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Difference between revisions of "40d:Elf"
Turgid Bolk (talk | contribs) (imported and edited from archive [http://archive.dwarffortresswiki.net/index.php/Elves]) |
Turgid Bolk (talk | contribs) m (copyedit, formatting - still needs a lot of verification for the current version) |
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− | '''Elves''' are intelligent [[humanoid]] [[creature]]s who live in [[forest | + | '''Elves''' are intelligent [[humanoid]] [[creature]]s who live in [[forest retreat]]s. They are a one of the races playable in [[Adventure Mode]]. They love nature and are ready to defend it, typically with [[bow]]s. They may invade a fortress which violates their tree-cutting limit.{{ver|0.23.130.23a}} They send [[caravan]]s in [[Calendar|spring]], loaded with [[cloth]], [[rope]], various [[plants]], and [[wood]]en items. The may also bring some [[tame]] [[animal]]s. They are very picky about what they will accept in return. |
== Forbidden trade items == | == Forbidden trade items == | ||
− | + | Elven traders will leave if you attempt to trade any dead animal or tree byproducts. Forbidden items include{{ver|0.23.130.23a}}: | |
− | Elven traders will leave if you attempt to trade any dead animal or tree byproducts. Forbidden items include: | ||
* [[Bone]], [[shell]], [[leather]], or [[chitin]] items | * [[Bone]], [[shell]], [[leather]], or [[chitin]] items | ||
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* [[Cheese]] | * [[Cheese]] | ||
− | [[Metal]] items are acceptable, even when [[charcoal]] is used in their production. Items made from [[silk]] are acceptable, as are all plant-derived products. You can also transport your goods to the [[ | + | [[Metal]] items are acceptable, even when [[charcoal]] is used in their production. Items made from [[silk]] are acceptable{{verify}}, as are all plant-derived products. You can also transport your goods to the [[trade depot]] in a wooden [[bin]], as long as you do not try to sell the bin. Living animals are acceptable, as long as the cage or trap is not made of [[wood]]. |
Although [[tower-cap]]s are giant mushrooms, they are considered trees by the elves. | Although [[tower-cap]]s are giant mushrooms, they are considered trees by the elves. | ||
− | == Elves in Adventure Mode== | + | == Elves in Adventure Mode == |
Elven forest retreats are represented by yellow symbols in forests on the world map. They do not have any [[shop]]s, but they seem to have a great amount of elite marksmen to recruit. The leader and quest giver of a retreat is called the "druid", who can be found wandering the forest floor with the other elves. | Elven forest retreats are represented by yellow symbols in forests on the world map. They do not have any [[shop]]s, but they seem to have a great amount of elite marksmen to recruit. The leader and quest giver of a retreat is called the "druid", who can be found wandering the forest floor with the other elves. | ||
Elven characters start with a wooden [[weapon]] and a full set of basic wooden [[armor]]. They may not wear metal armor, though they may wield metal weapons and shields if they find them. These limitations often lead to a quick death. They do have some advantages, however: they're one size larger than dwarves, which makes them hit harder and absorb more damage, and they have a slight natural armor bonus. Their main redeeming trait is their speed, which is noticeably higher then the other playable races. | Elven characters start with a wooden [[weapon]] and a full set of basic wooden [[armor]]. They may not wear metal armor, though they may wield metal weapons and shields if they find them. These limitations often lead to a quick death. They do have some advantages, however: they're one size larger than dwarves, which makes them hit harder and absorb more damage, and they have a slight natural armor bonus. Their main redeeming trait is their speed, which is noticeably higher then the other playable races. |
Revision as of 03:17, 4 November 2007
Elves are intelligent humanoid creatures who live in forest retreats. They are a one of the races playable in Adventure Mode. They love nature and are ready to defend it, typically with bows. They may invade a fortress which violates their tree-cutting limit.v0.23.130.23a They send caravans in spring, loaded with cloth, rope, various plants, and wooden items. The may also bring some tame animals. They are very picky about what they will accept in return.
Forbidden trade items
Elven traders will leave if you attempt to trade any dead animal or tree byproducts. Forbidden items includev0.23.130.23a:
- Bone, shell, leather, or chitin items
- Wooden items, and items derived from wood, such as charcoal and pearlash
- Clear and crystal glass (because pearlash is used in their creation)
- Items decorated with any of the above materials
- Obsidian shortswords (since they have wooden handles)
- Soap
- Cheese
Metal items are acceptable, even when charcoal is used in their production. Items made from silk are acceptable[Verify], as are all plant-derived products. You can also transport your goods to the trade depot in a wooden bin, as long as you do not try to sell the bin. Living animals are acceptable, as long as the cage or trap is not made of wood.
Although tower-caps are giant mushrooms, they are considered trees by the elves.
Elves in Adventure Mode
Elven forest retreats are represented by yellow symbols in forests on the world map. They do not have any shops, but they seem to have a great amount of elite marksmen to recruit. The leader and quest giver of a retreat is called the "druid", who can be found wandering the forest floor with the other elves.
Elven characters start with a wooden weapon and a full set of basic wooden armor. They may not wear metal armor, though they may wield metal weapons and shields if they find them. These limitations often lead to a quick death. They do have some advantages, however: they're one size larger than dwarves, which makes them hit harder and absorb more damage, and they have a slight natural armor bonus. Their main redeeming trait is their speed, which is noticeably higher then the other playable races.