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Difference between revisions of "40d:Metal"
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Zaratustra (talk | contribs) m (→List of metals) |
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Line 10: | Line 10: | ||
! Weapon/Armor | ! Weapon/Armor | ||
! Other uses | ! Other uses | ||
+ | ! Reaction | ||
|- | |- | ||
!copper | !copper | ||
Line 30: | Line 31: | ||
|- | |- | ||
!nickel silver | !nickel silver | ||
− | |{{Tile|*|#fff|#AAA}}||3||8650 | + | |{{Tile|*|#fff|#AAA}}||3||8650||||||Nickel x2 + Copper + Zinc |
|- | |- | ||
!lay pewter | !lay pewter | ||
− | |{{Tile|*|#0AA|#AAA}}||3||7280 | + | |{{Tile|*|#0AA|#AAA}}||3||7280||||||Tin x2 + Copper + Lead |
|- | |- | ||
!trifle pewter | !trifle pewter | ||
− | |{{Tile|*|#AAA|#0AA}}||4||7280 | + | |{{Tile|*|#AAA|#0AA}}||4||7280||||||Tin x2 + Copper |
|- | |- | ||
!fine pewter | !fine pewter | ||
− | |{{Tile|*|#fff|#AAA}}||5||7280 | + | |{{Tile|*|#fff|#AAA}}||5||7280||||||Tin x3 + Copper |
|- | |- | ||
!bronze | !bronze | ||
− | |{{Tile|*|#AA0|#800}}||5||8250||75%/75%||Weapons, armor, ranged weapons, ammo, picks | + | |{{Tile|*|#AA0|#800}}||5||8250||75%/75%||Weapons, armor, ranged weapons, ammo, picks||Tin + Copper |
|- | |- | ||
!billon | !billon | ||
− | |{{Tile|*|#AAA|#0AA}}||6||8930 | + | |{{Tile|*|#AAA|#0AA}}||6||8930||||||Copper + Silver |
|- | |- | ||
!bismuth bronze | !bismuth bronze | ||
− | |{{Tile|*|#ff0|#AA0}}||6||8250||75%/75%||Weapons, armor, ranged weapons, ammo, picks, anvil | + | |{{Tile|*|#ff0|#AA0}}||6||8250||75%/75%||Weapons, armor, ranged weapons, ammo, picks, anvil||Tin + Copper x2 + Bismuth |
|- | |- | ||
!brass | !brass | ||
− | |{{Tile|*|#ff0|#AA0}}||7||8550 | + | |{{Tile|*|#ff0|#AA0}}||7||8550||||||Zinc + Copper |
|- | |- | ||
!sterling silver | !sterling silver | ||
− | |{{Tile|*|#fff|#AAA}}||8||10490 | + | |{{Tile|*|#fff|#AAA}}||8||10490||||||Silver x3 + Gold |
|- | |- | ||
!pig iron | !pig iron | ||
− | |{{Tile|*|#888|#AAA}}||10||7850||||(brittle) | + | |{{Tile|*|#888|#AAA}}||10||7850||||(brittle)||Iron + Flux stone |
|- | |- | ||
!iron | !iron | ||
Line 66: | Line 67: | ||
|- | |- | ||
!black bronze | !black bronze | ||
− | |{{Tile|*|#A0A|#AA0}}||11||8930 | + | |{{Tile|*|#A0A|#AA0}}||11||8930||||||Copper x2 + Silver + Gold |
|- | |- | ||
!electrum | !electrum | ||
− | |{{Tile|*|#ff0|#AA0}}||20||8650 | + | |{{Tile|*|#ff0|#AA0}}||20||8650||||||Silver + Gold |
|- | |- | ||
!rose gold | !rose gold | ||
− | |{{Tile|*|#f0f|#A0A}}||23||19320 | + | |{{Tile|*|#f0f|#A0A}}||23||19320||||||Gold x3 + Copper |
|- | |- | ||
!steel | !steel | ||
− | |{{Tile|*|#888|#AAA}}||30||7850||133%/133%||Weapons, armor, ranged weapons, ammo, picks, anvil | + | |{{Tile|*|#888|#AAA}}||30||7850||133%/133%||Weapons, armor, ranged weapons, ammo, picks, anvil||Iron + Pig iron + Flux stone + Coal |
|- | |- | ||
!gold | !gold |
Revision as of 16:41, 4 November 2007
Metal is used to make items such as weapons, armor, and furniture at the Metalsmith's Forge.
List of metals
Metal | Colors | Value | Density | Weapon/Armor | Other uses | Reaction |
---|---|---|---|---|---|---|
copper | * |
2 | 8930 | 66%/66% | Weapons, armor, ranged weapons, ammo, picks | |
nickel | * |
2 | 8800 | |||
zinc | * |
2 | 7135 | |||
tin | * |
2 | 7280 | |||
lead | * |
2 | 11340 | |||
bismuth | * |
2 | 9780 | (brittle) | ||
nickel silver | * |
3 | 8650 | Nickel x2 + Copper + Zinc | ||
lay pewter | * |
3 | 7280 | Tin x2 + Copper + Lead | ||
trifle pewter | * |
4 | 7280 | Tin x2 + Copper | ||
fine pewter | * |
5 | 7280 | Tin x3 + Copper | ||
bronze | * |
5 | 8250 | 75%/75% | Weapons, armor, ranged weapons, ammo, picks | Tin + Copper |
billon | * |
6 | 8930 | Copper + Silver | ||
bismuth bronze | * |
6 | 8250 | 75%/75% | Weapons, armor, ranged weapons, ammo, picks, anvil | Tin + Copper x2 + Bismuth |
brass | * |
7 | 8550 | Zinc + Copper | ||
sterling silver | * |
8 | 10490 | Silver x3 + Gold | ||
pig iron | * |
10 | 7850 | (brittle) | Iron + Flux stone | |
iron | * |
10 | 7850 | 100%/100% | Weapons, armor, ranged weapons, ammo, picks, anvils | |
silver | * |
10 | 10490 | 50%/50% | Weapons, armor | |
black bronze | * |
11 | 8930 | Copper x2 + Silver + Gold | ||
electrum | * |
20 | 8650 | Silver + Gold | ||
rose gold | * |
23 | 19320 | Gold x3 + Copper | ||
steel | * |
30 | 7850 | 133%/133% | Weapons, armor, ranged weapons, ammo, picks, anvil | Iron + Pig iron + Flux stone + Coal |
gold | * |
30 | 19320 | |||
aluminum | * |
40 | 2700 | |||
platinum | * |
40 | 21400 | |||
adamantine | * |
300 | 200 | 500%/500% | Everything |
Raw file
This is for reference until the metal articles are written. Then, it will be deleted.
matgloss_metal [OBJECT:MATGLOSS] [MATGLOSS_METAL:IRON] [NAME:iron][ADJ:iron][COLOR:0:7:1] [VALUE:10] [SPEC_HEAT:450] [MELTING_POINT:12768] [BOILING_POINT:15150] [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL] [DAMAGE_PERC:100] [BLOCK_PERC:100] [SOLID_DENSITY:7850] [MATGLOSS_METAL:GOLD] [NAME:gold][ADJ:golden][COLOR:6:6:1] [VALUE:30] [SPEC_HEAT:129] [MELTING_POINT:11915] [BOILING_POINT:15141] [SOLID_DENSITY:19320] [MATGLOSS_METAL:SILVER] [NAME:silver][ADJ:silver][COLOR:7:7:1] [VALUE:10] [SPEC_HEAT:230] [MELTING_POINT:11731] [BOILING_POINT:13892] [WEAPON][AMMO] [SOLID_DENSITY:10490] [MATGLOSS_METAL:COPPER] [NAME:copper][ADJ:copper][COLOR:6:4:0] [VALUE:2] [SPEC_HEAT:385] [MELTING_POINT:11952] [BOILING_POINT:14611] [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR] [DAMAGE_PERC:66] [BLOCK_PERC:66] [SOLID_DENSITY:8930] [MATGLOSS_METAL:NICKEL] [NAME:nickel][ADJ:nickel][COLOR:7:3:0] [VALUE:2] [SPEC_HEAT:444] [MELTING_POINT:12619] [BOILING_POINT:15243] [SOLID_DENSITY:8800] [MATGLOSS_METAL:ZINC] [NAME:zinc][ADJ:zinc][COLOR:7:3:0] [VALUE:2] [SPEC_HEAT:390] [MELTING_POINT:10755] [BOILING_POINT:11633] [SOLID_DENSITY:7135] [MATGLOSS_METAL:BRONZE] [NAME:bronze][ADJ:bronze][COLOR:6:4:0] [VALUE:5] [SPEC_HEAT:435] [MELTING_POINT:11868] [BOILING_POINT:14140] [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR] [DAMAGE_PERC:75] [BLOCK_PERC:75] [SOLID_DENSITY:8250] [MATGLOSS_METAL:BRASS] [NAME:brass][ADJ:brass][COLOR:6:6:1] [VALUE:7] [SPEC_HEAT:377] [MELTING_POINT:11656] [BOILING_POINT:14068] [SOLID_DENSITY:8550] [MATGLOSS_METAL:STEEL] [NAME:steel][ADJ:steel][COLOR:0:7:1] [VALUE:30] [SPEC_HEAT:500] [MELTING_POINT:12718] [BOILING_POINT:14968] [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL] [DAMAGE_PERC:133] [BLOCK_PERC:133] [SOLID_DENSITY:7850] [MATGLOSS_METAL:PIG_IRON] [NAME:pig iron][ADJ:pig iron][COLOR:0:7:1] [VALUE:10] [SPEC_HEAT:500] [MELTING_POINT:12106] [BOILING_POINT:13968] [BRITTLE] [SOLID_DENSITY:7850] [MATGLOSS_METAL:PLATINUM] [NAME:platinum][ADJ:platinum][COLOR:7:7:1] [VALUE:40] [SPEC_HEAT:130] [MELTING_POINT:13182] [BOILING_POINT:16885] [SOLID_DENSITY:21400] [MATGLOSS_METAL:ELECTRUM] [NAME:electrum][ADJ:electrum][COLOR:6:6:1] [VALUE:20] [SPEC_HEAT:180] [MELTING_POINT:11828] [BOILING_POINT:14968] [SOLID_DENSITY:8650] [MATGLOSS_METAL:TIN] [NAME:tin][ADJ:tin][COLOR:7:3:0] [VALUE:2] [SPEC_HEAT:210] [MELTING_POINT:10417] [BOILING_POINT:14684] [SOLID_DENSITY:7280] [MATGLOSS_METAL:PEWTER_FINE] [NAME:fine pewter][ADJ:fine pewter][COLOR:7:7:1] [VALUE:5] [SPEC_HEAT:210] [MELTING_POINT:10417] [BOILING_POINT:14684] [SOLID_DENSITY:7280] [MATGLOSS_METAL:PEWTER_TRIFLE] [NAME:trifle pewter][ADJ:trifle pewter][COLOR:7:3:0] [VALUE:4] [SPEC_HEAT:210] [MELTING_POINT:10417] [BOILING_POINT:14684] [SOLID_DENSITY:7280] [MATGLOSS_METAL:PEWTER_LAY] [NAME:lay pewter][ADJ:lay pewter][COLOR:3:7:0] [VALUE:3] [SPEC_HEAT:210] [MELTING_POINT:10417] [BOILING_POINT:14684] [SOLID_DENSITY:7280] [MATGLOSS_METAL:LEAD] [NAME:lead][ADJ:lead][COLOR:0:7:1] [VALUE:2] [SPEC_HEAT:130] [MELTING_POINT:10589] [BOILING_POINT:13148] [SOLID_DENSITY:11340] [MATGLOSS_METAL:ALUMINUM] [NAME:aluminum][ADJ:aluminum][COLOR:7:7:1] [VALUE:40] [SPEC_HEAT:900] [MELTING_POINT:11188] [BOILING_POINT:14534] [SOLID_DENSITY:2700] temperature values unknown, used nickel [MATGLOSS_METAL:NICKEL_SILVER] [NAME:nickel silver][ADJ:nickel silver][COLOR:7:7:1] [VALUE:3] [SPEC_HEAT:444] [MELTING_POINT:12619] [BOILING_POINT:15243] [SOLID_DENSITY:8650] temperature values unknown, used copper [MATGLOSS_METAL:BILLON] [NAME:billon][ADJ:billon][COLOR:7:3:0] [VALUE:6] [SPEC_HEAT:385] [MELTING_POINT:11952] [BOILING_POINT:14611] [SOLID_DENSITY:8930] used copper temperature values unknown, used silver value is weighted average of 3 silver and 1 copper [MATGLOSS_METAL:STERLING_SILVER] [NAME:sterling silver][ADJ:sterling silver][COLOR:7:7:1] [VALUE:8] [SPEC_HEAT:230] [MELTING_POINT:11731] [BOILING_POINT:13892] [SOLID_DENSITY:10490] used silver temperature values unknown, used copper also called shakudo or hepatizon depending on the proportions (some have no silver) got the name from black corinthian bronze, though these proportions are more like regular corinthian bronze/brass I just wanted the liver-colored one, dropped "corinthian" because it sounds too location/culture specific value of 11 is the weighted average value of 2copper/1silver/1gold components [MATGLOSS_METAL:BLACK_BRONZE] [NAME:black bronze][ADJ:black bronze][COLOR:5:6:0] [VALUE:11] [SPEC_HEAT:385] [MELTING_POINT:11952] [BOILING_POINT:14611] [SOLID_DENSITY:8930] temperature values unknown, used gold value is weighted average of 3 gold and 1 copper [MATGLOSS_METAL:ROSE_GOLD] [NAME:rose gold][ADJ:rose gold][COLOR:5:5:1] [VALUE:23] [SPEC_HEAT:129] [MELTING_POINT:11915] [BOILING_POINT:15141] [SOLID_DENSITY:19320] used gold bismuth itself is brittle, but you can alloy it with tin/copper to make a light-colored bronze [MATGLOSS_METAL:BISMUTH] [NAME:bismuth][ADJ:bismuth][COLOR:5:5:1] [VALUE:2] [SPEC_HEAT:123] [MELTING_POINT:10488] [BOILING_POINT:12815] [BRITTLE] [SOLID_DENSITY:9780] you can make a lighter colored bronze by adding bismuth, used temp values from bronze, used by incas, at least according to one source ha ha [MATGLOSS_METAL:BISMUTH_BRONZE] [NAME:bismuth bronze][ADJ:bismuth bronze][COLOR:6:6:1] [VALUE:6] [SPEC_HEAT:435] [MELTING_POINT:11868] [BOILING_POINT:14140] [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR] [DAMAGE_PERC:75] [BLOCK_PERC:75] [SOLID_DENSITY:8250] used bronze [MATGLOSS_METAL:ADAMANTINE] [NAME:adamantine][ADJ:adamantine][COLOR:3:3:1] [VALUE:300] [SPEC_HEAT:7500] [MELTING_POINT:25000] [BOILING_POINT:50000] [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL][ANY_USE] [WAFERS] [DAMAGE_PERC:500] [BLOCK_PERC:500] [SOLID_DENSITY:200] [DEEP]