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Difference between revisions of "Starting build"
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| − | {{ | + | {{migrated article}} |
| + | {{Quality|Unrated}}{{av}} | ||
| − | :''This is not a tutorial, | + | :''This is not a tutorial, an FAQ, or a new player's guide. This is a mildly advanced theoretical treatment for someone ready to take the plunge and make all the decisions about their own fortress. The following are intended for beginners:'' |
::*[[Quickstart guide]] | ::*[[Quickstart guide]] | ||
::*[[Main:From Caravan to Happy Dwarves|Beginner Flowchart]] | ::*[[Main:From Caravan to Happy Dwarves|Beginner Flowchart]] | ||
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:''For an explanation of the interface for starting out, see [[Embark]].'' | :''For an explanation of the interface for starting out, see [[Embark]].'' | ||
| − | A '''starting build''' is a personal strategy for choosing the initial supplies, equipment, and [[skill]]s of your initial seven dwarves when starting a new game in [[fortress mode]] (see [[Sample Starting Builds]]). | + | A '''starting build''' is a personal strategy for choosing the initial supplies, equipment, and [[skill]]s of your initial seven dwarves, when starting a new game in [[fortress mode]] (see [[Sample Starting Builds]]). The skills and items which you assign to your dwarves will have a large impact on life in your new fortress, especially in its first year. |
This page attempts to provide a discussion about how and why you make the choices on what you bring with you. This page is not an explanation of the mechanics of doing so, see the [[embark]] page for an explanation of the interface itself. This page assumes you have already made certain decisions, such as where you plan on settling, and that you are looking at the [[Embark#Prepare_Carefully|Prepare Carefully]] screen. | This page attempts to provide a discussion about how and why you make the choices on what you bring with you. This page is not an explanation of the mechanics of doing so, see the [[embark]] page for an explanation of the interface itself. This page assumes you have already made certain decisions, such as where you plan on settling, and that you are looking at the [[Embark#Prepare_Carefully|Prepare Carefully]] screen. | ||
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Skills for your initial dwarves determine how quickly they will work early on, what industries you are able to start with skilled workers, how well you can defend your dwarves early on, and what the quality of various goods they produce will be, and possibly many other considerations. This page considers in detail how you might go about choosing skills for your starting dwarves, and examines the multiple competing perspectives from which you can make that decision. | Skills for your initial dwarves determine how quickly they will work early on, what industries you are able to start with skilled workers, how well you can defend your dwarves early on, and what the quality of various goods they produce will be, and possibly many other considerations. This page considers in detail how you might go about choosing skills for your starting dwarves, and examines the multiple competing perspectives from which you can make that decision. | ||
| − | The items that your dwarves bring with | + | The items that your dwarves bring with them can be tailored a number of ways. There are trade-offs to cheaper and more expensive alternatives, and reasons why you might choose either. This section explores the nature of these trade-offs and the reasons for making a decision. It also looks at optimizing goods brought in more general contexts. |
| − | Starting builds can and should vary based upon a number of other variables. [[ | ||