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Difference between revisions of "Tileset repository"

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''You may be looking for general information on [[tilesets]] or the [[List of user graphics sets]].''
+
{{migrated article}}
 +
{{For/see|user-created graphic sets|[[Graphics set repository]]}}
 +
{{av}}
 +
{{Mod}}
  
== Square tilesets ==
+
A character set, or simply [[tilesets|tileset]], is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the text elements in graphics mode and everything in ASCII mode. This page serves as a repository for custom tilesets made by users, including instructions on how to install them.
  
These are all the character sets with square tiles, except for the character sets with 16×16 tiles. Those are listed [[List_of_user_character_sets#16.C3.9716_tilesets|below]]. Text in square tilesets (as opposed to tilesets with shorter width) is usually more difficult to read, but the map is not distorted.
+
==Background==
  
=== Anikki ===
+
The default tilesets (640×300 and 800×600) render 8×12 and 10×12 characters respectively, with majuscule latin letters occupying a 7×9 box, and appear broadly similar to the IBM MDA font based on the shape of the "0", "g", and "f" characters (but with slight differences including the "0", "W", and "y"). The exact origin of the DF font is unknown.
 +
 
 +
==Installation==
 +
{{TipBox|#fb0|float=center|'''Currently{{version|50.11}}, using some tilesets can cause the lower and right edges of the screen to not react to the mouse.''' This is dependent on size; the 8×12 and 10×12 that come with the game are fine, but the 16×16 is not. Maximizing the window or [[Settings|setting]] the game to fullscreen may avoid this.}}
 +
Other issues that can appear when using a different tileset:
 +
* In graphics mode, the minimap frame will scale to the tileset, but the minimap image will not.
 +
* In graphics mode, using a tileset with a different aspect ratio will stretch UI elements.
 +
* In graphics mode, some UI elements do not scale to the tileset.
 +
* In either mode, and even with the default tileset at some scales and game display sizes, some menus may not have enough space to display all elements; the [[Noble#Menu|Nobles menu]] especially.
 +
 
 +
To use a specific tileset with ''Dwarf Fortress'', you must perform the following steps:
 +
 
 +
# Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. ('''Right-Click''' on the tileset image and '''Save-As'''.)
 +
# If necessary, convert the tileset to the correct image format for the version of DF you are using:
 +
## Do '''not''' just change the extension to .bmp or .png; you must use a program like MS paint to save it properly.
 +
## For ''[[40d:Release information/0.28.181.40d|DF 0.28.181.40d]] or older:'' open the file in an image editor and save it as a '''24-bit bitmap''' (BMP) if it isn't already in that format.
 +
## For ''[[v0.31:Release information/0.31.01|DF 0.31.01]] or newer:'' open the file in an image editor and save it as a '''PNG'''  with ''transparency'' if it isn't already in that format.
 +
# Move or copy the file to the DF art directory ({{tt|.../data/art}}).
 +
# Edit the initialization configuration file ({{tt|.../data/init/init_default.txt}}) to specify the tileset file to use. There are three lines that can be changed:
 +
## '''[FONT:''<filename>'']''' — the tileset for a windowed display.
 +
## '''[FULLFONT:''<filename>'']''' — the tileset for a full-screen display.
 +
## '''[BASIC_FONT:''<filename>'']''' — the tileset for initial loading and menu display.
 +
## All three can be set to the same file. In fact, setting them to different files can give unexpected results
 +
## Once you have made the changes you need to remember to save the file.
 +
# If the selected tileset requires modifications to the [[Raw]]s, you will have to make those edits.  What those changes are will depend on the tileset itself, and may only be valid for older versions. Likewise, some tilesets may suggest changes to {{tt|d_init.txt}}, such as {{tt|[PILLAR_TILE:255]}}, but those options no longer exist.
 +
 
 +
Once the file is saved and the required changes are made, you are ready to play DF with your new tileset!
 +
 
 +
=Square tilesets=
 +
 
 +
==1&times;1==
 +
 
 +
{{Tileset|
 +
|image=[[Image:Monoscii_Lite.png]]
 +
|author=Loud Whispers
 +
|dated=2015-03-30
 +
|size=1&times;1
 +
|resolution=80&times;25
 +
|comments=So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly fits into the screen just fine. Monoscii Lite is superior in every way, the information is denser, crisper and cleaner. pUrists will finally be one step closer to the most pUrist DF possible. ([http://www.bay12forums.com/smf/index.php?topic=149759.msg6131651#msg6131651 forum post link])
 +
|demo=[[Image:Monoscii lite large world screenshot.png|thumb|right|Monoscii Lite]]
 +
}}
 +
 
 +
==5&times;5==
 +
 
 +
{{Tileset|
 +
|filename=Kein_400x125.png
 +
|author=[[User:Kein|Kein]]
 +
|dated=2008-8-7
 +
|size=5&times;5
 +
|resolution=400&times;125
 +
|comments=A large 257x257 DFMA world gen map can be found [http://mkv25.net/dfma/map-3278-5x5largeworldmap here.]Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abbeyverse succession game.
 +
|demo=[[Image:Kein_400x125.gif|thumb|right|Kein's 5x5]]
 +
}}
  
[[Image:df_anikki_2.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anikki_square_8x8.png]]
+
|filename=Zaratustra_custom_5x5.png
|author=[[User:Anikki|Anikki]]
+
|author=[[User:Zaratustra|Zaratustra]]
|size=8&times;8
+
|dated=2008-11-20
|resolution=640&times;200 native.
+
|size=5&times;5
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the suqare set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_8x8.bmp Download the BMP]
+
|resolution=400&times;125, 800&times;250, 800&times;500
 +
|comments=
 +
}}
 +
 
 +
==6&times;6==
 +
 
 +
{{Tileset|
 +
|filename=Geti_custom_6x6.png
 +
|author=[[User:Geti|Geti]]
 +
|dated=2010-08-04
 +
|size=6&times;6
 +
|resolution=480&times;150, 960times;300
 +
|comments=A 6x6 Tileset optimised for legibility through personal use. Not shaded on most glyphs, aiming for a crisper look. Best at 2x2 pixels.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Lord Nightmare 6x6font01.png
 +
|author=Lord Nightmare
 +
|dated=2007-11-5
 +
|size=6&times;6
 +
|resolution=480&times;150
 +
|comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5&times;6, with a separator column.
 
}}
 
}}
  
There is also an upscaled [[#Anikki_2|16x16 version]] of this set available for for fullscreen use below.
+
{{Tileset|
 +
|filename=Lord Nightmare 6x6font02.png
 +
|author=Lord Nightmare
 +
|dated=2007-11-12
 +
|size=6&times;6
 +
|resolution=480&times;150
 +
|comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some Greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.
 +
|demo=[[Image:Nightmare_6x6_v2.jpg|thumb|right|Lord Nightmare's 6x6 v2]]
 +
}}
  
[[Image:df_anikki_1.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anikki_square_10x10.png]]
+
|filename=Mkv_curses_480x150.png
|author=[[User:Anikki|Anikki]]
+
|author=[[User:Markavian|Markavian]]
|size=10&times;10
+
|dated=2007-10-30
|resolution=800&times;250 native.
+
|size=6&times;6
|comments=Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_10x10.bmp Download the BMP]
+
|resolution=480&times;150
 +
|comments=The first version of the tiny tileset, superseded by the version below.
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anikki_square_20x20.png]]
+
|filename=Mkv_curses_480x150_v2.png
|author=[[User:Anikki|Anikki]]
+
|author=[[User:Markavian|Markavian]]
|size=20&times;20
+
|dated=2007-10-30
|resolution=1600&times;500 native.
+
|size=6&times;6
|comments=Based primarily on Tocky and Plac1d. This is a scaled up version of the 10x10 tileset for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_20x20.bmp Download the BMP]
+
|resolution=480&times;150
 +
|comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.
 +
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6&times;6 v2.zip].
 +
|demo=[[Image:mark_6x6_v2.jpg|thumb|right|Markavian's 6x6 v2]]
 
}}
 
}}
  
=== Hanuman ===
+
{{Tileset|
 +
|filename=nobbins6x6.png
 +
|author=[[User:Nobbins|Nobbins]]
 +
|dated=2010-01-10
 +
|size=6&times;6
 +
|resolution=480&times;150, 960&times;300
 +
|comments=Tiny tileset for small screens, with experimental colour blending and pseudo-curved walls.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:DB_curses_12x12.PNG]]
+
|filename=nobbin_ts_v2.png
|author=[[User:Hanuman|Hanuman]]
+
|author=[[User:Nobbins|Nobbins]]
|size=12&times;12
+
|dated=2010-06-28
|resolution=900&times;300
+
|size=6&times;6
|comments=This is basically the curses_800x600.bmp file converted to 12x12. It may be slightly different but it is close enough for me.
+
|resolution=480&times;150, 960&times;300
[http://dffd.wimbli.com/file.php?id=318 Get the .BMP here.]}}
+
|comments=Tiny tileset for small screens/large projects, using slightly Monaco-styled serifs. Transparency-supporting version needed. [http://www.bay12games.com/forum/index.php?topic=47680 Forum thread.]
Note: If the tileset doesn't look right played at 900x300, try changing the resolution to 966x325.
+
}}
 +
 
 +
==7&times;7==
  
=== Haowan ===
+
{{Tileset|
 +
filename=Herrbdog_7x7_tileset.gif
 +
|author=[[User:herrbdog|herrbdog]]
 +
|dated=2007-10-30
 +
|size=7&times;7
 +
|resolution=560&times;175
 +
|comments=
 +
|demo=[[Image:Herrbdog_7x7.jpg|thumb|right|herrbdog's 7x7 tileset]]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Haowan_Curses_1440x450.png]]
+
|filename=terbert_7x7.png
|author=Haowan
+
|author=[[User:Terbert|Terbert]]
|size=18&times;18
+
|dated=2009-6-30
|resolution=1440&times;450
+
|size=7&times;7
|comments=An enlarged version of a square version of the default set.
+
|resolution=560&times;175
 +
|comments=This is a 7x7 tileset made for overseeing large constructions
 
}}
 
}}
  
=== Herrbdog ===
+
==8&times;8==
 +
 
 +
{{Tileset|
 +
|filename=Anikki_square_8x8.png
 +
|author=[[User:Anikki|Anikki]]
 +
|dated=2008-7-27
 +
|size=8&times;8
 +
|resolution=640&times;200 native.
 +
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_8x8.bmp Download the BMP]
 +
 
 +
There is also an upscaled [[#Anikki_square_16x16.png|16x16 version]] of this set available for fullscreen use below.
 +
|demo=[[Image:df_anikki_2.png|thumb|right]]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Herrbdog_144.png]]
+
|title=cheepicus_8x8
|author=Herrbdog
+
|filename=cheepicus_8x8.png
|size=12&times;12
+
|author=[[User:Cheepicus|Cheepicus]]
|resolution=960&times;300
+
|dated=2014-4-3
|comments=A larger version of this tileset is available [[#Herrbdog 2|below]].
+
|size=8&times;8
 +
|resolution=640&times;200
 +
|comments=An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets.
 +
|demo=[[Image:cheepicus_8x8_ss.png|thumb|right|cheepicus_8x8 sample]]
 
}}
 
}}
  
=== Lord Nightmare ===
+
{{Tileset|
 +
|filename=Jdpage_8x8.png
 +
|author=[[User:Jdpage|Jdpage]]
 +
|dated=2010-09-15
 +
|size=8&times;8
 +
|resolution=640&times;200 native.
 +
|comments=Modified version of the [[#Anikki_square_8x8.png|Anikki 8x8 tileset]]. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:CGA8x8thick.png]]
+
|filename=CGA8x8thick.png
 
|author=Lord Nightmare/IBM
 
|author=Lord Nightmare/IBM
 +
|dated=2007-10-30
 
|size=8&times;8
 
|size=8&times;8
 
|resolution=640&times;400
 
|resolution=640&times;400
 
|comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.
 
|comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.
 
}}
 
}}
 
[[Image:Nightmare_cga_8x8.jpg|thumb|right|Lord Nightmare's 8&times;8 CGA tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:CGA8x8thin.png]]
+
|filename=CGA8x8thin.png
 
|author=Lord Nightmare/IBM
 
|author=Lord Nightmare/IBM
 +
|dated=2008-6-6
 
|size=8&times;8
 
|size=8&times;8
 
|resolution=640&times;400
 
|resolution=640&times;400
 
|comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.
 
|comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.
 +
|demo=[[Image:Nightmare_cga_8x8.jpg|thumb|right|Lord Nightmare's 8&times;8 CGA tileset]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:EGA8x8.png]]
+
|filename=LN_EGA8x8.png
 
|author=Lord Nightmare/IBM
 
|author=Lord Nightmare/IBM
 +
|dated=2007-10-30
 
|size=8&times;8
 
|size=8&times;8
 
|resolution=640&times;400
 
|resolution=640&times;400
Line 94: Line 222:
 
}}
 
}}
  
=== Maus ===
+
{{Tileset|
 +
|filename=RDE_8x8.png
 +
|author=[[User:RedDeadElite|RedDeadElite]]
 +
|dated=2018-08-17
 +
|size=8&times;8
 +
|resolution=640&times;200
 +
|comments=Meant to resemble the vanilla curses tileset, which itself is similar to Microsoft's 8x12 Terminal font. Glyphs sourced from various bitmap fonts and/or modified by hand.
 +
|demo=[[Image:RDE_8x8_screencap.png|thumb|right|RedDeadElite's 8x8 tileset with [[Graphics_set_repository#Phoebus.27_Graphics_Set|Phoebus's color scheme]].]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Pastiche_8x8.png
 +
|author=[[User:Tejón|tejón]]
 +
|dated=2012-6-12
 +
|size=8&times;8
 +
|resolution=640&times;200 @ 80&times;25.
 +
|comments=A mishmash of the CGA, Acorn and C64 character fonts (and just a hint of Fixedsys), with a few pixels nudged here and there and several symbols shifted to make world maps look nicer.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Nostalgia_720x225.png]]
+
|filename=Potash_8x8.png
 +
|author=[[User:Tejón|tejón]]
 +
|dated=2012-6-12
 +
|size=8&times;8
 +
|resolution=640&times;200 @ 80&times;25.
 +
|comments=I like packing as much on the screen as I can, but 8&times;8 is just too crowded for 1920&times;1080 fullscreen. I intended to make a 10&times;10 version of Pastiche, but I had to make countless little changes to maintain visual consistency between the two sizes. I finally gave up, called it a new font, and changed some more stuff just because! Like Pastiche, Potash is a pure ASCII/CP437 font, suitable for use outside of ''Dwarf Fortress'' should you happen to find yourself stuck in 1985.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Acorntileset8x8.png
 +
|author=[[User:Xenomorph|Xenomorph]]
 +
|dated=2008-8-9
 +
|size=8&times;8
 +
|resolution=640&times;200
 +
|comments=This is the tileset used by Acorn computers, starting with the BBC Micro.  This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437).  It also looks nice at double resolution. [http://dffd.bay12games.com/file.php?id=407 Download the BMP.]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=yayo_c64_640x200.png
 +
|author=[[User:Yayo|Yayo]]
 +
|dated=2007-10-30
 +
|size=8&times;8
 +
|resolution=640&times;200
 +
|comments=Name: Yayo's C64; Based on the charset of the Commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16&times;16 version [[#Yayo_c64_1280x400_83b157.png|below]]. :)
 +
|demo=[[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Zaratustra_msx.png
 +
|author=[[User:Zaratustra|Zaratustra]]
 +
|dated=2007-10-30
 +
|size=8&times;8
 +
|resolution=640&times;200 or 640&times;400
 +
|comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.
 +
|demo=[[Image:Zara_8x8.jpg|thumb|right|Zaratustra's 8&times;8 tileset]]
 +
}}
 +
 
 +
==9&times;9==
 +
 
 +
{{Tileset|
 +
|filename=720x225_SmoothWalls.PNG
 +
|author=[[User:Dorten|Dorten]]
 +
|dated=2009-2-13
 +
|size=9&times;9
 +
|resolution=720&times;225
 +
|comments=It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences.
 +
|demo=[[Image:Snap.PNG|thumb|right|Dorten's smooth-walled version of Savok's tileset. (Without fix for 7s)]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=720x225_SmoothWalls7.png
 +
|author=[[User:Dorten|Dorten]]
 +
|dated=2009-2-13
 +
|size=9&times;9
 +
|resolution=720&times;225
 +
|comments=Minor tweak so the 7's don't look like question marks.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Nostalgia_720x225.png
 
|author=[[User:Maus|maus]]
 
|author=[[User:Maus|maus]]
 +
|dated=2007-10-30
 +
|size=9&times;9
 +
|resolution=720&times;225
 +
|comments=Another square tileset that's usable on low resolutions, modelled after a common font used on the Nintendo Entertainment System. I also made a [[:Image:Nostalgia_1440x450_3e4a08.png|18x18 version]] to fit my 1440x900 screen, back when the aspect ratio of DF was locked. If you like your set a bit more graphical, check out [[:Image:Teeto_K_18x18.PNG|Teeto_K's version]].
 +
}}
 +
 +
{{Tileset|
 +
|filename=DortenSolid.png
 +
|author=[[User:Qjet|Qjet]]
 +
|dated=2009-2-13
 
|size=9&times;9
 
|size=9&times;9
 
|resolution=720&times;225
 
|resolution=720&times;225
|comments=Another square tileset that's usable on low resolutions, modeled after a common font used on the Nintendo Entertainment System. An 18x18 version for 1440x450 resolution is also [[:Image:Nostalgia_1440x450_3e4a08.png|available here]], and is really nice on a widescreen monitor. An NES palette is [[User:Maus|available here]].
+
|comments=Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency.
 +
|demo=[[Image:DortenSolidex1.png|thumb|right|Qjet's solid-background mod of Dorten's smooth-walled edit of Savok's tileset.]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Curses_720x225_8d6752.png
 +
|author=[[User:Savok|Savok]]
 +
|dated=2007-10-30
 +
|size=9&times;9
 +
|resolution=720&times;225
 +
|comments=There is no doubt that this tileset is old. This must be distinctly understood if anything wonderful is to come of your use of it. You may like [[#720x225_SmoothWalls.PNG|Dorten's revision]] more. The following is the original description:<br>I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those.
 +
|demo=[[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset.]]
 +
}}
 +
 
 +
==10&times;10==
 +
 
 +
{{Tileset|
 +
|filename=Anikki_square_10x10.png
 +
|author=[[User:Anikki|Anikki]]
 +
|dated=2008-7-27
 +
|size=10&times;10
 +
|resolution=800&times;250 native.
 +
|comments=Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_10x10.bmp Download the BMP]
 +
(Note: The up and down ramps are reversed.)
 +
|demo=[[Image:df_anikki_1.png|thumb|right]]
 
}}
 
}}
  
=== Markavian ===
+
{{Tileset|
 +
|filename=buddy.png
 +
|author=buddy
 +
|dated=2014-07-12
 +
|size=10&times;10
 +
|comments=I wanted every character in this set to be the very best text symbol it could possibly be, while still looking good in-game.
 +
 
 +
A hidden feature of this tileset is that the border around the white tile only has its red color-component changed, which means that a nice clear grid shows up over (brown) designations, while (blue) ice walls still look perfectly smooth.
 +
 
 +
[PILLAR_TILE:10]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:mkv_solidcurses_stairs_960x300.png]]
+
|filename=buddy--graphical.png
|author=[[User:Markavian|Markavian]]
+
|author=buddy
 +
|dated=2014-07-16
 +
|size=10&times;10
 +
|comments=The graphical version of my tileset.
 +
 
 +
data/init/d_init.txt:<br/>
 +
[PILLAR_TILE:10]<br/>
 +
[TREE_BRANCHES:171]
 +
 
 +
raw/objects/creature_standard.txt:<br/>
 +
[CREATURE:GOBLIN] ... [CREATURE_TILE:255]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=ddw.png
 +
|author=[[User:Ddw|Ddw]]
 +
|dated=2011-03-10
 +
|size=10&times;10
 +
|resolution=800&times;250 native
 +
|comments=Based on [[#Anikki_square_10x10.png|Anikki]], with some simplifications and modifications. I like Markavian's walls, so I did something similar. The bottom right tile, number 255, I use for pillars. You can set that in your d_init.txt, the line should look like [PILLAR_TILE:255]
 +
[http://www.dougwhiteley.co.uk/images/ddw_shot.png Example].
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Paul_10x10.png
 +
|author=[[User:Paul|Paul]]
 +
|dated=2008-9-5
 +
|size=10&times;10
 +
|resolution=800&times;250 for 80&times;25 grid size, others just multiply grid by 10.
 +
|comments=Custom tileset I made for my own use when the adjustable grid sizes were released for DF. Some accented letters cut slightly to allow for larger letter display. Contains several of Tocky's tiles (barrels, some trees, dimple cups, coins, slightly modified armor stand). Others are either made by me or adjusted from curses_800x600 tiles.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Potash_10x10.png
 +
|author=[[User:Tejón|tejón]]
 +
|dated=2012-6-12
 +
|size=10&times;10
 +
|resolution=800&times;250 @ 80&times;25.
 +
|comments=The "full size" version of Potash. I insist on using a square font to maintain sanity when judging sizes and distances, but I'm not a fan of how text usually looks with square glyphs -- the letters are either too wide, or spaced too far apart. I've tried balance those two flaws against each other as much as possible, and I think this font is very readable as a result. Nearly all the 10&times;10 glyphs have empty borders on all four sides, to prevent confusing (or just ugly) connections between adjacent tiles.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Taffer 10x10.png
 +
|author=[[User:Taffer|Taffer]]
 +
|dated=2017-01-10
 +
|size=10&times;10
 +
|resolution=Looks decent at almost any resolution.
 +
|comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities.  I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://www.bay12forums.com/smf/index.php?topic=107924.0], and includes alternate walls, fonts, and racial graphics.
 +
|demo=[[Image:Taffer.png|thumb|right]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Terbert_10x10.png
 +
|author=[[User:Terbert|Terbert]]
 +
|dated=2009-6-30
 +
|size=10&times;10
 +
|resolution=800&times;250
 +
|comments=This is Terbert's First tileset
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Tocky_square_10x10.png
 +
|author=[[User:Tocky|Tocky]]
 +
|dated=2007-11-15
 +
|size=10&times;10
 +
|resolution=800&times;250 native, 800&times;500 for fullscreen.
 +
|comments=I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down-ones. With everything else, I just tried to maximize clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out.
 +
|demo=[[Image:Df_tock10_1.PNG|thumb|right]]
 +
}}
 +
 
 +
==11&times;11==
 +
 
 +
{{Tileset|
 +
|filename=terminus.png
 +
|author=[[User:Gekz|Gekz]]
 +
|dated=2010-1-08
 +
|size=11&times;11
 +
|resolution=880&times;275
 +
|comments=This works great on my EeePCs shoddy resolution of 1024x600, and this is why I made it. This is basically the [http://www.is-vn.bg/hamster/ Terminus font] converted for use on DF. I chose this font due to its readability at a low resolutions, and soon I'll convert some of the non-letter characters into actually objects like beds and dwarves, so keep a look out for an updated version that I'll add below.
 +
 
 +
[http://www.bay12games.com/forum/index.php?topic=47570.0 This forum thread] has the slightly 'graphical' test version. Quite amusing. Check there for updates.
 +
|demo=[[Image:terminus-sc.png|thumb|right|Terminus Tileset]]
 +
}}
 +
 
 +
==12&times;12==
 +
 
 +
{{Tileset|
 +
|filename=Alloy_curses_12x12.png
 +
|author=[[User:Alloy|Alloy]]
 +
|dated=2010-12-3 - v1.1
 +
|size=12&times;12
 +
|resolution=960&times;300 native.
 +
|comments=Much like [[Tileset_repository#Hanuman|Hanuman's conversion]], this is based on the default curses_640x300 tileset, converted to 12x12. There are no significant modifications to the tiles, smoothing, etc - just some cosmetic changes mostly to take advantage of 4 extra horizontal pixels. For people who like the original tileset's look and size but want a square version of it.
 +
}}
 +
 
 +
{{Tileset|
 +
|title=cheepicus_12x12
 +
|filename=cheepicus_12x12.png
 +
|author=[[User:Cheepicus|Cheepicus]]
 +
|dated=2010-8-4
 
|size=12&times;12
 
|size=12&times;12
 
|resolution=960&times;300
 
|resolution=960&times;300
|comments=This revision is designed to work with DF version 0.27.169.33a with special tiles for [[stair]]s and [[ramp]]s, as well as the changes present in the earlier version such as bones, walls, trees and swords.<br> Available in [http://mkv25.net/showcase/df/mkv_curses%2012&times;12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-1329-axegear Axegear].
+
|comments=I wanted a 12x12 ASCII graphics set, sharp, with pleasant text, so I wound up making one myself from scratch. It's a little influenced by Guybrush, which I love, but after awhile the blurriness got to me.
 +
 
 +
(This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.)
 +
|demo=[[Image:cheepicus_12x12_ss.png|thumb|right|cheepicus_12x12 sample]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Unknown curses 12x12 & Markvii Walls.png
 +
|author=DDR & Others
 +
|dated=2010-9-3
 +
|size=12&times;12
 +
|resolution=960&times;300 native
 +
|comments=A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together.
 +
|demo=[[Image:Unknown curses 12x12 & Markvii Walls example screenshot.jpeg|thumb|right|A dwarf practicing archery. He died later.]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Mkv_solidcurses_960x300.png]]
+
|filename=Haberdash_curses_12x12.png
|author=[[User:Markavian|Markavian]]
+
|author=[[User:Haberdash|Haberdash]]
 +
|dated=2014-07-24
 
|size=12&times;12
 
|size=12&times;12
 
|resolution=960&times;300
 
|resolution=960&times;300
|comments=An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.<br>
+
|comments=Similar to [[Tileset_repository#Alloy|Alloy's conversion]], this is based on the default curses_800x600 tileset, converted to 12x12. I wrote a GIMP python plugin to add padding to bring each tile up to the required size, and then I manually tidied up the places where the images no longer went all the way to the edge of the tile. This ensures that the positioning of each image within each tile stays exactly the same as in the original tileset, but with a single pixel column added on both sides of the tile to bring it up to size. For people who like the 800x600 original tileset's look and size but want a square version of it.
Available in [http://mkv25.net/showcase/df/mkv_curses%2012&times;12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-800-inflew. Inkflew].
 
 
}}
 
}}
  
=== Savok ===
+
{{Tileset|
 +
|filename=DB_curses_12x12.PNG
 +
|author=[[User:Hanuman|Hanuman]]
 +
|dated=2008-7-23
 +
|size=12&times;12
 +
|resolution=900&times;300
 +
|comments=This is basically the curses_800x600.bmp file converted to 12x12. It may be slightly different but it is close enough for me. [http://dffd.wimbli.com/file.php?id=318 Get the .BMP here.]
 +
Note: If the tileset doesn't look right played at 900x300, try changing the resolution to 966x325.
 +
}}
  
[[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset]]
+
{{Tileset|
 +
|filename=Herrbdog_144.png
 +
|author=Herrbdog
 +
|dated=2007-10-30
 +
|size=12&times;12
 +
|resolution=960&times;300
 +
|comments=A larger version of this tileset is available [[#Herrbdog_16x16_tileset.gif|below]].
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Curses_720x225_8d6752.png]]
+
|filename=Dullard_Exponent_12x12.png
|author=[[User:Savok|Savok]]
+
|author=Lord Dullard/Exponent
|size=9&times;9
+
|dated=2009-3-30
|resolution=720&times;225
+
|size=12&times;12
|comments=Designed for both modes. I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those.<br>Note: This tileset is very old. No plans exist to improve it in any way.
+
|resolution=960&times;300 native
 +
|comments=Adjusted by Exponent, and with new dwarf characters added. A version of the Unknown 12×12 tileset with smoothed walls. Example: [http://mkv25.net/dfma/map-5243-wiltedblight Wiltedblight].
 
}}
 
}}
  
=== Tocky ===
+
{{Tileset|
 +
|filename=mkv_solidcurses_stairs_960x300.png
 +
|author=[[User:Markavian|Markavian]]
 +
|dated=2007-12-4
 +
|size=12&times;12
 +
|resolution=960&times;300
 +
|comments=This revision is designed to work with DF version 0.27.169.33a with special tiles for [[stair]]s and [[ramp]]s, as well as the changes present in the earlier version such as bones, walls, trees and swords.<br> Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-1329-axegear Axegear].
 +
}}
  
[[Image:Df_tock10_1.PNG|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Tocky_square_10x10.png]]
+
|filename=Mkv_solidcurses_960x300.png
|author=[[User:Tocky|Tocky]]
+
|author=[[User:Markavian|Markavian]]
|size=10&times;10
+
|dated=2007-10-30
|resolution=800&times;250 native, 800&times;500 for fullscreen.
+
|size=12&times;12
|comments=I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down- ones. With everything else, I just tried to maximize clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out.  
+
|resolution=960&times;300
 +
|comments=An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.<br>  
 +
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-800-inflew. Inkflew].
 
}}
 
}}
  
=== Unknown ===
+
{{Tileset|
 +
|filename=Markvii.png
 +
|author=[[User:Turnip|Turnip]]
 +
|dated=2009-7-9
 +
|size=12&times;12
 +
|resolution=960&times;300
 +
|comments=My revision of Markavian's tileset, made to be more "curvy"
 +
|demo=[[Image:Rev7.PNG|thumb|right]]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Tileset_unknown_960x300_02.png]]
+
|filename=Tileset_unknown_960x300_02.png
 
|author=Unknown
 
|author=Unknown
 +
|dated=2007-10-30
 
|size=12&times;12
 
|size=12&times;12
 
|resolution=960&times;300
 
|resolution=960&times;300
Line 156: Line 549:
 
}}
 
}}
  
[[Image:Unknown_12x12.jpg|thumb|right|Unknown 12&times;12 v2]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Unknown_curses_12x12.png]]
+
|filename=Unknown_curses_12x12.png
 
|author=Unknown
 
|author=Unknown
 +
|dated=2007-11-24
 
|size=12&times;12
 
|size=12&times;12
 
|resolution=960&times;300
 
|resolution=960&times;300
 
|comments=This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --[[User:JT|JT]]
 
|comments=This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --[[User:JT|JT]]
 +
|demo=[[Image:Unknown_12x12.jpg|thumb|right|Unknown 12&times;12 v2]]
 
}}
 
}}
  
=== Yayo ===
+
{{Tileset|
 +
|filename=nice_curses_12x12.png
 +
|author=[[User:Vidumec|Vidumec]]
 +
|dated=2013-01-30
 +
|size=12&times;12
 +
|resolution=960&times;300 native
 +
|comments=This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other.
 +
|demo=[[Image:Screenshot_nice_curses_12x12.png|thumb|right]]
 +
}}
  
[[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]]
+
{{Tileset|
 +
|filename=zesty_curses_12x12.png
 +
|author=[[User:ZesT|ZesT]]
 +
|dated=2022-11-3
 +
|size=12&times;12
 +
|resolution=960&times;300 native
 +
|comments= A fresh spin on Vidumec's "nice curses" tileset - includes a couple different graphics that both keep the ASCII feel and provide better visual representations while preventing text artefacts, including new graphics for sheets, plus a Moai statue since making the statue specifically humanoid didn't feel generalisable enough.<br>A [[Tileset repository#zesty_curses_24x24.png|24x24 version]] is available.
 +
}}
 +
 
 +
==13&times;13==
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:yayo_c64_640x200.png]]
+
|filename=Kren_13x13.png
|author=[[User:Yayo|Yayo]]
+
|author=[[User:Krenshala|krenshala]]
|size=8&times;8
+
|dated=2015-12-27 (Updated 2017-08-27)
|resolution=640&times;200
+
|size=13&times;13
|comments=Name: Yayo's C64; Based on the charset of the commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16&times;16 version [[#Yayo_2|below]]. :)
+
|comments=I wanted a tileset smaller than 15x15 that would still display nicely on a netbook (e.g. 1366&times;768), but still be clearly legible. I think I have succeeded in that goal.  On a 1680&times;1050 display the resolution is 129&times;80 with this tileset.
 
}}
 
}}
 
[[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:yayo_tunur_1040x325.png]]
+
|filename=yayo_tunur_1040x325.png
 
|author=[[User:Yayo|Yayo]]
 
|author=[[User:Yayo|Yayo]]
 +
|dated=2007-10-30
 
|size=13&times;13
 
|size=13&times;13
 
|resolution=1040&times;325
 
|resolution=1040&times;325
 
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)
 
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)
 +
|demo=[[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]]
 
}}
 
}}
  
=== Zaratustra ===
+
==14&times;14==
 +
 
 +
{{Tileset|
 +
|title=cheepicus_14x14
 +
|filename=cheepicus_14x14.png
 +
|author=[[User:Cheepicus|Cheepicus]]
 +
|dated=2018-11-28
 +
|size=14&times;14
 +
|resolution=1120&times;350
 +
|comments=Back on my bullshit. I made this because I wanted a bold, low-eyestrain tileset.
 +
|demo=[[Image:cheepicus_14x14_ss2.png|thumb|right|cheepicus_14x14 sample]]
 +
|demo2=[[Image:cheepicus_14x14_ss1.png|thumb|right|cheepicus_14x14 sample]]
 +
}}
  
[[Image:Zara_8x8.jpg|thumb|right|Zaratustra's 8&times;8 tileset]]
+
==15&times;15==
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Zaratustra_msx.png]]
+
|title=cheepicus_15x15
|author=[[User:Zaratustra|Zaratustra]]
+
|filename=cheepicus_15x15.png
|size=8&times;8
+
|author=[[User:Cheepicus|Cheepicus]]
|resolution=640&times;200 or 640&times;400
+
|dated=2012-5-6
|comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.
+
|size=15&times;15
 +
|resolution=1200&times;375
 +
|comments=I find the text hard to read in most other tilesets, so I made a new one.  Mostly ASCII with a few graphical nods.  Lower right char is for PILLAR:255 in df_init.
 +
|demo=[[Image:cheepicus_15x15_ss1.png|thumb|right|cheepicus_15x15 sample]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Talryth_square_15x15.png
 +
|author=[[User:Talryth|Talryth]]
 +
|dated=2010-06-18
 +
|size=15&times;15
 +
|resolution=1440&times;900 (96&times;60 grid size)<br/>1680&times;1050 (112&times;70 grid size)
 +
|comments=Built from scratch, this ASCII tileset is made with two common 16:10 resolutions in mind. The odd tile size fills the above resolutions without artifacts and it gives an advantage in design, making for sharp features and equal spacing between characters. The manual anti-aliasing gives the set a nice and clean look. Transparent PNG support is needed for this one.
 
}}
 
}}
  
== 16&times;16 tilesets ==
+
{{Tileset|
 +
|filename=Vidumec_15x15.png
 +
|author=[[User:Vidumec|Vidumec]]
 +
|dated=2011-09-05
 +
|size=15&times;15
 +
|resolution=1440&times;900 (96&times;60 grid size)<br/>1680&times;1050 (112&times;70 grid size)<br/>Actually looks good on any resolution
 +
|comments=I liked the great Talryth square 15x15 very much! However dwarves tiles were a litlle bit out of the style, so I changed them to default-like ones. Also added background so the there is no more black background which with bright ASCII was hard to my eyes. Again thanks to Talryth for his amazing job!
 +
|demo=[[Image:Df_screen1.png|thumb|right]]
 +
}}
  
The 16&times;16 tilesets are a subset of square character sets. 16&times;16 is a frequently used size, as shown by the number of tilesets in this section. This is probably because all of the best creature graphics sets use 16&times;16 tiles. Those alternate sets for creatures can be found at [[graphics sets]]. '''If your screen is too small for these, turn on BLACK_SPACE!'''
+
==16&times;16==
  
 +
{{Tileset|
 +
|filename=Anno_16x16.png
 +
|author=[[User:AbuDhabi|AbuDhabi]]
 +
|dated=2011-03-19
 +
|size=16&times;16
 +
|resolution=1280&times;400 native.
 +
|comments=Based on [[#Anikki_square_16x16.png|Anikki's 16x16 tileset]], but smoothed/enhanced and with the dwarf images reworked.
 +
}}
  
=== SL ===
+
{{Tileset|
 +
|filename=Aesomatica_16x16.png
 +
|author=[[User:Aesomatica|Aesomatica]]
 +
|dated=2008-11-29
 +
|size=16&times;16
 +
|resolution=1280&times;400 native.
 +
|comments=Tileset intended to build upon [[User:Sphr|Sphr's]] and [[User:Jackard|Jackard's]] work, as well as others. Some tiles are original, some are variants and most are copied from various sets the author found pleasing. Notable originals include the broken bolt/ashes tiles, the ballista heads/large hills, the small hills, the ore (gear animation is pleasing, though axle animation is unimproved), ground tiles, and vermin. Also, bins look decent and up/down stairs look okay. This set looks its best with Sphr's graphics.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
image=[[Image:SL_square_16x16.png]]
+
|filename=LCD_Tileset.png
|author=[[User:SL]]
+
|author=[[User:Agm|Agm]]
 +
|dated=2020-02-07
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
|comments=(Requires a download, not just the image) Art based on Flying Mage's, Guybrush's, and previous tilesets in that lineage. Uses ModBase to relocate relocatable art and de-accentify certain accented letters to reduce graphical bizarreness while still improving some art. [http://www.bay12games.com/forum/index.php?topic=22154.0 Forum Thread] [http://dffd.wimbli.com/file.php?id=370 Download] [http://mkv25.net/dfma/map-3203-flamespear Demo Fortress Map on the DFMA]
+
|comments=Semi-graphical ASCII tileset, original work. Font used is Kelora. Suggested that you set [PILLAR_TILE:255] in d_init.txt.
 
}}
 
}}
  
=== Anikki ===
+
{{Tileset|
 +
|filename=16x16-RogueYun-AgmEdit.png
 +
|author=[[User:Agm|Agm]]
 +
|dated=2017-10-21
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=ASCII Edit of [[User:RogueYun|Rogue Yun]]'s tileset with diagonal walls and other edited tiles. Suggested that you set [PILLAR_TILE:255] in d_init.txt.
 +
}}
  
[[Image:df_anikki_2.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anikki_square_16x16.png]]
+
|filename=Anikki_square_16x16.png
 
|author=[[User:Anikki|Anikki]]
 
|author=[[User:Anikki|Anikki]]
 +
|dated=2008-7-27
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400 native.
 
|resolution=1280&times;400 native.
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the suqare set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP]
+
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP]
 +
|demo=[[Image:df_anikki_2.png|thumb|right]]
 
}}
 
}}
 
=== Flying Mage ===
 
  
 
{{Tileset|
 
{{Tileset|
image=[[Image:Flying_Mage_square_16x16.png]]
+
|filename=Bisasam_16x16.png
|author=[[User:Flying Mage|Flying Mage]]
+
|author=Bisasam
 +
|dated=2010-01-11
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
|comments=A 16&times;16 tileset based on several other tilesets by various authors. I did some changes because I like some things in different ways, but the base for tileset was made by another users and for this I thankful. List of major and minor changes you can see below. And I hope you'll enjoy this. There is some tiles I really proud of :)<br>
+
|comments=This is the 16x16 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1280.
*[[:Image:Flying_Mage_square_16x16_Major_Changes.png|Major changes]]<br>
+
|demo=[[Image:Bisasam_16x16_preview.png|thumb|right]]
*[[:Image:Flying_Mage_square_16x16_Minor_Changes.png|Minor changes]]
+
|demo2=[[Image:Bisasam_16x16_preview_stocks.png|thumb|right]]
*[[:Image:Flying_Mage_square_16x16_Stone_Type.png|Some ''rough/smoothed/engraved stone'' improvement]]
+
}}
 +
 
 +
{{Tileset|
 +
|title=cheepicus_8x8x2
 +
|filename=cheepicus_8x8x2.png
 +
|author=[[User:Cheepicus|Cheepicus]]
 +
|dated=2014-4-3
 +
|size=16&times;16 (doubled 8x8)
 +
|resolution=1280&times;400 native.
 +
|comments=I liked the font on my 8x8 tileset, but it was too small to use every day. So I doubled it and the result has a nice 8-bit feel.  Hand-made, mostly ASCII.
 +
|demo=[[Image:cheepicus_8x8x2_ss.png|thumb|right|cheepicus_8x8x2 sample]]
 
}}
 
}}
  
=== Guybrush ===
+
{{Tileset|
 +
|title=cheepicus_16x16
 +
|filename=cheepicus_16x16.png
 +
|author=[[User:Cheepicus|Cheepicus]]
 +
|dated=2014-5-10
 +
|size=16&times;16
 +
|resolution=1280&times;400 native.
 +
|comments=Mostly ASCII 16x16 with an art deco/Nixie tube inspired kind of font.
 +
|demo=[[Image:cheepicus_18x18_ss01.png|thumb|right|cheepicus_16x16 sample]]
 +
|demo2=[[Image:cheepicus_16x16_ss02.png|thumb|right|cheepicus_16x16 sample]]
 +
}}
  
[[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]]
+
{{Tileset|
[[Image:GuybrushScreenshot2.PNG|thumb|right|the wilderness...]]
+
|filename=Cooz_curses_square_16x16.png
 +
|author=[[User:Cooz|Cooz]]
 +
|dated=2009-2-28
 +
|size=16&times;16
 +
|resolution=1280&times;400 native.
 +
|comments=v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16&times;16 tileset. There's also [http://i.imgur.com/rKRKz.png version without shading].
 +
|demo=[[Image:Cooz_Tileset_Screenshot.png|thumb|right|Cooz's Tileset]]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
image=[[Image:Guybrush_square_16x16.png]]
+
filename=Guybrush_square_16x16.png
 
|author=[[User:Guybrush|Guybrush]]
 
|author=[[User:Guybrush|Guybrush]]
 +
|dated=2007-11-15
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
|comments=A 16&times;16 tileset based on the very nice Herrbdog's one, and for use with the superb [[Graphics_sets#Dystopian_Rhetoric|Dystopian Rhetoric objects]]. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut & paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.
+
|comments=A 16&times;16 tileset based on the very nice Herrbdog's one, and for use with the superb [[40d:Graphics_set_repository#Dystopian_Rhetoric|Dystopian Rhetoric objects]]. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut & paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.
  
I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]].}}
+
I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]].
 +
|demo=[[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]]
 +
|demo2=[[Image:GuybrushScreenshot2.PNG|thumb|right|the wilderness...]]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
image=[[Image:GuybrushASCII_curses_square_16x16.png]]
+
filename=GuybrushASCII_curses_square_16x16.png
 
|author=Herrbdog, modified by [[User:Guybrush|Guybrush]]
 
|author=Herrbdog, modified by [[User:Guybrush|Guybrush]]
 +
|dated=2007-10-30
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
 
|comments=Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact
 
|comments=Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact
 
}}
 
}}
 
=== Herrbdog ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Herrbdog_16x16_tileset.gif]]
+
|filename=Herrbdog_16x16_tileset.gif
 
|author=Herrbdog
 
|author=Herrbdog
 +
|dated=2007-10-30
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
|comments=The 16&times;16 version of Herrbdog's tileset. Further discussion of herrbdog's tilesets is available in the Bay 12 forums:
+
|comments=The 16&times;16 version of Herrbdog's tileset.
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=000832
 
 
}}
 
}}
  
=== Inquisitor Saturn ===
+
{{Tileset|
 +
|filename=Oddball_16x16.png
 +
|author=[[User:HexaBlu|HexaBlu]]
 +
|title=Oddball-16
 +
|dated=2021-07-05
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments="A silly and whimsical 16x16 Tileset focused on unique graphics, Made completely from scratch. The font is designed off of my bad handwriting. "[http://www.bay12forums.com/smf/index.php?topic=178707 Forum Page]
 +
|demo=[[Image:Oddball_16x16_Gameplay.png|thumb|right|A screenshot of what the landscape looks like using Oddball-16.]]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:MRC_square_16x16.png]]
+
|filename=MRC_square_16x16.png
 
|author=Inquisitor Saturn
 
|author=Inquisitor Saturn
 +
|dated=2008-5-18
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
Line 281: Line 787:
 
}}
 
}}
  
=== Isenhertz ===
+
{{Tileset|
 +
filename=Redjack17.png
 +
|author=[[User:Jackard|Jackard]]
 +
|dated=2008-7-22
 +
|size=16x16
 +
|resolution=1280x400
 +
|comments=This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look.  ''Note: Bins are hard to see using this tileset because the "bin" tile is also used as the "up/down staircase" tile.  [[Tileset_repository#Aesomatica |Aesomatica]] and [[Tileset_repository#Martin|Martin]] improve upon this tileset making the bin tile easier to see.''
  
[[Image:isenhertz_v2_screenshot.png|thumb|right|Isenhertz's tileset in action.]]
+
[http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:16x16_isenhertz_v2.png]]
+
|filename=Kai-1280x400-v2 7512b5.png
|author=[[User:Isenhertz|Isenhertz]]
+
|author=Kaishaku
 +
|dated=2007-10-30
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
|comments=Impressed with the genius of using sprites as tiles, I cobbled together this tileset of my own. It uses Super Foul Egg's superb font as a base, with several sprites also found in other users' sets. Because a lot of letters are used for graphics, I suggest that you [[User:Jackard|remove accented letters from names]] with this set. I also suggest you shift some items to other icons, such as the coniferous trees (change Pine, Cedar, Larch from 024 to 147), the turtle (change 15 to 151), and Quarry Bush leaves (change from 006 to 003).
+
|comments=A square 1280&times;400 font. Simple and legible. Converted from roarl's 16&times;16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available [http://kaishaku.org/dwarfort here].
V2 now with new graphics for walls and liquids, as well as some other tweaks here and there and a first attempt at using dual-color sprites using a cyan base instead of simple greyscale. (Right now implemented for beds, wood and statues.)
 
V1 can still be found [[:Image:16x16_isenhertz_v1.png|here]].
 
 
}}
 
}}
  
=== Kaishaku ===
+
{{Tileset|
 +
|filename=Kelora_16x16_diagonal.png
 +
|author=[[User:Kelora|Kelora]]
 +
|dated=2009-7-26
 +
|size=16&times;16
 +
|resolution=
 +
|comments=A square tileset using the diagonal wall concept from Belal and others but simplified drastically to improve the appearance. All the walls line up correctly and have consistent widths.
 +
I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. I love it and my husband has been happily playing it for months.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kai-1280x400-v2 7512b5.png]]
+
|filename=Kelora_16x16_diagonal-clouds.png
|author=Kaishaku
+
|author=[[User:Kelora|Kelora]]
 
|size=16&times;16
 
|size=16&times;16
|resolution=1280&times;400
+
|resolution=
|comments=A square 1280&times;400 font. Simple and legible. Converted from roarl's 16&times;16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available [http://kaishaku.org/dwarfort here].
+
|comments=A square tileset using the diagonal wall concept from Belal and others but simplified drastically to improve the appearance. All the walls line up correctly and have consistent widths.
 +
I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. This tileset is a copy of my first with more realistic clouds I hope.
 
}}
 
}}
  
=== Klokjammer ===
+
{{Tileset|
 +
|filename=Kenran.png
 +
|author=[[User:Kenran|Kenran]]
 +
|size=16&times;16
 +
|resolution=
 +
|comments=This tileset is for the most part identical to the great one by Kelora above. I fixed an error with the single lines and curves (used for instance for rivers on the world map) where two tiles didn't connect correctly. I also adjusted the diagonal walls a bit.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kjammer square 16x16 v02.png]]
+
|filename=Kjammer square 16x16 v02.png
 
|author=[[User:Klokjammer|Klokjammer]]
 
|author=[[User:Klokjammer|Klokjammer]]
 +
|dated=2007-10-30
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
Line 316: Line 844:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kjammer square 16x16 v00.png]]
+
|filename=Kjammer square 16x16 v00.png
 
|author=[[User:Klokjammer|Klokjammer]]
 
|author=[[User:Klokjammer|Klokjammer]]
 +
|dated=2007-10-31
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
 
|comments=A "clean" version of the above set, one without any fancy tiles (except for the dwarves).
 
|comments=A "clean" version of the above set, one without any fancy tiles (except for the dwarves).
 
}}
 
}}
 
=== Marble Dice ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Md_curses_16x16.png]]
+
|filename=Md_curses_16x16.png
 
|author=[[User:Marble Dice|Marble Dice]]
 
|author=[[User:Marble Dice|Marble Dice]]
 +
|dated=2007-10-30
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
|comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character.
+
|comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many roguelikes without sacrificing the distinctive character.
 
}}
 
}}
  
=== PTTG ===
+
{{Tileset|
 +
|filename=Runeset_16x16.png
 +
|author=monkeyfritz
 +
|dated=2018-3-23
 +
|size=16&times;16
 +
|resolution=256&times;256
 +
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for ''Dwarf Fortress''. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.
 +
|demo=[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:PTTGV2tiles.png]]
+
|filename=PTTGV2tiles.png
 
|author=[[User:PTTG|PTTG]]
 
|author=[[User:PTTG|PTTG]]
 +
|dated=2007-11-21
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
Line 343: Line 880:
 
}}
 
}}
  
===Red Jack===
 
 
{{Tileset|
 
{{Tileset|
image=[[Image:Redjack17.png]]
+
|filename=Fnord 16x16.png
|author=[[User:Jackard|Jackard]]
+
|author=PopTart
|size=16x16
+
|dated=2016-5-08
|resolution=1280x400
+
|size=16&times;16
|comments=This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look.
+
|resolution=1280&times;400 native.
 +
|comments="FnordSet contributes a bold Roman font that takes advantage of the square tile. Baskerville served as the main model. This set was also inspired by (and borrows from) the bold geometry of Rogue Yun's Simple Mood and the seriffed grace of the Duerer set. It also draws inspiration from the Ishmeria tileset, which I think complements it nicely as text in TWBT. (Nowadays I use the nicely contrasting sans serif tileset Jecfox for the text font.)" [http://www.bay12forums.com/smf/index.php?topic=158009 Forum thread]
 +
|demo=[[Image:Fnordgameplay.png|thumb|right]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Msgothic.png
 +
|author=[[User:Random832]]
 +
|dated=2009-4-22
 +
|size=16&times;16
 +
|resolution=1280&times;800 etc
 +
|comments=Based on the MS ゴシック (MS Gothic) japanese font, with some gaps filled in from the VGA 8x16 font, and some other characters tweaked by hand.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Raving_1280x400.png
 +
|author=[[User:RavingManiac|RavingManiac]]
 +
|dated=2010-3-13
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=A heavily modified version of Tyrving's tileset, with smoothed walls based on those from Tahin's. This tileset was made to retain the feel of the original curses in a square tileset with smoothed walls.
 +
[http://dffd.wimbli.com/file.php?id=1920 Download the BMP.]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=16x16_sm.png
 +
|author=[[User:RogueYun|Rogue Yun]]
 +
|dated=2015-06-09
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on [http://www.bay12forums.com/smf/index.php?topic=144897.0 this thread].
 +
}}
  
[http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.]}}
 
  
=== Sappho ===
+
{{Tileset|
 +
|filename=16x16_sb_ascii.png
 +
|author=[[User:RogueYun|Rogue Yun]]
 +
|dated=2018-11-04
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=A good solid ASCII Tileset. See the [http://www.bay12forums.com/smf/index.php?topic=172536.0 Something Boxy] thread for more information and updates.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Sapphos_square_16x16.png]]
+
|filename=Sapphos_square_16x16.png
 
|author=Sappho
 
|author=Sappho
 +
|dated=2007-10-30
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
 
|comments=Another square font, target resolution 1280&times;400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished.
 
|comments=Another square font, target resolution 1280&times;400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished.
 
}}
 
}}
 
=== Savok ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Savok_curses_1280x400_517caa.png]]
+
|filename=Savok_curses_1280x400_517caa.png
 
|author=[[User:Savok|Savok]]
 
|author=[[User:Savok|Savok]]
 +
|dated=2008-6-16
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
 
|comments=Unsatisfied with any existing tileset, I decided to go about creating my own. Since I can't create from scratch, I had to take tiles from other tilesets and modify them, in an evolution-like manner, until they became how I wanted them. Since most are dramatically different from the tileset I took them from, I believe I can call them original.<br>In the raws, change the tag [TILE:'U'] for humans to [TILE:172]. This changes both the image and corpse of humans to a unique image, which creature graphics cannot do. The elves also get a different tile, [TILE:171]. I plan to make a separate goblin symbol.<br>If you use it and like it, please leave a message for at [[User talk:Savok|my talk page]] or at [http://dffd.wimbli.com/file.php?id=201 the DFFD page]. This will greatly speed progress, since I won't be doing it just for myself.<br>Note: The [http://dffd.wimbli.com/file.php?id=201 DFFD version] is updated more frequently and has the changelist.
 
|comments=Unsatisfied with any existing tileset, I decided to go about creating my own. Since I can't create from scratch, I had to take tiles from other tilesets and modify them, in an evolution-like manner, until they became how I wanted them. Since most are dramatically different from the tileset I took them from, I believe I can call them original.<br>In the raws, change the tag [TILE:'U'] for humans to [TILE:172]. This changes both the image and corpse of humans to a unique image, which creature graphics cannot do. The elves also get a different tile, [TILE:171]. I plan to make a separate goblin symbol.<br>If you use it and like it, please leave a message for at [[User talk:Savok|my talk page]] or at [http://dffd.wimbli.com/file.php?id=201 the DFFD page]. This will greatly speed progress, since I won't be doing it just for myself.<br>Note: The [http://dffd.wimbli.com/file.php?id=201 DFFD version] is updated more frequently and has the changelist.
 
}}
 
}}
 
=== Super Foul Egg ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:SFE_Curses_square_16x16.png]]
+
|filename=SFE_Curses_square_16x16.png
 
|author=Super Foul Egg
 
|author=Super Foul Egg
 +
|dated=2007-10-30
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
 
|comments=The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from [http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php this site]
 
|comments=The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from [http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php this site]
 
}}
 
}}
 
=== Tahin ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Tahin_16x16_rounded.png]]
+
|filename=Tahin_16x16_rounded.png
 
|author=[[User:Tahin|Tahin]]
 
|author=[[User:Tahin|Tahin]]
 +
|dated=2007-12-28
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
Line 393: Line 964:
 
}}
 
}}
  
=== The-Moon ===
+
{{Tileset|
 
+
|filename=DF-Nordic_v1.png
[[Image:SS_moons_square_16x16.PNG|thumb|right]]
+
|author=[[User:Techhead|Techhead]]
 +
|dated=2009-3-26
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=My first attempt at a unique curses-style tileset with a Nordic Theme. Some characters have been altered.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Moons_square_16x16.PNG]]
+
|filename=Markx.png
|author=[[User:The-Moon|The-Moon]]
+
|author=[[User:TurnipII|TurnipII]]
 +
|dated=2018-8-2
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
|comments=Edited Character set of [[User:mikemayday|mikemayday]] and [[User:Jackard|Jackard]]}}
+
|comments=Descended from the original MarkVII tileset. Has Markavian inspired walls, and many of Anikki's characters.
 
+
}}
=== Tyrving ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Tyr_1280x400.PNG]]
+
|filename=Tyr_1280x400.PNG
 
|author=[[User:Tyrving|Tyrving]]
 
|author=[[User:Tyrving|Tyrving]]
 +
|dated=2008-2-15
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
 
|comments=None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it.
 
|comments=None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it.
 
}}
 
}}
 
=== Winterwing ===
 
 
[[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Winterwing_Curses_16x16_lucon.png]]
+
|filename=Winterwing_Curses_16x16_lucon.png
 
|author=[[User:Winterwing|Winterwing]]
 
|author=[[User:Winterwing|Winterwing]]
 +
|dated=2007-10-30
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
 
|comments=Like usual, lucida console with cleartype. Creative, huh. :)
 
|comments=Like usual, lucida console with cleartype. Creative, huh. :)
 +
|demo=[[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]]
 
}}
 
}}
 
=== Yayo ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Yayo_c64_1280x400_83b157.png]]
+
|filename=Yayo_c64_1280x400_83b157.png
 
|author=[[User:Yayo|Yayo]]
 
|author=[[User:Yayo|Yayo]]
 +
|dated=2007-10-30
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
 
|comments=Name: Yayo's C64; The 16&times;16 version of Yayo's tileset.
 
|comments=Name: Yayo's C64; The 16&times;16 version of Yayo's tileset.
 
}}
 
}}
 
=== Zaratustra ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Zaratustra_16x16.png]]
+
|filename=Zaratustra_16x16.png
 
|author=[[User:Zaratustra|Zaratustra]]
 
|author=[[User:Zaratustra|Zaratustra]]
 +
|dated=2007-11-10
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
Line 446: Line 1,019:
 
}}
 
}}
  
== Non-square tilesets ==
+
{{Tileset|
 +
|filename=Zilk_16x16.png
 +
|author=[[User:Zilk|Zilk]]
 +
|dated=2015-7-15
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset.
 +
|demo=[[Image:Zilk_16x16_screenshot.png|thumb|right|Preview with a high-contrast [[Color_scheme#Solarized|Solarized]] color scheme]]
 +
}}
  
These tilesets are not square. Text in non-square tilesets often looks much better and is often much easier to read than in square tilesets, but the map is distorted.
+
==18&times;18==
  
=== Eagle of Fire ===
+
{{Tileset|
 +
|filename=Haowan_Curses_1440x450.png
 +
|author=Haowan
 +
|dated=2007-11-2
 +
|size=18&times;18
 +
|resolution=1440&times;450
 +
|comments=An enlarged version of a square version of the default set.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Teeto_K_18x18.PNG
 +
|author=[[User:Teeto_K|Teeto_K]]
 +
|dated=2008-10-24
 +
|size=18&times;18
 +
|resolution=1440&times;450
 +
|comments=A tileset based on [[:Image:Nostalgia_1440x450_3e4a08.png|Maus's 18x18 version of his "Nostalgia" tileset]], however, it has been heavily revised. The entire font has been "smoothed over", and many of the symbols changed to more "graphical" representations of the items they represent. An attempt to fill the void of "graphic heavy" tilesets in the 18x18 tile-size. A special emphasis is placed on maximizing the text's readability, while still providing a "graphics enhanced" play area. Special thanks to Maus for the font, and Guybrush for the inspiration.
 +
}}
 +
 
 +
==20&times;20==
 +
 
 +
{{Tileset|
 +
|filename=Anikki_square_20x20.png
 +
|author=[[User:Anikki|Anikki]]
 +
|dated=2008-7-27
 +
|size=20&times;20
 +
|resolution=1600&times;500 native.
 +
|comments=Based primarily on Tocky and Plac1d. This is a scaled-up version of [[#Anikki_square_10x10.png|the 10x10 tileset]] for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_20x20.bmp Download the BMP]
 +
(Note: The up and down ramps are reversed.)
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:eofshaded800x600pb9_f64ded.png]]
+
|filename=Bisasam_20x20.png
|author=[[User:Eagle of Fire|Eagle of Fire]]
+
|author=Bisasam
|size=10&times;12
+
|dated=2010-05-15
|resolution=800&times;600
+
|size=20&times;20
|comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same "curses" default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a "beta". I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000645 here].
+
|resolution=1600&times;500 (80x25 grid size); 1600&times;1000 (80x50 grid size)
 +
|comments=This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
 +
|demo=[[Image:Bisasam_20x20_preview.png|thumb|right]]
 +
|demo2=[[Image:Bisasam_20x20_preview_stocks.png|thumb|right]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Bisasam_20x20_ascii.png
 +
|author=Bisasam
 +
|dated=2010-05-15
 +
|size=20&times;20
 +
|resolution=1600&times;500 (80x25 grid size); 1600&times;1000 (80x50 grid size)
 +
|comments=This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
 +
|demo=[[Image:Bisasam_20x20_ascii_preview.png|thumb|right]]
 +
|demo2=[[Image:Bisasam_20x20_ascii_preview_stocks.png|thumb|right]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Rose_20x20.png
 +
|author=[[User:Japa|Rose]]
 +
|dated=2019-04-29
 +
|size=20&times;20
 +
|resolution=1600&times;500 (80x25 grid size); 1600&times;1000 (80x50 grid size)
 +
|comments=This is the 20x20 version of the default curses_800x600 tileset, hand-tweaked to give as similar a feel to the original as possible, while still being square and larger, without any resizing artifacts.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Taffer_20x20.png
 +
|author=[[User:Taffer|Taffer]]
 +
|dated=2017-01-10
 +
|size=20&times;20
 +
|resolution=Looks best at high resolutions, or on very large monitors.
 +
|comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities.  I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://www.bay12forums.com/smf/index.php?topic=107924.0], and includes alternate walls, fonts, and racial graphics.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Oreslam_1920x1200_20x20.png
 +
|author=[[User:Yayo|Yayo]]
 +
|dated=2009-09-12
 +
|size=20&times;20
 +
|resolution=1920&times;1200
 +
|comments=Name: Yayo's Oreslam; Just like the previous one, this tileset is named according to the dwarf language: or-es-lam means "Large Clear Stone". I decided to create this tileset to fit my usual screen resolution (1920x1200). I tried giving it a clean look. To use it in windowed mode try these settings in the init file: WINDOWEDX:1900, WINDOWEDY:1160, GRID:95:58.
 +
|demo=[[Image:Oreslam_1900x1200_20x20_screenshot.png|thumb|right|yayo's Oreslam Tileset]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Bisasam_20x20_mod_T.png
 +
|author=yobbo
 +
|dated=2014-07-13
 +
|size=20&times;20
 +
|resolution=1600&times;500 (80x25 grid size); 1600&times;1000 (80x50 grid size)
 +
|comments=A modified version of Bisasam's 20x20 tileset above. Walls were changed to make smooth curves and circles, broken arrows were changed to look broken, periods and commas were raised to center more closely on the tile, the seed tile was changed to help distinguish the current level and the one below, and a leaf / root tile was added for the new trees. There may have been a couple other minor changes, but the feel of the tileset should still be the same.
 +
|demo=[[Image:Bisasam_20x20_mod_T_preview.png|thumb|right]]
 +
}}
 +
 
 +
==24&times;24==
 +
 
 +
{{Tileset|
 +
|filename=Curses square 24.png
 +
|author=DragonDePlatino
 +
|dated=2015-06-01
 +
|size=24&times;24
 +
|resolution=1920&times;600
 +
|comments=A larger hand-drawn version of curses_square_16. This was created to be as faithful as possible to the original tileset while taking advantage of the larger resolution.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Bisasam_24x24.png
 +
|author=Bisasam
 +
|dated=2010-01-01
 +
|size=24&times;24
 +
|resolution=1920&times;600 (80x25 grid size); 1920&times;1200 (80x50 grid size)
 +
|comments=Inspired by the Terminus24 tileset, I created this square 24x24 tileset. Almost all symbols have been redrawn antialiased; so a DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1920.
 +
|demo=[[Image:Bisasam_24x24_preview.png|thumb|right]]
 +
|demo2=[[Image:Bisasam_24x24_preview_stocks.png|thumb|right]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Nagidal24x24shade.png
 +
|author=[[User:Nagidal|Nagidal]]
 +
|dated=2012-06-07
 +
|size=24&times;24
 +
|resolution=1920&times;600 (80&times;25 grid size); 1920&times;1080 (80&times;45 grid size)
 +
|comments=I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a [[:Image:Nagidal24x24.png|non-shaded version]], [[:Image:Nagidal24x24Beards.png|non-shaded bearded version]], and [[:Image:Nagidal24x24shadeBeards.png|shaded and bearded version]].
 +
For further info see [http://www.bay12forums.com/smf/index.php?topic=101657.0 this forum thread].
 +
|demo=[[Image:Nagidal_classic_24x24.png|thumb|right|Nagidal's 24&times;24 tileset]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Runeset_24x24.png
 +
|author=monkeyfritz
 +
|dated=2018-3-23
 +
|size=24&times;24
 +
|resolution=384&times;384
 +
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for ''Dwarf Fortress''. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.
 +
|demo=[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]
 +
|demo2=[[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=zesty_curses_24x24.png
 +
|author=[[User:ZesT|ZesT]]
 +
|dated=2022-11-3
 +
|size=12&times;12
 +
|resolution=960&times;300 native
 +
|comments= An upscaled alternative to [[Tileset_repository#zesty_curses_12x12.png|my 12x12 tileset]].<br>'''Original description:''' A fresh spin on Vidumec's "nice curses" tileset - includes a couple different graphics that both keep the ASCII feel and provide better visual representations while preventing text artefacts, including new graphics for sheets, plus a Moai statue since making the statue specifically humanoid didn't feel generalisable enough.
 +
}}
 +
 
 +
==32&times;32==
 +
 
 +
{{Tileset|
 +
|filename=Runeset_32x32.png
 +
|image=[[:Image:Runeset_32x32.png|Not shown due to size]]
 +
|author=monkeyfritz
 +
|dated=2018-3-23
 +
|size=32&times;32
 +
|resolution=512&times;512
 +
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for ''Dwarf Fortress''. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.
 +
|demo=[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]
 +
|demo2=[[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Sir_Henry's_32x32.png
 +
|image=[[:Image:Sir_Henry's_32x32.png|Not shown due to size]]
 +
|author=Sir Henry
 +
|dated=2009-8-19
 +
|size=32&times;32
 +
|resolution=2560&times;800
 +
|comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this.
 +
}}
 +
 
 +
==48&times;48==
 +
 
 +
{{Tileset|
 +
|filename=RDE_vector_48x48.png
 +
|image=[[:Image:RDE_vector_48x48.png|Not shown due to size]]
 +
|author=[[User:RedDeadElite|RedDeadElite]]
 +
|dated=2021-04-21
 +
|size=48&times;48
 +
|resolution=3840&times;1200
 +
|comments=A render of a vectorized version of [[:File:RDE_8x8.png|RDE_8x8]], with ASCII smileys substituting bearded dwarves.</br>Original vector image and additional renders available at the [https://dffd.bay12games.com/file.php?id=15509 DF File Depot].
 +
}}
 +
 
 +
==64&times;64==
 +
 
 +
{{Tileset|
 +
|filename=hack_square_64x64.png
 +
|image=[[:Image:hack_square_64x64.png|Not shown due to size]]
 +
|author=Taywee
 +
|dated=2016-06-21
 +
|size=64&times;64
 +
|resolution=1024&times;1024
 +
|comments=Built this from the fantastic [https://github.com/chrissimpkins/Hack Hack] font, as I have a high-dpi monitor and wanted a good-looking text tileset of a decent resolution.
 +
}}
 +
 
 +
=Square tilesets for edited raws=
 +
 
 +
:''If you cannot find the altered raws of a tileset for your version of ''Dwarf Fortress'' have a look at the [[Raw tile selector]] tool.''
 +
 
 +
These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.
 +
 
 +
==8&times;8==
 +
 
 +
{{Tileset|
 +
|filename=Crazy 8x8s.png
 +
|author=PigtailLlama
 +
|dated=2012-6-14
 +
|size=8&times;8
 +
|resolution=640&times;200 or 640&times;400
 +
|comments= They're a collaboration of 8x8 tiles I made, in the standard monotone style - They're great if you want to give your game a bit of a Commodore 64 feel to it, or if you're tired of vanilla dimensions. You also get a boatload of extra tiles to customize and personalize your own set!
 +
:''See [http://www.bay12forums.com/smf/index.php?topic=126363.0 Forum Thread] for download and installation details.''
 +
|demo=[[Image:Crazy 8x8s earlyfort.png|thumb|right|PigtailLlama's Crazy 8x8s tileset]]
 +
}}
 +
 
 +
==12&times;12==
 +
 
 +
{{Tileset|
 +
|filename=Jolly12x12.png
 +
|author=Alexander Ocias
 +
|dated=2012-3-11
 +
|size=12&times;12 (also available in 9&times;12)
 +
|resolution=1024&times;768
 +
|comments= Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy. There are four main handy-dandy aspects of this mod: Injecting some more personality and brightness into the visuals; Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!); Delicious icon :D
 +
:''See  [http://www.bay12forums.com/smf/index.php?topic=104261.0 Official Forum Page] for download and installation details.''
 +
|demo=[[Image:Jolly Bastion Screenies2-1.png|thumb|right|Jolly Bastion screenshot]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Grim Fortress sample tileset.png
 +
|author=Lightrow
 +
|dated=2013-2-3
 +
|size=12&times;12 (also available in 9&times;12
 +
|resolution=1024&times;768
 +
|comments= I always liked the simplicity and feeling of ASCII tilesets but at the same time i really missed solid backgrounds and some interesting tiles from graphical tilesets. So my first try was to apply a solid background to all tiles of Talryth square tileset ( except few ones ), but it came out looking like a bunch of vermins swimming in a goblin's vomit... anyway i tried further and began to experiment with different base tilesets and finally made my own, using elements from tilesets of other authors ( mainly Tocky's one, big thanks to him! ). Then i have spotted Alexander's Jolly Bastion and took some ideas from him ( big thanks to Alexander too! ) like sky tiles and color. Then i applied Lee's Natural Color Scheme with modified "BLACK" value and here it is! Grim Fortress. It is pretty dark, kinda foggy and i think the name "Grim Fortress" fits well.
 +
:''See  [http://www.bay12forums.com/smf/index.php?topic=122421.0 Official Forum Page] for download and installation details.''
 +
|demo=[[Image:Grim Fortress Logo.png|thumb|right]]
 +
}}
 +
 
 +
==16&times;16==
 +
 
 +
{{Tileset|
 +
|filename=Belal_Smooth_Walls.png
 +
|author=[[User:Belal|Belal]]
 +
|dated=2009-1-9
 +
|size=16&times;16
 +
|resolution=1280&times;400 native.
 +
|comments=Based on the Mike Mayday tileset and using angled smoothed walls as in [[User:Dorten|Dorten's]] Tileset.  I like the look of the walls for doing near circular or honeycomb layouts. [http://mkv25.net/dfma/poi-9935-seethewallshere Example Fort]
 +
|demo=[[Image:Belal_Example.png|thumb|right]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=DarkondDigsDeeper_16x16.png
 +
|author=[[User:Darkond2100|Darkond2100]]
 +
|dated=2010-3-6
 +
|size=16&times;16
 +
|resolution=1280&times;400 native.
 +
|comments=I like Dig Dwarfier, but I don't like their tileset so much. I fused DigDeeperNEW_16x16 with Aesomatica_16x16 to make this. I just took what I liked and put it in. I hope that others like it too! This will work with Dig Dwarfier v0.85, I am not yet aware of whether or not it will work with Dig Deeper put into vanilla. 
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Gold_plated_16x16_v2.png
 +
|title = '''Gold Plated'''
 +
|author=[[User:DrD_AVEL|DrD_AVEL]]
 +
|dated=2010-Jun-17
 +
|size=16&times;16
 +
|resolution=1280&times;400 native.
 +
|comments=Gold Plated is updated. Improvements complete. Some tiles were redrawn and corrected.
 +
This tileset contains the best graphic tiles (in my opinion) that were collected from many other tilesets and other games; I took [[User:Lemunde|Lemunde's]] tileset as a basis (thanx a lot, Lemunde). Some of tiles were drawn by me. Many tiles were reworked and improved with some additional colours. I hope you enjoy with this tiles. ;)
 +
 
 +
[http://dffd.wimbli.com/file.php?id=2021 Graphical version of DF2010 v0.31.08 with Gold Plated tileset]
 +
[http://www.bay12games.com/forum/index.php?topic=49479.0 Discussion of this tileset is here]
 +
|demo=[[Image:Gold_Plated_preview.png|thumb|right|Presentation of Gold Plated (v.1)]]
 +
|demo2=[[Image:Gold_Plated_text_preview.png|thumb|right|Text preview(v.1)]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Gold-plated-bmp-16x16.png
 +
|title = '''Gold Plated (bmp-version)'''
 +
|author=[[User:DrD_AVEL|DrD_AVEL]]
 +
|dated=2010-Apr-02
 +
|size=16&times;16
 +
|resolution=1280&times;400 native.
 +
|comments=Gold Plated is redrawn to magenta BMP. So you can use it with versions of DF2010, that don't understand .png (v31.01). This is a preliminary version for DF2010, but it works well. Don't forget to convert this image to '''.bmp''' before use in new version. Enjoy! ;)
 +
|demo=[[Image:Scrdf01.png|thumb|right|Preview of Gold Plated (bmp-version)]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Synergy.png
 +
|author=[[User:Dvorovic|Dvorovic]]
 +
|dated=2010-10-8
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=Tileset based on DrD_AVEL's, Phoebus', Ironhand's projects. [http://dffd.wimbli.com/file.php?id=2983 Download] [http://mkv25.net/dfma/map-9553-ardentdikes Demo Fortress Map on the DFMA]
 +
}}
 +
 
 +
{{Tileset|
 +
filename=Flying_Mage_square_16x16.png
 +
|author=[[User:Flying Mage|Flying Mage]]
 +
|dated=2008-4-12
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=A 16&times;16 tileset based on several other tilesets by various authors. I did some changes because I like some things in different ways, but the base for tileset was made by another users and for this I thankful. List of major and minor changes you can see below. And I hope you'll enjoy this. There is some tiles I really proud of :)<br>
 +
*[[:Image:Flying_Mage_square_16x16_Major_Changes.png|Major changes]]<br>
 +
*[[:Image:Flying_Mage_square_16x16_Minor_Changes.png|Minor changes]]
 +
*[[:Image:Flying_Mage_square_16x16_Stone_Type.png|Some ''rough/smoothed/engraved stone'' improvement]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Hermano.png
 +
|author=[[User:hermano|hermano]]
 +
|dated=2010-2-6
 +
|size=16&times;16
 +
|resolution=1280&times;400 native.
 +
|comments=A tileset with colored backgrounds that keeps texts readable. It uses tiles from belal and ranting rodent.
 +
A Package for 0.31.16 (df2010) can be downloaded [http://dffd.wimbli.com/file.php?id=2031 here].
 +
The altered raws for 40d# can be downloaded [http://dffd.wimbli.com/file.php?id=1838 here].
 +
|demo=[[Image:Hermano example.png|thumb|right|example]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=16x16_isenhertz_v2.png
 +
|author=[[User:Isenhertz|Isenhertz]]
 +
|dated=2008-7-14
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=Impressed with the genius of using sprites as tiles, I cobbled together this tileset of my own. It uses Super Foul Egg's superb font as a base, with several sprites also found in other users' sets. Because a lot of letters are used for graphics, I suggest that you [[User:Jackard|remove accented letters from names]] with this set. I also suggest you shift some items to other icons, such as the coniferous trees (change Pine, Cedar, Larch from 024 to 147), the turtle (change 15 to 151), and Quarry Bush leaves (change from 006 to 003).
 +
V2 now with new graphics for walls and liquids, as well as some other tweaks here and there and a first attempt at using dual-color sprites using a cyan base instead of simple greyscale. (Right now implemented for beds, wood and statues.)
 +
V1 can still be found [[:Image:16x16_isenhertz_v1.png|here]].
 +
|demo=[[Image:isenhertz_v2_screenshot.png|thumb|right|Isenhertz's tileset in action.]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Lemunde_16x16.png
 +
|author=[[User:Lemunde|Lemunde]]
 +
|dated=2010-6-11
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=This is a modified version of Mike Mayday's/Herrbdog's tileset. It has a more textured feel to the walls and makes heavy use of the new transparency features to make some of the tiles a little more dynamic.  You can view a preview map [http://mkv25.net/dfma/map-7000-dragonskull here]. I recommend changing the sky settings in the init.txt file to [SKY:249:1:0:0] for a more natural look.
 +
 
 +
Update June 11, 2010: Updated to work with the 31.xx versions of Mike Mayday's set.  It will probably not look right using it with vanilla Dwarf Fortress.
 +
|demo=[[Image:LemundeTilesetPreview2.png|thumb|right|Lemunde's Tileset.]]
 +
}}
 +
 
 +
{{Tileset|
 +
filename=DwarfletterGothic.PNG
 +
|author=LordZorinthrox
 +
|dated=2009-7-20
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=[http://dffd.wimbli.com/file.php?id=1205|Download here]<br />
 +
;see also
 +
:[[:File:Dwarfletter2.png|Status screen - Font]]
 +
:[[:File:Dwarfletter3.png|Foliage]]
 +
:[[:File:Dwarfletter4.png|Ballista]]
 +
|demo=[[Image:Dwarfletter1.png|thumb|right|Dwarfletter - Stockpile]]
 +
<!--|demo2=[[Image:Dwarfletter2.png|thumb|right|Dwarfletter - Status screen - font]]
 +
|demo3=[[Image:Dwarfletter3.png|thumb|right|Foliage]]
 +
|demo4=[[Image:Dwarfletter4.png|thumb|right|Ballista]]-->
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Martin_16x16.png
 +
|author=[[User:Martin|Martin]]
 +
|dated=2009-8-8
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=This is a 16x16 tileset based on Redjack and Flying Mage sets (and possible tiles taken from others that I've since lost track of - apologies). Some tiles are original or have been tweaked, mainly to provide a much more subtle background than most. A completely new character set is used to improve legibility, tweaked and anti-aliased for dark backgrounds.
 +
 
 +
[http://dffd.wimbli.com/file.php?id=1316 Download]
 +
[http://mkv25.net/dfma/map-6239-lashedwines Demo fortress at DFMA]
 +
|demo=[[Image:Martin_16x16_sample.png|thumb|right]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Phoebus_16x16.png
 +
|download link=[http://www.bay12forums.com/smf/index.php?topic=137096.0]
 +
|author=[[User:Phoebus|Phoebus]]
 +
|dated=2011-04-04
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=For more information, and to download the full package, see the thread on the official forums: [http://www.bay12forums.com/smf/index.php?topic=137096.0 Phoebus' Graphic Set]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Phssthpok_16x16.png
 +
|author=[[User:Phssthpok|Phssthpok]]
 +
|dated=2010-03-07
 +
|size=16&times;16, 24&times;24, 32&times;32
 +
|resolution=2560&times;800
 +
|comments=A high resolution tileset with a focus on readable text, simple shaded shapes, and plenty of negative space. Uses PNG transparency features in 40d16 and newer. Requires [http://dffd.wimbli.com/file.php?id=794 RantingRodent's edited raws].
 +
 
 +
[[:Image:Phssthpok 32x32.png|32x32 version]]
 +
 
 +
[[:Image:Phssthpok 24x24.png|24x24 version]]
 +
 
 +
[[:Image:Phssthpok 16x16.png|16x16 version]]
 +
 
 +
[http://mkv25.net/dfma/map-8189-blockadewhips Sample Fortress]
 +
}}
 +
 
 +
{{Tileset|
 +
filename=SL_square_16x16.png
 +
|author=[[User:SL]]
 +
|dated=2008-8-3
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=(Requires a download, not just the image) Art based on Flying Mage's, Guybrush's, and previous tilesets in that lineage. Uses ModBase to relocate relocatable art and de-accentify certain accented letters to reduce graphical bizarreness while still improving some art. [http://www.bay12games.com/forum/index.php?topic=22154.0 Forum Thread] [http://dffd.wimbli.com/file.php?id=370 Download] [http://mkv25.net/dfma/map-3203-flamespear Demo Fortress Map on the DFMA]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Autonomous_Font.png
 +
|author=Spreggo
 +
|dated=2009-2-2
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details).
 +
|demo=[[Image:Autonomous_Font_example.png|thumb|right|The Autonomous Font in action.]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Moons_square_16x16.PNG
 +
|author=[[User:The-Moon|The-Moon]]
 +
|dated=2008-3-24
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=Edited Character set of [[User:mikemayday|mikemayday]] and [[User:Jackard|Jackard]]
 +
|demo=[[Image:SS_moons_square_16x16.PNG|thumb|right]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=tigrex3d.PNG
 +
|author=[[User:Tigrex|Tigrex]]
 +
|dated=2009-2-22
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=This is my tileset, modified from Dorten's 2d diagonal wall set.  It incorporates many original creations of mine, and I hope you like it.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=tigrex3drunes.PNG
 +
|author=[[User:Tigrex|Tigrex]]
 +
|dated=2009-4-10
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=This is a modification of the above, that takes advantage of Norse runes for a more authentic Dwarven experience.  CAUTION!  This tileset has little practical value, and may induce myopia, blindness, or death.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Tims_16x16.png
 +
|author=[[User:Timmeh|Timmeh]]
 +
|dated=2009-8-12
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=A tileset using heavily modified versions of the diagonal walls from Belal's set, a modified version of the floor from Spreggo's set, most of the furniture and objects are from Flying Mage's set, and some various other bits and pieces from other sets. Replaces the black box that normally surrounds the walls with a copy of the floor tile.  [http://mkv25.net/dfma/map-5740-foresthold Example Fort]
 +
|demo=[[Image:example_tims.png|thumb|right]]
 +
}}
 +
 
 +
=Non-Square Tilesets=
 +
 
 +
==1&times;1.1875==
 +
 
 +
{{Tileset|
 +
|filename=analfabetico_80x60.png
 +
|author=Fitmoos
 +
|dated=2021-01-01
 +
|size=1&times;1.1875
 +
|resolution=80x60 (at 80x50 window size)
 +
|comments= [http://www.bay12forums.com/smf/index.php?topic=177855.0 Based on the idea] of Monoscii, this is a blank tileset, with an analphabetic aspect ratio.
 +
See [[#Analfabetico_640x300.png]] for a large version as well.
 +
}}
 +
 
 +
==4&times;6==
 +
 
 +
{{Tileset|
 +
|filename=Lord-Nightmare-Terminal-4x6.png
 +
|author=Lord Nightmare/Microsoft
 +
|dated=2008-1-27
 +
|size=4&times;6
 +
|resolution=320&times;150
 +
|comments=A DF conversion of the 4x6 variant of Microsoft's 'Terminal' Font. Note that I have left the font entirely alone other than converting it, so several glyphs are indistinguishable from one another!
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Zaratustra_custom_4x6.png
 +
|author=[[User:Zaratustra|Zaratustra]]
 +
|dated=2007-10-30
 +
|size=4&times;6
 +
|resolution=320&times;150
 +
|comments=
 +
|demo=[[Image:Zara_4x6.jpg|thumb|right|Zaratustra's 4x6]]
 +
}}
 +
 
 +
==5&times;6==
 +
 
 +
{{Tileset|
 +
|filename=Zaratustra_custom_5x6.png
 +
|author=[[User:Zaratustra|Zaratustra]]
 +
|dated=2007-10-30
 +
|size=5&times;6
 +
|resolution=400&times;150, 800&times;300, 800&times;600
 +
|comments=
 +
|demo=[[Image:Zara_5x6.jpg|thumb|right|Zaratustra's 5x6]]
 +
}}
 +
 
 +
==6&times;8==
 +
 
 +
{{Tileset|
 +
|filename=Ti84.png
 +
|author=[[User:Agm|Agm]]
 +
|dated=2018-01-12
 +
|size=6&times;8
 +
|resolution=480&times;200, 960&times;400, 1152&times;864
 +
|comments=Based on Texas Instruments graphing calculators TI83/TI84/+. [https://pastebin.com/EWuDXjbg Color scheme] [https://pastebin.com/YhgiP0kq Inverted (dark) color scheme)]
 +
|demo=[[Image:Ti84-demo-BothColorSchemes.png|thumb|right|6x8 tileset based on the TI84 graphing calculator.]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Font6x8.png
 +
|author=[[User:Thief^|Thief^]]
 +
|dated=2011-04-05
 +
|size=6&times;8
 +
|resolution=480&times;200, 960&times;400, 1152&times;864
 +
|comments=A 6x8 tileset I originally created for an LCD electronics project, expanded to extended ASCII for DF. [http://mkv25.net/dfma/map-10274-mistmatched Example]
 +
}}
 +
 
 +
==6&times;9==
 +
 
 +
{{Tileset|
 +
|filename=Curses6x9.png
 +
|author=Madk
 +
|dated=2010-6-21
 +
|size=6&times;9
 +
|resolution=480&times;225
 +
|comments=Check the [http://www.bay12forums.com/smf/index.php?topic=59851.0 original thread] for more info.
 
}}
 
}}
  
=== Inquisitor Saturn ===
+
==6&times;10==
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:MRC_1280x600.png]]
+
|filename=Bedstead-10-df.png
|author=[[User:InquisitorSaturn|Inquisitor Saturn]]
+
|author=[[User:Bjh21|Ben Harris]]
|size=16&times;24
+
|dated=2013-11-24, updated 2020-03-29
|resolution=1280&times;600
+
|size=6&times;10
|comments=Designed for a double-sized window mode. Based on the default set, but more detailed and with a few custom characters. Good for those who want larger characters but enjoy the aesthetics of the default set.
+
|resolution=480&times;250
 +
|comments=This is generated from my font [http://bjh21.me.uk/bedstead/ Bedstead], which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design.  There is a larger version below.
 
}}
 
}}
  
=== Kein ===
+
==8&times;12==
 +
 
 +
{{Tileset|
 +
|filename=Andux_cp866ish.png
 +
|author=[[User:Andux|Andux]]
 +
|dated=2011-05-03
 +
|size=8&times;12
 +
|resolution=640&times;480
 +
|comments=A [http://en.wikipedia.org/wiki/Code_page_866 CP866]-based version of the default curses_640x300 tileset. Note that characters 240-255 were not all updated, in order to preserve tiles required by hard-coded stuff.
 +
}}
  
[[Image:Kein-curs.gif|thumb|right|Kein's Tileset]]
+
{{Tileset|
 +
|filename=Andux_sleipnir_8x12_tf.png
 +
|author=[[User:Andux|Andux]]
 +
|dated=2012-08-07 (updated 2024-10-01)
 +
|size=8&times;12
 +
|resolution=640&times;480
 +
|comments=A modified version of the default curses_640x300 tileset, partly inspired by the font [https://www.myfonts.com/collections/loki-font-facetype Loki] by Marcus Sterz/FaceType.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kein_640x300.png]]
+
|filename=DF+Tileset.png
 +
|author=[[User:Coaldiamond|Coaldiamond]]
 +
|dated=2010-6-18
 +
|size=8&times;12
 +
|resolution=640&times;300
 +
|comments= An update of [[user:Plac1d|Plac1d's]] tile set, now updated for DF2010. This tileset also presents an elegant solution for modifying the {{K|%}} tile to get good pumps, rocks, and meals. This tileset was made to serve three purposes; a) To always make text understandable, b) to make DF games more visually interesting, and c) to keep symbols simple so that the player can imagine multiple meanings for the same symbol.
 +
See the [[user:Coaldiamond|screencaps]] or just get the whole [http://dffd.wimbli.com/file.php?id=2533 DF+graphics] repack.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Analfabetico_640x300.png
 +
|author=Fitmoos
 +
|dated=2021-01-01
 +
|size=8&times;12
 +
|resolution=640&times;300
 +
|comments= [http://www.bay12forums.com/smf/index.php?topic=177855.0 Based on the idea] of Monoscii, this is a blank tileset, with an analphabetic aspect ratio.
 +
See [[#analfabetico_80x60.png]] for a tiny version as well.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Kein_640x300.png
 
|author=Kein
 
|author=Kein
 +
|dated=2008-8-9
 +
|size=8&times;12
 +
|resolution=640&times;300
 +
|comments=Updated 08/09/09. Updated most characters, the biggest change is the 3d style walls. If you use my set I'd highly recommend [[40d:Graphics set repository#Plac1d's graphics set|Plac1d's character graphic set]]. My 640&times;300, everything completely shaded.
 +
|demo=[[Image:Kein-curs.gif|thumb|right|Kein's Tileset]]
 +
}}
 +
 +
{{Tileset|
 +
|filename=Plac1d_640x300tileset.png
 +
|author=[[User:Plac1d|Plac1d]]
 +
|dated=2008-3-13
 
|size=8&times;12
 
|size=8&times;12
 
|resolution=640&times;300
 
|resolution=640&times;300
|comments=Kein's 640&times;300, everything completely shaded, kept mostly traditional looking.
+
|comments=A tweaked version of [[#Tocky_square_10x10.png|Tocky's 10&times;10 tileset]] converted to 8&times;12. Try using this with my [[40d:Graphics set repository#Plac1d's graphics set|graphics set]]!
 +
 
 +
[http://dffd.wimbli.com/file.php?id=63 Download the .BMP]
 +
|demo=[[Image:Plac1d_640x300EZ_1.png|thumb|right|Plac1d's Tileset]]
 
}}
 
}}
  
=== Lord Nightmare ===
+
{{Tileset|
 +
|filename=Curses 640x300diag.png
 +
|author=Taritus
 +
|dated=2009-03-23
 +
|size=8&times;12
 +
|resolution=640&times;300
 +
|comments=Yuppers.  I requested it a long time ago when everyone else was requesting different sized square tilesets with diagonal walls, and nobody ever fulfilled the request.  I decided, "Oh, it's not like I have some menial and huge English project that's due tomorrow to work on, I'm going to make that." And I did.--[[User:Taritus|Taritus]] 20:53, 22 March 2009 (UTC)
 +
}}
 +
 
 +
==8&times;14==
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:MDA8x14.png]]
+
|filename=MDA8x14.png
 
|author=Lord Nightmare/IBM
 
|author=Lord Nightmare/IBM
 +
|dated=2007-10-30
 
|size=8&times;14
 
|size=8&times;14
 
|resolution=640&times;350
 
|resolution=640&times;350
Line 493: Line 1,657:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:MDA9x14.png]]
+
|filename=EGA8x14.png
 
|author=Lord Nightmare/IBM
 
|author=Lord Nightmare/IBM
|size=9&times;14
+
|dated=2007-10-30
|resolution=720&times;350
+
|size=8&times;14
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480.
+
|resolution=640&times;350
 +
|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is different from the MDA version in that many characters are slightly narrower to avoid 'running into' each other, and many characters have been shifted slightly to the left.
 +
Thanks to Zaratustra for poking me into getting this done, and for related help.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=CP850.png
 +
|author=Tae/IBM
 +
|dated=2009-9-06
 +
|size=8&times;14
 +
|resolution=640&times;350
 +
|comments=Play the Dwarf Fortress game in CP 850.
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:EGA8x14.png]]
+
|filename=Zaratustra_megazeux2.png
|author=Lord Nightmare/IBM
+
|author=[[User:Zaratustra|Zaratustra]]
 +
|dated=2007-10-30
 
|size=8&times;14
 
|size=8&times;14
 
|resolution=640&times;350
 
|resolution=640&times;350
|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is different from the MDA version in that many characters are slightly narrower to avoid 'running into' each other, and many characters have been shifted slightly to the left.
+
|comments=EGA font with added Megazeux modifications.
Thanks to Zaratustra for poking me into getting this done, and for related help.
 
 
}}
 
}}
 +
 +
==8&times;15==
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:EGA9x14.png]]
+
|filename=Lord_Nightmare-Fixedsys-02.png
|author=Lord Nightmare/IBM
+
|author=Lord Nightmare/Microsoft
|size=9&times;14
+
|dated=2007-12-20
|resolution=720&times;350
+
|size=8&times;15
|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is actually different from the 8x14 version in that 20 characters have been replaced with the original MDA wide versions. These 'extra' wide characters are sandwiched in between the end of the 8x14 and beginning of the 8&times;8 font in the EGA BIOS ROM. The changed characters, in ASCII order, are: arrow-left-and-right, '"', '+', '-', 'M', 'T', 'V', 'W', 'X', 'Y', 'Z', 'm', 'v', 'w', 'ae', cent sign, yen, peseta, plus-minus, and division sign. Other than these characters, all characters are the same, with rightmost-row duplicated on the C and D rows like the MDA (though I don't actually know if this is technically correct).
+
|resolution=640&times;375
 +
|comments=v2.2 - (v1.0 is [[:Image:Lord_Nightmare-Fixedsys.png|here]]) - Based on Microsoft's Fixedsys font (which dates back to Windows 1.0!), Many glyphs needed redoing by hand since they were absent from the font, since it is an 'ansi' character set and not a code-page 437 one like DF expects. v2.0 Based on Microsoft's Fixedsys font. Updated new glyphs to be more consistent with the Fixedsys style. - v2.1 - update a few more glyphs, namely the integral, the infinity symbol, and the spade, and a few others I'm forgetting. - v2.2 - update the club and spade, and the music notes - v2.3 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.
 
}}
 
}}
 +
 +
==8&times;16==
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:VGA8x16.png]]
+
|filename=VGA8x16.png
 
|author=Lord Nightmare/IBM?
 
|author=Lord Nightmare/IBM?
 +
|dated=2007-10-30
 
|size=8&times;16
 
|size=8&times;16
 
|resolution=640&times;400
 
|resolution=640&times;400
Line 526: Line 1,707:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Lord_Nightmare-Fixedsys-02.png]]
+
|filename=Lord_Nightmare-Fixedsys-03.png
 
|author=Lord Nightmare/Microsoft
 
|author=Lord Nightmare/Microsoft
|size=8&times;15
+
|dated=2007-12-20
|resolution=640&times;375
+
|size=8&times;16
|comments=v2.2 - (v1.0 is [[:Image:Lord_Nightmare-Fixedsys.png|here]]) - Based on Microsoft's Fixedsys font (which dates back to Windows 1.0!), Many glyphs needed redoing by hand since they were absent from the font, since it is an 'ansi' character set and not a code-page 437 one like DF expects. v2.0 Based on Microsoft's Fixedsys font. Updated new glyphs to be more consistent with the Fixedsys style. - v2.1 - update a few more glyphs, namely the integral, the infinity symbol, and the spade, and a few others I'm forgetting. - v2.2 - update the club and spade, and the music notes - v2.3 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.
+
|resolution=640&times;400
 +
|comments=v3.0 - changed font size to 8x16, altered glyphs to respect this. - v3.1 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Lord_Nightmare-Fixedsys-03.png]]
+
|filename=Acorntileset.png
|author=Lord Nightmare/Microsoft
+
|author=[[User:Xenomorph|Xenomorph]]
 +
|dated=2008-8-9
 
|size=8&times;16
 
|size=8&times;16
 
|resolution=640&times;400
 
|resolution=640&times;400
|comments=v3.0 - changed font size to 8x16, altered glyphs to respect this. - v3.1 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.
+
|comments=This is the tileset used by Acorn computers, starting with the BBC Micro. This version is as it would have appeared in 80-column modes (albeit adapted to CP437). [http://dffd.wimbli.com/file.php?id=408 Download the BMP.]
 
}}
 
}}
  
[[Image:Lord_Nightmare_Freehand_screenshot_2b7d67.png|thumb|right|Freehand screenie... ooh, neat! Unreadable.]]
+
==9&times;12==
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Lord_Nightmare_Freehand_10x16.png]]
+
|filename=Yoshis_island.png
|author=Lord Nightmare
+
|author=[[User:Nobbins|Nobbins]]
|size=10&times;16
+
|dated=2011-03-20
|resolution=800&times;400
+
|size=9&times;12
|comments=v1.0 - A character set drawn entirely in freehand on the tablet PC... with MINIMAL EDITING! Yes, its SUPPOSED to look like that. v1.1 - fixed character 0x02 background (filled smiley), filled in the card suits, minor touch up to the comma, fix black instead of magenta on the greyscale blocks and other tweaks to them, redrew the square block (was 'too clean' before) v1.1a - fixed spade by adding 1 pixel at tip so it doesn't look like another club
+
|resolution=720&times;300, 720&times;600 (non-recommended)
 +
|comments=Heavily based on the text style from Yoshi's Island, with most letters being direct copies].  
 
}}
 
}}
  
[[Image:Lord_Nightmare_Freehand_screenshot_2_05c04b.png|thumb|right|Freehand^2 screenie... ooh, neat! Readable. But ugly.]]
+
==9&times;14==
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Lord_Nightmare_Freehand^2_10x16.png]]
+
|filename=MDA9x14.png
|author=Lord Nightmare
+
|author=Lord Nightmare/IBM
|size=10&times;16
+
|dated=2007-10-30
|resolution=800&times;400
+
|size=9&times;14
|comments=Freehand^2, v1.2 - A heavily edited version of Freehand, now hopefully less unreadable. V1.2 is the current version, see the image link changelog/older versions.
+
|resolution=720&times;350
 +
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480.
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Vintl01.png]]
+
|filename=EGA9x14.png
|author=Lord Nightmare/Victor-Sirius
+
|author=Lord Nightmare/IBM
|size=10&times;16
+
|dated=2007-10-30
|resolution=800&times;400
+
|size=9&times;14
|comments=The Victor 9000/Sirius 1 computer character set, extracted from vintl01.chr.
+
|resolution=720&times;350
 +
|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is actually different from the 8x14 version in that 20 characters have been replaced with the original MDA wide versions. These 'extra' wide characters are sandwiched in between the end of the 8x14 and beginning of the 8&times;8 font in the EGA BIOS ROM. The changed characters, in ASCII order, are: arrow-left-and-right, '"', '+', '-', 'M', 'T', 'V', 'W', 'X', 'Y', 'Z', 'm', 'v', 'w', 'ae', cent sign, yen, peseta, plus-minus, and division sign. Other than these characters, all characters are the same, with rightmost-row duplicated on the C and D rows like the MDA (though I don't actually know if this is technically correct).
 
}}
 
}}
  
=== Lumin ===
+
==9&times;16==
  
 
{{Tileset|
 
{{Tileset|
|image=[[:Image:Lumin_Graphical_1280x800.png|Not shown due to size]]
+
|filename=VGA9x16.png
|author=Lumin
+
|author=Quietust/IBM?
|size=16&times;32
+
|dated=2009-7-24
|resolution=1280&times;800
+
|size=9&times;16
|comments=Ideas used from several others on this page. I've also added more detail and color to some objects.
+
|resolution=720&times;400
 +
|comments=The original? IBM VGA 9x16 character set, as would be displayed on a VGA card with the 9-pixel-width enabled.
 
}}
 
}}
  
=== Plac1d ===
+
==10&times;12==
  
[[Image:Plac1d_640x300EZ_1.png|thumb|right|Plac1d's Tileset]]
+
{{Tileset|
 +
|filename=Curses_800x600_shade.png
 +
|author=[[User:Chinkeeyong|Chinkeeyong]]
 +
|dated=2009-6-11
 +
|size=10&times;12
 +
|resolution=800&times;600
 +
|comments=Partially inspired by Eagle of Fire's tiles, below. Essentially, this is the default tileset with a little bevel-style shading around the edges to make it look neater. Also, I fixed the accented 'e' tails to look closer to the standard 'e'.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Plac1d_640x300tileset.png]]
+
|filename=eofshaded800x600pb9_f64ded.png
|author=[[User:Plac1d|Plac1d]]
+
|author=[[User:Eagle of Fire|Eagle of Fire]]
|size=8&times;12
+
|dated=2007-10-30
|resolution=640&times;300
+
|size=10&times;12
|comments=A tweaked version of [[#Tocky|Tocky's 10&times;10 tileset]] converted to 8&times;12. Try using this with my [[List of user graphics sets#Plac1d|graphics set]]!
+
|resolution=800&times;600
 
+
|comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same "curses" default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a "beta". I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000645 here].
[http://dffd.wimbli.com/file.php?id=63 Download the .BMP]
 
 
}}
 
}}
 
=== Sergius ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Sleroux_800x300.png]]
+
|filename=Sleroux_800x300.png
 
|author=Sergius
 
|author=Sergius
 +
|dated=2007-10-30
 
|size=10&times;12
 
|size=10&times;12
 
|resolution=800&times;300
 
|resolution=800&times;300
Line 603: Line 1,795:
 
}}
 
}}
  
=== Shaja ===
+
{{Tileset|
 +
|filename=Kyzers_thin.png
 +
|author=[[User:KyzerB|KyzerB]]
 +
|dated=2018-11-11
 +
|size=10&times;12
 +
|resolution=853&times;480, 1280&times;720, 1920&times;1080, 3840&times;2160; looks fine at most others, legible down to 240p (for the most part).
 +
|comments=Tileset designed to be a little easier to read and crisp. Very useful for lower resolutions, as it stays crisp down to 480p. 98% of the sprites have been changed, many received changes to their white-space, and the Dwarves have new and easily distinguishable sprites. Took about a week to make.
 +
|demo=[[Image:Kyzers_thin_medmap.png|thumb|right|Kyzer's Thin Tileset]]
 +
}}
  
[[Image:Shaja_10-27-09.png|thumb|right|TerminusAliased text]]
+
{{Tileset|
[[Image:Shaja_10-13-09.png|thumbnail|right|Terminus24 text]]
+
|filename=UncleSporky_curses_800x600.png
 +
|author=UncleSporky
 +
|dated=2007-10-30
 +
|size=10&times;12
 +
|resolution=800&times;300
 +
|comments=
 +
|demo=[[Image:UncleSporky_DFTiles1.png|thumb|right|UncleSporky Tileset]]  
 +
|demo2=[[Image:UncleSporky_DFTiles2.png|thumb|right|UncleSporky Tileset]]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[:Image:TerminusAliased_handedit_gal.png|Not shown due to size]]
+
|filename=nice_curses_10x12.png
|author=[[User:Shaja|Shaja]]
+
|author=[[User:Vidumec|Vidumec]]
|size=20&times;32
+
|dated=2013-01-31
|resolution=1600&times;800
+
|size=10&times;12
|comments=Alphanumerics based on Dimitar Zhekov's [http://www.is-vn.bg/hamster/jimmy-en.html Terminus] font with light antialias shading added, walls and some symbols redrawn, others carried over from Thom's 20x32 tileset.
+
|resolution=800&times;300
 +
|comments=Non-square version of my 12x12 tileset, based on Plac1d's one with some additional features and modifications.
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[:Image:Terminus24.png|Not shown due to size]]
+
|filename=Zaratustra_custom800x300ca3.png
|author=[[User:Shaja|Shaja]]
+
|author=[[User:Zaratustra|Zaratustra]]
|size=24&times;32
+
|dated=2007-10-30
|resolution=1920&times;800
+
|size=10&times;12
|comments=Revised version of my earlier Terminus 20x32 character set for 1920x800 display.
+
|resolution=800&times;300, 800&times;600 (non-recommended)
 +
|comments=Has an appropriate [http://archive.dwarffortresswiki.net/index.php/Object_Tilesets#10x12_version object tileset for v0.23.130.23a (now outdated)].  
 
}}
 
}}
  
=== Thom ===
+
==10&times;16==
  
 
{{Tileset|
 
{{Tileset|
|image=[[:Image:Curses_24pt_cleartype_ThomModifications.PNG|Not shown due to size]]
+
|filename=Lord_Nightmare_Freehand_10x16.png
|author=Herrbdog
+
|author=Lord Nightmare
|size=20&times;24
+
|dated=2007-12-23
|resolution=1600&times;800
+
|size=10&times;16
|comments=Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...<br>I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]<br>Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main "problem" is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) <br><font color=white>. . .</font><small>Note: Winterwing's tileset is now lost. --[[User:Savok|Savok]]</small>
+
|resolution=800&times;400
 +
|comments=v1.0 - A character set drawn entirely in freehand on the tablet PC... with MINIMAL EDITING! Yes, its SUPPOSED to look like that. v1.1 - fixed character 0x02 background (filled smiley), filled in the card suits, minor touch up to the comma, fix black instead of magenta on the greyscale blocks and other tweaks to them, redrew the square block (was 'too clean' before) v1.1a - fixed spade by adding 1 pixel at tip so it doesn't look like another club
 +
|demo=[[Image:Lord_Nightmare_Freehand_screenshot_2b7d67.png|thumb|right|Freehand screenie... ooh, neat! Unreadable.]]
 
}}
 
}}
  
=== UncleSporky ===
+
{{Tileset|
 +
|filename=Lord_Nightmare_Freehand^2_10x16.png
 +
|author=Lord Nightmare
 +
|dated=2008-3-28
 +
|size=10&times;16
 +
|resolution=800&times;400
 +
|comments=Freehand^2, v1.2 - A heavily edited version of Freehand, now hopefully less unreadable. V1.2 is the current version, see the image link changelog/older versions.
 +
|demo=[[Image:Lord_Nightmare_Freehand_screenshot_2_05c04b.png|thumb|right|Freehand^2 screenie... ooh, neat! Readable. But ugly.]]
 +
}}
  
[[Image:UncleSporky_DFTiles1.png|thumb|right|UncleSporky Tileset]]
+
{{Tileset|
[[Image:UncleSporky_DFTiles2.png|thumb|right|UncleSporky Tileset]]
+
|filename=Vintl01.png
 +
|author=Lord Nightmare/Victor-Sirius
 +
|dated=2007-12-19
 +
|size=10&times;16
 +
|resolution=800&times;400
 +
|comments=The Victor 9000/Sirius 1 computer character set, extracted from vintl01.chr.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:UncleSporky_curses_800x600.png]]
+
|filename=Andux_SleipnirLt_10x16_tf.png
|author=UncleSporky
+
|author=[[User:Andux|Andux]]
|size=10&times;12
+
|dated=2024-10-01
|resolution=800&times;300
+
|size=10&times;16
|comments=
+
|resolution=1280&times;768
 +
|comments=Larger variant of my 8&times;12 Sleipnir tileset.
 
}}
 
}}
  
=== Zaratustra ===
+
==12&times;20==
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Zaratustra_megazeux2.png]]
+
|filename=Bedstead-20-df.png
|author=[[User:Zaratustra|Zaratustra]]
+
|author=[[User:Bjh21|Ben Harris]]
|size=8&times;14
+
|dated=2013-11-24, updated 2020-03-29
|resolution=640&times;350
+
|size=12&times;20
|comments=EGA font with added Megazeux modifications.
+
|resolution=960&times;500
 +
|comments=This is generated from my font [http://bjh21.me.uk/bedstead/ Bedstead], which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design.  There's a smaller version above.
 
}}
 
}}
 +
 +
==14&times;16==
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Zaratustra_custom800x300ca3.png]]
+
|filename=Cooz_curses_14x16.png
|author=[[User:Zaratustra|Zaratustra]]
+
|author=Anonymous/[[User:Cooz|Cooz]]
|size=10&times;12
+
|dated=2017-05-12
|resolution=800&times;300, 800&times;600 (non-reccomended)
+
|size=14&times;16
|comments=Has an appropriate [http://archive.dwarffortresswiki.net/index.php/Object_Tilesets#10x12_version object tileset for v0.23.130.23a (now outdated)].  
+
|resolution=1120&times;400
 +
|comments=I was looking for a narrower, more readable tileset with the aesthetic of Cooz's shaded square 16x16 one and didn't see one, so I made this from it. Like the original, it's just rounded ASCII characters with no special glyphs.
 
}}
 
}}
  
== Tiny tilesets ==
+
==16&times;20==
  
Sets smaller than 8&times;8. Used for playing in tiny windows, display of massive maps and perhaps videos.
+
{{Tileset|
 +
|filename=Shizzle_1280x500.png
 +
|author=[[User:MasterShizzle|MasterShizzle]]
 +
|dated=2012-12-10
 +
|size=16&times;20
 +
|resolution=1280&times;500
 +
|comments=Couldn't find a 16x20 set, so I made my own: a good compromise between form and function. Completely original font adapted by hand from the standard curses with minimal shading, designed to run natively on HD monitors.
 +
|demo=[[Image:Shizzle16x20Screenshot.png|thumb|right|MasterShizzle's 16x20 tileset]]
 +
}}
  
=== Herrbdog ===
+
==16&times;24==
  
[[Image:Herrbdog_7x7.jpg|thumb|right|herrbdog's 7x7 tileset]]
 
 
{{Tileset|
 
{{Tileset|
image=[[Image:Herrbdog_7x7_tileset.gif]]
+
|filename=MRC_1280x600.png
|author=[[User:herrbdog|herrbdog]]
+
|author=[[User:InquisitorSaturn|Inquisitor Saturn]]
|size=7&times;7
+
|dated=2008-2-28
|resolution=560&times;175
+
|size=16&times;24
|comments=
+
|resolution=1280&times;600
 +
|comments=Designed for a double-sized window mode. Based on the default set, but more detailed and with a few custom characters. Good for those who want larger characters but enjoy the aesthetics of the default set.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Bmac smooth 16x24.png
 +
|author=[[User:BMacZero|BMacZero]]
 +
|dated=2020-11-07
 +
|size=16&times;24
 +
|resolution=1280&times;600
 +
|comments=A smaller version of [[:File:Kyzsmooth.png]] (24x32), with standard curses dwarf icons. Effectively, curses_640x300.png at 200% and smoothed.
 
}}
 
}}
  
=== Lord Nightmare ===
+
==16&times;32==
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Lord Nightmare 6x6font01.png]]
+
|filename=Lumin_Graphical_1280x800.png
|author=Lord Nightmare
+
|author=Lumin
|size=6&times;6
+
|dated=2007-10-30
|resolution=480&times;150
+
|size=16&times;32
|comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5&times;6, with a seperator column.
+
|resolution=1280&times;800
 +
|comments=Ideas used from several others on this page. I've also added more detail and color to some objects.
 
}}
 
}}
  
[[Image:Nightmare_6x6_v2.jpg|thumb|right|Lord Nightmare's 6x6 v2]]
+
==20&times;32==
 +
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Lord Nightmare 6x6font02.png]]
+
|filename=Curses_24pt_cleartype_ThomModifications.PNG
|author=Lord Nightmare
+
|author=Herrbdog
|size=6&times;6
+
|dated=2007-10-30
|resolution=480&times;150
+
|size=20&times;32
|comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out ? and inverse ?, sharpened sideways stemless arrows, clarified international characters, and clarified some greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.
+
|resolution=1600&times;800
 +
|comments=Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...<br>I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]<br>Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main "problem" is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) <br><font color=white>. . .
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Lord-Nightmare-Terminal-4x6.png]]
+
|filename=TerminusAliased_handedit_gal.png
|author=Lord Nightmare/Microsoft
+
|author=[[User:Shaja|Shaja]]
|size=4&times;6
+
|dated=2008-3-27
|resolution=320&times;150
+
|size=20&times;32
|comments=A DF conversion of the 4x6 variant of Microsoft's 'Terminal' Font. Note that I have left the font entirely alone other than converting it, so several glyphs are indistinguishable from one another!
+
|resolution=1600&times;800
 +
|comments=Alphanumerics based on Dimitar Zhekov's [http://www.is-vn.bg/hamster/jimmy-en.html Terminus] font with light antialias shading added, walls and some symbols redrawn, others carried over from Thom's 20x32 tileset.
 +
|demo=[[Image:Shaja_10-27-09.png|thumb|right|TerminusAliased text]]
 +
|demo2=[[Image:Shaja_10-13-09.png|thumbnail|right|Terminus24 text]]
 
}}
 
}}
  
=== Markavian ===
+
==24&times;32==
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Mkv_curses_480x150.png]]
+
|filename=Terminus24.png
|author=[[User:Markavian|Markavian]]
+
|author=[[User:Shaja|Shaja]]
|size=6&times;6
+
|dated=2008-5-19
|resolution=480&times;150
+
|size=24&times;32
|comments=The first version the tiny tileset, superceded by the version below.
+
|resolution=1920&times;800
 +
|comments=Revised version of my earlier Terminus 20x32 character set for 1920x800 display.
 
}}
 
}}
  
[[Image:mark_6x6_v2.jpg|thumb|right|Markavian's 6x6 v2]]
+
==24&times;36==
 +
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Mkv_curses_480x150_v2.png]]
+
|filename=Curses_1920x900.png
|author=[[User:Markavian|Markavian]]
+
|author=IBM, I think
|size=6&times;6
+
|dated=2017-02-28
|resolution=480&times;150
+
|size=24&times;36
|comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.
+
|resolution=1920&times;900 (80&times;25 grid size); 1920&times;1080 (80&times;30 grid size, double for 4k)
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6&times;6 v2.zip].
+
|comments=Original curses_640x300.png enlarged to 300%. Good for FullHD displays.
 
}}
 
}}
 
=== Zaratustra ===
 
 
[[Image:Zara_4x6.jpg|thumb|right|Zaratustra's 4x6]]
 
[[Image:Zara_5x6.jpg|thumb|right|Zaratustra's 5x6]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Zaratustra_custom_4x6.png]]
+
|filename=Kyzsmooth.png
|author=[[User:Zaratustra|Zaratustra]]
+
|author=KyzerB
|size=4&times;6
+
|dated=2019-07-02
|resolution=320&times;150
+
|size=24&times;36
|comments=
+
|resolution=1920&times;900 (80&times;25 grid size); 1920&times;1080 (80&times;30 grid size, double for 4k)
 +
|comments=Original curses_640x300.png enlarged to 300%, intricately smoothed for readability and a lack of chunkiness.
 
}}
 
}}
 +
 +
==48&times;72==
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Zaratustra_custom_5x6.png]]
+
|filename=Vector square 48x72.png
|author=[[User:Zaratustra|Zaratustra]]
+
|image=[[:Image:Vector square 48x72.png|Not shown due to size]]
|size=5&times;6
+
|author=[[User:DragonDePlatino|DragonDePlatino]]
|resolution=400&times;150, 800&times;300, 800&times;600
+
|dated=2016-11-22
|comments=
+
|size=48&times;72
 +
|resolution=3820&times;1920 (4k)
 +
|comments=A resolution-independent tileset based off of curses_640x300.bmp. The tileset was hand-vectorized in Inkscape then exported in multiple resolutions up to 4k. More information and resolutions can be found at the forum thread [http://www.bay12forums.com/smf/index.php?topic=161328.0 here].
 
}}
 
}}
  
[[Category:Modding]]
+
[[Category:Mods]]
 
[[Category:Interface]]
 
[[Category:Interface]]
 +
[[ru:Tileset repository]]

Latest revision as of 20:42, 1 October 2024

For user-created graphic sets, see Graphics set repository.
This article is about the current version of DF.
Note that some content may still need to be updated.

A character set, or simply tileset, is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the IBM Code Page 437 (sometimes called Extended ASCII). They are used to display the text elements in graphics mode and everything in ASCII mode. This page serves as a repository for custom tilesets made by users, including instructions on how to install them.

Background[edit]

The default tilesets (640×300 and 800×600) render 8×12 and 10×12 characters respectively, with majuscule latin letters occupying a 7×9 box, and appear broadly similar to the IBM MDA font based on the shape of the "0", "g", and "f" characters (but with slight differences including the "0", "W", and "y"). The exact origin of the DF font is unknown.

Installation[edit]

Currentlyv50.11, using some tilesets can cause the lower and right edges of the screen to not react to the mouse. This is dependent on size; the 8×12 and 10×12 that come with the game are fine, but the 16×16 is not. Maximizing the window or setting the game to fullscreen may avoid this.

Other issues that can appear when using a different tileset:

  • In graphics mode, the minimap frame will scale to the tileset, but the minimap image will not.
  • In graphics mode, using a tileset with a different aspect ratio will stretch UI elements.
  • In graphics mode, some UI elements do not scale to the tileset.
  • In either mode, and even with the default tileset at some scales and game display sizes, some menus may not have enough space to display all elements; the Nobles menu especially.

To use a specific tileset with Dwarf Fortress, you must perform the following steps:

  1. Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. (Right-Click on the tileset image and Save-As.)
  2. If necessary, convert the tileset to the correct image format for the version of DF you are using:
    1. Do not just change the extension to .bmp or .png; you must use a program like MS paint to save it properly.
    2. For DF 0.28.181.40d or older: open the file in an image editor and save it as a 24-bit bitmap (BMP) if it isn't already in that format.
    3. For DF 0.31.01 or newer: open the file in an image editor and save it as a PNG with transparency if it isn't already in that format.
  3. Move or copy the file to the DF art directory (.../data/art).
  4. Edit the initialization configuration file (.../data/init/init_default.txt) to specify the tileset file to use. There are three lines that can be changed:
    1. [FONT:<filename>] — the tileset for a windowed display.
    2. [FULLFONT:<filename>] — the tileset for a full-screen display.
    3. [BASIC_FONT:<filename>] — the tileset for initial loading and menu display.
    4. All three can be set to the same file. In fact, setting them to different files can give unexpected results
    5. Once you have made the changes you need to remember to save the file.
  5. If the selected tileset requires modifications to the Raws, you will have to make those edits. What those changes are will depend on the tileset itself, and may only be valid for older versions. Likewise, some tilesets may suggest changes to d_init.txt, such as [PILLAR_TILE:255], but those options no longer exist.

Once the file is saved and the required changes are made, you are ready to play DF with your new tileset!

Square tilesets[edit]

1×1[edit]

Monoscii Lite.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Loud Whispers
Dated 2015-03-30
Tile Size 1×1
Resolution 80×25
Versions
Comments So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly fits into the screen just fine. Monoscii Lite is superior in every way, the information is denser, crisper and cleaner. pUrists will finally be one step closer to the most pUrist DF possible. (forum post link)
Monoscii Lite

5×5[edit]

Kein 400x125.png
Title Kein_400x125.png
Author Kein
Dated 2008-8-7
Tile Size 5×5
Resolution 400×125
Versions
Comments A large 257x257 DFMA world gen map can be found here.Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abbeyverse succession game.
Kein's 5x5
Zaratustra custom 5x5.png
Title Zaratustra_custom_5x5.png
Author Zaratustra
Dated 2008-11-20
Tile Size 5×5
Resolution 400×125, 800×250, 800×500
Versions
Comments

6×6[edit]

Geti custom 6x6.png
Title Geti_custom_6x6.png
Author Geti
Dated 2010-08-04
Tile Size 6×6
Resolution 480×150, 960times;300
Versions
Comments A 6x6 Tileset optimised for legibility through personal use. Not shaded on most glyphs, aiming for a crisper look. Best at 2x2 pixels.
Lord Nightmare 6x6font01.png
Title Lord Nightmare 6x6font01.png
Author Lord Nightmare
Dated 2007-11-5
Tile Size 6×6
Resolution 480×150
Versions
Comments Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5×6, with a separator column.
Lord Nightmare 6x6font02.png
Title Lord Nightmare 6x6font02.png
Author Lord Nightmare
Dated 2007-11-12
Tile Size 6×6
Resolution 480×150
Versions
Comments Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some Greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.
Lord Nightmare's 6x6 v2
Mkv curses 480x150.png
Title Mkv_curses_480x150.png
Author Markavian
Dated 2007-10-30
Tile Size 6×6
Resolution 480×150
Versions
Comments The first version of the tiny tileset, superseded by the version below.
Mkv curses 480x150 v2.png
Title Mkv_curses_480x150_v2.png
Author Markavian
Dated 2007-10-30
Tile Size 6×6
Resolution 480×150
Versions
Comments My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.

Available in mkv curses 12×12 and 6×6 v2.zip.

Markavian's 6x6 v2
Nobbins6x6.png
Title nobbins6x6.png
Author Nobbins
Dated 2010-01-10
Tile Size 6×6
Resolution 480×150, 960×300
Versions
Comments Tiny tileset for small screens, with experimental colour blending and pseudo-curved walls.
Nobbin ts v2.png
Title nobbin_ts_v2.png
Author Nobbins
Dated 2010-06-28
Tile Size 6×6
Resolution 480×150, 960×300
Versions
Comments Tiny tileset for small screens/large projects, using slightly Monaco-styled serifs. Transparency-supporting version needed. Forum thread.

7×7[edit]

Herrbdog 7x7 tileset.gif
Title Herrbdog_7x7_tileset.gif
Author herrbdog
Dated 2007-10-30
Tile Size 7×7
Resolution 560×175
Versions
Comments
herrbdog's 7x7 tileset
Terbert 7x7.png
Title terbert_7x7.png
Author Terbert
Dated 2009-6-30
Tile Size 7×7
Resolution 560×175
Versions
Comments This is a 7x7 tileset made for overseeing large constructions

8×8[edit]

Anikki square 8x8.png
Title Anikki_square_8x8.png
Author Anikki
Dated 2008-7-27
Tile Size 8×8
Resolution 640×200 native.
Versions
Comments Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). Download the BMP

There is also an upscaled 16x16 version of this set available for fullscreen use below.

Df anikki 2.png
Cheepicus 8x8.png
Title cheepicus_8x8
Author Cheepicus
Dated 2014-4-3
Tile Size 8×8
Resolution 640×200
Versions
Comments An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets.
cheepicus_8x8 sample
Jdpage 8x8.png
Title Jdpage_8x8.png
Author Jdpage
Dated 2010-09-15
Tile Size 8×8
Resolution 640×200 native.
Versions
Comments Modified version of the Anikki 8x8 tileset. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards.
CGA8x8thick.png
Title CGA8x8thick.png
Author Lord Nightmare/IBM
Dated 2007-10-30
Tile Size 8×8
Resolution 640×400
Versions
Comments The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.
CGA8x8thin.png
Title CGA8x8thin.png
Author Lord Nightmare/IBM
Dated 2008-6-6
Tile Size 8×8
Resolution 640×400
Versions
Comments The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.
Lord Nightmare's 8×8 CGA tileset
LN EGA8x8.png
Title LN_EGA8x8.png
Author Lord Nightmare/IBM
Dated 2007-10-30
Tile Size 8×8
Resolution 640×400
Versions
Comments The IBM EGA 8×8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio.
RDE 8x8.png
Title RDE_8x8.png
Author RedDeadElite
Dated 2018-08-17
Tile Size 8×8
Resolution 640×200
Versions
Comments Meant to resemble the vanilla curses tileset, which itself is similar to Microsoft's 8x12 Terminal font. Glyphs sourced from various bitmap fonts and/or modified by hand.
RedDeadElite's 8x8 tileset with Phoebus's color scheme.
Pastiche 8x8.png
Title Pastiche_8x8.png
Author tejón
Dated 2012-6-12
Tile Size 8×8
Resolution 640×200 @ 80×25.
Versions
Comments A mishmash of the CGA, Acorn and C64 character fonts (and just a hint of Fixedsys), with a few pixels nudged here and there and several symbols shifted to make world maps look nicer.
Potash 8x8.png
Title Potash_8x8.png
Author tejón
Dated 2012-6-12
Tile Size 8×8
Resolution 640×200 @ 80×25.
Versions
Comments I like packing as much on the screen as I can, but 8×8 is just too crowded for 1920×1080 fullscreen. I intended to make a 10×10 version of Pastiche, but I had to make countless little changes to maintain visual consistency between the two sizes. I finally gave up, called it a new font, and changed some more stuff just because! Like Pastiche, Potash is a pure ASCII/CP437 font, suitable for use outside of Dwarf Fortress should you happen to find yourself stuck in 1985.
Acorntileset8x8.png
Title Acorntileset8x8.png
Author Xenomorph
Dated 2008-8-9
Tile Size 8×8
Resolution 640×200
Versions
Comments This is the tileset used by Acorn computers, starting with the BBC Micro. This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437). It also looks nice at double resolution. Download the BMP.
Yayo c64 640x200.png
Title yayo_c64_640x200.png
Author Yayo
Dated 2007-10-30
Tile Size 8×8
Resolution 640×200
Versions
Comments Name: Yayo's C64; Based on the charset of the Commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16×16 version below. :)
yayo's c64 Tileset
Zaratustra msx.png
Title Zaratustra_msx.png
Author Zaratustra
Dated 2007-10-30
Tile Size 8×8
Resolution 640×200 or 640×400
Versions
Comments The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.
Zaratustra's 8×8 tileset

9×9[edit]

720x225 SmoothWalls.PNG
Title 720x225_SmoothWalls.PNG
Author Dorten
Dated 2009-2-13
Tile Size 9×9
Resolution 720×225
Versions
Comments It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences.
Dorten's smooth-walled version of Savok's tileset. (Without fix for 7s)
720x225 SmoothWalls7.png
Title 720x225_SmoothWalls7.png
Author Dorten
Dated 2009-2-13
Tile Size 9×9
Resolution 720×225
Versions
Comments Minor tweak so the 7's don't look like question marks.
Nostalgia 720x225.png
Title Nostalgia_720x225.png
Author maus
Dated 2007-10-30
Tile Size 9×9
Resolution 720×225
Versions
Comments Another square tileset that's usable on low resolutions, modelled after a common font used on the Nintendo Entertainment System. I also made a 18x18 version to fit my 1440x900 screen, back when the aspect ratio of DF was locked. If you like your set a bit more graphical, check out Teeto_K's version.
DortenSolid.png
Title DortenSolid.png
Author Qjet
Dated 2009-2-13
Tile Size 9×9
Resolution 720×225
Versions
Comments Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency.
Qjet's solid-background mod of Dorten's smooth-walled edit of Savok's tileset.
Curses 720x225 8d6752.png
Title Curses_720x225_8d6752.png
Author Savok
Dated 2007-10-30
Tile Size 9×9
Resolution 720×225
Versions
Comments There is no doubt that this tileset is old. This must be distinctly understood if anything wonderful is to come of your use of it. You may like Dorten's revision more. The following is the original description:
I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those.
Savok's tiny, non-updated tileset.

10×10[edit]

Anikki square 10x10.png
Title Anikki_square_10x10.png
Author Anikki
Dated 2008-7-27
Tile Size 10×10
Resolution 800×250 native.
Versions
Comments Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). Download the BMP

(Note: The up and down ramps are reversed.)

Df anikki 1.png
Buddy.png
Title buddy.png
Author buddy
Dated 2014-07-12
Tile Size 10×10
Resolution
Versions
Comments I wanted every character in this set to be the very best text symbol it could possibly be, while still looking good in-game.

A hidden feature of this tileset is that the border around the white tile only has its red color-component changed, which means that a nice clear grid shows up over (brown) designations, while (blue) ice walls still look perfectly smooth.

[PILLAR_TILE:10]

Buddy--graphical.png
Title buddy--graphical.png
Author buddy
Dated 2014-07-16
Tile Size 10×10
Resolution
Versions
Comments The graphical version of my tileset.

data/init/d_init.txt:
[PILLAR_TILE:10]
[TREE_BRANCHES:171]

raw/objects/creature_standard.txt:
[CREATURE:GOBLIN] ... [CREATURE_TILE:255]

Ddw.png
Title ddw.png
Author Ddw
Dated 2011-03-10
Tile Size 10×10
Resolution 800×250 native
Versions
Comments Based on Anikki, with some simplifications and modifications. I like Markavian's walls, so I did something similar. The bottom right tile, number 255, I use for pillars. You can set that in your d_init.txt, the line should look like [PILLAR_TILE:255]

Example.

Paul 10x10.png
Title Paul_10x10.png
Author Paul
Dated 2008-9-5
Tile Size 10×10
Resolution 800×250 for 80×25 grid size, others just multiply grid by 10.
Versions
Comments Custom tileset I made for my own use when the adjustable grid sizes were released for DF. Some accented letters cut slightly to allow for larger letter display. Contains several of Tocky's tiles (barrels, some trees, dimple cups, coins, slightly modified armor stand). Others are either made by me or adjusted from curses_800x600 tiles.
Potash 10x10.png
Title Potash_10x10.png
Author tejón
Dated 2012-6-12
Tile Size 10×10
Resolution 800×250 @ 80×25.
Versions
Comments The "full size" version of Potash. I insist on using a square font to maintain sanity when judging sizes and distances, but I'm not a fan of how text usually looks with square glyphs -- the letters are either too wide, or spaced too far apart. I've tried balance those two flaws against each other as much as possible, and I think this font is very readable as a result. Nearly all the 10×10 glyphs have empty borders on all four sides, to prevent confusing (or just ugly) connections between adjacent tiles.
Taffer 10x10.png
Title Taffer 10x10.png
Author Taffer
Dated 2017-01-10
Tile Size 10×10
Resolution Looks decent at almost any resolution.
Versions
Comments A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a note. This has turned into a [1], and includes alternate walls, fonts, and racial graphics.
Taffer.png
Terbert 10x10.png
Title Terbert_10x10.png
Author Terbert
Dated 2009-6-30
Tile Size 10×10
Resolution 800×250
Versions
Comments This is Terbert's First tileset
Tocky square 10x10.png
Title Tocky_square_10x10.png
Author Tocky
Dated 2007-11-15
Tile Size 10×10
Resolution 800×250 native, 800×500 for fullscreen.
Versions
Comments I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down-ones. With everything else, I just tried to maximize clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out.
Df tock10 1.PNG

11×11[edit]

Terminus.png
Title terminus.png
Author Gekz
Dated 2010-1-08
Tile Size 11×11
Resolution 880×275
Versions
Comments This works great on my EeePCs shoddy resolution of 1024x600, and this is why I made it. This is basically the Terminus font converted for use on DF. I chose this font due to its readability at a low resolutions, and soon I'll convert some of the non-letter characters into actually objects like beds and dwarves, so keep a look out for an updated version that I'll add below.

This forum thread has the slightly 'graphical' test version. Quite amusing. Check there for updates.

Terminus Tileset

12×12[edit]

Alloy curses 12x12.png
Title Alloy_curses_12x12.png
Author Alloy
Dated 2010-12-3 - v1.1
Tile Size 12×12
Resolution 960×300 native.
Versions
Comments Much like Hanuman's conversion, this is based on the default curses_640x300 tileset, converted to 12x12. There are no significant modifications to the tiles, smoothing, etc - just some cosmetic changes mostly to take advantage of 4 extra horizontal pixels. For people who like the original tileset's look and size but want a square version of it.
Cheepicus 12x12.png
Title cheepicus_12x12
Author Cheepicus
Dated 2010-8-4
Tile Size 12×12
Resolution 960×300
Versions
Comments I wanted a 12x12 ASCII graphics set, sharp, with pleasant text, so I wound up making one myself from scratch. It's a little influenced by Guybrush, which I love, but after awhile the blurriness got to me.

(This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.)

cheepicus_12x12 sample
Unknown curses 12x12 & Markvii Walls.png
Title Unknown curses 12x12 & Markvii Walls.png
Author DDR & Others
Dated 2010-9-3
Tile Size 12×12
Resolution 960×300 native
Versions
Comments A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together.
A dwarf practicing archery. He died later.
Haberdash curses 12x12.png
Title Haberdash_curses_12x12.png
Author Haberdash
Dated 2014-07-24
Tile Size 12×12
Resolution 960×300
Versions
Comments Similar to Alloy's conversion, this is based on the default curses_800x600 tileset, converted to 12x12. I wrote a GIMP python plugin to add padding to bring each tile up to the required size, and then I manually tidied up the places where the images no longer went all the way to the edge of the tile. This ensures that the positioning of each image within each tile stays exactly the same as in the original tileset, but with a single pixel column added on both sides of the tile to bring it up to size. For people who like the 800x600 original tileset's look and size but want a square version of it.
DB curses 12x12.PNG
Title DB_curses_12x12.PNG
Author Hanuman
Dated 2008-7-23
Tile Size 12×12
Resolution 900×300
Versions
Comments This is basically the curses_800x600.bmp file converted to 12x12. It may be slightly different but it is close enough for me. Get the .BMP here.

Note: If the tileset doesn't look right played at 900x300, try changing the resolution to 966x325.

Herrbdog 144.png
Title Herrbdog_144.png
Author Herrbdog
Dated 2007-10-30
Tile Size 12×12
Resolution 960×300
Versions
Comments A larger version of this tileset is available below.
Dullard Exponent 12x12.png
Title Dullard_Exponent_12x12.png
Author Lord Dullard/Exponent
Dated 2009-3-30
Tile Size 12×12
Resolution 960×300 native
Versions
Comments Adjusted by Exponent, and with new dwarf characters added. A version of the Unknown 12×12 tileset with smoothed walls. Example: Wiltedblight.
Mkv solidcurses stairs 960x300.png
Title mkv_solidcurses_stairs_960x300.png
Author Markavian
Dated 2007-12-4
Tile Size 12×12
Resolution 960×300
Versions
Comments This revision is designed to work with DF version 0.27.169.33a with special tiles for stairs and ramps, as well as the changes present in the earlier version such as bones, walls, trees and swords.
Available in mkv curses 12×12 and 6x6 v2.zip. As seen in the fortress of Axegear.
Mkv solidcurses 960x300.png
Title Mkv_solidcurses_960x300.png
Author Markavian
Dated 2007-10-30
Tile Size 12×12
Resolution 960×300
Versions
Comments An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.

Available in mkv curses 12×12 and 6x6 v2.zip. As seen in the fortress of Inkflew.

Markvii.png
Title Markvii.png
Author Turnip
Dated 2009-7-9
Tile Size 12×12
Resolution 960×300
Versions
Comments My revision of Markavian's tileset, made to be more "curvy"
Rev7.PNG
Tileset unknown 960x300 02.png
Title Tileset_unknown_960x300_02.png
Author Unknown
Dated 2007-10-30
Tile Size 12×12
Resolution 960×300
Versions
Comments This is a tileset submitted by an unknown user from the IP address 86.43.81.125.
Unknown curses 12x12.png
Title Unknown_curses_12x12.png
Author Unknown
Dated 2007-11-24
Tile Size 12×12
Resolution 960×300
Versions
Comments This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --JT
Unknown 12×12 v2
Nice curses 12x12.png
Title nice_curses_12x12.png
Author Vidumec
Dated 2013-01-30
Tile Size 12×12
Resolution 960×300 native
Versions
Comments This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other.
Screenshot nice curses 12x12.png
Zesty curses 12x12.png
Title zesty_curses_12x12.png
Author ZesT
Dated 2022-11-3
Tile Size 12×12
Resolution 960×300 native
Versions
Comments A fresh spin on Vidumec's "nice curses" tileset - includes a couple different graphics that both keep the ASCII feel and provide better visual representations while preventing text artefacts, including new graphics for sheets, plus a Moai statue since making the statue specifically humanoid didn't feel generalisable enough.
A 24x24 version is available.

13×13[edit]

Kren 13x13.png
Title Kren_13x13.png
Author krenshala
Dated 2015-12-27 (Updated 2017-08-27)
Tile Size 13×13
Resolution
Versions
Comments I wanted a tileset smaller than 15x15 that would still display nicely on a netbook (e.g. 1366×768), but still be clearly legible. I think I have succeeded in that goal. On a 1680×1050 display the resolution is 129×80 with this tileset.
Yayo tunur 1040x325.png
Title yayo_tunur_1040x325.png
Author Yayo
Dated 2007-10-30
Tile Size 13×13
Resolution 1040×325
Versions
Comments Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)
yayo's Tunur Tileset

14×14[edit]

Cheepicus 14x14.png
Title cheepicus_14x14
Author Cheepicus
Dated 2018-11-28
Tile Size 14×14
Resolution 1120×350
Versions
Comments Back on my bullshit. I made this because I wanted a bold, low-eyestrain tileset.
cheepicus_14x14 sample
cheepicus_14x14 sample

15×15[edit]

Cheepicus 15x15.png
Title cheepicus_15x15
Author Cheepicus
Dated 2012-5-6
Tile Size 15×15
Resolution 1200×375
Versions
Comments I find the text hard to read in most other tilesets, so I made a new one. Mostly ASCII with a few graphical nods. Lower right char is for PILLAR:255 in df_init.
cheepicus_15x15 sample
Talryth square 15x15.png
Title Talryth_square_15x15.png
Author Talryth
Dated 2010-06-18
Tile Size 15×15
Resolution 1440×900 (96×60 grid size)
1680×1050 (112×70 grid size)
Versions
Comments Built from scratch, this ASCII tileset is made with two common 16:10 resolutions in mind. The odd tile size fills the above resolutions without artifacts and it gives an advantage in design, making for sharp features and equal spacing between characters. The manual anti-aliasing gives the set a nice and clean look. Transparent PNG support is needed for this one.
Vidumec 15x15.png
Title Vidumec_15x15.png
Author Vidumec
Dated 2011-09-05
Tile Size 15×15
Resolution 1440×900 (96×60 grid size)
1680×1050 (112×70 grid size)
Actually looks good on any resolution
Versions
Comments I liked the great Talryth square 15x15 very much! However dwarves tiles were a litlle bit out of the style, so I changed them to default-like ones. Also added background so the there is no more black background which with bright ASCII was hard to my eyes. Again thanks to Talryth for his amazing job!
Df screen1.png

16×16[edit]

Anno 16x16.png
Title Anno_16x16.png
Author AbuDhabi
Dated 2011-03-19
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Based on Anikki's 16x16 tileset, but smoothed/enhanced and with the dwarf images reworked.
Aesomatica 16x16.png
Title Aesomatica_16x16.png
Author Aesomatica
Dated 2008-11-29
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Tileset intended to build upon Sphr's and Jackard's work, as well as others. Some tiles are original, some are variants and most are copied from various sets the author found pleasing. Notable originals include the broken bolt/ashes tiles, the ballista heads/large hills, the small hills, the ore (gear animation is pleasing, though axle animation is unimproved), ground tiles, and vermin. Also, bins look decent and up/down stairs look okay. This set looks its best with Sphr's graphics.
LCD Tileset.png
Title LCD_Tileset.png
Author Agm
Dated 2020-02-07
Tile Size 16×16
Resolution 1280×400
Versions
Comments Semi-graphical ASCII tileset, original work. Font used is Kelora. Suggested that you set [PILLAR_TILE:255] in d_init.txt.
16x16-RogueYun-AgmEdit.png
Title 16x16-RogueYun-AgmEdit.png
Author Agm
Dated 2017-10-21
Tile Size 16×16
Resolution 1280×400
Versions
Comments ASCII Edit of Rogue Yun's tileset with diagonal walls and other edited tiles. Suggested that you set [PILLAR_TILE:255] in d_init.txt.
Anikki square 16x16.png
Title Anikki_square_16x16.png
Author Anikki
Dated 2008-7-27
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. Download the BMP
Df anikki 2.png
Bisasam 16x16.png
Title Bisasam_16x16.png
Author Bisasam
Dated 2010-01-11
Tile Size 16×16
Resolution 1280×400
Versions
Comments This is the 16x16 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1280.
Bisasam 16x16 preview.png
Bisasam 16x16 preview stocks.png
Cheepicus 8x8x2.png
Title cheepicus_8x8x2
Author Cheepicus
Dated 2014-4-3
Tile Size 16×16 (doubled 8x8)
Resolution 1280×400 native.
Versions
Comments I liked the font on my 8x8 tileset, but it was too small to use every day. So I doubled it and the result has a nice 8-bit feel. Hand-made, mostly ASCII.
cheepicus_8x8x2 sample
Cheepicus 16x16.png
Title cheepicus_16x16
Author Cheepicus
Dated 2014-5-10
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Mostly ASCII 16x16 with an art deco/Nixie tube inspired kind of font.
cheepicus_16x16 sample
cheepicus_16x16 sample
Cooz curses square 16x16.png
Title Cooz_curses_square_16x16.png
Author Cooz
Dated 2009-2-28
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16×16 tileset. There's also version without shading.
Cooz's Tileset
Guybrush square 16x16.png
Title Guybrush_square_16x16.png
Author Guybrush
Dated 2007-11-15
Tile Size 16×16
Resolution 1280×400
Versions
Comments A 16×16 tileset based on the very nice Herrbdog's one, and for use with the superb Dystopian Rhetoric objects. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut & paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.

I recommend to have a look at the color schemes page to find your favorite color settings. The color scheme I used for the screenshots is this one.

Guybrush Tileset
the wilderness...
GuybrushASCII curses square 16x16.png
Title GuybrushASCII_curses_square_16x16.png
Author Herrbdog, modified by Guybrush
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact
Herrbdog 16x16 tileset.gif
Title Herrbdog_16x16_tileset.gif
Author Herrbdog
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments The 16×16 version of Herrbdog's tileset.
Oddball 16x16.png
Title Oddball-16
Author HexaBlu
Dated 2021-07-05
Tile Size 16×16
Resolution 1280×400
Versions
Comments "A silly and whimsical 16x16 Tileset focused on unique graphics, Made completely from scratch. The font is designed off of my bad handwriting. "Forum Page
A screenshot of what the landscape looks like using Oddball-16.
MRC square 16x16.png
Title MRC_square_16x16.png
Author Inquisitor Saturn
Dated 2008-5-18
Tile Size 16×16
Resolution 1280×400
Versions
Comments Another 16 by 16 tileset. This one is notable because of the subtle shadowing and a completely original, hand-made font.
Redjack17.png
Title Redjack17.png
Author Jackard
Dated 2008-7-22
Tile Size 16x16
Resolution 1280x400
Versions
Comments This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look. Note: Bins are hard to see using this tileset because the "bin" tile is also used as the "up/down staircase" tile. Aesomatica and Martin improve upon this tileset making the bin tile easier to see.

You may download all variations of this tileset here.

Kai-1280x400-v2 7512b5.png
Title Kai-1280x400-v2 7512b5.png
Author Kaishaku
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments A square 1280×400 font. Simple and legible. Converted from roarl's 16×16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available here.
Kelora 16x16 diagonal.png
Title Kelora_16x16_diagonal.png
Author Kelora
Dated 2009-7-26
Tile Size 16×16
Resolution
Versions
Comments A square tileset using the diagonal wall concept from Belal and others but simplified drastically to improve the appearance. All the walls line up correctly and have consistent widths.

I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. I love it and my husband has been happily playing it for months.

Kelora 16x16 diagonal-clouds.png
Title Kelora_16x16_diagonal-clouds.png
Author Kelora
Dated
Tile Size 16×16
Resolution
Versions
Comments A square tileset using the diagonal wall concept from Belal and others but simplified drastically to improve the appearance. All the walls line up correctly and have consistent widths.

I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. This tileset is a copy of my first with more realistic clouds I hope.

Kenran.png
Title Kenran.png
Author Kenran
Dated
Tile Size 16×16
Resolution
Versions
Comments This tileset is for the most part identical to the great one by Kelora above. I fixed an error with the single lines and curves (used for instance for rivers on the world map) where two tiles didn't connect correctly. I also adjusted the diagonal walls a bit.
Kjammer square 16x16 v02.png
Title Kjammer square 16x16 v02.png
Author Klokjammer
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments Name: "Masked Adventurer" - after tile (0,4), where '@' used to be. A somewhat abstract version of the original curses square tileset, but with the alpha numeric characters shaped so as not to look distorted. Other symbols are either borrowed from or improved from curses, and some (including the dwarves) were created from the ground up. Alternate variations, are available here.
Kjammer square 16x16 v00.png
Title Kjammer square 16x16 v00.png
Author Klokjammer
Dated 2007-10-31
Tile Size 16×16
Resolution 1280×400
Versions
Comments A "clean" version of the above set, one without any fancy tiles (except for the dwarves).
Md curses 16x16.png
Title Md_curses_16x16.png
Author Marble Dice
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many roguelikes without sacrificing the distinctive character.
Runeset 16x16.png
Title Runeset_16x16.png
Author monkeyfritz
Dated 2018-3-23
Tile Size 16×16
Resolution 256×256
Versions
Comments Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with Runeset Mapmaker or Runeset color schemes.
Runeset Maps
PTTGV2tiles.png
Title PTTGV2tiles.png
Author PTTG
Dated 2007-11-21
Tile Size 16×16
Resolution 1280×400
Versions
Comments A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my graphics set.
Fnord 16x16.png
Title Fnord 16x16.png
Author PopTart
Dated 2016-5-08
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments "FnordSet contributes a bold Roman font that takes advantage of the square tile. Baskerville served as the main model. This set was also inspired by (and borrows from) the bold geometry of Rogue Yun's Simple Mood and the seriffed grace of the Duerer set. It also draws inspiration from the Ishmeria tileset, which I think complements it nicely as text in TWBT. (Nowadays I use the nicely contrasting sans serif tileset Jecfox for the text font.)" Forum thread
Fnordgameplay.png
Msgothic.png
Title Msgothic.png
Author User:Random832
Dated 2009-4-22
Tile Size 16×16
Resolution 1280×800 etc
Versions
Comments Based on the MS ゴシック (MS Gothic) japanese font, with some gaps filled in from the VGA 8x16 font, and some other characters tweaked by hand.
Raving 1280x400.png
Title Raving_1280x400.png
Author RavingManiac
Dated 2010-3-13
Tile Size 16×16
Resolution 1280×400
Versions
Comments A heavily modified version of Tyrving's tileset, with smoothed walls based on those from Tahin's. This tileset was made to retain the feel of the original curses in a square tileset with smoothed walls.

Download the BMP.

16x16 sm.png
Title 16x16_sm.png
Author Rogue Yun
Dated 2015-06-09
Tile Size 16×16
Resolution 1280×400
Versions
Comments I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on this thread.


16x16 sb ascii.png
Title 16x16_sb_ascii.png
Author Rogue Yun
Dated 2018-11-04
Tile Size 16×16
Resolution 1280×400
Versions
Comments A good solid ASCII Tileset. See the Something Boxy thread for more information and updates.
Sapphos square 16x16.png
Title Sapphos_square_16x16.png
Author Sappho
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments Another square font, target resolution 1280×400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished.
Savok curses 1280x400 517caa.png
Title Savok_curses_1280x400_517caa.png
Author Savok
Dated 2008-6-16
Tile Size 16×16
Resolution 1280×400
Versions
Comments Unsatisfied with any existing tileset, I decided to go about creating my own. Since I can't create from scratch, I had to take tiles from other tilesets and modify them, in an evolution-like manner, until they became how I wanted them. Since most are dramatically different from the tileset I took them from, I believe I can call them original.
In the raws, change the tag [TILE:'U'] for humans to [TILE:172]. This changes both the image and corpse of humans to a unique image, which creature graphics cannot do. The elves also get a different tile, [TILE:171]. I plan to make a separate goblin symbol.
If you use it and like it, please leave a message for at my talk page or at the DFFD page. This will greatly speed progress, since I won't be doing it just for myself.
Note: The DFFD version is updated more frequently and has the changelist.
SFE Curses square 16x16.png
Title SFE_Curses_square_16x16.png
Author Super Foul Egg
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from this site
Tahin 16x16 rounded.png
Title Tahin_16x16_rounded.png
Author Tahin
Dated 2007-12-28
Tile Size 16×16
Resolution 1280×400
Versions
Comments Based on Marble Dice's tileset, above. Smoothed corners are "rounded", which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard "L" tiles to fit together nicely, but "T" and "+" don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually.
DF-Nordic v1.png
Title DF-Nordic_v1.png
Author Techhead
Dated 2009-3-26
Tile Size 16×16
Resolution 1280×400
Versions
Comments My first attempt at a unique curses-style tileset with a Nordic Theme. Some characters have been altered.
Markx.png
Title Markx.png
Author TurnipII
Dated 2018-8-2
Tile Size 16×16
Resolution 1280×400
Versions
Comments Descended from the original MarkVII tileset. Has Markavian inspired walls, and many of Anikki's characters.
Tyr 1280x400.PNG
Title Tyr_1280x400.PNG
Author Tyrving
Dated 2008-2-15
Tile Size 16×16
Resolution 1280×400
Versions
Comments None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it.
Winterwing Curses 16x16 lucon.png
Title Winterwing_Curses_16x16_lucon.png
Author Winterwing
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments Like usual, lucida console with cleartype. Creative, huh. :)
Lucida Console with Dystopian Rhetoric objects
Yayo c64 1280x400 83b157.png
Title Yayo_c64_1280x400_83b157.png
Author Yayo
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments Name: Yayo's C64; The 16×16 version of Yayo's tileset.
Zaratustra 16x16.png
Title Zaratustra_16x16.png
Author Zaratustra
Dated 2007-11-10
Tile Size 16×16
Resolution 1280×400
Versions
Comments Because everyone is making one.
Zilk 16x16.png
Title Zilk_16x16.png
Author Zilk
Dated 2015-7-15
Tile Size 16×16
Resolution 1280×400
Versions
Comments This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset.
Preview with a high-contrast Solarized color scheme

18×18[edit]

Haowan Curses 1440x450.png
Title Haowan_Curses_1440x450.png
Author Haowan
Dated 2007-11-2
Tile Size 18×18
Resolution 1440×450
Versions
Comments An enlarged version of a square version of the default set.
Teeto K 18x18.PNG
Title Teeto_K_18x18.PNG
Author Teeto_K
Dated 2008-10-24
Tile Size 18×18
Resolution 1440×450
Versions
Comments A tileset based on Maus's 18x18 version of his "Nostalgia" tileset, however, it has been heavily revised. The entire font has been "smoothed over", and many of the symbols changed to more "graphical" representations of the items they represent. An attempt to fill the void of "graphic heavy" tilesets in the 18x18 tile-size. A special emphasis is placed on maximizing the text's readability, while still providing a "graphics enhanced" play area. Special thanks to Maus for the font, and Guybrush for the inspiration.

20×20[edit]

Anikki square 20x20.png
Title Anikki_square_20x20.png
Author Anikki
Dated 2008-7-27
Tile Size 20×20
Resolution 1600×500 native.
Versions
Comments Based primarily on Tocky and Plac1d. This is a scaled-up version of the 10x10 tileset for fullscreen use. Download the BMP

(Note: The up and down ramps are reversed.)

Bisasam 20x20.png
Title Bisasam_20x20.png
Author Bisasam
Dated 2010-05-15
Tile Size 20×20
Resolution 1600×500 (80x25 grid size); 1600×1000 (80x50 grid size)
Versions
Comments This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
Bisasam 20x20 preview.png
Bisasam 20x20 preview stocks.png
Bisasam 20x20 ascii.png
Title Bisasam_20x20_ascii.png
Author Bisasam
Dated 2010-05-15
Tile Size 20×20
Resolution 1600×500 (80x25 grid size); 1600×1000 (80x50 grid size)
Versions
Comments This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
Bisasam 20x20 ascii preview.png
Bisasam 20x20 ascii preview stocks.png
Rose 20x20.png
Title Rose_20x20.png
Author Rose
Dated 2019-04-29
Tile Size 20×20
Resolution 1600×500 (80x25 grid size); 1600×1000 (80x50 grid size)
Versions
Comments This is the 20x20 version of the default curses_800x600 tileset, hand-tweaked to give as similar a feel to the original as possible, while still being square and larger, without any resizing artifacts.
Taffer 20x20.png
Title Taffer_20x20.png
Author Taffer
Dated 2017-01-10
Tile Size 20×20
Resolution Looks best at high resolutions, or on very large monitors.
Versions
Comments A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a note. This has turned into a [2], and includes alternate walls, fonts, and racial graphics.
Oreslam 1920x1200 20x20.png
Title Oreslam_1920x1200_20x20.png
Author Yayo
Dated 2009-09-12
Tile Size 20×20
Resolution 1920×1200
Versions
Comments Name: Yayo's Oreslam; Just like the previous one, this tileset is named according to the dwarf language: or-es-lam means "Large Clear Stone". I decided to create this tileset to fit my usual screen resolution (1920x1200). I tried giving it a clean look. To use it in windowed mode try these settings in the init file: WINDOWEDX:1900, WINDOWEDY:1160, GRID:95:58.
yayo's Oreslam Tileset
Bisasam 20x20 mod T.png
Title Bisasam_20x20_mod_T.png
Author yobbo
Dated 2014-07-13
Tile Size 20×20
Resolution 1600×500 (80x25 grid size); 1600×1000 (80x50 grid size)
Versions
Comments A modified version of Bisasam's 20x20 tileset above. Walls were changed to make smooth curves and circles, broken arrows were changed to look broken, periods and commas were raised to center more closely on the tile, the seed tile was changed to help distinguish the current level and the one below, and a leaf / root tile was added for the new trees. There may have been a couple other minor changes, but the feel of the tileset should still be the same.
Bisasam 20x20 mod T preview.png

24×24[edit]

Curses square 24.png
Title Curses square 24.png
Author DragonDePlatino
Dated 2015-06-01
Tile Size 24×24
Resolution 1920×600
Versions
Comments A larger hand-drawn version of curses_square_16. This was created to be as faithful as possible to the original tileset while taking advantage of the larger resolution.
Bisasam 24x24.png
Title Bisasam_24x24.png
Author Bisasam
Dated 2010-01-01
Tile Size 24×24
Resolution 1920×600 (80x25 grid size); 1920×1200 (80x50 grid size)
Versions
Comments Inspired by the Terminus24 tileset, I created this square 24x24 tileset. Almost all symbols have been redrawn antialiased; so a DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1920.
Bisasam 24x24 preview.png
Bisasam 24x24 preview stocks.png
Nagidal24x24shade.png
Title Nagidal24x24shade.png
Author Nagidal
Dated 2012-06-07
Tile Size 24×24
Resolution 1920×600 (80×25 grid size); 1920×1080 (80×45 grid size)
Versions
Comments I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a non-shaded version, non-shaded bearded version, and shaded and bearded version.

For further info see this forum thread.

Nagidal's 24×24 tileset
Runeset 24x24.png
Title Runeset_24x24.png
Author monkeyfritz
Dated 2018-3-23
Tile Size 24×24
Resolution 384×384
Versions
Comments Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with Runeset Mapmaker or Runeset color schemes.
Runeset Maps
Runeset Example
Zesty curses 24x24.png
Title zesty_curses_24x24.png
Author ZesT
Dated 2022-11-3
Tile Size 12×12
Resolution 960×300 native
Versions
Comments An upscaled alternative to my 12x12 tileset.
Original description: A fresh spin on Vidumec's "nice curses" tileset - includes a couple different graphics that both keep the ASCII feel and provide better visual representations while preventing text artefacts, including new graphics for sheets, plus a Moai statue since making the statue specifically humanoid didn't feel generalisable enough.

32×32[edit]

Title Runeset_32x32.png
Author monkeyfritz
Dated 2018-3-23
Tile Size 32×32
Resolution 512×512
Versions
Comments Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with Runeset Mapmaker or Runeset color schemes.
Runeset Maps
Runeset Example
Title Sir_Henry's_32x32.png
Author Sir Henry
Dated 2009-8-19
Tile Size 32×32
Resolution 2560×800
Versions
Comments Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this.

48×48[edit]

Title RDE_vector_48x48.png
Author RedDeadElite
Dated 2021-04-21
Tile Size 48×48
Resolution 3840×1200
Versions
Comments A render of a vectorized version of RDE_8x8, with ASCII smileys substituting bearded dwarves.
Original vector image and additional renders available at the DF File Depot.

64×64[edit]

Title hack_square_64x64.png
Author Taywee
Dated 2016-06-21
Tile Size 64×64
Resolution 1024×1024
Versions
Comments Built this from the fantastic Hack font, as I have a high-dpi monitor and wanted a good-looking text tileset of a decent resolution.

Square tilesets for edited raws[edit]

If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the Raw tile selector tool.

These tilesets require modified raws to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.

8×8[edit]

Crazy 8x8s.png
Title Crazy 8x8s.png
Author PigtailLlama
Dated 2012-6-14
Tile Size 8×8
Resolution 640×200 or 640×400
Versions
Comments They're a collaboration of 8x8 tiles I made, in the standard monotone style - They're great if you want to give your game a bit of a Commodore 64 feel to it, or if you're tired of vanilla dimensions. You also get a boatload of extra tiles to customize and personalize your own set!
See Forum Thread for download and installation details.
PigtailLlama's Crazy 8x8s tileset

12×12[edit]

Jolly12x12.png
Title Jolly12x12.png
Author Alexander Ocias
Dated 2012-3-11
Tile Size 12×12 (also available in 9×12)
Resolution 1024×768
Versions
Comments Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy. There are four main handy-dandy aspects of this mod: Injecting some more personality and brightness into the visuals; Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!); Delicious icon :D
See Official Forum Page for download and installation details.
Jolly Bastion screenshot
Grim Fortress sample tileset.png
Title Grim Fortress sample tileset.png
Author Lightrow
Dated 2013-2-3
Tile Size 12×12 (also available in 9×12
Resolution 1024×768
Versions
Comments I always liked the simplicity and feeling of ASCII tilesets but at the same time i really missed solid backgrounds and some interesting tiles from graphical tilesets. So my first try was to apply a solid background to all tiles of Talryth square tileset ( except few ones ), but it came out looking like a bunch of vermins swimming in a goblin's vomit... anyway i tried further and began to experiment with different base tilesets and finally made my own, using elements from tilesets of other authors ( mainly Tocky's one, big thanks to him! ). Then i have spotted Alexander's Jolly Bastion and took some ideas from him ( big thanks to Alexander too! ) like sky tiles and color. Then i applied Lee's Natural Color Scheme with modified "BLACK" value and here it is! Grim Fortress. It is pretty dark, kinda foggy and i think the name "Grim Fortress" fits well.
See Official Forum Page for download and installation details.
Grim Fortress Logo.png

16×16[edit]

Belal Smooth Walls.png
Title Belal_Smooth_Walls.png
Author Belal
Dated 2009-1-9
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Based on the Mike Mayday tileset and using angled smoothed walls as in Dorten's Tileset. I like the look of the walls for doing near circular or honeycomb layouts. Example Fort
Belal Example.png
DarkondDigsDeeper 16x16.png
Title DarkondDigsDeeper_16x16.png
Author Darkond2100
Dated 2010-3-6
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments I like Dig Dwarfier, but I don't like their tileset so much. I fused DigDeeperNEW_16x16 with Aesomatica_16x16 to make this. I just took what I liked and put it in. I hope that others like it too! This will work with Dig Dwarfier v0.85, I am not yet aware of whether or not it will work with Dig Deeper put into vanilla.
Gold plated 16x16 v2.png
Title Gold Plated
Author DrD_AVEL
Dated 2010-Jun-17
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Gold Plated is updated. Improvements complete. Some tiles were redrawn and corrected.

This tileset contains the best graphic tiles (in my opinion) that were collected from many other tilesets and other games; I took Lemunde's tileset as a basis (thanx a lot, Lemunde). Some of tiles were drawn by me. Many tiles were reworked and improved with some additional colours. I hope you enjoy with this tiles. ;)

Graphical version of DF2010 v0.31.08 with Gold Plated tileset Discussion of this tileset is here

Presentation of Gold Plated (v.1)
Text preview(v.1)
Gold-plated-bmp-16x16.png
Title Gold Plated (bmp-version)
Author DrD_AVEL
Dated 2010-Apr-02
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Gold Plated is redrawn to magenta BMP. So you can use it with versions of DF2010, that don't understand .png (v31.01). This is a preliminary version for DF2010, but it works well. Don't forget to convert this image to .bmp before use in new version. Enjoy! ;)
Preview of Gold Plated (bmp-version)
Synergy.png
Title Synergy.png
Author Dvorovic
Dated 2010-10-8
Tile Size 16×16
Resolution 1280×400
Versions
Comments Tileset based on DrD_AVEL's, Phoebus', Ironhand's projects. Download Demo Fortress Map on the DFMA
Flying Mage square 16x16.png
Title Flying_Mage_square_16x16.png
Author Flying Mage
Dated 2008-4-12
Tile Size 16×16
Resolution 1280×400
Versions
Comments A 16×16 tileset based on several other tilesets by various authors. I did some changes because I like some things in different ways, but the base for tileset was made by another users and for this I thankful. List of major and minor changes you can see below. And I hope you'll enjoy this. There is some tiles I really proud of :)
Hermano.png
Title Hermano.png
Author hermano
Dated 2010-2-6
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments A tileset with colored backgrounds that keeps texts readable. It uses tiles from belal and ranting rodent.

A Package for 0.31.16 (df2010) can be downloaded here. The altered raws for 40d# can be downloaded here.

example
16x16 isenhertz v2.png
Title 16x16_isenhertz_v2.png
Author Isenhertz
Dated 2008-7-14
Tile Size 16×16
Resolution 1280×400
Versions
Comments Impressed with the genius of using sprites as tiles, I cobbled together this tileset of my own. It uses Super Foul Egg's superb font as a base, with several sprites also found in other users' sets. Because a lot of letters are used for graphics, I suggest that you remove accented letters from names with this set. I also suggest you shift some items to other icons, such as the coniferous trees (change Pine, Cedar, Larch from 024 to 147), the turtle (change 15 to 151), and Quarry Bush leaves (change from 006 to 003).

V2 now with new graphics for walls and liquids, as well as some other tweaks here and there and a first attempt at using dual-color sprites using a cyan base instead of simple greyscale. (Right now implemented for beds, wood and statues.) V1 can still be found here.

Isenhertz's tileset in action.
Lemunde 16x16.png
Title Lemunde_16x16.png
Author Lemunde
Dated 2010-6-11
Tile Size 16×16
Resolution 1280×400
Versions
Comments This is a modified version of Mike Mayday's/Herrbdog's tileset. It has a more textured feel to the walls and makes heavy use of the new transparency features to make some of the tiles a little more dynamic. You can view a preview map here. I recommend changing the sky settings in the init.txt file to [SKY:249:1:0:0] for a more natural look.

Update June 11, 2010: Updated to work with the 31.xx versions of Mike Mayday's set. It will probably not look right using it with vanilla Dwarf Fortress.

Lemunde's Tileset.
DwarfletterGothic.PNG
Title DwarfletterGothic.PNG
Author LordZorinthrox
Dated 2009-7-20
Tile Size 16×16
Resolution 1280×400
Versions
Comments [http://dffd.wimbli.com/file.php?id=1205
Dwarfletter - Stockpile
Martin 16x16.png
Title Martin_16x16.png
Author Martin
Dated 2009-8-8
Tile Size 16×16
Resolution 1280×400
Versions
Comments This is a 16x16 tileset based on Redjack and Flying Mage sets (and possible tiles taken from others that I've since lost track of - apologies). Some tiles are original or have been tweaked, mainly to provide a much more subtle background than most. A completely new character set is used to improve legibility, tweaked and anti-aliased for dark backgrounds.

Download Demo fortress at DFMA

Martin 16x16 sample.png
Phoebus 16x16.png
Title Phoebus_16x16.png
Author Phoebus
Dated 2011-04-04
Tile Size 16×16
Resolution 1280×400
Versions
Comments For more information, and to download the full package, see the thread on the official forums: Phoebus' Graphic Set
Phssthpok 16x16.png
Title Phssthpok_16x16.png
Author Phssthpok
Dated 2010-03-07
Tile Size 16×16, 24×24, 32×32
Resolution 2560×800
Versions
Comments A high resolution tileset with a focus on readable text, simple shaded shapes, and plenty of negative space. Uses PNG transparency features in 40d16 and newer. Requires RantingRodent's edited raws.

32x32 version

24x24 version

16x16 version

Sample Fortress

SL square 16x16.png
Title SL_square_16x16.png
Author User:SL
Dated 2008-8-3
Tile Size 16×16
Resolution 1280×400
Versions
Comments (Requires a download, not just the image) Art based on Flying Mage's, Guybrush's, and previous tilesets in that lineage. Uses ModBase to relocate relocatable art and de-accentify certain accented letters to reduce graphical bizarreness while still improving some art. Forum Thread Download Demo Fortress Map on the DFMA
Autonomous Font.png
Title Autonomous_Font.png
Author Spreggo
Dated 2009-2-2
Tile Size 16×16
Resolution 1280×400
Versions
Comments Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details).
The Autonomous Font in action.
Moons square 16x16.PNG
Title Moons_square_16x16.PNG
Author The-Moon
Dated 2008-3-24
Tile Size 16×16
Resolution 1280×400
Versions
Comments Edited Character set of mikemayday and Jackard
SS moons square 16x16.PNG
Tigrex3d.PNG
Title tigrex3d.PNG
Author Tigrex
Dated 2009-2-22
Tile Size 16×16
Resolution 1280×400
Versions
Comments This is my tileset, modified from Dorten's 2d diagonal wall set. It incorporates many original creations of mine, and I hope you like it.
Tigrex3drunes.PNG
Title tigrex3drunes.PNG
Author Tigrex
Dated 2009-4-10
Tile Size 16×16
Resolution 1280×400
Versions
Comments This is a modification of the above, that takes advantage of Norse runes for a more authentic Dwarven experience. CAUTION! This tileset has little practical value, and may induce myopia, blindness, or death.
Tims 16x16.png
Title Tims_16x16.png
Author Timmeh
Dated 2009-8-12
Tile Size 16×16
Resolution 1280×400
Versions
Comments A tileset using heavily modified versions of the diagonal walls from Belal's set, a modified version of the floor from Spreggo's set, most of the furniture and objects are from Flying Mage's set, and some various other bits and pieces from other sets. Replaces the black box that normally surrounds the walls with a copy of the floor tile. Example Fort
Example tims.png

Non-Square Tilesets[edit]

1×1.1875[edit]

Analfabetico 80x60.png
Title analfabetico_80x60.png
Author Fitmoos
Dated 2021-01-01
Tile Size 1×1.1875
Resolution 80x60 (at 80x50 window size)
Versions
Comments Based on the idea of Monoscii, this is a blank tileset, with an analphabetic aspect ratio.

See #Analfabetico_640x300.png for a large version as well.

4×6[edit]

Lord-Nightmare-Terminal-4x6.png
Title Lord-Nightmare-Terminal-4x6.png
Author Lord Nightmare/Microsoft
Dated 2008-1-27
Tile Size 4×6
Resolution 320×150
Versions
Comments A DF conversion of the 4x6 variant of Microsoft's 'Terminal' Font. Note that I have left the font entirely alone other than converting it, so several glyphs are indistinguishable from one another!
Zaratustra custom 4x6.png
Title Zaratustra_custom_4x6.png
Author Zaratustra
Dated 2007-10-30
Tile Size 4×6
Resolution 320×150
Versions
Comments
Zaratustra's 4x6

5×6[edit]

Zaratustra custom 5x6.png
Title Zaratustra_custom_5x6.png
Author Zaratustra
Dated 2007-10-30
Tile Size 5×6
Resolution 400×150, 800×300, 800×600
Versions
Comments
Zaratustra's 5x6

6×8[edit]

Ti84.png
Title Ti84.png
Author Agm
Dated 2018-01-12
Tile Size 6×8
Resolution 480×200, 960×400, 1152×864
Versions
Comments Based on Texas Instruments graphing calculators TI83/TI84/+. Color scheme Inverted (dark) color scheme)
6x8 tileset based on the TI84 graphing calculator.
Font6x8.png
Title Font6x8.png
Author Thief^
Dated 2011-04-05
Tile Size 6×8
Resolution 480×200, 960×400, 1152×864
Versions
Comments A 6x8 tileset I originally created for an LCD electronics project, expanded to extended ASCII for DF. Example

6×9[edit]

Curses6x9.png
Title Curses6x9.png
Author Madk
Dated 2010-6-21
Tile Size 6×9
Resolution 480×225
Versions
Comments Check the original thread for more info.

6×10[edit]

Bedstead-10-df.png
Title Bedstead-10-df.png
Author Ben Harris
Dated 2013-11-24, updated 2020-03-29
Tile Size 6×10
Resolution 480×250
Versions
Comments This is generated from my font Bedstead, which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design. There is a larger version below.

8×12[edit]

Andux cp866ish.png
Title Andux_cp866ish.png
Author Andux
Dated 2011-05-03
Tile Size 8×12
Resolution 640×480
Versions
Comments A CP866-based version of the default curses_640x300 tileset. Note that characters 240-255 were not all updated, in order to preserve tiles required by hard-coded stuff.
Andux sleipnir 8x12 tf.png
Title Andux_sleipnir_8x12_tf.png
Author Andux
Dated 2012-08-07 (updated 2024-10-01)
Tile Size 8×12
Resolution 640×480
Versions
Comments A modified version of the default curses_640x300 tileset, partly inspired by the font Loki by Marcus Sterz/FaceType.
DF+Tileset.png
Title DF+Tileset.png
Author Coaldiamond
Dated 2010-6-18
Tile Size 8×12
Resolution 640×300
Versions
Comments An update of Plac1d's tile set, now updated for DF2010. This tileset also presents an elegant solution for modifying the % tile to get good pumps, rocks, and meals. This tileset was made to serve three purposes; a) To always make text understandable, b) to make DF games more visually interesting, and c) to keep symbols simple so that the player can imagine multiple meanings for the same symbol.

See the screencaps or just get the whole DF+graphics repack.

Analfabetico 640x300.png
Title Analfabetico_640x300.png
Author Fitmoos
Dated 2021-01-01
Tile Size 8×12
Resolution 640×300
Versions
Comments Based on the idea of Monoscii, this is a blank tileset, with an analphabetic aspect ratio.

See #analfabetico_80x60.png for a tiny version as well.

Kein 640x300.png
Title Kein_640x300.png
Author Kein
Dated 2008-8-9
Tile Size 8×12
Resolution 640×300
Versions
Comments Updated 08/09/09. Updated most characters, the biggest change is the 3d style walls. If you use my set I'd highly recommend Plac1d's character graphic set. My 640×300, everything completely shaded.
Kein's Tileset
Plac1d 640x300tileset.png
Title Plac1d_640x300tileset.png
Author Plac1d
Dated 2008-3-13
Tile Size 8×12
Resolution 640×300
Versions
Comments A tweaked version of Tocky's 10×10 tileset converted to 8×12. Try using this with my graphics set!

Download the .BMP

Plac1d's Tileset
Curses 640x300diag.png
Title Curses 640x300diag.png
Author Taritus
Dated 2009-03-23
Tile Size 8×12
Resolution 640×300
Versions
Comments Yuppers. I requested it a long time ago when everyone else was requesting different sized square tilesets with diagonal walls, and nobody ever fulfilled the request. I decided, "Oh, it's not like I have some menial and huge English project that's due tomorrow to work on, I'm going to make that." And I did.--Taritus 20:53, 22 March 2009 (UTC)

8×14[edit]

MDA8x14.png
Title MDA8x14.png
Author Lord Nightmare/IBM
Dated 2007-10-30
Tile Size 8×14
Resolution 640×350
Versions
Comments The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it.
EGA8x14.png
Title EGA8x14.png
Author Lord Nightmare/IBM
Dated 2007-10-30
Tile Size 8×14
Resolution 640×350
Versions
Comments The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is different from the MDA version in that many characters are slightly narrower to avoid 'running into' each other, and many characters have been shifted slightly to the left.

Thanks to Zaratustra for poking me into getting this done, and for related help.

CP850.png
Title CP850.png
Author Tae/IBM
Dated 2009-9-06
Tile Size 8×14
Resolution 640×350
Versions
Comments Play the Dwarf Fortress game in CP 850.
Zaratustra megazeux2.png
Title Zaratustra_megazeux2.png
Author Zaratustra
Dated 2007-10-30
Tile Size 8×14
Resolution 640×350
Versions
Comments EGA font with added Megazeux modifications.

8×15[edit]

Lord Nightmare-Fixedsys-02.png
Title Lord_Nightmare-Fixedsys-02.png
Author Lord Nightmare/Microsoft
Dated 2007-12-20
Tile Size 8×15
Resolution 640×375
Versions
Comments v2.2 - (v1.0 is here) - Based on Microsoft's Fixedsys font (which dates back to Windows 1.0!), Many glyphs needed redoing by hand since they were absent from the font, since it is an 'ansi' character set and not a code-page 437 one like DF expects. v2.0 Based on Microsoft's Fixedsys font. Updated new glyphs to be more consistent with the Fixedsys style. - v2.1 - update a few more glyphs, namely the integral, the infinity symbol, and the spade, and a few others I'm forgetting. - v2.2 - update the club and spade, and the music notes - v2.3 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.

8×16[edit]

VGA8x16.png
Title VGA8x16.png
Author Lord Nightmare/IBM?
Dated 2007-10-30
Tile Size 8×16
Resolution 640×400
Versions
Comments The original? IBM VGA 8x16 character set, (from http://madscientistroom.org/fpga/default-8x16-bram.html) as would be displayed on a VGA card with the 9-pixel-width disabled. Best for an 8:5 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This rom has not yet been dumped from a real VGA card, and is coming from a secondary source, so it may be replaced later if I find the real font is different.
Lord Nightmare-Fixedsys-03.png
Title Lord_Nightmare-Fixedsys-03.png
Author Lord Nightmare/Microsoft
Dated 2007-12-20
Tile Size 8×16
Resolution 640×400
Versions
Comments v3.0 - changed font size to 8x16, altered glyphs to respect this. - v3.1 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.
Acorntileset.png
Title Acorntileset.png
Author Xenomorph
Dated 2008-8-9
Tile Size 8×16
Resolution 640×400
Versions
Comments This is the tileset used by Acorn computers, starting with the BBC Micro. This version is as it would have appeared in 80-column modes (albeit adapted to CP437). Download the BMP.

9×12[edit]

Yoshis island.png
Title Yoshis_island.png
Author Nobbins
Dated 2011-03-20
Tile Size 9×12
Resolution 720×300, 720×600 (non-recommended)
Versions
Comments Heavily based on the text style from Yoshi's Island, with most letters being direct copies].

9×14[edit]

MDA9x14.png
Title MDA9x14.png
Author Lord Nightmare/IBM
Dated 2007-10-30
Tile Size 9×14
Resolution 720×350
Versions
Comments The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480.
EGA9x14.png
Title EGA9x14.png
Author Lord Nightmare/IBM
Dated 2007-10-30
Tile Size 9×14
Resolution 720×350
Versions
Comments The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is actually different from the 8x14 version in that 20 characters have been replaced with the original MDA wide versions. These 'extra' wide characters are sandwiched in between the end of the 8x14 and beginning of the 8×8 font in the EGA BIOS ROM. The changed characters, in ASCII order, are: arrow-left-and-right, '"', '+', '-', 'M', 'T', 'V', 'W', 'X', 'Y', 'Z', 'm', 'v', 'w', 'ae', cent sign, yen, peseta, plus-minus, and division sign. Other than these characters, all characters are the same, with rightmost-row duplicated on the C and D rows like the MDA (though I don't actually know if this is technically correct).

9×16[edit]

VGA9x16.png
Title VGA9x16.png
Author Quietust/IBM?
Dated 2009-7-24
Tile Size 9×16
Resolution 720×400
Versions
Comments The original? IBM VGA 9x16 character set, as would be displayed on a VGA card with the 9-pixel-width enabled.

10×12[edit]

Curses 800x600 shade.png
Title Curses_800x600_shade.png
Author Chinkeeyong
Dated 2009-6-11
Tile Size 10×12
Resolution 800×600
Versions
Comments Partially inspired by Eagle of Fire's tiles, below. Essentially, this is the default tileset with a little bevel-style shading around the edges to make it look neater. Also, I fixed the accented 'e' tails to look closer to the standard 'e'.
Eofshaded800x600pb9 f64ded.png
Title eofshaded800x600pb9_f64ded.png
Author Eagle of Fire
Dated 2007-10-30
Tile Size 10×12
Resolution 800×600
Versions
Comments Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same "curses" default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a "beta". I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter here.
Sleroux 800x300.png
Title Sleroux_800x300.png
Author Sergius
Dated 2007-10-30
Tile Size 10×12
Resolution 800×300
Versions
Comments Mostly vanilla tileset, dwarves have graphic from intro Movie, with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces).
Kyzers thin.png
Title Kyzers_thin.png
Author KyzerB
Dated 2018-11-11
Tile Size 10×12
Resolution 853×480, 1280×720, 1920×1080, 3840×2160; looks fine at most others, legible down to 240p (for the most part).
Versions
Comments Tileset designed to be a little easier to read and crisp. Very useful for lower resolutions, as it stays crisp down to 480p. 98% of the sprites have been changed, many received changes to their white-space, and the Dwarves have new and easily distinguishable sprites. Took about a week to make.
Kyzer's Thin Tileset
UncleSporky curses 800x600.png
Title UncleSporky_curses_800x600.png
Author UncleSporky
Dated 2007-10-30
Tile Size 10×12
Resolution 800×300
Versions
Comments
UncleSporky Tileset
UncleSporky Tileset
Nice curses 10x12.png
Title nice_curses_10x12.png
Author Vidumec
Dated 2013-01-31
Tile Size 10×12
Resolution 800×300
Versions
Comments Non-square version of my 12x12 tileset, based on Plac1d's one with some additional features and modifications.
Zaratustra custom800x300ca3.png
Title Zaratustra_custom800x300ca3.png
Author Zaratustra
Dated 2007-10-30
Tile Size 10×12
Resolution 800×300, 800×600 (non-recommended)
Versions
Comments Has an appropriate object tileset for v0.23.130.23a (now outdated).

10×16[edit]

Lord Nightmare Freehand 10x16.png
Title Lord_Nightmare_Freehand_10x16.png
Author Lord Nightmare
Dated 2007-12-23
Tile Size 10×16
Resolution 800×400
Versions
Comments v1.0 - A character set drawn entirely in freehand on the tablet PC... with MINIMAL EDITING! Yes, its SUPPOSED to look like that. v1.1 - fixed character 0x02 background (filled smiley), filled in the card suits, minor touch up to the comma, fix black instead of magenta on the greyscale blocks and other tweaks to them, redrew the square block (was 'too clean' before) v1.1a - fixed spade by adding 1 pixel at tip so it doesn't look like another club
Freehand screenie... ooh, neat! Unreadable.
Lord Nightmare Freehand^2 10x16.png
Title Lord_Nightmare_Freehand^2_10x16.png
Author Lord Nightmare
Dated 2008-3-28
Tile Size 10×16
Resolution 800×400
Versions
Comments Freehand^2, v1.2 - A heavily edited version of Freehand, now hopefully less unreadable. V1.2 is the current version, see the image link changelog/older versions.
Freehand^2 screenie... ooh, neat! Readable. But ugly.
Vintl01.png
Title Vintl01.png
Author Lord Nightmare/Victor-Sirius
Dated 2007-12-19
Tile Size 10×16
Resolution 800×400
Versions
Comments The Victor 9000/Sirius 1 computer character set, extracted from vintl01.chr.
Andux SleipnirLt 10x16 tf.png
Title Andux_SleipnirLt_10x16_tf.png
Author Andux
Dated 2024-10-01
Tile Size 10×16
Resolution 1280×768
Versions
Comments Larger variant of my 8×12 Sleipnir tileset.

12×20[edit]

Bedstead-20-df.png
Title Bedstead-20-df.png
Author Ben Harris
Dated 2013-11-24, updated 2020-03-29
Tile Size 12×20
Resolution 960×500
Versions
Comments This is generated from my font Bedstead, which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design. There's a smaller version above.

14×16[edit]

Cooz curses 14x16.png
Title Cooz_curses_14x16.png
Author Anonymous/Cooz
Dated 2017-05-12
Tile Size 14×16
Resolution 1120×400
Versions
Comments I was looking for a narrower, more readable tileset with the aesthetic of Cooz's shaded square 16x16 one and didn't see one, so I made this from it. Like the original, it's just rounded ASCII characters with no special glyphs.

16×20[edit]

Shizzle 1280x500.png
Title Shizzle_1280x500.png
Author MasterShizzle
Dated 2012-12-10
Tile Size 16×20
Resolution 1280×500
Versions
Comments Couldn't find a 16x20 set, so I made my own: a good compromise between form and function. Completely original font adapted by hand from the standard curses with minimal shading, designed to run natively on HD monitors.
MasterShizzle's 16x20 tileset

16×24[edit]

MRC 1280x600.png
Title MRC_1280x600.png
Author Inquisitor Saturn
Dated 2008-2-28
Tile Size 16×24
Resolution 1280×600
Versions
Comments Designed for a double-sized window mode. Based on the default set, but more detailed and with a few custom characters. Good for those who want larger characters but enjoy the aesthetics of the default set.
Bmac smooth 16x24.png
Title Bmac smooth 16x24.png
Author BMacZero
Dated 2020-11-07
Tile Size 16×24
Resolution 1280×600
Versions
Comments A smaller version of File:Kyzsmooth.png (24x32), with standard curses dwarf icons. Effectively, curses_640x300.png at 200% and smoothed.

16×32[edit]

Lumin Graphical 1280x800.png
Title Lumin_Graphical_1280x800.png
Author Lumin
Dated 2007-10-30
Tile Size 16×32
Resolution 1280×800
Versions
Comments Ideas used from several others on this page. I've also added more detail and color to some objects.

20×32[edit]

Curses 24pt cleartype ThomModifications.PNG
Title Curses_24pt_cleartype_ThomModifications.PNG
Author Herrbdog
Dated 2007-10-30
Tile Size 20×32
Resolution 1600×800
Versions
Comments Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...
I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]
Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main "problem" is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :)
. . .
TerminusAliased handedit gal.png
Title TerminusAliased_handedit_gal.png
Author Shaja
Dated 2008-3-27
Tile Size 20×32
Resolution 1600×800
Versions
Comments Alphanumerics based on Dimitar Zhekov's Terminus font with light antialias shading added, walls and some symbols redrawn, others carried over from Thom's 20x32 tileset.
TerminusAliased text
Terminus24 text

24×32[edit]

Terminus24.png
Title Terminus24.png
Author Shaja
Dated 2008-5-19
Tile Size 24×32
Resolution 1920×800
Versions
Comments Revised version of my earlier Terminus 20x32 character set for 1920x800 display.

24×36[edit]

Curses 1920x900.png
Title Curses_1920x900.png
Author IBM, I think
Dated 2017-02-28
Tile Size 24×36
Resolution 1920×900 (80×25 grid size); 1920×1080 (80×30 grid size, double for 4k)
Versions
Comments Original curses_640x300.png enlarged to 300%. Good for FullHD displays.
Kyzsmooth.png
Title Kyzsmooth.png
Author KyzerB
Dated 2019-07-02
Tile Size 24×36
Resolution 1920×900 (80×25 grid size); 1920×1080 (80×30 grid size, double for 4k)
Versions
Comments Original curses_640x300.png enlarged to 300%, intricately smoothed for readability and a lack of chunkiness.

48×72[edit]

Title Vector square 48x72.png
Author DragonDePlatino
Dated 2016-11-22
Tile Size 48×72
Resolution 3820×1920 (4k)
Versions
Comments A resolution-independent tileset based off of curses_640x300.bmp. The tileset was hand-vectorized in Inkscape then exported in multiple resolutions up to 4k. More information and resolutions can be found at the forum thread here.