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Difference between revisions of "v0.31:Workshop design"
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− | {{av}} | + | {{av}} {{Quality|Unrated}} |
Workshop design is effectively unchanged from the old versions; until this is updated, please check the [[40d:Workshop design|previous version]] of this article. | Workshop design is effectively unchanged from the old versions; until this is updated, please check the [[40d:Workshop design|previous version]] of this article. | ||
− | Most | + | Most {{l|workshop}}s in Dwarf fortress are represented by 9 squares in a 3 by 3 square pattern. Some are 5 by 5. Getting a proper work flow is very important to the success and {{l|wealth}} of your fortress. |
Laying out your workshops in the most efficient way possible is quite a science. There are several points that should be considered. | Laying out your workshops in the most efficient way possible is quite a science. There are several points that should be considered. | ||
− | == Industries == | + | == {{l|Industry|Industries}} == |
− | Keeping workshops of a specific industry together is a great way to see if you need more workers creating booze or making leather toys. If you have all of the food related workshops in a single room, you can tell with a glance that your | + | Keeping workshops of a specific industry together is a great way to see if you need more workers creating {{l|alcohol|booze}} or making {{l|leather}} {{l|trade good|toys}}. If you have all of the {{l|food}} related workshops in a single {{l|room}}, you can tell with a glance that your {{l|cook}}s are slacking off. |
− | == | + | == {{l|Stockpile}}s == |
− | Just as you want your | + | Just as you want your {{l|loom}}s close to your {{l|clothier's shop}}s, and you want your {{l|tanner's shop}} next to your {{l|butcher's shop}}, you will want logical stockpiles close to your workshops. |
− | It makes sense to put your raw food stockpile right next to the kitchen, so that your cook doesn't spend all of his time walking from one end of the fortress to the other. If the correct stockpile is close at hand, those roasts will be coming out of that kitchen in no time. | + | It makes sense to put your raw food stockpile right next to the {{l|kitchen}}, so that your cook doesn't spend all of his time walking from one end of the fortress to the other. If the correct stockpile is close at hand, those roasts will be coming out of that kitchen in no time. |
− | == Noise == | + | == {{l|Noise}} == |
− | Workshop noise only bothers the | + | Workshop noise only bothers the {{l|dwarf|dwarves}} that are {{l|sleep}}ing. You could set up a dozen {{l|forge}}s right in the middle of the {{l|dining room}} and it would only increase its {{l|value}}. None of the dwarves would mind at all, and it might even give them a happy {{l|thought}}. |
− | But keep all workshops away from the | + | But keep all workshops away from the {{l|bedroom}}s. These dwarves want their beauty sleep. They're already dreaming of the work they do every day, so just give them some peace and quiet. |
Keep the outer most edge of the workshop at least five squares away from the bed that the dwarf is sleeping in. | Keep the outer most edge of the workshop at least five squares away from the bed that the dwarf is sleeping in. | ||
− | == | + | == {{l|Artifact}}s == |
− | When a dwarf claims a workshop for his very own, you have a 50/50 chance of the artifact he's about to make being really awesome. He could make an artifact throne out of three lumps of bituminous coal, and it will be worth a whopping 4800 dwarf bucks. However, if you forbid every stone in your fortress except for the natural platinum, he'll make you something very near a six figure artifact. | + | When a dwarf claims a workshop for his very own, you have a 50/50 chance of the artifact he's about to make being really awesome. He could make an artifact {{l|throne}} out of three lumps of {{l|bituminous coal}}, and it will be worth a whopping 4800 {{l|currency|dwarf bucks}}. However, if you forbid every {{l|stone}} in your fortress except for the natural {{l|platinum}}, he'll make you something very near a six figure artifact. |
− | To control what he chooses, two things must be set up beforehand. First, you need to have the workshop that he claimed be in a room that is only reachable through a door. As soon as he claims it, lock the door so that he'll just sit there yelling out the things he needs. Second, you need a bookkeeper that's been doing his job. If your stocks are not updated, then you won't be able to forbid stones by type from the stocks menu. Being able to do this is highly recommended. | + | To control what he chooses, two things must be set up beforehand. First, you need to have the workshop that he claimed be in a room that is only reachable through a {{l|door}}. As soon as he claims it, lock the door so that he'll just sit there yelling out the things he needs. Second, you need a {{l|bookkeeper}} that's been doing his job. If your {{l|stocks}} are not updated, then you won't be able to forbid stones by type from the stocks menu. Being able to do this is highly recommended. |
− | When the artifact maker yells that he needs metal | + | When the artifact maker yells that he needs {{l|metal}} {{l|bar}}s, leather, and stone, this is your opportunity to forbid everything in your fortress except for the most expensive stones, leather and stones you have. |
− | == | + | == {{l|Tantrum}}s == |
− | When the very worst happens and your triple legendary dwarf fails his strange mood and goes on a rampage destroying the faces of all the pets and dwarfs around him, it's good to be prepared. | + | When the very worst happens and your triple {{l|legendary}} dwarf fails his strange {{l|mood}} and goes on {{l|Fun|a rampage destroying the faces of all the pets and dwarfs around him}}, it's good to be prepared. |
− | The easiest form of protection is a simple door on the room the workshop is in. Lock for the few months it takes for him to die of thirst. You can spend the time waiting for him to die by getting his coffin made and situated. | + | The easiest form of protection is a simple door on the room the workshop is in. Lock for the few months it takes for him to die of {{l|thirst}}. You can spend the time waiting for him to die by getting his {{l|coffin}} made and situated. |
− | Putting cage and weapon traps around the common | + | Putting {{l|trap|cage and weapon traps}} around the common {{l|stair}}s is always a good idea, for both tantrummers and for possible {{l|Fun#Ambush|invasions}}. |
Revision as of 00:10, 26 May 2010
This article is about an older version of DF. |
Workshop design is effectively unchanged from the old versions; until this is updated, please check the previous version of this article.
Most Template:Ls in Dwarf fortress are represented by 9 squares in a 3 by 3 square pattern. Some are 5 by 5. Getting a proper work flow is very important to the success and Template:L of your fortress.
Laying out your workshops in the most efficient way possible is quite a science. There are several points that should be considered.
Template:L
Keeping workshops of a specific industry together is a great way to see if you need more workers creating Template:L or making Template:L Template:L. If you have all of the Template:L related workshops in a single Template:L, you can tell with a glance that your Template:Ls are slacking off.
Template:Ls
Just as you want your Template:Ls close to your Template:Ls, and you want your Template:L next to your Template:L, you will want logical stockpiles close to your workshops. It makes sense to put your raw food stockpile right next to the Template:L, so that your cook doesn't spend all of his time walking from one end of the fortress to the other. If the correct stockpile is close at hand, those roasts will be coming out of that kitchen in no time.
Template:L
Workshop noise only bothers the Template:L that are Template:Ling. You could set up a dozen Template:Ls right in the middle of the Template:L and it would only increase its Template:L. None of the dwarves would mind at all, and it might even give them a happy Template:L. But keep all workshops away from the Template:Ls. These dwarves want their beauty sleep. They're already dreaming of the work they do every day, so just give them some peace and quiet.
Keep the outer most edge of the workshop at least five squares away from the bed that the dwarf is sleeping in.
Template:Ls
When a dwarf claims a workshop for his very own, you have a 50/50 chance of the artifact he's about to make being really awesome. He could make an artifact Template:L out of three lumps of Template:L, and it will be worth a whopping 4800 Template:L. However, if you forbid every Template:L in your fortress except for the natural Template:L, he'll make you something very near a six figure artifact.
To control what he chooses, two things must be set up beforehand. First, you need to have the workshop that he claimed be in a room that is only reachable through a Template:L. As soon as he claims it, lock the door so that he'll just sit there yelling out the things he needs. Second, you need a Template:L that's been doing his job. If your Template:L are not updated, then you won't be able to forbid stones by type from the stocks menu. Being able to do this is highly recommended.
When the artifact maker yells that he needs Template:L Template:Ls, leather, and stone, this is your opportunity to forbid everything in your fortress except for the most expensive stones, leather and stones you have.
Template:Ls
When the very worst happens and your triple Template:L dwarf fails his strange Template:L and goes on Template:L, it's good to be prepared.
The easiest form of protection is a simple door on the room the workshop is in. Lock for the few months it takes for him to die of Template:L. You can spend the time waiting for him to die by getting his Template:L made and situated.
Putting Template:L around the common Template:Ls is always a good idea, for both tantrummers and for possible Template:L.