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Difference between revisions of "String dump"

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m (Creating page for DF2014 (360/415))
 
(Created string dump for new version)
Line 1: Line 1:
{{Migrated_article}}
 
 
{{av}}
 
{{av}}
 +
 +
 +
= About =
 +
This crude string dump was naively generated from DFv0.40.05 using the MS Sysinternals tool [http://technet.microsoft.com/en-us/sysinternals/bb897439.aspx strings v2.52.]
 +
 +
== String Dump ==
 
{{minorspoiler}}
 
{{minorspoiler}}
 
<pre>
 
<pre>
Line 19: Line 24:
 
Training Session
 
Training Session
 
Activity Event
 
Activity Event
 +
embraces
 +
The
 +
empty
 +
empties
 +
pick up
 +
picks up
 +
Go to Combat Training
 
Organize Combat Training
 
Organize Combat Training
 
Lead Combat Training
 
Lead Combat Training
 
Wait for Combat Training
 
Wait for Combat Training
 +
Go to
 +
Demonstration
 
Organize  
 
Organize  
 
Lead  
 
Lead  
 
Wait for  
 
Wait for  
 
Watch  
 
Watch  
 +
Go to Individual Combat Drill
 
Individual Combat Drill
 
Individual Combat Drill
 +
/Resting
 +
Go to Sparring Match
 
Spar
 
Spar
 +
Go to Sparring Practice
 
Watch Sparring Practice
 
Watch Sparring Practice
 
Archery Practice
 
Archery Practice
The  
+
and
 +
We should have made it there by now.
 +
We should be making better progress.
 +
We are going the wrong way.
 +
We have arrived at our destination.
 +
The oppressor has been overthrown!
 +
We must not abandon
 +
We must go back.
 +
Empty announcement
 
Your
 
Your
 
spinning  
 
spinning  
 
flying  
 
flying  
 +
, but it is deflected by
 +
by the
 +
in the
 +
from behind
 +
from the side
 +
with
 +
, but the attack is deflected by
 +
, lightly tapping the target!
 +
, but there is no force!
 +
, but it passes right through!
 +
, but the attack passes right through!
 +
, but it glances away!
 +
, but the attack glances away!
 +
and the severed part sails off in an arc!
 +
the
 +
the part
 +
is smashed into the body, an unrecognizable mass!
 +
splits in gore!
 +
collapses!
 +
the injured part
 +
is ripped into loose shreds!
 +
is torn apart!
 +
and it is mostly cut away from the rest of the torso!
 +
is cloven asunder!
 +
explodes into gore!
 +
collapses into a lump of gore!
 +
is crushed!
 
passing through a hole in the  
 
passing through a hole in the  
 
main part
 
main part
 
jamming the
 
jamming the
 +
part
 
out of the wound
 
out of the wound
 
through the  
 
through the  
Line 46: Line 100:
 
denting
 
denting
 
bruising
 
bruising
 +
the
 +
apart
 +
and
 +
tearing apart
 +
shattering
 +
tearing
 +
chipping
 +
fracturing
 +
denting
 +
bruising
 
breaking away
 
breaking away
 +
most of
 +
half of
 +
a piece of
 +
the rest of
 +
through a hole in the
 +
through the
 +
and spilling
 +
your
 
fetid
 
fetid
 
rotten
 
rotten
Line 55: Line 127:
 
reeking
 
reeking
 
foul
 
foul
 +
a major artery
 +
an artery
 +
has been opened by the attack
 
many nerves
 
many nerves
 +
a motor nerve
 +
a sensory nerve
 
have
 
have
 +
been severed
 +
a ligament
 +
has been
 
torn
 
torn
 
sprained
 
sprained
 
bruised
 
bruised
 +
a tendon
 
strained
 
strained
 +
attack is interrupted!
 +
have
 +
has
 +
become enraged!
 +
has lodged firmly in the wound!
 +
latch on firmly
 +
latches on firmly
 +
to
 +
latch on firmly!
 +
latches on firmly!
 +
are
 +
propelled away by the force of the blow!
 +
been knocked unconscious!
 +
been stunned again!
 +
been stunned!
 +
having more trouble breathing!
 +
having trouble breathing!
 +
feel
 +
looks
 +
even more sick!
 +
sick!
 +
is injected into the
 +
crumbles over the
 +
splatters over the
 +
flows over the
 +
pours over the
 +
is sucked out of the wound!
 
Press  
 
Press  
migrants,
+
for more
migrants has arrived.
+
to close window
 +
item
 +
The dead walk.  Hide while you still can!
 +
A vile force of darkness has arrived!
 +
The enemy have come and are laying siege to the fortress.
 +
An army is invading!
 +
army is located out of bounds: teleporting
 +
FORCED_ADMINISTRATOR
 +
overlord
 +
overlords
 +
Empty biased index vector
 +
Biased index vector computation error
 
data
 
data
 
data/save
 
data/save
 
data/save/current
 
data/save/current
 
data/save/current/art_image-
 
data/save/current/art_image-
 +
.dat
 
art_image-
 
art_image-
 
data/save/current/
 
data/save/current/
 
data/save/
 
data/save/
 +
is
 +
are
 +
prostrating
 
themselves
 
themselves
 +
before
 +
torturing
 +
committing a depraved act upon
 +
devouring
 +
admiring
 +
burning
 +
shooting
 +
surrounded by
 +
massacring
 +
fighting with
 +
greeting
 +
refusing
 +
speaking with
 +
embracing
 +
striking down
 +
raising
 +
hiding
 +
praying to
 +
contemplating
 +
cooking
 +
engraving
 +
impaled on
 +
being flayed by
 +
hanging from
 +
being mutilated by
 +
praying
 +
weeping
 +
cringing
 +
screaming
 +
being tortured
 +
committing a depraved act
 +
making a submissive gesture
 +
in a fetal position
 +
smeared out into a spiral
 +
falling
 +
dead
 +
laughing
 +
being shot
 +
making a plaintive gesture
 +
melting
 +
burning
 
looks
 
looks
 
look
 
look
the
+
dejected
 +
terrified
 +
offended
 +
confused
 +
suffering
 +
withering away
 +
striking a menacing pose
 +
striking a triumphant pose
 +
laboring
 +
traveling
 +
contemplating
 +
cooking
 +
engraving
 +
unnaturally contorted
 +
being flayed
 +
being mutilated
 
two  
 
two  
 
three  
 
three  
Line 80: Line 259:
 
five  
 
five  
 
Untitled
 
Untitled
 +
, the deity of
 +
, depicted as a
 
skeletal  
 
skeletal  
 
rotting  
 
rotting  
Line 105: Line 286:
 
eighteen
 
eighteen
 
nineteen
 
nineteen
 +
billion
 +
million
 +
thousand
 +
hundred
 
twenty
 
twenty
 
thirty
 
thirty
Line 136: Line 321:
 
The impertinent lava has defaced a  
 
The impertinent lava has defaced a  
 
The impertinent magma has defaced a  
 
The impertinent magma has defaced a  
 +
sculpture has melted!
 
Digging designation cancelled: warm stone located.
 
Digging designation cancelled: warm stone located.
 
Digging designation cancelled: damp stone located.
 
Digging designation cancelled: damp stone located.
item
+
---------
 
TAN_MAT
 
TAN_MAT
 
Shop
 
Shop
Line 151: Line 337:
 
Mason's Workshop
 
Mason's Workshop
 
Craftsman
 
Craftsman
 +
's Workshop
 
Jeweler's Workshop
 
Jeweler's Workshop
 
Metalsmith's Forge
 
Metalsmith's Forge
Line 186: Line 373:
 
Stone-Fall Trap
 
Stone-Fall Trap
 
Weapon Trap
 
Weapon Trap
 +
Track Stop
 
Trap
 
Trap
 
Catapult
 
Catapult
Line 201: Line 389:
 
Support
 
Support
 
Gear Assembly
 
Gear Assembly
 +
Rollers
 
Horizontal Axle
 
Horizontal Axle
 
Vertical Axle
 
Vertical Axle
Line 228: Line 417:
 
Wall
 
Wall
 
Floor
 
Floor
 +
Up Stair
 
Down Stair
 
Down Stair
 +
Up/Down Stair
 
Ramp
 
Ramp
 
Fortification
 
Fortification
 +
Track (N)
 +
Track (S)
 +
Track (E)
 +
Track (W)
 +
Track (NS)
 +
Track (NE)
 +
Track (NW)
 +
Track (SE)
 +
Track (SW)
 +
Track (EW)
 +
Track (NSE)
 +
Track (NSW)
 +
Track (NEW)
 +
Track (SEW)
 +
Track (NSEW)
 +
Track/Ramp (N)
 +
Track/Ramp (S)
 +
Track/Ramp (E)
 +
Track/Ramp (W)
 +
Track/Ramp (NS)
 +
Track/Ramp (NE)
 +
Track/Ramp (NW)
 +
Track/Ramp (SE)
 +
Track/Ramp (SW)
 +
Track/Ramp (EW)
 +
Track/Ramp (NSE)
 +
Track/Ramp (NSW)
 +
Track/Ramp (NEW)
 +
Track/Ramp (SEW)
 +
Track/Ramp (NSEW)
 
Construction
 
Construction
 
Vacant Shop
 
Vacant Shop
Line 237: Line 458:
 
Clothing Shop
 
Clothing Shop
 
Exotic Clothing Shop
 
Exotic Clothing Shop
 +
Lever
 
Custom Workshop
 
Custom Workshop
 +
Door
 +
Floor Hatch
 +
Wall Grate
 +
Floor Grate
 
Vertical  
 
Vertical  
 +
Bars
 +
Floor Bars
 +
Floodgate
 +
Rope
 +
Chain
 
Aquarium
 
Aquarium
 
Terrarium
 
Terrarium
 
Shared
 
Shared
 
Rough  
 
Rough  
 +
Archery Target
 +
Gear Assembly
 +
Rollers
 
Horizontal  
 
Horizontal  
 +
Axle
 +
Pillar
 +
Support
 
Retracted  
 
Retracted  
 
Upright  
 
Upright  
Line 250: Line 487:
 
Spears/Spikes
 
Spears/Spikes
 
Weapon
 
Weapon
 +
Casket
 +
Sarcophagus
 +
Coffin
 +
Chair
 +
Throne
 +
Animal Trap
 +
Table
 +
Cabinet
 +
Weapon Rack
 +
Armor Stand
 +
Chest
 +
Coffer
 +
Bag
 
Dirt
 
Dirt
 +
Road
 +
Bridge
 +
Statue
 +
Slab
 
Glass
 
Glass
 +
Window
 
Armor  
 
Armor  
 
Weapon  
 
Weapon  
Line 269: Line 524:
 
Wood  
 
Wood  
 
Stockpile #
 
Stockpile #
 +
(CLT)
 +
*CLT*
 +
have hatched.
 
You've caught a  
 
You've caught a  
 
Your trap was robbed of the  
 
Your trap was robbed of the  
 
BALLISTA
 
BALLISTA
 +
closes.
 +
You hear
 +
distant
 +
nearby
 +
grinding.
 +
close.
 +
opens.
 +
open.
 +
has designed a masterpiece!
 +
has constructed a masterpiece!
 
preparetomb() HAS NULL owner
 
preparetomb() HAS NULL owner
 
preparetomb() HAS LIVE owner
 
preparetomb() HAS LIVE owner
 +
A masterwork of
 +
has been lost!
 
Home
 
Home
 
Plot
 
Plot
Craft Shop
 
Basement
 
Weaponsmith's Shop
 
Armorsmith's Shop
 
Food Shop
 
 
Mead Hall
 
Mead Hall
 
Temple
 
Temple
Line 286: Line 551:
 
Entrance
 
Entrance
 
Treasury
 
Treasury
 +
Mechanism Room
 
Guard post
 
Guard post
 +
Noble quarters
 
Activity Zone
 
Activity Zone
 
Captive Room
 
Captive Room
Line 294: Line 561:
 
Library
 
Library
 
Market Stall
 
Market Stall
 +
Campground
 +
Command Tent
 +
Tent
 +
Command Tent (Bld)
 +
Tent (Bld)
 +
Dungeon Cell
 +
Animal Pit
 +
Cloth Pit
 +
Tanning Pit
 +
Cloth Clothing Pit
 +
Leather Clothing Pit
 +
Bone Carving Pit
 +
Gem Cutting Pit
 +
Weaponsmithing Pit
 +
Bowmaking Pit
 +
Blacksmithing Pit
 +
Armorsmithing Pit
 +
Metal Crafting Pit
 +
Leatherworking Pit
 +
Carpentry Pit
 +
Stoneworking Pit
 +
Forging Pit
 +
Fighting Pit
 +
Animal Workshop
 +
Cloth Workshop
 +
Tanning Workshop
 +
Cloth Clothing Workshop
 +
Leather Clothing Workshop
 +
Bone Carving Workshop
 +
Gem Cutting Workshop
 +
Weaponsmithing Workshop
 +
Bowmaking Workshop
 +
Blacksmithing Workshop
 +
Armorsmithing Workshop
 +
Metal Crafting Workshop
 +
Leatherworking Shop
 +
Carpentry Workshop
 +
Stoneworking Workshop
 +
Forging Workshop
 +
Depot
 
Invalid Type
 
Invalid Type
 
Building Level Map Overflow
 
Building Level Map Overflow
Line 302: Line 609:
 
REACTION_CLASS
 
REACTION_CLASS
 
HAS_MATERIAL_REACTION_PRODUCT
 
HAS_MATERIAL_REACTION_PRODUCT
 +
HAS_ITEM_REACTION_PRODUCT
 
UNROTTEN
 
UNROTTEN
 
CONTAINS_LYE
 
CONTAINS_LYE
Line 327: Line 635:
 
ANY_PEARL_MATERIAL
 
ANY_PEARL_MATERIAL
 
USE_BODY_COMPONENT
 
USE_BODY_COMPONENT
 +
NO_EDGE_ALLOWED
 
NOT_ENGRAVED
 
NOT_ENGRAVED
 
METAL_ORE
 
METAL_ORE
Line 345: Line 654:
 
Unrecognized Building Definition (Workshop) Token:  
 
Unrecognized Building Definition (Workshop) Token:  
 
Unrecognized Building Definition (Furnace) Token:  
 
Unrecognized Building Definition (Furnace) Token:  
 +
Or
 +
, Etc.
 
Any Labor
 
Any Labor
 
This is the  
 
This is the  
 +
currency of
 +
from the year
 +
from an unknown year
 +
under
 +
under an obscure ruler
 +
from a period of no rule
 
RANDOM
 
RANDOM
 
NONE
 
NONE
 
strike
 
strike
 
strikes
 
strikes
 +
NO_SUB
 +
You pull
 +
pulls
 +
on the embedded
 +
miss
 +
misses
 +
lock
 +
locks
 +
place
 +
places
 +
a chokehold on
 +
take
 +
takes
 +
down by the
 +
throw
 +
throws
 +
pinch
 +
pinches
 +
gouge
 +
gouges
 +
bend
 +
bends
 +
release
 +
releases
 +
loosen
 +
loosens
 +
the joint lock of
 +
on
 +
the choke hold of
 +
break
 +
breaks
 +
the grip of
 +
struggle
 +
struggles
 +
in vain against the grip of
 +
shake
 +
shakes
 +
around by the
 +
is ripped away and remains in
 +
mouth
 +
grip
 +
lose
 +
loses
 +
hold of the
 +
strangle
 +
pass
 +
passes
 +
out.
 +
adjust
 +
adjusts
 +
grab
 +
grabs
 +
has moved out of range!
 +
of
 +
push
 +
pushes
 +
let
 +
lets
 +
drop away as
 
attack
 
attack
 
attacks
 
attacks
 +
catch
 +
catches
 +
strike at
 +
strikes at
 +
but the shot is
 +
deftly
 +
just barely
 +
easily
 +
parried
 +
by
 +
but the shot is blocked!
 +
attack
 +
attacks
 +
but
 +
scramble
 +
scrambles
 +
roll
 +
rolls
 +
jump
 +
jumps
 +
away
 +
away from
 +
silently
 +
but the shot is blocked
 +
block
 +
blocks
 +
effortlessly
 +
narrowly
 +
deflected
 +
bat
 +
bats
 +
aside
 +
out of the air
 +
leap at
 +
leaps at
 +
charge at
 +
charges at
 +
looks
 
surprised by the ferocity of  
 
surprised by the ferocity of  
 +
onslaught!
 +
collide
 +
collides
 +
knocked over
 +
and tumble
 +
and tumbles
 +
backward
 +
bounce
 +
bounces
 
You tangle together and fall over!
 
You tangle together and fall over!
 
They tangle together and fall over!
 
They tangle together and fall over!
 
You tangle together and tumble forward!
 
You tangle together and tumble forward!
 
They tangle together and tumble forward!
 
They tangle together and tumble forward!
your
 
push
 
pushes
 
strangle
 
grab
 
grabs
 
Empty biased index vector
 
Biased index vector computation error
 
 
corrected null contaminant
 
corrected null contaminant
 
specks
 
specks
Line 373: Line 788:
 
smear
 
smear
 
covering
 
covering
Hello
+
true
Don't talk to me.
+
Squad Order
Behold, mortal.  I am  
+
I am a parent.
Talking to  
+
Children.
Your name precedes you.  Thank you for all that you have done.
+
I have fallen for
Welcome to  
+
Oh,
 +
Is that a weapon?
 +
Is this an attack?
 +
Who's skulking around there?
 +
Somebody up to no good...
 +
A battle!
 +
There's fighting!
 +
I have mastered
 +
I shall name you
 +
This is a true masterpiece.
 +
This is a masterpiece.
 +
is dead?
 +
I can't believe
 +
is dead.
 +
It feeds on blood.
 +
It is drinking the blood of the living.
 +
The battle rages...
 +
This is a fight!
 +
In the midst of conflict...
 +
Has the tide turned?
 +
How fragile we are...
 +
How fleeting life is...
 +
Gruesome wounds!
 +
So easily broken...
 +
Those injuries...
 +
Can it all end so quickly?
 +
Our time in
 +
is so brief...
 +
Death is all around us.
 +
Death...
 +
is really dead.
 +
, slayer of
 +
killed
 +
, slayer.
 +
has killed.
 +
Slayer.
 +
I am separated from
 +
Oh, where is
 +
I am together with my
 +
I am reunited with my
 +
This is my fight too.
 +
I cannot just stand by.
 +
I have a part in this.
 +
in a time before time
 +
in the future
 +
just now
 +
a few minutes ago
 +
not a quarter hour ago
 +
not a half hour ago
 +
not one hour ago
 +
a few hours ago
 +
not one day ago
 +
a few days ago
 +
several days ago
 +
a week ago
 +
a few weeks ago
 +
a month ago
 +
a few months ago
 +
months ago
 +
a year ago
 +
a few years ago
 +
several years ago
 +
many years ago
 +
long ago
 +
long, long ago
 +
I slew
 +
somebody
 +
a creature
 +
creatures
 +
a member
 +
the forces
 +
many foes
 +
was slain
 +
by a
 +
by the forces of
 +
died
 +
many died
 +
the forces of
 +
attacked
 +
in
 +
It is scorching hot!
 +
It is freezing cold!
 +
Is that
 +
falling outside?
 +
Looks like rain outside.
 +
Looks to be snowing outside.
 +
Look at the fog out there!
 +
There is fog outside.
 +
There is a mist outside.
 +
Seems a pleasant enough
 +
night
 +
dawn
 +
sunset
 +
out there.
 +
I wonder what the weather is like outside.
 +
What is this? 
 +
It is raining.
 +
It is snowing.
 +
Curse this fog!  I cannot see a thing.
 +
I hope this fog lifts soon.
 +
I hope this mist passes.
 +
Look at those clouds!
 +
The weather does not look too bad today.
 +
The weather looks to be fine today.
 +
The stars are bold tonight.
 +
It is a starless night.
 +
It is hot.
 +
It is cold.
 +
What a wind!
 +
  And what a wind!
 +
It is a nice temperature today.
 +
suspicion
 +
alarm
 +
shock
 +
horror
 +
grief
 +
triumph
 +
rage
 +
grim
 +
satisfaction
 +
fear
 +
sadness
 +
love
 +
bliss
 +
vengefulness
 +
terror
 +
([LIP])
 +
([lip])
 +
I don't remember clearly.
 +
What happened?
 +
I am your loyal
 +
  The task is accomplished.
 +
has been driven from
 +
  The need for my task seems to have passed.
 +
  The enemy will be driven off.
 +
  There will be no rest for the enemy.
 +
  I am a little confused.
 +
  I am sort of confused.
 +
I am confused.
 +
I am very confused.
 +
Commendable!  Your loyalty and bravery cannot be denied.
 +
.  What do you command?
 +
I cannot accept this honor.  I am sorry.
 +
Gladly.  I will be your
 +
I am sorry.  I do not think there is room for me.
 +
You are not worthy of such an honor yet.  I am sorry.
 +
GladlyYou are now one of my
 +
I am sorry.  There is no room for you here.
 +
You can no longer be a
 +
I would be honored if you would become a
 +
.  Will you have me as
 +
I would be honored to serve as a
 +
.  Will you have me?
 +
Come with me and I'll bring you to safety.
 +
Please help me!
 +
Salutations
 +
Greetings
 +
Hello
 +
An honor as always.  How can I be of service?
 +
.  It is good to see you.
 +
is dumbstruck for a moment.
 +
A legend?  Here?  I can scarcely believe it. 
 +
I am honored to be in your presence. 
 +
It is an honor. 
 +
Your name precedes you.  Thank you for all that you have done.
 +
It is good to finally meet you! 
 
Welcome home, my child.
 
Welcome home, my child.
 
Welcome to the  
 
Welcome to the  
 +
How are you, my
 +
It's great to have a friend like you!
 +
And what exactly do you want?
 +
Are you ready to learn?
 +
Been in any good scraps today?
 +
Let's not hurt anybody.
 +
Make any good deals lately?
 +
Long live the cause!
 +
Thank you for keeping us safe.
 +
Don't let the enemy rest.
 +
Don't try to throw your weight around.
 +
I have nothing for you.
 +
I value your loyalty.
 +
It really is a pleasure to speak with you again.
 +
It is amazing how far you've come.  Welcome home.
 +
It's good to see you have companions to travel with on your adventures.
 +
I know you can handle yourself, but be careful out there.
 
Hopefully your friends can dissuade you from this foolishness.
 
Hopefully your friends can dissuade you from this foolishness.
 
Traveling alone in the wilds?!  You know better than that.
 
Traveling alone in the wilds?!  You know better than that.
 
Only a hero such as yourself can travel at night.  The bogeyman would get me.
 
Only a hero such as yourself can travel at night.  The bogeyman would get me.
 +
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
 
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
 
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
 
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
 
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
 
The sun will set soon.  Be careful that the bogeyman doesn't get you.
 
The sun will set soon.  Be careful that the bogeyman doesn't get you.
 
Don't travel alone at night, or the bogeyman will get you.
 
Don't travel alone at night, or the bogeyman will get you.
 +
I hate you.
 +
Vile creature!
 +
The enemy!
 +
Murderer!
 +
I must obey the master!
 +
Gwargh!
 +
Ahhh...
 +
Monstrosity!
 +
Get away from me!
 +
Don't talk to me.
 +
Behold, mortal.  I am
 +
a divine being
 +
.  I know why you have come.
 +
Well, let's see...
 +
  we've got
 +
deaths
 +
the death
 +
law-breaking
 +
the fighting
 +
armies on the march
 +
the army on the march
 +
abductions
 +
the abduction
 +
occupations
 +
the occupation
 +
beasts
 +
the beast
 +
criminals
 +
bandits
 +
skulking vermin
 +
bone-chilling horror
 +
ruffians
 +
open war
 +
brewing trouble with our neighbors
 +
I've forgotten what trouble it was...
 +
Wait here until I return.
 +
Let's continue onward together.
 +
Can you tell me the way to
 +
Can you tell me where I can find
 +
Please guide me to
 +
We can no longer travel together.
 +
  I'm giving up on this hopeless venture.
 +
  I'm returning on my own.
 +
  I hope you find what you are seeking here.
 +
Now we will live under
 +
They must be stopped by any means at our disposal.
 +
It's not my problem.
 +
It was inevitable.
 +
This is the life for me.
 +
I don't know anything else about them.
 +
We are in the right in all matters.
 +
It's for the best.
 +
I don't care one way or another.
 +
I hate them.
 +
I am afraid of them.
 +
They are terrific.
 +
Now we will have to build our own future.
 +
Are we close?
 +
You are bound to obey me.
 +
How are you enjoying the adventure?
 +
Where should I take you?
 +
Soon the world will be set right.
 +
We shall bring
 +
home safely.
 +
I've forgotten what I was going to say...
 +
Tell me about
 +
the deaths
 +
the law-breaking
 +
the abductions
 +
the beasts
 +
the criminals
 +
the bandits
 +
the skulking vermin
 +
the bone-chilling horror
 +
the ruffians
 +
the open war
 +
the brewing trouble
 +
How have things been?
 +
How's life here?
 +
It has been the same as ever.
 +
The group
 +
must be driven off or subjugated.
 +
could afford to learn a lesson or two, though open conflict would be unwise.
 +
  In any case, peace is no longer an option.
 +
  This war must end with our victory.
 +
  Their tribute is not enough.
 +
  We can no longer pay them homage.
 +
  I tire of this pointless skirmishing.
 +
  I wish I could tell you where to begin your search.  Until then, you are free to do as you please.
 +
is not at war with us
 +
is at war with us.
 +
is paying us tribute
 +
accepts our tribute
 +
is skirmishing with us.
 +
is unknown us.
 +
and there is friendship between our peoples.
 +
and there is no hard feeling between our peoples.
 +
but there is ill-will between our peoples.
 +
The trouble started because of
 +
a dispute over
 +
the treatment of animals
 +
the treatment of plants
 +
torture
 +
a formalized agreement
 +
truthfulness
 +
the devouring of the bodies of sapient beings
 +
the display of war and hunting trophies
 +
the adversary's inability to communicate and form treaties
 +
prior aggression by the adversary
 +
a first contact that went horribly wrong
 +
the adversary's refusal to form treaties
 +
the adversary's abuse of the aggressor's fallen
 +
an incident involving a lost diplomat
 +
a disagreement over prior treaties
 +
an incident involving a trade caravan
 +
territory
 +
water rights
 +
grazing rights
 +
fishing rights
 +
rights-of-way
 +
livestock ownership
 +
general ill feelings over past historical events
 +
a previous war
 +
a previous battle
 +
a previous duel
 +
a previous conquest
 +
an abduction
 +
an act of theft
 +
an attack by a beast
 +
a journey
 +
a previous insurrection
 +
There is also
 +
a family matter
 +
the issue of their godlessness
 +
the issue of their worship of
 +
the issue of their oneness with
 +
the natural issue of their worship of
 +
the natural issue of their oneness with
 +
Be careful, for their leader
 +
is my
 +
It does not help matters that their leader
 +
I don't really know.
 +
They do not feel challenged at all.
 +
They still hold this area, but they do not feel certain.
 +
Their strength has been challenged, and their hold has loosened.
 +
Their strength has been broken.
 +
They consider you an infamous villain among those opposing them.
 +
They consider you a leader of the opposition.
 +
They consider you a key figure in the opposition.
 +
You are considered an integral part of the opposition.
 +
You are considered part of the opposition.
 +
There are guards patrolling
 +
There are guards in
 +
the mead hall
 +
a cottage
 +
the keep
 +
the great tower
 +
a house
 +
a hillock
 +
a tree
 +
an abandoned shop
 +
a food imports store
 +
a clothing imports store
 +
a general imports store
 +
a cloth shop
 +
a leather shop
 +
a woven clothing shop
 +
a leather clothing shop
 +
a bone carver's shop
 +
a gem cutter's shop
 +
a weaponsmith's shop
 +
a bowyer's shop
 +
a blacksmith's shop
 +
a armorsmith's shop
 +
a metal craft shop
 +
a leather goods shop
 +
a carpenter's shop
 +
a stone furniture shop
 +
a metal furniture shop
 +
a tavern
 +
the imported goods market
 +
the imported food market
 +
the imported clothing market
 +
the meat market
 +
the fruit and vegetable market
 +
the cheese market
 +
the processed goods market
 +
There is a long-ranging patrol
 +
I have no idea.
 +
  I'd watch out for them. 
 +
There are no fewer than
 +
other groups vying for control.
 +
are vying for control.
 +
I haven't heard anything like that.
 +
No fewer than
 +
groups fled.
 +
One group organized itself. 
 +
A few separate groups were organized. 
 +
fled before the attack.
 +
Nobody I remember.
 +
You sound like a troublemaker.
 +
has occupied
 +
rules
 +
I am
 +
is a group of
 +
  I rule
 +
from this capital as well
 +
  Not that it matters, as
 +
abides here in magnificence
 +
  Not that it matters, as the seat of
 +
is here, and
 +
the blood-drinker allows no chattel to rise
 +
the law is absolute
 +
  The seat of
 +
is also located here
 +
I was reunited with
 +
was reunited with
 +
through my efforts
 +
and it is all thanks to
 +
I found myself dead.
 +
I found
 +
dead.
 +
I died.
 +
died.
 +
perpetrated
 +
a production order violation
 +
a export prohibition violation
 +
a job order violation
 +
a conspiracy to slow labor
 +
a murder
 +
disorderly conduct
 +
building destruction
 +
vandalism
 +
a theft
 +
a robbery
 +
blood-drinking
 +
demanded submission from
 +
escalated a conflict with
 +
agreed to
 +
offer of tribute from
 +
refused
 +
demand of tribute from
 +
accepted a peace offer from
 +
to stop the conflict between
 +
refused an offer of peace from
 +
regarding the conflict between
 +
informed
 +
that tribute would no longer be offered
 +
claimed
 +
in the name of
 +
became
 +
ruler
 +
, replacing
 +
  I hear
 +
has a real mean streak.
 +
  Best keep your head down.
 +
I hear that there is an insurrection against
 +
I hear that
 +
lost
 +
after an insurrection
 +
waited out an insurrection in
 +
crushed an insurrection in
 +
We reclaimed
 +
I hear that a group calling itself
 +
reclaimed
 +
on behalf of
 +
We founded
 +
founded
 +
after a long journey from the lands of
 +
I hear that a group from
 +
left to reclaim the ruins
 +
left to found a new settlement
 +
This place has been conquered
 +
has been conquered
 +
We formed
 +
in order to find better lives
 +
moved on in search of a better future
 +
after the horrible mismanagement of
 +
We had to pull out of
 +
gave up on their occupation of
 +
We banded up as
 +
and escaped
 +
I hear that refugees calling themselves
 +
fled
 +
from
 +
just before an army
 +
led by
 +
descended upon the place.
 +
I heard that
 +
I heard that there was an incident.
 +
was kidnapped
 +
Goodbye.
 +
lives in
 +
If you want to find a relative,
 +
If you want to offer your condolences,
 +
should talk to
 +
should travel to
 +
We weren't personally acquainted.
 +
You may enjoy these times of peace, but remain vigilant.
 +
My condolences.
 +
What will you do about it?
 +
What should I do about it?
 +
Come, join me on my adventures!
 +
Join me and we'll bring
 +
this poor soul
 +
back home!
 +
Join me and we can shake off the yoke of
 +
the oppressors
 +
the weary shoulders of the people of
 +
this place
 +
forever!
 +
I'm with you on this.
 +
Thank you!
 +
This must be stopped by any means at our disposal.
 +
It is terrifying.
 +
I don't know anything about that.
 +
I hate it.
 +
I am afraid of it.
 +
That is sad but not unexpected.
 +
That is terrible.
 +
That's terrific!
 +
Nevermind.
 +
I'd like to stay here another day if you don't mind.
 +
Please let me shelter here for the night.
 +
Uh...  what was that?
 +
Of course.  My pleasure.
 +
Certainly.  It would be terrible to leave someone to fend for themselves after sunset.
 +
Ah, I'm sorry.  Permission is not mine to give.
 +
Here's something you might be interested in...
 +
I'm in charge of
 +
now.  Make way for
 +
I've forgotten my bold pronouncement...
 
Let's trade.
 
Let's trade.
 +
this hall
 +
this keep
 +
this temple
 +
this tower
 +
this market
 +
this tomb
 +
this dungeon
 +
these sewers
 +
these catacombs
 +
this spire
 +
This is my new home.
 +
Intruder!  Intruder!
 +
Would you agree to become
 +
someone
 +
, taking over my duties and responsibilities?
 +
Would you please adopt
 +
this poor nameless child
 +
I accept this honor.
 +
I am sorry, but I am otherwise disposed.
 +
I will accept the child into my home.
 +
It has always been my dream to start a family.
 +
This must be the will of
 +
I'm sorry, but I'm unable to help.
 +
Why are you traveling?
 +
Do they have a firm grip on these lands?
 +
Where are their forces?  Are there patrols or guards?
 +
Does anybody else still have a stake in these lands?
 +
Did anybody flee the attack?
 +
Tell me about the local ruler.
 +
Does this settlement engage in trade?  Tell me about those places.
 +
Look at the sky!  Are we in the Underworld?
 +
What an odd glow!
 +
At least it doesn't rain down here.
 +
Is it raining?
 +
I have confidence in your abilities.
 +
What a strange place!
 +
It is invigorating to be out in the wilds!
 +
It is good to be outdoors.
 +
Indoors, outdoors.  It's all the same to me as long as the weather's fine.
 +
How I long for civilization...
 +
I would prefer to be indoors.
 +
How sinister the glow...
 +
I would prefer to be outdoors.
 +
It is good to be indoors.
 +
It sure is dark down here.
 +
Where am I?
 +
Tell me about this area.
 +
Let us stop this pointless fighting!
 +
I accept your offer.
 +
I have no reason to accept this.
 +
Gladly.  May this new age of harmony last a thousand year.
 +
Never.
 +
I agree to submit to your request.
 +
I will not bow before you.
 +
offers to pay homage to
 +
will no longer pay homage to
 +
Let there be peace between
 +
must pay homage to
 +
or suffer the consequences.
 +
Drop
 +
the object I can't remember
 +
Where is
 +
You must yield!
 +
The bond is broken!  Return to the Underworld and trouble us no more!
 +
You are bound to me!
 +
Whosoever would blight the world, preying on the helpless, fear me!  I call you a child of the night and will slay you where you stand.
 +
You look like a mighty warrior indeed.
 +
Tell me about your family.
 +
Of course.
 +
Yes, let's go.
 +
Sorry, I'm otherwise occupied.
 
You'll have to talk to somebody older.
 
You'll have to talk to somebody older.
 +
Really?  Please come closer.
 
Fantastic!  Please come closer and ask again.
 
Fantastic!  Please come closer and ask again.
You do business.
+
Really?  Alright.
 +
Of course.  Let's do business.
 
Come see me in my store sometime.
 
Come see me in my store sometime.
 +
Come see me at the trade depot sometime.
 
Come see me in the market sometime.
 
Come see me in the market sometime.
 
You should probably try a shopkeeper.
 
You should probably try a shopkeeper.
Join me on my adventures!
+
This is
Yes, let's continue onward!
+
No such place exists.
Hey...  that sounds like a great idea!
+
is well-traveled and would probably have that information.
Surely any place is better than this. Let's set off immediately!
+
  However, the
Excitement! Adventure! I am thrilled to join you.
+
not be able to guide you personally. It is the best I can do.
Take me away from here.
+
I don't know myself, and I don't even know anybody that could tell you.
With a band so large, what share of the glory would I have?
+
Probably on the move or deep underground, but I can't be sure.
Please let me shelter here for the night.
+
I'm returning to my home in
CertainlyIt would be terrible to leave someone to fend for themselves after sunset.
+
I'm going to
Tell me about this area.
+
  to take up my position
 +
as
 +
to move into my new home with
 +
spouse
 +
wife
 +
husband
 +
to start a new life
 +
in search of a thrilling adventure
 +
in search of excitement
 +
in search of adventure
 +
in search of work
 +
, and wealth and pleasures beyond measure!
 +
.   Perhaps I'll finally make my fortune!
 +
  and maybe something to drink as well!
 +
I'm on an important mission.
 +
I'm returning from my patrol.
 +
I'm just out for a stroll.
 +
I was just out for some water.
 +
I was out visiting the temple.
 +
I was just out at the tavern.
 +
I'm walking my patrol.
 +
I'm going out for some water.
 +
I'm going to visit the temple.
 +
I'm going out to the tavern.
 +
I'm not planning a journey.
 +
trades directly with no fewer than
 +
other major settlements.
 +
  The largest of these is
 +
engages in trades with
 +
There are
 +
villages which utilize the market here.
 +
The villages
 +
The village
 +
is the only other settlement to utilize the market here.
 +
utilize the market here.
 +
This place is insulated from the rest of the world, at least in terms of trade.
 +
The people of
 +
go to
 +
  to trade.
 +
other villages which utilize the market there.
 +
is the only other settlement to utilize the market there.
 +
also utilize the market there.
 +
There's nothing organized here.
 +
Where?
 +
That's me.  I'm right here.
 +
Yes, master.  Ask and I shall obey.
 
Ask me when I've returned to my home!
 
Ask me when I've returned to my home!
Tell me about
+
I'd rather not say.
You look like a mighty warrior indeed.
+
mother
Please help me to escape from this place.
+
father
But mostly I just like to drink.
+
parent
How I long for some excitement in my life...
+
daughter
Can you lead me to battle and a warrior's death?
+
child
Tell me about your family.
+
grandmother
Let me regale you with tales of adventure... [shares news]
+
grandfather
This is fantastic!
+
grandparent
May
+
grandchild
Not only
+
brother
Rumors from faraway lands will not save us.
+
sister
Whosoever would blight the world, preying on the helpless, fear me!  I call you a child of the night and will slay you where you stand.
+
sibling
What is this madness?  Calm yourself!
+
aunt
And serve our cause you shall have, as soon as
+
uncle
the enemy
+
niece
Perhaps one of my subjects has need of your skills.
+
nephew
You?  What chance do you have against the great monsters of this world?  Maybe one of my subjects has need of you.  Begone!
+
cousin
Mighty one, your coming is a blessing to us.  Naught but you can stop the terror that has befallen us.
+
, is it really you?
You have saved many from the monsters of this land.  Deliver us from a deadly foe!
+
Dear
You have done a great many wondrous deeds.
+
Is it really you?
The quest I will now give you will see your name set forever in the stars or lost in the dust as the ages roll.
+
get your
Hero, your deeds are known far and wide.
+
your very own
The quest I have for you now will truely test your strength.  Know that the whole world is watching the outcome.
+
real
You may think you have proved your mettle by smiting lesser foes.  Now is the true test of your herohood.
+
authentic
Win, and be known throughout the land.
+
clear
Lose, and be dead or worse:  cursed forever as a coward.
+
all the way
You should consider bringing some of my soldiers along with you.  You do not have to face this trial alone.
+
distant
Some of my soldiers enjoy taking on these lesser matters from time to time.  Feel free to speak to them about it.
+
faraway
Death will find you soon enough.
+
fair
the master
+
the great
Goodbye.
+
here
Greet
+
right here
Nevermind
+
!  Today only
Trade
+
!  Limited supply
Join
+
!  Best price in town
Profession
+
were
Family
+
was
Capital
+
tanned
Permission to stay for a day
+
made
Surroundings
+
right here in
Accuse of being a night creature
+
town
Service
+
the surrounding area
Report successes/spread news
+
just outside town
Goodbye
+
a village nearby
You begin a conversation with
+
the settlements
Can I help you with something?
+
out to the  
Our people have been pestered by a skulking villian.
 
Our people have been tormented by a fearsome foe.
 
The forces of darkness have descended upon us.
 
Skulking pests are a minor blight on the world.
 
One of the petty warlords has been left unchecked for too long.
 
Among all the bandits, one is reckoned mighty indeed.
 
Brigands and lawless ruffians must be brought to justice.
 
Outcast lowlives must be taught lessons on occasion.
 
Vanquishing a great beast on our behalf would bring us all much glory.
 
Mastering the forces of nature would glorify us in the eyes of the world.
 
Demons from the underworld must not be permitted to walk freely upon the land.
 
Not far from here, a fearsome creature has made its home.
 
Terrible monstrosities live deep under the ground.
 
The world is safer for travelers when night creatures no longer stalk the darkness.
 
Something truly horrifying has vomited itself forth from the depths of the world.
 
Creatures grow mighty out in the wildest regions.
 
You might win fame by putting down a wild beast of great renown.
 
Sometimes animals just get out of control.
 
Seek this place and confront
 
Seek and confront
 
Seek this place and kill
 
Seek and kill
 
Slave
 
Prisoner
 
Search first in
 
the dungeon
 
the sewers
 
the catacombs
 
 
west
 
west
 
east
 
east
Line 489: Line 1,510:
 
southwest
 
southwest
 
southeast
 
southeast
Search first in a cottage to the  
+
some of my kind
Search first in the keep to the
+
some of our kind
Search first in a house to the
+
out to the  
the imported goods market
+
Are you interested in  
the imported food market
+
Might I interest you in  
the imported clothing market
+
Great
the meat market
+
Splendid
the fruit and vegetable market
+
Good
the cheese market
+
Decent
the processed goods market
+
Fantastic
Body corrupted beyond reckoning,
+
Excellent
Knowing no mercy,  
+
there
devoured
+
right there
devoured our livestock
+
my friend
stole
+
my good
stole our treasures
+
woman
destroyed
+
person
destroyed our homes
+
Stop!  This isn't happening!
profaned
+
We yield!  We yield!
disturbed
+
I yield!  I yield!
profaned our homes
+
We will fight no more.
This bloodsucking fiend
+
I will fight no more.
This vile fiend
+
Never!
even
+
You first, coward!
murdered
+
Okay!  I'll do it.
has even killed
+
spits out
has killed
+
drops
somebody
+
Over my dead body!
There is no clear evidence, but there have been so many strange happenings that every honest person in the community now holds it to be true.
+
I am compelled to continue!
None of us are brave enough to level an accusation against the beast, but since you would help us, that is what I ask of you.
+
That's too suspicious!
was once
+
Somebody help!
Save us from this
+
Ah...  uh...
horror
+
The horror...
traitor
+
Ha ha ha!  Yes!
Beware!  It it said that only
+
Rawr!!!
Other arms may not cut so deeply.
+
Hmmm...
Capital of what?
+
Waaaaa...
This is all there is.
+
How incredibly satisfying!
There is no capital.
+
Oh joyous occasion!
There's absolutely nothing interesting around here.
+
The love overwhelms me!
There is a great keep there
+
Such sweet bliss!
There is a temple
+
Every last one of you will pay with your lives!
There is a tomb
+
Ahhhhhhh!  No!
That place is blessed.
+
That's incredibly suspicious!
Savage beasts call it their home.
+
What's going on?!
The surrounding area is called
+
What's that?!
 +
The horror consumes me!
 +
I cannot be overwhelmed by grief!
 +
Fantastic!
 +
I am so angry!
 +
Yes!  It is done.
 +
I must not succumb to fear!
 +
I feel such unbearable sadness...
 +
That was very satisfying!
 +
I am so happy!
 +
I feel such love!
 +
How blissful!
 +
I will take revenge!
 +
I must press on!
 +
That's suspicious!
 +
That's alarming!
 +
Most shocking!
 +
This is truly horrifying.
 +
I am almost overcome by grief.
 +
This is great!
 +
I am about to lose it!
 +
It is done.
 +
Begone fear!
 +
I cannot give in to sadness.
 +
I am very satisfied.
 +
This is a joyous time.
 +
This is love.
 +
How blissful I am.
 +
I will have my revenge.
 +
I am not scared!
 +
How suspicious...
 +
That was alarming.
 +
I will master myself.
 +
This cannot horrify me.
 +
I must let grief pass me by.
 +
I feel like a victor.
 +
I'm a little angry.
 +
It has come to pass.
 +
This doesn't scare me.
 +
I feel somewhat sad.
 +
That was satisfying.
 +
This is nice.
 +
Is this love?
 +
This could be bliss.
 +
This might require an answer.
 +
I feel no terror.
 +
Takes all kinds these days.
 +
What is it this time...
 +
That did not shock me.
 +
I am not upset by this.
 +
Grief?  I feel nothing.
 +
There is no need for celebration.
 +
I have no feelings of rage.
 +
I guess it could be considered grimly satisfying.
 +
This does not scare me.
 +
I am not feeling sad right now.
 +
That was not satisfying.
 +
I suppose this would be a joyous occasion.
 +
There is no love.
 +
I do not see the bliss in this.
 +
There is no need to feel vengeful.
 +
I laugh in the face of death!
 +
Help!  Save me!
 +
I must withdraw!
 +
Fool!
 +
What is this madness?  Calm yourself!
 +
(to
 
PLACE
 
PLACE
 
the wilds
 
the wilds
Line 566: Line 1,653:
 
REGION_WEATHER
 
REGION_WEATHER
 
CREATION_ZONE
 
CREATION_ZONE
 +
VEHICLE
 +
ARMY
 +
ARMY_CONTROLLER
 +
ARMY_TRACKING_INFO
 +
CULTURAL_IDENTITY
 +
AGREEMENT
 
SPEAKER
 
SPEAKER
 
AUDIENCE
 
AUDIENCE
The Void
+
A night creature has infiltrated our communities and now makes prey of us.
You are a hero and should aspire to great deeds.
+
An evil lurks within.
You have earned great respect in the eyes of our people.
+
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
vector<bool> too long
+
A great beast threatens to bring ruin upon our people.
MATERIAL
+
We have been under siege by an ancient force of nature.
USE_MATERIAL
+
It is time to send our cursed enemy back to the underworld.
USE_MATERIAL_TEMPLATE
+
Our people have been tormented by a fearsome foe.
Unrecognized Material Template:
+
A beast horrible beyond imagining threatens us.
SELECT_MATERIAL
+
A creature of the night has our people cowering in fear.
PLUS_MATERIAL
+
The forces of darkness have descended upon us.
REMOVE_MATERIAL
+
A terror most foul from the evil depths nigh the underworld plagues us.
TISSUE
+
A vile monster from the bowels of the earth has been preying on our people.
USE_TISSUE
+
A beast from underground has been assailing us.
USE_TISSUE_TEMPLATE
+
At times, creeping things slither out from below ground.
Unrecognized Tissue Template:
+
We are besieged by a terrifying monster from the harshest wilderness.
SELECT_TISSUE
+
A savage beast from the thick of the wilds hunts us at will.
REMOVE_TISSUE
+
A ferocious wild animal has been set on us by nature.
CASTE
+
A ferocious unnatural beast has become the bane of our people.
USE_CASTE
+
A beast from the wilds has been harassing our people.
SELECT_CASTE
+
Vanquishing a great beast on our behalf would bring us all much glory.
SELECT_ADDITIONAL_CASTE
+
Mastering the forces of nature would glorify us in the eyes of the world.
DEFAULT
+
Demons from the underworld must not be permitted to walk freely upon the land.
Caste Selection Fails:
+
Not far from here, a fearsome creature has made its home.
BIOME
+
Terrible monstrosities live deep under the ground.
PROFESSION_NAME
+
The world is safer for travelers when night creatures no longer stalk the darkness.
FANCIFUL
+
A force of evil has arisen in the world.
DOES_NOT_EXIST
+
Something truly horrifying has vomited itself forth from the depths of the world.
LARGE_ROAMING
+
A great monster from the underground is said to have emerged from the darkness.
LOOSE_CLUSTERS
+
A vile beast from the caverns now walks the land.
VERMIN_FISH
+
A lurking pest has come up from the underground.
VERMIN_SOIL
+
At the end of the world dwell the fiercest beasts of legend.
VERMIN_SOIL_COLONY
+
Creatures grow mighty out in the wildest regions.
ARTIFICIAL_HIVEABLE
+
You might win fame by putting down a wild beast of great renown.
UBIQUITOUS
+
Sometimes animals just get out of control.
HIVE_PRODUCT
+
Seek this place if you wish to confront
VERMIN_EATER
+
This insidious evil is
VERMIN_GROUNDER
+
Seek this place if you hunt
VERMIN_ROTTER
+
The creature is
MUNDANE
+
Slave
FREQUENCY
+
Prisoner
UNDERGROUND_DEPTH
+
  Body corrupted beyond reckoning,
POPULATION_NUMBER
+
assumes a beastly form to terrorize us.
CLUSTER_NUMBER
+
  Knowing no mercy,
TRIGGERABLE_GROUP
+
devoured
GENERAL_BABY_NAME
+
devoured our livestock
GENERAL_CHILD_NAME
+
stole
GLOWCOLOR
+
stole our treasures
CREATURE_TILE
+
destroyed
CREATURE_SOLDIER_TILE
+
a mead hall
GLOWTILE
+
a keep
ALTTILE
+
a temple
SOLDIER_ALTTILE
+
a tower
GOOD
+
a market
EVIL
+
a tomb
SAVAGE
+
an underworld spire
EQUIPMENT_WAGON
+
a dungeon
PREFSTRING
+
the sewers
SPEECH
+
the catacombs
SPEECH_MALE
+
destroyed our homes
SPEECH_FEMALE
+
profaned
GENERATED
+
disturbed
Unrecognized Creature Token:
+
profaned our homes
CREATURE
+
  This bloodsucking fiend
COPY_TAGS_FROM
+
  This vile fiend
Unrecognized Creature Copy (Order is important!):
+
even
APPLY_CREATURE_VARIATION
+
murdered
Unrecognized Creature Variation:
+
has even killed
APPLY_CURRENT_CREATURE_VARIATION
+
has killed
Creature Tissue Material Failure:
+
lust for murder
Custom tissue shape not found:
+
, among them
data/speech/
+
calms down.]
Custom butcher object shape not found:
+
  There is no clear evidence, but there have been so many strange happenings that every honest person in the community now holds it to be true.
Unrecognized Color Token:
+
  None of us are brave enough to level an accusation against the beast, but since you would help us, that is what I ask of you.
LOCAL_CREATURE_MAT
+
pauses to regain
ADD_COLOR
+
composure.]
twins
+
  It pains me all the more, for the foul villain
triplets
+
was once
quadruplets
+
my own
quintuplets
+
, now twisted into monstrosity
sextuplets
+
, now cursed
septuplets
+
  Save us from this
octuplets
+
traitor
nonuplets
+
  Beware!  It it said that only
decaplets
+
  It is said that
undecaplets
+
harms the creature.
duodecaplets
+
  Other arms may not cut so deeply.
tredecaplets
+
Our people have been pestered by skulking villains.
quattuordecaplets
+
A marauding warband is threatening our people.
quindecaplets
+
Malicious outlaws have brought terror to our doorsteps.
many babies
+
Particular outlaws have been causing us much hardship.
creature
+
A sprawling criminal organization has left our people living in fear.
NUMBERED_NAME
+
A scheming criminal gang has eluded capture for far too long.
zombie
+
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
BODY_APPEARANCE_MODIFIER
+
There are foul goings-on
SET_BP_GROUP
+
over at
PLUS_BP_GROUP
+
  They have a
SET_TL_GROUP
+
called
PLUS_TL_GROUP
+
somewhere
TISSUE_STYLE_UNIT
+
around here
TSU_NOUN
+
A bandit gang
TISSUE_LAYER_APPEARANCE_MODIFIER
+
led by
SHEARABLE_TISSUE_LAYER
+
calling itself
APP_MOD_DESC_RANGE
+
has been harassing people on the street!
APP_MOD_NOUN
+
has been harassing people over in
APP_MOD_IMPORTANCE
+
The army of
APP_MOD_RATE
+
is marching here!
TLCM_TIMING
+
is marching on
TLCM_NOUN
+
There's absolutely nothing interesting around here.
TLCM_IMPORTANCE
+
I am a
APP_MOD_GENETIC_MODEL
+
of the
TLCM_GENETIC_MODEL
+
, as are you
CASTE_SPEECH
+
forgetful guard
POP_RATIO
+
I am a slave of
FEATURE_ATTACK_GROUP
+
I am a prisoner of
CHILD
+
Please help me to escape from this place.
BABY
+
But mostly I just like to drink.
CASTE_PROFESSION_NAME
+
How I long for some excitement in my life...
CHILDNAME
+
I've always dreamed of seeing far-away places.
BABYNAME
+
I would give anything to be away from here.  I can't stand the boredom!
AQUATIC
+
Can you lead me to battle and a warrior's death?
AMPHIBIOUS
+
is overcome for a moment.
MOUNT
+
]  No...  I don't want to talk about it.
MOUNT_EXOTIC
+
There is a great keep there
LIKES_FIGHTING
+
named
PEARL
+
There is a temple
VEGETATION
+
there
MAGICAL
+
There is a tomb
NATURAL
+
housing
NATURAL_ANIMAL
+
is there.
SUPERNATURAL
+
It is a place of great evil.
VERMIN_HATEABLE
+
looks around nervously and leans forward, speaking quietly.
COLONY_EXTERNAL
+
  It is rumored that the dead rise and stalk the living!
DIE_WHEN_VERMIN_BITE
+
That place is blessed.
REMAINS_ON_VERMIN_BITE_DEATH
+
Savage beasts call it their home.
REMAINS_UNDETERMINED
+
!  It's terrifying.
BODY
+
have been known to hunt out there.
Duplicate Body Token:
+
roam freely out there.
Unrecognized Creature Caste Body Token:
+
I don't know very much about it.
Body Token Recognized But Could Not Connect:
+
I am the
BODYGLOSS
+
STRANGUS
Unrecognized Creature Caste Body Gloss Token:
+
AUGIS
RELSIZE
+
STORKIS
RETRACT_INTO_BP
+
[PRO_SUB]
CAN_DO_INTERACTION
+
[PRO_OBJ]
CDI token precedes any CAN_DO_INTERACTION tag:
+
[PRO_POS]
Unrecognized CDI Token:
+
I've defeated many fearsome opponents!
EXTRA_BUTCHER_OBJECT
+
We are in
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
+
  [You receive a detailed description.]
EBO_ITEM
+
is in
ANY_HARD_STONE
+
I've heard of a place called
EBO_SHAPE
+
The surrounding area is called
ATTACK
+
Search first in
BODYPART
+
a dark tower
TISSUE_LAYER
+
the dungeon
CHILD_BODYPART_GROUP
+
here
CHILD_TISSUE_LAYER_GROUP
+
Search first in the mead hall to the
Attack
+
Search first in a cottage to the
ATTACK_SKILL
+
Search first in the keep to the
ATTACK_VERB
+
, for I speak of our master
ATTACK_CONTACT_PERC
+
Search first in the great tower to the
ATTACK_PENETRATION_PERC
+
Search first in a house to the
ATTACK_PRIORITY
+
Search first in a hillock to the
MAIN
+
Search first in a tree to the
ATTACK_VELOCITY_MODIFIER
+
to the
ATTACK_FLAG_CANLATCH
+
Search first by the well to the
ATTACK_FLAG_WITH
+
Must be right around here somewhere.
ATTACK_FLAG_EDGE
+
I'm not sure exactly where to look.
SPECIALATTACK_INTERACTION
+
Hey...  that sounds like a great idea!
SPECIALATTACK_INJECT_EXTRACT
+
Surely any place is better than this.  Let's set off immediately!
SPECIALATTACK_SUCK_BLOOD
+
Nothing beats the open road.  Let us be off!
NOSMELLYROT
+
I've always wanted to travel the world.  Let us be off!
NATURAL_SKILL
+
Excitement!  Adventure!  I am thrilled to join you.
LAYS_UNUSUAL_EGGS
+
I will agree to guide you if you lead me to glory and death.
ITEMCORPSE
+
I will agree to travel with you if you lead me to glory and death.
ITEMCORPSE_QUALITY
+
Take me away from here.
BEACH_FREQUENCY
+
Let us leave as soon as possible.
UNDERSWIM
+
This is a cause worthy of struggle.
CANOPENDOORS
+
I'm sorry.  My duty is here.
GETS_WOUND_INFECTIONS
+
It is I that would lead you, but I have no need of your protection.
GETS_INFECTIONS_FROM_ROT
+
Ha!  Such enthusiasm from one such as yourself.
NOFEAR
+
With a band so large, what share of the glory would I have?
NOSTUCKINS
+
I'm sorry.  I can't go with you.
PARALYZEIMMUNE
+
I have no interest in your objectives.
NOSKULL
+
I am unfit to brave danger with you.
NOSKIN
+
I would...  rather not.
NOBONES
+
Greet listener
NOMEAT
+
greet
HASSHELL
+
hello
NOEXERT
+
Nevermind
NOPAIN
+
nevermind
TENDONS
+
Summarize the many troubles
HAS_NERVES
+
trouble
LIGAMENTS
+
Demand an item (barter screen)
CAVE_ADAPT
+
demand
NOTHOUGHT
+
object
ARENA_RESTRICTED
+
Ask favor, place request, make demand or issue order (new menu)
NOEMOTION
+
favor
TRANCES
+
request
NOSTUN
+
order
NONAUSEA
+
Claim this site for yourself (group naming menu)
EXTRAVISION
+
claim
OPPOSED_TO_LIFE
+
Claim this site for yourself and
CRAZED
+
Ask for directions (new menu)
BLOODSUCKER
+
directions
BONECARN
+
where
CARNIVORE
+
Bring up specific incident or rumor (new menu)
GOBBLE_VERMIN_CREATURE
+
incident
GOBBLE_VERMIN_CLASS
+
rumor
ROOT_AROUND
+
tell
CREATURE_CLASS
+
Ask about
PERSONALITY
+
death
LISP
+
crime
MATERIAL_FORCE_MULTIPLIER
+
fight
GENERAL_MATERIAL_FORCE_MULTIPLIER
+
conflict
SOUND
+
army
GRAZER
+
march
PRONE_TO_RAGE
+
abduction
LAYS_EGGS
+
kidnap
EGG_SIZE
+
occupation
CLUTCH_SIZE
+
beast
INTELLIGENT
+
criminal
CAN_LEARN
+
bandit
SLOW_LEARNER
+
skulking
CAN_SPEAK
+
vermin
UTTERANCES
+
ruffian
EQUIPS
+
Inquire about any troubles
ALL_ACTIVE
+
troubles
DIURNAL
+
Request a guide to
NOCTURNAL
+
Ask for directions to
CREPUSCULAR
+
Ask for the whereabouts of
MATUTINAL
+
Ask listener to wait here
VESPERTINE
+
wait
POWER
+
stay
MEGABEAST
+
Ask listener to follow you
SEMIMEGABEAST
+
follow
FEATURE_BEAST
+
come
TITAN
+
Cancel the agreement
DEMON
+
cancel
UNIQUE_DEMON
+
leave
NIGHT_CREATURE_HUNTER
+
Complain about the agreement
NIGHT_CREATURE_BOGEYMAN
+
complain
MEANDERER
+
Bring up the journey together
ALCOHOL_DEPENDENT
+
journey
NOBREATHE
+
agreement
AMBUSHPREDATOR
+
Tell listener that nothing has changed
LOCKPICKER
+
nothing
TRAPAVOID
+
Give an order based on
NOT_BUTCHERABLE
+
's relationship with
MISCHIEVIOUS
+
Go into
MISCHIEVOUS
+
diplomacy
COOKABLE_LIVE
+
relations
PATTERNFLIER
+
land
CURIOUSBEAST_EATER
+
Summarize the hold of
CURIOUSBEAST_ITEM
+
on its territory
CURIOUSBEAST_GUZZLER
+
patrol
FLEEQUICK
+
guards
VERMINHUNTER
+
forces
RETURNS_VERMIN_KILLS_TO_OWNER
+
Summarize the local disposition of the forces of
HUNTS_VERMIN
+
other
DIVE_HUNTS_VERMIN
+
rebels
ADOPTS_OWNER
+
opposition
IMMOLATE
+
stakeholders
LARGE_PREDATOR
+
Summarize your views on the opposition to
BENIGN
+
overview
SMALL_REMAINS
+
Describe the refugees created by the attack of
remains
+
accuse
REMAINS
+
troublemaker
SPECIFIC_FOOD
+
Accuse the speaker of being a troublemaker
PLANT
+
Summarize your views on
CASTE_NAME
+
Summarize the conflict in which
CASTE_COLOR
+
you slew
CASTE_GLOWCOLOR
+
(This occurred
REMAINS_COLOR
+
at this location
IMMOBILE
+
rescue
IMMOBILE_LAND
+
reunion
LIGHT_GEN
+
reunited
VERMIN_MICRO
+
Bring up your reunion with
NOT_LIVING
+
Bring up the reunion of
CANNOT_UNDEAD
+
Bring up your death
COMMON_DOMESTIC
+
Bring up the death of
WAGON_PULLER
+
Bring up
PACK_ANIMAL
+
production order violation
FLIER
+
production
PET_EXOTIC
+
violation
TRAINABLE
+
export prohibition violation
TRAINABLE_HUNTING
+
export
TRAINABLE_WAR
+
prohibition
WEBBER
+
job order violation
THICKWEB
+
conspiracy to slow labor
WEBIMMUNE
+
conspiracy
MULTIPLE_LITTER_RARE
+
slow
MAGMA_VISION
+
labor
FIREIMMUNE
+
crime of murder
FIREIMMUNE_SUPER
+
murder
FEMALE
+
disorderly
MALE
+
conduct
LITTERSIZE
+
building
MAXAGE
+
destruction
GNAWER
+
crime of theft
DESCRIPTION
+
theft
PETVALUE
+
crime of robbery
PETVALUE_DIVISOR
+
robbery
BODY_SIZE
+
crime of blood-drinking
GRAVITATE_BODY_SIZE
+
blood
CHANGE_BODY_SIZE_PERC
+
drinking
ATTACK_TRIGGER
+
submission
MODVALUE
+
demand of submission from
VIEWRANGE
+
attack on
BUILDINGDESTROYER
+
escalated attack on
DIFFICULTY
+
succession
GRASSTRAMPLE
+
leader
SPEED
+
Spread rumor of
SWIMS_LEARNED
+
ascension
SWIMS_INNATE
+
presence
SWIM_SPEED
+
presence
TRADE_CAPACITY
+
's presence
LAIR_HUNTER
+
tribute
LAIR_HUNTER_SPEECH
+
's acceptance of
LAIR
+
's offer of tribute
LAIR_CHARACTERISTIC
+
's refusal of
HABIT
+
's demand for tribute
HABIT_NUM
+
peace
TEST_ALL
+
's offer of peace
BLOOD
+
's cessation of tribute to
SECRETION
+
's claim
EGG_MATERIAL
+
harassment
CASTE_TILE
+
's harassment
CASTE_SOLDIER_TILE
+
withdrawal
CASTE_GLOWTILE
+
's withdrawal from
CASTE_ALTTILE
+
refugees
CASTE_SOLDIER_ALTTILE
+
flight
EXTRACT
+
's flight
MILKABLE
+
's abandonment
CONVERTED_SPOUSE
+
insurrection
SPOUSE_CONVERTER
+
Spread rumor of the insurrection
SPOUSE_CONVERSION_TARGET
+
against
MANNERISM_LAUGH
+
Spread rumor of the
MANNERISM_SMILE
+
overthrow
MANNERISM_WALK
+
revolution
MANNERISM_SIT
+
overthrow
MANNERISM_BREATH
+
failure
MANNERISM_POSTURE
+
failed insurrection
MANNERISM_STRETCH
+
crushed
MANNERISM_EYELIDS
+
defeat
MANNERISM_FINGERS
+
insurrection crushed
MANNERISM_NOSE
+
reclaim
MANNERISM_EAR
+
's reclamation
MANNERISM_HEAD
+
founding
MANNERISM_EYES
+
's foundation
MANNERISM_MOUTH
+
's march
MANNERISM_HAIR
+
to reclaim
MANNERISM_KNUCKLES
+
to found a site in
MANNERISM_LIPS
+
invasion
MANNERISM_CHEEK
+
toward
MANNERISM_NAILS
+
Spread rumor of the occupation of
MANNERISM_FEET
+
Spread rumor of your reunion with
MANNERISM_ARMS
+
Spread rumor of the reunion of
MANNERISM_HANDS
+
death
MANNERISM_TONGUE
+
Spread rumor of your abduction
MANNERISM_LEG
+
Spread rumor of the abduction of
VERMIN_BITE
+
Trade
PENETRATEPOWER
+
trade
FISHITEM
+
barter
VERMIN_NOROAM
+
deal
VERMIN_NOFISH
+
sell
VERMIN_NOTRAP
+
Exchange, give or take personal items
HOMEOTHERM
+
exchange
FIXED_TEMP
+
give
SKILL_RATE
+
take
SKILL_RUST_RATE
+
Ask listener to join you (new menu)
SKILL_LEARN_RATE
+
join
SKILL_RATES
+
Ask about the structure you are in
SKILL_LEARN_RATES
+
structure
SKILL_RUST_RATES
+
Inquire about listener's profession
PHYS_ATT_RANGE
+
profession
Attribute range not in increasing order, repaired
+
work
Attribute range less than
+
Ask about listener's family
Attribute range greater than
+
family
PHYS_ATT_RATES
+
Ask for permission to stay for a day
PHYS_ATT_CAP_PERC
+
sleep
Attribute cap perc less than 100, set to 100
+
permission
MENT_ATT_RANGE
+
rest
MENT_ATT_RATES
+
Ask for a cease to hostilities
MENT_ATT_CAP_PERC
+
cease
TISSUE_LAYER_UNDER
+
stop
TISSUE_LAYER_OVER
+
Ask the listener for the location of
NORMAL
+
the object
Unknown Body Group/Relation Token(s):
+
location
Unknown Body Part Position Token:
+
Agree to have
Tissue layer not added because no BP found:
+
accept homage from
SELECT_TISSUE_LAYER
+
agree
PLUS_TISSUE_LAYER
+
Refuse to have
BODY_DETAIL_PLAN
+
refuse
Body detail plan not found:
+
Agree to make peace between
ARG1
+
Refuse to make peace between
ARG2
+
pay homage to
ARG3
+
Offer to have
ARG4
+
offer
ARG5
+
homage
SET_LAYER_TISSUE
+
Cancel tribute from
TISSUE_NAME
+
Offer peace between
Tissue Definition
+
Demand that
TISSUE_MATERIAL
+
Demand that the listener drop
RELATIVE_THICKNESS
+
drop
HEALING_RATE
+
Demand that the listener yield
VASCULAR
+
yield
PAIN_RECEPTORS
+
surrender
THICKENS_ON_STRENGTH
+
Welcome yourself to your new home
THICKENS_ON_ENERGY_STORAGE
+
welcome
ARTERIES
+
home
SCARS
+
Raise alarm
STRUCTURAL
+
intruder
CONNECTIVE_TISSUE_ANCHOR
+
Brag about your past violent acts
SETTABLE
+
brag
SPLINTABLE
+
boast
FUNCTIONAL
+
transfer
NERVOUS
+
position
THOUGHT
+
Offer listener your position as
MUSCULAR
+
adopt
SMELL
+
Ask listener to adopt
HEAR
+
Accept the position
FLIGHT
+
Refuse the position
BREATHE
+
Agree to the adoption
SIGHT
+
Refuse the adoption
CONNECTS
+
Ask listener why they are traveling
MAJOR_ARTERIES
+
travel
INSULATION
+
Ask how strong this group's hold over its lands is
COSMETIC
+
hold
STYLEABLE
+
withdraw
TISSUE_SHAPE
+
Ask about the position of this group's forces
SUBORDINATE_TO_TISSUE
+
guard
TISSUE_MAT_STATE
+
armies
TISSUE_LEAKS
+
scout
Tissue Template
+
Ask about other groups with a stake in this site
TISSUE_TEMPLATE
+
groups
Unrecognized Tissue Template Token:
+
exile
LOCAL_PLANT_MAT
+
Ask if anybody fled from this site
CVCT_MASTER
+
flee
CVCT_TARGET
+
fled
CVCT_REPLACEMENT
+
Ask about the local ruler
CREATURE_VARIATION
+
Ask about this site's neighbors and trade partners
Unrecognized Creature Variation Token:
+
neighbors
ADD_MATERIAL
+
village
ADD_TISSUE
+
Comment on weather
Unrecognized Body Detail Plan Token:
+
weather
nothing
+
Offer encouragement
chunk
+
encourage
chunks
+
Comment on natural surroundings
creature_layer
+
nature
UPPERBODY
+
Ask about the surrounding area
LOWERBODY
+
surroundings
HEAD
+
area
CON_CAT
+
Invoke true name to banish listener
CONTYPE
+
invoke
GRASP
+
name
STANCE
+
banish
Unrecognized Creature Bodypart CONTYPE Token:
+
Invoke true name to compel service from listener
LIMB
+
service
THROAT
+
Accuse listener of being a night creature
JOINT
+
creature
SKELETON
+
Say goodbye
UNDER_PRESSURE
+
goodbye
TOTEMABLE
+
done
VERMIN_BUTCHER_ITEM
+
quit
EMBEDDED
+
Bypass greeting (new menu)
APERTURE
+
bypass
SMALL
+
skip
INTERNAL
+
Change the subject (new menu)
CIRCULATION
+
change
GUTS
+
subject
RIGHT
+
back
LEFT
+
Return to current topic (new menu)
DIGIT
+
return
CONNECTOR
+
Refuse to share this information
SOCKET
+
Say that you have no family
MOUTH
+
Say that you don't remember
CATEGORY
+
Ask what happened
DEFAULT_RELSIZE
+
what
INDIVIDUAL_NAME
+
happened
Unrecognized Creature Bodypart Token:
+
Ask listener to join you and be rescued
Unrecognized Creature Body Token:
+
Give report pertaining to service as a
SOLID
+
duty
LIQUID
+
report
POWDER
+
Praise listener for completing the task
SOLID_POWDER
+
praise
PASTE
+
task
SOLID_PASTE
+
Request duty or advice pertaining to service as a
PRESSED
+
advice
SOLID_PRESSED
+
Refuse invitation to become a
ALL_SOLID
+
decline
Unrecognized Material State Token:
+
Accept invitation to become a
Unrecognized Location Hint Token:
+
accept
MAJOR_CURSE
+
Refuse request to become a
GREETING
+
Accept as a
CLEAN_SELF
+
Revoke listener's status as a
CLEAN_FRIEND
+
revoke
FLEEING
+
Invite listener to become a
Unrecognized Usage Hint Token:
+
invite
TRAILING_DUST_FLOW
+
Ask to become a
TRAILING_VAPOR_FLOW
+
Ask to be rescued
TRAILING_GAS_FLOW
+
Reply to greeting
SOLID_GLOB
+
reply
LIQUID_GLOB
+
Refuse conversation
SPATTER_POWDER
+
Reply to greeting (impersonation)
SPATTER_LIQUID
+
impersonate
UNDIRECTED_GAS
+
State
UNDIRECTED_VAPOR
+
's location
UNDIRECTED_DUST
+
to be
WEB_SPRAY
+
suggest
DRAGONFIRE
+
Suggest talking to
FIREJET
+
to offer condolences
FIREBALL
+
Suggest traveling to
WEATHER_CREEPING_GAS
+
to find a relative
WEATHER_CREEPING_VAPOR
+
State that you weren't acquainted
WEATHER_CREEPING_DUST
+
Tell listener to enjoy peace and remain vigilant
WEATHER_FALLING_MATERIAL
+
enjoy
Unrecognized Breath Attack Token:
+
vigilant
LAW_MAKING
+
Offer condolences
LAW_ENFORCEMENT
+
condolences
RECEIVE_DIPLOMATS
+
sorry
MEET_WORKERS
+
Ask listener's course of action
MANAGE_PRODUCTION
+
action
TRADE
+
Request suggestion for course of action
ACCOUNTING
+
Ask listener to join you on adventures
ESTABLISH_COLONY_TRADE_AGREEMENTS
+
adventure
MAKE_INTRODUCTIONS
+
Ask listener to guide you to a location
MAKE_PEACE_AGREEMENTS
+
guide
MAKE_TOPIC_AGREEMENTS
+
site
COLLECT_TAXES
+
place
ESCORT_TAX_COLLECTOR
+
Respond to join request
EXECUTIONS
+
respond
TAME_EXOTICS
+
Ask listener to join you in a rescue
RELIGION
+
Ask listener to join you in an insurrection
ATTACK_ENEMIES
+
State opinion that it must be stopped with violent force
PATROL_TERRITORY
+
force
MILITARY_GOALS
+
State opinion that it is not your problem
MILITARY_STRATEGY
+
State opinion that it was inevitable
UPGRADE_SQUAD_EQUIPMENT
+
inevitable
EQUIPMENT_MANIFESTS
+
State opinion that this is the life for you
SORT_AMMUNITION
+
life
BUILD_MORALE
+
State opinion that it is sad but not unexpected
HEALTH_MANAGEMENT
+
expected
Unrecognized Position Responsibility Token:
+
State opinion that it is terrible
KILL_ENTITY_MEMBER
+
terrible
KILL_NEUTRAL
+
State opinion that it is terrifying
KILL_ENEMY
+
terrifying
KILL_ANIMAL
+
State that you don't know anything about it
EAT_SAPIENT_OTHER
+
State that you are right in all matters
EAT_SAPIENT_KILL
+
right
MAKE_TROPHY_SAME_RACE
+
State that it is terrific
MAKE_TROPHY_SAPIENT
+
terrific
MAKE_TROPHY_ANIMAL
+
State that it is for the best
KILL_PLANT
+
best
TORTURE_AS_EXAMPLE
+
State that you don't care
TORTURE_FOR_INFORMATION
+
State your general hatred
TORTURE_FOR_FUN
+
hate
TORTURE_ANIMALS
+
State your general fear
TREASON
+
afraid
OATH_BREAKING
+
fright
LYING
+
Grant sleep permission
VANDALISM
+
grant
TRESPASSING
+
Deny sleep permission
THEFT
+
deny
ASSAULT
+
Comply with order
SLAVERY
+
comply
Unrecognized Ethic Action Token:
+
Agree to follow
NOT_APPLICABLE
+
Apologize for being otherwise occupied
REQUIRED
+
apologize
ACCEPTABLE
+
occupied
PERSONAL_MATTER
+
Refer listener to somebody older
JUSTIFIED_IF_NO_REPERCUSSIONS
+
refer
JUSTIFIED_IF_GOOD_REASON
+
older
JUSTIFIED_IF_EXTREME_REASON
+
Ask listener to come closer
JUSTIFIED_IF_SELF_DEFENSE
+
closer
ONLY_IF_SANCTIONED
+
Do business
MISGUIDED
+
business
SHUN
+
Initiate bartering
APPALLING
+
Ask listener to come to the trade depot later
PUNISH_REPRIMAND
+
later
PUNISH_SERIOUS
+
Ask listener to come to your store later
PUNISH_EXILE
+
Ask listener to come to the market later
PUNISH_CAPITAL
+
Tell listener to try a shopkeeper
UNTHINKABLE
+
shopkeeper
Unrecognized Ethic Response Token:
+
Tell listener about
ROAD
+
Provide directions to
TUNNEL
+
Recommend
BRIDGE
+
as a guide
WALL
+
Profess total ignorance
Unrecognized World Construction Token:
+
Tell the listener that
PANTHEON
+
is dead
REGIONAL_FORCE
+
dead
Unrecognized Religion Token:
+
Provide the whereabouts of
SPRING
+
Explain your current journey
SUMMER
+
explain
AUTUMN
+
Say something about this site's trade partners
WINTER
+
Say something about the local area
Unrecognized Season Token:
+
Tell the listener that they've found you
AGRICULTURE
+
found
ANIMALS
+
Grovel before your new master
BALANCE
+
grovel
BEAUTY
+
master
BIRTH
+
Ask listener to wait until you've returned home
BLIGHT
+
Say something about your family
BOUNDARIES
+
Announce that you are hunting in your lair
CAVERNS
+
hunt
CHAOS
+
lair
CHARITY
+
Express astonishment at seeing
CHILDREN
+
surprise
COASTS
+
astonished
CONSOLATION
+
Hawk your wares
COURAGE
+
hawk
CRAFTS
+
Yield in terror
CREATION
+
Yield
DANCE
+
Agree to cease hostilities
DARKNESS
+
Refuse to cease hostilities
DAWN
+
Agree to comply with demand
DEATH
+
Refuse to comply with demand
DEFORMITY
+
Refuse to yield
DEPRAVITY
+
Express overwhelming suspicion
DISCIPLINE
+
outburst
DISEASE
+
fail
DREAMS
+
Fail the struggle against great alarm
DUSK
+
Fail the struggle against great shock
DUTY
+
Fail the struggle against great horror
EARTH
+
Fail the struggle against great grief
 +
Bask in great triumph
 +
bask
 +
Fail the struggle against great rage
 +
Bask in great grim satisfaction
 +
Fail the struggle against great fear
 +
Fail the struggle against great sadness
 +
Bask in great satisfaction
 +
Bask in great love
 +
Bask in great bliss
 +
Bask in great joy
 +
Bask in great vengefulness
 +
Fail the struggle against great terror
 +
State feelings of great suspicion
 +
Verbally struggle against great alarm
 +
struggle
 +
Verbally struggle against great shock
 +
Verbally struggle against great horror
 +
Verbally struggle against great grief
 +
State feelings of great triumph
 +
State feelings of great grim satisfaction
 +
Verbally struggle against great fear
 +
Verbally struggle against great sadness
 +
State feelings of great satisfaction
 +
State feelings of great love
 +
State feelings of great bliss
 +
State feelings of great joy
 +
State feelings of great vengefulness
 +
Verbally struggle against great terror
 +
State feelings of suspicion
 +
Verbally struggle against alarm
 +
Verbally struggle against shock
 +
Verbally struggle against horror
 +
Verbally struggle against grief
 +
State feelings of triumph
 +
Fail the struggle against rage
 +
State feelings of grim satisfaction
 +
Verbally struggle against fear
 +
Verbally struggle against sadness
 +
State feelings of satisfaction
 +
State feelings of love
 +
State feelings of bliss
 +
State feelings of joy
 +
State feelings of vengefulness
 +
Verbally struggle against terror
 +
State minor feeling of suspicion
 +
Dismiss minor feeling of alarm
 +
dismiss
 +
Dismiss minor feeling of shock
 +
Dismiss minor feeling of horror
 +
Dismiss minor feeling of grief
 +
State minor feeling of triumph
 +
Dismiss minor feeling of rage
 +
State minor feeling of grim satisfaction
 +
Dismiss minor feeling of fear
 +
Dismiss minor feeling of sadness
 +
State minor feeling of satisfaction
 +
State minor feeling of love
 +
State minor feeling of bliss
 +
State minor feeling of joy
 +
State minor feeling of vengefulness
 +
Dismiss minor feeling of terror
 +
Acknowledge lack of suspicion
 +
Acknowledge lack of alarm
 +
Acknowledge lack of shock
 +
Acknowledge lack of horror
 +
Acknowledge lack of grief
 +
Acknowledge lack of triumph
 +
Acknowledge lack of rage
 +
Acknowledge lack of grim satisfaction
 +
Acknowledge lack of fear
 +
Acknowledge lack of sadness
 +
Acknowledge lack of satisfaction
 +
Acknowledge lack of love
 +
Acknowledge lack of bliss
 +
Acknowledge lack of joy
 +
Acknowledge lack of vengefulness
 +
Acknowledge lack of terror
 +
Make terrified outburst regarding fleeing conflict
 +
State intention to flee conflict
 +
State your age emphatically
 +
Say something about your profession
 +
Announce your night creature status
 +
announce
 +
State your incredulity
 +
incredulity
 +
failed to load conflict report incident
 +
vector<bool> too long
 +
!ARG
 +
<SWAP>
 +
MATERIAL
 +
USE_MATERIAL
 +
USE_MATERIAL_TEMPLATE
 +
Unrecognized Material Template:
 +
SELECT_MATERIAL
 +
PLUS_MATERIAL
 +
REMOVE_MATERIAL
 +
TISSUE
 +
USE_TISSUE
 +
USE_TISSUE_TEMPLATE
 +
Unrecognized Tissue Template:
 +
SELECT_TISSUE
 +
REMOVE_TISSUE
 +
CASTE
 +
USE_CASTE
 +
SELECT_CASTE
 +
SELECT_ADDITIONAL_CASTE
 +
DEFAULT
 +
Caste Selection Fails:
 +
BIOME
 +
PROFESSION_NAME
 +
FANCIFUL
 +
DOES_NOT_EXIST
 +
LARGE_ROAMING
 +
LOOSE_CLUSTERS
 +
VERMIN_FISH
 +
VERMIN_SOIL
 +
VERMIN_SOIL_COLONY
 +
ARTIFICIAL_HIVEABLE
 +
UBIQUITOUS
 +
HIVE_PRODUCT
 +
VERMIN_EATER
 +
VERMIN_GROUNDER
 +
VERMIN_ROTTER
 +
MUNDANE
 +
FREQUENCY
 +
CHANGE_FREQUENCY_PERC
 +
UNDERGROUND_DEPTH
 +
POPULATION_NUMBER
 +
CLUSTER_NUMBER
 +
TRIGGERABLE_GROUP
 +
GENERAL_BABY_NAME
 +
GENERAL_CHILD_NAME
 +
GLOWCOLOR
 +
CREATURE_TILE
 +
CREATURE_SOLDIER_TILE
 +
GLOWTILE
 +
ALTTILE
 +
SOLDIER_ALTTILE
 +
GOOD
 +
EVIL
 +
SAVAGE
 +
EQUIPMENT_WAGON
 +
PREFSTRING
 +
SPEECH
 +
SPEECH_MALE
 +
SPEECH_FEMALE
 +
GENERATED
 +
SOURCE_HFID
 +
Unrecognized Creature Token:
 +
CREATURE
 +
COPY_TAGS_FROM
 +
Unrecognized Creature Copy (Order is important!):
 +
APPLY_CREATURE_VARIATION
 +
Unrecognized Creature Variation:
 +
APPLY_CURRENT_CREATURE_VARIATION
 +
GO_TO_START
 +
GO_TO_END
 +
GO_TO_TAG
 +
GO_TO_TAG could not find target, setting to end:
 +
*** Error(s) finalizing the creature
 +
Creature Tissue Material Failure:
 +
(empty tissue)
 +
(no mat1)
 +
(no mat3)
 +
Custom tissue shape not found:
 +
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
 +
: Special attack material missing state -- set to liquid
 +
: Special attack interaction token not recognized :
 +
, layer
 +
was not found, using first tissue instead
 +
: Tissue
 +
: No tissue thickness
 +
data/speech/
 +
Custom butcher object shape not found:
 +
: Cannot find SPECIFIC_FOOD:PLANT token
 +
: Cannot find SPECIFIC_FOOD:CREATURE token
 +
Unrecognized Color Token:
 +
LOCAL_CREATURE_MAT
 +
Walk
 +
Crawl
 +
Swim
 +
Climb
 +
ADD_COLOR
 +
a girl
 +
a boy
 +
a child
 +
twins
 +
triplets
 +
quadruplets
 +
quintuplets
 +
sextuplets
 +
septuplets
 +
octuplets
 +
nonuplets
 +
decaplets
 +
undecaplets
 +
duodecaplets
 +
tredecaplets
 +
quattuordecaplets
 +
quindecaplets
 +
many babies
 +
NUMBERED_NAME
 +
zombie
 +
BODY_APPEARANCE_MODIFIER
 +
SET_BP_GROUP
 +
PLUS_BP_GROUP
 +
SET_TL_GROUP
 +
PLUS_TL_GROUP
 +
TISSUE_STYLE_UNIT
 +
TSU_NOUN
 +
TISSUE_LAYER_APPEARANCE_MODIFIER
 +
SHEARABLE_TISSUE_LAYER
 +
Shearable Tissue
 +
Was Not Used
 +
BP_APPEARANCE_MODIFIER
 +
BP Mod
 +
APP_MOD_DESC_RANGE
 +
APP_MOD_NOUN
 +
APP_MOD_IMPORTANCE
 +
APP_MOD_RATE
 +
NO_END
 +
TL_COLOR_MODIFIER
 +
Color Mod Ending With (
 +
) Was Not Used
 +
TLCM_TIMING
 +
TLCM_NOUN
 +
TLCM_IMPORTANCE
 +
APP_MOD_GENETIC_MODEL
 +
TLCM_GENETIC_MODEL
 +
CASTE_SPEECH
 +
POP_RATIO
 +
FEATURE_ATTACK_GROUP
 +
CHILD
 +
BABY
 +
CASTE_PROFESSION_NAME
 +
CHILDNAME
 +
BABYNAME
 +
AQUATIC
 +
AMPHIBIOUS
 +
MOUNT
 +
MOUNT_EXOTIC
 +
LIKES_FIGHTING
 +
LIKESFIGHTING
 +
PEARL
 +
VEGETATION
 +
MAGICAL
 +
NATURAL
 +
NATURAL_ANIMAL
 +
SUPERNATURAL
 +
VERMIN_HATEABLE
 +
COLONY_EXTERNAL
 +
DIE_WHEN_VERMIN_BITE
 +
REMAINS_ON_VERMIN_BITE_DEATH
 +
REMAINS_UNDETERMINED
 +
BODY
 +
Duplicate Body Token:
 +
Unrecognized Creature Caste Body Token:
 +
Body Token Recognized But Could Not Connect:
 +
BODYGLOSS
 +
Unrecognized Creature Caste Body Gloss Token:
 +
RELSIZE
 +
RETRACT_INTO_BP
 +
CAN_DO_INTERACTION
 +
CDI token precedes any CAN_DO_INTERACTION tag:
 +
Unrecognized CDI Token:
 +
EXTRA_BUTCHER_OBJECT
 +
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
 +
EBO_ITEM
 +
ANY_HARD_STONE
 +
EBO_SHAPE
 +
ATTACK
 +
BODYPART
 +
TISSUE_LAYER
 +
CHILD_BODYPART_GROUP
 +
CHILD_TISSUE_LAYER_GROUP
 +
Attack
 +
seems to have correct format but could not find proper BPs in any caste, so not added
 +
ATTACK_SKILL
 +
ATTACK_VERB
 +
ATTACK_CONTACT_PERC
 +
ATTACK_PENETRATION_PERC
 +
ATTACK_PRIORITY
 +
MAIN
 +
ATTACK_VELOCITY_MODIFIER
 +
ATTACK_PREPARE_AND_RECOVER
 +
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
 +
ATTACK_FLAG_BAD_MULTIATTACK
 +
ATTACK_FLAG_CANLATCH
 +
ATTACK_FLAG_WITH
 +
ATTACK_FLAG_EDGE
 +
SPECIALATTACK_INTERACTION
 +
SPECIALATTACK_INJECT_EXTRACT
 +
SPECIALATTACK_SUCK_BLOOD
 +
NOSMELLYROT
 +
NATURAL_SKILL
 +
LAYS_UNUSUAL_EGGS
 +
ITEMCORPSE
 +
ITEMCORPSE_QUALITY
 +
BEACH_FREQUENCY
 +
UNDERSWIM
 +
CANOPENDOORS
 +
GETS_WOUND_INFECTIONS
 +
GETS_INFECTIONS_FROM_ROT
 +
NOFEAR
 +
NOSTUCKINS
 +
PARALYZEIMMUNE
 +
NOSKULL
 +
NOSKIN
 +
NOBONES
 +
NOMEAT
 +
HASSHELL
 +
NOEXERT
 +
NOPAIN
 +
TENDONS
 +
HAS_NERVES
 +
LIGAMENTS
 +
CAVE_ADAPT
 +
NOTHOUGHT
 +
ARENA_RESTRICTED
 +
NO_THOUGHT_CENTER_FOR_MOVEMENT
 +
NO_CONNECTIONS_FOR_MOVEMENT
 +
NOEMOTION
 +
TRANCES
 +
NOSTUN
 +
NONAUSEA
 +
SENSE_CREATURE_CLASS
 +
LOW_LIGHT_VISION
 +
SMELL_TRIGGER
 +
ODOR_LEVEL
 +
ODOR_STRING
 +
NO_DIZZINESS
 +
NO_FEVERS
 +
EXTRAVISION
 +
NO_PHYS_ATT_GAIN
 +
NO_PHYS_ATT_RUST
 +
OPPOSED_TO_LIFE
 +
CRAZED
 +
STANCE_CLIMBER
 +
CANNOT_JUMP
 +
CANNOT_CLIMB
 +
BLOODSUCKER
 +
BONECARN
 +
CARNIVORE
 +
GOBBLE_VERMIN_CREATURE
 +
GOBBLE_VERMIN_CLASS
 +
ROOT_AROUND
 +
CREATURE_CLASS
 +
PERSONALITY
 +
LISP
 +
MATERIAL_FORCE_MULTIPLIER
 +
GENERAL_MATERIAL_FORCE_MULTIPLIER
 +
SOUND
 +
GRAZER
 +
PRONE_TO_RAGE
 +
LAYS_EGGS
 +
EGG_SIZE
 +
CLUTCH_SIZE
 +
VISION_ARC
 +
INTELLIGENT
 +
CAN_LEARN
 +
SLOW_LEARNER
 +
CAN_SPEAK
 +
UTTERANCES
 +
EQUIPS
 +
ALL_ACTIVE
 +
DIURNAL
 +
NOCTURNAL
 +
CREPUSCULAR
 +
MATUTINAL
 +
VESPERTINE
 +
POWER
 +
MEGABEAST
 +
SEMIMEGABEAST
 +
FEATURE_BEAST
 +
TITAN
 +
DEMON
 +
UNIQUE_DEMON
 +
NIGHT_CREATURE_HUNTER
 +
NIGHT_CREATURE_BOGEYMAN
 +
MEANDERER
 +
MULTIPART_FULL_VISION
 +
ALCOHOL_DEPENDENT
 +
NOBREATHE
 +
AMBUSHPREDATOR
 +
LOCKPICKER
 +
TRAPAVOID
 +
NOT_BUTCHERABLE
 +
MISCHIEVIOUS
 +
MISCHIEVOUS
 +
COOKABLE_LIVE
 +
PATTERNFLIER
 +
CURIOUSBEAST_EATER
 +
CURIOUSBEAST_ITEM
 +
CURIOUSBEAST_GUZZLER
 +
FLEEQUICK
 +
VERMINHUNTER
 +
AT_PEACE_WITH_WILDLIFE
 +
RETURNS_VERMIN_KILLS_TO_OWNER
 +
HUNTS_VERMIN
 +
DIVE_HUNTS_VERMIN
 +
ADOPTS_OWNER
 +
IMMOLATE
 +
NO_SPRING
 +
NO_SUMMER
 +
NO_AUTUMN
 +
NO_WINTER
 +
LARGE_PREDATOR
 +
BENIGN
 +
SMALL_REMAINS
 +
remains
 +
REMAINS
 +
SPECIFIC_FOOD
 +
PLANT
 +
CASTE_NAME
 +
CASTE_COLOR
 +
CASTE_GLOWCOLOR
 +
REMAINS_COLOR
 +
IMMOBILE
 +
IMMOBILE_LAND
 +
LIGHT_GEN
 +
VERMIN_MICRO
 +
NOT_LIVING
 +
CANNOT_UNDEAD
 +
NO_EAT
 +
NO_DRINK
 +
NO_UNIT_TYPE_COLOR
 +
NO_SLEEP
 +
COMMON_DOMESTIC
 +
WAGON_PULLER
 +
PACK_ANIMAL
 +
FLIER
 +
PET_EXOTIC
 +
TRAINABLE
 +
TRAINABLE_HUNTING
 +
TRAINABLE_WAR
 +
WEBBER
 +
THICKWEB
 +
WEBIMMUNE
 +
MULTIPLE_LITTER_RARE
 +
MAGMA_VISION
 +
FIREIMMUNE
 +
FIREIMMUNE_SUPER
 +
FEMALE
 +
MALE
 +
NO_GENDER
 +
ORIENTATION
 +
LITTERSIZE
 +
MAXAGE
 +
GNAWER
 +
DESCRIPTION
 +
PETVALUE
 +
PETVALUE_DIVISOR
 +
BODY_SIZE
 +
GRAVITATE_BODY_SIZE
 +
CHANGE_BODY_SIZE_PERC
 +
GAIT
 +
NO_BUILD_UP
 +
LAYERS_SLOW
 +
STRENGTH
 +
AGILITY
 +
STEALTH_SLOWS
 +
Unknown GAIT flag
 +
WALK
 +
SWIM
 +
CRAWL
 +
CLIMB
 +
ATTACK_TRIGGER
 +
MODVALUE
 +
VIEWRANGE
 +
BUILDINGDESTROYER
 +
DIFFICULTY
 +
NO_VEGETATION_PERTURB
 +
GRASSTRAMPLE
 +
SWIMS_LEARNED
 +
SWIMS_INNATE
 +
TRADE_CAPACITY
 +
LAIR_HUNTER
 +
LAIR_HUNTER_SPEECH
 +
LAIR
 +
LAIR_CHARACTERISTIC
 +
HABIT
 +
HABIT_NUM
 +
TEST_ALL
 +
BLOOD
 +
SECRETION
 +
CONTINUOUS
 +
EXTREME_EMOTION
 +
EXERTION
 +
EGG_MATERIAL
 +
CASTE_TILE
 +
CASTE_SOLDIER_TILE
 +
CASTE_GLOWTILE
 +
CASTE_ALTTILE
 +
CASTE_SOLDIER_ALTTILE
 +
EXTRACT
 +
MILKABLE
 +
CONVERTED_SPOUSE
 +
SPOUSE_CONVERTER
 +
SPOUSE_CONVERSION_TARGET
 +
MANNERISM_LAUGH
 +
MANNERISM_SMILE
 +
MANNERISM_WALK
 +
MANNERISM_SIT
 +
MANNERISM_BREATH
 +
MANNERISM_POSTURE
 +
MANNERISM_STRETCH
 +
MANNERISM_EYELIDS
 +
MANNERISM_FINGERS
 +
MANNERISM_NOSE
 +
MANNERISM_EAR
 +
MANNERISM_HEAD
 +
MANNERISM_EYES
 +
MANNERISM_MOUTH
 +
MANNERISM_HAIR
 +
MANNERISM_KNUCKLES
 +
MANNERISM_LIPS
 +
MANNERISM_CHEEK
 +
MANNERISM_NAILS
 +
MANNERISM_FEET
 +
MANNERISM_ARMS
 +
MANNERISM_HANDS
 +
MANNERISM_TONGUE
 +
MANNERISM_LEG
 +
VERMIN_BITE
 +
PENETRATEPOWER
 +
FISHITEM
 +
VERMIN_NOROAM
 +
VERMIN_NOFISH
 +
VERMIN_NOTRAP
 +
HOMEOTHERM
 +
FIXED_TEMP
 +
SKILL_RATE
 +
SKILL_RUST_RATE
 +
SKILL_LEARN_RATE
 +
SKILL_RATES
 +
SKILL_LEARN_RATES
 +
SKILL_RUST_RATES
 +
PHYS_ATT_RANGE
 +
Attribute range not in increasing order, repaired
 +
Attribute range less than
 +
, repaired
 +
Attribute range greater than
 +
PHYS_ATT_RATES
 +
PHYS_ATT_CAP_PERC
 +
Attribute cap perc less than 100, set to 100
 +
MENT_ATT_RANGE
 +
MENT_ATT_RATES
 +
MENT_ATT_CAP_PERC
 +
TISSUE_LAYER_UNDER
 +
TISSUE_LAYER_OVER
 +
NORMAL
 +
Unknown Body Group/Relation Token(s):
 +
Unknown Body Part Position Token:
 +
Tissue layer not added because no BP found:
 +
SELECT_TISSUE_LAYER
 +
PLUS_TISSUE_LAYER
 +
BODY_DETAIL_PLAN
 +
Body detail plan not found:
 +
ARG1
 +
ARG2
 +
ARG3
 +
ARG4
 +
ARG5
 +
SET_LAYER_TISSUE
 +
TL_RELATIVE_THICKNESS
 +
TL_CONNECTS
 +
TL_MAJOR_ARTERIES
 +
TL_HEALING_RATE
 +
TL_VASCULAR
 +
TL_PAIN_RECEPTORS
 +
TISSUE_NAME
 +
Tissue Definition
 +
missing plural string
 +
TISSUE_MATERIAL
 +
RELATIVE_THICKNESS
 +
HEALING_RATE
 +
VASCULAR
 +
PAIN_RECEPTORS
 +
THICKENS_ON_STRENGTH
 +
THICKENS_ON_ENERGY_STORAGE
 +
ARTERIES
 +
SCARS
 +
STRUCTURAL
 +
CONNECTIVE_TISSUE_ANCHOR
 +
SETTABLE
 +
SPLINTABLE
 +
FUNCTIONAL
 +
NERVOUS
 +
THOUGHT
 +
MUSCULAR
 +
SMELL
 +
HEAR
 +
FLIGHT
 +
BREATHE
 +
SIGHT
 +
CONNECTS
 +
MAJOR_ARTERIES
 +
INSULATION
 +
COSMETIC
 +
STYLEABLE
 +
TISSUE_SHAPE
 +
SUBORDINATE_TO_TISSUE
 +
TISSUE_MAT_STATE
 +
TISSUE_LEAKS
 +
Tissue Template
 +
TISSUE_TEMPLATE
 +
Unrecognized Tissue Template Token:
 +
LOCAL_PLANT_MAT
 +
*** Error(s) finalizing the template
 +
CV_NEW_TAG
 +
CV_ADD_TAG
 +
CV_REMOVE_TAG
 +
CV_NEW_CTAG
 +
CV_ADD_CTAG
 +
CV_REMOVE_CTAG
 +
CV_CONVERT_TAG
 +
CV_CONVERT_CTAG
 +
CVCT_MASTER
 +
CVCT_TARGET
 +
CVCT_REPLACEMENT
 +
CREATURE_VARIATION
 +
Unrecognized Creature Variation Token:
 +
ADD_MATERIAL
 +
needs 2 tokens:
 +
ADD_TISSUE
 +
BP_POSITION
 +
needs 3 tokens:
 +
BP_RELATION
 +
needs 6 tokens:
 +
BP_RELSIZE
 +
BP_LAYERS
 +
BP_LAYERS_UNDER
 +
BP_LAYERS_OVER
 +
Unrecognized Body Detail Plan Token:
 +
chunk
 +
chunks
 +
creature_layer
 +
[OBJECT:CREATURE]
 +
[CREATURE:
 +
UPPERBODY
 +
LOWERBODY
 +
HEAD
 +
CON_CAT
 +
CONTYPE
 +
GRASP
 +
STANCE
 +
Unrecognized Creature Bodypart CONTYPE Token:
 +
LIMB
 +
THROAT
 +
JOINT
 +
SKELETON
 +
UNDER_PRESSURE
 +
TOTEMABLE
 +
VERMIN_BUTCHER_ITEM
 +
EMBEDDED
 +
APERTURE
 +
SMALL
 +
INTERNAL
 +
CIRCULATION
 +
GUTS
 +
RIGHT
 +
LEFT
 +
DIGIT
 +
CONNECTOR
 +
PREVENTS_PARENT_COLLAPSE
 +
SOCKET
 +
MOUTH
 +
CATEGORY
 +
DEFAULT_RELSIZE
 +
: number capped at 32
 +
INDIVIDUAL_NAME
 +
Unrecognized Creature Bodypart Token:
 +
Unrecognized Creature Body Token:
 +
SOLID
 +
LIQUID
 +
POWDER
 +
SOLID_POWDER
 +
PASTE
 +
SOLID_PASTE
 +
PRESSED
 +
SOLID_PRESSED
 +
ALL_SOLID
 +
Unrecognized Material State Token:
 +
IN_WATER
 +
IN_MAGMA
 +
NO_WATER
 +
NO_MAGMA
 +
Unrecognized Location Hint Token:
 +
MAJOR_CURSE
 +
GREETING
 +
CLEAN_SELF
 +
CLEAN_FRIEND
 +
FLEEING
 +
NEGATIVE_SOCIAL_RESPONSE
 +
TORMENT
 +
Unrecognized Usage Hint Token:
 +
TRAILING_DUST_FLOW
 +
TRAILING_VAPOR_FLOW
 +
TRAILING_GAS_FLOW
 +
SOLID_GLOB
 +
LIQUID_GLOB
 +
SPATTER_POWDER
 +
SPATTER_LIQUID
 +
UNDIRECTED_GAS
 +
UNDIRECTED_VAPOR
 +
UNDIRECTED_DUST
 +
WEB_SPRAY
 +
DRAGONFIRE
 +
FIREJET
 +
FIREBALL
 +
WEATHER_CREEPING_GAS
 +
WEATHER_CREEPING_VAPOR
 +
WEATHER_CREEPING_DUST
 +
WEATHER_FALLING_MATERIAL
 +
UNDIRECTED_ITEM_CLOUD
 +
TRAILING_ITEM_FLOW
 +
Unrecognized Breath Attack Token:
 +
LAW_MAKING
 +
LAW_ENFORCEMENT
 +
RECEIVE_DIPLOMATS
 +
MEET_WORKERS
 +
MANAGE_PRODUCTION
 +
TRADE
 +
ACCOUNTING
 +
ESTABLISH_COLONY_TRADE_AGREEMENTS
 +
MAKE_INTRODUCTIONS
 +
MAKE_PEACE_AGREEMENTS
 +
MAKE_TOPIC_AGREEMENTS
 +
COLLECT_TAXES
 +
ESCORT_TAX_COLLECTOR
 +
EXECUTIONS
 +
TAME_EXOTICS
 +
RELIGION
 +
ATTACK_ENEMIES
 +
PATROL_TERRITORY
 +
MILITARY_GOALS
 +
MILITARY_STRATEGY
 +
UPGRADE_SQUAD_EQUIPMENT
 +
EQUIPMENT_MANIFESTS
 +
SORT_AMMUNITION
 +
BUILD_MORALE
 +
HEALTH_MANAGEMENT
 +
Unrecognized Position Responsibility Token:
 +
LOYALTY
 
FAMILY
 
FAMILY
FAME
+
FRIENDSHIP
FATE
+
TRUTH
FERTILITY
+
CUNNING
FESTIVALS
+
ELOQUENCE
FIRE
+
FAIRNESS
FISH
+
DECORUM
FISHING
+
TRADITION
FOOD
+
ARTWORK
FORGIVENESS
+
COOPERATION
FORTRESSES
+
INDEPENDENCE
FREEDOM
+
STOICISM
GAMBLING
+
INTROSPECTION
GAMES
+
SELF_CONTROL
GENEROSITY
+
TRANQUILITY
HAPPINESS
+
HARMONY
HEALING
+
MERRIMENT
HOSPITALITY
+
CRAFTSMANSHIP
HUNTING
+
MARTIAL_PROWESS
INSPIRATION
+
SKILL
JEALOUSY
+
HARD_WORK
JEWELS
+
SACRIFICE
JUSTICE
+
COMPETITION
LABOR
+
PERSEVERANCE
LAKES
+
PERSEVERENCE
LAWS
+
LEISURE_TIME
LIES
+
COMMERCE
LIGHT
+
ROMANCE
LIGHTNING
+
NATURE
LONGEVITY
+
PEACE
LOVE
+
Unrecognized Value Token:
LOYALTY
+
KILL_ENTITY_MEMBER
LUCK
+
KILL_NEUTRAL
LUST
+
KILL_ENEMY
MARRIAGE
+
KILL_ANIMAL
MERCY
+
EAT_SAPIENT_OTHER
METALS
+
EAT_SAPIENT_KILL
MINERALS
+
MAKE_TROPHY_SAME_RACE
MISERY
+
MAKE_TROPHY_SAPIENT
MIST
+
MAKE_TROPHY_ANIMAL
MOON
+
KILL_PLANT
MOUNTAINS
+
TORTURE_AS_EXAMPLE
MUCK
+
TORTURE_FOR_INFORMATION
MURDER
+
TORTURE_FOR_FUN
MUSIC
+
TORTURE_ANIMALS
NATURE
+
TREASON
NIGHT
+
OATH_BREAKING
NIGHTMARES
+
LYING
OATHS
+
VANDALISM
OCEANS
+
TRESPASSING
ORDER
+
THEFT
PAINTING
+
ASSAULT
PEACE
+
SLAVERY
PERSUASION
+
Unrecognized Ethic Action Token:
PLANTS
+
NOT_APPLICABLE
POETRY
+
REQUIRED
PREGNANCY
+
ACCEPTABLE
RAIN
+
PERSONAL_MATTER
RAINBOWS
+
JUSTIFIED_IF_NO_REPERCUSSIONS
REBIRTH
+
JUSTIFIED_IF_GOOD_REASON
REVELRY
+
JUSTIFIED_IF_EXTREME_REASON
REVENGE
+
JUSTIFIED_IF_SELF_DEFENSE
RIVERS
+
ONLY_IF_SANCTIONED
RULERSHIP
+
MISGUIDED
RUMORS
+
SHUN
SACRIFICE
+
APPALLING
SALT
+
PUNISH_REPRIMAND
SCHOLARSHIP
+
PUNISH_SERIOUS
SEASONS
+
PUNISH_EXILE
SILENCE
+
PUNISH_CAPITAL
SONG
+
UNTHINKABLE
STARS
+
Unrecognized Ethic Response Token:
STORMS
+
ROAD
STRENGTH
+
TUNNEL
SUICIDE
+
BRIDGE
THRALLDOM
+
WALL
THUNDER
+
Unrecognized World Construction Token:
TORTURE
+
PANTHEON
TRAVELERS
+
REGIONAL_FORCE
TREACHERY
+
Unrecognized Religion Token:
TREES
+
SPRING
TRICKERY
+
SUMMER
TRUTH
+
AUTUMN
TWILIGHT
+
WINTER
VALOR
+
Unrecognized Season Token:
VICTORY
+
AGRICULTURE
VOLCANOS
+
ANIMALS
WATER
+
BALANCE
WEALTH
+
BEAUTY
WEATHER
+
BIRTH
WIND
+
BLIGHT
WISDOM
+
BOUNDARIES
WRITING
+
CAVERNS
YOUTH
+
CHAOS
Unrecognized Sphere Token:
+
CHARITY
IMMORTALITY
+
CHILDREN
Unrecognized Secret Goal Token:
+
COASTS
OWN_RACE
+
CONSOLATION
Unrecognized Art Facet Token:
+
COURAGE
TREE
+
CRAFTS
SHAPE
+
CREATION
ITEM
+
DANCE
Unrecognized Art Image Element Token:
+
DARKNESS
ART_IMAGE
+
DAWN
COVERED
+
DEATH
GLAZED
+
DEFORMITY
RINGS_HANGING
+
DEPRAVITY
BANDS
+
DISCIPLINE
SPIKES
+
DISEASE
ITEMSPECIFIC
+
DREAMS
THREAD
+
DUSK
CLOTH
+
DUTY
SEWN_IMAGE
+
EARTH
PAGES
+
FAME
ILLUSTRATION
+
FATE
Unrecognized Item Improvement Token:
+
FERTILITY
PLAYER_FORTRESS
+
FESTIVALS
DARK_FORTRESS
+
FIRE
CAVE
+
FISH
CAVE_DETAILED
+
FISHING
TREE_CITY
+
FOOD
CITY
+
FORGIVENESS
FORTRESS
+
FORTRESSES
MONUMENT
+
FREEDOM
Unrecognized Site Token:
+
GAMBLING
LAW_ENFORCE
+
GAMES
TAX_ESCORT
+
GENEROSITY
ANIMATED
+
HAPPINESS
GHOST
+
HEALING
ADVENTURER
+
HOSPITALITY
Unrecognized Creature Texture Token:
+
HUNTING
MOTHER
+
INSPIRATION
FATHER
+
JEALOUSY
SPOUSE
+
JEWELS
DEITY
+
JUSTICE
LOVER
+
LABOR
PRISONER
+
LAKES
IMPRISONER
+
LAWS
MASTER
+
LIES
APPRENTICE
+
LIGHT
Unrecognized Historical Figure Hist Fig Link Token:
+
LIGHTNING
MERCENARY
+
LONGEVITY
FORMER_MERCENARY
+
LOVE
ENEMY
+
LUCK
CRIMINAL
+
LUST
MEMBER
+
MARRIAGE
FORMER_MEMBER
+
MERCY
SLAVE
+
METALS
FORMER_SLAVE
+
MINERALS
FORMER_PRISONER
+
MISERY
HERO
+
MIST
SHOPKEEPER
+
MOON
MINER
+
MOUNTAINS
WOODWORKER
+
MUCK
CARPENTER
+
MURDER
BOWYER
+
MUSIC
WOODCUTTER
+
NIGHT
STONEWORKER
+
NIGHTMARES
ENGRAVER
+
OATHS
MASON
+
OCEANS
RANGER
+
ORDER
ANIMAL_CARETAKER
+
PAINTING
ANIMAL_TRAINER
+
PERSUASION
HUNTER
+
PLANTS
TRAPPER
+
POETRY
ANIMAL_DISSECTOR
+
PREGNANCY
METALSMITH
+
RAIN
FURNACE_OPERATOR
+
RAINBOWS
WEAPONSMITH
+
REBIRTH
ARMORER
+
REVELRY
BLACKSMITH
+
REVENGE
METALCRAFTER
+
RIVERS
JEWELER
+
RULERSHIP
GEM_CUTTER
+
RUMORS
GEM_SETTER
+
SALT
CRAFTSMAN
+
SCHOLARSHIP
WOODCRAFTER
+
SEASONS
POTTER
+
SILENCE
WAX_WORKER
+
SONG
STONECRAFTER
+
STARS
LEATHERWORKER
+
STORMS
BONE_CARVER
+
SUICIDE
WEAVER
+
THRALLDOM
CLOTHIER
+
THUNDER
GLASSMAKER
+
TORTURE
STRAND_EXTRACTOR
+
TRAVELERS
FISHERY_WORKER
+
TREACHERY
FISHERMAN
+
TREES
FISH_DISSECTOR
+
TRICKERY
FISH_CLEANER
+
TWILIGHT
FARMER
+
VALOR
CHEESE_MAKER
+
VICTORY
MILKER
+
VOLCANOS
SHEARER
+
WATER
SPINNER
+
WEALTH
COOK
+
WEATHER
THRESHER
+
WIND
MILLER
+
WISDOM
BUTCHER
+
WRITING
TANNER
+
YOUTH
DYER
+
Unrecognized Sphere Token:
PRESSER
+
STAY_ALIVE
BEEKEEPER
+
MAINTAIN_ENTITY_STATUS
GLAZER
+
START_A_FAMILY
PLANTER
+
RULE_THE_WORLD
HERBALIST
+
CREATE_A_GREAT_WORK_OF_ART
BREWER
+
CRAFT_A_MASTERWORK
SOAP_MAKER
+
BRING_PEACE_TO_THE_WORLD
POTASH_MAKER
+
BECOME_A_LEGENDARY_WARRIOR
LYE_MAKER
+
MASTER_A_SKILL
WOOD_BURNER
+
FALL_IN_LOVE
ENGINEER
+
SEE_THE_GREAT_NATURAL_SITES
MECHANIC
+
IMMORTALITY
SIEGE_ENGINEER
+
Unrecognized Goal Token:
SIEGE_OPERATOR
+
OWN_RACE
PUMP_OPERATOR
+
Unrecognized Art Facet Token:
CLERK
+
TREE
ARCHITECT
+
SHAPE
DOCTOR
+
ITEM
DIAGNOSER
+
Unrecognized Art Image Element Token:
BONE_SETTER
+
ART_IMAGE
SUTURER
+
COVERED
SURGEON
+
GLAZED
ADMINISTRATOR
+
RINGS_HANGING
TRADER
+
BANDS
ALCHEMIST
+
SPIKES
MERCHANT
+
ITEMSPECIFIC
HAMMERMAN
+
THREAD
MASTER_HAMMERMAN
+
CLOTH
SPEARMAN
+
SEWN_IMAGE
MASTER_SPEARMAN
+
PAGES
CROSSBOWMAN
+
ILLUSTRATION
MASTER_CROSSBOWMAN
+
Unrecognized Item Improvement Token:
WRESTLER
+
PLAYER_FORTRESS
MASTER_WRESTLER
+
DARK_FORTRESS
AXEMAN
+
CAVE
MASTER_AXEMAN
+
CAVE_DETAILED
SWORDSMAN
+
TREE_CITY
MASTER_SWORDSMAN
+
CITY
MACEMAN
+
FORTRESS
MASTER_MACEMAN
+
MONUMENT
PIKEMAN
+
Unrecognized Site Token:
MASTER_PIKEMAN
+
LAW_ENFORCE
BOWMAN
+
TAX_ESCORT
MASTER_BOWMAN
+
ANIMATED
BLOWGUNMAN
+
GHOST
MASTER_BLOWGUNMAN
+
ADVENTURER
RECRUIT
+
Unrecognized Creature Texture Token:
TRAINED_HUNTER
+
MOTHER
TRAINED_WAR
+
FATHER
MASTER_THIEF
+
SPOUSE
THIEF
+
DEITY
STANDARD
+
LOVER
DRUNK
+
PRISONER
LASHER
+
IMPRISONER
MASTER_LASHER
+
MASTER
MINE
+
APPRENTICE
HAUL_STONE
+
COMPANION
HAUL_WOOD
+
Unrecognized Historical Figure Hist Fig Link Token:
HAUL_BODY
+
MERCENARY
HAUL_FOOD
+
FORMER_MERCENARY
HAUL_REFUSE
+
ENEMY
HAUL_ITEM
+
CRIMINAL
HAUL_FURNITURE
+
MEMBER
HAUL_ANIMALS
+
FORMER_MEMBER
CLEAN
+
SLAVE
CUTWOOD
+
FORMER_SLAVE
DETAIL
+
FORMER_PRISONER
ANIMALTRAIN
+
MINER
ANIMALCARE
+
WOODWORKER
DIAGNOSE
+
CARPENTER
SURGERY
+
BOWYER
BONE_SETTING
+
WOODCUTTER
SUTURING
+
STONEWORKER
DRESSING_WOUNDS
+
ENGRAVER
FEED_WATER_CIVILIANS
+
MASON
RECOVER_WOUNDED
+
RANGER
DISSECT_VERMIN
+
ANIMAL_CARETAKER
LEATHER
+
ANIMAL_TRAINER
CLOTHESMAKER
+
HUNTER
PROCESS_PLANT
+
TRAPPER
MAKE_CHEESE
+
ANIMAL_DISSECTOR
MILK
+
METALSMITH
CLEAN_FISH
+
FURNACE_OPERATOR
DISSECT_FISH
+
WEAPONSMITH
HUNT
+
ARMORER
SMELT
+
BLACKSMITH
FORGE_WEAPON
+
METALCRAFTER
FORGE_ARMOR
+
JEWELER
FORGE_FURNITURE
+
GEM_CUTTER
METAL_CRAFT
+
GEM_SETTER
CUT_GEM
+
CRAFTSMAN
ENCRUST_GEM
+
WOODCRAFTER
WOOD_CRAFT
+
POTTER
POTTERY
+
WAX_WORKER
WAX_WORKING
+
STONECRAFTER
STONE_CRAFT
+
LEATHERWORKER
BONE_CARVE
+
BONE_CARVER
EXTRACT_STRAND
+
WEAVER
SIEGECRAFT
+
CLOTHIER
SIEGEOPERATE
+
GLASSMAKER
POTASH_MAKING
+
STRAND_EXTRACTOR
LYE_MAKING
+
FISHERY_WORKER
GLAZING
+
FISHERMAN
BURN_WOOD
+
FISH_DISSECTOR
OPERATE_PUMP
+
FISH_CLEANER
PRESSING
+
FARMER
BEEKEEPING
+
CHEESE_MAKER
Unrecognized Labor Token:
+
MILKER
Unrecognized Unit Type Token:
+
SHEARER
MINING
+
SPINNER
WOODCUTTING
+
COOK
CARPENTRY
+
THRESHER
DETAILSTONE
+
MILLER
MASONRY
+
BUTCHER
PROCESSFISH
+
TANNER
TRAPPING
+
DYER
WEAVING
+
PRESSER
BREWING
+
BEEKEEPER
ALCHEMY
+
GLAZER
CLOTHESMAKING
+
PLANTER
MILLING
+
HERBALIST
PROCESSPLANTS
+
BREWER
CHEESEMAKING
+
SOAP_MAKER
SHEARING
+
POTASH_MAKER
SPINNING
+
LYE_MAKER
HERBALISM
+
WOOD_BURNER
CUTGEM
+
ENGINEER
ENCRUSTGEM
+
MECHANIC
WOODCRAFT
+
SIEGE_ENGINEER
STONECRAFT
+
SIEGE_OPERATOR
METALCRAFT
+
PUMP_OPERATOR
LEATHERWORK
+
CLERK
BONECARVE
+
ARCHITECT
SWORD
+
DOCTOR
MISC_WEAPON
+
DIAGNOSER
DAGGER
+
BONE_SETTER
MACE
+
SUTURER
HAMMER
+
SURGEON
SPEAR
+
ADMINISTRATOR
CROSSBOW
+
TRADER
SHIELD
+
ALCHEMIST
ARMOR
+
MERCHANT
PIKE
+
HAMMERMAN
WHIP
+
MASTER_HAMMERMAN
BLOWGUN
+
SPEARMAN
THROW
+
MASTER_SPEARMAN
MECHANICS
+
CROSSBOWMAN
MAGIC_NATURE
+
MASTER_CROSSBOWMAN
SNEAK
+
WRESTLER
DESIGNBUILDING
+
MASTER_WRESTLER
DRESS_WOUNDS
+
AXEMAN
SET_BONE
+
MASTER_AXEMAN
SUTURE
+
SWORDSMAN
CRUTCH_WALK
+
MASTER_SWORDSMAN
WOOD_BURNING
+
MACEMAN
SOAP_MAKING
+
MASTER_MACEMAN
SWIMMING
+
PIKEMAN
NEGOTIATION
+
MASTER_PIKEMAN
JUDGING_INTENT
+
BOWMAN
APPRAISAL
+
MASTER_BOWMAN
ORGANIZATION
+
BLOWGUNMAN
RECORD_KEEPING
+
MASTER_BLOWGUNMAN
INTIMIDATION
+
RECRUIT
CONVERSATION
+
TRAINED_HUNTER
COMEDY
+
TRAINED_WAR
FLATTERY
+
MASTER_THIEF
CONSOLE
+
THIEF
PACIFY
+
STANDARD
TRACKING
+
DRUNK
KNOWLEDGE_ACQUISITION
+
LASHER
CONCENTRATION
+
MASTER_LASHER
SITUATIONAL_AWARENESS
+
MONSTER_SLAYER
PROSE
+
SCOUT
READING
+
BEAST_HUNTER
SPEAKING
+
SNATCHER
COORDINATION
+
MINE
LEADERSHIP
+
HAUL_STONE
TEACHING
+
HAUL_WOOD
MELEE_COMBAT
+
HAUL_BODY
RANGED_COMBAT
+
HAUL_FOOD
WRESTLING
+
HAUL_REFUSE
BITE
+
HAUL_ITEM
GRASP_STRIKE
+
HAUL_FURNITURE
STANCE_STRIKE
+
HAUL_ANIMALS
DODGING
+
CLEAN
KNAPPING
+
CUTWOOD
MILITARY_TACTICS
+
DETAIL
Unrecognized Skill Token:
+
ANIMALTRAIN
AMBER
+
ANIMALCARE
CORAL
+
DIAGNOSE
GLASS_GREEN
+
SURGERY
GLASS_CLEAR
+
BONE_SETTING
GLASS_CRYSTAL
+
SUTURING
POTASH
+
DRESSING_WOUNDS
PEARLASH
+
FEED_WATER_CIVILIANS
VOMIT
+
RECOVER_WOUNDED
FILTH_B
+
DISSECT_VERMIN
FILTH_Y
+
LEATHER
UNKNOWN_SUBSTANCE
+
CLOTHESMAKER
GRIME
+
PROCESS_PLANT
STONE
+
MAKE_CHEESE
METAL
+
MILK
INORGANIC
+
CLEAN_FISH
COAL
+
DISSECT_FISH
GET_MATERIAL_FROM_REAGENT
+
HUNT
Unrecognized Material Token:
+
SMELT
FORCED
+
FORGE_WEAPON
UNCOMMON
+
FORGE_ARMOR
RARE
+
FORGE_FURNITURE
SMALLGEM
+
METAL_CRAFT
BLOCKS
+
CUT_GEM
ROUGH
+
ENCRUST_GEM
BOULDER
+
WOOD_CRAFT
WOOD
+
POTTERY
DOOR
+
WAX_WORKING
FLOODGATE
+
STONE_CRAFT
HATCH_COVER
+
BONE_CARVE
GRATE
+
EXTRACT_STRAND
TRACTION_BENCH
+
SIEGECRAFT
CHAIR
+
SIEGEOPERATE
CHAIN
+
POTASH_MAKING
FLASK
+
LYE_MAKING
GOBLET
+
GLAZING
INSTRUMENT
+
BURN_WOOD
TOOL
+
OPERATE_PUMP
WINDOW
+
PRESSING
CAGE
+
BEEKEEPING
BARREL
+
HANDLE_VEHICLES
BUCKET
+
Unrecognized Labor Token:
ANIMALTRAP
+
Unrecognized Unit Type Token:
TABLE
+
MINING
COFFIN
+
WOODCUTTING
STATUE
+
CARPENTRY
SLAB
+
DETAILSTONE
BOOK
+
MASONRY
QUERN
+
PROCESSFISH
MILLSTONE
+
TRAPPING
CORPSE
+
WEAVING
WEAPON
+
BREWING
SHOES
+
ALCHEMY
HELM
+
CLOTHESMAKING
GLOVES
+
MILLING
ARMORSTAND
+
PROCESSPLANTS
WEAPONRACK
+
CHEESEMAKING
CABINET
+
SHEARING
FIGURINE
+
SPINNING
AMULET
+
HERBALISM
SCEPTER
+
CUTGEM
AMMO
+
ENCRUSTGEM
CROWN
+
WOODCRAFT
RING
+
STONECRAFT
EARRING
+
METALCRAFT
BRACELET
+
LEATHERWORK
ANVIL
+
BONECARVE
CORPSEPIECE
+
SWORD
MEAT
+
MISC_WEAPON
FISH_RAW
+
DAGGER
VERMIN
+
MACE
SEEDS
+
HAMMER
SKIN_TANNED
+
SPEAR
LEAVES
+
CROSSBOW
TOTEM
+
SHIELD
PANTS
+
ARMOR
BACKPACK
+
PIKE
QUIVER
+
WHIP
SPLINT
+
BLOWGUN
ORTHOPEDIC_CAST
+
THROW
CRUTCH
+
MECHANICS
CATAPULTPARTS
+
MAGIC_NATURE
BALLISTAPARTS
+
SNEAK
SIEGEAMMO
+
DESIGNBUILDING
BALLISTAARROWHEAD
+
DRESS_WOUNDS
TRAPPARTS
+
SET_BONE
TRAPCOMP
+
SUTURE
DRINK
+
CRUTCH_WALK
POWDER_MISC
+
WOOD_BURNING
CHEESE
+
SOAP_MAKING
LIQUID_MISC
+
SWIMMING
COIN
+
NEGOTIATION
GLOB
+
JUDGING_INTENT
ROCK
+
APPRAISAL
PIPE_SECTION
+
ORGANIZATION
Unrecognized Item Token:
+
RECORD_KEEPING
VESSEL
+
INTIMIDATION
MILITARY_UNIT
+
CONVERSATION
TEMPLE
+
COMEDY
BATTLE
+
FLATTERY
SIEGE
+
CONSOLE
map_rejection_log.txt
+
PACIFY
COKE
+
TRACKING
CHARCOAL
+
KNOWLEDGE_ACQUISITION
USE_LAVA_STONE
+
CONCENTRATION
Unrecognized Inorganic Token:
+
SITUATIONAL_AWARENESS
Unrecognized Coal Token:
+
PROSE
VEIN
+
READING
CLUSTER
+
SPEAKING
CLUSTER_SMALL
+
COORDINATION
CLUSTER_ONE
+
LEADERSHIP
Unrecognized Inclusion Type Token:
+
TEACHING
West
+
MELEE_COMBAT
East
+
RANGED_COMBAT
North
+
WRESTLING
South
+
BITE
Below
+
GRASP_STRIKE
Above
+
STANCE_STRIKE
Here
+
DODGING
Leather
+
KNAPPING
Cloth (Plant)
+
MILITARY_TACTICS
Cloth (Silk)
+
CLIMBING
Cloth (Yarn)
+
Unrecognized Skill Token:
Crafts
+
AMBER
Wood
+
CORAL
Pets
+
GLASS_GREEN
Drinks
+
GLASS_CLEAR
Cheeses
+
GLASS_CRYSTAL
Powders
+
POTASH
Extracts
+
PEARLASH
Meat
+
VOMIT
Fish
+
FILTH_B
Eggs
+
FILTH_Y
Plants
+
UNKNOWN_SUBSTANCE
Meat/Fish Recipes
+
GRIME
Other Recipes
+
STONE
Metal Bars
+
METAL
Small Cut Gems
+
INORGANIC
Large Cut Gems
+
COAL
Stone Blocks
+
GET_MATERIAL_FROM_REAGENT
Seeds
+
Unrecognized Material Token:
Anvils
+
FORCED
Weapons
+
UNCOMMON
Training Weapons
+
RARE
Bodywear
+
SMALLGEM
Ammo
+
BLOCKS
Trap Components
+
ROUGH
Digging Implements
+
BOULDER
Headwear
+
WOOD
Handwear
+
DOOR
Footwear
+
FLOODGATE
Legwear
+
HATCH_COVER
Shields
+
GRATE
Toys
+
TRACTION_BENCH
Tools
+
CHAIR
Instruments
+
CHAIN
Stone
+
FLASK
Sand
+
GOBLET
Clay
+
INSTRUMENT
Cages
+
TOOL
Bags (Leather)
+
WINDOW
Bags (Plant)
+
CAGE
Bags (Silk)
+
BARREL
Bags (Yarn)
+
BUCKET
Thread (Plant)
+
ANIMALTRAP
Thread (Silk)
+
TABLE
Thread (Yarn)
+
COFFIN
Ropes (Plant)
+
STATUE
Ropes (Silk)
+
SLAB
Ropes (Yarn)
+
BOOK
Barrels
+
QUERN
Miscellaneous
+
MILLSTONE
Flasks/Waterskins
+
CORPSE
Quivers
+
WEAPON
Backpacks
+
SHOES
Buckets
+
HELM
Splints
+
GLOVES
Crutches
+
ARMORSTAND
None
+
WEAPONRACK
Dungeon Commander
+
CABINET
Insane Mood
+
FIGURINE
Undead Hunt
+
AMULET
Sieger Patrol
+
SCEPTER
Maraude Target
+
AMMO
Sieger Basepoint
+
CROWN
Sieger Mill
+
RING
Ambush Patrol
+
EARRING
Marauder Mill
+
BRACELET
Wilderness Curious Wander
+
ANVIL
Wilderness Curious Steal Target
+
CORPSEPIECE
Wilderness Roamer
+
MEAT
Pattern Patrol
+
FISH_RAW
Inactive Marauder
+
VERMIN
Owner
+
SEEDS
Commander
+
SKIN_TANNED
Chained Animal
+
PLANT_GROWTH
Meeting Location
+
TOTEM
Meeting Location Building
+
PANTS
Depot
+
BACKPACK
Vermin Hunting
+
QUIVER
Seek Commander
+
SPLINT
Return to Base
+
ORTHOPEDIC_CAST
Mill Anywhere
+
CRUTCH
Mill Building
+
CATAPULTPARTS
Head for Edge
+
BALLISTAPARTS
Milling Flood
+
SIEGEAMMO
Milling Burrow
+
BALLISTAARROWHEAD
Squad Move
+
TRAPPARTS
Squad Kill List
+
TRAPCOMP
Squad Patrol
+
DRINK
Squad Defend Burrow
+
POWDER_MISC
Squad Defend Burrow From Target
+
CHEESE
Lair Hunter
+
LIQUID_MISC
Nonsense
+
COIN
Come to Job Building
+
GLOB
Valid Pond Dump Unit
+
ROCK
Valid Pond Dump
+
PIPE_SECTION
Conflict Defense
+
Unrecognized Item Token:
Adventure Move
+
VESSEL
Thief Target
+
MILITARY_UNIT
Check Chest
+
TEMPLE
Sleep Bed
+
BATTLE
Sleep Barracks
+
SIEGE
Sleep Ground
+
map_rejection_log.txt
Leave Wall
+
COKE
Flee Terrain
+
CHARCOAL
Tax Room
+
USE_LAVA_STONE
Guard Taxes
+
NO_MATGLOSS
Ransack Taxes
+
Unrecognized Inorganic Token:
Get Empty Sand Bag
+
Unrecognized Coal Token:
Sand Zone
+
VEIN
Clay Zone
+
CLUSTER
Colony to Install
+
CLUSTER_SMALL
Return Colony To Install
+
CLUSTER_ONE
Grab Cage
+
Unrecognized Inclusion Type Token:
Uncage Animal
+
West
Capture Small Pet
+
East
Grab Cage Unit
+
North
Grab Milk Unit
+
South
Grab Shear Unit
+
Below
Lay Egg/Nest Box
+
Above
Grab Animal Trap
+
Here
Cage Vermin
+
/Below
Grab Unfill Bucket
+
/Above
Seek Fill Bucket
+
Leather
Seek Patient for Carry
+
Cloth (Plant)
Seek Patient for Diagnosis
+
Cloth (Silk)
Seek Patient for Immobilize Break
+
Cloth (Yarn)
Seek Patient for Crutch
+
Crafts
Seek Patient for Suturing
+
Wood
Seek Patient for Dress Wound
+
Pets
Seek Surgery Site
+
Drinks
Carry Patient to Bed
+
Cheeses
Seek Give Water Bucket
+
Powders
Seek Job Item
+
Extracts
Seek Unit For Item Drop
+
Meat
Seek Unit For Job
+
Fish
Seek Building For Item Drop
+
Eggs
Seek Building For Job
+
Plants
Seek Splint
+
Fruit and Nuts
Seek Crutch
+
Garden Vegetables
Seek Suture Thread
+
Meat/Fish Recipes
Seek Dressing Cloth
+
Other Recipes
Seek Food for Target
+
Metal Bars
Seek Target for Food
+
Small Cut Gems
Seek Animal for Slaughter
+
Large Cut Gems
Seek Slaughter Building
+
Stone Blocks
Seek Animal for Chain
+
Seeds
Seek Chain for Animal
+
Anvils
Seek Cage for Unchain
+
Weapons
Seek Animal for Unchain
+
Training Weapons
Grab Food for Taming
+
Bodywear
Seek Animal for Taming
+
Ammo
Seek Drink Item
+
Trap Components
Seek Food Item
+
Digging Implements
Seek Eating Chair
+
Headwear
Seek Eating Chair 2
+
Handwear
Seek Bad Mood Building
+
Footwear
Set Glass Mood Building
+
Legwear
Set Mood Building
+
Shields
Seek Fell Victim
+
Toys
Clean Building Site
+
Tools
Reset Priority Goal
+
Instruments
Main Job Building
+
Stone
Drop Off Job Items
+
Sand
Grab Job Resources
+
Clay
Work at Building
+
Cages
Grab Uniform
+
Bags (Leather)
Grab Clothing
+
Bags (Plant)
Grab Weapon
+
Bags (Silk)
Grab Ammunition
+
Bags (Yarn)
Grab Shield
+
Thread (Plant)
Grab Armor
+
Thread (Silk)
Grab Helm
+
Thread (Yarn)
Grab Boots
+
Ropes (Plant)
Grab Gloves
+
Ropes (Silk)
Grab Pants
+
Ropes (Yarn)
Grab Quiver
+
Barrels
Grab Backpack
+
Miscellaneous
Grab Waterskin
+
Flasks/Waterskins
Start Hunt
+
Quivers
Start Fish
+
Backpacks
Clean
+
Buckets
Hunt Vermin
+
Splints
Patrol
+
Crutches
Squad Station
+
None
Seek Infant
+
Dungeon Commander
Shop Specific
+
Insane Mood
Mill in Shop
+
Undead Hunt
Seek Training Ammunition
+
Sieger Patrol
Archery Training Site
+
Maraud Target
Sparring Partner
+
Sieger Basepoint
Sparring Site
+
Sieger Mill
Attend Party
+
Ambush Patrol
Seek Artifact
+
Marauder Mill
Grab Ammunition for Building
+
Wilderness Curious Wander
Seek Building for Ammunition
+
Wilderness Curious Steal Target
Seek Item for Storage
+
Wilderness Roamer
Store Item
+
Pattern Patrol
Grab Kill
+
Inactive Marauder
Grab Execution Weapon
+
Owner
Drop Kill at Butcher
+
Commander
Drop Kill out Front
+
Chained Animal
Seek Kidnap Victim
+
Meeting Location
Seek Blood Suck Victim
+
Meeting Location Building
Seek Sheriff
+
Vermin Hunting
Seek Hunting Target
+
Seek Commander
Seek Target Mechanism
+
Return to Base
Seek Target for Mechanism
+
Mill Anywhere
Seek Mechanism for Trigger
+
Mill Building
Seek Trigger for Mechanism
+
Move to Site
Seek Trap for Vermin Catch
+
Claim Site
Seek Vermin for Catching
+
Head for Edge
Seek Vermin Catch Location
+
Milling Flood
Wander Vermin Catch Location
+
Milling Burrow
Seek Vermin for Hunting
+
Squad Move
Seek Vermin Hunting Spot
+
Squad Kill List
Wander Vermin Hunting Spot
+
Squad Patrol
Seek Fish Trap
+
Squad Defend Burrow
Seek Fish Catch Location
+
Squad Defend Burrow From Target
Seek Well for Water
+
Lair Hunter
Seek Drink Area for Water
+
Graze
Manage Work Orders
+
Guard
Update Stockpile Records
+
Alarm
Upgrade Squad Equipment
+
Wait Order
Prepare Equipment Manifests
+
Nonsense
Wander Depot
+
Come to Job Building
Seek Update Office
+
Valid Pond Dump Unit
Seek Manage Office
+
Valid Pond Dump
Assigned Building Job
+
Conflict Defense
Chase Opponent
+
Adventure Move
Chase Opponent (Same Square)
+
Charge Attack
Flee from Opponent
+
Thief Target
Attack Building
+
Check Chest
Start Bed Carry
+
Sleep Bed
Start Give Food Water
+
Sleep Barracks
Start Medical Aid
+
Sleep Ground
Seek Station Flood
+
Leave Wall
Seek Station
+
Flee Terrain
Start Water Job Well
+
Tax Room
Start Water Job Drink Area
+
Guard Taxes
Start Eat Job
+
Ransack Taxes
Scheduled Meal
+
Get Empty Sand Bag
Scheduled Sleep Bed
+
Sand Zone
Scheduled Sleep Ground
+
Clay Zone
Rest
+
Colony to Install
Remove Construction
+
Return Colony To Install
Chop
+
Grab Cage
Detail
+
Uncage Animal
Gather Plant
+
Capture Small Pet
Mischief
+
Grab Cage Unit
Rest (Recovered)
+
Grab Milk Unit
Rest (Reset)
+
Go to Milk Station
Combat Training
+
Grab Shear Unit
Skill Demonstration
+
Go to Shear Station
Individual Skill Drill
+
Lay Egg/Nest Box
PRIMITIVE
+
Go to Cage
FLOWERY
+
Grab Animal Trap
UGLY
+
Cage Vermin
BOUNDARY
+
Grab Unfill Bucket
NAME_CAVE
+
Seek Fill Bucket
VIOLENT
+
Seek Patient for Carry
WILD
+
Seek Patient for Diagnosis
ASSERTIVE
+
Seek Patient for Immobilize Break
ARTIFICE
+
Seek Patient for Crutch
MYSTERY
+
Seek Patient for Suturing
LEADER
+
Seek Patient for Dress Wound
DOMESTIC
+
Seek Surgery Site
MYTHIC
+
Carry Patient to Bed
FESTIVAL
+
Seek Give Water Bucket
SUBORDINATE
+
Seek Job Item
NEGATIVE
+
Seek Unit For Item Drop
NEGATOR
+
Seek Unit For Job
PROTECT
+
Seek Building For Item Drop
NAME_LAKE
+
Seek Building For Job
RESTRAIN
+
Seek Splint
ROMANTIC
+
Seek Crutch
NAME_MOUNTAINS
+
Seek Suture Thread
NAME_OCEAN
+
Seek Dressing Cloth
TRAVEL
+
Go to Give Water Target
NAME_FOREST
+
Seek Food for Target
NAME_VOLCANO
+
Seek Target for Food
agriculture
+
Seek Animal for Slaughter
animals
+
Seek Slaughter Building
balance
+
Seek Animal for Chain
beauty
+
Seek Chain for Animal
birth
+
Seek Cage for Unchain
blight
+
Seek Animal for Unchain
boundaries
+
Grab Food for Taming
caverns
+
Seek Animal for Taming
chaos
+
Seek Drink Item
charity
+
Seek Food Item
children
+
Seek Eating Chair
coasts
+
Seek Eating Chair 2
consolation
+
Seek Bad Mood Building
courage
+
Set Glass Mood Building
crafts
+
Set Mood Building
creation
+
Seek Fell Victim
dance
+
Clean Building Site
darkness
+
Reset Priority Goal
dawn
+
Main Job Building
death
+
Drop Off Job Items
deformity
+
Grab Job Resources
depravity
+
Work at Building
discipline
+
Grab Uniform
disease
+
Grab Clothing
dreams
+
Grab Weapon
dusk
+
Grab Ammunition
duty
+
Grab Shield
earth
+
Grab Armor
family
+
Grab Helm
fame
+
Grab Boots
fate
+
Grab Gloves
fertility
+
Grab Pants
festivals
+
Grab Quiver
fire
+
Grab Backpack
fish
+
Grab Waterskin
fishing
+
Start Hunt
food
+
Start Fish
forgiveness
+
Clean
fortresses
+
Hunt Vermin
freedom
+
Patrol
 +
Squad Station
 +
Seek Infant
 +
Shop Specific
 +
Mill in Shop
 +
Go to Shop
 +
Seek Training Ammunition
 +
Archery Training Site
 +
Sparring Partner
 +
Sparring Site
 +
Attend Party
 +
Seek Artifact
 +
Grab Ammunition for Building
 +
Seek Building for Ammunition
 +
Seek Item for Storage
 +
Store Item
 +
Grab Kill
 +
Grab Execution Weapon
 +
Drop Kill at Butcher
 +
Drop Kill out Front
 +
Go to Beating Target
 +
Seek Kidnap Victim
 +
Seek Blood Suck Victim
 +
Seek Sheriff
 +
Seek Hunting Target
 +
Seek Target Mechanism
 +
Seek Target for Mechanism
 +
Seek Mechanism for Trigger
 +
Seek Trigger for Mechanism
 +
Seek Trap for Vermin Catch
 +
Seek Vermin for Catching
 +
Seek Vermin Catch Location
 +
Wander Vermin Catch Location
 +
Seek Vermin for Hunting
 +
Seek Vermin Hunting Spot
 +
Wander Vermin Hunting Spot
 +
Seek Fish Trap
 +
Seek Fish Catch Location
 +
Seek Well for Water
 +
Seek Drink Area for Water
 +
Upgrade Squad Equipment
 +
Prepare Equipment Manifests
 +
Wander Depot
 +
Seek Update Office
 +
Seek Manage Office
 +
Assigned Building Job
 +
Chase Opponent
 +
Chase Opponent Flood
 +
Chase Opponent (Same Square)
 +
Flee from Opponent
 +
Attack Building
 +
Start Bed Carry
 +
Start Give Food Water
 +
Start Medical Aid
 +
Seek Station Flood
 +
Seek Station
 +
Train Animal
 +
Start Water Job Well
 +
Start Water Job Drink Area
 +
Start Eat Job
 +
Scheduled Meal
 +
Scheduled Sleep Bed
 +
Scheduled Sleep Ground
 +
Rest
 +
Remove Construction
 +
Chop
 +
Detail
 +
Gather Plant
 +
Mischief
 +
Rest (Recovered)
 +
Rest (Reset)
 +
Combat Training
 +
Skill Demonstration
 +
Individual Skill Drill
 +
Guard Path
 +
Harass
 +
Site Walk
 +
Site Walk to Building
 +
Army Walk
 +
Reunion
 +
PRIMITIVE
 +
FLOWERY
 +
UGLY
 +
BOUNDARY
 +
NAME_CAVE
 +
VIOLENT
 +
WILD
 +
ASSERTIVE
 +
ARTIFICE
 +
MYSTERY
 +
LEADER
 +
DOMESTIC
 +
MYTHIC
 +
FESTIVAL
 +
SUBORDINATE
 +
NEGATIVE
 +
NEGATOR
 +
PROTECT
 +
NAME_LAKE
 +
RESTRAIN
 +
ROMANTIC
 +
NAME_MOUNTAINS
 +
NAME_OCEAN
 +
TRAVEL
 +
NAME_FOREST
 +
NAME_VOLCANO
 +
agricultural
 +
animal
 +
artistic
 +
balanced
 +
beautiful
 +
birthing
 +
blighted
 +
delineated
 +
cavernous
 +
chaotic
 +
charitable
 +
child-like
 +
coastal
 +
consoling
 +
courageous
 +
crafted
 +
created
 +
dancing
 +
dark
 +
dawning
 +
noon-time
 +
deformed
 +
depraved
 +
disciplined
 +
diseased
 +
dreaming
 +
dusklight
 +
dutiful
 +
earthen
 +
familial
 +
famous
 +
fated
 +
fertile
 +
festive
 +
fiery
 +
fish
 +
baked
 +
forgiving
 +
protected
 +
free
 
gambling
 
gambling
games
+
playful
generosity
+
generous
happiness
+
happy
 
healing
 
healing
hospitality
+
hospitable
 
hunting
 
hunting
inspiration
+
inspired
jealousy
+
jealous
jewels
+
jeweled
justice
+
just
labor
+
laboring
lakes
+
rigid
laws
+
deceitful
lies
+
shining
 +
electrical
 +
long-lived
 +
loving
 +
loyal
 +
lucky
 +
lustful
 +
married
 +
merciful
 +
metal
 +
crystal
 +
miserable
 +
misty
 +
moonlit
 +
mountainous
 +
muddy
 +
murderous
 +
lyrical
 +
natural
 +
nightmarish
 +
sworn
 +
oceanic
 +
ordered
 +
painted
 +
peaceful
 +
persuasive
 +
leafy
 +
poetic
 +
pregnant
 +
rainy
 +
colorful
 +
reborn
 +
joyous
 +
vengeful
 +
flowing
 +
lordly
 +
whispering
 +
sacrificial
 +
salty
 +
scholarly
 +
seasonal
 +
silent
 +
cloudy
 +
singing
 +
wordy
 +
starry
 +
stormy
 +
strong
 +
hopeless
 +
sunny
 +
thieving
 +
enslaved
 +
thunderous
 +
wicked
 +
enterprising
 +
traveling
 +
treacherous
 +
wooden
 +
tricky
 +
twilight
 +
valorous
 +
victorious
 +
volcanic
 +
warring
 +
watery
 +
wealthy
 +
windy
 +
wise
 +
lettered
 +
young
 +
no sphere
 +
farming
 +
animals
 +
balance
 +
beauty
 +
birth
 +
blight
 +
boundaries
 +
caverns
 +
chaos
 +
charity
 +
children
 +
coasts
 +
consolation
 +
courage
 +
crafts
 +
creation
 +
dance
 +
darkness
 +
deformity
 +
depravity
 +
discipline
 +
disease
 +
dreams
 +
dusk
 +
earth
 +
fame
 +
fate
 +
fertility
 +
festivals
 +
fire
 +
fishing
 +
food
 +
forgiveness
 +
fortresses
 +
freedom
 +
games
 +
generosity
 +
happiness
 +
hospitality
 +
inspiration
 +
jealousy
 +
jewels
 +
justice
 +
lakes
 +
laws
 +
lies
 
light
 
light
 
lightning
 
lightning
 
longevity
 
longevity
love
 
 
loyalty
 
loyalty
 
luck
 
luck
Line 2,054: Line 4,151:
 
mountains
 
mountains
 
muck
 
muck
murder
 
 
music
 
music
nature
 
night
 
 
nightmares
 
nightmares
 
oaths
 
oaths
 
oceans
 
oceans
order
 
 
painting
 
painting
peace
 
 
persuasion
 
persuasion
 
plants
 
plants
Line 2,087: Line 4,179:
 
strength
 
strength
 
suicide
 
suicide
theft
 
 
thralldom
 
thralldom
 
thunder
 
thunder
torture
 
trade
 
 
travelers
 
travelers
 
treachery
 
treachery
Line 2,097: Line 4,186:
 
trickery
 
trickery
 
truth
 
truth
twilight
 
 
valor
 
valor
 
victory
 
victory
Line 2,103: Line 4,191:
 
water
 
water
 
wealth
 
wealth
weather
 
 
wind
 
wind
 
wisdom
 
wisdom
 
writing
 
writing
 
youth
 
youth
 +
agriculture
 
paved outdoor area
 
paved outdoor area
 
uneven pillars
 
uneven pillars
Line 2,120: Line 4,208:
 
paved indoor areas
 
paved indoor areas
 
detailed surfaces
 
detailed surfaces
 +
no architectural element
 
MOUNTAIN
 
MOUNTAIN
 
GLACIER
 
GLACIER
Line 2,202: Line 4,291:
 
ANY_DESERT
 
ANY_DESERT
 
Unrecognized Biome Token:  
 
Unrecognized Biome Token:  
mother
 
father
 
parent
 
husband
 
 
wives
 
wives
wife
 
spouse
 
 
eldest son
 
eldest son
 
second eldest son
 
second eldest son
Line 2,231: Line 4,314:
 
ninth eldest daughter
 
ninth eldest daughter
 
tenth eldest daughter
 
tenth eldest daughter
daughter
 
 
only daughter
 
only daughter
 
youngest daughter
 
youngest daughter
Line 2,244: Line 4,326:
 
ninth eldest child
 
ninth eldest child
 
tenth eldest child
 
tenth eldest child
child
 
 
youngest child
 
youngest child
 
only child
 
only child
Line 2,251: Line 4,332:
 
maternal grandmother
 
maternal grandmother
 
maternal grandfather
 
maternal grandfather
grandmother
 
grandfather
 
grandparent
 
 
older brother
 
older brother
 
older sister
 
older sister
Line 2,260: Line 4,338:
 
younger sister
 
younger sister
 
younger sibling
 
younger sibling
cousin
+
no relationship
aunt
+
SWAMP
uncle
 
niece
 
nephew
 
SWAMP
 
 
DESERT
 
DESERT
 
FOREST
 
FOREST
Line 2,284: Line 4,358:
 
Hills
 
Hills
 
FIRED_MAT
 
FIRED_MAT
AGILITY
 
 
TOUGHNESS
 
TOUGHNESS
 
ENDURANCE
 
ENDURANCE
Line 2,314: Line 4,387:
 
ABOVE
 
ABOVE
 
BELOW
 
BELOW
 +
IN_FRONT
 
BEHIND
 
BEHIND
 
CLEANS
 
CLEANS
Line 2,320: Line 4,394:
 
TYPE
 
TYPE
 
TOKEN
 
TOKEN
 +
BY_TYPE
 +
BY_TOKEN
 +
BY_CATEGORY
 
BYTYPE
 
BYTYPE
 
BYTOKEN
 
BYTOKEN
Line 2,446: Line 4,523:
 
CARAVAN_ARRIVAL
 
CARAVAN_ARRIVAL
 
NOBLE_ARRIVAL
 
NOBLE_ARRIVAL
 +
D_MIGRANTS_ARRIVAL
 +
D_MIGRANT_ARRIVAL
 +
D_MIGRANT_ARRIVAL_DISCOURAGED
 +
D_NO_MIGRANT_ARRIVAL
 
ANIMAL_TRAP_CATCH
 
ANIMAL_TRAP_CATCH
 
ANIMAL_TRAP_ROBBED
 
ANIMAL_TRAP_ROBBED
Line 2,467: Line 4,548:
 
ARTIFACT_BEGUN
 
ARTIFACT_BEGUN
 
MEGABEAST_ARRIVAL
 
MEGABEAST_ARRIVAL
 +
FORT_POSITION_SUCCESSION
 
BERSERK_CITIZEN
 
BERSERK_CITIZEN
 
MAGMA_DEFACES_ENGRAVING
 
MAGMA_DEFACES_ENGRAVING
Line 2,498: Line 4,580:
 
PAIN_KO
 
PAIN_KO
 
BREAK_GRIP
 
BREAK_GRIP
 +
NO_BREAK_GRIP
 
BLOCK_FIRE
 
BLOCK_FIRE
 
BREATHE_FIRE
 
BREATHE_FIRE
Line 2,513: Line 4,596:
 
ADVENTURE_INTRO
 
ADVENTURE_INTRO
 
CREATURE_SOUND
 
CREATURE_SOUND
 +
MECHANISM_SOUND
 
CREATURE_STEALS_OBJECT
 
CREATURE_STEALS_OBJECT
 
BODY_TRANSFORMATION
 
BODY_TRANSFORMATION
Line 2,518: Line 4,602:
 
INTERACTION_TARGET
 
INTERACTION_TARGET
 
UNDEAD_ATTACK
 
UNDEAD_ATTACK
MARKET_CHATTER
+
REGULAR_CONVERSATION
 +
CONFLICT_CONVERSATION
 
STRANGE_RAIN_SNOW
 
STRANGE_RAIN_SNOW
 
STRANGE_CLOUD
 
STRANGE_CLOUD
 
SIMPLE_ANIMAL_ACTION
 
SIMPLE_ANIMAL_ACTION
 
FLOUNDER_IN_LIQUID
 
FLOUNDER_IN_LIQUID
 +
TRAINING_DOWN_TO_SEMI_WILD
 +
TRAINING_FULL_REVERSION
 +
ANIMAL_TRAINING_KNOWLEDGE
 +
SKIP_ON_LIQUID
 +
DODGE_FLYING_OBJECT
 +
FLAME_HIT
 +
EMBRACE
 +
BANDIT_EMPTY_CONTAINER
 +
BANDIT_GRAB_ITEM
 +
COMBAT_EVENT_ATTACK_INTERRUPTED
 +
COMBAT_WRESTLE_CATCH_ATTACK
 +
FAIL_TO_GRAB_SURFACE
 +
LOSE_HOLD_OF_SURFACE
 +
TRAVEL_COMPLAINT
 +
LOSE_EMOTION
 +
REORGANIZE_POSSESSIONS
 +
PUSH_ITEM
 +
DRAW_ITEM
 +
STRAP_ITEM
 +
GAIN_SITE_CONTROL
 
Unrecognized Announcement Token:  
 
Unrecognized Announcement Token:  
 
SINGULAR
 
SINGULAR
Line 2,652: Line 4,757:
 
eagle
 
eagle
 
harrier
 
harrier
hawk
 
 
kite
 
kite
 
crane
 
crane
Line 2,782: Line 4,886:
 
Professional
 
Professional
 
Accomplished
 
Accomplished
Great
 
 
Master
 
Master
 
High Master
 
High Master
Line 2,868: Line 4,971:
 
Siege Operation
 
Siege Operation
 
Pump Operation
 
Pump Operation
Leatherworkering
+
Leatherworking
 
Tanning
 
Tanning
 
Dyeing
 
Dyeing
Line 2,901: Line 5,004:
 
Crutch-walking
 
Crutch-walking
 
Knapping
 
Knapping
 +
Climbing
 
Miner
 
Miner
 
Wood Cutter
 
Wood Cutter
Line 3,012: Line 5,116:
 
Suturer
 
Suturer
 
Crutch-walker
 
Crutch-walker
 +
Climber
 
ill-sized art actions (1):  
 
ill-sized art actions (1):  
 
ill-sized art actions (2):  
 
ill-sized art actions (2):  
Line 3,033: Line 5,138:
 
NEST_BOX
 
NEST_BOX
 
SMALL_OBJECT_STORAGE
 
SMALL_OBJECT_STORAGE
 +
TRACK_CART
 +
HEAVY_OBJECT_HAULING
 
Unrecognized Tool Use Token:  
 
Unrecognized Tool Use Token:  
 
SIMPLE_MOUND
 
SIMPLE_MOUND
Line 3,095: Line 5,202:
 
CHASM
 
CHASM
 
PILLAR_TILE
 
PILLAR_TILE
 +
TREE_ROOT_SLOPING
 +
TREE_ROOTS
 +
TREE_TRUNK_PILLAR
 +
TREE_TRUNK_SLOPING
 +
TREE_TRUNK_N
 +
TREE_TRUNK_S
 +
TREE_TRUNK_E
 +
TREE_TRUNK_W
 +
TREE_TRUNK_NW
 +
TREE_TRUNK_NE
 +
TREE_TRUNK_SW
 +
TREE_TRUNK_SE
 +
TREE_TRUNK_BRANCH_N
 +
TREE_TRUNK_BRANCH_S
 +
TREE_TRUNK_BRANCH_E
 +
TREE_TRUNK_BRANCH_W
 +
TREE_BRANCH_NS
 +
TREE_BRANCH_EW
 +
TREE_BRANCH_NW
 +
TREE_BRANCH_NE
 +
TREE_BRANCH_SW
 +
TREE_BRANCH_SE
 +
TREE_BRANCH_NSE
 +
TREE_BRANCH_NSW
 +
TREE_BRANCH_NEW
 +
TREE_BRANCH_SEW
 +
TREE_BRANCH_NSEW
 +
TREE_BRANCHES
 +
TREE_SMOOTH_BRANCHES
 +
TREE_TWIGS
 +
TREE_CAP_RAMP
 +
TREE_CAP_PILLAR
 +
TREE_CAP_WALL_N
 +
TREE_CAP_WALL_S
 +
TREE_CAP_WALL_E
 +
TREE_CAP_WALL_W
 +
TREE_CAP_WALL_NW
 +
TREE_CAP_WALL_NE
 +
TREE_CAP_WALL_SW
 +
TREE_CAP_WALL_SE
 +
TREE_CAP_FLOOR1
 +
TREE_CAP_FLOOR2
 +
TREE_CAP_FLOOR3
 +
TREE_CAP_FLOOR4
 +
TREE_ROOT_SLOPING_DEAD
 +
TREE_ROOTS_DEAD
 +
TREE_TRUNK_PILLAR_DEAD
 +
TREE_TRUNK_SLOPING_DEAD
 +
TREE_TRUNK_N_DEAD
 +
TREE_TRUNK_S_DEAD
 +
TREE_TRUNK_E_DEAD
 +
TREE_TRUNK_W_DEAD
 +
TREE_TRUNK_NW_DEAD
 +
TREE_TRUNK_NE_DEAD
 +
TREE_TRUNK_SW_DEAD
 +
TREE_TRUNK_SE_DEAD
 +
TREE_TRUNK_BRANCH_N_DEAD
 +
TREE_TRUNK_BRANCH_S_DEAD
 +
TREE_TRUNK_BRANCH_E_DEAD
 +
TREE_TRUNK_BRANCH_W_DEAD
 +
TREE_BRANCH_NS_DEAD
 +
TREE_BRANCH_EW_DEAD
 +
TREE_BRANCH_NW_DEAD
 +
TREE_BRANCH_NE_DEAD
 +
TREE_BRANCH_SW_DEAD
 +
TREE_BRANCH_SE_DEAD
 +
TREE_BRANCH_NSE_DEAD
 +
TREE_BRANCH_NSW_DEAD
 +
TREE_BRANCH_NEW_DEAD
 +
TREE_BRANCH_SEW_DEAD
 +
TREE_BRANCH_NSEW_DEAD
 +
TREE_BRANCHES_DEAD
 +
TREE_SMOOTH_BRANCHES_DEAD
 +
TREE_TWIGS_DEAD
 +
TREE_CAP_RAMP_DEAD
 +
TREE_CAP_PILLAR_DEAD
 +
TREE_CAP_WALL_N_DEAD
 +
TREE_CAP_WALL_S_DEAD
 +
TREE_CAP_WALL_E_DEAD
 +
TREE_CAP_WALL_W_DEAD
 +
TREE_CAP_WALL_NW_DEAD
 +
TREE_CAP_WALL_NE_DEAD
 +
TREE_CAP_WALL_SW_DEAD
 +
TREE_CAP_WALL_SE_DEAD
 +
TREE_CAP_FLOOR1_DEAD
 +
TREE_CAP_FLOOR2_DEAD
 +
TREE_CAP_FLOOR3_DEAD
 +
TREE_CAP_FLOOR4_DEAD
 +
TREE_TRUNK_NSE
 +
TREE_TRUNK_NSW
 +
TREE_TRUNK_NEW
 +
TREE_TRUNK_SEW
 +
TREE_TRUNK_NS
 +
TREE_TRUNK_EW
 +
TREE_TRUNK_NSEW
 +
TREE_TRUNK_INTERIOR
 +
TREE_TRUNK_NSE_DEAD
 +
TREE_TRUNK_NSW_DEAD
 +
TREE_TRUNK_NEW_DEAD
 +
TREE_TRUNK_SEW_DEAD
 +
TREE_TRUNK_NS_DEAD
 +
TREE_TRUNK_EW_DEAD
 +
TREE_TRUNK_NSEW_DEAD
 +
TREE_TRUNK_INTERIOR_DEAD
 +
TRACK_N
 +
TRACK_S
 +
TRACK_E
 +
TRACK_W
 +
TRACK_NS
 +
TRACK_NE
 +
TRACK_NW
 +
TRACK_SE
 +
TRACK_SW
 +
TRACK_EW
 +
TRACK_NSE
 +
TRACK_NSW
 +
TRACK_NEW
 +
TRACK_SEW
 +
TRACK_NSEW
 +
TRACK_RAMP_N
 +
TRACK_RAMP_S
 +
TRACK_RAMP_E
 +
TRACK_RAMP_W
 +
TRACK_RAMP_NS
 +
TRACK_RAMP_NE
 +
TRACK_RAMP_NW
 +
TRACK_RAMP_SE
 +
TRACK_RAMP_SW
 +
TRACK_RAMP_EW
 +
TRACK_RAMP_NSE
 +
TRACK_RAMP_NSW
 +
TRACK_RAMP_NEW
 +
TRACK_RAMP_SEW
 +
TRACK_RAMP_NSEW
 
WOUND_COLOR_NONE
 
WOUND_COLOR_NONE
 
WOUND_COLOR_MINOR
 
WOUND_COLOR_MINOR
Line 3,109: Line 5,350:
 
DISPLAY_LENGTH
 
DISPLAY_LENGTH
 
COFFIN_NO_PETS_DEFAULT
 
COFFIN_NO_PETS_DEFAULT
 +
SET_LABOR_LISTS
 +
SKILLS
 
STORE_DIST_ITEM_DECREASE
 
STORE_DIST_ITEM_DECREASE
 
STORE_DIST_SEED_COMBINE
 
STORE_DIST_SEED_COMBINE
Line 3,114: Line 5,357:
 
STORE_DIST_BARREL_COMBINE
 
STORE_DIST_BARREL_COMBINE
 
STORE_DIST_BIN_COMBINE
 
STORE_DIST_BIN_COMBINE
 +
SPECIFIC_SEED_CAP
 +
FORTRESS_SEED_CAP
 
BABY_CHILD_CAP
 
BABY_CHILD_CAP
 
POPULATION_CAP
 
POPULATION_CAP
 +
STRICT_POPULATION_CAP
 
Unrecognized Init Option:  
 
Unrecognized Init Option:  
 
FATAL ERROR
 
FATAL ERROR
Line 3,121: Line 5,367:
 
Set Building/Item Properties
 
Set Building/Item Properties
 
Set Traffic Areas
 
Set Traffic Areas
 +
  Dwarf Fortress Options 
 
Ending game...
 
Ending game...
 
Really retire?  All active saves will be deleted.  (
 
Really retire?  All active saves will be deleted.  (
 +
= yes, other = no)
 
You will be saved for later use in the region.
 
You will be saved for later use in the region.
 
Really quit?  All active saves will be deleted.  (
 
Really quit?  All active saves will be deleted.  (
 +
The region will be saved for later use, but consider retiring the fort
 +
instead if it is not a lost cause.
 +
The fortress will become part of the world.  You may reassume control later,
 +
but the circumstances will not necessarily be as you leave them now.
 
The region will be saved for later use.
 
The region will be saved for later use.
 
Return to Title Screen
 
Return to Title Screen
Line 3,132: Line 5,384:
 
Export Local Image
 
Export Local Image
 
Music and Sound
 
Music and Sound
 +
Abandon the Fortress to Ruin
 
Abort Game
 
Abort Game
 
Succumb to the Invasion
 
Succumb to the Invasion
Abandon the Fortress
+
Retire the Fortress (for the time being)
 
Give in to the Night
 
Give in to the Night
 
Finish Game
 
Finish Game
Retire (or Rest a while) as a Peasant
+
Retire at this location (or rest a while)
 
Give in to Starvation
 
Give in to Starvation
 +
(holding another's goods)
 
NULL unit pointer on load
 
NULL unit pointer on load
 
NULL play unit on load: id #
 
NULL play unit on load: id #
Line 3,156: Line 5,410:
 
Nuked Item Reference (General)
 
Nuked Item Reference (General)
 
Nuked Effect Reference
 
Nuked Effect Reference
Nuked Pet Info Reference (Pet)
 
Nuked Pet Info Reference (Owner)
 
 
Nuked Vermin Event Reference
 
Nuked Vermin Event Reference
 
Nuked Vermin Reference (Escaped Pet)
 
Nuked Vermin Reference (Escaped Pet)
Line 3,182: Line 5,434:
 
NULL unit projectile loaded
 
NULL unit projectile loaded
 
Civ Zone  
 
Civ Zone  
 +
: Null Unit Assignment (Id
 +
: Null Item Assignment (Id
 
Cage: Null Unit Assignment
 
Cage: Null Unit Assignment
 
Cage: Null Item Assignment
 
Cage: Null Item Assignment
Line 3,187: Line 5,441:
 
current
 
current
 
data/save/*.*
 
data/save/*.*
 +
/world.sav
 
data/save/current/world.sav
 
data/save/current/world.sav
Saving...
+
  Dwarf Fortress Options: Save Game 
 +
Initializing...
 +
Checking directory structure...
 +
Preliminary cleaning...
 +
Offloading units...
 +
Offloading art...
 +
Opening file...
 +
Characterizing raw data...
 +
Allocating space...
 +
Saving items...
 +
Saving units...
 +
Saving jobs...
 +
Saving schedules...
 +
Saving projectiles...
 +
Saving buildings...
 +
Saving machines...
 +
Saving flow guides...
 +
Saving effects...
 +
Saving entities...
 +
Saving local animal populations...
 +
Saving events...
 +
Saving mandates...
 +
Saving work quotas...
 +
Saving world events...
 +
Saving coin information...
 +
Saving squads...
 +
Saving formations...
 +
Saving activities...
 +
Saving interactions...
 +
Saving written content...
 +
Saving identities...
 +
Saving incidents...
 +
Saving crimes...
 +
Saving vehicles...
 +
Saving armies...
 +
Saving army controllers...
 +
Saving tracking information...
 +
Saving cultural identities...
 +
Saving agreement...
 +
Saving announcements...
 +
Saving fortress information...
 +
Saving world information...
 +
Saving artifacts...
 +
Saving active historical figures...
 +
Saving adventure data...
 +
Saving general information...
 +
Closing file...
 +
Finishing...
 +
NO_FILE
 
data/help/
 
data/help/
 +
: Customize Nickname
 +
: Customize Profession Name
 +
: Done with string entry
 +
: Abort string entry
 
This creature
 
This creature
 +
is non-hostile.
 +
is a skulking perpetrator of mischief.
 +
is a minion of evil.
 +
is a brutal enemy of your kind.
 +
is of the wilderness.
 +
is of the walking dead.
 +
is opposed to the living.
 +
has returned from beyond the grave.
 +
is crazed!
 +
is an invader.
 +
is from the depths of the underworld.
 +
is an uninvited guest.
 +
is a current resident.
 +
is from
 +
is from a mysterious place.
 
Account:
 
Account:
 
Owned Objects:
 
Owned Objects:
Line 3,205: Line 5,527:
 
Make  
 
Make  
 
Complete  
 
Complete  
 +
Jobs
 +
Prohibited
 +
: Thoughts and preferences
 +
: Health
 +
: Relationships
 +
Set Follow Hotkey (
 +
etc.):
 +
: Kills
 +
: Customize
 +
[C:7:0:1]
 
The Kills of  
 
The Kills of  
 
ecwe
 
ecwe
 
hlaas
 
hlaas
 +
/world.dat
 +
** Loading Fortress **
 +
** Loading Adventurer **
 
Repairing squad info for Unit #
 
Repairing squad info for Unit #
Loading game...
+
  Dwarf Fortress: Load World 
 +
Processing raw data...
 +
Loading object files...
 +
Languages...
 +
Shapes...
 +
Colors...
 +
Patterns...
 +
Material templates...
 +
Inorganics...
 +
Plants...
 +
Tissue templates...
 +
Items...
 +
Buildings...
 +
Body detail plans...
 +
Creature bodies...
 +
Creature variations...
 +
Creatures...
 +
Entities...
 +
Reactions...
 +
Interactions...
 +
Sorting material templates...
 +
Sorting inorganics...
 +
Sorting plants...
 +
Sorting tissue templates...
 +
Sorting items...
 +
Sorting buildings...
 +
Sorting body detail plans...
 +
Sorting creature bodies...
 +
Sorting creature variations...
 +
Sorting creatures...
 +
Sorting entities...
 +
Sorting languages...
 +
Sorting descriptors...
 +
Sorting reactions...
 +
Sorting interactions...
 +
Finalizing languages...
 +
Finalizing descriptors...
 +
Finalizing material templates...
 +
Finalizing inorganics...
 +
Finalizing plants...
 +
Finalizing tissue templates...
 +
Finalizing items...
 +
Finalizing buildings...
 +
Finalizing body detail plans...
 +
Finalizing creature variations...
 +
Finalizing creatures...
 +
Finalizing entities...
 +
Finalizing reactions...
 +
Finalizing interactions...
 +
Preparing material data...
 +
Generating inorganics...
 +
Generating plants...
 +
Generating items...
 +
Generating creatures...
 +
Generating entities...
 +
Generating interactions...
 +
Finalizing generated objects...
 +
Preparing text objects...
 +
Preparing graphics...
 +
Loading items...
 +
Loading buildings...
 +
Loading entities...
 +
Loading coin information...
 +
Loading map data...
 +
Loading civilized populations...
 +
Loading history...
 +
Loading parameters...
 +
Loading artifacts...
 +
Loading active historical figures...
 +
Loading squads...
 +
Loading formations...
 +
Loading activities...
 +
Loading interactions...
 +
Loading written content...
 +
Loading identities...
 +
Loading incidents...
 +
Loading crimes...
 +
Loading vehicles...
 +
Loading armies...
 +
Loading army controllers...
 +
Loading tracking information...
 +
Loading cultural identities...
 +
Loading agreements...
 +
Rebuilding temporary information...
 +
Preparing game...
 +
Failed!
 +
  Dwarf Fortress Options: Load Game 
 +
Loading units...
 +
Loading jobs...
 +
Loading schedules...
 +
Loading projectiles...
 +
Loading machines...
 +
Loading flow guides...
 +
Loading effects...
 +
Loading local animal populations...
 +
Loading events...
 +
Loading mandates...
 +
Loading work quotas...
 +
Loading world events...
 +
Loading announcements...
 +
Loading fortress information...
 +
Loading world information...
 +
Loading adventure...
 +
Loading general information...
 +
Rebuilding more temporary information...
 +
Preparing game screen...
 +
Handling compatibility issues...
 
Unknown Type Error
 
Unknown Type Error
 
Folder:  
 
Folder:  
Line 3,218: Line 5,659:
 
Upward Stairway
 
Upward Stairway
 
Downward Stairway
 
Downward Stairway
 +
Up/Down Stairway
 
Upward Ramp
 
Upward Ramp
 
Chop Down Trees
 
Chop Down Trees
Line 3,224: Line 5,666:
 
Engrave Stone
 
Engrave Stone
 
Carve Fortifications
 
Carve Fortifications
 +
Carve Track
 
Toggle Engravings
 
Toggle Engravings
 
Remove Designation
 
Remove Designation
 
unprepared  
 
unprepared  
Large Pots/Food Storage
+
Plant Growth (?)
 +
large pots/food storage
 +
minecarts
 +
wheelbarrows
 +
other large tools
 +
sand bags
 
Plant Cloth
 
Plant Cloth
 
Bone
 
Bone
Line 3,258: Line 5,706:
 
Use Seed
 
Use Seed
 
Random
 
Random
 +
Seed
 
Use History Seed
 
Use History Seed
 
Use Name Seed
 
Use Name Seed
Line 3,264: Line 5,713:
 
End Year
 
End Year
 
Population Cap After Civ Creation
 
Population Cap After Civ Creation
 +
No Cap
 
Site Cap After Civ Creation
 
Site Cap After Civ Creation
 
Percentage Beasts Dead For Stoppage
 
Percentage Beasts Dead For Stoppage
Line 3,278: Line 5,728:
 
Minimum  
 
Minimum  
 
Maximum  
 
Maximum  
 +
X-Variance
 +
Y-Variance
 
Elevation Mesh Size
 
Elevation Mesh Size
 +
2 x 2
 +
4 x 4
 +
8 x 8
 +
16 x 16
 +
32 x 32
 +
Elevation Weighted Range (
 
Rain Mesh Size
 
Rain Mesh Size
 +
Rain Weighted Range (
 
Drainage Mesh Size
 
Drainage Mesh Size
 +
Drainage Weighted Range (
 
Savagery Mesh Size
 
Savagery Mesh Size
 +
Savagery Weighted Range (
 
Temperature Mesh Size
 
Temperature Mesh Size
 +
Temperature Weighted Range (
 
Volcanism Mesh Size
 
Volcanism Mesh Size
 +
Volcanism Weighted Range (
 
Minimum Mountain Peak Number
 
Minimum Mountain Peak Number
 
Minimum Partial Edge Oceans
 
Minimum Partial Edge Oceans
Line 3,290: Line 5,753:
 
Mineral Scarcity (Low = More minerals)
 
Mineral Scarcity (Low = More minerals)
 
Max Megabeast Caves
 
Max Megabeast Caves
 +
No Beasts
 
Max Semimegabeast Caves
 
Max Semimegabeast Caves
 
Titan Number
 
Titan Number
Line 3,305: Line 5,769:
 
Number of Evil Cloud Types
 
Number of Evil Cloud Types
 
Number of Evil Rain Types
 
Number of Evil Rain Types
 +
Generate Divine Materials
 
Desired Good Square Count in Small Subregions
 
Desired Good Square Count in Small Subregions
 
Desired Good Square Count in Medium Subregions
 
Desired Good Square Count in Medium Subregions
Line 3,312: Line 5,777:
 
Desired Evil Square Count in Large Subregions
 
Desired Evil Square Count in Large Subregions
 
Minimum Initial  
 
Minimum Initial  
 +
Square Count
 +
Region Count
 
Minimum Final  
 
Minimum Final  
 
Erosion Cycle Count
 
Erosion Cycle Count
Line 3,317: Line 5,784:
 
Desired River Start Locations (Post-Erosion)
 
Desired River Start Locations (Post-Erosion)
 
Periodically Erode Extreme Cliffs
 
Periodically Erode Extreme Cliffs
 +
Do Orographic Precipitation and Rain Shadows
 
Maximum Number of Subregions
 
Maximum Number of Subregions
 
Cavern Layer Number
 
Cavern Layer Number
Line 3,327: Line 5,795:
 
Magma Layer
 
Magma Layer
 
Bottom Layer (Forces Magma)
 
Bottom Layer (Forces Magma)
 +
Z Levels Above Ground
 +
Z Levels Above Layer 1
 +
Z Levels Above Layer 2
 +
Z Levels Above Layer 3
 +
Z Levels Above Layer 4
 +
Z Levels Above Layer 5
 +
Z Levels At Bottom
 
Minimum Natural Cave Size
 
Minimum Natural Cave Size
 
Maximum Natural Cave Size
 
Maximum Natural Cave Size
Line 3,369: Line 5,844:
 
Cheese (Plant)
 
Cheese (Plant)
 
Cheese (Animal)
 
Cheese (Animal)
Leaves
+
Fruit/Leaves
 
Milled Plant
 
Milled Plant
 
Bone Meal
 
Bone Meal
Line 3,410: Line 5,885:
 
Core Quality
 
Core Quality
 
Total Quality
 
Total Quality
 +
: Toggle
 +
: Scroll
 +
: Enable
 +
: Disable
 
Mill Products
 
Mill Products
 
Fats
 
Fats
Line 3,429: Line 5,908:
 
Empty Animal Traps
 
Empty Animal Traps
 
Prepared Food
 
Prepared Food
Sand Bag
 
 
Usable
 
Usable
 
Unusable
 
Unusable
 +
: Allow All
 +
: Block All
 +
: Permit
 +
: Forbid
 +
: View Biomes
 
Brush Radius  
 
Brush Radius  
 
Smoothing Brush
 
Smoothing Brush
 
Normal Brush
 
Normal Brush
 +
: Done
 
ELEV
 
ELEV
 
TEMP
 
TEMP
 
DRAIN
 
DRAIN
 
VOLC
 
VOLC
 +
(View)
 
Brush =  
 
Brush =  
 
Painting
 
Painting
Line 3,444: Line 5,929:
 
Will be saved
 
Will be saved
 
Randomize at gen
 
Randomize at gen
 +
: Type Value
 +
: Nullify Value
 +
: Decrease Value
 +
: Increase Value
 
Range:  
 
Range:  
 +
: Set Preset Field Values
 +
  Export Local Image 
 
Your Units
 
Your Units
 
Buildings
 
Buildings
 +
: Select
 +
: Export Image
 +
: Cancel
 
local_map
 
local_map
 +
-param-
 +
.txt
 
Created in DF  
 
Created in DF  
 +
  Music and Sound Options 
 
Volume:  
 
Volume:  
 +
/255
 +
=========
 +
or left-click: Change volume. 
 +
: Done.
 +
  Relationships of
 
Spouse
 
Spouse
 
Mother
 
Mother
Line 3,455: Line 5,957:
 
Lover
 
Lover
 
Child
 
Child
 +
Bonded
 
Friend
 
Friend
 
Grudge
 
Grudge
Line 3,462: Line 5,965:
 
Long-term Acquaintance
 
Long-term Acquaintance
 
Passing Acquaintance
 
Passing Acquaintance
 +
Hero
 +
Considers Monster
 +
Considers Brigand
 +
Considers Bully
 +
Considers Violent
 +
Considers Psychotic
 +
Good for Business
 +
Friendly Terms
 +
Considers Killer
 +
Considers Murderer
 +
Comrade
 +
Member of Respected Group
 +
Member of Hated Group
 +
Enemy Fighter
 +
Friendly Fighter
 +
Loyal Soldier
 +
: Back to Main
 +
: Zoom
 +
: View
 +
  Workshop Profile 
 
Permitted Workers
 
Permitted Workers
 +
: Permit All
 +
: Min -
 +
: Max -
 +
[INITIAL_LOAD]
 
COLOR_PATTERN
 
COLOR_PATTERN
 +
CP_COLOR
 
PATTERN
 
PATTERN
 
Unrecognized Colored Pattern Token:  
 
Unrecognized Colored Pattern Token:  
Line 3,474: Line 6,002:
 
Pull it out
 
Pull it out
 
Read
 
Read
 +
Encounter
 +
Horseplay
 +
Training
 +
Brawl
 +
Non-lethal
 +
Lethal
 +
No Quarter
 +
Ally:
 
Could not locate adventure start square
 
Could not locate adventure start square
 
Adventure Starting Site Files Missing/Corrupted
 
Adventure Starting Site Files Missing/Corrupted
 +
The peaceful town of
 +
is threatened!  The forces of
 +
are on the march. 
 +
Commanded by
 +
, they
 +
The enemy
 +
will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
 +
Legends speak of
 +
an ancient
 +
vault,
 +
, where
 +
wrested
 +
power from the Underworld by invoking
 +
true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
 +
The citizens of
 +
are plagued by bandits.  The gang
 +
has even sent some troublemakers to harass people right here in town.
 +
Your wanderings have brought you to this place after a long journey.
 
You've finally got your equipment together, such as it is.  Now it's time for action and adventure!   
 
You've finally got your equipment together, such as it is.  Now it's time for action and adventure!   
Creature
+
In the rush of excitement, you've forgotten where you were going to go.
 +
  A foolhardy soul might try to rescue the
 +
children that have been kidnapped.
 +
child that has been kidnapped.
 +
  Perhaps some of the people here will be worth talking to before you continue on your way.
 +
  Perhaps some of your friends here have ideas.
 +
  Perhaps some of your friends here can remind you.
 +
for help.
 
You awaken from your slumber.
 
You awaken from your slumber.
 
Your sleep has been interrupted!
 
Your sleep has been interrupted!
 +
[DONE]
 +
[MORE]
 +
Would you like to take an action?
 +
to view other pages)
 +
Do not alter actions
 +
What would you like to do?
 
Select your combat preferences.
 
Select your combat preferences.
 +
- Current Attack Preference:
 
Strike
 
Strike
 
Charge
 
Charge
 
Close Combat
 
Close Combat
 
According to Opponent
 
According to Opponent
 +
- Current Dodge Preference:
 
Move Around
 
Move Around
 
Stand Ground
 
Stand Ground
 +
- Current Charge Defense:
 
Dodge Away
 
Dodge Away
 +
         
 
You have no companions.
 
You have no companions.
 
Companion
 
Companion
 
Companions
 
Companions
 +
   
 
Dead
 
Dead
 
Wrestle
 
Wrestle
 
Ground
 
Ground
 
Not visible
 
Not visible
 +
How quickly and quietly will you move?
 +
Move
 +
: Currently sneaking
 +
: Not currently sneaking
 +
Visual Stealth Factors
 +
Light
 +
Darkness
 +
Low Light
 +
Clear
 +
Fog/Rain/Snow
 +
By Obstacle
 +
Open Area
 +
In Vegetation
 +
Non-Prone In Vegetation
 +
Too Large For Vegetation
 +
No Suitable Vegetation
 +
Gargantuan Profile
 +
Gigantic Profile
 +
Huge Profile
 +
Very Large Profile
 +
Large Profile
 +
Gargantuan Non-Prone Profile
 +
Gigantic Non-Prone Profile
 +
Huge Non-Prone Profile
 +
Very Large Non-Prone Profile
 +
Large Non-Prone Profile
 +
Vanishing Profile
 +
Minuscule Profile
 +
Tiny Profile
 +
Very Small Profile
 +
Small Profile
 +
Average Profile
 +
Average Non-Prone Profile
 +
Visual Stealth (w/o Skill)
 +
Best Possible
 +
Average
 +
Poor
 +
Awful
 +
Terrible
 +
Worst Possible
 +
Quick movement and other actions decrease stealth.
 +
to select.
 
Select your movement preferences.
 
Select your movement preferences.
 +
- Current Swimming Preference:
 
When Possible
 
When Possible
 
When Necessary
 
When Necessary
Line 3,501: Line 6,116:
 
Where would you like to move?
 
Where would you like to move?
 
Pick up how many? (0-
 
Pick up how many? (0-
What would you like to pick up?
+
Pick
 +
Get
 
Who will you talk to?
 
Who will you talk to?
 +
Start a new conversation
 +
Continuing shouting
 +
Ongoing conversation with
 +
What will you say?
 +
What will you say about the insurrection?
 +
What will you say about the end of the insurrection?
 +
What will you say about the site reclamation?
 +
What will you say about the site's foundation?
 +
What will you say about the group?
 +
What will you say about the army?
 +
What will you say about the failed occupation?
 +
What will you say about the abduction?
 +
What will you say about the incident?
 +
What will you say about the occupation?
 +
What will you say about the new leadership?
 +
What will you say about the beast?
 +
What will you say about the trouble?
 +
What will you say about tribute agreement?
 +
What will you say about the refusal to accept tribute?
 +
What will you say about the refusal to give tribute?
 +
What will you say about the peace agreement?
 +
What will you say about the failed peace agreement?
 +
What will you say about the tribute stoppage?
 +
What will you say about the claim?
 +
What will you say about the gang?
 +
What will you say about the refugees?
 +
What do you want?
 +
What do you want to know?
 +
Where do you want to go?
 +
How will you respond to the position offer?
 +
How will you respond to the adoption request?
 +
What will you say about the journey?
 +
What will you say about the conflict?
 +
How will you ask?
 +
How will you respond?
 +
What will you say about the rescue?
 +
What will you say about the conclusion of the agreement?
 +
What will you say about the agreement?
 +
What will you say about the trade?
 +
What will you say about the surrounding area?
 +
What will you say about the site?
 +
What will you say about the structure?
 +
How will you respond to the invocation?
 +
How will you respond to the accusation?
 +
How will you respond about your profession?
 +
What will you say about your family?
 +
How will you respond to the offer of tribute?
 +
How will you respond to the tribute cancellation?
 +
How will you respond to the offer of peace?
 +
How will you respond to the demand for tribute?
 +
How will you respond to the request to cease hostilities?
 +
How will you respond to the demand to yield?
 +
How will you respond to the request for directions?
 +
How will you respond to the request for a guide?
 +
: Select,
 +
: Scroll (Page
 +
Current choice's keywords:
 +
Filter:
 +
to view other pages
 +
 +
a colony of
 
many  
 
many  
 +
a swarm of
 
Miasma
 
Miasma
 
Steam
 
Steam
 
Mist
 
Mist
 +
An Ocean Wave
 
Sea Foam
 
Sea Foam
 
Lava Mist
 
Lava Mist
 
Magma Mist
 
Magma Mist
 +
Vapor
 
Smoke
 
Smoke
 
Dragonfire
 
Dragonfire
 
Fire
 
Fire
 +
A Web
 +
Item Cloud
 +
A Fire
 +
A Campfire
 +
Track/Spoor:
 +
broken vegetation
 +
print
 +
imprint
 +
right
 +
left
 +
unintelligible
 +
/yours or companion's
 
Stagnant salt water [
 
Stagnant salt water [
 
Stagnant water [
 
Stagnant water [
Line 3,519: Line 6,211:
 
Lava [
 
Lava [
 
Magma [
 
Magma [
 +
A spattering of
 +
A smear of
 +
A pool of
 +
A thin layer of
 +
A small pile of
 +
A pile of
 +
A dusting of
 +
The vegetation is heavily damaged here.
 +
The vegetation is bent here.
 +
The vegetation has been slightly perturbed here.
 +
The vegetation is broken here.
 +
thick
 +
light
 +
faint
 +
deep
 +
shallow
 +
vague
 +
imprint in the
 +
is here.
 +
This is an unintelligible mess.
 +
The signs lead north.
 +
The signs lead south.
 +
The signs lead east.
 +
The signs lead west.
 +
The signs lead northeast.
 +
The signs lead northwest.
 +
The signs lead southeast.
 +
The signs lead southwest.
 +
They belong to you or a companion.
 
What do you want to aim for?
 
What do you want to aim for?
 +
to view other pages.
 +
cancels.
 
Impossible strike
 
Impossible strike
 
Difficult strike
 
Difficult strike
Line 3,534: Line 6,257:
 
very square
 
very square
 
direct hit
 
direct hit
 +
to go back.
 +
Impossible
 +
Difficult
 +
Tricky
 +
Normal
 +
Easy
 +
Easier
 +
Simple
 +
VVSlow
 +
V Slow
 +
Slow
 +
Fast
 +
V Fast
 +
strike
 +
No quick attack: enraged
 +
Quick attack: faster to strike and recover, but not powerful
 +
No heavy attack: enraged
 +
Heavy attack: slower to strike and recover, but hits harder
 +
Forced wild attack: enraged
 +
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
 +
No precise attack: enraged
 +
Precise attack: very slow to strike, improved accuracy
 +
No charge attack: no target
 +
No charge attack: you are on the ground
 +
No charge attack: you are mounted
 +
No charge attack: you are chained
 +
No charge attack: you are in uncontrolled flight
 +
No charge attack: you are on a vehicle
 +
No charge attack: you are on a projectile
 +
No charge attack: you are climbing
 +
No charge attack: target is on the ground
 +
No charge attack: target is mounted
 +
No charge attack: target is chained
 +
No charge attack: target is in uncontrolled flight
 +
No charge attack: target is on a vehicle
 +
No charge attack: target is on a projectile
 +
No charge attack: target is climbing
 +
No charge attack: target shares your location
 +
No charge attack: target's location inaccessible
 +
Charge attack: move toward your opponent
 +
Multi-attack: choose another simultaneous action afterward
 
Really attack  
 
Really attack  
Really aim an attack at
+
confirms. 
Really wrestle
+
aborts.
 
Which creature will you attack?   
 
Which creature will you attack?   
Which creature will you wrestle?  
+
  pages)
 +
You are fighting
 +
Parry
 +
Block
 +
Parry (
 +
Block (
 +
Dodge (
 
Select  
 
Select  
 +
selected
 
adjacent only
 
adjacent only
 
own tile only
 
own tile only
 +
, range
 +
, disturber only
 +
move
 +
done,
 +
remove last
 +
cancel,
 +
pages
 +
cancel
 
this location
 
this location
 +
Who will you shoot? 
 +
fires. 
 +
Who will you target? 
 +
throws. 
 +
fires.
 +
throws.
 +
Move to a creature or press
 +
to shoot this direction.
 +
to throw this direction.
 +
: cannot see dawn.
 +
: until dawn.
 +
: sleep.
 +
: wait.
 
You will sleep as necessary until dawn.
 
You will sleep as necessary until dawn.
 
You will sleep as necessary for  
 
You will sleep as necessary for  
 +
hour
 
You will wait, staying awake until dawn.
 
You will wait, staying awake until dawn.
 
You will wait, staying awake for  
 
You will wait, staying awake for  
 +
aborts. 
 +
changes hours.
 +
You fail to grab the
 +
CUSTOM_LAW_MAKER
 +
lord
 +
lords
 +
lady
 +
ladies
 +
lord consort
 +
lords consort
 +
lady consort
 +
ladies consort
 +
hearthperson
 +
hearthpeople
 +
cannot jump.
 +
You cannot jump while swimming.
 +
You cannot jump while prone.
 +
You cannot jump while in the air.
 +
You are too injured to jump.
 +
You cannot jump while wrestling.
 +
There are no visible tracks or other signs, aside from yours.
 +
There are no visible tracks or other signs.
 
You've already searched this area recently.
 
You've already searched this area recently.
 
You've found a colony of  
 
You've found a colony of  
 +
and another small creature.
 +
and some other small creatures.
 
You've found a small creature.
 
You've found a small creature.
 
You've found some small creatures.
 
You've found some small creatures.
Line 3,554: Line 6,371:
 
You have nothing with which to interact.
 
You have nothing with which to interact.
 
You have nothing to examine.
 
You have nothing to examine.
 +
You assume a submissive posture.
 +
You no longer assume a submissive posture.
 +
You strap
 +
to your
 +
You draw
 +
with your
 +
You do not have a free grasp for
 +
You have nothing left to draw or put away.
 
You have nothing left to remove.
 
You have nothing left to remove.
 
You have nothing left to wear.
 
You have nothing left to wear.
Line 3,563: Line 6,388:
 
You have nothing to fire with.
 
You have nothing to fire with.
 
You have nothing left to fire.
 
You have nothing left to fire.
You are no longer in hiding.
+
Things smell bad when you are dead.
You begin sneaking.
+
You smell
You can't sneak because somebody can see you.
+
on the wind.
 +
You aren't picking up any odor in particular.
 
There is no sunlight when you are dead.
 
There is no sunlight when you are dead.
 +
The sky is alive with vortices of purple light and dark, boiling clouds.
 +
The area gives off a sickly light.
 
There are no traces of sunlight here.
 
There are no traces of sunlight here.
 
Being dead is cold and clammy.
 
Being dead is cold and clammy.
 
The temperature is as it has been and always will be.
 
The temperature is as it has been and always will be.
 
The temperature cannot be judged.
 
The temperature cannot be judged.
 +
It is burning.
 +
It is deathly cold.
 
The temperature is pleasant.
 
The temperature is pleasant.
 +
It is scorching.
 +
It is warm.
 +
It is cool.
 +
It is freezing.
 
You've lost track of time since your death.
 
You've lost track of time since your death.
 +
It is the
 
You are still surrounded by cackling.
 
You are still surrounded by cackling.
 
You don't feel safe enough to travel.
 
You don't feel safe enough to travel.
Line 3,581: Line 6,416:
 
You can't travel because you are starving to death.
 
You can't travel because you are starving to death.
 
You can't travel because you are swimming.
 
You can't travel because you are swimming.
You can't travel until you emerge from underground.
 
 
You must move away from the water before you can travel.
 
You must move away from the water before you can travel.
 
You must come down from the mountains before you can travel.
 
You must come down from the mountains before you can travel.
 +
You can't travel until you stop riding this vehicle.
 +
You can't travel until you stop riding this projectile.
 
You cannot travel until you leave this site.
 
You cannot travel until you leave this site.
You stand up.
+
You need a free grasp to climb.
You lie on the ground.
+
You are too injured to climb.
 +
cannot climb.
 +
You cannot climb while prone.
 +
You need a free grasp to hold the terrain.
 +
You are too injured to hold the terrain.
 +
cannot hold the terrain.
 
The webs make it impossible to stand.
 
The webs make it impossible to stand.
 +
You are too tired to stand.
 
You can't stand up -- somebody is in the way.
 
You can't stand up -- somebody is in the way.
 
You must  
 
You must  
 +
You can't travel until you emerge from underground or enter a tunnel.
 
You must move away from the surrounding obstacles before you can travel.
 
You must move away from the surrounding obstacles before you can travel.
 
You must move away from the river before you can travel.
 
You must move away from the river before you can travel.
 +
to return to arena.
 +
(still)
 +
(moving
 
You have reached the summit of  
 
You have reached the summit of  
 
You are deceased.  Press  
 
You are deceased.  Press  
 +
to finish.
 
Unconscious
 
Unconscious
 
Stunned
 
Stunned
Line 3,601: Line 6,448:
 
Over-Exert
 
Over-Exert
 
Tired
 
Tired
 +
V Drowsy
 
Drowsy
 
Drowsy
 
Drowning
 
Drowning
 
Winded
 
Winded
 +
In Air
 
Flying
 
Flying
 
Nauseous
 
Nauseous
Line 3,613: Line 6,462:
 
Hung
 
Hung
 
Mortal Wound
 
Mortal Wound
 +
In Flight
 
Paralyzed
 
Paralyzed
 
Webbed
 
Webbed
 +
On Ground
 
Numb
 
Numb
 
Bleeding!
 
Bleeding!
Line 3,622: Line 6,473:
 
Fever
 
Fever
 
Pain
 
Pain
Speed:
+
ClmSk
Adventure Log: NULL task
+
Climb
Adventure Log: NULL site
+
Snk
Adventure Log: NULL subregion
+
Spd
Adventure Log: NULL entity
+
Sneak
Adventure Log: NULL feature_layer
+
Speed
Adventure Log
+
Done/
Civilization
+
Overthrow/
Site Government
+
Guide/
Vessel Crew
+
Rescue/
Migrating Group
+
Aid Rescue/
Nomadic Group
+
Adventure/
Religion
+
Bound Service/
Military Unit
+
World Joining Agreement
Outcast
+
Order:DriveOff/
Unaligned
+
Order:Trouble/
Enemy
+
Unknown
Criminal
+
Overthrow Agreement
Legendary hero
+
Guide Agreement
Famous hero
+
Rescue Agreement
Hero
+
Aid Rescue Agreement
Greatly respected for heroic acts
+
Adventuring Agreement
Respected for heroic acts
+
Bound Servitude
Devoted
+
agreed to join
Loyal
+
in insurrection against
Aligned
+
thereby freeing
Affiliated
+
agreed to guide
Associated
+
somebody unknown
Former
+
in order to be brought safely away from
member
+
in order to rescue
mercenary
+
agreed to adventure with
slave
+
wherever the journey might lead
prisoner
+
was bound to serve
Mountain
+
by invocation of True Name
Temperate Freshwater Swamp
+
Agreement concluded
Temperate Saltwater Swamp
+
Drive
Temperate Freshwater Marsh
+
from
Temperate Saltwater Marsh
+
Cause trouble for
Tropical Freshwater Swamp
+
An order from
Tropical Saltwater Swamp
+
Finish reporting in
Mangrove Swamp
+
Complete: report back
Tropical Freshwater Marsh
+
Not yet completed
Tropical Saltwater Marsh
+
Events
Taiga
+
Agreements
Temperate Coniferous Forest
+
People
Temperate Broadleaf Forest
+
Sites
Tropical Coniferous Forest
+
Groups
Tropical Dry Broadleaf Forest
+
Regions
Tropical Moist Broadleaf Forest
+
Bestiary
Temperate Grassland
+
: Toggle map/info
Temperate Savanna
+
: Recenter on selected
Temperate Shrubland
+
: Recenter on current location
Tropical Grassland
+
: Toggle line
Tropical Savanna
+
: Filter on
Tropical Shrubland
+
: Filter
Badlands
+
: Filter on _
Rocky Wasteland
+
Wrestle  
Sand Desert
+
The Wrestling of  
Tropical Ocean
+
Latch
Temperate Ocean
+
Grasp
Arctic Ocean
+
JLock
Temperate Freshwater Pool
+
Choke
Temperate Brackish Pool
+
to scroll.
Temperate Saltwater Pool
+
Wrestle using  
Tropical Freshwater Pool
+
Lock  
Tropical Brackish Pool
+
Choke  
Tropical Saltwater Pool
+
Take-down by  
Temperate Freshwater Lake
+
Throw by  
Temperate Brackish Lake
+
Pinch  
Temperate Saltwater Lake
+
Gouge  
Tropical Freshwater Lake
+
Break  
Tropical Brackish Lake
+
Release joint lock of  
Tropical Saltwater Lake
+
Release choke of  
Temperate Freshwater River
 
Temperate Brackish River
 
Temperate Saltwater River
 
Tropical Freshwater River
 
Tropical Brackish River
 
Tropical Saltwater River
 
Subterranean Water
 
Subterranean Chasm
 
Subterranean Magma
 
the depths of the world
 
the magma sea
 
the Underworld
 
Wrestle  
 
The Wrestling of  
 
Latch
 
Grasp
 
JLock
 
Choke
 
Wrestle using  
 
Lock  
 
Choke  
 
Take-down by  
 
Throw by  
 
Pinch  
 
Gouge  
 
Break  
 
Release joint lock of  
 
Release choke of  
 
 
Release grip of  
 
Release grip of  
 
Loosen joint lock of  
 
Loosen joint lock of  
Line 3,730: Line 6,553:
 
Strangle  
 
Strangle  
 
Grab
 
Grab
 +
attacks. 
 +
goes back. 
 +
selects. 
 +
scrolls.
 
Deceased
 
Deceased
 
Abysmal
 
Abysmal
 
Very Low
 
Very Low
 
Below Average
 
Below Average
Average
 
 
Above Average
 
Above Average
 
High
 
High
Line 3,763: Line 6,589:
 
Large
 
Large
 
Very large
 
Very large
 +
for a
 +
Sneak:
 +
Speed:
 
Enraged at all enemies!
 
Enraged at all enemies!
 +
In a martial trance!
 
Throwing a tantrum!
 
Throwing a tantrum!
 +
On the Ground
 
Partially Webbed
 
Partially Webbed
 
Partially Paralyzed
 
Partially Paralyzed
Line 3,779: Line 6,610:
 
Very Hungry
 
Very Hungry
 
Hungry
 
Hungry
 +
: View Attributes
 +
: View Skills
 +
: Desc
 +
: View Wr
 +
: Cust
 +
[C:5:0:1]
 
What would you like to wear?
 
What would you like to wear?
 
What would you like to remove?
 
What would you like to remove?
Line 3,788: Line 6,625:
 
Where would you like to put the  
 
Where would you like to put the  
 
Your Inventory
 
Your Inventory
 +
to view other pages. 
 +
when done.
 
There is nothing to do with  
 
There is nothing to do with  
 
You empty the  
 
You empty the  
Line 3,793: Line 6,632:
 
You don't have a suitable container.
 
You don't have a suitable container.
 
You put the  
 
You put the  
You feed on
+
into the  
You've been caught in the act!
 
 
You eat the  
 
You eat the  
 
You drink the  
 
You drink the  
 +
is too salty.
 +
is too hot.
 +
is too cold.
 
You lick the  
 
You lick the  
 +
No.  That's disgusting.
 
You are too full.
 
You are too full.
 
You empty  
 
You empty  
 
You drop  
 
You drop  
 
You pick
 
You pick
 +
picks
 +
up the
 +
and put it in
 +
and puts it in
 
You do not have a free grasp and your quivers and packs are full.
 
You do not have a free grasp and your quivers and packs are full.
 
You do not have a free grasp and your quiver and packs are full.
 
You do not have a free grasp and your quiver and packs are full.
Line 3,811: Line 6,657:
 
You do not have a free grasp and your pack is full.
 
You do not have a free grasp and your pack is full.
 
You do not have a free grasp.
 
You do not have a free grasp.
 +
No recent announcements.
 
Announcements  
 
Announcements  
 
You've located a  
 
You've located a  
Line 3,816: Line 6,663:
 
above and  
 
above and  
 
below and  
 
below and  
 +
to the
 +
says:  "
 +
says, "
 
Sewer Access
 
Sewer Access
 +
Tree House
 +
The Home Tree
 +
Shaping Tree
 +
Market Tree
 +
Civic Mound
 +
Castle Mound
 +
Drinking Mound
 
Abandoned shop
 
Abandoned shop
 
Food imports
 
Food imports
Line 3,830: Line 6,687:
 
Bowyer's shop
 
Bowyer's shop
 
Blacksmith's shop
 
Blacksmith's shop
 +
Tavern
 
Armorsmith's shop
 
Armorsmith's shop
 
Metal craft shop
 
Metal craft shop
Line 3,837: Line 6,695:
 
Metal furniture shop
 
Metal furniture shop
 
Warehouse
 
Warehouse
 +
Fortress Entrance
 +
Trenches
 
Empty market
 
Empty market
 
Imported goods market
 
Imported goods market
Line 3,845: Line 6,705:
 
Cheese market
 
Cheese market
 
Processed goods market
 
Processed goods market
 +
Underground Fortress
 +
Underground Farms
 +
Underground Stair
 +
Hillocks
 
Houses
 
Houses
 +
Hillock
 
House
 
House
 +
Abandoned hillocks
 
Abandoned houses
 
Abandoned houses
 +
Abandoned hillock
 
Abandoned house
 
Abandoned house
 +
Ruined hillocks
 +
Ruined houses
 +
Ruined hillock
 +
Ruined house
 +
No significant structures
 
Offloading site...
 
Offloading site...
 +
Strongest Odor:
 +
Death
 
Dehydratd
 
Dehydratd
 +
: Stop
 +
: Sneak
 +
: Map
 +
: Log
 +
: Sleep
 +
: Tracks
 +
: Clouds
 
You have discovered a  
 
You have discovered a  
 
You cannot travel through the  
 
You cannot travel through the  
 
There is a  
 
There is a  
 +
here.
 +
- Raise the bucket
 +
- Lower the bucket
 
You raise the bucket.
 
You raise the bucket.
 
You lower the bucket.
 
You lower the bucket.
 +
- Pull it
 
You pull the lever.
 
You pull the lever.
 
There is a locked  
 
There is a locked  
 +
- Break it in
 +
- Pick the lock
 
You break the hatch in!
 
You break the hatch in!
 +
The hatch is operated by a remote mechanism.  You cannot proceed.
 
You pick the lock!
 
You pick the lock!
 +
- Bash it down
 
You bash the door down!
 
You bash the door down!
 
Create Your Character
 
Create Your Character
Line 3,865: Line 6,754:
 
Peasant
 
Peasant
 
Demigod
 
Demigod
 +
outsider
 +
: Status
 +
: Select 
 +
: Options/Abort
 
Skill remaining:  
 
Skill remaining:  
 
Attributes remaining:  
 
Attributes remaining:  
 +
: Done   
 +
: Back
 +
to change
 
Name:  
 
Name:  
 +
: Abort
 +
Background:
 +
: Background
 +
Locally Important
 +
: Enter First Name
 +
: Customize Name
 +
: Random Name
 +
: Become
 +
: Go!
 +
** Unretiring Adventurer **
 +
** Starting Adventurer **
 
invalid lair entrance
 
invalid lair entrance
 
Dawn is breaking.
 
Dawn is breaking.
 +
It is noon.
 
Night is falling.
 
Night is falling.
 
You struggle for  
 
You struggle for  
Line 3,875: Line 6,783:
 
You cannot read.
 
You cannot read.
 
You read  
 
You read  
 +
It has no writing.
 
The pages are blank.
 
The pages are blank.
 +
It has no pages.
 
You pull out  
 
You pull out  
 
Fill  
 
Fill  
Line 3,881: Line 6,791:
 
salt  
 
salt  
 
Heat  
 
Heat  
 +
near lava
 +
near magma
 +
near burning trunk
 +
near burning branches
 +
near burning twigs
 +
near burning cap
 +
near fire
 +
near campfire
 
You fill your  
 
You fill your  
 +
is empty.
 +
It won't fit in your
 
Your  
 
Your  
 +
is already full.
 
You heat the  
 
You heat the  
 +
to no effect.
 +
is hot enough already.
 
Suck  
 
Suck  
 
Drink  
 
Drink  
Line 3,896: Line 6,819:
 
You set a fire.
 
You set a fire.
 
Attack error
 
Attack error
creatures
 
 
Interact with  
 
Interact with  
building
+
Push
 +
Ride
 +
, push off toward
 +
Guide
 +
Charge
 
Move to  
 
Move to  
 +
/Air
 +
/Water
 
Lava
 
Lava
 
Magma
 
Magma
 +
Climb to
 +
holding
 +
releasing hold
 +
Hang from
 +
Hold
 +
Release hold on
 +
Attack
 +
Jump
 +
Push Object
 +
Hold
 +
Release
 +
Unsteady
 +
Suck Blood
 +
Talk
 +
Parry
 +
Block
 +
Dodge
 +
Recover
 +
Stand Up
 +
Lie Down
 +
and more
 +
to act
 +
Tracks Visible:
 
The cackling fades away.
 
The cackling fades away.
 
You are surrounded by incessant cackling.
 
You are surrounded by incessant cackling.
 +
Can I help you with something?
 
You cannot rest until you leave this site.
 
You cannot rest until you leave this site.
 
You don't feel safe enough to rest.
 
You don't feel safe enough to rest.
Line 3,914: Line 6,866:
 
You can't rest because you are swimming.
 
You can't rest because you are swimming.
 
You can't rest until you are on a stable surface.
 
You can't rest until you are on a stable surface.
 +
in play interaction
 
You  
 
You  
 
yourself
 
yourself
Squad Order
+
Shout out to everybody
Disconnected Build Overflow
+
The Void
SOAP
+
, Deity
Weapons and Ammunition
+
, Force
Furniture
+
Charging
Siege Equipment
+
Moving
Other Objects
+
(above)
Metal Clothing
+
(below)
Engrave Memorial Slab
+
upward
Main
+
downward
Siege Engines
+
Remote:
Traps/Levers
+
Distant:
Workshops
+
Starting:
Furnaces
+
Incoming:
Wall/Floor/Stairs
+
IMMINENT:
Machine Components
+
Recovering from attacking
Building Placement Distance Overflow
+
Attacking
Error
+
with wrestling
Fatal error
+
with grab
Unable to create texture!
+
quick
INIT FAILED!
+
heavy
New window size:  
+
wild
Font size:  
+
precise
Resizing grid to  
+
, aiming for
Resizing font to  
+
Jumping
Dwarf Fortress
+
Pushing Object
data/art/icon.png
+
Holding terrain
SDL initialization failure, trying windowed mode
+
Releasing hold on terrain
SDL initialization failure
+
Regaining balance
Requested single-buffering not available
+
Sucking Blood
OpenGL
+
Working
Resetting textures
+
Talking
EMERGENCY: Unknown case in async_wait
+
Parrying
TEXT not supported on windows
+
Blocking
PRINT_MODE
+
Recovering from deflection
data/init/interface.txt
+
Standing Up
Error Initializing Text:  
+
Lying Down
list<T> too long
+
You are a wanderer of the wilderness.
deque<T> too long
+
Your wanderings have led you to
invalid map/set<T> iterator
+
, a
map/set<T> too long
+
.  You are a stranger here.
Space
+
You are a newly-minted
Shift+
+
of the great
Ctrl+
+
.  Destiny is calling!
Alt+
+
You are a peasant in
SDL+
+
, and you have never strayed far from home.
Button  
+
  You are a
REPEAT_NOT
+
n ardent
REPEAT_SLOW
+
faithful
REPEAT_FAST
+
casual
REPEAT_BROKEN
+
dubious
Loading bindings from  
+
worshipper of
Broken repeat request:  
+
, the
Unknown SDLKey:  
+
goddess
Broken unicode:  
+
deity
Broken button (should be [BUTTON:#:#]):  
+
, the force
Unknown binding:  
+
which permeates
Saving bindings to  
+
Reunion/
Failed to open  
+
Death/You
Missing binding displayed:  
+
Death/
End of macro
+
ProdViol
Binding name unknown while loading macro:  
+
ExpViol
Binding missing while loading macro:  
+
JobViol
Quantity not numeric or Unexpected tab(s) while loading macro:  
+
SlowLabor
data/init/macros/*.mak
+
Murder
data/init/macros/
+
Disorder
CHEESE_MAT
+
BuildDest
TISSUE_STYLE
+
Vandalism
DIGGER
+
Theft
TRANSLATION
+
Robbery
CIV_CONTROLLABLE
+
Blood-drinking
INDIV_CONTROLLABLE
+
YieldDemand/
SIEGER
+
Attack/
AMBUSHER
+
Escalation/
LAYER_LINKED
+
Beast/
BABYSNATCHER
+
Group/
ITEM_THIEF
+
Tribute/
SUBTERRANEAN_CLOTHING
+
NoTribute/
CLOTHING
+
Peace/
CURRENCY_BY_YEAR
+
NoPeace/
METAL_PREF
+
Harass/
GEM_PREF
+
Leave/
STONE_PREF
+
Flee/
WOOD_WEAPONS
+
Abandon/
WOOD_ARMOR
+
Insurrection
RIVER_PRODUCTS
+
Overthrow
OCEAN_PRODUCTS
+
Failed
INDOOR_WOOD
+
Crushed
OUTDOOR_WOOD
+
Reclaimed/
INDOOR_FARMING
+
Founded/
OUTDOOR_FARMING
+
Reclaiming/
UNDEAD_CANDIDATE
+
Founding/
USE_CAVE_ANIMALS
+
Invasion/
USE_EVIL_ANIMALS
+
Occupation/
USE_GOOD_ANIMALS
+
Abduction/You
USE_EVIL_WOOD
+
Abduction/
USE_GOOD_WOOD
+
Civilization
USE_EVIL_PLANTS
+
Site Government
USE_GOOD_PLANTS
+
Vessel Crew
LOCAL_BANDITRY
+
Migrating Group
BANDITRY
+
Nomadic Group
START_BIOME
+
Religion
BIOME_SUPPORT
+
Military Unit
MERCHANT_NOBILITY
+
Outcast
SKULKING
+
, Dead
GEM_SHAPE
+
Enemy
STONE_SHAPE
+
Criminal
PERMITTED_JOB
+
Devoted
PERMITTED_BUILDING
+
Loyal
PERMITTED_REACTION
+
Aligned
WORLD_CONSTRUCTION
+
Affiliated
WILL_ACCEPT_TRIBUTE
+
Associated
BUILDS_OUTDOOR_FORTIFICATIONS
+
member
BUILDS_OUTDOOR_TOMBS
+
mercenary
ETHIC
+
slave
WANDERER
+
Former
BEAST_HUNTER
+
member
SCOUT
+
mercenary
MAX_STARTING_CIV_NUMBER
+
slave
MAX_SITE_POP_NUMBER
+
prisoner
MAX_POP_NUMBER
+
Mountain
RELIGION_SPHERE
+
Temperate Freshwater Swamp
TREE_CAP_DIPLOMACY
+
Temperate Saltwater Swamp
DIPLOMAT_BODYGUARDS
+
Temperate Freshwater Marsh
MERCHANT_BODYGUARDS
+
Temperate Saltwater Marsh
ACTIVE_SEASON
+
Tropical Freshwater Swamp
PROGRESS_TRIGGER_POPULATION
+
Tropical Saltwater Swamp
PROGRESS_TRIGGER_PRODUCTION
+
Mangrove Swamp
PROGRESS_TRIGGER_TRADE
+
Tropical Freshwater Marsh
PROGRESS_TRIGGER_POP_SIEGE
+
Tropical Saltwater Marsh
PROGRESS_TRIGGER_PROD_SIEGE
+
Taiga
PROGRESS_TRIGGER_TRADE_SIEGE
+
Temperate Coniferous Forest
DEFAULT_SITE_TYPE
+
Temperate Broadleaf Forest
LIKES_SITE
+
Tropical Coniferous Forest
TOLERATES_SITE
+
Tropical Dry Broadleaf Forest
USE_ANY_PET_RACE
+
Tropical Moist Broadleaf Forest
USE_MISC_PROCESSED_WOOD_PRODUCTS
+
Temperate Grassland
IMPROVED_BOWS
+
Temperate Savanna
INVADERS_IGNORE_NEUTRALS
+
Temperate Shrubland
EQUIPMENT_IMPROVEMENTS
+
Tropical Grassland
ABUSE_BODIES
+
Tropical Savanna
USE_ANIMAL_PRODUCTS
+
Tropical Shrubland
COMMON_DOMESTIC_PACK
+
Badlands
COMMON_DOMESTIC_PULL
+
Rocky Wasteland
COMMON_DOMESTIC_MOUNT
+
Sand Desert
COMMON_DOMESTIC_PET
+
Tropical Ocean
SPHERE_ALIGNMENT
+
Temperate Ocean
ART_FACET_MODIFIER
+
Arctic Ocean
ART_IMAGE_ELEMENT_MODIFIER
+
Temperate Freshwater Pool
ITEM_IMPROVEMENT_MODIFIER
+
Temperate Brackish Pool
CURRENCY
+
Temperate Saltwater Pool
ADVENTURE_TIER
+
Tropical Freshwater Pool
SELECT_SYMBOL
+
Tropical Brackish Pool
REMAINING
+
Tropical Saltwater Pool
SUBSELECT_SYMBOL
+
Temperate Freshwater Lake
CULL_SYMBOL
+
Temperate Brackish Lake
FRIENDLY_COLOR
+
Temperate Saltwater Lake
VARIABLE_POSITIONS
+
Tropical Freshwater Lake
LAND_HOLDER_TRIGGER
+
Tropical Brackish Lake
POSITION
+
Tropical Saltwater Lake
CONQUERED_SITE
+
Temperate Freshwater River
ELECTED
+
Temperate Brackish River
has negative foreground color, set to 7
+
Temperate Saltwater River
has foreground color > 7, set to 7
+
Tropical Freshwater River
has negative background color, set to 0
+
Tropical Brackish River
has background color > 7, set to 0
+
Tropical Saltwater River
has invalid brightness value (must be 0 or 1), set to 0
+
Subterranean Water
has equal foreground/background colors without brightness, background set to 0
+
Subterranean Chasm
EXECUTION_SKILL
+
Subterranean Magma
SPECIAL_BURIAL
+
Died in the year
FLASHES
+
deity
BRAG_ON_KILL
+
This person is
CHAT_WORTHY
+
and your military commander
RULES_FROM_LOCATION
+
This person is one of the
MENIAL_WORK_EXEMPTION
+
and your military subordinate
MENIAL_WORK_EXEMPTION_SPOUSE
+
alongside you
SLEEP_PRETENSION
+
You have known this person your entire life.
PUNISHMENT_EXEMPTION
+
You have known this person since
KILL_QUEST
+
birth.
QUEST_GIVER
+
You have known each other your entire lives.
ALLOWED_CREATURE
+
You last spoke
ALLOWED_CLASS
+
You have heard this name suggested as a potential guide to faraway places.
REJECTED_CREATURE
+
You worship this figure.
REJECTED_CLASS
+
This is your lover.
GENDER
+
This is your prisoner.
MILITARY_SCREEN_ONLY
+
This is your jailor.
EXPORTED_IN_LEGENDS
+
This is your master.
DETERMINES_COIN_DESIGN
+
This is your apprentice.
SUCCESSION
+
This is your traveling companion.
APPOINTED_BY
+
This is your
REPLACED_BY
+
You have recently encountered one of these creatures.
REQUIRES_POPULATION
+
You have encountered these creatures in the past but not recently.
PRECEDENCE
+
You have only heard tell of these creatures.
LAND_HOLDER
+
You have killed
RESPONSIBILITY
+
of these creatures.
COMMANDER
+
This creature can be found in
LAND_NAME
+
This creature lives in
NAME_MALE
+
This creature dwells underground.
NAME_FEMALE
+
This event occurred on the
SPOUSE_MALE
+
in the year
SPOUSE_FEMALE
+
Your reunion with
REQUIRED_BOXES
+
The reunion of
REQUIRED_CABINETS
+
Your death
REQUIRED_RACKS
+
The death of
REQUIRED_STANDS
+
The insurrection
REQUIRED_OFFICE
+
The occupation of
REQUIRED_BEDROOM
+
Your abduction
REQUIRED_DINING
+
The abduction of
REQUIRED_TOMB
+
Following
MANDATE_MAX
+
  Saving... 
DEMAND_MAX
+
  Stockpile Settings 
ACCOUNT_EXEMPT
+
  Items Desired/Kept By Vehicle 
DUTY_BOUND
+
Disconnected Build Overflow
START_GROUP_NUMBER
+
SOAP
Unrecognized entity digger token:  
+
  Select Item:
Unrecognized entity weapon token:  
+
Points Remaining 
Unrecognized entity armor token:  
+
  Select Item 
Unrecognized entity ammo token:  
+
to select. 
Unrecognized entity helm token:  
+
to abort.
Unrecognized entity gloves token:  
+
scroll.  Type in parts of the name to narrow your search.
Unrecognized entity shoes token:  
+
slabs engraved
Unrecognized entity pants token:  
+
Slab engraved
Unrecognized entity shield token:  
+
No slabs engraved
Unrecognized entity trapcomp token:  
+
Entombed and memorialized
Unrecognized entity toy token:  
+
Memorialized
Unrecognized entity instrument token:  
+
Entombed
Unrecognized entity tool token:  
+
Ghost
Unrecognized entity siege ammo token:  
+
Not memorialized
Unrecognized entity position allowed caste token:  
+
Weapons and Ammunition
Unrecognized entity position allowed creature token:  
+
Furniture
Unrecognized entity position rejected caste token:  
+
Siege Equipment
Unrecognized entity position rejected creature token:  
+
Other Objects
Gem shape not found:  
+
Metal Clothing
Stone shape not found:  
+
Engrave Memorial Slab
CUSTOM_BANDIT_LEADER
+
Main
leader
+
Siege Engines
leaders
+
Traps/Levers
boss
+
Workshops
bosses
+
Furnaces
chief
+
Wall/Floor/Stairs/Track
chiefs
+
Machine Components
chieftess
+
Track
chieftesses
+
Building Placement Distance Overflow
captain
+
%s: %s
captains
+
Error
master
+
Fatal error
masters
+
Unable to create texture!
commander
+
INIT FAILED!
commanders
+
New window size:  
ringleader
+
Font size:  
ringleaders
+
Resizing grid to  
overlord
+
Resizing font to  
overlords
+
Dwarf Fortress
warlord
+
data/art/icon.png
warlords
+
SDL initialization failure, trying windowed mode
chieftain
+
SDL initialization failure
chieftains
+
Requested single-buffering not available
Murder-target mismatch: year  
+
OpenGL
CUSTOM_LAW_MAKER
+
Resetting textures
law-giver
+
EMERGENCY: Unknown case in async_wait
law-givers
+
TEXT not supported on windows
CUSTOM_MILITARY_GOALS
+
PRINT_MODE
war leader
+
data/init/interface.txt
war leaders
+
Error Initializing Text:  
CUSTOM_MILITARY_STRATEGY
+
list<T> too long
general
+
deque<T> too long
generals
+
invalid map/set<T> iterator
HIGH_PRIEST
+
map/set<T> too long
high  
+
Space
first  
+
Shift+
exalted  
+
Ctrl+
holy  
+
Alt+
sacred  
+
SDL+
high priest
+
Button  
high priests
+
REPEAT_NOT
PRIEST
+
REPEAT_SLOW
priest
+
REPEAT_FAST
priests
+
REPEAT_BROKEN
CUSTOM_CASTLE_HOLDER
+
Loading bindings from  
lord
+
not found, or I/O error encountered
lords
+
[BIND:*:*]
lady
+
[SYM:*:*]
ladies
+
[KEY:*]
lord consort
+
[BUTTON:*:*]
lords consort
+
Broken repeat request:  
lady consort
+
Unknown SDLKey:  
ladies consort
+
Broken unicode:  
WORSHIP_HF
+
Broken button (should be [BUTTON:#:#]):  
failure to get start square construction for transport link
+
Unknown binding:  
failure to get end square construction for transport link
+
Saving bindings to  
midmap construction path build failure
+
.partial
Entity  
+
for writing
TITLE:
+
Failed to open  
FORCED_ADMINISTRATOR
+
I/O error while writing keyboard mapping
administrator
+
[BIND:
administrators
+
[KEY:
Leather armor
+
[SYM:
Metal armor
+
[BUTTON:
Miner destination wiped
+
Missing binding displayed:  
body
+
NO BINDING
Merchants have arrived and are unloading their goods.
+
I/O error while loading macro
The merchants need a trade depot to unload their goods.
+
End of macro
Something has pulled a lever!
+
End of group
Something has triggered a pressure plate!
+
Binding name unknown while loading macro:  
Something has emptied a cage!
+
Binding missing while loading macro:  
Something has unchained a creature!
+
Quantity not numeric or Unexpected tab(s) while loading macro:  
improvable  
+
data/init/macros/*.mak
butcherable  
+
data/init/macros/
millable  
+
.mak
possibly buryable
+
CHEESE_MAT
unrotten  
+
Crafts
undisturbed  
+
Logs
collected  
+
TISSUE_STYLE
sharpenable  
+
TS_MAINTAIN_LENGTH
distillable
+
TS_PREFERRED_SHAPING
empty  
+
DIGGER
 +
TRANSLATION
 +
CIV_CONTROLLABLE
 +
INDIV_CONTROLLABLE
 +
SIEGER
 +
AMBUSHER
 +
LAYER_LINKED
 +
BABYSNATCHER
 +
ITEM_THIEF
 +
SUBTERRANEAN_CLOTHING
 +
CLOTHING
 +
SITE_GUARDIAN
 +
CURRENCY_BY_YEAR
 +
METAL_PREF
 +
GEM_PREF
 +
STONE_PREF
 +
DIVINE_MAT_WEAPONS
 +
DIVINE_MAT_ARMOR
 +
DIVINE_MAT_CRAFTS
 +
DIVINE_MAT_CLOTHING
 +
WOOD_WEAPONS
 +
WOOD_ARMOR
 +
RIVER_PRODUCTS
 +
OCEAN_PRODUCTS
 +
INDOOR_WOOD
 +
OUTDOOR_WOOD
 +
INDOOR_ORCHARDS
 +
OUTDOOR_ORCHARDS
 +
INDOOR_GARDENS
 +
OUTDOOR_GARDENS
 +
INDOOR_FARMING
 +
OUTDOOR_FARMING
 +
UNDEAD_CANDIDATE
 +
USE_CAVE_ANIMALS
 +
USE_EVIL_ANIMALS
 +
USE_GOOD_ANIMALS
 +
USE_EVIL_WOOD
 +
USE_GOOD_WOOD
 +
USE_EVIL_PLANTS
 +
USE_GOOD_PLANTS
 +
LOCAL_BANDITRY
 +
BANDITRY
 +
START_BIOME
 +
EXCLUSIVE_START_BIOME
 +
SETTLEMENT_BIOME
 +
BIOME_SUPPORT
 +
MERCHANT_NOBILITY
 +
SKULKING
 +
GEM_SHAPE
 +
STONE_SHAPE
 +
PERMITTED_JOB
 +
PERMITTED_BUILDING
 +
PERMITTED_REACTION
 +
WORLD_CONSTRUCTION
 +
WILL_ACCEPT_TRIBUTE
 +
BUILDS_OUTDOOR_FORTIFICATIONS
 +
BUILDS_OUTDOOR_TOMBS
 +
ETHIC
 +
VALUE
 +
WANDERER
 +
MAX_STARTING_CIV_NUMBER
 +
MAX_SITE_POP_NUMBER
 +
MAX_POP_NUMBER
 +
RELIGION_SPHERE
 +
TREE_CAP_DIPLOMACY
 +
DIPLOMAT_BODYGUARDS
 +
MERCHANT_BODYGUARDS
 +
ACTIVE_SEASON
 +
PROGRESS_TRIGGER_POPULATION
 +
PROGRESS_TRIGGER_PRODUCTION
 +
PROGRESS_TRIGGER_TRADE
 +
PROGRESS_TRIGGER_POP_SIEGE
 +
PROGRESS_TRIGGER_PROD_SIEGE
 +
PROGRESS_TRIGGER_TRADE_SIEGE
 +
DEFAULT_SITE_TYPE
 +
LIKES_SITE
 +
TOLERATES_SITE
 +
USE_ANY_PET_RACE
 +
USE_MISC_PROCESSED_WOOD_PRODUCTS
 +
IMPROVED_BOWS
 +
INVADERS_IGNORE_NEUTRALS
 +
EQUIPMENT_IMPROVEMENTS
 +
ABUSE_BODIES
 +
USE_ANIMAL_PRODUCTS
 +
COMMON_DOMESTIC_PACK
 +
COMMON_DOMESTIC_PULL
 +
COMMON_DOMESTIC_MOUNT
 +
COMMON_DOMESTIC_PET
 +
SPHERE_ALIGNMENT
 +
ART_FACET_MODIFIER
 +
ART_IMAGE_ELEMENT_MODIFIER
 +
ITEM_IMPROVEMENT_MODIFIER
 +
CURRENCY
 +
ADVENTURE_TIER
 +
SELECT_SYMBOL
 +
REMAINING
 +
SUBSELECT_SYMBOL
 +
CULL_SYMBOL
 +
FRIENDLY_COLOR
 +
VARIABLE_POSITIONS
 +
SITE_VARIABLE_POSITIONS
 +
LAND_HOLDER_TRIGGER
 +
POSITION
 +
CONQUERED_SITE
 +
REQUIRES_MARKET
 +
ELECTED
 +
has negative foreground color, set to 7
 +
has foreground color > 7, set to 7
 +
has negative background color, set to 0
 +
has background color > 7, set to 0
 +
has invalid brightness value (must be 0 or 1), set to 0
 +
has equal foreground/background colors without brightness, background set to 0
 +
EXECUTION_SKILL
 +
SPECIAL_BURIAL
 +
FLASHES
 +
BRAG_ON_KILL
 +
CHAT_WORTHY
 +
DO_NOT_CULL
 +
RULES_FROM_LOCATION
 +
MENIAL_WORK_EXEMPTION
 +
MENIAL_WORK_EXEMPTION_SPOUSE
 +
SLEEP_PRETENSION
 +
PUNISHMENT_EXEMPTION
 +
KILL_QUEST
 +
QUEST_GIVER
 +
ALLOWED_CREATURE
 +
ALLOWED_CLASS
 +
REJECTED_CREATURE
 +
REJECTED_CLASS
 +
GENDER
 +
MILITARY_SCREEN_ONLY
 +
EXPORTED_IN_LEGENDS
 +
DETERMINES_COIN_DESIGN
 +
SUCCESSION
 +
BY_HEIR
 +
BY_POSITION
 +
APPOINTED_BY
 +
REPLACED_BY
 +
REQUIRES_POPULATION
 +
PRECEDENCE
 +
: Negative precedence changed to zero
 +
: Precedence exceeding
 +
capped
 +
LAND_HOLDER
 +
RESPONSIBILITY
 +
COMMANDER
 +
AS_NEEDED
 +
LAND_NAME
 +
NAME_MALE
 +
NAME_FEMALE
 +
SPOUSE_MALE
 +
SPOUSE_FEMALE
 +
REQUIRED_BOXES
 +
: REQUIRED_BOXES negative, set to 0
 +
: REQUIRED_BOXES exceeds 100, capped
 +
REQUIRED_CABINETS
 +
: REQUIRED_CABINETS negative, set to 0
 +
: REQUIRED_CABINETS exceeds 100, capped
 +
REQUIRED_RACKS
 +
: REQUIRED_RACKS negative, set to 0
 +
: REQUIRED_RACKS exceeds 100, capped
 +
REQUIRED_STANDS
 +
: REQUIRED_STANDS negative, set to 0
 +
: REQUIRED_STANDS exceeds 100, capped
 +
REQUIRED_OFFICE
 +
: REQUIRED_OFFICE negative, set to 0
 +
: REQUIRED_OFFICE exceeds 1000000, capped
 +
REQUIRED_BEDROOM
 +
: REQUIRED_BEDROOM negative, set to 0
 +
: REQUIRED_BEDROOM exceeds 1000000, capped
 +
REQUIRED_DINING
 +
: REQUIRED_DINING negative, set to 0
 +
: REQUIRED_DINING exceeds 1000000, capped
 +
REQUIRED_TOMB
 +
: REQUIRED_TOMB negative, set to 0
 +
: REQUIRED_TOMB exceeds 1000000, capped
 +
MANDATE_MAX
 +
: MANDATE_MAX negative, set to 0
 +
: MANDATE_MAX exceeds 100, capped
 +
DEMAND_MAX
 +
: DEMAND_MAX negative, set to 0
 +
: DEMAND_MAX exceeds 100, capped
 +
ACCOUNT_EXEMPT
 +
DUTY_BOUND
 +
Unrecognized Entity Token:
 +
*** Error(s) finalizing the entity
 +
Unrecognized entity digger token:  
 +
Unrecognized entity weapon token:  
 +
Unrecognized entity armor token:  
 +
Unrecognized entity ammo token:  
 +
Unrecognized entity helm token:  
 +
Unrecognized entity gloves token:  
 +
Unrecognized entity shoes token:  
 +
Unrecognized entity pants token:  
 +
Unrecognized entity shield token:  
 +
Unrecognized entity trapcomp token:  
 +
Unrecognized entity toy token:  
 +
Unrecognized entity instrument token:  
 +
Unrecognized entity tool token:  
 +
Unrecognized entity siege ammo token:  
 +
Unrecognized entity position allowed caste token:  
 +
Unrecognized entity position allowed creature token:  
 +
Unrecognized entity position rejected caste token:  
 +
Unrecognized entity position rejected creature token:  
 +
Gem shape not found:  
 +
Stone shape not found:  
 +
CUSTOM_BANDIT_LEADER
 +
leaders
 +
boss
 +
bosses
 +
chief
 +
chiefs
 +
chieftess
 +
chieftesses
 +
captain
 +
captains
 +
masters
 +
commander
 +
commanders
 +
ringleader
 +
ringleaders
 +
warlord
 +
warlords
 +
chieftain
 +
chieftains
 +
lieutenant
 +
lieutenants
 +
Murder-target mismatch: year  
 +
, entity #
 +
law-giver
 +
law-givers
 +
CUSTOM_MILITARY_GOALS
 +
war leader
 +
war leaders
 +
CUSTOM_MILITARY_STRATEGY
 +
general
 +
generals
 +
HIGH_PRIEST
 +
high  
 +
first  
 +
exalted  
 +
holy  
 +
sacred  
 +
high priest
 +
high priests
 +
PRIEST
 +
priest
 +
priests
 +
WORSHIP_HF
 +
failure to get start square construction for transport link
 +
failure to get end square construction for transport link
 +
midmap construction path build failure
 +
Entity  
 +
has self-referential diplomacy state
 +
[PROFILE]
 +
TITLE:
 +
[SKILL:
 +
[RECLAIM_SKILL:
 +
[ITEM:
 +
[PET:
 +
administrator
 +
administrators
 +
Leather armor
 +
Metal armor
 +
entity_layer
 +
[OBJECT:ENTITY]
 +
[ENTITY:
 +
Miner destination wiped
 +
body
 +
now know a few facts about
 +
training.
 +
have attained a general familiarity with
 +
training methods.
 +
are now quite knowledgeable
 +
trainers.
 +
are now expert
 +
Merchants have arrived and are unloading their goods.
 +
The merchants need a trade depot to unload their goods.
 +
An animal
 +
has become a
 +
has adopted
 +
Something has pulled a lever!
 +
Something has triggered a pressure plate!
 +
Something has emptied a cage!
 +
Something has unchained a creature!
 +
DRINK_MAT
 +
unused
 +
improvable  
 +
butcherable  
 +
millable  
 +
possibly buriable
 +
unrotten  
 +
undisturbed  
 +
collected  
 +
sharpenable  
 +
empty  
 
processable  
 
processable  
 
cookable  
 
cookable  
Line 4,239: Line 7,487:
 
extract-bearing small creature  
 
extract-bearing small creature  
 
processable (to vial)  
 
processable (to vial)  
processable (to bag)
 
 
processable (to barrel)  
 
processable (to barrel)  
 
tameable small creature  
 
tameable small creature  
nearby
 
 
sand-bearing  
 
sand-bearing  
 
glass  
 
glass  
Line 4,284: Line 7,530:
 
non-pressed  
 
non-pressed  
 
hard  
 
hard  
 +
-bearing
 +
-producing
 +
-containing
 
liquid cooking
 
liquid cooking
 
liquid scoop
 
liquid scoop
Line 4,299: Line 7,548:
 
nest box
 
nest box
 
small object container
 
small object container
 +
track cart
 
body part
 
body part
 +
that isn't a bin
 
Short Pathing Flood Overflow
 
Short Pathing Flood Overflow
eats
+
been
 +
by a
 
burned
 
burned
 
flown
 
flown
 
rough  
 
rough  
 +
log
 +
block
 
the river
 
the river
 
the cave
 
the cave
Line 4,313: Line 7,567:
 
the subterranean water
 
the subterranean water
 
the underworld
 
the underworld
 +
deposit
 +
: Null Pop Num
 
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
 
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
 +
1.2.3
 
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
 
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
 
The glowing barrier has disappeared!
 
The glowing barrier has disappeared!
Line 4,319: Line 7,576:
 
Seed text
 
Seed text
 
Year  
 
Year  
 +
was waged by
 
One of the most significant causes of the conflict was  
 
One of the most significant causes of the conflict was  
 
The most significant cause of the conflict was  
 
The most significant cause of the conflict was  
the treatment of animals
+
a family matter
the treatment of plants
+
disgust with the adversary's godlessness
truthfulness
+
religious opposition to the adversary's worship of
the devouring of the bodies of sapient beings
+
religious opposition to the adversary's inherent association with
the display of war and hunting trophies
+
natural aversion to the adversary's worship of  
the adversary's inability to communicate and form treaties
+
natural aversion to the adversary's inherent association with
prior aggression by the adversary
+
The causes of the conflict are debated by scholars and very little is truly known.
the adversary's refusal to form treaties
+
unknown
the adversary's abuse of the aggressor's fallen
+
creature
general ill feelings over past historical events
+
, lost
The causes of the conflict are debated by scholars and very little is truly known.
+
, all lost
Attacker was uncontested.
+
losses
Attacker was victorious.
+
, one loss
Defender was victorious.
+
, no losses
beast
+
, mostly
yet  
+
creatures
 +
Attacker was uncontested.
 +
Attacker was victorious.
 +
Defender was victorious.
 +
A fearsome
 +
attack
 +
was a time when the
 +
and the
 +
were the only great powers in the world.
 +
was a time when
 +
yet  
 
again  
 
again  
 +
was the only great power in the world.
 
living gods and mighty beasts  
 
living gods and mighty beasts  
 
still  
 
still  
Line 4,346: Line 7,615:
 
fantastic creatures no longer lived in great numbers.
 
fantastic creatures no longer lived in great numbers.
 
fantastic creatures were few and far between, and some even doubted their existence.
 
fantastic creatures were few and far between, and some even doubted their existence.
 +
ruled the world.
 
the last of the  
 
the last of the  
 
ancient  
 
ancient  
 
powers fought their final battles.
 
powers fought their final battles.
 
various civilized races peopled the world.
 
various civilized races peopled the world.
 +
was a time after civilization had
 +
yet
 +
again
 +
crumbled completely.
 
fantastic creatures were but mere stories told by travelers.
 
fantastic creatures were but mere stories told by travelers.
 
only simple creatures inhabited
 
only simple creatures inhabited
 +
no civilized peoples existed in
 +
the world.
 
Part of  
 
Part of  
 
ended.
 
ended.
Line 4,360: Line 7,636:
 
Initialization complete...
 
Initialization complete...
 
Historical events  
 
Historical events  
 +
completed
 
Check for culled historical figures  
 
Check for culled historical figures  
 
Historical figures  
 
Historical figures  
 
Artifacts completed
 
Artifacts completed
 
Structures completed
 
Structures completed
 +
event sort
 
Historical events left to discover:  
 
Historical events left to discover:  
 
Historical Figures
 
Historical Figures
Sites
 
 
Artifacts
 
Artifacts
Regions
 
 
Civilizations and other entities
 
Civilizations and other entities
 
Structures
 
Structures
Line 4,375: Line 7,651:
 
Unnamed  
 
Unnamed  
 
Unnamed
 
Unnamed
goddess
+
, force
deity
 
 
Civilizations and Other Entities
 
Civilizations and Other Entities
 
Keep
 
Keep
Hovel
 
Apartment Complex
 
Apartment Room
 
 
Dark Tower
 
Dark Tower
 +
Underworld Spire
 
Market
 
Market
 
Dungeon
 
Dungeon
Line 4,389: Line 7,662:
 
Slain
 
Slain
 
Received  
 
Received  
fled
+
a wound
 +
wounds
 
Fled
 
Fled
victorious
+
yet emerged
 
Victorious
 
Victorious
 +
yet
 
drove forward
 
drove forward
 
Drove forward
 
Drove forward
 +
and was
 
repelled
 
repelled
 
Repelled
 
Repelled
Line 4,405: Line 7,681:
 
Unnamed Underworld area
 
Unnamed Underworld area
 
Populations
 
Populations
 +
: Filter on string
 +
: Done filtering.
 
Movement keys to view.
 
Movement keys to view.
 +
: civ/site
 +
to change year.
 +
: view top event
 +
: toggle territories. 
 +
: select an option. 
 +
: done. 
 +
: export current map. 
 +
: show only important events. 
 +
: show all events. 
 +
: back to age. 
 +
: XML dump (incomplete)
 +
: export site map.
 +
: export map/gen info.
 +
: export detailed map.
 
Standard biome+site map
 
Standard biome+site map
 
Elevations including lake and ocean floors
 
Elevations including lake and ocean floors
Line 4,415: Line 7,707:
 
Structures/fields/roads/etc.
 
Structures/fields/roads/etc.
 
Hydrosphere
 
Hydrosphere
 +
Nobility/holdings
 +
Diplomacy
 +
to export
 +
to cancel
 +
to scroll
 
Export of column  
 
Export of column  
 +
complete
 
data/save/current/world.dat
 
data/save/current/world.dat
 
Command Line: World exported.
 
Command Line: World exported.
Saving world...
+
  Dwarf Fortress: Save World 
 
Offloading units...  
 
Offloading units...  
 
Offloading art images...
 
Offloading art images...
Sorting historical figures...
+
Sorting world information...
Saving world information...
+
Saving map data...
 +
Saving civilized populations...
 +
Saving history...
 +
Saving parameters...
 +
Saving tracking info...
 +
Saving agreements...
 
Synchronizing folders...
 
Synchronizing folders...
 +
  Dwarf Fortress: Updating World 
 
data/init/world_gen.txt
 
data/init/world_gen.txt
 
WORLD_GEN
 
WORLD_GEN
Line 4,452: Line 7,756:
 
VOLCANISM
 
VOLCANISM
 
SAVAGERY
 
SAVAGERY
 +
PS_EL
 +
PS_RF
 +
PS_TP
 +
PS_DR
 +
PS_VL
 +
PS_SV
 
Attempted to set world gen presets prior to dimensions
 
Attempted to set world gen presets prior to dimensions
 +
preset attempted beyond Y range
 +
preset failed to load X value at Y =
 
ELEVATION_FREQUENCY
 
ELEVATION_FREQUENCY
 
RAIN_FREQUENCY
 
RAIN_FREQUENCY
Line 4,473: Line 7,785:
 
DISTURBANCE_INTERACTION_NUMBER
 
DISTURBANCE_INTERACTION_NUMBER
 
EVIL_CLOUD_NUMBER
 
EVIL_CLOUD_NUMBER
 +
GENERATE_DIVINE_MATERIALS
 
EVIL_RAIN_NUMBER
 
EVIL_RAIN_NUMBER
 
GOOD_SQ_COUNTS
 
GOOD_SQ_COUNTS
Line 4,595: Line 7,908:
 
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.   
 
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.   
 
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.   
 
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.   
 +
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. 
 
Alternatively, you can reduce the number of civilizations required by the parameters.
 
Alternatively, you can reduce the number of civilizations required by the parameters.
 
The world generator couldn't find any civilization definitions.   
 
The world generator couldn't find any civilization definitions.   
Line 4,605: Line 7,919:
 
Civilizations use available plants in their surroundings as their initial crops.   
 
Civilizations use available plants in their surroundings as their initial crops.   
 
Make sure your parameters and raw objects have adequate vegetation.   
 
Make sure your parameters and raw objects have adequate vegetation.   
 +
Command Line: World generation parameter set located successfully.
 +
Command Line: World generation parameter set
 +
not found -- using default.
 +
Command Line: World image, detailed image and info exported.
 +
  Dwarf Fortress: New World 
 +
Finalizing...
 +
to continue.
 
Create A World
 
Create A World
 
World Size
 
World Size
Line 4,626: Line 7,947:
 
Everywhere
 
Everywhere
 
This controls the size of the world map.  Current:  
 
This controls the size of the world map.  Current:  
 +
17 x 17
 +
33 x 33
 +
65 x 65
 +
129 x 129
 +
257 x 257
 
This is the length of pre-generated history.  Current:  
 
This is the length of pre-generated history.  Current:  
 +
5 years
 +
125 years
 +
250 years
 +
550 years
 +
1050 years
 
This controls how many distinct races/cultures there are.
 
This controls how many distinct races/cultures there are.
 
This is how many distinct places can exist after world generation.
 
This is how many distinct places can exist after world generation.
Line 4,632: Line 7,963:
 
Increasing savagery makes the world more difficult to settle.
 
Increasing savagery makes the world more difficult to settle.
 
Increasing mineral occurrence makes more embark sites have more minerals.
 
Increasing mineral occurrence makes more embark sites have more minerals.
 +
TO CREATE THE WORLD.
 
Title:  
 
Title:  
 
Seed:  
 
Seed:  
Line 4,638: Line 7,970:
 
Custom Name:  
 
Custom Name:  
 
Random Name
 
Random Name
 +
: Enter advanced parameters
 +
: New param set
 +
: Copy param set
 +
: Delete param set
 +
: Enter title
 +
: Use random name
 +
: Enter custom name
 +
: Use random seed
 +
: Enter custom seed
 +
: Change dimensions
 +
to load the world params.
 +
to save the world params.
 
Last Param Set:  
 
Last Param Set:  
 +
Seed:
 +
History Seed:
 +
Name Seed:
 +
Creature Seed:
 
Really delete this parameter set?
 
Really delete this parameter set?
 +
: Delete
 
Really change the dimensions?
 
Really change the dimensions?
 
This parameter set will be reset.
 
This parameter set will be reset.
 +
: Change
 
Are you sure you want to abort?
 
Are you sure you want to abort?
 
You haven't saved your changes.
 
You haven't saved your changes.
 +
: Yes
 
Are you sure you want to go on?
 
Are you sure you want to go on?
 
Creating New Region
 
Creating New Region
 +
Rejected)
 
Preparing elevation...
 
Preparing elevation...
 
Setting temperature...
 
Setting temperature...
 
Running rivers...
 
Running rivers...
 
Forming lakes
 
Forming lakes
 +
and minerals...
 
Growing vegetation...
 
Growing vegetation...
 
Verifying terrain...
 
Verifying terrain...
Line 4,664: Line 8,017:
 
Prehistory init...
 
Prehistory init...
 
Hist Figs:  
 
Hist Figs:  
 +
    Dead:
 +
  Events:
 
Finalizing civ mats... (
 
Finalizing civ mats... (
 
Finalizing art... (
 
Finalizing art... (
Line 4,692: Line 8,047:
 
LACK OF LOW-LYING CAVES
 
LACK OF LOW-LYING CAVES
 
UNABLE TO PLACE ENOUGH CIVILIZATIONS
 
UNABLE TO PLACE ENOUGH CIVILIZATIONS
 +
NO CIVILIZATIONS AVAILABLE
 
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
 
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
 
FARMING CIVILIZATION PLACED WITHOUT CROPS
 
FARMING CIVILIZATION PLACED WITHOUT CROPS
Line 4,697: Line 8,053:
 
and it doesn't work after continuing a few times, please report
 
and it doesn't work after continuing a few times, please report
 
the issue at the B12 forum.
 
the issue at the B12 forum.
 +
: CONTINUE until you give me another warning.
 +
: ABORT NOW and I'll look over my parameters.
 +
: ALLOW THIS REJECTION TYPE and continue reporting others.
 +
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
 +
has been created.
 +
: Accept
 +
: Export image/info
 +
: Use the world as it currently exists
 +
: Continue
 +
or
 +
to pause/finish.
 
CREATE WORLD NOW =  
 
CREATE WORLD NOW =  
 
LARGE
 
LARGE
Command Line: World image, detailed image and info exported.
 
 
Cleaning game objects...
 
Cleaning game objects...
 
Cleaning stranded objects...
 
Cleaning stranded objects...
 
Cleaning play objects...
 
Cleaning play objects...
 +
** Starting New Arena **
 
raw/
 
raw/
 +
/raw/
 +
  Dwarf Fortress: Arena 
 +
Preparing arena...
 +
Preparing screen...
 
Preparing Arena...
 
Preparing Arena...
 
Importing world...
 
Importing world...
Line 4,713: Line 8,084:
 
About DF
 
About DF
 
Quit
 
Quit
 +
to select an option. 
 +
scroll.
 +
at any time for options, including key bindings.
 +
at any time for the manual.
 +
, Folder:
 
Select a source for your arena objects:
 
Select a source for your arena objects:
 
raw (Default)
 
raw (Default)
 +
/raw
 
This Version of DF used the FMOD Sound System
 
This Version of DF used the FMOD Sound System
 
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
 
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
Line 4,723: Line 8,100:
 
The FreeType Project (www.freetype.org).
 
The FreeType Project (www.freetype.org).
 
All rights reserved.
 
All rights reserved.
 +
to return to the menu.
 
world_graphic-
 
world_graphic-
 
elw-
 
elw-
Line 4,736: Line 8,114:
 
str-
 
str-
 
hyd-
 
hyd-
 +
nob-
 +
dip-
 +
.bmp
 
biome_color_key.txt
 
biome_color_key.txt
 
mountain (128,128,128)
 
mountain (128,128,128)
Line 4,817: Line 8,198:
 
Tenacity
 
Tenacity
 
Perseverance
 
Perseverance
 +
*** STARTING NEW GAME ***
 
Command Line:  
 
Command Line:  
 
data/init/announcements.txt
 
data/init/announcements.txt
 +
DO_MEGA
 
PAUSE
 
PAUSE
 
RECENTER
 
RECENTER
 +
A_DISPLAY
 +
D_DISPLAY
 
UNIT_COMBAT_REPORT
 
UNIT_COMBAT_REPORT
 
UNIT_COMBAT_REPORT_ALL_ACTIVE
 
UNIT_COMBAT_REPORT_ALL_ACTIVE
Line 4,833: Line 8,218:
 
region
 
region
 
Command Line: World generation initiated.
 
Command Line: World generation initiated.
Command Line: World generation aborted because world exists.
+
Command Line: World generation aborted because folder exists.
 
data/speech/general.txt
 
data/speech/general.txt
 
data/speech/slayer.txt
 
data/speech/slayer.txt
Line 4,894: Line 8,279:
 
data/speech/hist_fig_slayer.txt
 
data/speech/hist_fig_slayer.txt
 
data/speech/animal_slayer.txt
 
data/speech/animal_slayer.txt
 +
data/speech/mercenary_profession.txt
 +
data/speech/mercenary_profession_year.txt
 +
data/speech/past_mercenary_profession.txt
 +
were unable to complete the
 
Jobs removed from unpowered  
 
Jobs removed from unpowered  
 
small
 
small
 
large
 
large
 +
grown
 
logs
 
logs
 
rough gems
 
rough gems
Line 4,905: Line 8,295:
 
rock
 
rock
 
stones
 
stones
 +
wafers
 +
bars
 
charcoal
 
charcoal
 
coke
 
coke
Line 4,959: Line 8,351:
 
tanned hide
 
tanned hide
 
totem
 
totem
 +
-bound
 
book
 
book
 
figurine
 
figurine
Line 4,972: Line 8,365:
 
ichorous  
 
ichorous  
 
bloody  
 
bloody  
 +
paste
 
liquid
 
liquid
 
glob
 
glob
 +
laced with
 
powder
 
powder
 
cheese
 
cheese
Line 4,995: Line 8,390:
 
clear glass  
 
clear glass  
 
crystal glass  
 
crystal glass  
 +
gem
 
ring
 
ring
 
earring
 
earring
Line 5,024: Line 8,420:
 
stone furniture shop sign
 
stone furniture shop sign
 
metal furniture shop sign
 
metal furniture shop sign
 +
tavern sign
 
slab
 
slab
 
corpse
 
corpse
 +
tooth
 +
teeth
 +
bone
 +
shell
 +
plant part
 +
silk body part
 +
leather body part
 +
wooden body part
 +
soap body part
 +
horn
 +
pearl
 +
yarn body part
 
Rotten  
 
Rotten  
 
seeds
 
seeds
 
withered  
 
withered  
 
leaves
 
leaves
 +
leaf
 
raw  
 
raw  
 
live  
 
live  
Line 5,037: Line 8,447:
 
prepared meal
 
prepared meal
 
preserved  
 
preserved  
 +
chops
 +
chop
 
meat
 
meat
 
weapon
 
weapon
Line 5,042: Line 8,454:
 
suits of  
 
suits of  
 
armor
 
armor
right
 
left
 
 
handwear
 
handwear
 
shield
 
shield
 +
/buckler
 
footwear
 
footwear
 
headwear
 
headwear
 
legwear
 
legwear
 +
A kidnapper has made off with
 +
has stolen
 +
A thief has stolen
 +
is taken by a fey mood!
 +
withdraws from society...
 +
has been possessed!
 +
looses a roaring laughter, fell and terrible!
 +
begins to stalk and brood...
 +
has created
 +
*PAUSED*
 +
SIEGE
 +
Idlers:
 
Page  
 
Page  
 
fighting!
 
fighting!
 
hunting.
 
hunting.
 
sparring.
 
sparring.
 +
No recent reports.
 +
: View report
 
Last Report Date:  
 
Last Report Date:  
 
Announcement Date:  
 
Announcement Date:  
 +
: Zoom to location
 
Ingredient Type
 
Ingredient Type
 
Number
 
Number
 
Permissions
 
Permissions
 +
----
 
Brew
 
Brew
 +
: Toggle cook.
 +
: Toggle brew.
 
You have no appropriate ingredients.
 
You have no appropriate ingredients.
 +
Creatures
 +
Overall Training
 +
Creature
 
Price
 
Price
 +
Status:
 +
Trained
 +
Well-trained
 +
Skillfully trained
 +
Expertly trained
 +
Exceptionally trained
 +
Masterfully trained
 +
Domesticated
 +
Semi-Wild
 +
Trainer:
 +
Trainer: Any
 +
Trainer: Any unassigned
 +
Ready for Slaughter
 
Uninterested
 
Uninterested
 
For Sale
 
For Sale
 
Available
 
Available
Ready for Slaughter
 
Work Animal
 
 
Not For Sale
 
Not For Sale
 
Unavailable
 
Unavailable
Being Traded
+
Work Animal
 
Not Tame
 
Not Tame
 +
: Toggle pet availability.
 +
: Slaughter.
 +
: Select trainer.
 +
: War training.
 +
: Hunting training.
 
You have no appropriate creatures.
 
You have no appropriate creatures.
 +
Any trainer
 +
Any unassigned trainer
 +
Knowledge
 +
A few facts
 +
General familiarity
 +
Knowledgeable
 +
You don't know how to train any animals.
 +
Justice 
 +
  Cages&Chains:
 
Violation of Production Order
 
Violation of Production Order
 
Violation of Export Prohibition
 
Violation of Export Prohibition
 
Violation of Job Order
 
Violation of Job Order
 
Conspiracy to Slow Labor
 
Conspiracy to Slow Labor
Murder
 
 
Disorderly Conduct
 
Disorderly Conduct
 
Building Destruction
 
Building Destruction
Vandalism
+
, Deceased
 
There are no criminals.
 
There are no criminals.
 +
1 witness
 +
witnesses
 +
No witnesses
 
Injured Party:  
 
Injured Party:  
 
Convicted:  
 
Convicted:  
Line 5,087: Line 8,546:
 
Date:  
 
Date:  
 
Reported:  
 
Reported:  
 +
No Sentence Pending.
 +
Hammerstrike
 
Beating.
 
Beating.
 +
Day
 +
in Prison.
 
Officer:  
 
Officer:  
 
None Assigned
 
None Assigned
Line 5,098: Line 8,561:
 
Building Destruction.
 
Building Destruction.
 
Vandalism.
 
Vandalism.
 +
Theft.
 +
Robbery.
 +
Blood-drinking.
 +
: Select/scroll
 +
: Convict
 +
: View recent crimes (
 +
: View cold cases (
 +
: Convict somebody
 
General Items
 
General Items
 
Thread/Cloth
 
Thread/Cloth
Line 5,109: Line 8,580:
 
Item Type
 
Item Type
 
Setter
 
Setter
Unknown
 
 
Wage
 
Wage
 
Cleaning
 
Cleaning
Line 5,115: Line 8,585:
 
Store Item in Stockpile
 
Store Item in Stockpile
 
Store Item in Bag
 
Store Item in Bag
Store Item in Chest
 
Store Item in Cabinet
 
 
Store Weapon
 
Store Weapon
 
Store Armor
 
Store Armor
 
Store Item in Barrel
 
Store Item in Barrel
 
Store Item in Bin
 
Store Item in Bin
 +
Store Vehicle in Bin
 
Store Item in Hospital
 
Store Item in Hospital
 
Dump Item
 
Dump Item
Line 5,187: Line 8,656:
 
Construct Quern
 
Construct Quern
 
Construct Millstone
 
Construct Millstone
 +
Place Track Vehicle
 +
Push Track Vehicle
 
Catapult Loading
 
Catapult Loading
 
Ballista Loading
 
Ballista Loading
Line 5,207: Line 8,678:
 
Plant Gathering
 
Plant Gathering
 
Construction Removal
 
Construction Removal
 +
Track Carving
 
Hunting
 
Hunting
 
Returning Kill
 
Returning Kill
Line 5,225: Line 8,697:
 
Plant Extraction
 
Plant Extraction
 
Plant Processing
 
Plant Processing
Plant Processing/Bag
 
 
Plant Processing/Vial
 
Plant Processing/Vial
 
Plant Processing/Barrel
 
Plant Processing/Barrel
Line 5,279: Line 8,750:
 
Left
 
Left
 
Validated
 
Validated
 +
A manager is required to coordinate work orders.
 
All work orders must be validated by the manager before they become active.
 
All work orders must be validated by the manager before they become active.
 +
: New Order 
 +
: Remove 
 +
: Increase priority 
 +
: Max priority 
 +
: Wages
 
Quantity:  
 
Quantity:  
 
Type in parts of the name to narrow your search.   
 
Type in parts of the name to narrow your search.   
Line 5,287: Line 8,764:
 
Independent
 
Independent
 
Wild Animal
 
Wild Animal
 +
(Caged)
 +
(Chained)
 
Undead
 
Undead
 
Opposed to life
 
Opposed to life
Line 5,305: Line 8,784:
 
Tame
 
Tame
 
You have not created any creatures yet.
 
You have not created any creatures yet.
 +
to return
 
There are no idle  
 
There are no idle  
 +
or jobs.
 +
to return,
 +
: Manager
 +
: ViewJob,
 +
: Zoom-Cre,
 +
: Zoom-Bld,
 +
: Manager,
 +
: Remv Cre
 
Citizens
 
Citizens
 
Pets/Livestock
 
Pets/Livestock
Line 5,311: Line 8,799:
 
Dead/Missing
 
Dead/Missing
 
There are no  
 
There are no  
 +
living here.
 
There are no pets or livestock here.
 
There are no pets or livestock here.
 
There are no other creatures nearby.
 
There are no other creatures nearby.
 +
No one has gone missing or died.
 
The year is still young.
 
The year is still young.
 +
: ViewCre,
 +
(Lost)
 +
No treasures yet.
 +
civilization
 
This land has no important leaders.
 
This land has no important leaders.
 
Exports to  
 
Exports to  
Line 5,320: Line 8,814:
 
Imports from  
 
Imports from  
 
Offerings from  
 
Offerings from  
Death
 
 
Vengeance
 
Vengeance
 
You can look at trade information once you have a broker
 
You can look at trade information once you have a broker
Line 5,326: Line 8,819:
 
Trade Agreement (Exports to  
 
Trade Agreement (Exports to  
 
Trade Agreement (Imports from  
 
Trade Agreement (Imports from  
 +
: View Agreement
 
You have no agreements with this land.
 
You have no agreements with this land.
 +
to change modes.
 +
  Civilizations 
 +
: View details
 +
[B][P]Active Syndromes[B]
 +
phase
 +
seconds)
 
himself
 
himself
 
herself
 
herself
 
itself
 
itself
The item sparkles with a supernatural brillance.
+
caught in a cloud of flames!
 +
caught up in the web!
 +
The item sparkles with a supernatural brilliance.
 
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
 
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
 
The object looks oddly square.
 
The object looks oddly square.
Line 5,362: Line 8,864:
 
Needs soil
 
Needs soil
 
Needs ground or near machine
 
Needs ground or near machine
 +
No mud/soil for farm
 
Mud is left by water
 
Mud is left by water
 +
No access to
 +
No access
 
Null site on overall status
 
Null site on overall status
 
Early  
 
Early  
Line 5,408: Line 8,913:
 
Evaluate Depot Access Overflow
 
Evaluate Depot Access Overflow
 
Evaluate Depot Caravan Access Overflow
 
Evaluate Depot Caravan Access Overflow
 +
  Building List 
 +
(S)
 +
/ Spouse
 +
No Owner
 
You don't have any buildings.
 
You don't have any buildings.
 
Evaluation:
 
Evaluation:
 +
: View building information
 +
: Zoom to building items
 +
: Zoom to building tasks
 +
: Swap right panel
 +
  The Health of
 +
In Traction
 
Severe Blood Loss
 
Severe Blood Loss
 
Moderate Blood Loss
 
Moderate Blood Loss
Line 5,430: Line 8,945:
 
Motor nerve damage
 
Motor nerve damage
 
Sensory nerve damage
 
Sensory nerve damage
 +
No health problems
 +
Spilled
 +
Major artery torn
 +
Artery torn
 +
Heavy bleeding
 +
Bleeding
 +
Motor nerve severed
 +
Sensory nerve severed
 +
Torn tendon
 +
Strained tendon
 +
Bruised tendon
 +
Torn ligament
 +
Sprained ligament
 +
Bruised ligament
 +
Compound fracture
 +
Overlapping fracture (in traction)
 +
Overlapping fracture
 +
Needs setting
 +
Cut apart
 +
Smashed apart
 +
Broken apart
 +
Torn apart
 +
Cut open
 +
Smashed open
 +
Broken open
 +
Torn open
 +
Dented
 +
Heavy bruising
 +
Moderate bruising
 +
Light bruising
 +
Serious burn
 +
Moderate burn
 +
Minor burn
 +
Serious frost-bite
 +
Moderate frost-bite
 +
Minor frost-bite
 +
Serious melting
 +
Moderate melting
 +
Minor melting
 +
Serious boiling
 +
Moderate boiling
 +
Minor boiling
 +
Serious freezing
 +
Moderate freezing
 +
Minor freezing
 +
Serious condensation
 +
Moderate condensation
 +
Minor condensation
 +
Advanced rot
 +
Moderate rot
 +
Minor rot
 +
Serious blistering
 +
Moderate blistering
 +
Minor blistering
 +
Extreme pain
 +
Moderate pain
 +
Minor pain
 +
Nausea
 +
Dizziness
 +
Paralysis
 +
Partial paralysis
 +
Some sluggishness
 +
Complete numbness
 +
Partial numbness
 +
Slight numbness
 +
Extreme swelling
 +
Moderate swelling
 +
Minor swelling
 +
Function totally impaired
 +
Partially impaired function
 +
Slightly impaired function
 
Has been sutured
 
Has been sutured
 
Infection
 
Infection
 +
No evaluated wounds
 
Diagnosis required
 
Diagnosis required
 
Crutch required
 
Crutch required
 +
Rotten -- inoperable
 +
Needs cleaning
 +
Needs surgery
 +
Needs sutures
 +
Needs dressing
 +
Needs traction
 +
Needs immobilization
 +
No treatment scheduled
 
Diagnosed with  
 
Diagnosed with  
 +
cast
 +
splint on
 +
dressing on
 +
sutures on
 
Bleeding stopped
 
Bleeding stopped
 
Compound fracture of  
 
Compound fracture of  
 +
repaired
 +
amputated
 
Rotten tissue excised from  
 
Rotten tissue excised from  
 
Had  
 
Had  
 +
set
 
Placed in traction
 
Placed in traction
 
Evaluated
 
Evaluated
 
Brought to rest
 
Brought to rest
 
Cleaned
 
Cleaned
Economic stones
+
                                      -
 +
No medical history
 +
  Stone Restrictions 
 +
Restricted stones
 +
are reserved for use by the listed tasks.
 +
: Set
 +
: Stone type
 +
Economic Stone
 
Requires fuel
 
Requires fuel
 
Takes place at  
 
Takes place at  
 
REAGENTS
 
REAGENTS
 
PRODUCTS
 
PRODUCTS
 +
  Currency Counts 
 
The broker recommends keeping  
 
The broker recommends keeping  
 +
of each coin type to match accounts.
 +
  Overall Health Report 
 +
__________
 +
____________
 +
: Key
 +
: Diagnosis request 
 +
: Cleaning req. 
 +
: Surgery req. 
 +
: Inoperable rot
 +
: Heavy bleeding
 +
: Bleeding
 +
: Pale
 +
: Severe blood loss
 +
: Faint
 +
: Blood loss
 +
: Serious fever
 +
: Moderate fever
 +
: Slight fever
 +
: Dizzy
 +
: Drowning
 +
: Winded
 +
: Cannot breathe
 +
: Trouble breathing
 +
: Vision lost
 +
: Vision impaired
 +
: Vision ~impaired
 +
: Spilled
 +
: Major artery torn
 +
: Artery torn
 +
: Overlapping fracture
 +
: Broken tissue
 +
: Heavy damage
 +
: Moderate damage
 +
: Light damage
 +
: Suture request
 +
: Setting req.
 +
: Dressing request
 +
: Paralyzed
 +
: Partially paralyzed
 +
: Sluggish
 +
: Extreme pain
 +
: Moderate pain
 +
: Slight pain
 +
: Stunned
 +
: Dehydrated
 +
: Thirsty
 +
: Starving
 +
: Hungry
 +
: Cannot stand
 +
: Stand impaired
 +
: Cannot grasp
 +
: Grasp impaired
 +
: Compound fracture
 +
: Torn tendon
 +
: Tendon strain
 +
: Tendon brs.
 +
: Part brok tis
 +
: Minor pain
 +
: Traction request
 +
: Immobilization request
 +
: Crutch required
 +
: Completely numb
 +
: Partially numb
 +
: Slightly numb
 +
: Exhausted
 +
: Over-exerted
 +
: Tired
 +
: Very drowsy
 +
: Drowsy
 +
: Nauseous
 +
: Cannot fly
 +
: Flight impaired
 +
: Motor nerve
 +
: Sensory nerve
 +
: Torn ligament
 +
: Lig. sprain
 +
: Ligament bruise
 +
: Need setting
 +
: Extreme swell
 +
: Medium swell
 +
: Minor swelling
 +
: Infection
 +
: View health
 +
: Recenter
 +
: select
 +
left
 +
, not consumed
 +
, consumed
 
Select a tool.
 
Select a tool.
 
nothing.
 
nothing.
Line 5,464: Line 9,162:
 
Use this power.
 
Use this power.
 
Select an action.
 
Select an action.
 +
: Back/Abort
 +
: create
 +
: butcher
 +
: natural ability
 +
: acquired power
 
Unknown interaction
 
Unknown interaction
 +
No available item.
 +
No appropriate tool.
 
You make  
 
You make  
 +
and more
 
You practice your  
 
You practice your  
 +
but make nothing of note.
 
You make nothing.
 
You make nothing.
 
You butcher  
 
You butcher  
Line 5,472: Line 9,179:
 
Wounds
 
Wounds
 
Treatment
 
Treatment
 +
  Create a Creature 
 +
: Side =
 +
: Create
 +
: New item
 +
: Blank list
 +
: Remove item
 +
: Move selector
 +
: Change value
 +
: Change amount
 +
: No Effect
 +
: Filter name
 
Ghostly  
 
Ghostly  
 +
Corpse
 +
  Squad Schedules:
 
Early Wet Season
 
Early Wet Season
 
Late Wet Season
 
Late Wet Season
Line 5,484: Line 9,204:
 
Squads   
 
Squads   
 
Months   
 
Months   
 +
  Months:
 +
  Squads:
 +
(Cur)
 +
(Current)
 +
: Name grid cell
 +
: Sleep
 +
in room at will
 +
in barracks at will
 +
in barracks at need
 
Inactive = Uniformed
 
Inactive = Uniformed
 
Inactive = Civ clothes
 
Inactive = Civ clothes
 +
minimum
 +
preferred
 +
: Give order
 +
: Edit order
 +
: Cancel order
 +
: Copy orders
 +
: Paste orders
 +
: Schedule grid
 +
: Order list
 +
: View alerts
 +
: Swap squads/months
 +
: Defend burrows
 
Burrow  
 
Burrow  
 +
: Patrol route
 
Route  
 
Route  
 +
: Station
 
Point  
 
Point  
 +
: Train
 +
soldier
 
Position  
 
Position  
 +
  Becoming The Capital 
 
Architecture
 
Architecture
 
Desired:
 
Desired:
Line 5,502: Line 9,248:
 
Modest Office
 
Modest Office
 
Meager Office
 
Meager Office
 +
No Office
 
Royal Bedroom
 
Royal Bedroom
 
Grand Bedroom
 
Grand Bedroom
Line 5,510: Line 9,257:
 
Modest Quarters
 
Modest Quarters
 
Meager Quarters
 
Meager Quarters
 +
No Quarters
 
Royal Dining Room
 
Royal Dining Room
 
Grand Dining Room
 
Grand Dining Room
Line 5,517: Line 9,265:
 
Modest Dining Room
 
Modest Dining Room
 
Meager Dining Room
 
Meager Dining Room
 +
No Dining Room
 
Royal Mausoleum
 
Royal Mausoleum
 
Grand Mausoleum
 
Grand Mausoleum
Line 5,524: Line 9,273:
 
Servant's Burial Chamber
 
Servant's Burial Chamber
 
Grave
 
Grave
 +
No Tomb
 +
has been disturbed.
 
group of  
 
group of  
 
Many  
 
Many  
 +
have been disturbed.
 
swarm of  
 
swarm of  
 +
has
 +
its way out of confinement!
 +
caught in a burst of
 +
an official land of the realm
 +
and the surrounding lands have been made
 +
an even more official land of the realm
 
lumber limits
 
lumber limits
 
ROOM SHARING INDEX OUT OF BOUNDS:  
 
ROOM SHARING INDEX OUT OF BOUNDS:  
 +
  The Wealth of
 +
: Mode
 +
: Melt
 +
: Forbid
 +
: Dump
 +
: Hide
 
Basic Value:  
 
Basic Value:  
 
Weight:  
 
Weight:  
Line 5,536: Line 9,300:
 
Uses:  
 
Uses:  
 
Contents:  
 
Contents:  
 +
: View selected
 +
: Claim
 +
: Description
 
This building  
 
This building  
 
was designed by
 
was designed by
Line 5,543: Line 9,310:
 
bears the exceptional design of
 
bears the exceptional design of
 
was masterfully designed by
 
was masterfully designed by
 +
an unknown architect
 
The structure  
 
The structure  
 
was built by
 
was built by
Line 5,550: Line 9,318:
 
was exceptionally built by
 
was exceptionally built by
 
was masterfully built by
 
was masterfully built by
 +
an unknown artisan
 
Worker:  
 
Worker:  
 
Location:  
 
Location:  
Line 5,562: Line 9,331:
 
Furniture Hauling
 
Furniture Hauling
 
Animal Hauling
 
Animal Hauling
 +
Push/Haul Vehicles
 
Stone Detailing
 
Stone Detailing
 
Animal Care
 
Animal Care
Line 5,570: Line 9,340:
 
Recovering Wounded
 
Recovering Wounded
 
Small Animal Dissection
 
Small Animal Dissection
Leatherworking
 
 
Clothesmaking
 
Clothesmaking
 
Farming (Fields)
 
Farming (Fields)
Line 5,601: Line 9,370:
 
REACTION
 
REACTION
 
INTERACTION
 
INTERACTION
 +
/*.*
 +
*.dat
 +
*.sav
 
data/save/current/*.dat
 
data/save/current/*.dat
 
data/save/current/*.sav
 
data/save/current/*.sav
 
world.dat
 
world.dat
 
world.sav
 
world.sav
 +
1.5.5
 
Unknown error
 
Unknown error
 
GLX 1.2 and up are not supported
 
GLX 1.2 and up are not supported
 +
GL 1.1 and up are not supported
 
Missing GL version
 
Missing GL version
 +
No error
 +
glCopyTexSubImage3D
 +
glDrawRangeElements
 +
glTexImage3D
 +
glTexSubImage3D
 +
glActiveTexture
 +
glClientActiveTexture
 +
glCompressedTexImage1D
 +
glCompressedTexImage2D
 +
glCompressedTexImage3D
 +
glCompressedTexSubImage1D
 +
glCompressedTexSubImage2D
 +
glCompressedTexSubImage3D
 +
glGetCompressedTexImage
 +
glLoadTransposeMatrixd
 +
glLoadTransposeMatrixf
 +
glMultTransposeMatrixd
 +
glMultTransposeMatrixf
 +
glMultiTexCoord1d
 +
glMultiTexCoord1dv
 +
glMultiTexCoord1f
 +
glMultiTexCoord1fv
 +
glMultiTexCoord1i
 +
glMultiTexCoord1iv
 +
glMultiTexCoord1s
 +
glMultiTexCoord1sv
 +
glMultiTexCoord2d
 +
glMultiTexCoord2dv
 +
glMultiTexCoord2f
 +
glMultiTexCoord2fv
 +
glMultiTexCoord2i
 +
glMultiTexCoord2iv
 +
glMultiTexCoord2s
 +
glMultiTexCoord2sv
 +
glMultiTexCoord3d
 +
glMultiTexCoord3dv
 +
glMultiTexCoord3f
 +
glMultiTexCoord3fv
 +
glMultiTexCoord3i
 +
glMultiTexCoord3iv
 +
glMultiTexCoord3s
 +
glMultiTexCoord3sv
 +
glMultiTexCoord4d
 +
glMultiTexCoord4dv
 +
glMultiTexCoord4f
 +
glMultiTexCoord4fv
 +
glMultiTexCoord4i
 +
glMultiTexCoord4iv
 +
glMultiTexCoord4s
 +
glMultiTexCoord4sv
 +
glSampleCoverage
 +
glBlendColor
 +
glBlendEquation
 +
glBlendFuncSeparate
 +
glFogCoordPointer
 +
glFogCoordd
 +
glFogCoorddv
 +
glFogCoordf
 +
glFogCoordfv
 +
glMultiDrawArrays
 +
glMultiDrawElements
 +
glPointParameterf
 +
glPointParameterfv
 +
glPointParameteri
 +
glPointParameteriv
 +
glSecondaryColor3b
 +
glSecondaryColor3bv
 +
glSecondaryColor3d
 +
glSecondaryColor3dv
 +
glSecondaryColor3f
 +
glSecondaryColor3fv
 +
glSecondaryColor3i
 +
glSecondaryColor3iv
 +
glSecondaryColor3s
 +
glSecondaryColor3sv
 +
glSecondaryColor3ub
 +
glSecondaryColor3ubv
 +
glSecondaryColor3ui
 +
glSecondaryColor3uiv
 +
glSecondaryColor3us
 +
glSecondaryColor3usv
 +
glSecondaryColorPointer
 +
glWindowPos2d
 +
glWindowPos2dv
 +
glWindowPos2f
 +
glWindowPos2fv
 +
glWindowPos2i
 +
glWindowPos2iv
 +
glWindowPos2s
 +
glWindowPos2sv
 +
glWindowPos3d
 +
glWindowPos3dv
 +
glWindowPos3f
 +
glWindowPos3fv
 +
glWindowPos3i
 +
glWindowPos3iv
 +
glWindowPos3s
 +
glWindowPos3sv
 +
glBeginQuery
 +
glBindBuffer
 +
glBufferData
 +
glBufferSubData
 +
glDeleteBuffers
 +
glDeleteQueries
 +
glEndQuery
 +
glGenBuffers
 +
glGenQueries
 +
glGetBufferParameteriv
 +
glGetBufferPointerv
 +
glGetBufferSubData
 +
glGetQueryObjectiv
 +
glGetQueryObjectuiv
 +
glGetQueryiv
 +
glIsBuffer
 +
glIsQuery
 +
glMapBuffer
 +
glUnmapBuffer
 +
glAttachShader
 +
glBindAttribLocation
 +
glBlendEquationSeparate
 +
glCompileShader
 +
glCreateProgram
 +
glCreateShader
 +
glDeleteProgram
 +
glDeleteShader
 +
glDetachShader
 +
glDisableVertexAttribArray
 +
glDrawBuffers
 +
glEnableVertexAttribArray
 +
glGetActiveAttrib
 +
glGetActiveUniform
 +
glGetAttachedShaders
 +
glGetAttribLocation
 +
glGetProgramInfoLog
 +
glGetProgramiv
 +
glGetShaderInfoLog
 +
glGetShaderSource
 +
glGetShaderiv
 +
glGetUniformLocation
 +
glGetUniformfv
 +
glGetUniformiv
 +
glGetVertexAttribPointerv
 +
glGetVertexAttribdv
 +
glGetVertexAttribfv
 +
glGetVertexAttribiv
 +
glIsProgram
 +
glIsShader
 +
glLinkProgram
 +
glShaderSource
 +
glStencilFuncSeparate
 +
glStencilMaskSeparate
 +
glStencilOpSeparate
 +
glUniform1f
 +
glUniform1fv
 +
glUniform1i
 +
glUniform1iv
 +
glUniform2f
 +
glUniform2fv
 +
glUniform2i
 +
glUniform2iv
 +
glUniform3f
 +
glUniform3fv
 +
glUniform3i
 +
glUniform3iv
 +
glUniform4f
 +
glUniform4fv
 +
glUniform4i
 +
glUniform4iv
 +
glUniformMatrix2fv
 +
glUniformMatrix3fv
 +
glUniformMatrix4fv
 +
glUseProgram
 +
glValidateProgram
 +
glVertexAttrib1d
 +
glVertexAttrib1dv
 +
glVertexAttrib1f
 +
glVertexAttrib1fv
 +
glVertexAttrib1s
 +
glVertexAttrib1sv
 +
glVertexAttrib2d
 +
glVertexAttrib2dv
 +
glVertexAttrib2f
 +
glVertexAttrib2fv
 +
glVertexAttrib2s
 +
glVertexAttrib2sv
 +
glVertexAttrib3d
 +
glVertexAttrib3dv
 +
glVertexAttrib3f
 +
glVertexAttrib3fv
 +
glVertexAttrib3s
 +
glVertexAttrib3sv
 +
glVertexAttrib4Nbv
 +
glVertexAttrib4Niv
 +
glVertexAttrib4Nsv
 +
glVertexAttrib4Nub
 +
glVertexAttrib4Nubv
 +
glVertexAttrib4Nuiv
 +
glVertexAttrib4Nusv
 +
glVertexAttrib4bv
 +
glVertexAttrib4d
 +
glVertexAttrib4dv
 +
glVertexAttrib4f
 +
glVertexAttrib4fv
 +
glVertexAttrib4iv
 +
glVertexAttrib4s
 +
glVertexAttrib4sv
 +
glVertexAttrib4ubv
 +
glVertexAttrib4uiv
 +
glVertexAttrib4usv
 +
glVertexAttribPointer
 +
glUniformMatrix2x3fv
 +
glUniformMatrix2x4fv
 +
glUniformMatrix3x2fv
 +
glUniformMatrix3x4fv
 +
glUniformMatrix4x2fv
 +
glUniformMatrix4x3fv
 +
glBeginConditionalRender
 +
glBeginTransformFeedback
 +
glBindFragDataLocation
 +
glClampColor
 +
glClearBufferfi
 +
glClearBufferfv
 +
glClearBufferiv
 +
glClearBufferuiv
 +
glColorMaski
 +
glDisablei
 +
glEnablei
 +
glEndConditionalRender
 +
glEndTransformFeedback
 +
glGetBooleani_v
 +
glGetFragDataLocation
 +
glGetStringi
 +
glGetTexParameterIiv
 +
glGetTexParameterIuiv
 +
glGetTransformFeedbackVarying
 +
glGetUniformuiv
 +
glGetVertexAttribIiv
 +
glGetVertexAttribIuiv
 +
glIsEnabledi
 +
glTexParameterIiv
 +
glTexParameterIuiv
 +
glTransformFeedbackVaryings
 +
glUniform1ui
 +
glUniform1uiv
 +
glUniform2ui
 +
glUniform2uiv
 +
glUniform3ui
 +
glUniform3uiv
 +
glUniform4ui
 +
glUniform4uiv
 +
glVertexAttribI1i
 +
glVertexAttribI1iv
 +
glVertexAttribI1ui
 +
glVertexAttribI1uiv
 +
glVertexAttribI2i
 +
glVertexAttribI2iv
 +
glVertexAttribI2ui
 +
glVertexAttribI2uiv
 +
glVertexAttribI3i
 +
glVertexAttribI3iv
 +
glVertexAttribI3ui
 +
glVertexAttribI3uiv
 +
glVertexAttribI4bv
 +
glVertexAttribI4i
 +
glVertexAttribI4iv
 +
glVertexAttribI4sv
 +
glVertexAttribI4ubv
 +
glVertexAttribI4ui
 +
glVertexAttribI4uiv
 +
glVertexAttribI4usv
 +
glVertexAttribIPointer
 +
glDrawArraysInstanced
 +
glDrawElementsInstanced
 +
glPrimitiveRestartIndex
 +
glTexBuffer
 +
glFramebufferTexture
 +
glGetBufferParameteri64v
 +
glGetInteger64i_v
 +
glVertexAttribDivisor
 +
glBlendEquationSeparatei
 +
glBlendEquationi
 +
glBlendFuncSeparatei
 +
glBlendFunci
 +
glMinSampleShading
 +
glTbufferMask3DFX
 +
glDebugMessageCallbackAMD
 +
glDebugMessageEnableAMD
 +
glDebugMessageInsertAMD
 +
glGetDebugMessageLogAMD
 +
glBlendEquationIndexedAMD
 +
glBlendEquationSeparateIndexedAMD
 +
glBlendFuncIndexedAMD
 +
glBlendFuncSeparateIndexedAMD
 +
glDeleteNamesAMD
 +
glGenNamesAMD
 +
glIsNameAMD
 +
glBeginPerfMonitorAMD
 +
glDeletePerfMonitorsAMD
 +
glEndPerfMonitorAMD
 +
glGenPerfMonitorsAMD
 +
glGetPerfMonitorCounterDataAMD
 +
glGetPerfMonitorCounterInfoAMD
 +
glGetPerfMonitorCounterStringAMD
 +
glGetPerfMonitorCountersAMD
 +
glGetPerfMonitorGroupStringAMD
 +
glGetPerfMonitorGroupsAMD
 +
glSelectPerfMonitorCountersAMD
 +
glTessellationFactorAMD
 +
glTessellationModeAMD
 +
glDrawElementArrayAPPLE
 +
glDrawRangeElementArrayAPPLE
 +
glElementPointerAPPLE
 +
glMultiDrawElementArrayAPPLE
 +
glMultiDrawRangeElementArrayAPPLE
 +
glDeleteFencesAPPLE
 +
glFinishFenceAPPLE
 +
glFinishObjectAPPLE
 +
glGenFencesAPPLE
 +
glIsFenceAPPLE
 +
glSetFenceAPPLE
 +
glTestFenceAPPLE
 +
glTestObjectAPPLE
 +
glBufferParameteriAPPLE
 +
glFlushMappedBufferRangeAPPLE
 +
glGetObjectParameterivAPPLE
 +
glObjectPurgeableAPPLE
 +
glObjectUnpurgeableAPPLE
 +
glGetTexParameterPointervAPPLE
 +
glTextureRangeAPPLE
 +
glBindVertexArrayAPPLE
 +
glDeleteVertexArraysAPPLE
 +
glGenVertexArraysAPPLE
 +
glIsVertexArrayAPPLE
 +
glFlushVertexArrayRangeAPPLE
 +
glVertexArrayParameteriAPPLE
 +
glVertexArrayRangeAPPLE
 +
glDisableVertexAttribAPPLE
 +
glEnableVertexAttribAPPLE
 +
glIsVertexAttribEnabledAPPLE
 +
glMapVertexAttrib1dAPPLE
 +
glMapVertexAttrib1fAPPLE
 +
glMapVertexAttrib2dAPPLE
 +
glMapVertexAttrib2fAPPLE
 +
glBindFragDataLocationIndexed
 +
glGetFragDataIndex
 +
glClampColorARB
 +
glCopyBufferSubData
 +
glDrawBuffersARB
 +
glBlendEquationSeparateiARB
 +
glBlendEquationiARB
 +
glBlendFuncSeparateiARB
 +
glBlendFunciARB
 +
glDrawElementsBaseVertex
 +
glDrawElementsInstancedBaseVertex
 +
glDrawRangeElementsBaseVertex
 +
glMultiDrawElementsBaseVertex
 +
glDrawArraysIndirect
 +
glDrawElementsIndirect
 +
glDrawArraysInstancedARB
 +
glDrawElementsInstancedARB
 +
glBindFramebuffer
 +
glBindRenderbuffer
 +
glBlitFramebuffer
 +
glCheckFramebufferStatus
 +
glDeleteFramebuffers
 +
glDeleteRenderbuffers
 +
glFramebufferRenderbuffer
 +
glFramebufferTexture1D
 +
glFramebufferTexture2D
 +
glFramebufferTexture3D
 +
glFramebufferTextureLayer
 +
glGenFramebuffers
 +
glGenRenderbuffers
 +
glGenerateMipmap
 +
glGetFramebufferAttachmentParameteriv
 +
glGetRenderbufferParameteriv
 +
glIsFramebuffer
 +
glIsRenderbuffer
 +
glRenderbufferStorage
 +
glRenderbufferStorageMultisample
 +
glFramebufferTextureARB
 +
glFramebufferTextureFaceARB
 +
glFramebufferTextureLayerARB
 +
glProgramParameteriARB
 +
glGetUniformdv
 +
glProgramUniform1dEXT
 +
glProgramUniform1dvEXT
 +
glProgramUniform2dEXT
 +
glProgramUniform2dvEXT
 +
glProgramUniform3dEXT
 +
glProgramUniform3dvEXT
 +
glProgramUniform4dEXT
 +
glProgramUniform4dvEXT
 +
glProgramUniformMatrix2dvEXT
 +
glProgramUniformMatrix2x3dvEXT
 +
glProgramUniformMatrix2x4dvEXT
 +
glProgramUniformMatrix3dvEXT
 +
glProgramUniformMatrix3x2dvEXT
 +
glProgramUniformMatrix3x4dvEXT
 +
glProgramUniformMatrix4dvEXT
 +
glProgramUniformMatrix4x2dvEXT
 +
glProgramUniformMatrix4x3dvEXT
 +
glUniform1d
 +
glUniform1dv
 +
glUniform2d
 +
glUniform2dv
 +
glUniform3d
 +
glUniform3dv
 +
glUniform4d
 +
glUniform4dv
 +
glUniformMatrix2dv
 +
glUniformMatrix2x3dv
 +
glUniformMatrix2x4dv
 +
glUniformMatrix3dv
 +
glUniformMatrix3x2dv
 +
glUniformMatrix3x4dv
 +
glUniformMatrix4dv
 +
glUniformMatrix4x2dv
 +
glUniformMatrix4x3dv
 +
glColorSubTable
 +
glColorTable
 +
glColorTableParameterfv
 +
glColorTableParameteriv
 +
glConvolutionFilter1D
 +
glConvolutionFilter2D
 +
glConvolutionParameterf
 +
glConvolutionParameterfv
 +
glConvolutionParameteri
 +
glConvolutionParameteriv
 +
glCopyColorSubTable
 +
glCopyColorTable
 +
glCopyConvolutionFilter1D
 +
glCopyConvolutionFilter2D
 +
glGetColorTable
 +
glGetColorTableParameterfv
 +
glGetColorTableParameteriv
 +
glGetConvolutionFilter
 +
glGetConvolutionParameterfv
 +
glGetConvolutionParameteriv
 +
glGetHistogram
 +
glGetHistogramParameterfv
 +
glGetHistogramParameteriv
 +
glGetMinmax
 +
glGetMinmaxParameterfv
 +
glGetMinmaxParameteriv
 +
glGetSeparableFilter
 +
glHistogram
 +
glMinmax
 +
glResetHistogram
 +
glResetMinmax
 +
glSeparableFilter2D
 +
glVertexAttribDivisorARB
 +
glFlushMappedBufferRange
 +
glMapBufferRange
 +
glCurrentPaletteMatrixARB
 +
glMatrixIndexPointerARB
 +
glMatrixIndexubvARB
 +
glMatrixIndexuivARB
 +
glMatrixIndexusvARB
 +
glSampleCoverageARB
 +
glActiveTextureARB
 +
glClientActiveTextureARB
 +
glMultiTexCoord1dARB
 +
glMultiTexCoord1dvARB
 +
glMultiTexCoord1fARB
 +
glMultiTexCoord1fvARB
 +
glMultiTexCoord1iARB
 +
glMultiTexCoord1ivARB
 +
glMultiTexCoord1sARB
 +
glMultiTexCoord1svARB
 +
glMultiTexCoord2dARB
 +
glMultiTexCoord2dvARB
 +
glMultiTexCoord2fARB
 +
glMultiTexCoord2fvARB
 +
glMultiTexCoord2iARB
 +
glMultiTexCoord2ivARB
 +
glMultiTexCoord2sARB
 +
glMultiTexCoord2svARB
 +
glMultiTexCoord3dARB
 +
glMultiTexCoord3dvARB
 +
glMultiTexCoord3fARB
 +
glMultiTexCoord3fvARB
 +
glMultiTexCoord3iARB
 +
glMultiTexCoord3ivARB
 +
glMultiTexCoord3sARB
 +
glMultiTexCoord3svARB
 +
glMultiTexCoord4dARB
 +
glMultiTexCoord4dvARB
 +
glMultiTexCoord4fARB
 +
glMultiTexCoord4fvARB
 +
glMultiTexCoord4iARB
 +
glMultiTexCoord4ivARB
 +
glMultiTexCoord4sARB
 +
glMultiTexCoord4svARB
 +
glBeginQueryARB
 +
glDeleteQueriesARB
 +
glEndQueryARB
 +
glGenQueriesARB
 +
glGetQueryObjectivARB
 +
glGetQueryObjectuivARB
 +
glGetQueryivARB
 +
glIsQueryARB
 +
glPointParameterfARB
 +
glPointParameterfvARB
 +
glProvokingVertex
 +
glMinSampleShadingARB
 +
glBindSampler
 +
glDeleteSamplers
 +
glGenSamplers
 +
glGetSamplerParameterIiv
 +
glGetSamplerParameterIuiv
 +
glGetSamplerParameterfv
 +
glGetSamplerParameteriv
 +
glIsSampler
 +
glSamplerParameterIiv
 +
glSamplerParameterIuiv
 +
glSamplerParameterf
 +
glSamplerParameterfv
 +
glSamplerParameteri
 +
glSamplerParameteriv
 +
glAttachObjectARB
 +
glCompileShaderARB
 +
glCreateProgramObjectARB
 +
glCreateShaderObjectARB
 +
glDeleteObjectARB
 +
glDetachObjectARB
 +
glGetActiveUniformARB
 +
glGetAttachedObjectsARB
 +
glGetHandleARB
 +
glGetInfoLogARB
 +
glGetObjectParameterfvARB
 +
glGetObjectParameterivARB
 +
glGetShaderSourceARB
 +
glGetUniformLocationARB
 +
glGetUniformfvARB
 +
glGetUniformivARB
 +
glLinkProgramARB
 +
glShaderSourceARB
 +
glUniform1fARB
 +
glUniform1fvARB
 +
glUniform1iARB
 +
glUniform1ivARB
 +
glUniform2fARB
 +
glUniform2fvARB
 +
glUniform2iARB
 +
glUniform2ivARB
 +
glUniform3fARB
 +
glUniform3fvARB
 +
glUniform3iARB
 +
glUniform3ivARB
 +
glUniform4fARB
 +
glUniform4fvARB
 +
glUniform4iARB
 +
glUniform4ivARB
 +
glUniformMatrix2fvARB
 +
glUniformMatrix3fvARB
 +
glUniformMatrix4fvARB
 +
glUseProgramObjectARB
 +
glValidateProgramARB
 +
glGetActiveSubroutineName
 +
glGetActiveSubroutineUniformName
 +
glGetActiveSubroutineUniformiv
 +
glGetProgramStageiv
 +
glGetSubroutineIndex
 +
glGetSubroutineUniformLocation
 +
glGetUniformSubroutineuiv
 +
glUniformSubroutinesuiv
 +
glCompileShaderIncludeARB
 +
glDeleteNamedStringARB
 +
glGetNamedStringARB
 +
glGetNamedStringivARB
 +
glIsNamedStringARB
 +
glNamedStringARB
 +
glClientWaitSync
 +
glDeleteSync
 +
glFenceSync
 +
glGetInteger64v
 +
glGetSynciv
 +
glIsSync
 +
glWaitSync
 +
glPatchParameterfv
 +
glPatchParameteri
 +
glTexBufferARB
 +
glCompressedTexImage1DARB
 +
glCompressedTexImage2DARB
 +
glCompressedTexImage3DARB
 +
glCompressedTexSubImage1DARB
 +
glCompressedTexSubImage2DARB
 +
glCompressedTexSubImage3DARB
 +
glGetCompressedTexImageARB
 +
glGetMultisamplefv
 +
glSampleMaski
 +
glTexImage2DMultisample
 +
glTexImage3DMultisample
 +
glGetQueryObjecti64v
 +
glGetQueryObjectui64v
 +
glQueryCounter
 +
glBindTransformFeedback
 +
glDeleteTransformFeedbacks
 +
glDrawTransformFeedback
 +
glGenTransformFeedbacks
 +
glIsTransformFeedback
 +
glPauseTransformFeedback
 +
glResumeTransformFeedback
 +
glBeginQueryIndexed
 +
glDrawTransformFeedbackStream
 +
glEndQueryIndexed
 +
glGetQueryIndexediv
 +
glLoadTransposeMatrixdARB
 +
glLoadTransposeMatrixfARB
 +
glMultTransposeMatrixdARB
 +
glMultTransposeMatrixfARB
 +
glBindBufferBase
 +
glBindBufferRange
 +
glGetActiveUniformBlockName
 +
glGetActiveUniformBlockiv
 +
glGetActiveUniformName
 +
glGetActiveUniformsiv
 +
glGetIntegeri_v
 +
glGetUniformBlockIndex
 +
glGetUniformIndices
 +
glUniformBlockBinding
 +
glBindVertexArray
 +
glDeleteVertexArrays
 +
glGenVertexArrays
 +
glIsVertexArray
 +
glVertexBlendARB
 +
glWeightPointerARB
 +
glWeightbvARB
 +
glWeightdvARB
 +
glWeightfvARB
 +
glWeightivARB
 +
glWeightsvARB
 +
glWeightubvARB
 +
glWeightuivARB
 +
glWeightusvARB
 +
glBindBufferARB
 +
glBufferDataARB
 +
glBufferSubDataARB
 +
glDeleteBuffersARB
 +
glGenBuffersARB
 +
glGetBufferParameterivARB
 +
glGetBufferPointervARB
 +
glGetBufferSubDataARB
 +
glIsBufferARB
 +
glMapBufferARB
 +
glUnmapBufferARB
 +
glBindProgramARB
 +
glDeleteProgramsARB
 +
glDisableVertexAttribArrayARB
 +
glEnableVertexAttribArrayARB
 +
glGenProgramsARB
 +
glGetProgramEnvParameterdvARB
 +
glGetProgramEnvParameterfvARB
 +
glGetProgramLocalParameterdvARB
 +
glGetProgramLocalParameterfvARB
 +
glGetProgramStringARB
 +
glGetProgramivARB
 +
glGetVertexAttribPointervARB
 +
glGetVertexAttribdvARB
 +
glGetVertexAttribfvARB
 +
glGetVertexAttribivARB
 +
glIsProgramARB
 +
glProgramEnvParameter4dARB
 +
glProgramEnvParameter4dvARB
 +
glProgramEnvParameter4fARB
 +
glProgramEnvParameter4fvARB
 +
glProgramLocalParameter4dARB
 +
glProgramLocalParameter4dvARB
 +
glProgramLocalParameter4fARB
 +
glProgramLocalParameter4fvARB
 +
glProgramStringARB
 +
glVertexAttrib1dARB
 +
glVertexAttrib1dvARB
 +
glVertexAttrib1fARB
 +
glVertexAttrib1fvARB
 +
glVertexAttrib1sARB
 +
glVertexAttrib1svARB
 +
glVertexAttrib2dARB
 +
glVertexAttrib2dvARB
 +
glVertexAttrib2fARB
 +
glVertexAttrib2fvARB
 +
glVertexAttrib2sARB
 +
glVertexAttrib2svARB
 +
glVertexAttrib3dARB
 +
glVertexAttrib3dvARB
 +
glVertexAttrib3fARB
 +
glVertexAttrib3fvARB
 +
glVertexAttrib3sARB
 +
glVertexAttrib3svARB
 +
glVertexAttrib4NbvARB
 +
glVertexAttrib4NivARB
 +
glVertexAttrib4NsvARB
 +
glVertexAttrib4NubARB
 +
glVertexAttrib4NubvARB
 +
glVertexAttrib4NuivARB
 +
glVertexAttrib4NusvARB
 +
glVertexAttrib4bvARB
 +
glVertexAttrib4dARB
 +
glVertexAttrib4dvARB
 +
glVertexAttrib4fARB
 +
glVertexAttrib4fvARB
 +
glVertexAttrib4ivARB
 +
glVertexAttrib4sARB
 +
glVertexAttrib4svARB
 +
glVertexAttrib4ubvARB
 +
glVertexAttrib4uivARB
 +
glVertexAttrib4usvARB
 +
glVertexAttribPointerARB
 +
glBindAttribLocationARB
 +
glGetActiveAttribARB
 +
glGetAttribLocationARB
 +
glColorP3ui
 +
glColorP3uiv
 +
glColorP4ui
 +
glColorP4uiv
 +
glMultiTexCoordP1ui
 +
glMultiTexCoordP1uiv
 +
glMultiTexCoordP2ui
 +
glMultiTexCoordP2uiv
 +
glMultiTexCoordP3ui
 +
glMultiTexCoordP3uiv
 +
glMultiTexCoordP4ui
 +
glMultiTexCoordP4uiv
 +
glNormalP3ui
 +
glNormalP3uiv
 +
glSecondaryColorP3ui
 +
glSecondaryColorP3uiv
 +
glTexCoordP1ui
 +
glTexCoordP1uiv
 +
glTexCoordP2ui
 +
glTexCoordP2uiv
 +
glTexCoordP3ui
 +
glTexCoordP3uiv
 +
glTexCoordP4ui
 +
glTexCoordP4uiv
 +
glVertexAttribP1ui
 +
glVertexAttribP1uiv
 +
glVertexAttribP2ui
 +
glVertexAttribP2uiv
 +
glVertexAttribP3ui
 +
glVertexAttribP3uiv
 +
glVertexAttribP4ui
 +
glVertexAttribP4uiv
 +
glVertexP2ui
 +
glVertexP2uiv
 +
glVertexP3ui
 +
glVertexP3uiv
 +
glVertexP4ui
 +
glVertexP4uiv
 +
glWindowPos2dARB
 +
glWindowPos2dvARB
 +
glWindowPos2fARB
 +
glWindowPos2fvARB
 +
glWindowPos2iARB
 +
glWindowPos2ivARB
 +
glWindowPos2sARB
 +
glWindowPos2svARB
 +
glWindowPos3dARB
 +
glWindowPos3dvARB
 +
glWindowPos3fARB
 +
glWindowPos3fvARB
 +
glWindowPos3iARB
 +
glWindowPos3ivARB
 +
glWindowPos3sARB
 +
glWindowPos3svARB
 +
glDrawBuffersATI
 +
glDrawElementArrayATI
 +
glDrawRangeElementArrayATI
 +
glElementPointerATI
 +
glGetTexBumpParameterfvATI
 +
glGetTexBumpParameterivATI
 +
glTexBumpParameterfvATI
 +
glTexBumpParameterivATI
 +
glAlphaFragmentOp1ATI
 +
glAlphaFragmentOp2ATI
 +
glAlphaFragmentOp3ATI
 +
glBeginFragmentShaderATI
 +
glBindFragmentShaderATI
 +
glColorFragmentOp1ATI
 +
glColorFragmentOp2ATI
 +
glColorFragmentOp3ATI
 +
glDeleteFragmentShaderATI
 +
glEndFragmentShaderATI
 +
glGenFragmentShadersATI
 +
glPassTexCoordATI
 +
glSampleMapATI
 +
glSetFragmentShaderConstantATI
 +
glMapObjectBufferATI
 +
glUnmapObjectBufferATI
 +
glPNTrianglesfATI
 +
glPNTrianglesiATI
 +
glStencilFuncSeparateATI
 +
glStencilOpSeparateATI
 +
glArrayObjectATI
 +
glFreeObjectBufferATI
 +
glGetArrayObjectfvATI
 +
glGetArrayObjectivATI
 +
glGetObjectBufferfvATI
 +
glGetObjectBufferivATI
 +
glGetVariantArrayObjectfvATI
 +
glGetVariantArrayObjectivATI
 +
glIsObjectBufferATI
 +
glNewObjectBufferATI
 +
glUpdateObjectBufferATI
 +
glVariantArrayObjectATI
 +
glGetVertexAttribArrayObjectfvATI
 +
glGetVertexAttribArrayObjectivATI
 +
glVertexAttribArrayObjectATI
 +
glClientActiveVertexStreamATI
 +
glNormalStream3bATI
 +
glNormalStream3bvATI
 +
glNormalStream3dATI
 +
glNormalStream3dvATI
 +
glNormalStream3fATI
 +
glNormalStream3fvATI
 +
glNormalStream3iATI
 +
glNormalStream3ivATI
 +
glNormalStream3sATI
 +
glNormalStream3svATI
 +
glVertexBlendEnvfATI
 +
glVertexBlendEnviATI
 +
glVertexStream2dATI
 +
glVertexStream2dvATI
 +
glVertexStream2fATI
 +
glVertexStream2fvATI
 +
glVertexStream2iATI
 +
glVertexStream2ivATI
 +
glVertexStream2sATI
 +
glVertexStream2svATI
 +
glVertexStream3dATI
 +
glVertexStream3dvATI
 +
glVertexStream3fATI
 +
glVertexStream3fvATI
 +
glVertexStream3iATI
 +
glVertexStream3ivATI
 +
glVertexStream3sATI
 +
glVertexStream3svATI
 +
glVertexStream4dATI
 +
glVertexStream4dvATI
 +
glVertexStream4fATI
 +
glVertexStream4fvATI
 +
glVertexStream4iATI
 +
glVertexStream4ivATI
 +
glVertexStream4sATI
 +
glVertexStream4svATI
 +
glGetUniformBufferSizeEXT
 +
glGetUniformOffsetEXT
 +
glUniformBufferEXT
 +
glBlendColorEXT
 +
glBlendEquationSeparateEXT
 +
glBlendFuncSeparateEXT
 +
glBlendEquationEXT
 +
glColorSubTableEXT
 +
glCopyColorSubTableEXT
 +
glLockArraysEXT
 +
glUnlockArraysEXT
 +
glConvolutionFilter1DEXT
 +
glConvolutionFilter2DEXT
 +
glConvolutionParameterfEXT
 +
glConvolutionParameterfvEXT
 +
glConvolutionParameteriEXT
 +
glConvolutionParameterivEXT
 +
glCopyConvolutionFilter1DEXT
 +
glCopyConvolutionFilter2DEXT
 +
glGetConvolutionFilterEXT
 +
glGetConvolutionParameterfvEXT
 +
glGetConvolutionParameterivEXT
 +
glGetSeparableFilterEXT
 +
glSeparableFilter2DEXT
 +
glBinormalPointerEXT
 +
glTangentPointerEXT
 +
glCopyTexImage1DEXT
 +
glCopyTexImage2DEXT
 +
glCopyTexSubImage1DEXT
 +
glCopyTexSubImage2DEXT
 +
glCopyTexSubImage3DEXT
 +
glCullParameterdvEXT
 +
glCullParameterfvEXT
 +
glDepthBoundsEXT
 +
glBindMultiTextureEXT
 +
glCheckNamedFramebufferStatusEXT
 +
glClientAttribDefaultEXT
 +
glCompressedMultiTexImage1DEXT
 +
glCompressedMultiTexImage2DEXT
 +
glCompressedMultiTexImage3DEXT
 +
glCompressedMultiTexSubImage1DEXT
 +
glCompressedMultiTexSubImage2DEXT
 +
glCompressedMultiTexSubImage3DEXT
 +
glCompressedTextureImage1DEXT
 +
glCompressedTextureImage2DEXT
 +
glCompressedTextureImage3DEXT
 +
glCompressedTextureSubImage1DEXT
 +
glCompressedTextureSubImage2DEXT
 +
glCompressedTextureSubImage3DEXT
 +
glCopyMultiTexImage1DEXT
 +
glCopyMultiTexImage2DEXT
 +
glCopyMultiTexSubImage1DEXT
 +
glCopyMultiTexSubImage2DEXT
 +
glCopyMultiTexSubImage3DEXT
 +
glCopyTextureImage1DEXT
 +
glCopyTextureImage2DEXT
 +
glCopyTextureSubImage1DEXT
 +
glCopyTextureSubImage2DEXT
 +
glCopyTextureSubImage3DEXT
 +
glDisableClientStateIndexedEXT
 +
glDisableClientStateiEXT
 +
glDisableVertexArrayAttribEXT
 +
glDisableVertexArrayEXT
 +
glEnableClientStateIndexedEXT
 +
glEnableClientStateiEXT
 +
glEnableVertexArrayAttribEXT
 +
glEnableVertexArrayEXT
 +
glFlushMappedNamedBufferRangeEXT
 +
glFramebufferDrawBufferEXT
 +
glFramebufferDrawBuffersEXT
 +
glFramebufferReadBufferEXT
 +
glGenerateMultiTexMipmapEXT
 +
glGenerateTextureMipmapEXT
 +
glGetCompressedMultiTexImageEXT
 +
glGetCompressedTextureImageEXT
 +
glGetDoubleIndexedvEXT
 +
glGetDoublei_vEXT
 +
glGetFloatIndexedvEXT
 +
glGetFloati_vEXT
 +
glGetFramebufferParameterivEXT
 +
glGetMultiTexEnvfvEXT
 +
glGetMultiTexEnvivEXT
 +
glGetMultiTexGendvEXT
 +
glGetMultiTexGenfvEXT
 +
glGetMultiTexGenivEXT
 +
glGetMultiTexImageEXT
 +
glGetMultiTexLevelParameterfvEXT
 +
glGetMultiTexLevelParameterivEXT
 +
glGetMultiTexParameterIivEXT
 +
glGetMultiTexParameterIuivEXT
 +
glGetMultiTexParameterfvEXT
 +
glGetMultiTexParameterivEXT
 +
glGetNamedBufferParameterivEXT
 +
glGetNamedBufferPointervEXT
 +
glGetNamedBufferSubDataEXT
 +
glGetNamedFramebufferAttachmentParameterivEXT
 +
glGetNamedProgramLocalParameterIivEXT
 +
glGetNamedProgramLocalParameterIuivEXT
 +
glGetNamedProgramLocalParameterdvEXT
 +
glGetNamedProgramLocalParameterfvEXT
 +
glGetNamedProgramStringEXT
 +
glGetNamedProgramivEXT
 +
glGetNamedRenderbufferParameterivEXT
 +
glGetPointerIndexedvEXT
 +
glGetPointeri_vEXT
 +
glGetTextureImageEXT
 +
glGetTextureLevelParameterfvEXT
 +
glGetTextureLevelParameterivEXT
 +
glGetTextureParameterIivEXT
 +
glGetTextureParameterIuivEXT
 +
glGetTextureParameterfvEXT
 +
glGetTextureParameterivEXT
 +
glGetVertexArrayIntegeri_vEXT
 +
glGetVertexArrayIntegervEXT
 +
glGetVertexArrayPointeri_vEXT
 +
glGetVertexArrayPointervEXT
 +
glMapNamedBufferEXT
 +
glMapNamedBufferRangeEXT
 +
glMatrixFrustumEXT
 +
glMatrixLoadIdentityEXT
 +
glMatrixLoadTransposedEXT
 +
glMatrixLoadTransposefEXT
 +
glMatrixLoaddEXT
 +
glMatrixLoadfEXT
 +
glMatrixMultTransposedEXT
 +
glMatrixMultTransposefEXT
 +
glMatrixMultdEXT
 +
glMatrixMultfEXT
 +
glMatrixOrthoEXT
 +
glMatrixPopEXT
 +
glMatrixPushEXT
 +
glMatrixRotatedEXT
 +
glMatrixRotatefEXT
 +
glMatrixScaledEXT
 +
glMatrixScalefEXT
 +
glMatrixTranslatedEXT
 +
glMatrixTranslatefEXT
 +
glMultiTexBufferEXT
 +
glMultiTexCoordPointerEXT
 +
glMultiTexEnvfEXT
 +
glMultiTexEnvfvEXT
 +
glMultiTexEnviEXT
 +
glMultiTexEnvivEXT
 +
glMultiTexGendEXT
 +
glMultiTexGendvEXT
 +
glMultiTexGenfEXT
 +
glMultiTexGenfvEXT
 +
glMultiTexGeniEXT
 +
glMultiTexGenivEXT
 +
glMultiTexImage1DEXT
 +
glMultiTexImage2DEXT
 +
glMultiTexImage3DEXT
 +
glMultiTexParameterIivEXT
 +
glMultiTexParameterIuivEXT
 +
glMultiTexParameterfEXT
 +
glMultiTexParameterfvEXT
 +
glMultiTexParameteriEXT
 +
glMultiTexParameterivEXT
 +
glMultiTexRenderbufferEXT
 +
glMultiTexSubImage1DEXT
 +
glMultiTexSubImage2DEXT
 +
glMultiTexSubImage3DEXT
 +
glNamedBufferDataEXT
 +
glNamedBufferSubDataEXT
 +
glNamedCopyBufferSubDataEXT
 +
glNamedFramebufferRenderbufferEXT
 +
glNamedFramebufferTexture1DEXT
 +
glNamedFramebufferTexture2DEXT
 +
glNamedFramebufferTexture3DEXT
 +
glNamedFramebufferTextureEXT
 +
glNamedFramebufferTextureFaceEXT
 +
glNamedFramebufferTextureLayerEXT
 +
glNamedProgramLocalParameter4dEXT
 +
glNamedProgramLocalParameter4dvEXT
 +
glNamedProgramLocalParameter4fEXT
 +
glNamedProgramLocalParameter4fvEXT
 +
glNamedProgramLocalParameterI4iEXT
 +
glNamedProgramLocalParameterI4ivEXT
 +
glNamedProgramLocalParameterI4uiEXT
 +
glNamedProgramLocalParameterI4uivEXT
 +
glNamedProgramLocalParameters4fvEXT
 +
glNamedProgramLocalParametersI4ivEXT
 +
glNamedProgramLocalParametersI4uivEXT
 +
glNamedProgramStringEXT
 +
glNamedRenderbufferStorageEXT
 +
glNamedRenderbufferStorageMultisampleCoverageEXT
 +
glNamedRenderbufferStorageMultisampleEXT
 +
glProgramUniform1fEXT
 +
glProgramUniform1fvEXT
 +
glProgramUniform1iEXT
 +
glProgramUniform1ivEXT
 +
glProgramUniform1uiEXT
 +
glProgramUniform1uivEXT
 +
glProgramUniform2fEXT
 +
glProgramUniform2fvEXT
 +
glProgramUniform2iEXT
 +
glProgramUniform2ivEXT
 +
glProgramUniform2uiEXT
 +
glProgramUniform2uivEXT
 +
glProgramUniform3fEXT
 +
glProgramUniform3fvEXT
 +
glProgramUniform3iEXT
 +
glProgramUniform3ivEXT
 +
glProgramUniform3uiEXT
 +
glProgramUniform3uivEXT
 +
glProgramUniform4fEXT
 +
glProgramUniform4fvEXT
 +
glProgramUniform4iEXT
 +
glProgramUniform4ivEXT
 +
glProgramUniform4uiEXT
 +
glProgramUniform4uivEXT
 +
glProgramUniformMatrix2fvEXT
 +
glProgramUniformMatrix2x3fvEXT
 +
glProgramUniformMatrix2x4fvEXT
 +
glProgramUniformMatrix3fvEXT
 +
glProgramUniformMatrix3x2fvEXT
 +
glProgramUniformMatrix3x4fvEXT
 +
glProgramUniformMatrix4fvEXT
 +
glProgramUniformMatrix4x2fvEXT
 +
glProgramUniformMatrix4x3fvEXT
 +
glPushClientAttribDefaultEXT
 +
glTextureBufferEXT
 +
glTextureImage1DEXT
 +
glTextureImage2DEXT
 +
glTextureImage3DEXT
 +
glTextureParameterIivEXT
 +
glTextureParameterIuivEXT
 +
glTextureParameterfEXT
 +
glTextureParameterfvEXT
 +
glTextureParameteriEXT
 +
glTextureParameterivEXT
 +
glTextureRenderbufferEXT
 +
glTextureSubImage1DEXT
 +
glTextureSubImage2DEXT
 +
glTextureSubImage3DEXT
 +
glUnmapNamedBufferEXT
 +
glVertexArrayColorOffsetEXT
 +
glVertexArrayEdgeFlagOffsetEXT
 +
glVertexArrayFogCoordOffsetEXT
 +
glVertexArrayIndexOffsetEXT
 +
glVertexArrayMultiTexCoordOffsetEXT
 +
glVertexArrayNormalOffsetEXT
 +
glVertexArraySecondaryColorOffsetEXT
 +
glVertexArrayTexCoordOffsetEXT
 +
glVertexArrayVertexAttribIOffsetEXT
 +
glVertexArrayVertexAttribOffsetEXT
 +
glVertexArrayVertexOffsetEXT
 +
glColorMaskIndexedEXT
 +
glDisableIndexedEXT
 +
glEnableIndexedEXT
 +
glGetBooleanIndexedvEXT
 +
glGetIntegerIndexedvEXT
 +
glIsEnabledIndexedEXT
 +
glDrawArraysInstancedEXT
 +
glDrawElementsInstancedEXT
 +
glDrawRangeElementsEXT
 +
glFogCoordPointerEXT
 +
glFogCoorddEXT
 +
glFogCoorddvEXT
 +
glFogCoordfEXT
 +
glFogCoordfvEXT
 +
glFragmentColorMaterialEXT
 +
glFragmentLightModelfEXT
 +
glFragmentLightModelfvEXT
 +
glFragmentLightModeliEXT
 +
glFragmentLightModelivEXT
 +
glFragmentLightfEXT
 +
glFragmentLightfvEXT
 +
glFragmentLightiEXT
 +
glFragmentLightivEXT
 +
glFragmentMaterialfEXT
 +
glFragmentMaterialfvEXT
 +
glFragmentMaterialiEXT
 +
glFragmentMaterialivEXT
 +
glGetFragmentLightfvEXT
 +
glGetFragmentLightivEXT
 +
glGetFragmentMaterialfvEXT
 +
glGetFragmentMaterialivEXT
 +
glLightEnviEXT
 +
glBlitFramebufferEXT
 +
glRenderbufferStorageMultisampleEXT
 +
glBindFramebufferEXT
 +
glBindRenderbufferEXT
 +
glCheckFramebufferStatusEXT
 +
glDeleteFramebuffersEXT
 +
glDeleteRenderbuffersEXT
 +
glFramebufferRenderbufferEXT
 +
glFramebufferTexture1DEXT
 +
glFramebufferTexture2DEXT
 +
glFramebufferTexture3DEXT
 +
glGenFramebuffersEXT
 +
glGenRenderbuffersEXT
 +
glGenerateMipmapEXT
 +
glGetFramebufferAttachmentParameterivEXT
 +
glGetRenderbufferParameterivEXT
 +
glIsFramebufferEXT
 +
glIsRenderbufferEXT
 +
glRenderbufferStorageEXT
 +
glFramebufferTextureEXT
 +
glFramebufferTextureFaceEXT
 +
glFramebufferTextureLayerEXT
 +
glProgramParameteriEXT
 +
glProgramEnvParameters4fvEXT
 +
glProgramLocalParameters4fvEXT
 +
glBindFragDataLocationEXT
 +
glGetFragDataLocationEXT
 +
glGetUniformuivEXT
 +
glGetVertexAttribIivEXT
 +
glGetVertexAttribIuivEXT
 +
glUniform1uiEXT
 +
glUniform1uivEXT
 +
glUniform2uiEXT
 +
glUniform2uivEXT
 +
glUniform3uiEXT
 +
glUniform3uivEXT
 +
glUniform4uiEXT
 +
glUniform4uivEXT
 +
glVertexAttribI1iEXT
 +
glVertexAttribI1ivEXT
 +
glVertexAttribI1uiEXT
 +
glVertexAttribI1uivEXT
 +
glVertexAttribI2iEXT
 +
glVertexAttribI2ivEXT
 +
glVertexAttribI2uiEXT
 +
glVertexAttribI2uivEXT
 +
glVertexAttribI3iEXT
 +
glVertexAttribI3ivEXT
 +
glVertexAttribI3uiEXT
 +
glVertexAttribI3uivEXT
 +
glVertexAttribI4bvEXT
 +
glVertexAttribI4iEXT
 +
glVertexAttribI4ivEXT
 +
glVertexAttribI4svEXT
 +
glVertexAttribI4ubvEXT
 +
glVertexAttribI4uiEXT
 +
glVertexAttribI4uivEXT
 +
glVertexAttribI4usvEXT
 +
glVertexAttribIPointerEXT
 +
glGetHistogramEXT
 +
glGetHistogramParameterfvEXT
 +
glGetHistogramParameterivEXT
 +
glGetMinmaxEXT
 +
glGetMinmaxParameterfvEXT
 +
glGetMinmaxParameterivEXT
 +
glHistogramEXT
 +
glMinmaxEXT
 +
glResetHistogramEXT
 +
glResetMinmaxEXT
 +
glIndexFuncEXT
 +
glIndexMaterialEXT
 +
glApplyTextureEXT
 +
glTextureLightEXT
 +
glTextureMaterialEXT
 +
glMultiDrawArraysEXT
 +
glMultiDrawElementsEXT
 +
glSampleMaskEXT
 +
glSamplePatternEXT
 +
glColorTableEXT
 +
glGetColorTableEXT
 +
glGetColorTableParameterfvEXT
 +
glGetColorTableParameterivEXT
 +
glGetPixelTransformParameterfvEXT
 +
glGetPixelTransformParameterivEXT
 +
glPixelTransformParameterfEXT
 +
glPixelTransformParameterfvEXT
 +
glPixelTransformParameteriEXT
 +
glPixelTransformParameterivEXT
 +
glPointParameterfEXT
 +
glPointParameterfvEXT
 +
glPolygonOffsetEXT
 +
glProvokingVertexEXT
 +
glBeginSceneEXT
 +
glEndSceneEXT
 +
glSecondaryColor3bEXT
 +
glSecondaryColor3bvEXT
 +
glSecondaryColor3dEXT
 +
glSecondaryColor3dvEXT
 +
glSecondaryColor3fEXT
 +
glSecondaryColor3fvEXT
 +
glSecondaryColor3iEXT
 +
glSecondaryColor3ivEXT
 +
glSecondaryColor3sEXT
 +
glSecondaryColor3svEXT
 +
glSecondaryColor3ubEXT
 +
glSecondaryColor3ubvEXT
 +
glSecondaryColor3uiEXT
 +
glSecondaryColor3uivEXT
 +
glSecondaryColor3usEXT
 +
glSecondaryColor3usvEXT
 +
glSecondaryColorPointerEXT
 +
glActiveProgramEXT
 +
glCreateShaderProgramEXT
 +
glUseShaderProgramEXT
 +
glBindImageTextureEXT
 +
glMemoryBarrierEXT
 +
glActiveStencilFaceEXT
 +
glTexSubImage1DEXT
 +
glTexSubImage2DEXT
 +
glTexSubImage3DEXT
 +
glTexImage3DEXT
 +
glTexBufferEXT
 +
glClearColorIiEXT
 +
glClearColorIuiEXT
 +
glGetTexParameterIivEXT
 +
glGetTexParameterIuivEXT
 +
glTexParameterIivEXT
 +
glTexParameterIuivEXT
 +
glAreTexturesResidentEXT
 +
glBindTextureEXT
 +
glDeleteTexturesEXT
 +
glGenTexturesEXT
 +
glIsTextureEXT
 +
glPrioritizeTexturesEXT
 +
glTextureNormalEXT
 +
glGetQueryObjecti64vEXT
 +
glGetQueryObjectui64vEXT
 +
glBeginTransformFeedbackEXT
 +
glBindBufferBaseEXT
 +
glBindBufferOffsetEXT
 +
glBindBufferRangeEXT
 +
glEndTransformFeedbackEXT
 +
glGetTransformFeedbackVaryingEXT
 +
glTransformFeedbackVaryingsEXT
 +
glArrayElementEXT
 +
glColorPointerEXT
 +
glDrawArraysEXT
 +
glEdgeFlagPointerEXT
 +
glGetPointervEXT
 +
glIndexPointerEXT
 +
glNormalPointerEXT
 +
glTexCoordPointerEXT
 +
glVertexPointerEXT
 +
glGetVertexAttribLdvEXT
 +
glVertexArrayVertexAttribLOffsetEXT
 +
glVertexAttribL1dEXT
 +
glVertexAttribL1dvEXT
 +
glVertexAttribL2dEXT
 +
glVertexAttribL2dvEXT
 +
glVertexAttribL3dEXT
 +
glVertexAttribL3dvEXT
 +
glVertexAttribL4dEXT
 +
glVertexAttribL4dvEXT
 +
glVertexAttribLPointerEXT
 +
glBeginVertexShaderEXT
 +
glBindLightParameterEXT
 +
glBindMaterialParameterEXT
 +
glBindParameterEXT
 +
glBindTexGenParameterEXT
 +
glBindTextureUnitParameterEXT
 +
glBindVertexShaderEXT
 +
glDeleteVertexShaderEXT
 +
glDisableVariantClientStateEXT
 +
glEnableVariantClientStateEXT
 +
glEndVertexShaderEXT
 +
glExtractComponentEXT
 +
glGenSymbolsEXT
 +
glGenVertexShadersEXT
 +
glGetInvariantBooleanvEXT
 +
glGetInvariantFloatvEXT
 +
glGetInvariantIntegervEXT
 +
glGetLocalConstantBooleanvEXT
 +
glGetLocalConstantFloatvEXT
 +
glGetLocalConstantIntegervEXT
 +
glGetVariantBooleanvEXT
 +
glGetVariantFloatvEXT
 +
glGetVariantIntegervEXT
 +
glGetVariantPointervEXT
 +
glInsertComponentEXT
 +
glIsVariantEnabledEXT
 +
glSetInvariantEXT
 +
glSetLocalConstantEXT
 +
glShaderOp1EXT
 +
glShaderOp2EXT
 +
glShaderOp3EXT
 +
glSwizzleEXT
 +
glVariantPointerEXT
 +
glVariantbvEXT
 +
glVariantdvEXT
 +
glVariantfvEXT
 +
glVariantivEXT
 +
glVariantsvEXT
 +
glVariantubvEXT
 +
glVariantuivEXT
 +
glVariantusvEXT
 +
glWriteMaskEXT
 +
glVertexWeightPointerEXT
 +
glVertexWeightfEXT
 +
glVertexWeightfvEXT
 +
glFrameTerminatorGREMEDY
 +
glStringMarkerGREMEDY
 +
glGetImageTransformParameterfvHP
 +
glGetImageTransformParameterivHP
 +
glImageTransformParameterfHP
 +
glImageTransformParameterfvHP
 +
glImageTransformParameteriHP
 +
glImageTransformParameterivHP
 +
glMultiModeDrawArraysIBM
 +
glMultiModeDrawElementsIBM
 +
glColorPointerListIBM
 +
glEdgeFlagPointerListIBM
 +
glFogCoordPointerListIBM
 +
glIndexPointerListIBM
 +
glNormalPointerListIBM
 +
glSecondaryColorPointerListIBM
 +
glTexCoordPointerListIBM
 +
glVertexPointerListIBM
 +
glColorPointervINTEL
 +
glNormalPointervINTEL
 +
glTexCoordPointervINTEL
 +
glVertexPointervINTEL
 +
glTexScissorFuncINTEL
 +
glTexScissorINTEL
 +
glBufferRegionEnabledEXT
 +
glDeleteBufferRegionEXT
 +
glDrawBufferRegionEXT
 +
glNewBufferRegionEXT
 +
glReadBufferRegionEXT
 +
glResizeBuffersMESA
 +
glWindowPos2dMESA
 +
glWindowPos2dvMESA
 +
glWindowPos2fMESA
 +
glWindowPos2fvMESA
 +
glWindowPos2iMESA
 +
glWindowPos2ivMESA
 +
glWindowPos2sMESA
 +
glWindowPos2svMESA
 +
glWindowPos3dMESA
 +
glWindowPos3dvMESA
 +
glWindowPos3fMESA
 +
glWindowPos3fvMESA
 +
glWindowPos3iMESA
 +
glWindowPos3ivMESA
 +
glWindowPos3sMESA
 +
glWindowPos3svMESA
 +
glWindowPos4dMESA
 +
glWindowPos4dvMESA
 +
glWindowPos4fMESA
 +
glWindowPos4fvMESA
 +
glWindowPos4iMESA
 +
glWindowPos4ivMESA
 +
glWindowPos4sMESA
 +
glWindowPos4svMESA
 +
glBeginConditionalRenderNV
 +
glEndConditionalRenderNV
 +
glCopyImageSubDataNV
 +
glClearDepthdNV
 +
glDepthBoundsdNV
 +
glDepthRangedNV
 +
glEvalMapsNV
 +
glGetMapAttribParameterfvNV
 +
glGetMapAttribParameterivNV
 +
glGetMapControlPointsNV
 +
glGetMapParameterfvNV
 +
glGetMapParameterivNV
 +
glMapControlPointsNV
 +
glMapParameterfvNV
 +
glMapParameterivNV
 +
glGetMultisamplefvNV
 +
glSampleMaskIndexedNV
 +
glTexRenderbufferNV
 +
glDeleteFencesNV
 +
glFinishFenceNV
 +
glGenFencesNV
 +
glGetFenceivNV
 +
glIsFenceNV
 +
glSetFenceNV
 +
glTestFenceNV
 +
glGetProgramNamedParameterdvNV
 +
glGetProgramNamedParameterfvNV
 +
glProgramNamedParameter4dNV
 +
glProgramNamedParameter4dvNV
 +
glProgramNamedParameter4fNV
 +
glProgramNamedParameter4fvNV
 +
glRenderbufferStorageMultisampleCoverageNV
 +
glProgramVertexLimitNV
 +
glProgramEnvParameterI4iNV
 +
glProgramEnvParameterI4ivNV
 +
glProgramEnvParameterI4uiNV
 +
glProgramEnvParameterI4uivNV
 +
glProgramEnvParametersI4ivNV
 +
glProgramEnvParametersI4uivNV
 +
glProgramLocalParameterI4iNV
 +
glProgramLocalParameterI4ivNV
 +
glProgramLocalParameterI4uiNV
 +
glProgramLocalParameterI4uivNV
 +
glProgramLocalParametersI4ivNV
 +
glProgramLocalParametersI4uivNV
 +
glGetUniformi64vNV
 +
glGetUniformui64vNV
 +
glProgramUniform1i64NV
 +
glProgramUniform1i64vNV
 +
glProgramUniform1ui64NV
 +
glProgramUniform1ui64vNV
 +
glProgramUniform2i64NV
 +
glProgramUniform2i64vNV
 +
glProgramUniform2ui64NV
 +
glProgramUniform2ui64vNV
 +
glProgramUniform3i64NV
 +
glProgramUniform3i64vNV
 +
glProgramUniform3ui64NV
 +
glProgramUniform3ui64vNV
 +
glProgramUniform4i64NV
 +
glProgramUniform4i64vNV
 +
glProgramUniform4ui64NV
 +
glProgramUniform4ui64vNV
 +
glUniform1i64NV
 +
glUniform1i64vNV
 +
glUniform1ui64NV
 +
glUniform1ui64vNV
 +
glUniform2i64NV
 +
glUniform2i64vNV
 +
glUniform2ui64NV
 +
glUniform2ui64vNV
 +
glUniform3i64NV
 +
glUniform3i64vNV
 +
glUniform3ui64NV
 +
glUniform3ui64vNV
 +
glUniform4i64NV
 +
glUniform4i64vNV
 +
glUniform4ui64NV
 +
glUniform4ui64vNV
 +
glColor3hNV
 +
glColor3hvNV
 +
glColor4hNV
 +
glColor4hvNV
 +
glFogCoordhNV
 +
glFogCoordhvNV
 +
glMultiTexCoord1hNV
 +
glMultiTexCoord1hvNV
 +
glMultiTexCoord2hNV
 +
glMultiTexCoord2hvNV
 +
glMultiTexCoord3hNV
 +
glMultiTexCoord3hvNV
 +
glMultiTexCoord4hNV
 +
glMultiTexCoord4hvNV
 +
glNormal3hNV
 +
glNormal3hvNV
 +
glSecondaryColor3hNV
 +
glSecondaryColor3hvNV
 +
glTexCoord1hNV
 +
glTexCoord1hvNV
 +
glTexCoord2hNV
 +
glTexCoord2hvNV
 +
glTexCoord3hNV
 +
glTexCoord3hvNV
 +
glTexCoord4hNV
 +
glTexCoord4hvNV
 +
glVertex2hNV
 +
glVertex2hvNV
 +
glVertex3hNV
 +
glVertex3hvNV
 +
glVertex4hNV
 +
glVertex4hvNV
 +
glVertexAttrib1hNV
 +
glVertexAttrib1hvNV
 +
glVertexAttrib2hNV
 +
glVertexAttrib2hvNV
 +
glVertexAttrib3hNV
 +
glVertexAttrib3hvNV
 +
glVertexAttrib4hNV
 +
glVertexAttrib4hvNV
 +
glVertexAttribs1hvNV
 +
glVertexAttribs2hvNV
 +
glVertexAttribs3hvNV
 +
glVertexAttribs4hvNV
 +
glVertexWeighthNV
 +
glVertexWeighthvNV
 +
glBeginOcclusionQueryNV
 +
glDeleteOcclusionQueriesNV
 +
glEndOcclusionQueryNV
 +
glGenOcclusionQueriesNV
 +
glGetOcclusionQueryivNV
 +
glGetOcclusionQueryuivNV
 +
glIsOcclusionQueryNV
 +
glProgramBufferParametersIivNV
 +
glProgramBufferParametersIuivNV
 +
glProgramBufferParametersfvNV
 +
glFlushPixelDataRangeNV
 +
glPixelDataRangeNV
 +
glPointParameteriNV
 +
glPointParameterivNV
 +
glGetVideoi64vNV
 +
glGetVideoivNV
 +
glGetVideoui64vNV
 +
glGetVideouivNV
 +
glPresentFrameDualFillNV
 +
glPresentFrameKeyedNV
 +
glPrimitiveRestartIndexNV
 +
glPrimitiveRestartNV
 +
glCombinerInputNV
 +
glCombinerOutputNV
 +
glCombinerParameterfNV
 +
glCombinerParameterfvNV
 +
glCombinerParameteriNV
 +
glCombinerParameterivNV
 +
glFinalCombinerInputNV
 +
glGetCombinerInputParameterfvNV
 +
glGetCombinerInputParameterivNV
 +
glGetCombinerOutputParameterfvNV
 +
glGetCombinerOutputParameterivNV
 +
glGetFinalCombinerInputParameterfvNV
 +
glGetFinalCombinerInputParameterivNV
 +
glCombinerStageParameterfvNV
 +
glGetCombinerStageParameterfvNV
 +
glGetBufferParameterui64vNV
 +
glGetIntegerui64vNV
 +
glGetNamedBufferParameterui64vNV
 +
glIsBufferResidentNV
 +
glIsNamedBufferResidentNV
 +
glMakeBufferNonResidentNV
 +
glMakeBufferResidentNV
 +
glMakeNamedBufferNonResidentNV
 +
glMakeNamedBufferResidentNV
 +
glProgramUniformui64NV
 +
glProgramUniformui64vNV
 +
glUniformui64NV
 +
glUniformui64vNV
 +
glTextureBarrierNV
 +
glActiveVaryingNV
 +
glBeginTransformFeedbackNV
 +
glBindBufferBaseNV
 +
glBindBufferOffsetNV
 +
glBindBufferRangeNV
 +
glEndTransformFeedbackNV
 +
glGetActiveVaryingNV
 +
glGetTransformFeedbackVaryingNV
 +
glGetVaryingLocationNV
 +
glTransformFeedbackAttribsNV
 +
glTransformFeedbackVaryingsNV
 +
glBindTransformFeedbackNV
 +
glDeleteTransformFeedbacksNV
 +
glDrawTransformFeedbackNV
 +
glGenTransformFeedbacksNV
 +
glIsTransformFeedbackNV
 +
glPauseTransformFeedbackNV
 +
glResumeTransformFeedbackNV
 +
glVDPAUFiniNV
 +
glVDPAUGetSurfaceivNV
 +
glVDPAUInitNV
 +
glVDPAUIsSurfaceNV
 +
glVDPAUMapSurfacesNV
 +
glVDPAURegisterOutputSurfaceNV
 +
glVDPAURegisterVideoSurfaceNV
 +
glVDPAUSurfaceAccessNV
 +
glVDPAUUnmapSurfacesNV
 +
glVDPAUUnregisterSurfaceNV
 +
glFlushVertexArrayRangeNV
 +
glVertexArrayRangeNV
 +
glGetVertexAttribLi64vNV
 +
glGetVertexAttribLui64vNV
 +
glVertexAttribL1i64NV
 +
glVertexAttribL1i64vNV
 +
glVertexAttribL1ui64NV
 +
glVertexAttribL1ui64vNV
 +
glVertexAttribL2i64NV
 +
glVertexAttribL2i64vNV
 +
glVertexAttribL2ui64NV
 +
glVertexAttribL2ui64vNV
 +
glVertexAttribL3i64NV
 +
glVertexAttribL3i64vNV
 +
glVertexAttribL3ui64NV
 +
glVertexAttribL3ui64vNV
 +
glVertexAttribL4i64NV
 +
glVertexAttribL4i64vNV
 +
glVertexAttribL4ui64NV
 +
glVertexAttribL4ui64vNV
 +
glVertexAttribLFormatNV
 +
glBufferAddressRangeNV
 +
glColorFormatNV
 +
glEdgeFlagFormatNV
 +
glFogCoordFormatNV
 +
glGetIntegerui64i_vNV
 +
glIndexFormatNV
 +
glNormalFormatNV
 +
glSecondaryColorFormatNV
 +
glTexCoordFormatNV
 +
glVertexAttribFormatNV
 +
glVertexAttribIFormatNV
 +
glVertexFormatNV
 +
glAreProgramsResidentNV
 +
glBindProgramNV
 +
glDeleteProgramsNV
 +
glExecuteProgramNV
 +
glGenProgramsNV
 +
glGetProgramParameterdvNV
 +
glGetProgramParameterfvNV
 +
glGetProgramStringNV
 +
glGetProgramivNV
 +
glGetTrackMatrixivNV
 +
glGetVertexAttribPointervNV
 +
glGetVertexAttribdvNV
 +
glGetVertexAttribfvNV
 +
glGetVertexAttribivNV
 +
glIsProgramNV
 +
glLoadProgramNV
 +
glProgramParameter4dNV
 +
glProgramParameter4dvNV
 +
glProgramParameter4fNV
 +
glProgramParameter4fvNV
 +
glProgramParameters4dvNV
 +
glProgramParameters4fvNV
 +
glRequestResidentProgramsNV
 +
glTrackMatrixNV
 +
glVertexAttrib1dNV
 +
glVertexAttrib1dvNV
 +
glVertexAttrib1fNV
 +
glVertexAttrib1fvNV
 +
glVertexAttrib1sNV
 +
glVertexAttrib1svNV
 +
glVertexAttrib2dNV
 +
glVertexAttrib2dvNV
 +
glVertexAttrib2fNV
 +
glVertexAttrib2fvNV
 +
glVertexAttrib2sNV
 +
glVertexAttrib2svNV
 +
glVertexAttrib3dNV
 +
glVertexAttrib3dvNV
 +
glVertexAttrib3fNV
 +
glVertexAttrib3fvNV
 +
glVertexAttrib3sNV
 +
glVertexAttrib3svNV
 +
glVertexAttrib4dNV
 +
glVertexAttrib4dvNV
 +
glVertexAttrib4fNV
 +
glVertexAttrib4fvNV
 +
glVertexAttrib4sNV
 +
glVertexAttrib4svNV
 +
glVertexAttrib4ubNV
 +
glVertexAttrib4ubvNV
 +
glVertexAttribPointerNV
 +
glVertexAttribs1dvNV
 +
glVertexAttribs1fvNV
 +
glVertexAttribs1svNV
 +
glVertexAttribs2dvNV
 +
glVertexAttribs2fvNV
 +
glVertexAttribs2svNV
 +
glVertexAttribs3dvNV
 +
glVertexAttribs3fvNV
 +
glVertexAttribs3svNV
 +
glVertexAttribs4dvNV
 +
glVertexAttribs4fvNV
 +
glVertexAttribs4svNV
 +
glVertexAttribs4ubvNV
 +
glClearDepthfOES
 +
glClipPlanefOES
 +
glDepthRangefOES
 +
glFrustumfOES
 +
glGetClipPlanefOES
 +
glOrthofOES
 +
glDetailTexFuncSGIS
 +
glGetDetailTexFuncSGIS
 +
glFogFuncSGIS
 +
glGetFogFuncSGIS
 +
glSampleMaskSGIS
 +
glSamplePatternSGIS
 +
glGetSharpenTexFuncSGIS
 +
glSharpenTexFuncSGIS
 +
glTexImage4DSGIS
 +
glTexSubImage4DSGIS
 +
glGetTexFilterFuncSGIS
 +
glTexFilterFuncSGIS
 +
glAsyncMarkerSGIX
 +
glDeleteAsyncMarkersSGIX
 +
glFinishAsyncSGIX
 +
glGenAsyncMarkersSGIX
 +
glIsAsyncMarkerSGIX
 +
glPollAsyncSGIX
 +
glFlushRasterSGIX
 +
glTextureFogSGIX
 +
glFragmentColorMaterialSGIX
 +
glFragmentLightModelfSGIX
 +
glFragmentLightModelfvSGIX
 +
glFragmentLightModeliSGIX
 +
glFragmentLightModelivSGIX
 +
glFragmentLightfSGIX
 +
glFragmentLightfvSGIX
 +
glFragmentLightiSGIX
 +
glFragmentLightivSGIX
 +
glFragmentMaterialfSGIX
 +
glFragmentMaterialfvSGIX
 +
glFragmentMaterialiSGIX
 +
glFragmentMaterialivSGIX
 +
glGetFragmentLightfvSGIX
 +
glGetFragmentLightivSGIX
 +
glGetFragmentMaterialfvSGIX
 +
glGetFragmentMaterialivSGIX
 +
glFrameZoomSGIX
 +
glPixelTexGenSGIX
 +
glReferencePlaneSGIX
 +
glSpriteParameterfSGIX
 +
glSpriteParameterfvSGIX
 +
glSpriteParameteriSGIX
 +
glSpriteParameterivSGIX
 +
glTagSampleBufferSGIX
 +
glColorTableParameterfvSGI
 +
glColorTableParameterivSGI
 +
glColorTableSGI
 +
glCopyColorTableSGI
 +
glGetColorTableParameterfvSGI
 +
glGetColorTableParameterivSGI
 +
glGetColorTableSGI
 +
glFinishTextureSUNX
 +
glGlobalAlphaFactorbSUN
 +
glGlobalAlphaFactordSUN
 +
glGlobalAlphaFactorfSUN
 +
glGlobalAlphaFactoriSUN
 +
glGlobalAlphaFactorsSUN
 +
glGlobalAlphaFactorubSUN
 +
glGlobalAlphaFactoruiSUN
 +
glGlobalAlphaFactorusSUN
 +
glReadVideoPixelsSUN
 +
glReplacementCodePointerSUN
 +
glReplacementCodeubSUN
 +
glReplacementCodeubvSUN
 +
glReplacementCodeuiSUN
 +
glReplacementCodeuivSUN
 +
glReplacementCodeusSUN
 +
glReplacementCodeusvSUN
 +
glColor3fVertex3fSUN
 +
glColor3fVertex3fvSUN
 +
glColor4fNormal3fVertex3fSUN
 +
glColor4fNormal3fVertex3fvSUN
 +
glColor4ubVertex2fSUN
 +
glColor4ubVertex2fvSUN
 +
glColor4ubVertex3fSUN
 +
glColor4ubVertex3fvSUN
 +
glNormal3fVertex3fSUN
 +
glNormal3fVertex3fvSUN
 +
glReplacementCodeuiColor3fVertex3fSUN
 +
glReplacementCodeuiColor3fVertex3fvSUN
 +
glReplacementCodeuiColor4fNormal3fVertex3fSUN
 +
glReplacementCodeuiColor4fNormal3fVertex3fvSUN
 +
glReplacementCodeuiColor4ubVertex3fSUN
 +
glReplacementCodeuiColor4ubVertex3fvSUN
 +
glReplacementCodeuiNormal3fVertex3fSUN
 +
glReplacementCodeuiNormal3fVertex3fvSUN
 +
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
 +
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
 +
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
 +
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
 +
glReplacementCodeuiTexCoord2fVertex3fSUN
 +
glReplacementCodeuiTexCoord2fVertex3fvSUN
 +
glReplacementCodeuiVertex3fSUN
 +
glReplacementCodeuiVertex3fvSUN
 +
glTexCoord2fColor3fVertex3fSUN
 +
glTexCoord2fColor3fVertex3fvSUN
 +
glTexCoord2fColor4fNormal3fVertex3fSUN
 +
glTexCoord2fColor4fNormal3fVertex3fvSUN
 +
glTexCoord2fColor4ubVertex3fSUN
 +
glTexCoord2fColor4ubVertex3fvSUN
 +
glTexCoord2fNormal3fVertex3fSUN
 +
glTexCoord2fNormal3fVertex3fvSUN
 +
glTexCoord2fVertex3fSUN
 +
glTexCoord2fVertex3fvSUN
 +
glTexCoord4fColor4fNormal3fVertex4fSUN
 +
glTexCoord4fColor4fNormal3fVertex4fvSUN
 +
glTexCoord4fVertex4fSUN
 +
glTexCoord4fVertex4fvSUN
 +
glAddSwapHintRectWIN
 +
GL_3DFX_multisample
 +
GL_3DFX_tbuffer
 +
GL_3DFX_texture_compression_FXT1
 +
GL_AMD_conservative_depth
 +
GL_AMD_debug_output
 +
GL_AMD_draw_buffers_blend
 +
GL_AMD_name_gen_delete
 +
GL_AMD_performance_monitor
 +
GL_AMD_seamless_cubemap_per_texture
 +
GL_AMD_shader_stencil_export
 +
GL_AMD_texture_texture4
 +
GL_AMD_transform_feedback3_lines_triangles
 +
GL_AMD_vertex_shader_tessellator
 +
GL_APPLE_aux_depth_stencil
 +
GL_APPLE_client_storage
 +
GL_APPLE_element_array
 +
GL_APPLE_fence
 +
GL_APPLE_float_pixels
 +
GL_APPLE_flush_buffer_range
 +
GL_APPLE_object_purgeable
 +
GL_APPLE_pixel_buffer
 +
GL_APPLE_rgb_422
 +
GL_APPLE_row_bytes
 +
GL_APPLE_specular_vector
 +
GL_APPLE_texture_range
 +
GL_APPLE_transform_hint
 +
GL_APPLE_vertex_array_object
 +
GL_APPLE_vertex_array_range
 +
GL_APPLE_vertex_program_evaluators
 +
GL_APPLE_ycbcr_422
 +
GL_ARB_blend_func_extended
 +
GL_ARB_color_buffer_float
 +
GL_ARB_compatibility
 +
GL_ARB_copy_buffer
 +
GL_ARB_depth_buffer_float
 +
GL_ARB_depth_clamp
 +
GL_ARB_depth_texture
 +
GL_ARB_draw_buffers
 +
GL_ARB_draw_buffers_blend
 +
GL_ARB_draw_elements_base_vertex
 +
GL_ARB_draw_indirect
 +
GL_ARB_draw_instanced
 +
GL_ARB_explicit_attrib_location
 +
GL_ARB_fragment_coord_conventions
 +
GL_ARB_fragment_program
 +
GL_ARB_fragment_program_shadow
 +
GL_ARB_fragment_shader
 +
GL_ARB_framebuffer_object
 +
GL_ARB_framebuffer_sRGB
 +
GL_ARB_geometry_shader4
 +
GL_ARB_gpu_shader5
 +
GL_ARB_gpu_shader_fp64
 +
GL_ARB_half_float_pixel
 +
GL_ARB_half_float_vertex
 +
GL_ARB_imaging
 +
GL_ARB_instanced_arrays
 +
GL_ARB_map_buffer_range
 +
GL_ARB_matrix_palette
 +
GL_ARB_multisample
 +
GL_ARB_multitexture
 +
GL_ARB_occlusion_query
 +
GL_ARB_occlusion_query2
 +
GL_ARB_pixel_buffer_object
 +
GL_ARB_point_parameters
 +
GL_ARB_point_sprite
 +
GL_ARB_provoking_vertex
 +
GL_ARB_sample_shading
 +
GL_ARB_sampler_objects
 +
GL_ARB_seamless_cube_map
 +
GL_ARB_shader_bit_encoding
 +
GL_ARB_shader_objects
 +
GL_ARB_shader_subroutine
 +
GL_ARB_shader_texture_lod
 +
GL_ARB_shading_language_100
 +
GL_ARB_shading_language_include
 +
GL_ARB_shadow
 +
GL_ARB_shadow_ambient
 +
GL_ARB_sync
 +
GL_ARB_tessellation_shader
 +
GL_ARB_texture_border_clamp
 +
GL_ARB_texture_buffer_object
 +
GL_ARB_texture_buffer_object_rgb32
 +
GL_ARB_texture_compression
 +
GL_ARB_texture_compression_bptc
 +
GL_ARB_texture_compression_rgtc
 +
GL_ARB_texture_cube_map
 +
GL_ARB_texture_cube_map_array
 +
GL_ARB_texture_env_add
 +
GL_ARB_texture_env_combine
 +
GL_ARB_texture_env_crossbar
 +
GL_ARB_texture_env_dot3
 +
GL_ARB_texture_float
 +
GL_ARB_texture_gather
 +
GL_ARB_texture_mirrored_repeat
 +
GL_ARB_texture_multisample
 +
GL_ARB_texture_non_power_of_two
 +
GL_ARB_texture_query_lod
 +
GL_ARB_texture_rectangle
 +
GL_ARB_texture_rg
 +
GL_ARB_texture_rgb10_a2ui
 +
GL_ARB_texture_swizzle
 +
GL_ARB_timer_query
 +
GL_ARB_transform_feedback2
 +
GL_ARB_transform_feedback3
 +
GL_ARB_transpose_matrix
 +
GL_ARB_uniform_buffer_object
 +
GL_ARB_vertex_array_bgra
 +
GL_ARB_vertex_array_object
 +
GL_ARB_vertex_blend
 +
GL_ARB_vertex_buffer_object
 +
GL_ARB_vertex_program
 +
GL_ARB_vertex_shader
 +
GL_ARB_vertex_type_2_10_10_10_rev
 +
GL_ARB_window_pos
 +
GL_ATIX_point_sprites
 +
GL_ATIX_texture_env_combine3
 +
GL_ATIX_texture_env_route
 +
GL_ATIX_vertex_shader_output_point_size
 +
GL_ATI_draw_buffers
 +
GL_ATI_element_array
 +
GL_ATI_envmap_bumpmap
 +
GL_ATI_fragment_shader
 +
GL_ATI_map_object_buffer
 +
GL_ATI_meminfo
 +
GL_ATI_pn_triangles
 +
GL_ATI_separate_stencil
 +
GL_ATI_shader_texture_lod
 +
GL_ATI_text_fragment_shader
 +
GL_ATI_texture_compression_3dc
 +
GL_ATI_texture_env_combine3
 +
GL_ATI_texture_float
 +
GL_ATI_texture_mirror_once
 +
GL_ATI_vertex_array_object
 +
GL_ATI_vertex_attrib_array_object
 +
GL_ATI_vertex_streams
 +
GL_EXT_422_pixels
 +
GL_EXT_Cg_shader
 +
GL_EXT_abgr
 +
GL_EXT_bgra
 +
GL_EXT_bindable_uniform
 +
GL_EXT_blend_color
 +
GL_EXT_blend_equation_separate
 +
GL_EXT_blend_func_separate
 +
GL_EXT_blend_logic_op
 +
GL_EXT_blend_minmax
 +
GL_EXT_blend_subtract
 +
GL_EXT_clip_volume_hint
 +
GL_EXT_cmyka
 +
GL_EXT_color_subtable
 +
GL_EXT_compiled_vertex_array
 +
GL_EXT_convolution
 +
GL_EXT_coordinate_frame
 +
GL_EXT_copy_texture
 +
GL_EXT_cull_vertex
 +
GL_EXT_depth_bounds_test
 +
GL_EXT_direct_state_access
 +
GL_EXT_draw_buffers2
 +
GL_EXT_draw_instanced
 +
GL_EXT_draw_range_elements
 +
GL_EXT_fog_coord
 +
GL_EXT_fragment_lighting
 +
GL_EXT_framebuffer_blit
 +
GL_EXT_framebuffer_multisample
 +
GL_EXT_framebuffer_object
 +
GL_EXT_framebuffer_sRGB
 +
GL_EXT_geometry_shader4
 +
GL_EXT_gpu_program_parameters
 +
GL_EXT_gpu_shader4
 +
GL_EXT_histogram
 +
GL_EXT_index_array_formats
 +
GL_EXT_index_func
 +
GL_EXT_index_material
 +
GL_EXT_index_texture
 +
GL_EXT_light_texture
 +
GL_EXT_misc_attribute
 +
GL_EXT_multi_draw_arrays
 +
GL_EXT_multisample
 +
GL_EXT_packed_depth_stencil
 +
GL_EXT_packed_float
 +
GL_EXT_packed_pixels
 +
GL_EXT_paletted_texture
 +
GL_EXT_pixel_buffer_object
 +
GL_EXT_pixel_transform
 +
GL_EXT_pixel_transform_color_table
 +
GL_EXT_point_parameters
 +
GL_EXT_polygon_offset
 +
GL_EXT_provoking_vertex
 +
GL_EXT_rescale_normal
 +
GL_EXT_scene_marker
 +
GL_EXT_secondary_color
 +
GL_EXT_separate_shader_objects
 +
GL_EXT_separate_specular_color
 +
GL_EXT_shader_image_load_store
 +
GL_EXT_shadow_funcs
 +
GL_EXT_shared_texture_palette
 +
GL_EXT_stencil_clear_tag
 +
GL_EXT_stencil_two_side
 +
GL_EXT_stencil_wrap
 +
GL_EXT_subtexture
 +
GL_EXT_texture
 +
GL_EXT_texture3D
 +
GL_EXT_texture_array
 +
GL_EXT_texture_buffer_object
 +
GL_EXT_texture_compression_dxt1
 +
GL_EXT_texture_compression_latc
 +
GL_EXT_texture_compression_rgtc
 +
GL_EXT_texture_compression_s3tc
 +
GL_EXT_texture_cube_map
 +
GL_EXT_texture_edge_clamp
 +
GL_EXT_texture_env
 +
GL_EXT_texture_env_add
 +
GL_EXT_texture_env_combine
 +
GL_EXT_texture_env_dot3
 +
GL_EXT_texture_filter_anisotropic
 +
GL_EXT_texture_integer
 +
GL_EXT_texture_lod_bias
 +
GL_EXT_texture_mirror_clamp
 +
GL_EXT_texture_object
 +
GL_EXT_texture_perturb_normal
 +
GL_EXT_texture_rectangle
 +
GL_EXT_texture_sRGB
 +
GL_EXT_texture_shared_exponent
 +
GL_EXT_texture_snorm
 +
GL_EXT_texture_swizzle
 +
GL_EXT_timer_query
 +
GL_EXT_transform_feedback
 +
GL_EXT_vertex_array
 +
GL_EXT_vertex_array_bgra
 +
GL_EXT_vertex_attrib_64bit
 +
GL_EXT_vertex_shader
 +
GL_EXT_vertex_weighting
 +
GL_GREMEDY_frame_terminator
 +
GL_GREMEDY_string_marker
 +
GL_HP_convolution_border_modes
 +
GL_HP_image_transform
 +
GL_HP_occlusion_test
 +
GL_HP_texture_lighting
 +
GL_IBM_cull_vertex
 +
GL_IBM_multimode_draw_arrays
 +
GL_IBM_rasterpos_clip
 +
GL_IBM_static_data
 +
GL_IBM_texture_mirrored_repeat
 +
GL_IBM_vertex_array_lists
 +
GL_INGR_color_clamp
 +
GL_INGR_interlace_read
 +
GL_INTEL_parallel_arrays
 +
GL_INTEL_texture_scissor
 +
GL_KTX_buffer_region
 +
GL_MESAX_texture_stack
 +
GL_MESA_pack_invert
 +
GL_MESA_resize_buffers
 +
GL_MESA_window_pos
 +
GL_MESA_ycbcr_texture
 +
GL_NV_blend_square
 +
GL_NV_conditional_render
 +
GL_NV_copy_depth_to_color
 +
GL_NV_copy_image
 +
GL_NV_depth_buffer_float
 +
GL_NV_depth_clamp
 +
GL_NV_depth_range_unclamped
 +
GL_NV_evaluators
 +
GL_NV_explicit_multisample
 +
GL_NV_fence
 +
GL_NV_float_buffer
 +
GL_NV_fog_distance
 +
GL_NV_fragment_program
 +
GL_NV_fragment_program2
 +
GL_NV_gpu_program4
 +
GL_NV_fragment_program_option
 +
GL_NV_framebuffer_multisample_coverage
 +
GL_NV_geometry_shader4
 +
GL_NV_gpu_program5
 +
GL_NV_gpu_program_fp64
 +
GL_NV_gpu_shader5
 +
GL_NV_half_float
 +
GL_NV_light_max_exponent
 +
GL_NV_multisample_coverage
 +
GL_NV_multisample_filter_hint
 +
GL_NV_occlusion_query
 +
GL_NV_packed_depth_stencil
 +
GL_NV_parameter_buffer_object
 +
GL_NV_parameter_buffer_object2
 +
GL_NV_pixel_data_range
 +
GL_NV_point_sprite
 +
GL_NV_present_video
 +
GL_NV_primitive_restart
 +
GL_NV_register_combiners
 +
GL_NV_register_combiners2
 +
GL_NV_shader_buffer_load
 +
GL_NV_texgen_emboss
 +
GL_NV_texgen_reflection
 +
GL_NV_texture_barrier
 +
GL_NV_texture_compression_vtc
 +
GL_NV_texture_env_combine4
 +
GL_NV_texture_expand_normal
 +
GL_NV_texture_rectangle
 +
GL_NV_texture_shader
 +
GL_NV_texture_shader2
 +
GL_NV_texture_shader3
 +
GL_NV_transform_feedback
 +
GL_NV_transform_feedback2
 +
GL_NV_vdpau_interop
 +
GL_NV_vertex_array_range
 +
GL_NV_vertex_array_range2
 +
GL_NV_vertex_attrib_integer_64bit
 +
GL_NV_vertex_buffer_unified_memory
 +
GL_NV_vertex_program
 +
GL_NV_vertex_program1_1
 +
GL_NV_vertex_program2
 +
GL_NV_vertex_program2_option
 +
GL_NV_vertex_program3
 +
GL_OES_byte_coordinates
 +
GL_OES_compressed_paletted_texture
 +
GL_OES_read_format
 +
GL_OES_single_precision
 +
GL_OML_interlace
 +
GL_OML_resample
 +
GL_OML_subsample
 +
GL_PGI_misc_hints
 +
GL_PGI_vertex_hints
 +
GL_REND_screen_coordinates
 +
GL_S3_s3tc
 +
GL_SGIS_color_range
 +
GL_SGIS_detail_texture
 +
GL_SGIS_fog_function
 +
GL_SGIS_generate_mipmap
 +
GL_SGIS_multisample
 +
GL_SGIS_pixel_texture
 +
GL_SGIS_point_line_texgen
 +
GL_SGIS_sharpen_texture
 +
GL_SGIS_texture4D
 +
GL_SGIS_texture_border_clamp
 +
GL_SGIS_texture_edge_clamp
 +
GL_SGIS_texture_filter4
 +
GL_SGIS_texture_lod
 +
GL_SGIS_texture_select
 +
GL_SGIX_async
 +
GL_SGIX_async_histogram
 +
GL_SGIX_async_pixel
 +
GL_SGIX_blend_alpha_minmax
 +
GL_SGIX_clipmap
 +
GL_SGIX_convolution_accuracy
 +
GL_SGIX_depth_texture
 +
GL_SGIX_flush_raster
 +
GL_SGIX_fog_offset
 +
GL_SGIX_fog_texture
 +
GL_SGIX_fragment_specular_lighting
 +
GL_SGIX_framezoom
 +
GL_SGIX_interlace
 +
GL_SGIX_ir_instrument1
 +
GL_SGIX_list_priority
 +
GL_SGIX_pixel_texture
 +
GL_SGIX_pixel_texture_bits
 +
GL_SGIX_reference_plane
 +
GL_SGIX_resample
 +
GL_SGIX_shadow
 +
GL_SGIX_shadow_ambient
 +
GL_SGIX_sprite
 +
GL_SGIX_tag_sample_buffer
 +
GL_SGIX_texture_add_env
 +
GL_SGIX_texture_coordinate_clamp
 +
GL_SGIX_texture_lod_bias
 +
GL_SGIX_texture_multi_buffer
 +
GL_SGIX_texture_range
 +
GL_SGIX_texture_scale_bias
 +
GL_SGIX_vertex_preclip
 +
GL_SGIX_vertex_preclip_hint
 +
GL_SGIX_ycrcb
 +
GL_SGI_color_matrix
 +
GL_SGI_color_table
 +
GL_SGI_texture_color_table
 +
GL_SUNX_constant_data
 +
GL_SUN_convolution_border_modes
 +
GL_SUN_global_alpha
 +
GL_SUN_mesh_array
 +
GL_SUN_read_video_pixels
 +
GL_SUN_slice_accum
 +
GL_SUN_triangle_list
 +
GL_SUN_vertex
 +
GL_WIN_phong_shading
 +
GL_WIN_specular_fog
 +
GL_WIN_swap_hint
 +
wglSetStereoEmitterState3DL
 +
wglBlitContextFramebufferAMD
 +
wglCreateAssociatedContextAMD
 +
wglCreateAssociatedContextAttribsAMD
 +
wglDeleteAssociatedContextAMD
 +
wglGetContextGPUIDAMD
 +
wglGetCurrentAssociatedContextAMD
 +
wglGetGPUIDsAMD
 +
wglGetGPUInfoAMD
 +
wglMakeAssociatedContextCurrentAMD
 +
wglCreateBufferRegionARB
 +
wglDeleteBufferRegionARB
 +
wglRestoreBufferRegionARB
 +
wglSaveBufferRegionARB
 +
wglCreateContextAttribsARB
 +
wglGetExtensionsStringARB
 +
wglGetCurrentReadDCARB
 +
wglMakeContextCurrentARB
 +
wglCreatePbufferARB
 +
wglDestroyPbufferARB
 +
wglGetPbufferDCARB
 +
wglQueryPbufferARB
 +
wglReleasePbufferDCARB
 +
wglChoosePixelFormatARB
 +
wglGetPixelFormatAttribfvARB
 +
wglGetPixelFormatAttribivARB
 +
wglBindTexImageARB
 +
wglReleaseTexImageARB
 +
wglSetPbufferAttribARB
 +
wglBindDisplayColorTableEXT
 +
wglCreateDisplayColorTableEXT
 +
wglDestroyDisplayColorTableEXT
 +
wglLoadDisplayColorTableEXT
 +
wglGetExtensionsStringEXT
 +
wglGetCurrentReadDCEXT
 +
wglMakeContextCurrentEXT
 +
wglCreatePbufferEXT
 +
wglDestroyPbufferEXT
 +
wglGetPbufferDCEXT
 +
wglQueryPbufferEXT
 +
wglReleasePbufferDCEXT
 +
wglChoosePixelFormatEXT
 +
wglGetPixelFormatAttribfvEXT
 +
wglGetPixelFormatAttribivEXT
 +
wglGetSwapIntervalEXT
 +
wglSwapIntervalEXT
 +
wglGetDigitalVideoParametersI3D
 +
wglSetDigitalVideoParametersI3D
 +
wglGetGammaTableI3D
 +
wglGetGammaTableParametersI3D
 +
wglSetGammaTableI3D
 +
wglSetGammaTableParametersI3D
 +
wglDisableGenlockI3D
 +
wglEnableGenlockI3D
 +
wglGenlockSampleRateI3D
 +
wglGenlockSourceDelayI3D
 +
wglGenlockSourceEdgeI3D
 +
wglGenlockSourceI3D
 +
wglGetGenlockSampleRateI3D
 +
wglGetGenlockSourceDelayI3D
 +
wglGetGenlockSourceEdgeI3D
 +
wglGetGenlockSourceI3D
 +
wglIsEnabledGenlockI3D
 +
wglQueryGenlockMaxSourceDelayI3D
 +
wglAssociateImageBufferEventsI3D
 +
wglCreateImageBufferI3D
 +
wglDestroyImageBufferI3D
 +
wglReleaseImageBufferEventsI3D
 +
wglDisableFrameLockI3D
 +
wglEnableFrameLockI3D
 +
wglIsEnabledFrameLockI3D
 +
wglQueryFrameLockMasterI3D
 +
wglBeginFrameTrackingI3D
 +
wglEndFrameTrackingI3D
 +
wglGetFrameUsageI3D
 +
wglQueryFrameTrackingI3D
 +
wglCopyImageSubDataNV
 +
wglCreateAffinityDCNV
 +
wglDeleteDCNV
 +
wglEnumGpuDevicesNV
 +
wglEnumGpusFromAffinityDCNV
 +
wglEnumGpusNV
 +
wglBindVideoDeviceNV
 +
wglEnumerateVideoDevicesNV
 +
wglQueryCurrentContextNV
 +
wglBindSwapBarrierNV
 +
wglJoinSwapGroupNV
 +
wglQueryFrameCountNV
 +
wglQueryMaxSwapGroupsNV
 +
wglQuerySwapGroupNV
 +
wglResetFrameCountNV
 +
wglAllocateMemoryNV
 +
wglFreeMemoryNV
 +
wglBindVideoImageNV
 +
wglGetVideoDeviceNV
 +
wglGetVideoInfoNV
 +
wglReleaseVideoDeviceNV
 +
wglReleaseVideoImageNV
 +
wglSendPbufferToVideoNV
 +
wglGetMscRateOML
 +
wglGetSyncValuesOML
 +
wglSwapBuffersMscOML
 +
wglSwapLayerBuffersMscOML
 +
wglWaitForMscOML
 +
wglWaitForSbcOML
 +
WGL_3DFX_multisample
 +
WGL_3DL_stereo_control
 +
WGL_AMD_gpu_association
 +
WGL_ARB_buffer_region
 +
WGL_ARB_create_context
 +
WGL_ARB_create_context_profile
 +
WGL_ARB_extensions_string
 +
WGL_ARB_framebuffer_sRGB
 +
WGL_ARB_make_current_read
 +
WGL_ARB_multisample
 +
WGL_ARB_pbuffer
 +
WGL_ARB_pixel_format
 +
WGL_ARB_pixel_format_float
 +
WGL_ARB_render_texture
 +
WGL_ATI_pixel_format_float
 +
WGL_ATI_render_texture_rectangle
 +
WGL_EXT_depth_float
 +
WGL_EXT_display_color_table
 +
WGL_EXT_extensions_string
 +
WGL_EXT_framebuffer_sRGB
 +
WGL_EXT_make_current_read
 +
WGL_EXT_multisample
 +
WGL_EXT_pbuffer
 +
WGL_EXT_pixel_format
 +
WGL_EXT_pixel_format_packed_float
 +
WGL_EXT_swap_control
 +
WGL_I3D_digital_video_control
 +
WGL_I3D_gamma
 +
WGL_I3D_genlock
 +
WGL_I3D_image_buffer
 +
WGL_I3D_swap_frame_lock
 +
WGL_I3D_swap_frame_usage
 +
WGL_NV_copy_image
 +
WGL_NV_float_buffer
 +
WGL_NV_gpu_affinity
 +
WGL_NV_multisample_coverage
 +
WGL_NV_present_video
 +
WGL_NV_render_depth_texture
 +
WGL_NV_render_texture_rectangle
 +
WGL_NV_swap_group
 +
WGL_NV_vertex_array_range
 +
WGL_NV_video_output
 +
WGL_OML_sync_control
 
shadow
 
shadow
 
graphics/graphics_*
 
graphics/graphics_*
 
graphics/
 
graphics/
 +
*** Error(s) found in the file "
 
PLAY
 
PLAY
 
FPS:  
 
FPS:  
 
TTF error
 
TTF error
 
data/art/font.ttf
 
data/art/font.ttf
Picked font at  
+
No font found!
 +
Missing/broken TTF handle:
 +
</rep_hero>
 +
<rep_hero>
 +
</rep_buddy>
 +
<rep_buddy>
 +
</rep_grudge>
 +
<rep_grudge>
 +
</rep_bonded>
 +
<rep_bonded>
 +
</rep_monster>
 +
<rep_monster>
 +
</rep_brigand>
 +
<rep_brigand>
 +
</rep_bully>
 +
<rep_bully>
 +
</rep_violent>
 +
<rep_violent>
 +
</rep_psychopath>
 +
<rep_psychopath>
 +
</rep_trade_partner>
 +
<rep_trade_partner>
 +
</rep_friendly>
 +
<rep_friendly>
 +
</rep_killer>
 +
<rep_killer>
 +
</rep_murderer>
 +
<rep_murderer>
 +
</rep_comrade>
 +
<rep_comrade>
 +
</rep_respected_group>
 +
<rep_respected_group>
 +
</rep_hated_group>
 +
<rep_hated_group>
 +
</rep_enemy_fighter>
 +
<rep_enemy_fighter>
 +
</rep_friendly_fighter>
 +
<rep_friendly_fighter>
 +
</rep_loyal_soldier>
 +
<rep_loyal_soldier>
 +
should have reached goal
 +
insufficient progress toward goal
 +
going wrong direction
 +
arrived at location
 +
arrived at person
 +
entity no longer rules
 +
no reason
 +
left site
 +
whim
 +
reunited with loved one
 +
violent disagreement
 +
adopted
 +
need xml text for reason #
 +
designed a masterful
 +
for
 +
at
 +
constructed a masterful
 +
created a masterful
 +
masterfully dyed a
 
added a masterful image
 
added a masterful image
 
added a masterful covering
 
added a masterful covering
Line 5,627: Line 11,795:
 
masterfully wrote
 
masterfully wrote
 
created a masterful illustration
 
created a masterful illustration
 +
to a
 +
prepared a masterful
 +
created a masterful engraving
 +
destroyed
 +
a masterpiece
 +
was destroyed
 +
by melting
 +
by magma
 +
during fortification carving
 +
during mining
 +
by falling debris
 +
by growing vegetation
 +
masterfully designed by
 +
masterfully constructed by
 
the masterful  
 
the masterful  
 +
created by
 +
masterfully dyed with
 
addition of a masterful image
 
addition of a masterful image
 
addition of a masterful covering
 
addition of a masterful covering
Line 5,639: Line 11,823:
 
writing of a masterpiece
 
writing of a masterpiece
 
creation of a masterful illustration
 
creation of a masterful illustration
 +
prepared by
 
the masterful engraving
 
the masterful engraving
 
the destruction of  
 
the destruction of  
 +
led the attack
 +
, and the defenders were led by
 +
  The defenders were led by
 
the attack by  
 
the attack by  
 
the attack on  
 
the attack on  
 +
defeated
 +
and destroyed
 
the defeat of  
 
the defeat of  
 +
and destruction of
 +
and pillaged
 +
and pillaging of
 +
and placed
 +
and others
 +
in charge of
 
The new government was called  
 
The new government was called  
 +
and lordship of
 +
over
 +
secured tribute from
 +
, to be delivered from
 +
the securing of
 +
's tribute from
 +
and took over
 +
and takeover of
 +
routed
 
the rout of  
 
the rout of  
 +
the attack of
 +
abandoned the settlement of
 
their
 
their
 +
settlement of
 +
withered.
 +
the abandonment of
 
the withering of  
 
the withering of  
 +
formed
 +
became the primary criminal organization
 +
moved
 +
merged with
 +
at the settlement of
 +
regained their senses after an initial period of questionable judgment.
 +
regained their senses after another period of questionable judgment.
 
the formation of  
 
the formation of  
 
ascendency of the criminal organization
 
ascendency of the criminal organization
 
relocation of
 
relocation of
 
the incorporation of  
 
the incorporation of  
the abandonment of the settlement of  
+
into
 +
the return to reason at the settlement of  
 +
laid a series of oppressive edicts upon
 +
lifted numerous oppressive laws from
 +
enacted a series of oppressive laws
 +
repealed numerous oppressive laws
 
the proclamation of a series of oppressive edicts upon  
 
the proclamation of a series of oppressive edicts upon  
 
the lifting of numerous oppressive laws from  
 
the lifting of numerous oppressive laws from  
 
the enactment of a series of oppressive laws
 
the enactment of a series of oppressive laws
 
the repeal of numerous oppressive laws
 
the repeal of numerous oppressive laws
 +
finished the construction of
 +
as a part of
 +
connecting
 
the completion of  
 
the completion of  
 +
thrust a spire of slade up from the underworld, naming it
 +
constructed
 +
, and established a gateway between worlds
 +
replaced
 +
razed
 +
created
 +
the creation of
 +
the construction of
 
the foundation of  
 
the foundation of  
the construction of  
+
the emergence of
 +
from the underworld through the power of  
 
the replacement of  
 
the replacement of  
 
the razing of  
 
the razing of  
 
profaning
 
profaning
 
disturbing
 
disturbing
 +
, an insurrection
 +
against
 +
began in
 +
the insurrection
 +
the insurrection in
 +
concluded with
 +
the local government
 +
overthrown
 +
ended with the disappearance of the rebelling population
 +
crushed the insurrection in
 +
the overthrow of
 +
the end of the insurrection in
 +
the crushing of the insurrection against
 +
were taken by a mood to act against their better judgment at
 +
launched an expedition to reclaim
 +
the questionable judgment of
 
the reclamation of  
 
the reclamation of  
 +
devoured
 
the devouring of  
 
the devouring of  
 
broken away
 
broken away
Line 5,692: Line 11,943:
 
stabbing
 
stabbing
 
burning
 
burning
 +
was
 +
were
 +
the first to reach the summit of
 +
an unknown peak
 +
, which rises above
 
the climbing of  
 
the climbing of  
 +
escaped from
 +
returned to
 +
made a journey to
 
unknown lands
 
unknown lands
 
the escape from  
 
the escape from  
 
the return of  
 
the return of  
 
the journey of  
 
the journey of  
 +
tamed the
 
wild beasts
 
wild beasts
 
the taming of the  
 
the taming of the  
 +
fought with
 +
.  While defeated, the latter escaped unscathed
 +
managed to escape from
 +
's onslaught
 +
was forced to retreat from
 +
despite the latter's wounds
 +
eventually prevailed and
 +
was forced to make a hasty escape
 +
surprised
 +
ambushed
 +
happened upon
 +
cornered
 +
confronted
 +
a scuffle between
 +
in which the former emerged victorious
 
the escape of  
 
the escape of  
 +
after a punishing fight
 +
after a horrific combat
 
attack on
 
attack on
 
surprising of
 
surprising of
Line 5,707: Line 11,984:
 
confrontation of
 
confrontation of
 
became obsessed with  
 
became obsessed with  
 +
own mortality and sought to extend
 +
life by any means
 +
began dreaming of starting a family
 +
came to desire to rule the world
 +
began dreaming of creating a great work of art
 +
began dreaming of crafting a masterwork
 +
began dreaming of bringing peace to the world
 +
began dreaming of becoming a legendary warrior
 +
began dreaming of mastering a skill
 +
began dreaming of falling in love
 +
began dreaming of seeing the great natural wonders of the world
 
became obsessed with an inscrutable goal
 
became obsessed with an inscrutable goal
 +
came back from the dead
 +
once more, this time
 +
a murderous ghost
 +
a sadistic ghost
 +
a violent ghost
 +
an angry ghost
 +
a moaning spirit
 +
a howling spirit
 +
a secretive poltergeist
 +
an energetic poltergeist
 +
a troublesome poltergeist
 +
a restless haunt
 +
a forlorn haunt
 +
burned
 +
in dragon fire
 +
to death
 +
shot and killed
 +
mortally wounded
 +
, who bled to death
 +
, with
 +
, who suffocated
 +
hacked
 +
to pieces
 +
beheaded
 +
crucified
 +
buried
 +
alive
 +
left
 +
out in the air
 +
drowned
 +
fed
 +
to beasts
 +
struck down
 +
slaughtered
 +
drained
 +
of blood
 +
murdered
 +
threw
 +
against an obstacle, causing immediate death
 +
into a pit of spikes
 +
scared
 
boiled
 
boiled
 
melted
 
melted
Line 5,726: Line 12,055:
 
burned up in magma
 
burned up in magma
 
burned up in  
 
burned up in  
 +
dragon fire
 +
's dragon fire
 
dragon fire
 
dragon fire
 
was burned to death by  
 
was burned to death by  
 +
fire
 
was burned to death by a  
 
was burned to death by a  
 
burned to death
 
burned to death
Line 5,737: Line 12,069:
 
was shot and killed
 
was shot and killed
 
bled to death
 
bled to death
 +
, slain by
 +
, slain by a
 +
, slain
 
succumbed to infection
 
succumbed to infection
 
suffocated
 
suffocated
Line 5,753: Line 12,088:
 
was murdered
 
was murdered
 
was killed by a trap
 
was killed by a trap
 +
was killed by a vehicle
 +
was killed by a flying object
 +
was banished by
 +
was banished by a
 
vanished
 
vanished
 
collapsed
 
collapsed
 +
, struck down by
 +
, struck down by a
 +
, struck down
 
was put to rest
 
was put to rest
 
died after colliding with an obstacle
 
died after colliding with an obstacle
 
was impaled on spikes
 
was impaled on spikes
 
was scared to death
 
was scared to death
 +
the new desire of
 +
the new dream of
 
the new obsession of
 
the new obsession of
 +
to rule the world
 +
to start a family
 +
to create a great work of art
 +
to craft a masterwork
 +
to bring peace to the world
 +
to become a legendary warrior
 +
to master a skill
 +
to fall in love
 +
to see the great natural wonders of the world
 
with extending  
 
with extending  
 +
own life
 
with an inscrutable goal
 
with an inscrutable goal
 +
from the dead
 +
, once more,
 
the death of  
 
the death of  
 +
in a cage
 
the fall of  
 
the fall of  
 +
into a deep chasm
 
the passing of  
 
the passing of  
 
the death in the dark of  
 
the death in the dark of  
Line 5,770: Line 12,128:
 
the drowning of  
 
the drowning of  
 
the burning of  
 
the burning of  
 +
in magma
 
the boiling of  
 
the boiling of  
 
the melting of  
 
the melting of  
Line 5,776: Line 12,135:
 
the heat-induced death of  
 
the heat-induced death of  
 
the encasement of  
 
the encasement of  
 +
in cooling lava
 +
in cooling magma
 +
in ice
 +
in a
 +
's fire
 
the scalding of  
 
the scalding of  
 +
in a magma mist
 
the crushing of  
 
the crushing of  
 +
under a drawbridge
 +
under a collapsing ceiling
 +
by falling rocks
 
the shooting of  
 
the shooting of  
 
the mortal wounding of  
 
the mortal wounding of  
Line 5,791: Line 12,159:
 
the scuttling of  
 
the scuttling of  
 
the draining of  
 
the draining of  
 +
blood
 
the murder of  
 
the murder of  
 +
by a trap
 +
by a vehicle
 +
by a flying object
 
the collapse of  
 
the collapse of  
 +
after an attack by
 +
after an attack by a
 +
after an attack
 +
attack with
 
the vanishment of  
 
the vanishment of  
 
the putting to rest of  
 
the putting to rest of  
 
the collision of  
 
the collision of  
 +
with an obstacle
 +
, after the death strike by
 +
, after the death strike by a
 
the impalement of  
 
the impalement of  
 +
on spikes
 
the scaring of  
 
the scaring of  
 +
to death
 
were
 
were
 +
reunited with
 +
through the efforts of
 
the reunion of  
 
the reunion of  
 +
abducted
 +
was abducted
 
the abduction of  
 
the abduction of  
 +
began wandering
 +
began scouting
 +
began hunting great beasts
 +
decided to become a baby-snatcher, operating
 +
decided to become a mercenary, operating
 +
decided to become a thief, operating
 
gave up being a  
 
gave up being a  
 +
to become a
 
became a  
 
became a  
 
stopped being a  
 
stopped being a  
 
lost a hist fig entry
 
lost a hist fig entry
 +
around
 +
out of
 +
the wilds
 +
the wandering
 +
the scouting
 +
the hunting of great beasts
 +
the baby-snatching
 +
the mercenary operation
 +
the thievery
 
the career change from  
 
the career change from  
 
the start as a  
 
the start as a  
 
the giving up on being a  
 
the giving up on being a  
 
the loss of a hist fig entry
 
the loss of a hist fig entry
 +
, based in
 +
throughout
 
arose from
 
arose from
 
was discarded in
 
was discarded in
 
was buried in
 
was buried in
 
was entombed in
 
was entombed in
 +
within
 
raising
 
raising
 
discarding
 
discarding
Line 5,818: Line 12,222:
 
entombment
 
entombment
 
aroused general suspicion
 
aroused general suspicion
 +
after
 
appearing not to age
 
appearing not to age
 
general suspicion
 
general suspicion
 
fled to
 
fled to
began wandering
 
began scouting
 
began hunting great beasts in
 
 
settled in
 
settled in
decided to become a baby-snatcher, operating out of
 
decided to become a thief, operating out of
 
 
fled into
 
fled into
 
the area around  
 
the area around  
flight
 
 
wandering
 
wandering
scouting
 
hunting of great beasts
 
 
settling
 
settling
baby-snatching
+
into the area around
thievery
+
into
 
gave birth to
 
gave birth to
 
sired
 
sired
married
 
 
was born to
 
was born to
 
received the worship of
 
received the worship of
Line 5,846: Line 12,242:
 
became the master of
 
became the master of
 
began an apprenticeship under
 
began an apprenticeship under
 +
began traveling with
 
was sired by
 
was sired by
 
became the parent of
 
became the parent of
Line 5,856: Line 12,253:
 
ended the romantic relationship with
 
ended the romantic relationship with
 
was no longer imprisoned by
 
was no longer imprisoned by
 +
no longer imprisoned
 
stopped being the master of
 
stopped being the master of
 
stopped being the apprentice of
 
stopped being the apprentice of
 +
stopped traveling with
 
stopped being the parent of
 
stopped being the parent of
 
lost faith in
 
lost faith in
became a shopkeeper at
 
 
ruled from
 
ruled from
 
started hanging out at
 
started hanging out at
Line 5,866: Line 12,264:
 
took up residence
 
took up residence
 
laired within
 
laired within
stopped shopkeeping at
 
 
stopped ruling from
 
stopped ruling from
 
stopped hanging out at
 
stopped hanging out at
 
moved out of
 
moved out of
 +
taught
 +
learned
 
the learning of  
 
the learning of  
 +
from the teaching of
 
the moment when  
 
the moment when  
 +
changed
 +
changed
 +
from a
 +
into a
 
the transformation of  
 
the transformation of  
 +
fooled
 +
into believing
 
the impersonation of  
 
the impersonation of  
 
members of  
 
members of  
created
 
 
compelled the creation of
 
compelled the creation of
 
collaborated to create
 
collaborated to create
 +
the position of
 +
through force of argument
 +
with threats of violence
 +
, pushed by a wave of popular support
 +
as a matter of course
 
audacious creation
 
audacious creation
 
forcible creation
 
forcible creation
 
collaborative creation
 
collaborative creation
 
popularly-supported creation
 
popularly-supported creation
 +
of the position of
 +
was enslaved by
 +
was imprisoned by
 +
a mercenary for
 +
an enemy of
 +
a criminal in the eyes of
 +
a member of
 +
a former member of
 +
a former mercenary of
 +
a former slave of
 +
a former prisoner of
 +
a claimant for
 +
ceased to be a
 
ceased to be  
 
ceased to be  
 
left the service of
 
left the service of
 
made peace with
 
made peace with
 
was brought to the justice of
 
was brought to the justice of
was no longer considered a hero of
 
 
left
 
left
 
escaped from the slavery of
 
escaped from the slavery of
 
escaped from the prisons of
 
escaped from the prisons of
 +
ceased to be a claimant for
 
the status of
 
the status of
 
the marriage of
 
the marriage of
Line 5,898: Line 12,321:
 
the apprenticeship of
 
the apprenticeship of
 
the master-apprentice relationship of
 
the master-apprentice relationship of
 +
the companionship of
 +
as the child of
 +
as the parent of
 
under
 
under
 
over
 
over
Line 5,908: Line 12,334:
 
the end of the apprenticeship of
 
the end of the apprenticeship of
 
the end of the master-apprentice of
 
the end of the master-apprentice of
the shopkeeping of
+
the end of the companionship of
 
the seat of power of
 
the seat of power of
 
the hanging-out of
 
the hanging-out of
 
the residence of
 
the residence of
 
the lair of
 
the lair of
the close of business of
 
 
the removal of the seat of power of
 
the removal of the seat of power of
 
the stoppage of hanging-out of
 
the stoppage of hanging-out of
 
the moving out of
 
the moving out of
from
+
the status
 
the ascension
 
the ascension
 
the appointment
 
the appointment
Line 5,925: Line 12,350:
 
the rise
 
the rise
 
the crimes
 
the crimes
the heroism
 
 
the acceptance
 
the acceptance
the status
 
 
the enslavement
 
the enslavement
 
the imprisonment
 
the imprisonment
 +
the claim
 +
as a
 +
to the position of
 
into the mercenary service of
 
into the mercenary service of
 +
as an enemy of
 +
in the eyes of
 +
as a member of
 +
as a former member of
 +
as a former mercenary of
 +
as a former slave of
 +
as a former prisoner of
 +
the loss of status of
 
the fall of
 
the fall of
 
the removal of
 
the removal of
Line 5,936: Line 12,370:
 
the peace-making of
 
the peace-making of
 
the loss of heroic status of
 
the loss of heroic status of
the resolution of criminal matters between
 
 
the end of the membership of
 
the end of the membership of
 
the end of the former membership of
 
the end of the former membership of
Line 5,943: Line 12,376:
 
the end of the former imprisonment of
 
the end of the former imprisonment of
 
the escape of
 
the escape of
 +
the end of the claim of
 
from the position of  
 
from the position of  
 
from the mercenary service of
 
from the mercenary service of
Line 5,948: Line 12,382:
 
from the slavery of
 
from the slavery of
 
from the prisons of
 
from the prisons of
 +
made contact with
 
the first contact of  
 
the first contact of  
 +
rejected contact with
 
the rejection of contact by  
 
the rejection of contact by  
 +
between
 +
concluded
 +
, cementing bonds of mutual trust
 +
with a positive outcome
 +
fairly
 +
in an unsatisfactory fashion
 +
in failure
 +
with miserable outcome
 
the brilliant
 
the brilliant
 
the positive
 
the positive
Line 5,956: Line 12,400:
 
the failure
 
the failure
 
the miserable failure
 
the miserable failure
 +
proposed by
 +
was rejected by
 
the rejection of  
 
the rejection of  
 +
concluded
 +
a rescue mission
 +
an insurrection mission
 +
an adventure
 +
a guide agreement
 +
a journey to safety
 +
bound service
 +
because the group travelled too slowly
 +
after arriving at the destination
 +
because of a leadership change at the site
 +
because the group went too far away
 +
on a whim
 +
after a joyous reunion
 +
after a violent disagreement
 +
after an adoption
 +
an agreement
 +
an unknown party
 +
aided
 +
in becoming a permanent part of the living world
 +
due to their similarity
 +
after pondering the ineffable subtleties of
 +
in order to maintain balance in the universe
 +
to create a monument to the boundaries between realities
 +
to sow the seeds of chaos therein
 +
to provide opportunities for courage to rise
 +
that more might die
 +
that all should gaze upon a truly gruesome visage
 +
because it was destined
 +
that great fortresses might be raised and tested in siege
 +
on a whim
 +
that it might bathe in misery forever
 +
that more might be murdered
 +
in order to make nightmares reality
 +
in order to make thralls of everyone
 +
in order that acts of torture be perpetrated
 +
to provide opportunities for acts of valor to be performed
 +
that war might rage forever
 +
.  The ritual took place in
 +
using
 +
.  The ritual involved
 +
joined with
 +
to help rescue
 +
to oust
 +
to live a life of adventure
 +
after being compelled to serve
 +
to find
 +
in order to be brought to safety
 +
a corrupt agreement was formed
 +
was accepted by
 +
the conclusion of
 +
the permanent joining by
 +
to the living world
 +
the joining of
 +
in bound service
 +
the formation of a corrupt agreement
 
the acceptance of  
 
the acceptance of  
 +
became embroiled in a dispute over
 +
the dispute between
 +
accepted an offer of peace from
 
the acceptance of an offer of peace from  
 
the acceptance of an offer of peace from  
 +
rejected an offer of peace from
 
the rejection of an offer of peace from  
 
the rejection of an offer of peace from  
 
the bodies
 
the bodies
Line 5,975: Line 12,480:
 
construction of a gruesome sculpture from
 
construction of a gruesome sculpture from
 
display on  
 
display on  
 +
of the skins of
 
animation of
 
animation of
 
hanging from a  
 
hanging from a  
 
horrible mutilation of
 
horrible mutilation of
 +
lost a diplomat at
 
They suspected the involvement of  
 
They suspected the involvement of  
 
the loss of a diplomat of  
 
the loss of a diplomat of  
 +
with the possible involvement of
 +
voided all agreements with
 
the voiding of agreements with  
 
the voiding of agreements with  
 +
, merchants from
 +
visited
 +
and were never heard from again
 +
and suffered great hardships
 +
.  They reported a seizure of goods
 +
.  They reported irregularities with their goods
 +
.  They were greatly offended by the locals
 
ill-fated
 
ill-fated
 
tragic
 
tragic
terrible
 
 
costly
 
costly
 
unfortunate
 
unfortunate
 +
visit of merchants from
 +
was hidden in
 +
was stored in
 
the concealment of  
 
the concealment of  
 
the storing of  
 
the storing of  
 +
was claimed in
 
the acquisition of  
 
the acquisition of  
 +
received its name
 +
was created
 
the naming of  
 
the naming of  
the creation of
+
was lost in
 
the disappearance of  
 
the disappearance of  
 +
was found in
 
the discovery of  
 
the discovery of  
 +
was stolen
 +
and brought to
 
the theft of  
 
the theft of  
 +
was recovered by
 
the recovery of  
 
the recovery of  
 +
was dropped by
 
the discardment of  
 
the discardment of  
 
This nameless being
 
This nameless being
 +
a deity
 +
that occurs in the myths of
 +
a force
 +
which was said to permeate
 +
, animated by unknown forces
 +
born in
 +
of unknown parentage
 +
is the
 +
was the
 
The identity of  
 
The identity of  
 +
has been lost to time
 +
the first of
 +
one of the first of
 +
the only one of
 +
one of the only ones of
 +
kind
 
Although accounts vary, it is universally agreed that  
 
Although accounts vary, it is universally agreed that  
 +
of divine parentage and possessed of unnatural gifts. 
 
chosen by fate as the vanguard of destiny.   
 
chosen by fate as the vanguard of destiny.   
 
guided by forces unknown.   
 
guided by forces unknown.   
 +
most often takes the form of a
 +
was most often depicted as a
 
associated with  
 
associated with  
 +
was a
 
This
 
This
 +
was a legendary
 
The pages are blank.   
 
The pages are blank.   
 +
could be found within
 +
were a population within
 +
civilization of
 +
religion of
 +
bandit gang from
 +
collection of outcasts from
 +
group from
 +
centered around the worship of various beings
 +
centered around the worship of
 +
, a force
 +
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
 
object of  
 
object of  
 
ardent  
 
ardent  
Line 6,013: Line 12,570:
 
imprisoner
 
imprisoner
 
apprenticeship
 
apprenticeship
 +
traveling companion
 +
[C:1:0:1]Related Entities[C:7:0:0][B]
 +
to present
 +
until
 
former mercenary
 
former mercenary
 
enemy
 
enemy
criminal
+
former member
 +
former slave
 +
former prisoner
 +
claim to
 +
)[R]
 
legendary hero
 
legendary hero
 
famous hero
 
famous hero
Line 6,021: Line 12,586:
 
greatly respected for heroic acts
 
greatly respected for heroic acts
 
respected for heroic acts
 
respected for heroic acts
former member
+
legendary brawler
former slave
+
famous brawler
former prisoner
+
noted brawler
shopkeeper
+
known brawler
 +
rumored brawler
 +
legendary monster
 +
infamous monster
 +
noted monster
 +
known monster
 +
rumored monster
 +
legendary brigand
 +
infamous brigand
 +
noted brigand
 +
known brigand
 +
rumored brigand
 +
legendary bully
 +
infamous bully
 +
noted bully
 +
known bully
 +
rumored bully
 +
legendary villain
 +
infamous villain
 +
noted villain
 +
known villain
 +
rumored villain
 +
legendary killer
 +
infamous killer
 +
noted killer
 +
known killer
 +
rumored killer
 +
legendary murderer
 +
infamous murderer
 +
noted murderer
 +
known murderer
 +
rumored murderer
 +
legendary enemy fighter
 +
infamous enemy fighter
 +
noted enemy fighter
 +
known enemy fighter
 +
rumored enemy fighter
 +
legendary loyal soldier
 +
famous loyal soldier
 +
noted loyal soldier
 +
known loyal soldier
 +
rumored loyal soldier
 +
legendary fighter
 +
famous fighter
 +
noted fighter
 +
known fighter
 +
rumored fighter
 +
[C:6:0:1]Related Sites[C:7:0:0][B]
 
seat of power
 
seat of power
 
hangout
 
hangout
home
 
lair
 
 
late  
 
late  
 
early  
 
early  
Line 6,035: Line 12,645:
 
autumn
 
autumn
 
winter
 
winter
 +
a time before time
 +
an unknown civilization
 
myself
 
myself
 +
an unknown creature
 +
an unknown site
 +
a road
 +
a tunnel
 +
a bridge
 +
a wall
 +
an unknown construction
 +
an unknown secret
 +
an unknown building
 +
an unknown artifact
 +
the depths of the world
 +
the magma sea
 +
the Underworld
 +
an unknown underground region
 +
an unknown region
 +
an empty population
 +
an unknown population
 +
a peace agreement
 +
a lumber agreement
 
the establishment of landed nobility
 
the establishment of landed nobility
 
the elevation of the landed nobility
 
the elevation of the landed nobility
 +
a trade agreement
 +
a vague agreement
 
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.   
 
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.   
 
Its nature is still an intriguing puzzle to the learned.   
 
Its nature is still an intriguing puzzle to the learned.   
 +
It is still shrouded in mystery. 
 
Many facts are still unclear to historians.   
 
Many facts are still unclear to historians.   
 +
A few issues still trouble scholars, but the picture is fairly clear. 
 +
NULL artifact from dead wg inventory, skipping
 +
HF_LINK
 
RANDOM_DEF_SPHERE
 
RANDOM_DEF_SPHERE
 
some vague concept
 
some vague concept
Line 6,048: Line 12,685:
 
Two Powers
 
Two Powers
 
Age of the  
 
Age of the  
 +
Age
 
Age of One Power
 
Age of One Power
 
Age of Myth
 
Age of Myth
Line 6,060: Line 12,698:
 
The world has passed into  
 
The world has passed into  
 
Unknown Age
 
Unknown Age
 +
[C:4:0:1]
 +
Notable Kill
 +
[C:7:0:0][B]
 +
Kill
 
Unknown creature in  
 
Unknown creature in  
 
Unknown creature[R]
 
Unknown creature[R]
 +
Other Kill
 +
in the wilds
 
Duel of  
 
Duel of  
 
Pillaging
 
Pillaging
 
Conquest
 
Conquest
 
Destruction
 
Destruction
 +
Insurrection in
 
Attempted  
 
Attempted  
 
Abduction
 
Abduction
Theft
+
in the Wilds
 
Monster
 
Monster
 
Rampage
 
Rampage
 
the Wilds
 
the Wilds
 
Journey
 
Journey
 +
NULL artifact from wg storage, skipping
 +
, once of the Underworld. 
 +
I bind myself to this place.
 +
<historical_event>
 +
</id>
 +
<id>
 +
</year>
 +
<year>
 +
</seconds72>
 +
<seconds72>
 +
<type>field battle</type>
 +
</attacker_civ_id>
 +
<attacker_civ_id>
 +
</defender_civ_id>
 +
<defender_civ_id>
 +
</subregion_id>
 +
<subregion_id>
 +
</feature_layer_id>
 +
<feature_layer_id>
 +
</coords>
 +
<coords>
 +
</attacker_general_hfid>
 +
<attacker_general_hfid>
 +
</defender_general_hfid>
 +
<defender_general_hfid>
 +
</historical_event>
 +
<type>attacked site</type>
 +
</site_civ_id>
 +
<site_civ_id>
 +
</site_id>
 +
<site_id>
 +
<type>destroyed site</type>
 +
<type>plundered site</type>
 +
<type>site tribute forced</type>
 +
<type>new site leader</type>
 +
</new_site_civ_id>
 +
<new_site_civ_id>
 +
</new_leader_hfid>
 +
<new_leader_hfid>
 +
<type>site taken over</type>
 +
<type>hf attacked site</type>
 +
</attacker_hfid>
 +
<attacker_hfid>
 +
<type>hf destroyed site</type>
 +
<type>site died</type>
 +
</civ_id>
 +
<civ_id>
 +
<abandoned/>
 +
<type>site retired</type>
 +
<first/>
 +
<type>created site</type>
 +
</builder_hfid>
 +
<builder_hfid>
 +
<type>created structure</type>
 +
</structure_id>
 +
<structure_id>
 +
<type>replaced structure</type>
 +
</old_ab_id>
 +
<old_ab_id>
 +
</new_ab_id>
 +
<new_ab_id>
 +
<type>razed structure</type>
 +
<type>hf razed structure</type>
 +
</hist_fig_id>
 +
<hist_fig_id>
 +
<type>hf profaned structure</type>
 +
<type>hf disturbed structure</type>
 +
<type>created world construction</type>
 +
</wcid>
 +
<wcid>
 +
</master_wcid>
 +
<master_wcid>
 +
</site_id1>
 +
<site_id1>
 +
</site_id2>
 +
<site_id2>
 +
<type>insurrection started</type>
 +
</target_civ_id>
 +
<target_civ_id>
 +
<outcome>
 +
leadership overthrown
 +
population gone
 +
</outcome>
 +
<type>reclaim site</type>
 +
<unretire/>
 +
<type>creature devoured</type>
 +
<type>hf wounded</type>
 +
</woundee_hfid>
 +
<woundee_hfid>
 +
</wounder_hfid>
 +
<wounder_hfid>
 +
<type>hf simple battle event</type>
 +
<subtype>
 
scuffle
 
scuffle
 
attacked
 
attacked
Line 6,080: Line 12,818:
 
corner
 
corner
 
confront
 
confront
 +
2 lost after receiving wounds
 +
2 lost after giving wounds
 +
2 lost after mutual wounds
 +
</subtype>
 +
</group_1_hfid>
 +
<group_1_hfid>
 +
</group_2_hfid>
 +
<group_2_hfid>
 +
<type>hf reach summit</type>
 +
</group_hfid>
 +
<group_hfid>
 +
<type>hf travel</type>
 +
<return/>
 +
<escape/>
 +
<type>hf new pet</type>
 +
<type>hf reunion</type>
 +
<type>hf gains secret goal</type>
 +
</hfid>
 +
<hfid>
 +
</secret_goal>
 
immortality
 
immortality
 +
<secret_goal>
 +
stay alive
 +
maintain entity status
 +
start a family
 +
rule the world
 +
create a great work of art
 +
craft a masterwork
 +
bring peace to the world
 +
become a legendary warrior
 +
master a skill
 +
fall in love
 +
see the great natural sites
 +
<type>hf revived</type>
 +
</ghost>
 
murderous ghost
 
murderous ghost
 +
<ghost>
 
sadistic ghost
 
sadistic ghost
 
violent ghost
 
violent ghost
Line 6,092: Line 12,865:
 
restless haunt
 
restless haunt
 
forlorn haunt
 
forlorn haunt
 +
<raised_before/>
 +
<type>hf died</type>
 +
</slayer_hfid>
 +
<slayer_hfid>
 +
</slayer_race>
 +
<slayer_race>
 +
</slayer_caste>
 +
<slayer_caste>
 +
</slayer_item_id>
 +
<slayer_item_id>
 +
</slayer_shooter_item_id>
 +
<slayer_shooter_item_id>
 +
<cause>
 
old age
 
old age
 
hunger
 
hunger
 
thirst
 
thirst
 
shot
 
shot
blood
 
 
drown
 
drown
 
struck
 
struck
Line 6,106: Line 12,891:
 
dragonfire
 
dragonfire
 
steam
 
steam
crushed
 
 
crushed bridge
 
crushed bridge
 
chasm
 
chasm
Line 6,113: Line 12,897:
 
blood drained
 
blood drained
 
trap
 
trap
 +
vehicle
 +
flying object
 
vanish
 
vanish
 
put to rest
 
put to rest
Line 6,137: Line 12,923:
 
infection
 
infection
 
scared to death
 
scared to death
 +
</cause>
 +
<type>hf abducted</type>
 +
</target_hfid>
 +
<target_hfid>
 +
</snatcher_hfid>
 +
<snatcher_hfid>
 +
<type>add hf entity link</type>
 +
<type>remove hf entity link</type>
 +
<type>change hf body state</type>
 +
<body_state>
 
active
 
active
 
buried at site
 
buried at site
Line 6,144: Line 12,940:
 
unburied at feature layer
 
unburied at feature layer
 
entombed at site
 
entombed at site
 +
</body_state>
 +
</building_id>
 +
<building_id>
 +
<type>hf confronted</type>
 +
<situation>
 +
</situation>
 +
<reason>ageless</reason>
 +
<reason>murder</reason>
 +
<type>change hf state</type>
 +
<state>
 
settled
 
settled
snatcher
 
thief
 
 
refugee
 
refugee
 +
</state>
 +
<type>change hf job</type>
 +
<type>add hf hf link</type>
 +
</hfid_target>
 +
<hfid_target>
 +
<type>remove hf hf link</type>
 +
<type>add hf site link</type>
 +
<type>remove hf site link</type>
 +
<type>first contact</type>
 +
</contactor_enid>
 +
<contactor_enid>
 +
</contacted_enid>
 +
<contacted_enid>
 +
<type>first contact failed</type>
 +
</rejector_enid>
 +
<rejector_enid>
 +
<type>agreement concluded</type>
 +
<type>agreement rejected</type>
 +
<type>agreement formed</type>
 +
</agreement_id>
 +
<agreement_id>
 +
</concluder_hfid>
 +
<concluder_hfid>
 +
</agreement_subject_id>
 +
<agreement_subject_id>
 +
<reason>
 +
</reason>
 +
<type>agreement made</type>
 +
<type>site dispute</type>
 +
<dispute>
 +
</dispute>
 +
</entity_id_1>
 +
<entity_id_1>
 +
</entity_id_2>
 +
<entity_id_2>
 +
</site_id_1>
 +
<site_id_1>
 +
</site_id_2>
 +
<site_id_2>
 +
<type>peace accepted</type>
 +
<type>peace rejected</type>
 +
<type>diplomat lost</type>
 +
<type>body abused</type>
 +
<type>agreement void</type>
 +
<type>merchant</type>
 +
<type>artifact hidden</type>
 +
</artifact_id>
 +
<artifact_id>
 +
</unit_id>
 +
<unit_id>
 +
</hist_figure_id>
 +
<hist_figure_id>
 +
<type>artifact stored</type>
 +
<type>artifact possessed</type>
 +
<type>artifact created</type>
 +
<name_only/>
 +
<type>artifact lost</type>
 +
<type>artifact found</type>
 +
<type>item stolen</type>
 +
<type>artifact recovered</type>
 +
<type>artifact dropped</type>
 +
<injury/>
 +
<type>entity law</type>
 +
</entity_id>
 +
<entity_id>
 +
<law_add>harsh</law_add>
 +
<law_remove>harsh</law_remove>
 +
<type>entity created</type>
 +
<type>entity primary criminals</type>
 +
<type>entity relocate</type>
 +
<type>entity incorporated</type>
 +
</migrant_entity_id>
 +
<migrant_entity_id>
 +
</join_entity_id>
 +
<join_entity_id>
 +
</skill_at_time>
 +
<skill_at_time>
 +
<type>masterpiece arch design</type>
 +
<type>masterpiece arch constructed</type>
 +
<type>masterpiece item</type>
 +
<type>masterpiece dye</type>
 +
<type>masterpiece item improvement</type>
 +
<type>masterpiece food</type>
 +
<type>masterpiece engraving</type>
 +
<type>masterpiece lost</type>
 +
<type>hf learns secret</type>
 +
</student_hfid>
 +
<student_hfid>
 +
</teacher_hfid>
 +
<teacher_hfid>
 +
</interaction>
 +
<interaction>
 +
<type>hf does interaction</type>
 +
</doer_hfid>
 +
<doer_hfid>
 +
<type>changed creature type</type>
 +
</changee_hfid>
 +
<changee_hfid>
 +
</changer_hfid>
 +
<changer_hfid>
 +
</old_race>
 +
<old_race>
 +
</old_caste>
 +
<old_caste>
 +
</new_race>
 +
<new_race>
 +
</new_caste>
 +
<new_caste>
 +
<type>assume identity</type>
 +
</trickster_hfid>
 +
<trickster_hfid>
 +
</identity_id>
 +
<identity_id>
 +
</target_enid>
 +
<target_enid>
 +
<type>create entity position</type>
 +
<historical_event_collection>
 +
</start_year>
 +
<start_year>
 +
</start_seconds72>
 +
<start_seconds72>
 +
</end_year>
 +
<end_year>
 +
</end_seconds72>
 +
<end_seconds72>
 +
</eventcol>
 +
<eventcol>
 +
</event>
 +
<event>
 +
<type>war</type>
 +
</name>
 +
<name>
 +
</aggressor_ent_id>
 +
<aggressor_ent_id>
 +
</defender_ent_id>
 +
<defender_ent_id>
 +
</historical_event_collection>
 +
<type>battle</type>
 +
</war_eventcol>
 +
<war_eventcol>
 +
</attacking_ent_id>
 +
<attacking_ent_id>
 +
</defending_ent_id>
 +
<defending_ent_id>
 +
</attacking_hfid>
 +
<attacking_hfid>
 +
</defending_hfid>
 +
<defending_hfid>
 +
</noncom_hfid>
 +
<noncom_hfid>
 +
</attacking_squad_race>
 +
<attacking_squad_race>
 +
</attacking_squad_entity_pop>
 +
<attacking_squad_entity_pop>
 +
</attacking_squad_number>
 +
<attacking_squad_number>
 +
</attacking_squad_deaths>
 +
<attacking_squad_deaths>
 +
</attacking_squad_site>
 +
<attacking_squad_site>
 +
</defending_squad_race>
 +
<defending_squad_race>
 +
</defending_squad_entity_pop>
 +
<defending_squad_entity_pop>
 +
</defending_squad_number>
 +
<defending_squad_number>
 +
</defending_squad_deaths>
 +
<defending_squad_deaths>
 +
</defending_squad_site>
 +
<defending_squad_site>
 
attacker won
 
attacker won
 
defender won
 
defender won
 +
<type>duel</type>
 +
</parent_eventcol>
 +
<parent_eventcol>
 +
</ordinal>
 +
<ordinal>
 +
<type>site conquered</type>
 +
</attacking_enid>
 +
<attacking_enid>
 +
</defending_enid>
 +
<defending_enid>
 +
<type>insurrection</type>
 +
<type>abduction</type>
 +
<type>theft</type>
 +
<type>beast attack</type>
 +
<type>journey</type>
 +
<hf_link>
 +
<link_type>mother</link_type>
 +
<link_type>father</link_type>
 +
<link_type>spouse</link_type>
 +
<link_type>child</link_type>
 +
<link_type>deity</link_type>
 +
<link_type>lover</link_type>
 +
<link_type>prisoner</link_type>
 +
<link_type>imprisoner</link_type>
 +
<link_type>master</link_type>
 +
<link_type>apprentice</link_type>
 +
<link_type>companion</link_type>
 +
</link_strength>
 +
<link_strength>
 +
</hf_link>
 +
<entity_link>
 +
<link_type>member</link_type>
 +
<link_type>former member</link_type>
 +
<link_type>mercenary</link_type>
 +
<link_type>former mercenary</link_type>
 +
<link_type>slave</link_type>
 +
<link_type>former slave</link_type>
 +
<link_type>former prisoner</link_type>
 +
<link_type>enemy</link_type>
 +
<link_type>criminal</link_type>
 +
</entity_link>
 +
<entity_squad_link>
 +
</squad_id>
 +
<squad_id>
 +
</squad_position>
 +
<squad_position>
 +
</entity_squad_link>
 +
<entity_former_squad_link>
 +
</entity_former_squad_link>
 +
<entity_position_link>
 +
</position_profile_id>
 +
<position_profile_id>
 +
</entity_position_link>
 +
<entity_former_position_link>
 +
</entity_former_position_link>
 +
<site_link>
 +
<link_type>seat of power</link_type>
 +
<link_type>hangout</link_type>
 +
<link_type>home structure</link_type>
 +
<link_type>home site building</link_type>
 +
<link_type>lair</link_type>
 +
<link_type>home site underground</link_type>
 +
</sub_id>
 +
<sub_id>
 +
</site_link>
 +
<sphere>
 +
</sphere>
 +
<hf_skill>
 +
</skill>
 +
<skill>
 +
</total_ip>
 +
<total_ip>
 +
</hf_skill>
 +
</journey_pet>
 +
<journey_pet>
 +
<goal>immortality</goal>
 +
</goal>
 +
<goal>
 +
</interaction_knowledge>
 +
<interaction_knowledge>
 +
</active_interaction>
 +
<active_interaction>
 +
</animated_string>
 +
<animated_string>
 +
</holds_artifact>
 +
<holds_artifact>
 +
</unsolved_murders>
 +
<unsolved_murders>
 +
</first_ageless_year>
 +
<first_ageless_year>
 +
</first_ageless_season_count>
 +
<first_ageless_season_count>
 +
<cultural_identity_reputation>
 +
</cultural_identity_id>
 +
<cultural_identity_id>
 +
</cultural_identity_reputation>
 +
<entity_reputation>
 +
</entity_reputation>
 +
</current_identity_id>
 +
<current_identity_id>
 +
</used_identity_id>
 +
<used_identity_id>
 +
<relationship_profile_hf>
 +
</hf_id>
 +
<hf_id>
 +
</meet_count>
 +
<meet_count>
 +
</last_meet_year>
 +
<last_meet_year>
 +
</last_meet_seconds72>
 +
<last_meet_seconds72>
 +
</known_identity_id>
 +
<known_identity_id>
 +
</relationship_profile_hf>
 +
NULL artifact from dead post-wg inventory, skipping
 +
world view filter not set (adjust ci ps)
 +
world view filter not set (moderate private opinion)
 
data/art/curses_640x300.png
 
data/art/curses_640x300.png
 
data/init/init.txt
 
data/init/init.txt
Line 6,169: Line 13,260:
 
FRAME_BUFFER
 
FRAME_BUFFER
 
ACCUM_BUFFER
 
ACCUM_BUFFER
 +
2DSW
 +
2DHW
 +
2DASYNC
 
SHADER
 
SHADER
 
SINGLE_BUFFER
 
SINGLE_BUFFER
Line 6,194: Line 13,288:
 
MOUSE_PICTURE
 
MOUSE_PICTURE
 
FPS_CAP
 
FPS_CAP
 +
G_FPS_CAP
 
WINDOWED
 
WINDOWED
 
INTRO
 
INTRO
Line 6,256: Line 13,351:
 
Run in Fullscreen Mode?  You can set your preferences in data\init\init.txt.
 
Run in Fullscreen Mode?  You can set your preferences in data\init\init.txt.
 
Unless you've changed your bindings, you can press F11 to toggle this setting any time.
 
Unless you've changed your bindings, you can press F11 to toggle this setting any time.
 +
  Moving Records 
 +
: Start recording (active record is erased, stops when you return here)
 +
: Play the active moving record
 +
: Save the active moving record (you will be prompted for a name)
 +
: Load a moving record
 
data/movies/
 
data/movies/
 +
.cmv
 
data/movies/*.cmv
 
data/movies/*.cmv
 
data/movies/last_record.cmv
 
data/movies/last_record.cmv
 
data/sound/
 
data/sound/
force
+
.ogg
Woodworker
+
a secret identity
Woodcutter
 
Stoneworker
 
Ranger
 
Hunter
 
Armorer
 
Blacksmith
 
Metalcrafter
 
Jeweler
 
Woodcrafter
 
Stonecrafter
 
Fishery Worker
 
Farmer
 
Planter
 
Soap Maker
 
Engineer
 
Clerk
 
Administrator
 
Trader
 
Architect
 
Doctor
 
Diagnoser
 
Drunk
 
Hammer Lord
 
Spearmaster
 
Elite Crossbowman
 
Elite Wrestler
 
Axe Lord
 
Swordmaster
 
Mace Lord
 
Pikemaster
 
Elite Bowman
 
Master Blowgunner
 
Master Lasher
 
Recruit
 
Master Thief
 
Thief
 
Baby
 
 
SYN_INJECTED
 
SYN_INJECTED
 
SYN_CONTACT
 
SYN_CONTACT
 
SYN_INHALED
 
SYN_INHALED
 
SYN_INGESTED
 
SYN_INGESTED
 +
*** Error(s) finalizing the interaction
 
interaction_layer
 
interaction_layer
 +
[OBJECT:INTERACTION]
 +
[INTERACTION:
 +
I_SOURCE
 
REGION
 
REGION
 
UNDERGROUND_SPECIAL
 
UNDERGROUND_SPECIAL
Line 6,311: Line 13,379:
 
CREATURE_ACTION
 
CREATURE_ACTION
 
Unrecognized Interaction Source Type:  
 
Unrecognized Interaction Source Type:  
 +
I_TARGET
 
LOCATION
 
LOCATION
 
Unrecognized Interaction Target Type:  
 
Unrecognized Interaction Target Type:  
 +
I_EFFECT
 
ANIMATE
 
ANIMATE
 
RESURRECT
 
RESURRECT
Line 6,321: Line 13,391:
 
Unrecognized Interaction Effect Type:  
 
Unrecognized Interaction Effect Type:  
 
Unrecognized Interaction Token:  
 
Unrecognized Interaction Token:  
 +
IS_HIST_STRING_1
 +
IS_HIST_STRING_2
 +
IS_FREQUENCY
 +
IS_NAME
 +
IS_USAGE_HINT
 +
IS_REGION
 
ANY_TERRAIN
 
ANY_TERRAIN
 
NORMAL_ALLOWED
 
NORMAL_ALLOWED
Line 6,329: Line 13,405:
 
GOOD_ONLY
 
GOOD_ONLY
 
SAVAGE_ONLY
 
SAVAGE_ONLY
 +
IS_SPHERE
 +
IS_SECRET_GOAL
 +
IS_SECRET
 
SUPERNATURAL_LEARNING_POSSIBLE
 
SUPERNATURAL_LEARNING_POSSIBLE
 
MUNDANE_RESEARCH_POSSIBLE
 
MUNDANE_RESEARCH_POSSIBLE
Line 6,334: Line 13,413:
 
MUNDANE_RECORDING_POSSIBLE
 
MUNDANE_RECORDING_POSSIBLE
 
Interaction Source IS_SECRET token not found  
 
Interaction Source IS_SECRET token not found  
 +
IT_LOCATION
 
CONTEXT_REGION
 
CONTEXT_REGION
 
CONTEXT_CREATURE
 
CONTEXT_CREATURE
Line 6,339: Line 13,419:
 
CONTEXT_BP
 
CONTEXT_BP
 
CONTEXT_LOCATION
 
CONTEXT_LOCATION
 +
CONTEXT_CREATURE_OR_LOCATION
 +
IT_LOCATION token not valid
 +
IT_MANUAL_INPUT
 +
IT_MATERIAL
 
FLOW
 
FLOW
 
CONTEXT_MATERIAL
 
CONTEXT_MATERIAL
 +
IE_TARGET
 +
IE_INTERMITTENT
 +
IE_IMMEDIATE
 +
IE_LOCATION
 +
IE_ARENA_NAME
 +
IE_GRIME_LEVEL
 +
IE_SYNDROME_TAG
 
Target Token not found  
 
Target Token not found  
 +
IT_AFFECTED_CREATURE
 +
IT_AFFECTED_CLASS
 +
IT_IMMUNE_CREATURE
 +
IT_IMMUNE_CLASS
 +
IT_REQUIRES
 
HAS_BLOOD
 
HAS_BLOOD
LIKESFIGHTING
 
 
MORTAL
 
MORTAL
 +
NO_AGING
 
STERILE
 
STERILE
 
FIT_FOR_ANIMATION
 
FIT_FOR_ANIMATION
 
FIT_FOR_RESURRECTION
 
FIT_FOR_RESURRECTION
 
Unrecognized IT_REQUIRES token:  
 
Unrecognized IT_REQUIRES token:  
 +
IT_FORBIDDEN
 
Unrecognized IT_FORBIDDEN token:  
 
Unrecognized IT_FORBIDDEN token:  
 +
IT_CANNOT_TARGET_IF_ALREADY_AFFECTED
 +
IT_CANNOT_HAVE_SYNDROME_CLASS
 
Unrecognized corpse target affected caste token:  
 
Unrecognized corpse target affected caste token:  
 
Unrecognized corpse target affected creature token:  
 
Unrecognized corpse target affected creature token:  
Line 6,355: Line 13,454:
 
Unrecognized corpse target immune creature token:  
 
Unrecognized corpse target immune creature token:  
 
You have
 
You have
 +
created a masterpiece
 
This is
 
This is
 
This is a stack of
 
This is a stack of
 
These are  
 
These are  
 +
bundles of
 
This is a bundle of
 
This is a bundle of
 +
well-prepared
 +
finely-prepared
 +
superiorly prepared
 +
exceptional prepared
 +
masterfully prepared
 +
well-crafted
 +
finely-crafted
 +
superior quality
 +
exceptional
 +
masterful
 +
created by an unknown artisan
 
All  
 
All  
 
craftsman
 
craftsman
Line 6,370: Line 13,482:
 
minced  
 
minced  
 
cooked  
 
cooked  
 +
It is
 
encrusted with
 
encrusted with
 
studded with
 
studded with
Line 6,383: Line 13,496:
 
exceptionally worked  
 
exceptionally worked  
 
masterfully worked  
 
masterfully worked  
 +
by an unknown artist
 
encircled with bands of  
 
encircled with bands of  
 
The handle is made from  
 
The handle is made from  
 
This object  
 
This object  
 +
is adorned with hanging rings of
 
menaces with spikes of  
 
menaces with spikes of  
 +
It is made from
 
You have not read this book.
 
You have not read this book.
 
There is writing in the book, but you cannot read.
 
There is writing in the book, but you cannot read.
Line 6,401: Line 13,517:
 
This object is mangled.   
 
This object is mangled.   
 
You gain possession of the  
 
You gain possession of the  
 +
remains stuck in your
 
You maintain possession of the  
 
You maintain possession of the  
 +
is torn from your
 
You've lost possession of the  
 
You've lost possession of the  
 
TALLOW
 
TALLOW
 
null item load -- type:  
 
null item load -- type:  
 
sharp
 
sharp
 +
mangled
 
material
 
material
 
partial  
 
partial  
Line 6,417: Line 13,536:
 
Mill
 
Mill
 
Rendered Fat
 
Rendered Fat
 +
Barrel
 
Coin
 
Coin
 
Bar/Block
 
Bar/Block
 +
Bin
 +
shared
 
aquarium
 
aquarium
 
exceptional  
 
exceptional  
 
masterful  
 
masterful  
 +
cloth
 +
woven by
 
NULL inventory item on load: id #
 
NULL inventory item on load: id #
 
NULL inventory pointer on load
 
NULL inventory pointer on load
 
Slayer
 
Slayer
 
Unknown creature
 
Unknown creature
 +
kill
 +
In memory of
 +
/ Born
 +
Went missing
 
Boiled
 
Boiled
 
Melted
 
Melted
Line 6,469: Line 13,597:
 
Murdered
 
Murdered
 
Killed by a trap
 
Killed by a trap
 +
Killed by a vehicle
 +
Killed by a flying object
 
Vanished
 
Vanished
 
Collapsed
 
Collapsed
Line 6,486: Line 13,616:
 
parent and spouse
 
parent and spouse
 
United with  
 
United with  
 +
At one with
 
Lover of  
 
Lover of  
 +
wood
 +
fabric
 
Admirer of  
 
Admirer of  
 
Friend of  
 
Friend of  
 
The color  
 
The color  
 +
made
 +
happy
 
The written portion consists of  
 
The written portion consists of  
 +
page
 
untitled  
 
untitled  
 
manual
 
manual
guide
 
 
chronicle
 
chronicle
 
short story
 
short story
Line 6,504: Line 13,639:
 
essay
 
essay
 
dialog
 
dialog
 +
entitled
 +
, authored by
 +
It concerns
 
The writing  
 
The writing  
 
hopelessly meanders
 
hopelessly meanders
Line 6,509: Line 13,647:
 
gets off track from time to time
 
gets off track from time to time
 
bubbles over with cheerfulness
 
bubbles over with cheerfulness
 +
is quite cheerful
 +
is fairly cheerful
 +
is filled with sadness
 +
is depressing
 
has a touch of melancholy
 
has a touch of melancholy
 +
is thoroughly mechanical
 +
is very rigid
 +
is a bit stiff
 +
is completely serious
 
has a very serious tone
 
has a very serious tone
 +
is reasonably serious
 +
is utterly disjointed
 
skips around a lot
 
skips around a lot
 
occasionally changes topic abruptly
 
occasionally changes topic abruptly
 +
is excessively ornate
 +
is quite florid
 +
is somewhat showy
 
drives forward relentlessly
 
drives forward relentlessly
 +
is full of force
 +
is forceful
 +
is a comedy treasure trove
 +
is quite humorous
 
has a touch of humor
 
has a touch of humor
 +
is absolutely puerile
 +
is very childish
 +
is a bit immature
 +
is stunningly self-indulgent
 +
is quite self-indulgent
 +
is somewhat self-indulgent
 
could only have been produced by a merciful spirit
 
could only have been produced by a merciful spirit
 +
is quite touching
 
shows a hint of tenderness
 
shows a hint of tenderness
 +
is clear evidence of a compassionate being
 +
is very compassionate
 
gives a feeling of compassion here and there
 
gives a feeling of compassion here and there
 +
is as vicious as can be
 +
is quite cruel
 
has a hint of viciousness to it
 
has a hint of viciousness to it
 +
is a monument to concision
 +
is very concise
 +
is fairly crisp
 +
is a pit of bitter scorn
 +
is quite mocking in tone
 
contains the occasional biting remark
 
contains the occasional biting remark
 +
is a reservoir of amusingly clever quips
 +
is refreshingly witty
 
has its moments of cleverness
 
has its moments of cleverness
 +
is an awe-inspiring wild rant
 +
is a rant more or less
 
descends to a rant in places
 
descends to a rant in places
 +
yet it
 +
and it
 
BOLT
 
BOLT
 
ITEM_WEAPON
 
ITEM_WEAPON
Line 6,537: Line 13,714:
 
ITEM_PANTS
 
ITEM_PANTS
 
ITEM_FOOD
 
ITEM_FOOD
Unrecognized Item Definition Type:
 
 
ADJECTIVE
 
ADJECTIVE
 
SIZE
 
SIZE
Line 6,543: Line 13,719:
 
SHOOT_FORCE
 
SHOOT_FORCE
 
SHOOT_MAXVEL
 
SHOOT_MAXVEL
SKILL
 
 
RANGED
 
RANGED
 
TWO_HANDED
 
TWO_HANDED
Line 6,551: Line 13,726:
 
MATERIAL_SIZE
 
MATERIAL_SIZE
 
EDGE
 
EDGE
Unrecognized Item Definition (Weapon) Token:  
+
: Did not find token following NAME
 +
: Did not find plural token following NAME
 
SOFT_MAT
 
SOFT_MAT
 
HARD_MAT
 
HARD_MAT
 +
WOOD_MAT
 
METAL_MAT
 
METAL_MAT
 
METAL_WEAPON_MAT
 
METAL_WEAPON_MAT
 
UNIMPROVABLE
 
UNIMPROVABLE
VALUE
+
INVERTED_TILE
 +
FURNITURE
 +
: Did not find token following VALUE
 +
: Did not find token following TILE
 
TOOL_USE
 
TOOL_USE
 +
: Did not find token following TOOL_USE
 
CONTAINER_CAPACITY
 
CONTAINER_CAPACITY
Unrecognized Item Definition (Tool) Token:
 
Unrecognized Item Definition (Toy) Token:
 
Unrecognized Item Definition (Instrument) Token:
 
 
HITS
 
HITS
Unrecognized Item Definition (Trap Component) Token:
+
IS_SCREW
 +
IS_SPIKE
 
SOFT
 
SOFT
 
HARD
 
HARD
Line 6,586: Line 13,765:
 
LBSTEP
 
LBSTEP
 
METAL_ARMOR_LEVELS
 
METAL_ARMOR_LEVELS
Unrecognized Item Definition (Armor) Token:
 
 
CLASS
 
CLASS
Unrecognized Item Definition (Ammo) Token:
 
Unrecognized Item Definition (Siege Ammo) Token:
 
 
UPSTEP
 
UPSTEP
Unrecognized Item Definition (Gloves) Token:
 
Unrecognized Item Definition (Shoes) Token:
 
 
BLOCKCHANCE
 
BLOCKCHANCE
Unrecognized Item Definition (Shield) Token:
 
Unrecognized Item Definition (Helm) Token:
 
Unrecognized Item Definition (Pants) Token:
 
 
LEVEL
 
LEVEL
Unrecognized Item Definition (Food) Token:  
+
item_layer
 +
[OBJECT:ITEM]
 +
[ITEM_
 
DOUBLE TAGGED ITEM:  
 
DOUBLE TAGGED ITEM:  
 
Stop Bleeding
 
Stop Bleeding
Line 6,616: Line 13,789:
 
Make Cheese
 
Make Cheese
 
Process Plants (Vial)
 
Process Plants (Vial)
Process Plants (Bag)
 
 
Process Plants (Barrel)
 
Process Plants (Barrel)
 
Make Lye
 
Make Lye
Line 6,624: Line 13,796:
 
Prepare Fine Meal
 
Prepare Fine Meal
 
Prepare Lavish Meal
 
Prepare Lavish Meal
Brew Drink
 
 
Extract from Plants
 
Extract from Plants
 
Extract from Raw Fish
 
Extract from Raw Fish
Line 6,644: Line 13,815:
 
Fill Aquarium
 
Fill Aquarium
 
Fill Pond
 
Fill Pond
 +
Manage Work Orders
 +
Update Stockpile Records
 
Trade at Depot
 
Trade at Depot
 
Chain Animal
 
Chain Animal
Line 6,649: Line 13,822:
 
Unchain Animal
 
Unchain Animal
 
Tame  
 
Tame  
 +
a Large Animal
 
Tame a Small Animal
 
Tame a Small Animal
 
Mint  
 
Mint  
 +
Coins
 
Cut  
 
Cut  
 +
(Engrave Memorial)
 
Decorate With  
 
Decorate With  
 
Stud With  
 
Stud With  
 
Encrust  
 
Encrust  
 +
With
 
Collect Sand
 
Collect Sand
 
Collect Clay
 
Collect Clay
 
Construct  
 
Construct  
 +
Blocks
 
Make Raw  
 
Make Raw  
 +
Portal
 +
Hatch Cover
 +
Grate
 
Construct Traction Bench
 
Construct Traction Bench
 +
Splint
 +
Crutch
 +
Box
 
Forge  
 
Forge  
 
Make Totem
 
Make Totem
 +
Terrarium
 +
Cage
 +
Waterskin
 +
Vial
 +
Flask
 +
Cup
 +
Mug
 +
Goblet
 +
Instrument
 +
Toy
 +
Tube
 +
Pipe Section
 +
Bucket
 +
Backpack
 +
Quiver
 
Bait Trap with  
 
Bait Trap with  
 +
Ballista Arrow Head
 
Assemble  
 
Assemble  
 
Construct
 
Construct
Train Hunting Animal
+
Catapult Parts
Train War Animal
+
Mechanisms
 +
Ballista Parts
 +
Anvil
 +
Bed
 +
Quern
 +
Millstone
 +
Train  
 +
to Hunt
 +
Hunting Animal
 +
for War
 +
War Animal
 +
Animal
 
Make Charcoal
 
Make Charcoal
 
Make Ash
 
Make Ash
 
Reaction
 
Reaction
 
Smelt  
 
Smelt  
 +
Ore
 
Melt a Metal Object
 
Melt a Metal Object
 
Extract Metal Strands
 
Extract Metal Strands
Line 6,676: Line 13,888:
 
Dye Cloth
 
Dye Cloth
 
Sew  
 
Sew  
 +
Image
 
Collect Webs
 
Collect Webs
 
Weave Metal Cloth
 
Weave Metal Cloth
Line 6,681: Line 13,894:
 
Weave Yarn into Cloth
 
Weave Yarn into Cloth
 
Weave Thread into Cloth
 
Weave Thread into Cloth
 +
(Dyed Only)
 
Harvest Plants
 
Harvest Plants
 
Plant Seeds
 
Plant Seeds
Line 6,704: Line 13,918:
 
Kidnap
 
Kidnap
 
Cause Trouble
 
Cause Trouble
 +
On Break
 
Report Crime
 
Report Crime
 
Hunt
 
Hunt
Line 6,711: Line 13,926:
 
Guard Tax Collector
 
Guard Tax Collector
 
Return Kill
 
Return Kill
 +
Go Shopping
 
Store Owned Item
 
Store Owned Item
 +
Store Item in Vehicle
 
Pickup Equipment
 
Pickup Equipment
 
Strange Mood
 
Strange Mood
Line 6,830: Line 14,047:
 
CURSOR_UP_Z_AUX
 
CURSOR_UP_Z_AUX
 
CURSOR_DOWN_Z_AUX
 
CURSOR_DOWN_Z_AUX
 +
A_RETURN_TO_ARENA
 +
A_MOVE_N
 +
A_MOVE_S
 +
A_MOVE_E
 +
A_MOVE_W
 +
A_MOVE_NW
 +
A_MOVE_NE
 +
A_MOVE_SW
 +
A_MOVE_SE
 +
A_MOVE_SAME_SQUARE
 +
A_CARE_MOVE_N
 +
A_CARE_MOVE_S
 +
A_CARE_MOVE_E
 +
A_CARE_MOVE_W
 +
A_CARE_MOVE_NW
 +
A_CARE_MOVE_NE
 +
A_CARE_MOVE_SW
 +
A_CARE_MOVE_SE
 +
A_CARE_MOVE_UPDOWN
 +
A_MOVE_N_UP
 +
A_MOVE_S_UP
 +
A_MOVE_E_UP
 +
A_MOVE_W_UP
 +
A_MOVE_NW_UP
 +
A_MOVE_NE_UP
 +
A_MOVE_SW_UP
 +
A_MOVE_SE_UP
 +
A_MOVE_UP
 +
A_MOVE_N_DOWN
 +
A_MOVE_S_DOWN
 +
A_MOVE_E_DOWN
 +
A_MOVE_W_DOWN
 +
A_MOVE_NW_DOWN
 +
A_MOVE_NE_DOWN
 +
A_MOVE_SW_DOWN
 +
A_MOVE_SE_DOWN
 +
A_MOVE_DOWN
 +
A_MOVE_UP_AUX
 +
A_MOVE_DOWN_AUX
 
WORLDGEN_EXPORT_MAP
 
WORLDGEN_EXPORT_MAP
 
LEGENDS_EXPORT_MAP
 
LEGENDS_EXPORT_MAP
Line 6,836: Line 14,092:
 
LEGENDS_TOGGLE_CIVSITE
 
LEGENDS_TOGGLE_CIVSITE
 
LEGENDS_STRING_FILTER
 
LEGENDS_STRING_FILTER
 +
A_COMBAT_ATTACK
 +
A_COMBAT_DODGE
 +
A_COMBAT_CHARGEDEF
 +
A_STATUS
 +
A_STATUS_WRESTLE
 +
A_STATUS_CUSTOMIZE
 +
A_STATUS_KILLS
 +
A_STATUS_HEALTH
 +
A_STATUS_ATT_SKILL
 +
A_STATUS_DESC
 
UNITVIEW_CUSTOMIZE
 
UNITVIEW_CUSTOMIZE
 
UNITVIEW_HEALTH
 
UNITVIEW_HEALTH
Line 6,844: Line 14,110:
 
CUSTOMIZE_UNIT_NICKNAME
 
CUSTOMIZE_UNIT_NICKNAME
 
CUSTOMIZE_UNIT_PROFNAME
 
CUSTOMIZE_UNIT_PROFNAME
 +
A_CLEAR_ANNOUNCEMENTS
 +
A_SLEEP
 +
A_SLEEP_SLEEP
 +
A_SLEEP_WAIT
 +
A_SLEEP_DAWN
 +
A_WAIT
 +
A_SHORT_WAIT
 +
A_ATTACK
 +
A_ATTACK_CONFIRM
 +
QUICK_ATTACK
 +
HEAVY_ATTACK
 +
WILD_ATTACK
 +
PRECISE_ATTACK
 +
CHARGE_ATTACK
 +
MULTI_ATTACK
 +
A_LOOK
 +
A_SEARCH
 +
A_ODOR
 +
A_DISPLAY_ODOR
 +
A_YIELD
 +
A_DISPLAY_TRACKS
 +
A_FRESHEST_TRACK
 +
A_INV_DRAW_WEAPON
 +
A_JUMP
 +
A_HOLD
 +
A_TALK
 +
A_INTERACT
 +
A_ACTION
 +
A_ACTION_CREATE
 +
A_ACTION_BUTCHER
 +
A_ACTION_ABILITY
 +
A_ACTION_POWER
 +
A_INV_LOOK
 +
A_INV_REMOVE
 +
A_INV_WEAR
 +
A_INV_EATDRINK
 +
A_INV_PUTIN
 +
A_INV_DROP
 +
A_GROUND
 +
A_THROW
 +
A_SHOOT
 +
A_ANNOUNCEMENTS
 +
A_COMBAT
 +
A_MOVEMENT
 +
A_MOVEMENT_SWIM
 +
A_SNEAK
 +
A_SPEED_SNEAK
 +
A_CENTER
 +
A_COMPANIONS
 +
A_BUILDING
 +
A_TRAVEL
 +
A_TRAVEL_SLEEP
 +
A_TRAVEL_MAP
 +
A_TRAVEL_HIDE_INSTRUCTIONS
 +
A_DATE
 +
A_WEATHER
 +
A_TEMPERATURE
 +
A_STANCE
 
OPTION1
 
OPTION1
 
OPTION2
 
OPTION2
Line 7,028: Line 14,352:
 
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL
 
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL
 
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL
 
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL
 +
HOTKEY_BUILDING_MACHINE_ROLLERS
 
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA
 
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA
 
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT
 
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT
Line 7,044: Line 14,369:
 
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN
 
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN
 
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN
 
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN
 +
HOTKEY_BUILDING_CONSTRUCTION_TRACK
 +
HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP
 
HOTKEY_BUILDING_WORKSHOP_LEATHER
 
HOTKEY_BUILDING_WORKSHOP_LEATHER
 
HOTKEY_BUILDING_WORKSHOP_QUERN
 
HOTKEY_BUILDING_WORKSHOP_QUERN
Line 7,075: Line 14,402:
 
HIVE_INSTALL_COLONY
 
HIVE_INSTALL_COLONY
 
HIVE_GATHER_PRODUCTS
 
HIVE_GATHER_PRODUCTS
 +
D_ONESTEP
 +
D_PAUSE
 +
D_DEPOT
 +
D_HOT_KEYS
 +
D_HOTKEY1
 +
D_HOTKEY2
 +
D_HOTKEY3
 +
D_HOTKEY4
 +
D_HOTKEY5
 +
D_HOTKEY6
 +
D_HOTKEY7
 +
D_HOTKEY8
 +
D_HOTKEY9
 +
D_HOTKEY10
 +
D_HOTKEY11
 +
D_HOTKEY12
 +
D_HOTKEY13
 +
D_HOTKEY14
 +
D_HOTKEY15
 +
D_HOTKEY16
 +
D_HOTKEY_CHANGE_NAME
 +
D_HOTKEY_ZOOM
 +
D_ANNOUNCE
 +
D_REPORTS
 +
D_BUILDING
 +
D_CIVLIST
 +
D_DESIGNATE
 +
D_ARTLIST
 +
D_NOBLES
 +
D_ORDERS
 +
D_MILITARY
 +
D_MILITARY_CREATE_SQUAD
 +
D_MILITARY_DISBAND_SQUAD
 +
D_MILITARY_CREATE_SUB_SQUAD
 +
D_MILITARY_CANCEL_ORDERS
 +
D_MILITARY_POSITIONS
 +
D_MILITARY_ALERTS
 +
D_MILITARY_ALERTS_ADD
 +
D_MILITARY_ALERTS_DELETE
 +
D_MILITARY_ALERTS_SET
 +
D_MILITARY_ALERTS_NAME
 +
D_MILITARY_ALERTS_SET_RETAIN
 +
D_MILITARY_EQUIP
 +
D_MILITARY_EQUIP_CUSTOMIZE
 +
D_MILITARY_EQUIP_UNIFORM
 +
D_MILITARY_EQUIP_PRIORITY
 +
D_MILITARY_UNIFORMS
 +
D_MILITARY_SUPPLIES
 +
D_MILITARY_SUPPLIES_WATER_DOWN
 +
D_MILITARY_SUPPLIES_WATER_UP
 +
D_MILITARY_SUPPLIES_FOOD_DOWN
 +
D_MILITARY_SUPPLIES_FOOD_UP
 +
D_MILITARY_AMMUNITION
 +
D_MILITARY_AMMUNITION_ADD_ITEM
 +
D_MILITARY_AMMUNITION_REMOVE_ITEM
 +
D_MILITARY_AMMUNITION_LOWER_AMOUNT
 +
D_MILITARY_AMMUNITION_RAISE_AMOUNT
 +
D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS
 +
D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS
 +
D_MILITARY_AMMUNITION_MATERIAL
 +
D_MILITARY_AMMUNITION_COMBAT
 +
D_MILITARY_AMMUNITION_TRAINING
 +
D_MILITARY_TRAINING
 +
D_MILITARY_SCHEDULE
 +
D_MILITARY_ADD_UNIFORM
 +
D_MILITARY_DELETE_UNIFORM
 +
D_MILITARY_NAME_UNIFORM
 +
D_MILITARY_NAME_SQUAD
 +
D_MILITARY_ADD_ARMOR
 +
D_MILITARY_ADD_PANTS
 +
D_MILITARY_ADD_HELM
 +
D_MILITARY_ADD_GLOVES
 +
D_MILITARY_ADD_BOOTS
 +
D_MILITARY_ADD_SHIELD
 +
D_MILITARY_ADD_WEAPON
 +
D_MILITARY_ADD_MATERIAL
 +
D_MILITARY_ADD_COLOR
 +
D_MILITARY_REPLACE_CLOTHING
 +
D_MILITARY_EXACT_MATCH
 +
D_ROOMS
 
BUILDINGLIST_ZOOM_T
 
BUILDINGLIST_ZOOM_T
 
BUILDINGLIST_ZOOM_Q
 
BUILDINGLIST_ZOOM_Q
 +
RECENTER_ON_LEVER
 +
D_SQUADS
 +
D_SQUADS_MOVE
 +
D_SQUADS_KILL
 +
D_SQUADS_KILL_LIST
 +
D_SQUADS_KILL_RECT
 +
D_SQUADS_SCHEDULE
 +
D_SQUADS_CANCEL_ORDER
 +
D_SQUADS_ALERT
 +
D_SQUADS_SELECT_INDIVIDUALS
 +
D_SQUADS_CENTER
 +
D_SQUAD_SCH_SLEEP
 +
D_SQUAD_SCH_CIVILIAN_UNIFORM
 +
D_SQUAD_SCH_GIVE_ORDER
 +
D_SQUAD_SCH_EDIT_ORDER
 +
D_SQUAD_SCH_CANCEL_ORDER
 +
D_SQUAD_SCH_COPY_ORDERS
 +
D_SQUAD_SCH_PASTE_ORDERS
 +
D_SQUAD_SCH_MS_NAME
 +
D_STOCKPILES
 +
D_CIVZONE
 +
D_VIEWUNIT
 +
D_JOBLIST
 +
D_UNITLIST
 +
D_LOOK
 +
D_HAULING
 +
D_HAULING_NEW_ROUTE
 +
D_HAULING_NEW_STOP
 +
D_HAULING_REMOVE
 +
D_HAULING_PROMOTE
 +
D_HAULING_VEHICLE
 +
D_HAULING_NICKNAME
 +
D_HAULING_STOP_NEW_DEPART
 +
D_HAULING_STOP_NEW_LINK
 +
D_HAULING_STOP_REMOVE
 +
D_HAULING_STOP_SL_SELECT_PILE
 +
D_HAULING_STOP_SL_TAKE_GIVE
 +
D_HAULING_STOP_LC_DIR
 +
D_HAULING_STOP_LC_MODE
 +
D_HAULING_STOP_LC_TIMER_UP
 +
D_HAULING_STOP_LC_TIMER_DOWN
 +
D_HAULING_STOP_LC_FULLNESS_UP
 +
D_HAULING_STOP_LC_FULLNESS_DOWN
 +
D_HAULING_STOP_LC_MORE_LESS
 +
D_HAULING_STOP_LC_DESIRED_TOTAL
 +
D_HAULING_STOP_LC_CHANGE
 +
D_HAULING_STOP_LC_ADVANCED
 +
D_BURROWS
 +
D_BURROWS_ADD
 +
D_BURROWS_DELETE
 +
D_BURROWS_DEFINE
 +
D_BURROWS_ADD_UNIT
 +
D_BURROWS_CENTER
 +
D_BURROWS_NAME
 +
D_BURROWS_CHANGE_SELECTION
 +
D_BURROWS_BRUSH
 +
D_BURROWS_REMOVE
 +
D_NOTE
 +
D_NOTE_PLACE
 +
D_NOTE_DELETE
 +
D_NOTE_NAME
 +
D_NOTE_ENTER
 +
D_NOTE_ADOPT_SYMBOL
 +
D_NOTE_CHANGE_SELECTION
 +
D_NOTE_POINTS
 +
D_NOTE_ROUTE
 +
D_NOTE_ROUTE_ADD
 +
D_NOTE_ROUTE_EDIT
 +
D_NOTE_ROUTE_DELETE
 +
D_NOTE_ROUTE_CENTER
 +
D_NOTE_ROUTE_NAME
 +
D_BUILDJOB
 +
D_STATUS
 +
D_STATUS_OVERALL_HEALTH_RECENTER
 +
D_BUILDITEM
 +
D_BITEM_FORBID
 +
D_BITEM_DUMP
 +
D_BITEM_HIDE
 +
D_BITEM_MELT
 +
D_LOOK_FORBID
 +
D_LOOK_DUMP
 +
D_LOOK_MELT
 +
D_LOOK_HIDE
 +
D_LOOK_FOLLOW
 +
D_LOOK_ARENA_CREATURE
 +
D_LOOK_ARENA_ADV_MODE
 +
D_LOOK_ARENA_WATER
 +
D_LOOK_ARENA_MAGMA
 
ARENA_CREATURE_SIDE_DOWN
 
ARENA_CREATURE_SIDE_DOWN
 
ARENA_CREATURE_SIDE_UP
 
ARENA_CREATURE_SIDE_UP
Line 7,083: Line 14,578:
 
ARENA_CREATURE_REMOVE_ITEM
 
ARENA_CREATURE_REMOVE_ITEM
 
ARENA_CREATURE_UNDEAD
 
ARENA_CREATURE_UNDEAD
 +
ARENA_CREATURE_STRING
 +
ARENA_CONFLICT_STATE_1
 +
ARENA_CONFLICT_STATE_2
 +
ARENA_MORALE
 +
ARENA_WEATHER
 +
ARENA_WEATHER_SNOW
 +
ARENA_WEATHER_MUD
 +
ARENA_WEATHER_CLEAR_SPATTER
 +
D_LOOK_ARENA_TREE
 +
ARENA_TREE_FILTER
 +
ARENA_TREE_AGE
 +
D_LOOK_ARENA_MOUNT
 +
A_ENTER_NAME
 +
A_CUST_NAME
 +
A_RANDOM_NAME
 +
A_CHANGE_GENDER
 +
A_END_TRAVEL
 +
A_TRAVEL_CLOUDS
 +
A_LOG
 +
A_TRAVEL_LOG
 +
A_LOG_TASKS
 +
A_LOG_ENTITIES
 +
A_LOG_SITES
 +
A_LOG_SUBREGIONS
 +
A_LOG_FEATURE_LAYERS
 +
A_LOG_PEOPLE
 +
A_LOG_AGREEMENTS
 +
A_LOG_EVENTS
 +
A_LOG_BESTIARY
 +
A_LOG_FILTER
 +
A_LOG_ZOOM_CURRENT_LOCATION
 +
A_LOG_ZOOM_SELECTED
 +
A_LOG_LINE
 +
A_LOG_MAP
 
ORDERS_AUTOFORBID
 
ORDERS_AUTOFORBID
 
ORDERS_FORBID_PROJECTILE
 
ORDERS_FORBID_PROJECTILE
Line 7,161: Line 14,690:
 
HOTKEY_FARMER_SPIN_THREAD
 
HOTKEY_FARMER_SPIN_THREAD
 
HOTKEY_MILL_MILL
 
HOTKEY_MILL_MILL
HOTKEY_KENNEL_TRAIN_HUNT
 
 
HOTKEY_KENNEL_CATCH_VERMIN
 
HOTKEY_KENNEL_CATCH_VERMIN
 
HOTKEY_KENNEL_TAME_VERMIN
 
HOTKEY_KENNEL_TAME_VERMIN
HOTKEY_KENNEL_TAME_UNIT
 
HOTKEY_KENNEL_TRAIN_WAR
 
 
HOTKEY_FISHERY_PROCESS
 
HOTKEY_FISHERY_PROCESS
 
HOTKEY_FISHERY_EXTRACT
 
HOTKEY_FISHERY_EXTRACT
Line 7,212: Line 14,738:
 
HOTKEY_TRAP_CAGE
 
HOTKEY_TRAP_CAGE
 
HOTKEY_TRAP_PULL_LEVER
 
HOTKEY_TRAP_PULL_LEVER
 +
HOTKEY_TRAP_TRACK_STOP
 
BUILDJOB_ADD
 
BUILDJOB_ADD
 
BUILDJOB_CANCEL
 
BUILDJOB_CANCEL
Line 7,286: Line 14,813:
 
BUILDJOB_FARM_WINTER
 
BUILDJOB_FARM_WINTER
 
BUILDJOB_STOCKPILE_MASTER
 
BUILDJOB_STOCKPILE_MASTER
 +
BUILDJOB_STOCKPILE_LINK_ANYWHERE
 +
BUILDJOB_STOCKPILE_GIVE_TO
 +
BUILDJOB_STOCKPILE_WHEELBARROW
 
BUILDJOB_STOCKPILE_DELETE_CHILD
 
BUILDJOB_STOCKPILE_DELETE_CHILD
 
BUILDJOB_STOCKPILE_SETTINGS
 
BUILDJOB_STOCKPILE_SETTINGS
Line 7,341: Line 14,871:
 
NOBLELIST_CAPITAL
 
NOBLELIST_CAPITAL
 
NOBLELIST_VIEW_CANDIDATE
 
NOBLELIST_VIEW_CANDIDATE
 +
A_BARTER_VIEW
 +
A_BARTER_CURRENCY_1
 +
A_BARTER_CURRENCY_2
 +
A_BARTER_TRADE
 
TRADE_VIEW
 
TRADE_VIEW
 
TRADE_TRADE
 
TRADE_TRADE
Line 7,367: Line 14,901:
 
MANAGER_WAGES
 
MANAGER_WAGES
 
PET_BUTCHER
 
PET_BUTCHER
 +
ANIMAL_SELECT_TRAINER
 +
ANIMAL_WAR_TRAINING
 +
ANIMAL_HUNTING_TRAINING
 
KITCHEN_COOK
 
KITCHEN_COOK
 
KITCHEN_BREW
 
KITCHEN_BREW
Line 7,391: Line 14,928:
 
CIVZONE_ACTIVE
 
CIVZONE_ACTIVE
 
CIVZONE_MEETING
 
CIVZONE_MEETING
 +
CIVZONE_ANIMAL_TRAINING
 
CIVZONE_POND_WATER
 
CIVZONE_POND_WATER
 
CIVZONE_PEN
 
CIVZONE_PEN
Line 7,443: Line 14,981:
 
DESIGNATE_ENGRAVE
 
DESIGNATE_ENGRAVE
 
DESIGNATE_FORTIFY
 
DESIGNATE_FORTIFY
 +
DESIGNATE_TRACK
 
DESIGNATE_TOGGLE_ENGRAVING
 
DESIGNATE_TOGGLE_ENGRAVING
 
DESIGNATE_UNDO
 
DESIGNATE_UNDO
Line 7,468: Line 15,007:
 
BUILDING_TRIGGER_MAX_MAGMA_UP
 
BUILDING_TRIGGER_MAX_MAGMA_UP
 
BUILDING_TRIGGER_MAX_MAGMA_DOWN
 
BUILDING_TRIGGER_MAX_MAGMA_DOWN
 +
BUILDING_TRIGGER_ENABLE_TRACK_CART
 +
BUILDING_TRIGGER_MIN_TRACK_CART_DOWN
 +
BUILDING_TRIGGER_MIN_TRACK_CART_UP
 +
BUILDING_TRIGGER_MAX_TRACK_CART_DOWN
 +
BUILDING_TRIGGER_MAX_TRACK_CART_UP
 +
BUILDING_ROLLERS_SPEED_UP
 +
BUILDING_ROLLERS_SPEED_DOWN
 +
BUILDING_TRACK_STOP_FRICTION_UP
 +
BUILDING_TRACK_STOP_FRICTION_DOWN
 +
BUILDING_TRACK_STOP_DUMP
 
BUILDING_TRIGGER_ENABLE_CREATURE
 
BUILDING_TRIGGER_ENABLE_CREATURE
 
BUILDING_TRIGGER_ENABLE_LOCALS
 
BUILDING_TRIGGER_ENABLE_LOCALS
Line 7,479: Line 15,028:
 
UNITVIEW_PRF
 
UNITVIEW_PRF
 
UNITVIEW_WND
 
UNITVIEW_WND
 +
UNITVIEW_FOLLOW
 
UNITVIEW_NEXT
 
UNITVIEW_NEXT
 
UNITVIEW_SLAUGHTER
 
UNITVIEW_SLAUGHTER
Line 7,486: Line 15,036:
 
UNITVIEW_PRF_PROF
 
UNITVIEW_PRF_PROF
 
UNITVIEW_PRF_PET
 
UNITVIEW_PRF_PET
UNITVIEW_PRF_PET_HUNT
 
UNITVIEW_PRF_PET_WAR
 
 
UNITVIEW_PRF_VIEW
 
UNITVIEW_PRF_VIEW
 +
UNITVIEW_PRF_NEW_SQUAD
 +
UNITVIEW_PRF_REMOVE_FROM_SQUAD
 +
UNITVIEW_PRF_NAME_CURRENT_SQUAD
 +
UNITVIEW_PRF_NAME_SELECTED_SQUAD
 
STRING_A000
 
STRING_A000
 
STRING_A001
 
STRING_A001
Line 7,852: Line 15,404:
 
FPS_DOWN
 
FPS_DOWN
 
TOGGLE_TTF
 
TOGGLE_TTF
 +
PREFIX
 
Select
 
Select
 
Secondary Select
 
Secondary Select
Line 8,027: Line 15,580:
 
Adventure: Sleep, Wait
 
Adventure: Sleep, Wait
 
Adventure: Sleep, Dawn
 
Adventure: Sleep, Dawn
Adventure: Wait
+
Adventure: Wait Ten Instants
 +
Adventure: Wait One Instant
 
Adventure: Attack
 
Adventure: Attack
 
Adventure: Attack, Confirm
 
Adventure: Attack, Confirm
 +
Adventure: Attack, Quick
 +
Adventure: Attack, Heavy
 +
Adventure: Attack, Wild
 +
Adventure: Attack, Precise
 +
Adventure: Attack, Charge
 +
Adventure: Attack, Multi
 
Adventure: Look
 
Adventure: Look
 
Adventure: Search
 
Adventure: Search
 +
Adventure: Describe Odor
 +
Adventure: Display Strongest Odor
 +
Adventure: Yield
 +
Adventure: Display Tracks
 +
Adventure: Freshest Track
 +
Adventure: Inv. Draw Weapon
 +
Adventure: Jump
 +
Adventure: Hold/Hang (Climb)
 
Adventure: Talk
 
Adventure: Talk
 
Adventure: Inv. Interact
 
Adventure: Inv. Interact
Line 8,053: Line 15,621:
 
Adventure: Movement Options, Swim
 
Adventure: Movement Options, Swim
 
Adventure: Sneak
 
Adventure: Sneak
 +
Adventure: Speed and Sneaking Options
 
Adventure: Center
 
Adventure: Center
 
Adventure: Companions
 
Adventure: Companions
Line 8,248: Line 15,817:
 
Hotkey: Building, Machine Component, Horizontal Axle
 
Hotkey: Building, Machine Component, Horizontal Axle
 
Hotkey: Building, Machine Component, Vertical Axle
 
Hotkey: Building, Machine Component, Vertical Axle
 +
Hotkey: Building, Machine Component, Rollers
 
Hotkey: Building, Siege, Ballista
 
Hotkey: Building, Siege, Ballista
 
Hotkey: Building, Siege, Catapult
 
Hotkey: Building, Siege, Catapult
Line 8,264: Line 15,834:
 
Hotkey: Building, Construction, Downward Stair
 
Hotkey: Building, Construction, Downward Stair
 
Hotkey: Building, Construction, Up/Down Stair
 
Hotkey: Building, Construction, Up/Down Stair
 +
Hotkey: Building, Construction, Track
 +
Hotkey: Building, Construction, Track Stop
 
Hotkey: Building, Wksp, Leather
 
Hotkey: Building, Wksp, Leather
 
Hotkey: Building, Wksp, Quern
 
Hotkey: Building, Wksp, Quern
Line 8,359: Line 15,931:
 
Main: Military, Delete Uniform
 
Main: Military, Delete Uniform
 
Main: Military, Name Uniform
 
Main: Military, Name Uniform
 +
Main: Military, Name Squad
 
Main: Military, Add Armor
 
Main: Military, Add Armor
 
Main: Military, Add Pants
 
Main: Military, Add Pants
Line 8,373: Line 15,946:
 
Building List: Zoom T
 
Building List: Zoom T
 
Building List: Zoom Q
 
Building List: Zoom Q
 +
Recenter on Lever
 
Main: Control Squads
 
Main: Control Squads
 
Main: Control Squads, Move
 
Main: Control Squads, Move
Line 8,397: Line 15,971:
 
Main: Unit List
 
Main: Unit List
 
Main: Look
 
Main: Look
 +
Main: Hauling
 +
Main: Hauling, New Route
 +
Main: Hauling, New Stop
 +
Main: Hauling, Remove
 +
Main: Hauling, Promote
 +
Main: Hauling, Vehicle
 +
Main: Hauling, Name
 +
Main: Hauling, Stop, New Leave Condition
 +
Main: Hauling, Stop, New Stockpile Link
 +
Main: Hauling, Stop, Remove
 +
Main: Hauling, Stop, Stockpile, Select
 +
Main: Hauling, Stop, Stockpile, Take/Give
 +
Main: Hauling, Stop, Leave Condition, Dir
 +
Main: Hauling, Stop, Leave Condition, Mode
 +
Main: Hauling, Stop, Leave Condition, Timer Up
 +
Main: Hauling, Stop, Leave Condition, Timer Down
 +
Main: Hauling, Stop, Leave Condition, Fullness Up
 +
Main: Hauling, Stop, Leave Condition, Fullness Down
 +
Main: Hauling, Stop, Leave Condition, More/Less
 +
Main: Hauling, Stop, Leave Condition, Desired/Total
 +
Main: Hauling, Stop, Leave Condition, Change
 +
Main: Hauling, Stop, Leave Condition, Advanced
 
Main: Burrows
 
Main: Burrows
 
Main: Burrows, Add
 
Main: Burrows, Add
Line 8,433: Line 16,029:
 
Dwf Look: Melt
 
Dwf Look: Melt
 
Dwf Look: Hide
 
Dwf Look: Hide
 +
Dwf Look: Follow
 
Dwf Look: Arena Creature
 
Dwf Look: Arena Creature
 
Dwf Look: Arena Adv Mode
 
Dwf Look: Arena Adv Mode
Line 8,443: Line 16,040:
 
Arena Creature: Remove Item
 
Arena Creature: Remove Item
 
Arena Creature: Undead
 
Arena Creature: Undead
 +
Arena Creature: String
 +
Arena Conflict State 1
 +
Arena Conflict State 2
 +
Arena Morale
 +
Arena Weather
 +
Arena Weather: Snow
 +
Arena Weather: Mud
 +
Arena Weather: Clear Spatter
 +
Dwf Look: Arena Tree
 +
Arena Tree: Filter
 +
Arena Tree: Age
 +
Dwf Look: Arena Mount
 
Adventure: Creation, Name Entry
 
Adventure: Creation, Name Entry
 
Adventure: Creation, Customize Name
 
Adventure: Creation, Customize Name
Line 8,456: Line 16,065:
 
Adventure: Log, Regions
 
Adventure: Log, Regions
 
Adventure: Log, Feature Layers
 
Adventure: Log, Feature Layers
 +
Adventure: Log, People
 +
Adventure: Log, Agreements
 +
Adventure: Log, Events
 +
Adventure: Log, Bestiary
 +
Adventure: Log, Filter
 
Adventure: Log, Zoom to Current Location
 
Adventure: Log, Zoom to Current Location
 
Adventure: Log, Zoom to Selected
 
Adventure: Log, Zoom to Selected
Line 8,537: Line 16,151:
 
Hotkey: Farmer, Spin
 
Hotkey: Farmer, Spin
 
Hotkey: Mill, Mill
 
Hotkey: Mill, Mill
Hotkey: Kennel, Hunt
 
 
Hotkey: Kennel, Catch
 
Hotkey: Kennel, Catch
 
Hotkey: Kennel, Tame Small
 
Hotkey: Kennel, Tame Small
Hotkey: Kennel, Tame Large
 
Hotkey: Kennel, War
 
 
Hotkey: Fishery, Process
 
Hotkey: Fishery, Process
 
Hotkey: Fishery, Extract
 
Hotkey: Fishery, Extract
Line 8,588: Line 16,199:
 
Hotkey: Trap, Cage
 
Hotkey: Trap, Cage
 
Hotkey: Trap, Lever
 
Hotkey: Trap, Lever
 +
Hotkey: Trap, Track Stop
 
Buildjob: Add
 
Buildjob: Add
 
Buildjob: Cancel
 
Buildjob: Cancel
Line 8,625: Line 16,237:
 
Buildjob: Coffin, Size
 
Buildjob: Coffin, Size
 
Buildjob: Coffin, Gen. Burial
 
Buildjob: Coffin, Gen. Burial
Buildjob: Coffing, Allow Citizens
+
Buildjob: Coffin, Allow Citizens
Buildjob: Coffing, Allow Pets
+
Buildjob: Coffin, Allow Pets
 
Buildjob: Chair, Assign
 
Buildjob: Chair, Assign
 
Buildjob: Chair, Free
 
Buildjob: Chair, Free
Line 8,662: Line 16,274:
 
Buildjob: Farm, Winter
 
Buildjob: Farm, Winter
 
Buildjob: Stockpile, Master
 
Buildjob: Stockpile, Master
 +
Buildjob: Stockpile, Link/Anywhere
 +
Buildjob: Stockpile, Give To
 +
Buildjob: Stockpile, Wheelbarrow
 
Buildjob: Stockpile, Delete Child
 
Buildjob: Stockpile, Delete Child
 
Buildjob: Stockpile, Settings
 
Buildjob: Stockpile, Settings
Line 8,747: Line 16,362:
 
Manager, Wages
 
Manager, Wages
 
Animals, Slaughter
 
Animals, Slaughter
 +
Animals, Trainer
 +
Animals, War Training
 +
Animals, Hunting Training
 
Kitchen, Cook
 
Kitchen, Cook
 
Kitchen, Brew
 
Kitchen, Brew
Line 8,769: Line 16,387:
 
Main: Activity Zone, Fish
 
Main: Activity Zone, Fish
 
Main: Activity Zone, Meeting
 
Main: Activity Zone, Meeting
 +
Main: Activity Zone, Animal Training
 
Main: Activity Zone, Pond Options
 
Main: Activity Zone, Pond Options
 
Main: Activity Zone: Pond, Water
 
Main: Activity Zone: Pond, Water
Line 8,823: Line 16,442:
 
Designate, Engrave
 
Designate, Engrave
 
Designate, Fortify
 
Designate, Fortify
 +
Designate, Carve Track
 
Designate, Toggle Engraving
 
Designate, Toggle Engraving
 
Designate, Undo
 
Designate, Undo
Line 8,848: Line 16,468:
 
Building, Trigger, Max Magma Up
 
Building, Trigger, Max Magma Up
 
Building, Trigger, Max Magma Down
 
Building, Trigger, Max Magma Down
 +
Building, Trigger, Enable Cart
 +
Building, Trigger, Min Cart Down
 +
Building, Trigger, Min Cart Up
 +
Building, Trigger, Max Cart Down
 +
Building, Trigger, Max Cart Up
 +
Building, Rollers, Speed Up
 +
Building, Rollers, Speed Down
 +
Building, Track Stop, Friction Up
 +
Building, Track Stop, Friction Down
 +
Building, Track Stop, Dump
 
Building, Trigger, Enable Creature
 
Building, Trigger, Enable Creature
 
Building, Trigger, Enable Locals
 
Building, Trigger, Enable Locals
Line 8,860: Line 16,490:
 
Unitview, Wounds
 
Unitview, Wounds
 
Unitview, Next Unit
 
Unitview, Next Unit
 +
Unitview, Follow
 
Unitview, Slaughter
 
Unitview, Slaughter
 
Unitview, General, Combat
 
Unitview, General, Combat
Line 8,866: Line 16,497:
 
Unitview, Prefs, Labor
 
Unitview, Prefs, Labor
 
Unitview, Prefs, Pets
 
Unitview, Prefs, Pets
Unitview, Prefs, Pets, Hunting
 
Unitview, Prefs, Pets, War
 
 
Unitview, Prefs, Profile
 
Unitview, Prefs, Profile
 +
Unitview, Prefs, New Squad
 +
Unitview, Prefs, Remove From Squad
 +
Unitview, Prefs, Name Current Squad
 +
Unitview, Prefs, Name Selected Squad
 
String: Backspace
 
String: Backspace
 
String: Character 001
 
String: Character 001
Line 9,231: Line 16,864:
 
Increase FPS limit
 
Increase FPS limit
 
Decrease FPS limit
 
Decrease FPS limit
Toggle truetype rendering
+
Toggle Truetype rendering
 +
Command repeat prefix-key
 
Backspace
 
Backspace
Clear
 
 
Enter
 
Enter
 
Pause
 
Pause
Line 9,320: Line 16,953:
 
Save and exit
 
Save and exit
 
Exit, discard changes when DF quits
 
Exit, discard changes when DF quits
 +
No keys registered ?!
 
Mouse button:  
 
Mouse button:  
 +
By position:
 +
By letter:
 +
No macros!
 
Add binding
 
Add binding
 
Don't repeat
 
Don't repeat
Line 9,326: Line 16,963:
 
Immediate repeat
 
Immediate repeat
 
Mouse:  
 
Mouse:  
 +
to delete.
 
Select a macro, then press  
 
Select a macro, then press  
 
Keybinding - currently registering new key
 
Keybinding - currently registering new key
Line 9,332: Line 16,970:
 
Select binding, or press space to abort
 
Select binding, or press space to abort
 
Key binding & macro center
 
Key binding & macro center
SYMBOL
+
NAME_SWAMP
NOUN
+
HOLY
PREFIX
+
NAME_DESERT
VERB
+
NAME_GLACIER
ADJ_DIST
+
NAME_TUNDRA
THE_NOUN_SING
+
NAME_GRASSLAND
THE_NOUN_PLUR
+
NAME_HILLS
THE_COMPOUND_NOUN_SING
+
NAME_REGION
THE_COMPOUND_NOUN_PLUR
+
NAME_PEAK
THE_COMPOUND_ADJ
+
NAME_ISLAND_SMALL
FRONT_COMPOUND_NOUN_SING
+
NAME_ISLAND
FRONT_COMPOUND_NOUN_PLUR
 
REAR_COMPOUND_NOUN_SING
 
REAR_COMPOUND_NOUN_PLUR
 
FRONT_COMPOUND_ADJ
 
REAR_COMPOUND_ADJ
 
FRONT_COMPOUND_PREFIX
 
THE_COMPOUND_PREFIX
 
STANDARD_VERB
 
Unrecognized Word Token:
 
Unrecognized Symbol Token:
 
Unrecognized Translation Token:
 
NAME_SWAMP
 
HOLY
 
NAME_DESERT
 
NAME_GLACIER
 
NAME_TUNDRA
 
NAME_GRASSLAND
 
NAME_HILLS
 
NAME_REGION
 
NAME_PEAK
 
NAME_ISLAND_SMALL
 
NAME_ISLAND
 
 
NAME_CONTINENT
 
NAME_CONTINENT
 
NAME_WAR
 
NAME_WAR
Line 9,377: Line 16,993:
 
NAME_BUILDING_KEEP
 
NAME_BUILDING_KEEP
 
NAME_BUILDING_TOMB
 
NAME_BUILDING_TOMB
 +
*** Error(s) finalizing the symbol
 
Unrecognized word token:  
 
Unrecognized word token:  
 +
*** Error(s) finalizing the translation
 
Impoverished Word Selector
 
Impoverished Word Selector
 +
language_layer
 +
[OBJECT:LANGUAGE]
 +
[WORD:
 +
[SYMBOL:
 +
[TRANSLATION:
 +
SYMBOL
 +
NOUN
 +
VERB
 +
ADJ_DIST
 +
THE_NOUN_SING
 +
THE_NOUN_PLUR
 +
THE_COMPOUND_NOUN_SING
 +
THE_COMPOUND_NOUN_PLUR
 +
THE_COMPOUND_ADJ
 +
OF_NOUN_SING
 +
OF_NOUN_PLUR
 +
FRONT_COMPOUND_NOUN_SING
 +
FRONT_COMPOUND_NOUN_PLUR
 +
REAR_COMPOUND_NOUN_SING
 +
REAR_COMPOUND_NOUN_PLUR
 +
FRONT_COMPOUND_ADJ
 +
REAR_COMPOUND_ADJ
 +
FRONT_COMPOUND_PREFIX
 +
THE_COMPOUND_PREFIX
 +
STANDARD_VERB
 +
Unrecognized Word Token:
 +
S_WORD
 +
Unrecognized Symbol Token:
 +
T_WORD
 +
Unrecognized Translation Token:
 
Machine node out of bounds on split
 
Machine node out of bounds on split
 
Failed to find machine node frontier on split
 
Failed to find machine node frontier on split
Line 9,384: Line 17,032:
 
MOON_PHASE
 
MOON_PHASE
 
Unrecognized Material Template Token:  
 
Unrecognized Material Template Token:  
 +
*** Error(s) finalizing the material template
 
Unrecognized Color Token in Material Template:  
 
Unrecognized Color Token in Material Template:  
 
IMPLIES_ANIMAL_KILL
 
IMPLIES_ANIMAL_KILL
Line 9,401: Line 17,050:
 
STRUCTURAL_PLANT_MAT
 
STRUCTURAL_PLANT_MAT
 
SEED_MAT
 
SEED_MAT
LEAF_MAT
+
STOCKPILE_PLANT_GROWTH
 
BONE
 
BONE
 
THREAD_PLANT
 
THREAD_PLANT
Line 9,415: Line 17,064:
 
SLIME_MAP_DESCRIPTOR
 
SLIME_MAP_DESCRIPTOR
 
PUS_MAP_DESCRIPTOR
 
PUS_MAP_DESCRIPTOR
 +
SWEAT_MAP_DESCRIPTOR
 +
TEARS_MAP_DESCRIPTOR
 +
SPIT_MAP_DESCRIPTOR
 +
EVAPORATES
 
ENTERS_BLOOD
 
ENTERS_BLOOD
 
ALCOHOL
 
ALCOHOL
Line 9,420: Line 17,073:
 
EDIBLE_RAW
 
EDIBLE_RAW
 
EDIBLE_COOKED
 
EDIBLE_COOKED
 +
DO_NOT_CLEAN_GLOB
 +
NO_STONE_STOCKPILE
 
ITEMS_METAL
 
ITEMS_METAL
 
ITEMS_BARRED
 
ITEMS_BARRED
Line 9,426: Line 17,081:
 
ITEMS_SOFT
 
ITEMS_SOFT
 
ITEMS_HARD
 
ITEMS_HARD
 +
IS_STONE
 
UNDIGGABLE
 
UNDIGGABLE
 
DISPLAY_UNGLAZED
 
DISPLAY_UNGLAZED
 
YARN
 
YARN
 
STOCKPILE_THREAD_METAL
 
STOCKPILE_THREAD_METAL
 +
IS_METAL
 +
IS_GLASS
 
CRYSTAL_GLASSABLE
 
CRYSTAL_GLASSABLE
 
ITEMS_WEAPON
 
ITEMS_WEAPON
Line 9,441: Line 17,099:
 
ITEMS_QUERN
 
ITEMS_QUERN
 
STONE_NAME
 
STONE_NAME
 +
IS_GEM
 
OVERWRITE_SOLID
 
OVERWRITE_SOLID
 
TEMP_DIET_INFO
 
TEMP_DIET_INFO
Line 9,490: Line 17,149:
 
BOILING_POINT
 
BOILING_POINT
 
MAT_FIXED_TEMP
 
MAT_FIXED_TEMP
 +
IF_EXISTS_SET_HEATDAM_POINT
 +
IF_EXISTS_SET_COLDDAM_POINT
 +
IF_EXISTS_SET_IGNITE_POINT
 +
IF_EXISTS_SET_MELTING_POINT
 +
IF_EXISTS_SET_BOILING_POINT
 +
IF_EXISTS_SET_MAT_FIXED_TEMP
 
SOLID_DENSITY
 
SOLID_DENSITY
 
LIQUID_DENSITY
 
LIQUID_DENSITY
Line 9,498: Line 17,163:
 
BLOCK_NAME
 
BLOCK_NAME
 
MATERIAL_REACTION_PRODUCT
 
MATERIAL_REACTION_PRODUCT
 +
ITEM_REACTION_PRODUCT
 
HARDENS_WITH_WATER
 
HARDENS_WITH_WATER
 
SOAP_LEVEL
 
SOAP_LEVEL
Line 9,597: Line 17,263:
 
SYN_CLASS
 
SYN_CLASS
 
SYN_IMMUNE_CREATURE
 
SYN_IMMUNE_CREATURE
 +
CE_PAIN
 +
:BP missing body part group token
 +
:BP missing body part token
 +
:BP missing tissue token
 
Unrecognized CE_PAIN token:  
 
Unrecognized CE_PAIN token:  
 +
CE_SWELLING
 
Unrecognized CE_SWELLING token:  
 
Unrecognized CE_SWELLING token:  
 +
CE_OOZING
 
Unrecognized CE_OOZING token:  
 
Unrecognized CE_OOZING token:  
 +
CE_BRUISING
 
Unrecognized CE_BRUISING token:  
 
Unrecognized CE_BRUISING token:  
 +
CE_BLISTERS
 
Unrecognized CE_BLISTERS token:  
 
Unrecognized CE_BLISTERS token:  
 +
CE_NUMBNESS
 
Unrecognized CE_NUMBNESS token:  
 
Unrecognized CE_NUMBNESS token:  
 +
CE_PARALYSIS
 
Unrecognized CE_PARALYSIS token:  
 
Unrecognized CE_PARALYSIS token:  
 +
CE_FEVER
 
Unrecognized CE_FEVER token:  
 
Unrecognized CE_FEVER token:  
 +
CE_BLEEDING
 
Unrecognized CE_BLEEDING token:  
 
Unrecognized CE_BLEEDING token:  
 +
CE_COUGH_BLOOD
 
Unrecognized CE_COUGH_BLOOD token:  
 
Unrecognized CE_COUGH_BLOOD token:  
 +
CE_VOMIT_BLOOD
 
Unrecognized CE_VOMIT_BLOOD token:  
 
Unrecognized CE_VOMIT_BLOOD token:  
 +
CE_NAUSEA
 
Unrecognized CE_NAUSEA token:  
 
Unrecognized CE_NAUSEA token:  
 +
CE_UNCONSCIOUSNESS
 
Unrecognized CE_UNCONSCIOUSNESS token:  
 
Unrecognized CE_UNCONSCIOUSNESS token:  
 +
CE_NECROSIS
 
Unrecognized CE_NECROSIS token:  
 
Unrecognized CE_NECROSIS token:  
 +
CE_IMPAIR_FUNCTION
 
Unrecognized CE_IMPAIR_FUNCTION token:  
 
Unrecognized CE_IMPAIR_FUNCTION token:  
 +
CE_DROWSINESS
 
Unrecognized CE_DROWSINESS token:  
 
Unrecognized CE_DROWSINESS token:  
 +
CE_DIZZINESS
 
Unrecognized CE_DIZZINESS token:  
 
Unrecognized CE_DIZZINESS token:  
 +
CE_ADD_TAG
 
Unsupported CE add tag:  
 
Unsupported CE add tag:  
 +
CE_REMOVE_TAG
 
Unsupported CE remove tag:  
 
Unsupported CE remove tag:  
 +
CE_DISPLAY_TILE
 
CAN_BE_HIDDEN
 
CAN_BE_HIDDEN
 
Unrecognized CE_DISPLAY_TILE token:  
 
Unrecognized CE_DISPLAY_TILE token:  
 +
CE_DISPLAY_NAME
 
Unrecognized CE_DISPLAY_NAME token:  
 
Unrecognized CE_DISPLAY_NAME token:  
 +
CE_FLASH_TILE
 
Unrecognized CE_FLASH_TILE token:  
 
Unrecognized CE_FLASH_TILE token:  
 +
CE_PHYS_ATT_CHANGE
 
Unrecognized CE_PHYS_ATT_CHANGE token:  
 
Unrecognized CE_PHYS_ATT_CHANGE token:  
 +
CE_MENT_ATT_CHANGE
 
Unrecognized CE_MENT_ATT_CHANGE token:  
 
Unrecognized CE_MENT_ATT_CHANGE token:  
 +
CE_BODY_APPEARANCE_MODIFIER
 
APPEARANCE_MODIFIER
 
APPEARANCE_MODIFIER
 
Unrecognized CE_BODY_APPEARANCE_MODIFIER token:  
 
Unrecognized CE_BODY_APPEARANCE_MODIFIER token:  
 +
CE_BP_APPEARANCE_MODIFIER
 
RESERVED_WHOLE_PART
 
RESERVED_WHOLE_PART
 
Unrecognized CE_BP_APPEARANCE_MODIFIER token:  
 
Unrecognized CE_BP_APPEARANCE_MODIFIER token:  
 +
CE_MATERIAL_FORCE_MULTIPLIER
 
MAT_MULT
 
MAT_MULT
 
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token:  
 
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token:  
 +
CE_SPEED_CHANGE
 
SPEED_PERC
 
SPEED_PERC
 
SPEED_ADD
 
SPEED_ADD
 
Unrecognized CE_SPEED_CHANGE token:  
 
Unrecognized CE_SPEED_CHANGE token:  
 +
CE_BODY_MAT_INTERACTION
 
MAT_TOKEN
 
MAT_TOKEN
 
Unrecognized CE_BODY_MAT_INTERACTION token:  
 
Unrecognized CE_BODY_MAT_INTERACTION token:  
 +
CE_SENSE_CREATURE_CLASS
 +
Unrecognized CE_SENSE_CREATURE_CLASS token:
 +
CE_CAN_DO_INTERACTION
 
Unrecognized CE_CAN_DO_INTERACTION token:  
 
Unrecognized CE_CAN_DO_INTERACTION token:  
 +
CE_BODY_TRANSFORMATION
 
Unrecognized CE_BODY_TRANSFORMATION token:  
 
Unrecognized CE_BODY_TRANSFORMATION token:  
 +
CE_SKILL_ROLL_ADJUST
 
PERC
 
PERC
 
PERC_ON
 
PERC_ON
Line 9,646: Line 17,349:
 
COMBATHARDNESS
 
COMBATHARDNESS
 
TIME_SINCE_BREAK
 
TIME_SINCE_BREAK
 +
ON_BREAK
 
PARTIED_OUT
 
PARTIED_OUT
 
MILK_COUNTER
 
MILK_COUNTER
Line 9,662: Line 17,366:
 
START
 
START
 
PEAK
 
PEAK
 +
cough
 +
coughs
 +
up blood.
 +
vomit
 +
blood.
 +
: Unrecognized Color Token in Material Template:
 +
CE_MATERIAL_FORCE_MULTIPLIER:
 
Unrecognized Caste Token in Body Transformation Effect:  
 
Unrecognized Caste Token in Body Transformation Effect:  
 
Interaction Token not recognized :  
 
Interaction Token not recognized :  
Line 9,683: Line 17,394:
 
VERB_REVERSE
 
VERB_REVERSE
 
TARGET_VERB
 
TARGET_VERB
 +
BP_REQUIRED
 +
: Could not locate material template
 
WAFERS
 
WAFERS
 
SPECIAL
 
SPECIAL
 
DEEP_SPECIAL
 
DEEP_SPECIAL
 +
DIVINE
 
THREAD_METAL
 
THREAD_METAL
 
DEEP_SURFACE
 
DEEP_SURFACE
Line 9,712: Line 17,426:
 
LAVA
 
LAVA
 
Unrecognized Inorganic Material Definition Token:  
 
Unrecognized Inorganic Material Definition Token:  
 +
GROWTH
 +
GROWTH_ITEM
 +
GROWTH_TRUNK_HEIGHT_PERC
 +
GROWTH_TIMING
 +
GROWTH_DROPS_OFF
 +
GROWTH_DROPS_OFF_NO_CLOUD
 +
GROWTH_HOST_TILE
 +
BRANCHES
 +
LIGHT_BRANCHES
 +
HEAVY_BRANCHES
 +
DIRECTED_BRANCHES
 +
ROOTS
 +
TRUNK
 +
TWIGS
 +
ALL_BRANCHES
 +
BRANCHES_AND_TWIGS
 +
LIGHT_BRANCHES_AND_TWIGS
 +
ALL_BRANCHES_AND_TWIGS
 +
SAPLING
 +
ALL_BRANCHES_AND_TRUNK
 +
HEAVY_BRANCHES_AND_TRUNK
 +
DIRECTED_BRANCHES_AND_TRUNK
 +
GROWTH_DENSITY
 +
GROWTH_HAS_SEED
 +
GROWTH_PRINT
 +
GROWTH_NAME
 
NAME_PLURAL
 
NAME_PLURAL
 
ALL_NAMES
 
ALL_NAMES
AUTUMNCOLOR
+
TRUNK_PERIOD
 +
HEAVY_BRANCH_DENSITY
 +
DIRECTED_BRANCH_DENSITY
 +
BRANCH_DENSITY
 +
LIGHT_BRANCH_DENSITY
 +
MAX_TRUNK_HEIGHT
 +
HEAVY_BRANCH_RADIUS
 +
DIRECTED_BRANCH_RADIUS
 +
LIGHT_BRANCH_RADIUS
 +
BRANCH_RADIUS
 +
TRUNK_BRANCHING
 +
MAX_TRUNK_DIAMETER
 +
TRUNK_WIDTH_PERIOD
 +
CAP_PERIOD
 +
CAP_RADIUS
 +
ROOT_DENSITY
 +
ROOT_RADIUS
 +
STANDARD_TILE_NAMES
 +
trunk
 +
roots
 +
branches
 +
twigs
 +
cap
 +
TRUNK_NAME
 +
ROOT_NAME
 +
ROOTS_NAME
 +
BRANCHES_NAME
 +
LIGHT_BRANCHES_NAME
 +
DIRECTED_BRANCHES_NAME
 +
HEAVY_BRANCHES_NAME
 +
CAP_NAME
 +
TWIGS_NAME
 
GRASS
 
GRASS
 
TREE_TILE
 
TREE_TILE
Line 9,726: Line 17,497:
 
SAPLING_DROWN_LEVEL
 
SAPLING_DROWN_LEVEL
 
TREE_DROWN_LEVEL
 
TREE_DROWN_LEVEL
SAPLING
 
 
GROWDUR
 
GROWDUR
 
PICKED_TILE
 
PICKED_TILE
Line 9,734: Line 17,504:
 
ALT_GRASS_TILES
 
ALT_GRASS_TILES
 
GRASS_COLORS
 
GRASS_COLORS
 +
TREE_HAS_MUSHROOM_CAP
 
SHRUB_TILE
 
SHRUB_TILE
 
DEAD_SHRUB_TILE
 
DEAD_SHRUB_TILE
Line 9,744: Line 17,515:
 
MILL
 
MILL
 
SHRUB_DROWN_LEVEL
 
SHRUB_DROWN_LEVEL
 +
TWIGS_SIDE_BRANCHES
 +
TWIGS_ABOVE_BRANCHES
 +
TWIGS_BELOW_BRANCHES
 +
TWIGS_SIDE_HEAVY_BRANCHES
 +
TWIGS_ABOVE_HEAVY_BRANCHES
 +
TWIGS_BELOW_HEAVY_BRANCHES
 +
TWIGS_SIDE_TRUNK
 +
TWIGS_ABOVE_TRUNK
 +
TWIGS_BELOW_TRUNK
 
EXTRACT_STILL_VIAL
 
EXTRACT_STILL_VIAL
 
EXTRACT_VIAL
 
EXTRACT_VIAL
 
EXTRACT_BARREL
 
EXTRACT_BARREL
 
Unrecognized Plant Token:  
 
Unrecognized Plant Token:  
 +
: Smelt Ore Not Found, Token -
 +
: Thread Metal Ore Not Found, Token -
 +
: Environment Spec Stone Not Found, Token -
 
Sharp blades
 
Sharp blades
 
Extract  
 
Extract  
 +
strands
 
Ore of  
 
Ore of  
 
inorganic_generated
 
inorganic_generated
You flounder
+
[OBJECT:INORGANIC]
 +
[INORGANIC:
 +
plant_generated
 +
[OBJECT:PLANT]
 +
[PLANT:
 +
has become entangled in a hidden web!
 +
path not closed, attempting fix
 +
path moved off track
 +
path not closed, attempting to follow
 +
has claimed a
 +
has begun a mysterious construction!
 
Your mason has defaced a  
 
Your mason has defaced a  
 +
Your engraver has carved a track through a
 
loop path fail:  
 
loop path fail:  
 +
<same square>
 +
<invalid start>
 +
<invalid goal>
 +
->
 +
: Id #
 +
:Path Goal
 +
:Station
 +
has dyed a masterpiece!
 +
has cooked a masterpiece!
 
Tried to call lock a second time before unlock was called.  
 
Tried to call lock a second time before unlock was called.  
 
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound).  
 
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound).  
 
Neither NTSCSI nor ASPI could be initialised.  
 
Neither NTSCSI nor ASPI could be initialised.  
 +
An error occurred while initialising the CDDA subsystem.
 
Couldn't find the specified device.  
 
Couldn't find the specified device.  
 +
No audio tracks on the specified disc.
 +
No CD/DVD devices were found.
 +
No disc present in the specified drive.
 +
A CDDA read error occurred.
 
Error trying to allocate a channel.  
 
Error trying to allocate a channel.  
 
The specified channel has been reused to play another sound.  
 
The specified channel has been reused to play another sound.  
 +
A Win32 COM related error occured. COM failed to initialize or a QueryInterface failed meaning a Windows codec or driver was not installed properly.
 
DMA Failure.  See debug output for more information.  
 
DMA Failure.  See debug output for more information.  
 
DSP connection error.  Connection possibly caused a cyclic dependancy.  Or tried to connect a tree too many units deep (more than 128).  
 
DSP connection error.  Connection possibly caused a cyclic dependancy.  Or tried to connect a tree too many units deep (more than 128).  
Line 9,767: Line 17,577:
 
DSP error.  Cannot perform this operation while the network is in the middle of running.  This will most likely happen if a connection or disconnection is attempted in a DSP callback.  
 
DSP error.  Cannot perform this operation while the network is in the middle of running.  This will most likely happen if a connection or disconnection is attempted in a DSP callback.  
 
DSP connection error.  The unit being connected to or disconnected should only have 1 input or output.  
 
DSP connection error.  The unit being connected to or disconnected should only have 1 input or output.  
 +
An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior.
 
Can't execute this command on an EVENT_INFOONLY event.  
 
Can't execute this command on an EVENT_INFOONLY event.  
 +
An error occured that wasn't supposed to.  See debug log for reason.
 
Event failed because 'Max streams' was hit when FMOD_INIT_FAIL_ON_MAXSTREAMS was specified.  
 
Event failed because 'Max streams' was hit when FMOD_INIT_FAIL_ON_MAXSTREAMS was specified.  
 
FSB mismatches the FEV it was compiled with, the stream/sample mode it was meant to be created with was different, or the FEV was built for a different platform.  
 
FSB mismatches the FEV it was compiled with, the stream/sample mode it was meant to be created with was different, or the FEV was built for a different platform.  
 +
A category with the same name already exists.
 
The requested event, event group, event category or event property could not be found.  
 
The requested event, event group, event category or event property could not be found.  
 
Error loading file.  
 
Error loading file.  
Line 9,778: Line 17,591:
 
Unwanted file access occured.  
 
Unwanted file access occured.  
 
Unsupported file or audio format.  
 
Unsupported file or audio format.  
 +
A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere.
 
The specified resource requires authentication or is forbidden.  
 
The specified resource requires authentication or is forbidden.  
 
Proxy authentication is required to access the specified resource.  
 
Proxy authentication is required to access the specified resource.  
 +
A HTTP server error occurred.
 
The HTTP request timed out.  
 
The HTTP request timed out.  
 
FMOD was not initialized correctly to support this function.  
 
FMOD was not initialized correctly to support this function.  
 
Cannot call this command after System::init.  
 
Cannot call this command after System::init.  
 +
An error occured that wasn't supposed to.  Contact support.
 +
On Xbox 360, this memory address passed to FMOD must be physical, (ie allocated with XPhysicalAlloc.)
 
Value passed in was a NaN, Inf or denormalized float.  
 
Value passed in was a NaN, Inf or denormalized float.  
 +
An invalid object handle was used.
 +
An invalid parameter was passed to this function.
 +
An invalid speaker was passed to this function based on the current speaker mode.
 
The syncpoint did not come from this sound handle.  
 
The syncpoint did not come from this sound handle.  
 
The vectors passed in are not unit length, or perpendicular.  
 
The vectors passed in are not unit length, or perpendicular.  
 +
PS2 only.  fmodex.irx failed to initialize.  This is most likely because you forgot to load it.
 
Reached maximum audible playback count for this sound's soundgroup.  
 
Reached maximum audible playback count for this sound's soundgroup.  
 
Not enough memory or resources.  
 
Not enough memory or resources.  
 
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used.  
 
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used.  
 +
PS2 only.  Not enough memory or resources on PlayStation 2 IOP ram.
 
Not enough memory or resources on console sound ram.  
 
Not enough memory or resources on console sound ram.  
 
Tried to call a command on a 3d sound when the command was meant for 2d sound.  
 
Tried to call a command on a 3d sound when the command was meant for 2d sound.  
Line 9,795: Line 17,617:
 
Tried to use a feature that requires the software engine.  Software engine has either been turned off, or command was executed on a hardware channel which does not support this feature.  
 
Tried to use a feature that requires the software engine.  Software engine has either been turned off, or command was executed on a hardware channel which does not support this feature.  
 
Couldn't connect to the specified host.  
 
Couldn't connect to the specified host.  
 +
A socket error occurred.  This is a catch-all for socket-related errors not listed elsewhere.
 
The specified URL couldn't be resolved.  
 
The specified URL couldn't be resolved.  
 
Operation on a non-blocking socket could not complete immediately.  
 
Operation on a non-blocking socket could not complete immediately.  
Line 9,800: Line 17,623:
 
Error initializing output device, but more specifically, the output device is already in use and cannot be reused.  
 
Error initializing output device, but more specifically, the output device is already in use and cannot be reused.  
 
Error creating hardware sound buffer.  
 
Error creating hardware sound buffer.  
 +
A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted.
 
Error enumerating the available driver list. List may be inconsistent due to a recent device addition or removal.  
 
Error enumerating the available driver list. List may be inconsistent due to a recent device addition or removal.  
 
Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output).  
 
Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output).  
Line 9,806: Line 17,630:
 
Attempted to create a software sound but no software channels were specified in System::init.  
 
Attempted to create a software sound but no software channels were specified in System::init.  
 
Panning only works with mono or stereo sound sources.  
 
Panning only works with mono or stereo sound sources.  
 +
An unspecified error has been returned from a 3rd party plugin.
 
The number of allowed instances of a plugin has been exceeded.  
 
The number of allowed instances of a plugin has been exceeded.  
 +
A requested output, dsp unit type or codec was not available.
 +
A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback)
 +
An error occured trying to initialize the recording device.
 
Specified Instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number, or another application has locked the EAX4 FX slot.  
 
Specified Instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number, or another application has locked the EAX4 FX slot.  
 
The error occured because the sound referenced contains subsounds.  The operation cannot be performed on a parent sound, or a parent sound was played without setting up a sentence first.  
 
The error occured because the sound referenced contains subsounds.  The operation cannot be performed on a parent sound, or a parent sound was played without setting up a sentence first.  
Line 9,816: Line 17,644:
 
Something in FMOD hasn't been implemented when it should be! contact support!  
 
Something in FMOD hasn't been implemented when it should be! contact support!  
 
This command failed because System::init or System::setDriver was not called.  
 
This command failed because System::init or System::setDriver was not called.  
 +
A command issued was not supported by this object.  Possibly a plugin without certain callbacks specified.
 +
An error caused by System::update occured.
 
The version number of this file format is not supported.  
 
The version number of this file format is not supported.  
 +
No errors.
 
Unknown error.
 
Unknown error.
 
sound: failure:  
 
sound: failure:  
 
Nemesis Unit Load Failed
 
Nemesis Unit Load Failed
ANXIETY
+
LOVE_PROPENSITY
ANGER
+
HATE_PROPENSITY
DEPRESSION
+
ENVY_PROPENSITY
SELF_CONSCIOUSNESS
+
CHEER_PROPENSITY
 +
DEPRESSION_PROPENSITY
 +
ANGER_PROPENSITY
 +
ANXIETY_PROPENSITY
 +
LUST_PROPENSITY
 +
STRESS_VULNERABILITY
 +
GREED
 
IMMODERATION
 
IMMODERATION
VULNERABILITY
+
WASTEFULNESS
 +
DISCORD
 
FRIENDLINESS
 
FRIENDLINESS
 +
POLITENESS
 +
DISDAIN_ADVICE
 +
BRAVERY
 +
CONFIDENCE
 +
VANITY
 +
AMBITION
 +
GRATITUDE
 +
IMMODESTY
 +
HUMOR
 +
VENGEFUL
 +
PRIDE
 +
CRUELTY
 +
SINGLEMINDED
 +
HOPEFUL
 +
CURIOUS
 +
BASHFUL
 +
PRIVACY
 +
PERFECTIONIST
 +
CLOSEMINDED
 +
TOLERANT
 +
EMOTIONALLY_OBSESSIVE
 +
SWAYED_BY_EMOTIONS
 +
ALTRUISM
 +
DUTIFULNESS
 +
THOUGHTLESSNESS
 +
ORDERLINESS
 +
TRUST
 
GREGARIOUSNESS
 
GREGARIOUSNESS
 
ASSERTIVENESS
 
ASSERTIVENESS
 
ACTIVITY_LEVEL
 
ACTIVITY_LEVEL
 
EXCITEMENT_SEEKING
 
EXCITEMENT_SEEKING
CHEERFULNESS
 
 
IMAGINATION
 
IMAGINATION
ARTISTIC_INTEREST
+
ABSTRACT_INCLINED
EMOTIONALITY
+
ART_INCLINED
ADVENTUROUSNESS
 
INTELLECTUAL_CURIOSITY
 
LIBERALISM
 
TRUST
 
STRAIGHTFORWARDNESS
 
ALTRUISM
 
COOPERATION
 
MODESTY
 
SYMPATHY
 
SELF_EFFICACY
 
ORDERLINESS
 
DUTIFULNESS
 
ACHIEVEMENT_STRIVING
 
SELF_DISCIPLINE
 
CAUTIOUSNESS
 
 
Unrecognized Personality Facet Token:  
 
Unrecognized Personality Facet Token:  
 
text_viewer
 
text_viewer
 +
has been missing for a week.
 +
has ended a mandate.
 +
A mandate has ended.
 
The work slowdown by the  
 
The work slowdown by the  
 +
is over.
 
Wagon Pathing Catastrophe
 
Wagon Pathing Catastrophe
 
caravan from  
 
caravan from  
 +
has arrived.
 
Their wagons have bypassed your inaccessible site.
 
Their wagons have bypassed your inaccessible site.
 
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
 
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
 
Some migrants have arrived, despite the danger.
 
Some migrants have arrived, despite the danger.
 
Some migrants have arrived.
 
Some migrants have arrived.
 +
A migrant has decided to brave this terrifying place.
 +
A migrant has arrived, despite the danger.
 +
A migrant has arrived.
 +
No one else even considered making the journey to this cursed death-trap.
 
Others refused to journey to this dangerous fortress.
 
Others refused to journey to this dangerous fortress.
 
Others were too nervous to make the journey.
 
Others were too nervous to make the journey.
 +
No one even considered making the journey to such a cursed death-trap this season.
 
Migrants refused to journey to such a dangerous fortress this season.
 
Migrants refused to journey to such a dangerous fortress this season.
 
Migrants were too nervous to make the journey this season.
 
Migrants were too nervous to make the journey this season.
 
The fortress attracted no migrants this season.
 
The fortress attracted no migrants this season.
 +
  Trade Goods Available to be Moved 
 
Inaccessible
 
Inaccessible
 
Distance:  
 
Distance:  
 +
[TRADING]
 +
[PENDING]
 +
: Sorting by distance
 +
: Sorting by value
 
Sorting by distance
 
Sorting by distance
 +
: Pending on top
 +
: Pending mixed in
 +
: Culling on mandates
 +
: Ignoring mandates
 +
: Move good
 +
: View good
 +
: Select
 +
to stop typing.
 
Merchants Present
 
Merchants Present
 +
Making demands of
 
Trading with  
 
Trading with  
 +
(Owes you
 +
(Select an item to demand)
 
Greetings.  Let's trade.
 
Greetings.  Let's trade.
 +
I cannot take so much -- and at such cost!
 +
I wish I could take so much, but my animals...
 +
I won't trade at a loss.
 +
How kind!  Thank you so much.
 +
That seems fair.  You have yourself a deal.
 +
Ah, wonderful.  Thank you for your business.
 +
I'm confused.  Did you want something?
 
Yes, and trade we will!  Simply tell me
 
Yes, and trade we will!  Simply tell me
 
what interests you and what you're prepared to offer in exchange.
 
what interests you and what you're prepared to offer in exchange.
Line 9,876: Line 17,758:
 
Are these gifts?  Do you wish to trade?
 
Are these gifts?  Do you wish to trade?
 
You truly despise life, don't you?
 
You truly despise life, don't you?
 +
I am beside myself with grief.  Perhaps we will show you how they suffered.
 
Once a beautiful tree, and now?
 
Once a beautiful tree, and now?
 +
It is a rude bauble, fit only for your kind.
 +
I see your low race still revels in death.
 
That poor, gentle creature...
 
That poor, gentle creature...
 +
If it were in a cage of some kind...
 +
As it stands, I can't accept something that wriggles and writhes so.
 +
I simply cannot afford this trade.
 
Perhaps if you throw in some more goods I can make an offer.
 
Perhaps if you throw in some more goods I can make an offer.
 +
I can't possibly accept, but how about this?  A true bargain.
 +
: View good,
 +
: Mark for demand
 +
: Mark for trade
 +
: Demand   
 +
: Trade   
 +
: Give     
 +
: Ask for/offer currency
 
Asking for  
 
Asking for  
 
Offering  
 
Offering  
 
Not trading currency
 
Not trading currency
 +
Cannot trade currency
 
Trade how many? (0-
 
Trade how many? (0-
 
Ask for how much? (0-
 
Ask for how much? (0-
 
Offer how much? (0-
 
Offer how much? (0-
 
You receive  
 
You receive  
 +
to conclude the transaction.
 +
  Merchants from
 +
:  My apologies, but we're still unloading.
 +
We'll be ready soon!
 
There are no merchants present with which to trade.
 
There are no merchants present with which to trade.
 
Greetings from the outer lands.   
 
Greetings from the outer lands.   
Line 9,894: Line 17,795:
 
Greetings.  The  
 
Greetings.  The  
 
ship of the  
 
ship of the  
What do you want?
+
is unparalleled.  Let's make a deal!
 +
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
 
Perhaps you'd consider this superior proposal?
 
Perhaps you'd consider this superior proposal?
 
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.
 
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.
Line 9,901: Line 17,803:
 
fathom you ending up with all of those items.
 
fathom you ending up with all of those items.
 
You are too kind.
 
You are too kind.
 +
I will see that our leader gets this offering.
 
Take what you wish.  I can't stop you.
 
Take what you wish.  I can't stop you.
 
You wish to make an offering?  We love gifts.
 
You wish to make an offering?  We love gifts.
 
You wish to make an offering to our leader?   
 
You wish to make an offering to our leader?   
 
This would please us greatly.  What do you offer?
 
This would please us greatly.  What do you offer?
 +
[Chuckles]  How droll.
 +
[Laughs uproariously]  You had me
 
going there.  Obviously, your copious wit is matched only by your industry!
 
going there.  Obviously, your copious wit is matched only by your industry!
 
Yes, and trade we will!  Simply tell me  
 
Yes, and trade we will!  Simply tell me  
 
These _are_ fine items, aren't they?  Now,  
 
These _are_ fine items, aren't they?  Now,  
 +
My stones, are you giving me those?  Do you
 
wish to trade or to make an offering to our leader?
 
wish to trade or to make an offering to our leader?
You truely despise life, don't you?   
+
You truly despise life, don't you?   
 
Once a beautiful tree, and now?   
 
Once a beautiful tree, and now?   
 +
I see your low race still revels in death. 
 +
seems
 
ecstatic with the trading
 
ecstatic with the trading
 
very happy about the trading
 
very happy about the trading
 
pleased with the trading
 
pleased with the trading
 
willing to trade
 
willing to trade
 +
to be rapidly losing patience
 
not going to take much more of this
 
not going to take much more of this
 
unwilling to trade
 
unwilling to trade
 +
: Seize marked,
 +
: Trade
 +
: Offer marked to
 
Allowed Weight:  
 
Allowed Weight:  
 
Excess Weight:  
 
Excess Weight:  
Line 9,923: Line 17,835:
 
Trader Loss:  
 
Trader Loss:  
 
The following fortress goods were added for the counteroffer:
 
The following fortress goods were added for the counteroffer:
Good
+
: Consider the offer
 +
diplomat from
 +
?  How curious...
 +
I don't know very much about the outside world.  I wish I had more to tell you.
 +
The latest news from
 +
is that
 +
an insurrection against
 +
began.
 +
was overthrown after an insurrection
 +
waited out an insurrection
 +
crushed an insurrection
 +
we reclaimed the site
 +
a group calling itself
 +
reclaimed the site
 +
we founded
 +
a group from
 +
left to reclaim the ruins.
 +
the site was conquered
 +
we formed
 +
after the horrible mismanagement of the site by
 +
we had to pull out of
 +
the site.
 +
we banded up as
 +
refugees calling themselves
 +
from the area just before an army
 +
there was an incident.
 +
from the site
 +
The world is the same as ever.
 +
meets with
 +
  Trade Agreement with
 
Priority
 
Priority
 +
O|---
 +
|O|--
 +
-|O|-
 +
--|O|
 +
---|O
 +
: View stockpile.
 +
: Scroll.
 
Peace is calling out to us.  How do you respond?
 
Peace is calling out to us.  How do you respond?
 +
- I hear her voice.  Let us stop this war.
 +
- We will drown her out with the screams of your dying.  Begone.
 +
- Scroll.
 +
- Finish peeking in on conversation.
 +
It's such a pleasant place you've carved out for yourselves...
 
Let's discuss the state of our current agreements...
 
Let's discuss the state of our current agreements...
 
Well then, we have finalized the export agreement.
 
Well then, we have finalized the export agreement.
 
Feel free to go over the documents.
 
Feel free to go over the documents.
 +
I see.  Perhaps we'll make an export agreement next year.
 +
- Look over documents.
 
Let's discuss what we are willing to offer for your  
 
Let's discuss what we are willing to offer for your  
 
ship...
 
ship...
Line 9,935: Line 17,890:
 
agreement next year.
 
agreement next year.
 
What requests do you have of our merchants?
 
What requests do you have of our merchants?
 +
- Begin discussion.
 
Merit deserves a reward, and I come empowered to establish this colony as an
 
Merit deserves a reward, and I come empowered to establish this colony as an
 
official land of our realm.
 
official land of our realm.
 +
Do you have any
 +
to recommend for elevation?
 +
- I can scarcely believe this good news!  I have some recommendations.
 +
- Flattering, but we'd rather maintain our distance from the homeland.
 
You continue to impress!  I have come empowered to elevate this land in the
 
You continue to impress!  I have come empowered to elevate this land in the
 
eyes of our realm.
 
eyes of our realm.
 +
We can part with at most
 +
trees, butcher.
 +
- We can abide by this.  Let us work toward mutual co-existence.
 +
- Our needs exceed your allowances.  Relax.  They're only trees.
 +
We elves are partial in particular to the trees in the forests
 
surrounding your lands.  Although we are loathe to spare a
 
surrounding your lands.  Although we are loathe to spare a
 
single branch to your senseless slaughter, we are willing to ask
 
single branch to your senseless slaughter, we are willing to ask
 
that you cap your tree-fells at one hundred until we next meet.
 
that you cap your tree-fells at one hundred until we next meet.
The dead walkHide while you still can!
+
I will try to return next year as I am able.
 +
  - We can grant this request.  Let's discuss the specifics, though...
 +
- We cannot stop production just because of your quaint sensibilities.
 +
No positions available
 +
No recommendations available
 +
: Select position
 +
: Recommend
 +
: Scroll recommendations
 +
: Abort (you must fill all)
 +
: Select.
 +
: Scroll left.
 +
has come!
 
Miners Guild
 
Miners Guild
 
Carpenters Guild
 
Carpenters Guild
Line 9,949: Line 17,925:
 
Jewelers Guild
 
Jewelers Guild
 
Craftsmen
 
Craftsmen
 +
Guild
 
Guild
 
Guild
 
The merchants from  
 
The merchants from  
 +
will be leaving soon.
 +
have embarked on their journey.
 +
: Scroll right.
 
Text generation failed:  
 
Text generation failed:  
 
GLOBAL
 
GLOBAL
Line 9,956: Line 17,936:
 
IKEY
 
IKEY
 
CHOICE
 
CHOICE
 +
/CHOICE
 
LOCX
 
LOCX
 
LINK
 
LINK
 +
/TITLE
 +
/LINK
 
TREESREMOVED
 
TREESREMOVED
 
DIPLOMACYFLAG_SUCCESS
 
DIPLOMACYFLAG_SUCCESS
Line 9,972: Line 17,955:
 
ADD_FLAG
 
ADD_FLAG
 
REMOVE_FLAG
 
REMOVE_FLAG
 +
bids you farewell!
 
NATIVENAME
 
NATIVENAME
 
TRANSLATEDNAME
 
TRANSLATEDNAME
 
TITLENAME
 
TITLENAME
 
HISTNAME
 
HISTNAME
beasts
 
 
Gate
 
Gate
 +
has been elected
 +
has been re-elected.
 +
No Buildings Nearby
 +
Forbidden
 
This building has
 
This building has
 
been claimed by
 
been claimed by
Line 9,989: Line 17,976:
 
with menacing fury!
 
with menacing fury!
 
broods
 
broods
 +
"Yes.  I need
 +
"Leave me.  I need...
 
things...  certain things
 
things...  certain things
 
screams
 
screams
 +
"I must have
 
mutters
 
mutters
 +
needs
 
bones...  yes
 
bones...  yes
 +
a shell
 +
a corpse
 
tree... life
 
tree... life
 
raw... green
 
raw... green
Line 10,004: Line 17,997:
 
leather... skin
 
leather... skin
 
cloth... thread
 
cloth... thread
 +
..."
 
sketches
 
sketches
 
pictures of  
 
pictures of  
 
skeletons
 
skeletons
 
shells
 
shells
 +
a forest
 
glass
 
glass
 
glass and burning wood
 
glass and burning wood
 
rough gems and glass
 
rough gems and glass
 +
a quarry
 
shining bars
 
shining bars
 +
of metal
 
square blocks
 
square blocks
 
stacked leather
 
stacked leather
 
stacked cloth
 
stacked cloth
 +
: Collect Webs
 +
: Weave Cloth (Plant Thread)
 +
: Weave Silk Cloth
 +
: Weave Cloth (Wool/Hair Yarn)
 +
: Weave Metal Cloth
 
Nobody
 
Nobody
 +
: Tame
 +
: Capture a Live Land Animal
 +
: Tame a Small Animal
 +
: Make Rock Mechanisms
 +
: Make Traction Bench
 +
: Process a Raw Fish
 +
: Extract from a Raw Fish
 +
: Capture a Live Fish
 +
: Butcher a dead animal
 +
: Extract from a dead animal
 +
: Capture a live land animal
 +
: Dye Thread
 +
: Dye Cloth
 +
: Encrust Finished Goods
 +
: Encrust Furniture
 +
: Encrust Ammo
 +
: Cut Gems
 +
: Encrust with Gems
 
Must have magma accessible
 
Must have magma accessible
 
from below one of the 8
 
from below one of the 8
 
boundary tiles
 
boundary tiles
 
Needs to be powered
 
Needs to be powered
 +
No tasks available
 
Check for raw material access
 
Check for raw material access
 
and fuel if necessary
 
and fuel if necessary
 +
: Use in Lever
 +
: Use in Trigger
 
You don't have enough
 
You don't have enough
 
mechanisms.
 
mechanisms.
 +
: Use in Target
 +
: Recenter on lever
 +
: Assign
 
There is nothing that
 
There is nothing that
 
can be linked up.
 
can be linked up.
 +
: Link up a Bridge
 +
: Link up a Cage
 +
: Link up a Chain
 +
: Link up a Door
 +
: Link up a Floodgate
 +
: Link up a Hatch
 +
: Link up a Wall Grate
 +
: Link up a Floor Grate
 +
: Link up Vertical Bars
 +
: Link up Floor Bars
 +
: Link up a Support
 +
: Link up Spears/Spikes
 +
: Link up a Gear Assembly
 +
: Link up Track Stop
 +
: Pull the Lever
 +
: Add new task
 +
: Cancel Current Task
 +
: Promote Current Task
 +
: Repeat
 +
: Suspend
 +
: Workshop Profile
 
Profile requires manager
 
Profile requires manager
 +
No bucket
 
Bucket full
 
Bucket full
 
Active
 
Active
 +
: Size Room
 +
: Free Room
 +
: Resize Room
 +
: Make Meeting Hall
 
Frozen Here
 
Frozen Here
 
Frozen Elsewhere
 
Frozen Elsewhere
Line 10,035: Line 18,087:
 
Stable Foundation
 
Stable Foundation
 
Hanging
 
Hanging
 +
: Stop Pumping Manually
 +
: Start Pump Manually
 
Pumps from the north
 
Pumps from the north
 
Pumps from the east
 
Pumps from the east
 
Pumps from the south
 
Pumps from the south
 
Pumps from the west
 
Pumps from the west
 +
: Choose Shooting Dir
 
Shoot:  
 
Shoot:  
 
From Top to Bottom
 
From Top to Bottom
Line 10,045: Line 18,100:
 
From Right to Left
 
From Right to Left
 
Give name
 
Give name
 +
: Indiv Eq
 +
: Squad Eq
 +
: Make Archery Range
 
This is a memorial to
 
This is a memorial to
 +
: Assign Room
 
Current Owner:
 
Current Owner:
 +
: Make Memorial Hall
 +
: Make Sculpture Garden
 +
: Install colony when ready
 +
  * Requires wild colony or
 +
  * Existing hive
 +
: Do not install colony
 +
: Gather any products
 +
  * Destroys colony
 +
  * Requires a jug
 +
: Do not gather products
 +
  * Saves colony for split
 
Outdoor access
 
Outdoor access
 +
No outdoor access
 
Ready to be split
 
Ready to be split
 
Not ready to be split
 
Not ready to be split
 
Too many hives
 
Too many hives
 +
* No output
 +
* Output restricted
 
Occupants:
 
Occupants:
 +
: Do Not Use For Justice
 +
: Terrarium
 +
: Aquarium
 +
: Justice
 +
: Make Room
 +
: Owner
 +
: Free
 +
: Assign Animal to Chain
 +
: Used by Justice (
 +
: Set Owner
 
Assigned:  
 
Assigned:  
 
Chained:  
 
Chained:  
Line 10,057: Line 18,140:
 
Prepare to Fire
 
Prepare to Fire
 
Not in Use
 
Not in Use
 +
, Facing
 +
: Change Action
 +
: Change Orientation
 
Operated by Mechanisms
 
Operated by Mechanisms
Forbidden
 
 
Passable
 
Passable
 +
, Internal
 
Pet-passable
 
Pet-passable
 
Open
 
Open
Line 10,065: Line 18,151:
 
Retake door to forbid it.
 
Retake door to forbid it.
 
DOOR USED BY INTRUDER
 
DOOR USED BY INTRUDER
 +
: Forbid Passage
 +
: Permit Passage
 +
: Make Pet-passable
 +
: Keep Tightly Closed
 +
: Set as Internal
 +
: Set as External
 
HATCH TAKEN BY INVADERS
 
HATCH TAKEN BY INVADERS
 
Retake hatch to forbid it.
 
Retake hatch to forbid it.
Line 10,070: Line 18,162:
 
This is the resting
 
This is the resting
 
place of
 
place of
Move the cursor to the pile
+
: Assign Tomb
you want to take from.
+
: Free Tomb
 +
: Resize Tomb
 +
: Use for Burial (Y)
 +
: Use for Burial (N)
 +
: Allow Citizens (N)
 +
: Allow Citizens (Y)
 +
: Allow Pets (N)
 +
: Allow Pets (Y)
 +
: Make Tomb
 +
: Assign Chair
 +
: Free Chair
 +
: Make Throne Room or Study
 +
: Assign Table
 +
: Free Table
 +
: Meeting Hall (
 +
: Make Dining Room
 +
Move the cursor to the workshop
 +
or pile you want to give to.
 +
: Select Pile/Workshop
 +
or pile you want to take from.
 +
: Change Settings
 +
: Max Barrel -
 +
: Max Bin -
 +
: Max Wheelbarrow -
 +
: Will Take From Links Only
 +
: Will Take From Anywhere
 +
: Take From A Pile/Workshop
 +
: Give To A Pile/Workshop
 +
: Delete Selected
 +
Give:
 +
Take:
 +
: Vacant
 +
: Assign Bed
 +
: Free Bed
 +
: Barracks (
 +
: Dormitory (
 +
T: Stop rental (
 +
* Eviction Underway *
 +
* Move Underway *
 +
: Rent this room
 +
: Position
 +
: Make Bedroom
 
Shopkeeper:
 
Shopkeeper:
 
For Sale at  
 
For Sale at  
 
Nest box claimed by
 
Nest box claimed by
 
Nest box unclaimed
 
Nest box unclaimed
 +
: Move Goods to/from Depot
 
There are no merchants
 
There are no merchants
 
trading right now.
 
trading right now.
 +
: Trader requested at depot
 +
: No trader needed at depot
 +
: Anyone may trade
 +
: Only broker may trade
 
Broker:
 
Broker:
 
Broker can access depot
 
Broker can access depot
 
Broker cannot access depot
 
Broker cannot access depot
 
You do not have a broker.
 
You do not have a broker.
 +
: Nothing for Now
 +
: Meat
 +
: Fish
 +
: Large Gem
 
Trap Occupied:
 
Trap Occupied:
 
Trap Baited:
 
Trap Baited:
 +
No seeds available
 
for this location
 
for this location
 +
: Fallow
 +
: Cancel Fert
 +
: Fertilize
 +
: Seas Fert (
 +
: Spring
 +
: Summer
 +
: Autumn
 +
: Winter
 
Disengaged
 
Disengaged
 +
: Make Barracks/Armory
 +
: Remove Building
 
Cancel
 
Cancel
 
Done
 
Done
Line 10,091: Line 18,244:
 
squad in the military
 
squad in the military
 
screen.  The military screen
 
screen.  The military screen
 +
is accessible from the main
 
view or you can press  
 
view or you can press  
 +
now.
 +
: Military screen
 +
etc.: Select exclusively
 +
etc.: Select multiple
 +
: Scroll list
 +
: Place opposite corner
 +
: Place first corner
 +
: Kill creatures at cursor
 +
: Select from list
 +
: Select in rectangle
 +
: Back to squads
 +
etc.: Move to a point
 +
etc.: Center on a point
 +
: Move to the cursor
 
Orders
 
Orders
 +
(squad)
 +
: Attack
 +
: Move
 +
: Cancel
 +
: Cancel orders
 +
: Center on this squad
 +
: View schedule
 
Sched -  
 
Sched -  
 
Near sq:  
 
Near sq:  
 +
etc.: Choose squad
 +
: Center on selected squad
 +
: Active
 +
: Select squads
 +
: Select individuals
 
Resume
 
Resume
 +
: One-Step
 +
route
 +
: Add waypt
 +
: Edit routes
 +
: Del waypt
 +
: Add route
 +
: Edit waypts
 +
: Del route
 +
: Name route
 +
: Center
 +
: Back to points/notes
 +
/100
 +
: Place
 +
: Name
 +
: Note text
 +
: Change symbol selector
 +
: Adopt selected symbol
 +
: Routes
 +
You have no vehicles.
 +
Push
 +
Ride
 +
Guide
 +
immediately
 +
in 1 day
 +
days
 +
always (at least 0%)
 +
always
 +
when empty
 +
when
 +
at least
 +
at most
 +
25%
 +
50%
 +
75%
 +
when full
 +
always (at most 100%)
 +
desired items
 +
any items
 +
Give to/Take from
 +
Give to
 +
Take from
 +
(Select)
 +
(Select Stockpile)
 +
(Obsolete Stockpile)
 +
Stop
 +
! Set dir/connect track
 +
You have no routes.
 +
: Assign Vehicle
 +
: Set desired/kept items
 +
: Set kept items
 +
: Set desired items
 +
: New depart condition
 +
: New stockpile link
 +
: Remove condition/link
 +
: Select stockpile
 +
: Toggle take/give
 +
: Push/Ride/Guide
 +
: Dir
 +
: More/Less
 +
: Desired/Total
 +
: Change condition
 +
: Advanced
 +
: Timer
 +
: Define stop
 +
: New route
 +
: New stop
 +
: Remove route/stop
 +
: Promote stop
 +
: Nickname
 +
: Remove from burrow
 +
: Add to burrow
 +
: Change selection
 +
: Done naming
 +
: Name burrow
 +
: Select symbol/color
 +
: Finish rectangle
 +
: Start rectangle
 +
: Mouse brush is
 
one tile
 
one tile
 
round 5x5
 
round 5x5
 +
: Currently painting
 +
: Currently erasing
 +
: Center on burrow
 +
Delete this burrow?
 +
All citizen assignments
 +
and alert information
 +
associated to it will
 +
be removed forever!
 +
: Delete it
 +
: Add new burrow
 +
: Define this burrow
 +
: Add citizens to burrow
 +
: Place tree
 +
_ Years Old
 +
Year Old
 +
Years Old
 +
vapor
 +
Track/Spoor
 +
: Create creature
 +
: Create tree
 +
: Place water
 +
: Place magma
 +
: Butcher
 +
: Assume control
 +
: Dismount
 +
: Mount
 +
: Select rider
 
Outside
 
Outside
 
Inside
 
Inside
Light
 
 
Dark
 
Dark
 
Subterranean
 
Subterranean
 
Above Ground
 
Above Ground
 +
: Follow
 +
No Units Nearby
 
Corrupt Soldier Mood:  
 
Corrupt Soldier Mood:  
 
Has a horrible fell look!
 
Has a horrible fell look!
Line 10,115: Line 18,401:
 
Crawling around crazed!
 
Crawling around crazed!
 
Running around crazed!
 
Running around crazed!
 +
In a berserk rage!
 
Staring off into space...
 
Staring off into space...
 
Corrupt Strange Mood:  
 
Corrupt Strange Mood:  
 +
Overcome by terror!
 +
In emotional shock!
 +
Overwhelmed by horror!
 +
Experiencing mortal fear!
 +
Beside
 +
with grief!
 +
Wallowing in sadness!
 +
Emotionally overloaded!
 
Pet of  
 
Pet of  
 
Somebody
 
Somebody
 +
(V Rusty)
 +
(Rusty)
 +
: Combat
 +
: Labor
 +
: Misc
 
Over-Exerted
 
Over-Exerted
 
Miserable
 
Miserable
Line 10,129: Line 18,429:
 
can't work.
 
can't work.
 
This animal isn't interested
 
This animal isn't interested
 +
in your wishes.
 
This animal is waiting to be
 
This animal is waiting to be
 
trained.
 
trained.
 
This animal can't work.
 
This animal can't work.
 +
: Ready for Slaughter (Y)
 +
: Ready for Slaughter (N)
 +
: Work Animals
 +
Squad:
 +
: Create squad
 +
: Select squad
 +
Uniform
 +
No uniform
 +
: New squad
 +
: Name squad
 +
: Assign to squad
 +
: Remove from squad
 +
: Name selected squad
 +
Replace
 +
last member
 +
Cannot remove
 +
commander with
 +
subordinates
 
Assign a trained animal:
 
Assign a trained animal:
 
There are no animals left.
 
There are no animals left.
 +
war beast
 +
assigned
 +
hunting beast
 
The baby can't work yet.
 
The baby can't work yet.
 +
A child does as it pleases!
 
The noble will not work.
 
The noble will not work.
 +
: View Category
 +
: Toggle Cat
 +
:Gen
 +
:Inv
 +
:Prf
 +
:Wnd
 +
: Next
 +
Rollers
 +
(N->S)
 +
(E->W)
 +
(S->N)
 +
(W->E)
 
Horizontal Axle  
 
Horizontal Axle  
 +
(N/S)
 +
(E/W)
 
Upright Weapon
 
Upright Weapon
 
Pump from north
 
Pump from north
Line 10,144: Line 18,481:
 
Chain
 
Chain
 
Chair or Throne
 
Chair or Throne
 +
(Raises
 +
(Retracts)
 
Placement
 
Placement
 +
: Change Height
 +
: Change Width
 +
: Resets
 +
: One use only
 +
: Water from
 +
(Full)
 +
: Min,
 +
: Max
 +
: Water does not trigger
 +
: Magma from
 +
: Magma does not trigger
 +
: Weight from
 +
: Track does not trigger
 +
: Creatures trigger
 +
: Citizens trigger
 +
: Citizens do not trigger
 +
: Min (
 +
: Max (
 +
: Creatures do not trigger
 +
Friction:
 +
Lowest
 +
Highest
 +
: Change Friction
 +
Dump on arrival:
 +
: Activate/change direction
 +
: Change Speed
 
Raise Dir
 
Raise Dir
 
Item
 
Item
 +
Needed)
 +
Max)
 
Dist
 
Dist
 +
: Done Selecting
 +
: View Item
 +
: Sel All
 +
: Deselect
 +
: Desel All
 +
: Expand/Contract
 
Current Refuse Orders:
 
Current Refuse Orders:
 +
Gather Refuse
 +
Ignore Refuse
 +
  From Outside
 +
: Gather Vermin Remains
 +
: Ignore Vermin Remains
 +
Dump Corpses
 +
Save Corpses
 +
Dump Skulls
 +
Save Skulls
 +
Dump Bones
 +
Save Bones
 +
Dump Shells
 +
Save Shells
 +
Dump Skins
 +
Save Skins
 +
Dump Hair/Wool
 +
Save Hair/Wool
 +
Dump Other
 +
Save Other
 
Current Workshop Orders:
 
Current Workshop Orders:
 +
: Auto Loom All Thread
 +
: Auto Loom Dyed Thread
 +
: No Auto Loom
 +
: Use Dyed Cloth
 +
: Use Any Cloth
 +
: Auto Collect Webs
 +
: No Auto Collect Webs
 +
: Auto Slaughter
 +
: No Auto Slaughter
 +
: Auto Butcher
 +
: No Auto Butcher
 +
: Auto Fishery
 +
: No Auto Fishery
 +
: Auto Kitchen
 +
: No Auto Kitchen
 +
: Auto Tan
 +
: No Auto Tan
 +
: Auto Kiln
 +
: No Auto Kiln
 +
: Auto Smelter
 +
: No Auto Smelter
 +
: Auto Other
 +
: No Auto Other
 
Current Zone Orders:
 
Current Zone Orders:
 +
: Zone-Only Drinking
 +
: Prefer Zone Drinking
 +
: Zone-Only Fishing
 +
: Prefer Zone Fishing
 
Current Forbid Orders:
 
Current Forbid Orders:
 +
: Forbid used ammunition
 +
: Claim used ammunition
 +
: Forbid your dead
 +
: Claim your dead
 +
: Forbid your death items
 +
: Claim your death items
 +
: Forbid other non-hunted dead
 +
: Claim other dead
 +
: Forbid other death items
 +
: Claim other death items
 
Forbidding of death objects
 
Forbidding of death objects
 
occurs at time of death.
 
occurs at time of death.
 
Current Standing Orders:
 
Current Standing Orders:
 +
: Announce all job cancellations.
 +
: Announce most job cancellations.
 +
: Announce some job cancellations.
 +
: Announce no job cancellations.
 +
Gather Animals
 +
Ignore Animals
 +
Gather Food
 +
Ignore Food
 +
Gather Furniture
 +
Ignore Furniture
 +
Gather Bodies
 +
Ignore Bodies
 +
: Refuse
 +
Gather Minerals
 +
Ignore Minerals
 +
Gather Wood
 +
Ignore Wood
 +
All Harvest
 +
: Only Farmers Harvest
 +
: Mix Food
 +
: No Mix
 +
: Workshop Orders
 +
: Activity Zone Orders
 
These orders are superceded
 
These orders are superceded
 +
by negative preferences.
 
Hotkey  
 
Hotkey  
 
Zoom
 
Zoom
 +
Unit
 +
: Change Name
 +
: Zoom Here
 
Beds:  
 
Beds:  
 
Tables:  
 
Tables:  
Line 10,169: Line 18,625:
 
Buckets:  
 
Buckets:  
 
Soap:  
 
Soap:  
 +
: Is Pond
 +
: Is Pit
 +
(Half Full)
 +
(Not Full)
 +
: Larger zone
 +
: Smaller zone
 
Remove Activity Zone
 
Remove Activity Zone
 
New Activity Zone
 
New Activity Zone
Line 10,181: Line 18,643:
 
Cold
 
Cold
 
Hospital (
 
Hospital (
 +
Animal Training (
 
Activity Zone #
 
Activity Zone #
 +
: Water Source (
 +
: Fishing (
 +
: Garbage Dump (
 +
: Pen/Pasture (
 +
: Pit/Pond (
 +
: Sand (
 +
: Clay (
 +
: Meeting Area (
 +
: Hospital (
 +
: Animal Training (
 +
: Remove this zone
 +
: Set Hospital Information
 +
: Set Pit/Pond Information
 +
: Set Pen/Pasture Information
 +
: Stop Removing Zones
 +
: Remove Zones
 +
: Remove rectangle
 
Rectangle
 
Rectangle
 
Flow
 
Flow
 
Floor Flow
 
Floor Flow
 +
: Animal
 +
: Food
 +
: Furniture Storage
 +
: Corpses
 +
: Wood
 +
: Stone
 +
: Gem
 +
: Bar/Block
 +
: Cloth
 +
: Leather
 +
: Ammo
 +
: Coins
 +
: Finished Goods
 +
: Weapons
 +
: Armor
 +
: Custom Stockpile
 +
: Custom Settings
 +
: Reserved Barrels -
 +
: Reserved Bins -
 +
: Remove Designation
 +
: Reclaim Items/Buildings
 +
: Forbid Items/Buildings
 +
: Melt Items
 +
: Remove Melt
 +
: Dump Items
 +
: Remove Dump
 +
: Hide Items/Buildings
 +
: Unhide Items/Buildings
 +
: High Traffic Area
 +
: Normal Traffic Area
 +
: Low Traffic Area
 +
: Restricted Traffic Area
 
High Traffic Cost:  
 
High Traffic Cost:  
 
Normal Traffic Cost:  
 
Normal Traffic Cost:  
 
Low Traffic Cost:  
 
Low Traffic Cost:  
 
Restricted Traffic Cost:  
 
Restricted Traffic Cost:  
 +
: Change Cost
 +
: Choose Area
 +
Wagon Access
 +
No Wagon Access
 +
Accessible Depot
 +
Inaccessible Depot
 
Depot accessible
 
Depot accessible
 
Depot inaccessible
 
Depot inaccessible
 
All depots inaccessible
 
All depots inaccessible
 
All depots accessible
 
All depots accessible
 +
depots accessible
 +
: View Announcements
 +
: Reports
 +
: Unit List
 +
: Look Around / Create
 +
: View Units
 +
: Hot Keys
 +
: Conflict Level
 +
: Morale/Fear
 +
: Set Weather/Temp/Time
 +
: Move this menu/map
 +
: Help
 +
: Options
 +
: Movies
 +
: Building
 +
: Civilizations/World Info
 +
: Designations
 +
: Set Orders
 +
: Job List
 +
: Military
 +
: Squads
 +
: Points/Routes/Notes
 +
: Make Burrows
 +
: Hauling
 +
: Stockpiles
 +
: Zones
 +
: Set Building Tasks/Prefs
 +
: View Rooms/Buildings
 +
: View Items in Buildings
 +
: Nobles and Administrators
 +
: Look
 +
: Depot Access
 +
: Artifacts
 +
Set the weather, temperature and time.
 +
No cumulus clouds
 +
Scattered cumulus
 +
Many cumulus (rain)
 +
Cumulonimbus (rain)
 +
Cirrus
 +
No stratus
 +
Altostratus
 +
Stratus (rain)
 +
Nimbostratus (rain)
 +
No fog
 +
Thin mist
 +
Thick fog
 +
Scorching
 +
Warm
 +
Cool
 +
Freezing
 +
Below freezing
 +
Deathly cold
 +
Absolute zero
 +
Dawn
 +
Morning
 +
Late morning
 +
Noon
 +
Early afternoon
 +
Late afternoon
 +
Early evening
 +
Evening
 +
Dusk
 +
Night
 +
Midnight
 +
Late night
 +
Early morning
 +
: Snow everywhere
 +
: Mud everywhere
 +
: Clear spatter
 
Warm  
 
Warm  
 
Damp  
 
Damp  
Line 10,206: Line 18,793:
 
Pillar
 
Pillar
 
Cluster
 
Cluster
Burning
 
 
Dead  
 
Dead  
 
Tree
 
Tree
Line 10,216: Line 18,802:
 
Dead Grass
 
Dead Grass
 
Level
 
Level
 +
Ice Floor
 +
Floor
 +
Track (N)
 +
Ice Track (N)
 +
Track (S)
 +
Ice Track (S)
 +
Track (E)
 +
Ice Track (E)
 +
Track (W)
 +
Ice Track (W)
 +
Track (NS)
 +
Ice Track (NS)
 +
Track (NE)
 +
Ice Track (NE)
 +
Track (NW)
 +
Ice Track (NW)
 +
Track (SE)
 +
Ice Track (SE)
 +
Track (SW)
 +
Ice Track (SW)
 +
Track (EW)
 +
Ice Track (EW)
 +
Track (NSE)
 +
Ice Track (NSE)
 +
Track (NSW)
 +
Ice Track (NSW)
 +
Track (NEW)
 +
Ice Track (NEW)
 +
Track (SEW)
 +
Ice Track (SEW)
 +
Track (NSEW)
 +
Ice Track (NSEW)
 +
Boulder
 
Driftwood
 
Driftwood
 +
Pebbles
 +
Cavern Floor
 
Wet  
 
Wet  
 
Young  
 
Young  
 +
Sapling
 
Sapling
 
Sapling
 
Shrub
 
Shrub
Line 10,233: Line 18,855:
 
Magma Flow
 
Magma Flow
 
Murky Pool
 
Murky Pool
 +
Unusable
 
Murky Pool Slope
 
Murky Pool Slope
 
River
 
River
 
Brook
 
Brook
 +
Upward Stairway
 
Grassy Upward Stairway
 
Grassy Upward Stairway
 +
Up/Down Stairway
 
Grassy Up/Down Stairway
 
Grassy Up/Down Stairway
 +
Downward Stairway
 
Grassy Downward Stairway
 
Grassy Downward Stairway
 +
Underworld Gate
 
Ice Up/Down Stairway
 
Ice Up/Down Stairway
 
Ice Downward Stairway
 
Ice Downward Stairway
 
Ice Upward Stairway
 
Ice Upward Stairway
 +
Upward Slope
 
Grassy Upward Slope
 
Grassy Upward Slope
 
Dry Grass Upward Slope
 
Dry Grass Upward Slope
 
Dead Grass Upward Slope
 
Dead Grass Upward Slope
 +
Upward Track (N)
 +
Ice Upward Track (N)
 +
Upward Track (S)
 +
Ice Upward Track (S)
 +
Upward Track (E)
 +
Ice Upward Track (E)
 +
Upward Track (W)
 +
Ice Upward Track (W)
 +
Upward Track (NS)
 +
Ice Upward Track (NS)
 +
Upward Track (NE)
 +
Ice Upward Track (NE)
 +
Upward Track (NW)
 +
Ice Upward Track (NW)
 +
Upward Track (SE)
 +
Ice Upward Track (SE)
 +
Upward Track (SW)
 +
Ice Upward Track (SW)
 +
Upward Track (EW)
 +
Ice Upward Track (EW)
 +
Upward Track (NSE)
 +
Ice Upward Track (NSE)
 +
Upward Track (NSW)
 +
Ice Upward Track (NSW)
 +
Upward Track (NEW)
 +
Ice Upward Track (NEW)
 +
Upward Track (SEW)
 +
Ice Upward Track (SEW)
 +
Upward Track (NSEW)
 +
Ice Upward Track (NSEW)
 
Glacial Upward Slope
 
Glacial Upward Slope
Glacial Downward Slope
+
Downward Slope
 
Grassy Downward Slope
 
Grassy Downward Slope
 
Dry Grass Downward Slope
 
Dry Grass Downward Slope
 
Dead Grass Downward Slope
 
Dead Grass Downward Slope
 +
Downward Track (N)
 +
Ice Downward Track (N)
 +
Downward Track (S)
 +
Ice Downward Track (S)
 +
Downward Track (E)
 +
Ice Downward Track (E)
 +
Downward Track (W)
 +
Ice Downward Track (W)
 +
Downward Track (NS)
 +
Ice Downward Track (NS)
 +
Downward Track (NE)
 +
Ice Downward Track (NE)
 +
Downward Track (NW)
 +
Ice Downward Track (NW)
 +
Downward Track (SE)
 +
Ice Downward Track (SE)
 +
Downward Track (SW)
 +
Ice Downward Track (SW)
 +
Downward Track (EW)
 +
Ice Downward Track (EW)
 +
Downward Track (NSE)
 +
Ice Downward Track (NSE)
 +
Downward Track (NSW)
 +
Ice Downward Track (NSW)
 +
Downward Track (NEW)
 +
Ice Downward Track (NEW)
 +
Downward Track (SEW)
 +
Ice Downward Track (SEW)
 +
Downward Track (NSEW)
 +
Ice Downward Track (NSEW)
 +
Glacial Downward Slope
 
Downward Slope
 
Downward Slope
 
Open Space
 
Open Space
Line 10,261: Line 18,950:
 
Construction suspended.
 
Construction suspended.
 
Construction inactive.
 
Construction inactive.
 +
: Stop Removal
 +
: Suspend Construction
 +
No Special Profession
 
Any Metalsmithing
 
Any Metalsmithing
 
Any Workshop Farming
 
Any Workshop Farming
Line 10,269: Line 18,961:
 
prone  
 
prone  
 
swimming  
 
swimming  
 +
lying
 +
standing
 +
own
 
animated  
 
animated  
 
guts
 
guts
 
deep in  
 
deep in  
 
various
 
various
 +
animated
 +
ghostly
 +
guts
 
many corpses
 
many corpses
 
some corpses
 
some corpses
 +
a few corpses
 
much gore
 
much gore
 
some gore
 
some gore
 +
a few corpse chunks
 
many bones
 
many bones
 
some bones
 
some bones
 +
a few bones
 
many objects
 
many objects
 
some objects
 
some objects
 +
a few objects
 +
stuck to
 
warm  
 
warm  
 
damp  
 
damp  
Line 10,288: Line 18,991:
 
ichor-drenched  
 
ichor-drenched  
 
mossy  
 
mossy  
 +
sweat-drenched
 +
tear-stained
 +
spit-covered
 
sculpted  
 
sculpted  
 
detailed  
 
detailed  
Line 10,298: Line 19,004:
 
cluster
 
cluster
 
wall
 
wall
 +
all
 +
amidst
 
bloody
 
bloody
 
pus-spattered
 
pus-spattered
Line 10,305: Line 19,013:
 
slime
 
slime
 
slimy
 
slimy
 +
sweat
 +
sweat-drenched
 +
tears
 +
tear-stained
 +
spit
 +
spit-covered
 +
a pool of
 
chunky  
 
chunky  
 +
a slurry of
 +
a pile of
 +
a spattering of
 +
a pile of vomit
 +
away from the
 +
You skip
 +
skips
 +
across the
 
You slam
 
You slam
 +
slams
 +
into an obstacle and
 
blow
 
blow
 
blows
 
blows
FUEL
+
apart!
AUTOMATIC
+
into an obstacle!
ADVENTURE_MODE_ENABLED
+
out of
CONTAINS
+
flight path!
NOT_IMPROVED
+
struck by a ball of flames!
DOES_NOT_ABSORB
+
RCP_BASIC_BODY
FOOD_STORAGE_CONTAINER
+
RCP_BASIC_BODY_STANCE
HARD_ITEM_MATERIAL
+
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG
NOT_PRESSED
+
RCP_UPPER_BODY
REAGENT
+
RCP_LOWER_BODY
ANY_RAW_MATERIAL
+
RCP_THORAX
ANY_CRAFT
+
RCP_ABDOMEN
PRODUCT
+
RCP_CEPHALOTHORAX
IMPROVEMENT
+
RCP_HEAD
PRODUCT_DIMENSION
+
RCP_NECK
PRODUCT_TO_CONTAINER
+
RCP_TWO_PART_ARMS
PRESERVE_REAGENT
+
RCP_PINCERS
DOES_NOT_DETERMINE_PRODUCT_AMOUNT
+
RCP_CLAW_ARMS
FORCE_EDGE
+
RCP_FIRST_SIMPLE_LEGS
PRODUCT_PASTE
+
RCP_FIRST_SIMPLE_LEGS_GRASP
PRODUCT_PRESSED
+
RCP_SECOND_SIMPLE_LEGS
KILN
+
RCP_THIRD_SIMPLE_LEGS
SMELTER
+
RCP_FOURTH_SIMPLE_LEGS
KITCHEN
+
RCP_FIFTH_SIMPLE_LEGS
STILL
+
RCP_SIMPLE_FRONT_LEGS
hanging
+
RCP_SIMPLE_FRONT_LEGS_GRASP
art to
+
RCP_SIMPLE_REAR_LEGS
cover to
+
RCP_TWO_PART_LEGS
rings to
+
RCP_FRONT_FLIPPER
bands to
+
RCP_REAR_FLIPPER
spikes to
+
RCP_TWO_FLIGHTLESS_WINGS
specific improvement to
+
RCP_TWO_WINGS
thread to
+
RCP_TAIL
cloth to
+
RCP_2_TAILS
sewn image to
+
RCP_3_TAILS
pages to
+
RCP_TAIL_STINGER
illustration to
+
RCP_LOWER_BODY_STINGER
They
+
RCP_PROBOSCIS
the Age
+
RCP_TRUNK
Only
+
RCP_SHELL
Suddenly
+
RCP_ANTENNAE
Surely
+
RCP_1_HEAD_HORN
Then
+
RCP_2_HEAD_HORNS
Slowly
+
RCP_3_HEAD_HORNS
Time
+
RCP_4_HEAD_HORNS
The Day
+
RCP_LARGE_MANDIBLES
The Night
+
RCP_5_FINGERS
The Wind
+
RCP_4_FINGERS
The Sea
+
RCP_3_FINGERS
The Sands
+
RCP_2_FINGERS
The Wise
+
RCP_5_TOES
The Dirt
+
RCP_4_TOES
The Fool
+
RCP_3_TOES
Nothing
+
RCP_2_TOES
The Future
+
RCP_5_FRONT_TOES
The Past
+
RCP_4_FRONT_TOES
Will Tell
+
RCP_3_FRONT_TOES
Foretell
+
RCP_2_FRONT_TOES
Can Say
+
RCP_5_REAR_TOES
Know
+
RCP_4_REAR_TOES
Mourn
+
RCP_3_REAR_TOES
Weep
+
RCP_2_REAR_TOES
Laugh
+
RCP_1_EYE
Afterward
+
RCP_2_EYES
There
+
RCP_3_EYES
the Treasure
+
RCP_BEAK
Treasure
+
RCP_NOSE
the Artifact
+
RCP_CHEEKS
craft shop
+
RCP_LUNGS
weaponsmith's shop
+
RCP_HEART
armorsmith's shop
+
RCP_GUTS
general store
+
RCP_THROAT
food shop
+
RCP_SPINE
mead hall
+
RCP_UPPER_SPINE
keep
+
RCP_BRAIN
collection of homes
+
RCP_SKULL
apartment room
+
RCP_MOUTH
temple
+
RCP_TEETH
tower
+
RCP_RIBS
market
+
RCP_RIBS_EXTERNAL
tomb
+
RCP_LIPS
dungeon
+
RCP_1_EYELID
sewers
+
RCP_2_EYELIDS
catacombs
+
RCP_3_EYELIDS
the Craft Shop
+
RCP_GLOSS_HOOF
the Weaponsmith's Shop
+
RCP_GLOSS_PAW
the Armorsmith's Shop
+
Cannot generate random creatures -- missing body
the General Store
+
Cannot generate random creatures -- missing body gloss
the Food Shop
+
STANDARD_MATERIALS
the Mead Hall
+
STANDARD_TISSUES
the Keep
+
CHITIN_MATERIALS
the Home
+
CHITIN_TISSUES
the Homes
+
FACIAL_HAIR_TISSUES
the Room
+
HEAD_HAIR_TISSUE_LAYERS
the Temple
+
FACIAL_HAIR_TISSUE_LAYERS
the Tower
+
BODY_HAIR_TISSUE_LAYERS
the Market
+
BODY_FEATHER_TISSUE_LAYERS
the Tomb
+
VERTEBRATE_TISSUE_LAYERS
the Dungeon
+
EXOSKELETON_TISSUE_LAYERS
the Sewers
+
STANDARD_HEAD_POSITIONS
the Catacombs
+
HUMANOID_HEAD_POSITIONS
the Time
+
HUMANOID_RIBCAGE_POSITIONS
the Attack
+
SHELL_POSITIONS
the Invasion
+
HUMANOID_RELSIZES
the Razing
+
Cannot generate random creatures -- missing body detail plan
the Founders
+
SKIN_TEMPLATE
Loss
+
FAT_TEMPLATE
First Contact
+
MUSCLE_TEMPLATE
the Agreement
+
SINEW_TEMPLATE
the Deal
+
BONE_TEMPLATE
Peace
+
CARTILAGE_TEMPLATE
the Diplomat
+
HAIR_TEMPLATE
Tragedy
+
FEATHER_TEMPLATE
the Caravan
+
SCALE_TEMPLATE
the Merchants
+
NAIL_TEMPLATE
Concealment
+
TOOTH_TEMPLATE
the Secret
+
EYE_TEMPLATE
Creation
+
NERVE_TEMPLATE
Genius
+
BRAIN_TEMPLATE
the Discovery
+
LUNG_TEMPLATE
the Reclamation
+
HEART_TEMPLATE
the Resettlement
+
LIVER_TEMPLATE
Masterpiece
+
GUT_TEMPLATE
the Battle
+
STOMACH_TEMPLATE
the Clash
+
PANCREAS_TEMPLATE
Pillage
+
SPLEEN_TEMPLATE
Plunder
+
KIDNEY_TEMPLATE
the Tribute
+
LEATHER_TEMPLATE
the Desecration
+
HORN_TEMPLATE
the Abduction
+
PEARL_TEMPLATE
the Kidnapping
+
SILK_TEMPLATE
the Theft
+
BLOOD_TEMPLATE
the Thief
+
ICHOR_TEMPLATE
the Devouring
+
GOO_TEMPLATE
Hunger
+
SLIME_TEMPLATE
the Wound
+
SHELL_TEMPLATE
the Wounding
+
SOAP_TEMPLATE
the Maiming
+
TALLOW_TEMPLATE
the Duel
+
CHITIN_TEMPLATE
the Struggle
+
MILK_TEMPLATE
the Construction
+
CREATURE_CHEESE_TEMPLATE
the Reunion
+
STRUCTURAL_PLANT_TEMPLATE
the Summit
+
SEED_TEMPLATE
the Explorer
+
LEAF_TEMPLATE
the Traveler
+
THREAD_PLANT_TEMPLATE
the Journey
+
PLANT_ALCOHOL_TEMPLATE
the Pet
+
PLANT_POWDER_TEMPLATE
the Companion
+
PLANT_EXTRACT_TEMPLATE
the Impersonation
+
CREATURE_EXTRACT_TEMPLATE
Trickery
+
FLAME_TEMPLATE
Deceit
+
Cannot generate random creatures -- missing material template
Change
+
CHEEK_WHISKERS_TEMPLATE
the Resurrection
+
CHIN_WHISKERS_TEMPLATE
Rebirth
+
MOUSTACHE_TEMPLATE
the Mystery
+
SIDEBURNS_TEMPLATE
the Confrontation
+
EYEBROW_TEMPLATE
the Obsession
+
EYELASH_TEMPLATE
Storage
+
CLAW_TEMPLATE
the Spirit
+
TALON_TEMPLATE
the Dead
+
Cannot generate random creatures -- missing tissue template
the Ghost
+
*** Error(s) found in Random Material Generation
the Corpse
+
DIVINE_
the Mountain Halls
+
[GENERATED]
the Mountainhome
+
[SOURCE_HFID:
the Fortress
+
[DIVINE]
the Dark Fortress
+
shining metal
the Cave
+
[DISPLAY_COLOR:7:0:1]
the Pit
+
[BUILD_COLOR:7:0:1]
the Dark
+
[STATE_COLOR:ALL_SOLID:WHITE]
the Darkness
+
flashing metal
the Hole
+
[DISPLAY_COLOR:6:0:1]
the Cavern
+
[BUILD_COLOR:6:0:1]
the Tree
+
[STATE_COLOR:ALL_SOLID:YELLOW]
the Trees
+
rusted metal
the Forest
+
[DISPLAY_COLOR:4:0:0]
the Forest Retreat
+
[BUILD_COLOR:4:0:0]
the City
+
[STATE_COLOR:ALL_SOLID:RUST]
the Town
+
twisting metal
the Farm
+
[DISPLAY_COLOR:4:0:1]
the Village
+
[BUILD_COLOR:4:0:1]
the Hamlet
+
[STATE_COLOR:ALL_SOLID:RED]
the Labyrinth
+
dark metal
the Maze
+
[DISPLAY_COLOR:0:0:1]
the Tunnels
+
[BUILD_COLOR:0:0:1]
the Shrine
+
[STATE_COLOR:ALL_SOLID:BLACK]
the Lair
+
glowing metal
the Burrow
+
bright metal
the Castle
+
pale metal
the Burial
+
[DISPLAY_COLOR:3:0:1]
the Mausoleum
+
[BUILD_COLOR:3:0:1]
the Monument
+
[STATE_COLOR:ALL_SOLID:PALE_BLUE]
the Camp
+
pock-marked metal
the Place
+
blistered metal
the Horror
+
ruddy metal
Goodness
+
[DISPLAY_COLOR:6:0:0]
the Joy
+
[BUILD_COLOR:6:0:0]
the World
+
[STATE_COLOR:ALL_SOLID:BURNT_SIENNA]
the Region
+
flickering metal
the Universe
+
faceted metal
the Wetland
+
[DISPLAY_COLOR:2:0:1]
the Marsh
+
[BUILD_COLOR:2:0:1]
the Swamp
+
[STATE_COLOR:ALL_SOLID:GREEN]
the Bog
+
translucent metal
the Mire
+
[STATE_COLOR:ALL_SOLID:CLEAR]
the Murk
+
frosty metal
the Desert
+
slick metal
the Sand
+
[STATE_COLOR:ALL_SOLID:BROWN]
the Rocks
+
singing metal
the Canopy
+
black metal
the Undergrowth
+
multicolored metal
the Mountains
+
clear blue metal
the Peaks
+
[STATE_COLOR:ALL_SOLID:SKY_BLUE]
the Mountain
+
twinkling metal
the Ocean
+
crashing metal
the Waves
+
[DISPLAY_COLOR:7:0:0]
the Deep
+
[BUILD_COLOR:7:0:0]
the Sea
+
[STATE_COLOR:ALL_SOLID:GRAY]
the Lake
+
blazing metal
the Waters
+
booming metal
the Glacier
+
searing metal
the Ice
+
flowing metal
the Tundra
+
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
the Frozen Wastes
+
[STATE_NAME_ADJ:ALL_SOLID:
the Grassland
+
[MATERIAL_VALUE:300]
the Plains
+
[SPEC_HEAT:7500]
the Savanna
+
[MELTING_POINT:NONE]
the Shrubland
+
[BOILING_POINT:NONE]
the Hills
+
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
the fiery bowels of the earth
+
[ITEMS_HARD]
the Depths
+
[ITEMS_METAL]
the Underground
+
[ITEMS_BARRED]
the Caverns
+
[ITEMS_SCALED]
the Fire
+
[SOLID_DENSITY:1000]
the Flames
+
[LIQUID_DENSITY:1000]
the Magma
+
[MOLAR_MASS:20000]
the Fiery Depths
+
[IMPACT_YIELD:1000000]
Hell
+
[IMPACT_FRACTURE:2000000]
the Creatures
+
[IMPACT_STRAIN_AT_YIELD:0]
Creatures
+
[COMPRESSIVE_YIELD:1000000]
the Creature
+
[COMPRESSIVE_FRACTURE:2000000]
the Coins
+
[COMPRESSIVE_STRAIN_AT_YIELD:0]
the Art
+
[TENSILE_YIELD:1000000]
the People
+
[TENSILE_FRACTURE:2000000]
the Group
+
[TENSILE_STRAIN_AT_YIELD:0]
the Settlement
+
[TORSION_YIELD:1000000]
the Vessel
+
[TORSION_FRACTURE:2000000]
the Migration
+
[TORSION_STRAIN_AT_YIELD:0]
the Religion
+
[SHEAR_YIELD:1000000]
the Faith
+
[SHEAR_FRACTURE:2000000]
Beliefs
+
[SHEAR_STRAIN_AT_YIELD:0]
the Fighters
+
[BENDING_YIELD:1000000]
the Squad
+
[BENDING_FRACTURE:2000000]
the Outcasts
+
[BENDING_STRAIN_AT_YIELD:0]
the Criminals
+
[MAX_EDGE:12000]
Set Region Information Overflow
+
glowing cloth
Not enough peaks:
+
flashing sparks
Not enough medium altitudes
+
dancing wisps
Not enough medium altitudes after shift down
+
rotted fabric
Not enough low altitudes after shift down:  
+
never-still cloth
Not enough medium altitudes after shift up
+
liquid darkness
Not enough high altitudes after shift up
+
shining cloth
Not enough partial edge oceans
+
[STATE_COLOR:ALL_SOLID:ORANGE]
Not enough complete edge oceans
+
bright cloth
Rainfall not evenly distributed:  
+
pale fabric
Flat/rough areas not evenly distributed:  
+
twisted fabric
Savagery not evenly distributed
+
patchy cloth
Volcanism not evenly distributed
+
wispy cloth
Initial swamp square count fails by
+
[DISPLAY_COLOR:1:0:1]
Initial desert square count fails by
+
[BUILD_COLOR:1:0:1]
Initial forest square count fails by
+
[STATE_COLOR:ALL_SOLID:BLUE]
Initial mountain square count fails by
+
translucent cloth
Initial ocean square count fails by
+
flickering cloth
Initial glacier square count fails by
+
faceted cloth
Initial tundra square count fails by
+
still blue fabric
Initial grassland square count fails by
+
heavy cloth
Initial hill square count fails by
+
misty cloth
Not enough volcanos
+
white cloth
Swamp region count fails by
+
dirty fabric
Desert region count fails by
+
sonorous lines
Forest region count fails by
+
pitch-black fabric
Mountain region count fails by
+
screaming mouths
Ocean region count fails by
+
[DISPLAY_COLOR:5:0:0]
Glacier region count fails by
+
[BUILD_COLOR:5:0:0]
Tundra region count fails by
+
[STATE_COLOR:ALL_SOLID:TAUPE]
Grassland region count fails by
+
undulating cloth
Hill region count fails by
+
[DISPLAY_COLOR:3:0:0]
Not enough river start points before erosion
+
[BUILD_COLOR:3:0:0]
Too many distinct subregions (over by
+
[STATE_COLOR:ALL_SOLID:SEA_GREEN]
Error sorting rivers: working with
+
moist fabric
Not enough medium altitude locations after erosion
+
multicolored cloth
Not enough low altitude locations after erosion:  
+
flowing fabric
Not enough high altitude locations after erosion
+
clear blue cloth
Not enough mountain cave locations
+
motes of light
Not enough mountain cave locations after location check
+
flowing cloth
Not enough low-lying cave locations
+
blazing cloth
Not enough low-lying cave locations after location check
+
shimmering cloth
Not enough entity placement locations
+
shadow stuff
Did not place controllable entity
+
molten liquid
Placed farming entity without crops
+
liquid cloth
Final swamp region count fails by
+
rustling fabric
Final desert region count fails by
+
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
Final forest region count fails by
+
[IGNITE_POINT:NONE]
Final mountain region count fails by
+
[SOLID_DENSITY:1]
Final ocean region count fails by
+
[MOLAR_MASS:1]
Final glacier region count fails by
+
[SPHERE:
Final tundra region count fails by
+
EVIL_CLOUD_
Final grassland region count fails by
+
[SPECIAL]
Final hill region count fails by
+
cursed
There is thick fog outside.
+
evil
There is fog outside.
+
creeping
There is a thin mist outside.
+
haunting
You cannot see the sky clearly from here, but the available sunlight indicates
+
abominable
the night
+
devilish
the dawn
+
fiendish
the day
+
heinous
the sunset
+
nefarious
There is a heavy blanket of fog enveloping everything.
+
profane
Fog enshrouds the area.
+
vile
There is a thin mist here.
+
accursed
The sky above you is nearly black, ripped through with towering clouds.
+
execrable
The sky above you is completely gray, with dark cloud pillars pressing through it.
+
infernal
The sky above you is a uniform and dark gray.
+
unholy
The sky above you is gray.
+
eerie
The sky above you is hazy and white.
+
dust
Mounds of clouds are clustered through a striped sky.
+
soot
There are scattered clouds underneath a striped sky.
+
gloom
The sky is striped with thin clouds.
+
murk
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.
+
smoke
There are scattered puffy clouds above you.
+
vapor
The sky is otherwise clear above you.
+
[STATE_NAME:ALL:
The sky is clear above you.
+
[STATE_ADJ:ALL:
The sun is rising
+
[STATE_COLOR:ALL:
The sun is
+
[DISPLAY_COLOR:
western
+
[MATERIAL_VALUE:1]
eastern
+
[SPEC_HEAT:4181]
The sun is directly above you
+
[HEATDAM_POINT:NONE]
The sun is setting
+
[COLDDAM_POINT:NONE]
full moon
+
[MAT_FIXED_TEMP:10000]
waxing gibbous moon
+
[TEMP_DIET_INFO:SLIME]
waxing half moon
+
[ENTERS_BLOOD]
waxing crescent moon
+
[SYNDROME]
waning gibbous moon
+
[SYN_NAME:
waning half moon
+
sickness]
waning crescent moon
+
[SYN_AFFECTED_CLASS:GENERAL_POISON]
The stars are out.
+
[SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED]
There is a strong breeze blowing from the
+
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0]
There is a cool breeze blowing from the
+
husk
There is a gentle breeze blowing from the
+
husks
Loop Erase River Overflow
+
zombie
Loop Erase River Placement Overflow
+
zombies
Loop Erase River Temp River Placement Overflow
+
thrall
territory_map-
+
thralls
historical_map-
+
[CE_DISPLAY_NAME:NAME:
world_map-
+
:START:0]
CUSTOM_NAME:
+
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0]
SEED:
+
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0]
HISTORY_SEED:
+
[CE_SPEED_CHANGE:SPEED_PERC:20:START:0]
NAME_SEED:
+
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0]
CREATURE_SEED:
+
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:LIKES_FIGHTING:MISCHIEVOUS:START:0]
DIM:
+
:SEV:100:PROB:100
EMBARK_POINTS:
+
:START:
END_YEAR:
+
:PEAK:
BEAST_END_YEAR:
+
:END:
REVEAL_ALL_HISTORY:
+
:LOCALIZED
CULL_HISTORICAL_FIGURES:
+
:BP:BY_CATEGORY:ALL:ALL
MINERAL_SCARCITY:
+
:VASCULAR_ONLY
MEGABEAST_CAP:
+
:MUSCULAR_ONLY
SEMIMEGABEAST_CAP:
+
:BP:BY_CATEGORY:ALL:SKIN
TITAN_NUMBER:
+
:BP:BY_CATEGORY:ALL:FAT
TITAN_ATTACK_TRIGGER:
+
:BP:BY_CATEGORY:ALL:MUSCLE
DEMON_NUMBER:
+
:BP:BY_CATEGORY:ALL:EYE
NIGHT_TROLL_NUMBER:
+
:BP:BY_CATEGORY:ALL:NERVE
BOGEYMAN_NUMBER:
+
:BP:BY_CATEGORY:ALL:BRAIN
VAMPIRE_NUMBER:
+
:BP:BY_CATEGORY:ALL:LUNG
WEREBEAST_NUMBER:
+
:BP:BY_CATEGORY:ALL:HEART
SECRET_NUMBER:
+
:BP:BY_CATEGORY:ALL:LIVER
REGIONAL_INTERACTION_NUMBER:
+
:BP:BY_CATEGORY:ALL:GUT
DISTURBANCE_INTERACTION_NUMBER:
+
:BP:BY_CATEGORY:ALL:STOMACH
EVIL_CLOUD_NUMBER:
+
:BP:BY_CATEGORY:ALL:PANCREAS
EVIL_RAIN_NUMBER:
+
:BP:BY_CATEGORY:ALL:SPLEEN
GOOD_SQ_COUNTS:
+
:BP:BY_CATEGORY:ALL:KIDNEY
EVIL_SQ_COUNTS:
+
:RESISTABLE
PEAK_NUMBER_MIN:
+
:SIZE_DELAYS
PARTIAL_OCEAN_EDGE_MIN:
+
:SIZE_DILUTES
COMPLETE_OCEAN_EDGE_MIN:
+
EVIL_RAIN_
VOLCANO_MIN:
+
pungent
EROSION_CYCLE_COUNT:
+
acrid
RIVER_MINS:
+
bitter
PERIODICALLY_ERODE_EXTREMES:
+
abhorrent
OROGRAPHIC_PRECIPITATION:
+
horrid
SUBREGION_MAX:
+
loathsome
CAVERN_LAYER_COUNT:
+
malodorous
CAVERN_LAYER_OPENNESS_MIN:
+
nauseating
CAVERN_LAYER_OPENNESS_MAX:
+
putrid
CAVERN_LAYER_PASSAGE_DENSITY_MIN:
+
repellent
CAVERN_LAYER_PASSAGE_DENSITY_MAX:
+
repulsive
CAVERN_LAYER_WATER_MIN:
+
revolting
CAVERN_LAYER_WATER_MAX:
+
mucus
HAVE_BOTTOM_LAYER_1:
+
ooze
HAVE_BOTTOM_LAYER_2:
+
sludge
LEVELS_ABOVE_GROUND:
+
[STATE_NAME:GAS:boiling
LEVELS_ABOVE_LAYER_1:
+
[STATE_ADJ:GAS:boiling
LEVELS_ABOVE_LAYER_2:
+
[STATE_NAME:LIQUID:
LEVELS_ABOVE_LAYER_3:
+
[STATE_ADJ:LIQUID:
LEVELS_ABOVE_LAYER_4:
+
[STATE_NAME:ALL_SOLID:frozen
LEVELS_ABOVE_LAYER_5:
+
[STATE_ADJ:ALL_SOLID:frozen
LEVELS_AT_BOTTOM:
+
:SEV:10:PROB:100
CAVE_MIN_SIZE:
+
[TRANSLATION:GEN_DIVINE]
CAVE_MAX_SIZE:
+
[T_WORD:
MOUNTAIN_CAVE_MIN:
+
*** Error(s) found in Random Creature Generation
NON_MOUNTAIN_CAVE_MIN:
+
FORGOTTEN_BEAST_
ALL_CAVES_VISIBLE:
+
TITAN_
SHOW_EMBARK_TUNNEL:
+
DEMON_
TOTAL_CIV_NUMBER:
+
NIGHT_CREATURE_
TOTAL_CIV_POPULATION:
+
[FEATURE_BEAST]
SITE_CAP:
+
[ATTACK_TRIGGER:0:0:50000]
PLAYABLE_CIVILIZATION_REQUIRED:
+
[NAME:forgotten beast:forgotten beasts:forgotten beast]
ELEVATION_RANGES:
+
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]
RAIN_RANGES:
+
[NO_GENDER]
DRAINAGE_RANGES:
+
[CARNIVORE]
SAVAGERY_RANGES:
+
[DIFFICULTY:10]
VOLCANISM_RANGES:
+
[NATURAL_SKILL:WRESTLING:6]
feature-
+
[NATURAL_SKILL:BITE:6]
data/save/current/feature-
+
[NATURAL_SKILL:GRASP_STRIKE:6]
Mountain-Slope Overflow
+
[NATURAL_SKILL:STANCE_STRIKE:6]
Worship List
+
[NATURAL_SKILL:MELEE_COMBAT:6]
Married
+
[NATURAL_SKILL:DODGING:6]
Never Married
+
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
Worshipped
+
[TITAN]
Worships
+
[ATTACK_TRIGGER:
Civilized World Population
+
[NO_DRINK][NO_EAT][NO_SLEEP]
Total:  
+
[LAIR:SHRINE:100]
Parent Civ:  
+
[NATURAL_SKILL:SITUATIONAL_AWARENESS:15]
Unnumbered
+
[UNIQUE_DEMON]
Unnumbered
+
[NATURAL_SKILL:WRESTLING:14]
Unnumbered animated
+
[NATURAL_SKILL:BITE:14]
Outdoor Animal Populations (Including Undead)
+
[NATURAL_SKILL:GRASP_STRIKE:14]
Underground Animal Populations (Including Undead)
+
[NATURAL_SKILL:STANCE_STRIKE:14]
data/save/current/region_snapshot-
+
[NATURAL_SKILL:MELEE_COMBAT:14]
region_snapshot-
+
[NATURAL_SKILL:RANGED_COMBAT:14]
Midmap creation failure on graphical map export:  
+
[NATURAL_SKILL:DODGING:14]
Elevation negative on graphical map export (main)
+
[NATURAL_SKILL:SITUATIONAL_AWARENESS:14]
Elevation negative on graphical map export (midmap)
+
[CAN_LEARN][CAN_SPEAK][DIFFICULTY:10]
RCP_BASIC_BODY
+
[CASTE:FEMALE]
RCP_BASIC_BODY_STANCE
+
[FEMALE]
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG
+
[CASTE:MALE]
RCP_UPPER_BODY
+
[MALE]
RCP_LOWER_BODY
+
[SELECT_CASTE:ALL]
RCP_THORAX
+
[DEMON]
RCP_ABDOMEN
+
[NATURAL_SKILL:WRESTLING:10]
RCP_CEPHALOTHORAX
+
[NATURAL_SKILL:BITE:10]
RCP_HEAD
+
[NATURAL_SKILL:GRASP_STRIKE:10]
RCP_TWO_PART_ARMS
+
[NATURAL_SKILL:STANCE_STRIKE:10]
RCP_PINCERS
+
[NATURAL_SKILL:MELEE_COMBAT:10]
RCP_CLAW_ARMS
+
[NATURAL_SKILL:RANGED_COMBAT:10]
RCP_FIRST_SIMPLE_LEGS
+
[NATURAL_SKILL:DODGING:10]
RCP_SECOND_SIMPLE_LEGS
+
[NATURAL_SKILL:SITUATIONAL_AWARENESS:10]
RCP_THIRD_SIMPLE_LEGS
+
[CAN_LEARN][CAN_SPEAK]
RCP_FOURTH_SIMPLE_LEGS
+
[LARGE_ROAMING]
RCP_FIFTH_SIMPLE_LEGS
+
[LARGE_PREDATOR][DIFFICULTY:10]
RCP_SIMPLE_FRONT_LEGS
+
[BIOME:SUBTERRANEAN_CHASM]
RCP_SIMPLE_REAR_LEGS
+
[UNDERGROUND_DEPTH:5:5]
RCP_TWO_PART_LEGS
+
[POPULATION_NUMBER:5:10]
RCP_FRONT_FLIPPER
+
[CLUSTER_NUMBER:1:5]
RCP_REAR_FLIPPER
+
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]
RCP_TWO_FLIGHTLESS_WINGS
+
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]
RCP_TWO_WINGS
+
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]
RCP_TAIL
+
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]
RCP_2_TAILS
+
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]
RCP_3_TAILS
+
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]
RCP_TAIL_STINGER
+
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]
RCP_LOWER_BODY_STINGER
+
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]
RCP_PROBOSCIS
+
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]
RCP_TRUNK
+
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]
RCP_SHELL
+
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]
RCP_ANTENNAE
+
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]
RCP_1_HEAD_HORN
+
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]
RCP_2_HEAD_HORNS
+
[PERSONALITY:ANXIETY_PROPENSITY:0:0:0]
RCP_3_HEAD_HORNS
+
[PERSONALITY:DEPRESSION_PROPENSITY:0:0:0]
RCP_4_HEAD_HORNS
+
[PERSONALITY:BASHFUL:0:0:0]
RCP_LARGE_MANDIBLES
+
[PERSONALITY:STRESS_VULNERABILITY:0:0:0]
RCP_5_FINGERS
+
[PERSONALITY:FRIENDLINESS:0:0:0]
RCP_4_FINGERS
+
[PERSONALITY:ASSERTIVENESS:100:100:100]
RCP_3_FINGERS
+
[PERSONALITY:DISDAIN_ADVICE:100:100:100]
RCP_2_FINGERS
+
[PERSONALITY:CHEER_PROPENSITY:0:0:0]
RCP_5_TOES
+
[PERSONALITY:GRATITUDE:0:0:0]
RCP_4_TOES
+
[PERSONALITY:TRUST:0:0:0]
RCP_3_TOES
+
[PERSONALITY:ALTRUISM:0:0:0]
RCP_2_TOES
+
[PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0]
RCP_5_FRONT_TOES
+
[PERSONALITY:CRUELTY:100:100:100]
RCP_4_FRONT_TOES
+
[PERSONALITY:PRIDE:100:100:100]
RCP_3_FRONT_TOES
+
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
RCP_2_FRONT_TOES
+
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
RCP_5_REAR_TOES
+
[LIKES_FIGHTING][MAGMA_VISION]
RCP_4_REAR_TOES
+
[EVIL]
RCP_3_REAR_TOES
+
[FANCIFUL]
RCP_2_REAR_TOES
+
[SUPERNATURAL]
RCP_1_EYE
+
[ATTACK_TRIGGER:20:0:0]
RCP_2_EYES
+
[NIGHT_CREATURE_HUNTER]
RCP_3_EYES
+
[BIOME:ANY_FOREST]
RCP_BEAK
+
[BIOME:ANY_SHRUBLAND]
RCP_NOSE
+
[BIOME:ANY_SAVANNA]
RCP_CHEEKS
+
[BIOME:ANY_GRASSLAND]
RCP_LUNGS
+
[BIOME:ANY_WETLAND]
RCP_HEART
+
[BIOME:TUNDRA]
RCP_GUTS
+
[SPOUSE_CONVERTER]
RCP_THROAT
+
[ORIENTATION:MALE:1:0:0]
RCP_SPINE
+
[ORIENTATION:FEMALE:0:0:1]
RCP_NECK
+
[CONVERTED_SPOUSE]
RCP_BRAIN
+
[ORIENTATION:MALE:0:0:1]
RCP_SKULL
+
[ORIENTATION:FEMALE:1:0:0]
RCP_MOUTH
+
[CAN_LEARN]
RCP_TEETH
+
[SLOW_LEARNER]
RCP_RIBS
+
[CAN_SPEAK]
RCP_RIBS_EXTERNAL
+
[SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1]
RCP_LIPS
+
[BONECARN]
RCP_EYELIDS
+
[CRAZED]
RCP_GLOSS_HOOF
+
[PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000]
RCP_GLOSS_PAW
+
[PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900]
Cannot generate random creatures -- missing body
+
[PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150]
Cannot generate random creatures -- missing body gloss
+
[PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150]
STANDARD_MATERIALS
+
[PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900]
STANDARD_TISSUES
+
[PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000]
CHITIN_MATERIALS
+
[PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500]
CHITIN_TISSUES
+
[PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500]
FACIAL_HAIR_TISSUES
+
[DIFFICULTY:1]
HEAD_HAIR_TISSUE_LAYERS
+
[LAIR:SIMPLE_MOUND:50]
FACIAL_HAIR_TISSUE_LAYERS
+
[LAIR:SIMPLE_BURROW:50]
BODY_HAIR_TISSUE_LAYERS
+
[LAIR_CHARACTERISTIC:HAS_DOORS:100]
BODY_FEATHER_TISSUE_LAYERS
+
[HABIT_NUM:TEST_ALL]
VERTEBRATE_TISSUE_LAYERS
+
[HABIT:GRIND_BONE_MEAL:50]
EXOSKELETON_TISSUE_LAYERS
+
[HABIT:COOK_BLOOD:50]
STANDARD_HEAD_POSITIONS
+
[HABIT:GRIND_VERMIN:50]
HUMANOID_HEAD_POSITIONS
+
[HABIT:COOK_VERMIN:50]
HUMANOID_RIBCAGE_POSITIONS
+
[HABIT:COOK_PEOPLE:50]
SHELL_POSITIONS
+
[HABIT:COLLECT_TROPHIES:50]
HUMANOID_RELSIZES
+
[ODOR_STRING:bug innards]
Cannot generate random creatures -- missing body detail plan
+
[ODOR_STRING:cooked flesh]
SKIN_TEMPLATE
+
[ODOR_STRING:death]
FAT_TEMPLATE
+
[ODOR_LEVEL:90]
MUSCLE_TEMPLATE
+
[NATURAL_SKILL:SNEAK:20]
SINEW_TEMPLATE
+
[NIGHT_CREATURE_BOGEYMAN]
BONE_TEMPLATE
+
[NATURAL_SKILL:WRESTLING:9]
CARTILAGE_TEMPLATE
+
[NATURAL_SKILL:BITE:9]
HAIR_TEMPLATE
+
[NATURAL_SKILL:MELEE_COMBAT:9]
FEATHER_TEMPLATE
+
[NATURAL_SKILL:GRASP_STRIKE:9]
SCALE_TEMPLATE
+
[NATURAL_SKILL:STANCE_STRIKE:9]
NAIL_TEMPLATE
+
[NATURAL_SKILL:DODGING:9]
TOOTH_TEMPLATE
+
[NATURAL_SKILL:SITUATIONAL_AWARENESS:9]
EYE_TEMPLATE
+
[CLUSTER_NUMBER:4:6]
NERVE_TEMPLATE
+
[PERSONALITY:HUMOR:100:100:100]
BRAIN_TEMPLATE
+
[LARGE_PREDATOR]
LUNG_TEMPLATE
+
[LIKES_FIGHTING]
HEART_TEMPLATE
+
[DIFFICULTY:6]
LIVER_TEMPLATE
+
[DIFFICULTY:2]
GUT_TEMPLATE
+
[NATURAL_SKILL:WRESTLING:4]
STOMACH_TEMPLATE
+
[NATURAL_SKILL:BITE:4]
PANCREAS_TEMPLATE
+
[NATURAL_SKILL:GRASP_STRIKE:4]
SPLEEN_TEMPLATE
+
[NATURAL_SKILL:STANCE_STRIKE:4]
KIDNEY_TEMPLATE
+
[NATURAL_SKILL:MELEE_COMBAT:4]
LEATHER_TEMPLATE
+
[NATURAL_SKILL:RANGED_COMBAT:4]
HORN_TEMPLATE
+
[NATURAL_SKILL:DODGING:4]
PEARL_TEMPLATE
+
[NATURAL_SKILL:SITUATIONAL_AWARENESS:4]
SILK_TEMPLATE
+
[PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250]
BLOOD_TEMPLATE
+
[PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250]
ICHOR_TEMPLATE
+
[PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250]
GOO_TEMPLATE
+
[PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250]
SLIME_TEMPLATE
+
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]
SHELL_TEMPLATE
+
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250]
SOAP_TEMPLATE
+
[MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250]
TALLOW_TEMPLATE
+
[MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250]
CHITIN_TEMPLATE
+
[MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250]
MILK_TEMPLATE
+
[MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250]
CREATURE_CHEESE_TEMPLATE
+
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250]
STRUCTURAL_PLANT_TEMPLATE
+
[MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250]
SEED_TEMPLATE
+
[MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250]
LEAF_TEMPLATE
+
[AMPHIBIOUS]
THREAD_PLANT_TEMPLATE
+
[BIOME:SUBTERRANEAN_WATER]
PLANT_ALCOHOL_TEMPLATE
+
[PETVALUE:2000]
PLANT_POWDER_TEMPLATE
+
[GRASSTRAMPLE:20]
PLANT_EXTRACT_TEMPLATE
+
[BUILDINGDESTROYER:2]
CREATURE_EXTRACT_TEMPLATE
+
[ALL_ACTIVE]
FLAME_TEMPLATE
+
[SWIMS_INNATE]
Cannot generate random creatures -- missing material template
+
[TRAPAVOID]
CHEEK_WHISKERS_TEMPLATE
+
[NOPAIN]
CHIN_WHISKERS_TEMPLATE
+
[NOSTUN]
MOUSTACHE_TEMPLATE
+
[NONAUSEA]
SIDEBURNS_TEMPLATE
+
[NOFEAR]
EYEBROW_TEMPLATE
+
[NOEXERT]
EYELASH_TEMPLATE
+
[NO_DIZZINESS]
CLAW_TEMPLATE
+
[NO_FEVERS]
TALON_TEMPLATE
+
[MATERIAL_FORCE_MULTIPLIER:INORGANIC:
Cannot generate random creatures -- missing tissue template
+
:10:1]
EVIL_CLOUD_
+
[GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2]
cursed
+
[NATURAL_SKILL:AXE:10]
wicked
+
[NATURAL_SKILL:SWORD:10]
evil
+
[NATURAL_SKILL:DAGGER:10]
creeping
+
[NATURAL_SKILL:PIKE:10]
haunting
+
[NATURAL_SKILL:MACE:10]
abominable
+
[NATURAL_SKILL:HAMMER:10]
devilish
+
[NATURAL_SKILL:WHIP:10]
fiendish
+
[NATURAL_SKILL:SPEAR:10]
heinous
+
[NATURAL_SKILL:RANGED_COMBAT:6]
nefarious
+
[NATURAL_SKILL:AXE:6]
profane
+
[NATURAL_SKILL:SWORD:6]
vile
+
[NATURAL_SKILL:DAGGER:6]
accursed
+
[NATURAL_SKILL:PIKE:6]
blighted
+
[NATURAL_SKILL:MACE:6]
execrable
+
[NATURAL_SKILL:HAMMER:6]
infernal
+
[NATURAL_SKILL:WHIP:6]
unholy
+
[NATURAL_SKILL:SPEAR:6]
eerie
+
[BENIGN]
dust
+
[SELECT_CASTE:MALE]
soot
+
[SELECT_CASTE:FEMALE]
gloom
+
[BODY_SIZE:0:0:
murk
+
[BODY_SIZE:2:0:
smoke
+
[BODY_SIZE:12:0:
vapor
+
[BABY:1]
husk
+
[CHILD:12]
husks
+
[CREATURE_TILE:
zombie
+
RCP_5_FRONT_FINGERS
zombies
+
RCP_4_FRONT_FINGERS
thrall
+
RCP_3_FRONT_FINGERS
thralls
+
RCP_2_FRONT_FINGERS
EVIL_RAIN_
+
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
pungent
+
RCP_TONGUE
acrid
+
[BODY
bitter
+
[BODYGLOSS
abhorrent
+
[FLIER]
horrid
+
[CANOPENDOORS]
loathsome
+
[EQUIPS]
malodorous
+
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
nauseating
+
[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
putrid
+
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
repellent
+
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
repulsive
+
[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
revolting
+
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
mucus
+
[REMOVE_MATERIAL:HAIR]
ooze
+
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
sludge
+
[REMOVE_TISSUE:HAIR]
FORGOTTEN_BEAST_
+
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
TITAN_
+
[REMOVE_MATERIAL:SKIN]
DEMON_
+
[REMOVE_TISSUE:SKIN]
NIGHT_CREATURE_
+
[REMOVE_MATERIAL:BONE]
RCP_TONGUE
+
[REMOVE_TISSUE:BONE]
embers
+
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
cinders
+
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
composed of ash
+
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]
shade
+
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]
composed of mud
+
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]
brown
+
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
slick
+
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
quagmire
+
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
composed of vomit
+
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
green
+
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
disgusting appearance
+
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
brine
+
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
composed of salt
+
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
white
+
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
composed of grime and filth
+
[HAS_NERVES]
waste
+
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
composed of snow
+
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]
blizzard
+
embers
sleet
+
cinders
composed of water
+
composed of ash
flood
+
shade
tear
+
composed of mud
composed of steam
+
brown
boiling
+
slick
FLAME
+
quagmire
flame
+
composed of vomit
composed of flame
+
green
inferno
+
disgusting appearance
flare
+
brine
flash
+
composed of salt
flaming
+
white
scorching
+
composed of grime and filth
composed of amber
+
waste
composed of coral
+
composed of snow
composed of green glass
+
blizzard
composed of clear glass
+
sleet
composed of crystal glass
+
composed of water
composed of coke
+
flood
composed of charcoal
+
tear
black
+
of tears
composed of solid salt
+
composed of steam
composed of ice
+
boiling
composed of  
+
FLAME
SKIN
+
flame
SCALE
+
composed of flame
CHITIN
+
inferno
hairy
+
flare
feathered
+
flash
scaly
+
flaming
armored
+
scorching
fleshy
+
composed of amber
eyeless
+
composed of coral
one-eyed
+
composed of green glass
three-eyed
+
composed of clear glass
beakless
+
composed of crystal glass
noseless
+
composed of charcoal
skinless
+
black
six-legged
+
composed of coke
eight-legged
+
composed of solid salt
thin wings of stretched skin
+
composed of ice
wings
+
composed of
feathered wings
+
[USE_MATERIAL_TEMPLATE:
lacy wings
+
[MAT_FIXED_TEMP:
long, hanging
+
[TISSUE:UNIFORM_TIS]
long, straight
+
[TISSUE_NAME:tissue:NP]
long, curly
+
[TISSUE_MATERIAL:
short
+
[TISSUE_MAT_STATE:
stubby
+
[MUSCULAR]
narrow
+
[FUNCTIONAL]
long, spiral
+
[STRUCTURAL]
long, curving
+
[RELATIVE_THICKNESS:1]
broad
+
[CONNECTS]
muttering
+
[TISSUE_SHAPE:LAYER]
grumbling
+
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]
whispering
+
[NOT_LIVING]
brooding
+
[NOT_BUTCHERABLE]
groaning
+
[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION]
moaning
+
[CDI:ADV_NAME:Hurl fireball]
screaming
+
[CDI:USAGE_HINT:ATTACK]
howling
+
[CDI:FLOW:FIREBALL]
baying
+
[CDI:TARGET:C:LINE_OF_SIGHT]
bellowing
+
[CDI:TARGET_RANGE:C:15]
shrieking
+
[CDI:MAX_TARGET_NUMBER:C:1]
wailing
+
[CDI:MAX_TARGET_NUMBER:C:2]
bloated
+
[CDI:MAX_TARGET_NUMBER:C:3]
lumbering
+
[CDI:WAIT_PERIOD:30]
hulking
+
[CDI:ADV_NAME:Spray jet of fire]
its joints are backward
+
[CDI:FLOW:FIREJET]
backward
+
[CDI:TARGET_RANGE:C:5]
its limbs jut out at asymmetric angles
+
[FIREIMMUNE_SUPER]
crooked
+
[ODOR_STRING:mud]
twisted
+
[ODOR_STRING:vomit]
starved
+
[ODOR_STRING:filth]
emaciated
+
[ODOR_STRING:smoke]
peaceful nature
+
[ODOR_STRING:soot]
kind nature
+
[ODOR_STRING:soil]
joy marks its every movement
+
[COLOR:
joyful nature
+
[NOBREATHE]
rhythmic undulations
+
[EXTRAVISION]
bloated appearance
+
[FIXED_TEMP:
eyes
+
[HOMEOTHERM:10040]
long and shaggy
+
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
very curly
+
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER]
short and even
+
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]
patchy
+
[STATE_COLOR:ALL_SOLID:
unkempt
+
[SELECT_MATERIAL:HAIR]
long and straight
+
[SELECT_MATERIAL:FEATHER]
long and wavy
+
[SELECT_MATERIAL:SCALE]
fluffed-out
+
[SELECT_MATERIAL:CHITIN]
downy
+
[SELECT_MATERIAL:SKIN]
long and broad
+
[NO_UNIT_TYPE_COLOR]
long and sparse
+
[SELECT_MATERIAL:EYE]
long and narrow
+
[GLOWTILE:'"']
round
+
[GLOWTILE:249]
blocky
+
[GLOWCOLOR:
jagged
+
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
oval-shaped
+
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
overlapping
+
[TL_MAJOR_ARTERIES]
set far apart
+
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
close-set
+
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
waxy
+
[CREATURE_CLASS:GENERAL_POISON]
leathery
+
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
warty
+
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
sleek and smooth
+
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
rough and cracked
+
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
wrinkled
+
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
Now you will know why you fear the night.
+
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
horrifying features
+
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
macabre ways
+
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
terror-inspiring antics
+
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
swamp
+
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
marsh
+
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
sand
+
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
desert
+
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
taiga
+
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
jungle
+
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]
forest
+
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
mountain
+
[SELECT_MATERIAL:BLOOD]
ocean
+
[SELECT_MATERIAL:ICHOR]
lake
+
[SELECT_MATERIAL:GOO]
glacier
+
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
tundra
+
[MELTING_POINT:9800]
brush
+
[BOILING_POINT:9900]
savanna
+
[MELTING_POINT:10200]
plains
+
[BOILING_POINT:10400]
hill
+
[SYN_NAME:beast sickness]
winged
+
[SYN_NAME:titan sickness]
horned
+
[SYN_NAME:demon sickness]
skinless
+
[SYN_NAME:divine sickness]
three-eyed
+
[SYN_NAME:night sickness]
one-eyed
+
[SYN_IMMUNE_CREATURE:
eyeless
+
:ALL]
blind
+
[THICKWEB][WEBIMMUNE]
demon
+
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
demons
+
[WEBBER:LOCAL_CREATURE_MAT:SILK]
demonic
+
[CDI:ADV_NAME:Spray web]
devil
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
devils
+
[CDI:MAX_TARGET_NUMBER:C:4]
fiend
+
[SECRETION:LOCAL_CREATURE_MAT:POISON:
fiends
+
:BY_CATEGORY:ALL:
brute
+
SKIN
brutes
+
SCALE
monster
+
CHITIN
monsters
+
[CDI:ADV_NAME:Spray dust]
spirit
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]
spirits
+
[CDI:ADV_NAME:Spray vapor]
ghost
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]
ghosts
+
[CDI:ADV_NAME:Spray gas]
banshee
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]
banshees
+
[CDI:ADV_NAME:Spit glob]
haunt
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]
haunts
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
phantom
+
[CDI:ADV_NAME:Emit dust]
phantoms
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]
specter
+
[CDI:ADV_NAME:Emit vapor]
specters
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]
wraith
+
[CDI:ADV_NAME:Emit gas]
wraiths
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]
bogeyman:bogeymen:bogeyman]
+
[FIREIMMUNE]
dark
+
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
midnight
+
[ATTACK_SKILL:GRASP_STRIKE]
bleak
+
[ATTACK_VERB:punch:punches]
troll
+
[ATTACK_CONTACT_PERC:100]
trolls
+
[ATTACK_PREPARE_AND_RECOVER:2:2]
Black
+
[ATTACK_FLAG_WITH]
woman
+
[ATTACK_PRIORITY:SECOND]
women
+
[ATTACK_PRIORITY:MAIN]
hags
+
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]
crone
+
[ATTACK_VERB:snatch:snatches]
crones
+
[ATTACK_PENETRATION_PERC:100]
ogre
+
[ATTACK_FLAG_EDGE]
ogres
+
[ATTACK_FLAG_CANLATCH]
ogress
+
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
ogresses
+
[ATTACK_SKILL:STANCE_STRIKE]
freak
+
[ATTACK_VERB:kick:kicks]
freaks
+
[ATTACK_FLAG_BAD_MULTIATTACK]
horrors
+
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]
spouses
+
[ATTACK_VERB:sting:stings]
mate
+
[ATTACK_CONTACT_PERC:5]
mates
+
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
bride
+
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]
brides
+
[ATTACK_SKILL:BITE]
consort
+
[ATTACK_VERB:stab:stabs]
consorts
+
[SPECIALATTACK_SUCK_BLOOD:50:100]
husbands
+
[SPECIALATTACK_INTERACTION:
bridegroom
+
DEITY_CURSE_WEREBEAST_
bridegrooms
+
_BITE]
groom
+
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]
grooms
+
[ATTACK_VERB:gore:gores]
SECRET_
+
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]
SECRET_ANIMATE_
+
[ATTACK_VERB:bite:bites]
REGIONAL_
+
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
INDEX
+
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
DISTURBANCE_
+
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
DISTURBANCE_CURSE_
+
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]
DISTURBANCE_ANIMATE_
+
[ATTACK_VERB:scratch:scratches]
DEITY_CURSE_WEREBEAST_
+
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
DEITY_CURSE_VAMPIRE_
+
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]
 +
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
 +
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]
 +
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
 +
[SELECT_MATERIAL:ALL]
 +
[MAT_FIXED_TEMP:
 +
[HEATDAM_POINT:NONE]
 +
[COLDDAM_POINT:NONE]
 +
[IGNITE_POINT:NONE]
 +
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900]
 +
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900]
 +
STANDARD_WALK_CRAWL_GAITS
 +
STANDARD_WALKING_GAITS
 +
STANDARD_QUADRUPED_GAITS
 +
STANDARD_BIPED_GAITS
 +
[APPLY_CREATURE_VARIATION:
 +
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900]
 +
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900]
 +
[DESCRIPTION:A
 +
great
 +
gigantic
 +
towering
 +
n enormous
 +
huge
 +
large
 +
small
 +
very small
 +
hairy
 +
feathered
 +
scaly
 +
armored
 +
fleshy
 +
eyeless
 +
one-eyed
 +
three-eyed
 +
beakless
 +
noseless
 +
skinless
 +
six-legged
 +
eight-legged
 +
twisted into humanoid form
 +
in humanoid form
 +
with external ribs
 +
with lidless eyes
 +
  It has
 +
thin wings of stretched skin
 +
wings
 +
feathered wings
 +
lacy wings
 +
  It has two
 +
  It has three
 +
  It has a
 +
long, hanging
 +
long, straight
 +
long, curly
 +
short
 +
stubby
 +
narrow
 +
tails
 +
tail
 +
  It has a proboscis
 +
  It has a long, swinging trunk
 +
  It has a short trunk
 +
  It has a fat, bulging trunk
 +
  It has a twisting, jointed trunk
 +
  It has a curling trunk
 +
  It has a knobby trunk
 +
  It has a round shell
 +
  It has a spiral shell
 +
  It has a square shell
 +
  It has a knobby shell
 +
  It has an enormous shell
 +
  It has a broad shell
 +
  It has a pair of long antennae
 +
  It has a pair of fan-like antennae
 +
  It has a pair of spindly antennae
 +
  It has a pair of squat antennae
 +
  It has a pair of branching antennae
 +
  It has a pair of knobby antennae
 +
  It has four
 +
long, spiral
 +
long, curving
 +
broad
 +
horns
 +
horn
 +
  It has large mandibles
 +
it looks constantly to the sky for rain
 +
it growls, buzzes, clicks and generally makes a varied racket
 +
it is decorated with intricate patterns
 +
it is perfectly symmetric
 +
it is strikingly beautiful
 +
it is covered with a filmy sac
 +
nearby vegetation seem to shrink away from it
 +
the pieces of its body are carefully separated by markings
 +
its moans seem to echo no matter where it resides
 +
it spins wildly, lurching and howling
 +
it seems very pleasant
 +
it never misses an opportunity to jump in puddles
 +
it appears to be covered with rocky crags
 +
it radiates a sad kindness
 +
it makes those around it feel brave
 +
it appears constructed
 +
small objects seem to pop into existence around it
 +
it whirls, skips and jumps whenever it moves
 +
it is difficult to see clearly even in bright light
 +
it always turns to welcome the rise of the sun
 +
it hums pleasantly when the sun is high in the sky
 +
it has a rattling exhale
 +
its body is bent and misshapen
 +
it slavers uncontrollably
 +
it moves with great focus
 +
it bears malodorous pustules
 +
[ODOR_LEVEL:100]
 +
the details of its form are easily forgotten without deliberate concentration
 +
it never looks toward the sun
 +
it is utterly still when not taking deliberate action
 +
it looks very solid and stocky
 +
it appears to be closely related to every other of its kind
 +
fanfare follows it wherever it goes
 +
it never appears to be perturbed or surprised by any happening
 +
it appears to be very healthy
 +
it skips and twirls as it moves
 +
a sheen around it always seems to rise upward
 +
it only looks comfortable when it is in the water
 +
it always moves carefully around water
 +
it has the delicious smell of freshly-baked goods
 +
[ODOR_STRING:freshly-baked goods]
 +
it is impossible to hold a grudge near it
 +
it is very sturdy-looking
 +
it eagerly moves from place to place
 +
it changes between two colors intermittently
 +
it giggles at random
 +
it makes those around it want to give up their possessions
 +
it seems to smile constantly
 +
it is surrounded by a gentle atmosphere
 +
it radiates an aura of welcoming
 +
it inspects the ground intently as it moves
 +
flashes of energy pulse across its surface intermittently
 +
it appears to be a very bitter creature
 +
its whole body appears to be faceted in a symmetric fashion
 +
it seems eager to pronounce judgment on others
 +
it appears very deliberate in its actions
 +
it moves ponderously
 +
it has a very stark look about it
 +
it seems unerringly honest if one does not concentrate
 +
it returns surrounding light with a new vibrance and intensity
 +
it crackles with energy
 +
it always seems to be looking far into the distance
 +
it stares longingly at those nearby
 +
it never abandons its companions
 +
it changes direction suddenly at times
 +
it has an unnerving stare
 +
it heckles those it meets that are not married
 +
it always seems like it is on the verge of crying
 +
it appears to have sharp shimmering edges on many parts of its body
 +
it has an angular appearance
 +
it has a distinctly depressing moan
 +
it is difficult to see clearly
 +
it changes color with the phases of the moon
 +
it is very solidly built
 +
there is a foul reek about it
 +
it cannot abide anything that lives
 +
it sounds clear tones as its body moves in time
 +
it seems most at ease when it is outdoors
 +
it eerily reflects the light of the stars and moon
 +
it reminds those that look upon it of their most unpleasant memories
 +
it cannot look directly at somebody that has broken an oath
 +
it always raises a part of its body toward the moon
 +
it moves very stiffly
 +
its surface is always enlivened with a refreshing play of color
 +
it has an incredibly calm demeanor
 +
it rocks back and forth whenever somebody changes their mind in its presence
 +
it always seems to point toward the sun when it is in the sky
 +
it recites verses in a strange language on occasion
 +
it appears to be expecting
 +
it leaves water wherever it goes
 +
it is strikingly colored
 +
it alternates from instant to instant between sluggishness and extreme vibrancy
 +
it moves with a bouncing rhythm
 +
it has a fixed and unblinking gaze when interacting
 +
its outer surface seems to flow about its body
 +
it is hard to disobey
 +
it always nods eagerly when somebody is speaking
 +
it inspires those around it to acts of great sacrifice
 +
it makes nearby water undrinkable
 +
it always seems to be deep in thought
 +
its form is ever-changing
 +
it makes absolutely no sound
 +
it has a slowly shifting pattern on its surface
 +
it sings beautiful songs endlessly
 +
it pays attention carefully to anybody that is speaking
 +
it appears to sparkle after night falls
 +
its movement is the sound of wind and rain
 +
it looks solidly built
 +
it mutters to itself about death
 +
it is difficult to look at directly
 +
it always seems to have its attention on the most valuable object in the area
 +
its movements sound like the rattling of chains
 +
it is incredibly noisy
 +
it appears to be covered with sharp hooks and barbs
 +
it seems most content when a fair wind is blowing
 +
it never stops moving completely
 +
it is unsettling to be around
 +
it is top-heavy
 +
it has a tendency to laugh quietly to itself every so often
 +
it tenses up throughout its entire body whenever somebody tells a falsehood in its presence
 +
it chitters briefly before sunrise and just after nightfall
 +
it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes
 +
it looks very proud of itself
 +
it seems to glow brightly from within
 +
it bellows and cheers without pause
 +
it seems to flow as it moves
 +
it always seems to be counting something
 +
it changes appearance based on the clouds and precipitation above
 +
it is surrounded by an everpresent rush of wind
 +
it acts with unwavering calm
 +
it is covered with divine writing
 +
it appears spry and vigorous
 +
it is a divine being
 +
it mutters to itself as it moves aimlessly
 +
muttering
 +
grumbling
 +
brooding
 +
it groans from time to time
 +
groaning
 +
moaning
 +
it howls into high winds
 +
screaming
 +
howling
 +
baying
 +
bellowing
 +
shrieking
 +
wailing
 +
it shambles sluggishly
 +
it stamps the ground and snorts
 +
it has a bloated body
 +
bloated
 +
it lumbers along steadily from place to place
 +
lumbering
 +
hulking
 +
its joints are backward
 +
backward
 +
it moves with uneven jerking motions
 +
its limbs jut out at asymmetric angles
 +
crooked
 +
twisted
 +
it lopes quickly along the ground
 +
it strides in silence with purpose
 +
starved
 +
emaciated
 +
it hurls vicious insults constantly
 +
it is crazed for blood and flesh
 +
it bears a look of unbelievable peace
 +
peaceful nature
 +
it emanates an aura of giving and kindness
 +
kind nature
 +
joy marks its every movement
 +
joyful nature
 +
it moves its will in accordance with the truth of things
 +
it is ravening
 +
it is slavering
 +
it belches and croaks
 +
it undulates rhythmically
 +
rhythmic undulations
 +
it squirms and fidgets
 +
bloated appearance
 +
it has a gaunt appearance
 +
it appears to be emaciated
 +
it chants ceaselessly
 +
it murmurs horrible curses
 +
it spouts gibberish periodically
 +
it knows and intones the names of all it encounters
 +
it repeatedly makes threats of torture and death
 +
it has a regal bearing
 +
it has an austere look about it
 +
it moves deliberately
 +
it moves about carelessly
 +
[ODOR_STRING:brimstone]
 +
.  Its
 +
eyes glow
 +
eye glows
 +
hair is
 +
long and shaggy
 +
very curly
 +
short and even
 +
patchy
 +
unkempt
 +
long and straight
 +
long and wavy
 +
feathers are
 +
fluffed-out
 +
downy
 +
long and broad
 +
long and sparse
 +
long and narrow
 +
scales are
 +
round
 +
blocky
 +
jagged
 +
oval-shaped
 +
overlapping
 +
set far apart
 +
close-set
 +
exoskeleton is
 +
waxy
 +
leathery
 +
warty
 +
sleek and smooth
 +
rough and cracked
 +
wrinkled
 +
skin is
 +
  It was created by
 +
and is of a part with
 +
Now you will know why you fear the night.
 +
  Beware its poisonous sting!
 +
  Beware its poisonous bite!
 +
  Beware its hunger for warm blood!
 +
  Beware its fire!
 +
  Beware its webs!
 +
  Beware its deadly dust!
 +
  Beware its poisonous vapors!
 +
  Beware its poisonous gas!
 +
  Beware its deadly spittle!
 +
  Beware its noxious secretions!
 +
  Beware its deadly blood!
 +
horrifying features
 +
[PREFSTRING:
 +
macabre ways
 +
terror-inspiring antics
 +
swamp
 +
marsh
 +
sand
 +
desert
 +
taiga
 +
jungle
 +
forest
 +
mountain
 +
ocean
 +
lake
 +
glacier
 +
tundra
 +
brush
 +
savanna
 +
plains
 +
hill
 +
titan:
 +
titans:
 +
-titan]
 +
[GO_TO_START]
 +
[NAME:
 +
[CASTE_NAME:
 +
winged
 +
horned
 +
skinless
 +
three-eyed
 +
one-eyed
 +
eyeless
 +
blind
 +
demon
 +
demons
 +
demonic
 +
devil
 +
devils
 +
fiend
 +
fiends
 +
brute
 +
brutes
 +
monster
 +
monsters
 +
spirit
 +
spirits
 +
ghost
 +
ghosts
 +
banshee
 +
banshees
 +
haunt
 +
haunts
 +
phantom
 +
phantoms
 +
specter
 +
specters
 +
wraith
 +
wraiths
 +
Angel
 +
Angels
 +
angelic
 +
Soldier
 +
Soldiers
 +
soldier
 +
Warrior
 +
Warriors
 +
warrior
 +
Champion
 +
Champions
 +
champion
 +
Fighters
 +
fighter
 +
Guardian
 +
Guardians
 +
guardian
 +
Spirit
 +
Spirits
 +
Messenger
 +
Messengers
 +
messenger
 +
Slayers
 +
slayer
 +
Enforcer
 +
Enforcers
 +
enforcer
 +
Beast
 +
Beasts
 +
Behemoth
 +
Behemoths
 +
behemoth
 +
Harbinger
 +
Harbingers
 +
harbinger
 +
Monsters
 +
Destroyer
 +
Destroyers
 +
destroyer
 +
Doom
 +
Dooms
 +
doom
 +
Bane
 +
Banes
 +
bane
 +
Catastrophe
 +
Catastrophes
 +
catastrophe
 +
Ruination
 +
Ruinations
 +
ruination
 +
Judgment
 +
Judgments
 +
judgment
 +
Servant
 +
Servants
 +
servant
 +
Assistant
 +
Assistants
 +
assistant
 +
Attendant
 +
Attendants
 +
attendant
 +
Minion
 +
Minions
 +
minion
 +
Helper
 +
Helpers
 +
helper
 +
Worker
 +
Workers
 +
worker
 +
Hand
 +
hand
 +
Being
 +
Beings
 +
being
 +
Puppet
 +
Puppets
 +
puppet
 +
Pawn
 +
Pawns
 +
pawn
 +
Retainer
 +
Retainers
 +
retainer
 +
bogeyman:bogeymen:bogeyman]
 +
midnight
 +
bleak
 +
of the night
 +
of evil
 +
of twilight
 +
of shadow
 +
troll
 +
trolls
 +
Black
 +
women
 +
hags
 +
crone
 +
crones
 +
ogre
 +
ogres
 +
ogress
 +
ogresses
 +
freak
 +
freaks
 +
horrors
 +
spouses
 +
mate
 +
mates
 +
bride
 +
brides
 +
consort
 +
consorts
 +
husbands
 +
bridegroom
 +
bridegrooms
 +
groom
 +
grooms
 +
*** Error(s) found in Random Interaction Generation
 +
SECRET_
 +
SECRET_ANIMATE_
 +
[I_SOURCE:SECRET]
 +
[IS_NAME:the secrets of life and death]
 +
[IS_SPHERE:DEATH]
 +
[IS_SECRET_GOAL:IMMORTALITY]
 +
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
 +
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
 +
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
 +
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_death.txt]
 +
[I_TARGET:A:CREATURE]
 +
[IT_LOCATION:CONTEXT_CREATURE]
 +
[IT_REQUIRES:MORTAL]
 +
[IT_REQUIRES:CAN_LEARN]
 +
[IT_REQUIRES:CAN_SPEAK]
 +
[I_EFFECT:ADD_SYNDROME]
 +
[IE_TARGET:A]
 +
[IE_IMMEDIATE]
 +
[IE_ARENA_NAME:Necromancer]
 +
[SYNDROME]
 +
[CE_DISPLAY_TILE:TILE:165:5:0:1:START:0]
 +
[CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0]
 +
[CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0]
 +
[CE_CAN_DO_INTERACTION:START:0]
 +
[CDI:ADV_NAME:Animate corpse]
 +
[CDI:INTERACTION:
 +
[CDI:TARGET:A:LINE_OF_SIGHT]
 +
[CDI:TARGET_RANGE:A:10]
 +
[CDI:VERB:gesture:gestures:NA]
 +
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
 +
[CDI:WAIT_PERIOD:10]
 +
[I_TARGET:A:CORPSE]
 +
[IT_LOCATION:CONTEXT_ITEM]
 +
[IT_AFFECTED_CLASS:GENERAL_POISON]
 +
[IT_REQUIRES:FIT_FOR_ANIMATION]
 +
[IT_FORBIDDEN:NOT_LIVING]
 +
[IT_MANUAL_INPUT:corpses]
 +
[I_EFFECT:ANIMATE]
 +
[IE_ARENA_NAME:Animated corpse]
 +
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0]
 +
[INTERACTION:UNDERGROUND_SPECIAL]
 +
[I_SOURCE:UNDERGROUND_SPECIAL]
 +
[IT_LOCATION:CONTEXT_REGION]
 +
REGIONAL_
 +
[I_SOURCE:REGION]
 +
[IS_REGION:EVIL_ONLY]
 +
[IS_REGION:SAVAGE_ALLOWED]
 +
[IS_REGION:ANY_TERRAIN]
 +
[IS_FREQUENCY:100]
 +
[IE_INTERMITTENT:WEEKLY]
 +
[IT_MATERIAL:MATERIAL:INORGANIC:
 +
:WEATHER_CREEPING_GAS]
 +
:WEATHER_CREEPING_VAPOR]
 +
:WEATHER_CREEPING_DUST]
 +
[I_TARGET:B:MATERIAL]
 +
[I_EFFECT:MATERIAL_EMISSION]
 +
[IE_TARGET:B]
 +
:WEATHER_FALLING_MATERIAL]
 +
INDEX
 +
[IT_MATERIAL:MATERIAL:CREATURE_MAT:
 +
DISTURBANCE_
 +
DISTURBANCE_CURSE_
 +
DISTURBANCE_ANIMATE_
 +
[I_SOURCE:DISTURBANCE]
 +
[IT_REQUIRES:FIT_FOR_RESURRECTION]
 +
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
 +
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
 +
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
 +
[I_EFFECT:RESURRECT]
 +
[IE_ARENA_NAME:Disturbed dead]
 +
[SYN_CLASS:DISTURBANCE_CURSE]
 +
[CE_DISPLAY_TILE:TILE:165:6:0:1:START:0]
 +
[CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0]
 +
[CDI:ADV_NAME:Curse]
 +
[CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY]
 +
[CDI:TARGET_RANGE:A:25]
 +
[CDI:USAGE_HINT:MAJOR_CURSE]
 +
[CDI:VERBAL]
 +
[CDI:VERBAL_SPEECH:curse.txt]
 +
[CDI:TARGET_VERB:feel horrible:looks horrible]
 +
[CDI:MAX_TARGET_NUMBER:A:1]
 +
[CDI:WAIT_PERIOD:20]
 +
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
 +
[IT_MANUAL_INPUT:victim]
 +
[IE_ARENA_NAME:Cursed]
 +
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0]
 +
[INTERACTION:RCP_MATERIAL_EMISSION]
 +
[I_SOURCE:CREATURE_ACTION]
 +
[I_TARGET:A:MATERIAL]
 +
[IT_MATERIAL:CONTEXT_MATERIAL]
 +
[I_TARGET:B:LOCATION]
 +
[IT_LOCATION:CONTEXT_LOCATION]
 +
[I_TARGET:C:LOCATION]
 +
[IT_MANUAL_INPUT:target]
 +
[IE_TARGET:C]
 +
[I_SOURCE:DEITY]
 +
[IS_USAGE_HINT:MAJOR_CURSE]
 +
[IS_HIST_STRING_1: cursed ]
 +
[IS_HIST_STRING_2: to assume the form of a
 +
-like monster every full moon]
 +
[IT_REQUIRES:HAS_BLOOD]
 +
[IT_FORBIDDEN:SUPERNATURAL]
 +
[IE_ARENA_NAME:Werebeast]
 +
[SYN_CLASS:WERECURSE]
 +
[CE_BODY_TRANSFORMATION:START:0]
 +
[CE:CREATURE:
 +
:DEFAULT]
 +
[CE:PERIODIC:MOON_PHASE:27:0]
 +
[CE_ADD_TAG:NO_AGING:START:0]
 +
[I_SOURCE:ATTACK]
 +
[IS_HIST_STRING_1: bit ]
 +
[IS_HIST_STRING_2:, passing on the
 +
monster curse]
 +
[CE_BODY_TRANSFORMATION:START:16800]
 +
DEITY_CURSE_VAMPIRE_
 +
[IS_HIST_STRING_2: to prowl the night in search of blood]
 +
[I_SOURCE:INGESTION]
 +
[IS_HIST_STRING_1: consumed the tainted blood of ]
 +
[IS_HIST_STRING_2: and was cursed]
 +
[IE_ARENA_NAME:Vampire]
 +
[SYN_CLASS:VAMPCURSE]
 +
[CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0]
 +
[CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0]
 +
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2]
 +
[CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0]
 +
[CE:INTERACTION:
 +
[CE:SYNDROME_TAG:SYN_INGESTED]
 +
[CE:SYNDROME_TAG:SYN_INJECTED]
 +
[CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN]
 +
[CE_DISPLAY_NAME:NAME:vampire:vampires:vampiric:START:0:CAN_BE_HIDDEN]
 +
[CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150]
 +
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]
 +
[CE_SENSE_CREATURE_CLASS:START:0:CLASS:GENERAL_POISON:15:4:0:1]
 +
[ITEM_PANTS:
 +
greaves:greaves
 +
[ADJECTIVE:
 +
rounded
 +
thin
 +
[ARMORLEVEL:3]
 +
[LBSTEP:MAX]
 +
[SHAPED]
 +
[LAYER:ARMOR]
 +
[COVERAGE:100]
 +
[LAYER_SIZE:15]
 +
[LAYER_PERMIT:30]
 +
[MATERIAL_SIZE:6]
 +
[METAL]
 +
[BARRED]
 +
[HARD]
 +
skirt
 +
split
 +
frilly
 +
sheer
 +
bell-shaped
 +
[LBSTEP:1]
 +
[LAYER:OVER]
 +
[LAYER_SIZE:10]
 +
[LAYER_PERMIT:100]
 +
[MATERIAL_SIZE:2]
 +
[SOFT]
 +
[LEATHER]
 +
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
 +
[ITEM_ARMOR:
 +
breastplate:breastplates
 +
bulging
 +
segmented
 +
[UBSTEP:0]
 +
[LBSTEP:0]
 +
[LAYER_SIZE:20]
 +
[LAYER_PERMIT:50]
 +
[MATERIAL_SIZE:9]
 +
[NAME:coat:coats]
 +
[UBSTEP:MAX]
 +
[MATERIAL_SIZE:5]
 +
[NAME:shirt:shirts]
 +
[LAYER:UNDER]
 +
[MATERIAL_SIZE:3]
 +
[NAME:cloak:cloaks]
 +
[LAYER:COVER]
 +
[LAYER_PERMIT:150]
 +
[NAME:tunic:tunics]
 +
[NAME:toga:togas]
 +
[UBSTEP:1]
 +
[LAYER_SIZE:30]
 +
[NAME:cape:capes]
 +
[COVERAGE:50]
 +
[LAYER_PERMIT:300]
 +
[NAME:vest:vests]
 +
[NAME:dress:dresses]
 +
[NAME:robe:robes]
 +
sleek
 +
bulky
 +
asymmetrical
 +
[ITEM_HELM:
 +
[NAME:helm:helms]
 +
[ARMORLEVEL:1]
 +
[METAL_ARMOR_LEVELS]
 +
[LAYER_PERMIT:20]
 +
[SCALED]
 +
[NAME:cap:caps]
 +
[LAYER_PERMIT:15]
 +
[MATERIAL_SIZE:1]
 +
conical
 +
tall
 +
[NAME:hood:hoods]
 +
[NAME:turban:turbans]
 +
[NAME:mask:masks]
 +
[LAYER_PERMIT:10]
 +
[NAME:head veil:head veils]
 +
[NAME:face veil:face veils]
 +
[NAME:headscarf:headscarves]
 +
[ITEM_GLOVES:
 +
[NAME:gauntlet:gauntlets]
 +
[ARMORLEVEL:2]
 +
[UPSTEP:1]
 +
intricate
 +
[NAME:glove:gloves]
 +
[NAME:mitten:mittens]
 +
[COVERAGE:150]
 +
[ITEM_SHOES:
 +
[NAME:high boot:high boots]
 +
[LAYER_SIZE:25]
 +
[NAME:low boot:low boots]
 +
[NAME:shoe:shoes]
 +
[NAME:sandal:sandals]
 +
[NAME:chausse:chausses]
 +
[UPSTEP:MAX]
 +
[NAME:sock:socks]
 +
[ITEM_WEAPON:
 +
blade
 +
sword
 +
curved
 +
wavy
 +
[SIZE:300]
 +
[SKILL:SWORD]
 +
[TWO_HANDED:37500]
 +
[MINIMUM_SIZE:32500]
 +
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250]
 +
[ATTACK_PREPARE_AND_RECOVER:3:3]
 +
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
 +
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250]
 +
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
 +
pike
 +
[SIZE:800]
 +
[SKILL:PIKE]
 +
[TWO_HANDED:77500]
 +
[MINIMUM_SIZE:62500]
 +
[MATERIAL_SIZE:4]
 +
[ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000]
 +
[ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250]
 +
whip:whips
 +
lash:lashes
 +
scourge:scourges
 +
branching
 +
long
 +
[SKILL:WHIP]
 +
[TWO_HANDED:27500]
 +
[MINIMUM_SIZE:22500]
 +
[ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000]
 +
[ATTACK_FLAG_BAD_MULTIATTACK]
 +
[ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000]
 +
[ATTACK_PREPARE_AND_RECOVER:4:4]
 +
pointed
 +
[RANGED:BOW:ARROW]
 +
[SHOOT_FORCE:1000]
 +
[SHOOT_MAXVEL:200]
 +
[TWO_HANDED:0]
 +
[MINIMUM_SIZE:15000]
 +
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
 +
WP_A
 +
[ITEM_AMMO:
 +
[NAME:arrow:arrows]
 +
wide-headed
 +
cone-headed
 +
[CLASS:ARROW]
 +
[SIZE:150]
 +
[ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000]
 +
blowgun
 +
[RANGED:BLOWGUN:BLOWDART]
 +
[SHOOT_FORCE:100]
 +
[SHOOT_MAXVEL:1000]
 +
[MINIMUM_SIZE:5000]
 +
[NAME:blowdart:blowdarts]
 +
thick
 +
tapered
 +
double-tipped
 +
[CLASS:BLOWDART]
 +
[SIZE:20]
 +
[ATTACK:EDGE:1:50:stick:sticks:NO_SUB:1000]
 +
[NAME:battle axe:battle axes]
 +
[SKILL:AXE]
 +
[TWO_HANDED:47500]
 +
[MINIMUM_SIZE:42500]
 +
[ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250]
 +
[ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250]
 +
[NAME:halberd:halberds]
 +
[SIZE:1200]
 +
[ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250]
 +
[ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250]
 +
[NAME:great axe:great axes]
 +
[SIZE:1300]
 +
[ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250]
 +
[ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250]
 +
crescent
 +
dagger:daggers
 +
knife:knives
 +
nail:nails
 +
spike:spikes
 +
prong:prongs
 +
[SIZE:200]
 +
[SKILL:DAGGER]
 +
[ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250]
 +
[ATTACK:BLUNT:20:600:strike:strikes:pommel:1000]
 +
mace
 +
bent
 +
[SKILL:MACE]
 +
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000]
 +
[NAME:war hammer:war hammers]
 +
[SIZE:400]
 +
[SKILL:HAMMER]
 +
[ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000]
 +
[NAME:maul:mauls]
 +
[ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000]
 +
large-headed
 +
spear
 +
[SKILL:SPEAR]
 +
[ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000]
 +
crossbow
 +
[RANGED:CROSSBOW:BOLT]
 +
[NAME:bolt:bolts]
 +
[CLASS:BOLT]
 +
[ITEM_SHIELD:
 +
rectangular
 +
[BLOCKCHANCE:20]
 +
[UPSTEP:2]
 +
GUARDIAN_ENTITY_
 +
[SITE_GUARDIAN]
 +
[WEAPON:
 +
[SHIELD:
 +
[HELM:
 +
:COMMON]
 +
[ARMOR:
 +
[PANTS:
 +
[GLOVES:
 +
[SHOES:
 +
[DIVINE_MAT_WEAPONS]
 +
[DIVINE_MAT_ARMOR]
 +
[DIVINE_MAT_CRAFTS]
 +
[DIVINE_MAT_CLOTHING]
 +
[CLOTHING]
 +
FUEL
 +
AUTOMATIC
 +
ADVENTURE_MODE_ENABLED
 +
CONTAINS
 +
NOT_IMPROVED
 +
DOES_NOT_ABSORB
 +
FOOD_STORAGE_CONTAINER
 +
HARD_ITEM_MATERIAL
 +
NOT_PRESSED
 +
REAGENT
 +
ANY_RAW_MATERIAL
 +
ANY_CRAFT
 +
PRODUCT
 +
GET_ITEM_DATA_FROM_REAGENT
 +
IMPROVEMENT
 +
PRODUCT_DIMENSION
 +
PRODUCT_TO_CONTAINER
 +
PRESERVE_REAGENT
 +
DOES_NOT_DETERMINE_PRODUCT_AMOUNT
 +
FORCE_EDGE
 +
PRODUCT_PASTE
 +
PRODUCT_PRESSED
 +
: Unrecognized Reaction Token:
 +
*** Error(s) finalizing the reaction
 +
KILN
 +
SMELTER
 +
KITCHEN
 +
STILL
 +
: Unrecognized Building Token:
 +
hanging
 +
art to
 +
cover to
 +
rings to
 +
bands to
 +
spikes to
 +
specific improvement to
 +
thread to
 +
cloth to
 +
sewn image to
 +
pages to
 +
illustration to
 +
, Crafts
 +
, Edge
 +
, Paste
 +
, Pressed
 +
[NAME]
 +
[NO_ART_NAME]
 +
[ANY_PRONOUN]
 +
They
 +
[ANY_AGE]
 +
the Age
 +
[ADJ]
 +
[NOUN]
 +
[PHRASE]
 +
Only
 +
Suddenly
 +
Surely
 +
Then
 +
Slowly
 +
Time
 +
The Day
 +
The Night
 +
The Wind
 +
The Sea
 +
The Sands
 +
The Wise
 +
The Dirt
 +
The Fool
 +
Nothing
 +
The Future
 +
The Past
 +
Will Tell
 +
Foretell
 +
Can Say
 +
Know
 +
Mourn
 +
Weep
 +
Laugh
 +
In The End
 +
Afterward
 +
In The Beginning
 +
There
 +
the Treasure
 +
Treasure
 +
the Artifact
 +
mead hall
 +
keep
 +
temple
 +
tower
 +
spire
 +
market
 +
tomb
 +
dungeon
 +
sewers
 +
catacombs
 +
the Mead Hall
 +
the Keep
 +
the Temple
 +
the Tower
 +
the Spire
 +
the Market
 +
the Tomb
 +
the Dungeon
 +
the Sewers
 +
the Catacombs
 +
the Time
 +
the Attack
 +
the Invasion
 +
the Rampage
 +
the Razing
 +
the Founders
 +
Loss
 +
First Contact
 +
the Dispute
 +
Squabbling
 +
Neighbors
 +
the Agreement
 +
the Deal
 +
Peace
 +
the Diplomat
 +
Tragedy
 +
the Caravan
 +
the Merchants
 +
Concealment
 +
the Secret
 +
Creation
 +
Genius
 +
the Discovery
 +
the Insurrection
 +
the Revolution
 +
the Revolt
 +
the Rebellion
 +
the Uprising
 +
the Overthrow
 +
the Punishment
 +
the Reclamation
 +
the Resettlement
 +
the Enlightenment
 +
Masterpiece
 +
the Battle
 +
the Clash
 +
Pillage
 +
Plunder
 +
the Tribute
 +
the Desecration
 +
the Abduction
 +
the Kidnapping
 +
the Theft
 +
the Thief
 +
the Devouring
 +
Hunger
 +
the Wound
 +
the Wounding
 +
the Maiming
 +
the Duel
 +
the Struggle
 +
the Construction
 +
the Reunion
 +
the Summit
 +
the Explorer
 +
the Traveler
 +
the Journey
 +
the Pet
 +
the Companion
 +
the Impersonation
 +
Trickery
 +
Deceit
 +
Change
 +
the Resurrection
 +
Rebirth
 +
the Mystery
 +
the Confrontation
 +
the Obsession
 +
Storage
 +
the Spirit
 +
the Dead
 +
the Ghost
 +
the Corpse
 +
the Mountain Halls
 +
the Mountainhome
 +
the Fortress
 +
the Dark Fortress
 +
the Pits
 +
the Trenches
 +
the Gutter
 +
the Cave
 +
the Pit
 +
the Dark
 +
the Darkness
 +
the Hole
 +
the Cavern
 +
the Tree
 +
the Trees
 +
the Forest
 +
the Forest Retreat
 +
the City
 +
the Town
 +
the Farm
 +
the Village
 +
the Hamlet
 +
the Labyrinth
 +
the Maze
 +
the Tunnels
 +
the Shrine
 +
the Lair
 +
the Burrow
 +
the Castle
 +
the Vault
 +
the Burial
 +
the Mausoleum
 +
the Monument
 +
the Camp
 +
the Place
 +
the Horror
 +
Goodness
 +
the Joy
 +
the World
 +
the Region
 +
the Universe
 +
the Wetland
 +
the Marsh
 +
the Swamp
 +
the Bog
 +
the Mire
 +
the Murk
 +
the Desert
 +
the Sand
 +
the Rocks
 +
the Canopy
 +
the Undergrowth
 +
the Mountains
 +
the Peaks
 +
the Mountain
 +
the Ocean
 +
the Waves
 +
the Deep
 +
the Sea
 +
the Lake
 +
the Waters
 +
the Glacier
 +
the Ice
 +
the Tundra
 +
the Frozen Wastes
 +
the Grassland
 +
the Plains
 +
the Savanna
 +
the Shrubland
 +
the Hills
 +
the fiery bowels of the earth
 +
the Depths
 +
the Underground
 +
the Caverns
 +
the Fire
 +
the Flames
 +
the Magma
 +
the Fiery Depths
 +
Hell
 +
a population of
 +
corpses
 +
the Creatures
 +
corpse
 +
the Creature
 +
the Coins
 +
the Art
 +
an unnamed group
 +
the People
 +
the Group
 +
the Settlement
 +
the Vessel
 +
the Migration
 +
the Religion
 +
the Faith
 +
Beliefs
 +
the Fighters
 +
the Squad
 +
the Outcasts
 +
the Criminals
 +
Set Region Information Overflow
 +
*START REGION SAVE*
 +
*START REGION DIM SAVE*
 +
*START REGION MAP SAVE*
 +
*START REGION GEOLOGY SAVE*
 +
*START REGION SUBREGION SAVE*
 +
Not enough peaks:
 +
Not enough medium altitudes
 +
Not enough medium altitudes after shift down
 +
Not enough low altitudes after shift down:
 +
Not enough medium altitudes after shift up
 +
Not enough high altitudes after shift up
 +
Not enough partial edge oceans
 +
Not enough complete edge oceans
 +
Rainfall not evenly distributed:
 +
Flat/rough areas not evenly distributed:
 +
Savagery not evenly distributed
 +
Volcanism not evenly distributed
 +
Initial swamp square count fails by
 +
Initial desert square count fails by
 +
Initial forest square count fails by
 +
Initial mountain square count fails by
 +
Initial ocean square count fails by
 +
Initial glacier square count fails by
 +
Initial tundra square count fails by
 +
Initial grassland square count fails by
 +
Initial hill square count fails by
 +
Not enough volcanos
 +
Swamp region count fails by
 +
Desert region count fails by
 +
Forest region count fails by
 +
Mountain region count fails by
 +
Ocean region count fails by
 +
Glacier region count fails by
 +
Tundra region count fails by
 +
Grassland region count fails by
 +
Hill region count fails by
 +
Not enough river start points before erosion
 +
Too many distinct subregions (over by
 +
will be logged after parameter dump.
 +
A world gen error from DF
 +
Error sorting rivers: working with
 +
ran into
 +
Not enough medium altitude locations after erosion
 +
Not enough low altitude locations after erosion:
 +
Not enough high altitude locations after erosion
 +
Not enough mountain cave locations
 +
Not enough mountain cave locations after location check
 +
Not enough low-lying cave locations
 +
Not enough low-lying cave locations after location check
 +
Not enough entity placement locations
 +
No entity definitions available
 +
No controllable entity definitions available
 +
Did not place controllable entity
 +
Placed farming entity without orchard crops
 +
Placed farming entity without non-orchard crops
 +
Final swamp region count fails by
 +
Final desert region count fails by
 +
Final forest region count fails by
 +
Final mountain region count fails by
 +
Final ocean region count fails by
 +
Final glacier region count fails by
 +
Final tundra region count fails by
 +
Final grassland region count fails by
 +
Final hill region count fails by
 +
It is raining outside.
 +
It is snowing outside.
 +
is falling outside.
 +
There is thick fog outside.
 +
There is a thin mist outside.
 +
You cannot see the sky clearly from here, but the available sunlight indicates
 +
the night
 +
the dawn
 +
the day
 +
the sunset
 +
is falling from the sky.
 +
There is a heavy blanket of fog enveloping everything.
 +
Fog enshrouds the area.
 +
There is a thin mist here.
 +
The sky above you is nearly black, ripped through with towering clouds.
 +
The sky above you is completely gray, with dark cloud pillars pressing through it.
 +
A towering gray cloud descends from the white sky above you.
 +
The sky above you is a uniform and dark gray.
 +
The sky above you is gray.
 +
The sky above you is hazy and white.
 +
A dark, towering cloud rises into a striped sky.
 +
Mounds of clouds are clustered through a striped sky.
 +
There are scattered clouds underneath a striped sky.
 +
The sky is striped with thin clouds.
 +
A dark, menacing cloud towers above you, crowned by an anvil.
 +
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.
 +
There are scattered puffy clouds above you.
 +
The sky is otherwise clear above you.
 +
The sky is clear above you.
 +
The sun is rising
 +
in the west
 +
in the east
 +
The sun is
 +
low
 +
high
 +
western
 +
eastern
 +
sky
 +
The sun is directly above you
 +
The sun is setting
 +
to the east
 +
to the west
 +
behind the clouds
 +
full moon
 +
waxing gibbous moon
 +
waxing half moon
 +
waxing crescent moon
 +
waning gibbous moon
 +
waning half moon
 +
waning crescent moon
 +
is rising
 +
is directly above you
 +
is setting
 +
bright behind the clouds
 +
pale behind the clouds
 +
hardly visible behind the clouds
 +
The stars are out.
 +
There is a strong breeze blowing from the
 +
There is a cool breeze blowing from the
 +
There is a gentle breeze blowing from the
 +
Loop Erase River Overflow
 +
Loop Erase River Placement Overflow
 +
Loop Erase River Temp River Placement Overflow
 +
territory_map-
 +
historical_map-
 +
world_map-
 +
-world_gen_param
 +
[WORLD_GEN]
 +
CUSTOM_NAME:
 +
SEED:
 +
HISTORY_SEED:
 +
NAME_SEED:
 +
CREATURE_SEED:
 +
DIM:
 +
EMBARK_POINTS:
 +
END_YEAR:
 +
BEAST_END_YEAR:
 +
REVEAL_ALL_HISTORY:
 +
CULL_HISTORICAL_FIGURES:
 +
[ELEVATION_FREQUENCY:
 +
[RAIN_FREQUENCY:
 +
[DRAINAGE_FREQUENCY:
 +
[TEMPERATURE_FREQUENCY:
 +
[SAVAGERY_FREQUENCY:
 +
[VOLCANISM_FREQUENCY:
 +
MINERAL_SCARCITY:
 +
MEGABEAST_CAP:
 +
SEMIMEGABEAST_CAP:
 +
TITAN_NUMBER:
 +
TITAN_ATTACK_TRIGGER:
 +
DEMON_NUMBER:
 +
NIGHT_TROLL_NUMBER:
 +
BOGEYMAN_NUMBER:
 +
VAMPIRE_NUMBER:
 +
WEREBEAST_NUMBER:
 +
SECRET_NUMBER:
 +
REGIONAL_INTERACTION_NUMBER:
 +
DISTURBANCE_INTERACTION_NUMBER:
 +
EVIL_CLOUD_NUMBER:
 +
EVIL_RAIN_NUMBER:
 +
GENERATE_DIVINE_MATERIALS:
 +
GOOD_SQ_COUNTS:
 +
EVIL_SQ_COUNTS:
 +
PEAK_NUMBER_MIN:
 +
PARTIAL_OCEAN_EDGE_MIN:
 +
COMPLETE_OCEAN_EDGE_MIN:
 +
VOLCANO_MIN:
 +
[REGION_COUNTS:
 +
EROSION_CYCLE_COUNT:
 +
RIVER_MINS:
 +
PERIODICALLY_ERODE_EXTREMES:
 +
OROGRAPHIC_PRECIPITATION:
 +
SUBREGION_MAX:
 +
CAVERN_LAYER_COUNT:
 +
CAVERN_LAYER_OPENNESS_MIN:
 +
CAVERN_LAYER_OPENNESS_MAX:
 +
CAVERN_LAYER_PASSAGE_DENSITY_MIN:
 +
CAVERN_LAYER_PASSAGE_DENSITY_MAX:
 +
CAVERN_LAYER_WATER_MIN:
 +
CAVERN_LAYER_WATER_MAX:
 +
HAVE_BOTTOM_LAYER_1:
 +
HAVE_BOTTOM_LAYER_2:
 +
LEVELS_ABOVE_GROUND:
 +
LEVELS_ABOVE_LAYER_1:
 +
LEVELS_ABOVE_LAYER_2:
 +
LEVELS_ABOVE_LAYER_3:
 +
LEVELS_ABOVE_LAYER_4:
 +
LEVELS_ABOVE_LAYER_5:
 +
LEVELS_AT_BOTTOM:
 +
CAVE_MIN_SIZE:
 +
CAVE_MAX_SIZE:
 +
MOUNTAIN_CAVE_MIN:
 +
NON_MOUNTAIN_CAVE_MIN:
 +
ALL_CAVES_VISIBLE:
 +
SHOW_EMBARK_TUNNEL:
 +
TOTAL_CIV_NUMBER:
 +
TOTAL_CIV_POPULATION:
 +
SITE_CAP:
 +
PLAYABLE_CIVILIZATION_REQUIRED:
 +
ELEVATION_RANGES:
 +
RAIN_RANGES:
 +
DRAINAGE_RANGES:
 +
SAVAGERY_RANGES:
 +
VOLCANISM_RANGES:
 +
feature-
 +
data/save/current/feature-
 +
Mountain-Slope Overflow
 +
/site-
 +
, Region Pop: Null Square Count
 +
-world_history
 +
Worship List
 +
List
 +
[*]
 +
(b.
 +
d.
 +
, Reign Began:
 +
, Inherited
 +
from mother
 +
from father
 +
from paternal grandmother
 +
from paternal grandfather
 +
from maternal grandmother
 +
from maternal grandfather
 +
, *** New Line
 +
, *** Original Line
 +
Married
 +
(d.
 +
Never Married
 +
No Children
 +
Child
 +
(out-lived)
 +
(out-lived
 +
of them)
 +
-- Ages
 +
at death
 +
(d.
 +
     
 +
Worshipped
 +
Worships
 +
-world_sites_and_pops
 +
Civilized World Population
 +
Total:
 +
Parent Civ:
 +
Unnumbered
 +
Unnumbered
 +
outcast
 +
Unnumbered animated
 +
animated
 +
Outdoor Animal Populations (Including Undead)
 +
Underground Animal Populations (Including Undead)
 +
data/save/current/region_snapshot-
 +
region_snapshot-
 +
's corpse
 +
Midmap creation failure on graphical map export:
 +
Elevation negative on graphical map export (main)
 +
Elevation negative on graphical map export (midmap)
 
The Arena
 
The Arena
 +
Test Seed
 +
STANDARD_CLIMBING_GAITS
 +
STANDARD_SWIMMING_GAITS
 +
STANDARD_CRAWLING_GAITS
 +
STANDARD_FLYING_GAITS
 +
Cannot generate random creatures -- missing creature variation
 
Inappropriate Waterlevel Biome Choice (2)
 
Inappropriate Waterlevel Biome Choice (2)
 
Inappropriate Waterlevel Biome Choice (4)
 
Inappropriate Waterlevel Biome Choice (4)
 
Midmap effective coordinate check out of bounds
 
Midmap effective coordinate check out of bounds
 
Woe unto any that disturb the resting place of  
 
Woe unto any that disturb the resting place of  
 +
The
 +
is with
 +
but
 +
watches still
 
Imported Food
 
Imported Food
 
Imported Clothing
 
Imported Clothing
Line 11,182: Line 21,307:
 
Woven Clothing
 
Woven Clothing
 
Leather Clothing
 
Leather Clothing
 +
Blacksmith
 
Metal Crafts
 
Metal Crafts
 
Leather Goods
 
Leather Goods
Line 11,187: Line 21,313:
 
Stone Furniture
 
Stone Furniture
 
Metal Furniture
 
Metal Furniture
 +
building out of bounds:
 +
cottage plot
 +
yard
 +
tree
 +
hillock
 +
house
 +
shop
 +
market square
 +
temp
 +
vault
 +
warehouse
 +
pasture
 +
well
 +
trenches
 +
fortress entrance
 +
no layer area available for historical figure
 
DREAM
 
DREAM
 
UNDEAD_ARMY
 
UNDEAD_ARMY
Line 11,211: Line 21,353:
 
Connected Component Overflow
 
Connected Component Overflow
 
Update Connectivity Placement Overflow
 
Update Connectivity Placement Overflow
 +
data\announcement\unretire
 
FLUX
 
FLUX
 +
  Choose Fortress Location 
 
Local
 
Local
 
Region
 
Region
Line 11,218: Line 21,362:
 
Tropical Moist Brdlf Forst
 
Tropical Moist Brdlf Forst
 
Temperature:  
 
Temperature:  
Freezing
 
 
Temperate
 
Temperate
Warm
 
Scorching
 
 
Trees:  
 
Trees:  
 
Scarce
 
Scarce
Line 11,258: Line 21,399:
 
Deep metals
 
Deep metals
 
Deep metal
 
Deep metal
Flux stone
+
Flux stone layer
Neighbors
+
--------
 +
No Trade
 
Your Civilization
 
Your Civilization
 
Relative Elevation
 
Relative Elevation
Line 11,270: Line 21,412:
 
Very High Cliffs (10+)
 
Very High Cliffs (10+)
 
Extreme Cliffs (20+)
 
Extreme Cliffs (20+)
 +
Unretire
 
Reclaim  
 
Reclaim  
 +
Inhabited
 +
Ruin
 
Searching  
 
Searching  
 
Find Desired Location
 
Find Desired Location
 +
No Suitable Site
 
Partial Candidate
 
Partial Candidate
 
Suitable Site
 
Suitable Site
 +
X Dimension
 +
Y Dimension
 
Rain
 
Rain
Flux Stone
+
Flux Stone Layer
 
Underground River
 
Underground River
 
Underground Pool
 
Underground Pool
Line 11,287: Line 21,435:
 
Soil
 
Soil
 
Multiple
 
Multiple
Reclaim a Fortress
+
Little
 +
Some
 +
Deep
 +
Reclaim/Unretire a Fortress
 +
: Change Mode
 +
: Text Done
 +
: Enter Text
 +
: Move Local Area
 +
: Resize Local Area
 +
: Symbol Select
 +
: Adopt Symbol
 +
: List
 
Movement keys control region cursor.
 
Movement keys control region cursor.
 +
: Add Note
 +
: View Note
 +
: Delete Note
 
NOTICE: Notes are saved only when you save/lose your fort.
 
NOTICE: Notes are saved only when you save/lose your fort.
 +
: Change Selection
 +
: Do Search
 +
: Browse Results
 +
: Stop Search Here
 +
: Unretire!
 +
: Reclaim!
 +
: Cancel Reclaim/Unretire
 +
: Embark!
 +
: Reclaim/Unretire
 +
: Clear find results
 +
: Find Desired Location
 +
: Notes
 +
: View Biome
 
Are you sure you want to embark here?
 
Are you sure you want to embark here?
 
This is your only warning!
 
This is your only warning!
Line 11,297: Line 21,472:
 
Choose a smaller area if you experience lags.
 
Choose a smaller area if you experience lags.
 
You have selected an area with salt water.
 
You have selected an area with salt water.
 +
It might be very difficult to survive here.
 
You have selected an area with an aquifer.
 
You have selected an area with an aquifer.
 +
It might be very difficult to obtain stone here.
 +
  Choose Name 
 
Singular Noun
 
Singular Noun
 
Plural Noun
 
Plural Noun
Line 11,307: Line 21,485:
 
Past Participle
 
Past Participle
 
Present Participle
 
Present Participle
 +
: Clear
 +
to move. 
 +
to use selected word.  You can also use the mouse.
 
Front Compound
 
Front Compound
 
Rear Compound
 
Rear Compound
Line 11,313: Line 21,494:
 
Hyphen Compound
 
Hyphen Compound
 
The X
 
The X
 +
Of X
 
Could not give dwarf  
 
Could not give dwarf  
 +
skill:
 +
No dwarf in position
 
Cannot afford  
 
Cannot afford  
 +
available
 +
  Prepare for the Expedition to
 +
  Prepare for the Journey to
 
Play Now!
 
Play Now!
 
Prepare for the journey carefully
 
Prepare for the journey carefully
 
Use  
 
Use  
 +
: Prepare to embark!
 +
: Items
 +
: Name Fortress
 +
: Name Group
 +
: Add
 +
: New
 
Pts:  
 
Pts:  
 +
: Save
 +
: Problems
 
Warning!  The following embark profile name is already in use:
 
Warning!  The following embark profile name is already in use:
 +
: Overwrite
 +
: Go back
 +
To save these settings, choose a name for this embark profile:
 
Embark preparations were not completed.
 
Embark preparations were not completed.
 
Profile  
 
Profile  
 
Active/Training
 
Active/Training
 +
** Starting New Outpost **
 +
** Unretiring Outpost **
 +
** Starting Reclaim **
 
data/init/embark_profiles.txt
 
data/init/embark_profiles.txt
 
PROFILE
 
PROFILE
 
RECLAIM_SKILL
 
RECLAIM_SKILL
 
Unrecognized Embark Profile Token:  
 
Unrecognized Embark Profile Token:  
 +
  Unintelligible! 
 
This strange language cannot be translated.
 
This strange language cannot be translated.
 +
old save: correcting possibly erroneous site animal pop
 +
old save: correcting possibly erroneous site pop
 
You have located  
 
You have located  
 +
", a
 +
site_map-
 +
site_color_key.txt
 +
main tower (255,0,255)
 +
watch tower (128,128,128)
 +
trenches (0,0,0)
 +
dungeon-tower interface (50,20,50)
 +
work pits (50,30,20)
 +
living pits (20,50,40)
 
COULD NOT NULLIFY CONSTRUCTION ROAD EDGE
 
COULD NOT NULLIFY CONSTRUCTION ROAD EDGE
site_map-
+
castle tower (110,110,110)
 +
castle wall (70,70,70)
 +
castle wall walkway (40,40,40)
 +
warehouse (50,50,50)
 +
general import market (50,30,15)
 +
food import market (50,40,15)
 +
clothing import market (50,30,35)
 +
meat market (255,0,0)
 +
edible produce market (0,255,0)
 +
cheese market (255,255,0)
 +
edible processed plants market (255,200,200)
 +
general import store (192,192,192), border (128,128,128)
 +
food import store (128,192,128), border (128,128,128)
 +
clothing import store (255,255,255), border (128,128,128)
 +
cloth shop (200,200,200)
 +
tanning shop (128,100,50)
 +
cloth clothing shop (255,255,100)
 +
leather clothing shop (255,128,64)
 +
bone carver shop (128,255,255)
 +
gem cutter shop (0,255,0)
 +
metal weapons shop (255,0,255)
 +
wood weapons shop (255,128,128)
 +
blacksmith shop (64,64,64)
 +
armorsmith shop (0,0,0)
 +
metal crafter shop (128,128,128)
 +
leather accessories shop (100,70,30)
 +
wooden furniture shop (255,0,0)
 +
stone furniture shop (255,64,0)
 +
metal furniture shop (255,0,64)
 +
fortress (129,129,129)
 +
underground farming (50,20,50)
 +
underground industrial (250,50,20)
 +
underground living (20,50,30)
 +
tavern (255,255,200)
 +
well (0,0,255)
 +
house (100,70,10)
 +
cottage plot (30,100,10)
 +
mead hall (255,128,255)
 +
temple (170,120,230)
 +
crops 1 (255,195,0), rows
 +
crops 2 (195,255,0), rows
 +
crops 3 (100,60,20), rows
 +
meadow (100,255,0)
 +
orchard (0,100,0)/(0,200,0)
 +
woodland (0,95,0)
 +
waste (0,20,0)
 +
town yards (100,50,10)
 +
abandoned (75,50,20), border (50,50,50)
 +
ruin (50,20,20), border (50,50,50)
 +
unknown (100,100,100)
 +
NULL artifact on site realization, skipping
 +
fortress
 
mountain halls
 
mountain halls
fortress
+
hillocks
 +
pits
 
cave
 
cave
 
forest retreat
 
forest retreat
town
 
 
hamlet
 
hamlet
 
labyrinth
 
labyrinth
Line 11,342: Line 21,606:
 
camp
 
camp
 
important location
 
important location
site
 
 
Site Center Flood Overflow
 
Site Center Flood Overflow
 
Non-feature related elevation hole
 
Non-feature related elevation hole
 +
NULL artifact removed on load
 
begins to talk in a hushed whisper when  
 
begins to talk in a hushed whisper when  
 +
is angry
 
starts to whisper when  
 
starts to whisper when  
 +
is trying to remember something
 
whispers when  
 
whispers when  
 +
's nervous
 +
is thinking hard about something
 
usually speaks in a whisper
 
usually speaks in a whisper
 
talks very quietly when  
 
talks very quietly when  
 
keeps  
 
keeps  
 +
voice very quiet when
 +
is nervous
 
speaks very quietly
 
speaks very quietly
 
starts yelling whenever  
 
starts yelling whenever  
 +
gets angry
 
begins to talk louder when  
 
begins to talk louder when  
 
talks very loudly when  
 
talks very loudly when  
 +
is excited
 
shouts when  
 
shouts when  
 +
surprised
 
talks very loudly whenever  
 
talks very loudly whenever  
 +
is exasperated
 
greets others very loudly
 
greets others very loudly
 +
is annoyed
 
speaks very loudly
 
speaks very loudly
 
begins speaking in a monotone whenever  
 
begins speaking in a monotone whenever  
 +
is angered
 
starts to drone when  
 
starts to drone when  
 
begins to talk in a monotone when  
 
begins to talk in a monotone when  
 +
is bored
 
speaks in a monotone when  
 
speaks in a monotone when  
 
has a very monotonous way of speaking
 
has a very monotonous way of speaking
 +
voice trails off whenever
 +
tries to remember something
 +
voice trails off when
 +
is thinking about something
 +
voice has a tendency to trail off when
 +
's speaking
 
begins to talk more slowly when  
 
begins to talk more slowly when  
 +
's angry
 
begins to talk much more slowly when  
 
begins to talk much more slowly when  
 +
's exasperated
 
When  
 
When  
 +
's annoyed,
 +
starts to talk slowly
 +
generally speaks very slowly
 
begins to talk rapidly when  
 
begins to talk rapidly when  
 
talks very quickly when  
 
talks very quickly when  
 
speaks rapidly when  
 
speaks rapidly when  
 +
's excited
 
talks very rapidly after  
 
talks very rapidly after  
 +
's been surprised
 +
usually talks very quickly
 
speaks very deliberately when  
 
speaks very deliberately when  
 +
becomes exasperated,
 +
begins to speak very deliberately
 +
's annoyed
 
tends to speak very deliberately
 
tends to speak very deliberately
 
mutters under  
 
mutters under  
 +
breath when
 +
's trying to remember something
 
starts to mutter under  
 
starts to mutter under  
 +
gets excited
 +
's thinking
 +
starts to mutter under
 +
breath
 
Whenever there's a pause in a conversation,  
 
Whenever there's a pause in a conversation,  
 +
's bored
 
constantly mutters under  
 
constantly mutters under  
 
starts to stutter when  
 
starts to stutter when  
 
always stutters when  
 
always stutters when  
 
stammers when  
 
stammers when  
 +
's surprised
 
begins to stammer when  
 
begins to stammer when  
 +
becomes exasperated
 
stutters occasionally
 
stutters occasionally
 
talks to inanimate objects when  
 
talks to inanimate objects when  
 
often talks to inanimate objects when  
 
often talks to inanimate objects when  
 +
talks to inanimate objects when there is a lull in the conversation
 +
gets bored,
 +
starts talking to inanimate objects
 
has a tendency to talk to inanimate objects
 
has a tendency to talk to inanimate objects
 
talks to  
 
talks to  
 +
when
 +
gets excited,
 +
often starts talking to
 
starts talking to  
 
starts talking to  
 
When there's a pause in a conversation,  
 
When there's a pause in a conversation,  
 +
whenever
 +
gets bored
 +
all of the time
 
gets distracted from conversations easily when  
 
gets distracted from conversations easily when  
 +
is distracted from conversations easily when
 
gets distracted during conversations when  
 
gets distracted during conversations when  
 +
is easily distracted during conversations when
 
gets easily distracted during conversations when  
 
gets easily distracted during conversations when  
 
tends to be easily distracted during conversations
 
tends to be easily distracted during conversations
 
often tells pointless stories when  
 
often tells pointless stories when  
 +
's nervous.
 +
often tells stories without any real point
 
quite often tells pointless stories when  
 
quite often tells pointless stories when  
 
will frequently ramble on with stories that don't any point or even conclusion
 
will frequently ramble on with stories that don't any point or even conclusion
Line 11,401: Line 21,717:
 
will often touch others when greeting them
 
will often touch others when greeting them
 
often touches those to whom  
 
often touches those to whom  
 +
is speaking
 
has a way of arguing with those that are in agreement with  
 
has a way of arguing with those that are in agreement with  
 +
is nervous,
 +
never allows pauses to occur in conversation
 
can't stand quiet pauses in conversations and always finds something to say
 
can't stand quiet pauses in conversations and always finds something to say
 
pauses before speaking
 
pauses before speaking
Line 11,407: Line 21,726:
 
interrupts others during conversations when  
 
interrupts others during conversations when  
 
tends to interrupts others during conversations when  
 
tends to interrupts others during conversations when  
 +
often interrupts others during conversations
 +
is excited during conversations,
 +
often can't help interrupting others
 
has a habit of interrupting speakers
 
has a habit of interrupting speakers
 
gives incredibly vague answers to questions
 
gives incredibly vague answers to questions
 
will without fail turn any conversation to  
 
will without fail turn any conversation to  
 
rarely speaks when  
 
rarely speaks when  
 +
's nervous,
 +
rarely talks
 
has trouble speaking when  
 
has trouble speaking when  
 
rarely speaks
 
rarely speaks
Line 11,418: Line 21,742:
 
often snaps  
 
often snaps  
 
snaps  
 
snaps  
 +
repeatedly when
 
always snaps  
 
always snaps  
 +
's greeting somebody
 
has a habit of snapping  
 
has a habit of snapping  
 
drums  
 
drums  
 +
often drums
 +
gets excited, it's easy to tell because
 +
drums
 +
's sitting down
 
has a habit of drumming  
 
has a habit of drumming  
 
scratches  
 
scratches  
 +
's bored,
 +
often scratches
 
has a habit of scratching  
 
has a habit of scratching  
 
tends to scratch  
 
tends to scratch  
 +
quite often
 
always scratches  
 
always scratches  
 +
a lot
 
often rubs  
 
often rubs  
 
points and shakes  
 
points and shakes  
 
shakes  
 
shakes  
 +
up and down when
 +
gets exasperated,
 +
often points and shakes
 +
always points at others when greeting them
 
runs  
 
runs  
 +
through
 
has a habit of running  
 
has a habit of running  
 
cracks  
 
cracks  
 +
sometimes cracks
 
often gives  
 
often gives  
 +
a good crack when
 +
's thinking hard
 
occasionally cracks  
 
occasionally cracks  
 
laughs in a unique way when  
 
laughs in a unique way when  
 
has a very distinct laugh for when  
 
has a very distinct laugh for when  
 +
's surprised,
 +
has a very unique laugh
 
laughs in a distinct fashion when  
 
laughs in a distinct fashion when  
 
laughs in a unique way whenever  
 
laughs in a unique way whenever  
 
has a very distinct laugh
 
has a very distinct laugh
 +
cackles when
 +
has more a cackle than a laugh
 +
laughs very loudly whenever
 +
laughs loudly when
 +
laughs very loudly
 
laughs silently
 
laughs silently
 
has a nervous laugh
 
has a nervous laugh
 
laughs at  
 
laughs at  
 +
own jokes
 
walks as if in a terrible hurry whenever  
 
walks as if in a terrible hurry whenever  
 +
goes anywhere
 
skips around when  
 
skips around when  
 
skips over to others when  
 
skips over to others when  
 +
meets them
 
skips wherever  
 
skips wherever  
 +
goes
 
walks with a confident stride
 
walks with a confident stride
 +
becomes very rigid when
 +
tenses up when
 +
stiffens up when
 +
's thinking,
 +
body becomes very still
 
holds  
 
holds  
 +
in a rigid posture
 
slouches when  
 
slouches when  
 +
has a slouching posture
 
chews  
 
chews  
 +
's trying to remember something,
 +
often starts chewing on
 +
intently when
 
idly chews  
 
idly chews  
 
gnaws  
 
gnaws  
 
tends to chew  
 
tends to chew  
 +
tends to chew on
 +
has a habit of chewing on
 
gnaws on  
 
gnaws on  
 +
has a tendency to chew on
 
has a habit of chewing on  
 
has a habit of chewing on  
 
often bites  
 
often bites  
 
bites  
 
bites  
 +
often greets others with a hug
 
gives hugs out freely
 
gives hugs out freely
 
When greeting others,  
 
When greeting others,  
 +
always smiles nervously
 
has a nervous smile
 
has a nervous smile
 +
become animated when
 +
move frantically when
 +
jump all over the place when
 +
are animated when
 +
begin moving when
 +
speaks
 
stomps  
 
stomps  
 +
usually starts tapping
 
taps  
 
taps  
 +
constantly when
 +
when there's a lull in conversation
 
has a habit of tapping  
 
has a habit of tapping  
 
lowers  
 
lowers  
 
often lowers  
 
often lowers  
 +
is speaking,
 +
usually lowers
 
often has  
 
often has  
 +
lowered to the ground
 
has a menacing stare when  
 
has a menacing stare when  
 
stares intently when  
 
stares intently when  
 
tends to stare unwaveringly when  
 
tends to stare unwaveringly when  
 +
's speaking to somebody
 
has a certain stare for when  
 
has a certain stare for when  
 +
gets annoyed
 
has a habit of staring at others
 
has a habit of staring at others
 
winks when  
 
winks when  
 
winks during conversations
 
winks during conversations
 
commonly winks as a form of greeting
 
commonly winks as a form of greeting
 +
is quick to wink at others
 +
rolls
 +
constantly rolls
 +
has a habit of rolling
 
exhales sharply when  
 
exhales sharply when  
 
exhales slowly and deliberately when  
 
exhales slowly and deliberately when  
 +
starts getting bored
 
blows  
 
blows  
 +
breath out when
 
inhales sharply when  
 
inhales sharply when  
 
always takes a deep breath whenever  
 
always takes a deep breath whenever  
 +
is surprised
 
clicks  
 
clicks  
 +
clicks
 +
repeatedly
 +
occasionally when
 
has a habit of clicking  
 
has a habit of clicking  
 +
sticks out when
 +
sticks out
 
licks  
 
licks  
 +
's thinking hard,
 +
has a habit of licking
 +
frequently
 +
tends to stretch
 +
body
 
tends to stretch  
 
tends to stretch  
 +
body when
 
has a habit of stretching  
 
has a habit of stretching  
 +
body during pauses in conversation
 
tends to stretch out when  
 
tends to stretch out when  
 +
body after
 +
stands up
 
likes to stretch  
 
likes to stretch  
 +
out frequently
 
bounces  
 
bounces  
has a calm demeanor
+
is sitting down
has a very calm demeanor
+
[C:7:0:0]
has an incredibly calm demeanor
+
culture,
never becomes angry
+
Like others in
 +
[C:3:0:1]
 +
personally
 +
is an absolute believer in the rule of law
 +
has a great deal of respect for the law
 +
respects the law
 +
doesn't feel strongly about the law
 +
does not respect the law
 +
disdains the law
 +
finds the idea of laws abhorrent
 +
has the highest regard for loyalty
 +
greatly prizes loyalty
 +
values loyalty
 +
doesn't particularly value loyalty
 +
views loyalty unfavorably
 +
disdains loyalty
 +
is disgusted by the idea of loyalty
 +
sees family as one of the most important things in life
 +
values family greatly
 +
values family
 +
does not care about family one way or the other
 +
is put off by family
 +
lacks any respect for family
 +
finds the idea of family loathsome
 +
believes friendship is a key to the ideal life
 +
sees friendship as one of the finer things in life
 +
thinks friendship is important
 +
does not care about friendship
 +
finds friendship burdensome
 +
is completely put off by the idea of friends
 +
finds the whole idea of friendship disgusting
 +
believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect
 +
sees power over others as something to strive for
 +
respects power
 +
doesn't find power particularly praiseworthy
 +
has a negative view of those who exercise power over others
 +
hates those who wield power over others
 +
finds the acquisition and use of power abhorrent and would have all masters toppled
 +
believes the truth is inviolable regardless of the cost
 +
believes that honesty is a high ideal
 +
values honesty
 +
does not particularly value the truth
 +
finds blind honesty foolish
 +
sees lying as an important means to an end
 +
is repelled by the idea of honesty and lies without compunction
 +
holds well-laid plans and shrewd deceptions in the highest regard
 +
greatly respects the shrewd and guileful
 +
values cunning
 +
does not really value cunning and guile
 +
sees guile and cunning as indirect and somewhat worthless
 +
holds shrewd and crafty individuals in the lowest esteem
 +
is utterly disgusted by guile and cunning
 +
believes that artful speech and eloquent expression are of the highest ideals
 +
deeply respects eloquent speakers
 +
values eloquence
 +
doesn't value eloquence so much
 +
finds eloquence and artful speech off-putting
 +
somewhat disgusted with eloquent speakers
 +
finds
 +
sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such
 +
holds fairness as one of the highest ideals and despises cheating of any kind
 +
has great respect for fairness
 +
respects fair-dealing and fair-play
 +
does not care about fairness
 +
sees life as unfair and doesn't mind it that way
 +
finds it profitable
 +
finds the idea of fair-dealing foolish and cheats when
 +
is disgusted by the idea of fairness and will freely cheat anybody at any time
 +
views decorum as a high ideal and is deeply offended by those that fail to maintain it
 +
greatly respects those that observe decorum and maintain their dignity
 +
values decorum, dignity and proper behavior
 +
doesn't care very much about decorum
 +
finds maintaining decorum a silly, fumbling waste of time
 +
sees those that attempt to maintain dignified and proper behavior as vain and offensive
 +
is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting
 +
holds the maintenance of tradition as one of the highest ideals
 +
is a firm believer in the value of tradition
 +
values tradition
 +
doesn't have any strong feelings about tradition
 +
disregards tradition
 +
finds the following of tradition foolish and limiting
 +
encounters if given a chance
 +
is disgusted by tradition and would flout any
 +
believes that the creation and appreciation of artwork is one of the highest ideals
 +
greatly respects artists and their works
 +
values artwork
 +
doesn't care about art one way or another
 +
finds artwork boring
 +
sees the whole pursuit of art as silly
 +
finds art offensive and would have it destroyed whenever possible
 +
places cooperation as one of the highest ideals
 +
sees cooperation as very important in life
 +
values cooperation
 +
doesn't see cooperation as valuable
 +
dislikes cooperation
 +
views cooperation as a low ideal not worthy of any respect
 +
is thoroughly disgusted by cooperation
 +
believes that freedom and independence are completely non-negotiable and would fight to defend them
 +
treasures independence
 +
values independence
 +
doesn't really value independence one way or another
 +
finds the ideas of independence and freedom somewhat foolish
 +
sees freedom and independence as completely worthless
 +
hates freedom and would crush the independent spirit wherever it is found
 +
views any show of emotion as offensive
 +
thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion
 +
believes it is important to conceal emotions and refrain from complaining
 +
doesn't see much value in being stoic
 +
sees no value in holding back complaints and concealing emotions
 +
feels that those who attempt to conceal their emotions are vain and foolish
 +
best never to associate with such secretive fools
 +
sees concealment of emotions as a betrayal and tries
 +
feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect
 +
deeply values introspection
 +
sees introspection as important
 +
doesn't really see the value in self-examination
 +
finds introspection to be a waste of time
 +
thinks that introspection is valueless and those that waste time in self-examination are deluded fools
 +
finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived
 +
believes that self-mastery and the denial of impulses are of the highest ideals
 +
finds moderation and self-control to be very important
 +
values self-control
 +
doesn't particularly value self-control
 +
finds those that deny their impulses somewhat stiff
 +
sees the denial of impulses as a vain and foolish pursuit
 +
has abandoned any attempt at self-control and finds the whole concept deeply offensive
 +
views tranquility as one of the highest ideals
 +
strongly values tranquility and quiet
 +
values tranquility and a peaceful day
 +
doesn't have a preference between tranquility and tumult
 +
prefers a noisy, bustling life to boring days without activity
 +
is greatly disturbed by quiet and a peaceful existence
 +
is disgusted by tranquility and would that the world would constantly churn with noise and activity
 +
would have the world operate in complete harmony without the least bit of strife or disorder
 +
strongly believes that a peaceful and ordered society without dissent is best
 +
values a harmonious existence
 +
sees equal parts of harmony and discord as part of life
 +
doesn't respect a society that has settled into harmony without debate and strife
 +
can't fathom why anyone would want to live in an orderly and harmonious society
 +
believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found
 +
believes that little is better in life than a good party
 +
truly values merrymaking and parties
 +
finds merrymaking and partying worthwhile activities
 +
doesn't really value merrymaking
 +
sees merrymaking as a waste
 +
is disgusted by merrymakers
 +
is appalled by merrymaking, parties and other such worthless activities
 +
ship
 +
to be of the highest ideals and celebrates talented artisans and their masterworks
 +
has a great deal of respect for worthy
 +
values good
 +
doesn't particularly care about
 +
to be relatively worthless
 +
considers
 +
as a total waste
 +
sees the pursuit of good
 +
could get away with it
 +
with disgust and would desecrate a so-called masterwork or two if
 +
views
 +
believes that martial prowess defines the good character of an individual
 +
deeply respects skill at arms
 +
values martial prowess
 +
does not really value skills related to fighting
 +
finds those that develop skill with weapons and fighting distasteful
 +
thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed
 +
abhors those that pursue the mastery of weapons and skill with fighting
 +
believes that the mastery of a skill is one of the highest pursuits
 +
really respects those that take the time to master a skill
 +
respects the development of skill
 +
doesn't care if others take the time to master skills
 +
finds the pursuit of skill mastery off-putting
 +
believes that the time taken to master a skill is a horrible waste
 +
sees the whole idea of taking time to master a skill as appalling
 +
believes that hard work is one of the highest ideals and a key to the good life
 +
deeply respects those that work hard at their labors
 +
values hard work
 +
doesn't really see the point of working hard
 +
sees working hard as a foolish waste of time
 +
thinks working hard is an abject idiocy
 +
finds the proposition that one should work hard in life utterly abhorrent
 +
finds sacrifice to be one of the highest ideals
 +
believes that those who sacrifice for others should be deeply respected
 +
values sacrifice
 +
doesn't particularly respect sacrifice as a virtue
 +
sees sacrifice as wasteful and foolish
 +
finds sacrifice to be the height of folly
 +
thinks that the entire concept of sacrifice for others is truly disgusting
 +
holds the idea of competition among the most important and would encourage it wherever possible
 +
views competition as a crucial driving force in the world
 +
sees competition as reasonably important
 +
doesn't have strong views on competition
 +
sees competition as wasteful and silly
 +
deeply dislikes competition
 +
finds the very idea of competition obscene
 +
believe that perseverance is one of the greatest qualities somebody can have
 +
greatly respects individuals that persevere through their trials and labors
 +
respects perseverance
 +
doesn't think much about the idea of perseverance
 +
sees perseverance in the face of adversity as bull-headed and foolish
 +
thinks there is something deeply wrong with people that persevere through adversity
 +
finds the notion that one would persevere through adversity completely abhorrent
 +
believes that it would be a fine thing if all time were leisure time
 +
treasures leisure time and thinks it is very important in life
 +
values leisure time
 +
doesn't think one way or the other about leisure time
 +
finds leisure time wasteful
 +
is offended by leisure time and leisurely living
 +
believes that those that take leisure time are evil and finds the whole idea disgusting
 +
sees engaging in commerce as a high ideal in life
 +
really respects commerce and those that engage in trade
 +
respects commerce
 +
doesn't particularly respect commerce
 +
is somewhat put off by trade and commerce
 +
finds those that engage in trade and commerce to be fairly disgusting
 +
holds the view that commerce is a vile obscenity
 +
sees romance as one of the highest ideals
 +
thinks romance is very important in life
 +
values romance
 +
doesn't care one way or the other about romance
 +
finds romance distasteful
 +
is somewhat disgusted by romance
 +
finds even the abstract idea of romance repellent
 +
holds nature to be of greater value than most aspects of civilization
 +
has a deep respect for animals, plants and the natural world
 +
values nature
 +
doesn't care about nature one way or another
 +
finds nature somewhat disturbing
 +
has a deep dislike of the natural world
 +
would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit
 +
believes the idea of war is utterly repellent and would have peace at all costs
 +
believes that peace is always preferable to war
 +
values peace over war
 +
doesn't particularly care between war and peace
 +
sees war as a useful means to an end
 +
believes war is preferable to peace in general
 +
thinks that the world should be engaged in perpetual warfare
 +
[C:6:0:1]
 +
dreams of raising a family
 +
dreams of ruling the world
 +
dreams of creating a great work of art
 +
dreams of crafting a masterwork someday
 +
dreams of bringing lasting peace to the world
 +
dreams of becoming a legendary warrior
 +
dreams of mastering a skill
 +
dreams of falling in love
 +
dreams of seeing the great natural places of the world
 +
, and this dream was realized
 +
is always in love with somebody and easily develops positive feelings
 +
very easily falls into love and develops positive feelings
 +
can easily fall in love or develop positive sentiments
 +
does not easily fall in love and rarely develops positive sentiments
 +
is not the type to fall in love or even develop positive feelings
 +
never falls in love or develops positive feelings toward anything
 +
values romance.
 +
is troubled by this because
 +
, and
 +
holds romance in low regard
 +
is often inflamed by hatred and easily develops hatred toward things
 +
is prone to hatreds and often develops negative feelings
 +
is quick to form negative views about things
 +
does not easily hate or develop negative feelings
 +
very rarely develops negative feelings toward things
 +
never feels hatred toward anyone or anything
 +
is consumed by overpowering feelings of jealousy
 +
is prone to strong feelings of jealousy
 +
often feels envious of others
 +
doesn't often feel envious of others
 +
is rarely jealous
 +
never envies others their status, situation or possessions
 +
often feels filled with joy
 +
can be very happy and optimistic
 +
is often cheerful
 +
is rarely happy or enthusiastic
 +
is dour as a rule
 +
is never the slightest bit cheerful about anything
 +
values parties and merrymaking in the abstract
 +
is conflicted by this as
 +
remains put off by deliberate merrymaking
 +
, though
 +
is frequently depressed
 +
is often sad and dejected
 
often feels discouraged
 
often feels discouraged
 
rarely feels discouraged
 
rarely feels discouraged
 
almost never feels discouraged
 
almost never feels discouraged
 
never feels discouraged
 
never feels discouraged
 +
is in a constant state of internal rage
 +
is very quick to anger
 +
is quick to anger
 +
is slow to anger
 +
is very slow to anger
 +
never becomes angry
 +
is a nervous wreck
 +
is always tense and jittery
 +
is often nervous
 +
has a calm demeanor
 +
has a very calm demeanor
 +
has an incredibly calm demeanor
 +
is constantly ablaze with feelings of lust
 +
is prone to strong feelings of lust
 +
often feels lustful
 +
does not often feel lustful
 +
rarely looks on others with lust
 +
never feels lustful passions
 +
becomes completely helpless in stressful situations
 +
cracks easily under pressure
 +
doesn't handle stress well
 +
can handle stress
 +
is confident under pressure
 +
is impervious to the effects of stress
 +
is as avaricious as they come, obsessed with acquiring wealth
 +
is very greedy
 +
has a greedy streak
 +
doesn't focus on material goods
 +
in the way of possessions
 +
desires little for
 +
own wellbeing, having no interest in material goods
 +
often neglects
 +
is ruled by irresistible cravings and urges
 
feels strong urges and seeks short-term rewards
 
feels strong urges and seeks short-term rewards
 
occasionally overindulges
 
occasionally overindulges
Line 11,500: Line 22,217:
 
only rarely feels strong cravings or urges
 
only rarely feels strong cravings or urges
 
never feels tempted to overindulge in anything
 
never feels tempted to overindulge in anything
becomes completely helpless in stressful situations
+
values self-control
cracks easily under pressure
+
values such powerful forces in life
doesn't handle stress well
+
is given to rough-and-tumble brawling, even to the point of starting fights for no reason
can handle stress
+
would never pass up a chance for a good fistfight
genuinely likes others and openly expresses positive feelings toward them
+
likes to brawl
makes friends quickly
+
tends to avoid any physical confrontations
does not actively seek friendships and is incredibly distant and reserved
+
does not enjoy participating in physical confrontations
 +
would flee even the most necessary battle to avoid any form of physical confrontation
 +
is conflicted by this for more than one reason
 +
values quiet so, at least in the abstract
 +
is disturbed by this since
 +
likes the way that they would break up the monotony on some level
 +
, even though
 +
dislikes the adoration of fighting as an art to be refined
 +
respect of martial prowess
 +
works to square this natural tendency with
 +
mind is made up
 +
is unbelievably stubborn and will stick with even the most futile action once
 +
is very stubborn
 +
is stubborn
 +
has a noticeable lack of perseverance
 +
doesn't stick with things if even minor difficulties arise
 +
drops any activity at the slightest hint of difficulty or even the suggestion of effort being required
 +
values perseverance
 +
finds this troubling, since
 +
is conflicted by this part of
 +
is completely careless with resources when completing projects and invariable wastes a lot of time and effort
 +
is not careful with resources when working on projects and often spends unnecessary effort
 +
tends to be a little wasteful when working on projects
 +
tends to be a little tight with resources when working on projects
 +
is stingy with resources on projects and refuses to expend any extra effort
 +
cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources
 +
encourages it whenever possible
 +
revels in chaos and discord, and
 +
finds a chaotic mess preferable to the boredom of harmonious living
 +
doesn't mind a little tumult and discord in day-to-day living
 +
prefers that everyone live as harmoniously as possible
 +
feels best when everyone gets along without any strife or contention
 +
would be deeply satisfied if everyone could live as one in complete harmony
 +
values harmony as an intellectual concept
 +
is conflicted by this since
 +
prefers discord and debate at a more abstract level
 +
own nature as
 +
is troubled by
 +
is quite a bold flatterer, extremely friendly but just a little insufferable
 +
is very friendly and always tries to say nice things to others
 +
is a friendly individual
 +
is somewhat quarrelsome
 +
is unfriendly and disagreeable
 +
is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility
 +
values harmony
 +
nature since
 +
life
 +
would ideally prefer more strife in
 +
is conflicted by
 +
values friendship
 +
is bothered by this since
 +
dislikes the idea of friendship
 +
is burdened by this tendency because
 +
exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
 +
is very polite and observes appropriate rules of decorum when possible
 +
is quite polite
 +
could be considered rude
 +
is very impolite and inconsiderate of propriety
 +
is a vulgar being who does not care a lick for even the most basic rules of civilized living
 +
finds rules of etiquette to be valuable in the abstract
 +
finds dignified society to be stifling and silly when properly considered
 +
since
 +
is troubled by this natural tendency in
 +
own counsel
 +
disdains even the best advice of associates and family, relying strictly on
 +
dislikes receiving advice, preferring to keep
 +
has a tendency to go it alone, without considering the advice of others
 +
tends to ask others for help with difficult decisions
 +
relies on the advice of others during decision making
 +
is unable to make decisions without a great deal of input from others
 +
is utterly fearless when confronted with danger, to the point of lacking common sense
 +
is incredibly brave in the face of looming danger, perhaps a bit foolhardy
 +
is brave in the face of imminent danger
 +
is somewhat fearful in the face of imminent danger
 +
has great trouble mastering fear when confronted by danger
 +
is a coward, completely overwhelmed by fear when confronted with danger
 +
skills with what could be called blind overconfidence
 +
presupposes success in any venture requiring
 +
skills
 +
in situations requiring
 +
is extremely confident of
 +
abilities when undertaking specific ventures
 +
is generally quite confident of
 +
sometimes acts with little determination and confidence
 +
abilities
 +
lacks confidence in
 +
talent and abilities
 +
has no confidence at all in
 +
own appearance, abilities and other personal matters
 +
is completely wrapped up in
 +
own looks and accomplishments
 +
is greatly pleased by
 +
own appearance and talents
 +
is pleased by
 +
talents and accomplishments
 +
is not inherently proud of
 +
talents and appearance
 +
takes no pleasure in
 +
appearance, talents or other personal vanities
 +
could not care less about
 +
has a relentless drive, completely consumed by ambition
 +
situation
 +
is very ambitious, always looking for a way to better
 +
is quite ambitious
 +
isn't particularly ambitious
 +
is not driven and rarely feels the need to pursue even a modest success
 +
has no ambition whatsoever
 +
unerringly returns favors and has a profound sense of gratitude for the kind actions of others
 +
feels a strong need to reciprocate any favor done for
 +
out and tries to return favors
 +
is grateful when others help
 +
takes offered help and gifts without feeling particularly grateful
 +
accepts favors without developing a sense of obligation, preferring to act as the current situation demands
 +
needed it
 +
, no matter how major the help or how much
 +
does not feel the slightest need to reciprocate favors that others do for
 +
as extravagantly as possible, displaying a magnificent image to the world
 +
always presents
 +
boldly, even if it would offend an average sense of modesty
 +
likes to present
 +
doesn't mind wearing something special now and again
 +
modestly
 +
prefers to present
 +
modestly and frowns on any flashy accoutrements
 +
presents
 +
cleaves to an austere lifestyle, disdaining even minor immodesties in appearance
 +
finds something humorous in everything, no matter how serious or inappropriate
 +
finds the humor in most situations
 +
has an active sense of humor
 +
has little interest in joking around
 +
does not find most jokes humorous
 +
is utterly humorless
 +
is vengeful and never forgets or forgives past grievances
 +
has little time for forgiveness and will generally seek retribution
 +
tends to hang on to grievances
 +
doesn't tend to hold on to grievances
 +
does not generally seek retribution for past wrongs
 +
has no sense of vengeance or retribution
 +
is absorbed in delusions of self-importance
 +
has an overinflated sense of self-worth
 +
is fairly important in the grand scheme of things
 +
thinks
 +
is very humble
 +
has a low sense of self-esteem
 +
own worthlessness
 +
is completely convinced of
 +
sadism
 +
is deliberately cruel to those unfortunate enough to be subject to
 +
is sometimes cruel
 +
generally acts impartially and is rarely moved to mercy
 +
often acts with compassion
 +
is easily moved to mercy
 +
considerations
 +
always acts with mercy and compassion at the forefront of
 +
sees these tendencies as an impediment to the quest for power
 +
is disturbed by this as someone who dislikes those that seek to acquire power over others
 +
pursues matters with a single-minded focus, often overlooking other matters
 +
can be very single-minded
 +
generally acts with a narrow focus on the current activity
 +
can occasionally lose focus on the matter at hand
 +
is somewhat scatterbrained
 +
is a complete scatterbrain, unable to focus on a single matter for more than a passing moment
 +
always assumes the best outcome will eventually occur, no matter what
 +
has such a developed sense of optimism that
 +
is an optimist
 +
quite hopeful about the future
 +
generally finds
 +
tends to assume the worst of two outcomes will be the one that comes to pass
 +
is a pessimist
 +
despairs of anything positive happening in the future and lives without feelings of hope
 +
is implacably curious, without any respect for propriety or privacy
 +
detriment
 +
is very curious, sometimes to
 +
is curious and eager to learn
 +
isn't particularly curious about the world
 +
is very rarely moved by curiosity
 +
is incurious and never seeks out knowledge or information to satisfy
 +
is gripped by a crippling shyness
 +
is bashful
 +
tends to consider what others think of
 +
is not particularly interested in what others think of
 +
actions
 +
is generally unhindered by the thoughts of others concerning
 +
is shameless, absolutely unfazed by the thoughts of others
 +
life without sparing a thought to repercussions or propriety
 +
shares intimate details of
 +
is not a private person and freely shares details of
 +
own experiences and thoughts with others
 +
tends to share
 +
tends not to reveal personal information
 +
has a strong tendency toward privacy
 +
is private to the point of paranoia, unwilling to reveal even basic information about
 +
finds such open expression offensive
 +
struggles against this tendency, as
 +
dislikes this sort of concealment in the abstract
 +
is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
 +
is a perfectionist
 +
tries to do things correctly each time
 +
doesn't try to get things done perfectly
 +
own work
 +
is inattentive to detail in
 +
sets to carry out
 +
is frustratingly sloppy and careless with every task
 +
mind after forming an initial idea
 +
is completely closed-minded and never changes
 +
mind during a debate regardless of the merits
 +
is intellectually stubborn, rarely changing
 +
mind about things
 +
tends to be a bit stubborn in changing
 +
mind
 +
doesn't cling tightly to ideas and is open to changing
 +
mind to agree with somebody else
 +
changing
 +
often finds
 +
mind and will generally go with the prevailing view on anything
 +
easily changes
 +
is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
 +
is very comfortable around others that are different from
 +
is quite comfortable with others that have a different appearance or culture
 +
is somewhat uncomfortable around those that appear unusual or live differently from
 +
is made deeply uncomfortable by differences in culture or appearance
 +
cannot tolerate differences in culture, lifestyle or appearance
 +
is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
 +
forms strong emotional bonds with others, at times to
 +
has a tendency toward forming deep emotional bonds with others
 +
tends to form only tenuous emotional bonds with others
 +
forms only fleeting and rare emotional bonds with others
 +
does not have feelings of emotional attachment and has never felt even a moment's connection with another being
 +
is buffeted by others' emotions and can't help but to respond to them
 +
is swayed by emotional appeals
 +
tends to be swayed by the emotions of others
 +
tends not to be swayed by emotional appeals
 +
does not generally respond to emotional appeals
 +
is never moved by the emotions of others
 +
is truly fulfilled by assisting those in need
 +
finds helping others very emotionally rewarding
 +
finds helping others emotionally rewarding
 +
way to help others
 +
does not go out of
 +
dislikes helping others
 +
time
 +
feels helping others is an imposition on
 +
truly respects sacrifice
 +
considers altruism foolish
 +
wishes this were not the case as
 +
has a profound sense of duty and obligation
 +
has a strong sense of duty
 +
has a sense of duty
 +
finds obligations confining
 +
dislikes obligations and will try to avoid being bound by them
 +
hates vows, obligations, promises and other binding elements that could restrict
 +
believes in the importance of the rule of the law
 +
still holds the law in disdain
 +
natural tendencies
 +
values the concept of loyalty and is troubled by
 +
still views loyalty in a dim light, at least in the abstract
 +
sense of independence
 +
finds this can conflict with
 +
, although
 +
still holds the idea of freedom itself in low regard
 +
never deliberates before acting, to the point of being considered thoughtless
 +
doesn't generally think before acting
 +
can sometimes act without deliberation
 +
tends to think before acting
 +
can get caught up in internal deliberations when action is necessary
 +
own detriment and the harm of those around
 +
never acts without prolonged deliberation, even to
 +
own life, with everything kept in its proper place
 +
is obsessed with order and structure in
 +
lives an orderly life, organized and neat
 +
things orderly
 +
tries to keep
 +
own possessions
 +
tends to make a small mess with
 +
living space
 +
is sloppy with
 +
is completely oblivious to any conception of neatness and will just leave things strewn about without a care
 +
is naturally trustful of everybody
 +
is very trusting
 +
is trusting
 +
is slow to trust others
 +
does not trust others
 +
sees others as selfish and conniving
 
truly treasures the company of others
 
truly treasures the company of others
 
enjoys being in crowds
 
enjoys being in crowds
Line 11,513: Line 22,512:
 
prefers to be alone
 
prefers to be alone
 
considers spending time alone much more important than associating with others
 
considers spending time alone much more important than associating with others
loves to take charge and direct activities
+
has something to say
prefers that others handle the leadership roles
+
is assertive to the point of aggression, unwilling to let others get a word in edgewise when
never speaks out or attempts to direct activities
+
has an overbearing personality
lives life at a leisurely pace
+
is assertive
can't be bothered with frantic, fast-paced living
+
tends to be passive in discussions
lives for risk and excitement
+
in conversation
loves a good thrill
+
only rarely tries to assert
doesn't need thrills or risks in life
+
point of view in a discussion
often feels filled with joy
+
would never under any circumstances speak up or otherwise put forth
can be very happy and optimistic
+
is driven by a bouncing frenetic energy
has a fertile imagination
+
lives at a high-energy kinetic pace
 +
lives a fast-paced life
 +
likes to take it easy
 +
lives at a slow-going and leisurely pace
 +
has an utterly languid pace of easy living, calm and slow
 +
never fails to seek out the most stressful and even dangerous situations
 +
seeks out exciting and adventurous situations
 +
likes a little excitement now and then
 +
doesn't seek out excitement
 +
actively avoids exciting or stressful situations
 +
power to avoid excitement and stress
 +
does everything in  
 +
considers tranquility preferable to tumult, conceptually
 +
is conflicted by this because
 +
feels intellectually that life should be more tumultuous
 +
is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy
 +
is given to flights of fancy to the point of distraction
 +
has an active imagination
 
isn't given to flights of fancy
 
isn't given to flights of fancy
 +
is grounded in reality
 +
is interested only in facts and the real world
 +
eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas
 +
strongly prefers discussions of ideas and abstract concepts over handling specific practical issues
 +
has a tendency to consider ideas and abstractions over practical applications
 +
likes to keep things practical, without delving too deeply into the abstract
 +
dislikes abstract discussions and would much rather focus on practical examples
 +
is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion
 
can easily become absorbed in art and the beauty of the natural world
 
can easily become absorbed in art and the beauty of the natural world
greatly appreciates art and natural beauty
+
greatly moved by art and natural beauty
appreciates art and natural beauty
+
is moved by art and natural beauty
 
does not have a great aesthetic sensitivity
 
does not have a great aesthetic sensitivity
has a profound understanding of
+
is not readily moved by art or natural beauty
has a great awareness of
+
is completely unmoved by art or the beauty of nature
has a good awareness of  
+
values artwork and its creation
tends not to openly express emotions
+
sees the whole pursuit of art as a waste
does not display
+
is torn by this since
likes to try new things
+
holds nature in high regard
prefers familiar routines
+
dislikes the natural world
loves new and fresh ideas
+
is troubled by this since
dislikes intellectual discussions
 
regards intellectual exercises as a waste of energy
 
revels in chaos and disorder
 
loves to defy convention
 
admires tradition
 
prefers stability and security to ambiguity and disorder
 
does not trust others
 
sees others as selfish and conniving
 
believes that some deception is necessary in relationships with others
 
finds helping others very rewarding
 
finds helping others rewarding
 
does not go out of
 
dislikes helping others
 
views helping others as an imposition on
 
sacrifices
 
dislikes confrontations
 
doesn't like to compromise with others
 
would rather intimidate others than compromise with them
 
would never deny
 
would never claim to be better than somebody else
 
finds immodesty distasteful
 
would never shy away from an opportunity to say
 
would never let an objective judgement be tempered by mercy or pity
 
lacks confidence
 
does not feel effective in life
 
always feels as if
 
loves to make lists and keep schedules
 
tries to live a well-organized life
 
has a profound sense of duty and obligation
 
has a strong sense of duty
 
has a sense of duty
 
finds rules confining
 
dislikes contracts and regulations
 
hates rules, contracts and other confining elements in
 
constantly strives for perfection
 
thinks it is incredibly important to strive for excellence
 
strives for excellence
 
doesn't go out of
 
very rarely does more work than necessary
 
does the bare minimum necessary to accomplish the task at hand
 
will persist in the face of any difficulty until the task is complete
 
possesses great willpower
 
has very little self-discipline
 
rarely completes tasks and is often overcome by distractions
 
thinks through every alternative and its consequences before acting
 
takes time when making decisions
 
often does the first thing that comes to mind
 
acts impulsively
 
always acts without considering alternatives or thinking through possibilities
 
 
Mixed
 
Mixed
 
Station
 
Station
Line 11,592: Line 22,567:
 
Patrol Route
 
Patrol Route
 
Train
 
Train
 +
Invalid order
 +
No scheduled order
 +
Drive
 +
Cause trouble for
 +
various
 
Defend  
 
Defend  
 +
etc.
 
Patrol  
 
Patrol  
Report Death of
 
Kill
 
Seek
 
 
TILE_PAGE
 
TILE_PAGE
 
CREATURE_GRAPHICS
 
CREATURE_GRAPHICS
Line 11,603: Line 22,581:
 
PAGE_DIM
 
PAGE_DIM
 
Unrecognized Tile Page Token:  
 
Unrecognized Tile Page Token:  
 +
catalog.
 
GPU does not support non-power-of-two textures, using  
 
GPU does not support non-power-of-two textures, using  
GPU unable to accomodate texture catalog. Retry without graphical tiles, update your drivers, or better yet update your GPU.
+
GL error
 +
GPU unable to accommodate texture catalog. Retry without graphical tiles, update your drivers, or better yet update your GPU.
 
Asked for nonexistent texture data
 
Asked for nonexistent texture data
 
Asked to clone nonexistent texture!
 
Asked to clone nonexistent texture!
grayscale_texture ran into mysteriously uncanocalized texture
+
grayscale_texture ran into mysteriously uncanonicalized texture
 
Tileset not found
 
Tileset not found
 
Not found:  
 
Not found:  
 
Image not found
 
Image not found
 +
cancels
 
Unscheduled
 
Unscheduled
 
Cannot reach site
 
Cannot reach site
Line 11,625: Line 22,606:
 
Need valid, active sand collection zone
 
Need valid, active sand collection zone
 
Need valid, active clay collection zone
 
Need valid, active clay collection zone
 +
No available colony
 
Sand vanished
 
Sand vanished
 
Clay vanished
 
Clay vanished
Line 11,633: Line 22,615:
 
Patient inaccessible
 
Patient inaccessible
 
Infant inaccessible
 
Infant inaccessible
 +
No partner
 
Item inaccessible
 
Item inaccessible
 
Drop-off inaccessible
 
Drop-off inaccessible
Line 11,640: Line 22,623:
 
Nothing to cage
 
Nothing to cage
 
Nothing to catch
 
Nothing to catch
 +
No patient
 
Patient not resting
 
Patient not resting
 +
No infant
 
Already leading creature
 
Already leading creature
 +
No food available
 
Water source vanished
 
Water source vanished
 +
No water source
 
Water source contaminated
 
Water source contaminated
 
Creature occupying site
 
Creature occupying site
 +
No bucket at well
 
Bucket full of extraneous material
 
Bucket full of extraneous material
 
Well dry
 
Well dry
 
Need office
 
Need office
 +
No weapon
 
Wrong ammunition
 
Wrong ammunition
 
Ammunition inaccessible
 
Ammunition inaccessible
 +
No ammunition
 +
No item
 
Item blocking site
 
Item blocking site
 
Building site submerged
 
Building site submerged
 
Animal not restrained
 
Animal not restrained
 +
No creature
 
Inappropriate building
 
Inappropriate building
 +
No building
 +
No floor space
 +
No designated area
 +
No party
 
Wrong justice state
 
Wrong justice state
 
Nothing in building
 
Nothing in building
 
Relieved
 
Relieved
 
Water is frozen
 
Water is frozen
 +
Mortally afraid
 +
Experiencing emotional shock
 +
Horrified
 +
Grieving
 
Too insane
 
Too insane
 
Taken by mood
 
Taken by mood
Line 11,677: Line 22,677:
 
Target inaccessible
 
Target inaccessible
 
Target too injured
 
Target too injured
 +
No target
 +
No mechanism for target
 +
No target building
 +
No mechanism for trigger
 +
No trigger
 
Attacking building
 
Attacking building
 
Lost pick
 
Lost pick
 
Invalid officer
 
Invalid officer
 +
"Farewell!"  Leaving
 
Removed from guard
 
Removed from guard
 
Equipment mismatch
 
Equipment mismatch
Line 11,687: Line 22,693:
 
Lost axe
 
Lost axe
 
Not responsible for trade
 
Not responsible for trade
 +
No available traction bench
 
Need splint
 
Need splint
 
Need thread
 
Need thread
Line 11,695: Line 22,702:
 
Bad script! #3
 
Bad script! #3
 
Need bag containing powder suitable for cast application
 
Need bag containing powder suitable for cast application
 +
No weapon for execution
 +
No appropriate ammunition
 
Not appointed
 
Not appointed
 +
No longer requested
 +
suspended the construction of
 +
suspended a linkage from
 +
) has been completed.
 
OVERWROTE JOB:  
 
OVERWROTE JOB:  
 +
BY
 
miner
 
miner
 
woodworker
 
woodworker
Line 11,772: Line 22,786:
 
drunk
 
drunk
 
hammerman
 
hammerman
 +
Hammer Lord
 
spearman
 
spearman
 +
Spearmaster
 
crossbowman
 
crossbowman
 +
Elite Crossbowman
 
wrestler
 
wrestler
 +
Elite Wrestler
 
axeman
 
axeman
 +
Axe Lord
 
swordsman
 
swordsman
 +
Swordmaster
 
maceman
 
maceman
 +
Mace Lord
 
pikeman
 
pikeman
 +
Pikemaster
 
bowman
 
bowman
 +
Elite Bowman
 
blowgunner
 
blowgunner
 +
Master Blowgunner
 
lasher
 
lasher
 +
Master Lasher
 
recruit
 
recruit
 +
Master Thief
 +
thief
 +
monster slayer
 +
beast hunter
 +
snatcher
 
babies
 
babies
 
baby
 
baby
 
peasant
 
peasant
 
Stray  
 
Stray  
Ghost
 
 
Cultist
 
Cultist
 +
Cultist
 +
-Trained-
 +
+Trained+
 +
*Trained*
 +
(Tame)
 +
the deity
 +
the force
 +
Woodworker
 +
Woodcutter
 +
Stoneworker
 +
Ranger
 +
Hunter
 +
Armorer
 +
Metalcrafter
 +
Jeweler
 +
Woodcrafter
 +
Stonecrafter
 +
Fishery Worker
 +
Farmer
 +
Planter
 +
Soap Maker
 +
Engineer
 +
Clerk
 +
Administrator
 +
Trader
 +
Architect
 +
Doctor
 +
Diagnoser
 +
Drunk
 +
Monster Slayer
 +
Scout
 +
Beast Hunter
 +
Snatcher
 +
Mercenary
 +
Recruit
 +
Thief
 +
Baby
 
There is nothing to catch in  
 
There is nothing to catch in  
 
There is nothing to catch in the  
 
There is nothing to catch in the  
Line 11,802: Line 22,868:
 
eerie cavern
 
eerie cavern
 
swamps
 
swamps
 +
is stricken by melancholy!
 +
has gone stark raving mad!
 +
has gone berserk!
 +
has forgotten a demand.
 +
has a new demand.
 +
has imposed a ban on certain exports.
 +
has mandated the construction of certain goods.
 +
has altered the prices of goods.
 +
caught in a cloud of
 +
caught in a lava mist!
 +
caught in dragonfire!
 +
caught in a burst of steam!
 +
caught in a pool of lava!
 +
caught in a pool of magma!
 
You have learned the power "
 
You have learned the power "
 
You have  
 
You have  
 
transformed into a  
 
transformed into a  
 +
fall
 +
falls
 +
over.
 +
regain
 +
regains
 +
consciousness.
 +
partially free of the web.
 +
completely free of the web.
 +
completely paralyzed!
 +
fully overcome the paralysis.
 +
partially paralyzed!
 +
feeling sluggish!
 +
numb!
 +
partially overcome the paralysis.
 +
vomits
 +
into the ocean wave
 +
into the lava mist
 +
into the dragonfire
 +
into the flames
 +
and bits of it get stuck in the web
 +
into the sea foam
 
The rest of the vomit burns away in the lava.
 
The rest of the vomit burns away in the lava.
 
The vomit burns away in the lava.
 
The vomit burns away in the lava.
Line 11,817: Line 22,918:
 
The rest of the vomit splatters into the shallow puddle of water.
 
The rest of the vomit splatters into the shallow puddle of water.
 
The vomit splatters into the shallow puddle of water.
 
The vomit splatters into the shallow puddle of water.
 +
retch
 +
retches
 +
no longer stunned.
 +
out from exhaustion.
 +
collapse and fall
 +
collapses and falls
 +
to the ground from over-exertion.
 +
give
 +
gives
 +
in to pain.
 +
is throwing a tantrum!
 +
reverted to a wild state!
 +
forgotten
 +
training!
 +
have given a resident
 +
the name
 +
has grown to become a
 +
is no longer enraged.
 +
has left the martial trance.
 +
has calmed down.
 +
has given birth to
 +
are unable to break
 +
is unable to break
 
Horrors!  Demons in the deep!
 
Horrors!  Demons in the deep!
 +
An ambush!  Drive them out!
 
Intruders!  Drive them away!
 
Intruders!  Drive them away!
 
Thief!  Protect the hoard from skulking filth!
 
Thief!  Protect the hoard from skulking filth!
 +
An ambush!  Skulking vermin!
 +
An ambush!  Curse all friends of nature!
 +
An ambush!  Curse them!
 +
!  Drive it away!
 
Snatcher!  Protect the children!
 
Snatcher!  Protect the children!
You've spotted a
+
An injured
You spring from ambush!
+
has sprung from ambush!
You've been spotted!
+
hidden away here.
 +
blocks
 +
the dragonfire.
 +
the fire.
 +
the breath.
 +
breathe
 +
breathes
 +
hurl
 +
hurls
 +
a ball of fire
 +
shoot
 +
shoots
 +
out thick strands of webbing
 
unit contained in unit
 
unit contained in unit
 
Double Caged Unit
 
Double Caged Unit
 
Receive job pay: NULL JOB
 
Receive job pay: NULL JOB
 +
has taken a request from the
 +
has changed the guild wages.
 +
has mandated that certain jobs be completed.
 
They have organized a wedding reception
 
They have organized a wedding reception
 +
has organized a party
 
You are  
 
You are  
 
blistering
 
blistering
Line 11,834: Line 22,979:
 
being frozen solid
 
being frozen solid
 
freezing to death
 
freezing to death
 +
on fire
 
burning alive
 
burning alive
 
burning to death
 
burning to death
 
You are melting!
 
You are melting!
 
ecstatic
 
ecstatic
happy
 
 
quite content
 
quite content
 
fine
 
fine
 
unhappy
 
unhappy
 
very unhappy
 
very unhappy
miserable
+
lately. 
 
gave birth to  
 
gave birth to  
 +
recently
 
got married recently
 
got married recently
 
became caught up in a new romance recently
 
became caught up in a new romance recently
Line 11,861: Line 23,007:
 
has been evicted lately
 
has been evicted lately
 
has been tired lately
 
has been tired lately
had a miscarriage recently
+
suffered a miscarriage recently
 +
suffered through
 +
spouse's miscarriage recently
 
has been exhausted lately
 
has been exhausted lately
 
has complained of hunger lately
 
has complained of hunger lately
Line 11,879: Line 23,027:
 
has been attacked by the dead lately
 
has been attacked by the dead lately
 
has been attacked by own dead  
 
has been attacked by own dead  
 +
lately
 
haunted
 
haunted
 
tormented
 
tormented
Line 11,884: Line 23,033:
 
tortured
 
tortured
 
has been  
 
has been  
 +
by a dead pet lately
 +
by a dead spouse lately
 +
by a dead lover lately
 +
by a dead sibling lately
 +
by own dead mother lately
 +
by own dead father lately
 +
by own dead child lately
 +
by a dead animal training partner lately
 +
by a dead friend lately
 +
by a dead and still annoying acquaintance lately
 +
by the dead lately
 
has been tormented in nightmares by a dead pet lately
 
has been tormented in nightmares by a dead pet lately
 
has been tormented in nightmares by a dead spouse lately
 
has been tormented in nightmares by a dead spouse lately
Line 11,891: Line 23,051:
 
has been tormented in nightmares by own dead father lately
 
has been tormented in nightmares by own dead father lately
 
has been tormented in nightmares by own dead child lately
 
has been tormented in nightmares by own dead child lately
 +
has been tormented in nightmares by a dead animal training partner lately
 
has been tormented in nightmares by a dead friend lately
 
has been tormented in nightmares by a dead friend lately
 
has been tormented in nightmares by a dead and still annoying acquaintance lately
 
has been tormented in nightmares by a dead and still annoying acquaintance lately
Line 11,914: Line 23,075:
 
has witnessed death
 
has witnessed death
 
has lost a pet recently
 
has lost a pet recently
 +
is happy to be free
 
had a satisfying sparring session recently
 
had a satisfying sparring session recently
 
killed somebody by accident while sparring recently
 
killed somebody by accident while sparring recently
Line 11,928: Line 23,090:
 
was happy to lose an annoying acquaintance to tragedy recently
 
was happy to lose an annoying acquaintance to tragedy recently
 
was thrilled to lose an annoying acquaintance to tragedy recently
 
was thrilled to lose an annoying acquaintance to tragedy recently
 +
has lost an animal training partner to tragedy recently
 
has lost a friend to tragedy recently
 
has lost a friend to tragedy recently
 
has lost a sibling to tragedy recently
 
has lost a sibling to tragedy recently
Line 11,940: Line 23,103:
 
was forced to endure the decay of a father
 
was forced to endure the decay of a father
 
was forced to endure the decay of a child
 
was forced to endure the decay of a child
 +
was forced to endure the decay of an animal training partner
 
was forced to endure the decay of a friend
 
was forced to endure the decay of a friend
 
was forced to endure the decay of an annoying acquaintance
 
was forced to endure the decay of an annoying acquaintance
Line 11,978: Line 23,142:
 
was happy to have pleased a noble lately
 
was happy to have pleased a noble lately
 
was pleased that the tax collection went smoothly lately
 
was pleased that the tax collection went smoothly lately
 +
is quite pleased with making an artifact
 
was upset that a criminal could not be properly punished
 
was upset that a criminal could not be properly punished
 
was glad to have punishment reduced recently
 
was glad to have punishment reduced recently
Line 11,986: Line 23,151:
 
was beaten recently
 
was beaten recently
 
was beaten with a hammer recently
 
was beaten with a hammer recently
 +
is depressed about being confined
 
made a satisfying acquisition lately
 
made a satisfying acquisition lately
 
talked with a pet lately
 
talked with a pet lately
Line 11,994: Line 23,160:
 
talked with father lately
 
talked with father lately
 
talked with a child lately
 
talked with a child lately
 +
talked with an animal training partner lately
 
talked with a friend lately
 
talked with a friend lately
 
was forced to talk to somebody annoying lately
 
was forced to talk to somebody annoying lately
 
talked with somebody lately
 
talked with somebody lately
 +
formed a bond with an animal training partner recently
 
made a friend recently
 
made a friend recently
 
formed a grudge recently
 
formed a grudge recently
Line 12,035: Line 23,203:
 
was very embarrassed to have to conduct an official meeting in a bedroom
 
was very embarrassed to have to conduct an official meeting in a bedroom
 
was incredibly embarrassed not to have any rooms lately
 
was incredibly embarrassed not to have any rooms lately
was very happy to be elected mayor recently
+
was very happy to be elected recently
was very happy to be re-elected mayor recently
+
was very happy to be re-elected recently
was very satisfied to be chosen as the expedition leader recently
 
 
was greatly pleased to enter the nobility recently
 
was greatly pleased to enter the nobility recently
 
was very pleased to receive a higher rank of nobility recently
 
was very pleased to receive a higher rank of nobility recently
was proud to have become a mayor recently
 
 
sustained major injuries recently
 
sustained major injuries recently
 
sustained minor injuries recently
 
sustained minor injuries recently
Line 12,110: Line 23,276:
 
was embarrassed to have no shirt lately
 
was embarrassed to have no shirt lately
 
was embarrassed to have no shoes lately
 
was embarrassed to have no shoes lately
was very embarrassed to be uncloaked lately
 
 
was unable to find an available hammer lately
 
was unable to find an available hammer lately
 
was nauseated by the sun lately
 
was nauseated by the sun lately
Line 12,119: Line 23,284:
 
angered by
 
angered by
 
enraged by
 
enraged by
 +
long patrol duty lately
 
was outraged at the ridiculous conviction of a long-dead corpse recently
 
was outraged at the ridiculous conviction of a long-dead corpse recently
 
was outraged at the ridiculous conviction of an animal recently
 
was outraged at the ridiculous conviction of an animal recently
Line 12,160: Line 23,326:
 
traumatized
 
traumatized
 
utterly traumatized
 
utterly traumatized
 +
by a lesser's pretentious
 
office
 
office
 
dining
 
dining
 
sleeping
 
sleeping
 +
arrangements lately
 
admired  
 
admired  
 
very fine
 
very fine
Line 12,169: Line 23,337:
 
completely sublime
 
completely sublime
 
tastefully arranged  
 
tastefully arranged  
 +
is married to
 +
is romantically involved with
 +
an ardent worshipper
 +
a faithful worshipper
 +
a worshipper
 +
a casual worshipper
 +
a dubious worshipper
 +
is imprisoning
 +
is imprisoned by
 +
apprentices
 +
an apprentice,
 +
is an apprentice under
 +
is traveling with
 +
[C:1:0:1]
 +
a former
 
the former  
 
the former  
 +
a mercenary
 +
a former mercenary
 +
an enemy
 +
a criminal to
 +
a citizen
 +
a former member
 +
a slave
 +
a former slave
 +
a prisoner
 +
a former prisoner
 +
a legendary hero of
 +
a famous hero of
 +
a hero of
 +
greatly respected for heroic acts by
 +
respected for heroic acts by
 +
a legendary monster of
 +
an infamous monster of
 +
a noted monster of
 +
certainly feared as a monster by
 +
feared as a monster by
 +
a legendary brigand of
 +
an infamous brigand of
 +
a noted brigand of
 +
certainly feared as a brigand by
 +
feared as a brigand by
 +
a legendary bully of
 +
an infamous bully of
 +
a noted bully of
 +
certainly considered a bully by
 +
considered a bully by
 +
a legendary brawler of
 +
a famous brawler of
 +
a noted brawler of
 +
certainly considered a brawler by
 +
considered a brawler by
 +
a legendary villain of
 +
an infamous villain of
 +
a noted villain of
 +
greatly feared as a villain by
 +
feared as a villain by
 +
a legendary killer of
 +
an infamous killer of
 +
a noted killer of
 +
greatly feared as a killer by
 +
feared as a killer by
 +
a legendary murderer of
 +
an infamous murderer of
 +
a noted murderer of
 +
greatly feared as a murderer by
 +
feared as a murderer by
 +
a legendary fighter against
 +
an infamous fighter against
 +
a noted fighter against
 +
greatly feared for fighting against
 +
feared for fighting against
 +
a legendary fighter for
 +
a famous fighter for
 +
a noted fighter for
 +
greatly respected for fighter for
 +
respected for fighter for
 +
a legendary loyal soldier of
 +
a famous loyal soldier of
 +
a noted loyal soldier of
 +
greatly respected for loyalty to
 +
respected for loyalty to
 +
arrived at
 
the fortress
 
the fortress
 +
on the
 +
[C:2:0:1]
 +
likes
 +
for their
 
the color  
 
the color  
 
When possible,  
 
When possible,  
 +
prefers to consume
 
unknown meat
 
unknown meat
 
unknown fish
 
unknown fish
Line 12,183: Line 23,437:
 
unknown cheese
 
unknown cheese
 
unknown item
 
unknown item
 +
absolutely detests
 +
needs alcohol to get through the working day
 +
and can't even remember the last time
 +
had some
 +
and has gone without a drink for far, far too long
 +
and really wants a drink
 +
and is starting to work slowly due to its scarcity
 +
does not mind being outdoors, at least for a time. 
 +
likes working outdoors and grumbles only mildly at inclement weather. 
 +
doesn't really care about anything anymore. 
 +
is a hardened individual. 
 +
is getting used to tragedy. 
 
unbelievably strong
 
unbelievably strong
 
mighty
 
mighty
 
very strong
 
very strong
strong
 
 
unfathomably weak
 
unfathomably weak
 
unquestionably weak
 
unquestionably weak
Line 12,231: Line 23,496:
 
quite susceptible to disease
 
quite susceptible to disease
 
susceptible to disease
 
susceptible to disease
 +
[C:2:0:0]
 +
[C:4:0:0]
 
but  
 
but  
 
awesome intellectual powers
 
awesome intellectual powers
 
great analytical abilities
 
great analytical abilities
 +
a sharp intellect
 +
a good intellect
 +
a stunning lack of analytical ability
 +
a lousy intellect
 
very bad analytical abilities
 
very bad analytical abilities
 
poor analytical abilities
 
poor analytical abilities
 
unbreakable focus
 
unbreakable focus
 +
a great ability to focus
 
very good focus
 
very good focus
 
the ability to focus
 
the ability to focus
Line 12,243: Line 23,515:
 
quite poor focus
 
quite poor focus
 
poor focus
 
poor focus
 +
an unbreakable will
 +
an iron will
 +
a lot of willpower
 
willpower
 
willpower
 
absolutely no willpower
 
absolutely no willpower
 
next to no willpower
 
next to no willpower
 +
a large deficit of willpower
 
little willpower
 
little willpower
 +
a boundless creative imagination
 
great creativity
 
great creativity
 
very good creativity
 
very good creativity
Line 12,263: Line 23,540:
 
bad intuition
 
bad intuition
 
absolutely boundless patience
 
absolutely boundless patience
 +
a deep well of patience
 +
a great deal of patience
 +
a sum of patience
 +
no patience at all
 
very little patience
 
very little patience
 
little patience
 
little patience
 +
a shortage of patience
 +
an astonishing memory
 +
an amazing memory
 +
a great memory
 +
a good memory
 
little memory to speak of
 
little memory to speak of
 +
a really bad memory
 +
a poor memory
 +
an iffy memory
 +
an astonishing ability with languages and words
 +
a great affinity for language
 +
a natural inclination toward language
 +
a way with words
 
difficulty with words and language
 
difficulty with words and language
 
very little linguistic ability
 
very little linguistic ability
 
little linguistic ability
 
little linguistic ability
 +
a little difficulty with words
 +
a stunning feel for spatial relationships
 +
an amazing spatial sense
 +
a great feel for the surrounding space
 +
a good spatial sense
 +
no sense for spatial relationships
 +
an atrocious spatial sense
 
poor spatial senses
 
poor spatial senses
 +
a questionable spatial sense
 +
an astonishing knack for music
 +
a great musical sense
 +
a natural ability with music
 +
a feel for music
 
absolutely no feel for music at all
 
absolutely no feel for music at all
 
next to no natural musical ability
 
next to no natural musical ability
 
little natural inclination toward music
 
little natural inclination toward music
 +
an iffy sense for music
 +
an astounding feel for the position of
 +
own body
 +
a great kinesthetic sense
 +
a very good sense of the position of
 +
a good kinesthetic sense
 +
an unbelievably atrocious sense of the position of
 +
a very clumsy kinesthetic sense
 +
a poor kinesthetic sense
 +
a meager kinesthetic sense
 +
an absolutely remarkable sense of others' emotions
 +
a great sense of empathy
 +
a very good sense of empathy
 +
an ability to read emotions fairly well
 
the utter inability to judge others' emotions
 
the utter inability to judge others' emotions
 
next to no empathy
 
next to no empathy
 +
a very bad sense of empathy
 
poor empathy
 
poor empathy
 +
a shockingly profound feel for social relationships
 +
a great feel for social relationships
 +
a very good feel for social relationships
 +
a good feel for social relationships
 +
an absolute inability to understand social relationships
 +
a lack of understanding of social relationships
 +
a poor ability to manage or understand social relationships
 +
a meager ability with social relationships
 
Conduct Meeting
 
Conduct Meeting
 
Attend Meeting
 
Attend Meeting
Soldier
+
(activity cancelled)
 +
(no barracks)
 +
(improper barracks)
 +
(no activity)
 +
(cannot individually drill)
 +
(does not exist)
 +
(no archery target)
 +
(improper building)
 +
(unreachable location)
 +
(invalid location)
 +
(no reachable valid target)
 +
(no burrow)
 +
(not in squad)
 +
(no patrol route)
 +
(no reachable point on route)
 +
(not following order)
 +
(invalid order)
 +
(cannot follow order)
 
Noble
 
Noble
 +
No Job
 
Chained
 
Chained
 
Null Precise Civ Equipment Link:  
 
Null Precise Civ Equipment Link:  
 +
In Mouth
 
Hauled
 
Hauled
 
Multigrasp
 
Multigrasp
 
Wrapped around  
 
Wrapped around  
 +
Strapped to
 
Stuck in  
 
Stuck in  
 
Sewn into  
 
Sewn into  
 
Right shoulder
 
Right shoulder
 
Left shoulder
 
Left shoulder
 +
On head
 +
pulls out and
 
releases
 
releases
 
drops
 
drops
Line 12,294: Line 23,644:
 
Unit has misaligned bp modifiers.  Adjusting.
 
Unit has misaligned bp modifiers.  Adjusting.
 
Your miners have defaced a  
 
Your miners have defaced a  
get your
 
your very own
 
real
 
authentic
 
clear
 
all the way
 
distant
 
faraway
 
fair
 
the great
 
here
 
right here
 
tanned
 
made
 
the surrounding area
 
just outside town
 
the settlements
 
some of my kind
 
some of our kind
 
out to the
 
Are you interested in
 
Might I interest you in
 
Splendid
 
Decent
 
Fantastic
 
Excellent
 
there
 
right there
 
person
 
 
Acceptable Liquid Flood Overflow
 
Acceptable Liquid Flood Overflow
 
Acceptable Fish Liquid Flood Overflow
 
Acceptable Fish Liquid Flood Overflow
 +
takes the full force of the impact
 +
skids along the ground
 +
's mandate has ended.
 +
's mandates have ended.
 
path fail:  
 
path fail:  
 +
a cloud of
 +
a glob of
 +
was born today, which makes
 +
very young indeed. 
 +
month
 +
day
 +
old, born on the
 +
year
 +
was created today, which makes the world very young indeed. 
 +
has the appearance of somebody that is
 +
old and is
 +
kind. 
 +
is very young.
 +
is about
 
old.   
 
old.   
 +
is gigantic with huge muscles and hanging rolls of lard
 +
is huge, muscular and fat
 +
is gigantic but incredibly skinny with virtually no muscles to speak of
 +
is gigantic yet weak and skinny
 +
is gigantic with incredible muscles
 +
is very muscular and just gigantic overall
 +
is gigantic and muscular
 +
is gigantic yet incredibly weak
 +
is enormous yet very weak
 
isn't very muscular but has a gigantic build
 
isn't very muscular but has a gigantic build
 
bears untold amounts of fat over a gigantic frame
 
bears untold amounts of fat over a gigantic frame
 +
is very fat and enormous overall
 +
is gigantic and quite fat
 +
is incredibly skinny yet gigantic overall
 
has an enormous build but is very skinny
 
has an enormous build but is very skinny
 +
is enormous yet skinny
 +
is gigantic
 +
is very large and bears great lard rolls and impressive muscles
 +
is very large, fat and muscular
 +
is very large yet also very weak and incredibly skinny
 +
is weak and skinny yet has a large build overall
 +
is incredibly muscular and very large
 +
is very large and very muscular
 +
is very large with strong muscles
 +
is very weak despite being very large overall
 +
is very large yet weak
 
isn't strong but is very large
 
isn't strong but is very large
 +
is very large and just incredibly fat
 
has a very large body with quite a bit of fat on it
 
has a very large body with quite a bit of fat on it
 +
is fat and has a very large body overall
 
has a very large frame but is incredibly skinny
 
has a very large frame but is incredibly skinny
 +
is very large yet quite skinny as well
 +
is skinny but with a very large body overall
 +
is very large
 +
is incredibly muscular and fat, with a large build overall
 +
is large, muscular and fat
 
has a large body but it is very skinny and frail
 
has a large body but it is very skinny and frail
 +
is weak and skinny yet has a reasonably large body overall
 
has bulky muscles on a large body
 
has bulky muscles on a large body
 +
is very muscular with a large body
 +
is large and muscular
 +
is large yet frail
 
has a large body but is quite weak
 
has a large body but is quite weak
 
has ill-defined muscles but is large overall
 
has ill-defined muscles but is large overall
 
has a large body made larger still by mounds of fat
 
has a large body made larger still by mounds of fat
 
has a large body and is very fat
 
has a large body and is very fat
 +
is large and fat
 
has a large body but is incredibly skinny
 
has a large body but is incredibly skinny
 +
is large yet very skinny
 +
is large yet skinny
 +
is large
 
would be lanky were it not for the massive muscles and slabs of lard
 
would be lanky were it not for the massive muscles and slabs of lard
 +
is lanky, with strong muscles and some fat
 
has a tall, skinny body that is very frail
 
has a tall, skinny body that is very frail
 +
is tall and thin, weak with few traces of fat
 +
is tall and thin with incredible muscles
 +
is tall, thin and very muscular
 +
is muscular, tall and thin
 +
is lanky and frail
 +
is lanky and weak
 +
is lanky with ill-defined muscles
 
packs extraordinary obesity on to what was once a tall and thin body
 
packs extraordinary obesity on to what was once a tall and thin body
 
has a tall, thin frame but manages to be very fat
 
has a tall, thin frame but manages to be very fat
Line 12,348: Line 23,733:
 
has a tall, thin frame with very little fat on it
 
has a tall, thin frame with very little fat on it
 
has a tall, thin body with little fat
 
has a tall, thin body with little fat
 +
is lanky
 
has a short, broad body stacked thick with muscles and lard
 
has a short, broad body stacked thick with muscles and lard
 +
is stout, muscular and fat
 
has a short body that is broad yet with few traces of muscle or fat
 
has a short body that is broad yet with few traces of muscle or fat
 
has a short broad body but is kind of weak and skinny at the same time
 
has a short broad body but is kind of weak and skinny at the same time
 +
is stout and incredibly muscular
 +
is stout and very muscular
 
has a stout muscular body
 
has a stout muscular body
 
has a short broad body but is very frail
 
has a short broad body but is very frail
 
has a short broad body with little in the way of muscles
 
has a short broad body with little in the way of muscles
 
has a short broad body with ill-defined muscles
 
has a short broad body with ill-defined muscles
 +
is short, broad and morbidly obese
 
has a short broad body with a lot of fat on it
 
has a short broad body with a lot of fat on it
 +
is short, broad and fat
 
has a short, broad frame with almost no fat on it
 
has a short, broad frame with almost no fat on it
 
has a short, broad body with very little fat
 
has a short, broad body with very little fat
 
has a short, broad build overall but is somewhat skinny
 
has a short, broad build overall but is somewhat skinny
 +
is stout
 
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
 
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
 
has an incredibly broad body with some muscle and fat on it
 
has an incredibly broad body with some muscle and fat on it
 
has an extremely broad frame with few traces of either muscle or fat
 
has an extremely broad frame with few traces of either muscle or fat
 
has an incredibly broad body that is somewhat weak with only a little fat on it
 
has an incredibly broad body that is somewhat weak with only a little fat on it
 +
is incredibly muscular and broad-bodied
 +
is has large muscles on a incredibly broad body
 +
is muscular with an extremely broad body
 
has an incredibly broad body but is very frail
 
has an incredibly broad body but is very frail
 
has an extremely broad body but is weak
 
has an extremely broad body but is weak
 +
is somewhat weak and has a body that is incredibly broad
 
has an incredibly broad body hung with curtains of lard
 
has an incredibly broad body hung with curtains of lard
 
has an extremely broad body with lots of fat on it
 
has an extremely broad body with lots of fat on it
 +
is fat with an extremely broad body
 
has an incredibly broad body with almost no fat on it
 
has an incredibly broad body with almost no fat on it
 
has an extremely broad body with very little fat
 
has an extremely broad body with very little fat
 
has an extremely broad body with little fat
 
has an extremely broad body with little fat
 +
is incredibly broad-bodied
 
has a very broad body, with enormous lard pockets packed in with the giant muscles
 
has a very broad body, with enormous lard pockets packed in with the giant muscles
 
has a very broad, muscular, fat body
 
has a very broad, muscular, fat body
 
has a very broad body but it is frail with very little fat on it
 
has a very broad body but it is frail with very little fat on it
 
has a very broad body overall but it is weak with little fat on it
 
has a very broad body overall but it is weak with little fat on it
 +
is incredibly muscular and has a very broad body
 +
is very muscular and broad
 +
is muscular and very broad
 
has a very broad body but it is frail
 
has a very broad body but it is frail
 
has ill-defined muscles on an otherwise broad body
 
has ill-defined muscles on an otherwise broad body
 
has a broad body that is somewhat weak
 
has a broad body that is somewhat weak
 
has a very broad body and is incredibly fat
 
has a very broad body and is incredibly fat
 +
is very broad and fat
 +
is fat and very broad
 
has a very broad body but almost no fat
 
has a very broad body but almost no fat
 
has a very broad frame with very little fat on it
 
has a very broad frame with very little fat on it
 
has a very broad body with little fat
 
has a very broad body with little fat
 +
is very broad-bodied
 
has a broad body bearing impressive muscles and a great load of fat
 
has a broad body bearing impressive muscles and a great load of fat
 +
is broad-bodied, muscular and fat
 +
is frail and very skinny yet with an overall broad body
 +
is broad-bodied, though weak and skinny
 
has incredible muscles stretched over a broad body
 
has incredible muscles stretched over a broad body
 +
is very muscular with a broad body
 +
is broad and muscular
 
has a broad body but it is very frail
 
has a broad body but it is very frail
 +
is broad yet weak
 +
is broad with little muscle
 
has a broad body made broader still by no shortage of surrounding lard
 
has a broad body made broader still by no shortage of surrounding lard
 +
is broad-bodied and very fat
 +
is broad and fat
 
has a broad body with almost no fat on it
 
has a broad body with almost no fat on it
 
has a broad body with very little fat
 
has a broad body with very little fat
Line 12,394: Line 23,807:
 
has a long, thin body that is somewhat weak with little fat
 
has a long, thin body that is somewhat weak with little fat
 
has a long, thin frame strapped with incredible muscles
 
has a long, thin frame strapped with incredible muscles
 +
is long and thin with strong muscles
 +
is long, thin and muscular
 +
is long and thin but very weak
 +
is long, weak and thin
 +
is long, thin and somewhat weak
 
has a long, thin frame hidden beneath copious rolls of lard
 
has a long, thin frame hidden beneath copious rolls of lard
 
has a long, thin body with a lot of fat on it
 
has a long, thin body with a lot of fat on it
Line 12,400: Line 23,818:
 
has a long, thin body with very little fat
 
has a long, thin body with very little fat
 
has a long, thin frame with little fat
 
has a long, thin frame with little fat
 +
is long and slim
 
could be incredibly thin but has massive lardy rolls and enormous muscles
 
could be incredibly thin but has massive lardy rolls and enormous muscles
 
has managed to put some muscle and fat on an extremely thin frame
 
has managed to put some muscle and fat on an extremely thin frame
 +
is a frail, extremely skinny thing
 +
is weak with little fat and just incredibly thin overall
 
has an extremely thin body packed with huge muscles
 
has an extremely thin body packed with huge muscles
 +
is very muscular and incredibly thin
 +
is muscular and extremely thin
 +
is extremely thin and frail
 +
is very weak and extremely thin
 +
is extremely thin with ill-defined muscles
 
has an extremely thin frame underlying a massive lardy edifice
 
has an extremely thin frame underlying a massive lardy edifice
 
has an extremely thin frame with a lot of fat on it
 
has an extremely thin frame with a lot of fat on it
Line 12,409: Line 23,835:
 
has an extremely thin body with very litte fat on it
 
has an extremely thin body with very litte fat on it
 
has an incredibly thin body with little fat
 
has an incredibly thin body with little fat
 +
is incredibly thin
 
has a very thin build buried underneath endless muscles and fat
 
has a very thin build buried underneath endless muscles and fat
 
would be very thin but has opted for some muscle and fat
 
would be very thin but has opted for some muscle and fat
 
has a very thin, frail body without visible traces of fat
 
has a very thin, frail body without visible traces of fat
 +
is weak and has a very thin body with very little fat
 +
is incredibly muscular and very thin
 +
is very muscular and thin
 +
is muscular and very thin
 +
is very thin and weak
 +
is weak and very thin
 +
is somewhat scrawny and very thin
 
would be very thin but bears an enormous lardy burden
 
would be very thin but bears an enormous lardy burden
 
has much fat on a very thin frame
 
has much fat on a very thin frame
Line 12,418: Line 23,852:
 
has a very thin frame with very little fat
 
has a very thin frame with very little fat
 
has a very thin body with little fat
 
has a very thin body with little fat
 +
is very thin
 
has a thin frame but it is loaded with muscles and great layers of fat
 
has a thin frame but it is loaded with muscles and great layers of fat
 
has a generally thin build with some muscle and fat on it
 
has a generally thin build with some muscle and fat on it
 +
is thin, frail and incredibly skinny
 +
is thin, skinny and weak
 +
is thin but has incredible muscles
 +
is thin and very muscular
 +
is wiry
 +
is thin and frail
 +
is thin and weak
 +
is thin and scrawny
 
has what was once a thin frame, now bearing enormous, thick layers of fat
 
has what was once a thin frame, now bearing enormous, thick layers of fat
 
has a once-thin frame, now belarded
 
has a once-thin frame, now belarded
Line 12,426: Line 23,869:
 
has a thin body with very little fat
 
has a thin body with very little fat
 
has a thin body with little fat
 
has a thin body with little fat
 +
is thin
 +
is incredibly tall, layered with massive muscles and hanging sacks of lard
 +
is incredibly tall with strong muscles and some fat
 +
is very frail with an extremely tall and skinny body
 +
is incredibly tall and a bit skinny, with ill-defined muscles
 +
is incredibly tall and muscular
 +
is very muscular and extremely tall
 +
is muscular and incredibly tall
 +
is incredibly tall but has a frail body
 +
is incredibly tall yet weak
 +
is scrawny yet extremely tall
 +
is incredibly tall and fat
 +
is very fat and extremely tall
 +
is fat and extremely tall
 +
is incredibly tall and skinny
 +
is very skinny and even more tall
 +
is skinny and extremely tall
 +
is incredibly tall
 +
is very tall with huge muscles and great lardy rolls
 +
is very tall with plenty of muscle and fat
 +
is very tall and skinny but also very weak
 +
is weak and skinny but very tall overall
 +
is very tall with huge muscles
 +
is very tall and muscular
 +
is muscular and very tall
 +
is very tall yet frail
 +
is very tall yet weak
 +
is very tall yet somewhat weak
 +
is very tall with a hanging apron of lard
 +
is very tall and fat
 +
is fat and very tall
 +
is very tall and incredibly skinny
 +
is very tall and skinny
 +
is skinny and very tall
 +
is very tall
 +
is very muscular, tall and obese
 +
is tall, muscular and fat
 +
is tall, extremely skinny and frail
 +
is tall, weak and skinny
 
has loaded a tall body with incredible muscles
 
has loaded a tall body with incredible muscles
 +
is tall and very muscular
 +
is tall and muscular
 +
is pretty tall but also very frail
 +
is tall but has quite ill-defined muscles
 +
is tall and scrawny
 +
is tall and belarded by great hanging sacks of fat
 +
is tall and very fat
 +
is tall and fat
 +
is tall and incredibly skinny
 +
is tall and very skinny
 +
is tall and skinny
 +
is tall
 +
is incredibly long with impressive muscles and great sacks of lard
 +
is extremely long with muscle and fat in equal measure
 +
is frail and really skinny but also extremely long
 +
is incredibly long yet is also weak and skinny
 +
is incredibly long and muscular
 +
is very muscular and incredibly long
 +
is muscular and extremely long
 +
is very frail and incredibly long
 +
is weak and extremely long
 +
is somewhat weak and extremely long
 +
is incredibly long, encapsulated in massive layers of lard
 +
is extremely long and very fat
 +
is fat and incredibly long
 +
is incredibly long and skinny
 +
is very skinny and extremely long
 +
is skinny and incredibly long
 +
is incredibly long
 +
is extremely muscular and lardy and also very long
 +
is very long, muscular and fat
 
has a very long body, frail and skinny
 
has a very long body, frail and skinny
 +
is weak and skinny with a very long body overall
 +
is very long and incredibly muscular
 +
is very long and muscular
 +
is muscular and very long
 +
is very long and frail
 +
is weak and very long
 +
is somewhat weak and very long
 
has a very long body that is beset by a morbid corpulence
 
has a very long body that is beset by a morbid corpulence
 +
is very long and fat
 +
is fat and very long
 +
is very long and incredibly skinny
 +
is very long and skinny
 +
is skinny and very long
 +
is very long
 +
is extremely muscular, obese and long
 +
is long, muscular and fat
 
has a frail body, long and incredibly skinny
 
has a frail body, long and incredibly skinny
 +
is long, weak and skinny
 
has an incredibly muscular, long body
 
has an incredibly muscular, long body
 +
is very muscular with a long body
 +
is long and muscular
 +
is long with a frail body
 +
is long but weak
 +
is long and scrawny
 +
is long and incredibly fat
 +
is long and very fat
 +
is fat and long
 +
is long and incredibly skinny
 +
is long and very skinny
 +
is long and skinny
 +
is long
 +
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls
 +
is muscular and fat yet at the same time incredibly short
 +
is extremely short, weak and thin
 +
is weak, skinny and incredibly short
 
has put on an extreme amount of muscle, especially for one so short
 
has put on an extreme amount of muscle, especially for one so short
 +
is very muscular and incredibly short
 +
is muscular and extremely short
 +
is incredibly short and frail
 +
is weak and extremely short
 +
is extremely short with little muscle
 +
is incredibly short but somehow packs in an enormous amount of fat
 +
is very fat and extremely short
 +
is fat and incredibly short
 +
is incredibly short and skinny
 +
is very skinny and extremely short
 +
is skinny and incredibly short
 +
is incredibly short
 +
is very short but covered with great amounts of lard and with huge muscles
 +
is very short yet muscular and fat
 +
is very short, very weak and very skinny
 +
is weak, skinny and very short
 
packs enormous muscles on to a very short body
 
packs enormous muscles on to a very short body
 +
is very muscular and very short
 +
is very short with well-defined muscular
 +
is very weak and very short
 +
is weak and really short
 +
is somewhat weak and very short
 
carries massive amounts of fat, especially for one so short
 
carries massive amounts of fat, especially for one so short
 +
is very short and fat
 +
is fat and very short
 +
is very short and incredibly skinny
 +
is very short and skinny
 +
is skinny and very short
 +
is very short
 +
is short yet layered with equal parts of giant muscles and lardy slabs
 
isn't very tall but makes up for it with muscle and fat
 
isn't very tall but makes up for it with muscle and fat
 +
is short, very weak and incredibly skinny
 +
is weak, short and skinny
 
isn't tall but has incredible muscles
 
isn't tall but has incredible muscles
 +
is short with well-defined muscles
 +
is short and muscular
 +
is short and very weak
 +
is weak and short
 +
is short and not very strong
 +
is short and just incredibly fat
 +
is short and obese
 +
is short and fat
 +
is short and incredibly skinny
 +
is short and very skinny
 +
is short and skinny
 +
is short
 +
is as short as can be yet has great muscles and rolls of lard
 +
is incredibly short, if muscular and fat
 +
is incredibly short, skinny and frail
 +
is weak and skinny as well as incredibly short
 
has an extremely short body that is incredibly muscular
 
has an extremely short body that is incredibly muscular
 +
is very muscular if incredibly short
 +
is as short as they come and very frail on top of that
 +
is weak as well as incredibly short
 +
is scrawny and extremely short
 +
is incredibly short and bears massive lardy rolls
 
has an incredibly short body but still manages to be very fat
 
has an incredibly short body but still manages to be very fat
 +
is very skinny and even more short
 +
is skinny and extremely short
 +
is very short yet impressively muscular and enormously fat
 +
is very short in length but muscular and fat as well
 +
is very short, weak and skinny
 +
is weak and skinny and also very short
 
carries great muscles on a very short body
 
carries great muscles on a very short body
 +
is very short and muscular
 +
is muscular and very short
 +
is very short and frail
 +
is very short and quite weak
 +
is very short with ill-defined muscles
 
has a very short body buttressed by rolls of lard
 
has a very short body buttressed by rolls of lard
 +
is short with great muscles and copious amounts of lard
 +
is short in length but muscular and fat
 +
is weak, skinny and short
 +
is incredibly muscular if a little short
 +
is very muscular with a short body
 +
is short and weak
 +
is short and scrawny
 +
is short and incredibly fat
 +
is short and very fat
 +
is strapped with massive amounts of muscle and lard
 +
is muscular and fat
 +
is very weak and incredibly skinny
 +
is weak and skinny
 +
is incredibly muscular
 +
is very muscular
 +
is muscular
 +
is very weak
 +
is weak
 +
is scrawny
 +
is corpulent
 +
is very fat
 +
is fat
 +
is incredibly skinny
 +
is very skinny
 +
is skinny
 +
is average in size
 
has a small build yet is strapped with massive amounts of muscle and lard
 
has a small build yet is strapped with massive amounts of muscle and lard
 
has a small build but is muscular and fat
 
has a small build but is muscular and fat
Line 12,445: Line 24,078:
 
has a small build and is weak and skinny
 
has a small build and is weak and skinny
 
has incredible muscles over a small build
 
has incredible muscles over a small build
 +
is very muscular yet has a small build
 +
is small yet muscular
 +
is very weak and small
 +
is weak and small
 +
is small and scrawny
 
packs massive amounts of fat on to a small build
 
packs massive amounts of fat on to a small build
 
has a small build but is very fat
 
has a small build but is very fat
 +
is small and fat
 +
is incredibly skinny with a small build
 +
is very skinny with a small build
 +
is skinny with a small build
 +
is small
 +
is very small yet with huge slabs of lard and muscle
 +
is muscular and fat yet has a very small overall build
 +
is very weak, skinny and small
 +
is weak, skinny and very small
 +
is incredibly muscular for one so small
 +
is very small yet very muscular
 +
is muscular and very small
 +
is weak and very small
 +
is very small with ill-defined muscles
 
has a very small body bedecked with lardy rolls
 
has a very small body bedecked with lardy rolls
 +
is very small and fat
 +
is fat and very small
 +
is incredibly skinny and very small
 +
is very small and skinny
 +
is skinny and very small
 +
is very small
 +
is tiny yet incredibly muscular and lardy
 +
is muscular and fat and very, very small
 +
is incredibly small, weak and skinny, so as to be almost nothing
 +
is tiny, skinny and weak
 +
is a minuscule bundle of muscles
 
has an extremely small body but it is very muscular
 
has an extremely small body but it is very muscular
 +
is muscular yet with a incredibly small body overall
 +
is tiny and utterly weak
 +
is tiny and weak
 +
is tiny with ill-defined muscles
 
bears an enormous amount of fat for one so tiny
 
bears an enormous amount of fat for one so tiny
 +
is tiny yet very fat
 +
is fat yet tiny
 +
is tiny overall and in particular incredibly skinny
 +
is very skinny with an overall minuscule build
 +
is incredibly small and skinny
 +
is tiny
 +
are spilled. 
 +
broken. 
 +
fractured. 
 +
has a compound fracture
 +
have compound fractures
 
cut open
 
cut open
 
smashed open
 
smashed open
Line 12,460: Line 24,138:
 
dripping
 
dripping
 
oozing
 
oozing
 +
dented. 
 
frost-bitten
 
frost-bitten
 
frozen
 
frozen
Line 12,469: Line 24,148:
 
swollen
 
swollen
 
slightly swollen
 
slightly swollen
tall
 
long
 
 
high
 
high
 
wide-set
 
wide-set
Line 12,484: Line 24,161:
 
dense
 
dense
 
sparse
 
sparse
thick
 
thin
 
 
upturned
 
upturned
 
hooked
 
hooked
Line 12,508: Line 24,183:
 
clear-voiced
 
clear-voiced
 
body is  
 
body is  
 +
is gone. 
 
extremely tall
 
extremely tall
 
somewhat tall
 
somewhat tall
Line 12,530: Line 24,206:
 
deeply sunken
 
deeply sunken
 
slightly sunken
 
slightly sunken
bulging
 
 
slightly protruding
 
slightly protruding
 
have very large irises
 
have very large irises
Line 12,547: Line 24,222:
 
very smooth
 
very smooth
 
slightly smooth
 
slightly smooth
wavy
 
 
incredibly straight
 
incredibly straight
 
very convex
 
very convex
Line 12,590: Line 24,264:
 
striped  
 
striped  
 
mottled  
 
mottled  
 +
spots
 
with a touch of
 
with a touch of
 
with flecks of
 
with flecks of
 
with some
 
with some
 
mixed with
 
mixed with
 +
stripes
 
are  
 
are  
 
has a deep, guttural voice
 
has a deep, guttural voice
Line 12,636: Line 24,312:
 
has a square chin
 
has a square chin
 
has an angular chin
 
has an angular chin
has very round chin
+
has a very round chin
 
has a round chin
 
has a round chin
 
very long
 
very long
Line 12,646: Line 24,322:
 
arranged in double braids
 
arranged in double braids
 
tied in a pony tail
 
tied in a pony tail
 +
bears
 +
bear
 +
the marks of numerous old wounds, the chief among them
 +
the marks of old wounds, including
 
massive  
 
massive  
 
very long  
 
very long  
Line 12,659: Line 24,339:
 
dent.   
 
dent.   
 
jagged scar.   
 
jagged scar.   
 +
has bestowed the name
 +
upon a
 +
has grown attached to a
 
You have disturbed the sleep of the dead!
 
You have disturbed the sleep of the dead!
 
sucks the wind out of
 
sucks the wind out of
Line 12,668: Line 24,351:
 
paralyzes
 
paralyzes
 
stuns
 
stuns
You hear
+
batters
 +
is throwing a tantrum, possessed by
 +
has risen and is haunting the fortress!
 +
is following
 +
has been misplaced.  No doubt
 +
is to blame!
 +
toppled by
 +
is throwing objects around the fortress!
 +
can be heard howling throughout the fortress!
 +
A murderous ghost.
 +
A sadistic ghost.
 +
A violent ghost.
 +
An angry ghost.
 +
A moaning spirit returned from the dead.  It will generally trouble one unfortunate at a time.
 +
A howling spirit.  The ceaseless noise is making sleep difficult.
 +
A secretive poltergeist.
 +
An energetic poltergeist.
 +
A troublesome poltergeist.
 +
A restless haunt, generally troubling past acquaintances and relatives.
 +
A forlorn haunt, seeking out known locations or drifting around the place of death.
 +
  This spirit has not been properly memorialized or buried.
 
RESERVED_BLOOD
 
RESERVED_BLOOD
 
died in a cage.
 
died in a cage.
Line 12,714: Line 24,417:
 
been murdered by  
 
been murdered by  
 
been killed by a trap.
 
been killed by a trap.
 +
been killed by a vehicle.
 +
been killed by a flying object.
 
vanished.
 
vanished.
 
collapsed.
 
collapsed.
Line 12,733: Line 24,438:
 
been found scuttled.
 
been found scuttled.
 
been found dead, completely drained of blood!
 
been found dead, completely drained of blood!
 +
<pro_sub>
 +
<pro_obj>
 +
<pro_pos>
 +
You reorganize your possessions.
 +
reorganizes
 +
possessions.
 
data/save/current/unit-
 
data/save/current/unit-
 
unit-
 
unit-
 +
  The Military of
 
SQUADS/LEADERS
 
SQUADS/LEADERS
 
SQUAD POSITIONS
 
SQUAD POSITIONS
Line 12,742: Line 24,454:
 
You need somebody who
 
You need somebody who
 
can appoint this position.
 
can appoint this position.
Squad:
+
squad
move/station order
+
active
kill order
+
No positions
defend order
+
move/station
patrol order
+
kill
 +
defend
 
training
 
training
 +
invalid order
 +
: Disband squad
 +
: Create squad appointed by this leader
 +
: Need commander to appoint sub-commander
 +
No relevant skills
 
skilled
 
skilled
 
Schedule:  
 
Schedule:  
 +
: Cannot remove commander with subordinates
 
Order:  
 
Order:  
Uniform
+
No orders
 +
: Must assign commander first
 +
: Positions
 +
: Alerts
 +
: Equip
 +
: Uniforms
 +
: Supplies
 +
: Ammunition
 +
: Schedule
 
ERROR
 
ERROR
 +
: Use position
 +
: Select uniform
 
ALERTS
 
ALERTS
 
SQUADS
 
SQUADS
 
BURROWS
 
BURROWS
 +
[CIV]
 +
no burrow restrictions
 +
burrow
 
Civilian alert:  
 
Civilian alert:  
 +
: Add alert
 +
: Delete alert
 +
: Set civilian alert
 +
: Set squad to alert
 +
: Restrict civs to burrow
 +
: Name alert
 +
: Set squad to alert, retaining orders (
 +
no orders
 +
order
 
Are you sure?  Squad alert schedules will be lost!
 
Are you sure?  Squad alert schedules will be lost!
 
POSITION UNIFORM
 
POSITION UNIFORM
 +
<no squads>
 +
<no positions>
 +
<no uniform>
 
missing item
 
missing item
 +
individual choice
 +
, weapon
 +
indiv choice, melee
 +
indiv choice, ranged
 
leather
 
leather
 
silk
 
silk
 
plant fiber
 
plant fiber
metal
 
 
wood
 
wood
 
stone
 
stone
bone
 
shell
 
pearl
 
tooth
 
horn
 
 
BROKEN
 
BROKEN
 
individual choice
 
individual choice
Line 12,776: Line 24,518:
 
indiv choice, ranged
 
indiv choice, ranged
 
any color
 
any color
 +
(Dye)
 
any material
 
any material
 
specific armor
 
specific armor
Line 12,784: Line 24,527:
 
specific shield
 
specific shield
 
specific weapon
 
specific weapon
 +
(foreign)
 +
<no uniforms>
 +
<no assigned items>
 +
: View/Customize
 +
: Assign uniforms
 +
: Pri/Assignments
 +
: Legs
 +
: Helm
 +
: Gloves
 +
: Boots
 +
: Shield
 +
: Weapon
 +
: Material
 +
: Color
 +
: Replace clthng
 +
: Over clthng
 +
: Exact matches
 +
: Partial matches
 +
: Add item
 +
: Use mat
 +
: Use color
 +
: Del item
 +
: Use for position
 +
: Use for squad
 +
: Choose squad to reorder
 +
: Place squad in list
 
UNIFORMS
 
UNIFORMS
 
ITEMS
 
ITEMS
 
SELECTION
 
SELECTION
 +
<no items>
 +
<no materials>
 +
<no colors>
 +
: Add uniform
 +
: Delete uniform
 +
: Name uniform
 
SQUADS/GROUP
 
SQUADS/GROUP
 
AMMUNITION
 
AMMUNITION
 
ASSIGNED
 
ASSIGNED
 
Hunters
 
Hunters
 +
<no ammunition>
 +
: Use in combat
 +
: Non-combat
 +
: Use in training
 +
: No training
 +
Do not carry water
 
Carry water
 
Carry water
 
Carry any drink
 
Carry any drink
 +
Do not carry food
 
Carry one food
 
Carry one food
 
Carry two food
 
Carry two food
 
Carry three food
 
Carry three food
 +
: Change water amount
 +
: Change food amount
 +
  The Nobles and Administrators of
 +
  Choose the
 +
Settings 
 +
[REQUIRE]
 +
[DEMAND]
 +
[MANDATE]
 +
: Replace
 +
: View Unit/Fill Vacancy
 +
: Settings
 +
: Becoming the Capital
 
Leave Vacant
 
Leave Vacant
 
There are no reasonable candidates.
 
There are no reasonable candidates.
 +
: View Unit
 
Lowest Precision
 
Lowest Precision
 
Low Precision
 
Low Precision
Line 12,803: Line 24,598:
 
High Precision
 
High Precision
 
Highest Precision
 
Highest Precision
 +
77 -> 80  777 -> 800  7777 -> 8000  77777 -> 80000
 +
77 -> 77  777 -> 780  7777 -> 7800  77777 -> 78000
 +
77 -> 77  777 -> 777  7777 -> 7780  77777 -> 77800
 +
77 -> 77  777 -> 777  7777 -> 7777  77777 -> 77780
 
All counts accurate
 
All counts accurate
 
Your bookkeeper has done enough work to attain  
 
Your bookkeeper has done enough work to attain  
Line 12,811: Line 24,610:
 
highest precision
 
highest precision
 
The stockpile records are  
 
The stockpile records are  
 +
% updated toward the next precision level.
 
Duplicate Object:  
 
Duplicate Object:  
 
inorganic
 
inorganic
Line 12,831: Line 24,631:
 
failed vermin colony deletion
 
failed vermin colony deletion
 
Generating world using parameter set  
 
Generating world using parameter set  
 +
old save: resetting out of bound hf coordinates
 +
old save: fixing possible broken hostile migrants
 
Null unit chunk on export
 
Null unit chunk on export
 +
A cloud of
 +
has drifted nearby!
 +
It is raining
 +
It is snowing
 
The wet season has arrived!
 
The wet season has arrived!
 
Spring has arrived!
 
Spring has arrived!
 
Spring has arrived on the calendar.
 
Spring has arrived on the calendar.
 +
It is now summer.
 
Summer has arrived on the calendar.
 
Summer has arrived on the calendar.
 
The dry season has come.
 
The dry season has come.
Line 12,841: Line 24,648:
 
Winter is upon you.
 
Winter is upon you.
 
Winter has arrived on the calendar.
 
Winter has arrived on the calendar.
 +
has improved
 +
masterfully!
 
This artwork appears on  
 
This artwork appears on  
 +
.[B]
 
This work of art is a  
 
This work of art is a  
 
This artwork appears on a  
 
This artwork appears on a  
 +
and was crafted in
 
This artwork appears  
 
This artwork appears  
 +
on the front of
 +
on the back of
 
This engraving appears on a floor  
 
This engraving appears on a floor  
 
This engraving appears on a wall  
 
This engraving appears on a wall  
 +
somewhere
 
This artwork is a
 
This artwork is a
 +
It is a
 
The item  
 
The item  
 +
On the item
 +
On the front of the coin
 +
On the coin's back
 
Engraved  
 
Engraved  
 +
on the floor
 +
on the wall
 +
is a
 +
fine
 +
superior
 +
n exceptional
 +
rendition of a
 +
well-designed
 +
finely-designed
 +
superiorly designed
 +
n exceptionally designed
 +
masterfully designed
 +
image
 
The artwork relates to  
 
The artwork relates to  
 +
during
 
The image is  
 
The image is  
 
the symbol of
 
the symbol of
Line 12,862: Line 24,694:
 
vessel
 
vessel
 
religion
 
religion
miltary unit
+
military unit
 +
objects/
 
objects/text/book_instruction.txt
 
objects/text/book_instruction.txt
 +
NOT FOUND
 
objects/text/book_art.txt
 
objects/text/book_art.txt
 
objects/text/secret_death.txt
 
objects/text/secret_death.txt
objects/language_*
+
objects/language_*.txt
objects/descriptor_shape_*
+
objects/descriptor_shape_*.txt
objects/descriptor_color_*
+
objects/descriptor_color_*.txt
objects/descriptor_pattern_*
+
objects/descriptor_pattern_*.txt
objects/material_template_*
+
objects/material_template_*.txt
objects/inorganic_*
+
objects/inorganic_*.txt
objects/plant_*
+
objects/plant_*.txt
objects/tissue_template_*
+
objects/tissue_template_*.txt
objects/item_*
+
objects/item_*.txt
objects/building_*
+
objects/building_*.txt
objects/b_detail_plan_*
+
objects/b_detail_plan_*.txt
objects/body_*
+
objects/body_*.txt
objects/c_variation_*
+
objects/c_variation_*.txt
objects/creature_*
+
objects/creature_*.txt
objects/entity_*
+
objects/entity_*.txt
objects/reaction_*
+
objects/reaction_*.txt
objects/interaction_*
+
objects/interaction_*.txt
objects/
 
 
Missing Material Template:  
 
Missing Material Template:  
 
Missing Inorganic Gloss:  
 
Missing Inorganic Gloss:  
Line 12,904: Line 24,737:
 
Missing Reaction Definition
 
Missing Reaction Definition
 
Missing Interaction Definition:  
 
Missing Interaction Definition:  
 +
: NULL job on building load
 +
: NULL master on building load
 +
: NULL subord on building load
 
Site Map:  Extra Item Occupancy  
 
Site Map:  Extra Item Occupancy  
 +
Something has collapsed on the surface!
 +
A section of the cavern has collapsed!
 +
succession traveler placed out of bounds
 +
adventuring traveler placed out of bounds
 +
camp order missing parent -- army will camp forever
 +
invalid nem in army during guard creation
 +
guard army unattached from parent army
 +
, being the rightful heir, has inherited the position of
 
very near
 
very near
 +
a day's travel
 
nearly a day's travel
 
nearly a day's travel
 +
a half day's travel
 +
a short walk
 +
in the depths
 +
aboveground
 
inaccessible from here
 
inaccessible from here
 
The weather has cleared.
 
The weather has cleared.
 +
A snow storm has come.
 +
It has started raining.
 
Load Game: Invalid Job ID Number,  
 
Load Game: Invalid Job ID Number,  
 
Load Game: Invalid Unit ID Number,  
 
Load Game: Invalid Unit ID Number,  
Line 12,921: Line 24,772:
 
Load Game: Invalid Proj ID Number
 
Load Game: Invalid Proj ID Number
 
Load Game: Invalid Schedule ID Number
 
Load Game: Invalid Schedule ID Number
Load Game: Invalid Task ID Number
 
 
Load Game: Invalid Unit Chunk ID Number
 
Load Game: Invalid Unit Chunk ID Number
 
Load Game: Invalid Art Image Chunk ID Number
 
Load Game: Invalid Art Image Chunk ID Number
Line 12,935: Line 24,785:
 
Load Game: Invalid Incident ID Number
 
Load Game: Invalid Incident ID Number
 
Load Game: Invalid Crime ID Number
 
Load Game: Invalid Crime ID Number
Tell them it was
+
Load Game: Invalid Vehicle ID Number
You will remember
+
Load Game: Invalid Army ID Number
Halt in the name of
+
Load Game: Invalid Army Controller ID Number
 +
Load Game: Invalid Army Tracking Info ID Number
 +
Load Game: Invalid Cultural Identity ID Number
 +
Load Game: Invalid Agreement ID Number
 +
has engraved a masterpiece!
 
Night creatures!
 
Night creatures!
 
Night creature!
 
Night creature!
 +
Ambush!
 
You feel uneasy.
 
You feel uneasy.
 
data/save/current/site-
 
data/save/current/site-
 
site-
 
site-
 +
NULL artifact on site adoption, skipping
 
You have discovered a river.
 
You have discovered a river.
 
You have discovered an expansive cavern deep underground.
 
You have discovered an expansive cavern deep underground.
Line 12,952: Line 24,808:
 
You have discovered a magma pool.
 
You have discovered a magma pool.
 
You have discovered a volcano.
 
You have discovered a volcano.
 +
!  Praise the miners!
 
You have found a curious underground structure.
 
You have found a curious underground structure.
 
You have struck  
 
You have struck  
Line 12,963: Line 24,820:
 
Dungeon Flood Fill Overflow 2
 
Dungeon Flood Fill Overflow 2
 
The impertinent vegetation has defaced a  
 
The impertinent vegetation has defaced a  
 +
A careless farmer has defaced a
 +
A foolish builder defaced a
 +
have married.  Congratulations!
 
They have decided to forego any formal celebrations.
 
They have decided to forego any formal celebrations.
wooden
 
 
soap
 
soap
 
ivory/tooth
 
ivory/tooth
 
unknown material
 
unknown material
 
data/init/arena.txt
 
data/init/arena.txt
 +
-legends
 +
.xml
 +
<?xml version="1.0" encoding='UTF-8'?>
 +
<df_world>
 +
<regions>
 +
<region>
 +
</type>
 +
<type>
 +
</region>
 +
</regions>
 +
<underground_regions>
 +
<underground_region>
 
underworld
 
underworld
 +
</depth>
 +
<depth>
 +
</underground_region>
 +
</underground_regions>
 +
<sites>
 +
<site>
 +
<structures>
 +
</structures>
 +
</site>
 +
</sites>
 +
<world_constructions>
 +
</world_constructions>
 +
<artifacts>
 +
<artifact>
 +
</item>
 +
<item>
 +
</artifact>
 +
</artifacts>
 +
<historical_figures>
 +
<historical_figure>
 +
</race>
 +
<race>
 +
</caste>
 +
<caste>
 +
</appeared>
 +
<appeared>
 +
</birth_year>
 +
<birth_year>
 +
</birth_seconds72>
 +
<birth_seconds72>
 +
</death_year>
 +
<death_year>
 +
</death_seconds72>
 +
<death_seconds72>
 +
<deity/>
 +
<force/>
 +
<animated/>
 +
<ghost/>
 +
</associated_type>
 +
<associated_type>
 +
<adventurer/>
 +
</ent_pop_id>
 +
<ent_pop_id>
 +
</breed_id>
 +
<breed_id>
 +
</historical_figure>
 +
</historical_figures>
 +
<entity_populations>
 +
<entity_population>
 +
</entity_population>
 +
</entity_populations>
 +
<entities>
 +
<entity>
 +
</entity>
 +
</entities>
 +
<historical_events>
 +
</historical_events>
 +
<historical_event_collections>
 +
</historical_event_collections>
 +
<historical_eras>
 +
<historical_era>
 +
</historical_era>
 +
</historical_eras>
 +
</df_world>
 
green glass gems
 
green glass gems
 
clear glass gems
 
clear glass gems
 
crystal glass gems
 
crystal glass gems
MbP?
+
has entered a martial trance!
RSDS{#
+
draws
FMOD_System_Create
+
straps
fmodex.dll
+
camp order missing parent -- unit will camp forever
inflateInit_
+
eats
deflateEnd
+
has guzzled some
inflate
+
: site walker could not find walkable area
deflateInit_
+
: site walker could not return to home zone
inflateEnd
+
You feed on
deflate
+
You flounder
zlib1.dll
+
flounders
SDL_CreateSemaphore
+
in the water
SDL_WM_SetIcon
+
in the lava
SDL_Init
+
in the magma
SDL_DestroySemaphore
+
push
SDL_SetVideoMode
+
pushes
SDL_GL_GetAttribute
+
lose hold of the
SDL_GetAppState
+
loses hold of the
SDL_SemWait
+
You stand up.
SDL_GL_SwapBuffers
+
stands up.
SDL_FillRect
+
You lie on the ground.
SDL_WM_SetCaption
+
lies on the ground.
SDL_PollEvent
+
marriage traveler placed out of bounds
SDL_EnableUNICODE
+
You are now in control of
SDL_ThreadID
+
, ruling
SDL_InitSubSystem
 
SDL_ShowCursor
 
SDL_NumJoysticks
 
SDL_GetMouseState
 
SDL_CreateThread
 
SDL_SemPost
 
SDL_SemTryWait
 
SDL_Delay
 
SDL_LockSurface
 
SDL_UnlockSurface
 
SDL_GetVideoSurface
 
SDL_UpperBlit
 
SDL_GetTicks
 
SDL_GetError
 
SDL_GL_SetAttribute
 
SDL_GetVideoInfo
 
SDL_MapRGB
 
SDL_CreateRGBSurface
 
SDL_Flip
 
SDL_EnableKeyRepeat
 
SDL_Quit
 
SDL_FreeSurface
 
SDL_SaveBMP_RW
 
SDL_RWFromFile
 
SDL_CreateRGBSurfaceFrom
 
SDL_DisplayFormat
 
SDL_DisplayFormatAlpha
 
SDL_GetRGBA
 
SDL_ConvertSurface
 
SDL_SetAlpha
 
SDL_SetColorKey
 
SDL.dll
 
IMG_Load
 
SDL_image.dll
 
timeEndPeriod
 
timeBeginPeriod
 
WINMM.dll
 
TTF_WasInit
 
TTF_FontHeight
 
TTF_GlyphMetrics
 
TTF_RenderUNICODE_Blended
 
TTF_SizeUNICODE
 
TTF_OpenFont
 
TTF_CloseFont
 
TTF_Init
 
SDL_ttf.dll
 
CreateDirectoryA
 
GetTickCount
 
FindFirstFileA
 
FindClose
 
FindNextFileA
 
SetPriorityClass
 
GetCurrentProcess
 
KERNEL32.dll
 
MessageBoxA
 
USER32.dll
 
MSVCP100.dll
 
memmove
 
fputc
 
ungetc
 
fgetpos
 
fflush
 
fgetc
 
fsetpos
 
setvbuf
 
memcpy_s
 
fwrite
 
fclose
 
memchr
 
atoi
 
strtoul
 
qsort
 
exit
 
strstr
 
abort
 
sprintf
 
isspace
 
fprintf
 
realloc
 
puts
 
remove
 
rename
 
srand
 
ceil
 
modf
 
printf
 
ldiv
 
strtol
 
isgraph
 
rand
 
MSVCR100.dll
 
glDeleteTextures
 
glEnableClientState
 
glAlphaFunc
 
glClear
 
glAccum
 
glBindTexture
 
glTexImage2D
 
glDisable
 
glColorPointer
 
glDrawArrays
 
glTexParameteri
 
glDisableClientState
 
glBlendFunc
 
glMatrixMode
 
glViewport
 
glVertexPointer
 
glTexCoordPointer
 
glEnable
 
glGenTextures
 
glLoadIdentity
 
glGetString
 
wglGetCurrentDC
 
wglGetProcAddress
 
glTexSubImage2D
 
glGetTexLevelParameteriv
 
glPixelStorei
 
glTexEnvi
 
OPENGL32.dll
 
gluOrtho2D
 
GLU32.dll
 
EncodePointer
 
DecodePointer
 
InterlockedExchange
 
Sleep
 
InterlockedCompareExchange
 
HeapSetInformation
 
GetStartupInfoW
 
TerminateProcess
 
UnhandledExceptionFilter
 
SetUnhandledExceptionFilter
 
IsDebuggerPresent
 
QueryPerformanceCounter
 
GetCurrentThreadId
 
GetCurrentProcessId
 
GetSystemTimeAsFileTime
 
GetModuleHandleA
 
GetCommandLineA
 
FreeLibrary
 
LoadLibraryA
 
strrchr
 
SDL_SetModuleHandle
 
SDL_strlcpy
 
memset
 
memcpy
 
IsProcessorFeaturePresent
 
 
</pre>
 
</pre>

Revision as of 01:49, 28 July 2014

This article is about the current version of DF.
Note that some content may still need to be updated.


About

This crude string dump was naively generated from DFv0.40.05 using the MS Sysinternals tool strings v2.52.

String Dump

Dwarf head pixel.png  This article or section contains minor spoilers. You may want to avoid reading it.
Fatal Error
Out of memory - aborting
WinMain() error
DDRAW.DLL
TRANS_NAME
FIRST_NAME
PRO_POS
PRO_OBJ
PRO_SUB
PRO_REF
invalid string position
string too long
vector<T> too long
Activity
Training Session
Activity Event
 embraces 
The 
 empty 
 empties 
 pick up 
 picks up 
Go to Combat Training
Organize Combat Training
Lead Combat Training
Wait for Combat Training
Go to 
 Demonstration
Organize 
Lead 
Wait for 
Watch 
Go to Individual Combat Drill
Individual Combat Drill
/Resting
Go to Sparring Match
Spar
Go to Sparring Practice
Watch Sparring Practice
Archery Practice
 and 
We should have made it there by now.
We should be making better progress.
We are going the wrong way.
We have arrived at our destination.
The oppressor has been overthrown!
We must not abandon 
We must go back.
Empty announcement 
Your
spinning 
flying 
, but it is deflected by 
 by the 
 in the 
 from behind
 from the side
 with 
, but the attack is deflected by 
, lightly tapping the target!
, but there is no force!
, but it passes right through!
, but the attack passes right through!
, but it glances away!
, but the attack glances away!
 and the severed part sails off in an arc!
the 
the part
 is smashed into the body, an unrecognizable mass!
 splits in gore!
 collapses!
the injured part
 is ripped into loose shreds!
 is torn apart!
 and it is mostly cut away from the rest of the torso!
 is cloven asunder!
 explodes into gore!
 collapses into a lump of gore!
 is crushed!
passing through a hole in the 
main part
jamming the
 part
out of the wound
through the 
tearing
tearing apart
shattering
chipping
fracturing
denting
bruising
 the 
 apart
 and
 tearing apart
 shattering
 tearing
 chipping
 fracturing
 denting
 bruising
breaking away
 most of
 half of
 a piece of
 the rest of
 through a hole in the 
 through the 
 and spilling 
your
fetid
rotten
decomposing
rancid
stinking
filthy
reeking
foul
a major artery
an artery
 has been opened by the attack
many nerves
a motor nerve
a sensory nerve
have
 been severed
a ligament
 has been 
torn
sprained
bruised
a tendon
strained
 attack is interrupted!
 have
 has
 become enraged!
 has lodged firmly in the wound!
 latch on firmly
 latches on firmly
 to 
 latch on firmly!
 latches on firmly!
 are
 propelled away by the force of the blow!
 been knocked unconscious!
 been stunned again!
 been stunned!
 having more trouble breathing!
 having trouble breathing!
 feel
 looks
 even more sick!
 sick!
 is injected into the 
 crumbles over the 
 splatters over the 
 flows over the 
 pours over the 
 is sucked out of the wound!
Press 
 for more
 to close window
item
The dead walk.  Hide while you still can!
A vile force of darkness has arrived!
The enemy have come and are laying siege to the fortress.
An army is invading!
army is located out of bounds: teleporting
FORCED_ADMINISTRATOR
overlord
overlords
Empty biased index vector
Biased index vector computation error
data
data/save
data/save/current
data/save/current/art_image-
.dat
art_image-
data/save/current/
data/save/
 is 
 are 
 prostrating 
themselves
 before 
 torturing 
 committing a depraved act upon 
 devouring 
 admiring 
 burning 
 shooting 
 surrounded by 
 massacring 
 fighting with 
 greeting 
 refusing 
 speaking with 
 embracing 
 striking down 
 raising 
 hiding 
 praying to 
 contemplating 
 cooking 
 engraving 
 impaled on 
 being flayed by 
 hanging from 
 being mutilated by 
 praying
 weeping
 cringing
 screaming
 being tortured
 committing a depraved act
 making a submissive gesture
 in a fetal position
 smeared out into a spiral
 falling
 dead
 laughing
 being shot
 making a plaintive gesture
 melting
 burning
looks
look
 dejected
 terrified
 offended
 confused
 suffering
 withering away
 striking a menacing pose
 striking a triumphant pose
 laboring
 traveling
 contemplating
 cooking
 engraving
 unnaturally contorted
 being flayed
 being mutilated
two 
three 
four 
five 
Untitled
, the deity of 
, depicted as a 
skeletal 
rotting 
ghostly 
female 
male 
bad cast
errorlog.txt
gamelog.txt
negative 
zero
three
four
five
seven
eight
nine
eleven
twelve
thirteen
fourteen
fifteen
sixteen
seventeen
eighteen
nineteen
 billion
 million
 thousand
 hundred
twenty
thirty
forty
fifty
sixty
seventy
eighty
ninety
Negative 
Zeroth
First
Second
Third
Fourth
Fifth
Sixth
Seventh
Eighth
Ninth
Tenth
Eleventh
Twelfth
Thirteenth
Fourteenth
Fifteenth
Sixteenth
Seventeenth
Eighteenth
Nineteenth
The impertinent lava has defaced a 
The impertinent magma has defaced a 
 sculpture has melted!
Digging designation cancelled: warm stone located.
Digging designation cancelled: damp stone located.
---------
TAN_MAT
Shop
Trade Depot
Nest
Nest Box
Hive
Wagon
Carpenter's Workshop
Farmer's Workshop
Ashery
Mason's Workshop
Craftsman
's Workshop
Jeweler's Workshop
Metalsmith's Forge
Magma Forge
Bowyer's Workshop
Mechanic's Workshop
Siege Workshop
Butcher's Shop
Leather Works
Tanner's Shop
Dyer's Shop
Clothier's Shop
Fishery
Still
Loom
Quern
Millstone
Kennels
Kitchen
Tool
Workshop
Zone
Farm Plot
Smelter
Glass Furnace
Wood Furnace
Kiln
Magma Smelter
Magma Glass Furnace
Magma Kiln
Furnace
Lever
Pressure Plate
Cage Trap
Stone-Fall Trap
Weapon Trap
Track Stop
Trap
Catapult
Ballista
Siege Engine
Door
Floor Hatch
Wall Grate
Floor Grate
Vertical Bars
Floor Bars
Floodgate
Restraint
Cage
Support
Gear Assembly
Rollers
Horizontal Axle
Vertical Axle
Upright Spear/Spike
Archery Target
Screw Pump
Water Wheel
Windmill
Burial Receptacle
Seat
Animal Trap
Table
Cabinet
Weapon Rack
Armor Stand
Container
Traction Bench
Dirt Road
Paved Road
Bridge
Well
Statue
Slab
Glass Window
Gem Window
Stockpile
Wall
Floor
Up Stair
Down Stair
Up/Down Stair
Ramp
Fortification
Track (N)
Track (S)
Track (E)
Track (W)
Track (NS)
Track (NE)
Track (NW)
Track (SE)
Track (SW)
Track (EW)
Track (NSE)
Track (NSW)
Track (NEW)
Track (SEW)
Track (NSEW)
Track/Ramp (N)
Track/Ramp (S)
Track/Ramp (E)
Track/Ramp (W)
Track/Ramp (NS)
Track/Ramp (NE)
Track/Ramp (NW)
Track/Ramp (SE)
Track/Ramp (SW)
Track/Ramp (EW)
Track/Ramp (NSE)
Track/Ramp (NSW)
Track/Ramp (NEW)
Track/Ramp (SEW)
Track/Ramp (NSEW)
Construction
Vacant Shop
General Store
Crafts Market
Clothing Shop
Exotic Clothing Shop
 Lever
Custom Workshop
 Door
 Floor Hatch
 Wall Grate
 Floor Grate
Vertical 
 Bars
 Floor Bars
 Floodgate
 Rope
 Chain
Aquarium
Terrarium
Shared
Rough 
 Archery Target
 Gear Assembly
 Rollers
Horizontal 
 Axle
 Pillar
 Support
Retracted 
Upright 
Spikes
Spears
Spears/Spikes
Weapon
 Casket
 Sarcophagus
 Coffin
 Chair
 Throne
 Animal Trap
 Table
 Cabinet
 Weapon Rack
 Armor Stand
 Chest
 Coffer
 Bag
Dirt
 Road
 Bridge
 Statue
 Slab
Glass
 Window
Armor 
Weapon 
Animal 
Food 
Furniture 
Corpse 
Refuse 
Stone 
Ammo 
Coins 
Bar/Block 
Gem 
Finished Goods 
Leather 
Cloth 
Wood 
Stockpile #
(CLT)
*CLT*
 have hatched.
You've caught a 
Your trap was robbed of the 
BALLISTA
 closes.
You hear 
distant 
nearby 
grinding.
 close.
 opens.
 open.
 has designed a masterpiece!
 has constructed a masterpiece!
preparetomb() HAS NULL owner
preparetomb() HAS LIVE owner
A masterwork of 
 has been lost!
Home
Plot
Mead Hall
Temple
Throneroom
Entrance
Treasury
Mechanism Room
Guard post
Noble quarters
Activity Zone
Captive Room
Tower Top
Courtyard
Secret Library
Library
Market Stall
Campground
Command Tent
Tent
Command Tent (Bld)
Tent (Bld)
Dungeon Cell
Animal Pit
Cloth Pit
Tanning Pit
Cloth Clothing Pit
Leather Clothing Pit
Bone Carving Pit
Gem Cutting Pit
Weaponsmithing Pit
Bowmaking Pit
Blacksmithing Pit
Armorsmithing Pit
Metal Crafting Pit
Leatherworking Pit
Carpentry Pit
Stoneworking Pit
Forging Pit
Fighting Pit
Animal Workshop
Cloth Workshop
Tanning Workshop
Cloth Clothing Workshop
Leather Clothing Workshop
Bone Carving Workshop
Gem Cutting Workshop
Weaponsmithing Workshop
Bowmaking Workshop
Blacksmithing Workshop
Armorsmithing Workshop
Metal Crafting Workshop
Leatherworking Shop
Carpentry Workshop
Stoneworking Workshop
Forging Workshop
Depot
Invalid Type
Building Level Map Overflow
OBJECT
BUILDING_WORKSHOP
BUILDING_FURNACE
Unrecognized Building Definition Type: 
REACTION_CLASS
HAS_MATERIAL_REACTION_PRODUCT
HAS_ITEM_REACTION_PRODUCT
UNROTTEN
CONTAINS_LYE
POTASHABLE
NOT_WEB
WEB_ONLY
EMPTY
NOT_CONTAIN_BARREL_ITEM
GLASS_MATERIAL
BUILDMAT
FIRE_BUILD_SAFE
MAGMA_BUILD_SAFE
CAN_USE_ARTIFACT
WORTHLESS_STONE_ONLY
ANY_PLANT_MATERIAL
ANY_SILK_MATERIAL
ANY_YARN_MATERIAL
ANY_SOAP_MATERIAL
ANY_LEATHER_MATERIAL
ANY_BONE_MATERIAL
ANY_STRAND_TISSUE
ANY_SHELL_MATERIAL
ANY_TOOTH_MATERIAL
ANY_HORN_MATERIAL
ANY_PEARL_MATERIAL
USE_BODY_COMPONENT
NO_EDGE_ALLOWED
NOT_ENGRAVED
METAL_ORE
MIN_DIMENSION
HAS_TOOL_USE
BUILD_ITEM
CREATURE_MAT
PLANT_MAT
NAME
NAME_COLOR
BUILD_LABOR
WORK_LOCATION
BUILD_KEY
NEEDS_MAGMA
BLOCK
TILE
COLOR
Unrecognized Building Definition (Workshop) Token: 
Unrecognized Building Definition (Furnace) Token: 
 Or 
, Etc.
Any Labor
This is the 
 currency of 
 from the year 
 from an unknown year
 under 
 under an obscure ruler
 from a period of no rule
RANDOM
NONE
strike
strikes
NO_SUB
You pull
 pulls
 on the embedded 
 miss 
 misses 
 lock
 locks
 place
 places
 a chokehold on 
 take
 takes
 down by the 
 throw
 throws
 pinch
 pinches
 gouge
 gouges
 bend
 bends
 release
 releases
 loosen
 loosens
 the joint lock of 
 on 
 the choke hold of 
 break
 breaks
 the grip of 
 struggle
 struggles
 in vain against the grip of 
 shake
 shakes
 around by the 
 is ripped away and remains in 
 mouth
 grip
 lose
 loses
 hold of the 
strangle
 pass
 passes
 out.
 adjust
 adjusts
grab
grabs
 has moved out of range!
 of 
push
pushes
 let
 lets
 drop away as 
attack
attacks
 catch
 catches
 strike at 
 strikes at 
 but the shot is 
deftly 
just barely 
easily 
parried
 by 
 but the shot is blocked!
 attack 
 attacks 
 but 
 scramble
 scrambles
 roll
 rolls
 jump
 jumps
 away
 away from 
silently 
 but the shot is blocked
 block 
 blocks 
effortlessly 
narrowly 
deflected
 bat 
 bats 
 aside
 out of the air
 leap at 
 leaps at 
 charge at 
 charges at 
 looks 
surprised by the ferocity of 
 onslaught!
 collide
 collides
 knocked over
 and tumble
 and tumbles
 backward
 bounce
 bounces
You tangle together and fall over!
They tangle together and fall over!
You tangle together and tumble forward!
They tangle together and tumble forward!
corrected null contaminant
specks
dusting
coating
spatter
smear
covering
true
Squad Order
I am a parent.
Children.
I have fallen for 
Oh, 
Is that a weapon?
Is this an attack?
Who's skulking around there?
Somebody up to no good...
A battle!
There's fighting!
I have mastered 
I shall name you 
This is a true masterpiece.
This is a masterpiece.
 is dead?
I can't believe 
 is dead.
It feeds on blood.
It is drinking the blood of the living.
The battle rages...
This is a fight!
In the midst of conflict...
Has the tide turned?
How fragile we are...
How fleeting life is...
Gruesome wounds!
So easily broken...
Those injuries...
Can it all end so quickly?
Our time in 
 is so brief...
Death is all around us.
Death...
 is really dead.
, slayer of 
 killed 
, slayer.
 has killed.
Slayer.
I am separated from 
Oh, where is 
I am together with my 
I am reunited with my 
This is my fight too.
I cannot just stand by.
I have a part in this.
in a time before time
in the future
just now
a few minutes ago
not a quarter hour ago
not a half hour ago
not one hour ago
a few hours ago
not one day ago
a few days ago
several days ago
a week ago
a few weeks ago
a month ago
a few months ago
months ago
a year ago
a few years ago
several years ago
many years ago
long ago
long, long ago
I slew 
somebody
a creature
creatures
a member
the forces
many foes
 was slain
by a 
by the forces of 
 died
many died
the forces of 
 attacked 
 in 
It is scorching hot!
It is freezing cold!
Is that 
 falling outside?
Looks like rain outside.
Looks to be snowing outside.
Look at the fog out there!
There is fog outside.
There is a mist outside.
Seems a pleasant enough 
night
dawn
sunset
 out there.
I wonder what the weather is like outside.
What is this?  
It is raining.
It is snowing.
Curse this fog!  I cannot see a thing.
I hope this fog lifts soon.
I hope this mist passes.
Look at those clouds!
The weather does not look too bad today.
The weather looks to be fine today.
The stars are bold tonight.
It is a starless night.
It is hot.
It is cold.
What a wind!
  And what a wind!
It is a nice temperature today.
suspicion
alarm
shock
horror
grief
triumph
rage
grim
satisfaction
fear
sadness
love
bliss
vengefulness
terror
([LIP])
([lip])
I don't remember clearly.
What happened?
I am your loyal 
  The task is accomplished.
 has been driven from 
  The need for my task seems to have passed.
  The enemy will be driven off.
  There will be no rest for the enemy.
  I am a little confused.
  I am sort of confused.
I am confused.
I am very confused.
Commendable!  Your loyalty and bravery cannot be denied.
.  What do you command?
I cannot accept this honor.  I am sorry.
Gladly.  I will be your 
I am sorry.  I do not think there is room for me.
You are not worthy of such an honor yet.  I am sorry.
Gladly.  You are now one of my 
I am sorry.  There is no room for you here.
You can no longer be a 
I would be honored if you would become a 
.  Will you have me as 
I would be honored to serve as a 
.  Will you have me?
Come with me and I'll bring you to safety.
Please help me!
Salutations
Greetings
Hello
An honor as always.  How can I be of service?
.  It is good to see you.
 is dumbstruck for a moment.
A legend?  Here?  I can scarcely believe it.  
I am honored to be in your presence.  
It is an honor.  
Your name precedes you.  Thank you for all that you have done.  
It is good to finally meet you!  
Welcome home, my child.
Welcome to the 
How are you, my 
It's great to have a friend like you!
And what exactly do you want?
Are you ready to learn?
Been in any good scraps today?
Let's not hurt anybody.
Make any good deals lately?
Long live the cause!
Thank you for keeping us safe.
Don't let the enemy rest.
Don't try to throw your weight around.
I have nothing for you.
I value your loyalty.
It really is a pleasure to speak with you again.
It is amazing how far you've come.  Welcome home.
It's good to see you have companions to travel with on your adventures.
I know you can handle yourself, but be careful out there.
Hopefully your friends can dissuade you from this foolishness.
Traveling alone in the wilds?!  You know better than that.
Only a hero such as yourself can travel at night.  The bogeyman would get me.
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
The sun will set soon.  Be careful that the bogeyman doesn't get you.
Don't travel alone at night, or the bogeyman will get you.
I hate you.
Vile creature!
The enemy!
Murderer!
I must obey the master!
Gwargh!
Ahhh...
Monstrosity!
Get away from me!
Don't talk to me.
Behold, mortal.  I am 
a divine being
.  I know why you have come.
Well, let's see...
  we've got 
deaths
the death
law-breaking
the fighting
armies on the march
the army on the march
abductions
the abduction
occupations
the occupation
beasts
the beast
criminals
bandits
skulking vermin
bone-chilling horror
ruffians
open war
brewing trouble with our neighbors
I've forgotten what trouble it was...
Wait here until I return.
Let's continue onward together.
Can you tell me the way to 
Can you tell me where I can find 
Please guide me to 
We can no longer travel together.
  I'm giving up on this hopeless venture.
  I'm returning on my own.
  I hope you find what you are seeking here.
Now we will live under 
They must be stopped by any means at our disposal.
It's not my problem.
It was inevitable.
This is the life for me.
I don't know anything else about them.
We are in the right in all matters.
It's for the best.
I don't care one way or another.
I hate them.
I am afraid of them.
They are terrific.
Now we will have to build our own future.
Are we close?
You are bound to obey me.
How are you enjoying the adventure?
Where should I take you?
Soon the world will be set right.
We shall bring 
 home safely.
I've forgotten what I was going to say...
Tell me about 
the deaths
the law-breaking
the abductions
the beasts
the criminals
the bandits
the skulking vermin
the bone-chilling horror
the ruffians
the open war
the brewing trouble
How have things been?
How's life here?
It has been the same as ever.
The group
must be driven off or subjugated.
could afford to learn a lesson or two, though open conflict would be unwise.
  In any case, peace is no longer an option.
  This war must end with our victory.
  Their tribute is not enough.
  We can no longer pay them homage.
  I tire of this pointless skirmishing.
  I wish I could tell you where to begin your search.  Until then, you are free to do as you please.
 is not at war with us
 is at war with us.
 is paying us tribute
 accepts our tribute
 is skirmishing with us.
 is unknown us.
and there is friendship between our peoples.
and there is no hard feeling between our peoples.
but there is ill-will between our peoples.
The trouble started because of 
a dispute over 
the treatment of animals
the treatment of plants
torture
a formalized agreement
truthfulness
the devouring of the bodies of sapient beings
the display of war and hunting trophies
the adversary's inability to communicate and form treaties
prior aggression by the adversary
a first contact that went horribly wrong
the adversary's refusal to form treaties
the adversary's abuse of the aggressor's fallen
an incident involving a lost diplomat
a disagreement over prior treaties
an incident involving a trade caravan
territory
water rights
grazing rights
fishing rights
rights-of-way
livestock ownership
general ill feelings over past historical events
a previous war
a previous battle
a previous duel
a previous conquest
an abduction
an act of theft
an attack by a beast
a journey
a previous insurrection
There is also 
a family matter
the issue of their godlessness
the issue of their worship of 
the issue of their oneness with 
the natural issue of their worship of 
the natural issue of their oneness with 
Be careful, for their leader 
 is my 
It does not help matters that their leader 
I don't really know.
They do not feel challenged at all.
They still hold this area, but they do not feel certain.
Their strength has been challenged, and their hold has loosened.
Their strength has been broken.
They consider you an infamous villain among those opposing them.
They consider you a leader of the opposition.
They consider you a key figure in the opposition.
You are considered an integral part of the opposition.
You are considered part of the opposition.
There are guards patrolling 
There are guards in 
the mead hall
a cottage
the keep
the great tower
a house
a hillock
a tree
an abandoned shop
a food imports store
a clothing imports store
a general imports store
a cloth shop
a leather shop
a woven clothing shop
a leather clothing shop
a bone carver's shop
a gem cutter's shop
a weaponsmith's shop
a bowyer's shop
a blacksmith's shop
a armorsmith's shop
a metal craft shop
a leather goods shop
a carpenter's shop
a stone furniture shop
a metal furniture shop
a tavern
the imported goods market
the imported food market
the imported clothing market
the meat market
the fruit and vegetable market
the cheese market
the processed goods market
There is a long-ranging patrol 
I have no idea.
  I'd watch out for them.  
There are no fewer than 
 other groups vying for control.
 are vying for control.
I haven't heard anything like that.
No fewer than 
 groups fled.
One group organized itself.  
A few separate groups were organized.  
 fled before the attack.
Nobody I remember.
You sound like a troublemaker.
 has occupied 
 rules 
I am 
 is a group of 
  I rule 
 from this capital as well
  Not that it matters, as 
 abides here in magnificence
  Not that it matters, as the seat of 
 is here, and 
the blood-drinker allows no chattel to rise
the law is absolute
  The seat of 
 is also located here
I was reunited with 
 was reunited with 
 through my efforts
 and it is all thanks to 
I found myself dead.
I found 
 dead.
I died.
 died.
 perpetrated 
a production order violation
a export prohibition violation
a job order violation
a conspiracy to slow labor
a murder
disorderly conduct
building destruction
vandalism
a theft
a robbery
blood-drinking
 demanded submission from 
 escalated a conflict with 
 agreed to 
 offer of tribute from 
 refused 
 demand of tribute from 
 accepted a peace offer from 
 to stop the conflict between 
 refused an offer of peace from 
 regarding the conflict between 
 informed 
 that tribute would no longer be offered 
 claimed 
 in the name of 
 became 
ruler
, replacing 
  I hear 
 has a real mean streak.
  Best keep your head down.
I hear that there is an insurrection against 
I hear that 
lost 
 after an insurrection
waited out an insurrection in 
crushed an insurrection in 
We reclaimed 
I hear that a group calling itself 
 reclaimed 
 on behalf of 
We founded 
 founded 
 after a long journey from the lands of 
I hear that a group from 
 left to reclaim the ruins
 left to found a new settlement
This place has been conquered
 has been conquered
We formed 
 in order to find better lives
 moved on in search of a better future
 after the horrible mismanagement of 
We had to pull out of 
 gave up on their occupation of 
We banded up as 
 and escaped
I hear that refugees calling themselves 
 fled
 from 
 just before an army
 led by 
 descended upon the place.
I heard that 
I heard that there was an incident.
was kidnapped
Goodbye.
 lives in 
If you want to find a relative, 
If you want to offer your condolences, 
 should talk to 
 should travel to 
We weren't personally acquainted.
You may enjoy these times of peace, but remain vigilant.
My condolences.
What will you do about it?
What should I do about it?
Come, join me on my adventures!
Join me and we'll bring 
this poor soul
 back home!
Join me and we can shake off the yoke of 
the oppressors
the weary shoulders of the people of 
this place
 forever!
I'm with you on this.
Thank you!
This must be stopped by any means at our disposal.
It is terrifying.
I don't know anything about that.
I hate it.
I am afraid of it.
That is sad but not unexpected.
That is terrible.
That's terrific!
Nevermind.
I'd like to stay here another day if you don't mind.
Please let me shelter here for the night.
Uh...  what was that?
Of course.  My pleasure.
Certainly.  It would be terrible to leave someone to fend for themselves after sunset.
Ah, I'm sorry.  Permission is not mine to give.
Here's something you might be interested in...
I'm in charge of 
 now.  Make way for 
I've forgotten my bold pronouncement...
Let's trade.
this hall
this keep
this temple
this tower
this market
this tomb
this dungeon
these sewers
these catacombs
this spire
This is my new home.
Intruder!  Intruder!
Would you agree to become 
someone
, taking over my duties and responsibilities?
Would you please adopt 
this poor nameless child
I accept this honor.
I am sorry, but I am otherwise disposed.
I will accept the child into my home.
It has always been my dream to start a family.
This must be the will of 
I'm sorry, but I'm unable to help.
Why are you traveling?
Do they have a firm grip on these lands?
Where are their forces?  Are there patrols or guards?
Does anybody else still have a stake in these lands?
Did anybody flee the attack?
Tell me about the local ruler.
Does this settlement engage in trade?  Tell me about those places.
Look at the sky!  Are we in the Underworld?
What an odd glow!
At least it doesn't rain down here.
Is it raining?
I have confidence in your abilities.
What a strange place!
It is invigorating to be out in the wilds!
It is good to be outdoors.
Indoors, outdoors.  It's all the same to me as long as the weather's fine.
How I long for civilization...
I would prefer to be indoors.
How sinister the glow...
I would prefer to be outdoors.
It is good to be indoors.
It sure is dark down here.
Where am I?
Tell me about this area.
Let us stop this pointless fighting!
I accept your offer.
I have no reason to accept this.
Gladly.  May this new age of harmony last a thousand year.
Never.
I agree to submit to your request.
I will not bow before you.
 offers to pay homage to 
 will no longer pay homage to 
Let there be peace between 
 must pay homage to 
 or suffer the consequences.
Drop 
the object I can't remember
Where is 
You must yield!
The bond is broken!  Return to the Underworld and trouble us no more!
You are bound to me!
Whosoever would blight the world, preying on the helpless, fear me!  I call you a child of the night and will slay you where you stand.
You look like a mighty warrior indeed.
Tell me about your family.
Of course.
Yes, let's go.
Sorry, I'm otherwise occupied.
You'll have to talk to somebody older.
Really?  Please come closer.
Fantastic!  Please come closer and ask again.
Really?  Alright.
Of course.  Let's do business.
Come see me in my store sometime.
Come see me at the trade depot sometime.
Come see me in the market sometime.
You should probably try a shopkeeper.
This is 
No such place exists.
 is well-traveled and would probably have that information.
  However, the 
 not be able to guide you personally.  It is the best I can do.
I don't know myself, and I don't even know anybody that could tell you.
Probably on the move or deep underground, but I can't be sure.
I'm returning to my home in 
I'm going to 
 to take up my position
 as 
 to move into my new home with 
spouse
wife
husband
 to start a new life
 in search of a thrilling adventure
 in search of excitement
 in search of adventure
 in search of work
, and wealth and pleasures beyond measure!
.   Perhaps I'll finally make my fortune!
 and maybe something to drink as well!
I'm on an important mission.
I'm returning from my patrol.
I'm just out for a stroll.
I was just out for some water.
I was out visiting the temple.
I was just out at the tavern.
I'm walking my patrol.
I'm going out for some water.
I'm going to visit the temple.
I'm going out to the tavern.
I'm not planning a journey.
 trades directly with no fewer than 
 other major settlements.
  The largest of these is 
 engages in trades with 
There are 
 villages which utilize the market here.
The villages 
The village 
 is the only other settlement to utilize the market here.
 utilize the market here.
This place is insulated from the rest of the world, at least in terms of trade.
The people of 
 go to 
 to trade.
 other villages which utilize the market there.
 is the only other settlement to utilize the market there.
 also utilize the market there.
There's nothing organized here.
Where?
That's me.  I'm right here.
Yes, master.  Ask and I shall obey.
Ask me when I've returned to my home!
I'd rather not say.
mother
father
parent
daughter
child
grandmother
grandfather
grandparent
grandchild
brother
sister
sibling
aunt
uncle
niece
nephew
cousin
, is it really you?
Dear
Is it really you?
get your
your very own
real
authentic
clear
all the way
distant
faraway
fair
the great
here
right here
!  Today only
!  Limited supply
!  Best price in town
 were 
 was 
tanned
made
 right here in 
town
the surrounding area
just outside town
a village nearby
the settlements
 out to the 
west
east
north
south
northwest
northeast
southwest
southeast
some of my kind 
some of our kind 
out to the 
Are you interested in 
Might I interest you in 
Great
Splendid
Good
Decent
Fantastic
Excellent
there
right there
my friend
my good 
woman
person
Stop!  This isn't happening!
We yield!  We yield!
I yield!  I yield!
We will fight no more.
I will fight no more.
Never!
You first, coward!
Okay!  I'll do it.
 spits out 
 drops 
Over my dead body!
I am compelled to continue!
That's too suspicious!
Somebody help!
Ah...  uh...
The horror...
Ha ha ha!  Yes!
Rawr!!!
Hmmm...
Waaaaa...
How incredibly satisfying!
Oh joyous occasion!
The love overwhelms me!
Such sweet bliss!
Every last one of you will pay with your lives!
Ahhhhhhh!  No!
That's incredibly suspicious!
What's going on?!
What's that?!
The horror consumes me!
I cannot be overwhelmed by grief!
Fantastic!
I am so angry!
Yes!  It is done.
I must not succumb to fear!
I feel such unbearable sadness...
That was very satisfying!
I am so happy!
I feel such love!
How blissful!
I will take revenge!
I must press on!
That's suspicious!
That's alarming!
Most shocking!
This is truly horrifying.
I am almost overcome by grief.
This is great!
I am about to lose it!
It is done.
Begone fear!
I cannot give in to sadness.
I am very satisfied.
This is a joyous time.
This is love.
How blissful I am.
I will have my revenge.
I am not scared!
How suspicious...
That was alarming.
I will master myself.
This cannot horrify me.
I must let grief pass me by.
I feel like a victor.
I'm a little angry.
It has come to pass.
This doesn't scare me.
I feel somewhat sad.
That was satisfying.
This is nice.
Is this love?
This could be bliss.
This might require an answer.
I feel no terror.
Takes all kinds these days.
What is it this time...
That did not shock me.
I am not upset by this.
Grief?  I feel nothing.
There is no need for celebration.
I have no feelings of rage.
I guess it could be considered grimly satisfying.
This does not scare me.
I am not feeling sad right now.
That was not satisfying.
I suppose this would be a joyous occasion.
There is no love.
I do not see the bliss in this.
There is no need to feel vengeful.
I laugh in the face of death!
Help!  Save me!
I must withdraw!
Fool!
What is this madness?  Calm yourself!
 (to 
PLACE
the wilds
something
CONTEXT
ENTITY
HIST_FIG
ABSTRACT_BUILDING
SITE
SUBREGION
FAMILY_RELATIONSHIP
NUMBER
ORDINAL
UNIT_NAME
RACE
INDEF_FAMILY_RELATIONSHIP
SPHERE
DEF_SPHERE
ARCH_ELEMENT
JUSTIFICATION
SQUAD
FORMATION
ACTIVITY
BREED
BATTLEFIELD
INTERACTION_INSTANCE
WRITTEN_CONTENT
IDENTITY
INCIDENT
CRIME
REGION_WEATHER
CREATION_ZONE
VEHICLE
ARMY
ARMY_CONTROLLER
ARMY_TRACKING_INFO
CULTURAL_IDENTITY
AGREEMENT
SPEAKER
AUDIENCE
A night creature has infiltrated our communities and now makes prey of us.
An evil lurks within.
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
A great beast threatens to bring ruin upon our people.
We have been under siege by an ancient force of nature.
It is time to send our cursed enemy back to the underworld.
Our people have been tormented by a fearsome foe.
A beast horrible beyond imagining threatens us.
A creature of the night has our people cowering in fear.
The forces of darkness have descended upon us.
A terror most foul from the evil depths nigh the underworld plagues us.
A vile monster from the bowels of the earth has been preying on our people.
A beast from underground has been assailing us.
At times, creeping things slither out from below ground.
We are besieged by a terrifying monster from the harshest wilderness.
A savage beast from the thick of the wilds hunts us at will.
A ferocious wild animal has been set on us by nature.
A ferocious unnatural beast has become the bane of our people.
A beast from the wilds has been harassing our people.
Vanquishing a great beast on our behalf would bring us all much glory.
Mastering the forces of nature would glorify us in the eyes of the world.
Demons from the underworld must not be permitted to walk freely upon the land.
Not far from here, a fearsome creature has made its home.
Terrible monstrosities live deep under the ground.
The world is safer for travelers when night creatures no longer stalk the darkness.
A force of evil has arisen in the world.
Something truly horrifying has vomited itself forth from the depths of the world.
A great monster from the underground is said to have emerged from the darkness.
A vile beast from the caverns now walks the land.
A lurking pest has come up from the underground.
At the end of the world dwell the fiercest beasts of legend.
Creatures grow mighty out in the wildest regions.
You might win fame by putting down a wild beast of great renown.
Sometimes animals just get out of control.
Seek this place if you wish to confront 
This insidious evil is 
Seek this place if you hunt 
The creature is 
Slave
Prisoner
  Body corrupted beyond reckoning, 
 assumes a beastly form to terrorize us.
  Knowing no mercy, 
devoured 
devoured our livestock
stole 
stole our treasures
destroyed 
a mead hall
a keep
a temple
a tower
a market
a tomb
an underworld spire
a dungeon
the sewers
the catacombs
destroyed our homes
profaned
disturbed
profaned our homes
  This bloodsucking fiend 
  This vile fiend 
even 
murdered 
has even killed 
has killed 
 lust for murder
, among them 
 calms down.]
  There is no clear evidence, but there have been so many strange happenings that every honest person in the community now holds it to be true.
  None of us are brave enough to level an accusation against the beast, but since you would help us, that is what I ask of you.
 pauses to regain 
 composure.]
  It pains me all the more, for the foul villain 
was once
 my own 
, now twisted into monstrosity
, now cursed
  Save us from this 
traitor
  Beware!  It it said that only 
  It is said that 
 harms the creature.
  Other arms may not cut so deeply.
Our people have been pestered by skulking villains.
A marauding warband is threatening our people.
Malicious outlaws have brought terror to our doorsteps.
Particular outlaws have been causing us much hardship.
A sprawling criminal organization has left our people living in fear.
A scheming criminal gang has eluded capture for far too long.
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
There are foul goings-on 
over at 
  They have a 
 called 
 somewhere 
around here
A bandit gang 
led by 
calling itself 
has been harassing people on the street!
has been harassing people over in 
The army of 
 is marching here!
 is marching on 
There's absolutely nothing interesting around here.
I am a 
 of the 
, as are you
forgetful guard
I am a slave of 
I am a prisoner of 
Please help me to escape from this place.
But mostly I just like to drink.
How I long for some excitement in my life...
I've always dreamed of seeing far-away places.
I would give anything to be away from here.  I can't stand the boredom!
Can you lead me to battle and a warrior's death?
 is overcome for a moment.
]  No...  I don't want to talk about it.
There is a great keep there
 named 
There is a temple
 there
There is a tomb
 housing 
 is there.
It is a place of great evil.
 looks around nervously and leans forward, speaking quietly.
  It is rumored that the dead rise and stalk the living!
That place is blessed.
Savage beasts call it their home.
!  It's terrifying.
 have been known to hunt out there.
 roam freely out there.
I don't know very much about it.
I am the 
 STRANGUS 
 AUGIS 
 STORKIS 
[PRO_SUB]
[PRO_OBJ]
[PRO_POS]
I've defeated many fearsome opponents!
We are in 
  [You receive a detailed description.]
 is in 
I've heard of a place called 
The surrounding area is called 
Search first in 
a dark tower
the dungeon
 here
Search first in the mead hall to the 
Search first in a cottage to the 
Search first in the keep to the 
, for I speak of our master
Search first in the great tower to the 
Search first in a house to the 
Search first in a hillock to the 
Search first in a tree to the 
 to the 
Search first by the well to the 
Must be right around here somewhere.
I'm not sure exactly where to look.
Hey...  that sounds like a great idea!
Surely any place is better than this.  Let's set off immediately!
Nothing beats the open road.  Let us be off!
I've always wanted to travel the world.  Let us be off!
Excitement!  Adventure!  I am thrilled to join you.
I will agree to guide you if you lead me to glory and death.
I will agree to travel with you if you lead me to glory and death.
Take me away from here.
Let us leave as soon as possible.
This is a cause worthy of struggle.
I'm sorry.  My duty is here.
It is I that would lead you, but I have no need of your protection.
Ha!  Such enthusiasm from one such as yourself.
With a band so large, what share of the glory would I have?
I'm sorry.  I can't go with you.
I have no interest in your objectives.
I am unfit to brave danger with you.
I would...  rather not.
Greet listener
greet
hello
Nevermind
nevermind
Summarize the many troubles
trouble
Demand an item (barter screen)
demand
object
Ask favor, place request, make demand or issue order (new menu)
favor
request
order
Claim this site for yourself (group naming menu)
claim
Claim this site for yourself and 
Ask for directions (new menu)
directions
where
Bring up specific incident or rumor (new menu)
incident
rumor
tell
Ask about 
death
crime
fight
conflict
army
march
abduction
kidnap
occupation
beast
criminal
bandit
skulking
vermin
ruffian
Inquire about any troubles
troubles
Request a guide to 
Ask for directions to 
Ask for the whereabouts of 
Ask listener to wait here
wait
stay
Ask listener to follow you
follow
come
Cancel the agreement
cancel
leave
Complain about the agreement
complain
Bring up the journey together
journey
agreement
Tell listener that nothing has changed
nothing
Give an order based on 
's relationship with 
Go into 
diplomacy
relations
land
Summarize the hold of 
 on its territory
patrol
guards
forces
Summarize the local disposition of the forces of 
other
rebels
opposition
stakeholders
Summarize your views on the opposition to 
overview
Describe the refugees created by the attack of 
accuse
troublemaker
Accuse the speaker of being a troublemaker
Summarize your views on 
Summarize the conflict in which 
you slew 
 (This occurred 
 at this location
rescue
reunion
reunited
Bring up your reunion with 
Bring up the reunion of 
Bring up your death
Bring up the death of 
Bring up 
production order violation
production
violation
export prohibition violation
export
prohibition
job order violation
conspiracy to slow labor
conspiracy
slow
labor
crime of murder
murder
disorderly
conduct
building
destruction
crime of theft
theft
crime of robbery
robbery
crime of blood-drinking
blood
drinking
submission
 demand of submission from 
 attack on 
 escalated attack on 
succession
leader
Spread rumor of 
 ascension
presence
 presence
's presence
tribute
's acceptance of 
's offer of tribute
's refusal of 
's demand for tribute
peace
's offer of peace
's cessation of tribute to 
's claim
harassment
's harassment
withdrawal
's withdrawal from 
refugees
flight
's flight
's abandonment
insurrection
Spread rumor of the insurrection
 against 
Spread rumor of the 
overthrow
revolution
overthrow 
failure
failed insurrection 
crushed
defeat
insurrection crushed
reclaim
's reclamation
founding
's foundation
's march
 to reclaim 
 to found a site in 
invasion
 toward 
Spread rumor of the occupation of 
Spread rumor of your reunion with 
Spread rumor of the reunion of 
 death
Spread rumor of your abduction
Spread rumor of the abduction of 
Trade
trade
barter
deal
sell
Exchange, give or take personal items
exchange
give
take
Ask listener to join you (new menu)
join
Ask about the structure you are in
structure
Inquire about listener's profession
profession
work
Ask about listener's family
family
Ask for permission to stay for a day
sleep
permission
rest
Ask for a cease to hostilities
cease
stop
Ask the listener for the location of 
the object
location
Agree to have 
 accept homage from 
agree
Refuse to have 
refuse
Agree to make peace between 
Refuse to make peace between 
 pay homage to 
Offer to have 
offer
homage
Cancel tribute from 
Offer peace between 
Demand that 
Demand that the listener drop 
drop
Demand that the listener yield
yield
surrender
Welcome yourself to your new home
welcome
home
Raise alarm
intruder
Brag about your past violent acts
brag
boast
transfer
position
Offer listener your position as 
adopt
Ask listener to adopt 
Accept the position
Refuse the position
Agree to the adoption
Refuse the adoption
Ask listener why they are traveling
travel
Ask how strong this group's hold over its lands is
hold
withdraw
Ask about the position of this group's forces
guard
armies
scout
Ask about other groups with a stake in this site
groups
exile
Ask if anybody fled from this site
flee
fled
Ask about the local ruler
Ask about this site's neighbors and trade partners
neighbors
village
Comment on weather
weather
Offer encouragement
encourage
Comment on natural surroundings
nature
Ask about the surrounding area
surroundings
area
Invoke true name to banish listener
invoke
name
banish
Invoke true name to compel service from listener
service
Accuse listener of being a night creature
creature
Say goodbye
goodbye
done
quit
Bypass greeting (new menu)
bypass
skip
Change the subject (new menu)
change
subject
back
Return to current topic (new menu)
return
Refuse to share this information
Say that you have no family
Say that you don't remember
Ask what happened
what
happened
Ask listener to join you and be rescued
Give report pertaining to service as a 
duty
report
Praise listener for completing the task
praise
task
Request duty or advice pertaining to service as a 
advice
Refuse invitation to become a 
decline
Accept invitation to become a 
accept
Refuse request to become a 
Accept as a 
Revoke listener's status as a 
revoke
Invite listener to become a 
invite
Ask to become a 
Ask to be rescued
Reply to greeting
reply
Refuse conversation
Reply to greeting (impersonation)
impersonate
State 
's location
 to be 
suggest
Suggest talking to 
 to offer condolences
Suggest traveling to 
 to find a relative
State that you weren't acquainted
Tell listener to enjoy peace and remain vigilant
enjoy
vigilant
Offer condolences
condolences
sorry
Ask listener's course of action
action
Request suggestion for course of action
Ask listener to join you on adventures
adventure
Ask listener to guide you to a location
guide
site
place
Respond to join request
respond
Ask listener to join you in a rescue
Ask listener to join you in an insurrection
State opinion that it must be stopped with violent force
force
State opinion that it is not your problem
State opinion that it was inevitable
inevitable
State opinion that this is the life for you
life
State opinion that it is sad but not unexpected
expected
State opinion that it is terrible
terrible
State opinion that it is terrifying
terrifying
State that you don't know anything about it
State that you are right in all matters
right
State that it is terrific
terrific
State that it is for the best
best
State that you don't care
State your general hatred
hate
State your general fear
afraid
fright
Grant sleep permission
grant
Deny sleep permission
deny
Comply with order
comply
Agree to follow
Apologize for being otherwise occupied
apologize
occupied
Refer listener to somebody older
refer
older
Ask listener to come closer
closer
Do business
business
Initiate bartering
Ask listener to come to the trade depot later
later
Ask listener to come to your store later
Ask listener to come to the market later
Tell listener to try a shopkeeper
shopkeeper
Tell listener about 
Provide directions to 
Recommend 
 as a guide
Profess total ignorance
Tell the listener that 
 is dead
dead
Provide the whereabouts of 
Explain your current journey
explain
Say something about this site's trade partners
Say something about the local area
Tell the listener that they've found you
found
Grovel before your new master
grovel
master
Ask listener to wait until you've returned home
Say something about your family
Announce that you are hunting in your lair
hunt
lair
Express astonishment at seeing 
surprise
astonished
Hawk your wares
hawk
Yield in terror
Yield
Agree to cease hostilities
Refuse to cease hostilities
Agree to comply with demand
Refuse to comply with demand
Refuse to yield
Express overwhelming suspicion
outburst
fail
Fail the struggle against great alarm
Fail the struggle against great shock
Fail the struggle against great horror
Fail the struggle against great grief
Bask in great triumph
bask
Fail the struggle against great rage
Bask in great grim satisfaction
Fail the struggle against great fear
Fail the struggle against great sadness
Bask in great satisfaction
Bask in great love
Bask in great bliss
Bask in great joy
Bask in great vengefulness
Fail the struggle against great terror
State feelings of great suspicion
Verbally struggle against great alarm
struggle
Verbally struggle against great shock
Verbally struggle against great horror
Verbally struggle against great grief
State feelings of great triumph
State feelings of great grim satisfaction
Verbally struggle against great fear
Verbally struggle against great sadness
State feelings of great satisfaction
State feelings of great love
State feelings of great bliss
State feelings of great joy
State feelings of great vengefulness
Verbally struggle against great terror
State feelings of suspicion
Verbally struggle against alarm
Verbally struggle against shock
Verbally struggle against horror
Verbally struggle against grief
State feelings of triumph
Fail the struggle against rage
State feelings of grim satisfaction
Verbally struggle against fear
Verbally struggle against sadness
State feelings of satisfaction
State feelings of love
State feelings of bliss
State feelings of joy
State feelings of vengefulness
Verbally struggle against terror
State minor feeling of suspicion
Dismiss minor feeling of alarm
dismiss
Dismiss minor feeling of shock
Dismiss minor feeling of horror
Dismiss minor feeling of grief
State minor feeling of triumph
Dismiss minor feeling of rage
State minor feeling of grim satisfaction
Dismiss minor feeling of fear
Dismiss minor feeling of sadness
State minor feeling of satisfaction
State minor feeling of love
State minor feeling of bliss
State minor feeling of joy
State minor feeling of vengefulness
Dismiss minor feeling of terror
Acknowledge lack of suspicion
Acknowledge lack of alarm
Acknowledge lack of shock
Acknowledge lack of horror
Acknowledge lack of grief
Acknowledge lack of triumph
Acknowledge lack of rage
Acknowledge lack of grim satisfaction
Acknowledge lack of fear
Acknowledge lack of sadness
Acknowledge lack of satisfaction
Acknowledge lack of love
Acknowledge lack of bliss
Acknowledge lack of joy
Acknowledge lack of vengefulness
Acknowledge lack of terror
Make terrified outburst regarding fleeing conflict
State intention to flee conflict
State your age emphatically
Say something about your profession
Announce your night creature status
announce
State your incredulity
incredulity
failed to load conflict report incident
vector<bool> too long
!ARG
<SWAP>
MATERIAL
USE_MATERIAL
USE_MATERIAL_TEMPLATE
Unrecognized Material Template: 
SELECT_MATERIAL
PLUS_MATERIAL
REMOVE_MATERIAL
TISSUE
USE_TISSUE
USE_TISSUE_TEMPLATE
Unrecognized Tissue Template: 
SELECT_TISSUE
REMOVE_TISSUE
CASTE
USE_CASTE
SELECT_CASTE
SELECT_ADDITIONAL_CASTE
DEFAULT
Caste Selection Fails: 
BIOME
PROFESSION_NAME
FANCIFUL
DOES_NOT_EXIST
LARGE_ROAMING
LOOSE_CLUSTERS
VERMIN_FISH
VERMIN_SOIL
VERMIN_SOIL_COLONY
ARTIFICIAL_HIVEABLE
UBIQUITOUS
HIVE_PRODUCT
VERMIN_EATER
VERMIN_GROUNDER
VERMIN_ROTTER
MUNDANE
FREQUENCY
CHANGE_FREQUENCY_PERC
UNDERGROUND_DEPTH
POPULATION_NUMBER
CLUSTER_NUMBER
TRIGGERABLE_GROUP
GENERAL_BABY_NAME
GENERAL_CHILD_NAME
GLOWCOLOR
CREATURE_TILE
CREATURE_SOLDIER_TILE
GLOWTILE
ALTTILE
SOLDIER_ALTTILE
GOOD
EVIL
SAVAGE
EQUIPMENT_WAGON
PREFSTRING
SPEECH
SPEECH_MALE
SPEECH_FEMALE
GENERATED
SOURCE_HFID
Unrecognized Creature Token: 
CREATURE
COPY_TAGS_FROM
Unrecognized Creature Copy (Order is important!): 
APPLY_CREATURE_VARIATION
Unrecognized Creature Variation: 
APPLY_CURRENT_CREATURE_VARIATION
GO_TO_START
GO_TO_END
GO_TO_TAG
GO_TO_TAG could not find target, setting to end: 
*** Error(s) finalizing the creature 
Creature Tissue Material Failure: 
(empty tissue)
(no mat1)
(no mat3)
Custom tissue shape not found: 
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
 : Special attack material missing state -- set to liquid
 : Special attack interaction token not recognized : 
, layer 
 was not found, using first tissue instead
: Tissue 
: No tissue thickness
data/speech/
Custom butcher object shape not found: 
: Cannot find SPECIFIC_FOOD:PLANT token 
: Cannot find SPECIFIC_FOOD:CREATURE token 
Unrecognized Color Token: 
LOCAL_CREATURE_MAT
Walk
Crawl
Swim
Climb
ADD_COLOR
a girl
a boy
a child
twins
triplets
quadruplets
quintuplets
sextuplets
septuplets
octuplets
nonuplets
decaplets
undecaplets
duodecaplets
tredecaplets
quattuordecaplets
quindecaplets
many babies
NUMBERED_NAME
zombie 
BODY_APPEARANCE_MODIFIER
SET_BP_GROUP
PLUS_BP_GROUP
SET_TL_GROUP
PLUS_TL_GROUP
TISSUE_STYLE_UNIT
TSU_NOUN
TISSUE_LAYER_APPEARANCE_MODIFIER
SHEARABLE_TISSUE_LAYER
 Shearable Tissue 
 Was Not Used
BP_APPEARANCE_MODIFIER
 BP Mod 
APP_MOD_DESC_RANGE
APP_MOD_NOUN
APP_MOD_IMPORTANCE
APP_MOD_RATE
NO_END
TL_COLOR_MODIFIER
 Color Mod Ending With (
) Was Not Used
TLCM_TIMING
TLCM_NOUN
TLCM_IMPORTANCE
APP_MOD_GENETIC_MODEL
TLCM_GENETIC_MODEL
CASTE_SPEECH
POP_RATIO
FEATURE_ATTACK_GROUP
CHILD
BABY
CASTE_PROFESSION_NAME
CHILDNAME
BABYNAME
AQUATIC
AMPHIBIOUS
MOUNT
MOUNT_EXOTIC
LIKES_FIGHTING
LIKESFIGHTING
PEARL
VEGETATION
MAGICAL
NATURAL
NATURAL_ANIMAL
SUPERNATURAL
VERMIN_HATEABLE
COLONY_EXTERNAL
DIE_WHEN_VERMIN_BITE
REMAINS_ON_VERMIN_BITE_DEATH
REMAINS_UNDETERMINED
BODY
Duplicate Body Token: 
Unrecognized Creature Caste Body Token: 
Body Token Recognized But Could Not Connect: 
BODYGLOSS
Unrecognized Creature Caste Body Gloss Token: 
RELSIZE
RETRACT_INTO_BP
CAN_DO_INTERACTION
CDI token precedes any CAN_DO_INTERACTION tag: 
Unrecognized CDI Token: 
EXTRA_BUTCHER_OBJECT
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
EBO_ITEM
ANY_HARD_STONE
EBO_SHAPE
ATTACK
BODYPART
TISSUE_LAYER
CHILD_BODYPART_GROUP
CHILD_TISSUE_LAYER_GROUP
Attack 
 seems to have correct format but could not find proper BPs in any caste, so not added
ATTACK_SKILL
ATTACK_VERB
ATTACK_CONTACT_PERC
ATTACK_PENETRATION_PERC
ATTACK_PRIORITY
MAIN
ATTACK_VELOCITY_MODIFIER
ATTACK_PREPARE_AND_RECOVER
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
ATTACK_FLAG_BAD_MULTIATTACK
ATTACK_FLAG_CANLATCH
ATTACK_FLAG_WITH
ATTACK_FLAG_EDGE
SPECIALATTACK_INTERACTION
SPECIALATTACK_INJECT_EXTRACT
SPECIALATTACK_SUCK_BLOOD
NOSMELLYROT
NATURAL_SKILL
LAYS_UNUSUAL_EGGS
ITEMCORPSE
ITEMCORPSE_QUALITY
BEACH_FREQUENCY
UNDERSWIM
CANOPENDOORS
GETS_WOUND_INFECTIONS
GETS_INFECTIONS_FROM_ROT
NOFEAR
NOSTUCKINS
PARALYZEIMMUNE
NOSKULL
NOSKIN
NOBONES
NOMEAT
HASSHELL
NOEXERT
NOPAIN
TENDONS
HAS_NERVES
LIGAMENTS
CAVE_ADAPT
NOTHOUGHT
ARENA_RESTRICTED
NO_THOUGHT_CENTER_FOR_MOVEMENT
NO_CONNECTIONS_FOR_MOVEMENT
NOEMOTION
TRANCES
NOSTUN
NONAUSEA
SENSE_CREATURE_CLASS
LOW_LIGHT_VISION
SMELL_TRIGGER
ODOR_LEVEL
ODOR_STRING
NO_DIZZINESS
NO_FEVERS
EXTRAVISION
NO_PHYS_ATT_GAIN
NO_PHYS_ATT_RUST
OPPOSED_TO_LIFE
CRAZED
STANCE_CLIMBER
CANNOT_JUMP
CANNOT_CLIMB
BLOODSUCKER
BONECARN
CARNIVORE
GOBBLE_VERMIN_CREATURE
GOBBLE_VERMIN_CLASS
ROOT_AROUND
CREATURE_CLASS
PERSONALITY
LISP
MATERIAL_FORCE_MULTIPLIER
GENERAL_MATERIAL_FORCE_MULTIPLIER
SOUND
GRAZER
PRONE_TO_RAGE
LAYS_EGGS
EGG_SIZE
CLUTCH_SIZE
VISION_ARC
INTELLIGENT
CAN_LEARN
SLOW_LEARNER
CAN_SPEAK
UTTERANCES
EQUIPS
ALL_ACTIVE
DIURNAL
NOCTURNAL
CREPUSCULAR
MATUTINAL
VESPERTINE
POWER
MEGABEAST
SEMIMEGABEAST
FEATURE_BEAST
TITAN
DEMON
UNIQUE_DEMON
NIGHT_CREATURE_HUNTER
NIGHT_CREATURE_BOGEYMAN
MEANDERER
MULTIPART_FULL_VISION
ALCOHOL_DEPENDENT
NOBREATHE
AMBUSHPREDATOR
LOCKPICKER
TRAPAVOID
NOT_BUTCHERABLE
MISCHIEVIOUS
MISCHIEVOUS
COOKABLE_LIVE
PATTERNFLIER
CURIOUSBEAST_EATER
CURIOUSBEAST_ITEM
CURIOUSBEAST_GUZZLER
FLEEQUICK
VERMINHUNTER
AT_PEACE_WITH_WILDLIFE
RETURNS_VERMIN_KILLS_TO_OWNER
HUNTS_VERMIN
DIVE_HUNTS_VERMIN
ADOPTS_OWNER
IMMOLATE
NO_SPRING
NO_SUMMER
NO_AUTUMN
NO_WINTER
LARGE_PREDATOR
BENIGN
SMALL_REMAINS
remains
REMAINS
SPECIFIC_FOOD
PLANT
CASTE_NAME
CASTE_COLOR
CASTE_GLOWCOLOR
REMAINS_COLOR
IMMOBILE
IMMOBILE_LAND
LIGHT_GEN
VERMIN_MICRO
NOT_LIVING
CANNOT_UNDEAD
NO_EAT
NO_DRINK
NO_UNIT_TYPE_COLOR
NO_SLEEP
COMMON_DOMESTIC
WAGON_PULLER
PACK_ANIMAL
FLIER
PET_EXOTIC
TRAINABLE
TRAINABLE_HUNTING
TRAINABLE_WAR
WEBBER
THICKWEB
WEBIMMUNE
MULTIPLE_LITTER_RARE
MAGMA_VISION
FIREIMMUNE
FIREIMMUNE_SUPER
FEMALE
MALE
NO_GENDER
ORIENTATION
LITTERSIZE
MAXAGE
GNAWER
DESCRIPTION
PETVALUE
PETVALUE_DIVISOR
BODY_SIZE
GRAVITATE_BODY_SIZE
CHANGE_BODY_SIZE_PERC
GAIT
NO_BUILD_UP
LAYERS_SLOW
STRENGTH
AGILITY
STEALTH_SLOWS
Unknown GAIT flag 
WALK
SWIM
CRAWL
CLIMB
ATTACK_TRIGGER
MODVALUE
VIEWRANGE
BUILDINGDESTROYER
DIFFICULTY
NO_VEGETATION_PERTURB
GRASSTRAMPLE
SWIMS_LEARNED
SWIMS_INNATE
TRADE_CAPACITY
LAIR_HUNTER
LAIR_HUNTER_SPEECH
LAIR
LAIR_CHARACTERISTIC
HABIT
HABIT_NUM
TEST_ALL
BLOOD
SECRETION
CONTINUOUS
EXTREME_EMOTION
EXERTION
EGG_MATERIAL
CASTE_TILE
CASTE_SOLDIER_TILE
CASTE_GLOWTILE
CASTE_ALTTILE
CASTE_SOLDIER_ALTTILE
EXTRACT
MILKABLE
CONVERTED_SPOUSE
SPOUSE_CONVERTER
SPOUSE_CONVERSION_TARGET
MANNERISM_LAUGH
MANNERISM_SMILE
MANNERISM_WALK
MANNERISM_SIT
MANNERISM_BREATH
MANNERISM_POSTURE
MANNERISM_STRETCH
MANNERISM_EYELIDS
MANNERISM_FINGERS
MANNERISM_NOSE
MANNERISM_EAR
MANNERISM_HEAD
MANNERISM_EYES
MANNERISM_MOUTH
MANNERISM_HAIR
MANNERISM_KNUCKLES
MANNERISM_LIPS
MANNERISM_CHEEK
MANNERISM_NAILS
MANNERISM_FEET
MANNERISM_ARMS
MANNERISM_HANDS
MANNERISM_TONGUE
MANNERISM_LEG
VERMIN_BITE
PENETRATEPOWER
FISHITEM
VERMIN_NOROAM
VERMIN_NOFISH
VERMIN_NOTRAP
HOMEOTHERM
FIXED_TEMP
SKILL_RATE
SKILL_RUST_RATE
SKILL_LEARN_RATE
SKILL_RATES
SKILL_LEARN_RATES
SKILL_RUST_RATES
PHYS_ATT_RANGE
Attribute range not in increasing order, repaired
Attribute range less than 
, repaired
Attribute range greater than 
PHYS_ATT_RATES
PHYS_ATT_CAP_PERC
Attribute cap perc less than 100, set to 100
MENT_ATT_RANGE
MENT_ATT_RATES
MENT_ATT_CAP_PERC
TISSUE_LAYER_UNDER
TISSUE_LAYER_OVER
NORMAL
Unknown Body Group/Relation Token(s): 
Unknown Body Part Position Token: 
Tissue layer not added because no BP found: 
SELECT_TISSUE_LAYER
PLUS_TISSUE_LAYER
BODY_DETAIL_PLAN
Body detail plan not found:
ARG1
ARG2
ARG3
ARG4
ARG5
SET_LAYER_TISSUE
TL_RELATIVE_THICKNESS
TL_CONNECTS
TL_MAJOR_ARTERIES
TL_HEALING_RATE
TL_VASCULAR
TL_PAIN_RECEPTORS
TISSUE_NAME
Tissue Definition 
 missing plural string
TISSUE_MATERIAL
RELATIVE_THICKNESS
HEALING_RATE
VASCULAR
PAIN_RECEPTORS
THICKENS_ON_STRENGTH
THICKENS_ON_ENERGY_STORAGE
ARTERIES
SCARS
STRUCTURAL
CONNECTIVE_TISSUE_ANCHOR
SETTABLE
SPLINTABLE
FUNCTIONAL
NERVOUS
THOUGHT
MUSCULAR
SMELL
HEAR
FLIGHT
BREATHE
SIGHT
CONNECTS
MAJOR_ARTERIES
INSULATION
COSMETIC
STYLEABLE
TISSUE_SHAPE
SUBORDINATE_TO_TISSUE
TISSUE_MAT_STATE
TISSUE_LEAKS
Tissue Template 
TISSUE_TEMPLATE
Unrecognized Tissue Template Token: 
LOCAL_PLANT_MAT
*** Error(s) finalizing the template 
CV_NEW_TAG
CV_ADD_TAG
CV_REMOVE_TAG
CV_NEW_CTAG
CV_ADD_CTAG
CV_REMOVE_CTAG
CV_CONVERT_TAG
CV_CONVERT_CTAG
CVCT_MASTER
CVCT_TARGET
CVCT_REPLACEMENT
CREATURE_VARIATION
Unrecognized Creature Variation Token: 
ADD_MATERIAL
 needs 2 tokens: 
ADD_TISSUE
BP_POSITION
 needs 3 tokens: 
BP_RELATION
 needs 6 tokens: 
BP_RELSIZE
BP_LAYERS
BP_LAYERS_UNDER
BP_LAYERS_OVER
Unrecognized Body Detail Plan Token: 
chunk
chunks
creature_layer
[OBJECT:CREATURE]
[CREATURE:
UPPERBODY
LOWERBODY
HEAD
CON_CAT
CONTYPE
GRASP
STANCE
Unrecognized Creature Bodypart CONTYPE Token: 
LIMB
THROAT
JOINT
SKELETON
UNDER_PRESSURE
TOTEMABLE
VERMIN_BUTCHER_ITEM
EMBEDDED
APERTURE
SMALL
INTERNAL
CIRCULATION
GUTS
RIGHT
LEFT
DIGIT
CONNECTOR
PREVENTS_PARENT_COLLAPSE
SOCKET
MOUTH
CATEGORY
DEFAULT_RELSIZE
: number capped at 32
INDIVIDUAL_NAME
Unrecognized Creature Bodypart Token: 
Unrecognized Creature Body Token: 
SOLID
LIQUID
POWDER
SOLID_POWDER
PASTE
SOLID_PASTE
PRESSED
SOLID_PRESSED
ALL_SOLID
Unrecognized Material State Token: 
IN_WATER
IN_MAGMA
NO_WATER
NO_MAGMA
Unrecognized Location Hint Token: 
MAJOR_CURSE
GREETING
CLEAN_SELF
CLEAN_FRIEND
FLEEING
NEGATIVE_SOCIAL_RESPONSE
TORMENT
Unrecognized Usage Hint Token: 
TRAILING_DUST_FLOW
TRAILING_VAPOR_FLOW
TRAILING_GAS_FLOW
SOLID_GLOB
LIQUID_GLOB
SPATTER_POWDER
SPATTER_LIQUID
UNDIRECTED_GAS
UNDIRECTED_VAPOR
UNDIRECTED_DUST
WEB_SPRAY
DRAGONFIRE
FIREJET
FIREBALL
WEATHER_CREEPING_GAS
WEATHER_CREEPING_VAPOR
WEATHER_CREEPING_DUST
WEATHER_FALLING_MATERIAL
UNDIRECTED_ITEM_CLOUD
TRAILING_ITEM_FLOW
Unrecognized Breath Attack Token: 
LAW_MAKING
LAW_ENFORCEMENT
RECEIVE_DIPLOMATS
MEET_WORKERS
MANAGE_PRODUCTION
TRADE
ACCOUNTING
ESTABLISH_COLONY_TRADE_AGREEMENTS
MAKE_INTRODUCTIONS
MAKE_PEACE_AGREEMENTS
MAKE_TOPIC_AGREEMENTS
COLLECT_TAXES
ESCORT_TAX_COLLECTOR
EXECUTIONS
TAME_EXOTICS
RELIGION
ATTACK_ENEMIES
PATROL_TERRITORY
MILITARY_GOALS
MILITARY_STRATEGY
UPGRADE_SQUAD_EQUIPMENT
EQUIPMENT_MANIFESTS
SORT_AMMUNITION
BUILD_MORALE
HEALTH_MANAGEMENT
Unrecognized Position Responsibility Token: 
LOYALTY
FAMILY
FRIENDSHIP
TRUTH
CUNNING
ELOQUENCE
FAIRNESS
DECORUM
TRADITION
ARTWORK
COOPERATION
INDEPENDENCE
STOICISM
INTROSPECTION
SELF_CONTROL
TRANQUILITY
HARMONY
MERRIMENT
CRAFTSMANSHIP
MARTIAL_PROWESS
SKILL
HARD_WORK
SACRIFICE
COMPETITION
PERSEVERANCE
PERSEVERENCE
LEISURE_TIME
COMMERCE
ROMANCE
NATURE
PEACE
Unrecognized Value Token: 
KILL_ENTITY_MEMBER
KILL_NEUTRAL
KILL_ENEMY
KILL_ANIMAL
EAT_SAPIENT_OTHER
EAT_SAPIENT_KILL
MAKE_TROPHY_SAME_RACE
MAKE_TROPHY_SAPIENT
MAKE_TROPHY_ANIMAL
KILL_PLANT
TORTURE_AS_EXAMPLE
TORTURE_FOR_INFORMATION
TORTURE_FOR_FUN
TORTURE_ANIMALS
TREASON
OATH_BREAKING
LYING
VANDALISM
TRESPASSING
THEFT
ASSAULT
SLAVERY
Unrecognized Ethic Action Token: 
NOT_APPLICABLE
REQUIRED
ACCEPTABLE
PERSONAL_MATTER
JUSTIFIED_IF_NO_REPERCUSSIONS
JUSTIFIED_IF_GOOD_REASON
JUSTIFIED_IF_EXTREME_REASON
JUSTIFIED_IF_SELF_DEFENSE
ONLY_IF_SANCTIONED
MISGUIDED
SHUN
APPALLING
PUNISH_REPRIMAND
PUNISH_SERIOUS
PUNISH_EXILE
PUNISH_CAPITAL
UNTHINKABLE
Unrecognized Ethic Response Token: 
ROAD
TUNNEL
BRIDGE
WALL
Unrecognized World Construction Token: 
PANTHEON
REGIONAL_FORCE
Unrecognized Religion Token: 
SPRING
SUMMER
AUTUMN
WINTER
Unrecognized Season Token: 
AGRICULTURE
ANIMALS
BALANCE
BEAUTY
BIRTH
BLIGHT
BOUNDARIES
CAVERNS
CHAOS
CHARITY
CHILDREN
COASTS
CONSOLATION
COURAGE
CRAFTS
CREATION
DANCE
DARKNESS
DAWN
DEATH
DEFORMITY
DEPRAVITY
DISCIPLINE
DISEASE
DREAMS
DUSK
DUTY
EARTH
FAME
FATE
FERTILITY
FESTIVALS
FIRE
FISH
FISHING
FOOD
FORGIVENESS
FORTRESSES
FREEDOM
GAMBLING
GAMES
GENEROSITY
HAPPINESS
HEALING
HOSPITALITY
HUNTING
INSPIRATION
JEALOUSY
JEWELS
JUSTICE
LABOR
LAKES
LAWS
LIES
LIGHT
LIGHTNING
LONGEVITY
LOVE
LUCK
LUST
MARRIAGE
MERCY
METALS
MINERALS
MISERY
MIST
MOON
MOUNTAINS
MUCK
MURDER
MUSIC
NIGHT
NIGHTMARES
OATHS
OCEANS
ORDER
PAINTING
PERSUASION
PLANTS
POETRY
PREGNANCY
RAIN
RAINBOWS
REBIRTH
REVELRY
REVENGE
RIVERS
RULERSHIP
RUMORS
SALT
SCHOLARSHIP
SEASONS
SILENCE
SONG
STARS
STORMS
SUICIDE
THRALLDOM
THUNDER
TORTURE
TRAVELERS
TREACHERY
TREES
TRICKERY
TWILIGHT
VALOR
VICTORY
VOLCANOS
WATER
WEALTH
WEATHER
WIND
WISDOM
WRITING
YOUTH
Unrecognized Sphere Token: 
STAY_ALIVE
MAINTAIN_ENTITY_STATUS
START_A_FAMILY
RULE_THE_WORLD
CREATE_A_GREAT_WORK_OF_ART
CRAFT_A_MASTERWORK
BRING_PEACE_TO_THE_WORLD
BECOME_A_LEGENDARY_WARRIOR
MASTER_A_SKILL
FALL_IN_LOVE
SEE_THE_GREAT_NATURAL_SITES
IMMORTALITY
Unrecognized Goal Token: 
OWN_RACE
Unrecognized Art Facet Token: 
TREE
SHAPE
ITEM
Unrecognized Art Image Element Token: 
ART_IMAGE
COVERED
GLAZED
RINGS_HANGING
BANDS
SPIKES
ITEMSPECIFIC
THREAD
CLOTH
SEWN_IMAGE
PAGES
ILLUSTRATION
Unrecognized Item Improvement Token: 
PLAYER_FORTRESS
DARK_FORTRESS
CAVE
CAVE_DETAILED
TREE_CITY
CITY
FORTRESS
MONUMENT
Unrecognized Site Token: 
LAW_ENFORCE
TAX_ESCORT
ANIMATED
GHOST
ADVENTURER
Unrecognized Creature Texture Token: 
MOTHER
FATHER
SPOUSE
DEITY
LOVER
PRISONER
IMPRISONER
MASTER
APPRENTICE
COMPANION
Unrecognized Historical Figure Hist Fig Link Token: 
MERCENARY
FORMER_MERCENARY
ENEMY
CRIMINAL
MEMBER
FORMER_MEMBER
SLAVE
FORMER_SLAVE
FORMER_PRISONER
MINER
WOODWORKER
CARPENTER
BOWYER
WOODCUTTER
STONEWORKER
ENGRAVER
MASON
RANGER
ANIMAL_CARETAKER
ANIMAL_TRAINER
HUNTER
TRAPPER
ANIMAL_DISSECTOR
METALSMITH
FURNACE_OPERATOR
WEAPONSMITH
ARMORER
BLACKSMITH
METALCRAFTER
JEWELER
GEM_CUTTER
GEM_SETTER
CRAFTSMAN
WOODCRAFTER
POTTER
WAX_WORKER
STONECRAFTER
LEATHERWORKER
BONE_CARVER
WEAVER
CLOTHIER
GLASSMAKER
STRAND_EXTRACTOR
FISHERY_WORKER
FISHERMAN
FISH_DISSECTOR
FISH_CLEANER
FARMER
CHEESE_MAKER
MILKER
SHEARER
SPINNER
COOK
THRESHER
MILLER
BUTCHER
TANNER
DYER
PRESSER
BEEKEEPER
GLAZER
PLANTER
HERBALIST
BREWER
SOAP_MAKER
POTASH_MAKER
LYE_MAKER
WOOD_BURNER
ENGINEER
MECHANIC
SIEGE_ENGINEER
SIEGE_OPERATOR
PUMP_OPERATOR
CLERK
ARCHITECT
DOCTOR
DIAGNOSER
BONE_SETTER
SUTURER
SURGEON
ADMINISTRATOR
TRADER
ALCHEMIST
MERCHANT
HAMMERMAN
MASTER_HAMMERMAN
SPEARMAN
MASTER_SPEARMAN
CROSSBOWMAN
MASTER_CROSSBOWMAN
WRESTLER
MASTER_WRESTLER
AXEMAN
MASTER_AXEMAN
SWORDSMAN
MASTER_SWORDSMAN
MACEMAN
MASTER_MACEMAN
PIKEMAN
MASTER_PIKEMAN
BOWMAN
MASTER_BOWMAN
BLOWGUNMAN
MASTER_BLOWGUNMAN
RECRUIT
TRAINED_HUNTER
TRAINED_WAR
MASTER_THIEF
THIEF
STANDARD
DRUNK
LASHER
MASTER_LASHER
MONSTER_SLAYER
SCOUT
BEAST_HUNTER
SNATCHER
MINE
HAUL_STONE
HAUL_WOOD
HAUL_BODY
HAUL_FOOD
HAUL_REFUSE
HAUL_ITEM
HAUL_FURNITURE
HAUL_ANIMALS
CLEAN
CUTWOOD
DETAIL
ANIMALTRAIN
ANIMALCARE
DIAGNOSE
SURGERY
BONE_SETTING
SUTURING
DRESSING_WOUNDS
FEED_WATER_CIVILIANS
RECOVER_WOUNDED
DISSECT_VERMIN
LEATHER
CLOTHESMAKER
PROCESS_PLANT
MAKE_CHEESE
MILK
CLEAN_FISH
DISSECT_FISH
HUNT
SMELT
FORGE_WEAPON
FORGE_ARMOR
FORGE_FURNITURE
METAL_CRAFT
CUT_GEM
ENCRUST_GEM
WOOD_CRAFT
POTTERY
WAX_WORKING
STONE_CRAFT
BONE_CARVE
EXTRACT_STRAND
SIEGECRAFT
SIEGEOPERATE
POTASH_MAKING
LYE_MAKING
GLAZING
BURN_WOOD
OPERATE_PUMP
PRESSING
BEEKEEPING
HANDLE_VEHICLES
Unrecognized Labor Token: 
Unrecognized Unit Type Token: 
MINING
WOODCUTTING
CARPENTRY
DETAILSTONE
MASONRY
PROCESSFISH
TRAPPING
WEAVING
BREWING
ALCHEMY
CLOTHESMAKING
MILLING
PROCESSPLANTS
CHEESEMAKING
SHEARING
SPINNING
HERBALISM
CUTGEM
ENCRUSTGEM
WOODCRAFT
STONECRAFT
METALCRAFT
LEATHERWORK
BONECARVE
SWORD
MISC_WEAPON
DAGGER
MACE
HAMMER
SPEAR
CROSSBOW
SHIELD
ARMOR
PIKE
WHIP
BLOWGUN
THROW
MECHANICS
MAGIC_NATURE
SNEAK
DESIGNBUILDING
DRESS_WOUNDS
SET_BONE
SUTURE
CRUTCH_WALK
WOOD_BURNING
SOAP_MAKING
SWIMMING
NEGOTIATION
JUDGING_INTENT
APPRAISAL
ORGANIZATION
RECORD_KEEPING
INTIMIDATION
CONVERSATION
COMEDY
FLATTERY
CONSOLE
PACIFY
TRACKING
KNOWLEDGE_ACQUISITION
CONCENTRATION
SITUATIONAL_AWARENESS
PROSE
READING
SPEAKING
COORDINATION
LEADERSHIP
TEACHING
MELEE_COMBAT
RANGED_COMBAT
WRESTLING
BITE
GRASP_STRIKE
STANCE_STRIKE
DODGING
KNAPPING
MILITARY_TACTICS
CLIMBING
Unrecognized Skill Token: 
AMBER
CORAL
GLASS_GREEN
GLASS_CLEAR
GLASS_CRYSTAL
POTASH
PEARLASH
VOMIT
FILTH_B
FILTH_Y
UNKNOWN_SUBSTANCE
GRIME
STONE
METAL
INORGANIC
COAL
GET_MATERIAL_FROM_REAGENT
Unrecognized Material Token: 
FORCED
UNCOMMON
RARE
SMALLGEM
BLOCKS
ROUGH
BOULDER
WOOD
DOOR
FLOODGATE
HATCH_COVER
GRATE
TRACTION_BENCH
CHAIR
CHAIN
FLASK
GOBLET
INSTRUMENT
TOOL
WINDOW
CAGE
BARREL
BUCKET
ANIMALTRAP
TABLE
COFFIN
STATUE
SLAB
BOOK
QUERN
MILLSTONE
CORPSE
WEAPON
SHOES
HELM
GLOVES
ARMORSTAND
WEAPONRACK
CABINET
FIGURINE
AMULET
SCEPTER
AMMO
CROWN
RING
EARRING
BRACELET
ANVIL
CORPSEPIECE
MEAT
FISH_RAW
VERMIN
SEEDS
SKIN_TANNED
PLANT_GROWTH
TOTEM
PANTS
BACKPACK
QUIVER
SPLINT
ORTHOPEDIC_CAST
CRUTCH
CATAPULTPARTS
BALLISTAPARTS
SIEGEAMMO
BALLISTAARROWHEAD
TRAPPARTS
TRAPCOMP
DRINK
POWDER_MISC
CHEESE
LIQUID_MISC
COIN
GLOB
ROCK
PIPE_SECTION
Unrecognized Item Token: 
VESSEL
MILITARY_UNIT
TEMPLE
BATTLE
SIEGE
map_rejection_log.txt
COKE
CHARCOAL
USE_LAVA_STONE
NO_MATGLOSS
Unrecognized Inorganic Token: 
Unrecognized Coal Token: 
VEIN
CLUSTER
CLUSTER_SMALL
CLUSTER_ONE
Unrecognized Inclusion Type Token: 
West
East
North
South
Below
Above
Here
/Below
/Above
Leather
Cloth (Plant)
Cloth (Silk)
Cloth (Yarn)
Crafts
Wood
Pets
Drinks
Cheeses
Powders
Extracts
Meat
Fish
Eggs
Plants
Fruit and Nuts
Garden Vegetables
Meat/Fish Recipes
Other Recipes
Metal Bars
Small Cut Gems
Large Cut Gems
Stone Blocks
Seeds
Anvils
Weapons
Training Weapons
Bodywear
Ammo
Trap Components
Digging Implements
Headwear
Handwear
Footwear
Legwear
Shields
Toys
Tools
Instruments
Stone
Sand
Clay
Cages
Bags (Leather)
Bags (Plant)
Bags (Silk)
Bags (Yarn)
Thread (Plant)
Thread (Silk)
Thread (Yarn)
Ropes (Plant)
Ropes (Silk)
Ropes (Yarn)
Barrels
Miscellaneous
Flasks/Waterskins
Quivers
Backpacks
Buckets
Splints
Crutches
None
Dungeon Commander
Insane Mood
Undead Hunt
Sieger Patrol
Maraud Target
Sieger Basepoint
Sieger Mill
Ambush Patrol
Marauder Mill
Wilderness Curious Wander
Wilderness Curious Steal Target
Wilderness Roamer
Pattern Patrol
Inactive Marauder
Owner
Commander
Chained Animal
Meeting Location
Meeting Location Building
Vermin Hunting
Seek Commander
Return to Base
Mill Anywhere
Mill Building
Move to Site
Claim Site
Head for Edge
Milling Flood
Milling Burrow
Squad Move
Squad Kill List
Squad Patrol
Squad Defend Burrow
Squad Defend Burrow From Target
Lair Hunter
Graze
Guard
Alarm
Wait Order
Nonsense
Come to Job Building
Valid Pond Dump Unit
Valid Pond Dump
Conflict Defense
Adventure Move
Charge Attack
Thief Target
Check Chest
Sleep Bed
Sleep Barracks
Sleep Ground
Leave Wall
Flee Terrain
Tax Room
Guard Taxes
Ransack Taxes
Get Empty Sand Bag
Sand Zone
Clay Zone
Colony to Install
Return Colony To Install
Grab Cage
Uncage Animal
Capture Small Pet
Grab Cage Unit
Grab Milk Unit
Go to Milk Station
Grab Shear Unit
Go to Shear Station
Lay Egg/Nest Box
Go to Cage
Grab Animal Trap
Cage Vermin
Grab Unfill Bucket
Seek Fill Bucket
Seek Patient for Carry
Seek Patient for Diagnosis
Seek Patient for Immobilize Break
Seek Patient for Crutch
Seek Patient for Suturing
Seek Patient for Dress Wound
Seek Surgery Site
Carry Patient to Bed
Seek Give Water Bucket
Seek Job Item
Seek Unit For Item Drop
Seek Unit For Job
Seek Building For Item Drop
Seek Building For Job
Seek Splint
Seek Crutch
Seek Suture Thread
Seek Dressing Cloth
Go to Give Water Target
Seek Food for Target
Seek Target for Food
Seek Animal for Slaughter
Seek Slaughter Building
Seek Animal for Chain
Seek Chain for Animal
Seek Cage for Unchain
Seek Animal for Unchain
Grab Food for Taming
Seek Animal for Taming
Seek Drink Item
Seek Food Item
Seek Eating Chair
Seek Eating Chair 2
Seek Bad Mood Building
Set Glass Mood Building
Set Mood Building
Seek Fell Victim
Clean Building Site
Reset Priority Goal
Main Job Building
Drop Off Job Items
Grab Job Resources
Work at Building
Grab Uniform
Grab Clothing
Grab Weapon
Grab Ammunition
Grab Shield
Grab Armor
Grab Helm
Grab Boots
Grab Gloves
Grab Pants
Grab Quiver
Grab Backpack
Grab Waterskin
Start Hunt
Start Fish
Clean
Hunt Vermin
Patrol
Squad Station
Seek Infant
Shop Specific
Mill in Shop
Go to Shop
Seek Training Ammunition
Archery Training Site
Sparring Partner
Sparring Site
Attend Party
Seek Artifact
Grab Ammunition for Building
Seek Building for Ammunition
Seek Item for Storage
Store Item
Grab Kill
Grab Execution Weapon
Drop Kill at Butcher
Drop Kill out Front
Go to Beating Target
Seek Kidnap Victim
Seek Blood Suck Victim
Seek Sheriff
Seek Hunting Target
Seek Target Mechanism
Seek Target for Mechanism
Seek Mechanism for Trigger
Seek Trigger for Mechanism
Seek Trap for Vermin Catch
Seek Vermin for Catching
Seek Vermin Catch Location
Wander Vermin Catch Location
Seek Vermin for Hunting
Seek Vermin Hunting Spot
Wander Vermin Hunting Spot
Seek Fish Trap
Seek Fish Catch Location
Seek Well for Water
Seek Drink Area for Water
Upgrade Squad Equipment
Prepare Equipment Manifests
Wander Depot
Seek Update Office
Seek Manage Office
Assigned Building Job
Chase Opponent
Chase Opponent Flood
Chase Opponent (Same Square)
Flee from Opponent
Attack Building
Start Bed Carry
Start Give Food Water
Start Medical Aid
Seek Station Flood
Seek Station
Train Animal
Start Water Job Well
Start Water Job Drink Area
Start Eat Job
Scheduled Meal
Scheduled Sleep Bed
Scheduled Sleep Ground
Rest
Remove Construction
Chop
Detail
Gather Plant
Mischief
Rest (Recovered)
Rest (Reset)
Combat Training
Skill Demonstration
Individual Skill Drill
Guard Path
Harass
Site Walk
Site Walk to Building
Army Walk
Reunion
PRIMITIVE
FLOWERY
UGLY
BOUNDARY
NAME_CAVE
VIOLENT
WILD
ASSERTIVE
ARTIFICE
MYSTERY
LEADER
DOMESTIC
MYTHIC
FESTIVAL
SUBORDINATE
NEGATIVE
NEGATOR
PROTECT
NAME_LAKE
RESTRAIN
ROMANTIC
NAME_MOUNTAINS
NAME_OCEAN
TRAVEL
NAME_FOREST
NAME_VOLCANO
agricultural
animal
artistic
balanced
beautiful
birthing
blighted
delineated
cavernous
chaotic
charitable
child-like
coastal
consoling
courageous
crafted
created
dancing
dark
dawning
noon-time
deformed
depraved
disciplined
diseased
dreaming
dusklight
dutiful
earthen
familial
famous
fated
fertile
festive
fiery
fish
baked
forgiving
protected
free
gambling
playful
generous
happy
healing
hospitable
hunting
inspired
jealous
jeweled
just
laboring
rigid
deceitful
shining
electrical
long-lived
loving
loyal
lucky
lustful
married
merciful
metal
crystal
miserable
misty
moonlit
mountainous
muddy
murderous
lyrical
natural
nightmarish
sworn
oceanic
ordered
painted
peaceful
persuasive
leafy
poetic
pregnant
rainy
colorful
reborn
joyous
vengeful
flowing
lordly
whispering
sacrificial
salty
scholarly
seasonal
silent
cloudy
singing
wordy
starry
stormy
strong
hopeless
sunny
thieving
enslaved
thunderous
wicked
enterprising
traveling
treacherous
wooden
tricky
twilight
valorous
victorious
volcanic
warring
watery
wealthy
windy
wise
lettered
young
no sphere
farming
animals
balance
beauty
birth
blight
boundaries
caverns
chaos
charity
children
coasts
consolation
courage
crafts
creation
dance
darkness
deformity
depravity
discipline
disease
dreams
dusk
earth
fame
fate
fertility
festivals
fire
fishing
food
forgiveness
fortresses
freedom
games
generosity
happiness
hospitality
inspiration
jealousy
jewels
justice
lakes
laws
lies
light
lightning
longevity
loyalty
luck
lust
marriage
mercy
metals
minerals
misery
mist
moon
mountains
muck
music
nightmares
oaths
oceans
painting
persuasion
plants
poetry
pregnancy
rain
rainbows
rebirth
revelry
revenge
rivers
rulership
rumors
sacrifice
salt
scholarship
seasons
silence
song
speech
stars
storms
strength
suicide
thralldom
thunder
travelers
treachery
trees
trickery
truth
valor
victory
volcanos
water
wealth
wind
wisdom
writing
youth
agriculture
paved outdoor area
uneven pillars
square of pillars
pillars on the perimeter
upper floors
lower floors
water pool
lava pool
stagnant pool
open structure
paved indoor areas
detailed surfaces
no architectural element
MOUNTAIN
GLACIER
TUNDRA
SWAMP_TEMPERATE_FRESHWATER
SWAMP_TEMPERATE_SALTWATER
MARSH_TEMPERATE_FRESHWATER
MARSH_TEMPERATE_SALTWATER
SWAMP_TROPICAL_FRESHWATER
SWAMP_TROPICAL_SALTWATER
SWAMP_MANGROVE
MARSH_TROPICAL_FRESHWATER
MARSH_TROPICAL_SALTWATER
FOREST_TAIGA
TAIGA
FOREST_TEMPERATE_CONIFER
FOREST_TEMPERATE_BROADLEAF
FOREST_TROPICAL_CONIFER
FOREST_TROPICAL_DRY_BROADLEAF
FOREST_TROPICAL_MOIST_BROADLEAF
GRASSLAND_TEMPERATE
SAVANNA_TEMPERATE
SHRUBLAND_TEMPERATE
GRASSLAND_TROPICAL
SAVANNA_TROPICAL
SHRUBLAND_TROPICAL
DESERT_BADLAND
DESERT_ROCK
DESERT_SAND
OCEAN_TROPICAL
OCEAN_TEMPERATE
OCEAN_ARCTIC
POOL_TEMPERATE_FRESHWATER
POOL_TEMPERATE_BRACKISHWATER
POOL_TEMPERATE_SALTWATER
POOL_TROPICAL_FRESHWATER
POOL_TROPICAL_BRACKISHWATER
POOL_TROPICAL_SALTWATER
LAKE_TEMPERATE_FRESHWATER
LAKE_TEMPERATE_BRACKISHWATER
LAKE_TEMPERATE_SALTWATER
LAKE_TROPICAL_FRESHWATER
LAKE_TROPICAL_BRACKISHWATER
LAKE_TROPICAL_SALTWATER
RIVER_TEMPERATE_FRESHWATER
RIVER_TEMPERATE_BRACKISHWATER
RIVER_TEMPERATE_SALTWATER
RIVER_TROPICAL_FRESHWATER
RIVER_TROPICAL_BRACKISHWATER
RIVER_TROPICAL_SALTWATER
SUBTERRANEAN_WATER
SUBTERRANEAN_CHASM
SUBTERRANEAN_LAVA
ALL_MAIN
ANY_LAND
ANY_OCEAN
ANY_LAKE
ANY_TEMPERATE_LAKE
ANY_TROPICAL_LAKE
ANY_RIVER
ANY_TEMPERATE_RIVER
ANY_TROPICAL_RIVER
ANY_POOL
NOT_FREEZING
ANY_TEMPERATE
ANY_TROPICAL
ANY_FOREST
ANY_SHRUBLAND
ANY_GRASSLAND
ANY_SAVANNA
ANY_TEMPERATE_FOREST
ANY_TROPICAL_FOREST
ANY_TEMPERATE_BROADLEAF
ANY_TROPICAL_BROADLEAF
ANY_WETLAND
ANY_TROPICAL_WETLAND
ANY_TEMPERATE_WETLAND
ANY_TROPICAL_MARSH
ANY_TEMPERATE_MARSH
ANY_TROPICAL_SWAMP
ANY_TEMPERATE_SWAMP
ANY_DESERT
Unrecognized Biome Token: 
wives
eldest son
second eldest son
third eldest son
fourth eldest son
fifth eldest son
sixth eldest son
seventh eldest son
eighth eldest son
ninth eldest son
tenth eldest son
youngest son
only son
eldest daughter
second eldest daughter
third eldest daughter
fourth eldest daughter
fifth eldest daughter
sixth eldest daughter
seventh eldest daughter
eighth eldest daughter
ninth eldest daughter
tenth eldest daughter
only daughter
youngest daughter
eldest child
second eldest child
third eldest child
fourth eldest child
fifth eldest child
sixth eldest child
seventh eldest child
eighth eldest child
ninth eldest child
tenth eldest child
youngest child
only child
paternal grandmother
paternal grandfather
maternal grandmother
maternal grandfather
older brother
older sister
older sibling
younger brother
younger sister
younger sibling
no relationship
SWAMP
DESERT
FOREST
OCEAN
LAKE
GRASSLAND
HILLS
Unrecognized Region Type Token: 
Wetland
Desert
Forest
Mountains
Ocean
Lake
Glacier
Tundra
Grassland
Hills
FIRED_MAT
TOUGHNESS
ENDURANCE
RECUPERATION
DISEASE_RESISTANCE
Unrecognized Physical Attribute Token: 
ANALYTICAL_ABILITY
FOCUS
WILLPOWER
CREATIVITY
INTUITION
PATIENCE
MEMORY
LINGUISTIC_ABILITY
SPATIAL_SENSE
MUSICALITY
KINESTHETIC_SENSE
EMPATHY
SOCIAL_AWARENESS
Unrecognized Mental Attribute Token: 
Unrecognized Body Part Flag Token: 
FRONT
BACK
SIDES
BOTTOM
Unrecognized Body Part Position Token: 
AROUND
SURROUNDED_BY
ABOVE
BELOW
IN_FRONT
BEHIND
CLEANS
CLEANED_BY
Unrecognized Body Part Relation Token: 
TYPE
TOKEN
BY_TYPE
BY_TOKEN
BY_CATEGORY
BYTYPE
BYTOKEN
BYCATEGORY
Unrecognized Body Part Group Token: 
HEIGHT
BROADNESS
LENGTH
CLOSE_SET
DEEP_SET
HIGH_POSITION
LARGE_IRIS
WRINKLY
CURLY
CONVEX
DENSE
THICKNESS
UPTURNED
SPLAYED_OUT
HANGING_LOBES
GAPS
HIGH_CHEEKBONES
BROAD_CHIN
JUTTING_CHIN
SQUARE_CHIN
ROUND_VS_NARROW
GREASY
DEEP_VOICE
RASPY_VOICE
Unrecognized Appearance Modifier Token: 
DAILY
WEEKLY
MONTHLY
YEARLY
Unrecognized Appearance Modifier Rate Scale Token: 
FADE
ROOT
Unrecognized Replacement Method Token: 
MONOTONE
STRIPES
IRIS_EYE
SPOTS
PUPIL_EYE
MOTTLED
Unrecognized Pattern Token: 
LAYER
STRANDS
FEATHERS
SCALES
CUSTOM
Unrecognized Tissue Shape Token: 
DOMINANT_LESS
DOMINANT_MORE
Unrecognized Genetic Model Token: 
REACHED_PEAK
ERA_CHANGE
ENDGAME_EVENT_1
ENDGAME_EVENT_2
FEATURE_DISCOVERY
STRUCK_DEEP_METAL
STRUCK_MINERAL
STRUCK_ECONOMIC_MINERAL
COMBAT_TWIST_WEAPON
COMBAT_LET_ITEM_DROP
COMBAT_START_CHARGE
COMBAT_SURPRISE_CHARGE
COMBAT_JUMP_DODGE_PROJ
COMBAT_JUMP_DODGE_STRIKE
COMBAT_DODGE
COMBAT_COUNTERSTRIKE
COMBAT_BLOCK
COMBAT_PARRY
COMBAT_CHARGE_COLLISION
COMBAT_CHARGE_DEFENDER_TUMBLES
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
COMBAT_CHARGE_ATTACKER_TUMBLES
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
COMBAT_CHARGE_TANGLE_TOGETHER
COMBAT_CHARGE_TANGLE_TUMBLE
COMBAT_CHARGE_RUSH_BY
COMBAT_CHARGE_MANAGE_STOP
COMBAT_CHARGE_OBSTACLE_SLAM
COMBAT_WRESTLE_LOCK
COMBAT_WRESTLE_CHOKEHOLD
COMBAT_WRESTLE_TAKEDOWN
COMBAT_WRESTLE_THROW
COMBAT_WRESTLE_RELEASE_LOCK
COMBAT_WRESTLE_RELEASE_CHOKE
COMBAT_WRESTLE_RELEASE_GRIP
COMBAT_WRESTLE_STRUGGLE
COMBAT_WRESTLE_RELEASE_LATCH
COMBAT_WRESTLE_STRANGLE_KO
COMBAT_WRESTLE_ADJUST_GRIP
COMBAT_GRAB_TEAR
COMBAT_STRIKE_DETAILS
COMBAT_STRIKE_DETAILS_2
COMBAT_EVENT_ENRAGED
COMBAT_EVENT_STUCKIN
COMBAT_EVENT_LATCH_BP
COMBAT_EVENT_LATCH_GENERAL
COMBAT_EVENT_PROPELLED_AWAY
COMBAT_EVENT_KNOCKED_OUT
COMBAT_EVENT_STUNNED
COMBAT_EVENT_WINDED
COMBAT_EVENT_NAUSEATED
MIGRANT_ARRIVAL_NAMED
MIGRANT_ARRIVAL
DIG_CANCEL_WARM
DIG_CANCEL_DAMP
AMBUSH_DEFENDER
AMBUSH_RESIDENT
AMBUSH_THIEF
AMBUSH_THIEF_SUPPORT_SKULKING
AMBUSH_THIEF_SUPPORT_NATURE
AMBUSH_THIEF_SUPPORT
AMBUSH_MISCHIEVIOUS
AMBUSH_MISCHIEVOUS
AMBUSH_SNATCHER
AMBUSH_SNATCHER_SUPPORT
AMBUSH_AMBUSHER_NATURE
AMBUSH_AMBUSHER
AMBUSH_INJURED
AMBUSH_OTHER
AMBUSH_INCAPACITATED
FOUND_TRAP
CARAVAN_ARRIVAL
NOBLE_ARRIVAL
D_MIGRANTS_ARRIVAL
D_MIGRANT_ARRIVAL
D_MIGRANT_ARRIVAL_DISCOURAGED
D_NO_MIGRANT_ARRIVAL
ANIMAL_TRAP_CATCH
ANIMAL_TRAP_ROBBED
MISCHIEF_LEVER
MISCHIEF_PLATE
MISCHIEF_CAGE
MISCHIEF_CHAIN
DIPLOMAT_ARRIVAL
LIAISON_ARRIVAL
TRADE_DIPLOMAT_ARRIVAL
CAVE_COLLAPSE
BIRTH_CITIZEN
BIRTH_ANIMAL
STRANGE_MOOD
MADE_ARTIFACT
NAMED_ARTIFACT
ITEM_ATTACHMENT
VERMIN_CAGE_ESCAPE
TRIGGER_WEB
MOOD_BUILDING_CLAIMED
ARTIFACT_BEGUN
MEGABEAST_ARRIVAL
FORT_POSITION_SUCCESSION
BERSERK_CITIZEN
MAGMA_DEFACES_ENGRAVING
ENGRAVING_MELTS
MASTERPIECE_ARCHITECTURE
MASTERPIECE_CONSTRUCTION
MASTER_ARCHITECTURE_LOST
MASTER_CONSTRUCTION_LOST
ADV_AWAKEN
ADV_SLEEP_INTERRUPTED
ADV_REACTION_PRODUCTS
CANCEL_JOB
ADV_CREATURE_DEATH
CITIZEN_DEATH
PET_DEATH
CITIZEN_MISSING
PET_MISSING
FALL_OVER
CAUGHT_IN_FLAMES
CAUGHT_IN_WEB
UNIT_PROJECTILE_SLAM_BLOW_APART
UNIT_PROJECTILE_SLAM
UNIT_PROJECTILE_SLAM_INTO_UNIT
LOSE_HOLD_OF_ITEM
REGAIN_CONSCIOUSNESS
FREE_FROM_WEB
PARALYZED
OVERCOME_PARALYSIS
NOT_STUNNED
EXHAUSTION
PAIN_KO
BREAK_GRIP
NO_BREAK_GRIP
BLOCK_FIRE
BREATHE_FIRE
SHOOT_WEB
PULL_OUT_DROP
STAND_UP
MARTIAL_TRANCE
MAT_BREATH
NIGHT_ATTACK_STARTS
NIGHT_ATTACK_ENDS
NIGHT_ATTACK_TRAVEL
GHOST_ATTACK
TRAVEL_SITE_DISCOVERY
TRAVEL_SITE_BUMP
ADVENTURE_INTRO
CREATURE_SOUND
MECHANISM_SOUND
CREATURE_STEALS_OBJECT
BODY_TRANSFORMATION
INTERACTION_ACTOR
INTERACTION_TARGET
UNDEAD_ATTACK
REGULAR_CONVERSATION
CONFLICT_CONVERSATION
STRANGE_RAIN_SNOW
STRANGE_CLOUD
SIMPLE_ANIMAL_ACTION
FLOUNDER_IN_LIQUID
TRAINING_DOWN_TO_SEMI_WILD
TRAINING_FULL_REVERSION
ANIMAL_TRAINING_KNOWLEDGE
SKIP_ON_LIQUID
DODGE_FLYING_OBJECT
FLAME_HIT
EMBRACE
BANDIT_EMPTY_CONTAINER
BANDIT_GRAB_ITEM
COMBAT_EVENT_ATTACK_INTERRUPTED
COMBAT_WRESTLE_CATCH_ATTACK
FAIL_TO_GRAB_SURFACE
LOSE_HOLD_OF_SURFACE
TRAVEL_COMPLAINT
LOSE_EMOTION
REORGANIZE_POSSESSIONS
PUSH_ITEM
DRAW_ITEM
STRAP_ITEM
GAIN_SITE_CONTROL
Unrecognized Announcement Token: 
SINGULAR
PLURAL
Unrecognized Word Property Token: 
NEATLY_COMBED
BRAIDED
DOUBLE_BRAIDS
PONY_TAILS
CLEAN_SHAVEN
STANDARD_HAIR_SHAPINGS
STANDARD_BEARD_SHAPINGS
STANDARD_MOUSTACHE_SHAPINGS
STANDARD_SIDEBURNS_SHAPINGS
Unrecognized Tissue Layer Shapings Token: 
blob
quadruped
humanoid
silverfish
mayfly
dragonfly
damselfly
stonefly
earwig
grasshopper
cricket
stick insect
cockroach
termite
mantis
louse
thrips
aphid
cicada
assassin bug
wasp
hornet
tiger beetle
ladybug
weevil
darkling beetle
click beetle
firefly
scarab beetle
stag beetle
dung beetle
rhinoceros beetle
rove beetle
snakefly
lacewing
antlion larva
mosquito
flea
scorpionfly
caddisfly
butterfly
moth
caterpillar
maggot
spider
tarantula
scorpion
tick
mite
shrimp
lobster
crab
nematode
snail
slug
earthworm
leech
bristleworm
ribbon worm
flat worm
toad
frog
salamander
newt
alligator
crocodile
lizard
chameleon
iguana
gecko
skink
gila monster
monitor
serpent
viper
rattlesnake
cobra
python
anaconda
turtle
tortoise
pterosaur
dimetrodon
sauropod
theropod
iguanodont
hadrosaurid
stegosaurid
ceratopsid
ankylosaurid
duck
goose
swan
turkey
grouse
chicken
quail
pheasant
gull
loon
grebe
albatross
petrel
penguin
pelican
stork
vulture
flamingo
falcon
kestrel
condor
osprey
buzzard
eagle
harrier
kite
crane
dove
pigeon
parrot
cockatoo
cuckoo
nightjar
swift
hummingbird
kingfisher
hornbill
quetzal
toucan
woodpecker
lyrebird
thornbill
honeyeater
oriole
fantail
shrike
crow
raven
magpie
kinglet
lark
swallow
martin
bushtit
warbler
thrush
oxpecker
starling
mockingbird
wren
nuthatch
sparrow
tanager
cardinal
bunting
finch
titmouse
chickadee
waxwing
flycatcher
opossum
koala
wombat
kangaroo
sloth
anteater
armadillo
squirrel
marmot
beaver
gopher
mouse
porcupine
chinchilla
cavy
capybara
rabbit
hare
lemur
loris
monkey
hedgehog
shrew
mole
fruit bat
wolf
coyote
jackal
raccoon
coati
weasel
otter
badger
skunk
bear
panda
panther
mongoose
hyena
civet
walrus
pangolin
elephant
mammoth
horse
zebra
tapir
rhinoceros
warthog
hippopotamus
camel
llama
giraffe
deer
moose
antelope
sheep
goat
bison
buffalo
bull
Granite
Slate
Felsite
Hematite
Malachite
Galena
Limestone
Sandstone
Timber
Moonstone
Opal
Obsidian
Dabbling
Novice
Adequate
Competent
Skilled
Proficient
Talented
Adept
Expert
Professional
Accomplished
Master
High Master
Grand Master
Legendary
Mining
Wood Cutting
Carpentry
Bowmaking
Engraving
Masonry
Animal Training
Animal Caretaking
Fish Dissection
Animal Dissection
Fish Cleaning
Butchery
Trapping
Growing
Herbalism
Ambush
Swimming
Persuasion
Negotiation
Judging Intent
Appraisal
Organization
Record Keeping
Lying
Intimidation
Conversation
Comedy
Flattery
Consoling
Pacification
Tracking
Fishing
Furnace Operation
Strand Extraction
Soap Making
Potash Making
Lye Making
Wood Burning
Weaponsmithing
Armorsmithing
Metalsmithing
Gem Cutting
Gem Setting
Wood Crafting
Pottery
Wax Working
Stone Crafting
Metal Crafting
Glassmaking
Studying
Concentration
Discipline
Observation
Writing
Prose
Poetry
Reading
Speaking
Coordination
Balance
Leadership
Military Tactics
Teaching
Fighting
Archery
Wrestling
Biting
Striking
Kicking
Dodging
Sword
Mace
Hammer
Spear
Crossbow
Pike
Shield
Armor
Siege Engineering
Siege Operation
Pump Operation
Leatherworking
Tanning
Dyeing
Pressing
Beekeeping
Glazing
Bone Carving
Weaving
Brewing
Clothes Making
Milling
Threshing
Blowgun
Throwing
Machinery
Nature
Knife
Lash
Cooking
Alchemy
Building Design
Cheese Making
Milking
Shearing
Spinning
Misc. Object
Wound Dressing
Diagnostics
Surgery
Bone Setting
Suturing
Crutch-walking
Knapping
Climbing
Miner
Wood Cutter
Carpenter
Bowyer
Engraver
Mason
Animal Trainer
Animal Caretaker
Fish Dissector
Animal Dissector
Fish Cleaner
Butcher
Trapper
Grower
Herbalist
Ambusher
Swimmer
Persuader
Negotiator
Judge of Intent
Appraiser
Organizer
Record Keeper
Liar
Intimidator
Conversationalist
Comedian
Flatterer
Consoler
Pacifier
Tracker
Fisherman
Furnace Operator
Strand Extractor
Soaper
Potash Maker
Lye Maker
Wood Burner
Weaponsmith
Armorsmith
Metalsmith
Gem Cutter
Gem Setter
Wood Crafter
Potter
Wax Worker
Stone Crafter
Metal Crafter
Glassmaker
Student
Observer
Wordsmith
Writer
Poet
Reader
Speaker
Knapper
Leader
Teacher
Fighter
Archer
Wrestler
Biter
Striker
Kicker
Dodger
Axeman
Swordsman
Maceman
Hammerman
Spearman
Crossbowman
Pikeman
Bowman
Shield User
Armor User
Siege Engineer
Siege Operator
Pump Operator
Leatherworker
Tanner
Dyer
Presser
Beekeeper
Glazer
Bone Carver
Weaver
Brewer
Clothier
Miller
Thresher
Blowgunner
Thrower
Mechanic
Druid
Knife User
Lasher
Cook
Alchemist
Building Designer
Cheese Maker
Milker
Shearer
Spinner
Misc. Object User
Wound Dresser
Diagnostician
Surgeon
Bone Doctor
Suturer
Crutch-walker
Climber
ill-sized art actions (1): 
ill-sized art actions (2): 
ill-sized art actions (3): 
ill-sized art actions (4): 
ill-sized art actions (5): 
ill-sized art actions (6): 
LIQUID_COOKING
LIQUID_SCOOP
GRIND_POWDER_RECEPTACLE
GRIND_POWDER_GRINDER
MEAT_CARVING
MEAT_BONING
MEAT_SLICING
MEAT_CLEAVING
HOLD_MEAT_FOR_CARVING
MEAL_CONTAINER
LIQUID_CONTAINER
FOOD_STORAGE
HIVE
NEST_BOX
SMALL_OBJECT_STORAGE
TRACK_CART
HEAVY_OBJECT_HAULING
Unrecognized Tool Use Token: 
SIMPLE_MOUND
SIMPLE_BURROW
LABYRINTH
SHRINE
WILDERNESS_LOCATION
Unrecognized Lair Token: 
HAS_DOORS
Unrecognized Lair Characteristic Token: 
GRIND_BONE_MEAL
COOK_BLOOD
GRIND_VERMIN
COOK_VERMIN
COOK_PEOPLE
COLLECT_TROPHIES
EAT_BONE_PORRIDGE
USE_ANY_MELEE_WEAPON
COLLECT_WEALTH
GIANT_NEST
Unrecognized Habit Token: 
ALERT
PEACEFUL_INTERMITTENT
Unrecognized Creature Sound Token: 
VOCALIZATION
Unrecognized Creature Sound Method Token: 
Random Buffer Overload
data/init/d_init.txt
SHOW_ALL_HISTORY_IN_DWARF_MODE
SHOW_EMBARK_TUNNEL
ALWAYS
FINDER
SHOW_FLOW_AMOUNTS
SHOW_IMP_QUALITY
ENGRAVINGS_START_OBSCURED
AUTOSAVE_PAUSE
EMBARK_WARNING_ALWAYS
INITIAL_SAVE
AUTOSAVE
SEASONAL
AUTOBACKUP
PATH_COST
WALKING_SPREADS_SPATTER_DWF
WALKING_SPREADS_SPATTER_ADV
TEMPERATURE
CAVEINS
ARTIFACTS
ECONOMY
ZERO_RENT
TESTING_ARENA
EMBARK_RECTANGLE
PAUSE_ON_LOAD
LOG_MAP_REJECTS
INVADERS
VARIED_GROUND_TILES
NICKNAME_DWARF
REPLACE_FIRST
CENTRALIZE
REPLACE_ALL
NICKNAME_ADVENTURE
NICKNAME_LEGENDS
CHASM
PILLAR_TILE
TREE_ROOT_SLOPING
TREE_ROOTS
TREE_TRUNK_PILLAR
TREE_TRUNK_SLOPING
TREE_TRUNK_N
TREE_TRUNK_S
TREE_TRUNK_E
TREE_TRUNK_W
TREE_TRUNK_NW
TREE_TRUNK_NE
TREE_TRUNK_SW
TREE_TRUNK_SE
TREE_TRUNK_BRANCH_N
TREE_TRUNK_BRANCH_S
TREE_TRUNK_BRANCH_E
TREE_TRUNK_BRANCH_W
TREE_BRANCH_NS
TREE_BRANCH_EW
TREE_BRANCH_NW
TREE_BRANCH_NE
TREE_BRANCH_SW
TREE_BRANCH_SE
TREE_BRANCH_NSE
TREE_BRANCH_NSW
TREE_BRANCH_NEW
TREE_BRANCH_SEW
TREE_BRANCH_NSEW
TREE_BRANCHES
TREE_SMOOTH_BRANCHES
TREE_TWIGS
TREE_CAP_RAMP
TREE_CAP_PILLAR
TREE_CAP_WALL_N
TREE_CAP_WALL_S
TREE_CAP_WALL_E
TREE_CAP_WALL_W
TREE_CAP_WALL_NW
TREE_CAP_WALL_NE
TREE_CAP_WALL_SW
TREE_CAP_WALL_SE
TREE_CAP_FLOOR1
TREE_CAP_FLOOR2
TREE_CAP_FLOOR3
TREE_CAP_FLOOR4
TREE_ROOT_SLOPING_DEAD
TREE_ROOTS_DEAD
TREE_TRUNK_PILLAR_DEAD
TREE_TRUNK_SLOPING_DEAD
TREE_TRUNK_N_DEAD
TREE_TRUNK_S_DEAD
TREE_TRUNK_E_DEAD
TREE_TRUNK_W_DEAD
TREE_TRUNK_NW_DEAD
TREE_TRUNK_NE_DEAD
TREE_TRUNK_SW_DEAD
TREE_TRUNK_SE_DEAD
TREE_TRUNK_BRANCH_N_DEAD
TREE_TRUNK_BRANCH_S_DEAD
TREE_TRUNK_BRANCH_E_DEAD
TREE_TRUNK_BRANCH_W_DEAD
TREE_BRANCH_NS_DEAD
TREE_BRANCH_EW_DEAD
TREE_BRANCH_NW_DEAD
TREE_BRANCH_NE_DEAD
TREE_BRANCH_SW_DEAD
TREE_BRANCH_SE_DEAD
TREE_BRANCH_NSE_DEAD
TREE_BRANCH_NSW_DEAD
TREE_BRANCH_NEW_DEAD
TREE_BRANCH_SEW_DEAD
TREE_BRANCH_NSEW_DEAD
TREE_BRANCHES_DEAD
TREE_SMOOTH_BRANCHES_DEAD
TREE_TWIGS_DEAD
TREE_CAP_RAMP_DEAD
TREE_CAP_PILLAR_DEAD
TREE_CAP_WALL_N_DEAD
TREE_CAP_WALL_S_DEAD
TREE_CAP_WALL_E_DEAD
TREE_CAP_WALL_W_DEAD
TREE_CAP_WALL_NW_DEAD
TREE_CAP_WALL_NE_DEAD
TREE_CAP_WALL_SW_DEAD
TREE_CAP_WALL_SE_DEAD
TREE_CAP_FLOOR1_DEAD
TREE_CAP_FLOOR2_DEAD
TREE_CAP_FLOOR3_DEAD
TREE_CAP_FLOOR4_DEAD
TREE_TRUNK_NSE
TREE_TRUNK_NSW
TREE_TRUNK_NEW
TREE_TRUNK_SEW
TREE_TRUNK_NS
TREE_TRUNK_EW
TREE_TRUNK_NSEW
TREE_TRUNK_INTERIOR
TREE_TRUNK_NSE_DEAD
TREE_TRUNK_NSW_DEAD
TREE_TRUNK_NEW_DEAD
TREE_TRUNK_SEW_DEAD
TREE_TRUNK_NS_DEAD
TREE_TRUNK_EW_DEAD
TREE_TRUNK_NSEW_DEAD
TREE_TRUNK_INTERIOR_DEAD
TRACK_N
TRACK_S
TRACK_E
TRACK_W
TRACK_NS
TRACK_NE
TRACK_NW
TRACK_SE
TRACK_SW
TRACK_EW
TRACK_NSE
TRACK_NSW
TRACK_NEW
TRACK_SEW
TRACK_NSEW
TRACK_RAMP_N
TRACK_RAMP_S
TRACK_RAMP_E
TRACK_RAMP_W
TRACK_RAMP_NS
TRACK_RAMP_NE
TRACK_RAMP_NW
TRACK_RAMP_SE
TRACK_RAMP_SW
TRACK_RAMP_EW
TRACK_RAMP_NSE
TRACK_RAMP_NSW
TRACK_RAMP_NEW
TRACK_RAMP_SEW
TRACK_RAMP_NSEW
WOUND_COLOR_NONE
WOUND_COLOR_MINOR
WOUND_COLOR_INHIBITED
WOUND_COLOR_FUNCTION_LOSS
WOUND_COLOR_BROKEN
WOUND_COLOR_MISSING
IDLERS
MORE
ADVENTURER_TRAPS
ADVENTURER_ALWAYS_CENTER
ADVENTURER_Z_VIEWS
UNHIDDEN
DISPLAY_LENGTH
COFFIN_NO_PETS_DEFAULT
SET_LABOR_LISTS
SKILLS
STORE_DIST_ITEM_DECREASE
STORE_DIST_SEED_COMBINE
STORE_DIST_BUCKET_COMBINE
STORE_DIST_BARREL_COMBINE
STORE_DIST_BIN_COMBINE
SPECIFIC_SEED_CAP
FORTRESS_SEED_CAP
BABY_CHILD_CAP
POPULATION_CAP
STRICT_POPULATION_CAP
Unrecognized Init Option: 
FATAL ERROR
Button
Set Building/Item Properties
Set Traffic Areas
  Dwarf Fortress Options  
Ending game...
Really retire?  All active saves will be deleted.  (
 = yes, other = no)
You will be saved for later use in the region.
Really quit?  All active saves will be deleted.  (
The region will be saved for later use, but consider retiring the fort
instead if it is not a lost cause.
The fortress will become part of the world.  You may reassume control later,
but the circumstances will not necessarily be as you leave them now.
The region will be saved for later use.
Return to Title Screen
Return to Game
Save Game
Key Bindings
Export Local Image
Music and Sound
Abandon the Fortress to Ruin
Abort Game
Succumb to the Invasion
Retire the Fortress (for the time being)
Give in to the Night
Finish Game
Retire at this location (or rest a while)
Give in to Starvation
 (holding another's goods)
NULL unit pointer on load
NULL play unit on load: id #
NULL item pointer on load
NULL play item on load: id #
NULL job pointer on load
NULL building pointer on load
NULL play building on load: id #
NULL displayed announcement
Site
Error 1
Error 2
Nuked Activity Reference
Nuked Job Reference
Nuked Unit Reference (Worker/Inventory)
Nuked Building Reference (Party)
Nuked Item Reference (General)
Nuked Effect Reference
Nuked Vermin Event Reference
Nuked Vermin Reference (Escaped Pet)
Nuked Entity Reference
Nuked Plot Info Reference
Nuked Viewscreen Reference
Nuked Unit Reference (Item Wrestle)
Nuked Hist Fig Reference
Nuked Site Reference
Nuked Artifact Reference
Nuked Item Improvement Reference
Nuked Coin Front Reference
Nuked Coin Back Reference
Nuked Detail Event Reference
Nuked Subregion Reference
Nuked Feature Layer Reference
Nuked Entity Population Reference
Nuked Breed Reference
Nuked Art Image Reference
Nuked Creature Def Reference
NULL JOB ITEM (1): 
NULL JOB ITEM (2): 
NULL item projectile loaded
NULL unit projectile loaded
Civ Zone 
: Null Unit Assignment (Id 
: Null Item Assignment (Id 
Cage: Null Unit Assignment
Cage: Null Item Assignment
NULL Aid Requester
current
data/save/*.*
/world.sav
data/save/current/world.sav
  Dwarf Fortress Options: Save Game  
Initializing...
Checking directory structure...
Preliminary cleaning...
Offloading units...
Offloading art...
Opening file...
Characterizing raw data...
Allocating space...
Saving items...
Saving units...
Saving jobs...
Saving schedules...
Saving projectiles...
Saving buildings...
Saving machines...
Saving flow guides...
Saving effects...
Saving entities...
Saving local animal populations...
Saving events...
Saving mandates...
Saving work quotas...
Saving world events...
Saving coin information...
Saving squads...
Saving formations...
Saving activities...
Saving interactions...
Saving written content...
Saving identities...
Saving incidents...
Saving crimes...
Saving vehicles...
Saving armies...
Saving army controllers...
Saving tracking information...
Saving cultural identities...
Saving agreement...
Saving announcements...
Saving fortress information...
Saving world information...
Saving artifacts...
Saving active historical figures...
Saving adventure data...
Saving general information...
Closing file...
Finishing...
NO_FILE
data/help/
: Customize Nickname
: Customize Profession Name
: Done with string entry
: Abort string entry
This creature
 is non-hostile.
 is a skulking perpetrator of mischief.
 is a minion of evil.
 is a brutal enemy of your kind.
 is of the wilderness.
 is of the walking dead.
 is opposed to the living.
 has returned from beyond the grave.
 is crazed!
 is an invader.
 is from the depths of the underworld.
 is an uninvited guest.
 is a current resident.
 is from 
 is from a mysterious place.
Account:
Owned Objects:
Holdings:
Needs: 
Chest
Demands:
Throne Room/Office
Bedroom
Dining Room
Tomb
Mandates:
Export of 
Make 
Complete 
 Jobs
 Prohibited
: Thoughts and preferences
: Health
: Relationships
Set Follow Hotkey (
 etc.): 
: Kills
: Customize
[C:7:0:1]
The Kills of 
ecwe
hlaas
/world.dat
** Loading Fortress **
** Loading Adventurer **
Repairing squad info for Unit #
  Dwarf Fortress: Load World  
Processing raw data...
Loading object files...
Languages...
Shapes...
Colors...
Patterns...
Material templates...
Inorganics...
Plants...
Tissue templates...
Items...
Buildings...
Body detail plans...
Creature bodies...
Creature variations...
Creatures...
Entities...
Reactions...
Interactions...
Sorting material templates...
Sorting inorganics...
Sorting plants...
Sorting tissue templates...
Sorting items...
Sorting buildings...
Sorting body detail plans...
Sorting creature bodies...
Sorting creature variations...
Sorting creatures...
Sorting entities...
Sorting languages...
Sorting descriptors...
Sorting reactions...
Sorting interactions...
Finalizing languages...
Finalizing descriptors...
Finalizing material templates...
Finalizing inorganics...
Finalizing plants...
Finalizing tissue templates...
Finalizing items...
Finalizing buildings...
Finalizing body detail plans...
Finalizing creature variations...
Finalizing creatures...
Finalizing entities...
Finalizing reactions...
Finalizing interactions...
Preparing material data...
Generating inorganics...
Generating plants...
Generating items...
Generating creatures...
Generating entities...
Generating interactions...
Finalizing generated objects...
Preparing text objects...
Preparing graphics...
Loading items...
Loading buildings...
Loading entities...
Loading coin information...
Loading map data...
Loading civilized populations...
Loading history...
Loading parameters...
Loading artifacts...
Loading active historical figures...
Loading squads...
Loading formations...
Loading activities...
Loading interactions...
Loading written content...
Loading identities...
Loading incidents...
Loading crimes...
Loading vehicles...
Loading armies...
Loading army controllers...
Loading tracking information...
Loading cultural identities...
Loading agreements...
Rebuilding temporary information...
Preparing game...
Failed!
  Dwarf Fortress Options: Load Game  
Loading units...
Loading jobs...
Loading schedules...
Loading projectiles...
Loading machines...
Loading flow guides...
Loading effects...
Loading local animal populations...
Loading events...
Loading mandates...
Loading work quotas...
Loading world events...
Loading announcements...
Loading fortress information...
Loading world information...
Loading adventure...
Loading general information...
Rebuilding more temporary information...
Preparing game screen...
Handling compatibility issues...
Unknown Type Error
Folder: 
There are no active games.
Mine
Channel
Remove Up Stairs/Ramps
Upward Stairway
Downward Stairway
Up/Down Stairway
Upward Ramp
Chop Down Trees
Gather Plants
Smooth Stone
Engrave Stone
Carve Fortifications
Carve Track
Toggle Engravings
Remove Designation
unprepared 
Plant Growth (?)
large pots/food storage
minecarts
wheelbarrows
other large tools
sand bags
Plant Cloth
Bone
Tooth
Horn
Pearl
Shell
Silk
Yarn
Amber
Coral
Green Glass
Clear Glass
Crystal Glass
Standard
Well-crafted
Finely-crafted
Superior Quality
Exceptional
Masterwork
Artifact
Fresh Raw Hide
Rotten Raw Hide
Coal
Potash
Pearlash
Soap
Allow Plant/Animal
Allow Non-Plant/Animal
Use Seed
Random
 Seed
Use History Seed
Use Name Seed
Use Creature Seed
Embark Points
End Year
Population Cap After Civ Creation
No Cap
Site Cap After Civ Creation
Percentage Beasts Dead For Stoppage
Ignore
Year to Begin Checking Megabeast Percentage
Cull Unimportant Historical Figures
Reveal All Historical Events
Elevation
Rainfall
Temperature
Drainage
Volcanism
Savagery
Minimum 
Maximum 
 X-Variance
 Y-Variance
Elevation Mesh Size
2 x 2
4 x 4
8 x 8
16 x 16
32 x 32
 Elevation Weighted Range (
Rain Mesh Size
 Rain Weighted Range (
Drainage Mesh Size
 Drainage Weighted Range (
Savagery Mesh Size
 Savagery Weighted Range (
Temperature Mesh Size
 Temperature Weighted Range (
Volcanism Mesh Size
 Volcanism Weighted Range (
Minimum Mountain Peak Number
Minimum Partial Edge Oceans
Minimum Complete Edge Oceans
Minimum Volcano Number
Mineral Scarcity (Low = More minerals)
Max Megabeast Caves
No Beasts
Max Semimegabeast Caves
Titan Number
Titan Attack Population Requirement
Titan Attack Exported Wealth Requirement
Titan Attack Created Wealth Requirement
Number of Demon Types
Number of Night Troll Types
Number of Bogeyman Types
Number of Vampire Curse Types
Number of Werebeast Curse Types
Number of Secret Types
Number of Regional Interaction Types
Number of Disturbance Interaction Types
Number of Evil Cloud Types
Number of Evil Rain Types
Generate Divine Materials
Desired Good Square Count in Small Subregions
Desired Good Square Count in Medium Subregions
Desired Good Square Count in Large Subregions
Desired Evil Square Count in Small Subregions
Desired Evil Square Count in Medium Subregions
Desired Evil Square Count in Large Subregions
Minimum Initial 
 Square Count
 Region Count
Minimum Final 
Erosion Cycle Count
Minimum River Start Locations (Pre-Erosion)
Desired River Start Locations (Post-Erosion)
Periodically Erode Extreme Cliffs
Do Orographic Precipitation and Rain Shadows
Maximum Number of Subregions
Cavern Layer Number
Cavern Layer Openness Min
Cavern Layer Openness Max
Cavern Layer Passage Density Min
Cavern Layer Passage Density Max
Cavern Layer Water Min
Cavern Layer Water Max
Magma Layer
Bottom Layer (Forces Magma)
Z Levels Above Ground
Z Levels Above Layer 1
Z Levels Above Layer 2
Z Levels Above Layer 3
Z Levels Above Layer 4
Z Levels Above Layer 5
Z Levels At Bottom
Minimum Natural Cave Size
Maximum Natural Cave Size
Number of Mountain Caves
Number of Non-Mountain Caves
Make Caves Visible
Allow Init Embark Options to Show Tunnels
Always
Only in Finder
Number of Civilizations
Playable Civilization Required
Minimum Number of Mid-Elevation Squares
Minimum Number of Low-Elevation Squares
Minimum Number of High-Elevation Squares
Minimum Number of Mid-Rain Squares
Minimum Number of Low-Rain Squares
Minimum Number of High-Rain Squares
Minimum Number of Mid-Drainage Squares
Minimum Number of Low-Drainage Squares
Minimum Number of High-Drainage Squares
Minimum Number of Mid-Savagery Squares
Minimum Number of Low-Savagery Squares
Minimum Number of High-Savagery Squares
Minimum Number of Mid-Volcanism Squares
Minimum Number of Low-Volcanism Squares
Minimum Number of High-Volcanism Squares
Animals
Food
Furniture/Siege Ammo
Corpses
Refuse
Coins
Bars/Blocks
Gems
Finished Goods
Cloth
Weapons/Trap Comps
Additional Options
Unprepared Fish
Drink (Plant)
Drink (Animal)
Cheese (Plant)
Cheese (Animal)
Fruit/Leaves
Milled Plant
Bone Meal
Paste
Pressed Material
Extract (Plant)
Extract (Animal)
Misc. Liquid
Item Types
Body Parts
Skulls
Bones
Shells
Teeth
Horns/Hooves
Hair/Wool
Type
Other Materials
Stone/Clay
Metal
Bars: Other Materials
Bars: Metal
Blocks: Other Materials
Blocks: Metal
Blocks: Stone/Clay
Metal Ores
Economic
Other Stone
Rough Glass
Cut Glass
Rough Gem
Cut Gem
Thread (Metal)
Cloth (Metal)
Body
Head
Feet
Hands
Legs
Core Quality
Total Quality
: Toggle
: Scroll
: Enable
: Disable
Mill Products
Fats
Pastes
Liquids
Types
Corpse
Materials
Silk Thread
Yarn Thread
Metal Thread
Plant Thread
Silk Cloth
Yarn Cloth
Metal Cloth
Trap Comps
Qualities
Empty Cages
Empty Animal Traps
Prepared Food
Usable
Unusable
: Allow All
: Block All
: Permit 
: Forbid 
: View Biomes
Brush Radius 
Smoothing Brush
Normal Brush
: Done
ELEV
TEMP
DRAIN
VOLC
(View)
Brush = 
Painting
Not painting
Will be saved
Randomize at gen
: Type Value
: Nullify Value
: Decrease Value
: Increase Value
Range: 
: Set Preset Field Values
  Export Local Image  
Your Units
Buildings
: Select
: Export Image
: Cancel
local_map
-param-
.txt
Created in DF 
  Music and Sound Options  
Volume: 
/255
=========
 or left-click: Change volume.  
: Done.
  Relationships of 
Spouse
Mother
Father
Lover
Child
Bonded
Friend
Grudge
Deity
Force
Object of Worship
Long-term Acquaintance
Passing Acquaintance
Hero
Considers Monster
Considers Brigand
Considers Bully
Considers Violent
Considers Psychotic
Good for Business
Friendly Terms
Considers Killer
Considers Murderer
Comrade
Member of Respected Group
Member of Hated Group
Enemy Fighter
Friendly Fighter
Loyal Soldier
: Back to Main
: Zoom
: View
  Workshop Profile  
Permitted Workers
: Permit All
: Min - 
: Max - 
[INITIAL_LOAD]
COLOR_PATTERN
CP_COLOR
PATTERN
Unrecognized Colored Pattern Token: 
WORD
GEMS_USE_NOUN
GEMS_USE_ADJ
GEMS_USE_ADJ_NOUN
Unrecognized Shape Token: 
Gain possession
Pull it out
Read
Encounter
Horseplay
Training
Brawl
Non-lethal
Lethal
No Quarter
Ally: 
Could not locate adventure start square
Adventure Starting Site Files Missing/Corrupted
The peaceful town of 
 is threatened!  The forces of 
 are on the march.  
Commanded by 
, they
The enemy
 will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
Legends speak of 
an ancient
 vault, 
, where 
 wrested 
 power from the Underworld by invoking 
 true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
The citizens of 
 are plagued by bandits.  The gang
 has even sent some troublemakers to harass people right here in town.
Your wanderings have brought you to this place after a long journey.
You've finally got your equipment together, such as it is.  Now it's time for action and adventure!  
In the rush of excitement, you've forgotten where you were going to go.
  A foolhardy soul might try to rescue the 
children that have been kidnapped.
child that has been kidnapped.
  Perhaps some of the people here will be worth talking to before you continue on your way.
  Perhaps some of your friends here have ideas.
  Perhaps some of your friends here can remind you.
 for help.
You awaken from your slumber.
Your sleep has been interrupted!
 [DONE]
 [MORE]
Would you like to take an action?
 to view other pages)
Do not alter actions
What would you like to do?
Select your combat preferences.
 - Current Attack Preference: 
Strike
Charge
Close Combat
According to Opponent
 - Current Dodge Preference: 
Move Around
Stand Ground
 - Current Charge Defense: 
Dodge Away
          
You have no companions.
Companion
Companions
    
Dead
Wrestle
Ground
Not visible
How quickly and quietly will you move?
Move
: Currently sneaking
: Not currently sneaking
Visual Stealth Factors
Light
Darkness
Low Light
Clear
Fog/Rain/Snow
By Obstacle
Open Area
In Vegetation
Non-Prone In Vegetation
Too Large For Vegetation
No Suitable Vegetation
Gargantuan Profile
Gigantic Profile
Huge Profile
Very Large Profile
Large Profile
Gargantuan Non-Prone Profile
Gigantic Non-Prone Profile
Huge Non-Prone Profile
Very Large Non-Prone Profile
Large Non-Prone Profile
Vanishing Profile
Minuscule Profile
Tiny Profile
Very Small Profile
Small Profile
Average Profile
Average Non-Prone Profile
Visual Stealth (w/o Skill)
Best Possible
Average
Poor
Awful
Terrible
Worst Possible
Quick movement and other actions decrease stealth.
 to select.
Select your movement preferences.
 - Current Swimming Preference: 
When Possible
When Necessary
What would you like to do with 
Where would you like to move?
Pick up how many? (0-
Pick 
Get 
Who will you talk to?
Start a new conversation
Continuing shouting
Ongoing conversation with 
What will you say?
What will you say about the insurrection?
What will you say about the end of the insurrection?
What will you say about the site reclamation?
What will you say about the site's foundation?
What will you say about the group?
What will you say about the army?
What will you say about the failed occupation?
What will you say about the abduction?
What will you say about the incident?
What will you say about the occupation?
What will you say about the new leadership?
What will you say about the beast?
What will you say about the trouble?
What will you say about tribute agreement?
What will you say about the refusal to accept tribute?
What will you say about the refusal to give tribute?
What will you say about the peace agreement?
What will you say about the failed peace agreement?
What will you say about the tribute stoppage?
What will you say about the claim?
What will you say about the gang?
What will you say about the refugees?
What do you want?
What do you want to know?
Where do you want to go?
How will you respond to the position offer?
How will you respond to the adoption request?
What will you say about the journey?
What will you say about the conflict?
How will you ask?
How will you respond?
What will you say about the rescue?
What will you say about the conclusion of the agreement?
What will you say about the agreement?
What will you say about the trade?
What will you say about the surrounding area?
What will you say about the site?
What will you say about the structure?
How will you respond to the invocation?
How will you respond to the accusation?
How will you respond about your profession?
What will you say about your family?
How will you respond to the offer of tribute?
How will you respond to the tribute cancellation?
How will you respond to the offer of peace?
How will you respond to the demand for tribute?
How will you respond to the request to cease hostilities?
How will you respond to the demand to yield?
How will you respond to the request for directions?
How will you respond to the request for a guide?
: Select, 
: Scroll (Page 
Current choice's keywords: 
Filter: 
 to view other pages
 -  
a colony of 
many 
a swarm of 
Miasma
Steam
Mist
An Ocean Wave
Sea Foam
Lava Mist
Magma Mist
 Vapor
Smoke
Dragonfire
Fire
A Web
Item Cloud
A Fire
A Campfire
Track/Spoor: 
broken vegetation
 print
 imprint
right 
left 
unintelligible
/yours or companion's
Stagnant salt water [
Stagnant water [
Salt water [
Water [
Lava [
Magma [
A spattering of 
A smear of 
A pool of 
A thin layer of 
A small pile of 
A pile of 
A dusting of 
The vegetation is heavily damaged here.
The vegetation is bent here.
The vegetation has been slightly perturbed here.
The vegetation is broken here.
thick 
light 
faint 
deep 
shallow 
vague 
 imprint in the 
 is here.
This is an unintelligible mess.
The signs lead north.
The signs lead south.
The signs lead east.
The signs lead west.
The signs lead northeast.
The signs lead northwest.
The signs lead southeast.
The signs lead southwest.
They belong to you or a companion.
What do you want to aim for?
 to view other pages.
 cancels.
Impossible strike
Difficult strike
Tricky strike
Normal strike
Easy strike
Easier strike
Simple strike
can only graze
can't land squarely
can't quite connect
fairly solid
square
very square
direct hit
 to go back.
Impossible
Difficult
Tricky
Normal
Easy
Easier
Simple
VVSlow
V Slow
Slow
Fast
V Fast
 strike
No quick attack: enraged
Quick attack: faster to strike and recover, but not powerful
No heavy attack: enraged
Heavy attack: slower to strike and recover, but hits harder
Forced wild attack: enraged
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
No precise attack: enraged
Precise attack: very slow to strike, improved accuracy
No charge attack: no target
No charge attack: you are on the ground
No charge attack: you are mounted
No charge attack: you are chained
No charge attack: you are in uncontrolled flight
No charge attack: you are on a vehicle
No charge attack: you are on a projectile
No charge attack: you are climbing
No charge attack: target is on the ground
No charge attack: target is mounted
No charge attack: target is chained
No charge attack: target is in uncontrolled flight
No charge attack: target is on a vehicle
No charge attack: target is on a projectile
No charge attack: target is climbing
No charge attack: target shares your location
No charge attack: target's location inaccessible
Charge attack: move toward your opponent
Multi-attack: choose another simultaneous action afterward
Really attack 
 confirms.  
 aborts.
Which creature will you attack?  
 pages)
You are fighting 
Parry 
Block 
Parry (
Block (
Dodge (
Select 
 selected
adjacent only
own tile only
, range 
, disturber only
 move
 done, 
 remove last
 cancel, 
 pages
 cancel
this location
Who will you shoot?  
 fires.  
Who will you target?  
 throws.  
 fires.
 throws.
Move to a creature or press 
 to shoot this direction.
 to throw this direction.
: cannot see dawn.
: until dawn.
: sleep.
: wait.
You will sleep as necessary until dawn.
You will sleep as necessary for 
 hour
You will wait, staying awake until dawn.
You will wait, staying awake for 
 aborts.  
 changes hours.
You fail to grab the 
CUSTOM_LAW_MAKER
lord
lords
lady
ladies
lord consort
lords consort
lady consort
ladies consort
hearthperson
hearthpeople
 cannot jump.
You cannot jump while swimming.
You cannot jump while prone.
You cannot jump while in the air.
You are too injured to jump.
You cannot jump while wrestling.
There are no visible tracks or other signs, aside from yours.
There are no visible tracks or other signs.
You've already searched this area recently.
You've found a colony of 
 and another small creature.
 and some other small creatures.
You've found a small creature.
You've found some small creatures.
Your intense search turns up nothing.
You have nothing with which to interact.
You have nothing to examine.
You assume a submissive posture.
You no longer assume a submissive posture.
You strap 
 to your 
You draw 
 with your 
You do not have a free grasp for 
You have nothing left to draw or put away.
You have nothing left to remove.
You have nothing left to wear.
You have nothing left to eat or drink.
You have nothing to put inside a container.
You have nothing left to drop.
There is nothing to pick up here.
You have nothing left to throw.
You have nothing to fire with.
You have nothing left to fire.
Things smell bad when you are dead.
You smell 
 on the wind.
You aren't picking up any odor in particular.
There is no sunlight when you are dead.
The sky is alive with vortices of purple light and dark, boiling clouds.
The area gives off a sickly light.
There are no traces of sunlight here.
Being dead is cold and clammy.
The temperature is as it has been and always will be.
The temperature cannot be judged.
It is burning.
It is deathly cold.
The temperature is pleasant.
It is scorching.
It is warm.
It is cool.
It is freezing.
You've lost track of time since your death.
It is the 
You are still surrounded by cackling.
You don't feel safe enough to travel.
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
You can't travel until you've stopped the bleeding.
You can't travel because you can't breathe.
You can't travel because you are dying of thirst.
You can't travel because you are starving to death.
You can't travel because you are swimming.
You must move away from the water before you can travel.
You must come down from the mountains before you can travel.
You can't travel until you stop riding this vehicle.
You can't travel until you stop riding this projectile.
You cannot travel until you leave this site.
You need a free grasp to climb.
You are too injured to climb.
 cannot climb.
You cannot climb while prone.
You need a free grasp to hold the terrain.
You are too injured to hold the terrain.
 cannot hold the terrain.
The webs make it impossible to stand.
You are too tired to stand.
You can't stand up -- somebody is in the way.
You must 
You can't travel until you emerge from underground or enter a tunnel.
You must move away from the surrounding obstacles before you can travel.
You must move away from the river before you can travel.
 to return to arena.
 (still)
 (moving 
You have reached the summit of 
You are deceased.  Press 
 to finish.
Unconscious
Stunned
Dizzy
Exhausted
Sleep!
Over-Exert
Tired
V Drowsy
Drowsy
Drowning
Winded
In Air
Flying
Nauseous
Thirsty!
Thirsty
Dhyd
Thir
Stvg
Hung
Mortal Wound
In Flight
Paralyzed
Webbed
On Ground
Numb
Bleeding!
Bleeding
Pale
Faint
Fever
Pain
ClmSk 
Climb 
Snk 
Spd 
Sneak 
Speed 
Done/
Overthrow/
Guide/
Rescue/
Aid Rescue/
Adventure/
Bound Service/
World Joining Agreement
Order:DriveOff/
Order:Trouble/
Unknown
Overthrow Agreement
Guide Agreement
Rescue Agreement
Aid Rescue Agreement
Adventuring Agreement
Bound Servitude
agreed to join
in insurrection against
thereby freeing
agreed to guide
somebody unknown
in order to be brought safely away from
in order to rescue
agreed to adventure with
wherever the journey might lead
was bound to serve
by invocation of True Name
Agreement concluded
Drive
from
Cause trouble for
An order from
Finish reporting in
Complete: report back
Not yet completed
Events
Agreements
People
Sites
Groups
Regions
Bestiary
: Toggle map/info
: Recenter on selected
: Recenter on current location
: Toggle line
: Filter on 
: Filter
: Filter on _
Wrestle 
The Wrestling of 
Latch
Grasp
JLock
Choke
 to scroll.
Wrestle using 
Lock 
Choke 
Take-down by 
Throw by 
Pinch 
Gouge 
Break 
Release joint lock of 
Release choke of 
Release grip of 
Loosen joint lock of 
Loosen choke of 
Break grip of 
Shake 
Strangle 
Grab
 attacks.  
 goes back.  
 selects.  
 scrolls.
Deceased
Abysmal
Very Low
Below Average
Above Average
High
Superior
Super
Strength
Agility
Toughness
Endurance
Recuperation
Disease Resistance
Analytical Ability
Focus
Willpower
Creativity
Intuition
Patience
Memory
Linguistic Ability
Spatial Sense
Musicality
Kinesthetic Sense
Empathy
Social Awareness
Very small
Small
Average-sized
Large
Very large
 for a 
Sneak: 
Speed: 
Enraged at all enemies!
In a martial trance!
Throwing a tantrum!
On the Ground
Partially Webbed
Partially Paralyzed
Sluggish
Completely Numb
Partially Numb
Slightly Numb
Heavy Bleeding
Extreme Pain
Slumberous
Very Drowsy
Dehydrated
Starving
Very Hungry
Hungry
: View Attributes
: View Skills
: Desc
: View Wr
: Cust
[C:5:0:1]
What would you like to wear?
What would you like to remove?
What would you like to drop?
What would you like to throw?
With what would you like to interact?
With what would you like to eat or drink?
What would you like to put inside a container?
Where would you like to put the 
Your Inventory
 to view other pages.  
 when done.
There is nothing to do with 
You empty the 
You take out the 
You don't have a suitable container.
You put the 
 into the 
You eat the 
You drink the 
 is too salty.
 is too hot.
 is too cold.
You lick the 
No.  That's disgusting.
You are too full.
You empty 
You drop 
You pick
 picks
 up the 
 and put it in 
 and puts it in 
You do not have a free grasp and your quivers and packs are full.
You do not have a free grasp and your quiver and packs are full.
You do not have a free grasp and your quivers and pack are full.
You do not have a free grasp and your quiver and pack are full.
You do not have a free grasp and your quivers are full.
You do not have a free grasp and your quiver is full.
You do not have a free grasp and your packs are full.
You do not have a free grasp and your pack is full.
You do not have a free grasp.
No recent announcements.
Announcements 
You've located a 
right under you
above and 
below and 
to the 
 says:  "
 says, "
Sewer Access
Tree House
The Home Tree
Shaping Tree
Market Tree
Civic Mound
Castle Mound
Drinking Mound
Abandoned shop
Food imports
Clothing imports
General imports
Cloth shop
Leather shop
Woven clothing shop
Leather clothing shop
Bone carver's shop
Gem cutter's shop
Weaponsmith's shop
Bowyer's shop
Blacksmith's shop
Tavern
Armorsmith's shop
Metal craft shop
Leather goods shop
Carpenter's shop
Stone furniture shop
Metal furniture shop
Warehouse
Fortress Entrance
Trenches
Empty market
Imported goods market
Imported food market
Imported clothing market
Meat market
Fruit and vegetable market
Cheese market
Processed goods market
Underground Fortress
Underground Farms
Underground Stair
Hillocks
Houses
Hillock
House
Abandoned hillocks
Abandoned houses
Abandoned hillock
Abandoned house
Ruined hillocks
Ruined houses
Ruined hillock
Ruined house
No significant structures
Offloading site...
Strongest Odor: 
Death
Dehydratd
: Stop
: Sneak
: Map
: Log
: Sleep
: Tracks
: Clouds
You have discovered a 
You cannot travel through the 
There is a 
 here.
 - Raise the bucket
 - Lower the bucket
You raise the bucket.
You lower the bucket.
 - Pull it
You pull the lever.
There is a locked 
 - Break it in
 - Pick the lock
You break the hatch in!
The hatch is operated by a remote mechanism.  You cannot proceed.
You pick the lock!
 - Bash it down
You bash the door down!
Create Your Character
Race: 
Peasant
Demigod
 outsider
: Status
: Select   
: Options/Abort
Skill remaining: 
Attributes remaining: 
: Done     
: Back
 to change
Name: 
: Abort
Background:
: Background
Locally Important
: Enter First Name
: Customize Name
: Random Name
: Become 
: Go!
** Unretiring Adventurer **
** Starting Adventurer **
invalid lair entrance
Dawn is breaking.
It is noon.
Night is falling.
You struggle for 
You cannot see.
You cannot read.
You read 
It has no writing.
The pages are blank.
It has no pages.
You pull out 
Fill 
stagnant 
salt 
Heat 
 near lava
 near magma
 near burning trunk
 near burning branches
 near burning twigs
 near burning cap
 near fire
 near campfire
You fill your 
 is empty.
It won't fit in your 
Your 
 is already full.
You heat the 
 to no effect.
 is hot enough already.
Suck 
Drink 
Eat 
Ignite 
Make Campfire (
You don't feel safe enough to make a campfire.
You make a campfire.
The steam around the vegetation stops you from setting the fire.
The vegetation is submerged.
The vegetation is too wet.
You set a fire.
Attack error
Interact with 
Push 
Ride 
, push off toward 
Guide 
Charge 
Move to 
/Air
/Water
Lava
Magma
Climb to 
 holding 
 releasing hold
Hang from 
Hold 
Release hold on 
Attack
Jump
Push Object
Hold
Release
Unsteady
Suck Blood
Talk
Parry
Block
Dodge
Recover
Stand Up
Lie Down
and more
 to act
Tracks Visible: 
The cackling fades away.
You are surrounded by incessant cackling.
Can I help you with something?
You cannot rest until you leave this site.
You don't feel safe enough to rest.
You can't rest because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
You can't rest until you've stopped the bleeding.
You can't rest because you can't breathe.
You can't rest because you are drowning.
You can't rest because you are dying of thirst.
You can't rest because you are starving to death.
You can't rest because you are swimming.
You can't rest until you are on a stable surface.
in play interaction 
You 
yourself
Shout out to everybody
The Void
, Deity
, Force
Charging
Moving
 (above)
 (below)
upward
downward
Remote: 
Distant: 
Starting: 
Incoming: 
IMMINENT: 
Recovering from attacking
Attacking
 with wrestling
 with grab
quick
heavy
wild
precise
, aiming for 
Jumping
Pushing Object
Holding terrain
Releasing hold on terrain
Regaining balance
Sucking Blood
Working
Talking
Parrying
Blocking
Recovering from deflection
Standing Up
Lying Down
You are a wanderer of the wilderness.
Your wanderings have led you to 
, a 
.  You are a stranger here.
You are a newly-minted 
 of the great 
.  Destiny is calling!
You are a peasant in 
, and you have never strayed far from home.
  You are a
n ardent
 faithful
 casual
 dubious
 worshipper of 
, the 
goddess
deity
, the force
 which permeates 
Reunion/
Death/You
Death/
ProdViol
ExpViol
JobViol
SlowLabor
Murder
Disorder
BuildDest
Vandalism
Theft
Robbery
Blood-drinking
YieldDemand/
Attack/
Escalation/
Beast/
Group/
Tribute/
NoTribute/
Peace/
NoPeace/
Harass/
Leave/
Flee/
Abandon/
Insurrection
Overthrow
Failed
Crushed
Reclaimed/
Founded/
Reclaiming/
Founding/
Invasion/
Occupation/
Abduction/You
Abduction/
Civilization
Site Government
Vessel Crew
Migrating Group
Nomadic Group
Religion
Military Unit
Outcast
, Dead
Enemy
Criminal
Devoted
Loyal
Aligned
Affiliated
Associated
 member
 mercenary
 slave
Former 
member
mercenary
slave
prisoner
Mountain
Temperate Freshwater Swamp
Temperate Saltwater Swamp
Temperate Freshwater Marsh
Temperate Saltwater Marsh
Tropical Freshwater Swamp
Tropical Saltwater Swamp
Mangrove Swamp
Tropical Freshwater Marsh
Tropical Saltwater Marsh
Taiga
Temperate Coniferous Forest
Temperate Broadleaf Forest
Tropical Coniferous Forest
Tropical Dry Broadleaf Forest
Tropical Moist Broadleaf Forest
Temperate Grassland
Temperate Savanna
Temperate Shrubland
Tropical Grassland
Tropical Savanna
Tropical Shrubland
Badlands
Rocky Wasteland
Sand Desert
Tropical Ocean
Temperate Ocean
Arctic Ocean
Temperate Freshwater Pool
Temperate Brackish Pool
Temperate Saltwater Pool
Tropical Freshwater Pool
Tropical Brackish Pool
Tropical Saltwater Pool
Temperate Freshwater Lake
Temperate Brackish Lake
Temperate Saltwater Lake
Tropical Freshwater Lake
Tropical Brackish Lake
Tropical Saltwater Lake
Temperate Freshwater River
Temperate Brackish River
Temperate Saltwater River
Tropical Freshwater River
Tropical Brackish River
Tropical Saltwater River
Subterranean Water
Subterranean Chasm
Subterranean Magma
Died in the year 
 deity
This person is 
 and your military commander
This person is one of the 
 and your military subordinate
 alongside you
You have known this person your entire life.
You have known this person since 
 birth.
You have known each other your entire lives.
You last spoke 
You have heard this name suggested as a potential guide to faraway places.
You worship this figure.
This is your lover.
This is your prisoner.
This is your jailor.
This is your master.
This is your apprentice.
This is your traveling companion.
This is your 
You have recently encountered one of these creatures.
You have encountered these creatures in the past but not recently.
You have only heard tell of these creatures.
You have killed 
 of these creatures.
This creature can be found in 
This creature lives in 
This creature dwells underground.
This event occurred on the 
 in the year 
Your reunion with 
The reunion of 
Your death
The death of 
The insurrection
The occupation of 
Your abduction
The abduction of 
Following 
  Saving...  
  Stockpile Settings  
  Items Desired/Kept By Vehicle  
Disconnected Build Overflow
SOAP
  Select Item: 
 Points Remaining  
  Select Item  
 to select.  
 to abort.
 scroll.  Type in parts of the name to narrow your search.
 slabs engraved
Slab engraved
No slabs engraved
Entombed and memorialized
Memorialized
Entombed
Ghost
Not memorialized
Weapons and Ammunition
Furniture
Siege Equipment
Other Objects
Metal Clothing
Engrave Memorial Slab
Main
Siege Engines
Traps/Levers
Workshops
Furnaces
Wall/Floor/Stairs/Track
Machine Components
Track
Building Placement Distance Overflow
%s: %s
Error
Fatal error
Unable to create texture!
INIT FAILED!
New window size: 
Font size: 
Resizing grid to 
Resizing font to 
Dwarf Fortress
data/art/icon.png
SDL initialization failure, trying windowed mode
SDL initialization failure
Requested single-buffering not available
OpenGL
Resetting textures
EMERGENCY: Unknown case in async_wait
TEXT not supported on windows
PRINT_MODE
data/init/interface.txt
Error Initializing Text: 
list<T> too long
deque<T> too long
invalid map/set<T> iterator
map/set<T> too long
Space
Shift+
Ctrl+
Alt+
SDL+
Button 
REPEAT_NOT
REPEAT_SLOW
REPEAT_FAST
REPEAT_BROKEN
Loading bindings from 
 not found, or I/O error encountered
[BIND:*:*]
[SYM:*:*]
[KEY:*]
[BUTTON:*:*]
Broken repeat request: 
Unknown SDLKey: 
Broken unicode: 
Broken button (should be [BUTTON:#:#]): 
Unknown binding: 
Saving bindings to 
.partial
 for writing
Failed to open 
I/O error while writing keyboard mapping
[BIND:
[KEY:
[SYM:
[BUTTON:
Missing binding displayed: 
NO BINDING
I/O error while loading macro
End of macro
End of group
Binding name unknown while loading macro: 
Binding missing while loading macro: 
Quantity not numeric or Unexpected tab(s) while loading macro: 
data/init/macros/*.mak
data/init/macros/
.mak
CHEESE_MAT
 Crafts
 Logs
TISSUE_STYLE
TS_MAINTAIN_LENGTH
TS_PREFERRED_SHAPING
DIGGER
TRANSLATION
CIV_CONTROLLABLE
INDIV_CONTROLLABLE
SIEGER
AMBUSHER
LAYER_LINKED
BABYSNATCHER
ITEM_THIEF
SUBTERRANEAN_CLOTHING
CLOTHING
SITE_GUARDIAN
CURRENCY_BY_YEAR
METAL_PREF
GEM_PREF
STONE_PREF
DIVINE_MAT_WEAPONS
DIVINE_MAT_ARMOR
DIVINE_MAT_CRAFTS
DIVINE_MAT_CLOTHING
WOOD_WEAPONS
WOOD_ARMOR
RIVER_PRODUCTS
OCEAN_PRODUCTS
INDOOR_WOOD
OUTDOOR_WOOD
INDOOR_ORCHARDS
OUTDOOR_ORCHARDS
INDOOR_GARDENS
OUTDOOR_GARDENS
INDOOR_FARMING
OUTDOOR_FARMING
UNDEAD_CANDIDATE
USE_CAVE_ANIMALS
USE_EVIL_ANIMALS
USE_GOOD_ANIMALS
USE_EVIL_WOOD
USE_GOOD_WOOD
USE_EVIL_PLANTS
USE_GOOD_PLANTS
LOCAL_BANDITRY
BANDITRY
START_BIOME
EXCLUSIVE_START_BIOME
SETTLEMENT_BIOME
BIOME_SUPPORT
MERCHANT_NOBILITY
SKULKING
GEM_SHAPE
STONE_SHAPE
PERMITTED_JOB
PERMITTED_BUILDING
PERMITTED_REACTION
WORLD_CONSTRUCTION
WILL_ACCEPT_TRIBUTE
BUILDS_OUTDOOR_FORTIFICATIONS
BUILDS_OUTDOOR_TOMBS
ETHIC
VALUE
WANDERER
MAX_STARTING_CIV_NUMBER
MAX_SITE_POP_NUMBER
MAX_POP_NUMBER
RELIGION_SPHERE
TREE_CAP_DIPLOMACY
DIPLOMAT_BODYGUARDS
MERCHANT_BODYGUARDS
ACTIVE_SEASON
PROGRESS_TRIGGER_POPULATION
PROGRESS_TRIGGER_PRODUCTION
PROGRESS_TRIGGER_TRADE
PROGRESS_TRIGGER_POP_SIEGE
PROGRESS_TRIGGER_PROD_SIEGE
PROGRESS_TRIGGER_TRADE_SIEGE
DEFAULT_SITE_TYPE
LIKES_SITE
TOLERATES_SITE
USE_ANY_PET_RACE
USE_MISC_PROCESSED_WOOD_PRODUCTS
IMPROVED_BOWS
INVADERS_IGNORE_NEUTRALS
EQUIPMENT_IMPROVEMENTS
ABUSE_BODIES
USE_ANIMAL_PRODUCTS
COMMON_DOMESTIC_PACK
COMMON_DOMESTIC_PULL
COMMON_DOMESTIC_MOUNT
COMMON_DOMESTIC_PET
SPHERE_ALIGNMENT
ART_FACET_MODIFIER
ART_IMAGE_ELEMENT_MODIFIER
ITEM_IMPROVEMENT_MODIFIER
CURRENCY
ADVENTURE_TIER
SELECT_SYMBOL
REMAINING
SUBSELECT_SYMBOL
CULL_SYMBOL
FRIENDLY_COLOR
VARIABLE_POSITIONS
SITE_VARIABLE_POSITIONS
LAND_HOLDER_TRIGGER
POSITION
CONQUERED_SITE
REQUIRES_MARKET
ELECTED
has negative foreground color, set to 7
has foreground color > 7, set to 7
has negative background color, set to 0
has background color > 7, set to 0
has invalid brightness value (must be 0 or 1), set to 0
has equal foreground/background colors without brightness, background set to 0
EXECUTION_SKILL
SPECIAL_BURIAL
FLASHES
BRAG_ON_KILL
CHAT_WORTHY
DO_NOT_CULL
RULES_FROM_LOCATION
MENIAL_WORK_EXEMPTION
MENIAL_WORK_EXEMPTION_SPOUSE
SLEEP_PRETENSION
PUNISHMENT_EXEMPTION
KILL_QUEST
QUEST_GIVER
ALLOWED_CREATURE
ALLOWED_CLASS
REJECTED_CREATURE
REJECTED_CLASS
GENDER
MILITARY_SCREEN_ONLY
EXPORTED_IN_LEGENDS
DETERMINES_COIN_DESIGN
SUCCESSION
BY_HEIR
BY_POSITION
APPOINTED_BY
REPLACED_BY
REQUIRES_POPULATION
PRECEDENCE
: Negative precedence changed to zero
: Precedence exceeding 
 capped
LAND_HOLDER
RESPONSIBILITY
COMMANDER
AS_NEEDED
LAND_NAME
NAME_MALE
NAME_FEMALE
SPOUSE_MALE
SPOUSE_FEMALE
REQUIRED_BOXES
: REQUIRED_BOXES negative, set to 0
: REQUIRED_BOXES exceeds 100, capped
REQUIRED_CABINETS
: REQUIRED_CABINETS negative, set to 0
: REQUIRED_CABINETS exceeds 100, capped
REQUIRED_RACKS
: REQUIRED_RACKS negative, set to 0
: REQUIRED_RACKS exceeds 100, capped
REQUIRED_STANDS
: REQUIRED_STANDS negative, set to 0
: REQUIRED_STANDS exceeds 100, capped
REQUIRED_OFFICE
: REQUIRED_OFFICE negative, set to 0
: REQUIRED_OFFICE exceeds 1000000, capped
REQUIRED_BEDROOM
: REQUIRED_BEDROOM negative, set to 0
: REQUIRED_BEDROOM exceeds 1000000, capped
REQUIRED_DINING
: REQUIRED_DINING negative, set to 0
: REQUIRED_DINING exceeds 1000000, capped
REQUIRED_TOMB
: REQUIRED_TOMB negative, set to 0
: REQUIRED_TOMB exceeds 1000000, capped
MANDATE_MAX
: MANDATE_MAX negative, set to 0
: MANDATE_MAX exceeds 100, capped
DEMAND_MAX
: DEMAND_MAX negative, set to 0
: DEMAND_MAX exceeds 100, capped
ACCOUNT_EXEMPT
DUTY_BOUND
Unrecognized Entity Token: 
*** Error(s) finalizing the entity 
Unrecognized entity digger token: 
Unrecognized entity weapon token: 
Unrecognized entity armor token: 
Unrecognized entity ammo token: 
Unrecognized entity helm token: 
Unrecognized entity gloves token: 
Unrecognized entity shoes token: 
Unrecognized entity pants token: 
Unrecognized entity shield token: 
Unrecognized entity trapcomp token: 
Unrecognized entity toy token: 
Unrecognized entity instrument token: 
Unrecognized entity tool token: 
Unrecognized entity siege ammo token: 
Unrecognized entity position allowed caste token: 
Unrecognized entity position allowed creature token: 
Unrecognized entity position rejected caste token: 
Unrecognized entity position rejected creature token: 
Gem shape not found: 
Stone shape not found: 
CUSTOM_BANDIT_LEADER
leaders
boss
bosses
chief
chiefs
chieftess
chieftesses
captain
captains
masters
commander
commanders
ringleader
ringleaders
warlord
warlords
chieftain
chieftains
lieutenant
lieutenants
Murder-target mismatch: year 
, entity #
law-giver
law-givers
CUSTOM_MILITARY_GOALS
war leader
war leaders
CUSTOM_MILITARY_STRATEGY
general
generals
HIGH_PRIEST
high 
first 
exalted 
holy 
sacred 
high priest
high priests
PRIEST
priest
priests
WORSHIP_HF
failure to get start square construction for transport link
failure to get end square construction for transport link
midmap construction path build failure
Entity 
 has self-referential diplomacy state
[PROFILE]
TITLE:
[SKILL:
[RECLAIM_SKILL:
[ITEM:
[PET:
administrator
administrators
Leather armor
Metal armor
entity_layer
[OBJECT:ENTITY]
[ENTITY:
Miner destination wiped
body
now know a few facts about 
 training.
have attained a general familiarity with 
 training methods.
are now quite knowledgeable 
 trainers.
are now expert 
Merchants have arrived and are unloading their goods.
The merchants need a trade depot to unload their goods.
An animal
 has become a 
 has adopted 
Something has pulled a lever!
Something has triggered a pressure plate!
Something has emptied a cage!
Something has unchained a creature!
DRINK_MAT
unused 
improvable 
butcherable 
millable 
possibly buriable 
unrotten 
undisturbed 
collected 
sharpenable 
empty 
processable 
cookable 
solid 
extract-bearing plant 
extract-bearing fish 
extract-bearing small creature 
processable (to vial) 
processable (to barrel) 
tameable small creature 
sand-bearing 
glass 
lye-bearing 
milk 
milkable 
finished good 
ammo 
furniture 
dye 
dyeable 
totemable 
glass-making 
dyed 
melt-designated 
deep material 
sewn-imageless 
screw 
fire-safe 
magma-safe 
building material 
non-economic 
plant 
silk 
yarn 
leather 
bone 
hair/wool 
shell 
horn 
pearl 
plaster-containing 
soap 
ivory/tooth 
lye/milk-free 
blunt 
unengraved 
unimproved 
non-absorbent 
food storage 
non-pressed 
hard 
-bearing 
-producing 
-containing 
liquid cooking
liquid scoop
powder grinding receptacle
powder grinding
meat carving
meat boning
meat slicing
meat cleaving
meat-carving holder
meal container
liquid container
food storage
hive
nest box
small object container
track cart
body part
 that isn't a bin
Short Pathing Flood Overflow
 been 
 by a 
burned
flown
rough 
 log
 block
the river
the cave
the pit
the magma pool
the volcano
the underworld portal
the subterranean water
the underworld
 deposit
: Null Pop Num
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
1.2.3
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
The glowing barrier has disappeared!
Horrifying screams come from the darkness below!
Seed text
Year 
 was waged by 
One of the most significant causes of the conflict was 
The most significant cause of the conflict was 
 a family matter
 disgust with the adversary's godlessness
 religious opposition to the adversary's worship of 
 religious opposition to the adversary's inherent association with 
 natural aversion to the adversary's worship of 
 natural aversion to the adversary's inherent association with 
The causes of the conflict are debated by scholars and very little is truly known.
 unknown
 creature
, lost
, all lost
 losses
, one loss
, no losses
, mostly 
 creatures
Attacker was uncontested.
Attacker was victorious.
Defender was victorious.
A fearsome
 attack
 was a time when the 
 and the 
 were the only great powers in the world.
 was a time when 
yet 
again 
 was the only great power in the world.
living gods and mighty beasts 
still 
held sway.
the powers of the world were fading
great powers had returned to the world
there were still great powers in the world
fantastic creatures no longer lived in great numbers.
fantastic creatures were few and far between, and some even doubted their existence.
 ruled the world.
the last of the 
ancient 
powers fought their final battles.
various civilized races peopled the world.
 was a time after civilization had
 yet
 again
 crumbled completely.
fantastic creatures were but mere stories told by travelers.
only simple creatures inhabited
no civilized peoples existed in
 the world.
Part of 
ended.
occurred.
began.
Legends
Sorting
Initialization complete...
Historical events 
 completed
Check for culled historical figures 
Historical figures 
Artifacts completed
Structures completed
 event sort 
Historical events left to discover: 
Historical Figures
Artifacts
Civilizations and other entities
Structures
Historical Maps
Underground Regions
Unnamed 
Unnamed
, force
Civilizations and Other Entities
Keep
Dark Tower
Underworld Spire
Market
Dungeon
Sewers
Catacombs
Slain
Received 
a wound
 wounds
Fled
 yet emerged 
Victorious
 yet 
drove forward
Drove forward
 and was 
repelled
Repelled
stood fast
Stood fast
beaten back
Beaten back
Unnamed underground area
Unnamed magma sea area
Unnamed Underworld area
Populations
: Filter on string
: Done filtering.
Movement keys to view.
: civ/site
 to change year.
: view top event
: toggle territories.  
: select an option.  
: done.  
: export current map.  
: show only important events.  
: show all events.  
: back to age.  
: XML dump (incomplete)
: export site map.
: export map/gen info.
: export detailed map.
Standard biome+site map
Elevations including lake and ocean floors
Elevations respecting water level
Current vegetation
Evil
Salinity
Biome
Structures/fields/roads/etc.
Hydrosphere
Nobility/holdings
Diplomacy
 to export
 to cancel
 to scroll
Export of column 
 complete
data/save/current/world.dat
Command Line: World exported.
  Dwarf Fortress: Save World  
Offloading units... 
Offloading art images...
Sorting world information...
Saving map data...
Saving civilized populations...
Saving history...
Saving parameters...
Saving tracking info...
Saving agreements...
Synchronizing folders...
  Dwarf Fortress: Updating World  
data/init/world_gen.txt
WORLD_GEN
TITLE
SEED
HISTORY_SEED
NAME_SEED
CREATURE_SEED
CUSTOM_NAME
EMBARK_POINTS
PEAK_NUMBER_MIN
PARTIAL_OCEAN_EDGE_MIN
OCEAN_EDGE_MIN
COMPLETE_OCEAN_EDGE_MIN
REVEAL_ALL_HISTORY
CULL_HISTORICAL_FIGURES
EROSION_CYCLE_COUNT
PERIODICALLY_ERODE_EXTREMES
OROGRAPHIC_PRECIPITATION
ALL_CAVES_VISIBLE
PLAYABLE_CIVILIZATION_REQUIRED
VOLCANO_MIN
END_YEAR
BEAST_END_YEAR
ELEVATION
RAINFALL
DRAINAGE
VOLCANISM
SAVAGERY
PS_EL
PS_RF
PS_TP
PS_DR
PS_VL
PS_SV
Attempted to set world gen presets prior to dimensions
 preset attempted beyond Y range
 preset failed to load X value at Y = 
ELEVATION_FREQUENCY
RAIN_FREQUENCY
DRAINAGE_FREQUENCY
TEMPERATURE_FREQUENCY
SAVAGERY_FREQUENCY
VOLCANISM_FREQUENCY
MINERAL_SCARCITY
MEGABEAST_CAP
SEMIMEGABEAST_CAP
TITAN_NUMBER
TITAN_ATTACK_TRIGGER
DEMON_NUMBER
NIGHT_TROLL_NUMBER
BOGEYMAN_NUMBER
VAMPIRE_NUMBER
WEREBEAST_NUMBER
SECRET_NUMBER
REGIONAL_INTERACTION_NUMBER
DISTURBANCE_INTERACTION_NUMBER
EVIL_CLOUD_NUMBER
GENERATE_DIVINE_MATERIALS
EVIL_RAIN_NUMBER
GOOD_SQ_COUNTS
EVIL_SQ_COUNTS
REGION_COUNTS
RIVER_MINS
SUBREGION_MAX
CAVERN_LAYER_COUNT
CAVERN_LAYER_OPENNESS_MIN
CAVERN_LAYER_OPENNESS_MAX
CAVERN_LAYER_PASSAGE_DENSITY_MIN
CAVERN_LAYER_PASSAGE_DENSITY_MAX
CAVERN_LAYER_WATER_MIN
CAVERN_LAYER_WATER_MAX
HAVE_BOTTOM_LAYER_1
HAVE_BOTTOM_LAYER_2
LEVELS_ABOVE_GROUND
LEVELS_ABOVE_LAYER_1
LEVELS_ABOVE_LAYER_2
LEVELS_ABOVE_LAYER_3
LEVELS_ABOVE_LAYER_4
LEVELS_ABOVE_LAYER_5
LEVELS_AT_BOTTOM
CAVE_MIN_SIZE
CAVE_MAX_SIZE
MOUNTAIN_CAVE_MIN
NON_MOUNTAIN_CAVE_MIN
TOTAL_CIV_NUMBER
TOTAL_CIV_POPULATION
SITE_CAP
ELEVATION_RANGES
RAIN_RANGES
DRAINAGE_RANGES
SAVAGERY_RANGES
VOLCANISM_RANGES
Unrecognized World Gen Token: 
LARGE ISLAND
LARGE REGION
MEDIUM ISLAND
MEDIUM REGION
SMALL ISLAND
SMALL REGION
SMALLER ISLAND
SMALLER REGION
POCKET ISLAND
POCKET REGION
Command Line: World generation manually aborted.
The world generator is having trouble placing enough mountain peaks.  
You might want to check your maximum elevation value and other elevation parameters.  
Can the elevation 400 be placed enough times to provide space for your peaks?  
You might want to check your preset elevations for the elevation 400.  
You must have at least as many of these highest elevation points as you are requiring peaks.  
Alternatively, you can reduce the number of peaks required by the parameters.
The world generator is having trouble placing enough mid-level elevations.  
Can your parameters achieve elevations between 100 and 299?  
You might want to adjust the parameters governing elevation frequencies.  
Alternatively, you can reduce the number of mid-level elevation squares required.
The world generator is having trouble placing enough low elevations.  
Can your parameters achieve elevations between 0 and 99?  
The world generator is having trouble placing enough high elevations.  
Can your parameters achieve elevations between 300 and 400?  
The world generator is having trouble placing enough ocean squares along the edges.  
Can your parameters achieve elevations between 0 and 99 frequently?  
You might want to adjust the parameters governing elevation.  
Alternatively, you can reduce the number of edge oceans required.
The world generator is having trouble placing rainfall in the manner specified by the parameters.  
You might want to adjust the parameters governing rainfall.  
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
The world generator is having trouble setting drainage in the manner specified by the parameters.  
You might want to adjust the parameters governing drainage.  
Alternatively, you can reduce the number of high, medium or low drainage squares required.
The world generator is having trouble placing savagery in the manner specified by the parameters.  
You might want to adjust the parameters governing savagery.  
Alternatively, you can reduce the number of high, medium or low savagery squares required.
The world generator is having trouble setting volcanism in the manner specified by the parameters.  
You might want to adjust the parameters governing volcanism.  
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
The world generator is having trouble placing enough volcanos.  
You might want to check your maximum volcanism value.  
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  
You might want to check your preset volcanism for the value 100.  
You must have at least as many of these highest volcanism points as you are requiring volcanos.  
Alternatively, you can reduce the number of volcanos required by the parameters.
The world generator is having trouble placing swamps and marshes.  
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
The world generator is having trouble placing deserts and badlands.  
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
The world generator is having trouble placing forests.  
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
The world generator is having trouble placing mountains.  
Make sure your parameters and presets can support high elevation areas.  
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
The world generator is having trouble placing oceans.  
Make sure your parameters and presets can support low elevation areas.  
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
The world generator is having trouble placing glaciers.  
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
The world generator is having trouble placing tundra regions.  
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
The world generator is having trouble placing grasslands.  
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  
The world generator is having trouble placing hills.  
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  
The world generator is having trouble placing rivers.  
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  
Alternatively, you can reduce the number of rivers required by the parameters.
The world generator is placing too many subregions.  
Make sure your parameters and presets aren't so variable that biomes change frequently.  
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
The world generator is having trouble placing mountain caves.  
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  
Alternatively, you can reduce the number of mountain caves required by the parameters.
The world generator is having trouble placing low-lying caves.  
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
The world generator is having trouble placing enough civilizations.  
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  
Alternatively, you can reduce the number of civilizations required by the parameters.
The world generator couldn't find any civilization definitions.  
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  
The world generator is having trouble placing a controllable civilization.  
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  
Make sure your parameters and presets have adequate squares of this kind.  
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
The world generator is having trouble placing farming civilizations.  
Civilizations use available plants in their surroundings as their initial crops.  
Make sure your parameters and raw objects have adequate vegetation.  
Command Line: World generation parameter set located successfully.
Command Line: World generation parameter set 
 not found -- using default.
Command Line: World image, detailed image and info exported.
  Dwarf Fortress: New World  
Finalizing...
 to continue.
Create A World
World Size
Pocket
Smaller
Medium
History
Very Short
Short
Long
Very Long
Very High
Maximum Number of Sites
Number of Beasts
Natural Savagery
Mineral Occurrence
Very Rare
Rare
Sparse
Frequent
Everywhere
This controls the size of the world map.  Current: 
17 x 17
33 x 33
65 x 65
129 x 129
257 x 257
This is the length of pre-generated history.  Current: 
5 years
125 years
250 years
550 years
1050 years
This controls how many distinct races/cultures there are.
This is how many distinct places can exist after world generation.
Increasing this setting makes large beasts more prevalent.
Increasing savagery makes the world more difficult to settle.
Increasing mineral occurrence makes more embark sites have more minerals.
 TO CREATE THE WORLD.
Title: 
Seed: 
Various
Dimensions: 
Custom Name: 
Random Name
: Enter advanced parameters
: New param set
: Copy param set
: Delete param set
: Enter title
: Use random name
: Enter custom name
: Use random seed
: Enter custom seed
: Change dimensions
 to load the world params.
 to save the world params.
Last Param Set: 
 Seed: 
 History Seed: 
 Name Seed: 
 Creature Seed: 
Really delete this parameter set?
: Delete
Really change the dimensions?
This parameter set will be reset.
: Change
Are you sure you want to abort?
You haven't saved your changes.
: Yes
Are you sure you want to go on?
Creating New Region
 Rejected)
Preparing elevation...
Setting temperature...
Running rivers...
Forming lakes
 and minerals...
Growing vegetation...
Verifying terrain...
Importing wildlife...
Recounting legends...
Finished prehistory...
Placing civilizations... (
Making cave civilizations...
Making cave pops...
Placing other beasts...
Placing megabeasts...
Placing good/evil...
Placing caves... (
Prehistory init...
Hist Figs: 
     Dead: 
   Events: 
Finalizing civ mats... (
Finalizing art... (
Finalizing uniforms... (
Finalizing sites... (
LACK OF PEAKS
MEDIUM ELEVATION REJECTION
LOW ELEVATION REJECTION
HIGH ELEVATION REJECTION
LACK OF EDGE OCEANS
RAINFALL REJECTION
DRAINAGE REJECTION
SAVAGERY REJECTION
VOLCANISM REJECTION
LACK OF VOLCANOS
SWAMP REJECTION
DESERT REJECTION
FOREST REJECTION
MOUNTAIN REJECTION
OCEAN REJECTION
GLACIER REJECTION
TUNDRA REJECTION
GRASSLAND REJECTION
HILLS REJECTION
LACK OF RIVERS
TOO MANY REGIONS
LACK OF MOUNTAIN CAVES
LACK OF LOW-LYING CAVES
UNABLE TO PLACE ENOUGH CIVILIZATIONS
NO CIVILIZATIONS AVAILABLE
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
FARMING CIVILIZATION PLACED WITHOUT CROPS
Note: If you are using the default parameters in unmodded DF,
and it doesn't work after continuing a few times, please report
the issue at the B12 forum.
: CONTINUE until you give me another warning.
: ABORT NOW and I'll look over my parameters.
: ALLOW THIS REJECTION TYPE and continue reporting others.
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
 has been created.
: Accept
: Export image/info
: Use the world as it currently exists
: Continue
 or 
 to pause/finish.
CREATE WORLD NOW = 
LARGE
Cleaning game objects...
Cleaning stranded objects...
Cleaning play objects...
** Starting New Arena **
raw/
/raw/
  Dwarf Fortress: Arena  
Preparing arena...
Preparing screen...
Preparing Arena...
Importing world...
Continue Playing
Start Playing
Create New World!
Design New World with Advanced Parameters
Object Testing Arena
About DF
Quit
 to select an option.  
 scroll.
 at any time for options, including key bindings.
 at any time for the manual.
, Folder: 
Select a source for your arena objects:
raw (Default)
/raw
This Version of DF used the FMOD Sound System
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
This version of DF uses SDL: Simple DirectMedia Layer,
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
See the SDL folder for license information.
Portions of this version are Copyright(C)2008
The FreeType Project (www.freetype.org).
All rights reserved.
 to return to the menu.
world_graphic-
elw-
tmp-
rain-
drn-
sav-
vol-
veg-
evil-
sal-
trd-
str-
hyd-
nob-
dip-
.bmp
biome_color_key.txt
mountain (128,128,128)
temperate freshwater lake (0,224,255)
temperate brackish lake (0,192,255)
temperate saltwater lake  (0,160,255)
tropical freshwater lake (0,96,255)
tropical brackish lake (0,64,255)
tropical saltwater lake  (0,32,255)
arctic ocean (0,255,255)
tropical ocean (0,0,255)
temperate ocean (0,128,255)
glacier (64,255,255)
tundra (128,255,255)
temperate freshwater swamp (96,192,128)
temperate saltwater swamp (64,192,128)
temperate freshwater marsh (96,255,128)
temperate saltwater marsh (64,255,128)
tropical freshwater swamp (96,192,64)
tropical saltwater swamp (64,192,64)
mangrove swamp (64,255,96)
tropical freshwater marsh (96,255,64)
tropical saltwater marsh (64,255,64)
taiga forest (0,96,64)
temperate conifer forest (0,96,32)
temperate broadleaf forest (0,160,32)
tropical conifer forest (0,96,0)
tropical dry broadleaf forest (0,128,0)
tropical moist broadleaf forest (0,160,0)
temperate grassland (0,255,32)
temperate savanna (0,224,32)
temperate shrubland (0,192,32)
tropical grassland (255,160,0)
tropical savanna (255,176)
tropical shrubland (255,192,0)
badland desert (255,96,32)
sand desert (255,255,0)
rock desert (255,128,64)
structure_color_key.txt
castle (128,128,128)
village (255,255,255)
crops (255,128,0)(255,160,0)(255,192,0)
pasture (0,255,0)
meadow (64,255,0)
woodland (0,128,0)
orchard (0,160,0)
tunnel (20,20,20)
stone bridge (224,224,224)
other bridge (180,167,20)
stone road (192,192,192)
other road (150,127,20)
stone wall (96,96,96)
other wall (160,127,20)
mountain (255,255,192)
lake (0,96,255)
land (128,64,32)
ocean (0,64,255)
hydro_color_key.txt
brook (0,255,255)
stream (0,224,255)
minor river (0,192,255)
river (0,160,255)
major river (0,128,255)
river/ocean (0,112,255)
Histories of 
Greed
Avarice
Jealousy
Cupidity
Gluttony
Industry
Enterprise
Resourcefulness
Determination
Mettle
Dynamism
Labor
Toil
Diligence
Exertion
Tenacity
Perseverance
*** STARTING NEW GAME ***
Command Line: 
data/init/announcements.txt
DO_MEGA
PAUSE
RECENTER
A_DISPLAY
D_DISPLAY
UNIT_COMBAT_REPORT
UNIT_COMBAT_REPORT_ALL_ACTIVE
UCR_A
data/sound/song_title.ogg
data/sound/song_game.ogg
data/art/mouse.png
data/movies
text
data/dipscript/*.*
data/dipscript/
region
Command Line: World generation initiated.
Command Line: World generation aborted because folder exists.
data/speech/general.txt
data/speech/slayer.txt
data/speech/threat.txt
data/speech/greet.txt
data/speech/greet_reply.txt
data/speech/greet_reply_diff_language.txt
data/speech/greet_reply_unusual_first.txt
data/speech/greet_reply_after_hero.txt
data/speech/greet_worship.txt
data/speech/greet_baby.txt
data/speech/goodbye_worship_1.txt
data/speech/goodbye_worship_2.txt
data/speech/goodbye_worship_3.txt
data/speech/temple_already_member.txt
data/speech/temple_become_member.txt
data/speech/positive.txt
data/speech/task_recommendation.txt
data/speech/unknown_hf_seeker.txt
data/speech/ab_specific_hf_seeker.txt
data/speech/site_specific_hf_seeker.txt
data/speech/same_site_ab_specific_hf_seeker.txt
data/speech/same_site_specific_hf_seeker.txt
data/speech/arch_info_justification.txt
data/speech/justification_representation.txt
data/speech/justification_proximity.txt
data/speech/justification_experience.txt
data/speech/justification_reminder.txt
data/speech/justification_antithetical.txt
data/speech/no_family.txt
data/speech/family_relationship_spec.txt
data/speech/family_relationship_no_spec.txt
data/speech/family_relationship_additional.txt
data/speech/family_relationship_spec_dead.txt
data/speech/family_relationship_no_spec_dead.txt
data/speech/family_relationship_additional_dead.txt
data/speech/child_age_proclamation.txt
data/speech/wandering_profession.txt
data/speech/scouting_profession.txt
data/speech/hunting_profession.txt
data/speech/snatcher_profession.txt
data/speech/thief_profession.txt
data/speech/wandering_profession_year.txt
data/speech/scouting_profession_year.txt
data/speech/hunting_profession_year.txt
data/speech/snatcher_profession_year.txt
data/speech/thief_profession_year.txt
data/speech/past_wandering_profession.txt
data/speech/past_scouting_profession.txt
data/speech/past_hunting_profession.txt
data/speech/past_snatcher_profession.txt
data/speech/past_thief_profession.txt
data/speech/guard_profession.txt
data/speech/guard_warning.txt
data/speech/soldier_profession.txt
data/speech/past_profession_no_year.txt
data/speech/past_profession_year.txt
data/speech/current_profession_no_year.txt
data/speech/current_profession_year.txt
data/speech/hist_fig_slayer.txt
data/speech/animal_slayer.txt
data/speech/mercenary_profession.txt
data/speech/mercenary_profession_year.txt
data/speech/past_mercenary_profession.txt
 were unable to complete the 
Jobs removed from unpowered 
small
large
grown 
logs
rough gems
raw green glass
raw clear glass
raw crystal glass
small 
rock
stones
 wafers
 bars
charcoal
coke
refined coal
bars
cut gems
cut green glass gems
cut clear glass gems
cut crystal glass gems
gems
blocks
portal
door
floodgate
hatch cover
grate
table
cabinet
weapon rack
armor stand
coffer
chest
boxes and bag
backpack
limb/body 
cast
splint
crutch
quiver
casket
sarcophag
coffin
rope
chain
waterskin
vial
flask
musical instrument
unglazed 
tool
goblet
window
terrarium
cage
barrel
bucket
animal trap
chair
throne
strands
yarn
thread
cloth
tanned hide
totem
-bound 
book
figurine
rotten 
drink
filthy 
sticky 
vomitous 
slimy 
dirty 
gooey 
purulent 
ichorous 
bloody 
 paste
liquid
glob
 laced with 
powder
cheese
catapult parts
mechanisms
tube
pipe section
trap component
ballista parts
anvil
amulet
ballista arrow head
siege ammo
ammunition
scepter
crown
coin
perfect 
large 
green glass 
clear glass 
crystal glass 
 gem
ring
earring
bracelet
traction bench
quern
millstone
statue
memorial
craft shop sign
weaponsmith's shop sign
armorsmith's shop sign
general store sign
food shop sign
food imports sign
clothing imports sign
general imports sign
cloth shop sign
leather shop sign
woven clothing shop sign
leather clothing shop sign
bone carver's shop sign
gem cutter's shop sign
bowyer's shop sign
blacksmith's shop sign
metal craft shop sign
leather goods shop sign
carpenter's shop sign
stone furniture shop sign
metal furniture shop sign
tavern sign
slab
corpse
tooth
teeth
bone
shell
plant part
silk body part
leather body part
wooden body part
soap body part
horn
pearl
yarn body part
Rotten 
seeds
withered 
leaves
leaf
raw 
live 
small live animal
tame 
small tame animal
prepared meal
preserved 
 chops
 chop
meat
weapon
chain 
suits of 
armor
handwear
shield
/buckler
footwear
headwear
legwear
A kidnapper has made off with 
 has stolen 
A thief has stolen 
 is taken by a fey mood!
 withdraws from society...
 has been possessed!
 looses a roaring laughter, fell and terrible!
 begins to stalk and brood...
 has created 
*PAUSED*
 SIEGE 
 Idlers: 
Page 
fighting!
hunting.
sparring.
No recent reports.
: View report
Last Report Date: 
Announcement Date: 
: Zoom to location
Ingredient Type
Number
Permissions
----
Brew
: Toggle cook.
: Toggle brew.
You have no appropriate ingredients.
Creatures
Overall Training
Creature
Price
Status: 
Trained
Well-trained
Skillfully trained
Expertly trained
Exceptionally trained
Masterfully trained
Domesticated
Semi-Wild
Trainer: 
Trainer: Any
Trainer: Any unassigned
Ready for Slaughter
Uninterested
For Sale
Available
Not For Sale
Unavailable
Work Animal
Not Tame
: Toggle pet availability.
: Slaughter.
: Select trainer.
: War training.
: Hunting training.
You have no appropriate creatures.
Any trainer
Any unassigned trainer
Knowledge
A few facts
General familiarity
Knowledgeable
You don't know how to train any animals.
 Justice  
  Cages&Chains: 
Violation of Production Order
Violation of Export Prohibition
Violation of Job Order
Conspiracy to Slow Labor
Disorderly Conduct
Building Destruction
, Deceased
There are no criminals.
1 witness
 witnesses
No witnesses
Injured Party: 
Convicted: 
Witness: 
Accuses: 
Found the body.
Date: 
Reported: 
No Sentence Pending.
 Hammerstrike
Beating.
 Day
 in Prison.
Officer: 
None Assigned
Violation of Production Order.
Violation of Export Prohibition.
Violation of Job Order.
Conspiracy to Slow Labor.
Murder.
Disorderly Conduct.
Building Destruction.
Vandalism.
Theft.
Robbery.
Blood-drinking.
: Select/scroll
: Convict
: View recent crimes (
: View cold cases (
: Convict somebody
General Items
Thread/Cloth
Stone/Gems/Metals
Anml Extracts
Plnt Extracts
Anml Cheeses
Plnt Cheeses
Milled Animal
Milled Plants
Item Type
Setter
Wage
Cleaning
Place Item in Tomb
Store Item in Stockpile
Store Item in Bag
Store Weapon
Store Armor
Store Item in Barrel
Store Item in Bin
Store Vehicle in Bin
Store Item in Hospital
Dump Item
Building Construction
Building Removal
Door Construction
Floodgate Construction
Hatch Cover Construction
Grate Construction
Bed Construction
Chair Construction
Coffin Construction
Table Construction
Bin Construction
Chest Construction
Cabinet Construction
Statue Construction
Slab Construction
Block Construction
Anvil Construction
Window Construction
Pipe Section Construction
Sand Collection
Clay Collection
Gem Encrusting
Glass Cutting
Glass Encrusting
Basic Ore Smelting
Object Melting
Craft Making
Coin Minting
Metal Studding
Metal Strand Extraction
Weapon Construction
Ammo Construction
Quiver Construction
Armor Stand Construction
Weapon Rack Construction
Tool Construction
Totem Construction
Flask Construction
Goblet Construction
Bone/Shell Decoration
Instrument Construction
Toy Construction
Armor Construction
Glove Construction
Helm Construction
Shield Construction
Pants Construction
Shoe Construction
Backpack Construction
Animal Trap Construction
Trap Baiting
Install Colony In Hive
Collect Hive Products
Mechanism Construction
Trap Component Construction
Trap Cleaning
Trigger Linking
Cage Trap Loading
Stone Trap Loading
Weapon Trap Loading
Lever Pulling
Operate Pump
Construct Quern
Construct Millstone
Place Track Vehicle
Push Track Vehicle
Catapult Loading
Ballista Loading
Catapult Firing
Ballista Firing
Ballista Arrow Head Construction
Siege Ammo Construction
Catapult Part Construction
Ballista Part Construction
Fortification Carving
Wall Detailing
Floor Detailing
Stair/Ramp Removal
Carving Upward Staircase
Carving Downward Staircase
Carving Up/Down Staircase
Carving Ramp
Digging Channel
Tree Felling
Plant Gathering
Construction Removal
Track Carving
Hunting
Returning Kill
Capturing Land Animals
Capturing Fish
Hunting Animal Training
War Animal Training
Web Collection
Cage Construction
Chain Construction
Bucket Construction
Planting
Harvesting
Fertilizing
Thread Dyeing
Cloth Dyeing
Image Sewing
Plant Extraction
Plant Processing
Plant Processing/Vial
Plant Processing/Barrel
Fish Extraction
Land Animal Extraction
Small Creature Taming
Large Creature Taming
Butchering
Slaughtering
Fish Processing
Barrel Construction
Other Jobs
Animal Chaining
Animal Unchaining
Releasing Large Creature
Releasing Small Creature
Handling Large Creature
Handling Small Creature
Large Creature Caging
Small Creature Caging
Aquarium Draining
Aquarium Filling
Pond Filling
Large Creature Pit/Ponding
Small Creature Pit/Ponding
Large Creature Pen/Pasturing
Small Creature Pen/Pasturing
Charcoal Making
Ash Making
Potash Making (Lye)
Potash Making (Ash)
Managing Work Orders
Updating Stockpile Records
Trading at Depot
Beat Criminal
Execute Criminal
Give Water
Give Food
Recover Wounded
Diagnose Patient
Immobilize Break
Apply Cast
Bring Crutch
Dress Wound
Clean Patient
Suture
Set Bone
Place In Traction
Splint Construction
Crutch Construction
Traction Bench Construction
Work Orders
Left
Validated
A manager is required to coordinate work orders.
All work orders must be validated by the manager before they become active.
: New Order  
: Remove  
: Increase priority  
: Max priority  
: Wages
Quantity: 
Type in parts of the name to narrow your search.  
Suspended
Inactive
Missing
Independent
Wild Animal
 (Caged)
 (Chained)
Undead
Opposed to life
Berserk
Caged Prisoner
Chained Prisoner
Invader
Diplomat
Merchant
Visitor
Friendly
Underworld
Caged Guest
Chained Guest
Uninvited Guest
Current Resident
Hostile
Tame
You have not created any creatures yet.
 to return
There are no idle 
 or jobs.
 to return, 
: Manager
: ViewJob, 
: Zoom-Cre, 
: Zoom-Bld, 
: Manager, 
: Remv Cre
Citizens
Pets/Livestock
Others
Dead/Missing
There are no 
 living here.
There are no pets or livestock here.
There are no other creatures nearby.
No one has gone missing or died.
The year is still young.
: ViewCre, 
 (Lost)
No treasures yet.
 civilization
This land has no important leaders.
Exports to 
Petty Annoyance
Terror
Imports from 
Offerings from 
Vengeance
You can look at trade information once you have a broker
with appraisal skill.
Trade Agreement (Exports to 
Trade Agreement (Imports from 
: View Agreement
You have no agreements with this land.
 to change modes.
  Civilizations  
: View details
[B][P]Active Syndromes[B]
 phase
 seconds)
himself
herself
itself
 caught in a cloud of flames!
 caught up in the web!
The item sparkles with a supernatural brilliance.
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
The object looks oddly square.
The item constantly emits a nearly inaudible high-pitched whistle.
The item is covered with small bumps.
The item smells like wet earth.
Tiny streaks of lightning streak quickly over the object's surface.
Creatures that look at the item cannot think negative thoughts.
The item is covered with minute gray hairs.
The item sounds like rustling leaves when moved.
Needs 
Disconnected
Need trigger type
Needs walkable perimeter
Hidden
Needs to be anchored on edge
Blocked
Surrounded by empty space
Needs adjacent wall
Needs open space
Off map
Water
Lava/Magma
Building present
Construction present
Must be inside
Too close to edge
Must be outside
Cannot build at highest level
Needs soil or mud
Needs soil
Needs ground or near machine
No mud/soil for farm
Mud is left by water
No access to 
No access
Null site on overall status
Early 
Mid-
Late 
Spring
Summer
Autumn
Winter
Stocks
Health
Prices
Currency
Justice
Created Wealth:
Weapons:
Armor and Garb:
Furniture:
Other Objects:
Architecture:
Displayed:
Held/Worn:
You need a broker with
the appraisal skill.
Imported Wealth:
Exported Wealth:
Trade Information:
Population:
Nobles/Admins
Peasants
Recruit/Others
Trained Animals
Other Animals
Food Stores:
Plant
Drink
Other
Mountainhome
Metropolis
City
Town
Village
Hamlet
Outpost
Evaluate Depot Access Overflow
Evaluate Depot Caravan Access Overflow
  Building List  
 (S)
 / Spouse
No Owner
You don't have any buildings.
Evaluation:
: View building information
: Zoom to building items
: Zoom to building tasks
: Swap right panel
  The Health of 
In Traction
Severe Blood Loss
Moderate Blood Loss
Serious Fever
Moderate Fever
Slight Fever
Moderate Pain
Slight Pain
Cannot breathe
Trouble breathing
Vision lost
Vision impaired
Vision somewhat impaired
Ability to stand lost
Ability to stand somewhat impaired
Ability to grasp lost
Ability to grasp somewhat impaired
Ability to fly lost
Ability to fly somewhat impaired
Motor nerve damage
Sensory nerve damage
No health problems
 Spilled
 Major artery torn
 Artery torn
 Heavy bleeding
 Bleeding
 Motor nerve severed
 Sensory nerve severed
 Torn tendon
 Strained tendon
 Bruised tendon
 Torn ligament
 Sprained ligament
 Bruised ligament
 Compound fracture
 Overlapping fracture (in traction)
 Overlapping fracture
 Needs setting
 Cut apart
 Smashed apart
 Broken apart
 Torn apart
 Cut open
 Smashed open
 Broken open
 Torn open
 Dented
 Heavy bruising
 Moderate bruising
 Light bruising
 Serious burn
 Moderate burn
 Minor burn
 Serious frost-bite
 Moderate frost-bite
 Minor frost-bite
 Serious melting
 Moderate melting
 Minor melting
 Serious boiling
 Moderate boiling
 Minor boiling
 Serious freezing
 Moderate freezing
 Minor freezing
 Serious condensation
 Moderate condensation
 Minor condensation
 Advanced rot
 Moderate rot
 Minor rot
 Serious blistering
 Moderate blistering
 Minor blistering
 Extreme pain
 Moderate pain
 Minor pain
 Nausea
 Dizziness
 Paralysis
 Partial paralysis
 Some sluggishness
 Complete numbness
 Partial numbness
 Slight numbness
 Extreme swelling
 Moderate swelling
 Minor swelling
 Function totally impaired
 Partially impaired function
 Slightly impaired function
Has been sutured
Infection
No evaluated wounds
Diagnosis required
Crutch required
 Rotten -- inoperable
 Needs cleaning
 Needs surgery
 Needs sutures
 Needs dressing
 Needs traction
 Needs immobilization
No treatment scheduled
Diagnosed with 
 cast
 splint on 
 dressing on 
 sutures on 
Bleeding stopped
Compound fracture of 
 repaired
 amputated
Rotten tissue excised from 
Had 
 set
Placed in traction
Evaluated
Brought to rest
Cleaned
                                       - 
No medical history
  Stone Restrictions  
Restricted stones
 are reserved for use by the listed tasks.
: Set
: Stone type
Economic Stone
Requires fuel
Takes place at 
REAGENTS
PRODUCTS
  Currency Counts  
The broker recommends keeping 
 of each coin type to match accounts.
  Overall Health Report  
__________
____________
: Key 
: Diagnosis request  
: Cleaning req.  
: Surgery req.  
: Inoperable rot
: Heavy bleeding
: Bleeding
: Pale
: Severe blood loss
: Faint
: Blood loss
: Serious fever
: Moderate fever
: Slight fever
: Dizzy
: Drowning
: Winded
: Cannot breathe
: Trouble breathing
: Vision lost
: Vision impaired
: Vision ~impaired
: Spilled
: Major artery torn
: Artery torn
: Overlapping fracture
: Broken tissue
: Heavy damage
: Moderate damage
: Light damage
: Suture request
: Setting req.
: Dressing request
: Paralyzed
: Partially paralyzed
: Sluggish
: Extreme pain
: Moderate pain
: Slight pain
: Stunned
: Dehydrated
: Thirsty
: Starving
: Hungry
: Cannot stand
: Stand impaired
: Cannot grasp
: Grasp impaired
: Compound fracture
: Torn tendon
: Tendon strain
: Tendon brs.
: Part brok tis
: Minor pain
: Traction request
: Immobilization request
: Crutch required
: Completely numb
: Partially numb
: Slightly numb
: Exhausted
: Over-exerted
: Tired
: Very drowsy
: Drowsy
: Nauseous
: Cannot fly
: Flight impaired
: Motor nerve
: Sensory nerve
: Torn ligament
: Lig. sprain
: Ligament bruise
: Need setting
: Extreme swell
: Medium swell
: Minor swelling
: Infection
: View health
: Recenter
: select 
 left
, not consumed
, consumed
Select a tool.
nothing.
not consumed
consumed
You are not that hungry.
Butcher this object.
You must unretract to use this ability.
You must wait to use this ability.
You cannot speak.
You are missing a body part.
Use this ability.
You must unretract to use this power.
You must wait to use this power.
Use this power.
Select an action.
: Back/Abort
: create
: butcher
: natural ability
: acquired power
Unknown interaction
No available item.
No appropriate tool.
You make 
 and more
You practice your 
 but make nothing of note.
You make nothing.
You butcher 
Status
Wounds
Treatment
  Create a Creature  
: Side = 
: Create
: New item
: Blank list
: Remove item
: Move selector
: Change value
: Change amount
: No Effect
: Filter name
Ghostly 
 Corpse
  Squad Schedules: 
Early Wet Season
Late Wet Season
Early Dry Season
Late Dry Season
First Quarter
Second Quarter
Third Quarter
Fourth Quarter
Alert State 
Squads  
Months  
  Months: 
  Squads: 
 (Cur)
 (Current)
: Name grid cell
: Sleep 
in room at will
in barracks at will
in barracks at need
Inactive = Uniformed
Inactive = Civ clothes
 minimum
 preferred
: Give order
: Edit order
: Cancel order
: Copy orders
: Paste orders
: Schedule grid
: Order list
: View alerts
: Swap squads/months
: Defend burrows
Burrow 
: Patrol route
Route 
: Station
Point 
: Train
 soldier
Position 
  Becoming The Capital  
Architecture
Desired:
Current:
Offerings
Royal Throne Room
Opulent Throne Room
Throne Room
Splendid Office
Decent Office
Office
Modest Office
Meager Office
No Office
Royal Bedroom
Grand Bedroom
Great Bedroom
Fine Quarters
Decent Quarters
Quarters
Modest Quarters
Meager Quarters
No Quarters
Royal Dining Room
Grand Dining Room
Great Dining Room
Fine Dining Room
Decent Dining Room
Modest Dining Room
Meager Dining Room
No Dining Room
Royal Mausoleum
Grand Mausoleum
Mausoleum
Fine Tomb
Burial Chamber
Servant's Burial Chamber
Grave
No Tomb
 has been disturbed.
group of 
Many 
 have been disturbed.
swarm of 
 has 
 its way out of confinement!
 caught in a burst of 
an official land of the realm
 and the surrounding lands have been made 
an even more official land of the realm
lumber limits
ROOM SHARING INDEX OUT OF BOUNDS: 
  The Wealth of 
: Mode
: Melt
: Forbid
: Dump
: Hide
Basic Value: 
Weight: 
Price: 
Owner: 
Uses and Contents: 
Uses: 
Contents: 
: View selected
: Claim
: Description
This building 
was designed by
was well-designed by
was finely-designed by
was superiorly designed by
bears the exceptional design of
was masterfully designed by
an unknown architect
The structure 
was built by
was solidly built by
was finely-built by
was superiorly built by
was exceptionally built by
was masterfully built by
an unknown artisan
Worker: 
Location: 
Repeating
Items:
Stone Hauling
Wood Hauling
Burial
Food Hauling
Refuse Hauling
Item Hauling
Furniture Hauling
Animal Hauling
Push/Haul Vehicles
Stone Detailing
Animal Care
Diagnosis
Setting Bones
Dressing Wounds
Feed Patients/Prisoners
Recovering Wounded
Small Animal Dissection
Clothesmaking
Farming (Fields)
Furnace Operating
Armoring
Blacksmithing
Metalcrafting
Woodcrafting
Stonecrafting
Siege Operating
Crossbow-making
Mechanics
Pump Operating
Woodworking
Stoneworking
Hunting/Related
Healthcare
Farming/Related
Fishing/Related
Jewelry
Engineering
Hauling
LANGUAGE
MATERIAL_TEMPLATE
BUILDING
DESCRIPTOR_SHAPE
DESCRIPTOR_PATTERN
DESCRIPTOR_COLOR
GRAPHICS
REACTION
INTERACTION
/*.*
*.dat
*.sav
data/save/current/*.dat
data/save/current/*.sav
world.dat
world.sav
1.5.5
Unknown error
GLX 1.2 and up are not supported
GL 1.1 and up are not supported
Missing GL version
No error
glCopyTexSubImage3D
glDrawRangeElements
glTexImage3D
glTexSubImage3D
glActiveTexture
glClientActiveTexture
glCompressedTexImage1D
glCompressedTexImage2D
glCompressedTexImage3D
glCompressedTexSubImage1D
glCompressedTexSubImage2D
glCompressedTexSubImage3D
glGetCompressedTexImage
glLoadTransposeMatrixd
glLoadTransposeMatrixf
glMultTransposeMatrixd
glMultTransposeMatrixf
glMultiTexCoord1d
glMultiTexCoord1dv
glMultiTexCoord1f
glMultiTexCoord1fv
glMultiTexCoord1i
glMultiTexCoord1iv
glMultiTexCoord1s
glM