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Difference between revisions of "40d:Eerie glowing pit"
(I think I've actually figured out another bit) |
(a single region can only have *one* pit) |
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Because pre-existing architecture shows up as an asset of your outpost, you can check the {{k|z}} status screen as soon as you strike the earth; demon pits will typically show up as 4000☼ of total wealth. | Because pre-existing architecture shows up as an asset of your outpost, you can check the {{k|z}} status screen as soon as you strike the earth; demon pits will typically show up as 4000☼ of total wealth. | ||
− | There will be [[Restraint|chain]]ed and [[cage]]d [[humanoid]]s, body parts, upright [[spear]]s and [[Pike (weapon)|pike]]s, bones and skulls, and horrifying engravings in this room. '''These are a warning.''' If you do not take drastic measures such as rewalling the chamber to seal it, the glowing pits will unleash a horde of [[demon]]s upon your fortress. Upwards of 30 demons can spawn from | + | There will be [[Restraint|chain]]ed and [[cage]]d [[humanoid]]s, body parts, upright [[spear]]s and [[Pike (weapon)|pike]]s, bones and skulls, and horrifying engravings in this room. '''These are a warning.''' If you do not take drastic measures such as immediately rewalling the chamber to seal it, the glowing pits will unleash a horde of [[demon]]s upon your fortress. Upwards of 30 demons can spawn from the pit, and 30 [[Spirit of fire]] demons tend to do '''very bad''' things to any fortress... |
The pits contain a very small amount of [[magma]], usually only enough for a handful of [[smelter]]s or [[forge]]s, but sometimes enough small deposits for a good-sized industry. | The pits contain a very small amount of [[magma]], usually only enough for a handful of [[smelter]]s or [[forge]]s, but sometimes enough small deposits for a good-sized industry. |
Revision as of 17:54, 7 October 2009
This page is about the mountain feature. You may be looking for the pit/pond designation for activity zones, or for bottomless pits, a form of chasm.
This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down! |
A glowing pit is a small impassable chasm, usually found near or within adamantine deposits deep in the earth. There is one glowing pit per mountain region, and can be located by searching for 'other features' in the site finder. They are sometimes surrounded by mysterious rooms. These are very dangerous regions that can cause the destruction of even a well prepared fortress.
If you dig deep enough in the right place, perhaps following that vein of glorious adamantine, you might break into a peculiar chamber with strange glowing pits at the bottom.
Because pre-existing architecture shows up as an asset of your outpost, you can check the z status screen as soon as you strike the earth; demon pits will typically show up as 4000☼ of total wealth.
There will be chained and caged humanoids, body parts, upright spears and pikes, bones and skulls, and horrifying engravings in this room. These are a warning. If you do not take drastic measures such as immediately rewalling the chamber to seal it, the glowing pits will unleash a horde of demons upon your fortress. Upwards of 30 demons can spawn from the pit, and 30 Spirit of fire demons tend to do very bad things to any fortress...
The pits contain a very small amount of magma, usually only enough for a handful of smelters or forges, but sometimes enough small deposits for a good-sized industry.
Of course, you'll have to deal with the demons first...
Structurally, a demon pit has three regions - a shaft rising from several "eerie glowing pit" tiles (which are equivalent to chasms), the Demon's chamber (filled with engravings of death and suffering, tortured prisoners, body parts, and bones), and then several floors of minion chambers, each inhabited by 10 lesser demons of a particular type and styled according to the demons in question. If you break into the bottom shaft (which is harder to find, as it is narrower), only the main Demon will be able to reach you, unless his minions happen to be spirits of fire...
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