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Difference between revisions of "Dungeon (structure)"

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'''Dungeons''' are the intricate network of halls, and lanes, and tunnels, alleys, cellars, mansions and passages that lie beneath a [[Keep]] in a [[Town]]. They are distinct from catacombs and sewers, although they occasionally have connections with either. They also rarely have tombs, though the latter tend to only rarely have mummies and more often function as a mass grave for the town's inhabitants.
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The '''dungeon''' is the intricate network of halls and passages that lie beneath the [[keep]] in a [[town]]. Dungeons are distinct from the other underground [[structure]]s, the [[catacombs]] and [[sewer]]s, although they occasionally create connections with either. The layout of the structure have the feel and resemblance of a traditional roguelike dungeon. Rectangular rooms are joined by narrow corridors and stairways, and loot can be found lying around the rock floors. The dungeon is usually the first place to explore for most adventurers beginning as hearthpersons in a town, and it provides decent challenge for [[adventure mode]] beginners.
  
==Composition of Dungeons==
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Dungeons do not hold prisoners in [[jail]], nor do they function at all as a place for imprisonment or torture. In fact, anyone can roam freely in the dungeons, and [[Town#Criminal organizations|criminal organizations]] may even set their base of operations in one. Dungeons are sometimes the locale for [[quest]] objectives.
[[Image:dungoen.jpg|298px|thumb|Dungeon Layout from an Early Development Screenshot on the DF Development Blog]]
 
 
 
Inside of a dungeon one will find many hostiles and [[quest]] objectives as well as a good deal of treasure, often in the form of coin, weaponry and armor. There are often [[Boss]]es inside of a dungeon, and when you encounter them they will announce themselves as such.
 
 
 
==Possible Bugs==
 
 
 
 
 
Currently an explorer may encounter trap-doors that do not work. This may be a bug.
 
 
 
If you get a quest that points you to a location in or near a town which does not seem to be related to the quest, then you may actually need to go into the dungeon. Sometimes, in the description of a quest you may be advised to look under the keep first.
 
  
 
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Revision as of 13:11, 11 September 2017

This article is about the current version of DF.
Note that some content may still need to be updated.

The dungeon is the intricate network of halls and passages that lie beneath the keep in a town. Dungeons are distinct from the other underground structures, the catacombs and sewers, although they occasionally create connections with either. The layout of the structure have the feel and resemblance of a traditional roguelike dungeon. Rectangular rooms are joined by narrow corridors and stairways, and loot can be found lying around the rock floors. The dungeon is usually the first place to explore for most adventurers beginning as hearthpersons in a town, and it provides decent challenge for adventure mode beginners.

Dungeons do not hold prisoners in jail, nor do they function at all as a place for imprisonment or torture. In fact, anyone can roam freely in the dungeons, and criminal organizations may even set their base of operations in one. Dungeons are sometimes the locale for quest objectives.

"Dungeon (structure)" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: edir
Elven: nuwetha
Goblin: bosa
Human: thudel
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