you can reduce the number of rivers required by the parameters.
-drn
+
The world generator is placing too many subregions. 
-rain
+
Make sure your parameters and presets aren't so variable that biomes change frequently. 
-vol
+
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
-sav
+
The world generator is having trouble placing mountain caves. 
-evil
+
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. 
-veg
+
Alternatively, you can reduce the number of mountain caves required by the parameters.
-sal
+
The world generator is having trouble placing low-lying caves. 
-str
+
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.
-trd
+
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
-nob
+
The world generator is having trouble placing enough civilizations. 
-hyd
+
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. 
river/ocean (0,112,255)
+
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. 
major river (0,128,255)
+
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. 
Greed
+
Alternatively, you can reduce the number of civilizations required by the parameters.
Histories of  
+
The world generator couldn't find any civilization definitions. 
Jealousy
+
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. 
Avarice
+
The world generator is having trouble placing a controllable civilization.
Gluttony
+
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. 
Cupidity
+
Make sure your parameters and presets have adequate squares of this kind. 
Enterprise
+
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
Industry
+
The world generator is having trouble placing farming civilizations. 
Determination
+
Civilizations use available plants in their surroundings as their initial crops. 
Resourcefulness
+
Make sure your parameters and raw objects have adequate vegetation. 
Dynamism
+
  Squad Schedules:
Mettle
+
Early Wet Season
Toil
+
Early Dry Season
Labor
+
First Quarter
Exertion
+
Second Quarter
Diligence
+
Third Quarter
*** STARTING NEW GAME ***
+
Fourth Quarter
Tenacity
+
Alert State
data/init/announcements.txt
+
Squads 
Command Line:
+
Months 
PAUSE
+
  Months:
DO_MEGA
+
  Squads:
A_DISPLAY
+
(Cur)
RECENTER
+
(Current)
D_DISPLAY
+
: Name grid cell
UNIT_COMBAT_REPORT
+
: Sleep
UNIT_COMBAT_REPORT_ALL_ACTIVE
+
in room at will
temperate shrubland (0,192,32)
+
in barracks at will
temperate savanna (0,224,32)
+
in barracks at need
tropical savanna (255,176)
+
Inactive = Uniformed
tropical grassland (255,160,0)
+
Inactive = Civ clothes
badland desert (255,96,32)
+
minimum
tropical shrubland (255,192,0)
+
preferred
rock desert (255,128,64)
+
: Edit order
sand desert (255,255,0)
+
: Cancel order
castle (128,128,128)
+
: Copy orders
structure_color_key.txt
+
: Paste orders
crops (255,128,0)(255,160,0)(255,192,0)
+
: Move selector
village (255,255,255)
+
: Schedule grid
meadow (64,255,0)
+
: Order list
pasture (0,255,0)
+
: View alerts
orchard (0,160,0)
+
: Swap squads/months
woodland (0,128,0)
+
: Defend burrows
stone bridge (224,224,224)
+
Burrow
tunnel (20,20,20)
+
: Patrol route
stone road (192,192,192)
+
Route
other bridge (180,167,20)
+
: Station
stone wall (96,96,96)
+
Point
other road (150,127,20)
+
soldier
mountain (255,255,192)
+
Position
other wall (160,127,20)
+
  Petitions 
land (128,64,32)
+
You do not have an official capable of handling these matters.
lake (0,96,255)
+
There are no petitions that need your attention.
hydro_color_key.txt
+
Parley with
ocean (0,64,255)
+
Status of
stream (0,224,255)
+
Citizenship of
brook (0,255,255)
+
A Priest for
river (0,160,255)
+
A Guildhall for
minor river (0,192,255)
+
A High Priest for
data/speech/arch_info_justification.txt
+
A Grand Guildhall for
data/speech/same_site_specific_hf_seeker.txt
+
Some corrupt data
data/speech/justification_proximity.txt
+
wishes to parley
data/speech/justification_representation.txt
+
in order to avert
data/speech/justification_reminder.txt
+
loss of life.
data/speech/justification_experience.txt
+
Do you approve this request?
data/speech/no_family.txt
+
: Approve
data/speech/justification_antithetical.txt
+
: Deny
data/speech/family_relationship_no_spec.txt
+
wishes to reside in
data/speech/family_relationship_spec.txt
+
for the purpose of
data/speech/family_relationship_spec_dead.txt
+
eradicating monsters.
data/speech/family_relationship_additional.txt
+
entertaining citizens and visitors.
data/speech/family_relationship_additional_dead.txt
+
soldiering.
data/speech/family_relationship_no_spec_dead.txt
+
study.
data/speech/wandering_profession.txt
+
sanctuary.
data/speech/child_age_proclamation.txt
+
wishes to join
data/speech/snatcher_profession.txt
+
desires citizenship.
data/speech/hunting_profession.txt
+
as a citizen of
data/speech/wandering_profession_year.txt
+
has many worshippers in
data/speech/thief_profession.txt
+
and now requires
data/speech/snatcher_profession_year.txt
+
a temple complex and high priest
data/speech/hunting_profession_year.txt
+
a temple and priest
data/speech/past_wandering_profession.txt
+
The location must be built and furnished,
data/speech/thief_profession_year.txt
+
with the new position appointed by you.
data/speech/past_snatcher_profession.txt
+
has many members in
data/speech/past_hunting_profession.txt
+
a grand guildhall
data/speech/guard_profession.txt
+
with the hall designated for a
data/speech/past_thief_profession.txt
+
guild.
data/speech/soldier_profession.txt
+
wishes to reside here
data/speech/guard_warning.txt
+
has many worshippers here
data/speech/past_profession_year.txt
+
has many members here
data/speech/past_profession_no_year.txt
+
Basic Value:
data/sound/song_title.ogg
+
Weight:
UCR_A
+
Price:
data/art/mouse.png
+
Owner:
data/sound/song_game.ogg
+
Uses and Contents:
text
+
Uses:
data/movies
+
Contents:
data/dipscript/
+
: View selected
data/dipscript/*.*
+
: Melt
Command Line: World generation initiated.
+
: Dump
region
+
: Hide
data/speech/general.txt
+
: Description
Command Line: World generation aborted because folder exists.
+
None
data/speech/threat.txt
+
No treasures yet.
data/speech/slayer.txt
+
*PAUSED*
data/speech/greet_reply.txt
+
SIEGE
data/speech/greet.txt
+
: Petitions Available
data/speech/greet_reply_unusual_first.txt
+
[MORE]
data/speech/greet_reply_diff_language.txt
+
Idlers:
data/speech/greet_worship.txt
+
civilization
data/speech/greet_reply_after_hero.txt
+
Citizens
data/speech/goodbye_worship_1.txt
+
Pets/Livestock
data/speech/greet_baby.txt
+
Others
data/speech/goodbye_worship_3.txt
+
Dead/Missing
data/speech/goodbye_worship_2.txt
+
Missing
data/speech/temple_become_member.txt
+
Independent
data/speech/temple_already_member.txt
+
Wild Animal
data/speech/task_recommendation.txt
+
  (Caged)
data/speech/positive.txt
+
Undead
data/speech/ab_specific_hf_seeker.txt
+
Berserk
data/speech/unknown_hf_seeker.txt
+
Caged Prisoner
data/speech/same_site_ab_specific_hf_seeker.txt
+
Chained Prisoner
data/speech/site_specific_hf_seeker.txt
+
Invader
floodgate
+
Diplomat /
door
+
Merchant
grate
+
Guest /
hatch cover
+
Visitor
cabinet
+
Friendly
table
+
Underworld
armor stand
+
Caged Guest
weapon rack
+
Chained Guest
coffer
+
Uninvited Guest
boxes and bag
+
Current Resident
chest
+
Hostile
limb/body
+
Tame
backpack
+
You have not created any creatures yet.
splint
+
  to return
cast
+
There are no
quiver
+
  living here.
crutch
+
There are no pets or livestock here.
sarcophag
+
There are no other creatures nearby.
casket
+
No one has gone missing or died.
rope
+
The year is still young.
coffin
+
to return,
waterskin
+
: Manager
chain
+
: Go to Unit
flask
+
: Go to Bld
vial
+
: Remove Worker
unglazed
+
: Set Job Repeat
musical instrument
+
: Vw Activity
tool
+
: View Job
data/speech/current_profession_year.txt
+
: Suspend Job
data/speech/current_profession_no_year.txt
+
: Cancel Job
data/speech/animal_slayer.txt
+
Opposed to life
data/speech/hist_fig_slayer.txt
+
Diplomat
data/speech/mercenary_profession_year.txt
+
There are no idle
data/speech/mercenary_profession.txt
+
  or jobs.
  were unable to complete the
+
The item sparkles with a supernatural brilliance.
data/speech/past_mercenary_profession.txt
+
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
grown
+
The object looks oddly square.
Jobs removed from unpowered
+
The item constantly emits a nearly inaudible high-pitched whistle.
branch
+
The item is covered with small bumps.
logs
+
The item smells like wet earth.
rough gems
+
Tiny streaks of lightning streak quickly over the object's surface.
raw clear glass
+
Creatures that look at the item cannot think negative thoughts.
raw green glass
+
The item is covered with minute gray hairs.
rock
+
The item sounds like rustling leaves when moved.
raw crystal glass
+
Mountainhome
wafers
+
Metropolis
stones
+
City
charcoal
+
Town
bars
+
Village
refined coal
+
Hamlet
coke
+
Outpost
cut gems
+
Stocks
bars
+
Health
cut clear glass gems
+
Prices
cut green glass gems
+
Currency
gems
+
Justice
cut crystal glass gems
+
Created Wealth:
portal
+
Weapons:
blocks
+
Armor and Garb:
  paste
+
Furniture:
bloody
+
Other Objects:
  laced with
+
Architecture:
glob
+
Displayed:
cheese
+
Held/Worn:
powder
+
You need a broker with
mechanisms
+
the appraisal skill.
catapult parts
+
Imported Wealth:
pipe section
+
Exported Wealth:
tube
+
Trade Information:
ballista parts
+
Population:
trap component
+
Nobles/Admins
amulet
+
Peasants
anvil
+
Recruit/Others
siege ammo
+
Trained Animals
ballista arrow head
+
Other Animals
scepter
+
Food Stores:
ammunition
+
Plant
coin
+
Drink
crown
+
Other
green glass
+
Evaluate Depot Access Overflow
perfect
+
Evaluate Depot Caravan Access Overflow
crystal glass
+
Royal Throne Room
clear glass
+
Opulent Throne Room
  gem
+
Throne Room
earring
+
Splendid Office
ring
+
Decent Office
bracelet
+
Office
quern
+
Modest Office
traction bench
+
Meager Office
window
+
No Office
goblet
+
Royal Bedroom
cage
+
Grand Bedroom
terrarium
+
Great Bedroom
bucket
+
Fine Quarters
barrel
+
Decent Quarters
chair
+
Quarters
animal trap
+
Modest Quarters
throne
+
Meager Quarters
yarn
+
No Quarters
strands
+
Royal Dining Room
cloth
+
Grand Dining Room
thread
+
Great Dining Room
tanned hide
+
Fine Dining Room
sheet
+
Decent Dining Room
-bound
+
Modest Dining Room
totem
+
Meager Dining Room
codex
+
No Dining Room
codices
+
Royal Mausoleum
rotten
+
Grand Mausoleum
figurine
+
Mausoleum
sticky
+
Fine Tomb
filthy
+
Burial Chamber
slimy
+
Servant's Burial Chamber
vomitous
+
Grave
gooey
+
No Tomb
dirty
+
(S)
ichorous
+
/ Spouse
purulent
+
No Owner
leather body part
+
You don't have any buildings.
silk body part
+
Evaluation:
soap body part
+
: View building information
wooden body part
+
: Zoom to building items
pearl
+
: Zoom to building tasks
horn
+
: Swap right panel
strand body part
+
caught in a burst of
yarn body part
+
Overall Training
seeds
 
Rotten
 
leaves
 
withered
 
raw
 
leaf
 
live
 
tame
 
small live animal
 
prepared meal
 
small tame animal
 
chops
 
preserved
 
meat
 
chop
 
chain
 
weapon
 
armor
 
suits of
 
shield
 
handwear
 
footwear
 
/buckler
 
statue
 
millstone
 
craft shop sign
 
memorial
 
armorsmith's shop sign
 
weaponsmith's shop sign
 
food shop sign
 
general store sign
 
clothing imports sign
 
food imports sign
 
cloth shop sign
 
general imports sign
 
woven clothing shop sign
 
leather shop sign
 
bone carver's shop sign
 
leather clothing shop sign
 
bowyer's shop sign
 
gem cutter's shop sign
 
metal craft shop sign
 
blacksmith's shop sign
 
carpenter's shop sign
 
leather goods shop sign
 
metal furniture shop sign
 
stone furniture shop sign
 
slab
 
tavern sign
 
tooth
 
corpse
 
bone
 
teeth
 
plant part
 
shell
 
: Zoom to location
 
Announcement Date:  
 
Meat/fish/other
 
Vegetables/fruit/leaves
 
Number
 
Ingredient Type
 
----
 
Permissions
 
: Toggle cook.
 
Brew
 
You have no appropriate ingredients.
 
: Toggle brew.
 
Creatures
 
: Change category.
 
 
Creature
 
Creature
Overall Training
+
Price
 
Status:  
 
Status:  
Price
+
Trained
 
Well-trained
 
Well-trained
Trained
+
Skillfully trained
 
Expertly trained
 
Expertly trained
Skillfully trained
+
Exceptionally trained
 
Masterfully trained
 
Masterfully trained
Exceptionally trained
+
Domesticated
 
Semi-Wild
 
Semi-Wild
Domesticated
+
Trainer:
 
Trainer: Any
 
Trainer: Any
Trainer:  
+
Trainer: Any unassigned
 
Ready for Slaughter
 
Ready for Slaughter
Trainer: Any unassigned
+
Uninterested
 
For Sale
 
For Sale
Uninterested
+
Not For Sale
legwear
+
Unavailable
headwear
 
has stolen
 
A kidnapper has made off with
 
A thief has stolen
 
is taken by a fey mood!
 
has been possessed!
 
withdraws from society...
 
begins to stalk and brood...
 
looses a roaring laughter, fell and terrible!
 
claims it as an heirloom in the name of the family ancestor
 
has created
 
claims it as a personal treasure.
 
claims it as a family heirloom
 
*PAUSED*
 
offers it to
 
: Petitions Available
 
SIEGE
 
[PAUSED]
 
Idlers:
 
Resume
 
Pause
 
fighting!
 
Page
 
sparring.
 
hunting.
 
: View report
 
No recent reports.
 
Last Report Date:
 
Nobody
 
Monster Slayer
 
Goblets (Desired):
 
Boxes/bags in common area:
 
Rented rooms (Total):
 
Stored Instruments (Desired):
 
Bookcases:
 
Dance floor in common area:
 
Total number of each to scribe:
 
Written objects (incl. copies):
 
Tables:
 
Writing Material (Desired):
 
Dedicated to
 
Chairs:
 
All visitors welcome
 
No particular deity
 
Citizens only
 
Citizens and long-term residents only
 
: Change restriction
 
Assign occupation
 
: Assign Occupation
 
: Retire location
 
You do not have an official capable of handling these matters.
 
  Petitions 
 
Parley with
 
There are no petitions that need your attention.
 
Citizenship of
 
Status of
 
wishes to parley
 
Some corrupt data
 
loss of life.
 
in order to avert
 
Not For Sale
 
Available
 
 
Geld
 
Geld
Unavailable
 
Being Traded
 
 
Work Animal
 
Work Animal
 +
Not Tame
 
: Toggle pet availability.
 
: Toggle pet availability.
Not Tame
+
: Slaughter.
 
: Geld.
 
: Geld.
: Slaughter.
+
: Select trainer.
 
: War training.
 
: War training.
: Select trainer.
+
: Hunting training.
 
You have no appropriate creatures.
 
You have no appropriate creatures.
: Hunting training.
+
Any trainer
 
Any unassigned trainer
 
Any unassigned trainer
Any trainer
+
Knowledge
 +
A few facts
 
General familiarity
 
General familiarity
A few facts
+
Knowledgeable
 +
Expert
 
You don't know how to train any animals.
 
You don't know how to train any animals.
Knowledgeable
+
lumber limits
You have not designated any locations.
+
This land has no important leaders.
  Locations 
+
Exports to
area zones, dining rooms and bedrooms.  These larger associations of rooms
+
Petty Annoyance
Locations such as taverns, temples and libraries can be created from meeting
+
Terror
location, you can come to this screen to manage occupations and more.
+
Imports from
can attract visitors from outside the fortress.  Once you have created a
+
Offerings from  
Tavern Keeper
+
Vengeance
: Go Back
+
You can look at trade information once you have a broker
Scholar
+
with appraisal skill.
Performer
+
You accept their tribute every
Mercenary
+
Trade Agreement (Exports to
Scribe
+
Trade Agreement (Imports from
Date:  
+
: View Agreement
Found the body.
+
You have no agreements with this land.
No Sentence Pending.
+
to change modes.
Reported:  
+
ROOM SHARING INDEX OUT OF BOUNDS:  
Beating.
+
praying
  Hammerstrike
+
  weeping
  in Prison.
+
  cringing
  Day
+
  screaming
None Assigned
+
being tortured
Officer:
+
committing a depraved act
Violation of Export Prohibition.
+
making a submissive gesture
Violation of Production Order.
+
in a fetal position
Conspiracy to Slow Labor.
+
smeared out into a spiral
Violation of Job Order.
+
falling
Disorderly Conduct.
+
dead
Murder.
+
laughing
Vandalism.
+
being shot
Building Destruction.
+
making a plaintive gesture
Robbery.
+
melting
Theft.
+
burning
: Convict
+
looks dejected
Blood-drinking.
+
looks terrified
: View cold cases (
+
looks offended
: View recent crimes (
+
looks confused
General Items
+
suffering
: Convict somebody
+
withering away
Stone/Gems/Metals
+
striking a menacing pose
Thread/Cloth
+
striking a triumphant pose
Plnt Extracts
+
laboring
Anml Extracts
+
traveling
Plnt Cheeses
+
contemplating
Anml Cheeses
+
cooking
: Approve
+
engraving
Do you approve this request?
+
unnaturally contorted
wishes to reside in
+
being flayed
: Deny
+
being mutilated
for the purpose of
+
prostrating itself before
wishes to reside here
+
torturing
entertaining citizens and visitors.
+
committing a depraved act upon
eradicating monsters.
+
devouring
study.
+
admiring
soldiering.
+
burning
wishes to join
+
shooting
sanctuary.
+
surrounded by
as a citizen of
+
massacring
desires citizenship.
+
fighting with
  Justice  
+
  greeting
: Select/scroll
+
  refusing
Violation of Production Order
+
speaking with
  Cages&Chains:
+
embracing
Violation of Job Order
+
striking down
Violation of Export Prohibition
+
raising
Disorderly Conduct
+
hiding
Conspiracy to Slow Labor
+
praying to  
, Deceased
+
contemplating
Building Destruction
+
cooking
1 witness
+
engraving
There are no criminals.
+
impaled on
No witnesses
+
being flayed by
  witnesses
+
  hanging from
Convicted:
+
being mutilated by
Injured Party:
+
This is a
Accuses:
+
These are
Witness:
+
migrating
Anvil Construction
+
local
Block Construction
+
civilization
Pipe Section Construction
+
craft
Window Construction
+
government
Clay Collection
+
religion
Sand Collection
+
Stone Hauling
Glass Cutting
+
Wood Hauling
Gem Encrusting
+
Burial
Basic Ore Smelting
+
Food Hauling
Glass Encrusting
+
Refuse Hauling
Craft Making
+
Item Hauling
Object Melting
+
Furniture Hauling
Metal Studding
+
Animal Hauling
Coin Minting
+
Push/Haul Vehicles
Weapon Construction
 
Metal Strand Extraction
 
Quiver Construction
 
Ammo Construction
 
Weapon Rack Construction
 
Armor Stand Construction
 
Totem Construction
 
Tool Construction
 
Goblet Construction
 
Flask Construction
 
Toy Construction
 
Bone/Shell Decoration
 
Glove Construction
 
Armor Construction
 
Shield Construction
 
Helm Construction
 
Shoe Construction
 
Pants Construction
 
Milled Plants
 
Milled Animal
 
Setter
 
Item Type
 
 
Cleaning
 
Cleaning
Wage
+
Wood Cutting
Store Item in Stockpile
+
Stone Detailing
Place Item in Tomb
+
Animal Care
Store Weapon
+
Diagnosis
Store Item in Bag
+
Setting Bones
Store Item in Barrel
+
Dressing Wounds
Store Armor
+
Feed Patients/Prisoners
Store Vehicle in Bin
+
Recovering Wounded
Store Item in Bin
+
Trapping
Store Item in Location
+
Small Animal Dissection
Store Item in Hospital
+
Tanning
Building Construction
+
Dyeing
Dump Item
+
Beekeeping
Door Construction
+
Clothesmaking
Building Removal
+
Plant Processing
Hatch Cover Construction
+
Cheese Making
Floodgate Construction
+
Milking
Bed Construction
+
Gelding
Grate Construction
+
Shearing
Coffin Construction
+
Cooking
Chair Construction
+
Farming (Fields)
Bin Construction
 
Table Construction
 
Cabinet Construction
 
Chest Construction
 
Slab Construction
 
Statue Construction
 
Ballista Part Construction
 
Catapult Part Construction
 
Wall Detailing
 
Fortification Carving
 
Stair/Ramp Removal
 
Floor Detailing
 
Carving Downward Staircase
 
Carving Upward Staircase
 
Carving Ramp
 
Carving Up/Down Staircase
 
Tree Felling
 
Digging Channel
 
Construction Removal
 
 
Plant Gathering
 
Plant Gathering
 
Hunting
 
Hunting
Track Carving
+
Furnace Operating
Capturing Land Animals
+
Armoring
Returning Kill
+
Blacksmithing
Hunting Animal Training
+
Metalcrafting
Capturing Fish
+
Woodcrafting
Web Collection
+
Stonecrafting
War Animal Training
+
Bone Carving
Chain Construction
+
Siege Operating
Cage Construction
+
Crossbow-making
Planting
+
Mechanics
Bucket Construction
+
Pump Operating
Fertilizing
+
Trade Good Hauling
Harvesting
+
Water Hauling
Cloth Dyeing
+
Lever Operation
Thread Dyeing
+
Road Building
Plant Extraction
+
Wall/Floor Construction
Image Sewing
+
Construction Removal
Figurine Making
+
Woodworking
Backpack Construction
+
Stoneworking
Scepter Making
+
Hunting/Related
Amulet Making
+
Healthcare
Ring Making
+
Farming/Related
Crown Making
+
Fishing/Related
Bracelet Making
+
Jewelry
Earring Making
+
Crafts
Animal Trap Construction
+
Engineering
Large Gem Cutting
+
Hauling
Install Colony In Hive
 
Trap Baiting
 
Mechanism Construction
 
Collect Hive Products
 
Trap Cleaning
 
Trap Component Construction
 
Cage Trap Loading
 
Trigger Linking
 
Weapon Trap Loading
 
Stone Trap Loading
 
Operate Pump
 
Lever Pulling
 
Construct Millstone
 
Construct Quern
 
Push Track Vehicle
 
Place Track Vehicle
 
Ballista Loading
 
Catapult Loading
 
Ballista Firing
 
Catapult Firing
 
Siege Ammo Construction
 
Ballista Arrow Head Construction
 
Trading at Depot
 
Updating Stockpile Records
 
Execute Criminal
 
Beat Criminal
 
Give Food
 
Give Water
 
Diagnose Patient
 
Recover Wounded
 
Apply Cast
 
Immobilize Break
 
Dress Wound
 
Bring Crutch
 
Suture
 
Clean Patient
 
Place In Traction
 
Set Bone
 
Crutch Construction
 
Splint Construction
 
shop
 
Traction Bench Construction
 
No linked shop
 
max
 
A manager is required to coordinate work orders.
 
There are no active work orders.
 
: Set maximum workshops
 
How many workshops can this order task? (0 = no limit)
 
Type in parts of the name to narrow your search. 
 
Quantity (0 for perpetual order):
 
available is
 
Amount of
 
at most
 
at least
 
Plant Processing/Vial
 
Plant Processing
 
Fish Extraction
 
Plant Processing/Barrel
 
Small Creature Taming
 
Land Animal Extraction
 
Butchering
 
Large Creature Taming
 
Fish Processing
 
Slaughtering
 
 
Other Jobs
 
Other Jobs
Barrel Construction
+
MATERIAL_TEMPLATE
Animal Unchaining
+
ITEM
Animal Chaining
+
CREATURE_VARIATION
Releasing Small Creature
+
BUILDING
Releasing Large Creature
+
DESCRIPTOR_SHAPE
Handling Small Creature
+
DESCRIPTOR_PATTERN
Handling Large Creature
+
DESCRIPTOR_COLOR
Small Creature Caging
+
REACTION
Large Creature Caging
+
large
Aquarium Filling
+
grown
Aquarium Draining
+
logs
Large Creature Pit/Ponding
+
branch
Pond Filling
+
rough gems
Large Creature Pen/Pasturing
+
raw green glass
Small Creature Pit/Ponding
+
raw clear glass
Charcoal Making
+
raw crystal glass
Small Creature Pen/Pasturing
+
small
Potash Making (Lye)
+
stones
Ash Making
+
wafers
Managing Work Orders
+
bars
Potash Making (Ash)
+
charcoal
: Delete condition
+
coke
: Change number
+
refined coal
: Add conditions from reagents/materials
+
bars
: Activation/completion
+
cut green glass gems
items
+
cut clear glass gems
: Add conditions from products
+
cut crystal glass gems
no material
+
gems
Suspended
+
blocks
Missing
+
portal
Inactive
+
door
Independent
+
floodgate
(Caged)
+
hatch cover
Wild Animal
+
grate
Undead
+
table
(Chained)
+
cabinet
Berserk
+
weapon rack
Opposed to life
+
armor stand
Chained Prisoner
+
coffer
Caged Prisoner
+
chest
Diplomat
+
boxes and bag
Invader
+
backpack
Guest /  
+
limb/body
Merchant
+
cast
Friendly
+
splint
Visitor
+
crutch
Caged Guest
+
quiver
Underworld
+
casket
Uninvited Guest
+
sarcophag
Chained Guest
+
coffin
less than
+
rope
greater than
+
waterskin
exactly
+
vial
Filter:
+
flask
No material
+
musical instrument
Waiting
+
unglazed
Active
+
tool
Ready
+
window
Ready to check
+
terrarium
Restarts if completed, conditions checked daily
+
cage
One-time order, conditions checked daily
+
barrel
Restarts if completed, conditions checked seasonally
+
bucket
Restarts if completed, conditions checked monthly
+
animal trap
One-time order
+
chair
Restarts if completed, conditions checked yearly
+
throne
Restarts if completed, checked monthly
+
strands
Restarts if completed, checked daily
+
yarn
Restarts if completed, checked yearly
+
thread
Restarts if completed, checked seasonally
+
cloth
Not satisfied for next check
+
sheet
Satisfied for next check
+
tanned hide
must first be completed
+
totem
must first be activated
+
-bound
: Add item condition
+
codices
This work order does not have any conditions.
+
codex
: Frequency
+
figurine
: Add order condition
+
filthy
: Change material
+
sticky
: Change item type
+
vomitous
: Change inequality
+
slimy
: Change traits
+
stagnant
civilization
+
dirty
No treasures yet.
+
gooey
Exports to
+
purulent
This land has no important leaders.
+
ichorous
Terror
+
bloody
Petty Annoyance
+
paste
Offerings from
+
glob
Imports from
+
laced with
You can look at trade information once you have a broker
+
powder
Vengeance
+
cheese
Trade Agreement (Exports to
+
catapult parts
with appraisal skill.
+
mechanisms
: View Agreement
+
tube
Trade Agreement (Imports from
+
pipe section
to change modes.
+
trap component
You have no agreements with this land.
+
ballista parts
marched on
+
anvil
the army of
+
amulet
an insurrection against
+
ballista arrow head
was known to be
+
siege ammo
was overthrown after an insurrection
+
ammunition
began in
+
scepter
crushed an insurrection
+
crown
waited out an insurrection
+
coin
was conquered
+
perfect
a group calling itself
+
green glass
refugees calling themselves
+
crystal glass
moved on in search of a better future after the horrible mismanagement of
+
ring
descended upon
+
earring
fled from the area just before an army
+
bracelet
days' travel
+
traction bench
  The World 
+
quern
Hostile
+
millstone
Current Resident
+
statue
You have not created any creatures yet.
+
memorial
Tame
+
craft shop sign
There are no idle
+
weaponsmith's shop sign
to return
+
armorsmith's shop sign
to return,
+
general store sign
or jobs.
+
food shop sign
: View Unit
+
food imports sign
: Manager
+
clothing imports sign
: Go to Bld
+
general imports sign
: Go to Unit
+
cloth shop sign
: Set Job Repeat
+
leather shop sign
: Remove Worker
+
woven clothing shop sign
: View Job
+
leather clothing shop sign
: Vw Activity
+
bone carver's shop sign
: Cancel Job
+
gem cutter's shop sign
: Suspend Job
+
bowyer's shop sign
Pets/Livestock
+
blacksmith's shop sign
Citizens
+
metal craft shop sign
Dead/Missing
+
leather goods shop sign
Others
+
carpenter's shop sign
There are no
+
stone furniture shop sign
Diplomat /
+
metal furniture shop sign
There are no pets or livestock here.
+
tavern sign
living here.
+
slab
No one has gone missing or died.
+
tooth
There are no other creatures nearby.
+
teeth
(Destroyed/Transformed)
+
bone
The year is still young.
+
shell
(Lost)
+
plant part
(Gone)
+
silk body part
Civilization:
+
leather body part
Site government:
+
wooden body part
No contact
+
soap body part
Offering tribute
+
pearl
Accepting tribute
+
yarn body part
Prisoners
+
strand body part
Skirmishing
+
Rotten
: Your civilization
+
remains
Artifacts (Rumored)
+
seeds
: Explore this site (creates new mission)
+
withered
: Cannot order mission without leader
+
leaves
: Inaccessible mission location
+
leaf
: Raid this site (creates new mission)
+
plants
  News and Rumors 
+
raw
: Center on fort
+
fish
You have not created any missions.
+
live
   Missions 
+
small live animal
Artifacts and People modes.
+
tame
Mission can be created from the World,
+
small tame animal
commander
+
prepared meal
No commanders
+
preserved
and more...
+
chops
traveling
+
chop
: Remove mission
+
meat
: Assign squads
+
weapon
: Select mission
+
chain
This mission cannot be altered now.
+
suits of
No specific orders
+
armor
On this mission
+
handwear
: Assign squad
+
shield
: Remove squad
+
/buckler
A day's travel
+
footwear
More than a day's travel
+
headwear
A half day's travel
+
legwear
Nearly a day's travel
+
chain
Inaccessible from your location
+
goblet
A short trip
+
: Mode
Population: >10000
+
Artifacts
Your location
+
   Create a Creature 
Population: ~7500
+
: Side =
Population: ~10000
+
: Create
Population: ~5000
+
: New item
Population: ~6000
+
: Blank list
Population: ~3000
+
: Remove item
Population: ~4000
+
: Change value
Population: ~1000
+
: Change amount
Population: ~2000
+
: No Effect
Population: ~600
+
: Tame/mountable
Population: ~750
+
: Not tame/mountable
Population: ~400
+
: Filter name
Population: ~500
+
[PAUSED]
Population: ~200
+
fighting!
Population: ~300
+
hunting.
Population: ~75
+
sparring.
Population: ~100
+
No recent reports.
Population: ~50
+
: View report
Population: ~60
+
Last Report Date:  
Population: ~30
+
The event featured
Population: ~40
+
mounted
Population: ~10
+
a telling of the story of
Population: ~20
+
storytelling
No civilized population
+
a performance of
Population: <10
+
a concert
herself
+
a dance
himself
+
a moving performance stage
itself
+
criers in front
caught up in the web!
+
an order of precedence
caught in a cloud of flames!
+
banners
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
+
images
The item sparkles with a supernatural brilliance.
+
the carrying of
The item constantly emits a nearly inaudible high-pitched whistle.
+
flowers
The object looks oddly square.
+
the scattering of
The item smells like wet earth.
+
acrobats
The item is covered with small bumps.
+
incense burning
Creatures that look at the item cannot think negative thoughts.
+
costumes
Tiny streaks of lightning streak quickly over the object's surface.
+
candles
The item sounds like rustling leaves when moved.
+
the giving of
The item is covered with minute gray hairs.
+
the sacrifice of
Disconnected
+
You have
Needs
+
created a masterpiece
Needs walkable perimeter
+
Select an element to begin.
Need trigger type
+
Related to historical figure
Needs to be anchored on edge
+
Related to site
Hidden
+
Related to civilization or other group
Surrounded by empty space
+
Related to history event
Blocked
+
Existing image
Needs open space
+
Specify a new image
Needs adjacent wall
+
Let your mind wander
Water
+
Allow artist to choose
Off map
+
: Done filtering
Building present
+
Group symbol
Lava/Magma
+
Group commission
Must be inside
+
Civilization symbol
Construction present
+
Civ commission
: Select squad
+
Historical figure
This squad cannot be reassigned now.
+
Tree
Last in
+
Shape
  People  
+
Object
Location unknown
+
Artifact
Last known to be traveling
+
Action or relationship
: Rescue person (creates new mission)
+
Delete element
: Select person
+
: Change name
  Artifacts 
+
: Done!
You have no recoverable missing citizens.
+
How many?
Claimed by local
+
Enter 0 for an unnumbered plural.
Claimed by your local government
+
Untitled/unnamed
Last held by
+
Choose X:
Claimed by local family
+
Choose Y:
: Recover artifact (creates new mission)
+
: Use this option
: Select artifact
+
Warning!
  Civilizations 
+
You won't perform your action if you leave.
There are no recoverable missing artifacts.
+
: Don't perform action.
: World
+
: Keep working.
: View details
+
Any image data you've changed will be lost.
: News and rumors
+
: Leave editor and discard data.
: Missions
+
: select
: Artifacts
+
  left
: People
+
, not consumed
[B][P]Active Syndromes[B]
+
, consumed
: Civilizations
+
Select a tool.
seconds)
+
Select an art type.
phase
+
Select memorized content or a form of prose.
Population:
+
not consumed
Trade Information:
+
consumed
Peasants
+
You are not that hungry.
Nobles/Admins
+
Butcher this object.
Trained Animals
+
You must unretract to use this ability.
Recruit/Others
+
You must wait to use this ability.
Food Stores:
+
You are missing a body part.
Other Animals
+
Use this ability.
Drink
+
You must unretract to use this power.
Plant
+
You must wait to use this power.
Mountainhome
+
Use this power.
Other
+
Make this composition.
City
+
Write on this object.
Metropolis
+
: Back/Abort
Village
+
: create
Town
+
: butcher
Outpost
+
: natural ability
Hamlet
+
: acquired power
Evaluate Depot Caravan Access Overflow
+
: compose
Evaluate Depot Access Overflow
+
: write
(S)
+
Unknown interaction
  Building List 
+
Poem
No Owner
+
Musical Composition
/ Spouse
+
Choreography
Evaluation:
+
You cannot read or write.
You don't have any buildings.
+
No available item.
: Zoom to building items
+
No appropriate tool.
: View building information
+
No suitable forms known.
: Swap right panel
+
No suitable forms or content known.
: Zoom to building tasks
+
Manual
In Traction
+
Guide
  The Health of
+
Chronicle
Must be outside
+
Short story
Too close to edge
+
Novel
Needs soil or mud
+
Biography
Cannot build at highest level
+
Autobiography
Needs ground or near machine
+
Letter
Needs soil
+
Essay
Mud is left by water
+
Dialog
No mud/soil for farm
+
Musical composition
No access
+
Comparative biography
No access to
+
Biographical dictionary
Null site on overall status
+
Genealogy
Mid-
+
Encyclopedia
Early
+
Cultural history
Stocks
+
Cultural comparison
Late
+
Alternate history
Prices
+
Treatise on technological evolution
Health
+
Dictionary
Justice
+
Star chart
Currency
+
Star catalogue
Weapons:
+
Atlas
Created Wealth:
+
Select an action.
Furniture:
+
Amount of
Armor and Garb:
+
available is
Architecture:
+
at least
Other Objects:
+
greater than
Held/Worn:
+
less than
Displayed:
+
exactly
the appraisal skill.
+
No material
You need a broker with
+
Filter:
Exported Wealth:
+
Active
Imported Wealth:
+
Waiting
Torn ligament
+
Ready to check
Bruised tendon
+
One-time order, conditions checked daily
Bruised ligament
+
Restarts if completed, conditions checked daily
Sprained ligament
+
Restarts if completed, conditions checked monthly
Overlapping fracture (in traction)
+
Restarts if completed, conditions checked seasonally
Compound fracture
+
Restarts if completed, conditions checked yearly
Needs setting
+
One-time order
  Overlapping fracture
+
Restarts if completed, checked daily
Smashed apart
+
Restarts if completed, checked monthly
Cut apart
+
Restarts if completed, checked seasonally
Torn apart
+
Restarts if completed, checked yearly
Broken apart
+
Satisfied for next check
Smashed open
+
Not satisfied for next check
Cut open
+
must first be activated
  Torn open
+
must first be completed
Broken open
+
: Add item condition
Heavy bruising
+
: Add order condition
Dented
+
: Frequency
Light bruising
+
: Change item type
Moderate bruising
+
: Change material
Moderate burn
+
: Change traits
Serious burn
+
: Change inequality
Serious frost-bite
+
: Change number
Minor burn
+
: Delete condition
Minor frost-bite
+
: Activation/completion
Moderate frost-bite
+
: Add conditions from reagents/materials
Moderate melting
+
: Add conditions from products
Serious melting
+
Ready
Serious boiling
+
This work order does not have any conditions.
Minor melting
+
  Dwarf Fortress: New World  
Minor boiling
+
Loading object files...
Moderate boiling
+
Languages...
Moderate Blood Loss
+
Buildings...
Severe Blood Loss
+
Creatures...
Moderate Fever
+
Finishing...
Serious Fever
+
Finalizing...
Moderate Pain
+
  to continue.
Slight Fever
+
Create A World
Cannot breathe
+
World Size
Slight Pain
+
Pocket
Vision lost
+
Smaller
Trouble breathing
+
Small
Vision somewhat impaired
+
Very Short
Vision impaired
+
Short
Ability to stand somewhat impaired
+
Long
Ability to stand lost
+
Very Long
Ability to grasp somewhat impaired
+
Very High
Ability to grasp lost
+
Maximum Number of Sites
Ability to fly somewhat impaired
+
Number of Beasts
Ability to fly lost
+
Natural Savagery
Sensory nerve damage
+
Mineral Occurrence
Motor nerve damage
+
Very Rare
Gelded
+
Rare
No health problems
+
Sparse
Butchered
+
Frequent
Spilled
+
Everywhere
Artery torn
+
This controls the size of the world map.  Current:
Major artery torn
+
17 x 17
Bleeding
+
33 x 33
Heavy bleeding
+
65 x 65
Sensory nerve severed
+
129 x 129
Motor nerve severed
+
257 x 257
Strained tendon
+
This is the length of pre-generated history.  Current:
Torn tendon
+
5 years
Crutch required
+
125 years
Diagnosis required
+
250 years
Needs cleaning
+
550 years
Rotten -- inoperable
+
1050 years
Needs sutures
+
This controls how many distinct races/cultures there are.
Needs surgery
+
This is how many distinct places can exist after world generation.
  Needs traction
+
Increasing this setting makes large beasts more prevalent.
  Needs dressing
+
Increasing savagery makes the world more difficult to settle.
No treatment scheduled
+
Increasing mineral occurrence makes more embark sites have more minerals.
  Needs immobilization
+
: Go!
cast
+
Title:
Diagnosed with
+
Seed:
dressing on
+
Various
splint on
+
Dimensions:
Bleeding stopped
+
Custom Name:
sutures on
+
: Enter advanced parameters
repaired
+
: New param set
Compound fracture of
+
: Copy param set
Rotten tissue excised from
+
: Delete param set
amputated
+
: Enter title
  set
+
: Use random name
Had
+
: Enter custom name
Evaluated
+
: Use random seed
Placed in traction
+
: Enter custom seed
Cleaned
+
: Change dimensions
Brought to rest
+
  to load the world params.
No medical history
+
  to save the world params.
                                      -
+
Last Param Set:
Magma-safe
+
  Creature Seed:
  Stone Restrictions 
+
Really delete this parameter set?
are reserved for use by the listed tasks.
+
: Delete
Restricted stones
+
Really change the dimensions?
Moderate freezing
+
This parameter set will be reset.
Serious freezing
+
: Change
Serious condensation
+
Are you sure you want to abort?
Minor freezing
+
You haven't saved your changes.
Minor condensation
+
: Yes
Moderate condensation
+
Are you sure you want to go on?
Moderate rot
+
Creating New Region
Advanced rot
+
  Rejected)
Serious blistering
+
Preparing elevation...
Minor rot
+
Setting temperature...
Minor blistering
+
Running rivers...
Moderate blistering
+
Forming lakes
Moderate pain
+
and minerals...
Extreme pain
+
Growing vegetation...
Nausea
+
Verifying terrain...
Minor pain
+
Importing wildlife...
Paralysis
+
Recounting legends...
Dizziness
+
Finished prehistory...
Some sluggishness
+
Placing civilizations... (
Partial paralysis
+
Making cave civilizations...
Partial numbness
+
Making cave pops...
Complete numbness
+
Placing other beasts...
Extreme swelling
+
Placing megabeasts...
Slight numbness
+
Placing good/evil...
Minor swelling
+
Placing caves... (
Moderate swelling
+
Prehistory init...
Partially impaired function
+
Hist Figs:
Function totally impaired
+
    Dead:
Has been sutured
+
  Events:
Slightly impaired function
+
Finalizing civ mats... (
No evaluated wounds
+
Finalizing art... (
Infection
+
Finalizing uniforms... (
Economic Stone
+
Finalizing sites... (
: Stone type
+
LACK OF PEAKS
Requires fuel
+
MEDIUM ELEVATION REJECTION
No accessible fuel!
+
LOW ELEVATION REJECTION
REAGENTS
+
HIGH ELEVATION REJECTION
Takes place at
+
LACK OF EDGE OCEANS
  Currency Counts 
+
RAINFALL REJECTION
PRODUCTS
+
DRAINAGE REJECTION
of each coin type to match accounts.
+
SAVAGERY REJECTION
The broker recommends keeping
+
VOLCANISM REJECTION
__________
+
LACK OF VOLCANOS
  Overall Health Report 
+
SWAMP REJECTION
____________
+
DESERT REJECTION
: Trouble breathing
+
FOREST REJECTION
: Cannot breathe
+
MOUNTAIN REJECTION
: Vision impaired
+
OCEAN REJECTION
: Vision lost
+
GLACIER REJECTION
: Spilled
+
TUNDRA REJECTION
: Vision ~impaired
+
GRASSLAND REJECTION
: Artery torn
+
HILLS REJECTION
: Major artery torn
+
LACK OF RIVERS
: Broken tissue
+
TOO MANY REGIONS
: Overlapping fracture
+
LACK OF MOUNTAIN CAVES
: Moderate damage
+
LACK OF LOW-LYING CAVES
: Heavy damage
+
UNABLE TO PLACE ENOUGH CIVILIZATIONS
: Suture request
+
NO CIVILIZATIONS AVAILABLE
: Light damage
+
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
: Dressing request
+
FARMING CIVILIZATION PLACED WITHOUT CROPS
: Setting req.
+
Note: If you are using the default parameters in unmodded DF,
: Partially paralyzed
+
and it doesn't work after continuing a few times, please report
: Paralyzed
+
the issue at the B12 forum.
: Overall pain++
+
: CONTINUE until you give me another warning.
: Sluggish
+
: ABORT NOW and I'll look over my parameters.
: Overall pain
+
: ALLOW THIS REJECTION TYPE and continue reporting others.
: Overall pain+
+
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
: Dehydrated
+
has been created.
: Stunned
+
: Accept
: Starving
+
: Export image/info
: Thirsty
+
Movement keys to view.
: Cannot stand
+
: Use the world as it currently exists
: Hungry
+
: Continue
: Cannot grasp
+
to pause/finish.
: Stand impaired
+
TO CREATE THE WORLD.
: Compound fracture
+
Random Name
: Grasp impaired
+
caught in a cloud of flames!
: Key
+
were unable to complete the
: Cleaning req.
+
Jobs removed from unpowered
: Diagnosis request 
+
0000
: Inoperable rot
+
-detailed
: Surgery req.
+
-elw
: Bleeding
+
-tmp
: Heavy bleeding
+
-rain
: Severe blood loss
+
-drn
: Pale
+
-sav
: Blood loss
+
-vol
: Faint
+
-veg
: Moderate fever
+
-evil
: Serious fever
+
-sal
: Dizzy
+
-trd
: Slight fever
+
-str
: Winded
+
-hyd
: Drowning
+
-nob
: select
+
-dip
: Recenter
+
-rel
, not consumed
+
src/game.cpp
left
+
biome_color_key.txt
Select a tool.
+
mountain (128,128,128)
, consumed
+
temperate freshwater lake (0,224,255)
Select memorized content or a form of prose.
+
temperate brackish lake (0,192,255)
Select an art type.
+
temperate saltwater lake  (0,160,255)
not consumed
+
tropical freshwater lake (0,96,255)
nothing.
+
tropical brackish lake (0,64,255)
You are not that hungry.
+
tropical saltwater lake  (0,32,255)
consumed
+
arctic ocean (0,255,255)
You must unretract to use this ability.
+
tropical ocean (0,0,255)
Butcher this object.
+
temperate ocean (0,128,255)
You are missing a body part.
+
glacier (64,255,255)
You must wait to use this ability.
+
tundra (128,255,255)
You must unretract to use this power.
+
temperate freshwater swamp (96,192,128)
Use this ability.
+
temperate saltwater swamp (64,192,128)
Use this power.
+
temperate freshwater marsh (96,255,128)
You must wait to use this power.
+
temperate saltwater marsh (64,255,128)
Write on this object.
+
tropical freshwater swamp (96,192,64)
Make this composition.
+
tropical saltwater swamp (64,192,64)
: Back/Abort
+
mangrove swamp (64,255,96)
Select an action.
+
tropical freshwater marsh (96,255,64)
: butcher
+
tropical saltwater marsh (64,255,64)
: create
+
taiga forest (0,96,64)
: acquired power
+
temperate conifer forest (0,96,32)
: natural ability
+
temperate broadleaf forest (0,160,32)
: write
+
tropical conifer forest (0,96,0)
: compose
+
tropical dry broadleaf forest (0,128,0)
Poem
+
tropical moist broadleaf forest (0,160,0)
Unknown interaction
+
temperate grassland (0,255,32)
: Tendon strain
+
temperate savanna (0,224,32)
: Torn tendon
+
temperate shrubland (0,192,32)
: Part brok tis
+
tropical grassland (255,160,0)
: Tendon brs.
+
tropical savanna (255,176)
: Tissue pain+
+
tropical shrubland (255,192,0)
: Tissue pain++
+
badland desert (255,96,32)
: Traction request
+
sand desert (255,255,0)
: Tissue pain
+
rock desert (255,128,64)
: Crutch required
+
structure_color_key.txt
: Immobilization request
+
castle (128,128,128)
: Partially numb
+
village (255,255,255)
: Completely numb
+
crops (255,128,0)(255,160,0)(255,192,0)
: Exhausted
+
pasture (0,255,0)
: Slightly numb
+
meadow (64,255,0)
: Tired
+
woodland (0,128,0)
: Over-exerted
+
orchard (0,160,0)
: Drowsy
+
tunnel (20,20,20)
: Very drowsy
+
stone bridge (224,224,224)
: Cannot fly
+
other bridge (180,167,20)
: Nauseous
+
stone road (192,192,192)
: Motor nerve
+
other road (150,127,20)
: Flight impaired
+
stone wall (96,96,96)
: Torn ligament
+
other wall (160,127,20)
: Sensory nerve
+
mountain (255,255,192)
: Ligament bruise
+
lake (0,96,255)
: Lig. sprain
+
land (128,64,32)
: Extreme swell
+
ocean (0,64,255)
: Need setting
+
hydro_color_key.txt
: Minor swelling
+
brook (0,255,255)
: Medium swell
+
stream (0,224,255)
: View health
+
minor river (0,192,255)
: Infection
+
river (0,160,255)
Treatment
+
major river (0,128,255)
Wounds
+
river/ocean (0,112,255)
: Side =
+
  Dwarf Fortress: Arena 
  Create a Creature 
+
Preparing arena...
: New item
+
Preparing screen...
: Create
+
Preparing Arena...
: Remove item
+
Importing world...
: Blank list
+
to select an option. 
: Change value
+
scroll.
: Move selector
+
at any time for options, including key bindings.
: No Effect
+
at any time for the manual.
: Change amount
+
, Folder:  
Ghostly
+
Select a source for your arena objects:
: Filter name
+
Folder:  
  Squad Schedules:
+
raw (Default)
  Corpse
+
/raw
Late Wet Season
+
This Version of DF used the FMOD Sound System
Early Wet Season
+
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
Late Dry Season
+
This version of DF uses SDL: Simple DirectMedia Layer,
Early Dry Season
+
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
Second Quarter
+
See the SDL folder for license information.
First Quarter
+
Portions of this version are Copyright(C)2008
Fourth Quarter
+
The FreeType Project (www.freetype.org).
Third Quarter
+
All rights reserved.
Squads 
+
  to return to the menu.
Alert State
+
** Starting New Arena **
  Months:
+
data/save/current
Months  
+
/raw/
  (Cur)
+
Command Line: World generation manually aborted.
  Squads:
+
data/save/current/*.dat
  (Current)
+
data/save/current/*.sav
Choreography
+
data/save/current/
Musical Composition
+
world.dat
No available item.
+
world.sav
You cannot read or write.
+
*.dat
No suitable forms known.
+
*.sav
No appropriate tool.
+
[B][P]Active Syndromes[B]
Manual
+
  phase
No suitable forms or content known.
+
  seconds)
Chronicle
+
the army of
Guide
+
  marched on
Novel
+
claimed
Short story
+
ruler
Autobiography
+
was known to be
Biography
+
an insurrection against
Essay
+
was overthrown after an insurrection
Letter
+
waited out an insurrection
Musical composition
+
crushed an insurrection
Dialog
+
a group calling itself
Biographical dictionary
+
reclaimed
Comparative biography
+
was conquered
Encyclopedia
+
moved on in search of a better future after the horrible mismanagement of
Genealogy
+
refugees calling themselves
Cultural comparison
+
fled from the area just before an army
Cultural history
+
descended upon
Treatise on technological evolution
+
from
Alternate history
+
General Items
Star chart
+
Handwear
Dictionary
+
Thread/Cloth
Atlas
+
Tooth
Star catalogue
+
Horn
Status
+
Yarn
You butcher
+
Stone/Gems/Metals
Royal Throne Room
+
Anml Extracts
Offerings
+
Plnt Extracts
Throne Room
+
Anml Cheeses
Opulent Throne Room
+
Plnt Cheeses
Decent Office
+
Milled Animal
Splendid Office
+
Milled Plants
Modest Office
+
Pets
Office
+
Item Type
No Office
+
Your site and direct holdings
Meager Office
+
Vassal holdings
Grand Bedroom
+
Occupied holdings
Royal Bedroom
+
Tributaries
Fine Quarters
+
Occupied tributaries
Great Bedroom
+
Economically linked
Quarters
+
Your civilization
Decent Quarters
+
Peace
Meager Quarters
+
  The World 
Modest Quarters
+
days' travel
Royal Dining Room
+
More than a day's travel
No Quarters
+
A day's travel
Great Dining Room
+
Nearly a day's travel
Grand Dining Room
+
A half day's travel
Decent Dining Room
+
A short trip
Fine Dining Room
+
Inaccessible from your location
Meager Dining Room
+
Your location
Modest Dining Room
+
Population: >10000
Royal Mausoleum
+
Population: ~10000
No Dining Room
+
Population: ~7500
Mausoleum
+
Population: ~6000
Grand Mausoleum
+
Population: ~5000
Burial Chamber
+
Population: ~4000
Fine Tomb
+
Population: ~3000
: Sleep
+
Population: ~2000
: Name grid cell
+
Population: ~1000
in barracks at will
+
Population: ~750
in room at will
+
Population: ~600
Inactive = Uniformed
+
Population: ~500
in barracks at need
+
Population: ~400
minimum
+
Population: ~300
Inactive = Civ clothes
+
Population: ~200
preferred
+
Population: ~100
: Edit order
+
Population: ~75
: Give order
+
Population: ~60
: Copy orders
+
Population: ~50
: Cancel order
+
Population: ~40
: Schedule grid
+
Population: ~30
: Paste orders
+
Population: ~20
: View alerts
+
Population: ~10
: Order list
+
Population: <10
: Defend burrows
+
No civilized population
: Swap squads/months
+
Site government:  
: Patrol route
+
Civilization:  
Burrow
+
They offer
: Station
+
They accept
Route
+
  tribute
: Train
+
Alliance
Point
+
No contact
Position
+
They offer tribute
  soldier
+
They accept tribute
Architecture
+
Skirmishing
  Becoming The Capital 
+
Economically linked to you
Current:
+
Prisoners
Desired:
+
Artifacts (Rumored)
: View selected
+
: Cannot raid your civilization
Contents:
+
: Cannot make request without leader
: Description
+
: No workers available
: Claim
+
: Request workers
was designed by
+
: Inaccessible mission location
This building
+
: Cannot order mission without leader
was finely-designed by
+
: Explore this site (creates new mission)
was well-designed by
+
: Raid this site (creates new mission)
bears the exceptional design of
+
: Center on fort
was superiorly designed by
+
: Holdings and tribute
an unknown architect
+
: Legend
was masterfully designed by
+
  News and Rumors  
was built by
+
  Missions  
The structure
+
You have not created any missions.
was finely-built by
+
Mission can be created from the World,
was solidly built by
+
Artifacts and People modes.
was exceptionally built by
+
Explore
was superiorly built by
+
Seize
an unknown artisan
+
No messengers
was masterfully built by
+
  messenger
Untitled/unnamed
+
  here
  weeping
+
No commanders
  praying
+
Messenger (unfilled)
screaming
+
and more...
cringing
+
: Assign messengers
committing a depraved act
+
: Assign squads
being tortured
+
: Remove mission
in a fetal position
+
This mission cannot be altered now.
making a submissive gesture
+
: Select mission
falling
+
On this mission
  smeared out into a spiral
+
No specific orders
Grave
+
: Remove messenger
Servant's Burial Chamber
+
: Assign messenger
  has been disturbed.
+
This messenger cannot be reassigned now.
No Tomb
+
: Select messenger
Many
+
: Remove squad
group of
+
: Assign squad
swarm of
+
This squad cannot be reassigned now.
have been disturbed.
+
: Select squad
caught in a burst of
+
: Request
its way out of confinement!
+
No workers available
and the surrounding lands have been made
+
: Free captives belonging to your civilization
an official land of the realm
+
: Release other prisoners
lumber limits
+
: Take important treasures
an even more official land of the realm
+
: Loot other items
  Select Items for Display 
+
: Steal livestock
ROOM SHARING INDEX OUT OF BOUNDS:  
+
: Raid (squads will try to avoid detection)
  The Wealth of
+
: Pillage (openly attack)
: Mode
+
: Raze (openly attack and destroy site)
: Forbid
+
: Demand one-time tribute
: Melt
+
: Demand ongoing tribute
: Hide
+
: Conquer and occupy
: Dump
+
: Demand surrender and occupy
Weight:  
+
WARNING: If successful, your soldiers will join the
Basic Value:
+
occupation and not return. Your new holdings will
Owner:  
+
be manageable from this screen.
Price:  
+
  People  
Uses:  
+
Last in
Uses and Contents:  
+
Last known to be traveling
speaking with
+
Location unknown
refusing
+
: Select person
striking down
+
: Rescue person (creates new mission)
embracing
+
You have no recoverable missing citizens.
hiding
+
  Artifacts 
raising
+
Claimed by your local government
contemplating
+
Claimed by local
praying to
+
Claimed by local family
  engraving
+
Last held by
  cooking
+
: Select artifact
being flayed by
+
: Recover artifact (creates new mission)
  impaled on
+
There are no recoverable missing artifacts.
being mutilated by
+
  Civilizations 
hanging from
+
: World
These are
+
: Missions
This is a
+
: News and rumors
nomadic
+
: People
migrating
+
: Artifacts
outcast
+
: Civilizations
local  
+
: View details
group
+
WORLD_GEN
civilization
+
TITLE
government
+
HISTORY_SEED
performance troupe
+
NAME_SEED
religion
+
CREATURE_SEED
vessel
+
CUSTOM_NAME
Image information
+
EMBARK_POINTS
military unit
+
PEAK_NUMBER_MIN
Related to historical figure
+
PARTIAL_OCEAN_EDGE_MIN
for engraving
+
OCEAN_EDGE_MIN
Related to civilization or other group
+
REVEAL_ALL_HISTORY
Related to site
+
CULL_HISTORICAL_FIGURES
laughing
+
EROSION_CYCLE_COUNT
dead
+
PERIODICALLY_ERODE_EXTREMES
making a plaintive gesture
+
OROGRAPHIC_PRECIPITATION
being shot
+
POLE
burning
+
NORTH_OR_SOUTH
melting
+
NORTH
looks terrified
+
SOUTH
looks dejected
+
NORTH_AND_SOUTH
looks confused
+
ALL_CAVES_VISIBLE
looks offended
+
PLAYABLE_CIVILIZATION_REQUIRED
withering away
+
VOLCANO_MIN
suffering
+
END_YEAR
striking a triumphant pose
+
BEAST_END_YEAR
striking a menacing pose
+
TEMPERATURE
contemplating
+
DRAINAGE
laboring
+
PS_EL
engraving
+
PS_RF
cooking
+
PS_TP
being flayed
+
PS_DR
unnaturally contorted
+
PS_VL
prostrating itself before
+
PS_SV
being mutilated
+
Attempted to set world gen presets prior to dimensions
committing a depraved act upon
+
preset attempted beyond Y range
torturing
+
preset failed to load X value at Y =
admiring
+
ELEVATION_FREQUENCY
devouring
+
RAIN_FREQUENCY
shooting
+
DRAINAGE_FREQUENCY
burning
+
TEMPERATURE_FREQUENCY
massacring
+
SAVAGERY_FREQUENCY
surrounded by
+
VOLCANISM_FREQUENCY
greeting
+
MINERAL_SCARCITY
fighting with
+
MEGABEAST_CAP
Stone Hauling
+
SEMIMEGABEAST_CAP
Items:
+
TITAN_NUMBER
Burial
+
TITAN_ATTACK_TRIGGER
Wood Hauling
+
WEREBEAST_ATTACK_TRIGGER
Refuse Hauling
+
DEMON_NUMBER
Food Hauling
+
NIGHT_TROLL_NUMBER
Animal Hauling
+
BOGEYMAN_NUMBER
Item Hauling
+
NIGHTMARE_NUMBER
Stone Detailing
+
VAMPIRE_NUMBER
Push/Haul Vehicles
+
WEREBEAST_NUMBER
Diagnosis
+
SECRET_NUMBER
Animal Care
+
REGIONAL_INTERACTION_NUMBER
Dressing Wounds
+
DISTURBANCE_INTERACTION_NUMBER
Setting Bones
+
EVIL_CLOUD_NUMBER
Recovering Wounded
+
GENERATE_DIVINE_MATERIALS
Feed Patients/Prisoners
+
ALLOW_DIVINATION
Clothesmaking
+
ALLOW_DEMONIC_EXPERIMENTS
Small Animal Dissection
+
ALLOW_NECROMANCER_EXPERIMENTS
Furnace Operating
+
ALLOW_NECROMANCER_LIEUTENANTS
Farming (Fields)
+
ALLOW_NECROMANCER_GHOULS
Blacksmithing
+
ALLOW_NECROMANCER_SUMMONS
Armoring
+
EVIL_RAIN_NUMBER
Woodcrafting
+
GOOD_SQ_COUNTS
Metalcrafting
+
EVIL_SQ_COUNTS
Siege Operating
+
REGION_COUNTS
Stonecrafting
+
RIVER_MINS
Mechanics
+
SUBREGION_MAX
Crossbow-making
+
CAVERN_LAYER_COUNT
Trade Good Hauling
+
CAVERN_LAYER_OPENNESS_MIN
Pump Operating
+
CAVERN_LAYER_OPENNESS_MAX
Lever Operation
+
CAVERN_LAYER_PASSAGE_DENSITY_MIN
Water Hauling
+
CAVERN_LAYER_PASSAGE_DENSITY_MAX
Existing image
+
CAVERN_LAYER_WATER_MIN
Related to history event
+
CAVERN_LAYER_WATER_MAX
Let your mind wander
+
HAVE_BOTTOM_LAYER_1
Specify a new image
+
HAVE_BOTTOM_LAYER_2
: Done filtering
+
LEVELS_ABOVE_GROUND
Allow artist to choose
+
LEVELS_ABOVE_LAYER_1
Group commission
+
LEVELS_ABOVE_LAYER_2
Group symbol
+
LEVELS_ABOVE_LAYER_3
Civ commission
+
LEVELS_ABOVE_LAYER_4
Civilization symbol
+
LEVELS_ABOVE_LAYER_5
Tree
+
LEVELS_AT_BOTTOM
Historical figure
+
CAVE_MIN_SIZE
Object
+
CAVE_MAX_SIZE
Shape
+
MOUNTAIN_CAVE_MIN
Delete element
+
NON_MOUNTAIN_CAVE_MIN
Action or relationship
+
TOTAL_CIV_NUMBER
: Done!
+
TOTAL_CIV_POPULATION
: Change name
+
SITE_CAP
Enter 0 for an unnumbered plural.
+
ELEVATION_RANGES
How many?
+
RAIN_RANGES
Choose Y:
+
DRAINAGE_RANGES
Choose X:
+
SAVAGERY_RANGES
Warning!
+
VOLCANISM_RANGES
: Use this option
+
Unrecognized World Gen Token:
: Don't perform action.
+
LARGE ISLAND
You won't perform your action if you leave.
+
LARGE REGION
Any image data you've changed will be lost.
+
MEDIUM ISLAND
: Keep working.
+
MEDIUM REGION
Worker:
+
SMALL ISLAND
: Leave editor and discard data.
+
SMALL REGION
Repeating
+
SMALLER ISLAND
Location:
+
SMALLER REGION
 +
POCKET ISLAND
 +
POCKET REGION
 +
COMPLETE_OCEAN_EDGE_MIN
 +
Command Line: World generation parameter set located successfully.
 +
Command Line: World generation parameter set
 +
not found -- using default.
 +
Command Line: World image, detailed image and info exported.
 
You make  
 
You make  
Select an element to begin.
+
and more
 
You have finished working on  
 
You have finished working on  
and more
+
You practice your
 
  but make nothing of note.
 
  but make nothing of note.
You practice your
 
 
You make nothing.
 
You make nothing.
Wall/Floor Construction
+
is taken by a fey mood!
Road Building
+
withdraws from society...
Stoneworking
+
has been possessed!
Woodworking
+
looses a roaring laughter, fell and terrible!
Healthcare
+
begins to stalk and brood...
Hunting/Related
+
Disconnected
Fishing/Related
+
Need trigger type
Farming/Related
+
Needs walkable perimeter
Engineering
+
Hidden
Jewelry
+
Needs to be anchored on edge
LANGUAGE
+
Blocked
Hauling
+
Surrounded by empty space
BUILDING
+
Needs adjacent wall
MATERIAL_TEMPLATE
+
Needs open space
DESCRIPTOR_PATTERN
+
Off map
DESCRIPTOR_SHAPE
+
Water
GRAPHICS
+
Lava/Magma
DESCRIPTOR_COLOR
+
Building present
INTERACTION
+
Construction present
REACTION
+
Must be inside
*.dat
+
Too close to edge
/*.*
+
Must be outside
*.sav
+
Cannot build at highest level
data/save/current/*.sav
+
Needs soil or mud
data/save/current/*.dat
+
Needs soil
world.sav
+
Needs ground or near machine
world.dat
+
No mud/soil for farm
created a masterpiece
+
Mud is left by water
You have
+
No access to
glClientActiveTexture
+
No access
glCompressedTexImage1D
+
has created
glTexSubImage3D
+
claims it as an heirloom in the name of the family ancestor
glActiveTexture
+
claims it as a family heirloom
glCompressedTexSubImage1D
+
claims it as a personal treasure.
glCompressedTexSubImage2D
+
offers it to
glCompressedTexImage2D
+
Image information
glCompressedTexImage3D
+
for engraving
glLoadTransposeMatrixd
+
was waged by
glLoadTransposeMatrixf
+
One of the most significant causes of the conflict was
glCompressedTexSubImage3D
+
The most significant cause of the conflict was
glGetCompressedTexImage
+
a family matter
glMultiTexCoord1d
+
disgust with the adversary's godlessness
glMultiTexCoord1dv
+
religious opposition to the adversary's worship of
glMultTransposeMatrixd
+
religious opposition to the adversary's inherent association with
glMultTransposeMatrixf
+
natural aversion to the adversary's worship of
glMultiTexCoord1i
+
natural aversion to the adversary's inherent association with
glMultiTexCoord1iv
+
a dispute over
glMultiTexCoord1f
+
the treatment of animals
glMultiTexCoord1fv
+
the treatment of plants
glMultiTexCoord2d
+
a formalized agreement
glMultiTexCoord2dv
+
truthfulness
glMultiTexCoord1s
+
the devouring of the bodies of sapient beings
glMultiTexCoord1sv
+
the display of war and hunting trophies
glMultiTexCoord2i
+
the adversary's inability to communicate and form treaties
glMultiTexCoord2iv
+
a desire to kill the living and any others in opposition
glMultiTexCoord2f
+
the disturbance of once-eternal rest
glMultiTexCoord2fv
+
a dispute over the ownership of
glMultiTexCoord3d
+
prior aggression by the adversary
glMultiTexCoord3dv
+
a first contact that went horribly wrong
glMultiTexCoord2s
+
the adversary's refusal to form treaties
glMultiTexCoord2sv
+
the adversary's abuse of the aggressor's fallen
glDrawRangeElements
+
an incident involving a lost diplomat
glTexImage3D
+
a disagreement over prior treaties
glCopyTexSubImage3D
+
an incident involving a trade caravan
glSecondaryColor3fv
+
water rights
glSecondaryColor3i
+
fishing rights
glSecondaryColor3dv
+
general ill feelings over past historical events
glSecondaryColor3f
+
a previous war
glSecondaryColor3sv
+
a previous battle
glSecondaryColor3ub
+
a previous duel
glSecondaryColor3iv
+
a previous conquest
glSecondaryColor3s
+
an abduction
glSecondaryColor3uiv
+
an act of theft
glSecondaryColor3us
+
an attack by a beast
glSecondaryColor3ubv
+
a journey
glSecondaryColor3ui
+
a previous insurrection
glWindowPos2d
+
a special occasion
glWindowPos2dv
+
a purge
glSecondaryColor3usv
+
a raid
glSecondaryColorPointer
+
persecution
glWindowPos2i
+
a coup
glWindowPos2iv
+
The causes of the conflict are debated by scholars and very little is truly known.
glWindowPos2f
+
unknown
glWindowPos2fv
+
creature
glWindowPos3d
+
, lost
glWindowPos3dv
+
, all lost
glWindowPos2s
+
losses
glWindowPos2sv
+
, one loss
glWindowPos3i
+
, no losses
glWindowPos3iv
+
, mostly
glWindowPos3f
+
various zombies
glWindowPos3fv
+
, mostly various zombies
glBeginQuery
+
creatures
glBindBuffer
+
Attacker was uncontested.
glWindowPos3s
+
Attacker was victorious.
glWindowPos3sv
+
Defender was victorious.
glMultiTexCoord3i
+
A festival commemorating
glMultiTexCoord3iv
+
occurred in
glMultiTexCoord3f
+
A fair occurred in
glMultiTexCoord3fv
+
A holy period dedicated to
glMultiTexCoord4d
+
centered around
glMultiTexCoord4dv
+
divine aspect of
glMultiTexCoord3s
+
A performance of
glMultiTexCoord3sv
+
A dance
glMultiTexCoord4i
+
A concert
glMultiTexCoord4iv
+
A recital of
glMultiTexCoord4f
+
A poetry recital
glMultiTexCoord4fv
+
The story of
glSampleCoverage
+
A story recital
glBlendColor
+
A performance
glMultiTexCoord4s
+
A competition involving
glMultiTexCoord4sv
+
A dance competition
glFogCoordPointer
+
A music competition
glFogCoordd
+
A poetry competition
glBlendEquation
+
A foot race
glBlendFuncSeparate
+
A flying race
glFogCoordfv
+
A wrestling competition
glMultiDrawArrays
+
A gladiatory competition
glFogCoorddv
+
A competition
glFogCoordf
+
A procession occurred in
glPointParameterfv
+
  It started at
glPointParameteri
+
A ceremony occurred in
glMultiDrawElements
+
A fearsome
glPointParameterf
+
beast
glSecondaryColor3bv
+
attack
glSecondaryColor3d
+
was a time when the
glPointParameteriv
+
were the only great powers in the world.
glSecondaryColor3b
+
was a time when
glGetProgramiv
+
yet
glGetShaderInfoLog
+
again
glGetAttribLocation
+
was the only great power in the world.
glGetProgramInfoLog
+
living gods and mighty beasts
glGetUniformLocation
+
still
glGetUniformfv
+
held sway.
glGetShaderSource
+
the powers of the world were fading
glGetShaderiv
+
great powers had returned to the world
glGetVertexAttribdv
+
there were still great powers in the world
glGetVertexAttribfv
+
fantastic creatures no longer lived in great numbers.
glGetUniformiv
+
fantastic creatures were few and far between, and some even doubted their existence.
glGetVertexAttribPointerv
+
ruled the world.
glIsShader
+
the last of the
glLinkProgram
+
ancient
glGetVertexAttribiv
+
powers fought their final battles.
glIsProgram
+
various civilized races peopled the world.
glStencilMaskSeparate
+
was a time after civilization had
glStencilOpSeparate
+
yet
glShaderSource
+
again
glStencilFuncSeparate
+
crumbled completely.
glUniform1i
+
fantastic creatures were but mere stories told by travelers.
glUniform1iv
+
only simple creatures inhabited
glUniform1f
+
no civilized peoples existed in
glUniform1fv
+
the world.
glUniform2i
+
Part of
glUniform2iv
+
ended.
glUniform2f
+
occurred.
glUniform2fv
+
began.
glUniform3i
+
Corpse
glUniform3iv
+
CREATE WORLD NOW =
glUniform3f
+
LARGE
glUniform3fv
+
data/save/current/world.dat
glDeleteBuffers
+
Command Line: World exported.
glDeleteQueries
+
*** STARTING NEW GAME ***
glBufferData
+
Command Line:
glBufferSubData
+
data/init/announcements.txt
glGenQueries
+
DO_MEGA
glGetBufferParameteriv
+
UCR_A
glEndQuery
+
data/sound/song_title.ogg
glGenBuffers
+
data/sound/song_game.ogg
glGetQueryObjectiv
+
data/art/mouse.png
glGetQueryObjectuiv
+
data/movies
glGetBufferPointerv
+
data/dipscript/*
glGetBufferSubData
+
Command Line: World generation initiated.
glIsQuery
+
Command Line: World generation aborted because folder exists.
glMapBuffer
+
data/speech/general.txt
glGetQueryiv
+
data/speech/slayer.txt
glIsBuffer
+
data/speech/threat.txt
glBindAttribLocation
+
data/speech/greet.txt
glBlendEquationSeparate
+
data/speech/greet_reply.txt
glUnmapBuffer
+
data/speech/greet_reply_diff_language.txt
glAttachShader
+
data/speech/greet_reply_unusual_first.txt
glCreateShader
+
data/speech/greet_reply_after_hero.txt
glDeleteProgram
+
data/speech/greet_worship.txt
glCompileShader
+
data/speech/greet_baby.txt
glCreateProgram
+
data/speech/goodbye_worship_1.txt
glDisableVertexAttribArray
+
data/speech/goodbye_worship_2.txt
glDrawBuffers
+
data/speech/goodbye_worship_3.txt
glDeleteShader
+
data/speech/temple_already_member.txt
glDetachShader
+
data/speech/temple_become_member.txt
glGetActiveUniform
+
data/speech/positive.txt
glGetAttachedShaders
+
data/speech/task_recommendation.txt
glEnableVertexAttribArray
+
data/speech/unknown_hf_seeker.txt
glGetActiveAttrib
+
data/speech/ab_specific_hf_seeker.txt
glVertexAttrib4bv
+
data/speech/site_specific_hf_seeker.txt
glVertexAttrib4d
+
data/speech/same_site_ab_specific_hf_seeker.txt
glVertexAttrib4Nuiv
+
data/speech/same_site_specific_hf_seeker.txt
glVertexAttrib4Nusv
+
data/speech/arch_info_justification.txt
glVertexAttrib4fv
+
data/speech/justification_representation.txt
glVertexAttrib4iv
+
data/speech/justification_proximity.txt
glVertexAttrib4dv
+
data/speech/justification_experience.txt
glVertexAttrib4f
+
data/speech/justification_reminder.txt
glVertexAttrib4ubv
+
data/speech/justification_antithetical.txt
glVertexAttrib4uiv
+
data/speech/no_family.txt
glVertexAttrib4s
+
data/speech/family_relationship_spec.txt
glVertexAttrib4sv
+
data/speech/family_relationship_no_spec.txt
glUniformMatrix2x3fv
+
data/speech/family_relationship_additional.txt
glUniformMatrix2x4fv
+
data/speech/family_relationship_spec_dead.txt
glVertexAttrib4usv
+
data/speech/family_relationship_no_spec_dead.txt
glVertexAttribPointer
+
data/speech/family_relationship_additional_dead.txt
glUniformMatrix4x2fv
+
data/speech/child_age_proclamation.txt
glUniformMatrix4x3fv
+
data/speech/wandering_profession.txt
glUniformMatrix3x2fv
+
data/speech/hunting_profession.txt
glUniformMatrix3x4fv
+
data/speech/snatcher_profession.txt
glBindFragDataLocation
+
data/speech/thief_profession.txt
glClampColor
+
data/speech/wandering_profession_year.txt
glBeginConditionalRender
+
data/speech/hunting_profession_year.txt
glBeginTransformFeedback
+
data/speech/snatcher_profession_year.txt
glClearBufferiv
+
data/speech/thief_profession_year.txt
glClearBufferuiv
+
data/speech/past_wandering_profession.txt
glClearBufferfi
+
data/speech/past_hunting_profession.txt
glClearBufferfv
+
data/speech/past_snatcher_profession.txt
glEnablei
+
data/speech/past_thief_profession.txt
glEndConditionalRender
+
data/speech/guard_profession.txt
glColorMaski
+
data/speech/guard_warning.txt
glDisablei
+
data/speech/soldier_profession.txt
glUniform4i
+
data/speech/past_profession_no_year.txt
glUniform4iv
+
data/speech/past_profession_year.txt
glUniform4f
+
data/speech/current_profession_no_year.txt
glUniform4fv
+
data/speech/current_profession_year.txt
glUniformMatrix4fv
+
data/speech/hist_fig_slayer.txt
glUseProgram
+
data/speech/animal_slayer.txt
glUniformMatrix2fv
+
data/speech/mercenary_profession.txt
glUniformMatrix3fv
+
data/speech/mercenary_profession_year.txt
glVertexAttrib1dv
+
data/speech/past_mercenary_profession.txt
glVertexAttrib1f
+
PAUSE
glValidateProgram
+
RECENTER
glVertexAttrib1d
+
A_DISPLAY
glVertexAttrib1sv
+
D_DISPLAY
glVertexAttrib2d
+
UNIT_COMBAT_REPORT
glVertexAttrib1fv
+
UNIT_COMBAT_REPORT_ALL_ACTIVE
glVertexAttrib1s
+
items
glVertexAttrib2fv
+
no material
glVertexAttrib2s
+
an official land of the realm
glVertexAttrib2dv
+
and the surrounding lands have been made
glVertexAttrib2f
+
an even more official land of the realm
glVertexAttrib3dv
+
In Traction
glVertexAttrib3f
+
Heavy Bleeding
glVertexAttrib2sv
+
Pale
glVertexAttrib3d
+
Severe Blood Loss
glVertexAttrib3sv
+
Moderate Blood Loss
glVertexAttrib4Nbv
+
Completely Numb
glVertexAttrib3fv
+
Partially Numb
glVertexAttrib3s
+
Serious Fever
glVertexAttrib4Nub
+
Moderate Fever
glVertexAttrib4Nubv
+
Slight Fever
glVertexAttrib4Niv
+
Moderate Pain
glVertexAttrib4Nsv
+
Slight Pain
glVertexAttribI4bv
+
Very Drowsy
glVertexAttribI4i
+
Drowsy
glVertexAttribI3ui
+
Thirsty
glVertexAttribI3uiv
+
Very Hungry
glVertexAttribI4ubv
+
Cannot breathe
glVertexAttribI4ui
+
Trouble breathing
glVertexAttribI4iv
+
Vision lost
glVertexAttribI4sv
+
Vision impaired
glVertexAttribIPointer
+
Vision somewhat impaired
glDrawArraysInstanced
+
Ability to stand lost
glVertexAttribI4uiv
+
Ability to stand somewhat impaired
glVertexAttribI4usv
+
Ability to grasp lost
glTexBuffer
+
Ability to grasp somewhat impaired
glFramebufferTexture
+
Ability to fly lost
glDrawElementsInstanced
+
Ability to fly somewhat impaired
glPrimitiveRestartIndex
+
Motor nerve damage
glVertexAttribDivisor
+
Sensory nerve damage
glBlendEquationSeparatei
+
No health problems
glGetBufferParameteri64v
+
Gelded
glGetInteger64i_v
+
Spilled
glBlendFunci
+
Butchered
glMinSampleShading
+
Major artery torn
glBlendEquationi
+
Artery torn
glBlendFuncSeparatei
+
Heavy bleeding
glDebugMessageEnableAMD
+
Bleeding
glDebugMessageInsertAMD
+
Motor nerve severed
glTbufferMask3DFX
+
Sensory nerve severed
glDebugMessageCallbackAMD
+
Torn tendon
glBlendEquationSeparateIndexedAMD
+
Strained tendon
glBlendFuncIndexedAMD
+
Bruised tendon
glGetDebugMessageLogAMD
+
Torn ligament
glBlendEquationIndexedAMD
+
Sprained ligament
glGetFragDataLocation
+
Bruised ligament
glGetStringi
+
Compound fracture
glEndTransformFeedback
+
Overlapping fracture (in traction)
glGetBooleani_v
+
Overlapping fracture
glGetTransformFeedbackVarying
+
Needs setting
glGetUniformuiv
+
Cut apart
glGetTexParameterIiv
+
Smashed apart
glGetTexParameterIuiv
+
Broken apart
glIsEnabledi
+
Torn apart
glTexParameterIiv
+
Cut open
glGetVertexAttribIiv
+
Smashed open
glGetVertexAttribIuiv
+
Broken open
glUniform1ui
+
Torn open
glUniform1uiv
+
Dented
glTexParameterIuiv
+
Heavy bruising
glTransformFeedbackVaryings
+
Moderate bruising
glUniform3ui
+
Light bruising
glUniform3uiv
+
Serious burn
glUniform2ui
+
Moderate burn
glUniform2uiv
+
Minor burn
glVertexAttribI1i
+
Serious frost-bite
glVertexAttribI1iv
+
Moderate frost-bite
glUniform4ui
+
Minor frost-bite
glUniform4uiv
+
Serious melting
glVertexAttribI2i
+
Moderate melting
glVertexAttribI2iv
+
Minor melting
glVertexAttribI1ui
+
Serious boiling
glVertexAttribI1uiv
+
Moderate boiling
glVertexAttribI3i
+
Minor boiling
glVertexAttribI3iv
+
Serious freezing
glVertexAttribI2ui
+
Moderate freezing
glVertexAttribI2uiv
+
Minor freezing
glObjectUnpurgeableAPPLE
+
Serious condensation
glGetTexParameterPointervAPPLE
+
Moderate condensation
glGetObjectParameterivAPPLE
+
Minor condensation
glObjectPurgeableAPPLE
+
Advanced rot
glDeleteVertexArraysAPPLE
+
Moderate rot
glGenVertexArraysAPPLE
+
Minor rot
glTextureRangeAPPLE
+
Serious blistering
glBindVertexArrayAPPLE
+
Moderate blistering
glVertexArrayParameteriAPPLE
+
Minor blistering
glVertexArrayRangeAPPLE
+
Extreme pain
glIsVertexArrayAPPLE
+
Moderate pain
glFlushVertexArrayRangeAPPLE
+
Minor pain
glIsVertexAttribEnabledAPPLE
+
Nausea
glMapVertexAttrib1dAPPLE
+
Dizziness
glDisableVertexAttribAPPLE
+
Paralysis
glEnableVertexAttribAPPLE
+
Partial paralysis
glMapVertexAttrib2fAPPLE
+
Some sluggishness
glBindFragDataLocationIndexed
+
Complete numbness
glMapVertexAttrib1fAPPLE
+
Partial numbness
glMapVertexAttrib2dAPPLE
+
Slight numbness
glCopyBufferSubData
+
Extreme swelling
glDrawBuffersARB
+
Moderate swelling
glGetFragDataIndex
+
Minor swelling
glClampColorARB
+
Function totally impaired
glBlendFuncSeparateiARB
+
Partially impaired function
glBlendFunciARB
+
Slightly impaired function
glBlendEquationSeparateiARB
+
Has been sutured
glBlendEquationiARB
+
Infection
glDrawRangeElementsBaseVertex
+
No evaluated wounds
glMultiDrawElementsBaseVertex
+
Diagnosis required
glDrawElementsBaseVertex
+
Crutch required
glDrawElementsInstancedBaseVertex
+
Rotten -- inoperable
glGenNamesAMD
+
Needs cleaning
glIsNameAMD
+
Needs surgery
glBlendFuncSeparateIndexedAMD
+
Needs sutures
glDeleteNamesAMD
+
Needs dressing
glEndPerfMonitorAMD
+
Needs traction
glGenPerfMonitorsAMD
+
Needs immobilization
glBeginPerfMonitorAMD
+
No treatment scheduled
glDeletePerfMonitorsAMD
+
Diagnosed with
glGetPerfMonitorCounterStringAMD
+
Received
glGetPerfMonitorCountersAMD
+
cast
glGetPerfMonitorCounterDataAMD
+
splint on
glGetPerfMonitorCounterInfoAMD
+
dressing on
glSelectPerfMonitorCountersAMD
+
sutures on
glTessellationFactorAMD
+
Bleeding stopped
glGetPerfMonitorGroupStringAMD
+
Compound fracture of
glGetPerfMonitorGroupsAMD
+
repaired
glDrawRangeElementArrayAPPLE
+
amputated
glElementPointerAPPLE
+
Rotten tissue excised from
glTessellationModeAMD
+
Had
glDrawElementArrayAPPLE
+
set
glDeleteFencesAPPLE
+
Placed in traction
glFinishFenceAPPLE
+
Evaluated
glMultiDrawElementArrayAPPLE
+
Brought to rest
glMultiDrawRangeElementArrayAPPLE
+
Cleaned
glIsFenceAPPLE
+
                                      -
glSetFenceAPPLE
+
No medical history
glFinishObjectAPPLE
+
  The Health of
glGenFencesAPPLE
+
You
glBufferParameteriAPPLE
+
You butcher
glFlushMappedBufferRangeAPPLE
+
Sorting
glTestFenceAPPLE
+
Initialization complete...
glTestObjectAPPLE
+
Historical events
glProgramUniform3dvEXT
+
completed
glProgramUniform4dEXT
+
Check for culled historical figures
glProgramUniform2dvEXT
+
Historical figures
glProgramUniform3dEXT
+
Artifacts completed
glProgramUniformMatrix2x3dvEXT
+
Structures completed
glProgramUniformMatrix2x4dvEXT
+
event sort
glProgramUniform4dvEXT
+
Historical events left to discover:
glProgramUniformMatrix2dvEXT
+
Historical Figures
glProgramUniformMatrix3x4dvEXT
+
Sites
glProgramUniformMatrix4dvEXT
+
Codices, scrolls, etc.
glProgramUniformMatrix3dvEXT
+
Civilizations and other entities
glProgramUniformMatrix3x2dvEXT
+
Structures
glUniform1d
+
Historical Maps
glUniform1dv
+
Underground Regions
glProgramUniformMatrix4x2dvEXT
+
Unnamed
glProgramUniformMatrix4x3dvEXT
+
female
glUniform3d
+
male
glUniform3dv
+
, force
glUniform2d
+
: export network map.
glUniform2dv
+
Codices, Scrolls, Etc.
glUniformMatrix2dv
+
Civilizations and Other Entities
glUniformMatrix2x3dv
+
: export religion map.
glUniform4d
+
Counting House
glUniform4dv
+
Keep
glUniformMatrix3x2dv
+
Dark Tower
glUniformMatrix3x4dv
+
Underworld Spire
glUniformMatrix2x4dv
+
Market
glUniformMatrix3dv
+
Dungeon
glUniformMatrix4x3dv
+
Sewers
glColorSubTable
+
Catacombs
glUniformMatrix4dv
+
Slain
glUniformMatrix4x2dv
+
a wound
glDrawArraysInstancedARB
+
wounds
glDrawElementsInstancedARB
+
Subdued
glDrawArraysIndirect
+
Fled
glDrawElementsIndirect
+
yet emerged
glBlitFramebuffer
+
victorious
glCheckFramebufferStatus
+
Victorious
glBindFramebuffer
+
yet
glBindRenderbuffer
+
drove forward
glFramebufferRenderbuffer
+
Drove forward
glFramebufferTexture1D
+
and was
glDeleteFramebuffers
+
repelled
glDeleteRenderbuffers
+
Repelled
glFramebufferTextureLayer
+
stood fast
glGenFramebuffers
+
Stood fast
glFramebufferTexture2D
+
beaten back
glFramebufferTexture3D
+
Beaten back
glGetFramebufferAttachmentParameteriv
+
Unnamed underground area
glGetRenderbufferParameteriv
+
Unnamed Underworld area
glGenRenderbuffers
+
Populations
glGenerateMipmap
+
: Filter on string
glRenderbufferStorage
+
: Done filtering.
glRenderbufferStorageMultisample
+
: civ/site
glIsFramebuffer
+
to change year.
glIsRenderbuffer
+
: view top event
glFramebufferTextureLayerARB
+
: toggle territories. 
glProgramParameteriARB
+
: select an option. 
glFramebufferTextureARB
+
: done. 
glFramebufferTextureFaceARB
+
: export current map. 
glProgramUniform1dvEXT
+
: show only important events. 
glProgramUniform2dEXT
+
: show all events. 
glGetUniformdv
+
: back to age. 
glProgramUniform1dEXT
+
: XML dump (incomplete)
glCurrentPaletteMatrixARB
+
: export site map.
glMatrixIndexPointerARB
+
: export map/gen info.
glFlushMappedBufferRange
+
: export detailed map.
glMapBufferRange
+
has been disturbed.
glMatrixIndexusvARB
+
group of
glSampleCoverageARB
+
Many
glMatrixIndexubvARB
+
have been disturbed.
glMatrixIndexuivARB
+
swarm of
glMultiTexCoord1dARB
+
its way out of confinement!
glMultiTexCoord1dvARB
+
A kidnapper has made off with
glActiveTextureARB
+
has stolen
glClientActiveTextureARB
+
A thief has stolen
glMultiTexCoord1iARB
+
[INITIAL_LOAD]
glMultiTexCoord1ivARB
+
item
glMultiTexCoord1fARB
+
in the wilds
glMultiTexCoord1fvARB
+
Slayer
glMultiTexCoord2dARB
+
Unknown creature
glMultiTexCoord2dvARB
+
kill
glMultiTexCoord1sARB
+
rotten
glMultiTexCoord1svARB
+
material
glMultiTexCoord2iARB
+
partial
glMultiTexCoord2ivARB
+
skeleton
glMultiTexCoord2fARB
+
partial remains
glMultiTexCoord2fvARB
+
mutilated
glMultiTexCoord3dARB
+
corpse
glMultiTexCoord3dvARB
+
mangled
glMultiTexCoord2sARB
+
icicle
glMultiTexCoord2svARB
+
your
glMultiTexCoord3iARB
+
TALLOW
glMultiTexCoord3ivARB
+
It is made from
glMultiTexCoord3fARB
+
well-crafted
glMultiTexCoord3fvARB
+
finely-crafted
glColorTableParameteriv
+
superior quality
glConvolutionFilter1D
+
exceptional
glColorTable
+
woven by
glColorTableParameterfv
+
The thread is
glConvolutionParameterfv
+
well-
glConvolutionParameteri
+
finely
glConvolutionFilter2D
+
superbly
glConvolutionParameterf
+
exceptionally
glCopyColorTable
+
masterfully
glCopyConvolutionFilter1D
+
colored
glConvolutionParameteriv
+
Coin
glCopyColorSubTable
+
Bar/Block
glGetColorTableParameterfv
+
Finished Goods
glGetColorTableParameteriv
+
Bin
glCopyConvolutionFilter2D
+
(copy)
glGetColorTable
+
Seed
glGetConvolutionParameteriv
+
Cheese
glGetHistogram
+
Spice
glGetConvolutionFilter
+
Mill
glGetConvolutionParameterfv
+
Rendered Fat
glGetMinmax
+
Paste
glGetMinmaxParameterfv
+
Barrel
glGetHistogramParameterfv
+
NULL inventory pointer on load
glGetHistogramParameteriv
+
NULL inventory item on load: id #
glHistogram
+
rapidly shifts between topics
glMinmax
+
moves quickly from subject to subject
glGetMinmaxParameteriv
+
takes frequent interesting tangents
glGetSeparableFilter
+
hopelessly meanders
glSeparableFilter2D
+
meanders somewhat
glVertexAttribDivisorARB
+
gets off track from time to time
glResetHistogram
+
bubbles over with cheerfulness
glResetMinmax
+
is quite cheerful
glSamplerParameteri
+
is fairly cheerful
glSamplerParameteriv
+
overflows with sadness
glSamplerParameterf
+
is depressing
glSamplerParameterfv
+
has a touch of melancholy
glCreateProgramObjectARB
+
is thoroughly organized
glCreateShaderObjectARB
+
is clearly organized
glAttachObjectARB
+
is organized
glCompileShaderARB
+
is thoroughly mechanical
glGetActiveUniformARB
+
is very rigid
glGetAttachedObjectsARB
+
is a bit stiff
glDeleteObjectARB
+
is completely serious
glDetachObjectARB
+
has a very serious tone
glGetObjectParameterfvARB
+
is reasonably serious
glGetObjectParameterivARB
+
artfully flashes through seemingly disjoint topics
glGetHandleARB
+
breaks sharply between topics with regularity
glGetInfoLogARB
+
has some particularly crisp changes in topic
glGetUniformfvARB
+
is utterly disjointed
glGetUniformivARB
+
skips around a lot
glGetShaderSourceARB
+
occasionally changes topic abruptly
glGetUniformLocationARB
+
uses only artful words and phrases selected with care
glUniform1fARB
+
is throughout ornate and refined
glUniform1fvARB
+
has rare but particularly exquisite turns of phrase
glLinkProgramARB
+
is excessively ornate
glShaderSourceARB
+
is quite florid
glUniform2fARB
+
is somewhat showy
glUniform2fvARB
+
drives forward relentlessly
glUniform1iARB
+
is full of force
glUniform1ivARB
+
is forceful
glUniform3fARB
+
is a comedy treasure trove
glUniform3fvARB
+
is quite humorous
glUniform2iARB
+
has a touch of humor
glUniform2ivARB
+
is littered with terrible jokes inartfully told
glMultiTexCoord4dARB
+
has poorly-executed humor
glMultiTexCoord4dvARB
+
tries and fails to be funny at times
glMultiTexCoord3sARB
+
is artfully suffused with what would otherwise be childish and immature material
glMultiTexCoord3svARB
+
contains a deft use throughout of what might be considered immature material
glMultiTexCoord4iARB
+
manages an artful inclusion here and there of childish material
glMultiTexCoord4ivARB
+
is absolutely puerile
glMultiTexCoord4fARB
+
is very childish
glMultiTexCoord4fvARB
+
is a bit immature
glBeginQueryARB
+
indulges the author's every whim
glDeleteQueriesARB
+
artfully indulges the author's fancies
glMultiTexCoord4sARB
+
contains some asides related to the author's preferences
glMultiTexCoord4svARB
+
is stunningly self-indulgent
glGetQueryObjectivARB
+
is quite self-indulgent
glGetQueryObjectuivARB
+
is somewhat self-indulgent
glEndQueryARB
+
could only have been produced by a merciful spirit
glGenQueriesARB
+
is quite touching
glPointParameterfARB
+
shows a hint of tenderness
glPointParameterfvARB
+
is clear evidence of a compassionate being
glGetQueryivARB
+
is very compassionate
glIsQueryARB
+
gives a feeling of compassion here and there
glBindSampler
+
is as vicious as can be
glDeleteSamplers
+
is quite cruel
glProvokingVertex
+
has a hint of viciousness to it
glMinSampleShadingARB
+
is a monument to concision
glGetSamplerParameterIuiv
+
is very concise
glGetSamplerParameterfv
+
is fairly crisp
glGenSamplers
+
is a pit of bitter scorn
glGetSamplerParameterIiv
+
is quite mocking in tone
glSamplerParameterIiv
+
contains the occasional biting remark
glSamplerParameterIuiv
+
is a reservoir of amusingly clever quips
glGetSamplerParameteriv
+
is refreshingly witty
glIsSampler
+
has its moments of cleverness
glTexBufferARB
+
is an awe-inspiring wild rant
glCompressedTexImage1DARB
+
careens forward as a rant
glPatchParameterfv
+
tumbles out almost as a rant at times
glPatchParameteri
+
is a completely unhinged rant
glCompressedTexSubImage1DARB
+
is a rant more or less
glCompressedTexSubImage2DARB
+
descends to a rant in places
glCompressedTexImage2DARB
+
It asks the question, "What if
glCompressedTexImage3DARB
+
had unfolded differently?" 
glGetMultisamplefv
+
It concerns the lineage of
glSampleMaski
+
It concerns
glCompressedTexSubImage3DARB
+
The work has no particular subject. 
glGetCompressedTexImageARB
+
The writing conveys a moral lesson regarding
glGetQueryObjecti64v
+
The overall text emphasizes
glGetQueryObjectui64v
+
For lyrics, the composer has selected
glTexImage2DMultisample
+
For musical accompaniment, the choreographer has selected
glTexImage3DMultisample
+
The writing
glDeleteTransformFeedbacks
+
yet it
glDrawTransformFeedback
+
and it
glQueryCounter
+
Overall, the information is compiled masterfully
glBindTransformFeedback
+
Overall, the splendid source of information
glPauseTransformFeedback
+
Overall, this is a great source of information
glResumeTransformFeedback
+
Overall, this is a good source of information
glGenTransformFeedbacks
+
Overall, the information is not compiled very well
glIsTransformFeedback
+
Overall, this is a terrible compilation of information
glEndQueryIndexed
+
Overall, the poetry is masterful
glGetQueryIndexediv
+
Overall, the poetry is inspired
glBeginQueryIndexed
+
Overall, the poetry is great
glDrawTransformFeedbackStream
+
Overall, the poetry is passable
glMultTransposeMatrixdARB
+
Overall, the poetry is not awful, but not very good either
glMultTransposeMatrixfARB
+
Overall, the poetry is very, very bad
glLoadTransposeMatrixdARB
+
Overall, the composition is masterful
glLoadTransposeMatrixfARB
+
Overall, the composition is inspired
glUniform4fARB
+
Overall, the composition is great
glUniform4fvARB
+
Overall, the composition is passable
glUniform3iARB
+
Overall, the composition is not awful, but not very good either
glUniform3ivARB
+
Overall, the composition is atrocious
glUniformMatrix2fvARB
+
Overall, the choreography is masterful
glUniformMatrix3fvARB
+
Overall, the choreography is inspired
glUniform4iARB
+
Overall, the choreography is great
glUniform4ivARB
+
Overall, the choreography is passable
glValidateProgramARB
+
Overall, the choreography is not awful, but not very good either
glGetActiveSubroutineName
+
Overall, the choreography is just terrible
glUniformMatrix4fvARB
+
Overall, the prose is masterful
glUseProgramObjectARB
+
Overall, the prose is splendid
glGetProgramStageiv
+
Overall, the prose is great
glGetSubroutineIndex
+
Overall, the prose is passable
glGetActiveSubroutineUniformName
+
Overall, the prose is not awful, but not very good either
glGetActiveSubroutineUniformiv
+
Overall, the prose is amateurish at best
glUniformSubroutinesuiv
+
The work has a single chapter. 
glCompileShaderIncludeARB
+
The work has
glGetSubroutineUniformLocation
+
chapters. 
glGetUniformSubroutineuiv
+
chapter
glGetNamedStringivARB
+
covers
glIsNamedStringARB
+
Written on the item is
glDeleteNamedStringARB
+
There used to be writing on the item. 
glGetNamedStringARB
+
an untitled
glDeleteSync
+
chronicle
glFenceSync
+
short story
glNamedStringARB
+
novel
glClientWaitSync
+
biography
glIsSync
+
autobiography
glWaitSync
+
poem
glGetInteger64v
+
letter
glGetSynciv
+
musical composition
glUnmapBufferARB
+
choreography
glBindProgramARB
+
treatise on technological evolution
glIsBufferARB
+
dictionary
glMapBufferARB
+
star chart
glEnableVertexAttribArrayARB
+
star catalogue
glGenProgramsARB
+
atlas
glDeleteProgramsARB
+
entitled
glDisableVertexAttribArrayARB
+
, authored by
glGetProgramLocalParameterdvARB
+
The written portion consists of
glGetProgramLocalParameterfvARB
+
page
glGetProgramEnvParameterdvARB
+
nothing.
glGetProgramEnvParameterfvARB
+
untitled
glGetVertexAttribPointervARB
+
shared
glGetVertexAttribdvARB
+
aquarium
glGetProgramStringARB
+
gains possession of the
glGetProgramivARB
+
remains stuck in
glIsProgramARB
+
maintains possession of the
glProgramEnvParameter4dARB
+
You gain possession of the
glGetVertexAttribfvARB
+
remains stuck in your
glGetVertexAttribivARB
+
You maintain possession of the
glProgramEnvParameter4fvARB
+
is torn from your
glProgramLocalParameter4dARB
+
You've lost possession of the
glProgramEnvParameter4dvARB
+
has been lost!
glProgramEnvParameter4fARB
+
In memory of
glProgramLocalParameter4fvARB
+
/ Born
glProgramStringARB
+
Went missing
glProgramLocalParameter4dvARB
+
in the year
glProgramLocalParameter4fARB
+
Boiled
glVertexAttrib1fARB
+
Melted
glVertexAttrib1fvARB
+
Condensed
glVertexAttrib1dARB
+
Solidified
glVertexAttrib1dvARB
+
Died in the heat
glGetActiveUniformBlockName
+
Encased in cooling lava
glGetActiveUniformBlockiv
+
Encased in cooling magma
glBindBufferBase
+
Encased in ice
glBindBufferRange
+
Froze to death
glGetIntegeri_v
+
Died in a cage
glGetUniformBlockIndex
+
Fell into a deep chasm
glGetActiveUniformName
+
Died peacefully
glGetActiveUniformsiv
+
Died in the dark
glBindVertexArray
+
Starved to death
glDeleteVertexArrays
+
Died of thirst
glGetUniformIndices
+
Drowned
glUniformBlockBinding
+
Burned up in magma
glVertexBlendARB
+
Burned up in
glWeightPointerARB
+
dragon fire
glGenVertexArrays
+
dragon fire
glIsVertexArray
+
Burned to death by
glWeightfvARB
+
fire
glWeightivARB
+
Burned to death by a
glWeightbvARB
+
Burned to death
glWeightdvARB
+
Scalded to death
glWeightuivARB
+
Burned up in a magma mist
glWeightusvARB
+
Crushed by a drawbridge
glWeightsvARB
+
Crushed under a collapsing ceiling
glWeightubvARB
+
Killed by falling rocks
glBufferSubDataARB
+
Shot and killed
glDeleteBuffersARB
+
Bled to death
glBindBufferARB
+
Succumbed to infection
glBufferDataARB
+
Suffocated
glGetBufferPointervARB
+
Hacked to pieces
glGetBufferSubDataARB
+
Executed
glGenBuffersARB
+
Beheaded
glGetBufferParameterivARB
+
Crucified
glGetActiveAttribARB
+
Buried alive
glGetAttribLocationARB
+
Left out in the air
glVertexAttribPointerARB
+
Burned alive
glBindAttribLocationARB
+
Fed to beasts
glColorP4ui
+
Struck down
glColorP4uiv
+
Slaughtered
glColorP3ui
+
Scuttled
glColorP3uiv
+
Drained of blood
glMultiTexCoordP2ui
+
Murdered
glMultiTexCoordP2uiv
+
Killed by a trap
glMultiTexCoordP1ui
+
Killed by a vehicle
glMultiTexCoordP1uiv
+
Killed by a flying object
glMultiTexCoordP4ui
+
Vanished
glMultiTexCoordP4uiv
+
Collapsed
glMultiTexCoordP3ui
+
Put to rest
glMultiTexCoordP3uiv
+
Died after colliding with an obstacle
glSecondaryColorP3ui
+
Impaled on spikes
glSecondaryColorP3uiv
+
Scared to death
glNormalP3ui
+
Leapt from a great height
glNormalP3uiv
+
Died
glTexCoordP2ui
+
Slayer of
glTexCoordP2uiv
+
Slayer of
glTexCoordP1ui
+
Hunter of
glTexCoordP1uiv
+
Loving
glTexCoordP4ui
+
Devoted
glTexCoordP4uiv
+
father and husband
glTexCoordP3ui
+
husband
glTexCoordP3uiv
+
mother and wife
glVertexAttribP2ui
+
mother
glVertexAttribP2uiv
+
parent and spouse
glVertexAttribP1ui
+
United with
glVertexAttribP1uiv
+
At one with
glVertexAttrib2dARB
+
Lover of
glVertexAttrib2dvARB
+
wood
glVertexAttrib1sARB
+
fabric
glVertexAttrib1svARB
+
Admirer of
glVertexAttrib2sARB
+
Friend of
glVertexAttrib2svARB
+
The color
glVertexAttrib2fARB
+
made
glVertexAttrib2fvARB
+
happy
glVertexAttrib3fARB
+
This is
glVertexAttrib3fvARB
+
This is a stack of
glVertexAttrib3dARB
+
bundles of
glVertexAttrib3dvARB
+
This is a bundle of
glVertexAttrib4NbvARB
+
well-prepared
glVertexAttrib4NivARB
+
finely-prepared
glVertexAttrib3sARB
+
superiorly prepared
glVertexAttrib3svARB
+
exceptional prepared
glVertexAttrib4NubvARB
+
masterfully prepared
glVertexAttrib4NuivARB
+
superior quality
glVertexAttrib4NsvARB
+
exceptional
glVertexAttrib4NubARB
+
masterful
glVertexAttrib4dARB
+
created by an unknown artisan
glVertexAttrib4dvARB
+
All
glVertexAttrib4NusvARB
+
ship is of the highest quality. 
glVertexAttrib4bvARB
+
It is sized for
glVertexAttrib4ivARB
+
The ingredients are
glVertexAttrib4sARB
+
superiorly
glVertexAttrib4fARB
+
minced
glVertexAttrib4fvARB
+
cooked
glVertexAttrib4uivARB
+
It is
glVertexAttrib4usvARB
+
encrusted with
glVertexAttrib4svARB
+
studded with
glVertexAttrib4ubvARB
+
decorated with
glAlphaFragmentOp1ATI
+
glazed with
glAlphaFragmentOp2ATI
+
well-prepared
glTexBumpParameterfvATI
+
finely-prepared
glTexBumpParameterivATI
+
exceptionally prepared
glBindFragmentShaderATI
+
masterfully prepared
glColorFragmentOp1ATI
+
exceptionally worked
glAlphaFragmentOp3ATI
+
masterfully worked
glBeginFragmentShaderATI
+
by an unknown artist
glDeleteFragmentShaderATI
+
encircled with bands of
glEndFragmentShaderATI
+
are made from
glColorFragmentOp2ATI
+
is made from
glColorFragmentOp3ATI
+
The handle is made from
glSampleMapATI
+
The rollers are made from
glSetFragmentShaderConstantATI
+
This object
glGenFragmentShadersATI
+
is adorned with hanging rings of
glPassTexCoordATI
+
menaces with spikes of
glPNTrianglesfATI
+
On the faces of the object are
glPNTrianglesiATI
+
a series of
glMapObjectBufferATI
+
images and symbols
glUnmapObjectBufferATI
+
images
glArrayObjectATI
+
words
glFreeObjectBufferATI
+
which you cannot read
glStencilFuncSeparateATI
+
symbols
glStencilOpSeparateATI
+
dots
glGetObjectBufferfvATI
+
, ranging from
glGetObjectBufferivATI
+
numbers
glGetArrayObjectfvATI
+
The upward face is
glGetArrayObjectivATI
+
There is writing on this item which you have not read.
glIsObjectBufferATI
+
There is writing on this item, but you cannot read.
glNewObjectBufferATI
+
The pages are blank.
glGetVariantArrayObjectfvATI
+
You have not read this book.
glGetVariantArrayObjectivATI
+
There is writing in the book, but you cannot read.
glVertexAttribP4ui
+
The slab reads "
glVertexAttribP4uiv
+
There is writing on the slab, but you cannot read.
glVertexAttribP3ui
+
This object is showing some wear. 
glVertexAttribP3uiv
+
This object is threadbare. 
glVertexP3ui
+
This object is in tatters. 
glVertexP3uiv
+
This object is heavily worn. 
glVertexP2ui
+
This object is mangled. 
glVertexP2uiv
+
null item load -- type:
glWindowPos2dARB
+
NAME
glWindowPos2dvARB
+
LEVEL
glVertexP4ui
+
CLASS
glVertexP4uiv
+
ADJECTIVE
glWindowPos2iARB
+
ARMORLEVEL
glWindowPos2ivARB
+
UPSTEP
glWindowPos2fARB
+
BLOCKCHANCE
glWindowPos2fvARB
+
MATERIAL_SIZE
glWindowPos3dARB
+
HARD_MAT
glWindowPos3dvARB
+
ATTACK_PREPARE_AND_RECOVER
glWindowPos2sARB
+
GENERATED
glWindowPos2svARB
+
SOURCE_HFID
glWindowPos3iARB
+
SOURCE_ENID
glWindowPos3ivARB
+
Unrecognized Item Token:
glWindowPos3fARB
+
SOFT
glWindowPos3fvARB
+
HARD
glDrawBuffersATI
+
METAL
glDrawElementArrayATI
+
BARRED
glWindowPos3sARB
+
SCALED
glWindowPos3svARB
+
LEATHER
glGetTexBumpParameterfvATI
+
SHAPED
glGetTexBumpParameterivATI
+
CHAIN_METAL_TEXT
glDrawRangeElementArrayATI
+
STRUCTURAL_ELASTICITY_WOVEN_THREAD
glElementPointerATI
+
STRUCTURAL_ELASTICITY_CHAIN_METAL
glVertexStream4dATI
+
STRUCTURAL_ELASTICITY_CHAIN_ALL
glVertexStream4dvATI
+
LAYER_SIZE
glVertexStream3sATI
+
LAYER_PERMIT
glVertexStream3svATI
+
LAYER
glVertexStream4iATI
+
OVER
glVertexStream4ivATI
+
UNDER
glVertexStream4fATI
+
COVER
glVertexStream4fvATI
+
COVERAGE
glGetUniformBufferSizeEXT
+
METAL_ARMOR_LEVELS
glGetUniformOffsetEXT
+
PREPLURAL
glVertexStream4sATI
+
MATERIAL_PLACEHOLDER
glVertexStream4svATI
+
LBSTEP
glBlendEquationSeparateEXT
+
UBSTEP
glBlendFuncSeparateEXT
+
BOLT
glUniformBufferEXT
+
SIZE
glBlendColorEXT
+
WEIGHT
glCopyColorSubTableEXT
+
EDGE
glLockArraysEXT
+
IS_SCREW
glBlendEquationEXT
+
IS_SPIKE
glColorSubTableEXT
+
HITS
glConvolutionFilter2DEXT
+
SHOOT_MAXVEL
glConvolutionParameterfEXT
+
RANGED
glUnlockArraysEXT
+
TWO_HANDED
glConvolutionFilter1DEXT
+
MINIMUM_SIZE
glConvolutionParameterivEXT
+
CAN_STONE
glCopyConvolutionFilter1DEXT
+
TRAINING
glConvolutionParameterfvEXT
+
SHOOT_FORCE
glConvolutionParameteriEXT
+
MUSIC_SKILL
glGetConvolutionParameterfvEXT
+
TIMBRE
glGetConvolutionParameterivEXT
+
REGISTER
glCopyConvolutionFilter2DEXT
+
INDEFINITE_PITCH
glGetConvolutionFilterEXT
+
PLACED_AS_BUILDING
glGetVertexAttribArrayObjectfvATI
+
METAL_MAT
glGetVertexAttribArrayObjectivATI
+
STONE_MAT
glUpdateObjectBufferATI
+
WOOD_MAT
glVariantArrayObjectATI
+
GLASS_MAT
glNormalStream3bATI
+
CERAMIC_MAT
glNormalStream3bvATI
+
SHELL_MAT
glVertexAttribArrayObjectATI
+
BONE_MAT
glClientActiveVertexStreamATI
+
DOMINANT_MATERIAL_PIECE
glNormalStream3fATI
+
INSTRUMENT_PIECE
glNormalStream3fvATI
+
ALWAYS_PLURAL
glNormalStream3dATI
+
ALWAYS_SINGULAR
glNormalStream3dvATI
+
: unrecognized INSTRUMENT PIECE tag
glNormalStream3sATI
+
: Did not find token following VALUE
glNormalStream3svATI
+
PITCH_RANGE
glNormalStream3iATI
+
VOLUME_mB
glNormalStream3ivATI
+
SOUND_PRODUCTION
glVertexStream2dATI
+
SOUND_PRODUCTION missing part token
glVertexStream2dvATI
+
SOUND_PRODUCTION missing first part token
glVertexBlendEnvfATI
+
SOUND_PRODUCTION missing second part token
glVertexBlendEnviATI
+
PITCH_CHOICE
glVertexStream2iATI
+
PITCH_CHOICE missing first part token
glVertexStream2ivATI
+
PITCH_CHOICE STOPPING_FRET missing second part token
glVertexStream2fATI
+
PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token
glVertexStream2fvATI
+
PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token
glVertexStream3dATI
+
TUNING
glVertexStream3dvATI
+
[OBJECT:ITEM]
glVertexStream2sATI
+
[ITEM_
glVertexStream2svATI
+
AMMO
glVertexStream3iATI
+
SHOES
glVertexStream3ivATI
+
FOOD
glVertexStream3fATI
+
SELF
glVertexStream3fvATI
+
did not find instrument piece
glCopyTextureSubImage1DEXT
+
, setting index to zero
glCopyTextureSubImage2DEXT
+
did not find tool with index
glCopyTextureImage1DEXT
+
for instrument piece
glCopyTextureImage2DEXT
+
ITEM_WEAPON
glDisableClientStateiEXT
+
ITEM_TOY
glDisableVertexArrayAttribEXT
+
ITEM_TOOL
glCopyTextureSubImage3DEXT
+
ITEM_INSTRUMENT
glDisableClientStateIndexedEXT
+
ITEM_TRAPCOMP
glEnableClientStateiEXT
+
ITEM_ARMOR
glEnableVertexArrayAttribEXT
+
ITEM_AMMO
glDisableVertexArrayEXT
+
ITEM_SIEGEAMMO
glEnableClientStateIndexedEXT
+
ITEM_GLOVES
glFramebufferDrawBufferEXT
+
ITEM_SHOES
glFramebufferDrawBuffersEXT
+
ITEM_SHIELD
glEnableVertexArrayEXT
+
ITEM_HELM
glFlushMappedNamedBufferRangeEXT
+
ITEM_PANTS
glGenerateTextureMipmapEXT
+
ITEM_FOOD
glGetCompressedMultiTexImageEXT
+
: Did not find token following NAME
glFramebufferReadBufferEXT
+
: Did not find plural token following NAME
glGenerateMultiTexMipmapEXT
+
SHEET_MAT
glGetDoublei_vEXT
+
SOFT_MAT
glGetFloatIndexedvEXT
+
METAL_WEAPON_MAT
glGetCompressedTextureImageEXT
+
NO_DEFAULT_IMPROVEMENTS
glGetDoubleIndexedvEXT
+
SHAPE_CATEGORY
glGetMultiTexEnvfvEXT
+
: Did not find token following SHAPE_CATEGORY
glGetMultiTexEnvivEXT
+
USES_FACE_IMAGE_SET
glGetFloati_vEXT
+
NO_DEFAULT_JOB
glGetFramebufferParameterivEXT
+
INCOMPLETE_ITEM
glGetMultiTexGenivEXT
+
UNIMPROVABLE
glGetMultiTexImageEXT
+
INVERTED_TILE
glGetMultiTexGendvEXT
+
FURNITURE
glGetMultiTexGenfvEXT
+
LEATHER_MAT
glBinormalPointerEXT
+
SILK_MAT
glTangentPointerEXT
+
THREAD_PLANT_MAT
glGetSeparableFilterEXT
+
TILE
glSeparableFilter2DEXT
+
: Did not find token following TILE
glCopyTexSubImage1DEXT
+
TOOL_USE
glCopyTexSubImage2DEXT
+
: Did not find token following TOOL_USE
glCopyTexImage1DEXT
+
DEFAULT_IMPROVEMENT
glCopyTexImage2DEXT
+
CONTAINER_CAPACITY
glCullParameterfvEXT
+
Construct Building
glDepthBoundsEXT
+
Butcher an Animal
glCopyTexSubImage3DEXT
+
Catch Live Fish
glCullParameterdvEXT
+
Catch Live Land Animal
glClientAttribDefaultEXT
+
Prepare a Raw Fish
glCompressedMultiTexImage1DEXT
+
Mill Plants
glBindMultiTextureEXT
+
Process Plants
glCheckNamedFramebufferStatusEXT
+
Milk
glCompressedMultiTexSubImage1DEXT
+
Animal
glCompressedMultiTexSubImage2DEXT
+
Shear
glCompressedMultiTexImage2DEXT
+
Spin Thread
glCompressedMultiTexImage3DEXT
+
Make Cheese
glCompressedTextureImage2DEXT
+
Process Plants (Vial)
glCompressedTextureImage3DEXT
+
Process Plants (Barrel)
glCompressedMultiTexSubImage3DEXT
+
Make Lye
glCompressedTextureImage1DEXT
+
Make Potash From Lye
glCompressedTextureSubImage3DEXT
+
Make Potash From Ash
glCopyMultiTexImage1DEXT
+
Prepare Easy Meal
glCompressedTextureSubImage1DEXT
+
Prepare Fine Meal
glCompressedTextureSubImage2DEXT
+
Prepare Lavish Meal
glCopyMultiTexSubImage2DEXT
+
Extract from Plants
glCopyMultiTexSubImage3DEXT
+
Extract from Raw Fish
glCopyMultiTexImage2DEXT
+
Extract from Land Animal
glCopyMultiTexSubImage1DEXT
+
Handle
glMatrixLoadTransposedEXT
+
a Large Animal
glMatrixLoadTransposefEXT
+
Unchain Pet
glMatrixFrustumEXT
+
Interrogate
glMatrixLoadIdentityEXT
+
Subject
glMatrixMultTransposedEXT
+
Release
glMatrixMultTransposefEXT
+
Release Pet
glMatrixLoaddEXT
+
Release Small Creature
glMatrixLoadfEXT
+
Handle Small Creature
glMatrixOrthoEXT
+
Recover Pet
glMatrixPopEXT
+
Cage
glMatrixMultdEXT
+
Recover Wounded
glMatrixMultfEXT
+
Diagnose Patient
glMatrixRotatefEXT
+
Immobilize Break
glMatrixScaledEXT
+
Apply Cast
glMatrixPushEXT
+
Bring Crutch
glMatrixRotatedEXT
+
Dress Wound
glMatrixTranslatefEXT
+
Clean Patient
glMultiTexBufferEXT
+
Suture
glMatrixScalefEXT
+
Set Bone
glMatrixTranslatedEXT
+
Place In Traction
glMultiTexEnvfvEXT
+
Put Item on Display
glMultiTexEnviEXT
+
Cage Small Animal
glMultiTexCoordPointerEXT
+
Pit/Pond
glMultiTexEnvfEXT
+
Pit/Pond Small Animal
glMultiTexGendvEXT
+
Pen/Pasture
glMultiTexGenfEXT
+
Pen/Pasture Small Animal
glMultiTexEnvivEXT
+
Drain Aquarium
glMultiTexGendEXT
+
Fill Aquarium
glMultiTexGenivEXT
+
Fill Pond
glMultiTexImage1DEXT
+
Give Water
glMultiTexGenfvEXT
+
Give Food
glMultiTexGeniEXT
+
Manage Work Orders
glGetMultiTexParameterIivEXT
+
Update Stockpile Records
glGetMultiTexParameterIuivEXT
+
Trade at Depot
glGetMultiTexLevelParameterfvEXT
+
Chain
glGetMultiTexLevelParameterivEXT
+
Put In Chains
glGetNamedBufferParameterivEXT
+
Slaughter
glGetNamedBufferPointervEXT
+
Geld
glGetMultiTexParameterfvEXT
+
Unchain
glGetMultiTexParameterivEXT
+
Tame
glGetNamedProgramLocalParameterIivEXT
+
Tame a Small Animal
glGetNamedProgramLocalParameterIuivEXT
+
Figurine
glGetNamedBufferSubDataEXT
+
Amulet
glGetNamedFramebufferAttachmentParameterivEXT
+
Scepter
glGetNamedProgramStringEXT
+
Crown
glGetNamedProgramivEXT
+
Ring
glGetNamedProgramLocalParameterdvEXT
+
Earring
glGetNamedProgramLocalParameterfvEXT
+
Bracelet
glGetPointeri_vEXT
+
Make Large
glGetTextureImageEXT
+
Gem
glGetNamedRenderbufferParameterivEXT
+
Mint
glGetPointerIndexedvEXT
+
Coins
glGetTextureParameterIivEXT
+
Cut
glGetTextureParameterIuivEXT
+
(Engrave Memorial)
glGetTextureLevelParameterfvEXT
+
Decorate With
glGetTextureLevelParameterivEXT
+
Stud With
glGetVertexArrayIntegeri_vEXT
+
Encrust
glGetVertexArrayIntegervEXT
+
With
glGetTextureParameterfvEXT
+
Collect Sand
glGetTextureParameterivEXT
+
Collect Clay
glMapNamedBufferEXT
+
Install Colony In Hive
glMapNamedBufferRangeEXT
+
Collect Hive Products
glGetVertexArrayPointeri_vEXT
+
Construct
glGetVertexArrayPointervEXT
+
Blocks
glNamedRenderbufferStorageEXT
+
Make Raw
glNamedRenderbufferStorageMultisampleCoverageEXT
+
Portal
glNamedProgramLocalParametersI4uivEXT
+
Hatch Cover
glNamedProgramStringEXT
+
Grate
glProgramUniform1fvEXT
+
Construct Traction Bench
glProgramUniform1iEXT
+
Splint
glNamedRenderbufferStorageMultisampleEXT
+
Crutch
glProgramUniform1fEXT
+
Box
glProgramUniform1uivEXT
+
Forge
glProgramUniform2fEXT
+
Make Totem
glProgramUniform1ivEXT
+
Terrarium
glProgramUniform1uiEXT
+
Cage
glProgramUniform2ivEXT
+
Waterskin
glProgramUniform2uiEXT
+
Vial
glProgramUniform2fvEXT
+
Flask
glProgramUniform2iEXT
+
Cup
glProgramUniform3fvEXT
+
Mug
glProgramUniform3iEXT
+
Toy
glProgramUniform2uivEXT
+
Tube
glProgramUniform3fEXT
+
Pipe Section
glProgramUniform3uivEXT
+
Bucket
glProgramUniform4fEXT
+
Backpack
glProgramUniform3ivEXT
+
Quiver
glProgramUniform3uiEXT
+
Bait Trap with
glProgramUniform4ivEXT
+
Ballista Arrow Head
glProgramUniform4uiEXT
+
Assemble
glProgramUniform4fvEXT
+
Construct
glProgramUniform4iEXT
+
Catapult Parts
glProgramUniformMatrix2x3fvEXT
+
Mechanisms
glProgramUniformMatrix2x4fvEXT
+
Ballista Parts
glProgramUniform4uivEXT
+
Anvil
glProgramUniformMatrix2fvEXT
+
Bed
glMultiTexParameterIivEXT
+
Quern
glMultiTexParameterIuivEXT
+
Millstone
glMultiTexImage2DEXT
+
Train
glMultiTexImage3DEXT
+
to Hunt
glMultiTexParameteriEXT
+
Hunting Animal
glMultiTexParameterivEXT
+
for War
glMultiTexParameterfEXT
+
War Animal
glMultiTexParameterfvEXT
+
Make Charcoal
glMultiTexSubImage2DEXT
+
Make Ash
glMultiTexSubImage3DEXT
+
Reaction
glMultiTexRenderbufferEXT
+
Smelt
glMultiTexSubImage1DEXT
+
Ore
glNamedCopyBufferSubDataEXT
+
Melt a Metal Object
glNamedFramebufferRenderbufferEXT
+
Extract Metal Strands
glNamedBufferDataEXT
+
Dye Thread
glNamedBufferSubDataEXT
+
Dye Cloth
glNamedFramebufferTexture3DEXT
+
Sew
glNamedFramebufferTextureEXT
+
Image
glNamedFramebufferTexture1DEXT
+
Collect Webs
glNamedFramebufferTexture2DEXT
+
Weave Metal Cloth
glNamedProgramLocalParameter4dEXT
+
Weave Thread into Silk
glNamedProgramLocalParameter4dvEXT
+
Weave Yarn into Cloth
glNamedFramebufferTextureFaceEXT
+
Weave Thread into Cloth
glNamedFramebufferTextureLayerEXT
+
(Dyed Only)
glNamedProgramLocalParameterI4iEXT
+
Harvest Plants
glNamedProgramLocalParameterI4ivEXT
+
Plant Seeds
glNamedProgramLocalParameter4fEXT
+
Fertilize Field
glNamedProgramLocalParameter4fvEXT
+
Pull the Lever
glNamedProgramLocalParameters4fvEXT
+
Link a Building to Trigger
glNamedProgramLocalParametersI4ivEXT
+
Carve Fortification
glNamedProgramLocalParameterI4uiEXT
+
Detail Wall
glNamedProgramLocalParameterI4uivEXT
+
Detail Floor
glDisableIndexedEXT
+
Carve Track
glEnableIndexedEXT
+
Remove Stairs/Ramps
glVertexArrayVertexOffsetEXT
+
Carve Upward Staircase
glColorMaskIndexedEXT
+
Carve Downward Staircase
glIsEnabledIndexedEXT
+
Carve Up/Down Staircase
glDrawArraysInstancedEXT
+
Carve Ramp
glGetBooleanIndexedvEXT
+
Dig Channel
glGetIntegerIndexedvEXT
+
Fell Tree
glFogCoordPointerEXT
+
Gather Plants
glFogCoorddEXT
+
Bring Item to Shop
glDrawElementsInstancedEXT
+
Bring Item to Depot
glDrawRangeElementsEXT
+
Get Provisions
glFogCoordfvEXT
+
Clean Self
glFragmentColorMaterialEXT
+
Fill Waterskin
glFogCoorddvEXT
+
Sleep
glFogCoordfEXT
+
Kidnap
glFragmentLightModeliEXT
+
Cause Trouble
glFragmentLightModelivEXT
+
No Activity
glFragmentLightModelfEXT
+
Report Crime
glFragmentLightModelfvEXT
+
Hunt
glFragmentLightiEXT
+
Starting Fist Fight
glFragmentLightivEXT
+
Beat Criminal
glFragmentLightfEXT
+
Place Track Vehicle
glFragmentLightfvEXT
+
Push Track Vehicle
glFragmentMaterialiEXT
+
Execute Criminal
glFragmentMaterialivEXT
+
Hunt for Small Creature
glFragmentMaterialfEXT
+
Collect Taxes
glFragmentMaterialfvEXT
+
Guard Tax Collector
glGetFragmentMaterialfvEXT
+
Return Kill
glGetFragmentMaterialivEXT
+
Go Shopping
glGetFragmentLightfvEXT
+
Attend Party
glGetFragmentLightivEXT
+
Store Owned Item
glProgramUniformMatrix3x4fvEXT
+
Place Item in Tomb
glProgramUniformMatrix4fvEXT
+
Store Item in Stockpile
glProgramUniformMatrix3fvEXT
+
Store Item in Bag
glProgramUniformMatrix3x2fvEXT
+
Store Item in Barrel
glPushClientAttribDefaultEXT
+
Store Item in Bin
glTextureBufferEXT
+
Store Item in Vehicle
glProgramUniformMatrix4x2fvEXT
+
Store Weapon
glProgramUniformMatrix4x3fvEXT
+
Store Armor
glTextureImage3DEXT
+
Store Item in Hospital
glTextureParameterIivEXT
+
Store Item in Location
glTextureImage1DEXT
+
Pickup Equipment
glTextureImage2DEXT
+
Dump Item
glTextureParameterfvEXT
+
Strange Mood
glTextureParameteriEXT
+
Clean Trap
glTextureParameterIuivEXT
+
Load Catapult
glTextureParameterfEXT
+
Load Ballista
glTextureSubImage1DEXT
+
Fire Catapult
glTextureSubImage2DEXT
+
Fire Ballista
glTextureParameterivEXT
+
Operate Pump
glTextureRenderbufferEXT
+
Load Cage Trap
glVertexArrayColorOffsetEXT
+
Load Stone Trap
glVertexArrayEdgeFlagOffsetEXT
+
Load Weapon Trap
glTextureSubImage3DEXT
+
Goblet
glUnmapNamedBufferEXT
+
Stop Bleeding
glVertexArrayMultiTexCoordOffsetEXT
+
Repair Compound Fracture
glVertexArrayNormalOffsetEXT
+
Remove Rotten Tissue
glVertexArrayFogCoordOffsetEXT
+
DOUBLE TAGGED ITEM:
glVertexArrayIndexOffsetEXT
+
Impoverished Word Selector
glVertexArrayVertexAttribIOffsetEXT
+
NOUN
glVertexArrayVertexAttribOffsetEXT
+
ADJ_DIST
glVertexArraySecondaryColorOffsetEXT
+
THE_NOUN_SING
glVertexArrayTexCoordOffsetEXT
+
THE_NOUN_PLUR
glUniform2uivEXT
+
THE_COMPOUND_NOUN_SING
glUniform3uiEXT
+
THE_COMPOUND_NOUN_PLUR
glUniform1uivEXT
+
THE_COMPOUND_ADJ
glUniform2uiEXT
+
OF_NOUN_SING
glUniform4uivEXT
+
OF_NOUN_PLUR
glVertexAttribI1iEXT
+
FRONT_COMPOUND_NOUN_SING
glUniform3uivEXT
+
FRONT_COMPOUND_NOUN_PLUR
glUniform4uiEXT
+
REAR_COMPOUND_NOUN_SING
glVertexAttribI1uivEXT
+
REAR_COMPOUND_NOUN_PLUR
glVertexAttribI2iEXT
+
FRONT_COMPOUND_ADJ
glVertexAttribI1ivEXT
+
REAR_COMPOUND_ADJ
glVertexAttribI1uiEXT
+
FRONT_COMPOUND_PREFIX
glVertexAttribI2uivEXT
+
THE_COMPOUND_PREFIX
glVertexAttribI3iEXT
+
STANDARD_VERB
glVertexAttribI2ivEXT
+
Unrecognized Word Token:
glVertexAttribI2uiEXT
+
S_WORD
glVertexAttribI3uivEXT
+
Unrecognized Symbol Token:
glVertexAttribI4bvEXT
+
T_WORD
glVertexAttribI3ivEXT
+
Unrecognized Translation Token:
glVertexAttribI3uiEXT
+
*** Error(s) finalizing the symbol
glVertexAttribI4svEXT
+
Unrecognized word token:
glVertexAttribI4ubvEXT
+
language_layer
glVertexAttribI4iEXT
+
[OBJECT:LANGUAGE]
glVertexAttribI4ivEXT
+
[WORD:
glVertexAttribI4usvEXT
+
[SYMBOL:
glVertexAttribIPointerEXT
+
[TRANSLATION:
glVertexAttribI4uiEXT
+
WORD
glVertexAttribI4uivEXT
+
SYMBOL
glGetHistogramParameterivEXT
+
*** Error(s) finalizing the translation
glGetMinmaxEXT
+
DEATH
glGetHistogramEXT
+
NAME_SWAMP
glGetHistogramParameterfvEXT
+
HOLY
glRenderbufferStorageMultisampleEXT
+
NEGATIVE
glBindFramebufferEXT
+
NAME_DESERT
glLightEnviEXT
+
NAME_OCEAN
glBlitFramebufferEXT
+
NAME_GLACIER
glDeleteFramebuffersEXT
+
NAME_TUNDRA
glDeleteRenderbuffersEXT
+
NAME_GRASSLAND
glBindRenderbufferEXT
+
NAME_HILLS
glCheckFramebufferStatusEXT
+
NAME_REGION
glFramebufferTexture2DEXT
+
NAME_PEAK
glFramebufferTexture3DEXT
+
NAME_VOLCANO
glFramebufferRenderbufferEXT
+
NAME_ISLAND_SMALL
glFramebufferTexture1DEXT
+
NAME_ISLAND
glGenerateMipmapEXT
+
NAME_CONTINENT
glGetFramebufferAttachmentParameterivEXT
+
NAME_WAR
glGenFramebuffersEXT
+
NAME_BATTLE
glGenRenderbuffersEXT
+
NAME_SIEGE
glIsRenderbufferEXT
+
NAME_ENTITY_MERCHANT_COMPANY
glRenderbufferStorageEXT
+
NAME_BUILDING_LIBRARY
glGetRenderbufferParameterivEXT
+
NAME_COMMON_RELIGION
glIsFramebufferEXT
+
NAME_BUILDING_TEMPLE
glFramebufferTextureLayerEXT
+
NAME_ROAD
glProgramParameteriEXT
+
NAME_BRIDGE
glFramebufferTextureEXT
+
NAME_TUNNEL
glFramebufferTextureFaceEXT
+
NAME_WALL
glBindFragDataLocationEXT
+
NAME_BUILDING_KEEP
glGetFragDataLocationEXT
+
NAME_BUILDING_TOMB
glProgramEnvParameters4fvEXT
+
NAME_FESTIVAL
glProgramLocalParameters4fvEXT
+
Machine node out of bounds on split
glGetVertexAttribIuivEXT
+
Failed to find machine node frontier on split
glUniform1uiEXT
+
Unreachable machine node on split
glGetUniformuivEXT
+
CE_MATERIAL_FORCE_MULTIPLIER:
glGetVertexAttribIivEXT
+
vomit
glSecondaryColor3dvEXT
+
blood.
glSecondaryColor3fEXT
+
cough
glSecondaryColor3bvEXT
+
coughs
glSecondaryColor3dEXT
+
up blood.
glSecondaryColor3ivEXT
+
SYN_INJECTED
glSecondaryColor3sEXT
+
SYN_NO_HOSPITAL
glSecondaryColor3fvEXT
+
MOON_PHASE
glSecondaryColor3iEXT
+
ALCOHOLIC
glSecondaryColor3ubvEXT
+
CAVE_ADAPT
glSecondaryColor3uiEXT
+
PARTIED_OUT
glSecondaryColor3svEXT
+
MILK_COUNTER
glSecondaryColor3ubEXT
+
EGG_SPENT
glSecondaryColor3usvEXT
+
GROUNDED_ANIMAL_ANGER
glSecondaryColorPointerEXT
+
TIME_SINCE_SUCKED_BLOOD
glSecondaryColor3uivEXT
+
DRINKING_BLOOD
glSecondaryColor3usEXT
+
Unrecognized Counter:
glUseShaderProgramEXT
+
IMPLIES_ANIMAL_KILL
glBindImageTextureEXT
+
ALCOHOL_PLANT
glActiveProgramEXT
+
ALCOHOL_CREATURE
glCreateShaderProgramEXT
+
CHEESE_PLANT
glTexSubImage1DEXT
+
CHEESE_CREATURE
glTexSubImage2DEXT
+
POWDER_MISC_PLANT
glMemoryBarrierEXT
+
POWDER_MISC_CREATURE
glActiveStencilFaceEXT
+
STOCKPILE_GLOB
glTexBufferEXT
+
STOCKPILE_GLOB_SOLID
glClearColorIiEXT
+
STOCKPILE_GLOB_PRESSED
glTexSubImage3DEXT
+
LIQUID_MISC_PLANT
glTexImage3DEXT
+
LIQUID_MISC_CREATURE
glGetTexParameterIuivEXT
+
LIQUID_MISC_OTHER
glTexParameterIivEXT
+
LIQUID_MISC
glClearColorIuiEXT
+
STRUCTURAL_PLANT_MAT
glGetTexParameterIivEXT
+
SEED_MAT
glHistogramEXT
+
STOCKPILE_PLANT_GROWTH
glMinmaxEXT
+
BONE
glGetMinmaxParameterfvEXT
+
WOOD
glGetMinmaxParameterivEXT
+
THREAD_PLANT
glIndexFuncEXT
+
TOOTH
glIndexMaterialEXT
+
HORN
glResetHistogramEXT
+
SHELL
glResetMinmaxEXT
+
SILK
glTextureMaterialEXT
+
GENERATES_MIASMA
glMultiDrawArraysEXT
+
ROTS
glApplyTextureEXT
+
BLOOD_MAP_DESCRIPTOR
glTextureLightEXT
+
ICHOR_MAP_DESCRIPTOR
glSamplePatternEXT
+
GOO_MAP_DESCRIPTOR
glColorTableEXT
+
SLIME_MAP_DESCRIPTOR
glMultiDrawElementsEXT
+
PUS_MAP_DESCRIPTOR
glSampleMaskEXT
+
SWEAT_MAP_DESCRIPTOR
glGetColorTableParameterivEXT
+
TEARS_MAP_DESCRIPTOR
glGetPixelTransformParameterfvEXT
+
SPIT_MAP_DESCRIPTOR
glGetColorTableEXT
+
EVAPORATES
glGetColorTableParameterfvEXT
+
ENTERS_BLOOD
glPixelTransformParameterfvEXT
+
ALCOHOL
glPixelTransformParameteriEXT
+
EDIBLE_VERMIN
glGetPixelTransformParameterivEXT
+
EDIBLE_RAW
glPixelTransformParameterfEXT
+
EDIBLE_COOKED
glPointParameterfvEXT
+
DO_NOT_CLEAN_GLOB
glPolygonOffsetEXT
+
NO_STONE_STOCKPILE
glPixelTransformParameterivEXT
+
ITEMS_METAL
glPointParameterfEXT
+
ITEMS_BARRED
glEndSceneEXT
+
ITEMS_SCALED
glSecondaryColor3bEXT
+
ITEMS_LEATHER
glProvokingVertexEXT
+
ITEMS_SOFT
glBeginSceneEXT
+
ITEMS_HARD
glVertexAttribL4dEXT
+
IS_STONE
glVertexAttribL4dvEXT
+
IS_CERAMIC
glVertexAttribL3dEXT
+
UNDIGGABLE
glVertexAttribL3dvEXT
+
DISPLAY_UNGLAZED
glBindLightParameterEXT
+
YARN
glBindMaterialParameterEXT
+
STOCKPILE_THREAD_METAL
glVertexAttribLPointerEXT
+
IS_METAL
glBeginVertexShaderEXT
+
IS_GLASS
glBindTextureUnitParameterEXT
+
CRYSTAL_GLASSABLE
glBindVertexShaderEXT
+
ITEMS_WEAPON
glBindParameterEXT
+
ITEMS_WEAPON_RANGED
glBindTexGenParameterEXT
+
ITEMS_ANVIL
glEnableVariantClientStateEXT
+
ITEMS_AMMO
glEndVertexShaderEXT
+
ITEMS_DIGGER
glDeleteVertexShaderEXT
+
ITEMS_ARMOR
glDisableVariantClientStateEXT
+
ITEMS_DELICATE
glGenVertexShadersEXT
+
ITEMS_SIEGE_ENGINE
glGetInvariantBooleanvEXT
+
ITEMS_QUERN
glExtractComponentEXT
+
STOCKPILE_GLOB_PASTE
glGenSymbolsEXT
+
PROB
glGetLocalConstantBooleanvEXT
+
LOCALIZED
glGetLocalConstantFloatvEXT
+
RESISTABLE
glGetInvariantFloatvEXT
+
ABRUPT
glGetInvariantIntegervEXT
+
ABRUPT_START
glGetVariantFloatvEXT
+
ABRUPT_END
glGetVariantIntegervEXT
+
SIZE_DELAYS
glGetLocalConstantIntegervEXT
+
SIZE_DILUTES
glGetVariantBooleanvEXT
+
VASCULAR_ONLY
glIsVariantEnabledEXT
+
MUSCULAR_ONLY
glSetInvariantEXT
+
START
glGetVariantPointervEXT
+
PEAK
glInsertComponentEXT
+
DWF_STRETCH
glBindTextureEXT
+
data/speech/
glDeleteTexturesEXT
+
Interaction Token not recognized :
glTexParameterIuivEXT
+
*** Error(s) finalizing the material template
glAreTexturesResidentEXT
+
Unrecognized Color Token in Material Template:
glPrioritizeTexturesEXT
+
: Unrecognized Color Token in Material Template:
glTextureNormalEXT
+
rock
glGenTexturesEXT
+
magma
glIsTextureEXT
+
boiling magma
glBeginTransformFeedbackEXT
+
GRAY
glBindBufferBaseEXT
+
amber
glGetQueryObjecti64vEXT
+
ground amber
glGetQueryObjectui64vEXT
+
amber paste
glEndTransformFeedbackEXT
+
pressed amber
glGetTransformFeedbackVaryingEXT
+
coral
glBindBufferOffsetEXT
+
ground coral
glBindBufferRangeEXT
+
coral paste
glColorPointerEXT
+
pressed coral
glDrawArraysEXT
+
WHITE
glTransformFeedbackVaryingsEXT
+
green glass
glArrayElementEXT
+
ground green glass
glIndexPointerEXT
+
green glass paste
glNormalPointerEXT
+
pressed green glass
glEdgeFlagPointerEXT
+
molten green glass
glGetPointervEXT
+
boiling green glass
glGetVertexAttribLdvEXT
+
DARK_GREEN
glVertexArrayVertexAttribLOffsetEXT
+
clear glass
glTexCoordPointerEXT
+
ground clear glass
glVertexPointerEXT
+
clear glass paste
glVertexAttribL2dEXT
+
pressed clear glass
glVertexAttribL2dvEXT
+
molten clear glass
glVertexAttribL1dEXT
+
boiling clear glass
glVertexAttribL1dvEXT
+
crystal glass
glTexCoordPointerListIBM
+
ground crystal glass
glVertexPointerListIBM
+
crystal glass paste
glNormalPointerListIBM
+
pressed crystal glass
glSecondaryColorPointerListIBM
+
molten crystal glass
glTexCoordPointervINTEL
+
boiling crystal glass
glVertexPointervINTEL
+
snow
glColorPointervINTEL
+
slush
glNormalPointervINTEL
+
water
glBufferRegionEnabledEXT
+
coal powder
glDeleteBufferRegionEXT
+
coal slush
glTexScissorFuncINTEL
+
pressed coal
glTexScissorINTEL
+
BLACK
glReadBufferRegionEXT
+
POTASH
glResizeBuffersMESA
+
potash
glDrawBufferRegionEXT
+
potash slush
glNewBufferRegionEXT
+
pressed potash
glWindowPos2fMESA
+
ash paste
glWindowPos2fvMESA
+
pressed ash
glWindowPos2dMESA
+
ASH_GLAZE
glWindowPos2dvMESA
+
GLAZE_MAT
glWindowPos2sMESA
+
pearlash
glWindowPos2svMESA
+
pearlash paste
glWindowPos2iMESA
+
pressed pearlash
glWindowPos2ivMESA
+
frozen lye
glWindowPos3fMESA
+
frozen lye powder
glWindowPos3fvMESA
+
lye slush
glWindowPos3dMESA
+
boiling lye
glWindowPos3dvMESA
+
dirt
glWindowPos3sMESA
+
pressed dirt
glWindowPos3svMESA
+
BROWN
glWindowPos3iMESA
+
pressed vomit
glWindowPos3ivMESA
+
molten salt
glShaderOp2EXT
+
boiling salt
glShaderOp3EXT
+
FILTH_B
glSetLocalConstantEXT
+
filth
glShaderOp1EXT
+
pressed filth
glVariantbvEXT
+
FILTH_Y
glVariantdvEXT
+
frozen filth
glSwizzleEXT
+
frozen filth powder
glVariantPointerEXT
+
filth slush
glVariantsvEXT
+
boiling filth
glVariantubvEXT
+
YELLOW
glVariantfvEXT
+
UNKNOWN_SUBSTANCE
glVariantivEXT
+
unknown frozen substance
glWriteMaskEXT
+
unknown frozen powder
glVertexWeightPointerEXT
+
unknown slush
glVariantuivEXT
+
unknown substance
glVariantusvEXT
+
unknown boiling substance
glFrameTerminatorGREMEDY
+
grime
glStringMarkerGREMEDY
+
grime paste
glVertexWeightfEXT
+
pressed grime
glVertexWeightfvEXT
+
CREATURE_1
glImageTransformParameterfHP
+
unknown frozen creature substance
glImageTransformParameterfvHP
+
unknown frozen creature powder
glGetImageTransformParameterfvHP
+
unknown creature paste
glGetImageTransformParameterivHP
+
unknown pressed frozen creature substance
glMultiModeDrawArraysIBM
+
unknown creature substance
glMultiModeDrawElementsIBM
+
unknown boiling creature substance
glImageTransformParameteriHP
+
PLANT_1
glImageTransformParameterivHP
+
unknown frozen plant substance
glFogCoordPointerListIBM
+
unknown frozen plant powder
glIndexPointerListIBM
+
unknown frozen plant paste
glColorPointerListIBM
+
unknown pressed frozen plant substance
glEdgeFlagPointerListIBM
+
unknown plant substance
glGetProgramNamedParameterfvNV
+
unknown boiling plant substance
glProgramNamedParameter4dNV
+
Unrecognized Creature/Caste Token in Body Transformation Effect:
glTestFenceNV
+
PAPER_SLURRY
glGetProgramNamedParameterdvNV
+
TARGET
glProgramNamedParameter4fvNV
+
LINE_OF_SIGHT
glRenderbufferStorageMultisampleCoverageNV
+
TOUCHABLE
glProgramNamedParameter4dvNV
+
DISTURBER_ONLY
glProgramNamedParameter4fNV
+
SELF_ALLOWED
glProgramEnvParameterI4ivNV
+
SELF_ONLY
glProgramEnvParameterI4uiNV
+
Unrecognized CDI Target Token:
glProgramVertexLimitNV
+
TARGET_RANGE
glProgramEnvParameterI4iNV
+
LOCATION_HINT
glProgramEnvParametersI4uivNV
+
USAGE_HINT
glProgramLocalParameterI4iNV
+
ADV_NAME
glProgramEnvParameterI4uivNV
+
MAX_TARGET_NUMBER
glProgramEnvParametersI4ivNV
+
WAIT_PERIOD
glProgramLocalParameterI4uivNV
+
VERBAL_SPEECH
glProgramLocalParametersI4ivNV
+
CAN_BE_MUTUAL
glProgramLocalParameterI4ivNV
+
VERBAL
glProgramLocalParameterI4uiNV
+
FREE_ACTION
glGetUniformui64vNV
+
VERB
glProgramUniform1i64NV
+
VERB_REVERSE
glProgramLocalParametersI4uivNV
+
TARGET_VERB
glGetUniformi64vNV
+
BP_REQUIRED
glProgramUniform1ui64vNV
+
FLOW
glProgramUniform2i64NV
+
SYNDROME
glProgramUniform1i64vNV
+
SYN_NAME
glProgramUniform1ui64NV
+
SYN_AFFECTED_CLASS
glProgramUniform2ui64vNV
+
SYN_IMMUNE_CLASS
glProgramUniform3i64NV
+
SYN_AFFECTED_CREATURE
glProgramUniform2i64vNV
+
SYN_CLASS
glProgramUniform2ui64NV
+
SYN_IDENTIFIER
glWindowPos4fMESA
+
SYN_IMMUNE_CREATURE
glWindowPos4fvMESA
+
SYN_CONCENTRATION_ADDED
glWindowPos4dMESA
+
CE_REDUCE_PAIN
glWindowPos4dvMESA
+
:BP missing body part group token
glWindowPos4sMESA
+
:BP missing body part token
glWindowPos4svMESA
+
:BP missing tissue token
glWindowPos4iMESA
+
Unrecognized CE_REDUCE_PAIN token:
glWindowPos4ivMESA
+
CE_PAIN
glCopyImageSubDataNV
+
Unrecognized CE_PAIN token:
glClearDepthdNV
+
CE_REDUCE_SWELLING
glBeginConditionalRenderNV
+
Unrecognized CE_REDUCE_SWELLING token:
glEndConditionalRenderNV
+
CE_CURE_INFECTION
glEvalMapsNV
+
Unrecognized CE_CURE_INFECTION token:
glGetMapAttribParameterfvNV
+
CE_SWELLING
glDepthBoundsdNV
+
Unrecognized CE_SWELLING token:
glDepthRangedNV
+
CE_HEAL_NERVES
glGetMapParameterfvNV
+
Unrecognized CE_HEAL_NERVES token:
glGetMapParameterivNV
+
CE_STOP_BLEEDING
glGetMapAttribParameterivNV
+
Unrecognized CE_STOP_BLEEDING token:
glGetMapControlPointsNV
+
CE_OOZING
glMapParameterivNV
+
Unrecognized CE_OOZING token:
glGetMultisamplefvNV
+
CE_BRUISING
glMapControlPointsNV
+
Unrecognized CE_BRUISING token:
glMapParameterfvNV
+
CE_CLOSE_OPEN_WOUNDS
glDeleteFencesNV
+
Unrecognized CE_CLOSE_OPEN_WOUNDS token:
glFinishFenceNV
+
CE_HEAL_TISSUES
glSampleMaskIndexedNV
+
Unrecognized CE_HEAL_TISSUES token:
glTexRenderbufferNV
+
CE_REGROW_PARTS
glIsFenceNV
+
Unrecognized CE_REGROW_PARTS token:
glSetFenceNV
+
CE_BLISTERS
glGenFencesNV
+
Unrecognized CE_BLISTERS token:
glGetFenceivNV
+
CE_NUMBNESS
glMultiTexCoord3hvNV
+
Unrecognized CE_NUMBNESS token:
glMultiTexCoord4hNV
+
CE_REDUCE_PARALYSIS
glMultiTexCoord2hvNV
+
Unrecognized CE_REDUCE_PARALYSIS token:
glMultiTexCoord3hNV
+
CE_PARALYSIS
glNormal3hvNV
+
Unrecognized CE_PARALYSIS token:
glSecondaryColor3hNV
+
CE_REDUCE_FEVER
glMultiTexCoord4hvNV
+
Unrecognized CE_REDUCE_FEVER token:
glNormal3hNV
+
Unrecognized CE_FEVER token:
glTexCoord1hvNV
+
CE_BLEEDING
glTexCoord2hNV
+
Unrecognized CE_BLEEDING token:
glSecondaryColor3hvNV
+
CE_COUGH_BLOOD
glTexCoord1hNV
+
Unrecognized CE_COUGH_BLOOD token:
glTexCoord3hvNV
+
CE_VOMIT_BLOOD
glTexCoord4hNV
+
Unrecognized CE_VOMIT_BLOOD token:
glTexCoord2hvNV
+
CE_REDUCE_NAUSEA
glTexCoord3hNV
+
Unrecognized CE_REDUCE_NAUSEA token:
glVertex2hvNV
+
CE_NAUSEA
glVertex3hNV
+
Unrecognized CE_NAUSEA token:
glTexCoord4hvNV
+
CE_UNCONSCIOUSNESS
glVertex2hNV
+
Unrecognized CE_UNCONSCIOUSNESS token:
glVertex4hvNV
+
CE_NECROSIS
glVertexAttrib1hNV
+
Unrecognized CE_NECROSIS token:
glVertex3hvNV
+
Unrecognized CE_IMPAIR_FUNCTION token:
glVertex4hNV
+
CE_DROWSINESS
glVertexAttrib2hvNV
+
Unrecognized CE_DROWSINESS token:
glVertexAttrib3hNV
+
CE_REDUCE_DIZZINESS
glVertexAttrib1hvNV
+
Unrecognized CE_REDUCE_DIZZINESS token:
glVertexAttrib2hNV
+
CE_DIZZINESS
glVertexAttrib4hvNV
+
Unrecognized CE_DIZZINESS token:
glVertexAttribs1hvNV
+
CE_SPECIAL_ATTACK_INTERACTION
glVertexAttrib3hvNV
+
:INTERACTION missing token
glVertexAttrib4hNV
+
Unrecognized CE_SPECIAL_ATTACK_INTERACTION token:
glProgramUniform3ui64vNV
+
CE_ADD_TAG
glProgramUniform4i64NV
+
EXTRAVISION
glProgramUniform3i64vNV
+
OPPOSED_TO_LIFE
glProgramUniform3ui64NV
+
NOEXERT
glProgramUniform4ui64vNV
+
CRAZED
glUniform1i64NV
+
NOBREATHE
glProgramUniform4i64vNV
+
NOSTUN
glProgramUniform4ui64NV
+
NOFEAR
glUniform1ui64vNV
+
NO_DRINK
glUniform2i64NV
+
NOTHOUGHT
glUniform1i64vNV
+
NO_AGING
glUniform1ui64NV
+
FIT_FOR_RESURRECTION
glUniform2ui64vNV
+
Unsupported CE add tag:
glUniform3i64NV
+
CE_REMOVE_TAG
glUniform2i64vNV
+
Unsupported CE remove tag:
glUniform2ui64NV
+
CE_DISPLAY_TILE
glUniform3ui64vNV
+
CAN_BE_HIDDEN
glUniform4i64NV
+
Unrecognized CE_DISPLAY_TILE token:
glUniform3i64vNV
+
CE_DISPLAY_NAME
glUniform3ui64NV
+
Unrecognized CE_DISPLAY_NAME token:
glUniform4ui64vNV
+
CE_FLASH_TILE
glColor3hNV
+
Unrecognized CE_FLASH_TILE token:
glUniform4i64vNV
+
CE_PHYS_ATT_CHANGE
glUniform4ui64NV
+
Unrecognized CE_PHYS_ATT_CHANGE token:
glColor4hvNV
+
CE_MENT_ATT_CHANGE
glFogCoordhNV
+
Unrecognized CE_MENT_ATT_CHANGE token:
glColor3hvNV
+
CE_BODY_APPEARANCE_MODIFIER
glColor4hNV
+
APPEARANCE_MODIFIER
glMultiTexCoord1hvNV
+
Unrecognized CE_BODY_APPEARANCE_MODIFIER token:
glMultiTexCoord2hNV
+
CE_BP_APPEARANCE_MODIFIER
glFogCoordhvNV
+
RESERVED_WHOLE_PART
glMultiTexCoord1hNV
+
Unrecognized CE_BP_APPEARANCE_MODIFIER token:
glGetCombinerInputParameterfvNV
+
CE_MATERIAL_FORCE_MULTIPLIER
glGetCombinerInputParameterivNV
+
MAT_MULT
glCombinerParameterivNV
+
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token:
glFinalCombinerInputNV
+
CE_SPEED_CHANGE
glGetFinalCombinerInputParameterfvNV
+
SPEED_PERC
glGetFinalCombinerInputParameterivNV
+
SPEED_ADD
glGetCombinerOutputParameterfvNV
+
Unrecognized CE_SPEED_CHANGE token:
glGetCombinerOutputParameterivNV
+
CE_BODY_MAT_INTERACTION
glGetBufferParameterui64vNV
+
MAT_TOKEN
glGetIntegerui64vNV
+
Unrecognized CE_BODY_MAT_INTERACTION token:
glCombinerStageParameterfvNV
+
CE_SENSE_CREATURE_CLASS
glGetCombinerStageParameterfvNV
+
Unrecognized CE_SENSE_CREATURE_CLASS token:
glIsNamedBufferResidentNV
+
CE_CAN_DO_INTERACTION
glMakeBufferNonResidentNV
+
Unrecognized CE_CAN_DO_INTERACTION token:
glGetNamedBufferParameterui64vNV
+
CE_BODY_TRANSFORMATION
glIsBufferResidentNV
+
Unrecognized CE_BODY_TRANSFORMATION token:
glMakeNamedBufferResidentNV
+
CE_FEEL_EMOTION
glProgramUniformui64NV
+
EMOTION
glMakeBufferResidentNV
+
Unrecognized CE_FEEL_EMOTION token:
glMakeNamedBufferNonResidentNV
+
CE_CHANGE_PERSONALITY
glUniformui64vNV
+
FACET
glTextureBarrierNV
+
Unrecognized CE_CHANGE_PERSONALITY token:
glProgramUniformui64vNV
+
CE_ERRATIC_BEHAVIOR
glUniformui64NV
+
Unrecognized CE_ERRATIC_BEHAVIOR token:
glBindBufferBaseNV
+
CE_SKILL_ROLL_ADJUST
glBindBufferOffsetNV
+
PERC
glActiveVaryingNV
+
PERC_ON
glBeginTransformFeedbackNV
+
Unrecognized CE_SKILL_ROLL_ADJUST token:
glGetActiveVaryingNV
+
CDI token precedes any CAN_DO_INTERACTION tag
glGetTransformFeedbackVaryingNV
+
SYNDROME_TAG
glBindBufferRangeNV
+
CREATURE_FLAG
glEndTransformFeedbackNV
+
FORBIDDEN_CREATURE_FLAG
glVertexAttribs4hvNV
+
CREATURE_CASTE_FLAG
glVertexWeighthNV
+
FORBIDDEN_CREATURE_CASTE_FLAG
glVertexAttribs2hvNV
+
HAVE_FAST_EFFORTLESS_GAIT_SPEED
glVertexAttribs3hvNV
+
ALL_SLOW_EFFORTLESS_GAIT_SPEED
glDeleteOcclusionQueriesNV
+
PERIODIC
glEndOcclusionQueryNV
+
COUNTER_TRIGGER
glVertexWeighthvNV
+
Unrecognized CE Token:
glBeginOcclusionQueryNV
+
PARALYZEIMMUNE
glGetOcclusionQueryuivNV
+
PREFIX
glIsOcclusionQueryNV
+
STONE_NAME
glGenOcclusionQueriesNV
+
IS_GEM
glGetOcclusionQueryivNV
+
OVERWRITE_SOLID
glProgramBufferParametersfvNV
+
TEMP_DIET_INFO
glFlushPixelDataRangeNV
+
BLOOD
glProgramBufferParametersIivNV
+
SLIME
glProgramBufferParametersIuivNV
+
ICHOR
glPointParameterivNV
+
FILTH
glGetVideoi64vNV
+
POWDER_DYE
glPixelDataRangeNV
+
ITEM_SYMBOL
glPointParameteriNV
+
DISPLAY_COLOR
glGetVideouivNV
+
BUILD_COLOR
glPresentFrameDualFillNV
+
TILE_COLOR
glGetVideoivNV
+
BASIC_COLOR
glGetVideoui64vNV
+
STATE_COLOR
glPrimitiveRestartNV
+
STATE_NAME
glCombinerInputNV
+
STATE_NAME_ADJ
glPresentFrameKeyedNV
+
STATE_ADJ
glPrimitiveRestartIndexNV
+
ABSORPTION
glCombinerParameterfvNV
+
IMPACT_YIELD
glCombinerParameteriNV
+
IMPACT_FRACTURE
glCombinerOutputNV
+
IMPACT_ELASTICITY
glCombinerParameterfNV
+
IMPACT_STRAIN_AT_YIELD
glVertexAttribL3ui64NV
+
COMPRESSIVE_FRACTURE
glVertexAttribL3ui64vNV
+
COMPRESSIVE_ELASTICITY
glVertexAttribL3i64NV
+
COMPRESSIVE_STRAIN_AT_YIELD
glVertexAttribL3i64vNV
+
TENSILE_FRACTURE
glVertexAttribL4ui64NV
+
TENSILE_ELASTICITY
glVertexAttribL4ui64vNV
+
TENSILE_STRAIN_AT_YIELD
glVertexAttribL4i64NV
+
TORSION_FRACTURE
glVertexAttribL4i64vNV
+
TORSION_ELASTICITY
glColorFormatNV
+
TORSION_STRAIN_AT_YIELD
glEdgeFlagFormatNV
+
SHEAR_FRACTURE
glVertexAttribLFormatNV
+
SHEAR_ELASTICITY
glBufferAddressRangeNV
+
SHEAR_STRAIN_AT_YIELD
glIndexFormatNV
+
BENDING_FRACTURE
glNormalFormatNV
+
BENDING_ELASTICITY
glFogCoordFormatNV
+
BENDING_STRAIN_AT_YIELD
glGetIntegerui64i_vNV
+
MATERIAL_VALUE
glVertexAttribFormatNV
+
MULTIPLY_VALUE
glVertexAttribIFormatNV
+
SPEC_HEAT
glSecondaryColorFormatNV
+
HEATDAM_POINT
glTexCoordFormatNV
+
COLDDAM_POINT
glBindProgramNV
+
IGNITE_POINT
glDeleteProgramsNV
+
MELTING_POINT
glVertexFormatNV
+
BOILING_POINT
glAreProgramsResidentNV
+
MAT_FIXED_TEMP
glGetProgramParameterdvNV
+
IF_EXISTS_SET_HEATDAM_POINT
glGetProgramParameterfvNV
+
IF_EXISTS_SET_COLDDAM_POINT
glExecuteProgramNV
+
IF_EXISTS_SET_IGNITE_POINT
glGenProgramsNV
+
IF_EXISTS_SET_MELTING_POINT
glGetTrackMatrixivNV
+
IF_EXISTS_SET_BOILING_POINT
glGetVertexAttribPointervNV
+
IF_EXISTS_SET_MAT_FIXED_TEMP
glGetProgramStringNV
+
SOLID_DENSITY
glGetProgramivNV
+
LIQUID_DENSITY
glTransformFeedbackVaryingsNV
+
MOLAR_MASS
glBindTransformFeedbackNV
+
EXTRACT_STORAGE
glGetVaryingLocationNV
+
BUTCHER_SPECIAL
glTransformFeedbackAttribsNV
+
MEAT_NAME
glGenTransformFeedbacksNV
+
BLOCK_NAME
glIsTransformFeedbackNV
+
MATERIAL_REACTION_PRODUCT
glDeleteTransformFeedbacksNV
+
ITEM_REACTION_PRODUCT
glDrawTransformFeedbackNV
+
HARDENS_WITH_WATER
glVDPAUFiniNV
+
SOAP_LEVEL
glVDPAUGetSurfaceivNV
+
COMPRESSIVE_YIELD
glPauseTransformFeedbackNV
+
TENSILE_YIELD
glResumeTransformFeedbackNV
+
TORSION_YIELD
glVDPAUMapSurfacesNV
+
SHEAR_YIELD
glVDPAURegisterOutputSurfaceNV
+
BENDING_YIELD
glVDPAUInitNV
+
MAX_EDGE
glVDPAUIsSurfaceNV
+
Unrecognized Material Template Token:
glVDPAUUnmapSurfacesNV
+
inorganic_generated
glVDPAUUnregisterSurfaceNV
+
[OBJECT:INORGANIC]
glVDPAURegisterVideoSurfaceNV
+
plant_generated
glVDPAUSurfaceAccessNV
+
[OBJECT:PLANT]
glGetVertexAttribLi64vNV
+
[PLANT:
glGetVertexAttribLui64vNV
+
: Smelt Ore Not Found, Token -
glFlushVertexArrayRangeNV
+
: Thread Metal Ore Not Found, Token -
glVertexArrayRangeNV
+
: Environment Spec Stone Not Found, Token -
glVertexAttribL1ui64NV
+
: Could not locate material template
glVertexAttribL1ui64vNV
+
WAFERS
glVertexAttribL1i64NV
+
SPECIAL
glVertexAttribL1i64vNV
+
DEEP_SPECIAL
glVertexAttribL2ui64NV
+
DIVINE
glVertexAttribL2ui64vNV
+
THREAD_METAL
glVertexAttribL2i64NV
+
DEEP_SURFACE
glVertexAttribL2i64vNV
+
AQUIFER
glVertexAttrib4fvNV
+
METAMORPHIC
glVertexAttrib4sNV
+
SEDIMENTARY
glVertexAttrib4dvNV
+
SOIL
glVertexAttrib4fNV
+
SOIL_OCEAN
glVertexAttrib4ubvNV
+
SOIL_SAND
glVertexAttribPointerNV
+
SEDIMENTARY_OCEAN_SHALLOW
glVertexAttrib4svNV
+
SEDIMENTARY_OCEAN_DEEP
glVertexAttrib4ubNV
+
IGNEOUS_INTRUSIVE
glVertexAttribs1svNV
+
IGNEOUS_EXTRUSIVE
glVertexAttribs2dvNV
+
ENVIRONMENT
glVertexAttribs1dvNV
+
Missing Stone Environment Token:
glVertexAttribs1fvNV
+
Missing Stone Environment Inclusion Type Token:
glVertexAttribs3dvNV
+
Missing Frequency for Stone Environment:
glVertexAttribs3fvNV
+
ALL_STONE
glVertexAttribs2fvNV
+
IGNEOUS_ALL
glVertexAttribs2svNV
+
ALLUVIAL
glVertexAttribs4fvNV
+
Unrecognized Stone Environment Token:
glVertexAttribs4svNV
+
ENVIRONMENT_SPEC
glVertexAttribs3svNV
+
Missing Stone Environment Spec Token:
glVertexAttribs4dvNV
+
Missing Stone Environment Spec Inclusion Type Token:
glClipPlanefOES
+
Missing Frequency for Stone Environment Spec:
glDepthRangefOES
+
LAVA
glVertexAttribs4ubvNV
+
Unrecognized Inorganic Material Definition Token:
glClearDepthfOES
+
Sharp blades
glOrthofOES
+
Extract
glDetailTexFuncSGIS
+
strands
glFrustumfOES
+
Ore of
glGetClipPlanefOES
+
MATERIAL
glGetFogFuncSGIS
+
GROWTH
glSampleMaskSGIS
+
GROWTH_ITEM
glGetDetailTexFuncSGIS
+
GROWTH_TRUNK_HEIGHT_PERC
glFogFuncSGIS
+
GROWTH_TIMING
glGetVertexAttribivNV
+
GROWTH_DROPS_OFF
glIsProgramNV
+
GROWTH_DROPS_OFF_NO_CLOUD
glGetVertexAttribdvNV
+
GROWTH_HOST_TILE
glGetVertexAttribfvNV
+
BRANCHES
glProgramParameter4dvNV
+
LIGHT_BRANCHES
glProgramParameter4fNV
+
HEAVY_BRANCHES
glLoadProgramNV
+
DIRECTED_BRANCHES
glProgramParameter4dNV
+
ROOTS
glProgramParameters4fvNV
+
TRUNK
glRequestResidentProgramsNV
+
TWIGS
glProgramParameter4fvNV
+
ALL_BRANCHES
glProgramParameters4dvNV
+
BRANCHES_AND_TWIGS
glVertexAttrib1dvNV
+
LIGHT_BRANCHES_AND_TWIGS
glVertexAttrib1fNV
+
ALL_BRANCHES_AND_TWIGS
glTrackMatrixNV
+
SAPLING
glVertexAttrib1dNV
+
ALL_BRANCHES_AND_TRUNK
glVertexAttrib1svNV
+
HEAVY_BRANCHES_AND_TRUNK
glVertexAttrib2dNV
+
DIRECTED_BRANCHES_AND_TRUNK
glVertexAttrib1fvNV
+
GROWTH_DENSITY
glVertexAttrib1sNV
+
GROWTH_HAS_SEED
glVertexAttrib2fvNV
+
GROWTH_PRINT
glVertexAttrib2sNV
+
GROWTH_NAME
glVertexAttrib2dvNV
+
ALL_NAMES
glVertexAttrib2fNV
+
TRUNK_PERIOD
glVertexAttrib3dvNV
+
HEAVY_BRANCH_DENSITY
glVertexAttrib3fNV
+
DIRECTED_BRANCH_DENSITY
glVertexAttrib2svNV
+
LIGHT_BRANCH_DENSITY
glVertexAttrib3dNV
+
HEAVY_BRANCH_RADIUS
glVertexAttrib3svNV
+
DIRECTED_BRANCH_RADIUS
glVertexAttrib4dNV
+
BRANCH_RADIUS
glVertexAttrib3fvNV
+
MAX_TRUNK_DIAMETER
glVertexAttrib3sNV
+
TRUNK_WIDTH_PERIOD
glReferencePlaneSGIX
+
CAP_PERIOD
glSpriteParameterfSGIX
+
CAP_RADIUS
glFrameZoomSGIX
+
ROOT_DENSITY
glPixelTexGenSGIX
+
ROOT_RADIUS
glSpriteParameterivSGIX
+
STANDARD_TILE_NAMES
glTagSampleBufferSGIX
+
trunk
glSpriteParameterfvSGIX
+
roots
glSpriteParameteriSGIX
+
branches
glColorTableSGI
+
twigs
glCopyColorTableSGI
+
cap
glColorTableParameterfvSGI
+
TRUNK_NAME
glColorTableParameterivSGI
+
ROOT_NAME
glGetColorTableSGI
+
ROOTS_NAME
glFinishTextureSUNX
+
LIGHT_BRANCHES_NAME
glGetColorTableParameterfvSGI
+
HEAVY_BRANCHES_NAME
glGetColorTableParameterivSGI
+
TWIGS_NAME
glGlobalAlphaFactorfSUN
+
GRASS
glGlobalAlphaFactoriSUN
+
TREE_TILE
glGlobalAlphaFactorbSUN
+
DEAD_TREE_TILE
glGlobalAlphaFactordSUN
+
SAPLING_TILE
glGlobalAlphaFactoruiSUN
+
DEAD_SAPLING_TILE
glGlobalAlphaFactorusSUN
+
TREE_COLOR
glGlobalAlphaFactorsSUN
+
DEAD_TREE_COLOR
glGlobalAlphaFactorubSUN
+
SAPLING_COLOR
glReplacementCodeubSUN
+
DEAD_SAPLING_COLOR
glReplacementCodeubvSUN
+
TREE_ROOT_SLOPING
glReadVideoPixelsSUN
+
TREE_ROOTS
glReplacementCodePointerSUN
+
TREE_TRUNK_N
glReplacementCodeusSUN
+
TREE_TRUNK_E
glReplacementCodeusvSUN
+
TREE_TRUNK_NW
glReplacementCodeuiSUN
+
TREE_TRUNK_NE
glReplacementCodeuivSUN
+
TREE_TRUNK_SW
glSharpenTexFuncSGIS
+
TREE_TRUNK_SE
glTexImage4DSGIS
+
TREE_TRUNK_BRANCH_N
glSamplePatternSGIS
+
TREE_TRUNK_BRANCH_S
glGetSharpenTexFuncSGIS
+
TREE_TRUNK_BRANCH_E
glTexFilterFuncSGIS
+
TREE_TRUNK_BRANCH_W
glAsyncMarkerSGIX
+
TREE_BRANCH_NS
glTexSubImage4DSGIS
+
TREE_BRANCH_NW
glGetTexFilterFuncSGIS
+
TREE_BRANCH_SW
glGenAsyncMarkersSGIX
+
TREE_BRANCH_NSE
glIsAsyncMarkerSGIX
+
TREE_BRANCH_NSW
glDeleteAsyncMarkersSGIX
+
TREE_BRANCH_NEW
glFinishAsyncSGIX
+
TREE_BRANCH_SEW
glTextureFogSGIX
+
TREE_BRANCH_NSEW
glFragmentColorMaterialSGIX
+
TREE_TWIGS
glPollAsyncSGIX
+
TREE_CAP_WALL_NE
glFlushRasterSGIX
+
TREE_CAP_WALL_SE
glFragmentLightModeliSGIX
+
TREE_ROOTS_DEAD
glFragmentLightModelivSGIX
+
TREE_TRUNK_PILLAR_DEAD
glFragmentLightModelfSGIX
+
TREE_TRUNK_NE_DEAD
glFragmentLightModelfvSGIX
+
TREE_TRUNK_SE_DEAD
glFragmentLightiSGIX
+
TREE_TRUNK_BRANCH_S_DEAD
glFragmentLightivSGIX
+
TREE_TRUNK_BRANCH_W_DEAD
glFragmentLightfSGIX
+
TREE_BRANCH_NSW_DEAD
glFragmentLightfvSGIX
+
TREE_BRANCH_SEW_DEAD
glFragmentMaterialiSGIX
+
TREE_SMOOTH_BRANCHES_DEAD
glFragmentMaterialivSGIX
+
TREE_TWIGS_DEAD
glFragmentMaterialfSGIX
+
TREE_CAP_RAMP_DEAD
glFragmentMaterialfvSGIX
+
TREE_CAP_WALL_N_DEAD
glGetFragmentMaterialfvSGIX
+
TREE_CAP_WALL_E_DEAD
glGetFragmentMaterialivSGIX
+
TREE_CAP_WALL_NW_DEAD
glGetFragmentLightfvSGIX
+
TREE_CAP_WALL_NE_DEAD
glGetFragmentLightivSGIX
+
TREE_CAP_WALL_SW_DEAD
glTexCoord2fVertex3fSUN
+
TREE_CAP_WALL_SE_DEAD
glTexCoord2fVertex3fvSUN
+
TREE_CAP_FLOOR1_DEAD
glTexCoord2fNormal3fVertex3fSUN
+
TREE_CAP_FLOOR3_DEAD
glTexCoord2fNormal3fVertex3fvSUN
+
TREE_TRUNK_NSE
glTexCoord4fVertex4fSUN
+
TREE_TRUNK_NEW
glTexCoord4fVertex4fvSUN
+
TREE_TRUNK_NS
glTexCoord4fColor4fNormal3fVertex4fSUN
+
TREE_TRUNK_EW
glTexCoord4fColor4fNormal3fVertex4fvSUN
+
TREE_TRUNK_NSEW
GL_3DFX_tbuffer
+
TREE_TRUNK_INTERIOR
GL_3DFX_texture_compression_FXT1
+
TREE_TRUNK_NSE_DEAD
glAddSwapHintRectWIN
+
TREE_TRUNK_NSW_DEAD
GL_3DFX_multisample
+
TREE_TRUNK_NEW_DEAD
GL_AMD_draw_buffers_blend
+
TREE_TRUNK_SEW_DEAD
GL_AMD_name_gen_delete
+
TREE_TRUNK_NS_DEAD
GL_AMD_conservative_depth
+
TREE_TRUNK_NSEW_DEAD
GL_AMD_debug_output
+
SAPLING_DROWN_LEVEL
GL_AMD_shader_stencil_export
+
TREE_DROWN_LEVEL
GL_AMD_texture_texture4
+
GROWDUR
GL_AMD_performance_monitor
+
SUMMER
GL_AMD_seamless_cubemap_per_texture
+
WINTER
GL_APPLE_aux_depth_stencil
+
PICKED_TILE
GL_APPLE_client_storage
+
DEAD_PICKED_TILE
GL_AMD_transform_feedback3_lines_triangles
+
UNDERGROUND_DEPTH
GL_AMD_vertex_shader_tessellator
+
GRASS_TILES
GL_APPLE_float_pixels
+
ALT_PERIOD
GL_APPLE_flush_buffer_range
+
ALT_GRASS_TILES
GL_APPLE_element_array
+
GRASS_COLORS
GL_APPLE_fence
+
TREE_HAS_MUSHROOM_CAP
GL_APPLE_rgb_422
+
SHRUB_TILE
GL_APPLE_row_bytes
+
DEAD_SHRUB_TILE
GL_APPLE_object_purgeable
+
CLUSTERSIZE
GL_APPLE_pixel_buffer
+
PICKED_COLOR
glColor4fNormal3fVertex3fSUN
+
DEAD_PICKED_COLOR
glColor4fNormal3fVertex3fvSUN
+
SHRUB_COLOR
glColor3fVertex3fSUN
+
DEAD_SHRUB_COLOR
glColor3fVertex3fvSUN
+
BASIC_MAT
glColor4ubVertex3fSUN
+
MILL
glColor4ubVertex3fvSUN
+
SHRUB_DROWN_LEVEL
glColor4ubVertex2fSUN
+
TWIGS_SIDE_BRANCHES
glColor4ubVertex2fvSUN
+
TWIGS_ABOVE_BRANCHES
glReplacementCodeuiColor3fVertex3fSUN
+
TWIGS_BELOW_BRANCHES
glReplacementCodeuiColor3fVertex3fvSUN
+
TWIGS_SIDE_HEAVY_BRANCHES
glNormal3fVertex3fSUN
+
TWIGS_ABOVE_HEAVY_BRANCHES
glNormal3fVertex3fvSUN
+
TWIGS_BELOW_HEAVY_BRANCHES
glReplacementCodeuiColor4ubVertex3fSUN
+
TWIGS_SIDE_TRUNK
glReplacementCodeuiColor4ubVertex3fvSUN
+
TWIGS_ABOVE_TRUNK
glReplacementCodeuiColor4fNormal3fVertex3fSUN
+
TWIGS_BELOW_TRUNK
glReplacementCodeuiColor4fNormal3fVertex3fvSUN
+
SEED
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
+
EXTRACT_STILL_VIAL
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
+
EXTRACT_VIAL
glReplacementCodeuiNormal3fVertex3fSUN
+
EXTRACT_BARREL
glReplacementCodeuiNormal3fVertex3fvSUN
+
Unrecognized Plant Token:
glReplacementCodeuiTexCoord2fVertex3fSUN
+
BRANCH_DENSITY
glReplacementCodeuiTexCoord2fVertex3fvSUN
+
MAX_TRUNK_HEIGHT
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
+
LIGHT_BRANCH_RADIUS
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
+
TRUNK_BRANCHING
glTexCoord2fColor3fVertex3fSUN
+
BRANCHES_NAME
glTexCoord2fColor3fVertex3fvSUN
+
DIRECTED_BRANCHES_NAME
glReplacementCodeuiVertex3fSUN
+
CAP_NAME
glReplacementCodeuiVertex3fvSUN
+
has dyed a masterpiece!
glTexCoord2fColor4ubVertex3fSUN
+
has become entangled in a hidden web!
glTexCoord2fColor4ubVertex3fvSUN
+
caught up in the web!
glTexCoord2fColor4fNormal3fVertex3fSUN
+
has cooked a masterpiece!
glTexCoord2fColor4fNormal3fVertex3fvSUN
+
has been cursed
GL_ARB_matrix_palette
+
path not closed, attempting fix
GL_ARB_multisample
+
path moved off track
GL_ARB_instanced_arrays
+
path not closed, attempting to follow
GL_ARB_map_buffer_range
+
destroyed
GL_ARB_occlusion_query2
+
toppled
GL_ARB_pixel_buffer_object
+
loop path fail:
GL_ARB_multitexture
+
<same square>
GL_ARB_occlusion_query
+
<invalid start>
GL_ARB_provoking_vertex
+
<invalid goal>
GL_ARB_sample_shading
+
->
GL_ARB_point_parameters
+
: Id #
GL_ARB_point_sprite
+
:Path Goal
GL_ARB_shader_bit_encoding
+
:Station
GL_ARB_shader_objects
+
You chop down the
GL_ARB_sampler_objects
+
has claimed a
GL_ARB_seamless_cube_map
+
has begun a mysterious construction!
GL_ARB_shading_language_100
+
Your mason has defaced a
GL_ARB_shading_language_include
+
Your engraver has carved a track through a
GL_ARB_shader_subroutine
+
Duplicate inventory removed:
GL_ARB_shader_texture_lod
+
while in
GL_ARB_sync
+
conflict
GL_ARB_tessellation_shader
+
experiencing trauma
GL_ARB_shadow
+
seeing
GL_ARB_shadow_ambient
+
somebody
GL_ARB_texture_buffer_object_rgb32
+
die
GL_ARB_texture_compression
+
somebody's
GL_ARB_texture_border_clamp
+
dead body
GL_ARB_texture_buffer_object
+
the unexpected death of somebody
GL_ARB_texture_cube_map
+
somebody's death
GL_ARB_texture_cube_map_array
+
while
GL_ARB_texture_compression_bptc
+
killing somebody
GL_ARB_texture_compression_rgtc
+
being reunited with a loved one
GL_APPLE_transform_hint
+
being caught sneaking
GL_APPLE_vertex_array_object
+
when
GL_APPLE_specular_vector
+
joining an existing conflict
GL_APPLE_texture_range
+
giving a sermon
GL_APPLE_ycbcr_422
+
attending a sermon
GL_ARB_blend_func_extended
+
watching a performance
GL_APPLE_vertex_array_range
+
producing a masterwork
GL_APPLE_vertex_program_evaluators
+
creating an artifact
GL_ARB_copy_buffer
+
upon
GL_ARB_depth_buffer_float
+
improving
GL_ARB_color_buffer_float
+
mastering
GL_ARB_compatibility
+
a break up
GL_ARB_draw_buffers
+
getting divorced
GL_ARB_draw_buffers_blend
+
you were
GL_ARB_depth_clamp
+
caught up in
GL_ARB_depth_texture
+
a new romance
GL_ARB_draw_instanced
+
realizing
GL_ARB_explicit_attrib_location
+
playing make believe
GL_ARB_draw_elements_base_vertex
+
playing with
GL_ARB_draw_indirect
+
becoming a parent
GL_ARB_fragment_program_shadow
+
being near to a conflict
GL_ARB_fragment_shader
+
an agreement was cancelled
GL_ARB_fragment_coord_conventions
+
joining a traveling group
GL_ARB_fragment_program
+
a site was controlled
GL_ARB_geometry_shader4
+
a tribute cancellation
GL_ARB_gpu_shader5
+
an incident
GL_ARB_framebuffer_object
+
hearing a rumor
GL_ARB_framebuffer_sRGB
+
leaving a performance troupe
GL_ARB_half_float_vertex
+
being removed from a performance troupe
GL_ARB_imaging
+
being removed from a military group
GL_ARB_gpu_shader_fp64
+
when a stranger advanced with a weapon
GL_ARB_half_float_pixel
+
seeing a stranger sneaking around
GL_ATI_fragment_shader
+
witnessing a night creature drinking blood
GL_ATI_map_object_buffer
+
petitioning for citizenship
GL_ATI_element_array
+
bringing up job scarcity in a meeting
GL_ATI_envmap_bumpmap
+
making suggestions about work allocations
GL_ATI_separate_stencil
+
requesting weapon production
GL_ATI_shader_texture_lod
+
yelling at a priest
GL_ATI_meminfo
+
crying on a priest
GL_ATI_pn_triangles
+
yelling at somebody in charge
GL_ATI_texture_env_combine3
+
crying on somebody in charge
GL_ATI_texture_float
+
telling somebody about being trapped here
GL_ATI_text_fragment_shader
+
being yelled at by an unhappy worshipper
GL_ATI_texture_compression_3dc
+
being cried on by an unhappy worshipper
GL_ATI_vertex_attrib_array_object
+
being yelled at by an unhappy citizen
GL_ATI_vertex_streams
+
being cried on by an unhappy citizen
GL_ATI_texture_mirror_once
+
hearing somebody was being prevented from leaving
GL_ATI_vertex_array_object
+
viewing
GL_EXT_abgr
+
in a personal museum
GL_EXT_bgra
+
near
GL_EXT_422_pixels
+
own
GL_EXT_Cg_shader
+
very fine
GL_EXT_blend_equation_separate
+
splendid
GL_EXT_blend_func_separate
+
wonderful
GL_EXT_bindable_uniform
+
completely sublime
GL_EXT_blend_color
+
tastefully arranged
GL_EXT_blend_subtract
+
losing a pet
GL_EXT_clip_volume_hint
+
throwing something
GL_EXT_blend_logic_op
+
being released from confinement
GL_EXT_blend_minmax
+
a miscarriage
GL_EXT_compiled_vertex_array
+
spouse's miscarriage
GL_EXT_convolution
+
to be
GL_EXT_cmyka
+
wearing old clothing
GL_EXT_color_subtable
+
wearing tattered clothing
GL_ARB_texture_env_crossbar
+
to have
GL_ARB_texture_env_dot3
+
clothes rot off of
GL_ARB_texture_env_add
+
being tormented in nightmares by a dead pet
GL_ARB_texture_env_combine
+
being tormented in nightmares by a dead spouse
GL_ARB_texture_mirrored_repeat
+
being tormented in nightmares by a dead lover
GL_ARB_texture_multisample
+
being tormented in nightmares by a dead sibling
GL_ARB_texture_float
+
being tormented in nightmares by
GL_ARB_texture_gather
+
own dead mother
GL_ARB_texture_rectangle
+
own dead father
GL_ARB_texture_rg
+
own dead child
GL_ARB_texture_non_power_of_two
+
being tormented in nightmares by a dead animal training partner
GL_ARB_texture_query_lod
+
being tormented in nightmares by a dead friend
GL_ARB_timer_query
+
being tormented in nightmares by a dead and still annoying acquaintance
GL_ARB_transform_feedback2
+
being tormented in nightmares by the dead
GL_ARB_texture_rgb10_a2ui
+
being
GL_ARB_texture_swizzle
+
by a dead pet
GL_ARB_uniform_buffer_object
+
by a dead spouse
GL_ARB_vertex_array_bgra
+
by a dead lover
GL_ARB_transform_feedback3
+
by a dead sibling
GL_ARB_transpose_matrix
+
by a dead animal training partner
GL_ARB_vertex_buffer_object
+
by a dead friend
GL_ARB_vertex_program
+
by a dead and still annoying acquaintance
GL_ARB_vertex_array_object
+
by the dead
GL_ARB_vertex_blend
+
combat drills
GL_ARB_window_pos
+
practicing at the archery target
GL_ATIX_point_sprites
+
a sparring session
GL_ARB_vertex_shader
+
being unable to petition for citizenship
GL_ARB_vertex_type_2_10_10_10_rev
+
being unable to find somebody to complain to about job scarcity
GL_ATIX_vertex_shader_output_point_size
+
being unable to make suggestions about work allocations
GL_ATI_draw_buffers
+
being unable to request weapon production
GL_ATIX_texture_env_combine3
+
being unable to find a priest to complain to
GL_ATIX_texture_env_route
+
being unable to find a priest to cry on
GL_EXT_polygon_offset
+
being unable to find somebody in charge to yell at
GL_EXT_provoking_vertex
+
being unable to find somebody in charge to cry on
GL_EXT_pixel_transform_color_table
+
during
GL_EXT_point_parameters
+
long patrol duty
GL_EXT_secondary_color
+
being nauseated by the sun
GL_EXT_separate_shader_objects
+
being out in the sunshine again
GL_EXT_rescale_normal
+
drowsy
GL_EXT_scene_marker
+
utterly sleep-deprived
GL_EXT_shadow_funcs
+
thirsty
GL_EXT_shared_texture_palette
+
dehydrated
GL_EXT_separate_specular_color
+
starving
GL_EXT_shader_image_load_store
+
due to
GL_EXT_stencil_wrap
+
suffering a major injury
GL_EXT_subtexture
+
suffering a minor injury
GL_EXT_stencil_clear_tag
+
sleeping uneasily due to noise
GL_EXT_stencil_two_side
+
being disturbed during sleep by loud noises
GL_EXT_texture_array
+
loud noises made it impossible to sleep
GL_EXT_texture_buffer_object
+
being able to rest and recuperate
GL_EXT_texture
+
caught in the rain
GL_EXT_texture3D
+
caught in a snow storm
GL_EXT_texture_compression_rgtc
+
retching on a miasma
GL_EXT_texture_compression_s3tc
+
choking on smoke underground
GL_EXT_texture_compression_dxt1
+
being near to a waterfall
GL_EXT_texture_compression_latc
+
choking on dust underground
GL_EXT_texture_env
+
considering
GL_EXT_texture_env_add
+
the state of demands
GL_EXT_texture_cube_map
+
that a criminal could not be properly punished
GL_EXT_texture_edge_clamp
+
having
GL_EXT_texture_filter_anisotropic
+
punishment reduced
GL_EXT_texture_integer
+
elected
GL_EXT_texture_env_combine
+
re-elected
GL_EXT_texture_env_dot3
+
the establishment of a temple for
GL_EXT_cull_vertex
+
the acceptance of a petition for a temple for
GL_EXT_depth_bounds_test
+
the establishment of a guildhall for
GL_EXT_coordinate_frame
+
the acceptance of a petition for a guildhall for
GL_EXT_copy_texture
+
being granted residency
GL_EXT_draw_instanced
+
being granted citizenship
GL_EXT_draw_range_elements
+
being denied residency
GL_EXT_direct_state_access
+
being denied citizenship
GL_EXT_draw_buffers2
+
having a request approved
GL_EXT_framebuffer_blit
+
having a request ignored
GL_EXT_framebuffer_multisample
+
that nobody could be punished for a failure
GL_EXT_fog_coord
+
having
GL_EXT_fragment_lighting
+
punishment delayed
GL_EXT_geometry_shader4
+
the delayed punishment of a criminal
GL_EXT_gpu_program_parameters
+
the scarcity of cages and chains
GL_EXT_framebuffer_object
+
having a mandate ignored
GL_EXT_framebuffer_sRGB
+
having a mandate deadline missed
GL_EXT_index_array_formats
+
the lack of work last season
GL_EXT_index_func
+
smashing up a building
GL_EXT_gpu_shader4
+
toppling something over
GL_EXT_histogram
+
receiving a higher rank of nobility
GL_EXT_light_texture
+
entering the nobility
GL_EXT_misc_attribute
+
being knocked out during a cave-in
GL_EXT_index_material
+
a mandate deadline met
GL_EXT_index_texture
+
uncovered
GL_EXT_packed_depth_stencil
+
no shirt
GL_EXT_packed_float
+
being forced to eat a treasured pet to survive
GL_EXT_multi_draw_arrays
+
being forced to eat a beloved creature to survive
GL_EXT_multisample
+
being forced to eat vermin to survive
GL_EXT_pixel_buffer_object
+
starting a fist fight
GL_EXT_pixel_transform
+
punishing somebody with a beating
GL_EXT_packed_pixels
+
being beaten
GL_EXT_paletted_texture
+
beating somebody with a hammer
GL_MESA_pack_invert
+
being beaten with a hammer
GL_MESA_resize_buffers
+
being unable to find a hammer
GL_KTX_buffer_region
+
eating the same old food
GL_MESAX_texture_stack
+
eating rotten food
GL_NV_blend_square
+
putting on a
GL_NV_conditional_render
+
item
GL_MESA_window_pos
+
eating
GL_MESA_ycbcr_texture
+
a pretty decent meal
GL_NV_depth_buffer_float
+
a fine dish
GL_NV_depth_clamp
+
a wonderful dish
GL_NV_copy_depth_to_color
+
a truly decadent dish
GL_NV_copy_image
+
a legendary meal
GL_NV_explicit_multisample
+
a drink
GL_NV_fence
+
a pretty decent drink
GL_NV_depth_range_unclamped
+
a fine drink
GL_NV_evaluators
+
a wonderful drink
GL_NV_fragment_program
+
a truly decadent drink
GL_NV_fragment_program2
+
a legendary drink
GL_NV_float_buffer
+
not having enough chests
GL_NV_fog_distance
+
not having enough cabinets
GL_NV_framebuffer_multisample_coverage
+
not having enough weapon racks
GL_NV_geometry_shader4
+
not having enough armor stands
GL_NV_gpu_program4
+
a lesser's pretentious
GL_NV_fragment_program_option
+
sleeping
GL_NV_gpu_shader5
+
arrangements
GL_NV_half_float
+
the lack of dining tables
GL_NV_gpu_program5
+
eating at a crowded table
GL_NV_gpu_program_fp64
+
dining in
GL_NV_multisample_filter_hint
+
a legendary dining room
GL_NV_occlusion_query
+
a fantastic dining room
GL_NV_light_max_exponent
+
a great dining room
GL_NV_multisample_coverage
+
a very good dining room
GL_EXT_texture_object
+
a good dining room
GL_EXT_texture_perturb_normal
+
a horribly substandard dining room
GL_EXT_texture_lod_bias
+
a horrible dining room
GL_EXT_texture_mirror_clamp
+
an awful dining room
GL_EXT_texture_shared_exponent
+
a very poor dining room
GL_EXT_texture_snorm
+
a poor dining room
GL_EXT_texture_rectangle
+
eating without a proper dining room
GL_EXT_texture_sRGB
+
the lack of chairs
GL_EXT_transform_feedback
+
forming a bond with an animal training partner
GL_EXT_vertex_array
+
being rescued
GL_EXT_texture_swizzle
+
bringing somebody to rest in bed
GL_EXT_timer_query
+
felling a tree
GL_EXT_vertex_shader
+
slaughtering an animal
GL_EXT_vertex_weighting
+
caging a creature
GL_EXT_vertex_array_bgra
+
chaining up a creature
GL_EXT_vertex_attrib_64bit
+
gelding a creature
GL_HP_convolution_border_modes
+
putting a piece on display
GL_HP_image_transform
+
work
GL_GREMEDY_frame_terminator
+
losing property to the tax collector's escorts
GL_GREMEDY_string_marker
+
being taxed
GL_IBM_cull_vertex
+
not having adequate protection
GL_IBM_multimode_draw_arrays
+
being unable to reach a room for tax collection
GL_HP_occlusion_test
+
being misinformed about a room for tax collection
GL_HP_texture_lighting
+
having pleased a noble
GL_IBM_texture_mirrored_repeat
+
that
GL_IBM_vertex_array_lists
+
the tax collection went smoothly
GL_IBM_rasterpos_clip
+
having disappointed a noble
GL_IBM_static_data
+
the tax collection didn't go smoothly
GL_INTEL_parallel_arrays
+
getting into an argument
GL_INTEL_texture_scissor
+
making a friend
GL_INGR_color_clamp
+
forming a grudge
GL_INGR_interlace_read
+
being accosted by
GL_OES_read_format
+
being near
GL_OES_single_precision
+
being pestered by
GL_OES_byte_coordinates
+
a satisfying acquisition
GL_OES_compressed_paletted_texture
+
acquiring
GL_OML_subsample
+
adopting a new pet
GL_PGI_misc_hints
+
being confined
GL_OML_interlace
+
a bath
GL_OML_resample
+
a soapy bath
GL_S3_s3tc
+
killing somebody by accident while sparring
GL_SGIS_color_range
+
being attacked
GL_PGI_vertex_hints
+
being attacked by the dead
GL_REND_screen_coordinates
+
being attacked by
GL_SGIS_generate_mipmap
+
own dead
GL_SGIS_multisample
+
drinking the same old booze
GL_SGIS_detail_texture
+
forced to drink bloody water
GL_SGIS_fog_function
+
forced to drink slime
GL_SGIS_sharpen_texture
+
forced to drink vomit
GL_SGIS_texture4D
+
forced to drink gooey water
GL_SGIS_pixel_texture
+
forced to drink ichorous water
GL_SGIS_point_line_texgen
+
forced to drink purulent water
GL_SGIS_texture_filter4
+
drinking nasty water
GL_SGIS_texture_lod
+
drinking something spoiled
GL_SGIS_texture_border_clamp
+
having a drink without using a goblet, cup or mug
GL_SGIS_texture_edge_clamp
+
drinking water without a well
GL_SGIX_async_histogram
+
being near to a
GL_SGIX_async_pixel
+
sleeping without a proper room
GL_SGIS_texture_select
+
sleeping in
GL_SGIX_async
+
a bedroom like a personal palace
GL_SGIX_convolution_accuracy
+
a fantastic bedroom
GL_SGIX_depth_texture
+
a great bedroom
GL_SGIX_blend_alpha_minmax
+
a very good bedroom
GL_SGIX_clipmap
+
a good bedroom
GL_NV_parameter_buffer_object2
+
a horribly substandard bedroom
GL_NV_pixel_data_range
+
a horrible bedroom
GL_NV_packed_depth_stencil
+
an awful bedroom
GL_NV_parameter_buffer_object
+
a very poor bedroom
GL_NV_primitive_restart
+
a poor bedroom
GL_NV_register_combiners
+
sleeping on the floor
GL_NV_point_sprite
+
sleeping in the mud
GL_NV_present_video
+
sleeping in the grass
GL_NV_texgen_emboss
+
sleeping on a rough cave floor
GL_NV_texgen_reflection
+
sleeping on rocks
GL_NV_register_combiners2
+
sleeping on ice
GL_NV_shader_buffer_load
+
sleeping in the dirt
GL_NV_texture_env_combine4
+
sleeping on a pile of driftwood
GL_NV_texture_expand_normal
+
suffering the travesty of art defacement
GL_NV_texture_barrier
+
being evicted
GL_NV_texture_compression_vtc
+
teaching
GL_NV_texture_shader2
+
learning about
GL_NV_texture_shader3
+
writing
GL_NV_texture_rectangle
+
an untitled composition
GL_NV_texture_shader
+
reading
GL_NV_vdpau_interop
+
learning
GL_NV_vertex_array_range
+
making a breakthrough concerning
GL_NV_transform_feedback
+
being unable to advance the study of
GL_NV_transform_feedback2
+
discussing
GL_NV_vertex_buffer_unified_memory
+
pondering
GL_NV_vertex_program
+
giving birth to
GL_NV_vertex_array_range2
+
getting married
GL_NV_vertex_attrib_integer_64bit
+
gaining siblings
GL_NV_vertex_program2_option
+
gaining a sibling
GL_NV_vertex_program3
+
receiving water
GL_NV_vertex_program1_1
+
giving somebody water
GL_NV_vertex_program2
+
receiving food
GL_SUN_triangle_list
+
giving somebody food
GL_SUN_vertex
+
visiting with a pet
GL_SUN_read_video_pixels
+
talking with the spouse
GL_SUN_slice_accum
+
talking with a lover
GL_WIN_swap_hint
+
talking with a sibling
wglSetStereoEmitterState3DL
+
talking with mother
GL_WIN_phong_shading
+
talking with father
GL_WIN_specular_fog
+
talking with a child
wglCreateAssociatedContextAttribsAMD
+
visiting with an animal training partner
wglDeleteAssociatedContextAMD
+
talking with a friend
wglBlitContextFramebufferAMD
+
forced to talk to somebody annoying
wglCreateAssociatedContextAMD
+
talking with somebody
wglGetGPUIDsAMD
+
conducting a meeting in
wglGetGPUInfoAMD
+
having to conduct an official meeting in a bedroom
wglGetContextGPUIDAMD
+
having to conduct an official meeting in a dining room
wglGetCurrentAssociatedContextAMD
+
not having any rooms
wglDeleteBufferRegionARB
+
a legendary
wglRestoreBufferRegionARB
+
a fantastic
wglMakeAssociatedContextCurrentAMD
+
a great
wglCreateBufferRegionARB
+
a very good
wglGetExtensionsStringARB
+
a good
wglGetCurrentReadDCARB
+
a poor
wglSaveBufferRegionARB
+
a very poor
wglCreateContextAttribsARB
+
an awful
wglDestroyPbufferARB
+
a horrible
wglGetPbufferDCARB
+
a horribly substandard
wglMakeContextCurrentARB
+
tomb after gaining another year
wglCreatePbufferARB
+
about
wglChoosePixelFormatARB
+
not having a tomb after gaining another year
wglGetPixelFormatAttribfvARB
+
after talking to a pillar of society
wglQueryPbufferARB
+
interacting with a pet
wglReleasePbufferDCARB
+
a child was turned away from sanctuary
GL_SGIX_fog_texture
+
being expelled
GL_SGIX_fragment_specular_lighting
+
a long-dead corpse was convicted of a crime
GL_SGIX_flush_raster
+
an animal was convicted of a crime
GL_SGIX_fog_offset
+
the bizarre conviction against all reason of the victim of a crime
GL_SGIX_ir_instrument1
+
receiving justice through a criminal's conviction
GL_SGIX_list_priority
+
when a family member received justice through a criminal's conviction
GL_SGIX_framezoom
+
being forced to endure the decay of a pet
GL_SGIX_interlace
+
being forced to endure the decay of a spouse
GL_SGIX_reference_plane
+
being forced to endure the decay of a lover
GL_SGIX_resample
+
being forced to endure the decay of a sibling
GL_SGIX_pixel_texture
+
being forced to endure the decay of a mother
GL_SGIX_pixel_texture_bits
+
being forced to endure the decay of a father
GL_SGIX_sprite
+
being forced to endure the decay of a child
GL_SGIX_tag_sample_buffer
+
being forced to endure the decay of an animal training partner
GL_SGIX_shadow
+
being forced to endure the decay of a friend
GL_SGIX_shadow_ambient
+
being forced to endure the decay of an annoying acquaintance
GL_SGIX_texture_lod_bias
+
being away from people for too long
GL_SGIX_texture_multi_buffer
+
being kept from alcohol for too long
GL_SGIX_texture_add_env
+
being unable to pray
GL_SGIX_texture_coordinate_clamp
+
for too long
GL_SGIX_vertex_preclip
+
being unoccupied for too long
GL_SGIX_vertex_preclip_hint
+
being unable to admire art for so long
GL_SGIX_texture_range
+
doing nothing creative for so long
GL_SGIX_texture_scale_bias
+
leading an unexciting life for so long
GL_SGI_color_table
+
not learning anything for so long
GL_SGI_texture_color_table
+
being away from family for too long
GL_SGIX_ycrcb
+
being away from friends for too long
GL_SGI_color_matrix
+
being unable to hear eloquent speech for so long
GL_SUN_global_alpha
+
being away from traditions for too long
GL_SUN_mesh_array
+
a lack of introspection for too long
GL_SUNX_constant_data
+
being unable to make merry for so long
GL_SUN_convolution_border_modes
+
being unable to practice a craft for too long
wglGetGenlockSourceDelayI3D
+
being unable to practice a martial art for too long
wglGetGenlockSourceEdgeI3D
+
being unable to practice a skill for too long
wglGenlockSourceI3D
+
being unable to take it easy for so long
wglGetGenlockSampleRateI3D
+
being unable to make romance for so long
wglQueryGenlockMaxSourceDelayI3D
+
being away from animals for so long
wglAssociateImageBufferEventsI3D
+
being away from great beasts for so long
wglGetGenlockSourceI3D
+
being unable to acquire something for too long
wglIsEnabledGenlockI3D
+
a lack of decent meals for too long
wglReleaseImageBufferEventsI3D
+
being unable to fight for too long
wglDisableFrameLockI3D
+
a lack of trouble-making for too long
wglCreateImageBufferI3D
+
being unable to argue for too long
wglDestroyImageBufferI3D
+
being unable to be extravagant for so long
wglQueryFrameLockMasterI3D
+
being unable to wander for too long
wglBeginFrameTrackingI3D
+
being unable to help anybody for too long
wglEnableFrameLockI3D
+
a lack of abstract thinking for too long
wglIsEnabledFrameLockI3D
+
communing with
wglQueryFrameTrackingI3D
+
defeating somebody
wglCopyImageSubDataNV
+
murdering somebody
wglEndFrameTrackingI3D
+
abducting somebody
wglGetFrameUsageI3D
+
preying on the blood of civilized creatures
wglEnumGpuDevicesNV
+
being unnaturally ageless
wglEnumGpusFromAffinityDCNV
+
a scholarly lecture in
wglCreateAffinityDCNV
+
a performance in
wglDeleteDCNV
+
accepting bribes in exchange for leniency
wglEnumerateVideoDevicesNV
+
embezzling funds
wglQueryCurrentContextNV
+
receiving a cut of corruptly-obtained funds
wglEnumGpusNV
+
being far away
wglBindVideoDeviceNV
+
an infiltration mission
wglQueryFrameCountNV
+
SUSPICION
wglQueryMaxSwapGroupsNV
+
ALARM
wglBindSwapBarrierNV
+
SHOCK
wglJoinSwapGroupNV
+
HORROR
wglReleaseTexImageARB
+
GRIEF
wglSetPbufferAttribARB
+
TRIUMPH
wglGetPixelFormatAttribivARB
+
RAGE
wglBindTexImageARB
+
GRIM_SATISFACTION
wglDestroyDisplayColorTableEXT
+
FEAR
wglLoadDisplayColorTableEXT
+
SADNESS
wglBindDisplayColorTableEXT
+
BLISS
wglCreateDisplayColorTableEXT
+
VENGEFULNESS
wglMakeContextCurrentEXT
+
TERROR
wglCreatePbufferEXT
+
SATISFACTION
wglGetExtensionsStringEXT
+
ACCEPTANCE
wglGetCurrentReadDCEXT
+
ADMIRATION
wglQueryPbufferEXT
+
ADORATION
wglReleasePbufferDCEXT
+
AFFECTION
wglDestroyPbufferEXT
+
AGITATION
wglGetPbufferDCEXT
+
AGGRAVATION
wglGetPixelFormatAttribivEXT
+
AGONY
wglGetSwapIntervalEXT
+
ALIENATION
wglChoosePixelFormatEXT
+
AMAZEMENT
wglGetPixelFormatAttribfvEXT
+
AMBIVALENCE
wglSetDigitalVideoParametersI3D
+
AMUSEMENT
wglGetGammaTableI3D
+
ANGER
wglSwapIntervalEXT
+
ANGUISH
wglGetDigitalVideoParametersI3D
+
ANNOYANCE
wglSetGammaTableParametersI3D
+
ANXIETY
wglDisableGenlockI3D
+
APATHY
wglGetGammaTableParametersI3D
+
AROUSAL
wglSetGammaTableI3D
+
ASTONISHMENT
wglGenlockSourceDelayI3D
+
AVERSION
wglGenlockSourceEdgeI3D
+
BITTERNESS
wglEnableGenlockI3D
+
BOREDOM
wglGenlockSampleRateI3D
+
CARING
WGL_EXT_extensions_string
+
CONFUSION
WGL_EXT_framebuffer_sRGB
+
CONTEMPT
WGL_EXT_depth_float
+
CONTENTMENT
WGL_EXT_display_color_table
+
DEJECTION
WGL_EXT_pbuffer
+
DELIGHT
WGL_EXT_pixel_format
+
DESPAIR
WGL_EXT_make_current_read
+
DISAPPOINTMENT
WGL_EXT_multisample
+
DISGUST
WGL_I3D_digital_video_control
+
DISILLUSIONMENT
WGL_I3D_gamma
+
DISLIKE
WGL_EXT_pixel_format_packed_float
+
DISMAY
WGL_EXT_swap_control
+
DISPLEASURE
WGL_I3D_swap_frame_lock
+
DISTRESS
WGL_I3D_swap_frame_usage
+
EAGERNESS
WGL_I3D_genlock
+
ELATION
WGL_I3D_image_buffer
+
EMBARRASSMENT
WGL_NV_gpu_affinity
+
EMPTINESS
WGL_NV_multisample_coverage
+
ENJOYMENT
WGL_NV_copy_image
+
EXASPERATION
WGL_NV_float_buffer
+
EXHILARATION
WGL_NV_render_texture_rectangle
+
FEROCITY
WGL_NV_swap_group
+
FONDNESS
WGL_NV_present_video
+
FRIGHT
WGL_NV_render_depth_texture
+
FRUSTRATION
WGL_OML_sync_control
+
GLEE
WGL_NV_vertex_array_range
+
GLOOM
WGL_NV_video_output
+
GLUMNESS
wglAllocateMemoryNV
+
GRATITUDE
wglFreeMemoryNV
+
GROUCHINESS
wglQuerySwapGroupNV
+
GRUMPINESS
wglResetFrameCountNV
+
GUILT
wglGetVideoInfoNV
+
HATRED
wglReleaseVideoDeviceNV
+
HOPE
wglBindVideoImageNV
+
HOPELESSNESS
wglGetVideoDeviceNV
+
HUMILIATION
wglGetMscRateOML
+
INSULT
wglGetSyncValuesOML
+
INTEREST
wglReleaseVideoImageNV
+
IRRITATION
wglSendPbufferToVideoNV
+
ISOLATION
wglWaitForMscOML
+
JOLLINESS
wglWaitForSbcOML
+
JOVIALITY
wglSwapBuffersMscOML
+
JUBILATION
wglSwapLayerBuffersMscOML
+
LOATHING
WGL_AMD_gpu_association
+
LONELINESS
WGL_ARB_buffer_region
+
MORTIFICATION
WGL_3DFX_multisample
+
NERVOUSNESS
WGL_3DL_stereo_control
+
NOSTALGIA
WGL_ARB_extensions_string
+
OPTIMISM
WGL_ARB_framebuffer_sRGB
+
OUTRAGE
WGL_ARB_create_context
+
PANIC
WGL_ARB_create_context_profile
+
PASSION
WGL_ARB_pbuffer
+
PLEASURE
WGL_ARB_pixel_format
+
PRIDE
WGL_ARB_make_current_read
+
RAPTURE
WGL_ARB_multisample
+
REJECTION
WGL_ATI_pixel_format_float
+
RELIEF
WGL_ATI_render_texture_rectangle
+
REGRET
WGL_ARB_pixel_format_float
+
REMORSE
WGL_ARB_render_texture
+
REPENTANCE
shadow
+
RESENTMENT
*** Error(s) found in the file "
+
RESTLESS
PLAY
+
RIGHTEOUS_INDIGNATION
graphics/graphics_*
+
SELF_PITY
graphics/
+
SERVILE
FPS:
+
SHAME
TTF error
+
SYMPATHY
Missing/broken TTF handle:
+
TENDERNESS
No font found!
+
THRILL
data/art/font.ttf
+
UNEASINESS
bring war to the world
+
UNHAPPINESS
provide opportunities for acts of valor
+
WONDER
bring torture to the world
+
WORRY
bring thralldom to the world
+
WRATH
help with rescue
+
ZEAL
be brought to safety
+
ANGST
offer condolences
+
DEFEAT
find relative
+
EXPECTANCY
vent at boss
+
DOUBT
make weapon
+
ENTHUSIASM
work request
+
PESSIMISM
insufficient work
+
EUPHORIA
going wrong direction
+
EXCITEMENT
insufficient progress toward goal
+
GAIETY
should have reached goal
+
Unrecognized Emotion Token:
cry on boss
+
LOVE_PROPENSITY
reunited with loved one
+
HATE_PROPENSITY
left site
+
ENVY_PROPENSITY
entity no longer rules
+
CHEER_PROPENSITY
arrived at location
+
DEPRESSION_PROPENSITY
arrived at person
+
ANGER_PROPENSITY
true name invocation
+
ANXIETY_PROPENSITY
adopted
+
LUST_PROPENSITY
violent disagreement
+
STRESS_VULNERABILITY
study
+
GREED
make a living as a warrior
+
IMMODERATION
entertain people
+
PERSEVERANCE
eradicate beasts
+
DISCORD
glorify hf
+
FRIENDLINESS
prefers working alone
+
POLITENESS
become citizen
+
DISDAIN_ADVICE
be with master
+
BRAVERY
sphere alignment
+
CONFIDENCE
rescued
+
VANITY
<reason>
+
AMBITION
provide opportunities for courage
+
IMMODESTY
sow the seeds of chaos in the world
+
HUMOR
highlight boundaries between worlds
+
VENGEFUL
maintain balance in universe
+
CRUELTY
great fortresses built and tested
+
SINGLEMINDED
because it was destined
+
HOPEFUL
liked appearance
+
CURIOUS
bring death to the world
+
BASHFUL
bring nightmares into reality
+
PRIVACY
bring murder to the world
+
PERFECTIONIST
bring misery to the world
+
CLOSEMINDED
whim
+
TOLERANT
reunited with hf
+
EMOTIONALLY_OBSESSIVE
separated from hf
+
SWAYED_BY_EMOTIONS
slayer in incident
+
ALTRUISM
hf is dead
+
DUTIFULNESS
produced artifact
+
THOUGHTLESSNESS
produced masterwork
+
ORDERLINESS
caught sneaking last stand
+
TRUST
jump into existing conflict
+
GREGARIOUSNESS
nearby conflict
+
ASSERTIVENESS
became parent
+
ACTIVITY_LEVEL
fell in love
+
EXCITEMENT_SEEKING
mastered skill
+
IMAGINATION
entity cancels tribute
+
ABSTRACT_INCLINED
entity controls site
+
ART_INCLINED
being an agreement companion
+
Unrecognized Personality Facet Token:
agreement cancelled
+
WASTEFULNESS
witnessed blood drinking in incident
+
[C:7:0:1]
stranger sneaking around
+
is always in love with somebody and easily develops positive feelings
stranger advancing with weapon
+
very easily falls into love and develops positive feelings
kicked out of squad
+
can easily fall in love or develop positive sentiments
admire owned building
+
does not easily fall in love and rarely develops positive sentiments
admire building
+
is not the type to fall in love or even develop positive feelings
listened to complaint
+
never falls in love or develops positive feelings toward anything
made complaint
+
is often inflamed by hatred and easily develops hatred toward things
viewed displayed item
+
is prone to hatreds and often develops negative feelings
viewed item in own display
+
is quick to form negative views about things
admire owned arranged building
+
does not easily hate or develop negative feelings
admire arranged building
+
very rarely develops negative feelings toward things
had miscarriage
+
never feels hatred toward anyone or anything
freed from prison
+
is consumed by overpowering feelings of jealousy
threw hauled item in tantrum
+
is prone to strong feelings of jealousy
pet lost
+
often feels envious of others
hire on as mercenary
+
doesn't often feel envious of others
curiosity
+
is rarely jealous
prevented from leaving
+
never envies others their status, situation or possessions
have not performed
+
often feels filled with joy
pray
+
can be very happy and optimistic
admire architecture
+
is often cheerful
hire on as scholar
+
is rarely happy or enthusiastic
hire on as performer
+
is dour as a rule
failed mood
+
is never the slightest bit cheerful about anything
cannot find artifact
+
is frequently depressed
danger
+
is often sad and dejected
relax
+
often feels discouraged
unable to leave location
+
rarely feels discouraged
great deal of stress
+
almost never feels discouraged
trapped in cage
+
never feels discouraged
lack of sleep
+
is in a constant state of internal rage
as a symbol of everlasting peace
+
is very quick to anger
cement bonds of friendship
+
is quick to anger
artifact is heirloom of family hfid
+
is slow to anger
sanctify hf
+
is very slow to anger
part of trade negotiation
+
never becomes angry
seek sanctuary
+
is a nervous wreck
gather information
+
is always tense and jittery
on a pilgrimage
+
is often nervous
<reason_id>
+
has a calm demeanor
</reason_id>
+
has a very calm demeanor
</reason>
+
has an incredibly calm demeanor
artifact is symbol of entity position
+
is constantly ablaze with feelings of lust
hf died unexpectedly
+
is prone to strong feelings of lust
witnessed death in incident
+
often feels lustful
death and injury
+
does not often feel lustful
<circumstance>
+
rarely looks on others with lust
personal punishment delayed
+
never feels lustful passions
nobody to punish for failed mandate
+
becomes completely helpless in stressful situations
request ignored
+
cracks easily under pressure
request approved
+
doesn't handle stress well
mandate only partially completed
+
can handle stress
mandate ignored
+
is confident under pressure
insufficient justice buildings
+
is impervious to the effects of stress
punishment of victimizer delayed
+
is as avaricious as they come, obsessed with acquiring wealth
established as land holder
+
is very greedy
land holder rank increased
+
has a greedy streak
committed vandalism
+
doesn't focus on material goods
destroyed building
+
desires little for
no shirt
+
in the way of possessions
naked
+
often neglects
mandate was obeyed
+
own wellbeing, having no interest in material goods
knocked out by cavein
+
is ruled by irresistible cravings and urges
ate vermin while starving
+
feels strong urges and seeks short-term rewards
ate favorite animal while starving
+
occasionally overindulges
ate own pet while starving
+
doesn't often experience strong cravings or urges
no shoes
+
only rarely feels strong cravings or urges
punished somebody with tool
+
never feels tempted to overindulge in anything
punished by beating
+
is given to rough-and-tumble brawling, even to the point of starting fights for no reason
punished somebody with beating
+
would never pass up a chance for a good fistfight
beat somebody up
+
likes to brawl
eaten rotten food
+
tends to avoid any physical confrontations
tired of food
+
does not enjoy participating in physical confrontations
cannot get punishment tool
+
would flee even the most necessary battle to avoid any form of physical confrontation
punished by tool
+
is unbelievably stubborn and will stick with even the most futile action once
do not have enough cabinets
+
mind is made up
do not have enough chests
+
is very stubborn
good drink
+
is stubborn
good food
+
has a noticeable lack of perseverance
clothing rots away
+
doesn't stick with things if even minor difficulties arise
tattered clothing
+
drops any activity at the slightest hint of difficulty or even the suggestion of effort being required
old clothing
+
is completely careless with resources when completing projects and invariable wastes a lot of time and effort
spouse had miscarriage
+
is not careful with resources when working on projects and often spends unnecessary effort
long patrol
+
tends to be a little wasteful when working on projects
complaint unregistered
+
tends to be a little tight with resources when working on projects
good spar
+
is stingy with resources on projects and refuses to expend any extra effort
haunted in dreams
+
cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources
very drowsy
+
revels in chaos and discord, and
drowsy
+
encourages it whenever possible
sun irritated
+
finds a chaotic mess preferable to the boredom of harmonious living
sun nauseated
+
doesn't mind a little tumult and discord in day-to-day living
starving
+
prefers that everyone live as harmoniously as possible
hungry
+
feels best when everyone gets along without any strife or contention
dehydrated
+
would be deeply satisfied if everyone could live as one in complete harmony
thirsty
+
is quite a bold flatterer, extremely friendly but just a little insufferable
resting
+
is very friendly and always tries to say nice things to others
rough sleep
+
is a friendly individual
suffered minor injury
+
is somewhat quarrelsome
suffered major injury
+
is unfriendly and disagreeable
caught in miasma
+
is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility
caught in snow
+
exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
caught in rain
+
is very polite and observes appropriate rules of decorum when possible
caught in freakish weather
+
is quite polite
considering demand
+
could be considered rude
caught in dust
+
is very impolite and inconsiderate of propriety
waterfall mist
+
is a vulgar being who does not care a lick for even the most basic rules of civilized living
caught in smoke
+
disdains even the best advice of associates and family, relying strictly on
reelected
+
own counsel
elected
+
dislikes receiving advice, preferring to keep
personal punishment reduced
+
has a tendency to go it alone, without considering the advice of others
punishment of victimizer reduced
+
tends to ask others for help with difficult decisions
drinking blood
+
relies on the advice of others during decision making
tired of drink
+
is unable to make decisions without a great deal of input from others
attacked by zombie possible relative
+
is utterly fearless when confronted with danger, to the point of lacking common sense
attacked
+
is incredibly brave in the face of looming danger, perhaps a bit foolhardy
drinking ichor
+
is brave in the face of imminent danger
drinking goo
+
is somewhat fearful in the face of imminent danger
drinking vomit
+
has great trouble mastering fear when confronted by danger
drinking slime
+
is a coward, completely overwhelmed by fear when confronted with danger
drinking without well
+
presupposes success in any venture requiring
drinking rotten
+
skills with what could be called blind overconfidence
drinking nasty
+
is extremely confident of
drinking pus
+
in situations requiring
slept in room
+
skills
slept without proper room
+
is generally quite confident of
view hated vermin caged
+
abilities when undertaking specific ventures
view favorite animal caged
+
sometimes acts with little determination and confidence
slept on rough stone
+
lacks confidence in
slept on grass
+
abilities
slept in mud
+
has no confidence at all in
slept on smooth floor
+
talent and abilities
slept on driftwood
+
is completely wrapped up in
slept on dirt
+
own appearance, abilities and other personal matters
slept on ice
+
is greatly pleased by
slept on rocks
+
own looks and accomplishments
gained relative
+
is pleased by
gave birth
+
own appearance and talents
evicted
+
is not inherently proud of
artwork defaced
+
talents and accomplishments
gave food
+
takes no pleasure in
received food
+
talents and appearance
gave water
+
could not care less about
received water
+
appearance, talents or other personal vanities
eating without table
+
has a relentless drive, completely consumed by ambition
lesser has better room
+
is very ambitious, always looking for a way to better
do not have enough armor stands
+
situation
do not have enough weapon racks
+
is quite ambitious
eating without chair
+
isn't particularly ambitious
eating without dining room
+
is not driven and rarely feels the need to pursue even a modest success
eating in dining room
+
has no ambition whatsoever
eating at crowded table
+
unerringly returns favors and has a profound sense of gratitude for the kind actions of others
completed job
+
feels a strong need to reciprocate any favor done for
rescued somebody
+
is grateful when others help
was rescued
+
out and tries to return favors
new bonded relationship
+
takes offered help and gifts without feeling particularly grateful
taxable room inaccessible
+
accepts favors without developing a sense of obligation, preferring to act as the current situation demands
have inadequate protection
+
does not feel the slightest need to reciprocate favors that others do for
lost property to taxes
+
, no matter how major the help or how much
tax escort stole property
+
needed it
disappointed nobility
+
always presents
tax collector succeeded
+
as extravagantly as possible, displaying a magnificent image to the world
pleased nobility
+
likes to present
misinformed about taxable room
+
boldly, even if it would offend an average sense of modesty
near hated vermin
+
doesn't mind wearing something special now and again
new grudge
+
prefers to present
new buddy
+
modestly
tax collector failed
+
presents
acquired favorite animal as pet
+
modestly and frowns on any flashy accoutrements
acquired item
+
cleaves to an austere lifestyle, disdaining even minor immodesties in appearance
pestered by flying micro vermin
+
finds something humorous in everything, no matter how serious or inappropriate
near favorite animal
+
finds the humor in most situations
killed somebody in training accident
+
has an active sense of humor
cleaned self with soap
+
has little interest in joking around
cleaned self
+
does not find most jokes humorous
confined
+
is utterly humorless
taught skill
+
is vengeful and never forgets or forgives past grievances
taught scholar flag
+
has little time for forgiveness and will generally seek retribution
learned dance form
+
tends to hang on to grievances
learned musical form
+
doesn't tend to hold on to grievances
citizenship petition accepted
+
does not generally seek retribution for past wrongs
residency petition accepted
+
has no sense of vengeance or retribution
wrote written content
+
is absorbed in delusions of self-importance
read written content
+
has an overinflated sense of self-worth
make believe
+
thinks
left troupe
+
is fairly important in the grand scheme of things
citizenship petition rejected
+
is very humble
residency petition rejected
+
has a low sense of self-esteem
nightmare
+
is completely convinced of
dream
+
own worthlessness
dream about hf
+
is deliberately cruel to those unfortunate enough to be subject to
play with toy
+
sadism
put on quality worn item
+
is sometimes cruel
improved skill
+
generally acts impartially and is rarely moved to mercy
did ranged practice
+
often acts with compassion
did individual melee drills
+
is easily moved to mercy
active performance simulated instrument
+
always acts with mercy and compassion at the forefront of
active performance poem reciter
+
considerations
active performance storyteller
+
pursues matters with a single-minded focus, often overlooking other matters
change personality value
+
can be very single-minded
active performance dancer
+
generally acts with a narrow focus on the current activity
active performance chanter
+
can occasionally lose focus on the matter at hand
active performance singer
+
is somewhat scatterbrained
active performance instrument
+
is a complete scatterbrain, unable to focus on a single matter for more than a passing moment
active dance form
+
has such a developed sense of optimism that
active musical form
+
always assumes the best outcome will eventually occur, no matter what
active poetic form
+
is an optimist
active story event
+
generally finds
official meeting in dining room
+
quite hopeful about the future
official meeting in bedroom
+
tends to assume the worst of two outcomes will be the one that comes to pass
met in room
+
is a pessimist
relation chat
+
despairs of anything positive happening in the future and lives without feelings of hope
interacted with community pillar
+
is implacably curious, without any respect for propriety or privacy
have no tomb
+
is very curious, sometimes to
have tomb
+
detriment
official meeting without room
+
is curious and eager to learn
animal convicted
+
isn't particularly curious about the world
dead unit convicted
+
is very rarely moved by curiosity
turned child away from sanctuary
+
is incurious and never seeks out knowledge or information to satisfy
interacted with pet
+
is gripped by a crippling shyness
body of relation rotted
+
is bashful
perpetrator against family convicted
+
tends to consider what others think of
perpetrator convicted
+
is not particularly interested in what others think of
victim convicted
+
is generally unhindered by the thoughts of others concerning
research breakthrough
+
actions
drinking without goblet
+
is shameless, absolutely unfazed by the thoughts of others
pray to hf
+
is private to the point of paranoia, unwilling to reveal even basic information about
unmet needs
+
has a strong tendency toward privacy
syndrome emotion
+
tends not to reveal personal information
discuss research topic
+
tends to share
ponder research topic
+
own experiences and thoughts with others
stuck on research topic
+
is not a private person and freely shares details of
learned scholar flag
+
life
kicked out of troupe
+
shares intimate details of
saw performance in incident
+
life without sparing a thought to repercussions or propriety
performed in incident
+
is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
learned poetic form
+
is a perfectionist
learned interaction
+
tries to do things correctly each time
learned written content
+
doesn't try to get things done perfectly
learned skill
+
is inattentive to detail in
due to insufficient work
+
own work
to help with a rescue
+
is frustratingly sloppy and careless with every task
in order to be brought to safety
+
sets to carry out
to offer condolences
+
is completely closed-minded and never changes
to cry on somebody in charge
+
mind after forming an initial idea
to vent at somebody in charge
+
is intellectually stubborn, rarely changing
that weapons be made
+
mind during a debate regardless of the merits
to request work
+
tends to be a bit stubborn in changing
after arriving at the location
+
mind about things
after going the wrong direction
+
doesn't cling tightly to ideas and is open to changing
as insufficient progress was made toward the goal
+
mind
as the goal was not reached
+
often finds
after a violent disagreement
+
changing
after being reunited with a loved one
+
mind to agree with somebody else
after leaving the site
+
easily changes
as the relevant government was no longer in control
+
mind and will generally go with the prevailing view on anything
in order to eradicate beasts
+
is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
after finding
+
is very comfortable around others that are different from
after invocation of the true name
+
is quite comfortable with others that have a different appearance or culture
after adoption
+
is somewhat uncomfortable around those that appear unusual or live differently from
in order to flee
+
is made deeply uncomfortable by differences in culture or appearance
in order to study
+
cannot tolerate differences in culture, lifestyle or appearance
in order to make a living as a warrior
+
is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
in order to entertain people
+
forms strong emotional bonds with others, at times to
in order to continue working alone
+
has a tendency toward forming deep emotional bonds with others
in order to become a citizen
+
tends to form only tenuous emotional bonds with others
in order to be with the master
+
forms only fleeting and rare emotional bonds with others
in order to pursue scholarship
+
does not have feelings of emotional attachment and has never felt even a moment's connection with another being
after being prevented from leaving
+
is buffeted by others' emotions and can't help but to respond to them
due to a lack of performances
+
is swayed by emotional appeals
in order to glorify
+
tends to be swayed by the emotions of others
due to jealousy
+
tends not to be swayed by emotional appeals
murdered hf
+
does not generally respond to emotional appeals
by preserving part of body
+
is never moved by the emotions of others
item was favorite possession
+
is truly fulfilled by assisting those in need
defeated hf
+
finds helping others very emotionally rewarding
</circumstance>
+
finds helping others emotionally rewarding
claimed artifact given away
+
does not go out of
acquired artifact
+
way to help others
historical event collection
+
dislikes helping others
to adventure
+
feels helping others is an imposition on
for an insurrection
+
time
<circumstance_id>
+
has a profound sense of duty and obligation
</circumstance_id>
+
has a strong sense of duty
after pondering the ineffable subtleties of
+
has a sense of duty
due to their cosmic similarity
+
finds obligations confining
in order to be rescued
+
dislikes obligations and will try to avoid being bound by them
as a guide
+
hates vows, obligations, promises and other binding elements that could restrict
to provide opportunities for courage to rise
+
never deliberates before acting, to the point of being considered thoughtless
to sow the seeds of chaos therein
+
doesn't generally think before acting
to create a monument to the boundaries between realities
+
can sometimes act without deliberation
in order to maintain balance in the universe
+
tends to think before acting
on a whim
+
can get caught up in internal deliberations when action is necessary
that great fortresses might be raised and tested in siege
+
never acts without prolonged deliberation, even to
that all should gaze upon a truly gruesome visage
+
own detriment and the harm of those around
that more might die
+
is obsessed with order and structure in
in order to make thralls of everyone
+
own life, with everything kept in its proper place
in order to make nightmares reality
+
lives an orderly life, organized and neat
that more might be murdered
+
tries to keep
that it might bathe in misery forever
+
things orderly
in order to find a relative
+
tends to make a small mess with
that war might rage forever
+
own possessions
to provide opportunities for acts of valor to be performed
+
is sloppy with
in order that acts of torture be perpetrated
+
living space
was given away
+
is completely oblivious to any conception of neatness and will just leave things strewn about without a care
after
+
is naturally trustful of everybody
after acquiring
+
is very trusting
during
+
is trusting
<rep_buddy>
+
is slow to trust others
</rep_buddy>
+
does not trust others
<rep_hero>
+
sees others as selfish and conniving
</rep_hero>
+
truly treasures the company of others
<rep_bonded>
+
enjoys being in crowds
</rep_bonded>
+
enjoys the company of others
<rep_grudge>
+
tends to avoid crowds
</rep_grudge>
+
prefers to be alone
<rep_monster>
+
considers spending time alone much more important than associating with others
</rep_monster>
+
is assertive to the point of aggression, unwilling to let others get a word in edgewise when
<rep_intruder>
+
has something to say
</rep_intruder>
+
has an overbearing personality
<rep_bully>
+
is assertive
</rep_bully>
+
tends to be passive in discussions
<rep_brigand>
+
only rarely tries to assert
</rep_brigand>
+
in conversation
<rep_psychopath>
+
would never under any circumstances speak up or otherwise put forth
</rep_psychopath>
+
point of view in a discussion
<rep_violent>
+
is driven by a bouncing frenetic energy
</rep_violent>
+
lives at a high-energy kinetic pace
<rep_storyteller>
+
lives a fast-paced life
</rep_storyteller>
+
likes to take it easy
<rep_trade_partner>
+
lives at a slow-going and leisurely pace
</rep_trade_partner>
+
has an utterly languid pace of easy living, calm and slow
<rep_bard>
+
never fails to seek out the most stressful and even dangerous situations
</rep_bard>
+
seeks out exciting and adventurous situations
<rep_poet>
+
likes a little excitement now and then
</rep_poet>
+
doesn't seek out excitement
to fill a role as a scholar
+
actively avoids exciting or stressful situations
to fill a role as a performer
+
does everything in
to fill a role as a mercenary
+
power to avoid excitement and stress
out of curiosity
+
is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy
in order to relax
+
is given to flights of fancy to the point of distraction
in order to pray
+
has an active imagination
in order to admire architecture
+
isn't given to flights of fancy
in order to drink
+
is grounded in reality
due to lack of sleep
+
is interested only in facts and the real world
after failing to create an artifact
+
eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas
after being unable to find an artifact
+
strongly prefers discussions of ideas and abstract concepts over handling specific practical issues
to experience danger
+
has a tendency to consider ideas and abstractions over practical applications
in order to sanctify
+
likes to keep things practical, without delving too deeply into the abstract
after being unable to leave a location
+
dislikes abstract discussions and would much rather focus on practical examples
after a great deal of stress
+
is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion
after being trapped in a cage
+
can easily become absorbed in art and the beauty of the natural world
as part of a trade negotiation
+
is greatly moved by art and natural beauty
as a symbol of authority within
+
is moved by art and natural beauty
family
+
does not have a great aesthetic sensitivity
as an heirloom of the
+
is not readily moved by art or natural beauty
after the death of
+
is completely unmoved by art or the beauty of nature
in order to find sanctuary
+
[C:5:0:1]
to gather information
+
a turn-around
in order to cement the bonds of friendship
+
a strengthening
after a nightmare
+
less extreme
after a dream
+
in
after dreaming of
+
is troubled by this because
after praying to
+
values romance
after murdering
+
holds romance in low regard
by preserving a part of the body
+
is conflicted by this as
as the item was a favorite possession
+
values parties and merrymaking in the abstract
after defeating
+
, though
<rep_information_source>
+
remains put off by deliberate merrymaking
</rep_information_source>
+
values self-control
<rep_thief>
+
values such powerful forces in life
</rep_thief>
+
is conflicted by this for more than one reason
masterfully dyed a
+
is disturbed by this since
created a masterful
+
values quiet so, at least in the abstract
constructed a masterful
+
, even though
designed a masterful
+
likes the way that they would break up the monotony on some level
added masterful bands
+
dislikes the adoration of fighting as an art to be refined
added masterful rings
+
works to square this natural tendency with
added a masterful covering
+
respect of martial prowess
added a masterful image
+
finds this troubling, since
added masterful rollers
+
values perseverance
added a masterful handle
+
is conflicted by this part of
added masterful spikes
+
is conflicted by this since
masterfully wrote
+
values harmony as an intellectual concept
wove a masterful sewn image
+
is troubled by
added masterful cloth
+
own nature as
added masterful thread
+
prefers discord and debate at a more abstract level
to a
+
nature since
attached a masterful instrument piece
+
values harmony
created a masterful illustration
+
is conflicted by
a masterpiece
+
would ideally prefer more strife in
destroyed
+
is bothered by this since
created a masterful engraving
+
values friendship
prepared a masterful
+
is burdened by this tendency because
during mining
+
dislikes the idea of friendship
during fortification carving
+
finds rules of etiquette to be valuable in the abstract
by magma
+
is troubled by this natural tendency in
by melting
+
since
<rep_friendly>
+
finds dignified society to be stifling and silly when properly considered
</rep_friendly>
+
sees these tendencies as an impediment to the quest for power
<rep_dancer>
+
is disturbed by this as someone who dislikes those that seek to acquire power over others
</rep_dancer>
+
struggles against this tendency, as
<rep_killer>
+
finds such open expression offensive
</rep_killer>
+
dislikes this sort of concealment in the abstract
<rep_hunter>
+
truly respects sacrifice
</rep_hunter>
+
wishes this were not the case as
<rep_comrade>
+
considers altruism foolish
</rep_comrade>
+
believes in the importance of the rule of the law
<rep_murderer>
+
still holds the law in disdain
</rep_murderer>
+
values the concept of loyalty and is troubled by
<rep_hated_group>
+
natural tendencies
</rep_hated_group>
+
still views loyalty in a dim light, at least in the abstract
<rep_respected_group>
+
, although
</rep_respected_group>
+
finds this can conflict with
<rep_friendly_fighter>
+
sense of independence
</rep_friendly_fighter>
+
still holds the idea of freedom itself in low regard
<rep_enemy_fighter>
+
is conflicted by this because
</rep_enemy_fighter>
+
considers tranquility preferable to tumult, conceptually
<rep_quarreler>
+
feels intellectually that life should be more tumultuous
</rep_quarreler>
+
values artwork and its creation
<rep_loyal_soldier>
+
is torn by this since
</rep_loyal_soldier>
+
sees the whole pursuit of art as a waste
<rep_protector_of_weak>
+
holds nature in high regard
</rep_protector_of_weak>
+
is troubled by this since
<rep_flatterer>
+
dislikes the natural world
</rep_flatterer>
+
is currently
<rep_treasure_hunter>
+
more love-prone
</rep_treasure_hunter>
+
less love-prone
<rep_knowledge_preserver>
+
more hate-prone
</rep_knowledge_preserver>
+
less hate-prone
the attack on
+
more envy-prone
the infiltration of
+
less envy-prone
, undetected by
+
more prone to cheerfulness
slipped into
+
less prone to cheerfulness
and destruction of
+
more depression-prone
the defeat of
+
less depression-prone
and destroyed
+
more anger-prone
defeated
+
less anger-prone
and others
+
more anxiety-prone
freed
+
less anxiety-prone
and pillaging of
+
more lust-prone
and pillaged
+
less lust-prone
The new government was called
+
more vulnerable
in charge of
+
less vulnerable
and placed
+
more greedy
the freeing of
+
less greedy
, to be delivered from
+
more intemperant
secured tribute from
+
less intemperant
over
+
more violent
and lordship of
+
less violent
and takeover of
+
more stubborn
and took over
+
less stubborn
's tribute from
+
more wasteful
the securing of
+
less wasteful
slipping out of
+
more discordant
spotted the forces of
+
more harmonious
the rout of
+
more friendly
routed
+
more quarrelsome
abandoned the settlement of
+
more polite
the attack of
+
more rude
leaving
+
more disdainful
the detection of the forces of
+
more prudent
masterfully constructed by
+
more fearless
masterfully designed by
+
more fearful
by growing vegetation
+
more confident
by falling debris
+
less confident
addition of a masterful image
+
more vain
masterfully dyed with
+
less vain
created by
+
more ambitious
the masterful
+
less ambitious
addition of masterful spikes
+
more grateful
addition of masterful bands
+
less grateful
addition of masterful rings
+
more extravagant
addition of a masterful covering
+
more austere
addition of masterful thread
+
more zany
addition of masterful rollers
+
more humorless
addition of a masterful handle
+
more vengeful
creation of a masterful illustration
+
less vengeful
writing of a masterpiece
+
more proud
weaving of a masterful sewn image
+
more humble
addition of masterful cloth
+
more cruel
led the attack
+
more merciful
the masterful engraving
+
more singleminded
prepared by
+
more scatterbrained
addition of a masterful instrument piece
+
more presumptious
, the forces of
+
more despairing
the attack by
+
more curious
  The defenders were led by
+
less curious
, and the defenders were led by
+
more bashful
by the forces of
+
more shameless
the search of
+
more private
and found nothing
+
less private
searched
+
more attentive
as a part of
+
less attentive
finished the construction of
+
less open-minded
the repeal of numerous oppressive laws
+
more acquiescing
the enactment of a series of oppressive laws
+
more tolerant
constructed
+
less tolerant
thrust a spire of slade up from the underworld, naming it
+
more obsessive
the completion of
+
less obsessive
connecting
+
more sensitive
viewed
+
less sensitive
razed
+
more altruistic
replaced
+
less altruistic
, and established a gateway between worlds
+
more dutiful
the construction of
+
less dutiful
the creation of
+
more thoughtless
created
+
more deliberate
asked about
+
more orderly
the replacement of
+
more sloppy
from the underworld through the power of
+
more trusting
the emergence of
+
more distrustful
the foundation of
+
more gregarious
prayer inside
+
more of a loner
disturbing
+
more overbearing
profaning
+
less assertive
the razing of
+
more frenetic
against
+
more leisurely
, an insurrection
+
more of a thrill seeker
inquiry after
+
less of a thrill seeker
viewing of
+
more prone to flights of fancy
the local government
+
more fact-oriented
concluded with
+
more inclined to the abstract
the insurrection in
+
more inclined to the practical
the insurrection
+
more inclined to create
the abandonment of
+
less inclined to create
withered.
+
Like others in
settlement of
+
culture,
their
+
[C:3:0:1]
moved
+
personally
became the primary criminal organization
+
is an absolute believer in the rule of law
formed
+
has a great deal of respect for the law
the withering of
+
respects the law
dozens of
+
doesn't feel strongly about the law
some hundred
+
does not respect the law
hundreds
+
disdains the law
a multitude of
+
finds the idea of laws abhorrent
the joining of
+
has the highest regard for loyalty
joined with
+
greatly prizes loyalty
a few
+
values loyalty
several
+
doesn't particularly value loyalty
regained their senses after another period of questionable judgment.
+
views loyalty unfavorably
regained their senses after an initial period of questionable judgment.
+
disdains loyalty
at the settlement of
+
is disgusted by the idea of loyalty
merged with
+
sees family as one of the most important things in life
the incorporation of
+
values family greatly
relocation of
+
values family
ascendency of the criminal organization
+
does not care about family one way or the other
the formation of
+
is put off by family
lifted numerous oppressive laws from
+
lacks any respect for family
laid a series of oppressive edicts upon
+
finds the idea of family loathsome
the return to reason at the settlement of
+
believes friendship is a key to the ideal life
into
+
sees friendship as one of the finer things in life
the lifting of numerous oppressive laws from
+
thinks friendship is important
the proclamation of a series of oppressive edicts upon
+
does not care about friendship
repealed numerous oppressive laws
+
finds friendship burdensome
enacted a series of oppressive laws
+
is completely put off by the idea of friends
ripping
+
finds the whole idea of friendship disgusting
slashing
+
believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect
smashing
+
sees power over others as something to strive for
burning away
+
respects power
an unknown peak
+
doesn't find power particularly praiseworthy
the first to reach the summit of
+
has a negative view of those who exercise power over others
were
+
hates those who wield power over others
stabbing
+
finds the acquisition and use of power abhorrent and would have all masters toppled
made a journey to
+
believes the truth is inviolable regardless of the cost
escaped from
+
believes that honesty is a high ideal
the climbing of
+
values honesty
, which rises above
+
does not particularly value the truth
the journey of
+
finds blind honesty foolish
the return of
+
sees lying as an important means to an end
the escape from
+
is repelled by the idea of honesty and lies without compunction
unknown lands
+
holds well-laid plans and shrewd deceptions in the highest regard
wild beasts
+
greatly respects the shrewd and guileful
tamed the
+
values cunning
the carousal of
+
does not really value cunning and guile
caroused in
+
sees guile and cunning as indirect and somewhat worthless
managed to escape from
+
holds shrewd and crafty individuals in the lowest esteem
.  While defeated, the latter escaped unscathed
+
is utterly disgusted by guile and cunning
fought with
+
believes that artful speech and eloquent expression are of the highest ideals
the taming of the
+
deeply respects eloquent speakers
eventually prevailed and
+
values eloquence
despite the latter's wounds
+
doesn't value eloquence so much
was forced to retreat from
+
finds eloquence and artful speech off-putting
's onslaught
+
finds
happened upon
+
somewhat disgusted with eloquent speakers
ambushed
+
sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such
surprised
+
holds fairness as one of the highest ideals and despises cheating of any kind
was forced to make a hasty escape
+
has great respect for fairness
the overthrow of
+
respects fair-dealing and fair-play
crushed the insurrection in
+
does not care about fairness
ended with the disappearance of the rebelling population
+
sees life as unfair and doesn't mind it that way
overthrown
+
finds the idea of fair-dealing foolish and cheats when
launched an expedition to reclaim
+
finds it profitable
were taken by a mood to act against their better judgment at
+
is disgusted by the idea of fairness and will freely cheat anybody at any time
the crushing of the insurrection against
+
views decorum as a high ideal and is deeply offended by those that fail to maintain it
the end of the insurrection in
+
greatly respects those that observe decorum and maintain their dignity
the devouring of
+
values decorum, dignity and proper behavior
devoured
+
doesn't care very much about decorum
the reclamation of
+
finds maintaining decorum a silly, fumbling waste of time
the questionable judgment of
+
sees those that attempt to maintain dignified and proper behavior as vain and offensive
torn out
+
is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting
slashed off
+
holds the maintenance of tradition as one of the highest ideals
slashed out
+
is a firm believer in the value of tradition
broken away
+
values tradition
burned out
+
doesn't have any strong feelings about tradition
ripped off
+
disregards tradition
stabbed out
+
finds the following of tradition foolish and limiting
torn off
+
is disgusted by tradition and would flout any
ripped
+
encounters if given a chance
slashed
+
believes that the creation and appreciation of artwork is one of the highest ideals
smashed
+
greatly respects artists and their works
burned away
+
values artwork
tearing out
+
doesn't care about art one way or another
slashing off
+
finds artwork boring
slashing out
+
sees the whole pursuit of art as silly
stabbed
+
finds art offensive and would have it destroyed whenever possible
burning out
+
places cooperation as one of the highest ideals
ripping off
+
sees cooperation as very important in life
stabbing out
+
values cooperation
tearing off
+
doesn't see cooperation as valuable
a moaning spirit
+
dislikes cooperation
an angry ghost
+
views cooperation as a low ideal not worthy of any respect
a violent ghost
+
is thoroughly disgusted by cooperation
a sadistic ghost
+
believes that freedom and independence are completely non-negotiable and would fight to defend them
a troublesome poltergeist
+
treasures independence
an energetic poltergeist
+
values independence
a secretive poltergeist
+
doesn't really value independence one way or another
a howling spirit
+
finds the ideas of independence and freedom somewhat foolish
in dragon fire
+
sees freedom and independence as completely worthless
burned
+
hates freedom and would crush the independent spirit wherever it is found
a forlorn haunt
+
views any show of emotion as offensive
a restless haunt
+
thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion
, who bled to death
+
believes it is important to conceal emotions and refrain from complaining
mortally wounded
+
doesn't see much value in being stoic
shot and killed
+
sees no value in holding back complaints and concealing emotions
to death
+
feels that those who attempt to conceal their emotions are vain and foolish
beheaded
+
sees concealment of emotions as a betrayal and tries
to pieces
+
best never to associate with such secretive fools
hacked
+
finds the quest for knowledge to be of the very highest value
, who suffocated
+
views the pursuit of knowledge as deeply important
left
+
values knowledge
alive
+
doesn't see the attainment of knowledge as important
buried
+
finds the pursuit of knowledge to be a waste of effort
crucified
+
thinks the quest for knowledge is a delusional fantasy
to beasts
+
sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools
fed
+
feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect
drowned
+
deeply values introspection
out in the air
+
sees introspection as important
of blood
+
doesn't really see the value in self-examination
drained
+
finds introspection to be a waste of time
slaughtered
+
thinks that introspection is valueless and those that waste time in self-examination are deluded fools
struck down
+
finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived
in which the former emerged victorious
+
believes that self-mastery and the denial of impulses are of the highest ideals
a scuffle between
+
finds moderation and self-control to be very important
confronted
+
values self-control
cornered
+
doesn't particularly value self-control
attack on
+
finds those that deny their impulses somewhat stiff
after a horrific combat
+
sees the denial of impulses as a vain and foolish pursuit
after a punishing fight
+
has abandoned any attempt at self-control and finds the whole concept deeply offensive
the escape of
+
views tranquility as one of the highest ideals
cornering of
+
strongly values tranquility and quiet
happening upon
+
values tranquility and a peaceful day
ambush of
+
doesn't have a preference between tranquility and tumult
surprising of
+
prefers a noisy, bustling life to boring days without activity
became obsessed with
+
is greatly disturbed by quiet and a peaceful existence
independently discovered
+
is disgusted by tranquility and would that the world would constantly churn with noise and activity
was the very first to discover
+
would have the world operate in complete harmony without the least bit of strife or disorder
confrontation of
+
strongly believes that a peaceful and ordered society without dissent is best
came to desire to rule the world
+
values a harmonious existence
began dreaming of starting a family
+
sees equal parts of harmony and discord as part of life
life by any means
+
doesn't respect a society that has settled into harmony without debate and strife
own mortality and sought to extend
+
can't fathom why anyone would want to live in an orderly and harmonious society
began dreaming of bringing peace to the world
+
believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found
began dreaming of crafting a masterwork
+
believes that little is better in life than a good party
began dreaming of creating a great work of art
+
truly values merrymaking and parties
began dreaming of making a great discovery
+
finds merrymaking and partying worthwhile activities
began dreaming of seeing the great natural wonders of the world
+
doesn't really value merrymaking
began dreaming of falling in love
+
sees merrymaking as a waste
began dreaming of mastering a skill
+
is disgusted by merrymakers
began dreaming of becoming a legendary warrior
+
is appalled by merrymaking, parties and other such worthless activities
a murderous ghost
+
craftsman
once more, this time
+
ship
came back from the dead
+
to be of the highest ideals and celebrates talented artisans and their masterworks
became obsessed with an inscrutable goal
+
has a great deal of respect for worthy
, struck down by
+
values good
was banished by a
+
doesn't particularly care about
was banished by
+
considers
was killed by a flying object
+
to be relatively worthless
was impaled on spikes
+
sees the pursuit of good
died after colliding with an obstacle
+
as a total waste
, struck down
+
views
, struck down by a
+
with disgust and would desecrate a so-called masterwork or two if
the new dream of
+
could get away with it
the new desire of
+
believes that martial prowess defines the good character of an individual
independent discovery
+
deeply respects skill at arms
initial discovery
+
values martial prowess
to make a great discovery
+
does not really value skills related to fighting
to start a family
+
finds those that develop skill with weapons and fighting distasteful
to rule the world
+
thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed
the new obsession of
+
abhors those that pursue the mastery of weapons and skill with fighting
to become a legendary warrior
+
believes that the mastery of a skill is one of the highest pursuits
to bring peace to the world
+
really respects those that take the time to master a skill
to craft a masterwork
+
respects the development of skill
to create a great work of art
+
doesn't care if others take the time to master skills
with extending
+
finds the pursuit of skill mastery off-putting
to see the great natural wonders of the world
+
believes that the time taken to master a skill is a horrible waste
to fall in love
+
sees the whole idea of taking time to master a skill as appalling
to master a skill
+
believes that hard work is one of the highest ideals and a key to the good life
, once more,
+
deeply respects those that work hard at their labors
from the dead
+
values hard work
with an inscrutable goal
+
doesn't really see the point of working hard
own life
+
sees working hard as a foolish waste of time
into a deep chasm
+
thinks working hard is an abject idiocy
the fall of
+
finds the proposition that one should work hard in life utterly abhorrent
in a cage
+
finds sacrifice to be one of the highest ideals
the death of
+
believes that those who sacrifice for others should be deeply respected
into a pit of spikes
+
values sacrifice
against an obstacle, causing immediate death
+
doesn't particularly respect sacrifice as a virtue
threw
+
sees sacrifice as wasteful and foolish
murdered
+
finds sacrifice to be the height of folly
was encased in cooling magma
+
thinks that the entire concept of sacrifice for others is truly disgusting
was encased in cooling lava
+
holds the idea of competition among the most important and would encourage it wherever possible
solidified
+
views competition as a crucial driving force in the world
scared
+
sees competition as reasonably important
burned up in magma
+
doesn't have strong views on competition
died of old age
+
sees competition as wasteful and silly
fell into a deep chasm
+
deeply dislikes competition
was encased in ice
+
finds the very idea of competition obscene
dragon fire
+
believes that perseverance is one of the greatest qualities somebody can have
's dragon fire
+
greatly respects individuals that persevere through their trials and labors
dragon fire
+
respects perseverance
burned up in
+
doesn't think much about the idea of perseverance
burned up in a magma mist
+
sees perseverance in the face of adversity as bull-headed and foolish
was burned to death by a
+
thinks there is something deeply wrong with people that persevere through adversity
fire
+
finds the notion that one would persevere through adversity completely abhorrent
was burned to death by
+
believes that it would be a fine thing if all time were leisure time
, slain by
+
treasures leisure time and thinks it is very important in life
was killed by falling rocks
+
values leisure time
was crushed under a collapsing ceiling
+
doesn't think one way or the other about leisure time
was crushed by a drawbridge
+
finds leisure time wasteful
was left out in the air
+
is offended by leisure time and leisurely living
succumbed to infection
+
believes that those that take leisure time are evil and finds the whole idea disgusting
, slain
+
sees engaging in commerce as a high ideal in life
, slain by a
+
really respects commerce and those that engage in trade
was killed by a vehicle
+
respects commerce
was killed by a trap
+
doesn't particularly respect commerce
was struck down
+
is somewhat put off by trade and commerce
was drowned
+
finds those that engage in trade and commerce to be fairly disgusting
the scuttling of
+
holds the view that commerce is a vile obscenity
the slaughter of
+
sees romance as one of the highest ideals
the killing of
+
thinks romance is very important in life
the feeding of
+
values romance
by a trap
+
doesn't care one way or the other about romance
the murder of
+
finds romance distasteful
blood
+
is somewhat disgusted by romance
the draining of
+
finds even the abstract idea of romance repellent
after an attack by
+
holds nature to be of greater value than most aspects of civilization
the collapse of
+
has a deep respect for animals, plants and the natural world
by a flying object
+
values nature
by a vehicle
+
doesn't care about nature one way or another
the vanishment of
+
finds nature somewhat disturbing
attack with
+
has a deep dislike of the natural world
after an attack
+
would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit
after an attack by a
+
believes the idea of war is utterly repellent and would have peace at all costs
, after the death strike by
+
believes that peace is always preferable to war
with an obstacle
+
values peace over war
the collision of
+
doesn't particularly care between war and peace
the putting to rest of
+
sees war as a useful means to an end
the scaring of
+
believes war is preferable to peace in general
on spikes
+
thinks that the world should be engaged in perpetual warfare
the impalement of
+
a turn-around after
, after the death strike by a
+
a strengthening after
were
+
less extreme after
from a great height
+
dreams of raising a family
the leap of
+
dreams of ruling the world
to death
+
dreams of creating a great work of art
abducted
+
dreams of crafting a masterwork someday
the reunion of
+
dreams of bringing lasting peace to the world
through the efforts of
+
dreams of becoming a legendary warrior
the dehydration of
+
dreams of mastering a skill
the starvation of
+
dreams of falling in love
the death in the dark of
+
dreams of seeing the great natural places of the world
the passing of
+
dreams of making a great discovery
the boiling of
+
dreams of attaining rank in society
in magma
+
dreams of bathing the world in chaos
the burning of
+
, and this dream was realized
the drowning of
+
[C:7:0:1]"
the heat-induced death of
+
"[B]
the freezing of
+
has been overthrown by the stresses of day-to-day living. 
the condensation of
+
has been utterly harrowed by the nightmare that is
the melting of
+
tragic life
in ice
+
[C:7:0:1]and is [C:4:0:0]lost in rage
in cooling magma
+
[C:7:0:1]and is [C:6:0:1]throwing a tantrum
in cooling lava
+
[C:7:0:1]and is [C:6:0:0]in depression
the encasement of
+
[C:7:0:1]and is [C:3:0:0]oblivious to reality
in a magma mist
+
has become haggard and drawn due to the tremendous stresses placed on
the scalding of
+
[C:6:0:1]Over the long term,
's fire
+
has been under a great deal of stress
in a
+
[C:4:0:0]
by falling rocks
+
is lost in rage. 
under a collapsing ceiling
+
is throwing a tantrum. 
under a drawbridge
+
[C:6:0:0]
the crushing of
+
is in depression. 
the hacking of
+
[C:3:0:0]
the fatal illness of
+
is oblivious to reality. 
the mortal wounding of
+
[C:7:0:0]Within the last season,
the shooting of
+
was
the leaving of
+
felt
the burial of
+
feels
the crucifixion of
+
was in
the beheading of
+
is in
discarding
+
didn't feel
raising
+
doesn't feel
within
+
[C:2:0:1]
was entombed in
+
[C:1:0:1]
prefers to work alone
+
suspicious
as the latter prefers to work alone
+
grim satisfaction
was denied an apprenticeship under
+
grieved
entombment
+
grieves
under
+
raged
denial of apprenticeship
+
rages
jealousy
+
blissful
due to
+
vengeful
general suspicion
+
accepting
appearing not to age
+
adoration
after
+
affection
aroused general suspicion
+
agony
began to skulk and brood
+
alienated
was possessed
+
amazed
withdrew from society
+
ambivalent
was taken by a fey mood
+
amused
went berserk
+
apathetic
became crazed
+
caring
was striken by melancholy
+
despair
was taken by a fell mood
+
disappointed
the possession of
+
empathy
the withdrawal from society of
+
empty
the fey mood of
+
enjoyment
stopped responding to the outside world
+
exasperated
the insanity of
+
exhilarated
the melancholy of
+
afraid
the fell mood of
+
glum
the dark brooding of
+
guilty
became a scout
+
hateful
began wandering
+
hope
the abduction of
+
humiliated
was abducted
+
interested
decided to become a thief, operating
+
jolly
decided to become a mercenary, operating
+
jovial
decided to become a baby-snatcher, operating
+
loathing
began hunting great beasts
+
lustful
stopped being a
+
mortified
became a
+
nervous
to become a
+
nostalgic
gave up being a
+
optimistic
around
+
panicked
out of
+
panics
lost a hist fig entry
+
patient
the hunting of great beasts
+
passionate
the scouting
+
proud
the wandering
+
enraptured
the wilds
+
rejected
the career change from
+
relieved
the thievery
+
repentant
the mercenary operation
+
resentful
the baby-snatching
+
restless
, based in
+
self-pity
the loss of a hist fig entry
+
ashamed
the giving up on being a
+
sympathy
the start as a
+
terrified
was buried in
+
zealous
was discarded in
+
existential crisis
arose from
+
defeated
throughout
+
expectant
stopped being the child of
+
enthusiastic
divorced
+
anything
stopped being the father of
+
[C:5:0:0]
stopped being the mother of
+
[C:5:0:1]
no longer imprisoned
+
reliving
was no longer imprisoned by
+
dwelling upon
ended the romantic relationship with
+
remembering
lost the worship of
+
[C:7:0:0]
stopped being the owner of
+
[C:7:0:1]
stopped traveling with
+
, [C:5:0:0]
stopped being the apprentice of
+
, [C:5:0:1]
stopped being the master of
+
and mulling over the recurring memory
started working at
+
allowed
stopped being the pet of
+
to rethink
lost faith in
+
intellectual values and changed
stopped being the parent of
+
personal tendencies
took up residence
+
changed
took up residence in
+
intellectual values
started hanging out at
+
sometimes feels
ruled from
+
[C:6:0:1]
stopped hanging out at
+
at being separated from
stopped ruling from
+
a loved one
stopped working at
+
loved ones
laired within
+
is married to
the learning of
+
three
learned
+
children
taught
+
is romantically involved with
moved out of
+
is
changed
+
an ardent worshipper
changed
+
a faithful worshipper
the moment when
+
a worshipper
from the teaching of
+
a casual worshipper
moved to study in
+
a dubious worshipper
fled to
+
is imprisoning
the catatonia
+
is imprisoned by
the rampage of
+
apprentices
the area around
+
an apprentice,
fled into
+
former apprentices
visited
+
an former apprentice,
settled in
+
is an apprentice under
visit
+
used to be an apprentice under
settling
+
is traveling with
wandering
+
is the pet of
studies
+
a former
gave birth to
+
the former
into
+
a mercenary
into the area around
+
a former mercenary
became romantically involved with
+
an enemy
received the worship of
+
a criminal to
was born to
+
a citizen
sired
+
a former member
began an apprenticeship under
+
a slave
became the master of
+
a former slave
imprisoned
+
a prisoner
was imprisoned by
+
a former prisoner
became the owner of
+
a worker
ceased being the apprentice of
+
a former worker
ceased being the master of
+
a legendary hero of
began traveling with
+
a famous hero of
became the pet of
+
a hero of
began worshipping
+
greatly respected for heroic acts by
became the parent of
+
respected for heroic acts by
was sired by
+
a legendary intruder according to
a former slave of
+
an infamous intruder according to
a former mercenary of
+
a noted intruder according to
a former member of
+
certainly considered an intruder by
a member of
+
considered an intruder by
ceased to be a
+
a legendary monster of
a claimant for
+
an infamous monster of
a worker of
+
a noted monster of
a former prisoner of
+
certainly feared as a monster by
was brought to the justice of
+
feared as a monster by
made peace with
+
a legendary brigand according to
left the service of
+
an infamous brigand according to
ceased to be
+
a noted brigand according to
stopped working for
+
certainly feared as a brigand by
escaped from the prisons of
+
feared as a brigand by
escaped from the slavery of
+
a legendary bully according to
left
+
an infamous bully according to
the belief of
+
a noted bully according to
the marriage of
+
certainly considered a bully by
the status of
+
considered a bully by
ceased to be a claimant for
+
a legendary brawler of
the apprenticeship of
+
a famous brawler of
the imprisonment of
+
a noted brawler of
the imprisonment by
+
certainly considered a brawler by
the romantic relationship between
+
considered a brawler by
the former master-apprentice relationship of
+
a legendary villain according to
the former apprenticeship of
+
an infamous villain according to
the companionship of
+
a noted villain according to
the master-apprentice relationship of
+
greatly feared as a villain by
as the owner of
+
feared as a villain by
as the parent of
+
a legendary hunter of
as the child of
+
a great hunter of
fooled
+
a talented hunter of
the transformation of
+
a skilled hunter of
into a
+
respected as a hunter by
from a
+
a legendary killer of
compelled the creation of
+
an infamous killer of
members of
+
a noted killer of
the impersonation of
+
greatly feared as a killer by
into believing
+
feared as a killer by
with threats of violence
+
a legendary murderer according to
through force of argument
+
an infamous murderer according to
the position of
+
a noted murderer according to
collaborated to create
+
greatly feared as a murderer by
forcible creation
+
feared as a murderer by
audacious creation
+
a legendary fighter against
as a matter of course
+
an infamous fighter against
, pushed by a wave of popular support
+
a noted fighter against
, as
+
greatly feared for fighting against
of the position of
+
feared for fighting against
popularly-supported creation
+
a legendary fighter for
collaborative creation
+
a famous fighter for
in order to extract information
+
a noted fighter for
formed a false friendship with
+
greatly respected for fighter for
formed a friendship
+
respected for fighter for
formed a false friendship where each used the other for information
+
a legendary loyal soldier of
was imprisoned by
+
a famous loyal soldier of
was enslaved by
+
a noted loyal soldier of
recruited
+
greatly respected for loyalty to
formed a friendship
+
respected for loyalty to
a criminal in the eyes of
+
a legendary protector of the weak in
an enemy of
+
a famous protector of the weak in
a mercenary for
+
a noted protector of the weak in
the enslavement
+
greatly respected for protecting the weak in
the acceptance
+
respected for protecting the weak in
the crimes
+
a legendary preserver of the knowledge of
the rise
+
a famous preserver of the knowledge of
as a
+
a noted preserver of the knowledge of
the claim
+
greatly respected for preserving the knowledge of
the work
+
respected for preserving the knowledge of
the imprisonment
+
a legendary treasure hunter for
in the eyes of
+
a famous treasure hunter for
as an enemy of
+
a noted treasure hunter for
into the mercenary service of
+
greatly respected for hunting treasure for
to the position of
+
respected for hunting treasure for
as a former slave of
+
a legendary thief according to
as a former mercenary of
+
an infamous thief according to
as a former member of
+
a noted thief according to
as a member of
+
certainly considered a thief by
the fall of
+
considered a thief by
the loss of status of
+
arrived at
as a former prisoner of
+
the fortress
the loss of heroic status of
+
on the
the peace-making of
+
likes
the departure of
+
for their
the removal of
+
the color
the end of the former enslavement of
+
the words of
the end of the former mercenary status of
+
the sound of
the end of the former membership of
+
the sight of
the end of the membership of
+
When possible,
the end of the claim of
+
prefers to consume
the end of work
+
unknown meat
the escape of
+
unknown fish
the end of the former imprisonment of
+
unknown plants
the termination of
+
unknown drink
over
+
unknown liquid
the end of the imprisonment by
+
unknown seeds
the end of the romantic relationship between
+
unknown leaves
the loss of faith of
+
unknown powder
the divorce of
+
unknown cheese
the end of the companionship of
+
unknown item
the end of the master-apprentice of
+
absolutely detests
the end of the apprenticeship of
+
needs alcohol to get through the working day
the end of the imprisonment of
+
and can't even remember the last time
the hanging-out of
+
had some
the seat of power of
+
and has gone without a drink for far, far too long
the working of
+
and really wants a drink
as the pet of
+
and is starting to work slowly due to its scarcity
the cease of occupation of
+
does not mind being outdoors, at least for a time. 
the lair of
+
likes working outdoors and grumbles only mildly at inclement weather. 
the residence of
+
doesn't really care about anything anymore. 
the false friendship of
+
is a hardened individual. 
the moving out of
+
is getting used to tragedy. 
the stoppage of hanging-out of
+
[C:2:0:0]
the removal of the seat of power of
+
Overall,
the ascension
+
very focused with satisfied needs
the status
+
quite focused with satisfied needs
the recruitment of
+
somewhat focused with satisfied needs
the friendship of
+
badly distracted by unmet needs
the entry
+
distracted by unmet needs
the selection
+
unfocused by unmet needs
the election
+
untroubled by unmet needs
the appointment
+
unfettered
bound service
+
level-headed
a journey to safety
+
untroubled
a guide agreement
+
not distracted
an adventure
+
unfocused
because of a leadership change at the site
+
distracted
after arriving at the destination
+
badly distracted
because the group travelled too slowly
+
after spending time with people
a performance tour
+
after being away from people
an agreement
+
after drinking
after an adoption
+
after being kept from alcohol
after a joyous reunion
+
after communing with
because the group went too far away
+
after meditation
.  The ritual took place in
+
after being unable to pray
in becoming a permanent part of the living world
+
after staying occupied
aided
+
after being unoccupied
an unknown party
+
after admiring art
made an agreement with
+
after being unable to admire art
agreed to a parley with
+
after doing something creative
.  The ritual involved
+
after doing nothing creative
using
+
after doing something exciting
to work as a mercenary
+
after leading an unexciting life
to entertain the citizenry
+
after learning something
to eradicate monsters
+
after not learning anything
, becoming a resident of
+
after being with family
to oust
+
after being away from family
to help rescue
+
after being with friends
, becoming a citizen of
+
after being away from friends
to study
+
after hearing eloquent speech
to find
+
after being unable to hear eloquent speech
after being compelled to serve
+
after upholding tradition
to live a life of adventure
+
after being away from traditions
to entertain the world
+
after self-examination
from the slavery of
+
after a lack of introspection
with
+
after making merry
from the mercenary service of
+
after being unable to make merry
from the position of
+
after practicing a craft
rejected contact with
+
after being unable to practice a craft
the first contact of
+
after practicing a martial art
made contact with
+
after being unable to practice a martial art
from the prisons of
+
after practicing a skill
, cementing bonds of mutual trust
+
after being unable to practice a skill
concluded
+
after taking it easy
between
+
after being unable to take it easy
the rejection of contact by
+
after making romance
in failure
+
after being unable to make romance
in an unsatisfactory fashion
+
after seeing animals
fairly
+
after being away from animals
with a positive outcome
+
after seeing a great beast
the fair conclusion
+
after being away from great beasts
the positive
+
after acquiring something
the brilliant
+
after being unable to acquire something
with miserable outcome
+
after eating a good meal
proposed by
+
after a lack of decent meals
the miserable failure
+
after fighting
the failure
+
after being unable to fight
the unsatisfactory conclusion
+
after causing trouble
a citizenship agreement
+
after a lack of trouble-making
concluded
+
after arguing
the rejection of
+
after being unable to argue
was rejected by
+
after being extravagant
an insurrection mission
+
after being unable to be extravagant
a rescue mission
+
after wandering
a residency agreement
+
after being unable to wander
a parley
+
after helping somebody
animation of
+
after being unable to help anybody
of the skins of
+
after thinking abstractly
display on
+
after a lack of abstract thinking
construction of a gruesome sculpture from
+
Merchants Present
They suspected the involvement of
+
Priority
lost a diplomat at
+
O|---
horrible mutilation of
+
|O|--
hanging from a
+
-|O|-
the voiding of agreements with
+
--|O|
voided all agreements with
+
---|O
with the possible involvement of
+
: View stockpile.
the loss of a diplomat of
+
: Select.
and suffered great hardships
+
: Scroll left.
and were never heard from again
+
: Scroll.
visited
+
: Scroll right.
, merchants from
+
Text generation failed:
ill-fated
+
No positions available
.  They were greatly offended by the locals
+
No recommendations available
.  They reported irregularities with their goods
+
: Select position
.  They reported a seizure of goods
+
: Recommend
visit of merchants from
+
: Scroll recommendations
unfortunate
+
: Abort (you must fill all)
costly
+
, and I aim to return it home.
tragic
+
My epic journey began
the storing of
+
I've searched nearly the whole world over.
the concealment of
+
I've boldly searched
was stored
+
I've already searched in
was hidden in
+
I can only rest when I've brought the prize safely to
the offering of
+
Play your role in this noble quest and become legendary!
was offered
+
is the symbol of
the acquisition of
+
our people
was acquired
+
is an heirloom of our people.
the conclusion of
+
is the property of our people.
was accepted by
+
is a sacred relic of our people.
a corrupt agreement was formed
+
Pass this treasure into our possession, and we shall depart in peace.
in order to be brought to safety
+
- Sadly, we do not possess this object.  Best of luck in your search.
the agreement between
+
- Give up this childish errand.  We do not part with our treasures lightly.
the parley between
+
- Your claim is worthless here.  Trade your lives if you must.
to the living world
+
Peace is calling out to us.  How do you respond?
the permanent joining by
+
- I hear the call.  Let us stop this war.
in bound service
+
- We will drown out the call with the screams of your dying.  Begone.
the joining of
+
- Finish peeking in on conversation.
and become a citizen of
+
It's such a pleasant place you've carved out for yourselves...
and become a resident of
+
Let's discuss the state of our current agreements...
the dispute between
+
I see.  Perhaps we'll make an export agreement next year.
became embroiled in a dispute over
+
Feel free to go over the documents.
the acceptance of
+
- Look over documents.
the formation of a corrupt agreement
+
Let's discuss what we are willing to offer for your
the rejection of an offer of peace from
+
ship...
rejected an offer of peace from
+
Remember, trade agreements strengthen bonds.  Please consider an import
the acceptance of an offer of peace from
+
agreement next year.
accepted an offer of peace from
+
What requests do you have of our merchants?
added to a grotesque pillar
+
- Begin discussion.
added to a grisly mound
+
Merit deserves a reward, and I come empowered to establish this colony as an
the body
+
official land of our realm.
the bodies
+
Do you have any
hung from a
+
to recommend for elevation?
animated
+
- I can scarcely believe this good news!  I have some recommendations.
flayed and the skin stretched over
+
- Flattering, but we'd rather maintain our distance from the homeland.
added to a gruesome sculpture
+
You continue to impress!  I have come empowered to elevate this land in the
construction of a grotesque pillar from
+
eyes of our realm.
construction of a grisly mound from
+
We can part with at most
impalement on
+
trees, butcher.
horribly mutilated
+
- We can abide by this.  Let us work toward mutual co-existence.
the confiscation of
+
- Our needs exceed your allowances.  Relax.  They're only trees.
and brought to
+
We elves are partial in particular to the trees in the forests
was stolen
+
surrounding your lands.  Although we are loath to spare a
was recovered
+
single branch to your senseless slaughter, we are willing to ask
was recovered by
+
that you cap your tree-fells at one hundred until we next meet.
the theft of
+
I will try to return next year as I am able.
the recovery of
+
- We can grant this request.  Let's discuss the specifics, though...
the looting of
+
- We cannot stop production just because of your quaint sensibilities.
a story recital
+
- We will gladly do as you ask and strengthen our bonds of friendship.
held
+
Well then, we have finalized the export agreement.
the discardment of
+
Well then, we have finalized the import agreement.
was dropped by
+
is sought by
the performance
+
TREESREMOVED
held by
+
DIPLOMAT
as part of
+
ASSOCIATE
there was a performance
+
ACTOR
a poetry competition
+
NOBLE
a music competition
+
NATIVENAME
a dance competition
+
TRANSLATEDNAME
a competition involving
+
HISTNAME
a gladiatory competition
+
NAME_PLURAL
a wrestling competition
+
TITLENAME
a flying race
+
  Trade Goods Available to be Moved 
a foot race
+
Inaccessible
including
+
Distance:
competitors
+
[TRADING]
There were
+
[PENDING]
there was a competition
+
: Sorting by distance
The victory was shared by
+
: Sorting by value
winners
+
Sorting by distance
Victory was spread among
+
: Pending on top
Competing were
+
: Pending mixed in
was made a family heirloom
+
: Culling on mandates
an official symbol
+
: Ignoring mandates
a symbol of
+
: Move good
was made
+
: Move this category
the claiming of
+
: View good
the making of
+
: Move visible goods
was sanctified
+
: Select
was claimed
+
to stop typing.
was created by
+
Gate
a poetic form
+
  Merchants from
into a family heirloom
+
text_viewer
the sanctification of
+
You honor
was authored by
+
with the presentation of
a work
+
Villains!  The seizure of
a dance form
+
will not go unanswered.
a musical form
+
is a great treasure.  We respect that this is no mere trade.
the naming of
+
DIPLOMACYFLAG_SUCCESS
was created
+
DIPLOMACYFLAG_FAILURE
received its name
+
YOURCIV
the authoring of
+
YOURFORT
the acquisition of a copy of
+
NULL
, keeping it within
+
LOCAL_LARGE_PREDATOR
acquired a copy of
+
RANGE
made a copy of the original
+
Wagon Pathing Catastrophe
the disappearance of
+
has come!
was lost
+
ADD_FLAG
from
+
REMOVE_FLAG
the original
+
bids you farewell!
was looted
+
Thank you for returning my treasure.
was confiscated
+
Thank you for returning my family's treasure.
the discovery of
+
Thank you for returning this treasure to
was found in
+
  It's not the original, but we can hope the writing was copied faithfully.
former apprentice
+
has arrived.
former master
+
?  How curious...
traveling companion
+
diplomat from
apprenticeship
+
:  My apologies, but we're still unloading.
to present
+
We'll be ready soon!
[C:1:0:1]Related Entities[C:7:0:0][B]
+
There are no merchants present with which to trade.
owner
+
Greetings from the outer lands. 
former slave
+
Greetings from the Mountainhomes. 
former member
+
Your efforts are legend there.  Let us trade!
former mercenary
+
Greetings.  We are enchanted by
until
+
your more ethical works.  We've come to trade.
claim to
+
ship of the
former worker
+
is unparalleled.  Let's make a deal!
worker
+
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
former prisoner
+
I cannot take so much -- and at such cost!
greatly respected for heroic acts
+
I wish I could take so much, but my animals...
famous hero
+
I won't trade at a loss.
legendary hero
+
Perhaps you'd consider this superior proposal?
)[R]
+
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.
noted brawler
+
With your trade goods such as they are, I can't
famous brawler
+
fathom you ending up with all of those items.
legendary brawler
+
Ah, wonderful.  Thank you for your business.
respected for heroic acts
+
You are too kind.
infamous intruder
+
Take what you wish.  I can't stop you.
legendary intruder
+
You wish to make an offering?  We love gifts.
rumored brawler
+
This would please us greatly.  What do you offer?
known brawler
+
[Chuckles]  How droll.
legendary monster
+
going there.  Obviously, your copious wit is matched only by your industry!
rumored intruder
+
Yes, and trade we will!  Simply tell me
known intruder
+
what interests you and what you're prepared to offer in exchange.
noted intruder
+
These _are_ fine items, aren't they?  Now,
a procession held by
+
what do offer for them?
there was a procession
+
My stones, are you giving me those?  Do you
held a procession
+
wish to trade or to make an offering to our leader?
was the victor.
+
Are these gifts?  Do you wish to trade?
was a
+
You truly despise life, don't you? 
a ceremony held by
+
I am beside myself with grief.  Perhaps we will show you how they suffered.
there was a ceremony
+
Once a beautiful tree, and now? 
held a ceremony
+
It is a rude bauble, fit only for your kind.
were a population within
+
I see your low race still revels in death. 
could be found within
+
That poor, gentle creature...
.[B]
+
seems
was a legendary
+
ecstatic with the trading
bandit gang from
+
very happy about the trading
religion of
+
pleased with the trading
civilization of
+
willing to trade
was a
+
to be rapidly losing patience
centered around the worship of various beings
+
not going to take much more of this
group from
+
unwilling to trade
collection of outcasts from
+
: View good,
performance troupe from
+
: Mark for trade
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
+
: Mark all goods for trade
which was said to permeate
+
: Seize marked,
, a force
+
: Offer marked to
centered around the worship of
+
Allowed Weight:
casual
+
Excess Weight:
faithful
+
Value:
ardent
+
Trader Profit:
object of
+
Trader Loss:
imprisoner
+
The following fortress goods were added for the counteroffer:
lover
+
: Consider the offer
worship
+
Trade how many? (0-
dubious
+
Greetings.  The
infamous enemy fighter
+
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.
legendary enemy fighter
+
I will see that our leader gets this offering.
rumored murderer
+
You wish to make an offering to our leader? 
known murderer
+
[Laughs uproariously]  You had me
legendary loyal soldier
+
Making demands of
rumored enemy fighter
+
Trading with
known enemy fighter
+
(Owes you
noted enemy fighter
+
(You owe
rumored loyal soldier
+
(Select an item to demand)
known loyal soldier
+
What did you have in mind?
noted loyal soldier
+
An honored visitor!  What would you like?
famous loyal soldier
+
Greetings.  Let's trade.
known fighter
+
How kind!  Thank you so much.
noted fighter
+
That seems fair.  You have yourself a deal.
famous fighter
+
I'm confused.  Did you want something?
legendary fighter
+
Yes, and trade we will!  Simply tell me
noted protector of the weak
+
These _are_ fine items, aren't they?  Now,
famous protector of the weak
+
You truly despise life, don't you?
legendary protector of the weak
+
Once a beautiful tree, and now?
rumored fighter
+
I see your low race still revels in death.
famous preserver of knowledge
+
If it were in a cage of some kind...
legendary preserver of knowledge
+
As it stands, I can't accept something that wriggles and writhes so.
rumored protector of the weak
+
I simply cannot afford this trade.
known protector of the weak
+
Perhaps if you throw in some more goods I can make an offer.
legendary treasure hunter
+
I can't possibly accept, but how about this?  A true bargain.
rumored preserver of knowledge
+
: Mark for demand
known preserver of knowledge
+
: Demand   
noted preserver of knowledge
+
: Trade   
rumored treasure hunter
+
: Give     
known treasure hunter
+
: Settle debt/offer currency
noted treasure hunter
+
: Ask for/offer currency
famous treasure hunter
+
: Show items
rumored monster
+
Asking for
known monster
+
Offering
noted monster
+
Not trading currency
infamous monster
+
Cannot trade currency
known brigand
+
How much debt will you settle? (0-
noted brigand
+
Ask for how much? (0-
infamous brigand
+
Offer how much? (0-
legendary brigand
+
I don't know very much about the outside world.  I wish I had more to tell you.
noted bully
+
There is much to share...  (Information added to Civilizations/World Info)
infamous bully
+
The world is the same as ever.
legendary bully
+
caravan from
rumored brigand
+
Their wagons have bypassed your inaccessible site.
infamous villain
+
The annual tribute from
legendary villain
+
IKEY
rumored bully
+
CHOICE
known bully
+
/CHOICE
legendary hunter
+
LOCX
rumored villain
+
HELP
known villain
+
LINK
noted villain
+
/LINK
rumored hunter
+
/TITLE
skilled hunter
+
GLOBAL
talented hunter
+
The merchants from
great hunter
+
will be leaving soon.
known killer
+
have embarked on their journey.
noted killer
+
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
infamous killer
+
Some migrants have arrived, despite the danger.
legendary killer
+
Some migrants have arrived.
noted murderer
+
A migrant has decided to brave this terrifying place.
infamous murderer
+
A migrant has arrived, despite the danger.
legendary murderer
+
A migrant has arrived.
rumored killer
+
No one else even considered making the journey to this cursed death-trap.
a lumber agreement
+
Others refused to journey to this dangerous fortress.
a peace agreement
+
Others were too nervous to make the journey.
an unknown population
+
No one even considered making the journey to such a cursed death-trap this season.
an empty population
+
Migrants refused to journey to such a dangerous fortress this season.
a vague agreement
+
Migrants were too nervous to make the journey this season.
a trade agreement
+
The fortress attracted no migrants this season.
the elevation of the landed nobility
+
has been elected
the establishment of landed nobility
+
has been re-elected.
Many facts are still unclear to historians. 
+
is a personal treasure, and I will not part with it.
It is still shrouded in mystery. 
+
is a family heirloom, and I will not part with it.
Its nature is still an intriguing puzzle to the learned. 
+
is a treasure of
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times. 
+
, and we will not part with it.
HF_LINK
+
You receive
NULL artifact from dead wg inventory, skipping
+
to conclude the transaction.
NULL heirloom artifact
+
The residency petition of
A few issues still trouble scholars, but the picture is fairly clear. 
+
has been ignored.
Age of
+
The citizenship petition of
Age of Three Powers
+
The temple petition by
some vague concept
+
The guildhall petition by
RANDOM_DEF_SPHERE
+
The guildhall agreement with
Age
+
has been satisfied.
Age of the
+
The priesthood of
Two Powers
+
is ready to be recognized (from the temple's location menu.)  This will satisfy the agreement.
Two
+
The high priest of
Twilight Age
+
has been abandoned.
Age of Legends
+
guild, has been established.
Age of Myth
+
has been missing for a week.
Age of One Power
+
has ended a mandate.
Age of Death
+
A mandate has ended.
Golden Age
+
Null
Age of Heroes
+
Guild:
Age of Fairy Tales
+
No established guild
known thief
+
: Select
noted thief
+
Worship
infamous thief
+
: Library
legendary thief
+
: Temple
seat of power
+
: Location details
site occ
+
: Retire location
[C:6:0:1]Related Sites[C:7:0:0][B]
+
You have not designated any
rumored thief
+
locations.  Do it here.
early
+
Locations such as taverns,
late
+
temples and libraries can be
hangout
+
created from meeting area
winter
+
zones, dining rooms and
autumn
+
bedrooms.
summer
+
These larger associations of
spring
+
rooms can attract visitors
a road
+
from outside the fortress.
an unknown site
+
You can manage occupations
an unknown civilization
+
and more from Location
a time before time
+
Details or the main location
an unknown construction
+
list.
a wall
+
Site not found
a bridge
+
Warm
a tunnel
+
Damp
the depths of the world
+
Muddy
an unknown artifact
+
Snow-covered
an unknown building
+
Mossy
an unknown secret
+
Sculpted
an unknown region
+
Detailed
an unknown underground region
+
Rough-hewn
the Underworld
+
Straight
the magma sea
+
Smooth
Race
+
Exposed
Air Race
+
Pillar
Race
+
Cluster
Poetry Competition
+
Dense
Procession
+
Sparse
Gladiatory Games
+
Grass
Throwing Competition
+
Dry
Wrestling Competition
+
Dry Grass
Ceremony
+
Dead
Main Ceremony
+
Dead Grass
Closing Ceremony
+
Level
Opening Ceremony
+
Ice Floor
, once of the Underworld. 
+
Floor
NULL artifact from wg scholar storage, skipping
+
Track (N)
NULL artifact from wg storage, skipping
+
Ice Track (N)
</id>
+
Track (S)
<historical_event>
+
Ice Track (S)
I bind myself to this place.
+
Track (E)
</seconds72>
+
Ice Track (E)
<year>
+
Track (W)
</year>
+
Ice Track (W)
<id>
+
Track (NS)
<attacker_civ_id>
+
Ice Track (NS)
</attacker_civ_id>
+
Track (NE)
<type>field battle</type>
+
Ice Track (NE)
<seconds72>
+
Track (NW)
<subregion_id>
+
Ice Track (NW)
</subregion_id>
+
Track (SE)
<defender_civ_id>
+
Ice Track (SE)
</defender_civ_id>
+
Track (SW)
Unknown Age
+
Ice Track (SW)
The world has passed into
+
Track (EW)
Age of Emptiness
+
Ice Track (EW)
Age of Civilization
+
Track (NSE)
Unknown creature in
+
Ice Track (NSE)
Kill
+
Track (NSW)
[C:7:0:0][B]
+
Ice Track (NSW)
Notable Kill
+
Track (NEW)
Duel of
+
Ice Track (NEW)
in the wilds
+
Track (SEW)
Other Kill
+
Ice Track (SEW)
Unknown creature[R]
+
Track (NSEW)
Purge in
+
Ice Track (NSEW)
Destruction
+
Boulder
Conquest
+
Driftwood
Pillaging
+
Pebbles
in the Wilds
+
Cavern Floor
Abduction
+
Wet
Attempted
+
Young
Insurrection in
+
Sapling
Journey
+
Sapling
Rampage
+
Shrub
the Wilds
+
Furrowed
Raid of
+
Ashes
Musical Performance
+
Waterfall
Dance Performance
+
River Source
The Occasion
+
Chasm
Occasion of
+
Eerie Glowing Pit
Musical Competition
+
Glowing Floor
Dance Competition
+
Glowing Barrier
Storytelling
+
Semi-molten Rock
Poetry Recital
+
Lava Flow
<new_leader_hfid>
+
Magma Flow
</new_leader_hfid>
+
Murky Pool
<new_site_civ_id>
+
Unusable
</new_site_civ_id>
+
Murky Pool Slope
<spotter_hfid>
+
River
</spotter_hfid>
+
Brook
<type>spotted leaving site</type>
+
Upward Stairway
<type>site taken over</type>
+
Grassy Upward Stairway
</attacker_hfid>
+
Up/Down Stairway
<type>hf attacked site</type>
+
Grassy Up/Down Stairway
<leaver_civ_id>
+
Downward Stairway
</leaver_civ_id>
+
Grassy Downward Stairway
</civ_id>
+
Underworld Gate
<type>site died</type>
+
Ice Up/Down Stairway
<type>hf destroyed site</type>
+
Ice Downward Stairway
<attacker_hfid>
+
Ice Upward Stairway
<first/>
+
Upward Slope
<type>site retired</type>
+
Grassy Upward Slope
<abandoned/>
+
Dry Grass Upward Slope
<civ_id>
+
Dead Grass Upward Slope
<type>created structure</type>
+
Upward Track (N)
<builder_hfid>
+
Ice Upward Track (N)
</builder_hfid>
+
Upward Track (S)
<type>created site</type>
+
Ice Upward Track (S)
</old_ab_id>
+
Upward Track (E)
<type>replaced structure</type>
+
Ice Upward Track (E)
<structure_id>
+
Upward Track (W)
</structure_id>
+
Ice Upward Track (W)
<type>razed structure</type>
+
Upward Track (NS)
<new_ab_id>
+
Ice Upward Track (NS)
</new_ab_id>
+
Upward Track (NE)
<old_ab_id>
+
Ice Upward Track (NE)
<coords>
+
Upward Track (NW)
</coords>
+
Ice Upward Track (NW)
<feature_layer_id>
+
Upward Track (SE)
</feature_layer_id>
+
Ice Upward Track (SE)
<defender_general_hfid>
+
Upward Track (SW)
</defender_general_hfid>
+
Ice Upward Track (SW)
<attacker_general_hfid>
+
Upward Track (EW)
</attacker_general_hfid>
+
Ice Upward Track (EW)
<searcher_civ_id>
+
Upward Track (NSE)
</searcher_civ_id>
+
Ice Upward Track (NSE)
<type>entity searched site</type>
+
Upward Track (NSW)
</historical_event>
+
Ice Upward Track (NSW)
<type>sneak into site</type>
+
Upward Track (NEW)
<result>found nothing</result>
+
Ice Upward Track (NEW)
<site_id>
+
Upward Track (SEW)
</site_id>
+
Ice Upward Track (SEW)
<type>destroyed site</type>
+
Upward Track (NSEW)
<type>attacked site</type>
+
Ice Upward Track (NSEW)
<site_civ_id>
+
Glacial Upward Slope
</site_civ_id>
+
Downward Slope
</freeing_civ_id>
+
Grassy Downward Slope
<type>hf freed</type>
+
Dry Grass Downward Slope
<type>site tribute forced</type>
+
Dead Grass Downward Slope
<type>plundered site</type>
+
Downward Track (N)
</holding_civ_id>
+
Ice Downward Track (N)
<freeing_hfid>
+
Downward Track (S)
</freeing_hfid>
+
Ice Downward Track (S)
<freeing_civ_id>
+
Downward Track (E)
<type>new site leader</type>
+
Ice Downward Track (E)
<rescued_hfid>
+
Downward Track (W)
</rescued_hfid>
+
Ice Downward Track (W)
<holding_civ_id>
+
Downward Track (NS)
leadership overthrown
+
Ice Downward Track (NS)
<outcome>
+
Downward Track (NE)
<target_civ_id>
+
Ice Downward Track (NE)
</target_civ_id>
+
Downward Track (NW)
<unretire/>
+
Ice Downward Track (NW)
<type>reclaim site</type>
+
Downward Track (SE)
</outcome>
+
Ice Downward Track (SE)
population gone
+
Downward Track (SW)
<woundee_hfid>
+
Ice Downward Track (SW)
</woundee_hfid>
+
Downward Track (EW)
<type>hf wounded</type>
+
Ice Downward Track (EW)
<type>creature devoured</type>
+
Downward Track (NSE)
<subtype>
+
Ice Downward Track (NSE)
<type>hf simple battle event</type>
+
Downward Track (NSW)
<wounder_hfid>
+
Ice Downward Track (NSW)
</wounder_hfid>
+
Downward Track (NEW)
happen upon
+
Ice Downward Track (NEW)
ambushed
+
Downward Track (SEW)
surprised
+
Ice Downward Track (SEW)
scuffle
+
Downward Track (NSEW)
2 lost after giving wounds
+
Ice Downward Track (NSEW)
2 lost after receiving wounds
+
Glacial Downward Slope
confront
+
Downward Slope
corner
+
Open Space
<group_1_hfid>
+
No Special Profession
</group_1_hfid>
+
Any Metalsmithing
</subtype>
+
Any Workshop Farming
2 lost after mutual wounds
+
Wood/Stone/Boneworking
</group_hfid>
+
Any Fishing
<type>hf reach summit</type>
+
SLATED FOR REMOVAL
<group_2_hfid>
+
Trap Occupied:
</group_2_hfid>
+
Waiting for construction...
<type>hf profaned structure</type>
+
Waiting for architect...
<hist_fig_id>
+
Designed...
</hist_fig_id>
+
Construction initiated.
<type>hf razed structure</type>
+
Partially constructed.
<type>hf asked about artifact</type>
+
Construction nearly done.
<type>hf viewed artifact</type>
+
Construction suspended.
<type>hf prayed inside structure</type>
+
Construction inactive.
<type>hf disturbed structure</type>
+
: Stop Removal
</wcid>
+
: Suspend Construction
<type>created world construction</type>
+
: Remove Building
<artifact_id>
+
Task is underway.
</artifact_id>
+
Details cannot be
</site_id1>
+
changed now.
<master_wcid>
+
Specify type
</master_wcid>
+
Specify
<wcid>
+
wood
<type>performance</type>
+
plant
<site_id2>
+
soap
</site_id2>
+
horn
<site_id1>
+
Specify image
<schedule_id>
+
Specify size
</schedule_id>
+
: Set details
<occasion_id>
+
Setting type
</occasion_id>
+
Image
</competitor_hfid>
+
Bands
<winner_hfid>
+
Covered
</winner_hfid>
+
Hanging rings
<type>competition</type>
+
: Set type
<type>insurrection started</type>
+
Setting material
<type>ceremony</type>
+
: Set material
<type>procession</type>
+
For
<competitor_hfid>
+
: Set creature
moaning spirit
+
No Buildings Nearby
angry ghost
+
Forbidden
violent ghost
+
Give name
sadistic ghost
+
This building has
troublesome poltergeist
+
been claimed by
energetic poltergeist
+
works
secretive poltergeist
+
furiously!
howling spirit
+
keeps
<type>hf died</type>
+
muttering
<raised_before/>
+
secretly...
forlorn haunt
+
works,
restless haunt
+
darkly brooding...
<slayer_race>
+
with menacing fury!
</slayer_race>
+
broods
<slayer_hfid>
+
"Yes.  I need
</slayer_hfid>
+
"Leave me.  I need...
<slayer_item_id>
+
things...  certain things
</slayer_item_id>
+
screams
<slayer_caste>
+
"I must have
</slayer_caste>
+
mutters
old age
+
needs
<cause>
+
bones...  yes
<slayer_shooter_item_id>
+
a shell
</slayer_shooter_item_id>
+
a corpse
drown
+
tree... life
shot
+
raw... green
thirst
+
raw... clear
hunger
+
raw... crystal
scuttled
+
rough... color
slaughtered
+
stone... rock
struck
+
bars... metal
<return/>
+
gems... shining
<type>hf travel</type>
+
blocks... bricks...
<type>hf carouse</type>
+
leather... skin
<group_hfid>
+
cloth... thread
<type>knowledge discovered</type>
+
..."
<type>hf reunion</type>
+
sketches
<type>hf new pet</type>
+
pictures of
<escape/>
+
skeletons
<knowledge>
+
shells
</knowledge>
+
a forest
<hfid>
+
glass
</hfid>
+
glass and burning wood
<secret_goal>
+
rough gems and glass
immortality
+
a quarry
</secret_goal>
+
shining bars
<type>hf gains secret goal</type>
+
of metal
rule the world
+
cut gems
start a family
+
square blocks
maintain entity status
+
stacked leather
stay alive
+
stacked cloth
become a legendary warrior
+
Assigned Workers
bring peace to the world
+
1 Assigned Worker
craft a masterwork
+
: Collect Webs
create a great work of art
+
: Weave Cloth (Plant Thread)
make a great discovery
+
: Weave Silk Cloth
see the great natural sites
+
: Weave Cloth (Wool/Hair Yarn)
fall in love
+
: Weave Metal Cloth
master a skill
+
: Tame
<ghost>
+
: Capture a Live Land Animal
murderous ghost
+
: Tame a Small Animal
</ghost>
+
: Make Rock Mechanisms
<type>hf revived</type>
+
: Make Traction Bench
infection
+
: Process a Raw Fish
solid
+
: Extract from a Raw Fish
condense
+
: Capture a Live Fish
melt
+
: Butcher a dead animal
</cause>
+
: Extract from a dead animal
suicide drowned
+
: Capture a live land animal
suicide leaping
+
: Dye Thread
scared to death
+
: Dye Cloth
</snatcher_hfid>
+
: Encrust Finished Goods
<target_hfid>
+
: Encrust Furniture
</target_hfid>
+
: Encrust Ammo
<type>hf abducted</type>
+
: Cut Gems
<hfid1>
+
: Encrust with Gems
</hfid1>
+
Must have magma accessible
<type>hfs formed reputation relationship</type>
+
from below one of the 8
<snatcher_hfid>
+
boundary tiles
<hfid2>
+
Needs to be powered
</hfid2>
+
No tasks available
<identity_id1>
+
Check for raw material access
</identity_id1>
+
and fuel if necessary
<hf_rep_1_of_2>
+
: Use in Lever
</hf_rep_1_of_2>
+
: Use in Trigger
<identity_id2>
+
 
</identity_id2>
 
</unit_type>
 
<type>hf recruited unit type for entity</type>
 
<hf_rep_2_of_1>
 
</hf_rep_2_of_1>
 
<type>change hf body state</type>
 
<type>remove hf entity link</type>
 
<type>add hf entity link</type>
 
<unit_type>
 
dragonfire
 
lava mist
 
lava
 
obstacle
 
cage blasted
 
chasm
 
crushed bridge
 
steam
 
vehicle
 
trap
 
blood drained
 
murdered
 
quitdead
 
put to rest
 
vanish
 
flying object
 
spikes
 
cold
 
heat
 
abandon
 
exec beheaded
 
freezing water
 
cooling magma
 
cooling lava
 
exec burned alive
 
exec drowned
 
exec buried alive
 
exec crucified
 
boil
 
exec left out in air
 
exec hacked to pieces
 
exec fed to beasts
 
</state>
 
visiting
 
refugee
 
settled
 
<hfid_target>
 
</hfid_target>
 
<type>add hf hf link</type>
 
<type>change hf job</type>
 
<type>first contact</type>
 
<type>remove hf site link</type>
 
<type>add hf site link</type>
 
<type>remove hf hf link</type>
 
<contacted_enid>
 
</contacted_enid>
 
<contactor_enid>
 
</contactor_enid>
 
<type>agreement concluded</type>
 
<rejector_enid>
 
</rejector_enid>
 
<type>first contact failed</type>
 
<agreement_id>
 
</agreement_id>
 
<type>agreement formed</type>
 
<type>agreement rejected</type>
 
<agreement_subject_id>
 
</agreement_subject_id>
 
<concluder_hfid>
 
</concluder_hfid>
 
</dispute>
 
<dispute>
 
<type>site dispute</type>
 
<type>agreement made</type>
 
unburied at site
 
buried at site
 
active
 
<body_state>
 
entombed at site
 
unburied at feature layer
 
unburied at subregion
 
unburied at battlefield
 
<seeker_hfid>
 
</seeker_hfid>
 
<type>hf relationship denied</type>
 
</body_state>
 
<type>hf confronted</type>
 
</relationship>
 
apprentice
 
<relationship>
 
<reason>murder</reason>
 
<reason>ageless</reason>
 
</situation>
 
<situation>
 
secretive
 
<mood>
 
<type>change hf state</type>
 
insane
 
melancholy
 
fell
 
macabre
 
<state>
 
</mood>
 
catatonic
 
berserk
 
</claim>
 
holy relic
 
heirloom
 
symbol
 
</form_id>
 
<type>poetic form created</type>
 
<position_profile_id>
 
</position_profile_id>
 
<type>written content composed</type>
 
<type>dance form created</type>
 
<type>musical form created</type>
 
<form_id>
 
<name_only/>
 
<type>artifact created</type>
 
<wc_id>
 
</wc_id>
 
</dest_structure_id>
 
<dest_site_id>
 
</dest_site_id>
 
<type>artifact copied</type>
 
</source_site_id>
 
<dest_entity_id>
 
</dest_entity_id>
 
<dest_structure_id>
 
</source_entity_id>
 
<source_structure_id>
 
</source_structure_id>
 
<source_site_id>
 
</new_artifact_id>
 
<type>artifact transformed</type>
 
<from_original/>
 
<source_entity_id>
 
<entity_id_2>
 
</entity_id_2>
 
<entity_id_1>
 
</entity_id_1>
 
<site_id_2>
 
</site_id_2>
 
<site_id_1>
 
</site_id_1>
 
<type>body abused</type>
 
<type>diplomat lost</type>
 
<type>peace rejected</type>
 
<type>peace accepted</type>
 
</unit_id>
 
<type>artifact hidden</type>
 
<type>merchant</type>
 
<type>agreement void</type>
 
<type>artifact stored</type>
 
<hist_figure_id>
 
</hist_figure_id>
 
<unit_id>
 
<giver_hist_figure_id>
 
</giver_hist_figure_id>
 
<type>artifact given</type>
 
<type>artifact possessed</type>
 
<receiver_hist_figure_id>
 
</receiver_hist_figure_id>
 
<giver_entity_id>
 
</giver_entity_id>
 
<claim>
 
<type>artifact claim formed</type>
 
<receiver_entity_id>
 
</receiver_entity_id>
 
<skill_at_time>
 
</skill_at_time>
 
<migrant_entity_id>
 
</migrant_entity_id>
 
<type>masterpiece dye</type>
 
<type>masterpiece item</type>
 
<type>masterpiece arch constructed</type>
 
<type>masterpiece arch design</type>
 
<type>masterpiece lost</type>
 
<type>masterpiece engraving</type>
 
<type>masterpiece food</type>
 
<type>masterpiece item improvement</type>
 
</teacher_hfid>
 
<student_hfid>
 
</student_hfid>
 
<type>hf learns secret</type>
 
<type>hf does interaction</type>
 
<interaction>
 
</interaction>
 
<teacher_hfid>
 
</changee_hfid>
 
<type>changed creature type</type>
 
<doer_hfid>
 
</doer_hfid>
 
</old_race>
 
<changer_hfid>
 
</changer_hfid>
 
<changee_hfid>
 
</new_race>
 
<old_caste>
 
</old_caste>
 
<old_race>
 
<type>artifact lost</type>
 
<old_artifact_id>
 
</old_artifact_id>
 
<new_artifact_id>
 
</destroyer_enid>
 
<destroyer_hfid>
 
</destroyer_hfid>
 
<type>artifact destroyed</type>
 
<type>artifact recovered</type>
 
<type>item stolen</type>
 
<type>artifact found</type>
 
<destroyer_enid>
 
<law_add>harsh</law_add>
 
<type>entity law</type>
 
<injury/>
 
<type>artifact dropped</type>
 
<type>entity relocate</type>
 
<type>entity primary criminals</type>
 
<type>entity created</type>
 
<law_remove>harsh</law_remove>
 
</pop_number_moved>
 
<pop_race>
 
</pop_race>
 
<type>regionpop incorporated into entity</type>
 
</pop_flid>
 
<pop_srid>
 
</pop_srid>
 
<pop_number_moved>
 
<type>entity incorporated</type>
 
<join_entity_id>
 
</join_entity_id>
 
<pop_flid>
 
</defending_ent_id>
 
<attacking_ent_id>
 
</attacking_ent_id>
 
<war_eventcol>
 
</defending_hfid>
 
<attacking_hfid>
 
</attacking_hfid>
 
<defending_ent_id>
 
</attacking_squad_race>
 
<noncom_hfid>
 
</noncom_hfid>
 
<defending_hfid>
 
</attacking_squad_number>
 
<attacking_squad_entity_pop>
 
</attacking_squad_entity_pop>
 
<attacking_squad_race>
 
</attacking_squad_site>
 
<attacking_squad_deaths>
 
</attacking_squad_deaths>
 
<attacking_squad_number>
 
</defending_squad_entity_pop>
 
<defending_squad_race>
 
</defending_squad_race>
 
<attacking_squad_site>
 
</defending_squad_deaths>
 
<defending_squad_number>
 
</defending_squad_number>
 
<defending_squad_entity_pop>
 
attacker won
 
<defending_squad_site>
 
</defending_squad_site>
 
<defending_squad_deaths>
 
<type>assume identity</type>
 
<new_caste>
 
</new_caste>
 
<new_race>
 
<identity_id>
 
</identity_id>
 
<trickster_hfid>
 
</trickster_hfid>
 
<historical_event_collection>
 
<type>create entity position</type>
 
<target_enid>
 
</target_enid>
 
<start_seconds72>
 
</start_seconds72>
 
<start_year>
 
</start_year>
 
<end_seconds72>
 
</end_seconds72>
 
<end_year>
 
</end_year>
 
<event>
 
</event>
 
<eventcol>
 
</eventcol>
 
</defender_ent_id>
 
<aggressor_ent_id>
 
</aggressor_ent_id>
 
<type>war</type>
 
</war_eventcol>
 
<type>battle</type>
 
</historical_event_collection>
 
<defender_ent_id>
 
<link_type>pet owner</link_type>
 
<link_type>former apprentice</link_type>
 
<link_type>former master</link_type>
 
<link_type>companion</link_type>
 
<entity_link>
 
</hf_link>
 
<link_strength>
 
</link_strength>
 
<link_type>former mercenary</link_type>
 
<link_type>mercenary</link_type>
 
<link_type>former member</link_type>
 
<link_type>member</link_type>
 
<link_type>enemy</link_type>
 
<link_type>former prisoner</link_type>
 
<link_type>former slave</link_type>
 
<link_type>slave</link_type>
 
</squad_id>
 
<entity_squad_link>
 
</entity_link>
 
<link_type>criminal</link_type>
 
</entity_squad_link>
 
<squad_position>
 
</squad_position>
 
<squad_id>
 
</entity_position_link>
 
<entity_position_link>
 
</entity_former_squad_link>
 
<entity_former_squad_link>
 
</entity_occupation_link>
 
<occupation_id>
 
</occupation_id>
 
<entity_occupation_link>
 
<parent_eventcol>
 
</parent_eventcol>
 
<type>duel</type>
 
defender won
 
</attacking_enid>
 
<type>site conquered</type>
 
<ordinal>
 
</ordinal>
 
<type>insurrection</type>
 
<defending_enid>
 
</defending_enid>
 
<attacking_enid>
 
<type>abduction</type>
 
<adjective>
 
</adjective>
 
<type>purge</type>
 
<type>journey</type>
 
<type>beast attack</type>
 
<type>theft</type>
 
<type>raid</type>
 
<link_type>father</link_type>
 
<link_type>mother</link_type>
 
<hf_link>
 
<type>occasion</type>
 
<link_type>lover</link_type>
 
<link_type>deity</link_type>
 
<link_type>child</link_type>
 
<link_type>spouse</link_type>
 
<link_type>apprentice</link_type>
 
<link_type>master</link_type>
 
<link_type>imprisoner</link_type>
 
<link_type>prisoner</link_type>
 
</holds_artifact>
 
<animated_string>
 
</animated_string>
 
<active_interaction>
 
</first_ageless_year>
 
<unsolved_murders>
 
</unsolved_murders>
 
<holds_artifact>
 
<cultural_identity_reputation>
 
<first_ageless_season_count>
 
</first_ageless_season_count>
 
<first_ageless_year>
 
<entity_reputation>
 
</cultural_identity_reputation>
 
<cultural_identity_id>
 
</cultural_identity_id>
 
</used_identity_id>
 
<current_identity_id>
 
</current_identity_id>
 
</entity_reputation>
 
<hf_id>
 
</hf_id>
 
<relationship_profile_hf_visual>
 
<used_identity_id>
 
<last_meet_year>
 
</last_meet_year>
 
<meet_count>
 
</meet_count>
 
<known_identity_id>
 
</known_identity_id>
 
<last_meet_seconds72>
 
</last_meet_seconds72>
 
</entity_former_position_link>
 
<entity_former_position_link>
 
</entity_former_occupation_link>
 
<entity_former_occupation_link>
 
<link_type>hangout</link_type>
 
<link_type>seat of power</link_type>
 
<link_type>occupation</link_type>
 
<site_link>
 
<link_type>home site underground</link_type>
 
<link_type>lair</link_type>
 
<link_type>home site building</link_type>
 
<link_type>home structure</link_type>
 
</site_link>
 
<sub_id>
 
</sub_id>
 
<link_type>home saved zone</link_type>
 
</skill>
 
<hf_skill>
 
</sphere>
 
<sphere>
 
</hf_skill>
 
<total_ip>
 
</total_ip>
 
<skill>
 
</goal>
 
<goal>immortality</goal>
 
<journey_pet>
 
</journey_pet>
 
</active_interaction>
 
<interaction_knowledge>
 
</interaction_knowledge>
 
<goal>
 
associated with
 
<relationship_profile_hf_identity>
 
</relationship_profile_hf_historical>
 
<relationship_profile_hf_historical>
 
</relationship_profile_hf_visual>
 
world view filter not set (adjust ci ps)
 
NULL artifact from dead post-wg inventory, skipping
 
</relationship_profile_hf_identity>
 
a deity
 
This nameless being
 
[NOUN]
 
world view filter not set (moderate private opinion)
 
born in
 
, animated by unknown forces
 
a force
 
that occurs in the myths of
 
The identity of
 
was the
 
is the
 
of unknown parentage
 
the only one of
 
one of the first of
 
the first of
 
has been lost to time
 
of divine parentage and possessed of unnatural gifts. 
 
Although accounts vary, it is universally agreed that
 
kind
 
one of the only ones of
 
was most often depicted as a
 
most often takes the form of a
 
guided by forces unknown. 
 
chosen by fate as the vanguard of destiny. 
 
SHADER
 
2DASYNC
 
2DHW
 
2DSW
 
GRAPHICS_WINDOWEDX
 
GRAPHICS_FULLFONT
 
GRAPHICS_FONT
 
SINGLE_BUFFER
 
GRAPHICS_BLACK_SPACE
 
GRAPHICS_FULLSCREENY
 
GRAPHICS_FULLSCREENX
 
GRAPHICS_WINDOWEDY
 
VSYNC
 
MOUSE
 
ZOOM_SPEED
 
BLACK_SPACE
 
HIGH
 
REALTIME
 
PRIORITY
 
ARB_SYNC
 
TEXTURE_PARAM
 
IDLE
 
BELOW_NORMAL
 
ABOVE_NORMAL
 
MOUSE_PICTURE
 
TOPMOST
 
LINEAR
 
INTRO
 
WINDOWED
 
G_FPS_CAP
 
FPS_CAP
 
data/art/curses_640x300.png
 
data/art/
 
FONT
 
TRUETYPE
 
data/init/init.txt
 
RESIZABLE
 
WINDOWEDY
 
WINDOWEDX
 
FULLFONT
 
PROMPT
 
PARTIAL
 
FULLSCREENY
 
FULLSCREENX
 
TEXT
 
Using only 2D (Click no) is more reliable, but means you lose features and, often, speed. Edit data/init/init.txt PRINT_MODE to avoid this dialog box.
 
Use OpenGL?
 
ACCUM_BUFFER
 
FRAME_BUFFER
 
Text mode not supported on your platform, using 2D
 
DGRAY_B
 
DGRAY_G
 
DGRAY_R
 
LGRAY_B
 
LGREEN_R
 
LBLUE_B
 
LBLUE_G
 
LBLUE_R
 
LCYAN_G
 
LCYAN_R
 
LGREEN_B
 
LGREEN_G
 
LRED_B
 
LRED_G
 
LRED_R
 
LCYAN_B
 
YELLOW_R
 
LMAGENTA_B
 
LMAGENTA_G
 
LMAGENTA_R
 
WHITE_G
 
WHITE_R
 
YELLOW_B
 
YELLOW_G
 
Run in Fullscreen Mode?  You can set your preferences in data\init\init.txt.
 
Unless you've changed your bindings, you can press F11 to toggle this setting any time.
 
Start FullScreen?
 
WHITE_B
 
KEY_REPEAT_ACCEL_LIMIT
 
KEY_REPEAT_MS
 
KEY_HOLD_MS
 
VOLUME
 
COMPRESSED_SAVES
 
RECENTER_INTERFACE_SHUTDOWN_MS
 
MACRO_MS
 
KEY_REPEAT_ACCEL_START
 
BLACK_B
 
BLACK_G
 
BLACK_R
 
data/init/colors.txt
 
GREEN_R
 
BLUE_B
 
BLUE_G
 
BLUE_R
 
CYAN_G
 
CYAN_R
 
GREEN_B
 
GREEN_G
 
RED_B
 
RED_G
 
RED_R
 
CYAN_B
 
BROWN_R
 
MAGENTA_B
 
MAGENTA_G
 
MAGENTA_R
 
LGRAY_G
 
LGRAY_R
 
BROWN_B
 
BROWN_G
 
.ogg
 
: Start recording (active record is erased, stops when you return here)
 
  Moving Records 
 
data/movies/
 
: Load a moving record
 
: Save the active moving record (you will be prompted for a name)
 
: Play the active moving record
 
data/sound/
 
data/movies/last_record.cmv
 
data/movies/*.cmv
 
.cmv
 
a secret identity
 
SYN_INGESTED
 
SYN_NO_HOSPITAL
 
*** Error(s) finalizing the interaction
 
SYN_INJECTED
 
SYN_CONTACT
 
SYN_INHALED
 
REGION
 
UNDERGROUND_SPECIAL
 
SECRET
 
DISTURBANCE
 
interaction_layer
 
[OBJECT:INTERACTION]
 
[INTERACTION:
 
I_SOURCE
 
LOCATION
 
Unrecognized Interaction Target Type:
 
I_EFFECT
 
ANIMATE
 
INGESTION
 
CREATURE_ACTION
 
Unrecognized Interaction Source Type:
 
I_TARGET
 
MATERIAL_EMISSION
 
Unrecognized Interaction Effect Type:
 
Unrecognized Interaction Token:
 
IS_HIST_STRING_1
 
RESURRECT
 
ADD_SYNDROME
 
HIDE
 
CONTACT
 
IE_LOCATION
 
IE_ARENA_NAME
 
IE_GRIME_LEVEL
 
IE_SYNDROME_TAG
 
CONTEXT_MATERIAL
 
IE_TARGET
 
IE_INTERMITTENT
 
IE_IMMEDIATE
 
IT_IMMUNE_CLASS
 
IT_REQUIRES
 
HAS_BLOOD
 
MORTAL
 
Target Token not found
 
IT_AFFECTED_CREATURE
 
IT_AFFECTED_CLASS
 
IT_IMMUNE_CREATURE
 
Unrecognized IT_REQUIRES token:
 
IT_FORBIDDEN
 
Unrecognized IT_FORBIDDEN token:
 
IT_CANNOT_TARGET_IF_ALREADY_AFFECTED
 
NO_AGING
 
STERILE
 
FIT_FOR_ANIMATION
 
FIT_FOR_RESURRECTION
 
Unrecognized corpse target immune creature token:
 
IT_CANNOT_HAVE_SYNDROME_CLASS
 
Unrecognized corpse target affected caste token:
 
Unrecognized corpse target affected creature token:
 
Unrecognized corpse target immune caste token:
 
IS_REGION
 
ANY_TERRAIN
 
NORMAL_ALLOWED
 
EVIL_ALLOWED
 
IS_HIST_STRING_2
 
IS_FREQUENCY
 
IS_NAME
 
IS_USAGE_HINT
 
SAVAGE_ONLY
 
IS_SPHERE
 
IS_SECRET_GOAL
 
IS_SECRET
 
GOOD_ALLOWED
 
SAVAGE_ALLOWED
 
EVIL_ONLY
 
GOOD_ONLY
 
Interaction Source IS_SECRET token not found
 
IT_LOCATION
 
CONTEXT_REGION
 
CONTEXT_CREATURE
 
SUPERNATURAL_LEARNING_POSSIBLE
 
MUNDANE_RESEARCH_POSSIBLE
 
MUNDANE_TEACHING_POSSIBLE
 
MUNDANE_RECORDING_POSSIBLE
 
IT_LOCATION token not valid
 
IT_MANUAL_INPUT
 
IT_MATERIAL
 
FLOW
 
CONTEXT_ITEM
 
CONTEXT_BP
 
CONTEXT_LOCATION
 
CONTEXT_CREATURE_OR_LOCATION
 
This is a stack of
 
bundles of
 
This is a bundle of
 
well-prepared
 
(copy)
 
This is
 
superior quality
 
exceptional
 
masterful
 
created by an unknown artisan
 
finely-prepared
 
superiorly prepared
 
exceptional prepared
 
masterfully prepared
 
The ingredients are
 
well-
 
finely
 
superiorly
 
All
 
craftsman
 
ship is of the highest quality. 
 
It is sized for
 
It is
 
encrusted with
 
studded with
 
decorated with
 
exceptionally
 
masterfully
 
minced
 
cooked
 
gains possession of the
 
remains stuck in
 
maintains possession of the
 
This object is threadbare. 
 
This object is in tatters. 
 
This object is heavily worn. 
 
This object is mangled. 
 
You've lost possession of the
 
TALLOW
 
null item load -- type:
 
You gain possession of the
 
remains stuck in your
 
You maintain possession of the
 
is torn from your
 
partial remains
 
mutilated
 
your
 
Seed
 
mangled
 
material
 
partial
 
skeleton
 
Barrel
 
Coin
 
Bar/Block
 
Cheese
 
Spice
 
Mill
 
Rendered Fat
 
exceptionally prepared
 
masterfully prepared
 
well-crafted
 
finely-crafted
 
glazed with
 
well-prepared
 
finely-prepared
 
superior quality
 
are made from
 
is made from
 
The handle is made from
 
The rollers are made from
 
exceptionally worked
 
masterfully worked
 
by an unknown artist
 
encircled with bands of
 
There is writing on this item which you have not read.
 
There is writing on this item, but you cannot read.
 
You have not read this book.
 
There is writing in the book, but you cannot read.
 
This object
 
is adorned with hanging rings of
 
menaces with spikes of
 
It is made from
 
The slab reads "
 
There is writing on the slab, but you cannot read.
 
This object is showing some wear. 
 
The thread is
 
gray
 
superbly
 
colored
 
Burned to death
 
Scalded to death
 
Burned up in a magma mist
 
Crushed by a drawbridge
 
Burned up in magma
 
Burned up in
 
Burned to death by
 
Burned to death by a
 
Succumbed to infection
 
Suffocated
 
Hacked to pieces
 
Beheaded
 
Crushed under a collapsing ceiling
 
Killed by falling rocks
 
Shot and killed
 
Bled to death
 
Fed to beasts
 
Struck down
 
Slaughtered
 
Scuttled
 
Crucified
 
Buried alive
 
Left out in the air
 
Burned alive
 
Killed by a flying object
 
Vanished
 
Collapsed
 
Put to rest
 
Drained of blood
 
Murdered
 
Killed by a trap
 
Killed by a vehicle
 
masterful
 
cloth
 
woven by
 
NULL inventory item on load: id #
 
Bin
 
shared
 
aquarium
 
exceptional
 
In memory of
 
/ Born
 
Went missing
 
NULL inventory pointer on load
 
Slayer
 
Unknown creature
 
kill
 
Died in the heat
 
Encased in cooling lava
 
Encased in cooling magma
 
Encased in ice
 
Boiled
 
Melted
 
Condensed
 
Solidified
 
Died in the dark
 
Starved to death
 
Died of thirst
 
Drowned
 
Froze to death
 
Died in a cage
 
Fell into a deep chasm
 
Died peacefully
 
overflows with sadness
 
is depressing
 
has a touch of melancholy
 
is thoroughly organized
 
gets off track from time to time
 
bubbles over with cheerfulness
 
is quite cheerful
 
is fairly cheerful
 
is a bit stiff
 
is completely serious
 
has a very serious tone
 
is reasonably serious
 
is clearly organized
 
is organized
 
is thoroughly mechanical
 
is very rigid
 
skips around a lot
 
occasionally changes topic abruptly
 
uses only artful words and phrases selected with care
 
is throughout ornate and refined
 
artfully flashes through seemingly disjoint topics
 
breaks sharply between topics with regularity
 
has some particularly crisp changes in topic
 
is utterly disjointed
 
drives forward relentlessly
 
is full of force
 
is forceful
 
is a comedy treasure trove
 
has rare but particularly exquisite turns of phrase
 
is excessively ornate
 
is quite florid
 
is somewhat showy
 
Died
 
Died after colliding with an obstacle
 
Impaled on spikes
 
Scared to death
 
Leapt from a great height
 
Loving
 
Devoted
 
father and husband
 
mother and wife
 
Creator of
 
Slayer of
 
Slayer of
 
Hunter of
 
wood
 
fabric
 
Admirer of
 
Friend of
 
parent and spouse
 
United with
 
At one with
 
Lover of
 
moves quickly from subject to subject
 
takes frequent interesting tangents
 
hopelessly meanders
 
meanders somewhat
 
The color
 
made
 
happy
 
rapidly shifts between topics
 
careens forward as a rant
 
tumbles out almost as a rant at times
 
is a completely unhinged rant
 
is a rant more or less
 
is a reservoir of amusingly clever quips
 
is refreshingly witty
 
has its moments of cleverness
 
is an awe-inspiring wild rant
 
It concerns
 
The work has no particular subject. 
 
The writing conveys a moral lesson regarding
 
The overall text emphasizes
 
descends to a rant in places
 
It asks the question, "What if
 
had unfolded differently?" 
 
It concerns the lineage of
 
and it
 
Overall, the information is compiled masterfully
 
Overall, the splendid source of information
 
Overall, this is a great source of information
 
For lyrics, the composer has selected
 
For musical accompaniment, the choreographer has selected
 
The writing
 
yet it
 
Overall, the poetry is inspired
 
Overall, the poetry is great
 
Overall, the poetry is passable
 
Overall, the poetry is not awful, but not very good either
 
Overall, this is a good source of information
 
Overall, the information is not compiled very well
 
Overall, this is a terrible compilation of information
 
Overall, the poetry is masterful
 
tries and fails to be funny at times
 
is artfully suffused with what would otherwise be childish and immature material
 
contains a deft use throughout of what might be considered immature material
 
manages an artful inclusion here and there of childish material
 
is quite humorous
 
has a touch of humor
 
is littered with terrible jokes inartfully told
 
has poorly-executed humor
 
artfully indulges the author's fancies
 
contains some asides related to the author's preferences
 
is stunningly self-indulgent
 
is quite self-indulgent
 
is absolutely puerile
 
is very childish
 
is a bit immature
 
indulges the author's every whim
 
is clear evidence of a compassionate being
 
is very compassionate
 
gives a feeling of compassion here and there
 
is as vicious as can be
 
is somewhat self-indulgent
 
could only have been produced by a merciful spirit
 
is quite touching
 
shows a hint of tenderness
 
is fairly crisp
 
is a pit of bitter scorn
 
is quite mocking in tone
 
contains the occasional biting remark
 
is quite cruel
 
has a hint of viciousness to it
 
is a monument to concision
 
is very concise
 
essay
 
dialog
 
comparative biography
 
biographical dictionary
 
biography
 
autobiography
 
poem
 
letter
 
alternate history
 
treatise on technological evolution
 
dictionary
 
star chart
 
genealogy
 
encyclopedia
 
cultural history
 
cultural comparison
 
The written portion consists of
 
page
 
untitled
 
star catalogue
 
atlas
 
entitled
 
, authored by
 
Overall, the composition is passable
 
Overall, the composition is not awful, but not very good either
 
Overall, the composition is atrocious
 
Overall, the choreography is masterful
 
Overall, the poetry is very, very bad
 
Overall, the composition is masterful
 
Overall, the composition is inspired
 
Overall, the composition is great
 
Overall, the choreography is just terrible
 
Overall, the prose is masterful
 
Overall, the prose is splendid
 
Overall, the prose is great
 
Overall, the choreography is inspired
 
Overall, the choreography is great
 
Overall, the choreography is passable
 
Overall, the choreography is not awful, but not very good either
 
The work has
 
chapters. 
 
chapter
 
covers
 
Overall, the prose is passable
 
Overall, the prose is not awful, but not very good either
 
Overall, the prose is amateurish at best
 
The work has a single chapter. 
 
manual
 
chronicle
 
short story
 
novel
 
There used to be writing on the item. 
 
Written on the item is
 
an untitled
 
ITEM_SIEGEAMMO
 
ITEM_GLOVES
 
ITEM_SHOES
 
ITEM_SHIELD
 
ITEM_INSTRUMENT
 
ITEM_TRAPCOMP
 
ITEM_ARMOR
 
ITEM_AMMO
 
SIZE
 
WEIGHT
 
SHOOT_FORCE
 
SHOOT_MAXVEL
 
ITEM_HELM
 
ITEM_PANTS
 
ITEM_FOOD
 
ADJECTIVE
 
TRAINING
 
MATERIAL_SIZE
 
EDGE
 
: Did not find token following NAME
 
RANGED
 
TWO_HANDED
 
MINIMUM_SIZE
 
CAN_STONE
 
WOOD_MAT
 
METAL_MAT
 
METAL_WEAPON_MAT
 
NO_DEFAULT_IMPROVEMENTS
 
: Did not find plural token following NAME
 
SHEET_MAT
 
SOFT_MAT
 
HARD_MAT
 
BOLT
 
ITEM_WEAPON
 
ITEM_TOY
 
ITEM_TOOL
 
PITCH_CHOICE STOPPING_FRET missing second part token
 
PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token
 
PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token
 
TUNING
 
SOUND_PRODUCTION missing first part token
 
SOUND_PRODUCTION missing second part token
 
PITCH_CHOICE
 
PITCH_CHOICE missing first part token
 
HARD
 
BARRED
 
SCALED
 
SHAPED
 
HITS
 
IS_SCREW
 
IS_SPIKE
 
SOFT
 
LAYER_SIZE
 
LAYER_PERMIT
 
OVER
 
UNDER
 
CHAIN_METAL_TEXT
 
STRUCTURAL_ELASTICITY_WOVEN_THREAD
 
STRUCTURAL_ELASTICITY_CHAIN_METAL
 
STRUCTURAL_ELASTICITY_CHAIN_ALL
 
ARMORLEVEL
 
UBSTEP
 
LBSTEP
 
COVER
 
COVERAGE
 
PREPLURAL
 
MATERIAL_PLACEHOLDER
 
FURNITURE
 
LEATHER_MAT
 
SILK_MAT
 
THREAD_PLANT_MAT
 
NO_DEFAULT_JOB
 
INCOMPLETE_ITEM
 
UNIMPROVABLE
 
INVERTED_TILE
 
BONE_MAT
 
: Did not find token following VALUE
 
: Did not find token following TILE
 
TOOL_USE
 
GLASS_MAT
 
CERAMIC_MAT
 
STONE_MAT
 
SHELL_MAT
 
TIMBRE
 
REGISTER
 
INDEFINITE_PITCH
 
PLACED_AS_BUILDING
 
: Did not find token following TOOL_USE
 
CONTAINER_CAPACITY
 
DEFAULT_IMPROVEMENT
 
MUSIC_SKILL
 
PITCH_RANGE
 
VOLUME_mB
 
SOUND_PRODUCTION
 
SOUND_PRODUCTION missing part token
 
DOMINANT_MATERIAL_PIECE
 
ALWAYS_PLURAL
 
ALWAYS_SINGULAR
 
: unrecognized INSTRUMENT PIECE tag
 
LEVEL
 
SELF
 
did not find instrument piece
 
, setting index to zero
 
METAL_ARMOR_LEVELS
 
CLASS
 
UPSTEP
 
BLOCKCHANCE
 
[ITEM_
 
did not find tool with index
 
for instrument piece
 
item_layer
 
[OBJECT:ITEM]
 
Stop Bleeding
 
DOUBLE TAGGED ITEM:
 
Remove Rotten Tissue
 
Repair Compound Fracture
 
Prepare a Raw Fish
 
Catch Live Land Animal
 
Process Plants
 
Mill Plants
 
Destroy Building
 
Construct Building
 
Catch Live Fish
 
Butcher an Animal
 
Process Plants (Vial)
 
Make Cheese
 
Make Lye
 
Process Plants (Barrel)
 
Animal
 
Milk
 
Spin Thread
 
Shear
 
Extract from Plants
 
Prepare Lavish Meal
 
Extract from Land Animal
 
Extract from Raw Fish
 
Make Potash From Ash
 
Make Potash From Lye
 
Prepare Fine Meal
 
Prepare Easy Meal
 
Mint
 
Gem
 
Cut
 
Coins
 
Earring
 
Ring
 
Make Large
 
Bracelet
 
Collect Sand
 
With
 
Construct
 
Collect Clay
 
Decorate With
 
(Engrave Memorial)
 
Encrust
 
Stud With
 
Construct Traction Bench
 
Grate
 
Crutch
 
Splint
 
Make Raw
 
Blocks
 
Hatch Cover
 
Portal
 
Waterskin
 
Cage
 
Flask
 
Vial
 
Forge
 
Box
 
Terrarium
 
Make Totem
 
Release Small Creature
 
Release Pet
 
Recover Pet
 
Handle Small Creature
 
a Large Animal
 
Handle
 
Release
 
Unchain Pet
 
Pen/Pasture
 
Pit/Pond Small Animal
 
Drain Aquarium
 
Pen/Pasture Small Animal
 
Put Item on Display
 
Cage
 
Pit/Pond
 
Cage Small Animal
 
Chain
 
Trade at Depot
 
Slaughter
 
Put In Chains
 
Fill Pond
 
Fill Aquarium
 
Update Stockpile Records
 
Manage Work Orders
 
Amulet
 
Figurine
 
Crown
 
Scepter
 
Unchain
 
Geld
 
Tame a Small Animal
 
Tame
 
Weave Metal Cloth
 
Collect Webs
 
Weave Yarn into Cloth
 
Weave Thread into Silk
 
Dye Cloth
 
Dye Thread
 
Image
 
Sew
 
Pull the Lever
 
Fertilize Field
 
Carve Fortification
 
Link a Building to Trigger
 
(Dyed Only)
 
Weave Thread into Cloth
 
Plant Seeds
 
Harvest Plants
 
Carve Downward Staircase
 
Carve Upward Staircase
 
Carve Ramp
 
Carve Up/Down Staircase
 
Detail Floor
 
Detail Wall
 
Remove Stairs/Ramps
 
Carve Track
 
Bring Item to Depot
 
Clean Self
 
Get Provisions
 
Fell Tree
 
Dig Channel
 
Bring Item to Shop
 
Gather Plants
 
Pipe Section
 
Tube
 
Backpack
 
Bucket
 
Mug
 
Cup
 
Toy
 
Goblet
 
Catapult Parts
 
Construct
 
Ballista Parts
 
Mechanisms
 
Bait Trap with
 
Quiver
 
Assemble
 
Ballista Arrow Head
 
to Hunt
 
Train
 
for War
 
Hunting Animal
 
Bed
 
Anvil
 
Millstone
 
Quern
 
Ore
 
Smelt
 
Extract Metal Strands
 
Melt a Metal Object
 
Make Charcoal
 
War Animal
 
Reaction
 
Make Ash
 
Report Crime
 
No Job
 
Starting Fist Fight
 
Hunt
 
Sleep
 
Fill Waterskin
 
Cause Trouble
 
Kidnap
 
Attend Party
 
Go Shopping
 
Store Item in Vehicle
 
Store Owned Item
 
Collect Taxes
 
Hunt for Small Creature
 
Return Kill
 
Guard Tax Collector
 
Fire Catapult
 
Load Ballista
 
Load Cage Trap
 
Fire Ballista
 
Strange Mood
 
Pickup Equipment
 
Load Catapult
 
Clean Trap
 
Load Weapon Trap
 
Load Stone Trap
 
SEC_SELECT
 
SELECT
 
CLOSE_MEGA_ANNOUNCEMENT
 
LEAVESCREEN_ALL
 
WORLD_PARAM_ADD
 
TOGGLE_FULLSCREEN
 
SELECT_ALL
 
DESELECT
 
LEAVESCREEN
 
DESELECT_ALL
 
SETUP_LOCAL_Y_UP
 
SETUP_NOTES_ADOPT_SYMBOL
 
SETUP_LOCAL_X_UP
 
SETUP_LOCAL_Y_DOWN
 
SETUP_NOTES_TAKE_NOTES
 
SETUP_NOTES
 
SETUP_NOTES_CHANGE_SYMBOL_SELECTION
 
SETUP_NOTES_DELETE_NOTE
 
SETUP_BIOME_1
 
SETUP_LOCAL_X_MDOWN
 
SETUP_BIOME_3
 
SETUP_BIOME_2
 
SETUP_LOCAL_Y_MUP
 
SETUP_LOCAL_X_DOWN
 
SETUP_LOCAL_X_MUP
 
SETUP_LOCAL_Y_MDOWN
 
SETUP_BIOME_9
 
SETUP_BIOME_8
 
CHOOSE_NAME_CLEAR
 
CHOOSE_NAME_RANDOM
 
SETUP_BIOME_5
 
SETUP_BIOME_4
 
SETUP_BIOME_7
 
SETUP_BIOME_6
 
ITEM_DUMP
 
ITEM_MELT
 
HELP
 
ITEM_HIDE
 
CHOOSE_NAME_FIRST
 
CHOOSE_NAME_TYPE
 
ITEM_FORBID
 
ITEM_DESCRIPTION
 
WORLD_PARAM_SEED_RANDOM
 
WORLD_PARAM_NAME_ENTER
 
WORLD_PARAM_LOAD
 
WORLD_PARAM_SEED_ENTER
 
WORLD_PARAM_DELETE
 
WORLD_PARAM_COPY
 
WORLD_PARAM_NAME_RANDOM
 
WORLD_PARAM_TITLE
 
WORLD_PARAM_SET
 
WORLD_PARAM_DIM_Y_DOWN
 
WORLD_PARAM_DECREASE
 
WORLD_PARAM_INCREASE
 
WORLD_PARAM_DIM_X_UP
 
WORLD_PARAM_SAVE
 
WORLD_PARAM_DIM_Y_UP
 
WORLD_PARAM_DIM_X_DOWN
 
WORLD_PARAM_REJECT_ALLOW_THIS
 
WORLD_PARAM_REJECT_ABORT
 
WORLD_GEN_CONTINUE
 
WORLD_PARAM_REJECT_ALLOW_ALL
 
WORLD_PARAM_NULLIFY
 
WORLD_PARAM_ENTER_VALUE
 
WORLD_PARAM_REJECT_CONTINUE
 
WORLD_PARAM_PRESET
 
SETUP_SYMBOL
 
SETUP_NAME_GROUP
 
SETUP_FIND
 
SETUP_RECLAIM
 
WORLD_GEN_ABORT
 
WORLD_GEN_USE
 
SETUP_NAME_FORT
 
SETUP_EMBARK
 
A_MOVE_S
 
A_MOVE_N
 
A_MOVE_W
 
A_MOVE_E
 
CURSOR_UP_Z_AUX
 
CURSOR_DOWN_Z
 
A_RETURN_TO_ARENA
 
CURSOR_DOWN_Z_AUX
 
A_CARE_MOVE_N
 
A_MOVE_SAME_SQUARE
 
A_CARE_MOVE_E
 
A_CARE_MOVE_S
 
A_MOVE_NE
 
A_MOVE_NW
 
A_MOVE_SE
 
A_MOVE_SW
 
A_CARE_MOVE_UPDOWN
 
A_CARE_MOVE_SE
 
A_MOVE_S_UP
 
A_MOVE_N_UP
 
A_CARE_MOVE_NW
 
A_CARE_MOVE_W
 
A_CARE_MOVE_SW
 
A_CARE_MOVE_NE
 
A_MOVE_SE_UP
 
A_MOVE_SW_UP
 
A_MOVE_N_DOWN
 
A_MOVE_UP
 
A_MOVE_W_UP
 
A_MOVE_E_UP
 
A_MOVE_NE_UP
 
A_MOVE_NW_UP
 
STANDARDSCROLL_LEFT
 
SEC_CHANGETAB
 
STANDARDSCROLL_UP
 
STANDARDSCROLL_RIGHT
 
OPTIONS
 
MOVIES
 
CHANGETAB
 
OPTION_EXPORT
 
SECONDSCROLL_PAGEUP
 
SECONDSCROLL_DOWN
 
CURSOR_UP
 
SECONDSCROLL_PAGEDOWN
 
STANDARDSCROLL_PAGEUP
 
STANDARDSCROLL_DOWN
 
SECONDSCROLL_UP
 
STANDARDSCROLL_PAGEDOWN
 
CURSOR_DOWNLEFT
 
CURSOR_UPRIGHT
 
CURSOR_UP_FAST
 
CURSOR_DOWNRIGHT
 
CURSOR_LEFT
 
CURSOR_DOWN
 
CURSOR_UPLEFT
 
CURSOR_RIGHT
 
CURSOR_DOWNLEFT_FAST
 
CURSOR_UPRIGHT_FAST
 
CURSOR_UP_Z
 
CURSOR_DOWNRIGHT_FAST
 
CURSOR_LEFT_FAST
 
CURSOR_DOWN_FAST
 
CURSOR_UPLEFT_FAST
 
CURSOR_RIGHT_FAST
 
CIV_RAID
 
IMAGE_CREATOR_DONE
 
CIV_REMOVE_MISSION
 
CIV_CENTER_ON_FORT
 
CUSTOMIZE_UNIT_PROFNAME
 
CUSTOMIZE_UNIT_NICKNAME
 
IMAGE_CREATOR_NAME
 
IMAGE_CREATOR_FILTER
 
CIV_PEOPLE
 
CIV_NEWS
 
CIV_CIVS
 
CIV_ARTIFACTS
 
CIV_RECOVER
 
CIV_RESCUE
 
CIV_MISSIONS
 
CIV_WORLD
 
A_WAIT
 
A_SLEEP_DAWN
 
A_ATTACK
 
A_SHORT_WAIT
 
A_SLEEP
 
A_CLEAR_ANNOUNCEMENTS
 
A_SLEEP_WAIT
 
A_SLEEP_SLEEP
 
CHARGE_ATTACK
 
PRECISE_ATTACK
 
A_LOOK
 
MULTI_ATTACK
 
QUICK_ATTACK
 
A_ATTACK_CONFIRM
 
WILD_ATTACK
 
HEAVY_ATTACK
 
A_MOVE_SW_DOWN
 
A_MOVE_NE_DOWN
 
A_MOVE_DOWN
 
A_MOVE_SE_DOWN
 
A_MOVE_E_DOWN
 
A_MOVE_S_DOWN
 
A_MOVE_NW_DOWN
 
A_MOVE_W_DOWN
 
LEGENDS_EXPORT_DETAILED_MAP
 
LEGENDS_EXPORT_XML
 
LEGENDS_STRING_FILTER
 
LEGENDS_TOGGLE_CIVSITE
 
A_MOVE_DOWN_AUX
 
A_MOVE_UP_AUX
 
LEGENDS_EXPORT_MAP
 
WORLDGEN_EXPORT_MAP
 
A_STATUS_CUSTOMIZE
 
A_STATUS_WRESTLE
 
A_STATUS_HEALTH
 
A_STATUS_KILLS
 
A_COMBAT_DODGE
 
A_COMBAT_ATTACK
 
A_STATUS
 
A_COMBAT_CHARGEDEF
 
UNITVIEW_RELATIONSHIPS_ZOOM
 
UNITVIEW_RELATIONSHIPS
 
UNITVIEW_KILLS
 
UNITVIEW_RELATIONSHIPS_VIEW
 
A_STATUS_DESC
 
A_STATUS_ATT_SKILL
 
UNITVIEW_HEALTH
 
UNITVIEW_CUSTOMIZE
 
ADV_CONSTRUCTION_BUILDING
 
ADV_CONSTRUCTION_CONSTRUCTION
 
ADV_CONSTRUCTION_WORK_MENU
 
ADV_CONSTRUCTION_ZONE
 
ADV_CONSTRUCTION_REMOVE_PLANS
 
ADV_CONSTRUCTION_STAIR_UPDOWN
 
ADV_CONSTRUCTION_MATERIAL
 
ADV_CONSTRUCTION_REMOVE_EXISTING
 
A_INV_REMOVE
 
A_INV_LOOK
 
A_INV_EATDRINK
 
A_INV_WEAR
 
ADV_CONSTRUCTION_YOU_WORK
 
ADV_CONSTRUCTION_NAME_SITE
 
A_COMPOSE_FILTER
 
ADV_CONSTRUCTION_START
 
A_ANNOUNCEMENTS
 
A_SHOOT
 
A_MOVEMENT
 
A_COMBAT
 
A_INV_DROP
 
A_INV_PUTIN
 
A_THROW
 
A_GROUND
 
A_BUILDING
 
A_COMPANIONS
 
A_TRAVEL_SLEEP
 
A_TRAVEL
 
A_SNEAK
 
A_MOVEMENT_SWIM
 
A_CENTER
 
A_SPEED_SNEAK
 
A_FRESHEST_TRACK
 
A_DISPLAY_TRACKS
 
A_JUMP
 
A_INV_DRAW_WEAPON
 
A_ODOR
 
A_SEARCH
 
A_YIELD
 
A_DISPLAY_ODOR
 
A_ASSUME_IDENTITY_ORIGIN
 
A_ASSUME_IDENTITY_NAME
 
A_ASSUME_IDENTITY_WORSHIP
 
A_ASSUME_IDENTITY_PROFESSION
 
A_TALK
 
A_HOLD
 
A_ASSUME_IDENTITY_NONE
 
A_ASSUME_IDENTITY_NEW
 
A_ACTION_POWER
 
A_ACTION_ABILITY
 
A_ACTION_WRITE
 
A_ACTION_COMPOSE
 
A_ACTION
 
A_INTERACT
 
A_ACTION_BUTCHER
 
A_ACTION_CREATE
 
ADV_CONSTRUCTION_ZONE_RECT
 
ADV_CONSTRUCTION_ZONE_DELETE
 
ADV_CONSTRUCTION_ZONE_REMOVE_RECT
 
ADV_CONSTRUCTION_ZONE_FLOW
 
ADV_CONSTRUCTION_ZONE_NEW
 
A_CONSTRUCTION
 
ADV_CONSTRUCTION_ZONE_ASSIGN
 
ADV_CONSTRUCTION_ZONE_EDIT
 
SEC_OPTION12
 
SEC_OPTION11
 
SEC_OPTION14
 
SEC_OPTION13
 
SEC_OPTION8
 
SEC_OPTION7
 
SEC_OPTION10
 
SEC_OPTION9
 
SEC_OPTION20
 
SEC_OPTION19
 
HOTKEY_MAKE_CHARCOAL
 
HOTKEY_MAKE_ASH
 
SEC_OPTION16
 
SEC_OPTION15
 
SEC_OPTION18
 
SEC_OPTION17
 
HOTKEY_COLLECT_CLAY
 
HOTKEY_COLLECT_SAND
 
HOTKEY_GLASS_ARMORSTAND
 
HOTKEY_GLASS_ROUGH
 
HOTKEY_GLASS_GREEN
 
HOTKEY_MELT_OBJECT
 
HOTKEY_GLASS_CRYSTAL
 
HOTKEY_GLASS_CLEAR
 
HOTKEY_GLASS_GRATE
 
HOTKEY_GLASS_HATCH_COVER
 
HOTKEY_GLASS_TOY
 
HOTKEY_GLASS_GOBLET
 
HOTKEY_GLASS_CABINET
 
HOTKEY_GLASS_BOX
 
HOTKEY_GLASS_FLOODGATE
 
HOTKEY_GLASS_COFFIN
 
A_STANCE
 
A_TEMPERATURE
 
OPTION2
 
OPTION1
 
A_TRAVEL_HIDE_INSTRUCTIONS
 
A_TRAVEL_MAP
 
A_WEATHER
 
A_DATE
 
OPTION8
 
OPTION7
 
OPTION10
 
OPTION9
 
OPTION4
 
OPTION3
 
OPTION6
 
OPTION5
 
OPTION16
 
OPTION15
 
OPTION18
 
OPTION17
 
OPTION12
 
OPTION11
 
OPTION14
 
OPTION13
 
SEC_OPTION4
 
SEC_OPTION3
 
SEC_OPTION6
 
SEC_OPTION5
 
OPTION20
 
OPTION19
 
SEC_OPTION2
 
SEC_OPTION1
 
HOTKEY_LEATHER_QUIVER
 
HOTKEY_LEATHER_BACKPACK
 
HOTKEY_CLOTHES_MAT_PLANT
 
HOTKEY_LEATHER_IMAGE
 
HOTKEY_LEATHER_FLASK
 
HOTKEY_LEATHER_BOX
 
HOTKEY_LEATHER_CLOAK
 
HOTKEY_LEATHER_SHIRT
 
HOTKEY_CLOTHES_CHAIN
 
HOTKEY_CLOTHES_BOX
 
HOTKEY_CRAFTS_MAT_STONE
 
HOTKEY_CLOTHES_IMAGE
 
HOTKEY_CLOTHES_MAT_YARN
 
HOTKEY_CLOTHES_MAT_SILK
 
HOTKEY_CLOTHES_CLOAK
 
HOTKEY_CLOTHES_SHIRT
 
HOTKEY_CRAFTS_DEC_PEARL
 
HOTKEY_CRAFTS_DEC_HORN
 
HOTKEY_CRAFTS_CLOTH
 
HOTKEY_CRAFTS_TOTEM
 
HOTKEY_CRAFTS_DEC_BONE
 
HOTKEY_CRAFTS_MAT_WOOD
 
HOTKEY_CRAFTS_DEC_TOOTH
 
HOTKEY_CRAFTS_DEC_SHELL
 
HOTKEY_CRAFTS_SHELL
 
HOTKEY_CRAFTS_SEL_SHELL
 
HOTKEY_CRAFTS_HORN
 
HOTKEY_CRAFTS_TOOTH
 
HOTKEY_CRAFTS_YARN
 
HOTKEY_CRAFTS_SILK
 
HOTKEY_CRAFTS_SEL_BONE
 
HOTKEY_CRAFTS_SEL_WOOD
 
HOTKEY_GLASS_BLOCKS
 
HOTKEY_GLASS_CHAIR
 
HOTKEY_GLASS_WEAPONRACK
 
HOTKEY_GLASS_FLASK
 
HOTKEY_GLASS_STATUE
 
HOTKEY_GLASS_DOOR
 
HOTKEY_GLASS_CAGE
 
HOTKEY_GLASS_TABLE
 
HOTKEY_CARPENTER_BLOCKS
 
HOTKEY_CARPENTER_BARREL
 
HOTKEY_CARPENTER_TRAP_ANIMAL
 
HOTKEY_CARPENTER_BUCKET
 
HOTKEY_ASHERY_LYE
 
HOTKEY_GLASS_WINDOW
 
HOTKEY_ASHERY_POTASH_DIRECT
 
HOTKEY_ASHERY_POTASH
 
HOTKEY_CARPENTER_DOOR
 
HOTKEY_CARPENTER_COFFIN
 
HOTKEY_CARPENTER_HATCH_COVER
 
HOTKEY_CARPENTER_FLOODGATE
 
HOTKEY_CARPENTER_ARMORSTAND
 
HOTKEY_CARPENTER_CAGE
 
HOTKEY_CARPENTER_CHAIR
 
HOTKEY_CARPENTER_BED
 
HOTKEY_CARPENTER_TABLE
 
HOTKEY_CARPENTER_WEAPONRACK
 
HOTKEY_SIEGE_CATAPULT
 
HOTKEY_SIEGE_BALLISTA
 
HOTKEY_CARPENTER_CABINET
 
HOTKEY_CARPENTER_GRATE
 
HOTKEY_CARPENTER_BOX
 
HOTKEY_CARPENTER_BIN
 
HOTKEY_BUILDING_TABLE
 
HOTKEY_BUILDING_STATUE
 
HOTKEY_BUILDING_ROAD_PAVED
 
HOTKEY_BUILDING_ROAD_DIRT
 
HOTKEY_BUILDING_KENNEL
 
HOTKEY_BUILDING_BOX
 
HOTKEY_BUILDING_WEAPONRACK
 
HOTKEY_BUILDING_FARMPLOT
 
HOTKEY_BUILDING_WINDOW_GLASS
 
HOTKEY_BUILDING_FURNACE
 
HOTKEY_BUILDING_SHOP
 
HOTKEY_BUILDING_WINDOW_GEM
 
HOTKEY_BUILDING_WELL
 
HOTKEY_BUILDING_BRIDGE
 
HOTKEY_BUILDING_WORKSHOP
 
HOTKEY_BUILDING_SIEGEENGINE
 
HOTKEY_BUILDING_MACHINE
 
HOTKEY_BUILDING_TRAP
 
HOTKEY_BUILDING_SUPPORT
 
HOTKEY_BUILDING_INSTRUMENT
 
HOTKEY_BUILDING_CHAIN
 
HOTKEY_BUILDING_ANIMALTRAP
 
HOTKEY_BUILDING_TRADEDEPOT
 
HOTKEY_BUILDING_CAGE
 
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL
 
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY
 
HOTKEY_BUILDING_MACHINE_ROLLERS
 
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL
 
HOTKEY_BUILDING_MACHINE_SCREW_PUMP
 
HOTKEY_BUILDING_ARCHERYTARGET
 
HOTKEY_BUILDING_MACHINE_WINDMILL
 
HOTKEY_BUILDING_MACHINE_WATER_WHEEL
 
HOTKEY_CRAFTS_MAT_GOBLET
 
HOTKEY_CRAFTS_MAT_CRAFTS
 
HOTKEY_SMITH_WEAPON
 
HOTKEY_CRAFTS_MAT_TOY
 
HOTKEY_CRAFTS_BONE
 
HOTKEY_CRAFTS_PEARL
 
HOTKEY_CRAFTS_SLAB
 
HOTKEY_CRAFTS_LEATHER
 
HOTKEY_SMITH_METAL
 
HOTKEY_SMITH_OTHER
 
HOTKEY_BUILDING_BED
 
HOTKEY_BUILDING_ARMORSTAND
 
HOTKEY_SMITH_FURNITURE
 
HOTKEY_SMITH_ARMOR
 
HOTKEY_SMITH_TRAP
 
HOTKEY_SMITH_SIEGE
 
HOTKEY_BUILDING_DISPLAY_FURNITURE
 
HOTKEY_BUILDING_HIVE
 
HOTKEY_BUILDING_COFFIN
 
HOTKEY_BUILDING_CHAIR
 
HOTKEY_BUILDING_SLAB
 
HOTKEY_BUILDING_TRACTION_BENCH
 
HOTKEY_BUILDING_BOOKCASE
 
HOTKEY_BUILDING_NEST_BOX
 
HOTKEY_BUILDING_BARS_VERTICAL
 
HOTKEY_BUILDING_GRATE_FLOOR
 
HOTKEY_BUILDING_CABINET
 
HOTKEY_BUILDING_BARS_FLOOR
 
HOTKEY_BUILDING_FLOODGATE
 
HOTKEY_BUILDING_DOOR
 
HOTKEY_BUILDING_GRATE_WALL
 
HOTKEY_BUILDING_HATCH
 
HOTKEY_BUILDING_WORKSHOP_KITCHEN
 
HOTKEY_BUILDING_WORKSHOP_FARMER
 
HOTKEY_BUILDING_WORKSHOP_ASHERY
 
HOTKEY_BUILDING_WORKSHOP_FISHERY
 
HOTKEY_BUILDING_WORKSHOP_SIEGE
 
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN
 
HOTKEY_BUILDING_WORKSHOP_STILL
 
HOTKEY_BUILDING_WORKSHOP_MECHANIC
 
HOTKEY_BUILDING_FURNACE_GLASS_LAVA
 
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA
 
HIVE_INSTALL_COLONY
 
HOTKEY_BUILDING_FURNACE_KILN_LAVA
 
HOTKEY_BUILDING_FURNACE_SMELTER
 
HOTKEY_BUILDING_FURNACE_WOOD
 
HOTKEY_BUILDING_FURNACE_KILN
 
HOTKEY_BUILDING_FURNACE_GLASS
 
D_HOTKEY1
 
D_HOT_KEYS
 
D_HOTKEY3
 
D_HOTKEY2
 
D_ONESTEP
 
HIVE_GATHER_PRODUCTS
 
D_DEPOT
 
D_PAUSE
 
D_HOTKEY9
 
D_HOTKEY8
 
D_HOTKEY11
 
D_HOTKEY10
 
D_HOTKEY5
 
D_HOTKEY4
 
D_HOTKEY7
 
D_HOTKEY6
 
HOTKEY_BUILDING_TRAP_TRIGGER
 
HOTKEY_BUILDING_TRAP_LEVER
 
HOTKEY_BUILDING_TRAP_SPIKE
 
HOTKEY_BUILDING_TRAP_CAGE
 
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT
 
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA
 
HOTKEY_BUILDING_TRAP_WEAPON
 
HOTKEY_BUILDING_TRAP_STONE
 
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP
 
HOTKEY_BUILDING_CONSTRUCTION_RAMP
 
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN
 
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN
 
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION
 
HOTKEY_BUILDING_CONSTRUCTION
 
HOTKEY_BUILDING_CONSTRUCTION_FLOOR
 
HOTKEY_BUILDING_CONSTRUCTION_WALL
 
HOTKEY_BUILDING_WORKSHOP_LOOM
 
HOTKEY_BUILDING_WORKSHOP_MILLSTONE
 
HOTKEY_BUILDING_WORKSHOP_BOWYER
 
HOTKEY_BUILDING_WORKSHOP_CLOTHES
 
HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP
 
HOTKEY_BUILDING_CONSTRUCTION_TRACK
 
HOTKEY_BUILDING_WORKSHOP_QUERN
 
HOTKEY_BUILDING_WORKSHOP_LEATHER
 
HOTKEY_BUILDING_WORKSHOP_BUTCHER
 
HOTKEY_BUILDING_WORKSHOP_MASON
 
HOTKEY_BUILDING_WORKSHOP_DYER
 
HOTKEY_BUILDING_WORKSHOP_TANNER
 
HOTKEY_BUILDING_WORKSHOP_METALSMITH
 
HOTKEY_BUILDING_WORKSHOP_CARPENTER
 
HOTKEY_BUILDING_WORKSHOP_JEWELER
 
HOTKEY_BUILDING_WORKSHOP_LAVAMILL
 
D_MILITARY_SUPPLIES_FOOD_DOWN
 
D_MILITARY_SUPPLIES_WATER_UP
 
D_MILITARY_AMMUNITION
 
D_MILITARY_SUPPLIES_FOOD_UP
 
D_MILITARY_UNIFORMS
 
D_MILITARY_EQUIP_PRIORITY
 
D_MILITARY_SUPPLIES_WATER_DOWN
 
D_MILITARY_SUPPLIES
 
D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS
 
D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS
 
D_MILITARY_AMMUNITION_COMBAT
 
D_MILITARY_AMMUNITION_MATERIAL
 
D_MILITARY_AMMUNITION_REMOVE_ITEM
 
D_MILITARY_AMMUNITION_ADD_ITEM
 
D_MILITARY_AMMUNITION_RAISE_AMOUNT
 
D_MILITARY_AMMUNITION_LOWER_AMOUNT
 
D_MILITARY_NAME_UNIFORM
 
D_MILITARY_DELETE_UNIFORM
 
D_MILITARY_ADD_ARMOR
 
D_MILITARY_NAME_SQUAD
 
D_MILITARY_TRAINING
 
D_MILITARY_AMMUNITION_TRAINING
 
D_MILITARY_ADD_UNIFORM
 
D_MILITARY_SCHEDULE
 
D_MILITARY_ADD_WEAPON
 
D_MILITARY_ADD_SHIELD
 
D_MILITARY_ADD_COLOR
 
D_MILITARY_ADD_MATERIAL
 
D_MILITARY_ADD_HELM
 
D_MILITARY_ADD_PANTS
 
D_MILITARY_ADD_BOOTS
 
D_MILITARY_ADD_GLOVES
 
D_HOTKEY_CHANGE_NAME
 
D_HOTKEY16
 
D_ANNOUNCE
 
D_HOTKEY_ZOOM
 
D_HOTKEY13
 
D_HOTKEY12
 
D_HOTKEY15
 
D_HOTKEY14
 
D_NOBLES
 
D_ARTLIST
 
D_PETITIONS
 
D_ORDERS
 
D_BUILDING
 
D_REPORTS
 
D_DESIGNATE
 
D_CIVLIST
 
D_MILITARY_CANCEL_ORDERS
 
D_MILITARY_CREATE_SUB_SQUAD
 
D_MILITARY_ALERTS
 
D_MILITARY_POSITIONS
 
D_MILITARY
 
D_LOCATIONS
 
D_MILITARY_DISBAND_SQUAD
 
D_MILITARY_CREATE_SQUAD
 
D_MILITARY_EQUIP
 
D_MILITARY_ALERTS_SET_RETAIN
 
D_MILITARY_EQUIP_UNIFORM
 
D_MILITARY_EQUIP_CUSTOMIZE
 
D_MILITARY_ALERTS_DELETE
 
D_MILITARY_ALERTS_ADD
 
D_MILITARY_ALERTS_NAME
 
D_MILITARY_ALERTS_SET
 
D_CIVZONE
 
D_STOCKPILES
 
D_JOBLIST
 
D_VIEWUNIT
 
D_SQUAD_SCH_COPY_ORDERS
 
D_SQUAD_SCH_CANCEL_ORDER
 
D_SQUAD_SCH_MS_NAME
 
D_SQUAD_SCH_PASTE_ORDERS
 
D_HAULING_REMOVE
 
D_HAULING_NEW_STOP
 
D_HAULING_VEHICLE
 
D_HAULING_PROMOTE
 
D_LOOK
 
D_UNITLIST
 
D_HAULING_NEW_ROUTE
 
D_HAULING
 
D_HAULING_STOP_SL_TAKE_GIVE
 
D_HAULING_STOP_SL_SELECT_PILE
 
D_HAULING_STOP_LC_MODE
 
D_HAULING_STOP_LC_DIR
 
D_HAULING_STOP_NEW_DEPART
 
D_HAULING_NICKNAME
 
D_HAULING_STOP_REMOVE
 
D_HAULING_STOP_NEW_LINK
 
D_HAULING_STOP_LC_DESIRED_TOTAL
 
D_HAULING_STOP_LC_MORE_LESS
 
D_HAULING_STOP_LC_ADVANCED
 
D_HAULING_STOP_LC_CHANGE
 
D_HAULING_STOP_LC_TIMER_DOWN
 
D_HAULING_STOP_LC_TIMER_UP
 
D_HAULING_STOP_LC_FULLNESS_DOWN
 
D_HAULING_STOP_LC_FULLNESS_UP
 
RECENTER_ON_LEVER
 
BUILDINGLIST_ZOOM_Q
 
LOCATION_NEW
 
ASSIGN_LOCATION
 
D_MILITARY_EXACT_MATCH
 
D_MILITARY_REPLACE_CLOTHING
 
BUILDINGLIST_ZOOM_T
 
D_ROOMS
 
LOCATION_RENAME
 
LOCATION_MAIN_HALL
 
LOCATION_RESTRICTION
 
LOCATION_DETAILS
 
LOCATION_INN_TAVERN
 
LOCATION_RETIRE
 
LOCATION_LIBRARY
 
LOCATION_TEMPLE
 
D_SQUADS_KILL_LIST
 
D_SQUADS_KILL
 
D_SQUADS_SCHEDULE
 
D_SQUADS_KILL_RECT
 
LOCATION_SET_NUMBER_2
 
LOCATION_SET_NUMBER_1
 
D_SQUADS_MOVE
 
D_SQUADS
 
D_SQUAD_SCH_CIVILIAN_UNIFORM
 
D_SQUAD_SCH_SLEEP
 
D_SQUAD_SCH_EDIT_ORDER
 
D_SQUAD_SCH_GIVE_ORDER
 
D_SQUADS_ALERT
 
D_SQUADS_CANCEL_ORDER
 
D_SQUADS_CENTER
 
D_SQUADS_SELECT_INDIVIDUALS
 
D_LOOK_FOLLOW
 
D_LOOK_HIDE
 
D_LOOK_ARENA_ADV_MODE
 
D_LOOK_ARENA_CREATURE
 
D_LOOK_FORBID
 
D_BITEM_MELT
 
D_LOOK_MELT
 
D_LOOK_DUMP
 
ARENA_CREATURE_BLANK_LIST
 
ARENA_CREATURE_NEW_ITEM
 
ARENA_CREATURE_UNDEAD
 
ARENA_CREATURE_REMOVE_ITEM
 
D_LOOK_ARENA_MAGMA
 
D_LOOK_ARENA_WATER
 
ARENA_CREATURE_SIDE_UP
 
ARENA_CREATURE_SIDE_DOWN
 
ARENA_WEATHER_SNOW
 
ARENA_WEATHER
 
ARENA_WEATHER_CLEAR_SPATTER
 
ARENA_WEATHER_MUD
 
ARENA_CONFLICT_STATE_1
 
ARENA_CREATURE_STRING
 
ARENA_MORALE
 
ARENA_CONFLICT_STATE_2
 
A_CUST_NAME
 
A_ENTER_NAME
 
A_RANDOM_APPEARANCE
 
A_RANDOM_NAME
 
ARENA_TREE_FILTER
 
D_LOOK_ARENA_TREE
 
D_LOOK_ARENA_MOUNT
 
ARENA_TREE_AGE
 
D_BURROWS_WORKSHOP_LIMIT
 
D_BURROWS_ADD_UNIT
 
D_BURROWS_NAME
 
D_BURROWS_CENTER
 
D_BURROWS_ADD
 
D_BURROWS
 
D_BURROWS_DEFINE
 
D_BURROWS_DELETE
 
D_NOTE_DELETE
 
D_NOTE_PLACE
 
D_NOTE_ENTER
 
D_NOTE_NAME
 
D_BURROWS_BRUSH
 
D_BURROWS_CHANGE_SELECTION
 
D_NOTE
 
D_BURROWS_REMOVE
 
D_NOTE_ROUTE_EDIT
 
D_NOTE_ROUTE_ADD
 
D_NOTE_ROUTE_CENTER
 
D_NOTE_ROUTE_DELETE
 
 
</pre>
 
</pre>

Latest revision as of 03:34, 25 February 2020

<hfid>
<entity_id>
</entity_id>
<site_id>
</site_id>
<skill_at_time>
</skill_at_time>
<historical_event>
<id>
</id>
<year>
</year>
<seconds72>
</seconds72>
<type>create entity position</type>
</historical_event>
<type>assume identity</type>
<trickster_hfid>
</trickster_hfid>
<identity_id>
</identity_id>
<target_enid>
</target_enid>
<type>masterpiece lost</type>
<type>masterpiece engraving</type>
<type>masterpiece food</type>
<type>masterpiece item improvement</type>
<type>masterpiece dye</type>
<type>masterpiece item</type>
<type>masterpiece arch constructed</type>
<type>masterpiece arch design</type>
<type>regionpop incorporated into entity</type>
<pop_race>
</pop_race>
<pop_number_moved>
</pop_number_moved>
<pop_srid>
</pop_srid>
<pop_flid>
</pop_flid>
<join_entity_id>
</join_entity_id>
<type>artifact recovered</type>
<artifact_id>
</artifact_id>
<unit_id>
</unit_id>
<hist_figure_id>
</hist_figure_id>
</structure_id>
<subregion_id>
</subregion_id>
<feature_layer_id>
<type>artifact transformed</type>
<new_artifact_id>
</new_artifact_id>
<old_artifact_id>
</old_artifact_id>
<type>artifact stored</type>
<type>artifact hidden</type>
<type>trade</type>
<trader_hfid>
</trader_hfid>
<trader_entity_id>
</trader_entity_id>
<source_site_id>
</source_site_id>
<dest_site_id>
</dest_site_id>
<production_zone_id>
</production_zone_id>
<allotment>
</allotment>
<allotment_index>
</allotment_index>
<account_shift>
</account_shift>
<type>gamble</type>
<gambler_hfid>
</gambler_hfid>
<old_account>
</old_account>
<new_account>
</new_account>
<type>agreement void</type>
<type>body abused</type>
<coords>
<type>diplomat lost</type>
<type>peace accepted</type>
<type>site dispute</type>
<dispute>
grazing rights
rights-of-way
livestock ownership
</dispute>
<entity_id_1>
</entity_id_1>
<entity_id_2>
</entity_id_2>
<site_id_1>
</site_id_1>
<site_id_2>
</site_id_2>
<type>agreement made</type>
<type>agreement rejected</type>
<type>agreement concluded</type>
<type>first contact failed</type>
<contactor_enid>
</contactor_enid>
<rejector_enid>
</rejector_enid>
<type>first contact</type>
<contacted_enid>
</contacted_enid>
<type>remove hf site link</type>
<type>add hf site link</type>
<type>remove hf hf link</type>
<hfid_target>
</hfid_target>
<type>add hf hf link</type>
<type>change hf job</type>
<type>hf confronted</type>
<situation>
general suspicion
</situation>
<reason>ageless</reason>
<reason>murder</reason>
<type>change hf body state</type>
<body_state>
active
buried at site
unburied at site
unburied at battlefield
unburied at subregion
unburied at feature layer
entombed at site
</body_state>
<type>entity alliance formed</type>
<initiating_enid>
</initiating_enid>
<joining_enid>
</joining_enid>
<type>entity breach feature layer</type>
<site_entity_id>
</site_entity_id>
<civ_entity_id>
</civ_entity_id>
<type>entity persecuted</type>
<persecutor_hfid>
</persecutor_hfid>
<persecutor_enid>
</persecutor_enid>
<expelled_hfid>
</expelled_hfid>
<expelled_creature>
</expelled_creature>
<expelled_pop_id>
</expelled_pop_id>
<expelled_number>
</expelled_number>
<property_confiscated_from_hfid>
</property_confiscated_from_hfid>
<destroyed_structure_id>
</destroyed_structure_id>
<shrine_amount_destroyed>
</shrine_amount_destroyed>
<type>entity equipment purchase</type>
<new_equipment_level>
</new_equipment_level>
<type>add hf entity honor</type>
<honor_id>
</honor_id>
<type>entity expels hf</type>
<type>hfs formed reputation relationship</type>
<hfid1>
</hfid1>
<identity_id1>
</identity_id1>
<hfid2>
</hfid2>
<identity_id2>
</identity_id2>
<hf_rep_1_of_2>
</hf_rep_1_of_2>
<hf_rep_2_of_1>
</hf_rep_2_of_1>
<type>hf abducted</type>
<target_hfid>
</target_hfid>
<snatcher_hfid>
</snatcher_hfid>
<type>hf reunion</type>
<group_1_hfid>
</group_1_hfid>
<group_2_hfid>
</group_2_hfid>
<type>hf new pet</type>
<group_hfid>
</group_hfid>
<type>hf reach summit</type>
<type>hf simple battle event</type>
<subtype>
subdued
scuffle
attacked
surprised
ambushed
happen upon
corner
confront
got into a brawl
2 lost after receiving wounds
2 lost after giving wounds
2 lost after mutual wounds
</subtype>
<type>creature devoured</type>
<type>insurrection started</type>
<target_civ_id>
</target_civ_id>
<outcome>
leadership overthrown
population gone
</outcome>
<type>ceremony</type>
<civ_id>
</civ_id>
<occasion_id>
</occasion_id>
<schedule_id>
</schedule_id>
<type>procession</type>
<type>competition</type>
<winner_hfid>
</winner_hfid>
<competitor_hfid>
</competitor_hfid>
<type>performance</type>
<type>created world construction</type>
<site_civ_id>
</site_civ_id>
<wcid>
</wcid>
<master_wcid>
</master_wcid>
<site_id1>
</site_id1>
<site_id2>
</site_id2>
<type>hf razed structure</type>
<hist_fig_id>
</hist_fig_id>
<type>razed structure</type>
<type>replaced structure</type>
<old_ab_id>
</old_ab_id>
<new_ab_id>
</new_ab_id>
<type>hf destroyed site</type>
<attacker_hfid>
</attacker_hfid>
<defender_civ_id>
</defender_civ_id>
<type>hf attacked site</type>
<type>spotted leaving site</type>
<spotter_hfid>
</spotter_hfid>
<leaver_civ_id>
</leaver_civ_id>
<type>site surrendered</type>
<attacker_civ_id>
</attacker_civ_id>
<type>site taken over</type>
<new_site_civ_id>
</new_site_civ_id>
<type>new site leader</type>
<new_leader_hfid>
</new_leader_hfid>
<type>sneak into site</type>
<type>entity fled site</type>
<fled_civ_id>
</fled_civ_id>
<type>entity rampaged in site</type>
<rampage_civ_id>
</rampage_civ_id>
<type>remove hf entity link</type>
<link>
former member
former mercenary
slave
former slave
prisoner
former prisoner
enemy
criminal
former position
position claim
squad
former squad
occupation
former occupation
resident
</link>
<position_id>
</position_id>
<type>hf enslaved</type>
<enslaved_hfid>
</enslaved_hfid>
<seller_hfid>
</seller_hfid>
<payer_entity_id>
</payer_entity_id>
<moved_to_site_id>
</moved_to_site_id>
<type>entity overthrown</type>
<position_profile_id>
</position_profile_id>
<overthrown_hfid>
</overthrown_hfid>
<pos_taker_hfid>
</pos_taker_hfid>
<instigator_hfid>
</instigator_hfid>
<conspirator_hfid>
</conspirator_hfid>
<type>hf does interaction</type>
<doer_hfid>
</doer_hfid>
<interaction>
</interaction>
<type>hf learns secret</type>
<student_hfid>
</student_hfid>
<teacher_hfid>
</teacher_hfid>
<type>entity incorporated</type>
<joiner_entity_id>
</joiner_entity_id>
<joined_entity_id>
</joined_entity_id>
<leader_hfid>
</leader_hfid>
<partial_incorporation/>
<type>artifact dropped</type>
<injury/>
<type>artifact found</type>
<site_property_id>
</site_property_id>
<type>artifact destroyed</type>
<destroyer_hfid>
</destroyer_hfid>
<destroyer_enid>
</destroyer_enid>
<type>artifact lost</type>
<type>artifact copied</type>
<dest_structure_id>
</dest_structure_id>
<dest_entity_id>
</dest_entity_id>
<source_structure_id>
</source_structure_id>
<source_entity_id>
</source_entity_id>
<from_original/>
<type>add hf entity link</type>
<appointer_hfid>
</appointer_hfid>
<promise_to_hfid>
</promise_to_hfid>
<type>failed frame attempt</type>
<convicter_enid>
</convicter_enid>
<plotter_hfid>
</plotter_hfid>
<fooled_hfid>
</fooled_hfid>
<framer_hfid>
</framer_hfid>
<crime>
conspiracy to slow labor
embezzlement
</crime>
<type>sabotage</type>
<saboteur_hfid>
</saboteur_hfid>
<type>hf ransomed</type>
<ransomed_hfid>
</ransomed_hfid>
<ransomer_hfid>
</ransomer_hfid>
<payer_hfid>
</payer_hfid>
<type>squad vs squad</type>
<a_hfid>
</a_hfid>
<d_hfid>
</d_hfid>
<a_squad_id>
</a_squad_id>
<d_squad_id>
</d_squad_id>
<a_leader_hfid>
</a_leader_hfid>
<a_leadership_roll>
</a_leadership_roll>
<d_leader_hfid>
</d_leader_hfid>
<d_leadership_roll>
</d_leadership_roll>
<a_race>
</a_race>
<a_interaction>
</a_interaction>
<a_effect>
</a_effect>
<a_number>
</a_number>
<a_slain>
</a_slain>
<d_race>
</d_race>
<d_interaction>
</d_interaction>
<d_effect>
</d_effect>
<d_number>
</d_number>
<d_slain>
</d_slain>
<type>tactical situation</type>
<a_tactician_hfid>
</a_tactician_hfid>
<d_tactician_hfid>
</d_tactician_hfid>
<a_tactics_roll>
</a_tactics_roll>
<d_tactics_roll>
</d_tactics_roll>
a strongly favored
a favored
a slightly favored
d strongly favored
d favored
d slightly favored
neither favored
<start/>
<type>hf wounded</type>
<woundee_hfid>
</woundee_hfid>
<wounder_hfid>
</wounder_hfid>
<was_torture/>
<type>reclaim site</type>
<unretire/>
<type>created structure</type>
<builder_hfid>
</builder_hfid>
<rebuilt/>
<type>created site</type>
<resident_civ_id>
</resident_civ_id>
<type>site retired</type>
<first/>
<type>site died</type>
<abandoned/>
<type>holy city declaration</type>
<religion_id>
</religion_id>
<type>hf freed</type>
<freeing_civ_id>
</freeing_civ_id>
<freeing_hfid>
</freeing_hfid>
<holding_civ_id>
</holding_civ_id>
<rescued_hfid>
</rescued_hfid>
<type>site tribute forced</type>
<season>
Autumn
</season>
<already_bled_dry/>
<type>destroyed site</type>
<no_defeat_mention/>
<type>entity searched site</type>
<searcher_civ_id>
</searcher_civ_id>
<result>found nothing</result>
<type>hf relationship denied</type>
<seeker_hfid>
</seeker_hfid>
<relationship>
apprentice
</relationship>
<reason>
prefers working alone
jealousy
</reason>
<reason_id>
</reason_id>
<type>attacked site</type>
<attacker_general_hfid>
</attacker_general_hfid>
<defender_general_hfid>
</defender_general_hfid>
<a_support_merc_enid>
</a_support_merc_enid>
<attacker_merc_enid>
</attacker_merc_enid>
<d_support_merc_enid>
</d_support_merc_enid>
<defender_merc_enid>
</defender_merc_enid>
<type>field battle</type>
<type>entity primary criminals</type>
<type>entity relocate</type>
<type>hf preach</type>
<speaker_hfid>
</speaker_hfid>
<site_hfid>
</site_hfid>
<topic>set entity 1 against entity 2</topic>
<entity_1>
</entity_1>
<entity_2>
</entity_2>
<topic>entity 1 should love entity 2</topic>
<type>hf viewed artifact</type>
<type>hf asked about artifact</type>
<type>hf travel</type>
<return/>
<escape/>
<type>merchant</type>
<depot_entity_id>
</depot_entity_id>
<all_dead/>
<hardship/>
<seizure/>
<offended/>
<lost_value/>
<is_tribute/>
<type>hf recruited unit type for entity</type>
<unit_type>
</unit_type>
<type>knowledge discovered</type>
<knowledge>
</knowledge>
<type>plundered site</type>
<detected/>
<was_raid/>
<took_items/>
<took_livestock/>
<type>hf performed horrible experiments</type>
<type>hf carouse</type>
<type>hf equipment purchase</type>
<quality>
</quality>
<type>building profile acquired</type>
<building_profile_id>
</building_profile_id>
<acquirer_hfid>
</acquirer_hfid>
<acquirer_enid>
</acquirer_enid>
<purchased_unowned/>
<inherited/>
<rebuilt_ruined/>
<last_owner_hfid>
</last_owner_hfid>
<last_owner_enid>
</last_owner_enid>
<type>hf profaned structure</type>
<type>hf disturbed structure</type>
<type>hf prayed inside structure</type>
<type>hf died</type>
<slayer_hfid>
</slayer_hfid>
<slayer_race>
</slayer_race>
<slayer_caste>
</slayer_caste>
<slayer_item_id>
</slayer_item_id>
<slayer_shooter_item_id>
</slayer_shooter_item_id>
<cause>
old age
hunger
thirst
shot
blood
drown
struck
slaughtered
scuttled
obstacle
lava
lava mist
dragonfire
steam
crushed bridge
chasm
cage blasted
murdered
blood drained
trap
vehicle
flying object
vanish
collapsed
put to rest
quitdead
abandon
heat
cold
spikes
cooling lava
cooling magma
freezing water
exec generic
exec beheaded
exec crucified
exec buried alive
exec drowned
exec burned alive
exec fed to beasts
exec hacked to pieces
exec left out in air
boil
melt
condense
solid
infection
scared to death
suicide leaping
suicide drowned
</cause>
<type>changed creature type</type>
<changee_hfid>
</changee_hfid>
<changer_hfid>
</changer_hfid>
<old_race>
</old_race>
<old_caste>
</old_caste>
<new_race>
</new_race>
<new_caste>
</new_caste>
<type>hf convicted</type>
<convicted_hfid>
</convicted_hfid>
<corrupt_convicter_hfid>
</corrupt_convicter_hfid>
<contact_hfid>
</contact_hfid>
<coconspirator_hfid>
</coconspirator_hfid>
<beating/>
<exiled/>
<death_penalty/>
<no_prison_available/>
<hammerstrokes>
</hammerstrokes>
<prison_months>
</prison_months>
<wrongful_conviction/>
<surveiled_convicted/>
<surveiled_coconspirator/>
<surveiled_contact/>
<surveiled_target/>
<convict_is_contact/>
<confessed_after_apb_arrest_enid>
</confessed_after_apb_arrest_enid>
<interrogator_hfid>
</interrogator_hfid>
<implicated_hfid>
</implicated_hfid>
<did_not_reveal_all_in_interrogation/>
<held_firm_in_interrogation/>
<type>hf interrogated</type>
<arresting_enid>
</arresting_enid>
<wanted_and_recognized/>
<type>modified building</type>
<modifier_hfid>
</modifier_hfid>
<modification>dungeon</modification>
<modification>improved fortifications</modification>
<modification>gated courtyard</modification>
<modification>feast hall</modification>
<type>hf revived</type>
<ghost>
murderous ghost
</ghost>
sadistic ghost
violent ghost
angry ghost
moaning spirit
howling spirit
secretive poltergeist
energetic poltergeist
troublesome poltergeist
restless haunt
forlorn haunt
<raised_before/>
<disturbance/>
<actor_hfid>
</actor_hfid>
<type>hf gains secret goal</type>
<secret_goal>
immortality
</secret_goal>
stay alive
maintain entity status
start a family
rule the world
create a great work of art
craft a masterwork
bring peace to the world
become a legendary warrior
master a skill
fall in love
see the great natural sites
make a great discovery
attain rank in society
bathe world in chaos
The 
Opening Ceremony
Closing Ceremony
Main Ceremony
Ceremony
Procession
Dance Performance
Musical Performance
Poetry Recital
Storytelling
Performance
 Occasion of 
The Occasion
<hf_link>
<link_type>mother</link_type>
<link_type>father</link_type>
<link_type>spouse</link_type>
<link_type>child</link_type>
<link_type>deity</link_type>
<link_type>lover</link_type>
<link_type>prisoner</link_type>
<link_type>imprisoner</link_type>
<link_type>master</link_type>
<link_type>apprentice</link_type>
<link_type>companion</link_type>
<link_type>former master</link_type>
<link_type>former apprentice</link_type>
<link_type>pet owner</link_type>
<link_type>former spouse</link_type>
<link_type>deceased spouse</link_type>
<link_strength>
</link_strength>
</hf_link>
<type>entity law</type>
<law_add>harsh</law_add>
<law_remove>harsh</law_remove>
<type>entity created</type>
<creator_hfid>
</creator_hfid>
<type>artifact created</type>
<name_only/>
<type>peace rejected</type>
<site_link>
<link_type>occupation</link_type>
<occupation_id>
</occupation_id>
<link_type>seat of power</link_type>
<link_type>hangout</link_type>
<link_type>home structure</link_type>
<link_type>home site building</link_type>
<link_type>lair</link_type>
<link_type>home site underground</link_type>
<link_type>home saved zone</link_type>
<link_type>prison structure</link_type>
<link_type>prison building profile</link_type>
<sub_id>
</sub_id>
</site_link>
<entity_former_position_link>
<start_year>
<end_year>
</end_year>
</entity_former_position_link>
<entity_position_link>
</entity_position_link>
<entity_former_occupation_link>
</entity_former_occupation_link>
<entity_occupation_link>
</entity_occupation_link>
<entity_former_squad_link>
<squad_id>
</squad_id>
</entity_former_squad_link>
<entity_squad_link>
<squad_position>
</squad_position>
</entity_squad_link>
<entity_link>
<link_type>member</link_type>
<link_type>former member</link_type>
<link_type>mercenary</link_type>
<link_type>former mercenary</link_type>
<link_type>slave</link_type>
<link_type>former slave</link_type>
<link_type>former prisoner</link_type>
<link_type>enemy</link_type>
<link_type>criminal</link_type>
</entity_link>
<historical_event_collection>
<start_seconds72>
</start_seconds72>
<end_seconds72>
</end_seconds72>
<eventcol>
</eventcol>
<event>
</event>
<ordinal>
</ordinal>
</historical_event_collection>
<type>occasion</type>
<type>journey</type>
<type>beast attack</type>
<parent_eventcol>
</parent_eventcol>
<defending_enid>
</defending_enid>
<type>theft</type>
<attacking_enid>
</attacking_enid>
<type>raid</type>
<type>abduction</type>
<type>purge</type>
<adjective>
</adjective>
<type>persecution</type>
<target_entity_id>
</target_entity_id>
<type>insurrection</type>
<type>site conquered</type>
<war_eventcol>
</war_eventcol>
<type>duel</type>
<attacking_hfid>
</attacking_hfid>
<defending_hfid>
</defending_hfid>
<type>battle</type>
<name>
</name>
<attacking_ent_id>
</attacking_ent_id>
<defending_ent_id>
</defending_ent_id>
<attacking_merc_enid>
</attacking_merc_enid>
<defending_merc_enid>
</defending_merc_enid>
<company_merc/>
<individual_merc/>
<a_support_merc_hfid>
</a_support_merc_hfid>
<d_support_merc_hfid>
</d_support_merc_hfid>
<noncom_hfid>
</noncom_hfid>
<attacking_squad_race>
</attacking_squad_race>
<attacking_squad_entity_pop>
</attacking_squad_entity_pop>
<attacking_squad_number>
</attacking_squad_number>
<attacking_squad_deaths>
</attacking_squad_deaths>
<attacking_squad_site>
</attacking_squad_site>
<attacking_squad_animated/>
<defending_squad_race>
</defending_squad_race>
<defending_squad_entity_pop>
</defending_squad_entity_pop>
<defending_squad_number>
</defending_squad_number>
<defending_squad_deaths>
</defending_squad_deaths>
<defending_squad_site>
</defending_squad_site>
<defending_squad_animated/>
attacker won
defender won
<type>war</type>
<aggressor_ent_id>
</aggressor_ent_id>
<defender_ent_id>
</defender_ent_id>
adventure
rescued
sphere alignment
maintain balance in universe
highlight boundaries between worlds
sow the seeds of chaos in the world
provide opportunities for courage
bring death to the world
liked appearance
because it was destined
great fortresses built and tested
whim
bring misery to the world
bring murder to the world
bring nightmares into reality
bring thralldom to the world
bring torture to the world
provide opportunities for acts of valor
bring war to the world
find relative
offer condolences
be brought to safety
help with rescue
insufficient work
work request
make weapon
vent at priest
cry on priest
vent at boss
cry on boss
should have reached goal
insufficient progress toward goal
going wrong direction
arrived at location
entity no longer rules
left site
reunited with loved one
violent disagreement
adopted
true name invocation
arrived at person
eradicate beasts
entertain people
make a living as a warrior
study
flight
exiled after conviction
scholarship
be with master
become citizen
glorify hf
have not performed
prevented from leaving
curiosity
hire on as mercenary
hire on as performer
hire on as scholar
admire architecture
pray
relax
danger
cannot find artifact
failed mood
lack of sleep
trapped in cage
great deal of stress
unable to leave location
sanctify hf
artifact is heirloom of family hfid
cement bonds of friendship
as a symbol of everlasting peace
on a pilgrimage
gather information
seek sanctuary
part of trade negotiation
artifact is symbol of entity position
afraid of persecution
smoother operation of entity
holds high value
shared interest in profession
envious of those that live on
panicked about what happens after death
afraid to die
not ready to face the afterlife
too proud to give in to death
too vain to give in to death
had ambitions for which death is only a small obstacle
lack of funds
heavy losses in battle
<circumstance>
death and injury
witnessed death in incident
found body in incident
hf died unexpectedly
hf is dead
slayer in incident
separated from hf
reunited with hf
jump into existing conflict
caught sneaking last stand
produced masterwork
produced artifact
mastered skill
broke up with lover
divorced
fell in love
became parent
nearby conflict
agreement cancelled
being an agreement companion
entity controls site
entity cancels tribute
incident
rumor
kicked out of squad
stranger advancing with weapon
stranger sneaking around
witnessed blood drinking in incident
made complaint
listened to complaint
admire building
admire owned building
admire arranged building
admire owned arranged building
viewed item in own display
viewed displayed item
pet lost
threw hauled item in tantrum
freed from prison
had miscarriage
spouse had miscarriage
old clothing
tattered clothing
clothing rots away
haunted in dreams
good spar
complaint unregistered
long patrol
sun nauseated
sun irritated
very drowsy
hungry
suffered major injury
suffered minor injury
rough sleep
resting
caught in freakish weather
caught in rain
caught in snow
caught in miasma
caught in smoke
waterfall mist
caught in dust
considering demand
punishment of victimizer reduced
personal punishment reduced
reelected
request approved
request ignored
nobody to punish for failed mandate
personal punishment delayed
punishment of victimizer delayed
insufficient justice buildings
mandate ignored
mandate only partially completed
destroyed building
committed vandalism
land holder rank increased
established as land holder
knocked out by cavein
mandate was obeyed
naked
no shoes
ate own pet while starving
ate favorite animal while starving
ate vermin while starving
beat somebody up
punished somebody with beating
punished by beating
punished somebody with tool
punished by tool
cannot get punishment tool
tired of food
eaten rotten food
good food
good drink
do not have enough chests
do not have enough cabinets
do not have enough weapon racks
do not have enough armor stands
lesser has better room
eating without table
eating at crowded table
eating in dining room
eating without dining room
eating without chair
new bonded relationship
was rescued
rescued somebody
completed job
tax escort stole property
lost property to taxes
have inadequate protection
taxable room inaccessible
misinformed about taxable room
pleased nobility
tax collector succeeded
disappointed nobility
tax collector failed
new buddy
new grudge
near hated vermin
near favorite animal
pestered by flying micro vermin
acquired item
acquired favorite animal as pet
confined
cleaned self
cleaned self with soap
killed somebody in training accident
attacked by zombie possible relative
tired of drink
drinking blood
drinking slime
drinking vomit
drinking goo
drinking ichor
drinking pus
drinking nasty
drinking rotten
drinking without well
view favorite animal caged
view hated vermin caged
slept without proper room
slept in room
slept on smooth floor
slept in mud
slept on grass
slept on rough stone
slept on rocks
slept on ice
slept on dirt
slept on driftwood
artwork defaced
evicted
gave birth
gained relative
received water
gave water
received food
gave food
relation chat
met in room
official meeting in bedroom
official meeting in dining room
official meeting without room
have tomb
have no tomb
interacted with community pillar
interacted with pet
turned child away from sanctuary
expelled
relative expelled
dead unit convicted
animal convicted
victim convicted
perpetrator convicted
perpetrator against family convicted
body of relation rotted
unmet needs
pray to hf
drinking without goblet
research breakthrough
stuck on research topic
ponder research topic
discuss research topic
syndrome emotion
performed in incident
saw performance in incident
kicked out of troupe
learned scholar flag
learned skill
learned written content
learned interaction
learned poetic form
learned musical form
learned dance form
taught scholar flag
taught skill
read written content
wrote written content
residency petition accepted
citizenship petition accepted
residency petition rejected
citizenship petition rejected
left troupe
make believe
play with toy
dream about hf
dream
nightmare
argument
did individual melee drills
did ranged practice
improved skill
put on quality worn item
change personality value
active performance preacher
active performance storyteller
active performance poem reciter
active performance simulated instrument
active performance instrument
active performance singer
active performance chanter
active performance dancer
active sermon worship hfid
active sermon sphere
active sermon promote value
active sermon refuse value
active story event
active poetic form
active musical form
active dance form
defeated hf
item was favorite possession
by preserving part of body
abducted hf
murdered hf
historical event collection
acquired artifact
claimed artifact given away
preying on civilized for blood
unnaturally ageless
scholarly lecture in site
performance in site
accepting bribes for leniency
embezzling funds from position
cut of corrupt funds
from afar
during an infiltration mission
temple petition accepted
entity temple recognition
guildhall petition accepted
is entity subordinate
</circumstance>
<circumstance_id>
</circumstance_id>
<type>item stolen</type>
<type>written content composed</type>
<wc_id>
</wc_id>
<type>dance form created</type>
<form_id>
</form_id>
<type>musical form created</type>
<type>poetic form created</type>
<type>artifact claim formed</type>
<claim>
heirloom
holy relic
</claim>
<type>artifact given</type>
<giver_hist_figure_id>
</giver_hist_figure_id>
<giver_entity_id>
</giver_entity_id>
<receiver_hist_figure_id>
</receiver_hist_figure_id>
<receiver_entity_id>
</receiver_entity_id>
<type>artifact possessed</type>
<type>agreement formed</type>
<concluder_hfid>
</concluder_hfid>
<agreement_id>
</agreement_id>
<agreement_subject_id>
</agreement_subject_id>
<type>change hf state</type>
<state>
wandering
settled
refugee
visiting
</state>
<mood>
secretive
macabre
fell
insane
berserk
</mood>
<type>entity dissolved</type>
<rep_hero>
</rep_hero>
<rep_bonded>
</rep_bonded>
<rep_intruder>
</rep_intruder>
<rep_monster>
</rep_monster>
<rep_brigand>
</rep_brigand>
<rep_bully>
</rep_bully>
<rep_violent>
</rep_violent>
<rep_psychopath>
</rep_psychopath>
<rep_trade_partner>
</rep_trade_partner>
<rep_preacher>
</rep_preacher>
<rep_storyteller>
</rep_storyteller>
<rep_poet>
</rep_poet>
<rep_bard>
</rep_bard>
<rep_dancer>
</rep_dancer>
<rep_friendly>
</rep_friendly>
<rep_hunter>
</rep_hunter>
<rep_killer>
</rep_killer>
<rep_murderer>
</rep_murderer>
<rep_comrade>
</rep_comrade>
<rep_respected_group>
</rep_respected_group>
<rep_hated_group>
</rep_hated_group>
<rep_enemy_fighter>
</rep_enemy_fighter>
<rep_friendly_fighter>
</rep_friendly_fighter>
<rep_loyal_soldier>
</rep_loyal_soldier>
<rep_quarreler>
</rep_quarreler>
<rep_flatterer>
</rep_flatterer>
<rep_protector_of_weak>
</rep_protector_of_weak>
<rep_knowledge_preserver>
</rep_knowledge_preserver>
<rep_treasure_hunter>
</rep_treasure_hunter>
<rep_thief>
</rep_thief>
<rep_information_source>
</rep_information_source>
goods
 armor
 leg armor
 hand armor
 foot armor
 helmets
 bodywear
 legwear
 handwear
 footwear
 headwear
 ammunition
 weapons
 ranged weapons
 anvils
 thread
 cloth
 quivers
 backpacks
 flasks
 bags
 tables
 cabinets
 chairs
 boxes
 beds
 crafts
an unknown civilization
interrogator
subject
an unidentified creature
zombie 
ghostly 
an unknown creature
Journey
 and 
Duel of 
an unknown site
Insurrection in 
Purge in 
Pillaging
Conquest
Surrender
Destruction
Persecution of 
Overthrow of 
a road
a tunnel
a bridge
a wall
an unknown construction
an unknown secret
a counting house
a temple
a dark tower
a tomb
the catacombs
a tower
an unknown building
a cottage plot
a castle wall
a castle tower
a castle courtyard
a hillock
a house
a shop
a shrine
a market square
a vault
a warehouse
a dormitory
a dining hall
a pasture
a meadow
a waste
a yard
a well
a trenches
a fortress entrance
a barrow
an unknown artifact
for an insurrection
to adventure
as a guide
in order to be rescued
due to their cosmic similarity
after pondering the ineffable subtleties of 
in order to maintain balance in the universe
to create a monument to the boundaries between realities
to sow the seeds of chaos therein
to provide opportunities for courage to rise
that more might die
that all should gaze upon a truly gruesome visage
that great fortresses might be raised and tested in siege
on a whim
that it might bathe in misery forever
that more might be murdered
in order to make nightmares reality
in order to make thralls of everyone
in order that acts of torture be perpetrated
to provide opportunities for acts of valor to be performed
that war might rage forever
in order to find a relative
to offer condolences
in order to be brought to safety
to help with a rescue
due to insufficient work
to request work
that weapons be made
to vent at a priest
to cry on a priest
to vent at somebody in charge
to cry on somebody in charge
as the goal was not reached
as insufficient progress was made toward the goal
after going the wrong direction
after arriving at the location
as the relevant government was no longer in control
after leaving the site
after being reunited with a loved one
after a violent disagreement
after adoption
after invocation of the true name
after finding 
in order to eradicate beasts
in order to entertain people
in order to make a living as a warrior
in order to study
in order to flee
after being exiled following a criminal conviction
in order to pursue scholarship
in order to be with the master
in order to become a citizen
in order to continue working alone
due to jealousy
in order to glorify 
due to a lack of performances
after being prevented from leaving
out of curiosity
to fill a role as a mercenary
to fill a role as a performer
to fill a role as a scholar
in order to drink
in order to admire architecture
in order to pray
in order to relax
to experience danger
after being unable to find an artifact
after failing to create an artifact
due to lack of sleep
after being trapped in a cage
after a great deal of stress
after being unable to leave a location
in order to sanctify 
as an heirloom of the 
 family
as a symbol of authority within 
due to envy of those that live on
due to panic about what happens after death
due to fear of death
unable to face any possible judgment and the afterlife
being too proud to give in to death
being too vain to give in to death
having ambitions for which death was only a small obstacle
due to fear of persecution
to smooth the operation of 
due to a belief in 
as part of a trade negotiation
in order to cement the bonds of friendship
to gather information
in order to find sanctuary
due to a shared interest in 
philosophy
mathematics
history
astronomy
natural history
chemistry
geography
medicine
engineering
music
dance
due to a lack of funds
after taking heavy losses in battle
after the death of 
after praying to 
after dreaming of 
after a dream
after a nightmare
after defeating 
as the item was a favorite possession
by preserving a part of the body
after abducting 
after murdering 
after acquiring 
after 
 was given away
after preying on the blood of civilized creatures
after a scholarly lecture in 
after a performance in 
after accepting bribes in exchange for leniency
after embezzling funds
after receiving a cut of corruptly-obtained funds
the depths of the world
the magma sea
the Underworld
an unknown underground region
an unknown region
Attempted 
Theft
 at 
 in the Wilds
Raid of 
the Wilds
Abduction
an empty population
an unknown population
creature
Dance Competition
Musical Competition
Poetry Competition
Race
Air Race
 Race
Wrestling Competition
 Throwing Competition
Gladiatory Games
Competition
a peace agreement
a lumber agreement
the establishment of landed nobility
the elevation of the landed nobility
a trade agreement
a tribute agreement
a demand of unconditional surrender
a vague agreement
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  
Its nature is still an intriguing puzzle to the learned.  
It is still shrouded in mystery.  
Many facts are still unclear to historians.  
A few issues still trouble scholars, but the picture is fairly clear.  
Age of Three Powers
Age of 
Two 
Two Powers
Age of the 
 Age
Age of One Power
Age of Myth
Age of Legends
Twilight Age
Age of Fairy Tales
Age of Heroes
Golden Age
Age of Death
Age of Civilization
Age of Emptiness
Unknown Age
Monster
Rampage
<successful/>
<failed_judgment_test/>
<action>bribe official</action>
<action>bring into network</action>
<action>corrupt in place</action>
<action>induce to embezzle</action>
<lure_hfid>
</lure_hfid>
<method>intimidate</method>
<method>flatter</method>
<method>precedence</method>
<method>blackmail over embezzlement</method>
<method>bribe</method>
<method>religious sympathy</method>
<method>revenge on grudge</method>
<method>offer immortality</method>
<relevant_entity_id>
</relevant_entity_id>
<relevant_position_profile_id>
</relevant_position_profile_id>
<relevant_id_for_method>
</relevant_id_for_method>
<top_facet>
love propensity
hate propensity
envy propensity
cheer propensity
depression propensity
anger propensity
anxiety propensity
lust propensity
stress vulnerability
greed
intemperance
likes fighting
stubborness
wastefulness
discord
polite
disdain advice
fearlessness
confidence
vanity
ambition
gratitude
extravagance
zaniness
cruelty
singlemindedness
bashful
private
perfectionist
set-in-ways
tolerance for differences
obsessive
swayable
altruism
thoughtless
orderly
trusting
gregarious
assertive
frenetic
excitement-seeking
flights of fancy
abstract
</top_facet>
<top_facet_rating>
</top_facet_rating>
<top_facet_modifier>
</top_facet_modifier>
<top_value>
loyalty
family
power
cunning
eloquence
fairness
decorum
tradition
stoicism
introspection
tranquility
harmony
merriment
craftsmanship
martial prowess
skill
hard work
competition
perseverance
romance
</top_value>
<top_value_rating>
</top_value_rating>
<top_value_modifier>
</top_value_modifier>
<top_relationship_factor>trust</top_relationship_factor>
<top_relationship_factor>loyalty</top_relationship_factor>
<top_relationship_factor>love</top_relationship_factor>
<top_relationship_factor>fear</top_relationship_factor>
<top_relationship_factor>respect</top_relationship_factor>
<top_relationship_rating>
</top_relationship_rating>
<top_relationship_modifier>
</top_relationship_modifier>
<coconspirator_bonus>
</coconspirator_bonus>
<ally_defense_bonus>
</ally_defense_bonus>
<delegated/>
<type>hfs formed intrigue relationship</type>
<corruptor_hfid>
</corruptor_hfid>
<corruptor_identity>
</corruptor_identity>
<target_identity>
</target_identity>
<corruptor_seen_as>
<target_seen_as>
necessary threat
rebuffed corruption
source of illegal funds
source of illegal funds for master
suspected criminal
general purpose asset
lieutenant
usable thief
potential employer
plot thief
compromised position holder
delivery target
handler
usable assassin
plot assassin
personal enemy
usable snatcher
plot snatcher
plot saboteur
underworld contact
possibly unknown director
</corruptor_seen_as>
</target_seen_as>
<type>failed intrigue corruption</type>
<sphere>
</sphere>
<hf_skill>
<skill>
</skill>
<total_ip>
</total_ip>
</hf_skill>
<honor_entity>
</entity>
<battles>
</battles>
<kills>
</kills>
</honor_entity>
<journey_pet>
</journey_pet>
<goal>immortality</goal>
<goal>
</goal>
<interaction_knowledge>
</interaction_knowledge>
<active_interaction>
</active_interaction>
<animated_string>
</animated_string>
<holds_artifact>
</holds_artifact>
<property_id>
</property_id>
</site_property>
<unsolved_murders>
</unsolved_murders>
<first_ageless_year>
</first_ageless_year>
<first_ageless_season_count>
</first_ageless_season_count>
<cultural_identity_reputation>
<cultural_identity_id>
</cultural_identity_id>
</cultural_identity_reputation>
<entity_reputation>
</entity_reputation>
<current_identity_id>
</current_identity_id>
<used_identity_id>
</used_identity_id>
possible threat
rebuffed
source of funds
source of funds for master
asset
thief
corrupt position holder
assassin
snatcher
saboteur
<relationship_profile_hf_visual>
<hf_id>
</hf_id>
<meet_count>
</meet_count>
<last_meet_year>
</last_meet_year>
<last_meet_seconds72>
</last_meet_seconds72>
<known_identity_id>
</known_identity_id>
<love>
</love>
<respect>
</respect>
<trust>
</trust>
<loyalty>
</loyalty>
<fear>
</fear>
</relationship_profile_hf_visual>
<relationship_profile_hf_historical>
</relationship_profile_hf_historical>
<relationship_profile_hf_identity>
</relationship_profile_hf_identity>
<intrigue_actor>
<local_id>
</local_id>
<role>
</role>
<strategy>
corrupt and pacify
obey
avoid
neutralize
monitor
work if suited
torment
</strategy>
<strategy_enid>
</strategy_enid>
<strategy_eppid>
</strategy_eppid>
<promised_actor_immortality/>
<promised_me_immortality/>
<handle_actor_id>
</handle_actor_id>
</intrigue_actor>
<intrigue_plot>
<type>
grow funding network
grow asset network
acquire artifact
grow corruption network
attain rank
assassinate actor
corruptly punish actor
frame actor
kidnap actor
sabotage actor
direct war to actor
corrupt actor's government
counterintelligence
become immortal
undead world conquest
infiltrate society
<actor_id>
</actor_id>
<on_hold/>
<delegated_plot_id>
</delegated_plot_id>
<delegated_plot_hfid>
</delegated_plot_hfid>
<parent_plot_id>
</parent_plot_id>
<parent_plot_hfid>
</parent_plot_hfid>
<plot_actor>
<plot_role>
</plot_role>
<agreement_has_messenger/>
</plot_actor>
</intrigue_plot>
world view filter not set (adjust ci ps)
world view filter not set (moderate private opinion)
late 
early 
spring
summer
autumn
winter
a time before time
the discardment of 
 was dropped by 
the recovery of 
 was recovered by 
the discovery of 
 was found
 was destroyed
the disappearance of 
 was lost
the making of 
 from
the acquisition of a copy of 
the original 
 made a copy of the original 
 acquired a copy of 
, keeping it within 
the naming of 
the creation of 
the authoring of 
a work
the storing of 
the concealment of 
 was stored
 was hidden in 
ill-fated 
tragic 
terrible 
costly 
unfortunate 
tribute delivery
visit of merchants
a caravan from 
 delivered tribute to 
 and were never heard from again
 and suffered great hardships
.  They reported a seizure of goods
.  They reported irregularities with their goods
.  They were greatly offended by the locals
merchants from 
 visited 
masterful 
skillful 
disastrous 
gambling of 
made a fortune
did well
lost a fortune
did poorly
broke even
 gambling
 and went further into debt
 and went into debt
the voiding of agreements with 
 voided all agreements with 
the loss of a diplomat of 
 with the possible involvement of 
 lost a diplomat at 
They suspected the involvement of 
the rejection of an offer of peace from 
 rejected an offer of peace from 
the acceptance of an offer of peace from 
 accepted an offer of peace from 
the dispute between 
 over 
 became embroiled in a dispute over 
the acceptance of 
 proposed by 
 was accepted by 
the rejection of 
 was rejected by 
the brilliant
the positive
the fair conclusion
the unsatisfactory conclusion
the failure
the miserable failure
 concluded
, cementing bonds of mutual trust
 with a positive outcome
 fairly
 in an unsatisfactory fashion
 in failure
 with miserable outcome
the rejection of contact by 
 rejected contact with 
the first contact of 
 made contact with 
the loss of status of
the fall of
the removal of
the departure of
the peace-making of
the loss of heroic status of
the end of the membership of
the end of the former membership of
the end of the former mercenary status of
the end of the former enslavement of
the end of the former imprisonment of
the escape of
the end of work
the end of the claim of
as a 
from the position of 
from the mercenary service of
with
from the slavery of
from the prisons of
to the position of 
the status
the ascension
the appointment
the election
the entry
the rise
the crimes
the acceptance
the enslavement
the imprisonment
the work
the claim
into the mercenary service of
as an enemy of
in the eyes of
as a member of
as a former member of
as a former mercenary of
as a former slave of
as a former prisoner of
the selection
the expulsion of 
the false friendship of 
the friendship of 
the cease of occupation of
the removal of the seat of power of
the stoppage of hanging-out of
the moving out of
the working of
the seat of power of
the hanging-out of
the residence of
the lair of
the imprisonment of
the termination of
the divorce of
the loss of faith of
the end of the romantic relationship between
the end of the imprisonment by
the end of the imprisonment of
the end of the apprenticeship of
the end of the master-apprentice of
the end of the companionship of
the apprenticeship of
the master-apprentice relationship of
as the child of
as the parent of
as the pet of
under
over
the status of
the marriage of
the belief of
the romantic relationship between
the imprisonment by
the companionship of
the former apprenticeship of
the former master-apprentice relationship of
as the owner of
ceased to be a 
ceased to be 
left the service of
made peace with
was brought to the justice of
left
escaped from the slavery of
escaped from the prisons of
stopped working for
ceased to be a claimant for 
 was enslaved by
 was imprisoned by
 became 
a mercenary for
an enemy of
a criminal in the eyes of
a member of
a former member of
a former mercenary of
a former slave of
a former prisoner of
a worker of
a claimant for 
, appointed by 
wrongful 
conviction of 
the corrupt 
 after 
 fooled 
 with fabricated evidence
 at the behest of 
 through the machinations of 
the failed attempt by 
 by fooling 
 with fabricated evidence in 
 attempted to frame 
 with fabricated evidence, but nothing came of it.
the arrest and interrogation of 
 was recognized and arrested
 was arrested
  After being interrogated
 implicated 
, and 
 but did not reveal everything
  Despite the interrogation
 refused to reveal anything and was released.
  After enduring an interrogation
 was released.
the sabotage of the activities of 
 sabotaged the activities of 
the sale of 
 sold 
the ransom of 
 ransomed 
 was sent to 
the alliance between 
several groups
, including 
 swore to support 
 in war if the latter did likewise.
the breach of 
 breached 
the persecution of 
 persecuted 
 was expelled
 with a thousand or more others
 with five hundred or more others
 with a hundred or more others
 with dozens of others
 with many others
 with some others
A thousand or more people were expelled
Five hundred or more people were expelled
A hundred or more people were expelled
Dozens of people were expelled
Several people were expelled
 and some others
 were expelled
 and others were
 expelled
A few people were expelled
Somebody was expelled
 property was confiscated
Several major structures were destroyed
 were destroyed
 along with several smaller sacred sites
several
Several
 sacred sites were desecrated
 along with smaller sacred sites
some
Some
Most property was confiscated
the sermon of 
setting 
urging love between 
preached to 
, inveighing against 
, urging love be shown to 
purchase
inheritance
rebuilding
purchased
inherited
rebuilt
 formerly owned by 
the addition of 
improved fortifications
a gated courtyard
a feast hall
had a dungeon constructed within
had the fortifications improved of
had a gated courtyard added to
had a feast hall added to
the purchase of 
standard
well-crafted
finely-crafted
superior quality
exceptional
masterwork
 equipment by 
 purchased 
 equipment
, which 
 received
the bestowal of the title of 
 received the title of 
 given to all new members
attaining sufficient skill with 
a weapon or technique
a melee weapon or technique
a ranged weapon
the axe
the sword
the mace
the hammer
the spear
the crossbow
the pike
the whip
the bow
the blowgun
the tooth
kicks
the shield
dodging
serving in combat
participating in 
 battles
slaying an enemy
slaying 
 enemies
being a member for a year
 years of membership
 expelled 
the overthrow of 
 toppled the government of 
 and assumed control
 and placed 
 in power
  The support of 
 was crucial to the coup.
, as 
formed a false friendship where each used the other for information
formed a friendship
 formed a false friendship with 
 in order to extract information
 formed a friendship
audacious creation
forcible creation
collaborative creation
popularly-supported creation
 of the position of 
 within 
members of 
compelled the creation of
collaborated to create
 the position of 
 through force of argument
 with threats of violence
, pushed by a wave of popular support
 as a matter of course
the impersonation of 
 before 
the transformation of 
 from a 
 into a 
 changed 
 changed
the moment when 
the learning of 
 from the teaching of 
 taught 
 learned
stopped working at
stopped ruling from
stopped hanging out at
moved out of
escaped from
started working at
ruled from
started hanging out at
took up residence in
took up residence
laired within
was imprisoned in
stopped being the mother of
stopped being the father of
stopped being the child of
lost the worship of
ended the romantic relationship with
was no longer imprisoned by
no longer imprisoned
stopped being the master of
stopped being the apprentice of
stopped traveling with
ceased being the master of
ceased being the apprentice of
stopped being the owner of
stopped being the parent of
lost faith in
stopped being the pet of
gave birth to
sired
married
was born to
received the worship of
became romantically involved with
was imprisoned by
imprisoned
became the master of
began an apprenticeship under
began traveling with
became the owner of
became the former spouse of
became the deceased spouse of
was sired by
became the parent of
began worshipping
became the pet of
became the spouse of the deceased 
 the wilds
appearing not to age
aroused general suspicion
denial of apprenticeship
was denied an apprenticeship under
 as the latter prefers to work alone
 prefers to work alone
 due to 
 jealousy
raising
discarding
burial
entombment
arose from
was discarded in
was buried in
was entombed in
the abduction of 
 abducted 
 was abducted
 through the efforts of 
the reunion of 
 reunited with 
the subduing of 
a scuffle between 
 in which the former emerged victorious
the escape of 
 after a punishing fight
 despite the latter's wounds
 after a horrific combat
attack on
surprising of
ambush of
happening upon
cornering of
confrontation of
brawl with
 fought with and subdued 
 fought with 
.  While defeated, the latter escaped unscathed
 managed to escape from 
's onslaught
 was forced to retreat from 
 eventually prevailed and 
 was forced to make a hasty escape
 attacked 
 surprised 
 ambushed 
 happened upon 
 cornered 
 confronted 
 got into a brawl 
the taming of the 
wild beasts
unknown lands
 and others
 tamed the 
the horrible experiments of
the carousal of
the purchased of 
 equipment by
performed horrible experiments
caroused
purchased 
the tactical contest between 
the tactics of 
a tactical situation
 outmatched 
 with a cunning plan
 tactical planning was superior to 
 entirely outwitted 
 outmanuevered 
 made an outright foolish plan
 unrolled a brilliant tactical plan
 made a poor plan
 put forth a sound plan
 blundered terribly
 hatched a stunning strategy
 used poor tactics
 used good tactics
the forces were arrayed, and
the forces shifted, and
the attackers had a strong positional advantage
the attackers had a positional advantage
the attackers had a slight positional advantage
the defenders had a strong positional advantage
the defenders had a positional advantage
the defenders had a slight positional advantage
neither side had a positional advantage
the escape from 
the return of 
the journey of 
 escaped from 
 made a journey to 
slashing out
slashing off
tearing out
tearing off
stabbing out
ripping off
burning out
burning away
smashing
slashing
ripping
stabbing
 as a means of torture
broken away
slashed out
slashed off
torn out
torn off
stabbed out
ripped off
burned out
burned away
smashed
slashed
ripped
stabbed
burned
the questionable judgment of 
the reclamation of 
 were taken by a mood to act against their better judgment at 
 launched an expedition to reclaim 
the local government
the end of the insurrection in 
the crushing of the insurrection against 
the insurrection in 
 concluded with 
 overthrown
 ended with the disappearance of the rebelling population
 crushed the insurrection in 
the insurrection
 against
, an insurrection
 began in 
the razing of 
viewing of
inquiry after
profaning
disturbing
prayer inside
the replacement of 
the emergence of 
the rebuilding of 
the construction of 
 from the underworld through the power of 
the foundation of 
 created 
 constructed 
 founded 
viewed
asked about
disturbed
prayed inside
 razed 
 replaced 
 thrust a spire of slade up from the underworld, naming it 
 rebuilt 
, and established a gateway between worlds
the completion of 
 as a part of 
 connecting 
 finished the construction of 
the proclamation of a series of oppressive edicts upon 
the lifting of numerous oppressive laws from 
the enactment of a series of oppressive laws
the repeal of numerous oppressive laws
 laid a series of oppressive edicts upon 
 lifted numerous oppressive laws from 
 enacted a series of oppressive laws
 repealed numerous oppressive laws
the return to reason at the settlement of 
the subordination of 
the incorporation of 
 into 
 under the leadership of 
ascendency of the criminal organization
relocation of
the formation of 
 at the settlement of 
 regained their senses after an initial period of questionable judgment.
 regained their senses after another period of questionable judgment.
 began operating at the direction of 
 fully incorporated into 
 the joining of 
a multitude of
hundreds
some hundred
dozens of
a few
 joined with 
 became the primary criminal organization
 moved
 formed 
 formed
the abandonment of 
the withering of 
their
 settlement of 
 abandoned the settlement of 
 withered.
the attack of 
the detection of the forces of 
 leaving 
 spotted the forces of 
 slipping out of 
the rout of 
 and destruction of 
 routed 
 and destroyed 
the surrender of 
 surrendered 
the declaration that 
 is a holy city
 declared 
 to be a holy city
the defeat of 
 and takeover of 
 defeated 
 and took over 
The new government was called 
the failure to secure 
the securing of 
 Spring
 Summer
 Autumn
 Winter
 tribute from 
 demanded treasure from 
 demanded and received treasure from 
 tried to secure tribute from 
 secured tribute from 
, to be delivered from 
 every 
, but they had nothing left to give
 and lordship of 
 in charge of 
the freeing of 
 freed 
raiding of 
pillaging of 
stole treasure and livestock from
looted treasure and seized livestock from
stole treasure from
looted treasure from
stole livestock from
seized livestock from
raided
pillaged
 destruction of 
 destroyed 
the attack on 
the infiltration of 
 slipped into 
, undetected by 
the search of 
 by the forces of 
, the forces of 
 searched 
 and found nothing
the fleeing of 
 fled 
the rampage of the forces of 
 throughout 
 rampaged throughout 
the attack by 
a masterpiece
 by melting
 by magma
 during fortification carving
 during mining
 by falling debris
 by growing vegetation
the masterful 
 created by 
 created a masterful 
a ceremony held by 
a ceremony
 as part of 
 held a ceremony
there was a ceremony
a procession held by 
a procession
 held a procession
there was a procession
 and returned there after following its route.
 and ended at 
  It ended at 
a competition involving 
a dance competition
a music competition
a poetry competition
a foot race
a flying race
 race
a wrestling competition
 throwing competition
a gladiatory competition
a competition
 held by 
 held 
there was a competition
There were 
 competitors
 including 
Competing were 
Victory was spread among 
 winners
The victory was shared by 
 was the victor.
a recital of 
a poetry recital
the story of 
a story recital
a performance
the performance
there was a performance
 was made
a dance form
a musical form
a poetic form
favorable 
unfavorable 
trading of 
 trading 
impalement on 
construction of a grisly mound from
construction of a grotesque pillar from
construction of a gruesome sculpture from
display on 
 of the skins of
animation of
hanging from a 
horrible mutilation of
the bodies
the body
impaled on 
added to a grisly mound
added to a grotesque pillar
added to a gruesome sculpture
flayed and the skin stretched over 
animated
hung from a 
horribly mutilated
the conclusion of 
a foiled bribery conspiracy
a foiled corruption conspiracy
a foiled embezzlement conspiracy
a sabotage plot
an abduction plot
an assassination plot
a theft deal
corrupt dealings
a promise of position
a citizenship agreement
a parley
a residency agreement
a rescue mission
an insurrection mission
an adventure
a performance tour
bound service
a guide agreement
a journey to safety
an agreement to establish a temple
an agreement to establish a guildhall
an infiltration plot
a framing plot
a war starting plot
an agreement
because the group travelled too slowly
after arriving at the destination
because of a leadership change at the site
because the group went too far away
after a joyous reunion
after an adoption
 concluded 
corrupt dealing
the recruitment of 
after being recognized and arrested
due to ongoing surveillance as the plot unfolded, 
due to ongoing surveillance on 
the contact 
a coconspirator, 
the target 
 as the plot unfolded, 
 confessed and
wrongfully 
convicted 
as a go-between in a conspiracy to commit 
 and sentenced to death
 sentenced to 
 hammerstroke
 beaten
 and exiled
 and would have been imprisoned but for lack of accommodations
 and imprisoned for a term of 
one month
months
one year
more than 
years
 during interrogation
 revealed nothing during interrogation.
 recruited 
 into believing 
 assumed the identity 
the wandering
the scouting
the hunting of great beasts
the baby-snatching
the mercenary operation
the thievery
the career change from 
the start as a 
the giving up on being a 
the loss of a hist fig entry
 around
, based in
 throughout
began wandering
became a scout
began hunting great beasts
decided to become a baby-snatcher, operating
decided to become a mercenary, operating
decided to become a thief, operating
gave up being a 
 to become a 
became a 
stopped being a 
lost a hist fig entry
 out of
the death of 
 in a cage
the fall of 
 into a deep chasm
the passing of 
the death in the dark of 
the starvation of 
the dehydration of 
the drowning of 
the burning of 
 in magma
's dragon fire
the boiling of 
the melting of 
the condensation of 
the freezing of 
the heat-induced death of 
the encasement of 
 in cooling lava
 in cooling magma
 in ice
 in a 
's fire
the scalding of 
 in a magma mist
the crushing of 
 under a drawbridge
 under a collapsing ceiling
 by falling rocks
the shooting of 
 by a 
the mortal wounding of 
the fatal illness of 
the hacking of 
 to pieces
the execution of 
the beheading of 
the crucifixion of 
the burial of 
 alive
the leaving of 
 out in the air
the feeding of 
 to beasts
the killing of 
the slaughter of 
the scuttling of 
the draining of 
 blood
the murder of 
 by a trap
 by a vehicle
 by a flying object
the collapse of 
 after an attack by 
 after an attack by a 
 after an attack
 attack with 
the vanishment of 
the putting to rest of 
the collision of 
 with an obstacle
, after the death strike by 
, after the death strike by a 
the impalement of 
 on spikes
the scaring of 
 to death 
the leap of 
 from a great height
 from the dead
, once more,
a murderous ghost
a sadistic ghost
a violent ghost
an angry ghost
a moaning spirit
a howling spirit
a secretive poltergeist
an energetic poltergeist
a troublesome poltergeist
a restless haunt
a forlorn haunt
 as a 
initial discovery
independent discovery
 burned 
 in dragon fire
 to death
 shot and killed 
 mortally wounded 
, who bled to death
, who suffocated
 hacked 
 executed 
 beheaded 
 crucified 
 buried 
 left 
 drowned 
 fed 
 struck down 
 slaughtered 
 drained 
 of blood
 murdered 
 threw 
 against an obstacle, causing immediate death
 into a pit of spikes
 scared 
boiled
melted
condensed
solidified
died in the heat
was encased in cooling lava
was encased in cooling magma
was encased in ice
died in a cage
fell into a deep chasm
died of old age
starved to death
drowned
burned up in magma
burned up in 
was burned to death by 
was burned to death by a 
burned up in a magma mist
was crushed by a drawbridge
was crushed under a collapsing ceiling
was killed by falling rocks
was shot and killed
bled to death
, slain by 
, slain by a 
, slain
succumbed to infection
suffocated
was executed
was crucified
was buried alive
was left out in the air
was drowned
was burned alive
was struck down
was scuttled
was drained of blood
was murdered
was killed by a trap
was killed by a vehicle
was killed by a flying object
was banished by 
was banished by a 
vanished
, struck down by 
, struck down by a 
, struck down 
died after colliding with an obstacle
was impaled on spikes
was scared to death
leapt from a great height
 was disturbed from eternal rest
 was brought back from the dead
 came back from the dead
 once more, this time
was the very first to discover
independently discovered
the clash between 
a lone 
a single 
brilliantly led
inspiringly led
ably led
poorly led
 clashed with 
them
dying
losing 
everyone
the climbing of 
an unknown peak
 were
 the first to reach the summit of 
, which rises above 
the devouring of 
 devoured 
 led the attack
, and the defenders were led by 
  The defenders were led by 
 were hired 
as scouts 
by the attackers.
  The defenders hired 
 as scouts 
the masterful engraving
 prepared by 
addition of a masterful image
addition of a masterful covering
addition of masterful rings
addition of masterful bands
addition of masterful spikes
addition of a masterful handle
addition of masterful rollers
addition of masterful thread
addition of masterful cloth
weaving of a masterful sewn image
writing of a masterpiece
creation of a masterful illustration
addition of a masterful instrument piece
creation of a masterful image set
 masterfully dyed with 
 masterfully constructed by 
 masterfully designed by 
 created a masterful engraving
 prepared a masterful 
added a masterful image
added a masterful covering
added masterful rings
added masterful bands
added masterful spikes
added a masterful handle
added masterful rollers
added masterful thread
added masterful cloth
wove a masterful sewn image
masterfully wrote
created a masterful illustration
attached a masterful instrument piece
created a masterful image set
 to a 
 masterfully dyed a 
 constructed a masterful 
 designed a masterful 
the confiscation of 
the looting of 
the theft of 
 was confiscated
 was looted
 was recovered
 was stolen
 and brought to 
 received its name
 was created
 was authored by 
 was created by 
the claiming of 
the sanctification of 
 into
 a symbol of 
 an official symbol
 into a family heirloom
 was made a family heirloom
 was claimed
 was sanctified
the inheritance of 
the offering of 
 was inherited
 was offered
the acquisition of 
 was acquired
the dissolution of 
 dissolved
studies
settling
visit
 into the area around
fled to
departed to
moved to study in
settled in
visited
fled into
the area around 
the fey mood of
the withdrawal from society of
the possession of
the dark brooding of
the fell mood of
the melancholy of
the insanity of
the rampage of
the catatonia
was taken by a fey mood
withdrew from society
was possessed
began to skulk and brood
was taken by a fell mood
was striken by melancholy
became crazed
went berserk
stopped responding to the outside world
the new desire of
the new dream of
the new obsession of
to rule the world
to start a family
to make a great discovery
to create a great work of art
to craft a masterwork
to bring peace to the world
to become a legendary warrior
to master a skill
to fall in love
to see the great natural wonders of the world
with extending 
 own life
to attain rank in society
to bathe the world in chaos
with an inscrutable goal
became obsessed with 
 own mortality and sought to extend 
 life by any means
began dreaming of starting a family
came to desire to rule the world
began dreaming of making a great discovery
began dreaming of creating a great work of art
began dreaming of crafting a masterwork
began dreaming of bringing peace to the world
began dreaming of becoming a legendary warrior
began dreaming of mastering a skill
began dreaming of falling in love
began dreaming of seeing the great natural wonders of the world
began dreaming of attaining rank in society
came to desire to bathe the world in chaos
became obsessed with an inscrutable goal
 became childhood friends
 cemented a bond of friendship amidst the horror of combat
 became infatuated with 
 was bent toward supernatural vengeance upon 
 held a deep hatred of 
 due to persecution
 due to religious persecution
 formed a grudge against 
 over the latter's romantic relationship
 became lovers
 broke up
 became friends 
due to a shared scholarly interest
due to a shared artistic interest
 become friends over a shared love of athletics
 developed an athletic rivalry
 developed a business rivalry
 recognized 
 as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue
 Notable Kill
[C:7:0:0][B]
 Kill
Unknown creature in 
Unknown creature[R]
 Other Kill
HF_LINK
RANDOM_DEF_SPHERE
some vague concept
nameless
RACE
The world has passed into 
TAN_MAT
Biased index vector computation error
NULL heirloom artifact
NULL artifact from dead wg inventory, skipping
, once of the Underworld.  
I bind myself to this place.
NULL artifact from dead post-wg inventory, skipping
priests
vector<bool>::_M_insert_aux
CUSTOM_LAW_MAKER
This nameless being
a deity
 that occurs in the myths of 
a force
 which permeates 
 which was said to permeate 
, animated by unknown forces
 born in 
 of unknown parentage
 is the 
 was the 
The identity of 
 has been lost to time
 the first of 
 the only one of 
 kind
Although accounts vary, it is universally agreed that 
of divine parentage and possessed of unnatural gifts.  
chosen by fate as the vanguard of destiny.  
 most often takes the form of a 
 was most often depicted as a 
skeletal 
rotting 
associated with 
guided by forces unknown.  
 was a 
 was a legendary 
.[B]
 could be found within 
 were a population within 
 was a
 civilization of 
 religion of 
 bandit gang from 
versatile mercenary
shadowy military
company
band
 performance troupe from 
 collection of outcasts from 
 merchant company from 
 guild
 group from 
 linked to 
 devoted to worship
 devoted to the worship of 
 dedicated to the mastery of 
 known for 
wrestling
biting
striking
kicking
their use of 
 centered around the worship of various beings
 centered around the worship of 
, a 
, a force
 was hired 
as a scout
as part of 
to fight in 
 fought in 
, an assault on 
 in defense of 
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
parent
object of 
ardent 
faithful 
casual 
dubious 
worship
lover
imprisoner
apprenticeship
traveling companion
former master
former apprentice
owner
former spouse
deceased spouse
[C:1:0:1]Related Entities[C:7:0:0][B]
 to present
 until 
worker
former worker
claim to 
)[R]
legendary hero
famous hero
hero
greatly respected for heroic acts
respected for heroic acts
legendary brawler
famous brawler
noted brawler
known brawler
rumored brawler
legendary intruder
infamous intruder
noted intruder
known intruder
rumored intruder
legendary monster
infamous monster
noted monster
known monster
rumored monster
legendary brigand
infamous brigand
noted brigand
known brigand
rumored brigand
legendary bully
infamous bully
noted bully
known bully
rumored bully
legendary villain
infamous villain
noted villain
known villain
rumored villain
legendary hunter
great hunter
talented hunter
skilled hunter
rumored hunter
legendary killer
infamous killer
noted killer
known killer
rumored killer
legendary murderer
infamous murderer
noted murderer
known murderer
rumored murderer
legendary enemy fighter
infamous enemy fighter
noted enemy fighter
known enemy fighter
rumored enemy fighter
legendary loyal soldier
famous loyal soldier
noted loyal soldier
known loyal soldier
rumored loyal soldier
legendary fighter
famous fighter
noted fighter
known fighter
rumored fighter
legendary protector of the weak
famous protector of the weak
noted protector of the weak
known protector of the weak
rumored protector of the weak
legendary preserver of knowledge
famous preserver of knowledge
noted preserver of knowledge
known preserver of knowledge
rumored preserver of knowledge
legendary treasure hunter
famous treasure hunter
noted treasure hunter
known treasure hunter
rumored treasure hunter
legendary thief
infamous thief
noted thief
known thief
rumored thief
[C:6:0:1]Related Sites[C:7:0:0][B]
site occ
seat of power
hangout
home
lair
prison
Unnamed magma sea area
[NOUN]
NULL artifact from wg scholar storage, skipping
NULL artifact from wg storage, skipping
<structure>
<type>dungeon</type>
<subtype>standard</subtype>
<subtype>sewers</subtype>
<subtype>catacombs</subtype>
</structure>
<type>tomb</type>
<type>market</type>
<type>inn tavern</type>
<type>underworld spire</type>
<type>dark tower</type>
<type>keep</type>
<type>mead hall</type>
<type>tower</type>
<type>guildhall</type>
<type>counting house</type>
<type>library</type>
<copied_artifact_id>
</copied_artifact_id>
<type>temple</type>
<worship_hfid>
</worship_hfid>
Press 
 for more
 to close window
Empty announcement 
spinning 
, but it is deflected by 
 by the 
 from behind
, but the attack is deflected by 
, lightly tapping the target!
, but there is no force!
, but it passes right through!
, but the attack passes right through!
, but it glances away!
, but the attack glances away!
 and the severed part sails off in an arc!
the part
 is smashed into the body, an unrecognizable mass!
 splits in gore!
 collapses!
the injured part
 is ripped into loose shreds!
 is torn apart!
 and it is mostly cut away from the rest of the torso!
 is cloven asunder!
 explodes into gore!
 collapses into a lump of gore!
 is crushed!
passing through a hole in the 
main part
jamming the
 part
out of the wound
through the 
tearing
tearing apart
shattering
chipping
fracturing
denting
bruising
 apart
 tearing apart
 shattering
 tearing
 chipping
 fracturing
 denting
 bruising
breaking away
 most of
 half of
 a piece of
 the rest of
 through a hole in the 
 through the 
 and spilling 
your
rotten
decomposing
rancid
stinking
reeking
The geldables have been torn away!
It is a gelding blow!
a major artery
an artery
 has been opened by the attack
many nerves
a motor nerve
a sensory nerve
 been severed
a ligament
 has been 
torn
sprained
bruised
a tendon
 is ripped to shreds!
 breaks!
 attack is interrupted!
 has lodged firmly in the wound!
 latch on firmly
 latch on firmly!
 propelled away by the force of the blow!
 been knocked unconscious!
 been stunned again!
 been stunned!
 having more trouble breathing!
 having trouble breathing!
 even more sick!
 sick!
 is injected into the 
 crumbles over the 
 splatters over the 
 flows over the 
 pours over the 
 is sucked out of the wound!
flying 
It is a gelding strike!
 has
 latches on firmly
 latches on firmly!
 looks
vector::reserve
The dead walk.  Hide while you still can!
Forms twisted from their nature, legion of the night.  What hope remains?
A vile force of darkness has arrived, seeking a parley!
The enemy have come and are preparing to lay siege.  They seek a parley!
An army has come to your lands seeking a parley.
A vile force of darkness has arrived!
The enemy have come and are laying siege to the fortress.
An army is invading!
army is located out of bounds: teleporting
overlord
 has been founded 
, has been conquered and
, has been
 incorporated into your holdings.
 has been conquered and now
 looks to your thriving economy for its future prosperity.
 and others have returned.
 have returned.
 has returned.
 has brought back many tales from beyond 
 has brought back a few rumors.
 has brought back a rumor from abroad.
 is visiting.
, a performance troupe, is visiting.
Spoils Report: 
Summer
Winter
, the performance troupe, has arrived.
Untitled
 are 
weeping
cringing
screaming
being tortured
committing a depraved act
making a submissive gesture
in a fetal position
smeared out into a spiral
falling
dead
laughing
being shot
making a plaintive gesture
melting
burning
looks
look
 dejected
 terrified
 offended
 confused
suffering
withering away
striking a menacing pose
striking a triumphant pose
traveling
contemplating
cooking
engraving
unnaturally contorted
being flayed
being mutilated
, the deity of 
, depicted as a 
the deity of 
prostrating 
themselves
torturing 
committing a depraved act upon 
devouring 
admiring 
burning 
shooting 
surrounded by 
massacring 
fighting with 
greeting 
refusing 
speaking with 
embracing 
striking down 
raising 
hiding 
praying to 
contemplating 
cooking 
engraving 
being flayed by 
hanging from 
being mutilated by 
data/save/current/art_image-
.dat
art_image-
Digging designation cancelled: warm stone located.
Digging designation cancelled: damp stone located.
 sculpture has melted!
Windmill
Screw Pump
Activity Zone #
Wall
Floor
Up Stair
Down Stair
Up/Down Stair
Ramp
Fortification
Track (N)
Track (S)
Track (E)
Track (W)
Track (NS)
Track (NE)
Track (NW)
Track (SE)
Track (SW)
Track (EW)
Track (NSE)
Track (NSW)
Track (NEW)
Track (SEW)
Track (NSEW)
Track/Ramp (N)
Track/Ramp (S)
Track/Ramp (E)
Track/Ramp (W)
Track/Ramp (NS)
Track/Ramp (NE)
Track/Ramp (NW)
Track/Ramp (SE)
Track/Ramp (SW)
Track/Ramp (EW)
Track/Ramp (NSE)
Track/Ramp (NSW)
Track/Ramp (NEW)
Track/Ramp (SEW)
Track/Ramp (NSEW)
Construction
Well
Traction Bench
Farm Plot
Hive
Bookcase
Nest
Trade Depot
Wagon
Display Furniture
Offering Place
 Window
Ballista
Armor 
Weapon 
Animal 
Food 
Furniture 
Corpse 
Stone 
Ammo 
Coins 
Bar/Block 
Gem 
Finished Goods 
Leather 
Cloth 
Wood 
Sheet 
Stockpile #
Vacant Shop
General Store
Crafts Market
Clothing Shop
Exotic Clothing Shop
Smelter
Glass Furnace
Wood Furnace
Magma Smelter
Magma Glass Furnace
Magma Kiln
Furnace
Retracted 
Upright 
Spikes
Spears
Spears/Spikes
Weapon
 Slab
 Statue
Rough 
 Bridge
 Chest
 Coffer
 Bag
 Armor Stand
 Weapon Rack
 Cabinet
 Table
 Animal Trap
 Chair
 Throne
 Casket
 Sarcophagus
 Coffin
 Pillar
 Support
Vertical 
 Axle
Horizontal 
 Rollers
 Gear Assembly
 Archery Target
 Rope
 Chain
 Floodgate
 Floor Bars
 Bars
 Floor Grate
 Wall Grate
 Floor Hatch
 Door
Dirt
 Road
Instrument
Stone-Fall Trap
Cage Trap
Track Stop
Weapon Trap
 Lever
Butcher's Shop
Metalsmith's Forge
Mason's Workshop
Still
Quern
Millstone
Kitchen
Farmer's Workshop
Ashery
Tool
Custom Workshop
Shop
Trap
Siege Engine
Floor Hatch
Wall Grate
Floodgate
Restraint
Support
Gear Assembly
Rollers
Horizontal Axle
Vertical Axle
Upright Spear/Spike
Archery Target
Burial Receptacle
Seat
Animal Trap
Table
Cabinet
Weapon Rack
Armor Stand
Container
Bridge
Slab
Gem Window
Stockpile
(CLT)
*CLT*
 closes.
distant 
nearby 
grinding.
 close.
 opens.
 open.
Plot
Throneroom
Entrance
Treasury
Mechanism Room
Guard post
Noble quarters
Activity Zone
Captive Room
Tower Top
Courtyard
Secret Library
Library
Counting House Offices
Counting House Storage
Guildhall Offices
Guildhall Storage
Market Stall
Campground
Command Tent
Tent
Command Tent (Bld)
Tent (Bld)
Dungeon Cell
Animal Pit
Cloth Pit
Tanning Pit
Cloth Clothing Pit
Leather Clothing Pit
Bone Carving Pit
Gem Cutting Pit
Weaponsmithing Pit
Bowmaking Pit
Blacksmithing Pit
Armorsmithing Pit
Metal Crafting Pit
Leatherworking Pit
Carpentry Pit
Stoneworking Pit
Forging Pit
Fighting Pit
Animal Workshop
Cloth Workshop
Tanning Workshop
Cloth Clothing Workshop
Leather Clothing Workshop
Bone Carving Workshop
Gem Cutting Workshop
Weaponsmithing Workshop
Bowmaking Workshop
Blacksmithing Workshop
Armorsmithing Workshop
Metal Crafting Workshop
Leatherworking Shop
Carpentry Workshop
Stoneworking Workshop
Forging Workshop
Depot
Tower Entrance
Tower Feasthall
Tower Bedroom
Tower Treasury
Tower Dungeon
Tower Attic
Dormitory
Dining Hall
Invalid Type
Building Level Map Overflow
Aquarium
Terrarium
Shared
A masterwork of 
 has designed a masterpiece!
 has constructed a masterpiece!
vector::_M_fill_insert
old save: resizing plant stockpile, permit all
preparetomb() HAS NULL owner
preparetomb() HAS LIVE owner
You've caught a 
Your trap was robbed of the 
 have hatched.
This is the 
 currency of 
 from the year 
 from an unknown year
 under 
 under an obscure ruler
 from a period of no rule
error: intrigue actors identical (3)
error: intrigue actors identical (2)
RESERVED_BLOOD
intrigue traveler placed out of bounds (infiltrator)
Ghostly 
** Starting Adventure **
Seed text
_DIV 
intrigue traveler placed out of bounds
intrigue traveler placed out of bounds (assassin task)
intrigue traveler placed out of bounds (recover artifact task)
intrigue traveler placed out of bounds (abduct task)
intrigue traveler placed out of bounds (sabotage task)
error: intrigue actors identical
's corpse
CUSTOM_COMPANY_FACTOR
CUSTOM_COMPANY_LEADER
factor
factors
agent
agents
governor
governors
administrator
administrators
masters
head
heads
plotter (funding network) placed out of bounds
plotter (assassinate) placed out of bounds
plotter (steal artifact) placed out of bounds
CUSTOM_OUTCAST_FACTOR
representative
representatives
lieutenants
 pull
 on the embedded 
 try
 to remove 
Empty biased index vector
 pulls
 tries
 miss 
 lock
 place
 a chokehold on 
 take
 down by the 
 throw
 pinch
 gouge
 bend
 release
 loosen
 the joint lock of 
 the choke hold of 
 break
 the grip of 
 struggle
 in vain against the grip of 
 shake
 around by the 
 is ripped away and remains in 
 mouth
 grip
 lose
 hold of the 
strangle
 pass
 out.
 adjust
grab
 misses 
 locks
 places
 takes
 throws
 pinches
 gouges
 bends
 loosens
 breaks
 struggles
 shakes
 loses
 adjusts
grabs
 leap at 
 charge at 
 from the side
surprised by the ferocity of 
 onslaught!
 scramble
 roll
 jump
 away
 collide
 knocked over
 and tumble
 backward
 bounce
You tangle together and fall over!
You tangle together and tumble forward!
 leaps at 
 charges at 
 looks 
 scrambles
 rolls
 jumps
 collides
 and tumbles
 bounces
They tangle together and fall over!
They tangle together and tumble forward!
 has moved out of range!
strikes
NO_SUB
push
 let
 drop away as 
attack
 catch
 strike at 
 but the shot is 
deftly 
just barely 
easily 
parried
 by 
 but the shot is blocked!
 attack 
 but 
 away from 
silently 
The force pulls the 
The force twists the 
The force bends the 
 have
 become enraged!
 but the shot is blocked
 block 
effortlessly 
narrowly 
deflected
 bat 
 aside
 out of the air
pushes
 lets
attacks
 catches
 strikes at 
 attacks 
 blocks 
 bats 
corrected null contaminant
specks
dusting
coating
spatter
smear
covering
myself
yourself
were 
will be 
are 
will 
appearing
appeared
appear
appears
destroying
destroyed
destroy
destroys
speaking
spoke
speak
speaks
burn
burns
flooding
flooded
floods
rewarding
rewarded
reward
rewards
annoyed
satisfied
grouchy
grumpy
feeling fond
alarmed
shocked
horrified
feeling grim satisfaction
in grief
feeling triumphant
enraged
excited
feeling gaiety
joyful
feeling love
in acceptance
feeling admiration
in adoration
feeling affection
agitated
aggravated
in agony
feeling alienated
feeling ambivalent
angry
anguished
anxious
feeling apathetic
aroused
astonished
feeling aversion
awed
bored
feeling caring
contemptuous
content
dejected
delighted
in despair
disgusted
disillusioned
feeling dislike
dismayed
displeased
distressed
eager
elated
embarrassed
empathetic
feeling empty
feeling enjoyment
feeling ferocious
feeling free
frightened
frustrated
gleeful
gloomy
feeling gratitude
feeling guilty
happy
taking hope
feeling hopeless
insulted
irritated
isolated
jubilant
feeling loathing
lonely
outraged
pleased
feeling rejected
regretful
remorseful
indignant
feeling self-pity
feeling servile
shaken
sympathetic
feeling tenderness
thrilled
uneasy
unhappy
in wonder
worried
wrathful
in existential crisis
feeling defeated
feeling expectant
in doubt
pessimistic
euphoric
emotionless
the library
the treasury
the throne room
the counting house
the guildhall
the tower
the dormitory
the dining hall
The library
The treasury
The throne room
The counting house
The guildhall
east
right around here
 sermon on 
 telling of the story of 
 recitation of 
playing
singing
 performance of 
dancing
performance
One should always respect the law.
Society flourishes when law breakers are punished.
Nothing gives them the right to establish these laws.
No law can do justice to the complexity of life.
Some laws are just, while others were made to be broken.
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
I consider laws to be more of a suggestion than anything.
You must never forget true loyalty.  Repay it in full.
How can society function without loyalty?  We must be able to have faith in each other.
One must always be loyal to their cause and the ones they serve.
Don't serve anyone blindly.  You'll only get into trouble.
The whole idea of loyalty is pointless.  Acting purely out of loyalty implies acting against one's own best interest.
Never lose yourself in loyalty.  You know what is best for yourself.
Loyalty has value, but you should always keep the broader picture in mind.
You should only maintain loyalty so long as something more important is not at stake.
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
How great it is to be surrounded by family!
You can always rely on your family when everything else falls away.
Family is the true bond that keeps society thriving.
I was always irritated by family.
We cannot choose our families, but we can choose to avoid them.
I hold the relationships I've forged myself over family ties I had no part in creating.
Family is complicated and those ties be both a boon and a curse.  Sometimes both at once!
You can't always rely on your family, but it's good to know somebody is there.
There's nothing like a good friend.
Surround yourself with friends you can trust and you will be unstoppable.
When all other bonds wither, friendship will remain.
Be careful of your so-called friends.
Friends are future enemies.  I don't see the difference.  People do as they must.
Building friendships is a waste.  There is no bond that can withstand distance or a change of circumstance.
Friends are nice, but you should keep your priorities straight.
Strive for power.
Power over others is the only true measure of worth.
You can be powerful or powerless.  The choice is yours, until somebody makes it for you.
There's nothing admirable about bullying others.
It is abhorrent to seek power over other people.
The struggle for power must be balanced by other considerations.
You should always tell the truth.
There is nothing so important that it is worth telling a lie.
Everything is so much easier when you just tell the truth.
There is no value in telling the truth thoughtlessly.  Consider the circumstances and say what is best.
Is there ever a time when honesty by itself overrides other considerations?  Say what is right, not what is true.
Don't think about the truth, whatever that is.  Just say what needs to be said.
There are times when it is alright not to tell the whole truth.
It is best not to complicate your life with lies, sure, but the truth also has its problems.
Sometimes the blunt truth just does more damage.  Think about how the situation will unfold before you speak.
I do admire a clever trap.
There's no value in all of this scheming I see these days.
Be shrewd, but do not lose yourself in guile.
I do admire a clever turn of phrase.
I can appreciate the right turn of phrase.
Who are these mealy-mouthed cowards trying to impress?
They are so full of all those big words.
There is a time for artful speech, and a time for blunt speech as well.
Always deal fairly.
Don't be afraid to do anything to get ahead in this world.
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
Please maintain your dignity.
What do you care how I speak or how I live?
I can see a place for maintaining decorum, but it's exhausting to live that way.
Some things should never change.
It's admirable when the traditions are upheld.
We need to find a better way than those of before.
We need to move beyond traditions.
Some traditions are worth keeping, but we should consider their overall value.
Art is life.
The creative impulse is so valuable.
What's so special about art?
Art?  More like wasted opportunity.
Art is complicated.  I know what I like, but some I can do without.
We should all work together.
It's better to work alone when possible, I think.  Cooperation breeds weakness.
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
I treasure my freedom.
Nobody is free, and it is pointless to act as if you are.
Personal freedom must be tempered by other considerations.
One should not complain or betray any feeling.
Do not hide yourself behind an unfeeling mask.
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
The quest for knowledge never ends.
All of that so-called knowledge doesn't mean a thing.
Knowledge can be useful, but it can also be pointless or even dangerous.
It is important to discover yourself.
Why would I waste time thinking about myself?
Some time spent in reflection is admirable, but you must not forget to live your life.
I think self-control is key.  Master yourself.
Why deny yourself your heart's desire?
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.
The mind thinks best when the world is at rest.
Give me the bustle and noise over all that quiet!
I like a balance of tranquility and commotion myself.
We should all be as one.  Why all the struggling?
We grow through debate and struggle, even chaos and discord.
Some discord is a healthy part of society, but we must also try to live together.
Be merry!
It's great when we all get a chance to be merry together.
Bah!  I hope you aren't celebrating something.
Merriment is worthless.
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
An artisan, their materials and the tools to shape them!
Masterwork?  Why should I care?
A tool should get the job done, but one shouldn't obsess over the details.
A skilled warrior is a beautiful sight to behold.
Why this obsession with weapons and battle?  I don't understand some people.
The world isn't always safe.  I can see the value in martial training, the beauty even, but it shouldn't be exalted.
We should all be so lucky as to truly master a skill.
The amount of practice that goes into mastering a skill is so impressive.
Everyone should broaden their horizons.  Any work beyond learning the basics is just a waste.
All of that practice is misspent effort.
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.
There's more to life than becoming great at just one thing, but being good at several isn't bad!
In life, you should work hard.  Then work harder.
Hard work is the true sign of character.
The best way to get what you want out of life is to work for it.
It's foolish to work hard for anything.
You shouldn't whittle your life away on working.
Hard work is bested by luck, connections and wealth every time.
An earnest effort at any required tasks.  That's all that's needed.
I only work so hard, but sometimes you have to do what you have to do.
Hard work is great.  Finding a way to work half as hard is even better.
We must be ready to sacrifice when the time comes.
Why harm yourself for anybody else's benefit?
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.
It's a competitive world, and you'd be a fool to think otherwise.
All of this striving against one another is so foolish.
There is value in a good rivalry, but such danger as well.
Keep going and never quit.
Anybody that sticks to something a moment longer than they have to is an idiot.
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
It's best to slow down and just relax.
There's work to be done!
Time spent in leisure is such a waste.
There's some value in leisure, but one also has to engage with other aspects of life.
Trade is the life-blood of a thriving society.
All of this buying and selling isn't honest work.
There's something to be said for trade as a necessity, but there are better things in life to do with one's time.
There's nothing like a great romance!
These people carrying on about romance should be more practical.
You shouldn't get too carried away with romance, but it's fine in moderation.
It's wonderful to be out exploring the wilds!
I could do without all of those creatures and that tangled greenery.
Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power.
Let there be peace throughout the world.
How I long for the beautiful spectacle of war!
War is sometimes necessary, but peace must be valued as well, when we can have it.
Uhh...
I've
I have
 been 
considering
praying
the subject of 
the concept of 
the idea of 
the theme of 
It's a great day to fall in love all over again.
People do get so carried away sometimes, but not I.
Sometimes I just don't like somebody.
How can someone be so consumed by hate?
I get so jealous sometimes.
I don't understand how somebody can become so obsessed by what somebody else has.
Be happy!
Is there something to be happy about?
It really gets me down sometimes.
How can people be so glum?
I have trouble controlling my temper.
People can be so angry, and I just don't understand it.
W... worried?  Do I look worried?
There's nothing to be upset about.
I'm feeling randy today!
I just don't understand these flames of passion people go on about.
I don't handle pressure well.
I'm at my best under pressure.
Yes, I want more.  Is that so bad?
Why are they so fixated on these baubles?
I could really use a drink.
So I overindulge sometimes.
Sometimes I think I need a drink, but I can control myself.
I am not governed by urges.
There's nothing like a good brawl.
Why must they be so violent?
Get me going and I won't stop for anything.
Maybe I give up too early sometimes.
I don't always do things in the most efficient way.
We must be careful not to waste.
I don't mind stirring things up.
It's so great when everybody just gets along.
You're so perceptive!
You don't care, so don't ask.
I try to live and behave properly.
What's this about proper living?
I was never one to follow advice.
I'm not much of a decision maker.
Have no fear.
Bravery is not a strength of mine.
We will be successful.
I don't think I'm cut out for this.
I look splendid today.
Some people are so wrapped up in themselves.
My goals are important to me.
I don't feel like I need to chase anything.
One should always return a favor.
It's not a gift if you expect something in return.
I like to dress well.
I wouldn't feel comfortable getting all dressed up.
Did you hear the one about the 
 and the 
That isn't funny.
Don't get on my bad side.
You shouldn't waste your life on revenge.
I am a very, very important person.
Oh, I'm nothing special.
There's no room for mercy in this world.
Show some mercy now and again.
I'm concentrating on something.
Huh?  What was that?
I'm feeling optimistic about the future.
It won't turn out well.
I'm curious.  Tell me everything!
I don't really want to know.
I wonder what they think.
Who cares what they think?
I don't feel like telling you about it.
I could tell you all about it!
If you have a task, do it properly.
It's not perfect, but it's good enough.  Why fret about it?
I'm not going to change my mind.
Try to keep an open mind.
Everybody has their own way of life.
I don't understand why they have to be that way.
Friendship is forever.
I don't really get attached to people.
I go with the flow sometimes.
Don't bother trying to play on my emotions.
I'm happy to help.
Why should I help?
Do your duty.
I don't like being obligated to anybody.
Oh, I don't usually think much.
One must always carefully consider the correct course of action.
Everything just so in its proper place!
It's my mess.
People are basically trustworthy.
My trust is earned, and not by many.
It's such a joy to be with people.
I prefer to be by myself.
People should listen to what I have to say.
I try not to interrupt.
There's so much to be done!
What's the rush?
I need some more excitement in my life.
I'd just as soon not have anything too exciting happen today.
Do you have dreams?  Tell me a story!
Try to focus on the practical side of the matter.
I encountered a fascinating conundrum recently.
A great piece of art is one that moves me.
I guess I just don't appreciate art.
I cannot stand the world any longer...
Everything is all piling up at once!
I'm feel like I'm about to snap.
I just don't care anymore...
I feel so tired of everything.
I can't take much more of this!
I feel angry all the time.
I'm feeling really worn down.
It's all starting to get me down.
I've been feeling anxious.
I get fed up sometimes.
I've been under some pressure.
I'm doing 
fine
alright
Everything's 
good
I've been 
I feel 
just fine
I'm 
Somebody help!
Ah...  uh...
The horror...
Rawr!!!
Waaaaa...
The pain!
How incredibly satisfying!
Oh joyous occasion!
The love overwhelms me!
Such sweet bliss!
Every last one of you will pay with your lives!
Ahhhhhhh!  No!
Eek!
What is the meaning of it all?!
I can't believe how great I feel!
That's incredibly suspicious!
What's going on?!
What's that?!
The horror consumes me!
I cannot be overwhelmed by grief!
Fantastic!
I am so enraged!
Yes!  It is done.
I must not succumb to fear!
I feel such unbearable sadness...
That was very satisfying!
I am so happy!
I feel such love!
How blissful!
I will take revenge!
I must press on!
I am in complete accord with this!
How admirable!
Such adoration I feel!
How affectionate I am!
How agitating!
This is so aggravating!
The agony is too much!
I feel so alienated...
Wow!  That's amazing!
I am so torn over this...
Ha ha!  So amusing!
I am so angry!
The anguish is overwhelming...
How annoying!
It's annoying.
I'm annoyed.
That's annoying.
So annoying!
I'm so anxious!
I could not care less.
I am very aroused!
Astonishing!
I really need to get away from this.
I'm awe-struck!
I'm terribly bitter about this...
This is so boring!
I care so much!
I'm so incredibly confused...
I can't describe the contempt I feel...
I am so content about this.
I feel so dejected...
How very delightful!
I despair at this!
My disappointment is palpable!
How disgusting!
How naive I was...  this strikes me to the core.
I feel such an intense dislike...
Everything is coming apart!
I am very, very displeased.
What shall I do?  This is a disaster!
I can't wait to get to it!
Such elation I feel!
How embarrassing!
I feel such empathy!
I feel so empty inside...
How enjoyable!
So exasperating!
How exhilarating!
You will know my ferocity!
I'm feeling so fond!
Such freedom I feel!
Such a fright!
How frustrating!
Glee!
The gloom blankets me...
How glum I am...
I am so grateful!
It makes me so grouchy!
Not that it's your business!  Harumph!
The guilt is almost unbearable!
Such happiness!
I am consumed by hatred.
I am filled with such hope!
There is no hope!
The humiliation!
Such an offense!
How incredibly interesting!
How irritating!
I feel so isolated!
Such a jolly time!
How jovial I feel!
Such jubilation I feel!
I crawl with such unbearable loathing!
I'm so terribly lonely!
I'm overcome by lust!
Such misery!
The mortification overwhelms me!
I am so nervous!
Such nostalgia!
My optimism is unshakeable!
This is such an outrage!
I'm panicking!  I'm panicking!
My patience is as the still waters.
I burn with such passion!
How pleasurable!
I am so proud!
Such total rapture!
Such rejection!  I cannot stand it.
Such a relief!
I have so many regrets...
I feel such remorse!
I repent!  I repent!
I am overcome by such resentment...
I feel so restless!
I have been so wronged!
Why does it keep happening to me?  Why me?!
I live to serve...  my dear master...
I can't take it!
I am so ashamed!
I feel such sympathy!
The tenderness I feel!
It's so thrilling!
I feel so uneasy!
Such unhappiness!
The wonder!
I'm so worried!
I am filled with such wrath!
Nothing shall stand in my way!
What am I even doing here?
I feel so defeated...
I know it will come to pass!
I am wracked by doubts!
Let's go!
This cannot possibly end well...
I feel so good!
Such gaiety!
This is so exciting!
That's suspicious!
That's alarming!
Most shocking!
This is truly horrifying.
I am almost overcome by grief.
This is great!
I am about to lose it!
It is done.
Begone fear!
I cannot give in to sadness.
I am very satisfied.
This is a joyous time.
This is love.
How blissful I am.
I will have my revenge.
I am not scared!
I accept this.
I admire this.
I adore this.
I'm feeling affectionate.
This is driving me to agitation.
I'm very aggravated.
The agony I feel...
I feel alienated.
That's amazing!
I have strong feelings of ambivalence.
That's very amusing.
I'm very angry.
I feel so anguished...
That's very annoying.
It makes me very anxious.
It would be hard to care less.
I'm aroused!
It's quite astonishing.
I'm very averse to this.
Awe-inspiring...
It makes me very bitter.
It's really boring.
I really care.
I'm so confused.
Contemptible!
I'm very content.
I'm feeling very dejected.
This is delightful!
I feel such despair...
I am very disappointed.
So disgusting...
I've become so disillusioned.  What now?
I really don't like this.
It has all gone wrong!
This is quite displeasing.
I'm so distressed about this!
I'm very eager to get started.
I'm so elated.
This is so embarrassing...
I'm very empathetic.
I feel such emptiness.
I really enjoyed that!
I'm quite exasperated.
That was very exhilarating!
I'm feeling so ferocious!
I'm very fond.
I feel so free.
That was so frightful.
This is very frustrating.
I'm so gleeful.
It makes me so gloomy.
I feel so glum.
I'm very grateful.
It makes me very grouchy.
Harumph!
I feel so guilty.
I am so happy.
The hate burns within me.
I am very hopeful.
I feel hopeless.
This is so humiliating.
I am very insulted.
It's very interesting.
I'm very irritated by this.
I feel very isolated.
I'm feeling so jolly.
I'm very jovial.
I feel much jubilation.
I feel so much loathing...
I'm very lonely.
I feel such lust.
I'm so miserable.
I'm so mortified...
I'm very nervous.
I'm feeling very nostalgic.
I'm quite optimistic.
This is an outrage!
I'm really starting to panic.
I'm very patient.
I feel such passion.
I'm very pleased.
I am very proud.
I am so spiritually moved!
I feel so rejected.
I'm so relieved.
I'm so regretful.
I'm truly remorseful.
I must repent.
I'm very resentful.
I'm really restless.
I feel so wronged.
This is such a hardship for me!
I live to serve.
This leaves me so shaken.
I feel such shame.
I'm very sympathetic.
I feel such tenderness.
This is quite a thrill!
I feel very uneasy.
I'm very unhappy.
I am filled with wonder.
I'm very worried.
I am wrathful.
I shall accomplish much!
What is the meaning of life...
I've been defeated.
Things are going to happen.
I'm very doubtful.
I feel enthusiastic!
I really don't see this working out.
I'm feeling great!
The gaiety I'm feeling!
This is really exciting!
How suspicious...
That was alarming.
I will master myself.
This cannot horrify me.
I must let grief pass me by.
I feel like a victor.
I'm a little angry.
It has come to pass.
This doesn't scare me.
I feel somewhat sad.
That was satisfying.
This is nice.
Is this love?
This could be bliss.
This might require an answer.
I feel no terror.
I can accept this.
I find this somewhat admirable.
I can adore this.
That might be affection I feel.
This is agitating.
This is aggravating.
This is agonizing.
I feel somewhat alienated.
That is amazing.
I'm ambivalent.
Amusing.
That makes me angry.
I'm anguished.
I'm anxious.
Who cares?
Arousing...
It's astonishing, really.
I'd like to get away from it.
It fills one with awe.
It makes me bitter.
It's boring.
I care.
This is confusing.
I feel only contempt.
I'm content.
I'm dejected.
I feel some delight.
I feel despair.
This is disappointing.
That's disgusting.
This makes me question it all.
I dislike this.
What has happened?
I am not pleased.
This is distressing.
I'm eager to go.
I'm elated.
I'm embarrassed.
I feel empathy.
I feel empty.
I enjoyed that.
That was exasperating.
That's exhilarating.
I burn with ferocity.
I feel fond.
I'm free.
That was frightening.
It's frustrating.
There's some glee here!
I'm a little gloomy.
I'm glum.
I'm grateful.
I'm a little grouchy.
Harumph.
I feel guilty.
I'm happy.
I feel hate.
I have hope.
I cannot find hope.
This is humiliating.
I take offense.
It's interesting.
It's irritating.
I feel isolated.
It makes me jolly.
I feel jovial.
I feel jubilation.
I feel loathing.
I'm lonely.
I'm lustful.
I feel miserable.
This is mortifying.
I'm nervous.
I feel nostalgia.
I'm optimistic.
It is an outrage.
I feel a little panic.
I'm patient.
I feel passion.
It pleases me.
I'm proud.
My spirit moves.
I feel rejected.
I'm relieved.
I feel regret.
I feel remorse.
I repent of my deeds.
I feel resentful.
I feel restless.
I've been wronged.
Why me?
I will serve.
This has shaken me.
I am ashamed.
I'm sympathetic.
I feel tenderness.
Thrilling.
I'm uneasy.
I'm unhappy.
It's wondrous.
It's worrisome.
The wrath rises within me...
I am ready for this.
I just don't know.
I'm beat.
It could happen!
I have my doubts.
Let's do this.
Things usually don't work out
I feel pretty good.
This is gaiety.
I'm excited.
Takes all kinds these days.
What is it this time...
That did not shock me.
I am not upset by this.
Grief?  I feel nothing.
There is no need for celebration.
I have no feelings of rage.
I guess it could be considered grimly satisfying.
This does not scare me.
I am not feeling sad right now.
That was not satisfying.
I suppose this would be a joyous occasion.
There is no love.
I do not see the bliss in this.
There is no need to feel vengeful.
I laugh in the face of death!
I do not accept this.
There's not much to admire here.
I suppose I should be feel adoration.
I'm not feeling very affectionate.
I don't feel agitated.
I'm not feeling aggravated.
I can take this.
I guess that would be alienating.
That wasn't amazing.
I guess I should be feeling ambivalent right now.
That was not amusing.
I'm not angry.
This is nothing.
No, that's not annoying.
I'm not anxious.
If I thought about it more, I guess I'd be apathetic.
That is not in the least bit arousing.
Astonished?  No.
I'm not averse to it.
I am not held in awe.
That's nothing to be bitter about.
It isn't boring.
I don't care.
This isn't confusing.
I don't feel contempt.
I am not contented.
There's nothing to be dejected about.
I am not filled with delight.
I will not despair.
I'm not disappointed.
It'll take more than that to disgust me.
This won't make me lose faith.
I don't dislike that.
I'm not dismayed.
I feel no displeasure.
This isn't distressing.
I am not eager.
I'm not elated.
This isn't embarrassing.
I don't feel very empathetic.
What's inside me isn't emptiness exactly...
I'm not enjoying this.
This isn't exasperating.
I am not exhilarated.
I should be feeling ferocious right now.
I am not fond of this.
I don't feel free.
I guess that could have given me a fright.
This isn't frustrating.
I'm not gleeful.
I'm not feeling gloomy.
I don't feel glum.
I'm not feeling very grateful.
No, I'm not grouchy.
That doesn't make me grumpy.
I don't feel guilty about it.
I am not happy.
I feel no hatred.
I am not hopeful.
I will not lose hope.
No, this isn't humiliating.
That doesn't insult me.
No, I'm not interested.
This isn't irritating.
I don't feel isolated.
I'm not jolly.
This doesn't put me in a jovial mood.
This isn't the time for jubilation.
I am not filled with loathing.
I'm not lonely.
I am not burning with lust.
I'm not miserable.
I am not mortified.
I don't feel nervous.
I'm not feeling nostalgic.
I'm not optimistic.
This doesn't outrage me.
I'm not panicking.
I am not feeling patient.
I'm not feeling passionate.
I take no pleasure in this.
I am not proud.
This does not move me.
I don't feel rejected.
I don't feel relieved.
I have no regrets.
I feel no remorse.
I am not repentant.
I do not resent this.
I don't feel restless.
There's nothing to be indignant about.
I don't feel sorry for myself.
I bow to no one.
I can keep it together.
I have no shame.
There will be no sympathy from me.
I don't feel tenderness.
There was no thrill in it.
I'm not uneasy.
That doesn't make me unhappy.
There is no sense of wonder.
I'm not worried.
Wrath has not risen within me.
I have no zeal for this.
I could be questioning my life right now.
This isn't a defeat.
I'm not expecting anything.
I have no doubts.
I'm just not enthusiastic.
There's no reason to be pessimistic.
I should be feeling great.
There is no gaiety.
This doesn't excite me.
placed
gave
an untitled work
obtained
would not give
I was reunited with 
You were
 was
 due to your efforts
 and it is all thanks to 
I found myself dead.
I found 
 dead.
I died.
fell to the passing years
died of thirst
was slain
died in magma
burned in dragonfire
burned to death
was scalded to death
was crushed
was crushed by a bridge
was crushed by a rock
fell into a chasm
died in a trap
died in the cold
was killed by spikes
froze to death
was beheaded
was executed by drowning
was fed to beasts
was hacked to pieces
was left out to suffocate
died of an illness
was put to rest
died in the dark
was slaughtered
died
 attempted 
 perpetrated 
a production order violation
a export prohibition violation
a job order violation
a murder
building destruction
a kidnapping
a theft
a robbery
blood-drinking
treason
bribery
I preached 
I saw 
 preach
a sermon
 preached 
 sermon 
 was preached
I told the story of 
 tell
a telling of
 the story of 
 told the story of 
story of 
 was told
I recited 
a recital of
 recited 
 was recited
played
sang
chanted
sing
chant
a performance of
 was performed
danced
I saw a performance of 
You named yourself
 self-identified
Somebody named themself
You refused to name yourself
 refused to give a name
Somebody refused to name themself
 demanded submission from 
 escalated a conflict with 
performed
perform
I realized 
I am awoken to 
I played make believe.
I played with 
I have communed with 
I am a parent.
Children.
 and I broke up.
 and I are divorced.
I have fallen for 
Oh, 
Is that a weapon?
Is this an attack?
Who's skulking around there?
Somebody up to no good...
A battle!
There's fighting!
I have improved my 
I have mastered 
I shall name you 
This is a true masterpiece.
This is a masterpiece.
 is dead?
I can't believe 
It feeds on blood.
It is drinking the blood of the living.
The battle rages...
This is a fight!
In the midst of conflict...
Has the tide turned?
How fragile we are...
How fleeting life is...
Gruesome wounds!
So easily broken...
Those injuries...
Can it all end so quickly?
Our time in 
 is so brief...
Death is all around us.
Death...
 is really dead.
, slayer of 
 killed 
, slayer.
 has killed.
Slayer.
I am separated from 
Oh, where is 
I am together with my 
I am reunited with my 
I defeated 
I abducted 
I murdered 
This is my fight too.
I cannot just stand by.
I have a part in this.
I won't go down without a fight!
You can't take me alive!
I asked to become a citizen.
I brought up the lack of jobs in a meeting.
I made a suggestion about work allocations in a meeting.
I requested that more weapons be produced in a meeting.
I complained to my priest.
I cried on my priest.
I yelled at somebody in charge.
I cried on somebody in charge.
I told somebody that I am being prevented from leaving.
I was yelled at by an unhappy worshipper.
I was cried on by an unhappy worshipper.
I was yelled at by an unhappy citizen.
I was cried on by an unhappy citizen.
A visitor complained about being prevented from leaving.
a piece
 on display
 in my personal museum
I was near to 
my own
arranged 
I lost a pet.
I threw something.
I was released from confinement.
I lost the baby.
My spouse lost the baby.
I am wearing old clothes.
My clothes are in tatters.
My clothes actually rotted right off of my body.
I had a nightmare about my deceased pet.
I had a nightmare about my deceased spouse.
I had a nightmare about my deceased lover.
I had a nightmare about my deceased sibling.
I had a nightmare about my deceased mother.
I had a nightmare about my deceased father.
I had a nightmare about my deceased child.
I had a nightmare about my deceased animal training partner.
I had a nightmare about my deceased friend.
I had a nightmare about my deceased acquaintance.
I had a nightmare about the dead.
haunted
tormented
possessed
tortured
I was 
the ghost of a pet
the ghost of my spouse
the ghost of my lover
the ghost of my sibling
the ghost of my mother
the ghost of my father
the ghost of my child
the ghost of my animal training partner
the ghost of my friend
the ghost of an acquaintance
a ghost
I did my combat drills.
I practiced at the archery target.
I had a sparring session.
I was not able to petition for citizenship.
I was not able to bring up the lack of jobs.
I was not able to make suggestions about work allocations.
I was unable to request weapon production.
I could not find a priest to complain at.
I could not find a priest to comfort me.
I could not find anybody in charge to complain at.
I could not find anybody in charge to comfort me.
I've been on a long patrol.
I was nauseated by the sun.
I've been out in the sunshine again after a long time away.
I'm sleepy.
I haven't slept for a very long time.
I'm thirsty.
I'm dehydrated.
I'm hungry.
I'm starving.
I have been away from people for a long time.
I need a drink.
I must pray to 
I need time to contemplate.
I need something to do.
It has been long time since I've done something creative.
I miss having art in my life.
I need some excitement in my life.
I need to learn something new.
I want to spend some time with family.
I want to see my friends.
I'd like to hear somebody eloquent.
I long to uphold the traditions.
I need to pause and reflect upon myself.
We must make merry again.
I wish to make something.
I must practice the fighting arts.
I need to perfect my skills.
I just want to slow down and take it easy for a while.
I long to make romance.
It would nice to get out in nature and see some creatures.
I want to see a great beast.
I need more.
I could really use a good meal.
I just want to fight somebody.
This place could really use some more trouble.
I'm feeling argumentative.
I need to wear fine things.
I need to get away from here and wander the world.
I just wish to help somebody.
I want to puzzle over something.
I have unmet needs.
I've been injured badly.
I've been wounded.
I didn't sleep soundly due to the noise.
It was very hard to sleep with the noise.
I couldn't sleep at all with all the noise.
I was able to rest up.
I was caught in freakish weather.
I was out in the rain.
I've been rained on.
It was raining on me.
I was in a snow storm.
I was out in a blizzard.
It was snowing on me.
I got caught in a miasma.
I was caught in smoke underground.
I was close to a waterfall.
I got caught in dust underground.
I was considering the demands I've made.
A criminal could not be properly punished.
My punishment was reduced.
I won the election.
I was re-elected.
 has been recognized.
 will be recognized.
I can now reside in 
I am now part of 
I was denied residency in 
The temple petition for 
 was rejected.
 was ignored.
The agreement to establish a temple for 
 was abandoned.
The guildhall petition for 
The agreement to establish a guildhall for 
I was rejected by 
My request was approved.
My request was ignored.
Nobody could be punished for failing to obey my commands.
My punishment was delayed.
A criminal's punishment was delayed.
There are not enough cages and chains.
My mandate was ignored.
A mandate deadline was missed.
There wasn't enough work last season.
I smashed up a building.
I toppled something over.
I have attained a higher rank of nobility.
I have entered the nobility.
I was knocked out by a cave-in.
My deadline was met.
I am uncovered.
I don't have a shirt.
I have no shoes.
I had to eat my beloved pet to survive.
I had to eat one of my favorite animals to survive.
I had to eat vermin to survive.
I started a fist fight.
I beat somebody as a punishment.
I was beaten as a punishment.
I was beat somebody with the hammer.
I was beaten with the hammer.
I could not find the hammer.
I have been eating the same old food.
I ate rotten food.
I put on a
 well-crafted
 finely-crafted
 superior
 truly splendid
 item.
I ate a meal.
I had a drink.
I don't have enough chests.
I don't have enough cabinets.
I don't have enough weapon racks.
I don't have enough armor stands.
Somebody has better 
office
dining
 arrangements than I do.
There aren't enough dining tables.
I ate at a crowded table.
I ate in a dining room.
I didn't have a dining room.
There aren't enough chairs.
I formed a bond with my animal training partner.
I was rescued.
I brought somebody to rest in bed.
I felled a tree.
I slaughtered an animal.
I put a creature in a cage.
I chained up a creature.
I gelded a creature.
I put a piece on display.
I finished up some work.
The tax collector's escorts stole my property.
I lost some property to taxes.
I do not have adequate protection.
I was unable to reach a room during tax collection.
I was misinformed about a room during tax collection.
I pleased the nobility.
Tax collection went smoothly.
I disappointed the nobility.
The tax collection did not go smoothly.
I made 
friends with 
a new friend
I got into an argument
I am forming a grudge against 
I was accosted by 
I was pestered by 
 was given away.
I acquired 
I acquired something.
I adopted a new pet.
I played with my pet.
I was confined.
There was a scholarly lecture in 
There was a performance in 
I was expelled.
 was expelled.
A child was turned away from sanctuary.
Somebody dead was convicted of a crime.
An animal was convicted of a crime.
The victim of a crime was somehow convicted of that very offense.
The criminal was convicted and I received justice.
My family received justice when the criminal was convicted.
I had a bath.
I had a bath with soap!
I killed somebody in a sparring accident.
I was attacked.
I was attacked by the dead.
I was attacked by my own dead 
I have been drinking the same old booze.
I drank bloody water.
I drank slime.
I drank vomit.
I drank gooey water.
I drank water mixed with ichor.
I drank water mixed with pus.
I drank foul water.
I had a drink, but it had gone bad.
I drank water without a well.
I had a drink without using a goblet.
I was near to a caged 
I slept without a proper room.
I slept in a bedroom.
I slept on the floor.
I slept in the mud.
I slept in the grass.
I slept on a rough cave floor.
I slept on rocks.
I slept on ice.
I slept in the dirt.
I slept on a pile of driftwood.
My artwork was defaced.
I was evicted.
I taught 
I learned about 
I wrote 
I read 
I learned 
powerful knowledge
I've made a breakthrough regarding 
I just don't understand 
I've been discussing 
I've been mulling over 
I gave birth to 
I got married.
I have new siblings.
I have a new sibling.
I have become a parent
I received water.
I gave somebody water.
I received food.
I gave somebody food.
There was an incident.
The body of 
my pet
my spouse
my lover
my sibling
my mother
my father
my child
my animal training partner
my acquaintance
 decayed without burial.
I visited with my pet.
I talked to my spouse.
I talked to my lover.
I talked to my sibling.
I talked to my mother.
I talked to my father.
I talked to my child.
I visited with my animal training partner.
I talked to my friend.
I talked to an acquaintance.
I talked to somebody.
I conducted a meeting in 
a setting worthy of legends
a fantastic setting
a great setting
a very good setting
a good setting
a horribly substandard setting
a horrible setting
an awful setting
a very poor setting
a poor setting
I conducted an official meeting in a bedroom.
I conducted an official meeting in a dining room.
I had no room for an official meeting.
I thought about my tomb.
I do not have a tomb.
I talked to somebody important to our traditions.
It was
I prey on the blood of civilized creatures.
I am unnaturally ageless.
I accepted bribed in exchange for offering leniency.
I embezzled funds.
I received a cut of corruptly-obtained funds.
I was far away.
I was on an infiltration mission.
a toy
in a time before time
in the future
just now
a few minutes ago
not a quarter hour ago
not a half hour ago
not one hour ago
a few hours ago
not one day ago
a few days ago
several days ago
a week ago
a few weeks ago
a month ago
a few months ago
months ago
a year ago
a few years ago
several years ago
many years ago
long ago
long, long ago
I slew 
a creature
a member
the forces
many foes
 was slain
by a 
by the forces of 
 died
many died
the forces of 
Is that 
 falling outside?
Looks like rain outside.
Looks to be snowing outside.
Look at the fog out there!
There is fog outside.
There is a mist outside.
Seems a pleasant enough 
sunset
 out there.
I wonder what the weather is like outside.
What is this?  
It is snowing.
Curse this fog!  I cannot see a thing.
I hope this fog lifts soon.
I hope this mist passes.
Look at those clouds!
The weather does not look too bad today.
The weather looks to be fine today.
The stars are bold tonight.
It is a starless night.
It is hot.
What a wind!
  And what a wind!
It is a nice temperature today.
It is scorching hot!
It is freezing cold!
([LIP])
([lip])
PLACE
something
Our people have been pestered by skulking villains.
A highly-organized military order is threatening our people.
An organized military order have brought terror to our doorsteps.
A small but organized military order have been causing us much hardship.
A marauding warband is threatening our people.
Malicious outlaws have brought terror to our doorsteps.
Particular outlaws have been causing us much hardship.
A sprawling criminal organization has left our people living in fear.
A scheming criminal gang has eluded capture for far too long.
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
There are foul goings-on 
here
over at 
  They have a 
 called 
 somewhere 
around here
A bandit gang calling itself 
, led by 
has been harassing people right here on the streets of 
has been harassing people over in 
The army of 
 is marching here!
 is marching on 
Search first in 
a guildhall
a mead hall
a keep
a library
a tavern
a market
an underworld spire
the dungeon
the sewers
 there
I'm not sure exactly where to look.
somebody whose name I don't know
CONTEXT
ENTITY
HIST_FIG
ABSTRACT_BUILDING
SUBREGION
FAMILY_RELATIONSHIP
NUMBER
ORDINAL
UNIT_NAME
INDEF_FAMILY_RELATIONSHIP
SPHERE
DEF_SPHERE
ARCH_ELEMENT
JUSTIFICATION
SQUAD
FORMATION
ACTIVITY
BREED
BATTLEFIELD
INTERACTION_INSTANCE
WRITTEN_CONTENT
IDENTITY
INCIDENT
CRIME
REGION_WEATHER
CREATION_ZONE
VEHICLE
ARMY
ARMY_CONTROLLER
ARMY_TRACKING_INFO
CULTURAL_IDENTITY
AGREEMENT
POETIC_FORM
MUSICAL_FORM
DANCE_FORM
SCALE
RHYTHM
OCCUPATION
BELIEF_SYSTEM
IMAGE_SET
DIVINATION_SET
SPEAKER
AUDIENCE
Hey...  that sounds like a great idea!
Surely any place is better than this.  Let's set off immediately!
Nothing beats the open road.  Let us be off!
I've always wanted to travel the world.  Let us be off!
Excitement!  Adventure!  I am thrilled to join you.
I will agree to guide you if you lead me to glory and death.
I will agree to travel with you if you lead me to glory and death.
Take me away from here.
Let us leave as soon as possible.
This is a cause worthy of struggle.
I'm sorry.  My duty is here.
That's such a fantastic idea.  I can't wait to be off!
It's such a noble pursuit.  Let's go immediately!
It would be so great to perform and make people happy.
I so love the performing arts.  It's time to go!
I'd love to travel and create art.
The performing arts are so important.  Let's go!
Let's spread the joy!
The performances will be great.
A demonstration of your skill might convince me.
Keep practicing!
Maybe after you've improved.  Prove you have what it takes.  The life of the traveling performer is a hard one.
Can you manage a troupe so large?
It is I that would lead you, but I have no need of your protection.
Ha!  Such enthusiasm from one such as yourself.
With a band so large, what share of the glory would I have?
I'm sorry.  I can't go with you.
I have no interest in your objectives.
I cannot give up my quest for 
I cannot abandon my pilgrimage.
I cannot, for I am on an important journey.
I am unfit to brave danger with you.
I would...  rather not.
I worship 
I worship no one.
have
 my 
Murderer!
 a murderer.
 an enemy.
 a friend.
 unstable.
 gladly not of the living.
 of the living and must be killed.
The dead!
 not of the living.
 the same as me.
Get away from me!
 an animal.
 a safe creature.
 a dangerous animal.
 my prisoner.
 my master.
 my apprentice.
 my former master.
 my former apprentice.
 my traveling companion.
 my lover.
I hate 
 my enemy.
Intruder!
 an intruder.
Vile creature!
 a monster.
It is my misfortune that 
 a kindred spirit
 a close friend
 a friend
, but that bond seems so thin now.
loathe
hate
never liked
 with every fiber of my being
, and now we can all see why.
 also
a legendary hero
a great hero
a hero
so very brave
brave
, but those acts bring no forgiveness.
 reunited 
 bravely put an end to 
you.
 my partner
, but it means nothing now.
a legendary brawler
capable of such violence
well-known brawler
prone to violence
somewhat violent
 started a fight with 
a legendary thug
an infamous thug
a well-known thug
a known thug
thuggish
 bullied 
 gave an unwelcome name.
 did not name 
feast
feasts
 on the blood of the living!
a legendary brigand
an infamous brigand
a noted brigand
a known brigand
a brigand
 are dangerous outlaws.
 robbed 
a legendary villain
an infamous villain
a noted villain
a known villain
unhinged
 perpetrated a violent attack upon 
a legendary preacher
a great preacher
a talented preacher
a skilled preacher
gives sermons, and may be a preacher
a legendary storyteller
a great storyteller
a talented storyteller
a skilled storyteller
a storyteller, or at least tells stories
a legendary poet
a great poet
a talented poet
a skilled poet
a poet, according to some
a legendary bard
a great bard
a talented bard
a skilled bard
a modest bard
a legendary dancer
a great dancer
a talented dancer
a skilled dancer
something of a dancer
 good for a deal now and then
, but you can't bargain your way out of this.
a legendary quarreler
infamously quarrelsome
a noted quarreler
known to be quarrelsome
somewhat quarrelsome
, but you can't argue your way out of this.
a legendary flatterer
an infamous flatterer
a noted flatterer
a known flatterer
something of a flatterer
, but you can't talk your way out of this.
 a pleasure to speak with
, but now this stands between us.
a legendary hunter
a great hunter
a talented hunter
a skilled hunter
something of a hunter
a legendary killer
an infamous killer
a noted killer
a known killer
a killer
 ended the days of 
a legendary murderer
an infamous murderer
a noted murderer
a known murderer
a murderer
 took the life of 
 are my comrades
 my comrade
, but nothing can change the facts.
 are worthy of respect
 worthy of respect
, but at what price?
 are not fit to rule.
 part of the problem.
 an enemy fighter.
 protected knowledge from being irrevocably lost
, yet that means little now
 brought back 
 sought out and returned our treasures
, though it doesn't much matter
 a thieving scoundrel.
 stole 
 a protector of the defenseless
, but that hardly matters now.
 challenged 
 justly slew 
 on my side
, but what does that mean now?
 brought battle to 
 boldly slew 
one of the most loyal soldiers to serve anybody at any time
famous for your loyalty as a soldier
such a loyal soldier
a very loyal soldier
a loyal soldier
.  What happened to bring us to this?
 my neighbor.
I don't know 
This must be stopped by any means at our disposal.
It's not my problem.
It was inevitable.
This is the life for me.
It is terrifying.
I don't know anything about that.
We are in the right in all matters.
They are outlaws.
I don't care one way or another.
I hate it.
I am afraid of it.
That is sad but not unexpected.
That is terrible.
That's terrific!
It accords with my faith.
Preaching is my calling.
I enjoyed performing.
It was legendary.
It was fantastic.
It was great.
It was good.
It was okay.
I'm conflicted.
I agree completely.
So true, so true.
No doubt.
Truly.
I concur!
This preacher
This storyteller
This recitation
That sounds just like the 
This 
 player
This singer
This chanter
This dancer
 is fantastic!
 is awesome!
 is magnificant!
?  Unbelievable talent!
.  How can I even describe the skill?
 is legendary.
!  Amazing ability.
That sounds almost like the 
 is great.
 is splendid.
 is really quite good!
 shows such talent.
That sounds like the 
 is good.
 is pretty good.
 is alright!
 has promise.
That sounds vaguely like the 
 is okay.
 is fine.
 is alright.
 could be better.
 could be worse.
 is middling.
Is that supposed to be the 
 is no good.
 stinks!
 is lousy.
 is a waste of time.
 couldn't be much worse.
 is terrible.
 is just bad.
 doesn't belong here.
 makes me retch.
?  Awful.
This is my favorite dance.
The accompaniment is my favorite music.
This is my favorite music.
The lyrics of the accompaniment are my favorite poetry.
The lyrics are my favorite poetry.
This is my favorite poetry.
I love the reflective lyrics of the accompaniment.
I love the reflective lyrics.
I love reflective poetry.
I hate the self-absorbed lyrics of the accompaniment.
I hate the self-absorbed lyrics.
I hate self-absorbed poetry.
I love the riddle in the lyrics of the accompaniment.
I love the riddle in the lyrics.
I love riddles.
Why is there a riddle in the lyrics of the accompaniment?  I hate riddles.
Why is there a riddle in the lyrics?  I hate riddles.
I hate riddles.
The lyrics of the accompaniment are so embarrassing!
The lyrics are so embarrassing!
This poetry is so embarrassing!
The lyrics of the accompaniment are so funny!
The lyrics are so funny!
This poetry is so funny!
I love the raunchy lyrics of the accompaniment!
I love the raunchy lyrics!
I love raunchy poetry!
I love the ribald lyrics of the accompaniment.
I love the ribald lyrics.
I love ribald poetry.
Must the lyrics of the accompaniment be so off-putting?
These lyrics are simply unacceptable.
I hate this sleazy sort of poetry.
I love the light lyrics of the accompaniment.
I love the light lyrics.
I love light poetry.
Couldn't the lyrics of the accompaniment be a bit more somber?
These lyrics are too breezy.
I prefer more weighty subject matter myself.
I love the solemn lyrics of the accompaniment.
I love the solemn lyrics.
I love solemn poetry.
The lyrics of the accompaniment are way too serious.
These lyrics are too austere.
I can't stand poetry this serious.
This legendary hunt has saved us from a mighty enemy!
This magnificent hunt has saved us from a fearsome enemy!
This great hunt has saved us from a dangerous enemy!
This worthy hunt has rid us of an enemy.
This hunt has rid us of a nuisance.
That was a legendary hunt!
That was a magnificent hunt!
That was a great hunt!
That was a worthy hunt.
That was hunter's work.
We are saved from a mighty enemy!
We are saved from a fearsome enemy!
We are saved from a dangerous enemy!
We are rid of an enemy.
We are rid of a nuisance.
The defenseless are safer from outlaws.
Thank you!
You have my thanks.
suspicion
alarm
shock
grief
triumph
rage
satisfaction
fear
sadness
love
bliss
vengefulness
terror
acceptance
admiration
agitation
aggravation
alienation
amazement
ambivalence
amusement
anger
anguish
annoyance
anxiety
apathy
arousal
astonishment
aversion
bitterness
boredom
confusion
contempt
contentment
dejection
delight
disappointment
disgust
dislike
dismay
displeasure
distress
eagerness
elation
embarrassment
emptiness
exasperation
exhilaration
ferocity
fondness
fright
frustration
glee
gloom
glumness
grouchiness
grumpiness
guilt
hatred
hopelessness
humiliation
insult
interest
irritation
isolation
jolliness
joviality
jubilation
loneliness
misery
mortification
nervousness
nostalgia
optimism
outrage
panic
patience
passion
pleasure
pride
rapture
rejection
relief
regret
remorse
repentance
resentment
righteous
indignation
self
pity
servile
shame
tenderness
thrill
uneasiness
unhappiness
wonder
worry
wrath
zeal
angst
expectancy
doubt
enthusiasm
pessimism
euphoria
gaiety
excitement
Acknowledge lack of suspicion
Acknowledge lack of alarm
Acknowledge lack of shock
Acknowledge lack of horror
Acknowledge lack of grief
Acknowledge lack of triumph
Acknowledge lack of rage
Acknowledge lack of grim satisfaction
Acknowledge lack of fear
Acknowledge lack of sadness
Acknowledge lack of satisfaction
Acknowledge lack of love
Acknowledge lack of bliss
Acknowledge lack of excitement
Acknowledge lack of gaiety
Acknowledge lack of joy
Acknowledge lack of vengefulness
Acknowledge lack of terror
Acknowledge lack of agony
Acknowledge lack of anguish
Acknowledge lack of despair
Acknowledge lack of dismay
Acknowledge lack of distress
Acknowledge lack of fright
Acknowledge lack of misery
Acknowledge lack of mortification
Acknowledge lack of being shaken
Acknowledge lack of acceptance
Acknowledge lack of admiration
Acknowledge lack of agitation
Acknowledge lack of aggravation
Acknowledge lack of alienation
Acknowledge lack of amazement
Acknowledge lack of ambivalence
Acknowledge lack of anger
Acknowledge lack of annoyance
Acknowledge lack of anxiety
Acknowledge lack of apathy
Acknowledge lack of arousal
Acknowledge lack of astonishment
Acknowledge lack of aversion
Acknowledge lack of awe
Acknowledge lack of bitterness
Acknowledge lack of boredom
Acknowledge lack of caring
Acknowledge lack of confusion
Acknowledge lack of contempt
Acknowledge lack of dejection
Acknowledge lack of disappointment
Acknowledge lack of disgust
Acknowledge lack of disillusionment
Acknowledge lack of dislike
Acknowledge lack of displeasure
Acknowledge lack of eagerness
Acknowledge lack of embarrassment
Acknowledge lack of empathy
Acknowledge lack of emptiness
Acknowledge lack of exasperation
Acknowledge lack of ferocity
Acknowledge lack of frustration
Acknowledge lack of gloom
Acknowledge lack of glumness
Acknowledge lack of gratitude
Acknowledge lack of grouchiness
Acknowledge lack of grumpiness
Acknowledge lack of guilt
Acknowledge lack of hatred
Acknowledge lack of hope
Acknowledge lack of hopelessness
Acknowledge lack of humiliation
Acknowledge lack of insult
Acknowledge lack of interest
Acknowledge lack of irritation
Acknowledge lack of isolation
Acknowledge lack of loathing
Acknowledge lack of loneliness
Acknowledge lack of lust
Acknowledge lack of nervousness
Acknowledge lack of nostalgia
Acknowledge lack of optimism
Acknowledge lack of outrage
Acknowledge lack of panic
Acknowledge lack of patience
Acknowledge lack of passion
Acknowledge lack of rejection
Acknowledge lack of relief
Acknowledge lack of regret
Acknowledge lack of remorse
Acknowledge lack of repentance
Acknowledge lack of resentment
Acknowledge lack of restlessness
Acknowledge lack of righteous indignation
Acknowledge lack of self-pity
Acknowledge lack of servility
Acknowledge lack of shame
Acknowledge lack of sympathy
Acknowledge lack of tenderness
Acknowledge lack of uneasiness
Acknowledge lack of unhappiness
Acknowledge lack of wonder
Acknowledge lack of worry
Acknowledge lack of wrath
Acknowledge lack of zeal
Acknowledge lack of adoration
Acknowledge lack of affection
Acknowledge lack of amusement
Acknowledge lack of contentment
Acknowledge lack of delight
Acknowledge lack of elation
Acknowledge lack of enjoyment
Acknowledge lack of exhilaration
Acknowledge lack of fondness
Acknowledge lack of freedom
Acknowledge lack of glee
Acknowledge lack of happiness
Acknowledge lack of jolliness
Acknowledge lack of joviality
Acknowledge lack of jubilation
Acknowledge lack of pleasure
Acknowledge lack of pride
Acknowledge lack of rapture
Acknowledge lack of a thrill
Acknowledge lack of existential crisis
Acknowledge lack of defeat
Acknowledge lack of expectancy
Acknowledge lack of doubt
Acknowledge lack of enthusiasm
Acknowledge lack of pessimism
Acknowledge lack of euphoria
State minor feeling of suspicion
Dismiss minor feeling of alarm
dismiss
Dismiss minor feeling of shock
Dismiss minor feeling of horror
Dismiss minor feeling of grief
State minor feeling of triumph
Dismiss minor feeling of rage
State minor feeling of grim satisfaction
Dismiss minor feeling of fear
Dismiss minor feeling of sadness
State minor feeling of satisfaction
State minor feeling of love
State minor feeling of bliss
State minor feeling of excitement
State minor feeling of gaiety
State minor feeling of joy
State minor feeling of vengefulness
Dismiss minor feeling of terror
Dismiss minor feeling of agony
Dismiss minor feeling of anguish
Dismiss minor feeling of despair
Dismiss minor feeling of dismay
Dismiss minor feeling of distress
Dismiss minor feeling of fright
Dismiss minor feeling of misery
Dismiss minor feeling of mortification
Dismiss minor feeling of being shaken
State minor feeling of acceptance
State minor feeling of admiration
State minor feeling of agitation
State minor feeling of aggravation
State minor feeling of alienation
State minor feeling of amazement
State minor feeling of ambivalence
State minor feeling of anger
State minor feeling of annoyance
State minor feeling of anxiety
State minor feeling of apathy
State minor feeling of arousal
State minor feeling of astonishment
State minor feeling of aversion
State minor feeling of awe
State minor feeling of bitterness
State minor feeling of boredom
State minor feeling of caring
State minor feeling of confusion
State minor feeling of contempt
State minor feeling of dejection
State minor feeling of disappointment
State minor feeling of disgust
State minor feeling of disillusionment
State minor feeling of dislike
State minor feeling of displeasure
State minor feeling of eagerness
State minor feeling of embarrassment
State minor feeling of empathy
State minor feeling of emptiness
State minor feeling of exasperation
State minor feeling of ferocity
State minor feeling of frustration
State minor feeling of gloom
State minor feeling of glumness
State minor feeling of gratitude
State minor feeling of grouchiness
State minor feeling of grumpiness
State minor feeling of guilt
State minor feeling of hatred
State minor feeling of hope
State minor feeling of hopelessness
State minor feeling of humiliation
State minor feeling of insult
State minor feeling of interest
State minor feeling of irritation
State minor feeling of isolation
State minor feeling of loathing
State minor feeling of loneliness
State minor feeling of lust
State minor feeling of nervousness
State minor feeling of nostalgia
State minor feeling of optimism
State minor feeling of outrage
State minor feeling of panic
State minor feeling of patience
State minor feeling of passion
State minor feeling of rejection
State minor feeling of relief
State minor feeling of regret
State minor feeling of remorse
State minor feeling of repentance
State minor feeling of resentment
State minor feeling of restlessness
State minor feeling of righteous indignation
State minor feeling of self-pity
State minor feeling of servility
State minor feeling of shame
State minor feeling of sympathy
State minor feeling of tenderness
State minor feeling of uneasiness
State minor feeling of unhappiness
State minor feeling of wonder
State minor feeling of worry
State minor feeling of wrath
State minor feeling of zeal
State minor feeling of adoration
State minor feeling of affection
State minor feeling of amusement
State minor feeling of contentment
State minor feeling of delight
State minor feeling of elation
State minor feeling of enjoyment
State minor feeling of exhilaration
State minor feeling of fondness
State minor feeling of freedom
State minor feeling of glee
State minor feeling of happiness
State minor feeling of jolliness
State minor feeling of joviality
State minor feeling of jubilation
State minor feeling of pleasure
State minor feeling of pride
State feelings, somewhat enraptured
State feelings, somewhat thrilled
Dismiss minor existential crisis
Dismiss minor feeling of defeat
State feelings, somewhat expectant
Dismiss minor doubts
State minor feeling of enthusiasm
Dismiss minor feeling of pessimism
State minor feeling of euphoria
State feelings of suspicion
Verbally struggle against alarm
struggle
Verbally struggle against shock
Verbally struggle against horror
Verbally struggle against grief
State feelings of triumph
Verbally struggle against rage
State feelings of grim satisfaction
Verbally struggle against fear
Verbally struggle against sadness
State feelings of satisfaction
State feelings of love
State feelings of bliss
State feelings of excitement
State feelings of gaiety
State feelings of joy
State feelings of vengefulness
Verbally struggle against terror
Verbally struggle against agony
Verbally struggle against anguish
Verbally struggle against despair
Verbally struggle against dismay
Verbally struggle against distress
Verbally struggle against fright
Verbally struggle against misery
Verbally struggle against mortification
Verbally struggle, shaken
State feelings of acceptance
State feelings of admiration
State feelings of agitation
State feelings of aggravation
State feelings of alienation
State feelings of amazement
State feelings of ambivalence
State feelings of anger
State feelings of annoyance
State feelings of anxiety
State feelings of apathy
State feelings of arousal
State feelings of astonishment
State feelings of aversion
State feelings of awe
State feelings of bitterness
State feelings of boredom
State feelings of caring
State feelings of confusion
State feelings of contempt
State feelings of dejection
State feelings of disappointment
State feelings of disgust
State feelings of disillusionment
State feelings of dislike
State feelings of displeasure
State feelings of eagerness
State feelings of embarassment
State feelings of empathy
State feelings of emptiness
State feelings of exasperation
State feelings of ferocity
State feelings of frustration
State feelings of gloom
State feelings of glumness
State feelings of gratitude
State feelings of grouchiness
State feelings of grumpiness
State feelings of guilt
State feelings of hatred
State feelings of hope
State feelings of hopelessness
State feelings of humiliation
State feelings of insult
State feelings of interest
State feelings of irritation
State feelings of isolation
State feelings of loathing
State feelings of loneliness
State feelings of lust
State feelings of nervousness
State feelings of nostalgia
State feelings of optimism
State feelings of outrage
State feelings of panic
State feelings of patience
State feelings of passion
State feelings of rejection
State feelings of relief
State feelings of regret
State feelings of remorse
State feelings of repentance
State feelings of resentment
State feelings of restlessness
State feelings of righteous indignation
State feelings of self-pity
State feelings of servility
State feelings of shame
State feelings of sympathy
State feelings of tenderness
State feelings of uneasiness
State feelings of unhappiness
State feelings of wonder
State feelings of worry
State feelings of wrath
State feelings of zeal
State feelings of adoration
State feelings of affection
State feelings of amusement
State feelings of contentment
State feelings of delight
State feelings of elation
State feelings of enjoyment
State feelings of exhilaration
State feelings of fondness
State feelings of freedom
State feelings of glee
State feelings of happiness
State feelings of jolliness
State feelings of joviality
State feelings of jubilation
State feelings of pleasure
State feelings of pride
State feelings, enraptured
State feelings, thrilled
Verbally struggle against existential crisis
Verbally struggle, defeated
State feelings, expectant
Verbally struggle against doubt
State feelings of enthusiasm
Verbally struggle against pessimism
State feelings of euphoria
State feelings of great suspicion
Verbally struggle against great alarm
Verbally struggle against great shock
Verbally struggle against great horror
Verbally struggle against great grief
State feelings of great triumph
Fail the struggle against great rage
State feelings of great grim satisfaction
Verbally struggle against great fear
Verbally struggle against great sadness
State feelings of great satisfaction
State feelings of great love
State feelings of great bliss
State feelings of great excitement
State feelings of great gaiety
State feelings of great joy
State feelings of great vengefulness
Verbally struggle against great terror
Verbally struggle against great agony
Verbally struggle against great anguish
Verbally struggle against great despair
Verbally struggle against great dismay
Verbally struggle against great distress
Verbally struggle against great fright
Verbally struggle against great misery
Verbally struggle against great mortification
Verbally struggle, greatly shaken
State feelings of great acceptance
State feelings of great admiration
State feelings of great agitation
State feelings of great aggravation
State feelings of great alienation
State feelings of great amazement
State feelings of great ambivalence
State feelings of great anger
State feelings of great annoyance
State feelings of great anxiety
State feelings of great apathy
State feelings of great arousal
State feelings of great astonishment
State feelings of great aversion
State feelings of great awe
State feelings of great bitterness
State feelings of great boredom
State feelings of great caring
State feelings of great confusion
State feelings of great contempt
State feelings of great dejection
State feelings of great disappointment
State feelings of great disgust
State feelings of great disillusionment
State feelings of great dislike
State feelings of great displeasure
State feelings of great eagerness
State feelings of great embarrassment
State feelings of great empathy
State feelings of great emptiness
State feelings of great exasperation
State feelings of great ferocity
State feelings of great frustration
State feelings of great gloom
State feelings of great glumness
State feelings of great gratitude
State feelings of great grouchiness
State feelings of great grumpiness
State feelings of great guilt
State feelings of great hatred
State feelings of great hope
State feelings of great hopelessness
State feelings of great humiliation
State feelings of great insult
State feelings of great interest
State feelings of great irritation
State feelings of great isolation
State feelings of great loathing
State feelings of great loneliness
State feelings of great lust
State feelings of great nervousness
State feelings of great nostalgia
State feelings of great optimism
State feelings of great outrage
State feelings of great panic
State feelings of great patience
State feelings of great passion
State feelings of great rejection
State feelings of great relief
State feelings of great regret
State feelings of great remorse
State feelings of great repentance
State feelings of great resentment
State feelings of great restlessness
State feelings of great righteous indignation
State feelings of great self-pity
State feelings of great servility
State feelings of great shame
State feelings of great sympathy
State feelings of great tenderness
State feelings of great uneasiness
State feelings of great unhappiness
State feelings of great wonder
State feelings of great worry
State feelings of great wrath
State feelings of great zeal
State feelings of great adoration
State feelings of great affection
State feelings of great amusement
State feelings of great contentment
State feelings of great delight
State feelings of great elation
State feelings of great enjoyment
State feelings of great exhilaration
State feelings of great fondness
State feelings of great freedom
State feelings of great flee
State feelings of great happiness
State feelings of great jolliness
State feelings of great joviality
State feelings of great jubilation
State feelings of great pleasure
State feelings of great pride
State feelings, greatly enraptured
State feelings, greatly thrilled
Verbally struggle against looming existential crisis
Verbally struggle, greatly defeated
State feelings, greatly expectant
Verbally struggle against great doubt
State feelings of great enthusiasm
Verbally struggle against great pessimism
State feelings of great euphoria
Fail the struggle against great alarm
outburst
fail
Fail the struggle against great shock
Fail the struggle against great horror
Fail the struggle against great grief
Fail the struggle against great fear
Fail the struggle against great sadness
Fail the struggle against great terror
Fail the struggle against great agony
Fail the struggle against great anguish
Fail the struggle against great despair
Fail the struggle against great dismay
Fail the struggle against great distress
Fail the struggle against great fright
Fail the struggle against great misery
Fail the struggle against great mortification
Fail the internal struggle, completely shaken
Fail the struggle against existential crisis
worthlessness
value
friendship
artwork
cooperation
independence
self-control
martial
prowess
leisure
commerce
peace
knowledge
 (to 
I desire that 
 be returned to me.
 be returned to my family.
Speaking as a representative of 
, it is important that 
 be returned.
  I require it as a symbol of the 
 requires it to be a proper 
  It is the symbol of the 
  It is a valuable treasure to us.
  It should be brought to 
It would be wonderful if 
 found a lasting home within 
 wants 
 returned
 returned to 
Last I remember, I had it.
Last I heard, I had it.
Last I heard, you held it.
Last I saw, it was held by 
Last I heard, it was held by 
Last I saw, it was in 
Last I heard, it was in 
I have no idea where it is.
Greetings.
Salutations
Greetings
Hello
I'm a true 
I thought you called yourself 
An honor as always.  How can I be of service?
.  It is good to see you.
 is dumbstruck for a moment.
A legend?  Here?  I can scarcely believe it.  
I am honored to be in your presence.  
It is an honor.  
Your name precedes you.  Thank you for all that you have done.  
It is good to finally meet you!  
Welcome home, my child.
.  What can I do for you?
You are welcome at 
.  Please be respectful of the materials.
How are you, my 
It's great to have a friend like you!
And what exactly do you want?
Are you ready to learn?
Been in any good scraps today?
Let's not hurt anybody.
Make any good deals lately?
Long live the cause!
Thank you for keeping us safe.
Don't let the enemy rest.
Thank you for all you do.
Are you hunting for treasure?
Thank you for protecting our wisdom.
Don't try to throw your weight around.
I have nothing for you.
I value your loyalty.
It really is a pleasure to speak with you again.
Do you have wisdom to share, preacher?
Do you have a story to tell?
Have you written a new poem?
Is it time to make music?
Are you still dancing?
Are in a foul mood?
You'll get nothing from me with your flattery.
Are you stalking a dangerous beast?
Don't walk off with anything.
It is amazing how far you've come.  Welcome home.
It's good to see you have companions to travel with on your adventures.
I know you can handle yourself, but be careful out there.
Hopefully your friends can dissuade you from this foolishness.
Traveling alone in the wilds?!  You know better than that.
Only a hero such as yourself can travel at night.  The bogeyman would get me.
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
The sun will set soon.  Be careful that the bogeyman doesn't get you.
Don't travel alone at night, or the bogeyman will get you.
Welcome to 
I am the 
 STRANGUS 
 AUGIS 
 STORKIS 
[PRO_SUB]
[PRO_OBJ]
[PRO_POS]
I've defeated many fearsome opponents!
  Knowing no mercy, 
devoured 
devoured our livestock
stole 
stole our treasures
destroyed 
a dungeon
destroyed our homes
profaned
profaned our homes
  This bloodsucking fiend 
  This vile fiend 
even 
murdered 
has even killed 
 lust for murder
, among them 
 pauses to regain 
 composure.]
  It pains me all the more, for the foul villain 
was once
 my own 
, now twisted into monstrosity
, now cursed
  Save us from this 
  Beware!  It it said that only 
  It is said that 
 harms the creature.
  Other arms may not cut so deeply.
has killed 
traitor
I am 
I am a 
 of the 
, as are you
forgetful guard
I am a slave of 
I am a prisoner of 
Please help me to escape from this place.
But mostly I just like to drink.
How I long for some excitement in my life...
I've always dreamed of seeing far-away places.
I would give anything to be away from here.  I can't stand the boredom!
Can you lead me to battle and a warrior's death?
failed to load conflict report incident
There is a great keep there
 named 
There is a tavern there
There is a temple
There is a library there
There is a tomb
 housing 
 is there.
It is a place of great evil.
 looks around nervously and leans forward, speaking quietly.
  It is rumored that the dead rise and stalk the living!
That place is blessed.
Savage beasts call it their home.
!  It's terrifying.
 have been known to hunt out there.
 roam freely out there.
I don't know very much about it.
The surrounding area is called 
We are in 
  [You receive a detailed description.]
 is in 
I've heard of a place called 
There's absolutely nothing interesting around here.
A night creature has infiltrated our communities and now makes prey of us.
An evil lurks within.
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
A great beast threatens to bring ruin upon our people.
We have been under siege by an ancient force of nature.
It is time to send our cursed enemy back to the underworld.
Our people have been tormented by a fearsome foe.
A beast horrible beyond imagining threatens us.
A creature of the night has our people cowering in fear.
The forces of darkness have descended upon us.
A terror most foul from the evil depths nigh the underworld plagues us.
A vile monster from the bowels of the earth has been preying on our people.
A beast from underground has been assailing us.
At times, creeping things slither out from below ground.
We are besieged by a terrifying monster from the harshest wilderness.
A savage beast from the thick of the wilds hunts us at will.
A ferocious wild animal has been set on us by nature.
A ferocious unnatural beast has become the bane of our people.
A beast from the wilds has been harassing our people.
Vanquishing a great beast on our behalf would bring us all much glory.
Mastering the forces of nature would glorify us in the eyes of the world.
Demons from the underworld must not be permitted to walk freely upon the land.
Not far from here, a fearsome creature has made its home.
Terrible monstrosities live deep under the ground.
The world is safer for travelers when night creatures no longer stalk the darkness.
A force of evil has arisen in the world.
Something truly horrifying has vomited itself forth from the depths of the world.
A great monster from the underground is said to have emerged from the darkness.
A vile beast from the caverns now walks the land.
A lurking pest has come up from the underground.
At the end of the world dwell the fiercest beasts of legend.
Creatures grow mighty out in the wildest regions.
You might win fame by putting down a wild beast of great renown.
Sometimes animals just get out of control.
Seek this place if you wish to confront 
This insidious evil is 
Seek this place if you hunt 
The creature is 
  Body corrupted beyond reckoning, 
 assumes a beastly form to terrorize us.
 agreed to 
 offer of tribute from 
 refused 
 demand of tribute from 
 accepted a peace offer from 
 to stop the conflict between 
 refused an offer of peace from 
 regarding the conflict between 
 informed 
 that tribute would no longer be offered 
 in the name of 
, replacing 
  I hear 
 has a real mean streak.
  Best keep your head down.
I hear that there is an insurrection against 
I hear that 
lost 
 after an insurrection
waited out an insurrection in 
crushed an insurrection in 
I hear that a group calling itself 
 on behalf of 
 after a long journey from the lands of 
I hear that a group from 
 left to reclaim the ruins
 left to found a new settlement
This place has been conquered
 has been conquered
 in order to find better lives
 moved on in search of a better future
 after the horrible mismanagement of 
 gave up on their occupation of 
I hear that refugees calling themselves 
 and escaped
 fled
 just before an army
 led by 
 descended upon the place.
I heard that 
I heard that there was an incident.
was kidnapped
 was destroyed.
I have 
 is not in 
I do not have 
 does not possess 
We reclaimed 
We founded 
We formed 
We had to pull out of 
We banded up as 
 is overcome for a moment.
]  No...  I don't want to talk about it.
 is our family's ancestor.
 is the head of the family.
Our family's ancestor is 
The head of the family is 
Greet listener
greet
hello
Nevermind
nevermind
Summarize the many troubles
trouble
Demand an item (barter screen)
object
Express your emotions (new menu)
express
feeling
emotion
State your values (new menu)
state
values
Investigate or interrogate (new menu)
investigate
interrogate
Ask favor, place request, make demand or issue order (new menu)
favor
request
order
Create a performance troupe together (group naming menu)
troupe
Claim this site for yourself (group naming menu)
Name pet (new menu)
Gift a (large) pet or mount (new menu)
give
Express horror at the gift
Express thanks for the gift
thanks
Give 
Ask about somebody (new menu)
reputation
Ask for directions (new menu)
directions
where
Bring up specific incident or rumor (new menu)
tell
Ask about 
the deaths
the death
crime
the fighting
fight
armies on the march
the army on the march
army
march
the abductions
the abduction
abduction
kidnap
the beast
the criminals
the bandits
bandit
the skulking vermin
skulking
vermin
the bone-chilling horror
ruffian
the open war
the missing treasure
treasure
Inquire about any troubles
troubles
Request a guide to 
Ask for directions to 
Ask for the whereabouts of 
Ask listener to wait here
wait
stay
Ask listener to follow you
follow
come
Cancel the agreement
cancel
leave
Complain about the agreement
complain
Bring up the journey together
journey
agreement
Tell listener that nothing has changed
Order listener to 
kill 
drive the forces of 
drive 
Give an order based on 
's relationship with 
Go into 
relations
land
territory
Summarize the hold of 
 on its territory
patrol
guards
forces
Summarize the local disposition of the forces of 
other
rebels
opposition
stakeholders
Summarize your views on the opposition to 
overview
Describe the refugees created by the attack of 
accuse
troublemaker
Accuse the speaker of being a troublemaker
Summarize your views on 
artifact
Discuss the missing artifact 
Summarize the conflict in which 
you slew 
 (This occurred 
 at this location
Bring up 
Somebody
 giving of 
 placement of 
the destruction of 
 gaining of 
rescue
Bring up your reunion with 
Bring up your death
Bring up the death of 
violation
export
prohibition
slow
crime of murder
disorderly
destruction
crime of theft
crime of robbery
crime of espionage
crime of treason
crime of blood-drinking
drinking
crime of attempted murder
crime of kidnapping
snatching
crime of attempted kidnapping
identity
 self-identification to 
 refusal to identify to 
submission
 demand of submission from 
 attack on 
 escalated attack on 
succession
Spread rumor of 
presence
's demand for tribute
's offer of peace
's cessation of tribute to 
's claim
's harassment
withdrawal
's withdrawal from 
refugees
's flight
's abandonment
Spread rumor of the insurrection
Spread rumor of the 
overthrow
overthrow 
failure
failed insurrection 
insurrection crushed
reclaim
's reclamation
's march
 to reclaim 
invasion
 toward 
Spread rumor of the occupation of 
Spread rumor of your reunion with 
 death
Spread rumor of your abduction
Spread rumor of the abduction of 
's destruction
location
's presence in 
Spread rumor of your possession of 
's possession of 
absence
's absence from 
Spread rumor of your lack of possession of 
's lack of possession of 
Trade or settle debts
trade
barter
deal
debts
sell
Ask about available services, drinks, rooms, etc.
service
room
List available services
list
Yell out service order
Order 
free 
 for 
drink
Rent room for 
Request free room
extend
rent
Extend room rental for 
Extend use of free room
Confirm service order
confirm
Exchange, give, take or show personal items
exchange
take
show
offer
Ask listener to join you (new menu)
join
Ask about the structure you are in
structure
Ask about the listener's master or boss
master
Ask about the listener's schemes and plots
scheme
plot
plan
Inquire about listener's profession
profession
Ask how listener is feeling
feelings
emotions
Make a flattering remark
flatter
Try to calm the listener
pacify
calm
Tell a joke
joke
Ask about listener's family
Ask for permission to stay for a day
sleep
permission
rest
Ask for a cease to hostilities
cease
stop
Accept that the listener will not trade 
the object
accept
refusal
Suggest that the listener trade 
suggest
Ask the listener for the location of 
Agree to have 
 accept homage from 
agree
Refuse to have 
Agree to make peace between 
Refuse to make peace between 
 pay homage to 
Offer to have 
homage
Cancel tribute from 
Offer peace between 
Demand that 
Demand the listener's identity
Demand that the listener drop 
drop
Demand that the listener yield
surrender
Welcome yourself to your new home
welcome
Raise alarm
intruder
Brag about your past violent acts
brag
boast
transfer
position
Offer listener your position as 
someone
adopt
Ask listener to adopt 
Accept the position
Refuse the position
Agree to the adoption
Refuse the adoption
Ask listener why they are traveling
travel
Ask how strong this group's hold over its lands is
hold
withdraw
Ask about the position of this group's forces
guard
armies
Ask about other groups with a stake in this site
groups
exile
bandits
Ask if anybody fled from this site
flee
fled
Ask about the local ruler
Ask about this site's neighbors and trade partners
neighbors
village
Comment on weather
Offer encouragement
encourage
Comment on natural surroundings
Ask about the surrounding area
surroundings
area
Invoke true name to banish listener
invoke
banish
Invoke true name to compel service from listener
Accuse listener of being a night creature
Impatiently say goodbye
goodbye
done
quit
Say goodbye
Bypass greeting (new menu)
bypass
skip
Change the subject (new menu)
change
back
Return to current topic (new menu)
return
Refuse to share this information
Say that you have no family
Say that you don't remember
Ask what happened
what
happened
Ask listener to join you and be rescued
Give report pertaining to service as a 
duty
report
Praise listener for completing the task
praise
task
Request duty or advice pertaining to service as a 
advice
Ask to be made a 
keeper
performer
scholar
monster slayer
slayer
scribe
Ask for 
 to made 
tavern keepers
performers
scholars
mercenaries
monster slayers
scribes
messengers
Grant listener work as 
grant
Grant 
 work as 
Refuse listener work as 
Refuse 
Ask to join 
Accept into 
Refuse request to join 
Invite listener to join 
invite
Accept invitation to join 
Refuse invitation to join 
decline
Leave 
Kick listener out of 
Refuse invitation to become a 
Accept invitation to become a 
Refuse request to become a 
Accept as a 
Revoke listener's status as a 
revoke
Invite listener to become a 
Ask to become a 
Ask to be rescued
Reply to greeting
reply
Refuse conversation
Reply to greeting (impersonation)
impersonate
State 
's location
 to be 
Suggest talking to 
 to offer condolences
Suggest traveling to 
 to find a relative
State that you weren't acquainted
Tell listener to enjoy peace and remain vigilant
enjoy
vigilant
Offer condolences
condolences
sorry
Ask listener's course of action
action
Request suggestion for course of action
Ask listener to join you as entertainer
entertain
Ask listener to join you on adventures
Ask listener to guide you to a location
guide
site
place
Respond to join request
respond
Ask listener to join you in a rescue
Ask listener to join you in an insurrection
State opinion that it must be stopped with violent force
State opinion that it is not your problem
State opinion that it was inevitable
inevitable
State opinion that this is the life for you
life
State opinion that it is sad but not unexpected
expected
State opinion that it is terrible
terrible
State opinion that it is terrifying
terrifying
State that you don't know anything about it
State that they are outlaws
outlaws
State that you are right in all matters
right
State that you are conflicted
conflicted
State that it is terrific
terrific
State that it is for the best
best
State that you don't care
State your general hatred
State your general fear
State that it accords with your faith
accords
faith
State that preaching is your calling
preaching
calling
State that you enjoyed performing
performing
State that it was legendary
legendary
State that it was fantastic
fantastic
State that it was great
great
State that it was good
State that it was okay
okay
Agree completely
State that this is fantastic
State that this is great
State that this is good
State that this is okay
State that this is no good
State that this is your favorite dance
favorite
State that this is your favorite music
State that this is your favorite poetry
poetry
State that you love reflective poetry
reflective
State that you hate reflective poetry
State that you love riddles
riddle
State that you hate riddles
State that you are embarrassed by this kind of humor
humor
State your amusement
funny
State that you love raunchy poems
raunchy
poems
State that you love ribald poems
ribald
State that you disapprove of ribald poems
State that you love light poems
light
State that you hate light poems
State that you love solemn poems
solemn
State that you hate solemn poems
State that listener's hunt saved you from an enemy
hunt
saved
State that listener had a good hunt
State that listener saved you from an enemy
State that listener protected the defenseless from outlaws
protected
defenseless
oulaws
Grant sleep permission
Deny sleep permission
deny
Comply with order
comply
Agree to follow
Apologize for being otherwise occupied
apologize
occupied
Refer listener to somebody older
refer
older
Ask listener to come closer
closer
Do business
business
Initiate bartering
Ask listener to come to the trade depot later
later
Ask listener to come to your store later
Ask listener to come to the market later
Remind listener of pending service
pending
Tell listener that no services are available
Tell listener both of you must be at location
both
Tell listener you don't work here
Mention services to listener
Tell listener to try a shopkeeper
shopkeeper
Tell listener about 
Provide directions to 
Recommend 
Profess total ignorance
Tell the listener that 
 is dead
Give your opinion of 
opinion
Provide the location of specific place
Provide the location of 
Provide the whereabouts of 
Explain your current journey
explain
Say something about this site's trade partners
Say something about the local area
Tell the listener that they've found you
found
Grovel before your new master
grovel
Ask listener to wait until you've returned home
Say something general about your emotional state or thoughts
thoughts
Say something about your family's ancestor
ancestor
Say something about your family
Announce that you are hunting in your lair
Express astonishment at seeing 
surprise
Praise for returning 
Prophesize
prophecy
prophesize
Hawk your wares
hawk
Yield in terror
Yield
Agree to cease hostilities
Refuse to cease hostilities
Agree to comply with demand
Refuse to comply with demand
Refuse to yield
 (not your values)
Argue 
Acquiesce (changes your values)
acquiesce
Flatter the listener
Deride flattery
deride
flattery
Deride the attempt to calm
Reject the compliment
reject
Reject the attempt to calm
Accept the compliment
thank
Accept calming
State that calming was unneeded
unneeded
Approve of the joke
approve
laugh
Reject the joke
Express outrage over dismissal
dismissal
Press the argument
press
argue
Agree to drop the argument
Dismiss the listener's argument
Respond passively
Make terrified outburst regarding fleeing conflict
State intention to flee conflict
Say something about your master(s)
talk
Say something about your schemes
Refuse the interrogation
Mock the repeated failure of the interrogator
mock
State your age emphatically
Say something about your profession
Announce your night creature status
announce
State your incredulity
incredulity
Bring up the reunion of 
Spread rumor of the reunion of 
Claim this site for yourself and 
<SWAP>
ADD_COLOR
a girl
a boy
a child
twins
triplets
quadruplets
quintuplets
sextuplets
septuplets
octuplets
nonuplets
decaplets
undecaplets
duodecaplets
tredecaplets
quattuordecaplets
quindecaplets
many babies
NUMBERED_NAME
nothing
chunk
chunks
is gigantic with huge muscles and hanging rolls of lard
is huge, muscular and fat
is gigantic but incredibly skinny with virtually no muscles to speak of
is gigantic yet weak and skinny
is gigantic with incredible muscles
is very muscular and just gigantic overall
is gigantic and muscular
is gigantic yet incredibly weak
is enormous yet very weak
isn't very muscular but has a gigantic build
bears untold amounts of fat over a gigantic frame
is very fat and enormous overall
is gigantic and quite fat
is incredibly skinny yet gigantic overall
has an enormous build but is very skinny
is enormous yet skinny
is gigantic
is very large and bears great lard rolls and impressive muscles
is very large, fat and muscular
is very large yet also very weak and incredibly skinny
is weak and skinny yet has a large build overall
is incredibly muscular and very large
is very large and very muscular
is very large with strong muscles
is very weak despite being very large overall
is very large yet weak
isn't strong but is very large
is very large and just incredibly fat
has a very large body with quite a bit of fat on it
is fat and has a very large body overall
has a very large frame but is incredibly skinny
is very large yet quite skinny as well
is skinny but with a very large body overall
is very large
is incredibly muscular and fat, with a large build overall
is large, muscular and fat
has a large body but it is very skinny and frail
is weak and skinny yet has a reasonably large body overall
has bulky muscles on a large body
is very muscular with a large body
is large and muscular
is large yet frail
has a large body but is quite weak
has ill-defined muscles but is large overall
has a large body made larger still by mounds of fat
has a large body and is very fat
is large and fat
has a large body but is incredibly skinny
is large yet very skinny
is large yet skinny
is large
would be lanky were it not for the massive muscles and slabs of lard
is lanky, with strong muscles and some fat
has a tall, skinny body that is very frail
is tall and thin, weak with few traces of fat
is tall and thin with incredible muscles
is tall, thin and very muscular
is muscular, tall and thin
is lanky and frail
is lanky and weak
is lanky with ill-defined muscles
packs extraordinary obesity on to what was once a tall and thin body
has a tall, thin frame but manages to be very fat
has a tall, thin body layered with some fat
has a tall, narrow body that is just incredibly skinny
has a tall, thin frame with very little fat on it
has a tall, thin body with little fat
is lanky
has a short, broad body stacked thick with muscles and lard
is stout, muscular and fat
has a short body that is broad yet with few traces of muscle or fat
has a short broad body but is kind of weak and skinny at the same time
is stout and incredibly muscular
is stout and very muscular
has a stout muscular body
has a short broad body but is very frail
has a short broad body with little in the way of muscles
has a short broad body with ill-defined muscles
is short, broad and morbidly obese
has a short broad body with a lot of fat on it
is short, broad and fat
has a short, broad frame with almost no fat on it
has a short, broad body with very little fat
has a short, broad build overall but is somewhat skinny
is stout
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
has an incredibly broad body with some muscle and fat on it
has an extremely broad frame with few traces of either muscle or fat
has an incredibly broad body that is somewhat weak with only a little fat on it
is incredibly muscular and broad-bodied
is has large muscles on a incredibly broad body
is muscular with an extremely broad body
has an incredibly broad body but is very frail
has an extremely broad body but is weak
is somewhat weak and has a body that is incredibly broad
has an incredibly broad body hung with curtains of lard
has an extremely broad body with lots of fat on it
is fat with an extremely broad body
has an incredibly broad body with almost no fat on it
has an extremely broad body with very little fat
has an extremely broad body with little fat
is incredibly broad-bodied
has a very broad body, with enormous lard pockets packed in with the giant muscles
has a very broad, muscular, fat body
has a very broad body but it is frail with very little fat on it
has a very broad body overall but it is weak with little fat on it
is incredibly muscular and has a very broad body
is very muscular and broad
is muscular and very broad
has a very broad body but it is frail
has ill-defined muscles on an otherwise broad body
has a broad body that is somewhat weak
has a very broad body and is incredibly fat
is very broad and fat
is fat and very broad
has a very broad body but almost no fat
has a very broad frame with very little fat on it
has a very broad body with little fat
is very broad-bodied
has a broad body bearing impressive muscles and a great load of fat
is broad-bodied, muscular and fat
is frail and very skinny yet with an overall broad body
is broad-bodied, though weak and skinny
has incredible muscles stretched over a broad body
is very muscular with a broad body
is broad and muscular
has a broad body but it is very frail
is broad yet weak
is broad with little muscle
has a broad body made broader still by no shortage of surrounding lard
is broad-bodied and very fat
is broad and fat
has a broad body with almost no fat on it
has a broad body with very little fat
has a broad body with little fat
has a broad body
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
has a long, thin body, thickened by muscle and fat
has a long, thin frame, frail with very little fat
has a long, thin body that is somewhat weak with little fat
has a long, thin frame strapped with incredible muscles
is long and thin with strong muscles
is long, thin and muscular
is long and thin but very weak
is long, weak and thin
is long, thin and somewhat weak
has a long, thin frame hidden beneath copious rolls of lard
has a long, thin body with a lot of fat on it
has a long, thin body with some fat on it
has a long, thin body with almost no fat on it
has a long, thin body with very little fat
has a long, thin frame with little fat
is long and slim
could be incredibly thin but has massive lardy rolls and enormous muscles
has managed to put some muscle and fat on an extremely thin frame
is a frail, extremely skinny thing
is weak with little fat and just incredibly thin overall
has an extremely thin body packed with huge muscles
is very muscular and incredibly thin
is muscular and extremely thin
is extremely thin and frail
is very weak and extremely thin
is extremely thin with ill-defined muscles
has an extremely thin frame underlying a massive lardy edifice
has an extremely thin frame with a lot of fat on it
has an incredibly thin frame with some fat on it
has an extremely thin body with almost no fat on it
has an extremely thin body with very litte fat on it
has an incredibly thin body with little fat
is incredibly thin
has a very thin build buried underneath endless muscles and fat
would be very thin but has opted for some muscle and fat
has a very thin, frail body without visible traces of fat
is weak and has a very thin body with very little fat
is incredibly muscular and very thin
is very muscular and thin
is muscular and very thin
is very thin and weak
is weak and very thin
is somewhat scrawny and very thin
would be very thin but bears an enormous lardy burden
has much fat on a very thin frame
has a very thin frame with a bit of fat on it
has a very thin body with almost no fat on it
has a very thin frame with very little fat
has a very thin body with little fat
is very thin
has a thin frame but it is loaded with muscles and great layers of fat
has a generally thin build with some muscle and fat on it
is thin, frail and incredibly skinny
is thin, skinny and weak
is thin but has incredible muscles
is thin and very muscular
is wiry
is thin and frail
is thin and weak
is thin and scrawny
has what was once a thin frame, now bearing enormous, thick layers of fat
has a once-thin frame, now belarded
has a thin frame with some fat on it
has a thin body with almost no fat on it
has a thin body with very little fat
has a thin body with little fat
is thin
is incredibly tall, layered with massive muscles and hanging sacks of lard
is incredibly tall with strong muscles and some fat
is very frail with an extremely tall and skinny body
is incredibly tall and a bit skinny, with ill-defined muscles
is incredibly tall and muscular
is very muscular and extremely tall
is muscular and incredibly tall
is incredibly tall but has a frail body
is incredibly tall yet weak
is scrawny yet extremely tall
is incredibly tall and fat
is very fat and extremely tall
is fat and extremely tall
is incredibly tall and skinny
is very skinny and even more tall
is skinny and extremely tall
is incredibly tall
is very tall with huge muscles and great lardy rolls
is very tall with plenty of muscle and fat
is very tall and skinny but also very weak
is weak and skinny but very tall overall
is very tall with huge muscles
is very tall and muscular
is muscular and very tall
is very tall yet frail
is very tall yet weak
is very tall yet somewhat weak
is very tall with a hanging apron of lard
is very tall and fat
is fat and very tall
is very tall and incredibly skinny
is very tall and skinny
is skinny and very tall
is very tall
is very muscular, tall and obese
is tall, muscular and fat
is tall, extremely skinny and frail
is tall, weak and skinny
has loaded a tall body with incredible muscles
is tall and very muscular
is tall and muscular
is pretty tall but also very frail
is tall but has quite ill-defined muscles
is tall and scrawny
is tall and belarded by great hanging sacks of fat
is tall and very fat
is tall and fat
is tall and incredibly skinny
is tall and very skinny
is tall and skinny
is tall
is incredibly long with impressive muscles and great sacks of lard
is extremely long with muscle and fat in equal measure
is frail and really skinny but also extremely long
is incredibly long yet is also weak and skinny
is incredibly long and muscular
is very muscular and incredibly long
is muscular and extremely long
is very frail and incredibly long
is weak and extremely long
is somewhat weak and extremely long
is incredibly long, encapsulated in massive layers of lard
is extremely long and very fat
is fat and incredibly long
is incredibly long and skinny
is very skinny and extremely long
is skinny and incredibly long
is incredibly long
is extremely muscular and lardy and also very long
is very long, muscular and fat
has a very long body, frail and skinny
is weak and skinny with a very long body overall
is very long and incredibly muscular
is very long and muscular
is muscular and very long
is very long and frail
is weak and very long
is somewhat weak and very long
has a very long body that is beset by a morbid corpulence
is very long and fat
is fat and very long
is very long and incredibly skinny
is very long and skinny
is skinny and very long
is very long
is extremely muscular, obese and long
is long, muscular and fat
has a frail body, long and incredibly skinny
is long, weak and skinny
has an incredibly muscular, long body
is very muscular with a long body
is long and muscular
is long with a frail body
is long but weak
is long and scrawny
is long and incredibly fat
is long and very fat
is fat and long
is long and incredibly skinny
is long and very skinny
is long and skinny
is long
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls
is muscular and fat yet at the same time incredibly short
is extremely short, weak and thin
is weak, skinny and incredibly short
has put on an extreme amount of muscle, especially for one so short
is very muscular and incredibly short
is muscular and extremely short
is incredibly short and frail
is weak and extremely short
is extremely short with little muscle
is incredibly short but somehow packs in an enormous amount of fat
is very fat and extremely short
is fat and incredibly short
is incredibly short and skinny
is very skinny and extremely short
is skinny and incredibly short
is incredibly short
is very short but covered with great amounts of lard and with huge muscles
is very short yet muscular and fat
is very short, very weak and very skinny
is weak, skinny and very short
packs enormous muscles on to a very short body
is very muscular and very short
is very short with well-defined muscular
is very weak and very short
is weak and really short
is somewhat weak and very short
carries massive amounts of fat, especially for one so short
is very short and fat
is fat and very short
is very short and incredibly skinny
is very short and skinny
is skinny and very short
is very short
is short yet layered with equal parts of giant muscles and lardy slabs
isn't very tall but makes up for it with muscle and fat
is short, very weak and incredibly skinny
is weak, short and skinny
isn't tall but has incredible muscles
is short with well-defined muscles
is short and muscular
is short and very weak
is weak and short
is short and not very strong
is short and just incredibly fat
is short and obese
is short and fat
is short and incredibly skinny
is short and very skinny
is short and skinny
is short
is as short as can be yet has great muscles and rolls of lard
is incredibly short, if muscular and fat
is incredibly short, skinny and frail
is weak and skinny as well as incredibly short
has an extremely short body that is incredibly muscular
is very muscular if incredibly short
is as short as they come and very frail on top of that
is weak as well as incredibly short
is scrawny and extremely short
is incredibly short and bears massive lardy rolls
has an incredibly short body but still manages to be very fat
is very skinny and even more short
is skinny and extremely short
is very short yet impressively muscular and enormously fat
is very short in length but muscular and fat as well
is very short, weak and skinny
is weak and skinny and also very short
carries great muscles on a very short body
is very short and muscular
is muscular and very short
is very short and frail
is very short and quite weak
is very short with ill-defined muscles
has a very short body buttressed by rolls of lard
is short with great muscles and copious amounts of lard
is short in length but muscular and fat
is weak, skinny and short
is incredibly muscular if a little short
is very muscular with a short body
is short and weak
is short and scrawny
is short and incredibly fat
is short and very fat
is strapped with massive amounts of muscle and lard
is muscular and fat
is very weak and incredibly skinny
is weak and skinny
is incredibly muscular
is very muscular
is muscular
is very weak
is weak
is scrawny
is corpulent
is very fat
is fat
is incredibly skinny
is very skinny
is skinny
is average in size
has a small build yet is strapped with massive amounts of muscle and lard
has a small build but is muscular and fat
has a small build and is very weak and incredibly skinny
has a small build and is weak and skinny
has incredible muscles over a small build
is very muscular yet has a small build
is small yet muscular
is very weak and small
is weak and small
is small and scrawny
packs massive amounts of fat on to a small build
has a small build but is very fat
is small and fat
is incredibly skinny with a small build
is very skinny with a small build
is skinny with a small build
is small
is very small yet with huge slabs of lard and muscle
is muscular and fat yet has a very small overall build
is very weak, skinny and small
is weak, skinny and very small
is incredibly muscular for one so small
is very small yet very muscular
is muscular and very small
is weak and very small
is very small with ill-defined muscles
has a very small body bedecked with lardy rolls
is very small and fat
is fat and very small
is incredibly skinny and very small
is very small and skinny
is skinny and very small
is very small
is tiny yet incredibly muscular and lardy
is muscular and fat and very, very small
is incredibly small, weak and skinny, so as to be almost nothing
is tiny, skinny and weak
is a minuscule bundle of muscles
has an extremely small body but it is very muscular
is muscular yet with a incredibly small body overall
is tiny and utterly weak
is tiny and weak
is tiny with ill-defined muscles
bears an enormous amount of fat for one so tiny
is tiny yet very fat
is fat yet tiny
is tiny overall and in particular incredibly skinny
is very skinny with an overall minuscule build
is incredibly small and skinny
is tiny
gigantic
very large
muscular
frail
obese
chubby
skinny
thin
slim
lanky
stout
broad
narrow
towering
tall
long
squat
short
scrawny
tiny
TISSUE_NAME
Tissue Template 
 missing plural string
TISSUE_MATERIAL
PLANT_MAT
RELATIVE_THICKNESS
HEALING_RATE
VASCULAR
PAIN_RECEPTORS
THICKENS_ON_STRENGTH
THICKENS_ON_ENERGY_STORAGE
ARTERIES
SCARS
STRUCTURAL
CONNECTIVE_TISSUE_ANCHOR
SETTABLE
SPLINTABLE
FUNCTIONAL
NERVOUS
THOUGHT
MUSCULAR
FLIGHT
BREATHE
CONNECTS
MAJOR_ARTERIES
INSULATION
COSMETIC
STYLEABLE
TISSUE_SHAPE
SUBORDINATE_TO_TISSUE
TISSUE_MAT_STATE
TISSUE_LEAKS
Tissue Definition 
[C:4:0:1]
 is mangled beyond recognition.  
 are spilled.  
 is gelded.  
 has been partially butchered.  
 broken.  
 fractured.  
 has a compound fracture
 have compound fractures
cut open
smashed open
broken open
torn open
gouting
gushing
spraying
running with
dripping
oozing
 dented.  
frost-bitten
frozen
blistered
completely swollen
heavily swollen
very swollen
quite swollen
swollen
slightly swollen
high
wide-set
large-irised
small-irised
sunken
protruding
wrinkled
convex
concave
curly
straight
dense
sparse
thick
upturned
hooked
splayed out
flattened
great-lobed
fuse-lobed
gapped
crowded
high-cheekboned
low-cheekboned
broad-chinned
narrow-chinned
jutting-chinned
recess-chinned
square-chinned
round-chinned
greasy
deep-voiced
high-voiced
raspy-voiced
clear-voiced
body is 
 is gone.  
extremely tall
somewhat tall
very short
somewhat short
extraordinarily broad
somewhat broad
extremely narrow
somewhat narrow
extremely long
quite long
somewhat long
extremely short
incredibly high
somewhat high
extremely low
slightly low
incredibly close-set
slightly close-set
very wide-set
slightly wide-set
deeply sunken
slightly sunken
slightly protruding
have very large irises
have large irises
have slightly large irises
have very thin irises
have thin irises
have slightly thin irises
very large-irised
slightly large-irised
very thin-irised
thin-irised
slightly thin-irised
extremely wrinkled
slightly wrinkled
very smooth
slightly smooth
wavy
incredibly straight
very convex
slightly convex
incredibly concave
somewhat concave
extremely dense
quite dense
slightly dense
extremely sparse
quite sparse
slightly sparse
very thick
slightly thick
very thin
somewhat thin
incredibly upturned
slightly upturned
sharply hooked
slightly hooked
very splayed out
somewhat splayed out
very flattened
slightly flattened
have great swinging lobes
have large hanging lobes
are free-lobed
are fuse-lobed
have nearly fused lobes
have small lobes
hanging-lobed
free-lobed
nearly fuse-lobed
small-lobed
widely-spaced
tangled
very round
slightly rounded
slit
somewhat greasy
crinkly
striped 
mottled 
 spots
with a touch of
with flecks of
with some
mixed with
 stripes
has a deep, guttural voice
has a high-pitched, clear voice
has a high-pitched, grating voice
has a clear, deep voice
has a fairly deep and raspy voice
has a high squeaky voice
has a low, clear voice
has a high, clear voice
has a very clear voice
has a clear voice
has a grating, raspy voice
has a scratchy voice
has a very high-pitched voice
has a high voice
has a very deep voice
has a low voice
has very high cheekbones
has high cheekbones
has low cheekbones
has very low cheekbones
square chin
round chin
chin
has a massive
has a deeply recessed, broad
has a narrow, jutting
has a deeply recessed, narrow
has a broad, prominent
has a broad, recessed
has a narrow, prominent
has a narrow, recessed
has a very broad
has a broad
has a very narrow
has a narrow
has a jutting
has a prominent
has a recessed
has a deeply recessed
has a square chin
has an angular chin
has a very round chin
has a round chin
very long
medium-length
clean-shaven
stubble
neatly combed
braided
arranged in double braids
tied in a pony tail
unkempt
[C:7:0:0]
 bears
 bear
 the marks of numerous old wounds, the chief among them
 the marks of old wounds, including
massive 
very long 
long 
short 
very short 
tiny 
curving scar.  
straight scar.  
huge 
very large 
large 
very small 
dent.  
jagged scar.  
LOCAL_CREATURE_MAT
LOCAL_PLANT_MAT
*** Error(s) finalizing the template 
Custom tissue shape not found: 
vector::_M_insert_aux
Unrecognized Tissue Template Token: 
creature_layer
[CREATURE:
!ARG
CV_NEW_TAG
CV_ADD_TAG
CV_NEW_CTAG
CV_ADD_CTAG
CV_CONVERT_TAG
CV_CONVERT_CTAG
CVCT_MASTER
CVCT_TARGET
CVCT_REPLACEMENT
CV_REMOVE_TAG
CV_REMOVE_CTAG
Unrecognized Creature Variation Token: 
ADD_MATERIAL
 needs 2 tokens: 
ADD_TISSUE
BP_POSITION
 needs 3 tokens: 
BP_RELATION
 needs 6 tokens: 
BP_RELSIZE
BP_LAYERS
BP_LAYERS_UNDER
BP_LAYERS_OVER
ARG1
ARG2
ARG3
ARG4
ARG5
Unrecognized Body Detail Plan Token: 
*** Error(s) finalizing the creature 
Creature Tissue Material Failure: 
(empty tissue)
(no mat1)
(no mat3)
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
 : Special attack material missing state -- set to liquid
 : Special attack interaction token not recognized : 
, layer 
: Tissue 
 was not found, using first tissue instead
: No tissue thickness
: Cannot find SPECIFIC_FOOD:PLANT token 
: Cannot find SPECIFIC_FOOD:CREATURE token 
Unrecognized Color Token: 
Walk
Crawl
Swim
Climb
Custom butcher object shape not found: 
BODY_APPEARANCE_MODIFIER
SET_BP_GROUP
PLUS_BP_GROUP
PLUS_TL_GROUP
SET_TL_GROUP
TSU_NOUN
TISSUE_LAYER_APPEARANCE_MODIFIER
SHEARABLE_TISSUE_LAYER
 Shearable Tissue 
 Was Not Used
BP_ADD_TYPE
 BP Add Type 
BP_REMOVE_TYPE
 BP Remove Type 
BP_APPEARANCE_MODIFIER
 BP Mod 
APP_MOD_DESC_RANGE
APP_MOD_NOUN
APP_MOD_IMPORTANCE
APP_MOD_RATE
NO_END
TL_COLOR_MODIFIER
 Color Mod Ending With (
) Was Not Used
TLCM_TIMING
TLCM_NOUN
TLCM_IMPORTANCE
APP_MOD_GENETIC_MODEL
TLCM_GENETIC_MODEL
CASTE_SPEECH
POP_RATIO
FEATURE_ATTACK_GROUP
CHILD
BABY
CASTE_PROFESSION_NAME
CHILDNAME
BABYNAME
AQUATIC
AMPHIBIOUS
MOUNT
MOUNT_EXOTIC
LIKES_FIGHTING
LIKESFIGHTING
VEGETATION
NATURAL
VERMIN_HATEABLE
DIE_WHEN_VERMIN_BITE
REMAINS_ON_VERMIN_BITE_DEATH
REMAINS_UNDETERMINED
Duplicate Body Token: 
Unrecognized Creature Caste Body Token: 
Body Token Recognized But Could Not Connect: 
BODYGLOSS
Unrecognized Creature Caste Body Gloss Token: 
RELSIZE
RETRACT_INTO_BP
CAN_DO_INTERACTION
CDI token precedes any CAN_DO_INTERACTION tag: 
Unrecognized CDI Token: 
EXTRA_BUTCHER_OBJECT
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
EBO_ITEM
ANY_HARD_STONE
EBO_SHAPE
BODYPART
TISSUE_LAYER
CHILD_BODYPART_GROUP
CHILD_TISSUE_LAYER_GROUP
 seems to have correct format but could not find proper BPs in any caste, so not added
ATTACK_SKILL
ATTACK_VERB
ATTACK_CONTACT_PERC
ATTACK_PENETRATION_PERC
ATTACK_PRIORITY
MAIN
ATTACK_VELOCITY_MODIFIER
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
ATTACK_FLAG_BAD_MULTIATTACK
ATTACK_FLAG_CANLATCH
ATTACK_FLAG_WITH
ATTACK_FLAG_EDGE
SPECIALATTACK_INTERACTION
SPECIALATTACK_INJECT_EXTRACT
SPECIALATTACK_SUCK_BLOOD
NATURAL_SKILL
ITEMCORPSE
ITEMCORPSE_QUALITY
BEACH_FREQUENCY
UNDERSWIM
GETS_WOUND_INFECTIONS
GETS_INFECTIONS_FROM_ROT
NOSTUCKINS
NOSKULL
NOSKIN
NOBONES
NOMEAT
HASSHELL
NOPAIN
HAS_NERVES
ARENA_RESTRICTED
NO_THOUGHT_CENTER_FOR_MOVEMENT
NO_CONNECTIONS_FOR_MOVEMENT
NONAUSEA
SENSE_CREATURE_CLASS
LOW_LIGHT_VISION
SMELL_TRIGGER
ODOR_LEVEL
ODOR_STRING
NO_DIZZINESS
NO_PHYS_ATT_GAIN
NO_PHYS_ATT_RUST
STANCE_CLIMBER
CANNOT_JUMP
BLOODSUCKER
BONECARN
CARNIVORE
SYNDROME_DILUTION_FACTOR
GOBBLE_VERMIN_CREATURE
GOBBLE_VERMIN_CLASS
ROOT_AROUND
CREATURE_CLASS
PERSONALITY
LISP
MATERIAL_FORCE_MULTIPLIER
GENERAL_MATERIAL_FORCE_MULTIPLIER
SOUND
STANDARD_GRAZER
GRAZER
PRONE_TO_RAGE
LAYS_EGGS
EGG_SIZE
CLUTCH_SIZE
VISION_ARC
INTELLIGENT
CAN_SPEAK
UTTERANCES
ALL_ACTIVE
POWER
MEGABEAST
SEMIMEGABEAST
FEATURE_BEAST
TITAN
DEMON
UNIQUE_DEMON
SPREAD_EVIL_SPHERES_IF_RULER
NIGHT_CREATURE_EXPERIMENTER
NIGHT_CREATURE
MEANDERER
MULTIPART_FULL_VISION
ALCOHOL_DEPENDENT
LOCKPICKER
NOT_BUTCHERABLE
MISCHIEVIOUS
PATTERNFLIER
CURIOUSBEAST_EATER
CURIOUSBEAST_ITEM
CURIOUSBEAST_GUZZLER
FLEEQUICK
VERMINHUNTER
RETURNS_VERMIN_KILLS_TO_OWNER
ADOPTS_OWNER
IMMOLATE
NO_SPRING
NO_SUMMER
NO_AUTUMN
NO_WINTER
LARGE_PREDATOR
BENIGN
SMALL_REMAINS
SPECIFIC_FOOD
CASTE_NAME
CASTE_COLOR
CASTE_GLOWCOLOR
REMAINS_COLOR
IMMOBILE_LAND
LIGHT_GEN
VERMIN_MICRO
CANNOT_UNDEAD
NO_SLEEP
PACK_ANIMAL
FLIER
STRANGE_MOODS
LOCAL_POPS_PRODUCE_HEROES
LOCAL_POPS_CONTROLLABLE
OUTSIDER_CONTROLLABLE
PET_EXOTIC
TRAINABLE
WEBBER
THICKWEB
MAGMA_VISION
FIREIMMUNE
FIREIMMUNE_SUPER
FEMALE
MALE
NO_GENDER
ORIENTATION
LITTERSIZE
MAXAGE
GNAWER
DESCRIPTION
PETVALUE
PETVALUE_DIVISOR
BODY_SIZE
GRAVITATE_BODY_SIZE
CHANGE_BODY_SIZE_PERC
GAIT
NO_BUILD_UP
LAYERS_SLOW
AGILITY
STEALTH_SLOWS
Unknown GAIT flag 
WALK
SWIM
CRAWL
CLIMB
ATTACK_TRIGGER
MODVALUE
VIEWRANGE
BUILDINGDESTROYER
DIFFICULTY
GRASSTRAMPLE
SWIMS_LEARNED
SWIMS_INNATE
TRADE_CAPACITY
LAIR_HUNTER_SPEECH
LAIR
LAIR_CHARACTERISTIC
HABIT
HABIT_NUM
TEST_ALL
SECRETION
CONTINUOUS
EXTREME_EMOTION
EXERTION
EGG_MATERIAL
CASTE_TILE
CASTE_SOLDIER_TILE
CASTE_GLOWTILE
CASTE_ALTTILE
CASTE_SOLDIER_ALTTILE
EXTRACT
CONVERTED_SPOUSE
SPOUSE_CONVERTER
SPOUSE_CONVERSION_TARGET
MANNERISM_LAUGH
MANNERISM_SMILE
MANNERISM_WALK
MANNERISM_POSTURE
MANNERISM_STRETCH
MANNERISM_EYELIDS
MANNERISM_FINGERS
MANNERISM_NOSE
MANNERISM_EAR
MANNERISM_HEAD
MANNERISM_EYES
MANNERISM_MOUTH
MANNERISM_HAIR
MANNERISM_KNUCKLES
MANNERISM_LIPS
MANNERISM_CHEEK
MANNERISM_NAILS
MANNERISM_FEET
MANNERISM_ARMS
MANNERISM_HANDS
MANNERISM_TONGUE
MANNERISM_LEG
PENETRATEPOWER
FISHITEM
HOMEOTHERM
FIXED_TEMP
SKILL_RATE
SKILL_RUST_RATE
SKILL_LEARN_RATE
SKILL_RATES
SKILL_LEARN_RATES
SKILL_RUST_RATES
PHYS_ATT_RANGE
Attribute range not in increasing order, repaired
Attribute range less than 
, repaired
Attribute range greater than 
PHYS_ATT_RATES
PHYS_ATT_CAP_PERC
Attribute cap perc less than 100, set to 100
MENT_ATT_RANGE
MENT_ATT_RATES
MENT_ATT_CAP_PERC
TISSUE_LAYER_UNDER
TISSUE_LAYER_OVER
NORMAL
Unknown Body Group/Relation Token(s): 
Unknown Body Part Position Token: 
Tissue layer not added because no BP found: 
PLUS_TISSUE_LAYER
SELECT_TISSUE_LAYER
Body detail plan not found:
SET_LAYER_TISSUE
TL_RELATIVE_THICKNESS
TL_CONNECTS
TL_MAJOR_ARTERIES
TL_HEALING_RATE
TL_VASCULAR
TL_PAIN_RECEPTORS
TISSUE_STYLE_UNIT
PEARL
SUPERNATURAL
NO_EAT
USE_MATERIAL
USE_MATERIAL_TEMPLATE
Unrecognized Material Template: 
SELECT_MATERIAL
PLUS_MATERIAL
TISSUE
USE_TISSUE
USE_TISSUE_TEMPLATE
Unrecognized Tissue Template: 
SELECT_TISSUE
REMOVE_TISSUE
CASTE
USE_CASTE
SELECT_CASTE
SELECT_ADDITIONAL_CASTE
DEFAULT
Caste Selection Fails: 
BIOME
PROFESSION_NAME
DOES_NOT_EXIST
LARGE_ROAMING
LOOSE_CLUSTERS
VERMIN_FISH
ARTIFICIAL_HIVEABLE
UBIQUITOUS
HIVE_PRODUCT
VERMIN_EATER
MUNDANE
FREQUENCY
CHANGE_FREQUENCY_PERC
POPULATION_NUMBER
CLUSTER_NUMBER
TRIGGERABLE_GROUP
GENERAL_BABY_NAME
GENERAL_CHILD_NAME
GLOWCOLOR
CREATURE_TILE
CREATURE_SOLDIER_TILE
GLOWTILE
ALTTILE
SOLDIER_ALTTILE
GOOD
SAVAGE
EQUIPMENT_WAGON
PREFSTRING
SPEECH
SPEECH_MALE
SPEECH_FEMALE
Unrecognized Creature Token: 
REMOVE_MATERIAL
COPY_TAGS_FROM
Unrecognized Creature Copy (Order is important!): 
APPLY_CREATURE_VARIATION
Unrecognized Creature Variation: 
APPLY_CURRENT_CREATURE_VARIATION
GO_TO_START
GO_TO_END
GO_TO_TAG
GO_TO_TAG could not find target, setting to end: 
splayed
guttural-voiced
grating-voiced
squeaky-voiced
scratchy-voiced
low-voiced
high-cheekbones
low-cheekbones
square-chin
round-chin
massive-chin
recessed-chin
jutting-chin
prominent-chin
broad-chin
narrow-chin
BODY
UPPERBODY
HEAD
CON_CAT
CONTYPE
Unrecognized Creature Bodypart CONTYPE Token: 
LIMB
THROAT
UNDER_PRESSURE
VERMIN_BUTCHER_ITEM
SMELL
SMALL
INTERNAL
GUTS
GELDABLE
RIGHT
LEFT
DIGIT
CONNECTOR
PREVENTS_PARENT_COLLAPSE
SOCKET
DEFAULT_RELSIZE
: number capped at 32
INDIVIDUAL_NAME
Unrecognized Creature Bodypart Token: 
Unrecognized Creature Body Token: 
COLOR
SHAPE
COLOR_PATTERN
CP_COLOR
PATTERN
Unrecognized Colored Pattern Token: 
FACES
GEMS_USE_NOUN
GEMS_USE_ADJ
GEMS_USE_ADJ_NOUN
Unrecognized Shape Token: 
SIMPLE
IN_WATER
IN_MAGMA
NO_WATER
NO_MAGMA
NO_THICK_FOG
OUTSIDE
Unrecognized Location Hint Token: 
ROAD
TUNNEL
BRIDGE
WALL
Unrecognized World Construction Token: 
PANTHEON
REGIONAL_FORCE
Unrecognized Religion Token: 
SPRING
AUTUMN
Unrecognized Season Token: 
AGRICULTURE
ANIMALS
BALANCE
BEAUTY
BIRTH
BLIGHT
BOUNDARIES
CAVERNS
CHAOS
CHARITY
CHILDREN
COASTS
CONSOLATION
COURAGE
CREATION
DANCE
DARKNESS
DAWN
DEFORMITY
DEPRAVITY
DISCIPLINE
DISEASE
DREAMS
DUSK
DUTY
EARTH
FAMILY
FAME
FATE
FERTILITY
FESTIVALS
FIRE
FISH
FISHING
FORGIVENESS
FORTRESSES
FREEDOM
GAMBLING
GAMES
GENEROSITY
HAPPINESS
HEALING
HOSPITALITY
HUNTING
INSPIRATION
JEALOUSY
JEWELS
JUSTICE
LABOR
LAKES
LAWS
LIES
LIGHT
LIGHTNING
LONGEVITY
LOVE
LOYALTY
LUCK
LUST
MARRIAGE
MERCY
METALS
MINERALS
MISERY
MIST
MOON
MOUNTAINS
MUCK
MURDER
MUSIC
NATURE
NIGHT
NIGHTMARES
OATHS
OCEANS
ORDER
PAINTING
PEACE
PERSUASION
PLANTS
POETRY
PREGNANCY
RAINBOWS
REBIRTH
REVELRY
REVENGE
RIVERS
RULERSHIP
RUMORS
SACRIFICE
SALT
SCHOLARSHIP
SEASONS
SILENCE
SONG
STARS
STORMS
STRENGTH
SUICIDE
THEFT
THRALLDOM
THUNDER
TORTURE
TRADE
TRAVELERS
TREACHERY
TREES
TRICKERY
TRUTH
TWILIGHT
VALOR
VICTORY
VOLCANOS
WATER
WEALTH
WEATHER
WIND
WISDOM
WRITING
YOUTH
OWN_RACE
FANCIFUL
Unrecognized Art Facet Token: 
PLANT
TREE
Unrecognized Art Image Element Token: 
HANDLE
ROLLERS
Unrecognized Specific Item Improvement Token: 
PLAYER_FORTRESS
DARK_FORTRESS
CAVE
CAVE_DETAILED
TREE_CITY
CITY
FORTRESS
MONUMENT
Unrecognized Site Token: 
LAW_ENFORCE
TAX_ESCORT
ANIMATED
GHOST
ADVENTURER
Unrecognized Creature Texture Token: 
Unrecognized Historical Figure Site Link Token: 
MINER
WOODWORKER
CARPENTER
BOWYER
WOODCUTTER
STONEWORKER
ENGRAVER
RANGER
ANIMAL_CARETAKER
ANIMAL_TRAINER
HUNTER
TRAPPER
ANIMAL_DISSECTOR
METALSMITH
FURNACE_OPERATOR
WEAPONSMITH
ARMORER
BLACKSMITH
METALCRAFTER
JEWELER
GEM_CUTTER
GEM_SETTER
CRAFTSMAN
WOODCRAFTER
POTTER
WAX_WORKER
STONECRAFTER
LEATHERWORKER
BONE_CARVER
WEAVER
CLOTHIER
GLASSMAKER
STRAND_EXTRACTOR
FISHERY_WORKER
FISHERMAN
FISH_DISSECTOR
FISH_CLEANER
FARMER
CHEESE_MAKER
MILKER
GELDER
SHEARER
SPINNER
COOK
THRESHER
MILLER
BUTCHER
DYER
PRESSER
BEEKEEPER
GLAZER
PLANTER
HERBALIST
BREWER
SOAP_MAKER
POTASH_MAKER
LYE_MAKER
WOOD_BURNER
MECHANIC
SIEGE_ENGINEER
SIEGE_OPERATOR
PUMP_OPERATOR
CLERK
ARCHITECT
DOCTOR
DIAGNOSER
BONE_SETTER
SUTURER
SURGEON
ADMINISTRATOR
TRADER
ALCHEMIST
MERCHANT
HAMMERMAN
MASTER_HAMMERMAN
SPEARMAN
MASTER_SPEARMAN
CROSSBOWMAN
MASTER_CROSSBOWMAN
WRESTLER
MASTER_WRESTLER
AXEMAN
MASTER_AXEMAN
SWORDSMAN
MASTER_SWORDSMAN
MACEMAN
MASTER_MACEMAN
PIKEMAN
MASTER_PIKEMAN
BOWMAN
MASTER_BOWMAN
BLOWGUNMAN
MASTER_BLOWGUNMAN
RECRUIT
TRAINED_HUNTER
TRAINED_WAR
MASTER_THIEF
THIEF
STANDARD
DRUNK
LASHER
MASTER_LASHER
MONSTER_SLAYER
SCOUT
BEAST_HUNTER
SNATCHER
MERCENARY
POET
BARD
DANCER
SAGE
SCHOLAR
PHILOSOPHER
MATHEMATICIAN
ASTRONOMER
NATURALIST
PAPERMAKER
BOOKBINDER
PERFORMER
SCRIBE
TAVERN_KEEPER
CRIMINAL
PEDDLER
PROPHET
PILGRIM
MONK
MESSENGER
MINING
WOODCUTTING
CARPENTRY
DETAILSTONE
MASONRY
ANIMALTRAIN
ANIMALCARE
DISSECT_FISH
DISSECT_VERMIN
PROCESSFISH
TRAPPING
PRESSING
BEEKEEPING
GLAZING
WEAVING
BREWING
ALCHEMY
CLOTHESMAKING
MILLING
PROCESSPLANTS
CHEESEMAKING
MILK
GELD
SHEARING
SPINNING
HERBALISM
SMELT
EXTRACT_STRAND
FORGE_WEAPON
FORGE_ARMOR
FORGE_FURNITURE
CUTGEM
ENCRUSTGEM
WOODCRAFT
PAPERMAKING
BOOKBINDING
POTTERY
WAX_WORKING
STONECRAFT
METALCRAFT
LEATHERWORK
BONECARVE
SWORD
MISC_WEAPON
DAGGER
MACE
HAMMER
SPEAR
CROSSBOW
ARMOR
SIEGECRAFT
SIEGEOPERATE
OPERATE_PUMP
PIKE
WHIP
BLOWGUN
THROW
MECHANICS
MAGIC_NATURE
SNEAK
DESIGNBUILDING
DRESS_WOUNDS
DIAGNOSE
SURGERY
SET_BONE
SUTURE
CRUTCH_WALK
WOOD_BURNING
LYE_MAKING
POTASH_MAKING
SOAP_MAKING
SWIMMING
RIDING
NEGOTIATION
JUDGING_INTENT
APPRAISAL
ORGANIZATION
RECORD_KEEPING
LYING
INTIMIDATION
CONVERSATION
COMEDY
FLATTERY
CONSOLE
PACIFY
TRACKING
KNOWLEDGE_ACQUISITION
CONCENTRATION
SITUATIONAL_AWARENESS
PROSE
READING
SPEAKING
COORDINATION
LEADERSHIP
TEACHING
MELEE_COMBAT
RANGED_COMBAT
WRESTLING
BITE
GRASP_STRIKE
STANCE_STRIKE
DODGING
KNAPPING
MILITARY_TACTICS
CLIMBING
MAKE_MUSIC
SING
PLAY_KEYBOARD_INSTRUMENT
PLAY_STRINGED_INSTRUMENT
PLAY_WIND_INSTRUMENT
PLAY_PERCUSSION_INSTRUMENT
CRITICAL_THINKING
LOGIC
MATHEMATICS
ASTRONOMY
CHEMISTRY
GEOGRAPHY
OPTICS_ENGINEER
FLUID_ENGINEER
INTRIGUE
FORCED
UNCOMMON
RARE
SMALLGEM
BLOCKS
ROUGH
BOULDER
BRANCH
DOOR
FLOODGATE
HATCH_COVER
GRATE
TRACTION_BENCH
CHAIR
CHAIN
FLASK
GOBLET
TOOL
WINDOW
CAGE
BARREL
BUCKET
ANIMALTRAP
TABLE
COFFIN
STATUE
SLAB
BOOK
QUERN
MILLSTONE
WEAPON
GLOVES
ARMORSTAND
WEAPONRACK
CABINET
FIGURINE
AMULET
SCEPTER
CROWN
RING
EARRING
BRACELET
ANVIL
CORPSEPIECE
REMAINS
MEAT
FISH_RAW
VERMIN
SEEDS
SKIN_TANNED
PLANT_GROWTH
THREAD
CLOTH
SHEET
TOTEM
BACKPACK
QUIVER
SPLINT
ORTHOPEDIC_CAST
CRUTCH
CATAPULTPARTS
BALLISTAPARTS
BALLISTAARROWHEAD
TRAPPARTS
TRAPCOMP
DRINK
POWDER_MISC
CHEESE
COIN
GLOB
ROCK
PIPE_SECTION
INORGANIC
AMBER
CORAL
GLASS_GREEN
GLASS_CLEAR
GLASS_CRYSTAL
COAL
PEARLASH
GRIME
COKE
USE_LAVA_STONE
Unrecognized Inorganic Token: 
NO_MATGLOSS
Unrecognized Coal Token: 
VEIN
CLUSTER
CLUSTER_SMALL
CLUSTER_ONE
Unrecognized Inclusion Type Token: 
West
South
Below
Above
Here
/Below
/Above
Cloth (Plant)
Cloth (Yarn)
Drinks
Powders
Meat
Eggs
Plants
Fruit and Nuts
Garden Vegetables
Meat/Fish Recipes
Other Recipes
Metal Bars
Small Cut Gems
Large Cut Gems
Stone Blocks
Anvils
Weapons
Training Weapons
Bodywear
Ammo
Digging Implements
Headwear
Toys
Tools
Instruments
Stone
Sand
Clay
Glass
Cages
Bags (Leather)
Bags (Plant)
Bags (Silk)
Bags (Yarn)
Thread (Yarn)
Ropes (Plant)
Ropes (Silk)
Ropes (Yarn)
Barrels
Miscellaneous
Flasks/Waterskins
Quivers
Backpacks
Buckets
Splints
Crutches
Cups/Mugs/Goblets
Dungeon Commander
Insane Mood
Undead Hunt
Maraud Target
Sieger Basepoint
Sieger Mill
Ambush Patrol
Marauder Mill
Wilderness Curious Wander
Wilderness Curious Steal Target
Wilderness Roamer
Pattern Patrol
Inactive Marauder
Owner
Commander
Chained Animal
Meeting Location
Meeting Location Building
Vermin Hunting
Seek Commander
Return to Base
Mill Anywhere
Mill Building
Move to Site
Claim Site
Head for Edge
Milling Flood
Milling Burrow
Squad Move
Squad Kill List
Squad Patrol
Squad Defend Burrow
Squad Defend Burrow From Target
Lair Hunter
Graze
Guard
Alarm
Wait Order
Nonsense
Come to Job Building
Valid Pond Dump Unit
Valid Pond Dump
Conflict Defense
Adventure Move
Charge Attack
Thief Target
Check Chest
Sleep Bed
Sleep Barracks
Sleep Ground
Leave Wall
Flee Terrain
Tax Room
Guard Taxes
Ransack Taxes
Get Empty Sand Bag
Sand Zone
Clay Zone
Colony to Install
Return Colony To Install
Grab Cage
Uncage Animal
Capture Small Pet
Grab Cage Unit
Grab Milk Unit
Go to Milk Station
Grab Shear Unit
Go to Shear Station
Lay Egg/Nest Box
Go to Cage
Grab Animal Trap
Cage Vermin
Grab Unfill Bucket
Grab Goblet
Seek Fill Bucket
Seek Patient for Carry
Seek Patient for Diagnosis
Seek Patient for Immobilize Break
Seek Patient for Crutch
Seek Patient for Suturing
Seek Patient for Dress Wound
Seek Surgery Site
Carry Patient to Bed
Seek Give Water Bucket
Seek Job Item
Seek Unit For Item Drop
Seek Unit For Job
Seek Building For Item Drop
Seek Building For Job
Seek Splint
Seek Crutch
Seek Suture Thread
Seek Dressing Cloth
Go to Give Water Target
Seek Food for Target
Seek Target for Food
Seek Animal for Slaughter
Seek Slaughter Building
Seek Animal for Gelding
Seek Gelding Building
Seek Animal for Chain
Seek Chain for Animal
Seek Cage for Unchain
Seek Animal for Unchain
Grab Food for Taming
Seek Animal for Taming
Seek Drink Item
Seek Food Item
Seek Eating Chair
Seek Eating Chair 2
Seek Bad Mood Building
Set Glass Mood Building
Set Mood Building
Seek Fell Victim
Clean Building Site
Reset Priority Goal
Main Job Building
Drop Off Job Items
Grab Job Resources
Work at Building
Grab Uniform
Grab Clothing
Grab Weapon
Grab Ammunition
Grab Shield
Grab Armor
Grab Helm
Grab Boots
Grab Gloves
Grab Pants
Grab Quiver
Grab Backpack
Grab Waterskin
Start Hunt
Start Fish
Clean
Hunt Vermin
Patrol
Squad Station
Seek Infant
Shop Specific
Mill in Shop
Go to Shop
Seek Training Ammunition
Archery Training Site
Sparring Partner
Sparring Site
Seek Artifact
Grab Ammunition for Building
Seek Building for Ammunition
Seek Item for Storage
Store Item
Grab Kill
Grab Execution Weapon
Drop Kill at Butcher
Drop Kill out Front
Go to Beating Target
Go to Interrogation Target
Interrogation Office
Seek Kidnap Victim
Seek Blood Suck Victim
Seek Sheriff
Seek Hunting Target
Seek Target Mechanism
Seek Target for Mechanism
Seek Mechanism for Trigger
Seek Trigger for Mechanism
Seek Trap for Vermin Catch
Seek Vermin for Catching
Seek Vermin Catch Location
Wander Vermin Catch Location
Seek Vermin for Hunting
Seek Vermin Hunting Spot
Wander Vermin Hunting Spot
Seek Fish Trap
Seek Fish Catch Location
Seek Well for Water
Seek Drink Area for Water
Upgrade Squad Equipment
Prepare Equipment Manifests
Wander Depot
Seek Update Office
Seek Manage Office
Assigned Building Job
Chase Opponent
Chase Opponent Flood
Chase Opponent (Same Square)
Flee from Opponent
Flee from Opponent (Climb)
Attack Building
Start Bed Carry
Start Medical Aid
Seek Station Flood
Seek Station
Train Animal
Start Water Job Well
Start Water Job Drink Area
Start Eat Job
Scheduled Meal
Scheduled Sleep Bed
Scheduled Sleep Ground
Remove Construction
Chop
Detail
Gather Plant
Mischief
Rest (Recovered)
Rest (Reset)
Combat Training
Skill Demonstration
Individual Skill Drill
Guard Path
Harass
Site Walk
Site Walk to Building
Army Walk
Seek Ladder to Climb
Seek Ladder to Move
Place Ladder
Prayer
Play
Make Believe
Play with Toy
Worship
Research
Ponder Topic
Fill Service Order
Get Written Content
Go to Reading Place
Get Writing Materials
Go to Writing Place
Grab Instrument
Grab Toy
Store Object
Leave Site for Squad Order
Parley Unit
Parley Item
Follow Command
Seek Heist Item
Seek Heist Master
Seek Heist Handoff
agricultural
animal
artistic
balanced
beautiful
birthing
blighted
delineated
cavernous
chaotic
charitable
child-like
coastal
consoling
courageous
crafted
created
dark
dawning
noon-time
deformed
depraved
disciplined
diseased
dreaming
dusklight
dutiful
earthen
familial
famous
fated
fertile
festive
fiery
baked
forgiving
gambling
playful
generous
healing
hospitable
inspired
jealous
jeweled
rigid
deceitful
shining
electrical
long-lived
loving
loyal
lucky
merciful
metal
crystal
miserable
misty
moonlit
mountainous
muddy
murderous
lyrical
natural
nightmarish
sworn
oceanic
ordered
painted
peaceful
persuasive
leafy
poetic
pregnant
rainy
colorful
reborn
joyous
flowing
lordly
whispering
sacrificial
salty
scholarly
seasonal
silent
cloudy
wordy
starry
stormy
hopeless
sunny
thieving
enslaved
thunderous
wicked
enterprising
treacherous
wooden
tricky
true
twilight
valorous
volcanic
warring
watery
wealthy
windy
wise
lettered
young
no sphere
farming
animals
balance
beauty
birth
blight
boundaries
caverns
charity
coasts
consolation
courage
crafts
creation
dawn
deformity
depravity
discipline
disease
dreams
earth
fame
fate
fertility
festivals
fire
fishing
food
forgiveness
fortresses
freedom
games
generosity
happiness
hospitality
inspiration
jewels
justice
lakes
laws
lies
lightning
longevity
luck
lust
marriage
mercy
metals
minerals
moon
murder
night
oaths
oceans
painting
persuasion
pregnancy
rain
rebirth
revelry
revenge
rivers
rulership
rumors
sacrifice
salt
seasons
silence
song
speech
stars
storms
strength
suicide
thralldom
thunder
torture
travelers
treachery
trees
trickery
truth
valor
victory
volcanos
wealth
weather
wind
wisdom
writing
youth
agriculture
paved outdoor area
uneven pillars
square of pillars
pillars on the perimeter
upper floors
lower floors
water pool
lava pool
stagnant pool
open structure
paved indoor areas
detailed surfaces
no architectural element
father
wives
wife
eldest son
second eldest son
third eldest son
fourth eldest son
fifth eldest son
sixth eldest son
seventh eldest son
eighth eldest son
ninth eldest son
tenth eldest son
youngest son
only son
eldest daughter
second eldest daughter
third eldest daughter
fourth eldest daughter
fifth eldest daughter
sixth eldest daughter
seventh eldest daughter
eighth eldest daughter
ninth eldest daughter
tenth eldest daughter
daughter
only daughter
youngest daughter
eldest child
second eldest child
third eldest child
fourth eldest child
fifth eldest child
sixth eldest child
seventh eldest child
eighth eldest child
ninth eldest child
tenth eldest child
child
youngest child
only child
paternal grandmother
paternal grandfather
maternal grandmother
maternal grandfather
grandmother
grandfather
grandparent
older brother
older sister
older sibling
younger brother
younger sister
younger sibling
cousin
uncle
niece
nephew
older half-brother
older half-sister
older half-sibling
younger half-brother
younger half-sister
younger half-sibling
half-sibling
no relationship
Wetland
Desert
Forest
Mountains
Ocean
Lake
Grassland
Hills
TOUGHNESS
ENDURANCE
RECUPERATION
DISEASE_RESISTANCE
Unrecognized Physical Attribute Token: 
FRONT
BACK
SIDES
BOTTOM
Unrecognized Body Part Position Token: 
AROUND
SURROUNDED_BY
ABOVE
BELOW
IN_FRONT
BEHIND
CLEANS
CLEANED_BY
Unrecognized Body Part Relation Token: 
DAILY
WEEKLY
MONTHLY
YEARLY
Unrecognized Appearance Modifier Rate Scale Token: 
FADE
ROOT
Unrecognized Replacement Method Token: 
MONOTONE
STRIPES
IRIS_EYE
SPOTS
PUPIL_EYE
MOTTLED
Unrecognized Pattern Token: 
STRANDS
FEATHERS
SCALES
CUSTOM
Unrecognized Tissue Shape Token: 
DOMINANT_LESS
DOMINANT_MORE
Unrecognized Genetic Model Token: 
SINGULAR
PLURAL
Unrecognized Word Property Token: 
Granite
Slate
Felsite
Hematite
Malachite
Galena
Limestone
Sandstone
Timber
Moonstone
Opal
Obsidian
Dabbling
Adequate
Competent
Skilled
Proficient
Talented
Professional
Accomplished
Master
High Master
Grand Master
Legendary
Mining
Carpentry
Bowmaking
Engraving
Masonry
Animal Training
Animal Caretaking
Fish Dissection
Animal Dissection
Fish Cleaning
Butchery
Growing
Herbalism
Ambush
Riding
Persuasion
Negotiation
Judging Intent
Appraisal
Organization
Record Keeping
Lying
Intimidation
Conversation
Comedy
Flattery
Consoling
Pacification
Tracking
Fishing
Furnace Operation
Strand Extraction
Soap Making
Potash Making
Lye Making
Wood Burning
Weaponsmithing
Armorsmithing
Metalsmithing
Gem Cutting
Gem Setting
Wood Crafting
Papermaking
Bookbinding
Pottery
Wax Working
Stone Crafting
Metal Crafting
Glassmaking
Studying
Concentration
Discipline
Observation
Writing
Prose
Poetry
Reading
Speaking
Dance
Music
Singing
Keyboard Instrument
Stringed Instrument
Wind Instrument
Percussion Instrument
Critical Thinking
Logic
Mathematics
Astronomy
Chemistry
Geography
Optics Engineer
Fluid Engineer
Coordination
Balance
Leadership
Military Tactics
Teaching
Fighting
Archery
Wrestling
Biting
Striking
Kicking
Dodging
Sword
Mace
Hammer
Spear
Crossbow
Pike
Siege Engineering
Siege Operation
Pump Operation
Leatherworking
Pressing
Glazing
Weaving
Brewing
Clothes Making
Milling
Threshing
Blowgun
Throwing
Machinery
Knife
Lash
Alchemy
Building Design
Spinning
Misc. Object
Wound Dressing
Diagnostics
Surgery
Bone Setting
Suturing
Crutch-walking
Knapping
Climbing
Intrigue
Miner
Wood Cutter
Engraver
Mason
Animal Trainer
Animal Caretaker
Fish Dissector
Animal Dissector
Butcher
Trapper
Grower
Ambusher
Swimmer
Rider
Persuader
Negotiator
Judge of Intent
Appraiser
Organizer
Record Keeper
Liar
Intimidator
Conversationalist
Comedian
Flatterer
Consoler
Pacifier
Tracker
Fisherman
Furnace Operator
Strand Extractor
Soaper
Potash Maker
Lye Maker
Wood Burner
Armorsmith
Metalsmith
Gem Setter
Wood Crafter
Papermaker
Bookbinder
Potter
Stone Crafter
Metal Crafter
Student
Observer
Wordsmith
Writer
Reader
Speaker
Knapper
Musician
Singer
Keyboardist
Stringed Instrumentalist
Wind Instrumentalist
Percussionist
Critical Thinker
Logician
Mathematician
Astronomer
Chemist
Geographer
Leader
Tactician
Teacher
Biter
Striker
Kicker
Dodger
Axeman
Swordsman
Maceman
Hammerman
Spearman
Shield User
Armor User
Siege Engineer
Siege Operator
Pump Operator
Dyer
Glazer
Clothier
Miller
Thresher
Blowgunner
Thrower
Mechanic
Druid
Knife User
Alchemist
Building Designer
Milker
Shearer
Spinner
Misc. Object User
Wound Dresser
Diagnostician
Surgeon
Bone Doctor
Suturer
Crutch-walker
Climber
Schemer
SIMPLE_MOUND
SIMPLE_BURROW
LABYRINTH
SHRINE
WILDERNESS_LOCATION
Unrecognized Lair Token: 
HAS_DOORS
Unrecognized Lair Characteristic Token: 
ALERT
PEACEFUL_INTERMITTENT
Unrecognized Creature Sound Token: 
VOCALIZATION
Unrecognized Creature Sound Method Token: 
Random Buffer Overload
catatonic
yield
ghost
PEGS
ADJUSTABLE_BRIDGES
LEVERS
CROOKS
TIGHTENING
Unrecognized Tuning Token: 
clear
noisy
full
sharp
smooth
choppy
steady
evolving
delicate
bright
graceful
breathy
strained
mellow
wobbling
focused
even
fluid
vibrating
quavering
fragile
brittle
pure
piercing
strident
wavering
harsh
reedy
nasal
buzzy
rough
warm
rugged
heavy
flat
crisp
sonorous
gentle
slicing
liquid
raucous
breezy
raspy
wispy
shrill
rich
dull
floating
ringing
resonant
sweet
rippling
sparkling
CLEAR
NOISY
FULL
THIN
ROUND
SHARP
SMOOTH
CHOPPY
STEADY
EVOLVING
STRONG
DELICATE
BRIGHT
GRACEFUL
SPARSE
BREATHY
STRAINED
BROAD
MELLOW
WOBBLING
FOCUSED
EVEN
FLUID
VIBRATING
QUAVERING
EERIE
FRAGILE
BRITTLE
PURE
PIERCING
STRIDENT
WAVERING
HARSH
REEDY
NASAL
BUZZY
WARM
RUGGED
HEAVY
FLAT
DARK
CRISP
SONOROUS
WATERY
GENTLE
SLICING
RAUCOUS
BREEZY
RASPY
WISPY
SHRILL
MUDDY
RICH
DULL
FLOATING
RINGING
RESONANT
SWEET
RIPPLING
SPARKLING
animal partner
brawler
psycho
trade partner
information source
storyteller
preacher
poet
bard
friendly
killer
murderer
comrade
respected group
hated group
enemy fighter
friendly fighter
bully
monster
brigand
loyal soldier
quarreler
flatterer
protector of weak
treasure hunter
preserver of knowledge
SITE
VESSEL
RELIGION
MILITARY_UNIT
TEMPLE
BATTLE
LIBRARY
FESTIVAL
MERCHANT_COMPANY
CRAFT_GUILD
Unrecognized Timbre Token: 
MEMBRANE_POSITION
SUBPART_CHOICE
KEYBOARD
STOPPING_FRET
STOPPING_AGAINST_BODY
STOPPING_HOLE
STOPPING_HOLE_KEY
SLIDE
HARMONIC_SERIES
VALVE_ROUTES_AIR
BP_IN_BELL
FOOT_PEDALS
Unrecognized Pitch Choice Token: 
PLUCKED_BY_BP
PLUCKED
BOWED
STRUCK_BY_BP
STRUCK
VIBRATE_BP_AGAINST_OPENING
BLOW_AGAINST_FIPPLE
BLOW_OVER_OPENING_SIDE
BLOW_OVER_OPENING_END
BLOW_OVER_SINGLE_REED
BLOW_OVER_DOUBLE_REED
BLOW_OVER_FREE_REED
STRUCK_TOGETHER
SHAKEN
SCRAPED
FRICTION
RESONATOR
BAG_OVER_REED
AIR_OVER_REED
AIR_OVER_FREE_REED
AIR_AGAINST_FIPPLE
Unrecognized Sound Production Token: 
GRIND_BONE_MEAL
COOK_BLOOD
GRIND_VERMIN
COOK_VERMIN
COOK_PEOPLE
COLLECT_TROPHIES
EAT_BONE_PORRIDGE
USE_ANY_MELEE_WEAPON
COLLECT_WEALTH
GIANT_NEST
Unrecognized Habit Token: 
LIQUID_COOKING
LIQUID_SCOOP
GRIND_POWDER_RECEPTACLE
GRIND_POWDER_GRINDER
MEAT_CARVING
MEAT_BONING
MEAT_SLICING
MEAT_CLEAVING
HOLD_MEAT_FOR_CARVING
MEAL_CONTAINER
LIQUID_CONTAINER
FOOD_STORAGE
HIVE
NEST_BOX
BOOKCASE
SMALL_OBJECT_STORAGE
TRACK_CART
HEAVY_OBJECT_HAULING
STAND_AND_WORK_ABOVE
ROLL_UP_SHEET
PROTECT_FOLDED_SHEETS
CONTAIN_WRITING
DISPLAY_OBJECT
PLACE_OFFERING
DIVINATION
GAMES_OF_CHANCE
Unrecognized Tool Use Token: 
REACHED_PEAK
ERA_CHANGE
ENDGAME_EVENT_1
ENDGAME_EVENT_2
FEATURE_DISCOVERY
STRUCK_DEEP_METAL
STRUCK_MINERAL
STRUCK_ECONOMIC_MINERAL
COMBAT_TWIST_WEAPON
COMBAT_LET_ITEM_DROP
COMBAT_START_CHARGE
COMBAT_SURPRISE_CHARGE
COMBAT_JUMP_DODGE_PROJ
COMBAT_JUMP_DODGE_STRIKE
COMBAT_DODGE
COMBAT_COUNTERSTRIKE
COMBAT_BLOCK
COMBAT_PARRY
COMBAT_CHARGE_COLLISION
COMBAT_CHARGE_DEFENDER_TUMBLES
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
COMBAT_CHARGE_ATTACKER_TUMBLES
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
COMBAT_CHARGE_TANGLE_TOGETHER
COMBAT_CHARGE_TANGLE_TUMBLE
COMBAT_CHARGE_RUSH_BY
COMBAT_CHARGE_MANAGE_STOP
COMBAT_CHARGE_OBSTACLE_SLAM
COMBAT_WRESTLE_LOCK
COMBAT_WRESTLE_CHOKEHOLD
COMBAT_WRESTLE_TAKEDOWN
COMBAT_WRESTLE_THROW
COMBAT_WRESTLE_RELEASE_LOCK
COMBAT_WRESTLE_RELEASE_CHOKE
COMBAT_WRESTLE_RELEASE_GRIP
COMBAT_WRESTLE_STRUGGLE
COMBAT_WRESTLE_RELEASE_LATCH
COMBAT_WRESTLE_STRANGLE_KO
COMBAT_WRESTLE_ADJUST_GRIP
COMBAT_GRAB_TEAR
COMBAT_STRIKE_DETAILS
COMBAT_STRIKE_DETAILS_2
COMBAT_EVENT_ENRAGED
COMBAT_EVENT_STUCKIN
COMBAT_EVENT_LATCH_BP
COMBAT_EVENT_LATCH_GENERAL
COMBAT_EVENT_PROPELLED_AWAY
COMBAT_EVENT_KNOCKED_OUT
COMBAT_EVENT_STUNNED
COMBAT_EVENT_WINDED
COMBAT_EVENT_NAUSEATED
MIGRANT_ARRIVAL_NAMED
MIGRANT_ARRIVAL
DIG_CANCEL_WARM
DIG_CANCEL_DAMP
AMBUSH_DEFENDER
AMBUSH_RESIDENT
AMBUSH_HERO
AMBUSH_THIEF
AMBUSH_THIEF_SUPPORT_SKULKING
AMBUSH_THIEF_SUPPORT_NATURE
AMBUSH_THIEF_SUPPORT
AMBUSH_MISCHIEVIOUS
AMBUSH_MISCHIEVOUS
AMBUSH_SNATCHER_SUPPORT
AMBUSH_AMBUSHER_NATURE
AMBUSH_AMBUSHER
AMBUSH_INJURED
AMBUSH_OTHER
AMBUSH_INCAPACITATED
FOUND_TRAP
CARAVAN_ARRIVAL
NOBLE_ARRIVAL
D_MIGRANTS_ARRIVAL
D_MIGRANT_ARRIVAL
D_MIGRANT_ARRIVAL_DISCOURAGED
D_NO_MIGRANT_ARRIVAL
ANIMAL_TRAP_CATCH
ANIMAL_TRAP_ROBBED
MISCHIEF_LEVER
MISCHIEF_PLATE
MISCHIEF_CAGE
MISCHIEF_CHAIN
RESEARCH_BREAKTHROUGH
GUEST_ARRIVAL
DIPLOMAT_ARRIVAL
LIAISON_ARRIVAL
TRADE_DIPLOMAT_ARRIVAL
CAVE_COLLAPSE
BIRTH_CITIZEN
BIRTH_ANIMAL
BIRTH_WILD_ANIMAL
STRANGE_MOOD
MADE_ARTIFACT
NAMED_ARTIFACT
ITEM_ATTACHMENT
VERMIN_CAGE_ESCAPE
TRIGGER_WEB
MOOD_BUILDING_CLAIMED
ARTIFACT_BEGUN
MEGABEAST_ARRIVAL
FORT_POSITION_SUCCESSION
BERSERK_CITIZEN
STRESSED_CITIZEN
CITIZEN_TANTRUM
CITIZEN_LOST_TO_STRESS
MAGMA_DEFACES_ENGRAVING
ENGRAVING_MELTS
MASTERPIECE_ARCHITECTURE
MASTERPIECE_CONSTRUCTION
MASTER_ARCHITECTURE_LOST
MASTER_CONSTRUCTION_LOST
ADV_AWAKEN
ADV_SLEEP_INTERRUPTED
ADV_REACTION_PRODUCTS
CANCEL_JOB
ADV_CREATURE_DEATH
CITIZEN_DEATH
PET_DEATH
CITIZEN_MISSING
PET_MISSING
FALL_OVER
CAUGHT_IN_FLAMES
CAUGHT_IN_WEB
UNIT_PROJECTILE_SLAM_BLOW_APART
UNIT_PROJECTILE_SLAM
UNIT_PROJECTILE_SLAM_INTO_UNIT
LOSE_HOLD_OF_ITEM
REGAIN_CONSCIOUSNESS
FREE_FROM_WEB
PARALYZED
OVERCOME_PARALYSIS
NOT_STUNNED
EXHAUSTION
PAIN_KO
BREAK_GRIP
NO_BREAK_GRIP
BLOCK_FIRE
BREATHE_FIRE
SHOOT_WEB
PULL_OUT_DROP
STAND_UP
MARTIAL_TRANCE
MAT_BREATH
NIGHT_ATTACK_STARTS
NIGHT_ATTACK_ENDS
NIGHT_ATTACK_TRAVEL
GHOST_ATTACK
TRAVEL_SITE_DISCOVERY
TRAVEL_SITE_BUMP
ADVENTURE_INTRO
CREATURE_SOUND
MECHANISM_SOUND
CREATURE_STEALS_OBJECT
BODY_TRANSFORMATION
INTERACTION_ACTOR
INTERACTION_TARGET
UNDEAD_ATTACK
REGULAR_CONVERSATION
CONFLICT_CONVERSATION
STRANGE_RAIN_SNOW
STRANGE_CLOUD
SIMPLE_ANIMAL_ACTION
FLOUNDER_IN_LIQUID
TRAINING_DOWN_TO_SEMI_WILD
TRAINING_FULL_REVERSION
ANIMAL_TRAINING_KNOWLEDGE
SKIP_ON_LIQUID
DODGE_FLYING_OBJECT
FLAME_HIT
EMBRACE
BANDIT_EMPTY_CONTAINER
BANDIT_GRAB_ITEM
COMBAT_EVENT_ATTACK_INTERRUPTED
COMBAT_WRESTLE_CATCH_ATTACK
FAIL_TO_GRAB_SURFACE
LOSE_HOLD_OF_SURFACE
TRAVEL_COMPLAINT
LOSE_EMOTION
REORGANIZE_POSSESSIONS
PUSH_ITEM
DRAW_ITEM
STRAP_ITEM
GAIN_SITE_CONTROL
MOVED_OUT_OF_RANGE
CANNOT_SPEAK
NO_TRACKS
ALREADY_SEARCHED_AREA
SEARCH_FOUND_SOMETHING
SEARCH_FOUND_NOTHING
NOTHING_TO_INTERACT
NOTHING_TO_EXAMINE
YOU_YIELDED
YOU_UNYIELDED
YOU_STRAP_ITEM
YOU_DRAW_ITEM
NO_GRASP_TO_DRAW_ITEM
NO_ITEM_TO_STRAP
NO_INV_TO_REMOVE
NO_INV_TO_WEAR
NO_INV_TO_EAT
NO_INV_TO_CONTAIN
NO_INV_TO_DROP
NOTHING_TO_PICK_UP
NO_INV_TO_THROW
NO_INV_TO_FIRE
CURRENT_SMELL
CURRENT_WEATHER
CURRENT_TEMPERATURE
CURRENT_DATE
NO_GRASP_FOR_PICKUP
CANNOT_STAND
MUST_UNRETRACT_FIRST
CANNOT_REST
CANNOT_MAKE_CAMPFIRE
CANNOT_CHOP_TREE
CANNOT_CONSTRUCT
MADE_CAMPFIRE
CANNOT_SET_FIRE
SET_FIRE
DAWN_BREAKS
NOON
NIGHTFALL
NO_INV_INTERACTION
EMPTY_CONTAINER
TAKE_OUT_OF_CONTAINER
NO_CONTAINER_FOR_ITEM
PUT_INTO_CONTAINER
EAT_ITEM
DRINK_ITEM
CONSUME_FAILURE
DROP_ITEM
PICK_UP_ITEM
YOU_BUILDING_INTERACTION
YOU_ITEM_INTERACTION
YOU_TEMPERATURE_EFFECTS
PROFESSION_CHANGES
RECRUIT_PROMOTED
SOLDIER_BECOMES_MASTER
RESOLVE_SHARED_ITEMS
COUGH_BLOOD
VOMIT_BLOOD
MERCHANTS_UNLOADING
MERCHANTS_NEED_DEPOT
MERCHANT_WAGONS_BYPASSED
MERCHANTS_LEAVING_SOON
MERCHANTS_EMBARKED
PET_LOSES_DEAD_OWNER
PET_ADOPTS_OWNER
VERMIN_BITE
UNABLE_TO_COMPLETE_BUILDING
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
CITIZEN_SNATCHED
VERMIN_DISTURBED
LAND_GAINS_STATUS
LAND_ELEVATED_STATUS
MASTERPIECE_CRAFTED
ARTWORK_DEFACED
POWER_LEARNED
YOU_FEED_ON_SUCKEE
ANIMAL_TRAINED
DYED_MASTERPIECE
COOKED_MASTERPIECE
MANDATE_ENDS
SLOWDOWN_ENDS
FAREWELL_HELPER
ELECTION_RESULTS
SITE_PRESENT
CONSTRUCTION_SUSPENDED
LINKAGE_SUSPENDED
QUOTA_FILLED
JOB_OVERWRITTEN
NOTHING_TO_CATCH_IN_WATER
DEMAND_FORGOTTEN
NEW_DEMAND
NEW_MANDATE
PRICES_ALTERED
NAMED_RESIDENT_CREATURE
SOMEBODY_GROWS_UP
GUILD_REQUEST_TAKEN
GUILD_WAGES_CHANGED
NEW_WORK_MANDATE
CITIZEN_BECOMES_SOLDIER
CITIZEN_BECOMES_NONSOLDIER
PARTY_ORGANIZED
POSSESSED_TANTRUM
BUILDING_TOPPLED_BY_GHOST
MASTERFUL_IMPROVEMENT
MASTERPIECE_ENGRAVING
NO_MARRIAGE_CELEBRATION
CURIOUS_GUZZLER
WEATHER_BECOMES_CLEAR
WEATHER_BECOMES_SNOW
WEATHER_BECOMES_RAIN
SEASON_WET
SEASON_DRY
SEASON_SPRING
SEASON_SUMMER
SEASON_AUTUMN
SEASON_WINTER
SERVICE_ORDER_DELIVERY
PERFORMANCE_START_FAILURE
BEGIN_ACTIVITY
MIDDLE_OF_ACTIVITY
ACTIVITY_SECTION_CHANGE
CONCLUDE_ACTIVITY
LEARNED_WRITTEN_CONTENT
LEARNED_ART_FORM
PERFORMER_UPDATE
BUILDING_DESTROYED_OR_TOPPLED
DEITY_CURSE
COMPOSITION_COMPLETE
COMPOSITION_FAILED
NEW_APPRENTICESHIP
PETITION_IGNORED
CHOP_TREE
RUMOR_SPREAD
SERVICE_ORDER_RUMOR_RECEIVED
RETURNING_RUMOR_RECEIVED
NEW_HOLDING
NEW_MARKET_LINK
EMERGENCY_TACTICAL_CONTROL
AGREEMENT_SATISFIED
AGREEMENT_WARNING
AGREEMENT_ABANDONED
NEW_GUILD
CRIME_WITNESS_HANDOFF
CRIME_WITNESS_STOLEN
CRIME_WITNESS_ITEM_MOVED
CRIME_WITNESS_ITEM_MISSING
CANNOT_MOUNT
FAILED_MOUNT
DISMOUNT
FAILED_DISMOUNT
Unrecognized Announcement Token: 
AMBUSH_SNATCHER
HEIGHT
BROADNESS
LENGTH
CLOSE_SET
DEEP_SET
HIGH_POSITION
LARGE_IRIS
WRINKLY
CURLY
CONVEX
DENSE
THICKNESS
UPTURNED
SPLAYED_OUT
HANGING_LOBES
GAPS
HIGH_CHEEKBONES
BROAD_CHIN
JUTTING_CHIN
SQUARE_CHIN
ROUND_VS_NARROW
GREASY
DEEP_VOICE
RASPY_VOICE
Unrecognized Appearance Modifier Token: 
TYPE
TOKEN
CATEGORY
BY_TYPE
BY_TOKEN
BY_CATEGORY
BYTYPE
BYTOKEN
BYCATEGORY
Unrecognized Body Part Group Token: 
LOWERBODY
SIGHT
EMBEDDED
CIRCULATION
SKELETON
GRASP
STANCE
JOINT
HEAR
MOUTH
APERTURE
TOTEMABLE
Unrecognized Body Part Flag Token: 
ANALYTICAL_ABILITY
FOCUS
WILLPOWER
CREATIVITY
INTUITION
PATIENCE
MEMORY
LINGUISTIC_ABILITY
SPATIAL_SENSE
MUSICALITY
KINESTHETIC_SENSE
EMPATHY
SOCIAL_AWARENESS
Unrecognized Mental Attribute Token: 
SWAMP
DESERT
OCEAN
LAKE
GLACIER
TUNDRA
GRASSLAND
Unrecognized Region Type Token: 
STONE
Unrecognized Material Token: 
undefined local creature material set to default: 
undefined local plant material set to default: 
undefined creature material set to default: 
undefined plant material set to default: 
Unrecognized Skill Token: 
Unrecognized Unit Type Token: 
MINE
HAUL_STONE
HAUL_WOOD
HAUL_BODY
HAUL_FOOD
HAUL_REFUSE
HAUL_ITEM
HAUL_FURNITURE
HAUL_ANIMALS
CLEAN
CUTWOOD
DETAIL
BONE_SETTING
SUTURING
DRESSING_WOUNDS
FEED_WATER_CIVILIANS
RECOVER_WOUNDED
CLOTHESMAKER
PROCESS_PLANT
MAKE_CHEESE
CLEAN_FISH
HUNT
METAL_CRAFT
CUT_GEM
ENCRUST_GEM
WOOD_CRAFT
STONE_CRAFT
BONE_CARVE
BURN_WOOD
HANDLE_VEHICLES
HAUL_TRADE
PULL_LEVER
REMOVE_CONSTRUCTION
HAUL_WATER
BUILD_ROAD
BUILD_CONSTRUCTION
Unrecognized Labor Token: 
FORMER_MERCENARY
ENEMY
MEMBER
FORMER_MEMBER
SLAVE
FORMER_SLAVE
PRISONER
FORMER_PRISONER
Unrecognized Historical Figure Entity Link Token: 
MOTHER
FATHER
SPOUSE
DEITY
LOVER
IMPRISONER
MASTER
APPRENTICE
COMPANION
FORMER_MASTER
FORMER_APPRENTICE
PET_OWNER
FORMER_SPOUSE
DECEASED_SPOUSE
Unrecognized Historical Figure Hist Fig Link Token: 
ART_IMAGE
COVERED
GLAZED
RINGS_HANGING
BANDS
SPIKES
SPECIFIC
ITEMSPECIFIC
SEWN_IMAGE
PAGES
ILLUSTRATION
Unrecognized Item Improvement Token: 
STAY_ALIVE
MAINTAIN_ENTITY_STATUS
START_A_FAMILY
RULE_THE_WORLD
CREATE_A_GREAT_WORK_OF_ART
CRAFT_A_MASTERWORK
BRING_PEACE_TO_THE_WORLD
BECOME_A_LEGENDARY_WARRIOR
MASTER_A_SKILL
FALL_IN_LOVE
SEE_THE_GREAT_NATURAL_SITES
IMMORTALITY
MAKE_A_GREAT_DISCOVERY
ATTAIN_RANK_IN_SOCIETY
BATHE_WORLD_IN_CHAOS
Unrecognized Goal Token: 
Unrecognized Sphere Token: 
NOT_APPLICABLE
REQUIRED
ACCEPTABLE
PERSONAL_MATTER
JUSTIFIED_IF_NO_REPERCUSSIONS
JUSTIFIED_IF_GOOD_REASON
JUSTIFIED_IF_EXTREME_REASON
JUSTIFIED_IF_SELF_DEFENSE
ONLY_IF_SANCTIONED
MISGUIDED
SHUN
APPALLING
PUNISH_REPRIMAND
PUNISH_SERIOUS
PUNISH_EXILE
PUNISH_CAPITAL
UNTHINKABLE
Unrecognized Ethic Response Token: 
KILL_ENTITY_MEMBER
KILL_NEUTRAL
KILL_ENEMY
KILL_ANIMAL
EAT_SAPIENT_OTHER
EAT_SAPIENT_KILL
MAKE_TROPHY_SAME_RACE
MAKE_TROPHY_SAPIENT
MAKE_TROPHY_ANIMAL
KILL_PLANT
TORTURE_AS_EXAMPLE
TORTURE_FOR_INFORMATION
TORTURE_FOR_FUN
TORTURE_ANIMALS
TREASON
OATH_BREAKING
VANDALISM
TRESPASSING
ASSAULT
SLAVERY
Unrecognized Ethic Action Token: 
FRIENDSHIP
CUNNING
ELOQUENCE
FAIRNESS
DECORUM
TRADITION
ARTWORK
COOPERATION
INDEPENDENCE
STOICISM
KNOWLEDGE
INTROSPECTION
SELF_CONTROL
TRANQUILITY
HARMONY
MERRIMENT
CRAFTSMANSHIP
MARTIAL_PROWESS
HARD_WORK
COMPETITION
PERSEVERENCE
COMMERCE
ROMANCE
Unrecognized Value Token: 
LEISURE_TIME
LAW_MAKING
LAW_ENFORCEMENT
RECEIVE_DIPLOMATS
MEET_WORKERS
MANAGE_PRODUCTION
ACCOUNTING
ESTABLISH_COLONY_TRADE_AGREEMENTS
MAKE_INTRODUCTIONS
MAKE_PEACE_AGREEMENTS
MAKE_TOPIC_AGREEMENTS
COLLECT_TAXES
ESCORT_TAX_COLLECTOR
EXECUTIONS
TAME_EXOTICS
ATTACK_ENEMIES
PATROL_TERRITORY
MILITARY_GOALS
MILITARY_STRATEGY
UPGRADE_SQUAD_EQUIPMENT
EQUIPMENT_MANIFESTS
SORT_AMMUNITION
BUILD_MORALE
HEALTH_MANAGEMENT
ESPIONAGE
ADVISE_LEADERS
OVERSEE_LEADER_HOUSEHOLD
MANAGE_ANIMALS
MANAGE_LEADER_HOUSEHOLD_FOOD
MANAGE_LEADER_HOUSEHOLD_DRINKS
PREPARE_LEADER_MEALS
MANAGE_LEADER_HOUSEHOLD_CLEANLINESS
MAINTAIN_SEWERS
FOOD_SUPPLY
FIRE_SAFETY
JUDGE
BUILDING_SAFETY
CONSTRUCTION_PERMITS
MAINTAIN_ROADS
MAINTAIN_BRIDGES
MAINTAIN_TUNNELS
Unrecognized Position Responsibility Token: 
SOLID
POWDER
SOLID_POWDER
PASTE
SOLID_PASTE
PRESSED
SOLID_PRESSED
Unrecognized Material State Token: 
TRAILING_DUST_FLOW
TRAILING_VAPOR_FLOW
TRAILING_GAS_FLOW
SOLID_GLOB
LIQUID_GLOB
SPATTER_POWDER
SPATTER_LIQUID
UNDIRECTED_GAS
UNDIRECTED_VAPOR
UNDIRECTED_DUST
WEB_SPRAY
DRAGONFIRE
FIREJET
FIREBALL
WEATHER_CREEPING_GAS
WEATHER_CREEPING_VAPOR
WEATHER_CREEPING_DUST
WEATHER_FALLING_MATERIAL
UNDIRECTED_ITEM_CLOUD
TRAILING_ITEM_FLOW
SHARP_ROCK
Unrecognized Breath Attack Token: 
MAJOR_CURSE
GREETING
CLEAN_SELF
CLEAN_FRIEND
ATTACK
FLEEING
NEGATIVE_SOCIAL_RESPONSE
TORMENT
DEFEND
MEDIUM_CURSE
MINOR_CURSE
MEDIUM_BLESSING
MINOR_BLESSING
Unrecognized Usage Hint Token: 
map_rejection_log.txt
PRIMITIVE
FLOWERY
UGLY
BOUNDARY
NAME_CAVE
VIOLENT
WILD
ASSERTIVE
ARTIFICE
MYSTERY
LEADER
DOMESTIC
MYTHIC
SUBORDINATE
NEGATOR
PROTECT
NAME_LAKE
RESTRAIN
ROMANTIC
NAME_MOUNTAINS
TRAVEL
NAME_FOREST
NEATLY_COMBED
BRAIDED
DOUBLE_BRAIDS
PONY_TAILS
CLEAN_SHAVEN
STANDARD_HAIR_SHAPINGS
STANDARD_BEARD_SHAPINGS
STANDARD_MOUSTACHE_SHAPINGS
STANDARD_SIDEBURNS_SHAPINGS
Unrecognized Tissue Layer Shapings Token: 
MOUNTAIN
SWAMP_TEMPERATE_FRESHWATER
SWAMP_TEMPERATE_SALTWATER
MARSH_TEMPERATE_FRESHWATER
MARSH_TEMPERATE_SALTWATER
SWAMP_TROPICAL_FRESHWATER
SWAMP_TROPICAL_SALTWATER
SWAMP_MANGROVE
MARSH_TROPICAL_FRESHWATER
MARSH_TROPICAL_SALTWATER
FOREST_TAIGA
TAIGA
FOREST_TEMPERATE_BROADLEAF
FOREST_TROPICAL_CONIFER
FOREST_TROPICAL_DRY_BROADLEAF
FOREST_TROPICAL_MOIST_BROADLEAF
GRASSLAND_TEMPERATE
SAVANNA_TEMPERATE
SHRUBLAND_TEMPERATE
GRASSLAND_TROPICAL
SAVANNA_TROPICAL
SHRUBLAND_TROPICAL
DESERT_BADLAND
DESERT_ROCK
DESERT_SAND
OCEAN_TROPICAL
OCEAN_TEMPERATE
OCEAN_ARCTIC
POOL_TEMPERATE_FRESHWATER
POOL_TEMPERATE_BRACKISHWATER
POOL_TEMPERATE_SALTWATER
POOL_TROPICAL_FRESHWATER
POOL_TROPICAL_BRACKISHWATER
POOL_TROPICAL_SALTWATER
LAKE_TEMPERATE_FRESHWATER
LAKE_TEMPERATE_BRACKISHWATER
LAKE_TEMPERATE_SALTWATER
LAKE_TROPICAL_FRESHWATER
LAKE_TROPICAL_BRACKISHWATER
LAKE_TROPICAL_SALTWATER
RIVER_TEMPERATE_FRESHWATER
RIVER_TEMPERATE_BRACKISHWATER
RIVER_TEMPERATE_SALTWATER
RIVER_TROPICAL_FRESHWATER
RIVER_TROPICAL_BRACKISHWATER
RIVER_TROPICAL_SALTWATER
SUBTERRANEAN_WATER
SUBTERRANEAN_CHASM
SUBTERRANEAN_LAVA
ALL_MAIN
ANY_LAND
ANY_OCEAN
ANY_LAKE
ANY_TEMPERATE_LAKE
ANY_TROPICAL_LAKE
ANY_RIVER
ANY_TEMPERATE_RIVER
ANY_TROPICAL_RIVER
ANY_POOL
NOT_FREEZING
ANY_TEMPERATE
ANY_TROPICAL
ANY_FOREST
ANY_SHRUBLAND
ANY_GRASSLAND
ANY_SAVANNA
ANY_TEMPERATE_FOREST
ANY_TROPICAL_FOREST
ANY_TEMPERATE_BROADLEAF
ANY_TROPICAL_BROADLEAF
ANY_WETLAND
ANY_TROPICAL_WETLAND
ANY_TEMPERATE_WETLAND
ANY_TROPICAL_MARSH
ANY_TEMPERATE_MARSH
ANY_TROPICAL_SWAMP
ANY_TEMPERATE_SWAMP
ANY_DESERT
Unrecognized Biome Token: 
FOREST_TEMPERATE_CONIFER
ALL_SOLID
blob
quadruped
silverfish
mayfly
dragonfly
damselfly
stonefly
earwig
grasshopper
cricket
stick insect
cockroach
termite
mantis
louse
thrips
aphid
cicada
assassin bug
wasp
hornet
tiger beetle
ladybug
weevil
darkling beetle
click beetle
firefly
scarab beetle
stag beetle
dung beetle
rhinoceros beetle
rove beetle
snakefly
lacewing
antlion larva
mosquito
flea
scorpionfly
caddisfly
butterfly
moth
caterpillar
spider
tarantula
tick
mite
shrimp
lobster
crab
nematode
snail
slug
earthworm
leech
bristleworm
ribbon worm
flat worm
toad
frog
salamander
newt
alligator
crocodile
lizard
chameleon
iguana
gecko
skink
gila monster
serpent
viper
rattlesnake
cobra
python
anaconda
turtle
tortoise
pterosaur
dimetrodon
sauropod
theropod
iguanodont
hadrosaurid
stegosaurid
ceratopsid
ankylosaurid
duck
goose
swan
turkey
grouse
chicken
quail
pheasant
gull
loon
grebe
albatross
petrel
penguin
pelican
stork
vulture
flamingo
falcon
kestrel
condor
osprey
buzzard
eagle
harrier
kite
crane
dove
pigeon
parrot
cockatoo
cuckoo
nightjar
swift
hummingbird
kingfisher
hornbill
quetzal
toucan
woodpecker
lyrebird
thornbill
honeyeater
oriole
fantail
shrike
crow
raven
magpie
kinglet
lark
swallow
martin
bushtit
warbler
thrush
oxpecker
starling
mockingbird
wren
nuthatch
sparrow
tanager
cardinal
bunting
finch
titmouse
chickadee
waxwing
flycatcher
opossum
koala
wombat
kangaroo
sloth
anteater
armadillo
squirrel
marmot
beaver
gopher
mouse
porcupine
chinchilla
cavy
capybara
rabbit
hare
lemur
loris
monkey
hedgehog
shrew
mole
fruit bat
wolf
coyote
jackal
raccoon
coati
weasel
otter
badger
skunk
bear
panda
panther
mongoose
hyena
civet
walrus
pangolin
elephant
mammoth
horse
zebra
tapir
rhinoceros
warthog
hippopotamus
camel
llama
giraffe
deer
moose
antelope
sheep
goat
bison
buffalo
bull
ill-sized art actions (1): 
ill-sized art actions (2): 
ill-sized art actions (3): 
ill-sized art actions (4): 
ill-sized art actions (5): 
ill-sized art actions (6): 
gview
basic_seed
version
min_load_version
movie_version
event_flow
plot_event
jobvalue
jobvalue_setter
buildreq
scrollx
scrolly
scrollz
linelim
line
linechar
season
season_timer
cur_rain
cur_snow
cur_rain_counter
cur_snow_counter
cur_weather
weathertimer
year
assigndesjobs
assignbuildingjobs
season_count
precise_phase
cursor
point
gamemode
gametype
index1_1
index1_2
index1_3
index1_4
index1_5
index1_6
index1_7
index1_8
index1_9
index1_10
index1_11
index1_12
index1_13
index1_14
index1_15
index1_16
index1_17
index1_18
index1_19
index1_20
index1_21
index1_22
index1_23
index1_24
index1_25
index1_26
index1_27
index1_28
index1_29
index1_30
index1_31
index1_32
index1_33
index1_34
index1_35
index1_36
index1_37
index1_38
index1_39
index1_40
index1_41
index1_42
index1_43
index1_44
index1_45
index1_46
index1_47
index1_48
index1_49
index1_50
index1_51
index1_52
index1_53
index1_54
index1_55
index1_56
index1_57
index1_58
index1_59
index1_60
index1_61
index1_62
index1_63
index1_64
index1_65
index1_66
index1_67
index1_68
index1_69
index1_70
index1_71
index1_72
index1_73
index1_74
index1_75
index1_76
index1_77
index1_78
index1_79
index1_80
index1_81
index1_82
index1_83
index1_84
index1_85
index1_86
index1_87
index1_88
index1_89
index1_90
index1_91
index1_92
index1_93
index1_94
index1_95
index1_96
index1_97
index1_98
index1_99
index1_100
index1_101
index1_102
index1_103
index1_104
index1_105
index1_106
index1_107
index1_108
index1_109
index1_110
index1_111
index1_112
index1_113
index1_114
index1_115
index1_116
index1_117
index1_118
index1_119
index1_120
index1_121
index1_122
index1_123
index1_124
index1_125
index1_126
index1_127
index1_128
index1_129
index1_130
index1_131
index1_132
index1_133
index1_134
index1_135
index1_136
gamemode_cansave
modejob
modeitem
modeseason
selectingtaskobject
addingtask
addingtask_sub
buildjob_sizerad
buildjob_sizeroom
buildjob_assignroom
buildjob_mastering
buildjob_give_to
buildjob_popback
buildjob_type
buildjob_selected
buildjob_unit
buildjob_item
buildjob_building
buildjob_flowx
buildjob_flowy
buildjob_flowz
buildjob_item1
modeunit
squadcount
modeview
modepage
modestation
paused
standingorder_gatherstone
standingorder_gatherwood
standingorder_gatherfood
standingorder_gatherbodies
standingorder_gatherrefuse
standingorder_gatheranimals
standingorder_gatherfurniture
standingorder_allharvest
standingorder_loom
standingorder_dyed_clothes
standingorder_collect_web
standingorder_zone_drinking
standingorder_zone_fishing
standingorder_slaughter
standingorder_butcher
standingorder_tan
standingorder_fishery
standingorder_kitchen
standingorder_kiln
standingorder_smelter
standingorder_other
standingorder_gatherrefuse_outside
standingorder_gatherrefuse_outside_vermin
standingorder_gatherrefuse_chasm_corpses
standingorder_gatherrefuse_chasm_skulls
standingorder_gatherrefuse_chasm_skins
standingorder_gatherrefuse_chasm_bones
standingorder_gatherrefuse_chasm_strand_tissue
standingorder_gatherrefuse_chasm_shell
standingorder_gatherrefuse_chasm_othernonmetal
standingorder_autoforbid_projectile
standingorder_autoforbid_your_corpse
standingorder_autoforbid_other_corpse
standingorder_autoforbid_your_items
standingorder_autoforbid_other_items
index2_1
index2_2
index2_3
index2_4
index2_5
index2_6
index2_7
index2_8
index2_9
index2_10
index2_11
itemmade
itemmade_subtype
itemmade_subcat1
itemmade_subcat2
itemmade_number
plotinfo
world
game
mainview
texture
init
d_init
title
title2
unitprintstack
unitprintstack_cur
unitprintstack_start
unitprintstack_clear
menuposition
looklist
olookx
olooky
olookz
oscrollx
oscrolly
oscrollz
page
dunginv_relitem
dunginv
dunginv_inv
dunginv_depth
dunginv_flag
dunginv_index
throwitem
dung_target
dung_targlist
interactitem
interactinvslot
dung_attackmode
dung_dodgemode
dung_chargedefendmode
dung_swimmode
handleannounce
preserveannounce
updatelightstate
dung_buildinginteract
next_item_global_id
next_unit_global_id
next_soul_global_id
next_civ_global_id
next_nem_global_id
next_artifact_global_id
next_job_global_id
next_schedule_global_id
next_proj_global_id
next_building_global_id
next_machine_global_id
next_flow_guide_global_id
next_histfig_global_id
next_histevent_global_id
next_histeventcol_global_id
next_unitchunk_global_id
next_art_imagechunk_global_id
next_task_global_id
next_squad_global_id
next_formation_global_id
next_activity_global_id
next_interaction_instance_global_id
next_written_content_global_id
next_identity_global_id
next_incident_global_id
next_crime_global_id
next_vehicle_global_id
next_army_global_id
next_army_controller_global_id
next_army_tracking_info_global_id
next_cultural_identity_global_id
next_agreement_global_id
next_poetic_form_global_id
next_musical_form_global_id
next_dance_form_global_id
next_scale_global_id
next_rhythm_global_id
next_occupation_global_id
next_belief_system_global_id
next_image_set_global_id
next_divination_set_global_id
manucomp
manucomp2
filecomp_buffer
filecomp_buffer2
filecomp_buffer_aux
filecomp_buffer2_aux
DEBUG_SHOW_RIVER
DEBUG_FASTCAVEIN
DEBUG_CONTINUOUS
DEBUG_NOMOOD
DEBUG_SAFEDWARVES
DEBUG_NOANIMALS
DEBUG_NOTHIRST
DEBUG_NOHUNGER
DEBUG_NOSLEEP
DEBUG_VISIBLEAMBUSHERS
DEBUG_QUICKMODE_MINING
DEBUG_ALWAYSHAPPY
DEBUG_NEVERBERSERK
DEBUG_DISABLEHUMANCARAVAN
DEBUG_GAMELOG
DEBUG_MEGAFAST
option_exceptions
standingorder_mixfoods
mt_index
mt_cur_buffer
mt_virtual_buffer
mt_buffer
mt_virtual_seed_type
enabler
data/init/d_init.txt
SHOW_ALL_HISTORY_IN_DWARF_MODE
SHOW_EMBARK_TUNNEL
ALWAYS
FINDER
SHOW_FLOW_AMOUNTS
SHOW_IMP_QUALITY
ENGRAVINGS_START_OBSCURED
AUTOSAVE_PAUSE
POST_PREPARE_EMBARK_CONFIRMATION
IF_POINTS_REMAIN
EMBARK_WARNING_ALWAYS
INITIAL_SAVE
AUTOSAVE
SEASONAL
AUTOBACKUP
PATH_COST
WALKING_SPREADS_SPATTER_DWF
WALKING_SPREADS_SPATTER_ADV
CAVEINS
ARTIFACTS
ECONOMY
ZERO_RENT
TESTING_ARENA
EMBARK_RECTANGLE
PAUSE_ON_LOAD
LOG_MAP_REJECTS
INVADERS
VARIED_GROUND_TILES
NICKNAME_DWARF
REPLACE_FIRST
CENTRALIZE
REPLACE_ALL
NICKNAME_ADVENTURE
NICKNAME_LEGENDS
CHASM
PILLAR_TILE
TREE_TRUNK_PILLAR
TREE_TRUNK_SLOPING
TREE_TRUNK_S
TREE_TRUNK_W
TREE_BRANCH_EW
TREE_BRANCH_NE
TREE_BRANCH_SE
TREE_BRANCHES
TREE_SMOOTH_BRANCHES
TREE_CAP_RAMP
TREE_CAP_PILLAR
TREE_CAP_WALL_N
TREE_CAP_WALL_S
TREE_CAP_WALL_E
TREE_CAP_WALL_W
TREE_CAP_WALL_NW
TREE_CAP_WALL_SW
TREE_CAP_FLOOR1
TREE_CAP_FLOOR2
TREE_CAP_FLOOR3
TREE_CAP_FLOOR4
TREE_ROOT_SLOPING_DEAD
TREE_TRUNK_SLOPING_DEAD
TREE_TRUNK_N_DEAD
TREE_TRUNK_S_DEAD
TREE_TRUNK_E_DEAD
TREE_TRUNK_W_DEAD
TREE_TRUNK_NW_DEAD
TREE_TRUNK_SW_DEAD
TREE_TRUNK_BRANCH_N_DEAD
TREE_TRUNK_BRANCH_E_DEAD
TREE_BRANCH_NS_DEAD
TREE_BRANCH_EW_DEAD
TREE_BRANCH_NW_DEAD
TREE_BRANCH_NE_DEAD
TREE_BRANCH_SW_DEAD
TREE_BRANCH_SE_DEAD
TREE_BRANCH_NSE_DEAD
TREE_BRANCH_NEW_DEAD
TREE_BRANCH_NSEW_DEAD
TREE_BRANCHES_DEAD
TREE_CAP_PILLAR_DEAD
TREE_CAP_WALL_S_DEAD
TREE_CAP_WALL_W_DEAD
TREE_CAP_FLOOR2_DEAD
TREE_CAP_FLOOR4_DEAD
TREE_TRUNK_NSW
TREE_TRUNK_SEW
TREE_TRUNK_EW_DEAD
TREE_TRUNK_INTERIOR_DEAD
TRACK_N
TRACK_S
TRACK_E
TRACK_W
TRACK_NS
TRACK_NE
TRACK_NW
TRACK_SE
TRACK_SW
TRACK_EW
TRACK_NSE
TRACK_NSW
TRACK_NEW
TRACK_SEW
TRACK_NSEW
TRACK_RAMP_S
TRACK_RAMP_E
TRACK_RAMP_W
TRACK_RAMP_NS
TRACK_RAMP_NE
TRACK_RAMP_NW
TRACK_RAMP_SE
TRACK_RAMP_SW
TRACK_RAMP_EW
TRACK_RAMP_NSE
TRACK_RAMP_NSW
TRACK_RAMP_NEW
TRACK_RAMP_SEW
TRACK_RAMP_NSEW
TRACK_RAMP_N
WOUND_COLOR_MINOR
WOUND_COLOR_INHIBITED
WOUND_COLOR_FUNCTION_LOSS
WOUND_COLOR_BROKEN
WOUND_COLOR_MISSING
IDLERS
ADVENTURER_TRAPS
ADVENTURER_ALWAYS_CENTER
GRAZE_COEFFICIENT
PRIESTHOOD_UNIT_COUNTS
GUILD_UNIT_COUNTS
TEMPLE_VALUE_LEVELS
GUILDHALL_VALUE_LEVELS
ADVENTURER_Z_VIEWS
UNHIDDEN
DISPLAY_LENGTH
COFFIN_NO_PETS_DEFAULT
SET_LABOR_LISTS
SKILL
SKILLS
STORE_DIST_ITEM_DECREASE
STORE_DIST_SEED_COMBINE
STORE_DIST_BUCKET_COMBINE
STORE_DIST_BARREL_COMBINE
STORE_DIST_BIN_COMBINE
SPECIFIC_SEED_CAP
FORTRESS_SEED_CAP
BABY_CHILD_CAP
INVASION_SOLDIER_CAP
INVASION_MONSTER_CAP
VISITOR_CAP
POPULATION_CAP
STRICT_POPULATION_CAP
Unrecognized Init Option: 
WOUND_COLOR_NONE
TILE_PAGE
CREATURE_GRAPHICS
FILE
TILE_DIM
PAGE_DIM
Unrecognized Tile Page Token: 
graphics/
Gain possession
Roll
Roll all
Read
Pull it out
Make Campfire (
Fell 
Stop leading 
Lead 
Claim 
) as pet
Release hold on 
Dismount to 
Mount 
Hang from 
Hold 
/Air
Lava
Climb to 
 holding 
 releasing hold
Ignite 
Drink 
Eat 
salt 
Put in 
Set on
Put 
Put on 
Heat 
 near lava
 near magma
 near burning trunk
 near burning branches
 near burning twigs
 near burning cap
 near fire
 near campfire
Name the 
Fill 
 with 
Interact with 
building
Guide 
Ride 
, push off toward 
Push 
Climb down
Suck 
You struggle for 
You pull out 
Wrestle 
The Wrestling of 
Latch
Grasp
JLock
Choke
 to scroll.
Wrestle using 
Lock 
Choke 
Take-down by 
Throw by 
Pinch 
Gouge 
Break 
Release joint lock of 
 on 
Release choke of 
Release grip of 
Loosen joint lock of 
Loosen choke of 
Break grip of 
Shake 
Strangle 
Grab
 attacks.  
 goes back.  
 selects.  
 aborts.  
 scrolls.
Attack error
Attack 
You cannot see.
You cannot read.
You read 
You fill your 
It won't fit in your 
Your 
 is already full.
You heat the 
 to no effect.
 is hot enough already.
The steam around the vegetation stops you from setting the fire.
The vegetation is submerged.
The vegetation is too wet.
You set a fire.
 is empty.
Charge 
Move to 
Create Your Character
Specific Person
Intelligent Wilderness Creature
There are no creatures available.
: Status
Peasant
Demigod
: Select   
: Cancel character
: Options/Abort
: Abort
: Back
Race: 
Outsider
From 
: Add a new character to the party
This character is ready to adventure!
ackground
kills
ppearance
ersonality
quipment
ounts and pets
Name: 
Very Low
Below Average
Average
Above Average
High
Superior
Strength
Agility
Toughness
Endurance
Recuperation
Disease Resistance
Analytical Ability
Focus
Creativity
Intuition
Patience
Memory
Linguistic Ability
Spatial Sense
Musicality
Kinesthetic Sense
Empathy
Social Awareness
Attributes remaining: 
: Next     
 to change
Home
Occupation
Beliefs
: Select (may reset occupation and beliefs)
Squad member
: Believe
: Doubt
: Set First Name
: Customize Name
: Random Name
: Become 
: Next
: Randomize
Note: This character's appearance is governed by local population information.
Certain shapes and colors might not occur without full randomization.
: Fully randomize, without respecting population information
Set your 
personality
 here.  
 denotes the default cultural value.
Your personality facets might be restricted based on your creature type.
Loyalty
Friendship
Cunning
Artwork
Cooperation
Stoicism
Self-control
Tranquility
Harmony
Merriment
Craftsmanship
Hard Work
Leisure Time
Commerce
No love   <->    Loves easily
No hate   <->    Hates easily
No envy   <->   Envies easily
Cheerless <-> Easily cheerful
No sadness   <->   Easily sad
No anger  <->  Easily angered
No anxiety  <->  Very anxious
No lust      <->      Lustful
     --> Vulnerable to stress
                   --> Greedy
              --> Intemperate
Avoid fights <->  Like brawls
Quits easily <-> Too stubborn
Meanness   <->   Wastefulness
Harmony      <->      Discord
Quarreler    <->    Flatterer
Rude        <->        Polite
Overreliant <> Disdain advice
Fearful     <->      Fearless
Pusillanimous - Overconfident
                     --> Vain
                --> Ambitious
       --> Sense of gratitude
Austere    <->    Extravagant
Humorless      <->       Zany
                 --> Vengeful
No self-esteem   <->    Proud
Merciful - Impartial -  Cruel
Scatterbrained - Singleminded
Despairs - Hopeful - Presumes
Incurious     <->     Curious
Shameless     <->     Bashful
Overshares    <->     Private
Inattentive <-> Perfectionist
Acquiescing <-> Resists ideas
    --> Tolerates differences
    --> Emotionally obsessive
       --> Swayed by emotions
               --> Altruistic
                  --> Dutiful
Too deliberate <> Thoughtless
Sloppy      <->       Orderly
Distrustful <->  Too trusting
Loner     <->      Gregarious
Non-assertive <-> Overbearing
Leisurely    <->     Frenetic
       --> Excitement-seeking
Just facts - Flights of fancy
     --> Inclined to abstract
   --> Inclined to create art
Socialize
Drink alcohol
Pray/Meditate
Stay occupied
Be creative
Admire art
Excitement
Learn something
Be with family
Be with friends
Hear eloquence
Uphold tradition
Self-examination
Make merry
Craft object
Martial training
Practice skill
Take it easy
Make romance
See animal
See great beast
Acquire object
Eat good meal
Fight
Cause trouble
Argue
Be extravagant
Wander
Help somebody
Think abstractly
Intense Need
Strong Need
Moderate Need
Slight Need
: Full customization
: Change dream/goal (if possible)
Equipment and pet points remaining: 
: Increase quality (
: Increase quality
: Decrease quality (
: Decrease quality
: Remove
Adventure awaits!  The party:
Adventure awaits
Detail Your Character
Skill remaining: 
Deceased
Skills
Dabb
Novc
Adeq
Cmpt
Skld
Prfc
Tltd
Adpt
Expt
Prfn
Accm
Mast
HMas
GMas
Legd
Musical Instruments
Poetic Forms
Musical Forms
Dance Forms
Abysmal
Super
Very small
Average-sized
Large
Very large
 for a 
ClmSk 
Climb 
Sneak: 
Speed: 
Enraged at all enemies!
In a martial trance!
Throwing a tantrum!
Sunk into depression...
Stumbling obliviously!
In Flight
On the Ground
Partially Webbed
Partially Paralyzed
Sluggish
Slightly Numb
Bleeding
Faint
Fever
Extreme Pain
Pain
Exhausted
Over-Exert
Tired
Drowning
Winded
Nauseous
Slumberous
Thirsty!
Hungry
Focused
Distracted!
Distracted
Pray 
Pray to 
Meditate
Unfettered
Level-headed
Untroubled
Undistracted
Unfocused
: View Attributes
: View Skills
: Health
: Kills
: Desc
: View Wr
: Cust
Encounter
Horseplay
Training
Lethal
Ally: 
 [DONE]
What would you like to wear?
What would you like to remove?
What would you like to drop?
What would you like to throw?
With what would you like to interact?
With what would you like to eat or drink?
What would you like to put inside a container or on a pack animal?
Where would you like to put the 
Your Inventory
 to view other pages.  
 when done.
No recent announcements.
Announcements 
Sewer Access
Tree House
The Home Tree
Shaping Tree
Market Tree
Tavern Tree
Library Tree
Counting Tree
Guild Tree
Tower Tree
Civic Mound
Castle Mound
Drinking Mound
Mead Hall
Temple
Guildhall
Tower
Abandoned shop
Food imports
Clothing imports
General imports
Cloth shop
Leather shop
Woven clothing shop
Leather clothing shop
Bone carver's shop
Gem cutter's shop
Weaponsmith's shop
Bowyer's shop
Blacksmith's shop
Armorsmith's shop
Metal craft shop
Leather goods shop
Carpenter's shop
Stone furniture shop
Metal furniture shop
Barrow
Warehouse
Fortress Entrance
Trenches
 shrine
Shrine to 
Shrine
Empty market
Imported goods market
Imported food market
Imported clothing market
Meat market
Fruit and vegetable market
Cheese market
Processed goods market
Underground Fortress
Underground Farms
Underground Stair
Hillocks
Houses
Hillock
House
Abandoned hillocks
Abandoned houses
Abandoned hillock
Abandoned house
Ruined hillocks
Ruined houses
Ruined hillock
Ruined house
No significant structures
Dining hall
Shrine of 
Dawn is breaking.
It is noon.
Night is falling.
Assume an identity
Begin a performance
Shout out to everybody
The Void
, Deity
, Force
build
build a fire
fell trees
compose
write
You are still surrounded by cackling.
You feel too watched to 
You don't feel safe enough to 
You can't 
 because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 until you've stopped the bleeding.
 because you can't breathe.
 because you are dying of thirst.
 because you are starving to death.
 because you are drowning.
 because you are swimming.
 until you are on a stable surface.
You must move away from the water before you can 
You must come down from the mountains before you can 
 until you stop riding this vehicle.
 until you stop riding this projectile.
 until you leave this site.
You cannot 
You make a campfire.
You cannot fell trees in the arena.
You need to be holding an axe.
You need to be holding an axe with a sharp edge.
You cannot fell the trees here.
 is a 
Nobody lives there
Few live there
A few dozen or less live there
Some dozens live there
Roughly a hundred live there
Well over a hundred live there
A few hundred live there
Several hundred live there
A thousand live there
A few thousand live there
Thousands live there
 and it is controlled by 
 is a religion
 whose adherents worship 
, the force
 is the force
  They worship at 
  Their temple 
 is ruined.
laboring
menacing
confused
submitting
offended
plaintive
triumphant
the word
Charging
Moving
southeast
northeast
 (above)
 (below)
upward
downward
Remote: 
Distant: 
Starting: 
Incoming: 
IMMINENT: 
Recovering from attacking
Attacking
 with wrestling
 with grab
quick
wild
precise
, aiming for 
Jumping
Pushing Object
Holding terrain
Releasing hold on terrain
Mounting
Dismounting
Leading animal
Stop leading animal
Holding item
Releasing hold on item
Regaining balance
Sucking Blood
Working
Talking
Parrying
Blocking
Recovering from deflection
Standing Up
Lying Down
strike
Offloading site...
Strongest Odor: 
Slp!
Sleep!
VDrw
V Drowsy
Drws
Thir
Dhyd
Strv
Hngr
: Stop
: Sneak
: Map
: Log
: Sleep
: Tracks
: Clouds
Sneak
: cannot see dawn.
: until dawn.
: sleep.
: wait.
You will sleep as necessary until dawn.
You will sleep as necessary for 
 hour
You will wait, staying awake until dawn.
You will wait, staying awake for 
 confirms.  
 changes hours.
You topple the statue!
You pull the lever.
You break the hatch in!
The hatch is operated by a remote mechanism.  You cannot proceed.
You pick the lock!
You bash the door down!
 says:  "
 says, "
CHAR
[C:6:0:1]
 is an example of 
You roll
, divining the will of 
 according to the practice of 
, testing the will of 
 lands on 
 comes up 
 shows 
Your fate is sealed.
Don't you know that 
 is a jealous deity?  Why consult another?
You already know the will of 
Why wasn't 
, a jealous deity, consulted first?
.  Do not tempt fate.
Praise 
 for ignoring your hubris.  
 without bound
You are forgiven.
You are free to do as you choose.
Freedom is allowed even in this.
Your happiness is still desired.
You are loved.
You have been granted mercy.
Peace is cherished.
Such care for your happiness!
Such 
Such is the spirit of 
Infinite 
tender
Hubris!
have been cursed
Look out for a chance encounter.
Stay the course.
Expect a change.
The task will not be completed.
The task will be successful.
Focus on living in harmony.
Fulfillment will be yours.
A reckoning awaits.
You will awaken to a new possibility.
You must reflect on your actions.
Beware doubt.
Joy is on the horizon.
A great sadness is coming.
A sudden upheaval is in store.
A coming disaster can be delayed, but not avoided.
Follow your desire.
Rely on willpower to see you through.
Beware those that lack passion.
All is not as it seems.
Have faith and all shall be rejuvenated.
Cling not to material things.
Hold to hope when all else is lost.
Be playful today.
Do not be stopped by fear.
You will released.
Do not take any chances.
Look to another for what you need.
The partnership is one-sided.
There are two sides to every story.
Follow your intuition.
You will travel far from this place.
An important decision awaits your careful deliberation.
Beware of ill-conceived plans.
Focus today.
Be compassionate.
Today you will have a moment of weakness.
The burden will be lifted soon.
You will have a great accomplishment.
See to your responsibilities.
An end and a new beginning.
Do not hold on for too long.
Make a change or forever remain.
Give up the hopeless cause.
Keep your own counsel today.
Do not be reckless.
You will make your final stand.
Be cautious of fatigue today.
Ask a question.
Do not give them too much.
Do not keep everything for yourself.
The situation cannot get worse.
The enterprise will be a failure.
Accept a defeat.
Be mindful of others around you.
Prepare for disappointment.
Consider the consequences carefully.
Act quickly today.
Be generous today.
If you accept the gift, one will be expected in return.
Bring comfort to someone today.
Now is a time for calm.
Your dreams will come true.
Beware a rival.
Avoid conflict today.
Do not avoid a necessary conflict today.
Look ahead to the future.
An obstacle will present itself.
Begin an adventure.
You have missed your chance.
Accept the loss and move on.
Make the decision quickly.
Explore today.
A new friendship will form.
It is not as simple as you think.
You will learn something you did not want to know.
Follow your desire to reconcile.
It is too soon to forgive.
Your ambition is misguided.
The object of your ambition will be realized.
There is no right choice.
Rethink your priorities.
You will received bad advice.
A clever strategy will be required.
Take care you are not deceived.
Indulge heartily.
You will know suffering soon.
Rethink your approach.
You must reveal the truth.
Some changes are inevitable.
Whatever happens, it will be for the best.
It is time to leave it behind.
Do not fear loss.
You must face the challenge today.
Today, somebody will be cruel.
Master yourself today; discipline will be required.
Beware a hidden plan.
Be practical.
Think of others today, not yourself.
See to the simple comforts.
Think on what came before and what follows.
It will not be fair.
Believe no one today.
See to your legacy.
Instability.
The effort will reach a culmination.
Any success will be fleeting.
Make the sacrifice regardless of fear.
Do not stall.
Make no needless sacrifices.
Be sure to keep to a high standard today.
Be patient.
Take the middle path.
You must choose between two extremes.
Beware a lack of balance.
Be diligent and undistracted.
There will be no reward.
Persevere though it may be for nothing.
Eat not the fruits of your labor.
It is a false success.
You will be rewarded.
a word but you cannot read
The cackling fades away.
You are surrounded by incessant cackling.
You are a wanderer of the wilderness.
Your wanderings have led you to 
.  You are a stranger here.
You emerged from the wilds and managed to prove yourself to the locals.  Now you are finally a 
You are a newly-minted 
 of the great 
.  Destiny is calling!
You emerged from the wilds and came to be a 
You are a 
, and you have never strayed far from home.
  You are a
n ardent
 faithful
 casual
 dubious
 worshipper of 
, and you belong to 
You've located a 
right under you
above and 
below and 
to the 
Nameless
 to return to arena.
 (still)
 (moving 
Performing
 (move to X)
 (free to act, 
 to continue)
 (occupied)
You have reached the summit of 
You are deceased.  
 to become somebody else.
 to finish.
Swimming
In Air
Flying
Stvg
Hung
Mortal Wound
On Ground
Numb
Bleeding!
MSk 
Mnt 
Snk 
Spd 
MtSnk 
Sneak 
Speed 
You are deceased.  Press 
There is a locked 
 here.
 - Bash it down
 - Pick the lock
 - Topple it
 - Break it in
 - Pull it
 - Raise the bucket
 - Lower the bucket
You raise the bucket.
You lower the bucket.
Can I help you with something?
You have discovered a 
You cannot travel through the 
The Kills of 
in play interaction 
invalid lair entrance
There is nothing to do with 
You empty the 
You take out the 
You don't have a suitable container.
You pack the 
 on to 
You put the 
 into the 
You eat the 
You drink the 
 is too salty.
 is too hot.
 is too cold.
You lick the 
No.  That's disgusting.
You just can't fit any more.
It's too much!  You feel even more sick.
It's too much!  You might not be able to keep it down.
You feel really full.
You are starting to feel full.
You empty 
You drop 
NULL artifact on create site map, skipping
Charge
Move
Attack
Jump
Push Object
Hold
Mount
Dismount
Lead animal
Release
Unsteady
Suck Blood
Talk
Parry
Block
Dodge
Recover
Stand Up
Lie Down
 to act
Tracks Visible: 
Tactical
Would you like to take an action?
 to view other pages)
Do not alter actions
What would you like to do?
Select your combat preferences.
 - Current Attack Preference: 
Strike
Close Combat
According to Opponent
 - Current Dodge Preference: 
Move Around
Stand Ground
 - Current Charge Defense: 
Dodge Away
    
Dead
Nearby
Traveling through 
Distant
Character chooses their own actions
Player controls every action
          
You have no party members to become.
Party Member
Party Members
You have no companions.
Companion
Companions
: Become another party member
: Party tactical settings
Wrestle
Ground
Not visible
How quickly and quietly will 
move?
: Currently sneaking
: Not currently sneaking
Visual Stealth Factors
Darkness
Low Light
Clear
Fog/Rain/Snow
By Obstacle
Open Area
In Vegetation
Non-Prone In Vegetation
Too Large For Vegetation
No Suitable Vegetation
Gargantuan Profile
Gigantic Profile
Huge Profile
Very Large Profile
Large Profile
Huge Non-Prone Profile
Very Large Non-Prone Profile
Large Non-Prone Profile
Vanishing Profile
Minuscule Profile
Tiny Profile
Very Small Profile
Small Profile
Average Profile
Average Non-Prone Profile
Visual Stealth (w/o Skill)
Best Possible
Fantastic
Great
Good
Poor
Awful
Terrible
Worst Possible
Quick movement and other actions decrease stealth.
 to select.
Select your movement preferences.
 - Current Swimming Preference: 
When Possible
When Necessary
What would you like to do with 
Where would you like to move?
Pick up how many? (0-
Pull 
Pick 
Get 
Start a new conversation
Continuing shouting
Ongoing conversation with 
Select an identity.
Your new identity:
What is your identity's profession?
Whom does your identity worship?
Where is your identity from?
Filter: 
: Done entering filter
No name
No origin
No object of worship
: Assume identity
: New identity
: No identity
You don't believe anything relevant, unfortunately.
Assume an appropriate identity first if you'd like to pretend.
You don't know anything specific about this, unfortunately.
You must compose a piece first (or learn an improvisational form).
You can use an option in 
 to compose.
: Scroll text
What will you say?
What will you say about the insurrection?
What will you say about the end of the insurrection?
What will you say about the site reclamation?
What will you say about the site's foundation?
What will you say about the group?
What will you say about the army?
What will you say about the failed occupation?
What will you say about the abduction?
What will you say about the incident?
What will you say about the occupation?
What will you say about the new leadership?
What will you say about the beast?
What will you say about the trouble?
What will you say about tribute agreement?
What will you say about the refusal to accept tribute?
What will you say about the refusal to give tribute?
What will you say about the peace agreement?
What will you say about the failed peace agreement?
What will you say about the tribute stoppage?
What will you say about the claim?
What will you say about the gang?
What will you say about the refugees?
What will you say about the artifact's destruction?
What will you say about the artifact's location?
What do you want to know?
What do you want?
Which pet will you gift?
About whom do you ask?
Where do you want to go?
How will you respond to the position offer?
How will you respond to the adoption request?
What will you say about the journey?
What will you say about the conflict?
How will you ask?
How will you respond?
What will you say about the rescue?
What will you say about the conclusion of the agreement?
What will you say about the agreement?
What will you say about services?
What will you say about the request?
What will you say about the trade?
What will you say about the surrounding area?
What will you say about the site?
What will you say about the structure?
How will you respond to the invocation?
How will you respond to the accusation?
What will you say about your master?
What will you say about your plots and scheming?
How will you respond about your profession?
How will you respond to this passive reply?
How will you respond to this flattery?
How will you respond to this dismissal?
How will you respond to this statement of values?
What will you say about how you are feeling?
What will you say about your family?
How will you respond to the offer of tribute?
How will you respond to the tribute cancellation?
How will you respond to the offer of peace?
How will you respond to the demand for tribute?
How will you respond to the request to cease hostilities?
How will you respond to the demand to yield?
How will you respond to the request for information?
How will you respond to the request for directions?
How will you respond to the request for a guide?
What will you say about the missing treasure?
Toward You:
Positive attitude
Negative attitude
Neutral attitude
Patient
Impatient
Animated
Agitated
Bold
Confident
Acquiescent
Unassuming
Loves you
Likes you
Hates you
Dislikes you
Terrified of you
Scared of you
No fear of you
Respects you
No respect for you
Low respect for you
Trusts you
Distrusts you
Highly Loyal
General Mood:
Annoyed
Satisfied
Grouchy
Grumpy
Fondness
Suspicious
Alarmed
Shocked
Horrified
Grimly Satisfied
Grieving
Triumphant
Enraged
Eexcited
Gaiety
Joyous
Blissful
Loving
Vengeful
Accepting
Admiration
Adoration
Affection
Aggravated
In Agony
Alienated
Amazed
Ambivalent
Amused
Angry
In Anguish
Anxious
Apathetic
Aroused
Astonished
Averse
In Awe
Bitter
Bored
Caring
Confused
Contemptuous
Content
Dejected
Delighted
Despair
Disappointed
Disgusted
Disillusioned
Dislike
Displeasure
Distressed
Eager
Elated
Embarrassed
Empathetic
Empty
Enjoyment
Exasperated
Exhilarated
Afraid
Ferocious
Free
Frustrated
Gleeful
Gloomy
Glum
Grateful
Guilty
Happy
Hateful
Hopeful
Hopeless
Humiliated
Insulted
Interested
Irritated
Isolated
Jolly
Jovial
Jubilant
Loathing
Lonely
Lustful
Miserable
Mortified
Nervous
Nostalgic
Optimistic
Outraged
Panicked
Passionate
Pleasure
Proud
Enraptured
Rejected
Relieved
Regretful
Remorseful
Repentant
Resentful
Restless
Indignant
Self-pity
Servile
Shaken
Ashamed
Sympathy
Tenderness
Thrilled
Uneasy
Unhappy
Wonder
Worried
Wrathful
Zealous
Existential Crisis
Defeated
Expectant
Doubt
Enthusiastic
Pessimistic
Euphoric
Your tone/tact:
: Persuade
Almost guaranteed
Likely success
Favorable odds
Impossible
Nearly impossible
Likely failure
Even odds
Unfavorable odds
: Intimidate
: Select, 
: Scroll (Page 
Current choice's keywords: 
: Done filter
: Filter
Zone 
: Edit
: Assign
 hall
(No Specific Deity)
 worshipper
No worshippers
: Main hall
: Inn/tavern
: Craft Guildhall
Remove assignment
: Rename location
: Add location
Define zone bounds
: Add rect
: Start flow
: Remove rect
: Start remove
: Add flow
: Resize flow
: Start rect
: Assign location
: Unassign
: Carpenter Wkshp
: Workshop
: Cancel plans
: Remove bld/cnst
: Material
: Phase 
: Place
: Constructions
: Buildings
Rooms: need name!
: Start work!
Constructing 
Constructing unnamed site
: Name site (irreversible!)
Plan a construction or building to form a site (irreversible!)
Phase 
No construction planned at cursor
No building planned at cursor
Warning:  This site will be smaller than usual.  Move away from other sites.
Total work hours needed: 
 (Workers are needed!)
 workers)
: You will work for 
an hour
 hours
: You will not work personally
[CAN'T WORK]
[WILL WORK]
 Display Furniture
 Bookcase
Need 
Have 
: Set worker
: Select worker
: Scroll material
: Start working!
 to view other pages
 -  
many 
a swarm of 
Miasma
An Ocean Wave
Lava Mist
Magma Mist
 Vapor
Smoke
Dragonfire
Fire
A Web
Item Cloud
A Fire
Track/Spoor: 
broken vegetation
 print
 imprint
right 
left 
unintelligible
/yours or companion's
Stagnant salt water [
Stagnant water [
Water [
Lava [
A smear of 
A pool of 
A thin layer of 
A pile of 
A dusting of 
The vegetation is heavily damaged here.
The vegetation is bent here.
The vegetation has been slightly perturbed here.
The vegetation is broken here.
thick 
light 
faint 
deep 
shallow 
vague 
 imprint in the 
 is here.
This is an unintelligible mess.
The signs lead north.
The signs lead south.
The signs lead east.
The signs lead west.
The signs lead northeast.
The signs lead northwest.
The signs lead southeast.
The signs lead southwest.
They belong to you or a companion.
What do you want to aim for?
 to view other pages.
 cancels.
Impossible strike
Difficult strike
Tricky strike
Normal strike
Easy strike
Easier strike
Simple strike
can only graze
can't land squarely
can't quite connect
fairly solid
square
very square
direct hit
 to go back.
Difficult
Tricky
Normal
Easy
Easier
Simple
VVSlow
V Slow
Slow
Fast
V Fast
 strike
Quick attack: faster to strike and recover, but not powerful
No heavy attack: enraged
Heavy attack: slower to strike and recover, but hits harder
Forced wild attack: enraged
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
No precise attack: enraged
Precise attack: very slow to strike, improved accuracy
No charge attack: no target
No charge attack: you are on the ground
No charge attack: you are mounted
No charge attack: you are chained
No charge attack: you are in uncontrolled flight
No charge attack: you are on a vehicle
No charge attack: you are on a projectile
No charge attack: you are climbing
No charge attack: target is on the ground
No charge attack: target is mounted
No charge attack: target is chained
No charge attack: target is in uncontrolled flight
No charge attack: target is on a vehicle
No charge attack: target is on a projectile
No charge attack: target is climbing
No charge attack: target shares your location
No charge attack: target's location inaccessible
Charge attack: move toward your opponent
Multi-attack: choose another simultaneous action afterward
 has yielded.  Attack anyway?
Really start a conflict with 
Really attack 
 aborts.
 pages)
Parry 
Block 
Parry (
Block (
Dodge (
 selected
adjacent only
own tile only
, range 
, disturber only
 move
 done, 
 remove last
 cancel, 
 pages
 cancel
this location
Who will you shoot?  
 fires.  
Who will you target?  
 throws.  
 fires.
 throws.
Move to a creature or press 
 to shoot this direction.
 to throw this direction.
Party tactical settings
Become a party member
Who will you talk to?
: Zones/Rooms
[WITH YOU]
No quick attack: enraged
Which creature will you attack?  
You are fighting 
Select 
Rooms: need site!
FATAL ERROR
Could not locate adventure start square
The peaceful town of 
 is threatened!  The forces of 
darkness
 are on the march.  
Commanded by 
, they
The enemy
 will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
Legends speak of 
an ancient
 vault, 
, where 
 wrested 
 power from the Underworld by invoking 
 true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
The citizens of 
 are plagued by bandits.  The gang
 has even sent some troublemakers to harass people right here in town.
Just reunited after a long journey, you are together with your companions again.  
After a long journey, you are here to meet your most trusted companion.  
 is from here and might have some local information.
Your wanderings have brought you to this place after a long journey.
Your most trusted local companions are meeting you here today.
Your most trusted companions have made the journey to meet you here today.
After a long journey, you are here to meet your most trusted companion.
Your most trusted companion has made the journey to meet you here today.
You've finally got your equipment together, such as it is.  Now it's time for action and adventure!  
In the rush of excitement, you've forgotten where you were going to go.
  A foolhardy soul might try to rescue the 
children that have been kidnapped.
child that has been kidnapped.
  Let the party venture forth!
  Perhaps some of the people here will be worth talking to before you continue on your way.
  Perhaps some of your friends here have ideas.
  Perhaps some of your friends here can remind you.
 for help.
Tell a story
Give a sermon
Recite a poem
Perform music
Give a sermon concerning a deity or object of worship
Give a sermon concerning a cosmic principle
Give a sermon promoting a value
Give a sermon inveighing against a value
Tell a story about a person or creature
Tell a story about a site
Tell a story about a civilization or organization
Tell a story about a region
Unknown
Self-Control
Chant
Speak
Simulate 
 pull off
 pulls off
 pick
 picks
 up the 
 and put it in 
 and puts it in 
You do not have a free grasp and your quivers and packs are full.
You do not have a free grasp and your quiver and packs are full.
You do not have a free grasp and your quivers and pack are full.
You do not have a free grasp and your quiver and pack are full.
You do not have a free grasp and your quivers are full.
You do not have a free grasp and your quiver is full.
You do not have a free grasp and your packs are full.
You do not have a free grasp and your pack is full.
You do not have a free grasp.
You've assumed tactical control as nobody else is available.
You awaken from your slumber.
Your sleep has been interrupted!
You have bestowed the name 
You fail to grab the 
lady
lord consort
ladies consort
hearthpeople
 cannot jump.
You cannot jump while swimming.
You cannot jump while prone.
You cannot jump while in the air.
You are too injured to jump.
You cannot jump while wrestling.
You cannot build here.
You do not have the authority to build here.
There are no visible tracks or other signs, aside from yours.
There are no visible tracks or other signs.
You've already searched this area recently.
You've found a colony of 
 and another small creature.
 and some other small creatures.
You've found a small creature.
You've found some small creatures.
Your intense search turns up nothing.
 cannot speak.
You cannot speak.
You have nothing with which to interact.
You have nothing to examine.
You assume a submissive posture.
You no longer assume a submissive posture.
You strap 
 to your 
You draw 
 with your 
You do not have a free grasp for 
You have nothing left to draw or put away.
You have nothing left to remove.
You have nothing left to wear.
You have nothing left to eat or drink.
You have nothing to put inside a container or on a pack animal.
You have nothing left to drop.
There is nothing to pick up here.
You have nothing left to throw.
You have nothing to fire with.
You have nothing left to fire.
Things smell bad when you are dead.
You smell 
 on the wind.
You aren't picking up any odor in particular.
There is no sunlight when you are dead.
The sky is alive with vortices of purple light and dark, boiling clouds.
The area gives off a sickly light.
There are no traces of sunlight here.
Being dead is cold and clammy.
The temperature is as it has been and always will be.
The temperature cannot be judged.
It is burning.
It is deathly cold.
The temperature is pleasant.
It is scorching.
It is warm.
It is cool.
It is freezing.
It is cold.
You've lost track of time since your death.
It is the 
You need a free grasp to climb.
You are too injured to climb.
 cannot climb.
If you move, your performance will be interrupted.
You cannot climb or mount while prone.
You need a free grasp to hold the terrain.
You are too injured to hold the terrain.
 cannot hold the terrain.
You are riding and cannot lie down.
The webs make it impossible to stand.
You are too tired to stand.
You can't stand up -- somebody is in the way.
You must 
You can't travel until you emerge from underground or enter a tunnel.
You must move away from the surrounding obstacles before you can travel.
You must move away from the river before you can travel.
Squad Order
Main
Siege Engines
Traps/Levers
Workshops
Furnaces
Wall/Floor/Stairs/Track
Machine Components
Track
Weapons and Ammunition
Furniture
Siege Equipment
Other Objects
Metal Clothing
Engrave Memorial Slab
 slabs engraved
Slab engraved
No slabs engraved
Entombed and memorialized
Memorialized
Entombed
Ghost
Not memorialized
Following 
  Saving...  
  Offloading units... 
  Offloading units...  
Disconnected Build Overflow
SOAP
PAPER_PLANT
PARCHMENT
SHEET_PLANT
 to select.  
 to abort.
 scroll.  Type in parts of the name to narrow your search.
: View task
Building Placement Distance Overflow
This visitor is ready to leave.
This visitor has come 
to pray
to study
to relax
to perform
to slay beasts
seeking work as a performer
seeking work as a mercenary
seeking work as a scholar
for diplomacy
seeking sanctuary
asking questions
heard this was a good place to search for monsters.
heard this was the place for those seeking danger.
heard 
this
 was the place for prayer.
went on this journey out of curiosity.
was curious about 
 was the place for a good drink.
 was the place to admire fine architecture.
 was the place to enjoy oneself.
 was the place to entertain people.
 was the place to perform research.
 was the place for long-term scholarship.
 would make a good base for a mercenary.
 was the place to look for long-term work.
believes 
 would be a safe place to stay.
is seeking information
 about the location of 
You can learn more about this visitor after they chat with a local.
The performance is at 
the stanza
a simple passage
the exposition
 of the first theme
 of the second theme
the synthesis
 of previous passages
the finale
the coda
a bridge-passage
first 
second 
theme
a series of variations
 on the theme
 on the second theme
The dance has reached the point where its accompaniment is at 
The topic being considered is 
The topic being discussed is 
The topic being taught is 
The topic being written about is 
This organizational activity will branch into specific social events.
This organizational activity will branch into specific worship events.
This organizational activity will branch into specific play events.
There is no specific information for this activity.
vector<bool>::_M_fill_insert
BALLISTA
  Stockpile Settings  
  Items Desired/Kept By Vehicle  
 Crafts
 Logs
WORSHIP_HF
[PROFILE]
TITLE:
[SKILL:
[RECLAIM_SKILL:
[ITEM:
[PET:
Entity 
 has self-referential diplomacy state
FORCED_ADMINISTRATOR
entity_layer
[ENTITY:
*** Error(s) finalizing the entity 
Unrecognized entity creature token: 
Unrecognized entity digger token: 
Unrecognized entity weapon token: 
Unrecognized entity armor token: 
Unrecognized entity ammo token: 
Unrecognized entity helm token: 
Unrecognized entity gloves token: 
Unrecognized entity shoes token: 
Unrecognized entity pants token: 
Unrecognized entity shield token: 
Unrecognized entity trapcomp token: 
Unrecognized entity toy token: 
Unrecognized entity instrument token: 
Unrecognized entity tool token: 
Unrecognized entity siege ammo token: 
Unrecognized entity position allowed caste token: 
Unrecognized entity position allowed creature token: 
Unrecognized entity position rejected caste token: 
Unrecognized entity position rejected creature token: 
Unrecognized symbol: 
Gem shape not found: 
Stone shape not found: 
CHEESE_MAT
 trying to generate musical form without speech or instruments
patch: removed market link from non-site entity
CREATURE
TISSUE_STYLE
TS_MAINTAIN_LENGTH
TS_PREFERRED_SHAPING
DIGGER
TRANSLATION
HELM
PANTS
SHIELD
SIEGEAMMO
INSTRUMENT
CIV_CONTROLLABLE
SITE_CONTROLLABLE
ALL_MAIN_POPS_CONTROLLABLE
AMBUSHER
LAYER_LINKED
BABYSNATCHER
ITEM_THIEF
SUBTERRANEAN_CLOTHING
CLOTHING
SITE_GUARDIAN
CURRENCY_BY_YEAR
METAL_PREF
GEM_PREF
STONE_PREF
DIVINE_MAT_WEAPONS
DIVINE_MAT_ARMOR
DIVINE_MAT_CRAFTS
DIVINE_MAT_CLOTHING
GENERATE_KEYBOARD_INSTRUMENTS
GENERATE_STRINGED_INSTRUMENTS
GENERATE_WIND_INSTRUMENTS
GENERATE_PERCUSSION_INSTRUMENTS
GENERATE_POETIC_FORMS
GENERATE_MUSICAL_FORMS
GENERATE_DANCE_FORMS
MINING_UNDERWORLD_DISASTERS
WOOD_WEAPONS
WOOD_ARMOR
RIVER_PRODUCTS
OCEAN_PRODUCTS
INDOOR_WOOD
OUTDOOR_WOOD
INDOOR_ORCHARDS
OUTDOOR_ORCHARDS
INDOOR_GARDENS
OUTDOOR_GARDENS
INDOOR_FARMING
OUTDOOR_FARMING
UNDEAD_CANDIDATE
USE_CAVE_ANIMALS
USE_EVIL_ANIMALS
USE_GOOD_ANIMALS
USE_EVIL_WOOD
USE_GOOD_WOOD
USE_EVIL_PLANTS
USE_GOOD_PLANTS
LOCAL_BANDITRY
BANDITRY
START_BIOME
EXCLUSIVE_START_BIOME
SETTLEMENT_BIOME
BIOME_SUPPORT
MERCHANT_NOBILITY
SKULKING
GEM_SHAPE
STONE_SHAPE
PERMITTED_JOB
PERMITTED_BUILDING
PERMITTED_REACTION
WORLD_CONSTRUCTION
WILL_ACCEPT_TRIBUTE
BUILDS_OUTDOOR_FORTIFICATIONS
BUILDS_OUTDOOR_TOMBS
ETHIC
HISTORIAN
CHEMIST
GEOGRAPHER
ENGINEER
NO_ARTIFACT_CLAIMS
SET_SCHOLARS_ON_VALUES_AND_JOBS
VARIABLE_VALUE
VALUE
WANDERER
MAX_STARTING_CIV_NUMBER
MAX_SITE_POP_NUMBER
MAX_POP_NUMBER
RELIGION_SPHERE
TREE_CAP_DIPLOMACY
DIPLOMAT_BODYGUARDS
MERCHANT_BODYGUARDS
ACTIVE_SEASON
PROGRESS_TRIGGER_POPULATION
PROGRESS_TRIGGER_PRODUCTION
PROGRESS_TRIGGER_TRADE
PROGRESS_TRIGGER_POP_SIEGE
PROGRESS_TRIGGER_PROD_SIEGE
PROGRESS_TRIGGER_TRADE_SIEGE
DEFAULT_SITE_TYPE
LIKES_SITE
TOLERATES_SITE
USE_NON_EXOTIC_PET_RACE
USE_ANY_PET_RACE
USE_MISC_PROCESSED_WOOD_PRODUCTS
IMPROVED_BOWS
INVADERS_IGNORE_NEUTRALS
AT_PEACE_WITH_WILDLIFE
EQUIPMENT_IMPROVEMENTS
ABUSE_BODIES
USE_ANIMAL_PRODUCTS
COMMON_DOMESTIC_PACK
COMMON_DOMESTIC_PULL
COMMON_DOMESTIC_MOUNT
COMMON_DOMESTIC_PET
SPHERE_ALIGNMENT
ART_FACET_MODIFIER
ART_IMAGE_ELEMENT_MODIFIER
ITEM_IMPROVEMENT_MODIFIER
CURRENCY
SELECT_SYMBOL
REMAINING
SUBSELECT_SYMBOL
CULL_SYMBOL
FRIENDLY_COLOR
VARIABLE_POSITIONS
SITE_VARIABLE_POSITIONS
LAND_HOLDER_TRIGGER
POSITION
ANIMAL
ANIMAL_TOKEN
ANIMAL_CASTE_TOKEN
ANIMAL_CLASS
ANIMAL_FORBIDDEN_CLASS
ANIMAL_ALWAYS_PRESENT
ANIMAL_NEVER_MOUNT
ANIMAL_ALWAYS_MOUNT
ANIMAL_NEVER_WAGON_PULLER
ANIMAL_ALWAYS_WAGON_PULLER
ANIMAL_NEVER_SIEGE
ANIMAL_ALWAYS_SIEGE
ANIMAL_NEVER_PET
ANIMAL_ALWAYS_PET
ANIMAL_NEVER_PACK_ANIMAL
ANIMAL_ALWAYS_PACK_ANIMAL
CONQUERED_SITE
REQUIRES_MARKET
ELECTED
has negative foreground color, set to 7
has foreground color > 7, set to 7
has negative background color, set to 0
has background color > 7, set to 0
has invalid brightness value (must be 0 or 1), set to 0
has equal foreground/background colors without brightness, background set to 0
EXECUTION_SKILL
SPECIAL_BURIAL
FLASHES
BRAG_ON_KILL
CHAT_WORTHY
DO_NOT_CULL
RULES_FROM_LOCATION
MENIAL_WORK_EXEMPTION
MENIAL_WORK_EXEMPTION_SPOUSE
SLEEP_PRETENSION
PUNISHMENT_EXEMPTION
KILL_QUEST
QUEST_GIVER
ALLOWED_CREATURE
ALLOWED_CLASS
REJECTED_CREATURE
REJECTED_CLASS
GENDER
MILITARY_SCREEN_ONLY
EXPORTED_IN_LEGENDS
DETERMINES_COIN_DESIGN
SUCCESSION
BY_HEIR
BY_POSITION
APPOINTED_BY
REPLACED_BY
REQUIRES_POPULATION
PRECEDENCE
: Negative precedence changed to zero
: Precedence exceeding 
 capped
LAND_HOLDER
RESPONSIBILITY
COMMANDER
AS_NEEDED
LAND_NAME
NAME_MALE
NAME_FEMALE
SPOUSE_MALE
SPOUSE_FEMALE
REQUIRED_BOXES
: REQUIRED_BOXES negative, set to 0
: REQUIRED_BOXES exceeds 100, capped
REQUIRED_CABINETS
: REQUIRED_CABINETS negative, set to 0
: REQUIRED_CABINETS exceeds 100, capped
REQUIRED_RACKS
: REQUIRED_RACKS negative, set to 0
: REQUIRED_RACKS exceeds 100, capped
REQUIRED_STANDS
: REQUIRED_STANDS negative, set to 0
: REQUIRED_STANDS exceeds 100, capped
REQUIRED_OFFICE
: REQUIRED_OFFICE negative, set to 0
: REQUIRED_OFFICE exceeds 1000000, capped
REQUIRED_BEDROOM
: REQUIRED_BEDROOM negative, set to 0
: REQUIRED_BEDROOM exceeds 1000000, capped
REQUIRED_DINING
: REQUIRED_DINING negative, set to 0
: REQUIRED_DINING exceeds 1000000, capped
REQUIRED_TOMB
: REQUIRED_TOMB negative, set to 0
: REQUIRED_TOMB exceeds 1000000, capped
MANDATE_MAX
: MANDATE_MAX negative, set to 0
: MANDATE_MAX exceeds 100, capped
DEMAND_MAX
: DEMAND_MAX negative, set to 0
: DEMAND_MAX exceeds 100, capped
ACCOUNT_EXEMPT
DUTY_BOUND
Unrecognized Entity Token: 
INDIV_CONTROLLABLE
SIEGER
Leather armor
Metal armor
Archer
failure to get start square construction for transport link
failure to get end square construction for transport link
midmap construction path build failure
lords
law-giver
law-givers
CUSTOM_MILITARY_GOALS
war leader
war leaders
CUSTOM_MILITARY_STRATEGY
general
generals
field 
marshal
marshals
constable
constables
CUSTOM_OFFICIAL_
royal 
chief 
high 
head 
chancellor
chancellors
keeper of the seal
keepers of the seal
justiciar
justiciars
treasurer
treasurers
counselor
counselors
advisor
advisors
chamberlain
chamberlains
master of beasts
masters of beasts
butler
butlers
cup-bearer
cup-bearers
doctors
executioner
executioners
chef
chefs
housekeeper
housekeepers
CUSTOM_MARKET_OFFICIAL_
sewer
grain
harvest
judge
judges
justices
magistrate
magistrates
tunnel
road
bridge
 master
 caretaker
 caretakers
 commissioner
 commissioners
 official
 officials
 administrator
 administrators
 has assumed the position of 
Mission Report: 
Pillage 
Demand Tribute from 
Raze 
Take Over 
Raid 
Recover 
Rescue 
Make Request of 
 (Set out 
Spring
camp order missing parent -- army will camp forever
invalid nem in army during guard creation
guard army unattached from parent army
leader
bosses
chieftess
chieftesses
captain
captains
commander
ringleaders
chieftain
CUSTOM_MERCENARY_LEADER
lord 
 commander
 commanders
 masters
General
Grandmaster
Captain
Sergeant
Adept
Soldier
Novice
Initiate
sword
blade
mace
spear
crossbow
pike
whip
lash
kick
grappling
Bearer
Perfect
Ultimate
Exalted
 Degree
 Rank
 Master
 Adept
 Bearer
 Novice
up the stairs
, the door on your right
, the door on your left
, at the end of the hall
, the 
 door
 on your right
 on your left
abbot
abbots
CUSTOM_GUILD_LEADER
dean
deans
doyen
doyens
doyenne
doyennes
CUSTOM_GUILD_ALDERPERSON
CUSTOM_GUILD_STEWARD
CUSTOM_GUILD_CLERK
alderperson
steward
stewards
clerk
clerks
bookkeeper
bookkeepers
recordkeeper
recordkeepers
baron
barons
baroness
baronesses
baron consort
barons consort
baroness consort
baronesses consort
NULL artifact on wg loot building, skipping
high priest
high priests
HIGHEST_PRIEST
most high 
absolute 
most exalted 
most holy 
most sacred 
most high priest
most high priests
CUSTOM_LAW_MAKER_2
Murder-target mismatch: year 
, entity #
CUSTOM_MERCENARY_TREASURER
  Music and Sound Options  
Volume: 
/255
=========
 or left-click: Change volume.  
: Done.
---------
  Export Local Image  
Your Units
Buildings
: Export Image
: Cancel
: Done
: Type Value
: Nullify Value
: Decrease Value
: Increase Value
Range: 
: Set Preset Field Values
NULL unit projectile loaded
NULL item projectile loaded
  Dwarf Fortress Options: Save Game  
Initializing...
Checking directory structure...
Preliminary cleaning...
Offloading units... 
Offloading art...
Opening file...
Characterizing raw data...
Allocating space...
Saving items...
Saving units...
Saving jobs...
Saving schedules...
Saving projectiles...
Saving buildings...
Saving machines...
Saving flow guides...
Saving effects...
Saving entities...
Saving local animal populations...
Saving events...
Saving mandates...
Saving work quotas...
Saving world events...
Saving coin information...
Saving formations...
Saving interactions...
Saving incidents...
Saving crimes...
Saving armies...
Saving tracking information...
Saving cultural identities...
Saving agreement...
Saving image sets...
Saving announcements...
Saving fortress information...
Saving world information...
Saving artifacts...
Saving active historical figures...
Saving adventure data...
Saving general information...
  Relationships of 
Pet Owner
Spouse
Mother
Father
Lover
Child
Bonded
Childhood Friend
War Buddy
Obsession
Fellow Scholar
Fellow Artist
Fellow Athlete
Kindred Spirit
Close Friend
Friend
Athletic Rival
Business Rival
Persecutor
Religious Persecutor
Grudge
Jealous Grudge
Supernatural Vengeance
Pure Hate
Hated
Disliked
Deity
Force
Object of Worship
Long-term Acquaintance
Passing Acquaintance
Hero
Intruder
Considers Monster
Considers Brigand
Considers Bully
Considers Preacher
Considers Storyteller
Considers Poet
Considers Bard
Considers Dancer
Considers Violent
Considers Psychotic
Good for Business
Friendly Terms
Considers Killer
Considers Murderer
Comrade
Member of Respected Group
Member of Hated Group
Enemy Fighter
Friendly Fighter
Loyal Soldier
Apprentice
Former Master
Former Apprentice
Considers Quarreler
Considers Flatterer
Hunter
Protector of the Weak
Preserver of Knowledge
Treasure Hunter
Thief
: Back to Main
: Zoom
  Workshop Profile  
: Permitted Workers
Work Orders
Labor Restrictions
: Permit/Restrict
: Permit All
: Min - 
: Max - 
Work Orders Created For This Shop
Validated
Active: 
Waiting: 
Checking: 
Ready: 
There are no active work orders tied to this shop.
All work orders must be validated by the manager before they become active.
: New Order  
: Remove  
: Wages
: Conditions
: General work orders cannot task this shop
: General work orders are allowed to task this shop
: Maximum general work order tasks allowed = 
Permitted General Work Order Labors
: Allow/disallow
  Dwarf Fortress: Load World  
Processing raw data...
Shapes...
Colors...
Patterns...
Material templates...
Inorganics...
Plants...
Tissue templates...
Items...
Body detail plans...
Creature bodies...
Creature variations...
Entities...
Reactions...
Interactions...
Sorting material templates...
Sorting inorganics...
Sorting plants...
Sorting tissue templates...
Sorting items...
Sorting buildings...
Sorting body detail plans...
Sorting creature bodies...
Sorting creature variations...
Sorting creatures...
Sorting entities...
Sorting languages...
Sorting descriptors...
Sorting reactions...
Sorting interactions...
Finalizing languages...
Finalizing descriptors...
Finalizing material templates...
Finalizing inorganics...
Finalizing plants...
Finalizing tissue templates...
Finalizing items...
Finalizing buildings...
Finalizing body detail plans...
Finalizing creature variations...
Finalizing creatures...
Finalizing entities...
Finalizing reactions...
Finalizing interactions...
Preparing material data...
Generating inorganics...
Generating plants...
Generating items...
Generating creatures...
Generating entities...
Generating reactions...
Generating interactions...
Finalizing generated objects...
Preparing text objects...
Preparing graphics...
Loading items...
Loading buildings...
Loading entities...
Loading coin information...
Loading map data...
Loading civilized populations...
Loading history...
Loading parameters...
Loading artifacts...
Loading active historical figures...
Loading squads...
Loading formations...
Loading activities...
Loading interactions...
Loading written content...
Loading identities...
Loading incidents...
Loading crimes...
Loading vehicles...
Loading armies...
Loading army controllers...
Loading tracking information...
Loading cultural identities...
Loading agreements...
Loading art forms...
Loading occupations...
Loading belief systems...
Loading image sets...
Loading divination sets...
Rebuilding temporary information...
Preparing game...
Failed!
Button
: Customize Nickname
: Customize Profession Name
: Done with string entry
: Abort string entry
: View Biomes
Brush Radius 
Smoothing Brush
Normal Brush
ELEV
RAIN
TEMP
DRAIN
VOLC
(View)
Brush = 
Painting
Not painting
Will be saved
Randomize at gen
This creature
 is non-hostile.
 is a skulking perpetrator of mischief.
 is a minion of evil.
 is a brutal enemy of your kind.
 is of the wilderness.
 is of the walking dead.
 is opposed to the living.
 has returned from beyond the grave.
 is crazed!
 is an invader.
 is from the depths of the underworld.
 is an uninvited guest.
 is a current resident.
 is from 
 is from a mysterious place.
Account:
Owned Objects:
Holdings:
Needs: 
Chest
Demands:
Throne Room/Office
Bedroom
Dining Room
Tomb
Mandates:
Export of 
Make 
 Prohibited
: Thoughts and preferences
: Relationships
Set Follow Hotkey (
 etc.): 
Site
Error 1
Error 2
data/save/current/world.sav
NO_FILE
Animals
Food
Furniture/Siege Ammo
Corpses
Refuse
Bars/Blocks
Gems
Cloth
Wood
Weapons/Trap Comps
Armor
Sheet
Additional Options
Fish
Unprepared Fish
Drink (Plant)
Drink (Animal)
Cheese (Plant)
Cheese (Animal)
Seeds
Fruit/Leaves
Milled Plant
Bone Meal
Pressed Material
Extract (Plant)
Extract (Animal)
Misc. Liquid
Item Types
Body Parts
Skulls
Bones
Shells
Teeth
Horns/Hooves
Hair/Wool
Type
Other Materials
Stone/Clay
Metal
Bars: Other Materials
Bars: Metal
Blocks: Other Materials
Blocks: Metal
Blocks: Stone/Clay
Metal Ores
Economic
Rough Glass
Cut Glass
Rough Gem
Cut Gem
Cut Stone
Thread (Silk)
Thread (Plant)
Thread (Metal)
Cloth (Silk)
Cloth (Metal)
Paper
Parchment
Trap Components
Body
Head
Feet
Legs
Shield
Core Quality
Total Quality
: Toggle
: Enable
: Disable
Cheeses
Mill Products
Fats
Pastes
Extracts
Liquids
Types
Materials
Silk Thread
Yarn Thread
Metal Thread
Plant Thread
Silk Cloth
Yarn Cloth
Metal Cloth
Plant Cloth
Trap Comps
Footwear
Legwear
Shields
Qualities
Empty Cages
Empty Animal Traps
Prepared Food
Usable
Unusable
: Allow All
: Block All
: Permit 
: Forbid 
ecwe
hlaas
  Dwarf Fortress Options: Load Game  
Loading units...
Loading jobs...
Loading schedules...
Loading projectiles...
Loading machines...
Loading flow guides...
Loading effects...
Loading local animal populations...
Loading events...
Loading mandates...
Loading work quotas...
Loading world events...
Loading announcements...
Loading fortress information...
Loading world information...
Loading adventure...
Loading general information...
Rebuilding more temporary information...
Preparing game screen...
Handling compatibility issues...
Testing Arena
Testing Arena (Adventurer)
Unknown Type Error
There are no active games.
  Dwarf Fortress Options  
Ending game...
Really retire?  All active saves will be deleted.  (
 = yes, other = no)
You will be saved for later use in the region.
Really quit?  All active saves will be deleted.  (
The region will be saved for later use, but consider retiring the fort
instead if it is not a lost cause.
The fortress will become part of the world.  You may reassume control later,
but the circumstances will not necessarily be as you leave them now.
The region will be saved for later use.
Return to Title Screen
Return to Game
Save Game
Key Bindings
Export Local Image
Music and Sound
Abandon the Fortress to Ruin
Abort Game
Succumb to the Invasion
Retire the Fortress (for the time being)
Give in to the Night
Retire at this location (or rest a while)
Finish Game
Give in to Starvation
 (holding another's goods)
local_map
-param-
Created in DF 
current
data/save/*
data/save/
/world.sav
Nuked Activity Reference
Nuked Job Reference
Nuked Unit Reference (Worker/Inventory)
Nuked Building Reference (Party)
Nuked Item Reference (General)
Nuked Effect Reference
Nuked Vermin Event Reference
Nuked Vermin Reference (Escaped Pet)
Nuked Entity Reference
Nuked Plot Info Reference
Nuked Viewscreen Reference
Nuked Unit Reference (Item Wrestle)
Nuked Hist Fig Reference
Nuked Site Reference
Nuked Artifact Reference
Nuked Item Improvement Reference
Nuked Coin Front Reference
Nuked Coin Back Reference
Nuked Detail Event Reference
Nuked Subregion Reference
Nuked Feature Layer Reference
Nuked Entity Population Reference
Nuked Breed Reference
Nuked Art Image Reference
Nuked Creature Def Reference
NULL JOB ITEM (1): 
NULL JOB ITEM (2): 
Civ Zone 
: Null Unit Assignment (Id 
: Null Item Assignment (Id 
Cage: Null Unit Assignment
Cage: Null Item Assignment
NULL Aid Requester
/world.dat
clearing orders from squad with invalid mission
unprepared 
Plant Growth (?)
large pots/food storage
minecarts
wheelbarrows
other large tools
sand bags
Bone
Pearl
Shell
Silk
Amber
Coral
Green Glass
Clear Glass
Crystal Glass
Standard
Well-crafted
Finely-crafted
Superior Quality
Exceptional
Masterwork
Fresh Raw Hide
Rotten Raw Hide
Coal
Potash
Pearlash
Soap
Allow Plant/Animal
Allow Non-Plant/Animal
Use Seed
Random
 Seed
Use History Seed
Use Name Seed
Use Creature Seed
Embark Points
End Year
Population Cap After Civ Creation
No Cap
Site Cap After Civ Creation
Percentage Beasts Dead For Stoppage
Ignore
Year to Begin Checking Megabeast Percentage
Cull Unimportant Historical Figures
Reveal All Historical Events
Temperature
Drainage
Volcanism
Minimum 
Maximum 
 X-Variance
 Y-Variance
Elevation Mesh Size
2 x 2
4 x 4
8 x 8
16 x 16
32 x 32
 Elevation Weighted Range (
Rain Mesh Size
 Rain Weighted Range (
Drainage Mesh Size
 Drainage Weighted Range (
Savagery Mesh Size
 Savagery Weighted Range (
Temperature Mesh Size
 Temperature Weighted Range (
Volcanism Mesh Size
 Volcanism Weighted Range (
Pole
North or South
North and/or South
North and South
Minimum Mountain Peak Number
Minimum Partial Edge Oceans
Minimum Complete Edge Oceans
Minimum Volcano Number
Mineral Scarcity (Low = More minerals)
Max Megabeast Caves
No Beasts
Max Semimegabeast Caves
Titan Number
Titan Attack Population Requirement
Titan Attack Exported Wealth Requirement
Titan Attack Created Wealth Requirement
Number of Demon Types
Number of Night Troll Types
Number of Bogeyman Types
Number of Nightmare Types
Number of Vampire Curse Types
Number of Werebeast Curse Types
Werebeast Attack Population Requirement
Werebeast Attack Exported Wealth Requirement
Werebeast Attack Created Wealth Requirement
Number of Secret Types
Number of Regional Interaction Types
Number of Disturbance Interaction Types
Number of Evil Cloud Types
Number of Evil Rain Types
Generate Divine Materials
Allow Divination
Allow Demonic Experiments
Allow Necromancer Experiments
Allow Necromancer Lieutenants
Allow Necromancer Ghouls
Allow Necromancer Summons
Desired Good Square Count in Small Subregions
Desired Good Square Count in Medium Subregions
Desired Good Square Count in Large Subregions
Desired Evil Square Count in Small Subregions
Desired Evil Square Count in Medium Subregions
Desired Evil Square Count in Large Subregions
Minimum Initial 
 Square Count
 Region Count
Minimum Final 
Erosion Cycle Count
Minimum River Start Locations (Pre-Erosion)
Desired River Start Locations (Post-Erosion)
Periodically Erode Extreme Cliffs
Do Orographic Precipitation and Rain Shadows
Maximum Number of Subregions
Cavern Layer Number
Cavern Layer Openness Min
Cavern Layer Openness Max
Cavern Layer Passage Density Min
Cavern Layer Passage Density Max
Cavern Layer Water Min
Cavern Layer Water Max
Magma Layer
Bottom Layer (Forces Magma)
Z Levels Above Ground
Z Levels Above Layer 1
Z Levels Above Layer 2
Z Levels Above Layer 3
Z Levels Above Layer 4
Z Levels Above Layer 5
Z Levels At Bottom
Minimum Natural Cave Size
Maximum Natural Cave Size
Number of Mountain Caves
Number of Non-Mountain Caves
Make Caves Visible
Allow Init Embark Options to Show Tunnels
Always
Only in Finder
Number of Civilizations
Playable Civilization Required
Minimum Number of Mid-Elevation Squares
Minimum Number of Low-Elevation Squares
Minimum Number of High-Elevation Squares
Minimum Number of Mid-Rain Squares
Minimum Number of Low-Rain Squares
Minimum Number of High-Rain Squares
Minimum Number of Mid-Drainage Squares
Minimum Number of Low-Drainage Squares
Minimum Number of High-Drainage Squares
Minimum Number of Mid-Savagery Squares
Minimum Number of Low-Savagery Squares
Minimum Number of High-Savagery Squares
Minimum Number of Mid-Volcanism Squares
Minimum Number of Low-Volcanism Squares
Minimum Number of High-Volcanism Squares
NULL unit pointer on load
NULL item pointer on load
NULL job pointer on load
NULL building pointer on load
NULL play unit on load: id #
NULL play item on load: id #
NULL play building on load: id #
NULL displayed announcement
old save: fixing possibly broken knowledge from unretire
patching corruption: item off-loaded and also in play: 
** Loading Fortress **
** Loading Adventurer **
patching dangerously broken trade definition -- magma powder changed to water/snow
removed erroneous unit occupancy flag
removed erroneous unit ground occupancy flag
Repairing squad info for Unit #
cleaning up 0.44.01/2 broken display reference
have corrupt feature map at 
0.44.03 or earlier save: removing corrupted route stop
0.44.03 or earlier save: removing erroneous travel log
Patched save: fixed missing equipment assignment
Patched save: fixed duplicate ammo assignment
Patched save: fixed duplicate training equipment assignment
Patched save: fixed duplicate equipment assignment
Patched save: Historical spy 
 stops using out-of-place cover identity
old save: removing potentially broken rest job
removing broken building inventory link
compat: removing prisoner from non-hereditary position
Something has pulled a lever!
Something has triggered a pressure plate!
Something has emptied a cage!
Something has unchained a creature!
unused 
improvable 
butcherable 
millable 
possibly buriable 
unrotten 
undisturbed 
collected 
sharpenable 
empty 
processable 
cookable 
solid 
extract-bearing plant 
extract-bearing fish 
extract-bearing small creature 
processable (to vial) 
processable (to barrel) 
tameable small creature 
sand-bearing 
glass 
lye-bearing 
milk 
milkable 
finished good 
ammo 
furniture 
dye 
dyeable 
totemable 
glass-making 
dyed 
melt-designated 
deep material 
sewn-imageless 
screw 
fire-safe 
magma-safe 
building material 
non-economic 
plant 
silk 
yarn 
leather 
bone 
hair/wool 
shell 
horn 
pearl 
plaster-containing 
soap 
ivory/tooth 
lye/milk-free 
blunt 
unengraved 
unimproved 
written-on 
non-absorbent 
food storage 
non-pressed 
hard 
metal 
sand 
edged 
on-ground 
-bearing 
-producing 
-containing 
liquid cooking
liquid scoop
powder grinding receptacle
powder grinding
meat carving
meat boning
meat slicing
meat cleaving
meat-carving holder
meal container
liquid container
food storage
hive
nest box
small object container
track cart
heavy object hauler
stand-and-work
sheet roller
folded sheet protector
writing container
bookcase
display object
offering placement
divination
games of chance
body part
 that isn't a bin
PRIEST
Short Pathing Flood Overflow
DRINK_MAT
Tribute Report: 
Tribute is being unloaded.  (A report is available.)
Merchants have arrived and are unloading their goods.
A trade depot is requiered for the delivery of the tribute.
The merchants need a trade depot to unload their goods.
An animal
 has adopted 
Miner destination wiped
body
now know a few facts about 
 training.
have attained a general familiarity with 
 training methods.
are now quite knowledgeable 
 trainers.
are now expert 
flown
rough 
 log
 block
the underworld portal
 deposit
the river
the subterranean water
the pit
the magma pool
the volcano
Horrifying screams come from the darkness below!
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
The glowing barrier has disappeared!
Cleaning game objects...
Cleaning stranded objects...
Cleaning play objects...
Null site on overall status
Legends
Standard biome+site map
Elevations including lake and ocean floors
Elevations respecting water level
Rainfall
Savagery
Current vegetation
Evil
Salinity
Biome
Trade
Structures/fields/roads/etc.
Hydrosphere
Nobility/holdings
 to export
 to cancel
 to scroll
Export of column 
 complete
  Dwarf Fortress: Save World  
Offloading art images...
Sorting world information...
Saving map data...
Saving civilized populations...
Saving history...
Saving parameters...
Saving squads...
Saving activities...
Saving written content...
Saving identities...
Saving vehicles...
Saving army controllers...
Saving tracking info...
Saving agreements...
Saving art forms...
Saving occupations...
Saving belief systems...
Saving divination sets...
Closing file...
Synchronizing folders...
  Becoming The Capital  
Architecture
Desired:
Current:
Offerings
Worker: 
Inactive
Location: 
Repeating
Suspended
Items:
This building 
was designed by
was well-designed by
was finely-designed by
was superiorly designed by
bears the exceptional design of
was masterfully designed by
an unknown architect
The structure 
was built by
was solidly built by
was finely-built by
was superiorly built by
was exceptionally built by
was masterfully built by
an unknown artisan
Status
Wounds
Treatment
History
  Overall Health Report  
__________
____________
: Key 
: Diagnosis request  
: Cleaning req.  
: Surgery req.  
: Inoperable rot
: Heavy bleeding
: Bleeding
: Pale
: Severe blood loss
: Faint
: Blood loss
: Serious fever
: Moderate fever
: Slight fever
: Dizzy
: Drowning
: Winded
: Cannot breathe
: Trouble breathing
: Vision lost
: Vision impaired
: Vision ~impaired
: Spilled
: Major artery torn
: Artery torn
: Overlapping fracture
: Broken tissue
: Heavy damage
: Moderate damage
: Light damage
: Suture request
: Setting req.
: Dressing request
: Paralyzed
: Partially paralyzed
: Sluggish
: Overall pain++
: Overall pain+
: Overall pain
: Stunned
: Dehydrated
: Thirsty
: Starving
: Hungry
: Cannot stand
: Stand impaired
: Cannot grasp
: Grasp impaired
: Compound fracture
: Torn tendon
: Tendon strain
: Tendon brs.
: Part brok tis
: Tissue pain++
: Tissue pain+
: Tissue pain
: Traction request
: Immobilization request
: Crutch required
: Completely numb
: Partially numb
: Slightly numb
: Exhausted
: Over-exerted
: Tired
: Very drowsy
: Drowsy
: Nauseous
: Cannot fly
: Flight impaired
: Motor nerve
: Sensory nerve
: Torn ligament
: Lig. sprain
: Ligament bruise
: Need setting
: Extreme swell
: Medium swell
: Minor swelling
: Infection
: View health
: Recenter
  Currency Counts  
The broker recommends keeping 
 of each coin type to match accounts.
No accessible fuel!
Requires fuel
Takes place at 
 or 
REAGENTS
PRODUCTS
  Stone Restrictions  
Magma-safe
Restricted stones
 are reserved for use by the listed tasks.
: Stone type
Economic Stone
Other Stone
Quantity (0 for perpetual order): 
Type in parts of the name to narrow your search.  
 shop
 max
No linked shop
There are no active work orders.
A manager is required to coordinate work orders.
How many workshops can this order task? (0 = no limit)
: Increase priority  
: Max priority  
: Set maximum workshops
: Details
Wage
Setter
Vegetables/fruit/leaves
Meat/fish/other
Ingredient Type
Number
Permissions
Cook
----
Brew
: Toggle cook.
: Toggle brew.
You have no appropriate ingredients.
: Change category.
Page 
: Zoom to unit
: Zoom to item
  Dwarf Fortress: Updating World  
Year 
data/init/world_gen.txt
The world generator is having trouble placing enough mountain peaks.  
You might want to check your maximum elevation value and other elevation parameters.  
Can the elevation 400 be placed enough times to provide space for your peaks?  
You might want to check your preset elevations for the elevation 400.  
You must have at least as many of these highest elevation points as you are requiring peaks.  
Alternatively, you can reduce the number of peaks required by the parameters.
The world generator is having trouble placing enough mid-level elevations.  
Can your parameters achieve elevations between 100 and 299?  
You might want to adjust the parameters governing elevation frequencies.  
Alternatively, you can reduce the number of mid-level elevation squares required.
The world generator is having trouble placing enough low elevations.  
Can your parameters achieve elevations between 0 and 99?  
The world generator is having trouble placing enough high elevations.  
Can your parameters achieve elevations between 300 and 400?  
The world generator is having trouble placing enough ocean squares along the edges.  
Can your parameters achieve elevations between 0 and 99 frequently?  
You might want to adjust the parameters governing elevation.  
Alternatively, you can reduce the number of edge oceans required.
The world generator is having trouble placing rainfall in the manner specified by the parameters.  
You might want to adjust the parameters governing rainfall.  
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
The world generator is having trouble setting drainage in the manner specified by the parameters.  
You might want to adjust the parameters governing drainage.  
Alternatively, you can reduce the number of high, medium or low drainage squares required.
The world generator is having trouble placing savagery in the manner specified by the parameters.  
You might want to adjust the parameters governing savagery.  
Alternatively, you can reduce the number of high, medium or low savagery squares required.
The world generator is having trouble setting volcanism in the manner specified by the parameters.  
You might want to adjust the parameters governing volcanism.  
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
The world generator is having trouble placing enough volcanos.  
You might want to check your maximum volcanism value.  
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  
You might want to check your preset volcanism for the value 100.  
You must have at least as many of these highest volcanism points as you are requiring volcanos.  
Alternatively, you can reduce the number of volcanos required by the parameters.
The world generator is having trouble placing swamps and marshes.  
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
The world generator is having trouble placing deserts and badlands.  
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
The world generator is having trouble placing forests.  
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
The world generator is having trouble placing mountains.  
Make sure your parameters and presets can support high elevation areas.  
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
The world generator is having trouble placing oceans.  
Make sure your parameters and presets can support low elevation areas.  
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
The world generator is having trouble placing glaciers.  
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
The world generator is having trouble placing tundra regions.  
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
The world generator is having trouble placing grasslands.  
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  
The world generator is having trouble placing hills.  
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  
The world generator is having trouble placing rivers.  
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  
Alternatively, you can reduce the number of rivers required by the parameters.
The world generator is placing too many subregions.  
Make sure your parameters and presets aren't so variable that biomes change frequently.  
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
The world generator is having trouble placing mountain caves.  
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  
Alternatively, you can reduce the number of mountain caves required by the parameters.
The world generator is having trouble placing low-lying caves.  
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
The world generator is having trouble placing enough civilizations.  
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  
Alternatively, you can reduce the number of civilizations required by the parameters.
The world generator couldn't find any civilization definitions.  
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  
The world generator is having trouble placing a controllable civilization.  
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  
Make sure your parameters and presets have adequate squares of this kind.  
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
The world generator is having trouble placing farming civilizations.  
Civilizations use available plants in their surroundings as their initial crops.  
Make sure your parameters and raw objects have adequate vegetation.  
  Squad Schedules: 
Early Wet Season
Early Dry Season
First Quarter
Second Quarter
Third Quarter
Fourth Quarter
Alert State 
Squads  
Months  
  Months: 
  Squads: 
 (Cur)
 (Current)
: Name grid cell
: Sleep 
in room at will
in barracks at will
in barracks at need
Inactive = Uniformed
Inactive = Civ clothes
 minimum
 preferred
: Edit order
: Cancel order
: Copy orders
: Paste orders
: Move selector
: Schedule grid
: Order list
: View alerts
: Swap squads/months
: Defend burrows
Burrow 
: Patrol route
Route 
: Station
Point 
 soldier
Position 
  Petitions  
You do not have an official capable of handling these matters.
There are no petitions that need your attention.
Parley with 
Status of 
Citizenship of 
A Priest for 
A Guildhall for 
A High Priest for 
A Grand Guildhall for 
Some corrupt data
wishes to parley
in order to avert
loss of life.
Do you approve this request?
: Approve
: Deny
wishes to reside in
for the purpose of
eradicating monsters.
entertaining citizens and visitors.
soldiering.
study.
sanctuary.
wishes to join
desires citizenship.
as a citizen of
has many worshippers in
and now requires
a temple complex and high priest
a temple and priest
The location must be built and furnished,
with the new position appointed by you.
has many members in
a grand guildhall
with the hall designated for a
 guild.
wishes to reside here
has many worshippers here
has many members here
Basic Value: 
Weight: 
Price: 
Owner: 
Uses and Contents: 
Uses: 
Contents: 
: View selected
: Melt
: Dump
: Hide
: Description
None
No treasures yet.
*PAUSED*
 SIEGE 
: Petitions Available
 [MORE]
 Idlers: 
 civilization
Citizens
Pets/Livestock
Others
Dead/Missing
Missing
Independent
Wild Animal
 (Caged)
Undead
Berserk
Caged Prisoner
Chained Prisoner
Invader
Diplomat / 
Merchant
Guest / 
Visitor
Friendly
Underworld
Caged Guest
Chained Guest
Uninvited Guest
Current Resident
Hostile
Tame
You have not created any creatures yet.
 to return
There are no 
 living here.
There are no pets or livestock here.
There are no other creatures nearby.
No one has gone missing or died.
The year is still young.
 to return, 
: Manager
: Go to Unit
: Go to Bld
: Remove Worker
: Set Job Repeat
: Vw Activity
: View Job
: Suspend Job
: Cancel Job
Opposed to life
Diplomat
There are no idle 
 or jobs.
The item sparkles with a supernatural brilliance.
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
The object looks oddly square.
The item constantly emits a nearly inaudible high-pitched whistle.
The item is covered with small bumps.
The item smells like wet earth.
Tiny streaks of lightning streak quickly over the object's surface.
Creatures that look at the item cannot think negative thoughts.
The item is covered with minute gray hairs.
The item sounds like rustling leaves when moved.
Mountainhome
Metropolis
City
Town
Village
Hamlet
Outpost
Stocks
Health
Prices
Currency
Justice
Created Wealth:
Weapons:
Armor and Garb:
Furniture:
Other Objects:
Architecture:
Displayed:
Held/Worn:
You need a broker with
the appraisal skill.
Imported Wealth:
Exported Wealth:
Trade Information:
Population:
Nobles/Admins
Peasants
Recruit/Others
Trained Animals
Other Animals
Food Stores:
Plant
Drink
Other
Evaluate Depot Access Overflow
Evaluate Depot Caravan Access Overflow
Royal Throne Room
Opulent Throne Room
Throne Room
Splendid Office
Decent Office
Office
Modest Office
Meager Office
No Office
Royal Bedroom
Grand Bedroom
Great Bedroom
Fine Quarters
Decent Quarters
Quarters
Modest Quarters
Meager Quarters
No Quarters
Royal Dining Room
Grand Dining Room
Great Dining Room
Fine Dining Room
Decent Dining Room
Modest Dining Room
Meager Dining Room
No Dining Room
Royal Mausoleum
Grand Mausoleum
Mausoleum
Fine Tomb
Burial Chamber
Servant's Burial Chamber
Grave
No Tomb
 (S)
 / Spouse
No Owner
You don't have any buildings.
Evaluation:
: View building information
: Zoom to building items
: Zoom to building tasks
: Swap right panel
 caught in a burst of 
Overall Training
Creature
Price
Status: 
Trained
Well-trained
Skillfully trained
Expertly trained
Exceptionally trained
Masterfully trained
Domesticated
Semi-Wild
Trainer: 
Trainer: Any
Trainer: Any unassigned
Ready for Slaughter
Uninterested
For Sale
Not For Sale
Unavailable
Geld
Work Animal
Not Tame
: Toggle pet availability.
: Slaughter.
: Geld.
: Select trainer.
: War training.
: Hunting training.
You have no appropriate creatures.
Any trainer
Any unassigned trainer
Knowledge
A few facts
General familiarity
Knowledgeable
Expert
You don't know how to train any animals.
lumber limits
This land has no important leaders.
Exports to 
Petty Annoyance
Terror
Imports from 
Offerings from 
Vengeance
You can look at trade information once you have a broker
with appraisal skill.
You accept their tribute every 
Trade Agreement (Exports to 
Trade Agreement (Imports from 
: View Agreement
You have no agreements with this land.
 to change modes.
ROOM SHARING INDEX OUT OF BOUNDS: 
 praying
 weeping
 cringing
 screaming
 being tortured
 committing a depraved act
 making a submissive gesture
 in a fetal position
 smeared out into a spiral
 falling
 dead
 laughing
 being shot
 making a plaintive gesture
 melting
 burning
looks dejected
looks terrified
looks offended
looks confused
 suffering
 withering away
 striking a menacing pose
 striking a triumphant pose
 laboring
 traveling
 contemplating
 cooking
 engraving
 unnaturally contorted
 being flayed
 being mutilated
 prostrating itself before 
 torturing 
 committing a depraved act upon 
 devouring 
 admiring 
 burning 
 shooting 
 surrounded by 
 massacring 
 fighting with 
 greeting 
 refusing 
 speaking with 
 embracing 
 striking down 
 raising 
 hiding 
 praying to 
 contemplating 
 cooking 
 engraving 
 impaled on 
 being flayed by 
 hanging from 
 being mutilated by 
This is a 
These are 
migrating 
local 
civilization
craft
government
religion
Stone Hauling
Wood Hauling
Burial
Food Hauling
Refuse Hauling
Item Hauling
Furniture Hauling
Animal Hauling
Push/Haul Vehicles
Cleaning
Wood Cutting
Stone Detailing
Animal Care
Diagnosis
Setting Bones
Dressing Wounds
Feed Patients/Prisoners
Recovering Wounded
Trapping
Small Animal Dissection
Tanning
Dyeing
Beekeeping
Clothesmaking
Plant Processing
Cheese Making
Milking
Gelding
Shearing
Cooking
Farming (Fields)
Plant Gathering
Hunting
Furnace Operating
Armoring
Blacksmithing
Metalcrafting
Woodcrafting
Stonecrafting
Bone Carving
Siege Operating
Crossbow-making
Mechanics
Pump Operating
Trade Good Hauling
Water Hauling
Lever Operation
Road Building
Wall/Floor Construction
Construction Removal
Woodworking
Stoneworking
Hunting/Related
Healthcare
Farming/Related
Fishing/Related
Jewelry
Crafts
Engineering
Hauling
Other Jobs
MATERIAL_TEMPLATE
ITEM
CREATURE_VARIATION
BUILDING
DESCRIPTOR_SHAPE
DESCRIPTOR_PATTERN
DESCRIPTOR_COLOR
REACTION
large
grown 
logs
branch
rough gems
raw green glass
raw clear glass
raw crystal glass
small 
stones
 wafers
 bars
charcoal
coke
refined coal
bars
cut green glass gems
cut clear glass gems
cut crystal glass gems
gems
blocks
portal
door
floodgate
hatch cover
grate
table
cabinet
weapon rack
armor stand
coffer
chest
boxes and bag
backpack
limb/body 
cast
splint
crutch
quiver
casket
sarcophag
coffin
rope
waterskin
vial
flask
musical instrument
unglazed 
tool
window
terrarium
cage
barrel
bucket
animal trap
chair
throne
strands
yarn
thread
cloth
sheet
tanned hide
totem
-bound 
codices
codex
figurine
filthy 
sticky 
vomitous 
slimy 
stagnant 
dirty 
gooey 
purulent 
ichorous 
bloody 
 paste
glob
 laced with 
powder
cheese
catapult parts
mechanisms
tube
pipe section
trap component
ballista parts
anvil
amulet
ballista arrow head
siege ammo
ammunition
scepter
crown
coin
perfect 
green glass 
crystal glass 
ring
earring
bracelet
traction bench
quern
millstone
statue
memorial
craft shop sign
weaponsmith's shop sign
armorsmith's shop sign
general store sign
food shop sign
food imports sign
clothing imports sign
general imports sign
cloth shop sign
leather shop sign
woven clothing shop sign
leather clothing shop sign
bone carver's shop sign
gem cutter's shop sign
bowyer's shop sign
blacksmith's shop sign
metal craft shop sign
leather goods shop sign
carpenter's shop sign
stone furniture shop sign
metal furniture shop sign
tavern sign
slab
tooth
teeth
bone
shell
plant part
silk body part
leather body part
wooden body part
soap body part
pearl
yarn body part
strand body part
Rotten 
remains
seeds
withered 
leaves
leaf
plants
raw 
fish
live 
small live animal
tame 
small tame animal
prepared meal
preserved 
 chops
 chop
meat
weapon
chain 
suits of 
armor
handwear
shield
/buckler
footwear
headwear
legwear
chain
goblet
: Mode
Artifacts
  Create a Creature  
: Side = 
: Create
: New item
: Blank list
: Remove item
: Change value
: Change amount
: No Effect
: Tame/mountable
: Not tame/mountable
: Filter name
[PAUSED]
fighting!
hunting.
sparring.
No recent reports.
: View report
Last Report Date: 
The event featured 
mounted 
a telling of the story of 
storytelling
a performance of 
a concert
a dance
a moving performance stage
criers in front
an order of precedence
banners
images
the carrying of 
flowers
the scattering of 
acrobats
incense burning
costumes
candles
the giving of 
the sacrifice of 
You have
 created a masterpiece 
Select an element to begin.
Related to historical figure
Related to site
Related to civilization or other group
Related to history event
Existing image
Specify a new image
Let your mind wander
Allow artist to choose
: Done filtering
Group symbol
Group commission
Civilization symbol
Civ commission
Historical figure
Tree
Shape
Object
Artifact
Action or relationship
Delete element
: Change name
: Done!
How many? 
Enter 0 for an unnumbered plural.
Untitled/unnamed
Choose X: 
Choose Y: 
: Use this option
Warning!
You won't perform your action if you leave.
: Don't perform action.
: Keep working.
Any image data you've changed will be lost.
: Leave editor and discard data.
: select 
 left
, not consumed
, consumed
Select a tool.
Select an art type.
Select memorized content or a form of prose.
not consumed
consumed
You are not that hungry.
Butcher this object.
You must unretract to use this ability.
You must wait to use this ability.
You are missing a body part.
Use this ability.
You must unretract to use this power.
You must wait to use this power.
Use this power.
Make this composition.
Write on this object.
: Back/Abort
: create
: butcher
: natural ability
: acquired power
: compose
: write
Unknown interaction
Poem
Musical Composition
Choreography
You cannot read or write.
No available item.
No appropriate tool.
No suitable forms known.
No suitable forms or content known.
Manual
Guide
Chronicle
Short story
Novel
Biography
Autobiography
Letter
Essay
Dialog
Musical composition
Comparative biography
Biographical dictionary
Genealogy
Encyclopedia
Cultural history
Cultural comparison
Alternate history
Treatise on technological evolution
Dictionary
Star chart
Star catalogue
Atlas
Select an action.
Amount of 
available is 
at least
greater than
less than
exactly
No material
Filter:
Active
Waiting
Ready to check
One-time order, conditions checked daily
Restarts if completed, conditions checked daily
Restarts if completed, conditions checked monthly
Restarts if completed, conditions checked seasonally
Restarts if completed, conditions checked yearly
One-time order
Restarts if completed, checked daily
Restarts if completed, checked monthly
Restarts if completed, checked seasonally
Restarts if completed, checked yearly
Satisfied for next check
Not satisfied for next check
must first be activated
must first be completed
: Add item condition
: Add order condition
: Frequency
: Change item type
: Change material
: Change traits
: Change inequality
: Change number
: Delete condition
: Activation/completion
: Add conditions from reagents/materials
: Add conditions from products
Ready
This work order does not have any conditions.
  Dwarf Fortress: New World  
Loading object files...
Languages...
Buildings...
Creatures...
Finishing...
Finalizing...
 to continue.
Create A World
World Size
Pocket
Smaller
Small
Very Short
Short
Long
Very Long
Very High
Maximum Number of Sites
Number of Beasts
Natural Savagery
Mineral Occurrence
Very Rare
Rare
Sparse
Frequent
Everywhere
This controls the size of the world map.  Current: 
17 x 17
33 x 33
65 x 65
129 x 129
257 x 257
This is the length of pre-generated history.  Current: 
5 years
125 years
250 years
550 years
1050 years
This controls how many distinct races/cultures there are.
This is how many distinct places can exist after world generation.
Increasing this setting makes large beasts more prevalent.
Increasing savagery makes the world more difficult to settle.
Increasing mineral occurrence makes more embark sites have more minerals.
: Go!
Title: 
Seed: 
Various
Dimensions: 
Custom Name: 
: Enter advanced parameters
: New param set
: Copy param set
: Delete param set
: Enter title
: Use random name
: Enter custom name
: Use random seed
: Enter custom seed
: Change dimensions
 to load the world params.
 to save the world params.
Last Param Set: 
 Creature Seed: 
Really delete this parameter set?
: Delete
Really change the dimensions?
This parameter set will be reset.
: Change
Are you sure you want to abort?
You haven't saved your changes.
: Yes
Are you sure you want to go on?
Creating New Region
 Rejected)
Preparing elevation...
Setting temperature...
Running rivers...
Forming lakes
 and minerals...
Growing vegetation...
Verifying terrain...
Importing wildlife...
Recounting legends...
Finished prehistory...
Placing civilizations... (
Making cave civilizations...
Making cave pops...
Placing other beasts...
Placing megabeasts...
Placing good/evil...
Placing caves... (
Prehistory init...
Hist Figs: 
     Dead: 
   Events: 
Finalizing civ mats... (
Finalizing art... (
Finalizing uniforms... (
Finalizing sites... (
LACK OF PEAKS
MEDIUM ELEVATION REJECTION
LOW ELEVATION REJECTION
HIGH ELEVATION REJECTION
LACK OF EDGE OCEANS
RAINFALL REJECTION
DRAINAGE REJECTION
SAVAGERY REJECTION
VOLCANISM REJECTION
LACK OF VOLCANOS
SWAMP REJECTION
DESERT REJECTION
FOREST REJECTION
MOUNTAIN REJECTION
OCEAN REJECTION
GLACIER REJECTION
TUNDRA REJECTION
GRASSLAND REJECTION
HILLS REJECTION
LACK OF RIVERS
TOO MANY REGIONS
LACK OF MOUNTAIN CAVES
LACK OF LOW-LYING CAVES
UNABLE TO PLACE ENOUGH CIVILIZATIONS
NO CIVILIZATIONS AVAILABLE
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
FARMING CIVILIZATION PLACED WITHOUT CROPS
Note: If you are using the default parameters in unmodded DF,
and it doesn't work after continuing a few times, please report
the issue at the B12 forum.
: CONTINUE until you give me another warning.
: ABORT NOW and I'll look over my parameters.
: ALLOW THIS REJECTION TYPE and continue reporting others.
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
 has been created.
: Accept
: Export image/info
Movement keys to view.
: Use the world as it currently exists
: Continue
 to pause/finish.
 TO CREATE THE WORLD.
Random Name
 caught in a cloud of flames!
 were unable to complete the 
Jobs removed from unpowered 
0000
-detailed
-elw
-tmp
-rain
-drn
-sav
-vol
-veg
-evil
-sal
-trd
-str
-hyd
-nob
-dip
-rel
src/game.cpp
biome_color_key.txt
mountain (128,128,128)
temperate freshwater lake (0,224,255)
temperate brackish lake (0,192,255)
temperate saltwater lake  (0,160,255)
tropical freshwater lake (0,96,255)
tropical brackish lake (0,64,255)
tropical saltwater lake  (0,32,255)
arctic ocean (0,255,255)
tropical ocean (0,0,255)
temperate ocean (0,128,255)
glacier (64,255,255)
tundra (128,255,255)
temperate freshwater swamp (96,192,128)
temperate saltwater swamp (64,192,128)
temperate freshwater marsh (96,255,128)
temperate saltwater marsh (64,255,128)
tropical freshwater swamp (96,192,64)
tropical saltwater swamp (64,192,64)
mangrove swamp (64,255,96)
tropical freshwater marsh (96,255,64)
tropical saltwater marsh (64,255,64)
taiga forest (0,96,64)
temperate conifer forest (0,96,32)
temperate broadleaf forest (0,160,32)
tropical conifer forest (0,96,0)
tropical dry broadleaf forest (0,128,0)
tropical moist broadleaf forest (0,160,0)
temperate grassland (0,255,32)
temperate savanna (0,224,32)
temperate shrubland (0,192,32)
tropical grassland (255,160,0)
tropical savanna (255,176)
tropical shrubland (255,192,0)
badland desert (255,96,32)
sand desert (255,255,0)
rock desert (255,128,64)
structure_color_key.txt
castle (128,128,128)
village (255,255,255)
crops (255,128,0)(255,160,0)(255,192,0)
pasture (0,255,0)
meadow (64,255,0)
woodland (0,128,0)
orchard (0,160,0)
tunnel (20,20,20)
stone bridge (224,224,224)
other bridge (180,167,20)
stone road (192,192,192)
other road (150,127,20)
stone wall (96,96,96)
other wall (160,127,20)
mountain (255,255,192)
lake (0,96,255)
land (128,64,32)
ocean (0,64,255)
hydro_color_key.txt
brook (0,255,255)
stream (0,224,255)
minor river (0,192,255)
river (0,160,255)
major river (0,128,255)
river/ocean (0,112,255)
  Dwarf Fortress: Arena  
Preparing arena...
Preparing screen...
Preparing Arena...
Importing world...
 to select an option.  
 scroll.
 at any time for options, including key bindings.
 at any time for the manual.
, Folder: 
Select a source for your arena objects:
Folder: 
raw (Default)
/raw
This Version of DF used the FMOD Sound System
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
This version of DF uses SDL: Simple DirectMedia Layer,
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
See the SDL folder for license information.
Portions of this version are Copyright(C)2008
The FreeType Project (www.freetype.org).
All rights reserved.
 to return to the menu.
** Starting New Arena **
data/save/current
/raw/
Command Line: World generation manually aborted.
data/save/current/*.dat
data/save/current/*.sav
data/save/current/
world.dat
world.sav
*.dat
*.sav
[B][P]Active Syndromes[B]
 phase
 seconds)
the army of 
 marched on 
 claimed 
ruler
 was known to be
an insurrection against 
was overthrown after an insurrection
waited out an insurrection
crushed an insurrection
a group calling itself 
 reclaimed 
 was conquered
 moved on in search of a better future after the horrible mismanagement of 
refugees calling themselves 
 fled from the area just before an army
 descended upon 
 from 
General Items
Handwear
Thread/Cloth
Tooth
Horn
Yarn
Stone/Gems/Metals
Anml Extracts
Plnt Extracts
Anml Cheeses
Plnt Cheeses
Milled Animal
Milled Plants
Pets
Item Type
Your site and direct holdings
Vassal holdings
Occupied holdings
Tributaries
Occupied tributaries
Economically linked
Your civilization
Peace
  The World  
 days' travel
More than a day's travel
A day's travel
Nearly a day's travel
A half day's travel
A short trip
Inaccessible from your location
Your location
Population: >10000
Population: ~10000
Population: ~7500
Population: ~6000
Population: ~5000
Population: ~4000
Population: ~3000
Population: ~2000
Population: ~1000
Population: ~750
Population: ~600
Population: ~500
Population: ~400
Population: ~300
Population: ~200
Population: ~100
Population: ~75
Population: ~60
Population: ~50
Population: ~40
Population: ~30
Population: ~20
Population: ~10
Population: <10
No civilized population
Site government: 
Civilization: 
They offer 
They accept 
 tribute
Alliance
No contact
They offer tribute
They accept tribute
Skirmishing
Economically linked to you
Prisoners
Artifacts (Rumored)
: Cannot raid your civilization
: Cannot make request without leader
: No workers available
: Request workers
: Inaccessible mission location
: Cannot order mission without leader
: Explore this site (creates new mission)
: Raid this site (creates new mission)
: Center on fort
: Holdings and tribute
: Legend
  News and Rumors  
  Missions  
You have not created any missions.
Mission can be created from the World,
Artifacts and People modes.
Explore 
Seize 
No messengers
 messenger
 here
No commanders
Messenger (unfilled)
and more...
: Assign messengers
: Assign squads
: Remove mission
This mission cannot be altered now.
: Select mission
On this mission
No specific orders
: Remove messenger
: Assign messenger
This messenger cannot be reassigned now.
: Select messenger
: Remove squad
: Assign squad
This squad cannot be reassigned now.
: Select squad
: Request
No workers available
: Free captives belonging to your civilization
: Release other prisoners
: Take important treasures
: Loot other items
: Steal livestock
: Raid (squads will try to avoid detection)
: Pillage (openly attack)
: Raze (openly attack and destroy site)
: Demand one-time tribute
: Demand ongoing tribute
: Conquer and occupy
: Demand surrender and occupy
WARNING:  If successful, your soldiers will join the
occupation and not return.  Your new holdings will
be manageable from this screen.
  People  
Last in 
Last known to be traveling
Location unknown
: Select person
: Rescue person (creates new mission)
You have no recoverable missing citizens.
  Artifacts  
Claimed by your local government
Claimed by local 
Claimed by local family
Last held by 
: Select artifact
: Recover artifact (creates new mission)
There are no recoverable missing artifacts.
  Civilizations  
: World
: Missions
: News and rumors
: People
: Artifacts
: Civilizations
: View details
WORLD_GEN
TITLE
HISTORY_SEED
NAME_SEED
CREATURE_SEED
CUSTOM_NAME
EMBARK_POINTS
PEAK_NUMBER_MIN
PARTIAL_OCEAN_EDGE_MIN
OCEAN_EDGE_MIN
REVEAL_ALL_HISTORY
CULL_HISTORICAL_FIGURES
EROSION_CYCLE_COUNT
PERIODICALLY_ERODE_EXTREMES
OROGRAPHIC_PRECIPITATION
POLE
NORTH_OR_SOUTH
NORTH
SOUTH
NORTH_AND_SOUTH
ALL_CAVES_VISIBLE
PLAYABLE_CIVILIZATION_REQUIRED
VOLCANO_MIN
END_YEAR
BEAST_END_YEAR
TEMPERATURE
DRAINAGE
PS_EL
PS_RF
PS_TP
PS_DR
PS_VL
PS_SV
Attempted to set world gen presets prior to dimensions
 preset attempted beyond Y range
 preset failed to load X value at Y = 
ELEVATION_FREQUENCY
RAIN_FREQUENCY
DRAINAGE_FREQUENCY
TEMPERATURE_FREQUENCY
SAVAGERY_FREQUENCY
VOLCANISM_FREQUENCY
MINERAL_SCARCITY
MEGABEAST_CAP
SEMIMEGABEAST_CAP
TITAN_NUMBER
TITAN_ATTACK_TRIGGER
WEREBEAST_ATTACK_TRIGGER
DEMON_NUMBER
NIGHT_TROLL_NUMBER
BOGEYMAN_NUMBER
NIGHTMARE_NUMBER
VAMPIRE_NUMBER
WEREBEAST_NUMBER
SECRET_NUMBER
REGIONAL_INTERACTION_NUMBER
DISTURBANCE_INTERACTION_NUMBER
EVIL_CLOUD_NUMBER
GENERATE_DIVINE_MATERIALS
ALLOW_DIVINATION
ALLOW_DEMONIC_EXPERIMENTS
ALLOW_NECROMANCER_EXPERIMENTS
ALLOW_NECROMANCER_LIEUTENANTS
ALLOW_NECROMANCER_GHOULS
ALLOW_NECROMANCER_SUMMONS
EVIL_RAIN_NUMBER
GOOD_SQ_COUNTS
EVIL_SQ_COUNTS
REGION_COUNTS
RIVER_MINS
SUBREGION_MAX
CAVERN_LAYER_COUNT
CAVERN_LAYER_OPENNESS_MIN
CAVERN_LAYER_OPENNESS_MAX
CAVERN_LAYER_PASSAGE_DENSITY_MIN
CAVERN_LAYER_PASSAGE_DENSITY_MAX
CAVERN_LAYER_WATER_MIN
CAVERN_LAYER_WATER_MAX
HAVE_BOTTOM_LAYER_1
HAVE_BOTTOM_LAYER_2
LEVELS_ABOVE_GROUND
LEVELS_ABOVE_LAYER_1
LEVELS_ABOVE_LAYER_2
LEVELS_ABOVE_LAYER_3
LEVELS_ABOVE_LAYER_4
LEVELS_ABOVE_LAYER_5
LEVELS_AT_BOTTOM
CAVE_MIN_SIZE
CAVE_MAX_SIZE
MOUNTAIN_CAVE_MIN
NON_MOUNTAIN_CAVE_MIN
TOTAL_CIV_NUMBER
TOTAL_CIV_POPULATION
SITE_CAP
ELEVATION_RANGES
RAIN_RANGES
DRAINAGE_RANGES
SAVAGERY_RANGES
VOLCANISM_RANGES
Unrecognized World Gen Token: 
LARGE ISLAND
LARGE REGION
MEDIUM ISLAND
MEDIUM REGION
SMALL ISLAND
SMALL REGION
SMALLER ISLAND
SMALLER REGION
POCKET ISLAND
POCKET REGION
COMPLETE_OCEAN_EDGE_MIN
Command Line: World generation parameter set located successfully.
Command Line: World generation parameter set 
 not found -- using default.
Command Line: World image, detailed image and info exported.
You make 
 and more
You have finished working on 
You practice your 
 but make nothing of note.
You make nothing.
 is taken by a fey mood!
 withdraws from society...
 has been possessed!
 looses a roaring laughter, fell and terrible!
 begins to stalk and brood...
Disconnected
Need trigger type
Needs walkable perimeter
Hidden
Needs to be anchored on edge
Blocked
Surrounded by empty space
Needs adjacent wall
Needs open space
Off map
Water
Lava/Magma
Building present
Construction present
Must be inside
Too close to edge
Must be outside
Cannot build at highest level
Needs soil or mud
Needs soil
Needs ground or near machine
No mud/soil for farm
Mud is left by water
No access to 
No access
 has created 
claims it as an heirloom in the name of the family ancestor 
claims it as a family heirloom
 claims it as a personal treasure.
 offers it to 
Image information
 for engraving
 was waged by 
One of the most significant causes of the conflict was 
The most significant cause of the conflict was 
 a family matter
 disgust with the adversary's godlessness
 religious opposition to the adversary's worship of 
 religious opposition to the adversary's inherent association with 
 natural aversion to the adversary's worship of 
 natural aversion to the adversary's inherent association with 
a dispute over 
the treatment of animals
the treatment of plants
a formalized agreement
truthfulness
the devouring of the bodies of sapient beings
the display of war and hunting trophies
the adversary's inability to communicate and form treaties
a desire to kill the living and any others in opposition
the disturbance of once-eternal rest
a dispute over the ownership of 
prior aggression by the adversary
a first contact that went horribly wrong
the adversary's refusal to form treaties
the adversary's abuse of the aggressor's fallen
an incident involving a lost diplomat
a disagreement over prior treaties
an incident involving a trade caravan
water rights
fishing rights
general ill feelings over past historical events
a previous war
a previous battle
a previous duel
a previous conquest
an abduction
an act of theft
an attack by a beast
a journey
a previous insurrection
a special occasion
a purge
a raid
persecution
a coup
The causes of the conflict are debated by scholars and very little is truly known.
 unknown
 creature
, lost
, all lost
 losses
, one loss
, no losses
, mostly 
 various zombies
, mostly various zombies
 creatures
Attacker was uncontested.
Attacker was victorious.
Defender was victorious.
A festival commemorating 
 occurred in 
A fair occurred in 
A holy period dedicated to 
 centered around 
 divine aspect of 
A performance of 
A dance
A concert
A recital of 
A poetry recital
The story of 
A story recital
A performance
A competition involving 
A dance competition
A music competition
A poetry competition
A foot race
A flying race
A wrestling competition
A gladiatory competition
A competition
A procession occurred in 
  It started at 
A ceremony occurred in 
A fearsome
beast
 attack
 was a time when the 
 were the only great powers in the world.
 was a time when 
yet 
again 
 was the only great power in the world.
living gods and mighty beasts 
still 
held sway.
the powers of the world were fading
great powers had returned to the world
there were still great powers in the world
fantastic creatures no longer lived in great numbers.
fantastic creatures were few and far between, and some even doubted their existence.
 ruled the world.
the last of the 
ancient 
powers fought their final battles.
various civilized races peopled the world.
 was a time after civilization had
 yet
 again
 crumbled completely.
fantastic creatures were but mere stories told by travelers.
only simple creatures inhabited
no civilized peoples existed in
 the world.
Part of 
ended.
occurred.
began.
 Corpse
CREATE WORLD NOW = 
LARGE
data/save/current/world.dat
Command Line: World exported.
*** STARTING NEW GAME ***
Command Line: 
data/init/announcements.txt
DO_MEGA
UCR_A
data/sound/song_title.ogg
data/sound/song_game.ogg
data/art/mouse.png
data/movies
data/dipscript/*
Command Line: World generation initiated.
Command Line: World generation aborted because folder exists.
data/speech/general.txt
data/speech/slayer.txt
data/speech/threat.txt
data/speech/greet.txt
data/speech/greet_reply.txt
data/speech/greet_reply_diff_language.txt
data/speech/greet_reply_unusual_first.txt
data/speech/greet_reply_after_hero.txt
data/speech/greet_worship.txt
data/speech/greet_baby.txt
data/speech/goodbye_worship_1.txt
data/speech/goodbye_worship_2.txt
data/speech/goodbye_worship_3.txt
data/speech/temple_already_member.txt
data/speech/temple_become_member.txt
data/speech/positive.txt
data/speech/task_recommendation.txt
data/speech/unknown_hf_seeker.txt
data/speech/ab_specific_hf_seeker.txt
data/speech/site_specific_hf_seeker.txt
data/speech/same_site_ab_specific_hf_seeker.txt
data/speech/same_site_specific_hf_seeker.txt
data/speech/arch_info_justification.txt
data/speech/justification_representation.txt
data/speech/justification_proximity.txt
data/speech/justification_experience.txt
data/speech/justification_reminder.txt
data/speech/justification_antithetical.txt
data/speech/no_family.txt
data/speech/family_relationship_spec.txt
data/speech/family_relationship_no_spec.txt
data/speech/family_relationship_additional.txt
data/speech/family_relationship_spec_dead.txt
data/speech/family_relationship_no_spec_dead.txt
data/speech/family_relationship_additional_dead.txt
data/speech/child_age_proclamation.txt
data/speech/wandering_profession.txt
data/speech/hunting_profession.txt
data/speech/snatcher_profession.txt
data/speech/thief_profession.txt
data/speech/wandering_profession_year.txt
data/speech/hunting_profession_year.txt
data/speech/snatcher_profession_year.txt
data/speech/thief_profession_year.txt
data/speech/past_wandering_profession.txt
data/speech/past_hunting_profession.txt
data/speech/past_snatcher_profession.txt
data/speech/past_thief_profession.txt
data/speech/guard_profession.txt
data/speech/guard_warning.txt
data/speech/soldier_profession.txt
data/speech/past_profession_no_year.txt
data/speech/past_profession_year.txt
data/speech/current_profession_no_year.txt
data/speech/current_profession_year.txt
data/speech/hist_fig_slayer.txt
data/speech/animal_slayer.txt
data/speech/mercenary_profession.txt
data/speech/mercenary_profession_year.txt
data/speech/past_mercenary_profession.txt
PAUSE
RECENTER
A_DISPLAY
D_DISPLAY
UNIT_COMBAT_REPORT
UNIT_COMBAT_REPORT_ALL_ACTIVE
items
no material
an official land of the realm
 and the surrounding lands have been made 
an even more official land of the realm
In Traction
Heavy Bleeding
Pale
Severe Blood Loss
Moderate Blood Loss
Completely Numb
Partially Numb
Serious Fever
Moderate Fever
Slight Fever
Moderate Pain
Slight Pain
Very Drowsy
Drowsy
Thirsty
Very Hungry
Cannot breathe
Trouble breathing
Vision lost
Vision impaired
Vision somewhat impaired
Ability to stand lost
Ability to stand somewhat impaired
Ability to grasp lost
Ability to grasp somewhat impaired
Ability to fly lost
Ability to fly somewhat impaired
Motor nerve damage
Sensory nerve damage
No health problems
 Gelded
 Spilled
 Butchered
 Major artery torn
 Artery torn
 Heavy bleeding
 Bleeding
 Motor nerve severed
 Sensory nerve severed
 Torn tendon
 Strained tendon
 Bruised tendon
 Torn ligament
 Sprained ligament
 Bruised ligament
 Compound fracture
 Overlapping fracture (in traction)
 Overlapping fracture
 Needs setting
 Cut apart
 Smashed apart
 Broken apart
 Torn apart
 Cut open
 Smashed open
 Broken open
 Torn open
 Dented
 Heavy bruising
 Moderate bruising
 Light bruising
 Serious burn
 Moderate burn
 Minor burn
 Serious frost-bite
 Moderate frost-bite
 Minor frost-bite
 Serious melting
 Moderate melting
 Minor melting
 Serious boiling
 Moderate boiling
 Minor boiling
 Serious freezing
 Moderate freezing
 Minor freezing
 Serious condensation
 Moderate condensation
 Minor condensation
 Advanced rot
 Moderate rot
 Minor rot
 Serious blistering
 Moderate blistering
 Minor blistering
 Extreme pain
 Moderate pain
 Minor pain
 Nausea
 Dizziness
 Paralysis
 Partial paralysis
 Some sluggishness
 Complete numbness
 Partial numbness
 Slight numbness
 Extreme swelling
 Moderate swelling
 Minor swelling
 Function totally impaired
 Partially impaired function
 Slightly impaired function
Has been sutured
Infection
No evaluated wounds
Diagnosis required
Crutch required
 Rotten -- inoperable
 Needs cleaning
 Needs surgery
 Needs sutures
 Needs dressing
 Needs traction
 Needs immobilization
No treatment scheduled
Diagnosed with 
Received 
 cast
 splint on 
 dressing on 
 sutures on 
Bleeding stopped
Compound fracture of 
 repaired
 amputated
Rotten tissue excised from 
Had 
 set
Placed in traction
Evaluated
Brought to rest
Cleaned
                                       - 
No medical history
  The Health of 
You 
You butcher 
Sorting
Initialization complete...
Historical events 
 completed
Check for culled historical figures 
Historical figures 
Artifacts completed
Structures completed
 event sort 
Historical events left to discover: 
Historical Figures
Sites
Codices, scrolls, etc.
Civilizations and other entities
Structures
Historical Maps
Underground Regions
Unnamed
female 
male 
, force
: export network map.
Codices, Scrolls, Etc.
Civilizations and Other Entities
: export religion map.
Counting House
Keep
Dark Tower
Underworld Spire
Market
Dungeon
Sewers
Catacombs
Slain
a wound
 wounds
Subdued
Fled
 yet emerged 
victorious
Victorious
 yet 
drove forward
Drove forward
 and was 
repelled
Repelled
stood fast
Stood fast
beaten back
Beaten back
Unnamed underground area
Unnamed Underworld area
Populations
: Filter on string
: Done filtering.
: civ/site
 to change year.
: view top event
: toggle territories.  
: select an option.  
: done.  
: export current map.  
: show only important events.  
: show all events.  
: back to age.  
: XML dump (incomplete)
: export site map.
: export map/gen info.
: export detailed map.
 has been disturbed.
group of 
Many 
 have been disturbed.
swarm of 
 its way out of confinement!
A kidnapper has made off with 
 has stolen 
A thief has stolen 
[INITIAL_LOAD]
item
 in the wilds
Slayer
Unknown creature
 kill
rotten 
material
partial 
skeleton
partial remains
mutilated 
corpse
mangled 
icicle
your 
TALLOW
It is made from 
well-crafted 
finely-crafted 
superior quality 
exceptional 
 woven by 
The thread is 
well-
finely 
superbly 
exceptionally 
masterfully 
colored
Coin
Bar/Block
Finished Goods
 Bin
 (copy)
Seed
Cheese
Spice
Mill
Rendered Fat
Paste
 Barrel
NULL inventory pointer on load
NULL inventory item on load: id #
rapidly shifts between topics
moves quickly from subject to subject
takes frequent interesting tangents
hopelessly meanders
meanders somewhat
gets off track from time to time
bubbles over with cheerfulness
is quite cheerful
is fairly cheerful
overflows with sadness
is depressing
has a touch of melancholy
is thoroughly organized
is clearly organized
is organized
is thoroughly mechanical
is very rigid
is a bit stiff
is completely serious
has a very serious tone
is reasonably serious
artfully flashes through seemingly disjoint topics
breaks sharply between topics with regularity
has some particularly crisp changes in topic
is utterly disjointed
skips around a lot
occasionally changes topic abruptly
uses only artful words and phrases selected with care
is throughout ornate and refined
has rare but particularly exquisite turns of phrase
is excessively ornate
is quite florid
is somewhat showy
drives forward relentlessly
is full of force
is forceful
is a comedy treasure trove
is quite humorous
has a touch of humor
is littered with terrible jokes inartfully told
has poorly-executed humor
tries and fails to be funny at times
is artfully suffused with what would otherwise be childish and immature material
contains a deft use throughout of what might be considered immature material
manages an artful inclusion here and there of childish material
is absolutely puerile
is very childish
is a bit immature
indulges the author's every whim
artfully indulges the author's fancies
contains some asides related to the author's preferences
is stunningly self-indulgent
is quite self-indulgent
is somewhat self-indulgent
could only have been produced by a merciful spirit
is quite touching
shows a hint of tenderness
is clear evidence of a compassionate being
is very compassionate
gives a feeling of compassion here and there
is as vicious as can be
is quite cruel
has a hint of viciousness to it
is a monument to concision
is very concise
is fairly crisp
is a pit of bitter scorn
is quite mocking in tone
contains the occasional biting remark
is a reservoir of amusingly clever quips
is refreshingly witty
has its moments of cleverness
is an awe-inspiring wild rant
careens forward as a rant
tumbles out almost as a rant at times
is a completely unhinged rant
is a rant more or less
descends to a rant in places
It asks the question, "What if 
 had unfolded differently?"  
It concerns the lineage of 
It concerns 
The work has no particular subject.  
The writing conveys a moral lesson regarding 
The overall text emphasizes 
For lyrics, the composer has selected 
For musical accompaniment, the choreographer has selected 
The writing 
 yet it 
 and it 
Overall, the information is compiled masterfully
Overall, the splendid source of information
Overall, this is a great source of information
Overall, this is a good source of information
Overall, the information is not compiled very well
Overall, this is a terrible compilation of information
Overall, the poetry is masterful
Overall, the poetry is inspired
Overall, the poetry is great
Overall, the poetry is passable
Overall, the poetry is not awful, but not very good either
Overall, the poetry is very, very bad
Overall, the composition is masterful
Overall, the composition is inspired
Overall, the composition is great
Overall, the composition is passable
Overall, the composition is not awful, but not very good either
Overall, the composition is atrocious
Overall, the choreography is masterful
Overall, the choreography is inspired
Overall, the choreography is great
Overall, the choreography is passable
Overall, the choreography is not awful, but not very good either
Overall, the choreography is just terrible
Overall, the prose is masterful
Overall, the prose is splendid
Overall, the prose is great
Overall, the prose is passable
Overall, the prose is not awful, but not very good either
Overall, the prose is amateurish at best
The work has a single chapter.  
The work has 
 chapters.  
 chapter
 covers 
Written on the item is 
There used to be writing on the item.  
an untitled
chronicle
short story
novel
biography
autobiography
poem
letter
musical composition
choreography
treatise on technological evolution
dictionary
star chart
star catalogue
atlas
 entitled 
, authored by 
The written portion consists of 
 page 
nothing.
untitled 
shared
aquarium
 gains possession of the 
 remains stuck in 
 maintains possession of the 
You gain possession of the 
 remains stuck in your 
You maintain possession of the 
 is torn from your 
You've lost possession of the 
 has been lost!
In memory of
 / Born 
Went missing
 in the year 
Boiled
Melted
Condensed
Solidified
Died in the heat
Encased in cooling lava
Encased in cooling magma
Encased in ice
Froze to death
Died in a cage
Fell into a deep chasm
Died peacefully
Died in the dark
Starved to death
Died of thirst
Drowned
Burned up in magma
Burned up in 
 dragon fire
dragon fire
Burned to death by 
 fire
Burned to death by a 
Burned to death
Scalded to death
Burned up in a magma mist
Crushed by a drawbridge
Crushed under a collapsing ceiling
Killed by falling rocks
Shot and killed
Bled to death
Succumbed to infection
Suffocated
Hacked to pieces
Executed
Beheaded
Crucified
Buried alive
Left out in the air
Burned alive
Fed to beasts
Struck down
Slaughtered
Scuttled
Drained of blood
Murdered
Killed by a trap
Killed by a vehicle
Killed by a flying object
Vanished
Collapsed
Put to rest
Died after colliding with an obstacle
Impaled on spikes
Scared to death
Leapt from a great height
Died 
Slayer of
Slayer of 
Hunter of 
Loving 
Devoted 
father and husband
husband
mother and wife
mother
parent and spouse
United with 
At one with 
Lover of 
 wood
 fabric
Admirer of 
Friend of 
The color 
 made 
 happy
This is
This is a stack of
 bundles of
This is a bundle of
 well-prepared
 finely-prepared
 superiorly prepared
 exceptional prepared
 masterfully prepared
 superior quality
 exceptional
 masterful
 created by an unknown artisan
All 
ship is of the highest quality.  
It is sized for 
The ingredients are 
superiorly 
minced 
cooked 
It is 
encrusted with
studded with
decorated with
glazed with
well-prepared 
finely-prepared 
exceptionally prepared 
masterfully prepared 
exceptionally worked 
masterfully worked 
 by an unknown artist
encircled with bands of 
 are made from 
 is made from 
The handle is made from 
The rollers are made from 
This object 
is adorned with hanging rings of 
menaces with spikes of 
On the faces of the object are 
a series of 
 images and symbols
 images
 words
 which you cannot read
 symbols
dots
, ranging from 
numbers
The upward face is 
There is writing on this item which you have not read.
There is writing on this item, but you cannot read.
The pages are blank.
You have not read this book.
There is writing in the book, but you cannot read.
The slab reads "
There is writing on the slab, but you cannot read.
This object is showing some wear.  
This object is threadbare.  
This object is in tatters.  
This object is heavily worn.  
This object is mangled.  
null item load -- type: 
NAME
LEVEL
CLASS
ADJECTIVE
ARMORLEVEL
UPSTEP
BLOCKCHANCE
MATERIAL_SIZE
HARD_MAT
ATTACK_PREPARE_AND_RECOVER
GENERATED
SOURCE_HFID
SOURCE_ENID
Unrecognized Item Token: 
SOFT
HARD
METAL
BARRED
SCALED
LEATHER
SHAPED
CHAIN_METAL_TEXT
STRUCTURAL_ELASTICITY_WOVEN_THREAD
STRUCTURAL_ELASTICITY_CHAIN_METAL
STRUCTURAL_ELASTICITY_CHAIN_ALL
LAYER_SIZE
LAYER_PERMIT
LAYER
OVER
UNDER
COVER
COVERAGE
METAL_ARMOR_LEVELS
PREPLURAL
MATERIAL_PLACEHOLDER
LBSTEP
UBSTEP
BOLT
SIZE
WEIGHT
EDGE
IS_SCREW
IS_SPIKE
HITS
SHOOT_MAXVEL
RANGED
TWO_HANDED
MINIMUM_SIZE
CAN_STONE
TRAINING
SHOOT_FORCE
MUSIC_SKILL
TIMBRE
REGISTER
INDEFINITE_PITCH
PLACED_AS_BUILDING
METAL_MAT
STONE_MAT
WOOD_MAT
GLASS_MAT
CERAMIC_MAT
SHELL_MAT
BONE_MAT
DOMINANT_MATERIAL_PIECE
INSTRUMENT_PIECE
ALWAYS_PLURAL
ALWAYS_SINGULAR
: unrecognized INSTRUMENT PIECE tag 
: Did not find token following VALUE
PITCH_RANGE
VOLUME_mB
SOUND_PRODUCTION
SOUND_PRODUCTION missing part token
SOUND_PRODUCTION missing first part token
SOUND_PRODUCTION missing second part token
PITCH_CHOICE
PITCH_CHOICE missing first part token
PITCH_CHOICE STOPPING_FRET missing second part token
PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token
PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token
TUNING
[OBJECT:ITEM]
[ITEM_
AMMO
SHOES
FOOD
SELF
did not find instrument piece 
, setting index to zero
did not find tool with index 
 for instrument piece 
ITEM_WEAPON
ITEM_TOY
ITEM_TOOL
ITEM_INSTRUMENT
ITEM_TRAPCOMP
ITEM_ARMOR
ITEM_AMMO
ITEM_SIEGEAMMO
ITEM_GLOVES
ITEM_SHOES
ITEM_SHIELD
ITEM_HELM
ITEM_PANTS
ITEM_FOOD
: Did not find token following NAME
: Did not find plural token following NAME
SHEET_MAT
SOFT_MAT
METAL_WEAPON_MAT
NO_DEFAULT_IMPROVEMENTS
SHAPE_CATEGORY
: Did not find token following SHAPE_CATEGORY
USES_FACE_IMAGE_SET
NO_DEFAULT_JOB
INCOMPLETE_ITEM
UNIMPROVABLE
INVERTED_TILE
FURNITURE
LEATHER_MAT
SILK_MAT
THREAD_PLANT_MAT
TILE
: Did not find token following TILE
TOOL_USE
: Did not find token following TOOL_USE
DEFAULT_IMPROVEMENT
CONTAINER_CAPACITY
Construct Building
Butcher an Animal
Catch Live Fish
Catch Live Land Animal
Prepare a Raw Fish
Mill Plants
Process Plants
Milk 
Animal
Shear 
Spin Thread
Make Cheese
Process Plants (Vial)
Process Plants (Barrel)
Make Lye
Make Potash From Lye
Make Potash From Ash
Prepare Easy Meal
Prepare Fine Meal
Prepare Lavish Meal
Extract from Plants
Extract from Raw Fish
Extract from Land Animal
Handle 
a Large Animal
Unchain Pet
Interrogate 
Subject
Release 
Release Pet
Release Small Creature
Handle Small Creature
Recover Pet
Cage 
Recover Wounded
Diagnose Patient
Immobilize Break
Apply Cast
Bring Crutch
Dress Wound
Clean Patient
Suture
Set Bone
Place In Traction
Put Item on Display
Cage Small Animal
Pit/Pond 
Pit/Pond Small Animal
Pen/Pasture 
Pen/Pasture Small Animal
Drain Aquarium
Fill Aquarium
Fill Pond
Give Water
Give Food
Manage Work Orders
Update Stockpile Records
Trade at Depot
Chain 
Put In Chains
Slaughter 
Geld 
Unchain
Tame 
Tame a Small Animal
 Figurine
 Amulet
 Scepter
 Crown
 Ring
 Earring
 Bracelet
Make Large 
 Gem
Mint 
 Coins
Cut 
 (Engrave Memorial)
Decorate With 
Stud With 
Encrust 
 With 
Collect Sand
Collect Clay
Install Colony In Hive
Collect Hive Products
Construct 
 Blocks
Make Raw 
 Portal
 Hatch Cover
 Grate
Construct Traction Bench
 Splint
 Crutch
 Box
Forge 
Make Totem
 Terrarium
 Cage
 Waterskin
 Vial
 Flask
 Cup
 Mug
 Toy
 Tube
 Pipe Section
 Bucket
 Backpack
 Quiver
Bait Trap with 
 Ballista Arrow Head
Assemble 
Construct
 Catapult Parts
 Mechanisms
 Ballista Parts
 Anvil
 Bed
 Quern
 Millstone
Train 
 to Hunt
Hunting Animal
 for War
War Animal
Make Charcoal
Make Ash
Reaction
Smelt 
 Ore
Melt a Metal Object
Extract Metal Strands
Dye Thread
Dye Cloth
Sew 
 Image
Collect Webs
Weave Metal Cloth
Weave Thread into Silk
Weave Yarn into Cloth
Weave Thread into Cloth
 (Dyed Only)
Harvest Plants
Plant Seeds
Fertilize Field
Pull the Lever
Link a Building to Trigger
Carve Fortification
Detail Wall
Detail Floor
Carve Track
Remove Stairs/Ramps
Carve Upward Staircase
Carve Downward Staircase
Carve Up/Down Staircase
Carve Ramp
Dig Channel
Fell Tree
Gather Plants
Bring Item to Shop
Bring Item to Depot
Get Provisions
Clean Self
Fill Waterskin
Sleep
Kidnap
Cause Trouble
No Activity
Report Crime
Hunt
Starting Fist Fight
Beat Criminal
Place Track Vehicle
Push Track Vehicle
Execute Criminal
Hunt for Small Creature
Collect Taxes
Guard Tax Collector
Return Kill
Go Shopping
Attend Party
Store Owned Item
Place Item in Tomb
Store Item in Stockpile
Store Item in Bag
Store Item in Barrel
Store Item in Bin
Store Item in Vehicle
Store Weapon
Store Armor
Store Item in Hospital
Store Item in Location
Pickup Equipment
Dump Item
Strange Mood
Clean Trap
Load Catapult
Load Ballista
Fire Catapult
Fire Ballista
Operate Pump
Load Cage Trap
Load Stone Trap
Load Weapon Trap
 Goblet
Stop Bleeding
Repair Compound Fracture
Remove Rotten Tissue
DOUBLE TAGGED ITEM: 
Impoverished Word Selector
NOUN
ADJ_DIST
THE_NOUN_SING
THE_NOUN_PLUR
THE_COMPOUND_NOUN_SING
THE_COMPOUND_NOUN_PLUR
THE_COMPOUND_ADJ
OF_NOUN_SING
OF_NOUN_PLUR
FRONT_COMPOUND_NOUN_SING
FRONT_COMPOUND_NOUN_PLUR
REAR_COMPOUND_NOUN_SING
REAR_COMPOUND_NOUN_PLUR
FRONT_COMPOUND_ADJ
REAR_COMPOUND_ADJ
FRONT_COMPOUND_PREFIX
THE_COMPOUND_PREFIX
STANDARD_VERB
Unrecognized Word Token: 
S_WORD
Unrecognized Symbol Token: 
T_WORD
Unrecognized Translation Token: 
*** Error(s) finalizing the symbol 
Unrecognized word token: 
language_layer
[OBJECT:LANGUAGE]
[WORD:
[SYMBOL:
[TRANSLATION:
WORD
SYMBOL
*** Error(s) finalizing the translation 
DEATH
NAME_SWAMP
HOLY
NEGATIVE
NAME_DESERT
NAME_OCEAN
NAME_GLACIER
NAME_TUNDRA
NAME_GRASSLAND
NAME_HILLS
NAME_REGION
NAME_PEAK
NAME_VOLCANO
NAME_ISLAND_SMALL
NAME_ISLAND
NAME_CONTINENT
NAME_WAR
NAME_BATTLE
NAME_SIEGE
NAME_ENTITY_MERCHANT_COMPANY
NAME_BUILDING_LIBRARY
NAME_COMMON_RELIGION
NAME_BUILDING_TEMPLE
NAME_ROAD
NAME_BRIDGE
NAME_TUNNEL
NAME_WALL
NAME_BUILDING_KEEP
NAME_BUILDING_TOMB
NAME_FESTIVAL
Machine node out of bounds on split
Failed to find machine node frontier on split
Unreachable machine node on split
CE_MATERIAL_FORCE_MULTIPLIER: 
 vomit
 blood.
 cough
 coughs
 up blood.
SYN_INJECTED
SYN_NO_HOSPITAL
MOON_PHASE
ALCOHOLIC
CAVE_ADAPT
PARTIED_OUT
MILK_COUNTER
EGG_SPENT
GROUNDED_ANIMAL_ANGER
TIME_SINCE_SUCKED_BLOOD
DRINKING_BLOOD
Unrecognized Counter: 
IMPLIES_ANIMAL_KILL
ALCOHOL_PLANT
ALCOHOL_CREATURE
CHEESE_PLANT
CHEESE_CREATURE
POWDER_MISC_PLANT
POWDER_MISC_CREATURE
STOCKPILE_GLOB
STOCKPILE_GLOB_SOLID
STOCKPILE_GLOB_PRESSED
LIQUID_MISC_PLANT
LIQUID_MISC_CREATURE
LIQUID_MISC_OTHER
LIQUID_MISC
STRUCTURAL_PLANT_MAT
SEED_MAT
STOCKPILE_PLANT_GROWTH
BONE
WOOD
THREAD_PLANT
TOOTH
HORN
SHELL
SILK
GENERATES_MIASMA
ROTS
BLOOD_MAP_DESCRIPTOR
ICHOR_MAP_DESCRIPTOR
GOO_MAP_DESCRIPTOR
SLIME_MAP_DESCRIPTOR
PUS_MAP_DESCRIPTOR
SWEAT_MAP_DESCRIPTOR
TEARS_MAP_DESCRIPTOR
SPIT_MAP_DESCRIPTOR
EVAPORATES
ENTERS_BLOOD
ALCOHOL
EDIBLE_VERMIN
EDIBLE_RAW
EDIBLE_COOKED
DO_NOT_CLEAN_GLOB
NO_STONE_STOCKPILE
ITEMS_METAL
ITEMS_BARRED
ITEMS_SCALED
ITEMS_LEATHER
ITEMS_SOFT
ITEMS_HARD
IS_STONE
IS_CERAMIC
UNDIGGABLE
DISPLAY_UNGLAZED
YARN
STOCKPILE_THREAD_METAL
IS_METAL
IS_GLASS
CRYSTAL_GLASSABLE
ITEMS_WEAPON
ITEMS_WEAPON_RANGED
ITEMS_ANVIL
ITEMS_AMMO
ITEMS_DIGGER
ITEMS_ARMOR
ITEMS_DELICATE
ITEMS_SIEGE_ENGINE
ITEMS_QUERN
STOCKPILE_GLOB_PASTE
PROB
LOCALIZED
RESISTABLE
ABRUPT
ABRUPT_START
ABRUPT_END
SIZE_DELAYS
SIZE_DILUTES
VASCULAR_ONLY
MUSCULAR_ONLY
START
PEAK
DWF_STRETCH
data/speech/
Interaction Token not recognized : 
*** Error(s) finalizing the material template 
Unrecognized Color Token in Material Template: 
: Unrecognized Color Token in Material Template: 
rock
magma
boiling magma
GRAY
amber
ground amber
amber paste
pressed amber
coral
ground coral
coral paste
pressed coral
WHITE
green glass
ground green glass
green glass paste
pressed green glass
molten green glass
boiling green glass
DARK_GREEN
clear glass
ground clear glass
clear glass paste
pressed clear glass
molten clear glass
boiling clear glass
crystal glass
ground crystal glass
crystal glass paste
pressed crystal glass
molten crystal glass
boiling crystal glass
snow
slush
water
coal powder
coal slush
pressed coal
BLACK
POTASH
potash
potash slush
pressed potash
ash paste
pressed ash
ASH_GLAZE
GLAZE_MAT
pearlash
pearlash paste
pressed pearlash
frozen lye
frozen lye powder
lye slush
boiling lye
dirt
pressed dirt
BROWN
pressed vomit
molten salt
boiling salt
FILTH_B
filth
pressed filth
FILTH_Y
frozen filth
frozen filth powder
filth slush
boiling filth
YELLOW
UNKNOWN_SUBSTANCE
unknown frozen substance
unknown frozen powder
unknown slush
unknown substance
unknown boiling substance
grime
grime paste
pressed grime
CREATURE_1
unknown frozen creature substance
unknown frozen creature powder
unknown creature paste
unknown pressed frozen creature substance
unknown creature substance
unknown boiling creature substance
PLANT_1
unknown frozen plant substance
unknown frozen plant powder
unknown frozen plant paste
unknown pressed frozen plant substance
unknown plant substance
unknown boiling plant substance
Unrecognized Creature/Caste Token in Body Transformation Effect: 
PAPER_SLURRY
TARGET
LINE_OF_SIGHT
TOUCHABLE
DISTURBER_ONLY
SELF_ALLOWED
SELF_ONLY
Unrecognized CDI Target Token: 
TARGET_RANGE
LOCATION_HINT
USAGE_HINT
ADV_NAME
MAX_TARGET_NUMBER
WAIT_PERIOD
VERBAL_SPEECH
CAN_BE_MUTUAL
VERBAL
FREE_ACTION
VERB
VERB_REVERSE
TARGET_VERB
BP_REQUIRED
FLOW
SYNDROME
SYN_NAME
SYN_AFFECTED_CLASS
SYN_IMMUNE_CLASS
SYN_AFFECTED_CREATURE
SYN_CLASS
SYN_IDENTIFIER
SYN_IMMUNE_CREATURE
SYN_CONCENTRATION_ADDED
CE_REDUCE_PAIN
:BP missing body part group token
:BP missing body part token
:BP missing tissue token
Unrecognized CE_REDUCE_PAIN token: 
CE_PAIN
Unrecognized CE_PAIN token: 
CE_REDUCE_SWELLING
Unrecognized CE_REDUCE_SWELLING token: 
CE_CURE_INFECTION
Unrecognized CE_CURE_INFECTION token: 
CE_SWELLING
Unrecognized CE_SWELLING token: 
CE_HEAL_NERVES
Unrecognized CE_HEAL_NERVES token: 
CE_STOP_BLEEDING
Unrecognized CE_STOP_BLEEDING token: 
CE_OOZING
Unrecognized CE_OOZING token: 
CE_BRUISING
Unrecognized CE_BRUISING token: 
CE_CLOSE_OPEN_WOUNDS
Unrecognized CE_CLOSE_OPEN_WOUNDS token: 
CE_HEAL_TISSUES
Unrecognized CE_HEAL_TISSUES token: 
CE_REGROW_PARTS
Unrecognized CE_REGROW_PARTS token: 
CE_BLISTERS
Unrecognized CE_BLISTERS token: 
CE_NUMBNESS
Unrecognized CE_NUMBNESS token: 
CE_REDUCE_PARALYSIS
Unrecognized CE_REDUCE_PARALYSIS token: 
CE_PARALYSIS
Unrecognized CE_PARALYSIS token: 
CE_REDUCE_FEVER
Unrecognized CE_REDUCE_FEVER token: 
Unrecognized CE_FEVER token: 
CE_BLEEDING
Unrecognized CE_BLEEDING token: 
CE_COUGH_BLOOD
Unrecognized CE_COUGH_BLOOD token: 
CE_VOMIT_BLOOD
Unrecognized CE_VOMIT_BLOOD token: 
CE_REDUCE_NAUSEA
Unrecognized CE_REDUCE_NAUSEA token: 
CE_NAUSEA
Unrecognized CE_NAUSEA token: 
CE_UNCONSCIOUSNESS
Unrecognized CE_UNCONSCIOUSNESS token: 
CE_NECROSIS
Unrecognized CE_NECROSIS token: 
Unrecognized CE_IMPAIR_FUNCTION token: 
CE_DROWSINESS
Unrecognized CE_DROWSINESS token: 
CE_REDUCE_DIZZINESS
Unrecognized CE_REDUCE_DIZZINESS token: 
CE_DIZZINESS
Unrecognized CE_DIZZINESS token: 
CE_SPECIAL_ATTACK_INTERACTION
:INTERACTION missing token
Unrecognized CE_SPECIAL_ATTACK_INTERACTION token: 
CE_ADD_TAG
EXTRAVISION
OPPOSED_TO_LIFE
NOEXERT
CRAZED
NOBREATHE
NOSTUN
NOFEAR
NO_DRINK
NOTHOUGHT
NO_AGING
FIT_FOR_RESURRECTION
Unsupported CE add tag: 
CE_REMOVE_TAG
Unsupported CE remove tag: 
CE_DISPLAY_TILE
CAN_BE_HIDDEN
Unrecognized CE_DISPLAY_TILE token: 
CE_DISPLAY_NAME
Unrecognized CE_DISPLAY_NAME token: 
CE_FLASH_TILE
Unrecognized CE_FLASH_TILE token: 
CE_PHYS_ATT_CHANGE
Unrecognized CE_PHYS_ATT_CHANGE token: 
CE_MENT_ATT_CHANGE
Unrecognized CE_MENT_ATT_CHANGE token: 
CE_BODY_APPEARANCE_MODIFIER
APPEARANCE_MODIFIER
Unrecognized CE_BODY_APPEARANCE_MODIFIER token: 
CE_BP_APPEARANCE_MODIFIER
RESERVED_WHOLE_PART
Unrecognized CE_BP_APPEARANCE_MODIFIER token: 
CE_MATERIAL_FORCE_MULTIPLIER
MAT_MULT
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: 
CE_SPEED_CHANGE
SPEED_PERC
SPEED_ADD
Unrecognized CE_SPEED_CHANGE token: 
CE_BODY_MAT_INTERACTION
MAT_TOKEN
Unrecognized CE_BODY_MAT_INTERACTION token: 
CE_SENSE_CREATURE_CLASS
Unrecognized CE_SENSE_CREATURE_CLASS token: 
CE_CAN_DO_INTERACTION
Unrecognized CE_CAN_DO_INTERACTION token: 
CE_BODY_TRANSFORMATION
Unrecognized CE_BODY_TRANSFORMATION token: 
CE_FEEL_EMOTION
EMOTION
Unrecognized CE_FEEL_EMOTION token: 
CE_CHANGE_PERSONALITY
FACET
Unrecognized CE_CHANGE_PERSONALITY token: 
CE_ERRATIC_BEHAVIOR
Unrecognized CE_ERRATIC_BEHAVIOR token: 
CE_SKILL_ROLL_ADJUST
PERC
PERC_ON
Unrecognized CE_SKILL_ROLL_ADJUST token: 
CDI token precedes any CAN_DO_INTERACTION tag
SYNDROME_TAG
CREATURE_FLAG
FORBIDDEN_CREATURE_FLAG
CREATURE_CASTE_FLAG
FORBIDDEN_CREATURE_CASTE_FLAG
HAVE_FAST_EFFORTLESS_GAIT_SPEED
ALL_SLOW_EFFORTLESS_GAIT_SPEED
PERIODIC
COUNTER_TRIGGER
Unrecognized CE Token: 
PARALYZEIMMUNE
PREFIX
STONE_NAME
IS_GEM
OVERWRITE_SOLID
TEMP_DIET_INFO
BLOOD
SLIME
ICHOR
FILTH
POWDER_DYE
ITEM_SYMBOL
DISPLAY_COLOR
BUILD_COLOR
TILE_COLOR
BASIC_COLOR
STATE_COLOR
STATE_NAME
STATE_NAME_ADJ
STATE_ADJ
ABSORPTION
IMPACT_YIELD
IMPACT_FRACTURE
IMPACT_ELASTICITY
IMPACT_STRAIN_AT_YIELD
COMPRESSIVE_FRACTURE
COMPRESSIVE_ELASTICITY
COMPRESSIVE_STRAIN_AT_YIELD
TENSILE_FRACTURE
TENSILE_ELASTICITY
TENSILE_STRAIN_AT_YIELD
TORSION_FRACTURE
TORSION_ELASTICITY
TORSION_STRAIN_AT_YIELD
SHEAR_FRACTURE
SHEAR_ELASTICITY
SHEAR_STRAIN_AT_YIELD
BENDING_FRACTURE
BENDING_ELASTICITY
BENDING_STRAIN_AT_YIELD
MATERIAL_VALUE
MULTIPLY_VALUE
SPEC_HEAT
HEATDAM_POINT
COLDDAM_POINT
IGNITE_POINT
MELTING_POINT
BOILING_POINT
MAT_FIXED_TEMP
IF_EXISTS_SET_HEATDAM_POINT
IF_EXISTS_SET_COLDDAM_POINT
IF_EXISTS_SET_IGNITE_POINT
IF_EXISTS_SET_MELTING_POINT
IF_EXISTS_SET_BOILING_POINT
IF_EXISTS_SET_MAT_FIXED_TEMP
SOLID_DENSITY
LIQUID_DENSITY
MOLAR_MASS
EXTRACT_STORAGE
BUTCHER_SPECIAL
MEAT_NAME
BLOCK_NAME
MATERIAL_REACTION_PRODUCT
ITEM_REACTION_PRODUCT
HARDENS_WITH_WATER
SOAP_LEVEL
COMPRESSIVE_YIELD
TENSILE_YIELD
TORSION_YIELD
SHEAR_YIELD
BENDING_YIELD
MAX_EDGE
Unrecognized Material Template Token: 
inorganic_generated
[OBJECT:INORGANIC]
plant_generated
[OBJECT:PLANT]
[PLANT:
: Smelt Ore Not Found, Token - 
: Thread Metal Ore Not Found, Token - 
: Environment Spec Stone Not Found, Token - 
: Could not locate material template 
WAFERS
SPECIAL
DEEP_SPECIAL
DIVINE
THREAD_METAL
DEEP_SURFACE
AQUIFER
METAMORPHIC
SEDIMENTARY
SOIL
SOIL_OCEAN
SOIL_SAND
SEDIMENTARY_OCEAN_SHALLOW
SEDIMENTARY_OCEAN_DEEP
IGNEOUS_INTRUSIVE
IGNEOUS_EXTRUSIVE
ENVIRONMENT
Missing Stone Environment Token: 
Missing Stone Environment Inclusion Type Token: 
Missing Frequency for Stone Environment: 
ALL_STONE
IGNEOUS_ALL
ALLUVIAL
Unrecognized Stone Environment Token: 
ENVIRONMENT_SPEC
Missing Stone Environment Spec Token: 
Missing Stone Environment Spec Inclusion Type Token: 
Missing Frequency for Stone Environment Spec: 
LAVA
Unrecognized Inorganic Material Definition Token: 
Sharp blades
Extract 
 strands
Ore of 
MATERIAL
GROWTH
GROWTH_ITEM
GROWTH_TRUNK_HEIGHT_PERC
GROWTH_TIMING
GROWTH_DROPS_OFF
GROWTH_DROPS_OFF_NO_CLOUD
GROWTH_HOST_TILE
BRANCHES
LIGHT_BRANCHES
HEAVY_BRANCHES
DIRECTED_BRANCHES
ROOTS
TRUNK
TWIGS
ALL_BRANCHES
BRANCHES_AND_TWIGS
LIGHT_BRANCHES_AND_TWIGS
ALL_BRANCHES_AND_TWIGS
SAPLING
ALL_BRANCHES_AND_TRUNK
HEAVY_BRANCHES_AND_TRUNK
DIRECTED_BRANCHES_AND_TRUNK
GROWTH_DENSITY
GROWTH_HAS_SEED
GROWTH_PRINT
GROWTH_NAME
ALL_NAMES
TRUNK_PERIOD
HEAVY_BRANCH_DENSITY
DIRECTED_BRANCH_DENSITY
LIGHT_BRANCH_DENSITY
HEAVY_BRANCH_RADIUS
DIRECTED_BRANCH_RADIUS
BRANCH_RADIUS
MAX_TRUNK_DIAMETER
TRUNK_WIDTH_PERIOD
CAP_PERIOD
CAP_RADIUS
ROOT_DENSITY
ROOT_RADIUS
STANDARD_TILE_NAMES
 trunk
 roots
 branches
 twigs
 cap
TRUNK_NAME
ROOT_NAME
ROOTS_NAME
LIGHT_BRANCHES_NAME
HEAVY_BRANCHES_NAME
TWIGS_NAME
GRASS
TREE_TILE
DEAD_TREE_TILE
SAPLING_TILE
DEAD_SAPLING_TILE
TREE_COLOR
DEAD_TREE_COLOR
SAPLING_COLOR
DEAD_SAPLING_COLOR
TREE_ROOT_SLOPING
TREE_ROOTS
TREE_TRUNK_N
TREE_TRUNK_E
TREE_TRUNK_NW
TREE_TRUNK_NE
TREE_TRUNK_SW
TREE_TRUNK_SE
TREE_TRUNK_BRANCH_N
TREE_TRUNK_BRANCH_S
TREE_TRUNK_BRANCH_E
TREE_TRUNK_BRANCH_W
TREE_BRANCH_NS
TREE_BRANCH_NW
TREE_BRANCH_SW
TREE_BRANCH_NSE
TREE_BRANCH_NSW
TREE_BRANCH_NEW
TREE_BRANCH_SEW
TREE_BRANCH_NSEW
TREE_TWIGS
TREE_CAP_WALL_NE
TREE_CAP_WALL_SE
TREE_ROOTS_DEAD
TREE_TRUNK_PILLAR_DEAD
TREE_TRUNK_NE_DEAD
TREE_TRUNK_SE_DEAD
TREE_TRUNK_BRANCH_S_DEAD
TREE_TRUNK_BRANCH_W_DEAD
TREE_BRANCH_NSW_DEAD
TREE_BRANCH_SEW_DEAD
TREE_SMOOTH_BRANCHES_DEAD
TREE_TWIGS_DEAD
TREE_CAP_RAMP_DEAD
TREE_CAP_WALL_N_DEAD
TREE_CAP_WALL_E_DEAD
TREE_CAP_WALL_NW_DEAD
TREE_CAP_WALL_NE_DEAD
TREE_CAP_WALL_SW_DEAD
TREE_CAP_WALL_SE_DEAD
TREE_CAP_FLOOR1_DEAD
TREE_CAP_FLOOR3_DEAD
TREE_TRUNK_NSE
TREE_TRUNK_NEW
TREE_TRUNK_NS
TREE_TRUNK_EW
TREE_TRUNK_NSEW
TREE_TRUNK_INTERIOR
TREE_TRUNK_NSE_DEAD
TREE_TRUNK_NSW_DEAD
TREE_TRUNK_NEW_DEAD
TREE_TRUNK_SEW_DEAD
TREE_TRUNK_NS_DEAD
TREE_TRUNK_NSEW_DEAD
SAPLING_DROWN_LEVEL
TREE_DROWN_LEVEL
GROWDUR
SUMMER
WINTER
PICKED_TILE
DEAD_PICKED_TILE
UNDERGROUND_DEPTH
GRASS_TILES
ALT_PERIOD
ALT_GRASS_TILES
GRASS_COLORS
TREE_HAS_MUSHROOM_CAP
SHRUB_TILE
DEAD_SHRUB_TILE
CLUSTERSIZE
PICKED_COLOR
DEAD_PICKED_COLOR
SHRUB_COLOR
DEAD_SHRUB_COLOR
BASIC_MAT
MILL
SHRUB_DROWN_LEVEL
TWIGS_SIDE_BRANCHES
TWIGS_ABOVE_BRANCHES
TWIGS_BELOW_BRANCHES
TWIGS_SIDE_HEAVY_BRANCHES
TWIGS_ABOVE_HEAVY_BRANCHES
TWIGS_BELOW_HEAVY_BRANCHES
TWIGS_SIDE_TRUNK
TWIGS_ABOVE_TRUNK
TWIGS_BELOW_TRUNK
SEED
EXTRACT_STILL_VIAL
EXTRACT_VIAL
EXTRACT_BARREL
Unrecognized Plant Token: 
BRANCH_DENSITY
MAX_TRUNK_HEIGHT
LIGHT_BRANCH_RADIUS
TRUNK_BRANCHING
BRANCHES_NAME
DIRECTED_BRANCHES_NAME
CAP_NAME
 has dyed a masterpiece!
 has become entangled in a hidden web!
 caught up in the web!
 has cooked a masterpiece!
has been cursed
path not closed, attempting fix
path moved off track
path not closed, attempting to follow
 destroyed
 toppled
loop path fail: 
<same square> 
<invalid start> 
<invalid goal> 
 -> 
: Id #
:Path Goal 
:Station 
You chop down the 
 has claimed a 
 has begun a mysterious construction!
Your mason has defaced a 
Your engraver has carved a track through a 
Duplicate inventory removed: 
while in 
conflict
experiencing trauma
seeing 
somebody
 die
somebody's
 dead body
the unexpected death of somebody
somebody's death
while 
killing somebody
being reunited with a loved one
being caught sneaking
when 
joining an existing conflict
giving a sermon
attending a sermon
watching a performance
producing a masterwork
creating an artifact
upon 
improving 
mastering 
a break up
getting divorced
you were
 caught up in 
a new romance
realizing 
playing make believe
playing with 
becoming a parent
being near to a conflict
an agreement was cancelled
joining a traveling group
a site was controlled
a tribute cancellation
an incident
hearing a rumor
leaving a performance troupe
being removed from a performance troupe
being removed from a military group
when a stranger advanced with a weapon
seeing a stranger sneaking around
witnessing a night creature drinking blood
petitioning for citizenship
bringing up job scarcity in a meeting
making suggestions about work allocations
requesting weapon production
yelling at a priest
crying on a priest
yelling at somebody in charge
crying on somebody in charge
telling somebody about being trapped here
being yelled at by an unhappy worshipper
being cried on by an unhappy worshipper
being yelled at by an unhappy citizen
being cried on by an unhappy citizen
hearing somebody was being prevented from leaving
viewing 
 in a personal museum
near 
 own
very fine
splendid
wonderful
completely sublime
tastefully arranged 
losing a pet
throwing something
being released from confinement
a miscarriage
 spouse's miscarriage
to be 
wearing old clothing
wearing tattered clothing
to have 
clothes rot off of 
being tormented in nightmares by a dead pet
being tormented in nightmares by a dead spouse
being tormented in nightmares by a dead lover
being tormented in nightmares by a dead sibling
being tormented in nightmares by 
 own dead mother
 own dead father
 own dead child
being tormented in nightmares by a dead animal training partner
being tormented in nightmares by a dead friend
being tormented in nightmares by a dead and still annoying acquaintance
being tormented in nightmares by the dead
being 
 by a dead pet
 by a dead spouse
 by a dead lover
 by a dead sibling
 by a dead animal training partner
 by a dead friend
 by a dead and still annoying acquaintance
 by the dead
combat drills
practicing at the archery target
a sparring session
being unable to petition for citizenship
being unable to find somebody to complain to about job scarcity
being unable to make suggestions about work allocations
being unable to request weapon production
being unable to find a priest to complain to
being unable to find a priest to cry on
being unable to find somebody in charge to yell at
being unable to find somebody in charge to cry on
during 
long patrol duty
being nauseated by the sun
being out in the sunshine again
drowsy
utterly sleep-deprived
thirsty
dehydrated
starving
due to 
suffering a major injury
suffering a minor injury
sleeping uneasily due to noise
being disturbed during sleep by loud noises
loud noises made it impossible to sleep
being able to rest and recuperate
caught in the rain
caught in a snow storm
retching on a miasma
choking on smoke underground
being near to a waterfall
choking on dust underground
considering 
the state of demands
that a criminal could not be properly punished
having
 punishment reduced
elected
re-elected
the establishment of a temple for 
the acceptance of a petition for a temple for 
the establishment of a guildhall for 
the acceptance of a petition for a guildhall for 
being granted residency
being granted citizenship
being denied residency
being denied citizenship
having a request approved
having a request ignored
that nobody could be punished for a failure
having 
 punishment delayed
the delayed punishment of a criminal
the scarcity of cages and chains
having a mandate ignored
having a mandate deadline missed
the lack of work last season
smashing up a building
toppling something over
receiving a higher rank of nobility
entering the nobility
being knocked out during a cave-in
a mandate deadline met
uncovered
no shirt
being forced to eat a treasured pet to survive
being forced to eat a beloved creature to survive
being forced to eat vermin to survive
starting a fist fight
punishing somebody with a beating
being beaten
beating somebody with a hammer
being beaten with a hammer
being unable to find a hammer
eating the same old food
eating rotten food
putting on a
 item
eating 
a pretty decent meal
a fine dish
a wonderful dish
a truly decadent dish
a legendary meal
a drink
a pretty decent drink
a fine drink
a wonderful drink
a truly decadent drink
a legendary drink
not having enough chests
not having enough cabinets
not having enough weapon racks
not having enough armor stands
a lesser's pretentious 
sleeping
 arrangements
the lack of dining tables
eating at a crowded table
dining in 
a legendary dining room
a fantastic dining room
a great dining room
a very good dining room
a good dining room
a horribly substandard dining room
a horrible dining room
an awful dining room
a very poor dining room
a poor dining room
eating without a proper dining room
the lack of chairs
forming a bond with an animal training partner
being rescued
bringing somebody to rest in bed
felling a tree
slaughtering an animal
caging a creature
chaining up a creature
gelding a creature
putting a piece on display
work
losing property to the tax collector's escorts
being taxed
not having adequate protection
being unable to reach a room for tax collection
being misinformed about a room for tax collection
having pleased a noble
that 
the tax collection went smoothly
having disappointed a noble
the tax collection didn't go smoothly
getting into an argument
making a friend
forming a grudge
being accosted by 
being near 
being pestered by 
a satisfying acquisition
acquiring 
adopting a new pet
being confined
a bath
a soapy bath
killing somebody by accident while sparring
being attacked
being attacked by the dead
being attacked by 
 own dead 
drinking the same old booze
forced to drink bloody water
forced to drink slime
forced to drink vomit
forced to drink gooey water
forced to drink ichorous water
forced to drink purulent water
drinking nasty water
drinking something spoiled
having a drink without using a goblet, cup or mug
drinking water without a well
being near to a 
sleeping without a proper room
sleeping in 
a bedroom like a personal palace
a fantastic bedroom
a great bedroom
a very good bedroom
a good bedroom
a horribly substandard bedroom
a horrible bedroom
an awful bedroom
a very poor bedroom
a poor bedroom
sleeping on the floor
sleeping in the mud
sleeping in the grass
sleeping on a rough cave floor
sleeping on rocks
sleeping on ice
sleeping in the dirt
sleeping on a pile of driftwood
suffering the travesty of art defacement
being evicted
teaching 
learning about 
writing 
an untitled composition
reading 
learning 
making a breakthrough concerning 
being unable to advance the study of 
discussing 
pondering 
giving birth to 
getting married
gaining siblings
gaining a sibling
receiving water
giving somebody water
receiving food
giving somebody food
visiting with a pet
talking with the spouse
talking with a lover
talking with a sibling
talking with mother
talking with father
talking with a child
visiting with an animal training partner
talking with a friend
forced to talk to somebody annoying
talking with somebody
conducting a meeting in 
having to conduct an official meeting in a bedroom
having to conduct an official meeting in a dining room
not having any rooms
a legendary
a fantastic
a great
a very good
a good
a poor
a very poor
an awful
a horrible
a horribly substandard
 tomb after gaining another year
about 
not having a tomb after gaining another year
after talking to a pillar of society
interacting with a pet
a child was turned away from sanctuary
being expelled
a long-dead corpse was convicted of a crime
an animal was convicted of a crime
the bizarre conviction against all reason of the victim of a crime
receiving justice through a criminal's conviction
when a family member received justice through a criminal's conviction
being forced to endure the decay of a pet
being forced to endure the decay of a spouse
being forced to endure the decay of a lover
being forced to endure the decay of a sibling
being forced to endure the decay of a mother
being forced to endure the decay of a father
being forced to endure the decay of a child
being forced to endure the decay of an animal training partner
being forced to endure the decay of a friend
being forced to endure the decay of an annoying acquaintance
being away from people for too long
being kept from alcohol for too long
being unable to pray
 for too long
being unoccupied for too long
being unable to admire art for so long
doing nothing creative for so long
leading an unexciting life for so long
not learning anything for so long
being away from family for too long
being away from friends for too long
being unable to hear eloquent speech for so long
being away from traditions for too long
a lack of introspection for too long
being unable to make merry for so long
being unable to practice a craft for too long
being unable to practice a martial art for too long
being unable to practice a skill for too long
being unable to take it easy for so long
being unable to make romance for so long
being away from animals for so long
being away from great beasts for so long
being unable to acquire something for too long
a lack of decent meals for too long
being unable to fight for too long
a lack of trouble-making for too long
being unable to argue for too long
being unable to be extravagant for so long
being unable to wander for too long
being unable to help anybody for too long
a lack of abstract thinking for too long
communing with 
defeating somebody
murdering somebody
abducting somebody
preying on the blood of civilized creatures
being unnaturally ageless
a scholarly lecture in 
a performance in 
accepting bribes in exchange for leniency
embezzling funds
receiving a cut of corruptly-obtained funds
being far away
an infiltration mission
SUSPICION
ALARM
SHOCK
HORROR
GRIEF
TRIUMPH
RAGE
GRIM_SATISFACTION
FEAR
SADNESS
BLISS
VENGEFULNESS
TERROR
SATISFACTION
ACCEPTANCE
ADMIRATION
ADORATION
AFFECTION
AGITATION
AGGRAVATION
AGONY
ALIENATION
AMAZEMENT
AMBIVALENCE
AMUSEMENT
ANGER
ANGUISH
ANNOYANCE
ANXIETY
APATHY
AROUSAL
ASTONISHMENT
AVERSION
BITTERNESS
BOREDOM
CARING
CONFUSION
CONTEMPT
CONTENTMENT
DEJECTION
DELIGHT
DESPAIR
DISAPPOINTMENT
DISGUST
DISILLUSIONMENT
DISLIKE
DISMAY
DISPLEASURE
DISTRESS
EAGERNESS
ELATION
EMBARRASSMENT
EMPTINESS
ENJOYMENT
EXASPERATION
EXHILARATION
FEROCITY
FONDNESS
FRIGHT
FRUSTRATION
GLEE
GLOOM
GLUMNESS
GRATITUDE
GROUCHINESS
GRUMPINESS
GUILT
HATRED
HOPE
HOPELESSNESS
HUMILIATION
INSULT
INTEREST
IRRITATION
ISOLATION
JOLLINESS
JOVIALITY
JUBILATION
LOATHING
LONELINESS
MORTIFICATION
NERVOUSNESS
NOSTALGIA
OPTIMISM
OUTRAGE
PANIC
PASSION
PLEASURE
PRIDE
RAPTURE
REJECTION
RELIEF
REGRET
REMORSE
REPENTANCE
RESENTMENT
RESTLESS
RIGHTEOUS_INDIGNATION
SELF_PITY
SERVILE
SHAME
SYMPATHY
TENDERNESS
THRILL
UNEASINESS
UNHAPPINESS
WONDER
WORRY
WRATH
ZEAL
ANGST
DEFEAT
EXPECTANCY
DOUBT
ENTHUSIASM
PESSIMISM
EUPHORIA
EXCITEMENT
GAIETY
Unrecognized Emotion Token: 
LOVE_PROPENSITY
HATE_PROPENSITY
ENVY_PROPENSITY
CHEER_PROPENSITY
DEPRESSION_PROPENSITY
ANGER_PROPENSITY
ANXIETY_PROPENSITY
LUST_PROPENSITY
STRESS_VULNERABILITY
GREED
IMMODERATION
PERSEVERANCE
DISCORD
FRIENDLINESS
POLITENESS
DISDAIN_ADVICE
BRAVERY
CONFIDENCE
VANITY
AMBITION
IMMODESTY
HUMOR
VENGEFUL
CRUELTY
SINGLEMINDED
HOPEFUL
CURIOUS
BASHFUL
PRIVACY
PERFECTIONIST
CLOSEMINDED
TOLERANT
EMOTIONALLY_OBSESSIVE
SWAYED_BY_EMOTIONS
ALTRUISM
DUTIFULNESS
THOUGHTLESSNESS
ORDERLINESS
TRUST
GREGARIOUSNESS
ASSERTIVENESS
ACTIVITY_LEVEL
EXCITEMENT_SEEKING
IMAGINATION
ABSTRACT_INCLINED
ART_INCLINED
Unrecognized Personality Facet Token: 
WASTEFULNESS
[C:7:0:1]
is always in love with somebody and easily develops positive feelings
very easily falls into love and develops positive feelings
can easily fall in love or develop positive sentiments
does not easily fall in love and rarely develops positive sentiments
is not the type to fall in love or even develop positive feelings
never falls in love or develops positive feelings toward anything
is often inflamed by hatred and easily develops hatred toward things
is prone to hatreds and often develops negative feelings
is quick to form negative views about things
does not easily hate or develop negative feelings
very rarely develops negative feelings toward things
never feels hatred toward anyone or anything
is consumed by overpowering feelings of jealousy
is prone to strong feelings of jealousy
often feels envious of others
doesn't often feel envious of others
is rarely jealous
never envies others their status, situation or possessions
often feels filled with joy
can be very happy and optimistic
is often cheerful
is rarely happy or enthusiastic
is dour as a rule
is never the slightest bit cheerful about anything
is frequently depressed
is often sad and dejected
often feels discouraged
rarely feels discouraged
almost never feels discouraged
never feels discouraged
is in a constant state of internal rage
is very quick to anger
is quick to anger
is slow to anger
is very slow to anger
never becomes angry
is a nervous wreck
is always tense and jittery
is often nervous
has a calm demeanor
has a very calm demeanor
has an incredibly calm demeanor
is constantly ablaze with feelings of lust
is prone to strong feelings of lust
often feels lustful
does not often feel lustful
rarely looks on others with lust
never feels lustful passions
becomes completely helpless in stressful situations
cracks easily under pressure
doesn't handle stress well
can handle stress
is confident under pressure
is impervious to the effects of stress
is as avaricious as they come, obsessed with acquiring wealth
is very greedy
has a greedy streak
doesn't focus on material goods
desires little for 
 in the way of possessions
often neglects 
 own wellbeing, having no interest in material goods
is ruled by irresistible cravings and urges
feels strong urges and seeks short-term rewards
occasionally overindulges
doesn't often experience strong cravings or urges
only rarely feels strong cravings or urges
never feels tempted to overindulge in anything
is given to rough-and-tumble brawling, even to the point of starting fights for no reason
would never pass up a chance for a good fistfight
likes to brawl
tends to avoid any physical confrontations
does not enjoy participating in physical confrontations
would flee even the most necessary battle to avoid any form of physical confrontation
is unbelievably stubborn and will stick with even the most futile action once 
 mind is made up
is very stubborn
is stubborn
has a noticeable lack of perseverance
doesn't stick with things if even minor difficulties arise
drops any activity at the slightest hint of difficulty or even the suggestion of effort being required
is completely careless with resources when completing projects and invariable wastes a lot of time and effort
is not careful with resources when working on projects and often spends unnecessary effort
tends to be a little wasteful when working on projects
tends to be a little tight with resources when working on projects
is stingy with resources on projects and refuses to expend any extra effort
cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources
revels in chaos and discord, and 
 encourages it whenever possible
finds a chaotic mess preferable to the boredom of harmonious living
doesn't mind a little tumult and discord in day-to-day living
prefers that everyone live as harmoniously as possible
feels best when everyone gets along without any strife or contention
would be deeply satisfied if everyone could live as one in complete harmony
is quite a bold flatterer, extremely friendly but just a little insufferable
is very friendly and always tries to say nice things to others
is a friendly individual
is somewhat quarrelsome
is unfriendly and disagreeable
is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility
exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
is very polite and observes appropriate rules of decorum when possible
is quite polite
could be considered rude
is very impolite and inconsiderate of propriety
is a vulgar being who does not care a lick for even the most basic rules of civilized living
disdains even the best advice of associates and family, relying strictly on 
 own counsel
dislikes receiving advice, preferring to keep 
has a tendency to go it alone, without considering the advice of others
tends to ask others for help with difficult decisions
relies on the advice of others during decision making
is unable to make decisions without a great deal of input from others
is utterly fearless when confronted with danger, to the point of lacking common sense
is incredibly brave in the face of looming danger, perhaps a bit foolhardy
is brave in the face of imminent danger
is somewhat fearful in the face of imminent danger
has great trouble mastering fear when confronted by danger
is a coward, completely overwhelmed by fear when confronted with danger
presupposes success in any venture requiring 
 skills with what could be called blind overconfidence
is extremely confident of 
 in situations requiring 
 skills
is generally quite confident of 
 abilities when undertaking specific ventures
sometimes acts with little determination and confidence
lacks confidence in 
 abilities
has no confidence at all in 
 talent and abilities
is completely wrapped up in 
 own appearance, abilities and other personal matters
is greatly pleased by 
 own looks and accomplishments
is pleased by 
 own appearance and talents
is not inherently proud of 
 talents and accomplishments
takes no pleasure in 
 talents and appearance
could not care less about 
 appearance, talents or other personal vanities
has a relentless drive, completely consumed by ambition
is very ambitious, always looking for a way to better 
 situation
is quite ambitious
isn't particularly ambitious
is not driven and rarely feels the need to pursue even a modest success
has no ambition whatsoever
unerringly returns favors and has a profound sense of gratitude for the kind actions of others
feels a strong need to reciprocate any favor done for 
is grateful when others help 
 out and tries to return favors
takes offered help and gifts without feeling particularly grateful
accepts favors without developing a sense of obligation, preferring to act as the current situation demands
does not feel the slightest need to reciprocate favors that others do for 
, no matter how major the help or how much 
 needed it
always presents 
 as extravagantly as possible, displaying a magnificent image to the world
likes to present 
 boldly, even if it would offend an average sense of modesty
doesn't mind wearing something special now and again
prefers to present 
 modestly
presents 
 modestly and frowns on any flashy accoutrements
cleaves to an austere lifestyle, disdaining even minor immodesties in appearance
finds something humorous in everything, no matter how serious or inappropriate
finds the humor in most situations
has an active sense of humor
has little interest in joking around
does not find most jokes humorous
is utterly humorless
is vengeful and never forgets or forgives past grievances
has little time for forgiveness and will generally seek retribution
tends to hang on to grievances
doesn't tend to hold on to grievances
does not generally seek retribution for past wrongs
has no sense of vengeance or retribution
is absorbed in delusions of self-importance
has an overinflated sense of self-worth
thinks 
 is fairly important in the grand scheme of things
is very humble
has a low sense of self-esteem
is completely convinced of 
 own worthlessness
is deliberately cruel to those unfortunate enough to be subject to 
 sadism
is sometimes cruel
generally acts impartially and is rarely moved to mercy
often acts with compassion
is easily moved to mercy
always acts with mercy and compassion at the forefront of 
 considerations
pursues matters with a single-minded focus, often overlooking other matters
can be very single-minded
generally acts with a narrow focus on the current activity
can occasionally lose focus on the matter at hand
is somewhat scatterbrained
is a complete scatterbrain, unable to focus on a single matter for more than a passing moment
has such a developed sense of optimism that 
 always assumes the best outcome will eventually occur, no matter what
is an optimist
generally finds 
 quite hopeful about the future
tends to assume the worst of two outcomes will be the one that comes to pass
is a pessimist
despairs of anything positive happening in the future and lives without feelings of hope
is implacably curious, without any respect for propriety or privacy
is very curious, sometimes to 
 detriment
is curious and eager to learn
isn't particularly curious about the world
is very rarely moved by curiosity
is incurious and never seeks out knowledge or information to satisfy 
is gripped by a crippling shyness
is bashful
tends to consider what others think of 
is not particularly interested in what others think of 
is generally unhindered by the thoughts of others concerning 
 actions
is shameless, absolutely unfazed by the thoughts of others
is private to the point of paranoia, unwilling to reveal even basic information about 
has a strong tendency toward privacy
tends not to reveal personal information
tends to share 
 own experiences and thoughts with others
is not a private person and freely shares details of 
 life
shares intimate details of 
 life without sparing a thought to repercussions or propriety
is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
is a perfectionist
tries to do things correctly each time
doesn't try to get things done perfectly
is inattentive to detail in 
 own work
is frustratingly sloppy and careless with every task 
 sets to carry out
is completely closed-minded and never changes 
 mind after forming an initial idea
is intellectually stubborn, rarely changing 
 mind during a debate regardless of the merits
tends to be a bit stubborn in changing 
 mind about things
doesn't cling tightly to ideas and is open to changing 
 mind
often finds 
 changing 
 mind to agree with somebody else
easily changes 
 mind and will generally go with the prevailing view on anything
is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
is very comfortable around others that are different from 
is quite comfortable with others that have a different appearance or culture
is somewhat uncomfortable around those that appear unusual or live differently from 
is made deeply uncomfortable by differences in culture or appearance
cannot tolerate differences in culture, lifestyle or appearance
is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
forms strong emotional bonds with others, at times to 
has a tendency toward forming deep emotional bonds with others
tends to form only tenuous emotional bonds with others
forms only fleeting and rare emotional bonds with others
does not have feelings of emotional attachment and has never felt even a moment's connection with another being
is buffeted by others' emotions and can't help but to respond to them
is swayed by emotional appeals
tends to be swayed by the emotions of others
tends not to be swayed by emotional appeals
does not generally respond to emotional appeals
is never moved by the emotions of others
is truly fulfilled by assisting those in need
finds helping others very emotionally rewarding
finds helping others emotionally rewarding
does not go out of 
 way to help others
dislikes helping others
feels helping others is an imposition on 
 time
has a profound sense of duty and obligation
has a strong sense of duty
has a sense of duty
finds obligations confining
dislikes obligations and will try to avoid being bound by them
hates vows, obligations, promises and other binding elements that could restrict 
never deliberates before acting, to the point of being considered thoughtless
doesn't generally think before acting
can sometimes act without deliberation
tends to think before acting
can get caught up in internal deliberations when action is necessary
never acts without prolonged deliberation, even to 
 own detriment and the harm of those around 
is obsessed with order and structure in 
 own life, with everything kept in its proper place
lives an orderly life, organized and neat
tries to keep 
 things orderly
tends to make a small mess with 
 own possessions
is sloppy with 
 living space
is completely oblivious to any conception of neatness and will just leave things strewn about without a care
is naturally trustful of everybody
is very trusting
is trusting
is slow to trust others
does not trust others
sees others as selfish and conniving
truly treasures the company of others
enjoys being in crowds
enjoys the company of others
tends to avoid crowds
prefers to be alone
considers spending time alone much more important than associating with others
is assertive to the point of aggression, unwilling to let others get a word in edgewise when 
 has something to say
has an overbearing personality
is assertive
tends to be passive in discussions
only rarely tries to assert 
 in conversation
would never under any circumstances speak up or otherwise put forth 
 point of view in a discussion
is driven by a bouncing frenetic energy
lives at a high-energy kinetic pace
lives a fast-paced life
likes to take it easy
lives at a slow-going and leisurely pace
has an utterly languid pace of easy living, calm and slow
never fails to seek out the most stressful and even dangerous situations
seeks out exciting and adventurous situations
likes a little excitement now and then
doesn't seek out excitement
actively avoids exciting or stressful situations
does everything in 
 power to avoid excitement and stress
is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy
is given to flights of fancy to the point of distraction
has an active imagination
isn't given to flights of fancy
is grounded in reality
is interested only in facts and the real world
eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas
strongly prefers discussions of ideas and abstract concepts over handling specific practical issues
has a tendency to consider ideas and abstractions over practical applications
likes to keep things practical, without delving too deeply into the abstract
dislikes abstract discussions and would much rather focus on practical examples
is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion
can easily become absorbed in art and the beauty of the natural world
is greatly moved by art and natural beauty
is moved by art and natural beauty
does not have a great aesthetic sensitivity
is not readily moved by art or natural beauty
is completely unmoved by art or the beauty of nature
[C:5:0:1]
a turn-around 
a strengthening 
less extreme 
 in 
 is troubled by this because 
 values romance
 holds romance in low regard
 is conflicted by this as 
 values parties and merrymaking in the abstract
, though 
 remains put off by deliberate merrymaking
 values self-control
 values such powerful forces in life
 is conflicted by this for more than one reason
 is disturbed by this since 
 values quiet so, at least in the abstract
, even though 
 likes the way that they would break up the monotony on some level
 dislikes the adoration of fighting as an art to be refined
 works to square this natural tendency with 
 respect of martial prowess
 finds this troubling, since 
 values perseverance
 is conflicted by this part of 
 is conflicted by this since 
 values harmony as an intellectual concept
 is troubled by 
 own nature as 
 prefers discord and debate at a more abstract level
 nature since 
 values harmony
 is conflicted by 
 would ideally prefer more strife in 
 is bothered by this since 
 values friendship
 is burdened by this tendency because 
 dislikes the idea of friendship
 finds rules of etiquette to be valuable in the abstract
 is troubled by this natural tendency in 
 since 
 finds dignified society to be stifling and silly when properly considered
 sees these tendencies as an impediment to the quest for power
 is disturbed by this as someone who dislikes those that seek to acquire power over others
 struggles against this tendency, as 
 finds such open expression offensive
 dislikes this sort of concealment in the abstract
 truly respects sacrifice
 wishes this were not the case as 
 considers altruism foolish
 believes in the importance of the rule of the law
 still holds the law in disdain
 values the concept of loyalty and is troubled by 
 natural tendencies
 still views loyalty in a dim light, at least in the abstract
, although 
 finds this can conflict with 
 sense of independence
 still holds the idea of freedom itself in low regard
 is conflicted by this because 
 considers tranquility preferable to tumult, conceptually
 feels intellectually that life should be more tumultuous
 values artwork and its creation
 is torn by this since 
 sees the whole pursuit of art as a waste
 holds nature in high regard
 is troubled by this since 
 dislikes the natural world
 is currently 
more love-prone
less love-prone
more hate-prone
less hate-prone
more envy-prone
less envy-prone
more prone to cheerfulness
less prone to cheerfulness
more depression-prone
less depression-prone
more anger-prone
less anger-prone
more anxiety-prone
less anxiety-prone
more lust-prone
less lust-prone
more vulnerable
less vulnerable
more greedy
less greedy
more intemperant
less intemperant
more violent
less violent
more stubborn
less stubborn
more wasteful
less wasteful
more discordant
more harmonious
more friendly
more quarrelsome
more polite
more rude
more disdainful
more prudent
more fearless
more fearful
more confident
less confident
more vain
less vain
more ambitious
less ambitious
more grateful
less grateful
more extravagant
more austere
more zany
more humorless
more vengeful
less vengeful
more proud
more humble
more cruel
more merciful
more singleminded
more scatterbrained
more presumptious
more despairing
more curious
less curious
more bashful
more shameless
more private
less private
more attentive
less attentive
less open-minded
more acquiescing
more tolerant
less tolerant
more obsessive
less obsessive
more sensitive
less sensitive
more altruistic
less altruistic
more dutiful
less dutiful
more thoughtless
more deliberate
more orderly
more sloppy
more trusting
more distrustful
more gregarious
more of a loner
more overbearing
less assertive
more frenetic
more leisurely
more of a thrill seeker
less of a thrill seeker
more prone to flights of fancy
more fact-oriented
more inclined to the abstract
more inclined to the practical
more inclined to create
less inclined to create
Like others in 
 culture, 
[C:3:0:1]
personally 
is an absolute believer in the rule of law
has a great deal of respect for the law
respects the law
doesn't feel strongly about the law
does not respect the law
disdains the law
finds the idea of laws abhorrent
has the highest regard for loyalty
greatly prizes loyalty
values loyalty
doesn't particularly value loyalty
views loyalty unfavorably
disdains loyalty
is disgusted by the idea of loyalty
sees family as one of the most important things in life
values family greatly
values family
does not care about family one way or the other
is put off by family
lacks any respect for family
finds the idea of family loathsome
believes friendship is a key to the ideal life
sees friendship as one of the finer things in life
thinks friendship is important
does not care about friendship
finds friendship burdensome
is completely put off by the idea of friends
finds the whole idea of friendship disgusting
believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect
sees power over others as something to strive for
respects power
doesn't find power particularly praiseworthy
has a negative view of those who exercise power over others
hates those who wield power over others
finds the acquisition and use of power abhorrent and would have all masters toppled
believes the truth is inviolable regardless of the cost
believes that honesty is a high ideal
values honesty
does not particularly value the truth
finds blind honesty foolish
sees lying as an important means to an end
is repelled by the idea of honesty and lies without compunction
holds well-laid plans and shrewd deceptions in the highest regard
greatly respects the shrewd and guileful
values cunning
does not really value cunning and guile
sees guile and cunning as indirect and somewhat worthless
holds shrewd and crafty individuals in the lowest esteem
is utterly disgusted by guile and cunning
believes that artful speech and eloquent expression are of the highest ideals
deeply respects eloquent speakers
values eloquence
doesn't value eloquence so much
finds eloquence and artful speech off-putting
finds 
 somewhat disgusted with eloquent speakers
sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such
holds fairness as one of the highest ideals and despises cheating of any kind
has great respect for fairness
respects fair-dealing and fair-play
does not care about fairness
sees life as unfair and doesn't mind it that way
finds the idea of fair-dealing foolish and cheats when 
 finds it profitable
is disgusted by the idea of fairness and will freely cheat anybody at any time
views decorum as a high ideal and is deeply offended by those that fail to maintain it
greatly respects those that observe decorum and maintain their dignity
values decorum, dignity and proper behavior
doesn't care very much about decorum
finds maintaining decorum a silly, fumbling waste of time
sees those that attempt to maintain dignified and proper behavior as vain and offensive
is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting
holds the maintenance of tradition as one of the highest ideals
is a firm believer in the value of tradition
values tradition
doesn't have any strong feelings about tradition
disregards tradition
finds the following of tradition foolish and limiting
is disgusted by tradition and would flout any 
 encounters if given a chance
believes that the creation and appreciation of artwork is one of the highest ideals
greatly respects artists and their works
values artwork
doesn't care about art one way or another
finds artwork boring
sees the whole pursuit of art as silly
finds art offensive and would have it destroyed whenever possible
places cooperation as one of the highest ideals
sees cooperation as very important in life
values cooperation
doesn't see cooperation as valuable
dislikes cooperation
views cooperation as a low ideal not worthy of any respect
is thoroughly disgusted by cooperation
believes that freedom and independence are completely non-negotiable and would fight to defend them
treasures independence
values independence
doesn't really value independence one way or another
finds the ideas of independence and freedom somewhat foolish
sees freedom and independence as completely worthless
hates freedom and would crush the independent spirit wherever it is found
views any show of emotion as offensive
thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion
believes it is important to conceal emotions and refrain from complaining
doesn't see much value in being stoic
sees no value in holding back complaints and concealing emotions
feels that those who attempt to conceal their emotions are vain and foolish
sees concealment of emotions as a betrayal and tries 
 best never to associate with such secretive fools
finds the quest for knowledge to be of the very highest value
views the pursuit of knowledge as deeply important
values knowledge
doesn't see the attainment of knowledge as important
finds the pursuit of knowledge to be a waste of effort
thinks the quest for knowledge is a delusional fantasy
sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools
feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect
deeply values introspection
sees introspection as important
doesn't really see the value in self-examination
finds introspection to be a waste of time
thinks that introspection is valueless and those that waste time in self-examination are deluded fools
finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived
believes that self-mastery and the denial of impulses are of the highest ideals
finds moderation and self-control to be very important
values self-control
doesn't particularly value self-control
finds those that deny their impulses somewhat stiff
sees the denial of impulses as a vain and foolish pursuit
has abandoned any attempt at self-control and finds the whole concept deeply offensive
views tranquility as one of the highest ideals
strongly values tranquility and quiet
values tranquility and a peaceful day
doesn't have a preference between tranquility and tumult
prefers a noisy, bustling life to boring days without activity
is greatly disturbed by quiet and a peaceful existence
is disgusted by tranquility and would that the world would constantly churn with noise and activity
would have the world operate in complete harmony without the least bit of strife or disorder
strongly believes that a peaceful and ordered society without dissent is best
values a harmonious existence
sees equal parts of harmony and discord as part of life
doesn't respect a society that has settled into harmony without debate and strife
can't fathom why anyone would want to live in an orderly and harmonious society
believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found
believes that little is better in life than a good party
truly values merrymaking and parties
finds merrymaking and partying worthwhile activities
doesn't really value merrymaking
sees merrymaking as a waste
is disgusted by merrymakers
is appalled by merrymaking, parties and other such worthless activities
craftsman
ship
 to be of the highest ideals and celebrates talented artisans and their masterworks
has a great deal of respect for worthy 
values good 
doesn't particularly care about 
considers 
 to be relatively worthless
sees the pursuit of good 
 as a total waste
views 
 with disgust and would desecrate a so-called masterwork or two if 
 could get away with it
believes that martial prowess defines the good character of an individual
deeply respects skill at arms
values martial prowess
does not really value skills related to fighting
finds those that develop skill with weapons and fighting distasteful
thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed
abhors those that pursue the mastery of weapons and skill with fighting
believes that the mastery of a skill is one of the highest pursuits
really respects those that take the time to master a skill
respects the development of skill
doesn't care if others take the time to master skills
finds the pursuit of skill mastery off-putting
believes that the time taken to master a skill is a horrible waste
sees the whole idea of taking time to master a skill as appalling
believes that hard work is one of the highest ideals and a key to the good life
deeply respects those that work hard at their labors
values hard work
doesn't really see the point of working hard
sees working hard as a foolish waste of time
thinks working hard is an abject idiocy
finds the proposition that one should work hard in life utterly abhorrent
finds sacrifice to be one of the highest ideals
believes that those who sacrifice for others should be deeply respected
values sacrifice
doesn't particularly respect sacrifice as a virtue
sees sacrifice as wasteful and foolish
finds sacrifice to be the height of folly
thinks that the entire concept of sacrifice for others is truly disgusting
holds the idea of competition among the most important and would encourage it wherever possible
views competition as a crucial driving force in the world
sees competition as reasonably important
doesn't have strong views on competition
sees competition as wasteful and silly
deeply dislikes competition
finds the very idea of competition obscene
believes that perseverance is one of the greatest qualities somebody can have
greatly respects individuals that persevere through their trials and labors
respects perseverance
doesn't think much about the idea of perseverance
sees perseverance in the face of adversity as bull-headed and foolish
thinks there is something deeply wrong with people that persevere through adversity
finds the notion that one would persevere through adversity completely abhorrent
believes that it would be a fine thing if all time were leisure time
treasures leisure time and thinks it is very important in life
values leisure time
doesn't think one way or the other about leisure time
finds leisure time wasteful
is offended by leisure time and leisurely living
believes that those that take leisure time are evil and finds the whole idea disgusting
sees engaging in commerce as a high ideal in life
really respects commerce and those that engage in trade
respects commerce
doesn't particularly respect commerce
is somewhat put off by trade and commerce
finds those that engage in trade and commerce to be fairly disgusting
holds the view that commerce is a vile obscenity
sees romance as one of the highest ideals
thinks romance is very important in life
values romance
doesn't care one way or the other about romance
finds romance distasteful
is somewhat disgusted by romance
finds even the abstract idea of romance repellent
holds nature to be of greater value than most aspects of civilization
has a deep respect for animals, plants and the natural world
values nature
doesn't care about nature one way or another
finds nature somewhat disturbing
has a deep dislike of the natural world
would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit
believes the idea of war is utterly repellent and would have peace at all costs
believes that peace is always preferable to war
values peace over war
doesn't particularly care between war and peace
sees war as a useful means to an end
believes war is preferable to peace in general
thinks that the world should be engaged in perpetual warfare
a turn-around after 
a strengthening after 
less extreme after 
dreams of raising a family
dreams of ruling the world
dreams of creating a great work of art
dreams of crafting a masterwork someday
dreams of bringing lasting peace to the world
dreams of becoming a legendary warrior
dreams of mastering a skill
dreams of falling in love
dreams of seeing the great natural places of the world
dreams of making a great discovery
dreams of attaining rank in society
dreams of bathing the world in chaos
, and this dream was realized
[C:7:0:1]"
"[B]
 has been overthrown by the stresses of day-to-day living.  
 has been utterly harrowed by the nightmare that is 
 tragic life
 [C:7:0:1]and is [C:4:0:0]lost in rage
 [C:7:0:1]and is [C:6:0:1]throwing a tantrum
 [C:7:0:1]and is [C:6:0:0]in depression
 [C:7:0:1]and is [C:3:0:0]oblivious to reality
 has become haggard and drawn due to the tremendous stresses placed on 
[C:6:0:1]Over the long term, 
 has been under a great deal of stress
[C:4:0:0]
 is lost in rage.  
 is throwing a tantrum.  
[C:6:0:0]
 is in depression.  
[C:3:0:0]
 is oblivious to reality.  
[C:7:0:0]Within the last season, 
was 
felt 
feels 
was in 
is in 
didn't feel 
doesn't feel 
[C:2:0:1]
[C:1:0:1]
suspicious
grim satisfaction
grieved
grieves
raged
rages
blissful
vengeful
accepting
adoration
affection
agony
alienated
amazed
ambivalent
amused
apathetic
caring
despair
disappointed
empathy
empty
enjoyment
exasperated
exhilarated
afraid
glum
guilty
hateful
hope
humiliated
interested
jolly
jovial
loathing
lustful
mortified
nervous
nostalgic
optimistic
panicked
panics
patient
passionate
proud
enraptured
rejected
relieved
repentant
resentful
restless
self-pity
ashamed
sympathy
terrified
zealous
existential crisis
defeated
expectant
enthusiastic
anything
 [C:5:0:0]
 [C:5:0:1]
reliving 
dwelling upon 
remembering 
 [C:7:0:0]
 [C:7:0:1]
, [C:5:0:0]
, [C:5:0:1]
and mulling over the recurring memory 
allowed 
 to rethink 
 intellectual values and changed 
 personal tendencies
changed 
 intellectual values
 sometimes feels
 [C:6:0:1]
at being separated from 
a loved one
loved ones
 is married to 
three
children
 is romantically involved with 
 is 
an ardent worshipper
a faithful worshipper
a worshipper
a casual worshipper
a dubious worshipper
 is imprisoning 
 is imprisoned by 
 apprentices 
 an apprentice, 
 former apprentices 
 an former apprentice, 
 is an apprentice under 
 used to be an apprentice under 
 is traveling with 
 is the pet of 
a former 
the former 
a mercenary
a former mercenary
an enemy
a criminal to
a citizen
a former member
a slave
a former slave
a prisoner
a former prisoner
a worker
a former worker
a legendary hero of
a famous hero of
a hero of
greatly respected for heroic acts by
respected for heroic acts by
a legendary intruder according to
an infamous intruder according to
a noted intruder according to
certainly considered an intruder by
considered an intruder by
a legendary monster of
an infamous monster of
a noted monster of
certainly feared as a monster by
feared as a monster by
a legendary brigand according to
an infamous brigand according to
a noted brigand according to
certainly feared as a brigand by
feared as a brigand by
a legendary bully according to
an infamous bully according to
a noted bully according to
certainly considered a bully by
considered a bully by
a legendary brawler of
a famous brawler of
a noted brawler of
certainly considered a brawler by
considered a brawler by
a legendary villain according to
an infamous villain according to
a noted villain according to
greatly feared as a villain by
feared as a villain by
a legendary hunter of
a great hunter of
a talented hunter of
a skilled hunter of
respected as a hunter by
a legendary killer of
an infamous killer of
a noted killer of
greatly feared as a killer by
feared as a killer by
a legendary murderer according to
an infamous murderer according to
a noted murderer according to
greatly feared as a murderer by
feared as a murderer by
a legendary fighter against
an infamous fighter against
a noted fighter against
greatly feared for fighting against
feared for fighting against
a legendary fighter for
a famous fighter for
a noted fighter for
greatly respected for fighter for
respected for fighter for
a legendary loyal soldier of
a famous loyal soldier of
a noted loyal soldier of
greatly respected for loyalty to
respected for loyalty to
a legendary protector of the weak in
a famous protector of the weak in
a noted protector of the weak in
greatly respected for protecting the weak in
respected for protecting the weak in
a legendary preserver of the knowledge of
a famous preserver of the knowledge of
a noted preserver of the knowledge of
greatly respected for preserving the knowledge of
respected for preserving the knowledge of
a legendary treasure hunter for
a famous treasure hunter for
a noted treasure hunter for
greatly respected for hunting treasure for
respected for hunting treasure for
a legendary thief according to
an infamous thief according to
a noted thief according to
certainly considered a thief by
considered a thief by
 arrived at 
the fortress
 on the 
 likes 
 for their 
the color 
the words of 
the sound of 
the sight of 
When possible, 
 prefers to consume 
unknown meat
unknown fish
unknown plants
unknown drink
unknown liquid
unknown seeds
unknown leaves
unknown powder
unknown cheese
unknown item
 absolutely detests 
 needs alcohol to get through the working day
 and can't even remember the last time 
 had some
 and has gone without a drink for far, far too long
 and really wants a drink
 and is starting to work slowly due to its scarcity
 does not mind being outdoors, at least for a time.  
 likes working outdoors and grumbles only mildly at inclement weather.  
 doesn't really care about anything anymore.  
 is a hardened individual.  
 is getting used to tragedy.  
[C:2:0:0]
Overall, 
very focused with satisfied needs
quite focused with satisfied needs
somewhat focused with satisfied needs
badly distracted by unmet needs
distracted by unmet needs
unfocused by unmet needs
untroubled by unmet needs
unfettered
level-headed
untroubled
not distracted
unfocused
distracted
badly distracted
after spending time with people
after being away from people
after drinking
after being kept from alcohol
after communing with 
after meditation
after being unable to pray
after staying occupied
after being unoccupied
after admiring art
after being unable to admire art
after doing something creative
after doing nothing creative
after doing something exciting
after leading an unexciting life
after learning something
after not learning anything
after being with family
after being away from family
after being with friends
after being away from friends
after hearing eloquent speech
after being unable to hear eloquent speech
after upholding tradition
after being away from traditions
after self-examination
after a lack of introspection
after making merry
after being unable to make merry
after practicing a craft
after being unable to practice a craft
after practicing a martial art
after being unable to practice a martial art
after practicing a skill
after being unable to practice a skill
after taking it easy
after being unable to take it easy
after making romance
after being unable to make romance
after seeing animals
after being away from animals
after seeing a great beast
after being away from great beasts
after acquiring something
after being unable to acquire something
after eating a good meal
after a lack of decent meals
after fighting
after being unable to fight
after causing trouble
after a lack of trouble-making
after arguing
after being unable to argue
after being extravagant
after being unable to be extravagant
after wandering
after being unable to wander
after helping somebody
after being unable to help anybody
after thinking abstractly
after a lack of abstract thinking
Merchants Present
Priority
O|---
|O|--
-|O|-
--|O|
---|O
: View stockpile.
: Select.
: Scroll left.
: Scroll.
: Scroll right.
Text generation failed: 
No positions available
No recommendations available
: Select position
: Recommend
: Scroll recommendations
: Abort (you must fill all)
, and I aim to return it home.
My epic journey began 
I've searched nearly the whole world over.
I've boldly searched 
I've already searched in 
I can only rest when I've brought the prize safely to
Play your role in this noble quest and become legendary!
is the symbol of 
our people
is an heirloom of our people.
is the property of our people.
is a sacred relic of our people.
Pass this treasure into our possession, and we shall depart in peace.
 - Sadly, we do not possess this object.  Best of luck in your search.
 - Give up this childish errand.  We do not part with our treasures lightly.
 - Your claim is worthless here.  Trade your lives if you must.
Peace is calling out to us.  How do you respond?
 - I hear the call.  Let us stop this war.
 - We will drown out the call with the screams of your dying.  Begone.
 - Finish peeking in on conversation.
It's such a pleasant place you've carved out for yourselves...
Let's discuss the state of our current agreements...
I see.  Perhaps we'll make an export agreement next year.
Feel free to go over the documents.
 - Look over documents.
Let's discuss what we are willing to offer for your 
ship...
Remember, trade agreements strengthen bonds.  Please consider an import
agreement next year.
What requests do you have of our merchants?
 - Begin discussion.
Merit deserves a reward, and I come empowered to establish this colony as an
official land of our realm.
Do you have any 
 to recommend for elevation?
 - I can scarcely believe this good news!  I have some recommendations.
 - Flattering, but we'd rather maintain our distance from the homeland.
You continue to impress!  I have come empowered to elevate this land in the
eyes of our realm.
We can part with at most 
 trees, butcher.
 - We can abide by this.  Let us work toward mutual co-existence.
 - Our needs exceed your allowances.  Relax.  They're only trees.
We elves are partial in particular to the trees in the forests
surrounding your lands.  Although we are loath to spare a
single branch to your senseless slaughter, we are willing to ask
that you cap your tree-fells at one hundred until we next meet.
I will try to return next year as I am able.
 - We can grant this request.  Let's discuss the specifics, though...
 - We cannot stop production just because of your quaint sensibilities.
 - We will gladly do as you ask and strengthen our bonds of friendship.
Well then, we have finalized the export agreement.
Well then, we have finalized the import agreement.
is sought by 
TREESREMOVED
DIPLOMAT
ASSOCIATE
ACTOR
NOBLE
NATIVENAME
TRANSLATEDNAME
HISTNAME
NAME_PLURAL
TITLENAME
  Trade Goods Available to be Moved  
Inaccessible
Distance: 
[TRADING]
[PENDING]
: Sorting by distance
: Sorting by value
Sorting by distance
: Pending on top
: Pending mixed in
: Culling on mandates
: Ignoring mandates
: Move good
: Move this category
: View good
: Move visible goods
: Select 
 to stop typing.
Gate
  Merchants from 
text_viewer
You honor 
 with the presentation of 
Villains!  The seizure of 
 will not go unanswered.
 is a great treasure.  We respect that this is no mere trade.
DIPLOMACYFLAG_SUCCESS
DIPLOMACYFLAG_FAILURE
YOURCIV
YOURFORT
NULL
LOCAL_LARGE_PREDATOR
RANGE
Wagon Pathing Catastrophe
 has come!
ADD_FLAG
REMOVE_FLAG
 bids you farewell!
Thank you for returning my treasure.
Thank you for returning my family's treasure.
Thank you for returning this treasure to 
  It's not the original, but we can hope the writing was copied faithfully.
 has arrived.
?  How curious...
 diplomat from 
:  My apologies, but we're still unloading.
We'll be ready soon!
There are no merchants present with which to trade.
Greetings from the outer lands.  
Greetings from the Mountainhomes.  
Your efforts are legend there.  Let us trade!
Greetings.  We are enchanted by 
your more ethical works.  We've come to trade.
ship of the 
 is unparalleled.  Let's make a deal!
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
I cannot take so much -- and at such cost!
I wish I could take so much, but my animals...
I won't trade at a loss.
Perhaps you'd consider this superior proposal?
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.
With your trade goods such as they are, I can't 
fathom you ending up with all of those items.
Ah, wonderful.  Thank you for your business.
You are too kind.
Take what you wish.  I can't stop you.
You wish to make an offering?  We love gifts.
This would please us greatly.  What do you offer?
[Chuckles]  How droll.
going there.  Obviously, your copious wit is matched only by your industry!
Yes, and trade we will!  Simply tell me 
what interests you and what you're prepared to offer in exchange.
These _are_ fine items, aren't they?  Now, 
what do offer for them?
My stones, are you giving me those?  Do you 
wish to trade or to make an offering to our leader?
Are these gifts?  Do you wish to trade?
You truly despise life, don't you?  
I am beside myself with grief.  Perhaps we will show you how they suffered.
Once a beautiful tree, and now?  
It is a rude bauble, fit only for your kind.
I see your low race still revels in death.  
That poor, gentle creature...
 seems 
ecstatic with the trading
very happy about the trading
pleased with the trading
willing to trade
to be rapidly losing patience
not going to take much more of this
unwilling to trade
: View good, 
: Mark for trade
: Mark all goods for trade
: Seize marked, 
: Offer marked to 
Allowed Weight: 
Excess Weight: 
Value: 
Trader Profit: 
Trader Loss: 
The following fortress goods were added for the counteroffer:
: Consider the offer
Trade how many? (0-
Greetings.  The 
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.
I will see that our leader gets this offering.
You wish to make an offering to our leader?  
[Laughs uproariously]  You had me 
Making demands of 
Trading with 
 (Owes you 
 (You owe 
(Select an item to demand)
What did you have in mind?
An honored visitor!  What would you like?
Greetings.  Let's trade.
How kind!  Thank you so much.
That seems fair.  You have yourself a deal.
I'm confused.  Did you want something?
Yes, and trade we will!  Simply tell me
These _are_ fine items, aren't they?  Now,
You truly despise life, don't you?
Once a beautiful tree, and now?
I see your low race still revels in death.
If it were in a cage of some kind...
As it stands, I can't accept something that wriggles and writhes so.
I simply cannot afford this trade.
Perhaps if you throw in some more goods I can make an offer.
I can't possibly accept, but how about this?  A true bargain.
: Mark for demand
: Demand    
: Trade     
: Give      
: Settle debt/offer currency
: Ask for/offer currency
: Show items
Asking for 
Offering 
Not trading currency
Cannot trade currency
How much debt will you settle? (0-
Ask for how much? (0-
Offer how much? (0-
I don't know very much about the outside world.  I wish I had more to tell you.
There is much to share...  (Information added to Civilizations/World Info)
The world is the same as ever.
caravan from 
Their wagons have bypassed your inaccessible site.
The annual tribute from 
IKEY
CHOICE
/CHOICE
LOCX
HELP
LINK
/LINK
/TITLE
GLOBAL
The merchants from 
 will be leaving soon.
 have embarked on their journey.
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
Some migrants have arrived, despite the danger.
Some migrants have arrived.
A migrant has decided to brave this terrifying place.
A migrant has arrived, despite the danger.
A migrant has arrived.
No one else even considered making the journey to this cursed death-trap.
Others refused to journey to this dangerous fortress.
Others were too nervous to make the journey.
No one even considered making the journey to such a cursed death-trap this season.
Migrants refused to journey to such a dangerous fortress this season.
Migrants were too nervous to make the journey this season.
The fortress attracted no migrants this season.
 has been elected 
 has been re-elected.
 is a personal treasure, and I will not part with it.
 is a family heirloom, and I will not part with it.
 is a treasure of 
, and we will not part with it.
You receive 
 to conclude the transaction.
The residency petition of 
 has been ignored.
The citizenship petition of 
The temple petition by 
The guildhall petition by 
The guildhall agreement with 
 has been satisfied.
The priesthood of 
 is ready to be recognized (from the temple's location menu.)  This will satisfy the agreement.
The high priest of 
 has been abandoned.
 guild, has been established.
 has been missing for a week.
 has ended a mandate.
A mandate has ended.
Null
Guild:
No established guild
: Select
Worship 
: Library
: Temple
: Location details
: Retire location
You have not designated any
locations.  Do it here.
Locations such as taverns,
temples and libraries can be
created from meeting area
zones, dining rooms and
bedrooms.
These larger associations of
rooms can attract visitors
from outside the fortress.
You can manage occupations
and more from Location
Details or the main location
list.
Site not found
Warm 
Damp 
Muddy 
Snow-covered 
Mossy 
Sculpted
Detailed
Rough-hewn 
Straight 
Smooth 
Exposed 
Pillar
Cluster
Dense 
Sparse 
Grass
Dry 
Dry Grass
Dead 
Dead Grass
Level
 Ice Floor
 Floor
 Track (N)
Ice Track (N)
 Track (S)
Ice Track (S)
 Track (E)
Ice Track (E)
 Track (W)
Ice Track (W)
 Track (NS)
Ice Track (NS)
 Track (NE)
Ice Track (NE)
 Track (NW)
Ice Track (NW)
 Track (SE)
Ice Track (SE)
 Track (SW)
Ice Track (SW)
 Track (EW)
Ice Track (EW)
 Track (NSE)
Ice Track (NSE)
 Track (NSW)
Ice Track (NSW)
 Track (NEW)
Ice Track (NEW)
 Track (SEW)
Ice Track (SEW)
 Track (NSEW)
Ice Track (NSEW)
 Boulder
Driftwood
 Pebbles
 Cavern Floor
Wet 
Young 
 Sapling
Sapling
Shrub
Furrowed 
Ashes
Waterfall
River Source
Chasm
Eerie Glowing Pit
Glowing Floor
Glowing Barrier
Semi-molten Rock
Lava Flow
Magma Flow
Murky Pool
Unusable 
Murky Pool Slope
River
Brook
 Upward Stairway
Grassy Upward Stairway
 Up/Down Stairway
Grassy Up/Down Stairway
 Downward Stairway
Grassy Downward Stairway
Underworld Gate
Ice Up/Down Stairway
Ice Downward Stairway
Ice Upward Stairway
 Upward Slope
Grassy Upward Slope
Dry Grass Upward Slope
Dead Grass Upward Slope
 Upward Track (N)
Ice Upward Track (N)
 Upward Track (S)
Ice Upward Track (S)
 Upward Track (E)
Ice Upward Track (E)
 Upward Track (W)
Ice Upward Track (W)
 Upward Track (NS)
Ice Upward Track (NS)
 Upward Track (NE)
Ice Upward Track (NE)
 Upward Track (NW)
Ice Upward Track (NW)
 Upward Track (SE)
Ice Upward Track (SE)
 Upward Track (SW)
Ice Upward Track (SW)
 Upward Track (EW)
Ice Upward Track (EW)
 Upward Track (NSE)
Ice Upward Track (NSE)
 Upward Track (NSW)
Ice Upward Track (NSW)
 Upward Track (NEW)
Ice Upward Track (NEW)
 Upward Track (SEW)
Ice Upward Track (SEW)
 Upward Track (NSEW)
Ice Upward Track (NSEW)
Glacial Upward Slope
 Downward Slope
Grassy Downward Slope
Dry Grass Downward Slope
Dead Grass Downward Slope
 Downward Track (N)
Ice Downward Track (N)
 Downward Track (S)
Ice Downward Track (S)
 Downward Track (E)
Ice Downward Track (E)
 Downward Track (W)
Ice Downward Track (W)
 Downward Track (NS)
Ice Downward Track (NS)
 Downward Track (NE)
Ice Downward Track (NE)
 Downward Track (NW)
Ice Downward Track (NW)
 Downward Track (SE)
Ice Downward Track (SE)
 Downward Track (SW)
Ice Downward Track (SW)
 Downward Track (EW)
Ice Downward Track (EW)
 Downward Track (NSE)
Ice Downward Track (NSE)
 Downward Track (NSW)
Ice Downward Track (NSW)
 Downward Track (NEW)
Ice Downward Track (NEW)
 Downward Track (SEW)
Ice Downward Track (SEW)
 Downward Track (NSEW)
Ice Downward Track (NSEW)
Glacial Downward Slope
Downward Slope
Open Space
No Special Profession
Any Metalsmithing
Any Workshop Farming
Wood/Stone/Boneworking
Any Fishing
SLATED FOR REMOVAL
Trap Occupied:
Waiting for construction...
Waiting for architect...
Designed...
Construction initiated.
Partially constructed.
Construction nearly done.
Construction suspended.
Construction inactive.
: Stop Removal
: Suspend Construction
: Remove Building
Task is underway.
Details cannot be
changed now.
Specify type
Specify 
wood
plant
soap
horn
Specify image
Specify size
: Set details
Setting type
Image
Bands
Covered
Hanging rings
: Set type
Setting material
: Set material
For 
: Set creature
No Buildings Nearby
Forbidden
Give name
This building has
been claimed by
works
furiously!
keeps
muttering 
secretly...
works,
darkly brooding...
with menacing fury!
broods
"Yes.  I need 
"Leave me.  I need... 
things...  certain things
screams
"I must have 
mutters
 needs
bones...  yes
a shell
a corpse
tree... life
raw... green
raw... clear
raw... crystal
rough... color
stone... rock
bars... metal
gems... shining
blocks... bricks...
leather... skin
cloth... thread
..."
sketches
pictures of 
skeletons
shells
a forest
glass
glass and burning wood
rough gems and glass
a quarry
shining bars
of metal
cut gems
square blocks
stacked leather
stacked cloth
 Assigned Workers
1 Assigned Worker
: Collect Webs
: Weave Cloth (Plant Thread)
: Weave Silk Cloth
: Weave Cloth (Wool/Hair Yarn)
: Weave Metal Cloth
: Tame
: Capture a Live Land Animal
: Tame a Small Animal
: Make Rock Mechanisms
: Make Traction Bench
: Process a Raw Fish
: Extract from a Raw Fish
: Capture a Live Fish
: Butcher a dead animal
: Extract from a dead animal
: Capture a live land animal
: Dye Thread
: Dye Cloth
: Encrust Finished Goods
: Encrust Furniture
: Encrust Ammo
: Cut Gems
: Encrust with Gems
Must have magma accessible
from below one of the 8
boundary tiles
Needs to be powered
No tasks available
Check for raw material access
and fuel if necessary
: Use in Lever
: Use in Trigger
You don't have enough
mechanisms.
: Use in Target
: Recenter on lever
There is nothing that
can be linked up.
: Link up a Bridge
: Link up a Cage
: Link up a Chain
: Link up a Door
: Link up a Floodgate
: Link up a Hatch
: Link up a Wall Grate
: Link up a Floor Grate
: Link up Vertical Bars
: Link up Floor Bars
: Link up a Support
: Link up Spears/Spikes
: Link up a Gear Assembly
: Link up Track Stop
: Pull the Lever
: Add new task
: Cancel task
: Promote task
: Remove High Priority
: Repeat
: Suspend
: Workshop profile
No bucket
Bucket full
: Size Room
: Free Room
: Resize Room
: Assign Location
: Make Meeting Hall
Frozen Here
Frozen Elsewhere
Total Power: 
Total Power Needed: 
Stable Foundation
Hanging
: Stop Pumping Manually
: Start Pump Manually
Pumps from the north
Pumps from the east
Pumps from the south
Pumps from the west
: Choose Shooting Dir
Shoot: 
From Top to Bottom
From Bottom to Top
From Left to Right
From Right to Left
: Train
: Indiv Eq
: Squad Eq
: Make Archery Range
This is a memorial to
: Set new displayed items
On display here:
: Stop display
: Assign Room
Current Owner:
: Make Museum
: Make Memorial Hall
: Make Sculpture Garden
: Install colony when ready
   * Requires wild colony or
   * Existing hive
: Do not install colony
: Gather any products
   * Destroys colony
   * Requires a jug
: Do not gather products
   * Saves colony for split
Outdoor access
No outdoor access
Ready to be split
Not ready to be split
Too many hives
* No output
* Output restricted
Occupants:
: Do Not Use For Justice
: Terrarium
: Aquarium
: Justice
: Make Room
: Owner
: Free
: Assign Animal to Chain
: Used by Justice (
: Set Owner
Assigned: 
Chained: 
Fire at Will
Prepare to Fire
Not in Use
, Facing 
Left
Right
: Change Action
: Change Orientation
Operated by Mechanisms
Passable
, Internal
Pet-passable
Open
DOOR TAKEN BY INVADERS
Retake door to forbid it.
DOOR USED BY INTRUDER
: Forbid Passage
: Permit Passage
: Make Pet-passable
: Keep Tightly Closed
: Set as Internal
: Set as External
HATCH TAKEN BY INVADERS
Retake hatch to forbid it.
HATCH USED BY INTRUDER
: Assign Tomb
place of
: Free Tomb
: Resize Tomb
: Use for Burial (Y)
: Use for Burial (N)
: Allow Citizens (N)
: Allow Citizens (Y)
: Allow Pets (N)
: Allow Pets (Y)
: Make Tomb
: Assign Chair
: Free Chair
: Make Throne Room or Study
: Assign Table
: Free Table
: Meeting Hall (
: Make Dining Room
Move the cursor to the workshop
or pile you want to give to.
: Select Pile/Workshop
or pile you want to take from.
: Change Settings
: Max Barrel - 
: Max Bin - 
: Max Wheelbarrow - 
: Will Take From Links Only
: Will Take From Anywhere
: Take From A Pile/Workshop
: Give To A Pile/Workshop
: Delete Selected
Give: 
Take: 
: Vacant
: Assign Bed
: Free Bed
: Barracks (
: Dormitory (
T: Stop rental (
* Eviction Underway *
* Move Underway *
: Rent this room
: Position
Current Long-term Resident:
Available
: Make Bedroom
Shopkeeper:
For Sale at 
Nest box claimed by
Nest box unclaimed
: Move Goods to/from Depot
: Trade
There are no merchants
trading right now.
: Trader requested at depot
: No trader needed at depot
: Anyone may trade
: Only broker may trade
Broker:
Broker can access depot
Broker cannot access depot
You do not have a broker.
: Nothing for Now
: Meat
: Fish
: Large Gem
Trap Baited:
No seeds
No seeds available
for this location
: Fallow
: Cancel Fert
: Fertilize
: Seas Fert (
: Spring
: Summer
: Autumn
: Winter
Disengaged
: Make Barracks/Armory
Cancel
Done
: Do task now!
Profile requires manager
This is the resting
: Claim
: Forbid
: View
First, you need to create a
squad in the military
screen.  The military screen
is accessible from the main
view or you can press 
 now.
: Military screen
 etc.: Select multiple
: Scroll list
: Give order
: Place opposite corner
: Place first corner
: Kill creatures at cursor
: Select from list
: Select in rectangle
: Back to squads
 etc.: Move to a point
 etc.: Center on a point
: Move to the cursor
 (squad)
: Attack
: Move
: Cancel orders
: Center on this squad
: View schedule
Sched - 
Orders
Near sq: 
 etc.: Choose squad
 etc.: Select exclusively
: Center on selected squad
: Active
: Select squads
: Select individuals
Pause
Resume
: One-Step
 route
Go to 
: Add waypt
: Edit routes
: Del waypt
: Add route
: Edit waypts
: Del route
: Name route
: Center
: Back to points/notes
/100
: Name
: Note text
: Change symbol selector
: Adopt selected symbol
: Routes
You have no vehicles.
Push
Ride
immediately
in 1 day
 days
always (at least 0%)
when empty
at most
 25%
 50%
 75%
when full
always (at most 100%)
desired items
any items
Give to/Take from
Give to
Take from
(Select)
(Select Stockpile)
(Obsolete Stockpile)
Stop 
! Set dir/connect track
You have no routes.
: Assign Vehicle
: Set desired/kept items
: Set kept items
: Set desired items
: New depart condition
: New stockpile link
: Remove condition/link
: Select stockpile
: Toggle take/give
: Push/Ride/Guide
: Dir
: More/Less
: Desired/Total
: Change condition
: Advanced
: Timer
: Define stop
: New route
: New stop
: Remove route/stop
: Promote stop
: Nickname
: Remove from burrow
: Add to burrow
: Change selection
: Done naming
: Name burrow
: Select symbol/color
: Finish rectangle
: Start rectangle
: Mouse brush is 
one tile
round 5x5
: Currently painting
: Currently erasing
: Center on burrow
Delete this burrow?
All citizen assignments
and alert information
associated to it will
be removed forever!
: Delete it
: Define this burrow
: Add citizens to burrow
: Remove workshop limits
: Limit workshops to burrow
_ Years Old
 Year Old
 Years Old
a colony of 
Steam
Mist
Sea Foam
A Campfire
Track/Spoor
Salt water [
Magma [
A spattering of 
A small pile of 
: Create creature
: Create tree
: Place water
: Place magma
: Butcher
: Assume control
: Dismount
: Mount
: Select rider
Outside
Inside
Light
Dark
Subterranean
Above Ground
: Follow
No Units Nearby
Corrupt Soldier Mood: 
Has a horrible fell look!
Brooding darkly...
Has the aspect of one fey!
Peculiarly secretive...
Possessed by unknown forces!
Stricken by melancholy...
Crawling around babbling!
Running around babbling!
Crawling around crazed!
Running around crazed!
In a berserk rage!
Staring off into space...
Corrupt Strange Mood: 
Overcome by terror!
In emotional shock!
Overwhelmed by horror!
Experiencing mortal fear!
Beside 
herself
himself
itself
 with grief!
Drowning in sadness!
Writhing in agony!
Anguished!
Lost in despair!
Completely dismayed!
Distressed!
Taken by a fright!
Wallowing in misery!
Truly mortified!
Shaken to the core!
In existential crisis!
Emotionally overloaded!
Pet of 
Creator of 
Warrior
Artist
Traveler
Instrument: 
Poetry: 
Music: 
Dance: 
 (V Rusty)
 (Rusty)
: Combat
: Labor
: Misc
: View Activity
Paralyzed
Stunned
Dizzy
Over-Exerted
Starving
Dehydrated
Harrowed
Haggard
Stressed
Focused!
This animal is waiting for
conflict.
This animal hunts at will.
This adorable animal
can't work.
This animal isn't interested
in your wishes.
This animal is waiting to be
trained.
: Ready for Slaughter (Y)
: Ready for Slaughter (N)
: Ready for Gelding (Y)
: Ready for Gelding (N)
: Work Animals
: Occupation
: Send away
: Expel
Squad: 
: Create squad
No uniform
: New squad
: Name squad
: Name selected squad
Replace 
last member
Cannot remove
commander with
subordinates
Cannot expel:
Does the
expelling
Nobility
Holds elected
Spouse does
the expelling
Spouse is
not present
nobility
Child does
Child is
Expel
: Confirm location
Mercenary
Resident Performer
Resident Scholar
Has no occupation
Performer
Take occupation
: Add / Remove
No labors available.
Assign a trained animal:
There are no animals left.
 war beast
 assigned
 hunting beast
The baby can't work yet.
A child does as it pleases!
The noble will not work.
: View Category
: Toggle Cat
:Gen 
:Inv 
:Prf 
:Wnd 
Kennels
Loom
Clothier's Shop
Bowyer's Workshop
Mechanic's Workshop
Siege Workshop
Fishery
Leather Works
Dyer's Shop
Tanner's Shop
's Workshop
Jeweler's Workshop
Magma Forge
Carpenter's Workshop
Workshop
Nest Box
Zone
Kiln
Lever
Pressure Plate
Catapult
Door
Floor Grate
Vertical Bars
Floor Bars
Rollers 
(N->S)
(E->W)
(S->N)
(W->E)
Horizontal Axle 
(N/S)
(E/W)
Upright Weapon
Water Wheel
Pump from north
Pump from east
Pump from south
Pump from west
Chain
Cage
Chair or Throne
Dirt Road
Paved Road
 (Raises 
 (Retracts)
Statue
Glass Window
Placement
: Change Height
: Change Width
: Resets
: One use only
: Water from 
 (Full)
: Min, 
: Max
: Water does not trigger
: Magma from 
: Magma does not trigger
: Weight from 
: Track does not trigger
: Creatures trigger
: Citizens trigger
: Citizens do not trigger
: Min 
: Max 
: Creatures do not trigger
Friction: 
Lowest
Medium
Highest
: Change Friction
Dump on arrival: 
North
East
: Activate/change direction
: Change Speed
Raise Dir
Item
 Needed)
 Max)
Dist
: Done Selecting
: View Item
: Sel All
: Deselect
: Desel All
: Expand/Contract
Current Refuse Orders:
 Gather Refuse
 Ignore Refuse
   From Outside
: Gather Vermin Remains
: Ignore Vermin Remains
 Dump Corpses
 Save Corpses
 Dump Skulls
 Save Skulls
 Dump Bones
 Save Bones
 Dump Shells
 Save Shells
 Dump Skins
 Save Skins
 Dump Hair/Wool
 Save Hair/Wool
 Dump Other
 Save Other
Current Workshop Orders:
: Auto Loom All Thread
: Auto Loom Dyed Thread
: No Auto Loom
: Use Dyed Cloth
: Use Any Cloth
: Auto Collect Webs
: No Auto Collect Webs
: Auto Slaughter
: No Auto Slaughter
: Auto Butcher
: No Auto Butcher
: Auto Fishery
: No Auto Fishery
: Auto Kitchen
: No Auto Kitchen
: Auto Tan
: No Auto Tan
: Auto Kiln
: No Auto Kiln
: Auto Smelter
: No Auto Smelter
: Auto Other
: No Auto Other
Current Zone Orders:
: Zone-Only Drinking
: Prefer Zone Drinking
: Zone-Only Fishing
: Prefer Zone Fishing
Current Forbid Orders:
: Forbid used ammunition
: Claim used ammunition
: Forbid your dead
: Claim your dead
: Forbid your death items
: Claim your death items
: Forbid other non-hunted dead
: Claim other dead
: Forbid other death items
: Claim other death items
Forbidding of death objects
occurs at time of death.
Current Standing Orders:
: Announce all job cancellations.
: Announce most job cancellations.
: Announce some job cancellations.
: Announce no job cancellations.
 Gather Animals
 Ignore Animals
 Gather Food
 Ignore Food
 Gather Furniture
 Ignore Furniture
 Gather Bodies
 Ignore Bodies
: Refuse
 Gather Minerals
 Ignore Minerals
 Gather Wood
 Ignore Wood
 All Harvest
: Only Farmers Harvest
: Mix Food
: No Mix
: Workshop Orders
: Activity Zone Orders
These orders are superseded
by negative preferences.
Hotkey 
Zoom
Unit
: Change Name
: Zoom Here
: Mine
: Channel
: Up Stair
: Down Stair
: U/D Stair
: Up Ramp
: Remove Up Stairs/Ramps
: Chop Down Trees
: Gather Plants
: Smooth Stone
: Engrave Stone
: Carve Fortifications
: Carve Track
: Toggle Engravings
: Toggle Standard/Marking
: Remove Construction
: Remove Designation
: Set Building/Item Properties
: Set Traffic Areas
: Set Priority
Marker Only
Designating All
Automining Ore/Gems
Designating Ore/Gems
Designating Gems
: Designate
 will:
: Pick fruit from trees
: Ignore fruit on trees
: Pick berries/pull tubers
: Ignore shrubs
: Gather fallen fruit
: Ignore fallen fruit
Beds: 
Tables: 
Traction Benches: 
Boxes/bags: 
Thread: 
Cloth: 
Splints: 
Crutches: 
Powder for casts: 
Buckets: 
Soap: 
: Is Pond
: Is Pit
 (Half Full)
 (Not Full)
: Larger zone
: Smaller zone
Remove Activity Zone
New Activity Zone
Water Source (
Fishing (
Gather/Pick Fruit (
Garbage Dump (
Pen/Pasture (
Pit/Pond (
Sand (
Clay (
Meeting Area (
Cold
Hospital (
Animal Training (
: Water Source (
: Fishing (
: Gather/Pick Fruit (
: Garbage Dump (
: Pen/Pasture (
: Pit/Pond (
: Sand (
: Clay (
: Meeting Area (
: Hospital (
: Animal Training (
: Remove this zone
: Set Gather Information
: Set Hospital Information
: Set Pit/Pond Information
: Set Pen/Pasture Information
: Stop Removing Zones
: Remove Zones
: Remove rectangle
Rectangle
Flow
Floor Flow
: Animal
: Food
: Furniture
: Coins
: Corpses
: Wood
: Stone
: Gem
: Bar/Block
: Cloth
: Leather
: Ammo
: Sheets
: Finished Goods
: Weapons
: Armor
: Custom Stockpile
: Custom Settings
: Reserved Barrels - 
: Reserved Bins - 
: Reclaim Items/Buildings
: Forbid Items/Buildings
: Melt Items
: Remove Melt
: Dump Items
: Remove Dump
: Hide Items/Buildings
: Unhide Items/Buildings
: High Traffic Area
: Normal Traffic Area
: Low Traffic Area
: Restricted Traffic Area
High Traffic Cost: 
Normal Traffic Cost: 
Low Traffic Cost: 
Restricted Traffic Cost: 
: Change Cost
: Choose Area
 Wagon Access
 No Wagon Access
 Accessible Depot
 Inaccessible Depot
Depot accessible
Depot inaccessible
All depots inaccessible
All depots accessible
 depots accessible
: View Announcements
: Reports
: Unit List
: Look Around / Create
: View Units
: Hot Keys
: Conflict Level
Brawl
Non-lethal
No Quarter
: Morale/Fear 
: Set Weather/Temp/Time
: Move this menu/map
: Help
: Options
: Movies
: Building
: Civilizations/World Info
: Designations
: Set Orders
: Job List
: Military
: Squads
: Points/Routes/Notes
: Make Burrows
: Hauling
: Stockpiles
: Zones
: Set Building Tasks/Prefs
: View Rooms/Buildings
: View Items in Buildings
: Locations and Occupations
: Nobles and Administrators
: Look
: Depot Access
Set the weather, temperature and time.
No cumulus clouds
Scattered cumulus
Many cumulus (rain)
Cumulonimbus (rain)
Cirrus
No stratus
Altostratus
Stratus (rain)
Nimbostratus (rain)
No fog
Thin mist
Thick fog
Scorching
Cool
Below freezing
Deathly cold
Absolute zero
Dawn
Morning
Late morning
Noon
Early afternoon
Late afternoon
Early evening
Evening
Dusk
Night
Midnight
Late night
Early morning
: Snow everywhere
: Mud everywhere
: Clear spatter
: Set
: Add new burrow
: Place tree
This animal can't work.
Final confirmation
Has occupation
Here we have 
 lying
 standing
 own 
guts
deep in 
various
 animated
 ghostly
 guts
many corpses
some corpses
a few corpses
much gore
some gore
a few corpse chunks
many bones
some bones
a few bones
many objects
some objects
a few objects
 stuck to 
warm 
damp 
vomit-covered 
blood-stained 
pus-spattered 
ichor-drenched 
mossy 
sweat-drenched 
tear-stained 
spit-covered 
sculpted 
detailed 
rough-hewn 
straight 
smooth 
exposed 
pillar
fortification
cluster
 all
 amidst 
bloody
pus-spattered
ichor
ichor-flecked
gooey
slimy
sweat
sweat-drenched
tears
tear-stained
spit
spit-covered
a pool of 
chunky 
a slurry of 
a pile of 
a spattering of 
a pile of vomit
 skip
 across the 
 slam
 into an obstacle and 
blow
 apart!
 into an obstacle!
 flight path!
 skips
 slams
blows
 away from the 
GET_MATERIAL_FROM_REAGENT
GET_ITEM_DATA_FROM_REAGENT
, Crafts
, Edge
, Paste
, Pressed
hanging
art to
cover to
rings to
bands to
spikes to
specific improvement to
thread to
cloth to
sewn image to
pages to
illustration to
attached
writing on
image set to
reaction_layer
[OBJECT:REACTION]
[REACTION:
*** Error(s) finalizing the reaction 
KILN
SMELTER
GLASS
TANNER
KITCHEN
STILL
MASON
ASHERY
SIEGE
CLOTHES
: Unrecognized Building Token: 
FUEL
AUTOMATIC
ADVENTURE_MODE_ENABLED
REACTION_CLASS
POTASHABLE
EMPTY
NOT_CONTAIN_BARREL_ITEM
GLASS_MATERIAL
BUILDMAT
FIRE_BUILD_SAFE
MAGMA_BUILD_SAFE
CAN_USE_ARTIFACT
WORTHLESS_STONE_ONLY
ANY_PLANT_MATERIAL
ANY_SILK_MATERIAL
ANY_YARN_MATERIAL
ANY_SOAP_MATERIAL
ANY_LEATHER_MATERIAL
ANY_STRAND_TISSUE
ANY_SHELL_MATERIAL
ANY_TOOTH_MATERIAL
ANY_HORN_MATERIAL
ANY_PEARL_MATERIAL
USE_BODY_COMPONENT
CAN_USE_HOSPITAL_RESERVED
CAN_USE_LOCATION_RESERVED
NO_EDGE_ALLOWED
HAS_EDGE
ON_GROUND
NOT_ENGRAVED
NOT_IMPROVED
HAS_WRITING_IMPROVEMENT
DOES_NOT_ABSORB
FOOD_STORAGE_CONTAINER
HARD_ITEM_MATERIAL
NOT_PRESSED
METAL_ITEM_MATERIAL
IS_SAND_MATERIAL
METAL_ORE
HAS_TOOL_USE
SKILL_ROLL_RANGE
SKILL_IP
ATTRIBUTE_IP
CATEGORY_NAME
CATEGORY_DESCRIPTION
CATEGORY_PARENT
CATEGORY_KEY
USE_TOOL
USE_INSTRUMENT
MAX_MULTIPLIER
REAGENT
CREATURE_MAT
ANY_RAW_MATERIAL
ANY_CRAFT
PRODUCT
CRAFTS
IMPROVEMENT
PRODUCT_TOKEN
PRODUCT_DIMENSION
PRODUCT_TO_CONTAINER
PRESERVE_REAGENT
DOES_NOT_DETERMINE_PRODUCT_AMOUNT
FORCE_EDGE
PRODUCT_PASTE
PRODUCT_PRESSED
TRANSFER_ARTIFACT_STATUS
Unrecognized Reaction Token: 
CONTAINS
NOT_WEB
 as a dance form
 as a musical form
 as a poetic form
the fiery bowels of the earth
counting house
keep
library
tavern
spire
market
dungeon
sewers
catacombs
animated 
 corpse
a population of 
 corpses
 language
the worthlessness
the value
nuances
leisure time
an unnamed group
force
formal reasoning
deductive reasoning
syllogistic logic
hypothetical syllogisms
propositional logic
dialectic reasoning
analogical inference
medical ethics
individual happiness
ethics and the state
perception
justification
belief
existence
time
mind and body
objects and properties
wholes and parts
events
processes
causation
military ethics
interpersonal ethics
education
grammar
etymology
diplomacy
economic policy
social welfare
inductive reasoning
direct inference
dictionaries
proof by contradiction
nothingness
negative quantities
very large numbers
positional notation
geometric objects
exhaustion
congruent triangles
right triangles
isosceles triangles
inscribed triangles
incommensurable ratios
axiomatic reasoning
prime divisors
common divisors
pyramids
cones
spheres
circles
division
chord lengths
triangles
conic sections
remainders
parabolas
prime numbers
diagonals
large sums
systems of equations
equations
quadratic equations
notation
triangle and circles
powers
the harmonic series
chords
source reliability
systemic bias
state bias
personal interviews
historical causation
cycles
community bonds
community conflict
biographical dictionaries
autobiographical adventures
the encyclopedia
cultural history
cultural differences
archaeology
technological evolution
moon phases
the moon and seasons
the moon's path
the moon and tides
tidal height
the sun and seasons
lunar and solar years
daylight and seasons
the sun
eclipses
star charts
star catalogues
the color of stars
the brightness of stars
the shape of the world
equinoxes
empirical observation
astronomical models
dissection
anatomy
comparative anatomy
physical features
migratory patterns
reproductive behavior
foraging behavior
dietary relationships
social behavior
diseases
climatic adaptation
embriological development
the struggle for survival
combustible materials
ores
alloys
hardness
elemental materials
adhesives
the blast furnace
the alembic
liquid extraction
distillation
evaporation
alkali and acids
systematic experiments
the flask
the beaker
the vial
the funnel
the crucible
spirit of niter
oil of vitriol
aqua regia
the ampoule
the retort
laboratory ovens
surveying
the surveying staff
cartography
triangulation
cartographical surveying
land surveying
military surveying
surveying for engineering
geological cartography
map grids
distance scales
height measurements
economic data
economic cartography
the atlas
delta formation
wind patterns
rainfall
the water cycle
climate zones
map accuracy
map projections
disease and fouled water
physical examination
autopsy
prognosis
herbal remedies
animal remedies
mineral remedies
bandages
disease classification
toxicology
acute and chronic conditions
endemic disease
epidemic disease
exacerbation
paroxysm
relapse
convalescence
traumatic injuries
fracture treatment
fracture classification
the traction bench
fracture immobilization
the orthopedic cast
excision
incision
hernia surgery
tracheotomy surgery
lithotomy surgery
scraping
draining
probing
suturing
ligature
surgical models
mud bags as surgical models
plants as surgical models
animals as surgical models
specialized surgical instruments
forceps
the scalpel
surgical scissors
surgical needles
cataract surgery
cauterization
anesthesia
pulmonary medicine
anatomical studies
bodily fluids
eye anatomy
nerves
the nervous system
reaction time
blood vessels
pulmonary circulation
the voice
muscles
mental illnesses
hospitals
hospital staff
hospital wards
hospital laboratories
medical schools
asylums
shadow clocks
water clocks
conical water clocks
water clock reservoirs
the astrarium
the hourglass
mechanical clocks
the pulley
the screw
the wheel-and-axle
the windlass
the wedge
the lever
the straight-beam balance
gears
the warded lock
the tumbler lock
the padlock
the camshaft
the crankshaft
the water-powered sawmill
the chariot odometer
chain drives
the mechanical compass
the differential gear
combination locks
the verge escapement
the balance wheel
the siphon
valves
the force pump
the crystal lens
water-filled spheres
the glass lens
the camera obscura
the parabolic mirror
light and color
rainbows
refraction
models and templates
lamination
the dioptra
the astrolabe
the armillary sphere
the spherical astrolabe
mural instruments
the orrery
the water-powered trip hammer
double-acting piston bellows
water displacement
atmospheric refraction
the height of the atmosphere
the piston
the crank
the bellows
the water-powered piston bellows
the water wheel
the trip hammer
philosophy:logic:formal reasoning
philosophy:logic:deductive reasoning
philosophy:logic:syllogistic logic
philosophy:logic:hypothetical syllogisms
philosophy:logic:propositional logic
philosophy:logic:dialectic reasoning
philosophy:logic:analogical inference
philosophy:ethics:applied medical
philosophy:ethics:individual value
philosophy:ethics:state consequentialism
philosophy:epistemology:truth
philosophy:epistemology:perception
philosophy:epistemology:justification
philosophy:epistemology:belief
philosophy:metaphysics:existence
philosophy:metaphysics:time
philosophy:metaphysics:mind body
philosophy:metaphysics:objects and properties
philosophy:metaphysics:wholes and parts
philosophy:metaphysics:events
philosophy:metaphysics:processes
philosophy:metaphysics:causation
philosophy:ethics:applied military
philosophy:ethics:applied interpersonal conduct
philosophy:specialized:law
philosophy:specialized:education
philosophy:specialized:language grammar
philosophy:specialized:language etymology
philosophy:specialized:politics diplomacy
philosophy:specialized:politics government forms
philosophy:specialized:politics economic policy
philosophy:specialized:politics social welfare
philosophy:logic:inductive reasoning
philosophy:logic:direct inference
philosophy:aesthetics:nature of beauty
philosophy:aesthetics:value of art
philosophy:specialized:language dictionary
mathematics:method:proof by contradiction
mathematics:notation:zero
mathematics:notation:negative numbers
mathematics:notation:large numbers
mathematics:notation:positional
mathematics:geometry:basic objects
mathematics:method:exhaustion
mathematics:geometry:similar and congruent triangles
mathematics:geometry:geometric mean theorem
mathematics:geometry:isosceles base angles equal
mathematics:geometry:inscribed triangle on diameter is right
mathematics:geometry:pythagorean theorem
mathematics:geometry:pythagorean triples small
mathematics:geometry:pythagorean triples 3 digit
mathematics:geometry:pythagorean triples 4 digit
mathematics:geometry:existence of incommensurable ratios
mathematics:method:axiomatic reasoning
mathematics:numbers:unique prime factorization
mathematics:numbers:algorithm for computing gcd
mathematics:geometry:volume of pyramid
mathematics:geometry:volume of cone
mathematics:geometry:volume of sphere
mathematics:geometry:pi to 4 digits
mathematics:numbers:division algorithm
mathematics:geometry:table of chord values
mathematics:geometry:area of triangle from side lengths
mathematics:geometry:area of circle
mathematics:geometry:pi to 6 digits
mathematics:geometry:definitions and basic properties of conic sections
mathematics:numbers:chinese remainder algorithm
mathematics:geometry:area enclosed by line and parabola
mathematics:numbers:sieve algorithm for primes
mathematics:numbers:root 2 to 5 digits
mathematics:numbers:infinite primes
mathematics:numbers:root 2 irrational
mathematics:geometry:surface area of sphere
mathematics:algebra:finite summation formulas
mathematics:algebra:solving linear systems
mathematics:algebra:balancing and completion
mathematics:algebra:quadratic by completing square
mathematics:algebra:quadratic formula
mathematics:notation:syncopated algebra
mathematics:geometry:law of sines
mathematics:geometry:angle sum difference trig identities
mathematics:algebra:pascal's triangle
mathematics:algebra:solving higher order polynomials
mathematics:notation:early symbols for operations
mathematics:algebra:divergence of harmonic series
mathematics:geometry:properties of chords
history:sourcing:basic reliability
history:sourcing:role of systemic bias
history:sourcing:role of state bias and propaganda
history:sourcing:personal interviews
history:theory:historical causation
history:theory:historical cycles
history:theory:social cohesion
history:theory:social conflict
history:form:biography
history:form:comparative biography
history:form:biographical dictionaries
history:form:autobiographical adventure
history:form:genealogy
history:form:encyclopedia
history:form:cultural history
history:form:cultural comparison
history:sourcing:role of cultural differences
history:form:alternate history
history:sourcing:basic archaeology
history:form:treatise on tech evolution
astronomy:phases of the moon
astronomy:summer winter moon
astronomy:path of the moon
astronomy:tides and the moon
astronomy:height of tides vs moon and sun
astronomy:summer winter sun
astronomy:relationship between lunar solar year
astronomy:daylight variation with solar year
astronomy:geocentric model
astronomy:heliocentric model
astronomy:dates of lunar and solar eclipses
astronomy:star charts
astronomy:star catalogues 100
astronomy:star catalogues 1000
astronomy:star color classification
astronomy:star magnitude classification
astronomy:shape of the world
astronomy:precession of equinoxes
astronomy:method empirical observation
astronomy:method path models
naturalist:method:dissection
naturalist:observation:anatomy
naturalist:theory:comparative anatomy
naturalist:theory:classification by physical features
naturalist:observation:migration patterns
naturalist:observation:reproductive behavior
naturalist:observation:foraging behavior and diet
naturalist:theory:food chain
naturalist:observation:social behavior
naturalist:observation:diseases
naturalist:theory:climatic adaptation
naturalist:observation:embriological development
naturalist:theory:struggle for existence
chemistry:classification:combustibles
chemistry:classification:ores
chemistry:metallurgy:alloys
chemistry:classification:scratch test
chemistry:classification:elemental theory
chemistry:chemicals:adhesives
chemistry:laboratory:blast furnace
chemistry:laboratory:alembic
chemistry:laboratory:theory of liquid-liquid extraction
chemistry:laboratory:theory of distillation
chemistry:laboratory:theory of evaporation
chemistry:classification:alkali and acids
chemistry:laboratory:systematic experiments
chemistry:laboratory:glass flask
chemistry:laboratory:glass beaker
chemistry:laboratory:glass vial
chemistry:laboratory:glass funnel
chemistry:laboratory:crucible
chemistry:chemicals:nitric acid
chemistry:chemicals:sulfuric acid
chemistry:chemicals:aqua regia
chemistry:laboratory:glass ampoule
chemistry:laboratory:glass retort
chemistry:laboratory:lab ovens
geography:surveying:basic
geography:surveying:staff
geography:cartography:basic
geography:surveying:triangulation
geography:surveying:cartographical
geography:surveying:land
geography:surveying:military
geography:surveying:engineering
geography:cartography:geological
geography:cartography:grid system
geography:cartography:distance scale
geography:cartography:height measurements
geography:method:economic data collection
geography:cartography:economic
geography:form:atlas
geography:theory:delta formation
geography:theory:wind patterns
geography:theory:origin of rainfall from evap condense
geography:theory:water cycle
geography:theory:latitude climate zones
geography:cartography:accurate maps
geography:cartography:map projections
medicine:theory:disease and fouled water
medicine:method:physical examination
medicine:method:autopsy
medicine:theory:prognosis
medicine:tool:herbal remedies
medicine:tool:animal remedies
medicine:tool:mineral remedies
medicine:tool:bandages
medicine:theory:disease classification
medicine:theory:toxicology
medicine:theory:acute and chronic conditions
medicine:theory:endemic disease
medicine:theory:epidemic disease
medicine:theory:exacerbation
medicine:theory:paroxysm
medicine:theory:relapse
medicine:theory:convalescence
medicine:method:treatment of traumatic injuries
medicine:method:fracture treatment
medicine:theory:fracture classification
medicine:tool:traction bench
medicine:method:fracture immobilization
medicine:tool:orthopedic cast
medicine:method:surgery excision
medicine:method:surgery incision
medicine:method:hernia surgery
medicine:method:tracheotomy surgery
medicine:method:lithotomy surgery
medicine:method:surgery scraping
medicine:method:surgery draining
medicine:method:surgery probing
medicine:method:surgery suturing
medicine:method:surgery ligature
medicine:theory:surgical models
medicine:tool:mud bags as surgical models
medicine:tool:plants as surgical models
medicine:tool:animals as surgical models
medicine:theory:specialized surgical instruments
medicine:tool:forceps
medicine:tool:scalpel
medicine:tool:surgical scissors
medicine:tool:surgical needles
medicine:method:cataract surgery
medicine:method:cauterization
medicine:method:anesthesia
medicine:theory:pulmonary medicine
medicine:theory:anatomical studies
medicine:theory:classification of bodily fluids
medicine:theory:eye anatomy
medicine:theory:motor vs sensory nerves
medicine:theory:nervous system function
medicine:theory:reaction time
medicine:theory:blood vessels
medicine:theory:pulmonary circulation
medicine:theory:comparative anatomy
medicine:theory:the voice
medicine:theory:classification of muscles
medicine:theory:classification of mental illnesses
medicine:theory:treatment of mental illnesses
medicine:tool:dedicated hospitals
medicine:method:professional hospital staff
medicine:method:specialized wards
medicine:method:hospital lab
medicine:method:medical school
medicine:method:asylum for mentally ill
engineering:horology:shadow clock
engineering:horology:water clock
engineering:horology:conical water clock
engineering:horology:water clock reservoir
engineering:horology:astrarium
engineering:horology:hourglass
engineering:horology:mechanical clock
engineering:machine:theory of pulley
engineering:machine:pulley
engineering:machine:theory of screw
engineering:machine:screw
engineering:machine:theory of wheel-and-axle
engineering:machine:windlass
engineering:machine:theory of wedge
engineering:machine:theory of lever
engineering:machine:lever
engineering:machine:straight-beam balance
engineering:machine:theory of gears
engineering:machine:warded lock
engineering:machine:tumbler lock
engineering:machine:padlock
engineering:machine:camshaft
engineering:machine:crankshaft
engineering:machine:water-powered sawmill
engineering:machine:chariot odometer
engineering:machine:chain drive
engineering:machine:mechanical compass
engineering:machine:differential gear
engineering:machine:combination lock
engineering:machine:verge escapement
engineering:machine:balance wheel
engineering:fluid:theory of siphon
engineering:fluid:valves
engineering:fluid:force pump
engineering:optics:crystal lens
engineering:optics:water-filled spheres
engineering:optics:glass lens
engineering:optics:camera obscura
engineering:optics:parabolic mirror
engineering:optics:theory of color
engineering:optics:theory of rainbows
engineering:optics:law of refraction
engineering:design:models and templates
engineering:construction:wood lamination
engineering:astronomy:dioptra
engineering:astronomy:astrolabe
engineering:astronomy:armillary sphere
engineering:astronomy:spherical astrolabe
engineering:astronomy:mural instrument
engineering:astronomy:orrery
engineering:machine:water-powered trip hammer
engineering:machine:double-acting piston bellows
engineering:fluid:archimedes principle
engineering:optics:atmospheric refraction
engineering:optics:cause of twilight
engineering:optics:height of atmosphere
engineering:machine:piston
engineering:machine:crank
engineering:machine:bellows
engineering:machine:water-powered piston bellows
engineering:machine:water wheel
engineering:machine:trip hammer
the meaning of individual happiness
ethics as it regards the benefit of the state
the nature of truth
the nature of perception
the nature of justification
the nature of belief
the nature of existence
the nature of time
the nature of mind and body
the relationship between objects and their properties
the relationship between wholes and parts
the nature of events
the nature of processes
the nature of causation
ethics as applied to war
ethics as applied to interpersonal conduct
law, its forms and recommendations
education, its forms and recommendations
diplomacy, its forms and recommendations
government, its forms and recommendations
economic policy, its forms and recommendations
social welfare, its forms and recommendations
the nature of beauty
the value of art
the method of proof by contradiction
a symbol for nothingness
notation for negative quantities
notation for very large numbers
geometric objects:  points, lines, circles, triangles, and so on
the method of exhaustion
the properties of similar and congruent triangles
the relationship between the length of the altitude of a right triangle and the lengths of the segments into which it divides the hypotenuse
the equality of the base angle of isosceles triangles
the angles of triangles inscribed in a circle with one edge on the diameter
the relationship between the lengths of the hypotenuse of a right triangle and the other two sides
examples of triples of small whole numbers which, when taken together, are the lengths of the sides of a right triangle
examples of triples of large whole numbers which, when taken together, are the lengths of the sides of a right triangle
examples of triples of very large whole numbers which, when taken together, are the lengths of the sides of a right triangle
the existence of incommensurable ratios
the unique decomposition of a number into products of its prime divisors
an algorithm for computing the greatest common divisor of two numbers
the computation of the volume of different pyramids
the computation of the volume of a cone
the computation of the volume of a sphere
an approximate value of the ratio of the circumference of a circle to its diameter, using the circumference of polygons and the method of exhaustion
an algorithm for dividing one number into another, possibly yielding a remainder
a table of chord lengths indexed by angle
the computation of the area of a triangle from its three side lengths alone
the relationship between the area of a circle and its radius, involving the ratio of the circumference of the circle to its diameter
an approximation of the ratio of the circumference of a circle to its diameter, using the area of polygons and the method of exhaustion
the categorization and properties of conic sections
an algorithm for computing a number which has given remainders when divided by several given primes
the area enclosed by a parabola and a line
an algorithm for calculating prime numbers
an approximation for the length of the diagonal of a square
a proof that there are infinitely many prime numbers
a proof that the length of the diagonal of a square is incommensurable with its edge
the computation of the surface area of a sphere
simple formulas for certain arbitrarily large sums
methods for solving systems of equations
the techniques of balancing and completion for solving equations
the solving of quadratic equations by completion of the square
a formula which solves quadratic equations
notation for abbreviating the unknown and other elements of an equation in a systematic and useful fashion
the relationship between the half chords of a triangle's angles, the opposite side lengths, and the diameter of the triangle's circumscribed circle
trigonometric identities relating to the sums and differences of angles
a triangular configuration of numbers relating to the successive powers of any sum
methods for solving certain equations involving powers higher than the quadratic
experiments with symbolic notation for addition
the divergence of the harmonic series
the properties of chords
the reliability of sources
the role of systemic bias in sources
the role of state bias and propaganda in sources
using personal interviews as sources
the causes of historical events
historical, governmental and social cycles
bonds between members of a community
conflict between members of a community
the method of writing the history of a single individual
the method of compiling several biographies to compare and contrast the subjects' character and to gain insight into history
the compilation of brief biographies into one large collection
the method of writing a biography of oneself, particularly as it concerns a military campaign or adventure
the compilation of family lineages and methods of displaying them artfully
the compilation of many summaries into a single text
the method of accurately and comprehensively describing cultures and civilizations
the method of comparing and contrasting different cultures
the role of cultural differences in source reliability and interpretation
the exploration of how history would be different if some key past events had transpired differently
the method of collecting and evaluating artifacts to learn about history and culture
the method of examining artifacts to determine how techniques have changed over time
the phases of the moon
the rise of the moon according to the season
the path of the moon
the relationship between the moon and the tides
the height of the tides, the moon and the sun
the rise of the sun according to the season
the relationship between the lunar and solar year
the variation of daylight with the season
the theory that the sun moves around the world
the theory that the world moves around the sun
the dates of lunar and solar eclipses
the creation of star charts
the compilation of information about stars
the precise compilation of information about stars
the classification of stars according to color
the classification of stars according to brightness
the precession of the equinoxes over great periods of time
methods of empirical observation in astronomy
the method of forming precise models for the paths of astronomical objects
the dissection of creatures
the anatomical study of creatures
the comparison of the anatomy of creatures
the classification of creatures by their physical features
the migratory patterns of creatures
the reproductive behavior of creatures
the foraging behavior and diet of creatures
the links between the diets of different creatures
the social behavior of creatures
the diseases of creatures
the ways that creatures are suited to the climates in which they live
the embriological development of creatures
the struggle for survival among creatures
the classification of combustible materials
the classification of ores
the mixture of metals to produce alloys
a method of classify the hardness of materials by scratching them against each other
the classification of materials based on which elemental materials might form them
the preparation and use of adhesive materials
the construction and use of the blast furnace
the construction and use of the alembic
the theory and methods involved in the extraction of a constituent liquid from one solution to another
the theory and methods involved in distillation
the theory and methods involved in evaporation
the classification of alkali and acids
methods for performing experiments systematically in the laboratory
the construction and use of the flask
the construction and use of the beaker
the construction and use of the vial
the construction and use of the funnel
the construction and use of the crucible
the preparation of spirit of niter
the preparation of oil of vitriol
the preparation of aqua regia
the construction and use of the ampoule
the construction and use of the retort
the construction and use of laboratory ovens
the process of surveying land
the construction and use of the surveying staff
the process involved in creating maps
surveying by triangulation
surveying by triangulation for the purpose of creating maps
surveying by triangulation for the purpose of allocating land
surveying by triangulation for military purposes
surveying by triangulation for engineering projects
the placement of geological information on maps
the use of a grid system in the creation of maps
the use of a distance scale in the creation of maps
the measurement of the heights of land features
the process of economic data collection
the placement of economic information on maps
the collection of maps and other information into a single text
the process of the formation of deltas at the mouths of rivers
the forces that govern wind patterns
the origin of rainfall through evaporation and condensation
a world-wide cycle involving precipitation, oceans, rivers and other forms of water
the division of the world into climate zones
the creation of accurate maps
methods of adjusting maps to account for the shape of the world
the connection between disease and fouled water
the method of physical examination in diagnosing illness
the method of autopsy
determining the likely outcome given a patient's current status
remedies prepared from animals
the method of bandaging wounds
the classification of disease
the classification of toxic substances
the distinction between acute and chronic conditions
the theory of endemic disease
the theory of epidemic disease
the notion of the exacerbation of a patient's condition
the notion of paroxysm
the notion of relapse
the theory of convalescence
the treatment of traumatic injuries
the treatment of fractures
the classification of fractures
the construction and use of the traction bench
the method of fracture immobilization
the creation and use of the orthopedic cast
the surgical method of excision
the surgical method of incision
the tracheotomy surgery
the lithotomy surgery
the surgical method of scraping
the surgical method of draining
the surgical method of probing
the surgical method of suturing
the surgical method of ligature
the use of practice models in surgery
the use of mud bags as surgical models
the use of plants as surgical models
the use of animals as surgical models
the use of specialized surgical instruments
the construction and use of forceps
the construction and use of the scalpel
the construction and use of surgical scissors
the construction and use of surgical needles
anatomical studies for medical edification
the classification of bodily fluids
the anatomy of the eye
the distinction between motor and sensory nerves
the function of the nervous system
the study of reaction time
the distinction between veins and arteries
comparative anatomical studies for use in medicine
the source of the voice
the classification of muscles
the classification of mental illnesses
the treatment of mental illnesses
the preparation and use of dedicated hospitals
the use of professional hospital staff
the use of specialized wards in hospitals
the use of a laboratory for preparation of remedies in a hospital
schools of medicine
the creation of asylums for the mentally ill
the use of shadows to tell direction and time
the use of water-based devices to tell time
the use of conical shapes in water-based clocks to improve their accuracy
the use of reservoirs in water-based clocks to improve their accuracy
the construction and use of the astrarium
the construction and use of the hourglass
the construction and use of mechanical clocks
the reasons why pulleys are effective
the construction and use of the pulley
the reasons why screws are effective
the construction and use of the screw
the reasons why the wheel-and-axle construction is effective
the construction and use of the windlass
the reasons why the wedge is effective
the reasons why the lever is effective
the construction and use of the lever
the construction and use of the straight-beam balance
the reasons why gears are effective
the construction and use of the warded lock
the construction and use of the tumbler lock
the construction and use of the padlock
the construction and use of the camshaft
the construction and use of the crankshaft
the construction and use of the water-powered sawmill
the construction and use of the chariot odometer
the construction and use of chain drives
the construction and use of the mechanical compass
the construction and use of the differential gear
the construction and use of combination locks
the construction and use of the verge escapement
the construction and use of the balance wheel
the action of the siphon
the construction and use of valves
the construction and use of the force pump
the construction and use of the crystal lens
the construction and use of water-filled sphere as a lens
the construction and use of the glass lens
the construction and use of the camera obscura
the construction and use of the parabolic mirror
the theory of light and color
the appearance of rainbows based on optical theories
the relation between refraction and the half chord
the use of models and templates in engineering
the use of lamination
the construction and use of the dioptra
the construction and use of the astrolabe
the construction and use of the armillary sphere
the construction and use of the spherical astrolabe
the construction and use of mural instruments
the construction and use of the orrery
the construction and use of the water-powered trip hammer
the construction and use of double-acting piston bellows
a precise description of buoyancy and water displacement
a precise explanation of the cause of twilight involving atmospheric refraction
the calculation of the height of the atmosphere based on atmospheric refraction
the construction and use of the piston
the construction and use of the crank
the construction and use of the bellows
the construction and use of the water-powered piston bellows
the construction and use of the water wheel
the construction and use of the trip hammer
discourse on medical ethics
discourse on the meaning of individual happiness
discourse on ethics as it regards the benefit of the state
discourse on the nature of truth
discourse on the nature of perception
discourse on the nature of justification
discourse on the nature of belief
discourse on the nature of existence
discourse on the nature of time
discourse on the nature of mind and body
discourse on the relationship between objects and their properties
discourse on the relationship between wholes and parts
discourse on the nature of events
discourse on the nature of processes
discourse on the nature of causation
discourse on ethics as applied to war
discourse on ethics as applied to interpersonal conduct
discourse on law
discourse on education
discourse on grammar
the notion of etymology
discourse on diplomacy
discourse on government
discourse on economic policy
discourse on social welfare
discourse on the nature of beauty
discourse on the value of art
the idea of using symbolic notation for addition
the idea of source reliability
discourse on the causes of historical events
the notion of historical, governmental and social cycles
the notion of bonds between members of a community
the notion of conflict between members of a community
[NAME]
[NO_ART_NAME]
[ANY_PRONOUN]
They
[ANY_AGE]
the Age
[ADJ]
[PHRASE]
Only
Suddenly
Surely
Then
Slowly
Time
The Day
The Night
The Wind
The Sea
The Sands
The Wise
The Dirt
The Fool
Nothing
Nobody
The Future
The Past
Will Tell
Foretell
Can Say
Know
Mourn
Weep
Laugh
In The End
Afterward
In The Beginning
There
the Art
the Coins
Coins
the Treasure
Treasure
the Creature
the Creatures
Creatures
the Depths
the Underground
the Darkness
the Caverns
the Fire
the Flames
the Magma
the Fiery Depths
Hell
the Horror
Goodness
the Joy
the World
the Region
the Universe
the Wetland
the Marsh
the Swamp
the Bog
the Mire
the Murk
the Desert
the Sand
the Rocks
the Forest
the Trees
the Canopy
the Undergrowth
the Mountains
the Peaks
the Mountain
the Ocean
the Waves
the Deep
the Sea
the Lake
the Waters
the Glacier
the Ice
the Tundra
the Frozen Wastes
the Grassland
the Plains
the Savanna
the Shrubland
the Hills
the Mountain Halls
the Mountainhome
the Fortress
the Dark Fortress
the Pits
the Trenches
the Gutter
the Cave
the Pit
the Dark
the Hole
the Cavern
the Tree
the Forest Retreat
the City
the Town
the Market
the Farm
the Village
the Hamlet
the Labyrinth
the Maze
the Tunnels
the Shrine
the Lair
the Burrow
the Tower
the Monastery
the Fort
the Castle
the Keep
the Vault
the Tomb
the Burial
the Mausoleum
the Monument
the Camp
the Place
the Counting House
the Guildhall
the Mead Hall
the Temple
the Library
the Tavern
the Spire
the Dungeon
the Sewers
the Catacombs
Reason
Reasoning
Proof
Method
Dialogue
Analogy
Inference
Medical Ethics
Harm
Healing
the Individual
Happiness
the State
Prosperity
Stability
the Truth
the Facts
Perception
Justification
the Believer
Belief
Existence
Everything
the Mind
the Body
the Soul
Thought
the Object
Objects
Properties
the Whole
Parts
the Event
Happenings
Occurrences
the Process
Processes
the Cause
the Effect
Causes
Effects
Cause and Effect
Effect from Cause
the Military
the Soldier
the Warrior
the War
Relationships
the Relationship
Interpersonal Conduct
Transactions
Dealings
the Law
the Rule
Laws
Rules
the Teacher
the Student
Education
Grammar
the Word
Words
the Meaning
Etymology
Diplomacy
Relations
Government
Economics
Economic Policy
Social Welfare
the Poor
Those in Need
Generalization
Beauty
the Words
the Contradiction
the Proof
the Negation
the Assumption
Nothingness
Absence
Negativity
the Numbers
Opposites
Large Numbers
Vast Amounts
Grains of Sand
Position
Place Holders
the Line
the Shape
the Point
Shapes
Exhaustion
Approximation
the Method
Similarity
Similar Triangles
Congruence
the Triangles
the Altitude
Right Triangles
Perpendicularity
the Angles
Isoceles Triangles
the Inscribed Triangle
Triangles and Circles
the Hypotenuse
the Right Triangle
Sides and Hypotenuse
the Sum of Squares
Incommensurable Ratios
the Axioms
Assumptions
the Postulates
the Primes
the Prime Divisors
Uniqueness
the Algorithm
the Greatest Common Divisor
the Pyramid
the Volume
the Cone
the Sphere
the Circumference
the Ratio
Circles
Division
the Table
Chords
the Area
the Triangle
Area and Sides
the Area of Circles
the Circle
Area and Circumference
Conic Sections
Remainders
the Parabola
the Diagonal
the Infinite
the Incommensurable
Surface Area
the Formula
the Sums
the Solution
Simultaneous Solutions
Linear Equations
Balancing
Completion
the Equation
Balancing and Completion
Quadratics
Completing the Square
the Quadratic Equation
the Quadratic Formula
Notation
Chords and Sides
Chord and Diameter
Ratios
Angle Sums
Sums and Differences
the Chords
Powers of Sums
Coefficients
the Powers
the Sum
the Chord
Circle and Angle
Sources
Reliability
Bias
Systemic Bias
Propaganda
Interviews
Conversations
Causation
Cycles
Repetition
Historical Cycles
Bonds
the Bond
Disputes
Conflict
Personal History
Biographies
Comparison
Summaries
Adventure
Your Own Story
Lineage
Family
the Collection
Cultures
Civilization
Cultural Differences
Alternatives
Another History
Outcomes
Histories
Ruins
Relics
Techniques
Methods
Technology
the Phases
the Moon
Lunar Phases
Waxing and Waning
the Rising of the Moon
Seasons and the Moon
the Moon's Path
the Path of the Moon
the Tides
the Moon and Tides
Tides and the Moon
the Height of Tides
Tides and the Sun
the Rising of the Sun
Seasons and the Sun
the Sun and Moon
the Year
the Light of Day
Daylight and the Seasons
the Center
the Moving Sun
the Moving World
the Stationary Sun
the Eclipse
Eclipses
Star Charts
the Stars
Star Catalogues
the Color of Stars
Star Color
the Brightness of Stars
Star Brightness
the World's Shape
the Shape of the World
the Equinoxes
Precession
the Path
Paths
Dissection
Anatomy
Anatomies
the Animals
Classification
Migration
the Movement of Animals
Mating
Reproduction
Animal Courtship
Foraging Behavior
Animal Diets
the Food Chain
Predator and Prey
Social Animals
Animal Societies
Animal Diseases
the Diseases of Animals
Animals and the Climate
Animal Embryos
Animal Development
Animal Survival
the Struggle of Animals
the Survival of Animals
Burning
Combustion
Ores
Minerals
Metals
Alloys
Hardness
the Scratch Test
the Elements
Composition
Adhesives
Glue
the Furnace
the Blast Furnace
the Alembic
Alembics
the Liquids
Solutions
Distillation
Evaporation
Alkalis and Acids
Acids and Alkalis
Experiments
the Laboratory
the Flask
Flasks
the Beaker
Beakers
the Vial
Vials
the Funnel
Funnels
the Crucible
Crucibles
Spirit of Niter
Oil of Vitriol
Aqua Regia
the Ampoule
Ampoules
the Retort
Retorts
the Laboratory Oven
Laboratory Ovens
Surveying
the Surveying Staff
the Staff
the Map
Maps
Making Maps
Mapmaking
Triangulation
Allocation
Surveying and War
the Straight Road
Minerals and Maps
the Grid
Map Grids
the Distance Scale
Maps and Distances
Height Measurement
Mountains and Valleys
the Economy
Maps and the Economy
Trade Maps
the Atlas
the River Mouth
the Delta
the Wind
Wind Patterns
Wind Direction
the Origin of Rainfall
Evaporation and Condensation
the Water Cycle
Rainfall and Rivers
Climate
Climate Zones
Maps and the World
Adjusting Maps
Fouled Water
Disease and Water
Examination of the Patient
the Examination
Autopsy
Examination of the Dead
Prognosis
the Course of Disease
Herbal Remedies
the Healing Plants
Animal Remedies
Mineral Remedies
Bandages
Wound Wrapping
Diseases
Types of Diseases
Disease Classification
Toxic Substances
Poisons
Acute and Chronic Diseases
Endemic Diseases
Epidemic Diseases
the Plague
Plagues
Contagion
Exacerbation
Paroxysm
Sudden Attacks
Relapse
Convalescence
Rest
Trauma
Injuries
the Injury
Treating Injuries
Fractures
Breaks
Fracture Treatment
the Fractures
Different Fractures
Traction
the Traction Bench
Immobilization
the Cast
Excision
Incision
Hernia
Tracheotomy
Removing Stones
Scraping
Draining
Probing
Sutures
Ligature
Practicing Surgery
Surgery Models
Surgical Tools
Surgical Instruments
Forceps
the Scalpel
Scalpels
Surgical Scissors
the Surgical Needle
Surgical Needles
Cataracts
Cataract Surgery
Cauterization
Anesthesia
Breathing
the Fluids
the Eye
the Anatomy of the Eye
the Nerves
Types of Nerves
Reaction Time
Veins and Arteries
Blood Vessels
Circulation
Blood and Breath
Comparative Anatomy
the Voice
the Muscles
Types of Muscles
Mental Illness
Hospitals
the Hospital
Medical School
the School of Medicine
Asylum
the Sundial
the Shadow Clock
Sundials
Shadow Clocks
the Water Clock
Water Clocks
the Astrarium
Astrariums
the Hourglass
Hourglasses
the Mechanical Clock
Mechanical Clocks
the Pulley
Pulleys
the Screw
Screws
the Wheel-and-Axles
the Windlass
the Wedge
Wedges
the Lever
Levers
the Straight-Beam Balance
Straight-Beam Balances
the Gear
Gears
the Lock
Locks
the Camshaft
Camshafts
the Crankshaft
Crankshafts
the Sawmill
Sawmills
the Odometer
Odometers
the Chain Drive
Chain Drives
the Mechanical Compass
Mechanical Compasses
the Verge Escapement
Verge Escapements
the Balance Wheel
Balance Wheels
the Siphon
Siphons
the Valve
Valves
the Force Pump
Force Pumps
the Lens
Lenses
the Camera Obscura
the Parabolic Mirror
Parabolic Mirror
the Burning Glass
the Burning Mirror
Color
Light and Color
Rainbows
the Origin of Rainbows
Refraction
the Law of Refraction
Models
Templates
Models and Templates
the Model
the Template
Lamination
the Dioptra
Dioptras
the Astrolabe
Astrolabes
the Armillary Sphere
Armillary Spheres
the Spherical Astrolabe
Spherical Astrolabes
the Mural Instrument
Mural Instruments
the Orrery
Orreries
the Trip Hammer
Trip Hammers
the Bellows
Floating Bodies
Buoyancy
Water Displacement
Flotation
the Sky and Refraction
Twilight
the Cause of Twilight
the Height of the Sky
the Piston
Pistons
the Crank
Cranks
the Water Wheel
Water Wheels
Customs
Lawlessness
Betrayal
Fidelity
Friends
Power
Might
Tyranny
Mastery
Truth
Honesty
Lies
the Lie
Strategems
Schemes
Plans
Eloquence
Fairness
Equality
Manners
Politeness
Ritual
Creation
Union
Independence
Emotions
Complaints
Self-Examination
Willpower
Quiet
the Festival
Quality
Martial Prowess
Battle
Combat
Skill
Practice
Study
Toil
Sacrifice
Altruism
the Competitor
Perseverance
Stubborness
Leisure
Caravans
Love
Ignorance
Values
 Language
Language
the Dance
the Steps
the Moves
the Rhythm
the Music
the Notes
the Verse
the Poem
the Poetry
the People
the Group
the Settlement
the Merchants
the Company
the Traders
the Guild
the Artisans
the Vessel
the Journey
the Migration
the Performance
the Show
Entertainment
the Troupe
the Religion
the Faith
the Fighters
the Outcasts
the Criminals
the Spirit
the Dead
the Ghost
the Corpse
the Artifact
the Time
Freedom
the Rescue
the Flight
the Search
the Seekers
the Raid
the Infiltration
the Attack
the Invasion
the Rampage
the Razing
the Founders
Death
Loss
Suspicion
Meeting
Initiation
Expulsion
the Coup
the Betrayal
First Contact
the Dispute
Squabbling
Neighbors
the Agreement
the Deal
the Diplomat
Tragedy
Gambling
the Gamble
Chance
the Caravan
Concealment
the Secret
the Offering
the Gift
the Claim
Jealousy
Greed
Genius
Perfection
Transformation
Duplicate
Copy
the Discovery
the Competition
the Procession
the Ceremony
the Insurrection
the Revolution
the Revolt
the Rebellion
the Uprising
the Overthrow
the Punishment
the Reclamation
the Resettlement
the Enlightenment
the Joining
Masterpiece
Inspiration
Secrets
Possession
the Brooding
Melancholy
Insanity
Rage
the Battle
the Clash
Pillage
Plunder
the Tribute
the Holy City
the Surrender
the Desecration
the Abduction
the Kidnapping
the Theft
the Thief
the Devouring
Hunger
the Wound
the Wounding
the Maiming
the Duel
the Struggle
the Construction
the Reunion
the Summit
the Explorer
Tactics
the Party
Debauchery
the Purchase
Equipment
Horror
the Traveler
the Pet
the Companion
the Impersonation
Trickery
Deceit
Change
the Resurrection
Rebirth
the Mystery
the Denial
the Confrontation
the Knowledge
the Obsession
Storage
the Composition
the Author
the Honor
the Prestige
the Rank
the Dissolution
the Fall
the Failure
the Equipment
the Building
the Improvements
the Sermon
Preaching
Persecution
the Breach
the Alliance
the Treaty
the Ransom
the Price
the Enslavement
Bondage
Sabotage
the Conviction
the Crime
the Questioning
the Interrogation
the cave
the underworld
It is raining outside.
It is snowing outside.
 is falling outside.
There is thick fog outside.
There is a thin mist outside.
You cannot see the sky clearly from here, but the available sunlight indicates 
the night
the dawn
the day
the sunset
It is raining.
 is falling from the sky.
There is a heavy blanket of fog enveloping everything.
Fog enshrouds the area.
There is a thin mist here.
The sky above you is nearly black, ripped through with towering clouds.
The sky above you is completely gray, with dark cloud pillars pressing through it.
A towering gray cloud descends from the white sky above you.
The sky above you is a uniform and dark gray.
The sky above you is gray.
The sky above you is hazy and white.
A dark, towering cloud rises into a striped sky.
Mounds of clouds are clustered through a striped sky.
There are scattered clouds underneath a striped sky.
The sky is striped with thin clouds.
A dark, menacing cloud towers above you, crowned by an anvil.
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.
There are scattered puffy clouds above you.
The sky is otherwise clear above you.
The sky is clear above you.
The sun is rising
 in the west
 in the east
The sun is
 low
 high
 in the 
eastern
 sky
The sun is directly above you
The sun is setting
 to the east
 to the west
 behind the clouds
full moon
waxing gibbous moon
waxing half moon
waxing crescent moon
waning gibbous moon
waning half moon
waning crescent moon
 is rising
 is directly above you
 is setting
 bright behind the clouds
 pale behind the clouds
 hardly visible behind the clouds
The stars are out.
There is a strong breeze blowing from the 
There is a cool breeze blowing from the 
There is a gentle breeze blowing from the 
[WORLD_GEN]
CUSTOM_NAME:
SEED:
HISTORY_SEED:
NAME_SEED:
CREATURE_SEED:
DIM:
EMBARK_POINTS:
END_YEAR:
BEAST_END_YEAR:
REVEAL_ALL_HISTORY:
CULL_HISTORICAL_FIGURES:
ELEVATION
RAINFALL
VOLCANISM
SAVAGERY
[ELEVATION_FREQUENCY:
[RAIN_FREQUENCY:
[DRAINAGE_FREQUENCY:
[TEMPERATURE_FREQUENCY:
[SAVAGERY_FREQUENCY:
[VOLCANISM_FREQUENCY:
POLE:
NORTH_AND_OR_SOUTH
MINERAL_SCARCITY:
MEGABEAST_CAP:
SEMIMEGABEAST_CAP:
TITAN_NUMBER:
TITAN_ATTACK_TRIGGER:
DEMON_NUMBER:
NIGHT_TROLL_NUMBER:
BOGEYMAN_NUMBER:
NIGHTMARE_NUMBER:
VAMPIRE_NUMBER:
WEREBEAST_NUMBER:
WEREBEAST_ATTACK_TRIGGER:
SECRET_NUMBER:
REGIONAL_INTERACTION_NUMBER:
DISTURBANCE_INTERACTION_NUMBER:
EVIL_CLOUD_NUMBER:
EVIL_RAIN_NUMBER:
GENERATE_DIVINE_MATERIALS:
ALLOW_DIVINATION:
ALLOW_DEMONIC_EXPERIMENTS:
ALLOW_NECROMANCER_EXPERIMENTS:
ALLOW_NECROMANCER_LIEUTENANTS:
ALLOW_NECROMANCER_GHOULS:
ALLOW_NECROMANCER_SUMMONS:
GOOD_SQ_COUNTS:
EVIL_SQ_COUNTS:
PEAK_NUMBER_MIN:
PARTIAL_OCEAN_EDGE_MIN:
COMPLETE_OCEAN_EDGE_MIN:
VOLCANO_MIN:
[REGION_COUNTS:
FOREST
HILLS
EROSION_CYCLE_COUNT:
RIVER_MINS:
PERIODICALLY_ERODE_EXTREMES:
OROGRAPHIC_PRECIPITATION:
SUBREGION_MAX:
CAVERN_LAYER_COUNT:
CAVERN_LAYER_OPENNESS_MIN:
CAVERN_LAYER_OPENNESS_MAX:
CAVERN_LAYER_PASSAGE_DENSITY_MIN:
CAVERN_LAYER_PASSAGE_DENSITY_MAX:
CAVERN_LAYER_WATER_MIN:
CAVERN_LAYER_WATER_MAX:
HAVE_BOTTOM_LAYER_1:
HAVE_BOTTOM_LAYER_2:
LEVELS_ABOVE_GROUND:
LEVELS_ABOVE_LAYER_1:
LEVELS_ABOVE_LAYER_2:
LEVELS_ABOVE_LAYER_3:
LEVELS_ABOVE_LAYER_4:
LEVELS_ABOVE_LAYER_5:
LEVELS_AT_BOTTOM:
CAVE_MIN_SIZE:
CAVE_MAX_SIZE:
MOUNTAIN_CAVE_MIN:
NON_MOUNTAIN_CAVE_MIN:
ALL_CAVES_VISIBLE:
SHOW_EMBARK_TUNNEL:
TOTAL_CIV_NUMBER:
TOTAL_CIV_POPULATION:
SITE_CAP:
PLAYABLE_CIVILIZATION_REQUIRED:
ELEVATION_RANGES:
RAIN_RANGES:
DRAINAGE_RANGES:
SAVAGERY_RANGES:
VOLCANISM_RANGES:
just generated corrupt feature map square
Mountain-Slope Overflow
/site-
PRO_POS
PRO_OBJ
PRO_SUB
PRO_REF
Midmap creation failure on graphical map export: 
Elevation negative on graphical map export (main)
Elevation negative on graphical map export (midmap)
-detailed.bmp
src/region.cpp
*START REGION SAVE*
*START REGION DIM SAVE*
*START REGION MAP SAVE*
*START REGION GEOLOGY SAVE*
*START REGION SUBREGION SAVE*
data/save
data/save/current/feature-
STANDARD_BIPED_GAITS
STANDARD_QUADRUPED_GAITS
STANDARD_WALKING_GAITS
STANDARD_CLIMBING_GAITS
STANDARD_SWIMMING_GAITS
STANDARD_CRAWLING_GAITS
STANDARD_FLYING_GAITS
STANDARD_WALK_CRAWL_GAITS
Cannot generate random creatures -- missing creature variation 
Set Region Information Overflow
, Region Pop: Null Square Count
: Null Pop Num
region_snapshot-
The Arena
Test Seed 
data/save/current/region_snapshot-
-world_history
.txt
Worship List
 List
[*] 
 (b.
 d. 
, Reign Began: 
, Inherited
 from mother
 from father
 from paternal grandmother
 from paternal grandfather
 from maternal grandmother
 from maternal grandfather
, *** New Line
, *** Original Line
Married
 (d. 
Divorced
Never Married
No Children
 Child
 (out-lived)
 (out-lived 
 of them)
 -- Ages
 at death
(d. 
      
Worshipped 
Worships 
-world_sites_and_pops
Civilized World Population
Total: 
Parent Civ: 
Unnumbered 
Unnumbered
visitor
outcast
Unnumbered animated 
 animated 
Outdoor Animal Populations (Including Undead)
Underground Animal Populations (Including Undead)
-territory_map-
-historical_map-
-world_map
-world_gen_param
feature-
chiefs
commanders
chieftains
Loop Erase River Overflow
Loop Erase River Placement Overflow
Loop Erase River Temp River Placement Overflow
Not enough mountain cave locations
Not enough mountain cave locations after location check
Not enough low-lying cave locations
Not enough low-lying cave locations after location check
Not enough entity placement locations
No entity definitions available
No controllable entity definitions available
Did not place controllable entity
Placed farming entity without orchard crops
Placed farming entity without non-orchard crops
Final swamp region count fails by 
Final desert region count fails by 
Final forest region count fails by 
Final mountain region count fails by 
Final ocean region count fails by 
Final glacier region count fails by 
Final tundra region count fails by 
Final grassland region count fails by 
Final hill region count fails by 
Not enough peaks: 
Not enough medium altitudes
Not enough medium altitudes after shift down
Not enough low altitudes after shift down: 
Not enough medium altitudes after shift up
Not enough high altitudes after shift up
Not enough partial edge oceans
Not enough complete edge oceans
Rainfall not evenly distributed: 
Flat/rough areas not evenly distributed: 
Savagery not evenly distributed
Volcanism not evenly distributed
Initial swamp square count fails by 
Initial desert square count fails by 
Initial forest square count fails by 
Initial mountain square count fails by 
Initial ocean square count fails by 
Initial glacier square count fails by 
Initial tundra square count fails by 
Initial grassland square count fails by 
Initial hill square count fails by 
Not enough volcanos
Swamp region count fails by 
Desert region count fails by 
Forest region count fails by 
Mountain region count fails by 
Ocean region count fails by 
Glacier region count fails by 
Tundra region count fails by 
Grassland region count fails by 
Hill region count fails by 
Not enough river start points before erosion
Too many distinct subregions (over by 
A world gen error from DF 
 will be logged after parameter dump.
Error sorting rivers: working with 
 ran into 
Not enough medium altitude locations after erosion
Not enough low altitude locations after erosion: 
Not enough high altitude locations after erosion
LONG
DIPSCRIPT
 meets with 
DIPEV
MEETING
FIRSTCONTACT
SETVAR
UNIT
ACTION
ELSE
ENDIF
TEXTVIEWER
HISTORY_DIPEV
DISCUSS
TOPICDISCUSSION
CONSTRUCTTOPICLIST
DIPEVENT
INVASION
Singular Noun
Plural Noun
Adjective
Prefix
Present (1st)
Present (3rd)
Preterite
Past Participle
Present Participle
: Random
: Clear
 to move.  
 to use selected word.  You can also use the mouse.
: First Name
Front Compound
Rear Compound
First Adjective
Second Adjective
Hyphen Compound
The X
Of X
Connectivity Placement Overflow
Connected Component Overflow
Update Connectivity Placement Overflow
FLUX
.  How do you like the sound of that?
Play Now!
Prepare for the journey carefully
Use 
: Items
: Name Fort
: Name Group
: Symbol
: Embark!
: Add
: Customize
: New
Pts: 
: Save
: Problems
Warning!  The following embark profile name is already in use:
: Overwrite
: Go back
To save these settings, choose a name for this embark profile:
Embark preparations were not completed.
Are you sure you want to embark?
 point
 remain
: I am ready!
: Prepare to embark!
  Choose Fortress Location  
Local
Region
Glacier
Tundra
Temperate Saltwater Swamp
Temperate Freshwater Marsh
Mangrove Swamp
Taiga
Temperate Conifer Forest
Temperate Broadleaf Forest
Tropical Coniferous Forest
Tropical Dry Brdlf Forest
Tropical Moist Brdlf Forst
Temperate Grassland
Temperate Savanna
Temperate Shrubland
Tropical Grassland
Tropical Savanna
Tropical Shrubland
Badlands
Rocky Wasteland
Sand Desert
Tropical Ocean
Temperate Ocean
Arctic Ocean
Temperate Freshwater Pool
Temperate Brackish Pool
Temperate Saltwater Pool
Tropical Freshwater Pool
Tropical Brackish Pool
Tropical Saltwater Pool
Temperate Freshwater Lake
Temperate Brackish Lake
Temperate Saltwater Lake
Tropical Freshwater Lake
Tropical Brackish Lake
Tropical Saltwater Lake
Temperate Freshwater River
Temperate Brackish River
Temperate Saltwater River
Tropical Freshwater River
Tropical Brackish River
Tropical Saltwater River
Subterranean Water
Subterranean Chasm
Subterranean Magma
Temperature: 
Freezing
Temperate
Warm
Trees: 
Scarce
Woodland
Heavily Forested
Other Vegetation: 
Moderate
Thick
Surroundings: 
Serene
Calm
Sinister
Mirthful
Wilderness
Haunted
Joyous Wilds
Untamed Wilds
Terrifying
Multiple Constructions
Major River: 
River: 
Minor River: 
Brook: 
Stream: 
Volcano: 
Shallow Clay
Little soil
Some soil
Deep soil
Very deep soil
Extremely deep soil
Varied aquifer
Heavy aquifer
Light aquifer
Shallow metals
Shallow metal
Deep metals
Deep metal
Flux stone layer
--------
No Trade
Your Civilization
Relative Elevation
Cliff Indicator
Flat
Slopes
Low Cliffs
Medium Cliffs
High Cliffs
Very High Cliffs (10+)
Extreme Cliffs (20+)
Unretire 
Inhabited
Searching 
Find Desired Location
No Suitable Site
Partial Candidate
Suitable Site
X Dimension
Y Dimension
Elevation
Rain
Flux Stone Layer
Aquifer (Light)
Aquifer (Heavy)
Underground River
Underground Pool
Magma Pool
Magma Pipe
Bottomless Pit
Other Features
Shallow Metal
Deep Metal
Soil
Multiple
 Little
 Some
 Deep
Reclaim/Unretire a Fortress
Ruin
: Change Mode
: Text Done
: Enter Text
: Move Local Area
: Resize Local Area
: Symbol Select
: Adopt Symbol
: List
Movement keys control region cursor.
: Add Note
: View Note
: Delete Note
NOTICE: Notes are saved only when you save/lose your fort.
: Change Selection
: Do Search
: Browse Results
: Stop Search Here
: Unretire!
: Cancel Reclaim/Unretire
: Reclaim/Unretire
: Clear find results
: Find Desired Location
: Notes
: View Biome
Are you sure you want to embark here?
This is your only warning!
You have selected the largest possible area.
You have selected a very large area.
You have selected a large area.
Choose a smaller area if you experience lags.
You have selected the smallest possible area.
You have selected a narrow area.
It might be difficult to find resources.
You have selected an area with salt water.
It might be very difficult to survive here.
You have selected an area with a heavy aquifer.
It might be very difficult to obtain stone here.
You have selected an area with a light aquifer.
Water might need to be pumped out or carried away.
Your selected civilization is dead or dying.
Your dwarves might assume important positions.
Mountain: 
Reclaim 
: Reclaim!
Could not give dwarf 
 skill: 
Cannot afford 
 available
No dwarf in position 
data/announcement/unretire
  Unintelligible!  
This strange language cannot be translated.
Profile 
data/init/embark_profiles.txt
PROFILE
RECLAIM_SKILL
Unrecognized Embark Profile Token: 
Active/Training
** Starting New Outpost **
** Unretiring Outpost **
** Starting Reclaim **
OVERWROTE JOB: 
 BY 
miner
woodworker
carpenter
bowyer
woodcutter
stoneworker
engraver
mason
ranger
animal caretaker
animal trainer
hunter
trapper
animal dissector
metalsmith
furnace operator
weaponsmith
armorer
blacksmith
metalcrafter
jeweler
gem cutter
gem setter
woodcrafter
papermaker
bookbinder
potter
glazer
wax worker
stonecrafter
leatherworker
bone carver
weaver
clothier
glassmaker
strand extractor
fishery worker
fisherman
fish dissector
fish cleaner
farmer
cheese maker
milker
gelder
shearer
spinner
cook
thresher
miller
butcher
tanner
dyer
presser
beekeeper
planter
herbalist
brewer
soap maker
potash maker
lye maker
wood burner
engineer
mechanic
siege engineer
siege operator
pump operator
trader
architect
dancer
tavern keeper
doctor
diagnoser
bone doctor
suturer
surgeon
alchemist
merchant
drunk
hammerman
Hammer Lord
spearman
Spearmaster
crossbowman
Elite Crossbowman
wrestler
Elite Wrestler
axeman
Axe Lord
swordsman
Swordmaster
maceman
Mace Lord
pikeman
Pikemaster
bowman
Elite Bowman
blowgunner
Master Blowgunner
lasher
Master Lasher
recruit
hunting
Master Thief
scout
beast hunter
mercenary
sage
philosopher
mathematician
historian
astronomer
naturalist
chemist
geographer
peddler
prophet
pilgrim
monk
messenger
babies
baby
peasant
Right shoulder
Left shoulder
On head
 was born today, which makes 
 very young indeed.  
 month
 day
 old, born on the 
 of 
 year
 was created today, which makes the world very young indeed.  
 has the appearance of somebody that is 
 old and is
 one of the first of 
 one of the only ones of 
 kind.  
 is very young.
 is about 
 old.  
the deity
the force
Woodworker
Carpenter
Bowyer
Woodcutter
Stoneworker
Ranger
Weaponsmith
Armorer
Blacksmith
Metalcrafter
Jeweler
Craftsman
Woodcrafter
Wax Worker
Stonecrafter
Leatherworker
Bone Carver
Weaver
Glassmaker
Fishery Worker
Fish Cleaner
Farmer
Cheese Maker
Gelder
Tanner
Presser
Beekeeper
Planter
Herbalist
Brewer
Soap Maker
Engineer
Clerk
Administrator
Trader
Architect
Poet
Bard
Dancer
Sage
Philosopher
Historian
Naturalist
Doctor
Diagnoser
Drunk
Monster Slayer
Scout
Beast Hunter
Snatcher
Crossbowman
Wrestler
Pikeman
Bowman
Lasher
Recruit
Peddler
Prophet
Pilgrim
Monk
Baby
 Slave
 Prisoner
Slave
Prisoner
Stray 
Corpse
 (Tame)
 slave
 prisoner
stray 
average
 shoot
 out thick strands of webbing
 shoots
Return Treasure
Attend Parley
Attend Meeting
New Arrival
 (activity cancelled)
 (no barracks)
 (improper barracks)
 (no activity)
 (cannot individually drill)
 (does not exist)
 (no archery target)
 (improper building)
 (unreachable location)
 (invalid location)
 (no reachable valid target)
 (no burrow)
 (not in squad)
 (no patrol route)
 (no reachable point on route)
 (not following order)
 (invalid order)
 (no temple)
 (no library)
 (no item)
 (cannot leave site)
 (cannot follow order)
Noble
No Job
Caged
Chained
 (Chained)
Conduct Meeting
A murderous ghost.
A sadistic ghost.
A violent ghost.
An angry ghost.
A moaning spirit returned from the dead.  It will generally trouble one unfortunate at a time.
A howling spirit.  The ceaseless noise is making sleep difficult.
A secretive poltergeist.
An energetic poltergeist.
A troublesome poltergeist.
A restless haunt, generally troubling past acquaintances and relatives.
A forlorn haunt, seeking out known locations or drifting around the place of death.
  This spirit has not been properly memorialized or buried.
You hear 
FIRST_NAME
 has become a 
<pro_sub>
<pro_obj>
<pro_pos>
/Water
Magma
Receive job pay: NULL JOB
Horrors!  Demons in the deep!
An ambush!  Drive them out!
 was spotted sneaking around!
  "You will not stand between me and 
  "I'll live to fight another day!"
Intruders!  Drive them away!
Thief!  Protect the hoard from skulking filth!
An ambush!  Skulking vermin!
An ambush!  Curse all friends of nature!
!  Drive it away!
Snatcher!  Protect the children!
An ambush!  Curse them!
An injured 
 has sprung from ambush!
There is a 
 hidden away here.
-Trained-
+Trained+
*Trained*
's mandate has ended.
's mandates have ended.
 cancels 
Unscheduled
Cannot reach site
Getting married
Interrupted by 
combat
Inappropriate dig square
Area became inappropriate
Moved
Need empty bucket
Need empty trap
Need empty bag
Need empty cage
Need valid, active sand collection zone
Need valid, active clay collection zone
No available colony
Sand vanished
Clay vanished
Incapable of carrying
Too injured
Resting injury
Animal inaccessible
Patient inaccessible
Infant inaccessible
No partner
Item inaccessible
Drop-off inaccessible
Building inaccessible
Area inaccessible
Nothing in cage
Nothing to cage
Nothing to catch
No patient
Patient not resting
No infant
Already leading creature
No food available
Water source vanished
No water source
Water source contaminated
Creature occupying site
No bucket at well
Bucket full of extraneous material
Well dry
Need office
Needs 
No weapon
Wrong ammunition
Ammunition inaccessible
No ammunition
No item
Item blocking site
Building site submerged
Animal not restrained
No creature
Inappropriate building
No building
No floor space
No designated area
No party
Wrong justice state
Nothing in building
Water is frozen
Terrified
Mortally afraid
Experiencing emotional shock
Too sad
In agony
Anguished
Despairing
Dismayed
Frightened
In existential crisis
Too insane
Too depressed
Oblivious
Catatonic
Taken by mood
Went insane
Throwing tantrum
Could not find path
Path blocked
Seeking artifact
Handling dangerous creature
Going to bed
Seeking Infant
Dangerous terrain
Forbidden area
Job item misplaced
Job item lost or destroyed
Getting food
Getting water
Hunting vermin for food
Target inaccessible
Target too injured
No target
No mechanism for target
No target building
No mechanism for trigger
No trigger
Attacking building
Lost pick
Invalid officer
"Farewell!"  Leaving
Removed from guard
Equipment mismatch
Unconscious
Webbed
In Custody
Getting something to drink
Using well
Lost axe
Not responsible for trade
No available traction bench
Need splint
Need thread
Need cloth
Need crutch
Bad script! #1
Bad script! #2
Bad script! #3
Need bag containing powder suitable for cast application
No weapon for execution
No appropriate ammunition
Not appointed
No longer requested
 suspended the construction of 
 suspended a linkage from 
) has been completed.
 is stricken by melancholy!
 has gone stark raving mad!
 has gone berserk!
 has stopped responding to the world...
In Mouth
Multigrasp
Wrapped around 
Strapped to 
Stuck in 
Sewn into 
Hauled
Your
 are unable to break
 releases
 is unable to break
 breathe
 a glob of 
 breathes
 hurl
 a ball of fire
 hurls
Acceptable Fish Liquid Flood Overflow
Acceptable Liquid Flood Overflow
path fail: 
awesome intellectual powers
great analytical abilities
a sharp intellect
a good intellect
a stunning lack of analytical ability
a lousy intellect
very bad analytical abilities
poor analytical abilities
unbreakable focus
a great ability to focus
very good focus
the ability to focus
the absolute inability to focus
really poor focus
quite poor focus
poor focus
an unbreakable will
an iron will
a lot of willpower
willpower
absolutely no willpower
next to no willpower
a large deficit of willpower
little willpower
a boundless creative imagination
great creativity
very good creativity
good creativity
next to no creative talent
lousy creativity
poor creativity
meager creativity
uncanny intuition
great intuition
very good intuition
good intuition
horrible intuition
lousy intuition
very bad intuition
bad intuition
absolutely boundless patience
a deep well of patience
a great deal of patience
a sum of patience
no patience at all
very little patience
little patience
a shortage of patience
an astonishing memory
an amazing memory
a great memory
a good memory
little memory to speak of
a really bad memory
a poor memory
an iffy memory
an astonishing ability with languages and words
a great affinity for language
a natural inclination toward language
a way with words
difficulty with words and language
very little linguistic ability
little linguistic ability
a little difficulty with words
a stunning feel for spatial relationships
an amazing spatial sense
a great feel for the surrounding space
a good spatial sense
no sense for spatial relationships
an atrocious spatial sense
poor spatial senses
a questionable spatial sense
an astonishing knack for music
a great musical sense
a natural ability with music
a feel for music
absolutely no feel for music at all
next to no natural musical ability
little natural inclination toward music
an iffy sense for music
an astounding feel for the position of 
 own body
a great kinesthetic sense
a very good sense of the position of 
a good kinesthetic sense
an unbelievably atrocious sense of the position of 
a very clumsy kinesthetic sense
a poor kinesthetic sense
a meager kinesthetic sense
an absolutely remarkable sense of others' emotions
a great sense of empathy
a very good sense of empathy
an ability to read emotions fairly well
the utter inability to judge others' emotions
next to no empathy
a very bad sense of empathy
poor empathy
a shockingly profound feel for social relationships
a great feel for social relationships
a very good feel for social relationships
a good feel for social relationships
an absolute inability to understand social relationships
a lack of understanding of social relationships
a poor ability to manage or understand social relationships
a meager ability with social relationships
but 
unbelievably strong
mighty
very strong
unfathomably weak
unquestionably weak
very weak
weak
amazingly agile
extremely agile
very agile
agile
abysmally clumsy
totally clumsy
quite clumsy
clumsy
basically unbreakable
incredibly tough
quite durable
tough
shockingly fragile
remarkably flimsy
very flimsy
flimsy
absolutely inexhaustible
indefatigable
very slow to tire
slow to tire
truly quick to tire
extremely quick to tire
very quick to tire
quick to tire
possessed of amazing recuperative powers
incredibly quick to heal
quite quick to heal
quick to heal
shockingly slow to heal
really slow to heal
very slow to heal
slow to heal
virtually never sick
almost never sick
very rarely sick
rarely sick
stunningly susceptible to disease
really susceptible to disease
quite susceptible to disease
susceptible to disease
 pulls out and 
releases
drops
 have 
died in a cage.
fallen into a deep chasm.
died of old age.
been scared to death
died in the dark.
starved to death.
died of thirst.
drowned.
burned up in magma.
burned up in dragon fire.
boiled.
melted.
condensed.
solidified.
died in the heat.
been encased in cooling lava.
been encased in cooling magma.
been encased in ice.
frozen to death.
burned to death.
been scalded to death.
burned up in a magma mist.
been crushed by a drawbridge.
been crushed under the collapsing ceiling.
been killed by falling rocks.
been shot and killed.
bled to death.
succumbed to infection.
suffocated.
been struck down.
been slaughtered.
been scuttled.
been hacked to pieces.
been executed.
been beheaded.
been crucified.
been buried alive.
been executed by being left out in the air.
been executed by drowning.
been burned alive.
been fed to beasts.
been drained of blood
been drained of blood by 
been murdered by 
been killed by a trap.
been killed by a vehicle.
been killed by a flying object.
vanished.
collapsed.
died after colliding with an obstacle.
been impaled on spikes.
been put to rest.
leapt from a great height.
been found dead.
been found dead, contorted in fear!
been found, starved to death.
been found dead, dehydrated.
been found dead, drowned.
been found dead, badly burned.
been found boiled.
been found melted.
been found condensed.
been found solidified.
been found dead, frozen.
been found dead, badly crushed.
been found scuttled.
been found dead, completely drained of blood!
 was seen being passed to a thief!
 was seen being stolen!
 has been moved from its proper place!
 is missing from its proper place!
There is nothing to catch in 
There is nothing to catch in the 
northwestern
southwestern
northeastern
southeastern
western
northern
southern
central
cavern
magma sea
eerie cavern
lake
swamps
Your miners have defaced a 
 has forgotten a demand.
 has a new demand.
 has imposed a ban on certain exports.
 has mandated the construction of certain goods.
 has altered the prices of goods.
Null Precise Civ Equipment Link: 
Unit has misaligned body modifiers.  Adjusting.
Unit has misaligned bp modifiers.  Adjusting.
You reorganize your possessions.
 reorganizes 
 possessions.
You have 
transformed into a 
You have learned the power "
You are 
blistering
being incinerated
freezing
being frozen solid
freezing to death
on fire
burning alive
burning to death
You are melting!
 has bestowed the name 
 upon a 
 has grown attached to a 
 skids along the ground
 takes the full force of the impact
You have disturbed the sleep of the dead!
sucks the wind out of
raises a high fever in
makes
convulse and retch
inflicts excruciating pain upon
causes a spell of dizziness in
paralyzes
stuns
 batters 
 is throwing a tantrum, possessed by 
 has risen and is haunting the fortress!
 is following 
 has been misplaced.  No doubt 
 is to blame!
 toppled by 
 is throwing objects around the fortress!
 can be heard howling throughout the fortress!
 the dragonfire.
 the fire.
 the breath.
 blocks
 a cloud of 
 vapor
 caught in a cloud of 
 caught in a lava mist!
 caught in dragonfire!
 caught in a burst of steam!
 caught in a pool of lava!
 caught in a pool of magma!
unit contained in unit
Double Caged Unit
 fall
 over.
 regain
 consciousness.
 partially free of the web.
 completely free of the web.
 completely paralyzed!
 fully overcome the paralysis.
 partially paralyzed!
 feeling sluggish!
 feel
 numb!
 partially overcome the paralysis.
 into the ocean wave
 into the lava mist
 into the dragonfire
 into the flames
 and bits of it get stuck in the web
 into the sea foam
The rest of the vomit burns away in the lava.
The vomit burns away in the lava.
The rest of the vomit burns away in the magma.
The vomit burns away in the magma.
The rest of the vomit disappears into the water.
The vomit disappears into the water.
The rest of the vomit falls away into the chasm.
The vomit falls away into the chasm.
The rest of the vomit falls away into the underworld.
The vomit falls away into the underworld.
The rest of the vomit splatters into the shallow puddle of water.
The vomit splatters into the shallow puddle of water.
 retch
 no longer stunned.
 out from exhaustion.
 collapse and fall
 to the ground from over-exertion.
 give
 in to pain.
 reverted to a wild state!
 forgotten 
 training!
 have given a resident 
 the name 
 has grown to become a 
 is no longer enraged.
 has left the martial trance.
 has calmed down.
 has climbed out of depression.
 is aware of 
 surroundings again.
 has given birth to 
 falls
 regains
 vomits
 retches
 passes
 collapses and falls
 gives
data
data/save/current/unit-
unit-
Expected unit file missing or corrupted: 
Outdated unit file ignored: 
Duplicate Object: 
inorganic
creaturebody
creaturebodygloss
entity
word
symbol
translation
color
shape
color_pattern
reaction
material_template
tissue_template
body_detail_plan
creature_variation
interaction
failed vermin colony deletion
*** Error(s) found in the file "
: NULL job on building load
: NULL master on building load
: NULL subord on building load
Site Map:  Extra Item Occupancy 
very near
a day's travel
nearly a day's travel
a half day's travel
a short walk
in the depths
aboveground
inaccessible from here
just
 to the 
north
northwest
southwest
Load Game: Invalid Job ID Number, 
Load Game: Invalid Unit ID Number, 
Load Game: Invalid Item ID Number, 
Load Game: Invalid Entity ID Number
Load Game: Invalid Nemesis ID Number, 
Load Game: Invalid Building ID Number, 
Load Game: Invalid Machine ID Number
Load Game: Invalid Flow Guide ID Number
Load Game: Invalid Artifact ID Number, 
Unloaded
Load Game: Invalid Proj ID Number
Load Game: Invalid Schedule ID Number
Load Game: Invalid Unit Chunk ID Number
Load Game: Invalid Art Image Chunk ID Number
Load Game: Invalid Hist Figure ID Number
Load Game: Invalid Hist Event ID Number
Load Game: Invalid Hist Event Collection ID Number
Load Game: Invalid Squad ID Number
Load Game: Invalid Formation ID Number
Load Game: Invalid Activity ID Number
Load Game: Invalid Interaction Instance ID Number
Load Game: Invalid Written Content ID Number
Load Game: Invalid Identity ID Number
Load Game: Invalid Incident ID Number
Load Game: Invalid Crime ID Number
Load Game: Invalid Vehicle ID Number
Load Game: Invalid Army ID Number
Load Game: Invalid Army Controller ID Number
Load Game: Invalid Army Tracking Info ID Number
Load Game: Invalid Cultural Identity ID Number
Load Game: Invalid Agreement ID Number
Load Game: Invalid Poetic Form ID Number
Load Game: Invalid Musical Form ID Number
Load Game: Invalid Dance Form ID Number
Load Game: Invalid Scale ID Number
Load Game: Invalid Rhythm ID Number
Load Game: Invalid Occupation ID Number
Load Game: Invalid Belief System ID Number
Load Game: Invalid Image Set ID Number
Load Game: Invalid Divination Set ID Number
Something has collapsed on the surface!
A section of the cavern has collapsed!
The weather has cleared.
A snow storm has come.
It has started raining.
column update out of bounds: 
Dungeon Floodfill Overflow
Dungeon Floodfill Overflow 3
Dungeon Floodfill Overflow 4
Dungeon Flood Fill Overflow 2
FIRED_MAT
ivory/tooth
unknown material
This artwork appears on 
This work of art is a 
This artwork appears on a 
 and was crafted in 
This artwork appears 
on the front of 
on the back of 
This engraving appears on a floor 
This engraving appears on a wall 
 somewhere
This artwork is a
It is a
The item 
On the item 
On the front of the coin 
On the coin's back 
Engraved 
on the floor 
on the wall 
is a
 fine
n exceptional
 rendition of 
 well-designed
 finely-designed
 superiorly designed
n exceptionally designed
 masterfully designed
 image
The artwork relates to 
 during 
The image 
is the symbol of
was commissioned by
nomadic 
outcast 
group
merchant company
performance troupe
vessel
military organization
A cloud of 
 has drifted nearby!
It is raining 
It is snowing 
-legends
.xml
<?xml version="1.0" encoding='CP437'?>
<df_world>
<regions>
<region>
</type>
</region>
</regions>
<underground_regions>
<underground_region>
underworld
<depth>
</depth>
</underground_region>
</underground_regions>
<sites>
<site>
</coords>
<rectangle>
</rectangle>
<structures>
</structures>
<site_properties>
<site_property>
<structure_id>
cottage plot
castle wall
castle tower
castle courtyard
tree
hillock
house
shop
market square
guildhall
barrow
dormitory
dining hall
warehouse
pasture
meadow
waste
yard
trenches
<owner_hfid>
</owner_hfid>
</site_properties>
</site>
</sites>
<world_constructions>
</world_constructions>
<artifacts>
<artifact>
<item>
<name_string>
</name_string>
<page_number>
</page_number>
<page_written_content_id>
</page_written_content_id>
<writing_written_content_id>
</writing_written_content_id>
</item>
<abs_tile_x>
</abs_tile_x>
<abs_tile_y>
</abs_tile_y>
<abs_tile_z>
</abs_tile_z>
<structure_local_id>
</structure_local_id>
</feature_layer_id>
<holder_hfid>
</holder_hfid>
</artifact>
</artifacts>
<historical_figures>
<historical_figure>
<race>
</race>
<caste>
</caste>
<appeared>
</appeared>
<birth_year>
</birth_year>
<birth_seconds72>
</birth_seconds72>
<death_year>
</death_year>
<death_seconds72>
</death_seconds72>
<deity/>
<force/>
<animated/>
<ghost/>
<associated_type>
</associated_type>
<vague_relationship>
<childhood_friend/>
<war_buddy/>
<jealous_obsession/>
<jealous_relationship_grudge/>
<scholar_buddy/>
<artistic_buddy/>
<athlete_buddy/>
<atheletic_rival/>
<business_rival/>
<religious_persecution_grudge/>
<grudge/>
<persecution_grudge/>
<supernatural_grudge/>
</hfid>
</vague_relationship>
<adventurer/>
<ent_pop_id>
</ent_pop_id>
<breed_id>
</breed_id>
</historical_figure>
</historical_figures>
<entity_populations>
<entity_population>
</entity_population>
</entity_populations>
<entities>
<entity>
<honor>
<gives_precedence>
</gives_precedence>
<granted_to_everybody/>
<required_skill>
</required_skill>
<requires_any_melee_or_ranged_skill/>
<requires_any_melee_skill/>
<requires_any_ranged_skill/>
<required_skill_ip_total>
</required_skill_ip_total>
<required_battles>
</required_battles>
<required_kills>
</required_kills>
<required_years>
</required_years>
<exempt_epid>
</exempt_epid>
<exempt_former_epid>
</exempt_former_epid>
</honor>
</entities>
<historical_events>
</historical_events>
<historical_event_collections>
</historical_event_collections>
<historical_eras>
<historical_era>
</start_year>
</historical_era>
</historical_eras>
<written_contents>
<written_content>
<title>
</title>
<author_hfid>
</author_hfid>
<author_roll>
</author_roll>
<form>
manual
play
essay
dialog
comparative biography
biographical dictionary
genealogy
encyclopedia
cultural comparison
alternate history
</form>
<style>
meandering
cheerful
melancholy
mechanical
serious
disjointed
florid
forceful
humorous
puerile
self indulgent
compassionate
vicious
concise
sardonic
witty
rant
</style>
</written_content>
</written_contents>
<poetic_forms>
<poetic_form>
<description>
</description>
</poetic_form>
</poetic_forms>
<musical_forms>
<musical_form>
</musical_form>
</musical_forms>
<dance_forms>
<dance_form>
</dance_form>
</dance_forms>
</df_world>
clear glass 
green glass gems
clear glass gems
crystal glass gems
 gem
 has entered a martial trance!
You are now in control of 
, ruling 
NULL artifact on wg ruin building, skipping
marriage traveler placed out of bounds
: site walker could not find walkable area
: site walker could not return to home zone
 have married.  Congratulations!
Generating world using parameter set 
 Seed: 
 History Seed: 
 Name Seed: 
region
objects/text/book_instruction.txt
objects/text/book_art.txt
objects/text/secret_death.txt
Sizing Flow... Overflow
Evaluate Wagon Edge Access Overflow
The impertinent vegetation has defaced a 
 draws 
 straps 
You feed on 
 flounder
 in the water
 in the lava
 in the magma
 push 
 lose hold of the 
 mount 
You cannot mount 
 due to the presence of an existing rider.
You fail to mount 
 in time.
 dismount
You fail to dismount in time.
You stand up.
 stands up.
You lie on the ground.
 lies on the ground.
 flounders
 pushes 
 loses hold of the 
 mounts 
 dismounts
adventuring traveler placed out of bounds
After a polite discussion with local rivals, 
After a polite discussion with a local rival, 
 has claimed the position of 
succession traveler placed out of bounds
A careless farmer has defaced a 
A foolish builder defaced a 
 NOT FOUND
objects/language_*.txt
LANGUAGE
objects/descriptor_shape_*.txt
objects/descriptor_color_*.txt
objects/descriptor_pattern_*.txt
objects/material_template_*.txt
objects/inorganic_*.txt
objects/plant_*.txt
objects/tissue_template_*.txt
TISSUE_TEMPLATE
objects/item_*.txt
objects/building_*.txt
objects/b_detail_plan_*.txt
BODY_DETAIL_PLAN
objects/body_*.txt
objects/c_variation_*.txt
objects/creature_*.txt
objects/entity_*.txt
objects/reaction_*.txt
objects/interaction_*.txt
INTERACTION
Missing Material Template: 
Missing Inorganic Gloss: 
Missing Plant Gloss: 
Missing Tissue Template: 
Missing Item Definition: 
Missing Building Definition: 
Missing Body Detail Plan: 
Missing Creature Body Definition: 
Missing Creature Variation: 
Missing Creature Definition: 
Missing Color Definition
Missing Interaction Definition: 
Missing Creature Body Gloss Definition
Missing Entity Definition
Missing Word Definition
Missing Symbol Definition
Missing Translation Definition
Missing Shape Definition
Missing Color Pattern Definition
Missing Reaction Definition
You have discovered a river.
You have discovered an expansive cavern deep underground.
You have discovered a great magma sea.
You have discovered an eerie cavern.  The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds.  Seemingly bottomless glowing pits mark the surface.
You have discovered a cave entrance.
You have discovered a downward passage.
You have discovered a deep pit.
You have discovered a magma pool.
You have discovered a volcano.
!  Praise the miners!
You have found a curious underground structure.
You have struck 
The falling debris has defaced a 
Null unit chunk on export
 has engraved a masterpiece!
 improved 
 masterfully!
corrupt feature population
corrupt feature layer population
 has guzzled some 
eats
arena
data/init/arena.txt
old save: resizing plant values
old save: resetting out of bound hf coordinates
old save: fixing possible broken hostile migrants
old save: updating resource pile information
, looks to your thriving economy for its future prosperity and has been incorporated into your holdings.
, looks to your thriving economy for its future prosperity.
CUSTOM_BANDIT_LEADER
leaders
boss
chief
ringleader
overlords
warlord
warlords
soldier
soldiers
, being the rightful heir, has inherited the position of 
 has been appointed to the position of 
 has been elected to the position of 
The wet season has arrived!
Spring has arrived!
Spring has arrived on the calendar.
It is now summer.
Summer has arrived on the calendar.
The dry season has come.
Autumn has come.
Autumn has arrived on the calendar.
Winter is upon you.
Winter has arrived on the calendar.
Night creatures!
Night creature!
Ambush!
You feel uneasy.
You have composed 
You failed to compose anything.
You have authored 
You have written 
You failed to write anything.
site-
NULL artifact on site adoption, skipping
data/save/current/site-
 drinks 
 drops 
 is brawling under the influence!
camp order missing parent -- unit will camp forever
 is throwing a tantrum!
 has slipped into depression...
 is stumbling around obliviously!
 spits out 
extremely high
very low
mid-low
mid-high
very high
The instrument has a single 
 pitch.  
The instrument has less than an octave of range, with 
The instrument has a
 nearly 
-and-a-half
 octave range 
with 
going from 
At all pitches, the
 instrument has a
 timbre.  
It has 
 registers.  
 register
 begins at 
 pitch and
 has a
leather
silk
ceramic
mysterious
SKIN_TEMPLATE
FAT_TEMPLATE
MUSCLE_TEMPLATE
BONE_TEMPLATE
SHELL_TEMPLATE
HORN_TEMPLATE
CARTILAGE_TEMPLATE
HAIR_TEMPLATE
CHEEK_WHISKERS_TEMPLATE
CHIN_WHISKERS_TEMPLATE
MOUSTACHE_TEMPLATE
SIDEBURNS_TEMPLATE
EYEBROW_TEMPLATE
EYELASH_TEMPLATE
FEATHER_TEMPLATE
SCALE_TEMPLATE
NAIL_TEMPLATE
CLAW_TEMPLATE
TALON_TEMPLATE
TOOTH_TEMPLATE
EYE_TEMPLATE
NERVE_TEMPLATE
BRAIN_TEMPLATE
LUNG_TEMPLATE
HEART_TEMPLATE
LIVER_TEMPLATE
GUT_TEMPLATE
STOMACH_TEMPLATE
PANCREAS_TEMPLATE
SPLEEN_TEMPLATE
KIDNEY_TEMPLATE
FLAME_TEMPLATE
Cannot generate random creatures -- missing tissue template 
SINEW_TEMPLATE
LEATHER_TEMPLATE
PEARL_TEMPLATE
SILK_TEMPLATE
BLOOD_TEMPLATE
ICHOR_TEMPLATE
GOO_TEMPLATE
SLIME_TEMPLATE
SOAP_TEMPLATE
TALLOW_TEMPLATE
CHITIN_TEMPLATE
MILK_TEMPLATE
CREATURE_CHEESE_TEMPLATE
STRUCTURAL_PLANT_TEMPLATE
SEED_TEMPLATE
LEAF_TEMPLATE
THREAD_PLANT_TEMPLATE
PLANT_ALCOHOL_TEMPLATE
PLANT_POWDER_TEMPLATE
PLANT_EXTRACT_TEMPLATE
CREATURE_EXTRACT_TEMPLATE
Cannot generate random creatures -- missing material template 
STANDARD_MATERIALS
STANDARD_TISSUES
CHITIN_MATERIALS
CHITIN_TISSUES
FACIAL_HAIR_TISSUES
HEAD_HAIR_TISSUE_LAYERS
FACIAL_HAIR_TISSUE_LAYERS
BODY_HAIR_TISSUE_LAYERS
BODY_FEATHER_TISSUE_LAYERS
VERTEBRATE_TISSUE_LAYERS
EXOSKELETON_TISSUE_LAYERS
STANDARD_HEAD_POSITIONS
HUMANOID_HEAD_POSITIONS
HUMANOID_RIBCAGE_POSITIONS
SHELL_POSITIONS
HUMANOID_RELSIZES
Cannot generate random creatures -- missing body detail plan 
RCP_BASIC_BODY
RCP_BASIC_BODY_STANCE
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG
RCP_UPPER_BODY
RCP_LOWER_BODY
RCP_THORAX
RCP_ABDOMEN
RCP_CEPHALOTHORAX
RCP_HEAD
RCP_NECK
RCP_TWO_PART_ARMS
RCP_PINCERS
RCP_CLAW_ARMS
RCP_FIRST_SIMPLE_LEGS
RCP_FIRST_SIMPLE_LEGS_GRASP
RCP_SECOND_SIMPLE_LEGS
RCP_THIRD_SIMPLE_LEGS
RCP_FOURTH_SIMPLE_LEGS
RCP_FIFTH_SIMPLE_LEGS
RCP_SIMPLE_FRONT_LEGS
RCP_SIMPLE_FRONT_LEGS_GRASP
RCP_SIMPLE_REAR_LEGS
RCP_TWO_PART_LEGS
RCP_FRONT_FLIPPER
RCP_REAR_FLIPPER
RCP_TWO_FLIGHTLESS_WINGS
RCP_TWO_WINGS
RCP_TAIL
RCP_2_TAILS
RCP_3_TAILS
RCP_TAIL_STINGER
RCP_LOWER_BODY_STINGER
RCP_PROBOSCIS
RCP_TRUNK
RCP_SHELL
RCP_ANTENNAE
RCP_1_HEAD_HORN
RCP_2_HEAD_HORNS
RCP_3_HEAD_HORNS
RCP_4_HEAD_HORNS
RCP_LARGE_MANDIBLES
RCP_5_FINGERS
RCP_4_FINGERS
RCP_3_FINGERS
RCP_2_FINGERS
RCP_5_TOES
RCP_4_TOES
RCP_3_TOES
RCP_2_TOES
RCP_5_FRONT_TOES
RCP_4_FRONT_TOES
RCP_3_FRONT_TOES
RCP_2_FRONT_TOES
RCP_5_REAR_TOES
RCP_4_REAR_TOES
RCP_3_REAR_TOES
RCP_2_REAR_TOES
RCP_1_EYE
RCP_2_EYES
RCP_3_EYES
RCP_BEAK
RCP_NOSE
RCP_CHEEKS
RCP_LUNGS
RCP_HEART
RCP_GUTS
RCP_THROAT
RCP_SPINE
RCP_UPPER_SPINE
RCP_BRAIN
RCP_SKULL
RCP_MOUTH
RCP_TEETH
RCP_RIBS
RCP_RIBS_EXTERNAL
RCP_LIPS
RCP_1_EYELID
RCP_2_EYELIDS
RCP_3_EYELIDS
RCP_GLOSS_HOOF
RCP_GLOSS_PAW
Cannot generate random creatures -- missing body 
Cannot generate random creatures -- missing body gloss 
[METAL_MAT]
[STONE_MAT]
[WOOD_MAT]
[CERAMIC_MAT]
[GLASS_MAT]
[BONE_MAT]
[SHELL_MAT]
[LEATHER_MAT]
[SILK_MAT]
[THREAD_PLANT_MAT]
[TIMBRE
[REGISTER:
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Launch ice bolt]
[CDI:INTERACTION:
[CDI:MATERIAL:WATER:SHARP_ROCK]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:25]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:gesture:gestures:NA]
[CDI:VERB:point:points:NA]
[CDI:VERB:hold up hand:holds up hand:NA]
[CDI:VERB:clench a fist:clenches a fist:NA]
[CDI:VERB:make a flicking motion:makes a flicking motion:NA]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[INTERACTION:
[GENERATED]
[SOURCE_HFID:
[SOURCE_ENID:
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:CONTEXT_MATERIAL]
[I_TARGET:B:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[I_TARGET:C:LOCATION]
[IT_LOCATION:CONTEXT_CREATURE_OR_LOCATION]
[IT_MANUAL_INPUT:target]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]
[CDI:ADV_NAME:Vanish]
[CDI:TARGET:A:SELF_ONLY]
[CDI:USAGE_HINT:DEFEND]
[CDI:USAGE_HINT:FLEEING]
[CDI:VERB:vanish:vanishes:NA]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[I_EFFECT:HIDE]
[CDI:ADV_NAME:Propel away]
[CDI:TARGET:B:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:B:25]
[CDI:VERB:wave dismissively:waves dismissively:NA]
[CDI:VERB:raise a hand:raises a hand:NA]
[CDI:MAX_TARGET_NUMBER:B:1]
[I_TARGET:A:LOCATION]
[I_TARGET:B:CREATURE]
[I_EFFECT:PROPEL_UNIT]
[IE_PROPEL_FORCE:100000]
[CDI:ADV_NAME:Raise fog]
[CDI:LOCATION_HINT:NO_THICK_FOG]
[CDI:LOCATION_HINT:OUTSIDE]
[CDI:VERB:raise a heavy fog:raises a heavy fog:NA]
[CDI:WAIT_PERIOD:500]
[I_EFFECT:CHANGE_WEATHER]
[IE_ADD_WEATHER:FOG_THICK]
[CDI:ADV_NAME:Cause pain]
[CDI:ADV_NAME:Blister]
[CDI:ADV_NAME:Paralyze]
[CDI:ADV_NAME:Cause bleeding]
[CDI:ADV_NAME:Sicken]
[CDI:ADV_NAME:Rot]
[CDI:ADV_NAME:Blind]
[CDI:ADV_NAME:Suffocate]
[CDI:ADV_NAME:Cause dizziness]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:25]
[CDI:TARGET_VERB:feel intense pain:grimaces]
[CDI:TARGET_VERB:feel blisters forming:grimaces]
[CDI:TARGET_VERB:feel frozen:freezes]
[CDI:TARGET_VERB:feel blood welling up:grimaces]
[CDI:TARGET_VERB:feel sick:looks sick]
[CDI:TARGET_VERB:feel death come over you:grimaces]
[CDI:TARGET_VERB:your sight is fading:pauses]
[CDI:TARGET_VERB:feel breath leaving you:pauses]
[CDI:TARGET_VERB:feel dizzy:looks dizzy]
[CDI:MAX_TARGET_NUMBER:A:1]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[SYNDROME]
[SYN_CONCENTRATION_ADDED:1000:0]
[CE_PAIN:SEV:500:PROB:100:START:0:PEAK:0:END:3
:RESISTABLE]
[CE_BLISTERS:SEV:500:PROB:100:START:0:PEAK:0:END:3
:BP:BY_CATEGORY:ALL:SKIN
:VASCULAR_ONLY
[CE_PARALYSIS:SEV:500:PROB:100:START:0:PEAK:0:END:1
[CE_BLEEDING:SEV:50:PROB:100:START:0:PEAK:0:END:3
[CE_COUGH_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3
[CE_VOMIT_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3
[CE_NAUSEA:SEV:500:PROB:100:START:0:PEAK:0:END:3
[CE_NECROSIS:SEV:500:PROB:100:START:0:PEAK:0:END:3
:BP:BY_CATEGORY:ALL:FAT
:BP:BY_CATEGORY:ALL:MUSCLE
:BP:BY_CATEGORY:ALL:EYE
:BP:BY_CATEGORY:ALL:NERVE
:BP:BY_CATEGORY:ALL:BRAIN
:BP:BY_CATEGORY:ALL:LUNG
:BP:BY_CATEGORY:ALL:HEART
:BP:BY_CATEGORY:ALL:LIVER
:BP:BY_CATEGORY:ALL:GUT
:BP:BY_CATEGORY:ALL:STOMACH
:BP:BY_CATEGORY:ALL:PANCREAS
:BP:BY_CATEGORY:ALL:SPLEEN
:BP:BY_CATEGORY:ALL:KIDNEY
:BP:BY_CATEGORY:ALL:ALL
[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1
[CE_DIZZINESS:SEV:500:PROB:100:START:0:PEAK:0:END:3
item_layer
_KEYBOARD
[ITEM_TOOL:
[NO_DEFAULT_JOB]
[INCOMPLETE_ITEM]
[NAME:
 keyboard
 keyboards
[VALUE:10]
[TILE:155][UNIMPROVABLE]
[SIZE:
[MATERIAL_SIZE:
[DESCRIPTION:The 
 keyboard allows the musician to select the pitch of the instrument.]
_BODY
[UNIMPROVABLE]
 console
 chest
 case
 consoles
 chests
 bodies
 cases
 is the housing for the workings of the instrument.]
_VIB
 strings
 bells
 pipes
 vibrate, producing the sound of the instrument.]
_BELLOWS
 pump
 bellows
 pump is used to supply air to the instrument.]
 bellows is used to send air through the instrument.]
[ITEM_INSTRUMENT:
[VALUE:50]
[PLACED_AS_BUILDING]
[DOMINANT_MATERIAL_PIECE:BODY]
[INSTRUMENT_PIECE:
KEYBOARD:
:keyboard:keyboards
:STANDARD]
BODY:
:console:consoles
:chest:chests
:body:bodies
:case:cases
VIB:
:strings:strings
:bells:bells
:pipes:pipes
:ALWAYS_PLURAL]
BELLOWS:
:pump:pumps
:bellows:bellows
[PITCH_RANGE:
[SOUND_PRODUCTION:PLUCKED:BODY:VIB]
[SOUND_PRODUCTION:STRUCK:BODY:VIB]
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:BODY]
[SOUND_PRODUCTION:AIR_OVER_REED:BELLOWS:VIB]
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:VIB]
[SOUND_PRODUCTION:AIR_AGAINST_FIPPLE:BELLOWS:VIB]
[VOLUME_mB:
[PITCH_CHOICE:KEYBOARD:KEYBOARD]
[PITCH_CHOICE:FOOT_PEDALS:VIB:BODY]
[MUSIC_SKILL:PLAY_KEYBOARD_INSTRUMENT]
[DESCRIPTION:
huge stationary
large stationary
large hand-held
mid-size hand-held
small hand-held
tiny hand-held
 musical instrument
 which uses a 
 pump to send water into a chamber, ultimately supplying air to blow
 bellows to pressurize air, ultimately blowing it
 through any of 
 pipes.  
The musician directs air through chosen pipes by playing a 
 and a pedalboard
The instrument has flue pipes and both single reed and free reed pipes.  
The instrument has both single reed and free reed pipes.  
The instrument has flue pipes and reed pipes.  
The instrument has flue pipes and free reed pipes.  
All of the pipes are single reed.  
All of the pipes are free reed.  
All of the pipes are flue pipes.  
.  The musician uses a 
 bellows to send air over interior reeds.  
The desired pitch is selected using a 
 keyboard.  
 which houses 
 strings.  
The musician uses a 
 keyboard 
and a pedalboard 
to select which of these strings are 
plucked.  
struck.  
The musician cannot control the volume.  
 above which hang 
 bells.  
to select which of these bells are struck.  
_NECK
 neck
 necks
 neck allows the musician room to stop 
strings
the string
 and select the pitch of the instrument.]
 body of the instrument vibrates with the string
, producing sound.]
_FRAME
 frame
 frames
[DESCRIPTION:The strings of the instrument are attached to the 
 frame.]
 body of the instrument vibrates with the strings, producing sound.]
_YOKE
 yoke
 yokes
 yoke.]
 sound-chest
 sound-chests
 sound-chest of the instrument vibrates with the strings, producing sound.]
_STRINGS
string
strings vibrate
string vibrates
, causing the instrument to produce sound.]
_PROD
_NECK_RES
 bow
 plectrum
 hammers
 bows
 plectra
 bow is drawn across the string
 plectrum plucks the string
 hammers strike the string
 of the instrument.]
 neck bowl
 neck bowls
 neck bowl vibrates with the rest of the instrument, producing sound.]
NECK:
:neck:necks
[DOMINANT_MATERIAL_PIECE:FRAME]
FRAME:
:frame:frames
YOKE:
:yoke:yokes
:sound-chest:sound-chests
STRINGS:
:strings:strings:ALWAYS_PLURAL]
:string:strings:STANDARD]
PROD:
:bow:bows:STANDARD]
:plectrum:plectra:STANDARD]
:hammers:hammers:ALWAYS_PLURAL]
NECK_RES:
:neck bowl:neck bowls
[SOUND_PRODUCTION:BOWED:PROD:STRINGS]
[SOUND_PRODUCTION:PLUCKED:PROD:STRINGS]
[SOUND_PRODUCTION:STRUCK:PROD:STRINGS]
[SOUND_PRODUCTION:PLUCKED_BY_BP:STRINGS]
[SOUND_PRODUCTION:RESONATOR:NECK_RES]
[PITCH_CHOICE:STOPPING_FRET:STRINGS:NECK]
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:NECK]
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:BODY]
[PITCH_CHOICE:FOOT_PEDALS:STRINGS:BODY]
[TUNING:ADJUSTABLE_BRIDGES:STRINGS]
[TUNING:LEVERS:STRINGS]
[MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT]
-stringed instrument
 with a 
 neck connecting to a 
 frame and a 
 yoke and a 
The strings are tied from the top of the neck down over the body and
The strings are suspended from the frame down to the body and
The strings are suspended from the yoke down to the body and
The instrument rests flat as
 the musician 
plays 
the main string
the 
 main
picks 
strikes 
plucks 
Another string vibrates in sympathy and is rarely played itself
 other strings vibrate in sympathy and are rarely played themselves
A drone string is
 drone strings are
 occasionally struck.  
 occasionally plucked.  
Frets on the neck allow the musician to alter the pitch.  
The musician can alter the pitch of 
 string by stopping it against the neck.  
 string by stopping it against the body.  
Tuning is possible with adjustable bridges.  
Tuning is accomplished by pegs.  
Tuning is also possible using small levers.  
Pitch can also be altered by pedals.  
 bowl is attached to the neck to provide additional overtones.  
_BLOW
_MELODY
_DRONE
 blowpipe
 blowpipes
 blowpipe is used by the musician to send air into the instrument.]
 bag
 bag is used by the musician to control the steady flow of air through the instrument.]
 melody pipe
 melody pipes
 melody pipe is used by the musician to select the pitch of the instrument.]
 drone pipe
 drone pipes
 drone pipes produce
 drone pipe produces
 a constant pitch with the flow of air out of the instrument.]
_PIPES
 wind chest
 wind chests
 wind chest is the body of the instrument.]
 pipe
[DESCRIPTION:The musician uses the 
 pipes to select the pitch as the air leaves the instrument.]
[DOMINANT_MATERIAL_PIECE:BAG]
BLOW:
:blowpipe:blowpipes
BAG:
:bag:bags
MELODY:
:melody pipe:melody pipes
DRONES:
:drone pipes:drone pipes:ALWAYS_PLURAL]
:drone pipe:drone pipes:STANDARD]
[DOMINANT_MATERIAL_PIECE:CHEST]
CHEST:
:wind chest:wind chests
PIPES:
:pipe:pipes
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:MELODY]
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:DRONES]
[PITCH_CHOICE:STOPPING_HOLE:MELODY]
[PITCH_CHOICE:STOPPING_HOLE_KEY:MELODY]
[SOUND_PRODUCTION:VIBRATE_BP_AGAINST_OPENING:SELF]
[PITCH_CHOICE:SLIDE:SELF]
[PITCH_CHOICE:HARMONIC_SERIES:SELF]
[PITCH_CHOICE:VALVE_ROUTES_AIR:SELF]
[PITCH_CHOICE:BP_IN_BELL:SELF]
[SOUND_PRODUCTION:BLOW_OVER_OPENING_END:SELF]
[SOUND_PRODUCTION:BLOW_AGAINST_FIPPLE:SELF]
[SOUND_PRODUCTION:BLOW_OVER_OPENING_SIDE:SELF]
[SOUND_PRODUCTION:BLOW_OVER_SINGLE_REED:SELF]
[SOUND_PRODUCTION:BLOW_OVER_DOUBLE_REED:SELF]
[PITCH_CHOICE:STOPPING_HOLE:SELF]
[PITCH_CHOICE:STOPPING_HOLE_KEY:SELF]
[PITCH_CHOICE:SUBPART_CHOICE:SELF]
[SOUND_PRODUCTION:BLOW_OVER_FREE_REED:CHEST]
[PITCH_CHOICE:STOPPING_HOLE:CHEST]
[PITCH_CHOICE:STOPPING_HOLE_KEY:CHEST]
[TUNING:CROOKS:SELF]
[MUSIC_SKILL:PLAY_WIND_INSTRUMENT]
wind instrument through which constant air flow is maintained by use of a 
 bag, itself supplied by a 
The musician selects the pitch by 
pressing keys to stop holes
stopping holes
 melody pipe attached to the bag.  
The melody pipe is a 
conical bore
cylindrical bore
double-tube
 with flared bells
 with a flared bell
s provide
 provides
 constant accompaniment.  
curved
looping
horn.  
The musician blows into the instrument and selects pitch 
by adjusting a slide
by achieving higher and higher harmonics
by pressing valves to route air through different tube
by restricting air flow out of the bell
closed cylindrical
globular
 wind instrument
The musician blows into the fipple at one end
The musician blows across a hole in the side
The musician blows across the end hole
The musician blows over a single reed at one end
The musician blows through a double reed at one end
The musician selects the pitch by achieving higher and higher harmonics
 and can also 
press keys to stop holes
stop holes
wind instrument consisting of 
 adjacent 
closed
conical
cylindrical
The musician blows into the fipple at the end of each pipe
The musician blows across a hole in the side of each pipe
The musician blows across the end of each pipe
The musician blows over a single reed in each pipe
The musician blows through a double reed in each pipe
 wind instrument consisting of a central wind chest and 
, fitted with free reeds.  
mallets
mallet
hammers
hammer
sticks
stick
drums
drum
bowl-shaped
hourglass
chimes
chime
block
bowls
bowl
triangle
bells
bell
rings
 make
 up the bulk of the instrument.]
_STAND
 stand
 stands
 stand is used to support the instrument.]
_HEAD
 heads
 head
 heads are
 head is
 stretched over the instrument and used to produce sound.]
_MALLET
 used by the musician to strike the instrument and produce sound.]
STAND:
:stand:stands
HEAD:
:heads:heads
:head:heads
MALLET:
[INDEFINITE_PITCH]
[SOUND_PRODUCTION:STRUCK:MALLET:HEAD]
[SOUND_PRODUCTION:SCRAPED:MALLET:HEAD]
[SOUND_PRODUCTION:FRICTION:MALLET:BODY]
[SOUND_PRODUCTION:STRUCK:MALLET:BODY]
[SOUND_PRODUCTION:SCRAPED:MALLET:BODY]
[SOUND_PRODUCTION:STRUCK_BY_BP:HEAD]
[SOUND_PRODUCTION:STRUCK_BY_BP:BODY]
[SOUND_PRODUCTION:PLUCKED_BY_BP:BODY]
[SOUND_PRODUCTION:STRUCK_BY_BP:SELF]
[SOUND_PRODUCTION:PLUCKED_BY_BP:SELF]
[SOUND_PRODUCTION:STRUCK_TOGETHER:SELF]
[SOUND_PRODUCTION:SHAKEN:SELF]
[PITCH_CHOICE:MEMBRANE_POSITION:HEAD]
[PITCH_CHOICE:SUBPART_CHOICE:HEAD]
[PITCH_CHOICE:SUBPART_CHOICE:BODY]
[TUNING:TIGHTENING:HEAD]
[MUSIC_SKILL:PLAY_PERCUSSION_INSTRUMENT]
mid-size stationary
small stationary
tiny stationary
 percussion instrument.  
It consists of 
 which rest
 on a 
 attached to a 
The musician 
scrapes
rubs around the lip of
 the 
plucks
shakes
 together
The instrument produces a complex sound that cannot be said to be of a single pitch.  
Tuning is accomplished by adjusting the tension of the head.  
MAKE_
[NAME:forge 
[MAX_MULTIPLIER:1]
[BUILDING:KILN:NONE]
[REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]
[PRODUCT:100:1:TOOL:
:GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT]
[FUEL]
[SKILL:POTTERY]
[BUILDING:LEATHER:NONE]
[REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE]
:GET_MATERIAL_FROM_REAGENT:leather:NONE]
[SKILL:LEATHERWORK]
[BUILDING:GLASS:NONE]
[REAGENT:sand:150:POWDER_MISC:NONE:NONE:NONE]
[IS_SAND_MATERIAL]
[REAGENT:sand bag:1:NONE:NONE:NONE:NONE]
[CONTAINS:sand]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
:GLASS_GREEN:NONE]
[SKILL:GLASSMAKER]
[BUILDING:METALSMITH:NONE]
[REAGENT:metal bars:300:BAR:NONE:INORGANIC:NONE]
[REAGENT:metal bars:150:BAR:NONE:INORGANIC:NONE]
[METAL_ITEM_MATERIAL]
:GET_MATERIAL_FROM_REAGENT:metal bars:NONE]
[SKILL:METALCRAFT]
[BUILDING:CARPENTER:NONE]
[REAGENT:wood:1:WOOD:NONE:NONE:NONE]
:GET_MATERIAL_FROM_REAGENT:wood:NONE]
[SKILL:CARPENTRY]
[BUILDING:MASON:NONE]
[REAGENT:stone:1:BOULDER:NONE:INORGANIC:NONE]
[WORTHLESS_STONE_ONLY]
[HARD_ITEM_MATERIAL]
:GET_MATERIAL_FROM_REAGENT:stone:NONE]
[SKILL:MASONRY]
[BUILDING:CRAFTSMAN:NONE]
[SKILL:WOODCRAFT]
[SKILL:STONECRAFT]
[REAGENT:cloth:10000:CLOTH:NONE:NONE:NONE]
[NOT_WEB]
[ANY_SILK_MATERIAL]
:GET_MATERIAL_FROM_REAGENT:thread:NONE]
:GET_MATERIAL_FROM_REAGENT:cloth:NONE]
[SKILL:WEAVING]
[ANY_PLANT_MATERIAL]
[REAGENT:shell:1:NONE:NONE:NONE:NONE]
[USE_BODY_COMPONENT][UNROTTEN]
[ANY_SHELL_MATERIAL]
:GET_MATERIAL_FROM_REAGENT:shell:NONE]
[SKILL:BONECARVE]
[REAGENT:bone:1:NONE:NONE:NONE:NONE]
[ANY_BONE_MATERIAL]
:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[DESCRIPTION:USE_TOOL:
[CATEGORY:INSTRUMENT_PIECE]
[CATEGORY_NAME:Make instrument piece
[CATEGORY_DESCRIPTION:Make instrument pieces which can be used to assemble complete musical instruments.]
[NAME:assemble 
[REAGENT:
:1:TOOL:
:NONE:NONE]
[PRODUCT:100:1:INSTRUMENT:
:GET_MATERIAL_FROM_REAGENT:
:NONE]
[PRODUCT_TOKEN:instrument]
[IMPROVEMENT:100:instrument:INSTRUMENT_PIECE:
[DESCRIPTION:USE_INSTRUMENT:
[CATEGORY:INSTRUMENT]
[CATEGORY_NAME:Make instrument
[CATEGORY_DESCRIPTION:Assemble complete musical instruments and construct single-piece instruments.]
[PITCH_CHOICE:SUBPART_CHOICE:STRINGS]
[TUNING:PEGS:STRINGS]
[NAME:make 
[REAGENT:thread:15000:THREAD:NONE:NONE:NONE]
[ITEM_PANTS:
greaves:greaves
[ADJECTIVE:
jagged
rounded
blocky
[ARMORLEVEL:3]
[LBSTEP:MAX]
[SHAPED]
[LAYER:ARMOR]
[COVERAGE:100]
[LAYER_SIZE:15]
[LAYER_PERMIT:30]
[MATERIAL_SIZE:6]
[METAL]
[BARRED]
[HARD]
skirt
bell-shaped
sheer
frilly
split
[LBSTEP:1]
[LAYER:OVER]
[LAYER_SIZE:10]
[LAYER_PERMIT:100]
[MATERIAL_SIZE:2]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
[ITEM_ARMOR:
breastplate:breastplates
segmented
bulging
[UBSTEP:0]
[LBSTEP:0]
[LAYER_SIZE:20]
[LAYER_PERMIT:50]
[MATERIAL_SIZE:9]
[NAME:robe:robes]
[UBSTEP:MAX]
[NAME:dress:dresses]
[LAYER:UNDER]
[MATERIAL_SIZE:5]
[NAME:vest:vests]
[COVERAGE:50]
[NAME:cape:capes]
[LAYER:COVER]
[LAYER_PERMIT:300]
[MATERIAL_SIZE:3]
[NAME:toga:togas]
[UBSTEP:1]
[LAYER_SIZE:30]
[NAME:tunic:tunics]
[NAME:cloak:cloaks]
[LAYER_PERMIT:150]
[NAME:shirt:shirts]
[NAME:coat:coats]
asymmetrical
bulky
sleek
[ITEM_HELM:
[NAME:cap:caps]
[METAL_ARMOR_LEVELS]
[LAYER_PERMIT:15]
[MATERIAL_SIZE:1]
[NAME:helm:helms]
[ARMORLEVEL:1]
[LAYER_PERMIT:20]
[SCALED]
[NAME:headscarf:headscarves]
[NAME:face veil:face veils]
[NAME:head veil:head veils]
[NAME:mask:masks]
[LAYER_PERMIT:10]
[NAME:turban:turbans]
[NAME:hood:hoods]
[ITEM_GLOVES:
[NAME:gauntlet:gauntlets]
[ARMORLEVEL:2]
[UPSTEP:1]
intricate
[NAME:mitten:mittens]
[COVERAGE:150]
[NAME:glove:gloves]
[ITEM_SHOES:
[NAME:low boot:low boots]
[LAYER_SIZE:25]
[NAME:high boot:high boots]
[NAME:sock:socks]
[NAME:chausse:chausses]
[UPSTEP:MAX]
[NAME:sandal:sandals]
[NAME:shoe:shoes]
[ITEM_WEAPON:
[SIZE:300]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
[SIZE:800]
[SKILL:PIKE]
[TWO_HANDED:77500]
[MINIMUM_SIZE:62500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250]
whip:whips
lash:lashes
scourge:scourges
branching
[SKILL:WHIP]
[TWO_HANDED:27500]
[MINIMUM_SIZE:22500]
[ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000]
[ATTACK_PREPARE_AND_RECOVER:4:4]
pointed
[RANGED:BOW:ARROW]
[SHOOT_FORCE:1000]
[SHOOT_MAXVEL:200]
[TWO_HANDED:0]
[MINIMUM_SIZE:15000]
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
WP_A
[ITEM_AMMO:
[NAME:arrow:arrows]
wide-headed
cone-headed
[CLASS:ARROW]
[SIZE:150]
[ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000]
blowgun
[RANGED:BLOWGUN:BLOWDART]
[SHOOT_FORCE:100]
[SHOOT_MAXVEL:1000]
[MINIMUM_SIZE:5000]
[NAME:blowdart:blowdarts]
tapered
double-tipped
[CLASS:BLOWDART]
[SIZE:20]
[ATTACK:EDGE:1:50:stick:sticks:NO_SUB:1000]
[NAME:battle axe:battle axes]
[SKILL:AXE]
[TWO_HANDED:47500]
[MINIMUM_SIZE:42500]
[ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250]
[ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250]
[NAME:halberd:halberds]
[SIZE:1200]
[ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250]
[ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250]
[NAME:great axe:great axes]
[SIZE:1300]
[ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250]
[ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250]
crescent
dagger:daggers
knife:knives
nail:nails
spike:spikes
prong:prongs
twisted
[SIZE:200]
[SKILL:DAGGER]
[ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250]
[ATTACK:BLUNT:20:600:strike:strikes:pommel:1000]
bent
[SKILL:MACE]
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000]
[NAME:war hammer:war hammers]
[SIZE:400]
[SKILL:HAMMER]
[ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000]
[NAME:maul:mauls]
[ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000]
large-headed
[SKILL:SPEAR]
[ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000]
[RANGED:CROSSBOW:BOLT]
[NAME:bolt:bolts]
[CLASS:BOLT]
[ITEM_SHIELD:
rectangular
[BLOCKCHANCE:20]
[UPSTEP:2]
[OBJECT:ENTITY]
GUARDIAN_ENTITY_
[SITE_GUARDIAN]
[WEAPON:
[AMMO:
[SHIELD:
[HELM:
:COMMON]
[ARMOR:
[PANTS:
[GLOVES:
[SHOES:
[DIVINE_MAT_WEAPONS]
[DIVINE_MAT_ARMOR]
[DIVINE_MAT_CRAFTS]
[DIVINE_MAT_CLOTHING]
[CLOTHING]
[TRANSLATION:GEN_DIVINE]
*** Error(s) found in Random Material Generation
DIVINE_
[INORGANIC:
[DIVINE]
shining metal
[DISPLAY_COLOR:7:0:1]
[BUILD_COLOR:7:0:1]
[STATE_COLOR:ALL_SOLID:WHITE]
flashing metal
[DISPLAY_COLOR:6:0:1]
[BUILD_COLOR:6:0:1]
[STATE_COLOR:ALL_SOLID:YELLOW]
rusted metal
[DISPLAY_COLOR:4:0:0]
[BUILD_COLOR:4:0:0]
[STATE_COLOR:ALL_SOLID:RUST]
twisting metal
[DISPLAY_COLOR:4:0:1]
[BUILD_COLOR:4:0:1]
[STATE_COLOR:ALL_SOLID:RED]
dark metal
[DISPLAY_COLOR:0:0:1]
[BUILD_COLOR:0:0:1]
[STATE_COLOR:ALL_SOLID:BLACK]
glowing metal
bright metal
pale metal
[DISPLAY_COLOR:3:0:1]
[BUILD_COLOR:3:0:1]
[STATE_COLOR:ALL_SOLID:PALE_BLUE]
pock-marked metal
blistered metal
ruddy metal
[DISPLAY_COLOR:6:0:0]
[BUILD_COLOR:6:0:0]
[STATE_COLOR:ALL_SOLID:BURNT_SIENNA]
flickering metal
faceted metal
[DISPLAY_COLOR:2:0:1]
[BUILD_COLOR:2:0:1]
[STATE_COLOR:ALL_SOLID:GREEN]
translucent metal
[STATE_COLOR:ALL_SOLID:CLEAR]
frosty metal
slick metal
[STATE_COLOR:ALL_SOLID:BROWN]
singing metal
black metal
multicolored metal
clear blue metal
[STATE_COLOR:ALL_SOLID:SKY_BLUE]
twinkling metal
crashing metal
[DISPLAY_COLOR:7:0:0]
[BUILD_COLOR:7:0:0]
[STATE_COLOR:ALL_SOLID:GRAY]
blazing metal
booming metal
searing metal
flowing metal
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:
[MATERIAL_VALUE:300]
[SPEC_HEAT:7500]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:1000]
[LIQUID_DENSITY:1000]
[MOLAR_MASS:20000]
[IMPACT_YIELD:1000000]
[IMPACT_FRACTURE:2000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:1000000]
[COMPRESSIVE_FRACTURE:2000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:1000000]
[TENSILE_FRACTURE:2000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:1000000]
[TORSION_FRACTURE:2000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:1000000]
[SHEAR_FRACTURE:2000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:1000000]
[BENDING_FRACTURE:2000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:12000]
glowing cloth
flashing sparks
dancing wisps
rotted fabric
never-still cloth
liquid darkness
shining cloth
[STATE_COLOR:ALL_SOLID:ORANGE]
bright cloth
pale fabric
twisted fabric
patchy cloth
wispy cloth
[DISPLAY_COLOR:1:0:1]
[BUILD_COLOR:1:0:1]
[STATE_COLOR:ALL_SOLID:BLUE]
translucent cloth
flickering cloth
faceted cloth
still blue fabric
heavy cloth
misty cloth
white cloth
dirty fabric
sonorous lines
pitch-black fabric
screaming mouths
[DISPLAY_COLOR:5:0:0]
[BUILD_COLOR:5:0:0]
[STATE_COLOR:ALL_SOLID:TAUPE]
undulating cloth
[DISPLAY_COLOR:3:0:0]
[BUILD_COLOR:3:0:0]
[STATE_COLOR:ALL_SOLID:SEA_GREEN]
moist fabric
multicolored cloth
flowing fabric
clear blue cloth
motes of light
flowing cloth
blazing cloth
shimmering cloth
shadow stuff
molten liquid
liquid cloth
rustling fabric
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
[IGNITE_POINT:NONE]
[SOLID_DENSITY:1]
[MOLAR_MASS:1]
[SPHERE:
EVIL_CLOUD_
[SPECIAL]
cursed
evil
creeping
haunting
abominable
devilish
fiendish
foul
heinous
nefarious
profane
vile
accursed
execrable
infernal
unholy
eerie
mist
dust
soot
murk
smoke
vapor
[STATE_NAME:ALL:
[STATE_ADJ:ALL:
[STATE_COLOR:ALL:
[DISPLAY_COLOR:
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:10000]
[TEMP_DIET_INFO:SLIME]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:
 sickness]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED]
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT]
husk
husks
zombie
zombies
thrall
thralls
[CE_DISPLAY_NAME:NAME:
:START:0:ABRUPT]
[CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
CE_FEVER
CE_IMPAIR_FUNCTION
:SEV:100:PROB:100
:START:
:PEAK:
:END:
:LOCALIZED
:MUSCULAR_ONLY
EVIL_RAIN_
pungent
acrid
bitter
abhorrent
fetid
filthy
horrid
loathsome
malodorous
nauseating
putrid
repellent
repulsive
revolting
slime
mucus
ooze
sludge
muck
[STATE_NAME:GAS:boiling 
[STATE_ADJ:GAS:boiling 
[STATE_NAME:LIQUID:
[STATE_ADJ:LIQUID:
[STATE_NAME:ALL_SOLID:frozen 
[STATE_ADJ:ALL_SOLID:frozen 
:SEV:10:PROB:100
:RESISTABLE
:SIZE_DELAYS
:SIZE_DILUTES
*** Error(s) found in Random Interaction Generation
interaction_layer
[OBJECT:INTERACTION]
SECRET_
SECRET_RES_POWER_
SECRET_GST_POWER_
SECRET_ANIMATE_
SECRET_UNDEAD_RES_
SECRET_UNDEAD_GST_
SECRET_SUMMON_B_
SECRET_SUMMON_N_
SECRET_GHOUL_
risen
sunless
pale
returned
hollow
gaunt
doomed
void
fallen
damned
lost
ruined
dismal
corrupted
bleak
faded
faint
sallow
forlorn
grim
wasting
ones
corpses
ghoul
ghouls
stalker
stalkers
butchers
hunters
slayers
haunt
haunts
shade
shades
wraith
wraiths
spirit
spirits
[I_SOURCE:SECRET]
[IS_NAME:the secrets of life and death]
[IS_SPHERE:DEATH]
[IS_SPHERE:NIGHTMARES]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_death.txt]
[IT_REQUIRES:MORTAL]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:CAN_SPEAK]
[IE_ARENA_NAME:Necromancer]
[CE_DISPLAY_TILE:TILE:165:5:0:1:START:0:ABRUPT]
[CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0:ABRUPT]
[CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST
:NIGHT_CREATURE_EXPERIMENTER
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:START:0:ABRUPT]
[CDI:ADV_NAME:Animate corpse]
[CDI:TARGET_RANGE:A:10]
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[CDI:WAIT_PERIOD:10]
[CDI:ADV_NAME:Raise 
[CDI:ADV_NAME:Summon bogeymen]
[CDI:VERB:call upon the night:calls upon the night:NA]
[CDI:WAIT_PERIOD:100]
[CDI:ADV_NAME:Summon nightmare]
[CDI:WAIT_PERIOD:12000]
[CDI:ADV_NAME:Create ghoul]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_REQUIRES:FIT_FOR_ANIMATION]
[IT_FORBIDDEN:NOT_LIVING]
[IT_MANUAL_INPUT:corpses]
[I_EFFECT:ANIMATE]
[IE_ARENA_NAME:Animated corpse]
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0:ABRUPT]
[CE_SPEED_CHANGE:SPEED_PERC:20:START:0:ABRUPT]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
[IT_REQUIRES:FIT_FOR_RESURRECTION]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD]
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST]
[IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL]
[I_EFFECT:RESURRECT]
[IE_ARENA_NAME:Raised 
[SYN_CLASS:RAISED_UNDEAD]
[CE_DISPLAY_TILE:TILE:165:3:0:1:START:0:ABRUPT]
[CE_PHYS_ATT_CHANGE:STRENGTH:200:1000:TOUGHNESS:200:1000:START:0:ABRUPT]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
[IT_LOCATION:RANDOM_NEARBY_LOCATION:A:5]
[I_EFFECT:SUMMON_UNIT]
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_BOGEYMAN]
[IE_TIME_RANGE:200:300]
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_NIGHTMARE]
[EXPERIMENT_ONLY]
[I_SOURCE:EXPERIMENT]
[IS_HIST_STRING_1: infected ]
[IS_HIST_STRING_2: with a contagious ghoulish condition]
[IS_TRIGGER_STRING_SECOND:have]
[IS_TRIGGER_STRING_THIRD:has]
[IS_TRIGGER_STRING:been infected with a contagious ghoulish condition]
[I_SOURCE:ATTACK]
[IS_HIST_STRING_1: bit ]
[IS_HIST_STRING_2:, passing on the ghoulish condition]
[IE_ARENA_NAME:Infected ghoul]
[SYN_CLASS:GHOUL]
[CE_FLASH_TILE:TILE:165:4:0:1:FREQUENCY:2000:1000:START:0:ABRUPT]
infected
poisoned
tainted
plague
[CE_REMOVE_TAG:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
[CE_SPECIAL_ATTACK_INTERACTION:INTERACTION:
:BP:BY_CATEGORY:MOUTH:BP:BY_CATEGORY:TOOTH:START:0:ABRUPT]
[INTERACTION:UNDERGROUND_SPECIAL]
[I_SOURCE:UNDERGROUND_SPECIAL]
[IT_LOCATION:CONTEXT_REGION]
REGIONAL_
[I_SOURCE:REGION]
[IS_REGION:EVIL_ONLY]
[IS_REGION:SAVAGE_ALLOWED]
[IS_REGION:ANY_TERRAIN]
[IS_FREQUENCY:100]
[IE_INTERMITTENT:WEEKLY]
[IT_MATERIAL:MATERIAL:INORGANIC:
:WEATHER_CREEPING_GAS]
:WEATHER_CREEPING_VAPOR]
:WEATHER_CREEPING_DUST]
[I_TARGET:B:MATERIAL]
:WEATHER_FALLING_MATERIAL]
INDEX
[IT_MATERIAL:MATERIAL:CREATURE_MAT:
DISTURBANCE_
DISTURBANCE_RES_POWER_
DISTURBANCE_GST_POWER_
DISTURBANCE_CURSE_
DISTURBANCE_ANIMATE_
DISTURBANCE_UNDEAD_RES_
DISTURBANCE_UNDEAD_GST_
crypt
entombed
buried
once-resting
sanctified
mausoleum
grave
sepulcher
interred
[I_SOURCE:DISTURBANCE]
[IE_ARENA_NAME:Disturbed dead]
[SYN_CLASS:DISTURBANCE_CURSE]
[CE_DISPLAY_TILE:TILE:165:6:0:1:START:0:ABRUPT]
[CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0:ABRUPT]
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0:ABRUPT]
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:FACET:VENGEFUL:100:START:0:ABRUPT]
[CDI:ADV_NAME:Curse]
[CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY]
[CDI:USAGE_HINT:MAJOR_CURSE]
[CDI:VERBAL]
[CDI:VERBAL_SPEECH:curse.txt]
[CDI:TARGET_VERB:feel horrible:looks horrible]
[CDI:WAIT_PERIOD:20]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IE_ARENA_NAME:Cursed]
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:ABRUPT]
MEDIUM_BLESSING_
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MEDIUM_BLESSING]
[IS_TRIGGER_STRING:been blessed with a holy weapon!]
[IS_TRIGGER_STRING:been blessed with holy bodywear!]
[IS_TRIGGER_STRING:been blessed with holy legwear!]
[IS_TRIGGER_STRING:been blessed with holy headwear!]
[IS_TRIGGER_STRING:been blessed with holy handwear!]
[IS_TRIGGER_STRING:been blessed with holy footwear!]
[IS_TRIGGER_STRING:been blessed with a holy shield!]
[IT_MANUAL_INPUT:recipient]
[I_EFFECT:CREATE_ITEM]
[IE_ITEM:100:1:WEAPON:NONE:NONE:NONE]
[IE_ITEM:100:1:ARMOR:NONE:NONE:NONE]
[IE_ITEM:100:1:PANTS:NONE:NONE:NONE]
[IE_ITEM:100:1:HELM:NONE:NONE:NONE]
[IE_ITEM:100:1:GLOVES:NONE:NONE:NONE]
[IE_ITEM:100:1:SHOES:NONE:NONE:NONE]
[IE_ITEM:100:1:SHIELD:NONE:NONE:NONE]
[IE_ITEM_QUALITY:ARTIFACT]
[IS_TRIGGER_STRING:been blessed with improved equipment!]
[I_EFFECT:CHANGE_ITEM_QUALITY]
[IE_CHANGE_QUALITY:2]
[IS_TRIGGER_STRING:been blessed with a pet!]
[IE_FORBIDDEN_CREATURE_FLAG:SMALL_RACE]
[IE_CREATURE_CASTE_FLAG:LARGE_PREDATOR]
[IE_CREATURE_CASTE_FLAG:NATURAL_ANIMAL]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:TITAN]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:DEMON]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL]
[IE_MAKE_PET_IF_POSSIBLE]
[IS_TRIGGER_STRING:been granted healing!]
[CE_STOP_BLEEDING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_CLOSE_OPEN_WOUNDS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_HEAL_TISSUES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_HEAL_NERVES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REDUCE_PAIN:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REDUCE_SWELLING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_CURE_INFECTION:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REDUCE_PARALYSIS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REDUCE_DIZZINESS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REDUCE_NAUSEA:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REDUCE_FEVER:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[CE_REGROW_PARTS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
MINOR_BLESSING_
[IS_USAGE_HINT:MINOR_BLESSING]
[IS_TRIGGER_STRING:been blessed with a week's good fortune!]
[CE_SKILL_ROLL_ADJUST:PERC:150:PERC_ON:50:START:0:PEAK:0:END:8400:ABRUPT]
MEDIUM_CURSE_
[IS_USAGE_HINT:MEDIUM_CURSE]
[IS_TRIGGER_STRING:been cursed, for one week, to know life as a beast!]
[CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:8400:ABRUPT]
[CE:CREATURE_CASTE_FLAG:NATURAL_ANIMAL]
[CE:FORBIDDEN_CREATURE_FLAG:SMALL_RACE]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:LARGE_PREDATOR]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:TITAN]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:DEMON]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL]
[CE:HAVE_FAST_EFFORTLESS_GAIT_SPEED:1000]
[CE_ADD_TAG:NO_AGING:NO_EAT:NO_DRINK:START:0:PEAK:0:END:8400:ABRUPT]
MINOR_CURSE_
[IS_USAGE_HINT:MINOR_CURSE]
[IS_TRIGGER_STRING:been cursed with a week's bad luck!]
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:PEAK:0:END:8400:ABRUPT]
[INTERACTION:RCP_MATERIAL_EMISSION]
[I_SOURCE:CREATURE_ACTION]
BOGEYMAN_POLYMORPH
[CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144]
[CE:CREATURE_CASTE_FLAG:LARGE_PREDATOR]
[CE_ADD_TAG:NO_AGING:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144]
DEITY_CURSE_WEREBEAST_
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING_1: cursed ]
[IS_HIST_STRING_2: to assume the form of a 
-like monster every full moon]
[IS_TRIGGER_STRING:been cursed to assume the form of a 
-like monster every full moon!]
[IT_REQUIRES:HAS_BLOOD]
[IT_FORBIDDEN:SUPERNATURAL]
[IE_ARENA_NAME:Werebeast]
[SYN_CLASS:WERECURSE]
[CE_BODY_TRANSFORMATION:START:0:ABRUPT]
[CE:CREATURE:
:DEFAULT]
[CE:PERIODIC:MOON_PHASE:27:0]
[CE_ADD_TAG:NO_AGING:START:0:ABRUPT]
_BITE]
[IS_HIST_STRING_2:, passing on the 
 monster curse]
[CE_BODY_TRANSFORMATION:START:16800:ABRUPT]
DEITY_CURSE_VAMPIRE_
[IS_HIST_STRING_2: to prowl the night in search of blood]
[IS_TRIGGER_STRING:been cursed to prowl the night in search of blood!]
[I_SOURCE:INGESTION]
[IS_HIST_STRING_1: consumed the tainted blood of ]
[IS_HIST_STRING_2: and was cursed]
[IE_ARENA_NAME:Vampire]
[SYN_CLASS:VAMPCURSE]
[CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT]
[CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0:ABRUPT]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2:ABRUPT]
[CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0:ABRUPT]
[CE:INTERACTION:
[CE:SYNDROME_TAG:SYN_INGESTED]
[CE:SYNDROME_TAG:SYN_INJECTED]
[CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN:ABRUPT]
[CE_DISPLAY_NAME:NAME:vampire:vampires:vampiric:START:0:CAN_BE_HIDDEN:ABRUPT]
[CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150:ABRUPT]
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]
[CE_SENSE_CREATURE_CLASS:START:0:CLASS:GENERAL_POISON:15:4:0:1:ABRUPT]
*** Error(s) found in Random Creature Generation
[OBJECT:CREATURE]
FORGOTTEN_BEAST_
TITAN_
DEMON_
NIGHT_CREATURE_
E_HUM
E_HUMG
E_BEAST
E_BEASTL
E_FS
E_FL
[FEATURE_BEAST]
[ATTACK_TRIGGER:0:0:50000]
[NAME:forgotten beast:forgotten beasts:forgotten beast]
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]
[NO_GENDER]
[CARNIVORE]
[DIFFICULTY:10]
[NATURAL_SKILL:WRESTLING:6]
[NATURAL_SKILL:BITE:6]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:STANCE_STRIKE:6]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:DODGING:6]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[TITAN]
[ATTACK_TRIGGER:
[NO_DRINK][NO_EAT][NO_SLEEP]
[LAIR:SHRINE:100]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:15]
[UNIQUE_DEMON]
[SPREAD_EVIL_SPHERES_IF_RULER]
[NATURAL_SKILL:WRESTLING:14]
[NATURAL_SKILL:BITE:14]
[NATURAL_SKILL:GRASP_STRIKE:14]
[NATURAL_SKILL:STANCE_STRIKE:14]
[NATURAL_SKILL:MELEE_COMBAT:14]
[NATURAL_SKILL:RANGED_COMBAT:14]
[NATURAL_SKILL:DODGING:14]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:14]
[CAN_LEARN][CAN_SPEAK][DIFFICULTY:10]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[DEMON]
[NATURAL_SKILL:WRESTLING:10]
[NATURAL_SKILL:BITE:10]
[NATURAL_SKILL:GRASP_STRIKE:10]
[NATURAL_SKILL:STANCE_STRIKE:10]
[NATURAL_SKILL:MELEE_COMBAT:10]
[NATURAL_SKILL:RANGED_COMBAT:10]
[NATURAL_SKILL:DODGING:10]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:10]
[CAN_LEARN][CAN_SPEAK]
[LARGE_ROAMING]
[LARGE_PREDATOR][DIFFICULTY:10]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:5:5]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:1:5]
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]
[PERSONALITY:ANXIETY_PROPENSITY:0:0:0]
[PERSONALITY:DEPRESSION_PROPENSITY:0:0:0]
[PERSONALITY:BASHFUL:0:0:0]
[PERSONALITY:STRESS_VULNERABILITY:0:0:0]
[PERSONALITY:FRIENDLINESS:0:0:0]
[PERSONALITY:ASSERTIVENESS:100:100:100]
[PERSONALITY:DISDAIN_ADVICE:100:100:100]
[PERSONALITY:CHEER_PROPENSITY:0:0:0]
[PERSONALITY:GRATITUDE:0:0:0]
[PERSONALITY:TRUST:0:0:0]
[PERSONALITY:ALTRUISM:0:0:0]
[PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0]
[PERSONALITY:CRUELTY:100:100:100]
[PERSONALITY:PRIDE:100:100:100]
[PERSONALITY:GREED:100:100:100]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAGMA_VISION]
[EVIL]
[FANCIFUL]
[SUPERNATURAL]
[NIGHT_CREATURE_HUNTER]
[BIOME:ANY_FOREST]
[BIOME:ANY_SHRUBLAND]
[BIOME:ANY_SAVANNA]
[BIOME:ANY_GRASSLAND]
[BIOME:ANY_WETLAND]
[BIOME:TUNDRA]
[SPOUSE_CONVERTER]
[ORIENTATION:MALE:1:0:0]
[ORIENTATION:FEMALE:0:0:1]
[CONVERTED_SPOUSE]
[ORIENTATION:MALE:0:0:1]
[ORIENTATION:FEMALE:1:0:0]
[CAN_LEARN]
[SLOW_LEARNER]
[CAN_SPEAK]
[SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1]
[BONECARN]
[CRAZED]
[PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000]
[PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900]
[PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150]
[PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150]
[PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900]
[PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000]
[PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500]
[PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500]
[DIFFICULTY:1]
[LAIR:SIMPLE_MOUND:50]
[LAIR:SIMPLE_BURROW:50]
[LAIR_CHARACTERISTIC:HAS_DOORS:100]
[HABIT_NUM:TEST_ALL]
[HABIT:GRIND_BONE_MEAL:50]
[HABIT:COOK_BLOOD:50]
[HABIT:GRIND_VERMIN:50]
[HABIT:COOK_VERMIN:50]
[HABIT:COOK_PEOPLE:50]
[HABIT:COLLECT_TROPHIES:50]
[ODOR_STRING:bug innards]
[ODOR_STRING:cooked flesh]
[ODOR_STRING:death]
[ODOR_LEVEL:90]
[NATURAL_SKILL:SNEAK:20]
[NIGHT_CREATURE_BOGEYMAN]
[CLUSTER_NUMBER:4:6]
[PERSONALITY:HUMOR:100:100:100]
[NIGHT_CREATURE_NIGHTMARE]
[CLUSTER_NUMBER:1:1]
[LARGE_PREDATOR]
[DIFFICULTY:6]
[DIFFICULTY:2]
[NATURAL_SKILL:WRESTLING:4]
[NATURAL_SKILL:BITE:4]
[NATURAL_SKILL:GRASP_STRIKE:4]
[NATURAL_SKILL:STANCE_STRIKE:4]
[NATURAL_SKILL:MELEE_COMBAT:4]
[NATURAL_SKILL:RANGED_COMBAT:4]
[NATURAL_SKILL:DODGING:4]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:4]
[PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250]
[LOCAL_POPS_CONTROLLABLE]
[LOCAL_POPS_PRODUCE_HEROES]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[NIGHT_CREATURE]
[BIOME:ANY_LAND]
[AMPHIBIOUS]
[BIOME:SUBTERRANEAN_WATER]
[PETVALUE:2000]
[GRASSTRAMPLE:20]
[BUILDINGDESTROYER:2]
[ALL_ACTIVE]
[SWIMS_INNATE]
[TRAPAVOID]
[NOPAIN]
[NOSTUN]
[NONAUSEA]
[NOFEAR]
[NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[MATERIAL_FORCE_MULTIPLIER:INORGANIC:
:10:1]
[GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2]
[NATURAL_SKILL:AXE:10]
[NATURAL_SKILL:SWORD:10]
[NATURAL_SKILL:DAGGER:10]
[NATURAL_SKILL:PIKE:10]
[NATURAL_SKILL:MACE:10]
[NATURAL_SKILL:HAMMER:10]
[NATURAL_SKILL:WHIP:10]
[NATURAL_SKILL:SPEAR:10]
[NATURAL_SKILL:RANGED_COMBAT:6]
[NATURAL_SKILL:AXE:6]
[NATURAL_SKILL:SWORD:6]
[NATURAL_SKILL:DAGGER:6]
[NATURAL_SKILL:PIKE:6]
[NATURAL_SKILL:MACE:6]
[NATURAL_SKILL:HAMMER:6]
[NATURAL_SKILL:WHIP:6]
[NATURAL_SKILL:SPEAR:6]
[BENIGN]
humanoid
hexapod
scorpion
decapod
octopod
primate
maggot
worm
wyrm
snake
armless biped
[SELECT_CASTE:MALE]
[SELECT_CASTE:FEMALE]
[BODY_SIZE:0:0:
[BODY_SIZE:2:0:
[BODY_SIZE:12:0:
[BABY:1]
[CHILD:12]
[CREATURE_TILE:
RCP_5_FRONT_FINGERS
RCP_4_FRONT_FINGERS
RCP_3_FRONT_FINGERS
RCP_2_FRONT_FINGERS
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
RCP_TONGUE
[BODY
[BODYGLOSS
[FLIER]
[CANOPENDOORS]
[EQUIPS]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[REMOVE_MATERIAL:SKIN]
[REMOVE_TISSUE:SKIN]
[REMOVE_MATERIAL:BONE]
[REMOVE_TISSUE:BONE]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]
embers
cinders
composed of ash
gray
composed of mud
brown
slick
quagmire
VOMIT
vomit
composed of vomit
green
disgusting appearance
brine
composed of salt
white
composed of grime and filth
composed of snow
blizzard
sleet
LIQUID
composed of water
flood
tear
 of tears
composed of steam
boiling
FLAME
flame
composed of flame
inferno
flare
flash
flaming
scorching
composed of amber
composed of coral
composed of green glass
composed of clear glass
composed of crystal glass
CHARCOAL
composed of charcoal
coal
black
composed of coke
composed of solid salt
composed of ice
composed of 
[USE_MATERIAL_TEMPLATE:
[MAT_FIXED_TEMP:
[TISSUE:UNIFORM_TIS]
[TISSUE_NAME:tissue:NP]
[TISSUE_MATERIAL:
[TISSUE_MAT_STATE:
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]
[NOT_LIVING]
[NOT_BUTCHERABLE]
[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION]
[CDI:ADV_NAME:Hurl fireball]
[CDI:FLOW:FIREBALL]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:2]
[CDI:MAX_TARGET_NUMBER:C:3]
[CDI:WAIT_PERIOD:30]
[CDI:ADV_NAME:Spray jet of fire]
[CDI:FLOW:FIREJET]
[CDI:TARGET_RANGE:C:5]
[FIREIMMUNE_SUPER]
[ODOR_STRING:mud]
[ODOR_STRING:vomit]
[ODOR_STRING:filth]
[ODOR_STRING:smoke]
[ODOR_STRING:soot]
[ODOR_STRING:soil]
[COLOR:
[NOBREATHE]
[EXTRAVISION]
[FIXED_TEMP:
[HOMEOTHERM:10040]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]
[STATE_COLOR:ALL_SOLID:
[SELECT_MATERIAL:HAIR]
[SELECT_MATERIAL:FEATHER]
[SELECT_MATERIAL:SCALE]
[SELECT_MATERIAL:CHITIN]
[SELECT_MATERIAL:SKIN]
[NO_UNIT_TYPE_COLOR]
[SELECT_MATERIAL:EYE]
[GLOWTILE:'"']
[GLOWTILE:249]
[GLOWCOLOR:
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[STATE_COLOR:ALL:
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
[SELECT_MATERIAL:BLOOD]
[SELECT_MATERIAL:ICHOR]
[SELECT_MATERIAL:GOO]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
[BOILING_POINT:9900]
[MELTING_POINT:10200]
[BOILING_POINT:10400]
[SYN_NAME:beast sickness]
[SYN_NAME:titan sickness]
[SYN_NAME:demon sickness]
[SYN_NAME:divine sickness]
[SYN_NAME:night sickness]
[SYN_IMMUNE_CREATURE:
:ALL]
[THICKWEB][WEBIMMUNE]
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
[WEBBER:LOCAL_CREATURE_MAT:SILK]
[CDI:ADV_NAME:Spray web]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
[CDI:MAX_TARGET_NUMBER:C:4]
[SECRETION:LOCAL_CREATURE_MAT:POISON:
:BY_CATEGORY:ALL:
SKIN
CHITIN
[CDI:ADV_NAME:Spray dust]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]
[CDI:ADV_NAME:Spray vapor]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]
[CDI:ADV_NAME:Spray gas]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]
[CDI:ADV_NAME:Spit glob]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
[CDI:ADV_NAME:Emit dust]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]
[CDI:ADV_NAME:Emit vapor]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]
[CDI:ADV_NAME:Emit gas]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]
[FIREIMMUNE]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:2:2]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_PRIORITY:MAIN]
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]
[ATTACK_VERB:snatch:snatches]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_CANLATCH]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]
[ATTACK_VERB:sting:stings]
[ATTACK_CONTACT_PERC:5]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:stab:stabs]
[SPECIALATTACK_SUCK_BLOOD:50:100]
[SPECIALATTACK_INTERACTION:
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]
[ATTACK_VERB:gore:gores]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]
[ATTACK_VERB:bite:bites]
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]
[ATTACK_VERB:scratch:scratches]
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
[SELECT_MATERIAL:ALL]
[MAT_FIXED_TEMP:
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900]
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900]
[APPLY_CREATURE_VARIATION:
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900]
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900]
[CAN_DO_INTERACTION:
[CDI:ADV_NAME:Transform]
[DESCRIPTION:A
 great
 gigantic
 towering
n enormous
 huge
 very large
 large
 small
hairy 
feathered 
scaly 
armored 
fleshy 
eyeless 
one-eyed 
three-eyed 
beakless 
noseless 
skinless 
six-legged 
eight-legged 
 twisted into humanoid form
 in humanoid form
 with external ribs
 with lidless eyes
  It has 
thin wings of stretched skin
wings
feathered wings
lacy wings
  It has two 
  It has three 
  It has a 
long, hanging
long, straight
long, curly
stubby
 tails
 tail
  It has a proboscis
  It has a long, swinging trunk
  It has a short trunk
  It has a fat, bulging trunk
  It has a twisting, jointed trunk
  It has a curling trunk
  It has a knobby trunk
  It has a round shell
  It has a spiral shell
  It has a square shell
  It has a knobby shell
  It has an enormous shell
  It has a broad shell
  It has a pair of long antennae
  It has a pair of fan-like antennae
  It has a pair of spindly antennae
  It has a pair of squat antennae
  It has a pair of branching antennae
  It has a pair of knobby antennae
  It has four 
long, spiral
long, curving
 horns
 horn
  It has large mandibles
it looks constantly to the sky for rain
it growls, buzzes, clicks and generally makes a varied racket
it is decorated with intricate patterns
it is perfectly symmetric
it is strikingly beautiful
it is covered with a filmy sac
nearby vegetation seem to shrink away from it
the pieces of its body are carefully separated by markings
its moans seem to echo no matter where it resides
it spins wildly, lurching and howling
it seems very pleasant
it never misses an opportunity to jump in puddles
it appears to be covered with rocky crags
it radiates a sad kindness
it makes those around it feel brave
it appears constructed
small objects seem to pop into existence around it
it whirls, skips and jumps whenever it moves
it is difficult to see clearly even in bright light
it always turns to welcome the rise of the sun
it hums pleasantly when the sun is high in the sky
it has a rattling exhale
its body is bent and misshapen
it slavers uncontrollably
it moves with great focus
it bears malodorous pustules
[ODOR_LEVEL:100]
the details of its form are easily forgotten without deliberate concentration
it never looks toward the sun
it is utterly still when not taking deliberate action
it looks very solid and stocky
it appears to be closely related to every other of its kind
fanfare follows it wherever it goes
it never appears to be perturbed or surprised by any happening
it appears to be very healthy
it skips and twirls as it moves
a sheen around it always seems to rise upward
it only looks comfortable when it is in the water
it always moves carefully around water
it has the delicious smell of freshly-baked goods
[ODOR_STRING:freshly-baked goods]
it is impossible to hold a grudge near it
it is very sturdy-looking
it eagerly moves from place to place
it changes between two colors intermittently
it giggles at random
it makes those around it want to give up their possessions
it seems to smile constantly
it is surrounded by a gentle atmosphere
it radiates an aura of welcoming
it inspects the ground intently as it moves
flashes of energy pulse across its surface intermittently
it appears to be a very bitter creature
its whole body appears to be faceted in a symmetric fashion
it seems eager to pronounce judgment on others
it appears very deliberate in its actions
it moves ponderously
it has a very stark look about it
it seems unerringly honest if one does not concentrate
it returns surrounding light with a new vibrance and intensity
it crackles with energy
it always seems to be looking far into the distance
it stares longingly at those nearby
it never abandons its companions
it changes direction suddenly at times
it has an unnerving stare
it heckles those it meets that are not married
it always seems like it is on the verge of crying
it appears to have sharp shimmering edges on many parts of its body
it has an angular appearance
it has a distinctly depressing moan
it is difficult to see clearly
it changes color with the phases of the moon
it is very solidly built
there is a foul reek about it
it cannot abide anything that lives
it sounds clear tones as its body moves in time
it seems most at ease when it is outdoors
it eerily reflects the light of the stars and moon
it reminds those that look upon it of their most unpleasant memories
it cannot look directly at somebody that has broken an oath
it always raises a part of its body toward the moon
it moves very stiffly
its surface is always enlivened with a refreshing play of color
it has an incredibly calm demeanor
it rocks back and forth whenever somebody changes their mind in its presence
it always seems to point toward the sun when it is in the sky
it recites verses in a strange language on occasion
it appears to be expecting
it leaves water wherever it goes
it is strikingly colored
it alternates from instant to instant between sluggishness and extreme vibrancy
it moves with a bouncing rhythm
it has a fixed and unblinking gaze when interacting
its outer surface seems to flow about its body
it is hard to disobey
it always nods eagerly when somebody is speaking
it inspires those around it to acts of great sacrifice
it makes nearby water undrinkable
it always seems to be deep in thought
its form is ever-changing
it makes absolutely no sound
it has a slowly shifting pattern on its surface
it sings beautiful songs endlessly
it pays attention carefully to anybody that is speaking
it appears to sparkle after night falls
its movement is the sound of wind and rain
it looks solidly built
it mutters to itself about death
it is difficult to look at directly
it always seems to have its attention on the most valuable object in the area
its movements sound like the rattling of chains
it is incredibly noisy
it appears to be covered with sharp hooks and barbs
it seems most content when a fair wind is blowing
it never stops moving completely
it is unsettling to be around
it is top-heavy
it has a tendency to laugh quietly to itself every so often
it tenses up throughout its entire body whenever somebody tells a falsehood in its presence
it chitters briefly before sunrise and just after nightfall
it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes
it looks very proud of itself
it seems to glow brightly from within
it bellows and cheers without pause
it seems to flow as it moves
it always seems to be counting something
it changes appearance based on the clouds and precipitation above
it is surrounded by an everpresent rush of wind
it acts with unwavering calm
it is covered with divine writing
it appears spry and vigorous
it is a divine being
it mutters to itself as it moves aimlessly
muttering
grumbling
brooding
it groans from time to time
groaning
moaning
it howls into high winds
howling
baying
bellowing
shrieking
wailing
it shambles sluggishly
it stamps the ground and snorts
it has a bloated body
bloated
it lumbers along steadily from place to place
lumbering
hulking
its joints are backward
backward
it moves with uneven jerking motions
its limbs jut out at asymmetric angles
crooked
it lopes quickly along the ground
it strides in silence with purpose
starved
emaciated
it hurls vicious insults constantly
with singular purpose it seeks to destroy the living
it is crazed for blood and flesh
it bears a look of unbelievable peace
peaceful nature
it emanates an aura of giving and kindness
kind nature
joy marks its every movement
joyful nature
it moves its will in accordance with the truth of things
it is ravening
it is slavering
it belches and croaks
it undulates rhythmically
rhythmic undulations
it squirms and fidgets
bloated appearance
it has a gaunt appearance
it appears to be emaciated
it chants ceaselessly
it murmurs horrible curses
it spouts gibberish periodically
it knows and intones the names of all it encounters
it repeatedly makes threats of torture and death
it has a regal bearing
it has an austere look about it
it moves deliberately
it moves about carelessly
[ODOR_STRING:brimstone]
.  Its 
eyes glow
eye glows
 hair is 
long and shaggy
very curly
short and even
patchy
long and straight
long and wavy
 feathers are 
fluffed-out
downy
long and broad
long and sparse
long and narrow
 scales are 
small
round
oval-shaped
overlapping
set far apart
close-set
 exoskeleton is 
waxy
leathery
warty
sleek and smooth
rough and cracked
 skin is 
  This night creature was first created 
accidentally 
by the 
 through the fiend's terrifying power
 through the fiend's twisted power
 through the fiend's chaotic power
 after horrible experiments
 gone wrong
 unleashed upon 
multitudes
  It was created by 
goddess
deity
 and is of a part with 
Now you will know why you fear the night.
  Beware its poisonous sting!
  Beware its poisonous bite!
  Beware its hunger for warm blood!
  Beware its fire!
  Beware its webs!
  Beware its deadly dust!
  Beware its poisonous vapors!
  Beware its poisonous gas!
  Beware its deadly spittle!
  Beware its noxious secretions!
  Beware its deadly blood!
horrifying features
[PREFSTRING:
unsettling origin
macabre ways
terror-inspiring antics
unfathomably horrifying nature
swamp
marsh
sand
desert
taiga
jungle
forest
mountain
ocean
glacier
tundra
brush
savanna
plains
hill
 titan:
 titans:
-titan]
[GO_TO_START]
[CASTE_NAME:
winged
horned
skinless
three-eyed
one-eyed
eyeless
blind
demon
demons
demonic
devil
devils
fiend
fiends
Black
brutes
brute
monsters
ghosts
banshee
banshees
phantom
phantoms
specter
specters
horror
misfortune
chaos
hand
hands
warrior
warriors
fist
fists
eyes
giant
giants
hulk
hulks
towers
mountains
dogs
hound
hounds
wolves
beasts
creatures
mistake
mistakes
folly
follies
experiment
experiments
nightmares
catastrophe
catastrophes
disaster
disasters
Angel
Angels
angelic
Soldiers
Warriors
Champion
Champions
champion
Fighter
Fighters
fighter
Guardian
Guardians
guardian
Spirit
Spirits
Messengers
Slayers
Enforcer
Enforcers
enforcer
Beast
Beasts
Behemoth
Behemoths
behemoth
Harbinger
Harbingers
harbinger
Monsters
Destroyer
Destroyers
destroyer
Doom
Dooms
doom
Bane
Banes
bane
Catastrophe
Catastrophes
Ruination
Ruinations
ruination
Judgment
Judgments
judgment
Servant
Servants
servant
Assistant
Assistants
assistant
Attendant
Attendants
attendant
Minion
Minions
minion
Helper
Helpers
helper
Worker
Workers
Hand
Hands
Being
Beings
being
Puppet
Puppets
puppet
Pawn
Pawns
pawn
Retainer
Retainers
retainer
bogeyman:bogeymen:bogeyman]
nightmare:nightmares:nightmare]
were
midnight
dusk
 of the night
 of evil
 of twilight
 of shadow
troll
trolls
woman
women
hags
crone
crones
ogre
ogres
ogress
ogresses
freaks
freak
horrors
spouses
mate
mates
bride
brides
consort
consorts
husbands
bridegroom
bridegrooms
groom
grooms
[MELTING_POINT:9800]
[T_WORD:
We should have made it there by now.
We should be making better progress.
We are going the wrong way.
We haven't performed for some time.
We have arrived at our destination.
The oppressor has been overthrown!
We must not abandon 
We must go back.
the past
current events
the future
someone recently deceased
someone recently retired
the concept of death
the concept of family
the concept of hunting
the concept of nature
the concept of war
an abstract concept
a historical figure
a specific place
a specific wilderness region
nature
a lover
alcoholic beverages
the hunt
mining
death
someone's character
 a dramatic
 a reflective
 a ribald
 a light
 a solemn
 poetic 
narrative
form
 intended 
to describe
to satirize
to amuse the audience
to complain about
to renounce
to make an apology
to express pleasure with
to express grief over
to praise
to beseech
to teach a moral lesson
to make an assertion
to make a concession
to console the audience
to refuse consolation
 concerning
 a chosen subject
 concerning 
 which grew out of the performances of 
, originating in 
 originally devised by 
The rules of the form are applied by poets to produce individual poems which can be recited.  
The form guides poets during improvised performances.  
The poem 
is divided into 
two distinct 
-line stanza
octet
septet
sexain
quintain
quatrain
tercet
couplet
another
 extremely long series of
 numerous series of
 series of
an extremely long series of
numerous series of
a series of
brief 
verse paragraph
 septet
 sexain
 quintain
 quatrain
 tercet
 couplet
 line
 distinct parts: 
extremely long series of
series of
a single
lengthy 
full 
 is always written from the perspective of 
the author
a soldier
a traveler
a relative of the author
a party to a debate
a fictional poet
an animal
Use of 
internal rhyme
alliteration
onomatopoeia
antanaclasis
assonance
consonance
elision
epenthesis
synchysis
allegory
ambiguity
symbolism
metaphor
simile
metonymy
vivid imagery
juxtaposition
 is characteristic of the form.  
Forms of 
A form of 
parallelism 
 common throughout the poem, in that 
certain lines 
they 
often share an underlying meaning
often contrast underlying meaning
are required to maintain phrasing
have similar grammatical structures
use the same placement of allusions
sometimes have reversed word orders
reverse grammatical structures
Linguistic skill is required in the visual presentation as well, as 
 must feature 
lines with different readings depending on word breaks
lines which can be read backwards as well as forwards
lines which can be read orthogonally across the standard lines
lines which emerge when reading along certain prescribed paths across the body of the poem
Each line has 
foot
feet
a tone pattern of 
even-uneven
uneven-even
uneven-uneven
uneven-even-even
even-uneven-even
even-even-uneven
uneven-even-uneven
even-even
even-even-even
even-uneven-uneven
uneven-uneven-even
uneven-uneven-uneven
a syllable weight pattern of 
short-long
long-short
long-long
long-short-short
short-long-short
short-short-long
long-short-long
short-short
short-short-short
short-long-long
long-long-short
long-long-long
 (quantitative 
iambic
trochaic
spondaic
dactylic
amphibrachic
anapaestic
cretic
pyrrhic
tribrachic
bacchic
antibacchic
molossic
monometer
dimeter
trimeter
tetrameter
pentameter
hexameter
heptameter
octameter
).  
an accent pattern of 
unstressed-stressed
stressed-unstressed
stressed-stressed
stressed-unstressed-unstressed
unstressed-stressed-unstressed
unstressed-unstressed-stressed
stressed-unstressed-stressed
unstressed-unstressed
unstressed-unstressed-unstressed
unstressed-stressed-stressed
stressed-stressed-unstressed
stressed-stressed-stressed
 (qualitative 
 syllables.  
Every line of the poem has 
an initial caesura
a medial caesura
a terminal caesura
The ending of each line of the poem shares the same rhyme
, though the rhyming doesn't have to be perfect
, though rhymes at the end of lines in the 
sections
section
 don't need to match perfectly
, though the rhyme
 at the end of the 
lines don't
line doesn't
 need to match perfectly
is dramatic
is reflective
is ribald
is light
is solemn
is a riddle
is a narrative
 and
to make a counter-assertion
to synthesize previous ideas
to develop the previous idea
to invert the previous assertion
to undercut the previous assertion
to move away from previous ideas
to reflect on previous ideas
to offer a different perspective
 the subject of the poem
concerns 
 is written from the perspective of 
 must make use of 
Certain lines
present different views of the same subject
In the 
 part, the 
 line of 
each 
stanza
shares the underlying meaning of
contrasts the underlying meaning of
is required to maintain the phrasing of
has the same grammatical structure as
uses the same placement of allusions as
reverses the word order of
reverses the grammatical structure of
presents a different view of the subject of
must expand the idea of
 line.  
 includes 
lines which emerge when reading along certain prescribed paths
 has lines with 
 has 
 in each line
has different readings depending on word breaks
can be read backwards as well as forwards
The refrain occurs as lines 
The refrain occurs as line 
 refrain occurs as lines 
 refrain occurs as line 
The ending of each line 
of the poem
of the 
of this part
 shares the same rhyme.  
The rhyme scheme 
repeating in each stanza of
within each stanza of
within
repeating in each stanza
within each stanza
within this stanza
respecting the full poem
, where numbers indicate a refrain
As a rule throughout the poem, the end rhymes don't generally match perfectly.  
In this part of the poem, the end rhymes don't need to match perfectly.  
The rhyme
 need to match perfectly.  
The poem has 
form of music used for entertainment
form of music used during marches and military engagements
form of music used to commemorate important events
devotional form of music
 directed toward the worship of 
 originating in 
The rules of the form are applied by composers to produce individual pieces of music which can be performed.  
The form guides musicians during improvised performances.  
 to 
singer
speaker
chanter
recite
recites
 the words of 
 any composition of
 nonsensical words and sounds
while the
 music is played on 
The music
al voices join in melody and counterpoint, harmony and rhythm
al voices bring melody, counterpoint and rhythm
al voices cover melody, harmony and rhythm
 is melody and rhythm without harmony
The musical voices 
join in melody, counterpoint and harmony
bring melody and counterpoint
bring melody with harmony
are joined in melody
The musical voices are purely rhythmic
The entire performance 
should 
stress the rhythm
be stately
be bright
be lively
be made with skill
be vigorous
be spirited
be delicate
be fiery
bring a sense of motion
be made with feeling
feel agitated
be passionate
sparkle
be broad
be made sweetly
be strong
be energetic
be forceful
feel heroic
be made expressively
feel furious
be joyful
be grand
be merry
be graceful
build as it proceeds
evoke tears
be melancholic
feel mournful
be made with a light touch
feel heavy
feel mysterious
be jumpy
feel playful
feel tender
feel calm
be triumphant
is at a free tempo
is very slow
is slow
is at a walking pace
is moderately paced
is moderately fast
is fast
is very fast
is extremely fast
accelerates as it proceeds
slows and broadens
is consistently slowing
is at a hurried pace
gradually slows as it comes to an end
slows down and dies away as it draws to a close
becomes calmer as the end is approached
becomes frenzied as it proceeds
is to
, and it is to
be in whispered undertones
be very soft
be soft
be moderately soft
be moderately loud
be loud
be very loud
become louder and louder
become softer and softer
fade into silence
start loud then be immediately soft
The melody and counterpoint both have 
short phrases
mid-length phrases
long phrases
phrases of varied length
The melody has 
, while the counterpoint has 
 throughout the form.  
The counterpoint melody has 
Only one pitch is ever played at a time.  
Never more than an interval sounds at once.  
Chords, seldom-used, are sparse -- intervals and single pitches are favored.  
Pitches are densely packed in clusters as music moves from chord to chord.  
The music is broadly layered with chords spanning the range.  
The music repeats for as long as necessary.  
It is performed 
without preference for a scale
using the 
 scale
 and in 
free rhythm
Throughout, when possible, composers and performers are to 
Throughout, when possible, performers are to 
glide from note to note
use grace notes
use mordents
make trills
play rapid runs
locally improvise
syncopate
add fills
alternate tension and repose
modulate frequently
play arpeggios
play staccato
play legato
freely adjust the beats
spread syllables over many notes
match notes and syllables
From beginning to end, when improvising
 or composing
, artists should 
always
often
sometimes
 include a 
rising
rising-falling
falling-rising
 melody pattern
sharpened
 degree
 on the rise
 on the fall
 as well as 
glides
grace notes
mordents
trills
rapid runs
arpeggios
staccato
legato
Each 
 always 
does the main melody
does the counterpoint melody
does harmony
provides the rhythm
perform with skill
perform with feeling
perform sweetly
perform expressively
build as the performance proceeds
perform with a light touch
is to 
glides from note to note
uses grace notes
uses mordents
makes trills
plays rapid runs
locally improvises
syncopates
adds fills
modulates frequently
plays arpeggios
plays staccato
plays legato
spreads syllables over many notes
matches notes and syllables
The voice stays in the 
middle
 register.  
The voice uses its entire range.  
The voice ranges from the 
 register to the 
The voice is confined to the 
 voice uses its entire range.  
 voice ranges from the 
The voice uses its entire range from the 
 has a simple structure: 
 has the following structure: 
 has a well-defined multi-passage structure: 
an additional
another 
 lengthy
 brief
 unrelated
 passage
 introduction
 exposition
 of the previous passage
 recapitulation
 synthesis
 of the two themes
 verse
 chorus
 finale
 coda
 bridge-passage
 first
 second
 theme
 series of variations
 on the first theme
possibly 
all repeated
repeated
 up to 
 times
Each of the 
simple passage
introduction
recapitulation
synthesis
finale
bridge-passage
series of variations
 is voiced by 
the melody of the
the counterpoint of the
the harmony of the
the rhythm of the
 reciting the words of 
 reciting
 reciting nonsensical words and sounds
Each passage
The passage
is twice the tempo of the last passage
is half the tempo of the last passage
moves more quickly than the last passage
is slower than the last passage
resumes the previous tempo
resumes the original tempo
each of the 
 voice
stays in the 
covers its entire range
ranges from the 
is confined to the 
covers its entire range from the 
 in the melody and counterpoint
 in the melody, while the counterpoint has 
 in the melody.  
 in the counterpoint melody.  
Only one pitch is ever played at a time in this passage.  
This passage features only melodic tones and intervals.  
This passage typically has some sparse chords.  
Chords are packed close together in dense clusters in this passage.  
This passage is richly layered with full chords making use of the available range.  
 is performed 
 should be composed and performed using 
 should be performed using 
locally improvisation
syncopation
fills
alternation between tension and repose
frequent modulation
free adjustment of the beats
melismatic phrasing
syllabic phrasing
 should 
Scales are constructed from 
 notes spaced evenly throughout the octave.  
 notes dividing the octave.  
In quartertones, their spacing is roughly 
, where 1 is the tonic, O marks the octave and x marks other notes.  
Scales are conceived of as two chords built using a division of the perfect fourth interval into 
 notes.  
The tonic note is fixed only at the time of performance.  
The tonic note is a fixed tone passed from teacher to student.  
Every note is named.  
A single note in the fundamental scale is named.  
Preferred notes in the fundamental scale are named.  
After a scale is constructed, notes are named according to degree.  
After a scale is constructed, the root note of chords are named.  
It is called 
The names are 
spoken 
As always, the 
pentatonic
hexatonic
heptatonic
 scale is 
constructed by selection of degrees from the fundamental scale.  The degrees selected are 
thought of as joined chords spanning a perfect fifth and a perfect fourth
thought of as two disjoint chords spanning a perfect fifth and a major third
thought of as two disjoint chords spanning a tritone and a perfect fourth
thought of as two disjoint chords drawn from the fundamental division of the perfect fourth
thought of as two disjoint chords spanning two perfect fourths
These chords are named 
[B]The 
trichord
tetrachord
pentachord
 (completing the octave)
degrees of the semitone octave scale
degrees of the quartertone octave scale
degrees of the octave scale
degrees of the fundamental perfect fourth division
[B]The rhythm system is fundamentally polyrhythmic.  There are always multiple rhythm lines, and each of their bars is played over the same period of time, regardless of the number of beats.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named.  
[B]The rhythm system is fundamentally polymetric.  There are always multiple rhythm lines, and the beats are always played together, even if one rhythm line completes (and then repeats) before the other is finished.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named.  
 rhythm is made from 
 patterns: 
 (considered the primary)
As stated above, they are to be played in polyrhythm.  
As stated above, they are to be played in polymeter.  
The patterns are to be played in the same beat, allowing one to repeat before the other is concluded.  
The patterns are to be played over the same period of time, concluding together regardless of beat number.  
 rhythm is a single line with 
 beats
 divided into 
 bars in a 
 pattern
The beats are named 
The beat is stressed as follows:
[B]where 
! marks the primary accent, 
X marks an accented beat, 
` marks a beat as early, 
' marks a beat as late, 
x is a beat
, - is silent
 and | indicates a bar.  
called the 
 the fundamental dance move.  
 is one of the fundamental dance moves.  
 the fundamental dance position.  
 is one of the fundamental dance positions.  
First, 
Then 
Finally, 
there
 should be
 a series of 
 graceful
 serene
 calm
 grotesque
 crude
 refined
 understated
 delicate
 elaborate
 expressive
 strong
 weightless
 fluid
 undulating
 soft
 jerking
 sharp-edged
 straight-lined
 loudly percussive
 softly percussive
 aborted
 partially realized
 energetic
 passionate
 vivacious
 joyous
 proud
 flamboyant
 lively
 spirited
 vigorous
 intense
 aggressive
 powerful
 sluggish
 relaxed
 passive
 subtle
 sensual
 debauched
 twisting
 sprightly
 sinuous
 counterclockwise
 clockwise
 eighth
 quarter
 half
 repeated
 steps in a square pattern
 steps in a circular pattern
 steps in a triangle pattern
 steps in a figure-eight pattern
 steps in an intricate pattern
 turn
 facial expression
 hand gesture
 straight walk
 curved walk
 run
 leap
 kick
 left kick
 right kick
 leg lift
 left leg lift
 right leg lift
 body level
 body level change
 arm carriage
 raised left arm
 raised right arm
 raised arm
 spin
 independent body movement
 sway
 forward bend
 backward bend
 leftward bend
 rightward bend
 footwork
 movement along the line of dance
 mirrored
 performed in retrograde
 performed in succession
 shadowed
 by group members
 from the lead
 from the follower
 with
sacred
 solo
 group
solo 
group 
celebration
participation
social
 partner
 for a single pair
 pairs
 dancers
The rules of the form are applied by choreographers to produce individual dances which can be performed.  
The form guides dancers during improvised performances.  
The dance is accompanied by 
 as the dancer acts out 
 as the dancers act out 
any composition of 
The dancer performs 
The dancers perform 
in a single line
in several lines
in a circle
in a double circle
loosely mingled
along a clockwise circle
turning clockwise
along a counterclockwise circle
turning counterclockwise
along an improvised path
along an intricate path
, moving 
very slowly 
slowly 
slower and slower 
faster and faster 
quickly 
very quickly 
to the music's 
 rhythm
with the music
The partners 
dance closely
maintain open contact
rarely make contact
, communicating intent 
by pushing together
 constantly
 briefly
by pulling away
constantly 
briefly 
through touch
through a light touch
through visual cues
through spoken cues
There are partner changes throughout the dance 
with the lead advancing along the main line of motion
with the lead advancing against the main line of motion
with the lead turning out clockwise
with the lead turning out counterclockwise
The dancers imitate the movement of the 
This dance is a refined artform, with 
 special position
 specific move
 to be mastered.  
The entire dance has a basic movement 
 dance is
 dance is punctuated by 
serene
grotesque
crude
refined
understated
elaborate
expressive
strong
weightless
undulating
soft
jerking
sharp-edged
straight-lined
loudly percussive
softly percussive
aborted
partially realized
energetic
vivacious
flamboyant
lively
spirited
vigorous
intense
aggressive
powerful
sluggish
relaxed
passive
subtle
sensual
debauched
twisting
sprightly
sinuous
counterclockwise 
clockwise 
eighth 
quarter 
half 
repeated 
turns
facial expressions
hand gestures
straight walks
curved walks
runs
leaps
left kicks
right kicks
leg lifts
left leg lifts
right leg lifts
body level
body level changes
arm carriage
raised left arms
raised right arms
raised arms
spins
independent body movement
sway
forward bends
backward bends
leftward bends
rightward bends
footwork
movement along the line of dance
 of the lead
 of the follower
, with 
aborted 
partially realized 
moves
movement 
mirrored
performed in retrograde
performed in succession
shadowed
The dance begins with the 
The dance enters a new section with the 
next 
passage
exposition
verse
chorus
coda
variations
 of the music.  
 section is distinct.  
There are partner changes 
There is a basic movement 
This
 section is
 section is punctuated by 
Training Session
Activity Event
Activity
Play Make Believe
Archery Practice
Go to Individual Combat Drill
Individual Combat Drill
/Resting
Go to Combat Training
Organize Combat Training
Lead Combat Training
Wait for Combat Training
Go to Sparring Match
Spar
Go to Sparring Practice
Watch Sparring Practice
Meditate on 
Discuss 
Teach 
Learn 
Ponder 
Serve 
Serve Customer
Write about 
Write
Play with 
 Demonstration
Organize 
Wait for 
Watch 
Preach on 
Promote 
Inveigh Against 
Introspection
Romance
Nature
Listen to Sermon
Tell Story
Listen to Story
Recite Poetry
Listen to Poetry
Play 
Sing
Perform Music
Listen to Music
Perform Dance
Watch Dance
 embraces 
 lay
 forth an awe-inspiring sermon for the ages!
 artfully deliver
 a lucid and powerful sermon.
 giving a creditable sermon.
 just can't give a sermon very well.
 weave
 a mesmerizing tale!
 the story in vivid detail.
 telling the tale quite well.
 stumble
 over the details.
 bring
 the poem to life with this flawless recitation.
 choose
 the perfect phrasing.
 recite
 the words evocatively.
 enunciate
 crisply.
 speak
 well.
 mumble
, having completely forgotten the words.
 poorly.
instrument
 are indistinguishable!
 delivering a virtuoso performance on the 
 is absolutely flawless.
 could nearly pass for the voice of the 
 play
 with skill.
 beautifully.
 sound
 vaguely like the intended 
 playing the 
chanting
 a mockery of the 
 with a shameworthy performance.
doesn't
don't
 seem to know how to play the 
 sloppily
 and even forget
 some of the words.
 dance
 flawlessly, like someone out of a legend!
 dancing exceptionally.
 dancing well.
 get
 tangled up.
 has discovered 
 has become a student of 
Some children
begin
begins
 playing make believe.
 playing with 
The performers
a sermon on 
reciting the poem 
an improvised recital of 
the musical composition 
improvised music, 
dancing 
an improvised dance, 
 in the middle of 
You continue the sermon.
The sermon continues.
You continue the story.
The story continues.
You begin
The poetry enters
 line.
the verse paragraph
 verse paragraph
 stanza
You continue the poem.
The poem continues.
You enter 
The dance enters a new section with 
The music enters 
the introduction
 of the theme
a recapitulation
a verse
a chorus
You continue the dance.
The dance continues.
You continue the music.
The music continues.
You conclude your performance.
The performers are finished.
Some performers finish their act.
 has finished performing.
 concludes a performance.
You've learned 
You feel like you know the basic rules of 
DOUBLE TAGGED ITEM: By Activity, 
 has shared many tales from beyond 
 has shared a few rumors.
 has shared a rumor from abroad.
 gives you 
There is not enough room to perform here.
There are not enough dancers.
You could not find a partner.
You cannot perform here.
 empty 
 pick up 
 empties 
 picks up 
It has no writing.
It has no pages.
That was compelling!
 appears to acquiesce.
It is not convincing.
 appears unconvinced.
You flinch.
 flinches.
You are unperturbed.
 appears unperturbed.
I don't remember clearly.
What happened?
I am your loyal 
  The task is accomplished.
 is dead!
 will be slain.
 have been driven from 
  The need for my task seems to have passed.
  The enemy will be driven off.
  There will be no rest for the enemy.
  I am a little confused.
  I am sort of confused.
I am confused.
I am very confused.
Commendable!  Your loyalty and bravery cannot be denied.
.  What do you command?
I wish to become a 
.  Will you have me?
I ask that 
 be made 
.  Will you have us?
Yes, you'd make a fantastic 
 here.  Make us proud!
I'll need to see something impressive before I consider it.
I would love to join 
.  Can I perform with you?
You just aren't good enough yet, but you should keep performing.
Would you like to join 
?  The troupe could use your talent.
Yes!  It'll be great to perform with you.
I'm sorry, but I can't join the troupe.
I'm kicking you out of 
I'm leaving 
I cannot accept this honor.  I am sorry.
Gladly.  I will be your 
You are not worthy of such an honor yet.  I am sorry.
Gladly.  You are now one of my 
You can no longer be a 
I would be honored if you would become a 
.  Will you have me as 
I would be honored to serve as a 
Come with me and I'll bring you to safety.
Please help me!
I hate you.
The enemy!
I must obey the master!
Gwargh!
Ahhh...
Don't talk to me.
Behold, mortal.  I am 
a divine being
.  I know why you have come.
Well, let's see...
  we've got 
deaths
law-breaking
abductions
occupations
the occupation
criminals
skulking vermin
bone-chilling horror
ruffians
open war
brewing trouble with our neighbors
I've forgotten what trouble it was...
Wait here until I return.
Let's continue onward together.
Can you tell me the way to 
What have you done?  This is horrifying!
Thank you.  I will take excellent care of this majestic creature.
I deign to favor you with my little pretty, 
I give to you this fine beast, 
What do you think of me?
What can you tell me about yourself?
What can you tell me about 
Can you tell me where I can find myself?
Can you tell me where I can find you?
Can you tell me where I can find 
Please guide me to 
Please guide me to myself.
Please guide me to you.
  I'm giving up on this hopeless venture.
  We were going to entertain the world!  It's a shame, but I'll have to make my own way now.
  I'm returning on my own.
  I hope you find what you are seeking here.
Now we will live under 
They must be stopped by any means at our disposal.
I don't know anything else about them.
It's for the best.
I hate them.
I am afraid of them.
They are terrific.
Now we will have to build our own future.
Are we close?
You are bound to obey me.
How are you enjoying the adventure?
Where should I take you?
Soon the world will be set right.
We shall bring 
 home safely.
Are you looking forward to the performance?
I've forgotten what I was going to say...
Tell me about 
the law-breaking
the beasts
the ruffians
the brewing trouble
How have things been?
How's life here?
It has been the same as ever.
You must kill 
  This 
great beast
ancient force of nature
cursed demon
fearsome beast
horrible beast
night creature
evil being
terror from the evil depths
vile monster from the bowels of the earth
beast from underground
creeping thing
terrifying wilderness monster
savage beast
ferocious wild animal
ferocious unnatural beast
beast from the wilds
 threatens our people with its very presence.
  Seek your foe in the 
  Our hopes travel with you.
  Enjoy the hunt!
You must drive the ruffians of 
our 
.  They have been harassing the people for too long.
 sent 
 to try to boss us around, but you'll show them the true nature of power.
 came try to boss us around, but you'll teach that coward a lesson.
You must drive the skulking vermin 
 out of 
You must drive 
.  Their aggressive order must not be allowed to flourish.
.  These outlaws must be punished.
.  These criminals have been allowed to thrive for too long.
 from their home at 
must be driven off or subjugated.
could afford to learn a lesson or two, though open conflict would be unwise.
  The alliance has outlived its usefulness.
  In any case, peace is no longer an option.
  This war must end with our victory.
  Their tribute is not enough.
  We can no longer pay them homage.
  I tire of this pointless skirmishing.
  I wish I could tell you where to begin your search.  Until then, you are free to do as you please.
The group
 is our ally
 is not at war with us
 is at war with us.
 is paying us tribute
 accepts our tribute
 is skirmishing with us.
 is unknown us.
and there is friendship between our peoples.
and there is no hard feeling between our peoples.
but there is ill-will between our peoples.
The trouble started because of 
There is also 
a family matter
the issue of their godlessness
the issue of their worship of 
the issue of their oneness with 
the natural issue of their worship of 
the natural issue of their oneness with 
Be careful, for their leader 
 is my 
It does not help matters that their leader 
I don't really know.
They do not feel challenged at all.
They still hold this area, but they do not feel certain.
Their strength has been challenged, and their hold has loosened.
Their strength has been broken.
They consider you an infamous villain among those opposing them.
They consider you a leader of the opposition.
They consider you a key figure in the opposition.
You are considered an integral part of the opposition.
You are considered part of the opposition.
There are guards patrolling 
There are guards in 
the mead hall
a cottage
the keep
the great tower
a tree
an abandoned shop
a food imports store
a clothing imports store
a general imports store
a cloth shop
a leather shop
a woven clothing shop
a leather clothing shop
a bone carver's shop
a gem cutter's shop
a weaponsmith's shop
a bowyer's shop
a blacksmith's shop
a armorsmith's shop
a metal craft shop
a leather goods shop
a carpenter's shop
a stone furniture shop
a metal furniture shop
the imported goods market
the imported food market
the imported clothing market
the meat market
the fruit and vegetable market
the cheese market
the processed goods market
the shrine to 
There is a long-ranging patrol 
I have no idea.
  I'd watch out for them.  
There are no fewer than 
 other groups vying for control.
 are vying for control.
I haven't heard anything like that.
No fewer than 
 groups fled.
One group organized itself.  
A few separate groups were organized.  
 fled before the attack.
Nobody I remember.
You sound like a troublemaker.
 has occupied 
 rules 
 is a group of 
  I rule 
 from this capital as well
  Not that it matters, as 
 abides here in magnificence
  Not that it matters, as the seat of 
 is here, and 
the blood-drinker allows no chattel to rise
the law is absolute
  The seat of 
 is also located here
I must take my leave.
Goodbye.
 lives in 
If you want to find a relative, 
If you want to offer your condolences, 
 should talk to 
 should travel to 
We weren't personally acquainted.
You may enjoy these times of peace, but remain vigilant.
My condolences.
What will you do about it?
What should I do about it?
Let's entertain the world together!
Come, join me on my adventures!
Join me and we'll bring 
this poor soul
 back home!
Join me and we can shake off the yoke of 
the oppressors
the weary shoulders of the people of 
this place
 forever!
I'm with you on this.
Nevermind.
I'd like to stay here another day if you don't mind.
Please let me shelter here for the night.
Uh...  what was that?
Of course.  My pleasure.
Certainly.  It would be terrible to leave someone to fend for themselves after sunset.
Ah, I'm sorry.  Permission is not mine to give.
Here's something you might be interested in...
I've decided.  Let's call our troupe 
I've forgotten what to say...
I'm in charge of 
I've forgotten my bold pronouncement...
 now.  Make way for 
Let's trade.
What's available here?
I'd just as soon you went someplace else.
You have been such a good trade partner.
It's such a pleasure to serve you.
My good friend.
My companion.
It is good to see you here.
You ought to be rewarded for returning our treasures.
Thank you for preserving our legacy of wisdom.
Long live the cause.
Loyalty should be rewarded.
What stories you tell!  It's such an honor to have you here.
The poet!  It's such an honor to have you here.
My talented bard!  It's such an honor to have you here.
What a dancer!  It's such an honor to have you here.
Your selfless dedication is appreciated here.
There's no need for trouble here.
We have many drinks to choose from.  [You receive a list.]
We have 
free
  All drinks cost 
 for a mug.
  All drinks are free, of course!
You have a room here, and you can stay longer if you like.
We rent out 
a room
rooms
 a night.
a free room
free rooms
.  Let me know and you can stay as long as you like.
This is not that kind of establishment.
Tavern keeper!  
One 
Uhh...  nevermind.
I'd like the 
I'd like a room.
I'd like my room for another night.
I'll be back with your drink in a moment.
Your room is 
somewhere
You'll have the room for another day.  I'm glad you're enjoying your stay.
this counting house
this guildhall
this hall
this keep
this temple
this library
this establishment
this tower
this market
this tomb
this dungeon
these sewers
these catacombs
this spire
This is my new home.
Intruder!  Intruder!
Would you agree to become 
, taking over my duties and responsibilities?
Would you please adopt 
this poor nameless child
I accept this honor.
I am sorry, but I am otherwise disposed.
I will accept the child into my home.
It has always been my dream to start a family.
This must be the will of 
I'm sorry, but I'm unable to help.
Why are you traveling?
Do they have a firm grip on these lands?
Where are their forces?  Are there patrols or guards?
Does anybody else still have a stake in these lands?
Did anybody flee the attack?
Tell me about the local ruler.
Does this settlement engage in trade?  Tell me about those places.
Look at the sky!  Are we in the Underworld?
What an odd glow!
At least it doesn't rain down here.
Is it raining?
I have confidence in your abilities.
What a strange place!
It is invigorating to be out in the wilds!
It is good to be outdoors.
Indoors, outdoors.  It's all the same to me as long as the weather's fine.
How I long for civilization...
I would prefer to be indoors.
How sinister the glow...
I would prefer to be outdoors.
It is good to be indoors.
It sure is dark down here.
Where am I?
Tell me about this area.
Let us stop this pointless fighting!
I accept your offer.
I have no reason to accept this.
Gladly.  May this new age of harmony last a thousand year.
Never.
I agree to submit to your request.
I will not bow before you.
 offers to pay homage to 
 will no longer pay homage to 
Let there be peace between 
 must pay homage to 
 or suffer the consequences.
Identify yourself!
Drop 
the object I can't remember
Fortune has favored you, and 
 is yours.  Please consider my offer.
Perhaps you'd be willing to trade 
Where is 
You must yield!
The bond is broken!  Return to the Underworld and trouble us no more!
You are bound to me!
Whosoever would blight the world, preying on the helpless, fear me!  I call you a child of the night and will slay you where you stand.
Tell me who you work for, or else.
Who do you work for?
Reveal what you have been scheming or suffer the consequences.
What have you been scheming?
You look like a mighty warrior indeed.
How are you feeling right now?
 really 
make
 the outfit.
You are amazing.
Calm yourself!
So, the 
... and the 
 said, "Are you going to eat that?"
 saw the sun and vomited on the spot!
Tell me about your family.
Of course.
Yes, let's go.
Sorry, I'm otherwise occupied.
You'll have to talk to somebody older.
Really?  Please come closer.
Fantastic!  Please come closer and ask again.
Really?  Alright.
Of course.  Let's do business.
Come see me in my store sometime.
Come see me at the trade depot sometime.
Come see me in the market sometime.
Please be patient.  I'll have your order ready in a moment.
We don't offer any specific services here.
Yes, I can serve you when we're both there.
I don't work here.
You haven't ordered anything.  Would you like something?
You should probably try a shopkeeper.
This is 
No such place exists.
 is well-traveled and would probably have that information.
  However, the 
 not be able to guide you personally.  It is the best I can do.
I don't know myself, and I don't even know anybody that could tell you.
 is dead.
Who?
I don't remember what I was going to say...
Probably on the move or deep underground, but I can't be sure.
I started my pilgrimage in 
I visited 
 to view 
I'm preparing to travel to 
I'm traveling to 
I'm not sure.
I'm returning to my home in 
I'm going to 
 to take up my position
 as 
 to move into my new home with 
spouse
 to start a new life
 in search of a thrilling adventure
 in search of excitement
 in search of adventure
 in search of work
, and wealth and pleasures beyond measure!
.   Perhaps I'll finally make my fortune!
 and maybe something to drink as well!
I have rescued 
 and am returning to 
I seek to rescue 
, and this quest is taking me to 
I have obtained 
I am searching for 
The treasure is sought by 
I am returning it to 
I will return it to 
I am escaping from danger which threatened my former home.
I'm on an important mission.
I'm returning from my patrol.
I'm just out for a stroll.
I was just out for some water.
I was out visiting the temple.
I was out visiting the shrine.
I was just out at the tavern.
I was out visiting the library.
I'm walking my patrol.
I'm going out for some water.
I'm going to visit the temple.
I'm going to visit the shrine.
I'm going out to the tavern.
I'm going to visit the library.
I'm not planning a journey.
 trades directly with no fewer than 
 other major settlements.
  The largest of these is 
 engages in trade with 
There are 
 villages which utilize the market here.
The villages 
The village 
 is the only other settlement to utilize the market here.
 utilize the market here.
This place is insulated from the rest of the world, at least in terms of trade.
The people of 
 go to 
 to trade.
 other villages which utilize the market there.
 is the only other settlement to utilize the market there.
 also utilize the market there.
There's nothing organized here.
Where?
That's me.  I'm right here.
Yes, master.  Ask and I shall obey.
Ask me when I've returned to my home!
I'd rather not say.
grandchild
brother
sister
sibling
half-brother
half-sister
aunt
, is it really you?
Dear
Is it really you?
 has returned
An item has returned!
I don't remember what I believe...
get your
your very own
real
authentic
all the way
distant
faraway
fair
the great
right here
!  Today only
!  Limited supply
!  Best price in town
 were 
tanned
made
 right here in 
 are
the surrounding area
just outside town
a village nearby
the settlements
 out to the 
west
south
some of my kind 
some of our kind 
out to the 
Are you interested in 
Might I interest you in 
Splendid
Decent
Excellent
right there
my friend
my good 
person
Stop!  This isn't happening!
We yield!  We yield!
I yield!  I yield!
We will fight no more.
I will fight no more.
Never!
You first, coward!
Okay!  I'll do it.
Over my dead body!
I am compelled to continue!
Maybe you're right.
Yes, I can see it clearly now.
I have been so foolish.  Yes, I agree.
You know, I think you're right.
Though I cannot agree fully on a slight technicality,
Despite some minor reservations...  
Even if I don't change my mind,
Ignoring that I don't quite concur...  
Although my own insignificant beliefs lie elsewhere,
you are so clever I must concede!
I admire how brilliant you are!
I must say that is a truly insightful observation!
I confess your stunning argument overwhelms me!
I am overmastered by your presence!
we can both agree you are by far the most persuasive!
no one can deny your genius!
you needn't indulge my trivial thoughts!
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
Do I look like I need to calm down?!
You calm down!
  I'll show you calm!
  Get away from me!
Spare me the compliments.
Don't tell me to calm myself.
Thank you for your kind words.
You're right.  I need to relax.
I assure you I am already calm.  Look to yourself.
Ha ha ha...  You're funny!
Don't waste my time.
Base flattery!
You dare to flatter me?!
How dare you?!
Insufferable!
You mock me?!
  I will settle this my way.
  This conversation is over.
You insult me with your flattery
You insult me with your derision
, but let us move on.
If you insist so strongly, we can move on.
Well, there must be something else to discuss.
Fine.  Let's drop the argument.
How gracious!
You are right.
Let's move on.
There must be something else to discuss.
Let's drop the argument.
Yes, let's move on.
Huh?
Ack!
Uh...
How unreasonable!
Were you trying to make an argument?
Give me a break.
Are you being serious?
What?
Wait, what?
What did you just say?
Forgive me, but
Am I supposed to engage with that?
You must be joking.
I've heard it all now!
Oh, no,
That's absurd!
that is the stupidest statement I have ever heard.
don't waste my time with this drivel.
really, I've been over all this nonsense before.
I couldn't follow your rambling.
I'm having trouble taking you seriously.
nobody could possibly believe that.
it would amaze me if somebody actually thought that.
there's just no way you can believe something so stupid.
the things some people think just boggle the mind.
you should keep your weird thoughts to yourself.
that isn't at all convincing.
I'm appalled.
Shameful.
You're wrong.
Unbelievable.
Really.
It's wrong.
I don't want to argue.
I don't know what to say.
I guess I'm not sure.
I disagree.
I cannot agree.
That's wrong.
That's not right.
I beg to differ.
Pause to consider.
You are thinking about this all wrong.
Stop and reflect.
I don't agree.
Just think about it.
I must insist.
No, I mean it.
You must be convinced.
I require a substantive reply.
I sense you're wavering.
Well, I believe...  something else.
I believe...  something.
Help!  Save me!
I must withdraw!
I serve 
I do not know!  My instructions come from 
I have no master, but 
 sometimes has need for my services.
I serve no one.
 asks that I look past illicit acts in my official capacities
 demands a portion of my official funds
I sent 
ask that 
demand a portion of the official funds from 
I asked that 
I demand a portion of the official funds from 
 look past illicit acts
 sent me to 
 asked me
I asked 
 told me to ask 
 told me to tell 
 to ask 
 to tell 
Through 
I told 
 was asked
 to grant an important position
 when one came available.
 engaged me to obtain 
 to engage 
I engaged 
 to obtain 
 sent me to engage 
 engaged me to assassinate 
 to assassinate 
 engaged me to abduct 
 to abduct 
 engaged me to sabotage the activities of 
 to sabotage the activities of 
 engaged me to infiltrate 
prepare a coup
 to infiltrate 
I decided to frame 
production order violation
job order violation
a conspiracy to slow labor
disorderly conduct
attempted theft
attempted murder
attempted kidnapping
 engaged me to frame 
 to frame 
 engaged to induce a war of 
 upon 
 to induce a war of 
I do not scheme.
You just aren't as convincing as you think you are.
You must think you're really frightening.
I have nothing to say to you.
Fool!
What is this madness?  Calm yourself!
I am sorry.  I do not think there is room for me.
I am sorry.  There is no room for you here.
We can no longer travel together.
 was 
town
Mountain
Temperate Freshwater Swamp
Temperate Saltwater Marsh
Tropical Freshwater Swamp
Tropical Saltwater Swamp
Tropical Freshwater Marsh
Tropical Saltwater Marsh
Temperate Coniferous Forest
Tropical Dry Broadleaf Forest
Tropical Moist Broadleaf Forest
The destruction of
 possession of 
 refusal to give 
Your reunion with 
Your death
The death of 
crime of attempted theft
The reunion of 
 Dropped
 Given
/You
 you
 Destroyed
 Held
 Gained
 Denied
reunion
reunited
Reunion/
Death/You
Death/
ProdViol
production
ExpViol
JobViol
SlowLabor
conspiracy
labor
Disorder
conduct
BuildDest
Bribery
Embezzlement
Vandalism
theft
espionage
kidnapping
Sermon/
Decorum
Tradition
Performance/
a poem
name
SelfID/
refuse
RefusedID/
demand
YieldDemand/
Attack/
Escalation/
Reunion
 ascension
 presence
's presence
's acceptance of 
's offer of tribute
's refusal of 
The insurrection
 against 
's foundation
 to found a site in 
The occupation of 
Your abduction
The abduction of 
The destruction of 
The presence of 
Your possession of 
The absence of 
Your lack of possession of 
Beast/
Group/
tribute
Tribute/
NoTribute/
Peace/
NoPeace/
claim
harassment
Harass/
Leave/
Flee/
Abandon/
insurrection
Insurrection
revolution
Overthrow
Failed
crushed
defeat
Crushed
Reclaimed/
founding
Founded/
Reclaiming/
Founding/
Invasion/
Occupation/
Abduction/You
Abduction/
Artifact/
No Artifact/
This site is the capital of 
This site is a fortress of 
This site is controlled by 
It is traditionally thought to be 
It was last seen 
It was last rumored to be 
held by 
Alias: 
Highest known in organization
Associated Organization: 
Associated Plot: 
You have recently encountered one of these creatures.
You have encountered these creatures in the past but not recently.
You have only heard tell of these creatures.
You have killed 
 of these creatures.
This creature can be found in 
This creature lives in 
This creature dwells underground.
You have been ordered to slay this creature.
You have been ordered to drive these forces out.
You have been ordered to clear the forces from this site.
You have been ordered to cause trouble for these forces.
You last
 heard this 
on the 
You first heard this 
This is common knowledge where you are from.
This event occurred on the 
Site Government
Vessel Crew
Migrating Group
Nomadic Group
Religion
Military Organization
Outcast
Performance Troupe
Merchant Company
Craft Guild
, Dead
Enemy
Criminal
Devoted
Loyal
Aligned
Affiliated
Associated
 member
 mercenary
Former 
member
Died in the year 
 deity
This person is 
 and your military commander
This person is one of the 
 and your military subordinate
 alongside you
You have known this person your entire life.
You have known this person since 
 birth.
You have known each other your entire lives.
You last spoke 
You have heard this name suggested as a potential guide to faraway places.
You worship this figure.
This is your lover.
This is your prisoner.
This is your jailor.
This is your master.
This is your apprentice.
This is your traveling companion.
This is your former master.
This is your former apprentice.
This is your owner.
This is your former spouse.
This is your deceased spouse.
This is your 
Unnamed 
: Recenter on current location
Target location
unknown.
Ask around or
find a guide.
Unknown location
: View full map
: Collapse
: Expand
: Recenter on last heard
: Recenter on first heard
: Recenter on location
: Showing pin,last
: Showing type,date
: Unpin event
: Pin event
Overthrow Agreement
Guide Agreement
Rescue Agreement
Aid Rescue Agreement
Adventuring Agreement
Bound Servitude
Entertainment Agreement
World Joining Agreement
Residency Agreement
Grant of Citizenship
Parley Arrangement
Corruption
Artifact Theft
Promise of Position
Assassination Plot
Abduction Plot
Sabotage Plot
Infiltration Plot
Framing Plot
War Starting Plot
Foiled Bribery Conspiracy
Foiled Corruption Conspiracy
Foiled Embezzlement Conspiracy
Build Structure
agreed to join
in insurrection against
thereby freeing
agreed to guide
somebody unknown
in order to be brought safely away from
in order to rescue
agreed to adventure with
wherever the journey might lead
was bound to serve
by invocation of True Name
agreed to entertain people with
throughout the world
Agreement concluded
Kill
Drive members of
out of
Drive
from
Cause trouble for
An order from
Finish reporting in
Complete: report back
Not yet completed
: Recenter on target
: Recenter on commander
 members
: View Chart
Org: 
: Showing important
: Showing all
Events
Agreements
People
Groups
Regions
Bestiary
Plots
: Toggle line
: Filter on 
: Filter on _
Insurrection with 
Guided by 
Aid rescue with 
Adventure with 
The bound service of
Entertain people with 
Order: Kill 
Order: Drive off 
Order: Cause trouble for 
Done: 
CUSTOM_OUTCAST_LT
humanoid_giant
beast_small
beast_large
failed_experiment_small
failed_experiment_large
HFEXP
raw/
lord
ladies
lords consort
lady consort
hearthperson
 lured 
 to a meeting with 
, where the latter
 met with 
, while completely misreading the situation, 
made a threat
made flattering remarks
pulled rank
made a blackmail threat, due to embezzlement
 using the position 
offered a bribe
played for sympathy
 by appealing to a shared worship of 
offered revenge upon 
a jealous grudge, 
a business rival,
the tormentor 
the persecutor 
a grudge, 
the sacrilegious
offered immortality
gave in to fear of death
was too afraid not to comply
was too vain to accept death and agreed
succumbed to vanity
was overcome by greed
was swayed by the emotional appeal
desired vengeance and willingly complied
was too envious of others to face death and agreed
was too ambitious to accept death and agreed
was too proud to accept death and agreed
was too unsettled by death to face it and agreed
could not accept the uncertainty following death and agreed
, despite 
loathing the powerful
hatred of
lack of fear toward
lack of respect of
the efforts of surrounding allies to stop the plot
spurned the law and agreed willingly
accepted in admiration of power
being unafraid in the moment
being unafraid of death
being unafraid
being willing to accept death
being unaffected by the comments
feeling no avarice
being unswayed by the emotional appeal
a lack of desire for vengeance
trusted
accepted out of loyalty to
agreed for love of
complied out of fear of
respected
 and agreed
  Effective pressure to comply came from co-conspirators surrounding 
was unafraid in the moment
did not fear death and refused
was not afraid and refused
was willing to accept eventual death and refused
was unaffected by the comments and refused
felt no avarice and refused
was unswayed by the emotional appeal and refused
lacked a desire for vengeance and refused
disdaining the law
admiration of power
trust of
loyalty toward
love of
fear of
respect of
the efforts of co-conspirators to further the plot
valued the law and refused
loathed abuses of power and refused
fearing of death
being afraid
an unwillingness to accept death
feelings of vanity
feelings of greed
being swayed by the emotional appeal
a desire for vengeance
distrusted
felt no loyalty to
hated
was unafraid of
had no respect for
and refused
  Allies surrounding 
 raised their suspicions and the plan was foiled.
  The plan worked.
  The plan failed.
 attempted to corrupt 
 subordinated 
 corrupted 
spouse 
lover 
childhood friend 
comrade-in-arms 
fellow scholar 
fellow artist 
fellow athlete 
mother 
father 
master 
apprentice 
companion 
ex-spouse 
fellow believer 
fellow order member 
troupemate 
fellow company member 
guildmate 
neighbor 
 in order to have law enforcement look the other way in 
 in order to have someone to act on plots and schemes in 
 in order to have an agent in 
 in order to secure embezzled funds in 
the wilds
 as a member of 
 toward the fulfillment of plots and schemes in 
the corruption of 
 to corrupt 
the bribery conspiracy
the corruption conspiracy
the embezzlement conspiracy
 concocted by 
an unknown party
the plot of 
 under the influence of 
export prohibition violation
vandalism
robbery
 via 
 to steal 
the promise by 
 to give 
 a position
the bribery of
the embezzlement of
the passing of corruptly-obtained funds by 
the permanent joining by 
 to the living world
the parley between 
the agreement between 
 to eradicate monsters
 to entertain the citizenry
 to work as a mercenary
 to study
 and become a resident of 
 and become a citizen of 
the joining of 
 to help rescue 
 to oust 
 to entertain the world
 to live a life of adventure
 in bound service
 as a guide
 to find 
 in order to be brought to safety
the agreement by 
 to establish 
a temple complex
the formation of a corrupt agreement
  Locations  
You have not designated any locations.
Locations such as taverns, temples and libraries can be created from meeting
area zones, dining rooms and bedrooms.  These larger associations of rooms
can attract visitors from outside the fortress.  Once you have created a
location, you can come to this screen to manage occupations and more.
: Go Back
Tavern Keeper
Scholar
Scribe
Messenger
Boxes/bags in common area: 
Goblets (Desired): 
Stored Instruments (Desired): 
Rented rooms (Total): 
Dance floor in common area: 
Bookcases: 
Written objects (incl. copies): 
Total number of each to scribe: 
Writing Material (Desired): 
Chairs: 
No particular deity
Dedicated to 
Shrine, 
 (next at 
Temple, 
Temple Complex, 
HIGH_PRIEST
Priest: 
High priest: 
 needed
: Recognize priesthood
: Recognize high priest
Agreed to build temple
Agreed to build temple complex
 Guildhall
No members
 worker
No workers
Meeting place, 
Guildhall, 
Grand Guildhall, 
Agreed to build guildhall
Agreed to build grand guildhall
Only members can visit (if guild established)
Only members can visit
All visitors welcome
Citizens and long-term residents only
Assign occupation
Assign position
: Scroll
: Change restriction
: Assign Position
: Assign Occupation
Citizens only
Subject revealed that in 
 concocted 
a bribery conspiracy
a corruption conspiracy
a embezzlement conspiracy
 plotted to infiltrate 
 in order to 
steal treasures
initiate sabotage
instill terror
 approached by 
 to handle the matter directly or through another party
 plotted to frame 
 plotted to induce a war of 
 plotted to sabotage the activities of 
 plotted to abduct 
 plotted to assassinate 
 plotted to steal 
 promised 
 began 
passing a portion of corruptly-obtained funds
 aided 
 in becoming a permanent part of the living world
.  The ritual took place in 
 using 
.  The ritual involved 
 agreed to a parley with 
 made an agreement with 
, becoming a resident of 
, becoming a citizen of 
 after being compelled to serve
 agreed to establish 
a corrupt agreement was formed
exalted 
holy 
sacred 
priest
 has revealed the presence of 
  Counterintelligence  
There is no counterintelligence information yet.
If a crime involves a conspiracy, an interrogation may reveal the plot.
 Actors
Organizations
Selected actor: 
One member
 Justice  
  Cages&Chains: 
Violation of Production Order
Violation of Export Prohibition
Violation of Job Order
Conspiracy to Slow Labor
Murder
Disorderly Conduct
Building Destruction
Robbery
Espionage
Treason
Blood-drinking
Attempted Theft
Attempted Murder
Kidnapping
Attempted Kidnapping
, Deceased
There are no criminals.
1 witness
 witnesses
No witnesses
Interview scheduled
Already interviewed
MORE
Injured Party: 
Convicted: 
unknown
Confessed.
Implicates: 
Accuses: 
Found the body.
Saw that the object was missing.
Saw that the object was disturbed.
Saw 
 admire the object.
Date: 
Reported: 
Witness: 
No Sentence Pending.
 Hammerstrike
Beating.
 Day
 in Prison.
Officer: 
None Assigned
Violation of Production Order.
Violation of Export Prohibition.
Violation of Job Order.
Conspiracy to Slow Labor.
Murder.
Disorderly Conduct.
Building Destruction.
Bribery.
Embezzlement.
Vandalism.
Theft.
Robbery.
Espionage.
Treason.
Blood-drinking.
Attempted Theft.
Attempted Murder.
Kidnapping.
Attempted Kidnapping.
: Select/scroll
: Cancel interview
: Interrogate
: Convict
: View recent crimes (
: View cold cases (
: Counterintelligence
Met with subject.  
Attempted to make
Made
 intimidating remarks in order to elicit information.
 flattering remarks in order to elicit information.
Attempted to appeal
Appealed
 to shared worship of 
 in order to elicit information.
 to subject's 
belief in the law
belief in harmony
belief in the truth
belief in cooperation
Attempted to build
Built
 rapport in order to elicit information.
Attempted to misrepresent
Misrepresented
 facts surrounding case in order to elicit information.
  Subject 
acquiesced to the argument
was naturally inclined to speak
had a trusting nature and agreed
spurning the law
spurning the value of harmony
spurning the value of honesty
spurning the value of cooperation
distrust of
lack of loyalty toward
 interrogator
value the law
valued harmony
valued honesty
believed in the value of cooperation
being intellectually stubborn
being a natural loner
a distrustful nature
spurning the truth
was intellectually stubborn and refused to listen
was a natural loner and refused to listen
had a distrustful nature and refused to listen
valuing the law
valuing harmony
valuing the truth
a belief in the value of cooperation
spurned the law and refused to listen
spurned harmony and refused to listen
spurning the truth and refused to listen
spurning the value of cooperation and refused to listen
an acquiescing nature
being inclined to converse
being trusting by nature
 and refused
  In retrospect, interrogator may have completely misjudged subject's character.
  Subject naively complied.
  Subject was cagey and refused to comply.
Subject confessed to 
multiple crimes
the production order violation
the export prohibition violation
the job order violation
the conspiracy to slow labor
the murder
the kidnapping
the theft
the robbery
the crime
Subject revealed that 
being nameless
 is in fact an assumed identity.  Subject's true name is 
Subject has used 
 as an alias
a nameless identity
 in the past.
Unfortunately, no new pertinent information was revealed.
Unidentified
A plot
, agreed in 
Abduct
Assassinate
Steal
Corrupt
Provide Position
Attempted Bribery
Attempted Espionage
Attempted Embezzlement
Infiltrate
Frame
Start War
 between 
Boss
Membr
Asset
Crrpt
Assas
Snatc
Sabtr
Framr
Interrogation Report: 
 Or 
, Etc.
HAS_MATERIAL_REACTION_PRODUCT
HAS_ITEM_REACTION_PRODUCT
CONTAINS_LYE
WEB_ONLY
ANY_BONE_MATERIAL
MIN_DIMENSION
BUILD_ITEM
NAME_COLOR
BUILD_LABOR
WORK_LOCATION
BUILD_KEY
NEEDS_MAGMA
BLOCK
UNROTTEN
Unrecognized Building Definition (Furnace) Token: 
Unrecognized Building Definition (Workshop) Token: 
OBJECT
BUILDING_WORKSHOP
BUILDING_FURNACE
Unrecognized Building Definition Type: 
begins to talk in a hushed whisper when 
 is angry
starts to whisper when 
 is trying to remember something
whispers when 
's nervous
 is thinking hard about something
usually speaks in a whisper
talks very quietly when 
keeps 
 voice very quiet when 
 is nervous
speaks very quietly
starts yelling whenever 
 gets angry
begins to talk louder when 
talks very loudly when 
 is excited
shouts when 
 surprised
talks very loudly whenever 
 is exasperated
greets others very loudly
 is annoyed
speaks very loudly
begins speaking in a monotone whenever 
 is angered
starts to drone when 
begins to talk in a monotone when 
 is bored
speaks in a monotone when 
has a very monotonous way of speaking
 voice trails off whenever 
 tries to remember something
 voice trails off when 
 is thinking about something
 voice has a tendency to trail off when 
's speaking
begins to talk more slowly when 
's angry
begins to talk much more slowly when 
's exasperated
When 
's annoyed, 
 starts to talk slowly
 generally speaks very slowly
begins to talk rapidly when 
talks very quickly when 
speaks rapidly when 
's excited
talks very rapidly after 
's been surprised
 usually talks very quickly
speaks very deliberately when 
 becomes exasperated, 
 begins to speak very deliberately
's annoyed
tends to speak very deliberately
mutters under 
 breath when 
's trying to remember something
starts to mutter under 
 gets excited
's thinking
 starts to mutter under 
 breath
Whenever there's a pause in a conversation, 
's bored
constantly mutters under 
starts to stutter when 
always stutters when 
stammers when 
's surprised
begins to stammer when 
 becomes exasperated
stutters occasionally
talks to inanimate objects when 
often talks to inanimate objects when 
 talks to inanimate objects when there is a lull in the conversation
 gets bored, 
 starts talking to inanimate objects
has a tendency to talk to inanimate objects
talks to 
 when 
 gets excited, 
 often starts talking to 
starts talking to 
When there's a pause in a conversation, 
 whenever 
 gets bored
 all of the time
gets distracted from conversations easily when 
is distracted from conversations easily when 
gets distracted during conversations when 
is easily distracted during conversations when 
gets easily distracted during conversations when 
tends to be easily distracted during conversations
often tells pointless stories when 
 often tells stories without any real point
quite often tells pointless stories when 
will frequently ramble on with stories that don't have any point or even conclusion
becomes very focused during conversations when 
tends to be very focused during conversations
will often pause in conversation to look for the right word
often touches others during conversations when 
will often touch others when greeting them
often touches those to whom 
 is speaking
has a way of arguing with those that are in agreement with 
 is nervous, 
 never allows pauses to occur in conversation
can't stand quiet pauses in conversations and always finds something to say
pauses before speaking
talks about others behind their backs
interrupts others during conversations when 
tends to interrupts others during conversations when 
 often interrupts others during conversations
 is excited during conversations, 
 often can't help interrupting others
has a habit of interrupting speakers
gives incredibly vague answers to questions
will without fail turn any conversation to 
rarely speaks when 
's nervous, 
 rarely talks
has trouble speaking when 
rarely speaks
rarely starts conversations
has the habit of answering questions with questions
repeatedly snaps 
often snaps 
snaps 
 repeatedly when 
always snaps 
's greeting somebody
has a habit of snapping 
drums 
 often drums 
 gets excited, it's easy to tell because 
 drums 
's sitting down
has a habit of drumming 
scratches 
's bored, 
 often scratches 
has a habit of scratching 
tends to scratch 
 quite often
always scratches 
 a lot
often rubs 
points and shakes 
shakes 
 up and down when 
 gets exasperated, 
 often points and shakes 
 always points at others when greeting them
runs 
 through 
has a habit of running 
cracks 
 sometimes cracks 
often gives 
 a good crack when 
's thinking hard
occasionally cracks 
laughs in a unique way when 
has a very distinct laugh for when 
's surprised, 
 has a very unique laugh
laughs in a distinct fashion when 
laughs in a unique way whenever 
has a very distinct laugh
 cackles when 
 has more a cackle than a laugh
 laughs very loudly whenever 
 laughs loudly when 
 laughs very loudly
laughs silently
has a nervous laugh
laughs at 
 own jokes
walks as if in a terrible hurry whenever 
 goes anywhere
skips around when 
skips over to others when 
 meets them
skips wherever 
 goes
walks with a confident stride
 becomes very rigid when 
 tenses up when 
 stiffens up when 
's thinking, 
 body becomes very still
holds 
 in a rigid posture
slouches when 
 has a slouching posture
chews 
's trying to remember something, 
 often starts chewing on 
 intently when 
idly chews 
gnaws 
tends to chew 
 tends to chew on 
 has a habit of chewing on 
gnaws on 
 has a tendency to chew on 
has a habit of chewing on 
often bites 
bites 
 often greets others with a hug
gives hugs out freely
When greeting others, 
 always smiles nervously
has a nervous smile
 become animated when 
 move frantically when 
 jump all over the place when 
 are animated when 
 begin moving when 
 speaks
stomps 
 usually starts tapping 
taps 
 constantly when 
 when there's a lull in conversation
has a habit of tapping 
lowers 
often lowers 
 is speaking, 
 usually lowers 
often has 
 lowered to the ground
has a menacing stare when 
stares intently when 
tends to stare unwaveringly when 
's speaking to somebody
has a certain stare for when 
 gets annoyed
has a habit of staring at others
winks when 
winks during conversations
commonly winks as a form of greeting
is quick to wink at others
 rolls 
 constantly rolls 
 has a habit of rolling 
exhales sharply when 
exhales slowly and deliberately when 
 starts getting bored
blows 
 breath out when 
inhales sharply when 
always takes a deep breath whenever 
 is surprised
clicks 
 clicks 
 repeatedly
 occasionally when 
has a habit of clicking 
 sticks out when 
 sticks out 
licks 
's thinking hard, 
 has a habit of licking 
 frequently
 tends to stretch 
 body
tends to stretch 
 body when 
has a habit of stretching 
 body during pauses in conversation
tends to stretch out when 
 body after 
 stands up
likes to stretch 
 out frequently
bounces 
 is sitting down
TRANS_NAME
COULD NOT NULLIFY CONSTRUCTION ROAD EDGE
-site_map-
.bmp
src/site.cpp
site_color_key.txt
castle tower (110,110,110)
castle wall (70,70,70)
castle wall walkway (40,40,40)
warehouse (50,50,50)
dormitory (50,75,75)
dining hall (75,50,75)
general import market (50,30,15)
food import market (50,40,15)
clothing import market (50,30,35)
meat market (255,0,0)
edible produce market (0,255,0)
cheese market (255,255,0)
edible processed plants market (255,200,200)
general import store (192,192,192), border (128,128,128)
food import store (128,192,128), border (128,128,128)
clothing import store (255,255,255), border (128,128,128)
cloth shop (200,200,200)
tanning shop (128,100,50)
cloth clothing shop (255,255,100)
leather clothing shop (255,128,64)
bone carver shop (128,255,255)
gem cutter shop (0,255,0)
metal weapons shop (255,0,255)
wood weapons shop (255,128,128)
blacksmith shop (64,64,64)
armorsmith shop (0,0,0)
metal crafter shop (128,128,128)
leather accessories shop (100,70,30)
wooden furniture shop (255,0,0)
stone furniture shop (255,64,0)
metal furniture shop (255,0,64)
fortress (129,129,129)
underground farming (50,20,50)
underground industrial (250,50,20)
underground living (20,50,30)
underground guilds (20,100,20)
underground merchants (100,100,20)
trenches (0,0,0)
tavern (255,255,32)
well (0,0,255)
house (100,70,10)
cottage plot (30,100,10)
mead hall (255,128,255)
temple (170,120,230)
library (255,192,255)
shrine (0,255,255)
crops 1 (255,195,0), rows
crops 2 (195,255,0), rows
crops 3 (100,60,20), rows
meadow (100,255,0)
orchard (0,100,0)/(0,200,0)
woodland (0,95,0)
waste (0,20,0)
town yards (100,50,10)
abandoned (75,50,20), border (50,50,50)
ruin (50,20,20), border (50,50,50)
unknown (100,100,100)
fortress
mountain halls
hillocks
cave
forest retreat
labyrinth
tower
fort
monastery
castle
vault
tomb
monument
camp
important location
pits
hamlet
You have located 
", a 
Site Center Flood Overflow
Non-feature related elevation hole
NULL artifact on site realization, skipping
NULL artifact removed on load
main tower (255,0,255)
watch tower (128,128,128)
dungeon-tower interface (50,20,50)
work pits (50,30,20)
living pits (20,50,40)
old save: correcting possibly erroneous site animal pop
old save: correcting possibly erroneous site pop
Inappropriate Waterlevel Biome Choice (2)
Inappropriate Waterlevel Biome Choice (4)
Midmap effective coordinate check out of bounds
Train
Retrieve 
Patrol 
Defend 
 etc.
Station
Mixed
Defend Burrows
Patrol Route
Invalid order
No scheduled order
Kill 
Drive any members of 
Drive 
Cause trouble for 
 various
  The Military of 
SQUADS/LEADERS
SQUAD POSITIONS
CANDIDATES
 (traveling)
AVAILABLE
You need somebody who
can appoint this position.
 squad
 active
No positions
: Cancel 
move/station
kill
defend
training
retrieve artifact
raid site
invalid order
: Cannot disband
: Disband squad
: Create squad appointed by this leader
: Need commander to appoint sub-commander
No relevant skills
skilled
Schedule: 
: Cannot remove traveling squad member
: Cannot remove commander with subordinates
: Remove from squad
Order: 
No orders
: Assign to squad
: Commander is traveling
: Positions
: Alerts
: Equip
: Uniforms
: Supplies
: Ammunition
: Schedule
Uniform 
ERROR
: Use position
: Select uniform
ALERTS
SQUADS
BURROWS
[CIV]
no burrow restrictions
 burrow
Civilian alert: 
: Add alert
: Delete alert
: Set civilian alert
: Set squad to alert
: Restrict civs to burrow
: Name alert
: Set squad to alert, retaining orders (
no orders
 order
Are you sure?  Squad alert schedules will be lost!
POSITION UNIFORM
<no squads>
<no positions>
<no uniform>
missing item
 individual choice
, weapon
 indiv choice, melee
 indiv choice, ranged
plant fiber
stone
BROKEN
individual choice
indiv choice, melee
indiv choice, ranged
any color
 (Dye)
any material
specific armor
specific helm
specific pants
specific gloves
specific shoes
specific shield
specific weapon
 (foreign)
<no uniforms>
<no assigned items>
: View/Customize
: Assign uniforms
: Pri/Assignments
: Legs
: Helm
: Gloves
: Boots
: Shield
: Weapon
: Color
: Replace clthng
: Over clthng
: Exact matches
: Partial matches
: Add item
: Use mat
: Use color
: Del item
: Use for position
: Use for squad
: Choose squad to reorder
: Place squad in list
UNIFORMS
ITEMS
SELECTION
<no items>
<no materials>
<no colors>
: Add uniform
: Delete uniform
: Name uniform
SQUADS/GROUP
AMMUNITION
ASSIGNED
Hunters
<no ammunition>
: Use in combat
: Non-combat
: Use in training
: No training
Do not carry water
Carry water
Carry any drink
Do not carry food
Carry one food
Carry two food
Carry three food
: Change water amount
: Change food amount
: Must assign commander first
[REQUIRE]
[DEMAND]
[MANDATE]
VACANT
: Replace
: View Unit/Fill Vacancy
: Settings
: Becoming the Capital
Leave Vacant
There are no reasonable candidates.
: View Unit
Lowest Precision
Low Precision
Medium Precision
High Precision
Highest Precision
77 -> 80   777 -> 800   7777 -> 8000   77777 -> 80000
77 -> 77   777 -> 780   7777 -> 7800   77777 -> 78000
77 -> 77   777 -> 777   7777 -> 7780   77777 -> 77800
77 -> 77   777 -> 777   7777 -> 7777   77777 -> 77780
All counts accurate
Your bookkeeper has done enough work to attain 
Your bookkeeper needs to work in an office to improve precision
low precision
medium precision
high precision
highest precision
The stockpile records are 
% updated toward the next precision level.
a secret identity
IS_HIST_STRING_1
IS_HIST_STRING_2
IS_TRIGGER_STRING_SECOND
IS_TRIGGER_STRING_THIRD
IS_TRIGGER_STRING
IS_FREQUENCY
IS_NAME
FRONT_WARM
FRONT_COLD
FRONT_OCCLUDED
CUMULUS_MED
CUMULUS_MULTI
CUMULUS_NIMBUS
CIRRUS
STRATUS_ALTO
STRATUS_PROPER
STRATUS_NIMBUS
FOG_MIST
FOG_NORMAL
FOG_THICK
CAN_BREATHE_WATER
CANNOT_BREATHE_AIR
CURIOUS_BEAST
CURIOUS_BEAST_ITEM
CURIOUS_BEAST_GUZZLER
CAN_SWIM
CURIOUS_BEAST_EATER
COMMON_DOMESTIC
WAGON_PULLER
WEBIMMUNE
MILKABLE
VERMIN_NOROAM
VERMIN_NOTRAP
VERMIN_NOFISH
NO_FEVERS
NO_UNIT_TYPE_COLOR
AMBUSHPREDATOR
COOKABLE_LIVE
HAS_SECRETION
IMMOBILE
TRAINABLE_HUNTING
HAS_ROTTABLE
INTELLIGENT_SPEAKS
INTELLIGENT_LEARNS
AQUATIC_UNDERSWIM
HAS_BLOOD
TRANCES
NOEMOTION
SLOW_LEARNER
HAS_PUS
CANOPENDOORS
NOSMELLYROT
TRAINABLE_WAR
LAIR_HUNTER
MAGICAL
NATURAL_ANIMAL
HAS_BABYSTATE
HAS_CHILDSTATE
MULTIPLE_LITTER_RARE
EQUIPS
TRAPAVOID
DIURNAL
NOCTURNAL
CREPUSCULAR
MATUTINAL
VESPERTINE
HAS_SOLDIER_TILE
CAN_SWIM_INNATE
TENDONS
LIGAMENTS
HAS_TILE
HAS_COLOR
HAS_GLOW_TILE
HAS_GLOW_COLOR
MANNERISM_SIT
MANNERISM_BREATH
NIGHT_CREATURE_HUNTER
NIGHT_CREATURE_BOGEYMAN
NIGHT_CREATURE_NIGHTMARE
COLONY_EXTERNAL
LAYS_UNUSUAL_EGGS
HUNTS_VERMIN
HAS_SOUND_ALERT
HAS_SOUND_PEACEFUL_INTERMITTENT
NOT_LIVING
NO_VEGETATION_PERTURB
DIVE_HUNTS_VERMIN
VERMIN_GOBBLER
CANNOT_CLIMB
HAS_GRASP
HAS_FLY_RACE_GAIT
HAS_RACE_GAIT
CAN_LEARN
EQUIPMENT
VERMIN_GROUNDER
VERMIN_ROTTER
VERMIN_SOIL
VERMIN_SOIL_COLONY
BIOME_MOUNTAIN
BIOME_GLACIER
BIOME_TUNDRA
BIOME_SWAMP_TEMPERATE_FRESHWATER
BIOME_SWAMP_TEMPERATE_SALTWATER
BIOME_MARSH_TEMPERATE_FRESHWATER
BIOME_MARSH_TEMPERATE_SALTWATER
BIOME_SWAMP_TROPICAL_FRESHWATER
BIOME_SWAMP_TROPICAL_SALTWATER
BIOME_SWAMP_MANGROVE
BIOME_MARSH_TROPICAL_FRESHWATER
BIOME_MARSH_TROPICAL_SALTWATER
BIOME_FOREST_TAIGA
BIOME_FOREST_TEMPERATE_CONIFER
BIOME_FOREST_TEMPERATE_BROADLEAF
BIOME_FOREST_TROPICAL_CONIFER
BIOME_FOREST_TROPICAL_DRY_BROADLEAF
BIOME_FOREST_TROPICAL_MOIST_BROADLEAF
BIOME_GRASSLAND_TEMPERATE
BIOME_SAVANNA_TEMPERATE
BIOME_SHRUBLAND_TEMPERATE
BIOME_GRASSLAND_TROPICAL
BIOME_SAVANNA_TROPICAL
BIOME_SHRUBLAND_TROPICAL
BIOME_DESERT_BADLAND
BIOME_DESERT_ROCK
BIOME_DESERT_SAND
BIOME_OCEAN_TROPICAL
BIOME_OCEAN_TEMPERATE
BIOME_OCEAN_ARCTIC
BIOME_SUBTERRANEAN_WATER
BIOME_SUBTERRANEAN_CHASM
BIOME_SUBTERRANEAN_LAVA
BIOME_POOL_TEMPERATE_FRESHWATER
BIOME_POOL_TEMPERATE_BRACKISHWATER
BIOME_POOL_TEMPERATE_SALTWATER
BIOME_POOL_TROPICAL_FRESHWATER
BIOME_POOL_TROPICAL_BRACKISHWATER
BIOME_POOL_TROPICAL_SALTWATER
BIOME_LAKE_TEMPERATE_FRESHWATER
BIOME_LAKE_TEMPERATE_BRACKISHWATER
BIOME_LAKE_TEMPERATE_SALTWATER
BIOME_LAKE_TROPICAL_FRESHWATER
BIOME_LAKE_TROPICAL_BRACKISHWATER
BIOME_LAKE_TROPICAL_SALTWATER
BIOME_RIVER_TEMPERATE_FRESHWATER
BIOME_RIVER_TEMPERATE_BRACKISHWATER
BIOME_RIVER_TEMPERATE_SALTWATER
BIOME_RIVER_TROPICAL_FRESHWATER
BIOME_RIVER_TROPICAL_BRACKISHWATER
BIOME_RIVER_TROPICAL_SALTWATER
EVIL
TWO_GENDERS
MATES_TO_BREED
HAS_MALE
HAS_FEMALE
SMALL_RACE
HAS_ANY_INTELLIGENT_LEARNS
HAS_ANY_VERMIN_HATEABLE
OCCURS_AS_ENTITY_RACE
HAS_ANY_LARGE_PREDATOR
HAS_ANY_CURIOUS_BEAST
HAS_ANY_BENIGN
HAS_ANY_NATURAL_ANIMAL
HAS_ANY_MEGABEAST
HAS_ANY_SEMIMEGABEAST
HAS_ANY_POWER
HAS_ANY_VERMIN_MICRO
HAS_ANY_NOT_FIREIMMUNE
HAS_ANY_CANNOT_BREATHE_WATER
HAS_ANY_CANNOT_BREATHE_AIR
HAS_ANY_NOT_FLIER
HAS_ANY_COMMON_DOMESTIC
HAS_ANY_UTTERANCES
HAS_ANY_INTELLIGENT_SPEAKS
HAS_ANY_FEATURE_BEAST
HAS_ANY_TITAN
HAS_ANY_UNIQUE_DEMON
HAS_ANY_NOT_LIVING
HAS_ANY_MISCHIEVIOUS
HAS_ANY_FLIER
HAS_ANY_DEMON
HAS_ANY_NIGHT_CREATURE
HAS_ANY_NIGHT_CREATURE_HUNTER
HAS_ANY_NIGHT_CREATURE_BOGEYMAN
HAS_ANY_NIGHT_CREATURE_NIGHTMARE
HAS_ANY_NIGHT_CREATURE_EXPERIMENTER
HAS_ANY_CARNIVORE
ALL_CASTES_ALIVE
HAS_ANY_SUPERNATURAL
HAS_ANY_HAS_BLOOD
HAS_ANY_GRAZER
HAS_ANY_IMMOBILE
HAS_ANY_LOCAL_POPS_CONTROLLABLE
HAS_ANY_OUTSIDER_CONTROLLABLE
HAS_ANY_LOCAL_POPS_PRODUCE_HEROES
HAS_ANY_GRASP
HAS_ANY_RACE_GAIT
HAS_ANY_FLY_RACE_GAIT
HAS_ANY_SLOW_LEARNER
IT_LOCATION
CONTEXT_REGION
CONTEXT_CREATURE
CONTEXT_ITEM
CONTEXT_BP
CONTEXT_LOCATION
CONTEXT_CREATURE_OR_LOCATION
RANDOM_NEARBY_LOCATION
IT_LOCATION token not valid 
IT_MANUAL_INPUT
IT_MATERIAL
CONTEXT_MATERIAL
IS_REGION
ANY_TERRAIN
NORMAL_ALLOWED
EVIL_ALLOWED
GOOD_ALLOWED
SAVAGE_ALLOWED
EVIL_ONLY
GOOD_ONLY
SAVAGE_ONLY
*** Error(s) finalizing the interaction 
IT_AFFECTED_CREATURE
IT_AFFECTED_CLASS
IT_IMMUNE_CREATURE
IT_IMMUNE_CLASS
IT_REQUIRES
MISCHIEVOUS
MORTAL
STERILE
FIT_FOR_ANIMATION
Unrecognized IT_REQUIRES token: 
IT_FORBIDDEN
Unrecognized IT_FORBIDDEN token: 
IT_CANNOT_TARGET_IF_ALREADY_AFFECTED
IT_CANNOT_HAVE_SYNDROME_CLASS
Target Token not found 
Unrecognized Creature/Caste Token in Summon Unit Effect: 
Unrecognized corpse target affected caste token: 
Unrecognized corpse target affected creature token: 
Unrecognized corpse target immune caste token: 
Unrecognized corpse target immune creature token: 
IE_TARGET
IE_INTERMITTENT
IE_IMMEDIATE
IE_LOCATION
IE_ARENA_NAME
IE_ADD_WEATHER
IE_REMOVE_WEATHER
IE_GRIME_LEVEL
IE_SYNDROME_TAG
SYN_CONTACT
SYN_INHALED
SYN_INGESTED
IE_CHANGE_QUALITY
IE_SET_QUALITY
IE_ITEM
IE_ITEM_QUALITY
ARTIFACT
IE_CREATURE_FLAG
IE_FORBIDDEN_CREATURE_FLAG
IE_CREATURE_CASTE_FLAG
IE_FORBIDDEN_CREATURE_CASTE_FLAG
IE_HAVE_FAST_EFFORTLESS_GAIT_SPEED
IE_ALL_SLOW_EFFORTLESS_GAIT_SPEED
IE_TIME_RANGE
IE_MAKE_PET_IF_POSSIBLE
IE_PROPEL_FORCE
IS_USAGE_HINT
EXPERIMENT_ONLY
I_SOURCE
REGION
UNDERGROUND_SPECIAL
SECRET
DISTURBANCE
INGESTION
CREATURE_ACTION
EXPERIMENT
Unrecognized Interaction Source Type: 
I_TARGET
CORPSE
LOCATION
Unrecognized Interaction Target Type: 
I_EFFECT
ANIMATE
RAISE_GHOST
RESURRECT
PROPEL_UNIT
SUMMON_UNIT
CREATE_ITEM
CHANGE_ITEM_QUALITY
ADD_SYNDROME
HIDE
CHANGE_WEATHER
CONTACT
MATERIAL_EMISSION
Unrecognized Interaction Effect Type: 
Unrecognized Interaction Token: 
IS_SPHERE
IS_SECRET_GOAL
IS_SECRET
SUPERNATURAL_LEARNING_POSSIBLE
MUNDANE_RESEARCH_POSSIBLE
MUNDANE_TEACHING_POSSIBLE
MUNDANE_RECORDING_POSSIBLE
Interaction Source IS_SECRET token not found 
Woe unto any that disturb the resting place of 
 The 
 is with 
 but
 watches still
Tavern
Imported Food
Imported Clothing
Imported Goods
Leather
Woven Clothing
Leather Clothing
Gem Cutter
Metal Crafts
Leather Goods
Wooden Furniture
Stone Furniture
Metal Furniture
building out of bounds: 
wall
temple
mead hall
well
fortress entrance
shrine
no layer area available for historical figure
false
src/g_src/renderer_opengl.hpp
vertexes
Symbol not found: %s
enabler.sync == NULL
INIT FAILED!
%s: %s
Error
libncursesw.so.5
libncursesw.so
Didn't find any flavor of libncursesw, attempting libncurses
libncurses.dylib
libncurses.so.5
libncurses.so
libncurses.5.4.dylib
/usr/lib/libncurses.dylib
/usr/lib/libncurses.5.4.dylib
Unable to open any flavor of libncurses!
COLOR_PAIRS
stdscr
erase
wmove
waddnstr
nodelay
refresh
wgetch
endwin
initscr
keypad
noecho
set_escdelay
curs_set
start_color
init_pair
getmouse
waddnwstr
unable to create ncurses window - initscr failed!
Dwarf Fortress
data/art/icon.png
Requested single-buffering not available
OpenGL
SDL initialization failure, trying windowed mode
SDL initialization failure
Error Initializing Text: 
Resizing font to 
New window size: 
Font size: 
Resizing grid to 
Fatal error
Unable to create texture!
Resetting textures
EMERGENCY: Unknown case in async_wait
data/init/interface.txt
errorlog.txt
gamelog.txt
basic_string::_S_construct NULL not valid
Negative 
Zeroth
First
Second
Third
Fourth
Fifth
Sixth
Seventh
Eighth
Ninth
Tenth
Eleventh
Twelfth
Thirteenth
Fourteenth
Fifteenth
Sixteenth
Seventeenth
Eighteenth
Nineteenth
negative 
zero
four
five
seven
eight
nine
eleven
twelve
thirteen
fourteen
fifteen
sixteen
seventeen
eighteen
nineteen
 billion
 million
 thousand
 hundred
twenty
thirty
forty
fifty
sixty
seventy
eighty
ninety
RANDOM
PLAY
FPS: 
graphics/graphics_*
text
data/art/curses_640x300.png
data/init/init.txt
TRUETYPE
FONT
data/art/
FULLFONT
WINDOWEDX
WINDOWEDY
RESIZABLE
FULLSCREENX
FULLSCREENY
PRINT_MODE
PARTIAL
PROMPT
Use OpenGL?
Using only 2D (Click no) is more reliable, but means you lose features and, often, speed. Edit data/init/init.txt PRINT_MODE to avoid this dialog box.
TEXT
FRAME_BUFFER
ACCUM_BUFFER
2DSW
2DHW
2DASYNC
SHADER
SINGLE_BUFFER
GRAPHICS_FONT
GRAPHICS_FULLFONT
GRAPHICS_WINDOWEDX
GRAPHICS_WINDOWEDY
GRAPHICS_FULLSCREENX
GRAPHICS_FULLSCREENY
GRAPHICS_BLACK_SPACE
GRAPHICS
BLACK_SPACE
ZOOM_SPEED
MOUSE
VSYNC
ARB_SYNC
TEXTURE_PARAM
LINEAR
TOPMOST
MOUSE_PICTURE
FPS_CAP
G_FPS_CAP
WINDOWED
INTRO
VOLUME
KEY_HOLD_MS
KEY_REPEAT_MS
KEY_REPEAT_ACCEL_LIMIT
KEY_REPEAT_ACCEL_START
MACRO_MS
RECENTER_INTERFACE_SHUTDOWN_MS
COMPRESSED_SAVES
data/init/colors.txt
BLACK_R
BLACK_G
BLACK_B
BLUE_R
BLUE_G
BLUE_B
GREEN_R
GREEN_G
GREEN_B
CYAN_R
CYAN_G
CYAN_B
RED_R
RED_G
RED_B
MAGENTA_R
MAGENTA_G
MAGENTA_B
BROWN_R
BROWN_G
BROWN_B
LGRAY_R
LGRAY_G
LGRAY_B
DGRAY_R
DGRAY_G
DGRAY_B
LBLUE_R
LBLUE_G
LBLUE_B
LGREEN_R
LGREEN_G
LGREEN_B
LCYAN_R
LCYAN_G
LCYAN_B
LRED_R
LRED_G
LRED_B
LMAGENTA_R
LMAGENTA_G
LMAGENTA_B
YELLOW_R
YELLOW_G
YELLOW_B
WHITE_R
WHITE_G
WHITE_B
Start FullScreen?
Run in Fullscreen Mode?  You can set your preferences in data\init\init.txt.
Unless you've changed your bindings, you can press F11 to toggle this setting any time.
1.2.3
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
  Moving Records  
: Start recording (active record is erased, stops when you return here)
: Play the active moving record
: Save the active moving record (you will be prompted for a name)
: Load a moving record
data/movies/last_record.cmv
data/sound/
.ogg
data/movies/
.cmv
data/movies/*.cmv
mkdir(
) failed
0123456789abcdef
Tried to call lock a second time before unlock was called. 
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound). 
Neither NTSCSI nor ASPI could be initialised. 
An error occurred while initialising the CDDA subsystem. 
Couldn't find the specified device. 
No audio tracks on the specified disc. 
No CD/DVD devices were found. 
No disc present in the specified drive. 
A CDDA read error occurred. 
Error trying to allocate a channel. 
The specified channel has been reused to play another sound. 
A Win32 COM related error occured. COM failed to initialize or a QueryInterface failed meaning a Windows codec or driver was not installed properly. 
DMA Failure.  See debug output for more information. 
DSP connection error.  Connection possibly caused a cyclic dependancy.  Or tried to connect a tree too many units deep (more than 128). 
DSP Format error.  A DSP unit may have attempted to connect to this network with the wrong format. 
DSP connection error.  Couldn't find the DSP unit specified. 
DSP error.  Cannot perform this operation while the network is in the middle of running.  This will most likely happen if a connection or disconnection is attempted in a DSP callback. 
DSP connection error.  The unit being connected to or disconnected should only have 1 input or output. 
The specified project or bank has already been loaded. Having multiple copies of the same project loaded simultaneously is forbidden. 
An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. 
An event with the same GUID already exists. 
Can't execute this command on an EVENT_INFOONLY event. 
An error occured that wasn't supposed to.  See debug log for reason. 
Event failed because 'Max streams' was hit when FMOD_EVENT_INIT_FAIL_ON_MAXSTREAMS was specified. 
FSB mismatches the FEV it was compiled with, the stream/sample mode it was meant to be created with was different, or the FEV was built for a different platform. 
A category with the same name already exists. 
Tried to call a function on a complex event that's only supported by simple events. 
The requested event, event group, event category or event property could not be found. 
Error loading file. 
Couldn't perform seek operation.  This is a limitation of the medium (ie netstreams) or the file format. 
Media was ejected while reading. 
End of file unexpectedly reached while trying to read essential data (truncated data?). 
File not found. 
Unwanted file access occured. 
Unsupported file or audio format. 
A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere. 
The specified resource requires authentication or is forbidden. 
Proxy authentication is required to access the specified resource. 
A HTTP server error occurred. 
The HTTP request timed out. 
FMOD was not initialized correctly to support this function. 
Cannot call this command after System::init. 
An error occured that wasn't supposed to.  Contact support. 
On Xbox 360, this memory address passed to FMOD must be physical, (ie allocated with XPhysicalAlloc.) 
Value passed in was a NaN, Inf or denormalized float. 
An invalid object handle was used. 
An invalid parameter was passed to this function. 
An invalid seek position was passed to this function. 
An invalid speaker was passed to this function based on the current speaker mode. 
The syncpoint did not come from this sound handle. 
The vectors passed in are not unit length, or perpendicular. 
Reached maximum audible playback count for this sound's soundgroup. 
Not enough memory or resources. 
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. 
Not enough memory or resources on console sound ram. 
The music callback is required, but it has not been set. 
The requested music entity could not be found. 
Music system is not initialized probably because no music data is loaded. 
Tried to call a command on a 3d sound when the command was meant for 2d sound. 
Tried to call a command on a 2d sound when the command was meant for 3d sound. 
Tried to use a feature that requires hardware support.  (ie trying to play a GCADPCM compressed sound in software on Wii). 
Tried to use a feature that requires the software engine.  Software engine has either been turned off, or command was executed on a hardware channel which does not support this feature. 
Couldn't connect to the specified host. 
A socket error occurred.  This is a catch-all for socket-related errors not listed elsewhere. 
The specified URL couldn't be resolved. 
Operation on a non-blocking socket could not complete immediately. 
Operation could not be performed because specified sound/DSP connection is not ready. 
Error initializing output device, but more specifically, the output device is already in use and cannot be reused. 
Error creating hardware sound buffer. 
A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. 
Error enumerating the available driver list. List may be inconsistent due to a recent device addition or removal. 
Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output). 
Error initializing output device. 
FMOD_HARDWARE was specified but the sound card does not have the resources necessary to play it. 
Attempted to create a software sound but no software channels were specified in System::init. 
Panning only works with mono or stereo sound sources. 
An unspecified error has been returned from a 3rd party plugin. 
The number of allowed instances of a plugin has been exceeded. 
A requested output, dsp unit type or codec was not available. 
A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback or other DLLs that it needs to load) 
The specified sound is still in use by the event system, call EventSystem::unloadFSB before trying to release it. 
The specified sound is still in use by the event system, wait for the event which is using it finish with it. 
An error occured trying to initialize the recording device. 
Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesnt exist. 
The error occured because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have.  The operation may also not be able to be performed on a parent sound, or a parent sound was played without setting up a sentence first. 
This subsound is already being used by another sound, you cannot have more than one parent to a sound.  Null out the other parent's entry first. 
Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file. 
The subsound's mode bits do not match with the parent sound's mode bits.  See documentation for function that it was called with. 
The specified tag could not be found or there are no tags. 
The sound created exceeds the allowable input channel count.  This can be increased using the maxinputchannels parameter in System::setSoftwareFormat. 
Something in FMOD hasn't been implemented when it should be! contact support! 
This command failed because System::init or System::setDriver was not called. 
A command issued was not supported by this object.  Possibly a plugin without certain callbacks specified. 
An error caused by System::update occured. 
The version number of this file format is not supported. 
No errors.
Unknown error.
sound: failure: 
NONE
SELECT
SEC_SELECT
DESELECT
SELECT_ALL
DESELECT_ALL
LEAVESCREEN
LEAVESCREEN_ALL
CLOSE_MEGA_ANNOUNCEMENT
TOGGLE_FULLSCREEN
WORLD_PARAM_ADD
WORLD_PARAM_COPY
WORLD_PARAM_DELETE
WORLD_PARAM_TITLE
WORLD_PARAM_NAME_RANDOM
WORLD_PARAM_NAME_ENTER
WORLD_PARAM_SEED_RANDOM
WORLD_PARAM_SEED_ENTER
WORLD_PARAM_LOAD
WORLD_PARAM_SAVE
WORLD_PARAM_DIM_X_UP
WORLD_PARAM_DIM_X_DOWN
WORLD_PARAM_DIM_Y_UP
WORLD_PARAM_DIM_Y_DOWN
WORLD_PARAM_SET
WORLD_PARAM_INCREASE
WORLD_PARAM_DECREASE
WORLD_PARAM_ENTER_VALUE
WORLD_PARAM_NULLIFY
WORLD_PARAM_PRESET
WORLD_PARAM_REJECT_CONTINUE
WORLD_PARAM_REJECT_ABORT
WORLD_PARAM_REJECT_ALLOW_THIS
WORLD_PARAM_REJECT_ALLOW_ALL
WORLD_GEN_CONTINUE
WORLD_GEN_USE
WORLD_GEN_ABORT
SETUP_EMBARK
SETUP_NAME_FORT
SETUP_NAME_GROUP
SETUP_SYMBOL
SETUP_RECLAIM
SETUP_FIND
SETUP_NOTES
SETUP_NOTES_TAKE_NOTES
SETUP_NOTES_DELETE_NOTE
SETUP_NOTES_CHANGE_SYMBOL_SELECTION
SETUP_NOTES_ADOPT_SYMBOL
SETUP_LOCAL_Y_UP
SETUP_LOCAL_Y_DOWN
SETUP_LOCAL_X_UP
SETUP_LOCAL_X_DOWN
SETUP_LOCAL_Y_MUP
SETUP_LOCAL_Y_MDOWN
SETUP_LOCAL_X_MUP
SETUP_LOCAL_X_MDOWN
SETUP_BIOME_1
SETUP_BIOME_2
SETUP_BIOME_3
SETUP_BIOME_4
SETUP_BIOME_5
SETUP_BIOME_6
SETUP_BIOME_7
SETUP_BIOME_8
SETUP_BIOME_9
CHOOSE_NAME_RANDOM
CHOOSE_NAME_CLEAR
CHOOSE_NAME_TYPE
CHOOSE_NAME_FIRST
ITEM_DESCRIPTION
ITEM_FORBID
ITEM_MELT
ITEM_DUMP
ITEM_HIDE
MOVIES
OPTIONS
OPTION_EXPORT
CHANGETAB
SEC_CHANGETAB
STANDARDSCROLL_LEFT
STANDARDSCROLL_RIGHT
STANDARDSCROLL_UP
STANDARDSCROLL_DOWN
STANDARDSCROLL_PAGEUP
STANDARDSCROLL_PAGEDOWN
SECONDSCROLL_UP
SECONDSCROLL_DOWN
SECONDSCROLL_PAGEUP
SECONDSCROLL_PAGEDOWN
CURSOR_UP
CURSOR_DOWN
CURSOR_LEFT
CURSOR_RIGHT
CURSOR_UPLEFT
CURSOR_UPRIGHT
CURSOR_DOWNLEFT
CURSOR_DOWNRIGHT
CURSOR_UP_FAST
CURSOR_DOWN_FAST
CURSOR_LEFT_FAST
CURSOR_RIGHT_FAST
CURSOR_UPLEFT_FAST
CURSOR_UPRIGHT_FAST
CURSOR_DOWNLEFT_FAST
CURSOR_DOWNRIGHT_FAST
CURSOR_UP_Z
CURSOR_DOWN_Z
CURSOR_UP_Z_AUX
CURSOR_DOWN_Z_AUX
A_RETURN_TO_ARENA
A_MOVE_N
A_MOVE_S
A_MOVE_E
A_MOVE_W
A_MOVE_NW
A_MOVE_NE
A_MOVE_SW
A_MOVE_SE
A_MOVE_SAME_SQUARE
A_CARE_MOVE_N
A_CARE_MOVE_S
A_CARE_MOVE_E
A_CARE_MOVE_W
A_CARE_MOVE_NW
A_CARE_MOVE_NE
A_CARE_MOVE_SW
A_CARE_MOVE_SE
A_CARE_MOVE_UPDOWN
A_MOVE_N_UP
A_MOVE_S_UP
A_MOVE_E_UP
A_MOVE_W_UP
A_MOVE_NW_UP
A_MOVE_NE_UP
A_MOVE_SW_UP
A_MOVE_SE_UP
A_MOVE_UP
A_MOVE_N_DOWN
A_MOVE_S_DOWN
A_MOVE_E_DOWN
A_MOVE_W_DOWN
A_MOVE_NW_DOWN
A_MOVE_NE_DOWN
A_MOVE_SW_DOWN
A_MOVE_SE_DOWN
A_MOVE_DOWN
A_MOVE_UP_AUX
A_MOVE_DOWN_AUX
WORLDGEN_EXPORT_MAP
LEGENDS_EXPORT_MAP
LEGENDS_EXPORT_XML
LEGENDS_EXPORT_DETAILED_MAP
LEGENDS_TOGGLE_CIVSITE
LEGENDS_STRING_FILTER
A_COMBAT_ATTACK
A_COMBAT_DODGE
A_COMBAT_CHARGEDEF
A_STATUS
A_STATUS_WRESTLE
A_STATUS_CUSTOMIZE
A_STATUS_KILLS
A_STATUS_HEALTH
A_STATUS_ATT_SKILL
A_STATUS_DESC
UNITVIEW_CUSTOMIZE
UNITVIEW_HEALTH
UNITVIEW_RELATIONSHIPS
UNITVIEW_RELATIONSHIPS_ZOOM
UNITVIEW_RELATIONSHIPS_VIEW
UNITVIEW_KILLS
CUSTOMIZE_UNIT_NICKNAME
CUSTOMIZE_UNIT_PROFNAME
IMAGE_CREATOR_FILTER
IMAGE_CREATOR_NAME
IMAGE_CREATOR_DONE
CIV_RAID
CIV_CENTER_ON_FORT
CIV_HOLDINGS
CIV_MAP_LEGEND
CIV_REMOVE_MISSION
CIV_RESCUE
CIV_RECOVER
CIV_WORLD
CIV_MISSIONS
CIV_MISSION_DETAILS
CIV_MISSION_FREE_CAPTIVES
CIV_MISSION_RELEASE_OTHERS
CIV_MISSION_TAKE_ARTIFACTS
CIV_MISSION_TAKE_ITEMS
CIV_MISSION_TAKE_LIVESTOCK
CIV_MISSION_RAID
CIV_MISSION_PILLAGE
CIV_MISSION_RAZE
CIV_MISSION_TRIBUTE_ONE_TIME
CIV_MISSION_TRIBUTE_ONGOING
CIV_MISSION_CONQUER
CIV_MISSION_DEMAND_SURRENDER
CIV_NEWS
CIV_PEOPLE
CIV_ARTIFACTS
CIV_CIVS
A_CLEAR_ANNOUNCEMENTS
A_SLEEP
A_SLEEP_SLEEP
A_SLEEP_WAIT
A_SLEEP_DAWN
A_WAIT
A_SHORT_WAIT
A_ATTACK
A_ATTACK_CONFIRM
QUICK_ATTACK
HEAVY_ATTACK
WILD_ATTACK
PRECISE_ATTACK
CHARGE_ATTACK
MULTI_ATTACK
A_LOOK
A_SEARCH
A_ODOR
A_DISPLAY_ODOR
A_YIELD
A_DISPLAY_TRACKS
A_FRESHEST_TRACK
A_INV_DRAW_WEAPON
A_JUMP
A_HOLD
A_TALK
A_CONV_PERSUADE
A_CONV_INTIMIDATE
A_ASSUME_IDENTITY_NEW
A_ASSUME_IDENTITY_NONE
A_ASSUME_IDENTITY_NAME
A_ASSUME_IDENTITY_ORIGIN
A_ASSUME_IDENTITY_PROFESSION
A_ASSUME_IDENTITY_WORSHIP
A_INTERACT
A_ACTION
A_ACTION_CREATE
A_ACTION_BUTCHER
A_ACTION_ABILITY
A_ACTION_POWER
A_ACTION_COMPOSE
A_ACTION_WRITE
A_CONSTRUCTION
ADV_CONSTRUCTION_ZONE_NEW
ADV_CONSTRUCTION_ZONE_EDIT
ADV_CONSTRUCTION_ZONE_ASSIGN
ADV_CONSTRUCTION_ZONE_DELETE
ADV_CONSTRUCTION_ZONE_RECT
ADV_CONSTRUCTION_ZONE_FLOW
ADV_CONSTRUCTION_ZONE_REMOVE_RECT
ADV_CONSTRUCTION_STAIR_UPDOWN
ADV_CONSTRUCTION_REMOVE_PLANS
ADV_CONSTRUCTION_REMOVE_EXISTING
ADV_CONSTRUCTION_MATERIAL
ADV_CONSTRUCTION_CONSTRUCTION
ADV_CONSTRUCTION_BUILDING
ADV_CONSTRUCTION_ZONE
ADV_CONSTRUCTION_WORK_MENU
ADV_CONSTRUCTION_NAME_SITE
ADV_CONSTRUCTION_YOU_WORK
ADV_CONSTRUCTION_START
A_COMPOSE_FILTER
A_INV_LOOK
A_INV_REMOVE
A_INV_WEAR
A_INV_EATDRINK
A_INV_PUTIN
A_INV_DROP
A_GROUND
A_THROW
A_SHOOT
A_ANNOUNCEMENTS
A_COMBAT
A_TACTICAL_SETTINGS
A_MOVEMENT
A_MOVEMENT_SWIM
A_SNEAK
A_SPEED_SNEAK
A_CENTER
A_COMPANIONS
A_BUILDING
A_TRAVEL
A_TRAVEL_SLEEP
A_TRAVEL_MAP
A_TRAVEL_HIDE_INSTRUCTIONS
A_DATE
A_WEATHER
A_TEMPERATURE
A_STANCE
OPTION1
OPTION2
OPTION3
OPTION4
OPTION5
OPTION6
OPTION7
OPTION8
OPTION9
OPTION10
OPTION11
OPTION12
OPTION13
OPTION14
OPTION15
OPTION16
OPTION17
OPTION18
OPTION19
OPTION20
SEC_OPTION1
SEC_OPTION2
SEC_OPTION3
SEC_OPTION4
SEC_OPTION5
SEC_OPTION6
SEC_OPTION7
SEC_OPTION8
SEC_OPTION9
SEC_OPTION10
SEC_OPTION11
SEC_OPTION12
SEC_OPTION13
SEC_OPTION14
SEC_OPTION15
SEC_OPTION16
SEC_OPTION17
SEC_OPTION18
SEC_OPTION19
SEC_OPTION20
HOTKEY_MAKE_ASH
HOTKEY_MAKE_CHARCOAL
HOTKEY_MELT_OBJECT
HOTKEY_GLASS_GREEN
HOTKEY_GLASS_CLEAR
HOTKEY_GLASS_CRYSTAL
HOTKEY_COLLECT_SAND
HOTKEY_COLLECT_CLAY
HOTKEY_GLASS_ROUGH
HOTKEY_GLASS_ARMORSTAND
HOTKEY_GLASS_BOX
HOTKEY_GLASS_CABINET
HOTKEY_GLASS_COFFIN
HOTKEY_GLASS_FLOODGATE
HOTKEY_GLASS_HATCH_COVER
HOTKEY_GLASS_GRATE
HOTKEY_GLASS_GOBLET
HOTKEY_GLASS_TOY
HOTKEY_GLASS_DOOR
HOTKEY_GLASS_STATUE
HOTKEY_GLASS_TABLE
HOTKEY_GLASS_CAGE
HOTKEY_GLASS_CHAIR
HOTKEY_GLASS_BLOCKS
HOTKEY_GLASS_FLASK
HOTKEY_GLASS_WEAPONRACK
HOTKEY_GLASS_WINDOW
HOTKEY_ASHERY_LYE
HOTKEY_ASHERY_POTASH
HOTKEY_ASHERY_POTASH_DIRECT
HOTKEY_CARPENTER_BARREL
HOTKEY_CARPENTER_BLOCKS
HOTKEY_CARPENTER_BUCKET
HOTKEY_CARPENTER_TRAP_ANIMAL
HOTKEY_CARPENTER_CAGE
HOTKEY_CARPENTER_ARMORSTAND
HOTKEY_CARPENTER_BED
HOTKEY_CARPENTER_CHAIR
HOTKEY_CARPENTER_COFFIN
HOTKEY_CARPENTER_DOOR
HOTKEY_CARPENTER_FLOODGATE
HOTKEY_CARPENTER_HATCH_COVER
HOTKEY_CARPENTER_GRATE
HOTKEY_CARPENTER_CABINET
HOTKEY_CARPENTER_BIN
HOTKEY_CARPENTER_BOX
HOTKEY_CARPENTER_WEAPONRACK
HOTKEY_CARPENTER_TABLE
HOTKEY_SIEGE_BALLISTA
HOTKEY_SIEGE_CATAPULT
HOTKEY_LEATHER_BOX
HOTKEY_LEATHER_FLASK
HOTKEY_LEATHER_SHIRT
HOTKEY_LEATHER_CLOAK
HOTKEY_LEATHER_BACKPACK
HOTKEY_LEATHER_QUIVER
HOTKEY_LEATHER_IMAGE
HOTKEY_CLOTHES_MAT_PLANT
HOTKEY_CLOTHES_MAT_SILK
HOTKEY_CLOTHES_MAT_YARN
HOTKEY_CLOTHES_SHIRT
HOTKEY_CLOTHES_CLOAK
HOTKEY_CLOTHES_BOX
HOTKEY_CLOTHES_CHAIN
HOTKEY_CLOTHES_IMAGE
HOTKEY_CRAFTS_MAT_STONE
HOTKEY_CRAFTS_MAT_WOOD
HOTKEY_CRAFTS_DEC_BONE
HOTKEY_CRAFTS_DEC_SHELL
HOTKEY_CRAFTS_DEC_TOOTH
HOTKEY_CRAFTS_DEC_HORN
HOTKEY_CRAFTS_DEC_PEARL
HOTKEY_CRAFTS_TOTEM
HOTKEY_CRAFTS_CLOTH
HOTKEY_CRAFTS_SILK
HOTKEY_CRAFTS_YARN
HOTKEY_CRAFTS_SEL_WOOD
HOTKEY_CRAFTS_SEL_BONE
HOTKEY_CRAFTS_SEL_SHELL
HOTKEY_CRAFTS_SHELL
HOTKEY_CRAFTS_TOOTH
HOTKEY_CRAFTS_HORN
HOTKEY_CRAFTS_PEARL
HOTKEY_CRAFTS_BONE
HOTKEY_CRAFTS_LEATHER
HOTKEY_CRAFTS_SLAB
HOTKEY_CRAFTS_MAT_CRAFTS
HOTKEY_CRAFTS_MAT_GOBLET
HOTKEY_CRAFTS_MAT_TOY
HOTKEY_SMITH_WEAPON
HOTKEY_SMITH_ARMOR
HOTKEY_SMITH_FURNITURE
HOTKEY_SMITH_SIEGE
HOTKEY_SMITH_TRAP
HOTKEY_SMITH_OTHER
HOTKEY_SMITH_METAL
HOTKEY_BUILDING_ARMORSTAND
HOTKEY_BUILDING_BED
HOTKEY_BUILDING_TRACTION_BENCH
HOTKEY_BUILDING_SLAB
HOTKEY_BUILDING_NEST_BOX
HOTKEY_BUILDING_BOOKCASE
HOTKEY_BUILDING_HIVE
HOTKEY_BUILDING_DISPLAY_FURNITURE
HOTKEY_BUILDING_OFFERING_PLACE
HOTKEY_BUILDING_CHAIR
HOTKEY_BUILDING_COFFIN
HOTKEY_BUILDING_DOOR
HOTKEY_BUILDING_FLOODGATE
HOTKEY_BUILDING_HATCH
HOTKEY_BUILDING_GRATE_WALL
HOTKEY_BUILDING_GRATE_FLOOR
HOTKEY_BUILDING_BARS_VERTICAL
HOTKEY_BUILDING_BARS_FLOOR
HOTKEY_BUILDING_CABINET
HOTKEY_BUILDING_BOX
HOTKEY_BUILDING_KENNEL
HOTKEY_BUILDING_FARMPLOT
HOTKEY_BUILDING_WEAPONRACK
HOTKEY_BUILDING_STATUE
HOTKEY_BUILDING_TABLE
HOTKEY_BUILDING_ROAD_DIRT
HOTKEY_BUILDING_ROAD_PAVED
HOTKEY_BUILDING_BRIDGE
HOTKEY_BUILDING_WELL
HOTKEY_BUILDING_SIEGEENGINE
HOTKEY_BUILDING_WORKSHOP
HOTKEY_BUILDING_FURNACE
HOTKEY_BUILDING_WINDOW_GLASS
HOTKEY_BUILDING_WINDOW_GEM
HOTKEY_BUILDING_SHOP
HOTKEY_BUILDING_ANIMALTRAP
HOTKEY_BUILDING_CHAIN
HOTKEY_BUILDING_CAGE
HOTKEY_BUILDING_TRADEDEPOT
HOTKEY_BUILDING_TRAP
HOTKEY_BUILDING_MACHINE
HOTKEY_BUILDING_INSTRUMENT
HOTKEY_BUILDING_SUPPORT
HOTKEY_BUILDING_ARCHERYTARGET
HOTKEY_BUILDING_MACHINE_SCREW_PUMP
HOTKEY_BUILDING_MACHINE_WATER_WHEEL
HOTKEY_BUILDING_MACHINE_WINDMILL
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL
HOTKEY_BUILDING_MACHINE_ROLLERS
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT
HOTKEY_BUILDING_TRAP_STONE
HOTKEY_BUILDING_TRAP_WEAPON
HOTKEY_BUILDING_TRAP_LEVER
HOTKEY_BUILDING_TRAP_TRIGGER
HOTKEY_BUILDING_TRAP_CAGE
HOTKEY_BUILDING_TRAP_SPIKE
HOTKEY_BUILDING_CONSTRUCTION
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION
HOTKEY_BUILDING_CONSTRUCTION_WALL
HOTKEY_BUILDING_CONSTRUCTION_FLOOR
HOTKEY_BUILDING_CONSTRUCTION_RAMP
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN
HOTKEY_BUILDING_CONSTRUCTION_TRACK
HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP
HOTKEY_BUILDING_WORKSHOP_LEATHER
HOTKEY_BUILDING_WORKSHOP_QUERN
HOTKEY_BUILDING_WORKSHOP_MILLSTONE
HOTKEY_BUILDING_WORKSHOP_LOOM
HOTKEY_BUILDING_WORKSHOP_CLOTHES
HOTKEY_BUILDING_WORKSHOP_BOWYER
HOTKEY_BUILDING_WORKSHOP_CARPENTER
HOTKEY_BUILDING_WORKSHOP_METALSMITH
HOTKEY_BUILDING_WORKSHOP_LAVAMILL
HOTKEY_BUILDING_WORKSHOP_JEWELER
HOTKEY_BUILDING_WORKSHOP_MASON
HOTKEY_BUILDING_WORKSHOP_BUTCHER
HOTKEY_BUILDING_WORKSHOP_TANNER
HOTKEY_BUILDING_WORKSHOP_DYER
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN
HOTKEY_BUILDING_WORKSHOP_SIEGE
HOTKEY_BUILDING_WORKSHOP_MECHANIC
HOTKEY_BUILDING_WORKSHOP_STILL
HOTKEY_BUILDING_WORKSHOP_FARMER
HOTKEY_BUILDING_WORKSHOP_KITCHEN
HOTKEY_BUILDING_WORKSHOP_FISHERY
HOTKEY_BUILDING_WORKSHOP_ASHERY
HOTKEY_BUILDING_FURNACE_WOOD
HOTKEY_BUILDING_FURNACE_SMELTER
HOTKEY_BUILDING_FURNACE_GLASS
HOTKEY_BUILDING_FURNACE_KILN
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA
HOTKEY_BUILDING_FURNACE_GLASS_LAVA
HOTKEY_BUILDING_FURNACE_KILN_LAVA
HIVE_INSTALL_COLONY
HIVE_GATHER_PRODUCTS
D_ONESTEP
D_PAUSE
D_DEPOT
D_HOT_KEYS
D_HOTKEY1
D_HOTKEY2
D_HOTKEY3
D_HOTKEY4
D_HOTKEY5
D_HOTKEY6
D_HOTKEY7
D_HOTKEY8
D_HOTKEY9
D_HOTKEY10
D_HOTKEY11
D_HOTKEY12
D_HOTKEY13
D_HOTKEY14
D_HOTKEY15
D_HOTKEY16
D_HOTKEY_CHANGE_NAME
D_HOTKEY_ZOOM
D_ANNOUNCE
D_REPORTS
D_BUILDING
D_CIVLIST
D_DESIGNATE
D_ARTLIST
D_NOBLES
D_ORDERS
D_PETITIONS
D_LOCATIONS
D_MILITARY
D_MILITARY_CREATE_SQUAD
D_MILITARY_DISBAND_SQUAD
D_MILITARY_CREATE_SUB_SQUAD
D_MILITARY_CANCEL_ORDERS
D_MILITARY_POSITIONS
D_MILITARY_ALERTS
D_MILITARY_ALERTS_ADD
D_MILITARY_ALERTS_DELETE
D_MILITARY_ALERTS_SET
D_MILITARY_ALERTS_NAME
D_MILITARY_ALERTS_SET_RETAIN
D_MILITARY_EQUIP
D_MILITARY_EQUIP_CUSTOMIZE
D_MILITARY_EQUIP_UNIFORM
D_MILITARY_EQUIP_PRIORITY
D_MILITARY_UNIFORMS
D_MILITARY_SUPPLIES
D_MILITARY_SUPPLIES_WATER_DOWN
D_MILITARY_SUPPLIES_WATER_UP
D_MILITARY_SUPPLIES_FOOD_DOWN
D_MILITARY_SUPPLIES_FOOD_UP
D_MILITARY_AMMUNITION
D_MILITARY_AMMUNITION_ADD_ITEM
D_MILITARY_AMMUNITION_REMOVE_ITEM
D_MILITARY_AMMUNITION_LOWER_AMOUNT
D_MILITARY_AMMUNITION_RAISE_AMOUNT
D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS
D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS
D_MILITARY_AMMUNITION_MATERIAL
D_MILITARY_AMMUNITION_COMBAT
D_MILITARY_AMMUNITION_TRAINING
D_MILITARY_TRAINING
D_MILITARY_SCHEDULE
D_MILITARY_ADD_UNIFORM
D_MILITARY_DELETE_UNIFORM
D_MILITARY_NAME_UNIFORM
D_MILITARY_NAME_SQUAD
D_MILITARY_ADD_ARMOR
D_MILITARY_ADD_PANTS
D_MILITARY_ADD_HELM
D_MILITARY_ADD_GLOVES
D_MILITARY_ADD_BOOTS
D_MILITARY_ADD_SHIELD
D_MILITARY_ADD_WEAPON
D_MILITARY_ADD_MATERIAL
D_MILITARY_ADD_COLOR
D_MILITARY_REPLACE_CLOTHING
D_MILITARY_EXACT_MATCH
D_ROOMS
BUILDINGLIST_ZOOM_T
BUILDINGLIST_ZOOM_Q
RECENTER_ON_LEVER
ASSIGN_LOCATION
LOCATION_NEW
LOCATION_RETIRE
LOCATION_INN_TAVERN
LOCATION_TEMPLE
LOCATION_RECOGNIZE_PRIESTHOOD
LOCATION_LIBRARY
LOCATION_GUILDHALL
LOCATION_MAIN_HALL
LOCATION_RENAME
LOCATION_DETAILS
LOCATION_RESTRICTION
LOCATION_SET_NUMBER_1
LOCATION_SET_NUMBER_2
D_SQUADS
D_SQUADS_MOVE
D_SQUADS_KILL
D_SQUADS_KILL_LIST
D_SQUADS_KILL_RECT
D_SQUADS_SCHEDULE
D_SQUADS_CANCEL_ORDER
D_SQUADS_ALERT
D_SQUADS_SELECT_INDIVIDUALS
D_SQUADS_CENTER
D_SQUAD_SCH_SLEEP
D_SQUAD_SCH_CIVILIAN_UNIFORM
D_SQUAD_SCH_GIVE_ORDER
D_SQUAD_SCH_EDIT_ORDER
D_SQUAD_SCH_CANCEL_ORDER
D_SQUAD_SCH_COPY_ORDERS
D_SQUAD_SCH_PASTE_ORDERS
D_SQUAD_SCH_MS_NAME
D_STOCKPILES
D_CIVZONE
D_VIEWUNIT
D_JOBLIST
D_UNITLIST
D_LOOK
D_HAULING
D_HAULING_NEW_ROUTE
D_HAULING_NEW_STOP
D_HAULING_REMOVE
D_HAULING_PROMOTE
D_HAULING_VEHICLE
D_HAULING_NICKNAME
D_HAULING_STOP_NEW_DEPART
D_HAULING_STOP_NEW_LINK
D_HAULING_STOP_REMOVE
D_HAULING_STOP_SL_SELECT_PILE
D_HAULING_STOP_SL_TAKE_GIVE
D_HAULING_STOP_LC_DIR
D_HAULING_STOP_LC_MODE
D_HAULING_STOP_LC_TIMER_UP
D_HAULING_STOP_LC_TIMER_DOWN
D_HAULING_STOP_LC_FULLNESS_UP
D_HAULING_STOP_LC_FULLNESS_DOWN
D_HAULING_STOP_LC_MORE_LESS
D_HAULING_STOP_LC_DESIRED_TOTAL
D_HAULING_STOP_LC_CHANGE
D_HAULING_STOP_LC_ADVANCED
D_BURROWS
D_BURROWS_ADD
D_BURROWS_DELETE
D_BURROWS_DEFINE
D_BURROWS_ADD_UNIT
D_BURROWS_WORKSHOP_LIMIT
D_BURROWS_CENTER
D_BURROWS_NAME
D_BURROWS_CHANGE_SELECTION
D_BURROWS_BRUSH
D_BURROWS_REMOVE
D_NOTE
D_NOTE_PLACE
D_NOTE_DELETE
D_NOTE_NAME
D_NOTE_ENTER
D_NOTE_ADOPT_SYMBOL
D_NOTE_CHANGE_SELECTION
D_NOTE_POINTS
D_NOTE_ROUTE
D_NOTE_ROUTE_ADD
D_NOTE_ROUTE_EDIT
D_NOTE_ROUTE_DELETE
D_NOTE_ROUTE_CENTER
D_NOTE_ROUTE_NAME
D_BUILDJOB
D_STATUS
D_STATUS_OVERALL_HEALTH_RECENTER
D_BUILDITEM
D_BITEM_FORBID
D_BITEM_DUMP
D_BITEM_HIDE
D_BITEM_MELT
D_BITEM_NAME
D_LOOK_FORBID
D_LOOK_DUMP
D_LOOK_MELT
D_LOOK_HIDE
D_LOOK_FOLLOW
D_LOOK_ARENA_CREATURE
D_LOOK_ARENA_ADV_MODE
D_LOOK_ARENA_WATER
D_LOOK_ARENA_MAGMA
ARENA_CREATURE_SIDE_DOWN
ARENA_CREATURE_SIDE_UP
ARENA_CREATURE_NEW_ITEM
ARENA_CREATURE_BLANK_LIST
ARENA_CREATURE_REMOVE_ITEM
ARENA_CREATURE_UNDEAD
ARENA_CREATURE_TAME
ARENA_CREATURE_STRING
ARENA_CONFLICT_STATE_1
ARENA_CONFLICT_STATE_2
ARENA_MORALE
ARENA_WEATHER
ARENA_WEATHER_SNOW
ARENA_WEATHER_MUD
ARENA_WEATHER_CLEAR_SPATTER
D_LOOK_ARENA_TREE
ARENA_TREE_FILTER
ARENA_TREE_AGE
D_LOOK_ARENA_MOUNT
CSHEET_BACKGROUND
CSHEET_NEW_CHARACTER
CSHEET_SKILLS
CSHEET_APPEARANCE
CSHEET_PERSONALITY
CSHEET_EQUIPMENT
CSHEET_PETS
CSHEET_RANDOMIZE_BACKGROUND
CSHEET_SELECT_BACKGROUND_OPTION
CSHEET_WORSHIP_UP
CSHEET_WORSHIP_DOWN
CSHEET_NEW_ITEM
CSHEET_QUALITY_UP
CSHEET_QUALITY_DOWN
CSHEET_NAME_PET
CSHEET_REMOVE_PET
CSHEET_ADD_PET
A_ENTER_NAME
A_CUST_NAME
A_RANDOM_NAME
A_RANDOM_APPEARANCE
A_RANDOM_APPEARANCE_FULL
A_RANDOM_PERSONALITY
A_CUSTOM_PERSONALITY
A_CHANGE_DREAM
A_CHANGE_GENDER
A_END_TRAVEL
A_TRAVEL_CLOUDS
A_LOG
A_TRAVEL_LOG
A_LOG_SORT
A_LOG_PIN
A_LOG_ENTITIES
A_LOG_SITES
A_LOG_SUBREGIONS
A_LOG_FEATURE_LAYERS
A_LOG_PEOPLE
A_LOG_AGREEMENTS
A_LOG_EVENTS
A_LOG_BESTIARY
A_LOG_ARTIFACTS
A_LOG_INTRIGUE
A_LOG_FILTER
A_LOG_ZOOM_CURRENT_LOCATION
A_LOG_ZOOM_SELECTED
A_LOG_LINE
A_LOG_MAP
ORDERS_AUTOFORBID
ORDERS_FORBID_PROJECTILE
ORDERS_FORBID_YOUR_CORPSE
ORDERS_FORBID_YOUR_ITEMS
ORDERS_FORBID_OTHER_CORPSE
ORDERS_FORBID_OTHER_ITEMS
ORDERS_REFUSE_GATHER
ORDERS_REFUSE_OUTSIDE
ORDERS_REFUSE_OUTSIDE_VERMIN
ORDERS_REFUSE_DUMP_CORPSE
ORDERS_REFUSE_DUMP_SKULL
ORDERS_REFUSE_DUMP_SKIN
ORDERS_REFUSE_DUMP_BONE
ORDERS_REFUSE_DUMP_SHELL
ORDERS_REFUSE_DUMP_OTHER
ORDERS_REFUSE_DUMP_STRAND_TISSUE
ORDERS_GATHER_FURNITURE
ORDERS_GATHER_ANIMALS
ORDERS_GATHER_FOOD
ORDERS_GATHER_BODIES
ORDERS_REFUSE
ORDERS_GATHER_STONE
ORDERS_GATHER_WOOD
ORDERS_ALL_HARVEST
ORDERS_SAMEPILE
ORDERS_MIXFOODS
ORDERS_EXCEPTIONS
ORDERS_LOOM
ORDERS_DYED_CLOTH
ORDERS_WORKSHOP
ORDERS_COLLECT_WEB
ORDERS_SLAUGHTER
ORDERS_BUTCHER
ORDERS_TAN
ORDERS_AUTO_FISHERY
ORDERS_AUTO_KITCHEN
ORDERS_AUTO_KILN
ORDERS_AUTO_SMELTER
ORDERS_AUTO_OTHER
ORDERS_ZONE
ORDERS_ZONE_DRINKING
ORDERS_ZONE_FISHING
DESTROYBUILDING
SUSPENDBUILDING
MENU_CONFIRM
SAVE_BINDINGS
LOAD_BINDINGS
KEYBINDING_COMPLETE
ZOOM_IN
ZOOM_OUT
ZOOM_TOGGLE
ZOOM_RESET
MACRO_BREAK
RECORD_MACRO
PLAY_MACRO
SAVE_MACRO
LOAD_MACRO
HOTKEY_ALCHEMIST_SOAP
HOTKEY_STILL_BREW
HOTKEY_STILL_EXTRACT
HOTKEY_LOOM_COLLECT_SILK
HOTKEY_LOOM_WEAVE_CLOTH
HOTKEY_LOOM_WEAVE_SILK
HOTKEY_LOOM_WEAVE_YARN
HOTKEY_LOOM_WEAVE_METAL
HOTKEY_KITCHEN_COOK_2
HOTKEY_KITCHEN_COOK_3
HOTKEY_KITCHEN_COOK_4
HOTKEY_KITCHEN_RENDER_FAT
HOTKEY_FARMER_PROCESS
HOTKEY_FARMER_PROCESS_VIAL
HOTKEY_FARMER_PROCESS_BAG
HOTKEY_FARMER_PROCESS_BARREL
HOTKEY_FARMER_CHEESE
HOTKEY_FARMER_MILK
HOTKEY_FARMER_SHEAR_CREATURE
HOTKEY_FARMER_SPIN_THREAD
HOTKEY_MILL_MILL
HOTKEY_KENNEL_CATCH_VERMIN
HOTKEY_KENNEL_TAME_VERMIN
HOTKEY_FISHERY_PROCESS
HOTKEY_FISHERY_EXTRACT
HOTKEY_FISHERY_CATCH
HOTKEY_BUTCHER_BUTCHER
HOTKEY_BUTCHER_EXTRACT
HOTKEY_BUTCHER_CATCH
HOTKEY_TANNER_TAN
HOTKEY_DYER_THREAD
HOTKEY_DYER_CLOTH
HOTKEY_JEWELER_FURNITURE
HOTKEY_JEWELER_FINISHED
HOTKEY_JEWELER_AMMO
HOTKEY_JEWELER_CUT
HOTKEY_JEWELER_ENCRUST
HOTKEY_MECHANIC_PARTS
HOTKEY_MECHANIC_TRACTION_BENCH
HOTKEY_MASON_ARMORSTAND
HOTKEY_MASON_BLOCKS
HOTKEY_MASON_CHAIR
HOTKEY_MASON_COFFIN
HOTKEY_MASON_DOOR
HOTKEY_MASON_FLOODGATE
HOTKEY_MASON_HATCH_COVER
HOTKEY_MASON_GRATE
HOTKEY_MASON_CABINET
HOTKEY_MASON_BOX
HOTKEY_MASON_STATUE
HOTKEY_MASON_QUERN
HOTKEY_MASON_MILLSTONE
HOTKEY_MASON_TABLE
HOTKEY_MASON_WEAPONRACK
HOTKEY_MASON_SLAB
HOTKEY_TRAP_BRIDGE
HOTKEY_TRAP_GEAR_ASSEMBLY
HOTKEY_TRAP_DOOR
HOTKEY_TRAP_FLOODGATE
HOTKEY_TRAP_SPIKE
HOTKEY_TRAP_HATCH
HOTKEY_TRAP_GRATE_WALL
HOTKEY_TRAP_GRATE_FLOOR
HOTKEY_TRAP_BARS_VERTICAL
HOTKEY_TRAP_BARS_FLOOR
HOTKEY_TRAP_SUPPORT
HOTKEY_TRAP_CHAIN
HOTKEY_TRAP_CAGE
HOTKEY_TRAP_PULL_LEVER
HOTKEY_TRAP_TRACK_STOP
BUILDJOB_ADD
BUILDJOB_CANCEL
BUILDJOB_NAME
BUILDJOB_PROMOTE
BUILDJOB_NOW
BUILDJOB_REPEAT
BUILDJOB_SUSPEND
BUILDJOB_WORKSHOP_PROFILE
BUILDJOB_DETAILS
BUILDJOB_DETAILS_FILTER
BUILDJOB_WELL_FREE
BUILDJOB_WELL_SIZE
BUILDJOB_TARGET_FREE
BUILDJOB_TARGET_SIZE
BUILDJOB_TARGET_DOWN
BUILDJOB_TARGET_UP
BUILDJOB_TARGET_RIGHT
BUILDJOB_TARGET_LEFT
BUILDJOB_STATUE_ASSIGN
BUILDJOB_STATUE_FREE
BUILDJOB_STATUE_SIZE
BUILDJOB_CAGE_JUSTICE
BUILDJOB_CAGE_FREE
BUILDJOB_CAGE_SIZE
BUILDJOB_CAGE_ASSIGN_OCC
BUILDJOB_CAGE_WATER
BUILDJOB_CAGE_ASSIGN
BUILDJOB_CHAIN_ASSIGN_OCC
BUILDJOB_CHAIN_JUSTICE
BUILDJOB_CHAIN_ASSIGN
BUILDJOB_CHAIN_FREE
BUILDJOB_CHAIN_SIZE
BUILDJOB_SIEGE_FIRING
BUILDJOB_SIEGE_ORIENT
BUILDJOB_DOOR_INTERNAL
BUILDJOB_DOOR_LOCK
BUILDJOB_DOOR_AJAR
BUILDJOB_COFFIN_ASSIGN
BUILDJOB_COFFIN_FREE
BUILDJOB_COFFIN_SIZE
BUILDJOB_COFFIN_BURIAL
BUILDJOB_COFFIN_CIV
BUILDJOB_COFFIN_PET
BUILDJOB_CHAIR_ASSIGN
BUILDJOB_CHAIR_FREE
BUILDJOB_CHAIR_SIZE
BUILDJOB_TABLE_ASSIGN
BUILDJOB_TABLE_HALL
BUILDJOB_TABLE_FREE
BUILDJOB_TABLE_SIZE
BUILDJOB_BED_ASSIGN
BUILDJOB_BED_FREE
BUILDJOB_BED_BARRACKS
BUILDJOB_BED_DORMITORY
BUILDJOB_BED_RENT
BUILDJOB_BED_SIZE
BUILDJOB_BED_SLEEP
BUILDJOB_BED_TRAIN
BUILDJOB_BED_INDIV_EQ
BUILDJOB_BED_SQUAD_EQ
BUILDJOB_BED_POSITION
BUILDJOB_DEPOT_BRING
BUILDJOB_DEPOT_TRADE
BUILDJOB_DEPOT_REQUEST_TRADER
BUILDJOB_DEPOT_BROKER_ONLY
BUILDJOB_ANIMALTRAP_BAIT_NONE
BUILDJOB_ANIMALTRAP_BAIT_MEAT
BUILDJOB_ANIMALTRAP_BAIT_FISH
BUILDJOB_ANIMALTRAP_BAIT_GEM
BUILDJOB_FARM_FALLOW
BUILDJOB_FARM_FERTILIZE
BUILDJOB_FARM_SEASFERT
BUILDJOB_FARM_SPRING
BUILDJOB_FARM_SUMMER
BUILDJOB_FARM_AUTUMN
BUILDJOB_FARM_WINTER
BUILDJOB_STOCKPILE_MASTER
BUILDJOB_STOCKPILE_LINK_ANYWHERE
BUILDJOB_STOCKPILE_GIVE_TO
BUILDJOB_STOCKPILE_WHEELBARROW
BUILDJOB_STOCKPILE_DELETE_CHILD
BUILDJOB_STOCKPILE_SETTINGS
BUILDJOB_STOCKPILE_BARREL_UP
BUILDJOB_STOCKPILE_BARREL_DOWN
BUILDJOB_STOCKPILE_BARREL_ZERO
BUILDJOB_STOCKPILE_BARREL_MAX
BUILDJOB_STOCKPILE_BIN_UP
BUILDJOB_STOCKPILE_BIN_DOWN
BUILDJOB_STOCKPILE_BIN_ZERO
BUILDJOB_STOCKPILE_BIN_MAX
BUILDJOB_RACK_MAT_BONE
BUILDJOB_RACK_MAT_BRONZE
BUILDJOB_RACK_MAT_COPPER
BUILDJOB_RACK_MAT_IRON
BUILDJOB_RACK_MAT_STEEL
BUILDJOB_RACK_MAT_WOOD
BUILDJOB_RACK_MAT_METAL
BUILDJOB_STAND_MAT_BONE
BUILDJOB_STAND_MAT_LEATHER
BUILDJOB_STAND_MAT_COPPER
BUILDJOB_STAND_MAT_BRONZE
BUILDJOB_STAND_MAT_STEEL
BUILDJOB_STAND_MAT_IRON
BUILDJOB_STAND_MAT_WOOD
BUILDJOB_STAND_MAT_METAL
BUILDJOB_RACKSTAND_ASSIGN
BUILDJOB_RACKSTAND_FREE
BUILDJOB_RACKSTAND_SIZE
BUILDJOB_RACKSTAND_ITEM
BUILDJOB_RACKSTAND_MAT
BUILDJOB_RACKSTAND_DEFAULTS1
BUILDJOB_RACKSTAND_KILL1
BUILDJOB_RACKSTAND_DEFAULTS2
BUILDJOB_RACKSTAND_KILL2
BUILDJOB_DISPLAY_FURNITURE_SET
BUILDJOB_DISPLAY_FURNITURE_CANCEL
STOCKPILE_SETTINGS_ENABLE
STOCKPILE_SETTINGS_DISABLE
STOCKPILE_SETTINGS_PERMIT_ALL
STOCKPILE_SETTINGS_FORBID_ALL
STOCKPILE_SETTINGS_PERMIT_SUB
STOCKPILE_SETTINGS_FORBID_SUB
STOCKPILE_SETTINGS_SPECIFIC1
STOCKPILE_SETTINGS_SPECIFIC2
MOVIE_RECORD
MOVIE_PLAY
MOVIE_SAVE
MOVIE_LOAD
ASSIGNTRADE_VIEW
ASSIGNTRADE_STRING
ASSIGNTRADE_EXCLUDE_PROHIBITED
ASSIGNTRADE_PENDING
ASSIGNTRADE_SORT
NOBLELIST_REPLACE
NOBLELIST_SETTINGS
NOBLELIST_CAPITAL
NOBLELIST_VIEW_CANDIDATE
A_BARTER_VIEW
A_BARTER_CURRENCY_1
A_BARTER_CURRENCY_2
A_BARTER_TRADE
A_BARTER_SHOW
TRADE_VIEW
TRADE_TRADE
TRADE_OFFER
TRADE_SEIZE
STORES_VIEW
STORES_ZOOM
STORES_FORBID
STORES_MELT
STORES_DUMP
STORES_HIDE
MILITARY_ACTIVATE
MILITARY_VIEW
MILITARY_WEAPON
MILITARY_ZOOM
ANNOUNCE_ZOOM
ANNOUNCE_ZOOM_2
UNITJOB_REMOVE_CRE
UNITJOB_ZOOM_CRE
UNITJOB_ZOOM_BUILD
UNITJOB_VIEW_UNIT
UNITJOB_VIEW_JOB
UNITJOB_MANAGER
MANAGER_NEW_ORDER
MANAGER_REMOVE
MANAGER_PROMOTE
MANAGER_MAX
MANAGER_WAGES
MANAGER_CONDITIONS
MANAGER_DETAILS
WORK_ORDER_CONDITION_ADD_ITEM
WORK_ORDER_CONDITION_ADD_ORDER
WORK_ORDER_CONDITION_ITEM_TYPE
WORK_ORDER_CONDITION_ITEM_MATERIAL
WORK_ORDER_CONDITION_ITEM_TRAITS
WORK_ORDER_CONDITION_ITEM_INEQUALITY
WORK_ORDER_CONDITION_ITEM_NUMBER
WORK_ORDER_CONDITION_DELETE
WORK_ORDER_CONDITION_ORDER_ACTIVATION
WORK_ORDER_CONDITION_REAGENTS
WORK_ORDER_CONDITION_PRODUCTS
PET_BUTCHER
PET_GELD
ANIMAL_SELECT_TRAINER
ANIMAL_WAR_TRAINING
ANIMAL_HUNTING_TRAINING
KITCHEN_COOK
KITCHEN_BREW
JUSTICE_INTERROGATE
JUSTICE_COUNTERINTELLIGENCE
SETUPGAME_NEW
SETUPGAME_VIEW
SETUPGAME_CUSTOMIZE_UNIT
SETUPGAME_SAVE_PROFILE
SETUPGAME_SAVE_PROFILE_ABORT
SETUPGAME_SAVE_PROFILE_GO
SETUPGAME_VIEW_PROFILE_PROBLEMS
CIVZONE_NAME
CIVZONE_REMOVE
CIVZONE_REMOVE_ZONE
CIVZONE_SHAPE
CIVZONE_NEXT
CIVZONE_POND_OPTIONS
CIVZONE_HOSPITAL_OPTIONS
CIVZONE_GATHER_OPTIONS
CIVZONE_GATHER_OPTIONS_PICK_TREES
CIVZONE_GATHER_OPTIONS_PICK_SHRUBS
CIVZONE_GATHER_OPTIONS_GATHER_FALLEN
CIVZONE_WATER_SOURCE
CIVZONE_FISH
CIVZONE_GATHER
CIVZONE_DUMP
CIVZONE_POND
CIVZONE_HOSPITAL
CIVZONE_SAND_COLLECT
CIVZONE_CLAY_COLLECT
CIVZONE_ACTIVE
CIVZONE_MEETING
CIVZONE_ANIMAL_TRAINING
CIVZONE_POND_WATER
CIVZONE_PEN
CIVZONE_PEN_OPTIONS
STOCKPILE_ANIMAL
STOCKPILE_FOOD
STOCKPILE_WEAPON
STOCKPILE_ARMOR
STOCKPILE_CUSTOM
STOCKPILE_CUSTOM_SETTINGS
STOCKPILE_FURNITURE
STOCKPILE_GRAVEYARD
STOCKPILE_REFUSE
STOCKPILE_WOOD
STOCKPILE_STONE
STOCKPILE_GEM
STOCKPILE_BARBLOCK
STOCKPILE_CLOTH
STOCKPILE_LEATHER
STOCKPILE_AMMO
STOCKPILE_COINS
STOCKPILE_FINISHED
STOCKPILE_SHEET
STOCKPILE_NONE
DESIGNATE_BITEM
DESIGNATE_CLAIM
DESIGNATE_UNCLAIM
DESIGNATE_MELT
DESIGNATE_NO_MELT
DESIGNATE_DUMP
DESIGNATE_NO_DUMP
DESIGNATE_HIDE
DESIGNATE_NO_HIDE
DESIGNATE_TRAFFIC
DESIGNATE_TRAFFIC_HIGH
DESIGNATE_TRAFFIC_NORMAL
DESIGNATE_TRAFFIC_LOW
DESIGNATE_TRAFFIC_RESTRICTED
DESIGNATE_TRAFFIC_INCREASE_WEIGHT
DESIGNATE_TRAFFIC_DECREASE_WEIGHT
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE
DESIGNATE_DIG
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS
DESIGNATE_STAIR_UP
DESIGNATE_STAIR_DOWN
DESIGNATE_STAIR_UPDOWN
DESIGNATE_RAMP
DESIGNATE_CHANNEL
DESIGNATE_CHOP
DESIGNATE_PLANTS
DESIGNATE_SMOOTH
DESIGNATE_ENGRAVE
DESIGNATE_DETAILS
DESIGNATE_FORTIFY
DESIGNATE_TRACK
DESIGNATE_TOGGLE_ENGRAVING
DESIGNATE_STANDARD_MARKER
DESIGNATE_MINE_MODE
DESIGNATE_TOGGLE_MARKER
DESIGNATE_UNDO
DESIGNATE_REMOVE_CONSTRUCTION
BUILDING_DIM_Y_UP
BUILDING_DIM_Y_DOWN
BUILDING_DIM_X_UP
BUILDING_DIM_X_DOWN
BUILDING_ORIENT_UP
BUILDING_ORIENT_LEFT
BUILDING_ORIENT_RIGHT
BUILDING_ORIENT_DOWN
BUILDING_ORIENT_NONE
BUILDING_VIEW_ITEM
BUILDING_ADVANCE_STAGE
BUILDING_EXPAND_CONTRACT
BUILDING_TRIGGER_ENABLE_WATER
BUILDING_TRIGGER_MIN_WATER_UP
BUILDING_TRIGGER_MIN_WATER_DOWN
BUILDING_TRIGGER_MAX_WATER_UP
BUILDING_TRIGGER_MAX_WATER_DOWN
BUILDING_TRIGGER_ENABLE_MAGMA
BUILDING_TRIGGER_MIN_MAGMA_UP
BUILDING_TRIGGER_MIN_MAGMA_DOWN
BUILDING_TRIGGER_MAX_MAGMA_UP
BUILDING_TRIGGER_MAX_MAGMA_DOWN
BUILDING_TRIGGER_ENABLE_TRACK_CART
BUILDING_TRIGGER_MIN_TRACK_CART_DOWN
BUILDING_TRIGGER_MIN_TRACK_CART_UP
BUILDING_TRIGGER_MAX_TRACK_CART_DOWN
BUILDING_TRIGGER_MAX_TRACK_CART_UP
BUILDING_ROLLERS_SPEED_UP
BUILDING_ROLLERS_SPEED_DOWN
BUILDING_TRACK_STOP_FRICTION_UP
BUILDING_TRACK_STOP_FRICTION_DOWN
BUILDING_TRACK_STOP_DUMP
BUILDING_TRIGGER_ENABLE_CREATURE
BUILDING_TRIGGER_ENABLE_LOCALS
BUILDING_TRIGGER_RESETS
BUILDING_TRIGGER_MIN_SIZE_UP
BUILDING_TRIGGER_MIN_SIZE_DOWN
BUILDING_TRIGGER_MAX_SIZE_UP
BUILDING_TRIGGER_MAX_SIZE_DOWN
BUILDING_TRIGGER_MIN_SIZE_UP_PLUS
BUILDING_TRIGGER_MIN_SIZE_DOWN_PLUS
BUILDING_TRIGGER_MAX_SIZE_UP_PLUS
BUILDING_TRIGGER_MAX_SIZE_DOWN_PLUS
UNITVIEW_GEN
UNITVIEW_INV
UNITVIEW_PRF
UNITVIEW_WND
UNITVIEW_FOLLOW
UNITVIEW_NEXT
UNITVIEW_SLAUGHTER
UNITVIEW_GELD
UNITVIEW_GEN_COMBAT
UNITVIEW_GEN_LABOR
UNITVIEW_GEN_MISC
UNITVIEW_PRF_PROF
UNITVIEW_PRF_PET
UNITVIEW_PRF_EXPEL
UNITVIEW_PRF_VIEW
UNITVIEW_PRF_NEW_SQUAD
UNITVIEW_PRF_REMOVE_FROM_SQUAD
UNITVIEW_PRF_NAME_CURRENT_SQUAD
UNITVIEW_PRF_NAME_SELECTED_SQUAD
UNITVIEW_PRF_OCCUPATION
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CUSTOM_A
CUSTOM_B
CUSTOM_C
CUSTOM_D
CUSTOM_E
CUSTOM_F
CUSTOM_G
CUSTOM_H
CUSTOM_I
CUSTOM_J
CUSTOM_K
CUSTOM_L
CUSTOM_M
CUSTOM_N
CUSTOM_O
CUSTOM_P
CUSTOM_Q
CUSTOM_R
CUSTOM_S
CUSTOM_T
CUSTOM_U
CUSTOM_V
CUSTOM_W
CUSTOM_X
CUSTOM_Y
CUSTOM_Z
CUSTOM_SHIFT_A
CUSTOM_SHIFT_B
CUSTOM_SHIFT_C
CUSTOM_SHIFT_D
CUSTOM_SHIFT_E
CUSTOM_SHIFT_F
CUSTOM_SHIFT_G
CUSTOM_SHIFT_H
CUSTOM_SHIFT_I
CUSTOM_SHIFT_J
CUSTOM_SHIFT_K
CUSTOM_SHIFT_L
CUSTOM_SHIFT_M
CUSTOM_SHIFT_N
CUSTOM_SHIFT_O
CUSTOM_SHIFT_P
CUSTOM_SHIFT_Q
CUSTOM_SHIFT_R
CUSTOM_SHIFT_S
CUSTOM_SHIFT_T
CUSTOM_SHIFT_U
CUSTOM_SHIFT_V
CUSTOM_SHIFT_W
CUSTOM_SHIFT_X
CUSTOM_SHIFT_Y
CUSTOM_SHIFT_Z
CUSTOM_CTRL_A
CUSTOM_CTRL_B
CUSTOM_CTRL_C
CUSTOM_CTRL_D
CUSTOM_CTRL_E
CUSTOM_CTRL_F
CUSTOM_CTRL_G
CUSTOM_CTRL_H
CUSTOM_CTRL_I
CUSTOM_CTRL_J
CUSTOM_CTRL_K
CUSTOM_CTRL_L
CUSTOM_CTRL_M
CUSTOM_CTRL_N
CUSTOM_CTRL_O
CUSTOM_CTRL_P
CUSTOM_CTRL_Q
CUSTOM_CTRL_R
CUSTOM_CTRL_S
CUSTOM_CTRL_T
CUSTOM_CTRL_U
CUSTOM_CTRL_V
CUSTOM_CTRL_W
CUSTOM_CTRL_X
CUSTOM_CTRL_Y
CUSTOM_CTRL_Z
CUSTOM_ALT_A
CUSTOM_ALT_B
CUSTOM_ALT_C
CUSTOM_ALT_D
CUSTOM_ALT_E
CUSTOM_ALT_F
CUSTOM_ALT_G
CUSTOM_ALT_H
CUSTOM_ALT_I
CUSTOM_ALT_J
CUSTOM_ALT_K
CUSTOM_ALT_L
CUSTOM_ALT_M
CUSTOM_ALT_N
CUSTOM_ALT_O
CUSTOM_ALT_P
CUSTOM_ALT_Q
CUSTOM_ALT_R
CUSTOM_ALT_S
CUSTOM_ALT_T
CUSTOM_ALT_U
CUSTOM_ALT_V
CUSTOM_ALT_W
CUSTOM_ALT_X
CUSTOM_ALT_Y
CUSTOM_ALT_Z
FPS_UP
FPS_DOWN
TOGGLE_TTF
Select
Secondary Select
Deselect
Select all
Deselect All
Leave screen
Leave all screens
Close mega announcement
Toggle Fullscreen
World Param: Add
World Param: Copy
World Param: Delete
World Param: Title
World Param: Name, Random
World Param: Name, Enter
World Param: Seed, Random
World Param: Seed, Enter
World Param: Load
World Param: Save
World Param: Dim X, Up
World Param: Dim X, Down
World Param: Dim Y, Up
World Param: Dim Y, Down
World Param: Enter Advanced Parameters
World Param: Increase Parameter
World Param: Decrease Parameter
World Param: Enter Value
World Param: Nullify Parameter
World Param: Set Presets
World Param: Reject, Continue
World Param: Reject, Abort
World Param: Reject, Allow This
World Param: Reject, Allow All
World Generation: Continue
World Generation: Use
World Generation: Abort
Setup game: Embark
Setup game: Name Fort
Setup game: Name Group
Setup game: Symbol
Setup game: Reclaim
Setup game: Find
Setup game: Notes
Setup game: Notes, New Note
Setup game: Notes, Delete Note
Setup game: Notes, Change Symbol Selection
Setup game: Notes, Adopt Symbol
Setup game: Resize Local Y Up
Setup game: Resize Local Y Down
Setup game: Resize Local X Up
Setup game: Resize Local X Down
Setup game: Move Local Y Up
Setup game: Move Local Y Down
Setup game: Move Local X Up
Setup game: Move Local X Down
Setup game: View Biome 1
Setup game: View Biome 2
Setup game: View Biome 3
Setup game: View Biome 4
Setup game: View Biome 5
Setup game: View Biome 6
Setup game: View Biome 7
Setup game: View Biome 8
Setup game: View Biome 9
Choose name: Random
Choose name: Clear
Choose name: Type
Choose name: First
View item: Description
View item: Forbid
View item: Melt
View item: Dump
View item: Hide
Main menu
Options, Export Local Image
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Change tab or highlight selection, secondary
Move selector up
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Move selector left
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Page selector up
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Move secondary selector up
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Page secondary selector up
Page secondary selector down
Move view/cursor up
Move view/cursor down
Move view/cursor left
Move view/cursor right
Move view/cursor up and left
Move view/cursor up and right
Move view/cursor down and left
Move view/cursor down and right
Move view/cursor up, fast
Move view/cursor down, fast
Move view/cursor left, fast
Move view/cursor right, fast
Move view/cursor up and left, fast
Move view/cursor up and right, fast
Move view/cursor down and left, fast
Move view/cursor down and right, fast
Move view/cursor up (z)
Move view/cursor down (z)
Move view/cursor up (z), aux
Move view/cursor down (z), aux
Adventure: return to arena
Adventure: move north
Adventure: move south
Adventure: move east
Adventure: move west
Adventure: move northwest
Adventure: move northeast
Adventure: move southwest
Adventure: move southeast
Adventure: move same square
Adventure: careful move north up/down
Adventure: careful move south up/down
Adventure: careful move east up/down
Adventure: careful move west up/down
Adventure: careful move northwest up/down
Adventure: careful move northeast up/down
Adventure: careful move southwest up/down
Adventure: careful move southeast up/down
Adventure: careful move up/down
Adventure: move north/up
Adventure: move south/up
Adventure: move east/up
Adventure: move west/up
Adventure: move northwest/up
Adventure: move northeast/up
Adventure: move southwest/up
Adventure: move southeast/up
Adventure: move up
Adventure: move north/down
Adventure: move south/down
Adventure: move east/down
Adventure: move west/down
Adventure: move northwest/down
Adventure: move northeast/down
Adventure: move southwest/down
Adventure: move southeast/down
Adventure: move down
Adventure: move up, aux
Adventure: move down, aux
World Gen: Export Map
Legends: Export Map
Legends: Export XML
Legends: Export Detailed Map
Legends: Civ/Site
Legends: String filter
Adventure: Combat, Attack Mode
Adventure: Combat, Dodge Mode
Adventure: Combat, Charge Defend Mode
Adventure: Status
Adventure: Status, Close Combat
Adventure: Status, Customize
Adventure: Status, Kills
Adventure: Status, Health
Adventure: Status, Att/Skills
Adventure: Status, Desc
Unit View, Customize
Unit View, Health
Unit View, Relationships
Unit View, Relationships, Zoom
Unit View, Relationships, View
Unit View, Kills
Customize Unit, Nickname
Customize Unit, Profession
Image Creator: Filter
Image Creator: Name
Image Creator: Done
World: Raid
World: Center on Fort
World: Holdings
World: Map Legend
World: Remove Mission
World: Rescue Person
World: Recover Artifact
World: World Map
World: Missions
World: Missions, Details
World: Missions, Details, Free Captives
World: Missions, Details, Release Others
World: Missions, Details, Artifacts
World: Missions, Details, Items
World: Missions, Details, Livestock
World: Missions, Details, Raid
World: Missions, Details, Pillage
World: Missions, Details, Raze
World: Missions, Details, One-Time Tribute
World: Missions, Details, Ongoing Tribute
World: Missions, Details, Conquer
World: Missions, Details, Demand Surrender
World: News and Rumors
World: People
World: Artifacts
World: Civilizations
Adventure: Clear announcements
Adventure: Sleep
Adventure: Sleep, Sleep
Adventure: Sleep, Wait
Adventure: Sleep, Dawn
Adventure: Wait Ten Instants
Adventure: Wait One Instant
Adventure: Attack
Adventure: Attack, Confirm
Adventure: Attack, Quick
Adventure: Attack, Heavy
Adventure: Attack, Wild
Adventure: Attack, Precise
Adventure: Attack, Charge
Adventure: Attack, Multi
Adventure: Look
Adventure: Search
Adventure: Describe Odor
Adventure: Display Strongest Odor
Adventure: Yield
Adventure: Display Tracks
Adventure: Freshest Track
Adventure: Inv. Draw Weapon
Adventure: Jump
Adventure: Hold/Hang (Climb)
Adventure: Talk
Adventure: Talk, Persuade
Adventure: Talk, Intimidate
Adventure: Assume Identity, New
Adventure: Assume Identity, None
Adventure: Assume Identity, Name
Adventure: Assume Identity, Origin
Adventure: Assume Identity, Profession
Adventure: Assume Identity, Worship
Adventure: Inv. Interact
Adventure: Misc. Action
Adventure: Misc. Action, Create
Adventure: Misc. Action, Butcher
Adventure: Misc. Action, Ability
Adventure: Misc. Action, Power
Adventure: Misc. Action, Compose
Adventure: Misc. Action, Write
Adventure: Construction
Adventure: Construction, New Zone
Adventure: Construction, Edit Zone
Adventure: Construction, Assign Zone
Adventure: Construction, Delete Zone
Adventure: Construction, Zone Rect
Adventure: Construction, Zone Flow
Adventure: Construction, Remove Zone Rect
Adventure: Construction, Stair Up/down
Adventure: Construction, Remove Plans
Adventure: Construction, Remove Existing
Adventure: Construction, Material
Adventure: Construction, Constructions
Adventure: Construction, Buildings
Adventure: Construction, Zones
Adventure: Construction, Work Menu
Adventure: Construction, Name Site
Adventure: Construction, You Work
Adventure: Construction, Start
Adventure: Compose, Filter
Adventure: Inv. Look
Adventure: Inv. Remove
Adventure: Inv. Wear
Adventure: Inv. Eat/Drink
Adventure: Inv. Put In
Adventure: Inv. Drop
Adventure: Get/Ground
Adventure: Throw
Adventure: Fire
Adventure: Announcements
Adventure: Combat Options
Adventure: Party Tactical Settings
Adventure: Movement Options
Adventure: Movement Options, Swim
Adventure: Sneak
Adventure: Speed and Sneaking Options
Adventure: Center
Adventure: Companions
Adventure: Building Interact
Adventure: Travel
Adventure: Travel, Sleep
Adventure: Travel, Map
Adventure: Travel, Hide Instructions
Adventure: Get Date
Adventure: Get Weather
Adventure: Get Temperature
Adventure: Change Stance
Option 1
Option 2
Option 3
Option 4
Option 5
Option 6
Option 7
Option 8
Option 9
Option 10
Option 11
Option 12
Option 13
Option 14
Option 15
Option 16
Option 17
Option 18
Option 19
Option 20
Secondary Option 1
Secondary Option 2
Secondary Option 3
Secondary Option 4
Secondary Option 5
Secondary Option 6
Secondary Option 7
Secondary Option 8
Secondary Option 9
Secondary Option 10
Secondary Option 11
Secondary Option 12
Secondary Option 13
Secondary Option 14
Secondary Option 15
Secondary Option 16
Secondary Option 17
Secondary Option 18
Secondary Option 19
Secondary Option 20
Hotkey: Make Ash
Hotkey: Make Charcoal
Hotkey: Melt Object
Hotkey: Green Glass
Hotkey: Clear Glass
Hotkey: Crystal Glass
Hotkey: Collect Sand
Hotkey: Collect Clay
Hotkey: Raw Glass
Hotkey: Glass Armorstand
Hotkey: Glass Box
Hotkey: Glass Cabinet
Hotkey: Glass Coffin
Hotkey: Glass Floodgate
Hotkey: Glass Hatch Cover
Hotkey: Glass Grate
Hotkey: Glass Goblet
Hotkey: Glass Toy
Hotkey: Glass Portal
Hotkey: Glass Statue
Hotkey: Glass Table
Hotkey: Glass Cage
Hotkey: Glass Chair
Hotkey: Glass Blocks
Hotkey: Glass Vial
Hotkey: Glass Weaponrack
Hotkey: Glass Window
Hotkey: Ashery, Lye
Hotkey: Ashery, Potash (Lye)
Hotkey: Ashery, Potash (Ash)
Hotkey: Carpenter, Barrel
Hotkey: Carpenter, Blocks
Hotkey: Carpenter, Bucket
Hotkey: Carpenter, Animal Trap
Hotkey: Carpenter, Cage
Hotkey: Carpenter, Armorstand
Hotkey: Carpenter, Bed
Hotkey: Carpenter, Chair
Hotkey: Carpenter, Coffin
Hotkey: Carpenter, Door
Hotkey: Carpenter, Floodgate
Hotkey: Carpenter, Hatch Cover
Hotkey: Carpenter, Grate
Hotkey: Carpenter, Cabinet
Hotkey: Carpenter, Bin
Hotkey: Carpenter, Box
Hotkey: Carpenter, Weaponrack
Hotkey: Carpenter, Table
Hotkey: Siege Shop, Ballista
Hotkey: Siege Shop, Catapult
Hotkey: Leather, Bag
Hotkey: Leather, Flask
Hotkey: Leather, Shirt
Hotkey: Leather, Cloak
Hotkey: Leather, Backpack
Hotkey: Leather, Quiver
Hotkey: Leather, Image
Hotkey: Clothes, Cloth
Hotkey: Clothes, Silk
Hotkey: Clothes, Yarn
Hotkey: Clothes, Shirt
Hotkey: Clothes, Cloak
Hotkey: Clothes, Box
Hotkey: Clothes, Rope
Hotkey: Clothes, Image
Hotkey: Crafts, Mat Stone
Hotkey: Crafts, Mat Wood
Hotkey: Crafts, Dec Bone
Hotkey: Crafts, Dec Shell
Hotkey: Crafts, Dec Tooth
Hotkey: Crafts, Dec Horn
Hotkey: Crafts, Dec Pearl
Hotkey: Crafts, Totem
Hotkey: Crafts, Cloth
Hotkey: Crafts, Silk
Hotkey: Crafts, Yarn
Hotkey: Crafts, Wood Material
Hotkey: Crafts, Bone Material
Hotkey: Crafts, Shell Material
Hotkey: Crafts, Shell
Hotkey: Crafts, Tooth
Hotkey: Crafts, Horn
Hotkey: Crafts, Pearl
Hotkey: Crafts, Bone
Hotkey: Crafts, Leather
Hotkey: Crafts, Slab
Hotkey: Crafts, Mat Crafts
Hotkey: Crafts, Mat Goblet
Hotkey: Crafts, Mat Toy
Hotkey: Forge, Weapon
Hotkey: Forge, Armor
Hotkey: Forge, Furniture
Hotkey: Forge, Siege
Hotkey: Forge, Trap
Hotkey: Forge, Other
Hotkey: Forge, Metal Clothing
Hotkey: Building, Armorstand
Hotkey: Building, Bed
Hotkey: Building, Traction Bench
Hotkey: Building, Slab
Hotkey: Building, Nest Box
Hotkey: Building, Bookcase
Hotkey: Building, Hive
Hotkey: Building, Display Furniture
Hotkey: Building, Altar
Hotkey: Building, Chair
Hotkey: Building, Coffin
Hotkey: Building, Door
Hotkey: Building, Floodgate
Hotkey: Building, Hatch
Hotkey: Building, Wall Grate
Hotkey: Building, Floor Grate
Hotkey: Building, Vertical Bars
Hotkey: Building, Floor Bars
Hotkey: Building, Cabinet
Hotkey: Building, Chest
Hotkey: Building, Kennel
Hotkey: Building, Farm Plot
Hotkey: Building, Weaponrack
Hotkey: Building, Statue
Hotkey: Building, Table
Hotkey: Building, Dirt Road
Hotkey: Building, Paved Road
Hotkey: Building, Bridge
Hotkey: Building, Well
Hotkey: Building, Siege
Hotkey: Building, Workshop
Hotkey: Building, Furnace
Hotkey: Building, Glass Window
Hotkey: Building, Gem Window
Hotkey: Building, Shop
Hotkey: Building, Animal Trap
Hotkey: Building, Chain
Hotkey: Building, Cage
Hotkey: Building, Trade Depot
Hotkey: Building, Trap
Hotkey: Building, Machine Component
Hotkey: Building, Instrument
Hotkey: Building, Support
Hotkey: Building, Archery Target
Hotkey: Building, Machine Component, Screw Pump
Hotkey: Building, Machine Component, Water Wheel
Hotkey: Building, Machine Component, Windmill
Hotkey: Building, Machine Component, Gear Assembly
Hotkey: Building, Machine Component, Horizontal Axle
Hotkey: Building, Machine Component, Vertical Axle
Hotkey: Building, Machine Component, Rollers
Hotkey: Building, Siege, Ballista
Hotkey: Building, Siege, Catapult
Hotkey: Building, Trap, Stone
Hotkey: Building, Trap, Weapon
Hotkey: Building, Trap, Lever
Hotkey: Building, Trap, Trigger
Hotkey: Building, Trap, Cage
Hotkey: Building, Trap, Upright Spear/Spike
Hotkey: Building, Wall/Floor/Stairs
Hotkey: Building, Construction, Fortification
Hotkey: Building, Construction, Wall
Hotkey: Building, Construction, Floor
Hotkey: Building, Construction, Ramp
Hotkey: Building, Construction, Upward Stair
Hotkey: Building, Construction, Downward Stair
Hotkey: Building, Construction, Up/Down Stair
Hotkey: Building, Construction, Track
Hotkey: Building, Construction, Track Stop
Hotkey: Building, Wksp, Leather
Hotkey: Building, Wksp, Quern
Hotkey: Building, Wksp, Millstone
Hotkey: Building, Wksp, Loom
Hotkey: Building, Wksp, Clothes
Hotkey: Building, Wksp, Bowyer
Hotkey: Building, Wksp, Carpenter
Hotkey: Building, Wksp, Metalsmith
Hotkey: Building, Wksp, Lavamill
Hotkey: Building, Wksp, Jeweler
Hotkey: Building, Wksp, Mason
Hotkey: Building, Wksp, Butcher
Hotkey: Building, Wksp, Tanner
Hotkey: Building, Wksp, Dyer
Hotkey: Building, Wksp, Craftsman
Hotkey: Building, Wksp, Siege
Hotkey: Building, Wksp, Mechanic
Hotkey: Building, Wksp, Still
Hotkey: Building, Wksp, Farmer
Hotkey: Building, Wksp, Kitchen
Hotkey: Building, Wksp, Fishery
Hotkey: Building, Wksp, Ashery
Hotkey: Building, Furn, Wood
Hotkey: Building, Furn, Smelter
Hotkey: Building, Furn, Glass
Hotkey: Building, Furn, Kiln
Hotkey: Building, Hive, Install Colony
Hotkey: Building, Hive, Gather Products
Main: One-Step
Main: Pause/Resume
Depot Access
Main: Hot Keys
Main: Hot Key 1
Main: Hot Key 2
Main: Hot Key 3
Main: Hot Key 4
Main: Hot Key 5
Main: Hot Key 6
Main: Hot Key 7
Main: Hot Key 8
Main: Hot Key 9
Main: Hot Key 10
Main: Hot Key 11
Main: Hot Key 12
Main: Hot Key 13
Main: Hot Key 14
Main: Hot Key 15
Main: Hot Key 16
Hot Keys: Change Name
Hot Keys: Zoom
Main: Announcements
Main: Reports
Main: Place Building
Main: Civilizations
Main: Designations
Main: Artifacts
Main: Nobles
Main: Standing Orders
Main: Petitions
Main: Locations
Main: Military
Main: Military, Create Squad
Main: Military, Disband Squad
Main: Military, Create Sub-Squad
Main: Military, Cancel Orders
Main: Military, Positions
Main: Military, Alerts
Main: Military, Alerts, Add
Main: Military, Alerts, Delete
Main: Military, Alerts, Set
Main: Military, Alerts, Name
Main: Military, Alerts, Set/Retain
Main: Military, Equip
Main: Military, Equip, Customize
Main: Military, Equip, Uniform
Main: Military, Equip, Priority
Main: Military, Uniforms
Main: Military, Supplies
Main: Military, Supplies, Water Down
Main: Military, Supplies, Water Up
Main: Military, Supplies, Food Down
Main: Military, Supplies, Food Up
Main: Military, Ammunition
Main: Military, Ammunition, Add Item
Main: Military, Ammunition, Remove Item
Main: Military, Ammunition, Lower Amount
Main: Military, Ammunition, Raise Amount
Main: Military, Ammunition, Lower Amount Lots
Main: Military, Ammunition, Raise Amount Lots
Main: Military, Ammunition, Material
Main: Military, Ammunition, Combat
Main: Military, Ammunition, Training
Main: Military, Training
Main: Military, Schedule
Main: Military, Add Uniform
Main: Military, Delete Uniform
Main: Military, Name Uniform
Main: Military, Name Squad
Main: Military, Add Armor
Main: Military, Add Pants
Main: Military, Add Helm
Main: Military, Add Gloves
Main: Military, Add Boots
Main: Military, Add Shield
Main: Military, Add Weapon
Main: Military, Add Material
Main: Military, Add Color
Main: Military, Replace Clothing
Main: Military, Exact Match
Main: Rooms
Building List: Zoom T
Building List: Zoom Q
Recenter on Lever
Assign Location
Location: New
Location: Retire
Location: Inn/Tavern
Location: Temple
Location: Recognize Priesthood
Location: Library
Location: Guildhall
Location: Main Hall
Location: Rename
Location: Details
Location: Restriction
Location: Set Number 1
Location: Set Number 2
Main: Control Squads
Main: Control Squads, Move
Main: Control Squads, Kill
Main: Control Squads, Kill List
Main: Control Squads, Kill Rect
Main: Control Squads, Schedule
Main: Control Squads, Cancel Order
Main: Control Squads, Alert
Main: Control Squads, Select Individuals
Main: Control Squads, Center
Squad Schedule: Sleep
Squad Schedule: Civilian Uniform
Squad Schedule: Give Order
Squad Schedule: Edit Order
Squad Schedule: Cancel Order
Squad Schedule: Copy Orders
Squad Schedule: Paste Orders
Squad Schedule: Name Grid Cell
Main: Stockpiles
Main: Activity Zone
Main: View Units
Main: Job List
Main: Unit List
Main: Look
Main: Hauling
Main: Hauling, New Route
Main: Hauling, New Stop
Main: Hauling, Remove
Main: Hauling, Promote
Main: Hauling, Vehicle
Main: Hauling, Name
Main: Hauling, Stop, New Leave Condition
Main: Hauling, Stop, New Stockpile Link
Main: Hauling, Stop, Remove
Main: Hauling, Stop, Stockpile, Select
Main: Hauling, Stop, Stockpile, Take/Give
Main: Hauling, Stop, Leave Condition, Dir
Main: Hauling, Stop, Leave Condition, Mode
Main: Hauling, Stop, Leave Condition, Timer Up
Main: Hauling, Stop, Leave Condition, Timer Down
Main: Hauling, Stop, Leave Condition, Fullness Up
Main: Hauling, Stop, Leave Condition, Fullness Down
Main: Hauling, Stop, Leave Condition, More/Less
Main: Hauling, Stop, Leave Condition, Desired/Total
Main: Hauling, Stop, Leave Condition, Change
Main: Hauling, Stop, Leave Condition, Advanced
Main: Burrows
Main: Burrows, Add
Main: Burrows, Delete
Main: Burrows, Define
Main: Burrows, Add Citizen
Main: Burrows, Limit Workshops
Main: Burrows, Center
Main: Burrows, Name
Main: Burrows, Change Selector
Main: Burrows, Brush
Main: Burrows, Paint/Erase
Main: Note
Main: Note, Place
Main: Note, Delete
Main: Note, Enter Name
Main: Note, Enter Text
Main: Note, Adopt Symbol
Main: Note, Change Selection
Main: Note, Route, Done
Main: Note, Routes
Main: Note, Route, Add
Main: Note, Route, Edit
Main: Note, Route, Delete
Main: Note, Route, Center
Main: Note, Route, Name
Main: Building Jobs
Main: Overall Status
Main: Status, Overall Health, Recenter
Main: Building Items
Building Items: Forbid
Building Items: Dump
Building Items: Melt
Building Items: Hide
Building Items: Name
Dwf Look: Forbid
Dwf Look: Dump
Dwf Look: Melt
Dwf Look: Hide
Dwf Look: Follow
Dwf Look: Arena Creature
Dwf Look: Arena Adv Mode
Dwf Look: Arena Water
Dwf Look: Arena Magma
Arena Creature: Side Down
Arena Creature: Side Up
Arena Creature: New Item
Arena Creature: Blank List
Arena Creature: Remove Item
Arena Creature: Undead
Arena Creature: Tame
Arena Creature: String
Arena Conflict State 1
Arena Conflict State 2
Arena Morale
Arena Weather
Arena Weather: Snow
Arena Weather: Mud
Arena Weather: Clear Spatter
Dwf Look: Arena Tree
Arena Tree: Filter
Arena Tree: Age
Dwf Look: Arena Mount
Adventure: Creation, Background
Adventure: Creation, New Character
Adventure: Creation, Skills
Adventure: Creation, Appearance
Adventure: Creation, Personality
Adventure: Creation, Equipment
Adventure: Creation, Pets
Adventure: Creation, Randomize Background
Adventure: Creation, Select Background
Adventure: Creation, Belief Up
Adventure: Creation, Belief Down
Adventure: Creation, New Item
Adventure: Creation, Quality Up
Adventure: Creation, Quality Down
Adventure: Creation, Name Pet
Adventure: Creation, Remove Pet
Adventure: Creation, Add Pet
Adventure: Creation, Name Entry
Adventure: Creation, Customize Name
Adventure: Creation, Random Name
Adventure: Creation, Random Appearance
Adventure: Creation, Full Random Appearance
Adventure: Creation, Random Personality
Adventure: Creation, Custom Personality
Adventure: Creation, Change Dream/Goal
Adventure: Creation, Change Gender
Adventure: Travel, Visit Site
Adventure: Travel, Clouds
Adventure: Log
Adventure: Travel, Log
Adventure: Log, Sort
Adventure: Log, Pin
Adventure: Log, Entities
Adventure: Log, Sites
Adventure: Log, Regions
Adventure: Log, Feature Layers
Adventure: Log, People
Adventure: Log, Agreements
Adventure: Log, Events
Adventure: Log, Bestiary
Adventure: Log, Artifacts
Adventure: Log, Intrigue
Adventure: Log, Filter
Adventure: Log, Zoom to Current Location
Adventure: Log, Zoom to Selected
Adventure: Log, Toggle Line
Adventure: Log, Toggle Map/Info
Orders: Forbid
Orders: Forbid Projectiles
Orders: Forbid Your Corpse
Orders: Forbid Your Items
Orders: Forbid Other Corpse
Orders: Forbid Other Items
Orders: Gather Refuse
Orders: Gather Outside
Orders: Gather Outside Vermin
Orders: Dump Corpse
Orders: Dump Skull
Orders: Dump Skin
Orders: Dump Bone
Orders: Dump Shell
Orders: Dump Other
Orders: Dump Strand Tissue
Orders: Gather Furniture
Orders: Gather Animals
Orders: Gather Food
Orders: Gather Bodies
Orders: Refuse
Orders: Gather Stone
Orders: Gather Wood
Orders: All Harvest
Orders: Piles Same
Orders: Mix Foods
Orders: Exceptions
Orders: Loom
Orders: Dyed Cloth
Orders: Workshop
Orders: Auto-Collect Web
Orders: Auto-Slaughter
Orders: Auto-Butcher
Orders: Auto-Tan
Orders: Auto-Fishery
Orders: Auto-Kitchen
Orders: Auto-Kiln
Orders: Auto-Smelter
Orders: Auto-Other
Orders: Zone
Orders: Zone, Drinking
Orders: Zone, Fishing
Destroy Building
Suspend Building
Menu Confirm
Save Bindings
Load Bindings
Complete Binding
Zoom In
Zoom Out
Toggle Zoom
Reset Zoom
Macro, Break
Macro, Record
Macro, Play
Macro, Save
Macro, Load
Hotkey: Alchemist, Soap
Hotkey: Still, Brew
Hotkey: Still, Extract
Hotkey: Loom, Collect Silk
Hotkey: Loom, Weave Cloth
Hotkey: Loom, Weave Silk
Hotkey: Loom, Weave Yarn
Hotkey: Loom, Metal
Hotkey: Kitchen, Meal 1
Hotkey: Kitchen, Meal 2
Hotkey: Kitchen, Meal 3
Hotkey: Kitchen, Render Fat
Hotkey: Farmer, Process
Hotkey: Farmer, Vial
Hotkey: Farmer, Bag
Hotkey: Farmer, Barrel
Hotkey: Farmer, Cheese
Hotkey: Farmer, Milk
Hotkey: Farmer, Shear
Hotkey: Farmer, Spin
Hotkey: Mill, Mill
Hotkey: Kennel, Catch
Hotkey: Kennel, Tame Small
Hotkey: Fishery, Process
Hotkey: Fishery, Extract
Hotkey: Fishery, Catch
Hotkey: Butcher, Butcher
Hotkey: Butcher, Extract
Hotkey: Butcher, Catch
Hotkey: Tanner, Tan
Hotkey: Dyer, Thread
Hotkey: Dyer, Cloth
Hotkey: Jeweler, Furniture
Hotkey: Jeweler, Finished
Hotkey: Jeweler, Ammo
Hotkey: Jeweler, Cut
Hotkey: Jeweler, Encrust
Hotkey: Mechanic, Mechanisms
Hotkey: Mechanic, Traction Bench
Hotkey: Mason, Armorstand
Hotkey: Mason, Blocks
Hotkey: Mason, Chair
Hotkey: Mason, Coffin
Hotkey: Mason, Door
Hotkey: Mason, Floodgate
Hotkey: Mason, Hatch Cover
Hotkey: Mason, Grate
Hotkey: Mason, Cabinet
Hotkey: Mason, Box
Hotkey: Mason, Statue
Hotkey: Mason, Quern
Hotkey: Mason, Millstone
Hotkey: Mason, Table
Hotkey: Mason, Weaponrack
Hotkey: Mason, Slab
Hotkey: Trap, Bridge
Hotkey: Trap, Gear Assembly
Hotkey: Trap, Door
Hotkey: Trap, Floodgate
Hotkey: Trap, Spike
Hotkey: Trap, Hatch
Hotkey: Trap, Wall Grate
Hotkey: Trap, Floor Grate
Hotkey: Trap, Vertical Bars
Hotkey: Trap, Floor Bars
Hotkey: Trap, Support
Hotkey: Trap, Chain
Hotkey: Trap, Cage
Hotkey: Trap, Lever
Hotkey: Trap, Track Stop
Buildjob: Add
Buildjob: Cancel
Buildjob: Name
Buildjob: Promote
Buildjob: Now
Buildjob: Repeat
Buildjob: Suspend
Buildjob: Workshop Profile
Buildjob: Details
Buildjob: Details, Filter
Buildjob: Well, Free
Buildjob: Well, Size
Buildjob: Target, Free
Buildjob: Target, Size
Buildjob: Target, Down
Buildjob: Target, Up
Buildjob: Target, Right
Buildjob: Target, Left
Buildjob: Statue, Assign
Buildjob: Statue, Free
Buildjob: Statue, Size
Buildjob: Cage, Justice
Buildjob: Cage, Free
Buildjob: Cage, Size
Buildjob: Cage, Assign Occ
Buildjob: Cage, Water
Buildjob: Cage, Assign Owner
Buildjob: Chain, Assign Occ
Buildjob: Chain, Justice
Buildjob: Chain, Assign Owner
Buildjob: Chain, Free
Buildjob: Chain, Size
Buildjob: Siege, Fire
Buildjob: Siege, Orient
Buildjob: Door, Internal
Buildjob: Door, Forbid
Buildjob: Door, Pet-passable
Buildjob: Coffin, Assign
Buildjob: Coffin, Free
Buildjob: Coffin, Size
Buildjob: Coffin, Gen. Burial
Buildjob: Coffin, Allow Citizens
Buildjob: Coffin, Allow Pets
Buildjob: Chair, Assign
Buildjob: Chair, Free
Buildjob: Chair, Size
Buildjob: Table, Assign
Buildjob: Table, Hall
Buildjob: Table, Free
Buildjob: Table, Size
Buildjob: Bed, Assign
Buildjob: Bed, Free
Buildjob: Bed, Barracks
Buildjob: Bed, Dormitory
Buildjob: Bed, Rent
Buildjob: Bed, Size
Buildjob: Bed, Sleep
Buildjob: Bed, Train
Buildjob: Bed, Indiv Eq
Buildjob: Bed, Squad Eq
Buildjob: Bed, Position
Buildjob: Depot, Bring
Buildjob: Depot, Trade
Buildjob: Depot, Request Trader
Buildjob: Depot, Broker Only
Buildjob: Animal Trap, No Bait
Buildjob: Animal Trap, Meat Bait
Buildjob: Animal Trap, Fish Bait
Buildjob: Animal Trap, Gem Bait
Buildjob: Farm, Fallow
Buildjob: Farm, Fertilize
Buildjob: Farm, Seas Fert
Buildjob: Farm, Spring
Buildjob: Farm, Summer
Buildjob: Farm, Autumn
Buildjob: Farm, Winter
Buildjob: Stockpile, Master
Buildjob: Stockpile, Link/Anywhere
Buildjob: Stockpile, Give To
Buildjob: Stockpile, Wheelbarrow
Buildjob: Stockpile, Delete Child
Buildjob: Stockpile, Settings
Buildjob: Stockpile, Barrel Up
Buildjob: Stockpile, Barrel Down
Buildjob: Stockpile, Barrel Zero
Buildjob: Stockpile, Barrel Max
Buildjob: Stockpile, Bin Up
Buildjob: Stockpile, Bin Down
Buildjob: Stockpile, Bin Zero
Buildjob: Stockpile, Bin Max
Buildjob: Rack, Mat, Bone
Buildjob: Rack, Mat, Bronze
Buildjob: Rack, Mat, Copper
Buildjob: Rack, Mat, Iron
Buildjob: Rack, Mat, Steel
Buildjob: Rack, Mat, Wood
Buildjob: Rack, Mat, Special Metal
Buildjob: Stand, Mat, Bone
Buildjob: Stand, Mat, Leather
Buildjob: Stand, Mat, Copper
Buildjob: Stand, Mat, Bronze
Buildjob: Stand, Mat, Steel
Buildjob: Stand, Mat, Iron
Buildjob: Stand, Mat, Wood
Buildjob: Stand, Mat, Special Metal
Buildjob: Rackstand, Assign
Buildjob: Rackstand, Free
Buildjob: Rackstand, Size
Buildjob: Rackstand, Item
Buildjob: Rackstand, Mat
Buildjob: Rackstand, All Items
Buildjob: Rackstand, No Items
Buildjob: Rackstand, All Mats
Buildjob: Rackstand, No Mats
Buildjob: Display Furniture, Set
Buildjob: Display Furniture, Cancel
Stockpile Settings: Enable
Stockpile Settings: Disable
Stockpile Settings: Permit All
Stockpile Settings: Forbid All
Stockpile Settings: Permit Sub
Stockpile Settings: Forbit Sub
Stockpile Settings: Specific 1
Stockpile Settings: Specific 2
Movie: Record
Movie: Play
Movie: Save
Movie: Load
Assign Trade: View
Assign Trade: String
Assign Trade: Exclude Prohibited
Assign Trade: Pending
Assign Trade: Sort
Noble List: Replace
Noble List: Settings
Noble List: Capital
Noble List: View Candidate
Adventure: Barter, View
Adventure: Barter, Currency 1
Adventure: Barter, Currency 2
Adventure: Barter, Trade
Adventure: Barter, Show
Trade, View
Trade, Trade
Trade, Offer
Trade, Seize
Stores, View
Stores, Forbid
Stores, Melt
Stores, Dump
Stores, Zoom
Stores, Hide
Military, Activate
Military, View
Military, Weapon
Military, Zoom
Announcements, Zoom
Announcements, Zoom 2
Unitjob, Remove Unit
Unitjob, Zoom Unit
Unitjob, Zoom Building
Unitjob, View Unit
Unitjob, View Job
Unitjob, Manager
Manager, New Order
Manager, Remove
Manager, Promote
Manager, Max
Manager, Wages
Manager, Conditions
Manager, Details
Work Order, Conditions, Add Item Condition
Work Order, Conditions, Add Order Condition
Work Order, Conditions, Item Type
Work Order, Conditions, Item Material
Work Order, Conditions, Item Traits
Work Order, Conditions, Item Inequality
Work Order, Conditions, Item Number
Work Order, Conditions, Delete
Work Order, Conditions, Order Activation
Work Order, Conditions, Reagents
Work Order, Conditions, Products
Animals, Slaughter
Animals, Geld
Animals, Trainer
Animals, War Training
Animals, Hunting Training
Kitchen, Cook
Kitchen, Brew
Justice, Interrogate
Justice, Counterintelligence
Setup, New
Setup, View
Setup, Customize Unit
Setup, Save Profile
Setup, Save Profile, Abort
Setup, Save Profile, Go
Setup, View Profile Problems
Main: Activity Zone, Name
Main: Activity Zone, Remove
Main: Activity Zone, Remove Zone
Main: Activity Zone, Shape
Main: Activity Zone, Next
Main: Activity Zone, Water Source
Main: Activity Zone, Gather
Main: Activity Zone, Garbage Dump
Main: Activity Zone, Pond
Main: Activity Zone, Hospital
Main: Activity Zone, Sand Collect
Main: Activity Zone, Clay Collect
Main: Activity Zone, Active
Main: Activity Zone, Fish
Main: Activity Zone, Meeting
Main: Activity Zone, Animal Training
Main: Activity Zone, Pond Options
Main: Activity Zone: Pond, Water
Main: Activity Zone, Hospital Options
Main: Activity Zone, Gather Options
Main: Activity Zone, Gather Options, Pick Trees
Main: Activity Zone, Gather Options, Pick Shrubs
Main: Activity Zone, Gather Options, Gather Fallen
Main: Activity Zone, Pen
Main: Activity Zone, Pen Options
Stockpile, Animal
Stockpile, Food
Stockpile, Weapon
Stockpile, Armor
Stockpile, Custom
Stockpile, Custom Settings
Stockpile, Furniture
Stockpile, Corpse
Stockpile, Refuse
Stockpile, Wood
Stockpile, Stone
Stockpile, Gem
Stockpile, Bar/Block
Stockpile, Cloth
Stockpile, Leather
Stockpile, Ammo
Stockpile, Coins
Stockpile, Finished
Stockpile, Sheet
Stockpile, None
Designate, Building/Item
Designate, Reclaim
Designate, Forbid
Designate, Melt
Designate, No Melt
Designate, Dump
Designate, No Dump
Designate, Hide
Designate, No Hide
Designate, Traffic
Designate, High Traffic
Designate, Normal Traffic
Designate, Low Traffic
Designate, Restricted Traffic
Designate, Increase Weight
Designate, Decrease Weight
Designate, Increase Weight More
Designate, Decrease Weight More
Designate, Dig
Designate, Dig Remove Stairs Ramps
Designate, U Stair
Designate, D Stair
Designate, UD Stair
Designate, Ramp
Designate, Channel
Designate, Chop
Designate, Plants
Designate, Smooth
Designate, Engrave
Designate, Details
Designate, Fortify
Designate, Carve Track
Designate, Toggle Engraving
Designate, Standard/Marker
Designate, Mine Mode
Designate, Toggle Marker
Designate, Undo
Designate, Remove Construction
Building, Change Height +
Building, Change Height -
Building, Change Width +
Building, Change Width -
Building, Orient Up
Building, Orient Left
Building, Orient Right
Building, Orient Down
Building, Orient None
Building, View Item
Building, Done Selecting
Building, Expand/Contract
Building, Trigger, Enable Water
Building, Trigger, Min Water Up
Building, Trigger, Min Water Down
Building, Trigger, Max Water Up
Building, Trigger, Max Water Down
Building, Trigger, Enabler Magma
Building, Trigger, Min Magma Up
Building, Trigger, Min Magma Down
Building, Trigger, Max Magma Up
Building, Trigger, Max Magma Down
Building, Trigger, Enable Cart
Building, Trigger, Min Cart Down
Building, Trigger, Min Cart Up
Building, Trigger, Max Cart Down
Building, Trigger, Max Cart Up
Building, Rollers, Speed Up
Building, Rollers, Speed Down
Building, Track Stop, Friction Up
Building, Track Stop, Friction Down
Building, Track Stop, Dump
Building, Trigger, Enable Creature
Building, Trigger, Enable Locals
Building, Trigger, Resets
Building, Trigger, Min Size Up
Building, Trigger, Min Size Down
Building, Trigger, Max Size Up
Building, Trigger, Max Size Down
Building, Trigger, Min Size Up+
Building, Trigger, Min Size Down+
Building, Trigger, Max Size Up+
Building, Trigger, Max Size Down+
Unitview, General
Unitview, Inventory
Unitview, Prefs
Unitview, Wounds
Unitview, Next Unit
Unitview, Follow
Unitview, Slaughter
Unitview, Geld
Unitview, General, Combat
Unitview, General, Labor
Unitview, General, Misc
Unitview, Prefs, Labor
Unitview, Prefs, Pets
Unitview, Prefs, Expel
Unitview, Prefs, Profile
Unitview, Prefs, New Squad
Unitview, Prefs, Remove From Squad
Unitview, Prefs, Name Current Squad
Unitview, Prefs, Name Selected Squad
Unitview, Prefs, Occupation
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src/g_src/ViewBase.cpp
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GPU does not support non-power-of-two textures, using 
 catalog.
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pixel_dst < pixels + ordered[pos].w * ordered[pos].h * 4
src/g_src/textures.cpp
pixel_src < (unsigned char*)s->pixels + s->w * s->h * 4
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data/init/macros/
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data/init/macros/*.mak
data/init
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glMultiTexParameterivEXT
glMultiTexRenderbufferEXT
glMultiTexSubImage1DEXT
glMultiTexSubImage2DEXT
glMultiTexSubImage3DEXT
glNamedBufferDataEXT
glNamedBufferSubDataEXT
glNamedCopyBufferSubDataEXT
glNamedFramebufferRenderbufferEXT
glNamedFramebufferTexture1DEXT
glNamedFramebufferTexture2DEXT
glNamedFramebufferTexture3DEXT
glNamedFramebufferTextureEXT
glNamedFramebufferTextureFaceEXT
glNamedFramebufferTextureLayerEXT
glNamedProgramLocalParameter4dEXT
glNamedProgramLocalParameter4dvEXT
glNamedProgramLocalParameter4fEXT
glNamedProgramLocalParameter4fvEXT
glNamedProgramLocalParameterI4iEXT
glNamedProgramLocalParameterI4ivEXT
glNamedProgramLocalParameterI4uiEXT
glNamedProgramLocalParameterI4uivEXT
glNamedProgramLocalParameters4fvEXT
glNamedProgramLocalParametersI4ivEXT
glNamedProgramLocalParametersI4uivEXT
glNamedProgramStringEXT
glNamedRenderbufferStorageEXT
glNamedRenderbufferStorageMultisampleCoverageEXT
glNamedRenderbufferStorageMultisampleEXT
glProgramUniform1fEXT
glProgramUniform1fvEXT
glProgramUniform1iEXT
glProgramUniform1ivEXT
glProgramUniform1uiEXT
glProgramUniform1uivEXT
glProgramUniform2fEXT
glProgramUniform2fvEXT
glProgramUniform2iEXT
glProgramUniform2ivEXT
glProgramUniform2uiEXT
glProgramUniform2uivEXT
glProgramUniform3fEXT
glProgramUniform3fvEXT
glProgramUniform3iEXT
glProgramUniform3ivEXT
glProgramUniform3uiEXT
glProgramUniform3uivEXT
glProgramUniform4fEXT
glProgramUniform4fvEXT
glProgramUniform4iEXT
glProgramUniform4ivEXT
glProgramUniform4uiEXT
glProgramUniform4uivEXT
glProgramUniformMatrix2fvEXT
glProgramUniformMatrix2x3fvEXT
glProgramUniformMatrix2x4fvEXT
glProgramUniformMatrix3fvEXT
glProgramUniformMatrix3x2fvEXT
glProgramUniformMatrix3x4fvEXT
glProgramUniformMatrix4fvEXT
glProgramUniformMatrix4x2fvEXT
glProgramUniformMatrix4x3fvEXT
glPushClientAttribDefaultEXT
glTextureBufferEXT
glTextureImage1DEXT
glTextureImage2DEXT
glTextureImage3DEXT
glTextureParameterIivEXT
glTextureParameterIuivEXT
glTextureParameterfEXT
glTextureParameterfvEXT
glTextureParameteriEXT
glTextureParameterivEXT
glTextureRenderbufferEXT
glTextureSubImage1DEXT
glTextureSubImage2DEXT
glTextureSubImage3DEXT
glUnmapNamedBufferEXT
glVertexArrayColorOffsetEXT
glVertexArrayEdgeFlagOffsetEXT
glVertexArrayFogCoordOffsetEXT
glVertexArrayIndexOffsetEXT
glVertexArrayMultiTexCoordOffsetEXT
glVertexArrayNormalOffsetEXT
glVertexArraySecondaryColorOffsetEXT
glVertexArrayTexCoordOffsetEXT
glVertexArrayVertexAttribIOffsetEXT
glVertexArrayVertexAttribOffsetEXT
glVertexArrayVertexOffsetEXT
glColorMaskIndexedEXT
glDisableIndexedEXT
glEnableIndexedEXT
glGetBooleanIndexedvEXT
glGetIntegerIndexedvEXT
glIsEnabledIndexedEXT
glDrawArraysInstancedEXT
glDrawElementsInstancedEXT
glDrawRangeElementsEXT
glFogCoordPointerEXT
glFogCoorddEXT
glFogCoorddvEXT
glFogCoordfEXT
glFogCoordfvEXT
glFragmentColorMaterialEXT
glFragmentLightModelfEXT
glFragmentLightModelfvEXT
glFragmentLightModeliEXT
glFragmentLightModelivEXT
glFragmentLightfEXT
glFragmentLightfvEXT
glFragmentLightiEXT
glFragmentLightivEXT
glFragmentMaterialfEXT
glFragmentMaterialfvEXT
glFragmentMaterialiEXT
glFragmentMaterialivEXT
glGetFragmentLightfvEXT
glGetFragmentLightivEXT
glGetFragmentMaterialfvEXT
glGetFragmentMaterialivEXT
glLightEnviEXT
glBlitFramebufferEXT
glRenderbufferStorageMultisampleEXT
glBindFramebufferEXT
glBindRenderbufferEXT
glCheckFramebufferStatusEXT
glDeleteFramebuffersEXT
glDeleteRenderbuffersEXT
glFramebufferRenderbufferEXT
glFramebufferTexture1DEXT
glFramebufferTexture2DEXT
glFramebufferTexture3DEXT
glGenFramebuffersEXT
glGenRenderbuffersEXT
glGenerateMipmapEXT
glGetFramebufferAttachmentParameterivEXT
glGetRenderbufferParameterivEXT
glIsFramebufferEXT
glIsRenderbufferEXT
glRenderbufferStorageEXT
glFramebufferTextureEXT
glFramebufferTextureFaceEXT
glFramebufferTextureLayerEXT
glProgramParameteriEXT
glProgramEnvParameters4fvEXT
glProgramLocalParameters4fvEXT
glBindFragDataLocationEXT
glGetFragDataLocationEXT
glGetUniformuivEXT
glGetVertexAttribIivEXT
glGetVertexAttribIuivEXT
glUniform1uiEXT
glUniform1uivEXT
glUniform2uiEXT
glUniform2uivEXT
glUniform3uiEXT
glUniform3uivEXT
glUniform4uiEXT
glUniform4uivEXT
glVertexAttribI1iEXT
glVertexAttribI1ivEXT
glVertexAttribI1uiEXT
glVertexAttribI1uivEXT
glVertexAttribI2iEXT
glVertexAttribI2ivEXT
glVertexAttribI2uiEXT
glVertexAttribI2uivEXT
glVertexAttribI3iEXT
glVertexAttribI3ivEXT
glVertexAttribI3uiEXT
glVertexAttribI3uivEXT
glVertexAttribI4bvEXT
glVertexAttribI4iEXT
glVertexAttribI4ivEXT
glVertexAttribI4svEXT
glVertexAttribI4ubvEXT
glVertexAttribI4uiEXT
glVertexAttribI4uivEXT
glVertexAttribI4usvEXT
glVertexAttribIPointerEXT
glGetHistogramEXT
glGetHistogramParameterfvEXT
glGetHistogramParameterivEXT
glGetMinmaxEXT
glGetMinmaxParameterfvEXT
glGetMinmaxParameterivEXT
glHistogramEXT
glMinmaxEXT
glResetHistogramEXT
glResetMinmaxEXT
glIndexFuncEXT
glIndexMaterialEXT
glApplyTextureEXT
glTextureLightEXT
glTextureMaterialEXT
glMultiDrawArraysEXT
glMultiDrawElementsEXT
glSampleMaskEXT
glSamplePatternEXT
glColorTableEXT
glGetColorTableEXT
glGetColorTableParameterfvEXT
glGetColorTableParameterivEXT
glGetPixelTransformParameterfvEXT
glGetPixelTransformParameterivEXT
glPixelTransformParameterfEXT
glPixelTransformParameterfvEXT
glPixelTransformParameteriEXT
glPixelTransformParameterivEXT
glPointParameterfEXT
glPointParameterfvEXT
glPolygonOffsetEXT
glProvokingVertexEXT
glBeginSceneEXT
glEndSceneEXT
glSecondaryColor3bEXT
glSecondaryColor3bvEXT
glSecondaryColor3dEXT
glSecondaryColor3dvEXT
glSecondaryColor3fEXT
glSecondaryColor3fvEXT
glSecondaryColor3iEXT
glSecondaryColor3ivEXT
glSecondaryColor3sEXT
glSecondaryColor3svEXT
glSecondaryColor3ubEXT
glSecondaryColor3ubvEXT
glSecondaryColor3uiEXT
glSecondaryColor3uivEXT
glSecondaryColor3usEXT
glSecondaryColor3usvEXT
glSecondaryColorPointerEXT
glActiveProgramEXT
glCreateShaderProgramEXT
glUseShaderProgramEXT
glActiveStencilFaceEXT
glTexSubImage1DEXT
glTexSubImage2DEXT
glTexSubImage3DEXT
glTexImage3DEXT
glTexBufferEXT
glClearColorIiEXT
glClearColorIuiEXT
glGetTexParameterIivEXT
glGetTexParameterIuivEXT
glTexParameterIivEXT
glTexParameterIuivEXT
glAreTexturesResidentEXT
glBindTextureEXT
glDeleteTexturesEXT
glGenTexturesEXT
glIsTextureEXT
glPrioritizeTexturesEXT
glTextureNormalEXT
glGetQueryObjecti64vEXT
glGetQueryObjectui64vEXT
glBeginTransformFeedbackEXT
glBindBufferBaseEXT
glBindBufferOffsetEXT
glBindBufferRangeEXT
glEndTransformFeedbackEXT
glGetTransformFeedbackVaryingEXT
glTransformFeedbackVaryingsEXT
glArrayElementEXT
glColorPointerEXT
glDrawArraysEXT
glEdgeFlagPointerEXT
glGetPointervEXT
glIndexPointerEXT
glNormalPointerEXT
glTexCoordPointerEXT
glVertexPointerEXT
glBeginVertexShaderEXT
glBindLightParameterEXT
glBindMaterialParameterEXT
glBindParameterEXT
glBindTexGenParameterEXT
glBindTextureUnitParameterEXT
glBindVertexShaderEXT
glDeleteVertexShaderEXT
glDisableVariantClientStateEXT
glEnableVariantClientStateEXT
glEndVertexShaderEXT
glExtractComponentEXT
glGenSymbolsEXT
glGenVertexShadersEXT
glGetInvariantBooleanvEXT
glGetInvariantFloatvEXT
glGetInvariantIntegervEXT
glGetLocalConstantBooleanvEXT
glGetLocalConstantFloatvEXT
glGetLocalConstantIntegervEXT
glGetVariantBooleanvEXT
glGetVariantFloatvEXT
glGetVariantIntegervEXT
glGetVariantPointervEXT
glInsertComponentEXT
glIsVariantEnabledEXT
glSetInvariantEXT
glSetLocalConstantEXT
glShaderOp1EXT
glShaderOp2EXT
glShaderOp3EXT
glSwizzleEXT
glVariantPointerEXT
glVariantbvEXT
glVariantdvEXT
glVariantfvEXT
glVariantivEXT
glVariantsvEXT
glVariantubvEXT
glVariantuivEXT
glVariantusvEXT
glWriteMaskEXT
glVertexWeightPointerEXT
glVertexWeightfEXT
glVertexWeightfvEXT
glFrameTerminatorGREMEDY
glStringMarkerGREMEDY
glGetImageTransformParameterfvHP
glGetImageTransformParameterivHP
glImageTransformParameterfHP
glImageTransformParameterfvHP
glImageTransformParameteriHP
glImageTransformParameterivHP
glMultiModeDrawArraysIBM
glMultiModeDrawElementsIBM
glColorPointerListIBM
glEdgeFlagPointerListIBM
glFogCoordPointerListIBM
glIndexPointerListIBM
glNormalPointerListIBM
glSecondaryColorPointerListIBM
glTexCoordPointerListIBM
glVertexPointerListIBM
glColorPointervINTEL
glNormalPointervINTEL
glTexCoordPointervINTEL
glVertexPointervINTEL
glTexScissorFuncINTEL
glTexScissorINTEL
glBufferRegionEnabledEXT
glDeleteBufferRegionEXT
glDrawBufferRegionEXT
glNewBufferRegionEXT
glReadBufferRegionEXT
glResizeBuffersMESA
glWindowPos2dMESA
glWindowPos2dvMESA
glWindowPos2fMESA
glWindowPos2fvMESA
glWindowPos2iMESA
glWindowPos2ivMESA
glWindowPos2sMESA
glWindowPos2svMESA
glWindowPos3dMESA
glWindowPos3dvMESA
glWindowPos3fMESA
glWindowPos3fvMESA
glWindowPos3iMESA
glWindowPos3ivMESA
glWindowPos3sMESA
glWindowPos3svMESA
glWindowPos4dMESA
glWindowPos4dvMESA
glWindowPos4fMESA
glWindowPos4fvMESA
glWindowPos4iMESA
glWindowPos4ivMESA
glWindowPos4sMESA
glWindowPos4svMESA
glBeginConditionalRenderNV
glEndConditionalRenderNV
glCopyImageSubDataNV
glClearDepthdNV
glDepthBoundsdNV
glDepthRangedNV
glEvalMapsNV
glGetMapAttribParameterfvNV
glGetMapAttribParameterivNV
glGetMapControlPointsNV
glGetMapParameterfvNV
glGetMapParameterivNV
glMapControlPointsNV
glMapParameterfvNV
glMapParameterivNV
glGetMultisamplefvNV
glSampleMaskIndexedNV
glTexRenderbufferNV
glDeleteFencesNV
glFinishFenceNV
glGenFencesNV
glGetFenceivNV
glIsFenceNV
glSetFenceNV
glTestFenceNV
glGetProgramNamedParameterdvNV
glGetProgramNamedParameterfvNV
glProgramNamedParameter4dNV
glProgramNamedParameter4dvNV
glProgramNamedParameter4fNV
glProgramNamedParameter4fvNV
glRenderbufferStorageMultisampleCoverageNV
glProgramVertexLimitNV
glProgramEnvParameterI4iNV
glProgramEnvParameterI4ivNV
glProgramEnvParameterI4uiNV
glProgramEnvParameterI4uivNV
glProgramEnvParametersI4ivNV
glProgramEnvParametersI4uivNV
glProgramLocalParameterI4iNV
glProgramLocalParameterI4ivNV
glProgramLocalParameterI4uiNV
glProgramLocalParameterI4uivNV
glProgramLocalParametersI4ivNV
glProgramLocalParametersI4uivNV
glColor3hNV
glColor3hvNV
glColor4hNV
glColor4hvNV
glFogCoordhNV
glFogCoordhvNV
glMultiTexCoord1hNV
glMultiTexCoord1hvNV
glMultiTexCoord2hNV
glMultiTexCoord2hvNV
glMultiTexCoord3hNV
glMultiTexCoord3hvNV
glMultiTexCoord4hNV
glMultiTexCoord4hvNV
glNormal3hNV
glNormal3hvNV
glSecondaryColor3hNV
glSecondaryColor3hvNV
glTexCoord1hNV
glTexCoord1hvNV
glTexCoord2hNV
glTexCoord2hvNV
glTexCoord3hNV
glTexCoord3hvNV
glTexCoord4hNV
glTexCoord4hvNV
glVertex2hNV
glVertex2hvNV
glVertex3hNV
glVertex3hvNV
glVertex4hNV
glVertex4hvNV
glVertexAttrib1hNV
glVertexAttrib1hvNV
glVertexAttrib2hNV
glVertexAttrib2hvNV
glVertexAttrib3hNV
glVertexAttrib3hvNV
glVertexAttrib4hNV
glVertexAttrib4hvNV
glVertexAttribs1hvNV
glVertexAttribs2hvNV
glVertexAttribs3hvNV
glVertexAttribs4hvNV
glVertexWeighthNV
glVertexWeighthvNV
glBeginOcclusionQueryNV
glDeleteOcclusionQueriesNV
glEndOcclusionQueryNV
glGenOcclusionQueriesNV
glGetOcclusionQueryivNV
glGetOcclusionQueryuivNV
glIsOcclusionQueryNV
glProgramBufferParametersIivNV
glProgramBufferParametersIuivNV
glProgramBufferParametersfvNV
glFlushPixelDataRangeNV
glPixelDataRangeNV
glPointParameteriNV
glPointParameterivNV
glGetVideoi64vNV
glGetVideoivNV
glGetVideoui64vNV
glGetVideouivNV
glPresentFrameDualFillNV
glPresentFrameKeyedNV
glPrimitiveRestartIndexNV
glPrimitiveRestartNV
glCombinerInputNV
glCombinerOutputNV
glCombinerParameterfNV
glCombinerParameterfvNV
glCombinerParameteriNV
glCombinerParameterivNV
glFinalCombinerInputNV
glGetCombinerInputParameterfvNV
glGetCombinerInputParameterivNV
glGetCombinerOutputParameterfvNV
glGetCombinerOutputParameterivNV
glGetFinalCombinerInputParameterfvNV
glGetFinalCombinerInputParameterivNV
glCombinerStageParameterfvNV
glGetCombinerStageParameterfvNV
glGetBufferParameterui64vNV
glGetIntegerui64vNV
glGetNamedBufferParameterui64vNV
glGetUniformui64vNV
glIsBufferResidentNV
glIsNamedBufferResidentNV
glMakeBufferNonResidentNV
glMakeBufferResidentNV
glMakeNamedBufferNonResidentNV
glMakeNamedBufferResidentNV
glProgramUniformui64NV
glProgramUniformui64vNV
glUniformui64NV
glUniformui64vNV
glTextureBarrierNV
glActiveVaryingNV
glBeginTransformFeedbackNV
glBindBufferBaseNV
glBindBufferOffsetNV
glBindBufferRangeNV
glEndTransformFeedbackNV
glGetActiveVaryingNV
glGetTransformFeedbackVaryingNV
glGetVaryingLocationNV
glTransformFeedbackAttribsNV
glTransformFeedbackVaryingsNV
glBindTransformFeedbackNV
glDeleteTransformFeedbacksNV
glDrawTransformFeedbackNV
glGenTransformFeedbacksNV
glIsTransformFeedbackNV
glPauseTransformFeedbackNV
glResumeTransformFeedbackNV
glFlushVertexArrayRangeNV
glVertexArrayRangeNV
glBufferAddressRangeNV
glColorFormatNV
glEdgeFlagFormatNV
glFogCoordFormatNV
glGetIntegerui64i_vNV
glIndexFormatNV
glNormalFormatNV
glSecondaryColorFormatNV
glTexCoordFormatNV
glVertexAttribFormatNV
glVertexAttribIFormatNV
glVertexFormatNV
glAreProgramsResidentNV
glBindProgramNV
glDeleteProgramsNV
glExecuteProgramNV
glGenProgramsNV
glGetProgramParameterdvNV
glGetProgramParameterfvNV
glGetProgramStringNV
glGetProgramivNV
glGetTrackMatrixivNV
glGetVertexAttribPointervNV
glGetVertexAttribdvNV
glGetVertexAttribfvNV
glGetVertexAttribivNV
glIsProgramNV
glLoadProgramNV
glProgramParameter4dNV
glProgramParameter4dvNV
glProgramParameter4fNV
glProgramParameter4fvNV
glProgramParameters4dvNV
glProgramParameters4fvNV
glRequestResidentProgramsNV
glTrackMatrixNV
glVertexAttrib1dNV
glVertexAttrib1dvNV
glVertexAttrib1fNV
glVertexAttrib1fvNV
glVertexAttrib1sNV
glVertexAttrib1svNV
glVertexAttrib2dNV
glVertexAttrib2dvNV
glVertexAttrib2fNV
glVertexAttrib2fvNV
glVertexAttrib2sNV
glVertexAttrib2svNV
glVertexAttrib3dNV
glVertexAttrib3dvNV
glVertexAttrib3fNV
glVertexAttrib3fvNV
glVertexAttrib3sNV
glVertexAttrib3svNV
glVertexAttrib4dNV
glVertexAttrib4dvNV
glVertexAttrib4fNV
glVertexAttrib4fvNV
glVertexAttrib4sNV
glVertexAttrib4svNV
glVertexAttrib4ubNV
glVertexAttrib4ubvNV
glVertexAttribPointerNV
glVertexAttribs1dvNV
glVertexAttribs1fvNV
glVertexAttribs1svNV
glVertexAttribs2dvNV
glVertexAttribs2fvNV
glVertexAttribs2svNV
glVertexAttribs3dvNV
glVertexAttribs3fvNV
glVertexAttribs3svNV
glVertexAttribs4dvNV
glVertexAttribs4fvNV
glVertexAttribs4svNV
glVertexAttribs4ubvNV
glClearDepthfOES
glClipPlanefOES
glDepthRangefOES
glFrustumfOES
glGetClipPlanefOES
glOrthofOES
glDetailTexFuncSGIS
glGetDetailTexFuncSGIS
glFogFuncSGIS
glGetFogFuncSGIS
glSampleMaskSGIS
glSamplePatternSGIS
glGetSharpenTexFuncSGIS
glSharpenTexFuncSGIS
glTexImage4DSGIS
glTexSubImage4DSGIS
glGetTexFilterFuncSGIS
glTexFilterFuncSGIS
glAsyncMarkerSGIX
glDeleteAsyncMarkersSGIX
glFinishAsyncSGIX
glGenAsyncMarkersSGIX
glIsAsyncMarkerSGIX
glPollAsyncSGIX
glFlushRasterSGIX
glTextureFogSGIX
glFragmentColorMaterialSGIX
glFragmentLightModelfSGIX
glFragmentLightModelfvSGIX
glFragmentLightModeliSGIX
glFragmentLightModelivSGIX
glFragmentLightfSGIX
glFragmentLightfvSGIX
glFragmentLightiSGIX
glFragmentLightivSGIX
glFragmentMaterialfSGIX
glFragmentMaterialfvSGIX
glFragmentMaterialiSGIX
glFragmentMaterialivSGIX
glGetFragmentLightfvSGIX
glGetFragmentLightivSGIX
glGetFragmentMaterialfvSGIX
glGetFragmentMaterialivSGIX
glFrameZoomSGIX
glPixelTexGenSGIX
glReferencePlaneSGIX
glSpriteParameterfSGIX
glSpriteParameterfvSGIX
glSpriteParameteriSGIX
glSpriteParameterivSGIX
glTagSampleBufferSGIX
glColorTableParameterfvSGI
glColorTableParameterivSGI
glColorTableSGI
glCopyColorTableSGI
glGetColorTableParameterfvSGI
glGetColorTableParameterivSGI
glGetColorTableSGI
glFinishTextureSUNX
glGlobalAlphaFactorbSUN
glGlobalAlphaFactordSUN
glGlobalAlphaFactorfSUN
glGlobalAlphaFactoriSUN
glGlobalAlphaFactorsSUN
glGlobalAlphaFactorubSUN
glGlobalAlphaFactoruiSUN
glGlobalAlphaFactorusSUN
glReadVideoPixelsSUN
glReplacementCodePointerSUN
glReplacementCodeubSUN
glReplacementCodeubvSUN
glReplacementCodeuiSUN
glReplacementCodeuivSUN
glReplacementCodeusSUN
glReplacementCodeusvSUN
glColor3fVertex3fSUN
glColor3fVertex3fvSUN
glColor4fNormal3fVertex3fSUN
glColor4fNormal3fVertex3fvSUN
glColor4ubVertex2fSUN
glColor4ubVertex2fvSUN
glColor4ubVertex3fSUN
glColor4ubVertex3fvSUN
glNormal3fVertex3fSUN
glNormal3fVertex3fvSUN
glReplacementCodeuiColor3fVertex3fSUN
glReplacementCodeuiColor3fVertex3fvSUN
glReplacementCodeuiColor4fNormal3fVertex3fSUN
glReplacementCodeuiColor4fNormal3fVertex3fvSUN
glReplacementCodeuiColor4ubVertex3fSUN
glReplacementCodeuiColor4ubVertex3fvSUN
glReplacementCodeuiNormal3fVertex3fSUN
glReplacementCodeuiNormal3fVertex3fvSUN
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
glReplacementCodeuiTexCoord2fVertex3fSUN
glReplacementCodeuiTexCoord2fVertex3fvSUN
glReplacementCodeuiVertex3fSUN
glReplacementCodeuiVertex3fvSUN
glTexCoord2fColor3fVertex3fSUN
glTexCoord2fColor3fVertex3fvSUN
glTexCoord2fColor4fNormal3fVertex3fSUN
glTexCoord2fColor4fNormal3fVertex3fvSUN
glTexCoord2fColor4ubVertex3fSUN
glTexCoord2fColor4ubVertex3fvSUN
glTexCoord2fNormal3fVertex3fSUN
glTexCoord2fNormal3fVertex3fvSUN
glTexCoord2fVertex3fSUN
glTexCoord2fVertex3fvSUN
glTexCoord4fColor4fNormal3fVertex4fSUN
glTexCoord4fColor4fNormal3fVertex4fvSUN
glTexCoord4fVertex4fSUN
glTexCoord4fVertex4fvSUN
glAddSwapHintRectWIN
glCopyTexSubImage3D
glDrawRangeElements
glTexImage3D
glTexSubImage3D
glActiveTexture
glClientActiveTexture
glCompressedTexImage1D
glCompressedTexImage2D
glCompressedTexImage3D
glCompressedTexSubImage1D
glCompressedTexSubImage2D
glCompressedTexSubImage3D
glGetCompressedTexImage
glLoadTransposeMatrixd
glLoadTransposeMatrixf
glMultTransposeMatrixd
glMultTransposeMatrixf
glMultiTexCoord1d
glMultiTexCoord1dv
glMultiTexCoord1f
glMultiTexCoord1fv
glMultiTexCoord1i
glMultiTexCoord1iv
glMultiTexCoord1s
glMultiTexCoord1sv
glMultiTexCoord2d
glMultiTexCoord2dv
glMultiTexCoord2f
glMultiTexCoord2fv
glMultiTexCoord2i
glMultiTexCoord2iv
glMultiTexCoord2s
glMultiTexCoord2sv
glMultiTexCoord3d
glMultiTexCoord3dv
glMultiTexCoord3f
glMultiTexCoord3fv
glMultiTexCoord3i
glMultiTexCoord3iv
glMultiTexCoord3s
glMultiTexCoord3sv
glMultiTexCoord4d
glMultiTexCoord4dv
glMultiTexCoord4f
glMultiTexCoord4fv
glMultiTexCoord4i
glMultiTexCoord4iv
glMultiTexCoord4s
glMultiTexCoord4sv
glSampleCoverage
glBlendColor
glBlendEquation
glBlendFuncSeparate
glFogCoordPointer
glFogCoordd
glFogCoorddv
glFogCoordf
glFogCoordfv
glMultiDrawArrays
glMultiDrawElements
glPointParameterf
glPointParameterfv
glPointParameteri
glPointParameteriv
glSecondaryColor3b
glSecondaryColor3bv
glSecondaryColor3d
glSecondaryColor3dv
glSecondaryColor3f
glSecondaryColor3fv
glSecondaryColor3i
glSecondaryColor3iv
glSecondaryColor3s
glSecondaryColor3sv
glSecondaryColor3ub
glSecondaryColor3ubv
glSecondaryColor3ui
glSecondaryColor3uiv
glSecondaryColor3us
glSecondaryColor3usv
glSecondaryColorPointer
glWindowPos2d
glWindowPos2dv
glWindowPos2f
glWindowPos2fv
glWindowPos2i
glWindowPos2iv
glWindowPos2s
glWindowPos2sv
glWindowPos3d
glWindowPos3dv
glWindowPos3f
glWindowPos3fv
glWindowPos3i
glWindowPos3iv
glWindowPos3s
glWindowPos3sv
glBeginQuery
glBindBuffer
glBufferData
glBufferSubData
glDeleteBuffers
glDeleteQueries
glEndQuery
glGenBuffers
glGenQueries
glGetBufferParameteriv
glGetBufferPointerv
glGetBufferSubData
glGetQueryObjectiv
glGetQueryObjectuiv
glGetQueryiv
glIsBuffer
glIsQuery
glMapBuffer
glUnmapBuffer
glAttachShader
glBindAttribLocation
glBlendEquationSeparate
glCompileShader
glCreateProgram
glCreateShader
glDeleteProgram
glDeleteShader
glDetachShader
glDisableVertexAttribArray
glDrawBuffers
glEnableVertexAttribArray
glGetActiveAttrib
glGetActiveUniform
glGetAttachedShaders
glGetAttribLocation
glGetProgramInfoLog
glGetProgramiv
glGetShaderInfoLog
glGetShaderSource
glGetShaderiv
glGetUniformLocation
glGetUniformfv
glGetUniformiv
glGetVertexAttribPointerv
glGetVertexAttribdv
glGetVertexAttribfv
glGetVertexAttribiv
glIsProgram
glIsShader
glLinkProgram
glShaderSource
glStencilFuncSeparate
glStencilMaskSeparate
glStencilOpSeparate
glUniform1f
glUniform1fv
glUniform1i
glUniform1iv
glUniform2f
glUniform2fv
glUniform2i
glUniform2iv
glUniform3f
glUniform3fv
glUniform3i
glUniform3iv
glUniform4f
glUniform4fv
glUniform4i
glUniform4iv
glUniformMatrix2fv
glUniformMatrix3fv
glUniformMatrix4fv
glUseProgram
glValidateProgram
glVertexAttrib1d
glVertexAttrib1dv
glVertexAttrib1f
glVertexAttrib1fv
glVertexAttrib1s
glVertexAttrib1sv
glVertexAttrib2d
glVertexAttrib2dv
glVertexAttrib2f
glVertexAttrib2fv
glVertexAttrib2s
glVertexAttrib2sv
glVertexAttrib3d
glVertexAttrib3dv
glVertexAttrib3f
glVertexAttrib3fv
glVertexAttrib3s
glVertexAttrib3sv
glVertexAttrib4Nbv
glVertexAttrib4Niv
glVertexAttrib4Nsv
glVertexAttrib4Nub
glVertexAttrib4Nubv
glVertexAttrib4Nuiv
glVertexAttrib4Nusv
glVertexAttrib4bv
glVertexAttrib4d
glVertexAttrib4dv
glVertexAttrib4f
glVertexAttrib4fv
glVertexAttrib4iv
glVertexAttrib4s
glVertexAttrib4sv
glVertexAttrib4ubv
glVertexAttrib4uiv
glVertexAttrib4usv
glVertexAttribPointer
glUniformMatrix2x3fv
glUniformMatrix2x4fv
glUniformMatrix3x2fv
glUniformMatrix3x4fv
glUniformMatrix4x2fv
glUniformMatrix4x3fv
glBeginConditionalRender
glBeginTransformFeedback
glBindFragDataLocation
glClampColor
glClearBufferfi
glClearBufferfv
glClearBufferiv
glClearBufferuiv
glColorMaski
glDisablei
glEnablei
glEndConditionalRender
glEndTransformFeedback
glGetBooleani_v
glGetFragDataLocation
glGetStringi
glGetTexParameterIiv
glGetTexParameterIuiv
glGetTransformFeedbackVarying
glGetUniformuiv
glGetVertexAttribIiv
glGetVertexAttribIuiv
glIsEnabledi
glTexParameterIiv
glTexParameterIuiv
glTransformFeedbackVaryings
glUniform1ui
glUniform1uiv
glUniform2ui
glUniform2uiv
glUniform3ui
glUniform3uiv
glUniform4ui
glUniform4uiv
glVertexAttribI1i
glVertexAttribI1iv
glVertexAttribI1ui
glVertexAttribI1uiv
glVertexAttribI2i
glVertexAttribI2iv
glVertexAttribI2ui
glVertexAttribI2uiv
glVertexAttribI3i
glVertexAttribI3iv
glVertexAttribI3ui
glVertexAttribI3uiv
glVertexAttribI4bv
glVertexAttribI4i
glVertexAttribI4iv
glVertexAttribI4sv
glVertexAttribI4ubv
glVertexAttribI4ui
glVertexAttribI4uiv
glVertexAttribI4usv
glVertexAttribIPointer
glDrawArraysInstanced
glDrawElementsInstanced
glPrimitiveRestartIndex
glTexBuffer
glFramebufferTexture
glGetBufferParameteri64v
glGetInteger64i_v
GL_3DFX_multisample
GL_3DFX_tbuffer
glTbufferMask3DFX
GL_3DFX_texture_compression_FXT1
GL_AMD_draw_buffers_blend
glBlendEquationIndexedAMD
glBlendEquationSeparateIndexedAMD
glBlendFuncIndexedAMD
glBlendFuncSeparateIndexedAMD
GL_AMD_performance_monitor
glBeginPerfMonitorAMD
glDeletePerfMonitorsAMD
glEndPerfMonitorAMD
glGenPerfMonitorsAMD
glGetPerfMonitorCounterDataAMD
glGetPerfMonitorCounterInfoAMD
glGetPerfMonitorCounterStringAMD
glGetPerfMonitorCountersAMD
glGetPerfMonitorGroupStringAMD
glGetPerfMonitorGroupsAMD
glSelectPerfMonitorCountersAMD
GL_AMD_texture_texture4
GL_AMD_vertex_shader_tessellator
glTessellationFactorAMD
glTessellationModeAMD
GL_APPLE_aux_depth_stencil
GL_APPLE_client_storage
GL_APPLE_element_array
glDrawElementArrayAPPLE
glDrawRangeElementArrayAPPLE
glElementPointerAPPLE
glMultiDrawElementArrayAPPLE
glMultiDrawRangeElementArrayAPPLE
GL_APPLE_fence
glDeleteFencesAPPLE
glFinishFenceAPPLE
glFinishObjectAPPLE
glGenFencesAPPLE
glIsFenceAPPLE
glSetFenceAPPLE
glTestFenceAPPLE
glTestObjectAPPLE
GL_APPLE_float_pixels
GL_APPLE_flush_buffer_range
glBufferParameteriAPPLE
glFlushMappedBufferRangeAPPLE
GL_APPLE_object_purgeable
glGetObjectParameterivAPPLE
glObjectPurgeableAPPLE
glObjectUnpurgeableAPPLE
GL_APPLE_pixel_buffer
GL_APPLE_rgb_422
GL_APPLE_row_bytes
GL_APPLE_specular_vector
GL_APPLE_texture_range
glGetTexParameterPointervAPPLE
glTextureRangeAPPLE
GL_APPLE_transform_hint
GL_APPLE_vertex_array_object
glBindVertexArrayAPPLE
glDeleteVertexArraysAPPLE
glGenVertexArraysAPPLE
glIsVertexArrayAPPLE
GL_APPLE_vertex_array_range
glFlushVertexArrayRangeAPPLE
glVertexArrayParameteriAPPLE
glVertexArrayRangeAPPLE
GL_APPLE_vertex_program_evaluators
glDisableVertexAttribAPPLE
glEnableVertexAttribAPPLE
glIsVertexAttribEnabledAPPLE
glMapVertexAttrib1dAPPLE
glMapVertexAttrib1fAPPLE
glMapVertexAttrib2dAPPLE
glMapVertexAttrib2fAPPLE
GL_APPLE_ycbcr_422
GL_ARB_color_buffer_float
glClampColorARB
GL_ARB_compatibility
GL_ARB_copy_buffer
glCopyBufferSubData
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
glDrawBuffersARB
GL_ARB_draw_buffers_blend
glBlendEquationSeparateiARB
glBlendEquationiARB
glBlendFuncSeparateiARB
glBlendFunciARB
GL_ARB_draw_elements_base_vertex
glDrawElementsBaseVertex
glDrawElementsInstancedBaseVertex
glDrawRangeElementsBaseVertex
glMultiDrawElementsBaseVertex
GL_ARB_draw_instanced
glDrawArraysInstancedARB
glDrawElementsInstancedARB
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
glBindFramebuffer
glBindRenderbuffer
glBlitFramebuffer
glCheckFramebufferStatus
glDeleteFramebuffers
glDeleteRenderbuffers
glFramebufferRenderbuffer
glFramebufferTexture1D
glFramebufferTexture2D
glFramebufferTexture3D
glFramebufferTextureLayer
glGenFramebuffers
glGenRenderbuffers
glGenerateMipmap
glGetFramebufferAttachmentParameteriv
glGetRenderbufferParameteriv
glIsFramebuffer
glIsRenderbuffer
glRenderbufferStorage
glRenderbufferStorageMultisample
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
glFramebufferTextureARB
glFramebufferTextureFaceARB
glFramebufferTextureLayerARB
glProgramParameteriARB
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
glColorSubTable
glColorTable
glColorTableParameterfv
glColorTableParameteriv
glConvolutionFilter1D
glConvolutionFilter2D
glConvolutionParameterf
glConvolutionParameterfv
glConvolutionParameteri
glConvolutionParameteriv
glCopyColorSubTable
glCopyColorTable
glCopyConvolutionFilter1D
glCopyConvolutionFilter2D
glGetColorTable
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glGetColorTableParameteriv
glGetConvolutionFilter
glGetConvolutionParameterfv
glGetConvolutionParameteriv
glGetHistogram
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glGetHistogramParameteriv
glGetMinmax
glGetMinmaxParameterfv
glGetMinmaxParameteriv
glGetSeparableFilter
glHistogram
glMinmax
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glResetMinmax
glSeparableFilter2D
GL_ARB_instanced_arrays
glVertexAttribDivisorARB
GL_ARB_map_buffer_range
glFlushMappedBufferRange
glMapBufferRange
GL_ARB_matrix_palette
glCurrentPaletteMatrixARB
glMatrixIndexPointerARB
glMatrixIndexubvARB
glMatrixIndexuivARB
glMatrixIndexusvARB
GL_ARB_multisample
glSampleCoverageARB
GL_ARB_multitexture
glActiveTextureARB
glClientActiveTextureARB
glMultiTexCoord1dARB
glMultiTexCoord1dvARB
glMultiTexCoord1fARB
glMultiTexCoord1fvARB
glMultiTexCoord1iARB
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glMultiTexCoord1sARB
glMultiTexCoord1svARB
glMultiTexCoord2dARB
glMultiTexCoord2dvARB
glMultiTexCoord2fARB
glMultiTexCoord2fvARB
glMultiTexCoord2iARB
glMultiTexCoord2ivARB
glMultiTexCoord2sARB
glMultiTexCoord2svARB
glMultiTexCoord3dARB
glMultiTexCoord3dvARB
glMultiTexCoord3fARB
glMultiTexCoord3fvARB
glMultiTexCoord3iARB
glMultiTexCoord3ivARB
glMultiTexCoord3sARB
glMultiTexCoord3svARB
glMultiTexCoord4dARB
glMultiTexCoord4dvARB
glMultiTexCoord4fARB
glMultiTexCoord4fvARB
glMultiTexCoord4iARB
glMultiTexCoord4ivARB
glMultiTexCoord4sARB
glMultiTexCoord4svARB
GL_ARB_occlusion_query
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glDeleteQueriesARB
glEndQueryARB
glGenQueriesARB
glGetQueryObjectivARB
glGetQueryObjectuivARB
glGetQueryivARB
glIsQueryARB
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
glPointParameterfARB
glPointParameterfvARB
GL_ARB_point_sprite
GL_ARB_provoking_vertex
glProvokingVertex
GL_ARB_sample_shading
glMinSampleShadingARB
GL_ARB_seamless_cube_map
GL_ARB_shader_objects
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_sync
glClientWaitSync
glDeleteSync
glFenceSync
glGetInteger64v
glGetSynciv
glIsSync
glWaitSync
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
glTexBufferARB
GL_ARB_texture_compression
glCompressedTexImage1DARB
glCompressedTexImage2DARB
glCompressedTexImage3DARB
glCompressedTexSubImage1DARB
glCompressedTexSubImage2DARB
glCompressedTexSubImage3DARB
glGetCompressedTexImageARB
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
glGetMultisamplefv
glSampleMaski
glTexImage2DMultisample
glTexImage3DMultisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATIX_point_sprites
GL_ATIX_texture_env_combine3
GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size
GL_ATI_draw_buffers
glDrawBuffersATI
GL_ATI_element_array
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_map_object_buffer
GL_ATI_meminfo
GL_ATI_pn_triangles
GL_ATI_separate_stencil
GL_ATI_shader_texture_lod
GL_ATI_text_fragment_shader
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object
GL_ATI_vertex_attrib_array_object
GL_ATI_vertex_streams
GL_EXT_422_pixels
GL_EXT_Cg_shader
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
glBlendColorEXT
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_logic_op
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_cmyka
GL_EXT_color_subtable
GL_EXT_compiled_vertex_array
GL_EXT_convolution
GL_EXT_coordinate_frame
GL_EXT_copy_texture
GL_EXT_cull_vertex
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_fragment_lighting
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_histogram
GL_EXT_index_array_formats
GL_EXT_index_func
GL_EXT_index_material
GL_EXT_index_texture
GL_EXT_light_texture
GL_EXT_misc_attribute
GL_EXT_multi_draw_arrays
GL_EXT_multisample
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_pixel_buffer_object
GL_EXT_pixel_transform
GL_EXT_pixel_transform_color_table
GL_EXT_point_parameters
GL_EXT_polygon_offset
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_scene_marker
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette
GL_EXT_stencil_clear_tag
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_perturb_normal
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_shader
GL_EXT_vertex_weighting
GL_GREMEDY_frame_terminator
GL_GREMEDY_string_marker
GL_HP_convolution_border_modes
GL_HP_image_transform
GL_HP_occlusion_test
GL_HP_texture_lighting
GL_IBM_cull_vertex
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_static_data
GL_IBM_texture_mirrored_repeat
GL_IBM_vertex_array_lists
GL_INGR_color_clamp
GL_INGR_interlace_read
GL_INTEL_parallel_arrays
GL_INTEL_texture_scissor
GL_KTX_buffer_region
GL_MESAX_texture_stack
GL_MESA_pack_invert
GL_MESA_resize_buffers
GL_MESA_window_pos
GL_MESA_ycbcr_texture
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_depth_range_unclamped
GL_NV_evaluators
GL_NV_explicit_multisample
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program2
GL_NV_fragment_program4
GL_NV_fragment_program_option
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_program4
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_present_video
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_buffer_load
GL_NV_texgen_emboss
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NV_vertex_program4
GL_OES_byte_coordinates
GL_OES_compressed_paletted_texture
GL_OES_read_format
GL_OES_single_precision
GL_OML_interlace
GL_OML_resample
GL_OML_subsample
GL_PGI_misc_hints
GL_PGI_vertex_hints
GL_REND_screen_coordinates
GL_S3_s3tc
GL_SGIS_color_range
GL_SGIS_detail_texture
GL_SGIS_fog_function
GL_SGIS_generate_mipmap
GL_SGIS_multisample
GL_SGIS_pixel_texture
GL_SGIS_point_line_texgen
GL_SGIS_sharpen_texture
GL_SGIS_texture4D
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_filter4
GL_SGIS_texture_lod
GL_SGIS_texture_select
GL_SGIX_async
GL_SGIX_async_histogram
GL_SGIX_async_pixel
GL_SGIX_blend_alpha_minmax
GL_SGIX_clipmap
GL_SGIX_convolution_accuracy
GL_SGIX_depth_texture
GL_SGIX_flush_raster
GL_SGIX_fog_offset
GL_SGIX_fog_texture
GL_SGIX_fragment_specular_lighting
GL_SGIX_framezoom
GL_SGIX_interlace
GL_SGIX_ir_instrument1
GL_SGIX_list_priority
GL_SGIX_pixel_texture
GL_SGIX_pixel_texture_bits
GL_SGIX_reference_plane
GL_SGIX_resample
GL_SGIX_shadow
GL_SGIX_shadow_ambient
GL_SGIX_sprite
GL_SGIX_tag_sample_buffer
GL_SGIX_texture_add_env
GL_SGIX_texture_coordinate_clamp
GL_SGIX_texture_lod_bias
GL_SGIX_texture_multi_buffer
GL_SGIX_texture_range
GL_SGIX_texture_scale_bias
GL_SGIX_vertex_preclip
GL_SGIX_vertex_preclip_hint
GL_SGIX_ycrcb
GL_SGI_color_matrix
GL_SGI_color_table
GL_SGI_texture_color_table
GL_SUNX_constant_data
GL_SUN_convolution_border_modes
GL_SUN_global_alpha
GL_SUN_mesh_array
GL_SUN_read_video_pixels
GL_SUN_slice_accum
GL_SUN_triangle_list
GL_SUN_vertex
GL_WIN_phong_shading
GL_WIN_specular_fog
GL_WIN_swap_hint
shadow
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World
Adventurer
Dwarf mode
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Pilezone
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src/g_src/renderer_offscreen.cpp
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Missing/broken TTF handle: 
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stringByReplacingRange:with:
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initWithTitle:action:keyEquivalent:
setSubmenu:
mainMenu
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release
setWindowsMenu:
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getCharacters:range:
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35history_event_collection_ceremonyst
37history_event_collection_processionst
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32history_event_collection_purgest
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44history_event_collection_entity_overthrownst
39history_event_collection_insurrectionst
41history_event_collection_site_conqueredst
31history_event_collection_duelst
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35history_event_add_hf_entity_honorst
30history_event_squad_vs_squadst
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37history_event_artifact_claim_formedst
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34history_event_add_hf_entity_linkst
32history_event_entity_expels_hfst
49history_event_hf_recruited_unit_type_for_entityst
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35history_event_hist_figure_reunionst
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47history_event_hist_figure_simple_battle_eventst
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45site_realization_building_info_castle_towerst
32site_realization_building_infost
41site_realization_building_info_trenchesst
35resource_allotment_specifier_cropst
30resource_allotment_specifierst
37resource_allotment_specifier_threadst
36resource_allotment_specifier_clothst
37resource_allotment_specifier_craftsst
36resource_allotment_specifier_stonest
36resource_allotment_specifier_tablest
38resource_allotment_specifier_cabinetst
36resource_allotment_specifier_chairst
34resource_allotment_specifier_boxst
36resource_allotment_specifier_metalst
35resource_allotment_specifier_woodst
41resource_allotment_specifier_armor_bodyst
42resource_allotment_specifier_armor_pantsst
43resource_allotment_specifier_armor_glovesst
42resource_allotment_specifier_armor_bootsst
41resource_allotment_specifier_armor_helmst
44resource_allotment_specifier_clothing_bodyst
45resource_allotment_specifier_clothing_pantsst
46resource_allotment_specifier_clothing_glovesst
45resource_allotment_specifier_clothing_bootsst
44resource_allotment_specifier_clothing_helmst
35resource_allotment_specifier_ammost
43resource_allotment_specifier_weapon_meleest
44resource_allotment_specifier_weapon_rangedst
36resource_allotment_specifier_anvilst
35resource_allotment_specifier_gemsst
38resource_allotment_specifier_leatherst
37resource_allotment_specifier_quiverst
39resource_allotment_specifier_backpackst
36resource_allotment_specifier_flaskst
34resource_allotment_specifier_bagst
34resource_allotment_specifier_bedst
35resource_allotment_specifier_meatst
35resource_allotment_specifier_bonest
35resource_allotment_specifier_hornst
36resource_allotment_specifier_shellst
37resource_allotment_specifier_tallowst
36resource_allotment_specifier_toothst
36resource_allotment_specifier_pearlst
35resource_allotment_specifier_soapst
38resource_allotment_specifier_extractst
37resource_allotment_specifier_cheesest
35resource_allotment_specifier_skinst
37resource_allotment_specifier_powderst
43site_realization_building_info_shop_housest
39site_realization_building_info_shrinest
46site_realization_building_info_market_squarest
43site_realization_building_info_tree_housest
46site_realization_building_info_hillock_housest
49site_realization_building_info_castle_courtyardst
44site_realization_building_info_castle_wallst
9enablerst
24text_info_element_longst
19text_info_elementst
26text_info_element_stringst
15renderer_curses
8renderer
11renderer_2d
16renderer_2d_base
21renderer_accum_buffer
13renderer_once
15renderer_opengl
20renderer_framebuffer
16renderer_partial
12renderer_vbo
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