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Difference between revisions of "v0.31:Building token"
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(complete list - not all of the reagent modifiers can be used with buildings (rather oddly, REACTION_CLASS does not appear to be allowed)) |
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|- | |- | ||
| BUILD_LABOR | | BUILD_LABOR | ||
− | | labor token | + | | {{L|labor token}} |
| The labor required to build the custom building. | | The labor required to build the custom building. | ||
Line 44: | Line 44: | ||
* row | * row | ||
* tiles... | * tiles... | ||
− | | Specifies whether or not each workshop tile blocks movement. The first parameter is the row (1 = top), and each subsequent parameter is a 0 or 1 for each column | + | | Specifies whether or not each workshop tile blocks movement. The first parameter is the row (1 = top), and each subsequent parameter is a 0 (nonblocking) or 1 (blocking) for each column, left to right. |
|- | |- |
Revision as of 22:03, 2 March 2011
These tokens control the functionality of custom buildings.
All custom buildings are defined as objects of type BUILDING_WORKSHOP or BUILDING_FURNACE.
Token | Arguments | Description |
---|---|---|
NAME | name | The name of the custom building. |
NAME_COLOR | fg:bg:bright | The color of the building's name when querying it. |
DIM | width:height | The size of the custom building, in number of tiles. |
WORK_LOCATION | x:y | The tile in which dwarves will stand when they are performing tasks. Upper-left is 1:1. |
BUILD_LABOR | Template:L | The labor required to build the custom building. |
BUILD_KEY | key token | The shortcut key used in the Build menu for selecting the custom building. |
BLOCK |
|
Specifies whether or not each workshop tile blocks movement. The first parameter is the row (1 = top), and each subsequent parameter is a 0 (nonblocking) or 1 (blocking) for each column, left to right. |
TILE |
|
Specifies the characters used to represent the custom building. The first parameter is the building stage, varying either from 0 to 3 (0 = awaiting construction, 1 = partially constructed, 2 = nearly constructed, 3 = completed) or from 0 to 1 (0 = awaiting construction, 1 = completed, similar to simple buildings like the Template:L), the 2nd parameter is the row number, and each subsequent parameter is a character number (or literal character enclosed in 'quotes'). |
COLOR |
|
Specifies the colors in which the custom building's tiles will be displayed. The first parameter is the building stage, the 2nd parameter is the row number, and subsequent parameters are either sets of 3 numbers (foreground:background:brightness) or the token "MAT" to use the color of the primary building material. |
BUILD_ITEM |
|
Specifies one of the objects necessary to construct the custom building. Each BUILD_ITEM can be followed by zero or more modifiers. |
NEEDS_MAGMA | Specifies that one of the building's tiles (other than the WORK_LOCATION) must be hanging over Template:L in order for the building to function. |
Item Modifiers
Building items have many of the same modifiers as Template:L in custom reactions.
Token | Meaning |
---|---|
[HAS_MATERIAL_REACTION_PRODUCT:X] | Item's material has a [MATERIAL_REACTION_PRODUCT] token with the appropriate ID. |
[UNROTTEN] | Item must not be rotten, mainly for organic materials. |
[CONTAINS_LYE] | If the item is a container, it must contain LYE. |
[POTASHABLE] | The item must be able to be turned into potash - thus, it must be either ASH or LYE. |
[NOT_WEB] | States that the material cannot be a web (For only plant/adamantine thread?). |
[WEB_ONLY] | States that the material has to be a web (For only silk thread?). |
[EMPTY] | If the item is a container, it must be empty. |
[NOT_CONTAIN_BARREL_ITEM] | If the item is a Barrel, it must not contain an item that has to reside in a barrel. A building which is built from a barrel should probably have both this and [EMPTY]. |
[BAG] | Item has to be a bag. Intended to be used with an item type of BOX, to prevent chests, coffers, and other containers from being used instead. |
[GLASS_MATERIAL] | Item is made of one of the 3 types of glass. |
[BUILDMAT] | Item is a general building component - BAR, BLOCKS, BOULDER, or WOOD. |
[FIRE_BUILD_SAFE] | Item must be considered fire safe - ie. not wood, and not coal. |
[MAGMA_BUILD_SAFE] | Item must have a melting point greater than the temperature of Magma. |
[CAN_USE_ARTIFACT] | Item can be an Artifact. |
[WORTHLESS_STONE_ONLY] | Item is not made of an economic stone. |
[ANY_PLANT_MATERIAL] | Item material must have any of the [STRUCTURAL_PLANT_MAT], [SEED_MAT], or [LEAF_MAT] tokens.[Verify] |
[ANY_SILK_MATERIAL] | Item material must have the [SILK] token. |
[ANY_YARN_MATERIAL] | Item material must have the [YARN] token. |
[ANY_SOAP_MATERIAL] | Item material must have the [SOAP] token. |
[ANY_LEATHER_MATERIAL] | Item material must have the [LEATHER] token. |
[ANY_BONE_MATERIAL] | Item material must have the [BONE] token. |
[ANY_STRAND_TISSUE] | Unknown |
[ANY_SHELL_MATERIAL] | Item material must have the [SHELL] token. |
[ANY_TOOTH_MATERIAL] | Item material must have the [TOOTH] token. |
[ANY_HORN_MATERIAL] | Item material must have the [HORN] token. |
[ANY_PEARL_MATERIAL] | Item material must have the [PEARL] token. |
[USE_BODY_COMPONENT] | Item material must come off a creature's body. |
[NO_EDGE_ALLOWED] | Item must not have been sharpened |
[NOT_ENGRAVED] | ? |
[METAL_ORE] | Item material must be a metal ore. |
[MIN_DIMENSION] | ? |
[HAS_TOOL_USE:X] | Item must be a Template:L with the specific TOOL_USE value. The item type must be TOOL:NONE for this to make any sense. |