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Difference between revisions of "v0.31:Butcher's shop"
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An butchered animal results into various items as are: | An butchered animal results into various items as are: | ||
− | *A prepared brain and a {{L|skull}} (may vary for critters with more than one head) | + | *A prepared brain and a {{L|skull}} (may vary for critters with more than one head) |
− | *An associated number of {{L|bone|bones}} | + | *An associated number of {{L|bone|bones}} |
− | *An associated number of prepared eyes | + | *An associated number of prepared eyes |
− | *A pair of prepared lungs | + | *A pair of prepared lungs |
− | *A prepared heart | + | *A prepared heart |
− | *Prepared intestines | + | *Prepared intestines |
− | *Chopped liver | + | *Chopped liver |
− | *Tripe | + | *Tripe |
− | *Sweetbread | + | *Sweetbread |
− | *A prepared spleen | + | *A prepared spleen |
− | *A pair of prepared kidneys | + | *A pair of prepared kidneys |
− | *An associated number of fat | + | *An associated number of fat |
− | *{{L|Nervous tissue}} | + | *{{L|Nervous tissue}} |
− | *The skin | + | *The skin |
− | *{{L|Hair}} | + | *{{L|Hair}} |
− | *{{L|Cartilage}} | + | *{{L|Cartilage}} |
− | *{{L|Hoof|Hooves}} | + | *{{L|Hoof|Hooves}} |
− | *{{L|horn|horns}} | + | *{{L|horn|horns}} |
− | *An associated number of {{L|meat}} | + | *{{L|nail} |
− | *A Scale in place of Raw Skin | + | *An associated number of {{L|meat}} |
+ | *A Scale in place of Raw Skin | ||
Corpses left to rot will become skeletons. These can still be processed at the butcher's shop, but will yield only the bones, skull, horns, and hooves, if any. | Corpses left to rot will become skeletons. These can still be processed at the butcher's shop, but will yield only the bones, skull, horns, and hooves, if any. |
Revision as of 21:00, 8 April 2010
This article is about an older version of DF. |
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The butcher's shop is used to butcher Template:L, and corpses of some slain animals. Tame animals can be designated for butchering either by pressing v, moving the curser over the animal and pressing s, or by going into the animal list by pressing z, Enter and then by choosing the animal(s) for butchering by pressing b while they are highlighted. It can also be used to butcher already dead animals, but only if their corpses have been placed in a refuse stockpile beforehand.
A butcher's shop is operated by any dwarf with the 'butchery' Template:L enabled.
An butchered animal results into various items as are:
- A prepared brain and a Template:L (may vary for critters with more than one head)
- An associated number of Template:L
- An associated number of prepared eyes
- A pair of prepared lungs
- A prepared heart
- Prepared intestines
- Chopped liver
- Tripe
- Sweetbread
- A prepared spleen
- A pair of prepared kidneys
- An associated number of fat
- Template:L
- The skin
- Template:L
- Template:L
- Template:L
- Template:L
- {{L|nail}
- An associated number of Template:L
- A Scale in place of Raw Skin
Corpses left to rot will become skeletons. These can still be processed at the butcher's shop, but will yield only the bones, skull, horns, and hooves, if any.
The Template:L, Template:L, Template:L and Template:L can be used for Template:L. The fat can be rendered into Template:L at a Template:L and then serve various purposes. The purpose of Template:L, Template:L, tusks, and other creature specific body parts and Template:L is not yet known. The skin can be made into Template:L at a Template:L
All other remains can presumably be eaten.[Verify]
Note that results may vary from creature to creature as, for example, a creature without Template:L will not produce any.
Workshops | |
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Furnaces | |
Related articles |