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Difference between revisions of "v0.34:Release information/0.34.08"
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− | + | <blockquote>Here is a hauling release.</blockquote> | |
+ | :::-- [[Main:Toady One|Toady One]], 14 May 2012 | ||
− | + | == New stuff == | |
− | + | *Minecarts can be used to haul things around on carved/constructed tracks/bridges ({{k|h}}auling to set up routes) | |
− | + | *Dwarves can be set to guide, push off, or ride carts that are ready to move to the next stop | |
− | + | *Track stops used to slow/stop cart and/or dump the contents on vehicle entry, can be disengaged with lever/plate | |
− | + | *Pressure plates can be triggered by carts | |
− | + | *Rollers can be used to push cart along when powered | |
− | + | *Minecarts limited to one per tile in general, various collisions can occur | |
− | + | *Wheelbarrows can be linked to stockpiles in order to move heavy objects (it'll auto-request one for stone stockpiles) | |
− | + | *Falling objects can collide with critters | |
+ | *Camera can be attached to unit or item, can be linked to hotkeys from the unit/item screens | ||
− | + | ==Other bug fixes/tweaks== | |
− | Other bug fixes/tweaks | + | *Stockpiles can be linked to workshops, can be set to give to multiple piles, can be set to accept items from links only |
− | + | *Hauling jobs will often be combined, using one container | |
− | + | *Heavy items harder to haul | |
− | + | *Densities/colors updated, based on Uristocrat's data collection thread | |
− | + | *Can filter creature names in arena | |
− | + | *Mine drop rates tweaked, no longer skill-based | |
− | + | *Puzzleboxes/drum makeable | |
− | + | *Stopped blinking on bridges | |
− | + | *Projectiles using new code (most non-shot/thrown projectiles) can skip/skid on liquid/ground | |
− | + | *All flying units use new minecart parabolic flight paths | |
− | + | *Many projectiles do not resolve in adventure mode before your turn (so you can dodge a flying cart by moving away) | |
− | + | *Can create/assign to squads from {{k|v}}-{{k|p}} | |
− | + | *Squads can be given nicknames from {{k|v}}-{{k|p}} or the military screen | |
− | + | *Fixed broken clay stockpile option | |
− | |||
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Revision as of 17:23, 14 May 2012
Here is a hauling release.
- -- Toady One, 14 May 2012
New stuff
- Minecarts can be used to haul things around on carved/constructed tracks/bridges (hauling to set up routes)
- Dwarves can be set to guide, push off, or ride carts that are ready to move to the next stop
- Track stops used to slow/stop cart and/or dump the contents on vehicle entry, can be disengaged with lever/plate
- Pressure plates can be triggered by carts
- Rollers can be used to push cart along when powered
- Minecarts limited to one per tile in general, various collisions can occur
- Wheelbarrows can be linked to stockpiles in order to move heavy objects (it'll auto-request one for stone stockpiles)
- Falling objects can collide with critters
- Camera can be attached to unit or item, can be linked to hotkeys from the unit/item screens
Other bug fixes/tweaks
- Stockpiles can be linked to workshops, can be set to give to multiple piles, can be set to accept items from links only
- Hauling jobs will often be combined, using one container
- Heavy items harder to haul
- Densities/colors updated, based on Uristocrat's data collection thread
- Can filter creature names in arena
- Mine drop rates tweaked, no longer skill-based
- Puzzleboxes/drum makeable
- Stopped blinking on bridges
- Projectiles using new code (most non-shot/thrown projectiles) can skip/skid on liquid/ground
- All flying units use new minecart parabolic flight paths
- Many projectiles do not resolve in adventure mode before your turn (so you can dodge a flying cart by moving away)
- Can create/assign to squads from v-p
- Squads can be given nicknames from v-p or the military screen
- Fixed broken clay stockpile option