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Difference between revisions of "v0.31:Climate"
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You must use a source of heat ({{L|magma}}) to obtain liquid {{L|water}}. Glacial ice can also be melted. Underground sources of water are recommended. | You must use a source of heat ({{L|magma}}) to obtain liquid {{L|water}}. Glacial ice can also be melted. Underground sources of water are recommended. | ||
Exposed {{L|dwarves}} and livestock may quickly freeze to death. | Exposed {{L|dwarves}} and livestock may quickly freeze to death. | ||
+ | |||
+ | ==WARNING:== | ||
+ | Occasionally biomes may make claims to be hotter or colder than they really are. For example: some "Freezing" biomes may occasionally thaw. | ||
==See also== | ==See also== |
Revision as of 16:03, 18 October 2010
This article is about an older version of DF. |
Climate in Dwarf Fortress is a temperature rating only; actual ground cover is called a Template:L. In order from hottest to coldest, they are:
Note: If temperature is turned off, none of the mentioned effects will occur.
Scorching
Temperature: +++
Availability of water: Any existing Template:L will dry up immediately. Template:Ls are unaffected.
When embarking in this Region: If no river or Template:L is available, it is hard to survive in this climate. Your only chance is to find a cave with water (very likely in the latest version). Exposed Template:L and Template:L may die because of the heat.
Hot
Temperature: ++
Availability of water: In dry biomes, Template:L may evaporate during dry Template:Ls (usually Template:L). But they can be refilled by Template:L. Template:Ls are unaffected.
When embarking in this Region: If you lack a Template:L, be sure to dig out a Template:L before summer is upon you.
Warm
Temperature: +
Availability of water: Any water source can be used during the whole year. This makes it the easiest climate to embark on.
When embarking in this Region: Nothing of note.
Temperate
Temperature: -
Availability of water: Surface pools and rivers will freeze for part of the year. The length of the freeze varies: They may start out frozen, thaw sometime during Template:L, and remain liquid until Template:L, or they may start out liquid and freeze for only a month or so in winter.
When embarking in this Region: If you lack a Template:L, can dig out a Template:L in the non-freezing seasons. You can also use a source of heat (such as Template:L) to obtain liquid Template:L. If the ground is covered in snow when you arrive, be sure to scout out the surface pools so that your none of your dwarves find themselves Template:L when the pools thaw later in the spring.
Cold
Temperature: --
Availability of water: Surface pools and rivers are usually frozen but can thaw for a few months each year.
When embarking in this Region: The same measures as in temperate biomes can be taken.
Freezing
Temperature: ---
Availability of water: Surface pools and rivers remain frozen throughout the year in the majority of maps.
When embarking in this Region: You must use a source of heat (Template:L) to obtain liquid Template:L. Glacial ice can also be melted. Underground sources of water are recommended. Exposed Template:L and livestock may quickly freeze to death.
WARNING:
Occasionally biomes may make claims to be hotter or colder than they really are. For example: some "Freezing" biomes may occasionally thaw.