- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Beekeeping industry"
Khym Chanur (talk | contribs) (Use "view items in building" to see if there are bees in an artificial hive) |
|||
Line 3: | Line 3: | ||
First up you need an area that can support {{L|honey bee}}s. These {{L|vermin}}-type creatures occur in any non-freezing {{L|biome}}. After finding a colony of bees, the next step is to create an artificial {{l|hive}} in the {{L|craftsdwarf's workshop}}, {{L|kiln}} or {{L|metalsmith's forge}} using stone, wood, ceramics or metal. | First up you need an area that can support {{L|honey bee}}s. These {{L|vermin}}-type creatures occur in any non-freezing {{L|biome}}. After finding a colony of bees, the next step is to create an artificial {{l|hive}} in the {{L|craftsdwarf's workshop}}, {{L|kiln}} or {{L|metalsmith's forge}} using stone, wood, ceramics or metal. | ||
+ | Construction of the hive is then done by a dwarf with the {{L|beekeeping}} labor enabled, and must be made in a tile adjacent to an outside tile. Unless the player specifies otherwise (with {{K|q}}-{{K|c}}), the beekeeper will then automatically find the nearest live hive and transfer it to the artificial hive. | ||
− | + | For each empty built hive being set to 'Install colony when ready', an 'Install Colony in Hive' task will be automatically added to the job list. Beekeepers would not take the job unless there is a wild colony of honey bees or ready to split domestic colony in a hive. | |
From there the player has two options: | From there the player has two options: | ||
− | * The player may toggle the hive (using {{K|g}}) so that the product is not automatically gathered. This will cause the hive to grow, allowing it to be split into additional artificial hives. | + | * The player may toggle the hive (using {{K|q}}-{{K|g}}) so that the product is not automatically gathered. This will cause the hive to grow, allowing it to be split into additional artificial hives. |
* If the player chooses to have the hive harvested, a beekeeper will approach the hive after 6 months{{verify}} or so and transfer royal jelly to an empty {{L|jug}} and produce a {{L|honeycomb}}. | * If the player chooses to have the hive harvested, a beekeeper will approach the hive after 6 months{{verify}} or so and transfer royal jelly to an empty {{L|jug}} and produce a {{L|honeycomb}}. | ||
− | The royal jelly is counted as an edible item and can be cooked or eaten as is. The honeycomb requires a bit more effort: it must be brought to a {{L|screw press}} to be turned into honey, which is also edible and can be cooked. | + | To view if an artificial hive has any bees in it, royal jelly and wax honeycomb, use "view items in buildings" ({{K|t}}). |
+ | |||
+ | The royal jelly is counted as an edible item and can be cooked or eaten as is. The honeycomb requires a bit more effort: it must be brought to a {{L|screw press}} to be turned into honey, which is also edible and can be cooked. Pressing a honeycomb also requires an empty jug. | ||
That honey can then be brought to a {{L|still}} and, when combined with a non-absorbent {{L|barrel}}, can create mead. | That honey can then be brought to a {{L|still}} and, when combined with a non-absorbent {{L|barrel}}, can create mead. |
Revision as of 06:45, 24 April 2011
This article is about an older version of DF. |
The beekeeping industry is a straightforward process that allows a fortress to produce food (Template:L, Template:L), drink (Template:L), and craftable items (Template:L).
First up you need an area that can support Template:Ls. These Template:L-type creatures occur in any non-freezing Template:L. After finding a colony of bees, the next step is to create an artificial Template:L in the Template:L, Template:L or Template:L using stone, wood, ceramics or metal. Construction of the hive is then done by a dwarf with the Template:L labor enabled, and must be made in a tile adjacent to an outside tile. Unless the player specifies otherwise (with q-c), the beekeeper will then automatically find the nearest live hive and transfer it to the artificial hive.
For each empty built hive being set to 'Install colony when ready', an 'Install Colony in Hive' task will be automatically added to the job list. Beekeepers would not take the job unless there is a wild colony of honey bees or ready to split domestic colony in a hive.
From there the player has two options:
- The player may toggle the hive (using q-g) so that the product is not automatically gathered. This will cause the hive to grow, allowing it to be split into additional artificial hives.
- If the player chooses to have the hive harvested, a beekeeper will approach the hive after 6 months[Verify] or so and transfer royal jelly to an empty Template:L and produce a Template:L.
To view if an artificial hive has any bees in it, royal jelly and wax honeycomb, use "view items in buildings" (t).
The royal jelly is counted as an edible item and can be cooked or eaten as is. The honeycomb requires a bit more effort: it must be brought to a Template:L to be turned into honey, which is also edible and can be cooked. Pressing a honeycomb also requires an empty jug.
That honey can then be brought to a Template:L and, when combined with a non-absorbent Template:L, can create mead.
The pressed honeycomb can be brought to a Template:L and turned into wax Template:L.