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Creature variation token

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Revision as of 18:04, 24 August 2014 by Talvieno (talk | contribs) (Changed quality rating from "Unrated" to "Tattered" using the rating script)
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This article is about the current version of DF.
Note that some content may still need to be updated.

Creature variations are used to create creatures which are derived from another already-existing creature without having to duplicate every single token. They are defined as CREATURE_VARIATION objects, and the default variations are defined in c_variation_default.txt

Token Arguments Description
CV_NEW_TAG
  • token (plus any additional parameters)
Adds a new token to the creature's variant.
CV_ADD_TAG
  • token
Alias for CV_NEW_TAG
CV_REMOVE_TAG
  • token
Removes a token from the creature's variant.
CV_CONVERT_TAG Begins altering tokens within the creature's variant using the CVCT_MASTER, CVCT_TARGET, and CVCT_REPLACEMENT tokens below. If a variation template contains multiple CV_CONVERT_TAG blocks for the same CVCT_MASTER, the replacements will be applied in reverse order.
CVCT_MASTER
  • token
Specifies the token that will be modified.
CVCT_TARGET
  • value
Locates the specified parameter within the token specified by CVCT_MASTER.
CVCT_REPLACEMENT
  • value
Replaces the parameter specified by CVCT_TARGET within the token specified by CVCT_MASTER. If no replacement is specified, the target will simply be removed.