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Difference between revisions of "User talk:Bartavelle"

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(Item quality question)
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Yup, it's either in the order of the metalgloss thing file, or you can read it into memory. I started writing the list until i realized how to do it.
 
Yup, it's either in the order of the metalgloss thing file, or you can read it into memory. I started writing the list until i realized how to do it.
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== Item quality question ==
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Hi, in the Item quality article it says:
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>First, a skill level is computed, apparently directly related to the dabbling...legendary indicators. No skill or dabbling is 0, legendary is 15. It's capped at 20.
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Let's say I had a Legendary+5 armorsmith with a preference for Steel.  If I order him to make steel plate, will his effective skill be 20 or 21?
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[[User:Gairabad|Gairabad]] 13:22, 7 December 2008 (EST)

Revision as of 18:22, 7 December 2008

IRC question

No, I havn't yet looked at that stuff, sorry. --Rick 20:59, 8 December 2007 (EST)

Ok, I did it

Metal ID

You probably already know this, but I just noticed on your user page about metal IDs, just to let you know, this isn't a static list and is built from raws data, this list probably works for a default install, it'd be better to read out the metal data from memory (these 'Metal ID' are actually indexes into this list). --Rick 19:10, 13 December 2007 (EST)

Yup, it's either in the order of the metalgloss thing file, or you can read it into memory. I started writing the list until i realized how to do it.

Item quality question

Hi, in the Item quality article it says:

>First, a skill level is computed, apparently directly related to the dabbling...legendary indicators. No skill or dabbling is 0, legendary is 15. It's capped at 20.

Let's say I had a Legendary+5 armorsmith with a preference for Steel. If I order him to make steel plate, will his effective skill be 20 or 21?

Gairabad 13:22, 7 December 2008 (EST)