v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "40d:Skin"
Jump to navigation
Jump to search
Ikkonoishi (talk | contribs) (Merged with raw hide) |
m |
||
Line 1: | Line 1: | ||
Skin is created whenever a creature without the [NOSKIN] [[Creature_Tokens|Creature Token]]is butchered. | Skin is created whenever a creature without the [NOSKIN] [[Creature_Tokens|Creature Token]]is butchered. | ||
− | When a skin is created a "Tan a raw hide" task will be automatically generated at the nearest {{Verify}} [[tanner's shop]]. A Dwarf with the [[tanner]] labor enabled will take the raw hide to the workshop and turn it into leather. | + | When a skin is created a "Tan a raw hide" task will be automatically generated at the nearest {{Verify}} [[tanner's shop]], if Auto Tan is enabled. A Dwarf with the [[tanner]] labor enabled will take the raw hide to the workshop and turn it into leather. |
If left too long, a raw hide will rot and emit [[miasma]]. Its a good idea to have a [[refuse]] [[stockpile]] near your [[tanner's shop]] which accepts fresh raw hides, but not rotten raw hides. | If left too long, a raw hide will rot and emit [[miasma]]. Its a good idea to have a [[refuse]] [[stockpile]] near your [[tanner's shop]] which accepts fresh raw hides, but not rotten raw hides. | ||
If the [[tanner]] is too busy, then [[refuse hauler]]s will take away the hides that start to rot. | If the [[tanner]] is too busy, then [[refuse hauler]]s will take away the hides that start to rot. | ||
Make sure the tanner's shop is near the butcher's shop since every second counts. | Make sure the tanner's shop is near the butcher's shop since every second counts. |
Revision as of 22:03, 26 January 2008
Skin is created whenever a creature without the [NOSKIN] Creature Tokenis butchered.
When a skin is created a "Tan a raw hide" task will be automatically generated at the nearest [Verify] tanner's shop, if Auto Tan is enabled. A Dwarf with the tanner labor enabled will take the raw hide to the workshop and turn it into leather. If left too long, a raw hide will rot and emit miasma. Its a good idea to have a refuse stockpile near your tanner's shop which accepts fresh raw hides, but not rotten raw hides. If the tanner is too busy, then refuse haulers will take away the hides that start to rot.
Make sure the tanner's shop is near the butcher's shop since every second counts.