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Difference between revisions of "40d:Adventurer mode"

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In '''adventurer mode''', you pick a race ({{L|dwarf}}, {{L|human}}, or {{L|elf}}) and start out in either a {{L|Site|town}} of your race or in a previous {{L|fortress}} you played on. You can receive {{L|quest}}s, venture into the wilderness to find {{L|caves}}, abandoned towers and other {{L|Site|villages}}. You can even visit your old {{L|Fortress|fortresses}} and find whatever riches were left to be guarded by the {{L|creatures}} that sealed the fate of your {{L|fortress}}.
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In '''adventurer mode''', you pick a race ([[dwarf]], [[human]], or [[elf]]) and start out in either a [[Site|town]] of your race or in a previous [[fortress]] you played on. You can receive [[quest]]s, venture into the wilderness to find [[cave]]s, abandoned towers and other [[Site|villages]]. You can even visit your old [[fortress]]es and find whatever riches were left to be guarded by the [[creature]]s that sealed the fate of your [[fortress]].
  
The user interface differs somewhat from {{L|fortress mode}}; you may want to refer to the {{L|Adventure Mode quick reference|quick reference}} guide, or examine the detailed {{L|controls}} page. {{L|Site map}} may also prove useful.
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The user interface differs somewhat from [[fortress mode]]; you may want to refer to the [[Adventure Mode quick reference|quick reference]] guide, or examine the detailed [[controls]] page. [[Site map]] may also prove useful.
  
 
== Your first adventure ==
 
== Your first adventure ==
  
 
=== Picking a race ===
 
=== Picking a race ===
When it comes to picking a race, there is difference in {{L|skills}}. {{L|Dwarves}} cannot wear {{L|human}} sized {{L|armor}}, and are somewhat limited in the {{L|weapons}} they can wield due to their size. {{L|Elves}} have a slightly different set of {{L|skills}}. {{L|Humans}} are generally fairly well-balanced, and are the easiest to acquire quests from. Each race fares differently in combat; you may wish to look at the races' pages for the finer details.
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When it comes to picking a race, there is difference in [[skill]]s. [[Dwarves]] cannot wear [[human]] sized [[armor]], and are somewhat limited in the [[weapon]]s they can wield due to their size. [[Elves]] have a slightly different set of [[skill]]s. [[Human]]s are generally fairly well-balanced, and are the easiest to acquire quests from. Each race fares differently in combat; the humans also are the only civilizations with shops so it's a good place for new people to start out. You may wish to look at the races' pages for the finer details.
  
 
=== Choosing skills ===
 
=== Choosing skills ===
Basically, if you want to start with a {{L|weapon}}, you need to avoid having the most points spent in unarmored/{{L|wrestling}}. If you, for example, choose to start out with most points in {{L|swordsman}}, you will start out with a {{L|sword}}. When you have chosen your preferred set of {{L|skills}}, you can press {{key|Enter}} to embark. The weapon skill you choose will also determine what armor you start out with - swordsmen, macemen, axemen, hammermen, spearmen, and lashers start with chain armor and a shield, pikemen start with chain armor but no shield, bowmen and crossbowmen start with leather armor and no shield, and wrestlers start with no armor at all.
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Basically, if you want to start with a [[weapon]], you need to avoid having the most points spent in unarmored/[[wrestling]]. If you, for example, choose to start out with most points in [[swordsman]], you will start out with a [[sword]]. When you have chosen your preferred set of [[skill]]s, you can press {{key|Enter}} to embark. The weapon skill you choose will also determine what armor you start out with - swordsmen, macemen, axemen, hammermen, spearmen, and lashers start with chain armor and a shield, pikemen start with chain armor but no shield, bowmen and crossbowmen start with leather armor and no shield, and wrestlers start with no armor at all.
  
All the {{L|skills}} you see CAN be improved through use in game, so don’t worry about spreading them out completely evenly. In general, pick the {{L|skills}} you think you’re going to use. The {{L|skills}} are pretty self explanatory but its recommended that you put at least a few points into {{L|shield user}} and into a type of weapon. Be warned that {{L|weapon}} {{L|skills}} generally take a while to level up, so placing a good deal of points into a single weapon may be to your advantage. Also keep in mind that your skills determine what kind of equipment you have in the beginning, ie high sword skill means you’ll start with a sword. For information on the weapons and the other aspects of combat, please check the combat section. It is also a good idea to use a point or two for {{L|Swimming}}, otherwise you might end up drowning in a puddle.
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All the [[skill]]s you see '''can''' be improved through use in-game, so don't worry about spreading them out completely evenly. In general, pick the [[skill]]s you think you're going to use, which are pretty self-explanatory, but it's recommended that you put at least a few points into [[shield user]] and into a type of weapon. Be warned that [[weapon]] [[skill]]s generally take a while to level up, so placing a good deal of points into a single weapon may be to your advantage. Also keep in mind that your skills determine what kind of equipment you have in the beginning, i.e. high sword skill means you'll start with a sword. For information on the weapons and the other aspects of combat, please check the combat section. It is also a good idea to use a point or two for [[Swimming]], otherwise you might end up drowning in a puddle.
  
 
=== Setting out ===
 
=== Setting out ===
If you chose human, you will start out inside the Mead hall. Up on the second floor, you will see a flashing Weapon Master who happens to be the local leader - press {{key|k}} and talk to him/her, then choose 'services' for a possible {{L|quest}}.  You can talk to the Citizens and recruit them to your party for some additional combat aid if they feel like it (note, people with no combat skills are unlikely to follow you, and the leader and town guards never will.) If you choose dwarf, you start out in a region just outside the entrance to a given fortress.  There is a {{L|mayor}} or the {{L|king}} himself inside the fortress.
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Depending on the race you chose while creating your character, you will have different starting locations to choose from (Humans may start in Villages, Dwarves in Fortresses etc.). Most all of the starting points are friendly places with different people to talk to.
  
Be sure to read the {{L|Adventure Mode quick reference}} or use the help files for more information on the commands in Adventure mode.
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Be sure to read the [[Adventure Mode quick reference]] or use the help files for more information on the commands in Adventure mode.
  
 
=== Survival ===
 
=== Survival ===
Congratulations, you’ve created a character and are now about to embark on your fantastic adventure! For now, lets focus on the bare bones of staying alive shall we? First things first, you need food and water. If you’re a human you start with some, but barring that you may need to find a waterskin. These can be bought in human towns, specifically at the shop. DO NOT STEAL THESE OR ANYTHING ELSE. Do not pick anything up and walk outside the store before you trade for it. Why? Because you are currently weak and your neck is currently arrow bait. After getting the water skin, simply find a water source and hit (Shift+I) to interact with the object. Press the letter of the Water skin and you should be able to fill it from the water source. After it’s full press (e)to open the Eat menu and select the water. Food can be acquired from stores eaten in the same way. Beware, you won't be able to swim if you are hungry, thirsty or if you haven't slept for a day or two. If you get drowsy, just find a bed in a city or just find a good place to sleep. Avoid sleeping in an hostile place, if you don't want to have too much {{L|fun}}.
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Congratulations, you've created a character and are now about to embark on your fantastic adventure! For now, lets focus on the bare bones of staying alive, shall we? First things first, you need food and water. If you're a human you start with some, but barring that you may need to find a waterskin. These can be bought in human towns, specifically at the shop. DO NOT STEAL THESE OR ANYTHING ELSE. (which means, do not pick anything up and walk outside the store before you trade for it. Why? Because you are currently weak and your neck is currently arrow bait.) After getting the waterskin, simply find a water source and hit (Shift+I) to interact with the object. Press the letter of the waterskin and you should be able to fill it from the water source. After it's full, press {{key|e}} to open the Eat menu and select the water. Food can be acquired from stores eaten in the same way. Beware, you won't be able to swim if you are hungry, thirsty or if you haven't slept for a day or two. If you get drowsy, just find a bed in a city or just find a good place to sleep. Avoid sleeping in a hostile place, if you don't want to have too much [[fun]].
  
Now that you know how to work your mouth we can move on to miscellaneous tips for survival. Firstly, you are very tasty and chances are (unless you’re an elf) the wildlife will soon be attempting to eat your face. A bear or cougar isn’t too much of a problem because there’s only one, the real problem will be wolf packs.
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Now that you know how to work your mouth we can move on to miscellaneous tips for survival. Firstly, you are very tasty and chances are (unless you're an elf) the wildlife will soon be attempting to eat your face. A bear or cougar isn't too much of a problem because there's only one, but the real problem will be wolf packs (a single wolf is easy to dispatch, but a dozen or so can prove very problematic indeed). Beware large packs until you've gained a little experience. Secondly, do not anger the townsfolk, as they tend to have guards. Lastly, beware of taking quests or attempting things before you're ready, as you will more than likely have tons of [[fun]].
A single wolf is easy to dispatch, but a dozen or so can prove very problematic indeed. Beware large packs until you’ve gained a little experience. Secondly, do not piss off the towns folk, as they tend to have guards. Lastly, beware of taking quests or attempting things before you’re ready, as you will more than likely have tons of