- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Creature"
(not butcherable) |
(→Taiga) |
||
Line 439: | Line 439: | ||
{{CreatureCurrent table row|name={{L|Fox}}|symbol=f|color=4:0:0|hostile=No|food=Yes|size=6,000|value=25|biome=Taiga and temperate forest|note=}} | {{CreatureCurrent table row|name={{L|Fox}}|symbol=f|color=4:0:0|hostile=No|food=Yes|size=6,000|value=25|biome=Taiga and temperate forest|note=}} | ||
{{CreatureCurrent table row|name={{L|Grizzly bear}}|symbol=B|color=6:0:0|food=Yes|hostile=Yes|size=200,000|value=500|biome=Taiga and temperate forest|note=Steals booze, trainable}} | {{CreatureCurrent table row|name={{L|Grizzly bear}}|symbol=B|color=6:0:0|food=Yes|hostile=Yes|size=200,000|value=500|biome=Taiga and temperate forest|note=Steals booze, trainable}} | ||
− | {{CreatureCurrent table row|name={{L|Moose}}|symbol=M|color=6:0:0|food=Yes|hostile=No|size=525,000 (males) 315,000 (females)|value=300|biome= | + | {{CreatureCurrent table row|name={{L|Moose}}|symbol=M|color=6:0:0|food=Yes|hostile=No|size=525,000 (males) 315,000 (females)|value=300|biome=Taiga and temperate forest|note=}} |
{{CreatureCurrent table row|name= | {{CreatureCurrent table row|name= | ||
{{L|Raccoon}}|symbol=r|color=7:0:0|food=Yes|hostile=No|size=7,000|value=25|biome=Taiga and temperate forest|note=Steals items and food}} | {{L|Raccoon}}|symbol=r|color=7:0:0|food=Yes|hostile=No|size=7,000|value=25|biome=Taiga and temperate forest|note=Steals items and food}} |
Revision as of 18:34, 26 April 2011
This article is about an older version of DF. |
In Dwarf Fortress, creatures are defined as any (for the sake of this article, non-Template:L) beings you can interact with. They come in all shapes and sizes, and range from the civilized races like Template:L to evil monsters like Template:L. Various creatures will interact with your fortress in many different ways.
See also: Template:L
Reading the Table
Tile | Name | Playable | Hostile | Food Source | Adult Body Size | Pet Value (×) | Biome | Features |
---|
The above columns indicate, in order:
Symbol: The symbol assigned to the creature, how you will see it without a graphic set.
Name: The name of the creature as it shows up ingame.
Hostile: If "Yes" then the creature will attack on sight, if "No" then the creature is either neutral or friendly. Template:L creatures are always hostile.
Food Source: If "Yes" then the creature can be butchered into edible substance that your dwarves will feed on.
Adult Body Size: The average size of the creature when an adult. This can be anywhere from 500 for a Template:L to 25,000,000 for a Template:L. More or less equals the creature's weight in grams. These sizes do not correspond to the sizes which trigger Template:Ls. Size is modified with height and broadness (ie. incredible skinny and short is below the average weight, while a fat and tall one is above it).
Pet Value: This is the value the creature can be bought and sold for as a Template:L during Template:L.
Biome: Where the creature can be found.
Features: Any special features the creature possesses, these can include things such as Template:L, Template:L, or Template:L.
Creatures
Civilized
Main Races
Tile | Name | Playable | Hostile | Food Source | Adult Body Size | Pet Value (×) | Biome | Features |
---|---|---|---|---|---|---|---|---|
☺ | Template:L | No | No | 60,000 | Not tameable | Fortresses | Trading race | |
e | Template:L | Variable1 | No | 60,000 | Not tameable | Forest retreats | Trading race | |
g | Template:L | Variable1 | No | 60,000 | Not tameable | Dark fortresses | Trading race, Snatchers2 | |
U | Template:L | Variable1 | No | 70,000 | Not tameable | Towns and cities | Trading race | |
k | Template:L | Variable1 | No | 20,000 | Not tameable | Caves | Skulking race |
- 1. Whether or not you are hostile with select civilized races is randomized for every game world.
- 2. Snatchers try to snatch children of other civilizations. Snatched individuals become part of the Snatcher's civ.
Animalman Races
Note: These creatures can form crude civilizations underground but will not trade with you. They wield some weapons and can join adventurers.
Tile | Name | Playable | Hostile | Food Source | Adult Body Size | Pet Value (×) | Biome | Features |
---|---|---|---|---|---|---|---|---|
a | Template:L | Variable1 | Yes | 20,000 | Not tameable | Underground | Amphibious | |
a | Template:L | Variable1 | Yes | Variable2 | Not tameable | Underground | Four castes | |
b | Template:L | Variable1 | Yes | 70,000 | Not tameable | Underground | Can fly | |