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40d:Item value
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Value is determined by the base value of the object with multipliers for the material it is made out of, the quality of its creation, and any decorations on it.
Base Values of Items
Value | Items |
---|---|
0 | Raw materials - Rough Gems, Stone, Wood, Bone, Shell etc |
1 | Bolts, Seeds, Tallow, Animals |
2 | Meat, Fish, Raw Fish, Drinks |
4 | Plants |
5 | Bars, Cut Gems, Blocks, Sand, Tanned Hides, Animal Traps |
6 | Thread |
7 | Cloth |
10 | All furniture except statues , All crafts, All clothes, Decorations, Prepared meals |
15 | Shoes, Boots, Shields, Helms, Gauntlets, Leggings |
20 | Leather Armor, Siege Ammo, Flour, Sugar, Syrup |
25 | Statues, Windows |
30 | Greaves, Mechanisms, Siege Engine Parts |
60 | Chain Mail |
100 | Plate Mail, Anvils |
Material Multipliers
Multiplier | Materials |
---|---|
1 | Common Stone, Wood, Cloth, Leather, Bone, Shell |
2 | Limestone, Chalk, Copper, Tin, Green Glass, Silk, Lead |
3 | Obsidian, Potash |
4 | Pearlash |
7 | Brass |
10 | Silver,Iron, Crystal Glass |
20 | Electrum |
30 | Gold, Steel |
40 | Platinum, Aluminum |
Examples
Base Object | Material | Quality | Final Value | |||
---|---|---|---|---|---|---|
Anvil | (100) | Steel | (x30) | +Item+ | (x3) | 9000☼ |
Door | (10) | Obsidian | (x3) | None | (x1) | 30☼ |
Block | (5) | Wood | (x1) | None | (x1) | 5☼ |
Goblet | (10) | Lead | (x2) | -Item- | (x2) | 40☼ |
Goblet | (10) | Aluminum | (x40) | ☼Item☼ | (x12) | 4800☼ |