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Difference between revisions of "40d Talk:Ambusher"
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== go get him == | == go get him == | ||
Nothing more fun than watching your unarmed hunter chase and wrestle a groundhog to death *laugh*. *note to self: when making a hunter always check for weapon preference* --[[User:Koltom|Koltom]] 09:00, 19 February 2008 (EST) | Nothing more fun than watching your unarmed hunter chase and wrestle a groundhog to death *laugh*. *note to self: when making a hunter always check for weapon preference* --[[User:Koltom|Koltom]] 09:00, 19 February 2008 (EST) | ||
+ | :I'm seeing the same thing. Although, in my case, all three of my hunters were set up with crossbows and quivers. Initially, they ran out of bolts. No worries except that now, although their weapon choice is set to crossbow, they won't pick one up. I've tried changing their jobs, changing their military status, and none of it makes a difference as best I can tell. Now, they don't even pick up the crossbow or quiver, let alone ammo. | ||
+ | :And, in my case, it's beating up Elks and Muskoxes... tough dwarves. -[[User:Fuzzy|Fuzzy]] 01:09, 31 August 2008 (EDT) |
Revision as of 05:09, 31 August 2008
Unconscious spotters?
The article states that you can be seen by an unconscious creature when standing next to it, yet I always get back into sneak mode as soon as I get an enemy unconscious, and it always has worked, as did passing right next to an unconscious creature. Never got a chance to gouge out eyes in the new version, but in the old DF, I could start sneaking very close to a cyclops, about three tiles, maybe two, which is more than close enough for him to normally see you and prevent you from sneaking. I'd like someone to confirm this, but I'm fairly certain the part about unconscious creatures is false. --Ryke Masters 20:45, 2 December 2007 (EST)
- Yeah, I'm pretty sure that statement is false. I'll remove it in a day unless anyone thinks it true. --Karlito 00:55, 3 December 2007 (EST)
The "hunting" skill link redirects to this page, which is kind of useless. Mindsnap 15:49, 6 December 2007 (EST)
- Well, there is no hunting skill, and hunters all use Ambushing. I figure there ought to be some sort of "activity" page that describes how to hunt, equipment, products, risks, etc - where should that be, though? Not here, although there should probably be a link from here to it. Kidinnu 14:23, 7 December 2007 (EST)
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Well, my hunters keep catching things then my butcher won't do anything with it.
if I am chasing a "foo" what is the sequence to follow to get from: 1 hunter 1 foo 1 Butcher's shop 1 butcher 1 kitchen
to "food"? TIA GarrieIrons 10:06, 4 January 2008 (EST)
- Provided the hunter is bringing the corpses back to camp (does one need a refuse pile for this? I forget), then the butcher should automatically butcher it, turning it into meat, bones, a skin, a skull, fat, and "chunks", which are inedible. Fat can be rendered into tallow in the kitchen, which can then be cooked into a meal. (Mmm, horse tallow roast.) Meat can be eaten raw, so you don't need to cook it.--Maximus 12:46, 4 January 2008 (EST)
- From what I have noticed they will bring the kill straight to the butchers shop but if they drop it to drink or whatnot you can p lace a refuse pile under the corpse and the butcher will go out and get it. Or you could chain pile it to a refuse pile right next to your butcher shop if you have extra hands about. Jikor 06:54, 24 January 2008 (EST)
Lack of prey
is there something I can do to get more work for my hunters? I have started drafting them all to the millitary becuase they already have armour and a bow when they turn up! GarrieIrons 07:30, 30 January 2008 (EST)
- Well, if you have few/no spawning animals on your map, then making them marksdwarves is by far the best option, as the only alternative really, is training them in a new profession. --Edward 22:05, 30 January 2008 (EST)
go get him
Nothing more fun than watching your unarmed hunter chase and wrestle a groundhog to death *laugh*. *note to self: when making a hunter always check for weapon preference* --Koltom 09:00, 19 February 2008 (EST)
- I'm seeing the same thing. Although, in my case, all three of my hunters were set up with crossbows and quivers. Initially, they ran out of bolts. No worries except that now, although their weapon choice is set to crossbow, they won't pick one up. I've tried changing their jobs, changing their military status, and none of it makes a difference as best I can tell. Now, they don't even pick up the crossbow or quiver, let alone ammo.
- And, in my case, it's beating up Elks and Muskoxes... tough dwarves. -Fuzzy 01:09, 31 August 2008 (EDT)