v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "v0.34 Talk:Necromancer"
Jump to navigation
Jump to search
m (forgot to put my signature) |
|||
Line 7: | Line 7: | ||
What else could cause undeath? | What else could cause undeath? | ||
− | + | --[[User:Merreton|Merreton]] 02:16, 15 May 2012 (UTC) | |
=====I believe necromancers are capable of hiding and raising corpses while sneaking. Since you're in a good region that rules out the corpses raising themselves, and I don't think good regions produce mists or clouds, so there's no other answer. | =====I believe necromancers are capable of hiding and raising corpses while sneaking. Since you're in a good region that rules out the corpses raising themselves, and I don't think good regions produce mists or clouds, so there's no other answer. |
Revision as of 02:16, 15 May 2012
All my Fortress Mode edits are entirely from personal experience across approx. ten forts in three world gens. Can anyone verify? --Vi Et Armis 15:17, 29 March 2012 (UTC)
Hiding necromancers?
So randomly some corpses have started animating yet no necromancer is nearby it seems. I'm in a good region and have had no announcements except Urist McHauler cancels store barrel: Interrupted by Kea corpse. Perhaps Necromancers can ambush?
What else could cause undeath? --Merreton 02:16, 15 May 2012 (UTC) =====I believe necromancers are capable of hiding and raising corpses while sneaking. Since you're in a good region that rules out the corpses raising themselves, and I don't think good regions produce mists or clouds, so there's no other answer.