v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "User:GarrieIrons/log"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (→‎Beginnings: troubleshooting ideas)
Line 11: Line 11:
 
::Could be that you haven't {{key|d}}esignated {{key|p}}lants to harvest? Or perhaps the dwarves in question have too much else to do, and need other labor preferences turned off? (Notably stone hauling) --[[User:N9103|Edward]] 23:18, 3 January 2008 (EST)
 
::Could be that you haven't {{key|d}}esignated {{key|p}}lants to harvest? Or perhaps the dwarves in question have too much else to do, and need other labor preferences turned off? (Notably stone hauling) --[[User:N9103|Edward]] 23:18, 3 January 2008 (EST)
  
 +
:::Most of my D's have all but a couple of jobs turned off ... then even though they should have work to do they end up idle...? [[User:GarrieIrons|GarrieIrons]] 06:58, 4 January 2008 (EST)
 +
 +
:::Pit comes from my Angband background... the Fortress / hole in the ground. Once I dug the first bit I had 6 dwarves inside and one outside, fishing, but letting all the fish he caught rot on the riverbank even though I had designated a space for a fishery to be built (and nobody would build it). 06:58, 4 January 2008 (EST)
 
And I am still yet to work out how long a season takes, or how long between sleep intervals, in a world where there is no such thing as night and day.
 
And I am still yet to work out how long a season takes, or how long between sleep intervals, in a world where there is no such thing as night and day.
  
Line 19: Line 22:
  
 
:Add the [[animal trainer]] labor to one of your dwarves, build a kennel, add a "train animal" task to the kennel.  The trainer will seek out a stray dog, if you have one (it cannot be owned by another dwarf), and train it into a war dog (don't bother with hunting dogs).--[[User:Maximus|Maximus]] 15:43, 3 January 2008 (EST)
 
:Add the [[animal trainer]] labor to one of your dwarves, build a kennel, add a "train animal" task to the kennel.  The trainer will seek out a stray dog, if you have one (it cannot be owned by another dwarf), and train it into a war dog (don't bother with hunting dogs).--[[User:Maximus|Maximus]] 15:43, 3 January 2008 (EST)
 +
 +
Well, Day 2 of Real Life gets me....
 +
#the Dwarven Caravan.... they don't sell me any food, and I've run out!
 +
#I find some ore... but everyone is busy trying to stave off starvation
 +
#I think I have tried to build too many workshops. What ones do I need to become self-sufficient (ie '''stay alive''') vs the ones I need to '''earn money'''?
 +
06:58, 4 January 2008 (EST)

Revision as of 11:58, 4 January 2008

Beginnings

Well this game is intriguing. Far from the roguelike I was expecting having played Angband since Frog Knows... in 199?

My first fortress was more of a mud hut and I had dwarves dropping from the mangy cougar which wandered around picking them off at will.

This time at least I have some real mountains around me. But I still cannot work out how to get my farming dwarves to get out of the pit and out there picking plants or growing plants where they are able to, so that they can in turn brew something for my alcohol-deprived dwarves to drink.

Need more detail. What pit? Have you figured out how to build a farm plot yet?
Could be that you haven't designated plants to harvest? Or perhaps the dwarves in question have too much else to do, and need other labor preferences turned off? (Notably stone hauling) --Edward 23:18, 3 January 2008 (EST)
Most of my D's have all but a couple of jobs turned off ... then even though they should have work to do they end up idle...? GarrieIrons 06:58, 4 January 2008 (EST)
Pit comes from my Angband background... the Fortress / hole in the ground. Once I dug the first bit I had 6 dwarves inside and one outside, fishing, but letting all the fish he caught rot on the riverbank even though I had designated a space for a fishery to be built (and nobody would build it). 06:58, 4 January 2008 (EST)

And I am still yet to work out how long a season takes, or how long between sleep intervals, in a world where there is no such thing as night and day.

Talk:Economics#Dwarven_consumption

Can I ever learn how to train a dog? GarrieIrons 08:50, 3 January 2008 (EST)

Add the animal trainer labor to one of your dwarves, build a kennel, add a "train animal" task to the kennel. The trainer will seek out a stray dog, if you have one (it cannot be owned by another dwarf), and train it into a war dog (don't bother with hunting dogs).--Maximus 15:43, 3 January 2008 (EST)

Well, Day 2 of Real Life gets me....

  1. the Dwarven Caravan.... they don't sell me any food, and I've run out!
  2. I find some ore... but everyone is busy trying to stave off starvation
  3. I think I have tried to build too many workshops. What ones do I need to become self-sufficient (ie stay alive) vs the ones I need to earn money?

06:58, 4 January 2008 (EST)